#Primitives Pack for Wagic the Homebrew. #Please keep these card alphabetized, and try to have the "name=" line at the top of each card [card] name=AErathi Berserker auto=rampage(3/3,1) text=Rampage 3 (Whenever this creature becomes blocked, it gets +3/+3 until end of turn for each creature blocking it beyond the first.) mana={2}{R}{R}{R} type=Creature subtype=Human Berserker power=2 toughness=4 [/card] [card] name=AEther Adept auto=moveTo(ownerhand) target(creature) text=When AEther Adept enters the battlefield, return target creature to its owner's hand. mana={1}{U}{U} type=Creature subtype=Human Wizard power=2 toughness=2 [/card] [card] name=AEther Charge auto=@movedTo(beast|myBattlefield):may damage:4 opponent text=Whenever a Beast enters the battlefield under your control, you may have it deal 4 damage to target opponent. mana={4}{R} type=Enchantment [/card] [card] name=AEther Figment abilities=unblockable kicker={3} auto=kicker counter(1/1,2) text=Kicker {3} (You may pay an additional {3} as you cast this spell.) -- AEther Figment is unblockable. -- If AEther Figment was kicked, it enters the battlefield with two +1/+1 counters on it. mana={1}{U} type=Creature subtype=Illusion power=1 toughness=1 [/card] [card] name=AEther Flash auto=@movedto(creature|battlefield):all(trigger) damage:2 text=Whenever a creature enters the battlefield, AEther Flash deals 2 damage to it. mana={2}{R}{R} type=Enchantment [/card] [card] name=AEther Mutation target=creature auto=moveTo(ownerhand) auto=token(Saproling,Creature Saproling,1/1,green)*manacost text=Return target creature to its owner's hand. Put X 1/1 green Saproling creature tokens onto the battlefield, where X is that creature's converted mana cost. mana={3}{G}{U} type=Sorcery [/card] [card] name=AEther Shockwave auto=choice name(spirits) && tap all(spirit) auto=choice name(nonspirit) && tap all(creature[-spirit]) text=Choose one - Tap all Spirits; or tap all non-Spirit creatures. mana={3}{W} type=Instant [/card] [card] name=AEther Spellbomb auto={U}{S}:moveTo(ownerhand) target(creature) auto={1}{S}:draw:1 text={U}, Sacrifice AEther Spellbomb: Return target creature to its owner's hand. -- {1}, Sacrifice AEther Spellbomb: Draw a card. mana={1} type=Artifact [/card] [card] name=AEther Sting auto=@movedTo(creature|opponentstack):life:-1 opponent text=Whenever an opponent casts a creature spell, AEther Sting deals 1 damage to that player. mana={3}{R} type=Enchantment [/card] [card] name=AEther Vial auto=@each my upkeep:may counter(0/0.1.Charge) auto=this(counter{0/0.1.Charge}<1) {T}:moveTo(myBattlefield) target(creature[manacost=0]|myhand) auto=this(counter{0/0.1.Charge}=) {T}:moveTo(myBattlefield) target(creature[manacost=1]|myhand) auto=this(counter{0/0.2.Charge}=) {T}:moveTo(myBattlefield) target(creature[manacost=2]|myhand) auto=this(counter{0/0.3.Charge}=) {T}:moveTo(myBattlefield) target(creature[manacost=3]|myhand) auto=this(counter{0/0.4.Charge}=) {T}:moveTo(myBattlefield) target(creature[manacost=4]|myhand) auto=this(counter{0/0.5.Charge}=) {T}:moveTo(myBattlefield) target(creature[manacost=5]|myhand) auto=this(counter{0/0.6.Charge}=) {T}:moveTo(myBattlefield) target(creature[manacost=6]|myhand) auto=this(counter{0/0.7.Charge}=) {T}:moveTo(myBattlefield) target(creature[manacost=7]|myhand) auto=this(counter{0/0.8.Charge}=) {T}:moveTo(myBattlefield) target(creature[manacost=8]|myhand) auto=this(counter{0/0.9.Charge}=) {T}:moveTo(myBattlefield) target(creature[manacost=9]|myhand) auto=this(counter{0/0.10.Charge}=) {T}:moveTo(myBattlefield) target(creature[manacost=10]|myhand) auto=this(counter{0/0.11.Charge}=) {T}:moveTo(myBattlefield) target(creature[manacost=11]|myhand) auto=this(counter{0/0.12.Charge}=) {T}:moveTo(myBattlefield) target(creature[manacost=12]|myhand) text=At the beginning of your upkeep, you may put a charge counter on AEther Vial. -- {T}: You may put a creature card with converted mana cost equal to the number of charge counters on AEther Vial from your hand onto the battlefield. mana={1} type=Artifact [/card] [card] name=AEther Web abilities=flash target=creature auto=1/1 auto=reach auto=reachshadow text=Flash (You may cast this spell any time you could cast an instant.) -- Enchant creature -- Enchanted creature gets +1/+1, has reach, and can block creatures with shadow as though they didn't have shadow. (Creatures with reach can block creatures with flying.) mana={1}{G} type=Enchantment subtype=Aura [/card] [card] name=AEtherflame Wall abilities=defender,reachshadow auto={R}:1/0 text=Defender -- AEtherflame Wall can block creatures with shadow as though they didn't have shadow. -- {R}: AEtherflame Wall gets +1/+0 until end of turn. mana={1}{R} type=Creature subtype=Wall power=0 toughness=4 [/card] [card] name=AEthersnipe other={1}{U}{U} auto=moveTo(ownerhand) target(*[-land]) auto=alternative moveto(mygraveyard) text=When AEthersnipe enters the battlefield, return target nonland permanent to its owner's hand. -- Evoke {1}{U}{U} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.) mana={5}{U} type=Creature subtype=Elemental power=4 toughness=4 [/card] [card] name=Abandoned Outpost auto=tap auto={T}:Add {W} auto={T}{S}:Add {B} auto={T}{S}:Add {G} auto={T}{S}:Add {R} auto={T}{S}:Add {U} auto={T}{S}:Add {W} text=Abandoned Outpost enters the battlefield tapped. -- {T}: Add {W} to your mana pool. -- {T}, Sacrifice Abandoned Outpost: Add one mana of any color to your mana pool. type=Land [/card] [card] name=Abbey Gargoyles abilities=Flying,protection from red text=Flying, protection from red mana={2}{W}{W}{W} type=Creature subtype=Gargoyle power=3 toughness=4 [/card] [card] name=Abbey Matron auto={W}{T}:0/3 text={W}, {T}: Abbey Matron gets +0/+3 until end of turn. mana={2}{W} type=Creature subtype=Human Cleric power=1 toughness=3 [/card] [card] name=Abjure target=*|stack auto=fizzle text=As an additional cost to cast Abjure, sacrifice a blue permanent. -- Counter target spell. mana={U}{s;notatarget(*[blue]|mybattlefield)} type=Instant [/card] [card] name=Abolish target=artifact,enchantment other={S(plains|myhand)} auto=destroy text=You may discard a Plains card rather than pay Abolish's mana cost. -- Destroy target artifact or enchantment. mana={1}{W}{W} type=Instant [/card] [card] name=Aboroth auto=@each my upkeep:counter(0/0,1,Age) auto=thisforeach(counter{0/0.1.Age}) upcost[{C(-1/-1)}] moveTo(graveyard) text=Cumulative upkeep - Put a -1/-1 counter on Aboroth. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) mana={4}{G}{G} type=Creature subtype=Elemental power=9 toughness=9 [/card] [card] name=Aboshan, Cephalid Emperor auto={T(cephalid[-tapped]|myBattlefield)}:tap target(*) auto={U}{U}{U}:tap all(creature[-flying]) text=Tap an untapped Cephalid you control: Tap target permanent. -- {U}{U}{U}: Tap all creatures without flying. mana={4}{U}{U} type=Legendary Creature subtype=Cephalid power=3 toughness=3 [/card] [card] name=Aboshan's Desire target=creature auto=flying auto=aslongas(*|mygraveyard) shroud >6 text=Enchant creature -- Enchanted creature has flying. -- Threshold - Enchanted creature has shroud as long as seven or more cards are in your graveyard. (It can't be the target of spells or abilities.) mana={U} type=Enchantment subtype=Aura [/card] [card] name=Absolute Grace auto=lord(creature) protection from black text=All creatures have protection from black. mana={1}{W} type=Enchantment [/card] [card] name=Absolute Law auto=lord(creature) protection from red text=All creatures have protection from red. mana={1}{W} type=Enchantment [/card] [card] name=Absorb target=*|stack auto=fizzle auto=life:3 controller text=Counter target spell. You gain 3 life. mana={W}{U}{U} type=Instant [/card] [card] name=Absorb Vis target=player auto=life:-4 auto=life:4 controller autohand={1}{B}{S}:moveTo(myhand) target(land[basic]|mylibrary) text=Target player loses 4 life and you gain 4 life. -- Basic landcycling {1}{B} ({1}{B}, Discard this card: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.) mana={6}{B} type=Sorcery [/card] [card] name=Abuna Acolyte auto={T}:prevent:1 target(creature,player) auto={T}:prevent:2 target(creature[artifact]) text={T}: Prevent the next 1 damage that would be dealt to target creature or player this turn. -- {T}: Prevent the next 2 damage that would be dealt to target artifact creature this turn. mana={1}{W} type=Creature subtype=Cat Cleric power=1 toughness=1 [/card] [card] name=Abyssal Nocturnus auto=@movedTo(*|opponentgraveyard) from(opponenthand):2/2 ueot auto=@movedTo(*|opponentgraveyard) from(opponenthand):fear ueot text=Whenever an opponent discards a card, Abyssal Nocturnus gets +2/+2 and gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.) mana={1}{B}{B} type=Creature subtype=Horror power=2 toughness=2 [/card] [card] name=Abyssal Persecutor abilities=flying,trample,cantwin text=Flying, trample -- You can't win the game and your opponents can't lose the game. mana={2}{B}{B} type=Creature subtype=Demon power=6 toughness=6 [/card] [card] name=Academy Ruins auto={T}:Add {1} auto={1}{U}{T}:moveTo(mylibrary) target(artifact|mygraveyard) text={T}: Add {1} to your mana pool. -- {1}{U}, {T}: Put target artifact card in your graveyard on top of your library. type=Legendary Land [/card] [card] name=Accelerate target=creature auto=haste auto=draw:1 controller text=Target creature gains haste until end of turn. -- Draw a card. mana={1}{R} type=Instant [/card] [card] name=Acceptable Losses target=creature auto=damage:5 text=As an additional cost to cast Acceptable Losses, discard a card at random. -- Acceptable Losses deals 5 damage to target creature. mana={3}{R}{D} type=Sorcery [/card] [card] name=Accorder's Shield auto={3}:equip auto=0/3 auto=vigilance text=Equipped creature gets +0/+3 and vigilance. -- Equip {3} mana={0} type=Artifact subtype=Equipment [/card] [card] name=Accumulated Knowledge auto=draw:1 auto=foreach(Accumulated Knowledge|graveyard) draw:1 text=Draw a card, then draw cards equal to the number of cards named Accumulated Knowledge in all graveyards. mana={1}{U} type=Instant [/card] [card] name=Accursed Centaur auto=moveTo(mygraveyard) notatarget(creature|myBattlefield) text=When Accursed Centaur enters the battlefield, sacrifice a creature. mana={B} type=Creature subtype=Zombie Centaur power=2 toughness=2 [/card] [card] name=Acid Rain auto=destroy all(forest) text=Destroy all Forests. mana={3}{U} type=Sorcery [/card] [card] name=Acid Web Spider abilities=reach auto=destroy target(equipment) text=Reach -- When Acid Web Spider enters the battlefield, you may destroy target Equipment. mana={3}{G}{G} type=Creature subtype=Spider power=3 toughness=5 [/card] [card] name=Acidic Slime abilities=deathtouch auto=destroy target(artifact,enchantment,land) text=Deathtouch (Creatures dealt damage by this creature are destroyed. You can divide this creature's combat damage among any of the creatures blocking or blocked by it.) -- When Acidic Slime enters the battlefield, destroy target artifact, enchantment, or land. mana={3}{G}{G} type=Creature subtype=Ooze power=2 toughness=2 [/card] [card] name=Acidic Sliver auto=lord(sliver) {2}{S}:damage:2 target(creature,player) text=All Slivers have "{2}, Sacrifice this permanent: This permanent deals 2 damage to target creature or player." mana={B}{R} type=Creature subtype=Sliver power=2 toughness=2 [/card] [card] name=Acidic Soil auto=foreach(land|myBattlefield) damage:1 controller auto=foreach(land|opponentBattlefield) damage:1 opponent text=Acidic Soil deals damage to each player equal to the number of lands he or she controls. mana={2}{R} type=Sorcery [/card] [card] name=Acolyte of Xathrid auto={1}{B}{T}:life:-1 target(player) text={1}{B}, {T}: Target player loses 1 life. mana={B} type=Creature subtype=Human Cleric power=0 toughness=1 [/card] [card] name=Acorn Harvest auto=token(Squirrel,creature squirrel, 1/1,green)*2 flashback={L}{L}{L}{1}{G} text=Put two 1/1 green Squirrel creature tokens onto the battlefield. -- Flashback {1}{G}, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.) mana={3}{G} type=Sorcery [/card] [card] name=Acquire target=artifact|opponentLibrary auto=moveTo(myBattlefield) text=Search target opponent's library for an artifact card and put that card onto the battlefield under your control. Then that player shuffles his or her library. mana={3}{U}{U} type=Sorcery [/card] [card] name=Acridian auto=upcost[{1}{G}{0};next upkeep] moveTo(graveyard) text=Echo {1}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) mana={1}{G} type=Creature subtype=Insect power=2 toughness=4 [/card] [card] name=Act of Treason target=creature auto=haste auto=untap alias=129767 text=Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and {T} this turn.) mana={2}{R} type=Sorcery [/card] [card] name=Active Volcano auto=aslongas(*[blue]|battlefield) choice destroy target(*[blue]) auto=aslongas(island|battlefield) choice moveTo(ownerhand) target(island) text=Choose one - Destroy target blue permanent; or return target Island to its owner's hand. mana={R} type=Instant [/card] [card] name=Adamaro, First to Desire auto=foreach(*|opponenthand) 1/1 text=Adamaro, First to Desire's power and toughness are each equal to the number of cards in the hand of the opponent with the most cards in hand. mana={1}{R}{R} type=Legendary Creature subtype=Spirit power=* toughness=* [/card] [card] name=Adarkar Sentinel auto={1}:0/1 text={1}: Adarkar Sentinel gets +0/+1 until end of turn. mana={5} type=Artifact Creature subtype=Soldier power=3 toughness=3 [/card] [card] name=Adarkar Wastes auto={T}:Add {1} auto={T}:Add {W} && Damage:1 controller auto={T}:Add {U} && Damage:1 controller text={T}: Add {1} to your mana pool. -- {T}: Add {W} or {U} to your mana pool. Adarkar Wastes deals 1 damage to you. type=Land [/card] [card] name=Addle auto=choice name(white) && moveTo(graveyard) target(*[white]|opponenthand) auto=choice name(blue) && moveTo(graveyard) target(*[blue]|opponenthand) auto=choice name(black) && moveTo(graveyard) target(*[black]|opponenthand) auto=choice name(red) && moveTo(graveyard) target(*[red]|opponenthand) auto=choice name(green) && moveTo(graveyard) target(*[green]|opponenthand) text=Choose a color. Target player reveals his or her hand and you choose a card of that color from it. That player discards that card. mana={1}{B} type=Sorcery [/card] [card] name=Adun Oakenshield auto={B}{R}{G}{T}:moveTo(myhand) target(creature|mygraveyard) text={B}{R}{G}, {T}: Return target creature card from your graveyard to your hand. mana={B}{R}{G} type=Legendary Creature subtype=Human Knight power=1 toughness=2 [/card] [card] name=Advance Scout abilities=first strike auto={W}:first strike target(creature) text=First strike -- {W}: Target creature gains first strike until end of turn. mana={1}{W} type=Creature subtype=Human Soldier Scout power=1 toughness=1 [/card] [card] name=Advanced Hoverguard abilities=flying auto={U}:shroud text=Flying -- {U}: Advanced Hoverguard gains shroud until end of turn. (It can't be the target of spells or abilities.) mana={3}{U} type=Creature subtype=Drone power=2 toughness=2 [/card] [card] name=Adventuring Gear auto={1}:equip auto=@movedTo(land|myBattlefield):2/2 ueot text=Landfall - Whenever a land enters the battlefield under your control, equipped creature gets +2/+2 until end of turn. -- Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) mana={1} type=Artifact subtype=Equipment [/card] [card] name=Aegis of the Meek auto={1}{T}: 1/2 target(creature[power=1;toughness=1]) text={1}, {T}: Target 1/1 creature gets +1/+2 until end of turn. mana={3} type=Artifact [/card] [card] name=Aeolipile auto={1}{T}{S}:damage:2 target(creature,player) text={1}, {T}, Sacrifice Aeolipile: Aeolipile deals 2 damage to target creature or player. mana={2} type=Artifact [/card] [card] name=Aerie Mystics abilities=flying auto={1}{G}{U}:lord(creature|myBattlefield) shroud text=Flying -- {1}{G}{U}: Creatures you control gain shroud until end of turn. mana={4}{W} type=Creature subtype=Bird Wizard power=3 toughness=3 [/card] [card] name=Aerie Ouphes abilities=persist auto={S}:thisforeach(power>=1) damage:1 target(creature[flying]) text=Sacrifice Aerie Ouphes: Aerie Ouphes deals damage equal to its power to target creature with flying. -- Persist (When this creature is put into a graveyard from the battlefield, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) mana={4}{G} type=Creature subtype=Ouphe power=3 toughness=3 [/card] [card] name=Aesthir Glider abilities=flying,cantblock text=Flying -- Aesthir Glider can't block. mana={3} type=Artifact Creature subtype=Bird power=2 toughness=1 [/card] [card] name=Affa Guard Hound abilities=flash auto=0/3 target(creature) ueot text=Flash -- When Affa Guard Hound enters the battlefield, target creature gets +0/+3 until end of turn. mana={2}{W} type=Creature subtype=Hound power=2 toughness=2 [/card] [card] name=Afflict target=creature auto=-1/-1 auto=draw:1 controller text=Target creature gets -1/-1 until end of turn. -- Draw a card. mana={2}{B} type=Instant [/card] [card] name=Aftershock target=artifact,creature,land auto=destroy auto=damage:3 controller text=Destroy target artifact, creature, or land. Aftershock deals 3 damage to you. mana={2}{R}{R} type=Sorcery [/card] [card] name=Agent of Masks auto=@each my upkeep:life:-1 opponent auto=@each my upkeep:life:1 controller text=At the beginning of your upkeep, each opponent loses 1 life. You gain life equal to the life lost this way. mana={3}{W}{B} type=Creature subtype=Human Advisor power=2 toughness=3 [/card] [card] name=Agent of Shauku auto={S(land|myBattlefield)}:2/0 target(creature) text={1}{B}, Sacrifice a land: Target creature gets +2/+0 until end of turn. mana={1}{B} type=Creature subtype=Human Mercenary power=1 toughness=1 [/card] [card] name=Agent of Stromgald auto={R}:Add {B} text={R}: Add {B} to your mana pool. mana={R} type=Creature subtype=Human Knight power=1 toughness=1 [/card] [card] name=Aggressive Urge target=creature auto=1/1 auto=draw:1 controller text=Target creature gets +1/+1 until end of turn. -- Draw a card. mana={1}{G} type=Instant [/card] [card] name=Agonizing Demise target=creature[-black] kicker={1}{R} auto=bury auto=kicker damage:p targetcontroller text=Kicker {1}{R} (You may pay an additional {1}{R} as you cast this spell.) -- Destroy target nonblack creature. It can't be regenerated. If Agonizing Demise was kicked, it deals damage equal to that creature's power to the creature's controller. mana={3}{B} type=Instant [/card] [card] name=Agony Warp target=creature auto=-3/0 auto=0/-3 target(creature) text=Target creature gets -3/-0 until end of turn. -- Target creature gets -0/-3 until end of turn. mana={U}{B} type=Instant [/card] [card] name=Agrus Kos Wojek Veteran #The comma needed to be stripped from the name to make the card work. #Reintroducing it requires an update to RAV/_cards.dat as well. auto=aslongas(agrus kos wojek veteran[attacking]|myBattlefield) lord(creature[red;attacking]) 2/0 auto=aslongas(agrus kos wojek veteran[attacking]|myBattlefield) lord(creature[white;attacking]) 0/2 text=Whenever Agrus Kos, Wojek Veteran attacks, attacking red creatures get +2/+0 and attacking white creatures get +0/+2 until end of turn. mana={3}{R}{W} type=Legendary Creature subtype=Human Soldier power=3 toughness=3 [/card] [card] name=Air Bladder target=creature auto=flying auto=cloud text=Enchant creature -- Enchanted creature has flying. -- Enchanted creature can block only creatures with flying. mana={U} type=Enchantment subtype=Aura [/card] [card] name=Air Elemental abilities=flying text=Flying mana={3}{U}{U} type=Creature subtype=Elemental power=4 toughness=4 [/card] [card] name=Air Servant abilities=flying auto={2}{U}:tap target(creature[flying]) text={2}{U}:Tap target creature with flying. mana={4}{U} type=Creature subtype=Elemental power=4 toughness=3 [/card] [card] name=Airborne Aid auto=foreach(bird|battlefield) draw:1 text=Draw a card for each Bird on the battlefield. mana={3}{U} type=Sorcery [/card] [card] name=Ajani's Mantra auto=@each my upkeep:may life:1 controller text=At the beginning of your upkeep, you may gain 1 life. mana={1}{W} type=Enchantment [/card] [card] name=Akki Avalanchers auto={S(land|myBattlefield)}:2/0 limit:1 text=Sacrifice a land: Akki Avalanchers gets +2/+0 until end of turn. Activate this ability only once each turn. mana={R} type=Creature subtype=Goblin Warrior power=1 toughness=1 [/card] [card] name=Akki Coalflinger abilities=first strike auto={R}{T}:lord(creature[attacking]) first strike text=First strike -- {R}, {T}: Attacking creatures gain first strike until end of turn. mana={1}{R}{R} type=Creature subtype=Goblin Shaman power=2 toughness=2 [/card] [card] name=Akki Drillmaster auto={T}:haste target(creature) text={T}: Target creature gains haste until end of turn. mana={2}{R} type=Creature subtype=Goblin Shaman power=2 toughness=2 [/card] [card] name=Akki Raider auto=@movedto(land|myGraveyard) from(Battlefield):1/0 ueot auto=@movedto(land|opponentGraveyard) from(Battlefield):1/0 ueot text=Whenever a land is put into a graveyard from the battlefield, Akki Raider gets +1/+0 until end of turn. mana={1}{R} type=Creature subtype=Goblin Warrior power=2 toughness=1 [/card] [card] name=Akki Rockspeaker auto=Add{R} text=When Akki Rockspeaker enters the battlefield, add {R} to your mana pool. mana={1}{R} type=Creature subtype=Goblin Shaman power=1 toughness=1 [/card] [card] name=Akki Underling auto=aslongas(*|myHand) 2/1 >6 auto=aslongas(*|myHand) first strike >6 text=As long as you have seven or more cards in hand, Akki Underling gets +2/+1 and has first strike. mana={1}{R} type=Creature subtype=Goblin Warrior power=2 toughness=1 [/card] [card] name=Akoum Battlesinger abilities=haste auto=may lord(ally) 1/0 ueot auto=@movedTo(other ally|myBattlefield):may lord(ally) 1/0 ueot text=Haste -- Whenever Akoum Battlesinger or another Ally enters the battlefield under your control, you may have Ally creatures you control get +1/+0 until end of turn. mana={1}{R} type=Creature subtype=Human Berserker Ally power=1 toughness=1 [/card] [card] name=Akoum Boulderfoot auto=damage:1 target(creature,player) text=Defender -- When Akoum Boulderfoot enters the battlefield, it deals 1 damage to target creature or player. mana={4}{R}{R} type=Creature subtype=Giant Warrior power=4 toughness=5 [/card] [card] name=Akoum Refuge auto=tap auto=life:1 auto={T}:Add {B} auto={T}:Add {R} text=Akoum Refuge enters the battlefield tapped. -- When Akoum Refuge enters the battlefield, you gain 1 life. -- {T}: Add {B} or {R} to your mana pool. type=Land [/card] [card] name=Akrasan Squire abilities=exalted text=Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) mana={W} type=Creature subtype=Human Soldier power=1 toughness=1 [/card] [card] name=Akroma's Blessing auto=choice name(protection from white) && lord(creature|myBattlefield) protection from white auto=choice name(protection from blue) && lord(creature|myBattlefield) protection from blue auto=choice name(protection from black) && lord(creature|myBattlefield) protection from black auto=choice name(protection from red) && lord(creature|myBattlefield) protection from red auto=choice name(protection from green) && lord(creature|myBattlefield) protection from green autohand={W}:cycling text=Creatures you control gain protection from the color of your choice until end of turn. -- Cycling {W} ({W}, Discard this card: Draw a card.) mana={2}{W} type=Instant [/card] [card] name=Akroma's Devoted auto=lord(cleric) vigilance text=Cleric creatures have vigilance. mana={3}{W} type=Creature subtype=Human Cleric power=2 toughness=4 [/card] [card] name=Akroma's Memorial auto=lord(creature|myBattlefield) flying auto=lord(creature|myBattlefield) first strike auto=lord(creature|myBattlefield) vigilance auto=lord(creature|myBattlefield) trample auto=lord(creature|myBattlefield) haste auto=lord(creature|myBattlefield) protection from red auto=lord(creature|myBattlefield) protection from black text=Creatures you control have flying, first strike, vigilance, trample, haste, and protection from black and from red. mana={7} type=Legendary Artifact [/card] [card] name=Akroma's Vengeance auto=destroy all(artifact,creature,enchantment) autohand={3}:cycling text=Destroy all artifacts, creatures, and enchantments. -- Cycling {3} ({3}, Discard this card: Draw a card.) mana={4}{W}{W} type=Sorcery [/card] [card] name=Akroma, Angel of Wrath abilities=flying,first strike,trample,haste,protection from black,protection from red,vigilance text=Flying, first strike, vigilance, trample, haste, protection from black and from red mana={5}{W}{W}{W} type=Legendary Creature subtype=Angel power=6 toughness=6 [/card] [card] name=Akron Legionnaire auto=lord(creature[-artifact;-Akron Legionnaire]|myBattlefield) cantattack text=Except for creatures named Akron Legionnaire and artifact creatures, creatures you control can't attack. mana={6}{W}{W} type=Creature subtype=Giant Soldier power=8 toughness=4 [/card] [card] name=Aku Djinn abilities=trample auto=@each my upkeep:lord(creature|opponentBattlefield) counter(1/1) text=Trample -- At the beginning of your upkeep, put a +1/+1 counter on each creature each opponent controls. mana={3}{B}{B} type=Creature subtype=Djinn power=5 toughness=6 [/card] [card] name=Alabaster Dragon auto=flying auto=@movedTo(graveyard) from(this|battlefield):moveto(mylibrary) all(trigger[from]) && shuffle controller text=Flying -- When Alabaster Dragon is put into a graveyard from the battlefield, shuffle Alabaster Dragon into its owner's library. mana={4}{W}{W} type=Creature subtype=Dragon power=4 toughness=4 [/card] [card] name=Alabaster Leech auto=lord(*[white]|myhand) white:+1 autoexile=all(*|myhand) resetcost autograveyard=all(*|myhand) resetcost autohand=all(*|myhand) resetcost autolibrary=all(*|myhand) resetcost text=White spells you cast cost {W} more to cast. mana={W} type=Creature subtype=Leech power=1 toughness=3 [/card] [card] name=Alabaster Wall abilities=defender auto={T}:prevent:1 target(creature,player) text=Defender (This creature can't attack.) -- {T}: Prevent the next 1 damage that would be dealt to target creature or player this turn. mana={2}{W} type=Creature subtype=Wall power=0 toughness=4 [/card] [card] name=Alaborn Grenadier abilities=vigilance text=Vigilance mana={W}{W} type=Creature subtype=Human Soldier power=2 toughness=2 [/card] [card] name=Alaborn Musketeer abilities=reach text=Reach (This creature can block creatures with flying.) mana={1}{W} type=Creature subtype=Human Soldier power=2 toughness=1 [/card] [card] name=Alaborn Trooper mana={2}{W} type=Creature subtype=Human Soldier power=2 toughness=3 [/card] [card] name=Alaborn Veteran auto={T}:2/2 target(creature) myTurnOnly text={T}: Target creature gets +2/+2 until end of turn. Activate this ability only during your turn, before attackers are declared. mana={2}{W} type=Creature subtype=Human Knight power=2 toughness=2 [/card] [card] name=Aladdin's Lamp alias=1092 text={X}, {T}: The next time you would draw a card this turn, instead look at the top X cards of your library, put all but one of them on the bottom of your library in a random order, then draw a card. X can't be 0. mana={10} type=Artifact [/card] [card] name=Aladdin's Ring auto={8}{T}:damage:4 target(creature,player) text={8}, {T}: Aladdin's Ring deals 4 damage to target creature or player. mana={8} type=Artifact [/card] [card] name=Alarum target=creature[-attacking] auto=untap auto=1/3 text=Untap target nonattacking creature. It gets +1/+3 until end of turn. mana={1}{W} type=Instant [/card] [card] name=Albino Troll auto=upcost[{1}{G}{0};next upkeep] moveTo(graveyard) auto={1}{G}:regenerate text=Echo {1}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) -- {1}{G}: Regenerate Albino Troll. mana={1}{G} type=Creature subtype=Troll power=3 toughness=3 [/card] [card] name=Alchor's Tomb auto={2}{T}:name(white) && target(*|myBattlefield) transforms(,white) forever auto={2}{T}:name(blue) && target(*|myBattlefield) transforms(,blue) forever auto={2}{T}:name(black) && target(*|myBattlefield) transforms(,black) forever auto={2}{T}:name(red) && target(*|myBattlefield) transforms(,red) forever auto={2}{T}:name(green) && target(*|myBattlefield) transforms(,green) forever text={2}, {T}: Target permanent you control becomes the color of your choice. (This effect lasts indefinitely.) mana={4} type=Artifact [/card] [card] name=Alert Shu Infantry abilities=vigilance text=Vigilance mana={2}{W} type=Creature subtype=Human Soldier power=2 toughness=2 [/card] [card] name=Alexi's Cloak abilities=flash target=creature auto=shroud text=Flash -- Enchant creature -- Enchanted creature has shroud. (It can't be the target of spells or abilities.) mana={1}{U} type=Enchantment subtype=Aura [/card] [card] name=Algae Gharial abilities=shroud auto=@movedTo(graveyard) from(other creature|battlefield):may counter(1/1) text=Shroud -- Whenever another creature is put into a graveyard from the battlefield, you may put a +1/+1 counter on Algae Gharial. mana={3}{G} type=Creature subtype=Crocodile power=1 toughness=1 [/card] [card] name=Ali Baba auto={R}:tap target(wall) text={R}: Tap target Wall. mana={R} type=Creature subtype=Human Rogue power=1 toughness=1 [/card] [card] name=Aliban's Tower target=creature[blocking] auto=3/1 text=Target blocking creature gets +3/+1 until end of turn. mana={1}{R} type=Instant [/card] [card] name=Allay target=artifact,enchantment auto=destroy buyback={1}{W}{3} text=Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.) -- Destroy target enchantment. mana={1}{W} type=Instant [/card] [card] name=Allied Strategies auto=aslongas(plains|myBattlefield) draw:1 auto=aslongas(island|myBattlefield) draw:1 auto=aslongas(swamp|myBattlefield) draw:1 auto=aslongas(mountain|myBattlefield) draw:1 auto=aslongas(forest|myBattlefield) draw:1 text=Domain - Target player draws a card for each basic land type among lands he or she controls. mana={4}{U} type=Sorcery [/card] [card] name=Alloy Golem auto=choice name(white) && transforms(,white) auto=choice name(blue) && transforms(,blue) auto=choice name(black) && transforms(,black) auto=choice name(red) && transforms(,red) auto=choice name(green) && transforms(,green) text=As Alloy Golem enters the battlefield, choose a color. -- Alloy Golem is the chosen color. (It's still an artifact.) mana={6} type=Artifact Creature subtype=Golem power=4 toughness=4 [/card] [card] name=Alluring Siren auto={T}:mustattack target(creature|opponentinplay) text={T}: Target creature an opponent controls attacks you this turn if able. mana={1}{U} type=Creature subtype=Siren power=1 toughness=1 [/card] [card] name=All is Dust auto=moveTo(ownergraveyard) all(*[white;blue;black;red;green]|battlefield) text=Each player sacrifices all colored permanents he or she controls. mana={7} type=Tribal Sorcery subtype=Eldrazi [/card] [card] name=Alpha Kavu auto={1}{G}:-1/1 target(kavu) text={1}{G}: Target Kavu creature gets -1/+1 until end of turn. mana={2}{G} type=Creature subtype=Kavu power=2 toughness=2 [/card] [card] name=Alpha Myr mana={2} type=Artifact Creature subtype=Myr power=2 toughness=1 [/card] [card] name=Alpha Tyrranax text= mana={4}{G}{G} type=Creature subtype=Beast power=6 toughness=5 [/card] [card] name=Altar of Bone auto=moveTo(myhand) target(Creature|myLibrary) text=As an additional cost to cast Altar of Bone, sacrifice a creature. -- Search your library for a creature card, reveal that card, and put it into your hand. Then shuffle your library. mana={G}{W}{s;notatarget(creature|mybattlefield)} type=Sorcery [/card] [card] name=Altar of Shadows auto=@each my firstmain:thisforeach(counter{0/0.1.Charge}) add{B} auto={7}{T}:destroy target(creature) && counter(0/0,1,Charge) all(this) text=At the beginning of your precombat main phase, add Black to your mana pool for each charge counter on Altar of Shadows. -- {7}, {T}: Destroy target creature. Then put a charge counter on Altar of Shadows. mana={7} type=Artifact [/card] [card] name=Altar's Light target=artifact,enchantment auto=moveTo(exile) text=Exile target artifact or enchantment. mana={2}{W}{W} type=Instant [/card] [card] name=Ambassador Laquatus auto={3}:deplete:3 target(player) text={3}: Target player puts the top three cards of his or her library into his or her graveyard. mana={1}{U}{U} type=Legendary Creature subtype=Merfolk Wizard power=1 toughness=3 [/card] [card] name=Ambassador Oak auto=token(Elf Warrior,creature elf,1/1,green) text=When Ambassador Oak enters the battlefield, put a 1/1 green Elf Warrior creature token onto the battlefield. mana={3}{G} type=Creature subtype=Treefolk Warrior power=3 toughness=3 [/card] [card] name=Ambition's Cost auto=draw:3 auto=life:-3 text=You draw three cards and you lose 3 life. mana={3}{B} type=Sorcery [/card] [card] name=Ambush auto=lord(creature[blocking]) first strike text=Blocking creatures gain first strike until end of turn. mana={3}{R} type=Instant [/card] [card] name=Ambush Commander auto=lord(forest|myBattlefield) becomes(Elf Creature,1/1,green) auto={1}{G}{S(elf|myBattlefield)}:3/3 target(creature) text=Forests you control are 1/1 green Elf creatures that are still lands. -- {1}{G}, Sacrifice an Elf: Target creature gets +3/+3 until end of turn. mana={3}{G}{G} type=Creature subtype=Elf power=2 toughness=2 [/card] [card] name=Ambush Party abilities=first strike,haste text=First strike, haste mana={4}{R} type=Creature subtype=Human Rogue power=3 toughness=1 [/card] [card] name=Amok auto={D}{1}:counter(1/1,1) target(creature) text={1}, Discard a card at random: Put a +1/+1 counter on target creature. mana={1}{R} type=Enchantment [/card] [card] name=Amrou Kithkin auto=cantbeblockedby(creature[power>=3]) text=Amrou Kithkin can't be blocked by creatures with power 3 or greater. mana={W}{W} type=Creature subtype=Kithkin power=1 toughness=1 [/card] [card] name=Amrou Scout auto={4}{T}:moveTo(myBattlefield) target(rebel[manacost<=3]|mylibrary) text={4}, {T}: Search your library for a Rebel permanent card with converted mana cost 3 or less and put it onto the battlefield. Then shuffle your library. mana={1}{W} type=Creature subtype=Kithkin Rebel Scout power=2 toughness=1 [/card] [card] name=Amrou Seekers abilities=intimidate text=Amrou Seekers can't be blocked except by artifact creatures and/or white creatures. mana={2}{W} type=Creature subtype=Kithkin Rebel power=2 toughness=2 [/card] [card] name=Amugaba abilities=flying auto={2}{U}{S(*|myhand)}:moveTo(ownerhand) text=Flying -- {2}{U}, Discard a card: Return Amugaba to its owner's hand. mana={5}{U}{U} type=Creature subtype=Illusion power=6 toughness=6 [/card] [card] name=Amulet of Kroog auto={2}{T}:prevent:1 target(creature,player) text={2}, {T}: Prevent the next 1 damage that would be dealt to target creature or player this turn. mana={2} type=Artifact [/card] [card] name=Amulet of Unmaking auto={5}{T}:moveTo(exile) all(this) && moveTo(exile) target(artifact,creature,land) asSorcery text={5}, {T}, Exile Amulet of Unmaking: Exile target artifact, creature, or land. Activate this ability only any time you could cast a sorcery. mana={5} type=Artifact [/card] [card] name=An-Havva Constable auto=foreach(creature[green]|battlefield) 0/1 text=An-Havva Constable's toughness is equal to 1 plus the number of green creatures on the battlefield. mana={1}{G}{G} type=Creature subtype=Human power=2 toughness=1+* [/card] [card] name=An-Havva Inn auto=foreach(creature[green]|battlefield)life:1 controller auto=life:1 controller text=You gain X plus 1 life, where X is the number of green creatures on the battlefield. mana={1}{G}{G} type=Sorcery [/card] [card] name=An-Havva Township auto={T}:Add{1} auto={1}{T}:Add{G} auto={2}{T}:Add{R} auto={2}{T}:Add{W} text={T}: Add {1} to your mana pool. -- {1}, {T}: Add {G} to your mana pool. -- {2}, {T}: Add {R} or {W} to your mana pool. type=Land [/card] [card] name=Ana Disciple auto={U}{T}:flying target(creature) auto={B}{T}:-2/-0 target(creature) text={U}, {T}: Target creature gains flying until end of turn. -- {B}, {T}: Target creature gets -2/-0 until end of turn. mana={G} type=Creature subtype=Human Wizard power=1 toughness=1 [/card] [card] name=Anaba Ancestor auto={T}:1/1 target(other minotaur) text={T}: Another target Minotaur creature gets +1/+1 until end of turn. mana={1}{R} type=Creature subtype=Minotaur Spirit power=1 toughness=1 [/card] [card] name=Anaba Bodyguard abilities=first strike text=First strike (This creature deals combat damage before creatures without first strike.) mana={3}{R} type=Creature subtype=Minotaur power=2 toughness=3 [/card] [card] name=Anaba Shaman auto={R}{T}:damage:1 target(creature,player) text={R}, {T}: Anaba Shaman deals 1 damage to target creature or player. mana={3}{R} type=Creature subtype=Minotaur Shaman power=2 toughness=2 [/card] [card] name=Anaba Spirit Crafter auto=lord(minotaur) 1/0 text=Minotaur creatures get +1/+0. mana={2}{R}{R} type=Creature subtype=Minotaur Shaman power=1 toughness=3 [/card] [card] name=Anaconda abilities=swampwalk text=Swampwalk (This creature is unblockable as long as defending player controls a Swamp.) mana={3}{G} type=Creature subtype=Snake power=3 toughness=3 [/card] [card] name=Anarchist auto=may moveTo(myhand) target(sorcery|mygraveyard) text=When Anarchist enters the battlefield, you may return target sorcery card from your graveyard to your hand. mana={4}{R} type=Creature subtype=Human Wizard power=2 toughness=2 [/card] [card] name=Anarchy auto=destroy all(*[white]) text=Destroy all white permanents. mana={2}{R}{R} type=Sorcery [/card] [card] name=Anathemancer auto=foreach(land[-basic]|opponentBattlefield) damage:1 opponent autograveyard={5}{B}{R}:moveto(mybattlefield) && transforms(,unearth,haste) asSorcery forever text=When Anathemancer enters the battlefield, it deals damage to target player equal to the number of nonbasic lands that player controls. -- Unearth {5}{B}{R} ({5}{B}{R}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) mana={1}{B}{R} type=Creature subtype=Zombie Wizard power=2 toughness=2 [/card] [card] name=Ancestor's Chosen abilities=first strike auto=foreach(*|mygraveyard) life:1 text=First strike (This creature deals combat damage before creatures without first strike.) -- When Ancestor's Chosen enters the battlefield, you gain 1 life for each card in your graveyard. mana={5}{W}{W} type=Creature subtype=Human Cleric power=4 toughness=4 [/card] [card] name=Ancestral Mask target=creature auto=foreach(other enchantment|battlefield) 2/2 text=Enchant creature -- Enchanted creature gets +2/+2 for each other enchantment on the battlefield. mana={2}{G} type=Enchantment subtype=Aura [/card] [card] name=Ancestral Recall target=player auto=draw:3 text=Target player draws three cards. mana={U} type=Instant [/card] [card] name=Ancestral Tribute auto=foreach(*|mygraveyard) life:2 flashback={9}{W}{W}{W} text=You gain 2 life for each card in your graveyard. -- Flashback {9}{W}{W}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.) mana={5}{W}{W} type=Sorcery [/card] [card] name=Ancient Amphitheater auto=tap auto=aslongas(giant|myHand) untap auto={T}:Add {R} auto={T}:Add {W} text=As Ancient Amphitheater enters the battlefield, you may reveal a Giant card from your hand. If you don't, Ancient Amphitheater enters the battlefield tapped. -- {T}: Add {R} or {W} to your mana pool. type=Land [/card] [card] name=Ancient Craving auto=draw:3 auto=life:-3 text=You draw three cards and you lose 3 life. mana={3}{B} type=Sorcery [/card] [card] name=Ancient Den auto={T}:Add {W} text=(Ancient Den isn't a spell.) -- {T}: Add {W} to your mana pool. type=Artifact Land [/card] [card] name=Ancient Grudge target=artifact auto=destroy flashback={G} text=Destroy target artifact. -- Flashback {G} (You may cast this card from your graveyard for its flashback cost. Then exile it.) mana={1}{R} type=Instant [/card] [card] name=Ancient Hellkite abilities=flying auto=lord(ancient hellkite[attacking]) {R}:damage:1 target(creature|opponentBattlefield) text=Flying -- {R}: Ancient Helkite deals 1 damage to target creature defending player controls. Activate this ability only if Ancient Hellkite is attacking. mana={4}{R}{R}{R} type=Creature subtype=Dragon power=6 toughness=6 [/card] [card] name=Ancient Hydra auto=counter(0/0,5,Fade) auto={1}{C(0/0,-1,Fade)}:damage:1 target(creature,player) auto=@each my upkeep:counter(0/0,-1,Fade) auto=@each my untap:moveTo(mygraveyard) all(ancient hydra[-counter{0/0.1.Fade}]|myBattlefield) text=Fading 5 (This creature enters the battlefield with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) -- {1}, Remove a fade counter from Ancient Hydra: Ancient Hydra deals 1 damage to target creature or player. mana={4}{R} type=Creature subtype=Hydra power=5 toughness=1 [/card] [card] name=Ancient Kavu auto={2}:transforms(,artifact) ueot text={2}: Ancient Kavu becomes colorless until end of turn. mana={3}{R} type=Creature subtype=Kavu power=3 toughness=3 [/card] [card] name=Ancient Runes auto=@each my upkeep:foreach(artifact|myBattlefield) damage:1 controller auto=@each opponent upkeep:foreach(artifact|opponentBattlefield) damage:1 opponent text=At the beginning of each player's upkeep, Ancient Runes deals damage to that player equal to the number of artifacts he or she controls. mana={2}{R} type=Enchantment [/card] [card] name=Ancient Silverback auto={G}:regenerate text={G}: Regenerate Ancient Silverback. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) mana={4}{G}{G} type=Creature subtype=Ape power=6 toughness=5 [/card] [card] name=Ancient Spider abilities=first strike,reach text=First strike; reach (This creature can block creatures with flying.) mana={2}{G}{W} type=Creature subtype=Spider power=2 toughness=5 [/card] [card] name=Ancient Spring auto=tap auto={T}:Add{U} auto={T}{S}:Add{W}{B} text=Ancient Spring enters the battlefield tapped. -- {T}: Add {U} to your mana pool. -- {T}, Sacrifice Ancient Spring: Add {W}{B} to your mana pool. type=Land [/card] [card] name=Ancient Tomb auto={T}:Add {2} && Damage:2 controller text={T}: Add {2} to your mana pool. Ancient Tomb deals 2 damage to you. type=Land [/card] [card] name=Andradite Leech auto=lord(*[black]|myhand) black:+1 auto={B}:1/1 autoexile=all(*|myhand) resetcost autograveyard=all(*|myhand) resetcost autohand=all(*|myhand) resetcost autolibrary=all(*|myhand) resetcost text=Black spells you cast cost {B} more to cast. -- {B}: Andradite Leech gets +1/+1 until end of turn. mana={2}{B} type=Creature subtype=Leech power=2 toughness=2 [/card] [card] name=Angel of Despair abilities=flying auto=destroy target(*) text=Flying -- When Angel of Despair enters the battlefield, destroy target permanent. mana={3}{W}{W}{B}{B} type=Creature subtype=Angel power=5 toughness=5 [/card] [card] name=Angel of Fury abilities=flying auto=@movedTo(graveyard) from(this|battlefield):moveto(mylibrary) all(trigger[from]) && shuffle controller text=Flying -- When Angel of Fury is put into your graveyard from the battlefield, you may shuffle it into your library. mana={4}{W}{W} type=Creature subtype=Angel power=3 toughness=5 [/card] [card] name=Angel of Light abilities=flying,vigilance text=Flying, vigilance mana={4}{W} type=Creature subtype=Angel power=3 toughness=3 [/card] [card] name=Angel of Mercy abilities=flying auto=life:3 text=Flying -- When Angel of Mercy enters the battlefield, you gain 3 life. mana={4}{W} type=Creature subtype=Angel power=3 toughness=3 [/card] [card] name=Angel of Retribution abilities=flying,first strike text=Flying, first strike mana={6}{W} type=Creature subtype=Angel power=5 toughness=5 [/card] [card] name=Angel's Feather auto=@movedTo(*[white]|stack):may life:1 controller text=Whenever a player casts a white spell, you may gain 1 life. mana={2} type=Artifact [/card] [card] name=Angel's Mercy auto=life:7 text=You gain 7 life. mana={2}{W}{W} type=Instant [/card] [card] name=Angelfire Crusader auto={R}:1/0 text={R}: Angelfire Crusader gets +1/+0 until end of turn. mana={3}{W} type=Creature subtype=Human Soldier Knight power=2 toughness=3 [/card] [card] name=Angelic Blessing target=creature auto=3/3 auto=flying text=Target creature gets +3/+3 and gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.) mana={2}{W} type=Sorcery [/card] [card] name=Angelic Chorus alias=129710 text=Whenever a creature enters the battlefield under your control, you gain life equal to its toughness. mana={3}{W}{W} type=Enchantment [/card] [card] name=Angelic Curator abilities=flying auto=protection from(artifact) text=Flying, protection from artifacts mana={1}{W} type=Creature subtype=Angel Spirit power=1 toughness=1 [/card] [card] name=Angelic Page abilities=flying auto={T}:1/1 target(creature[attacking;blocking]) text=Flying -- {T}: Target attacking or blocking creature gets +1/+1 until end of turn. mana={1}{W} type=Creature subtype=Angel Spirit power=1 toughness=1 [/card] [card] name=Angelic Renewal auto=@movedTo(creature|mygraveyard) from(myBattlefield):all(trigger) moveTo(myBattlefield) && moveTo(mygraveyard) all(this) text=Whenever a creature is put into your graveyard from the battlefield, you may sacrifice Angelic Renewal. If you do, return that card to the battlefield. mana={1}{W} type=Enchantment [/card] [card] name=Angelic Shield auto=lord(creature|myBattlefield) 0/1 auto={S}:moveTo(ownerhand) target(creature) text=Creatures you control get +0/+1. -- Sacrifice Angelic Shield: Return target creature to its owner's hand. mana={W}{U} type=Enchantment [/card] [card] name=Angelic Voices auto=lord(creature|myBattlefield) 1/1 auto=aslongas(creature[-artifact;-white]|myBattlefield) lord(creature|myBattlefield) -1/-1 text=Creatures you control get +1/+1 as long as you control no nonartifact, nonwhite creatures. mana={2}{W}{W} type=Enchantment [/card] [card] name=Angelic Wall abilities=defender,flying text=Defender, flying (This creature can't attack, and it can block creatures with flying.) mana={1}{W} type=Creature subtype=Wall power=0 toughness=4 [/card] [card] name=Angelsong auto=preventAllcombatDamage ueot autohand={2}:cycling text=Prevent all combat damage that would be dealt this turn. -- Cycling {2} ({2}, Discard this card: Draw a card.) mana={1}{W} type=Instant [/card] [card] name=Angry Mob abilities=trample auto=foreach(swamp|opponentBattlefield) 1/1 ueot auto=@movedto(swamp|opponentBattlefield):-1/-1 ueot auto=@each my beginofturn:foreach(swamp|opponentBattlefield) 1/1 ueot text=Trample -- As long as it's your turn, Angry Mob's power and toughness are each equal to 2 plus the number of Swamps your opponents control. As long as it's not your turn, Angry Mob's power and toughness are each 2. mana={2}{W}{W} type=Creature subtype=Human power=2+* toughness=2+* [/card] [card] name=Animate Artifact target=artifact auto=becomes(Creature,manacost/manacost) text=Enchant artifact -- As long as enchanted artifact isn't a creature, it's an artifact creature with power and toughness each equal to its converted mana cost. mana={3}{U} type=Enchantment subtype=Aura [/card] [card] name=Animate Dead target=creature|graveyard alias=1143 text=Enchant creature card in a graveyard -- When Animate Dead enters the battlefield, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with Animate Dead." Return enchanted creature card to the battlefield under your control and attach Animate Dead to it. When Animate Dead leaves the battlefield, that creature's controller sacrifices it. -- Enchanted creature gets -1/-0. mana={1}{B} type=Enchantment subtype=Aura [/card] [card] name=Animate Land target=land auto=becomes(Creature,3/3) ueot text=Until end of turn, target land becomes a 3/3 creature that's still a land. mana={G} type=Instant [/card] [card] name=Animate Wall target=wall auto=-defender text=Enchant Wall -- Enchanted Wall can attack as though it didn't have defender. mana={W} type=Enchantment subtype=Aura [/card] [card] name=Ankh of Mishra auto=@movedTo(land|opponentBattlefield):damage:2 opponent auto=@movedTo(land|myBattlefield):damage:2 controller text=Whenever a land enters the battlefield, Ankh of Mishra deals 2 damage to that land's controller. mana={2} type=Artifact [/card] [card] name=Annex target=Land alias=1194 text=Enchant land (Target a land as you cast this. This card enters the battlefield attached to that land.) -- You control enchanted land. mana={2}{U}{U} type=Enchantment subtype=Aura [/card] [card] name=Annihilate target=creature[-black] auto=bury auto=draw:1 controller text=Destroy target nonblack creature. It can't be regenerated. -- Draw a card. mana={3}{B}{B} type=Instant [/card] [card] name=Annul target=artifact,enchantment|stack auto=fizzle text=Counter target artifact or enchantment spell. mana={U} type=Instant [/card] [card] name=Anodet Lurker auto=@movedTo(this|graveyard) from(battlefield):life:3 controller text=When Anodet Lurker is put into a graveyard from the battlefield, you gain 3 life. mana={5} type=Artifact Creature subtype=Construct power=3 toughness=3 [/card] [card] name=Anoint target=creature auto=prevent:3 buyback={W}{3} text=Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.) -- Prevent the next 3 damage that would be dealt to target creature this turn. mana={W} type=Instant [/card] [card] name=Ant Queen auto={1}{G}:token(Insect,Creature Insect, 1/1,green) text={1}{G}: Put a 1/1 green Insect creature token onto the battlefield. mana={3}{G}{G} type=Creature subtype=Insect power=5 toughness=5 [/card] [card] name=Anthroplasm auto=counter(1/1,2) auto={X}{T}:thisforeach(counter{1/1.1}) counter(1/1,-1) && thisforeach(X) all(this) counter(1/1,1) text=Anthroplasm enters the battlefield with two +1/+1 counters on it. -- {X}, {T}: Remove all +1/+1 counters from Anthroplasm and put X +1/+1 counters on it. mana={2}{U}{U} type=Creature subtype=Shapeshifter power=0 toughness=0 [/card] [card] name=Antler Skulkin auto={2}:persist target(creature[white]) text={2}: Target white creature gains persist until end of turn. (When it's put into a graveyard from the battlefield, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) mana={5} type=Artifact Creature subtype=Scarecrow power=3 toughness=3 [/card] [card] name=Anurid Barkripper auto=aslongas(*|mygraveyard) 2/2 >6 text=Threshold - Anurid Barkripper gets +2/+2 as long as seven or more cards are in your graveyard. mana={1}{G}{G} type=Creature subtype=Frog Beast power=2 toughness=2 [/card] [card] name=Anurid Murkdiver abilities=swampwalk text=Swampwalk mana={4}{B}{B} type=Creature subtype=Zombie Frog Beast power=4 toughness=3 [/card] [card] name=Apes of Rath auto=@each mycombatdamage:all(Apes of Rath[attacking]|mybattlefield) frozen text=Whenever Apes of Rath attacks, it doesn't untap during its controller's next untap step. mana={2}{G}{G} type=Creature subtype=Ape power=5 toughness=4 [/card] [card] name=Aphetto Vulture abilities=flying auto=@movedTo(graveyard) from(this|battlefield):may moveto(mylibrary) target(zombie other|mygraveyard) text=Flying -- When Aphetto Vulture is put into a graveyard from the battlefield, you may put target Zombie card from your graveyard on top of your library. mana={4}{B}{B} type=Creature subtype=Zombie Bird power=3 toughness=2 [/card] [card] name=Aphotic Wisps target=creature auto=fear auto=transforms(,black) ueot auto=draw:1 comtroller text=Target creature becomes black and gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.) -- Draw a card. mana={B} type=Instant [/card] [card] name=Apocalypse auto=moveTo(exile) all(*|battlefield) auto=moveTo(mygraveyard) all(*|myhand) text=Exile all permanents. You discard your hand. mana={2}{R}{R}{R} type=Sorcery [/card] [card] name=Apocalypse Hydra auto=counter(1/1,X) auto=this(counter{1/1}>=5) counter(1/1,X) auto={1}{R}{C(1/1,-1)}:damage:1 target(creature,player) text=Apocalypse Hydra enters the battlefield with X +1/+1 counters on it. If X is 5 or more, it enters the battlefield with an additional X +1/+1 counters on it. -- {1}{R}, Remove a +1/+1 counter from Apocalypse Hydra: Apocalypse Hydra deals 1 damage to target creature or player. mana={X}{G}{R} type=Creature subtype=Hydra power=0 toughness=0 [/card] [card] name=Apothecary Initiate alias=1114 text=Whenever a player casts a white spell, you may pay {1}. If you do, you gain 1 life. mana={W} type=Creature subtype=Kithkin Cleric power=1 toughness=1 [/card] [card] name=Apprentice Necromancer auto={B}{T}{S}:moveto(mybattlefield) target(creature|mygraveyard) && transforms(,treason,haste) forever text={B}, {T}, Sacrifice Apprentice Necromancer: Return target creature card from your graveyard to the battlefield. That creature gains haste. At the beginning of the next end step, sacrifice it. mana={1}{B} type=Creature subtype=Zombie Wizard power=1 toughness=1 [/card] [card] name=Apprentice Sorcerer auto={T}:damage:1 target(creature,player) myTurnOnly text={T}: Apprentice Sorcerer deals 1 damage to target creature or player. Activate this ability only during your turn, before attackers are declared. mana={2}{U} type=Creature subtype=Human Wizard power=1 toughness=1 [/card] [card] name=Apprentice Wizard auto={U}{T}:Add {3} text={U}, {T}: Add {3} to your mana pool. mana={1}{U}{U} type=Creature subtype=Human Wizard power=0 toughness=1 [/card] [card] name=Aquastrand Spider auto=counter(1/1,2) auto=@movedto(creature|battlefield):may this(counter{1/1}) all(trigger) counter(1/1) && this(counter{1/1}) counter(1/1,-1) auto={G}:reach target(creature[counter{1/1.1}]) text=Graft 2 (This creature enters the battlefield with two +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.) -- {G}: Target creature with a +1/+1 counter on it gains reach until end of turn. (It can block creatures with flying.) mana={1}{G} type=Creature subtype=Spider Mutant power=0 toughness=0 [/card] [card] name=Araba Mothrider abilities=flying auto=rampage(1/1,0) auto=rampage(-1/-1,1) auto=lord(araba mothrider[blocking]|mybattlefield) 1/1 auto=lord(other araba mothrider[blocking]|mybattlefield) -1/-1 text=Flying -- Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.) mana={1}{W} type=Creature subtype=Human Samurai power=1 toughness=1 [/card] [card] name=Arachnoid abilities=reach text=Reach (This creature can block creatures with flying.) mana={6} type=Artifact Creature subtype=Spider power=2 toughness=6 [/card] [card] name=Arashi, the Sky Asunder auto={X}{G}{T}:thisforeach(X) damage:1 target(creature[flying]) autohand={X}{G}{G}{S}:thisforeach(X) damage:1 all(creature[flying]) text={X}{G}, {T}: Arashi, the Sky Asunder deals X damage to target creature with flying. -- Channel - {X}{G}{G}, Discard Arashi: Arashi deals X damage to each creature with flying. mana={3}{G}{G} type=Legendary Creature subtype=Spirit power=5 toughness=5 [/card] [card] name=Arbor Elf auto={T}:untap target(forest) text={T}: Untap target Forest. mana={G} type=Creature subtype=Elf Druid power=1 toughness=1 [/card] [card] name=Arc-Slogger auto={R}{l2e}{l2e}{l2e}{l2e}{l2e}{l2e}{l2e}{l2e}{l2e}{l2e}:damage:2 target(creature,player) text={R}, Exile the top ten cards of your library: Arc-Slogger deals 2 damage to target creature or player. mana={3}{R}{R} type=Creature subtype=Beast power=4 toughness=5 [/card] [card] name=Arc Lightning target=creature,player auto=damage:1 auto=damage:1 target(creature,player) auto=token(-1111112) text=Arc Lightning deals 3 damage divided as you choose among one, two, or three target creatures and/or players. mana={2}{R} type=Sorcery [/card] [card] name=Arc Lightning's 3rd Damage auto=counter(0/0,1,Arc Lightning) auto=@damaged(creature,player):thisforeach(counter{0/0.1.Arc Lightning}>0) damage:1 target(creature,player) && counter(0/0,-1,Arc Lightning) && counter(0/0,1,Bury) auto=thisforeach(counter{0/0.1.Bury}>0) bury type=Nothing id=-1111112 [/card] [card] name=Arc Mage auto={2}{R}{T}:token(-1111113) && damage:1 target(creature,player) text={2}{R}, {T}, Discard a card: Arc Mage deals 2 damage divided as you choose among one or two target creatures and/or players. mana={2}{R} type=Creature subtype=Human Spellshaper power=2 toughness=2 [/card] [card] name=Arc Mage's 2nd Damage auto=counter(0/0,1,Arc Mage) auto=@damaged(creature,player):thisforeach(counter{0/0.1.Arc Mage}>0) damage:1 target(creature,player) && counter(0/0,-1,Arc Mage) && counter(0/0,1,Bury) auto=thisforeach(counter{0/0.1.Bury}>0) bury id=-1111113 type=Nothing [/card] [card] name=Arc Runner abilities=haste,treason text=Haste -- At the beginning of the end step, sacrifice Arc Runner. mana={2}{R} type=Creature subtype=Elemental Ox power=5 toughness=1 [/card] [card] name=Arc Trail target=creature,player auto=damage:2 auto=damage:1 target(creature,player) text=Arc Trail deals 2 damage to target creature or player and 1 damage to another target creature or player. mana={1}{R} type=Sorcery [/card] [card] name=Arcades Sabboth abilities=flying auto=lord(creature[-attacking;-tapped]|mybattlefield) 0/2 auto=upcost[{G}{W}{U}] moveTo(graveyard) auto={W}:0/1 text=Flying -- At the beginning of your upkeep, sacrifice Arcades Sabboth unless you pay {G}{W}{U}. -- Each untapped creature you control gets +0/+2 as long as it's not attacking. -- {W}: Arcades Sabboth gets +0/+1 until end of turn. mana={2}{G}{G}{W}{W}{U}{U} type=Legendary Creature subtype=Elder Dragon power=7 toughness=7 [/card] [card] name=Arcane Laboratory abilities=oneboth text=Each player can't cast more than one spell each turn. mana={2}{U} type=Enchantment [/card] [card] name=Arcane Sanctum auto=tap auto={T}:Add {W} auto={T}:Add {U} auto={T}:Add {B} text=Arcane Sanctum enters the battlefield tapped. -- {T}: Add {W}, {U}, or {B} to your mana pool. type=Land [/card] [card] name=Arcane Spyglass auto={2}{T}{S(land|mybattlefield)}:counter(0/0,1,Charge) && draw:1 controller auto={C(0/0,-3,Charge)}:draw:1 text={2}, {T}, Sacrifice a land: Draw a card and put a charge counter on Arcane Spyglass. -- Remove three charge counters from Arcane Spyglass: Draw a card. mana={4} type=Artifact [/card] [card] name=Arcanis the Omnipotent auto={T}:draw:3 auto={2}{U}{U}:moveTo(ownerhand) text={T}: Draw three cards. -- {2}{U}{U}: Return Arcanis the Omnipotent to its owner's hand. mana={3}{U}{U}{U} type=Legendary Creature subtype=Wizard power=3 toughness=4 [/card] [card] name=Arcbound Bruiser auto=counter(1/1,3) auto=@movedTo(this|mygraveyard) from(myBattlefield):may thisforeach(counter{1/1.1}) counter(1/1,1) target(creature[artifact]) text=Modular 3 (This enters the battlefield with three +1/+1 counters on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.) mana={5} type=Artifact Creature subtype=Golem power=0 toughness=0 [/card] [card] name=Arcbound Crusher abilities=trample auto=@movedTo(other artifact|battlefield):counter(1/1,1) auto=counter(1/1,1) auto=@movedTo(this|mygraveyard) from(myBattlefield):may thisforeach(counter{1/1.1}) counter(1/1,1) target(creature[artifact]) text=Trample -- Whenever another artifact enters the battlefield, put a +1/+1 counter on Arcbound Crusher. -- Modular 1 (This enters the battlefield with a +1/+1 counter on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.) mana={4} type=Artifact Creature subtype=Juggernaut power=0 toughness=0 [/card] [card] name=Arcbound Fiend abilities=fear auto=@each my upkeep:counter(1/1,-1) target(creature) && counter(1/1,1) all(this) auto=counter(1/1,3) auto=@movedTo(this|mygraveyard) from(myBattlefield):may thisforeach(counter{1/1.1}) counter(1/1,1) target(creature[artifact]) text=Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) -- At the beginning of your upkeep, you may move a +1/+1 counter from target creature onto Arcbound Fiend. -- Modular 3 (This enters the battlefield with three +1/+1 counters on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.) mana={6} type=Artifact Creature subtype=Horror power=0 toughness=0 [/card] [card] name=Arcbound Hybrid abilities=haste auto=counter(1/1,2) auto=@movedTo(this|mygraveyard) from(myBattlefield):may thisforeach(counter{1/1.1}) counter(1/1,1) target(creature[artifact]) text=Haste -- Modular 2 (This enters the battlefield with two +1/+1 counters on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.) mana={4} type=Artifact Creature subtype=Beast power=0 toughness=0 [/card] [card] name=Arcbound Lancer abilities=first strike auto=counter(1/1,4) auto=@movedTo(this|mygraveyard) from(myBattlefield):may thisforeach(counter{1/1.1}) counter(1/1,1) target(creature[artifact]) text=First strike -- Modular 4 (This enters the battlefield with four +1/+1 counters on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.) mana={7} type=Artifact Creature subtype=Beast power=0 toughness=0 [/card] [card] name=Arcbound Ravager auto=counter(1/1,1) auto={S(artifact|myBattlefield)}:counter(1/1,1) auto=@movedTo(this|mygraveyard) from(myBattlefield):may thisforeach(counter{1/1.1}) counter(1/1,1) target(creature[artifact]) text=Sacrifice an artifact: Put a +1/+1 counter on Arcbound Ravager. -- Modular 1 (This enters the battlefield with a +1/+1 counter on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.) mana={2} type=Artifact Creature subtype=Beast power=0 toughness=0 [/card] [card] name=Arcbound Reclaimer auto=counter(1/1,2) auto={C(1/1,-1)}:moveTo(myLibrary) target(artifact|mygraveyard) auto=@movedTo(this|mygraveyard) from(myBattlefield):may thisforeach(counter{1/1.1}) counter(1/1,1) target(creature[artifact]) text=Remove a +1/+1 counter from Arcbound Reclaimer: Put target artifact card from your graveyard on top of your library. -- Modular 2 (This enters the battlefield with two +1/+1 counters on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.) mana={4} type=Artifact Creature subtype=Golem power=0 toughness=0 [/card] [card] name=Arcbound Slith auto=counter(1/1,1) auto=@damaged(player) from(this):counter(1/1,1) auto=@movedTo(this|mygraveyard) from(myBattlefield):may thisforeach(counter{1/1.1}) counter(1/1,1) target(creature[artifact]) text=Whenever Arcbound Slith deals combat damage to a player, put a +1/+1 counter on it. -- Modular 1 (This enters the battlefield with a +1/+1 counter on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.) mana={2} type=Artifact Creature subtype=Slith power=0 toughness=0 [/card] [card] name=Arcbound Stinger abilities=flying auto=counter(1/1,1) auto=@movedTo(this|mygraveyard) from(myBattlefield):may thisforeach(counter{1/1.1}) counter(1/1,1) target(creature[artifact]) text=Flying -- Modular 1 (This enters the battlefield with a +1/+1 counter on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.) mana={2} type=Artifact Creature subtype=Insect power=0 toughness=0 [/card] [card] name=Arcbound Worker auto=counter(1/1,1) auto=@movedTo(this|mygraveyard) from(myBattlefield):may thisforeach(counter{1/1.1}) counter(1/1,1) target(creature[artifact]) text=Modular 1 (This enters the battlefield with a +1/+1 counter on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.) mana={1} type=Artifact Creature subtype=Construct power=0 toughness=0 [/card] [card] name=Archaeological Dig auto={T}:Add{1} auto={T}{S}:Add{W} auto={T}{S}:Add{U} auto={T}{S}:Add{B} auto={T}{S}:Add{R} auto={T}{S}:Add{G} text={T}: Add {1} to your mana pool. -- {T}, Sacrifice Archaeological Dig: Add one mana of any color to your mana pool. type=Land [/card] [card] name=Archangel abilities=flying,vigilance text=Flying, vigilance mana={5}{W}{W} type=Creature subtype=Angel power=5 toughness=5 [/card] [card] name=Archdemon of Unx abilities=flying,trample auto=@each my upkeep:bury notatarget(creature[-zombie]|myBattlefield) && token(Zombie,creature zombie, 2/2,black) text=Flying, trample -- At the beginning of your upkeep, sacrifice a non-Zombie creature, then put a 2/2 black Zombie creature token onto the battlefield. mana={5}{B}{B} type=Creature subtype=Demon power=6 toughness=6 [/card] [card] name=Archivist auto={T}:draw:1 text={T}: Draw a card. mana={2}{U}{U} type=Creature subtype=Human Wizard power=1 toughness=1 [/card] [card] name=Archon of Justice abilities=flying auto=@movedTo(this|graveyard) from(battlefield):moveTo(exile) target(*|battlefield) text=Flying -- When Archon of Justice is put into a graveyard from the battlefield, exile target permanent. mana={3}{W}{W} type=Creature subtype=Archon power=4 toughness=4 [/card] [card] name=Arctic Flats auto=tap auto={T}:Add {G} auto={T}:Add {W} text=Arctic Flats enters the battlefield tapped. -- {T}: Add {G} or {W} to your mana pool. type=Snow Land [/card] [card] name=Arctic Foxes auto=aslongas(basic[snow]|opponentBattlefield) cantbeblockedby(creature[power>=2]) text=Creatures with power 2 or greater can't block Arctic Foxes as long as defending player controls a snow land. mana={1}{W} type=Creature subtype=Fox power=1 toughness=1 [/card] [card] name=Arctic Nishoba abilities=trample auto=@each my upkeep:counter(0/0,1,Age) auto=thisforeach(counter{0/0.1.Age}) upcost[{GW}] moveTo(graveyard) auto=@movedTo(this|graveyard) from(battlefield):thisforeach(counter{0/0.1.Age}) life:2 text=Trample -- Cumulative upkeep {G} or {W} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -- When Arctic Nishoba is put into a graveyard from the battlefield, you gain 2 life for each age counter on it. mana={5}{G} type=Creature subtype=Cat Warrior power=6 toughness=6 [/card] [card] name=Arctic Wolves auto=draw:1 auto=@each my upkeep:counter(0/0,1,Age) auto=thisforeach(counter{0/0.1.Age}) upcost[{2}] moveTo(graveyard) text=Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -- When Arctic Wolves enters the battlefield, draw a card. mana={3}{G}{G} type=Creature subtype=Wolf power=4 toughness=5 [/card] [card] name=Ardent Militia abilities=vigilance text=Vigilance mana={4}{W} type=Creature subtype=Human Soldier power=2 toughness=5 [/card] [card] name=Ardent Soldier kicker={2} auto=vigilance auto=kicker counter(1/1,1) text=Kicker {2} (You may pay an additional {2} as you cast this spell.) -- Vigilance -- If Ardent Soldier was kicked, it enters the battlefield with a +1/+1 counter on it. mana={1}{W} type=Creature subtype=Human Soldier power=1 toughness=2 [/card] [card] name=Arena of the Ancients auto=lord(creature[legendary]) doesnotuntap auto=tap all(creature[legendary]) text=Legendary creatures don't untap during their controllers' untap steps. -- When Arena of the Ancients enters the battlefield, tap all legendary creatures. mana={3} type=Artifact [/card] [card] name=Arenson's Aura auto={W}{S(enchantment|myBattlefield)}:destroy target(enchantment) auto={3}{U}{U}:fizzle target(enchantment|stack) text={W}, Sacrifice an enchantment: Destroy target enchantment. -- {3}{U}{U}: Counter target enchantment spell. mana={2}{W} type=Enchantment [/card] [card] name=Argivian Archaeologist auto={T}{W}{W}:moveto(myhand) target(artifact|mygraveyard) text={W}{W}, {T}: Return target artifact card from your graveyard to your hand. mana={1}{W}{W} type=Creature subtype=Human Artificer power=1 toughness=1 [/card] [card] name=Argivian Blacksmith auto={T}:prevent:2 target(creature[artifact]) text={T}: Prevent the next 2 damage that would be dealt to target artifact creature this turn. mana={1}{W}{W} type=Creature subtype=Human Artificer power=2 toughness=2 [/card] [card] name=Argivian Find target=artifact,enchantment|mygraveyard auto=moveTo(myhand) text=Return target artifact or enchantment card from your graveyard to your hand. mana={W} type=Instant [/card] [card] name=Argivian Restoration target=artifact|mygraveyard auto=moveTo(myBattlefield) text=Return target artifact card from your graveyard to the battlefield. mana={2}{U}{U} type=Sorcery [/card] [card] name=Argothian Enchantress abilities=shroud auto=@movedTo(enchantment|mystack):draw:1 text=Shroud (This permanent can't be the target of spells or abilities.) -- Whenever you cast an enchantment spell, draw a card. mana={1}{G} type=Creature subtype=Human Druid power=0 toughness=1 [/card] [card] name=Argothian Swine abilities=trample text=Trample mana={3}{G} type=Creature subtype=Boar power=3 toughness=3 [/card] [card] name=Arid Mesa auto={L}{T}{S}:moveTo(myBattlefield) target(mountain,plains|mylibrary) text={T}, Pay 1 life, Sacrifice Arid Mesa: Search your library for a Mountain or Plains card and put it onto the battlefield. Then shuffle your library. type=Land [/card] [card] name=Ark of Blight auto={3}{T}{S}:destroy target(land) text={3}, {T}, Sacrifice Ark of Blight: Destroy target land. mana={2} type=Artifact [/card] [card] name=Armadillo Cloak target=creature auto=2/2 auto=trample auto=lifelink text=Enchant creature -- Enchanted creature gets +2/+2 and has trample. -- Whenever enchanted creature deals damage, you gain that much life. mana={1}{G}{W} type=Enchantment subtype=Aura [/card] [card] name=Armageddon auto=destroy all(land) text=Destroy all lands. mana={3}{W} type=Sorcery [/card] [card] name=Armageddon Clock alias=1095 text=At the beginning of your upkeep, put a doom counter on Armageddon Clock. -- At the beginning of your draw step, Armageddon Clock deals damage to each player equal to the number of doom counters on it. -- {4}: Remove a doom counter from Armageddon Clock. Any player may activate this ability but only during any upkeep step. mana={6} type=Artifact [/card] [card] name=Armed Response target=creature[attacking] auto=foreach(equipment|mybattlefield) damage:1 text=Armed Response deals damage to target attacking creature equal to the number of Equipment you control. mana={2}{W} type=Instant [/card] [card] name=Armistice auto={3}{W}{W}:draw:1 controller && life:3 opponent text={3}{W}{W}: You draw a card and target opponent gains 3 life. mana={2}{W} type=Enchantment [/card] [card] name=Armor Sliver auto=lord(sliver) {2}:0/1 text=All Sliver creatures have "{2}: This creature gets +0/+1 until end of turn." mana={2}{W} type=Creature subtype=Sliver power=2 toughness=2 [/card] [card] name=Armor Thrull auto={T}{S}:counter(1/2) target(creature) text={T}, Sacrifice Armor Thrull: Put a +1/+2 counter on target creature. mana={2}{B} type=Creature subtype=Thrull power=1 toughness=3 [/card] [card] name=Armor of Faith target=creature auto=1/1 auto={W}:0/1 text=Enchant creature -- Enchanted creature gets +1/+1. -- {W}: Enchanted creature gets +0/+1 until end of turn. mana={W} type=Enchantment subtype=Aura [/card] [card] name=Armored Ascension target=creature auto=flying auto=foreach(plains|mybattlefield) 1/1 text=Enchant creature -- Enchanted creature gets +1/+1 for each Plains you control and has flying. mana={3}{W} type=Enchantment subtype=Aura [/card] [card] name=Armored Cancrix text= mana={4}{U} type=Creature subtype=Crab power=2 toughness=5 [/card] [card] name=Armored Galleon abilities=cantattack auto=aslongas(island|opponentBattlefield) -cantattack text=Armored Galleon can't attack unless defending player controls an Island. mana={4}{U} type=Creature subtype=Human Pirate power=5 toughness=4 [/card] [card] name=Armored Griffin abilities=flying,vigilance text=Flying, vigilance mana={3}{W} type=Creature subtype=Griffin power=2 toughness=3 [/card] [card] name=Armored Guardian auto={1}{W}{W}:protection from white target(creature|myBattlefield) auto={1}{W}{W}:protection from blue target(creature|myBattlefield) auto={1}{W}{W}:protection from black target(creature|myBattlefield) auto={1}{W}{W}:protection from red target(creature|myBattlefield) auto={1}{W}{W}:protection from green target(creature|myBattlefield) auto={1}{U}{U}:shroud text={1}{W}{W}: Target creature you control gains protection from the color of your choice until end of turn. -- {1}{U}{U}: Armored Guardian gains shroud until end of turn. (It can't be the target of spells or abilities.) mana={3}{W}{U} type=Creature subtype=Cat Soldier power=2 toughness=5 [/card] [card] name=Armored Pegasus abilities=flying text=Flying mana={1}{W} type=Creature subtype=Pegasus power=1 toughness=2 [/card] [card] name=Armorer Guildmage auto={B}{T}:1/0 target(creature) auto={G}{T}:0/1 target(creature) text={B}, {T}: Target creature gets +1/+0 until end of turn. -- {G}, {T}: Target creature gets +0/+1 until end of turn. mana={R} type=Creature subtype=Human Wizard power=1 toughness=1 [/card] [card] name=Arms Dealer auto={1}{R}{S(goblin|myBattlefield)}:Damage:4 target(creature) text={1}{R}, Sacrifice a Goblin: Arms Dealer deals 4 damage to target creature. mana={2}{R} type=Creature subtype=Goblin Rogue power=1 toughness=1 [/card] [card] name=Army Ants auto={T}{S(land|myBattlefield)}:destroy target(land) text={T}, Sacrifice a land: Destroy target land. mana={1}{B}{R} type=Creature subtype=Insect power=1 toughness=1 [/card] [card] name=Army of Allah auto=lord(creature[attacking]) 2/0 text=Attacking creatures get +2/+0 until end of turn. mana={1}{W}{W} type=Instant [/card] [card] name=Arnjlot's Ascent auto={1}:flying target(creature) auto=@each my upkeep:counter(0/0,1,Age) auto=thisforeach(counter{0/0.1.Age}) upcost[{U}] moveTo(graveyard) text=Cumulative upkeep {U} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -- {1}: Target creature gains flying until end of turn. mana={1}{U}{U} type=Enchantment [/card] [card] name=Arrogant Vampire abilities=flying text=Flying mana={3}{B}{B} type=Creature subtype=Vampire power=4 toughness=3 [/card] [card] name=Artifact Blast target=artifact|stack auto=fizzle text=Counter target artifact spell. mana={R} type=Instant [/card] [card] name=Artifact Mutation target=artifact auto=bury auto=token(Saproling,Creature Saproling,1/1,green)*manacost text=Destroy target artifact. It can't be regenerated. Put X 1/1 green Saproling creature tokens onto the battlefield, where X is that artifact's converted mana cost. mana={R}{G} type=Instant [/card] [card] name=Artifact Ward target=creature auto=protection from(artifact) text=Enchant creature -- Enchanted creature has protection from artifacts. This effect doesn't remove Artifact Ward. mana={W} type=Enchantment subtype=Aura [/card] [card] name=Artificer's Intuition auto={U}{S(artifact|myhand)}:moveTo(myhand) target(artifact[manacost<=1]|mylibrary) text={U}, Discard an artifact card: Search your library for an artifact card with converted mana cost 1 or less, reveal that card, and put it into your hand. Then shuffle your library. mana={1}{U} type=Enchantment [/card] [card] name=Ascendant Evincar abilities=flying auto=lord(creature[black]) 1/1 other auto=lord(creature[-black]) -1/-1 text=Flying (This creature can't be blocked except by creatures with flying or reach.) -- Other black creatures get +1/+1. -- Nonblack creatures get -1/-1. mana={4}{B}{B} type=Legendary Creature subtype=Vampire power=3 toughness=3 [/card] [card] name=Asceticism auto=lord(creature|mybattlefield) opponentshroud auto={1}{G}:regenerate target(creature) text=Creatures you control can't be the target of spells or abilities your opponents control. -- {1}{G}: Regenerate target creature. mana={3}{G}{G} type=Enchantment [/card] [card] name=Asha's Favor target=creature auto=flying auto=first strike auto=vigilance text=Enchant creature -- Enchanted creature has flying, first strike, and vigilance. mana={2}{W} type=Enchantment subtype=Aura [/card] [card] name=Ashcoat Bear abilities=flash text=Flash (You may cast this spell any time you could cast an instant.) mana={1}{G} type=Creature subtype=Bear power=2 toughness=2 [/card] [card] name=Ashen Firebeast auto={1}{R}:damage:1 all(creature[-flying]) text={1}{R}: Ashen Firebeast deals 1 damage to each creature without flying. mana={6}{R}{R} type=Creature subtype=Elemental Beast power=6 toughness=6 [/card] [card] name=Ashen Monstrosity abilities=haste,mustattack text=Haste -- Ashen Monstrosity attacks each turn if able. mana={5}{R}{R} type=Creature subtype=Spirit power=7 toughness=4 [/card] [card] name=Ashen Powder target=creature|opponentgraveyard auto=moveTo(myBattlefield) text=Put target creature card from an opponent's graveyard onto the battlefield under your control. mana={2}{B}{B} type=Sorcery [/card] [card] name=Ashenmoor Cohort auto=aslongas(other creature[black]|myBattlefield) 1/1 != 0 text=Ashenmoor Cohort gets +1/+1 as long as you control another black creature. mana={5}{B} type=Creature subtype=Elemental Warrior power=4 toughness=3 [/card] [card] name=Ashenmoor Gouger abilities=cantblock text=Ashenmoor Gouger can't block. mana={BR}{BR}{BR} type=Creature subtype=Elemental Warrior power=4 toughness=4 [/card] [card] name=Ashnod's Altar auto={S(creature|myBattlefield)}:Add {2} text=Sacrifice a creature: Add {2} to your mana pool. mana={3} type=Artifact [/card] [card] name=Ashnod's Transmogrant auto={s}{t}:target(creature[-artifact]) transforms(artifact) forever && counter(1/1,1) text={t}; Sacrifice Ashnod's Transmogrant: Put a +1/+1 counter on target nonartifact creature. That creature becomes an artifact in addition to its other types. type=artifact mana={1} [/card] [card] name=Aspect of Mongoose target=creature autograveyard=@movedTo(this|graveyard) from(battlefield):moveTo(myhand) auto=shroud text=Enchant creature -- Enchanted creature has shroud. (It can't be the target of spells or abilities.) -- When Aspect of Mongoose is put into a graveyard from the battlefield, return Aspect of Mongoose to its owner's hand. mana={1}{G} type=Enchantment subtype=Aura [/card] [card] name=Aspect of Wolf target=creature alias=1235 text=Enchant creature -- Enchanted creature gets +X/+Y, where X is half the number of Forests you control, rounded down, and Y is half the number of Forests you control, rounded up. mana={1}{G} type=Enchantment subtype=Aura [/card] [card] name=Assassin's Blade target=creature[-black;attacking] auto=destroy text=Cast Assassin's Blade only during the declare attackers step and only if you've been attacked this step. -- Destroy target nonblack attacking creature. mana={1}{B} type=Instant [/card] [card] name=Assassinate target=creature[tapped] auto=destroy text=Destroy target tapped creature. mana={2}{B} type=Sorcery [/card] [card] name=Assault Griffin abilities=flying text=Flying mana={3}{W} type=Creature subtype=Griffin power=3 toughness=2 [/card] [card] name=Assault Strobe target=creature auto=double strike text=Target creature gains double strike until end of turn. (It deals both first strike and regular combat damage.) mana={R} type=Sorcery [/card] [card] name=Assault Zeppelid abilities=flying,trample text=Flying, trample mana={2}{G}{U} type=Creature subtype=Beast power=3 toughness=3 [/card] [card] name=Assembly-Worker auto={T}:1/1 target(assembly-worker) text={T}: Target Assembly-Worker creature gets +1/+1 until end of turn. mana={3} type=Artifact Creature subtype=Assembly-Worker power=2 toughness=2 [/card] [card] name=Astral Steel abilities=storm auto=1/2 target(creature) text=Target creature gets +1/+2 until end of turn. -- Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.) mana={2}{W} type=Instant [/card] [card] name=Atog auto={S(artifact|myBattlefield)}:2/2 text=Sacrifice an artifact: Atog gets +2/+2 until end of turn. mana={1}{R} type=Creature subtype=Atog power=1 toughness=2 [/card] [card] name=Attrition auto={B}{S(creature|myBattlefield)}:destroy target(creature[-black]) text={B}, Sacrifice a creature: Destroy target nonblack creature. mana={1}{B}{B} type=Enchantment [/card] [card] name=Augur il-Vec abilities=shadow auto={S}:life:4 controller myUpkeepOnly text=Shadow (This creature can block or be blocked by only creatures with shadow.) -- Sacrifice Augur il-Vec: You gain 4 life. Activate this ability only during your upkeep. mana={1}{W} type=Creature subtype=Human Cleric power=1 toughness=3 [/card] [card] name=Auntie's Hovel auto=tap auto=aslongas(goblin|myHand) untap auto={T}:Add {B} auto={T}:Add {R} text=As Auntie's Hovel enters the battlefield, you may reveal a Goblin card from your hand. If you don't, Auntie's Hovel enters the battlefield tapped. -- {T}: Add {B} or {R} to your mana pool. type=Land [/card] [card] name=Aura Blast target=enchantment auto=destroy auto=draw:1 controller text=Destroy target enchantment. -- Draw a card. mana={1}{W} type=Instant [/card] [card] name=Aura Extraction target=enchantment auto=moveTo(ownerhand) autohand={2}:cycling text=Put target enchantment on top of its owner's library. -- Cycling {2} ({2}, Discard this card: Draw a card.) mana={1}{W} type=Instant [/card] [card] name=Aura Fracture auto={S(land|myBattlefield)}:destroy target(enchantment) text=Sacrifice a land: Destroy target enchantment. mana={2}{W} type=Enchantment [/card] [card] name=Aura Gnarlid auto=cantbeblockedby(creature[power
