TARGET_LIB = libjge300.a OBJS = src/JApp.o src/JGBKFont.o \ src/linux/JGfx.o \ src/JGui.o \ src/JGE.o \ src/JLBFont.o \ src/linux/JSfx.o \ src/JGameObject.o src/JSpline.o src/JAnimator.o \ src/JResourceManager.o \ src/JFileSystem.o \ src/JParticle.o src/JParticleEmitter.o src/JParticleEffect.o src/JParticleSystem.o \ src/unzip/ioapi.o src/unzip/mztools.o src/unzip/unzip.o \ src/JSprite.o src/Vector2D.o \ src/tinyxml/tinystr.o src/tinyxml/tinyxml.o \ src/tinyxml/tinyxmlparser.o src/tinyxml/tinyxmlerror.o \ src/linuxmain.o src/vram.o \ src/Encoding.o src/JTTFont.o \ src/JMD2Model.o src/JOBJModel.o INCDIR = -I /usr/include/freetype2 LIBDIR = lib/psp CXXFLAGS = $(INCDIR) -W -Wall -Werror -DDEVHOOK -DLINUX -ggdb3 LIBS = -lgif -lfreetype -ljpeg -lpng -lz -lmikmod -lpsppower -lpspmpeg -lpspaudiocodec -lpspaudiolib -lpspaudio -lpspgum -lpspgu -lpsprtc -lm -lstdc++ #include $(PSPSDK)/lib/build.mak install: $(TARGET_LIB) @cp libjge300.a lib/linux @echo "Done" $(TARGET_LIB): $(OBJS) ar r $(TARGET_LIB) $(OBJS)