[card] name=Always Watching auto=lord(creature[-token]|mybattlefield) 1/1 auto=lord(creature[-token]|mybattlefield) vigilance text=Nontoken creatures you control get +1/+1 and have vigilance. mana={1}{W}{W} type=Enchantment [/card] [card] name=Angel of Deliverance abilities=flying text=Flying -- Delirium Whenever Angel of Deliverance deals damage, if there are four or more card types among cards in your graveyard, exile target creature an opponent controls. mana={6}{W}{W} type=Creature subtype=Angel power=6 toughness=6 [/card] [card] name=Angelic Purge target=artifact,enchantment,creature auto=moveto(exile) text=As an additional cost to cast Angelic Purge, sacrifice a permanent. -- Exile target artifact, creature, or enchantment. mana={2}{W}{S(*|mybattlefield)} type=Sorcery [/card] [card] name=Apothecary Geist abilities=flying auto=restriction type(other creature|mybattlefield)~morethan~0:life:3 text=Flying -- When Apothecary Geist enters the battlefield, if you control another Spirit, you gain 3 life. mana={3}{W} type=Creature subtype=Spirit power=2 toughness=3 [/card] [card] name=Archangel Avacyn abilities=flash,flying,vigilance auto=all(creature|mybattlefield) indestructible ueot auto=@movedto(*[-angel]|mygraveyard) from(mybattlefield): @next upkeep: flip(Avacyn, the Purifier) text=flash, flying, vigilance -- when Archangel Avacyn enters the battlefield, creatures you control gain indestructible until end of turn -- when a non-angel you control dies, transform Archangel Avacyn mana={3}{W}{W} type=Legendary Creature subtype=Angel power=4 toughness=4 [/card] [card] name=Avacyn, the Purifier abilities=flying auto=damage:3 all(other creature) auto=damage:3 opponent text=flying -- when this creature transforms into Avacyn, the Purifier, it deals 3 damage to each other creature and each opponent type=Legendary Creature subtype=Angel power=6 toughness=5 [/card] [card] name=Avacynian Missionaries auto=@each my endofturn restriction this(gear > 0): flip(Lunarch Inquisitors) text=At the beginning of your end step, if Avacynian Missionaries is equipped, transform it. mana={3}{W} type=Creature subtype=Human Cleric power=3 toughness=3 [/card] [card] name=Lunarch Inquisitors auto=may (blink)forsrc target(creature) text=When this creature transforms into Lunarch Inquisitors, you may exile another target creature until Lunarch Inquisitors leaves the battlefield. type=Creature subtype=Human Cleric power=4 toughness=4 [/card] [card] name=Bound by Moonsilver target=creature auto=cantattack auto=cantblock auto={S(other *|mybattlefield)}:rehook target(creature) assorcery text=Enchant creature -- Enchanted creature can't attack, block, or transform. -- Sacrifice another permanent: Attach Bound by Moonsilver to target creature. Activate this ability only any time you could cast a sorcery and only once each turn. mana={2}{W} type=Enchantment subtype=Aura [/card] [card] name=Bygone Bishop abilities=flying auto=@movedto(creature[manacost<=3]|mystack):token(410067) controller text=Flying -- Whenever you cast a creature spell with converted mana cost 3 or less, investigate. (Put a colorless Clue artifact token onto the battlefield with "{2}, Sacrifice this artifact: Draw a card.") mana={2}{W} type=Creature subtype=Spirit Cleric power=2 toughness=3 [/card] [card] name=Cathar's Companion auto=@movedto(*[-creature]|mystack):indestructible ueot text=Whenever you cast a noncreature spell, Cathar's Companion gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) mana={2}{W} type=Creature subtype=Hound power=3 toughness=1 [/card] [card] name=Chaplain's Blessing auto=life:5 text=You gain 5 life. mana={W} type=Sorcery [/card] [card] name=Dauntless Cathar abilities=flying autograveyard={1}{W}{moveto(exile) notatarget(this)}:token(Spirit,creature Spirit,1/1,white,flying) assorcery text={1}{W}, Exile Dauntless Cathar from your graveyard: Put a 1/1 white Spirit creature token with flying onto the battlefield. Activate this ability only any time you could cast a sorcery. mana={2}{W} type=Creature subtype=Human Soldier power=3 toughness=2 [/card] [card] name=Declaration in Stone target=creature auto=transforms((,newability[all(*[share!name!]) moveto(exile)],newability[@movedto(exile) all([share!name!])token(-410067) controller])) text=Exile target creature and all other creatures its controller controls with the same name as that creature. That player investigates for each nontoken creature exiled this way. mana={1}{W} type=Sorcery [/card] [card] name=Descend upon the Sinful auto=moveto(exile) all(creature) auto= text=Exile all creatures. -- Delirium Put a 4/4 white Angel creature token with flying onto the battlefield if there are four or more card types among cards in your graveyard. mana={4}{W}{W} type=Sorcery [/card] [card] name=Devilthorn Fox mana={1}{W} type=Creature subtype=Fox power=3 toughness=1 [/card] [card] name=Drogskol Cavalry abilities=flying auto=@movedto(spirit|mybattlefield):life:2 auto={3}{W}:token(Spirit,creature Spirit,1/1,white,flying) text=Flying -- Whenever another Spirit enters the battlefield under your control, you gain 2 life. -- {3}{W}: Put a 1/1 white Spirit creature token with flying onto the battlefield. mana={5}{W}{W} type=Creature subtype=Spirit Knight power=4 toughness=4 [/card] [card] name=Eerie Interlude target=creature|mybattlefield auto=blink ueot text=Exile any number of target creatures you control. Return those cards to the battlefield under their owner's control at the beginning of the next end step. mana={2}{W} type=Instant [/card] [card] name=Emissary of the Sleepless abilities=flying auto=if type(creature[fresh]|mygraveyard):token(Spirit,creature Spirit,1/1,white,flying) text=Flying -- When Emissary of the Sleepless enters the battlefield, if a creature died this turn, put a 1/1 white Spirit creature token with flying onto the battlefield. mana={4}{W} type=Creature subtype=Spirit power=2 toughness=4 [/card] [card] name=Ethereal Guidance auto=all(creature|mybattlefield) 2/1 ueot text=Creatures you control get +2/+1 until end of turn. mana={2}{W} type=Sorcery [/card] [card] name=Expose Evil target=creature auto=tap auto=token(410067) controller text=Tap up to two target creatures. -- Investigate. (Put a colorless Clue artifact token onto the battlefield with "{2}, Sacrifice this artifact: Draw a card.") mana={1}{W} type=Instant [/card] [card] name=Gryff's Boon target=creature auto=1/0 auto=flying autograveyard={3}{W}:rehook target(creature) assorcery text=Enchant creature -- Enchanted creature gets +1/+0 and has flying. -- {3}{W}: Return Gryff's Boon from your graveyard to the battlefield attached to target creature. Activate this ability only any time you could cast a sorcery. mana={W} type=Enchantment subtype=Aura [/card] [card] name=Hanweir Militia Captain #auto=@each my upkeep if type(creature|mybattlefield)~morethan~3:flip(Westvale Cult Leader) auto=@each my upkeep restriction {type(creature|mybattlefield)~morethan~3}:flip(Westvale Cult Leader) text=At the beginning of your upkeep, if you control four or more creatures, transform Hanweir Militia Captain. mana={1}{W} type=Creature subtype=Human Soldier power=2 toughness=2 [/card] [card] name=Westvale Cult Leader auto=foreach(creature|mybattlefield)1/1 auto=@each my endofturn:token(Human Cleric,creature Human Cleric,1/1,white,black) text=Westvale Cult Leader's power and toughness are each equal to the number of creatures you control. -- At the beginning of your end step, put a 1/1 white and black Human Cleric creature token onto the battlefield. type=Creature subtype=Human Cleric power=* toughness=* [/card] [card] name=Hope Against Hope target=creature auto=foreach(creature|mybattlefield)1/1 auto=if type(mytgt[human])first strike text=Enchant creature -- Enchanted creature gets +1/+1 for each creature you control. -- As long as enchanted creature is a Human, it has first strike. mana={2}{W} type=Enchantment subtype=Aura [/card] [card] name=Humble the Brute target=creature[power>3] auto=destroy auto=token(410067) controller text=Destroy target creature with power 4 or greater. -- Investigate. (Put a colorless Clue artifact token onto the battlefield with "{2}, Sacrifice this artifact: Draw a card.") mana={4}{W} type=Instant [/card] [card] name=Inquisitor's Ox abilities=vigilance text=Delirium Inquisitor's Ox gets +1/+0 and has vigilance as long as there are four or more card types among cards in your graveyard. mana={3}{W} type=Creature subtype=Ox power=2 toughness=5 [/card] [card] name=Inspiring Captain auto=all(creature|mybattlefield) 1/1 ueot text=When Inspiring Captain enters the battlefield, creatures you control get +1/+1 until end of turn. mana={3}{W} type=Creature subtype=Human Knight power=3 toughness=3 [/card] [card] name=Militant Inquisitor auto=foreach(equpment|mybattlefield)1/0 text=Militant Inquisitor gets +1/+0 for each Equipment you control. mana={2}{W} type=Creature subtype=Human Cleric power=2 toughness=3 [/card] [card] name=Moorland Drifter abilities=flying text=Delirium Moorland Drifter has flying as long as there are four or more card types among cards in your graveyard. mana={1}{W} type=Creature subtype=Spirit power=2 toughness=2 [/card] [card] name=Nahiri's Machinations auto=@combat(attacking):target(creature|mybattlefield) indestructible ueot auto={1}{R}:damage:1 target(creature[blocking]) text=At the beginning of combat on your turn, target creature you control gains indestructible until end of turn. -- {1}{R}: Nahiri's Machinations deals 1 damage to target blocking creature. mana={1}{W} type=Enchantment [/card] [card] name=Nearheath Chaplain abilities=lifelink autograveyard={2}{W}{moveto(exile) notatarget(this)}:token(Spirit,creature Spirit,1/1,white,flying)*2 assorcery text=Lifelink -- {2}{W}, Exile Nearheath Chaplain from your graveyard: Put two 1/1 white Spirit creature tokens with flying onto the battlefield. Activate this ability only any time you could cast a sorcery. mana={3}{W} type=Creature subtype=Human Cleric power=3 toughness=1 [/card] [card] name=Not Forgotten target=*|graveyard auto=moveto(ownerlibrary) auto=token(Spirit,creature Spirit,1/1,white,flying) text=Put target card from a graveyard on the top or bottom of its owner's library. Put a 1/1 white Spirit creature token with flying onto the battlefield. mana={1}{W} type=Sorcery [/card] [card] name=Odric, Lunarch Marshal #auto=@combat(attacking) source(this):if type(*[first strike]|mybattlefield)~morethan~0 then lord(creature|mybattlefield) first strike ueot auto=@each combatbegins source(this):if type(*[first strike]|mybattlefield)~morethan~0 then lord(creature|mybattlefield) first strike ueot auto=@each combatbegins source(this):if type(*[flying]|mybattlefield)~morethan~0 then lord(creature|mybattlefield) flying ueot auto=@each combatbegins source(this):if type(*[deathtouch]|mybattlefield)~morethan~0 then lord(creature|mybattlefield) deathtouch ueot auto=@each combatbegins source(this):if type(*[double strike]|mybattlefield)~morethan~0 then lord(creature|mybattlefield) double strike ueot auto=@each combatbegins source(this):if type(*[haste]|mybattlefield)~morethan~0 then lord(creature|mybattlefield) haste ueot #auto=@combat(attacking) source(this):if type(*[hexproof]|mybattlefield)~morethan~0 then lord(creature|mybattlefield) hexproof ueot auto=@each combatbegins source(this):if type(*[opponentshroud]|mybattlefield)~morethan~0 then lord(creature|mybattlefield) opponentshroud ueot auto=@each combatbegins source(this):if type(*[indestructible]|mybattlefield)~morethan~0 then lord(creature|mybattlefield) indestructible ueot auto=@each combatbegins source(this):if type(*[lifelink]|mybattlefield)~morethan~0 then lord(creature|mybattlefield) lifelink ueot auto=@each combatbegins source(this):if type(*[reach]|mybattlefield)~morethan~0 then lord(creature|mybattlefield) reach ueot auto=@each combatbegins source(this):if type(*[trample]|mybattlefield)~morethan~0 then lord(creature|mybattlefield) trample ueot auto=@each combatbegins source(this):if type(*[vigilance]|mybattlefield)~morethan~0 then lord(creature|mybattlefield) vigilance ueot text=at the beginning of each combat, creatures you control gain first strike until end of turn if you control a creature with first strike, the same is true for lying, deathtouch, double strike, haste, hexproof, indestructible, lifelink, reach, trample, and vigilance mana={3}{W} type=Legendary Creature subtype=Human Soldier power=3 toughness=3 [/card] [card] name=Open the Armory target=aura,equipment|mylibrary auto=moveto(myhand) text=Search your library for an Aura or Equipment