#include "PrecompiledHeader.h" #include "AllAbilities.h" #include "Translate.h" //display a text animation, this is not a real ability. MTGEventText::MTGEventText(GameObserver* observer, int _id, MTGCardInstance * card, string textToShow) : MTGAbility(observer, _id,card) { textAlpha = 255; text = textToShow; } void MTGEventText::Update(float dt) { if (textAlpha) { textAlpha -= static_cast (200 * dt); Render(); if (textAlpha < 0) { textAlpha = 0; this->forceDestroy = 1; } } MTGAbility::Update(dt); } void MTGEventText::Render() { if (!textAlpha) return; WFont * mFont = WResourceManager::Instance()->GetWFont(Fonts::OPTION_FONT); float backup = mFont->GetScale(); mFont->SetScale(2 - (float) textAlpha / 130); mFont->SetColor(ARGB(255,255,255,255)); mFont->DrawString(text.c_str(), SCREEN_WIDTH / 2, SCREEN_HEIGHT / 2, JGETEXT_CENTER); mFont->SetScale(backup); } MTGEventText * MTGEventText::clone() const { return NEW MTGEventText(*this); } //////////////////////// //Activated Abilities //Generic Activated Abilities GenericActivatedAbility::GenericActivatedAbility(GameObserver* observer, string newName, string castRestriction, int _id, MTGCardInstance * card, MTGAbility * a, ManaCost * _cost, string limit,MTGAbility * sideEffects,string usesBeforeSideEffects, int restrictions, MTGGameZone * dest) : ActivatedAbility(observer, _id, card, _cost, restrictions,limit,sideEffects,usesBeforeSideEffects,castRestriction), NestedAbility(a), activeZone(dest),newName(newName) { counters = 0; target = ability->target; } GenericActivatedAbility::GenericActivatedAbility(const GenericActivatedAbility &other): ActivatedAbility(other), NestedAbility(other), activeZone(other.activeZone), newName(other.newName) { } int GenericActivatedAbility::resolve() { //Note: I've seen a similar block in some other MTGAbility, can this be refactored . if (abilityCost) { source->X = 0; ManaCost * diff = abilityCost->Diff(getCost()); source->X = diff->hasX(); SAFE_DELETE(diff); } ability->target = target; //may have been updated... if (ability) return ability->resolve(); return 0; } const string GenericActivatedAbility::getMenuText() { if(newName.size()) return newName.c_str(); if (ability) return ability->getMenuText(); return "Error"; } int GenericActivatedAbility::isReactingToClick(MTGCardInstance * card, ManaCost * mana) { if (dynamic_cast (ability) && !card->isMorphed && !card->morphed && card->turningOver) return 0; return ActivatedAbility::isReactingToClick(card, mana); } void GenericActivatedAbility::Update(float dt) { ActivatedAbility::Update(dt); } int GenericActivatedAbility::testDestroy() { if (!activeZone) return ActivatedAbility::testDestroy(); if (activeZone->hasCard(source)) return 0; return 1; } GenericActivatedAbility * GenericActivatedAbility::clone() const { GenericActivatedAbility * a = NEW GenericActivatedAbility(*this); a->ability = ability->clone(); return a; } GenericActivatedAbility::~GenericActivatedAbility() { SAFE_DELETE(ability); } //AA Alter Poison AAAlterPoison::AAAlterPoison(GameObserver* observer, int _id, MTGCardInstance * _source, Targetable * _target, int poison, ManaCost * _cost, int who) : ActivatedAbilityTP(observer, _id, _source, _target, _cost, who), poison(poison) { } int AAAlterPoison::resolve() { Damageable * _target = (Damageable *) getTarget(); if (_target) { Player * pTarget = (Player*)_target; if(!pTarget->inPlay()->hasAbility(Constants::POISONSHROUD) || poison < 0) _target->poisonCount += poison; } return 0; } const string AAAlterPoison::getMenuText() { return "Poison"; } AAAlterPoison * AAAlterPoison::clone() const { return NEW AAAlterPoison(*this); } AAAlterPoison::~AAAlterPoison() { } //Damage Prevent AADamagePrevent::AADamagePrevent(GameObserver* observer, int _id, MTGCardInstance * _source, Targetable * _target, int preventing, ManaCost * _cost, int who) : ActivatedAbilityTP(observer, _id, _source, _target, _cost, who), preventing(preventing) { aType = MTGAbility::STANDARD_PREVENT; } int AADamagePrevent::resolve() { Damageable * _target = (Damageable *) getTarget(); if (_target) { _target->preventable += preventing; } return 0; } const string AADamagePrevent::getMenuText() { return "Prevent Damage"; } AADamagePrevent * AADamagePrevent::clone() const { return NEW AADamagePrevent(*this); } AADamagePrevent::~AADamagePrevent() { } //AADamager AADamager::AADamager(GameObserver* observer, int _id, MTGCardInstance * _source, Targetable * _target, string d, ManaCost * _cost, int who) : ActivatedAbilityTP(observer, _id, _source, _target, _cost, who), d(d) { aType = MTGAbility::DAMAGER; redirected = false; } int AADamager::resolve() { Damageable * _target = (Damageable *) getTarget(); if (_target) { WParsedInt damage(d, NULL, (MTGCardInstance *)source); if(_target == game->opponent() && game->opponent()->inPlay()->hasType("planeswalker") && !redirected) { vectorselection; MTGCardInstance * check = NULL; this->redirected = true; MTGAbility * setPlayer = this->clone(); this->redirected = false; selection.push_back(setPlayer); int checkWalkers = ((Player*)_target)->game->battlefield->cards.size(); for(int i = 0; i < checkWalkers;++i) { check = ((Player*)_target)->game->battlefield->cards[i]; if(check->hasType(Subtypes::TYPE_PLANESWALKER)) { this->redirected = true; MTGAbility * setWalker = this->clone(); this->redirected = false; setWalker->oneShot = true; setWalker->target = check; selection.push_back(setWalker); } } if(selection.size()) { MTGAbility * a1 = NEW MenuAbility(game, this->GetId(), source, source,true,selection); game->mLayers->actionLayer()->currentActionCard = source; a1->resolve(); } return 1; } game->mLayers->stackLayer()->addDamage(source, _target, damage.getValue()); game->mLayers->stackLayer()->resolve(); return 1; } return 0; } int AADamager::getDamage() { WParsedInt damage(d, NULL, (MTGCardInstance *)source); return damage.getValue(); } const string AADamager::getMenuText() { MTGCardInstance * _target = dynamic_cast(target); if(_target && _target->hasType(Subtypes::TYPE_PLANESWALKER)) return _target->name.c_str(); if(redirected) return "Damage Player"; return "Damage"; } AADamager * AADamager::clone() const { return NEW AADamager(*this); } //AADepleter AADepleter::AADepleter(GameObserver* observer, int _id, MTGCardInstance * card, Targetable * _target,string nbcardsStr, ManaCost * _cost, int who, bool toexile) : ActivatedAbilityTP(observer, _id, card, _target, _cost, who),nbcardsStr(nbcardsStr),toexile(toexile) { } int AADepleter::resolve() { Player * player = getPlayerFromTarget(getTarget()); if (player) { WParsedInt numCards(nbcardsStr, NULL, source); MTGLibrary * library = player->game->library; for (int i = 0; i < numCards.getValue(); i++) { if (library->nb_cards) { if(toexile) player->game->putInZone(library->cards[library->nb_cards - 1], library, player->game->exile); else player->game->putInZone(library->cards[library->nb_cards - 1], library, player->game->graveyard); } } } return 1; } const string AADepleter::getMenuText() { if(toexile) return "Ingest"; return "Deplete"; } AADepleter * AADepleter::clone() const { return NEW AADepleter(*this); } //take extra turns or skip turns, values in the negitive will make you skip. AAModTurn::AAModTurn(GameObserver* observer, int _id, MTGCardInstance * card, Targetable * _target,string nbTurnStr, ManaCost * _cost, int who) : ActivatedAbilityTP(observer, _id, card, _target, _cost, who),nbTurnStr(nbTurnStr) { } int AAModTurn::resolve() { Player * player = getPlayerFromTarget(getTarget()); if (player) { WParsedInt numTurns(nbTurnStr, NULL, source); if(numTurns.getValue() > 0) { player->extraTurn += numTurns.getValue(); } else { player->skippingTurn += abs(numTurns.getValue()); } } return 1; } const string AAModTurn::getMenuText() { WParsedInt numTurns(nbTurnStr, NULL, source); if(numTurns.getValue() > 0) return "Take Extra Turn(s)"; else return "Skip A Turn(s)"; } AAModTurn * AAModTurn::clone() const { return NEW AAModTurn(*this); } //move target to bottom of owners library AALibraryBottom::AALibraryBottom(GameObserver* observer, int _id, MTGCardInstance * _source, MTGCardInstance * _target, ManaCost * _cost) : ActivatedAbility(observer, _id, _source, _cost, 0) { target = _target; } int AALibraryBottom::resolve() { MTGCardInstance * _target = (MTGCardInstance *) target; _target = _target->owner->game->putInLibrary(_target); if (_target) { MTGLibrary * library = _target->owner->game->library; vectoroldOrder = library->cards; vectornewOrder; newOrder.push_back(_target); for(unsigned int k = 0;k < oldOrder.size();++k) { MTGCardInstance * rearranged = oldOrder[k]; if(rearranged != _target) newOrder.push_back(rearranged); } library->cards = newOrder; return 1; } return 0; } const string AALibraryBottom::getMenuText() { return "Bottom Of Library"; } AALibraryBottom * AALibraryBottom::clone() const { return NEW AALibraryBottom(*this); } //AACopier AACopier::AACopier(GameObserver* observer, int _id, MTGCardInstance * _source, MTGCardInstance * _target, ManaCost * _cost) : ActivatedAbility(observer, _id, _source, _cost, 0) { target = _target; } int AACopier::resolve() { MTGCardInstance * _target = (MTGCardInstance *) target; if (_target) { if(_target->isACopier) { MTGCard* clone = MTGCollection()->getCardById(_target->copiedID); MTGCardInstance * myClone = NEW MTGCardInstance(clone, source->controller()->game); source->copy(myClone); source->isACopier = true; source->copiedID = _target->copiedID; } else { source->copy(_target); source->isACopier = true; source->copiedID = _target->getId(); } return 1; } return 0; } const string AACopier::getMenuText() { return "Copy"; } AACopier * AACopier::clone() const { return NEW AACopier(*this); } //phaser AAPhaseOut::AAPhaseOut(GameObserver* observer, int _id, MTGCardInstance * _source, MTGCardInstance * _target, ManaCost * _cost) : ActivatedAbility(observer, _id, _source, _cost, 0) { target = _target; } int AAPhaseOut::resolve() { MTGCardInstance * _target = (MTGCardInstance *) target; if (_target) { _target->isPhased = true; _target->phasedTurn = game->turn; if(_target->view) _target->view->alpha = 50; _target->initAttackersDefensers(); return 1; } return 0; } const string AAPhaseOut::getMenuText() { return "Phase Out"; } AAPhaseOut * AAPhaseOut::clone() const { return NEW AAPhaseOut(*this); } //Counters AACounter::AACounter(GameObserver* observer, int id, MTGCardInstance * source, MTGCardInstance * target,string counterstring, const char * _name, int power, int toughness, int nb,int maxNb, ManaCost * cost) : ActivatedAbility(observer, id, source, cost, 0),counterstring(counterstring), nb(nb),maxNb(maxNb), power(power), toughness(toughness), name(_name) { this->target = target; if (name.find("Level") != string::npos || name.find("level") != string::npos) aType = MTGAbility::STANDARD_LEVELUP; else aType = MTGAbility::COUNTERS; menu = ""; } int AACounter::resolve() { if (target) { MTGCardInstance * _target = (MTGCardInstance *) target; AbilityFactory af(game); if(counterstring.size()) { Counter * checkcounter = af.parseCounter(counterstring, source, NULL); nb = checkcounter->nb; delete checkcounter; } if (nb > 0) { for (int i = 0; i < nb; i++) { while (_target->next) _target = _target->next; Counter * targetCounter = NULL; int currentAmount = 0; if (_target->counters && _target->counters->hasCounter(name.c_str(), power, toughness)) { targetCounter = _target->counters->hasCounter(name.c_str(), power, toughness); currentAmount = targetCounter->nb; } if(!maxNb || (maxNb && currentAmount < maxNb)) { _target->counters->addCounter(name.c_str(), power, toughness); } } } else { for (int i = 0; i < -nb; i++) { while (_target->next) _target = _target->next; _target->counters->removeCounter(name.c_str(), power, toughness); } } _target->doDamageTest = 1; if(!_target->afterDamage()) { //If a creature with +1/+1 counters on it gets enough -1/-1 counters to kill it, //it dies before the two counters have the chance to cancel out. For example, //if your Strangleroot Geist with a +1/+1 counter on it got three -1/-1 counters //from Skinrender's "enters the battlefield" ability, the Geist would die with // //one +1/+1 counter and three -1/-1 counters and wouldn't return to the battlefield. for (int i = 0; i < _target->counters->mCount; i++) { if (_target->counters->counters[i]->cancels(power, toughness) && !name.size() && _target->counters->counters[i]->nb > 0) { _target->counters->counters[i]->cancelCounter(power,toughness); } } } //specail cases, indestructible creatures which recieve enough counters to kill it are destroyed as a state based effect if(_target->toughness <= 0 && _target->has(Constants::INDESTRUCTIBLE) && toughness < 0) _target->controller()->game->putInGraveyard(_target); return nb; } return 0; } const string AACounter::getMenuText() { if (menu.size()) { return menu.c_str(); } char buffer[128]; if (name.size()) { string s = name; menu.append(s.c_str()); } if (power != 0 || toughness != 0) { sprintf(buffer, " %i/%i", power, toughness); menu.append(buffer); } menu.append(" Counter"); if (nb != 1 && !(nb < -1000)) { sprintf(buffer, ": %i", nb); menu.append(buffer); } sprintf(menuText, "%s", menu.c_str()); return menuText; } AACounter * AACounter::clone() const { return NEW AACounter(*this); } //shield a card from a certain type of counter. ACounterShroud::ACounterShroud(GameObserver* observer, int id, MTGCardInstance * source, MTGCardInstance * target,TargetChooser * tc, Counter * counter) : MTGAbility(observer, id, source),csTc(tc),counter(counter),re(NULL) { } int ACounterShroud::addToGame() { SAFE_DELETE(re); re = NEW RECountersPrevention(this,source,(MTGCardInstance*)target,csTc,counter); if (re) { game->replacementEffects->add(re); return MTGAbility::addToGame(); } return 0; } int ACounterShroud::destroy() { game->replacementEffects->remove(re); SAFE_DELETE(re); return 1; } ACounterShroud * ACounterShroud::clone() const { ACounterShroud * a = NEW ACounterShroud(*this); a->re = NULL; return a; } ACounterShroud::~ACounterShroud() { SAFE_DELETE(re); SAFE_DELETE(counter); } //track counters placed on a card ACounterTracker::ACounterTracker(GameObserver* observer, int id, MTGCardInstance * source, MTGCardInstance * target, string scounter) : MTGAbility(observer, id, source, target),scounter(scounter) { removed = 0; } int ACounterTracker::addToGame() { MTGCardInstance * _target = (MTGCardInstance*)target; AbilityFactory af(game); Counter * counter = af.parseCounter(scounter, _target, NULL); //(Spell*)source); if (!counter) { return 0; } if(_target && !removed) { if(_target->counters->hasCounter(counter->name.c_str(),counter->power,counter->toughness) && _target->counters->hasCounter(counter->name.c_str(),counter->power,counter->toughness)->nb >= counter->nb) { for(int nb = 0;nb < counter->nb;nb++) { _target->counters->removeCounter(counter->name.c_str(),counter->power,counter->toughness); removed++; } } SAFE_DELETE(counter); return MTGAbility::addToGame(); } SAFE_DELETE(counter); return 0; } int ACounterTracker::destroy() { MTGCardInstance * _target = (MTGCardInstance*)target; AbilityFactory af(game); Counter * counter = af.parseCounter(scounter, _target, NULL); //(Spell*)source); if (!counter) { return 0; } if(_target) { if(removed == counter->nb) { for(int nb = 0;nb < counter->nb;nb++) { _target->counters->addCounter(counter->name.c_str(),counter->power,counter->toughness); } } } SAFE_DELETE(counter); return 1; } int ACounterTracker::testDestroy() { if(this->source->isInPlay(game)) return 0; return 1; } ACounterTracker * ACounterTracker::clone() const { ACounterTracker * a = NEW ACounterTracker(*this); return a; } ACounterTracker::~ACounterTracker() { } //removeall counters of a certain type or all. AARemoveAllCounter::AARemoveAllCounter(GameObserver* observer, int id, MTGCardInstance * source, MTGCardInstance * target, const char * _name, int power, int toughness, int nb,bool all, ManaCost * cost) : ActivatedAbility(observer, id, source, cost, 0), nb(nb), power(power), toughness(toughness), name(_name),all(all) { this->target = target; menu = ""; } int AARemoveAllCounter::resolve() { if (!target) return 0; MTGCardInstance * _target = (MTGCardInstance *) target; if (all ) { for(int amount = 0;amount < _target->counters->mCount;amount++) { while(_target->counters->counters[amount]->nb > 0) _target->counters->removeCounter(_target->counters->counters[amount]->name.c_str(),_target->counters->counters[amount]->power,_target->counters->counters[amount]->toughness); } } Counter * targetCounter = NULL; if (_target->counters && _target->counters->hasCounter(name.c_str(), power, toughness)) { targetCounter = _target->counters->hasCounter(name.c_str(), power, toughness); nb = targetCounter->nb; } for (int i = 0; i < nb; i++) { while (_target->next) _target = _target->next; _target->counters->removeCounter(name.c_str(), power, toughness); } return nb; } const string AARemoveAllCounter::getMenuText() { if (menu.size()) { return menu.c_str(); } char buffer[128]; if (name.size()) { string s = name; menu.append(s.c_str()); } if (power != 0 || toughness != 0) { sprintf(buffer, " %i/%i", power, toughness); menu.append(buffer); } menu.append(" Counter Removed"); if (nb != 1) { sprintf(buffer, ": %i", nb); menu.append(buffer); } return menu.c_str(); } AARemoveAllCounter * AARemoveAllCounter::clone() const { return NEW AARemoveAllCounter(*this); } //proliferate a target AAProliferate::AAProliferate(GameObserver* observer, int id, MTGCardInstance * source, Targetable * target,ManaCost * cost) : ActivatedAbility(observer, id, source, cost, 0) { this->GetId(); } int AAProliferate::resolve() { if (!target) return 0; vectorpcounters; Player * pTarget = dynamic_cast(target); MTGCardInstance * cTarget = dynamic_cast(target); if(pTarget && pTarget->poisonCount && pTarget != source->controller()) { MTGAbility * a = NEW AAAlterPoison(game, game->mLayers->actionLayer()->getMaxId(), source, target, 1, NULL); a->oneShot = true; pcounters.push_back(a); } else if (cTarget && cTarget->counters) { Counters * counters = cTarget->counters; for(size_t i = 0; i < counters->counters.size(); ++i) { Counter * counter = counters->counters[i]; MTGAbility * a = NEW AACounter(game, game->mLayers->actionLayer()->getMaxId(), source, cTarget,"", counter->name.c_str(), counter->power, counter->toughness, 1,0); a->oneShot = true; pcounters.push_back(a); } } if(pcounters.size()) { MTGAbility * a = NEW MenuAbility(game, this->GetId(), target, source,false,pcounters); a->resolve(); } return 1; } const string AAProliferate::getMenuText() { return "Proliferate"; } AAProliferate * AAProliferate::clone() const { return NEW AAProliferate(*this); } AAProliferate::~AAProliferate() { } // //choosing a type or color GenericChooseTypeColor::GenericChooseTypeColor(GameObserver* observer, int id, MTGCardInstance * source, Targetable *,string _toAdd,bool chooseColor,bool nonwall, ManaCost * cost) : ActivatedAbility(observer, id, source, cost, 0), baseAbility(_toAdd),chooseColor(chooseColor),ANonWall(nonwall) { this->GetId(); setColor = NULL; } int GenericChooseTypeColor::resolve() { if (!target) return 0; vectorselection; if(chooseColor) { for (int i = Constants::MTG_COLOR_GREEN; i <= Constants::MTG_COLOR_WHITE; ++i) { setColor = NEW AASetColorChosen(game, game->mLayers->actionLayer()->getMaxId(), source,(MTGCardInstance*)target, i, baseAbility); MTGAbility * set = setColor->clone(); set->oneShot = true; selection.push_back(set); SAFE_DELETE(setColor); } } else { vector values = MTGAllCards::getCreatureValuesById(); for (size_t i = 0; i < values.size(); ++i) { string menu = values[i]; if (!ANonWall || (menu != "wall" && menu != "Wall")) { setType = NEW AASetTypeChosen(game, game->mLayers->actionLayer()->getMaxId(), source,(MTGCardInstance*)target, i,menu,baseAbility); MTGAbility * set = setType->clone(); set->oneShot = true; selection.push_back(set); SAFE_DELETE(setType); } } } if(selection.size()) { MTGAbility * a1 = NEW MenuAbility(game, this->GetId(), target, source,true,selection); game->mLayers->actionLayer()->currentActionCard = (MTGCardInstance *)target; a1->resolve(); } return 1; } const string GenericChooseTypeColor::getMenuText() { if(chooseColor) return "Choose a color"; else return "Choose a type"; } GenericChooseTypeColor * GenericChooseTypeColor::clone() const { GenericChooseTypeColor * a = NEW GenericChooseTypeColor(*this); return a; } GenericChooseTypeColor::~GenericChooseTypeColor() { } //set color choosen AASetColorChosen::AASetColorChosen(GameObserver* observer, int id, MTGCardInstance * source, MTGCardInstance * _target,int _color , string toAlter): InstantAbility(observer, id, source),color(_color), abilityToAlter(toAlter) { this->target = _target; abilityAltered = NULL; } int AASetColorChosen::resolve() { MTGCardInstance * _target = (MTGCardInstance *)target; _target->chooseacolor = color; if(abilityToAlter.size()) { AbilityFactory af(game); abilityAltered = af.parseMagicLine(abilityToAlter, 0, NULL, _target); if(!abilityAltered) return 0; abilityAltered->canBeInterrupted = false; if(abilityAltered->oneShot) { abilityAltered->resolve(); SAFE_DELETE(abilityAltered); } else { abilityAltered->target = _target; MayAbility * dontAdd = dynamic_cast(abilityAltered); if (!dontAdd) { _target->cardsAbilities.push_back(abilityAltered); for(unsigned int j = 0;j < _target->cardsAbilities.size();++j) { if(_target->cardsAbilities[j] == this) _target->cardsAbilities.erase(_target->cardsAbilities.begin() + j); } } abilityAltered->addToGame(); } _target->skipDamageTestOnce = true;//some cards rely on this ability updating before damage test are run. otherwise they die before toughnes bonus applies. } return 1; } const string AASetColorChosen::getMenuText() { return Constants::MTGColorStrings[color]; } AASetColorChosen * AASetColorChosen::clone() const { return NEW AASetColorChosen(*this); } AASetColorChosen::~AASetColorChosen() { } //set type choosen AASetTypeChosen::AASetTypeChosen(GameObserver* observer, int id, MTGCardInstance * source, MTGCardInstance * _target,int _type ,string _menu,string toAlter): InstantAbility(observer, id, source),type(_type), abilityToAlter(toAlter), menutext(_menu) { this->target = _target; abilityAltered = NULL; } int AASetTypeChosen::resolve() { MTGCardInstance * _target = (MTGCardInstance *)target; string typeChoosen = menutext; _target->chooseasubtype = typeChoosen; if(abilityToAlter.size()) { AbilityFactory af(game); abilityAltered = af.parseMagicLine(abilityToAlter, 0, NULL, _target); if(abilityAltered->oneShot) { abilityAltered->resolve(); SAFE_DELETE(abilityAltered); } else { abilityAltered->target = _target; MayAbility * dontAdd = dynamic_cast(abilityAltered); if (!dontAdd) { _target->cardsAbilities.push_back(abilityAltered); for(unsigned int j = 0;j < _target->cardsAbilities.size();++j) { if(_target->cardsAbilities[j] == this) _target->cardsAbilities.erase(_target->cardsAbilities.begin() + j); } } abilityAltered->addToGame(); } _target->skipDamageTestOnce = true;//some cards rely on this ability updating before damage test are run. otherwise they die before toughnes bonus applies. } return 1; } const string AASetTypeChosen::getMenuText() { return menutext.c_str(); } AASetTypeChosen * AASetTypeChosen::clone() const { return NEW AASetTypeChosen(*this); } AASetTypeChosen::~AASetTypeChosen() { } // //choosing a type or color GenericFlipACoin::GenericFlipACoin(GameObserver* observer, int id, MTGCardInstance * source, Targetable *,string _toAdd, ManaCost * cost) : ActivatedAbility(observer, id, source, cost, 0), baseAbility(_toAdd) { this->GetId(); setCoin = NULL; } int GenericFlipACoin::resolve() { if (!target) return 0; vectorselection; for (int i = 0; i <2; ++i) { setCoin = NEW AASetCoin(game, game->mLayers->actionLayer()->getMaxId(), source,(MTGCardInstance*)target, i, baseAbility); MTGAbility * set = setCoin->clone(); set->oneShot = true; selection.push_back(set); SAFE_DELETE(setCoin); } if(selection.size()) { MTGAbility * a1 = NEW MenuAbility(game, this->GetId(), target, source,false,selection); game->mLayers->actionLayer()->currentActionCard = (MTGCardInstance *)target; a1->resolve(); } return 1; } const string GenericFlipACoin::getMenuText() { return "Flip A Coin"; } GenericFlipACoin * GenericFlipACoin::clone() const { GenericFlipACoin * a = NEW GenericFlipACoin(*this); return a; } GenericFlipACoin::~GenericFlipACoin() { } //set color choosen AASetCoin::AASetCoin(GameObserver* observer, int id, MTGCardInstance * source, MTGCardInstance * _target,int _side , string toAlter): InstantAbility(observer, id, source),side(_side), abilityToAlter(toAlter) { this->target = _target; abilityAltered = NULL; } int AASetCoin::resolve() { MTGCardInstance * _target = (MTGCardInstance *)target; _target->coinSide = side; int flip = game->getRandomGenerator()->random() % 2; vectorWin = parseBetween(abilityToAlter,"winability "," winabilityend"); if(Win.size()) { abilityWin = Win[1]; } vectorLose = parseBetween(abilityToAlter,"loseability "," loseabilityend"); if(Lose.size()) { abilityLose = Lose[1]; } if(abilityWin.size() && flip == side) { AbilityFactory af(game); abilityAltered = af.parseMagicLine(abilityWin, 0, NULL, _target); abilityAltered->canBeInterrupted = false; if(abilityAltered->oneShot) { abilityAltered->resolve(); SAFE_DELETE(abilityAltered); } else { abilityAltered->addToGame(); } MTGAbility * message = NEW MTGEventText(game,this->GetId(), source, "You Won The Flip"); message->oneShot = true; message->addToGame(); } else if(abilityWin.size() && !abilityLose.size()) { MTGAbility * message = NEW MTGEventText(game,this->GetId(), source, "You Lost The Flip"); message->oneShot = true; message->addToGame(); } else if(abilityLose.size() && flip != side) { AbilityFactory af(game); abilityAltered = af.parseMagicLine(abilityLose, 0, NULL, _target); abilityAltered->canBeInterrupted = false; if(abilityAltered->oneShot) { abilityAltered->resolve(); SAFE_DELETE(abilityAltered); } else { abilityAltered->addToGame(); } MTGAbility * message = NEW MTGEventText(game,this->GetId(), source, "You Lost The Flip"); message->oneShot = true; message->addToGame(); } else if(abilityLose.size()) { MTGAbility * message = NEW MTGEventText(game,this->GetId(), source, "You Won The Flip"); message->oneShot = true; message->addToGame(); } _target->skipDamageTestOnce = true; return 1; } const string AASetCoin::getMenuText() { if(side == 1) return "Tails"; return "Heads"; } AASetCoin * AASetCoin::clone() const { return NEW AASetCoin(*this); } AASetCoin::~AASetCoin() { } //paying for an ability as an effect but as a cost GenericPaidAbility::GenericPaidAbility(GameObserver* observer, int id, MTGCardInstance * source, Targetable * target, string _newName, string _castRestriction, string mayCost, string _toAdd, ManaCost * cost) : ActivatedAbility(observer, id, source, cost, 0), newName(_newName), restrictions(_castRestriction), baseCost(mayCost), baseAbilityStr(_toAdd) { this->GetId(); baseAbility = NULL; optionalCost = NULL; } int GenericPaidAbility::resolve() { if (!target) return 0; if (restrictions.size()) { AbilityFactory af(game); int checkCond = af.parseCastRestrictions(source,source->controller(),restrictions); if(!checkCond) { return 0; } } AbilityFactory Af(game); vector baseAbilityStrSplit = split(baseAbilityStr,'?'); vector selection; if (baseAbilityStrSplit.size() > 1) { baseAbility = Af.parseMagicLine(baseAbilityStrSplit[0], this->GetId(), NULL, source); baseAbility->target = target; optionalCost = ManaCost::parseManaCost(baseCost, NULL, source); /*// hacky way to produce better MenuText AAFakeAbility* isFake = dynamic_cast< AAFakeAbility* >( baseAbility ); size_t findPayN = isFake->named.find(" {value} mana"); if (isFake && findPayN != string::npos) { stringstream parseN; parseN << optionalCost->getCost(Constants::MTG_COLOR_ARTIFACT); isFake->named.replace(findPayN + 1, 7, parseN.str()); }//commented out, it crashes cards with recover ability*/ MTGAbility * set = baseAbility->clone(); set->oneShot = true; selection.push_back(set); SAFE_DELETE(baseAbility); baseAbility = Af.parseMagicLine(baseAbilityStrSplit[1], this->GetId(), NULL, source); baseAbility->target = target; set = baseAbility->clone(); set->oneShot = true; selection.push_back(set); } else { baseAbility = Af.parseMagicLine(baseAbilityStrSplit[0], this->GetId(), NULL, source); baseAbility->target = target; optionalCost = ManaCost::parseManaCost(baseCost, NULL, source); MTGAbility * set = baseAbility->clone(); set->oneShot = true; selection.push_back(set); } if (selection.size()) { bool must = baseAbilityStrSplit.size() > 1 ? true : false; MenuAbility * a1 = NEW MenuAbility(game, this->GetId(), target, source, must, selection, NULL, newName); a1->optionalCosts.push_back(NEW ManaCost(optionalCost)); game->mLayers->actionLayer()->currentActionCard = (MTGCardInstance *)target; a1->resolve(); } return 1; } const string GenericPaidAbility::getMenuText() { if (newName.size()) return newName.c_str(); return "Pay For Effect"; } GenericPaidAbility * GenericPaidAbility::clone() const { GenericPaidAbility * a = NEW GenericPaidAbility(*this); return a; } GenericPaidAbility::~GenericPaidAbility() { SAFE_DELETE(optionalCost); SAFE_DELETE(baseAbility); } //saves a listed mana type until end of turn. AManaPoolSaver::AManaPoolSaver(GameObserver* observer, int id, MTGCardInstance * source,string color, bool otherPlayer) : MTGAbility(observer, id, source),Color(color),OtherPlayer(otherPlayer) { } int AManaPoolSaver::addToGame() { int colorInt = Constants::GetColorStringIndex(Color.c_str()); source->controller()->poolDoesntEmpty->add(colorInt,1); return 1; } int AManaPoolSaver::destroy() { int colorInt = Constants::GetColorStringIndex(Color.c_str()); source->controller()->poolDoesntEmpty->remove(colorInt,1); return 1; } AManaPoolSaver * AManaPoolSaver::clone() const { AManaPoolSaver * a = NEW AManaPoolSaver(*this); return a; } AManaPoolSaver::~AManaPoolSaver() { } //replace drawing a card with activation of an ability ADrawReplacer::ADrawReplacer(GameObserver* observer, int id, MTGCardInstance * source, MTGAbility * replace, bool otherPlayer) : MTGAbility(observer, id, source),re(NULL),replacer(replace),OtherPlayer(otherPlayer) { } int ADrawReplacer::addToGame() { SAFE_DELETE(re); if(OtherPlayer) re = NEW REDrawReplacement(this,source->controller()->opponent(),replacer); else re = NEW REDrawReplacement(this,source->controller(),replacer); if (re) { game->replacementEffects->add(re); return MTGAbility::addToGame(); } return 0; } int ADrawReplacer::destroy() { game->replacementEffects->remove(re); SAFE_DELETE(re); return 1; } ADrawReplacer * ADrawReplacer::clone() const { ADrawReplacer * a = NEW ADrawReplacer(*this); a->re = NULL; return a; } ADrawReplacer::~ADrawReplacer() { SAFE_DELETE(re); SAFE_DELETE(replacer); } //Reset Damage on creatures AAResetDamage::AAResetDamage(GameObserver* observer, int id, MTGCardInstance * source, MTGCardInstance * _target, ManaCost * cost): ActivatedAbility(observer, id, source, cost, 0) { this->target = _target; } int AAResetDamage::resolve() { MTGCardInstance * _target = (MTGCardInstance *)target; _target->life = _target->toughness; return 1; } const string AAResetDamage::getMenuText() { return "Reset Damages"; } AAResetDamage * AAResetDamage::clone() const { return NEW AAResetDamage(*this); } //ability that resolves to do nothing. AAFakeAbility::AAFakeAbility(GameObserver* observer, int id, MTGCardInstance * source, MTGCardInstance * _target, string _named,ManaCost * cost): ActivatedAbility(observer, id, source, cost, 0),named(_named) { this->target = _target; } int AAFakeAbility::resolve() { return 1; } const string AAFakeAbility::getMenuText() { if(named.size()) return named.c_str(); return "Ability"; } AAFakeAbility * AAFakeAbility::clone() const { return NEW AAFakeAbility(*this); } //EPIC AAEPIC::AAEPIC(GameObserver* observer, int id, MTGCardInstance * source, MTGCardInstance * _target, string _named,ManaCost * cost): ActivatedAbility(observer, id, source, cost, 0),named(_named) { this->target = _target; } int AAEPIC::resolve() { MTGCardInstance * _target = (MTGCardInstance *)target; _target->controller()->epic = 1; return 1; } const string AAEPIC::getMenuText() { if(named.size()) return named.c_str(); return "EPIC"; } AAEPIC * AAEPIC::clone() const { return NEW AAEPIC(*this); } // Fizzler AAFizzler::AAFizzler(GameObserver* observer, int _id, MTGCardInstance * card, Spell * _target, ManaCost * _cost) : ActivatedAbility(observer, _id, card, _cost, 0) { aType = MTGAbility::STANDARD_FIZZLER; target = _target; // by default we put the spell to graveyard after fizzling fizzleMode = ActionStack::PUT_IN_GRAVEARD; } int AAFizzler::resolve() { ActionStack * stack = game->mLayers->stackLayer(); //the next section helps Ai correctly recieve its targets for this effect if (!target && source->target) { //ai is casting a spell from its hand to fizzle. target = stack->getActionElementFromCard(source->target); } else if(MTGCardInstance * cTarget = dynamic_cast(target)) { //ai targeted using an ability on a card to fizzle. target = stack->getActionElementFromCard(cTarget); } Spell * sTarget = (Spell *) target; MTGCardInstance* sCard = NULL; if (sTarget) sCard = sTarget->source; if (!sCard || !sTarget || sCard->has(Constants::NOFIZZLE)) return 0; if (source->alias == 111057 && sTarget)//Draining Whelk { for (int j = sTarget->cost->getConvertedCost(); j > 0; j--) { source->counters->addCounter(1,1); } } stack->Fizzle(sTarget, fizzleMode); return 1; } const string AAFizzler::getMenuText() { return "Fizzle"; } AAFizzler* AAFizzler::clone() const { return NEW AAFizzler(*this); } // BanishCard implementations // Bury AABuryCard::AABuryCard(GameObserver* observer, int _id, MTGCardInstance * _source, MTGCardInstance * _target) : ActivatedAbility(observer, _id, _source) { target = _target; andAbility = NULL; } int AABuryCard::resolve() { MTGCardInstance * _target = (MTGCardInstance *) target; if (_target) { _target->bury(); while(_target->next) _target = _target->next; if(andAbility) { MTGAbility * andAbilityClone = andAbility->clone(); andAbilityClone->target = _target; if(andAbility->oneShot) { andAbilityClone->resolve(); SAFE_DELETE(andAbilityClone); } else { andAbilityClone->addToGame(); } } return 1; } return 0; } const string AABuryCard::getMenuText() { if(menu.size()) return menu.c_str(); return "Bury"; } AABuryCard * AABuryCard::clone() const { AABuryCard * a = NEW AABuryCard(*this); if(andAbility) a->andAbility = andAbility->clone(); return a; } AABuryCard::~AABuryCard() { SAFE_DELETE(andAbility); } // Destroy AADestroyCard::AADestroyCard(GameObserver* observer, int _id, MTGCardInstance * _source, MTGCardInstance * _target) : ActivatedAbility(observer, _id, _source) { target = _target; andAbility = NULL; } int AADestroyCard::resolve() { MTGCardInstance * _target = (MTGCardInstance *) target; if (_target) { _target->destroy(); while(_target->next) _target = _target->next; if(andAbility) { MTGAbility * andAbilityClone = andAbility->clone(); andAbilityClone->target = _target; if(andAbility->oneShot) { andAbilityClone->resolve(); SAFE_DELETE(andAbilityClone); } else { andAbilityClone->addToGame(); } } return 1; } return 0; } const string AADestroyCard::getMenuText() { return "Destroy"; } AADestroyCard * AADestroyCard::clone() const { AADestroyCard * a = NEW AADestroyCard(*this); if(andAbility) a->andAbility = andAbility->clone(); return a; } AADestroyCard::~AADestroyCard() { SAFE_DELETE(andAbility); } // Sacrifice AASacrificeCard::AASacrificeCard(GameObserver* observer, int _id, MTGCardInstance * _source, MTGCardInstance * _target) : ActivatedAbility(observer, _id, _source) { target = _target; andAbility = NULL; } int AASacrificeCard::resolve() { MTGCardInstance * _target = (MTGCardInstance *) target; if (_target) { Player * p = _target->controller(); MTGCardInstance * beforeCard = _target; p->game->putInGraveyard(_target); while(_target->next) _target = _target->next; WEvent * e = NEW WEventCardSacrifice(beforeCard,_target); game->receiveEvent(e); if(andAbility) { MTGAbility * andAbilityClone = andAbility->clone(); andAbilityClone->target = _target; if(andAbility->oneShot) { andAbilityClone->resolve(); SAFE_DELETE(andAbilityClone); } else { andAbilityClone->addToGame(); } } return 1; } return 0; } const string AASacrificeCard::getMenuText() { return "Sacrifice"; } AASacrificeCard * AASacrificeCard::clone() const { AASacrificeCard * a = NEW AASacrificeCard(*this); if(andAbility) a->andAbility = andAbility->clone(); return a; } AASacrificeCard::~AASacrificeCard() { SAFE_DELETE(andAbility); } // Discard AADiscardCard::AADiscardCard(GameObserver* observer, int _id, MTGCardInstance * _source, MTGCardInstance * _target) : ActivatedAbility(observer, _id, _source) { target = _target; andAbility = NULL; } int AADiscardCard::resolve() { MTGCardInstance * _target = (MTGCardInstance *) target; if (_target) { Player * p = _target->controller(); WEvent * e = NEW WEventCardDiscard(_target); game->receiveEvent(e); p->game->putInGraveyard(_target); while(_target->next) _target = _target->next; if(andAbility) { MTGAbility * andAbilityClone = andAbility->clone(); andAbilityClone->target = _target; if(andAbility->oneShot) { andAbilityClone->resolve(); SAFE_DELETE(andAbilityClone); } else { andAbilityClone->addToGame(); } } return 1; } return 0; } const string AADiscardCard::getMenuText() { return "Discard"; } AADiscardCard * AADiscardCard::clone() const { AADiscardCard * a = NEW AADiscardCard(*this); if(andAbility) a->andAbility = andAbility->clone(); return a; } AADiscardCard::~AADiscardCard() { SAFE_DELETE(andAbility); } // AADrawer::AADrawer(GameObserver* observer, int _id, MTGCardInstance * card, Targetable * _target, ManaCost * _cost, string nbcardsStr, int who, bool noreplace) : ActivatedAbilityTP(observer, _id, card, _target, _cost, who), nbcardsStr(nbcardsStr),noReplace(noreplace) { aType = MTGAbility::STANDARD_DRAW; } int AADrawer::resolve() { Player * player = getPlayerFromTarget(getTarget()); if (player) { WParsedInt numCards(nbcardsStr, NULL, source); WEvent * e = NEW WEventDraw(player, numCards.getValue(),this); if(!noReplace) e = game->replacementEffects->replace(e); if(e) { game->mLayers->stackLayer()->addDraw(player, numCards.getValue()); game->mLayers->stackLayer()->resolve(); for(int i = numCards.getValue(); i > 0;i--) { player->drawCounter += 1; if ((game->turn < 1) && game->getCurrentGamePhase() == MTG_PHASE_FIRSTMAIN && game->currentPlayer->game->inPlay->nb_cards == 0 && game->currentPlayer->game->graveyard->nb_cards == 0 && game->currentPlayer->game->exile->nb_cards == 0 && game->currentlyActing() == (Player*)game->currentPlayer) //1st Play Check { game->currentPlayer->drawCounter = 0;//Reset drawCounter for pre-game draw } WEvent * e = NEW WEventcardDraw(player, 1); game->receiveEvent(e); } } SAFE_DELETE(e); } return 1; } int AADrawer::getNumCards() { WParsedInt numCards(nbcardsStr, NULL, source); return numCards.getValue(); } const string AADrawer::getMenuText() { return "Draw"; } AADrawer * AADrawer::clone() const { return NEW AADrawer(*this); } // AAFrozen: Prevent a card from untapping during next untap phase AAFrozen::AAFrozen(GameObserver* observer, int id, MTGCardInstance * card, MTGCardInstance * _target, ManaCost * _cost) : ActivatedAbility(observer, id, card, _cost, 0) { target = _target; } int AAFrozen::resolve() { MTGCardInstance * _target = (MTGCardInstance *) target; if (_target) { while (_target->next) _target = _target->next; //This is for cards such as rampant growth _target->frozen += 1; } return 1; } const string AAFrozen::getMenuText() { return "Freeze"; } AAFrozen * AAFrozen::clone() const { return NEW AAFrozen(*this); } // chose a new target for an aura or enchantment and equip it note: VERY basic right now. AANewTarget::AANewTarget(GameObserver* observer, int id, MTGCardInstance * card, MTGCardInstance * _target,bool retarget, ManaCost * _cost) : ActivatedAbility(observer, id, card, _cost, 0),retarget(retarget) { target = _target; } int AANewTarget::resolve() { MTGCardInstance * _target = (MTGCardInstance *) target; if(retarget) { _target = source; source = (MTGCardInstance *) target; } if (_target) { while (_target->next) _target = _target->next; _target->controller()->game->putInZone(_target, _target->currentZone, _target->owner->game->exile); _target = _target->next; MTGCardInstance * refreshed = source->controller()->game->putInZone(_target,_target->currentZone,source->controller()->game->battlefield); Spell * reUp = NEW Spell(game, refreshed); if(reUp->source->hasSubtype(Subtypes::TYPE_AURA)) { reUp->source->target = source; reUp->resolve(); } if(_target->hasSubtype(Subtypes::TYPE_EQUIPMENT)) { reUp->resolve(); for (size_t i = 1; i < game->mLayers->actionLayer()->mObjects.size(); i++) { MTGAbility * a = ((MTGAbility *) game->mLayers->actionLayer()->mObjects[i]); AEquip * eq = dynamic_cast (a); if (eq && eq->source == reUp->source) { ((AEquip*)a)->unequip(); ((AEquip*)a)->equip(source); } } } delete reUp; if(retarget) { target = source; source = _target; } } return 1; } const string AANewTarget::getMenuText() { return "New Target"; } AANewTarget * AANewTarget::clone() const { AANewTarget * a = NEW AANewTarget(*this); a->oneShot = 1; return a; } // morph a card AAMorph::AAMorph(GameObserver* observer, int id, MTGCardInstance * card, MTGCardInstance * _target, ManaCost * _cost) : ActivatedAbility(observer, id, card, _cost, restrictions) { target = _target; } int AAMorph::resolve() { MTGCardInstance * Morpher = (MTGCardInstance*)source; if(!Morpher->isMorphed && !Morpher->morphed && Morpher->turningOver) return 0; MTGCardInstance * _target = (MTGCardInstance *) target; if (_target) { while (_target->next) _target = _target->next; AbilityFactory af(game); _target->morphed = false; _target->isMorphed = false; _target->turningOver = true; af.getAbilities(¤tAbilities, NULL, _target, 0); for (size_t i = 0; i < currentAbilities.size(); ++i) { MTGAbility * a = currentAbilities[i]; a->source = (MTGCardInstance *) _target; if( a && dynamic_cast (a)) { a->removeFromGame(); game->removeObserver(a); } if (a) { if (a->oneShot) { a->resolve(); delete (a); } else { a->addToGame(); MayAbility * dontAdd = dynamic_cast(a); if(!dontAdd) { _target->cardsAbilities.push_back(a); } } } } currentAbilities.clear(); testDestroy(); } return 1; } int AAMorph::testDestroy() { MTGCardInstance * _target = (MTGCardInstance *) target; if(target) { if(_target->turningOver && !_target->isMorphed && !_target->morphed) { game->removeObserver(this); return 1; } } return 0; } const string AAMorph::getMenuText() { return "Morph"; } AAMorph * AAMorph::clone() const { AAMorph * a = NEW AAMorph(*this); a->forceDestroy = 1; return a; } // flip a card AAFlip::AAFlip(GameObserver* observer, int id, MTGCardInstance * card, MTGCardInstance * _target,string flipStats) : InstantAbility(observer, id, card, _target),flipStats(flipStats) { target = _target; } int AAFlip::resolve() { MTGCardInstance * Flipper = (MTGCardInstance*)source; this->oneShot = true; if(Flipper->isFlipped) { game->removeObserver(this); return 0; } MTGCardInstance * _target = (MTGCardInstance *) target; if (_target) { while (_target->next) _target = _target->next; AbilityFactory af(game); _target->isFlipped = true; GameObserver * game = _target->getObserver(); if(flipStats.size()) { MTGCard * fcard = MTGCollection()->getCardByName(flipStats); if(!fcard) return 0; MTGCardInstance * myFlip = NEW MTGCardInstance(fcard, _target->controller()->game); _target->name = myFlip->name; _target->setName(myFlip->name); _target->colors = myFlip->colors; _target->types = myFlip->types; _target->text = myFlip->text; _target->formattedText = myFlip->formattedText; _target->basicAbilities = myFlip->basicAbilities; for(unsigned int i = 0;i < _target->cardsAbilities.size();i++) { MTGAbility * a = dynamic_cast(_target->cardsAbilities[i]); if(a) game->removeObserver(a); } _target->cardsAbilities.clear(); _target->magicText = myFlip->magicText; af.getAbilities(¤tAbilities, NULL, _target); for (size_t i = 0; i < currentAbilities.size(); ++i) { MTGAbility * a = currentAbilities[i]; a->source = (MTGCardInstance *) _target; if (a) { if (a->oneShot) { a->resolve(); SAFE_DELETE(a); } else { a->addToGame(); MayAbility * dontAdd = dynamic_cast(a); if(!dontAdd) { _target->cardsAbilities.push_back(a); } } } } //power int powerMod = 0; int toughMod = 0; bool powerlessThanOriginal = false; bool toughLessThanOriginal = false; if(_target->power < _target->origpower) { powerMod = _target->origpower - _target->power; powerlessThanOriginal = true; } else { powerMod =_target->power - _target->origpower; } //toughness if(_target->toughness <= _target->origtoughness) { toughMod = _target->origtoughness - _target->toughness; toughLessThanOriginal = true; } else { toughMod =_target->toughness - _target->origtoughness; } _target->power = powerlessThanOriginal?myFlip->power - powerMod:myFlip->power + powerMod; _target->life = toughLessThanOriginal?myFlip->toughness - toughMod:myFlip->toughness + toughMod; _target->toughness = toughLessThanOriginal?myFlip->toughness - toughMod:myFlip->toughness + toughMod; _target->origpower = myFlip->origpower; _target->origtoughness = myFlip->origtoughness; SAFE_DELETE(myFlip); _target->mPropertiesChangedSinceLastUpdate = true; } currentAbilities.clear(); testDestroy(); } return 1; } int AAFlip::testDestroy() { MTGCardInstance * _target = (MTGCardInstance *) target; if(target) { if(_target->isFlipped) { this->forceDestroy = 1; //_target->getObserver()->removeObserver(this); //originally added as a safegaurd to insure the ability was removed //it's been so long and so much has changed that it appears to do nothing but cause a crash now _target->isFlipped = false; return 1; } } return 0; } const string AAFlip::getMenuText() { string s = flipStats; sprintf(menuText, "Transform:%s", s.c_str()); return menuText; } AAFlip * AAFlip::clone() const { AAFlip * a = NEW AAFlip(*this); a->forceDestroy = 1; return a; } // AADYNAMIC: dynamic ability builder AADynamic::AADynamic(GameObserver* observer, int id, MTGCardInstance * card, Damageable * _target,int type,int effect,int who,int amountsource,MTGAbility * storedAbility, ManaCost * _cost) : ActivatedAbility(observer, id, card, _cost, 0),type(type),effect(effect),who(who),amountsource(amountsource),storedAbility(storedAbility) { target = _target; sourceamount = 0; targetamount = 0; eachother = false; tosrc = false; menu = ""; OriginalSrc = source; clonedStored = NULL; mainAbility = NULL; } int AADynamic::resolve() { Damageable * _target = (Damageable *) target; Damageable * secondaryTarget = NULL; if(amountsource == 2) source = (MTGCardInstance * )_target; switch(who) { case DYNAMIC_ABILITY_WHO_EACHOTHER://each other, both take the effect eachother = true; break; case DYNAMIC_ABILITY_WHO_ITSELF: source = ((MTGCardInstance *) _target); break; case DYNAMIC_ABILITY_WHO_TARGETCONTROLLER: secondaryTarget = ((MTGCardInstance *) _target)->controller(); break; case DYNAMIC_ABILITY_WHO_TARGETOPPONENT: secondaryTarget = ((MTGCardInstance *) _target)->controller()->opponent(); break; case DYNAMIC_ABILITY_WHO_TOSOURCE: tosrc = true; break; case DYNAMIC_ABILITY_WHO_SOURCECONTROLLER: secondaryTarget = ((MTGCardInstance *) OriginalSrc)->controller(); break; case DYNAMIC_ABILITY_WHO_SOURCEOPPONENT: secondaryTarget = OriginalSrc->controller()->opponent(); break; default: break; } if(amountsource == DYNAMIC_MYSELF_AMOUNT) _target = OriginalSrc->controller();//looking at controller for amount if(amountsource == DYNAMIC_MYFOE_AMOUNT) _target = OriginalSrc->controller()->opponent();//looking at controllers opponent for amount if(!_target) return 0; while (dynamic_cast(_target) && ((MTGCardInstance *)_target)->next) _target = ((MTGCardInstance *)_target)->next; //find the amount variables that will be used sourceamount = 0; targetamount = 0; int colored = 0; switch(type) { case DYNAMIC_ABILITY_TYPE_POWER: sourceamount = ((MTGCardInstance *) source)->power; targetamount = ((MTGCardInstance *) _target)->power; if(eachother ) sourceamount = ((MTGCardInstance *) source)->power; break; case DYNAMIC_ABILITY_TYPE_TOUGHNESS: sourceamount = ((MTGCardInstance *) source)->toughness; targetamount = ((MTGCardInstance *) _target)->toughness; if(eachother ) sourceamount = ((MTGCardInstance *) source)->toughness; break; case DYNAMIC_ABILITY_TYPE_MANACOST: if(amountsource == 1) sourceamount = ((MTGCardInstance *) source)->getManaCost()->getConvertedCost(); else sourceamount = ((MTGCardInstance *) _target)->getManaCost()->getConvertedCost(); break; case DYNAMIC_ABILITY_TYPE_COLORS: for (int i = Constants::MTG_COLOR_GREEN; i <= Constants::MTG_COLOR_WHITE; ++i) { if (amountsource == 1 && ((MTGCardInstance *)source)->hasColor(i)) ++colored; else if (amountsource == 2 && ((MTGCardInstance *)_target)->hasColor(i)) ++colored; } sourceamount = colored; break; case DYNAMIC_ABILITY_TYPE_AGE: { Counter * targetCounter = NULL; if(amountsource == 2) { if (((MTGCardInstance *)_target)->counters && ((MTGCardInstance *)_target)->counters->hasCounter("age", 0, 0)) { targetCounter = ((MTGCardInstance *)_target)->counters->hasCounter("age", 0, 0); sourceamount = targetCounter->nb; } } else { if (((MTGCardInstance *)source)->counters && ((MTGCardInstance *)source)->counters->hasCounter("age", 0, 0)) { targetCounter = ((MTGCardInstance *)source)->counters->hasCounter("age", 0, 0); sourceamount = targetCounter->nb; } } break; } case DYNAMIC_ABILITY_TYPE_CHARGE: { Counter * targetCounter = NULL; if(amountsource == 2) { if (((MTGCardInstance *)_target)->counters && ((MTGCardInstance *)_target)->counters->hasCounter("charge", 0, 0)) { targetCounter = ((MTGCardInstance *)_target)->counters->hasCounter("charge", 0, 0); sourceamount = targetCounter->nb; } } else { if (((MTGCardInstance *)source)->counters && ((MTGCardInstance *)source)->counters->hasCounter("charge", 0, 0)) { targetCounter = ((MTGCardInstance *)source)->counters->hasCounter("charge", 0, 0); sourceamount = targetCounter->nb; } } break; } case DYNAMIC_ABILITY_TYPE_ONEONECOUNTERS: { Counter * targetCounter = NULL; if(amountsource == 2) { if (((MTGCardInstance *)_target)->counters && ((MTGCardInstance *)_target)->counters->hasCounter(1, 1)) { targetCounter = ((MTGCardInstance *)_target)->counters->hasCounter(1,1); sourceamount = targetCounter->nb; } } else { if (((MTGCardInstance *)source)->counters && ((MTGCardInstance *)source)->counters->hasCounter(1, 1)) { targetCounter = ((MTGCardInstance *)source)->counters->hasCounter(1,1); sourceamount = targetCounter->nb; } } break; } case DYNAMIC_ABILITY_TYPE_THATMUCH: { sourceamount = _target->thatmuch; break; } default: break; } if(secondaryTarget != NULL) _target = secondaryTarget; if (_target) { while (dynamic_cast(_target) && ((MTGCardInstance *)_target)->next) _target = ((MTGCardInstance *)_target)->next; if(sourceamount < 0) sourceamount = 0; if(targetamount < 0) targetamount = 0; std::stringstream out; std::stringstream out2; out << sourceamount; string sourceamountstring = out.str(); out2 << targetamount; string targetamountstring = out2.str(); //set values less then 0 to 0, it was reported that negitive numbers such as a creature who get -3/-3 having the power become //negitive, if then used as the amount, would cuase weird side effects on resolves. switch(effect) { case DYNAMIC_ABILITY_EFFECT_STRIKE://deal damage { mainAbility = NEW AADamager(game, this->GetId(), source,tosrc == true?(Targetable*)OriginalSrc:(Targetable*)_target,sourceamountstring); activateMainAbility(mainAbility,source,tosrc == true?OriginalSrc:(MTGCardInstance*)_target); if(eachother) { mainAbility = NEW AADamager(game, this->GetId(), (MTGCardInstance*)_target,(Targetable*)OriginalSrc,targetamountstring); activateMainAbility(mainAbility,source,OriginalSrc); } return 1; break; } case DYNAMIC_ABILITY_EFFECT_DRAW://draw cards { mainAbility = NEW AADrawer(game, this->GetId(), source,_target,NULL, sourceamountstring); return activateMainAbility(mainAbility,source,_target); break; } case DYNAMIC_ABILITY_EFFECT_LIFEGAIN://gain life { mainAbility = NEW AALifer(game, this->GetId(), source,_target, sourceamountstring); return activateMainAbility(mainAbility,source,_target); break; } case DYNAMIC_ABILITY_EFFECT_PUMPPOWER://pump power { mainAbility = NEW PTInstant(game, this->GetId(), source,tosrc == true?OriginalSrc:(MTGCardInstance*)_target,NEW WParsedPT(sourceamount,0)); return activateMainAbility(mainAbility,source,tosrc == true?OriginalSrc:(MTGCardInstance*)_target); break; } case DYNAMIC_ABILITY_EFFECT_PUMPTOUGHNESS://pump toughness { mainAbility = NEW PTInstant(game, this->GetId(), source,tosrc == true?OriginalSrc:(MTGCardInstance*)_target,NEW WParsedPT(0,sourceamount)); return activateMainAbility(mainAbility,source,tosrc == true?OriginalSrc:(MTGCardInstance*)_target); break; } case DYNAMIC_ABILITY_EFFECT_PUMPBOTH://pump both { mainAbility = NEW PTInstant(game, this->GetId(), source,tosrc == true?OriginalSrc:(MTGCardInstance*)_target,NEW WParsedPT(sourceamount,sourceamount)); return activateMainAbility(mainAbility,source,tosrc == true?OriginalSrc:(MTGCardInstance*)_target); break; } case DYNAMIC_ABILITY_EFFECT_LIFELOSS://lose life { string altered = "-"; altered.append(sourceamountstring); mainAbility = NEW AALifer(game, this->GetId(), source,_target, altered); return activateMainAbility(mainAbility,source,_target); break; } case DYNAMIC_ABILITY_EFFECT_DEPLETE://deplete cards { mainAbility = NEW AADepleter(game, this->GetId(), source,_target, sourceamountstring); return activateMainAbility(mainAbility,source,_target); break; } case DYNAMIC_ABILITY_EFFECT_COUNTERSONEONE: { if(!dynamic_cast(_target)) _target = OriginalSrc; for(int j = 0;j < sourceamount;j++) ((MTGCardInstance*)_target)->counters->addCounter(1,1); break; } default: return 0; } } return 0; } int AADynamic::activateMainAbility(MTGAbility * toActivate,MTGCardInstance * , Damageable *) { if(storedAbility) activateStored(); if(!toActivate) return 0; if(PTInstant * a = dynamic_cast(toActivate)) { a->addToGame(); return 1; } toActivate->oneShot = true; toActivate->forceDestroy = 1; toActivate->resolve(); SAFE_DELETE(toActivate); return 1; } int AADynamic::activateStored() { clonedStored = storedAbility->clone(); clonedStored->target = target; if (clonedStored->oneShot) { clonedStored->resolve(); delete (clonedStored); } else { clonedStored->addToGame(); } return 1; } const string AADynamic::getMenuText() { if (menu.size()) { return menu.c_str(); } switch(type) { case 0: menu.append("Power"); break; case 1: menu.append("Tough"); break; case 2: menu.append("Mana"); break; case 3: menu.append("color"); break; case 4: menu.append("Elder"); break; case 5: menu.append("Charged"); break; case 6: menu.append("Counter"); break; case 7: menu.append("That Many "); break; default: break; } switch(effect) { case 0: menu.append("Strike"); break; case 1: menu.append("Draw"); break; case 2: menu.append("Life"); break; case 3: menu.append("Pump"); break; case 4: menu.append("Fortify"); break; case 5: menu.append("Buff"); break; case 6: menu.append("Drain"); break; case 7: menu.append("Deplete!"); break; case 8: menu.append("Counters!"); break; default: break; } return menu.c_str(); } AADynamic * AADynamic::clone() const { AADynamic * a = NEW AADynamic(*this); a->storedAbility = storedAbility? storedAbility->clone() : NULL; return a; } AADynamic::~AADynamic() { SAFE_DELETE(storedAbility); } //AALifer AALifer::AALifer(GameObserver* observer, int _id, MTGCardInstance * card, Targetable * _target, string life_s, ManaCost * _cost, int who) : ActivatedAbilityTP(observer, _id, card, _target, _cost, who),life_s(life_s) { aType = MTGAbility::LIFER; } int AALifer::resolve() { Damageable * _target = (Damageable *) getTarget(); if (!