#Battle for Zendikar set for Wagic the Homebrew #Coded by the Wagic Community #Missing Cards #----------------------------------------- #Ally Encampment #Beastcaller Savant #Cards that rely on moving stuff from exile #Brutal Expulsion #Scry cards #Conduit of Ruin #cards that look at top of library #cards with menace #Halimar Tidecaller #March of the Tomb (not sure if there is a way to calculate total mana) #Pathway Arrows (not sure how to get colorless to tap) #Serpentine Spike (dont know how to guarantee different targets) #Shrine of the Forsaken Gods #Titan's Presence #Unnatural Aggression (not sure how to code exiledeath on opponent target) #Zada, Hedron Grinder (no idea) # # [card] name=Adverse Conditions target=creature|battlefield auto=tap auto=frozen auto=token(-401803) controller text=Devoid (This card has no color.) -- Tap up to two target creatures. Those creatures don't untap during their controller's next untap step. Put a 1/1 colorless Eldrazi Scion creature token onto the battlefield. It has "Sacrifice this creature: Add {1} to your mana pool." mana={3}{U} color=artifact type=Instant [/card] [card] name=Eldrazi Scion auto={S}:Add{1} text=Sacrifice this creature: Add {1} to your mana pool. type=Creature subtype=Eldrazi Scion power=1 toughness=1 [/card] [card] name=Akoum Firebird abilities=flying, haste, mustattack autograveyard=@movedTo(land|myBattlefield):pay({4}{R}{R}) moveto(mybattlefield) text=Flying, haste -- Akoum Firebird attacks each turn if able. -- Landfall - Whenever a land enters the battlefield under your control, you may pay {4}{R}{R}. If you do, return Akoum Firebird from your graveyard to the battlefield. mana={2}{R}{R} type=Creature subtype=Phoenix power=3 toughness=3 [/card] [card] name=Akoum Hellkite abilities=flying auto=@movedTo(land[-mountain]|myBattlefield):damage:1 target(creature,player) auto=@movedTo(land[mountain]|myBattlefield):damage:2 target(creature,player) text=Flying -- Landfall - Whenever a land enters the battlefield under your control, Akoum Hellkite deals 1 damage to target creature or player. If that land is a Mountain, Akoum Hellkite deals 2 damage to that creature or player instead. mana={4}{R}{R} type=Creature subtype=Dragon power=4 toughness=4 [/card] [card] name=Akoum Stonewaker auto=@movedTo(land|myBattlefield):pay({2}{R}) token(Elemental,Creature Elemental,3/1,trample,haste,unearth,red) controller text=Landfall - Whenever a land enters the battlefield under your control, you may pay {2}{R}. If you do, put a 3/1 red Elemental creature token with trample and haste onto the battlefield. Exile that token at the beginning of the next end step. mana={1}{R} type=Creature subtype=Human Shaman power=2 toughness=1 [/card] [card] name=Aligned Hedron Network auto=choice (blink)forsrc all(creature[power>=5]|battlefield) text=When Aligned Hedron Network enters the battlefield, exile all creatures with power 5 or greater until Aligned Hedron Network leaves the battlefield. (Those creatures return under their owners' control.) mana={4} type=Artifact [/card] [card] name=Angel of Renewal abilities=flying auto=choice life:type:creature:mybattlefield controller text=Flying -- When Angel of Renewal enters the battlefield, you gain 1 life for each creature you control. mana={5}{W} type=Creature subtype=Angel Ally power=4 toughness=4 [/card] [card] name=Angelic Captain abilities=flying #auto=@combat(attacking) source(this):othertype:ally[attacking]:mybattlefield/othertype:ally[attacking]:mybattlefield ueot auto=@combat(attacking) source(this):all(this) foreach(other ally[attacking]) 1/1 ueot text=Flying -- Whenever Angelic Captain attacks, it gets +1/+1 until end of turn for each other attacking Ally. mana={3}{R}{W} type=Creature subtype=Angel Ally power=4 toughness=3 [/card] [card] name=Angelic Gift target=creature auto=teach(creature) flying auto=choice draw:1 controller text=Enchant creature -- When Angelic Gift enters the battlefield, draw a card. -- Enchanted creature has flying. mana={1}{W} type=Enchantment subtype=Aura [/card] [card] name=Bane of Bala Ged auto=@combat(attacking) source(this):ability$!moveto(exile) notatarget(<2>*|mybattlefield)!$ opponent text=Whenever Bane of Bala Ged attacks, defending player exiles two permanents he or she controls. mana={7} type=Creature subtype=Eldrazi power=7 toughness=5 [/card] [card] name=Barrage Tyrant auto={2}{R}{S(other creature[iscolorless]|mybattlefield):damage:storedpower target(creature,player) text=Devoid (This card has no color.) -- {2}{R}, Sacrifice another colorless creature: Barrage Tyrant deals damage equal to the sacrificed creature's power to target creature or player. mana={4}{R} color=artifact type=Creature subtype=Eldrazi power=5 toughness=3 [/card] [card] name=Belligerent Whiptail auto=@movedTo(land|myBattlefield):first strike ueot text=Landfall - Whenever a land enters the battlefield under your control, Belligerent Whiptail gains first strike until end of turn. mana={3}{R} type=Creature subtype=Wurm power=4 toughness=2 [/card] [card] name=Benthic Infiltrator abilities=unblockable auto=@combatdamaged(opponent) from(this):ingest:1 opponent text=Devoid (This card has no color.) -- Ingest (Whenever this creature deals combat damage to a player, that player exiles the top card of his or her library.) -- Benthic Infiltrator can't be blocked. mana={2}{U} color=artifact type=Creature subtype=Eldrazi Drone power=1 toughness=4 [/card] [card] name=Blighted Cataract auto={T}:add{1} auto={5}{U}{T}{S}:draw:2 controller text={T}: Add {1} to your mana pool. -- {5}{U}, {T}, Sacrifice Blighted Cataract: Draw two cards. type=Land [/card] [card] name=Blighted Fen auto={T}:add{1} auto={4}{B}{T}{S}:target(opponent) ability$!sacrifice notatarget(creature|mybattlefield)!$ targetedplayer text={T}: Add {1} to your mana pool. -- {4}{B}, {T}, Sacrifice Blighted Fen: Target opponent sacrifices a creature. type=Land [/card] [card] name=Blighted Gorge auto={T}:add{1} auto={4}{R}{T}{S}:damage:2 target(creature,player) text={T}: Add {1} to your mana pool. -- {4}{R}, {T}, Sacrifice Blighted Gorge: Blighted Gorge deals 2 damage to target creature or player. type=Land [/card] [card] name=Blighted Steppe auto={T}:add{1} auto={3}{W}{T}{S}:life:twicetype:creature:mybattlefield controller text={T}: Add {1} to your mana pool. -- {3}{W}, {T}, Sacrifice Blighted Steppe: You gain 2 life for each creature you control. type=Land [/card] [card] name=Blighted Woodland auto={T}:add{1} auto={3}{G}{T}{S}:moveto(mybattlefield) and!(tap)! notatarget(land[basic]|mylibrary) text={T}: Add {1} to your mana pool. -- {3}{G}, {T}, Sacrifice Blighted Woodland: Search your library for up to two basic land cards and put them onto the battlefield tapped. Then shuffle your library. type=Land [/card] [card] name=Blisterpod auto=@movedTo(this|graveyard) from(battlefield):token(-401803) controller text=Devoid (This card has no color.) -- When Blisterpod dies, put a 1/1 colorless Eldrazi Scion creature token onto the battlefield. It has "Sacrifice this creature: Add {1} to your mana pool." mana={G} color=artifact type=Creature subtype=Eldrazi Drone power=1 toughness=1 [/card] [card] name=Bloodbond Vampire auto=@lifed(controller):counter(1/1,1) text=Whenever you gain life, put a +1/+1 counter on Bloodbond Vampire. mana={2}{B}{B} type=Creature subtype=Vampire Shaman Ally power=3 toughness=3 [/card] [card] name=Boiling Earth other={6}{R} name(Awaken) auto=damage:1 all(creature|opponentbattlefield) auto=if paid(alternative) then target(land|mybattlefield) transforms((Elemental Creature,newability[counter(1/1.4)],newability[haste])) forever text=Boiling Earth deals 1 damage to each creature your opponents control. -- Awaken 4-{6}{R} (If you cast this spell for {6}{R}, also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.) mana={1}{R} type=Sorcery [/card] [card] name=Breaker of Armies abilities=lure text=All creatures able to block Breaker of Armies do so. mana={8} type=Creature subtype=Eldrazi power=10 toughness=8 [/card] [card] name=Brilliant Spectrum auto=draw:converge auto=reject notatarget(<2>*|myhand) text=Converge - Draw X cards, where X is the number of colors of mana spent to cast Brilliant Spectrum. Then discard two cards. mana={3}{U} type=Sorcery [/card] [card] name=Bring to Light auto=notatarget(*[creature;instant;sorcery;manacost<=converge]|mylibrary) moveto(exile) and!