card, reveal it, and put it into your hand. Then shuffle your library. mana={1}{W} type=Sorcery [/card] [card] name=Paranoid Parish-Blade abilities=first strike text=Delirium Paranoid Parish-Blade gets +1/+0 and has first strike as long as there are four or more card types among cards in your graveyard. mana={2}{W} type=Creature subtype=Human Soldier power=3 toughness=2 [/card] [card] name=Pious Evangel auto=life:1 auto=@movedto(creature|mybattlefield):life:1 auto={2}{T}:sacrifice target(creature) && flip(Wayward Disciple) text=Whenever Pious Evangel or another creature enters the battlefield under your control, you gain 1 life. -- {2}, {T}, Sacrifice another permanent: Transform Pious Evangel. mana={2}{W} type=Creature subtype=Human Cleric power=2 toughness=2 [/card] [card] name=Wayward Disciple auto=@movedto(creature|mygraveyard):life:1 controller auto=@movedto(creature|mygraveyard):life:-1 opponent text=Whenever Wayward Disciple or another creature you control dies, target opponent loses 1 life and you gain 1 life. type=Creature subtype=Human Cleric power=2 toughness=4 [/card] [card] name=Puncturing Light target=creature[attacking;blocking;power<4] auto=destroy text=Destroy target attacking or blocking creature with power 3 or less. mana={1}{W} type=Instant [/card] [card] name=Reaper of Flight Moonsilver abilities=flying text=Flying -- Delirium Sacrifice another creature: Reaper of Flight Moonsilver gets +2/+1 until end of turn. Activate this ability only if there are four or more card types among cards in your graveyard. mana={3}{W}{W} type=Creature subtype=Angel power=3 toughness=3 [/card] [card] name=Silverstrike target=creature[attacking] auto=destroy auto=life:3 text=Destroy target attacking creature. You gain 3 life. mana={3}{W} type=Instant [/card] [card] name=Spectral Shepherd abilities=flying auto={1}{U}:moveto(myhand) target(spirit|mybattlefield) text=Flying -- {1}{U}: Return target Spirit you control to its owner's hand. mana={2}{W} type=Creature subtype=Spirit power=2 toughness=2 [/card] [card] name=Stern Constable auto={T}{discard(*|myhand)}:tap target(creature) text={T}, Discard a card: Tap target creature. mana={W} type=Creature subtype=Human Soldier power=1 toughness=1 [/card] [card] name=Strength of Arms target=creature auto=2/2 ueot auto=if type(equipment|mybattlefield)~morethan~0 then token(Human Soldier,creature Human Soldier,1/1,white) text=Target creature gets +2/+2 until end of turn. If you control an Equipment, put a 1/1 white Human Soldier creature token onto the battlefield. mana={W} type=Instant [/card] [card] name=Survive the Night target=creature auto=1/0 auto=indestructible auto=token(410067) controller text=Target creature gets +1/+0 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) -- Investigate. (Put a colorless Clue artifact token onto the battlefield with "{2}, Sacrifice this artifact: Draw a card.") mana={2}{W} type=Instant [/card] [card] name=Tenacity auto=all(creature|mybattlefield) 1/1 ueot auto=all(creature|mybattlefield) lifelink ueot auto=all(creature|mybattlefield) untap text=Creatures you control get +1/+1 and gain lifelink until end of turn. Untap those creatures. mana={3}{W} type=Instant [/card] [card] name=Thalia's Lieutenant auto=all(other human|mybattlefield) counter(1/1,1) auto=@movedto(human|mybattlefield):counter(1/1,1) text=When Thalia's Lieutenant enters the battlefield, put a +1/+1 counter on each other Human you control. -- Whenever another Human enters the battlefield under your control, put a +1/+1 counter on Thalia's Lieutenant. mana={1}{W} type=Creature subtype=Human Soldier power=1 toughness=1 [/card] [card] name=Thraben Inspector auto=token(410067) controller text=When Thraben Inspector enters the battlefield, investigate. (Put a colorless Clue artifact token onto the battlefield with "{2}, Sacrifice this artifact: Draw a card.") mana={W} type=Creature subtype=Human Soldier power=1 toughness=2 [/card] [card] name=Topplegeist abilities=flying auto=tap target(creature) text=Flying -- When Topplegeist enters the battlefield, tap target creature an opponent controls. -- Delirium At the beginning of each opponent's upkeep, if there are four or more card types among cards in your graveyard, tap target creature that player controls. mana={W} type=Creature subtype=Spirit power=1 toughness=1 [/card] [card] name=Town Gossipmonger auto={T}{T(other creature|mybattlefield)}:flip(Incited Rabble) this text={T}, Tap an untapped creature you control: Transform Town Gossipmonger. mana={W} type=Creature subtype=Human power=1 toughness=1 [/card] [card] name=Incited Rabble abilities=mustattack auto={2}:1/0 ueot text=Incited Rabble attacks each combat if able. -- {2}: Incited Rabble gets +1/+0 until end of turn. type=Creature subtype=Human power=2 toughness=3 [/card] [card] name=Unruly Mob auto=@movedto(creature|mygraveyard):counter(1/1,1) text=Whenever another creature you control dies, put a +1/+1 counter on Unruly Mob. mana={1}{W} type=Creature subtype=Human power=1 toughness=1 [/card] [card] name=Vessel of Ephemera auto={2}{W}{s(this)}:token(Spirit,creature Spirit,1/1,white,flying)*2 text={2}{W}, Sacrifice Vessel of Ephemera: Put two 1/1 white Spirit creature tokens with flying onto the battlefield. mana={1}{W} type=Enchantment [/card] [card] name=Aberrant Researcher abilities=flying auto=@each my upkeep:deplete:1 controller then if type(instant,sorcery[fresh]|mygraveyard)~morethan~0 flip(Perfected Form) text=Flying -- At the beginning of your upkeep, put the top card of your library into your graveyard. If it's an instant or sorcery card, transform Aberrant Researcher. mana={3}{U} type=Creature subtype=Human Insect power=3 toughness=2 [/card] [card] name=Perfected Form abilities=flying text=Flying type=Creature subtype=Insect Horror power=5 toughness=4 [/card] [card] name=Broken Concentration target=*|stack auto=fizzle autohand=@discarded(this):may pay[[{3}{U}]] moveto(mystack) && exiledeath ueot text=Counter target spell. -- Madness {3}{U} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) mana={1}{U}{U} type=Instant [/card] [card] name=Catalog auto=draw:2 auto=discard(*|myhand) text=Draw two cards, then discard a card. mana={2}{U} type=Instant [/card] [card] name=Compelling Deterrence target=*[-land] auto=movto(ownerhand) auto=if type(zombie|mybattlefield)~morethan~0 then discard(*|myhand) opponent text=Return target nonland permanent to its owner's hand. Then that player discards a card if you control a Zombie. mana={1}{U} type=Instant [/card] [card] name=Confirm Suspicions target=*|mystack auto=fizzle auto=token(410067)*3 controller text=Counter target spell. -- Investigate three times. (To investigate, put a colorless Clue artifact token onto the battlefield with "{2}, Sacrifice this artifact: Draw a card.") mana={3}{U}{U} type=Instant [/card] ##daring sleuth [card] name=Bearer of Overwhelming Truths auto=@movedto(*[-creature|mystack):1/1 ueot auto=@combatdamaged(player) from(this):token(410067) controller text=Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) -- Whenever Bearer of Overwhelming Truths deals combat damage to a player, investigate. (Put a colorless Clue artifact token onto the battlefield with "{2}, Sacrifice this artifact: Draw a card.") type=Creature subtype=Human Wizard power=3 toughness=2 [/card] [card] name=Deny Existence target=creature|stack auto=fizzle and exiledeath text=Counter target creature spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. mana={2}{U} type=Instant [/card] [card] name=Drownyard Explorers auto=token(410067) controller text=When Drownyard Explorers enters the battlefield, investigate. (Put a colorless Clue artifact token onto the battlefield with "{2}, Sacrifice this artifact: Draw a card.") mana={3}{U} type=Creature subtype=Human Wizard power=2 toughness=4 [/card] [card] name=Drunau Corpse Trawler auto=token(Zombie,creature Zombie,2/2,black) auto={2}{B}:target(zombie) deathtouch ueot text=When Drunau Corpse Trawler enters the battlefield, put a 2/2 black Zombie creature token onto the battlefield. -- {2}{B}: Target Zombie gains deathtouch until end of turn. mana={3}{U} type=Creature subtype=Zombie power=1 toughness=1 [/card] [card] name=Engulf the Shore target=creature[toughness3]) auto=@each my upkeep:may name(draw discard) discard all(myhand) and draw:type(*[fresh]|mygraveyard) text=Skulk (This creature can't be blocked by creatures with greater power.) -- At the beginning of your upkeep, you may discard all the cards in your hand. If you do, draw that many cards. mana={3}{U} type=Creature subtype=Zombie Horror power=3 toughness=3 [/card] [card] name=Furtive Homunculus auto=cantbeblockedby(creature[power>2]) text=Skulk (This creature can't be blocked by creatures with greater power.) mana={1}{U} type=Creature subtype=Homunculus power=2 toughness=1 [/card] [card] name=Geralf's Masterpiece abilities=flying auto=foreach(*|myhand):-1/-1 autograveyard={3}{U}{discard(*|myhand)}:moveto(myhand) text=Flying -- Geralf's Masterpiece gets -1/-1 for each card in your hand. -- {3}{U}, Discard three cards: Return Geralf's Masterpiece from your graveyard to the battlefield tapped. mana={3}{U}{U} type=Creature subtype=Zombie Horror power=7 toughness=7 [/card] [card] name=Ghostly Wings target=creature auto=flying auto=1/1 auto={discard(*|myhand)}:moveto(mytgt|myhand) text=Enchant creature -- Enchanted creature gets +1/+1 and has flying. -- Discard a card: Return enchanted creature to its owner's hand. mana={1}{U} type=Enchantment subtype=Aura [/card] [card] name=Gone Missing target=* auto=moveto(ownerlibrary) auto=token(410067) controller text=Put target permanent on top of its owner's library. -- Investigate. (Put a colorless Clue artifact token onto the battlefield with "{2}, Sacrifice this artifact: Draw a card.") mana={4}{U} type=Sorcery [/card] [card] name=Invasive Surgery target=sorcery auto=fizzle text=Counter target sorcery spell. -- Delirium If there are four or more card types among cards in your graveyard, search the graveyard, hand, and library of that spell's controller for any number of cards with the same name as that spell, exile those cards, then that player shuffles his or her library. mana={U} type=Instant [/card] [card] name=Jace, Unraveler of Secrets auto=counter(0/0,5,loyalty) #auto={C(0/0,1,Loyalty)}:deplete:1 && may moveto(mylibrary) target(*|mygraveyard) && token(845860) controller auto={C(0/0,1,Loyalty)}: deplete:1 && token(845870) controller auto={C(0/0,-2,Loyalty)}:moveto(ownerhand) target(creature) auto={C(0/0,-8,Loyalty)}:name(emblem) emblem transforms((,newability[@movedto(*|opponentstack) restriction{thisturn(*|opponentstack)~equalto~0}:fizzle all(*|opponentstack)])) forever dontremove text=+1: put the top card of your library into your graveyard, you may return it to the top of your library, draw 1 -- -2: return a target creature to its owners hand -- -8: you get an emblem with whenever an opponent casts a spell if its the first spell they cast this turn, counter that spell mana={3}{U}{U} type=Planeswalker subtype=Jace [/card] [card] name=Jace's Scrutiny target=creature auto=-4/-0 auto=token(410067) controller text=Target creature gets -4/-0 until end of turn. -- Investigate. (Put a colorless Clue artifact token onto the battlefield with "{2}, Sacrifice this artifact: Draw a card.") mana={1}{U} type=Instant [/card] [card] name=Just the Wind target=creature auto=moveto(ownerhand) autohand=@discarded(this):may pay[[{U}]] moveto(mystack) && exiledeath ueot text=Return target creature to its owner's hand. -- Madness {U} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) mana={1}{U} type=Instant [/card] [card] name=Lamplighter of Selhoff auto=if type(zombie|mybattlefield)~morethan~0 then may draw:1 && discard(*|myhand) text=When Lamplighter of Selhoff enters the battlefield, if you control another Zombie, you may draw a card. If you do, discard a card. mana={4}{U} type=Creature subtype=Zombie Horror power=3 toughness=5 [/card] [card] name=Manic Scribe auto=deplete:3 opponent text=When Manic Scribe enters the battlefield, each opponent puts the top three cards of his or her library into his or her graveyard. -- Delirium At the beginning of each opponent's upkeep, if there are four or more card types among cards in your graveyard, that player puts the top three cards of his or her library into his or her graveyard. mana={1}{U} type=Creature subtype=Human Wizard power=0 toughness=3 [/card] [card] name=Nagging Thoughts auto=deplete:2 controller auto=moveto(myhand) target(*[fresh]|mygraveyard) autohand=@discarded(this):may