_target) return 0; WParsedInt life(life_s, NULL, source); if (_target->type_as_damageable == Damageable::DAMAGEABLE_MTGCARDINSTANCE) { _target = ((MTGCardInstance *) _target)->controller(); } Player *player = (Player*)_target; player->gainOrLoseLife(life.getValue()); return 1; } int AALifer::getLife() { WParsedInt life(life_s, NULL, source); return life.getValue(); } const string AALifer::getMenuText() { if(getLife() < 0) return "Life Loss"; return "Life"; } AALifer * AALifer::clone() const { return NEW AALifer(*this); } //players max hand size AASetHand::AASetHand(GameObserver* observer, int _id, MTGCardInstance * _source, Targetable * _target, int hand, ManaCost * _cost, int who) : ActivatedAbilityTP(observer, _id, _source, _target, _cost, who), hand(hand) { } int AASetHand::resolve() { Damageable * _target = (Damageable *) getTarget(); Player * p = getPlayerFromDamageable(_target); if (!p) return 0; p->handsize = hand; return 1; } const string AASetHand::getMenuText() { return "Set Hand Size"; } AASetHand * AASetHand::clone() const { return NEW AASetHand(*this); } //Lifeset AALifeSet::AALifeSet(GameObserver* observer, int _id, MTGCardInstance * _source, Targetable * _target, WParsedInt * life, ManaCost * _cost, int who) : ActivatedAbilityTP(observer, _id, _source, _target, _cost, who), life(life) { } int AALifeSet::resolve() { Damageable * _target = (Damageable *) getTarget(); Player * p = getPlayerFromDamageable(_target); if (!p) return 0; int lifeDiff = life->getValue() - p->life ; p->gainOrLoseLife(lifeDiff); return 1; } const string AALifeSet::getMenuText() { return "Set Life"; } AALifeSet * AALifeSet::clone() const { AALifeSet * a = NEW AALifeSet(*this); a->life = NEW WParsedInt(*(a->life)); return a; } AALifeSet::~AALifeSet() { SAFE_DELETE(life); } //AACloner //cloning...this makes a token thats a copy of the target. AACloner::AACloner(GameObserver* observer, int _id, MTGCardInstance * _source, MTGCardInstance * _target, ManaCost * _cost, int who, string abilitiesStringList,string TypesList) : ActivatedAbility(observer, _id, _source, _cost, 0), who(who) { aType = MTGAbility::CLONING; target = _target; source = _source; if (abilitiesStringList.size() > 0) { PopulateAbilityIndexVector(awith, abilitiesStringList); PopulateColorIndexVector(colors, abilitiesStringList); } if (TypesList.size()) { PopulateSubtypesIndexVector(typesToAdd,TypesList); } } int AACloner::resolve() { MTGCardInstance * _target = (MTGCardInstance *) target; if (!_target) return 0; // Use id of the card to have the same image as the original MTGCard* clone = (_target->isToken ? _target: MTGCollection()->getCardById(_target->getId())); // If its a copier then copy what it is if(_target->isACopier) clone = _target; Player * targetPlayer = who == 1 ? source->controller()->opponent() : source->controller(); int tokenize = 1;//tokenizer support for cloning if (targetPlayer->game->battlefield->hasAbility(Constants::TOKENIZER)) { int nbcards = targetPlayer->game->battlefield->nb_cards; for (int j = 0; j < nbcards; j++) { if (targetPlayer->game->battlefield->cards[j]->has(Constants::TOKENIZER)) tokenize *= 2; } } for (int i = 0; i < tokenize; ++i) { MTGCardInstance * myClone = NEW MTGCardInstance(clone, targetPlayer->game); targetPlayer->game->temp->addCard(myClone); Spell * spell = NEW Spell(game, myClone); spell->source->isToken = 1; spell->resolve(); spell->source->fresh = 1; spell->source->model = spell->source; spell->source->model->data = spell->source; //if the token doesn't have cda/dynamic pt then allow this... if((_target->isToken) && (!_target->isCDA)) { if(_target->pbonus > 0) spell->source->power = _target->power - _target->pbonus; else spell->source->power = _target->power + _target->pbonus; if(_target->tbonus > 0) { spell->source->toughness = _target->toughness - _target->tbonus; spell->source->life = _target->toughness - _target->tbonus; } else { spell->source->toughness = _target->toughness + _target->tbonus; spell->source->life = _target->toughness + _target->tbonus; } } list::iterator it; for (it = awith.begin(); it != awith.end(); it++) {//there must be a layer of temporary abilities and original abilities spell->source->basicAbilities[*it] = 1; } for (it = colors.begin(); it != colors.end(); it++) { spell->source->setColor(*it); } for (it = typesToAdd.begin(); it != typesToAdd.end(); it++) { spell->source->addType(*it); } spell->source->modifiedbAbi = _target->modifiedbAbi; spell->source->origbasicAbilities = _target->origbasicAbilities; delete spell; } return 1; } const string AACloner::getMenuText() { if (who == 1) return "Clone For Opponent"; return "Clone"; } ostream& AACloner::toString(ostream& out) const { out << "AACloner ::: with : ?" // << abilities << " ("; return ActivatedAbility::toString(out) << ")"; } AACloner * AACloner::clone() const { return NEW AACloner(*this); } AACloner::~AACloner() { } // Cast/Play Restriction modifier ACastRestriction::ACastRestriction(GameObserver* observer, int _id, MTGCardInstance * card, Targetable * _target, TargetChooser * _restrictionsScope, WParsedInt * _value, bool _modifyExisting, int _zoneId, int who) : AbilityTP(observer, _id, card, _target, who), restrictionsScope(_restrictionsScope), value(_value), modifyExisting(_modifyExisting),zoneId(_zoneId) { existingRestriction = NULL; targetPlayer = NULL; } int ACastRestriction::addToGame() { Targetable * _target = getTarget(); targetPlayer = getPlayerFromTarget(_target); if (!targetPlayer) return 0; if (modifyExisting) { //For now the only modifying rule is the one for lands, so this is hardcoded here. //This means that a modifying rule for anything lands will actually modify the lands rule. //In the future, we need a way to "identify" rules that modify an existing restriction, probably by doing a comparison of the TargetChoosers existingRestriction = targetPlayer->game->playRestrictions->getMaxPerTurnRestrictionByTargetChooser(restrictionsScope); if(existingRestriction && existingRestriction->maxPerTurn != MaxPerTurnRestriction::NO_MAX) existingRestriction->maxPerTurn += value->getValue(); } else { TargetChooser * _tc = restrictionsScope->clone(); existingRestriction = NEW MaxPerTurnRestriction(_tc, value->getValue(), MTGGameZone::intToZone(zoneId, targetPlayer)); targetPlayer->game->playRestrictions->addRestriction(existingRestriction); } AbilityTP::addToGame(); return 1; } int ACastRestriction::destroy() { if (!existingRestriction) return 0; if (modifyExisting) { if(existingRestriction->maxPerTurn != MaxPerTurnRestriction::NO_MAX) existingRestriction->maxPerTurn -= value->getValue(); } else { targetPlayer->game->playRestrictions->removeRestriction(existingRestriction); SAFE_DELETE(existingRestriction); } return 1; } const string ACastRestriction::getMenuText() { if (modifyExisting) return "Additional Lands"; //hardoced because only the lands rule allows to modify existing rule for now return "Cast Restriction"; } ACastRestriction * ACastRestriction::clone() const { ACastRestriction * a = NEW ACastRestriction(*this); a->value = NEW WParsedInt(*(a->value)); a->restrictionsScope = restrictionsScope->clone(); return a; } ACastRestriction::~ACastRestriction() { SAFE_DELETE(value); SAFE_DELETE(restrictionsScope); } AInstantCastRestrictionUEOT::AInstantCastRestrictionUEOT(GameObserver* observer, int _id, MTGCardInstance * card, Targetable * _target, TargetChooser * _restrictionsScope, WParsedInt * _value, bool _modifyExisting, int _zoneId, int who) : InstantAbilityTP(observer, _id, card, _target, who) { ability = NEW ACastRestriction(observer, _id, card, _target, _restrictionsScope, _value, _modifyExisting, _zoneId, who); } int AInstantCastRestrictionUEOT::resolve() { ACastRestriction * a = ability->clone(); GenericInstantAbility * wrapper = NEW GenericInstantAbility(game, 1, source, (Damageable *) (this->target), a); wrapper->addToGame(); return 1; } const string AInstantCastRestrictionUEOT::getMenuText() { return ability->getMenuText(); } AInstantCastRestrictionUEOT * AInstantCastRestrictionUEOT::clone() const { AInstantCastRestrictionUEOT * a = NEW AInstantCastRestrictionUEOT(*this); a->ability = this->ability->clone(); return a; } AInstantCastRestrictionUEOT::~AInstantCastRestrictionUEOT() { SAFE_DELETE(ability); } //AAMover AAMover::AAMover(GameObserver* observer, int _id, MTGCardInstance * _source, MTGCardInstance * _target, string dest,string newName, ManaCost * _cost) : ActivatedAbility(observer, _id, _source, _cost, 0), destination(dest),named(newName) { if (_target) target = _target; andAbility = NULL; } MTGGameZone * AAMover::destinationZone(Targetable * target) { MTGCardInstance * _target = (MTGCardInstance *) target; return MTGGameZone::stringToZone(game, destination, source, _target); } int AAMover::resolve() { MTGCardInstance * _target = (MTGCardInstance *) target; if (target) { Player* p = _target->controller(); if (p) { MTGGameZone * fromZone = _target->getCurrentZone(); MTGGameZone * destZone = destinationZone(target); //inplay is a special zone ! for (int i = 0; i < 2; i++) { if (destZone == game->players[i]->game->inPlay && fromZone != game->players[i]->game->inPlay && fromZone != game->players[i]->opponent()->game->inPlay) { MTGCardInstance * copy = game->players[i]->game->putInZone(_target, fromZone, game->players[i]->game->temp); Spell * spell = NEW Spell(game, copy); spell->resolve(); if(andAbility) { MTGAbility * andAbilityClone = andAbility->clone(); andAbilityClone->target = spell->source; if(andAbility->oneShot) { andAbilityClone->resolve(); SAFE_DELETE(andAbilityClone); } else { andAbilityClone->addToGame(); } } delete spell; return 1; } } p->game->putInZone(_target, fromZone, destZone); while(_target->next) _target = _target->next; if(andAbility) { MTGAbility * andAbilityClone = andAbility->clone(); andAbilityClone->target = _target; if(andAbility->oneShot) { andAbilityClone->resolve(); SAFE_DELETE(andAbilityClone); } else { andAbilityClone->addToGame(); } } return 1; } } return 0; } const string AAMover::getMenuText() { if(named.size()) return named.c_str(); return "Move"; } const char* AAMover::getMenuText(TargetChooser * tc) { if(named.size()) return named.c_str(); MTGGameZone * dest = destinationZone(); for (int i = 0; i < 2; i++) { // Move card to hand if (dest == game->players[i]->game->hand) { if (tc->targetsZone(game->players[i]->game->inPlay)) return "Bounce"; if (tc->targetsZone(game->players[i]->game->graveyard)) return "Reclaim"; if (tc->targetsZone(game->opponent()->game->hand)) return "Steal"; } // Move card to graveyard else if (dest == game->players[i]->game->graveyard) { if (tc->targetsZone(game->players[i]->game->inPlay)) return "Sacrifice"; if (tc->targetsZone(game->players[i]->game->hand)) return "Discard"; if (tc->targetsZone(game->opponent()->game->hand)) return "Opponent Discards"; } // move card to library else if (dest == game->players[i]->game->library) { if (tc->targetsZone(game->players[i]->game->graveyard)) return "Recycle"; return "Put in Library"; } // move card to battlefield else if (dest == game->players[i]->game->battlefield) { if (tc->targetsZone(game->players[i]->game->graveyard)) return "Reanimate"; return "Put in Play"; } // move card into exile else if (dest == game->players[i]->game->exile) { return "Exile"; } // move card from Library else if (tc->targetsZone(game->players[i]->game->library)) { return "Fetch"; } } return "Move"; } AAMover * AAMover::clone() const { AAMover * a = NEW AAMover(*this); if(andAbility) a->andAbility = andAbility->clone(); return a; } AAMover::~AAMover() { SAFE_DELETE(andAbility); } //random movement of a card from zone to zone AARandomMover::AARandomMover(GameObserver* observer, int _id, MTGCardInstance * _source, MTGCardInstance * _target, string _tcs, string _from, string _to) : ActivatedAbility(observer, _id, _source, NULL, 0), abilityTC(_tcs),fromZone(_from),toZone(_to) { if (_target) target = _target; } MTGGameZone * AARandomMover::destinationZone(Targetable * target,string zone) { MTGCardInstance * _target = (MTGCardInstance *) target; return MTGGameZone::stringToZone(game, zone, source, _target); } int AARandomMover::resolve() { MTGCardInstance * _target = (MTGCardInstance *) target; if (target) { Player* p = _target->controller(); if (p) { MTGGameZone * fromDest = destinationZone(target,fromZone); MTGGameZone * toDest = destinationZone(target,toZone); if (!fromDest->nb_cards) return 0; TargetChooserFactory tcf(game); TargetChooser * rTc = tcf.createTargetChooser(abilityTC, source); rTc->targetter = NULL; rTc->setAllZones(); vectorselectedCards; for(unsigned int i = 0; i < fromDest->cards.size();++i) { if(rTc->canTarget(fromDest->cards[i])) selectedCards.push_back(fromDest->cards[i]); } SAFE_DELETE(rTc); if(!selectedCards.size()) return 0; int r = fromDest->owner->getObserver()->getRandomGenerator()->random() % (selectedCards.size()); MTGCardInstance * toMove = selectedCards[r]; //inplay is a special zone ! for (int i = 0; i < 2; i++) { if (toDest == game->players[i]->game->inPlay && fromDest != game->players[i]->game->inPlay && fromDest != game->players[i]->opponent()->game->inPlay) { MTGCardInstance * copy = game->players[i]->game->putInZone(toMove, fromDest, game->players[i]->game->temp); Spell * spell = NEW Spell(game, copy); spell->resolve(); delete spell; return 1; } } p->game->putInZone(toMove, fromDest, toDest); return 1; } } return 0; } const string AARandomMover::getMenuText() { return "Dig"; } AARandomMover * AARandomMover::clone() const { AARandomMover * a = NEW AARandomMover(*this); return a; } AARandomMover::~AARandomMover() { } //Random Discard AARandomDiscarder::AARandomDiscarder(GameObserver* observer, int _id, MTGCardInstance * card, Targetable * _target,string nbcardsStr, ManaCost * _cost, int who) : ActivatedAbilityTP(observer, _id, card, _target, _cost, who), nbcardsStr(nbcardsStr) { } int AARandomDiscarder::resolve() { Targetable * _target = getTarget(); Player * player = getPlayerFromTarget(_target); if (player) { WParsedInt numCards(nbcardsStr, NULL, source); for (int i = 0; i < numCards.intValue; i++) { player->game->discardRandom(player->game->hand, source); } } return 1; } const string AARandomDiscarder::getMenuText() { return "Discard Random"; } AARandomDiscarder * AARandomDiscarder::clone() const { return NEW AARandomDiscarder(*this); } // Shuffle AAShuffle::AAShuffle(GameObserver* observer, int _id, MTGCardInstance * card, Targetable * _target, ManaCost * _cost, int who) : ActivatedAbilityTP(observer, _id, card, _target, _cost, who) { } int AAShuffle::resolve() { Player * player = getPlayerFromTarget(getTarget()); if (player) { MTGLibrary * library = player->game->library; library->shuffle(); } return 1; } const string AAShuffle::getMenuText() { return "Shuffle"; } AAShuffle * AAShuffle::clone() const { return NEW AAShuffle(*this); } // Mulligan AAMulligan::AAMulligan(GameObserver* observer, int _id, MTGCardInstance * card, Targetable * _target, ManaCost * _cost, int who) : ActivatedAbilityTP(observer, _id, card, _target, _cost, who) { } int AAMulligan::resolve() { Player * player = getPlayerFromTarget(getTarget()); if (player) { player->serumMulligan(); } return 1; } const string AAMulligan::getMenuText() { return "Mulligan"; } AAMulligan * AAMulligan::clone() const { return NEW AAMulligan(*this); } // Remove Mana From ManaPool AARemoveMana::AARemoveMana(GameObserver* observer, int _id, MTGCardInstance * card, Targetable * _target, string manaDesc, int who) : ActivatedAbilityTP(observer, _id, card, _target, NULL, who) { if (!manaDesc.size()) { DebugTrace("ALL_ABILITIES: AARemoveMana ctor error"); return; } mRemoveAll = (manaDesc[0] == '*'); if (mRemoveAll) manaDesc = manaDesc.substr(1); mManaDesc = (manaDesc.size()) ? ManaCost::parseManaCost(manaDesc) : NULL; } int AARemoveMana::resolve() { Player * player = getPlayerFromTarget(getTarget()); if (player) { ManaPool * manaPool = player->getManaPool(); if (mRemoveAll) { if (mManaDesc) // Remove all mana Matching a description { for (int i = 0; i < Constants::NB_Colors; i++) { if (mManaDesc->hasColor(i)) manaPool->removeAll(i); } } else //Remove all mana { if(game->getCurrentGamePhase() != MTG_PHASE_ENDOFTURN) { if (player->doesntEmpty->getConvertedCost() && !player->poolDoesntEmpty->getConvertedCost()) { ManaCost * toRemove = manaPool->Diff(player->doesntEmpty); player->getManaPool()->pay(toRemove); delete(toRemove); return 1; } else if(!player->doesntEmpty->getConvertedCost() && player->poolDoesntEmpty->getConvertedCost()) { ManaCost * toSave = NEW ManaCost(); for(int k = Constants::MTG_COLOR_ARTIFACT; k < Constants::NB_Colors;k++) { if(player->poolDoesntEmpty->getCost(k)) toSave->add(k,manaPool->getCost(k)); } player->getManaPool()->pay(manaPool->Diff(toSave)); delete(toSave); return 1; } else if(player->doesntEmpty->getConvertedCost() && player->poolDoesntEmpty->getConvertedCost()) { ManaCost * toSave = NEW ManaCost(); for(int k = Constants::MTG_COLOR_ARTIFACT; k < Constants::NB_Colors;k++) { if(player->poolDoesntEmpty->getCost(k)) { toSave->add(k,manaPool->getCost(k));//save the whole amount of k; } else if(player->doesntEmpty->getCost(k)) { toSave->add(k,player->doesntEmpty->getCost(k));//save the amount of doesnt empty } } player->getManaPool()->pay(manaPool->Diff(toSave));//remove the manacost equal to the difference of toSave and the manapool. delete(toSave); return 1; } manaPool->Empty(); } else manaPool->Empty(); } } else //remove a "standard" mana Description { ((ManaCost *)manaPool)->remove(mManaDesc); //why do I have to cast here? } } return 1; } const string AARemoveMana::getMenuText() { if (mRemoveAll && !mManaDesc) return "Empty Manapool"; return "Remove Mana"; } AARemoveMana * AARemoveMana::clone() const { AARemoveMana * a = NEW AARemoveMana(*this); a->mManaDesc = mManaDesc ? NEW ManaCost(mManaDesc) : NULL; return a; } AARemoveMana::~AARemoveMana() { SAFE_DELETE(mManaDesc); } //Tapper AATapper::AATapper(GameObserver* observer, int id, MTGCardInstance * card, MTGCardInstance * _target, ManaCost * _cost) : ActivatedAbility(observer, id, card, _cost, 0) { target = _target; aType = MTGAbility::TAPPER; } int AATapper::resolve() { MTGCardInstance * _target = (MTGCardInstance *) target; if (_target) { while (_target->next) _target = _target->next; //This is for cards such as rampant growth _target->tap(); } return 1; } const string AATapper::getMenuText() { return "Tap"; } AATapper * AATapper::clone() const { return NEW AATapper(*this); } //AA Untapper AAUntapper::AAUntapper(GameObserver* observer, int id, MTGCardInstance * card, MTGCardInstance * _target, ManaCost * _cost) : ActivatedAbility(observer, id, card, _cost, 0) { target = _target; aType = MTGAbility::UNTAPPER; } int AAUntapper::resolve() { MTGCardInstance * _target = (MTGCardInstance *) target; if (_target) { while (_target->next) _target = _target->next; //This is for cards such as rampant growth _target->untap(); } return 1; } const string AAUntapper::getMenuText() { return "Untap"; } AAUntapper * AAUntapper::clone() const { return NEW AAUntapper(*this); } AAWhatsMax::AAWhatsMax(GameObserver* observer, int id, MTGCardInstance * card, MTGCardInstance *, ManaCost * _cost, int value) : ActivatedAbility(observer, id, card, _cost, 0), value(value) { } int AAWhatsMax::resolve() { if (source) { source->MaxLevelUp = value; source->isLeveler = 1; } return 1; } AAWhatsMax * AAWhatsMax::clone() const { return NEW AAWhatsMax(*this); } // Win Game AAWinGame::AAWinGame(GameObserver* observer, int _id, MTGCardInstance * card, Targetable * _target, ManaCost * _cost, int who) : ActivatedAbilityTP(observer, _id, card, _target, _cost, who) { } int AAWinGame::resolve() { Player * p = getPlayerFromDamageable((Damageable *) getTarget()); if (!p) return 0; bool canwin = true; MTGGameZone * z = p->opponent()->game->inPlay; int nbcards = z->nb_cards; for (int i = 0; i < nbcards; i++) { MTGCardInstance * c = z->cards[i]; if (c->has(Constants::CANTLOSE)) { canwin = false; break; } } if (canwin) { MTGGameZone * k = p->game->inPlay; int onbcards = k->nb_cards; for (int m = 0; m < onbcards; ++m) { MTGCardInstance * e = k->cards[m]; if (e->has(Constants::CANTWIN)) { canwin = false; break; } } } if (canwin) { game->setLoser(p->opponent()); } return 1; } const string AAWinGame::getMenuText() { return "Win Game"; } AAWinGame * AAWinGame::clone() const { return NEW AAWinGame(*this); } //Generic Abilities //a new affinity ANewAffinity::ANewAffinity(GameObserver* observer, int _id, MTGCardInstance * _source, string Tc, string mana) : MTGAbility(observer, _id, _source), tcString(Tc), manaString(mana) { } void ANewAffinity::Update(float) { testDestroy(); return; } int ANewAffinity::testDestroy() { if(this->source->isInPlay(game)) return 1; return 0; } ANewAffinity * ANewAffinity::clone() const { return NEW ANewAffinity(*this); } //IfThenEffect IfThenAbility::IfThenAbility(GameObserver* observer, int _id, MTGAbility * delayedAbility, MTGAbility * delayedElseAbility, MTGCardInstance * _source, Targetable * _target, int type,string Cond) : InstantAbility(observer, _id, _source),delayedAbility(delayedAbility),delayedElseAbility(delayedElseAbility), type(type),Cond(Cond) { target = _target; } int IfThenAbility::resolve() { MTGCardInstance * card = (MTGCardInstance*)source; AbilityFactory af(game); Targetable* aTarget = (Targetable*)target; int checkCond = af.parseCastRestrictions(card,card->controller(),Cond); if(Cond.find("cantargetcard(") != string::npos) { TargetChooser * condTc = NULL; vectorsplitTarget = parseBetween(Cond, "card(", ")"); if (splitTarget.size()) { TargetChooserFactory tcf(game); condTc = tcf.createTargetChooser(splitTarget[1], source); condTc->targetter = NULL; if(aTarget) checkCond = condTc->canTarget(aTarget); SAFE_DELETE(condTc); } } MTGAbility * a1 = NULL; if((checkCond && type == 1)||(!checkCond && type == 2)) { a1 = delayedAbility->clone(); } else if(delayedElseAbility) { a1 = delayedElseAbility->clone(); } if (!a1) return 0; else { if(a1->target && !dynamic_cast(a1->target)) a1->target = aTarget; if(a1->oneShot) { a1->resolve(); SAFE_DELETE(a1); } else a1->addToGame(); return 1; } return 0; } const string IfThenAbility::getMenuText() { return ""; } IfThenAbility * IfThenAbility::clone() const { IfThenAbility * a = NEW IfThenAbility(*this); a->delayedAbility = delayedAbility->clone(); return a; } IfThenAbility::~IfThenAbility() { SAFE_DELETE(delayedAbility); SAFE_DELETE(delayedElseAbility); } // //May Abilities MayAbility::MayAbility(GameObserver* observer, int _id, MTGAbility * _ability, MTGCardInstance * _source, bool must,string _cond) : MTGAbility(observer, _id, _source), NestedAbility(_ability), must(must), Cond(_cond) { triggered = 0; mClone = NULL; } void MayAbility::Update(float dt) { MTGAbility::Update(dt); if (!triggered && !game->getCurrentTargetChooser() && (!game->mLayers->actionLayer()->menuObject||game->mLayers->actionLayer()->menuObject == source)) { triggered = 1; if(Cond.size()) { AbilityFactory af(game); int checkCond = af.parseCastRestrictions(source,source->controller(),Cond); if(!checkCond) { return; } } if (TargetAbility * ta = dynamic_cast(ability)) { if (!ta->getActionTc()->validTargetsExist() || ta->getActionTc()->maxtargets == 0) return; } game->mLayers->actionLayer()->setMenuObject(source, must); previousInterrupter = game->isInterrupting; game->mLayers->stackLayer()->setIsInterrupting(source->controller(), false); } } const string MayAbility::getMenuText() { return ability->getMenuText(); } int MayAbility::testDestroy() { if (!triggered) return 0; if (game->mLayers->actionLayer()->menuObject) return 0; if (game->mLayers->actionLayer()->getIndexOf(mClone) != -1) return 0; if(game->currentPlayer == source->controller() && game->isInterrupting == source->controller() && dynamic_cast(AbilityFactory::getCoreAbility(ability))) //if its my turn, and im interrupting myself(why?) then set interrupting to previous interrupter if the ability was a manaability //special case since they don't use the stack. game->mLayers->stackLayer()->setIsInterrupting(previousInterrupter, false); return 1; } int MayAbility::isReactingToTargetClick(Targetable * card) { if (card == source) { if(Cond.size()) { AbilityFactory af(game); int checkCond = af.parseCastRestrictions(source,source->controller(),Cond); if(!checkCond) { return 0; } } return 1; } return 0; } int MayAbility::reactToTargetClick(Targetable * object) { mClone = ability->clone(); mClone->addToGame(); mClone->forceDestroy = 1; return mClone->reactToTargetClick(object); } MayAbility * MayAbility::clone() const { MayAbility * a = NEW MayAbility(*this); a->ability = ability->clone(); return a; } MayAbility::~MayAbility() { SAFE_DELETE(ability); } //Menu building ability Abilities MenuAbility::MenuAbility(GameObserver* observer, int _id, Targetable * mtarget, MTGCardInstance * _source, bool must,vectorabilities,Player * who, string newName) : MayAbility(observer, _id,NULL,_source,must), must(must),abilities(abilities),who(who),newNameString(newName) { triggered = 0; mClone = NULL; this->target = mtarget; removeMenu = false; vectoroptionalCost = vector(); toPay = NULL; processed = false; } bool MenuAbility::CheckUserInput(JButton key) { if (game->mExtraPayment && key == JGE_BTN_SEC) { if(toPay && toPay->extraCosts == game->mExtraPayment) { //the user cancelled the paidability. fireAbility() on the second menu item. //paidability will always occupy the abilities[0]; in the vector. if(abilities.size() > 1) { abilities[1]->target = abilities[0]->target; abilities[1]->fireAbility(); } } return false; } return false; } void MenuAbility::Update(float dt) { MTGAbility::Update(dt); ActionLayer * object = game->mLayers->actionLayer(); if(toPay && game->mExtraPayment && !processed) { if(game->mExtraPayment->isPaymentSet() && game->mExtraPayment->canPay() ) { game->mExtraPayment->doPay(); game->mLayers->actionLayer()->reactToClick(game->mExtraPayment->action, game->mExtraPayment->source); game->mExtraPayment = NULL; processAbility(); return; } } if (!triggered && !object->menuObject && !object->getCurrentTargetChooser()) { triggered = 1; object->currentActionCard = (MTGCardInstance*)this->target; if (TargetAbility * ta = dynamic_cast(ability)) { if (!ta->getActionTc()->validTargetsExist()) return; } } if(object->currentActionCard && this->target != object->currentActionCard) { triggered = 0; } if(triggered && !game->mExtraPayment && !processed) { game->mLayers->actionLayer()->setCustomMenuObject(source, must,abilities,newNameString.size()?newNameString.c_str():""); previousInterrupter = game->isInterrupting; game->mLayers->stackLayer()->setIsInterrupting(source->controller(), false); } } int MenuAbility::resolve() { this->triggered = 1; MTGAbility * a = this; return a->addToGame(); } const string MenuAbility::getMenuText() { if((abilities.size() > 1 && must)||(abilities.size() > 2 && !must)) return "choose one"; return "Action"; } int MenuAbility::testDestroy() { if (game->mExtraPayment) return 0; if (!removeMenu) return 0; if (game->mLayers->actionLayer()->menuObject) return 0; if (game->mLayers->actionLayer()->getIndexOf(mClone) != -1) return 0; return 1; } int MenuAbility::isReactingToTargetClick(Targetable * card){return 0/*MayAbility::isReactingToTargetClick(card)*/;} int MenuAbility::reactToTargetClick(Targetable * object){return 1;} int MenuAbility::processAbility() { if(!mClone) return 0; if(processed) return 0; if(abilities[0]) mClone->target = abilities[0]->target; if(MayAbility * toCheck = dynamic_cast(mClone)) { toCheck->must = true; mClone->addToGame(); } else { mClone->oneShot = true; mClone->forceDestroy = 1; mClone->canBeInterrupted = false; mClone->resolve(); SAFE_DELETE(mClone); if (source->controller() == game->isInterrupting) game->mLayers->stackLayer()->cancelInterruptOffer(ActionStack::DONT_INTERRUPT, false); } processed = true; this->forceDestroy = 1; removeMenu = true; return 1; } int MenuAbility::reactToChoiceClick(Targetable * object,int choice,int control) { ActionElement * currentAction = (ActionElement *) game->mLayers->actionLayer()->mObjects[control]; if(currentAction != (ActionElement*)this) return 0; if(!abilities.size()||!triggered) return 0; for(int i = 0;i < int(abilities.size());i++) { if(choice == i) mClone = abilities[choice]->clone(); else if(!optionalCosts.size()) SAFE_DELETE(abilities[i]); if (mClone && !toPay && optionalCosts.size() && i < int(optionalCosts.size()) && optionalCosts[i])//paidability only supports the first ability as paid for now. { toPay = NEW ManaCost(); if (optionalCosts[i]->extraCosts) toPay->extraCosts = optionalCosts[i]->extraCosts->clone(); toPay->addExtraCost(NEW ExtraManaCost(NEW ManaCost(optionalCosts[i]))); toPay->setExtraCostsAction(this, source); game->mExtraPayment = toPay->extraCosts; return 0; } } if(!mClone) { if (source->controller() == game->isInterrupting) game->mLayers->stackLayer()->cancelInterruptOffer(ActionStack::DONT_INTERRUPT, false); return 0; } mClone->target = abilities[choice]->target; processAbility(); return reactToTargetClick(object); } MenuAbility * MenuAbility::clone() const { MenuAbility * a = NEW MenuAbility(*this); a->canBeInterrupted = false; if(abilities.size()) { for(int i = 0;i < int(abilities.size());i++) { a->abilities.push_back(abilities[i]->clone()); a->optionalCosts.push_back(NEW ManaCost(optionalCosts[i])); a->abilities[i]->target = abilities[i]->target; } } else a->ability = ability->clone(); return a; } MenuAbility::~MenuAbility() { if(abilities.size()) { for(int i = 0;i < int(abilities.size());i++) { if(abilities[i]) { AASetColorChosen * chooseA = dynamic_cast(abilities[i]); if(chooseA && chooseA->abilityAltered) SAFE_DELETE(chooseA->abilityAltered); SAFE_DELETE(abilities[i]); } } } else SAFE_DELETE(ability); SAFE_DELETE(toPay); SAFE_DELETE(mClone); if(optionalCosts.size()) for(int i = 0;i < int(optionalCosts.size());i++) { if(optionalCosts[i]) { SAFE_DELETE(optionalCosts[i]); } } } /// //MultiAbility : triggers several actions for a cost MultiAbility::MultiAbility(GameObserver* observer, int _id, MTGCardInstance * card, Targetable * _target, ManaCost * _cost) : ActivatedAbility(observer, _id, card, _cost, 0) { if (_target) target = _target; } int MultiAbility::Add(MTGAbility * ability) { abilities.push_back(ability); return 1; } int MultiAbility::resolve() { Targetable * Phaseactiontarget = NULL; for (size_t i = 0; i < abilities.size(); ++i) { if (abilities[i] == NULL) continue; Targetable * backup = abilities[i]->target; if (target && target != source && abilities[i]->target == abilities[i]->source) { abilities[i]->target = target; Phaseactiontarget = target; } abilities[i]->resolve(); abilities[i]->target = backup; if(Phaseactiontarget && dynamic_cast (abilities[i])) abilities[i]->target = Phaseactiontarget; } return 1; } int MultiAbility::addToGame() { for (size_t i = 0; i < abilities.size(); ++i) { if (abilities[i] == NULL) continue; MTGAbility * a = abilities[i]->clone(); a->target = target; a->addToGame(); clones.push_back(a); } MTGAbility::addToGame(); return 1; } int MultiAbility::destroy() { for (size_t i = 0; i < clones.size(); ++i) { //I'd like to call game->removeObserver here instead of using forceDestroy, but I get a weird crash after that, need to investigate a bit clones[i]->forceDestroy = 1; } clones.clear(); return ActivatedAbility::destroy(); } const string MultiAbility::getMenuText() { if (abilities.size() && abilities[0]) return abilities[0]->getMenuText(); return ""; } MultiAbility * MultiAbility::clone() const { MultiAbility * a = NEW MultiAbility(*this); a->abilities.clear(); for (size_t i = 0; i < abilities.size(); ++i) { a->abilities.push_back(abilities[i]->clone()); } return a; } MultiAbility::~MultiAbility() { for (size_t i = 0; i < abilities.size(); ++i) { SAFE_DELETE(abilities[i]); } abilities.clear(); } //Generic Target Ability GenericTargetAbility::GenericTargetAbility(GameObserver* observer, string newName, string castRestriction, int _id, MTGCardInstance * _source, TargetChooser * _tc, MTGAbility * a, ManaCost * _cost, string limit,MTGAbility * sideEffects,string usesBeforeSideEffects, int restrictions, MTGGameZone * dest,string _tcString) : TargetAbility(observer, _id, _source, _tc, _cost, restrictions, castRestriction), limit(limit), activeZone(dest),newName(newName),sideEffects(sideEffects),usesBeforeSideEffects(usesBeforeSideEffects),tcString(_tcString) { ability = a; MTGAbility * core = AbilityFactory::getCoreAbility(a); if (dynamic_cast (core)) tc->other = true; //http://code.google.com/p/wagic/issues/detail?id=209 (avoid inifinite loop) counters = 0; } const string GenericTargetAbility::getMenuText() { if (!ability) return "Error"; if (newName.size()) return newName.c_str(); //Special case for move MTGAbility * core = AbilityFactory::getCoreAbility(ability); if (AAMover * move = dynamic_cast(core)) return (move->getMenuText(tc)); return ability->getMenuText(); } int GenericTargetAbility::resolve() { counters++; tc->done = false; if(sideEffects && usesBeforeSideEffects.size()) { WParsedInt * use = NEW WParsedInt(usesBeforeSideEffects.c_str(),NULL,source); uses = use->getValue(); delete use; if(counters == uses) { sa = sideEffects->clone(); sa->target = this->target; sa->source = this->source; if(sa->oneShot) { sa->fireAbility(); } else { GenericInstantAbility * wrapper = NEW GenericInstantAbility(game, 1, source, (Damageable *) (this->target), sa); wrapper->addToGame(); } } } return TargetAbility::resolve(); } int GenericTargetAbility::isReactingToClick(MTGCardInstance * card, ManaCost * mana) { limitPerTurn = 0; if(limit.size()) { WParsedInt value(limit.c_str(),NULL,source); limitPerTurn = value.getValue(); } if (limitPerTurn && counters >= limitPerTurn) return 0; if(tcString.size() && !tc->targetListSet()) { TargetChooser * current = this->getActionTc(); TargetChooserFactory tcf(game); TargetChooser *refreshed = tcf.createTargetChooser(tcString, source, this); refreshed->setTargetsTo(current->getTargetsFrom()); this->setActionTC(refreshed); SAFE_DELETE(current); } return TargetAbility::isReactingToClick(card, mana); } void GenericTargetAbility::Update(float dt) { if (newPhase != currentPhase && newPhase == MTG_PHASE_AFTER_EOT) { counters = 0; } TargetAbility::Update(dt); } int GenericTargetAbility::testDestroy() { if (!activeZone) return TargetAbility::testDestroy(); if (activeZone->hasCard(source)) return 0; return 1; } GenericTargetAbility * GenericTargetAbility::clone() const { GenericTargetAbility * a = NEW GenericTargetAbility(*this); a->ability = ability->clone(); return a; } GenericTargetAbility::~GenericTargetAbility() { SAFE_DELETE(ability); SAFE_DELETE(sideEffects); } //Alter Cost AAlterCost::AAlterCost(GameObserver* observer, int id, MTGCardInstance * source, MTGCardInstance * target, int amount, int type) : MTGAbility(observer, id, source, target), amount(amount), type(type) { manaReducer = source; } int AAlterCost::addToGame() { MTGCardInstance * _target = (MTGCardInstance *) target; if(!