( transforms((,newability[may name(cast for free) activate name(cast for free) castcard(normal)])) oneshot)! text=Converge - Search your library for a creature, instant, or sorcery card with converted mana cost less than or equal to the number of colors of mana spent to cast Bring to Light, exile that card, then shuffle your library. You may cast that card without paying its mana cost. mana={3}{G}{U} type=Sorcery [/card] [card] name=Brood Butcher auto=choice token(-401803) controller auto={B}{G}{S(creature|mybattlefield):target(creature) -2/-2 ueot text=Devoid (This card has no color.) -- When Brood Butcher enters the battlefield, put a 1/1 colorless Eldrazi Scion creature token onto the battlefield. It has "Sacrifice this creature: Add {1} to your mana pool." -- {B}{G}, Sacrifice a creature: Target creature gets -2/-2 until end of turn. mana={3}{B}{G} color=artifact type=Creature subtype=Eldrazi Drone power=3 toughness=3 [/card] [card] name=Brood Monitor auto=choice token(-401803)*3 controller text=Devoid (This card has no color.) -- When Brood Monitor enters the battlefield, put three 1/1 colorless Eldrazi Scion creature tokens onto the battlefield. They have "Sacrifice this creature: Add {1} to your mana pool." mana={4}{G}{G} color=artifact type=Creature subtype=Eldrazi Drone power=3 toughness=3 [/card] [card] name=Broodhunter Wurm mana={3}{G} type=Creature subtype=Wurm power=4 toughness=3 [/card] [card] name=Call the Scions auto=token(-401803)*2 controller text=Devoid (This card has no color.) -- Put two 1/1 colorless Eldrazi Scion creature tokens onto the battlefield. They have "Sacrifice this creature: Add {1} to your mana pool." mana={2}{G} color=artifact type=Sorcery [/card] [card] name=Canopy Vista auto=if type(land[basic]|mybattlefield)~lessthan~2 then tap text=({T}: Add {G} or {W} to your mana pool.) -- Canopy Vista enters the battlefield tapped unless you control two or more basic lands. type=Land subtype=Forest Plains [/card] [card] name=Carrier Thrall auto=@movedTo(this|graveyard) from(battlefield):token(-401803) controller text=When Carrier Thrall dies, put a 1/1 colorless Eldrazi Scion creature token onto the battlefield. It has "Sacrifice this creature: Add {1} to your mana pool." mana={1}{B} type=Creature subtype=Vampire power=2 toughness=1 [/card] [card] name=Chasm Guide auto=choice all(creature|mybattlefield) haste ueot auto=@movedTo(ally|myBattlefield):all(creature|mybattlefield) haste ueot text=Rally - Whenever Chasm Guide or another Ally enters the battlefield under your control, creatures you control gain haste until end of turn. mana={3}{R} type=Creature subtype=Goblin Scout Ally power=3 toughness=2 [/card] [card] name=Cinder Glade auto=if type(land[basic]|mybattlefield)~lessthan~2 then tap text=({T}: Add {R} or {G} to your mana pool.) -- Cinder Glade enters the battlefield tapped unless you control two or more basic lands. type=Land subtype=Mountain Forest [/card] [card] name=Cliffside Lookout auto={4}{W}:1/1 all(creature|mybattlefield) ueot text={4}{W}: Creatures you control get +1/+1 until end of turn. mana={W} type=Creature subtype=Kor Scout Ally power=1 toughness=1 [/card] [card] name=Cloud Manta abilities=flying text=Flying mana={3}{U} type=Creature subtype=Fish power=3 toughness=2 [/card] [card] name=Clutch of Currents target=creature|battlefield auto=moveto(ownerhand) other={4}{U} name(Awaken) auto=if paid(alternative) then target(land|mybattlefield) transforms((Elemental Creature,newability[counter(1/1.3)],newability[haste])) forever text=Return target creature to its owner's hand. -- Awaken 3-{4}{U} (If you cast this spell for {4}{U}, also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.) mana={U} type=Sorcery [/card] [card] name=Coastal Discovery auto=draw:2 controller other={5}{U} name(Awaken) auto=if paid(alternative) then target(land|mybattlefield) transforms((Elemental Creature,newability[counter(1/1.4)],newability[haste])) forever text=Draw two cards. -- Awaken 4-{5}{U} (If you cast this spell for {5}{U}, also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.) mana={3}{U} type=Sorcery [/card] [card] name=Complete Disregard target=creature[power<=3]|battlefield auto=moveto(exile) text=Devoid (This card has no color.) -- Exile target creature with power 3 or less. mana={2}{B} color=artifact type=Instant [/card] [card] name=Coralhelm Guide auto={4}{U}:target(creature|battlefield) unblockable ueot text={4}{U}: Target creature can't be blocked this turn. mana={1}{U} type=Creature subtype=Merfolk Scout Ally power=2 toughness=1 [/card] [card] name=Courier Griffin abilities=flying auto=choice life:2 controller text=Flying -- When Courier Griffin enters the battlefield, you gain 2 life. mana={3}{W} type=Creature subtype=Griffin power=2 toughness=3 [/card] [card] name=Crumble to Dust target=land[-basic]|battlefield auto=moveTo(exile) auto=all(*[share!name!]|targetcontrollerhand) moveto(exile) auto=all(*[share!name!]|targetcontrollerlibrary) moveto(exile) auto=all(*[share!name!]|targetcontrollergraveyard) moveto(exile) text=Devoid (This card has no color.) -- Exile target nonbasic land. Search its controller's graveyard, hand, and library for any number of cards with the same name as that land and exile them. Then that player shuffles his or her library. mana={3}{R} color=artifact type=Sorcery [/card] [card] name=Culling Drone auto=@combatdamaged(opponent) from(this):ingest:1 opponent text=Devoid (This card has no color.) -- Ingest (Whenever this creature deals combat damage to a player, that player exiles the top card of his or her library.) mana={1}{B} color=artifact type=Creature subtype=Eldrazi Drone power=2 toughness=2 [/card] [card] name=Dampening Pulse auto=lord(creature|opponentbattlefield) -1/0 text=Creatures your opponents control get -1/-0. mana={3}{U} type=Enchantment [/card] [card] name=Deathless Behemoth abilities=vigilance autograveyard={S(Eldrazi Scion|mybattlefield)}{S(Eldrazi Scion|mybattlefield)}:moveto(myhand) asSorcery text=Vigilance -- Sacrifice two Eldrazi Scions: Return Deathless Behemoth from your graveyard to your hand. Activate this ability only any time you could cast a sorcery. mana={6} type=Creature subtype=Eldrazi power=6 toughness=6 [/card] [card] name=Defiant Bloodlord abilities=flying auto=@lifed(controller):life:-thatmuch target(opponent) text=Flying -- Whenever you gain life, target opponent loses that much life. mana={5}{B}{B} type=Creature subtype=Vampire power=4 toughness=5 [/card] [card] name=Demon's Grasp target=creature|battlefield auto=-5/-5 ueot text=Target creature gets -5/-5 until end of turn. mana={4}{B} type=Sorcery [/card] [card] name=Desolation Twin autostack=choice token(Eldrazi,Creature Eldrazi,10/10) controller text=When you cast Desolation Twin, put a 10/10 colorless Eldrazi creature token onto the battlefield. mana={10} type=Creature subtype=Eldrazi power=10 toughness=10 [/card] [card] name=Dominator Drone auto=@combatdamaged(opponent) from(this):ingest:1 opponent auto=if type(other creature[iscolorless]|mybattlefield)~morethan~0 then life:-2 all(opponent) text=Devoid (This card has no color.) -- Ingest (Whenever this creature deals combat damage to a player, that player exiles the top card of his or her library.) -- When Dominator Drone enters the battlefield, if you control another colorless creature, each opponent loses 2 life. mana={2}{B} color=artifact type=Creature subtype=Eldrazi Drone power=3 toughness=2 [/card] [card] name=Drana's Emissary abilities=flying auto=@each my upkeep:life:-1 opponent && life:1 controller text=Flying -- At the beginning of your upkeep, each opponent loses 1 life and you gain 1 life. mana={1}{W}{B} type=Creature subtype=Vampire Cleric Ally power=2 toughness=2 [/card] [card] name=Drana, Liberator of Malakir abilities=flying,first strike auto=@combatdamaged(player) from(this):counter(1/1,1) all(creature[attacking]|mybattlefield) text=Flying, first strike -- Whenever Drana, Liberator of Malakir deals combat damage to a player, put a +1/+1 counter on each attacking creature you control. mana={1}{B}{B} type=Legendary Creature subtype=Vampire Ally power=2 toughness=3 [/card] [card] name=Drowner of Hope auto=choice token(-401803) *2 controller auto={S(Eldrazi Scion|mybattlefield)}:tap target(creature) text=Devoid (This card has no color.) -- When Drowner of Hope enters the battlefield, put two 1/1 colorless Eldrazi Scion creature tokens onto the battlefield. They have "Sacrifice this creature: Add {1} to your mana pool." -- Sacrifice an Eldrazi Scion: Tap target creature. mana={5}{U} color=artifact type=Creature subtype=Eldrazi power=5 toughness=5 [/card] [card] name=Dust Stalker abilities=haste auto=@each end restriction{type(other creature[iscolorless]|mybattlefield)~lessthan~1}:moveto(ownerhand) text=Devoid (This card has no color.) -- Haste -- At the beginning of each end step, if you control no other colorless creatures, return Dust Stalker to its owner's hand. mana={2}{B}{R} color=artifact type=Creature subtype=Eldrazi power=5 toughness=3 [/card] [card] name=Earthen Arms target=*|battlefield auto=counter(1/1,2) other={6}{G} name(Awaken) auto=if