pay[[{1}{U}]] moveto(mystack) && exiledeath ueot text=Look at the top two cards of your library. Put one of them into your hand and the other into your graveyard. -- Madness {1}{U} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) mana={1}{U} type=Sorcery [/card] [card] name=Nephalia Moondrakes abilities=flying auto=target(creature) flying ueot autograveyard={4}{U}{U}{moveto(exile)}:all(creature|mybattlefield) flying ueot text=Flying -- When Nephalia Moondrakes enters the battlefield, target creature gains flying until end of turn. -- {4}{U}{U}, Exile Nephalia Moondrakes from your graveyard: Creatures you control gain flying until end of turn. mana={5}{U}{U} type=Creature subtype=Drake power=5 toughness=5 [/card] [card] name=Niblis of Dusk abilities=flying auto=@movedto(*[-creature]|mystack):1/1 ueot text=Flying -- Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) mana={2}{U} type=Creature subtype=Spirit power=2 toughness=1 [/card] [card] name=Ongoing Investigation auto=@combatdamaged(opponent):token(410067) controller auto={1}{G}{moveto(exile) target(creature|mygraveyard)}:token(410067) controller && life:2 text=Whenever one or more creatures you control deal combat damage to a player, investigate. (Put a colorless Clue artifact token onto the battlefield with "{2}, Sacrifice this artifact: Draw a card.") -- {1}{G}, Exile a creature card from your graveyard: Investigate. You gain 2 life. mana={1}{U} type=Enchantment [/card] [card] name=Pieces of the Puzzle auto=deplete:5 controller auto=moveto(myhand) target(instant,sorcery[fresh]|mygraveyard) text=Reveal the top five cards of your library. Put up to two instant and/or sorcery cards from among them into your hand and the rest into your graveyard. mana={2}{U} type=Sorcery [/card] [card] name=Pore Over the Pages target=land|mybattlefield auto=untap auto=draw:3 controller auto=discard(*|myhand)controller text=Draw three cards, untap up to two lands, then discard a card. mana={3}{U}{U} type=Sorcery [/card] [card] name=Press for Answers target=creature auto=frozen auto=token(410067) controller text=Tap target creature. It doesn't untap during its controller's next untap step. -- Investigate. (Put a colorless Clue artifact token onto the battlefield with "{2}, Sacrifice this artifact: Draw a card.") mana={1}{U} type=Sorcery [/card] [card] name=Rattlechains abilities=flash, flying #auto=target(spirit) hexproof ueot auto=target(spirit) opponentshroud ueot auto=lord(spirit|myhand) flash text=Flash -- Flying -- When Rattlechains enters the battlefield, target Spirit gains hexproof until end of turn. -- You may cast Spirit spells as though they had flash. mana={1}{U} type=Creature subtype=Spirit power=2 toughness=1 [/card] [card] name=Reckless Scholar auto={T}:target(player) draw:1 && discard(*|myhand) text={T}: Target player draws a card, then discards a card. mana={2}{U} type=Creature subtype=Human Wizard power=2 toughness=1 [/card] [card] name=Rise from the Tides auto=foreach(instant,sorcery|mygraveyard):token(-370619) text=Put a 2/2 black Zombie creature token onto the battlefield tapped for each instant and sorcery card in your graveyard. mana={5}{U} type=Sorcery [/card] [card] name=Seagraf Skaab mana={1}{U} type=Creature subtype=Zombie power=1 toughness=3 [/card] [card] name=Silburlind Snapper abilities=cantattack auto=@movedto(*[-creature]|mystack):-cantattack ueot text=Silburlind Snapper can't attack unless you've cast a noncreature spell this turn. mana={5}{U} type=Creature subtype=Turtle power=6 toughness=6 [/card] [card] name=Silent Observer abilities=flying text=Flying mana={3}{U} type=Creature subtype=Spirit power=1 toughness=5 [/card] [card] name=Sleep Paralysis target=creature auto=tap mytgt auto=transforms((,newability[doesnotuntap])) forsrc text=Enchant creature -- When Sleep Paralysis enters the battlefield, tap enchanted creature. -- Enchanted creature doesn't untap during its controller's untap step. mana={3}{U} type=Enchantment subtype=Aura [/card] [card] name=Startled Awake auto=deplete:13 opponent autograveyard={3}{U}{U}:moveto(mybattlefield) and flip(Persistant Nightmare) assorcery text=Target opponent puts the top thirteen cards of his or her library into his or her graveyard. -- {3}{U}{U}: Put Startled Awake from your graveyard onto the battlefield transformed. Activate this ability only any time you could cast a sorcery. mana={2}{U}{U} type=Sorcery [/card] [card] name=Persistent Nightmare auto=@combatdamaged(player) from(this):moveto(myhand) and flip(Startled Awake) text=Skulk (This creature can't be blocked by creatures with greater power.) -- When Persistent Nightmare deals combat damage to a player, return it to its owner's hand. type=Creature subtype=Nightmare power=1 toughness=1 [/card] [card] name=Stitched Mangler auto=target(creature) tap && frozen auto=tap text=Stitched Mangler enters the battlefield tapped. -- When Stitched Mangler enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step. mana={2}{U} type=Creature subtype=Zombie Horror power=2 toughness=3 [/card] [card] name=Stitchwing Skaab abilities=flying auto={1}{U}{discard(*|myhand)}:moveto(mybattlefield) and tap text=Flying -- {1}{U}, Discard two cards: Return Stitchwing Skaab from your graveyard to the battlefield tapped. mana={3}{U} type=Creature subtype=Zombie Horror power=3 toughness=1 [/card] [card] name=Stormrider Spirit abilities=flash, flying text=Flash (You may cast this spell any time you could cast an instant.) -- Flying mana={4}{U} type=Creature subtype=Spirit power=3 toughness=3 [/card] [card] name=Thing in the Ice abilities=defender auto=counter(0/0,4,ice) auto=@movedto(instant,sorcery|mystack):counter(0/0,-1,ice) auto=if this(counter{0/0,0,ice})<1 then flip(Awoken Horror) text=Defender -- Thing in the Ice enters the battlefield with four ice counters on it. -- Whenever you cast an instant or sorcery spell, remove an ice counter from Thing in the Ice. Then if it has no ice counters on it, transform it. mana={1}{U} type=Creature subtype=Horror power=0 toughness=4 [/card] [card] name=Awoken Horror auto=moveto(ownerhand) all(creature[-horror]) text=When this creature transforms into Awoken Horror, return all non-Horror creatures to their owners' hands. type=Creature subtype=Kraken Horror power=7 toughness=8 [/card] [card] name=Trail of Evidence auto=@movedto(instant,sorcery|mystack):token(410067) controller text=Whenever you cast an instant or sorcery spell, investigate. (Put a colorless Clue artifact token onto the battlefield with "{2}, Sacrifice this artifact: Draw a card.") mana={2}{U} type=Enchantment [/card] [card] name=Uninvited Geist auto=cantbeblockedby(creature[power>2]) auto=@combatdamaged(player) from(this):flip(Unimpeded Trespasser) text=Skulk (This creature can't be blocked by creatures with greater power.) -- When Uninvited Geist deals combat damage to a player, transform it. mana={2}{U} type=Creature subtype=Spirit power=2 toughness=2 [/card] [card] name=Unimpeded Trespasser abilities=unblockable text=Unimpeded Trespasser can't be blocked. type=Creature subtype=Spirit power=3 toughness=3 [/card] [card] name=Vessel of Paramnesia auto={U}{S(this)}:deplete:3 target(player) && draw:1 controller text={U}, Sacrifice Vessel of Paramnesia: Target player puts the top three cards of his or her library into his or her graveyard. Draw a card. mana={1}{U} type=Enchantment [/card] [card] name=Welcome to the Fold target=creature[toughness<3] auto=moveTo(myBattlefield) forever autohand=@discarded(this):may pay[[{X}{U}{U}]] moveto(mystack) && exiledeath ueot text=Madness {X}{U}{U} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) -- Gain control of target creature if its toughness is 2 or less. If Welcome to the Fold's madness cost was paid, instead gain control of that creature if its toughness is X or less. mana={2}{U}{U} type=Sorcery [/card] [card] name=Accursed Witch auto=@targeted(this) from(opponentstack):add{1} opponent auto=@movedTo(this|graveyard) from(battlefield):flip(Infectious Curse) && moveto(mybattlefield) text=Spells your opponents cast that target Accursed Witch cost {1} less to cast. -- When Accursed Witch dies, return it to the battlefield transformed under your control attached to target opponent. mana={3}{B} type=Creature subtype=Human Shaman power=4 toughness=2 [/card] [card] name=Infectious Curse auto=@targeted(opponent):add{1} auto=@upkeep:life:1 auto=@upkeep:life:-1 opponent text=Enchant player -- Spells you cast that target enchanted player cost {1} less to cast. -- At the beginning of enchanted player's upkeep, that player loses 1 life and you gain 1 life. type=Enchantment subtype=Aura Curse [/card] [card] name=Alms of the Vein abilities=lifelink target=player auto=damage:3 autohand=@discarded(this):may pay[[{B}]] moveto(mystack) && exiledeath ueot text=Target opponent loses 3 life and you gain 3 life. -- Madness {B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) mana={2}{B} type=Sorcery [/card] [card] name=Asylum Visitor auto=@upkeep restriction type(*|myhand)~lessthan~1:draw:1 && life:-1 auto=@each opponent upkeep restriction type(*|opponenthand)~lessthan~1:draw:1 && life:-1 autohand=@discarded(this):may pay[[{1}{B}]] moveto(mystack) && exiledeath ueot text=At the beginning of each player's upkeep, if that player has no cards in hand, you draw a card and you lose 1 life. -- Madness {1}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) mana={1}{B} type=Creature subtype=Vampire Wizard power=3 toughness=1 [/card] [card] name=Behind the Scenes auto=lord(creature|mybattlefield) transforms((,newability[cantbeblockedby(creature[power>!this power!])])) auto={4}{W}:all(creature|mybattlefield) 1/1 ueot text=Creatures you control have skulk. (They can't be blocked by creatures with greater power.) -- {4}{W}: Creatures you control get +1/+1 until end of turn. mana={2}{B} type=Enchantment [/card] [card] name=Behold the Beyond auto=reject all(*|myhand) auto=moveto(myhand) target(*|mylibrary) text=Discard your hand. Search your library for three cards and put those cards into your hand. Then shuffle your library. mana={5}{B}{B} type=Sorcery [/card] [card] name=Biting Rain auto=all(creature) -2/-2 ueot autohand=@discarded(this):may pay[[{2}{B}]] moveto(mystack) && exiledeath ueot text=All creatures get -2/-2 until end of turn. -- Madness {2}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) mana={2}{B}{B} type=Sorcery [/card] [card] name=Call the Bloodline auto={1}{discard(*|myhand)}:token(Vampire Knight,creature Vampire Knight,1/1,black,lifelink) limit:1 text={1}, Discard a card: Put a 1/1 black Vampire Knight creature token with lifelink onto the battlefield. Activate this ability only once each turn. mana={1}{B} type=Enchantment [/card] ##creeping dread [card] name=Crow of Dark Tidings abilities=flying auto=deplete:2 controller auto=@movedto(mygraveyard):deplete:2 controller text=Flying -- When Crow of Dark Tidings enters the battlefield or dies, put the top two cards of your library into your graveyard. mana={2}{B} type=Creature subtype=Zombie Bird power=2 toughness=1 [/card] [card] name=Diregraf Colossus auto=foreach(zombie|mygraveyard)counter(1/1,1) auto=@movedto(zombie|mystack):token(-370619) text=Diregraf Colossus enters the battlefield with a +1/+1 counter on it for each Zombie card in your graveyard. -- Whenever you cast a Zombie spell, put a 2/2 black Zombie creature token onto the battlefield tapped. mana={2}{B} type=Creature subtype=Zombie Giant power=2 toughness=2 [/card] [card] name=Elusive Tormentor auto={1}{discard(*|myhand)}:flip(Insidious Mist) text={1}, Discard a card: Transform Elusive Tormentor. mana={2}{B}{B} type=Creature subtype=Vampire Wizard power=4 toughness=4 [/card] [card] name=Insidious Mist #abilities=hexproof,unblockable,indestructible,cantblock abilities=opponentshroud,unblockable,indestructible,cantblock auto=@combat(notblocked) source(this):may flip(Elusive Tormentor) text=Hexproof, indestructible -- Insidious Mist can't block and can't be blocked. -- Whenever Insidious Mist attacks and isn't blocked, you may pay {2}{B}. If you do, transform it. type=Creature subtype=Elemental power=0 toughness=1 [/card] [card] name=Ever After target=creature|mygraveyard auto=moveto(mybattlefield) auto=transforms((zombie)) forever alias=135262 text=Return up to two target creature cards from your graveyard to the battlefield. Each of those creatures is a black Zombie in addition to its other colors and types. Put Ever After on the bottom of its owner's library. mana={4}{B}{B} type=Sorcery [/card] [card] name=Farbog Revenant auto=cantbeblockedby(creature[power>1]) abilities=lifelink