_target || _target->hasType("land")) { this->forceDestroy = 1; return MTGAbility::addToGame(); } if (amount > 0) { if(!_target->getIncreasedManaCost()->getConvertedCost()) { ManaCost * increased = NEW ManaCost(); _target->getIncreasedManaCost()->copy(increased); delete increased; } _target->getIncreasedManaCost()->add(type,amount); } else { if(!_target->getReducedManaCost()->getConvertedCost()) { ManaCost * reduced = NEW ManaCost(); _target->getReducedManaCost()->copy(reduced); delete reduced; } _target->getReducedManaCost()->add(type,abs(amount)); } return MTGAbility::addToGame(); } int AAlterCost::destroy() { MTGCardInstance * _target = (MTGCardInstance *)target; if(!this->manaReducer->isInPlay(game)) { if (amount > 0) { _target->getIncreasedManaCost()->remove(type,amount); refreshCost(_target);//special case for 0 cost. } else { _target->getReducedManaCost()->remove(type,abs(amount)); refreshCost(_target);//special case for 0 cost. } return MTGAbility::testDestroy(); } return 0; } int AAlterCost::testDestroy() { MTGCardInstance * _target = (MTGCardInstance *)target; if(!this->manaReducer->isInPlay(game)) { if (amount > 0) { _target->getIncreasedManaCost()->remove(type,amount); refreshCost(_target);//special case for 0 cost. } else { _target->getReducedManaCost()->remove(type,abs(amount)); refreshCost(_target);//special case for 0 cost. } return MTGAbility::testDestroy(); } return 0; } void AAlterCost::refreshCost(MTGCardInstance * card) { ManaCost * original = NEW ManaCost(); original->copy(card->model->data->getManaCost()); original->add(card->getIncreasedManaCost()); original->remove(card->getReducedManaCost()); card->getManaCost()->copy(original); delete original; return; } void AAlterCost::increaseTheCost(MTGCardInstance * card) { if(card->getIncreasedManaCost()->getConvertedCost()) { for(int k = Constants::MTG_COLOR_ARTIFACT; k < Constants::NB_Colors;k++) { card->getManaCost()->add(k,card->getIncreasedManaCost()->getCost(k)); if (card->getManaCost()->getAlternative()) { card->getManaCost()->getAlternative()->add(k,card->getIncreasedManaCost()->getCost(k)); } if (card->getManaCost()->getBuyback()) { card->getManaCost()->getBuyback()->add(k,card->getIncreasedManaCost()->getCost(k)); } } } return; } void AAlterCost::decreaseTheCost(MTGCardInstance * card) { if(card->getReducedManaCost()->getConvertedCost()) { for(int k = Constants::MTG_COLOR_ARTIFACT; k < Constants::NB_Colors;k++) { card->getManaCost()->remove(k,card->getReducedManaCost()->getCost(k)); if (card->getManaCost()->getAlternative()) { card->getManaCost()->getAlternative()->remove(k,card->getReducedManaCost()->getCost(k)); } if (card->getManaCost()->getBuyback()) { card->getManaCost()->getBuyback()->remove(k,card->getReducedManaCost()->getCost(k)); } } } return; } AAlterCost * AAlterCost::clone() const { return NEW AAlterCost(*this); } AAlterCost::~AAlterCost() { } // ATransformer ATransformer::ATransformer(GameObserver* observer, int id, MTGCardInstance * source, MTGCardInstance * target, string stypes, string sabilities,string newpower,bool newpowerfound,string newtoughness,bool newtoughnessfound,vector newAbilitiesList,bool newAbilityFound,bool aForever, bool aUntilNext,string _menu) : MTGAbility(observer, id, source, target),newpower(newpower),newpowerfound(newpowerfound),newtoughness(newtoughness),newtoughnessfound(newtoughnessfound),newAbilitiesList(newAbilitiesList),newAbilityFound(newAbilityFound),aForever(aForever),UYNT(aUntilNext),menutext(_menu) { if (target != source) { target->storedSourceCard = source; } PopulateAbilityIndexVector(abilities, sabilities); PopulateColorIndexVector(colors, sabilities); if(sabilities.find("chosencolor") != string::npos) { colors.push_back(source->chooseacolor); } myCurrentTurn = 1000; //this subkeyword adds a color without removing the existing colors. addNewColors = (sabilities.find("newcolors") != string::npos); remove = (stypes.find("removealltypes") != string::npos); removeCreatureSubtypes = (stypes.find("removecreaturesubtypes") != string::npos); removeTypes = (stypes.find("removetypes") != string::npos); if (stypes.find("allsubtypes") != string::npos || stypes.find("removecreaturesubtypes") != string::npos) { const vector values = MTGAllCards::getValuesById(); for (size_t i = 0; i chooseasubtype; } PopulateSubtypesIndexVector(types, stypes); } menu = stypes; } int ATransformer::addToGame() { if(UYNT) myCurrentTurn = game->turn; MTGCardInstance * _target = NULL; Interruptible * action = (Interruptible *) target; if (action && action->type == ACTION_SPELL && action->state == NOT_RESOLVED) { Spell * spell = (Spell *) action; _target = spell->source; aForever = true; //when targeting the stack, set the effect to forever, incase the person does not use it //otherwise we will end up with a null pointer on the destroy. } else { _target = (MTGCardInstance *) target; } if (!_target) { DebugTrace("ALL_ABILITIES: Target not set in ATransformer::addToGame\n"); return 0; } while (_target->next) _target = _target->next; for (int j = 0; j < Constants::NB_Colors; j++) { if (_target->hasColor(j)) oldcolors.push_back(j); } for (size_t j = 0; j < _target->types.size(); ++j) oldtypes.push_back( _target->types[j]); list::iterator it; for (it = colors.begin(); it != colors.end(); it++) { if(!addNewColors) _target->setColor(0, 1); } if (removeTypes) { //remove the main types from a card, ie: hidden enchantment cycle. for (int i = 0; i < Subtypes::LAST_TYPE; ++ i) _target->removeType(i,1); } else if (remove) { for (it = oldtypes.begin(); it != oldtypes.end(); it++) { _target->removeType(*it); } } else { for (it = types.begin(); it != types.end(); it++) { if(removeCreatureSubtypes) { _target->removeType(*it); } else if(_target->hasSubtype(*it)) { //we generally don't want to give a creature type creature again //all it does is create a sloppy mess of the subtype line on alternative quads //also creates instances where a card gained a type from an ability like this one //then loses the type through another ability, when this effect is destroyed the creature regains //the type, which is wrong. dontremove.push_back(*it); } else { _target->addType(*it); } } } for (it = colors.begin(); it != colors.end(); it++) { _target->setColor(*it); } for (it = abilities.begin(); it != abilities.end(); it++) { _target->basicAbilities.set(*it); _target->modifiedbAbi += 1; } if(newAbilityFound) { for (unsigned int k = 0 ; k < newAbilitiesList.size();k++) { AbilityFactory af(game); MTGAbility * aNew = af.parseMagicLine(newAbilitiesList[k], 0, NULL, _target); if(!aNew) continue; GenericTargetAbility * gta = dynamic_cast (aNew); if (gta) { ((GenericTargetAbility *)aNew)->source = _target; ((GenericTargetAbility *)aNew)->ability->source = _target; } GenericActivatedAbility * gaa = dynamic_cast (aNew); if (gaa) { ((GenericActivatedAbility *)aNew)->source = _target; ((GenericActivatedAbility *)aNew)->ability->source = _target; } MultiAbility * abi = dynamic_cast(aNew); if (abi) { ((MultiAbility *)aNew)->source = _target; ((MultiAbility *)aNew)->abilities[0]->source = _target; } aNew->target = _target; aNew->source = (MTGCardInstance *) _target; if(aNew->oneShot) { aNew->resolve(); delete aNew; } else { aNew->addToGame(); newAbilities[_target].push_back(aNew); } } } if(newpowerfound || newtoughnessfound) _target->isSettingBase += 1; if(newpowerfound ) { WParsedInt * val = NEW WParsedInt(newpower,NULL, source); if(_target->isSwitchedPT) { _target->switchPT(false); _target->addbaseP(val->getValue()); _target->switchPT(true); } else _target->addbaseP(val->getValue()); delete val; } if(newtoughnessfound ) {//we should consider the damage if there is, if you have a 5/5 creature with 1 damage, //and you turn it into 1/1, the 1 damage is still there and the creature must die... //the toughness is intact but what we see in the game is the life... WParsedInt * val = NEW WParsedInt(newtoughness,NULL, source); if(_target->isSwitchedPT) { _target->switchPT(false); _target->addbaseT(val->getValue()); _target->switchPT(true); } else _target->addbaseT(val->getValue()); delete val; } return MTGAbility::addToGame(); } int ATransformer::reapplyCountersBonus(MTGCardInstance * rtarget,bool , bool toughnessapplied) { if(!rtarget->counters || !rtarget->counters->counters.size()) return 0; Counter * c = rtarget->counters->counters[0]; int rNewPower = 0; int rNewToughness = 0; for (int t = 0; t < rtarget->counters->mCount; t++) { if (c) { for(int i = 0;i < c->nb;i++) { rNewPower += c->power; rNewToughness += c->toughness; } } c = rtarget->counters->getNext(c); } if(toughnessapplied) return rNewToughness; return rNewPower; } int ATransformer::testDestroy() { if(UYNT) { if(myCurrentTurn != 1000 && game->turn > myCurrentTurn && source->controller()->getId() == game->currentPlayer->getId()) { return 1; } } return MTGAbility::testDestroy(); } int ATransformer::destroy() { if(aForever) return 0; MTGCardInstance * _target = (MTGCardInstance *) target; if (_target) { while (_target->next) _target = _target->next; list::iterator it; if (!remove) { for (it = types.begin(); it != types.end(); it++) { bool removing = true; for(unsigned int k = 0;k < dontremove.size();k++) { if(dontremove[k] == *it) removing = false; } if(removing) _target->removeType(*it); } //iterators annoy me :/ } for (it = colors.begin(); it != colors.end(); it++) { _target->removeColor(*it); } for (it = abilities.begin(); it != abilities.end(); it++) { _target->basicAbilities.reset(*it); _target->modifiedbAbi -= 1; } for (it = oldcolors.begin(); it != oldcolors.end(); it++) { _target->setColor(*it); } if(newpowerfound || newtoughnessfound) _target->isSettingBase -= 1; if(newpowerfound ) { _target->revertbaseP(); } if(newtoughnessfound ) { _target->revertbaseT(); } if(newAbilityFound) { for (unsigned int i = 0;i < newAbilities[_target].size(); i++) { if(newAbilities[_target].at(i)) { newAbilities[_target].at(i)->forceDestroy = 1; newAbilities[_target].at(i)->removeFromGame(); } } if (newAbilities.find(_target) != newAbilities.end()) { newAbilities.erase(_target); } } if (remove || removeCreatureSubtypes) { for (it = oldtypes.begin(); it != oldtypes.end(); it++) { if(!_target->hasSubtype(*it)) _target->addType(*it); } } ////in the case that we removed or added types to a card, so that it retains its original name when the effect is removed. //if(_target->model->data->name.size())//tokens don't have a model name. // _target->setName(_target->model->data->name.c_str()); //edit: this ability shouldn't have to reset the name on a card becuase removing a subtype changes the name of a land. //that should be handled in addType...not here. //im sure commenting this out will reintroduce a bug somewhere but it needs to be handled correctly. furthermore, why does adding and removing a type touch the name of a card? } return 1; } const string ATransformer::getMenuText() { if(menutext.size()) return menutext.c_str(); string s = menu; sprintf(menuText, "Becomes %s", s.c_str()); return menuText; } ATransformer * ATransformer::clone() const { return NEW ATransformer(*this); } ATransformer::~ATransformer() { } //ATransformerInstant ATransformerInstant::ATransformerInstant(GameObserver* observer, int id, MTGCardInstance * source, MTGCardInstance * target, string types, string abilities,string newpower,bool newpowerfound,string newtoughness,bool newtoughnessfound,vectornewAbilitiesList,bool newAbilityFound,bool aForever,bool aUntilNext,string _menu) : InstantAbility(observer, id, source, target),newpower(newpower),newpowerfound(newpowerfound),newtoughness(newtoughness),newtoughnessfound(newtoughnessfound),newAbilitiesList(newAbilitiesList),newAbilityFound(newAbilityFound),aForever(aForever),UYNT(aUntilNext),menu(_menu) { ability = NEW ATransformer(game, id, source, target, types, abilities,newpower,newpowerfound,newtoughness,newtoughnessfound,newAbilitiesList,newAbilityFound,aForever,aUntilNext,_menu); aType = MTGAbility::STANDARD_BECOMES; } int ATransformerInstant::resolve() { ATransformer * a = ability->clone(); GenericInstantAbility * wrapper = NEW GenericInstantAbility(game, 1, source, (Damageable *) (this->target), a); wrapper->addToGame(); return 1; } const string ATransformerInstant::getMenuText() { if(menu.size()) return menu.c_str(); return ability->getMenuText(); } ATransformerInstant * ATransformerInstant::clone() const { ATransformerInstant * a = NEW ATransformerInstant(*this); a->ability = this->ability->clone(); return a; } ATransformerInstant::~ATransformerInstant() { SAFE_DELETE(ability); } //P/t ueot PTInstant::PTInstant(GameObserver* observer, int id, MTGCardInstance * source, MTGCardInstance * target, WParsedPT * wppt,string s,bool nonstatic) : InstantAbility(observer, id, source, target), wppt(wppt),s(s),nonstatic(nonstatic) { ability = NEW APowerToughnessModifier(game, id, source, target, wppt,s,nonstatic); aType = MTGAbility::STANDARD_PUMP; } int PTInstant::resolve() { APowerToughnessModifier * a = ability->clone(); GenericInstantAbility * wrapper = NEW GenericInstantAbility(game, 1, source, (Damageable *) (this->target), a); wrapper->addToGame(); ((Damageable *) (this->target))->afterDamage();//additional check the negative pt after resolving.. return 1; } const string PTInstant::getMenuText() { return ability->getMenuText(); } PTInstant * PTInstant::clone() const { PTInstant * a = NEW PTInstant(*this); a->ability = this->ability->clone(); return a; } PTInstant::~PTInstant() { SAFE_DELETE(ability); } // ASwapPTUEOT ASwapPTUEOT::ASwapPTUEOT(GameObserver* observer, int id, MTGCardInstance * source, MTGCardInstance * target) : InstantAbility(observer, id, source, target) { ability = NEW ASwapPT(observer, id, source, target); } int ASwapPTUEOT::resolve() { ASwapPT * a = ability->clone(); GenericInstantAbility * wrapper = NEW GenericInstantAbility(game, 1, source, (Damageable *) (this->target), a); wrapper->addToGame(); return 1; } const string ASwapPTUEOT::getMenuText() { return ability->getMenuText(); } ASwapPTUEOT * ASwapPTUEOT::clone() const { ASwapPTUEOT * a = NEW ASwapPTUEOT(*this); a->ability = this->ability->clone(); return a; } ASwapPTUEOT::~ASwapPTUEOT() { SAFE_DELETE(ability); } //exhange life with targetchooser AAExchangeLife::AAExchangeLife(GameObserver* observer, int _id, MTGCardInstance * _source, Targetable * _target, ManaCost * _cost, int who) : ActivatedAbilityTP(observer, _id, _source, _target, _cost, who) { } int AAExchangeLife::resolve() { Damageable * _target = (Damageable *) getTarget(); if (_target) { Player *player = source->controller(); int oldlife = player->getLife(); int targetOldLife = _target->getLife(); int modifier = oldlife > targetOldLife? oldlife - targetOldLife:targetOldLife - oldlife; if (_target->type_as_damageable == Damageable::DAMAGEABLE_MTGCARDINSTANCE) { int increaser = 0; MTGCardInstance * card = ((MTGCardInstance*)_target); int toughMod = 0; targetOldLife <= card->origtoughness?toughMod = card->origtoughness - targetOldLife: toughMod = targetOldLife - card->origtoughness; if(oldlife > targetOldLife) { increaser = oldlife - targetOldLife; player->gainOrLoseLife(modifier * -1); card->addToToughness(increaser+toughMod); } else { _target->life = oldlife; card->toughness = oldlife; player->gainOrLoseLife(modifier); } return 1; } Player * opponent = (Player*)_target; if(oldlife > targetOldLife) { player->gainOrLoseLife(modifier * -1); opponent->gainOrLoseLife(modifier); } else { player->gainOrLoseLife(modifier); opponent->gainOrLoseLife(modifier * -1); } return 1; } return 0; } const string AAExchangeLife::getMenuText() { return "Exchange life"; } AAExchangeLife * AAExchangeLife::clone() const { return NEW AAExchangeLife(*this); } //ALoseAbilities ALoseAbilities::ALoseAbilities(GameObserver* observer, int id, MTGCardInstance * source, MTGCardInstance * _target) : MTGAbility(observer, id, source) { target = _target; } int ALoseAbilities::addToGame() { if (storedAbilities.size()) { DebugTrace("FATAL:storedAbilities shouldn't be already set inALoseAbilitie\n"); return 0; } MTGCardInstance * _target = (MTGCardInstance *)target; ActionLayer * al = game->mLayers->actionLayer(); //Build a list of Lords in game, this is a hack mostly for lands, see below vector lordsInGame; for (int i = (int)(al->mObjects.size()) - 1; i > 0; i--) //0 is not a mtgability...hackish { if (al->mObjects[i]) { MTGAbility * currentAction = (MTGAbility *) al->mObjects[i]; ALord * l = dynamic_cast (currentAction); if(l) lordsInGame.push_back(l); } } for (int i = (int)(al->mObjects.size()) - 1; i > 0; i--) //0 is not a mtgability...hackish { if (al->mObjects[i]) { MTGAbility * currentAction = (MTGAbility *) al->mObjects[i]; ALoseAbilities * la = dynamic_cast (currentAction); if(la) continue; if (currentAction->source == _target) { bool canRemove = true; //Hack: we don't remove abilities on the card if they are provided by an external lord ability. //This is partly to solve the following issues: // http://code.google.com/p/wagic/issues/detail?id=647 // http://code.google.com/p/wagic/issues/detail?id=700 // But also because "most" abilities granted by lords will actually go away by themselves, // based on the fact that we usually remove abilities AND change the type of the card //Also in a general way we don't want to remove the card's abilities if it is provided by a Lord, //although there is also a problem with us not handling the P/T layer correctly for (size_t i = 0; i < lordsInGame.size(); ++i) { if (lordsInGame[i]->isParentOf(_target, currentAction)) { canRemove = false; break; } } if (canRemove) { storedAbilities.push_back(currentAction); al->removeFromGame(currentAction); } } } } return MTGAbility::addToGame(); } int