paid(alternative) then target(land|mybattlefield) transforms((Elemental Creature,newability[counter(1/1.4)],newability[haste])) forever text=Put two +1/+1 counters on target permanent. -- Awaken 4-{6}{G} (If you cast this spell for {6}{G}, also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.) mana={1}{G} type=Sorcery [/card] [card] name=Eldrazi Devastator abilities=trample text=Trample mana={8} type=Creature subtype=Eldrazi power=8 toughness=9 [/card] [card] name=Eldrazi Skyspawner abilities=flying auto=choice token(-401803) controller text=Devoid (This card has no color.) -- Flying -- When Eldrazi Skyspawner enters the battlefield, put a 1/1 colorless Eldrazi Scion creature token onto the battlefield. It has "Sacrifice this creature: Add {1} to your mana pool." mana={2}{U} color=artifact type=Creature subtype=Eldrazi Drone power=2 toughness=1 [/card] [card] name=Emeria Shepherd abilities=flying auto=@movedTo(land[-plains]|myBattlefield):moveto(myhand) target(*[-land;-instant;-sorcery]|mygraveyard) auto=@movedTo(land[plains]|myBattlefield):moveto(mybattlefield) target(*[-land;-instant;-sorcery]|mygraveyard) text=Flying -- Landfall - Whenever a land enters the battlefield under your control, you may return target nonland permanent card from your graveyard to your hand. If that land is a Plains, you may return that nonland permanent card to the battlefield instead. mana={5}{W}{W} type=Creature subtype=Angel power=4 toughness=4 [/card] [card] name=Encircling Fissure target=opponent auto=preventallcombatdamage from(creature|targetedpersonsbattlefield) other={4}{W} name(Awaken) auto=if paid(alternative) then target(land|mybattlefield) transforms((Elemental Creature,newability[counter(1/1.2)],newability[haste])) forever text=Prevent all combat damage that would be dealt this turn by creatures target opponent controls. -- Awaken 2-{4}{W} (If you cast this spell for {4}{W}, also put two +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.) mana={2}{W} type=Instant [/card] [card] name=Endless One auto=counter(1/1,X) text=Endless One enters the battlefield with X +1/+1 counters on it. mana={X} type=Creature subtype=Eldrazi power=0 toughness=0 [/card] [card] name=Exert Influence target=creature[power<=converge]|battlefield auto=moveto(mybattlefield) text=Converge - Gain control of target creature if its power is less than or equal to the number of colors of mana spent to cast Exert Influence. mana={4}{U} type=Sorcery [/card] [card] name=Expedition Envoy mana={W} type=Creature subtype=Human Scout Ally power=2 toughness=1 [/card] [card] name=Eyeless Watcher auto=choice token(-401803)*2 controller text=Devoid (This card has no color.) -- When Eyeless Watcher enters the battlefield, put two 1/1 colorless Eldrazi Scion creature tokens onto the battlefield. They have "Sacrifice this creature: Add {1} to your mana pool." mana={3}{G} color=artifact type=Creature subtype=Eldrazi Drone power=1 toughness=1 [/card] [card] name=Fathom Feeder abilities=deathtouch auto=@combatdamaged(opponent) from(this):ingest:1 opponent auto={3}{U}{B}:draw:1 controller && ingest:1 opponent text=Devoid (This card has no color.) -- Deathtouch -- Ingest (Whenever this creature deals combat damage to a player, that player exiles the top card of his or her library.) -- {3}{U}{B}: Draw a card. Each opponent exiles the top card of his or her library. mana={U}{B} color=artifact type=Creature subtype=Eldrazi Drone power=1 toughness=1 [/card] [card] name=Felidar Cub auto={S}:destroy target(enchantment|battlefield) text=Sacrifice Felidar Cub: Destroy target enchantment. mana={1}{W} type=Creature subtype=Cat Beast power=2 toughness=2 [/card] [card] name=Forerunner of Slaughter auto={1}:target(creature[iscolorless]|battlefield) haste ueot text=Devoid (This card has no color.) -- {1}: Target colorless creature gains haste until end of turn. mana={B}{R} color=artifact type=Creature subtype=Eldrazi Drone power=3 toughness=2 [/card] [card] name=Fortified Rampart abilities=defender text=Defender mana={1}{W} type=Creature subtype=Wall power=0 toughness=6 [/card] [card] name=From Beyond auto=@each my upkeep:token(-401803) controller auto={1}{G}{S}:moveto(myhand) notatarget(*[eldrazi]|mylibrary) text=Devoid (This card has no color.) -- At the beginning of your upkeep, put a 1/1 colorless Eldrazi Scion creature token onto the battlefield. It has "Sacrifice this creature: Add {1} to your mana pool." -- {1}{G}, Sacrifice From Beyond: Search your library for an Eldrazi card, reveal it, put it into your hand, then shuffle your library. mana={3}{G} color=artifact type=Enchantment [/card] [card] name=Ghostly Sentinel abilities=flying, vigilance text=Flying, vigilance mana={4}{W} type=Creature subtype=Kor Spirit power=3 toughness=3 [/card] [card] name=Gideon's Reproach target=creature[attacking;blocking]|battlefield auto=damage:4 text=Gideon's Reproach deals 4 damage to target attacking or blocking creature. mana={1}{W} type=Instant [/card] [card] name=Gideon, Ally of Zendikar auto=counter(0/0,4,loyalty) auto={C(0/0,1,Loyalty)}:name(+1: Becomes creature) transforms((Human Soldier Ally Creature,setpower=5,settoughness=5,indestructible)) ueot && transforms((,newability[preventAllDamage to(this)])) ueot auto={0}:name(0: Create 2/2 Ally Knight) token(Knight Ally,Creature Knight Ally,2/2,white) controller auto={C(0/0,-4,Loyalty)}:name(-4: emblem) emblem transforms((,newability[lord(creature|mybattlefield) 1/1])) forever dontremove text=+1: Until end of turn, Gideon, Ally of Zendikar becomes a 5/5 Human Soldier Ally creature with indestructible that's still a planeswalker. Prevent all damage that would be dealt to him this turn. -- 0: Put a 2/2 white Knight Ally creature token onto the battlefield. -- -4: You get an emblem with "Creatures you control get +1/+1." -- Starting Loyalty (4) mana={2}{W}{W} type=Planeswalker subtype=Gideon [/card] [card] name=Grave Birthing target=opponent auto=ability$!moveto(exile) notatarget(*|mygraveyard)!$ targetedplayer auto=token(-401803) controller auto=draw:1 controller text=Devoid (This card has no color.) -- Target opponent exiles a card from his or her graveyard. You put a 1/1 colorless Eldrazi Scion creature token onto the battlefield. It has "Sacrifice this creature: Add {1} to your mana pool." -- Draw a card. mana={2}{B} color=artifact type=Instant [/card] [card] name=Greenwarden of Murasa auto=may name(return card) moveto(myhand) target(*|mygraveyard) auto=@movedTo(this|graveyard) from(battlefield):may all(trigger[to]) moveto(exile) && target(other *|mygraveyard) moveTo(myhand) text=When Greenwarden of Murasa enters the battlefield, you may return target card from your graveyard to your hand. -- When Greenwarden of Murasa dies, you may exile it. If you do, return target card from your graveyard to your hand. mana={4}{G}{G} type=Creature subtype=Elemental power=5 toughness=4 [/card] [card] name=Grip of Desolation target=creature|battlefield auto=moveto(exile) auto=moveto(exile) target(land) restriction=type(creature|battlefield)~morethan~0,type(land|battlefield)~morethan~0 text=Devoid (This card has no color.) -- Exile target creature and target land. mana={4}{B}{B} color=artifact type=Instant [/card] [card] name=Grove Rumbler abilities=trample auto=@movedTo(land|myBattlefield):2/2 ueot text=Trample -- Landfall - Whenever a land enters the battlefield under your control, Grove Rumbler gets +2/+2 until end of turn. mana={2}{R}{G} type=Creature subtype=Elemental power=3 toughness=3 [/card] [card] name=Grovetender Druids auto=pay({1}) token(Plant,Creature Plant,1/1,green) auto=@movedTo(ally|myBattlefield):pay({1}) token(Plant,Creature Plant,1/1,green) text=Rally - Whenever Grovetender Druids or another Ally enters the battlefield under your control, you may pay {1}. If you do, put a 1/1 green Plant creature token onto the battlefield. mana={2}{G}{W} type=Creature subtype=Elf Druid Ally power=3 toughness=3 [/card] [card] name=Gruesome Slaughter auto=all(creature[iscolorless]|mybattlefield) transforms((,newability[{T}:thisforeach(power>=1) damage:1 target(creature)])) ueot text=Until end of turn, colorless creatures you control gain "{T}: This creature deals damage equal to its power to target creature." mana={6} type=Sorcery [/card] [card] name=Guardian of Tazeem abilities=flying auto=@movedTo(land[-island]|myBattlefield):tap target(creature) auto=@movedTo(land[island]|myBattlefield):target(creature) tap && frozen text=Flying -- Landfall - Whenever a land enters the battlefield under your control, tap target creature an opponent controls. If that land is an Island, that creature doesn't untap during its controller's next untap step. mana={3}{U}{U} type=Creature subtype=Sphinx power=4 