text=Skulk (This creature can't be blocked by creatures with greater power.) -- Lifelink (Damage dealt by this creature also causes you to gain that much life.) mana={2}{B} type=Creature subtype=Spirit power=1 toughness=3 [/card] [card] name=From Under the Floorboards auto=token(-229968)*3 && life:3 autohand=@discarded(this):may pay[[{X}{B}{B}]] moveto(mystack) && exiledeath ueot text=Madness {X}{B}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) -- Put three 2/2 black Zombie creature tokens onto the battlefield tapped and you gain 3 life. If From Under the Floorboards's madness cost was paid, instead put X of those tokens onto the battlefield tapped and you gain X life. mana={3}{B}{B} type=Sorcery [/card] [card] name=Ghoulcaller's Accomplice autograveyard={3}{B}{moveto(exile)}:token(Zombie,creature Zombie,2/2,black) assorcery text={3}{B}, Exile Ghoulcaller's Accomplice from your graveyard: Put a 2/2 black Zombie creature token onto the battlefield. Activate this ability only any time you could cast a sorcery. mana={1}{B} type=Creature subtype=Human Rogue power=2 toughness=2 [/card] [card] name=Ghoulsteed auto={2}{B}{discard(*|myhand)}:moveto(mybattlefield) text={2}{B}, Discard two cards: Return Ghoulsteed from your graveyard to the battlefield tapped. mana={4}{B} type=Creature subtype=Zombie Horse power=4 toughness=4 [/card] [card] name=Gisa's Bidding auto=token(Zombie,creature Zombie,2/2,black)*2 autohand=@discarded(this):may pay[[{2}{B}]] moveto(mystack) && exiledeath ueot text=Put two 2/2 black Zombie creature tokens onto the battlefield. -- Madness {2}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) mana={2}{B}{B} type=Sorcery [/card] [card] name=Grotesque Mutation target=creature auto=3/1 ueot auto=lifelink ueot text=Target creature gets +3/+1 and gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.) mana={1}{B} type=Instant [/card] [card] name=Heir of Falkenrath auto={discard(*|myhand)}:flip(Heir to the Night) text=Discard a card: Transform Heir of Falkenrath. Activate this ability only once each turn. mana={1}{B} type=Creature subtype=Vampire power=2 toughness=1 [/card] [card] name=Heir to the Night abilities=flying text=Flying type=Creature subtype=Vampire Berserker power=3 toughness=2 [/card] [card] name=Hound of the Farbogs text=Delirium Hound of the Farbogs has menace as long as there are four or more card types among cards in your graveyard. (A creature with menace can't be blocked except by two or more creatures.) mana={4}{B} type=Creature subtype=Zombie Hound power=5 toughness=3 [/card] [card] name=Indulgent Aristocrat abilities=lifelink auto={2}{S(creature|mybattlefield)}:counter(1/1,1) all(vampire|mybattlefield) text=Lifelink -- {2}, Sacrifice a creature: Put a +1/+1 counter on each Vampire you control. mana={B} type=Creature subtype=Vampire power=1 toughness=1 [/card] [card] name=Kindly Stranger text=Delirium {2}{B}: Transform Kindly Stranger. Activate this ability only if there are four or more card types among cards in your graveyard. mana={2}{B} type=Creature subtype=Human power=2 toughness=3 [/card] [card] name=Demon-Possessed Witch auto=destroy target(creature) text=When this creature transforms into Demon-Possessed Witch, you may destroy target creature. type=Creature subtype=Human Shaman power=4 toughness=3 [/card] [card] name=Liliana's Indignation auto=deplete:X auto=foreach(creature[fresh]|mygraveyard) life:-2 opponent text=Put the top X cards of your library into your graveyard. Target player loses 2 life for each creature card put into your graveyard this way. mana={X}{B} type=Sorcery [/card] [card] name=Markov Dreadknight abilities=flying auto={2}{B}{discard(*|myhand)}:counter(1/1,2) text=Flying -- {2}{B}, Discard a card: Put two +1/+1 counters on Markov Dreadknight. mana={3}{B}{B} type=Creature subtype=Vampire Knight power=3 toughness=3 [/card] [card] name=Merciless Resolve auto=draw:2 text=As an additional cost to cast Merciless Resolve, sacrifice a creature or land. -- Draw two cards. mana={2}{B}{S(creature|mybattlefield)} type=Instant [/card] [card] name=Mindwrack Demon abilities=flying, trample auto=deplete:4 controller text=Flying, trample -- When Mindwrack Demon enters the battlefield, put the top four cards of your library into your graveyard. -- Delirium At the beginning of your upkeep, you lose 4 life unless there are four or more card types among cards in your graveyard. mana={2}{B}{B} type=Creature subtype=Demon power=4 toughness=5 [/card] [card] name=Morkrut Necropod auto=@combat(attacking) source(this):sacrifice target(other creature,land|mybattlefield) auto=@combat(blocking) source(this):sacrifice target(other creature,land|mybattlefield) text=Menace (This creature can't be blocked except by two or more creatures.) -- Whenever Morkrut Necropod attacks or blocks, sacrifice another creature or land. mana={5}{B} type=Creature subtype=Slug Horror power=7 toughness=7 [/card] [card] name=Murderous Compulsion target=creature[tapped] auto=destroy autohand=@discarded(this):may pay[[{1}{B}]] moveto(mystack) && exiledeath ueot text=Destroy target tapped creature. -- Madness {1}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) mana={1}{B} type=Sorcery [/card] [card] name=Olivia's Bloodsworn abilities=flying, cantblock auto={R}:target(vampire) haste ueot text=Flying -- Olivia's Bloodsworn can't block. -- {R}: Target Vampire gains haste until end of turn. mana={1}{B} type=Creature subtype=Vampire Soldier power=2 toughness=1 [/card] [card] name=Pale Rider of Trostad auto=discard(*|myhand) text=Skulk (This creature can't be blocked by creatures with greater power.) -- When Pale Rider of Trostad enters the battlefield, discard a card. mana={1}{B} type=Creature subtype=Spirit power=3 toughness=3 [/card] [card] name=Pick the Brain target=opponent auto=moveto(exile) notatarget(*[-land]|targetedpersonshand) text=Target opponent reveals his or her hand. You choose a nonland card from it and exile that card. -- Delirium If there are four or more card types among cards in your graveyard, search that player's graveyard, hand, and library for any number of cards with the same name as the exiled card, exile those cards, then that player shuffles his or her library. mana={2}{B} type=Sorcery [/card] [card] name=Rancid Rats abilities=deathtouch auto=cantbeblockedby(creature[power>1]) text=Skulk (This creature can't be blocked by creatures with greater power.) -- Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) mana={1}{B} type=Creature subtype=Zombie Rat power=1 toughness=1 [/card] [card] name=Relentless Dead auto=@movedTo(this|graveyard) from(battlefield):transforms((,newability[{B}:moveto(myhand)])) ueot auto=@movedTo(this|graveyard) from(battlefield):transforms((,newability[{X}:moveto(myhand) target(zombie[manacost=X]|mygraveyard)])) ueot text=Menace (This creature can't be blocked except by two or more creatures.) -- When Relentless Dead dies, you may pay {B}. If you do, return it to its owner's hand. -- When Relentless Dead dies, you may pay {X}. If you do, return another target Zombie creature card with converted mana cost X from your graveyard to the battlefield. mana={B}{B} type=Creature subtype=Zombie power=2 toughness=2 [/card] [card] name=Rottenheart Ghoul auto=@movedTo(this|graveyard) from(battlefield):discard(*|myhand) opponent text=When Rottenheart Ghoul dies, target player discards a card. mana={3}{B} type=Creature subtype=Zombie power=2 toughness=4 [/card] [card] name=Sanitarium Skeleton autograveyard={2}{B}:moveto(myhand) text={2}{B}: Return Sanitarium Skeleton from your graveyard to your hand. mana={B} type=Creature subtype=Skeleton power=1 toughness=2 [/card] [card] name=Shamble Back target=creature|mygraveyard auto=moveto(exile) auto=life:2 controller auto=token(Zombie,creature Zombie,2/2,black) text=Exile target creature card from a graveyard. Put a 2/2 black Zombie creature token onto the battlefield. You gain 2 life. mana={B} type=Sorcery [/card] [card] name=Sinister Concoction auto={B}{L}{discard(*|myhand)}{S(this)}:destroy target(creature) && deplete:1 controller text={B}, Pay 1 life, Put the top card of your library into your graveyard, Discard a card, Sacrifice Sinister Concoction: Destroy target creature. mana={B} type=Enchantment [/card] [card] name=Stallion of Ashmouth text=Delirium {1}{B}: Stallion of Ashmouth gets +1/+1 until end of turn. Activate this ability only if there are four or more card types among cards in your graveyard. mana={3}{B} type=Creature subtype=Nightmare Horse power=3 toughness=3 [/card] [card] name=Stromkirk Mentor auto=counter(1/1,1) target(other vampire|mybattlefield) text=When Stromkirk Mentor enters the battlefield, put a +1/+1 counter on another target Vampire you control. mana={3}{B} type=Creature subtype=Vampire Soldier power=4 toughness=2 [/card] [card] name=Throttle target=creature auto=-4/-4 ueot text=Target creature gets -4/-4 until end of turn. mana={4}{B} type=Instant [/card] [card] name=To the Slaughter target=player auto=ability$!name(sacrifice) notatarget(creature,planeswalker|mybattlefield) sacrifice!$ targetedplayer text=Target player sacrifices a creature or planeswalker. -- Delirium If there are four or more card types among cards in your graveyard, instead that player sacrifices a creature and a planeswalker. mana={2}{B} type=Instant [/card] [card] name=Tooth Collector auto=target(creature|opponentbattlefield) -1/-1 ueot text=When Tooth Collector enters the battlefield, target creature an opponent controls gets -1/-1 until end of turn. -- Delirium At the beginning of each opponent's upkeep, if there are four or more card types among cards in your graveyard, target creature that player controls gets -1/-1 until end of turn. mana={2}{B} type=Creature subtype=Human Rogue power=3 toughness=2 [/card] [card] name=Triskaidekaphobia auto=@each my upkeep:choice name(gain) life:1 opponent auto=@each my upkeep:choice name(loss) life:-1 opponent auto=@each my upkeep restriction type(opponentlife=13):winGame text=At the beginning of your upkeep, choose one -- • Each player with exactly 13 life loses the game, then each player gains 1 life. -- • Each player with exactly 13 life loses the game, then each player loses 1 life. mana={3}{B} type=Enchantment [/card] [card] name=Twins of Maurer Estate autohand=@discarded(this):may pay[[{2}{B}]] moveto(mystack) && exiledeath ueot text=Madness {2}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) mana={4}{B} type=Creature subtype=Vampire power=3 toughness=5 [/card] [card] name=Vampire Noble mana={2}{B} type=Creature subtype=Vampire power=3 toughness=2 [/card] [card] name=Vessel of Malignity auto={1}{B}{S(this)}:target(opponent) ability!$ moveto(exile) target(*|myhand)$! assorcery text={1}{B}, Sacrifice Vessel of Malignity: Target opponent exiles two cards from his or her hand. Activate this ability only any time you could cast a sorcery. mana={1}{B} type=Enchantment [/card] [card] name=Avacyn's Judgment target=creature,player auto=damage:1 auto=transforms((,newability[damage:1 target(creature,player)])) ueot text=Madness {X}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) -- Avacyn's Judgment deals 2 damage divided as you choose among any number of target creatures and/or players. If Avacyn's Judgment's madness cost was paid, it deals X damage divided as you choose among those creatures and/or players instead. mana={1}{R} type=Sorcery [/card] [card] name=Bloodmad Vampire auto=@combatdamaged(player) from(this):counter(1/1,1) autohand=@discarded(this):may pay[[{1}{R}]] moveto(mystack) && exiledeath ueot text=Whenever Bloodmad Vampire deals combat damage to a player, put a +1/+1 counter on it. -- Madness {1}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) mana={2}{R} type=Creature subtype=Vampire Berserker power=4 toughness=1 [/card] [card] name=Breakneck Rider auto=@each upkeep restriction{lastturn(*|stack)~lessthan~1}:flip(Neck Breaker) text=At the beginning of each upkeep, if no spells were cast last turn, transform Breakneck Rider. mana={1}{R}{R} type=Creature subtype=Human Scout Werewolf power=3 toughness=3 [/card] [card] name=Neck Breaker abilities=trample auto=lord(creature[attacking]|mybattlefield) 1/0 auto=lord(creature[attacking]|mybattlefield) trample auto=@each upkeep restriction{lastturn(*|stack)~morethan~1}:flip(Breakneck Rider) text=Attacking creatures you control get +1/+0 and have trample. -- At the beginning of each upkeep, if a player cast two or more spells last turn, transform Neck Breaker. type=Creature subtype=Werewolf power=4 toughness=3 [/card] [card] name=Burn from