=1) 1/1 target(creature) text={T}: Target creature gets +X/+X until end of turn, where X is Auriok Bladewarden's power. mana={1}{W} type=Creature subtype=Human Soldier power=1 toughness=1 [/card] [card] name=Auriok Champion abilities=protection from black,protection from red auto=@movedTo(creature|battlefield):may life:1 controller text=Protection from black and from red -- Whenever another creature enters the battlefield, you may gain 1 life. mana={W}{W} type=Creature subtype=Human Cleric power=1 toughness=1 [/card] [card] name=Auriok Edgewright auto=aslongas(artifact|mybattlefield) double strike >2 text=Metalcraft - Auriok Edgewright has double strike as long as you control three or more artifacts. mana={W}{W} type=Creature subtype=Human Soldier power=2 toughness=2 [/card] [card] name=Auriok Glaivemaster auto=this(equip > 0) 1/1 auto=this(equip > 0) first strike text=As long as Auriok Glaivemaster is equipped, it gets +1/+1 and has first strike. mana={W} type=Creature subtype=Human Soldier power=1 toughness=1 [/card] [card] name=Auriok Salvagers auto={1}{W}:moveTo(myhand) target(artifact[manacost<=1]|mygraveyard) text={1}{W}: Return target artifact card with converted mana cost 1 or less from your graveyard to your hand. mana={3}{W} type=Creature subtype=Human Soldier power=2 toughness=4 [/card] [card] name=Auriok Sunchaser auto=aslongas(artifact|mybattlefield) 2/2 >2 auto=aslongas(artifact|mybattlefield) flying >2 text=Metalcraft - As long as you control three or more artifacts, Auriok Edgewright gets +2/+2 and has flying. mana={1}{W} type=Creature subtype=Human Soldier power=1 toughness=1 [/card] [card] name=Auriok Transfixer auto={W}{T}:tap target(artifact) text={W}, {T}: Tap target artifact. mana={W} type=Creature subtype=Human Scout power=1 toughness=1 [/card] [card] name=Aurochs abilities=trample auto=lord(aurochs[attacking]) foreach(other aurochs[attacking]) 1/0 auto=lord(aurochs[attacking]) foreach(other aurochs[attacking]) -1/0 other text=Trample -- Whenever Aurochs attacks, it gets +1/+0 until end of turn for each other attacking Aurochs. mana={3}{G} type=Creature subtype=Aurochs power=2 toughness=3 [/card] [card] name=Aurochs Herd abilities=trample auto=may moveto(myHand) target(aurochs|myLibrary) auto=lord(aurochs herd[attacking]) foreach(other aurochs herd[attacking]) 1/0 auto=lord(aurochs herd[attacking]) foreach(other aurochs herd[attacking]) -1/0 other text=Trample -- When Aurochs Herd enters the battlefield, you may search your library for an Aurochs card, reveal it, and put it into your hand. If you do, shuffle your library. -- Whenever Aurochs Herd attacks, it gets +1/+0 until end of turn for each other attacking Aurochs. mana={5}{G} type=Creature subtype=Aurochs power=4 toughness=4 [/card] [card] name=Aurora Griffin abilities=flying auto={W}:transforms(,white) target(*) ueot text=Flying -- {W}: Target permanent becomes white until end of turn. mana={3}{W} type=Creature subtype=Griffin power=2 toughness=2 [/card] [card] name=Auspicious Ancestor alias=1114 auto=@movedTo(this|mygraveyard) from(Battlefield):life:3 controller text=When Auspicious Ancestor is put into a graveyard from the battlefield, you gain 3 life. -- Whenever a player casts a white spell, you may pay {1}. If you do, you gain 1 life. mana={3}{W} type=Creature subtype=Human Cleric power=2 toughness=3 [/card] [card] name=Avalanche Riders abilities=haste auto=destroy target(land) auto=upcost[{3}{R}{0};next upkeep] moveTo(graveyard) text=Haste -- Echo {3}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) -- When Avalanche Riders enters the battlefield, destroy target land. mana={3}{R} type=Creature subtype=Human Nomad power=2 toughness=2 [/card] [card] name=Avarax abilities=haste auto=may moveTo(myhand) target(Avarax|mylibrary) auto={1}{R}:1/0 text=Haste -- When Avarax enters the battlefield, you may search your library for a card named Avarax, reveal it, and put it into your hand. If you do, shuffle your library. -- {1}{R}: Avarax gets +1/+0 until end of turn. mana={3}{R}{R} type=Creature subtype=Beast power=3 toughness=3 [/card] [card] name=Avarice Totem auto={5}:moveto(mybattlefield) target(*[-land]|opponentbattlefield) && moveto(opponentbattlefield) all(this) text={5}: Exchange control of Avarice Totem and target nonland permanent. mana={1} type=Artifact [/card] [card] name=Avenging Angel auto=flying auto=@movedTo(graveyard) from(this|battlefield):moveto(mylibrary) all(trigger[from]) text=Flying -- When Avenging Angel is put into a graveyard from the battlefield, shuffle Avenging Angel into its owner's library. mana={3}{W}{W} type=Creature subtype=Angel power=3 toughness=3 [/card] [card] name=Aven Archer abilities=flying auto={2}{W}{T}:damage:2 target(creature[attacking;blocking]) text=Flying -- {2}{W}, {T}: Aven Archer deals 2 damage to target attacking or blocking creature. mana={3}{W}{W} type=Creature subtype=Bird Soldier Archer power=2 toughness=2 [/card] [card] name=Aven Brigadier abilities=flying auto=lord(soldier) 1/1 other auto=lord(bird) 1/1 other text=Flying -- Other Bird creatures get +1/+1. -- Other Soldier creatures get +1/+1. mana={3}{W}{W}{W} type=Creature subtype=Bird Soldier power=3 toughness=5 [/card] [card] name=Aven Cloudchaser abilities=flying auto=destroy target(enchantment) text=Flying (This creature can't be blocked except by creatures with flying or reach.) -- When Aven Cloudchaser enters the battlefield, destroy target enchantment. mana={3}{W} type=Creature subtype=Bird Soldier power=2 toughness=2 [/card] [card] name=Aven Envoy abilities=flying text=Flying mana={U} type=Creature subtype=Bird Soldier power=0 toughness=2 [/card] [card] name=Aven Fisher abilities=flying auto=@movedTo(this|graveyard) from(battlefield):may draw:1 text=Flying (This creature can't be blocked except by creatures with flying or reach.) -- When Aven Fisher is put into a graveyard from the battlefield, you may draw a card. mana={3}{U} type=Creature subtype=Bird Soldier power=2 toughness=2 [/card] [card] name=Aven Flock abilities=flying auto={W}:0/1 text=Flying (This creature can't be blocked except by creatures with flying or reach.) -- {W}: Aven Flock gets +0/+1 until end of turn. mana={4}{W} type=Creature subtype=Bird Soldier power=2 toughness=3 [/card] [card] name=Aven Fogbringer abilities=flying auto=moveTo(ownerhand) target(land|battlefield) text=Flying -- When Aven Fogbringer enters the battlefield, return target land to its owner's hand. mana={3}{U} type=Creature subtype=Bird Wizard power=2 toughness=1 [/card] [card] name=Aven Redeemer abilities=flying auto={T}:prevent:2 target(creature,player) text=Flying -- {T}: Prevent the next 2 damage that would be dealt to target creature or player this turn. mana={3}{W} type=Creature subtype=Bird Cleric power=2 toughness=2 [/card [card] name=Aven Riftwatcher abilities=flying auto=counter(0/0,3,Time) auto=life:2 auto=@movedTo(this|nonbattlezone) from(myBattlefield):life:2 auto=@each my upkeep:counter(0/0,-1,Time) auto=lord(aven riftwatcher[-counter{0/0.1.Time}]|myBattlefield) -99/-99 text=Flying -- Vanishing 3 (This permanent enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) -- When Aven Riftwatcher enters the battlefield or leaves the battlefield, you gain 2 life. mana={2}{W} type=Creature subtype=Bird rebel Soldier power=2 toughness=3 [/card] [card] name=Aven Smokeweaver abilities=flying,protection from red text=Flying, protection from red mana={2}{U}{U} type=Creature subtype=Bird Soldier power=2 toughness=3 [/card] [card] name=Aven Squire abilities=flying,exalted text=Flying -- Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) mana={1}{W} type=Creature subtype=Bird Soldier power=1 toughness=1 [/card] [card] name=Aven Trailblazer abilities=flying auto=aslongas(forest|myBattlefield) 0/1 auto=aslongas(island|myBattlefield) 0/1 auto=aslongas(plains|myBattlefield) 0/1 auto=aslongas(mountain|myBattlefield) 0/1 auto=aslongas(swamp|myBattlefield) 0/1 text=Flying -- Domain - Aven Trailblazer's toughness is equal to the number of basic land types among lands you control. mana={2}{W} type=Creature subtype=Bird Soldier power=2 toughness=* [/card] [card] name=Aven Trooper abilities=flying auto={2}{W}{S(*|myHand)}:1/2 text=Flying -- {2}{W}, Discard a card: Aven Trooper gets +1/+2 until end of turn. mana={3}{W} type=Creature subtype=Bird Soldier power=1 toughness=1 [/card] [card] name=Avenger of Zendikar auto=foreach(land|myBattlefield) token(Plant,creature plant, 0/1,green) auto=@movedTo(land|myBattlefield):may counter(1/1) all(plant) text=When Avenger of Zendikar enters the battlefield, put a 0/1 green Plant creature token onto the battlefield for each land you control. -- Landfall - Whenever a land enters the battlefield under your control, you may put a +1/+1 counter on each Plant creature you control. mana={5}{G}{G} type=Creature subtype=Elemental power=5 toughness=5 [/card] [card] name=Awakening auto=@each upkeep:untap all(creature,land) text=At the beginning of each upkeep, untap all creatures and lands. mana={2}{G}{G} type=Enchantment [/card] [card] name=Awakening Zone auto=@each my upkeep:Token(-193507) text=At the beginning of your upkeep, put a 0/1 colorless Eldrazi Spawn creature token onto the battlefield. It has "Sacrifice this creature: Add {1} to your mana pool." mana={2}{G} type=Enchantment [/card] [card] name=Axegrinder Giant mana={4}{R}{R} type=Creature subtype=Giant Warrior power=6 toughness=4 [/card] [card] name=Aysen Abbey auto={T}:Add{1} auto={1}{T}:Add{W} auto={2}{T}:Add{G} auto={2}{T}:Add{U} text={T}: Add {1} to your mana pool. -- {1}, {T}: Add {W} to your mana pool. -- {2}, {T}: Add {G} or {U} to your mana pool. type=Land [/card] [card] name=Aysen Bureaucrats auto={T}:tap target(creature[power<=2]) text={T}: Tap target creature with power 2 or less. mana={1}{W} type=Creature subtype=Human Advisor power=1 toughness=1 [/card] [card] name=Aysen Crusader auto=foreach(soldier|myBattlefield)1/1 auto=foreach(warrior|myBattlefield)1/1 text=Aysen Crusader's power and toughness are each equal to 2 plus the number of Soldiers and Warriors you control. mana={2}{W}{W} type=Creature subtype=Human Knight power=2+* toughness=2+* [/card] [card] name=Aysen Highway auto=lord(creature[white])plainswalk text=White creatures have plainswalk. mana={3}{W}{W}{W} type=Enchantment [/card] [card] name=Ayumi, the Last Visitor auto=aslongas(land[legendary]|opponentbattlefield) unblockable text=Legendary landwalk mana={3}{G}{G} type=Legendary Creature subtype=Spirit power=7 toughness=3 [/card] [card] name=Azami, Lady of Scrolls auto={T(wizard[-tapped]|mybattlefield)}:draw:1 controller text=Tap an untapped Wizard you control: Draw a card. mana={2}{U}{U}{U} type=Legendary Creature subtype=Human Wizard power=0 toughness=2 [/card] [card] name=Azimaet Drake abilities=flying auto={U}:1/0 limit:1 text=Flying -- {U}: Azimaet Drake gets +1/+0 until end of turn. Activate this ability only once each turn. mana={2}{U} type=Creature subtype=Drake power=1 toughness=3 [/card] [card] name=Azorius Chancery auto=tap auto=moveTo(ownerhand) notatarget(land|mybattlefield) auto={T}:Add{W}{U} text=Azorius Chancery enters the battlefield tapped. -- When Azorius Chancery enters the battlefield, return a land you control to its owner's hand. -- {T}: Add {W}{U} to your mana pool. type=Land [/card] [card] name=Azorius First-Wing abilities=flying auto=protection from(enchantment) text=Flying, protection from enchantments mana={W}{U} type=Creature subtype=Griffin power=2 toughness=2 [/card] [card] name=Azorius Herald abilities=unblockable other={1}{W}{U} auto=alternative 99/99 auto=draw:1 auto=-99/-99 text=Azorius Herald is unblockable. -- When Azorius Herald enters the battlefield, you gain 4 life. -- When Azorius Herald enters the battlefield, sacrifice it unless {U} was spent to cast it. mana={2}{W} type=Creature subtype=Spirit power=2 toughness=1 [/card] [card] name=Azorius Signet auto={1}{T}:Add {W}{U} text={1}, {T}: Add {W}{U} to your mana pool. mana={2} type=Artifact [/card] [card] name=Azure Drake abilities=flying text=Flying (This creature can't be blocked except by creatures with flying or reach.) mana={3}{U} type=Creature subtype=Drake power=2 toughness=4 [/card] [card] name=Azusa, Lost but Seeking auto=land:2 auto=@each my upkeep:land:2 controller text=You may play two additional lands on each of your turns. mana={2}{G} type=Legendary Creature subtype=Human Monk power=1 toughness=2 [/card] [card] name=Back to Basics auto=lord(land[-basic]) doesnotuntap text=Nonbasic lands don't untap during their controllers' untap steps. mana={2}{U} type=Enchantment [/card] [card] name=Back to Nature auto=destroy all(enchantment) text=Destroy all enchantments. mana={1}{G} type=Instant [/card] [card] name=Backlash target=creature[-tapped] auto=tap auto=damage:p targetcontroller text=Tap target untapped creature. That creature deals damage equal to its power to its controller. mana={1}{B}{R} type=Instant [/card] [card] name=Bad Moon auto=lord(creature[black]) 1/1 text=Black creatures get +1/+1. mana={1}{B} type=Enchantment [/card] [card] name=Bad River auto=tap auto={T}{S}:moveTo(myBattlefield) target(island,swamp|myLibrary) text=Bad River enters the battlefield tapped. -- {T}, Sacrifice Bad River: Search your library for an Island or Swamp card and put it onto the battlefield. Then shuffle your library. type=Land [/card] [card] name=Badlands auto={T}:Add {B} auto={T}:Add {R} type=Land subtype=Swamp Mountain [/card] [card] name=Baku Altar auto={2}{T}{C(0/0,-2,Ki)}:token(Spirit,Creature Spirit,1/1) auto=@movedTo(spirit,arcane|mystack):counter(0/0,1,Ki) text=Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Baku Altar. -- {2}, {T}, Remove a ki counter from Baku Altar: Put a 1/1 colorless Spirit creature token onto the battlefield. mana={2} type=Artifact [/card] [card] name=Bala Ged Scorpion auto=may destroy target(creature[power<=1]) text=When Bala Ged Scorpion enters the battlefield, you may destroy target creature with power 1 or less. mana={3}{B} type=Creature subtype=Scorpion power=2 toughness=3 [/card] [card] name=Balduvian Barbarians mana={1}{R}{R} type=Creature subtype=Human Barbarian power=3 toughness=2 [/card] [card] name=Balduvian Bears mana={1}{G} type=Creature subtype=Bear power=2 toughness=2 [/card] [card] name=Balduvian Conjurer auto={T}:target(snow) becomes(Creature,2/2) ueot text={T}: Target snow land becomes a 2/2 creature until end of turn. It's still a land. mana={1}{U} type=Creature subtype=Human Wizard power=0 toughness=2 [/card] [card] name=Balduvian Dead auto={2}{R}{E(creature|mygraveyard)}:token(graveborn,creature zombie,3/1,blackred,treason,unearth,haste) text={2}{R}, Exile a creature card from your graveyard: Put a 3/1 black and red Graveborn creature token with haste onto the battlefield. Sacrifice it at the beginning of the next end step. mana={3}{B} type=Creature subtype=Zombie power=2 toughness=3 [/card] [card] name=Balduvian Frostwaker auto={U}{T}:target(land[snow]) becomes(Creature Elemental,2/2,flying,blue) text={U}, {T}: Target snow land becomes a 2/2 blue Elemental creature with flying. It's still a land. mana={2}{U} type=Creature subtype=Human Wizard power=1 toughness=1 [/card] [card] name=Balduvian Horde auto=aslongas(*|myHand) choice discard:1 controller oneshot auto=aslongas(*|myHand) choice bury oneshot text=When Balduvian Horde enters the battlefield, sacrifice it unless you discard a card at random. mana={2}{R}{R} type=Creature subtype=Human Barbarian power=5 toughness=5 [/card] [card] name=Balduvian Hydra auto=counter(1/0,X) auto={C(1/0,-1)}:prevent:1 all(this) auto={R}{R}{R}:counter(1/0,1) myupkeeponly text=Balduvian Hydra enters the battlefield with X +1/+0 counters on it. -- Remove a +1/+0 counter from Balduvian Hydra: Prevent the next 1 damage that would be dealt to Balduvian Hydra this turn. -- {R}{R}{R}: Put a +1/+0 counter on Balduvian Hydra. Activate this ability only during your upkeep. mana={X}{R}{R} type=Creature subtype=Hydra power=0 toughness=1 [/card] [card] name=Balduvian Rage target=creature[attacking] auto=X/0 auto=@next upkeep:draw:1 controller text=Target attacking creature gets +X/+0 until end of turn. -- Draw a card at the beginning of the next turn's upkeep. mana={X}{R} type=Instant [/card] [card] name=Balduvian Trading Post auto=moveTo(graveyard) notatarget(mountain[-tapped]|myBattlefield) auto=moveTo(graveyard) notatarget(this|mybattlefield) auto=@movedTo(mountain[-tapped]|mygraveyard) from(myBattlefield):lord(this) {T}:Add{1}{R} && lord(this) {1}{T}:damage:1 target(creature[attacking]) text=If Balduvian Trading Post would enter the battlefield, sacrifice an untapped Mountain instead. If you do, put Balduvian Trading Post onto the battlefield. If you don't, put it into its owner's graveyard. -- {T}: Add {1}{R} to your mana pool. -- {1}, {T}: Balduvian Trading Post deals 1 damage to target attacking creature. type=Land [/card] [card] name=Balduvian War-Makers abilities=haste auto=rampage(1/1,1) text=Haste -- Rampage 1 (Whenever this creature becomes blocked, it gets +1/+1 until end of turn for each creature blocking it beyond the first.) mana={4}{R} type=Creature subtype=Human Barbarian power=3 toughness=3 [/card] [card] name=Balefire Liege auto=lord(other creature[red]|myBattlefield) 1/1 auto=lord(other creature[white]|myBattlefield) 1/1 auto=@movedto(*[red]|mystack):damage:3 opponent auto=@movedto(*[white]|mystack):life:3 controller text=Other red creatures you control get +1/+1. -- Other white creatures you control get +1/+1. -- Whenever you cast a red spell, Balefire Liege deals 3 damage to target player. -- Whenever you cast a white spell, you gain 3 life. mana={2}{RW}{RW}{RW} type=Creature subtype=Spirit Horror power=2 toughness=4 [/card] [card] name=Baleful Stare auto=foreach(mountain|opponenthand) draw:1 auto=foreach(*[red]|opponenthand) draw:1 text=Target opponent reveals his or her hand. You draw a card for each Mountain and red card in it. mana={2}{U} type=Sorcery [/card] [card] name=Ball Lightning abilities=trample,haste,treason text=Trample (If this creature would deal enough damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player or planeswalker.) -- Haste (This creature can attack and {T} as soon as it comes under your control.) -- At the beginning of the end step, sacrifice Ball Lightning. mana={R}{R}{R} type=Creature subtype=Elemental power=6 toughness=1 [/card] [card] name=Ballista Squad auto={X}{W}{T}:thisforeach(X) damage:1 target(creature[attacking;blocking]) text={X}{W}, {T}: Ballista Squad deals X damage to target attacking or blocking creature. mana={3}{W} type=Creature subtype=Human Rebel power=2 toughness=2 [/card] [card] name=Balloon Peddler auto={U}{T}{S(*|myhand)}:flying target(creature) text={U}, {T}, Discard a card: Target creature gains flying until end of turn. mana={2}{U} type=Creature subtype=Human Spellshaper power=2 toughness=2 [/card] [card] name=Ballynock Cohort abilities=first strike auto=aslongas(other creature[white]|myBattlefield) 1/1 != 0 text=First strike -- Ballynock Cohort gets +1/+1 as long as you control another white creature. mana={2}{W} type=Creature subtype=Kithkin Soldier power=2 toughness=2 [/card] [card] name=Ballynock Trapper auto={T}:tap target(creature) auto=@movedTo(*[white]|mystack):may untap text={T}: Tap target creature. -- Whenever you cast a white spell, you may untap Ballynock Trapper. mana={3}{W} type=Creature subtype=Kithkin Soldier power=2 toughness=2 [/card] [card] name=Ballyrush Banneret auto=lord(kithkin|myhand) colorless:-1 auto=lord(soldier|myhand) colorless:-1 autoexile=all(*|myhand) resetcost autograveyard=all(*|myhand) resetcost autohand=all(*|myhand) resetcost autolibrary=all(*|myhand) resetcost text=Kithkin spells and Soldier spells you cast cost {1} less to cast. mana={1}{W} type=Creature subtype=Kithkin Soldier power=2 toughness=1 [/card] [card] name=Balm of Restoration auto={1}{T}{S}:life:2 auto={1}{T}{S}:prevent:2 target(creature,player) text={1}, {T}, Sacrifice Balm of Restoration: Choose one - You gain 2 life; or prevent the next 2 damage that would be dealt to target creature or player this turn. mana={2} type=Artifact [/card] [card] name=Baloth Woodcrasher auto=@movedTo(land|myBattlefield):4/4 ueot auto=@movedTo(land|myBattlefield):trample ueot text=Landfall - Whenever a land enters the battlefield under your control, Baloth Woodcrasher gets +4/+4 and gains trample until end of turn. mana={4}{G}{G} type=Creature subtype=Beast power=4 toughness=4 [/card] [card] name=Balshan Collaborator abilities=flying auto={B}:1/1 text=Flying -- {B}: Balshan Collaborator gets +1/+1 until end of turn. mana={3}{U} type=Creature subtype=Bird Soldier power=2 toughness=2 [/card] [card] name=Balshan Griffin abilities=flying auto={1}{U}{S(*|myhand)}:moveTo(hand) text=Flying -- {1}{U}, Discard a card: Return Balshan Griffin to its owner's hand. mana={3}{U}{U} type=Creature subtype=Griffin power=3 toughness=2 [/card] [card] name=Balthor the Defiled auto=lord(minion) 1/1 auto={B}{B}{B}:moveTo(myBattlefield) all(creature[black;red]|mygraveyard) && moveTo(opponentBattlefield) all(creature[black;red]|opponentgraveyard) && moveTo(exile) all(this) limit:1 text=Minion creatures get +1/+1. -- {B}{B}{B}, Exile Balthor the Defiled: Each player returns all black and all red creature cards from his or her graveyard to the battlefield. mana={2}{B}{B} type=Legendary Creature subtype=Zombie Dwarf power=2 toughness=2 [/card] [card] name=Balthor the Stout auto=lord(barbarian)1/1 other auto={R}:1/0 target(other barbarian) text=Other Barbarian creatures get +1/+1. -- {R}: Another target Barbarian creature gets +1/+0 until end of turn. mana={1}{R}{R} type=Legendary Creature subtype=Dwarf Barbarian power=2 toughness=2 [/card] [card] name=Bandage target=creature,player auto=prevent:1 auto=draw:1 controller text=Prevent the next 1 damage that would be dealt to target creature or player this turn. -- Draw a card. mana={W} type=Instant [/card] [card] name=Baneslayer Angel abilities=flying,first strike,lifelink auto=protection from(demon,dragon) text=Flying, first strike, lifelink, protection from Demons and from Dragons mana={3}{W}{W} type=Creature subtype=Angel power=5 toughness=5 [/card] [card] name=Banewasp Affliction target=creature alias=1197 text=Enchant creature -- When enchanted creature is put into a graveyard, that creature's controller loses life equal to its toughness. mana={1}{B} type=Enchantment subtype=Aura [/card] [card] name=Bant Battlemage auto={G}{T}:trample target(creature) auto={U}{T}:flying target(creature) text={G}, {T}: Target creature gains trample until end of turn. -- {U}, {T}: Target creature gains flying until end of turn. mana={2}{W} type=Creature subtype=Human Wizard power=2 toughness=2 [/card] [card] name=Bant Panorama auto={T}:Add {1} auto={1}{T}{S}:moveTo(myBattlefield) target(forest,plains,island|mylibrary) && tap text={T}: Add {1} to your mana pool. -- {1}, {T}, Sacrifice Bant Panorama: Search your library for a basic Forest, Plains, or Island card and put it onto the battlefield tapped. Then shuffle your library. type=Land [/card] [card] name=Bant Sojourners auto=@movedTo(this|graveyard) from(battlefield):may token(Soldier,Creature Soldier,1/1,white) autohand={2}{W}:cycling autohand={2}{W}:token(Soldier,Creature Soldier,1/1,white) && cycling text=When you cycle Bant Sojourners or it's put into a graveyard from the battlefield, you may put a 1/1 white Soldier creature token onto the battlefield. -- Cycling {2}{W} ({2}{W}, Discard this card: Draw a card.) mana={1}{G}{W}{U} type=Creature subtype=Human Soldier power=2 toughness=4 [/card] [card] name=Barbarian General abilities=horsemanship text=Horsemanship (This creature can't be blocked except by creatures with horsemanship.) mana={4}{R} type=Creature subtype=Human Barbarian Soldier power=3 toughness=2 [/card] [card] name=Barbarian Horde mana={3}{R} type=Creature subtype=Human Barbarian Soldier power=3 toughness=3 [/card] [card] name=Barbarian Lunatic auto={2}{R}{S}:damage:2 target(creature) text={2}{R}, Sacrifice Barbarian Lunatic: Barbarian Lunatic deals 2 damage to target creature. mana={2}{R} type=Creature subtype=Human Barbarian power=2 toughness=1 [/card] [card] name=Barbarian Outcast auto=aslongas(swamp|myBattlefield) moveTo(mygraveyard) <1 auto=@movedTo(swamp|graveyard,exile,library,hand) from(myBattlefield):aslongas(swamp|myBattlefield) moveTo(mygraveyard) <1 text=When you control no Swamps, sacrifice Barbarian Outcast. mana={1}{R} type=Creature subtype=Human Barbarian Beast power=2 toughness=2 [/card] [card] name=Barbarian Riftcutter auto={R}{S}:Destroy target(land) text={R}, Sacrifice Barbarian Riftcutter: Destroy target land. mana={4}{R} type=Creature subtype=Human Barbarian power=3 toughness=3 [/card] [card] name=Barbarian Ring auto={T}:Add {R} && damage:1 controller auto=aslongas(*|mygraveyard) {R}{T}{S}:damage:2 target(creature,player) >6 text={T}: Add {R} to your mana pool. Barbarian Ring deals 1 damage to you. -- Threshold - {R}, {T}, Sacrifice Barbarian Ring: Barbarian Ring deals 2 damage to target creature or player. Activate this ability only if seven or more cards are in your graveyard. type=Land [/card] [card] name=Barbary Apes mana={1}{G} type=Creature subtype=Ape power=2 toughness=2 [/card] [card] name=Barbed Battlegear auto={2}:equip auto=4/-1 text=Equipped creature gets +4/-1. -- Equip {2} mana={3} type=Artifact subtype=Equipment [/card] [card] name=Barbed Sliver auto=lord(sliver) {2}:1/0 text=All Sliver creatures have "{2}: This creature gets +1/+0 until end of turn." mana={2}{R} type=Creature subtype=Sliver power=2 toughness=2 [/card] [card] name=Barbtooth Wurm mana={5}{G} type=Creature subtype=Wurm power=6 toughness=4 [/card] [card] name=Bargain auto=draw:1 opponent auto=life:7 controller text=Target opponent draws a card. -- You gain 7 life. mana={2}{W} type=Sorcery [/card] [card] name=Barishi auto=@movedto(this|graveyard) from(battlefield):moveto(mylibrary) all(other creature|myGraveyard) && shuffle autograveyard=@movedto(this|graveyard) from(battlefield):moveto(exile) text=When Barishi is put into a graveyard from the battlefield, exile Barishi, then shuffle all creature cards from your graveyard into your library. mana={2}{G}{G} type=Creature subtype=Elemental power=4 toughness=3 [/card] [card] name=Barkhide Mauler autohand={2}:cycling text=Cycling {2} ({2}, Discard this card: Draw a card.) mana={4}{G} type=Creature subtype=Beast power=4 toughness=4 [/card] [card] name=Barktooth Warbeard mana={4}{B}{R}{R} type=Legendary Creature subtype=Human Warrior power=6 toughness=5 [/card] [card] name=Barl's Cage auto={3}:frozen target(creature) text={3}: Target creature doesn't untap during its controller's next untap step. mana={4} type=Artifact [/card] [card] name=Barony Vampire text= mana={2}{B} type=Creature subtype=Vampire power=3 toughness=2 [/card] [card] name=Barrage Ogre auto={T}{S(artifact|myBattlefield)}:damage:2 target(creature,player) text={T}, Sacrifice an artifact: Barrage Ogre deals 2 damage to target creature or player. mana={3}{R}{R} type=Creature subtype=Ogre Warrior power=3 toughness=3 [/card] [card] name=Barreling Attack target=creature auto=trample auto=rampage(1/1,0) text=Target creature gains trample until end of turn. When that creature becomes blocked this turn, it gets +1/+1 until end of turn for each creature blocking it. mana={2}{R}{R} type=Instant [/card] [card] name=Barren Moor auto=tap auto={T}:Add {B} autohand={B}:cycling text=Barren Moor enters the battlefield tapped. -- {T}: Add {B} to your mana pool. -- Cycling {B} ({B}, Discard this card: Draw a card.) type=Land [/card] [card] name=Barrenton Cragtreads auto=cantbeblockedby(creature[red]) text=Barrenton Cragtreads can't be blocked by red creatures. mana={2}{WU}{WU} type=Creature subtype=Kithkin Scout power=3 toughness=3 [/card] [card] name=Barrenton Medic auto={T}:prevent:1 target(creature,player) auto={C(-1/-1,1)}:untap text={T}: Prevent the next 1 damage that would be dealt to target creature or player this turn. -- Put a -1/-1 counter on Barrenton Medic: Untap Barrenton Medic. mana={4}{W} type=Creature subtype=Kithkin Cleric power=0 toughness=4 [/card] [card] name=Barrin, Master Wizard auto={2}{S(*|myBattlefield)}:moveTo(ownerhand) target(creature) text={2}, Sacrifice a permanent: Return target creature to its owner's hand. mana={1}{U}{U} type=Legendary Creature subtype=Human Wizard power=1 toughness=1 [/card] [card] name=Barrin's Codex auto=@each my upkeep:may counter(0/0,1,Page) auto={4}{T}{S}:thisforeach(counter{0/0.1.Page}) draw:1 controller text=At the beginning of your upkeep, you may put a page counter on Barrin's Codex. -- {4}, {T}, Sacrifice Barrin's Codex: Draw X cards, where X is the number of page counters on Barrin's Codex. mana={4} type=Artifact [/card] [card] name=Basal Sliver auto=lord(sliver) {S}:Add {B}{B} text=All Slivers have "Sacrifice this permanent: Add {B}{B} to your mana pool." mana={2}{B} type=Creature subtype=Sliver power=2 toughness=2 [/card] [card] name=Basal Thrull auto={S}:Add {B}{B} text={T}, Sacrifice Basal Thrull: Add {B}{B} to your mana pool. mana={B}{B} type=Creature subtype=Thrull power=1 toughness=2 [/card] [card] name=Basalt Gargoyle abilities=flying auto={R}:0/1 auto=upcost[{2}{R}{0};next upkeep] moveTo(graveyard) text=Flying -- Echo {2}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) -- {R}: Basalt Gargoyle gets +0/+1 until end of turn. mana={2}{R} type=Creature subtype=Gargoyle power=3 toughness=2 [/card] [card] name=Basalt Monolith abilities=doesnotuntap auto={3}:untap auto={T}:add:{3} text=Basalt Monolith doesn't untap during your untap step. -- {3}: Untap Basalt Monolith. -- {T}: Add {3} to your mana pool. mana={3} type=Artifact [/card] [card] name=Bash to Bits target=artifact auto=destroy falshback={4}{R}{R} text=Destroy target artifact. -- Flashback {4}{R}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) mana={3}{R} type=Instant [/card] [card] name=Basilisk Collar auto={2}:equip auto=deathtouch auto=lifelink text=Equipped creature has deathtouch and lifelink. -- Equip {2} mana={1} type=Artifact subtype=Equipment [/card] [card] name=Battered Golem abilities=doesnotuntap auto=@movedTo(artifact|battlefield):may untap text=Battered Golem doesn't untap during your untap step. -- Whenever an artifact enters the battlefield, you may untap Battered Golem. mana={3} type=Artifact Creature subtype=Golem power=3 toughness=2 [/card] [card] name=Battering Sliver auto=lord(sliver) trample text=All Sliver creatures have trample. mana={5}{R} type=Creature subtype=Sliver power=4 toughness=4 [/card] [card] name=Battle Frenzy auto=lord(creature[green]|myBattlefield) 1/1 auto=lord(creature[-green]|myBattlefield) 1/0 text=Green creatures you control get +1/+1 until end of turn. -- Nongreen creatures you control get +1/+0 until end of turn. mana={2}{R} type=Instant [/card] [card] name=Battle Hurda abilities=first strike text=First strike mana={4}{W} type=Creature subtype=Giant power=3 toughness=3 [/card] [card] name=Battle Mastery target=creature auto=double strike text=Enchant creature -- Enchanted creature has double strike. mana={2}{W} type=Enchantment subtype=Aura [/card] [card] name=Battle of Wits auto=@each my upkeep:aslongas(*|mylibrary) winGame >199 text=At the beginning of your upkeep, if you have 200 or more cards in your library, you win the game. mana={3}{U}{U} type=Enchantment [/card] [card] name=Battle Rampart abilities=defender auto={T}:haste target(creature) text=Defender (This creature can't attack.) -- {T}: Target creature gains haste until end of turn. mana={2}{R} type=Creature subtype=Wall power=1 toughness=3 [/card] [card] name=Battle Squadron abilities=flying auto=foreach(creature|myBattlefield) 1/1 text=Flying -- Battle Squadron's power and toughness are each equal to the number of creatures you control. mana={3}{R}{R} type=Creature subtype=Goblin power=* toughness=* [/card] [card] name=Battle Strain auto=@each my combatdamage:foreach(creature[blocking]|opponentBattlefield) damage:1 opponent auto=@each opponent combatdamage:foreach(creature[blocking]|myBattlefield) damage:1 controller text=Whenever a creature blocks, Battle Strain deals 1 damage to that creature's controller. mana={1}{R} type=Enchantment [/card] [card] name=Battle-Mad Ronin abilities=mustattack auto=rampage(2/2,0) auto=rampage(-2/-2,1) auto=lord(battle-mad ronin[blocking]|mybattlefield) 2/2 auto=lord(other battle-mad ronin[blocking]|mybattlefield) -2/-2 text=Bushido 2 (When this blocks or becomes blocked, it gets +2/+2 until end of turn.) -- Battle-Mad Ronin attacks each turn if able. mana={1}{R} type=Creature subtype=Human Samurai power=1 toughness=1 [/card] [card] name=Battle-Rattle Shaman auto=@each my combatbegins:may 2/0 target(creature) ueot text=At the beginning of combat on your turn, you may have target creature +2/+0 until end of turn. mana={3}{R} type=Creature subtype=Goblin Shaman power=2 toughness=2 [/card] [card] name=Battlefield Forge auto={T}:Add {1} auto={T}:Add {R} && Damage:1 controller auto={T}:Add {W} && Damage:1 controller text={T}: Add {1} to your mana pool. -- {T}: Add {R} or {W} to your mana pool. Battlefield Forge deals 1 damage to you. type=Land [/card] [card] name=Battlefield Medic auto={T}:foreach(cleric|mybattlefield) prevent:1 target(creature) text={T}: Prevent the next X damage that would be dealt to target creature this turn, where X is the number of Clerics on the battlefield. mana={1}{W} type=Creature subtype=Human Cleric power=1 toughness=1 [/card] [card] name=Battlefield Percher abilities=flying,cloud auto={1}{B}:1/1 text=Flying -- Battlefield Percher can block only creatures with flying. -- {1}{B}: Battlefield Percher gets +1/+1 until end of turn. mana={3}{B}{B} type=Creature subtype=Bird power=2 toughness=2 [/card] [card] name=Battlegrace Angel abilities=exalted,flying auto=@each my combatblockers:aslongas(creature[attacking]|myBattlefield) all(creature[attacking]|myBattlefield) lifelink <2 text=Flying -- Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) -- Whenever a creature you control attacks alone, it gains lifelink until end of turn. mana={3}{W}{W} type=Creature subtype=Angel power=4 toughness=4 [/card] [card] name=Battlegrowth target=creature auto=counter(1/1,1) text=Put a +1/+1 counter on target creature. mana={G} type=Instant [/card] [card] name=Battlewand Oak auto=@movedTo(forest|myBattlefield):2/2 ueot auto=@movedTo(treefolk|mystack):2/2 ueot text=Whenever a Forest enters the battlefield under your control, Battlewand Oak gets +2/+2 until end of turn. -- Whenever you cast a Treefolk spell, Battlewand Oak gets +2/+2 until end of turn. mana={2}{G} type=Creature subtype=Treefolk Warrior power=1 toughness=3 [/card] [card] name=Battlewise Aven abilities=flying auto=aslongas(*|mygraveyard) 1/1 >6 auto=aslongas(*|mygraveyard) first strike >6 text=Flying -- Threshold - As long as seven or more cards are in your graveyard, Battlewise Aven gets +1/+1 and has first strike. mana={3}{W} type=Creature subtype=Bird Soldier power=2 toughness=2 [/card] [card] name=Bay Falcon abilities=flying,vigilance text=Flying, vigilance mana={1}{U} type=Creature subtype=Bird power=1 toughness=1 [/card] [card] name=Bayou auto={T}:Add {B} auto={T}:Add {G} type=Land subtype=Swamp Forest [/card] [card] name=Bayou Dragonfly abilities=flying,swampwalk text=Flying, swampwalk mana={1}{G} type=Creature subtype=Insect power=1 toughness=1 [/card] [card] name=Bazaar of Baghdad auto={T}:token(-20122011)*3 && draw:2 text={T}: Draw 2 cards, then discard 3 cards. type=Land [/card] [card] name=Bazaar of Baghdad Discard auto=counter(0/0,1,Bazaar of Baghdad) auto=@movedTo(*|myhand) from(mylibrary):thisforeach(counter{0/0.1.Bazaar of Baghdad}>0) moveTo(mygraveyard) target(*|myhand) && counter(0/0,-1,Bazaar of Baghdad) && counter(0/0,1,Bury) auto=thisforeach(counter{0/0.1.Bury}>0) bury type=Nothing id=-20122011 [/card] [card] name=Bazaar Trader auto={T}:name(opponentbattlefield) && moveTo(opponentBattlefield) target(artifact,creature,land|myBattlefield) auto={T}:name(mybattlefield) && moveTo(myBattlefield) target(artifact,creature,land|myBattlefield) text={T}: Target player gains control of target artifact, creature, or land you control. mana={1}{R} type=Creature subtype=Goblin power=1 toughness=1 [/card] [card] name=Beacon Behemoth auto={1}:vigilance target(creature[power>=5]) text={1}: Target creature with power 5 or greater gains vigilance until end of turn. mana={3}{G}{G} type=Creature subtype=Beast power=5 toughness=3 [/card] [card] name=Beacon Hawk abilities=flying auto=@damaged(player) from(this):may untap target(creature) auto={W}:0/1 text=Flying -- Whenever Beacon Hawk deals combat damage to a player, you may untap target creature. -- {W}: Beacon Hawk gets +0/+1 until end of turn. mana={1}{W} type=Creature subtype=Bird power=1 toughness=1 [/card] [card] name=Beacon of Creation auto=foreach(forest|mybattlefield) token(Insect,Creature insect,1/1,green) auto=moveto(mylibrary) && shuffle text=Put a 1/1 green Insect creature token onto the battlefield for each Forest you control. Shuffle Beacon of Creation into its owner's library. mana={3}{G} type=Sorcery [/card] [card] name=Beacon of Destruction target=creature,player auto=damage:5 alias=135262 text=Beacon of Destruction deals 5 damage to target creature or player. Shuffle Beacon of Destruction into its owner's library. mana={3}{R}{R} type=Instant [/card] [card] name=Beacon of Immortality target=player alias=130553 text=Double target player's life total. Shuffle Beacon of Immortality into its owner's library. mana={5}{W} type=Instant [/card] [card] name=Beacon of Unrest target=creature,artifact|graveyard auto=moveto(myBattlefield) alias=135262 text=Put target artifact or creature card in a graveyard onto the battlefield under your control. Shuffle Beacon of Unrest into its owner's library. mana={3}{B}{B} type=Sorcery [/card] [card] name=Bear Cub mana={1}{G} type=Creature subtype=Bear power=2 toughness=2 [/card] [card] name=Beast of Burden auto=foreach(creature|Battlefield) 1/1 text=Beast of Burden's power and toughness are each equal to the number of creatures on the battlefield. mana={6} type=Artifact Creature subtype=Golem power=* toughness=* [/card] [card] name=Beastbreaker of Bala Ged auto={2}{G}:counter(0/0,1,Level Up) asSorcery auto=this(counter{0/0.1.Level Up}) 2/2 auto=this(counter{0/0.4.Level Up}) trample auto=this(counter{0/0.4.Level Up}) 2/2 auto=lord(other beastbreaker of bala ged[counter{0/0.4.Level Up}]) -2/-2 text=Level up {2}{G} ({2}{G}: Put a Level counter on this. Level up only as a sorcery.) -- [Level 1-3] (4/4) -- [Level 4+] Trample (6/6) mana={1}{G} type=Creature subtype=Levelup Human Warrior power=2 toughness=2 [/card] [card] name=Beastmaster Ascension auto=@each my blockers:foreach(creature[attacking]|myBattlefield) counter(0/0,1,Quest) auto=this(counter{0/0.7.Quest}) lord(creature|myBattlefield) 5/5 text=Whenever a creature you control attacks, you may put a quest counter on Beastmaster Ascension. -- As long as Beastmaster Ascension has seven or more quest counters on it, creatures you control get +5/+5. mana={2}{G} type=Enchantment [/card] [card] name=Beast Attack auto=token(Beast,creature beast, 4/4,green) falshback={2}{G}{G}{G} text=Put a 4/4 green Beast creature token onto the battlefield. -- Flashback {2}{G}{G}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.) mana={2}{G}{G}{G} type=Instant [/card] [card] name=Beasts of Bogardan abilities=protection from red auto=aslongas(*[white]|opponentBattlefield) 1/1 text=Protection from red -- Beasts of Bogardan gets +1/+1 as long as an opponent controls a white permanent. mana={4}{R} type=Creature subtype=Beast power=3 toughness=3 [/card] [card] name=Beckon Apparition target=*|graveyard auto=moveTo(exile) auto=token(Spirit,Token Spirit Creature, 1/1,white black flying) text=Exile target card from a graveyard. Put a 1/1 white and black Spirit creature token with flying onto the battlefield. mana={WB} type=Instant [/card] [card] name=Bedlam auto=lord(creature) cantblock text=Creatures can't block. mana={2}{R}{R} type=Enchantment [/card] [card] name=Bee Sting target=creature,player auto=damage:2 text=Bee Sting deals 2 damage to target creature or player. mana={3}{G} type=Sorcery [/card] [card] name=Behemoth Sledge auto={3}:equip auto=2/2 auto=lifelink auto=trample text=Equipped creature gets +2/+2 and has lifelink and trample. -- Equip {3} mana={1}{G}{W} type=Artifact subtype=Equipment [/card] [card] name=Belbe's Armor auto={X}{T}:thisforeach(X) -1/1 target(creature) text={X}, {T}: Target creature gets -X/+X until end of turn. mana={3} type=Artifact [/card] [card] name=Belbe's Percher abilities=flying,cloud text=Flying -- Belbe's Percher can block only creatures with flying. mana={2}{B} type=Creature subtype=Bird power=2 toughness=2 [/card] [card] name=Belligerent Hatchling abilities=first strike auto=@movedTo(*[red]|mystack):counter(-1/-1,-1) auto=@movedTo(*[white]|mystack):counter(-1/-1,-1) auto=counter(-1/-1,4) text=First strike -- Belligerent Hatchling enters the battlefield with four -1/-1 counters on it. -- Whenever you cast a red spell, remove a -1/-1 counter from Belligerent Hatchling. -- Whenever you cast a white spell, remove a -1/-1 counter from Belligerent Hatchling. mana={3}{RW} type=Creature subtype=Elemental power=6 toughness=6 [/card] [card] name=Bellowing Fiend abilities=flying auto=@damaged(creature|opponentbattlefield) from(this):damage:3 opponent && damage:3 controller auto=@damaged(creature|mybattlefield) from(this):damage:6 controller text=Flying -- Whenever Bellowing Fiend deals damage to a creature, Bellowing Fiend deals 3 damage to that creature's controller and 3 damage to you. mana={4}{B} type=Creature subtype=Spirit power=3 toughness=3 [/card] [card] name=Bellowing Tanglewurm abilities=intimidate auto=lord(other creature[green]|myBattlefield) intimidate text=Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) -- Other green creatures you control have initimidate. mana={3}{G}{G} type=Creature subtype=Wurm power=4 toughness=4 [/card] [card] name=Beloved Chaplain auto=protection from(creature) text=Protection from creatures mana={1}{W} type=Creature subtype=Human Cleric power=1 toughness=1 [/card] [card] name=Ben-Ben, Akki Hermit auto={T}:foreach(mountain[-tapped]|myBattlefield) damage:1 target(creature[attacking]) text={T}: Ben-Ben, Akki Hermit deals damage to target attacking creature equal to the number of untapped Mountains you control. mana={2}{R}{R} type=Legendary Creature subtype=Goblin Shaman power=1 toughness=1 [/card] [card] name=Benalish Emissary kicker={1}{G} auto=kicker destroy target(land) text=Kicker {1}{G} (You may pay an additional {1}{G} as you cast this spell.) -- When Benalish Emissary enters the battlefield, if it was kicked, destroy target land. mana={2}{W} type=Creature subtype=Human Wizard power=1 toughness=4 [/card] [card] name=Benalish Heralds auto={3}{U}{T}:Draw:1 text={3}{U}, {T}: Draw a card. mana={3}{W} type=Creature subtype=Human Soldier power=2 toughness=4 [/card] [card] name=Benalish Knight abilities=flash,first strike text=Flash (You may cast this spell any time you could cast an instant.) -- First strike (This creature deals combat damage before creatures without first strike.) mana={2}{W} type=Creature subtype=Human Knight power=2 toughness=2 [/card] [card] name=Benalish Lancer kicker={2}{W} auto=kicker counter(1/1,2) auto=kicker first strike text=Kicker {2}{W} (You may pay an additional {2}{W} as you cast this spell.) -- If Benalish Lancer was kicked, it enters the battlefield with two +1/+1 counters on it and with first strike. mana={2}{W} type=Creature subtype=Human Knight power=2 toughness=2 [/card] [card] name=Benalish Trapper auto={W}{T}:tap target(creature) text={W}, {T}: Tap target creature. mana={1}{W} type=Creature subtype=Human Soldier power=1 toughness=2 [/card] [card] name=Benevolent Ancestor abilities=defender auto={T}:prevent:1 target(creature,player) text=Defender (This creature can't attack.) -- {T}: Prevent the next 1 damage that would be dealt to target creature or player this turn. mana={2}{W} type=Creature subtype=Spirit power=0 toughness=4 [/card] [card] name=Benevolent Bodyguard auto={S}:protection from green target(creature|mybattlefield) auto={S}:protection from black target(creature|mybattlefield) auto={S}:protection from white target(creature|mybattlefield) auto={S}:protection from red target(creature|mybattlefield) auto={S}:protection from blue target(creature|mybattlefield) text=Sacrifice Benevolent Bodyguard: Target creature you control gains protection from the color of your choice until end of turn. mana={W} type=Creature subtype=Human Cleric power=1 toughness=1 [/card] [card] name=Benthic Behemoth abilities=islandwalk text=Islandwalk mana={5}{U}{U}{U} type=Creature subtype=Serpent power=7 toughness=6 [/card] [card] name=Benthic Djinn abilities=islandwalk auto=@each my upkeep:life:-2 text=Islandwalk -- At the beginning of your upkeep, you lose 2 life. mana={2}{U}{B} type=Creature subtype=Djinn power=5 toughness=3 [/card] [card] name=Bequeathal target=creature auto=@movedTo(mytgt|mygraveyard):draw:2 controller text=Enchant creature -- When enchanted creature is put into a graveyard, you draw two cards. mana={G} type=Enchantment subtype=Aura [/card] [card] name=Berserk Murlodont auto=lord(beast) rampage(1/1,0) auto=rampage(1/1,0) text=Whenever a Beast becomes blocked, it gets +1/+1 until end of turn for each creature blocking it. mana={4}{G} type=Creature subtype=Beast power=3 toughness=3 [/card] [card] name=Berserkers of Blood Ridge auto=mustattack text=Berserkers of Blood Ridge attacks each turn if able. mana={4}{R} type=Creature subtype=Human Berserker power=4 toughness=4 [/card] [card] name=Bestial Menace auto=token(Snake,creature snake, 1/1,green) auto=token(Wolf,creature wolf, 2/2,green) auto=token(Elephant,creature elephant, 3/3,green) text=Put a 1/1 green Snake creature token, a 2/2 green Wolf creature token, and a 3/3 green Elephant creature token onto the battlefield. mana={3}{G}{G} type=Sorcery [/card] [card] name=Betrayal target=creature|opponentBattlefield auto=@tapped(mytgt):draw:1 controller text=Enchant creature an opponent controls -- Whenever enchanted creature becomes tapped, you draw a card. mana={U} type=Enchantment subtype=Aura [/card] [card] name=Betrothed of Fire target=creature auto={S(creature[-tapped]|myBattlefield)}:2/0 auto={S(mytgt)}:lord(creature|myBattlefield) 2/0 ueot text=Enchant creature -- Sacrifice an untapped creature: Enchanted creature gets +2/+0 until end of turn. -- Sacrifice enchanted creature: Creatures you control get +2/+0 until end of turn. mana={1}{R} type=Enchantment subtype=Aura [/card] [card] name=Bewilder target=creature auto=-3/-0 auto=draw:1 controller text=Target creature gets -3/-0 until end of turn. -- Draw a card. mana={2}{U} type=Instant [/card] [card] name=Bile Urchin auto={S}:life:-1 target(player) text=Sacrifice Bile Urchin: Target player loses 1 life. mana={B} type=Creature subtype=Spirit power=1 toughness=1 [/card] [card] name=Biomantic Mastery auto=foreach(creature|battlefield) draw:1 text=({(g/u)} can be paid with either {G} or {U}.) -- Draw a card for each creature target player controls, then draw a card for each creature another target player controls. mana={4}{GU}{GU}{GU} type=Sorcery [/card] [card] name=Biorhythm auto=lifeset:0 controller && foreach(creature|mybattlefield) life:1 controller auto=lifeset:0 opponent && foreach(creature|opponentbattlefield) life:1 opponent text=Each player's life total becomes the number of creatures he or she controls. mana={6}{G}{G} type=Sorcery [/card] [card] name=Bird Maiden abilities=flying text=Flying mana={2}{R} type=Creature subtype=Human Bird power=1 toughness=2 [/card] [card] name=Birds of Paradise abilities=flying auto={T}:Add{G} # put {G} first so that the AI can produce it. auto={T}:Add{W} auto={T}:Add{U} auto={T}:Add{B} auto={T}:Add{R} text=Flying -- {T}: Add one mana of any color to your mana pool. mana={G} type=Creature subtype=Bird power=0 toughness=1 [/card] [card] name=Biting Tether target=creature auto=@each my upkeep:counter(-1/-1,1) alias=1194 text=Enchant creature -- You control enchanted creature. -- At the beginning of your upkeep, put a -1/-1 counter on enchanted creature. mana={4}{U} type=Enchantment subtype=Aura [/card] [card] name=Bitterblossom auto=@each my upkeep:life:-1 controller auto=@each my upkeep:token(Faerie,creature faerie,1/1,flying black) text=At the beginning of your upkeep, you lose 1 life and put a 1/1 black Faerie Rogue creature token with flying onto the battlefield. mana={1}{B} type=Tribal Enchantment subtype=Faerie [/card] [card] name=Black Carriage abilities=trample,doesnotuntap auto={S(creature|myBattlefield)}:untap myUpkeepOnly text=Trample -- Black Carriage doesn't untap during your untap step. -- Sacrifice a creature: Untap Black Carriage. Activate this ability only during your upkeep. mana={3}{B}{B} type=Creature subtype=Horse power=4 toughness=4 [/card] [card] name=Black Mana Battery auto={2}{T}:counter(0/0,1,Storage) auto={T}{C(0/0,-1,Storage)}:name(Remove 1 Counters) && add{B} auto={T}{C(0/0,-2,Storage)}:name(Remove 2 Counters) && add{B}{B} auto={T}{C(0/0,-3,Storage)}:name(Remove 3 Counters) && add{B}{B}{B} auto={T}{C(0/0,-4,Storage)}:name(Remove 4 Counters) && add{B}{B}{B}{B} auto={T}{C(0/0,-5,Storage)}:name(Remove 5 Counters) && add{B}{B}{B}{B}{B} auto={T}{C(0/0,-6,Storage)}:name(Remove 6 Counters) && add{B}{B}{B}{B}{B}{B} auto={T}{C(0/0,-7,Storage)}:name(Remove 7 Counters) && add{B}{B}{B}{B}{B}{B}{B} auto={T}{C(0/0,-8,Storage)}:name(Remove 8 Counters) && add{B}{B}{B}{B}{B}{B}{B}{B} auto={T}{C(0/0,-9,Storage)}:name(Remove 9 Counters) && add{B}{B}{B}{B}{B}{B}{B}{B}{B} auto={T}{C(0/0,-10,Storage)}:name(Remove 10 Counters) && add{B}{B}{B}{B}{B}{B}{B}{B}{B}{B} text={2}, {T}: Put a charge counter on Black Mana Battery. -- {T}, Remove any number of charge counters from Black Mana Battery: Add {B} to your mana pool, then add an additional {B} to your mana pool for each charge counter removed this way. mana={4} type=Artifact [/card] [card] name=Black Knight abilities=first strike,protection from white text=First strike (This creature deals combat damage before creatures without first strike.) -- Protection from white (This creature can't be blocked, targeted, dealt damage, or enchanted by anything white.) mana={B}{B} type=Creature subtype=Human Knight power=2 toughness=2 [/card] [card] name=Black Lotus auto={T}{S}:add {W}{W}{W} auto={T}{S}:add {U}{U}{U} auto={T}{S}:add {B}{B}{B} auto={T}{S}:add {R}{R}{R} auto={T}{S}:add {G}{G}{G} text={T}, Sacrifice Black Lotus: Add three mana of any one color to your mana pool. mana={0} type=Artifact [/card] [card] name=Black Market auto=@movedTo(creature|graveyard) from(battlefield):counter(0/0,1,Charge) auto=@each my firstmain:thisforeach(counter{0/0.1.Charge}) add{B} controller text=Whenever a creature is put into a graveyard from the battlefield, put a charge counter on Black Market. -- At the beginning of your precombat main phase, add Black to your mana pool for each charge counter on Black Market. mana={3}{B}{B} type=Enchantment [/card] [card] name=Black Poplar Shaman auto={2}{B}:regenerate target(treefolk) text={2}{B}: Regenerate target Treefolk. mana={2}{B} type=Creature subtype=Treefolk Shaman power=1 toughness=3 [/card] [card] name=Black Scarab target=creature auto=cantbeblockedby(creature[black]) auto=aslongas(*[black]|opponentBattlefield) 2/2 text=Enchant creature -- Enchanted creature can't be blocked by black creatures. -- Enchanted creature gets +2/+2 as long as an opponent controls a black permanent. mana={W} type=Enchantment subtype=Aura [/card] [card] name=Black Vise auto=@each opponent upkeep:foreach(*|opponenthand) damage:1 opponent >4 text=As Black Vise enters the battlefield, choose an opponent. -- At the beginning of the chosen player's upkeep, Black Vise deals X damage to that player, where X is the number of cards in his or her hand minus 4. mana={1} type=Artifact [/card] [card] name=Black Ward target=creature auto=protection from black text=Enchant creature -- Enchanted creature has protection from black. This effect doesn't remove Black Ward. mana={W} type=Enchantment subtype=Aura [/card] [card] name=Blackcleave Cliffs auto=aslongas(other land|myBattlefield) tap >2 oneshot auto={T}:Add {B} auto={T}:Add {R} type=Land [/card] [card] name=Blackcleave Goblin abilities=haste,infect text=Haste -- Infect (This creature deals damage to creatures in form of -1/-1 counters and to players in form of poison counters.) mana={3}{B} type=Creature subtype=Goblin Zombie power=2 toughness=1 [/card] [card] name=Blade Sliver auto=lord(sliver) 1/0 text=All Sliver creatures get +1/+0. mana={2}{R} type=Creature subtype=Sliver power=2 toughness=2 [/card] [card] name=Blade of the Sixth Pride mana={1}{W} type=Creature subtype=Cat Rebel power=3 toughness=1 [/card] [card] name=Bladed Pinions auto={2}:equip auto=flying auto=first strike text=Equipped creature has flying and first strike. -- Equip {2} mana={2} type=Artifact subtype=Equipment [/card] [card] name=Blademane Baku auto=@movedTo(spirit,arcane|mystack):counter(0/0,1,Ki) auto={1}{C(0/0,-1,Ki)}:name(Remove 1 Counters) && 2/0 auto={1}{C(0/0,-2,Ki)}:name(Remove 2 Counters) && 4/0 auto={1}{C(0/0,-3,Ki)}:name(Remove 3 Counters) && 6/0 auto={1}{C(0/0,-4,Ki)}:name(Remove 4 Counters) && 8/0 auto={1}{C(0/0,-5,Ki)}:name(Remove 5 Counters) && 10/0 auto={1}{C(0/0,-6,Ki)}:name(Remove 6 Counters) && 12/0 text=Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Blademane Baku. -- {1}, Remove X ki counters from Blademane Baku: For each counter removed, Blademane Baku gets +2/+0 until end of turn. mana={1}{R} type=Creature subtype=Spirit power=1 toughness=1 [/card] [card] name=Bladetusk Boar abilities=intimidate text=Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) mana={3}{R} type=Creature subtype=Boar power=3 toughness=2 [/card] [card] name=Bladewing the Risen abilities=flying auto=may moveTo(myBattlefield) target(dragon[-instant;-sorcery]|mygraveyard) auto={B}{R}:lord(dragon) 1/1 text=Flying -- When Bladewing the Risen enters the battlefield, you may return target Dragon permanent card from your graveyard to the battlefield. -- {B}{R}: Dragon creatures get +1/+1 until end of turn. mana={3}{B}{B}{R}{R} type=Legendary Creature subtype=Zombie Dragon power=4 toughness=4 [/card] [card] name=Blade-Tribe Berserkers auto=aslongas(artifact|myBattlefield) 3/3 >2 ueot oneshot auto=aslongas(artifact|myBattlefield) haste >2 ueot oneshot text=Metalcraft - When enters Blade-Tribe Berserkers the battlefield, if you control three or more artifacts, Blade-Tribe Berserkers gets +3/+3 und gains haste until end of turn. mana={3}{R} type=Creature subtype=Human Berserker power=3 toughness=3 [/card] [card] name=Blanchwood Armor target=creature auto=foreach(forest|myBattlefield) 1/1 text=Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) -- Enchanted creature gets +1/+1 for each Forest you control. mana={2}{G} type=Enchantment subtype=Aura [/card] [card] name=Blanchwood Treefolk mana={4}{G} type=Creature subtype=Treefolk power=4 toughness=5 [/card] [card] name=Blasted Landscape auto={T}:Add {1} autohand={2}:cycling text={T}: Add {1} to your mana pool. -- Cycling {2} ({2}, Discard this card: Draw a card.) type=Land [/card] [card] name=Blaster Mage auto={R}{T}{S(*|myhand)}:destroy target(wall) text={R}, {T}, Discard a card: Destroy target Wall. mana={2}{R} type=Creature subtype=Human Spellshaper power=2 toughness=2 [/card] [card] name=Blasting Station auto=@movedTo(creature|battlefield):may untap auto={T}{S(creature|myBattlefield)}:damage:1 target(creature,player) text={T}, Sacrifice a creature: Blasting Station deals 1 damage to target creature or player. -- Whenever a creature enters the battlefield, you may untap Blasting Station. mana={3} type=Artifact [/card] [card] name=Blastoderm abilities=shroud auto=counter(0/0,3,Fade) auto=@each my upkeep:counter(0/0,-1,Fade) auto=@each my untap:moveTo(mygraveyard) all(blastoderm[-counter{0/0.1.Fade}]|myBattlefield) text=Shroud (This permanent can't be the target of spells or abilities.) -- Fading 3 (This creature enters the battlefield with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) mana={2}{G}{G} type=Creature subtype=Beast power=5 toughness=5 [/card] [card] name=Blatant Thievery target=*|opponentBattlefield auto=moveTo(myBattlefield) text=For each opponent, gain control of target permanent that player controls. (This effect lasts indefinitely.) mana={4}{U}{U}{U} type=Sorcery [/card] [card] name=Blaze target=creature,player auto=damage:X text=Blaze deals X damage to target creature or player. mana={X}{R} type=Sorcery [/card] [card] name=Blazethorn Scarecrow auto=aslongas(creature[red]|myBattlefield) haste auto=aslongas(creature[green]|myBattlefield) wither text=Blazethorn Scarecrow has haste as long as you control a red creature. -- Blazethorn Scarecrow has wither as long as you control a green creature. (It deals damage to creatures in the form of -1/-1 counters.) mana={5} type=Artifact Creature subtype=Scarecrow power=3 toughness=3 [/card] [card] name=Blazing Archon abilities=flying auto=lord(creature|opponentBattlefield) defender text=Flying -- Creatures can't attack you. mana={6}{W}{W}{W} type=Creature subtype=Archon power=5 toughness=6 [/card] [card] name=Bleak Coven Vampires auto=aslongas(artifact|myBattlefield) life:4 opponent && life:4 controller >2 oneshot text=Metalcraft - When Bleak Coven Vampires enters the battlefield, if you control three or more artifacts, target player loses 4 life and you gain 4 life. mana={3}{B}{B} type=Creature subtype=Vampire Warrior power=4 toughness=3 [/card] [card] name=Blessed Orator auto=lord(creature|myBattlefield) 0/1 other text=Other creatures you control get +0/+1. mana={3}{W} type=Creature subtype=Human Cleric power=1 toughness=4 [/card] [card] name=Blessed Reversal auto=foreach(creature[attacking]|opponentBattlefield) life:3 text=You gain 3 life for each creature attacking you. mana={1}{W} type=Instant [/card] [card] name=Blessed Wind target=player auto=lifeset:20 text=Target player's life total becomes 20. mana={7}{W}{W} type=Sorcery [/card] [card] name=Blessed Wine auto=@next upkeep:draw:1 auto=life:1 text=You gain 1 life. -- Draw a card at the beginning of the next turn's upkeep. mana={1}{W} type=Instant [/card] [card] name=Blessing target=creature auto={W}:1/1 text=Enchant creature -- {W}: Enchanted creature gets +1/+1 until end of turn. mana={W}{W} type=Enchantment subtype=Aura [/card] [card] name=Blessing of Leeches abilities=flash target=creature auto=@each my upkeep:life:-1 controller auto={0}:regenerate text=Flash -- Enchant creature -- At the beginning of your upkeep, you lose 1 life. -- {0}: Regenerate enchanted creature. mana={2}{B} type=Enchantment subtype=Aura [/card] [card] name=Blight target=land auto=@tapped(mytgt):destroy text=Enchant land -- When enchanted land becomes tapped, destroy it. mana={B}{B} type=Enchantment subtype=Aura [/card] [card] name=Blight Mamba abilities=infect auto={1}{G}:regenerate text=Infect -- {1}{G}: Regenerate Blight Mamba. mana={1}{G} type=Creature subtype=Snake power=1 toughness=1 [/card] [card] name=Blight Sickle auto={2}:equip auto=wither auto=1/0 text=Equipped creature gets +1/+0 and has wither. (It deals damage to creatures in the form of -1/-1 counters.) -- Equip {2} mana={2} type=Artifact subtype=Equipment [/card] [card] name=Blighted Shaman auto={T}{S(creature|myBattlefield)}:2/2 target(creature) auto={T}{S(swamp|myBattlefield)}:1/1 target(creature) text={T}, Sacrifice a Swamp: Target creature gets +1/+1 until end of turn. -- {T}, Sacrifice a creature: Target creature gets +2/+2 until end of turn. mana={1}{B} type=Creature subtype=Human Cleric Shaman power=1 toughness=1 [/card] [card] name=Blightsoil Druid auto={L}{T}:Add{G} text={T}, Pay 1 life: Add {G} to your mana pool. mana={1}{B} type=Creature subtype=Elf Druid power=1 toughness=2 [/card] [card] name=Blightspeaker auto={T}:life:-1 target(player) auto={4}{T}:moveTo(myBattlefield) target(rebel[manacost<=3]|mylibrary) text={T}: Target player loses 1 life. -- {4}, {T}: Search your library for a Rebel permanent card with converted mana cost 3 or less and put it onto the battlefield. Then shuffle your library. mana={1}{B} type=Creature subtype=Human Rebel Cleric power=1 toughness=1 [/card] [card] name=Blind Creeper auto=@movedTo(*|stack):-1/-1 ueot text=Whenever a player casts a spell, Blind Creeper gets -1/-1 until end of turn. mana={1}{B} type=Creature subtype=Zombie Beast power=3 toughness=3 [/card] [card] name=Blind Phantasm mana={2}{U} type=Creature subtype=Illusion power=2 toughness=3 [/card] [card] name=Blind with Anger target=creature[-legendary] auto=haste auto=untap alias=129767 text=Untap target nonlegendary creature and gain control of it until end of turn. That creature gains haste until end of turn. mana={3}{R} type=Instant subtype=Arcane [/card] [card] name=Blind-Spot Giant abilities=cantattack,cantblock auto=aslongas(other giant|myBattlefield) -cantattack auto=aslongas(other giant|myBattlefield) -cantblock text=Blind-Spot Giant can't attack or block unless you control another Giant. mana={2}{R} type=Creature subtype=Giant Warrior power=4 toughness=3 [/card] [card] name=Blinding Light auto=tap all(creature[-white]) text=Tap all nonwhite creatures. mana={2}{W} type=Sorcery [/card] [card] name=Blinding Mage auto={W}{T}:tap target(creature) text={W}, {T}: Tap target creature. mana={1}{W} type=Creature subtype=Human Wizard power=1 toughness=2 [/card] [card] name=Blinking Spirit auto={0}:moveto(ownerhand) text={0}: Return Blinking Spirit to its owner's hand. mana={3}{W} type=Creature subtype=Spirit power=2 toughness=2 [/card] [card] name=Blinkmoth Infusion abilities=affinityartifacts auto=untap all(artifact) text=Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) -- Untap all artifacts. mana={12}{U}{U} type=Instant [/card] [card] name=Blinkmoth Nexus auto={T}:Add{1} auto={1}:becomes(Blinkmoth Artifact Creature,1/1,flying) ueot auto={1}{T}:1/1 target(blinkmoth) text={T}: Add {1} to your mana pool. -- {1}: Blinkmoth Nexus becomes a 1/1 Blinkmoth artifact creature with flying until end of turn. It's still a land. -- {1}, {T}: Target Blinkmoth creature gets +1/+1 until end of turn. type=Land [/card] [card] name=Blinkmoth Well auto={T}: Add {1} auto={2}{T}:Tap target(artifact[-creature]) text={T}: Add {1} to your mana pool. -- {2}, {T}: Tap target noncreature artifact. type=Land [/card] [card] name=Blister Beetle auto=-1/-1 target(creature) ueot text=When Blister Beetle enters the battlefield, target creature gets -1/-1 until end of turn. mana={1}{B} type=Creature subtype=Insect power=1 toughness=1 [/card] [card] name=Blistergrub abilities=swampwalk auto=@movedTo(this|graveyard) from(battlefield):life-2 opponent text=Metalcraft - When Bleak Coven Vampires enters the battlefield, if you control three or more artifacts, target player loses 4 life and you gain 4 life. mana={2}{B} type=Creature subtype=Horror power=2 toughness=2 [/card] [card] name=Blistering Barrier abilities=defender text=Defender (This creature can't attack.) mana={2}{R} type=Creature subtype=Wall power=5 toughness=2 [/card] [card] name=Blistering Dieflyn abilities=flying auto={BR}:1/0 text=Flying -- {(b/r)}: Blistering Dieflyn gets +1/+0 until end of turn. mana={3}{R} type=Creature subtype=Imp power=0 toughness=1 [/card] [card] name=Blitz Hellion auto=trample,haste auto=@each my endofturn:moveto(myLibrary) && shuffle text=Trample, haste -- At the beginning of the end step, Blitz Hellion's owner shuffles it into his or her library. mana={3}{R}{G} type=Creature subtype=Hellion power=7 toughness=7 [/card] [card] name=Blizzard Elemental abilities=flying auto={3}{U}:untap text=Flying -- {3}{U}: Untap Blizzard Elemental. mana={5}{U}{U} type=Creature subtype=Elemental power=5 toughness=5 [/card] [card] name=Bloated Toad abilities=protection from blue autohand={2}:cycling text=Protection from blue -- Cycling {2} ({2}, Discard this card: Draw a card.) mana={2}{G} type=Creature subtype=Frog power=2 toughness=2 [/card] [card] name=Blockade Runner auto={U}:unblockable text={U}: Blockade Runner is unblockable this turn. mana={3}{U} type=Creature subtype=Merfolk power=2 toughness=2 [/card] [card] name=Blockbuster auto={1}{R}{S}:damage:3 all(creature[tapped]) && damage:3 all(player) text={1}{R}, Sacrifice Blockbuster: Blockbuster deals 3 damage to each tapped creature and each player. mana={3}{R}{R} type=Enchantment [/card] [card] name=Blood Celebrant auto={L}{B}:Add{W} auto={L}{B}:Add{U} auto={L}{B}:Add{B} auto={L}{B}:Add{R} auto={L}{B}:Add{G} text={B}, Pay 1 life: Add one mana of any color to your mana pool. mana={B} type=Creature subtype=Human Cleric power=1 toughness=1 [/card] [card] name=Blood Crypt auto=tap auto=may untap && life:-2 controller auto={T}:Add {B} auto={T}:Add {R} text=({T}: Add {B} or {R} to your mana pool.) -- As Blood Crypt enters the battlefield, you may pay 2 life. If you don't, Blood Crypt enters the battlefield tapped. type=Land subtype=Swamp Mountain [/card] [card] name=Blood Knight abilities=first strike,protection from white text=First strike, protection from white mana={R}{R} type=Creature subtype=Human Knight power=2 toughness=2 [/card] [card] name=Blood Pet auto={S}:Add{B} text=Sacrifice Blood Pet: Add {B} to your mana pool. mana={B} type=Creature subtype=Thrull power=1 toughness=1 [/card] [card] name=Blood Rites auto={1}{R}{S(creature|myBattlefield)}:damage:2 target(creature,player) text={1}{R}, Sacrifice a creature: Blood Rites deals 2 damage to target creature or player. mana={3}{R}{R} type=Enchantment [/card] [card] name=Blood Seeker auto=@movedTo(creature|opponentBattlefield):may life:-1 opponent text=Whenever a creature enters the battlefield under an opponent's control, you may have that player lose 1 life. mana={1}{B} type=Creature subtype=Vampire Shaman power=1 toughness=1 [/card] [card] name=Blood Tithe auto=life:-3 opponent auto=life:3 controller text=Each opponent loses 3 life. You gain life equal to the life lost this way. mana={3}{B} type=Sorcery [/card] [card] name=Bloodthrone Vampire auto={S(creature|myBattlefield)}:2/2 text=Sacrifice a creature: Bloodthrone Vampire gets +2/+2 until end of turn. mana={1}{B} type=Creature subtype=Vampire power=1 toughness=1 [/card] [card] name=Blood Tyrant abilities=flying,trample auto=@each my upkeep:life:-1 opponent && life:-1 controller auto=@each my upkeep:counter(1/1,2) text=Flying, trample -- At the beginning of your upkeep, each player loses 1 life. Put a +1/+1 counter on Blood Tyrant for each 1 life lost this way. -- Whenever a player loses the game, put five +1/+1 counters on Blood Tyrant. mana={4}{U}{B}{R} type=Creature subtype=Vampire power=5 toughness=5 [/card] [card] name=Blood Vassal auto={S}:Add {B}{B} text=Sacrifice Blood Vassal: Add {B}{B} to your mana pool. mana={2}{B} type=Creature subtype=Thrull power=2 toughness=2 [/card] [card] name=Bloodcurdling Scream target=creature auto=X/0 text=Target creature gets +X/+0 until end of turn. mana={X}{B} type=Sorcery [/card] [card] name=Bloodfire Colossus auto={R}{S}:damage:6 all(creature,player) text={R}, Sacrifice Bloodfire Colossus: Bloodfire Colossus deals 6 damage to each creature and each player. mana={6}{R}{R} type=Creature subtype=Giant power=6 toughness=6 [/card] [card] name=Bloodfire Dwarf auto={R}{S}:damage:1 all(creature[-flying]) text={R}, Sacrifice Bloodfire Dwarf: Bloodfire Dwarf deals 1 damage to each creature without flying. mana={R} type=Creature subtype=Dwarf power=1 toughness=1 [/card] [card] name=Bloodfire Kavu auto={R}{S}:damage:2 all(creature) text={R}, Sacrifice Bloodfire Kavu: Bloodfire Kavu deals 2 damage to each creature. mana={2}{R}{R} type=Creature subtype=Kavu power=2 toughness=2 [/card] [card] name=Bloodhall Ooze auto=@each my upkeep:aslongas(*[black]|myBattlefield) !=0 may counter(1/1) auto=@each my upkeep:aslongas(*[green]|myBattlefield) !=0 may counter(1/1) text=At the beginning of your upkeep, if you control a black permanent, you may put a +1/+1 counter on Bloodhall Ooze. -- At the beginning of your upkeep, if you control a green permanent, you may put a +1/+1 counter on Bloodhall Ooze. mana={R} type=Creature subtype=Ooze power=1 toughness=1 [/card] [card] name=Bloodied Ghost abilities=flying auto=counter(-1/-1,1) text=Flying -- Bloodied Ghost enters the battlefield with a -1/-1 counter on it. mana={1}{WB}{WB} type=Creature subtype=Spirit power=3 toughness=3 [/card] [card] name=Bloodletter Quill auto={2}{T}{C(0/0,1,Blood)}:thisforeach(counter{0/0.1.Blood}) life:-1 controller && draw:1 auto={U}{B}:counter(0/0,-1,Blood) text={2}, {T}, Put a blood counter on Bloodletter Quill: Draw a card, then lose 1 life for each blood counter on Bloodletter Quill. -- {U}{B}: Remove a blood counter from Bloodletter Quill. mana={3} type=Artifact [/card] [card] name=Bloodmark Mentor auto=lord(creature[red]|myBattlefield) first strike text=Red creatures you control have first strike. mana={1}{R} type=Creature subtype=Goblin Warrior power=1 toughness=1 [/card] [card] name=Bloodpyre Elemental auto={S}:damage:4 target(creature) asSorcery text=Sacrifice Bloodpyre Elemental: Bloodpyre Elemental deals 4 damage to target creature. Activate this ability only any time you could cast a sorcery. mana={4}{R} type=Creature subtype=Elemental power=4 toughness=1 [/card] [card] name=Bloodrite Invoker auto={8}:life:-3 target(player) && life:3 controller text={8}: Target player loses 3 life and you gain 3 life. mana={2}{B} type=Creature subtype=Vampire Shaman power=3 toughness=1 [/card] [card] name=Bloodrock Cyclops abilities=mustattack text=Bloodrock Cyclops attacks each turn if able. mana={2}{R} type=Creature subtype=Cyclops power=3 toughness=3 [/card] [card] name=Bloodscale Prowler auto=bloodthirst:1 text=Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.) mana={2}{R} type=Creature subtype=Viashino Warrior power=3 toughness=1 [/card] [card] name=Bloodshed Fever target=creature auto=mustattack text=Enchant creature -- Enchanted creature attacks each turn if able. mana={R} type=Enchantment subtype=Aura [/card] [card] name=Bloodshot Trainee auto=this(power>=4) {T}:damage:4 target(creature) text={T}: Bloodshot Trainee deals 4 damage to target creature. Activate this ability only if Bloodshot Trainee's power is 4 or greater. mana={3}{R} type=Creature subtype=Goblin Warrior power=2 toughness=3 [/card] [card] name=Bloodstained Mire auto={L}{T}{S}:moveTo(myBattlefield) target(swamp,mountain|mylibrary) text={T}, Pay 1 life, Sacrifice Bloodstained Mire: Search your library for a Swamp or Mountain card and put it onto the battlefield. Then shuffle your library. type=Land [/card] [card] name=Bloodstone Cameo auto={T}:Add {B} auto={T}:Add {R} text={T}: Add {B} or {R} to your mana pool. mana={3} type=Artifact [/card] [card] name=Bloodthirsty Ogre auto={T}:counter(0/0,1,Devotion) auto=aslongas(demon|myBattlefield) {T}:thisforeach(counter{0/0.1.Devotion}) -1/-1 target(creature) text={T}: Put a devotion counter on Bloodthirsty Ogre. -- {T}: Target creature gets -X/-X until end of turn, where X is the number of devotion counters on Bloodthirsty Ogre. Activate this ability only if you control a Demon. mana={2}{B} type=Creature subtype=Ogre Warrior Shaman power=3 toughness=1 [/card] [card] name=Bloodthorn Taunter abilities=haste auto={T}:haste target(creature[power>=5]) text=Haste -- {T}: Target creature with power 5 or greater gains haste until end of turn. mana={1}{R} type=Creature subtype=Human Scout power=1 toughness=1 [/card] [card] name=Bloom Tender auto={T}:aslongas(*[white]|myBattlefield) add{W} && aslongas(*[blue]|myBattlefield) add{U} && aslongas(*[black]|myBattlefield) add{B} && aslongas(*[red]|myBattlefield) add{R} && aslongas(*[green]|myBattlefield) add{G} text={T}: For each color among permanents you control, add one mana of that color to your mana pool. mana={1}{G} type=Creature subtype=Elf Druid power=1 toughness=1 [/card] [card] name=Blossoming Wreath auto=foreach(creature|mygraveyard) life:1 controller text=You gain life equal to the number of creature cards in your graveyard. mana={G} type=Instant [/card] [card] name=Blue Elemental Blast alias=1191 text=Choose one - Counter target red spell; or destroy target red permanent. mana={U} type=Instant [/card] [card] name=Blue Mana Battery auto={2}{T}:counter(0/0,1,Storage) auto={T}{C(0/0,-1,Storage)}:name(Remove 1 Counters) && add{U} auto={T}{C(0/0,-2,Storage)}:name(Remove 2 Counters) && add{U}{U} auto={T}{C(0/0,-3,Storage)}:name(Remove 3 Counters) && add{U}{U}{U} auto={T}{C(0/0,-4,Storage)}:name(Remove 4 Counters) && add{U}{U}{U}{U} auto={T}{C(0/0,-5,Storage)}:name(Remove 5 Counters) && add{U}{U}{U}{U}{U} auto={T}{C(0/0,-6,Storage)}:name(Remove 6 Counters) && add{U}{U}{U}{U}{U}{U} auto={T}{C(0/0,-7,Storage)}:name(Remove 7 Counters) && add{U}{U}{U}{U}{U}{U}{U} auto={T}{C(0/0,-8,Storage)}:name(Remove 8 Counters) && add{U}{U}{U}{U}{U}{U}{U}{U} auto={T}{C(0/0,-9,Storage)}:name(Remove 9 Counters) && add{U}{U}{U}{U}{U}{U}{U}{U}{U} auto={T}{C(0/0,-10,Storage)}:name(Remove 10 Counters) && add{U}{U}{U}{U}{U}{U}{U}{U}{U}{U} text={2}, {T}: Put a charge counter on Blue Mana Battery. -- {T}, Remove any number of charge counters from Blue Mana Battery: Add {U} to your mana pool, then add an additional {U} to your mana pool for each charge counter removed this way. mana={4} type=Artifact [/card] [card] name=Blue Scarab target=creature auto=cantbeblockedby(creature[blue]) auto=aslongas(*[blue]|opponentBattlefield) 2/2 text=Enchant creature -- Enchanted creature can't be blocked by blue creatures. -- Enchanted creature gets +2/+2 as long as an opponent controls a blue permanent. mana={W} type=Enchantment subtype=Aura [/card] [card] name=Blue Ward target=creature auto=protection from blue text=Enchant creature -- Enchanted creature has protection from blue. This effect doesn't remove Blue Ward. mana={W} type=Enchantment subtype=Aura [/card] [card] name=Blunt the Assault auto=preventAllCombatDamage ueot auto=foreach(creature|battlefield) life:1 text=You gain 1 life for each creature on the battlefield. Prevent all combat damage that would be dealt this turn. mana={3}{G} type=Instant [/card] [card] name=Blurred Mongoose abilities=shroud,nofizzle text=Blurred Mongoose can't be countered. -- Shroud (This permanent can't be the target of spells or abilities.) mana={1}{G} type=Creature subtype=Mongoose power=2 toughness=1 [/card] [card] name=Boa Constrictor auto={T}:3/3 text={T}: Boa Constrictor gets +3/+3 until end of turn. mana={4}{G} type=Creature subtype=Snake power=3 toughness=3 [/card] [card] name=Boartusk Liege abilities=trample auto=lord(creature[red]|myBattlefield) 1/1 other auto=lord(creature[green]|myBattlefield) 1/1 other text=Trample -- Other red creatures you control get +1/+1. -- Other green creatures you control get +1/+1. mana={1}{RG}{RG}{RG} type=Creature subtype=Goblin Knight power=3 toughness=4 [/card] [card] name=Body Double auto=may copy notatarget(creature|graveyard) text=You may have Body Double enter the battlefield as a copy of any creature card in a graveyard. mana={4}{U} type=Creature subtype=Shapeshifter power=0 toughness=0 [/card] [card] name=Body of Jukai abilities=trample auto=@movedTo(this|mygraveyard) from(myBattlefield):may moveTo(myhand) target(other spirit[manacost<=8]|mygraveyard) text=Trample -- Soulshift 8 (When this is put into a graveyard from the battlefield, you may return target Spirit card with converted mana cost 8 or less from your graveyard to your hand.) mana={7}{G}{G} type=Creature subtype=Spirit power=8 toughness=5 [/card] [card] name=Bog Elemental abilities=protection from white auto=@each my upkeep:moveTo(mygraveyard) notatarget(bog elemental,land|myBattlefield) text=Protection from white -- At the beginning of your upkeep, sacrifice Bog Elemental unless you sacrifice a land. mana={3}{B}{B} type=Creature subtype=Elemental power=5 toughness=4 [/card] [card] name=Bog Glider abilities=flying auto={T}{S(land|myBattlefield)}:moveTo(myBattlefield) target(mercenary[manacost<=2]|mylibrary) text=Flying -- {T}, Sacrifice a land: Search your library for a Mercenary permanent card with converted mana cost 2 or less and put that card onto the battlefield. Then shuffle your library. mana={2}{B} type=Creature subtype=Human Mercenary power=1 toughness=1 [/card] [card] name=Bog Gnarr auto=@movedTo(*[black]|stack):2/2 ueot text=Whenever a player casts a black spell, Bog Gnarr gets +2/+2 until end of turn. mana={4}{G} type=Creature subtype=Beast power=2 toughness=2 [/card] [card] name=Bog Imp abilities=flying text=Flying (This creature can't be blocked except by creatures with flying or reach.) mana={1}{B} type=Creature subtype=Imp power=1 toughness=1 [/card] [card] name=Bog Initiate auto={1}:Add {B} text={1}: Add {B} to your mana pool. mana={1}{B} type=Creature subtype=Human Wizard power=1 toughness=1 [/card] [card] name=Bog Raiders abilities=swampwalk text=Swampwalk mana={2}{B} type=Creature subtype=Zombie power=2 toughness=2 [/card] [card] name=Bog Rats auto=cantbeblockedby(wall) text=Bog Rats can't be blocked by Walls. mana={B} type=Creature subtype=Rat power=1 toughness=1 [/card] [card] name=Bog Serpent abilities=swamphome text=Bog Serpent can't attack unless defending player controls a Swamp. -- When you control no Swamps, sacrifice Bog Serpent. mana={5}{B} type=Creature subtype=Serpent power=5 toughness=5 [/card] [card] name=Bog Smugglers abilities=swampwalk text=Swampwalk mana={1}{B}{B} type=Creature subtype=Human Mercenary power=2 toughness=2 [/card] [card] name=Bog Tatters abilities=swampwalk text=Swampwalk mana={4}{B} type=Creature subtype=Wraith power=4 toughness=2 [/card] [card] name=Bog Witch auto={B}{T}{S(*|myhand)}:Add {B}{B}{B} text={B}, {T}, Discard a card: Add {B}{B}{B} to your mana pool. mana={2}{B} type=Creature subtype=Human Spellshaper power=1 toughness=1 [/card] [card] name=Bog Wraith abilities=swampwalk text=Swampwalk (This creature is unblockable as long as defending player controls a Swamp.) mana={3}{B} type=Creature subtype=Wraith power=3 toughness=3 [/card] [card] name=Bog Wreckage auto=tap auto={T}:Add {B} auto={T}{S}:Add {B} auto={T}{S}:Add {G} auto={T}{S}:Add {R} auto={T}{S}:Add {U} auto={T}{S}:Add {W} text=Bog Wreckage enters the battlefield tapped. -- {T}: Add {B} to your mana pool. -- {T}, Sacrifice Bog Wreckage: Add one mana of any color to your mana pool. type=Land [/card] [card] name=Bogardan Firefiend auto=@movedTo(this|graveyard) from(battlefield):damage:2 target(creature) text=When Bogardan Firefiend is put into a graveyard from the battlefield, it deals 2 damage to target creature. mana={2}{R} type=Creature subtype=Elemental Spirit power=2 toughness=1 [/card] [card] name=Bogardan Rager abilities=flash auto=4/0 target(creature) ueot text=Flash (You may cast this spell any time you could cast an instant.) -- When Bogardan Rager enters the battlefield, target creature gets +4/+0 until end of turn. mana={5}{R} type=Creature subtype=Elemental power=3 toughness=4 [/card] [card] name=Boggart Arsonists abilities=plainswalk auto={2}{R}{S}:destroy target(scarecrow,plains) text=Plainswalk -- {2}{R}, Sacrifice Boggart Arsonists: Destroy target Scarecrow or Plains. mana={2}{R} type=Creature subtype=Goblin Rogue power=2 toughness=1 [/card] [card] name=Boggart Birth Rite target=goblin|mygraveyard auto=moveTo(myHand) text=Return target Goblin card from your graveyard to your hand. mana={B} type=Tribal Sorcery subtype=Goblin [/card] [card] name=Boggart Forager auto={R}{S}:shuffle target(player) text={R}, Sacrifice Boggart Forager: Target player shuffles his or her library. mana={R} type=Creature subtype=Goblin Rogue power=1 toughness=1 [/card] [card] name=Boggart Loggers abilities=forestwalk auto={2}{B}{S}:destroy target(treefolk,forest) text=Forestwalk -- {2}{B}, Sacrifice Boggart Loggers: Destroy target Treefolk or Forest. mana={2}{B} type=Creature subtype=Goblin Rogue power=2 toughness=1 [/card] [card] name=Boggart Ram-Gang abilities=haste,wither text=Haste -- Wither (This deals damage to creatures in the form of -1/-1 counters.) mana={RG}{RG}{RG} type=Creature subtype=Goblin Warrior power=3 toughness=3 [/card] [card] name=Boggart Shenanigans auto=@movedTo(other goblin|graveyard) from(myBattlefield):may damage:1 target(player) text=Whenever another Goblin you control is put into a graveyard from the battlefield, you may have Boggart Shenanigans deal 1 damage to target player. mana={2}{R} type=Tribal Enchantment subtype=Goblin [/card] [card] name=Boggart Sprite-Chaser auto=aslongas(faerie|myBattlefield) 1/1 auto=aslongas(faerie|myBattlefield) flying text=As long as you control a Faerie, Boggart Sprite-Chaser gets +1/+1 and has flying. mana={1}{R} type=Creature subtype=Goblin Warrior power=1 toughness=2 [/card] [card] name=Boil auto=destroy all(island) text=Destroy all Islands. mana={3}{R} type=Instant [/card] [card] name=Boiling Blood target=creature auto=mustattack auto=draw:1 controller text=Target creature attacks this turn if able. -- Draw a card. mana={2}{R} type=Instant [/card] [card] name=Boiling Seas auto=destroy all(island) text=Destroy all Islands. mana={3}{R} type=Sorcery [/card] [card] name=Bojuka Brigand abilities=cantblock auto=may counter(1/1) auto=@movedTo(other ally|myBattlefield):may counter(1/1) text=Bojuka Brigand can't block. -- Whenever Bojuka Brigand or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Bojuka Brigand. mana={1}{B} type=Creature subtype=Human Warrior Ally power=1 toughness=1 [/card] [card] name=Bola Warrior auto={R}{T}{S(*|myhand)}:cantblock target(creature) text={R}, {T}, Discard a card: Target creature can't block this turn. mana={1}{R} type=Creature subtype=Human Spellshaper Warrior power=1 toughness=1 [/card] [card] name=Bold Defense kicker={3}{W} auto=lord(creature|myBattlefield) 1/1 auto=kicker lord(creature|myBattlefield) 1/1 auto=kicker lord(creature|myBattlefield) first strike text=Kicker {3}{W} (You may pay an additional {3}{W} as you cast this spell.) -- Creatures you control get +1/+1 until end of turn. If Bold Defense was kicked, instead creatures you control get +2/+2 and gain first strike until end of turn. mana={2}{W} type=Instant [/card] [card] name=Boldwyr Intimidator auto=lord(warrior) cantbeblockedby(coward) auto={R}:transforms(coward) target(creature) ueot auto={2}{R}:transforms(warrior) target(creature) ueot text=Cowards can't block Warriors. -- {R}: Target creature becomes a Coward until end of turn. -- {2}{R}: Target creature becomes a Warrior until end of turn. mana={5}{R}{R} type=Creature subtype=Giant Warrior power=5 toughness=5 [/card] [card] name=Bonded Fetch abilities=defender,haste auto={T}:token(-1111145) && draw:1 text=Defender, haste -- {T}: Draw a card, then discard a card. mana={2}{U} type=Creature subtype=Homunculus power=0 toughness=2 [/card] [card] name=Bonded Fetch's Discard auto=counter(0/0,1,Bonded Fetch) auto=@movedTo(*|myhand) from(mylibrary):thisforeach(counter{0/0.1.Bonded Fetch}>0) moveTo(mygraveyard) target(*|myhand) && counter(0/0,-1,Bonded Fetch) && counter(0/0,1,Bury) auto=thisforeach(counter{0/0.1.Bury}>0) bury id=-1111145 type=nothing [/card] [card] name=Bonds of Quicksilver abilities=flash target=creature auto=doesnotuntap text=Flash -- Enchant creature -- Enchanted creature doesn't untap during its controller's untap step. mana={3}{U} type=Enchantment subtype=Aura [/card] [card] name=Bone Flute auto={2}{T}:lord(creature) -1/0 ueot text={2}, {T}: All creatures get -1/-0 until end of turn. mana={3} type=Artifact [/card] [card] name=Bone Saw auto={1}:equip auto=1/0 text=Equipped creature gets +1/+0. -- Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) mana={0} type=Artifact subtype=Equipment [/card] [card] name=Bone Shredder abilities=flying auto=destroy target(creature[-black;-artifact]) auto=upcost[{2}{B}{0};next upkeep] moveTo(graveyard) text=Flying -- Echo {2}{B} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) -- When Bone Shredder enters the battlefield, destroy target nonartifact, nonblack creature. mana={2}{B} type=Creature subtype=Minion power=1 toughness=1 [/card] [card] name=Bone Splinters auto=destroy target(creature) text=As an additional cost to cast Bone Splinters, sacrifice a creature. -- Destroy target creature. mana={B}{s;notatarget(creature|mybattlefield)} type=Sorcery [/card] [card] name=Bonesplitter auto={1}:equip auto=2/0 text=Equipped creature gets +2/+0. -- Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.) mana={1} type=Artifact subtype=Equipment [/card] [card] name=Bonesplitter Sliver auto=lord(sliver) 2/0 text=All Sliver creatures get +2/+0. mana={3}{R} type=Creature subtype=Sliver power=2 toughness=2 [/card] [card] name=Book of Rass auto={L}{L}{2}:draw:1 text={2}, Pay 2 life: Draw a card. mana={6} type=Artifact [/card] [card] name=Boomerang target=* auto=moveTo(ownerHand) text=Return target permanent to its owner's hand. mana={U}{U} type=Instant [/card] [card] name=Borborygmos abilities=trample auto=@damaged(player) from(this):lord(creature|mybattlefield) counter(1/1,1) text=Trample -- Whenever Borborygmos deals combat damage to a player, put a +1/+1 counter on each creature you control. mana={3}{R}{R}{G}{G} type=Legendary Creature subtype=Cyclops power=6 toughness=7 [/card] [card] name=Border Guard mana={2}{W} type=Creature subtype=Human Soldier power=1 toughness=4 [/card] [card] name=Border Patrol abilities=vigilance text=Vigilance mana={4}{W} type=Creature subtype=Human Nomad power=1 toughness=6 [/card] [card] name=Borderland Behemoth abilities=trample auto=foreach(giant|myBattlefield) 4/4 other text=Trample -- Borderland Behemoth gets +4/+4 for each other Giant you control. mana={5}{R}{R} type=Creature subtype=Giant Warrior power=4 toughness=4 [/card] [card] name=Borderland Ranger auto=may moveTo(myHand) target(basic|myLibrary) text=When Borderland Ranger enters the battlefield, you may search your library for a basic land card, reveal it, and put it into your hand. If you do, shuffle your library. mana={2}{G} type=Creature subtype=Human Scout power=2 toughness=2 [/card] [card] name=Boreal Druid auto={T}:Add {1} text={T}: Add {1} to your mana pool. mana={G} type=Snow Creature subtype=Elf Druid power=1 toughness=1 [/card] [card] name=Boreal Shelf auto=tap auto={T}:Add {U} auto={T}:Add {W} text=Boreal Shelf enters the battlefield tapped. -- {T}: Add {W} or {U} to your mana pool. type=Snow Land [/card] [card] name=Boris Devilboon auto={2}{B}{R}{T}:token(Minor Demon,creature demon, 1/1,black red) text={2}{B}{R}, {T}: Put a 1/1 black and red Demon creature token named Minor Demon onto the battlefield. mana={3}{B}{R} type=Legendary Creature subtype=Zombie Wizard power=2 toughness=2 [/card] [card] name=Boros Fury-Shield target=creature[attacking;blocking] other={1}{W}{R} auto=0/0 && fog(mytgt) oneshot auto=alternative damage:p targetcontroller text=Prevent all combat damage that would be dealt by target attacking or blocking creature this turn. If {R} was spent to cast Boros Fury-Shield, it deals damage to that creature's controller equal to the creature's power. mana={2}{W} type=Instant [/card] [card] name=Boros Garrison auto=tap auto=moveto(ownerhand) notatarget(land|myBattlefield) auto={T}:Add {R}{W} text=Boros Garrison enters the battlefield tapped. -- When Boros Garrison enters the battlefield, return a land you control to its owner's hand. -- {T}: Add {R}{W} to your mana pool. type=Land [/card] [card] name=Boros Guildmage auto={1}{R}:haste target(creature) auto={1}{W}:first strike target(creature) text=({(r/w)} can be paid with either {R} or {W}.) -- {1}{R}: Target creature gains haste until end of turn. -- {1}{W}: Target creature gains first strike until end of turn. mana={RW}{RW} type=Creature subtype=Human Wizard power=2 toughness=2 [/card] [card] name=Boros Recruit abilities=first strike text=({(r/w)} can be paid with either {R} or {W}.) -- First strike mana={RW} type=Creature subtype=Goblin Soldier power=1 toughness=1 [/card] [card] name=Boros Signet auto={1}{T}:Add {R}{W} text={1}, {T}: Add {R}{W} to your mana pool. mana={2} type=Artifact [/card] [card] name=Boros Swiftblade abilities=double strike text=Double strike mana={R}{W} type=Creature subtype=Human Soldier power=1 toughness=2 [/card] [card] name=Borrowing 100,000 Arrows auto=foreach(creature[tapped]|opponentBattlefield) draw:1 controller text=Draw a card for each tapped creature target opponent controls. mana={2}{U} type=Sorcery [/card] [card] name=Borrowing the East Wind auto=damage:X all(player) auto=damage:X all(creature[horsemanship]) text=Borrowing the East Wind deals X damage to each creature with horsemanship and each player. mana={X}{G}{G} type=Sorcery [/card] [card] name=Bosk Banneret auto=lord(treefolk|myhand) colorless:-1 auto=lord(shaman|myhand) colorless:-1 autoexile=all(*|myhand) resetcost autograveyard=all(*|myhand) resetcost autohand=all(*|myhand) resetcost autolibrary=all(*|myhand) resetcost text=Treefolk spells and Shaman spells you cast cost {1} less to cast. mana={1}{G} type=Creature subtype=Treefolk Shaman power=1 toughness=3 [/card] [card] name=Bottle Gnomes auto={S}:life:3 text=Sacrifice Bottle Gnomes: You gain 3 life. mana={3} type=Artifact Creature subtype=Gnome power=1 toughness=3 [/card] [card] name=Bottomless Pit auto=@each my upkeep:discard:1 controller auto=@each opponent upkeep:discard:1 opponent text=At the beginning of each player's upkeep, that player discards a card at random. mana={1}{B}{B} type=Enchantment [/card] [card] name=Bouncing Beebles auto=aslongas(artifact|opponentBattlefield) unblockable text=Bouncing Beebles is unblockable as long as defending player controls an artifact. mana={2}{U} type=Creature subtype=Beeble power=2 toughness=2 [/card] [card] name=Bound in Silence target=creature auto=cantattack auto=cantblock text=Enchant creature -- Enchanted creature can't attack or block. mana={2}{W} type=Tribal Enchantment subtype=Rebel Aura [/card] [card] name=Bountiful Harvest auto=foreach(land|mybattlefield) life:1 text=You gain 1 life for each land you control. mana={4}{G} type=Sorcery [/card] [card] name=Bounty Hunter auto={T}:counter(0/0,1,Bounty) target(creature[-black]) auto={T}:destroy target(creature[counter{0/0.1.Bounty}]) text={T}: Put a bounty counter on target nonblack creature.-- {T}: Destroy target creature with a bounty counter on it. mana={2}{B}{B} type=Creature subtype=Human Archer Minion power=2 toughness=2 [/card] [card] name=Brackwater Elemental auto=@each combatends:moveTo(ownerGraveyard) all(brackwater elemental[attacking;blocking]|myBattlefield) autograveyard={2}{U}:moveto(mybattlefield) && transforms(,unearth,haste) asSorcery forever text=When Brackwater Elemental attacks or blocks, sacrifice it at the beginning of the next end step. -- Unearth {2}{U} ({2}{U}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) mana={2}{U} type=Creature subtype=Elemental power=4 toughness=4 [/card] [card] name=Braid of Fire auto=@each my upkeep:may moveTo(mygraveyard) auto=@each my upkeep:thisforeach(counter{0/0.1.Age}) add{R} auto=@each my upkeep:counter(0/0,1,Age) text=Cumulative upkeep - Add {R} to your mana pool. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) mana={1}{R} type=Enchantment [/card] [card] name=Braidwood Cup auto={T}:life:1 text={T}: You gain 1 life. mana={3} type=Artifact [/card] [card] name=Braidwood Sextant auto={2}{T}{S}:moveTo(myHand) target(land[basic]|myLibrary) text={2}, {T}, Sacrifice Braidwood Sextant: Search your library for a basic land card, reveal that card, and put it into your hand. Then shuffle your library. mana={1} type=Artifact [/card] [card] name=Brain Freeze abilities=storm auto=deplete:3 target(player) text=Target player puts the top three cards of his or her library into his or her graveyard. -- Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.) mana={1}{U} type=Instant [/card] [card] name=Brainbite target=*|opponenthand auto=moveTo(graveyard) auto=draw:1 controller text=Target opponent reveals his or her hand. You choose a card from it. That player discards that card. -- Draw a card. mana={2}{U}{B} type=Sorcery [/card] [card] name=Braingeyser target=player auto=draw:X text=Target player draws X cards. mana={X}{U}{U} type=Sorcery [/card] [card] name=Brainstorm auto=draw:3 auto=moveTo(myLibrary) target(*|myhand) auto=token(-1111114) text=Draw three cards, then put two cards from your hand on top of your library in any order. mana={U} type=Instant [/card] [card] name=Brainstorm's 2nd MoveToTop auto=counter(0/0,1,Brainstorm) auto=@movedTo(*|myLibrary) from(myhand):thisforeach(counter{0/0.1.Brainstorm}>0) moveTo(myLibrary) target(*|myhand) && counter(0/0,-1,Brainstorm) && counter(0/0,1,Bury) auto=thisforeach(counter{0/0.1.Bury}>0) bury id=-1111114 type=Nothing [/card] [card] name=Bramble Creeper auto=lord(bramble creeper[attacking]|mybattlefield) 5/0 auto=lord(other bramble creeper[attacking]|mybattlefield) -5/0 text=Whenever Bramble Creeper attacks, it gets +5/+0 until end of turn. mana={4}{G} type=Creature subtype=Elemental power=0 toughness=3 [/card] [card] name=Bramblesnap abilities=trample auto={T(creature[-tapped]|mybattlefield)}:1/1 text=Trample -- Tap an untapped creature you control: Bramblesnap gets +1/+1 until end of turn. mana={1}{G} type=Creature subtype=Elemental power=1 toughness=1 [/card] [card] name=Bramblewood Paragon auto=@movedto(other warrior|myBattlefield):all(trigger[to]) counter(1/1,1) auto=lord(creature[counter{1/1.1}]|myBattlefield) trample text=Each other Warrior creature you control enters the battlefield with an additional +1/+1 counter on it. -- Each creature you control with a +1/+1 counter on it has trample. mana={1}{G} type=Creature subtype=Elf Warrior power=2 toughness=2 [/card] [card] name=Branded Brawlers auto=aslongas(land[-tapped]|opponentBattlefield) cantattack auto=aslongas(land[-tapped]|myBattlefield) cantblock text=Branded Brawlers can't attack if defending player controls an untapped land. -- Branded Brawlers can't block if you control an untapped land. mana={R} type=Creature subtype=Human Soldier power=2 toughness=2 [/card] [card] name=Brass Gnat abilities=flying,doesnotuntap auto={1}:untap myUpkeepOnly text=Flying -- Brass Gnat doesn't untap during your untap step. -- At the beginning of your upkeep, you may pay {1}. If you do, untap Brass Gnat. mana={1} type=Artifact Creature subtype=Insect power=1 toughness=1 [/card] [card] name=Brass Man abilities=doesnotuntap auto={1}:untap myUpkeepOnly text=Brass Man doesn't untap during your untap step. -- At the beginning of your upkeep, you may pay {1}. If you do, untap Brass Man. mana={1} type=Artifact Creature subtype=Construct power=1 toughness=3 [/card] [card] name=Brass Secretary auto={2}{S}:draw:1 text={2}, Sacrifice Brass Secretary: Draw a card. mana={3} type=Artifact Creature subtype=Construct power=2 toughness=1 [/card] [card] name=Brassclaw Orcs auto=lord(creature[power>=2]) cantbeblockedby(brassclaw orcs) text=Brassclaw Orcs can't block creatures with power 2 or greater. mana={2}{R} type=Creature subtype=Orc power=3 toughness=2 [/card] [card] name=Bravado target=creature auto=foreach(creature|myBattlefield) 1/1 auto=-1/-1 text=Enchant creature -- Enchanted creature gets +1/+1 for each other creature you control. mana={1}{R} type=Enchantment subtype=Aura [/card] [card] name=Brave the Elements auto=choice name(protection from white) && lord(creature[white]|myBattlefield) protection from white auto=choice name(protection from blue) && lord(creature[white]|myBattlefield) protection from blue auto=choice name(protection from black) && lord(creature[white]|myBattlefield) protection from black auto=choice name(protection from red) && lord(creature[white]|myBattlefield) protection from red auto=choice name(protection from green) && lord(creature[white]|myBattlefield) protection from green text=Choose a color. White creatures you control gain protection from the chosen color until end of turn. mana={W} type=Instant [/card] [card] name=Breach target=creature auto=2/0 auto=fear text=Target creature gets +2/+0 and gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.) mana={2}{B} type=Instant [/card] [card] name=Break Asunder target=artifact,enchantment auto=destroy autohand={2}:cycling text=Destroy target artifact or enchantment. -- Cycling {2} ({2}, Discard this card: Draw a card.) mana={2}{G}{G} type=Sorcery [/card] [card] name=Breath of Darigaaz kicker={2} auto=damage:1 all(creature[-flying]) auto=damage:1 opponent auto=damage:1 controller auto=kicker damage:3 all(creature[-flying]) auto=kicker damage:3 opponent auto=kicker damage:3 controller text=Kicker {2} (You may pay an additional {2} as you cast this spell.) -- Breath of Darigaaz deals 1 damage to each creature without flying and each player. If Breath of Darigaaz was kicked, it deals 4 damage to each creature without flying and each player instead. mana={1}{R} type=Sorcery [/card] [card] name=Breath of Life target=creature|mygraveyard auto=moveTo(myBattlefield) text=Return target creature card from your graveyard to the battlefield. mana={3}{W} type=Sorcery [/card] [card] name=Breath of Malfegor auto=damage:5 opponent text=Breath of Malfegor deals 5 damage to each opponent. mana={3}{B}{R} type=Instant [/card] [card] name=Breathstealer auto={B}:1/-1 text={B}: Breathstealer gets +1/-1 until end of turn. mana={2}{B} type=Creature subtype=Nightstalker power=2 toughness=2 [/card] [card] name=Breeding Pit auto=upcost[{B}{B}] moveTo(graveyard) auto=@each my endofturn:token(Thrull,creature token thrull,0/1,black) text=At the beginning of your upkeep, sacrifice Breeding Pit unless you pay {B}{B}. -- At the beginning of your end step, put a 0/1 black Thrull creature token onto the battlefield. mana={3}{B} type=Enchantment [/card] [card] name=Breeding Pool auto=tap auto=may untap && life:-2 controller auto={T}:Add {G} auto={T}:Add {U} text=({T}: Add {G} or {U} to your mana pool.) -- As Breeding Pool enters the battlefield, you may pay 2 life. If you don't, Breeding Pool enters the battlefield tapped. type=Land subtype=Forest Island [/card] [card] name=Briar Patch auto=lord(creature[attacking]|opponentBattlefield) -1/0 text=Whenever a creature attacks you, it gets -1/-0 until end of turn. mana={1}{G}{G} type=Enchantment [/card] [card] name=Briar Shield target=creature auto=1/1 auto={S}:3/3 text=Enchant creature -- Enchanted creature gets +1/+1. -- Sacrifice Briar Shield: Enchanted creature gets +3/+3 until end of turn. mana={G} type=Enchantment subtype=Aura [/card] [card] name=Briarberry Cohort abilities=flying auto=aslongas(other creature[blue]|myBattlefield) 1/1 != 0 text=Flying -- Briarberry Cohort gets +1/+1 as long as you control another blue creature. mana={1}{U} type=Creature subtype=Faerie Soldier power=1 toughness=1 [/card] [card] name=Briarhorn abilities=flash other={1}{G} auto=3/3 target(creature) ueot auto=alternative moveto(mygraveyard) text=Flash -- When Briarhorn enters the battlefield, target creature gets +3/+3 until end of turn. -- Evoke {1}{G} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.) mana={3}{G} type=Creature subtype=Elemental power=3 toughness=3 [/card] [card] name=Briarknit Kami auto=@movedto(arcane,spirit|mystack):counter(1/1,1) target(creature) text=Whenever you cast a Spirit or Arcane spell, put a +1/+1 counter on target creature. mana={3}{G}{G} type=Creature subtype=Spirit power=3 toughness=3 [/card] [card] name=Bribery target=creature|opponentLibrary auto=moveTo(myBattlefield) text=Search target opponent's library for a creature card and put that card onto the battlefield under your control. Then that player shuffles his or her library. mana={3}{U}{U} type=Sorcery [/card] [card] name=Brighthearth Banneret auto=lord(elemental|myhand) colorless:-1 auto=lord(warrior|myhand) colorless:-1 autohand={1}{R}{S}:counter(1/1,1) target(creature) autoexile=all(*|myhand) resetcost autograveyard=all(*|myhand) resetcost autohand=all(*|myhand) resetcost autolibrary=all(*|myhand) resetcost text=Elemental spells and Warrior spells you cast cost {1} less to cast. -- Reinforce 1 - {1}{R} ({1}{R}, Discard this card: Put a +1/+1 counter on target creature.) mana={1}{R} type=Creature subtype=Elemental Warrior power=1 toughness=1 [/card] [card] name=Brightstone Ritual auto=foreach(goblin|battlefield) Add:{R} text=Add {R} to your mana pool for each Goblin on the battlefield. mana={R} type=Instant [/card] [card] name=Brigid, Hero of Kinsbaile abilities=first strike auto={T}:damage:2 all(creature[attacking;blocking]|opponentBattlefield) auto={T}:damage:2 all(creature[attacking;blocking]|myBattlefield) text=First strike -- {T}: Brigid, Hero of Kinsbaile deals 2 damage to each attacking or blocking creature target player controls. mana={2}{W}{W} type=Legendary Creature subtype=Kithkin Archer power=2 toughness=3 [/card] [card] name=Brilliant Halo target=creature autograveyard=@movedTo(this|graveyard) from(battlefield):moveTo(myhand) auto=1/2 text=Enchant creature -- Enchanted creature gets +1/+2. -- When Brilliant Halo is put into a graveyard from the battlefield, return Brilliant Halo to its owner's hand. mana={1}{W} type=Enchantment subtype=Aura [/card] [card] name=Brilliant Plan auto=draw:3 text=Draw three cards. mana={4}{U} type=Sorcery [/card] [card] name=Brimstone Dragon abilities=flying,haste text=Flying, haste mana={6}{R}{R} type=Creature subtype=Dragon power=6 toughness=6 [/card] [card] name=Brimstone Mage auto={3}{R}:counter(0/0,1,Level Up) asSorcery auto=this(counter{0/0.1.Level Up}) 0/1 auto=this(counter{0/0.1.Level Up}=) {T}:damage:1 target(creature,player) auto=this(counter{0/0.2.Level Up}=) {T}:damage:1 target(creature,player) auto=this(counter{0/0.3.Level Up}) 0/1 auto=this(counter{0/0.3.Level Up}) {T}:damage:3 target(creature,player) text=Level up {3}{R} -- [Level 1-2] {T}: Brimstone Mage deals 1 damage to target creature or player. [2/3] -- [Level 3+] {T}: Brimstone Mage deals 3 damage to target creature or player. [2/4] mana={2}{R} type=Creature subtype=Levelup Human Shaman power=2 toughness=2 [/card] [card] name=Brindle Boar auto={S}:life:4 text=Sacrifice Brindle Boar: You gain 4 life. mana={2}{G} type=Creature subtype=Beast power=2 toughness=2 [/card] [card] name=Brine Shaman auto={T}{S(creature|myBattlefield)}:2/2 target(creature) auto={1}{U}{U}{S(creature|myBattlefield)}:fizzle target(creature|stack) text={T}, Sacrifice a creature: Target creature gets +2/+2 until end of turn. -- {1}{U}{U}, Sacrifice a creature: Counter target creature spell. mana={1}{B} type=Creature subtype=Human Cleric Shaman power=1 toughness=1 [/card] [card] name=Bringer of the Blue Dawn abilities=trample other={W}{U}{B}{R}{G} auto=@each my upkeep:may draw:2 text=You may pay {W}{U}{B}{R}{G} rather than pay Bringer of the Blue Dawn's mana cost. -- Trample -- At the beginning of your upkeep, you may draw two cards. mana={7}{U}{U} type=Creature subtype=Bringer power=5 toughness=5 [/card] [card] name=Bringer of the Green Dawn abilities=trample other={W}{U}{B}{R}{G} auto=@each my upkeep:may token(Beast,Creature Beast,3/3,green) text=You may pay {W}{U}{B}{R}{G} rather than pay Bringer of the Green Dawn's mana cost. -- Trample -- At the beginning of your upkeep, you may put a 3/3 green Beast creature token onto the battlefield. mana={7}{G}{G} type=Creature subtype=Bringer power=5 toughness=5 [/card] [card] name=Bringer of the White Dawn abilities=trample other={W}{U}{B}{R}{G} auto=@each my upkeep:may moveTo(mybattlefield) target(artifact|mygraveyard) text=You may pay {W}{U}{B}{R}{G} rather than pay Bringer of the White Dawn's mana cost. -- Trample -- At the beginning of your upkeep, you may return target artifact card from your graveyard to the battlefield. mana={7}{W}{W} type=Creature subtype=Bringer power=5 toughness=5 [/card] [card] name=Brink of Disaster target=creature,land auto=@tapped(mytgt):destroy text=Enchant creature or land -- When enchanted permanent becomes tapped, destroy it. mana={2}{B}{B} type=Enchantment subtype=Aura [/card] [card] name=Brittle Effigy auto={4}{T}:moveTo(exile) target(creature) && moveTo(exile) all(this) text={4},{T}, exile Brittle Effigy: Exile target creature. mana={1} type=Artifact [/card] [card] name=Broken Dam auto=target auto=creature[-horsemanship] auto=tap target(creature[-horsemanship]) text=Tap one or two target creatures without horsemanship. mana={U} type=Sorcery [/card] [card] name=Broken Fall auto={0}:moveTo(ownerhand) all(this) && regenerate target(creature) limit:1 text=Return Broken Fall to its owner's hand: Regenerate target creature. mana={2}{G} type=Enchantment [/card] [card] name=Brood Birthing auto=aslongas(eldrazi spawn|myBattlefield) Token(-193507)*2 && Token(-193507) text=If you control at least one 0/1 Eldrazi Spawn creature token, put 3 0/1 colorless Eldrazi Spawn creature tokens onto the battlefield. They have "Sacrifice this creature: Add {1} to your mana pool." mana={1}{R} type=Sorcery [/card] [card] name=Brooding Saurian auto=@each my end:moveto(ownerBattlefield) all(*|Battlefield) auto=@each opponent end:moveto(ownerBattlefield) all(*|Battlefield) text=At the beginning of each end step, each player gains control of all nontoken permanents he or she owns. mana={2}{G}{G} type=Creature subtype=Lizard power=4 toughness=4 [/card] [card] name=Broodmate Dragon abilities=flying auto=token(Dragon,creature dragon, 4/4,flying red) text=Flying -- When Broodmate Dragon enters the battlefield, put a 4/4 red Dragon creature token with flying onto the battlefield. mana={3}{B}{R}{G} type=Creature subtype=Dragon power=4 toughness=4 [/card] [card] name=Broodstar abilities=affinityartifacts,flying auto=foreach(artifact|mybattlefield) 1/1 text=Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) -- Flying -- Broodstar's power and toughness are each equal to the number of artifacts you control. mana={8}{U}{U} type=Creature subtype=Beast power=* toughness=* [/card] [card] name=Broodwarden auto=lord(eldrazi spawn|myBattlefield) 2/1 text=Eldrazi Spawn creatures you control get +2/+1. mana={3}{G}{G} type=Creature subtype=Eldrazi Drone power=4 toughness=4 [/card] [card] name=Brothers of Fire auto={1}{R}{R}:damage:1 target(creature,player) && damage:1 controller text={1}{R}{R}: Brothers of Fire deals 1 damage to target creature or player and 1 damage to you. mana={1}{R}{R} type=Creature subtype=Human Shaman power=2 toughness=2 [/card] [card] name=Brush with Death auto=life:-2 auto=life:2 controller buyback={2}{B}{2}{B}{B} text=Buyback {2}{B}{B} (You may pay an additional {2}{B}{B} as you cast this spell. If you do, put this card into your hand as it resolves.) -- Target opponent loses 2 life. You gain 2 life. mana={2}{B} type=Sorcery [/card] [card] name=Brushland auto={T}:Add {1} auto={T}:Add {G} && Damage:1 controller auto={T}:Add {W} && Damage:1 controller text={T}: Add {1} to your mana pool. -- {T}: Add {G} or {W} to your mana pool. Brushland deals 1 damage to you. type=Land [/card] [card] name=Brushwagg auto=rampage(-2/2,0) auto=rampage(2/-2,1) auto=lord(brushwagg[blocking]|mybattlefield) -2/2 auto=lord(other brushwagg[blocking]|mybattlefield) 2/-2 text=Whenever Brushwagg blocks or becomes blocked, it gets -2/+2 until end of turn. mana={1}{G}{G} type=Creature subtype=Brushwagg power=3 toughness=2 [/card] [card] name=Brute Force target=creature auto=3/3 text=Target creature gets +3/+3 until end of turn. mana={R} type=Instant [/card] [card] name=Bubbling Beebles auto=aslongas(enchantment|opponentBattlefield) unblockable text=Bubbling Beebles is unblockable as long as defending player controls an enchantment. mana={4}{U} type=Creature subtype=Beeble power=3 toughness=3 [/card] [card] name=Bull Aurochs abilities=trample auto=lord(bull aurochs[attacking]) foreach(other aurochs[attacking]) 1/0 auto=lord(bull aurochs[attacking]) foreach(other aurochs[attacking]) -1/0 other text=Trample -- Whenever Bull Aurochs attacks, it gets +1/+0 until end of turn for each other attacking Aurochs. mana={1}{G} type=Creature subtype=Aurochs power=2 toughness=1 [/card] [card] name=Bull Cerodon abilities=vigilance,haste text=Vigilance, haste mana={4}{R}{W} type=Creature subtype=Beast power=5 toughness=5 [/card] [card] name=Bull Hippo abilities=Islandwalk text=Islandwalk mana={3}{G} type=Creature subtype=Hippo power=3 toughness=3 [/card] [card] name=Bull Rush target=creature auto=2/0 text=Target creature gets +2/+0 until end of turn. mana={R} type=Instant [/card] [card] name=Bullwhip auto={2}{T}:damage:1 target(creature) && mustattack ueot text={2}, {T}: Bullwhip deals 1 damage to target creature. That creature attacks this turn if able. mana={4} type=Artifact [/card] [card] name=Buoyancy abilities=flash target=creature auto=flying text=Flash -- Enchant creature -- Enchanted creature has flying. mana={1}{U} type=Enchantment subtype=Aura [/card] [card] name=Burden of Greed target=opponent auto=foreach(artifact[tapped]|opponentBattlefield)damage:1 text=Target player loses 1 life for each tapped artifact he or she controls. mana={3}{B} type=Instant [/card] [card] name=Burning Cloak target=creature auto=2/0 auto=damage:2 text=Target creature gets +2/+0 until end of turn. Burning Cloak deals 2 damage to that creature. mana={R} type=Sorcery [/card] [card] name=Burning Fields auto=Damage:5 opponent text=Burning Fields deals 5 damage to target opponent. mana={4}{R} type=Sorcery [/card] [card] name=Burning Inquiry auto=draw:3 opponent auto=draw:3 controller auto=discard:3 opponent auto=discard:3 controller text=Each player draws three cards, then discards three cards at random. mana={R} type=Sorcery [/card] [card] name=Burning Palm Efreet auto={1}{R}{R}:damage:2 && -flying target(creature[flying]) text={1}{R}{R}: Burning Palm Efreet deals 2 damage to target creature with flying and that creature loses flying until end of turn. mana={2}{R}{R} type=Creature subtype=Efreet power=2 toughness=2 [/card] [card] name=Burr Grafter auto=@movedTo(this|mygraveyard) from(myBattlefield):may moveTo(myhand) target(other spirit[manacost<=3]|mygraveyard) auto={S}:2/2 target(creature) text=Sacrifice Burr Grafter: Target creature gets +2/+2 until end of turn. -- Soulshift 3 (When this is put into a graveyard from the battlefield, you may return target Spirit card with converted mana cost 3 or less from your graveyard to your hand.) mana={3}{G} type=Creature subtype=Spirit power=2 toughness=2 [/card] [card] name=Burrenton Bombardier abilities=flying autohand={2}{W}{S}:counter(1/1,2) target(creature) text=Flying -- Reinforce 2 - {2}{W} ({2}{W}, Discard this card: Put two +1/+1 counters on target creature.) mana={2}{W} type=Creature subtype=Kithkin Soldier power=2 toughness=2 [/card] [card] name=Burrowing target=creature auto=mountainwalk text=Enchant creature -- Enchanted creature has mountainwalk. mana={R} type=Enchantment subtype=Aura [/card] [card] name=Burst Lightning target=creature,player kicker={4} auto=damage:2 auto=kicker damage:2 text=Kicker {4} (You may pay an additional {4} as you cast this spell.) -- Burst Lightning deals 2 damage to target creature or player. If Burst Lightning was kicked, it deals 4 damage to that creature or player instead. mana={R} type=Instant [/card] [card] name=Burst of Energy target=* auto=untap text=Untap target permanent. mana={W} type=Instant [/card] [card] name=Burst of Speed auto=lord(creature|myBattlefield) haste text=Creatures you control gain haste until end of turn. (They can attack and {T} even if they just came under your control.) mana={R} type=Sorcery [/card] [card] name=Buried Alive target=creature|myLibrary auto=moveto(mygraveyard) auto=may moveto(mygraveyard) target(creature|myLibrary) auto=token(-1111115) text=Search your library for up to three creature cards and put them into your graveyard. Then shuffle your library. mana={2}{B} type=Sorcery [/card] [card] name=3rd Creature Buried Alive auto=counter(0/0,1,Buried Alive) auto=@movedTo(creature|mygraveyard) from(myLibrary):thisforeach(counter{0/0.1.Buried Alive}>0) may moveto(mygraveyard) target(creature|myLibrary) && counter(0/0,-1,Buried Alive) && counter(0/0,1,Bury) auto=thisforeach(counter{0/0.1.Bury}>0) bury id=-1111115 type=Nothing [/card] [card] name=Cabal Archon auto={B}{S(cleric|myBattlefield)}:life:-2 target(player) && life:2 controller text={B}, Sacrifice a Cleric: Target player loses 2 life and you gain 2 life. mana={2}{B} type=Creature subtype=Human Cleric power=2 toughness=2 [/card] [card] name=Cabal Coffers auto={2}{T}:foreach(swamp|myBattlefield) add:{B} text={2}, {T}: Add {B} to your mana pool for each Swamp you control. type=Land [/card] [card] name=Cabal Patriarch auto={2}{B}{S(creature|mybattlefield)}:-2/-2 target(creature) auto={2}{B}{E(creature|mygravevard)}:-2/-2 target(creature) text={2}{B}, Sacrifice a creature: Target creature gets -2/-2 until end of turn. -- {2}{B}, Exile a creature card from your graveyard: Target creature gets -2/-2 until end of turn. mana={3}{B}{B}{B} type=Legendary Creature subtype=Human Wizard power=5 toughness=5 [/card] [card] name=Cabal Pit auto={T}:Add {B} && damage:1 controller auto=aslongas(*|mygraveyard) {B}{T}{S}:-2/-2 target(creature) >6 text={T}: Add {B} to your mana pool. Cabal Pit deals 1 damage to you. -- Threshold - {B}, {T}, Sacrifice Cabal Pit: Target creature gets -2/-2 until end of turn. Activate this ability only if seven or more cards are in your graveyard. type=Land [/card] [card] name=Cabal Ritual auto=Add{B}{B}{B} auto=aslongas(*|mygraveyard) add{B}{B} >6 text=Add {B}{B}{B} to your mana pool. -- Threshold - Add {B}{B}{B}{B}{B} to your mana pool instead if seven or more cards are in your graveyard. mana={1}{B} type=Instant [/card] [card] name=Cabal Torturer auto={B}{T}:-1/-1 target(creature) auto=aslongas(*|mygraveyard) {3}{B}{B}{T}:-2/-2 target(creature) >6 text={B}, {T}: Target creature gets -1/-1 until end of turn. -- Threshold - {3}{B}{B}, {T}: Target creature gets -2/-2 until end of turn. Activate this ability only if seven or more cards are in your graveyard. mana={1}{B}{B} type=Creature subtype=Human Minion power=1 toughness=1 [/card] [card] name=Cabal Trainee auto={S}:-2/0 target(creature) text=Sacrifice Cabal Trainee: Target creature gets -2/-0 until end of turn. mana={B} type=Creature subtype=Human Minion power=1 toughness=1 [/card] [card] name=Cache Raiders auto=@each my upkeep:moveTo(ownerhand) notatarget(*|myBattlefield) text=At the beginning of your upkeep, return a permanent you control to its owner's hand. mana={3}{U}{U} type=Creature subtype=Merfolk Rogue power=4 toughness=4 [/card] [card] name=Cackling Flames target=creature,player auto=damage:3 auto=aslongas(creature|myhand) damage:2 <1 text=Cackling Flames deals 3 damage to target creature or player. -- Hellbent - Cackling Flames deals 5 damage to that creature or player instead if you have no cards in hand. mana={3}{R} type=Instant [/card] [card] name=Cackling Witch auto={X}{B}{T}{S(*|myhand)}:thisforeach(X) 1/0 target(creature) text={X}{B}, {T}, Discard a card: Target creature gets +X/+0 until end of turn. mana={1}{B} type=Creature subtype=Human Spellshaper power=1 toughness=1 [/card] [card] name=Cackling Imp abilities=flying auto={T}:life:-1 target(player) text=Flying -- {T}: Target player loses 1 life. mana={2}{B}{B} type=Creature subtype=Imp power=2 toughness=2 [/card] [card] name=Cadaver Imp abilities=flying auto=moveTo(myhand) target(creature|myGraveyard) text=Flying -- When Cadaver Imp enters the battlefield, return target creature card from your graveyard to your hand. mana={1}{B}{B} type=Creature subtype=Imp power=1 toughness=1 [/card] [card] name=Cadaverous Bloom auto={E(*|myhand)}:add{B}{B} auto={E(*|myhand)}:Add{G}{G} text=Exile a card from your hand: Add {B}{B} or {G}{G} to your mana pool. mana={3}{B}{G} type=Enchantment [/card] [card] name=Cage of Hands target=creature auto=cantattack auto=cantblock auto={1}{W}:moveTo(ownerhand) text=Enchant creature -- Enchanted creature can't attack or block. -- {1}{W}: Return Cage of Hands to its owner's hand. mana={2}{W} type=Enchantment subtype=Aura [/card] [card] name=Cagemail target=creature auto=2/2 auto=cantattack text=Enchant creature -- Enchanted creature gets +2/+2 and can't attack. mana={1}{W} type=Enchantment subtype=Aura [/card] [card] name=Calciderm abilities=shroud auto=counter(0/0,4,Time) auto=@each my upkeep:counter(0/0,-1,Time) auto=lord(calciderm[-counter{0/0.1.Time}]|myBattlefield) -99/-99 text=Shroud -- Vanishing 4 (This permanent enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) mana={2}{W}{W} type=Creature subtype=Beast power=5 toughness=5 [/card] [card] name=Caldera Kavu auto={1}{B}:1/1 auto={G}:name(becomes white ueot) && transforms(,white) ueot auto={G}:name(becomes blue ueot) && transforms(,blue) ueot auto={G}:name(becomes black ueot) && transforms(,black) ueot auto={G}:name(becomes red ueot) && transforms(,red) ueot auto={G}:name(becomes green ueot) && transforms(,green) ueot text={1}{B}: Caldera Kavu gets +1/+1 until end of turn. -- {G}: Caldera Kavu becomes the color of your choice until end of turn. mana={2}{R} type=Creature subtype=Kavu power=2 toughness=2 [/card] [card] name=Caldera Lake auto=tap auto={T}:Add{1} auto={T}:Add{U} && damage:1 controller auto={T}:Add{R} && damage:1 controller text=Caldera Lake enters the battlefield tapped. -- {T}: Add {1} to your mana pool. -- {T}: Add {U} or {R} to your mana pool. Caldera Lake deals 1 damage to you. type=Land [/card] [card] name=Call of the Herd auto=token(Elephant,creature elephant, 3/3,green) flashback={3}{G} text=Put a 3/3 green Elephant creature token onto the battlefield. -- Flashback {3}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.) mana={2}{G} type=Sorcery [/card] [card] name=Call the Skybreaker auto=token(Elemental,creature elemental,5/5,flying,redblue) retrace={5}{UR}{UR}{S(land|myhand)} text=Put a 5/5 blue and red Elemental creature token with flying onto the battlefield. -- Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.) mana={5}{UR}{UR} type=Sorcery [/card] [card] name=Call to Glory auto=untap all(creature|myBattlefield) auto=lord(samurai|myBattlefield) 1/1 text=Untap all creatures you control. Samurai creatures you control get +1/+1 until end of turn. mana={1}{W} type=Instant [/card] [card] name=Call to Heel target=creature auto=moveto(ownerhand) auto=draw:1 targetController text=Return target creature to its owner's hand. Its controller draws a card. mana={1}{U} type=Instant [/card] [card] name=Call to Mind target=instant,sorcery|mygraveyard auto=moveTo(myhand) text=Return target instant or sorcery card from your graveyard to your hand. mana={2}{U} type=Sorcery [/card] [card] name=Caller of Gales auto={1}{U}{T}:flying target(creature) text={1}{U}, {T}: Target creature gains flying until end of turn. mana={U} type=Creature subtype=Merfolk Wizard power=1 toughness=1 [/card] [card] name=Calming Verse auto=destroy all(enchantment|opponentBattlefield) auto=aslongas(land[-tapped]|myBattlefield) destroy all(enchantment|myBattlefield) text=Destroy all enchantments you don't control. Then, if you control an untapped land, destroy all enchantments you control. mana={3}{G} type=Sorcery [/card] [card] name=Cancel target=*|stack auto=fizzle text=Counter target spell. mana={1}{U}{U} type=Instant [/card] [card] name=Canopy Claws target=creature auto=-flying flashback={G} text=Target creature loses flying until end of turn. -- Flashback {G} (You may cast this card from your graveyard for its flashback cost. Then exile it.) mana={G} type=Instant [/card] [card] name=Canopy Cover target=creature auto=opponentshroud auto=cantbeblockedby(creature[-flying;-reach]) text=Enchant creature -- Enchanted creature can't be blocked except by creatures with flying or reach. -- Enchanted creature can't be the target of spells or abilities your opponents control. mana={1}{G} type=Enchantment subtype=Aura [/card] [card] name=Canopy Dragon abilities=trample auto={1}{G}:flying && -trample text=Trample -- {1}{G}: Canopy Dragon gains flying and loses trample until end of turn. mana={4}{G}{G} type=Creature subtype=Dragon power=4 toughness=4 [/card] [card] name=Canopy Spider abilities=reach text=Reach (This creature can block creatures with flying.) mana={1}{G} type=Creature subtype=Spider power=1 toughness=3 [/card] [card] name=Canopy Surge kicker={2} auto=damage:1 all(creature[flying]) auto=damage:1 all(player) auto=kicker damage:3 all(creature[flying]) auto=kicker damage:3 all(player) text=Kicker {2} (You may pay an additional {2} as you cast this spell.) -- Canopy Surge deals 1 damage to each creature with flying and each player. If Canopy Surge was kicked, it deals 4 damage to each creature with flying and each player instead. mana={1}{G} type=Sorcery [/card] [card] name=Cantivore abilities=vigilance auto=foreach(enchantment|graveyard) 1/1 text=Vigilance -- Cantivore's power and toughness are each equal to the number of enchantment cards in all graveyards. mana={1}{W}{W} type=Creature subtype=Lhurgoyf power=* toughness=* [/card] [card] name=Canyon Drake abilities=flying auto={D}{1}:2/0 text=Flying -- {1}, Discard a card at random: Canyon Drake gets +2/+0 until end of turn. mana={2}{R}{R} type=Creature subtype=Drake power=1 toughness=2 [/card] [card] name=Canyon Minotaur mana={3}{R} type=Creature subtype=Minotaur Warrior power=3 toughness=3 [/card] [card] name=Canyon Wildcat abilities=mountainwalk text=Mountainwalk mana={1}{R} type=Creature subtype=Cat power=2 toughness=1 [/card] [card] name=Cao Ren, Wei Commander abilities=horsemanship auto=life:-3 text=Horsemanship (This creature can't be blocked except by creatures with horsemanship.) -- When Cao Ren, Wei Commander enters the battlefield, you lose 3 life. mana={2}{B}{B} type=Legendary Creature subtype=Human Soldier Warrior power=3 toughness=3 [/card] [card] name=Capashen Knight abilities=first strike auto={1}{W}:1/0 text=First strike -- {1}{W}: Capashen Knight gets +1/+0 until end of turn. mana={1}{W} type=Creature subtype=Human Knight power=1 toughness=1 [/card] [card] name=Capashen Standard target=creature auto=1/2 auto={2}{S}:draw:1 controller text=Enchant creature -- Enchanted creature gets +1/+1. -- {2}, Sacrifice Capashen Standard: Draw a card. mana={W} type=Enchantment subtype=Aura [/card] [card] name=Capashen Templar auto={W}:0/1 text={W}: Capashen Templar gets +0/+1 until end of turn. mana={2}{W} type=Creature subtype=Human Knight power=2 toughness=2 [/card] [card] name=Capashen Unicorn auto={1}{W}{T}{S}:Destroy target(enchantment,artifact) text={1}{W}, {T}, Sacrifice Capashen Unicorn: Destroy target artifact or enchantment. mana={1}{W} type=Creature subtype=Unicorn power=1 toughness=2 [/card] [card] name=Capricious Sorcerer auto={T}:Damage:1 target(creature,player) myTurnOnly text={T}: Capricious Sorcerer deals 1 damage to target creature or player. Activate this ability only during your turn, before attackers are declared. mana={2}{U} type=Creature subtype=Human Wizard power=1 toughness=1 [/card] [card] name=Captain Sisay auto={T}:moveTo(myHand) target(*[legendary]|myLibrary) text={T}: Search your library for a legendary card, reveal that card, and put it into your hand. Then shuffle your library. mana={2}{G}{W} type=Legendary Creature subtype=Human Soldier power=2 toughness=2 [/card] [card] name=Captain of the Watch abilities=vigilance auto=lord(soldier|myBattlefield) 1/1 other auto=lord(soldier|myBattlefield) vigilance other auto=token(Soldier,Creature Soldier,1/1,white)*3 text=Vigilance (Attacking doesn't cause this creature to tap.) -- Other Soldier creatures you control get +1/+1 and have vigilance. -- When Captain of the Watch enters the battlefield, put three 1/1 white Soldier creature tokens onto the battlefield. mana={4}{W}{W} type=Creature subtype=Human Soldier power=3 toughness=3 [/card] [card] name=Captive Flame auto={R}:1/0 target(creature) text={R}: Target creature gets +1/+0 until end of turn. mana={2}{R} type=Enchantment [/card] [card] name=Capsize target=* auto=moveTo(ownerhand) buyback={1}{U}{U}{3} text=Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.) -- Return target permanent to its owner's hand. mana={1}{U}{U} type=Instant [/card] [card] name=Carapace target=creature auto=0/2 auto={S}:regenerate text=Enchant creature -- Enchanted creature gets +0/+2. -- Sacrifice Carapace: Regenerate enchanted creature. mana={G} type=Enchantment subtype=Aura [/card] [card] name=Carapace Forger auto=aslongas(artifact|mybattlefield) 2/2 >2 text=Metalcraft - Carapace Forger gets +2/+2 as long as you control three or more artifacts. mana={1}{G} type=Creature subtype=Elf Artificer power=2 toughness=2 [/card] [card] name=Caravan Escort auto={2}:counter(0/0,1,Level Up) asSorcery auto=this(counter{0/0.1.Level Up}) 1/1 auto=this(counter{0/0.5.Level Up}) first strike auto=this(counter{0/0.5.Level Up}) 3/3 text=Level up {2} -- [Level 1-4] (2/2) -- [Level 5+] First strike (5/5) mana={W} type=Creature subtype=Levelup Human Knight power=1 toughness=1 [/card] [card] name=Caravan Hurda abilities=lifelink text=Lifelink (Damage dealt by this creature also causes you to gain that much life.) mana={4}{W} type=Creature subtype=Giant power=1 toughness=5 [/card] [card] name=Careful Study auto=draw:2 auto=moveTo(mygraveyard) target(*|myhand) auto=token(-1111116) text=Draw two cards, then discard two cards. mana={U} type=Sorcery [/card] [card] name=Careful Studies 2nd Discard auto=counter(0/0,1,Careful Study) auto=@movedTo(*|mygraveyard) from(myhand):thisforeach(counter{0/0.1.Careful Study}>0) moveTo(mygraveyard) target(*|myhand) && counter(0/0,-1,Careful Study) && counter(0/0,1,Bury) auto=thisforeach(counter{0/0.1.Bury}>0) bury id=-1111116 type=Nothing [/card] [card] name=Caregiver auto={W}{S(creature|mybattlefield)}:prevent:1 target(creature,player) text={W}, Sacrifice a creature: Prevent the next 1 damage that would be dealt to target creature or player this turn. mana={W} type=Creature subtype=Human Cleric power=1 toughness=1 [/card] [card] name=Carnage Altar auto={3}{S(creature|myBattlefield)}:draw:1 text={3}, Sacrifice a creature: Draw a card. mana={2} type=Artifact [/card] [card] name=Carnassid abilities=trample auto={1}{G}:regenerate text=Trample -- {1}{G}: Regenerate Carnassid. mana={4}{G}{G} type=Creature subtype=Beast power=5 toughness=4 [/card] [card] name=Carnifex Demon abilities=flying auto=counter(-1/-1,2) auto={B}{C(-1/-1,-1)}:counter(-1/-1) all(other creature) text=Flying -- Carnifex Demon enters the battlefield with two -1/-1 counters on it. -- {B}, Remove a -1/-1 counter from Carnifex Demon: Put a -1/-1 counter on each other creature. mana={4}{B}{B} type=Creature subtype=Demon power=6 toughness=6 [/card] [card] name=Carnival of Souls auto=@movedTo(creature|battlefield):life:-1 controller auto=@movedTo(creature|battlefield):add{B} controller text=Whenever a creature enters the battlefield, you lose 1 life and add {B} to your mana pool. mana={1}{B} type=Enchantment [/card] [card] name=Carnivorous Plant abilities=defender text=Defender mana={3}{G} type=Creature subtype=Plant Wall power=4 toughness=5 [/card] [card] name=Carnophage auto=upcost[{L}] tap text=At the beginning of your upkeep, tap Carnophage unless you pay 1 life. mana={B} type=Creature subtype=Zombie power=2 toughness=2 [/card] [card] name=Carrier Pigeons abilities=flying auto=@next upkeep:draw:1 text=Flying -- When Carrier Pigeons enters the battlefield, draw a card at the beginning of the next turn's upkeep. mana={3}{W} type=Creature subtype=Bird power=1 toughness=1 [/card] [card] name=Carrion Ants auto={1}:1/1 text={1}: Carrion Ants gets +1/+1 until end of turn. mana={2}{B}{B} type=Creature subtype=Insect power=0 toughness=1 [/card] [card] name=Carrion Call auto=token(Insect,Creature Insect,1/1,infect,green)*2 text=Put two 1/1 green Insect creature tokens with infect onto the battlefield. (They deal damage to creatures in form of -1/-1 counters and to players in form of poison counters.) mana={3}{G} type=Instant [/card] [card] name=Carrion Feeder abilities=cantblock auto={S(creature|myBattlefield)}:counter(1/1,1) text=Carrion Feeder can't block. -- Sacrifice a creature: Put a +1/+1 counter on Carrion Feeder. mana={B} type=Creature subtype=Zombie power=1 toughness=1 [/card] [card] name=Carrion Howler auto={L}:2/-1 text=Pay 1 life: Carrion Howler gets +2/-1 until end of turn. mana={3}{B} type=Creature subtype=Zombie Wolf power=2 toughness=2 [/card] [card] name=Carrion Wall abilities=defender auto={1}{B}:regenerate text=Defender (This creature can't attack.) -- {1}{B}: Regenerate Carrion Wall. mana={1}{B}{B} type=Creature subtype=Wall power=3 toughness=2 [/card] [card] name=Cartographer auto=may moveTo(myhand) target(land|mygraveyard) text=When Cartographer enters the battlefield, you may return target land card from your graveyard to your hand. mana={2}{G} type=Creature subtype=Human power=2 toughness=2 [/card] [card] name=Carven Caryatid abilities=defender auto=draw:1 text=Defender (This creature can't attack.) -- When Carven Caryatid enters the battlefield, draw a card. mana={1}{G}{G} type=Creature subtype=Spirit power=2 toughness=5 [/card] [card] name=Cascade Bluffs auto={T}:Add {1} auto={UR}{T}:Add {U}{U} auto={UR}{T}:Add {U}{R} auto={UR}{T}:Add {R}{R} text={T}: Add {1} to your mana pool. -- {(u/r)}, {T}: Add {U}{U}, {U}{R}, or {R}{R} to your mana pool. type=Land [/card] [card] name=Castigate target=*|opponenthand auto=moveTo(exile) text=Target opponent reveals his or her hand. You choose a nonland card from it and exile that card. mana={W}{B} type=Sorcery [/card] [card] name=Castle auto=lord(creature[-tapped]|myBattlefield) 0/2 text=Untapped creatures you control get +0/+2. mana={3}{W} type=Enchantment [/card] [card] name=Castle Raptors abilities=flying auto=lord(castle raptors[-tapped]) 0/2 auto=lord(other castle raptors[-tapped]) 0/-2 text=Flying -- As long as Castle Raptors is untapped, it gets +0/+2. mana={4}{W} type=Creature subtype=Bird Soldier power=3 toughness=3 [/card] [card] name=Castle Sengir auto={T}:Add{1} auto={1}{T}:Add{B} auto={2}{T}:Add{U} auto={2}{T}:Add{R} text={T}: Add {1} to your mana pool. -- {1}, {T}: Add {B} to your mana pool. -- {2}, {T}: Add {U} or {R} to your mana pool. type=Land [/card] [card] name=Cat Warriors abilities=forestwalk text=Forestwalk mana={1}{G}{G} type=Creature subtype=Cat Warrior power=2 toughness=2 [/card] [card] name=Catalog auto=draw:2 auto=moveTo(mygraveyard) target(*|myhand) text=Draw two cards, then discard a card. mana={2}{U} type=Instant [/card] [card] name=Catastrophe auto=choice destroy all(land) auto=choice bury all(creature) text=Destroy all lands or all creatures. Creatures destroyed this way can't be regenerated. mana={4}{W}{W} type=Sorcery [/card] [card] name=Cateran Brute auto={2}{T}:moveTo(myBattlefield) target(mercenary[manacost<=2]|mylibrary) text={2}, {T}: Search your library for a Mercenary permanent card with converted mana cost 2 or less and put that card onto the battlefield. Then shuffle your library. mana={2}{B} type=Creature subtype=Horror Mercenary power=2 toughness=2 [/card] [card] name=Cateran Enforcer abilities=fear auto={4}{T}:moveTo(myBattlefield) target(mercenary[manacost<=4]|mylibrary) text=Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) -- {4}, {T}: Search your library for a Mercenary permanent card with converted mana cost 4 or less and put that card onto the battlefield. Then shuffle your library. mana={3}{B}{B} type=Creature subtype=Horror Mercenary power=4 toughness=3 [/card] [card] name=Cateran Kidnappers auto={3}{T}:moveTo(myBattlefield) target(mercenary[manacost<=3]|mylibrary) text={3}, {T}: Search your library for a Mercenary permanent card with converted mana cost 3 or less and put that card onto the battlefield. Then shuffle your library. mana={2}{B}{B} type=Creature subtype=Human Mercenary power=4 toughness=2 [/card] [card] name=Cateran Overlord auto={S(creature|myBattlefield)}:regenerate auto={6}{T}:moveTo(myBattlefield) target(mercenary[manacost<=6]|mylibrary) text=Sacrifice a creature: Regenerate Cateran Overlord. -- {6}, {T}: Search your library for a Mercenary permanent card with converted mana cost 6 or less and put that card onto the battlefield. Then shuffle your library. mana={4}{B}{B}{B} type=Creature subtype=Horror Mercenary power=7 toughness=5 [/card] [card] name=Cateran Persuader auto={1}{T}:moveTo(myBattlefield) target(mercenary[manacost<=1]|mylibrary) text={1}, {T}: Search your library for a Mercenary permanent card with converted mana cost 1 or less and put that card onto the battlefield. Then shuffle your library. mana={B}{B} type=Creature subtype=Human Mercenary power=2 toughness=1 [/card] [card] name=Cateran Slaver abilities=swampwalk auto={5}{T}:moveTo(myBattlefield) target(mercenary[manacost<=5]|mylibrary) text=Swampwalk -- {5}, {T}: Search your library for a Mercenary permanent card with converted mana cost 5 or less and put that card onto the battlefield. Then shuffle your library. mana={4}{B}{B} type=Creature subtype=Horror Mercenary power=5 toughness=5 [/card] [card] name=Cateran Summons target=mercenary|myLibrary auto=moveTo(myHand) text=Search your library for a Mercenary card, reveal that card, and put it into your hand. Then shuffle your library. mana={B} type=Sorcery [/card] [card] name=Cathartic Adept auto={T}:deplete:1 target(player) text={T}: Target player puts the top card of his or her library into his or her graveyard. mana={U} type=Creature subtype=Human Wizard power=1 toughness=1 [/card] [card] name=Cathodion auto=@movedTo(this|graveyard) from(battlefield):Add{3} text=When Cathodion is put into a graveyard from the battlefield, add {3} to your mana pool. mana={3} type=Artifact Creature subtype=Construct power=3 toughness=3 [/card] [card] name=Cauldron Haze target=creatures auto=persist text=Choose any number of target creatures. Each of those creatures gains persist until end of turn. (When it's put into a graveyard from the battlefield, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) mana={1}{WB} type=Instant [/card] [card] name=Caustic Crawler auto=@movedTo(land|myBattlefield):may -1/-1 target(creature) ueot text=Landfall - Whenever a land enters the battlefield under your control, you may have target creature get -1/-1 until end of turn. mana={3}{B}{B} type=Creature subtype=Insect power=4 toughness=3 [/card] [card] name=Caustic Rain target=land auto=moveTo(exile) text=Exile target land. mana={2}{B}{B} type=Sorcery [/card] [card] name=Caustic Wasps abilities=flying auto=@damaged(player) from(this):may destroy target(artifact|opponentbattlefield) text=Flying -- Whenever Caustic Wasps deals combat damage to a player, you may destroy target artifact that player controls. mana={2}{G} type=Creature subtype=Insect power=1 toughness=1 [/card] [card] name=Cautery Sliver auto=lord(sliver) {1}{S}:damage:1 target(creature,player) auto=lord(sliver) {1}{S}:prevent:1 target(creature,player) text=All Slivers have "{1}, Sacrifice this permanent: This permanent deals 1 damage to target creature or player." -- All Slivers have "{1}, Sacrifice this permanent: Prevent the next 1 damage that would be dealt to target Sliver creature or player this turn." mana={R}{W} type=Creature subtype=Sliver power=2 toughness=2 [/card] [card] name=Cave People auto=lord(cave people[attacking]|mybattlefield) 1/-2 auto=lord(other people[attacking]|mybattlefield) -1/2 auto={1}{R}{R}{T}:mountainwalk target(creature) text=Whenever Cave People attacks, it gets +1/-2 until end of turn. -- {1}{R}{R}, {T}: Target creature gains mountainwalk until end of turn. mana={1}{R}{R} type=Creature subtype=Human power=1 toughness=4 [/card] [card] name=Cave Sense target=creature auto=1/1 auto=mountainwalk text=Enchant creature -- Enchanted creature gets +1/+1 and has mountainwalk. mana={1}{R} type=Enchantment subtype=Aura [/card] [card] name=Cave Tiger auto=rampage(1/1,0) text=Whenever Cave Tiger becomes blocked by a creature, Cave Tiger gets +1/+1 until end of turn. mana={2}{G} type=Creature subtype=Cat power=2 toughness=2 [/card] [card] name=Cavern Crawler abilities=mountainwalk auto={R}:1/-1 text=Mountainwalk -- {R}: Cavern Crawler gets +1/-1 until end of turn. mana={2}{R} type=Creature subtype=Insect power=0 toughness=3 [/card] [card] name=Cavern Harpy abilities=flying auto=moveTo(ownerhand) notatarget(creature[blue;black]|myBattlefield) auto={L}:moveTo(ownerhand) text=Flying -- When Cavern Harpy enters the battlefield, return a blue or black creature you control to its owner's hand. -- Pay 1 life: Return Cavern Harpy to its owner's hand. mana={U}{B} type=Creature subtype=Harpy Beast power=2 toughness=1 [/card] [card] name=Cavern Thoctar auto={1}{R}:1/0 text={1}{R}: Cavern Thoctar gets +1/+0 until end of turn. mana={5}{G} type=Creature subtype=Beast power=5 toughness=5 [/card] [card] name=Caves of Koilos auto={T}:Add {1} auto={T}:Add {W} && Damage:1 controller auto={T}:Add {B} && Damage:1 controller text={T}: Add {1} to your mana pool. -- {T}: Add {W} or {B} to your mana pool. Caves of Koilos deals 1 damage to you. type=Land [/card] [card] name=Cave-In other={E(other *[red]|myhand)} auto=damage:2 all(creature,player) text=You may exile a red card from your hand rather than pay Cave-In's mana cost. -- Cave-In deals 2 damage to each creature and each player. mana={3}{R}{R} type=Sorcery [/card] [card] name=Cease-Fire target=player auto=nocreatures auto=draw:1 controller text=Target player can't cast creature spells this turn. -- Draw a card. mana={2}{W} type=Instant [/card] [card] name=Celestial Ancient abilities=flying auto=@movedTo(enchantment|mystack):all(creature|mybattlefield) counter(1/1,1) text=Flying -- Whenever you cast an enchantment spell, put a +1/+1 counter on each creature you control. mana={3}{W}{W} type=Creature subtype=Elemental power=3 toughness=3 [/card] [card] name=Celestial Colonnade auto=tap auto={T}:Add{W} auto={T}:Add{U} auto={3}{W}{U}:becomes(Elemental Creature,4/4,flying,vigilance,white,blue) ueot text=Celestial Colonnade enters the battlefield tapped. -- {T}: Add {W} or {U} to your mana pool. -- {3}{W}{U}: Until end of turn, Celestial Colonnade becomes a 4/4 white and blue Elemental creature with flying and vigilance. It's still a land. type=Land [/card] [card] name=Celestial Prism auto={2}{T}:Add {B} auto={2}{T}:Add {U} auto={2}{T}:Add {G} auto={2}{T}:Add {R} auto={2}{T}:Add {W} text={2}, {T}: Add one mana of any color to your mana pool. mana={3} type=Artifact [/card] [card] name=Celestial Purge target=*[black;red] auto=moveTo(exile) text=Exile target black or red permanent. mana={1}{W} type=Instant [/card] [card] name=Cemetery Gate abilities=defender,protection from black text=Defender (This creature can't attack.) -- Protection from black mana={2}{B} type=Creature subtype=Wall power=0 toughness=5 [/card] [card] name=Cemetery Reaper auto=lord(zombie|myBattlefield) 1/1 other auto={2}{B}{T}:moveTo(Exile) target(creature|graveyard) && token(Zombie,Creature Zombie,2/2,black) text=Other Zombie creatures you control get +1/+1. -- {2}{B}, {T}: Exile target creature card from a graveyard. Put a 2/2 black Zombie creature token onto the battlefield. mana={1}{B}{B} type=Creature subtype=Zombie power=2 toughness=2 [/card] [card] name=Cenn's Enlistment auto=token(Kithkin Soldier,creature kithkin soldier,1/1,white)*2 retrace={3}{W}{S(land|myhand)} text=Put two 1/1 white Kithkin Soldier creature tokens onto the battlefield. -- Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.) mana={3}{W} type=Sorcery [/card] [card] name=Cenn's Heir auto=lord(cenn's heir[attacking]|myBattlefield) foreach(other kithkin[attacking]|myBattledfield) 1/1 auto=lord(cenn's heir[attacking]|myBattlefield) foreach(other kithkin[attacking]|myBattledfield) -1/-1 other text=Whenever Cenn's Heir attacks, it gets +1/+1 until end of turn for each other attacking Kithkin. mana={1}{W} type=Creature subtype=Kithkin Soldier power=1 toughness=1 [/card] [card] name=Centaur Archer auto={T}:damage:1 target(creature[flying]) text={T}: Centaur Archer deals 1 damage to target creature with flying. mana={1}{R}{G} type=Creature subtype=Centaur Archer power=3 toughness=2 [/card] [card] name=Centaur Courser mana={2}{G} type=Creature subtype=Centaur Warrior power=3 toughness=3 [/card] [card] name=Centaur Garden auto={T}:Add {G} && damage:1 controller auto=aslongas(*|mygraveyard) {G}{T}{S}:3/3 target(creature) >6 text={T}: Add {G} to your mana pool. Centaur Garden deals 1 damage to you. -- Threshold - {G}, {T}, Sacrifice Centaur Garden: Target creature gets +3/+3 until end of turn. Activate this ability only if seven or more cards are in your graveyard. type=Land [/card] [card] name=Centaur Glade auto={2}{G}{G}:token(Centaur,creature Centaur token,3/3,green) text={2}{G}{G}: Put a 3/3 green Centaur creature token onto the battlefield. mana={3}{G}{G} type=Enchantment [/card] [card] name=Centaur Rootcaster auto=@damaged(player) from(this):may moveTo(myBattlefield) target(land[basic]|mylibrary) && tap text=Whenever Centaur Rootcaster deals combat damage to a player, you may search your library for a basic land card and put that card onto the battlefield tapped. If you do, shuffle your library. mana={3}{G} type=Creature subtype=Centaur Druid power=2 toughness=2 [/card] [card] name=Centaur Safeguard auto=@movedto(this|graveyard):may life:3 text=({(g/w)} can be paid with either {G} or {W}.) -- When Centaur Safeguard is put into a graveyard from the battlefield, you may gain 3 life. mana={2}{GW} type=Creature subtype=Centaur Warrior power=3 toughness=1 [/card] [card] name=Centaur Veteran abilities=trample auto={G}{S(*|myhand)}:regenerate text=Trample -- {G}, Discard a card: Regenerate Centaur Veteran. mana={5}{G} type=Creature subtype=Centaur power=3 toughness=3 [/card] [card] name=Cephalid Inkshrouder auto={S(*|myHand)}:shroud && unblockable text=Discard a card: Cephalid Inkshrouder gains shroud until end of turn and is unblockable this turn. (A permanent with shroud can't be the target of spells or abilities.) mana={2}{U} type=Creature subtype=Cephalid power=2 toughness=1 [/card] [card] name=Cephalid Pathmage abilities=unblockable auto={T}{S}:unblockable target(creature) text=Cephalid Pathmage is unblockable. -- {T}, Sacrifice Cephalid Pathmage: Target creature is unblockable this turn. mana={2}{U} type=Creature subtype=Cephalid Wizard power=1 toughness=2 [/card] [card] name=Cephalid Retainer auto={U}{U}:tap target(creature[-flying]) text={U}{U}: Tap target creature without flying. mana={2}{U}{U} type=Creature subtype=Cephalid power=2 toughness=3 [/card] [card] name=Cephalid Scout abilities=flying auto={2}{U}{S(land|myBattlefield)}:draw:1 text=Flying -- {2}{U}, Sacrifice a land: Draw a card. mana={1}{U} type=Creature subtype=Cephalid Wizard Scout power=1 toughness=1 [/card] [card] name=Cephalid Snitch auto={S}:-protection from black target(creature) text=Sacrifice Cephalid Snitch: Target creature loses protection from black until end of turn. mana={1}{U} type=Creature subtype=Cephalid Wizard power=1 toughness=1 [/card] [card] name=Cephalid Vandal auto=@each my upkeep:thisforeach(counter{0/0,1,Shred}) deplete:1 controller auto=@each my upkeep:counter(0/0,1,Shred) text=At the beginning of your upkeep, put a shred counter on Cephalid Vandal. Then put the top card of your library into your graveyard for each shred counter on Cephalid Vandal. mana={1}{U} type=Creature subtype=Cephalid Rogue power=1 toughness=1 [/card] [card] name=Ceremonial Guard auto=@each combatends:destroy all(ceremonial guard[attacking;blocking]|myBattlefield) text=When Ceremonial Guard attacks or blocks, destroy it at end of combat. mana={2}{R} type=Creature subtype=Human Soldier power=3 toughness=4 [/card] [card] name=Cerodon Yearling abilities=vigilance,haste text=Vigilance, haste mana={R}{W} type=Creature subtype=Beast power=2 toughness=2 [/card] [card] name=Cerulean Sphinx abilities=flying auto={U}:moveto(mylibrary) && shuffle text=Flying -- {U}: Cerulean Sphinx's owner shuffles it into his or her library. mana={4}{U}{U} type=Creature subtype=Sphinx power=5 toughness=5 [/card] [card] name=Cerulean Wisps target=creature auto=transforms(,blue) auto=untap auto=draw:1 controller text=Target creature becomes blue until end of turn. Untap that creature. -- Draw a card. mana={U} type=Instant [/card] [card] name=Cerulean Wyvern abilities=flying,protection from green text=Flying, protection from green mana={4}{U} type=Creature subtype=Drake power=3 toughness=3 [/card] [card] name=Cessation target=creature autograveyard=@movedTo(this|graveyard) from(battlefield):moveTo(myhand) auto=cantattack text=Enchant creature -- Enchanted creature can't attack. -- When Cessation is put into a graveyard from the battlefield, return Cessation to its owner's hand. mana={2}{W} type=Enchantment subtype=Aura [/card] [card] name=Ceta Disciple auto={R}{T}:2/0 target(creature) auto={G}{T}:Add {W} auto={G}{T}:Add {U} auto={G}{T}:Add {B} auto={G}{T}:Add {R} auto={G}{T}:Add {G} text={R}, {T}: Target creature gets +2/+0 until end of turn. -- {G}, {T}: Add one mana of any color to your mana pool. mana={U} type=Creature subtype=Merfolk Wizard power=1 toughness=1 [/card] [card] name=Chain Reaction auto=foreach(creature|battlefield) damage:1 all(creature) text=Chain Reaction deals X damage to each creature, where X is the number of creatures on the battlefield. mana={2}{R}{R} type=Sorcery [/card] [card] name=Chainbreaker auto=counter(-1/-1,2) auto={3}{T}:counter(-1/-1,-1) target(creature) text=Chainbreaker enters the battlefield with two -1/-1 counters on it. -- {3}, {T}: Remove a -1/-1 counter from target creature. mana={2} type=Artifact Creature subtype=Scarecrow power=3 toughness=3 [/card] [card] name=Chainer, Dementia Master auto=lord(Nightmare) 1/1 auto={B}{B}{B}{L}{L}{L}:moveto(mybattlefield) target(creature|graveyard) && transforms(Nightmare,black) forever auto=@movedto(this|nonbattlezone):moveto(exile) all(Nightmare) text={B}{B}{B}, Pay 3 life: Put target creature card from a graveyard onto the battlefield under your control. That creature is black and is a Nightmare in addition to its other creature types. -- When Chainer, Dementia Master leaves the battlefield, exile all Nightmares. mana={3}{B}{B} power=3 toughness=3 type=Legendary Creature subtype=Human Minion [/card] [card] name=Chainflinger auto={1}{R}{T}:damage:1 target(creature,player) auto=aslongas(*|mygraveyard) {2}{R}{T}:damage:2 target(creature,player) >6 text={1}{R}, {T}: Chainflinger deals 1 damage to target creature or player. -- Threshold - {2}{R}, {T}: Chainflinger deals 2 damage to target creature or player. Activate this ability only if seven or more cards are in your graveyard. mana={3}{R} type=Creature subtype=Beast power=2 toughness=2 [/card] [card] name=Chameleon Spirit auto=choice name(White) && counter(0/0,1,White) all(this) auto=choice name(Blue) && counter(0/0,1,Blue) all(this) auto=choice name(Black) && counter(0/0,1,Black) all(this) auto=choice name(Red) && counter(0/0,1,Red) all(this) auto=choice name(Green) && counter(0/0,1,Green) all(this) auto=this(counter{0/0.1.White}) foreach(*[white]|opponentBattlefield) 1/1 auto=this(counter{0/0.1.Blue}) foreach(*[blue]|opponentBattlefield) 1/1 auto=this(counter{0/0.1.Black}) foreach(*[black]|opponentBattlefield) 1/1 auto=this(counter{0/0.1.Red}) foreach(*[red]|opponentBattlefield) 1/1 auto=this(counter{0/0.1.Green}) foreach(*[green]|opponentBattlefield) 1/1 text=As Chameleon Spirit enters the battlefield, choose a color. -- Chameleon Spirit's power and toughness are each equal to the number of permanents of the chosen color your opponents control. mana={3}{U} type=Creature subtype=Illusion Spirit power=* toughness=* [/card] [card] name=Champion Lancer auto=preventAllCombatDamage from(creature) to(this) text=Prevent all damage that would be dealt to Champion Lancer by creatures. mana={4}{W}{W} type=Creature subtype=Human Knight power=3 toughness=3 [/card] [card] name=Champion's Drake abilities=flying auto=aslongas(creature[counter{0/0.3.Level Up}]|myBattlefield) 3/3 text=Flying -- Champion's Drake gets +3/+3 as long as you control a creature with three or more level counters on it. mana={1}{U} type=Creature subtype=Drake power=1 toughness=1 [/card] [card] name=Champion's Victory target=creature[attacking]|opponentBattlefield auto=moveTo(ownerhand) text=Cast Champion's Victory only during the declare attackers step and only if you've been attacked this step. -- Return target attacking creature to its owner's hand. mana={U} type=Instant [/card] [card] name=Chandler auto={R}{R}{R}{T}:destroy target(creature[artifact]) text={R}{R}{R}, {T}: Destroy target artifact creature. mana={4}{R} type=Legendary Creature subtype=Human Rogue power=3 toughness=3 [/card] [card] name=Chandra's Outrage target=creature auto=damage:4 auto=damage:2 targetController text=Chandra's Outrage deals 4 damage to target creature and 2 damage to that creature's controller. mana={2}{R}{R} type=Instant [/card] [card] name=Change of Heart target=creature auto=cantattack buyback={W}{3} text=Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.) -- Target creature can't attack this turn. mana={W} type=Instant [/card] [card] name=Channel the Suns auto=Add{W}{U}{B}{R}{G} text=Add {W}{U}{B}{R}{G} to your mana pool. mana={3}{G} type=Sorcery [/card] [card] name=Chaos Charm auto=aslongas(wall|battlefield) choice destroy target(wall) auto=aslongas(creature|battlefield) choice damage:1 target(creature) auto=aslongas(creature|battlefield) choice haste target(creature) text=Choose one - Destroy target Wall; or Chaos Charm deals 1 damage to target creature; or target creature gains haste until end of turn. mana={R} type=Instant [/card] [card] name=Chaoslace alias=1282 text=Target spell or permanent becomes red. (Its mana symbols remain unchanged.) mana={R} type=Instant [/card] [card] name=Chaosphere auto=lord(creature[flying]) cloud auto=lord(creature[-flying]) reach auto=@movedTo(enchantment[world]|battlefield):bury text=Creatures with flying can block only creatures with flying. -- Creatures without flying have reach. (They can block creatures with flying.) mana={2}{R} type=World Enchantment [/card] [card] name=Chaotic Backlash target=player auto=foreach(*[white;blue]|opponentBattlefield) damage:2 text=Chaotic Backlash deals damage to target player equal to twice the number of white and/or blue permanents he or she controls. mana={4}{R} type=Instant [/card] [card] name=Char target=creature,player auto=Damage:4 auto=Damage:2 controller text=Char deals 4 damage to target creature or player and 2 damage to you. mana={2}{R} type=Instant [/card] [card] name=Char-Rumbler abilities=double strike auto={R}:1/0 text=Double strike -- {R}: Char-Rumbler gets +1/+0 until end of turn. mana={2}{R}{R} type=Creature subtype=Elemental power=-1 toughness=3 [/card] [card] name=Charcoal Diamond auto=tap auto={T}:Add {B} text=Charcoal Diamond enters the battlefield tapped. -- {T}: Add {B} to your mana pool. mana={2} type=Artifact [/card] [card] name=Charging Bandits auto=lord(charging bandits[attacking]|myBattlefield) 2/0 auto=lord(other charging bandits[attacking]|myBattlefield) -2/0 text=Whenever Charging Bandits attacks, it gets +2/+0 until end of turn. mana={4}{B} type=Creature subtype=Human Rogue power=3 toughness=3 [/card] [card] name=Charging Rhino abilities=oneblocker text=Charging Rhino can't be blocked by more than one creature. mana={3}{G}{G} type=Creature subtype=Rhino power=4 toughness=4 [/card] [card] name=Charging Paladin auto=lord(charging paladin[attacking]|myBattlefield) 0/3 auto=lord(other charging paladin[attacking]|myBattlefield) 0/-3 text=Whenever Charging Paladin attacks, it gets +0/+3 until end of turn. mana={2}{W} type=Creature subtype=Human Knight power=2 toughness=2 [/card] [card] name=Charging Troll abilities=vigilance auto={G}:regenerate text=Vigilance -- {G}: Regenerate Charging Troll. mana={2}{G}{W} type=Creature subtype=Troll power=3 toughness=3 [/card] [card] name=Charnelhoard Wurm abilities=trample auto=@damaged(player) from(this):may moveTo(myhand) target(*|mygraveyard) text=Trample -- Whenever Charnelhoard Wurm deals damage to an opponent, you may return target card from your graveyard to your hand. mana={4}{B}{R}{G} type=Creature subtype=Wurm power=6 toughness=6 [/card] [card] name=Chartooth Cougar auto={R}:1/0 autohand={2}{S}:moveTo(myhand) target(mountain|mylibrary) text={R}: Chartooth Cougar gets +1/+0 until end of turn. -- Mountaincycling {2} ({2}, Discard this card: Search your library for a Mountain card, reveal it, and put it into your hand. Then shuffle your library.) mana={5}{R} type=Creature subtype=Cat Beast power=4 toughness=4 [/card] [card] name=Chastise target=creature[attacking] auto=destroy auto=life:p controller text=Destroy target attacking creature. You gain life equal to its power. mana={3}{W} type=Instant [/card] [card] name=Chatter of the Squirrel auto=token(Squirrel,creature squirrel, 1/1,green) flashback={1}{G} text=Put a 1/1 green Squirrel creature token onto the battlefield. -- Flashback {1}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.) mana={G} type=Sorcery [/card] [card] name=Chieftain en-Dal auto=aslongas(chieftain en-dal[attacking]|mybattlefield) lord(creature[attacking]) first strike text=Whenever Chieftain en-Dal attacks, attacking creatures gain first strike until end of turn. mana={1}{W}{W} type=Creature subtype=Human Knight power=2 toughness=2 [/card] [card] name=Child of Alara abilities=trample auto=@movedTo(this|graveyard) from(Battlefield):bury all(*[-land]|battlefield) text=Trample -- When Child of Alara is put into a graveyard from the battlefield, destroy all nonland permanents. They can't be regenerated. mana={W}{U}{B}{R}{G} type=Legendary Creature subtype=Avatar power=6 toughness=6 [/card] [card] name=Child of Gaea abilities=trample auto=upcost[{G}{G}] moveTo(graveyard) auto={1}{G}:regenerate text=Trample -- At the beginning of your upkeep, sacrifice Child of Gaea unless you pay {G}{G}. -- {1}{G}: Regenerate Child of Gaea. mana={3}{G}{G}{G} type=Creature subtype=Elemental power=7 toughness=7 [/card] [card] name=Child of Night abilities=lifelink text=Lifelink (Damage dealt by this creature also causes you to gain that much life.) mana={1}{B} type=Creature subtype=Vampire power=2 toughness=1 [/card] [card] name=Child of Thorns auto={S}:1/1 target(creature) text=Sacrifice Child of Thorns: Target creature gets +1/+1 until end of turn. mana={G} type=Creature subtype=Spirit power=1 toughness=1 [/card] [card] name=Childhood Horror abilities=flying auto=aslongas(*|mygraveyard) 2/2 >6 auto=aslongas(*|mygraveyard) cantblock >6 text=Flying -- Threshold - As long as seven or more cards are in your graveyard, Childhood Horror gets +2/+2 and can't block. mana={3}{B} type=Creature subtype=Horror power=2 toughness=2 [/card] [card] name=Chill auto=lord(*[red]|myhand) colorless:+2 auto=lord(*[red]|opponenthand) colorless:+2 autoexile=all(*|myhand) resetcost autograveyard=all(*|myhand) resetcost autohand=all(*|myhand) resetcost autolibrary=all(*|myhand) resetcost text=Red spells cost {2} more to cast. mana={1}{U} type=Enchantment [/card] [card] name=Chill to the Bone target=creature[-snow] auto=destroy text=Destroy target nonsnow creature. mana={3}{B} type=Instant [/card] [card] name=Chime of Night target=creature auto=@movedTo(this|graveyard) from(battlefield):destroy target(creature[-black]) text=Enchant creature -- When Chime of Night is put into a graveyard from the battlefield, destroy target nonblack creature. mana={1}{B} type=Enchantment subtype=Aura [/card] [card] name=Chimeric Coils auto={X}{1}:becomes(artifact creature construct,*/*) ueot && thisforeach(X) all(this) 1/1 auto=@each endofturn:bury all(creature[chimeric coils]) text={X}{1}: Chimeric Coils becomes an X/X Construct artifact creature. Sacrifice it at the beginning of the next end step. mana={X} type=Artifact [/card] [card] name=Chimeric Egg auto=@movedTo(*[-artifact]|opponentstack):counter(0/0,1,Charge) auto={C(0/0,-3,Charge)}:becomes(Construct Artifact Creature,6/6,trample) ueot text=Whenever an opponent casts a nonartifact spell, put a charge counter on Chimeric Egg. -- Remove three charge counters from Chimeric Egg: Chimeric Egg becomes a 6/6 Construct artifact creature with trample until end of turn. mana={3} type=Artifact [/card] [card] name=Chimeric Idol auto={0}:tap all(land|myBattlefield) && becomes(Turtle Artifact Creature,3/3) ueot text={0}: Tap all lands you control. Chimeric Idol becomes a 3/3 Turtle artifact creature until end of turn. mana={3} type=Artifact [/card] [card] name=Chimeric Mass auto=counter(0/0,X,Charge) auto=thisforeach(counter{0/0.1.Charge}) 1/1 auto={1}:transforms(Artifact Creature Construct,Artifact) ueot text=Chimeric Mass enters the battlefield with X charge counters. -- {1}: Until end of turn, Chimeric Mass becomes a Construct artifact creature with "This creature's power and toughness are each equal to the number of charge counters on it." mana={X} type=Artifact power=0 toughness=0 [/card] [card] name=Chimeric Sphere auto={2}:becomes(Construct Artifact Creature,2/1,flying) ueot auto={2}:becomes(Construct Artifact Creature,3/2) ueot text={2}: Until end of turn, Chimeric Sphere becomes a 2/1 Construct artifact creature with flying. -- {2}: Until end of turn, Chimeric Sphere becomes a 3/2 Construct artifact creature without flying. mana={3} type=Artifact [/card] [card] name=Chimeric Staff auto={X}:becomes(Artifact Creature Construct,*/*) ueot && thisforeach(X) all(this) 1/1 text={X}: Chimeric Staff becomes an X/X Construct artifact creature until end of turn. mana={4} type=Artifact [/card] [card] name=Chlorophant auto=@each myupkeep:may counter(1/1,1) && aslongas(*|myhand) counter(1/1,1) >6 text=At the beginning of your upkeep, you may put a +1/+1 counter on Chlorophant. -- Threshold - As long as seven or more cards are in your graveyard, Chlorophant has "At the beginning of your upkeep, you may put another +1/+1 counter on Chlorophant." mana={G}{G}{G} type=Creature subtype=Elemental power=1 toughness=1 [/card] [card] name=Cho-Manno, Revolutionary auto=preventAllCombatDamage to(this) text=Prevent all damage that would be dealt to Cho-Manno, Revolutionary. mana={2}{W}{W} type=Legendary Creature subtype=Human Rebel power=2 toughness=2 [/card] [card] name=Choke auto=lord(island) doesnotuntap text=Islands don't untap during their controllers' untap steps. mana={2}{G} type=Enchantment [/card] [card] name=Chorus of Woe auto=lord(creature|myBattlefield) 1/0 text=Creatures you control get +1/+0 until end of turn. mana={B} type=Sorcery [/card] [card] name=Chromatic Sphere auto={1}{T}{S}:Add{G} && Draw:1 controller auto={1}{T}{S}:Add{R} && Draw:1 controller auto={1}{T}{S}:Add{U} && Draw:1 controller auto={1}{T}{S}:Add{B} && Draw:1 controller auto={1}{T}{S}:Add{W} && Draw:1 controller text={1}, {T}, Sacrifice Chromatic Sphere: Add one mana of any color to your mana pool. Draw a card. mana={1} type=Artifact [/card] [card] name=Chromatic Star auto={1}{T}{S}:Add{W} auto={1}{T}{S}:Add{U} auto={1}{T}{S}:Add{B} auto={1}{T}{S}:Add{R} auto={1}{T}{S}:Add{G} auto=@movedTo(this|graveyard) from(myBattlefield):draw:1 controller text={1}, {T}, Sacrifice Chromatic Star: Add one mana of any color to your mana pool. -- When Chromatic Star is put into a graveyard from the battlefield, draw a card. mana={1} type=Artifact [/card] [card] name=Chrome Steed auto=aslongas(artifact|mybattlefield) 2/2 >2 text=Metalcraft - Chrome Steed gets +2/+2 as long as you control three or more artifacts. mana={4} type=Artifact Creature subtype=Horse power=2 toughness=2 [/card] [card] name=Chromium abilities=flying auto=rampage(2/2,1) auto=upcost[{W}{U}{B}] moveTo(graveyard) text=Flying -- Rampage 2 (Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.) -- At the beginning of your upkeep, sacrifice Chromium unless you pay {W}{U}{B}. mana={2}{W}{W}{U}{U}{B}{B} type=Legendary Creature subtype=Elder Dragon power=7 toughness=7 [/card] [card] name=Chronozoa abilities=flying auto=counter(0/0,3,Time) auto=@each my upkeep:counter(0/0,-1,Time) auto=this(counter{0/0.1.Time}=0) -99/-99 auto=@movedTo(this|graveyard) from(myBattlefield):this(counter{0/0.1.Time}=0) token(111066)*2 text=Vanishing 3 (This permanent enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) -- When Chronozoa is put into a graveyard from the battlefield, if it had no time counters on it, put two tokens that are copies of it onto the battlefield. mana={3}{U} type=Creature subtype=Illusion power=3 toughness=3 [/card] [card] name=Chub Toad auto=rampage(2/2,0) auto=rampage(-2/-2,1) auto=lord(chub toad[blocking]|mybattlefield) 2/2 auto=lord(other chub toad[blocking]|mybattlefield) -2/-2 text=Whenever Chub Toad blocks or becomes blocked, it gets +2/+2 until end of turn. mana={2}{G} type=Creature subtype=Frog power=1 toughness=1 [/card] [card] name=Gobhobbler Rats mana={B}{R} text=Hellbent -- As long as you have no cards in hand, Gobhobbler Rats gets +1/+0 and has "{B}: Regenerate Gobhobbler Rats." type=creature subtype=Rat auto=aslongas(*|myhand) 1/0 <1 auto=aslongas{*|myhand} {B}:regenerate <1 power=2 toughness=2 [/card] [card] name=Goblin Dynamo auto={T}:damage:1 target(creature,player) auto={X}{R}{T}{S}:thisforeach(X) damage:1 target(creature,player) text={T}: Goblin Dynamo deals 1 damage to target creature or player. -- {X}{R}, {T}, Sacrifice Goblin Dynamo: Goblin Dynamo deals X damage to target creature or player. mana={5}{R}{R} type=Creature subtype=Goblin Mutant power=4 toughness=4 [/card] [card] name=Cinder Elemental auto={X}{R}{T}{S}:thisforeach(X) damage:1 target(creature,player) text={X}{R}, {T}, Sacrifice Cinder Elemental: Cinder Elemental deals X damage to target creature or player. mana={3}{R} type=Creature subtype=Elemental power=2 toughness=2 [/card] [card] name=Cinder Giant auto=@each my upkeep:damage:2 all(other creature|myBattlefield) text=At the beginning of your upkeep, Cinder Giant deals 2 damage to each other creature you control. mana={3}{R} type=Creature subtype=Giant power=5 toughness=3 [/card] [card] name=Cinder Marsh auto={T}:Add{1} auto={T}:Add{B} && frozen auto={T}:Add{R} && frozen text={T}: Add {1} to your mana pool. -- {T}: Add {B} or {R} to your mana pool. Cinder Marsh doesn't untap during your next untap step. type=Land [/card] [card] name=Cinder Pyromancer auto={T}:damage:1 target(player) auto=@movedTo(*[red]|mystack):may untap text={T}: Cinder Pyromancer deals 1 damage to target player. -- Whenever you cast a red spell, you may untap Cinder Pyromancer. mana={2}{R} type=Creature subtype=Elemental Shaman power=0 toughness=1 [/card] [card] name=Cinder Shade auto={B}:1/1 auto={R}{S}:thisforeach(power>=1) damage:1 target(creature) text={B}: Cinder Shade gets +1/+1 until end of turn. -- {R}, Sacrifice Cinder Shade: Cinder Shade deals damage equal to its power to target creature. mana={1}{B}{R} type=Creature subtype=Shade power=1 toughness=1 [/card] [card] name=Cinder Storm target=creature,player auto=damage:7 text=Cinder Storm deals 7 damage to target creature or player. mana={6}{R} type=Sorcery [/card] [card] name=Cinder Wall abilities=defender auto=@each combatends:destroy all(cinder wall[attacking;blocking]|myBattlefield) text=Defender (This creature can't attack.) -- When Cinder Wall blocks, destroy it at end of combat. mana={R} type=Creature subtype=Wall power=3 toughness=3 [/card] [card] name=Cinderbones abilities=wither auto={1}{B}:regenerate text=Wither (This deals damage to creatures in the form of -1/-1 counters.) -- {1}{B}: Regenerate Cinderbones. mana={2}{B} type=Creature subtype=Elemental Skeleton power=1 toughness=1 [/card] [card] name=Circle of Protection: Black alias=1335 text={1}: The next time a black source of your choice would deal damage to you this turn, prevent that damage. mana={1}{W} type=Enchantment [/card] [card] name=Circle of Protection: Blue alias=1336 text={1}: The next time a blue source of your choice would deal damage to you this turn, prevent that damage. mana={1}{W} type=Enchantment [/card] [card] name=Circle of Protection: Green alias=1337 text={1}: The next time a green source of your choice would deal damage to you this turn, prevent that damage. mana={1}{W} type=Enchantment [/card] [card] name=Circle of Protection: Red alias=1338 text={1}: The next time a red source of your choice would deal damage to you this turn, prevent that damage. mana={1}{W} type=Enchantment [/card] [card] name=Circle of Protection: White alias=1339 text={1}: The next time a white source of your choice would deal damage to you this turn, prevent that damage. mana={1}{W} type=Enchantment [/card] [card] name=Citadel of Pain auto=@each my end:foreach(land[-tapped]|myBattlefield) damage:1 controller auto=@each opponent end:foreach(land[-tapped]|opponentBattlefield) damage:1 opponent text=At the beginning of each player's end step, Citadel of Pain deals X damage to that player, where X is the number of untapped lands he or she controls. mana={2}{R} type=Enchantment [/card] [card] name=Citanul Centaurs abilities=shroud auto=upcost[{3}{G}{0};next upkeep] moveTo(graveyard) text=Shroud (This permanent can't be the target of spells or abilities.) -- Echo {3}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) mana={3}{G} type=Creature subtype=Centaur power=6 toughness=3 [/card] [card] name=Citanul Druid auto=@movedTo(artifact|opponentBattlefield):counter(1/1,1) text=Whenever an opponent casts an artifact spell, put a +1/+1 counter on Citanul Druid. mana={1}{G} type=Creature subtype=Human Druid power=1 toughness=1 [/card] [card] name=Citanul Flute auto={0}{T}:name(X = 0) && moveTo(myhand) target(creature[manacost=0]|mylibrary) auto={1}{T}:name(X = 0) && moveTo(myhand) target(creature[manacost<=1]|mylibrary) auto={2}{T}:name(X = 0) && moveTo(myhand) target(creature[manacost<=2]|mylibrary) auto={3}{T}:name(X = 0) && moveTo(myhand) target(creature[manacost<=3]|mylibrary) auto={4}{T}:name(X = 0) && moveTo(myhand) target(creature[manacost<=4]|mylibrary) auto={5}{T}:name(X = 0) && moveTo(myhand) target(creature[manacost<=5]|mylibrary) auto={6}{T}:name(X = 0) && moveTo(myhand) target(creature[manacost<=6]|mylibrary) auto={7}{T}:name(X = 0) && moveTo(myhand) target(creature[manacost<=7]|mylibrary) auto={8}{T}:name(X = 0) && moveTo(myhand) target(creature[manacost<=8]|mylibrary) auto={9}{T}:name(X = 0) && moveTo(myhand) target(creature[manacost<=9]|mylibrary) auto={10}{T}:name(X = 0) && moveTo(myhand) target(creature[manacost<=10]|mylibrary) auto={11}{T}:name(X = 0) && moveTo(myhand) target(creature[manacost<=11]|mylibrary) auto={12}{T}:name(X = 0) && moveTo(myhand) target(creature[manacost<=12]|mylibrary) text={X}{T}: Search your library for a creature card with converted mana cost X or less, reveal it, and put it into your hand. Then shuffle your library. type=Artifact mana={5} [/card] [card] name=Citanul Hierophants auto=lord(creature|myBattlefield) {T}:Add{G} text=Creatures you control have "{T}: Add {G} to your mana pool." mana={3}{G} type=Creature subtype=Human Druid power=3 toughness=2 [/card] [card] name=Citanul Woodreaders kicker={2}{G} auto=kicker draw:2 text=Kicker {2}{G} (You may pay an additional {2}{G} as you cast this spell.) -- When Citanul Woodreaders enters the battlefield, if it was kicked, draw two cards. mana={2}{G} type=Creature subtype=Human Druid power=1 toughness=4 [/card] [card] name=City of Brass auto=@tapped(this):damage:1 controller auto={T}:Add {U} auto={T}:Add {R} auto={T}:Add {W} auto={T}:Add {B} auto={T}:Add {G} text=Whenever City of Brass becomes tapped, it deals 1 damage to you. -- {T}: Add one mana of any color to your mana pool. type=Land [/card] [card] name=City of Shadows text={T}, Exile a creature you control: Put a storage counter on City of Shadows. -- {T}: Add {X} to your mana pool, where X is the number of storage counters on City of Shadows. auto={T}:moveTo(exile) target(creature|myBattlefield) && counter(0/0,1,Storage) all(this) auto={T}:thisforeach(counter{0/0.1.Storage}) Add{1} type=Land [/card] [card] name=City of Traitors auto=@movedTo(land|mybattlefield):bury auto={T}:Add {2} text=When you play another land, sacrifice City of Traitors. -- {T}: Add {2} to your mana pool. type=Land [/card] [card] name=Civic Guildmage auto={G}{T}:0/1 target(creature) auto={U}{T}:moveTo(ownerLibrary) target(creature|myBattlefield) text={G}, {T}: Target creature gets +0/+1 until end of turn. -- {U}, {T}: Put target creature you control on top of its owner's library. mana={W} type=Creature subtype=Human Wizard power=1 toughness=1 [/card] [card] name=Civic Wayfinder auto=may moveTo(myHand) target(land[basic]|myLibrary) text=When Civic Wayfinder enters the battlefield, you may search your library for a basic land card, reveal it, and put it into your hand. If you do, shuffle your library. mana={2}{G} type=Creature subtype=Elf Warrior Druid power=2 toughness=2 [/card] [card] name=Claws of Gix auto={1}{S(*|myBattlefield)}:life:1 text={1}, Sacrifice a permanent: You gain 1 life. mana={0} type=Artifact [/card] [card] name=Claws of Valakut target=creature auto=foreach(mountain|myBattlefield) 1/0 auto=first strike text=Enchant creature -- Enchanted creature gets +1/+0 for each Mountain you control and has first strike. mana={1}{R}{R} type=Enchantment subtype=Aura [/card] [card] name=Claws of Wirewood auto=damage:3 all(creature[flying]) auto=damage:3 all(player) autohand={2}:cycling text=Claws of Wirewood deals 3 damage to each creature with flying and each player. -- Cycling {2} ({2}, Discard this card: Draw a card.) mana={3}{G} type=Sorcery [/card] [card] name=Clay Statue auto={2}:regenerate text={2}: Regenerate Clay Statue. mana={4} type=Artifact Creature subtype=Golem power=3 toughness=1 [/card] [card] name=Cleanfall auto=destroy all(enchantment) text=Destroy all enchantments. mana={2}{W} type=Sorcery subtype=Arcane [/card] [card] name=Cleanse auto=destroy all(creature[black]) text=Destroy all black creatures. mana={2}{W}{W} type=Sorcery [/card] [card] name=Clear target=enchantment auto=destroy autohand={2}:cycling text=Destroy target enchantment. -- Cycling {2} ({2}, Discard this card: Draw a card.) mana={1}{W} type=Instant [/card] [card] name=Clergy en-Vec auto={T}:prevent:1 target(creature,player) text={T}: Prevent the next 1 damage that would be dealt to target creature or player this turn. mana={1}{W} type=Creature subtype=Human Cleric power=1 toughness=1 [/card] [card] name=Clickslither abilities=haste auto={S(goblin|myBattlefield)}:2/2 && trample text=Haste -- Sacrifice a Goblin: Clickslither gets +2/+2 and gains trample until end of turn. mana={1}{R}{R}{R} type=Creature subtype=Insect power=3 toughness=3 [/card] [card] name=Cliff Threader abilities=mountainwalk text=Mountainwalk mana={1}{W} type=Creature subtype=Kor Scout power=2 toughness=1 [/card] [card] name=Cliffrunner Behemoth auto=aslongas(*[red]|myBattlefield) haste auto=aslongas(*[white]|myBattlefield) lifelink text=Cliffrunner Behemoth has haste as long as you control a red permanent. -- Cliffrunner Behemoth has lifelink as long as you control a white permanent. mana={3}{G} type=Creature subtype=Rhino Beast power=5 toughness=3 [/card] [card] name=Clinging Darkness target=creature auto=-4/-1 text=Enchant creature -- Enchanted creature gets -4/-1. mana={1}{B} type=Enchantment subtype=Aura [/card] [card] name=Cloak of Feathers target=creature auto=flying auto=draw:1 controller text=Target creature gains flying until end of turn. -- Draw a card. mana={U} type=Sorcery [/card] [card] name=Cloak of Mists target=creature auto=unblockable text=Enchant creature -- Enchanted creature is unblockable. mana={1}{U} type=Enchantment subtype=Aura [/card] [card] name=Clockwork Avian abilities=flying auto=counter(1/0,4) auto=@each combatends:counter(1/0,-1) all(clockwork avian[attacking;blocking]) && counter(1/0,1) all(other clockwork avian[attacking;blocking]) auto={X}{T}:thisforeach(X) all(this) counter(1/0,1) && thisforeach(counter{1/0.1}>4) counter(1/0,-1) myUpkeepOnly text=Flying -- Clockwork Avian enters the battlefield with four +1/+0 counters on it. -- At end of combat, if Clockwork Avian attacked or blocked this combat, remove a +1/+0 counter from it. -- {X}, {T}: Put up to X +1/+0 counters on Clockwork Avian. This ability can't cause the total number of +1/+0 counters on Clockwork Avian to be greater than four. Activate this ability only during your upkeep. mana={5} type=Artifact Creature subtype=Bird power=0 toughness=4 [/card] [card] name=Clockwork Beast alias=1101 text=Clockwork Beast enters the battlefield with seven +1/+0 counters on it. -- At end of combat, if Clockwork Beast attacked or blocked this combat, remove a +1/+0 counter from it. -- {X}, {T}: Put up to X +1/+0 counters on Clockwork Beast. This ability can't cause the total number of +1/+0 counters on Clockwork Beast to be greater than seven. Activate this ability only during your upkeep. mana={6} type=Artifact Creature subtype=Beast power=0 toughness=4 [/card] [card] name=Clockwork Beetle auto=counter(1/1,2) auto=@each combatends:counter(1/1,-1) all(clockwork beetle[attacking;blocking]) && counter(1/1,1) all(other clockwork beetle[attacking;blocking]) text=Clockwork Beetle enters the battlefield with two +1/+1 counters on it. -- Whenever Clockwork Beetle attacks or blocks, remove a +1/+1 counter from it at end of combat. mana={1} type=Artifact Creature subtype=Insect power=0 toughness=0 [/card] [card] name=Clockwork Condor abilities=flying auto=counter(1/1,3) auto=@each combatends:counter(1/1,-1) all(clockwork condor[attacking;blocking]) && counter(1/1,1) all(other clockwork condor[attacking;blocking]) text=Flying -- Clockwork Condor enters the battlefield with three +1/+1 counters on it. -- Whenever Clockwork Condor attacks or blocks, remove a +1/+1 counter from it at end of combat. mana={4} type=Artifact Creature subtype=Bird power=0 toughness=0 [/card] [card] name=Clockwork Dragon abilities=flying auto=counter(1/1,6) auto={3}:counter(1/1) auto=@each combatends:counter(1/1,-1) all(clockwork dragon[attacking;blocking]) && counter(1/1,1) all(other clockwork dragon[attacking;blocking]) text=Flying -- Clockwork Dragon enters the battlefield with six +1/+1 counters on it. -- Whenever Clockwork Dragon attacks or blocks, remove a +1/+1 counter from it at end of combat. -- {3}: Put a +1/+1 counter on Clockwork Dragon. mana={7} type=Artifact Creature subtype=Dragon power=0 toughness=0 [/card] [card] name=Clockwork Gnomes auto={3}{T}:regenerate target(creature[artifact]) text={3}, {T}: Regenerate target artifact creature. mana={4} type=Artifact Creature subtype=Gnome power=2 toughness=2 [/card] [card] name=Clockwork Steed auto=counter(1/0,4) auto=cantbeblockedby(creature[artifact]) auto=@each combatends:counter(1/0,-1) all(clockwork steed[attacking;blocking]) && counter(1/0,1) all(other clockwork steed[attacking;blocking]) auto={X}{T}:thisforeach(X) all(this) counter(1/0,1) && thisforeach(counter{1/0.1}>4) counter(1/0,-1) myUpkeepOnly text=Clockwork Steed enters the battlefield with four +1/+0 counters on it. -- Clockwork Steed can't be blocked by artifact creatures. -- At end of combat, if Clockwork Steed attacked or blocked this combat, remove a +1/+0 counter from it. -- {X}, {T}: Put up to X +1/+0 counters on Clockwork Steed. This ability can't cause the total number of +1/+0 counters on Clockwork Steed to be greater than four. Activate this ability only during your upkeep. mana={4} type=Artifact Creature subtype=Horse power=0 toughness=3 [/card] [card] name=Clockwork Swarm auto=counter(1/0,4) auto=cantbeblockedby(wall) auto=@each combatends:counter(1/0,-1) all(clockwork swarm[attacking;blocking]) && counter(1/0,1) all(other clockwork warm[attacking;blocking]) auto={X}{T}:thisforeach(X) all(this) counter(1/0,1) && thisforeach(counter{1/0.1}>4) counter(1/0,-1) myUpkeepOnly text=Clockwork Swarm enters the battlefield with four +1/+0 counters on it. -- Clockwork Swarm can't be blocked by Walls. -- At end of combat, if Clockwork Swarm attacked or blocked this combat, remove a +1/+0 counter from it. -- {X}, {T}: Put up to X +1/+0 counters on Clockwork Swarm. This ability can't cause the total number of +1/+0 counters on Clockwork Swarm to be greater than four. Activate this ability only during your upkeep. mana={4} type=Artifact Creature subtype=Insect power=0 toughness=3 [/card] [card] name=Clockwork Vorrac abilities=trample auto=counter(1/1,4) auto={T}:counter(1/1,1) auto=@each combatends:counter(1/1,-1) all(clockwork vorrac[attacking;blocking]) && counter(1/1,1) all(other clockwork vorrac[attacking;blocking]) text=Trample -- Clockwork Vorrac enters the battlefield with four +1/+1 counters on it. -- Whenever Clockwork Vorrac attacks or blocks, remove a +1/+1 counter from it at end of combat. -- {T}: Put a +1/+1 counter on Clockwork Vorrac. mana={5} type=Artifact Creature subtype=Boar Beast power=0 toughness=0 [/card] [card] name=Clone auto=may copy NotATarget(creature) text=You may have Clone enter the battlefield as a copy of any creature on the battlefield. mana={3}{U} type=Creature subtype=Shapeshifter power=0 toughness=0 [/card] [card] name=Clot Sliver auto=lord(sliver) {2}:regenerate text=All Slivers have "{2}: Regenerate this permanent." mana={1}{B} type=Creature subtype=Sliver power=1 toughness=1 [/card] [card] name=Cloud Crusader abilities=flying,first strike text=Flying, first strike mana={2}{W}{W} type=Creature subtype=Human Knight power=2 toughness=3 [/card] [card] name=Cloud Djinn abilities=flying,cloud text=Flying -- Cloud Djinn can block only creatures with flying. mana={5}{U} type=Creature subtype=Djinn power=5 toughness=4 [/card] [card] name=Cloud Dragon abilities=cloud,flying text=Flying -- Cloud Dragon can block only creatures with flying. mana={5}{U} type=Creature subtype=Illusion Dragon power=5 toughness=4 [/card] [card] name=Cloud Elemental abilities=cloud,flying text=Flying (This creature can't be blocked except by creatures with flying or reach.) -- Cloud Elemental can block only creatures with flying. mana={2}{U} type=Creature subtype=Elemental power=2 toughness=3 [/card] [card] name=Cloud Key auto=choice name(Artifact) && counter(0/0,1,CloudKeyA) all(this) auto=choice name(Creature) && counter(0/0,1,CloudKeyC) all(this) auto=choice name(Enchantment) && counter(0/0,1,CloudKeyE) all(this) auto=choice name(Instant) && counter(0/0,1,CloudKeyI) all(this) auto=choice name(Sorcery) && counter(0/0,1,CloudKeyS) all(this) auto=this(counter{0/0.1.CloudKeyA}) lord(Artifact|myhand) colorless:-1 auto=this(counter{0/0.1.CloudKeyC}) lord(Creature|myhand) colorless:-1 auto=this(counter{0/0.1.CloudKeyE}) lord(Enchantment|myhand) colorless:-1 auto=this(counter{0/0.1.CloudKeyI}) lord(Instant|myhand) colorless:-1 auto=this(counter{0/0.1.CloudKeyS}) lord(Sorcery|myhand) colorless:-1 autoexile=all(*|myhand) resetcost autograveyard=all(*|myhand) resetcost autohand=all(*|myhand) resetcost autolibrary=all(*|myhand) resetcost text=As Cloud Key enters the battlefield, choose artifact, creature, enchantment, instant, or sorcery. -- Spells you cast of the chosen type cost {1} less to cast. mana={3} type=Artifact [/card] [card] name=Cloud Pirates abilities=cloud,flying text=Flying -- Cloud Pirates can block only creatures with flying. mana={U} type=Creature subtype=Human Pirate power=1 toughness=1 [/card] [card] name=Cloud Spirit abilities=cloud,flying text=Flying -- Cloud Spirit can block only creatures with flying. mana={2}{U} type=Creature subtype=Spirit power=3 toughness=1 [/card] [card] name=Cloud Sprite abilities=cloud,flying text=Flying (This creature can't be blocked except by creatures with flying or reach.) -- Cloud Sprite can block only creatures with flying. mana={U} type=Creature subtype=Faerie power=1 toughness=1 [/card] [card] name=Cloudchaser Eagle abilities=flying auto=destroy target(enchantment) text=Flying -- When Cloudchaser Eagle enters the battlefield, destroy target enchantment. mana={3}{W} type=Creature subtype=Bird power=2 toughness=2 [/card] [card] name=Cloudchaser Kestrel abilities=flying auto=destroy target(enchantment) auto={W}:transforms(,white) target(*) ueot text=Flying -- When Cloudchaser Kestrel enters the battlefield, destroy target enchantment. -- {W}: Target permanent becomes white until end of turn. mana={1}{W}{W} type=Creature subtype=Bird power=2 toughness=2 [/card] [card] name=Cloudcrest Lake auto={T}:Add{1} auto={T}:Add{W} && frozen auto={T}:Add{U} && frozen text={T}: Add {1} to your mana pool. -- {T}: Add {W} or {U} to your mana pool. Cloudcrest Lake doesn't untap during your next untap step. type=Land [/card] [card] name=Cloudcrown Oak abilities=reach text=Reach (This can block creatures with flying.) mana={2}{G}{G} type=Creature subtype=Treefolk Warrior power=3 toughness=4 [/card] [card] name=Cloudheath Drake abilities=flying auto={1}{W}:vigilance text=Flying -- {1}{W}: Cloudheath Drake gains vigilance until end of turn. mana={4}{U} type=Artifact Creature subtype=Drake power=3 toughness=3 [/card] [card] name=Cloudpost auto=tap auto={T}:foreach(locus)add:{1} text=Cloudpost enters the battlefield tapped. -- {T}: Add {1} to your mana pool for each Locus on the battlefield. type=Land subtype=Locus [/card] [card] name=Cloudreach Cavalry auto=aslongas(bird|myBattlefield) 2/2 auto=aslongas(bird|myBattlefield) flying text=As long as you control a Bird, Cloudreach Cavalry gets +2/+2 and has flying. mana={1}{W} type=Creature subtype=Human Soldier power=1 toughness=1 [/card] [card] name=Cloudseeder abilities=flying auto={U}{T}{S(*|myhand)}:token(Cloud Sprite,creature faerie, 1/1,flying,cloud blue) text=Flying -- {U}, {T}, Discard a card: Put a 1/1 blue Faerie creature token named Cloud Sprite onto the battlefield. It has flying and "Cloud Sprite can block only creatures with flying." mana={1}{U} type=Creature subtype=Faerie Spellshaper power=1 toughness=1 [/card] [card] name=Cloudskate abilities=flying auto=counter(0/0,3,Fade) auto=@each my upkeep:counter(0/0,-1,Fade) auto=@each my untap:moveTo(mygraveyard) all(cloudskate[-counter{0/0.1.Fade}]|myBattlefield) text=Flying -- Fading 3 (This creature enters the battlefield with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) mana={1}{U} type=Creature subtype=Illusion power=2 toughness=2 [/card] [card] name=Cloudthresher abilities=flash,reach other={2}{G}{G} auto=damage:2 all(creature[flying]) auto=damage:2 all(player) auto=alternative moveto(mygraveyard) text=Flash -- Reach (This can block creatures with flying.) -- When Cloudthresher enters the battlefield, it deals 2 damage to each creature with flying and each player. -- Evoke {2}{G}{G} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.) mana={2}{G}{G}{G}{G} type=Creature subtype=Elemental power=7 toughness=7 [/card] [card] name=Clutch of the Undercity target=* auto=moveto(ownerhand) auto=life:-3 targetController autohand={1}{U}{B}{S}:moveTo(myhand) target(*[manacost=4]|mylibrary) asSorcery text=Return target permanent to its owner's hand. Its controller loses 3 life. -- Transmute {1}{U}{B} ({1}{U}{B}, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Transmute only as a sorcery.) mana={1}{U}{U}{B} type=Instant [/card] [card] name=Coal Golem auto={3}{S}:Add {R}{R}{R} text={3}, Sacrifice Coal Golem: Add {R}{R}{R} to your mana pool. mana={5} type=Artifact Creature subtype=Golem power=3 toughness=3 [/card] [card] name=Coal Stoker auto=kicker add{R}{R}{R} text=When Coal Stoker enters the battlefield, if you cast it from your hand, add {R}{R}{R} to your mana pool. mana={3}{R} kicker={0} type=Creature subtype=Elemental power=3 toughness=3 [/card] [card] name=Coalition Victory auto=aslongas(plains|myBattlefield)aslongas(island|myBattlefield)aslongas(swamp|myBattlefield)aslongas(mountain|myBattlefield)aslongas(forest|myBattlefield)aslongas(creature[white]|myBattlefield)aslongas(creature[blue]|myBattlefield)aslongas(creature[black]|myBattlefield)aslongas(creature[red]|myBattlefield)aslongas(creature[green]|myBattlefield) winGame text=You win the game if you control a land of each basic land type and a creature of each color. mana={3}{W}{U}{B}{R}{G} type=Sorcery [/card] [card] name=Coast Watcher abilities=Flying,protection from green text=Flying, protection from green mana={1}{U} type=Creature subtype=Bird Soldier power=1 toughness=1 [/card] [card] name=Coastal Drake abilities=flying auto={1}{U}{T}:moveTo(ownerhand) target(kavu) text=Flying -- {1}{U}, {T}: Return target Kavu to its owner's hand. mana={2}{U} type=Creature subtype=Drake power=2 toughness=1 [/card] [card] name=Coastal Hornclaw auto={S(land|myBattlefield)}:flying text=Sacrifice a land: Coastal Hornclaw gains flying until end of turn. mana={4}{U} type=Creature subtype=Bird power=3 toughness=3 [/card] [card] name=Coastal Piracy auto=@damaged(player) from(creature|myBattlefield):may draw:1 controller text=Whenever a creature you control deals combat damage to an opponent, you may draw a card. mana={2}{U}{U} type=Enchantment [/card] [card] name=Coastal Tower auto=tap auto={T}:Add{W} auto={T}:Add{U} text=Coastal Tower enters the battlefield tapped. -- {T}: Add {W} or {U} to your mana pool. type=Land [/card] [card] name=Coastal Wizard auto={T}:moveTo(ownerhand) all(this) && moveTo(ownerhand) target(creature) myTurnOnly text={T}: Return Coastal Wizard and another target creature to their owners' hands. Activate this ability only during your turn, before attackers are declared. mana={2}{U}{U} type=Creature subtype=Human Wizard power=1 toughness=1 [/card] [card] name=Cobalt Golem auto={1}{U}:flying text={1}{U}: Cobalt Golem gains flying until end of turn. mana={4} type=Artifact Creature subtype=Golem power=2 toughness=3 [/card] [card] name=Cockatrice abilities=flying alias=1238 text=Flying -- Whenever Cockatrice blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat. mana={3}{G}{G} type=Creature subtype=Cockatrice power=2 toughness=4 [/card] [card] name=Coercion target=*|opponenthand auto=moveTo(graveyard) text=Target opponent reveals his or her hand. You choose a card from it. That player discards that card. mana={2}{B} type=Sorcery [/card] [card] name=Coffin Purge target=*|graveyard auto=moveTo(exile) flashback={B} text=Exile target card in a graveyard. -- Flashback {B} (You may cast this card from your graveyard for its flashback cost. Then exile it.) mana={B} type=Instant [/card] [card] name=Cognivore abilities=flying auto=foreach(instant|graveyard) 1/1 text=Flying -- Cognivore's power and toughness are each equal to the number of instant cards in all graveyards. mana={6}{U}{U} type=Creature subtype=Lhurgoyf power=* toughness=* [/card] [card] name=Coiled Tinviper abilities=first strike text=First strike mana={3} type=Artifact Creature subtype=Snake power=2 toughness=1 [/card] [card] name=Coiling Woodworm auto=foreach(forest|battlefield) 1/0 text=Coiling Woodworm's power is equal to the number of Forests on the battlefield. mana={2}{G} type=Creature subtype=Insect Worm power=* toughness=1 [/card] [card] name=Cold-Eyed Selkie abilities=islandwalk auto=@damaged(player) from(this):thisforeach(power>=1) draw:1 controller text=Islandwalk -- Whenever Cold-Eyed Selkie deals combat damage to a player, you may draw that many cards. mana={1}{GU}{GU} type=Creature subtype=Merfolk Rogue power=1 toughness=1 [/card] [card] name=Cold Snap auto=@each my upkeep:foreach(land[snow]|myBattlefield) damage:1 controller auto=@each opponent upkeep:foreach(land[snow]|opponentBattlefield) damage:1 opponent auto=@each my upkeep:counter(0/0,1,Age) auto=thisforeach(counter{0/0.1.Age}) upcost[{2}] moveTo(graveyard) text=Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -- At the beginning of each player's upkeep, Cold Snap deals damage to that player equal to the number of snow lands he or she controls. mana={2}{W} type=Enchantment [/card] [card] name=Coldsteel Heart auto=choice name(White) && counter(0/0,1,White) all(this) auto=choice name(Blue) && counter(0/0,1,Blue) all(this) auto=choice name(Black) && counter(0/0,1,Black) all(this) auto=choice name(Red) && counter(0/0,1,Red) all(this) auto=choice name(Green) && counter(0/0,1,Green) all(this) auto=tap auto=this(counter{0/0.1.White}) {T}:add{W} auto=this(counter{0/0.1.Blue}) {T}:add{U} auto=this(counter{0/0.1.Black}) {T}:add{B} auto=this(counter{0/0.1.Red}) {T}:add{R} auto=this(counter{0/0.1.Green}) {T}:add{G} text=Coldsteel Heart enters the battlefield tapped. -- As Coldsteel Heart enters the battlefield, choose a color. -- {T}: Add one mana of the chosen color to your mana pool. mana={2} type=Artifact subtype=Snow [/card] [card] name=Collapsing Borders auto=@each my upkeep:aslongas(plains|myBattlefield) life:1 controller auto=@each my upkeep:aslongas(island|myBattlefield) life:1 controller auto=@each my upkeep:aslongas(swamp|myBattlefield) life:1 controller auto=@each my upkeep:aslongas(mountain|myBattlefield) life:1 controller auto=@each my upkeep:aslongas(forest|myBattlefield) life:1 controller auto=@each my upkeep:life:-3 controller auto=@each opponent upkeep:aslongas(plains|opponentBattlefield) life:1 opponent auto=@each opponent upkeep:aslongas(island|opponentBattlefield) life:1 opponent auto=@each opponent upkeep:aslongas(swamp|opponentBattlefield) life:1 opponent auto=@each opponent upkeep:aslongas(mountain|opponentBattlefield) life:1 opponent auto=@each opponent upkeep:aslongas(forest|opponentBattlefield) life:1 opponent auto=@each opponent upkeep:life:-3 opponent text=Domain - At the beginning of each player's upkeep, that player gains 1 life for each basic land type among lands he or she controls. Then Collapsing Borders deals 3 damage to him or her. mana={3}{R} type=Enchantment [/card] [card] name=Collective Unconscious auto=foreach(creature|myBattlefield)draw:1 text=Draw a card for each creature you control. mana={4}{G}{G} type=Sorcery [/card] [card] name=Colos Yearling abilities=mountainwalk auto={G}:1/0 text=Mountainwalk -- {R}: Colos Yearling gets +1/+0 until end of turn. mana={2}{R} type=Creature subtype=Goat Beast