toughness=5 [/card] [card] name=Guul Draz Overseer abilities=flying auto=@movedTo(land[-swamp]|myBattlefield):all(other creature|mybattlefield) 1/0 ueot auto=@movedTo(land[swamp]|myBattlefield):all(other creature|mybattlefield) 2/0 ueot text=Flying -- Landfall - Whenever a land enters the battlefield under your control, other creatures you control get +1/+0 until end of turn. If that land is a Swamp, those creatures get +2/+0 until end of turn instead. mana={4}{B}{B} type=Creature subtype=Vampire power=3 toughness=4 [/card] [card] name=Hagra Sharpshooter auto={4}{B}:target(creature) -1/-1 ueot text={4}{B}: Target creature gets -1/-1 until end of turn. mana={2}{B} type=Creature subtype=Human Assassin Ally power=2 toughness=2 [/card] [card] name=Hedron Archive auto={T}:add{2} auto={2}{T}{S}:draw:2 controller text={T}: Add {2} to your mana pool. -- {2}, {T}, Sacrifice Hedron Archive: Draw two cards. mana={4} type=Artifact [/card] [card] name=Hedron Blade auto={2}:equip auto=teach(creature) 1/1 auto=@combat(blocked) source(mytgt):deathtouch ueot text=Equipped creature gets +1/+1. -- Whenever equipped creature becomes blocked by one or more colorless creatures, it gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.) -- Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) mana={1} type=Artifact subtype=Equipment [/card] [card] name=Herald of Kozilek auto=lord(*[iscolorless]|myhand) altercost(colorless, -1) text=Devoid (This card has no color.) -- Colorless spells you cast cost {1} less to cast. mana={1}{U}{R} color=artifact type=Creature subtype=Eldrazi Drone power=2 toughness=4 [/card] [card] name=Hero of Goma Fada auto=choice all(creature|mybattlefield) indestructible ueot auto=@movedTo(ally|myBattlefield):all(creature|mybattlefield) indestructible ueot text=Rally - Whenever Hero of Goma Fada or another Ally enters the battlefield under your control, creatures you control gain indestructible until end of turn. mana={4}{W} type=Creature subtype=Human Knight Ally power=4 toughness=3 [/card] [card] name=Horribly Awry target=creature[manacost<=4]|stack auto=fizzleto(exile) text=Devoid (This card has no color.) -- Counter target creature spell with converted mana cost 4 or less. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. mana={1}{U} color=artifact type=Instant [/card] [card] name=Incubator Drone auto=choice token(-401803) controller text=Devoid (This card has no color.) -- When Incubator Drone enters the battlefield, put a 1/1 colorless Eldrazi Scion creature token onto the battlefield. It has "Sacrifice this creature: Add {1} to your mana pool." mana={3}{U} color=artifact type=Creature subtype=Eldrazi Drone power=2 toughness=3 [/card] [card] name=Infuse with the Elements target=creature|battlefield auto=trample ueot auto=counter(1/1,converge) text=Converge - Put X +1/+1 counters on target creature, where X is the number of colors of mana spent to cast Infuse with the Elements. That creature gains trample until end of turn. mana={3}{G} type=Instant [/card] [card] name=Jaddi Offshoot abilities=defender auto=@movedTo(land|myBattlefield):life:1 controller text=Defender -- Landfall - Whenever a land enters the battlefield under your control, you gain 1 life. mana={G} type=Creature subtype=Plant power=0 toughness=3 [/card] [card] name=Kalastria Healer auto=choice life:-1 all(opponent) && life:1 controller auto=@movedTo(ally|myBattlefield):life:-1 all(opponent) && life:1 controller text=Rally - Whenever Kalastria Healer or another Ally enters the battlefield under your control, each opponent loses 1 life and you gain 1 life. mana={1}{B} type=Creature subtype=Vampire Cleric Ally power=1 toughness=2 [/card] [card] name=Kalastria Nightwatch auto=@lifed(controller):flying ueot text=Whenever you gain life, Kalastria Nightwatch gains flying until end of turn. mana={4}{B} type=Creature subtype=Vampire Warrior Ally power=4 toughness=5 [/card] [card] name=Kitesail Scout abilities=flying text=Flying mana={W} type=Creature subtype=Kor Scout power=1 toughness=1 [/card] [card] name=Kor Bladewhirl auto=choice all(creature|mybattlefield) first strike ueot auto=@movedTo(ally|myBattlefield):all(creature|mybattlefield) first strike ueot text=Rally - Whenever Kor Bladewhirl or another Ally enters the battlefield under your control, creatures you control gain first strike until end of turn. mana={1}{W} type=Creature subtype=Kor Soldier Ally power=2 toughness=2 [/card] [card] name=Kor Castigator abilities=cantbeblockedby(Eldrazi Scion) text=Kor Castigator can't be blocked by Eldrazi Scions. mana={1}{W} type=Creature subtype=Kor Wizard Ally power=3 toughness=1 [/card] [card] name=Kor Entanglers auto=tap target(creature|opponentbattlefield) auto=@movedTo(ally|myBattlefield):tap target(creature|opponentbattlefield) text=Rally - Whenever Kor Entanglers or another Ally enters the battlefield under your control, tap target creature an opponent controls. mana={4}{W} type=Creature subtype=Kor Soldier Ally power=3 toughness=4 [/card] [card] name=Kozilek's Channeler auto={T}:add{2} text={T}: Add {2} to your mana pool. mana={5} type=Creature subtype=Eldrazi power=4 toughness=4 [/card] [card] name=Kozilek's Sentinel #OLD: auto=@movedto(*[iscolorless]|mystack):1/0 ueot #auto=@movedto(*[-white;-blue;-black;-red;-green]|mystack): 1/0 ueot auto=@movedto([-white;-blue;-black;-red;-green]|mystack): 1/0 ueot text=Devoid (This card has no color.) -- Whenever you cast a colorless spell, Kozilek's Sentinel gets +1/+0 until end of turn. mana={1}{R} color=artifact type=Creature subtype=Eldrazi Drone power=1 toughness=4 [/card] [card] name=Lantern Scout auto=choice all(creature|mybattlefield) lifelink ueot auto=@movedTo(ally|myBattlefield):all(creature|mybattlefield) lifelink ueot text=Rally - Whenever Lantern Scout or another Ally enters the battlefield under your control, creatures you control gain lifelink until end of turn. mana={2}{W} type=Creature subtype=Human Scout Ally power=3 toughness=2 [/card] [card] name=Lavastep Raider auto={2}{R}:2/0 ueot text={2}{R}: Lavastep Raider gets +2/+0 until end of turn. mana={R} type=Creature subtype=Goblin Warrior power=1 toughness=2 [/card] [card] name=Lifespring Druid auto={T}:Add{G} auto={T}:Add{W} auto={T}:Add{U} auto={T}:Add{R} auto={T}:Add{B} text={T}: Add one mana of any color to your mana pool. mana={2}{G} type=Creature subtype=Elf Druid power=2 toughness=1 [/card] [card] name=Lithomancer's Focus target=creature|battlefield auto=2/2 ueot auto=preventalldamage from(*[iscolorless]) ueot text=Target creature gets +2/+2 until end of turn. Prevent all damage that would be dealt to that creature this turn by colorless sources. mana={W} type=Instant [/card] [card] name=Looming Spires auto=target(creature) transforms((,newability[1/1 ueot],newability[first strike ueot])) ueot auto={T}:add{R} auto=tap text=Looming Spires enters the battlefield tapped. -- When Looming Spires enters the battlefield, target creature gets +1/+1 and gains first strike until end of turn. -- {T}: Add {R} to your mana pool. type=Land [/card] [card] name=Lumbering Falls auto={T}:add{G} auto={T}:add{U} auto={2}{G}{U}:becomes(Elemental Creature,3/3,opponentshroud,green,blue) ueot auto=tap text=Lumbering Falls enters the battlefield tapped. -- {T}: Add {G} or {U} to your mana pool. -- {2}{G}{U}: Lumbering Falls becomes a 3/3 green and blue Elemental creature with hexproof until end of turn. It's still a land. type=Land [/card] [card] name=Makindi Patrol auto=choice all(creature|mybattlefield) vigilance ueot auto=@movedTo(ally|myBattlefield):all(creature|mybattlefield) vigilance ueot text=Rally - Whenever Makindi Patrol or another Ally enters the battlefield under your control, creatures you control gain vigilance until end of turn. mana={2}{W} type=Creature subtype=Human Knight Ally power=2 toughness=3 [/card] [card] name=Makindi Sliderunner abilities=trample auto=@movedTo(land|myBattlefield):1/1 ueot text=Trample -- Landfall - Whenever a land enters the battlefield under your control, Makindi Sliderunner gets +1/+1 until end of turn. mana={1}{R} type=Creature subtype=Beast power=2 toughness=1 [/card] [card] name=Malakir Familiar abilities=flying, deathtouch auto=@lifed(controller):1/1 ueot text=Flying, deathtouch -- Whenever you gain life, Malakir Familiar gets +1/+1 until end of turn. mana={2}{B} type=Creature subtype=Bat power=2 toughness=1 [/card] [card] name=Mire's Malice other={5}{B} name(Awaken) target=opponent auto=ability$!name(discard 2) notatarget(<2>*|myhand) reject!