ALoseAbilities::destroy() { for (size_t i = 0; i < storedAbilities.size(); ++i) { MTGAbility * a = storedAbilities[i]; //OneShot abilities are not supposed to stay in the game for long. // If we copied one, something wrong probably happened if (a->oneShot) { DebugTrace("ALLABILITIES: Ability should not be one shot"); continue; } //Avoid inifinite loop of removing/putting back abilities if (dynamic_cast (a)) { DebugTrace("ALLABILITIES: loseability won't be put in the loseability list"); continue; } a->addToGame(); } storedAbilities.clear(); return 1; } ALoseAbilities * ALoseAbilities::clone() const { return NEW ALoseAbilities(*this); } //ALoseSubtypes ALoseSubtypes::ALoseSubtypes(GameObserver* observer, int id, MTGCardInstance * source, MTGCardInstance * _target, int parentType) : MTGAbility(observer, id, source), parentType(parentType) { target = _target; } int ALoseSubtypes::addToGame() { if (storedSubtypes.size()) { DebugTrace("FATAL:storedSubtypes shouldn't be already set inALoseSubtypes\n"); return 0; } MTGCardInstance * _target = (MTGCardInstance *)target; for (int i = ((int)_target->types.size())-1; i >= 0; --i) { int subtype = _target->types[i]; if (MTGAllCards::isSubtypeOfType(subtype, parentType)) { storedSubtypes.push_back(subtype); _target->removeType(subtype); } } return MTGAbility::addToGame(); } int ALoseSubtypes::destroy() { MTGCardInstance * _target = (MTGCardInstance *)target; for (size_t i = 0; i < storedSubtypes.size(); ++i) _target->addType(storedSubtypes[i]); storedSubtypes.clear(); return 1; } ALoseSubtypes * ALoseSubtypes::clone() const { return NEW ALoseSubtypes(*this); } //APreventDamageTypes APreventDamageTypes::APreventDamageTypes(GameObserver* observer, int id, MTGCardInstance * source, string to, string from, int type) : MTGAbility(observer, id, source), to(to), from(from), type(type) { re = NULL; } int APreventDamageTypes::addToGame() { if (re) { DebugTrace("FATAL:re shouldn't be already set in APreventDamageTypes\n"); return 0; } TargetChooserFactory tcf(game); TargetChooser *toTc = tcf.createTargetChooser(to, source, this); if (toTc) toTc->targetter = NULL; TargetChooser *fromTc = tcf.createTargetChooser(from, source, this); if (fromTc) fromTc->targetter = NULL; if (type != 1 && type != 2) {//not adding this creates a memory leak. re = NEW REDamagePrevention(this, fromTc, toTc, -1, false, Damage::DAMAGE_COMBAT); } else if (type == 1) { re = NEW REDamagePrevention(this, fromTc, toTc, -1, false, Damage::DAMAGE_ALL_TYPES); } else if (type == 2) { re = NEW REDamagePrevention(this, fromTc, toTc, -1, false, Damage::DAMAGE_OTHER); } game->replacementEffects->add(re); return MTGAbility::addToGame(); } int APreventDamageTypes::destroy() { game->replacementEffects->remove(re); SAFE_DELETE(re); return 1; } APreventDamageTypes * APreventDamageTypes::clone() const { APreventDamageTypes * a = NEW APreventDamageTypes(*this); a->re = NULL; return a; } APreventDamageTypes::~APreventDamageTypes() { SAFE_DELETE(re); } //APreventDamageTypesUEOT APreventDamageTypesUEOT::APreventDamageTypesUEOT(GameObserver* observer, int id, MTGCardInstance * source, string to, string from, int type) : InstantAbility(observer, id, source) { ability = NEW APreventDamageTypes(observer, id, source, to, from, type); } int APreventDamageTypesUEOT::resolve() { APreventDamageTypes * a = ability->clone(); GenericInstantAbility * wrapper = NEW GenericInstantAbility(game, 1, source, (Damageable *) (this->target), a); wrapper->addToGame(); return 1; } int APreventDamageTypesUEOT::destroy() { for (size_t i = 0; i < clones.size(); ++i) { clones[i]->forceDestroy = 0; } clones.clear(); return 1; } const string APreventDamageTypesUEOT::getMenuText() { return ability->getMenuText(); } APreventDamageTypesUEOT * APreventDamageTypesUEOT::clone() const { APreventDamageTypesUEOT * a = NEW APreventDamageTypesUEOT(*this); a->ability = this->ability->clone(); return a; } APreventDamageTypesUEOT::~APreventDamageTypesUEOT() { SAFE_DELETE(ability); } //AVanishing creature also fading // Comprehensive 702.31a: // Fading is a keyword that represents two abilities. // “Fading N” means “This permanent comes into play with N fade counters on it” and // “At the beginning of your upkeep, remove a fade counter from this permanent. // If you can’t, sacrifice the permanent.” // Comprehensive 702.62a: // Vanishing is a keyword that represents three abilities. // "Vanishing N" means "This permanent comes into play with N time counters on it," // "At the beginning of your upkeep, if this permanent has a time counter on it, remove a time counter from it," and // "When the last time counter is removed from this permanent, sacrifice it." AVanishing::AVanishing(GameObserver* observer, int _id, MTGCardInstance * card, ManaCost *, int, int amount, string counterName) : MTGAbility(observer, _id, source, target),amount(amount),counterName(counterName) { target = card; source = card; for (int i = 0; i < amount; i++) source->counters->addCounter(counterName.c_str(), 0, 0); } void AVanishing::Update(float dt) { if (newPhase != currentPhase && source->controller() == game->currentPlayer) { if (newPhase == MTG_PHASE_UPKEEP) { bool hasCounters = (source->counters && source->counters->hasCounter(counterName.c_str(), 0, 0)); if (hasCounters) { // sacrifice of card with time counter is handled in removeCounter source->counters->removeCounter(counterName.c_str(), 0, 0); } else { if (counterName == "fade") { MTGCardInstance * beforeCard = source; source->controller()->game->putInGraveyard(source); WEvent * e = NEW WEventCardSacrifice(beforeCard,source); game->receiveEvent(e); } } } } MTGAbility::Update(dt); } int AVanishing::resolve() { return 1; } const string AVanishing::getMenuText() { if (counterName.find("fade") != string::npos) { return "Fading"; } return "Vanishing"; } AVanishing * AVanishing::clone() const { return NEW AVanishing(*this); } AVanishing::~AVanishing() { } //AUpkeep AUpkeep::AUpkeep(GameObserver* observer, int _id, MTGCardInstance * card, MTGAbility * a, ManaCost * _cost, int restrictions, int _phase, int _once,bool Cumulative) : ActivatedAbility(observer, _id, card, _cost, restrictions), NestedAbility(a), phase(_phase), once(_once),Cumulative(Cumulative) { paidThisTurn = 0; aType = MTGAbility::UPCOST; if(Cumulative) { backupMana = NEW ManaCost(); backupMana->copy(this->getCost()); backupMana->addExtraCosts(this->getCost()->extraCosts); } } int AUpkeep::receiveEvent(WEvent * event) { if (WEventPhaseChange* pe = dynamic_cast(event)) { if (MTG_PHASE_DRAW == pe->to->id && MTG_PHASE_UPKEEP == pe->from->id) { if (source->controller() == game->currentPlayer && once < 2 && paidThisTurn < 1) { ability->resolve(); } } } return 1; } void AUpkeep::Update(float dt) { // once: 0 means always go off, 1 means go off only once, 2 means go off only once and already has. if (newPhase != currentPhase && source->controller() == game->currentPlayer && once < 2) { if (newPhase == MTG_PHASE_BEFORE_BEGIN) { paidThisTurn = 0; } else if(newPhase == MTG_PHASE_UPKEEP && Cumulative ) { source->counters->addCounter("age",0,0); Counter * targetCounter = NULL; currentage = 0; if (source->counters && source->counters->hasCounter("age", 0, 0)) { targetCounter = source->counters->hasCounter("age", 0, 0); currentage = targetCounter->nb - 1; } if(currentage) { paidThisTurn = 0; this->getCost()->copy(backupMana); for(int age = 0;age < currentage;age++) { this->getCost()->add(backupMana); this->getCost()->addExtraCosts(backupMana->extraCosts); } } } if (newPhase == phase + 1 && once) once = 2; } ActivatedAbility::Update(dt); } int AUpkeep::isReactingToClick(MTGCardInstance * card, ManaCost * mana) { if (currentPhase != phase || paidThisTurn > 0 || once >= 2) return 0; return ActivatedAbility::isReactingToClick(card, mana); } int AUpkeep::resolve() { paidThisTurn += 1; return 1; } const string AUpkeep::getMenuText() { return "Upkeep"; } ostream& AUpkeep::toString(ostream& out) const { out << "AUpkeep ::: paidThisTurn : " << paidThisTurn << " ("; return ActivatedAbility::toString(out) << ")"; } AUpkeep * AUpkeep::clone() const { AUpkeep * a = NEW AUpkeep(*this); a->ability = ability->clone(); return a; } AUpkeep::~AUpkeep() { if(Cumulative) { SAFE_DELETE(backupMana); } SAFE_DELETE(ability); } //A Phase based Action APhaseAction::APhaseAction(GameObserver* observer, int _id, MTGCardInstance * card, MTGCardInstance *, string sAbility, int, int _phase,bool forcedestroy,bool next,bool myturn,bool opponentturn,bool once) : MTGAbility(observer, _id, card),sAbility(sAbility), phase(_phase),forcedestroy(forcedestroy),next(next),myturn(myturn),opponentturn(opponentturn),once(once) { abilityId = _id; abilityOwner = card->controller(); psMenuText = ""; AbilityFactory af(game); ability = af.parseMagicLine(sAbility, abilityId, NULL, NULL); if(ability) psMenuText = ability->getMenuText(); else psMenuText = sAbility.c_str(); delete (ability); } void APhaseAction::Update(float dt) { if (newPhase != currentPhase) { if((myturn && game->currentPlayer == source->controller())|| (opponentturn && game->currentPlayer != source->controller())/*||*/ /*(myturn && opponentturn)*/) { if(newPhase == phase && next ) { MTGCardInstance * _target = NULL; bool isTargetable = false; if(target) { _target = static_cast(target); isTargetable = (_target && !_target->currentZone && _target != this->source); } if(!sAbility.size() || (!target || isTargetable)) { this->forceDestroy = 1; return; } else { while(_target && _target->next) _target = _target->next; } AbilityFactory af(game); MTGAbility * ability = af.parseMagicLine(sAbility, abilityId, NULL, _target); MTGAbility * a = ability->clone(); a->target = _target; a->resolve(); delete (a); delete (ability); if(this->oneShot || once) { this->forceDestroy = 1; } } else if(newPhase == phase && next == false) next = true; } } MTGAbility::Update(dt); } int APhaseAction::resolve() { return 0; } const string APhaseAction::getMenuText() { if(psMenuText.size()) return psMenuText.c_str(); else return "Phase Based Action"; } APhaseAction * APhaseAction::clone() const { APhaseAction * a = NEW APhaseAction(*this); if(forcedestroy == false) a->forceDestroy = -1;// we want this ability to stay alive until it resolves. return a; } APhaseAction::~APhaseAction() { } // the main ability APhaseActionGeneric::APhaseActionGeneric(GameObserver* observer, int _id, MTGCardInstance * card, MTGCardInstance * target, string sAbility, int restrictions, int _phase,bool forcedestroy,bool next,bool myturn,bool opponentturn,bool once) : InstantAbility(observer, _id, card, target) { MTGCardInstance * _target = target; ability = NEW APhaseAction(game, _id, card,_target, sAbility, restrictions, _phase,forcedestroy,next,myturn,opponentturn,once); } int APhaseActionGeneric::resolve() { APhaseAction * a = ability->clone(); a->target = target; a->addToGame(); return 1; } const string APhaseActionGeneric::getMenuText() { return ability->getMenuText(); } APhaseActionGeneric * APhaseActionGeneric::clone() const { APhaseActionGeneric * a = NEW APhaseActionGeneric(*this); a->ability = this->ability->clone(); a->oneShot = 1; return a; } APhaseActionGeneric::~APhaseActionGeneric() { SAFE_DELETE(ability); } //a blink ABlink::ABlink(GameObserver* observer, int _id, MTGCardInstance * card, MTGCardInstance * _target, bool blinkueot, bool blinkForSource, bool blinkhand, MTGAbility * stored) : MTGAbility(observer, _id, card),blinkueot(blinkueot),blinkForSource(blinkForSource),blinkhand(blinkhand),stored(stored) { target = _target; Blinked = NULL; resolved = false; } void ABlink::Update(float dt) { if (resolved == false) { resolved = true; resolveBlink(); } if ((blinkueot && currentPhase == MTG_PHASE_ENDOFTURN) || (blinkForSource && !source->isInPlay(game))) { if (Blinked == NULL) MTGAbility::Update(dt); MTGCardInstance * _target = Blinked; returnCardIntoPlay(_target); } MTGAbility::Update(dt); } void ABlink::resolveBlink() { MTGCardInstance * _target = (MTGCardInstance *) target; if (_target) { //going to comment this condiational out, i can't remember if i added this to fix some kind of bug //which is why i plan on leaving it here. seems to work fine though without it. //if(blinkhand && !_target->controller()->game->isInZone(_target,_target->controller()->game->hand)) //{ // this->forceDestroy = 1; // return; //} //else if(!blinkhand && !_target->controller()->game->isInZone(_target,_target->controller()->game->battlefield)) //{ // this->forceDestroy = 1; // return; //} _target->controller()->game->putInZone(_target, _target->currentZone, _target->owner->game->exile); if(_target->isToken) { //if our target is a token, we're done as soon as its sent to exile. this->forceDestroy = 1; return; } _target = _target->next; Blinked = _target; if(!blinkueot && !blinkForSource) { returnCardIntoPlay(_target); } } } void ABlink::returnCardIntoPlay(MTGCardInstance* _target) { MTGCardInstance * Blinker = NULL; if (!blinkhand) Blinker = _target->controller()->game->putInZone( _target, _target->currentZone, _target->owner->game->battlefield); if (blinkhand) { _target->controller()->game->putInZone( _target, _target->currentZone, _target->owner->game->hand); return; } Spell * spell = NEW Spell(game, Blinker); spell->source->counters->init(); if (spell->source->hasSubtype(Subtypes::TYPE_AURA) && !blinkhand) { TargetChooserFactory tcf(game); TargetChooser * tc = tcf.createTargetChooser( spell->source->spellTargetType, spell->source); if (!tc->validTargetsExist()) { spell->source->owner->game->putInExile(spell->source); SAFE_DELETE(spell); SAFE_DELETE(tc); this->forceDestroy = 1; return; } MTGGameZone * inplay = spell->source->owner->game->inPlay; spell->source->target = NULL; for (int i = game->getRandomGenerator()->random()%inplay->nb_cards;;i = game->getRandomGenerator()->random()%inplay->nb_cards) { if(tc->canTarget(inplay->cards[i]) && spell->source->target == NULL) { spell->source->target = inplay->cards[i]; spell->getNextCardTarget(); spell->resolve(); SAFE_DELETE(spell); SAFE_DELETE(tc); this->forceDestroy = 1; return; } } } spell->source->power = spell->source->origpower; spell->source->toughness = spell->source->origtoughness; spell->source->X = 0; if (!spell->source->hasSubtype(Subtypes::TYPE_AURA)) { spell->resolve(); if (stored) { MTGAbility * clonedStored = stored->clone(); clonedStored->target = spell->source; if (clonedStored->oneShot) { clonedStored->resolve(); delete (clonedStored); } else { clonedStored->addToGame(); } } } SAFE_DELETE(spell); SAFE_DELETE(tc); SAFE_DELETE(stored); this->forceDestroy = 1; Blinked = NULL; } int ABlink::resolve() { return 0; } const string ABlink::getMenuText() { return "Blink"; } ABlink * ABlink::clone() const { ABlink * a = NEW ABlink(*this); a->stored = stored ? stored->clone() : NULL; a->forceDestroy = -1; return a; }; ABlink::~ABlink() { SAFE_DELETE(stored); } ABlinkGeneric::ABlinkGeneric(GameObserver* observer, int _id, MTGCardInstance * card, MTGCardInstance * _target,bool blinkueot,bool blinkForSource,bool blinkhand,MTGAbility * stored) : InstantAbility(observer, _id, source, _target) { ability = NEW ABlink(observer, _id,card,_target,blinkueot,blinkForSource,blinkhand,stored); } int ABlinkGeneric::resolve() { ABlink * a = ability->clone(); a->target = target; a->addToGame(); return 1; } const string ABlinkGeneric::getMenuText() { return "Blink"; } ABlinkGeneric * ABlinkGeneric::clone() const { ABlinkGeneric * a = NEW ABlinkGeneric(*this); a->ability = this->ability->clone(); a->oneShot = 1; return a; } ABlinkGeneric::~ABlinkGeneric() { SAFE_DELETE(ability); } // target becomes blocked by source AABlock::AABlock(GameObserver* observer, int id, MTGCardInstance * card, MTGCardInstance * _target, ManaCost *) : InstantAbility(observer, id, card, target) { target = _target; } int AABlock::resolve() { MTGCardInstance * _target = (MTGCardInstance *) target; source = (MTGCardInstance*)source; if (_target && source->canBlock(_target)) { source->toggleDefenser(_target); source->getObserver()->isInterrupting = NULL; } return 1; } AABlock * AABlock::clone() const { return NEW AABlock(*this); } // target becomes pair of source PairCard::PairCard(GameObserver* observer, int id, MTGCardInstance * card, MTGCardInstance * _target, ManaCost *) : InstantAbility(observer, id, card, target) { target = _target; oneShot = true; forceDestroy = 1; } int PairCard::resolve() { MTGCardInstance * _target = (MTGCardInstance *) target; source = (MTGCardInstance*)source; if (_target && !