power=1 toughness=1 [/card] [card] name=Colossal Might target=creature auto=4/2 auto=trample text=Target creature gets +4/+2 and gains trample until end of turn. mana={R}{G} type=Instant [/card] [card] name=Colossus of Sardia abilities=doesnotuntap,trample auto={9}:untap myUpkeepOnly text=Trample (If this creature would deal enough damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player or planeswalker.) -- Colossus of Sardia doesn't untap during your untap step. -- {9}: Untap Colossus of Sardia. Activate this ability only during your upkeep. mana={9} type=Artifact Creature subtype=Golem power=9 toughness=9 [/card] [card] name=Coma Veil target=creature,artifact auto=doesnotuntap text=Enchant artifact or creature -- Enchanted permanent doesn't untap during its controller's untap step. mana={4}{U} type=Enchantment subtype=Aura [/card] [card] name=Combat Medic auto={1}{W}:prevent:1 target(creature,player) text={1}{W}: Prevent the next 1 damage that would be dealt to target creature or player this turn. mana={2}{W} type=Creature subtype=Human Cleric Soldier power=0 toughness=2 [/card] [card] name=Combust abilities=nofizzle target=creature[blue;white] auto=damage:5 text=Combust can't be countered by a spell or ability. -- Combust deals 5 damage to target blue or white creature. This damage can't be prevented. mana={1}{R} type=Instant [/card] [card] name=Commander Eesha abilities=flying auto=protection from(creature) text=Flying, protection from creatures mana={2}{W}{W} type=Legendary Creature subtype=Bird Soldier power=2 toughness=4 [/card] [card] name=Commander Greven il-Vec abilities=fear auto=bury notatarget(creature|myBattlefield) text=Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) -- When Commander Greven il-Vec enters the battlefield, sacrifice a creature. mana={3}{B}{B}{B} type=Legendary Creature subtype=Human Warrior power=7 toughness=5 [/card] [card] name=Complex Automaton auto=@each my upkeep:aslongas(*|myBattlefield) moveTo(myhand) >6 text=At the beginning of your upkeep, if you control seven or more permanents, return Complex Automaton to its owner's hand. mana={4} type=Artifact Creature subtype=Golem power=4 toughness=4 [/card] [card] name=Composite Golem auto={S}:Add{W}{U}{B}{R}{G} text=Sacrifice Composite Golem: Add {W}{U}{B}{R}{G} to your mana pool. mana={6} type=Artifact Creature subtype=Golem power=4 toughness=4 [/card] [card] name=Compost auto=@movedTo(*[black]|opponentgraveyard):may draw:1 controller text=Whenever a black card is put into an opponent's graveyard from anywhere, you may draw a card. mana={1}{G} type=Enchantment [/card] [card] name=Compulsion auto={1}{U}{S(*|myhand)}:draw:1 controller auto={1}{U}{S}:draw:1 controller text={1}{U}, Discard a card: Draw a card. -- {1}{U}, Sacrifice Compulsion: Draw a card. mana={1}{U} type=Enchantment [/card] [card] name=Concentrate auto=draw:3 text=Draw three cards. mana={2}{U}{U} type=Sorcery [/card] [card] name=Concordant Crossroads auto=lord(creature) haste auto=@movedTo(enchantment[world]|battlefield):bury text=All creatures have haste. mana={G} type=World Enchantment [/card] [card] name=Confessor auto=@movedTo(*|mygraveyard) from(myhand):may life:1 controller auto=@movedTo(*|opponentgraveyard) from(opponenthand):may life:1 controller text=Whenever a player discards a card, you may gain 1 life. mana={W} type=Creature subtype=Human Cleric power=1 toughness=1 [/card] [card] name=Confiscate target=* alias=1194 text=Enchant permanent (Target a permanent as you cast this. This card enters the battlefield attached to that permanent.) -- You control enchanted permanent. mana={4}{U}{U} type=Enchantment subtype=Aura [/card] [card] name=Congregate target=player auto=foreach(creature) life:2 text=Target player gains 2 life for each creature on the battlefield. mana={3}{W} type=Instant [/card] [card] name=Conquer target=land alias=1194 text=Enchant land -- You control enchanted land. mana={3}{R}{R} type=Enchantment subtype=Aura [/card] [card] name=Conqueror's Pledge kicker={6} auto=token(Kor Soldier,Creature Kor Soldier,1/1,white)*6 auto=kicker token(Kor Soldier,Creature Kor Soldier,1/1,white)*6 text=Kicker {6} (You may pay an additional {6} as you cast this spell.) -- Put six 1/1 white Kor Soldier creature tokens onto the battlefield. If Conqueror's Pledge was kicked, put twelve of those tokens onto the battlefield instead. mana={2}{W}{W}{W} type=Sorcery [/card] [card] name=Conservator auto={3}{T}:prevent:2 controller text={3}, {T}: Prevent the next 2 damage that would be dealt to you this turn. mana={4} type=Artifact [/card] [card] name=Constant Mists auto=preventallcombatdamage ueot buyback={1}{G}{S(land|mybattlefield)} text=Buyback - Sacrifice a land. (You may sacrifice a land in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.) -- Prevent all combat damage that would be dealt this turn. mana={1}{G} type=Instant [/card] [card] name=Constricting Tendrils target=creature auto=-3/-0 autohand={2}:cycling text=Target creature gets -3/-0 until end of turn. -- Cycling {2} ({2}, Discard this card: Draw a card.) mana={U} type=Instant [/card] [card] name=Consume Spirit target=creature,player alias=1156 text=Spend only black mana on X. -- Consume Spirit deals X damage to target creature or player and you gain X life. mana={X}{1}{B} type=Sorcery [/card] [card] name=Consume the Meek auto=bury all(creature[manacost<=3]) text=Destroy all creatures with converted mana cost 3 or less. They can't be regenerated. mana={3}{B}{B} type=Instant [/card] [card] name=Consuming Bonfire auto=aslongas(creature[-elemental]|battlefield) choice damage:4 target(creature[-elemental]) auto=aslongas(creature[treefolk]|battlefield) choice target(treefolk) text=Choose one - Consuming Bonfire deals 4 damage to target non-Elemental creature; or Consuming Bonfire deals 7 damage to target Treefolk creature. mana={3}{R}{R} type=Tribal Sorcery subtype=Elemental [/card] [card] name=Consumptive Goo auto={2}{B}{B}:counter(1/1,1) all(this) && -1/-1 target(creature) text={2}{B}{B}: Target creature gets -1/-1 until end of turn. Put a +1/+1 counter on Consumptive Goo. mana={B}{B} type=Creature subtype=Ooze power=1 toughness=1 [/card] [card] name=Contagious Nim abilities=Infect text=Infect (This creature deals damage to creatures in form of -1/-1 counters and to players in form of poison counters.) mana={2}{B} type=Creature subtype=Zombie power=2 toughness=2 [/card] [card] name=Contemplation auto=@movedTo(*|mystack):life:1 text=Whenever you cast a spell, you gain 1 life. mana={1}{W}{W} type=Enchantment [/card] [card] name=Control Magic target=creature alias=1194 text=Enchant creature -- You control enchanted creature. mana={2}{U}{U} type=Enchantment subtype=Aura [/card] [card] name=Controlled Instincts target=creature[green;red] auto=doesnotuntap text=Enchant red or green creature -- Enchanted creature doesn't untap during its controller's untap step. mana={U} type=Enchantment subtype=Aura [/card] [card] name=Convalescence auto=@each my upkeep:this(controllerlife < 11) life:1 text=At the beginning of your upkeep, if you have 10 or less life, you gain 1 life. mana={1}{W} type=Enchantment [/card] [card] name=Convalescent Care auto=@each my upkeep:this(controllerlife < 6) life:3 auto=@each my upkeep:this(controllerlife < 6) draw:1 text=At the beginning of your upkeep, if you have 5 or less life, you gain 3 life and draw a card. mana={1}{W}{W} type=Enchantment [/card] [card] name=Conviction target=creature auto=1/3 auto={W}:moveTo(ownerhand) text=Enchant creature -- Enchanted creature gets +1/+3. -- {W}: Return Conviction to its owner's hand. mana={1}{W} type=Enchantment subtype=Aura [/card] [card] name=Copper Gnomes auto={4}{S}:moveTo(myBattlefield) target(artifact|myhand) text={4}, Sacrifice Copper Gnomes: You may put an artifact card from your hand onto the battlefield. mana={2} type=Artifact Creature subtype=Gnome power=1 toughness=1 [/card] [card] name=Copper Myr auto={T}:Add {G} text={T}: Add {G} to your mana pool. mana={2} type=Artifact Creature subtype=Myr power=1 toughness=1 [/card] [card] name=Copper Tablet auto=@each opponent upkeep:damage:1 opponent auto=@each my upkeep:damage:1 controller text=At the beginning of each player's upkeep, Copper Tablet deals 1 damage to that player. mana={2} type=Artifact [/card] [card] name=Copperhoof Vorrac auto=foreach(*[-tapped]|opponentBattlefield) 1/1 text=Copperhoof Vorrac gets +1/+1 for each untapped permanent your opponents control. mana={3}{G}{G} type=Creature subtype=Boar Beast power=2 toughness=2 [/card] [card] name=Copperline Gorge auto=aslongas(other land|myBattlefield) tap <2 oneshot auto={T}:Add {R} auto={T}:Add {G} type=Land [/card] [card] name=Coral Atoll auto=tap auto=aslongas(island[-tapped]|mybattlefield) moveto(myhand) target(island[-tapped]|mybattlefield) oneshot auto=moveto(mygraveyard) target(this|mybattlefield) auto={T}:Add{1}{U} text=Coral Atoll enters the battlefield tapped. -- When Coral Atoll enters the battlefield, sacrifice it unless you return an untapped Island you control to its owner's hand. -- {T}: Add {1}{U} to your mana pool. type=Land [/card] [card] name=Coral Eel mana={1}{U} type=Creature subtype=Fish power=2 toughness=1 [/card] [card] name=Coral Helm auto={D}{3}:2/2 target(creature) text={3}, Discard a card at random: Target creature gets +2/+2 until end of turn. mana={3} type=Artifact [/card] [card] name=Coral Merfolk mana={1}{U} type=Creature subtype=Merfolk power=2 toughness=1 [/card] [card] name=Coral Reef auto=counter(0/0,4,Polyp) auto={S(island|myBattlefield)}:counter(0/0,2,Polyp) auto={U}{T(creature[blue;-tapped]|mybattlefield)}{C(0/0,-1,Polyp)}:counter(0/1) target(creature) text=Coral Reef enters the battlefield with four polyp counters on it. -- Sacrifice an Island: Put two polyp counters on Coral Reef. -- {U}, Tap an untapped blue creature you control, Remove a polyp counter from Coral Reef: Put a +0/+1 counter on target creature. mana={U}{U} type=Enchantment [/card] [card] name=Coralhelm Commander auto={1}:counter(0/0,1,Level Up) asSorcery auto=this(counter{0/0.2.Level Up}) flying auto=this(counter{0/0.2.Level Up}) 1/1 auto=this(counter{0/0.4.Level Up}) lord(other merfolk|myBattlefield) 1/1 auto=this(counter{0/0.4.Level Up}) 1/1 text=Level up {1} -- [Level 2-3] : Flying (3/3) -- [Level 4+] : Flying, other Merfolk you control get +1/+1. (4/4) mana={U}{U} type=Creature subtype=Levelup Merfolk Soldier power=2 toughness=2 [/card] [card] name=Coretapper auto={T}:counter(0/0,1,Charge) target(artifact) auto={S}:counter(0/0,2,Charge) target(artifact) text={T}: Put a charge counter on target artifact. -- Sacrifice Coretapper: Put two charge counters on target artifact. mana={2} type=Artifact Creature subtype=Myr power=1 toughness=1 [/card] [card] name=Corpse Connoisseur auto=may moveTo(mygraveyard) target(creature|myLibrary) autograveyard={4}{B}:moveto(mybattlefield) && transforms(,unearth,haste) asSorcery forever text=When Corpse Connoisseur enters the battlefield, you may search your library for a creature card and put that card into your graveyard. If you do, shuffle your library. -- Unearth {3}{B} ({3}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) mana={4}{B} type=Creature subtype=Zombie Wizard power=3 toughness=3 [/card] [card] name=Corpse Cur abilities=infect auto=may moveTo(ownerhand) target(creature[infect]|mygraveyard) text=Infect (This creature deals damage to creatures in form of -1/-1 counters and to players in form of poison counters.) -- When Corpse Cur enters the battlefield, you may return target creature card with infect from your graveyard to you hand. mana={4} type=Artifact Creature subtype=Hound power=2 toughness=2 [/card] [card] name=Corpsehatch target=creature[-black] auto=destroy auto=Token(-193507)*2 text=Destroy target nonblack creature. -- Put two 0/1 colorless Eldrazi Spawn creature tokens onto the battlefield. They have “Sacrifice this creature: Add {1} to your mana pool.E mana={3}{B}{B} type=Sorcery [/card] [card] name=Corrosive Mentor auto=lord(creature[black]|myBattlefield) wither text=Black creatures you control have wither. (They deal damage to creatures in the form of -1/-1 counters.) mana={2}{B} type=Creature subtype=Elemental Rogue power=1 toughness=3 [/card] [card] name=Corrupt target=creature,player auto=foreach(swamp|myBattlefield) damage:1 auto=foreach(swamp|myBattlefield) life:1 controller text=Corrupt deals damage equal to the number of Swamps you control to target creature or player. You gain life equal to the damage dealt this way. mana={5}{B} type=Sorcery [/card] [card] name=Corrupt Eunuchs auto=damage:2 target(creature) text=When Corrupt Eunuchs enters the battlefield, it deals 2 damage to target creature. mana={3}{R} type=Creature subtype=Human Advisor power=2 toughness=2 [/card] [card] name=Corrupted Harvester auto={B}{S(creature|myBattlefield)}:regenerate text={B}, Sacrifice a creature: Regenerate Corrupted Harvester. mana={4}{B}{B} type=Creature subtype=Horror power=6 toughness=3 [/card] [card] name=Corrupted Roots target=forest,plains auto=@tapped(mytgt):life:-2 targetController text=Enchant Forest or Plains -- Whenever enchanted land becomes tapped, its controller loses 2 life. mana={B} type=Enchantment subtype=Aura [/card] [card] name=Cosi's Ravager auto=@movedTo(land|myBattlefield):may damage:1 target(player) text=Landfall - Whenever a land enters the battlefield under your control, you may have Cosi's Ravager deal 1 damage to target player. mana={3}{R} type=Creature subtype=Elemental power=2 toughness=2 [/card] [card] name=Council of Advisors auto=draw:1 text=When Council of Advisors enters the battlefield, draw a card. mana={2}{U} type=Creature subtype=Human Advisor power=1 toughness=1 [/card] [card] name=Counsel of the Soratami auto=draw:2 text=Draw two cards. mana={2}{U} type=Sorcery [/card] [card] name=Counterintelligence target=creature auto=moveTo(ownerhand) auto=moveTo(ownerhand) target(creature) text=Return one or two target creatures to their owners' hands. mana={2}{U}{U} type=Sorcery [/card] [card] name=Counterspell target=*|stack auto=fizzle text=Counter target spell. mana={U}{U} type=Instant [/card] [card] name=Countersquall target=*[-creature]|stack auto=fizzle auto=life:-2 opponent text=Counter target noncreature spell. Its controller loses 2 life. mana={U}{B} type=Instant [/card] [card] name=Courier Hawk abilities=flying,vigilance text=Flying, vigilance mana={1}{W} type=Creature subtype=Bird power=1 toughness=2 [/card] [card] name=Courier's Capsule auto={1}{U}{T}{S}:Draw:2 text={1}{U}, {T}, Sacrifice Courier's Capsule: Draw two cards. mana={1}{U} type=Artifact [/card] [card] name=Court Archers abilities=reach,exalted text=Reach (This can block creatures with flying.) -- Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) mana={2}{G} type=Creature subtype=Human Archer power=1 toughness=3 [/card] [card] name=Court Homunculus auto=aslongas(other artifact|myBattlefield) 1/1 text=Court Homunculus gets +1/+1 as long as you control another artifact. mana={W} type=Artifact Creature subtype=Homunculus power=1 toughness=1 [/card] [card] name=Covert Operative abilities=unblockable text=Covert Operative is unblockable. mana={4}{U} type=Creature subtype=Human Wizard power=3 toughness=2 [/card] [card] name=Covetous Dragon abilities=flying auto=aslongas(artifact|myBattlefield) moveTo(mygraveyard) <1 auto=@movedTo(artifact|graveyard,exile,library,hand) from(myBattlefield):aslongas(artifact|myBattlefield) moveTo(mygraveyard) <1 text=Flying -- When you control no artifacts, sacrifice Covetous Dragon. mana={4}{R} type=Creature subtype=Dragon power=6 toughness=5 # P/T modified to make auto rule possible [/card] [card] name=Crabapple Cohort auto=aslongas(other creature[green]|myBattlefield) 1/1 != 0 text=Crabapple Cohort gets +1/+1 as long as you control another green creature. mana={4}{G} type=Creature subtype=Treefolk Warrior power=4 toughness=4 [/card] [card] name=Crackdown auto=lord(creature[power>=3;-white]) doesnotuntap text=Nonwhite creatures with power 3 or greater don't untap during their controllers' untap steps. mana={2}{W} type=Enchantment [/card] [card] name=Crackling Club target=creature auto=1/0 auto={S}:damage:1 target(creature) text=Enchant creature -- Enchanted creature gets +1/+0. -- Sacrifice Crackling Club: Crackling Club deals 1 damage to target creature. mana={R} type=Enchantment subtype=Aura [/card] [card] name=Cradle Guard abilities=trample auto=upcost[{1}{G}{G}{0};next upkeep] moveTo(graveyard) text=Trample -- Echo {1}{G}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) mana={1}{G}{G} type=Creature subtype=Treefolk power=4 toughness=4 [/card] [card] name=Crafty Pathmage auto={T}:unblockable target(creature[power<=2]) text={T}: Target creature with power 2 or less is unblockable this turn. mana={2}{U} type=Creature subtype=Human Wizard power=1 toughness=1 [/card] [card] name=Cranial Plating auto=foreach(artifact|mybattlefield) 1/0 auto={B}{B}:attach auto={1}:equip text=Equipped creature gets +1/+0 for each artifact you control. -- {B}{B}: Attach Cranial Plating to target creature you control. -- Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) mana={2} type=Artifact subtype=Equipment [/card] [card] name=Crash target=artifact other={S(mountain|myBattlefield)} auto=destroy text=You may sacrifice a Mountain rather than pay Crash's mana cost. -- Destroy target artifact. mana={2}{R} type=Instant [/card] [card] name=Crash Landing target=creature[flying] auto=-flying auto=foreach(forest|myBattlefield) damage:1 text=Target creature with flying loses flying until end of turn. Crash Landing deals damage to that creature equal to the number of Forests you control. mana={2}{G} type=Instant [/card] [card] name=Crash of Rhinos abilities=trample text=Trample mana={6}{G}{G} type=Creature subtype=Rhino power=8 toughness=4 [/card] [card] name=Crashing Centaur auto={G}{S(*|myhand)}:trample auto=aslongas(*|mygraveyard) 2/2 >6 auto=aslongas(*|mygraveyard) shroud >6 text={G}, Discard a card: Crashing Centaur gains trample until end of turn. -- Threshold - As long as seven or more cards are in your graveyard, Crashing Centaur gets +2/+2 and has shroud. (It can't be the target of spells or abilities.) mana={4}{G}{G} type=Creature subtype=Centaur power=3 toughness=4 [/card] [card] name=Crater Hellion auto=damage:4 all(other creature) auto=upcost[{4}{R}{R}{0};next upkeep] moveTo(graveyard) text=Echo {4}{R}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) -- When Crater Hellion enters the battlefield, it deals 4 damage to each other creature. mana={4}{R}{R} type=Creature subtype=Hellion Beast power=6 toughness=6 [/card] [card] name=Craven Giant abilities=cantblock text=Craven Giant can't block. mana={2}{R} type=Creature subtype=Giant power=4 toughness=1 [/card] [card] name=Craven Knight abilities=cantblock text=Craven Knight can't block. mana={1}{B} type=Creature subtype=Human Knight power=2 toughness=2 [/card] [card] name=Craw Giant abilities=trample auto=rampage(2/2,1) text=Trample -- Rampage 2 (Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.) mana={3}{G}{G}{G}{G} type=Creature subtype=Giant power=6 toughness=4 [/card] [card] name=Craw Wurm mana={4}{G}{G} type=Creature subtype=Wurm power=6 toughness=4 [/card] [card] name=Crawling Filth abilities=fear auto=@movedTo(this|mygraveyard) from(myBattlefield):may moveTo(myhand) target(other spirit[manacost<=5]|mygraveyard) text=Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) -- Soulshift 5 (When this is put into a graveyard from the battlefield, you may return target Spirit card with converted mana cost 5 or less from your graveyard to your hand.) mana={5}{B} type=Creature subtype=Spirit power=2 toughness=2 [/card] [card] name=Crazed Goblin abilities=mustattack text=Crazed Goblin attacks each turn if able. mana={R} type=Creature subtype=Goblin Warrior power=1 toughness=1 [/card] [card] name=Crazed Skirge abilities=flying,haste text=Flying, haste mana={3}{B} type=Creature subtype=Imp power=2 toughness=2 [/card] [card] name=Creakwood Ghoul auto={BG}{BG}:moveTo(exile) target(*|graveyard) && life:1 controller text={(b/g){(b/g)}: Exile target card from a graveyard. You gain 1 life. mana={4}{B} type=Creature subtype=Plant Zombie power=3 toughness=3 [/card] [card] name=Creakwood Liege auto=lord(creature[black]|myBattlefield) 1/1 other auto=lord(creature[green]|myBattlefield) 1/1 other auto=@each my upkeep:may token(Worm,Worm Creature, 1/1,green black) text=Other black creatures you control get +1/+1. -- Other green creatures you control get +1/+1. -- At the beginning of your upkeep, you may put a 1/1 black and green Worm creature token onto the battlefield. mana={1}{BG}{BG}{BG} type=Creature subtype=Horror power=2 toughness=2 [/card] [card] name=Creature Bond target=creature auto=@movedto(graveyard) from(mytgt|Battlefield):damage:t targetController text=Enchant creature -- When enchanted creature is put into a graveyard, Creature Bond deals damage equal to that creature's toughness to the creature's controller. mana={1}{U} type=Enchantment subtype=Aura [/card] [card] name=Creeping Mold target=artifact,enchantment,land auto=destroy text=Destroy target artifact, enchantment, or land. mana={2}{G}{G} type=Sorcery [/card] [card] name=Creeping Tar Pit auto=tap auto={T}:Add{U} auto={T}:Add{B} auto={1}{U}{B}:becomes(Elemental Creature,3/2,unblockable,blue,black) ueot text=Creeping Tar Pit enters the battlefield tapped. -- {T}: Add {U} or {B} to your mana pool. -- {1}{U}{B}: Until end of turn, Creeping Tar Pit becomes a 3/2 blue and black Elemental creature and is unblockable. It's still a land. type=Land [/card] [card] name=Cremate target=*|graveyard auto=moveto(exile) auto=draw:1 controller text=Exile target card from a graveyard. -- Draw a card. mana={B} type=Instant [/card] [card] name=Crenellated Wall abilities=defender auto={T}:0/4 target(creature) text=Defender (This creature can't attack.) -- {T}: Target creature gets +0/+4 until end of turn. mana={4} type=Artifact Creature subtype=Wall power=0 toughness=4 [/card] [card] name=Crevasse auto=lord(creature) -mountainwalk text=Creatures with mountainwalk can be blocked as though they didn't have mountainwalk. mana={2}{R} type=Enchantment [/card] [card] name=Crimson Acolyte abilities=protection from red auto={W}:protection from red target(creature) text=Protection from red -- {W}: Target creature gains protection from red until end of turn. mana={1}{W} type=Creature subtype=Human Cleric power=1 toughness=1 [/card] [card] name=Crimson Kobolds text=Crimson Kobolds is red. mana={0} color=red type=Creature subtype=Kobold power=0 toughness=1 [/card] [card] name=Crimson Manticore abilities=flying auto={R}{T}:damage:1 target(creature[attacking;blocking]) text=Flying -- {R}, {T}: Crimson Manticore deals 1 damage to target attacking or blocking creature. mana={2}{R}{R} type=Creature subtype=Manticore power=2 toughness=2 [/card] [card] name=Crimson Wisps target=creature auto=transforms(,red) ueot auto=haste auto=draw:1 controller text=Target creature becomes red and gains haste until end of turn. -- Draw a card. mana={R} type=Instant [/card] [card] name=Crippling Fatigue target=creature auto=-2/-2 flashback={L}{L}{L}{1}{B} text=Target creature gets -2/-2 until end of turn. -- Flashback {1}{B}, Pay 3 life (You may cast this card from your graveyard for its flashback cost. Then exile it.) mana={1}{B}{B} type=Sorcery [/card] [card] name=Crookshank Kobolds text=Crookshank Kobolds is red. mana={0} color=red type=Creature subtype=Kobold power=0 toughness=1 [/card] [card] name=Crop Rotation auto=moveTo(mybattlefield) target(land|myLibrary) text=As an additional cost to cast Crop Rotation, sacrifice a land. -- Search your library for a land card and put that card onto the battlefield. Then shuffle your library. mana={G}{s;notatarget(land|mybattlefield)} type=instant [/card] [card] name=Crosis's Attendant auto={1}{S}:Add{U}{B}{R} text={1}, Sacrifice Crosis's Attendant: Add {U}{B}{R} to your mana pool. mana={5} type=Artifact Creature subtype=Golem power=3 toughness=3 [/card] [card] name=Crosis's Catacombs auto=aslongas(land[-lair]|mybattlefield) moveto(myhand) target(land[-lair]|mybattlefield) oneshot && counter(0/0,-1,payment) auto=moveto(mygraveyard) target(this|mybattlefield) auto=this(counter{0/0.1.payment}<1) {T}:Add{U} auto=this(counter{0/0.1.payment}<1) {T}:Add{B} auto=this(counter{0/0.1.payment}<1) {T}:Add{R} text=When Crosis's Catacombs enters the battlefield, sacrifice it unless you return a non-Lair land you control to its owner's hand. -- {T}: Add {U}, {B}, or {R} to your mana pool. type=Land subtype=Lair [/card] [card] name=Crosis's Charm auto=aslongas(*|battlefield) choice moveTo(ownerhand) target(*) auto=aslongas(creature[-black]|battlefield) choice bury target(creature[-black]) auto=aslongas(artifact|battlefield) choice destroy target(artifact) text=Choose one - Return target permanent to its owner's hand; or destroy target nonblack creature, and it can't be regenerated; or destroy target artifact. mana={U}{B}{R} type=Instant [/card] [card] name=Crossbow Ambush auto=lord(creature|myBattlefield) reach text=Creatures you control gain reach until end of turn. (They can block creatures with flying.) mana={G} type=Instant [/card] [card] name=Crossbow Infantry auto={T}:damage:1 target(creature[attacking;blocking]) text={T}: Crossbow Infantry deals 1 damage to target attacking or blocking creature. mana={1}{W} type=Creature subtype=Human Soldier Archer power=1 toughness=1 [/card] [card] name=Crosswinds auto=lord(creature[flying]) -2/0 text=Creatures with flying get -2/-0. mana={1}{G} type=Enchantment [/card] [card] name=Crovax, Ascendant Hero auto=lord(creature[white]) 1/1 other auto=lord(creature[-white]) -1/-1 auto={L}{L}:moveTo(ownerhand) text=Other white creatures get +1/+1. -- Nonwhite creatures get -1/-1. -- Pay 2 life: Return Crovax, Ascendant Hero to its owner's hand. mana={4}{W}{W} type=Legendary Creature subtype=Human power=4 toughness=4 [/card] [card] name=Crowd Favorites auto={3}{W}:tap target(creature) auto={3}{W}:0/5 text={3}{W}: Tap target creature. -- {3}{W}: Crowd Favorites gets +0/+5 until end of turn. mana={6}{W} type=Creature subtype=Human Soldier power=4 toughness=4 [/card] [card] name=Crowd of Cinders abilities=fear auto=foreach(*[black]|myBattlefield) 1/1 text=Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) -- Crowd of Cinders's power and toughness are each equal to the number of black permanents you control. mana={3}{B} type=Creature subtype=Elemental power=* toughness=* [/card] [card] name=Crown of Flames target=creature auto={R}:1/0 auto={R}:moveTo(ownerhand) text=Enchant creature -- {R}: Enchanted creature gets +1/+0 until end of turn. -- {R}: Return Crown of Flames to its owner's hand. mana={R} type=Enchantment subtype=Aura [/card] [card] name=Crucible of Fire auto=lord(dragon|myBattlefield) 3/3 text=Dragon creatures you control get +3/+3. mana={3}{R} type=Enchantment [/card] [card] name=Cruel Revival target=creature[-zombie] auto=bury auto=may moveTo(myhand) target(zombie|mygraveyard) text=Destroy target non-Zombie creature. It can't be regenerated. Return up to one target Zombie card from your graveyard to your hand. mana={4}{B} type=Instant [/card] [card] name=Crumble target=artifact auto=bury auto=life:manacost targetcontroller text=Destroy target artifact. It can't be regenerated. That artifact's controller gains life equal to its converted mana cost. mana={G} type=Instant [/card] [card] name=Crumbling Ashes auto=@each my upkeep:destroy target(creature[counter{-1/-1.1}]) text=At the beginning of your upkeep, destroy target creature with a -1/-1 counter on it. mana={1}{B} type=Enchantment [/card] [card] name=Crumbling Necropolis auto=tap auto={T}:Add {U} auto={T}:Add {B} auto={T}:Add {R} text=Crumbling Necropolis enters the battlefield tapped. -- {T}: Add {U}, {B}, or {R} to your mana pool. type=Land [/card] [card] name=Crusade auto=lord(creature[white]) 1/1 text=White creatures get +1/+1. mana={W}{W} type=Enchantment [/card] [card] name=Crusading Knight abilities=protection from black auto=foreach(swamp|opponentBattlefield) 1/1 text=Protection from black -- Crusading Knight gets +1/+1 for each Swamp your opponents control. mana={2}{W}{W} type=Creature subtype=Human Knight power=2 toughness=2 [/card] [card] name=Crush of Wurms auto=token(Wurm,creature wurm, 6/6,green)*3 flashback={9}{G}{G}{G} text=Put three 6/6 green Wurm creature tokens onto the battlefield. -- Flashback {9}{G}{G}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.) mana={6}{G}{G}{G} type=Sorcery [/card] [card] name=Cryoclasm target=plains,island auto=destroy auto=Damage:3 targetController text=Destroy target Plains or Island. Cryoclasm deals 3 damage to that land's controller. mana={2}{R} type=Sorcery [/card] [card] name=Crypt Angel abilities=flying,protection from white auto=moveTo(myhand) target(creature[blue;red]|mygraveyard) text=Flying, protection from white -- When Crypt Angel enters the battlefield, return target blue or red creature card from your graveyard to your hand. mana={4}{B} type=Creature subtype=Angel power=3 toughness=3 [/card] [card] name=Crypt Creeper auto={S}:moveTo(exile) target(*|graveyard) text=Sacrifice Crypt Creeper: Exile target card from a graveyard. mana={1}{B} type=Creature subtype=Zombie power=2 toughness=1 [/card] [card] name=Crypt Ripper abilities=haste auto={B}:1/1 text=Haste -- {B}: Crypt Ripper gets +1/+1 until end of turn. mana={2}{B}{B} type=Creature subtype=Shade power=2 toughness=2 [/card] [card] name=Crypt Sliver auto=lord(sliver) {T}:regenerate target(sliver) text=All Slivers have "{T}: Regenerate target Sliver." mana={1}{B} type=Creature subtype=Sliver power=1 toughness=1 [/card] [card] name=Crypt of Agadeem auto=tap auto={T}:Add {B} auto={2}{T}:foreach(creature[black]|mygraveyard) Add {B} text=Crypt of Agadeem enters the battlefield tapped. -- {T}: Add {B} to your mana pool. -- {2}, {T}: Add {B} to your mana pool for each black creature card in your graveyard. type=Land [/card] [card] name=Crystal Chimes auto={3}{T}{S}:moveTo(myHand) all(enchantment|mygraveyard) text={3}, {T}, Sacrifice Crystal Chimes: Return all enchantment cards from your graveyard to your hand. mana={3} type=Artifact [/card] [card] name=Crystal Quarry auto={T}:Add {1} auto={5}{T}:Add {W}{U}{B}{R}{G} text={T}: Add {1} to your mana pool. -- {5}, {T}: Add {W}{U}{B}{R}{G} to your mana pool. type=Land [/card] [card] name=Crystal Rod alias=1103 text=Whenever a player casts a blue spell, you may pay {1}. If you do, you gain 1 life. mana={1} type=Artifact [/card] [card] name=Crystal Vein auto={T}:Add {1} auto={T}{S}:Add {2} text={T}: Add {1} to your mana pool. -- {T}, Sacrifice Crystal Vein: Add {2} to your mana pool. type=Land [/card] [card] name=Crystalline Sliver auto=lord(sliver) shroud text=All Slivers have shroud. (They can't be the targets of spells or abilities.) mana={W}{U} type=Creature subtype=Sliver power=2 toughness=2 [/card] [card] name=Cudgel Troll auto={G}:regenerate text={G}: Regenerate Cudgel Troll. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) mana={2}{G}{G} type=Creature subtype=Troll power=4 toughness=3 [/card] [card] name=Culling Dais auto={T}{S(creature|mybattlefield)}:counter(0/0,1,Charge) auto={1}{S}:thisforeach(counter{0/0.1.Charge}) draw:1 text={T}, Sacrifice a creature: Put a charge counter on Culling Dais. -- {1}, Sacrifice Culling Dais: Draw a card for each charge counter on Culling Dais. mana={2} type=Artifact [/card] [card] name=Culling Sun auto=destroy all(creature[manacost<=3]) text=Destroy each creature with converted mana cost 3 or less. mana={2}{W}{W}{B} type=Sorcery [/card] [card] name=Culling the Weak auto=Add {B}{B}{B}{B} text=As an additional cost to cast Culling the Weak, sacrifice a creature. -- Add {B}{B}{B}{B} to your mana pool. mana={B}{s;target(creature|mybattlefield)} type=Instant [/card] [card] name=Cultbrand Cinder auto=counter(-1/-1,1) target(creature) text=When Cultbrand Cinder enters the battlefield, put a -1/-1 counter on target creature. mana={4}{BR} type=Creature subtype=Elemental Shaman power=3 toughness=3 [/card] [card] name=Cumber Stone auto=lord(creature|opponentBattlefield) -1/0 text=Creatures your opponents control get -1/-0. mana={3}{U} type=Artifact [/card] [card] name=Cunning Sparkmage abilities=haste auto={T}:damage:1 target(creature,player) text=Haste -- {T}: Cunning Sparkmage deals 1 damage to target creature or player. mana={2}{R} type=Creature subtype=Human Shaman power=0 toughness=1 [/card] [card] name=Curiosity target=creature auto=@damaged(player) from(mytgt):may draw:1 controller text=Enchant creature -- Whenever enchanted creature deals damage to an opponent, you may draw a card. mana={U} type=Enchantment subtype=Aura [/card] [card] name=Curse of Chains target=creature auto=@each upkeep:tap text=Enchant creature -- At the beginning of each upkeep, tap enchanted creature. mana={1}{WU} type=Enchantment subtype=Aura [/card] [card] name=Curse of Marit Lage auto=tap all(island) auto=lord(island) doesnotuntap text=When Curse of Marit Lage enters the battlefield, tap all Islands. -- Islands don't untap during their controllers' untap steps. mana={3}{R}{R} type=Enchantment [/card] [card] name=Cursed Flesh target=creature auto=-1/-1 auto=fear text=Enchant creature -- Enchanted creature gets -1/-1 and has fear. (It can't be blocked except by artifact creatures and/or black creatures.) mana={B} type=Enchantment subtype=Aura [/card] [card] name=Cursed Land target=land auto=@each targetController upkeep:damage:1 targetController text=Enchant land -- At the beginning of the upkeep of enchanted land's controller, Cursed Land deals 1 damage to that player. mana={2}{B}{B} type=Enchantment subtype=Aura [/card] [card] name=Cursed Ronin auto=rampage(1/1,0) auto=rampage(-1/-1,1) auto=lord(cursed ronin[blocking]|mybattlefield) 1/1 auto=lord(other cursed ronin[blocking]|mybattlefield) -1/-1 auto={B}:1/1 text=Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.) -- {B}: Cursed Ronin gets +1/+1 until end of turn. mana={3}{B} type=Creature subtype=Human Samurai power=1 toughness=1 [/card] [card] name=Cutthroat il-Dal auto=aslongas(*|myhand) shadow <1 text=Hellbent - Cutthroat il-Dal has shadow as long as you have no cards in hand. (It can block or be blocked by only creatures with shadow.) mana={3}{B} type=Creature subtype=Human Rogue power=4 toughness=1 [/card] [card] name=Cyclopean Mummy auto=@movedTo(this|graveyard) from(battlefield):moveto(exile) text=When Cyclopean Mummy is put into a graveyard from the battlefield, exile Cyclopean Mummy. mana={1}{B} type=Creature subtype=Zombie power=2 toughness=1 [/card] [card] name=Cylian Elf mana={1}{G} type=Creature subtype=Elf Scout power=2 toughness=2 [/card] [card] name=Cylian Sunsinger auto={R}{G}{W}:lord(cylian sunsinger) 3/3 ueot text={R}{G}{W}: Cylian Sunsinger and each other creature with the same name as it get +3/+3 until end of turn. mana={1}{G} type=Creature subtype=Elf Shaman power=2 toughness=2 [/card] [card] name=Cystbearer abilities=infect text=Infect (This creature deals damage to creatures in form of -1/-1 counters and to players in form of poison counters.) mana={2}{G} type=Creature subtype=Beast power=2 toughness=3 [/card] [card] name=Cytoplast Root-Kin auto=counter(1/1,4) auto=@movedto(creature|battlefield):may this(counter{1/1}) all(trigger) counter(1/1) && this(counter{1/1}) counter(1/1,-1) auto=counter(1/1,1) all(other creature[counter{1/1.1}]|myBattlefield) auto={2}:counter(1/1,-1) target(creature[counter{1/1.1}]|myBattlefield) && counter(1/1,1) all(this) text=Graft 4 (This creature enters the battlefield with four +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.) -- When Cytoplast Root-Kin enters the battlefield, put a +1/+1 counter on each other creature you control that has a +1/+1 counter on it. -- {2}: Move a +1/+1 counter from target creature you control onto Cytoplast Root-Kin. mana={2}{G}{G} type=Creature subtype=Elemental Mutant power=0 toughness=0 [/card] [card] name=Cytospawn Shambler auto=counter(1/1,6) auto=@movedto(creature|battlefield):may this(counter{1/1}) all(trigger) counter(1/1) && this(counter{1/1}) counter(1/1,-1) auto={G}:trample target(creature[counter{1/1.1}]) text=Graft 6 (This creature enters the battlefield with six +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.) -- {G}: Target creature with a +1/+1 counter on it gains trample until end of turn. mana={6}{G} type=Creature subtype=Elemental Mutant power=0 toughness=0 [/card] [card] name=D'Avenant Archer auto={T}:damage:1 target(creature[attacking;blocking]) text={T}: D'Avenant Archer deals 1 damage to target attacking or blocking creature. mana={2}{W} type=Creature subtype=Human Soldier Archer power=1 toughness=2 [/card] [card] name=D'Avenant Healer auto={T}:damage:1 target(creature[attacking;blocking]) auto={T}:prevent:1 target(creature,player) text={T}: D'Avenant Healer deals 1 damage to target attacking or blocking creature. -- {T}: Prevent the next 1 damage that would be dealt to target creature or player this turn. mana={1}{W}{W} type=Creature subtype=Human Cleric Archer power=1 toughness=2 [/card] [card] name=Daggerback Basilisk abilities=deathtouch text=Deathtouch mana={2}{G} type=Creature subtype=Basilisk power=2 toughness=2 [/card] [card] name=Daggerclaw Imp abilities=flying,cantblock text=Flying -- Daggerclaw Imp can't block. mana={2}{B} type=Creature subtype=Imp power=3 toughness=1 [/card] [card] name=Daily Regimen target=creature auto={1}{W}:counter(1/1,1) text=Enchant creature -- {1}{W}: Put a +1/+1 counter on enchanted creature. mana={W} type=Enchantment subtype=Aura [/card] [card] name=Dakkon Blackblade auto=foreach(land|myBattlefield) 1/1 text=Dakkon Blackblade's power and toughness are each equal to the number of lands you control. mana={2}{W}{U}{U}{B} type=Legendary Creature subtype=Human Warrior power=* toughness=* [/card] [card] name=Dakmor Bat abilities=flying text=Flying mana={1}{B} type=Creature subtype=Bat power=1 toughness=1 [/card] [card] name=Dakmor Ghoul auto=life:-2 opponent auto=life:2 controller text=When Dakmor Ghoul enters the battlefield, target opponent loses 2 life and you gain 2 life. mana={2}{B}{B} type=Creature subtype=Zombie power=2 toughness=2 [/card] [card] name=Dakmor Lancer auto=destroy target(creature[-black]) text=When Dakmor Lancer enters the battlefield, destroy target nonblack creature. mana={4}{B}{B} type=Creature subtype=Human Knight power=3 toughness=3 [/card] [card] name=Dakmor Plague auto=damage:3 all(player,creature) text=Dakmor Plague deals 3 damage to each creature and each player. mana={3}{B}{B} type=Sorcery [/card] [card] name=Dakmor Scorpion mana={1}{B} type=Creature subtype=Scorpion power=2 toughness=1 [/card] [card] name=Dakmor Sorceress auto=foreach(swamp|myBattlefield) 1/0 text=Dakmor Sorceress's power is equal to the number of Swamps you control. mana={5}{B} type=Creature subtype=Human Wizard power=* toughness=4 [/card] [card] name=Damnation auto=bury all(creature) text=Destroy all creatures. They can't be regenerated. mana={2}{B}{B} type=Sorcery [/card] [card] name=Dance of Shadows auto=lord(creature|myBattlefield) 1/0 auto=lord(creature|myBattlefield) fear text=Creatures you control get +1/+0 and gain fear until end of turn. (They can't be blocked except by artifact creatures and/or black creatures.) mana={3}{B}{B} type=Sorcery subtype=Arcane [/card] [card] name=Dancing Scimitar abilities=flying text=Flying (This creature can't be blocked except by creatures with flying or reach.) mana={4} type=Artifact Creature subtype=Spirit power=1 toughness=5 [/card] [card] name=Dandan abilities=islandhome text=Dandan can't attack unless defending player controls an Island. -- When you control no Islands, sacrifice Dandan. mana={U}{U} type=Creature subtype=Fish power=4 toughness=1 [/card] [card] name=Daraja Griffin abilities=flying auto={S}:destroy target(creature[black]) text=Flying -- Sacrifice Daraja Griffin: Destroy target black creature. mana={3}{W} type=Creature subtype=Griffin power=2 toughness=2 [/card] [card] name=Darba auto=upcost[{G}{G}] moveTo(graveyard) text=At the beginning of your upkeep, sacrifice Darba unless you pay {G}{G}. mana={3}{G} type=Creature subtype=Bird Beast power=5 toughness=4 [/card] [card] name=Darigaaz's Attendant auto={1}{S}:Add {B}{R}{G} text={1}, Sacrifice Darigaaz's Attendant: Add {B}{R}{G} to your mana pool. mana={5} type=Artifact Creature subtype=Golem power=3 toughness=3 [/card] [card] name=Darigaaz's Caldera auto=aslongas(land[-lair]|mybattlefield) moveto(myhand) target(land[-lair]|mybattlefield) oneshot && counter(0/0,-1,payment) auto=moveto(mygraveyard) target(this|mybattlefield) auto=this(counter{0/0.1.payment}<1) {T}:Add{B} auto=this(counter{0/0.1.payment}<1) {T}:Add{R} auto=this(counter{0/0.1.payment}<1) {T}:Add{G} text=When Darigaaz's Caldera enters the battlefield, sacrifice it unless you return a non-Lair land you control to its owner's hand. -- {T}: Add {B}, {R}, or {G} to your mana pool. type=Land subtype=Lair [/card] [card] name=Darigaaz's Charm auto=aslongas(creature|mygraveyard) choice moveTo(myhand) target(creature|mygraveyard) auto=choice damage:3 target(creature,player) auto=aslongas(creature|battlefield) choice 3/3 target(creature) text=Choose one - Return target creature card from your graveyard to your hand; or Darigaaz's Charm deals 3 damage to target creature or player; or target creature gets +3/+3 until end of turn. mana={B}{R}{G} type=Instant [/card] [card] name=Daring Apprentice auto={T}{S}:fizzle target(*|stack) text={T}, Sacrifice Daring Apprentice: Counter target spell. mana={1}{U}{U} type=Creature subtype=Human Wizard power=1 toughness=1 [/card] [card] name=Daring Leap target=creature auto=1/1 auto=first strike auto=flying text=Target creature gets +1/+1 and gains flying and first strike until end of turn. mana={1}{W}{U} type=Instant [/card] [card] name=Dark Banishing target=creature[-black] auto=bury text=Destroy target nonblack creature. It can't be regenerated. mana={2}{B} type=Instant [/card] [card] name=Dark Depths auto=counter(0/0,10,Ice) auto={3}:(counter(0/0,-1,Ice) all(this) && bury all(dark depths[-counter{0/0.1.Ice}]) auto=@movedTo(dark depths[-counter{0/0.1.Ice}]|mygraveyard) from(myBattlefield):token(Marit Lage,legendary creature avatar, 20/20,flying,indestructible,black) text=Dark Depths enters the battlefield with ten ice counters on it. -- {3}: Remove an ice counter from Dark Depths. -- When Dark Depths has no ice counters on it, sacrifice it. If you do, put a legendary 20/20 black Avatar creature token with flying and "This creature is indestructible" named Marit Lage onto the battlefield. type=Legendary Snow Land [/card] [card] name=Dark Hatchling abilities=flying auto=bury target(creature[-black]) text=Flying -- When Dark Hatchling enters the battlefield, destroy target nonblack creature. It can't be regenerated. mana={4}{B}{B} type=Creature subtype=Horror power=3 toughness=3 [/card] [card] name=Dark Heart of the Wood auto={S(forest|myBattlefield)}:life:3 text=Sacrifice a Forest: You gain 3 life. mana={B}{G} type=Enchantment [/card] [card] name=Dark Offering target=creature[-black] auto=destroy auto=life:3 controller text=Destroy target nonblack creature. You gain 3 life. mana={4}{B}{B} type=Sorcery [/card] [card] name=Dark Privilege target=creature auto=1/1 auto={S(creature|myBattlefield)}:regenerate text=Enchant creature -- Enchanted creature gets +1/+1. -- Sacrifice a creature: Regenerate enchanted creature. mana={1}{B} type=Enchantment subtype=Aura [/card] [card] name=Dark Ritual auto=Add{B}{B}{B} text=Add {B}{B}{B} to your mana pool. mana={B} type=Instant [/card] [card] name=Dark Temper target=creature auto=aslongas(*[black]|myBattlefield) destroy auto=damage:2 text=Dark Temper deals 2 damage to target creature. If you control a black permanent, destroy the creature instead. mana={2}{R} type=Instant [/card] [card] name=Darkest Hour auto=lord(creature) transforms(,black) text=All creatures are black. mana={B} type=Enchantment [/card] [card] name=Darkheart Sliver auto=lord(sliver) {S}:life:3 text=All Slivers have "Sacrifice this permanent: You gain 3 life." mana={B}{G} type=Creature subtype=Sliver power=2 toughness=2 [/card] [card] name=Darkling Stalker auto={B}:regenerate auto={B}:1/1 text={B}: Regenerate Darkling Stalker. -- {B}: Darkling Stalker gets +1/+1 until end of turn. mana={3}{B} type=Creature subtype=Shade Spirit power=1 toughness=1 [/card] [card] name=Darklit Gargoyle abilities=flying auto={B}:2/-1 text=Flying -- {B}: Darklit Gargoyle gets +2/-1 until end of turn. mana={1}{W} type=Artifact Creature subtype=Gargoyle power=1 toughness=2 [/card] [card] name=Darkness auto=preventAllcombatDamage ueot text=Prevent all combat damage that would be dealt this turn. mana={B} type=Instant [/card] [card] name=Darkslick Drake abilities=flying auto=@movedTo(this|graveyard) from(mybattlefield):draw:1 text=Flying (This creature can't be blocked except by creatures with flying or reach.) -- When Darkslick Drake is put into a graveyard from the battlefield, draw a card. mana={2}{U}{U} type=Creature subtype=Drake power=2 toughness=4 [/card] [card] name=Darkslick Shores auto=aslongas(other land|myBattlefield) tap >2 oneshot auto={T}:Add {U} auto={T}:Add {B} type=Land [/card] [card] name=Darksteel Axe abilities=indestructible auto={2}:equip auto=2/0 text=Darksteel Axe is indestructible. -- Equipped creature gets +2/+0. -- Equip {2} ({1}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.) mana={1} type=Artifact subtype=Equipment [/card] [card] name=Darksteel Brute abilities=indestructible auto={3}:becomes(Beast Artifact Creature,2/2) ueot text=Darksteel Brute is indestructible. ("Destroy" effects and lethal damage don't destroy it.) -- {3}: Darksteel Brute becomes a 2/2 Beast artifact creature until end of turn. mana={2} type=Artifact [/card] [card] name=Darksteel Citadel abilities=indestructible auto={T}:add{1} text=Darksteel Citadel is indestructible. ("Destroy" effects and lethal damage don't destroy it.) -- {T}: Add {1} to your mana pool. type=Artifact Land [/card] [card] name=Darksteel Colossus abilities=trample,indestructible autograveyard=moveTo(ownerlibrary) && shuffle text=Trample -- Darksteel Colossus is indestructible. -- If Darksteel Colossus would be put into a graveyard from anywhere, reveal Darksteel Colossus and shuffle it into its owner's library instead. mana={11} type=Artifact Creature subtype=Golem power=11 toughness=11 [/card] [card] name=Darksteel Forge auto=lord(artifact|myBattlefield)indestructible text=Artifacts you control are indestructible. ("Destroy" effects and lethal damage don't destroy them.) mana={9} type=Artifact [/card] [card] name=Darksteel Gargoyle abilities=flying,indestructible text=Flying -- Darksteel Gargoyle is indestructible. ("Destroy" effects and lethal damage don't destroy it.) mana={7} type=Artifact Creature subtype=Gargoyle power=3 toughness=3 [/card] [card] name=Darksteel Garrison auto={3}:equip target(land|mybattlefield) auto=indestructible auto=@tapped(mytgt):1/1 target(creature|battlefield) text=Fortified land is indestructible. Whenever fortified land becomes tapped, target creature gets +1/+1 until end of turn. -- Fortify ({3}: Attach to target land you control. Fortify only as a sorcery. This card comes into play unattached and stays in play if the land leaves play.) mana={2} type=Artifact subtype=Equipment [/card] [card] name=Darksteel Ingot abilities=indestructible auto={T}:add{G} auto={T}:add{W} auto={T}:add{U} auto={T}:add{R} auto={T}:add{B} text=Darksteel Ingot is indestructible. ("Destroy" effects and lethal damage don't destroy it.) -- {T}: Add one mana of any color to your mana pool. mana={3} type=Artifact [/card] [card] name=Darksteel Juggernaut abilities=mustattack,indestructible auto=foreach(artifact|mybattlefield) 1/1 text=Darksteel Juggernaut's power and toughness are equal to the number of artifacts you control. -- Darksteel Juggernaut is indestructible and attacks each turn if able. mana={5} type=Artifact Creature subtype=Juggernaut power=* toughness=* [/card] [card] name=Darksteel Myr abilities=indestructible text=Darksteel Myr is indestructible. ("Destroy" effects and lethal damage don't destroy it.) mana={3} type=Artifact Creature subtype=Myr power=0 toughness=1 [/card] [card] name=Darksteel Reactor abilities=indestructible auto=@each myupkeep:counter(0/0,1,charge) all(this) && this(counter{0/0.20.charge})>=wingame text=Darksteel Reactor is indestructible. ("Destroy" effects and lethal damage don't destroy it.) At the beginning of your upkeep, you may put a charge counter on Darksteel Reactor. When Darksteel Reactor has twenty or more charge counters on it, you win the game. mana={4} type=Artifact [/card] [card] name=Darksteel Sentinel abilities=flash,vigilance,indestructible text=Flash (You may cast this spell any time you could cast an instant.) -- Vigilance -- Darksteel Sentinel is indestructible. ("Destroy" effects and lethal damage don't destroy it.) mana={6} type=Artifact Creature subtype=Golem power=3 toughness=3 [/card] [card] name=Darkwatch Elves abilities=protection from black autohand={2}:cycling text=Protection from black -- Cycling {2} ({2}, Discard this card: Draw a card.) mana={2}{G} type=Creature subtype=Elf power=2 toughness=2 [/card] [card] name=Darkwater Catacombs auto={1}{T}:Add {U}{B} text={1}, {T}: Add {U}{B} to your mana pool. type=Land [/card] [card] name=Darkwater Egg auto={2}{T}{S}:Add {U}{B} && Draw:1 text={2}, {T}, Sacrifice Darkwater Egg: Add {U}{B} to your mana pool. Draw a card. mana={1} type=Artifact [/card] [card] name=Darting Merfolk auto={U}:moveto(hand) text={U}: Return Darting Merfolk to its owner's hand. mana={1}{U} type=Creature subtype=Merfolk power=1 toughness=1 [/card] [card] name=Daru Cavalier abilities=first strike auto=may moveTo(myhand) target(daru cavalier|mylibrary) text=First strike -- When Daru Cavalier enters the battlefield, you may search your library for a card named Daru Cavalier, reveal it, and put it into your hand. If you do, shuffle your library. mana={3}{W} type=Creature subtype=Human Soldier power=2 toughness=2 [/card] [card] name=Daru Encampment auto={T}:Add {1} auto={W}{T}:1/1 target(Soldier) text={T}: Add {1} to your mana pool. -- {W}, {T}: Target Soldier creature gets +1/+1 until end of turn. type=Land [/card] [card] name=Daru Warchief auto=lord(soldier|myhand) colorless:-1 auto=lord(soldier|myBattlefield) 1/2 text=Soldier spells you cast cost {1} less to cast. -- Soldier creatures you control get +1/+2. mana={2}{W}{W} type=Creature subtype=Human Soldier power=1 toughness=1 [/card] [card] name=Dauntless Dourbark auto=foreach(forest|myBattlefield) 1/1 auto=foreach(treefolk|myBattlefield) 1/1 auto=aslongas(treefolk|myBattlefield) trample other text=Dauntless Dourbark's power and toughness are each equal to the number of Forests you control plus the number of Treefolk you control. -- Dauntless Dourbark has trample as long as you control another Treefolk. mana={3}{G} type=Creature subtype=Treefolk Warrior power=* toughness=* [/card] [card] name=Dauntless Escort auto={S}:all(creature|myBattlefield) indestructible text=Sacrifice Dauntless Escort: Creatures you control are indestructible this turn. mana={1}{G}{W} type=Creature subtype=Rhino Soldier power=3 toughness=3 [/card] [card] name=Dauthi Cutthroat abilities=shadow auto={1}{B}{T}:destroy target(creature[shadow]) text=Shadow (This creature can block or be blocked by only creatures with shadow.) -- {1}{B}, {T}: Destroy target creature with shadow. mana={1}{B} type=Creature subtype=Dauthi Minion power=1 toughness=1 [/card] [card] name=Dauthi Embrace auto={B}{B}:shadow target(creature) text={B}{B}: Target creature gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.) mana={2}{B} type=Enchantment [/card] [card] name=Dauthi Ghoul abilities=shadow auto=@movedTo(graveyard) from(creature[shadow]|battlefield):counter(1/1,1) text=Shadow (This creature can block or be blocked by only creatures with shadow.) -- Whenever a creature with shadow is put into a graveyard from the battlefield, put a +1/+1 counter on Dauthi Ghoul. mana={1}{B} type=Creature subtype=Dauthi Zombie power=1 toughness=1 [/card] [card] name=Dauthi Horror abilities=shadow auto=cantbeblockedby(creature[white]) text=Shadow (This creature can block or be blocked by only creatures with shadow.) -- Dauthi Horror can't be blocked by white creatures. mana={1}{B} type=Creature subtype=Dauthi Horror power=2 toughness=1 [/card] [card] name=Dauthi Jackal abilities=shadow auto={B}{B}{S}:destroy target(creature[blocking]) text=Shadow (This creature can block or be blocked by only creatures with shadow.) -- {B}{B}, Sacrifice Dauthi Jackal: Destroy target blocking creature. mana={2}{B} type=Creature subtype=Dauthi Hound power=2 toughness=1 [/card] [card] name=Dauthi Marauder abilities=shadow text=Shadow (This creature can block or be blocked by only creatures with shadow.) mana={2}{B} type=Creature subtype=Dauthi Minion power=3 toughness=1 [/card] [card] name=Dauthi Mercenary abilities=shadow auto={1}{B}:1/0 text=Shadow (This creature can block or be blocked by only creatures with shadow.) -- {1}{B}: Dauthi Mercenary gets +1/+0 until end of turn. mana={2}{B} type=Creature subtype=Dauthi Knight Mercenary power=2 toughness=1 [/card] [card] name=Dauthi Slayer abilities=shadow,mustattack text=Shadow (This creature can block or be blocked by only creatures with shadow.) -- Dauthi Slayer attacks each turn if able. mana={B}{B} type=Creature subtype=Dauthi Soldier power=2 toughness=2 [/card] [card] name=Dauthi Trapper auto={T}:shadow target(creature) text={T}: Target creature gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.) mana={2}{B} type=Creature subtype=Dauthi Minion power=1 toughness=1 [/card] [card] name=Dauthi Warlord abilities=shadow auto=foreach(creature[shadow]|battlefield) 1/0 text=Shadow (This creature can block or be blocked by only creatures with shadow.) -- Dauthi Warlord's power is equal to the number of creatures with shadow on the battlefield. mana={1}{B} type=Creature subtype=Dauthi Soldier power=* toughness=1 [/card] [card] name=Dawnfluke abilities=flash other={W} auto=prevent:3 target(creaure,player) auto=alternative moveto(mygraveyard) text=Flash -- When Dawnfluke enters the battlefield, prevent the next 3 damage that would be dealt to target creature or player this turn. -- Evoke {W} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.) mana={3}{W} type=Creature subtype=Elemental power=0 toughness=3 [/card] [card] name=Dawnglow Invoker abilities=flying auto={8}:tap all(creature|opponentBattlefield) text=Flying -- {8}: Tap all creatures target player controls. mana={2}{W} type=Creature subtype=Kor Wizard power=2 toughness=1 [/card] [card] name=Dawnray Archer abilities=exalted auto={W}{T}:damage:1 target(creature[attacking;blocking]) text=Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) -- {W}, {T}: Dawnray Archer deals 1 damage to target attacking or blocking creature. mana={2}{U} type=Creature subtype=Human Archer power=1 toughness=1 [/card] [card] name=Dawnstrider auto={G}{T}{S(*|myhand)}:fog oneshot text={G}, {T}, Discard a card: Prevent all combat damage that would be dealt this turn. mana={1}{G} type=Creature subtype=Dryad Spellshaper power=1 toughness=1 [/card] [card] name=Day of Destiny auto=lord(creature[legendary]|myBattlefield) 2/2 text=Legendary creatures you control get +2/+2. mana={3}{W} type=Legendary Enchantment [/card] [card] name=Day of Judgment auto=destroy all(creature) text=Destroy all creatures. mana={2}{W}{W} type=Sorcery [/card] [card] name=Deadapult auto={S(zombie|myBattlefield)}:Damage:2 target(creature,player) text={R}, Sacrifice a Zombie: Deadapult deals 2 damage to target creature or player. mana={2}{R} type=Enchantment [/card] [card] name=Deadfall auto=lord(creature) -forestwalk text=Creatures with forestwalk can be blocked as though they didn't have forestwalk. mana={2}{G} type=Enchantment [/card] [card] name=Deadly Grub auto=counter(0/0,3,Time) auto=@each my upkeep:counter(0/0,-1,Time) auto=lord(deadly grub[-counter{0/0.1.Time}]|myBattlefield) -99/-99 auto=@movedTo(this|graveyard) from(myBattlefield):this(counter{0/0.1.Time}<1) all(trigger) token(Insect,creature token insect,6/1,shroud green) text=Vanishing 3 (This permanent enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) -- When Deadly Grub is put into a graveyard from the battlefield, if it had no time counters on it, put a 6/1 green Insect creature token with shroud onto the battlefield. (It can't be the target of spells or abilities.) mana={2}{B} type=Creature subtype=Insect power=3 toughness=1 [/card] [card] name=Deadly Insect abilities=shroud text=Shroud (This permanent can't be the target of spells or abilities.) mana={4}{G} type=Creature subtype=Insect power=6 toughness=1 [/card] [card] name=Deadly Recluse abilities=deathtouch,reach text=Reach (This creature can block creatures with flying.) -- Deathtouch (Creatures dealt damage by this creature are destroyed. You can divide this creature's combat damage among any of the creatures blocking or blocked by it.) mana={1}{G} type=Creature subtype=Spider power=1 toughness=2 [/card] [card] name=Deadshot Minotaur auto=damage:3 target(creature[flying]) autohand={RG}:cycling text=When Deadshot Minotaur enters the battlefield, it deals 3 damage to target creature with flying. -- Cycling {(r/g)} ({(r/g)}, Discard this card: Draw a card.) mana={3}{R}{G} type=Creature subtype=Minotaur power=3 toughness=4 [/card] [card] name=Deadwood Treefolk auto=counter(0/0,3,Time) auto=@each my upkeep:counter(0/0,-1,Time) auto=moveTo(myhand) target(other creature|myGraveyard) auto=@movedTo(this|nonbattlezone) from(myBattlefield):moveTo(myhand) target(other creature|myGraveyard) auto=lord(deadwood treefolk[-counter{0/0.1.Time}]|myBattlefield) -99/-99 text=Vanishing 3 (This permanent enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) -- When Deadwood Treefolk enters the battlefield or leaves the battlefield, return another target creature card from your graveyard to your hand. mana={5}{G} type=Creature subtype=Treefolk power=3 toughness=6 [/card] [card] name=Deathknell Kami abilities=flying auto={2}:1/1 && treason text=Flying -- {2}: Deathknell Kami gets +1/+1 until end of turn. Sacrifice it at the beginning of the next end step. -- Soulshift 1 (When this is put into a graveyard from the battlefield, you may return target Spirit card with converted mana cost 1 or less from your graveyard to your hand.) mana={1}{B} type=Creature subtype=Spirit power=0 toughness=1 [/card] [card] name=Deathless Angel abilities=flying auto={W}{W}:indestructible target(creature) text=Flying -- {W}{W}: Target creature is indestructible this turn. mana={4}{W}{W} type=Creature subtype=Angel power=5 toughness=7 [/card] [card] name=Death Baron auto=lord(skeleton|myBattlefield) 1/1 auto=lord(skeleton|myBattlefield) deathtouch auto=lord(zombie|myBattlefield) 1/1 other auto=lord(zombie|myBattlefield) deathtouch other text=Skeleton creatures you control and other Zombie creatures you control get +1/+1 and have deathtouch. mana={1}{B}{B} type=Creature subtype=Zombie Wizard power=2 toughness=2 [/card] [card] name=Death Bomb auto=destroy target(creature[-black]) auto=life:-2 opponent text=As an additional cost to cast Death Bomb, sacrifice a creature. -- Destroy target nonblack creature. It can't be regenerated. Its controller loses 2 life. mana={3}{B}{s;notatarget(creature|mybattlefield)} type=Instant [/card] [card] name=Death Cultist auto={S}:life:-1 target(player) && life:1 controller text=Sacrifice Death Cultist: Target loses 1 life and you gain 1 life. mana={B} type=Creature subtype=Human Wizard power=1 toughness=1 [/card] [card] name=Death Grasp target=creature,player auto=damage:X auto=life:X controller text=Death Grasp deals X damage to target creature or player. You gain X life. mana={X}{W}{B} type=Sorcery [/card] [card] name=Death Mutation target=creature[-black] auto=bury auto=token(Saproling,Creature Saproling,1/1,green)*manacost text=Destroy target nonblack creature. It can't be regenerated. Put X 1/1 green Saproling creature tokens onto the battlefield, where X is that creature's converted mana cost. mana={6}{B}{G} type=Sorcery [/card] [card] name=Death Pit Offering auto=moveTo(mygraveyard) all(creature|mybattlefield) auto=lord(creature|mybattlefield) 2/2 text=When Death Pit Offering enters the battlefield, sacrifice all creatures you control. -- Creatures you control get +2/+2. mana={2}{B}{B} type=Enchantment [/card] [card] name=Death Pits of Rath auto=@damaged(creature):all(trigger[to]) bury text=Whenever a creature is dealt damage, destroy it. It can't be regenerated. mana={3}{B}{B} type=Enchantment [/card] [card] name=Death Pulse target=creature auto=-4/-4 autohand={1}{B}{B}:cycling autohand={1}{B}{B}:-1/-1 target(creature) && cycling text=Target creature gets -4/-4 until end of turn. -- Cycling {1}{B}{B} ({1}{B}{B}, Discard this card: Draw a card.) -- When you cycle Death Pulse, you may have target creature get -1/-1 until end of turn. mana={2}{B}{B} type=Instant [/card] [card] name=Death Speakers abilities=protection from black text=Protection from black mana={W} type=Creature subtype=Human Cleric power=1 toughness=1 [/card] [card] name=Death Stroke target=creature[tapped] auto=destroy text=Destroy target tapped creature. mana={B}{B} type=Sorcery [/card] [card] name=Death Ward target=creature auto=regenerate text=Regenerate target creature. mana={W} type=Instant [/card] [card] name=Death's-Head Buzzard abilities=flying auto=@movedto(this|graveyard) from(battlefield):-1/-1 all(creature|Battlefield) ueot text=Flying -- When Death's-Head Buzzard is put into a graveyard from the battlefield, all creatures get -1/-1 until end of turn. mana={1}{B}{B} type=Creature subtype=Bird power=2 toughness=1 [/card] [card] name=Death's Shadow auto=thisforeach(controllerlife) -1/-1 text=Death's Shadow gets -X/-X, where X is your life total. mana={B} type=Creature subtype=Avatar power=13 toughness=13 [/card] [card] name=Deathbringer Liege auto=lord(creature[black]|myBattlefield) 1/1 other auto=lord(creature[white]|myBattlefield) 1/1 other auto=@movedto(*[black]|mystack):may destroy target(creature[tapped]) auto=@movedto(*[white]|mystack):may tap target(creature) text=Other white creatures you control get +1/+1. -- Other black creatures you control get +1/+1. -- Whenever you cast a white spell, you may tap target creature. -- Whenever you cast a black spell, you may destroy target creature if it's tapped. mana={2}{WB}{WB}{WB} type=Creature subtype=Horror power=3 toughness=4 [/card] [card] name=Deathbringer Thoctar text=Whenever another creature is put into a graveyard from the battlefield, you may put a +1/+1 counter on Deathbringer Thoctar. -- Remove a +1/+1 counter from Deathbringer Thoctar: Deathbringer Thoctar deals 1 damage to target creature or player. mana={4}{B}{R} type=Creature subtype=Zombie Beast auto=@moveTo(other creature|graveyard) from(battlefield):counter(1/1,1) auto={C(1/1,-1)}:damage:1 target(creature,player) power=3 toughness=3 [/card] [card] name=Deathcurse Ogre auto=@movedTo(this|graveyard) from(battlefield):life:-3 opponent && life:-3 controller text=When Deathcurse Ogre is put into a graveyard from the battlefield, each player loses 3 life. mana={5}{B} type=Creature subtype=Ogre Warrior power=3 toughness=3 [/card] [card] name=Deathgreeter auto=@movedTo(graveyard) from(other creature|battlefield):may life:1 text=Whenever another creature is put into a graveyard from the battlefield, you may gain 1 life. mana={B} type=Creature subtype=Human Shaman power=1 toughness=1 [/card] [card] name=Deathgrip auto={B}{B}:fizzle target(*[green]|stack) text={B}{B}: Counter target green spell. mana={B}{B} type=Enchantment [/card] [card] name=Deathlace alias=1152 text=Target spell or permanent becomes black. (Mana symbols on that permanent remain unchanged.) mana={B} type=Instant [/card] [card] name=Deathmark target=creature[green;white] auto=destroy text=Destroy target green or white creature. mana={B} type=Sorcery [/card] [card] name=Deathmark Prelate auto={2}{B}{T}{S(zombie|myBattlefield)}:bury target(creature[-zombie]) asSorcery text={2}{B}, {T}, Sacrifice a Zombie: Destroy target non-Zombie creature. It can't be regenerated. Activate this ability only any time you could cast a sorcery. mana={3}{B} type=Creature subtype=Human Cleric power=2 toughness=3 [/card] [card] name=Deathmask Nezumi auto=aslongas(*|myHand) 2/1 >6 auto=aslongas(*|myHand) fear >6 text=As long as you have seven or more cards in hand, Deathmask Nezumi gets +2/+1 and has fear. (It can't be blocked except by artifact creatures and/or black creatures.) mana={2}{B} type=Creature subtype=Rat Shaman power=2 toughness=2 [/card] [card] name=Deathspore Thallid text=At the beginning of your upkeep, put a spore counter on Deathspore Thallid. -- Remove three spore counters from Deathspore Thallid: Put a 1/1 green Saproling creature token onto the battlefield. -- Sacrifice a Saproling: Target creature gets -1/-1 until end of turn. mana={1}{B} type=Creature subtype=Zombie Fungus auto=@each my upkeep:counter(0/0,1,Spore) auto={C(0/0,-3,Spore)}:Token(-1924) auto={S(saproling|myBattlefield)}:-1/-1 target(creature) power=1 toughness=1 [/card] [card] name=Debtors' Knell auto=@each my upkeep:moveTo(myBattlefield) target(creature|graveyard) text=({(w/b)} can be paid with either {W} or {B}.) -- At the beginning of your upkeep, put target creature card in a graveyard onto the battlefield under your control. mana={4}{WB}{WB}{WB} type=Enchantment [/card] [card] name=Deconstruct target=artifact auto=destroy auto=Add:{G}{G}{G} text=Destroy target artifact. Add {G}{G}{G} to your mana pool. mana={2}{G} type=Sorcery [/card] [card] name=Decree of Annihilation auto=moveTo(exile) all(artifact,creature,land|battlefield) auto=moveTo(exile) all(*|mygraveyard) auto=moveTo(exile) all(*|opponentgraveyard) auto=moveTo(exile) all(*|myhand) auto=moveTo(exile) all(*|opponenthand) autohand={5}{R}{R}:destroy all(land) && cycling text=Exile all artifacts, creatures, and lands from the battlefield, all cards from all graveyards, and all cards from all hands. -- Cycling {5}{R}{R} ({5}{R}{R}, Discard this card: Draw a card.) -- When you cycle Decree of Annihilation, destroy all lands. mana={8}{R}{R} type=Sorcery [/card] [card] name=Decree of Justice auto=token(Angel,Creature Angel,4/4,flying,white)*XX autohand={2}{W}:cycling autohand={X}{W}:name(cycle and soldier tokens) && cycling && thisforeach(X) token(Soldier,Creature Soldier,1/1,white)*X text=Put X 4/4 white Angel creature tokens with flying onto the battlefield. -- Cycling {2}{W} ({2}{W}, Discard this card: Draw a card.) -- When you cycle Decree of Justice, you may pay {X}. If you do, put X 1/1 white Soldier creature tokens onto the battlefield. mana={X}{X}{2}{W}{W} type=Sorcery [/card] [card] name=Decree of Savagery auto=lord(creature|myBattlefield) counter(1/1,4) autohand={4}{G}{G}:cycling autohand={4}{G}{G}:(cycle and 4 counters) && counter(1/1,4) target(creature) && cycling text=Put four +1/+1 counters on each creature you control. -- Cycling {4}{G}{G} ({4}{G}{G}, Discard this card: Draw a card.) -- When you cycle Decree of Savagery, you may put four +1/+1 counters on target creature. mana={7}{G}{G} type=Instant [/card] [card] name=Dedicated Martyr auto={W}{S}:life:3 text={W}, Sacrifice Dedicated Martyr: You gain 3 life. mana={W} type=Creature subtype=Human Cleric power=1 toughness=1 [/card] [card] name=Deep Analysis target=player auto=draw:2 flashback={L}{L}{L}{1}{U} text=Target player draws two cards. -- Flashback {1}{U}, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.) mana={3}{U} type=Sorcery [/card] [card] name=Deep Reconnaissance target=land[basic]|mylibrary auto=moveTo(myBattlefield) && tap flashback={4}{G} text=Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library. -- Flashback {4}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.) mana={2}{G} type=Sorcery [/card] [card] name=Deep Spawn abilities=trample auto=upcost[{M}{M}] moveTo(mygraveyard) auto={U}:shroud && tap && frozen text=Trample -- At the beginning of your upkeep, sacrifice Deep Spawn unless you put the top two cards of your library into your graveyard. -- {U}: Deep Spawn gains shroud until end of turn and doesn't untap during your next untap step. Tap Deep Spawn. (A permanent with shroud can't be the target of spells or abilities.) mana={5}{U}{U}{U} type=Creature subtype=Homarid power=6 toughness=6 [/card] [card] name=Deep-Sea Serpent abilities=cantattack auto=aslongas(island|opponentBattlefield) -cantattack text=Deep-Sea Serpent can't attack unless defending player controls an Island. mana={4}{U}{U} type=Creature subtype=Serpent power=5 toughness=5 [/card] [card] name=Deep-Slumber Titan abilities=doesnotuntap auto=tap auto=@damaged(this):untap text=Deep-Slumber Titan enters the battlefield tapped. -- Deep-Slumber Titan doesn't untap during your untap step. -- Whenever Deep-Slumber Titan is dealt damage, untap it. mana={2}{R}{R} type=Creature subtype=Giant Warrior power=7 toughness=7 [/card] [card] name=Deepcavern Imp abilities=flying,haste auto=upcost[{S(*|myhand)};next upkeep] moveTo(graveyard) text=Flying, haste -- Echo - Discard a card. (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) mana={2}{B} type=Creature subtype=Imp Rebel power=2 toughness=2 [/card] [card] name=Deepchannel Mentor auto=lord(creature[blue]|myBattlefield) unblockable text=Blue creatures you control are unblockable. mana={5}{U} type=Creature subtype=Merfolk Rogue power=2 toughness=2 [/card] [card] name=Deepfire Elemental auto={1}:name(X = 0) && destroy target(*[artifact;creature;manacost=0]) auto={3}:name(X = 1) && destroy target(*[artifact;creature;manacost=1]) auto={5}:name(X = 2) && destroy target(*[artifact;creature;manacost=2]) auto={7}:name(X = 3) && destroy target(*[artifact;creature;manacost=3]) auto={9}:name(X = 4) && destroy target(*[artifact;creature;manacost=4]) auto={11}:name(X = 5) && destroy target(*[artifact;creature;manacost=5]) auto={13}:name(X = 6) && destroy target(*[artifact;creature;manacost=6]) auto={15}:name(X = 7) && destroy target(*[artifact;creature;manacost=7]) auto={17}:name(X = 8) && destroy target(*[artifact;creature;manacost=8]) auto={19}:name(X = 9) && destroy target(*[artifact;creature;manacost=9]) auto={21}:name(X = 10) && destroy target(*[artifact;creature;manacost=10]) auto={23}:name(X = 11) && destroy target(*[artifact;creature;manacost=11]) auto={25}:name(X = 12) && destroy target(*[artifact;creature;manacost=12]) auto={27}:name(X = 13) && destroy target(*[artifact;creature;manacost=13]) auto={29}:name(X = 14) && destroy target(*[artifact;creature;manacost=14]) auto={31}:name(X = 15) && destroy target(*[artifact;creature;manacost=15]) auto={33}:name(X = 16) && destroy target(*[artifact;creature;manacost=16]) text={X}{X}{1}: Destroy target artifact or creature with converted mana cost X. mana={4}{B}{R} type=Creature subtype=Elemental power=4 toughness=4 [/card] [card] name=Deeptread Merrow auto={U}:islandwalk text={U}: Deeptread Merrow gains islandwalk until end of turn. mana={1}{U} type=Creature subtype=Merfolk Rogue power=2 toughness=1 [/card] [card] name=Deepwood Drummer auto={G}{T}{S(*|myhand)}:2/2 target(creature) text={G}, {T}, Discard a card: Target creature gets +2/+2 until end of turn. mana={1}{G} type=Creature subtype=Human Spellshaper power=1 toughness=1 [/card] [card] name=Deepwood Ghoul auto={L}{L}:regenerate text=Pay 2 life: Regenerate Deepwood Ghoul. mana={2}{B} type=Creature subtype=Zombie power=2 toughness=1 [/card] [card] name=Deepwood Wolverine auto=rampage(2/0,0) auto=rampage(-2/0,1) text=Whenever Deepwood Wolverine becomes blocked, it gets +2/+0 until end of turn. mana={G} type=Creature subtype=Wolverine power=1 toughness=1 [/card] [card] name=Defender en-Vec auto=counter(0/0,4,Fade) auto={1}{C(0/0,-1,Fade)}:prevent:2 target(creature,player) auto=@each my upkeep:counter(0/0,-1,Fade) auto=@each my untap:moveTo(mygraveyard) all(defender en-vec[-counter{0/0.1.Fade}]|myBattlefield) text=Fading 4 (This creature enters the battlefield with four fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) -- Remove a fade counter from Defender en-Vec: Prevent the next 2 damage that would be dealt to target creature or player this turn. mana={3}{W} type=Creature subtype=Human Cleric power=2 toughness=4 [/card] [card] name=Defender of Chaos abilities=flash,protection from white text=Flash -- Protection from white mana={2}{R} type=Creature subtype=Human Knight power=2 toughness=1 [/card] [card] name=Defender of Law abilities=flash,protection from red text=Flash -- Protection from red mana={2}{W} type=Creature subtype=Human Knight power=2 toughness=1 [/card] [card] name=Defiant Elf abilities=trample text=Trample mana={G} type=Creature subtype=Elf power=1 toughness=1 [/card] [card] name=Defiant Falcon abilities=flying auto={4}{T}:moveTo(myBattlefield) target(rebel[manacost<=3]|mylibrary) text=Flying -- {4}, {T}: Search your library for a Rebel permanent card with converted mana cost 3 or less and put that card onto the battlefield. Then shuffle your library. mana={1}{W} type=Creature subtype=Rebel Bird power=1 toughness=1 [/card] [card] name=Deft Duelist abilities=first strike,shroud text=First strike -- Shroud (This creature can't be the target of spells or abilities.) mana={W}{U} type=Creature subtype=Human Rogue power=2 toughness=1 [/card] [card] name=Defy Gravity target=creature auto=flying flashback={U} text=Target creature gains flying until end of turn. -- Flashback {U} (You may cast this card from your graveyard for its flashback cost. Then exile it.) mana={U} type=Instant [/card] [card] name=Dega Disciple auto={B}{T}:-2/-0 target(creature) auto={R}{T}:2/0 target(creature) text={B}, {T}: Target creature gets -2/-0 until end of turn. -- {R}, {T}: Target creature gets +2/+0 until end of turn. mana={W} type=Creature subtype=Human Wizard power=1 toughness=1 [/card] [card] name=Dehydration target=creature auto=doesnotuntap text=Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) -- Enchanted creature doesn't untap during its controller's untap step. mana={3}{U} type=Enchantment subtype=Aura [/card] [card] name=Deity of Scars abilities=trample auto=counter(-1/-1,2) auto={BG}{C(-1/-1,-1)}:regenerate text=Trample -- Deity of Scars enters the battlefield with two -1/-1 counters on it. -- {(b/g)}, Remove a -1/-1 counter from Deity of Scars: Regenerate Deity of Scars. mana={BG}{BG}{BG}{BG}{BG} type=Creature subtype=Spirit Avatar power=7 toughness=7 [/card] [card] name=Deja Vu target=sorcery|myGraveyard auto=moveTo(myHand) text=Return target sorcery card from your graveyard to your hand. mana={2}{U} type=Sorcery [/card] [card] name=Deluge auto=tap all(creature[-flying]) text=Tap all creatures without flying. mana={2}{U} type=Instant [/card] [card] name=Delusions of Mediocrity auto=life:10 auto=@movedTo(this|nonbattlezone) from(battlefield):life:-10 controller text=When Delusions of Mediocrity enters the battlefield, you gain 10 life. -- When Delusions of Mediocrity leaves the battlefield, you lose 10 life. mana={3}{U} type=Enchantment [/card] [card] name=Dematerialize target=* auto=moveTo(ownerhand) flashback={5}{U}{U} text=Return target permanent to its owner's hand. -- Flashback {4}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.) mana={3}{U} type=Sorcery [/card] [card] name=Demigod of Revenge abilities=flying,haste autostack=moveTo(mybattlefield) all(demigod of revenge|mygraveyard) text=Flying, haste -- When you cast Demigod of Revenge, return all cards named Demigod of Revenge from your graveyard to the battlefield. mana={BR}{BR}{BR}{BR}{BR} type=Creature subtype=Spirit Avatar power=5 toughness=4 [/card] [card] name=Demolish target=artifact,land auto=destroy text=Destroy target artifact or land. mana={3}{R} type=Sorcery [/card] [card] name=Demon's Horn auto=@movedTo(*[black]|stack):may life:1 controller text=Whenever a player casts a black spell, you may gain 1 life. mana={2} type=Artifact [/card] [card] name=Demon's Jester abilities=flying auto=aslongas(*|myhand) 2/1 <1 text=Flying -- Hellbent - Demon's Jester gets +2/+1 as long as you have no cards in hand. mana={3}{B} type=Creature subtype=Imp power=2 toughness=1 [/card] [card] name=Demonic Appetite target=creature|myBattlefield auto=3/3 auto=@each my upkeep:moveTo(mygraveyard) target(creature|myBattlefield) text=Enchant creature you control -- Enchanted creature gets +3/+3. -- At the beginning of your upkeep, sacrifice a creature. mana={B} type=Enchantment subtype=Aura [/card] [card] name=Demonic Tutor target=*|myLibrary auto=moveTo(hand) text=Search your library for a card and put that card into your hand. Then shuffle your library. mana={1}{B} type=Sorcery [/card] [card] name=Demystify target=enchantment auto=destroy text=Destroy target enchantment. mana={W} type=Instant [/card] [card] name=Denizen of the Deep auto=moveto(ownerHand) all(other creature|myBattlefield) text=When Denizen of the Deep enters the battlefield, return each other creature you control to its owner's hand. mana={6}{U}{U} type=Creature subtype=Serpent power=11 toughness=11 [/card] [card] name=Dense Canopy auto=lord(creature[flying]) cloud text=Creatures with flying can block only creatures with flying. mana={1}{G} type=Enchantment [/card] [card] name=Deranged Hermit auto=token(Squirrel,creature token squirrel,1/1,green)*4 auto=lord(squirrel) 1/1 auto=upcost[{3}{G}{G}{0};next upkeep] moveTo(graveyard) text=Echo {3}{G}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) -- When Deranged Hermit enters the battlefield, put four 1/1 green Squirrel creature tokens onto the battlefield. -- Squirrel creatures get +1/+1. mana={3}{G}{G} type=Creature subtype=Elf power=1 toughness=1 [/card] [card] name=Derelor auto=lord(*[black]|myhand) black:+1 autoexile=all(*|myhand) resetcost autograveyard=all(*|myhand) resetcost autohand=all(*|myhand) resetcost autolibrary=all(*|myhand) resetcost text=Black spells you cast cost {B} more to cast. mana={3}{B} type=Creature subtype=Thrull power=4 toughness=4 [/card] [card] name=Descendant of Masumaro auto=@each my upkeep:foreach(*|myHand) counter(1/1,1) && foreach(*|opponentHand) counter(1/1,-1) text=At the beginning of your upkeep, put a +1/+1 counter on Descendant of Masumaro for each card in your hand, then remove a +1/+1 counter from Descendant of Masumaro for each card in target opponent's hand. mana={2}{G} type=Creature subtype=Human Monk power=1 toughness=1 [/card] [card] name=Desecration Elemental abilities=fear auto=@movedto(*|stack):moveTo(ownergraveyard) notatarget(creature|myBattlefield) text=Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) -- Whenever a player casts a spell, sacrifice a creature. mana={3}{B} type=Creature subtype=Elemental power=8 toughness=8 [/card] [card] name=Desert auto={T}:Add {1} auto={T}:Damage:1 target(creature[attacking]) text={T}: Add {1} to your mana pool. -- {T}: Desert deals 1 damage to target attacking creature. Activate this ability only during the end of combat step. type=Land subtype=Desert [/card] [card] name=Desert Drake abilities=flying text=Flying mana={3}{R} type=Creature subtype=Drake power=2 toughness=2 [/card] [card] name=Desert Nomads auto=aslongas(desert|opponentBattlefield) unblockable auto=protection from(desert) text=Desertwalk -- Prevent all damage that would be dealt to Desert Nomads by Deserts. mana={2}{R} type=Creature subtype=Human Nomad power=2 toughness=2 [/card] [card] name=Desert Sandstorm auto=damage:1 all(creature) text=Desert Sandstorm deals 1 damage to each creature. mana={2}{R} type=Sorcery [/card] [card] name=Desert Twister target=* auto=destroy text=Destroy target permanent. mana={4}{G}{G} type=Sorcery [/card] [card] name=Deserted Temple auto={T}:Add {1} auto={1}{T}:Untap target(land) text={T}: Add {1} to your mana pool. -- {1}, {T}: Untap target land. type=Land [/card] [card] name=Desolation Angel abilities=flying kicker={W}{W} auto=kicker destroy all(land|opponentBattlefield) auto=destroy all(land|myBattlefield) text=Kicker {W}{W} (You may pay an additional {W}{W} as you cast this spell.) -- Flying -- When Desolation Angel enters the battlefield, destroy all lands you control. If it was kicked, destroy all lands instead. mana={3}{B}{B} type=Creature subtype=Angel power=5 toughness=4 [/card] [card] name=Desolation Giant kicker={W}{W} auto=kicker destroy all(creature|opponentBattlefield) auto=destroy all(other creature|myBattlefield) text=Kicker {W}{W} (You may pay an additional {W}{W} as you cast this spell.) -- When Desolation Giant enters the battlefield, destroy all other creatures you control. If it was kicked, destroy all other creatures instead. mana={2}{R}{R} type=Creature subtype=Giant power=3 toughness=3 [/card] [card] name=Desperate Charge auto=lord(creature|myBattlefield) 2/0 text=Creatures you control get +2/+0 until end of turn. mana={2}{B} type=Sorcery [/card] [card] name=Despoil target=land auto=destroy auto=life:-2 targetcontroller text=Destroy target land. Its controller loses 2 life. mana={3}{B} type=Sorcery [/card] [card] name=Despondency target=creature autograveyard=@movedTo(this|graveyard) from(battlefield):moveTo(myhand) auto=-2/0 text=Enchant creature -- Enchanted creature gets -2/-0. -- When Despondency is put into a graveyard from the battlefield, return Despondency to its owner's hand. mana={1}{B} type=Enchantment subtype=Aura [/card] [card] name=Despotic Scepter auto={T}:bury target(*|myBattlefield) text={T}: Destroy target permanent you own. It can't be regenerated. mana={1} type=Artifact [/card] [card] name=Devastate target=land auto=destroy auto=damage:1 all(creature,player) text=Destroy target land. Devastate deals 1 damage to each creature and each player. mana={3}{R}{R} type=Sorcery [/card] [card] name=Devastation auto=destroy all(creature,land) text=Destroy all creatures and lands. mana={5}{R}{R} type=Sorcery [/card] [card] name=Devoted Druid auto={T}:Add {G} auto={C(-1/-1,1)}:untap text={T}: Add {G} to your mana pool. -- Put a -1/-1 counter on Devoted Druid: Untap Devoted Druid. mana={1}{G} type=Creature subtype=Elf Druid power=0 toughness=2 [/card] [card] name=Devoted Hero mana={W} type=Creature subtype=Elf Soldier power=1 toughness=2 [/card] [card] name=Devoted Retainer auto=rampage(1/1,0) auto=rampage(-1/-1,1) auto=lord(devoted retainer[blocking]|mybattlefield) 1/1 auto=lord(other devoted retainer[blocking]|mybattlefield) -1/-1 text=Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.) mana={W} type=Creature subtype=Human Samurai power=1 toughness=1 [/card] [card] name=Devour 1 (Mechanic) auto=may moveTo(ownergraveyard) notatarget(creature[-counter{0/0.1.devour}]|mybattlefield) && counter(1/1,1,Devoured) all(creature[counter{0/0.1.devour}]) && token(22222224) && bury all(this) id=22222221 auto=moveto(exile) type=nothing [/card] [card] name=Devour 2 (Mechanic) auto=may moveTo(ownergraveyard) notatarget(creature[-counter{0/0.1.devour}]|mybattlefield) && counter(1/1,2,Devoured) all(creature[counter{0/0.1.devour}]) && token(22222225) && bury all(this) id=22222222 auto=moveto(exile) type=nothing [/card] [card] name=Devour 3 (Mechanic) auto=may moveTo(ownergraveyard) notatarget(creature[-counter{0/0.1.devour}]|mybattlefield) && counter(1/1,3,Devoured) all(creature[counter{0/0.1.devour}]) && token(22222226) && bury all(this) id=22222223 auto=moveto(exile) type=nothing [/card] [card] name=Sac Devour 1 auto=may moveTo(ownergraveyard) notatarget(creature[-counter{0/0.1.devour}]|mybattlefield) && counter(1/1,1,Devoured) all(creature[counter{0/0.1.devour}]) && token(22222224) && bury all(this) auto=moveto(exile) id=22222224 type=nothing [/card] [card] name=Devour Sac 2 auto=may moveTo(ownergraveyard) notatarget(creature[-counter{0/0.1.devour}]|mybattlefield) && counter(1/1,2,Devoured) all(creature[counter{0/0.1.devour}]) && token(22222225) && bury all(this) auto=moveto(exile) id=22222225 type=nothing [/card] [card] name=Devour Sac 3 auto=may moveTo(ownergraveyard) notatarget(creature[-counter{0/0.1.devour}]|mybattlefield) && counter(1/1,3,Devoured) all(creature[counter{0/0.1.devour}]) && token(22222226) && bury all(this) auto=moveto(exile) id=22222226 type=nothing [/card] [card] name=Devour in Shadow target=creature auto=destroy auto=damage:t controller text=Destroy target creature. It can't be regenerated. You lose life equal to that creature's toughness. mana={B}{B} type=Instant [/card] [card] name=Devouring Deep abilities=islandwalk text=Islandwalk mana={2}{U} type=Creature subtype=Fish power=1 toughness=2 [/card] [card] name=Devouring Strossus abilities=flying,trample auto=@each my upkeep:moveTo(mygraveyard) notatarget(creature|myBattlefield) auto={S(creature|myBattlefield)}:regenerate text=Flying, trample -- At the beginning of your upkeep, sacrifice a creature. -- Sacrifice a creature: Regenerate Devouring Strossus. mana={5}{B}{B}{B} type=Creature subtype=Horror power=9 toughness=9 [/card] [card] name=Devout Lightcaster abilities=protection from black auto=moveTo(exile) target(*[black]) text=Protection from black -- When Devout Lightcaster enters the battlefield, exile target black permanent. mana={W}{W}{W} type=Creature subtype=Kor Cleric power=2 toughness=2 [/card] [card] name=Devout Monk auto=life:1 controller text=When Devout Monk enters the battlefield, you gain 1 life. mana={W} type=Creature subtype=Human Monk Cleric power=1 toughness=1 [/card] [card] name=Devout Witness auto={W}{T}{S(*|myhand)}:destroy target(artifact,enchantment) text={1}{W}, {T}, Discard a card: Destroy target artifact or enchantment. mana={2}{W} type=Creature subtype=Human Spellshaper power=2 toughness=2 [/card] [card] name=Diabolic Intent auto=moveTo(myhand) target(*|myLibrary) text=As an additional cost to cast Diabolic Intent, sacrifice a creature. -- Search your library for a card and put that card into your hand. Then shuffle your library. mana={1}{B}{s;notatarget(creature|mybattlefield)} type=Sorcery [/card] [card] name=Diabolic Machine auto={3}:regenerate text={3}: Regenerate Diabolic Machine. mana={7} type=Artifact Creature subtype=Construct power=4 toughness=4 [/card] [card] name=Diabolic Tutor target=*|mylibrary auto=moveTo(myHand) text=Search your library for a card and put that card into your hand. Then shuffle your library. mana={2}{B}{B} type=Sorcery [/card] [card] name=Diamond Kaleidoscope auto={3}{T}:token(Prism,creature artifact prism, 0/1, artifact) auto={S(prism|myBattlefield)}:Add {W} auto={S(prism|myBattlefield)}:Add {U} auto={S(prism|myBattlefield)}:Add {B} auto={S(prism|myBattlefield)}:Add {R} auto={S(prism|myBattlefield)}:Add {G} text={3}, {T}: Put a 0/1 colorless Prism artifact creature token onto the battlefield. -- Sacrifice a Prism token: Add one mana of any color to your mana pool. mana={4} type=Artifact [/card] [card] name=Didgeridoo auto={3}:moveTo(myBattlefield) target(minotaur|myhand) text={3}: You may put a Minotaur permanent card from your hand onto the battlefield. mana={1} type=Artifact [/card] [card] name=Diligent Farmhand auto={1}{G}{S}:moveTo(myBattlefield) target(land[basic]|myLibrary) && tap text={1}{G}, Sacrifice Diligent Farmhand: Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library. -- If Diligent Farmhand is in a graveyard, effects from spells named Muscle Burst count it as a card named Muscle Burst. mana={G} type=Creature subtype=Human Druid power=1 toughness=1 [/card] [card] name=Dimir Aqueduct auto=tap auto=moveto(ownerhand) notatarget(land|myBattlefield) auto={T}:Add {U}{B} text=Dimir Aqueduct enters the battlefield tapped. -- When Dimir Aqueduct enters the battlefield, return a land you control to its owner's hand. -- {T}: Add {U}{B} to your mana pool. type=Land [/card] [card] name=Dimir House Guard abilities=fear autohand={1}{B}{B}{S}:moveTo(myhand) target(*[manacost=4]|mylibrary) asSorcery text=Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) -- Sacrifice a creature: Regenerate Dimir House Guard. -- Transmute {1}{B}{B} ({1}{B}{B}, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Transmute only as a sorcery.) mana={3}{B} type=Creature subtype=Skeleton power=2 toughness=3 [/card] [card] name=Dimir Infiltrator abilities=unblockable autohand={1}{U}{B}{S}:moveTo(myhand) target(*[manacost=2]|mylibrary) asSorcery text=Dimir Infiltrator is unblockable. -- Transmute {1}{U}{B} ({1}{U}{B}, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Transmute only as a sorcery.) mana={U}{B} type=Creature subtype=Spirit power=1 toughness=3 [/card] [card] name=Dimir Signet auto={1}{T}:Add {U}{B} text={1}, {T}: Add {U}{B} to your mana pool. mana={2} type=Artifact [/card] [card] name=Dingus Egg auto=@movedTo(land|opponentgraveyard) from(opponentBattlefield):damage:2 opponent auto=@movedTo(land|mygraveyard) from(myBattlefield):damage:2 controller text=Whenever a land is put into a graveyard from the battlefield, Dingus Egg deals 2 damage to that land's controller. mana={4} type=Artifact [/card] [card] name=Dingus Staff auto=@movedTo(mygraveyard) from(creature|myBattlefield):life:-2 controller auto=@movedTo(opponentgraveyard) from(creature|opponentBattlefield):life:-2 opponent text=Whenever a creature is put into a graveyard from the battlefield, Dingus Staff deals 2 damage to that creature's controller. mana={4} type=Artifact [/card] [card] name=Diplomatic Immunity abilities=shroud target=creature auto=shroud text=Enchant creature -- Shroud (This permanent can't be the target of spells or abilities.) -- Enchanted creature has shroud. mana={1}{U} type=Enchantment subtype=Aura [/card] [card] name=Dirge of Dread auto=lord(creature) fear autohand={1}{B}:cycling autohand={1}{B}:fear target(creature) && cycling text=All creatures gain fear until end of turn. (They can't be blocked except by artifact creatures and/or black creatures.) -- Cycling {1}{B} ({1}{B}, Discard this card: Draw a card.) -- When you cycle Dirge of Dread, you may have target creature gain