$ targetedplayer auto=if paid(alternative) then target(land|mybattlefield) transforms((Elemental Creature,newability[counter(1/1.3)],newability[haste])) forever text=Target opponent discards two cards. -- Awaken 3-{5}{B} (If you cast this spell for {5}{B}, also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.) mana={3}{B} type=Sorcery [/card] [card] name=Mist Intruder abilities=flying auto=@combatdamaged(opponent) from(this):ingest:1 opponent text=Devoid (This card has no color.) -- Flying -- Ingest (Whenever this creature deals combat damage to a player, that player exiles the top card of his or her library.) mana={1}{U} color=artifact type=Creature subtype=Eldrazi Drone power=1 toughness=2 [/card] [card] name=Molten Nursery #auto=@movedto(*[iscolorless]|mystack):damage:1 target(creature,player) #auto=@movedto(*[-white;-blue;-black;-red;-green]|mystack):damage:1 target(creature,player) auto=@movedto([-white;-blue;-black;-red;-green]|mystack):damage:1 target(creature,player) text=Devoid (This card has no color.) -- Whenever you cast a colorless spell, Molten Nursery deals 1 damage to target creature or player. mana={2}{R} color=artifact type=Enchantment [/card] [card] name=Mortuary Mire auto=may moveto(mylibrary) target(creature|mygraveyard) auto={T}:add{B} auto=tap text=Mortuary Mire enters the battlefield tapped. -- When Mortuary Mire enters the battlefield, you may put target creature card from your graveyard on top of your library. -- {T}: Add {B} to your mana pool. type=Land [/card] [card] name=Murasa Ranger auto=@movedTo(land|myBattlefield):pay({3}{G}) counter(1/1,2) text=Landfall - Whenever a land enters the battlefield under your control, you may pay {3}{G}. If you do, put two +1/+1 counters on Murasa Ranger. mana={3}{G} type=Creature subtype=Human Warrior power=3 toughness=3 [/card] [card] name=Natural Connection auto=moveto(mybattlefield) and!(tap)! notatarget(land[basic]|mylibrary) text=Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library. mana={2}{G} type=Instant [/card] [card] name=Nettle Drone #ALTERNATIVE TO iscolorless: #auto=@movedto(*[-white;-blue;-black;-red;-green]|mystack):untap auto=@movedto([-white;-blue;-black;-red;-green]|mystack):untap #OLD: auto=@movedto(*[iscolorless]|mystack):untap auto={T}:damage:1 all(opponent) text=Devoid (This card has no color.) -- {T}: Nettle Drone deals 1 damage to each opponent. -- Whenever you cast a colorless spell, untap Nettle Drone. mana={2}{R} color=artifact type=Creature subtype=Eldrazi Drone power=3 toughness=1 [/card] [card] name=Nirkana Assassin auto=@lifed(controller):deathtouch ueot text=Whenever you gain life, Nirkana Assassin gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.) mana={2}{B} type=Creature subtype=Vampire Assassin Ally power=2 toughness=3 [/card] [card] name=Nissa's Renewal auto=moveto(mybattlefield) and!(tap)! notatarget(land[basic]|mylibrary) auto=life:7 controller text=Search your library for up to three basic land cards, put them onto the battlefield tapped, then shuffle your library. You gain 7 life. mana={5}{G} type=Sorcery [/card] [card] name=Noyan Dar, Roil Shaper auto=@movedto(*[instant;sorcery]|mystack):may target(land|mybattlefield) transforms((Elemental Creature,newability[counter(1/1,3)],newability[haste])) forever text=Whenever you cast an instant or sorcery spell, you may put three +1/+1 counters on target land you control. If you do, that land becomes a 0/0 Elemental creature with haste that's still a land. mana={3}{W}{U} type=Legendary Creature subtype=Merfolk Ally power=4 toughness=4 [/card] [card] name=Ob Nixilis Reignited auto=counter(0/0,5,loyalty) auto={C(0/0,1,Loyalty)}:name(+1: draw and lose life) draw:1 && life:-1 controller auto={C(0/0,-3,Loyalty)}:name(-3: destroy target creature) destroy target(creature) auto={C(0/0,-8,Loyalty)}:name(-8: emblem) emblem transforms((,newability[@drawn(opponent):life:-2 opponent],newability[@drawn(controller):life:-2 opponent])) forever dontremove text=+1: You draw a card and you lose 1 life. -- -3: Destroy target creature. -- -8: Target opponent gets an emblem with "Whenever a player draws a card, you lose 2 life." (WORKAROUND DOES NOT TARGET OPPONENT) -- Starting Loyalty (5) mana={3}{B}{B} type=Planeswalker subtype=Nixilis [/card] [card] name=Omnath, Locus of Rage auto=@movedTo(land|myBattlefield):token(Elemental,Creature Elemental,5/5,red,green) controller auto=@movedto(Elemental|graveyard) from(mybattlefield):damage:3 target(creature,player) text=Landfall - Whenever a land enters the battlefield under your control, put a 5/5 red and green Elemental creature token onto the battlefield. -- Whenever Omnath, Locus of Rage or another Elemental you control dies, Omnath deals 3 damage to target creature or player. mana={3}{R}{R}{G}{G} type=Legendary Creature subtype=Elemental power=5 toughness=5 [/card] [card] name=Ondu Champion auto=choice all(creature|mybattlefield) trample ueot auto=@movedTo(ally|myBattlefield):all(creature|mybattlefield) trample ueot text=Rally - Whenever Ondu Champion or another Ally enters the battlefield under your control, creatures you control gain trample until end of turn. mana={2}{R}{R} type=Creature subtype=Minotaur Warrior Ally power=4 toughness=3 [/card] [card] name=Ondu Greathorn abilities=first strike auto=@movedTo(land|myBattlefield):2/2 ueot text=First strike -- Landfall - Whenever a land enters the battlefield under your control, Ondu Greathorn gets +2/+2 until end of turn. mana={3}{W} type=Creature subtype=Beast power=2 toughness=3 [/card] [card] name=Ondu Rising auto=emblem transforms((,newability[@combat(attacking) source(creature|mybattlefield):all(trigger[to]) lifelink ueot])) ueot other={4}{W} name(Awaken) auto=if paid(alternative) then target(land|mybattlefield) transforms((Elemental Creature,newability[counter(1/1.4)],newability[haste])) forever text=Whenever a creature attacks this turn, it gains lifelink until end of turn. -- Awaken 4-{4}{W} (If you cast this spell for {4}{W}, also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.) mana={1}{W} type=Sorcery [/card] [card] name=Oran-Rief Hydra abilities=trample auto=@movedTo(land[-forest]|myBattlefield):counter(1/1,1) auto=@movedTo(land[forest]|myBattlefield):counter(1/1,2) text=Trample -- Landfall - Whenever a land enters the battlefield under your control, put a +1/+1 counter on Oran-Rief Hydra. If that land is a Forest, put two +1/+1 counters on Oran-Rief Hydra instead. mana={4}{G}{G} type=Creature subtype=Hydra power=5 toughness=5 [/card] [card] name=Oran-Rief Invoker auto={8}:name(5/5 and trample) transforms((,newability[5/5 ueot],newability[trample ueot])) ueot text={8}: Oran-Rief Invoker gets +5/+5 and gains trample until end of turn. mana={1}{G} type=Creature subtype=Human Shaman power=2 toughness=2 [/card] [card] name=Outnumber target=creature|battlefield auto=damage:type:creature:mybattlefield text=Outnumber deals damage to target creature equal to the number of creatures you control. mana={R} type=Instant [/card] [card] name=Painful Truths ###Possible workaround: if spend in all possible up-to-three-color combos #auto=draw:converge controller auto=if spent({G}) then draw:1 controller auto=if spent({W}) then draw:1 controller auto=if spent({U}) then draw:1 controller auto=if spent({B}) then draw:1 controller auto=if spent({R}) then draw:1 controller #auto=life:-converge controller auto=if spent({G}) then life:-1 controller auto=if spent({W}) then life:-1 controller auto=if spent({U}) then life:-1 controller auto=if spent({B}) then life:-1 controller auto=if spent({R}) then life:-1 controller text=Converge - You draw X cards and you lose X life, where X is the number of colors of mana spent to cast Painful Truths. mana={2}{B} type=Sorcery [/card] [card] name=Part the Waterveil auto=turns+1 controller auto=moveto(exile) all(this) other={6}{U}{U}{U} name(Awaken) auto=if paid(alternative) then target(land|mybattlefield) transforms((Elemental Creature,newability[counter(1/1.6)],newability[haste])) forever text=Take an extra turn after this one. Exile Part the Waterveil. -- Awaken 6-{6}{U}{U}{U} (If you cast this spell for {6}{U}{U}{U}, also put six +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.) mana={4}{U}{U} type=Sorcery [/card] [card] name=Planar Outburst auto=destroy all(creature[-land]|battlefield) other={5}{W}{W}{W} name(Awaken) auto=if paid(alternative) then target(land|mybattlefield) transforms((Elemental Creature,newability[counter(1/1.4)],newability[haste])) forever text=Destroy all nonland creatures. -- Awaken 4-{5}{W}{W}{W} (If you cast this spell for {5}{W}{W}{W}, also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.) mana={3}{W}{W} type=Sorcery [/card] [card] name=Plated Crusher abilities=opponentshroud,trample text=Trample, hexproof mana={4}{G}{G}{G} type=Creature subtype=Beast power=7 toughness=6 [/card] [card] name=Prairie Stream auto=if type(land[basic]|mybattlefield)~lessthan~2 then tap text=({T}: Add {W} or {U} to your mana