Within target=creature,player auto=-indestructible auto=exiledeath auto=damage:X text=Burn from Within deals X damage to target creature or player. If a creature is dealt damage this way, it loses indestructible until end of turn. If that creature would die this turn, exile it instead. mana={X}{R} type=Sorcery [/card] [card] name=Convicted Killer auto=@each upkeep restriction{lastturn(*|stack)~lessthan~1}:flip(Branded Howler) text=At the beginning of each upkeep, if no spells were cast last turn, transform Convicted Killer. mana={2}{R} type=Creature subtype=Human Werewolf power=2 toughness=2 [/card] [card] name=Branded Howler auto=@each upkeep restriction{lastturn(*|stack)~morethan~1}:flip(Convicted Killer) text=At the beginning of each upkeep, if a player cast two or more spells last turn, transform Branded Howler. type=Creature subtype=Werewolf power=4 toughness=4 [/card] [card] name=Dance with Devils auto=token(410068)*2 text=Put two 1/1 red Devil creature tokens onto the battlefield. They have "When this creature dies, it deals 1 damage to target creature or player." mana={3}{R} type=Instant [/card] [card] name=Devils' Playground auto=token(410068)*4 text=Put four 1/1 red Devil creature tokens onto the battlefield. They have "When this creature dies, it deals 1 damage to target creature or player." mana={4}{R}{R} type=Sorcery [/card] [card] name=Dissension in the Ranks auto=name(why not act of treason?) damage:20 controller text=Target blocking creature fights another target blocking creature. mana={3}{R}{R} type=Instant [/card] [card] name=Dual Shot target=creature auto=damage:1 text=Dual Shot deals 1 damage to each of up to two target creatures. mana={R} type=Instant [/card] [card] name=Ember-Eye Wolf abilities=haste auto={1}{R}:2/0 ueot text=Haste -- {1}{R}: Ember-Eye Wolf gets +2/+0 until end of turn. mana={1}{R} type=Creature subtype=Wolf power=1 toughness=2 [/card] [card] name=Falkenrath Gorger text=Each Vampire creature card you own that isn't on the battlefield has madness. The madness cost is equal to its mana cost. (If you discard a card with madness, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) mana={R} type=Creature subtype=Vampire Berserker power=2 toughness=1 [/card] [card] name=Fiery Temper target=creature,player auto=damage:3 autohand=@discarded(this):may pay[[{R}]] moveto(mystack) && exiledeath ueot text=Fiery Temper deals 3 damage to target creature or player. -- Madness {R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) mana={1}{R}{R} type=Instant [/card] [card] name=Flameblade Angel abilities=flying auto=@damaged(controller,creature|mybattlefield):damage:1 opponent text=Flying -- Whenever a source an opponent controls deals damage to you or a permanent you control, you may have Flameblade Angel deal 1 damage to that source's controller. mana={4}{R}{R} type=Creature subtype=Angel power=4 toughness=4 [/card] [card] name=Gatstaf Arsonists auto=@each upkeep restriction{lastturn(*|stack)~lessthan~1}:flip(Gatstaf Ravagers) text=At the beginning of each upkeep, if no spells were cast last turn, transform Gatstaf Arsonists. mana={4}{R} type=Creature subtype=Human Werewolf power=5 toughness=4 [/card] [card] name=Gatstaf Ravagers auto=@each upkeep restriction{lastturn(*|stack)~morethan~1}:flip(Gatstaf Arsonists) text=Menace (This creature can't be blocked except by two or more creatures.) -- At the beginning of each upkeep, if a player cast two or more spells last turn, transform Gatstaf Ravagers. type=Creature subtype=Werewolf power=6 toughness=5 [/card] [card] name=Geier Reach Bandit abilities=haste auto=@each upkeep restriction{lastturn(*|stack)~lessthan~1}:flip(Vildin-Pack Alpha) text=Haste -- At the beginning of each upkeep, if no spells were cast last turn, transform Geier Reach Bandit. mana={2}{R} type=Creature subtype=Human Rogue Werewolf power=3 toughness=2 [/card] [card] name=Vildin-Pack Alpha auto=@each upkeep restriction{lastturn(*|stack)~morethan~1}:flip(Geier Reach Bandit) text=Whenever a Werewolf enters the battlefield under your control, you may transform it. -- At the beginning of each upkeep, if a player cast two or more spells last turn, transform Vildin-Pack Alpha. type=Creature subtype=Werewolf power=4 toughness=3 [/card] [card] name=Geistblast target=creature,player auto=damage:2 autograveyard={2}{U}{moveto(exile)}:target(instant,sorcery|myhand) storm ueot text=Geistblast deals 2 damage to target creature or player. -- {2}{U}, Exile Geistblast from your graveyard: Copy target instant or sorcery spell you control. You may choose new targets for the copy. mana={2}{R} type=Instant [/card] [card] name=Gibbering Fiend auto=damage:1 opponent text=When Gibbering Fiend enters the battlefield, it deals 1 damage to each opponent. -- Delirium At the beginning of each opponent's upkeep, if there are four or more card types among cards in your graveyard, Gibbering Fiend deals 1 damage to that player. mana={1}{R} type=Creature subtype=Devil power=2 toughness=1 [/card] [card] name=Goldnight Castigator abilities=flying, haste auto=@damaged(controller) from(this):damage:thatmuch controller auto=@damaged(this) from(this):damage:thatmuch this text=Flying, haste -- If a source would deal damage to you, it deals double that damage to you instead. -- If a source would deal damage to Goldnight Castigator, it deals double that damage to Goldnight Castigator instead. mana={2}{R}{R} type=Creature subtype=Angel power=4 toughness=9 [/card] [card] name=Harness the Storm auto=@upkeep:if type(*|mygraveyard)~morethan~3 then all(instant,sorcery|myhand) storm ueot text=Whenever you cast an instant or sorcery spell from your hand, you may cast target card with the same name as that spell from your graveyard. (You still pay its costs.) mana={2}{R} type=Enchantment [/card] [card] name=Howlpack Wolf abilities=cantblock auto=aslongas(wolf,werewolf|mybattlefield)~morethan~0 then -cantblock text=Howlpack Wolf can't block unless you control another Wolf or Werewolf. mana={2}{R} type=Creature subtype=Wolf power=3 toughness=3 [/card] [card] name=Hulking Devil mana={3}{R} type=Creature subtype=Devil power=5 toughness=2 [/card] [card] name=Incorrigible Youths abilities=haste autohand=@discarded(this):may pay[[{2}{R}]] moveto(mystack) && exiledeath ueot text=Haste -- Madness {2}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) mana={3}{R}{R} type=Creature subtype=Vampire power=4 toughness=3 [/card] [card] name=Inner Struggle target=creature auto=transforms((,newability[target(this) dynamicability])) ueot text=Target creature deals damage to itself equal to its power. mana={3}{R} type=Instant [/card] [card] name=Insolent Neonate auto={discard(*|myhand)}{S(this)}:draw:1 text=Menace (This creature can't be blocked except by two or more creatures.) -- Discard a card, Sacrifice Insolent Neonate: Draw a card. mana={R} type=Creature subtype=Vampire power=1 toughness=1 [/card] [card] name=Kessig Forgemaster auto=@combat(blocking,blocked) source(this) from(creature):damage:1 all(trigger[from]) auto=@each upkeep restriction{lastturn(*|stack)~lessthan~1}:flip(Flameheart Werewolf) text=Whenever Kessig Forgemaster blocks or becomes blocked by a creature, Kessig Forgemaster deals 1 damage to that creature. -- At the beginning of each upkeep, if no spells were cast last turn, transform Kessig Forgemaster. mana={1}{R} type=Creature subtype=Human Shaman Werewolf power=2 toughness=1 [/card] [card] name=Flameheart Werewolf auto=@combat(blocking,blocked) source(this) from(creature):damage:2 all(trigger[from]) auto=@each upkeep restriction{lastturn(*|stack)~morethan~1}:flip(Kessig Forgemaster) text=Whenever Flameheart Werewolf blocks or becomes blocked by a creature, Flameheart Werewolf deals 2 damage to that creature. -- At the beginning of each upkeep, if a player cast two or more spells last turn, transform Flameheart Werewolf. type=Creature subtype=Werewolf power=3 toughness=2 [/card] [card] name=Mad Prophet abilities=haste auto={T}:discard(*|myhand) && draw:1 text=Haste -- {T}, Discard a card: Draw a card. mana={3}{R} type=Creature subtype=Human Shaman power=2 toughness=2 [/card] [card] name=Malevolent Whispers target=creature auto=haste auto=untap auto=2/0 ueot alias=129767 autohand=@discarded(this):may pay[[{3}{R}]] moveto(mystack) && exiledeath ueot text=Gain control of target creature until end of turn. Untap that creature. It gets +2/+0 and gains haste until end of turn. -- Madness {3}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) mana={3}{R} type=Sorcery [/card] [card] name=Pyre Hound abilities=trample auto=@movedto(instant,sorcery|mystack):counter(1/1,1) text=Trample -- Whenever you cast an instant or sorcery spell, put a +1/+1 counter on Pyre Hound. mana={3}{R} type=Creature subtype=Elemental Hound power=2 toughness=3 [/card] [card] name=Ravenous Bloodseeker auto={discard(*|myhand)}:2/-2 ueot text=Discard a card: Ravenous Bloodseeker gets +2/-2 until end of turn. mana={1}{R} type=Creature subtype=Vampire Berserker power=1 toughness=3 [/card] [card] name=Reduce to Ashes target=creature auto=damage:5 auto=exiledeath text=Reduce to Ashes deals 5 damage to target creature. If that creature would die this turn, exile it instead. mana={4}{R} type=Sorcery [/card] [card] name=Rush of Adrenaline target=creature auto=2/1 auto=trample text=Target creature gets +2/+1 and gains trample until end of turn. mana={R} type=Instant [/card] [card] name=Sanguinary Mage auto=@movedto(*[-creature]|mystack):1/1 ueot text=Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) mana={1}{R} type=Creature subtype=Vampire Wizard power=1 toughness=3 [/card] [card] name=Scourge Wolf abilities=first strike text=First strike -- Delirium Scourge Wolf has double strike as long as there are four or more card types among cards in your graveyard. mana={R}{R} type=Creature subtype=Wolf Horror power=2 toughness=2 [/card] [card] name=Senseless Rage target=creature auto=2/2 autohand=@discarded(this):may pay[[{1}{R}]] moveto(mystack) && exiledeath ueot text=Enchant creature -- Enchanted creature gets +2/+2. -- Madness {1}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) mana={1}{R} type=Enchantment subtype=Aura [/card] [card] name=Sin Prodder auto=@each my upkeep:transforms((,newability[pay[[{L:3}]] name(pay 3 life) deplete:1?draw:1])) ueot text=Menace -- At the beginning of your upkeep, reveal the top card of your library. Any opponent may have you put that card into your graveyard. If a player does, Sin Prodder deals damage to that player equal to that card's converted mana cost. Otherwise, put that card into your hand. mana={2}{R} type=Creature subtype=Devil power=3 toughness=2 [/card] [card] name=Skin Invasion target=creature auto=mustattack auto=@movedto(mytgt|ownergraveyard) from(ownerbattlefield):token(Skin Shedder,creature Insect Horror,3/4,red) controller text=Enchant creature -- Enchanted creature attacks each combat if able. -- When enchanted creature dies, return Skin Invasion to the battlefield transformed under your control. mana={R} type=Enchantment subtype=Aura [/card] [card] name=Spiteful Motives target=creature abilities=flash auto=3/0 auto=first strike text=Flash (You may cast this spell any time you could cast an instant.) -- Enchant creature -- Enchanted creature gets +3/+0 and has first strike. mana={3}{R} type=Enchantment subtype=Aura [/card] [card] name=Stensia Masquerade auto=lord(creature|mybattlefield) first strike auto=@combatdamaged(player) from(vampire): counter(1/1,1) all(trigger[to]) autohand=@discarded(this):may pay[[{2}{R}]] moveto(mystack) && exiledeath ueot text=Attacking creatures you control have first strike. -- Whenever a Vampire you control deals combat damage to a player, put a +1/+1 counter on it. -- Madness {2}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) mana={2}{R} type=Enchantment [/card] [card] name=Structural Distortion target=artifact,land auto=moveto(exile) auto=damage:2 controller text=Exile target artifact or land. Structural Distortion deals 2 damage to that permanent's controller. mana={3}{R} type=Sorcery [/card] [card] name=Ulrich's Kindred abilities=trample auto={3}{G}:target(wolf,werewolf[attacking]) indestructible ueot text=Trample -- {3}{G}: Target attacking Wolf or Werewolf gains indestructible until end of turn. mana={2}{R} type=Creature subtype=Wolf power=3 toughness=2 [/card] [card] name=Uncaged Fury target=creature auto=double strike auto=1/1 text=Target creature gets +1/+1 and gains double strike until end of turn. (It deals both first-strike and regular combat damage.) mana={2}{R} type=Instant [/card] [card] name=Vessel