fear until end of turn. mana={2}{B} type=Sorcery [/card] [card] name=Dirtcowl Wurm auto=@movedTo(land|opponentbattlefield):counter(1/1,1) text=Whenever an opponent plays a land, put a +1/+1 counter on Dirtcowl Wurm. mana={4}{G} type=Creature subtype=Wurm power=3 toughness=4 [/card] [card] name=Dirtwater Wraith abilities=swampwalk auto={B}:1/0 text=Swampwalk -- {B}: Dirtwater Wraith gets +1/+0 until end of turn. mana={3}{B} type=Creature subtype=Wraith power=1 toughness=3 [/card] [card] name=Dirty Wererat auto={B}{S(*|myhand)}:regenerate auto=aslongas(*|mygraveyard) 2/2 >6 auto=aslongas(*|mygraveyard) cantblock >6 text={B}, Discard a card: Regenerate Dirty Wererat. -- Threshold - As long as seven or more cards are in your graveyard, Dirty Wererat gets +2/+2 and can't block. mana={3}{B} type=Creature subtype=Human Rat Minion power=2 toughness=3 [/card] [card] name=Disappear target=creature auto={U}:moveTo(ownerhand) all(this) && moveTo(ownerhand) text=Enchant creature -- {U}: Return enchanted creature and Disappear to their owners' hands. mana={2}{U}{U} type=Enchantment subtype=Aura [/card] [card] name=Disciple of Grace auto=protection from black autohand={2}:cycling text=Protection from black -- Cycling {2} ({2}, Discard this card: Draw a card.) mana={1}{W} type=Creature subtype=Human Cleric power=1 toughness=2 [/card] [card] name=Disciple of Kangee auto={T}:flying && transforms(,blue) target(creature) ueot text={U}, {T}: Target creature gains flying and becomes blue until end of turn. mana={2}{W} type=Creature subtype=Human Wizard power=2 toughness=2 [/card] [card] name=Disciple of Law auto=protection from red autohand={2}:cycling text=Protection from red -- Cycling {2} ({2}, Discard this card: Draw a card.) mana={1}{W} type=Creature subtype=Human Cleric power=1 toughness=2 [/card] [card] name=Disciple of Malice auto=protection from white autohand={2}:cycling text=Protection from white -- Cycling {2} ({2}, Discard this card: Draw a card.) mana={1}{B} type=Creature subtype=Human Cleric power=1 toughness=2 [/card] [card] name=Disciple of Tevesh Szat auto={T}:-1/-1 target(creature) auto={4}{B}{B}{T}{S}:-6/-6 target(creature) text={T}: Target creature gets -1/-1 until end of turn. -- {4}{B}{B}, {T}, Sacrifice Disciple of Tevesh Szat: Target creature gets -6/-6 until end of turn. mana={2}{B}{B} type=Creature subtype=Human Cleric power=3 toughness=1 [/card] [card] name=Disciple of the Vault auto=@movedTo(graveyard) from(artifact|battlefield):may life:-1 opponent text=Whenever an artifact is put into a graveyard from the battlefield, you may have target opponent lose 1 life. mana={B} type=Creature subtype=Human Cleric power=1 toughness=1 [/card] [card] name=Disease Carriers auto=@movedTo(this|graveyard) from(battlefield):-2/-2 target(creature) text=When Disease Carriers is put into a graveyard from the battlefield, target creature gets -2/-2 until end of turn. mana={2}{B}{B} type=Creature subtype=Rat power=2 toughness=2 [/card] [card] name=Disempower target=artifact,enchantment auto=moveTo(ownerLibrary) text=Put target artifact or enchantment on top of its owner's library. mana={1}{W} type=Instant [/card] [card] name=Disenchant target=artifact,enchantment auto=destroy text=Destroy target artifact or enchantment. mana={1}{W} type=Instant [/card] [card] name=Disentomb target=creature|myGraveyard auto=moveTo(myHand) text=Return target creature card from your graveyard to your hand. mana={B} type=Sorcery [/card] [card] name=Disfigure target=creature auto=-2/-2 text=Target creature gets -2/-2 until end of turn. mana={B} type=Instant [/card] [card] name=Dismantling Blow target=artifact,enchantment kicker={2}{U} auto=destroy auto=kicker draw:2 controller text=Kicker {2}{U} (You may pay an additional {2}{U} as you cast this spell.) -- Destroy target artifact or enchantment. -- If Dismantling Blow was kicked, draw two cards. mana={2}{W} type=Instant [/card] [card] name=Dismiss target=*|stack auto=fizzle auto=draw:1 controller text=Counter target spell. -- Draw a card. mana={2}{U}{U} type=Instant [/card] [card] name=Disorder auto=damage:2 all(creature[white]) auto=aslongas(creature[white]|myBattlefield) damage:2 controller auto=aslongas(creature[white]|opponentBattlefield) damage:2 opponent text=Disorder deals 2 damage to each white creature and each player who controls a white creature. mana={1}{R} type=Sorcery [/card] [card] name=Disorient target=creature auto=-7/-0 text=Target creature gets -7/-0 until end of turn. mana={3}{U} type=Instant [/card] [card] name=Dispel target=instant|stack auto=fizzle text=Counter target instant spell. mana={U} type=Instant [/card] [card] name=Dispeller's Capsule auto={2}{W}{T}{S}:destroy target(artifact,enchantment) text={2}{W}, {T}, Sacrifice Dispeller's Capsule: Destroy target artifact or enchantment. mana={W} type=Artifact [/card] [card] name=Disperse target=creature,artifact,enchantment auto=moveTo(ownerHand) text=Return target nonland permanent to its owner's hand. mana={1}{U} type=Instant [/card] [card] name=Dispersing Orb auto={3}{U}{S(*|myBattlefield)}:moveTo(ownerhand) target(*) text={3}{U}, Sacrifice a permanent: Return target permanent to its owner's hand. mana={3}{U}{U} type=Enchantment [/card] [card] name=Distorting Lens auto={T}:name(target permanent becomes white) && transforms(,white) target(*) ueot auto={T}:name(target permanent becomes blue) && transforms(,blue) target(*) ueot auto={T}:name(target permanent becomes black) && transforms(,black) target(*) ueot auto={T}:name(target permanent becomes red) && transforms(,red) target(*) ueot auto={T}:name(target permanent becomes green) && transforms(,green) target(*) ueot text={T}: Target permanent becomes the color of your choice until end of turn. mana={2} type=Artifact [/card] [card] name=Distress auto=moveTo(graveyard) target(*[-land]|opponenthand) text=Target player reveals his or her hand. You choose a nonland card from it. That player discards that card. mana={B}{B} type=Sorcery [/card] [card] name=Disturbed Burial target=creature|mygraveyard auto=moveTo(mygraveyard) buyback={1}{B}{3} text=Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.) -- Return target creature card from your graveyard to your hand. mana={1}{B} type=Sorcery [/card] [card] name=Dive Bomber abilities=flying auto={T}{S}:damage:2 target(creature[attacking;blocking]) text=Flying -- {T}, Sacrifice Dive Bomber: Dive Bomber deals 2 damage to target attacking or blocking creature. mana={3}{W} type=Creature subtype=Bird Soldier power=2 toughness=2 [/card] [card] name=Divebomber Griffin abilities=flying auto={T}{S}:Damage:3 target(creature[attacking;blocking]) text=Flying -- {T}, Sacrifice Divebomber Griffin: Divebomber Griffin deals 3 damage to target attacking or blocking creature. mana={3}{W}{W} type=Creature subtype=Griffin power=3 toughness=2 [/card] [card] name=Divergent Growth auto=lord(land|myBattlefield) {T}:add {G} auto=lord(land|myBattlefield) {T}:add {W} auto=lord(land|myBattlefield) {T}:add {B} auto=lord(land|myBattlefield) {T}:add {U} auto=lord(land|myBattlefield) {T}:add {R} text=Until end of turn, lands you control gain "{T}: Add one mana of any color to your mana pool." mana={G} type=Instant [/card] [card] name=Divination auto=draw:2 text=Draw two cards. mana={2}{U} type=Sorcery [/card] [card] name=Divine Light auto=prevent:999 all(creature|mybattlefield) text=Prevent all damage that would be dealt this turn to creatures you control. mana={W} type=Sorcery [/card] [card] name=Divine Offering target=artifact auto=destroy auto=life:manacost controller text=Destroy target artifact. You gain life equal to its converted mana cost. mana={1}{W} type=Instant [/card] [card] name=Divine Retribution target=creature[attacking] auto=foreach(creature[attacking]) damage:1 text=Divine Retribution deals damage to target attacking creature equal to the number of attacking creatures. mana={1}{W} type=Instant [/card] [card] name=Divine Sacrament auto=lord(creature[white]) 1/1 auto=aslongas(*|mygraveyard) lord(creature[white]) 1/1 >6 text=White creatures get +1/+1. -- Threshold - White creatures get an additional +1/+1 as long as seven or more cards are in your graveyard. mana={1}{W}{W} type=Enchantment [/card] [card] name=Divine Transformation target=creature auto=3/3 text=Enchant creature -- Enchanted creature gets +3/+3. mana={2}{W}{W} type=Enchantment subtype=Aura [/card] [card] name=Divine Verdict target=creature[attacking;blocking] auto=destroy text=Destroy target attacking or blocking creature. mana={3}{W} type=Instant [/card] [card] name=Divinity of Pride abilities=flying,lifelink auto=this(controllerlife > 24) 4/4 text=Flying, lifelink -- Divinity of Pride gets +4/+4 as long as you have 25 or more life. mana={WB}{WB}{WB}{WB}{WB} type=Creature subtype=Spirit Avatar power=4 toughness=4 [/card] [card] name=Diving Griffin abilities=flying,vigilance text=Flying, vigilance mana={1}{W}{W} type=Creature subtype=Griffin power=2 toughness=2 [/card] [card] name=Dizzy Spell target=creature auto=-3/0 autohand={1}{U}{U}{S}:moveTo(myhand) target(*[manacost=1]|mylibrary) asSorcery text=Target creature gets -3/-0 until end of turn. -- Transmute {1}{U}{U} ({1}{U}{U}, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Transmute only as a sorcery.) mana={U} type=Instant [/card] [card] name=Dizzying Gaze target=creature|mybattlefield auto={R}:damage:1 target(creature[flying]) text=Enchant creature you control -- {R}: Enchanted creature deals 1 damage to target creature with flying. mana={R} type=Enchantment subtype=Aura [/card] [card] name=Djinn of the Lamp abilities=flying text=Flying mana={5}{U}{U} type=Creature subtype=Djinn power=5 toughness=6 [/card] [card] name=Dogpile target=creature,player auto=foreach(creature[attacking]|myBattlefield) damage:1 text=Dogpile deals damage to target creature or player equal to the number of attacking creatures you control. mana={3}{R} type=Instant [/card] [card] name=Dolmen Gate auto=preventAllCombatDamage to(creature[attacking]|myBattlefield) text=Prevent all combat damage that would be dealt to attacking creatures you control. mana={2} type=Artifact [/card] [card] name=Dominaria's Judgment auto=aslongas(plains|myBattlefield) lord(creature|myBattlefield) protection from white auto=aslongas(island|myBattlefield) lord(creature|myBattlefield) protection from blue auto=aslongas(swamp|myBattlefield) lord(creature|myBattlefield) protection from black auto=aslongas(mountain|myBattlefield) lord(creature|myBattlefield) protection from red auto=aslongas(forest|myBattlefield) lord(creature|myBattlefield) protection from green text=Until end of turn, creatures you control gain protection from white if you control a Plains, from blue if you control an Island, from black if you control a Swamp, from red if you control a Mountain, and from green if you control a Forest. mana={2}{W} type=Instant [/card] [card] name=Domineer target=creature[artifact] alias=1194 text=Enchant artifact creature -- You control enchanted artifact creature. mana={1}{U}{U} type=Enchantment subtype=Aura [/card] [card] name=Donate target=*|myBattlefield auto=moveTo(opponentBattlefield) text=Target player gains control of target permanent you control. mana={2}{U} type=Sorcery [/card] [card] name=Doom Blade target=creature[-black] auto=destroy text=Destroy target nonblack creature. mana={1}{B} type=Instant [/card] [card] name=Doomed Necromancer auto={B}{T}{S}:moveTo(myBattlefield) target(creature|mygraveyard) text={B}, {T}, Sacrifice Doomed Necromancer: Return target creature card from your graveyard to the battlefield. mana={2}{B} type=Creature subtype=Human Cleric Mercenary power=2 toughness=2 [/card] [card] name=Doomsday Specter abilities=flying auto=@damaged(player) from(this|mybattlefield): moveto(graveyard) target(*|opponenthand) auto=moveTo(ownerhand) notatarget(creature[blue;blue]|myBattlefield) text=Flying -- When Doomsday Specter enters the battlefield, return a blue or black creature you control to its owner's hand. -- Whenever Doomsday Specter deals combat damage to a player, look at that player's hand and choose a card from it. The player discards that card. mana={2}{U}{B} type=Creature subtype=Specter power=2 toughness=3 [/card] [card] name=Door to Nothingness auto=tap auto={W}{W}{U}{U}{B}{B}{R}{R}{G}{G}{T}{S}:winGame text=Door to Nothingness enters the battlefield tapped. -- {W}{W}{U}{U}{B}{B}{R}{R}{G}{G}, {T}, Sacrifice Door to Nothingness: Target player loses the game. mana={5} type=Artifact [/card] [card] name=Dormant Sliver auto=lord(sliver) defender auto=@movedTo(sliver|myBattlefield):draw:1 controller auto=@movedTo(sliver|opponentBattlefield):draw:1 opponent text=All Sliver creatures have defender. -- All Slivers have "When this permanent enters the battlefield, draw a card." mana={2}{G}{U} type=Creature subtype=Sliver power=2 toughness=2 [/card] [card] name=Dormant Volcano auto=tap auto=aslongas(mountain[-tapped]|mybattlefield) moveto(myhand) target(mountain[-tapped]|mybattlefield) oneshot auto=moveto(mygraveyard) target(this|mybattlefield) auto={T}:Add{1}{R} text=Dormant Volcano enters the battlefield tapped. -- When Dormant Volcano enters the battlefield, sacrifice it unless you return an untapped Mountain you control to its owner's hand. -- {T}: Add {1}{R} to your mana pool. type=Land [/card] [card] name=Dosan's Oldest Chant auto=life:6 controller auto=draw:1 controller text=You gain 6 life. -- Draw a card. mana={4}{G} type=Sorcery [/card] [card] name=Double Cleave target=creature auto=double strike text=Target creature gains double strike until end of turn. (It deals both first-strike and regular combat damage.) mana={1}{RW} type=Instant [/card] [card] name=Double Negative target=*|stack auto=fizzle auto=fizzle target(*|stack) text=Counter up to two target spells. mana={U}{U}{R} type=Instant [/card] [card] name=Doubtless One abilities=lifelink auto=foreach(cleric) 1/1 text=Doubtless One's power and toughness are each equal to the number of Clerics on the battlefield. -- Whenever Doubtless One deals damage, you gain that much life. mana={3}{W} type=Creature subtype=Cleric Avatar power=* toughness=* [/card] [card] name=Douse auto={1}{U}:fizzle target(*[red]|stack) text={1}{U}: Counter target red spell. mana={2}{U} type=Enchantment [/card] [card] name=Douse in Gloom target=creature auto=Damage:2 auto=life:2 controller text=Douse in Gloom deals 2 damage to target creature and you gain 2 life. mana={2}{B} type=Instant [/card] [card] name=Downhill Charge target=creature other={S(mountain|mybattlefield)} auto=foreach(mountain|mybattlefield) 1/0 text=You may sacrifice a Mountain rather than pay Downhill Charge's mana cost. -- Target creature gets +X/+0 until end of turn, where X is the number of Mountains you control. mana={2}{R} type=Instant [/card] [card] name=Downdraft auto={G}:-flying target(creature) auto={S}:Damage:2 all(creature[flying]) text={G}: Target creature loses flying until end of turn. -- Sacrifice Downdraft: Downdraft deals 2 damage to each creature with flying. mana={2}{G} type=Enchantment [/card] [card] name=Dowsing Shaman auto={2}{G}{T}:moveTo(myhand) target(enchantment|mygraveyard) text={2}{G}, {T}: Return target enchantment card from your graveyard to your hand. mana={4}{G} type=Creature subtype=Centaur Shaman power=3 toughness=4 [/card] [card] name=Draconian Cylix auto={D}{2}{T}:regenerate target(creature) text={2}, {T}, Discard a card at random: Regenerate target creature. mana={3} type=Artifact [/card] [card] name=Drag Down target=creature auto=aslongas(forest|myBattlefield) -1/-1 auto=aslongas(island|myBattlefield) -1/-1 auto=aslongas(plains|myBattlefield) -1/-1 auto=aslongas(mountain|myBattlefield) -1/-1 auto=aslongas(swamp|myBattlefield) -1/-1 text=Domain - Target creature gets -1/-1 until end of turn for each basic land type among lands you control. mana={2}{B} type=Instant [/card] [card] name=Dragon Blood auto={3}{T}:counter(1/1,1) target(creature) text={3}, {T}: Put a +1/+1 counter on target creature. mana={3} type=Artifact [/card] [card] name=Dragon Broodmother auto=@each upkeep: token(22222220) mana={2}{R}{R}{R}{G} type=Creature subtype=Dragon text=Flying -- At the beginning of each upkeep, put a 1/1 red and green Dragon creature token with flying and devour 2 onto the battlefield. (As the token enters the battlefield, you may sacrifice any number of creatures. It enters the battlefield with twice that many +1/+1 counters on it.) power=4 toughness=4 abilities=flying [/card] [card] name=Dragon Token from Dragon Broodmother type=Creature subtype=Dragon abilities=flying auto=counter(0/0,-1,devour) all(other creature) auto=counter(0/0,1,devour) auto=token(22222222) text=Flying -- Devour 2 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with that many +1/+1 counters on it.) power=1 toughness=1 color=Red,Green [/card] [card] name=Dragon Engine auto={2}:1/0 text={2}: Dragon Engine gets +1/+0 until end of turn. mana={3} type=Artifact Creature subtype=Construct power=1 toughness=3 [/card] [card] name=Dragon Fodder auto=token(Goblin,creature goblin, 1/1,red)*2 text=Put two 1/1 red Goblin creature tokens onto the battlefield. mana={1}{R} type=Sorcery [/card] [card] name=Dragon Mage abilities=flying auto=@damaged(player) from(this):moveto(graveyard) all(*|myhand) && draw:7 controller && moveto(graveyard) all(*|opponenthand) && draw:7 opponent text=Flying -- Whenever Dragon Mage deals combat damage to a player, each player discards his or her hand and draws seven cards. mana={5}{R}{R} type=Creature subtype=Dragon Wizard power=5 toughness=5 [/card] [card] name=Dragon Roost auto={5}{R}{R}:token(Dragon,creature dragon, 5/5,flying red) text={5}{R}{R}: Put a 5/5 red Dragon creature token with flying onto the battlefield. (It can't be blocked except by creatures with flying or reach.) mana={4}{R}{R} type=Enchantment [/card] [card] name=Dragon Tyrant abilities=flying,trample,double strike auto=upcost[{R}{R}{R}{R}] moveTo(mygraveyard) auto={R}:1/0 text=Flying, trample -- Double strike (This creature deals both first-strike and regular combat damage.) -- At the beginning of your upkeep, sacrifice Dragon Tyrant unless you pay {R}{R}{R}{R}. -- {R}: Dragon Tyrant gets +1/+0 until end of turn. mana={8}{R}{R} type=Creature subtype=Dragon power=6 toughness=6 [/card] [card] name=Dragon Whelp abilities=flying alias=1284 text=Flying -- {R}: Dragon Whelp gets +1/+0 until end of turn. If this ability has been activated four or more times this turn, sacrifice Dragon Whelp at the beginning of the next end step. mana={2}{R}{R} type=Creature subtype=Dragon power=2 toughness=3 [/card] [card] name=Dragon's Claw auto=@movedTo(*[red]|stack):may life:1 controller text=Whenever a player casts a red spell, you may gain 1 life. mana={2} type=Artifact [/card] [card] name=Dragonmaster Outcast auto=@each my upkeep:aslongas(land|myBattlefield) token(Dragon,creature dragon, 5/5,flying red) >5 text=At the beginning of your upkeep, if you control six or more lands, put a 5/5 red Dragon creature token with flying onto the battlefield. mana={R} type=Creature subtype=Human Shaman power=1 toughness=1 [/card] [card] name=Dragonskull Summit auto=tap auto=aslongas(mountain,swamp|myBattelfield) untap auto={T}:Add {B} auto={T}:Add {R} text=Dragonskull Summit enters the battlefield tapped unless you control a Swamp or a Mountain. -- {T}: Add {B} or {R} to your mana pool. type=Land [/card] [card] name=Dragonsoul Knight abilities=first strike auto={W}{U}{B}{R}{G}:+5/+3 && transforms(dragon,flying,trample) ueot text=First strike -- {W}{U}{B}{R}{G}: Until end of turn, Dragonsoul Knight becomes a Dragon, gets +5/+3, and gains flying and trample. mana={2}{R} type=Creature subtype=Human Knight power=2 toughness=2 [/card] [card] name=Dragonspeaker Shaman auto=lord(dragon|myhand) colorless:-2 autoexile=all(*|myhand) resetcost autograveyard=all(*|myhand) resetcost autohand=all(*|myhand) resetcost autolibrary=all(*|myhand) resetcost text=Dragon spells you cast cost {2} less to cast. mana={1}{R}{R} type=Creature subtype=Human Barbarian Shaman power=2 toughness=2 [/card] [card] name=Dragonstalker abilities=flying auto=protection from(dragon) text=Flying, protection from Dragons mana={4}{W} type=Creature subtype=Bird Soldier power=3 toughness=3 [/card] [card] name=Dragonstorm abilities=storm auto=moveTo(myBattlefield) target(dragon|mylibrary) text=Search your library for a Dragon permanent card and put it onto the battlefield. Then shuffle your library. -- Storm (When you cast this spell, copy it for each spell cast before it this turn.) mana={8}{R} type=Sorcery [/card] [card] name=Drain the Well target=land auto=destroy auto=life:2 controller text=Destroy target land. You gain 2 life. mana={2}{BG}{BG} type=Sorcery [/card] [card] name=Drake Familiar abilities=flying auto=aslongas(enchantment|mybattlefield) moveTo(ownerhand) notatarget(enchantment|battlefield) oneshot auto=moveTo(graveyard) notatarget(this|myBattlefield) text=Flying -- When Drake Familiar enters the battlefield, sacrifice it unless you return an enchantment to its owner's hand. mana={1}{U} type=Creature subtype=Drake power=2 toughness=1 [/card] [card] name=Drake Hatchling abilities=flying auto={U}:1/0 limit:1 text=Flying -- {U}: Drake Hatchling gets +1/+0 until end of turn. Activate this ability only once each turn. mana={2}{U} type=Creature subtype=Drake power=1 toughness=3 [/card] [card] name=Drake-Skull Cameo auto={T}:Add {U} auto={T}:Add {B} text={T}: Add {U} or {B} to your mana pool. mana={3} type=Artifact [/card] [card] name=Dralnu's Crusade auto=lord(goblin) 1/1 auto=lord(goblin) transforms(zombie,black) text=Goblin creatures get +1/+1. -- All Goblins are black and are Zombies in addition to their other creature types. mana={1}{B}{R} type=Enchantment [/card] [card] name=Dramatic Entrance target=creature[green]|myhand auto=moveto(myBattlefield) text=You may put a green creature card from your hand onto the battlefield. mana={3}{G}{G} type=Instant [/card] [card] name=Drana, Kalastria Bloodchief abilities=flying auto={X}{B}{B}:thisforeach(X) damage:1 target(creature) && thisforeach(X) 1/0 all(this) text=Flying -- {X}{B}{B}: Target creature gets -0/-X until end of turn and Drana, Kalastria Bloodchief gets +X/+0 until end of turn. mana={3}{B}{B} type=Legendary Creature subtype=Vampire Shaman power=4 toughness=4 [/card] [card] name=Drastic Revelation auto=moveTo(mygraveyard) all(*|myhand) auto=draw:7 auto=discard:3 text=Discard your hand. Draw seven cards, then discard three cards at random. mana={2}{U}{B}{R} type=Sorcery [/card] [card] name=Dread Charge auto=lord(creature|myBattlefield) cantbeblockedby(creature[-black]) text=Until end of turn, black creatures you control can be blocked only by black creatures. mana={3}{B} type=Sorcery [/card] [card] name=Dread Drone auto=Token(-193507)*2 text=When Dread Drone enters the battlefield, put two 0/1 colorless Eldrazi Spawn creature tokens onto the battlefield. They have "Sacrifice this creature: Add {1} to your mana pool." mana={4}{B} type=Creature subtype=Eldrazi Drone power=4 toughness=1 [/card] [card] name=Dread Reaper abilities=flying auto=life:-5 text=Flying -- When Dread Reaper enters the battlefield, you lose 5 life. mana={3}{B}{B}{B} type=Creature subtype=Horror power=6 toughness=5 [/card] [card] name=Dread Slag abilities=trample auto=foreach(*|myhand) -4/-4 text=Trample -- Dread Slag gets -4/-4 for each card in your hand. mana={3}{B}{R} type=Creature subtype=Horror power=9 toughness=9 [/card] [card] name=Dread Statuary auto={T}:Add{1} auto={4}:becomes(Golem Artifact Creature,4/2) ueot text={T}: Add {1} to your mana pool. -- {4}: Dread Statuary becomes a 4/2 Golem artifact creature until end of turn. It's still a land. type=Land [/card] [card] name=Dread Warlock auto=cantbeblockedby(creature[-black]) text=Dread Warlock can't be blocked except by black creatures. mana={1}{B}{B} type=Creature subtype=Human Wizard power=2 toughness=2 [/card] [card] name=Dread of Night auto=lord(creature[white]) -1/-1 text=White creatures get -1/-1. mana={B} type=Enchantment [/card] [card] name=Dreadwing auto={1}{U}{R}:3/0 && flying text={1}{U}{R}: Dreadwing gets +3/+0 and gains flying until end of turn. mana={B} type=Creature subtype=Zombie power=1 toughness=1 [/card] [card] name=Dream Fracture target=*|stack auto=fizzle auto=draw:1 controller auto=draw:1 targetController text=Counter target spell. Its controller draws a card. -- Draw a card. mana={1}{U}{U} type=Instant [/card] [card] name=Dream Leash target=*[tapped] alias=1194 text=Enchant permanent -- You can't choose an untapped permanent as Dream Leash's target as you cast Dream Leash. -- You control enchanted permanent. mana={3}{U}{U} type=Enchantment subtype=Aura [/card] [card] name=Dream Stalker auto=moveTo(ownerhand) target(*|mybattlefield) text=When Dream Stalker enters the battlefield, return a permanent you control to its owner's hand. mana={1}{U} type=Creature subtype=Illusion power=1 toughness=5 [/card] [card] name=Dreamborn Muse auto=@each my upkeep:foreach(*|myhand) deplete:1 controller auto=@each opponent upkeep:foreach(*|opponenthand) deplete:1 opponent text=At the beginning of each player's upkeep, that player puts the top X cards of his or her library into his or her graveyard, where X is the number of cards in his or her hand. mana={2}{U}{U} type=Creature subtype=Spirit power=2 toughness=2 [/card] [card] name=Dreamcatcher auto=@movedto(arcane,spirit|mystack):may moveTo(mygraveyard) all(this) && draw:1 controller text=Whenever you cast a Spirit or Arcane spell, you may sacrifice Dreamcatcher. If you do, draw a card. mana={U} type=Creature subtype=Spirit power=1 toughness=1 [/card] [card] name=Dreamstone Hedron auto={T}:Add{3} auto={3}{T}{S}:draw:3 text={T}: Add 3 to your mana pool. -- {3}, {T}, sacrifice Dreamstone Hedron: Draw three cards. mana={6} type=Artifact [/card] [card] name=Dredge target=creature,land|mybattlefield auto=moveTo(mygraveyard) auto=draw:1 controller text=Sacrifice a creature or land. -- Draw a card. mana={B} type=Instant [/card] [card] name=Dreg Reaver mana={4}{B} type=Creature subtype=Zombie Beast power=4 toughness=3 [/card] [card] name=Dregscape Zombie autograveyard={B}:moveto(mybattlefield) && transforms(,unearth,haste) asSorcery forever text=Unearth {B} ({B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) mana={1}{B} type=Creature subtype=Zombie power=2 toughness=1 [/card] [card] name=Drekavac auto=aslongas(*[-creature]|myhand) moveTo(graveyard) notatarget(*[-creature]|myhand) oneshot auto=moveTo(graveyard) notatarget(this|myBattlefield) text=When Drekavac enters the battlefield, sacrifice it unless you discard a noncreature card. mana={1}{B} type=Creature subtype=Beast power=3 toughness=3 [/card] [card] name=Dripping Dead abilities=cantblock auto=@damaged(creature[attacking;blocking]) from(this):all(trigger[to]) bury text=Dripping Dead can't block. -- Whenever Dripping Dead deals combat damage to a creature, destroy that creature. It can't be regenerated. mana={4}{B}{B} type=Creature subtype=Zombie power=4 toughness=1 [/card] [card] name=Drift of Phantasms abilities=defender,flying autohand={1}{U}{U}{S}:moveTo(myhand) target(*[manacost=3]|mylibrary) asSorcery text=Defender (This creature can't attack.) -- Flying -- Transmute {1}{U}{U} ({1}{U}{U}, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Transmute only as a sorcery.) mana={2}{U} type=Creature subtype=Spirit power=0 toughness=5 [/card] [card] name=Drift of the Dead abilities=defender auto=foreach(land[snow]|myBattlefield) 1/1 text=Defender (This creature can't attack.) -- Drift of the Dead's power and toughness are each equal to the number of snow lands you control. mana={3}{B} type=Creature subtype=Wall power=* toughness=* [/card] [card] name=Drifter il-Dal abilities=shadow auto=upcost[{U}] moveTo(graveyard) text=Shadow (This creature can block or be blocked by only creatures with shadow.) -- At the beginning of your upkeep, sacrifice Drifter il-Dal unless you pay {U}. mana={U} type=Creature subtype=Human Wizard power=2 toughness=1 [/card] [card] name=Drifting Djinn abilities=flying auto=upcost[{1}{U}] moveTo(graveyard) autohand={2}:cycling text=Flying -- At the beginning of your upkeep, sacrifice Drifting Djinn unless you pay {1}{U}. -- Cycling {2} ({2}, Discard this card: Draw a card.) mana={4}{U}{U} type=Creature subtype=Djinn power=5 toughness=5 [/card] [card] name=Drifting Meadow auto=tap auto={T}:Add {W} autohand={2}:cycling text=Drifting Meadow enters the battlefield tapped. -- {T}: Add {W} to your mana pool. -- Cycling {2} ({2}, Discard this card: Draw a card.) type=Land [/card] [card] name=Drill-Skimmer abilities=flying auto=aslongas(other creature[artifact]|myBattlefield)shroud text=Flying -- Drill-Skimmer has shroud as long as you control another artifact creature. (It can't be the target of spells or abilities.) mana={4} type=Artifact Creature subtype=Thopter power=2 toughness=1 [/card] [card] name=Dromad Purebred auto=@damaged(this):life:1 controller text=Whenever Dromad Purebred is dealt damage, you gain 1 life. mana={4}{W} type=Creature subtype=Camel Beast power=1 toughness=5 [/card] [card] name=Dromar's Attendant auto={1}{S}:Add {W}{U}{B} text={1}, Sacrifice Dromar's Attendant: Add {W}{U}{B} to your mana pool. mana={5} type=Artifact Creature subtype=Golem power=3 toughness=3 [/card] [card] name=Dromar's Cavern auto=aslongas(land[-lair]|mybattlefield) moveto(myhand) target(land[-lair]|mybattlefield) oneshot && counter(0/0,-1,payment) auto=moveto(mygraveyard) target(this|mybattlefield) auto=this(counter{0/0.1.payment}<1) {T}:Add{W} auto=this(counter{0/0.1.payment}<1) {T}:Add{U} auto=this(counter{0/0.1.payment}<1) {T}:Add{B} text=When Dromar's Cavern enters the battlefield, sacrifice it unless you return a non-Lair land you control to its owner's hand. -- {T}: Add {W}, {U}, or {B} to your mana pool. type=Land subtype=Lair [/card] [card] name=Dromar's Charm auto=choice life:5 controller auto=aslongas(*|stack) choice fizzle target(*|stack) auto=aslongas(creature|battlefield) choice -2/-2 target(creature) text=Choose one - You gain 5 life; or counter target spell; or target creature gets -2/-2 until end of turn. mana={W}{U}{B} type=Instant [/card] [card] name=Dromosaur auto=rampage(2/-2,0) auto=rampage(-2/2,1) auto=lord(dromosaur[blocking]|mybattlefield) 2/-2 auto=lord(other dromosaur[blocking]|mybattlefield) -2/2 text=Whenever Dromosaur blocks or becomes blocked, it gets +2/-2 until end of turn. mana={2}{R} type=Creature subtype=Lizard power=2 toughness=3 [/card] [card] name=Droning Bureaucrats auto={0}{T}:name(X = 0) && lord(creature[manacost=0]) cantattack && lord(creature[manacost=0]) cantblock auto={1}{T}:name(X = 1) && lord(creature[manacost=1]) cantattack && lord(creature[manacost=1]) cantblock auto={2}{T}:name(X = 2) && lord(creature[manacost=2]) cantattack && lord(creature[manacost=2]) cantblock auto={3}{T}:name(X = 3) && lord(creature[manacost=3]) cantattack && lord(creature[manacost=3]) cantblock auto={4}{T}:name(X = 4) && lord(creature[manacost=4]) cantattack && lord(creature[manacost=4]) cantblock auto={5}{T}:name(X = 5) && lord(creature[manacost=5]) cantattack && lord(creature[manacost=5]) cantblock auto={6}{T}:name(X = 6) && lord(creature[manacost=6]) cantattack && lord(creature[manacost=6]) cantblock auto={7}{T}:name(X = 7) && lord(creature[manacost=7]) cantattack && lord(creature[manacost=7]) cantblock auto={8}{T}:name(X = 8) && lord(creature[manacost=8]) cantattack && lord(creature[manacost=8]) cantblock auto={9}{T}:name(X = 9) && lord(creature[manacost=9]) cantattack && lord(creature[manacost=9]) cantblock auto={10}{T}:name(X = 10) && lord(creature[manacost=10]) cantattack && lord(creature[manacost=10]) cantblock auto={11}{T}:name(X = 11) && lord(creature[manacost=11]) cantattack && lord(creature[manacost=11]) cantblock auto={12}{T}:name(X = 12) && lord(creature[manacost=12]) cantattack && lord(creature[manacost=12]) cantblock auto={13}{T}:name(X = 13) && lord(creature[manacost=13]) cantattack && lord(creature[manacost=13]) cantblock auto={14}{T}:name(X = 14) && lord(creature[manacost=14]) cantattack && lord(creature[manacost=14]) cantblock auto={15}{T}:name(X = 15) && lord(creature[manacost=15]) cantattack && lord(creature[manacost=15]) cantblock auto={16}{T}:name(X = 16) && lord(creature[manacost=16]) cantattack && lord(creature[manacost=16]) cantblock text={X}, {T}: Each creature with converted mana cost X can't attack or block this turn. mana={3}{W} type=Creature subtype=Human Advisor power=1 toughness=4 [/card] [card] name=Drooling Ogre auto=@movedto(*[artifact]|opponentstack):moveto(opponentBattlefield) text=Whenever a player casts an artifact spell, that player gains control of Drooling Ogre. (This effect lasts indefinitely.) mana={1}{R} type=Creature subtype=Ogre power=3 toughness=3 [/card] [card] name=Dross Crocodile mana={3}{B} type=Creature subtype=Zombie Crocodile power=5 toughness=1 [/card] [card] name=Dross Golem abilities=affinityswamps,fear text=Affinity for Swamps (This spell costs {1} less to cast for each Swamp you control.) -- Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) mana={5} type=Artifact Creature subtype=Golem power=3 toughness=2 [/card] [card] name=Dross Harvester abilities=protection from white auto=@movedTo(graveyard) from(creature|battlefield):life:2 auto=@each my end:life:-4 controller text=Protection from white -- At the beginning of your end step, you lose 4 life. -- Whenever a creature is put into a graveyard from the battlefield, you gain 2 life. mana={1}{B}{B} type=Creature subtype=Horror power=4 toughness=4 [/card] [card] name=Dross Prowler abilities=fear text=Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) mana={2}{B} type=Creature subtype=Zombie power=2 toughness=1 [/card] [card] name=Dross Scorpion auto=@movedTo(graveyard) from(creature[artifact]|battlefield):may untap target(artifact) text=Whenever Dross Scorpion or another artifact creature is put into a graveyard from the battlefield, you may untap target artifact. mana={4} type=Artifact Creature subtype=Scorpion power=3 toughness=1 [/card] [card] name=Dross Hopper auto={S(creature|myBattlefield)}:flying text=Sacrifice a creature: Dross Hopper gains flying until end of turn. mana={1}{B} type=Creature subtype=Insect Horror power=2 toughness=1 [/card] [card] name=Drove of Elves abilities=opponentshroud auto=foreach(*[green]|myBattlefield) 1/1 text=Drove of Elves's power and toughness are each equal to the number of green permanents you control. -- Drove of Elves can't be the target of spells or abilities your opponents control. mana={3}{G} type=Creature subtype=Elf power=* toughness=* [/card] [card] name=Drowned auto={B}:regenerate text={B}: Regenerate Drowned. mana={1}{U} type=Creature subtype=Zombie power=1 toughness=1 [/card] [card] name=Drowned Catacomb auto=tap auto=aslongas(island,swamp|myBattelfield) untap auto={T}:Add {U} auto={T}:Add {B} text=Drowned Catacomb enters the battlefield tapped unless you control an Island or a Swamp. -- {T}: Add {U} or {B} to your mana pool. type=Land [/card] [card] name=Drowned Rusalka auto={U}{S(creature|myBattlefield)}:token(-1111117) && draw:1 text={U}, Sacrifice a creature: Discard a card, then draw a card. mana={U} type=Creature subtype=Spirit power=1 toughness=1 [/card] [card] name=Drowned Rusalkas Discard auto=counter(0/0,1,Drowned Rusalka) auto=@movedTo(*|myhand) from(mylibrary):thisforeach(counter{0/0.1.Drowned Rusalka}>0) moveTo(mygraveyard) target(*|myhand) && counter(0/0,-1,Drowned Rusalka) && counter(0/0,1,Bury) auto=thisforeach(counter{0/0.1.Bury}>0) bury id=-1111117 type=nothing [/card] [card] name=Drowner of Secrets auto={T(merfolk[-tapped]|mybattlefield)}:deplete:1 target(player) text=Tap an untapped Merfolk you control: Target player puts the top card of his or her library into his or her graveyard. mana={2}{U} type=Creature subtype=Merfolk Wizard power=1 toughness=3 [/card] [card] name=Drudge Reavers abilities=flash auto={B}:regenerate text=Flash (You may cast this spell any time you could cast an instant.) -- {B}: Regenerate Drudge Reavers. mana={3}{B} type=Creature subtype=Skeleton power=2 toughness=1 [/card] [card] name=Drudge Skeletons auto={B}:regenerate text={B}: Regenerate Drudge Skeletons. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) mana={1}{B} type=Creature subtype=Skeleton power=1 toughness=1 [/card] [card] name=Druid Lyrist auto={G}{T}{S}:destroy target(enchantment) text={G}, {T}, Sacrifice Druid Lyrist: Destroy target enchantment. mana={G} type=Creature subtype=Human Druid power=1 toughness=1 [/card] [card] name=Druid of the Anima auto={T}:Add {R} auto={T}:Add {G} auto={T}:Add {W} text={T}: Add {R}, {G}, or {W} to your mana pool. mana={1}{G} type=Creature subtype=Elf Druid power=1 toughness=1 [/card] [card] name=Drumhunter auto=@each my end:aslongas(creature[power>=5]|myBattlefield) may draw:1 auto={T}:Add{1} text=At the beginning of your end step, if you control a creature with power 5 or greater, you may draw a card. -- {T}: Add {1} to your mana pool. mana={3}{G} type=Creature subtype=Human Druid Warrior power=2 toughness=2 [/card] [card] name=Dry Spell auto=damage:1 all(creature,player) text=Dry Spell deals 1 damage to each creature and each player. mana={1}{B} type=Sorcery [/card] [card] name=Dryad's Caress other={3}{G}{W} auto=alternative untap all(creature|mybattlefield) auto=foreach(creature|battlefield) life:1 controller text=You gain 1 life for each creature on the battlefield. If {W} was spent to cast Dryad's Caress, untap all creatures you control. mana={4}{G}{G} type=Instant [/card] [card] name=Dryad's Favor target=creature auto=forestwalk text=Enchant creature -- Enchanted creature has forestwalk. mana={G} type=Enchantment subtype=Aura [/card] [card] name=Dryad Sophisticate auto=aslongas(land[-basic]|opponentBattlefield) unblockable text=Nonbasic landwalk mana={1}{G} type=Creature subtype=Dryad power=2 toughness=1 [/card] [card] name=Dueling Grounds auto=aslongas(creature[attacking]|battlefield) lord(creature[-attacking]|battlefield) cantattack auto=aslongas(creature[blocking]|battlefield) lord(creature[-blocking]|battlefield) cantblock text=No more than one creature can attack each turn. -- No more than one creature can block each turn. mana={1}{G}{W} type=Enchantment [/card] [card] name=Duergar Assailant auto={S}:damage:1 target(creature[attacking;blocking]) text=Sacrifice Duergar Assailant: Duergar Assailant deals 1 damage to target attacking or blocking creature. mana={RW} type=Creature subtype=Dwarf Soldier power=1 toughness=1 [/card] [card] name=Duergar Cave-Guard abilities=wither auto={RW}:1/0 text=Wither (This deals damage to creatures in the form of -1/-1 counters.) -- {(r/w)}: Duergar Cave-Guard gets +1/+0 until end of turn. mana={3}{R} type=Creature subtype=Dwarf Warrior power=1 toughness=3 [/card] [card] name=Dune-Brood Nephilim auto=@damaged(player) from(this):foreach(land|myBattlefield) token(Sand,creature sand,1/1) text=Whenever Dune-Brood Nephilim deals combat damage to a player, put a 1/1 colorless Sand creature token onto the battlefield for each land you control. mana={B}{R}{G}{W} type=Creature subtype=Nephilim power=3 toughness=3 [/card] [card] name=Dungeon Shade abilities=flying auto={B}:1/1 text=Flying -- {B}: Dungeon Shade gets +1/+1 until end of turn. mana={3}{B} type=Creature subtype=Shade Spirit power=1 toughness=1 [/card] [card] name=Duress target=*[-creature;-land]|opponenthand auto=moveTo(graveyard) text=Target opponent reveals his or her hand. You choose a noncreature, nonland card from it. That player discards that card. mana={B} type=Sorcery [/card] [card] name=Durkwood Boars mana={4}{G} type=Creature subtype=Boar power=4 toughness=4 [/card] [card] name=Dusk Imp abilities=flying text=Flying mana={2}{B} type=Creature subtype=Imp power=2 toughness=1 [/card] [card] name=Duskdale Wurm abilities=trample text=Trample mana={5}{G}{G} type=Creature subtype=Wurm power=7 toughness=7 [/card] [card] name=Duskmantle, House of Shadow auto={T}:Add {1} auto={U}{B}{T}:deplete:1 target(player) text={T}: Add {1} to your mana pool. -- {U}{B}, {T}: Target player puts the top card of his or her library into his or her graveyard. type=Land [/card] [card] name=Duskrider Falcon abilities=flying,protection from black text=Flying, protection from black mana={1}{W} type=Creature subtype=Bird power=1 toughness=1 [/card] [card] name=Duskwalker kicker={3}{B} auto=kicker counter(1/1,2) auto=kicker fear text=Kicker {3}{B} (You may pay an additional {3}{B} as you cast this spell.) -- If Duskwalker was kicked, it enters the battlefield with two +1/+1 counters on it and with fear. (It can't be blocked except by artifact creatures and/or black creatures.) mana={B} type=Creature subtype=Human Minion power=1 toughness=1 [/card] [card] name=Dust Bowl auto={T}:Add {1} auto={3}{T}{S(land|myBattlefield)}:destroy target(land[-basic]) text={T}: Add {1} to your mana pool. -- {3}, {T}, Sacrifice a land: Destroy target nonbasic land. type=Land [/card] [card] name=Dust Corona target=creature auto=2/0 auto=cantbeblockedby(creatures[flying]) text=Enchant creature -- Enchanted creature gets +2/+0 and can't be blocked by creatures with flying. mana={R} type=Enchantment subtype=Aura [/card] [card] name=Dwarven Armorer auto={R}{T}{S(*|myhand)}:counter(0/1,1) target(creature) auto={R}{T}{S(*|myhand)}:counter(1/0,1) target(creature) text={R}, {T}, Discard a card: Put a +0/+1 counter or a +1/+0 counter on target creature. mana={R} type=Creature subtype=Dwarf power=0 toughness=2 [/card] [card] name=Dwarven Armory auto={2}{S(land|myBattlefield)}:counter(2/2,1) target(creature) myUpkeepOnly auto={2}{S(land|myBattlefield)}:counter(2/2,1) target(creature) OpponentUpkeepOnly text={2}, Sacrifice a land: Put a +2/+2 counter on target creature. Activate this ability only during any upkeep step. mana={2}{R}{R} type=Enchantment [/card] [card] name=Dwarven Bloodboiler auto={T(wizard[-tapped]|mybattlefield)}:2/0 target(creature) text=Tap an untapped Dwarf you control: Target creature gets +2/+0 until end of turn. mana={R}{R}{R} type=Creature subtype=Dwarf power=2 toughness=2 [/card] [card] name=Dwarven Demolition Team auto={T}:destroy target(wall) text={T}: Destroy target Wall. mana={2}{R} type=Creature subtype=Dwarf power=1 toughness=1 [/card] [card] name=Dwarven Grunt abilities=mountainwalk text=Mountainwalk mana={R} type=Creature subtype=Dwarf power=1 toughness=1 [/card] [card] name=Dwarven Lieutenant auto={1}{R}:1/0 target(dwarf) text={1}{R}: Target Dwarf creature gets +1/+0 until end of turn. mana={R}{R} type=Creature subtype=Dwarf Soldier power=1 toughness=2 [/card] [card] name=Dwarven Miner auto={2}{R}{T}:destroy target(land[-basic]) text={2}{R}, {T}: Destroy target nonbasic land. mana={1}{R} type=Creature subtype=Dwarf power=1 toughness=2 [/card] [card] name=Dwarven Nomad auto={T}:unblockable target(creature[power<=2]) text={T}: Target creature with power 2 or less is unblockable this turn. mana={2}{R} type=Creature subtype=Dwarf Nomad power=1 toughness=1 [/card] [card] name=Dwarven Patrol auto=doesnotuntap auto=@movedTo(*[-red]|mystack):untap text=Dwarven Patrol doesn't untap during your untap step. -- Whenever you cast a nonred spell, untap Dwarven Patrol. mana={2}{R} type=Creature subtype=Dwarf power=4 toughness=2 [/card] [card] name=Dwarven Pony auto={1}{R}{T}:mountainwalk target(dwarf) text={1}{R}, {T}: Target Dwarf creature gains mountainwalk until end of turn. mana={R} type=Creature subtype=Horse power=1 toughness=1 [/card] [card] name=Dwarven Ruins auto=tap auto={T}:Add {R} auto={T}{S}:Add {R}{R} text=Dwarven Ruins enters the battlefield tapped. -- {T}: Add {R} to your mana pool. -- {T}, Sacrifice Dwarven Ruins: Add {R}{R} to your mana pool. type=Land [/card] [card] name=Dwarven Strike Force auto={D}:first strike && haste text=Discard a card at random: Dwarven Strike Force gains first strike and haste until end of turn. mana={4}{R} type=Creature subtype=Dwarf Berserker power=4 toughness=3 [/card] [card] name=Dwarven Trader mana={R} type=Creature subtype=Dwarf power=1 toughness=1 [/card] [card] name=Dwarven Warriors auto={T}:unblockable target(creature[power<=2]) text={T}: Target creature with power 2 or less is unblockable this turn. mana={2}{R} type=Creature subtype=Dwarf Warrior power=1 toughness=1 [/card] [card] name=Dwarven Weaponsmith auto={T}{S(artifact|myBattlefield)}:counter(1/1,1) target(creature) myUpkeepOnly text={T}, Sacrifice an artifact: Put a +1/+1 counter on target creature. Activate this ability only during your upkeep. mana={1}{R} type=Creature subtype=Dwarf Artificer power=1 toughness=1 [/card] [card] name=Eager Cadet mana={W} type=Creature subtype=Human Soldier power=1 toughness=1 [/card] [card] name=Early Frost target=land auto=tap auto=may tap target(land) auto=token(-1111118) text=Tap up to three target lands. mana={1}{U} type=Instant [/card] [card] name=Early Frost's 3rd Tap auto=counter(0/0,1,Early Frost) auto=@tapped(land):thisforeach(counter{0/0.1.Early Frost}>0) may tap target(land) && counter(0/0,-1,Early Frost) && counter(0/0,1,Bury) auto=thisforeach(counter{0/0.1.Bury}>0) bury id=-1111118 type=Nothing [/card] [card] name=Earnest Fellowship auto=lord(creature[white]) protection from white auto=lord(creature[blue]) protection from blue auto=lord(creature[black]) protection from black auto=lord(creature[red]) protection from red auto=lord(creature[green]) protection from green text=Each creature has protection from its colors. mana={1}{W} type=Enchantment [/card] [card] name=Earth Elemental mana={3}{R}{R} type=Creature subtype=Elemental power=4 toughness=5 [/card] [card] name=Earth Rift target=land auto=destroy flashback={5}{R}{R} text=Destroy target land. -- Flashback {5}{R}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) mana={3}{R} type=Sorcery [/card] [card] name=Earth Servant auto=foreach(mountain|myBattlefield) 0/1 text=Earth Servant gets +0/+1 for each Mountain you control. mana={5}{R} type=Creature subtype=Elemental power=4 toughness=4 [/card] [card] name=Earth Surge auto=lord(land[creature]) 2/2 text=Each land gets +2/+2 as long as it's a creature. mana={3}{G} type=Enchantment [/card] [card] name=Earthbind target=creature alias=1288 text=Enchant creature -- When Earthbind enters the battlefield, if enchanted creature has flying, Earthbind deals 2 damage to that creature and Earthbind gains "Enchanted creature loses flying." mana={R} type=Enchantment subtype=Aura [/card] [card] name=Earthblighter auto={2}{B}{T}{S(goblin|myBattlefield)}:destroy target(land) text={2}{B}, {T}, Sacrifice a Goblin: Destroy target land. mana={1}{B} type=Creature subtype=Human Cleric power=1 toughness=1 [/card] [card] name=Earthbrawn target=creature auto=3/3 autohand={1}{G}{S}:counter(1/1,1) target(creature) text=Target creature gets +3/+3 until end of turn. -- Reinforce 1 - {1}{G} ({1}{G}, Discard this card: Put a +1/+1 counter on target creature.) mana={1}{G} type=Instant [/card] [card] name=Earthcraft auto={T(creature[-tapped]|mybattlefield)}:untap target(land[basic]) text=Tap an untapped creature you control: Untap target basic land. mana={1}{G} type=Enchantment [/card] [card] name=Earthen Goo abilities=trample auto=@each my upkeep:counter(0/0,1,Age) auto=thisforeach(counter{0/0.1.Age}) upcost[{RG}] moveTo(graveyard) auto=thisforeach(counter{0/0.1.Age}) 1/1 text=Trample -- Cumulative upkeep {R} or {G} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -- Earthen Goo gets +1/+1 for each age counter on it. mana={2}{R} type=Creature subtype=Ooze power=2 toughness=2 [/card] [card] name=Earthquake auto=damage:X all(creature[-flying]) auto=damage:X all(player) text=Earthquake deals X damage to each creature without flying and each player. mana={X}{R} type=Sorcery [/card] [card] name=Earthshaker auto=@movedTo(arcane,spirit|mystack):damage:2 all(creature[-flying]) text=Whenever you cast a Spirit or Arcane spell, Earthshaker deals 2 damage to each creature without flying. mana={4}{R}{R} type=Creature subtype=Spirit power=4 toughness=5 [/card] [card] name=Eastern Paladin auto={B}{B}{T}:destroy target(creature[green]) text={B}{B}, {T}: Destroy target green creature. mana={2}{B}{B} type=Creature subtype=Zombie Knight power=3 toughness=3 [/card] [card] name=Ebon Drake abilities=flying auto=@movedTo(*|stack):life:-1 controller text=Flying -- Whenever a player casts a spell, you lose 1 life. mana={2}{B} type=Creature subtype=Drake power=3 toughness=3 [/card] [card] name=Ebon Stronghold auto=tap auto={T}:Add {B} auto={T}{S}:Add {B}{B} text=Ebon Stronghold enters the battlefield tapped. -- {T}: Add {B} to your mana pool. -- {T}, Sacrifice Ebon Stronghold: Add {B}{B} to your mana pool. type=Land [/card] [card] name=Ebony Horse auto={2}{T}:untap target(creature[attacking]|myBattlefield) && fog to(mytgt) oneshot && fog from(mytgt) oneshot text={2}, {T}: Untap target attacking creature you control. Prevent all combat damage that would be dealt to and dealt by that creature this turn. mana={3} type=Artifact [/card] [card] name=Ebony Owl Netsuke auto=@each opponent upkeep:aslongas(*|opponenthand) damage:4 opponent >6 text=At the beginning of each opponent's upkeep, if that player has seven or more cards in hand, Ebony Owl Netsuke deals 4 damage to him or her. mana={2} type=Artifact [/card] [card] name=Ebony Rhino abilities=trample text=Trample mana={7} type=Artifact Creature subtype=Rhino power=4 toughness=5 [/card] [card] name=Ebony Treefolk auto={B}{G}: 1/1 text={B}{G}: Ebony Treefolk gets +1/+1 until end of turn. mana={1}{B}{G} type=Creature subtype=Treefolk power=3 toughness=3 [/card] [card] name=Edgewalker auto=lord(cleric|myhand) white:-1 auto=lord(cleric|myhand) black:-1 autoexile=all(*|myhand) resetcost autograveyard=all(*|myhand) resetcost autohand=all(*|myhand) resetcost autolibrary=all(*|myhand) resetcost text=Cleric spells you cast cost {W}{B} less to cast. This effect reduces only the amount of colored mana you pay. (For example, if you cast a Cleric spell with mana cost {1}{W}, it costs {1} to cast.) mana={1}{W}{B} type=Creature subtype=Human Cleric power=2 toughness=2 [/card] [card] name=Eerie Procession target=arcane|mylibrary auto=moveto(myhand) text=Search your library for an Arcane card, reveal that card, and put it into your hand. Then shuffle your library. mana={2}{U} type=Sorcery subtype=Arcane [/card] [card] name=Eiganjo Castle auto={T}:Add{W} auto={T}:prevent:2 target(creature[legendary]) text={T}: Add {W} to your mana pool. -- {W}, {T}: Prevent the next 2 damage that would be dealt to target legendary creature this turn. type=Legendary Land [/card] [card] name=Eiganjo Free-Riders abilities=flying auto=@each my upkeep:moveTo(ownerhand) notatarget(creature[white]|myBattlefield) text=Flying -- At the beginning of your upkeep, return a white creature you control to its owner's hand. mana={3}{W} type=Creature subtype=Human Soldier power=3 toughness=4 [/card] [card] name=Eight-and-a-Half-Tails auto={1}{W}:protection from white target(creature) auto={1}:name(target permanent becomes white ueot) && transforms(,white) target(*) ueot text={1}{W}: Target permanent you control gains protection from white until end of turn. -- {1}: Target spell or permanent becomes white until end of turn. mana={W}{W} type=Legendary Creature subtype=Fox Cleric power=2 toughness=2 [/card] [card] name=Eightfold Maze target=creature[attacking]|opponentBattlefield auto=destroy text=Cast Eightfold Maze only during the declare attackers step and only if you've been attacked this step. -- Destroy target attacking creature. mana={2}{W} type=Instant [/card] [card] name=Ekundu Cyclops auto=aslongas(creature[attacking]|myBattlefield) mustattack text=If a creature you control attacks, Ekundu Cyclops also attacks if able. mana={3}{R} type=Creature subtype=Cyclops power=3 toughness=4 [/card] [card] name=Ekundu Griffin abilities=flying,first strike text=Flying, first strike mana={3}{W} type=Creature subtype=Griffin power=2 toughness=2 [/card] [card] name=El-Hajjaj abilities=lifelink text=Whenever El-Hajjaj deals damage, you gain that much life. mana={1}{B}{B} type=Creature subtype=Human Wizard power=1 toughness=1 [/card] [card] name=Eladamri's Call target=creature|mylibrary auto=moveTo(myHand) text=Search your library for a creature card, reveal that card, and put it into your hand. Then shuffle your library. mana={G}{W} type=Instant [/card] [card] name=Eladamri's Vineyard auto=@each my firstmain:add:{G}{G} auto=@each opponent firstmain:add:{G}{G} opponent text=At the beginning of each player's precombat main phase, add {G}{G} to that player's mana pool. mana={G} type=Enchantment [/card] [card] name=Eladamri, Lord of Leaves auto=lord(elf) forestwalk other auto=lord(elf) shroud other text=Other Elf creatures have forestwalk. -- Other Elves have shroud. (They can't be the targets of spells or abilities.) mana={G}{G} type=Legendary Creature subtype=Elf Warrior power=2 toughness=2 [/card] [card] name=Elder Druid auto={3}{G}{T}:tap target(creature,artifact,land) auto={3}{G}{T}:untap target(creature,artifact,land) text={3}{G}, {T}: You may tap or untap target artifact, creature, or land. mana={3}{G} type=Creature subtype=Elf Cleric Druid power=2 toughness=2 [/card] [card] name=Eldrazi Monument auto=lord(creature|myBattlefield) 1/1 auto=lord(creature|mybattlefield) flying auto=lord(creature|mybattlefield) indestructible auto=@each myupkeep:moveTo(mygraveyard) notatarget(creature|mybattlefield) auto=@each myupkeep:aslongas(creature|mybattlefield) moveto(mygraveyard) <1 text=Creatures you control get +1/+1, have flying, and are indestructible. -- At the beginning of your upkeep, sacrifice a creature. If you can't, sacrifice Eldrazi Monument. mana={5} type=Artifact [/card] [card] name=Eldrazi Spawn type=Creature subtype=Eldrazi Spawn auto={S}:Add{1} power=0 toughness=1 [/card] [card] name=Electric Eel auto=damage:1 controller auto={R}{R}:2/0 && damage:1 controller text=When Electric Eel enters the battlefield, it deals 1 damage to you. -- {R}{R}: Electric Eel gets +2/+0 until end of turn and deals 1 damage to you. mana={U} type=Creature subtype=Fish power=1 toughness=1 [/card] [card] name=Electrolyze target=creature,player auto=damage:1 auto=damage:1 target(creature,player) auto=draw:1 controller text=Electrolyze deals 2 damage divided as you choose among one or two target creatures and/or players. -- Draw a card. mana={1}{U}{R} type=Instant [/card] [card] name=Elemental Token from Feral Lightning type=Creature subtype=Elemental auto=@next end:moveTo(exile) abilities=haste text=Haste power=3 toughness=1 color=red [/card] [card] name=Elemental Token from Zendikar Shrine type=Creature subtype=Elemental auto=@next end:moveTo(exile) abilities=trample,haste text=Trample,haste power=7 toughness=1 color=red [/card] [card] name=Elephant Ambush auto=token(Elephant,creature elephant, 3/3,green) flashback={6}{G}{G} text=Put a 3/3 green Elephant creature token onto the battlefield. -- Flashback {2}{G}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.) mana={2}{G}{G} type=Instant [/card] [card] name=Elephant Graveyard auto={T}:Add {1} auto={T}:Regenerate target(elephant) text={T}: Add {1} to your mana pool. -- {T}: Regenerate target Elephant. type=Land [/card] [card] name=Elephant Guide target=creature auto=3/3 auto=@movedto(mytgt|graveyard):token(Elephant,Creature Elephant,3/3,green) text=Enchant creature -- Enchanted creature gets +3/+3. -- When enchanted creature is put into a graveyard, put a 3/3 green Elephant creature token onto the battlefield. mana={2}{G} type=Enchantment subtype=Aura [/card] [card] name=Elf Replica auto={1}{G}{S}:destroy target(enchantment) text={1}{G}, Sacrifice Elf Replica: Destroy target enchantment. mana={3} type=Artifact Creature subtype=Elf power=2 toughness=2 [/card] [card] name=Elfhame Palace auto=tap auto={T}:Add{G} auto={T}:Add{W} text=Elfhame Palace enters the battlefield tapped. -- {T}: Add {G} or {W} to your mana pool. type=Land [/card] [card] name=Elite Archers auto={T}:damage:3 target(creature[attacking;blocking]) text={T}: Elite Archers deals 3 damage to target attacking or blocking creature. mana={5}{W} type=Creature subtype=Human Soldier Archer power=3 toughness=3 [/card] [card] name=Elite Cat Warrior abilities=forestwalk text=Forestwalk mana={2}{G} type=Creature subtype=Cat Warrior power=2 toughness=3 [/card] [card] name=Elite Vanguard mana={W} type=Creature subtype=Human Soldier power=2 toughness=1 [/card] [card] name=Elixir of Immortality auto={2}{T}:life:5 && moveTo(mylibrary) all(this) && moveTo(mylibrary) all(*|mygraveyard) && shuffle text={2},{T}: You gain 5 life. Shuffle Elixir of Immortality and your graveyard into library. mana={1} type=Artifact [/card] [card] name=Elixir of Vitality auto=tap auto={T}{S}:life:4 auto={8}{T}{S}:life:8 text=Elixir of Vitality enters the battlefield tapped. -- {T}, Sacrifice Elixir of Vitality: You gain 4 life. -- {8}, {T}, Sacrifice Elixir of Vitality: You gain 8 life. mana={4} type=Artifact [/card] [card] name=Elven Cache target=*|myGraveyard auto=moveTo(myHand) text=Return target card from your graveyard to your hand. mana={2}{G}{G} type=Sorcery [/card] [card] name=Elven Fortress auto={1}{G}:0/1 target(creature[blocking]) text={1}{G}: Target blocking creature gets +0/+1 until end of turn. mana={G} type=Enchantment [/card] [card] name=Elven Lyre auto={1}{T}{S}:2/2 target(creature) text={1}, {T}, Sacrifice Elven Lyre: Target creature gets +2/+2 until end of turn. mana={2} type=Artifact [/card] [card] name=Elven Palisade auto={S(forest|mybattlefield)}:-3/0 target(creature[attacking]) text=Sacrifice a Forest: Target attacking creature gets -3/-0 until end of turn. mana={G} type=Enchantment [/card] [card] name=Elven Riders auto=cantbeblockedby(creature[-flying]) auto=cantbeblockedby(creature[-wall]) text=Elven Riders can't be blocked except by Walls and/or creatures with flying. mana={3}{G}{G} type=Creature subtype=Elf power=3 toughness=3 [/card] [card] name=Elven Rite target=creature auto=counter(1/1,1) auto=counter(1/1,1) target(creature) text=Distribute two +1/+1 counters among one or two target creatures. mana={1}{G} type=Sorcery [/card] [card] name=Elves of Deep Shadow auto={T}:Add {B} && damage:1 controller text={T}: Add {B} to your mana pool. Elves of Deep Shadow deals 1 damage to you. mana={G} type=Creature subtype=Elf Druid power=1 toughness=1 [/card] [card] name=Elvish Aberration auto={T}:add{G}{G}{G} autohand={2}{S}:moveTo(myhand) target(forest|mylibrary) text={T}: Add {G}{G}{G} to your mana pool. -- Forestcycling {2} ({2}, Discard this card: Search your library for a Forest card, reveal it, and put it into your hand. Then shuffle your library.) mana={5}{G} type=Creature subtype=Elf Mutant power=4 toughness=5 [/card] [card] name=Elvish Archdruid auto=lord(elf|myBattlefield) 1/1 other auto={T}:foreach(elf|mybattlefield) add{G} text=Other Elf creatures you control get +1/+1. -- {T}: Add {G} to your mana pool for each Elf you control. mana={1}{G}{G} type=Creature subtype=Elf Druid power=2 toughness=2 [/card] [card] name=Elvish Archers abilities=first strike text=First strike mana={1}{G} type=Creature subtype=Elf Archer power=2 toughness=1 [/card] [card] name=Elvish Berserker auto=rampage(1/1,0) text=Whenever Elvish Berserker becomes blocked, it gets +1/+1 until end of turn for each creature blocking it. mana={G} type=Creature subtype=Elf Berserker power=1 toughness=1 [/card] [card] name=Elvish Champion auto=lord(elf) 1/1 other auto=lord(elf) forestwalk other text=Other Elf creatures get +1/+1 and have forestwalk. (They're unblockable as long as defending player controls a Forest.) mana={1}{G}{G} type=Creature subtype=Elf power=2 toughness=2 [/card] [card] name=Elvish Eulogist auto={S}:foreach(elf|mygraveyard) life:1 text=Sacrifice Elvish Eulogist: You gain 1 life for each Elf card in your graveyard. mana={G} type=Creature subtype=Elf Shaman power=1 toughness=1 [/card] [card] name=Elvish Farmer auto=@each my upkeep:counter(0/0,1,Spore) auto={C(0/0,-3,Spore)}:Token(-1924) auto={S(saproling|myBattlefield)}:life:2 text=At the beginning of your upkeep, put a spore counter on Elvish Farmer. -- Remove three spore counters from Elvish Farmer: Put a 1/1 green Saproling creature token onto the battlefield. -- Sacrifice a Saproling: You gain 2 life. mana={1}{G} type=Creature subtype=Elf power=0 toughness=2 [/card] [card] name=Elvish Fury target=creature auto=2/2 buyback={G}{4} text=Buyback {4} (You may pay an additional {4} as you cast this spell. If you do, put this card into your hand as it resolves.) -- Target creature gets +2/+2 until end of turn. mana={G} type=Instant [/card] [card] name=Elvish Handservant auto=@movedTo(giant|stack):may counter(1/1,1) text=Whenever a player casts a Giant spell, you may put a +1/+1 counter on Elvish Handservant. mana={G} type=Creature subtype=Elf Warrior power=1 toughness=1 [/card] [card] name=Elvish Herder auto={G}:trample target(creature) text={G}: Target creature gains trample until end of turn. mana={G} type=Creature subtype=Elf power=1 toughness=1 [/card] [card] name=Elvish Hexhunter auto={GW}{T}{S}:destroy target(enchantment) text={(g/w)}, {T}, Sacrifice Elvish Hexhunter: Destroy target enchantment. mana={GW} type=Creature subtype=Elf Shaman power=1 toughness=1 [/card] [card] name=Elvish Hunter auto={1}{G}{T}:frozen target(creature) text={1}{G}, {T}: Target creature doesn't untap during its controller's next untap step. mana={1}{G} type=Creature subtype=Elf Archer power=1 toughness=1 [/card] [card] name=Elvish Lookout abilities=shroud text=Shroud (This permanent can't be the target of spells or abilities.) mana={G} type=Creature subtype=Elf power=1 toughness=1 [/card] [card] name=Elvish Lyrist auto={G}{T}{S}:destroy target(enchantment) text={G}, {T}, Sacrifice Elvish Lyrist: Destroy target enchantment. mana={G} type=Creature subtype=Elf power=1 toughness=1 [/card] [card] name=Elvish Pathcutter auto={2}{G}:forestwalk target(elf) text={2}{G}: Target Elf creature gains forestwalk until end of turn. mana={3}{G} type=Creature subtype=Elf Scout power=1 toughness=2 [/card] [card] name=Elvish Pioneer auto=may moveTo(myBattlefield) target(land[basic]|myhand) && tap text=When Elvish Pioneer enters the battlefield, you may put a basic land card from your hand onto the battlefield tapped. mana={G} type=Creature subtype=Elf Druid power=1 toughness=1 [/card] [card] name=Elvish Piper auto={G}{T}:moveTo(myBattlefield) target(creature|myhand) text={G}, {T}: You may put a creature card from your hand onto the battlefield. mana={3}{G} type=Creature subtype=Elf Shaman power=1 toughness=1 [/card] [card] name=Elvish Promenade auto=foreach(elf|myBattlefield) token(Elf Warrior,creature Elf Warrior,1/1,green) text=Put a 1/1 green Elf Warrior creature token onto the battlefield for each Elf you control. mana={3}{G} type=Tribal Sorcery subtype=Elf [/card] [card] name=Elvish Ranger mana={2}{G} type=Creature subtype=Elf power=4 toughness=1 [/card] [card] name=Elvish Scout auto={G}{T}:untap target(creature[attacking]|myBattlefield) && fog to(mytgt) oneshot && fog from(mytgt) oneshot text={G}, {T}: Untap target attacking creature you control. Prevent all combat damage that would be dealt to and dealt by it this turn. mana={G} type=Creature subtype=Elf Scout power=1 toughness=1 [/card] [card] name=Elvish Scrapper auto={G}{T}{S}:destroy target(artifact) text={G}, {T}, Sacrifice Elvish Scrapper: Destroy target artifact. mana={G} type=Creature subtype=Elf power=1 toughness=1 [/card] [card] name=Elvish Skysweeper auto={4}{G}{S(creature|myBattlefield)}:Destroy target(creature[flying]) text={4}{G}, Sacrifice a creature: Destroy target creature with flying. mana={G} type=Creature subtype=Elf Warrior power=1 toughness=1 [/card] [card] name=Elvish Spirit Guide autohand={0}:moveTo(exile) && add{G} text=Exile Elvish Spirit Guide from your hand: Add {G} to your mana pool. mana={2}{G} type=Creature subtype=Elf Spirit power=2 toughness=2 [/card] [card] name=Elvish Vanguard auto=@movedTo(other elf|battlefield):counter(1/1,1) text=Whenever another Elf enters the battlefield, put a +1/+1 counter on Elvish Vanguard. mana={1}{G} type=Creature subtype=Elf Warrior power=1 toughness=1 [/card] [card] name=Elvish Visionary auto=draw:1 text=When Elvish Visionary enters the battlefield, draw a card. mana={1}{G} type=Creature subtype=Elf Shaman power=1 toughness=1 [/card] [card] name=Elvish Warrior mana={G}{G} type=Creature subtype=Elf Warrior power=2 toughness=3 [/card] [card] name=Embargo auto=lord(*[-land]) doesnotuntap auto=@each my upkeep:life:-2 controller text=Nonland permanents don't untap during their controllers' untap steps. -- At the beginning of your upkeep, you lose 2 life. mana={3}{U} type=Enchantment [/card] [card] name=Ember Beast abilities=cantattack,cantblock auto=aslongas(creature[attacking]|myBattlefield) -cantattack auto=aslongas(creature[blocking]|myBattlefield) -cantblock text=Ember Beast can't attack or block alone. mana={2}{R} type=Creature subtype=Beast power=3 toughness=4 [/card] [card] name=Ember Gale auto=lord(creature|opponentBattlefield) cantblock auto=damage:1 all(creature[white;blue]|opponentBattlefield) text=Creatures target player controls can't block this turn. Ember Gale deals 1 damage to each white and/or blue creature that player controls. mana={3}{R} type=Sorcery [/card] [card] name=Ember Hauler auto={1}{S}:damage:2 target(creature,player) text={1}, Sacrifice Ember Hauler: Ember Hauler deals 2 damage to target creature or player. mana={R}{R} type=Creature subtype=Goblin power=2 toughness=2 [/card] [card] name=Ember Shot target=creature,player auto=damage:3 auto=draw:1 controller text=Ember Shot deals 3 damage to target creature or player. -- Draw a card. mana={6}{R} type=Instant [/card] [card] name=Ember Weaver abilities=reach auto=aslongas(*[red]|myBattlefield) 1/0 auto=aslongas(*[red]|myBattlefield) first strike text=Reach (This can block creatures with flying.) -- As long as you control a red permanent, Ember Weaver gets +1/+0 and has first strike. mana={2}{G} type=Creature subtype=Spider power=2 toughness=3 [/card] [card] name=Embermage Goblin auto=may moveTo(myhand) target(embermage goblin|mylibrary) auto={T}:damage:1 target(creature,player) text=When Embermage Goblin enters the battlefield, you may search your library for a card named Embermage Goblin, reveal it, and put it into your hand. If you do, shuffle your library. -- {T}: Embermage Goblin deals 1 damage to target creature or player. mana={3}{R} type=Creature subtype=Goblin Wizard power=1 toughness=1 [/card] [card] name=Emberstrike Duo auto=@movedTo(*[black]|mystack):1/1 ueot auto=@movedTo(*[red]|mystack):first strike ueot text=Whenever you cast a black spell, Emberstrike Duo gets +1/+1 until end of turn. -- Whenever you cast a red spell, Emberstrike Duo gains first strike until end of turn. mana={1}{BR} type=Creature subtype=Elemental Warrior Shaman power=1 toughness=1 [/card] [card] name=Emberwilde Augur auto={S}:damage:3 target(player) myUpkeepOnly text=Sacrifice Emberwilde Augur: Emberwilde Augur deals 3 damage to target player. Activate this ability only during your upkeep. mana={1}{R} type=Creature subtype=Goblin Shaman power=2 toughness=1 [/card] [card] name=Emblem of the Warmind target=creature|myBattlefield auto=lord(creature|myBattlefield) haste text=Enchant creature you control -- Creatures you control have haste. mana={1}{R} type=Enchantment subtype=Aura [/card] [card] name=Emerald Charm auto=aslongas(*|battlefield) choice untap target(*) auto=aslongas(enchantment[-aura]|battlefield) choice destroy target(enchantment[-aura]) auto=may -flying target(creature[flying]) text=Choose one - Untap target permanent; or destroy target non-Aura enchantment; or target creature loses flying until end of turn. mana={G} type=Instant [/card] [card] name=Emerald Dragonfly abilities=flying auto={G}{G}:first strike text=Flying -- {G}{G}: Emerald Dragonfly gains first strike until end of turn. mana={1}{G} type=Creature subtype=Insect power=1 toughness=1 [/card] [card] name=Emerald Medallion auto=lord(*[green]|myhand) colorless:-1 autoexile=all(*|myhand) resetcost autograveyard=all(*|myhand) resetcost autohand=all(*|myhand) resetcost autolibrary=all(*|myhand) resetcost text=Green spells you cast cost {1} less to cast. mana={2} type=Artifact [/card] [card] name=Emerald Oryx abilities=forestwalk text=Forestwalk (This creature is unblockable as long as defending player controls a Forest.) mana={3}{G} type=Creature subtype=Antelope power=2 toughness=3 [/card] [card] name=Emeria Angel abilities=flying auto=@movedTo(land|myBattlefield):may token(Bird,creature bird, 1/1,flying white) text=Flying -- Landfall - Whenever a land enters the battlefield under your control, you may put a 1/1 white Bird creature token with flying onto the battlefield. mana={2}{W}{W} type=Creature subtype=Angel power=3 toughness=3 [/card] [card] name=Emmessi Tome auto={5}{T}:token(-1111119) && draw:2 text={5}, {T}: Draw two cards, then discard a card. mana={4} type=Artifact [/card] [card] name=Emmessi Tome's Discard auto=counter(0/0,1,Emmessi Tome) auto=@movedTo(*|myhand) from(mylibrary):thisforeach(counter{0/0.1.Emmessi Tome}>0) moveTo(mygraveyard) target(*|myhand) && counter(0/0,-1,Emmessi Tome) && counter(0/0,1,Bury) auto=thisforeach(counter{0/0.1.Bury}>0) bury id=-1111119 type=nothing [/card] [card] name=Emissary of Despair abilities=flying auto=@damaged(player) from(this):foreach(artifact|opponentbattlefield) life:-1 opponent text=Flying -- Whenever Emissary of Despair deals combat damage to a player, that player loses 1 life for each artifact he or she controls. mana={1}{B}{B} type=Creature subtype=Spirit power=2 toughness=1 [/card] [card] name=Emissary of Hope abilities=flying auto=@damaged(player) from(this):foreach(artifact|opponentbattlefield) life:1 controller text=Flying -- Whenever Emissary of Hope deals combat damage to a player, you gain 1 life for each artifact that player controls. mana={1}{W}{W} type=Creature subtype=Spirit power=2 toughness=1 [/card] [card] name=Emperor Crocodile auto=aslongas(other creature|myBattlefield) moveTo(mygraveyard) <1 auto=@movedTo(creature|graveyard,exile,library,hand) from(myBattlefield):aslongas(other creature|myBattlefield) moveTo(mygraveyard) <1 text=When you control no other creatures, sacrifice Emperor Crocodile. mana={3}{G} type=Creature subtype=Crocodile power=5 toughness=5 [/card] [card] name=Empress Galina auto={U}{U}{T}:moveTo(myBattlefield) target(*[legendary]) text={U}{U}, {T}: Gain control of target legendary permanent. (This effect lasts indefinitely.) mana={3}{U}{U} type=Legendary Creature subtype=Merfolk power=1 toughness=3 [/card] [card] name=Emrakul's Hatcher auto=Token(-193507)*3 text=When Emrakul's Hatcher enters the battlefield, put three 0/1 colorless Eldrazi Spawn creatures onto the battlefield. They have "Sacrifice this creature: Add {1} to your mana pool." mana={4}{R} type=Creature subtype=Eldrazi Drone power=3 toughness=3 [/card] [card] name=Empty the Catacombs auto=moveto(myHand) all(creature|myGraveyard) auto=moveto(opponentHand) all(creature|opponentGraveyard) text=Each player returns all creature cards from his or her graveyard to his or her hand. mana={3}{B} type=Sorcery [/card] [card] name=Empty the Warrens abilities=storm auto=token(Goblin,Creature Goblin,1/1,red)*2 text=Put two 1/1 red Goblin creature tokens onto the battlefield. -- Storm (When you cast this spell, copy it for each spell cast before it this turn.) mana={3}{R} type=Sorcery [/card] [card] name=Empty-Shrine Kannushi auto=aslongas(*[red]|myBattlefield) protection from red auto=aslongas(*[blue]|myBattlefield) protection from blue auto=aslongas(*[green]|myBattlefield) protection from green auto=aslongas(*[black]|myBattlefield) protection from black auto=aslongas(*[white]|myBattlefield) protection from white text=Empty-Shrine Kannushi has protection from the colors of permanents you control. mana={W} type=Creature subtype=Human Cleric power=1 toughness=1 [/card] [card] name=Empyrial Armor target=creature auto=foreach(*|myhand) 1/1 text=Enchant creature -- Enchanted creature gets +1/+1 for each card in your hand. mana={1}{W}{W} type=Enchantment subtype=Aura [/card] [card] name=Empyrial Plate auto={2}:equip auto=foreach(*|myhand) 1/1 text=Equipped creature gets +1/+1 for each card in your hand. -- Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.) mana={2} type=Artifact subtype=Equipment [/card] [card] name=Enatu Golem auto=@movedTo(this|mygraveyard) from(myBattlefield):life:3 text=When Enatu Golem goes to the graveyard from the battlefield, you gain 3 life. mana={6} type=Artifact Creature subtype=Golem power=3 toughness=5 [/card] [card] name=Enchanted Evening auto=lord(*|battlefield) transforms(enchantment) text=All permanents are enchantments in addition to their other types. mana={3}{WU}{WU} type=Enchantment [/card] [card] name=Enchantress's Presence auto=@movedTo(enchantment|myBattlefield) from(mystack):draw:1 text=Whenever you cast an enchantment spell, draw a card. mana={2}{G} type=Enchantment [/card] [card] name=Enclave Cryptologist auto={1}{U}:counter(0/0,1,Level Up) asSorcery auto=this(counter{0/0.1.Level Up}=1) {T}:token(-194903111) auto=this(counter{0/0.1.Level Up}=2) {T}:token(-194903111) auto=this(counter{0/0.1.Level Up}>2) {T}:draw:1 controller text=Level up {1}{U} -- [Level 1-2] {T}:Draw a card, then discard a card. -- [Level 3+] Draw a card. mana={U} type=Creature subtype=Melfolk Wizard power=0 toughness=1 [/card] [card] name=Enclave Cryptologist's Draw-Discard type=nothing id=-194903111 auto=draw:1 controller auto=@movedto(this|exile):moveto(mygraveyard) target(*|myhand) auto=moveto(exile) all(this) [/card] [card] name=Encroach target=land[-basic]|opponenthand auto=moveTo(graveyard) text=Target player reveals his or her hand. You choose a nonbasic land card from it. That player discards that card. mana={B} type=Sorcery [/card] [card] name=Endangered Armodon auto=aslongas(creature[toughness<=2]|myBattlefield) -99/-99 text=When you control a creature with toughness 2 or less, sacrifice Endangered Armodon. mana={2}{G}{G} type=Creature subtype=Elephant power=4 toughness=5 [/card] [card] name=Endless Cockroaches autograveyard=@movedTo(this|graveyard) from(battlefield):moveTo(myhand) text=When Endless Cockroaches is put into a graveyard from the battlefield, return Endless Cockroaches to its owner's hand. mana={1}{B}{B} type=Creature subtype=Insect power=1 toughness=1 [/card] [card] name=Endless Whispers auto=@movedto(creature|mygraveyard) from(battlefield):all(trigger[to]) counter(0/0,1,endless) auto=@movedto(creature|opponentgraveyard) from(battlefield):all(trigger[to]) counter(0/0,1,endless) auto=@each endofturn:moveto(opponentbattlefield) all(*[counter{0/0.1.endless}|mygraveyard) && moveto(mybattlefield) text=Each creature has "When this creature is put into a graveyard, choose target opponent. That player returns this card from that graveyard to the battlefield under his or her control at the beginning of the next end step." mana={2}{B}{B} type=Enchantment [/card] [card] name=Endless Wurm abilities=trample auto=[upcost {s(enchantment|mybattlefield)}] moveto(mygraveyard) all(this) text=Trample -- At the beginning of your upkeep, sacrifice Endless Wurm unless you sacrifice an enchantment. mana={3}{G}{G} type=Creature subtype=Wurm power=9 toughness=9 [/card] [card] name=Endure auto=prevent:999 all(*|mybattlefield) auto=prevent:999 controller text=Prevent all damage that would be dealt to you and permanents you control this turn. mana={3}{W}{W} type=Instant [/card] [card] name=Energizer auto={2}{T}:counter(1/1,1) text={2}, {T}: Put a +1/+1 counter on Energizer. mana={4} type=Artifact Creature subtype=Juggernaut power=2 toughness=2 [/card] [card] name=Energy Bolt auto=choice damage:X target(player) auto=choice life:X target(player) text=Choose one - Energy Bolt deals X damage to target player; or target player gains X life. mana={X}{R}{W} type=Sorcery [/card] [card] name=Energy Tap target=creature|myBattlefield alias=1480 text=Tap target untapped creature you control. If you do, add {X} to your mana pool, where X is that creature's converted mana cost. mana={U} type=Sorcery [/card] [card] name=Enervate target=artifact,creature,land auto=tap auto=@next upkeep:draw:1 controller text=Tap target artifact, creature, or land. -- Draw a card at the beginning of the next turn's upkeep. mana={1}{U} type=Instant [/card] [card] name=Enfeeblement target=creature auto=-2/-2 text=Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) -- Enchanted creature gets -2/-2. mana={B}{B} type=Enchantment subtype=Aura [/card] [card] name=Engulfing Flames target=creature auto=damage:1 auto=cantregenerate flashback={3}{R} text=Engulfing Flames deals 1 damage to target creature. It can't be regenerated this turn. -- Flashback {3}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) mana={R} type=Instant [/card] [card] name=Enormous Baloth mana={6}{G} type=Creature subtype=Beast power=7 toughness=7 [/card] [card] name=Enrage target=creature auto=X/0 text=Target creature gets +X/+0 until end of turn. mana={X}{R} type=Instant [/card] [card] name=Enslave target=creature auto=@each my upkeep:life:-1 opponent alias=1194 text=Enchant creature -- You control enchanted creature. -- At the beginning of your upkeep, enchanted creature deals 1 damage to its owner. mana={4}{B}{B} type=Enchantment subtype=Aura [/card] [card] name=Enslaved Dwarf auto={R}{S}:1/0 && first strike target(creature[black]) text={R}, Sacrifice Enslaved Dwarf: Target black creature gets +1/+0 and gains first strike until end of turn. mana={R} type=Creature subtype=Dwarf power=1 toughness=1 [/card] [card] name=Enslaved Scout auto={2}:mountainwalk text={2}: Enslaved Scout gains mountainwalk until end of turn. mana={2}{R} type=Creature subtype=Goblin Scout power=2 toughness=2 [/card] [card] name=Entangling Vines target=creature[tapped] auto=doesnotuntap text=Enchant tapped creature -- Enchanted creature doesn't untap during its controller's untap step. mana={3}{G} type=Enchantment subtype=Aura [/card] [card] name=Entomb target=*|myLibrary auto=moveTo(myGraveyard) text=Search your library for a card and put that card into your graveyard. Then shuffle your library. mana={B} type=Instant [/card] [card] name=Envelop target=sorcery|stack auto=fizzle text=Counter target sorcery spell. mana={U} type=Instant [/card] [card] name=Ephemeron abilities=flying auto={S(*|myhand)}:moveTo(myhand) text=Flying -- Discard a card: Return Ephemeron to its owner's hand. mana={4}{U}{U} type=Creature subtype=Illusion power=4 toughness=4 [/card] [card] name=Epic Proportions abilities=flash target=creature auto=5/5 auto=trample text=Flash -- Enchant creature -- Enchanted creature gets +5/+5 and has trample. mana={4}{G}{G} type=Enchantment subtype=Aura [/card] [card] name=Epic Struggle auto=@each my upkeep:aslongas(creature|myBattlefield) winGame >19 text=At the beginning of your upkeep, if you control twenty or more creatures, you win the game. mana={2}{G}{G} type=Enchantment [/card] [card] name=Erase target=enchantment auto=moveTo(exile) text=Exile target enchantment. mana={W} type=Instant [/card] [card] name=Erg Raiders alias=1159 text=At the beginning of your end step, if Erg Raiders didn't attack this turn, Erg Raiders deals 2 damage to you unless it came under your control this turn. mana={1}{B} type=Creature subtype=Human Warrior power=2 toughness=3 [/card] [card] name=Eron the Relentless abilities=haste auto={R}{R}{R}:regenerate text=Haste -- {R}{R}{R}: Regenerate Eron the Relentless. mana={3}{R}{R} type=Legendary Creature subtype=Human Rogue power=5 toughness=2 [/card] [card] name=Errant Doomsayers auto={T}:tap target(creature[toughness<=2]) text={T}: Tap target creature with toughness 2 or less. mana={1}{W} type=Creature subtype=Human Rebel power=1 toughness=1 [/card] [card] name=Ertai, Wizard Adept auto={2}{U}{U}{T}:fizzle target(*|stack) text={2}{U}{U}, {T}: Counter target spell. mana={2}{U} type=Legendary Creature subtype=Human Wizard power=1 toughness=1 [/card] [card] name=Ertai, the Corrupted auto={U}{T}{S(creature,enchantment|myBattlefield)}:fizzle target(*|stack) text={U}, {T}, Sacrifice a creature or enchantment: Counter target spell. mana={2}{W}{U}{B} type=Legendary Creature subtype=Human Wizard power=3 toughness=4 [/card] [card] name=Escape Artist abilities=unblockable auto={U}{S(*|myhand)}:moveTo(ownerhand) text=Escape Artist is unblockable. -- {U}, Discard a card: Return Escape Artist to its owner's hand. mana={1}{U} type=Creature subtype=Human Wizard power=1 toughness=1 [/card] [card] name=Escape Routes auto={2}{U}:moveTo(ownerhand) target(creature[white,black]|myBattlefield) text={2}{U}: Return target white or black creature you control to its owner's hand. mana={2}{U} type=Enchantment [/card] [card] name=Escaped Null abilities=lifelink auto=rampage(5/0,0) auto=rampage(-5/-0,1) auto=lord(escaped null[blocking]|mybattlefield) 5/0 auto=lord(other escaped null[blocking]|mybattlefield) -5/-0 text=Lifelink -- Whenever Escaped Null blocks or becomes blocked, it gets +5/+0 until end of turn. mana={3}{B} type=Creature subtype=Zombie Berserker power=1 toughness=2 [/card] [card] name=Escaped Shapeshifter auto=aslongas(creature[flying;-escaped shapeshifter]|opponentinplay) flying auto=aslongas(creature[first strike;-escaped shapeshifter]|opponentinplay) first strike auto=aslongas(creature[trample;-escaped shapeshifter]|opponentinplay) trample auto=aslongas(creature[protection from black;-escaped shapeshifter]|opponentinplay) protection from black auto=aslongas(creature[protection from blue;-escaped shapeshifter]|opponentinplay) protection from blue auto=aslongas(creature[protection from red;-escaped shapeshifter]|opponentinplay) protection from red auto=aslongas(creature[protection from white;-escaped shapeshifter]|opponentinplay) protection from white auto=aslongas(creature[protection from green;-escaped shapeshifter]|opponentinplay) protection from green text=As long as an opponent controls a creature with flying not named Escaped Shapeshifter, Escaped Shapeshifter has flying. The same is true for first strike, trample, and protection from any color. mana={3}{U}{U} type=Creature subtype=Shapeshifter power=3 toughness=4 [/card] [card] name=Esper Battlemage auto={W}{T}:prevent:2 controller auto={B}{T}:-1/-1 target(creature) text={W}, {T}: Prevent the next 2 damage that would be dealt to you this turn. -- {B}, {T}: Target creature gets -1/-1 until end of turn. mana={2}{U} type=Artifact Creature subtype=Human Wizard power=2 toughness=2 [/card] [card] name=Esper Cormorants abilities=flying text=Flying mana={2}{W}{U} type=Artifact Creature subtype=Bird power=3 toughness=3 [/card] [card] name=Esper Panorama auto={T}:Add {1} auto={1}{T}{S}:moveTo(myBattlefield) target(plains,island,swamp|mylibrary) && tap text={T}: Add {1} to your mana pool. -- {1}, {T}, Sacrifice Esper Panorama: Search your library for a basic Plains, Island, or Swamp card and put it onto the battlefield tapped. Then shuffle your library. type=Land [/card] [card] name=Esperzoa abilities=flying auto=@each my upkeep:moveTo(ownerhand) notatarget(artifact|myBattlefield) text=Flying -- At the beginning of your upkeep, return an artifact you control to its owner's hand. mana={2}{U} type=Artifact Creature subtype=Jellyfish power=4 toughness=3 [/card] [card] name=Essence Bottle auto={3}{T}:counter(0/0,1,Essence) auto={T}:thisforeach(counter{0/0,1,Essence}) life:2 && thisforeach(counter{0/0,1,Essence}) counter(0/0,-1,Essence) text={3}, {T}: Put an elixir counter on Essence Bottle. -- {T}, Remove all elixir counters from Essence Bottle: You gain 2 life for each elixir counter removed this way. mana={2} type=Artifact [/card] [card] name=Essence Drain target=creature,player auto=damage:3 auto=life:3 controller text=Essence Drain deals 3 damage to target creature or player and you gain 3 life. mana={4}{B} type=Sorcery [/card] [card] name=Essence Feed target=player auto=life:-3 auto=life:3 controller auto=Token(-193507)*3 text=Target player loses 3 life. You gain 3 life and put three 0/1 colorless Eldrazi Spawn creature tokens onto the battlefield. They have "Sacrifice this creature: Add {1} to your mana pool." mana={5}{B} type=Sorcery [/card] [card] name=Essence Flare target=creature auto=2/0 auto=@each targetcontroller upkeep:counter(0/-1,1) text=Enchant creature -- Enchanted creature gets +2/+0. -- At the beginning of the upkeep of enchanted creature's controller, put a -0/-1 counter on that creature. mana={U} type=Enchantment subtype=Aura [/card] [card] name=Essence Scatter target=creature|stack auto=fizzle text=Counter target creature spell. mana={1}{U} type=Instant [/card] [card] name=Essence Sliver auto=lord(sliver) lifelink text=Whenever a Sliver deals damage, its controller gains that much life. mana={3}{W} type=Creature subtype=Sliver power=3 toughness=3 [/card] [card] name=Essence Warden auto=@movedTo(other creature|battlefield):life:1 controller text=Whenever another creature enters the battlefield, you gain 1 life. mana={G} type=Creature subtype=Elf Shaman power=1 toughness=1 [/card] [card] name=Etched Champion auto=aslongas(artifact|mybattlefield) protection from white >2 auto=aslongas(artifact|mybattlefield) protection from blue >2 auto=aslongas(artifact|mybattlefield) protection from black >2 auto=aslongas(artifact|mybattlefield) protection from red >2 auto=aslongas(artifact|mybattlefield) protection from green >2 text=Metalcraft - Etched Champion has protection from all colors as long as you control three or more artifacts. mana={3} type=Artifact Creature subtype=Soldier power=2 toughness=2 [/card] [card] name=Eternal Dragon abilities=flying autohand={2}{S}:moveTo(myhand) target(plains|mylibrary) autograveyard={3}{W}{W}:moveTo(myhand) myUpkeepOnly text=Flying -- {3}{W}{W}: Return Eternal Dragon from your graveyard to your hand. Activate this ability only during your upkeep. -- Plainscycling {2} ({2}, Discard this card: Search your library for a Plains card, reveal it, and put it into your hand. Then shuffle your library.) mana={5}{W}{W} type=Creature subtype=Dragon Spirit power=5 toughness=5 [/card] [card] name=Eternal Warrior target=creature auto=vigilance text=Enchant creature -- Enchanted creature has vigilance. mana={R} type=Enchantment subtype=Aura [/card] [card] name=Eternal Witness auto=may moveTo(myhand) target(*|mygraveyard) text=When Eternal Witness enters the battlefield, you may return target card from your graveyard to your hand. mana={1}{G}{G} type=Creature subtype=Human Shaman power=2 toughness=1 [/card] [card] name=Eternity Snare target=creature auto=doesnotuntap auto=draw:1 controller text=Enchant creature -- When Eternity Snare enters the battlefield, draw a card. -- Enchanted creature doesn't untap during its controller's untap step. mana={5}{U} type=Enchantment subtype=Aura [/card] [card] name=Eternity Vessel auto=counter(0/0,lifetotal,Charge) auto=@movedto(land|myBattlefield):may lifeset:0 controller && thisforeach(counter{0/0.1.Charge}) life:1 auto=Eternity Vessel enters the battlefield with X charge counters on it, where X is your life total. -- Landfall EWhenever a land enters the battlefield under your control, you may have your life total become the number of charge counters on Eternity Vessel. mana={6} type=Artifact [/card] [card] name=Ethereal Champion auto={L}:prevent:1 all(this) text=Pay 1 life: Prevent the next 1 damage that would be dealt to Ethereal Champion this turn. mana={2}{W}{W}{W} type=Creature subtype=Avatar power=3 toughness=4 [/card] [card] name=Ethercaste Knight abilities=exalted text=Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) mana={W}{U} type=Artifact Creature subtype=Human Knight power=1 toughness=3 [/card] [card] name=Ethereal Usher auto={U}{T}:unblockable target(creature) autohand={1}{U}{U}{S}:moveTo(myhand) target(*[manacost=6]|mylibrary) asSorcery text={U}, {T}: Target creature is unblockable this turn. -- Transmute {1}{U}{U} ({1}{U}{U}, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Transmute only as a sorcery.) mana={5}{U} type=Creature subtype=Spirit power=2 toughness=3 [/card] [card] name=Ethereal Whiskergill abilities=cantattack,flying auto=aslongas(island|opponentBattlefield) -cantattack text=Flying -- Ethereal Whiskergill can't attack unless defending player controls an Island. mana={3}{U} type=Creature subtype=Elemental power=4 toughness=3 [/card] [card] name=Etherium Abomination autograveyard={1}{U}{B}:moveto(mybattlefield) && transforms(,unearth,haste) asSorcery forever text=Unearth {1}{U}{B} ({1}{U}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) mana={3}{U}{B} type=Artifact Creature subtype=Horror power=4 toughness=3 [/card] [card] name=Etherium Astrolabe abilities=flash auto={B}{T}{S(artifact|myBattlefield)}:draw:1 text=Flash -- {B}, {T}, Sacrifice an artifact: Draw a card. mana={2}{U} type=Artifact [/card] [card] name=Etherium Sculptor auto=lord(artifact|myhand) colorless:-1 autoexile=all(*|myhand) resetcost autograveyard=all(*|myhand) resetcost autohand=all(*|myhand) resetcost autolibrary=all(*|myhand) resetcost text=Artifact spells you cast cost {1} less to cast. mana={1}{U} type=Artifact Creature subtype=Vedalken Artificer power=1 toughness=2 [/card] [card] name=Ethersworn Adjudicator abilities=flying auto={1}{W}{B}{T}:destroy target(creature,enchantment) auto={2}{U}:untap text=Flying -- {1}{W}{B}, {T}: Destroy target creature or enchantment. -- {2}{U}: Untap Ethersworn Adjudicator. mana={4}{U} type=Artifact Creature subtype=Vedalken Knight power=4 toughness=4 [/card] [card] name=Ethersworn Shieldmage abilities=flash auto=prevent:999 all(creature[artifact]) ueot text=Flash -- When Ethersworn Shieldmage enters the battlefield, prevent all damage that would be dealt to artifact creatures this turn. mana={1}{W}{U} type=Artifact Creature subtype=Vedalken Wizard power=2 toughness=2 [/card] [card] name=Evacuation auto=moveTo(ownerhand) all(creature) text=Return all creatures to their owners' hands. mana={3}{U}{U} type=Instant [/card] [card] name=Evaporate auto=damage:1 all(creature[white;blue]) text=Evaporate deals 1 damage to each creature that's white or blue. mana={2}{R} type=Sorcery [/card] [card] name=Everglades auto=tap auto=aslongas(swamp[-tapped]|mybattlefield) moveto(myhand) target(swamp[-tapped]|mybattlefield) oneshot auto=moveto(mygraveyard) target(this|mybattlefield) auto={T}:Add{1}{B} text=Everglades enters the battlefield tapped. -- When Everglades enters the battlefield, sacrifice it unless you return an untapped Swamp you control to its owner's hand. -- {T}: Add {1}{B} to your mana pool. type=Land [/card] [card] name=Evil Eye of Orms-by-Gore auto=lord(creature[-eye]|myBattlefield) cantattack auto=cantbeblockedby(creature[-wall]) text=Non-Eye creatures you control can't attack. -- Evil Eye of Orms-by-Gore can't be blocked except by Walls. mana={4}{B} type=Creature subtype=Eye power=3 toughness=6 [/card] [card] name=Evincar's Justice auto=damage:2 all(creature,player) buyback={2}{B}{B}{3} text=Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.) -- Evincar's Justice deals 2 damage to each creature and each player. mana={2}{B}{B} type=Sorcery [/card] [card] name=Eviscerator abilities=protection from white auto=life:-5 controller text=Protection from white -- When Eviscerator enters the battlefield, you lose 5 life. mana={3}{B}{B} type=Creature subtype=Horror power=5 toughness=5 [/card] [card] name=Evolution Charm auto=may moveTo(myhand) target(land[basic]|mylibrary) auto=aslongas(creature|mygraveyard) choice moveTo(myhand) target(creature|mygraveyard) auto=aslongas(creature|myBattlefield) flying target(creature) text=Choose one - Search your library for a basic land card, reveal it, put it into your hand, then shuffle your library; or return target creature card from your graveyard to your hand; or target creature gains flying until end of turn. mana={1}{G} type=Instant [/card] [card] name=Evolving Wilds auto={T}{S}:moveTo(myBattlefield) target(basic|mylibrary) && tap text={T}, Sacrifice Evolving Wilds: Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library. type=Land [/card] [card] name=Exalted Dragon abilities=flying,cantattack auto={S(land|myBattlefield)}:-cantattack text=Flying -- Exalted Dragon can't attack unless you sacrifice a land. mana={4}{W}{W} type=Creature subtype=Dragon power=5 toughness=5 [/card] [card] name=Exclude target=creature|stack auto=fizzle auto=draw:1 controller text=Counter target creature spell. -- Draw a card. mana={2}{U} type=Instant [/card] [card] name=Excommunicate target=creature auto=moveTo(ownerLibrary) text=Put target creature on top of its owner's library. mana={2}{W} type=Sorcery [/card] [card] name=Execute target=creature[white] auto=bury auto=draw:1 controller text=Destroy target white creature. It can't be regenerated. -- Draw a card. mana={2}{B} type=Instant [/card] [card] name=Executioner's Capsule auto={1}{B}{T}{S}:destroy target(creature[-black]) text={1}{B}, {T}, Sacrifice Executioner's Capsule: Destroy target nonblack creature. mana={B} type=Artifact [/card] [card] name=Exhaustion auto=frozen all(creature|opponentbattlefield) frozen auto=frozen all(land|opponentbattlefield) frozen text=Creatures and lands target opponent controls don't untap during his or her next untap step. mana={2}{U} type=Sorcery [/card] [card] name=Exile target=creature[-white;attacking] auto=moveto(exile) auto=life:t controller text=Exile target nonwhite attacking creature. You gain life equal to its toughness. mana={2}{W} type=Instant [/card] [card] name=Exiled Boggart auto=@movedTo(this|graveyard) from(battlefield):moveTo(mygraveyard) notatarget(*|myhand) text=When Exiled Boggart is put into a graveyard from the battlefield, discard a card. mana={1}{B} type=Creature subtype=Goblin Rogue power=2 toughness=2 [/card] [card] name=Exorcist auto={1}{W}{T}:destroy target(creature[black]) text={1}{W}, {T}: Destroy target black creature. mana={W}{W} type=Creature subtype=Human Cleric power=1 toughness=1 [/card] [card] name=Exoskeletal Armor target=creature auto=foreach(creature|graveyard) 1/1 text=Enchant creature -- Enchanted creature gets +X/+X, where X is the number of creature cards in all graveyards. mana={1}{G} type=Enchantment subtype=Aura [/card] [card] name=Exotic Curse target=creature auto=aslongas(forest|mybattlefield) -1/-1 auto=aslongas(mountain|mybattlefield) -1/-1 auto=aslongas(plains|mybattlefield) -1/-1 auto=aslongas(swamp|mybattlefield) -1/-1 auto=aslongas(island|mybattlefield) -1/-1 text=Enchant creature -- Domain - Enchanted creature gets -1/-1 for each basic land type among lands you control. mana={2}{B} type=Enchantment subtype=Aura [/card] [card] name=Exotic Disease auto=aslongas(plains|myBattlefield) life:-1 opponent && life:1 controller auto=aslongas(island|myBattlefield) life:-1 opponent && life:1 controller auto=aslongas(swamp|myBattlefield) life:-1 opponent && life:1 controller auto=aslongas(mountain|myBattlefield) life:-1 opponent && life:1 controller auto=aslongas(forest|myBattlefield) life:-1 opponent && life:1 controller text=Domain - Target player loses X life and you gain X life, where X is the number of basic land types among lands you control. mana={4}{B} type=Sorcery [/card] [card] name=Expedition Map auto={2}{T}{S}:moveTo(ownerhand) target(land|myLibrary) text={2}, {T}, Sacrifice Expedition Map: Search your library for a land card, reveal it, and put it into your hand. Then shuffle your library. mana={1} type=Artifact [/card] [card] name=Expendable Troops auto={T}{S}:damage:2 target(creature[attacking;blocking]) text={T}, Sacrifice Expendable Troops: Expendable Troops deals 2 damage to target attacking or blocking creature. mana={1}{W} type=Creature subtype=Human Soldier power=2 toughness=1 [/card] [card] name=Exploration auto=land:1 auto=@each my upkeep:land:1 controller text=You may play an additional land on each of your turns. mana={G} type=Enchantment [/card] [card] name=Explore auto=land:1 auto=draw:1 text=You may play an additional land this turn. -- Draw a card. mana={1}{G} type=Sorcery [/card] [card] name=Explosive Growth target=creature kicker={5} auto=2/2 auto=kicker 3/3 text=Kicker {5} (You may pay an additional {5} as you cast this spell.) -- Target creature gets +2/+2 until end of turn. If Explosive Growth was kicked, that creature gets +5/+5 until end of turn instead. mana={G} type=Instant [/card] [card] name=Expunge target=creature[-black;-artifact] auto=bury autohand={2}:cycling text=Destroy target nonartifact, nonblack creature. It can't be regenerated. -- Cycling {2} ({2}, Discard this card: Draw a card.) mana={2}{B} type=Instant [/card] [card] name=Exsanguinate auto=life:-X opponent auto=life:X controller text=Each opponent loses X life. you gain life equal to the amount lost this way. mana={X}{B}{B} type=Sorcery [/card] [card] name=Extinguish target=sorcery|stack auto=fizzle text=Counter target sorcery spell. mana={1}{U} type=Instant [/card] [card] name=Extract target=*|myLibrary,opponentLibrary auto=moveTo(exile) text=Search target player's library for a card and exile it. Then that player shuffles his or her library. mana={U} type=Sorcery [/card] [card] name=Extractor Demon abilities=flying autograveyard={2}{B}:moveto(mybattlefield) && transforms(,unearth,haste) asSorcery forever auto=@movedTo(other creature|nonbattlezone) from(battlefield):may deplete:2 target(player) text=Flying -- Whenever another creature leaves the battlefield, you may have target player put the top two cards of his or her library into his or her graveyard. -- Unearth {2}{B} ({2}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) mana={4}{B}{B} type=Creature subtype=Demon power=5 toughness=5 [/card] [card] name=Extruder auto={S(artifact|myBattlefield)}:counter(1/1,1) target(creature) auto=upcost[{4}{0};next upkeep] moveTo(graveyard) text=Echo {4} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) -- Sacrifice an artifact: Put a +1/+1 counter on target creature. mana={4} type=Artifact Creature subtype=Juggernaut power=4 toughness=3 [/card] [card] name=Exuberant Firestoker auto=@each my end:aslongas(creature[power>=5]|myBattlefield) may damage:2 target(player) auto={T}:Add{1} text=At the beginning of your end step, if you control a creature with power 5 or greater, you may have Exuberant Firestoker deal 2 damage to target player. -- {T}: Add {1} to your mana pool. mana={2}{R} type=Creature subtype=Human Druid Shaman power=1 toughness=1 [/card] [card] name=Eye for an Eye alias=1344 text=The next time a source of your choice would deal damage to you this turn, instead that source deals that much damage to you and Eye for an Eye deals that much damage to that source's controller. mana={W}{W} type=Instant [/card] [card] name=Eye of Nowhere target=* auto=moveTo(ownerhand) text=Return target permanent to its owner's hand. mana={U}{U} type=Sorcery subtype=Arcane [/card] [card] name=Eye of Ramos auto={T}:Add {U} auto={S}:Add {U} text={T}: Add {U} to your mana pool. -- Sacrifice Eye of Ramos: Add {U} to your mana pool. mana={3} type=Artifact [/card] [card] name=Eye of Ugin auto=lord(eldrazi[-white;-blue;-black;-red;-green]|myhand) colorless:-2 auto={7}{T}:moveTo(myhand) target(creature[-white;-blue;-black;-red;-green]|myLibrary) autoexile=all(*|myhand) resetcost autograveyard=all(*|myhand) resetcost autohand=all(*|myhand) resetcost autolibrary=all(*|myhand) resetcost text=Everglades enters the battlefield tapped. -- When Everglades enters the battlefield, sacrifice it unless you return an untapped Swamp you control to its owner's hand. -- {T}: Add {1}{B} to your mana pool. type=Legendary Land [/card] [card] name=Eyeblight's Ending target=creature[-elf] auto=destroy text=Destroy target non-Elf creature. mana={2}{B} type=Tribal Instant subtype=Elf [/card] [card] name=Ezuri's Brigade auto=aslongas(artifact|mybattlefield) 4/4 >2 auto=aslongas(artifact|mybattlefield) trample >2 text=Metalcraft - As long as you control three or more artifacts, Ezuri's Brigade gets +4/+4 and has trample. mana={2}{G}{G} type=Creature subtype=Elf Warrior power=4 toughness=4 [/card] [card] name=Ezuri, Renegade Leader auto={G}:regenerate target(other elf) auto={2}{G}{G}{G}:lord(elf|mybattlefield) 3/3 && lord(elf|mybattlefield) trample ueot text={G}: Regenerate another target Elf. -- {2}{G}{G}{G}: Elf creatures you control get +3/+3 and gain trample until end of turn. mana={1}{G}{G} type=Legendary Creature subtype=Elf Warrior power=2 toughness=2 [/card] [card] name=Fable of Wolf and Owl auto=@movedTo(*[green]|mystack):may token(Wolf,creature wolf,2/2,green) auto=@movedTo(*[blue]|mystack):may token(Bird,creature bird,1/1,flying blue) text=Whenever you cast a green spell, you may put a 2/2 green Wolf creature token onto the battlefield. -- Whenever you cast a blue spell, you may put a 1/1 blue Bird creature token with flying onto the battlefield. mana={3}{GU}{GU}{GU} type=Enchantment [/card] [card] name=Fabricate target=artifact|myLibrary auto=moveTo(myHand) text=Search your library for an artifact card, reveal it, and put it into your hand. Then shuffle your library. mana={2}{U} type=Sorcery [/card] [card] name=Face of Fear auto={2}{B}{S(*|myhand)}:fear text={2}{B}, Discard a card: Face of Fear gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.) mana={5}{B} type=Creature subtype=Horror power=3 toughness=4 [/card] [card] name=Facevaulter auto={B}{S(goblin|myBattlefield)}:2/2 text={B}, Sacrifice a Goblin: Facevaulter gets +2/+2 until end of turn. mana={B} type=Creature subtype=Goblin Warrior power=1 toughness=1 [/card] [card] name=Fade from Memory target=*|graveyard auto=moveTo(exile) autohand={B}:cycling text=Exile target card from a graveyard. -- Cycling {B} ({B}, Discard this card: Draw a card.) mana={B} type=Instant [/card] [card] name=Faerie Conclave auto=tap auto={T}:Add{U} auto={1}{U}:becomes(Faerie Creature,2/1,flying,blue) ueot text=Faerie Conclave enters the battlefield tapped. -- {T}: Add {U} to your mana pool. -- {1}{U}: Faerie Conclave becomes a 2/1 blue Faerie creature with flying until end of turn. It's still a land. (It can't be blocked except by creatures with flying or reach.) type=Land [/card] [card] name=Faerie Noble abilities=flying auto=lord(other faerie|myBattlefield) 0/1 auto={T}:lord(other faerie|myBattlefield) 1/0 ueot text=Flying -- Other Faerie creatures you control get +0/+1. -- {T}: Other Faerie creatures you control get +1/+0 until end of turn. mana={2}{G} type=Creature subtype=Faerie power=1 toughness=2 [/card] [card] name=Faerie Squadron kicker={3}{U} auto=kicker counter(1/1,2) auto=kicker flying text=Kicker {3}{U} (You may pay an additional {3}{U} as you cast this spell.) -- If Faerie Squadron was kicked, it enters the battlefield with two +1/+1 counters on it and with flying. mana={U} type=Creature subtype=Faerie power=1 toughness=1 [/card] [card] name=Faerie Swarm abilities=flying auto=foreach(*[blue]|myBattlefield) 1/1 text=Flying -- Faerie Swarm's power and toughness are each equal to the number of blue permanents you control. mana={3}{U} type=Creature subtype=Faerie power=* toughness=* [/card] [card] name=Fallen Angel abilities=flying auto={S(creature|myBattlefield)}:2/1 text=Flying -- Sacrifice a creature: Fallen Angel gets +2/+1 until end of turn. mana={3}{B}{B} type=Creature subtype=Angel power=3 toughness=3 [/card] [card] name=Fallen Ideal target=creature autograveyard=@movedTo(this|graveyard) from(battlefield):moveTo(myhand) auto=flying auto={S(creature|myBattlefield)}:2/1 text=Enchant creature -- Enchanted creature has flying and "Sacrifice a creature: This creature gets +2/+1 until end of turn." -- When Fallen Ideal is put into a graveyard from the battlefield, return Fallen Ideal to its owner's hand. mana={2}{B} type=Enchantment subtype=Aura [/card] [card] name=Fallow Earth target=land auto=moveTo(ownerLibrary) text=Put target land on top of its owner's library. mana={2}{G} type=Sorcery [/card] [card] name=Fallow Wurm auto=aslongas(land|myhand) moveTo(graveyard) notatarget(land|myhand) oneshot auto=moveTo(graveyard) notatarget(this|myBattlefield) text=When Fallow Wurm enters the battlefield, sacrifice it unless you discard a land card. mana={2}{G} type=Creature subtype=Wurm power=4 toughness=4 [/card] [card] name=Fallowsage auto=@tapped(this):may draw:1 controller text=Whenever Fallowsage becomes tapped, you may draw a card. mana={3}{U} type=Creature subtype=Merfolk Wizard power=2 toughness=2 [/card] [card] name=False Defeat target=creature|mygraveyard auto=moveTo(myBattlefield) text=Return target creature card from your graveyard to the battlefield. mana={3}{W} type=Sorcery [/card] [card] name=False Mourning target=creature|mygraveyard auto=moveTo(mylibrary) text=Put target card from your graveyard on top of your library. mana={G} type=Sorcery [/card] [card] name=False Prophet auto=@movedTo(this|graveyard) from(battlefield):moveTo(exile) all(creature) text=When False Prophet is put into a graveyard from the battlefield, exile all creatures. mana={2}{W}{W} type=Creature subtype=Human Cleric power=2 toughness=2 [/card] [card] name=False Summoning target=creature|stack auto=fizzle text=Counter target creature spell. mana={1}{U} type=Instant [/card] [card] name=Falter auto=lord(creature[-flying]) cantblock text=Creatures without flying can't block this turn. mana={1}{R} type=Instant [/card] [card] name=Familiar Ground auto=lord(creature|myBattlefield) oneblocker text=Each creature you control can't be blocked by more than one creature. mana={2}{G} type=Enchantment [/card] [card] name=Famine auto=damage:3 all(creature,player) text=Famine deals 3 damage to each creature and each player. mana={3}{B}{B} type=Sorcery [/card] [card] name=Fanatical Devotion auto={S(creature|mybattlefield)}:regenerate target(creature) text=Sacrifice a creature: Regenerate target creature. mana={2}{W} type=Enchantment [/card] [card] name=Fanatical Fever target=creature auto=trample auto=3/0 text=Target creature gets +3/+0 and gains trample until end of turn. mana={2}{G}{G} type=Instant [/card] [card] name=Fang Skulkin auto={2}:wither target(creature[black]) text={2}: Target black creature gains wither until end of turn. (It deals damage to creatures in the form of -1/-1 counters.) mana={2} type=Artifact Creature subtype=Scarecrow power=2 toughness=1 [/card] [card] name=Fangren Hunter abilities=trample text=Trample mana={3}{G}{G} type=Creature subtype=Beast power=4 toughness=4 [/card] [card] name=Fangren Pathcutter auto=@each combatblockers:aslongas(Fangren Pathcutter[attacking]) all(creature[attacking]) Trample ueot # Note: Coded as a triggered conditional "all" effect. This # makes sure that the effect doesn't get removed if Fangren # Pathcutter leaves play. # Note: above line does not give the Trample bonus when Fangren # Pathcutter leaves play before the combatblockers step starts. text=Whenever Fangren Pathcutter attacks, attacking creatures gain trample until end of turn. mana={4}{G}{G} type=Creature subtype=Beast power=4 toughness=6 [/card] [card] name=Farhaven Elf auto=may moveTo(myBattlefield) target(basic|mylibrary) && tap text=When Farhaven Elf enters the battlefield, you may search your library for a basic land card and put it onto the battlefield tapped. If you do, shuffle your library. mana={2}{G} type=Creature subtype=Elf Druid power=1 toughness=1 [/card] [card] name=Farmstead target=land alias=1345 text=Enchant land -- Enchanted land has "At the beginning of your upkeep, you may pay {W}{W}. If you do, you gain 1 life." mana={W}{W}{W} type=Enchantment subtype=Aura [/card] [card] name=Farseek target=plains,island,swamp,mountain|mylibrary auto=moveto(myBattlefield) auto=tap text=Search your library for a Plains, Island, Swamp, or Mountain card and put it onto the battlefield tapped. Then shuffle your library. mana={1}{G} type=Sorcery [/card] [card] name=Fastbond alias=1243 text=You may play any number of additional lands on each of your turns. -- Whenever you play a land, if it wasn't the first land you played this turn, Fastbond deals 1 damage to you. mana={G} type=Enchantment [/card] [card] name=Fatal Attraction target=creature auto=damage:2 auto=@each my upkeep:damage:4 text=Enchant creature -- When Fatal Attraction enters the battlefield, it deals 2 damage to enchanted creature. -- At the beginning of your upkeep, Fatal Attraction deals 4 damage to enchanted creature. mana={2}{R} type=Enchantment subtype=Aura [/card] [card] name=Fatal Frenzy target=creature auto=trample auto=treason auto=power/0 text=Until end of turn, target creature you control gains trample and gets +X/+0, where X is its power. Sacrifice it at the beginning of the next end step. mana={2}{R} type=Instant [/card] [card] name=Fatestitcher auto={T}:Tap target(other *) auto={T}:Untap target(other *) autograveyard={U}:moveto(mybattlefield) && transforms(,unearth,haste) asSorcery forever text={T}: You may tap or untap another target permanent. -- Unearth {U} ({U}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) mana={3}{U} type=Creature subtype=Zombie Wizard power=1 toughness=2 [/card] [card] name=Fault Line auto=damage:X all(creature[-flying]) auto=damage:X all(player) text=Fault Line deals X damage to each creature without flying and each player. mana={X}{R}{R} type=Instant [/card] [card] name=Fault Riders auto={S(land|myBattlefield)}:2/0 && first strike limit:1 text=Sacrifice a land: Fault Riders gets +2/+0 and gains first strike until end of turn. Activate this ability only once each turn. mana={2}{R} type=Creature subtype=Human Soldier power=2 toughness=2 [/card] [card] name=Faultgrinder abilities=trample other={4}{R} auto=destroy target(land) auto=alternative moveto(mygraveyard) text=Trample -- When Faultgrinder enters the battlefield, destroy target land. -- Evoke {4}{R} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.) mana={6}{R} type=Creature subtype=Elemental power=4 toughness=4 [/card] [card] name=Fauna Shaman auto={G}{T}{S(creature|myhand)}:moveTo(myhand) target(creature|myLibrary) text={G},{T}, Discard a creature card: Search your library for a creature card, reveal that card, and put it into your hand. Then shuffle your library. mana={1}{G} type=Creature subtype=Elf Shaman power=2 toughness=2 [/card] [card] name=Fear target=creature auto=fear text=Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) -- Enchanted creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.) mana={B}{B} type=Enchantment subtype=Aura [/card] [card] name=Feast of Flesh target=creature auto=damage:1 auto=life:1 controller auto=foreach(Feast of Flesh|mygraveyard):damage:1 auto=foreach(Feast of Flesh|opponentgraveyard):damage:1 auto=foreach(Feast of Flesh|mygraveyard)life:1 controller auto=foreach(Feast of Flesh|opponentgraveyard)life:1 controller text=Feast of Flesh deals X damage to target creature and you gain X life, where X is 1 plus the number of cards named Feast of Flesh in all graveyards. mana={B} type=Sorcery [/card] [card] name=Feast of the Unicorn target=creature auto=4/0 text=Enchant creature -- Enchanted creature gets +4/+0. mana={3}{B} type=Enchantment subtype=Aura [/card] [card] name=Feast or Famine auto=choice name(2/2 black Zombie creature token) && token(Zombie,Creature Zombie,2/2,black) auto=aslongas(creature[-black;-artifact]|battlefield) choice bury target(creature[-black;-artifact]) text=Choose one - Put a 2/2 black Zombie creature token onto the battlefield; or destroy target nonblack, nonartifact creature and it can't be regenerated. mana={3}{B} type=Instant [/card] [card] name=Fecundity auto=@movedTo(creature|mygraveyard) from(battlefield):may draw:1 controller auto=@movedTo(creature|opponentgraveyard) from(battlefield):draw:1 opponent text=Whenever a creature is put into a graveyard from the battlefield, that creature's controller may draw a card. mana={2}{G} type=Enchantment [/card] [card] name=Feebleness abilities=flash target=creature auto=-2/-1 text=Flash (You may cast this spell any time you could cast an instant.) -- Enchant creature -- Enchanted creature gets -2/-1. mana={1}{B} type=Enchantment subtype=Aura [/card] [card] name=Feedback target=enchantment auto=@each my upkeep:damage:1 controller text=Enchant enchantment -- At the beginning of the upkeep of enchanted enchantment's controller, Feedback deals 1 damage to that player. mana={2}{U} type=Enchantment subtype=Aura [/card] [card] name=Feedback Bolt target=player auto=foreach(artifact|myBattlefield) damage:1 text=Feedback Bolt deals damage to target player equal to the number of artifacts you control. mana={4}{R} type=Instant [/card] [card] name=Feeding Frenzy target=creature auto=foreach(zombie) -1/-1 text=Target creature gets -X/-X until end of turn, where X is the number of Zombies on the battlefield. mana={2}{B} type=Instant [/card] [card] name=Feldon's Cane auto={T}:moveto(myLibrary) all(*|myGraveyard) && shuffle && moveto(exile) all(this) text={T}, Exile Feldon's Cane: Shuffle your graveyard into your library. mana={1} type=Artifact [/card] [card] name=Felidar Sovereign abilities=vigilance,lifelink auto=@each my upkeep:this(controllerlife > 39) wingame text=Vigilance, lifelink -- At the beginning of your upkeep, if you have 40 or more life, you win the game. mana={4}{W}{W} type=Creature subtype=Cat Beast power=4 toughness=6 [/card] [card] name=Femeref Archers auto={T}:damage:4 target(creature[attacking;flying]) text={T}: Femeref Archers deals 4 damage to target attacking creature with flying. mana={2}{G} type=Creature subtype=Human Archer power=2 toughness=2 [/card] [card] name=Femeref Enchantress auto=@movedTo(enchantment|graveyard) from(battlefield):draw:1 controller text=Whenever an enchantment is put into a graveyard from the battlefield, draw a card. mana={G}{W} type=Creature subtype=Human Druid power=1 toughness=2 [/card] [card] name=Femeref Healer auto={T}:prevent:1 target(creature,player) text={T}: Prevent the next 1 damage that would be dealt to target creature or player this turn. mana={1}{W} type=Creature subtype=Human Cleric power=1 toughness=1 [/card] [card] name=Femeref Scouts mana={2}{W} type=Creature subtype=Human Scout power=1 toughness=4 [/card] [card] name=Fen Stalker auto=aslongas(land[-tapped]|myBattlefield) fear <1 text=Fen Stalker has fear as long as you control no untapped lands. (It can't be blocked except by artifact creatures and/or black creatures.) mana={3}{B} type=Creature subtype=Nightstalker power=3 toughness=2 [/card] [card] name=Fencer Clique abilities=flying auto={U}:moveTo(ownerlibrary) text=Flying -- {U}: Put Fencer Clique on top of its owner's library. mana={2}{U}{U} type=Creature subtype=Faerie Soldier power=3 toughness=2 [/card] [card] name=Feral Instinct target=creature auto=1/1 auto=@next upkeep:draw:1 controller text=Target creature gets +1/+1 until end of turn. -- Draw a card at the beginning of the next turn's upkeep. mana={1}{G} type=Instant [/card] [card] name=Feral Lightning auto=token(-84373)*3 text=Put three 3/1 red Elemental creature tokens with haste onto the battlefield. Exile them at the beginning of the next end step. mana={3}{R}{R}{R} type=Sorcery [/card] [card] name=Feral Thallid text=At the beginning of your upkeep, put a spore counter on Feral Thallid. -- Remove three spore counters from Feral Thallid: Regenerate Feral Thallid. mana={3}{G}{G}{G} type=Creature subtype=Thallid auto=@each my upkeep:counter(0/0,1,Spore) auto={C(0/0,-3,Spore)}:regenerate power=6 toughness=3 [/card] [card] name=Feral Shadow abilities=flying text=Flying mana={2}{B} type=Creature subtype=Nightstalker power=2 toughness=1 [/card] [card] name=Feroz's Ban auto=lord(creature|myhand) colorless:+2 auto=lord(creature|opponenthand) colorless:+2 autoexile=all(*|myhand) resetcost autograveyard=all(*|myhand) resetcost autohand=all(*|myhand) resetcost autolibrary=all(*|myhand) resetcost text=Creature spells cost {2} more to cast. mana={6} type=Artifact [/card] [card] name=Ferrovore auto={R}{S(artifact|myBattlefield)}:3/0 text={R}, sacrifice an artifact: Ferrovore gets +3/+3 until end of turn. mana={2}{R} type=Creature subtype=Beast power=2 toughness=2 [/card] [card] name=Fervent Charge auto=lord(creature[attacking]|myBattlefield) 2/2 text=Whenever a creature you control attacks, it gets +2/+2 until end of turn. mana={1}{W}{B}{R} type=Enchantment [/card] [card] name=Fervent Denial target=*|stack auto=fizzle flashback={5}{U}{U} text=Counter target spell. -- Flashback {5}{U}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.) mana={3}{U}{U} type=Instant [/card] [card] name=Fervor auto=lord(creature|myBattlefield) haste text=Creatures you control have haste. mana={2}{R} type=Enchantment [/card] [card] name=Festercreep auto=counter(1/1,1) auto={1}{B}{C(1/1,-1)}:lord(creature) -1/-1 other text=Festercreep enters the battlefield with a +1/+1 counter on it. -- {1}{B}, Remove a +1/+1 counter from Festercreep: All other creatures get -1/-1 until end of turn. mana={1}{B} type=Creature subtype=Elemental power=0 toughness=0 [/card] [card] name=Festering Evil auto=@each my upkeep:damage:1 all(creature,player) auto={B}{B}{S}:damage:3 all(creature,player) text=At the beginning of your upkeep, Festering Evil deals 1 damage to each creature and each player. -- {B}{B}, Sacrifice Festering Evil: Festering Evil deals 3 damage to each creature and each player. mana={3}{B}{B} type=Enchantment [/card] [card] name=Festering Goblin auto=@movedTo(this|graveyard) from(battlefield):-1/-1 target(creature) ueot text=When Festering Goblin is put into a graveyard from the battlefield, target creature gets -1/-1 until end of turn. mana={B} type=Creature subtype=Zombie Goblin power=1 toughness=1 [/card] [card] name=Festering Wound target=creature auto=@each my upkeep:counter(0/0,1,Infection) auto=@each targetController upkeep:thisforeach(counter{0/0.1.Infection}) damage:1 targetController text=Enchant creature -- At the beginning of your upkeep, you may put an infection counter on Festering Wound. -- At the beginning of the upkeep of enchanted creature's controller, Festering Wound deals X damage to that player, where X is the number of infection counters on Festering Wound. mana={1}{B} type=Enchantment subtype=Aura [/card] [card] name=Festival of Trokin auto=foreach(creature|myBattlefield) life:2 text=You gain 2 life for each creature you control. mana={W} type=Sorcery [/card] [card] name=Fetid Heath auto={T}:Add {1} auto={WB}{T}:Add {W}{W} auto={WB}{T}:Add {W}{B} auto={WB}{T}:Add {B}{B} text={T}: Add {1} to your mana pool. -- {(w/b)}, {T}: Add {W}{W}, {W}{B}, or {B}{B} to your mana pool. type=Land [/card] [card] name=Fetid Horror auto={B}:1/1 text={B}: Fetid Horror gets +1/+1 until end of turn. mana={3}{B} type=Creature subtype=Shade Horror power=1 toughness=2 [/card] [card] name=Fever Charm auto=aslongas(creature|battlefield) choice haste target(creature) auto=aslongas(creature|battlefield) choice 2/0 target(creature) auto=aslongas(creature[wizard]|battlefield) choice damage:3 target(creature[wizard]) text=Choose one - Target creature gains haste until end of turn; or target creature gets +2/+0 until end of turn; or Fever Charm deals 3 damage to target Wizard creature. mana={R} type=Instant [/card] [card] name=Fevered Convulsions auto={2}{B}{B}:counter(-1/-1,1) target(creature) text={2}{B}{B}: Put a -1/-1 counter on target creature. mana={B}{B} type=Enchantment [/card] [card] name=Fevered Strength target=Creature auto=2/0 auto=@next upkeep:draw:1 controller text=Target creature gets +2/+0 until end of turn. -- Draw a card at the beginning of the next turn's upkeep. mana={2}{B} type=Instant [/card] [card] name=Fiddlehead Kami auto=@movedto(arcane,spirit|mystack):regenerate text=Whenever you cast a Spirit or Arcane spell, regenerate Fiddlehead Kami. mana={4}{G} type=Creature subtype=Spirit power=3 toughness=3 [/card] [card] name=Field Marshal auto=lord(soldier) 1/1 other auto=lord(soldier) first strike other text=Other Soldier creatures get +1/+1 and have first strike. (They deal combat damage before creatures without first strike.) mana={1}{W}{W} type=Creature subtype=Human Soldier power=2 toughness=2 [/card] [card] name=Field of Reality target=creature auto=cantbeblockedby(spirit) auto={1}{U}:moveTo(ownerhand) text=Enchant creature -- Enchanted creature can't be blocked by Spirits. -- {1}{U}: Return Field of Reality to its owner's hand. mana={2}{U} type=Enchantment subtype=Aura [/card] [card] name=Field of Souls auto=@movedTo(creature[-token]|mygraveyard) from(battlefield):token(Spirit,creature token spirit, 1/1,flying white) text=Whenever a nontoken creature is put into your graveyard from the battlefield, put a 1/1 white Spirit creature token with flying onto the battlefield. mana={2}{W}{W} type=Enchantment [/card] [card] name=Field Surgeon auto={T(creature[-tapped]|mybattlefield)}:prevent:1 target(creature) text=Tap an untapped creature you control: Prevent the next 1 damage that would be dealt to target creature this turn. mana={1}{W} type=Creature subtype=Human Cleric power=1 toughness=1 [/card] [card] name=Fieldmist Borderpost other={H(land[basic]|mybattlefield)}{1} auto=tap auto={T}:Add{W} auto={T}:Add{U} text=You may pay {1} and return a basic land you control to its owner's hand rather than pay Fieldmist Borderpost's mana cost. -- Fieldmist Borderpost enters the battlefield tapped. -- {T}: Add {W} or {U} to your mana pool. mana={1}{W}{U} type=Artifact [/card] [card] name=Fierce Empath auto=may moveTo(myhand) target(creature[manacost>=6]|mylibrary) text=When Fierce Empath enters the battlefield, you may search your library for a creature card with converted mana cost 6 or more, reveal it, put it into your hand, then shuffle your library. mana={2}{G} type=Creature subtype=Elf power=1 toughness=1 [/card] [card] name=Fiery Conclusion auto=damage:5 target(creature) text=As an additional cost to cast Fiery Conclusion, sacrifice a creature. -- Fiery Conclusion deals 5 damage to target creature. mana={1}{R}{s;notatarget(creature|mybattlefield)} type=Instant [/card] [card] name=Fiery Fall target=creature auto=damage:5 autohand={1}{R}{S}:moveTo(myhand) target(land[basic]|mylibrary) text=Fiery Fall deals 5 damage to target creature. -- Basic landcycling {1}{R} ({1}{R}, Discard this card: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.) mana={5}{R} type=Instant [/card] [card] name=Fiery Hellhound auto={R}:1/0 text={R}: Fiery Hellhound gets +1/+0 until end of turn. mana={1}{R}{R} type=Creature subtype=Elemental Hound power=2 toughness=2 [/card] [card] name=Fiery Mantle target=creature autograveyard=@movedTo(this|graveyard) from(battlefield):moveTo(myhand) auto={R}:1/0 text=Enchant creature -- {R}: Enchanted creature gets +1/+0 until end of turn. -- When Fiery Mantle is put into a graveyard from the battlefield, return Fiery Mantle to its owner's hand. mana={1}{R} type=Enchantment subtype=Aura [/card] [card] name=Fighting Drake abilities=flying text=Flying mana={2}{U}{U} type=Creature subtype=Drake power=2 toughness=4 [/card] [card] name=Filigree Angel abilities=flying auto=foreach(artifact|myBattlefield) life:3 text=Flying -- When Filigree Angel enters the battlefield, you gain 3 life for each artifact you control. mana={5}{W}{W}{U} type=Artifact Creature subtype=Angel power=4 toughness=4 [/card] [card] name=Filigree Sages auto={2}{U}:untap target(artifact) text={2}{U}: Untap target artifact. mana={3}{U} type=Artifact Creature subtype=Vedalken Wizard power=2 toughness=3 [/card] [card] name=Final Judgment auto=moveto(exile) all(creature) text=Exile all creatures. mana={4}{W}{W} type=Sorcery [/card] [card] name=Final Revels auto=choice lord(creature) 2/0 auto=choice lord(creature) 0/-2 text=Choose one - All creatures get +2/+0 until end of turn; or all creatures get -0/-2 until end of turn. mana={4}{B} type=Sorcery [/card] [card] name=Fire Ambush target=creature;player auto=Damage:3 text=Fire Ambush deals 3 damage to target creature or player. mana={1}{R} type=Sorcery [/card] [card] name=Fire Ants auto={T}:damage:1 all(creature[-flying]) other text={T}: Fire Ants deals 1 damage to each other creature without flying. mana={2}{R} type=Creature subtype=Insect power=2 toughness=1 [/card] [card] name=Fire at Will target=creature[attacking;blocking] auto=damage:1 auto=may damage:1 target(creature[attacking;blocking]) auto=token(-1111121) text=Fire at Will deals 3 damage divided as you choose among one, two, or three target attacking or blocking creatures. mana={RW}{RW}{RW} type=Instant [/card] [card] name=Fire at Will's 3rd Damage auto=counter(0/0,1,Fire) auto=@damaged(creature,player):thisforeach(counter{0/0.1.Fire}>0) may damage:1 target(creature,player) && counter(0/0,-1,Fire) && counter(0/0,1,Bury) auto=thisforeach(counter{0/0.1.Bury}>0) bury id=-1111121 type=Nothing [/card] [card] name=Fire Bolt target=creature,player auto=damage:2 flashback={4}{R} text=Firebolt deals 2 damage to target creature or player. -- Flashback {4}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) mana={R} type=Sorcery [/card] [card] name=Fire Bowman auto={S}:damage:1 target(creature,player) myTurnOnly text=Sacrifice Fire Bowman: Fire Bowman deals 1 damage to target creature or player. Activate this ability only during your turn, before attackers are declared. mana={R} type=Creature subtype=Human Soldier Archer power=1 toughness=1 [/card] [card] name=Fire Diamond auto=tap auto={T}:Add {R} text=Fire Diamond enters the battlefield tapped. -- {T}: Add {R} to your mana pool. mana={2} type=Artifact [/card] [card] name=Fire Dragon abilities=flying auto=foreach(mountain|myBattlefield) damage:1 target(creature) text=Flying -- When Fire Dragon enters the battlefield, it deals damage equal to the number of Mountains you control to target creature. mana={6}{R}{R}{R} type=Creature subtype=Dragon power=6 toughness=6 [/card] [card] name=Fire Drake abilities=flying auto={R}:1/0 limit:1 text=Flying -- {R}: Fire Drake gets +1/+0 until end of turn. Activate this ability only once each turn. mana={1}{R}{R} type=Creature subtype=Drake power=1 toughness=2 [/card] [card] name=Fire Elemental mana={3}{R}{R} type=Creature subtype=Elemental power=5 toughness=4 [/card] [card] name=Fire Imp auto=damage:2 target(creature) text=When Fire Imp enters the battlefield, it deals 2 damage to target creature. mana={2}{R} type=Creature subtype=Imp power=2 toughness=1 [/card] [card] name=Fire Snake auto=@movedTo(this|mygraveyard) from(battlefield):destroy target(land) text=When Fire Snake is put into a graveyard from the battlefield, destroy target land. mana={4}{R} type=Creature subtype=Snake power=3 toughness=1 [/card] [card] name=Fire Sprites abilities=flying auto={G}{T}:Add {R} text=Flying -- {G}, {T}: Add {R} to your mana pool. mana={1}{G} type=Creature subtype=Faerie power=1 toughness=1 [/card] [card] name=Fire Tempest auto=damage:6 all(creature,player) text=Fire Tempest deals 6 damage to each creature and each player. mana={5}{R}{R} type=Sorcery [/card] [card] name=Fire-Field Ogre abilities=first strike autograveyard={U}{B}{R}:moveto(mybattlefield) && transforms(,unearth,haste) asSorcery forever text=First strike -- Unearth {U}{B}{R} ({U}{B}{R}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) mana={1}{U}{B}{R} type=Creature subtype=Ogre Mutant power=4 toughness=2 [/card] [card] name=Fire-Lit Thicket auto={T}:Add{1} auto={RG}{T}:Add {R}{R} auto={RG}{T}:Add {R}{G} auto={RG}{T}:Add {G}{G} text={T}: Add {1} to your mana pool. -- {(r/g)}, {T}: Add {R}{R}, {R}{G}, or {G}{G} to your mana pool. type=Land [/card] [card] name=Fireball target=players,creatures alias=1291 text=Fireball deals X damage divided evenly, rounded down, among any number of target creatures and/or players. -- Fireball costs {1} more to cast for each target beyond the first. mana={X}{R} type=Sorcery [/card] [card] name=Firebrand Ranger auto={G}{T}:moveTo(myBattlefield) target(land[basic]|myhand) text={G}, {T}: You may put a basic land card from your hand onto the battlefield. mana={1}{R} type=Creature subtype=Human Soldier power=2 toughness=1 [/card] [card] name=Firebreathing target=creature auto={R}:1/0 text=Enchant creature -- {R}: Enchanted creature gets +1/+0 until end of turn. mana={R} type=Enchantment subtype=Aura [/card] [card] name=Firefly abilities=flying auto={R}:1/0 text=Flying -- {R}: Firefly gets +1/+0 until end of turn. mana={3}{R} type=Creature subtype=Insect power=1 toughness=1 [/card] [card] name=Firemane Angel abilities=flying,first strike auto=@each my upkeep:may life:1 controller autograveyard={0}:life:1 controller limit:1 myUpkeepOnly autograveyard={6}{R}{R}{W}{W}:moveTo(myBattlefield) myUpkeepOnly text=Flying, first strike -- At the beginning of your upkeep, if Firemane Angel is in your graveyard or on the battlefield, you may gain 1 life. -- {6}{R}{R}{W}{W}: Return Firemane Angel from your graveyard to the battlefield. Activate this ability only during your upkeep. mana={3}{R}{W}{W} type=Creature subtype=Angel power=4 toughness=3 [/card] [card] name=Firemaw Kavu auto=damage:2 target(creature) auto=@movedTo(this|nonbattlezone) from(battlefield):damage:4 target(creature) auto=upcost[{5}{R}{0};next upkeep] moveTo(graveyard) text=Echo {5}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) -- When Firemaw Kavu enters the battlefield, it deals 2 damage to target creature. -- When Firemaw Kavu leaves the battlefield, it deals 4 damage to target creature. mana={5}{R} type=Creature subtype=Kavu power=4 toughness=2 [/card] [card] name=Fires of Yavimaya auto=lord(creature|myBattlefield) haste auto={s}:2/2 target(creature) text=Creatures you control have haste. -- Sacrifice Fires of Yavimaya: Target creature gets +2/+2 until end of turn. mana={1}{R}{G} type=Enchantment [/card] [card] name=Firescreamer auto={R}:1/0 text={R}: Firescreamer gets +1/+0 until end of turn. mana={3}{B} type=Creature subtype=Kavu power=2 toughness=2 [/card] [card] name=Fireshrieker auto={2}:equip auto=double strike text=Equipped creature has double strike. (It deals both first-strike and regular combat damage.) -- Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.) mana={3} type=Artifact subtype=Equipment [/card] [card] name=Fireslinger auto={T}:damage:1 target(creature,player) && damage:1 controller text={T}: Fireslinger deals 1 damage to target creature or player and 1 damage to you. mana={1}{R} type=Creature subtype=Human Wizard power=1 toughness=1 [/card] [card] name=Firestorm Hellkite abilities=flying,trample auto=@each my upkeep:counter(0/0,1,Age) auto=thisforeach(counter{0/0.1.Age}) upcost[{U}{R}] moveTo(graveyard) text=Flying, trample -- Cumulative upkeep {U}{R} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) mana={4}{U}{R} type=Creature subtype=Dragon power=6 toughness=6 [/card] [card] name=Firewake Sliver auto=lord(sliver) haste auto=lord(sliver) {1}{S}:2/2 target(sliver) text=All Sliver creatures have haste. -- All Slivers have "{1}, Sacrifice this permanent: Target Sliver creature gets +2/+2 until end of turn." mana={1}{R}{G} type=Creature subtype=Sliver power=1 toughness=1 [/card] [card] name=Firewild Borderpost other={H(land[basic]|mybattlefield)}{1} auto=tap auto={T}:Add{R} auto={T}:Add{G} text=You may pay {1} and return a basic land you control to its owner's hand rather than pay Firewild Borderpost's mana cost. -- Firewild Borderpost enters the battlefield tapped. -- {T}: Add {R} or {G} to your mana pool. mana={1}{R}{G} type=Artifact [/card] [card] name=First Volley target=creature auto=damage:1 auto=damage:1 targetController text=First Volley deals 1 damage to target creature and 1 damage to that creature's controller. mana={1}{R} type=Instant subtype=Arcane [/card] [card] name=Fishliver Oil target=creature auto=islandwalk text=Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) -- Enchanted creature has islandwalk. (This creature is unblockable as long as defending player controls an Island.) mana={1}{U} type=Enchantment subtype=Aura [/card] [card] name=Fissure target=creature,land auto=bury text=Destroy target creature or land. It can't be regenerated. mana={3}{R}{R} type=Instant [/card] [card] name=Fists of Ironwood target=creature auto=token(Saproling,creature saproling, 1/1,green)*2 auto=trample text=Enchant creature -- When Fists of Ironwood enters the battlefield, put two 1/1 green Saproling creature tokens onto the battlefield. -- Enchanted creature has trample. mana={1}{G} type=Enchantment subtype=Aura [/card] [card] name=Fists of the Anvil target=creature auto=4/0 text=Target creature gets +4/+0 until end of turn. mana={1}{R} type=Instant [/card] [card] name=Fit of Rage target=creature auto=3/3 auto=first strike text=Target creature gets +3/+3 and gains first strike until end of turn. mana={1}{R} type=Sorcery [/card] [card] name=Flagstones of Trokair auto={T}:Add {W} auto=@movedTo(this|graveyard) from(battlefield):may moveTo(myBattlefield) target(plains|mylibrary) && tap text={T}: Add {W} to your mana pool. -- When Flagstones of Trokair is put into a graveyard from the battlefield, you may search your library for a Plains card and put it onto the battlefield tapped. If you do, shuffle your library. type=Legendary Land [/card] [card] name=Flame-Kin Zealot auto=lord(creature|myBattlefield) 1/1 ueot auto=lord(creature|myBattlefield) haste ueot text=When Flame-Kin Zealot enters the battlefield, creatures you control get +1/+1 and gain haste until end of turn. mana={1}{R}{R}{W} type=Creature subtype=Elemental Berserker power=2 toughness=2 [/card] [card] name=Flame Burst target=creature,player auto=Damage:2 auto=foreach(Flame Burst|graveyard) Damage:1 auto=foreach(Pardic Firecat|graveyard) Damage:1 text=Flame Burst deals X damage to target creature or player, where X is 2 plus the number of cards named Flame Burst in all graveyards. mana={1}{R} type=Instant [/card] [card] name=Flame Elemental auto={R}{T}{S}:thisforeach(power>=1) damage:1 target(creature) text={R}, {T}, Sacrifice Flame Elemental: Flame Elemental deals damage equal to its power to target creature. mana={2}{R}{R} type=Creature subtype=Elemental power=3 toughness=2 [/card] [card] name=Flame Fusillade auto=lord(creature,enchantment,land,artifact|myBattlefield) {T}:damage:1 target(creature,player) text=Until end of turn, permanents you control gain "{T}: This permanent deals 1 damage to target creature or player." mana={3}{R} type=Sorcery [/card] [card] name=Flame Jab target=player,creature auto=damage:1 retrace={R}{S(land|myhand)} text=Flame Jab deals 1 damage to target creature or player. -- Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.) mana={R} type=Sorcery [/card] [card] name=Flame Javelin target=creature,player auto=damage:4 text=({(2/r)} can be paid with any two mana or with {R}. This card's converted mana cost is 6.) -- Flame Javelin deals 4 damage to target creature or player. mana={2R}{2R}{2R} type=Instant [/card] [card] name=Flame Jet target=player auto=damage:3 autohand={2}:cycling text=Flame Jet deals 3 damage to target player. -- Cycling {2} ({2}, Discard this card: Draw a card.) mana={1}{R} type=Sorcery [/card] [card] name=Flame Rift auto=damage:4 opponent auto=damage:4 controller text=Flame Rift deals 4 damage to each player. mana={1}{R} type=Sorcery [/card] [card] name=Flame Slash target=creature auto=damage:4 text=Flame Slash deals 4 damage to target creature. mana={R} type=Sorcery [/card] [card] name=Flame Spirit auto={R}:1/0 text={R}: Flame Spirit gets +1/+0 until end of turn. mana={4}{R} type=Creature subtype=Elemental Spirit power=2 toughness=3 [/card] [card] name=Flameborn Hellion abilities=haste,mustattack text=Haste -- Flameborn Hellion attacks each turn if able. mana={5}{R} type=Creature subtype=Hellion power=5 toughness=4 [/card] [card] name=Flamebreak auto=damage:3 all(creature[-flying]) auto=damage:3 all(player) auto=lord(creature[-flying;-protection from red]) cantregen ueot text=Flamebreak deals 3 damage to each creature without flying and each player. Creatures dealt damage this way can't be regenerated this turn. mana={R}{R}{R} type=Sorcery [/card] [card] name=Flamecore Elemental auto=upcost[{2}{R}{R}{0};next upkeep] moveTo(graveyard) text=Echo {2}{R}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) mana={2}{R}{R} type=Creature subtype=Elemental power=5 toughness=4 [/card] [card] name=Flamekin Brawler auto={R}:1/0 text={R}: Flamekin Brawler gets +1/+0 until end of turn. mana={R} type=Creature subtype=Elemental Warrior power=0 toughness=2 [/card] [card] name=Flamekin Spitfire auto={3}{R}:damage 1 target(creature,player) text={3}{R}: Flamekin Spitfire deals 1 damage to target creature or player. mana={1}{R} type=Creature subtype=Elemental Shaman power=1 toughness=1 [/card] [card] name=Flametongue Kavu auto=damage:4 target(creature) text=When Flametongue Kavu enters the battlefield, it deals 4 damage to target creature. mana={3}{R} type=Creature subtype=Kavu power=4 toughness=2 [/card] [card] name=Flamewave Invoker auto={7}{R}:Damage:5 target(player) text={7}{R}: Flamewave Invoker deals 5 damage to target player. mana={2}{R} type=Creature subtype=Goblin Mutant power=2 toughness=2 [/card] [card] name=Flaming Sword abilities=flash target=creature auto=1/0 auto=first strike text=Flash -- Enchant creature -- Enchanted creature gets +1/+0 and has first strike. mana={1}{R} type=Enchantment subtype=Aura [/card] [card] name=Flare target=creature,player auto=damage:1 auto=@next upkeep:draw:1 controller text=Flare deals 1 damage to target creature or player. -- Draw a card at the beginning of the next turn's upkeep. mana={2}{R} type=Instant [/card] [card] name=Flash Counter target=instant|stack auto=fizzle text=Counter target instant spell. mana={1}{U} type=Instant [/card] [card] name=Flash Flood auto=aslongas(*[red]|battlefield) choice destroy target(*[red]) auto=aslongas(mountain|battlefield) choice moveTo(ownerhand) target(mountain) text=Choose one - Destroy target red permanent; or return target Mountain to its owner's hand. mana={U} type=Instant [/card] [card] name=Flash of Defiance auto=lord(creature[green]) cantblock auto=lord(creature[white]) cantblock flashback={L}{L}{L}{1}{R} text=Green creatures and white creatures can't block this turn. -- Flashback {1}{R}, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.) mana={1}{R} type=Sorcery [/card] [card] name=Flashfires auto=destroy all(plains) text=Destroy all Plains. mana={3}{R} type=Sorcery [/card] [card] name=Flashfreeze target=*[red;green]|stack auto=fizzle text=Counter target red or green spell. mana={1}{U} type=Instant [/card] [card] name=Fledgling Djinn abilities=flying auto=@each my upkeep:damage:1 controller text=Flying -- At the beginning of your upkeep, Fledgling Djinn deals 1 damage to you. mana={1}{B} type=Creature subtype=Djinn power=2 toughness=2 [/card] [card] name=Fledgling Dragon abilities=flying auto=aslongas(*|mygraveyard) 3/3 >6 auto=aslongas(*|mygraveyard) {R}:1/0 >6 text=Flying -- Threshold - As long as seven or more cards are in your graveyard, Fledgling Dragon gets +3/+3 and has "{R}: Fledgling Dragon gets +1/+0 until end of turn." mana={2}{R}{R} type=Creature subtype=Dragon power=2 toughness=2 [/card] [card] name=Fledgling Griffin abilities=flying auto=@movedTo(land|myBattlefield):flying ueot text=Landfall - Whenever a land enters the battlefield under your control, Fledgling Griffin gains flying until end of turn. mana={1}{W} type=Creature subtype=Griffin power=2 toughness=2 [/card] [card] name=Fledgling Imp auto={B}{S(*|myhand)}:flying text={B}, Discard a card: Fledgling Imp gains flying until end of turn. mana={2}{B} type=Creature subtype=Imp power=2 toughness=2 [/card] [card] name=Fleet-Footed Monk auto=cantbeblockedby(creature[power>=2]) text=Fleet-Footed Monk can't be blocked by creatures with power 2 or greater. mana={1}{W} type=Creature subtype=Human Monk power=1 toughness=1 [/card] [card] name=Fleetfoot Panther abilities=flash auto=moveTo(ownerhand) notatarget(creature[green;white]|myBattlefield) text=Flash -- When Fleetfoot Panther enters the battlefield, return a green or white creature you control to its owner's hand. mana={1}{G}{W} type=Creature subtype=Cat power=3 toughness=4 [/card] [card] name=Fleeting Distraction target=creature auto=-1/0 auto=draw:1 controller text=Target creature gets -1/-0 until end of turn. -- Draw a card. mana={U} type=Instant [/card] [card] name=Fleeting Image abilities=flying auto={1}{U}:moveTo(myhand) text=Flying (This creature can't be blocked except by creatures with flying or reach.) -- {1}{U}: Return Fleeting Image to its owner's hand. mana={2}{U} type=Creature subtype=Illusion power=2 toughness=1 [/card] [card] name=Fleshformer auto={W}{U}{B}{R}{G}:all(this) 2/2 && all(this) fear && -2/-2 target(creature) myTurnOnly text={W}{U}{B}{R}{G}: Fleshformer gets +2/+2 and gains fear until end of turn. Target creature gets -2/-2 until end of turn. Activate this ability only during your turn. (A creature with fear can't be blocked except by artifact creatures and/or black creatures.) mana={2}{B} type=Creature subtype=Human Wizard power=2 toughness=2 [/card] [card] name=Fleshgrafter auto={S(artifact|myhand)}:2/2 text=Discard an artifact card: Fleshgrafter gets +2/+2 until end of turn. mana={2}{B} type=Creature subtype=Human Warrior power=2 toughness=2 [/card] [card] name=Fleshwrither auto={1}{B}{B}{S}:moveTo(myBattlefield) target(*[manacost=4]|mylibrary) asSorcery text=Transfigure {1}{B}{B} ({1}{B}{B}, Sacrifice this creature: Search your library for a creature card with the same converted mana cost as this creature and put that card onto the battlefield. Then shuffle your library. Transfigure only as a sorcery.) mana={2}{B}{B} type=Creature subtype=Horror power=3 toughness=3 [/card] [card] name=Flight target=creature auto=flying text=Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) -- Enchanted creature has flying. (It can't be blocked except by creatures with flying or reach.) mana={U} type=Enchantment subtype=Aura [/card] [card] name=Flight of Fancy target=creature auto=draw:2 controller auto=flying text=Enchant creature -- When Flight of Fancy enters the battlefield, draw two cards. -- Enchanted creature has flying. mana={3}{U} type=Enchantment subtype=Aura [/card] [card] name=Flood auto={U}{U}:tap target(creature[-flying]) text={U}{U}: Tap target creature without flying. mana={U} type=Enchantment [/card] [card] name=Flood Plain auto=tap auto={T}{S}:moveTo(myBattlefield) target(plains,island|myLibrary) text=Flood Plain enters the battlefield tapped. -- {T}, Sacrifice Flood Plain: Search your library for a Plains or Island card and put it onto the battlefield. Then shuffle your library. type=Land [/card] [card] name=Floodbringer abilities=flying auto={H(land|mybattlefield)}{2}:tap target(land) text=Flying -- {2}, Return a land you control to its owner's hand: Tap target land. mana={1}{U} type=Creature subtype=Moonfolk Wizard power=1 toughness=2 [/card] [card] name=Flooded Grove auto={T}:Add {1} auto={GU}{T}:Add {G}{G} auto={GU}{T}:Add {G}{U} auto={GU}{T}:Add {U}{U} text={T}: Add {1} to your mana pool. -- {(g/u)}, {T}: Add {G}{G}, {G}{U}, or {U}{U} to your mana pool. type=Land [/card] [card] name=Flooded Strand auto={L}{T}{S}:moveTo(myBattlefield) target(plains,island|mylibrary) text={T}, Pay 1 life, Sacrifice Flooded Strand: Search your library for a Plains or Island card and put it onto the battlefield. Then shuffle your library. type=Land [/card] [card] name=Flow of Ideas auto=foreach(island|myBattlefield) draw:1 text=Draw a card for each Island you control. mana={5}{U} type=Sorcery [/card] [card] name=Flow of Maggots auto=cantbeblockedby(creature[-wall]) auto=@each my upkeep:counter(0/0,1,Age) auto=thisforeach(counter{0/0.1.Age}) upcost[{1}] moveTo(graveyard) text=Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -- Flow of Maggots can't be blocked by non-Wall creatures. mana={2}{B} type=Creature subtype=Insect power=2 toughness=2 [/card] [card] name=Flowstone Blade target=creature auto={R}:1/-1 text=Enchant creature -- {R}: Enchanted creature gets +1/-1 until end of turn. mana={R} type=Enchantment subtype=Aura [/card] [card] name=Flowstone Channeler auto={1}{R}{T}{S(*|myhand)}: 1/-1 && haste target(creature) text={1}{R}, {T}, Discard a card: Target creature gets +1/-1 and gains haste until end of turn. mana={2}{R} type=Creature subtype=Human Spellshaper power=2 toughness=2 [/card] [card] name=Flowstone Charger auto=lord(flowstone charger[attacking]|myBattlefield) 3/-3 auto=lord(other flowstone charger[attacking]|myBattlefield) -3/3 text=Whenever Flowstone Charger attacks, it gets +3/-3 until end of turn. mana={2}{R}{W} type=Creature subtype=Beast power=2 toughness=5 [/card] [card] name=Flowstone Crusher auto={R}:1/-1 text={R}: Flowstone Crusher gets +1/-1 until end of turn. mana={3}{R}{R} type=Creature subtype=Beast power=4 toughness=4 [/card] [card] name=Flowstone Embrace target=creature auto={T}:2/-2 text=Enchant creature -- {T}: Enchanted creature gets +2/-2 until end of turn. mana={1}{R} type=Enchantment subtype=Aura [/card] [card] name=Flowstone Flood target=land auto=destroy buyback={D}{L}{L}{L}{3}{R} text=Buyback - Pay 3 life, Discard a card at random. (You may pay 3 life and discard a card at random in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.) -- Destroy target land. mana={3}{R} type=Sorcery [/card] [card] name=Flowstone Giant auto={R}:2/-2 text={R}: Flowstone Giant gets +2/-2 until end of turn. mana={2}{R}{R} type=Creature subtype=Giant power=3 toughness=3 [/card] [card] name=Flowstone Hellion abilities=haste auto={0}:1/-1 text=Haste -- {0}: Flowstone Hellion gets +1/-1 until end of turn. mana={4}{R} type=Creature subtype=Hellion Beast power=3 toughness=3 [/card] [card] name=Flowstone Mauler abilities=trample auto={R}:1/-1 text=Trample -- {R}: Flowstone Mauler gets +1/-1 until end of turn. mana={4}{R}{R} type=Creature subtype=Beast power=4 toughness=5 [/card] [card] name=Flowstone Overseer auto={R}{R}:1/-1 target(creature) text={R}{R}: Target creature gets +1/-1 until end of turn. mana={2}{R}{R}{R} type=Creature subtype=Beast power=4 toughness=4 [/card] [card] name=Flowstone Shambler auto={R}:1/-1 text={R}: Flowstone Shambler gets +1/-1 until end of turn. mana={2}{R} type=Creature subtype=Beast power=2 toughness=2 [/card] [card] name=Flowstone Slide auto=lord(creature) x/-x text=All creatures get +X/-X until end of turn. mana={X}{2}{R}{R} type=Sorcery [/card] [card] name=Flowstone Strike target=creature auto=haste auto=1/-1 text=Target creature gets +1/-1 and gains haste until end of turn. mana={1}{R} type=Instant [/card] [card] name=Flowstone Surge auto=lord(creature|myBattlefield) 1/-1 text=Creatures you control get +1/-1. mana={1}{R} type=Enchantment [/card] [card] name=Flowstone Thopter auto={1}:1/-1 && flying text={1}: Flowstone Thopter gets +1/-1 and gains flying until end of turn. mana={7} type=Artifact Creature subtype=Thopter power=4 toughness=4 [/card] [card] name=Flowstone Wall abilities=defender auto={R}:1/-1 text=Defender (This creature can't attack.) -- {R}: Flowstone Wall gets +1/-1 until end of turn. mana={2}{R} type=Creature subtype=Wall power=0 toughness=6 [/card] [card] name=Flowstone Wyvern abilities=flying auto={R}:2/-2 text=Flying -- {R}: Flowstone Wyvern gets +2/-2 until end of turn. mana={3}{R}{R} type=Creature subtype=Drake power=3 toughness=3 [/card] [card] name=Flurry of Wings auto=foreach(creature[attacking]) token(Bird Soldier,Creature Bird Soldier,1/1,white flying) text=Put X 1/1 white Bird Soldier creature tokens with flying onto the battlefield, where X is the number of attacking creatures. mana={G}{W}{U} type=Instant [/card] [card] name=Flying Carpet auto={2}{T}:flying target(creature) text={2}, {T}: Target creature gains flying until end of turn. mana={4} type=Artifact [/card] [card] name=Flying Men abilities=flying text=Flying mana={U} type=Creature subtype=Human power=1 toughness=1 [/card] [card] name=Fodder Cannon auto={4}{T}{S(creature|myBattlefield)}:Damage:4 target(creature) text={4}, {T}, Sacrifice a creature: Fodder Cannon deals 4 damage to target creature. mana={4} type=Artifact [/card] [card] name=Fodder Launch auto=-5/-5 target(creature) auto=damage:5 targetcontroller text=As an additional cost to cast Fodder Launch, sacrifice a Goblin. -- Target creature gets -5/-5 until end of turn. Fodder Launch deals 5 damage to that creature's controller. mana={3}{B}{s;notatarget(goblin|mybattlefield)} type=Sorcery subtype=Tribal [/card] [card] name=Fog auto=preventAllcombatDamage ueot text=Prevent all combat damage that would be dealt this turn. mana={G} type=Instant [/card] [card] name=Fog Bank abilities=flying,defender auto=preventAllCombatDamage to(this) auto=preventAllCombatDamage from(this) text=Defender (This creature can't attack.) -- Flying -- Prevent all combat damage that would be dealt to and dealt by Fog Bank. mana={1}{U} type=Creature subtype=Wall power=0 toughness=2 [/card] [card] name=Fog Elemental abilities=flying auto=@each combatends:moveTo(ownerGraveyard) all(fog elemental[attacking;blocking]|myBattlefield) text=Flying (This creature can't be blocked except by creatures with flying or reach.) -- When Fog Elemental attacks or blocks, sacrifice it at end of combat. mana={2}{U} type=Creature subtype=Elemental power=4 toughness=4 [/card] [card] name=Fog of Gnats abilities=flying auto={B}:regenerate text=Flying -- {B}: Regenerate Fog of Gnats. mana={B}{B} type=Creature subtype=Insect power=1 toughness=1 [/card] [card] name=Folk Medicine auto=foreach(creature|mybattlefield) life:1 flashback={1}{W} text=You gain 1 life for each creature you control. -- Flashback {2}{G}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.) mana={2}{G} type=Instant [/card] [card] name=Folk of An-Havva auto=lord(folk of an-havva[blocking]|mybattlefield) 2/0 auto=lord(other folk of an-havva[blocking]|mybattlefield) -2/0 text=Whenever Folk of An-Havva blocks, it gets +2/+0 until end of turn. mana={G} type=Creature subtype=Human power=1 toughness=1 [/card] [card] name=Folk of the Pines auto={1}{G}:1/0 text={1}{G}: Folk of the Pines gets +1/+0 until end of turn. mana={4}{G} type=Creature subtype=Dryad power=2 toughness=5 [/card] [card] name=Fomori Nomad mana={4}{R} type=Creature subtype=Nomad Giant power=4 toughness=4 [/card] [card] name=Font of Mythos auto=@each my draw:draw:2 controller auto=@each opponent draw:draw:2 opponent text=At the beginning of each player's draw step, that player draws two additional cards. mana={4} type=Artifact [/card] [card] name=Fool's Tome auto=aslongas(*|myhand) {2}{T}:draw:1 <1 text={2}, {T}: Draw a card. Activate this ability only if you have no cards in hand. mana={4} type=Artifact [/card] [card] name=Foot Soldiers mana={3}{W} type=Creature subtype=Human Soldier power=2 toughness=4 [/card] [card] name=Footsteps of the Goryo target=creature|myGraveyard auto=moveto(myBattlefield) auto=treason text=Return target creature card from your graveyard to the battlefield. Sacrifice that creature at the beginning of the next end step. mana={2}{B} type=Sorcery subtype=Arcane [/card] [card] name=Foratog auto={G}{S(forest|myBattlefield)}:2/2 text={G}, Sacrifice a Forest: Foratog gets +2/+2 until end of turn. mana={2}{G} type=Creature subtype=Atog power=1 toughness=2 [/card] [card] name=Forbidding Watchtower auto=tap auto={T}:Add{W} auto={1}{W}:becomes(Soldier Creature,1/5,white) ueot text=Forbidding Watchtower enters the battlefield tapped. -- {T}: Add {W} to your mana pool. -- {1}{W}: Forbidding Watchtower becomes a 1/5 white Soldier creature until end of turn. It's still a land. type=Land [/card] [card] name=Force of Nature abilities=trample auto=upcost[{G}{G}{G}{G}] damage:8 controller text=Trample (If this creature would deal enough damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player or planeswalker.) -- At the beginning of your upkeep, Force of Nature deals 8 damage to you unless you pay {G}{G}{G}{G}. mana={2}{G}{G}{G}{G} type=Creature subtype=Elemental power=8 toughness=8 [/card] [card] name=Force of Savagery abilities=trample text=Trample mana={2}{G} type=Creature subtype=Elemental power=8 toughness=0 [/card] [card] name=Force of Will target=*|stack other={L}{E(other *[blue]|myhand)} auto=fizzle text=You may pay 1 life and exile a blue card from your hand rather than pay Force of Will's mana cost. -- Counter target spell. mana={3}{U}{U} type=Instant [/card] [card] name=Forced Fruition auto=@movedTo(*[-land]|opponentstack):draw:7 opponent text=Whenever an opponent casts a spell, that player draws seven cards. mana={4}{U}{U} type=Enchantment [/card] [card] name=Forced Retreat target=creature|battlefield auto=moveTo(ownerlibrary) text=Put target creature on top of its owner's library. mana={2}{U} type=Sorcery [/card] [card] name=Forest auto={T}: Add {G} text=G type=Basic Land subtype=Forest [/card] [card] name=Forest Bear mana={1}{G} type=Creature subtype=Bear power=2 toughness=2 [/card] [card] name=Forfend auto=prevent:999 all(creature) text=Prevent all damage that would be dealt to creatures this turn. mana={1}{W} type=Instant [/card] [card] name=Forgotten Ancient auto=@movedTo(*|stack):counter(1/1,1) auto={0}{counter(1/1,-1)}:counter(1/1,1) target(creature) myUpkeepOnly text=Whenever a player casts a spell, you may put a +1/+1 counter on Forgotten Ancient. -- At the beginning of your upkeep, you may move any number of +1/+1 counters from Forgotten Ancient onto other creatures. mana={3}{G} type=Creature subtype=Elemental power=0 toughness=3 [/card] [card] name=Forgotten Cave auto=tap auto={T}:Add {R} autohand={R}:cycling text=Forgotten Cave enters the battlefield tapped. -- {T}: Add {R} to your mana pool. -- Cycling {R} ({R}, Discard this card: Draw a card.) type=Land [/card] [card] name=Forked Bolt target=creature,player auto=damage:1 auto=damage:1 target(creature,player) text=Forked Bolt deals 2 damage divided as you choose among one or two target creatures and/or players. mana={R} type=Sorcery [/card] [card] name=Form of the Dragon auto=@each my upkeep:damage:5 target(creature,player) auto=@each end:lifeset:5 auto=lord(creature[-flying]|opponentBattlefield) cantattack text=At the beginning of your upkeep, Form of the Dragon deals 5 damage to target creature or player. -- At the beginning of each end step, your life total becomes 5. -- Creatures without flying can't attack you. mana={4}{R}{R}{R} type=Enchantment [/card] [card] name=Forsaken City abilities=doesnotuntap auto={0}:untap all(this) && moveto(exile) target(*|myHand) limit:1 myUpkeepOnly auto={T}:add{G} auto={T}:add{W} auto={T}:add{R} auto={T}:add{B} auto={T}:add{U} text=Forsaken City doesn't untap during your untap step. -- At the beginning of your upkeep, you may exile a card from your hand. If you do, untap Forsaken City. -- {T}: Add one mana of any color to your mana pool. type=Land [/card] [card] name=Fortify auto=choice lord(creature|myBattlefield) 2/0 auto=choice lord(creature|myBattlefield) 0/2 text=Choose one - Creatures you control get +2/+0 until end of turn; or creatures you control get +0/+2 until end of turn. mana={2}{W} type=Instant [/card] [card] name=Fortitude target=creature autograveyard=@movedTo(this|graveyard) from(battlefield):moveTo(myhand) auto={S(forest|myBattlefield)}:regenerate text=Enchant creature -- Sacrifice a Forest: Regenerate enchanted creature. -- When Fortitude is put into a graveyard from the battlefield, return Fortitude to its owner's hand. mana={1}{G} type=Enchantment subtype=Aura [/card] [card] name=Foul Familiar abilities=cantblock auto={L}{B}:moveto(ownerhand) text=Foul Familiar can't block. -- {B}, Pay 1 life: Return Foul Familiar to its owner's hand. mana={2}{B} type=Creature subtype=Spirit power=3 toughness=1 [/card] [card] name=Foul Imp abilities=flying auto=life:-2 controller text=Flying -- When Foul Imp enters the battlefield, you lose 2 life. mana={B}{B} type=Creature subtype=Imp power=2 toughness=2 [/card] [card] name=Foul Spirit abilities=flying auto=bury notatarget(land|myBattlefield) text=Flying -- When Foul Spirit enters the battlefield, sacrifice a land. mana={2}{B} type=Creature subtype=Spirit power=3 toughness=2 [/card] [card] name=Fountain Watch auto=lord(artifact|myBattlefield) shroud auto=lord(enchantment|myBattlefield) shroud text=Artifacts and enchantments you control have shroud. (They can't be the targets of spells or abilities.) mana={3}{W}{W} type=Creature subtype=Human Cleric power=2 toughness=4 [/card] [card] name=Fountain of Cho auto=tap auto={T}:counter(0/0,1,Storage) auto={T}{C(0/0,-1,Storage)}:name(Remove 1 Counters) && add{W} auto={T}{C(0/0,-2,Storage)}:name(Remove 2 Counters) && add{W}{W} auto={T}{C(0/0,-3,Storage)}:name(Remove 3 Counters) && add{W}{W}{W} auto={T}{C(0/0,-4,Storage)}:name(Remove 4 Counters) && add{W}{W}{W}{W} auto={T}{C(0/0,-5,Storage)}:name(Remove 5 Counters) && add{W}{W}{W}{W}{W} auto={T}{C(0/0,-6,Storage)}:name(Remove 6 Counters) && add{W}{W}{W}{W}{W}{W} auto={T}{C(0/0,-7,Storage)}:name(Remove 7 Counters) && add{W}{W}{W}{W}{W}{W}{w} auto={T}{C(0/0,-8,Storage)}:name(Remove 8 Counters) && add{W}{W}{W}{W}{W}{W}{w}{w} auto={T}{C(0/0,-9,Storage)}:name(Remove 9 Counters) && add{W}{W}{W}{W}{W}{W}{w}{w}{w} auto={T}{C(0/0,-10,Storage)}:name(Remove 10 Counters) && add{W}{W}{W}{W}{W}{w}{w}{w}{w}{w} text=Fountain of Cho enters the battlefield tapped. -- {T}: Put a storage counter on Fountain of Cho. -- {T}, Remove any number of storage counters from Fountain of Cho: Add {W} to your mana pool for each storage counter removed this way. type=Land [/card] [card] name=Fountain of Youth auto={2}{T}:life:1 text={2}, {T}: You gain 1 life. mana={0} type=Artifact [/card] [card] name=Foxfire target=creature[attacking] auto=untap && fog to(mytgt) oneshot && fog from(mytgt) oneshot auto=@next upkeep:draw:1 controller text=Untap target attacking creature. Prevent all combat damage that would be dealt to and dealt by that creature this turn. -- Draw a card at the beginning of the next turn's upkeep. mana={2}{G} type=Instant [/card] [card] name=Foxfire Oak auto={RG}{RG}{RG}:3/0 text={(r/g){(r/g){(r/g)}: Foxfire Oak gets +3/+0 until end of turn. mana={5}{G} type=Creature subtype=Treefolk Shaman power=3 toughness=6 [/card] [card] name=Fracturing Gust auto=@movedto(artifact,enchantment|graveyard):life:2 auto=destroy all(artifact,enchantment) text=Destroy all artifacts and enchantments. You gain 2 life for each permanent destroyed this way. mana={2}{GW}{GW}{GW} type=Instant [/card] [card] name=Frazzle target=*[-blue]|stack auto=fizzle text=Counter target nonblue spell. mana={3}{U} type=Instant [/card] [card] name=Freed from the Real target=creature auto={U}:tap(mytgt) auto={U}:untap(mytgt) text=Enchant creature -- {U}: Tap enchanted creature. -- {U}: Untap enchanted creature. mana={2}{U} type=Enchantment subtype=Aura [/card] [card] name=Freewind Falcon abilities=flying,protection from red text=Flying, protection from red mana={1}{W} type=Creature subtype=Bird power=1 toughness=1 [/card] [card] name=Frenetic Ogre auto={D}{R}:3/0 text={R}, Discard a card at random: Frenetic Ogre gets +3/+0 until end of turn. mana={4}{R} type=Creature subtype=Ogre power=2 toughness=3 [/card] [card] name=Frenetic Raptor auto=lord(beast) cantblock text=Beasts can't block. mana={5}{R} type=Creature subtype=Lizard Beast power=6 toughness=6 [/card] [card] name=Fresh Volunteers mana={1}{W} type=Creature subtype=Human Rebel power=2 toughness=2 [/card] [card] name=Freyalise's Radiance auto=lord(*[snow]) doesnotuntap text=Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -- Snow permanents don't untap during their controllers' untap steps. mana={1}{G} type=Enchantment [/card] [card] name=Freyalise's Winds auto=@tapped(*):all(trigger) counter(0/0,1,Wind) auto=lord(*[counter{0/0.1.Wind}]) doesnotuntap auto=@each my upkeep:counter(0/0,-1,Wind) all(*[counter{0/0.1.Wind}]|myBattlefield) auto=@each opponent upkeep:counter(0/0,-1,Wind) all(*[counter{0/0.1.Wind}]|opponentBattlefield) text=Whenever a permanent becomes tapped, put a wind counter on it. -- If a permanent with a wind counter on it would untap during its controller's untap step, remove all wind counters from it instead. mana={2}{G}{G} type=Enchantment [/card] [card] name=Frightcrawler abilities=fear auto=aslongas(*|mygraveyard) 2/2 >6 auto=aslongas(*|mygraveyard) cantblock >6 text=Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) -- Threshold - As long as seven or more cards are in your graveyard, Frightcrawler gets +2/+2 and can't block. mana={1}{B} type=Creature subtype=Horror power=1 toughness=1 [/card] [card] name=Frog Tongue target=creature auto=reach auto=draw:1 controller text=Enchant creature -- When Frog Tongue enters the battlefield, draw a card. -- Enchanted creature has reach. (It can block creatures with flying.) mana={G} type=Enchantment subtype=Aura [/card] [card] name=Frogmite abilities=affinityartifacts text=Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) mana={4} type=Artifact Creature subtype=Frog power=2 toughness=2 [/card] [card] name=Frogtosser Banneret abilities=haste auto=lord(goblin|myhand) colorless:-1 auto=lord(rogue|myhand) colorless:-1 autoexile=all(*|myhand) resetcost autograveyard=all(*|myhand) resetcost autohand=all(*|myhand) resetcost autolibrary=all(*|myhand) resetcost text=Haste -- Goblin spells and Rogue spells you cast cost {1} less to cast. mana={1}{B} type=Creature subtype=Goblin Rogue power=1 toughness=1 [/card] [card] name=Frontier Guide auto={3}{G}{T}:moveTo(myBattlefield) target(land[basic]|myLibrary) && tap text={3}{G}, {T}: Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library. mana={1}{G} type=Creature subtype=Elf Scout power=1 toughness=1 [/card] [card] name=Frontline Sage abilities=exalted auto={T}:token(-1111122) && draw:1 text=Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) -- {U}, {T}: Draw a card, then discard a card. mana={2}{U} type=Creature subtype=Human Wizard power=0 toughness=1 [/card] [card] name=Frontline Sage's Discard auto=counter(0/0,1,Frontline Sage) auto=@movedTo(*|myhand) from(mylibrary):thisforeach(counter{0/0.1.Frontline Sage}>0) moveTo(mygraveyard) target(*|myhand) && counter(0/0,-1,Frontline Sage) && counter(0/0,1,Bury) auto=thisforeach(counter{0/0.1.Bury}>0) bury id=-1111122 type=nothing [/card] [card] name=Frost Giant auto=rampage(2/2,1) text=Rampage 2 (Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.) mana={3}{R}{R}{R} type=Creature subtype=Giant power=4 toughness=4 [/card] [card] name=Frost Marsh auto=tap auto={T}:Add {U} auto={T}:Add {B} text=Frost Marsh enters the battlefield tapped. -- {T}: Add {U} or {B} to your mana pool. type=Snow Land [/card] [card] name=Frost Ogre mana={3}{R}{R} type=Creature subtype=Ogre Warrior power=5 toughness=3 [/card] [card] name=Frostling auto={S}:damage:1 target(creature) text=Sacrifice Frostling: Frostling deals 1 damage to target creature. mana={R} type=Creature subtype=Spirit power=1 toughness=1 [/card] [card] name=Frostwind Invoker abilities=flying auto={8}:flying all(creature|myBattlefield) text={8}: Creatures you control gain flying until end of turn. mana={4}{U} type=Creature subtype=Merfolk Wizard power=3 toughness=3 [/card] [card] name=Frozen AEther auto=@movedTo(creature,artifact,land|opponentBattlefield):all(trigger) tap text=Artifacts, creatures, and lands your opponents control enter the battlefield tapped. mana={3}{U} type=Enchantment [/card] [card] name=Frozen Shade auto={B}:1/1 text={B}: Frozen Shade gets +1/+1 until end of turn. mana={2}{B} type=Creature subtype=Shade power=0 toughness=1 [/card] [card] name=Frozen Solid target=creature auto=doesnotuntap auto=@damaged(mytgt):destroy text=Enchant creature -- Enchanted creature doesn't untap during its controller's untap step. -- When enchanted creature is dealt damage, destroy it. mana={1}{U}{U} type=Enchantment subtype=Aura [/card] [card] name=Fruition auto=foreach(forest) life:1 text=You gain 1 life for each Forest on the battlefield. mana={G} type=Sorcery [/card] [card] name=Fugitive Wizard mana={U} type=Creature subtype=Human Wizard power=1 toughness=1 [/card] [card] name=Fulminator Mage auto={S}:destroy target(land[-basic]) text=Sacrifice Fulminator Mage: Destroy target nonbasic land. mana={1}{BR}{BR} type=Creature subtype=Elemental Shaman power=2 toughness=2 [/card] [card] name=Fume Spitter auto={S}:counter(-1/-1,1) target(creature) text=Sacrifice Fume Spitter: Put a -1/-1 counter on target creature. mana={B} type=Creature subtype=Horror power=1 toughness=1 [/card] [card] name=Fungal Bloom text={G}{G}: Put a spore counter on target Fungus. mana={G}{G} type=Enchantment auto={G}{G}:counter(0/0,1,Spore) target(fungus) [/card] [card] name=Fungus Sliver auto=@damaged(sliver):all(trigger[to]) counter(1/1) text=All Sliver creatures have "Whenever this creature is dealt damage, put a +1/+1 counter on it." (The damage is dealt before the counter is put on.) mana={3}{G} type=Creature subtype=Fungus Sliver power=2 toughness=2 [/card] [card] name=Fungusaur auto=@damaged(this):counter(1/1,1) text=Whenever Fungusaur is dealt damage, put a +1/+1 counter on it. mana={3}{G} type=Creature subtype=Fungus Lizard power=2 toughness=2 [/card] [card] name=Furious Assault auto=@movedTo(creature|mystack):damage:1 target(player) text=Whenever you cast a creature spell, Furious Assault deals 1 damage to target player. mana={2}{R} type=Enchantment [/card] [card] name=Furnace Brood auto={R}:cantregen target(creature) text={R}: Target creature can't be regenerated this turn. mana={3}{R} type=Creature subtype=Elemental power=3 toughness=3 [/card] [card] name=Furnace Dragon abilities=affinityartifacts,flying auto=kicker moveTo(exile) all(artifact|battlefield) text=Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) -- Flying -- When Furnace Dragon enters the battlefield, if you cast it from your hand, exile all artifacts. mana={6}{R}{R}{R} kicker={0} type=Creature subtype=Dragon power=5 toughness=5 [/card] [card] name=Furnace Spirit abilities=haste auto={R}:1/0 text=Haste -- {R}: Furnace Spirit gets +1/+0 until end of turn. mana={2}{R} type=Creature subtype=Spirit power=1 toughness=1 [/card] [card] name=Furnace Whelp abilities=flying auto={R}:1/0 text=Flying (This creature can't be blocked except by creatures with flying or reach.) -- {R}: Furnace Whelp gets +1/+0 until end of turn. mana={2}{R}{R} type=Creature subtype=Dragon power=2 toughness=2 [/card] [card] name=Fury Charm auto=may destroy target(artifact) auto=may 1/1 && trample target(creature) auto=may counter(0/0,-2,Time) target(*) text=Choose one - Destroy target artifact; or target creature gets +1/+1 and gains trample until end of turn; or remove two time counters from target permanent or suspended card. mana={1}{R} type=Instant [/card] [card] name=Fury Sliver auto=lord(sliver) double strike text=All Sliver creatures have double strike. mana={5}{R} type=Creature subtype=Sliver power=3 toughness=3 [/card] [card] name=Fusion Elemental mana={W}{U}{B}{R}{G} type=Creature subtype=Elemental power=8 toughness=8 [/card] [card] name=Fylamarid abilities=flying auto=cantbeblockedby(creature[blue]) auto={U}:transforms(,blue) target(creature) ueot text=Flying -- Fylamarid can't be blocked by blue creatures. -- {U}: Target creature becomes blue until end of turn. mana={1}{U}{U} type=Creature subtype=Squid Beast power=1 toughness=3 [/card] [card] name=Fyndhorn Bow auto={3}{T}:first strike target(creature) text={3}, {T}: Target creature gains first strike until end of turn. mana={2} type=Artifact [/card] [card] name=Fyndhorn Brownie auto={2}{G}{T}:untap target(creature) text={2}{G}, {T}: Untap target creature. mana={2}{G} type=Creature subtype=Ouphe power=1 toughness=1 [/card] [card] name=Fyndhorn Elder auto={T}:Add {G}{G} text={T}: Add {G}{G} to your mana pool. mana={2}{G} type=Creature subtype=Elf Druid power=1 toughness=1 [/card] [card] name=Fyndhorn Elves auto={T}:Add{G} text={T}: Add {G} to your mana pool. mana={G} type=Creature subtype=Elf Druid power=1 toughness=1 [/card] [card] name=Fyndhorn Pollen auto=lord(creature) -1/0 auto={1}{G}:-1/0 all(creature) auto=@each my upkeep:counter(0/0,1,Age) auto=thisforeach(counter{0/0.1.Age}) upcost[{1}] moveTo(graveyard) text=Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -- All creatures get -1/-0. -- {1}{G}: All creatures get -1/-0 until end of turn. mana={2}{G} type=Enchantment [/card] [card] name=Gaea's Anthem auto=lord(creature|myBattlefield) 1/1 text=Creatures you control get +1/+1. mana={1}{G}{G} type=Enchantment [/card] [card] name=Gaea's Avenger auto=foreach(artifact|opponentBattlefield) 1/1 text=Gaea's Avenger's power and toughness are each equal to 1 plus the number of artifacts your opponents control. mana={1}{G}{G} type=Creature subtype=Treefolk power=1+* toughness=1+* [/card] [card] name=Gaea's Bounty target=forest|myLibrary auto=moveTo(myBattlefield) auto=may moveTo(myBattlefield) target(forest|myLibrary) text=Search your library for up to two Forest cards, reveal those cards, and put them into your hand. Then shuffle your library. mana={2}{G} type=Sorcery [/card] [card] name=Gaea's Cradle auto={T}:foreach(creature|myBattlefield) add:{G} text={T}: Add {G} to your mana pool for each creature you control. type=Legendary Land [/card] [card] name=Gaea's Embrace target=creature auto=3/3 auto=trample auto={G}:regenerate text=Enchant creature -- Enchanted creature gets +3/+3 and has trample. -- {G}: Regenerate enchanted creature. mana={2}{G}{G} type=Enchantment subtype=Aura [/card] [card] name=Gaea's Might target=creature auto=aslongas(forest|myBattlefield) 1/1 auto=aslongas(mountain|myBattlefield) 1/1 auto=aslongas(plains|myBattlefield) 1/1 auto=aslongas(swamp|myBattlefield) 1/1 auto=aslongas(island|myBattlefield) 1/1 text=Domain - Target creature gets +1/+1 until end of turn for each basic land type among lands you control. mana={G} type=Instant [/card] [card] name=Gaea's Skyfolk abilities=flying text=Flying mana={G}{U} type=Creature subtype=Elf Merfolk power=2 toughness=2 [/card] [card] name=Gainsay target=*[blue]|stack auto=fizzle text=Counter target blue spell. mana={1}{U} type=Instant [/card] [card] name=Gale Force auto=damage:5 all(creature[flying]) text=Gale Force deals 5 damage to each creature with flying. mana={4}{G} type=Sorcery [/card] [card] name=Galina's Knight abilities=protection from red text=Protection from red mana={W}{U} type=Creature subtype=Merfolk Knight power=2 toughness=2 [/card] [card] name=Gallantry target=creature[blocking] auto=4/4 auto=draw:1 controller text=Target blocking creature gets +4/+4 until end of turn. -- Draw a card. mana={1}{W} type=Instant [/card] [card] name=Gallowbraid abilities=trample auto=@each my upkeep:thisforeach(counter{0/0.1.Age}) life:-1 controller auto=@each my upkeep:may moveTo(mygraveyard) auto=@each my upkeep:counter(0/0,1,Age) text=Trample -- Cumulative upkeep - Pay 1 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) mana={3}{B}{B} type=Legendary Creature subtype=Horror power=5 toughness=5 [/card] [card] name=Galvanic Blast target=creature,player auto=damage:2 auto=aslongas(artifact|myBattlefield) damage:2 >2 text=Galvanic Blast deals 2 damage to target creature or player. -- Metalcraft - Galvanic Blast deals 4 damage to that creature or player instead if you control three or more artifacts. mana={R} type=Instant [/card] [card] name=Galvanic Key abilities=flash auto={3}{T}:Untap target(artifact) text=Flash -- {3}, {T}: Untap target artifact. mana={2} type=Artifact [/card] [card] name=Gamble target=*|myLibrary auto=moveTo(myHand) auto=discard:1 text=Search your library for a card, put that card into your hand, discard a card at random, then shuffle your library. mana={R} type=Sorcery [/card] [card] name=Gang of Elk auto=rampage(2/2,0) text=Whenever Gang of Elk becomes blocked, it gets +2/+2 until end of turn for each creature blocking it. mana={5}{G} type=Creature subtype=Elk Beast power=5 toughness=4 [/card] [card] name=Gangrenous Zombies auto={T}{S}:damage:1 all(creature,player) && aslongas(swamp[snow]|myBattlefield)damage:1 all(creature,player) text={T}, Sacrifice Gangrenous Zombies: Gangrenous Zombies deals 1 damage to each creature and each player. If you control a snow Swamp, Gangrenous Zombies deals 2 damage to each creature and each player instead. mana={1}{B}{B} type=Creature subtype=Zombie power=2 toughness=2 [/card] [card] name=Gargoyle Castle auto={T}:Add{1} auto={5}{T}{S}:token(Gargoyle,Creature Gargoyle Artifact,3/4,flying artifact) text={T}: Add {1} to your mana pool. -- {5}, {T}, Sacrifice Gargoyle Castle: Put a 3/4 colorless Gargoyle artifact creature token with flying onto the battlefield. type=Land [/card] [card] name=Gargoyle Sentinel abilities=defender auto={3}:-defender && flying text=Defender -- {3}: Gargoyle Sentinel loses defender and gains flying until end of turn. mana={3} type=Artifact Creature subtype=Gargoyle power=3 toughness=3 [/card] [card] name=Garruk's Companion abilities=trample text=Trample mana={G}{G} type=Creature subtype=Beast power=3 toughness=2 [/card] [card] name=Garruk's Packleader auto=@movedTo(other creature[power>=3]|myBattlefield):may draw:1 text=Whenever another creature with power 3 or greater enters the battlefield under your control, you may draw a card. mana={4}{G} type=Creature subtype=Beast power=4 toughness=4 [/card] [card] name=Gate to Phyrexia auto={S(creature|myBattlefield)}:destroy target(artifact) limit:1 myUpkeepOnly text=Sacrifice a creature: Destroy target artifact. Activate this ability only during your upkeep and only once each turn. mana={B}{B} type=Enchantment [/card] [card] name=Gaze of Adamaro target=player alias=129750 text=Gaze of Adamaro deals damage equal to the number of cards in target player's hand to that player. mana={2}{R}{R} type=Instant subtype=Arcane [/card] [card] name=Gelatinous Genesis auto=token(Ooze,Creature Ooze,XX/XX,green)*XX text=Target creature gets +3/+3 until end of turn. mana={X}{X}{G} type=Sorcery [/card] [card] name=Gelectrode auto={T}:damage:1 target(creature,player) auto=@movedTo(instant,sorcery|mystack):may untap text={T}: Gelectrode deals 1 damage to target creature or player. -- Whenever you cast an instant or sorcery spell, you may untap Gelectrode. mana={1}{U}{R} type=Creature subtype=Weird power=0 toughness=1 [/card] [card] name=Gemhide Sliver auto=lord(sliver) {T}:add {B} auto=lord(sliver) {T}:add {U} auto=lord(sliver) {T}:add {G} auto=lord(sliver) {T}:add {R} auto=lord(sliver) {T}:add {W} text=All Slivers have "{T}: Add one mana of any color to your mana pool." mana={1}{G} type=Creature subtype=Sliver power=1 toughness=1 [/card] [card] name=Gempalm Avenger autohand={2}{W}:lord(soldier|mybattlefield) 1/1 && lord(soldier|myBattlefield) first strike && cycling text=Cycling {2}{W} ({2}{W}, Discard this card: Draw a card.) -- When you cycle Gempalm Avenger, Soldier creatures get +1/+1 and gain first strike until end of turn. mana={5}{W} type=Creature subtype=Human Soldier power=3 toughness=5 [/card] [card] name=Gempalm Incinerator autohand={1}{R}:cycling autohand={1}{R}:thisforeach(goblin|battlefield) damage:1 target(creature,player) && cycling text=Cycling {1}{R} ({1}{R}, Discard this card: Draw a card.) -- When you cycle Gempalm Incinerator, you may have it deal X damage to target creature, where X is the number of Goblins on the battlefield. mana={2}{R} type=Creature subtype=Goblin power=2 toughness=1 [/card] [card] name=Gempalm Polluter autohand={1}{B}:cycling autohand={1}{B}:foreach(zombie|battlefield) life:-1 target(player) && cycling text=Cycling {B}{B} ({B}{B}, Discard this card: Draw a card.) -- When you cycle Gempalm Polluter, you may have target player lose 1 life for each Zombie on the battlefield. mana={5}{B} type=Creature subtype=Zombie power=4 toughness=3 [/card] [card] name=Gempalm Sorcerer autohand={2}{U}:lord(creature[wizard]) flying && cycling text=Cycling {2}{U} ({2}{U}, Discard this card: Draw a card.) -- When you cycle Gempalm Sorcerer, Wizard creatures gain flying until end of turn. mana={2}{U} type=Creature subtype=Human Wizard power=2 toughness=2 [/card] [card] name=Gempalm Strider autohand={2}{G}{G}:lord(creature[elf]) 2/2 && cycling text=Cycling {2}{G}{G} ({2}{G}{G}, Discard this card: Draw a card.) -- When you cycle Gempalm Strider, Elf creatures get +2/+2 until end of turn. mana={1}{G} type=Creature subtype=Elf power=2 toughness=2 [/card] [card] name=Gemstone Array auto={2}:counter(0/0,1,Charge) auto={C(0/0,-1,Charge)}:add{W} auto={C(0/0,-1,Charge)}:add{U} auto={C(0/0,-1,Charge)}:add{B} auto={C(0/0,-1,Charge)}:add{R} auto={C(0/0,-1,Charge)}:add{G} text={2}: Put a charge counter on Gemstone Array. -- Remove a charge counter from Gemstone Array: Add one mana of any color to your mana pool. mana={4} type=Artifact [/card] [card] name=Gemstone Mine auto=counter(0/0,3,Mining) auto={T}{C(0/0,-1,Mining)}:Add{W} auto={T}{C(0/0,-1,Mining)}:Add{U} auto={T}{C(0/0,-1,Mining)}:Add{B} auto={T}{C(0/0,-1,Mining)}:Add{R} auto={T}{C(0/0,-1,Mining)}:Add{G} auto=@tapped(this):bury all(gemstone mine[-counter{0/0.1.Mining}]) text=Gemstone Mine enters the battlefield with three mining counters on it. -- {T}, Remove a mining counter from Gemstone Mine: Add one mana of any color to your mana pool. If there are no mining counters on Gemstone Mine, sacrifice it. type=Land [/card] [card] name=Genesis autograveyard={2}{G}:moveTo(myhand) target(creature|mygraveyard) myUpkeepOnly text=At the beginning of your upkeep, if Genesis is in your graveyard, you may pay {2}{G}. If you do, return target creature card from your graveyard to your hand. mana={4}{G} type=Creature subtype=Incarnation power=4 toughness=4 [/card] [card] name=Genju of the Cedars target=forest auto={2}:becomes(Spirit Creature,4/4,green) ueot auto=@movedTo(mytgt|mygraveyard) from(battlefield):moveTo(myhand) all(this) text=Enchant Forest -- {2}: Enchanted Forest becomes a 4/4 green Spirit creature until end of turn. It's still a land. -- When enchanted Forest is put into a graveyard, you may return Genju of the Cedars from your graveyard to your hand. mana={G} type=Enchantment subtype=Aura [/card] [card] name=Genju of the Falls target=island auto={2}:becomes(Spirit Creature,3/2,flying,blue) ueot auto=@movedTo(mytgt|mygraveyard) from(battlefield):moveTo(myhand) all(this) text=Enchant Island -- {2}: Enchanted Island becomes a 3/2 blue Spirit creature with flying until end of turn. It's still a land. -- When enchanted Island is put into a graveyard, you may return Genju of the Falls from your graveyard to your hand. mana={U} type=Enchantment subtype=Aura [/card] [card] name=Genju of the Fens target=swamp auto={2}:becomes(Spirit Creature,2/2,black) ueot auto=@movedTo(mytgt|mygraveyard) from(battlefield):moveTo(myhand) all(this) auto={B}:1/1(mytgt) text=Enchant Swamp -- {2}: Until end of turn, enchanted Swamp becomes a 2/2 black Spirit creature with "{B}: This creature gets +1/+1 until end of turn." It's still a land. -- When enchanted Swamp is put into a graveyard, you may return Genju of the Fens from your graveyard to your hand. mana={B} type=Enchantment subtype=Aura [/card] [card] name=Genju of the Fields target=plains auto={2}:becomes(Spirit Creature,2/5,white) ueot auto=@movedTo(mytgt|mygraveyard) from(battlefield):moveTo(myhand) all(this) text=Enchant Plains -- {2}: Until end of turn, enchanted Plains becomes a 2/5 white Spirit creature with "Whenever this creaure deals damage, its controller gains that much life." It's still a land. -- When enchanted Plains is put into a graveyard, you may return Genju of the Fields from your graveyard to your hand. mana={W} type=Enchantment subtype=Aura [/card] [card] name=Genju of the Realm target=land auto={2}:becomes(Legendary Spirit Creature,8/12,trample) ueot auto=@movedTo(mytgt|mygraveyard) from(battlefield):moveTo(myhand) all(this) text=Enchant land -- {2}: Enchanted land becomes a legendary 8/12 Spirit creature with trample until end of turn. It's still a land. -- When enchanted land is put into a graveyard, you may return Genju of the Realm from your graveyard to your hand. mana={W}{U}{B}{R}{G} type=Legendary Enchantment subtype=Aura [/card] [card] name=Genju of the Spires target=mountain auto={2}:becomes(Spirit Creature,6/1,red) ueot auto=@movedTo(mytgt|mygraveyard) from(battlefield):moveTo(myhand) all(this) text=Enchant