pool.) -- Prairie Stream enters the battlefield tapped unless you control two or more basic lands. type=Land subtype=Plains Island [/card] [card] name=Quarantine Field auto=counter(0/0,xx,Isolation) auto=(blink)forsrc target(*[-land]|opponentbattlefield) text=Quarantine Field enters the battlefield with X isolation counters on it. -- When Quarantine Field enters the battlefield, for each isolation counter on it, exile up to one target nonland permanent an opponent controls until Quarantine Field leaves the battlefield. (WORKAROUND ONLY EXILES UP TO X AND NOT FOR EACH COUNTER) mana={X}{X}{W}{W} type=Enchantment [/card] [card] name=Radiant Flames auto=damage:converge all(creature|battlefield) text=Converge - Radiant Flames deals X damage to each creature, where X is the number of colors of mana spent to cast Radiant Flames. mana={2}{R} type=Sorcery [/card] [card] name=Reckless Cohort auto=aslongas(other ally|mybattlefield) mustattack <1 text=Reckless Cohort attacks each combat if able unless you control another Ally. mana={1}{R} type=Creature subtype=Human Warrior Ally power=2 toughness=2 [/card] [card] name=Reclaiming Vines target=*[artifact;enchantment;land]|battlefield auto=destroy text=Destroy target artifact, enchantment, or land. mana={2}{G}{G} type=Sorcery [/card] [card] name=Resolute Blademaster auto=choice all(creature|mybattlefield) double strike ueot auto=@movedTo(ally|myBattlefield):all(creature|mybattlefield) double strike ueot text=Rally - Whenever Resolute Blademaster or another Ally enters the battlefield under your control, creatures you control gain double strike until end of turn. mana={3}{R}{W} type=Creature subtype=Human Soldier Ally power=2 toughness=2 [/card] [card] name=Retreat to Emeria auto=@movedTo(land|myBattlefield):name(choose one) transforms((,newability[choice name(Kor Token) token(-402007) controller],newability[choice name(1/1 ueot) all(creature|mybattlefield) 1/1 ueot])) text=Landfall - Whenever a land enters the battlefield under your control, choose one - -- • Put a 1/1 white Kor Ally creature token onto the battlefield. -- • Creatures you control get +1/+1 until end of turn. mana={3}{W} type=Enchantment [/card] [card] name=Kor Ally color=white type=Creature subtype=Kor Ally power=1 toughness=1 [/card] [card] name=Retreat to Hagra auto=@movedTo(land|myBattlefield): choice (target(creature|battlefield) 1/0 deathtouch ueot) or ((life:-1 all(opponent) && life:1 controller)) text=Landfall - Whenever a land enters the battlefield under your control, choose one - Target creature gets +1/+0 and gains deathtouch until end of turn. - Each opponent loses 1 life and you gain 1 life. mana={2}{B} type=Enchantment [/card] [card] name=Retreat to Kazandu auto=@movedTo(land|myBattlefield):transforms((,newability[if type(creature|battlefield)~morethan~0 then choice target(creature) counter(1/1)],newability[choice name(gain 2 life) life:2 controller])) text=Landfall - Whenever a land enters the battlefield under your control, choose one - -- • Put a +1/+1 counter on target creature. -- • You gain 2 life. mana={2}{G} type=Enchantment [/card] [card] name=Retreat to Valakut auto=@movedTo(land|myBattlefield):if type(creature|battlefield)~morethan~0 then transforms((,newability[choice name(2/0) 2/0 target(creature) ueot],newability[choice name(cant block) cantblock target(creature) ueot])) text=Landfall - Whenever a land enters the battlefield under your control, choose one - Target creature gets +2/+0 until end of turn. - Target creature can't block this turn. mana={2}{R} type=Enchantment [/card] [card] name=Rising Miasma auto=all(creature|battlefield) -2/-2 ueot other={5}{B}{B} name(Awaken) auto=if paid(alternative) then target(land|mybattlefield) transforms((Elemental Creature,newability[counter(1/1.3)],newability[haste])) forever text=All creatures get -2/-2 until end of turn. -- Awaken 3-{5}{B}{B} (If you cast this spell for {5}{B}{B}, also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.) mana={3}{B} type=Sorcery [/card] [card] name=Roil Spout target=creature|battlefield auto=moveto(ownerlibrary) other={4}{W}{U} name(Awaken) auto=if paid(alternative) then target(land|mybattlefield) transforms((Elemental Creature,newability[counter(1/1.4)],newability[haste])) forever text=Put target creature on top of its owner's library. -- Awaken 4-{4}{W}{U} (If you cast this spell for {4}{W}{U}, also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.) mana={1}{W}{U} type=Sorcery [/card] [card] name=Roil's Retribution target=creature[attacking;blocking]|battlefield auto=damage:1 auto=damage:1 target(creature[attacking;blocking]|battlefield) auto=ability$!name(damage) choice target(creature[attacking;blocking]|battlefield) damage:1!$ controller auto=ability$!name(damage) choice target(creature[attacking;blocking]|battlefield) damage:1!$ controller auto=ability$!name(damage) choice target(creature[attacking;blocking]|battlefield) damage:1!$ controller text=Roil's Retribution deals 5 damage divided as you choose among any number of target attacking or blocking creatures. mana={3}{W}{W} type=Instant [/card] name=Roilmage's Trick auto=all(creature|opponentbattlefield) -converge/0 ueot auto=draw:1 controller text=Converge - Creatures your opponents control get -X/-0 until end of turn, where X is the number of colors of mana spent to cast Roilmage's Trick. mana={3}{U} type=Sorcery [/card] [card] name=Rot Shambler auto=@movedto(other creature|graveyard) from(mybattlefield):counter(1/1,1) text=Whenever another creature you control dies, put a +1/+1 counter on Rot Shambler. mana={1}{G} type=Creature subtype=Fungus power=1 toughness=1 [/card] [card] name=Ruination Guide auto=@combatdamaged(opponent) from(this):ingest:1 opponent auto=lord(other creature[iscolorless]|mybattlefield) 1/0 text=Devoid (This card has no color.) -- Ingest (Whenever this creature deals combat damage to a player, that player exiles the top card of his or her library.) -- Other colorless creatures you control get +1/+0. mana={2}{U} color=artifact type=Creature subtype=Eldrazi Drone power=3 toughness=2 [/card] [card] name=Ruinous Path target=creature,planeswalker auto=destroy other={5}{B}{B} name(Awaken) auto=if paid(alternative) then target(land|mybattlefield) transforms((Elemental Creature,newability[counter(1/1.4)],newability[haste])) forever text=Destroy target creature or planeswalker. -- Awaken 4-{5}{B}{B} (If you cast this spell for {5}{B}{B}, also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.) mana={1}{B}{B} type=Sorcery [/card] [card] name=Rush of Ice target=creature|battlefield auto=tap auto=frozen other={4}{U} name(Awaken) auto=if paid(alternative) then target(land|mybattlefield) transforms((Elemental Creature,newability[counter(1/1.3)],newability[haste])) forever text=Tap target creature. It doesn't untap during its controller's next untap step. -- Awaken 3-{4}{U} (If you cast this spell for {4}{U}, also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.) mana={U} type=Sorcery [/card] [card] name=Salvage Drone auto=@combatdamaged(opponent) from(this):ingest:1 opponent auto=@movedTo(this|graveyard) from(battlefield):may draw:1 && transforms((,newability[reject notatarget(*|myhand)])) forever text=Devoid (This card has no color.) -- Ingest (Whenever this creature deals combat damage to a player, that player exiles the top card of his or her library.) -- When Salvage Drone dies, you may draw a card. If you do, discard a card. mana={U} color=artifact type=Creature subtype=Eldrazi Drone power=1 toughness=1 [/card] [card] name=Sanctum of Ugin auto={T}:add{1} #auto=@movedto(*[iscolorless;manacost>=7]|mystack):may name(Sac and search for Colorless Creature) transforms((,newability[sacrifice],newability[moveto(myhand) notatarget(creature[iscolorless]|mylibrary)])) forever #auto=@movedto(artifact[manacost>=7]|mystack):may name(Sac and search for Colorless Creature) transforms((,newability[sacrifice],newability[moveto(myhand) notatarget(creature[artifact]|mylibrary)])) forever #auto=@movedto(*[Eldrazi, manacost>=7]|mystack):may name(Sac and search for Colorless Creature) transforms((,newability[sacrifice],newability[moveto(myhand) notatarget(creature[artifact]|mylibrary)])) forever #auto=@movedto(*[artifact;Eldrazi, manacost>=7]]|mystack):may moveTo(mygraveyard) all(this) && may moveTo(myhand) target (creature[artifact, eldrazi]|mylibrary) #auto=@movedto(*[artifact[manacost>=7];Eldrazi[manacost>=7]]|mystack):may moveTo(mygraveyard) all(this) && moveTo(myhand) target(creature[artifact, eldrazi]|mylibrary) auto=@movedto(*[artifact[manacost>=7];Eldrazi[manacost>=7]]|mystack):may moveTo(mygraveyard) all(this) && moveTo(myhand) target(creature[artifact; eldrazi]|mylibrary) text={T}: Add {1} to your mana