of Volatility auto={1}{R}{S(this)}:add{R}{R}{R}{R} text={1}{R}, Sacrifice Vessel of Volatility: Add {R}{R}{R}{R} to your mana pool. mana={1}{R} type=Enchantment [/card] [card] name=Village Messenger abilities=haste auto=@each upkeep restriction{lastturn(*|stack)~lessthan~1}:flip(Moonrise Intruder) text=Haste -- At the beginning of each upkeep, if no spells were cast last turn, transform Village Messenger. mana={R} type=Creature subtype=Human Werewolf power=1 toughness=1 [/card] [card] name=Moonrise Intruder auto=@each upkeep restriction{lastturn(*|stack)~morethan~1}:flip(Village Messenger) text=Menace (This creature can't be blocked except by two or more creatures.) -- At the beginning of each upkeep, if a player cast two or more spells last turn, transform Moonrise Intruder. type=Creature subtype=Werewolf power=2 toughness=2 [/card] [card] name=Voldaren Duelist abilities=haste auto=target(creature) cantblock ueot text=Haste -- When Voldaren Duelist enters the battlefield, target creature can't block this turn. mana={3}{R} type=Creature subtype=Vampire Warrior power=3 toughness=2 [/card] [card] name=Wolf of Devil's Breach auto=@combat(attacking) source(this):{1}{R}{discard(*|myhand)}:damage:manacost text=Whenever Wolf of Devil's Breach attacks, you may pay {1}{R} and discard a card. If you do, Wolf of Devil's Breach deals damage to target creature or planeswalker equal to the discarded card's converted mana cost. mana={3}{R}{R} type=Creature subtype=Elemental Wolf power=5 toughness=5 [/card] [card] name=Aim High target=creature auto=untap auto=2/2 auto=reach text=Untap target creature. It gets +2/+2 and gains reach until end of turn. (It can block creatures with flying.) mana={1}{G} type=Instant [/card] [card] name=Autumnal Gloom auto={B}:deplete:1 controller text={B}: Put the top card of your library into your graveyard. -- Delirium At the beginning of your end step, if there are four or more card types among cards in your graveyard, transform Autumnal Gloom. mana={2}{G} type=Enchantment [/card] [card] name=Ancient of the Equinox abilities=opponentshroud, trample text=Trample, hexproof type=Creature subtype=Treefolk power=4 toughness=4 [/card] [card] name=Briarbridge Patrol auto=token(cluefuck,artifact cluefuck) auto=@damaged(player) from(this):token(410067) controller auto=@movedto(clue|mygraveyard): counter(0/0,1,clue) all(cluefuck|mybattlefield) auto=@each endofturn restriction{type(cluefuck[c(clue)>=3])~morethan~0}:may moveto(mybattlefield) target(creature|myhand) auto=@each opponent upkeep:all(cluefuck|mybattlefield) removeallcounters(clue) text=Whenever Briarbridge Patrol deals damage to one or more creatures, investigate. (Put a colorless Clue artifact token onto the battlefield with "{2}, Sacrifice this artifact: Draw a card.") -- At the beginning of each end step, if you sacrificed three or more Clues this turn, you may put a creature card from your hand onto the battlefield. mana={3}{G} type=Creature subtype=Human Warrior power=3 toughness=3 [/card] [card] name=Byway Courier auto=@movedTo(this|graveyard) from(battlefield):token(410067) controller text=When Byway Courier dies, investigate. (Put a colorless Clue artifact token onto the battlefield with "{2}, Sacrifice this artifact: Draw a card.") mana={2}{G} type=Creature subtype=Human Scout power=3 toughness=2 [/card] [card] name=Clip Wings auto=sacrifice notatarget(creature[flying]|mybattlefield) auto=ability$! sacrifice notatarget(creature[flying]|mybattlefield) !$ opponent text=Each opponent sacrifices a creature with flying. mana={1}{G} type=Instant [/card] [card] name=Confront the Unknown target=creature auto=token(410067) controller auto=foreach(clue|mybattlefield) 1/1 text=Investigate, then target creature gets +1/+1 until end of turn for each Clue you control. (To investigate, put a colorless Clue artifact token onto the battlefield with "{2}, Sacrifice this artifact: Draw a card.") mana={G} type=Instant [/card] [card] name=Crawling Sensation auto=@each my upkeep:may deplete:2 controller auto=@movedto(land|mygraveyard):token(Insect,creature Insect,1/1,green) text=At the beginning of your upkeep, you may put the top two cards of your library into your graveyard. -- Whenever one or more land cards are put into your graveyard from anywhere for the first time each turn, put a 1/1 green Insect creature token onto the battlefield. mana={2}{G} type=Enchantment [/card] [card] name=Cryptolith Rite auto=lord(creature|mybattlefield) transforms((,newability[{T}:add{G}])) forever auto=lord(creature|mybattlefield) transforms((,newability[{T}:add{B}])) forever auto=lord(creature|mybattlefield) transforms((,newability[{T}:add{W}])) forever auto=lord(creature|mybattlefield) transforms((,newability[{T}:add{U}])) forever auto=lord(creature|mybattlefield) transforms((,newability[{T}:add{R}])) forever text=Creatures you control have "{T}: Add one mana of any color to your mana pool." mana={1}{G} type=Enchantment [/card] [card] name=Cult of the Waxing Moon auto=@flip(creature|mybattlefield):token(Wolf,creature Wolf,2/2,green) text=Whenever a permanent you control transforms into a non-Human creature, put a 2/2 green Wolf creature token onto the battlefield. mana={4}{G} type=Creature subtype=Human Shaman power=5 toughness=4 [/card] [card] name=Deathcap Cultivator auto={T}:add{B} auto={T}:add{G} text={T}: Add {B} or {G} to your mana pool. -- Delirium Deathcap Cultivator has deathtouch as long as there are four or more card types among cards in your graveyard. mana={1}{G} type=Creature subtype=Human Druid power=2 toughness=1 [/card] [card] name=Duskwatch Recruiter auto={2}{G}:deplete:3 controller && moveto(myhand) target(creature|mygraveyard) auto=@each upkeep restriction{lastturn(*|stack)~lessthan~1}:flip(Krallenhorde Howler) text={2}{G}: Look at the top three cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order. -- At the beginning of each upkeep, if no spells were cast last turn, transform Duskwatch Recruiter. mana={1}{G} type=Creature subtype=Human Warrior Werewolf power=2 toughness=2 [/card] [card] name=Krallenhorde Howler auto=lord(creature|myhand) altercost(colorless, -1) auto=@each upkeep restriction{lastturn(*|stack)~morethan~1}:flip(Duskwatch Recruiter) text=Creature spells you cast cost {1} less to cast. -- At the beginning of each upkeep, if a player cast two or more spells last turn, transform Krallenhorde Howler. type=Creature subtype=Werewolf power=3 toughness=3 [/card] [card] name=Equestrian Skill target=creature auto=3/3 auto=aslongas(mytgt[human]) trample text=Enchant creature -- Enchanted creature gets +3/+3. -- As long as enchanted creature is a Human, it has trample. mana={3}{G} type=Enchantment subtype=Aura [/card] [card] name=Fork in the Road auto=name(hand) moveto(myhand) target(basic|mylibrary) auto=name(grave) moveto(mygraveyard) target(basic|mylibrary) text=Search your library for up to two basic land cards and reveal them. Put one into your hand and the other into your graveyard. Then shuffle your library. mana={1}{G} type=Sorcery [/card] [card] name=Gloomwidow abilities=reach,cloud text=Reach -- Gloomwidow can block only creatures with flying. mana={2}{G} type=Creature subtype=Spider power=3 toughness=3 [/card] [card] name=Graf Mole auto=@movedto(clue|mygraveyard): life:3 text=Whenever you sacrifice a Clue, you gain 3 life. mana={2}{G} type=Creature subtype=Mole Beast power=2 toughness=4 [/card] [card] name=Groundskeeper auto={1}{G}:moveto(myhand) target(land|mygraveyard) text={1}{G}: Return target basic land card from your graveyard to your hand. mana={G} type=Creature subtype=Human Druid power=1 toughness=1 [/card] [card] name=Hermit of the Natterknolls auto=@movedTo(*|opponentstack):draw:1 auto=@each upkeep restriction{lastturn(*|stack)~lessthan~1}:flip(Lone Wolf of the Natterknolls) text=Whenever an opponent casts a spell during your turn, draw a card. -- At the beginning of each upkeep, if no spells were cast last turn, transform Hermit of the Natterknolls. mana={2}{G} type=Creature subtype=Human Werewolf power=2 toughness=3 [/card] [card] name=Lone Wolf of the Natterknolls auto=@movedTo(*|opponentstack):draw:2 auto=@each upkeep restriction{lastturn(*|stack)~morethan~1}:flip(Hermit of the Natterknolls) text=Whenever an opponent casts a spell during your turn, draw two cards. -- At the beginning of each upkeep, if a player cast two or more spells last turn, transform Lone Wolf of the Natterknolls. type=Creature subtype=Werewolf power=3 toughness=5 [/card] [card] name=Hinterland Logger auto=@each upkeep restriction{lastturn(*|stack)~lessthan~1}:flip(Timber Shredder) text=At the beginning of each upkeep, if no spells were cast last turn, transform Hinterland Logger. mana={1}{G} type=Creature subtype=Human Werewolf power=2 toughness=1 [/card] [card] name=Timber Shredder abilities=trample auto=@each upkeep restriction{lastturn(*|stack)~morethan~1}:flip(Hinterland Logger) text=Trample -- At the beginning of each upkeep, if a player cast two or more spells last turn, transform Timber Shredder. type=Creature subtype=Werewolf power=4 toughness=2 [/card] [card] name=Howlpack Resurgence abilities=flash auto=lord(wolf,werewolf|mybattlefield) 1/1 auto=lord(wolf,werewolf|mybattlefield) trample text=Flash (You may cast this spell any time you could cast an instant.) -- Each creature you control that's a Wolf or a Werewolf gets +1/+1 and has trample. mana={2}{G} type=Enchantment [/card] [card] name=Inexorable Blob auto=@combat(attacking) source(this): aslongas(*|mygraveyard)~morethan~6 token(Ooze,creature Ooze,3/3,green,battleready) text=Delirium Whenever Inexorable Blob attacks, if there are four or more card types among cards in your graveyard, put a 3/3 green Ooze creature token onto the battlefield tapped and attacking. mana={2}{G} type=Creature subtype=Ooze power=3 toughness=3 [/card] [card] name=Intrepid Provisioner abilities=trample auto=target(human|mybattlefield) 2/2 ueot text=Trample -- When Intrepid Provisioner enters the battlefield, another target Human you control gets +2/+2 until end of turn. mana={3}{G} type=Creature subtype=Human Scout power=3 toughness=3 [/card] [card] name=Kessig Dire Swine abilities=trample text=Delirium Kessig Dire Swine has trample as long as there are four or more card types among cards in your graveyard. mana={4}{G}{G} type=Creature subtype=Boar Horror power=6 toughness=6 [/card] [card] name=Lambholt Pacifist abilities=cantattack auto=aslongas(creature[power>3]|mybattlefield)-cantattack auto=@each upkeep restriction{lastturn(*|stack)~lessthan~1}:flip(Lambholt Butcher) text=Lambholt Pacifist can't attack unless you control a creature with power 4 or greater. -- At the beginning of each upkeep, if no spells were cast last turn, transform Lambholt Pacifist. mana={1}{G} type=Creature subtype=Human Shaman Werewolf power=3 toughness=3 [/card] [card] name=Lambholt Butcher auto=@each upkeep restriction{lastturn(*|stack)~morethan~1}:flip(Lambholt Pacifist) text=At the beginning of each upkeep, if a player cast two or more spells last turn, transform Lambholt Butcher. type=Creature subtype=Werewolf power=4 toughness=4 [/card] [card] name=Loam Dryad auto={T}{tap target(creature|mybattlefield)}:add{G} auto={T}{tap target(creature|mybattlefield)}:add{B} auto={T}{tap target(creature|mybattlefield)}:add{W} auto={T}{tap target(creature|mybattlefield)}:add{U} auto={T}{tap target(creature|mybattlefield)}:add{R} text={T}, Tap an untapped creature you control: Add one mana of any color to your mana pool. mana={G} type=Creature subtype=Dryad Horror power=1 toughness=2 [/card] [card] name=Might Beyond Reason target=creature auto=counter(1/1,2) text=Put two +1/+1 counters on target creature. -- Delirium Put three +1/+1 counters on that creature instead if there are four or more card types among cards in your graveyard. mana={3}{G} type=Instant [/card] [card] name=Moldgraf Scavenger text=Delirium Moldgraf Scavenger gets +3/+0 as long as there are four or more card types among cards in your graveyard. mana={1}{G} type=Creature subtype=Fungus power=0 toughness=4 [/card] [card] name=Moonlight Hunt target=creature auto=from(wolf,werewolf|mybattlefield) dynamicability text=Choose target creature you don't control. Each creature you control that's a Wolf or a Werewolf deals damage equal to its power to that creature. mana={1}{G} type=Instant [/card] [card] name=Obsessive Skinner auto=counter(1/1,1) target(creature) text=When Obsessive Skinner enters the battlefield, put a +1/+1 counter on target creature. -- Delirium At the beginning of each opponent's upkeep, if there