#ifndef _PLAYGUIOBJECTCONTROLLER_H_ #define _PLAYGUIOBJECTCONTROLLER_H_ #define BIG_CARD_RENDER_TIME 0.4 #include "GuiLayers.h" class PlayGuiObjectController: public GuiLayer { protected: float last_user_move; int getClosestItem(int direction); int getClosestItem(int direction, float tolerance); static int showBigCards;// 0 hide, 1 show, 2 show text public: virtual void Update(float dt); virtual bool CheckUserInput(JButton key); PlayGuiObjectController() { last_user_move = 0; } ; virtual void Render() { GuiLayer::Render(); } ; }; #endif