pool. -- Whenever you cast a colorless spell with converted mana cost 7 or greater, you may sacrifice Sanctum of Ugin. If you do, search your library for a colorless creature card, reveal it, put it into your hand, then shuffle your library. type=Land [/card] [card] name=Sandstone Bridge auto={T}:add{W} auto=name(1/1 and vigilance) target(creature|battlefield) transforms((,newability[1/1 ueot],newability[vigilance ueot])) ueot auto=tap text=Sandstone Bridge enters the battlefield tapped. -- When Sandstone Bridge enters the battlefield, target creature gets +1/+1 and gains vigilance until end of turn. -- {T}: Add {W} to your mana pool. type=Land [/card] [card] name=Scatter to the Winds target=*|stack auto=fizzle other={4}{U}{U} name(Awaken) auto=if paid(alternative) then target(land|mybattlefield) transforms((Elemental Creature,newability[counter(1/1.3)],newability[haste])) forever text=Counter target spell. -- Awaken 3-{4}{U}{U} (If you cast this spell for {4}{U}{U}, also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.) mana={1}{U}{U} type=Instant [/card] [card] name=Scour from Existence target=*|battlefield auto=moveto(exile) text=Exile target permanent. mana={7} type=Instant [/card] [card] name=Scythe Leopard auto=@movedTo(land|myBattlefield):1/1 ueot text=Landfall - Whenever a land enters the battlefield under your control, Scythe Leopard gets +1/+1 until end of turn. mana={G} type=Creature subtype=Cat power=1 toughness=1 [/card] [card] name=Serene Steward #OLD: auto=@lifed(controller):pay({W}) counter(1/1) target(creature) #new: auto=@lifed(controller):pay({W}) counter(1/1) target(creature) text=Whenever you gain life, you may pay {W}. If you do, put a +1/+1 counter on target creature. mana={1}{W} type=Creature subtype=Human Cleric Ally power=2 toughness=2 [/card] [card] name=Shadow Glider abilities=flying text=Flying mana={2}{W} type=Creature subtype=Kor Soldier power=2 toughness=2 [/card] [card] name=Shambling Vent auto={T}:add{W} auto={T}:add{B} auto={1}{W}{B}:becomes(Elemental Creature,2/3,lifelink,white,black) ueot auto=tap text=Shambling Vent enters the battlefield tapped. -- {T}: Add {W} or {B} to your mana pool. -- {1}{W}{B}: Shambling Vent becomes a 2/3 white and black Elemental creature with lifelink until end of turn. It's still a land. type=Land [/card] [card] name=Sheer Drop target=creature[tapped]|battlefield auto=destroy other={5}{W} name(Awaken) auto=if paid(alternative) then target(land|mybattlefield) transforms((Elemental Creature,newability[counter(1/1.3)],newability[haste])) forever text=Destroy target tapped creature. -- Awaken 3-{5}{W} (If you cast this spell for {5}{W}, also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.) mana={2}{W} type=Sorcery [/card] [card] name=Silent Skimmer abilities=flying auto=@combat(attacking) source(this):life:-2 opponent text=Devoid (This card has no color.) -- Flying -- Whenever Silent Skimmer attacks, defending player loses 2 life. mana={3}{B} color=artifact type=Creature subtype=Eldrazi Drone power=0 toughness=4 [/card] [card] name=Sire of Stagnation auto=@movedto(land|opponentbattlefield):ingest:2 opponent && draw:2 controller text=Devoid (This card has no color.) -- Whenever a land enters the battlefield under an opponent's control, that player exiles the top two cards of his or her library and you draw two cards. mana={4}{U}{B} color=artifact type=Creature subtype=Eldrazi power=5 toughness=7 [/card] [card] name=Skitterskin abilities=cantblock auto={1}{B}:regenerate restriction{type(other creature[iscolorless]|mybattlefield)~morethan~0} text=Devoid (This card has no color.) -- Skitterskin can't block. -- {1}{B}: Regenerate Skitterskin. Activate this ability only if you control another colorless creature. mana={3}{B} color=artifact type=Creature subtype=Eldrazi Drone power=4 toughness=3 [/card] [card] name=Skyline Cascade auto={T}:add{U} auto=target(creature|opponentbattlefield) frozen auto=tap text=Skyline Cascade enters the battlefield tapped. -- When Skyline Cascade enters the battlefield, target creature an opponent controls doesn't untap during its controller's next untap step. -- {T}: Add {U} to your mana pool. type=Land [/card] [card] name=Skyrider Elf abilities=flying auto=counter(1/1,converge) text=Flying -- Converge - Skyrider Elf enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it. mana={X}{G}{U} type=Creature subtype=Elf Warrior Ally power=0 toughness=0 [/card] [card] name=Slab Hammer auto={2}:equip auto=@combat(attacking) source(mytgt):may name(return a land and 2/2) transforms((,newability[moveto(myhand) notatarget(land|mybattlefield)],newability[2/2 ueot])) ueot text=Whenever equipped creature attacks, you may return a land you control to its owner's hand. If you do, the creature gets +2/+2 until end of turn. -- Equip {2} mana={2} type=Artifact subtype=Equipment [/card] [card] name=Sludge Crawler auto=@combatdamaged(opponent) from(this):ingest:1 opponent auto={2}:1/1 ueot text=Devoid (This card has no color.) -- Ingest (Whenever this creature deals combat damage to a player, that player exiles the top card of his or her library.) -- {2}: Sludge Crawler gets +1/+1 until end of turn. mana={B} color=artifact type=Creature subtype=Eldrazi Drone power=1 toughness=1 [/card] [card] name=Smoldering Marsh auto=if type(land[basic]|mybattlefield)~lessthan~2 then tap text=({T}: Add {B} or {R} to your mana pool.) -- Smoldering Marsh enters the battlefield tapped unless you control two or more basic lands. type=Land subtype=Swamp Mountain [/card] [card] name=Smothering Abomination abilities=flying auto=@each my upkeep:sacrifice notatarget(creature|mybattlefield) auto=@sacrificed(creature|mybattlefield):draw:1 controller text=Devoid (This card has no color.) -- Flying -- At the beginning of your upkeep, sacrifice a creature. -- Whenever you sacrifice a creature, draw a card. mana={2}{B}{B} color=artifact type=Creature subtype=Eldrazi power=4 toughness=3 [/card] [card] name=Snapping Gnarlid auto=@movedTo(land|myBattlefield):1/1 ueot text=Landfall - Whenever a land enters the battlefield under your control, Snapping Gnarlid gets +1/+1 until end of turn. mana={1}{G} type=Creature subtype=Beast power=2 toughness=2 [/card] [card] name=Spawning Bed auto={T}:add{1} auto={6}{T}{S}:token(-401803)*3 text={T}: Add {1} to your mana pool. -- {6}, {T}, Sacrifice Spawning Bed: Put three 1/1 colorless Eldrazi Scion creature tokens onto the battlefield. They have "Sacrifice this creature: Add {1} to your mana pool." type=Land [/card] [card] name=Spell Shrivel target=*|stack auto=transforms((,newability[pay[[{4}]] name(pay 4 mana) donothing?fizzleto(exile)])) forever text=Devoid (This card has no color.) -- Counter target spell unless its controller pays {4}. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. mana={2}{U} color=artifact type=Instant [/card] [card] name=Stasis Snare abilities=flash auto=target(creature|opponentbattlefield) (blink)forsrc text=Flash (You may cast this spell any time you could cast an instant.) -- When Stasis Snare enters the battlefield, exile target creature an opponent controls until Stasis Snare leaves the battlefield. (That creature returns under its owner's control.) mana={1}{W}{W} type=Enchantment [/card] [card] name=Stone Haven Medic auto={W}{T}:life:1 controller text={W}, {T}: You gain 1 life. mana={1}{W} type=Creature subtype=Kor Cleric power=1 toughness=3 [/card] [card] name=Stonefury target=creature|battlefield auto=damage:type:land:mybattlefield text=Stonefury deals damage to target creature equal to the number of lands you control. mana={3}{R}{R} type=Instant [/card] [card] name=Sunken Hollow auto=if type(land[basic]|mybattlefield)~lessthan~2 then tap text=({T}: Add {U} or {B} to your mana pool.) -- Sunken Hollow enters the battlefield tapped unless you control two or more basic lands. type=Land subtype=Island Swamp [/card] [card] name=Sure Strike target=creature auto=3/0 ueot auto=first strike ueot text=Target creature gets +3/+0 and gains first strike until end of turn. mana={1}{R} type=Instant [/card] [card] name=Swarm Surge auto=all(creature|mybattlefield) 2/0 ueot auto=all(creature[iscolorless]|mybattlefield) first strike ueot text=Devoid (This card has no color.) -- Creatures you control get +2/+0 until end of turn. Colorless creatures you control also gain first strike until end of turn. mana={2}{B} color=artifact type=Sorcery [/card] [card] name=Swell of Growth target=creature|battlefield auto=2/2 ueot auto=may moveto(mybattlefield) notatarget(land|myhand) text=Target creature gets +2/+2 until end of turn. You may put a land card from your hand onto the battlefield. mana={1}{G} type=Instant [/card] [card] name=Tajuru Beastmaster auto=choice all(creature|mybattlefield) 