#include #include "../include/config.h" #include "../include/PlayGuiObject.h" using namespace std; PlayGuiObject::PlayGuiObject(float desiredHeight, float x, float y, bool hasFocus) : JGuiObject(0), Pos(x, y, 1.0, 0.0, 255) { defaultHeight = desiredHeight; mHeight = desiredHeight; mHasFocus = hasFocus; type = 0; wave = 0; } PlayGuiObject::PlayGuiObject(float desiredHeight, const Pos& ref, bool hasFocus) : JGuiObject(0), Pos(ref) { defaultHeight = desiredHeight; mHeight = desiredHeight; mHasFocus = hasFocus; type = 0; wave = 0; } void PlayGuiObject::Update(float dt){ if (mHasFocus && mHeight < defaultHeight * 1.2) { mHeight += defaultHeight*0.8f*dt; // fprintf(stderr, "increasing size to %f - %d", mHeight, GetId() ); if (mHeight > defaultHeight * 1.2) mHeight = defaultHeight * 1.2; } else if (!mHasFocus && mHeight > defaultHeight) { mHeight -= defaultHeight*0.8f*dt; if (mHeight < defaultHeight) mHeight = defaultHeight; } wave = (wave +2) % 255; for (vector::iterator it = effects.begin(); it != effects.end(); ++it) (*it)->Update(dt); Pos::Update(dt); } void PlayGuiObject::Render() { for (vector::iterator it = effects.begin(); it != effects.end(); ++it) (*it)->Render(); }