are four or more card types among cards in your graveyard, put a +1/+1 counter on target creature. mana={1}{G} type=Creature subtype=Human Rogue power=1 toughness=1 [/card] [card] name=Pack Guardian abilities=flash auto=may discard(land|myhand) && token(Wolf,creature Wolf,2/2,green) text=Flash (You may cast this spell any time you could cast an instant.) -- When Pack Guardian enters the battlefield, you may discard a land card. If you do, put a 2/2 green Wolf creature token onto the battlefield. mana={2}{G}{G} type=Creature subtype=Wolf Spirit power=4 toughness=3 [/card] [card] name=Quilled Wolf auto={5}{G}:4/4 ueot text={5}{G}: Quilled Wolf gets +4/+4 until end of turn. mana={1}{G} type=Creature subtype=Wolf power=2 toughness=2 [/card] [card] name=Rabid Bite target=creature auto=transforms((,newability[dynamicability target(creature)])) text=Target creature you control deals damage equal to its power to target creature you don't control. mana={1}{G} type=Sorcery [/card] [card] name=Root Out target=artifact,enchantment auto=destroy auto=token(410067) controller text=Destroy target artifact or enchantment. -- Investigate. (Put a colorless Clue artifact token onto the battlefield with "{2}, Sacrifice this artifact: Draw a card.") mana={2}{G} type=Sorcery [/card] [card] name=Sage of Ancient Lore auto=foreach(*|myhand)1/1 auto=draw:1 auto=@each upkeep restriction{lastturn(*|stack)~lessthan~1}:flip(Werewolf of Ancient Hunger) text=Sage of Ancient Lore's power and toughness are each equal to the number of cards in your hand. -- When Sage of Ancient Lore enters the battlefield, draw a card. -- At the beginning of each upkeep, if no spells were cast last turn, transform Sage of Ancient Lore. mana={4}{G} type=Creature subtype=Human Shaman Werewolf power=* toughness=* [/card] [card] name=Werewolf of Ancient Hunger abilities=vigilance, trample auto=foreach(*|myhand)1/1 auto=foreach(*|opponenthand)1/1 auto=@each upkeep restriction{lastturn(*|stack)~morethan~1}:flip(Sage of Ancient Lore) text=Vigilance, trample -- Werewolf of Ancient Hunger's power and toughness are each equal to the total number of cards in all players' hands. -- At the beginning of each upkeep, if a player cast two or more spells last turn, transform Werewolf of Ancient Hunger. type=Creature subtype=Werewolf power=* toughness=* [/card] [card] name=Seasons Past text=Return any number of cards with different converted mana costs from your graveyard to your hand. Put Seasons Past on the bottom of its owner's library. mana={4}{G}{G} type=Sorcery [/card] [card] name=Second Harvest auto=foreach(*[token]|mybattlefield) populate text=For each token you control, put a token onto the battlefield that's a copy of that permanent. mana={2}{G}{G} type=Instant [/card] [card] name=Silverfur Partisan abilities=trample auto=@targeted(wolf,werewolf|mybattlefield) from(instant,sorcery):token(Wolf,creature Wolf,2/2,green) text=Trample -- Whenever a Wolf or Werewolf you control becomes the target of an instant or sorcery spell, put a 2/2 green Wolf creature token onto the battlefield. mana={2}{G} type=Creature subtype=Wolf Warrior power=2 toughness=2 [/card] [card] name=Solitary Hunter auto=@each upkeep restriction{lastturn(*|stack)~lessthan~1}:flip(One of the Pack) text=At the beginning of each upkeep, if no spells were cast last turn, transform Solitary Hunter. mana={3}{G} type=Creature subtype=Human Warrior Werewolf power=3 toughness=4 [/card] [card] name=One of the Pack auto=@each upkeep restriction{lastturn(*|stack)~morethan~1}:flip(Solitary Hunter) text=At the beginning of each upkeep, if a player cast two or more spells last turn, transform One of the Pack. type=Creature subtype=Werewolf power=5 toughness=6 [/card] [card] name=Soul Swallower abilities=trample auto=@each my upkeep: text=Trample -- Delirium At the beginning of your upkeep, if there are four or more card types among cards in your graveyard, put three +1/+1 counters on Soul Swallower. mana={2}{G}{G} type=Creature subtype=Wurm power=3 toughness=3 [/card] [card] name=Stoic Builder auto=may moveto(myhand) target(land|mybattlefield) text=When Stoic Builder enters the battlefield, you may return target land card from your graveyard to your hand. mana={2}{G} type=Creature subtype=Human power=2 toughness=3 [/card] [card] name=Thornhide Wolves mana={4}{G} type=Creature subtype=Wolf power=4 toughness=5 [/card] [card] name=Traverse the Ulvenwald auto=moveto(myhand) target(basic|mylibrary) text=Search your library for a basic land card, reveal it, put it into your hand, then shuffle your library. -- Delirium If there are four or more card types among cards in your graveyard, instead search your library for a creature or land card, reveal it, put it into your hand, then shuffle your library. mana={G} type=Sorcery [/card] [card] name=Ulvenwald Hydra abilities=reach auto=foreach(land|mybattlefield)1/1 auto=may moveto(mybattlefield) target(land|mylibrary) text=Reach -- Ulvenwald Hydra's power and toughness are each equal to the number of lands you control. -- When Ulvenwald Hydra enters the battlefield, you may search your library for a land card, put it onto the battlefield tapped, then shuffle your library. mana={4}{G}{G} type=Creature subtype=Hydra power=* toughness=* [/card] [card] name=Ulvenwald Mysteries auto=@movedto(creature[-token]|mygraveyard):token(410067) controller auto=@movedto(clue|mygraveyard):token(Human Soldier,creature Human Soldier,1/1,white) controller text=Whenever a nontoken creature you control dies, investigate. (Put a colorless Clue artifact token onto the battlefield with "{2}, Sacrifice this artifact: Draw a card.") -- Whenever you sacrifice a Clue, put a 1/1 white Human Soldier creature token onto the battlefield. mana={2}{G} type=Enchantment [/card] [card] name=Vessel of Nascency auto={1}{G}{S(this)}:deplete:4 controller && moveto(myhand) target(creature,artifact,enchantment,land,planeswalker[fresh]|mygraveyard) text={1}{G}, Sacrifice Vessel of Nascency: Reveal the top four cards of your library. You may put an artifact, creature, enchantment, land, or planeswalker card from among them into your hand. Put the rest into your graveyard. mana={G} type=Enchantment [/card] [card] name=Veteran Cathar auto={3}{W}:target(human) double strike ueot text={3}{W}: Target Human gains double strike until end of turn. mana={1}{G} type=Creature subtype=Human Soldier power=2 toughness=2 [/card] [card] name=Watcher in the Web abilities=reach text=Reach (This creature can block creatures with flying.) -- Watcher in the Web can block an additional seven creatures each combat. mana={4}{G} type=Creature subtype=Spider power=2 toughness=5 [/card] [card] name=Weirding Wood auto=token(410067) controller auto={T(mytgt)}:add{G}{G} auto={T(mytgt)}:add{R}{R} auto={T(mytgt)}:add{U}{U} auto={T(mytgt)}:add{B}{B} auto={T(mytgt)}:add{W}{W} target=land text=Enchant land -- When Weirding Wood enters the battlefield, investigate. (Put a colorless Clue artifact token onto the battlefield with "{2}, Sacrifice this artifact: Draw a card.") -- Enchanted land has "{T}: Add two mana of any one color to your mana pool." mana={2}{G} type=Enchantment subtype=Aura [/card] [card] name=Altered Ego abilities=nofizzle auto=clone auto=counter(1/1,X) text=Altered Ego can't be countered. -- You may have Altered Ego enter the battlefield as a copy of any creature on the battlefield, except it enters with X additional +1/+1 counters on it. mana={X}{2}{G}{U} type=Creature subtype=Shapeshifter power=0 toughness=0 [/card] [card] name=Anguished Unmaking target=*[-land] auto=moveto(exile) auto=life:-3 controller text=Exile target nonland permanent. You lose 3 life. mana={1}{W}{B} type=Instant [/card] [card] name=Arlinn Kord auto=counter(0/0,3,loyalty) auto={C(0/0,1,Loyalty)}:target(creature) 2/2 ueot && transforms((,newability[all(creature|mybattlefield) vigilance],newability[all(creature|mybattlefield) haste])) ueot auto={C(0/0,0,Loyalty)}:token(Wolf,creature Wolf,2/2,green) && flip(Arlinn, Embraced by the Moon) text=+1: target creature gets +2/+2 vigilance and haste until end of turn -- 0: put a 2/2 green wolf token onto the battlefield, transform Arlinn Kord mana={2}{R}{G} type=Planeswalker subtype=Arlinn [/card] [card] name=Arlinn, Embraced by the Moon auto={C(0/0,1,Loyalty)}:all(creature|mybattlefield) 1/1 ueot && transforms((,newability[all(creature|mybattlefield) trample])) ueot auto={C(0/0,-1,Loyalty)}:damage:3 target(creature,player) auto={C(0/0,-6,Loyalty)}:name(emblem) emblem transforms((,newability[lord(creature|mybattlefield) {T}:target(creature,player) dynamicability],newability[lord(creature|mybattlefield) haste])) forever dontremove text=+1: creatures you control get +1/+1 and trample until end of turn -- -1: Arlinn, Embraced by the Moon deals 3 damage to target creature or player, flip -- -6: you get an emblem with 'creatures you control have haste and '{T}: this creature deals damage equal to its power to target creature or player' type=Planeswalker subtype=Arlinn [/card] [card] name=Fevered Visions auto=@at my endofturn:draw:1 auto=@at opponent endofturn:draw:1 opponent && if type(*|opponenthand)~morethan~3 then damage:2 opponent text=At the beginning of each player's end step, that player draws a card. If the player is your opponent and has four or more cards in hand, Fevered Visions deals 2 damage to him or her. mana={1}{U}{R} type=Enchantment [/card] [card] name=The Gitrog Monster abilities=deathtouch auto=upcost[{S(land|mybattlefield)}] sacrifice auto=maxPlay(land)+1 auto=@movedto(land|mygraveyard): draw:1 text=deathtouch -- at the beggining of your upkeep, sacrifice The Gitrog Monster unless you sacrifice a land -- you may play an additional land on each of your turns -- whenever a land is put into a graveyard, draw a card mana={3}{B}{G} type=Legendary Creature subtype=Frog Horror power=6 toughness=6 [/card] [card] name=Invocation of Saint Traft target=creature auto=@combat(attacking) source(mytgt):token(Angel Token,Creature Angel,4/4,white,flying,battleready) && all(Angel Token[attacking]|mybattlefield) phaseaction[combatends once] moveto(exile) text=Enchant creature -- Enchanted creature has "Whenever this creature attacks, put a 4/4 white Angel creature token with flying onto the battlefield tapped and attacking. Exile that token at end of combat." mana={1}{W}{U} type=Enchantment subtype=Aura [/card] [card] name=Nahiri, the Harbinger auto=counter(0/0,4,loyalty) auto={C(0/0,2,Loyalty)}:may name(discard and draw) reject notatarget(*|myhand) && transforms((,newability[draw:1 controller])) ueot auto={C(0/0,-2,Loyalty)}:moveto(exile) target(enchantment,artifact[tapped],creture[tapped]) auto={C(0/0,-8,Loyalty)}:target(artifact,creature|mylibrary) moveto(mybattlefield) and transforms((,newability[haste],newability[phaseaction[endofturn sourceinplay] moveto(ownerhand) all(this)])) ueot text=+1: put the top card of your library into your graveyard, you may return it to the top of your library, draw 1 -- -2: return a target creature to its owners hand -- -8: you get an emblem with whenever an opponent casts a spell if its the first spell they cast this turn, counter that spell mana={2}{R}{W} type=Planeswalker subtype=Nahiri [/card] [card] name=Olivia, Mobilized for War abilities=flying auto=@movedto(other creature|mybattlefield):may {discard(*|myhand)}: all(trigger) counter(1/1,1) and transforms((vampire,newability[haste])) forever text=flying -- whenever another creature enters the battlefield under your control, you may discard a card, if you do, put a +1/+1 counter on that creature and it becomes a vampire and gains haste mana={1}{B}{R} type=Legendary Creature subtype=Vampire Knight power=3 toughness=3 [/card] [card] name=Prized Amalgam autograveyard=@movedto(creature|mybattlefield) from(mygraveyard):moveto(mybattlefield) and tap text=Whenever a creature enters the battlefield, if it entered from your graveyard or you cast it from your graveyard, return Prized Amalgam from your graveyard to the battlefield tapped at the beginning of the next end step. mana={1}{U}{B} type=Creature subtype=Zombie power=3 toughness=3 [/card] [card] name=Sigarda, Heron's Grace abilities=flying, playershroud #auto=lord(human|mybattlefield) hexproof auto=lord(human|mybattlefield) opponentshroud auto={2},{moveto(exile) target(*|mygraveyard)}: token(Human Soldier,creature Human Soldier,1/1,white) text=flying -- you and humans you control have hexproof -- {2}, exile a card from your graveyard: put a 1/1 white human soldier onto the battlefield mana={3}{G}{W} type=Legendary Creature subtype=Angel power=4 