1/1 ueot auto=@movedTo(ally|myBattlefield):all(creature|mybattlefield) 1/1 ueot text=Rally - Whenever Tajuru Beastmaster or another Ally enters the battlefield under your control, creatures you control get +1/+1 until end of turn. mana={5}{G} type=Creature subtype=Elf Warrior Ally power=5 toughness=5 [/card] [card] name=Tajuru Stalwart auto=counter(1/1,converge) text=Converge - Tajuru Stalwart enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it. mana={2}{G} type=Creature subtype=Elf Scout Ally power=0 toughness=1 [/card] [card] name=Tajuru Warcaller auto=choice all(creature|mybattlefield) 2/2 ueot auto=@movedTo(ally|myBattlefield):all(creature|mybattlefield) 2/2 ueot text=Rally - Whenever Tajuru Warcaller or another Ally enters the battlefield under your control, creatures you control get +2/+2 until end of turn. mana={3}{G}{G} type=Creature subtype=Elf Warrior Ally power=2 toughness=1 [/card] [card] name=Tandem Tactics target=creature|battlefield auto=1/2 ueot auto=life:2 controller text=Up to two target creatures each get +1/+2 until end of turn. You gain 2 life. mana={1}{W} type=Instant [/card] [card] name=Tide Drifter auto=lord(other creature[iscolorless]|mybattlefield) 0/1 text=Devoid (This card has no color.) -- Other colorless creatures you control get +0/+1. mana={1}{U} color=artifact type=Creature subtype=Eldrazi Drone power=0 toughness=5 [/card] [card] name=Tightening Coils target=creature auto=teach(creature) -6/0 auto=teach(creature) -flying text=Enchant creature -- Enchanted creature gets -6/-0 and loses flying. mana={1}{U} type=Enchantment subtype=Aura [/card] [card] name=Touch of the Void target=creature,player auto=damage:3 auto=exiledeath text=Devoid (This card has no color.) -- Touch of the Void deals 3 damage to target creature or player. If a creature dealt damage this way would die this turn, exile it instead. mana={2}{R} color=artifact type=Sorcery [/card] [card] name=Transgress the Mind target=player auto=if type(*[manacost>=3]|targetedpersonshand)~lessthan~1 then name(look) donothing notatarget(*|targetedpersonshand) else reject notatarget(*[manacost>=3]|targetedpersonshand) text=Devoid (This card has no color.) -- Target player reveals his or her hand. You choose a card from it with converted mana cost 3 or greater and exile that card. mana={1}{B} color=artifact type=Sorcery [/card] [card] name=Tunneling Geopede auto=@movedTo(land|myBattlefield):damage:1 all(opponent) text=Landfall - Whenever a land enters the battlefield under your control, Tunneling Geopede deals 1 damage to each opponent. mana={2}{R} type=Creature subtype=Insect power=3 toughness=2 [/card] [card] name=Turn Against target=creature auto=haste auto=untap alias=129767 text=Devoid (This card has no color.) -- Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. mana={4}{R} color=artifact type=Instant [/card] [card] name=Ulamog, the Ceaseless Hunger autostack=if casted(this) then moveto(exile) target(<2>*|battlefield) auto=@combat(attacking) source(this):ingest:20 opponent abilities=indestructible text=When you cast Ulamog, the Ceaseless Hunger, exile two target permanents. -- Indestructible -- Whenever Ulamog attacks, defending player exiles the top twenty cards of his or her library. mana={10} type=Legendary Creature subtype=Eldrazi power=10 toughness=10 [/card] [card] name=Undergrowth Champion auto=this(counter{1/1.1}>0) phantom auto=@movedTo(land|myBattlefield):counter(1/1,1) text=If damage would be dealt to Undergrowth Champion while it has a +1/+1 counter on it, prevent that damage and remove a +1/+1 counter from Undergrowth Champion. -- Landfall - Whenever a land enters the battlefield under your control, put a +1/+1 counter on Undergrowth Champion. mana={1}{G}{G} type=Creature subtype=Elemental power=2 toughness=2 [/card] [card] name=Unified Front auto=token(Kor Ally,Creature Kor Ally,1/1,white)*converge text=Converge - Put a 1/1 white Kor Ally creature token onto the battlefield for each color of mana spent to cast Unified Front. mana={3}{W} type=Sorcery [/card] [card] name=Valakut Invoker auto={8}:damage:3 target(creature,player) text={8}: Valakut Invoker deals 3 damage to target creature or player. mana={2}{R} type=Creature subtype=Human Shaman power=2 toughness=3 [/card] [card] name=Valakut Predator auto=@movedTo(land|myBattlefield):2/2 ueot text=Landfall - Whenever a land enters the battlefield under your control, Valakut Predator gets +2/+2 until end of turn. mana={2}{R} type=Creature subtype=Elemental power=2 toughness=2 [/card] [card] name=Vampiric Rites auto={1}{B}{S(creature|mybattlefield)}:draw:1 controller && life:1 controller text={1}{B}, Sacrifice a creature: You gain 1 life and draw a card. mana={B} type=Enchantment [/card] [card] name=Vestige of Emrakul abilities=trample text=Devoid (This card has no color.) -- Trample mana={3}{R} color=artifact type=Creature subtype=Eldrazi Drone power=3 toughness=4 [/card] [card] name=Veteran Warleader #auto=type:creature:mybattlefield/type:creature:mybattlefield cdaactive auto=foreach(creature|mybattlefield) 1/1 auto={T(other ally|mybattlefield)}:first strike ueot auto={T(other ally|mybattlefield)}:vigilance ueot auto={T(other ally|mybattlefield)}:trample ueot text=Veteran Warleader's power and toughness are each equal to the number of creatures you control. -- Tap another untapped Ally you control: Veteran Warleader gains your choice of first strike, vigilance, or trample until end of turn. mana={1}{G}{W} type=Creature subtype=Human Soldier Ally power=* toughness=* [/card] [card] name=Vile Aggregate auto=type:creature[iscolorless]:mybattlefield/5 cdaactive abilities=trample auto=@combatdamaged(opponent) from(this):ingest:1 opponent text=Devoid (This card has no color.) -- Vile Aggregate's power is equal to the number of colorless creatures you control. -- Trample -- Ingest (Whenever this creature deals combat damage to a player, that player exiles the top card of his or her library.) mana={2}{R} color=artifact type=Creature subtype=Eldrazi Drone power=* toughness=5 [/card] [card] name=Void Winnower auto=maxcast(*[manacost=0])0 opponent auto=maxcast(*[manacost=2])0 opponent auto=maxcast(*[manacost=4])0 opponent auto=maxcast(*[manacost=6])0 opponent auto=maxcast(*[manacost=8])0 opponent auto=maxcast(*[manacost=10])0 opponent auto=maxcast(*[manacost=12])0 opponent auto=maxcast(*[manacost=14])0 opponent auto=maxcast(*[manacost=16])0 opponent auto=maxcast(*[manacost=18])0 opponent auto=maxcast(*[manacost=20])0 opponent auto=lord(creature[manacost=0]|opponentbattlefield) cantblock auto=lord(creature[manacost=2]|opponentbattlefield) cantblock auto=lord(creature[manacost=4]|opponentbattlefield) cantblock auto=lord(creature[manacost=6]|opponentbattlefield) cantblock auto=lord(creature[manacost=8]|opponentbattlefield) cantblock auto=lord(creature[manacost=10]|opponentbattlefield) cantblock auto=lord(creature[manacost=12]|opponentbattlefield) cantblock auto=lord(creature[manacost=14]|opponentbattlefield) cantblock auto=lord(creature[manacost=16]|opponentbattlefield) cantblock auto=lord(creature[manacost=18]|opponentbattlefield) cantblock auto=lord(creature[manacost=20]|opponentbattlefield) cantblock text=Your opponents can't cast spells with even converted mana costs. (Zero is even.) -- Your opponents can't block with creatures with even converted mana costs. mana={9} type=Creature subtype=Eldrazi power=11 toughness=9 [/card] [card] name=Volcanic Upheaval target=land|battlefield auto=destroy text=Destroy target land. mana={3}{R} type=Instant [/card] [card] name=Voracious Null auto={1}{B}{S(other creature|mybattlefield)}:counter(1/1,2) asSorcery text={1}{B}, Sacrifice another creature: Put two +1/+1 counters on Voracious Null. Activate this ability only any time you could cast a sorcery. mana={2}{B} type=Creature subtype=Zombie power=2 toughness=2 [/card] [card] name=Wave-Wing Elemental abilities=flying auto=@movedTo(land|myBattlefield):2/2 ueot text=Flying -- Landfall - Whenever a land enters the battlefield under your control, Wave-Wing Elemental gets +2/+2 until end of turn. mana={5}{U} type=Creature subtype=Elemental power=3 toughness=4 [/card] [card] name=Woodland Wanderer abilities=vigilance,trample auto=counter(1/1,converge) text=Vigilance, trample -- Converge - Woodland Wanderer enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it. mana={3}{G} type=Creature subtype=Elemental power=2 toughness=2 [/card] [card] name=Zulaport Cutthroat auto=@movedto(creature|graveyard) from(mybattlefield):life:-1 all(opponent) && life:1 controller text=Whenever Zulaport Cutthroat or another creature you control dies, each opponent loses 1 life and you gain 1 life. mana={1}{B} type=Creature subtype=Human Rogue Ally power=1 toughness=1 [/card]