#import #import #import "EAGLViewController.h" #import "EAGLView.h" #import "ESRenderer.h" // This class wraps the CAEAGLLayer from CoreAnimation into a convenient UIView subclass. // The view content is basically an EAGL surface you render your OpenGL scene into. // Note that setting the view non-opaque will only work if the EAGL surface has an alpha channel. @interface EAGLView : UIView { //This is a trick, AdMob uses a viewController to display its Ads, trust me, you'll need this EAGLViewController *viewController; @private id renderer; BOOL animating; BOOL started; NSInteger animationFrameInterval; // Use of the CADisplayLink class is the preferred method for controlling your animation timing. // CADisplayLink will link to the main display and fire every vsync when added to a given run-loop. // The NSTimer class is used only as fallback when running on a pre 3.1 device where CADisplayLink // isn't available. id displayLink; CGPoint currentLocation; } @property (readonly, nonatomic, getter=isAnimating) BOOL animating; @property (nonatomic) NSInteger animationFrameInterval; @property (nonatomic, readwrite) CGPoint currentLocation; - (void)startAnimation; - (void)stopAnimation; - (void)drawView:(id)sender; - (void)updateKeyboard: (NSString *) inputString; - (void)destroyGame; @end