_target->myPair && source) { source->myPair = _target; _target->myPair = source; } return 1; } PairCard * PairCard::clone() const { return NEW PairCard(*this); } //target is dredged dredgeCard::dredgeCard(GameObserver* observer, int id, MTGCardInstance * card, MTGCardInstance * _target, ManaCost *) : InstantAbility(observer, id, card, target) { target = _target; oneShot = true; forceDestroy = 1; } int dredgeCard::resolve() { MTGCardInstance * _target = (MTGCardInstance *) target; if(_target) { for(int j = 0; j < _target->data->dredge();j++) { _target->controller()->game->putInZone( _target->controller()->game->library->cards[_target->controller()->game->library->nb_cards - 1], _target->controller()->game->library, _target->controller()->game->graveyard); } _target->controller()->game->putInZone(_target,_target->currentZone,_target->controller()->game->hand); } return 1; } dredgeCard * dredgeCard::clone() const { return NEW dredgeCard(*this); } // target becomes a parent of card(source) AAConnect::AAConnect(GameObserver* observer, int id, MTGCardInstance * card, MTGCardInstance * _target, ManaCost *) : InstantAbility(observer, id, card, target) { target = _target; } int AAConnect::resolve() { MTGCardInstance * _target = (MTGCardInstance *) target; if (_target) { while (_target->next) _target = _target->next; _target->childrenCards.push_back(source); source->parentCards.push_back(_target); //weapon if(source->hasSubtype(Subtypes::TYPE_EQUIPMENT)) { for (size_t i = 1; i < game->mLayers->actionLayer()->mObjects.size(); i++) { MTGAbility * a = ((MTGAbility *) game->mLayers->actionLayer()->mObjects[i]); AEquip * eq = dynamic_cast (a); if (eq && eq->source == source) { ((AEquip*)a)->unequip(); ((AEquip*)a)->equip(_target); } } } else { if(source->target) source->target = NULL; //clearing the source target allows us to use target= line //without creating side effects on any other abilities a card has //connect has to be the first ability in the cards lines unless you want it to do effects to the targeted card!!! } } return 1; } AAConnect * AAConnect::clone() const { return NEW AAConnect(*this); } AEquip::AEquip(GameObserver* observer, int _id, MTGCardInstance * _source, ManaCost * _cost, int restrictions) : TargetAbility(observer, _id, _source, NULL, _cost, restrictions) { aType = MTGAbility::STANDARD_EQUIP; isAttach = restrictions != ActivatedAbility::AS_SORCERY; } int AEquip::unequip() { if (source->target) { source->target->equipment -= 1; source->parentCards.clear(); for (unsigned int w = 0; w < source->target->childrenCards.size(); w++) { MTGCardInstance * child = source->target->childrenCards[w]; if (child == source) source->target->childrenCards.erase(source->target->childrenCards.begin() + w); } } source->target = NULL; for (size_t i = 0; i < currentAbilities.size(); ++i) { MTGAbility * a = currentAbilities[i]; if (dynamic_cast (a) || dynamic_cast (a) || dynamic_cast (a) || dynamic_cast (AbilityFactory::getCoreAbility(a)) || (a->aType == MTGAbility::STANDARD_TOKENCREATOR && a->oneShot)) { SAFE_DELETE(a); continue; } game->removeObserver(currentAbilities[i]); } currentAbilities.clear(); WEvent * e = NEW WEventCardUnattached(source); game->receiveEvent(e); return 1; } int AEquip::equip(MTGCardInstance * equipped) { source->target = equipped; source->target->equipment += 1; source->parentCards.push_back(equipped); source->target->childrenCards.push_back((MTGCardInstance*)source); AbilityFactory af(game); af.getAbilities(¤tAbilities, NULL, source); for (size_t i = 0; i < currentAbilities.size(); ++i) { MTGAbility * a = currentAbilities[i]; if (dynamic_cast (a)) continue; if (dynamic_cast (a)) continue; if (dynamic_cast (a)) continue; if (dynamic_cast (af.getCoreAbility(a))) continue; if (a->aType == MTGAbility::STANDARD_TOKENCREATOR && a->oneShot) { a->forceDestroy = 1; continue; } if (dynamic_cast (af.getCoreAbility(a))) { a->forceDestroy = 1; continue; } //we generally dont want to pass oneShot tokencreators to the cards //we equip... a->addToGame(); } return 1; } int AEquip::resolve() { MTGCardInstance * mTarget = tc->getNextCardTarget(); if (!mTarget) return 0; if (mTarget == source) return 0; unequip(); equip(mTarget); return 1; } const string AEquip::getMenuText() { if (isAttach) return "Attach"; else return "Equip"; } int AEquip::testDestroy() { if (source->target && !game->isInPlay(source->target)) unequip(); if (!game->connectRule) { if (source->target && TargetAbility::tc && !TargetAbility::tc->canTarget((Targetable *)source->target,true)) unequip(); } return TargetAbility::testDestroy(); } int AEquip::destroy() { unequip(); return TargetAbility::destroy(); } AEquip * AEquip::clone() const { return NEW AEquip(*this); } // casting a card for free, or casting a copy of a card. AACastCard::AACastCard(GameObserver* observer, int _id, MTGCardInstance * _source, MTGCardInstance * _target,bool _restricted,bool _copied,bool asNormal,string _namedCard,string _name,bool _noEvent,bool putinplay) : MTGAbility(observer, _id, _source),restricted(_restricted),asCopy(_copied),normal(asNormal),cardNamed(_namedCard),nameThis(_name),noEvent(_noEvent),putinplay(putinplay) { target = _target; andAbility = NULL; processed = false; theNamedCard = NULL; } void AACastCard::Update(float dt) { MTGAbility::Update(dt); if (processed) return; if(cardNamed.size() && !theNamedCard) { theNamedCard = makeCard(); } if(putinplay) { MTGCardInstance * toCheck = (MTGCardInstance*)target; toCheck->target = NULL; toCheck->playerTarget = NULL; toCheck->bypassTC = true; TargetChooserFactory tcf(game); TargetChooser * atc = tcf.createTargetChooser(toCheck->spellTargetType,toCheck); if (toCheck->hasType(Subtypes::TYPE_AURA) && !atc->validTargetsExist()) { processed = true; this->forceDestroy = 1; return ; } SAFE_DELETE(atc); } if (restricted) { MTGCardInstance * toCheck = (MTGCardInstance*)target; if(theNamedCard) toCheck = theNamedCard; if (game->currentActionPlayer->game->playRestrictions->canPutIntoZone(toCheck, source->controller()->game->stack) == PlayRestriction::CANT_PLAY) { processed = true; this->forceDestroy = 1; return ; } if(!allowedToCast(toCheck,source->controller())) { processed = true; this->forceDestroy = 1; return; } if(!toCheck->hasType(Subtypes::TYPE_INSTANT) && !(game->getCurrentGamePhase() == MTG_PHASE_FIRSTMAIN || game->getCurrentGamePhase() == MTG_PHASE_SECONDMAIN)) { processed = true; this->forceDestroy = 1; return; } } MTGCardInstance * toCheck = (MTGCardInstance*)target; if(theNamedCard) toCheck = theNamedCard; if (Spell * checkSpell = dynamic_cast(target)) { toCheck = checkSpell->source; } if (!game->targetListIsSet(toCheck)) { if(game->targetChooser) game->targetChooser->Owner = source->controller();//sources controller is the caster return; } resolveSpell(); this->forceDestroy = 1; return; } int AACastCard::isReactingToTargetClick(Targetable * card){return 0;} int AACastCard::reactToTargetClick(Targetable * object) { if (MTGCardInstance * cObject = dynamic_cast(object)) return reactToClick(cObject); if (waitingForAnswer) { if (tc->toggleTarget(object) == TARGET_OK_FULL) { waitingForAnswer = 0; game->mLayers->actionLayer()->setCurrentWaitingAction(NULL); return MTGAbility::reactToClick(source); } return 1; } return 0; } MTGCardInstance * AACastCard::makeCard() { MTGCardInstance * card = NULL; MTGCard * cardData = MTGCollection()->getCardByName(cardNamed); card = NEW MTGCardInstance(cardData, source->controller()->game); source->controller()->game->temp->addCard(card); return card; } int AACastCard::resolveSpell() { if (processed) return 0; MTGCardInstance * _target = (MTGCardInstance *) target; if(theNamedCard) _target = theNamedCard; if (Spell * checkSpell = dynamic_cast(target)) { _target = checkSpell->source; } if(asCopy) { MTGCard * cardToCopy = MTGCollection()->getCardById(_target->getId()); MTGCardInstance * myDummy = NULL; myDummy = NEW MTGCardInstance(cardToCopy, source->controller()->game); source->controller()->game->garbage->addCard(myDummy); _target = myDummy; _target->isToken = 1; _target->changeController(source->controller(),true); } if (_target) { if (_target->isLand()) { MTGCardInstance * copy = _target->controller()->game->putInZone(_target, _target->currentZone, source->controller()->game->temp,noEvent); copy->changeController(source->controller(),true); Spell * spell = NEW Spell(game, 0,copy,NULL,NULL, 1); spell->resolve(); delete spell; } else { Spell * spell = NULL; MTGCardInstance * copy = NULL; if (normal ||(!_target->hasType(Subtypes::TYPE_INSTANT) && !_target->hasType(Subtypes::TYPE_SORCERY))) { if (putinplay && (_target->hasType(Subtypes::TYPE_ARTIFACT)||_target->hasType(Subtypes::TYPE_CREATURE)||_target->hasType(Subtypes::TYPE_ENCHANTMENT)||_target->hasType(Subtypes::TYPE_PLANESWALKER))) copy =_target->controller()->game->putInZone(_target, _target->currentZone, source->controller()->game->battlefield,noEvent); else copy =_target->controller()->game->putInZone(_target, _target->currentZone, source->controller()->game->stack,noEvent); copy->changeController(source->controller(),true); } else { if (putinplay && (_target->hasType(Subtypes::TYPE_ARTIFACT)||_target->hasType(Subtypes::TYPE_CREATURE)||_target->hasType(Subtypes::TYPE_ENCHANTMENT)||_target->hasType(Subtypes::TYPE_PLANESWALKER))) copy =_target->controller()->game->putInZone(_target, _target->currentZone, source->controller()->game->battlefield,noEvent); else copy =_target->controller()->game->putInZone(_target, _target->currentZone, _target->controller()->game->stack,noEvent); copy->changeController(source->controller(),true); } if (game->targetChooser) { game->targetChooser->Owner = source->controller(); spell = game->mLayers->stackLayer()->addSpell(copy, game->targetChooser, NULL, 1, 0); game->targetChooser = NULL; } else { spell = game->mLayers->stackLayer()->addSpell(copy, NULL, NULL, 1, 0); } if (copy->has(Constants::STORM)) { int storm = _target->controller()->game->stack->seenThisTurn("*", Constants::CAST_ALL) + source->controller()->opponent()->game->stack->seenThisTurn("*", Constants::CAST_ALL); for (int i = storm; i > 1; i--) { spell = game->mLayers->stackLayer()->addSpell(copy, NULL, 0, 1, 1); } } if (!copy->has(Constants::STORM)) { copy->X = _target->X; copy->castX = copy->X; } if(andAbility) { MTGAbility * andAbilityClone = andAbility->clone(); andAbilityClone->target = copy; if(andAbility->oneShot) { andAbilityClone->resolve(); SAFE_DELETE(andAbilityClone); } else { andAbilityClone->addToGame(); } } } this->forceDestroy = true; processed = true; return 1; } return 0; } const string AACastCard::getMenuText() { if(nameThis.size()) return nameThis.c_str(); if(putinplay) return "Put Into Play"; return "Cast Card"; } AACastCard * AACastCard::clone() const { AACastCard * a = NEW AACastCard(*this); if(tc) a->tc = tc->clone(); if(andAbility) a->andAbility = andAbility->clone(); return a; } AACastCard::~AACastCard() { SAFE_DELETE(tc); SAFE_DELETE(andAbility); } //Tutorial Messaging ATutorialMessage::ATutorialMessage(GameObserver* observer, MTGCardInstance * source, string message, int limit) : MTGAbility(observer, 0, source), IconButtonsController(observer->getInput(), 0, 0), mLimit(limit) { mBgTex = NULL; mElapsed = 0; mIsImage = false; for (int i = 0; i < 9; i++) mBg[i] = NULL; if(game->getResourceManager()) { string gfx = game->getResourceManager()->graphicsFile(message); if (fileExists(gfx.c_str())) { mIsImage = true; mMessage = message; } else { mMessage = _(message); //translate directly here, remove this and translate at rendering time if it bites us ReplaceString(mMessage, "\\n", "\n"); } } if (mIsImage) { mX = SCREEN_WIDTH_F / 2; mY = SCREEN_HEIGHT_F / 2; } else { mX = 0; mY = -SCREEN_HEIGHT_F - 0.1f; //Offscreen } mDontShow = mUserCloseRequest = (mLimit > 0) && (alreadyShown() >= mLimit); if(mDontShow) forceDestroy = 1; } string ATutorialMessage::getOptionName() { std::stringstream out; out << "tuto_"; out << hash_djb2(mMessage.c_str()); return out.str(); } int ATutorialMessage::alreadyShown() { return options[getOptionName()].number; } bool ATutorialMessage::CheckUserInput(JButton key) { if (mUserCloseRequest) return false; if(key == JGE_BTN_SEC || key == JGE_BTN_OK) { ButtonPressed(0, 1); return true; } //Required for Mouse/touch input IconButtonsController::CheckUserInput(key); return true; //this ability is modal, so it catches all key events until it gets closed } void ATutorialMessage::Update(float dt) { if (!game->mLayers->stackLayer()->getCurrentTutorial() && !mDontShow) game->mLayers->stackLayer()->setCurrentTutorial(this); if (game->mLayers->stackLayer()->getCurrentTutorial() != this) return; if (mUserCloseRequest && mY < -SCREEN_HEIGHT) mDontShow = true; if (mDontShow) { game->mLayers->stackLayer()->setCurrentTutorial(0); forceDestroy = 1; return; } mElapsed += dt; if(!mUserCloseRequest) IconButtonsController::Update(dt); if (mIsImage) return; //Below this only affects "text" mode if (!mUserCloseRequest && mY < 0) { mY = -SCREEN_HEIGHT + (SCREEN_HEIGHT * mElapsed / 0.75f); //Todo: more physical drop-in. if (mY >= 0) mY = 0; } else if (mUserCloseRequest && mY > -SCREEN_HEIGHT) { mY = -(SCREEN_HEIGHT * mElapsed / 0.75f); } } void ATutorialMessage::ButtonPressed(int, int) { //TODO : cancel ALL tips/tutorials for JGE_BTN_SEC? if (mLimit) { string optionName = getOptionName(); options[optionName].number = options[optionName].number + 1; options.save(); //TODO: if we experience I/O slowness in tutorials, move this save at the end of a turn, or at the end of the game. } mElapsed = 0; mUserCloseRequest = true; } void ATutorialMessage::Render() { if (mDontShow) return; if (mY < -SCREEN_HEIGHT) return; if (!mBgTex) { if (mIsImage) { mBgTex = game->getResourceManager()->RetrieveTexture(mMessage, RETRIEVE_LOCK); if (mBgTex) { mBg[0] = NEW JQuad(mBgTex, 0, 0, (float) mBgTex->mWidth, (float) mBgTex->mHeight); mBg[0]->SetHotSpot(mBg[0]->mWidth / 2, mBg[0]->mHeight / 2); //Continue Button JQuadPtr quad = game->getResourceManager()->RetrieveQuad("iconspsp.png", 4 * 32, 0, 32, 32, "iconpsp4", RETRIEVE_MANAGE); quad->SetHotSpot(16, 16); IconButton * iconButton = NEW IconButton(1, this, quad.get(), 0, mBg[0]->mHeight / 2, 0.7f, Fonts::MAGIC_FONT, _("continue"), 0, 16, true); Add(iconButton); } if (options[Options::SFXVOLUME].number > 0) { game->getResourceManager()->PlaySample("tutorial.wav"); } } else { mBgTex = game->getResourceManager()->RetrieveTexture("taskboard.png", RETRIEVE_LOCK); float unitH = static_cast (mBgTex->mHeight / 4); float unitW = static_cast (mBgTex->mWidth / 4); if (unitH == 0 || unitW == 0) return; if (mBgTex) { mBg[0] = NEW JQuad(mBgTex, 0, 0, unitW, unitH); mBg[1] = NEW JQuad(mBgTex, unitW, 0, unitW * 2, unitH); mBg[2] = NEW JQuad(mBgTex, unitW * 3, 0, unitW, unitH); mBg[3] = NEW JQuad(mBgTex, 0, unitH, unitW, unitH * 2); mBg[4] = NEW JQuad(mBgTex, unitW, unitH, unitW * 2, unitH * 2); mBg[5] = NEW JQuad(mBgTex, unitW * 3, unitH, unitW, unitH * 2); mBg[6] = NEW JQuad(mBgTex, 0, unitH * 3, unitW, unitH); mBg[7] = NEW JQuad(mBgTex, unitW, unitH * 3, unitW * 2, unitH); mBg[8] = NEW JQuad(mBgTex, unitW * 3, unitH * 3, unitW, unitH); } //Continue Button JQuadPtr quad = game->getResourceManager()->RetrieveQuad("iconspsp.png", 4 * 32, 0, 32, 32, "iconpsp4", RETRIEVE_MANAGE); quad->SetHotSpot(16, 16); IconButton * iconButton = NEW IconButton(1, this, quad.get(), SCREEN_WIDTH_F / 2, SCREEN_HEIGHT_F - 60, 0.7f, Fonts::MAGIC_FONT, _("continue"), 0, 16, true); Add(iconButton); mSH = 64 / unitH; mSW = 64 / unitW; if (options[Options::SFXVOLUME].number > 0) { game->getResourceManager()->PlaySample("chain.wav"); } } } JRenderer * r = JRenderer::GetInstance(); //Render background board if (mBgTex) { if (mIsImage) { int alpha = mUserCloseRequest ? MAX(0, 255 - (int)(mElapsed * 500)) : MIN(255, (int)(mElapsed * 500)) ; if (mUserCloseRequest && alpha == 0) mDontShow = true; r->FillRect(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, ARGB(alpha / 2,0,0,0)); mBg[0]->SetColor(ARGB(alpha,255,255,255)); r->RenderQuad(mBg[0], SCREEN_WIDTH_F /2 , SCREEN_HEIGHT_F / 2 , 0); IconButtonsController::SetColor(ARGB(alpha,255,255,255)); } else { //Setup fonts. WFont * f2 = game->getResourceManager()->GetWFont(Fonts::MAGIC_FONT); f2->SetColor(ARGB(255, 205, 237, 240)); r->FillRect(0, mY, SCREEN_WIDTH, SCREEN_HEIGHT, ARGB(128,0,0,0)); r->RenderQuad(mBg[0], 0, mY, 0, mSW, mSH); //TL r->RenderQuad(mBg[2], SCREEN_WIDTH - 64, mY, 0, mSW, mSH); //TR r->RenderQuad(mBg[6], 0, mY + SCREEN_HEIGHT - 64, 0, mSW, mSH); //BL r->RenderQuad(mBg[8], SCREEN_WIDTH - 64, mY + SCREEN_HEIGHT - 64, 0, mSW, mSH); //BR //Stretch the sides float stretchV = (144.0f / 128.0f) * mSH; float stretchH = (176.0f / 128.0f) * mSW; r->RenderQuad(mBg[3], 0, mY + 64, 0, mSW, stretchV); //L r->RenderQuad(mBg[5], SCREEN_WIDTH - 64, mY + 64, 0, mSW, stretchV); //R r->RenderQuad(mBg[1], 64, mY, 0, stretchH, mSH); //T1 r->RenderQuad(mBg[1], 240, mY, 0, stretchH, mSH); //T1 r->RenderQuad(mBg[7], 64, mY + 208, 0, stretchH, mSH); //B1 r->RenderQuad(mBg[7], 240, mY + 208, 0, stretchH, mSH); //B1 r->RenderQuad(mBg[4], 64, mY + 64, 0, stretchH, stretchV); //Center1 r->RenderQuad(mBg[4], 240, mY + 64, 0, stretchH, stretchV); //Center2 } } else { r->FillRect(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, ARGB(128,0,0,0)); r->FillRect(10, 10 + mY, SCREEN_WIDTH - 10, SCREEN_HEIGHT - 10, ARGB(128,0,0,0)); } if (!mBgTex || !mIsImage) { float posX = 40, posY = mY + 20; string title = _("Help"); WFont * f = game->getResourceManager()->GetWFont(Fonts::MAGIC_FONT); WFont * f3 = game->getResourceManager()->GetWFont(Fonts::MENU_FONT); //OPTION_FONT f->SetColor(ARGB(255, 55, 46, 34)); f3->SetColor(ARGB(255, 219, 206, 151)); f3->DrawString(title.c_str(), static_cast ((SCREEN_WIDTH - 20) / 2 - title.length() * 4), posY); posY += 30; f->DrawString(_(mMessage).c_str(), posX, posY); f->SetScale(1); } IconButtonsController::Render(); } ATutorialMessage * ATutorialMessage::clone() const { ATutorialMessage * copy = NEW ATutorialMessage(*this); copy->mUserCloseRequest = (copy->alreadyShown() > 0); return copy; } ATutorialMessage::~ATutorialMessage() { if (mBgTex) { game->getResourceManager()->Release(mBgTex); for (int i = 0; i < 9; i++) SAFE_DELETE(mBg[i]); } } // utility functions // Given a delimited string of abilities, add the ones to the list that are "Basic" MTG abilities void PopulateAbilityIndexVector(list& abilities, const string& abilityStringList, char delimiter) { vector abilitiesList = split(abilityStringList, delimiter); for (vector::iterator iter = abilitiesList.begin(); iter != abilitiesList.end(); ++iter) { int abilityIndex = Constants::GetBasicAbilityIndex(*iter); if (abilityIndex != -1) abilities.push_back(abilityIndex); } } void PopulateColorIndexVector(list& colors, const string& colorStringList, char delimiter) { vector abilitiesList = split(colorStringList, delimiter); for (vector::iterator iter = abilitiesList.begin(); iter != abilitiesList.end(); ++iter) { for (int colorIndex = Constants::MTG_COLOR_ARTIFACT; colorIndex < Constants::NB_Colors; ++colorIndex) { // if the text is not a basic ability but contains a valid color add it to the color vector if ((Constants::GetBasicAbilityIndex(*iter) == -1) && ((*iter).find(Constants::MTGColorStrings[colorIndex]) != string::npos)) colors.push_back(colorIndex); } } } void PopulateSubtypesIndexVector(list& types, const string& subTypesStringList, char delimiter) { vector subTypesList = split(subTypesStringList, delimiter); for (vector::iterator it = subTypesList.begin(); it != subTypesList.end(); ++it) { string subtype = *it; size_t id = MTGAllCards::findType(subtype); if (id != string::npos) types.push_back(id); } }