toughness=5 [/card] [card] name=Sorin, Grim Nemesis auto=counter(0/0,6,loyalty) #auto={C(0/0,1,Loyalty)}:draw:1 life:-manacost opponent #auto={C(0/0,1,Loyalty)}:draw:1 controller && life:-manacost opponent auto={C(0/0,1,Loyalty)}:draw:1 controller: && life:-3 opponent auto={C(0/0,-1,Loyalty)}:damage:1 target(creature,planeswalker) && life:1 controller auto={C(0/0,-2,Loyalty)}:damage:2 target(creature,planeswalker) && life:2 controller auto={C(0/0,-3,Loyalty)}:damage:3 target(creature,planeswalker) && life:3 controller auto={C(0/0,-4,Loyalty)}:damage:4 target(creature,planeswalker) && life:4 controller auto={C(0/0,-5,Loyalty)}:damage:5 target(creature,planeswalker) && life:5 controller auto={C(0/0,-6,Loyalty)}:damage:6 target(creature,planeswalker) && life:6 controller auto={C(0/0,-7,Loyalty)}:damage:7 target(creature,planeswalker) && life:7 controller auto={C(0/0,-8,Loyalty)}:damage:8 target(creature,planeswalker) && life:8 controller auto={C(0/0,-9,Loyalty)}:damage:9 target(creature,planeswalker) && life:9 controller auto={C(0/0,-10,Loyalty)}:damage:10 target(creature,planeswalker) && life:10 controller auto={C(0/0,-15,Loyalty)}:damage:15 target(creature,planeswalker) && life:15 controller auto={C(0/0,-9,Loyalty)}:token(Vampire Knight,creature Vampire Knight,1/1,black,lifelink)*highestlifetotal text=+1: draw a card, your opponent loses 3 life -- -X: Sorin, Grim Nemesis deals x damage to target creature or planeswalker and you gain x life -- -9: put a number of 1/1 black vampire knigt creature tokens with lifelink onto the battlefield equal to the highest life total among all players #equal to its converted mana cost mana={4}{W}{B} type=Planeswalker subtype=Sorin [/card] [card] name=Brain in a Jar auto={1}{T}:counter(0/0,1,Charge) auto={3}{T}:counter(0/0,-1,Charge) && deplete:1 && may moveto(mylibrary) target(*[fresh]|mygraveyard) auto={3}{T}:counter(0/0,-2,Charge) && deplete:1 && may moveto(mylibrary) target(*[fresh]|mygraveyard) auto={3}{T}:counter(0/0,-3,Charge) && deplete:1 && may moveto(mylibrary) target(*[fresh]|mygraveyard) auto={3}{T}:counter(0/0,-4,Charge) && deplete:1 && may moveto(mylibrary) target(*[fresh]|mygraveyard) auto={3}{T}:counter(0/0,-5,Charge) && deplete:1 && may moveto(mylibrary) target(*[fresh]|mygraveyard) auto={3}{T}:counter(0/0,-6,Charge) && deplete:1 && may moveto(mylibrary) target(*[fresh]|mygraveyard) auto={3}{T}:counter(0/0,-7,Charge) && deplete:1 && may moveto(mylibrary) target(*[fresh]|mygraveyard) auto={3}{T}:counter(0/0,-8,Charge) && deplete:1 && may moveto(mylibrary) target(*[fresh]|mygraveyard) text={1}, {T}: Put a charge counter on Brain in a Jar, then you may cast an instant or sorcery card with converted mana cost equal to the number of charge counters on Brain in a Jar from your hand without paying its mana cost. -- {3}, {T}, Remove X charge counters from Brain in a Jar: Scry X. mana={2} type=Artifact [/card] [card] name=Corrupted Grafstone auto=tap auto=aslongas(*[green]|mygraveyard)~morethan~0 {T}:add{G} auto=aslongas(*[white]|mygraveyard)~morethan~0 {T}:add{W} auto=aslongas(*[black]|mygraveyard)~morethan~0 {T}:add{B} auto=aslongas(*[blue]|mygraveyard)~morethan~0 {T}:add{U} auto=aslongas(*[red]|mygraveyard)~morethan~0 {T}:add{R} text=Corrupted Grafstone enters the battlefield tapped. -- {T}: Choose a color of a card in your graveyard. Add one mana of that color to your mana pool. mana={2} type=Artifact [/card] [card] name=Epitaph Golem auto={2}:bottomoflibrary target(*|mygraveyard) text={2}: Put target card from your graveyard on the bottom of your library. mana={5} type=Artifact Creature subtype=Golem power=3 toughness=5 [/card] [card] name=Explosive Apparatus auto={3}{T}{S(this)}:damage:2 target(creature,player) text={3}, {T}, Sacrifice Explosive Apparatus: Explosive Apparatus deals 2 damage to target creature or player. mana={1} type=Artifact [/card] [card] name=Harvest Hand auto=@movedTo(this|graveyard):moveto(mybattlefield) and flip(Scrounged Scythe) text=When Harvest Hand dies, return it to the battlefield transformed under your control. mana={3} type=Artifact Creature subtype=Scarecrow power=2 toughness=2 [/card] [card] name=Scrounged Scythe auto={2}:equip auto=1/1 text=Equipped creature gets +1/+1. -- As long as equipped creature is a Human, it has menace. (It can't be blocked except by two or more creatures.) -- Equip {2} type=Artifact subtype=Equipment [/card] [card] name=Haunted Cloak auto={1}:equip auto=vigilance auto=trample auto=haste text=Equipped creature has vigilance, trample, and haste. -- Equip {1} mana={3} type=Artifact subtype=Equipment [/card] [card] name=Magnifying Glass auto={T}:Add{1} auto={4}{T}:token(410067) controller text={T}: Add {1} to your mana pool. -- {4}, {T}: Investigate. (Put a colorless Clue artifact token onto the battlefield with "{2}, Sacrifice this artifact: Draw a card.") mana={3} type=Artifact [/card] [card] name=Murderer's Axe auto={discard(*|myhand)}:equip auto=2/2 text=Equipped creature gets +2/+2. -- EquipDiscard a card. mana={4} type=Artifact subtype=Equipment [/card] [card] name=Neglected Heirloom auto={1}:equip auto=1/1 auto=@flip(mytgt):flip(Ashmouth Blade) text=Equipped creature gets +1/+1. -- When equipped creature transforms, transform Neglected Heirloom. -- Equip {1} mana={1} type=Artifact subtype=Equipment [/card] [card] name=Ashmouth Blade auto={3}:equip auto=3/3 auto=first strike text=Equipped creature gets +3/+3 and has first strike. -- Equip {3} type=Artifact subtype=Equipment [/card] [card] name=Runaway Carriage abilities=trample auto=@combat(attacking) source(this):treason ueot auto=@combat(blocking) source(this):treason ueot text=Trample -- When Runaway Carriage attacks or blocks, sacrifice it at end of combat. mana={4} type=Artifact Creature subtype=Construct power=5 toughness=6 [/card] [card] name=Shard of Broken Glass auto={1}:equip auto=1/0 auto=@combat(attacking) source(mytgt):may deplete:2 controller text=Equipped creature gets +1/+0. -- Whenever equipped creature attacks, you may put the top two cards of your library into your graveyard. -- Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) mana={1} type=Artifact subtype=Equipment [/card] [card] name=Skeleton Key auto=cantbeblockedby(creature[power>mytgt]) auto=@combatdamaged(player) from(mytgt):may draw:1 && discard(*|myhand) auto={2}:equip text=Equipped creature has skulk. (It can't be blocked by creatures with greater power.) -- Whenever equipped creature deals combat damage to a player, you may draw a card. If you do, discard a card. -- Equip {2} mana={1} type=Artifact subtype=Equipment [/card] [card] name=Slayer's Plate auto={3}:equip auto=4/2 auto=@movedto(mytgt[human]|mygraveyard):token(Spirit,creature Spirit,1/1,white,flying) text=Equipped creature gets +4/+2. -- Whenever equipped creature dies, if it was a Human, put a 1/1 white Spirit creature token with flying onto the battlefield. -- Equip {3} mana={3} type=Artifact subtype=Equipment [/card] [card] name=Tamiyo's Journal auto=@each my upkeep:token(410067) auto={T}{S(clue|mybattlefield)*3}: moveto(myhand) target(*|mylibrary) text=at the beginning of your upkeep, investigate -- {T}, sacrifice three clues: search your library for a card and put that card into your hand, then shuffle your library mana={5} type=Legendary Artifact [/card] [card] name=Thraben Gargoyle abilities=defender auto={6}:flip(Stonewing Antagonizer) text=Defender -- {6}: Transform Thraben Gargoyle. mana={1} type=Artifact Creature subtype=Gargoyle power=2 toughness=2 [/card] [card] name=Stonewing Antagonizer abilities=flying text=Flying type=Artifact Creature subtype=Gargoyle Horror power=4 toughness=2 [/card] [card] name=True-Faith Censer auto={2}:equip auto=1/1 auto=vigilance auto=aslongas(mytgt[human]) 1/0 text=Equipped creature gets +1/+1 and has vigilance. -- As long as equipped creature is a Human, it gets an additional +1/+0. -- Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) mana={2} type=Artifact subtype=Equipment [/card] [card] name=Wicker Witch mana={3} type=Artifact Creature subtype=Scarecrow power=3 toughness=1 [/card] [card] name=Wild-Field Scarecrow abilities=defender auto={2}{S(this)}:moveto(myhand) target(basic|mylibrary) text=Defender -- {2}, Sacrifice Wild-Field Scarecrow: Search your library for up to two basic land cards, reveal them, and put them into your hand. Then shuffle your library. mana={3} type=Artifact Creature subtype=Scarecrow power=1 toughness=4 [/card] [card] name=Choked Estuary auto=aslongas(island,swamp|myhand)~lessthan~1 tap auto={T}:add{U} auto={T}:add{B} text=As Choked Estuary enters the battlefield, you may reveal an Island or Swamp card from your hand. If you don't, Choked Estuary enters the battlefield tapped. -- {T}: Add {U} or {B} to your mana pool. type=Land [/card] [card] name=Drownyard Temple auto={T}:Add{1} autograveyard={3}:moveto(mybattlefield) && tap text={T}: Add {1} to your mana pool. -- {3}: Return Drownyard Temple from your graveyard to the battlefield tapped. type=Land [/card] [card] name=Foreboding Ruins auto=aslongas(mountain,swamp|myhand)~lessthan~1 tap auto={T}:add{B} auto={T}:add{R} text=As Foreboding Ruins enters the battlefield, you may reveal a Swamp or Mountain card from your hand. If you don't, Foreboding Ruins enters the battlefield tapped. -- {T}: Add {B} or {R} to your mana pool. type=Land [/card] [card] name=Forsaken Sanctuary auto=tap auto={T}:add{W} auto={T}:add{B} text=Forsaken Sanctuary enters the battlefield tapped. -- {T}: Add {W} or {B} to your mana pool. type=Land [/card] [card] name=Fortified Village auto=aslongas(forest,plains|myhand)~lessthan~1 tap auto={T}:add{G} auto={T}:add{W} text=As Fortified Village enters the battlefield, you may reveal a Forest or Plains card from your hand. If you don't, Fortified Village enters the battlefield tapped. -- {T}: Add {G} or {W} to your mana pool. type=Land [/card] [card] name=Foul Orchard auto=tap auto={T}:add{B} auto={T}:add{G} text=Foul Orchard enters the battlefield tapped. -- {T}: Add {B} or {G} to your mana pool. type=Land [/card] [card] name=Game Trail auto=aslongas(mountain,forest|myhand)~lessthan~1 tap auto={T}:add{R} auto={T}:add{G} text=As Game Trail enters the battlefield, you may reveal a Mountain or Forest card from your hand. If you don't, Game Trail enters the battlefield tapped. -- {T}: Add {R} or {G} to your mana pool. type=Land [/card] [card] name=Highland Lake auto=tap auto={T}:add{U} auto={T}:add{R} text=Highland Lake enters the battlefield tapped. -- {T}: Add {U} or {R} to your mana pool. type=Land [/card] [card] name=Port Town auto=aslongas(island,plains|myhand)~lessthan~1 tap auto={T}:add{W} auto={T}:add{U} text=As Port Town enters the battlefield, you may reveal a Plains or Island card from your hand. If you don't, Port Town enters the battlefield tapped. -- {T}: Add {W} or {U} to your mana pool. type=Land [/card] [card] name=Stone Quarry auto=tap auto={T}:add{R} auto={T}:add{W} text=Stone Quarry enters the battlefield tapped. -- {T}: Add {R} or {W} to your mana pool. type=Land [/card] [card] name=Warped Landscape auto={T}:Add{1} auto={2}{T}{S(this)}:moveto(mybattlefield) target(basic|mylibrary) && tap text={T}: Add {1} to your mana pool. -- {2}, {T}, Sacrifice Warped Landscape: Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library. type=Land [/card] [card] name=Westvale Abbey auto={T}:Add{1} auto={5}{T}{L}:token(Human Cleric,creature Human Cleric,1/1,white,black) auto={5}{T}{S(creature|myBattlefield)}{S(creature|myBattlefield)}{S(creature|myBattlefield)}{S(creature|myBattlefield)}{S(creature|myBattlefield)}:flip(Ormendahl, Profane Prince) text={T}: Add {1} to your mana pool. -- {5}, {T}, Pay 1 life: Put a 1/1 white and black Human Cleric creature token onto the battlefield. -- {5}, {T}, Sacrifice five creatures: Transform Westvale Abbey, then untap it. type=Land [/card] [card] name=Ormendahl, Profane Prince abilities=flying, haste, indestructible, lifelink auto=untap text=Flying, lifelink, indestructible, haste type=Legendary Creature subtype=Demon power=9 toughness=7 [/card] [card] name=Woodland Stream auto=aslongas(island,forest|myhand)~lessthan~1 tap auto={T}:add{G} auto={T}:add{U} text=Woodland Stream enters the battlefield tapped. -- {T}: Add {G} or {U} to your mana pool. type=Land [/card] [card] name=Clue auto={2}{S(this)}: draw:1 text={2}, sacrifice this token, draw a card type=Artifact [/card] [card] name=Devil type=Creature subtype=Devil auto=@movedto(this|mygraveyard): damage:1 target(creature,player) text=when this creature dies it deals 1 damage to target creature or player power=1 toughness=1 [/card]