Mountain -- {2}: Enchanted Mountain becomes a 6/1 red Spirit creature until end of turn. It's still a land. -- When enchanted Mountain is put into a graveyard, you may return Genju of the Spires from your graveyard to your hand. mana={R} type=Enchantment subtype=Aura [/card] [card] name=Geothermal Crevice auto=tap auto={T}:Add{R} auto={T}{s}:Add {B}{G} text=Geothermal Crevice enters the battlefield tapped. -- {T}: Add {R} to your mana pool. -- {T}, Sacrifice Geothermal Crevice: Add {B}{G} to your mana pool. type=Land [/card] [card] name=Gerrard Capashen auto=@each my upkeep:foreach(*|opponenthand) life:1 controller auto=lord(gerrard capashen[attacking]) {3}{W}:tap target(creature) auto=@each my combatends:lord(creature) protection from(gerrard capashen[tapped]) text=At the beginning of your upkeep, you gain 1 life for each card in target opponent's hand. -- {3}{W}: Tap target creature. Activate this ability only if Gerrard Capashen is attacking. mana={3}{W}{W} type=Legendary Creature subtype=Human Soldier power=3 toughness=4 [/card] [card] name=Gerrard's Battle Cry auto={2}{W}:lord(creature|mybattlefield) 1/1 text={2}{W}: Creatures you control get +1/+1 until end of turn. mana={W} type=Enchantment [/card] [card] name=Gerrard's Command target=creature auto=untap auto=3/3 text=Untap target creature. It gets +3/+3 until end of turn. mana={G}{W} type=Instant [/card] [card] name=Gerrard's Irregulars abilities=trample,haste text=Trample, haste mana={4}{R} type=Creature subtype=Human Soldier power=4 toughness=2 [/card] [card] name=Gerrard's Wisdom auto=foreach(*|myhand) life:2 controller text=You gain 2 life for each card in your hand. mana={2}{W}{W} type=Sorcery [/card] [card] name=Geth's Grimoire auto=@movedto(*|graveyard) from(opponenthand):may draw:1 controller text=Whenever an opponent discards a card, you may draw a card. mana={4} type=Artifact [/card] [card] name=Geth, Lord of the Vault abilities=intimidate auto={0}{B}:name(X = 0) && moveTo(myBattlefield) target(*[artifact;creature;manacost=0]|opponentgraveyard) && tap && deplete:0 opponent auto={1}{B}:name(X = 1) && moveTo(myBattlefield) target(*[artifact;creature;manacost=1]|opponentgraveyard) && tap && deplete:1 opponent auto={2}{B}:name(X = 2) && moveTo(myBattlefield) target(*[artifact;creature;manacost=2]|opponentgraveyard) && tap && deplete:2 opponent auto={3}{B}:name(X = 3) && moveTo(myBattlefield) target(*[artifact;creature;manacost=3]|opponentgraveyard) && tap && deplete:3 opponent auto={4}{B}:name(X = 4) && moveTo(myBattlefield) target(*[artifact;creature;manacost=4]|opponentgraveyard) && tap && deplete:4 opponent auto={5}{B}:name(X = 5) && moveTo(myBattlefield) target(*[artifact;creature;manacost=5]|opponentgraveyard) && tap && deplete:5 opponent auto={6}{B}:name(X = 6) && moveTo(myBattlefield) target(*[artifact;creature;manacost=6]|opponentgraveyard) && tap && deplete:6 opponent auto={7}{B}:name(X = 7) && moveTo(myBattlefield) target(*[artifact;creature;manacost=7]|opponentgraveyard) && tap && deplete:7 opponent auto={8}{B}:name(X = 8) && moveTo(myBattlefield) target(*[artifact;creature;manacost=8]|opponentgraveyard) && tap && deplete:8 opponent auto={9}{B}:name(X = 9) && moveTo(myBattlefield) target(*[artifact;creature;manacost=9]|opponentgraveyard) && tap && deplete:9 opponent auto={10}{B}:name(X = 10) && moveTo(myBattlefield) target(*[artifact;creature;manacost=10]|opponentgraveyard) && tap && deplete:10 opponent auto={11}{B}:name(X = 11) && moveTo(myBattlefield) target(*[artifact;creature;manacost=11]|opponentgraveyard) && tap && deplete:11 opponent text=Intimidate -- {X}{B}: Put target artifact or creature card with converted mana cost X from an opponent's graveyard onto the battlefield under your control tapped. Then that player puts the top X cards of his or her library into his or her graveyard. mana={4}{B}{B} type=Legendary Creature subtype=Zombie power=5 toughness=5 [/card] [card] name=Geyser Glider auto=@movedTo(land|myBattlefield):flying ueot text=Landfall - Whenever a land enters the battlefield under your control, Geyser Glider gains flying until end of turn. mana={3}{R}{R} type=Creature subtype=Elemental Beast power=4 toughness=4 [/card] [card] name=Ghalma's Warden auto=aslongas(artifact|mybattlefield) 2/2 >2 text=Metalcraft - Metalcraft - Ghalma's Warden gets +2/+2 as long as you control three or more artifacts. mana={3}{W} type=Creature subtype=Elephant Soldier power=2 toughness=4 [/card] [card] name=Ghastlord of Fugue auto=unblockable auto=@damaged(player) from(this):moveTo(myexile) target(*|opponenthand) text=Ghastlord of Fugue is unblockable. -- Whenever Ghastlord of Fugue deals combat damage to a player, that player reveals his or her hand. You choose a card from it. That player exiles that card. mana={UB}{UB}{UB}{UB}{UB} type=Creature subtype=Spirit Avatar power=4 toughness=4 [/card] [card] name=Ghitu Encampment auto=tap auto={T}:Add{R} auto={1}{R}:becomes(Soldier Creature,2/1,first strike,red) ueot text=Ghitu Encampment enters the battlefield tapped. -- {T}: Add {R} to your mana pool. -- {1}{R}: Ghitu Encampment becomes a 2/1 red Warrior creature with first strike until end of turn. It's still a land. (It deals combat damage before creatures without first strike.) type=Land [/card] [card] name=Ghitu Firebreathing abilities=flash target=creature auto={R}:1/0 auto={R}:moveTo(ownerhand) text=Flash (You may cast this spell any time you could cast an instant.) -- Enchant creature -- {R}: Enchanted creature gets +1/+0 until end of turn. -- {R}: Return Ghitu Firebreathing to its owner's hand. mana={1}{R} type=Enchantment subtype=Aura [/card] [card] name=Ghitu Fire-Eater auto={T}{S}:thisforeach(power>=1) damage:1 target(creature) text={T}, Sacrifice Ghitu Fire-Eater: Ghitu Fire-Eater deals damage equal to its power to target creature or player. mana={2}{R} type=Creature subtype=Human Nomad power=2 toughness=2 [/card] [card] name=Ghitu Slinger auto=damage:2 target(creature,player) auto=upcost[{2}{R}{0};next upkeep] moveTo(graveyard) text=Echo {2}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) -- When Ghitu Slinger enters the battlefield, it deals 2 damage to target creature or player. mana={2}{R} type=Creature subtype=Human Nomad power=2 toughness=2 [/card] [card] name=Ghitu War Cry auto={R}:1/0 target(creature) text={R}: Target creature gets +1/+0 until end of turn. mana={2}{R} type=Enchantment [/card] [card] name=Ghor-Clan Bloodscale abilities=first strike auto={3}{G}:2/2 limit:1 text=First strike -- {3}{G}: Ghor-Clan Bloodscale gets +2/+2 until end of turn. Activate this ability only once each turn. mana={3}{R} type=Creature subtype=Viashino Warrior power=2 toughness=1 [/card] [card] name=Ghor-Clan Savage auto=bloodthirst:3 text=Bloodthirst 3 (If an opponent was dealt damage this turn, this creature enters the battlefield with three +1/+1 counters on it.) mana={3}{G}{G} type=Creature subtype=Centaur Berserker power=2 toughness=3 [/card] [card] name=Ghost Ship abilities=flying auto={U}{U}{U}:regenerate text=Flying -- {U}{U}{U}: Regenerate Ghost Ship. mana={2}{U}{U} type=Creature subtype=Spirit power=2 toughness=4 [/card] [card] name=Ghost Tactician auto={W}{T}{S(*|myhand)}:lord(creature|mybattlefield) 1/0 text={W}, {T}, Discard a card: Creatures you control get +1/+0 until end of turn. mana={4}{W} type=Creature subtype=Spirit Spellshaper power=2 toughness=5 [/card] [card] name=Ghost Warden auto={T}:1/1 target(creature) text={T}: Target creature gets +1/+1 until end of turn. mana={1}{W} type=Creature subtype=Spirit power=1 toughness=1 [/card] [card] name=Ghost-Lit Nourisher auto={2}{G}{T}:2/2 target(creature) autohand={3}{G}{S}:4/4 target(creature) text={2}{G}, {T}: Target creature gets +2/+2 until end of turn. -- Channel - {3}{G}, Discard Ghost-Lit Nourisher: Target creature gets +4/+4 until end of turn. mana={2}{G} type=Creature subtype=Spirit power=2 toughness=1 [/card] [card] name=Ghost-Lit Raider auto={2}{R}{T}:damage:2 target(creature) autohand={3}{R}{S}:damage:4 target(creature) text={2}{R}, {T}: Ghost-Lit Raider deals 2 damage to target creature. -- Channel - {3}{R}, Discard Ghost-Lit Raider: Ghost-Lit Raider deals 4 damage to target creature. mana={2}{R} type=Creature subtype=Spirit power=2 toughness=1 [/card] [card] name=Ghost-Lit Redeemer auto={W}{T}:life:2 autohand={1}{W}{S}:life:4 text={W}, {T}: You gain 2 life. -- Channel - {1}{W}, Discard Ghost-Lit Redeemer: You gain 4 life. mana={W} type=Creature subtype=Spirit power=1 toughness=1 [/card] [card] name=Ghostly Visit target=creature[-black] auto=destroy text=Destroy target nonblack creature. mana={2}{B} type=Sorcery [/card] [card] name=Ghosts of the Damned auto={T}:-1/0 target(creature) text={T}: Target creature gets -1/-0 until end of turn. mana={1}{B}{B} type=Creature subtype=Spirit power=0 toughness=2 [/card] [card] name=Ghoul's Feast target=creature auto=foreach(creature|mygraveyard) 1/0 text=Target creature gets +X/+0 until end of turn, where X is the number of creature cards in your graveyard. mana={1}{B} type=Instant [/card] [card] name=Giant Badger auto=lord(giant badger[blocking]|mybattlefield) 2/2 auto=lord(other giant badger[blocking]|mybattlefield) -2/-2 text=Whenever Giant Badger blocks, it gets +2/+2 until end of turn. mana={1}{G}{G} type=Creature subtype=Badger power=2 toughness=2 [/card] [card] name=Giant Caterpillar auto={G}{S}:token(Butterfly,creature insect, 1/1,flying green) text={G}, Sacrifice Giant Caterpillar: Put a 1/1 green Insect creature token with flying named Butterfly onto the battlefield at the beginning of the next end step. mana={3}{G} type=Creature subtype=Insect power=3 toughness=3 [/card] [card] name=Giant Cockroach mana={3}{B} type=Creature subtype=Insect power=4 toughness=2 [/card] [card] name=Giant Crab auto={U}:shroud text={U}: Giant Crab gains shroud until end of turn. (It can't be the target of spells or abilities.) mana={4}{U} type=Creature subtype=Crab power=3 toughness=3 [/card] [card] name=Giant Growth target=creature auto=3/3 text=Target creature gets +3/+3 until end of turn. mana={G} type=Instant [/card] [card] name=Giant Mantis abilities=reach text=Reach (This creature can block creatures with flying.) mana={3}{G} type=Creature subtype=Insect power=2 toughness=4 [/card] [card] name=Giant Octopus mana={3}{U} type=Creature subtype=Octopus power=3 toughness=3 [/card] [card] name=Giant Scorpion abilities=deathtouch text=Deathtouch (Creatures dealt damage by this creature are destroyed. You can divide this creature's combat damage among any of the creatures blocking or blocked by it.) mana={2}{B} type=Creature subtype=Scorpion power=1 toughness=3 [/card] [card] name=Giant Solifuge abilities=trample,haste,shroud text=({(r/g)} can be paid with either {R} or {G}.) -- Trample; haste; shroud (This permanent can't be the target of spells or abilities.) mana={2}{RG}{RG} type=Creature subtype=Insect power=4 toughness=1 [/card] [card] name=Giant Spider abilities=reach text=Reach (This creature can block creatures with flying.) mana={3}{G} type=Creature subtype=Spider power=2 toughness=4 [/card] [card] name=Giant Strength target=creature auto=2/2 text=Enchant creature -- Enchanted creature gets +2/+2. mana={R}{R} type=Enchantment subtype=Aura [/card] [card] name=Giant Tortoise auto=lord(giant tortoise[-tapped]) 0/3 auto=lord(other giant tortoise[-tapped]) 0/-3 text=Giant Tortoise gets +0/+3 as long as it's untapped. mana={1}{U} type=Creature subtype=Turtle power=1 toughness=1 [/card] [card] name=Giant Trap Door Spider auto={1}{R}{G}{T}:moveTo(exile) all(this) && moveTo(exile) target(creature[attacking;-flying|opponentBattlefield) text={1}{R}{G}, {T}: Exile Giant Trap Door Spider and target creature without flying that's attacking you. mana={1}{R}{G} type=Creature subtype=Spider power=2 toughness=3 [/card] [card] name=Giant Warthog abilities=trample text=Trample mana={5}{G} type=Creature subtype=Boar Beast power=5 toughness=5 [/card] [card] name=Giant's Ire target=player auto=damage:4 auto=aslongas(giant|myBattlefield) draw:1 controller text=Giant's Ire deals 4 damage to target player. If you control a Giant, draw a card. mana={3}{R} type=Tribal Sorcery subtype=Giant [/card] [card] name=Gibbering Hyenas auto=lord(creature[black]) cantbeblockedby(gibbering hyenas) text=Gibbering Hyenas can't block black creatures. mana={2}{G} type=Creature subtype=Hyena power=3 toughness=2 [/card] [card] name=Gibbering Kami abilities=flying auto=@movedTo(this|mygraveyard) from(myBattlefield):may moveTo(myhand) target(other spirit[manacost<=3]|mygraveyard) text=Flying -- Soulshift 3 (When this is put into a graveyard from the battlefield, you may return target Spirit card with converted mana cost 3 or less from your graveyard to your hand.) mana={3}{B} type=Creature subtype=Spirit power=2 toughness=2 [/card] [card] name=Gift of Granite abilities=flash target=creature auto=0/2 text=Flash (You may cast this spell any time you could cast an instant.) -- Enchant creature -- Enchanted creature gets +0/+2. mana={W} type=Enchantment subtype=Aura [/card] [card] name=Gigapede abilities=shroud autograveyard={S(*|myhand)}:moveTo(myhand) myUpkeepOnly text=Shroud (This permanent can't be the target of spells or abilities.) -- At the beginning of your upkeep, if Gigapede is in your graveyard, you may discard a card. If you do, return Gigapede to your hand. mana={3}{G}{G} type=Creature subtype=Insect power=6 toughness=1 [/card] [card] name=Gilded Lotus auto={T}:Add {B}{B}{B} auto={T}:Add {G}{G}{G} auto={T}:Add {R}{R}{R} auto={T}:Add {U}{U}{U} auto={T}:Add {W}{W}{W} text={T}: Add three mana of any one color to your mana pool. mana={5} type=Artifact [/card] [card] name=Gilt-Leaf Palace auto=tap auto=aslongas(elf|myHand) untap auto={T}:Add {B} auto={T}:Add {G} text=As Gilt-Leaf Palace enters the battlefield, you may reveal an Elf card from your hand. If you don't, Gilt-Leaf Palace enters the battlefield tapped. -- {T}: Add {B} or {G} to your mana pool. type=Land [/card] [card] name=Glacial Crevasses auto={S(mountain[snow]|myBattlefield)}:fog oneshot text=Sacrifice a snow Mountain: Prevent all combat damage that would be dealt this turn. mana={2}{R} type=Enchantment [/card] [card] name=Glacial Fortress auto=tap auto=aslongas(plains,island|myBattelfield) untap auto={T}:Add {W} auto={T}:Add {U} text=Glacial Fortress enters the battlefield tapped unless you control a Plains or an Island. -- {T}: Add {W} or {U} to your mana pool. type=Land [/card] [card] name=Glacial Wall abilities=defender text=Defender (This creature can't attack.) mana={2}{U} type=Creature subtype=Wall power=0 toughness=7 [/card] [card] name=Glade Gnarr auto=@movedTo(*[blue]|stack):2/2 ueot text=Whenever a player casts a blue spell, Glade Gnarr gets +2/+2 until end of turn. mana={5}{G} type=Creature subtype=Beast power=4 toughness=4 [/card] [card] name=Glare of Subdual auto={T(creature[-tapped]|mybattlefield)}:tap target(creature,artifact) text=Tap an untapped creature you control: Tap target artifact or creature. mana={2}{G}{W} type=Enchantment [/card] [card] name=Glass Golem mana={5} type=Artifact Creature subtype=Golem power=6 toughness=2 [/card] [card] name=Glassdust Hulk auto=@movedTo(other artifact|myBattlefield):1/1 ueot auto=@movedTo(other artifact|myBattlefield):unblockable ueot autohand={WU}:cycling text=Whenever another artifact enters the battlefield under your control, Glassdust Hulk gets +1/+1 until end of turn and is unblockable this turn. -- Cycling {(w/u)} ({(w/u)}, Discard this card: Draw a card.) mana={3}{W}{U} type=Artifact Creature subtype=Golem power=3 toughness=4 [/card] [card] name=Glasses of Urza auto={T}:name(look at opponents hand) target(*|opponenthand) text={T}:Look at target player's hand. mana={1} type=Artifact [/card] [card] name=Glaze Fiend abilities=flying auto=@movedTo(other artifact|myBattlefield):2/2 ueot text=Flying -- Whenever another artifact enters the battlefield under your control, Glaze Fiend gets +2/+2 until end of turn. mana={1}{B} type=Artifact Creature subtype=Illusion power=0 toughness=1 [/card] [card] name=Gleam of Resistance auto=lord(creature|myBattlefield) 1/2 auto=untap all(creature|myBattlefield) autohand={1}{W}{S}:moveTo(myhand) target(land[basic]|mylibrary) text=Creatures you control get +1/+2 until end of turn. Untap those creatures. -- Basic landcycling {1}{W} ({1}{W}, Discard this card: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.) mana={4}{W} type=Instant [/card] [card] name=Glen Elendra Archmage abilities=flying,persist auto={U}{S}:fizzle target(*[-creature]|stack) text=Flying -- {U}, Sacrifice Glen Elendra Archmage: Counter target noncreature spell. -- Persist (When this creature is put into a graveyard from the battlefield, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) mana={3}{U} type=Creature subtype=Faerie Wizard power=2 toughness=2 [/card] [card] name=Glen Elendra Liege abilities=flying auto=lord(creature[blue]|myinplay) 1/1 other auto=lord(creature[black]|myinplay) 1/1 other text=Flying -- Other blue creatures you control get +1/+1. -- Other black creatures you control get +1/+1. mana={1}{UB}{UB}{UB} type=Creature subtype=Faerie Knight power=2 toughness=3 [/card] [card] name=Glimmerdust Nap target=creature[tapped] auto=doesnotuntap text=Enchant tapped creature -- Enchanted creature doesn't untap during its controller's untap step. mana={2}{U} type=Enchantment subtype=Aura [/card] [card] name=Glimmering Angel abilities=flying auto={U}:shroud text=Flying -- {U}: Glimmering Angel gains shroud until end of turn. (It can't be the target of spells or abilities.) mana={3}{W} type=Creature subtype=Angel power=2 toughness=2 [/card] [card] name=Glimmerpost auto=foreach(locus|myBattlefield) life:1 controller auto={T}:Add{1} type=Land subtype=Locus [/card] [card] name=Glimmervoid auto={T}:add{W} auto={T}:add{U} auto={T}:add{B} auto={T}:add{R} auto={T}:add{G} auto=@each my endofturn:aslongas(artifact|mybattlefield) bury <1 text=At the beginning of the end step, if you control no artifacts, sacrifice Glimmervoid. -- {T}: Add one mana of any color to your mana pool. type=Land [/card] [card] name=Glimpse the Unthinkable target=player auto=deplete:10 text=Target player puts the top ten cards of his or her library into his or her graveyard. mana={U}{B} type=Sorcery [/card] [card] name=Glimpse of Nature auto=token(-752411111) text=Whenever you cast a creature spell this turn, draw a card. mana={G} type=Sorcery [/card] [card] name=Glimpse of Nature's Draw auto=@movedTo(creature|mystack):draw:1 auto=@next endofturn:moveto(exile) type=Nothing id=-752411111 [/card] [card] name=Glint-Eye Nephilim auto=@damaged(player) from(this):thisforeach(power>=1) draw:1 auto={1}{S(*|myhand)}:1/1 text=Whenever Glint-Eye Nephilim deals combat damage to a player, draw that many cards. -- {1}, Discard a card: Glint-Eye Nephilim gets +1/+1 until end of turn. mana={U}{B}{R}{G} type=Creature subtype=Nephilim power=2 toughness=2 [/card] [card] name=Glint Hawk abilities=flying auto=aslongas(artifact|myBattlefield) moveTo(ownerhand) notatarget(artifact|myBattlefield) oneshot auto=moveTo(graveyard) notatarget(this|myBattlefield) text=Flying (This creature can't be blocked except by creatures with flying or reach.) -- When Glint Hawk enters the battlefield, sacrifice it unless you return an artifact you control to its owner's hand. mana={W} type=Creature subtype=Bird power=2 toughness=2 [/card] [card] name=Glint Hawk Idol auto=@movedTo(other artifact|myBattlefield):may becomes(Artifact Creature,2/2,flying) ueot auto={W}:becomes(Artifact Creature,2/2,flying) ueot text=Whenever another artifact enters the battlefield under your control, you may have Glint Hawk Idol become a 2/2 artifact creature with flying until end of turn. -- {W}:Glint Hawk Idol becomes a 2/2 artifact creature with flying until end of turn. mana={2} type=Artifact [/card] [card] name=Glintwing Invoker auto={7}{U}:3/3 && flying text={7}{U}: Glintwing Invoker gets +3/+3 and gains flying until end of turn. mana={4}{U} type=Creature subtype=Human Wizard Mutant power=3 toughness=3 [/card] [card] name=Glitterfang abilities=haste auto=@next endofturn:moveto(ownerhand) text=Haste -- At the beginning of the end step, return Glitterfang to its owner's hand. mana={R} type=Creature subtype=Spirit power=1 toughness=1 [/card] [card] name=Gloomhunter abilities=flying text=Flying mana={2}{B} type=Creature subtype=Bat power=2 toughness=1 [/card] [card] name=Gloomwidow abilities=reach,cloud text=Reach -- Gloomwidow can't block creatures without flying. mana={2}{G} type=Creature subtype=Spider power=3 toughness=3 [/card] [card] name=Glorious Anthem auto=lord(creature|myBattlefield) 1/1 text=Creatures you control get +1/+1. mana={1}{W}{W} type=Enchantment [/card] [card] name=Glorious Charge auto=lord(creature|myBattlefield) 1/1 text=Creatures you control get +1/+1 until end of turn. mana={1}{W} type=Instant [/card] [card] name=Glory abilities=flying autograveyard={2}{W}:lord(creature|myBattlefield) protection from white ueot autograveyard={2}{W}:lord(creature|myBattlefield) protection from blue ueot autograveyard={2}{W}:lord(creature|myBattlefield) protection from black ueot autograveyard={2}{W}:lord(creature|myBattlefield) protection from red ueot autograveyard={2}{W}:lord(creature|myBattlefield) protection from green ueot text=Flying -- {2}{W}: Creatures you control gain protection from the color of your choice until end of turn. Activate this ability only if Glory is in your graveyard. mana={3}{W}{W} type=Creature subtype=Incarnation power=3 toughness=3 [/card] [card] name=Glory Seeker mana={1}{W} type=Creature subtype=Human Soldier power=2 toughness=2 [/card] [card] name=Glowing Anemone auto=may moveto(ownerhand) target(land) text=When Glowing Anemone enters the battlefield, you may return target land to its owner's hand. mana={3}{U} type=Creature subtype=Jellyfish Beast power=1 toughness=3 [/card] [card] name=Glowrider auto=lord(*[-creature;-land]|myhand) colorless:+1 auto=lord(*[-creature;-land]|opponenthand) colorless:+1 autoexile=all(*|myhand) resetcost autograveyard=all(*|myhand) resetcost autohand=all(*|myhand) resetcost autolibrary=all(*|myhand) resetcost text=Noncreature spells cost {1} more to cast. mana={2}{W} type=Creature subtype=Human Cleric power=2 toughness=1 [/card] [card] name=Gluttonous Slime abilities=flash auto=counter(0/0,-1,devour) all(other creature) auto=counter(0/0,1,devour) auto=token(22222221) text=Flash -- Devour 1 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with that many +1/+1 counters on it.) mana={2}{G} type=Creature subtype=Ooze power=2 toughness=2 [/card] [card] name=Gluttonous Zombie abilities=fear text=Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) mana={4}{B} type=Creature subtype=Zombie power=3 toughness=3 [/card] [card] name=Gnarled Effigy auto={4}{T}:counter(-1/-1,1) target(creature) text={4}, {T}: Put a -1/-1 counter on target creature. mana={4} type=Artifact [/card] [card] name=Gnarled Mass mana={1}{G}{G} type=Creature subtype=Spirit power=3 toughness=3 [/card] [card] name=Gnat Alley Creeper auto=cantbeblockedby(creature[flying]) text=Gnat Alley Creeper can't be blocked by creatures with flying. mana={2}{R} type=Creature subtype=Human Rogue power=3 toughness=1 [/card] [card] name=Goblin Token from Rakdos Guildmage type=Creature subtype=Goblin auto=@next end:moveTo(exile) abilities=haste text=Haste power=2 toughness=1 color=red [/card] [card] name=Goblin Arsonist auto=@movedTo(this|graveyard) from(battlefield):may damage:1 target(creature,player) text=When Goblin Arsonist is put into the graveyard from the battlefield, you may have it deal 1 damage to target creature or player. mana={R} type=Creature subtype=Goblin Shaman power=1 toughness=1 [/card] [card] name=Goblin Artillery auto={T}:damage:2 target(player,creature) && damage:3 controller text={T}: Goblin Artillery deals 2 damage to target creature or player and 3 damage to you. mana={1}{R}{R} type=Creature subtype=Goblin Warrior power=1 toughness=3 [/card] [card] name=Goblin Assault auto=lord(goblin) mustattack auto=@each my upkeep:token(Goblin,Creature Goblin,1/1,haste red) text=At the beginning of your upkeep, put a 1/1 red Goblin creature token with haste onto the battlefield. -- Goblin creatures attack each turn if able. mana={2}{R} type=Enchantment [/card] [card] name=Goblin Balloon Brigade auto={R}:flying text={R}: Goblin Balloon Brigade gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.) mana={R} type=Creature subtype=Goblin Warrior power=1 toughness=1 [/card] [card] name=Goblin Berserker abilities=first strike,haste text=First strike, haste mana={3}{R} type=Creature subtype=Goblin Berserker power=2 toughness=2 [/card] [card] name=Goblin Bombardment auto={S(creature|myBattlefield)}:damage:1 target(creature,player) text=Sacrifice a creature: Goblin Bombardment deals 1 damage to target creature or player. mana={1}{R} type=Enchantment [/card] [card] name=Goblin Brigand abilities=mustattack text=Goblin Brigand attacks each turn if able. mana={1}{R} type=Creature subtype=Goblin Warrior power=2 toughness=2 [/card] [card] name=Goblin Bully mana={1}{R} type=Creature subtype=Goblin power=2 toughness=1 [/card] [card] name=Goblin Burrows auto={T}:Add {1} auto={1}{R}{T}:2/0 target(goblin) text={T}: Add {1} to your mana pool. -- {1}{R}, {T}: Target Goblin creature gets +2/+0 until end of turn. type=Land [/card] [card] name=Goblin Bushwhacker kicker={R} auto=kicker all(creature|myBattlefield) 1/0 ueot auto=kicker all(creature|myBattlefield) haste ueot text=Kicker {R} (You may pay an additional {R} as you cast this spell.) -- When Goblin Bushwhacker enters the battlefield, if it was kicked, creatures you control get +1/+0 and gain haste until end of turn. mana={R} type=Creature subtype=Goblin Warrior power=1 toughness=1 [/card] [card] name=Goblin Cannon auto={2}:damage:1 target(creature,player) && bury all(this) text={2}: Goblin Cannon deals 1 damage to target creature or player. Sacrifice Goblin Cannon. mana={4} type=Artifact [/card] [card] name=Goblin Cavaliers mana={2}{R} type=Creature subtype=Goblin power=3 toughness=2 [/card] [card] name=Goblin Chariot abilities=haste text=Haste (This creature can attack the turn it comes under your control.) mana={2}{R} type=Creature subtype=Goblin Warrior power=2 toughness=2 [/card] [card] name=Goblin Chieftain abilities=haste auto=lord(goblin|myBattlefield) 1/1 other auto=lord(goblin|myBattlefield) haste other text=Haste (This creature can attack and {T} as soon as it comes under your control.) -- Other Goblin creatures you control get +1/+1 and have haste. mana={1}{R}{R} type=Creature subtype=Goblin power=2 toughness=2 [/card] [card] name=Goblin Chirurgeon auto={S(goblin|myBattlefield)}:regenerate target(creature) text=Sacrifice a Goblin: Regenerate target creature. mana={R} type=Creature subtype=Goblin Shaman power=0 toughness=2 [/card] [card] name=Goblin Clearcutter auto={T}{S(forest|myBattlefield)}:Add {R}{R}{R} auto={T}{S(forest|myBattlefield)}:Add {R}{R}{G} auto={T}{S(forest|myBattlefield)}:Add {R}{G}{G} auto={T}{S(forest|myBattlefield)}:Add {G}{G}{G} text={T}, Sacrifice a Forest: Add three mana in any combination of {R} and/or {G} to your mana pool. mana={3}{R} type=Creature subtype=Goblin power=3 toughness=3 [/card] [card] name=Goblin Cohort abilities=cantattack auto=@movedTo(creature|mystack):-cantattack ueot text=Goblin Cohort can't attack unless you've cast a creature spell this turn. mana={R} type=Creature subtype=Goblin Warrior power=2 toughness=2 [/card] [card] name=Goblin Commando auto=damage:2 target(creature) text=When Goblin Commando enters the battlefield, it deals 2 damage to target creature. mana={4}{R} type=Creature subtype=Goblin power=2 toughness=2 [/card] [card] name=Goblin Deathraiders abilities=trample text=Trample mana={B}{R} type=Creature subtype=Goblin Warrior power=3 toughness=1 [/card] [card] name=Goblin Digging Team auto={T}{S}:destroy target(wall) text={T}, Sacrifice Goblin Digging Team: Destroy target Wall. mana={R} type=Creature subtype=Goblin power=1 toughness=1 [/card] [card] name=Goblin Dirigible abilities=doesnotuntap,flying auto={4}:untap myUpkeepOnly text=Flying -- Goblin Dirigible doesn't untap during your untap step. -- At the beginning of your upkeep, you may pay {4}. If you do, untap Goblin Dirigible. mana={6} type=Artifact Creature subtype=Construct power=4 toughness=4 [/card] [card] name=Goblin Elite Infantry auto=rampage(-1/-1,0) auto=rampage(1/1,1) auto=lord(goblin elite infantry[blocking]|mybattlefield) -1/-1 auto=lord(other goblin elite infantry[blocking]|mybattlefield) 1/1 text=Whenever Goblin Elite Infantry blocks or becomes blocked, it gets -1/-1 until end of turn. mana={1}{R} type=Creature subtype=Goblin Warrior power=2 toughness=2 [/card] [card] name=Goblin Firebug auto=@movedTo(this|nonbattlezone) from(battlefield):moveTo(mygraveyard) notatarget(land|myBattlefield) text=When Goblin Firebug leaves the battlefield, sacrifice a land. mana={1}{R} type=Creature subtype=Goblin power=2 toughness=2 [/card] [card] name=Goblin Firestarter auto={S}:damage:1 target(creature,player) myTurnOnly text=Sacrifice Goblin Firestarter: Goblin Firestarter deals 1 damage to target creature or player. Activate this ability only during your turn, before attackers are declared. mana={R} type=Creature subtype=Goblin power=1 toughness=1 [/card] [card] name=Goblin Gardener auto=@movedTo(this|graveyard) from(battlefield):destroy target(land) text=When Goblin Gardener is put into a graveyard from the battlefield, destroy target land. mana={3}{R} type=Creature subtype=Goblin power=2 toughness=1 [/card] [card] name=Goblin Gaveleer abilities=trample auto=thisforeach(equip) 2/0 text=Trample -- Goblin Gaveleer gets +2/+0 for each Equipment attached to it. mana={R} type=Creature subtype=Goblin Warrior power=1 toughness=1 [/card] [card] name=Goblin General auto=aslongas(goblin general[attacking]|myBattlefield) lord(goblin|myBattlefield) 1/1 ueot text=Whenever Goblin General attacks, Goblin creatures you control get +1/+1 until end of turn. mana={1}{R}{R} type=Creature subtype=Goblin Warrior power=1 toughness=1 [/card] [card] name=Goblin Glider abilities=flying,cantblock text=Flying -- Goblin Glider can't block. mana={1}{R} type=Creature subtype=Goblin power=1 toughness=1 [/card] [card] name=Goblin Grenade auto=damage:5 target(creature,player) text=As an additional cost to cast Goblin Grenade, sacrifice a Goblin. -- Goblin Grenade deals 5 damage to target creature or player. mana={R}{s;notatarget(goblin|mybattlefield)} type=Sorcery [/card] [card] name=Goblin Hero mana={2}{R} type=Creature subtype=Goblin power=2 toughness=2 [/card] [card] name=Goblin King auto=lord(goblin) 1/1 other auto=lord(goblin) mountainwalk other text=Other Goblin creatures get +1/+1 and have mountainwalk. (They're unblockable as long as defending player controls a Mountain.) mana={1}{R}{R} type=Creature subtype=Goblin power=2 toughness=2 [/card] [card] name=Goblin Lackey auto=@damaged(player) from(this):may moveTo(myBattlefield) target(goblin[-instant;-sorcery]|myHand) text=Whenever Goblin Lackey deals damage to a player, you may put a Goblin permanent card from your hand onto the battlefield. mana={R} type=Creature subtype=Goblin power=1 toughness=1 [/card] [card] name=Goblin Legionnaire auto={R}{S}:damage:2 target(creature,player) auto={W}{S}:damage:2 target(creature,player) text={R}, Sacrifice Goblin Legionnaire: Goblin Legionnaire deals 2 damage to target creature or player. -- {W}, Sacrifice Goblin Legionnaire: Prevent the next 2 damage that would be dealt to target creature or player this turn. mana={R}{W} type=Creature subtype=Goblin Soldier power=2 toughness=2 [/card] [card] name=Goblin Lookout auto={T}{S(goblin|myBattlefield)}:lord(goblin) 2/0 ueot text={T}, Sacrifice a Goblin: Goblin creatures get +2/+0 until end of turn. mana={1}{R} type=Creature subtype=Goblin power=1 toughness=2 [/card] [card] name=Goblin Lore auto=draw:4 auto=discard:3 text=Draw four cards, then discard three cards at random. mana={1}{R} type=Sorcery [/card] [card] name=Goblin Marshal auto=token(Goblin,creature token goblin,1/1,red)*2 auto=@movedTo(this|graveyard) from(battlefield):token(Goblin,creature token goblin,1/1,red)*2 auto=upcost[{4}{R}{R}{0};next upkeep] moveTo(graveyard) text=Echo {4}{R}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) -- When Goblin Marshal enters the battlefield or is put into a graveyard from the battlefield, put two 1/1 red Goblin creature tokens onto the battlefield. mana={4}{R}{R} type=Creature subtype=Goblin Warrior power=3 toughness=3 [/card] [card] name=Goblin Masons auto=@movedTo(this|graveyard) from(battlefield):destroy target(wall) text=When Goblin Masons is put into a graveyard from the battlefield, destroy target Wall. mana={1}{R} type=Creature subtype=Goblin power=2 toughness=1 [/card] [card] name=Goblin Matron auto=may moveTo(myHand) target(goblin|mylibrary) text=When Goblin Matron enters the battlefield, you may search your library for a Goblin card, reveal that card, and put it into your hand. If you do, shuffle your library. mana={2}{R} type=Creature subtype=Goblin power=1 toughness=1 [/card] [card] name=Goblin Medics auto=@tapped(this):damage:1 target(creature,player) text=Whenever Goblin Medics becomes tapped, it deals 1 damage to target creature or player. mana={2}{R} type=Creature subtype=Goblin Shaman power=1 toughness=1 [/card] [card] name=Goblin Mountaineer abilities=mountainwalk text=Mountainwalk mana={R} type=Creature subtype=Goblin Scout power=1 toughness=1 [/card] [card] name=Goblin Mutant abilities=trample auto=aslongas(creature[power>=3;-tapped]|opponentBattlefield) cantattack auto=lord(creature) cantbeblockedby(goblin mutant[trample]) text=Trample -- Goblin Mutant can't attack if defending player controls an untapped creature with power 3 or greater. -- Goblin Mutant can't block creatures with power 3 or greater. mana={2}{R}{R} type=Creature subtype=Goblin Mutant power=5 toughness=3 [/card] [card] name=Goblin Offensive auto=token(Goblin,Creature Goblin,1/1,red)*x text=Put X 1/1 red Goblin creature tokens onto the battlefield. mana={X}{1}{R}{R} type=Sorcery [/card] [card] name=Goblin Outlander abilities=protection from white text=Protection from white mana={B}{R} type=Creature subtype=Goblin Scout power=2 toughness=2 [/card] [card] name=Goblin Patrol auto=upcost[{R}{0};next upkeep] moveTo(graveyard) text=Echo {R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) mana={R} type=Creature subtype=Goblin power=2 toughness=1 [/card] [card] name=Goblin Piker mana={1}{R} type=Creature subtype=Goblin Warrior power=2 toughness=1 [/card] [card] name=Goblin Pyromancer auto=lord(goblin) 3/0 ueot auto=@next my endofturn:destroy all(goblin) text=When Goblin Pyromancer enters the battlefield, Goblin creatures get +3/+0 until end of turn. -- At the beginning of the end step, destroy all Goblins. mana={3}{R} type=Creature subtype=Goblin Wizard power=2 toughness=2 [/card] [card] name=Goblin Raider abilities=cantblock text=Goblin Raider can't block. mana={1}{R} type=Creature subtype=Goblin Warrior power=2 toughness=2 [/card] [card] name=Goblin Razerunners auto={1}{R}{S(land|myBattlefield)}:counter(1/1,1) auto=@each my endofturn:may thisforeach(counter{1/1,1}) damage:1 target(player) text={1}{R}, Sacrifice a land: Put a +1/+1 counter on Goblin Razerunners. -- At the beginning of your end step, you may have Goblin Razerunners deal damage equal to the number of +1/+1 counters on it to target player. mana={2}{R}{R} type=Creature subtype=Goblin Warrior power=3 toughness=4 [/card] [card] name=Goblin Replica auto={3}{R}{S}:destroy target(artifact) text={3}{R}, Sacrifice Goblin Replica: Destroy target artifact. mana={3} type=Artifact Creature subtype=Goblin power=2 toughness=2 [/card] [card] name=Goblin Roughrider mana={2}{R} type=Creature subtype=Goblin Knight power=3 toughness=2 [/card] [card] name=Goblin Ruinblaster abilities=haste kicker={R} auto=kicker destroy target(land[-basic]) text=Kicker {R} (You may pay an additional {R} as you cast this spell.) -- Haste -- When Goblin Ruinblaster enters the battlefield, if it was kicked, destroy target nonbasic land. mana={2}{R} type=Creature subtype=Goblin Shaman power=2 toughness=1 [/card] [card] name=Goblin Scouts auto=token(Goblin Scout,creature token Goblin Scout, 1/1,mountainwalk red)*3 text=Put three 1/1 red Goblin Scout creature tokens with mountainwalk onto the battlefield. mana={3}{R}{R} type=Sorcery [/card] [card] name=Goblin Settler auto=destroy target(land) text=When Goblin Settler enters the battlefield, destroy target land. mana={3}{R} type=Creature subtype=Goblin power=1 toughness=1 [/card] [card] name=Goblin Sharpshooter abilities=doesnotuntap auto={T}:Damage:1 target(creature,player) auto=@movedTo(graveyard) from(creature|battlefield):untap text=Goblin Sharpshooter doesn't untap during your untap step. -- Whenever a creature is put into a graveyard from the battlefield, untap Goblin Sharpshooter. -- {T}: Goblin Sharpshooter deals 1 damage to target creature or player. mana={2}{R} type=Creature subtype=Goblin power=1 toughness=1 [/card] [card] name=Goblin Shortcutter auto=cantblock target(creature) ueot text=When Goblin Shortcutter enters the battlefield, target creature can't block this turn. mana={1}{R} type=Creature subtype=Goblin Scout power=2 toughness=1 [/card] [card] name=Goblin Ski Patrol auto=aslongas(mountain[snow]|mybattlefield) {1}{R}:2/0 && flying && treason text={1}{R}: Goblin Ski Patrol gets +2/+0 and gains flying. Its controller sacrifices it at the beginning of the next end step. Activate this ability only once and only if you control a snow Mountain. mana={1}{R} type=Creature subtype=Goblin power=1 toughness=1 [/card] [card] name=Goblin Sky Raider abilities=flying text=Flying (This creature can't be blocked except by creatures with flying or reach.) mana={2}{R} type=Creature subtype=Goblin Warrior power=1 toughness=2 [/card] [card] name=Goblin Skycutter auto={S}:damage:2 && -flying target(creature[flying]) text=Sacrifice Goblin Skycutter: Goblin Skycutter deals 2 damage to target creature with flying. That creature loses flying until end of turn. mana={1}{R} type=Creature subtype=Goblin Warrior power=2 toughness=1 [/card] [card] name=Goblin Sledder auto={S(goblin|mybattlefield)}:1/1 target(creature) text=Sacrifice a Goblin: Target creature gets +1/+1 until end of turn. mana={R} type=Creature subtype=Goblin power=1 toughness=1 [/card] [card] name=Goblin Soothsayer auto={R}{T}{S(goblin|myBattlefield)}:lord(creature[red]) 1/1 text={R}, {T}, Sacrifice a Goblin: Red creatures get +1/+1 until end of turn. mana={R} type=Creature subtype=Goblin Shaman power=1 toughness=1 [/card] [card] name=Goblin Spelunkers abilities=mountainwalk text=Mountainwalk mana={2}{R} type=Creature subtype=Goblin Warrior power=2 toughness=2 [/card] [card] name=Goblin Striker abilities=first strike,haste text=First strike, haste mana={1}{R} type=Creature subtype=Goblin Berserker power=1 toughness=1 [/card] [card] name=Goblin Trenches auto={2}{S(land|myBattlefield)}:token(Goblin Soldier,creature goblin soldier, 1/1,red white)*2 text={2}, Sacrifice a land: Put two 1/1 red and white Goblin Soldier creature tokens onto the battlefield. mana={1}{R}{W} type=Enchantment [/card] [card] name=Goblin Tunneler auto={T}:unblockable target(creature[power<=2]) text={T}: TArget creature with power 2 or less is unblockable until end of turn. mana={1}{R} type=Creature subtype=Goblin Rogue power=1 toughness=1 [/card] [card] name=Goblin Turncoat auto={S(goblin|myBattlefield)}:regenerate text=Sacrifice a Goblin: Regenerate Goblin Turncoat. mana={1}{B} type=Creature subtype=Goblin Mercenary power=2 toughness=1 [/card] [card] name=Goblin Warchief auto=lord(goblin|myhand) colorless:-1 auto=lord(goblin|myBattlefield) haste autoexile=all(*|myhand) resetcost autograveyard=all(*|myhand) resetcost autohand=all(*|myhand) resetcost autolibrary=all(*|myhand) resetcost text=Goblin spells you cast cost {1} less to cast. -- Goblin creatures you control have haste. mana={1}{R}{R} type=Creature subtype=Goblin power=2 toughness=2 [/card] [card] name=Goblin War Buggy abilities=haste auto=upcost[{1}{R}{0};next upkeep] moveTo(graveyard) text=Haste -- Echo {1}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) mana={1}{R} type=Creature subtype=Goblin power=2 toughness=2 [/card] [card] name=Goblin War Paint target=creature auto=haste auto=2/2 text=Enchant creature -- Enchanted creature gets +2/+2 and has haste. mana={1}{R} type=Enchantment subtype=Aura [/card] [card] name=Goblin War Strike target=player auto=foreach(goblin|myBattlefield) damage:1 text=Goblin War Strike deals damage equal to the number of Goblins you control to target player. mana={R} type=Sorcery [/card] [card] name=Goblin War Wagon abilities=doesnotuntap auto={2}:untap myUpkeepOnly text=Goblin War Wagon doesn't untap during your untap step. -- At the beginning of your upkeep, you may pay {2}. If you do, untap Goblin War Wagon. mana={4} type=Artifact Creature subtype=Juggernaut power=3 toughness=3 [/card] [card] name=Goblin Welder auto={T}{S(artifact|myBattlefield)}:moveto(myBattlefield) target(artifact|myGraveyard) auto={T}{S(artifact|opponentBattlefield)}:moveto(opponentBattlefield) target(artifact|opponentGraveyard) text={T}: Choose target artifact a player controls and target artifact card in that player's graveyard. If both targets are still legal as this ability resolves, that player simultaneously sacrifices the artifact and returns the artifact card to the battlefield. mana={R} type=Creature subtype=Goblin Artificer power=1 toughness=1 [/card] [card] name=Goblin Wizard auto={T}:moveto(myBattlefield) target(goblin|myhand) auto={R}:protection from white target(goblin) text={T}: You may put a Goblin permanent card from your hand onto the battlefield. -- {R}: Target Goblin gains protection from white until end of turn. mana={2}{R}{R} type=Creature subtype=Goblin Wizard power=1 toughness=1 [/card] [card] name=Goblins of the Flarg abilities=mountainwalk auto=aslongas(dwarf|myBattlefield) -99/-99 text=Mountainwalk -- When you control a Dwarf, sacrifice Goblins of the Flarg. mana={R} type=Creature subtype=Goblin Warrior power=1 toughness=1 [/card] [card] name=Godless Shrine auto=tap auto=may untap && life:-2 controller auto={T}:Add {W} auto={T}:Add {B} text=({T}: Add {W} or {B} to your mana pool.) -- As Godless Shrine enters the battlefield, you may pay 2 life. If you don't, Godless Shrine enters the battlefield tapped. type=Land subtype=Plains Swamp [/card] [card] name=Gods' Eye, Gate to the Reikai auto={T}:Add {1} auto=@movedto(this|mygraveyard) from(Battlefield):token(Spirit,Creature Spirit,1/1) text={T}: Add {1} to your mana pool. -- When Gods' Eye, Gate to the Reikai is put into a graveyard from the battlefield, put a 1/1 colorless Spirit creature token onto the battlefield. type=Legendary Land [/card] [card] name=Godsire abilities=vigilance auto={T}:token(Beast,creature beast, 8/8,red green white) text=Vigilance -- {T}: Put an 8/8 Beast creature token that's red, green, and white onto the battlefield. mana={4}{R}{G}{G}{W} type=Creature subtype=Beast power=8 toughness=8 [/card] [card] name=Godtracker of Jund auto=@movedTo(creature[power>=5]|myBattlefield):may counter(1/1,1) text=Whenever a creature with power 5 or greater enters the battlefield under your control, you may put a +1/+1 counter on Godtracker of Jund. mana={1}{R}{G} type=Creature subtype=Elf Shaman power=2 toughness=2 [/card] [card] name=Gold Myr auto={T}:Add {W} text={T}: Add {W} to your mana pool. mana={2} type=Artifact Creature subtype=Myr power=1 toughness=1 [/card] [card] name=Golden Bear mana={3}{G} type=Creature subtype=Bear power=4 toughness=3 [/card] [card] name=Golden Urn auto=@each my upkeep:may counter(0/0,1,Charge) auto={T}{S}:thisforeach(counter{0/0.1.Charge}) life:1 controller text=At the beginning of your upkeep, you may put a charge counter on Golden Urn. -- {T}, Sacrifice Golden Urn: You gain life equal to the number of charge counters on Golden Urn. mana={1} type=Artifact [/card] [card] name=Goldmeadow Dodger auto=cantbeblockedby(creature[power>=4]) text=Goldmeadow Dodger can't be blocked by creatures with power 4 or greater. mana={W} type=Creature subtype=Kithkin Rogue power=1 toughness=1 [/card] [card] name=Goldmeadow Harrier auto={W}{T}:tap target(creature) text={W}, {T}: Tap target creature. mana={W} type=Creature subtype=Kithkin Soldier power=1 toughness=1 [/card] [card] name=Goldmeadow Harrier Token from Goldmeadow Lookout type=Creature subtype=Kithkin Soldier auto={W}{T}:tap target(creature) text={W}, {T}: Tap target creature. power=1 toughness=1 color=white [/card] [card] name=Goldmeadow Lookout auto={W}{T}{S(*|myhand)}:token(-130311) text={W}, {T}, Discard a card: Put a 1/1 white Kithkin Soldier creature token named Goldmeadow Harrier onto the battlefield. It has "{W}, {T}: Tap target creature." mana={3}{W} type=Creature subtype=Kithkin Spellshaper power=2 toughness=2 [/card] [card] name=Golem Artisan auto={2}:1/1 target(creature[artifact]) auto={2}:flying target(creature[artifact]) auto={2}:trample target(creature[artifact]) auto={2}:haste target(creature[artifact]) text={2}: Target atifact creature gets +1/+1 until end of turn. -- {2}: Target artifact creature gains your choice of flying, trample, or haste until end of turn. mana={6} type=Artifact Creature subtype=Golem power=3 toughness=3 [/card] [card] name=Golem Foundry auto=@movedTo(artifact|mystack):may counter(0/0,1,Charge) auto={C(0/0,-3,Charge)}:token(Golem,Artifact Creature Golem,3/3) text=Whenever you cast an artifact spell, you may put a charge counter on Golem Foundry. -- Remove three charge counters from Golem Foundry: Put a 3/3 colorless Golem artifact creature token onto the battlefield. mana={3} type=Artifact [/card] [card] name=Golem's Heart auto=@movedTo(artifact|stack):may life:1 controller text=Whenever a player casts an artifact spell, you may gain 1 life. mana={2} type=Artifact [/card] [card] name=Golem-Skin Gauntlets auto={2}:equip auto=thisforeach(equip) 1/0 text=Equipped creature gets +1/+0 for each Equipment attached to it. -- Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.) mana={1} type=Artifact subtype=Equipment [/card] [card] name=Golgari Germination auto=@movedto(graveyard) from(creature[-token]|myBattlefield):token(Saproling,creature saproling, 1/1,green) text=Whenever a nontoken creature you control is put into a graveyard from the battlefield, put a 1/1 green Saproling creature token onto the battlefield. mana={1}{B}{G} type=Enchantment [/card] [card] name=Golgari Guildmage auto={4}{B}{S(creature|myBattlefield)}:moveto(myhand) target(creature|mygraveyard) auto={4}{G}:counter(1/1,1) target(creature) text=({(b/g)} can be paid with either {B} or {G}.) -- {4}{B}, Sacrifice a creature: Return target creature card from your graveyard to your hand. -- {4}{G}: Put a +1/+1 counter on target creature. mana={BG}{BG} type=Creature subtype=Elf Shaman power=2 toughness=2 [/card] [card] name=Golgari Rot Farm auto=tap auto=moveto(ownerhand) notatarget(land|myBattlefield) auto={T}:Add {B}{G} text=Golgari Rot Farm enters the battlefield tapped. -- When Golgari Rot Farm enters the battlefield, return a land you control to its owner's hand. -- {T}: Add {B}{G} to your mana pool. type=Land [/card] [card] name=Golgari Rotwurm auto={B}{S(creature|myBattlefield)}:life:-1 target(player) text={B}, Sacrifice a creature: Target player loses 1 life. mana={3}{B}{G} type=Creature subtype=Zombie Wurm power=5 toughness=4 [/card] [card] name=Golgari Signet auto={1}{T}:Add {B}{G} text={1}, {T}: Add {B}{G} to your mana pool. mana={2} type=Artifact [/card] [card] name=Goliath Beetle abilities=trample text=Trample mana={2}{G} type=Creature subtype=Insect power=3 toughness=1 [/card] [card] name=Goliath Sphinx abilities=flying text=Flying mana={5}{U}{U} type=Creature subtype=Sphinx power=8 toughness=7 [/card] [card] name=Goliath Spider abilities=reach text=Reach (This creature can block creatures with flying.) mana={6}{G}{G} type=Creature subtype=Spider power=7 toughness=6 [/card] [card] name=Goretusk Firebeast auto=damage:4 target(player) text=When Goretusk Firebeast enters the battlefield, it deals 4 damage to target player. mana={5}{R} type=Creature subtype=Elemental Boar Beast power=2 toughness=2 [/card] [card] name=Gorger Wurm auto=counter(0/0,-1,devour) all(other creature) auto=counter(0/0,1,devour) auto=token(22222221) text=Devour 1 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with that many +1/+1 counters on it.) mana={3}{R}{G} type=Creature subtype=Wurm power=5 toughness=5 [/card] [card] name=Gorgon Flail auto={2}:equip auto=1/1 auto=deathtouch text=Equipped creature gets +1/+1 and has deathtouch. (Creatures dealt damage by this creature are destroyed. You can divide its combat damage among any of the creatures blocking or blocked by it.) -- Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) mana={2} type=Artifact subtype=Equipment [/card] [card] name=Gorilla Chieftain auto={1}G}:regenerate text={1}{G}: Regenerate Gorilla Chieftain. mana={2}{G}{G} type=Creature subtype=Ape power=3 toughness=3 [/card] [card] name=Gorilla Pack abilities=foresthome text=Gorilla Pack can't attack unless defending player controls a Forest. -- When you control no Forests, sacrifice Gorilla Pack. mana={2}{G} type=Creature subtype=Ape power=3 toughness=3 [/card] [card] name=Gorilla Shaman auto={1}:name(X = 0) && destroy target(*[artifact[-creature];manacost=0]) auto={3}:name(X = 1) && destroy target(*[artifact[-creature];manacost=1]) auto={5}:name(X = 2) && destroy target(*[artifact[-creature];manacost=2]) auto={7}:name(X = 3) && destroy target(*[artifact[-creature];manacost=3]) auto={9}:name(X = 4) && destroy target(*[artifact[-creature];manacost=4]) auto={11}:name(X = 5) && destroy target(*[artifact[-creature];manacost=5]) auto={13}:name(X = 6) && destroy target(*[artifact[-creature];manacost=6]) auto={15}:name(X = 7) && destroy target(*[artifact[-creature];manacost=7]) auto={17}:name(X = 8) && destroy target(*[artifact[-creature];manacost=8]) auto={19}:name(X = 9) && destroy target(*[artifact[-creature];manacost=9]) auto={21}:name(X = 10) && destroy target(*[artifact[-creature];manacost=10]) auto={23}:name(X = 11) && destroy target(*[artifact[-creature];manacost=11]) auto={25}:name(X = 12) && destroy target(*[artifact[-creature];manacost=12]) auto={27}:name(X = 13) && destroy target(*[artifact[-creature];manacost=13]) auto={29}:name(X = 14) && destroy target(*[artifact[-creature];manacost=14]) auto={31}:name(X = 15) && destroy target(*[artifact[-creature];manacost=15]) auto={33}:name(X = 16) && destroy target(*[artifact[-creature];manacost=16]) text={X}{X}{1}: Destroy target noncreature artifact with converted mana cost X. mana={R} type=Creature subtype=Ape Shaman power=1 toughness=1 [/card] [card] name=Gorilla Titan abilities=trample auto=aslongas(*|mygraveyard) 4/4 <1 text=Trample -- Gorilla Titan gets +4/+4 as long as there are no cards in your graveyard. mana={3}{G}{G} type=Creature subtype=Ape power=4 toughness=4 [/card] [card] name=Gorilla Warrior mana={2}{G} type=Creature subtype=Ape Warrior power=3 toughness=2 [/card] [card] name=Gosta Dirk abilities=first strike auto=lord(creature) -islandwalk text=First strike -- Creatures with islandwalk can be blocked as though they didn't have islandwalk. mana={3}{W}{W}{U}{U} type=Legendary Creature subtype=Human Warrior power=4 toughness=4 [/card] [card] name=Graceful Adept abilities=nomaxhand text=You have no maximum hand size. mana={2}{U} type=Creature subtype=Human Wizard power=1 toughness=3 [/card] [card] name=Grafted Skullcap auto=@each my draw:draw:1 auto=@each my end:moveTo(graveyard) all(*|myhand) text=At the beginning of your draw step, draw an additional card. -- At the beginning of your end step, discard your hand. mana={4} type=Artifact [/card] [card] name=Grand Arbiter Augustin IV auto=lord(*[white;blue]|myhand) colorless:-1 auto=lord(*[blue]|myhand) colorless:-1 auto=lord(*[-land]|opponenthand) colorless:+1 autoexile=all(*|myhand) resetcost autograveyard=all(*|myhand) resetcost autohand=all(*|myhand) resetcost autolibrary=all(*|myhand) resetcost text=White spells you cast cost {1} less to cast. -- Blue spells you cast cost {1} less to cast. -- Spells your opponents cast cost {1} more to cast. mana={2}{W}{U} type=Legendary Creature subtype=Human Advisor power=2 toughness=3 [/card] [card] name=Grand Coliseum auto=tap auto={T}:Add {1} auto={T}:Add {B} && damage:1 controller auto={T}:Add {G} && damage:1 controller auto={T}:Add {R} && damage:1 controller auto={T}:Add {U} && damage:1 controller auto={T}:Add {W} && damage:1 controller text=Grand Coliseum enters the battlefield tapped. -- {T}: Add {1} to your mana pool. -- {T}: Add one mana of any color to your mana pool. Grand Coliseum deals 1 damage to you. type=Land [/card] [card] name=Grandmother Sengir auto={1}{B}{T}:-1/-1 target(creature) text={1}{B}, {T}: Target creature gets -1/-1 until end of turn. mana={4}{B} type=Legendary Creature subtype=Human Wizard power=3 toughness=3 [/card] [card] name=Granger Guildmage auto={W}{T}:first strike target(creature) auto={R}{T}:damage:1 target(creature,player) && damage:1 controller text={W}, {T}: Target creature gains first strike until end of turn. -- {R}, {T}: Granger Guildmage deals 1 damage to target creature or player and 1 damage to you. mana={G} type=Creature subtype=Human Wizard power=1 toughness=1 [/card] [card] name=Granite Gargoyle abilities=flying auto={R}:0/1 text=Flying -- {R}: Granite Gargoyle gets +0/+1 until end of turn. mana={2}{R} type=Creature subtype=Gargoyle power=2 toughness=2 [/card] [card] name=Granite Grip target=creature auto=foreach(mountain|myBattlefield) 1/0 text=Enchant creature -- Enchanted creature gets +1/+0 for each Mountain you control. mana={2}{R} type=Enchantment subtype=Aura [/card] [card] name=Granite Shard auto={3}{T}:Damage:1 target(creature,player) auto={R}{T}:Damage:1 target(creature,player) text={3}, {T} or {R}, {T}: Granite Shard deals 1 damage to target creature or player. mana={3} type=Artifact [/card] [card] name=Granulate auto=destroy all(artifact[manacost<=4;-land]) text=Destroy each nonland artifact with converted mana cost 4 or less. mana={2}{R}{R} type=Sorcery [/card] [card] name=Grapeshot abilities=storm auto=damage:1 target(creature,player) text=Grapeshot deals 1 damage to target creature or player. -- Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.) mana={1}{R} type=Sorcery [/card] [card] name=Grapeshot Catapult auto={T}:Damage:1 target(creature[flying]) text={T}: Grapeshot Catapult deals 1 damage to target creature with flying. mana={4} type=Artifact Creature subtype=Construct power=2 toughness=3 [/card] [card] name=Grappler Spider abilities=reach text=Reach (This creature can block creatures with flying.) mana={1}{G} type=Creature subtype=Spider power=2 toughness=1 [/card] [card] name=Grasp of Darkness target=creature auto=-4/-4 text=Target creature gets -4/-4 until end of turn. mana={B}{B} type=Instant [/card] [card] name=Grassland Crusader auto={T}:2/2 target(elf,soldier) text={T}: Target Elf or Soldier creature gets +2/+2 until end of turn. mana={5}{W} type=Creature subtype=Human Cleric Soldier power=2 toughness=4 [/card] [card] name=Grasslands auto=tap auto={T}{S}:moveTo(myBattlefield) target(plains,forest|myLibrary) text=Grasslands enters the battlefield tapped. -- {T}, Sacrifice Grasslands: Search your library for a Forest or Plains card and put it onto the battlefield. Then shuffle your library. type=Land [/card] [card] name=Grave Robbers auto={B}{T}:moveto(exile) target(artifact|graveyard) && life:2 controller text={B}, {T}: Exile target artifact card from a graveyard. You gain 2 life. mana={1}{B}{B} type=Creature subtype=Human Rogue power=1 toughness=1 [/card] [card] name=Gravebind target=creature auto=cantregen auto=@next upkeep:draw:1 controller text=Target creature can't be regenerated this turn. -- Draw a card at the beginning of the next turn's upkeep. mana={B} type=Instant [/card] [card] name=Graveborn Muse auto=@each my upkeep:foreach(zombie|myBattlefield) draw:1 auto=@each my upkeep:foreach(zombie|myBattlefield) life:-1 text=At the beginning of your upkeep, you draw X cards and you lose X life, where X is the number of Zombies you control. mana={2}{B}{B} type=Creature subtype=Zombie Spirit power=3 toughness=3 [/card] [card] name=Gravedigger auto=may moveTo(myhand) target(creature|mygraveyard) text=When Gravedigger enters the battlefield, you may return target creature card from your graveyard to your hand. mana={3}{B} type=Creature subtype=Zombie power=2 toughness=2 [/card] [card] name=Gravelgill Axeshark abilities=persist text=Persist (When this creature is put into a graveyard from the battlefield, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) mana={4}{UB} type=Creature subtype=Merfolk Soldier power=3 toughness=3 [/card] [card] name=Gravelgill Duo auto=@movedTo(*[blue]|mystack):1/1 ueot auto=@movedTo(*[blue]|mystack):fear ueot text=Whenever you cast a blue spell, Gravelgill Duo gets +1/+1 until end of turn. -- Whenever you cast a black spell, Gravelgill Duo gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.) mana={2}{UB} type=Creature subtype=Merfolk Rogue Warrior power=2 toughness=1 [/card] [card] name=Graven Cairns auto={T}:Add {1} auto={RB}{T}:Add {B}{B} auto={RB}{T}:Add {B}{R} auto={RB}{T}:Add {R}{R} text={T}: Add {1} to your mana pool. -- {(b/r)}, {T}: Add {B}{B}, {B}{R}, or {R}{R} to your mana pool. type=Land [/card] [card] name=Gravitational Shift auto=lord(creature[flying]) 2/0 auto=lord(creature[-flying]) -2/0 text=Creatures with flying get +2/+0. -- Creatures without flying get -2/-0. mana={3}{U}{U} type=Enchantment [/card] [card] name=Gravity Sphere auto=lord(creature) -flying auto=@movedTo(enchantment[world]|battlefield):bury text=All creatures lose flying. mana={2}{R} type=World Enchantment [/card] [card] name=Gravity Well auto=@each blockers:all(creature[attacking;flying]|battlefield) -flying text=Whenever a creature with flying attacks, it loses flying until end of turn. mana={1}{G}{G} type=Enchantment [/card] [card] name=Gray Ogre mana={2}{R} type=Creature subtype=Ogre power=2 toughness=2 [/card] [card] name=Graypelt Hunter auto=may counter(1/1,1) auto=@movedTo(other ally|myBattlefield):may counter(1/1,1) text=Trample -- Whenever Graypelt Hunter or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Graypelt Hunter. mana={3}{G} type=Creature subtype=Human Warrior Ally power=2 toughness=2 [/card] [card] name=Graypelt Refuge auto=tap auto=life:1 auto={T}:Add {W} auto={T}:Add {G} text=Graypelt Refuge enters the battlefield tapped. -- When Graypelt Refuge enters the battlefield, you gain 1 life. -- {T}: Add {G} or {W} to your mana pool. type=Land [/card] [card] name=Grayscaled Gharial abilities=islandwalk text=Islandwalk mana={U} type=Creature subtype=Crocodile power=1 toughness=1 [/card] [card] name=Grazing Gladehart auto=@movedTo(land|myBattlefield):may life:2 text=Landfall - Whenever a land enters the battlefield under your control, you may gain 2 life. mana={2}{G} type=Creature subtype=Antelope power=2 toughness=2 [/card] [card] name=Great Defender target=creature auto=0/manacost text=Target creature gets +0/+X until end of turn, where X is its converted mana cost. mana={W} type=Instant [/card] [card] name=Great Furnace auto={T}:Add{R} text=(Great Furnace isn't a spell.) -- {T}: Add {R} to your mana pool. type=Artifact Land [/card] [card] name=Great Sable Stag abilities=nofizzle,protection from black,protection from blue text=Great Sable Stag can't be countered. -- Protection from blue and from black (This creature can't be blocked, targeted, dealt damage, or enchanted by anything blue or black.) mana={1}{G}{G} type=Creature subtype=Elk power=3 toughness=3 [/card] [card] name=Great Wall auto=lord(creature) -plainswalk text=Creatures with plainswalk can be blocked as though they didn't have plainswalk. mana={2}{W} type=Enchantment [/card] [card] name=Greater Basilisk abilities=deathtouch text=Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) mana={3}{G}{G} type=Creature subtype=Basilisk power=3 toughness=5 [/card] [card] name=Greater Forgeling auto={1}{R}:3/-3 text={1}{R}: Greater Forgeling gets +3/-3 until end of turn. mana={3}{R}{R} type=Creature subtype=Elemental power=3 toughness=4 [/card] [card] name=Greed auto={L}{L}{B}:draw:1 text={B}, Pay 2 life: Draw a card. mana={3}{B} type=Enchantment [/card] [card] name=Greel's Caress abilities=flash target=creature auto=-3/-0 text=Flash -- Enchant creature -- Enchanted creature gets -3/-0. mana={1}{B} type=Enchantment subtype=Aura [/card] [card] name=Green Mana Battery auto={2}{T}:counter(0/0,1,Storage) auto={T}{C(0/0,-1,Storage)}:name(Remove 1 Counters) && add{G} auto={T}{C(0/0,-2,Storage)}:name(Remove 2 Counters) && add{G}{G} auto={T}{C(0/0,-3,Storage)}:name(Remove 3 Counters) && add{G}{G}{G} auto={T}{C(0/0,-4,Storage)}:name(Remove 4 Counters) && add{G}{G}{G}{G} auto={T}{C(0/0,-5,Storage)}:name(Remove 5 Counters) && add{G}{G}{G}{G}{G} auto={T}{C(0/0,-6,Storage)}:name(Remove 6 Counters) && add{G}{G}{G}{G}{G}{G} auto={T}{C(0/0,-7,Storage)}:name(Remove 7 Counters) && add{G}{G}{G}{G}{G}{G}{G} auto={T}{C(0/0,-8,Storage)}:name(Remove 8 Counters) && add{G}{G}{G}{G}{G}{G}{G}{G} auto={T}{C(0/0,-9,Storage)}:name(Remove 9 Counters) && add{G}{G}{G}{G}{G}{G}{G}{G}{G} auto={T}{C(0/0,-10,Storage)}:name(Remove 10 Counters) && add{G}{G}{G}{G}{G}{G}{G}{G}{G}{G} text={2}, {T}: Put a charge counter on Green Mana Battery. -- {T}, Remove any number of charge counters from Green Mana Battery: Add {G} to your mana pool, then add an additional {G} to your mana pool for each charge counter removed this way. mana={4} type=Artifact [/card] [card] name=Green Scarab target=creature auto=cantbeblockedby(creature[green]) auto=aslongas(*[green]|opponentBattlefield) 2/2 text=Enchant creature -- Enchanted creature can't be blocked by green creatures. -- Enchanted creature gets +2/+2 as long as an opponent controls a green permanent. mana={W} type=Enchantment subtype=Aura [/card] [card] name=Green Ward target=creature auto=protection from green text=Enchant creature -- Enchanted creature has protection from green. This effect doesn't remove Green Ward. mana={W} type=Enchantment subtype=Aura [/card] [card] name=Greenseeker auto={G}{T}{S(*|myhand)}:moveTo(myHand) target(land[basic]|mylibrary) text={G}, {T}, Discard a card: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library. mana={G} type=Creature subtype=Elf Spellshaper power=1 toughness=1 [/card] [card] name=Greenweaver Druid auto={T}:Add {G}{G} text={T}: Add {G}{G} to your mana pool. mana={2}{G} type=Creature subtype=Elf Druid power=1 toughness=1 [/card] [card] name=Grid Monitor abilities=cantcastcreature text=You can't cast creature spells. mana={4} type=Artifact Creature subtype=Construct power=4 toughness=6 [/card] [card] name=Griffin Canyon auto={T}:Add {1} auto={T}:1/1 target(griffin) && untap text={T}: Add {1} to your mana pool. -- {T}: Untap target Griffin. If it's a creature, it gets +1/+1 until end of turn. type=Land [/card] [card] name=Griffin Guide target=creature auto=2/2 auto=flying auto=@movedTo(mytgt|mygraveyard):token(Griffin,creature griffin, 2/2,flying, white) text=Enchant creature -- Enchanted creature gets +2/+2 and has flying. -- When enchanted creature is put into a graveyard, put a 2/2 white Griffin creature token with flying onto the battlefield. mana={2}{W} type=Enchantment subtype=Aura [/card] [card] name=Griffin Sentinel abilities=flying,vigilance text=Flying -- Vigilance (Attacking doesn't cause this creature to tap.) mana={2}{W} type=Creature subtype=Griffin power=1 toughness=3 [/card] [card] name=Grim Poppet auto=counter(-1/-1,3) auto={C(-1/-1,-1)}:counter(-1/-1) target(other creature) text=Grim Poppet enters the battlefield with three -1/-1 counters on it. -- Remove a -1/-1 counter from Grim Poppet: Put a -1/-1 counter on another target creature. mana={7} type=Artifact Creature subtype=Scarecrow power=4 toughness=4 [/card] [card] name=Grim Monolith abilities=doesnotuntap auto={4}:untap auto={T}:add:{3} text=Grim Monolith doesn't untap during your untap step. -- {T}: Add {3} to your mana pool. -- {4}: Untap Grim Monolith. mana={2} type=Artifact [/card] [card] name=Grim Tutor auto=moveTo(myhand) target(*|myLibrary) auto=life:-3 controller text=Search your library for a card and put that card into your hand, then shuffle your library. You lose 3 life. mana={1}{B}{B} type=Sorcery [/card] [card] name=Grimclaw Bats abilities=flying auto={L}{B}:1/1 text=Flying -- {B}, Pay 1 life: Grimclaw Bats gets +1/+1 until end of turn. mana={1}{B} type=Creature subtype=Bat power=1 toughness=1 [/card] [card] name=Grindclock auto={T}:counter(0/0,1,Charge) auto={T}:thisforeach(counter{0/0.1.Charge}) deplete:1 target(player) text={T}: Put a charge counter on Grindclock. -- {T}: Target player puts the top X card of his or her library into his or her graveyard, where X is the number of charge counters on Grindclock. mana={2} type=Artifact [/card] [card] name=Grinding Station auto=@movedTo(artifact|battlefield):may untap auto={T}{S(artifact|myBattlefield)}:deplete:3 target(player) text={T}, Sacrifice an artifact: Target player puts the top three cards of his or her library into his or her graveyard. -- Whenever an artifact enters the battlefield, you may untap Grinding Station. mana={2} type=Artifact [/card] [card] name=Grinning Ignus auto={H}{R}:add{2}{R} asSorcery text={R}, Return Grinning Ignus to its owner's hand: Add {2}{R} to your mana pool. Activate this ability only any time you could cast a sorcery. mana={2}{R} type=Creature subtype=Elemental power=2 toughness=2 [/card] [card] name=Gristle Grinner auto=@movedto(creature|myGraveyard):2/2 ueot auto=@movedto(creature|opponentGraveyard):2/2 ueot text=Whenever a creature is put into a graveyard from the battlefield, Gristle Grinner gets +2/+2 until end of turn. mana={4}{B} type=Creature subtype=Zombie power=3 toughness=3 [/card] [card] name=Gristleback auto=bloodthirst:1 auto={S}:thisforeach(power>=1) life:1 controller text=Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.) -- Sacrifice Gristleback: You gain life equal to Gristleback's power. mana={2}{G} type=Creature subtype=Boar Beast power=2 toughness=2 [/card] [card] name=Grixis Battlemage auto={U}{T}:token(-1111123) && draw:1 auto={R}{T}:cantblock target(creature) text={U}, {T}: Draw a card, then discard a card. -- {R}, {T}: Target creature can't block this turn. mana={2}{B} type=Creature subtype=Human Wizard power=2 toughness=2 [/card] [card] name=Grixis Battlemage's Discard auto=counter(0/0,1,Grixis Battlemage) auto=@movedTo(*|myhand) from(mylibrary):thisforeach(counter{0/0.1.Grixis Battlemage}>0) moveTo(mygraveyard) target(*|myhand) && counter(0/0,-1,Grixis Battlemage) && counter(0/0,1,Bury) auto=thisforeach(counter{0/0.1.Bury}>0) bury id=-1111123 type=Nothing [/card] [card] name=Grixis Charm auto=aslongas(*|battlefield) choice moveTo(ownerhand) target(*) auto=aslongas(creature|battlefield) choice -4/-4 target(creature) auto=choice lord(creature|battlefield) 2/0 ueot text=Choose one - Return target permanent to its owner's hand; or target creature gets -4/-4 until end of turn; or creatures you control get +2/+0 until end of turn. mana={U}{B}{R} type=Instant [/card] [card] name=Grixis Panorama auto={T}:Add{1} auto={1}{T}{S}:moveTo(myBattlefield) target(island,swamp,mountain|mylibrary) && tap text={T}: Add {1} to your mana pool. -- {1}, {T}, Sacrifice Grixis Panorama: Search your library for a basic Island, Swamp, or Mountain card and put it onto the battlefield tapped. Then shuffle your library. type=Land [/card] [card] name=Grixis Slavedriver auto=@movedTo(this|nonbattlezone) from(battlefield):token(Zombie,Creature Token Zombie,2/2,black) autograveyard={3}{B}:moveto(mybattlefield) && transforms(,unearth,haste) asSorcery forever text=When Grixis Slavedriver leaves the battlefield, put a 2/2 black Zombie creature token onto the battlefield. -- Unearth {3}{B} ({3}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) mana={5}{B} type=Creature subtype=Zombie Giant power=4 toughness=4 [/card] [card] name=Grixis Sojourners auto=@movedTo(this|graveyard) from(battlefield):may moveTo(exile) target(*|graveyard) autohand={2}{B}:cycling autohand={2}{B}:moveTo(exile) target(*|graveyard) && cycling text=When you cycle Grixis Sojourners or it's put into a graveyard from the battlefield, you may exile target card from a graveyard. -- Cycling {2}{B} ({2}{B}, Discard this card: Draw a card.) mana={1}{U}{B}{R} type=Creature subtype=Zombie Ogre power=4 toughness=3 [/card] [card] name=Grizzled Leotau mana={G}{W} type=Creature subtype=Cat power=1 toughness=5 [/card] [card] name=Grizzly Bears mana={1}{G} type=Creature subtype=Bear power=2 toughness=2 [/card] [card] name=Grizzly Fate auto=token(Bear,creature bear, 2/2,green)*2 auto=aslongas(*|mygraveyard) token(Bear,creature bear, 2/2,green)*2 >6 flashback={5}{G}{G} text=Put two 2/2 green Bear creature tokens onto the battlefield. -- Threshold E- Put four 2/2 green Bear creature tokens onto the battlefield instead if seven or more cards are in your graveyard. -- Flashback {2}{G}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.) mana={3}{G}{G} type=Sorcery [/card] [card] name=Grotag Siege-Runner auto={R}{S}:destroy target(creature[defender]) && damage:2 targetController text={R}, Sacrifice Grotag Siege-Runner: Destroy target creature with defender. Grotag Siege-Runner deals 2 damage to that creature's controller. mana={1}{R} type=Creature subtype=Goblin Rogue power=2 toughness=1 [/card] [card] name=Grotesque Hybrid auto={S(*|myhand)}:flying & protection from white && protection from green auto=@damaged(creature[attacking;blocking]) from(this):all(trigger[to]) bury text=Whenever Grotesque Hybrid deals combat damage to a creature, destroy that creature. It can't be regenerated. -- Discard a card: Grotesque Hybrid gains flying and protection from green and from white until end of turn. mana={4}{B} type=Creature subtype=Zombie power=3 toughness=3 [/card] [card] name=Ground Rift abilities=storm auto=cantblock target(creature[-flying]) text=Target creature without flying can't block this turn. -- Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.) mana={R} type=Sorcery [/card] [card] name=Ground Seal auto=lord(*|graveyard) shroud auto=draw:1 text=When Ground Seal enters the battlefield, draw a card. -- Cards in graveyards can't be the targets of spells or abilities. mana={1}{G} type=Enchantment [/card] [card] name=Groundbreaker abilities=trample,haste,treason text=Trample, haste -- At the beginning of the end step, sacrifice Groundbreaker. mana={G}{G}{G} type=Creature subtype=Elemental power=6 toughness=1 [/card] [card] name=Groundskeeper auto={1}{G}:moveto(myhand) target(land[basic]|mygraveyard) text={1}{G}: Return target basic land card from your graveyard to your hand. mana={G} type=Creature subtype=Human Druid power=1 toughness=1 [/card] [card] name=Grove of the Burnwillows auto={T}:Add {1} auto={T}:Add {R} && life:1 opponent auto={T}:Add {G} && life:1 opponent text={T}: Add {1} to your mana pool. -- {T}: Add {R} or {G} to your mana pool. Each opponent gains 1 life. type=Land [/card] [card] name=Growth Spasm target=land[basic]|myLibrary auto=moveTo(myBattlefield) auto=tap auto=Token(-193507) text=Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library. -- Put a 0/1 colorless Eldrazi Spawn creature token onto the battlefield. It has "Sacrifice this creature: Add {1} to your mana pool." mana={2}{G} type=Sorcery [/card] [card] name=Gruul Guildmage auto={3}{R}{S(land|myBattlefield)}:Damage:2 target(player) auto={3}{G}:2/2 target(creature) text=({(r/g)} can be paid with either {R} or {G}.) -- {3}{R}, Sacrifice a land: Gruul Guildmage deals 2 damage to target player. -- {3}{G}: Target creature gets +2/+2 until end of turn. mana={RG}{RG} type=Creature subtype=Human Shaman power=2 toughness=2 [/card] [card] name=Gruul Scrapper other={2}{R}{G} auto=alternative haste ueot text=When Gruul Scrapper enters the battlefield, if {R} was spent to cast Gruul Scrapper, it gains haste until end of turn. mana={3}{G} type=Creature subtype=Human Berserker power=3 toughness=2 [/card] [card] name=Gruul Signet auto={1}{T}:Add {R}{G} text={1}, {T}: Add {R}{G} to your mana pool. mana={2} type=Artifact [/card] [card] name=Gruul Turf auto=tap auto=moveTo(ownerhand) notatarget(land|mybattlefield) auto={T}:Add{R}{G} text=Gruul Turf enters the battlefield tapped. -- When Gruul Turf enters the battlefield, return a land you control to its owner's hand. -- {T}: Add {R}{G} to your mana pool. type=Land [/card] [card] name=Gruul War Plow auto=lord(creature|myBattlefield) trample auto={1}{R}{G}:becomes(Juggernaut Artifact Creature,4/4) ueot text=Creatures you control have trample. -- {1}{R}{G}: Gruul War Plow becomes a 4/4 Juggernaut artifact creature until end of turn. mana={4} type=Artifact [/card] [card] name=Guan Yu, Sainted Warrior abilities=horsemanship autograveyard=@movedTo(this|mygraveyard) from(myBattlefield):moveTo(ownerlibrary) && shuffle text=Horsemanship (This creature can't be blocked except by creatures with horsemanship.) -- When Guan Yu, Sainted Warrior is put into your graveyard from the battlefield, you may shuffle Guan Yu into your library. mana={3}{W}{W} type=Legendary Creature subtype=Human Soldier Warrior power=3 toughness=5 [/card] [card] name=Guan Yu's 1,000-Li March auto=destroy all(creature[tapped]) text=Destroy all tapped creatures. mana={4}{W}{W} type=Sorcery [/card] [card] name=Guard Duty target=creature auto=defender text=Enchant creature -- Enchanted creature has defender. mana={W} type=Enchantment subtype=Aura [/card] [card] name=Guard Gomazoa abilities=flying,defender auto=preventAllCombatDamage to(this) text=Defender, flying -- Prevent all combat damage that would be dealt to Guard Gomazoa. mana={2}{U} type=Creature subtype=Jellyfish power=1 toughness=3 [/card] [card] name=Guardian Idol auto=tap auto={T}:Add{1} auto={2}:becomes(Golem Artifact Creature,2/2) ueot text=Guardian Idol enters the battlefield tapped. -- {T}: Add {1} to your mana pool. -- {2}: Guardian Idol becomes a 2/2 Golem artifact creature until end of turn. mana={2} type=Artifact [/card] [card] name=Guardian of Cloverdell auto=token(Kithkin Soldier,creature Kithkin Soldier,1/1,white)*3 auto={G}{S(kithkin|myBattlefield)}:life:1 controller text=When Guardian of Cloverdell enters the battlefield, put three 1/1 white Kithkin Soldier creature tokens onto the battlefield. -- {G}, Sacrifice a Kithkin: You gain 1 life. mana={5}{G}{G} type=Creature subtype=Treefolk Shaman power=4 toughness=5 [/card] [card] name=Guardian of Solitude auto=@movedTo(arcane,spirit|mystack):flying target(creature) ueot text=Whenever you cast a Spirit or Arcane spell, target creature gains flying until end of turn. mana={1}{U} type=Creature subtype=Spirit power=1 toughness=2 [/card] [card] name=Guardians of Akrasa abilities=defender,exalted text=Defender -- Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) mana={2}{W} type=Creature subtype=Human Soldier power=0 toughness=4 [/card] [card] name=Guided Strike target=creature auto=1/0 auto=first strike auto=draw:1 controller text=Target creature gets +1/+0 and gains first strike until end of turn. -- Draw a card. mana={1}{W} type=Instant [/card] [card] name=Guul Draz Vampire auto=this(opponentlife < 11) 2/1 auto=this(opponentlife < 11) intimidate text=As long as an opponent has 10 or less life, Guul Draz Vampire gets +2/+1 and has intimidate. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.) mana={B} type=Creature subtype=Vampire Rogue power=1 toughness=1 [/card] [card] name=Guma abilities=protection from blue text=Protection from blue mana={2}{R} type=Creature subtype=Cat power=2 toughness=2 [/card] [card] name=Gustrider Exuberant auto={S}:lord(creature[power>=5]|myBattlefield) flying ueot text=Flying -- Sacrifice Gustrider Exuberant: Creatures you control with power 5 or greater gain flying until end of turn. mana={2}{W} type=Creature subtype=Human Wizard power=1 toughness=2 [/card] [card] name=Gutless Ghoul auto={1}{S(creature|myBattlefield)}:life:2 controller text={1}, Sacrifice a creature: You gain 2 life. mana={2}{B} type=Snow Creature subtype=Zombie power=2 toughness=2 [/card] [card] name=Guttural Response target=instant[blue]|stack auto=fizzle text=Counter target blue instant spell. mana={RG} type=Instant [/card] [card] name=Guul Draz Assassin auto={1}{B}:counter(0/0,1,Level Up) asSorcery auto=this(counter{0/0.2.Level Up}=) {B}{T}:-2/-2 target(creature) auto=this(counter{0/0.2.Level Up}) 1/1 auto=this(counter{0/0.3.Level Up}=) {B}{T}:-2/-2 target(creature) auto=this(counter{0/0.4.Level Up}) {B}{T}:-4/-4 target(creature) auto=this(counter{0/0.4.Level Up}) 2/2 text=Level up {1}{B} ({1}{B}: Put a Level counter on this. Level up only as a sorcery.) -- [Level 2-3] {B}, {T}: Target creature gets -2/-2 until end of turn. (2/2) -- [Level 4+] {B}, {T}: Target creature gets -4/-4 until end of turn. (4/4) mana={B} type=Creature subtype=Levelup Vampire Assassin power=1 toughness=1 [/card] [card] name=Gwafa Hazid, Profiteer mana={1}{W}{U} type=Creature subtpe=Legendary Human Rogue text={W}{U}, {T}: Put a bribery counter on target creature you don't control. Its controller draws a card. -- Creatures with bribery counters on them can't attack or block. power=2 toughness=2 auto={W}{U}{T}:counter(0/0,1,Bribe) target(creature|opponentbattlefield) && draw:1 auto=lord(creature[counter{0/0.1.Bribe}]) cantattack auto=lord(creature[counter{0/0.1.Bribe}]) cantblock [/card] [card] name=Gwendlyn Di Corci auto={T}:discard:1 target(player) myTurnOnly text={T}: Target player discards a card at random. Activate this ability only during your turn. mana={U}{B}{B}{R} type=Legendary Creature subtype=Human Rogue power=3 toughness=5 [/card] [card] name=Haazda Exonerator auto={T}{S}:destroy target(aura) text={T}, Sacrifice Haazda Exonerator: Destroy target Aura. mana={W} type=Creature subtype=Human Cleric power=1 toughness=1 [/card] [card] name=Hada Freeblade auto=may counter(1/1,1) auto=@movedTo(other ally|myBattlefield):may counter(1/1,1) text=Whenever Hada Freeblade or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Hada Freeblade. mana={W} type=Creature subtype=Human Soldier Ally power=0 toughness=1 [/card] [card] name=Hada Spy Patrol auto={2}{U}:counter(0/0,1,Level Up) asSorcery auto=this(counter{0/0.1.Level Up}) unblockable auto=this(counter{0/0.1.Level Up}) 1/1 auto=this(counter{0/0.3.Level Up}) shroud auto=this(counter{0/0.3.Level Up}) 1/1 text=Level up {2}{U} -- [Level 1-2]: Hada Spy Patrol is unblockable. (2/2) -- [Level 3+]: Hada Spy Patrol is unblockable, Shroud (3/3) mana={1}{U} type=Creature subtype=Levelup Human Rogue power=1 toughness=1 [/card] [card] name=Hagra Crocodile abilities=cantblock auto=@movedTo(land|myBattlefield):2/2 ueot text=Hagra Crocodile can't block. -- Landfall - Whenever a land enters the battlefield under your control, Hagra Crocodile gets +2/+2 until end of turn. mana={3}{B} type=Creature subtype=Crocodile power=3 toughness=1 [/card] [card] name=Hagra Diabolist auto=may foreach(ally|myBattlefield) life:-1 opponent auto=@movedTo(other ally|myBattlefield):foreach(ally|myBattlefield) life:-1 opponent text=Whenever Hagra Diabolist or another Ally enters the battlefield under your control, you may have target player lose life equal to the number of Allies you control. mana={4}{B} type=Creature subtype=Ogre Shaman Ally power=3 toughness=2 [/card] [card] name=Hail Storm auto=damage:2 all(creature[attacking]) auto=damage:1 controller auto=damage:1 all(creature|myBattlefield) text=Hail Storm deals 2 damage to each attacking creature and 1 damage to you and each creature you control. mana={1}{G}{G} type=Instant [/card] [card] name=Hair-Strung Koto auto={T(creature[-tapped]|mybattlefield)}:deplete:1 target(player) text=Tap an untapped creature you control: Target player puts the top card of his or her library into his or her graveyard. mana={6} type=Artifact [/card] [card] name=Halberdier abilities=first strike text=First strike mana={3}{R} type=Creature subtype=Human Barbarian power=3 toughness=1 [/card] [card] name=Halcyon Glaze auto=@movedTo(creature|mystack):becomes(Illusion Creature,4/4,flying) ueot text=Whenever you cast a creature spell, Halcyon Glaze becomes a 4/4 Illusion creature with flying until end of turn. It's still an enchantment. mana={1}{U}{U} type=Enchantment [/card] [card] name=Halimar Excavator auto=foreach(ally|myBattlefield) deplete:1 target(player) auto=@movedTo(other ally|myBattlefield):foreach(ally|myBattlefield) deplete:1 target(player) text=Whenever Halimar Excavator or another Ally enters the battlefield under your control, target player puts the top X cards of his or her library into his or her graveyard, where X is the number of Allies you control. mana={1}{U} type=Creature subtype=Human Wizard Ally power=1 toughness=3 [/card] [card] name=Halimar Wavewatch auto={2}:counter(0/0,1,Level Up) asSorcery auto=this(counter{0/0.1.Level Up}) 0/3 auto=this(counter{0/0.5.Level Up}) islandwalk auto=this(counter{0/0.5.Level Up}) 6/0 text=Level up {2} -- [Level 1-4]: (0/6) -- [Level 5+]: Islandwalk (6/6) mana={1}{U} type=Creature subtype=Levelup Merfolk Soldier power=0 toughness=3 [/card] [card] name=Hallowed Fountain auto=tap auto=may untap && life:-2 controller auto={T}:Add {W} auto={T}:Add {U} text=({T}: Add {W} or {U} to your mana pool.) -- As Hallowed Fountain enters the battlefield, you may pay 2 life. If you don't, Hallowed Fountain enters the battlefield tapped. type=Land subtype=Plains Island [/card] [card] name=Hallowed Ground auto={W}{W}:moveTo(ownerhand) target(land[-snow]|myBattlefield) text={W}{W}: Return target nonsnow land you control to its owner's hand. mana={1}{W} type=Enchantment [/card] [card] name=Hallowed Healer auto={T}:prevent:2 target(creature,player) auto=aslongas(*|mygraveyard) {T}:prevent:4 target(creature,player) >6 text={T}: Prevent the next 2 damage that would be dealt to target creature or player this turn. -- Threshold - {T}: Prevent the next 4 damage that would be dealt to target creature or player this turn. Activate this ability only if seven or more cards are in your graveyard. mana={2}{W} type=Creature subtype=Human Cleric power=1 toughness=1 [/card] [card] name=Halo Hunter abilities=intimidate auto=destroy target(angel) text=Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) -- When Halo Hunter enters the battlefield, destroy target Angel. mana={2}{B}{B}{B} type=Creature subtype=Demon power=6 toughness=3 [/card] [card] name=Halt Order target=artifact|stack auto=fizzle auto=draw:1 controller text=Counter target artifact spell -- Draw a card. mana={2}{U} type=Instant [/card] [card] name=Hammer of Bogardan target=creature,player auto=damage:3 autograveyard={2}{R}{R}{R}:moveTo(myhand) myUpkeepOnly text=Hammer of Bogardan deals 3 damage to target creature or player. -- {2}{R}{R}{R}: Return Hammer of Bogardan from your graveyard to your hand. Activate this ability only during your upkeep. mana={1}{R}{R} type=Sorcery [/card] [card] name=Hammerfist Giant auto={T}:damage:4 all(creature[-flying]) && damage:4 all(player) text={T}: Hammerfist Giant deals 4 damage to each creature without flying and each player. mana={4}{R}{R} type=Creature subtype=Giant Warrior power=5 toughness=4 [/card] [card] name=Hammerhead Shark abilities=cantattack auto=aslongas(island|opponentbattlefield) -cantattack text=Hammerhead Shark can't attack unless defending player controls an Island. mana={1}{U} type=Creature subtype=Fish power=2 toughness=3 [/card] [card] name=Hammerheim Deadeye auto=destroy target(creature[flying]) auto=upcost[{5}{R}{0};next upkeep] moveTo(graveyard) text=Echo {5}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) -- When Hammerheim Deadeye enters the battlefield, destroy target creature with flying. mana={3}{R} type=Creature subtype=Giant Warrior power=3 toughness=3 [/card] [card] name=Hana Kami auto={1}{G}{S}:moveTo(myhand) target(arcane|mygraveyard) text={1}{G}, Sacrifice Hana Kami: Return target Arcane card from your graveyard to your hand. mana={G} type=Creature subtype=Spirit power=1 toughness=1 [/card] [card] name=Hand of Cruelty abilities=protection from white auto=rampage(1/1,0) auto=rampage(-1/-1,1) auto=lord(hand of cruelty[blocking]|mybattlefield) 1/1 auto=lord(other hand of cruelty[blocking]|mybattlefield) -1/-1 text=Protection from white -- Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.) mana={B}{B} type=Creature subtype=Human Samurai power=2 toughness=2 [/card] [card] name=Hand of Death target=creature[-black] auto=destroy text=Destroy target nonblack creature. mana={2}{B} type=Sorcery [/card] [card] name=Hand of Honor abilities=protection from black auto=rampage(1/1,0) auto=rampage(-1/-1,1) auto=lord(hand of honor[blocking]|mybattlefield) 1/1 auto=lord(other hand of honor[blocking]|mybattlefield) -1/-1 text=Protection from black -- Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.) mana={W}{W} type=Creature subtype=Human Samurai power=2 toughness=2 [/card] [card] name=Hand of the Praetors abilities=infect auto=lord(other creature[infect]|myBattlefield) 1/1 auto=@movedTo(*[infect]|mystack):damage:1 target(player) text=Infect -- Other creatures you control with infect get +1/+1. -- Whenever you cast a creature spell with infect, target player gets a poison counter. mana={3}{B} type=Creature subtype=Zombie power=3 toughness=2 [/card] [card] name=Hanna's Custody auto=lord(artifact) shroud text=All artifacts have shroud. (They can't be the targets of spells or abilities.) mana={2}{W} type=Enchantment [/card] [card] name=Hanna, Ship's Navigator auto={1}{W}{U}:moveTo(myhand) target(artifact,enchantment|mygraveyard) text={1}{W}{U}, {T}: Return target artifact or enchantment card from your graveyard to your hand. mana={1}{W}{U} type=Legendary Creature subtype=Human Artificer power=1 toughness=2 [/card] [card] name=Harabaz Druid auto={T}:name(RED) && foreach(ally|myBattlefield) add{R} auto={T}:name(WHITE) && foreach(ally|myBattlefield) add{W} auto={T}:name(GREEN) && foreach(ally|myBattlefield) add{G} auto={T}:name(BLACK) && foreach(ally|myBattlefield) add{B} auto={T}:name(BLUE) && foreach(ally|myBattlefield) add{U} text={T}: Add X mana of any one color to your mana pool, where X is the number of Allies you control. mana={1}{G} type=Creature subtype=Human Druid Ally power=0 toughness=1 [/card] [card] name=Harbinger of Night auto=@each my upkeep:all(creature) counter(-1/-1,1) text=At the beginning of your upkeep, put a -1/-1 counter on each creature. mana={2}{B}{B} type=Creature subtype=Spirit power=2 toughness=3 [/card] [card] name=Harbinger of Spring auto=protection from(creature[-spirit]) auto=@movedTo(this|mygraveyard) from(myBattlefield):may moveTo(myhand) target(other spirit[manacost<=4]|mygraveyard) text=Protection from non-Spirit creatures -- Soulshift 4 (When this is put into a graveyard from the battlefield, you may return target Spirit card with converted mana cost 4 or less from your graveyard to your hand.) mana={4}{G} type=Creature subtype=Spirit power=2 toughness=1 [/card] [card] name=Harbor Serpent abilities=islandwalk auto=aslongas(island|battlefield) cantattack <5 auto=@movedTo(island|exile,graveyard,hand,library) from(battlefield):aslongas(island|myBattlefield) cantattack <5 text=Islandwalk -- Harbor Serpent can't attack unless there are five or more Islands on the battlefield. mana={4}{U}{U} type=Creature subtype=Serpent power=5 toughness=5 [/card] [card] name=Harmattan Efreet abilities=flying auto={1}{U}{U}:flying target(creature) text=Flying -- {1}{U}{U}: Target creature gains flying until end of turn. mana={2}{U}{U} type=Creature subtype=Efreet power=2 toughness=2 [/card] [card] name=Harmless Assault auto=preventAllCombatDamage from(creature[attacking]) ueot text=Prevent all combat damage that would be dealt this turn. mana={2}{W}{W} type=Instant [/card] [card] name=Harmonic Convergence auto=moveTo(ownerLibrary) all(enchantment) text=Put all enchantments on top of their owners' libraries. mana={2}{G} type=Instant [/card] [card] name=Harmonize auto=draw:3 text=Draw three cards. mana={2}{G}{G} type=Sorcery [/card] [card] name=Harpoon Sniper auto={W}{T}:foreach(merfolk|myBattlefield) damage:1 target(creature[attacking;blocking]) text={W}, {T}: Harpoon Sniper deals X damage to target attacking or blocking creature, where X is the number of Merfolk you control. mana={2}{W} type=Creature subtype=Merfolk Archer power=2 toughness=2 [/card] [card] name=Harrier Griffin abilities=flying auto=@each my upkeep:tap target(creature) text=Flying -- At the beginning of your upkeep, tap target creature. mana={5}{W} type=Creature subtype=Griffin power=3 toughness=3 [/card] [card] name=Harrow target=land|myBattlefield auto=bury auto=moveTo(myBattlefield) target(land[basic]|myLibrary) auto=token(-1111126) text=As an additional cost to cast Harrow, sacrifice a land. -- Search your library for up to two basic land cards and put them onto the battlefield. Then shuffle your library. mana={2}{G} type=Instant [/card] [card] name=Harrow's 2nd Land auto=counter(0/0,1,Harrow) auto=@movedTo(land|myBattlefield):thisforeach(counter{0/0.1.Harrow}>0) may moveTo(myBattlefield) target(land[basic]|myLibrary) && counter(0/0,-1,Harrow) && counter(0/0,1,Bury) auto=thisforeach(counter{0/0.1.Bury}>0) bury id=-1111126 type=nothing [/card] [card] name=Haru-Onna auto=draw:1 controller auto=@movedto(arcane,spirit|mystack):may moveto(ownerhand) text=When Haru-Onna enters the battlefield, draw a card. -- Whenever you cast a Spirit or Arcane spell, you may return Haru-Onna to its owner's hand. mana={3}{G} type=Creature subtype=Spirit power=2 toughness=1 [/card] [card] name=Harvest Gwyllion abilities=wither text=Wither (This deals damage to creatures in the form of -1/-1 