#ifndef _GAME_OPTIONS_H_ #define _GAME_OPTIONS_H_ #define MAX_OPTIONS 50 #define OPTIONS_MUSICVOLUME 0 #define OPTIONS_INTERRUPTATENDOFPHASE_OFFSET 1 #define OPTIONS_SAVEFILE "Res/settings/options.txt" class GameOptions { public: int values[MAX_OPTIONS]; static GameOptions * GetInstance(); static void Destroy(); int save(); int load(); private: GameOptions(); ~GameOptions(); static GameOptions* mInstance; }; #endif