counters.) mana={2}{WB}{WB} type=Creature subtype=Hag power=2 toughness=4 [/card] [card] name=Harvest Wurm auto=aslongas(land[basic]|mygraveyard) moveTo(myhand) notatarget(land[basic]|mygraveyard) oneshot auto=moveTo(graveyard) notatarget(this|myBattlefield) text=When Harvest Wurm enters the battlefield, sacrifice it unless you return a basic land card from your graveyard to your hand. mana={1}{G} type=Creature subtype=Wurm power=3 toughness=2 [/card] [card] name=Hatching Plans auto=@movedto(this|graveyard) from(mybattlefield):draw:3 text=When Hatching Plans is put into a graveyard from the battlefield, draw three cards. mana={1}{U} type=Enchantment [/card] [card] name=Hate Weaver auto={2}:1/0 target(creature[blue;red]) text={2}: Target blue or red creature gets +1/+0 until end of turn. mana={1}{B} type=Creature subtype=Zombie Wizard power=2 toughness=1 [/card] [card] name=Haunted Angel abilities=flying auto=@movedTo(this|graveyard) from(battlefield):token(Angel,creature token angel,3/3,flying,black) && moveTo(opponentBattlefield) all(angel[black]|myBattlefield) autograveyard=@movedTo(this|graveyard) from(battlefield):moveTo(exile) text=Flying -- When Haunted Angel is put into a graveyard from the battlefield, exile Haunted Angel and each other player puts a 3/3 black Angel creature token with flying onto the battlefield. mana={2}{W} type=Creature subtype=Angel power=3 toughness=3 [/card] [card] name=Haunted Crossroads auto={B}:moveTo(myLibrary) target(creature|myGraveyard) text={B}: Put target creature card from your graveyard on top of your library. mana={2}{B} type=Enchantment [/card] [card] name=Haunting Apparition abilities=flying auto=foreach(creature[green]|opponentgraveyard) 1/0 text=Flying -- As Haunting Apparition enters the battlefield, choose an opponent. -- Haunting Apparition's power is equal to 1 plus the number of green creature cards in the chosen player's graveyard. mana={1}{U}{B} type=Creature subtype=Spirit power=1+* toughness=2 [/card] [card] name=Havenwood Battleground auto=tap auto={T}:Add {G} auto={T}{S}:Add {G}{G} text=Havenwood Battleground enters the battlefield tapped. -- {T}: Add {G} to your mana pool. -- {T}, Sacrifice Havenwood Battleground: Add {G}{G} to your mana pool. type=Land [/card] [card] name=Havenwood Wurm abilities=flash,trample text=Flash (You may cast this spell any time you could cast an instant.) -- Trample mana={6}{G} type=Creature subtype=Wurm power=5 toughness=6 [/card] [card] name=Havoc auto=@movedTo(*[white]|opponentStack):life:-2 opponent text=Whenever an opponent casts a white spell, he or she loses 2 life. mana={1}{R} type=Enchantment [/card] [card] name=Havoc Demon abilities=flying auto=@movedTo(this|graveyard) from(battlefield):lord(creature) -5/-5 ueot text=Flying -- When Havoc Demon is put into a graveyard from the battlefield, all creatures get -5/-5 until end of turn. mana={5}{B}{B} type=Creature subtype=Demon power=5 toughness=5 [/card] [card] name=Hawkeater Moth abilities=flying,shroud text=Flying; shroud (This permanent can't be the target of spells or abilities.) mana={3}{G} type=Creature subtype=Insect power=1 toughness=2 [/card] [card] name=Haze Frog abilities=flash auto=fog from(other creature) oneshot text=Flash (You may cast this spell any time you could cast an instant.) -- When Haze Frog enters the battlefield, prevent all combat damage that other creatures would deal this turn. mana={3}{G}{G} type=Creature subtype=Frog power=2 toughness=1 [/card] [card] name=Hazerider Drake abilities=flying,protection from red text=Flying, protection from red mana={2}{W}{U} type=Creature subtype=Drake power=2 toughness=3 [/card] [card] name=Hazy Homunculus auto=aslongas(land[-tapped]|opponentBattlefield) unblockable text=Hazy Homunculus is unblockable as long as defending player controls an untapped land. mana={1}{U} type=Creature subtype=Homunculus Illusion power=1 toughness=1 [/card] [card] name=He Who Hungers abilities=flying auto={1}{S(creature[spirit]|mybattlefield)}:moveTo(graveyard) target(*|opponenthand) auto=@movedTo(this|mygraveyard) from(myBattlefield):may moveTo(myhand) target(other spirit[manacost<=4]|mygraveyard) text=Flying -- {1}, Sacrifice a Spirit: Target opponent reveals his or her hand. You choose a card from it. That player discards that card. Activate this ability only any time you could cast a sorcery. -- Soulshift 4 (When this is put into a graveyard from the battlefield, you may return target Spirit card with converted mana cost 4 or less from your graveyard to your hand.) mana={4}{B} type=Legendary Creature subtype=Spirit power=3 toughness=2 [/card] [card] name=Headless Horseman mana={2}{B} type=Creature subtype=Zombie Knight power=2 toughness=2 [/card] [card] name=Headlong Rush auto=lord(creature[attacking]) first strike text=Attacking creatures gain first strike until end of turn. mana={1}{R} type=Instant [/card] [card] name=Headstone target=*|graveyard auto=moveto(exile) auto=@next upkeep:draw:1 controller text=Exile target card from a graveyard. -- Draw a card at the beginning of the next turn's upkeep. mana={1}{B} type=Instant [/card] [card] name=Heal target=creature,player auto=prevent:1 auto=@next upkeep:draw:1 controller text=Prevent the next 1 damage that would be dealt to target creature or player this turn. -- Draw a card at the beginning of the next turn's upkeep. mana={W} type=Instant [/card] [card] name=Heal the Scars target=creature auto=regenerate auto=life:toughness controller text=Regenerate target creature. You gain life equal to that creature's toughness. mana={3}{G} type=Instant [/card] [card] name=Healing Leaves auto=choice life:3 target(player) auto=choice prevent:3 target(creature,player) text=Choose one - Target player gains 3 life; or prevent the next 3 damage that would be dealt to target creature or player this turn. mana={G} type=Instant [/card] [card] name=Healing Salve auto=choice life:3 target(player) auto=choice prevent:3 target(creature,player) text=Choose one - Target player gains 3 life; or prevent the next 3 damage that would be dealt to target creature or player this turn. mana={W} type=Instant [/card] [card] name=Heap Doll auto={S}:moveTo(removedfromgame) target(*|graveyard) text=Sacrifice Heap Doll: Exile target card from a graveyard. mana={1} type=Artifact Creature subtype=Scarecrow power=1 toughness=1 [/card] [card] name=Heart Sliver auto=lord(sliver) haste text=All Sliver creatures have haste. mana={1}{R} type=Creature subtype=Sliver power=1 toughness=1 [/card] [card] name=Heart Warden auto={T}:Add {G} auto={2}{S}:draw:1 text={T}: Add {G} to your mana pool. -- {2}, Sacrifice Heart Warden: Draw a card. mana={1}{G} type=Creature subtype=Elf Druid power=1 toughness=1 [/card] [card] name=Heart of Ramos auto={T}:Add {R} auto={S}:Add {R} text={T}: Add {R} to your mana pool. -- Sacrifice Heart of Ramos: Add {R} to your mana pool. mana={3} type=Artifact [/card] [card] name=Heart of Yavimaya auto=aslongas(forest|mybattlefield) moveto(myhand) notatarget(forest|mybattlefield) oneshot && counter(0/0,-1,payment) auto=moveto(mygraveyard) target(this|mybattlefield) auto=this(counter{0/0.1.payment}<1) {T}:Add{G} auto=this(counter{0/0.1.payment}<1) {T}:1/1 target(creature) text=If Heart of Yavimaya would enter the battlefield, sacrifice a Forest instead. If you do, put Heart of Yavimaya onto the battlefield. If you don't, put it into its owner's graveyard. -- {T}: Add {G} to your mana pool. -- {T}: Target creature gets +1/+1 until end of turn. type=Land [/card] [card] name=Hearth Charm auto=aslongas(creature[artifact]|battlefield) choice destroy target(creature[artifact]) auto=choice lord(creature[attacking]) 1/0 auto=aslongas(creature[power<=2]|battlefield) choice unblockable target(creature[power<=2]) text=Choose one - Destroy target artifact creature; or attacking creatures get +1/+0 until end of turn; or target creature with power 2 or less is unblockable this turn. mana={R} type=Instant [/card] [card] name=Hearth Kami auto={0}{S}:name(X = 0) && destroy target(artifact[manacost=0]) auto={1}{S}:name(X = 1) && destroy target(artifact[manacost=1]) auto={2}{S}:name(X = 2) && destroy target(artifact[manacost=2]) auto={3}{S}:name(X = 3) && destroy target(artifact[manacost=3]) auto={4}{S}:name(X = 4) && destroy target(artifact[manacost=4]) auto={5}{S}:name(X = 5) && destroy target(artifact[manacost=5]) auto={6}{S}:name(X = 6) && destroy target(artifact[manacost=6]) auto={7}{S}:name(X = 7) && destroy target(artifact[manacost=7]) auto={8}{S}:name(X = 8) && destroy target(artifact[manacost=8]) auto={9}{S}:name(X = 9) && destroy target(artifact[manacost=9]) auto={10}{S}:name(X = 10) && destroy target(artifact[manacost=10]) auto={11}{S}:name(X = 11) && destroy target(artifact[manacost=11]) auto={12}{S}:name(X = 12) && destroy target(artifact[manacost=12]) auto={13}{S}:name(X = 13) && destroy target(artifact[manacost=13]) auto={14}{S}:name(X = 14) && destroy target(artifact[manacost=14]) auto={15}{S}:name(X = 15) && destroy target(artifact[manacost=15]) auto={16}{S}:name(X = 16) && destroy target(artifact[manacost=16]) text={X}, Sacrifice Hearth Kami: Destroy target artifact with converted mana cost X. mana={1}{R} type=Creature subtype=Spirit power=2 toughness=1 [/card] [card] name=Hearthcage Giant auto=token(Elemental Shaman,creature Elemental Shaman,3/1,red)*2 auto={S(elemental|myBattlefield)}:3/1 target(creature[giant]) text=When Hearthcage Giant enters the battlefield, put two 3/1 red Elemental Shaman creature tokens onto the battlefield. -- Sacrifice an Elemental: Target Giant creature gets +3/+1 until end of turn. mana={6}{R}{R} type=Creature subtype=Giant Warrior power=5 toughness=5 [/card] [card] name=Hearthfire Hobgoblin abilities=double strike text=Double strike mana={RW}{RW}{RW} type=Creature subtype=Goblin Soldier power=2 toughness=2 [/card] [card] name=Heartmender abilities=persist auto=@each my upkeep:all(creature|mybattlefield) counter(-1/-1,-1) text=At the beginning of your upkeep, remove a -1/-1 counter from each creature you control. -- Persist (When this creature is put into a graveyard from the battlefield, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) mana={2}{GW}{GW} type=Creature subtype=Elemental power=2 toughness=2 [/card] [card] name=Heartstabber Mosquito abilities=flying kicker={2}{B} auto=kicker destroy target(creature) text=Kicker {2}{B} (You may pay an additional {2}{B} as you cast this spell.) -- Flying -- When Heartstabber Mosquito enters the battlefield, if it was kicked, destroy target creature. mana={3}{B} type=Creature subtype=Insect power=2 toughness=2 [/card] [card] name=Heartwood Dryad abilities=reachshadow text=Heartwood Dryad can block creatures with shadow as though they didn't have shadow. mana={1}{G} type=Creature subtype=Dryad power=2 toughness=1 [/card] [card] name=Heartwood Giant auto={T}{S(forest|myBattlefield)}:damage:2 target(player) text={T}, Sacrifice a Forest: Heartwood Giant deals 2 damage to target player. mana={3}{G}{G} type=Creature subtype=Giant power=4 toughness=4 [/card] [card] name=Heartwood Shard auto={3}{T}:trample target(creature) auto={G}{T}:trample target(creature) text={3}, {T} or {G}, {T}: Target creature gains trample until end of turn. mana={3} type=Artifact [/card] [card] name=Heartwood Storyteller auto=@movedTo(*[-creature]|mystack):draw:1 opponent auto=@movedTo(*[-creature]|opponentstack):may draw:1 controller text=Whenever a player casts a noncreature spell, each of that player's opponents may draw a card. mana={1}{G}{G} type=Creature subtype=Treefolk power=2 toughness=3 [/card] [card] name=Heartwood Treefolk abilities=forestwalk text=Forestwalk mana={2}{G}{G} type=Creature subtype=Treefolk power=3 toughness=4 [/card] [card] name=Heat Ray target=creature auto=damage:X text=Heat Ray deals X damage to target creature. mana={X}{R} type=Instant [/card] [card] name=Heat of Battle auto=@each my combatdamage:foreach(creature[blocking]|opponentBattlefield) damage:1 opponent auto=@each opponent combatdamage:foreach(creature[blocking]|myBattlefield) damage:1 controller text=Whenever a creature blocks, Heat of Battle deals 1 damage to that creature's controller. mana={1}{R} type=Enchantment [/card] [card] name=Heavy Ballista auto={T}:Damage:2 target(creature[attacking;blocking]) text={T}: Heavy Ballista deals 2 damage to target attacking or blocking creature. mana={3}{W} type=Creature subtype=Human Soldier power=2 toughness=3 [/card] [card] name=Hedge Troll auto=aslongas(plains|myBattlefield) 1/1 auto={W}:regenerate text=Hedge Troll gets +1/+1 as long as you control a Plains. -- {W}: Regenerate Hedge Troll. mana={2}{G} type=Creature subtype=Troll Cleric power=2 toughness=2 [/card] [card] name=Hedron Crab auto=@movedTo(land|myBattlefield):deplete:3 opponent text=Landfall - Whenever a land enters the battlefield under your control, target player puts the top three cards of his or her library into his or her graveyard. mana={U} type=Creature subtype=Crab power=0 toughness=2 [/card] [card] name=Hedron Matrix auto=manacost/manacost auto={4}:equip text=Equipped creature gets +X/+X, where X is its converted mana cost. -- Equip {4} mana={4} type=Artifact subtype=Equipment [/card] [card] name=Hedron Rover auto=@movedTo(land|myBattlefield):2/2 ueot text=Landfall - Whenever a land enters the battlefield under your control, Hedron Rover gets +2/+2 until end of turn. mana={4} type=Artifact Creature subtype=Construct power=2 toughness=2 [/card] [card] name=Hedron Scrabbler auto=@movedTo(land|myBattlefield):1/1 ueot text=Landfall - Whenever a land enters the battlefield under your control, Hedron Scrabbler gets +1/+1 until end of turn. mana={2} type=Artifact Creature subtype=Construct power=1 toughness=1 [/card] [card] name=Heedless One abilities=trample auto=foreach(elf) 1/1 text=Trample -- Heedless One's power and toughness are each equal to the number of Elves on the battlefield. mana={3}{G} type=Creature subtype=Elf Avatar power=* toughness=* [/card] [card] name=Heidar, Rimewind Master auto=aslongas(*[snow]|myBattlefield) {2}{T}:moveTo(ownerhand) target(*) >3 text={2}, {T}: Return target permanent to its owner's hand. Activate this ability only if you control four or more snow permanents. mana={4}{U} type=Legendary Creature subtype=Human Wizard power=3 toughness=3 [/card] [card] name=Heightened Awareness auto=moveTo(mygraveyard) all(*|myhand) auto=@each my draw:draw:1 text=As Heightened Awareness enters the battlefield, discard your hand. -- At the beginning of your draw step, draw an additional card. mana={3}{U}{U} type=Enchantment [/card] [card] name=Helionaut abilities=flying auto={1}{T}:Add {W} auto={1}{T}:Add {U} auto={1}{T}:Add {B} auto={1}{T}:Add {R} auto={1}{T}:Add {G} text=Flying -- {1}, {T}: Add one mana of any color to your mana pool. mana={2}{W} type=Creature subtype=Human Soldier power=1 toughness=2 [/card] [card] name=Helium Squirter auto=counter(1/1,3) auto=@movedto(creature|battlefield):may this(counter{1/1}) all(trigger) counter(1/1) && this(counter{1/1}) counter(1/1,-1) auto={1}:flying target(creature[counter{1/1.1}]) text=Graft 3 (This creature enters the battlefield with three +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.) -- {1}: Target creature with a +1/+1 counter on it gains flying until end of turn. mana={4}{U} type=Creature subtype=Beast Mutant power=0 toughness=0 [/card] [card] name=Helix Pinnacle abilities=shroud auto={X}:thisforeach(X) all(this) counter(0/0,1,Tower) auto=@each my upkeep:aslongas(helix pinnacle[counter{0/0.100.Tower}]|myBattlefield) winGame text=Shroud -- {X}: Put X tower counters on Helix Pinnacle. -- At the beginning of your upkeep, if there are 100 or more tower counters on Helix Pinnacle, you win the game. mana={G} type=Enchantment [/card] [card] name=Hell Swarm auto=lord(creature) -1/0 text=All creatures get -1/-0 until end of turn. mana={B} type=Instant [/card] [card] name=Hell's Caretaker auto={T}{S(creature|myBattlefield)}:moveTo(myBattlefield) target(creature|mygraveyard) myUpkeepOnly text={T}, Sacrifice a creature: Return target creature card from your graveyard to the battlefield. Activate this ability only during your upkeep. mana={3}{B} type=Creature subtype=Horror power=1 toughness=1 [/card] [card] name=Hell's Thunder abilities=flying,haste auto=@each endofturn:moveTo(ownergraveyard) autograveyard={4}{R}:moveto(mybattlefield) && transforms(,unearth,haste) asSorcery forever text=Flying, haste -- At the beginning of the end step, sacrifice Hell's Thunder. -- Unearth {4}{R} ({4}{R}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) mana={1}{R}{R} type=Creature subtype=Elemental power=4 toughness=4 [/card] [card] name=Hell-Bent Raider auto=first strike,haste auto={D}:protection from white text=First strike, haste -- Discard a card at random: Hell-Bent Raider gains protection from white until end of turn. mana={1}{R}{R} type=Creature subtype=Human Barbarian power=2 toughness=2 [/card] [card] name=Hellfire auto=foreach(creature[-black]) damage:1 controller auto=damage:3 controller auto=destroy all(creature[-black;-indestructible]) text=Destroy all nonblack creatures. Hellfire deals X plus 3 damage to you, where X is the number of creatures put into all graveyards this way. mana={2}{B}{B}{B} type=Sorcery [/card] [card] name=Hellkite Hatchling auto=counter(0/0,-1,devour) all(other creature) auto=counter(0/0,1,devour) auto=token(22222221) auto=this(counter{1/1.1.Devoured}) trample auto=this(counter{1/1.1.Devoured}) flying text=Devour 1 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with that many +1/+1 counters on it.) -- Hellkite Hatchling has flying and trample if it devoured a creature. mana={2}{R}{G} type=Creature subtype=Dragon power=2 toughness=2 [/card] [card] name=Hellkite Overlord abilities=flying,trample,haste auto={R}:1/0 auto={B}{G}:regenerate text=Flying, trample, haste -- {R}: Hellkite Overlord gets +1/+0 until end of turn. -- {B}{G}: Regenerate Hellkite Overlord. mana={4}{B}{R}{R}{G} type=Creature subtype=Dragon power=8 toughness=8 [/card] [card] name=Hellspark Elemental abilities=trample,haste auto=@each endofturn:moveTo(ownergraveyard) autograveyard={1}{R}:moveto(mybattlefield) && transforms(,unearth,haste) asSorcery forever text=Trample, haste -- At the beginning of the end step, sacrifice Hellspark Elemental. -- Unearth {1}{R} ({1}{R}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) mana={1}{R} type=Creature subtype=Elemental power=3 toughness=1 [/card] [card] name=Helm of Awakening auto=lord(*|myhand) colorless:-1 auto=lord(*|opponenthand) colorless:-1 autoexile=all(*|myhand) resetcost autograveyard=all(*|myhand) resetcost autohand=all(*|myhand) resetcost autolibrary=all(*|myhand) resetcost text=Spells cost {1} less to cast. mana={2} type=Artifact [/card] [card] name=Helm of Kaldra auto=first strike auto=trample auto=haste auto={2}:equip # Following line does not work yet: It's not possible to specify # a target for an equip action. Even if that gets implemented, # targetting a token that's just being created might not work. # It currently doesn't matter though since the sword can't be # implemented anyway. # auto --- aslongas(Sword of Kaldra|mybattlefield) aslongas(Shield of Kaldra|mybattlefield) {1}:token(Kaldra,Legendary Creature Avatar,4/4) && attach target(Kaldra) text=Equipped creature has first strike, trample, and haste. -- {1}: If you control Equipment named Helm of Kaldra, Sword of Kaldra, and Shield of Kaldra, put a legendary 4/4 colorless Avatar creature token named Kaldra onto the battlefield and attach those Equipment to it. -- Equip {2} mana={3} type=Legendary Artifact subtype=Equipment [/card] [card] name=Hematite Golem auto={1}{R}:2/0 text={1}{R}: Hematite Golem gets +2/+0 until end of turn. mana={4} type=Artifact Creature subtype=Golem power=1 toughness=4 [/card] [card] name=Henchfiend of Ukor abilities=haste auto={BR}:1/0 auto=upcost[{1}{B}{0};next upkeep] moveTo(graveyard) text=Haste -- Echo {1}{B} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice this permanent unless you pay its echo cost.) -- {(b/r)}: Henchfiend of Ukor gets +1/+0 until end of turn. mana={3}{R} type=Creature subtype=Ogre power=3 toughness=2 [/card] [card] name=Henge Guardian auto={2}:trample text={2}: Henge Guardian gains trample until end of turn. mana={5} type=Artifact Creature subtype=Dragon Wurm power=3 toughness=4 [/card] [card] name=Henge of Ramos auto={T}:Add {1} auto={2}{T}:Add {W} auto={2}{T}:Add {U} auto={2}{T}:Add {B} auto={2}{T}:Add {R} auto={2}{T}:Add {G} text={T}: Add {1} to your mana pool. -- {2}, {T}: Add one mana of any color to your mana pool. type=Land [/card] [card] name=Herald of Serra abilities=flying,vigilance auto=upcost[{2}{W}{W}{0};next upkeep] moveTo(graveyard) text=Flying, vigilance -- Echo {2}{W}{W} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) mana={2}{W}{W} type=Creature subtype=Angel power=3 toughness=4 [/card] [card] name=Herbal Poultice auto={3}{S}:regenerate target(creature) text={3}, Sacrifice Herbal Poultice: Regenerate target creature. mana={0} type=Artifact [/card] [card] name=Herd Gnarr auto=@movedTo(other creature|myBattlefield):2/2 ueot text=Whenever another creature enters the battlefield under your control, Herd Gnarr gets +2/+2 until end of turn. mana={3}{G} type=Creature subtype=Beast power=2 toughness=2 [/card] [card] name=Hero's Demise target=creature[legendary] auto=destroy text=Destroy target legendary creature. mana={1}{B} type=Instant [/card] [card] name=Hero's Resolve target=creature auto=1/5 text=Enchant creature -- Enchanted creature gets +1/+5. mana={1}{W} type=Enchantment subtype=Aura [/card] [card] name=Heroes' Reunion target=player auto=life:7 text=Target player gains 7 life. mana={G}{W} type=Instant [/card] [card] name=Hibernation auto=moveTo(ownerhand) all(*[green]) text=Return all green permanents to their owners' hands. mana={2}{U} type=Instant [/card] [card] name=Hibernation Sliver auto=lord(sliver) {L}{L}:moveTo(myhand) text=All Slivers have "Pay 2 life: Return this permanent to its owner's hand." mana={U}{B} type=Creature subtype=Sliver power=2 toughness=2 [/card] [card] name=Hickory Woodlot auto=counter(0/0,2,Depletion) auto={T}{C(0/0,-1,Depletion)}:Add{G}{G} auto=@tapped(this):bury all(hickory woodlot[-counter{0/0.1.Depletion}]) text=Hickory Woodlot enters the battlefield tapped with two depletion counters on it. -- {T}, Remove a depletion counter from Hickory Woodlot: Add {G}{G} to your mana pool. If there are no depletion counters on Hickory Woodlot, sacrifice it. type=Land [/card] [card] name=Hidden Horror auto=moveTo(graveyard) target(this|myBattlefield) oneshot auto=aslongas(creature|myhand) moveTo(graveyard) target(creature|myhand) oneshot text=When Hidden Horror enters the battlefield, sacrifice it unless you discard a creature card. mana={1}{B}{B} type=Creature subtype=Horror power=4 toughness=4 [/card] [card] name=Hidden Path auto=lord(creature[green]) forestwalk text=Green creatures have forestwalk. mana={2}{G}{G}{G}{G} type=Enchantment [/card] [card] name=Hideous End target=creature[-black] auto=destroy auto=life:-2 targetController text=Destroy target nonblack creature. Its controller loses 2 life. mana={1}{B}{B} type=Instant [/card] [card] name=Hidetsugu's Second Rite target=player auto=this(opponentlife = 10) damage:10 text=If target player has exactly 10 life, Hidetsugu's Second Rite deals 10 damage to that player. mana={3}{R} type=Instant [/card] [card] name=High Market auto={T}:Add {1} auto={T}{S(creature|myBattlefield)}:life:1 text={T}: Add {1} to your mana pool. -- {T}, Sacrifice a creature: You gain 1 life. type=Land [/card] [card] name=High Seas auto=lord(creature[red;green]|myhand) colorless:+1 auto=lord(creature[red;green]|opponenthand) colorless:+1 autoexile=all(*|myhand) resetcost autograveyard=all(*|myhand) resetcost autohand=all(*|myhand) resetcost autolibrary=all(*|myhand) resetcost text=Red creature spells and green creature spells cost {1} more to cast. mana={2}{U} type=Enchantment [/card] [card] name=Highland Berserker auto=may lord(ally|myBattlefield) first strike ueot auto=@movedTo(other ally|myBattlefield):may lord(ally|myBattlefield) first strike ueot text=Whenever Highland Berserker or another Ally enters the battlefield under your control, you may have Ally creatures you control gain first strike until end of turn. mana={1}{R} type=Creature subtype=Human Berserker Ally power=2 toughness=1 [/card] [card] name=Highland Giant mana={2}{R}{R} type=Creature subtype=Giant power=3 toughness=4 [/card] [card] name=Highland Weald auto=tap auto={T}:Add {R} auto={T}:Add {G} text=Highland Weald enters the battlefield tapped. -- {T}: Add {R} or {G} to your mana pool. type=Snow Land [/card] [card] name=Highway Robber auto=life:-2 opponent auto=life:2 controller text=When Highway Robber enters the battlefield, target opponent loses 2 life and you gain 2 life. mana={2}{B}{B} type=Creature subtype=Human Rogue Mercenary power=2 toughness=2 [/card] [card] name=Hill Giant mana={3}{R} type=Creature subtype=Giant power=3 toughness=3 [/card] [card] name=Hillcomber Giant abilities=mountainwalk text=Mountainwalk mana={2}{W}{W} type=Creature subtype=Giant Scout power=3 toughness=3 [/card] [card] name=Hisoka's Defiance target=spirit,arcane|stack auto=fizzle text=Counter target Spirit or Arcane spell. mana={1}{U} type=Instant [/card] [card] name=Hissing Iguanar auto=@movedTo(graveyard) from(other creature|battlefield):may damage:1 target(player) text=Whenever another creature is put into a graveyard from the battlefield, you may have Hissing Iguanar deal 1 damage to target player. mana={2}{R} type=Creature subtype=Lizard power=3 toughness=1 [/card] [card] name=Hissing Miasma auto=@each my blockers:foreach(creature[attacking]|opponentBattlefield) life:-1 opponent text=Whenever a creature attacks you, its controller loses 1 life. mana={1}{B}{B} type=Enchantment [/card] [card] name=Hivestone auto=lord(creature|mybattlefield) transforms(sliver) text=Creatures you control are Slivers in addition to their other creature types. mana={2} type=Artifact [/card] [card] name=Hoar Shade auto={B}:1/1 text={B}: Hoar Shade gets +1/+1 until end of turn. mana={3}{B} type=Creature subtype=Shade power=1 toughness=2 [/card] [card] name=Hobgoblin Dragoon abilities=flying,first strike text=Flying, first strike mana={2}{RW} type=Creature subtype=Goblin Knight power=1 toughness=2 [/card] [card] name=Hold the Line auto=lord(creature[blocking]) 7/7 text=Blocking creatures get +7/+7 until end of turn. mana={1}{W}{W} type=Instant [/card] [card] name=Hollow Dogs auto=lord(hollow dogs[attacking]|mybattlefield) 2/0 auto=lord(other hollow dogs[attacking]|mybattlefield) -2/0 text=Whenever Hollow Dogs attacks, it gets +2/+0 until end of turn. mana={4}{B} type=Creature subtype=Zombie Hound power=3 toughness=3 [/card] [card] name=Hollowborn Barghest auto=@each my upkeep:life:-2 opponent auto=@each my upkeep:aslongas(*|myhand):life:2 opponent auto=@each opponent upkeep:life:-2 opponent auto=@each opponent upkeep:aslongas(*|opponenthand):life:2 opponent text=At the beginning of your upkeep, if you have no cards in hand, each opponent loses 2 life. -- At the beginning of each opponent's upkeep, if that player has no cards in hand, he or she loses 2 life. mana={5}{B}{B} type=Creature subtype=Demon Hound power=7 toughness=6 [/card] [card] name=Holy Armor target=creature auto={W}:0/1 auto=0/2 text=Enchant creature -- Enchanted creature gets +0/+2. -- {W}: Enchanted creature gets +0/+1 until end of turn. mana={W} type=Enchantment subtype=Aura [/card] [card] name=Holy Day auto=preventAllcombatDamage ueot text=Prevent all combat damage that would be dealt this turn. mana={W} type=Instant [/card] [card] name=Holy Light auto=lord(creature[-white]) -1/-1 text=Nonwhite creatures get -1/-1 until end of turn. mana={2}{W} type=Instant [/card] [card] name=Holy Strength target=creature auto=1/2 text=Enchant creature -- Enchanted creature gets +1/+2. mana={W} type=Enchantment subtype=Aura [/card] [card] name=Homarid auto=counter(0/0,1,Tide) auto=@each my upkeep:counter(0/0,-4,Tide) all(homarid[counter{0/0.4.Tide}]) auto=@each my upkeep:counter(0/0,1,Tide) auto=this(counter{0/0,1,Tide}=) -1/-1 auto=this(counter{0/0,3,Tide}=) 1/1 text=Homarid enters the battlefield with a tide counter on it. -- At the beginning of your upkeep, put a tide counter on Homarid. -- As long as there is exactly one tide counter on Homarid, it gets -1/-1. -- As long as there are exactly three tide counters on Homarid, it gets +1/+1. -- Whenever there are four tide counters on Homarid, remove all tide counters from it. mana={2}{U} type=Creature subtype=Homarid power=2 toughness=2 [/card] [card] name=Homarid Shaman auto={U}:tap target(creature[green]) text={U}: Tap target green creature. mana={2}{U}{U} type=Creature subtype=Homarid Shaman power=2 toughness=1 [/card] [card] name=Homarid Warrior auto={U}:shroud && tap && frozen text={U}: Homarid Warrior gains shroud until end of turn and doesn't untap during your next untap step. Tap Homarid Warrior. (A permanent with shroud can't be the target of spells or abilities.) mana={4}{U} type=Creature subtype=Homarid Warrior power=3 toughness=3 [/card] [card] name=Honden of Cleansing Fire auto=@each my upkeep:foreach(shrine|myBattlefield) life:2 text=At the beginning of your upkeep, you gain 2 life for each Shrine you control. mana={3}{W} type=Legendary Enchantment subtype=Shrine [/card] [card] name=Honden of Infinite Rage auto=@each my upkeep:foreach(shrine|myBattlefield) damage:1 target(creature,player) text=At the beginning of your upkeep, Honden of Infinite Rage deals damage to target creature or player equal to the number of Shrines you control. mana={2}{R} type=Legendary Enchantment subtype=Shrine [/card] [card] name=Honden of Life's Web auto=@each my upkeep:foreach(shrine|myBattlefield) token(Spirit,Creature Spirit,1/1) text=At the beginning of your upkeep, put a 1/1 colorless Spirit creature token onto the battlefield for each Shrine you control. mana={4}{G} type=Legendary Enchantment subtype=Shrine [/card] [card] name=Honden of Seeing Winds auto=@each my upkeep:foreach(shrine|myBattlefield) draw:1 text=At the beginning of your upkeep, draw a card for each Shrine you control. mana={4}{U} type=Legendary Enchantment subtype=Shrine [/card] [card] name=Honor Guard auto={W}:0/1 text={W}: Honor Guard gets +0/+1 until end of turn. mana={W} type=Creature subtype=Human Soldier power=1 toughness=1 [/card] [card] name=Honor of the Pure auto=lord(creature[white]|myBattlefield) 1/1 text=White creatures you control get +1/+1. mana={1}{W} type=Enchantment [/card] [card] name=Honor the Fallen auto=@movedto(creature|exile) from(graveyard):life:1 auto=moveTo(exile) all(creature|graveyard) text=Exile all creature cards from all graveyards. You gain 1 life for each card exiled this way. mana={1}{W} type=Instant [/card] [card] name=Honorable Scout auto=foreach(creature[black]|opponentBattlefield) life:2 controller auto=foreach(creature[red]|opponentBattlefield) life:2 controller text=When Honorable Scout enters the battlefield, you gain 2 life for each black and/or red creature target opponent controls. mana={W} type=Creature subtype=Human Soldier Scout power=1 toughness=1 [/card] [card] name=Honor-Worn Shaku auto={T}:add{1} auto={T(*[legendary,-tapped]|mybattlefield)}:untap text={T}: Add {1} to your mana pool. -- Tap an untapped legendary permanent you control: Untap Honor-Worn Shaku. mana={3} type=Artifact [/card] [card] name=Hooded Kavu auto={B}:fear text={B}: Hooded Kavu gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.) mana={2}{R} type=Creature subtype=Kavu power=2 toughness=2 [/card] [card] name=Hoodwink target=artifact,enchantment,land auto=moveTo(ownerhand) text=Return target artifact, enchantment, or land to its owner's hand. mana={1}{U} type=Instant [/card] [card] name=Hoof Skulkin auto={3}:1/1 target(creature[green]) text={3}: Target green creature gets +1/+1 until end of turn. mana={3} type=Artifact Creature subtype=Scarecrow power=2 toughness=2 [/card] [card] name=Hope Charm auto=aslongas(creature|battlefield) choice first strike target(creature) auto=choice life:2 target(player) auto=aslongas(aura|battlefield) choice destroy target(aura) text=Choose one - Target creature gains first strike until end of turn; or target player gains 2 life; or destroy target Aura. mana={W} type=Instant [/card] [card] name=Hopping Automaton auto={0}:-1/-1 && flying text={0}: Hopping Automaton gets -1/-1 and gains flying until end of turn. mana={3} type=Artifact Creature subtype=Construct power=2 toughness=2 [/card] [card] name=Horde of Notions abilities=vigilance,trample,haste auto={W}{U}{B}{R}{G}:moveTo(myBattlefield) target(elemental|mygraveyard) text=Vigilance, trample, haste -- {W}{U}{B}{R}{G}: You may play target Elemental card from your graveyard without paying its mana cost. mana={W}{U}{B}{R}{G} type=Legendary Creature subtype=Elemental power=5 toughness=5 [/card] [card] name=Horizon Canopy auto={L}{T}:Add{G} auto={L}{T}:Add{W} auto={1}{T}{S}:Draw:1 text={T}, Pay 1 life: Add {G} or {W} to your mana pool. -- {1}, {T}, Sacrifice Horizon Canopy: Draw a card. type=Land [/card] [card] name=Horizon Drake abilities=flying auto=protection from(land) text=Flying, protection from lands mana={1}{U}{U} type=Creature subtype=Drake power=3 toughness=1 [/card] [card] name=Horizon Seed auto=@movedTo(arcane,spirit|mystack):regenerate target(creature) text=Whenever you cast a Spirit or Arcane spell, regenerate target creature. mana={4}{W} type=Creature subtype=Spirit power=2 toughness=1 [/card] [card] name=Horn of Greed auto=@movedTo(land|myBattlefield):draw:1 controller auto=@movedTo(land|opponentBattlefield):draw:1 opponent text=Whenever a player plays a land, that player draws a card. mana={3} type=Artifact [/card] [card] name=Horn of Ramos auto={T}:Add {G} auto={S}:Add {G} text={T}: Add {G} to your mana pool. -- Sacrifice Horn of Ramos: Add {G} to your mana pool. mana={3} type=Artifact [/card] [card] name=Horned Cheetah abilities=lifelink text=Whenever Horned Cheetah deals damage, you gain that much life. mana={2}{G}{W} type=Creature subtype=Cat power=2 toughness=2 [/card] [card] name=Horned Helm auto=1/1 auto=trample auto={G}{G}:attach auto={1}:equip text=Equipped creature gets +1/+1 and has trample. -- {G}{G}: Attach Horned Helm to target creature you control. -- Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) mana={2} type=Artifact subtype=Equipment [/card] [card] name=Horned Kavu auto=moveTo(ownerhand) notatarget(creature[red;green]|myBattlefield) text=When Horned Kavu enters the battlefield, return a red or green creature you control to its owner's hand. mana={R}{G} type=Creature subtype=Kavu power=3 toughness=4 [/card] [card] name=Horned Sliver auto=lord(sliver) trample text=All Sliver creatures have trample. mana={2}{G} type=Creature subtype=Sliver power=2 toughness=2 [/card] [card] name=Horned Troll auto={G}:regenerate text={G}: Regenerate Horned Troll. mana={2}{G} type=Creature subtype=Troll power=2 toughness=2 [/card] [card] name=Horned Turtle mana={2}{U} type=Creature subtype=Turtle power=1 toughness=4 [/card] [card] name=Hornet abilities=flying,haste auto=@next end:destroy text=Flying,haste type=Artifact Creature subtype=Hornet power=1 toughness=1 [/card] [card] name=Hornet Cannon auto={3}{T}:token(-5173) text={3}, {T}: Put a 1/1 colorless Insect artifact creature token with flying and haste named Hornet onto the battlefield. Destroy it at the beginning of the next end step. mana={4} type=Artifact [/card] [card] name=Hornet Cobra abilities=first strike text=First strike mana={1}{G}{G} type=Creature subtype=Snake power=2 toughness=1 [/card] [card] name=Hornet Harasser auto=@movedTo(this|graveyard) from(battlefield):-2/-2 target(creature) ueot text=When Hornet Harasser is put into a graveyard from the battlefield, target creature gets -2/-2 until end of turn. mana={2}{B}{B} type=Creature subtype=Goblin Shaman power=2 toughness=2 [/card] [card] name=Hornet Sting target=creature,player auto=damage:1 text=Hornet Sting deals 1 damage to target creature or player. mana={G} type=Instant [/card] [card] name=Horrible Hordes auto=rampage(1/1,1) text=Rampage 1 (Whenever this creature becomes blocked, it gets +1/+1 until end of turn for each creature blocking it beyond the first.) mana={3} type=Artifact Creature subtype=Spirit power=2 toughness=2 [/card] [card] name=Horror of Horrors auto={S(swamp|myBattlefield)}:regenerate target(creature[black]) text=Sacrifice a Swamp: Regenerate target black creature. (The next time that creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) mana={3}{B}{B} type=Enchantment [/card] [card] name=Horseshoe Crab auto={U}:untap text={U}: Untap Horseshoe Crab. mana={2}{U} type=Creature subtype=Crab power=1 toughness=3 [/card] [card] name=Hoverguard Observer abilities=flying,cloud text=Flying -- Hoverguard Observer can block only creatures with flying. mana={2}{U}{U} type=Creature subtype=Drone power=3 toughness=3 [/card] [card] name=Hoverguard Sweepers abilities=flying auto=may moveTo(ownerhand) target(creature) auto=token(-1111125) text=Flying -- When Hoverguard Sweepers enters the battlefield, you may return up to two target creatures to their owners' hands. mana={6}{U}{U} type=Creature subtype=Drone power=5 toughness=6 [/card] [card] name=Hoverguard Sweeper's 2nd Bounce auto=counter(0/0,1,Hoverguard Sweeper) auto=@movedTo(creature|ownerhand) from(battlefield):thisforeach(counter{0/0.1.Hoverguard Sweeper}>0) may moveTo(ownerhand) target(creature) && counter(0/0,-1,Hoverguard Sweeper) && counter(0/0,1,Bury) auto=thisforeach(counter{0/0.1.Bury}>0) bury id=-1111125 type=Nothing [/card [card] name=Howl from Beyond target=creature auto=X/0 text=Target creature gets +X/+0 until end of turn. mana={X}{B} type=Instant [/card] [card] name=Howl of the Night Pack auto=foreach(forest|myBattlefield) token(Wolf,Creature Wolf,2/2,green) text=Put a 2/2 green Wolf creature token onto the battlefield for each Forest you control. mana={6}{G} type=Sorcery [/card] [card] name=Howling Banshee abilities=flying auto=life:-3 controller auto=life:-3 opponent text=Flying -- When Howling Banshee enters the battlefield, each player loses 3 life. mana={2}{B}{B} type=Creature subtype=Spirit power=3 toughness=3 [/card] [card] name=Howling Fury target=creature auto=4/0 text=Target creature gets +4/+0 until end of turn. mana={2}{B} type=Sorcery [/card] [card] name=Howling Gale auto=damage:1 all(creature[flying]) auto=damage:1 all(player) flashback={1}{G} text=Howling Gale deals 1 damage to each creature with flying and each player. -- Flashback {1}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.) mana={1}{G} type=Instant [/card] [card] name=Howling Mine alias=1112 text=At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card. mana={2} type=Artifact [/card] [card] name=Hua Tuo, Honored Physician auto={T}:moveTo(mylibrary) target(creature|mygraveyard) myTurnOnly text={T}: Put target creature card from your graveyard on top of your library. Activate this ability only during your turn, before attackers are declared. mana={1}{G}{G} type=Legendary Creature subtype=Human power=1 toughness=2 [/card] [card] name=Hulking Cyclops abilities=cantblock text=Hulking Cyclops can't block. mana={3}{R}{R} type=Creature subtype=Cyclops power=5 toughness=5 [/card] [card] name=Huang Zhong, Shu General abilities=oneblocker text=Huang Zhong, Shu General can't be blocked by more than one creature. mana={2}{W}{W} type=Legendary Creature subtype=Human Soldier power=2 toughness=3 [/card] [card] name=Hulking Goblin abilities=cantblock text=Hulking Goblin can't block. mana={1}{R} type=Creature subtype=Goblin power=2 toughness=2 [/card] [card] name=Hulking Ogre abilities=cantblock text=Hulking Ogre can't block. mana={2}{R} type=Creature subtype=Ogre power=3 toughness=3 [/card] [card] name=Humble Budoka abilities=shroud text=Shroud (This permanent can't be the target of spells or abilities.) mana={1}{G} type=Creature subtype=Human Monk power=2 toughness=2 [/card] [card] name=Hunding Gjornersen auto=rampage(1/1,1) text=Rampage 1 (Whenever this creature becomes blocked, it gets +1/+1 until end of turn for each creature blocking it beyond the first.) mana={3}{W}{U}{U} type=Legendary Creature subtype=Human Warrior power=5 toughness=4 [/card] [card] name=Hundred-Talon Kami abilities=flying auto=@movedTo(this|mygraveyard) from(myBattlefield):may moveTo(myhand) target(other spirit[manacost<=4]|mygraveyard) text=Flying -- Soulshift 4 (When this is put into a graveyard from the battlefield, you may return target Spirit card with converted mana cost 4 or less from your graveyard to your hand.) mana={4}{W} type=Creature subtype=Spirit power=2 toughness=3 [/card] [card] name=Hundroog autohand={3}:cycling text=Cycling {3} ({3}, Discard this card: Draw a card.) mana={6}{G} type=Creature subtype=Beast power=4 toughness=7 [/card] [card] name=Hunger of the Nim target=creature auto=foreach(artifact|myBattlefield)1/0 text=Target creature gets +1/+0 until end of turn for each artifact you control. mana={1}{B} type=Sorcery [/card] [card] name=Hungry Mist auto=upcost[{G}{G}] moveTo(graveyard) text=At the beginning of your upkeep, sacrifice Hungry Mist unless you pay {G}{G}. mana={2}{G}{G} type=Creature subtype=Elemental power=6 toughness=2 [/card] [card] name=Hungry Spriggan abilities=trample auto=lord(hungry spriggan[attacking]|mybattlefield) 3/3 auto=lord(other hungry spriggan[attacking]|mybattlefield) -3/-3 text=Trample -- Whenever Hungry Spriggan attacks, it gets +3/+3 until end of turn. mana={2}{G} type=Creature subtype=Goblin Warrior power=1 toughness=1 [/card] [card] name=Hunted Dragon abilities=flying,haste auto=token(Knight,Creature Token Knight,2/2,first strike,white)*3 auto=moveTo(opponentbattlefield) all(knight[token]|myBattlefield) text=Flying, haste -- When Hunted Dragon enters the battlefield, put three 2/2 white Knight creature tokens with first strike onto the battlefield under target opponent's control. mana={3}{R}{R} type=Creature subtype=Dragon power=6 toughness=6 [/card] [card] name=Hunted Horror abilities=trample auto=token(Centaur,Creature Token Centaur,3/3,protection from black,green)*2 auto=moveTo(opponentbattlefield) all(centaur[protection from black]|myBattlefield) text=Trample -- When Hunted Horror enters the battlefield, put two 3/3 green Centaur creature tokens with protection from black onto the battlefield under target opponent's control. mana={B}{B} type=Creature subtype=Horror power=7 toughness=7 [/card] [card] name=Hunted Lammasu abilities=flying auto=token(Horror,Creature Token Horror,4/4,black) auto=moveTo(opponentbattlefield) all(horror[token]|myBattlefield) text=Flying -- When Hunted Lammasu enters the battlefield, put a 4/4 black Horror creature token onto the battlefield under target opponent's control. mana={2}{W}{W} type=Creature subtype=Lammasu power=5 toughness=5 [/card] [card] name=Hunted Phantasm abilities=unblockable auto=token(Goblin,Creature Token Goblin,1/1,red)*5 auto=moveTo(opponentbattlefield) all(goblin[token]|myBattlefield) text=Hunted Phantasm is unblockable. -- When Hunted Phantasm enters the battlefield, put five 1/1 red Goblin creature tokens onto the battlefield under target opponent's control. mana={1}{U}{U} type=Creature subtype=Spirit power=4 toughness=6 [/card] [card] name=Hunted Troll auto={G}:regenerate auto=token(Faerie,Creature Token Faerie,1/1,flying,blue)*4 auto=moveTo(opponentbattlefield) all(faerie[token]|myBattlefield) text=When Hunted Troll enters the battlefield, put four 1/1 blue Faerie creature tokens with flying onto the battlefield under target opponent's control. -- {G}: Regenerate Hunted Troll. mana={2}{G}{G} type=Creature subtype=Troll Warrior power=8 toughness=4 [/card] [card] name=Hunter of Eyeblights auto=counter(1/1,1) target(creature|opponentBattlefield) auto={2}{B}{T}:destroy target(creature[counter{any}]) text=When Hunter of Eyeblights enters the battlefield, put a +1/+1 counter on target creature you don't control. -- {2}{B}, {T}: Destroy target creature with a counter on it. mana={3}{B}{B} type=Creature subtype=Elf Assassin power=3 toughness=3 [/card] [card] name=Hunting Cheetah auto=@damaged(player) from(this):may moveTo(myHand) target(forest|mylibrary) text=Whenever Hunting Cheetah deals damage to an opponent, you may search your library for a Forest card, reveal that card, put it into your hand, then shuffle your library. mana={2}{G} type=Creature subtype=Cat power=2 toughness=3 [/card] [card] name=Hunting Drake abilities=flying auto=moveTo(ownerLibrary) target(creature[red;green]|battlefield) text=Flying -- When Hunting Drake enters the battlefield, put target red or green creature on top of its owner's library. mana={4}{U} type=Creature subtype=Drake power=2 toughness=2 [/card] [card] name=Hunting Kavu auto={1}{R}{G}{T}:moveTo(exile) all(this) && moveTo(exile) target(creature[attacking;-flying|opponentBattlefield) text={1}{R}{G}, {T}: Exile Hunting Kavu and target creature without flying that's attacking you. mana={1}{R}{G} type=Creature subtype=Kavu power=2 toughness=3 [/card] [card] name=Hunting Moa auto=counter(1/1,1) target(creature) auto=@movedTo(this|graveyard) from(battlefield):counter(1/1,1) target(creature) auto=upcost[{2}{G}{0};next upkeep] moveTo(graveyard) text=Echo {2}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) -- When Hunting Moa enters the battlefield or is put into a graveyard from the battlefield, put a +1/+1 counter on target creature. mana={2}{G} type=Creature subtype=Bird Beast power=3 toughness=2 [/card] [card] name=Hunting Pack abilities=storm auto=token(Beast,Creature Beast,4/4,green) text=Put a 4/4 green Beast creature token onto the battlefield. -- Storm (When you cast this spell, copy it for each spell cast before it this turn.) mana={5}{G}{G} type=Instant [/card] [card] name=Hunting Triad auto=token(Elf Warrior,Creature Elf Warrior,1/1,green)*3 autohand={3}{G}{S}:counter(1/1,3) target(creature) text=Put three 1/1 green Elf Warrior creature tokens onto the battlefield. -- Reinforce 3 - {3}{G} ({3}{G}, Discard this card: Put three +1/+1 counters on target creature.) mana={3}{G} type=Tribal Sorcery subtype=Elf [/card] [card] name=Hurkyl's Recall target=player alias=1202 text=Return all artifacts target player owns to his or her hand. mana={1}{U} type=Instant [/card] [card] name=Hurloon Minotaur mana={1}{R}{R} type=Creature subtype=Minotaur power=2 toughness=3 [/card] [card] name=Hurly-Burly auto=choice name(nonflying) && damage:1 all(creature(-flying) auto=choice name(flying) && damage:1 all(creature(flying) text=Choose one - Hurly-Burly deals 1 damage to each creature without flying; or Hurly-Burly deals 1 damage to each creature with flying. mana={1}{R} type=Sorcery [/card] [card] name=Hurr Jackal auto={T}:cantregen target(creature) text={T}: Target creature can't be regenerated this turn. mana={R} type=Creature subtype=Hound power=1 toughness=1 [/card] [card] name=Hurricane auto=damage:X all(creature[flying]) auto=damage:X all(player) text=Hurricane deals X damage to each creature with flying and each player. mana={X}{G} type=Sorcery [/card] [card] name=Hush auto=destroy all(enchantment) autohand={2}:cycling text=Destroy all enchantments. -- Cycling {2} ({2}, Discard this card: Draw a card.) mana={3}{G} type=Sorcery [/card] [card] name=Hyalopterous Lemure auto={0}:-1/0 && flying text={0}: Hyalopterous Lemure gets -1/-0 and gains flying until end of turn. mana={4}{B} type=Creature subtype=Spirit power=4 toughness=3 [/card] [card] name=Hydroblast alias=1191 text=Choose one - Counter target spell if it's red; or destroy target permanent if it's red. mana={U} type=Instant [/card] [card] name=Hymn of Rebirth target=creature|graveyard auto=moveTo(myBattlefield) text=Put target creature card in a graveyard onto the battlefield under your control. mana={3}{G}{W} type=Sorcery [/card] [card] name=Hymn to Tourach target=player auto=discard:2 text=Target player discards two cards at random. mana={B}{B} type=Sorcery [/card] [card] name=Hyperion Blacksmith auto={T}:tap target(artifact|opponentBattlefield) auto={T}:untap target(artifact|opponentBattlefield) text={T}: You may tap or untap target artifact an opponent controls. mana={1}{R}{R} type=Creature subtype=Human Artificer power=2 toughness=2 [/card] [card] name=Hypnotic Specter abilities=flying alias=1165 text=Flying -- Whenever Hypnotic Specter deals damage to an opponent, that player discards a card at random. mana={1}{B}{B} type=Creature subtype=Specter power=2 toughness=2 [/card] [card] name=Hypochondria auto={W}{S(*|myhand)}:prevent:3 target(creature,player) auto={S}:prevent:3 target(creature,player) text={W}, Discard a card: Prevent the next 3 damage that would be dealt to target creature or player this turn. -- {W}, Sacrifice Hypochondria: Prevent the next 3 damage that would be dealt to target creature or player this turn. mana={1}{W} type=Enchantment [/card] [card] name=Icatian Crier auto={1}{W}{T}{S(*|myhand)}:token(Citizen,creature citizen, 1/1, white) && token(Citizen,creature citizen, 1/1, white) text={1}{W}, {T}, Discard a card: Put two 1/1 white Citizen creature tokens onto the battlefield. mana={2}{W} type=Creature subtype=Human Spellshaper power=1 toughness=1 [/card] [card] name=Icatian Javelineers auto=counter(0/0,1,Javelin) auto={T}{C(0/0,-1,Javelin)}:damage:1 target(creature,player) text=Icatian Javelineers enters the battlefield with a javelin counter on it. -- {T}, Remove a javelin counter from Icatian Javelineers: Icatian Javelineers deals 1 damage to target creature or player. mana={W} type=Creature subtype=Human Soldier power=1 toughness=1 [/card] [card] name=Icatian Lieutenant auto={1}{W}:target(soldier) 1/0 text={1}{W}: Target Soldier creature gets +1/+0 until end of turn. mana={W}{W} type=Creature subtype=Human Soldier power=1 toughness=2 [/card] [card] name=Icatian Moneychanger auto=counter(0/0,3,Credit) auto=damage:3 controller auto=@each my upkeep:counter(0/0,1,Credit) auto={S}:thisforeach(counter{0/0.1.Credit}) life:1 controller myUpkeepOnly text=Icatian Moneychanger enters the battlefield with three credit counters on it. -- When Icatian Moneychanger enters the battlefield, it deals 3 damage to you. -- At the beginning of your upkeep, put a credit counter on Icatian Moneychanger. -- Sacrifice Icatian Moneychanger: You gain 1 life for each credit counter on Icatian Moneychanger. Activate this ability only during your upkeep. mana={W} type=Creature subtype=Human power=0 toughness=2 [/card] [card] name=Icatian Priest auto={1}{W}{W}:1/1 target(creature) text={1}{W}{W}: Target creature gets +1/+1 until end of turn. mana={W} type=Creature subtype=Human Cleric power=1 toughness=1 [/card] [card] name=Icatian Scout auto={1}{T}:first strike target(creature) text={1}, {T}: Target creature gains first strike until end of turn. mana={W} type=Creature subtype=Human Soldier Scout power=1 toughness=1 [/card] [card] name=Icatian Town auto=token(Citizen,creature human,1/1,white)*4 text=Put four 1/1 white Citizen creature tokens onto the battlefield. mana={5}{W} type=Sorcery [/card] [card] name=Iceberg auto=counter(0/0,X,Ice) auto={3}:counter(0/0,1,Ice) auto={C(0/0,-1,Ice)}:Add{1} text=Iceberg enters the battlefield with X ice counters on it. -- {3}: Put an ice counter on Iceberg. -- Remove an ice counter from Iceberg: Add {1} to your mana pool. mana={X}{U}{U} type=Enchantment [/card] [card] name=Ice Storm target=land auto=destroy text=Destroy target land. mana={2}{G} type=Sorcery [/card] [card] name=Ichor Rats abilities=infect auto=damage:1 all(player) text=Infect -- When Ichor Rats enters the battlefield, each player gets a poison counter. mana={1}{B}{B} type=Creature subtype=Rat power=2 toughness=1 [/card] [card] name=Ichorclaw Myr abilities=infect auto=rampage(2/2,0) auto=rampage(-2/-2,1) text=Infect -- Whenever Ichorclaw Myr becomes blocked, it gets +2/+2 until end of turn. mana={2} type=Artifact Creature subtype=Myr power=1 toughness=1 [/card] [card] name=Icy Manipulator auto={1}{T}:tap target(artifact,creature,land) text={1}, {T}: Tap target artifact, creature, or land. mana={4} type=Artifact [/card] [card] name=Identity Crisis auto=choice name(opponent) && moveTo(exile) all(*|opponenthand,opponentgraveyard) auto=choice name(self) && moveTo(exile) all(*|myhand,mygraveyard) text=Exile all cards from target player's hand and graveyard. mana={2}{W}{W}{B}{B} type=Sorcery [/card] [card] name=Idyllic Tutor target=enchantment|myLibrary auto=moveTo(myhand) target(enchantment|myLibrary) text=Search your library for an enchantment card, reveal it, and put it into your hand. Then shuffle your library. mana={2}{W} type=Sorcery [/card] [card] name=Igneous Golem auto={2}:trample text={2}: Igneous Golem gains trample until end of turn. mana={5} type=Artifact Creature subtype=Golem power=3 toughness=4 [/card] [card] name=Igneous Pouncer abilities=haste autohand={2}{S}:moveTo(myHand) target(mountain,swamp|myLibrary) text=Haste -- Swampcycling {2}, mountaincycling {2} ({2}, Discard this card: Search your library for a Swamp or Mountain card, reveal it, and put it into your hand. Then shuffle your library.) mana={4}{B}{R} type=Creature subtype=Elemental power=5 toughness=1 [/card] [card] name=Ihsan's Shade abilities=protection from white text=Protection from white mana={3}{B}{B}{B} type=Legendary Creature subtype=Shade Knight power=5 toughness=5 [/card] [card] name=Iizuka the Ruthless auto=rampage(2/2,0) auto=rampage(-2/-2,1) auto=lord(iizuka the ruthless[blocking]|mybattlefield) 2/2 auto={2}{R}{S(samurai|mybattlefield)}:lord(samurai|mybattlefield) double strike ueot text=Bushido 2 (When this blocks or becomes blocked, it gets +2/+2 until end of turn.) -- {2}{R}, Sacrifice a Samurai: Samurai creatures you control gain double strike until end of turn. mana={3}{R}{R} type=Legendary Creature subtype=Human Samurai power=3 toughness=3 [/card] [card] name=Ikiral Outrider auto={4}:counter(0/0,1,Level Up) asSorcery auto=this(counter{0/0.1.Level Up}) vigilance auto=this(counter{0/0.1.Level Up}) 1/4 auto=this(counter{0/0.4.Level Up}) 1/4 text=Level up {4} -- [Level 1-3] Vigilance (2/6) -- [Level 4+] Vigilance (3/10) mana={1}{W} type=Creature subtype=Levelup Human Soldier power=1 toughness=2 [/card] [card] name=Illuminated Wings target=creature auto=flying auto={2}{S}:draw:1 text=Enchant creature -- Enchanted creature has flying. -- {2}, Sacrifice Illuminated Wings: Draw a card. mana={1}{U} type=Enchantment subtype=Aura [/card] [card] name=Illumination target=artifact,enchantment|stack auto=fizzle auto=life:manacost targetcontroller text=Counter target artifact or enchantment spell. Its controller gains life equal to its converted mana cost. mana={W}{W} type=Instant [/card] [card] name=Illusionary Forces abilities=flying auto=@each my upkeep:counter(0/0,1,Age) auto=thisforeach(counter{0/0.1.Age}) upcost[{U}] moveTo(graveyard) text=Flying -- Cumulative upkeep {U} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) mana={3}{U} type=Creature subtype=Illusion power=4 toughness=4 [/card] [card] name=Illusionary Wall abilities=defender,flying,first strike auto=@each my upkeep:counter(0/0,1,Age) auto=thisforeach(counter{0/0.1.Age}) upcost[{U}] moveTo(graveyard) text=Defender, flying, first strike -- Cumulative upkeep {U} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) mana={4}{U} type=Creature subtype=Illusion Wall power=7 toughness=4 [/card] [card] name=Illusions of Grandeur auto=life:20 auto=@movedTo(this|nonbattlezone) from(battlefield):life:-20 auto=@each my upkeep:counter(0/0,1,Age) auto=thisforeach(counter{0/0.1.Age}) upcost[{2}] moveTo(graveyard) text=Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -- When Illusions of Grandeur enters the battlefield, you gain 20 life. -- When Illusions of Grandeur leaves the battlefield, you lose 20 life. mana={3}{U} type=Enchantment [/card] [card] name=Illusory Demon abilities=flying auto=@movedTo(*|mystack):bury text=Flying -- When you cast a spell, sacrifice Illusory Demon. mana={1}{U}{B} type=Creature subtype=Demon Illusion power=4 toughness=3 [/card] [card] name=Imaginary Pet auto=@each my upkeep:aslongas(*|myhand) moveTo(myHand) text=At the beginning of your upkeep, if you have a card in hand, return Imaginary Pet to its owner's hand. mana={1}{U} type=Creature subtype=Illusion power=4 toughness=4 [/card] [card] name=Immaculate Magistrate auto={T}:foreach(elf|myBattlefield) counter(1/1,1) target(creature) text={T}: Put a +1/+1 counter on target creature for each Elf you control. mana={3}{G} type=Creature subtype=Elf Shaman power=2 toughness=2 [/card] [card] name=Immolation target=creature auto=2/-2 text=Enchant creature -- Enchanted creature gets +2/-2. mana={R} type=Enchantment subtype=Aura [/card] [card] name=Imperial Mask text=When Imperial Mask enters the battlefield, if it's not a token, each of your teammates puts a token that's a copy of Imperial Mask onto the battlefield. -- You can't be the target of spells or abilities your opponents control. mana={4}{W} type=Enchantment abilities=controllershroud [/card] [card] name=Imperial Recruiter auto=may moveTo(myhand) target(creature[power<=2]|mylibrary) text=When Imperial Recruiter enters the battlefield, search your library for a creature card with power 2 or less, reveal it, and put it into your hand. Then shuffle your library. mana={2}{R} type=Creature subtype=Human Advisor power=1 toughness=1 [/card] [card] name=Imperious Perfect auto=lord(elf|myBattlefield) 1/1 other auto={G}{T}:token(Elf Warrior,creature Elf Warrior,1/1,green) text=Other Elf creatures you control get +1/+1. -- {G}, {T}: Put a 1/1 green Elf Warrior creature token onto the battlefield. mana={2}{G} type=Creature subtype=Elf Warrior power=2 toughness=2 [/card] [card] name=Implements of Sacrifice auto={1}{T}{S}:Add {B}{B} auto={1}{T}{S}:Add {U}{U} auto={1}{T}{S}:Add {G}{G} auto={1}{T}{S}:Add {R}{R} auto={1}{T}{S}:Add {W}{W} text={1}, {T}, Sacrifice Implements of Sacrifice: Add two mana of any one color to your mana pool. mana={2} type=Artifact [/card] [card] name=Implode target=land auto=destroy auto=draw:1 controller text=Destroy target land. -- Draw a card. mana={4}{R} type=Sorcery [/card] [card] name=Improvised Armor target=creature auto=2/5 autohand={3}:cycling text=Enchant creature -- Enchanted creature gets +2/+5. -- Cycling {3} ({3}, Discard this card: Draw a card.) mana={3}{W} type=Enchantment subtype=Aura [/card] [card] name=Imp's Mischief target=creature auto=mustattack buyback={1}{B}{3} text=Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.) -- Target creature attacks this turn if able. mana={1}{B} type=Instant [/card] [card] name=In the Web of War auto=@movedto(creature|myBattlefield):all(trigger) 2/0 ueot auto=@movedto(creature|myBattlefield):all(trigger) haste ueot text=Whenever a creature enters the battlefield under your control, it gets +2/+0 and gains haste until end of turn. mana={3}{R}{R} type=Enchantment [/card] [card] name=Incandescent Soulstoke auto=lord(other creature[elemental]|myBattlefield) 1/1 auto={1}{R}{T}:moveto(mybattlefield) target(creature[elemental]|myhand) && transforms(,treason,haste) forever text=Other Elemental creatures you control get +1/+1. -- {1}{R}, {T}: You may put an Elemental creature card from your hand onto the battlefield. That creature gains haste until end of turn. Sacrifice it at the beginning of the next end step. mana={2}{R} type=Creature subtype=Elemental Shaman power=2 toughness=2 [/card] [card] name=Incendiary target=creature auto=@each my upkeep:counter(0/0,1,Fuse) auto=@movedTo(mytgt|graveyard):thisforeach(counter{0/0.1.Fuse}) damage:1 target(creature,player) text=Enchant creature -- At the beginning of your upkeep, you may put a fuse counter on Incendiary. -- When enchanted creature is put into a graveyard, Incendiary deals X damage to target creature or player, where X is the number of fuse counters on Incendiary. mana={R} type=Enchantment subtype=Aura [/card] [card] name=Incinerate target=creature,player auto=cantregen auto=damage:3 text=Incinerate deals 3 damage to target creature or player. A creature dealt damage this way can't be regenerated this turn. mana={1}{R} type=Instant [/card] [card] name=Incite target=creature auto=transforms(,red) ueot auto=mustattack text=Target creature becomes red until end of turn and attacks this turn if able. mana={R} type=Instant [/card] [card] name=Incurable Ogre mana={3}{R} type=Creature subtype=Ogre Mutant power=5 toughness=1 [/card] [card] name=Indebted Samurai auto=rampage(1/1,0) auto=rampage(-1/-1,1) auto=lord(indebted samurai[blocking]|mybattlefield) 1/1 auto=lord(other indebted samurai[blocking]|mybattlefield) -1/-1 auto=@movedTo(samurai|mygraveyard) from(myBattlefield):may counter(1/1,1) text=Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.) -- Whenever a Samurai you control is put into a graveyard from the battlefield, you may put a +1/+1 counter on Indebted Samurai. mana={3}{W} type=Creature subtype=Human Samurai power=2 toughness=3 [/card] [card] name=Independent Troops mana={1}{R} type=Creature subtype=Human Soldier power=2 toughness=1 [/card] [card] name=Indestructibility target=* auto=indestructible text=Enchant permanent -- Enchanted permanent is indestructible. (Effects that say "destroy" don't destroy that permanent. An indestructible creature can't be destroyed by damage.) mana={3}{W} type=Enchantment subtype=Aura [/card] [card] name=Indestructible Aura target=creature auto=prevent:999 text=Prevent all damage that would be dealt to target creature this turn. mana={W} type=Instant [/card] [card] name=Indomitable Ancients mana={2}{W}{W} type=Creature subtype=Treefolk Warrior power=2 toughness=10 [/card] [card] name=Indomitable Archangel abilities=flying auto=aslongas(artifact|myBattlefield) lord(artifact|myBattlefield) shroud >2 text=Flying (This creature can't be blocked except by creatures with flying or reach.) -- Metalcraft - Artifacts you control have shroud as long as you control three or more artifacts. mana={2}{W}{W} type=Creature subtype=Angel power=4 toughness=4 [/card] [card] name=Indomitable Will abilities=flash target=creature auto=1/2 text=Flash -- Enchant creature -- Enchanted creature gets +1/+2. mana={1}{W} type=Enchantment subtype=Aura [/card] [card] name=Indrik Stomphowler auto=destroy target(artifact,enchantment) text=When Indrik Stomphowler enters the battlefield, destroy target artifact or enchantment. mana={4}{G} type=Creature subtype=Beast power=4 toughness=4 [/card] [card] name=Inertia Bubble target=artifact auto=doesnotuntap text=Enchant artifact -- Enchanted artifact doesn't untap during its controller's untap step. mana={1}{U} type=Enchantment subtype=Aura [/card] [card] name=Infantry Veteran auto={T}:1/1 target(creature[attacking]) text={T}: Target attacking creature gets +1/+1 until end of turn. mana={W} type=Creature subtype=Human Soldier power=1 toughness=1 [/card] [card] name=Infected Vermin auto={2}{B}:damage:1 all(creature,player) auto=aslongas(*|mygraveyard) {3}{B}:damage:3 all(creature,player) >6 text={2}{B}: Infected Vermin deals 1 damage to each creature and each player. -- Threshold - {3}{B}: Infected Vermin deals 3 damage to each creature and each player. Activate this ability only if seven or more cards are in your graveyard. mana={2}{B} type=Creature subtype=Rat power=1 toughness=1 [/card] [card] name=Infectious Host auto=@movedTo(this|graveyard) from(battlefield):life:-2 target(player) text=When Infectious Host is put into a graveyard from the battlefield, target player loses 2 life. mana={2}{B} type=Creature subtype=Zombie power=1 toughness=1 [/card] [card] name=Infernal Medusa alias=1267 text=Whenever Infernal Medusa blocks a creature, destroy that creature at end of combat. -- Whenever Infernal Medusa becomes blocked by a non-Wall creature, destroy that creature at end of combat. mana={3}{B}{B} type=Creature subtype=Gorgon power=2 toughness=4 [/card] [card] name=Infernal Tribute auto={2}{S(*[-token]|myBattlefield)}:draw:1 text={2}, Sacrifice a nontoken permanent: Draw a card. mana={B}{B}{B} type=Enchantment [/card] [card] name=Inferno auto=damage:6 all(player,creature) text=Inferno deals 6 damage to each creature and each player. mana={5}{R}{R} type=Instant [/card] [card] name=Infest auto=lord(creature) -2/-2 text=All creatures get -2/-2 until end of turn. mana={1}{B}{B} type=Sorcery [/card] [card] name=Infested Roothold abilities=Defender auto=protection from(artifact) auto=@movedto(artifact|opponentBattlefield):may token(Insect,Creature Insect,1/1,green) text=Defender (This creature can't attack.) -- Protection from artifacts -- Whenever an opponent casts an artifact spell, you may put a 1/1 green Insect creature token onto the battlefield. mana={4}{G} type=Creature subtype=Wall power=0 toughness=3 [/card] [card] name=Infiltrate target=creature auto=unblockable text=Target creature is unblockable this turn. mana={U} type=Instant [/card] [card] name=Infuse target=artifact,creature,land auto=untap auto=@next upkeep:draw:1 controller text=Untap target artifact, creature, or land. -- Draw a card at the beginning of the next turn's upkeep. mana={2}{U} type=Instant [/card] [card] name=Ingenious Thief abilities=flying auto=name(look at opponents hand) target(*|opponenthand) text=Flying -- When Ingenious Thief enters the battlefield, look at target player's hand. mana={1}{U} type=Creature subtype=Human Rogue power=1 toughness=1 [/card] [card] name=Ingot Chewer other={R} auto=destroy target(artifact) auto=alternative moveto(mygraveyard) text=When Ingot Chewer enters the battlefield, destroy target artifact. -- Evoke {R} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.) mana={4}{R} type=Creature subtype=Elemental power=3 toughness=3 [/card] [card] name=Inkfathom Infiltrator abilities=unblockable,cantblock text=Inkfathom Infiltrator can't block and is unblockable. mana={UB}{UB} type=Creature subtype=Merfolk Rogue power=2 toughness=1 [/card] [card] name=Inkwell Leviathan abilities=islandwalk,trample,shroud text=Islandwalk, trample, shroud mana={7}{U}{U} type=Artifact Creature subtype=Leviathan power=7 toughness=11 [/card] [card] name=Inner Calm, Outer Strength target=creature auto=foreach(*|myhand) 1/1 text=Target creature gets +X/+X until end of turn, where X is the number of cards in your hand. mana={2}{G} type=Instant subtype=Arcane [/card] [card] name=Inner Fire auto=foreach(*|myhand) Add:{R} text=Add {R} to your mana pool for each card in your hand. mana={3}{R} type=Sorcery [/card] [card] name=Inner-Chamber Guard auto=rampage(2/2,0) auto=rampage(-2/-2,1) auto=lord(inner-chamber guard[blocking]|mybattlefield) 2/2 auto=lord(other inner-chamber guard[blocking]|mybattlefield) -2/-2 text=Bushido 2 (When this blocks or becomes blocked, it gets +2/+2 until end of turn.) mana={1}{W} type=Creature subtype=Human Samurai power=0 toughness=2 [/card] [card] name=Inner-Flame Acolyte other={R} auto=1/0 && haste target(creature) auto=alternative moveto(mygraveyard) text=When Inner-Flame Acolyte enters the battlefield, target creature gets +2/+0 and gains haste until end of turn. -- Evoke {R} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.) mana={1}{R}{R} type=Creature subtype=Elemental Shaman power=2 toughness=2 [/card] [card] name=Innocence Kami auto={W}{T}:tap target(creature) auto=@movedTo(spirit,arcane|mystack):untap text={W}, {T}: Tap target creature. -- Whenever you cast a Spirit or Arcane spell, untap Innocence Kami. mana={3}{W}{W} type=Creature subtype=Spirit power=2 toughness=3 [/card] [card] name=Insight auto=@movedTo(*[green]|opponentstack):draw:1 controller text=Whenever an opponent casts a green spell, you draw a card. mana={2}{U} type=Enchantment [/card] [card] name=Insolence target=creature alias=1218 text=Enchant creature -- Whenever enchanted creature becomes tapped, Insolence deals 2 damage to that creature's controller. mana={2}{R} type=Enchantment subtype=Aura [/card] [card] name=Inspiration target=player auto=draw:2 text=Target player draws two cards. mana={3}{U} type=Instant [/card] [card] name=Inspired Charge auto=lord(creature|myBattlefield) 2/1 ueot text=Creatures you control get +2/+1 until end of turn. mana={2}{W}{W} type=Instant [/card] [card] name=Inspired Sprite abilities=flash,flying auto=@movedTo(wizard|mystack):may untap auto={T}:token(-1111127) && draw:1 text=Flash -- Flying -- Whenever you cast a Wizard spell, you may untap Inspired Sprite. -- {T}: Draw a card, then discard a card. mana={3}{U} type=Creature subtype=Faerie Wizard power=2 toughness=2 [/card] [card] name=Inspired Sprite's Discard auto=counter(0/0,1,Inspired Sprite) auto=@movedTo(*|myhand) from(mylibrary):thisforeach(counter{0/0.1.Inspired Sprite}>0) moveTo(mygraveyard) target(*|myhand) && counter(0/0,-1,Inspired Sprite) && counter(0/0,1,Bury) auto=thisforeach(counter{0/0.1.Bury}>0) bury id=-1111127 type=nothing [/card] [card] name=Inspirit target=creature auto=untap auto=2/4 text=Untap target creature. It gets +2/+4 until end of turn. mana={2}{W} type=Instant [/card] [card] name=Instigator auto={1}{B}{B}{T}{S(*|myhand)}:lord(creature|opponentBattlefield) mustattack ueot text={1}{B}{B}, {T}, Discard a card: Creatures target player controls attack this turn if able. mana={1}{B} type=Creature subtype=Human Spellshaper power=1 toughness=1 [/card] [card] name=Instill Energy target=creature auto=haste auto={0}:untap limit:1 myTurnOnly text=Enchant creature -- Enchanted creature has haste. -- {0}: Untap enchanted creature. Activate this ability only during your turn and only once each turn. mana={G} type=Enchantment subtype=Aura [/card] [card] name=Instill Infection target=creature auto=counter(-1/-1,1) auto=draw:1 controller text=Put a -1/-1 counter on target creature. -- Draw a card. mana={3}{B} type=Instant [/card] [card] name=Intimidation auto=lord(creature|myBattlefield) fear text=Creatures you control have fear. (They can't be blocked except by artifact creatures and/or black creatures.) mana={2}{B}{B}{B} type=Enchantment [/card] [card] name=Intimidation Bolt target=creature auto=damage:3 auto=lord(creature) cantattack text=Intimidation Bolt deals 3 damage to target creature. Other creatures can't attack this turn. mana={1}{R}{W} type=Instant [/card] [card] name=Into the North target=land[snow]|mylibrary auto=moveto(mybattlefield) auto=tap text=Search your library for a snow land card and put it onto the battlefield tapped. Then shuffle your library. mana={1}{G} type=Sorcery [/card] [card] name=Into the Roil target=*[-land] kicker={1}{U} auto=moveTo(ownerhand) auto=kicker draw:1 controller text=Kicker {1}{U} (You may pay an additional {1}{U} as you cast this spell.) -- Return target nonland permanent to its owner's hand. If Into the Roil was kicked, draw a card. mana={1}{U} type=Instant [/card] [card] name=Into Thin Air abilities=affinityartifacts target=artifact auto=moveTo(ownerhand) text=Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) -- Return target artifact to its owner's hand. mana={5}{U} type=Instant [/card] [card] name=Intrepid Hero auto={T}:destroy target(creature[power>=4]) text={T}: Destroy target creature with power 4 or greater. mana={2}{W} type=Creature subtype=Human Soldier power=1 toughness=1 [/card] [card] name=Intruder Alarm auto=lord(creature) doesnotuntap auto=@movedTo(creature|myBattlefield):untap all(creature) auto=@movedTo(creature|opponentBattlefield):untap all(creature) text=Creatures don't untap during their controllers' untap steps. -- Whenever a creature enters the battlefield, untap all creatures. mana={2}{U} type=Enchantment [/card] [card] name=Inundate auto=moveTo(ownerhand) all(creature[-blue]|battlefield) text=Return all nonblue creatures to their owners' hands. mana={3}{U}{U}{U} type=Sorcery [/card] [card] name=Invigorating Falls auto=foreach(creature|myGraveyard)life:1 controller auto=foreach(creature|opponentGraveyard)life:1 controller text=You gain life equal to the number of creature cards in all graveyards. mana={2}{G}{G} type=Sorcery [/card] [card] name=Invincible Hymn auto=lifeset:0 controller && foreach(*|mylibrary) life:1 controller text=Count the number of cards in your library. Your life total becomes that number. mana={6}{W}{W} type=Sorcery [/card] [card] name=Invisibility target=creature auto=cantBeBlockedBy(creature[-wall]) text=Enchant creature -- Enchanted creature can't be blocked except by Walls. mana={U}{U} type=Enchantment subtype=Aura [/card] [card] name=Invoke the Firemind auto=choice draw:X auto=choice damage:X target(creature,player) text=Choose one - Draw X cards; or Invoke the Firemind deals X damage to target creature or player. mana={X}{U}{U}{R} type=Sorcery [/card] [card] name=Iona's Judgment target=creature,enchantment auto=moveTo(exile) text=Exile target creature or enchantment. mana={4}{W} type=Sorcery [/card] [card] name=Ion Storm auto={1}{R}{C(1/1,-1)}:damage:2 target(creature,player) auto={1}{R}{C(0/0,-1,Charge)}:damage:2 target(creature,player) text={1}{R}, Remove a +1/+1 counter or a charge counter from a permanent you control: Ion Storm deals 2 damage to target creature or player. mana={2}{R} type=Enchantment [/card] [card] name=Ior Ruin Expedition auto=@movedTo(land|myBattlefield):may counter(0/0,1,Quest) auto={C(0/0,-3,Quest)}{S}:draw:2 text=Landfall E- Whenever a land enters the battlefield under your control, you may put a quest counter on Ior Ruin Expedition. -- Remove three quest counters from Ior Ruin Expedition and sacrifice it: Draw two cards. mana={1}{U} type=Enchantment [/card] [card] name=Ire of Kaminari target=creature,player auto=foreach(arcane|myGraveyard) damage:1 text=Ire of Kaminari deals damage to target creature or player equal to the number of Arcane cards in your graveyard. mana={3}{R} type=Instant subtype=Arcane [/card] [card] name=Iridescent Angel abilities=flying,protection from black,protection from blue,protection from green,protection from red,protection from white text=Flying, protection from all colors mana={5}{W}{U} type=Creature subtype=Angel power=4 toughness=4 [/card] [card] name=Irini Sengir auto=lord(enchantment[white;green]|myhand) colorless:+1 auto=lord(enchantment[white;green]|opponenthand) colorless:+1 autoexile=all(*|myhand) resetcost autograveyard=all(*|myhand) resetcost autohand=all(*|myhand) resetcost autolibrary=all(*|myhand) resetcost text=White enchantment spells and green enchantment spells cost {2} more to cast. mana={2}{B}{B} type=Legendary Creature subtype=Vampire Dwarf power=2 toughness=2 [/card] [card] name=Iron Lance auto={3}{T}:first strike target(creature) text={3}, {T}: Target creature gains first strike until end of turn. mana={2} type=Artifact [/card] [card] name=Iron Maiden auto=@each opponentupkeep:foreach(*|opponenthand) damage:1 opponent >4 text=At the beginning of each opponent's upkeep, Iron Maiden deals X damage to that player, where X is the number of cards in his or her hand minus 4. mana={3} type=Artifact [/card] [card] name=Iron Myr auto={T}:Add {R} text={T}: Add {R} to your mana pool. mana={2} type=Artifact Creature subtype=Myr power=1 toughness=1 [/card] [card] name=Iron Star alias=1113 text=Whenever a player casts a red spell, you may pay {1}. If you do, you gain 1 life. mana={1} type=Artifact [/card] [card] name=Iron Tusk Elephant abilities=trample text=Trample mana={4}{W} type=Creature subtype=Elephant power=3 toughness=3 [/card] [card] name=Iron Will target=creature auto=0/4 autohand={2}:cycling text=Target creature gets +0/+4 until end of turn. -- Cycling {2} ({2}, Discard this card: Draw a card.) mana={W} type=Instant [/card] [card] name=Iron-Barb Hellion abilities=haste,cantblock text=Haste -- Iron-Barb Hellion can't block. mana={5}{R} type=Creature subtype=Hellion Beast power=5 toughness=4 [/card] [card] name=Ironclaw Buzzardiers auto=lord(creature[power>=2]|opponentbattlefield) cantbeblockedby(ironclaw buzzardiers) auto={R}:flying text=Ironclaw Buzzardiers can't block creatures with power 2 or greater. -- {R}: Ironclaw Buzzardiers gains flying until end of turn. mana={2}{R} type=Creature subtype=Orc Scout power=2 toughness=2 [/card] [card] name=Ironclaw Orcs auto=lord(creature[power>=2]|opponentbattlefield) cantbeblockedby(ironclaw orcs) text=Ironclaw Orcs can't block creatures with power 2 or greater. mana={1}{R} type=Creature subtype=Orc power=2 toughness=2 [/card] [card] name=Ironhoof Ox abilities=oneblocker text=Ironhoof Ox can't be blocked by more than one creature. mana={3}{G}{G} type=Creature subtype=Ox power=4 toughness=4 [/card] [card] name=Ironroot Treefolk mana={4}{G} type=Creature subtype=Treefolk power=3 toughness=5 [/card] [card] name=Ironshell Beetle auto=counter(1/1) target(creature) text=When Ironshell Beetle enters the battlefield, put a +1/+1 counter on target creature. mana={1}{G} type=Creature subtype=Insect power=1 toughness=1 [/card] [card] name=Irradiate target=creature auto=foreach(artifact|myBattlefield) -1/-1 text=Target creature gets -1/-1 until end of turn for each artifact you control. mana={3}{B} type=Instant [/card] [card] name=Irrigation Ditch auto=tap auto={T}:Add {W} auto={T}{S}:Add {G}{U} text=Irrigation Ditch enters the battlefield tapped. -- {T}: Add {W} to your mana pool. -- {T}, Sacrifice Irrigation Ditch: Add {G}{U} to your mana pool. type=Land [/card] [card] name=Isamaru, Hound of Konda mana={W} type=Legendary Creature subtype=Hound power=2 toughness=2 [/card] [card] name=Isao Enlightened Bushi #The comma needed to be stripped from the name to make the card work. #Reintroducing it requires an update to BOK/_cards.dat as well. #Please don't correct the card name by adding a "," because then the first auto line won't work anymore and even won't work when you add an "," there, too! (0.10.1) abilities=nofizzle auto=rampage(2/2,0) auto=rampage(-2/-2,1) auto=lord(isao enlighted bushi[blocking]|mybattlefield) 2/2 auto={2}:regenerate target(samurai) text=Isao, Enlightened Bushi can't be countered. -- Bushido 2 (When this blocks or becomes blocked, it gets +2/+2 until end of turn.) -- {2}: Regenerate target Samurai. mana={2}{G} type=Legendary Creature subtype=Human Samurai power=2 toughness=1 [/card] [card] name=Ishi-Ishi, Akki Crackshot auto=@movedto(spirit,arcane|opponentstack):damage:2 opponent text=Whenever an opponent casts a Spirit or Arcane spell, Ishi-Ishi, Akki Crackshot deals 2 damage to that player. mana={1}{R} type=Legendary Creature subtype=Goblin Warrior power=1 toughness=1 [/card] [card] name=Island auto={T}: Add {U} text=U type=Basic Land subtype=Island [/card] [card] name=Island Fish Jasconius abilities=islandhome,doesnotuntap auto={U}{U}{U}:untap myUpkeepOnly text=Island Fish Jasconius can't attack unless defending player controls an Island. -- Island Fish Jasconius doesn't untap during your untap step. -- At the beginning of your upkeep, you may pay {U}{U}{U}. If you do, untap Island Fish Jasconius. -- When you control no Islands, sacrifice Island Fish Jasconius. mana={4}{U}{U}{U} type=Creature subtype=Fish power=6 toughness=8 [/card] [card] name=Island Sanctuary alias=1351 text=If you would draw a card during your draw step, instead you may skip that draw. If you do, until your next turn, you can't be attacked except by creatures with flying and/or islandwalk. mana={1}{W} type=Enchantment [/card] [card] name=Ivory Charm auto=choice name(all creatures get -2/-0 until end of turn) && lord(creature) -2/0 auto=choice tap target(creature) auto=choice prevent:1 target(creature,player) text=Choose one - All creatures get -2/-0 until end of turn; or tap target creature; or prevent the next 1 damage that would be dealt to target creature or player this turn. mana={W} type=Instant [/card] [card] name=Ivory Crane Netsuke auto=@each my upkeep:aslongas(*|myhand) life:4 controller >6 text=At the beginning of your upkeep, if you have seven or more cards in hand, you gain 4 life. mana={2} type=Artifact [/card] [card] name=Ivory Cup alias=1114 text=Whenever a player casts a white spell, you may pay {1}. If you do, you gain 1 life. mana={1} type=Artifact [/card] [card] name=Ivory Guardians abilities=protection from red auto=aslongas(*[red]|opponentBattlefield) lord(ivory guardians) 1/1 text=Protection from red -- Creatures named Ivory Guardians get +1/+1 as long as an opponent controls a nontoken red permanent. mana={4}{W}{W} type=Creature subtype=Giant Cleric power=3 toughness=3 [/card] [card] name=Ivory Mask text=You have shroud. (You can't be the target of spells or abilities.) mana={2}{W}{W} type=Enchantment abilities=playershroud [/card] [card] name=Ivory Tower auto=@each my upkeep:foreach(*|myhand)life:1 controller >4 text=At the beginning of your upkeep, you gain X life, where X is the number of cards in your hand minus four. mana={1} type=Artifact [/card] [card] name=Ivy Dancer auto={T}:forestwalk target(creature) text={T}: Target creature gains forestwalk until end of turn. mana={2}{G} type=Creature subtype=Dryad Shaman power=1 toughness=2 [/card] [card] name=Ivy Elemental auto=counter(1/1,X) text=Ivy Elemental enters the battlefield with X +1/+1 counters on it. mana={X}{G} type=Creature subtype=Elemental power=0 toughness=0 [/card] [card] name=Izzet Boilerworks auto=tap auto=moveTo(ownerhand) notatarget(land|mybattlefield) auto={T}:Add{U}{R} text=Izzet Boilerworks enters the battlefield tapped. -- When Izzet Boilerworks enters the battlefield, return a land you control to its owner's hand. -- {T}: Add {U}{R} to your mana pool. type=Land [/card] [card] name=Izzet Chronarch auto=moveTo(myhand) target(instant,sorcery|mygraveyard) text=When Izzet Chronarch enters the battlefield, return target instant or sorcery card from your graveyard to your hand. mana={3}{U}{R} type=Creature subtype=Human Wizard power=2 toughness=2 [/card] [card] name=Izzet Signet auto={1}{T}:Add {U}{R} text={1}, {T}: Add {U}{R} to your mana pool. mana={2} type=Artifact [/card] [card] name=Jace's Erasure auto=@movedTo(*|myhand) from(mylibrary):may deplete:1 target(player) text=Whenever you draw a card, you may have target player put the top card of his or her library into his or her graveyard. mana={1}{U} type=Enchantment [/card] [card] name=Jace's Ingenuity auto=draw:3 text=Draw three cards. mana={3}{U}{U} type=Instant [/card] [card] name=Jackal Familiar abilities=cantattack,cantblock auto=aslongas(creature[attacking]|myBattlefield) -cantattack auto=aslongas(creature[blocking]|myBattlefield) -cantblock text=Jackal Familiar can't attack or block alone. mana={R} type=Creature subtype=Hound power=2 toughness=2 [/card] [card] name=Jackalope Herd auto=@movedTo(*|mystack):moveTo(ownerHand) text=When you cast a spell, return Jackalope Herd to its owner's hand. mana={3}{G} type=Creature subtype=Rabbit Beast power=4 toughness=5 [/card] [card] name=Jacques le Vert auto=lord(creature[green]|myBattlefield) 0/2 text=Green creatures you control get +0/+2. mana={1}{R}{G}{W} type=Legendary Creature subtype=Human Warrior power=3 toughness=2 [/card] [card] name=Jade Idol auto=@movedTo(spirit,arcane|mystack):becomes(Artifact Creature Spirit,4/4) ueot text=Whenever you cast a Spirit or Arcane spell, Jade Idol becomes a 4/4 Spirit artifact creature until end of turn. mana={4} type=Artifact [/card] [card] name=Jade Leech auto=lord(*[green]|myhand) green:+1 autoexile=all(*|myhand) resetcost autograveyard=all(*|myhand) resetcost autohand=all(*|myhand) resetcost autolibrary=all(*|myhand) resetcost text=Green spells you cast cost {G} more to cast. mana={2}{G}{G} type=Creature subtype=Leech power=5 toughness=5 [/card] [card] name=Jagged-Scar Archers auto=foreach(elf|myBattlefield) 1/1 auto={T}:thisforeach(power>=1) damage:1 target(creature[flying]) text=Jagged-Scar Archers's power and toughness are each equal to the number of Elves you control. -- {T}: Jagged-Scar Archers deals damage equal to its power to target creature with flying. mana={1}{G}{G} type=Creature subtype=Elf Archer power=* toughness=* [/card] [card] name=Jagwasp Swarm abilities=flying text=Flying mana={3}{B} type=Creature subtype=Insect power=3 toughness=2 [/card] [card] name=Jalum Tome auto={2}{T}:token(-1111128) && draw:1 text={2}, {T}: Draw a card, then discard a card. mana={3} type=Artifact [/card] [card] name=Jalum Tome's Discard auto=counter(0/0,1,Jalum Tome) auto=@movedTo(*|myhand) from(mylibrary):thisforeach(counter{0/0.1.Jalum Tome}>0) moveTo(mygraveyard) target(*|myhand) && counter(0/0,-1,Jalum Tome) && counter(0/0,1,Bury) auto=thisforeach(counter{0/0.1.Bury}>0) bury id=-1111128 type=nothing [/card] [card] name=Jamuraan Lion auto={W}{T}:cantblock target(creature) text={W}, {T}: Target creature can't block this turn. mana={2}{W} type=Creature subtype=Cat power=3 toughness=1 [/card] [card] name=Jandor's Ring alias=1117 text={2}, {T}, Discard the last card you drew this turn: Draw a card. mana={6} type=Artifact [/card] [card] name=Jandor's Saddlebags auto={3}{T}:untap target(creature) text={3}, {T}: Untap target creature. mana={2} type=Artifact [/card] [card] name=Jareth Leonine Titan #The comma needed to be stripped from the name to make the card work. #Reintroducing it requires an update to ONS/_cards.dat as well. #Please don't correct the card name by adding a "," because then the first auto line won't work anymore and even won't work when you add an "," there, too! (0.10.1) auto=lord(jareth leonine titan[blocking]|mybattlefield) 7/7 auto={W}:name(white) && protection from white auto={W}:name(blue) && protection from blue auto={W}:name(black) && protection from black auto={W}:name(red) && protection from red auto={W}:name(green) && protection from green text=Whenever Jareth, Leonine Titan blocks, it gets +7/+7 until end of turn. -- {W}: Jareth gains protection from the color of your choice until end of turn. mana={3}{W}{W}{W} type=Legendary Creature subtype=Cat Giant power=4 toughness=7 [/card] [card] name=Jasmine Boreal mana={3}{G}{W} type=Legendary Creature subtype=Human power=4 toughness=5 [/card] [card] name=Jawbone Skulkin auto={2}:haste target(creature[red]) text={2}: Target red creature gains haste until end of turn. mana={1} type=Artifact Creature subtype=Scarecrow power=1 toughness=1 [/card] [card] name=Jaya Ballard, Task Mage auto={R}{T}{S(*|myHand)}:destroy target(*[blue]) auto={1}{R}{T}{S(*|myHand)}:damage:3 && cantregen target(creature,player) auto={5}{R}{R}{S(*|myHand)}:damage:6 all(creature,player) text={R}, {T}, Discard a card: Destroy target blue permanent. -- {1}{R}, {T}, Discard a card: Jaya Ballard, Task Mage deals 3 damage to target creature or player. A creature dealt damage this way can't be regenerated this turn. -- {5}{R}{R}, {T}, Discard a card: Jaya Ballard deals 6 damage to each creature and each player. mana={1}{R}{R} type=Legendary Creature subtype=Human Spellshaper power=2 toughness=2 [/card] [card] name=Jayemdae Tome auto={4}{T}:draw:1 text={4}, {T}: Draw a card. mana={4} type=Artifact [/card] [card] name=Jedit Ojanen mana={4}{W}{W}{U} type=Legendary Creature subtype=Cat Warrior power=5 toughness=5 [/card] [card] name=Jedit Ojanen of Efrava abilities=forestwalk auto=@each my blockers:aslongas(jedit ojanen of efrava[attacking]|myBattlefield) token(Cat Warrior,creature cat warrior, 2/2,green) auto=@each opponent combatdamage:aslongas(jedit ojanen of efrava[blocking]|myBattlefield) token(Cat,creature cat, 2/2,green) ####Don't change the phase names! text=Forestwalk -- Whenever Jedit Ojanen of Efrava attacks or blocks, put a 2/2 green Cat Warrior creature token with forestwalk onto the battlefield. mana={3}{G}{G}{G} type=Legendary Creature subtype=Cat Warrior power=5 toughness=5 [/card] [card] name=Jedit's Dragoons abilities=vigilance auto=life:4 text=Vigilance -- When Jedit's Dragoons enters the battlefield, you gain 4 life. mana={5}{W} type=Creature subtype=Cat Soldier power=2 toughness=5 [/card] [card] name=Jenara, Asura of War abilities=flying auto={1}{W}:counter(1/1) text=Flying -- {1}{W}: Put a +1/+1 counter on Jenara, Asura of War. mana={G}{W}{U} type=Legendary Creature subtype=Angel power=3 toughness=3 [/card] [card] name=Jerrard of the Closed Fist mana={3}{R}{G}{G} type=Legendary Creature subtype=Human Knight power=6 toughness=5 [/card] [card] name=Jeska, Warrior Adept abilities=first strike,haste auto={T}:damage:1 target(creature,player) text=First strike, haste -- {T}: Jeska, Warrior Adept deals 1 damage to target creature or player. mana={2}{R}{R} type=Legendary Creature subtype=Human Barbarian Warrior power=3 toughness=1 [/card] [card] name=Jet Medallion auto=lord(*[black]|myhand) colorless:-1 autoexile=all(*|myhand) resetcost autograveyard=all(*|myhand) resetcost autohand=all(*|myhand) resetcost autolibrary=all(*|myhand) resetcost text=Black spells you cast cost {1} less to cast. mana={2} type=Artifact [/card] [card] name=Jhessian Balmgiver auto={T}:prevent:1 target(creature,player) auto={T}:unblockable target(creature) text={T}: Prevent the next 1 damage that would be dealt to target creature or player this turn. -- {T}: Target creature is unblockable this turn. mana={1}{W}{U} type=Creature subtype=Human Cleric power=1 toughness=1 [/card] [card] name=Jhessian Infiltrator abilities=unblockable text=Jhessian Infiltrator is unblockable. mana={G}{U} type=Creature subtype=Human Rogue power=2 toughness=2 [/card] [card] name=Jhessian Lookout mana={1}{U} type=Creature subtype=Human Scout power=2 toughness=1 [/card] [card] name=Jhessian Zombies abilities=fear autohand={2}{S}:moveTo(myhand) target(island,swamp|mylibrary) text=Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) -- Islandcycling {2}, swampcycling {2} ({2}, Discard this card: Search your library for an Island or Swamp card, reveal it, and put it into your hand. Then shuffle your library.) mana={4}{U}{B} type=Creature subtype=Zombie power=2 toughness=4 [/card] [card] name=Jhoira's Toolbox auto={2}:regenerate target(creature[artifact]) text={2}: Regenerate target artifact creature. mana={2} type=Artifact Creature subtype=Insect power=1 toughness=1 [/card] [card] name=Jhovall Queen abilities=vigilance text=Vigilance mana={4}{W}{W} type=Creature subtype=Cat Rebel power=4 toughness=7 [/card] [card] name=Jhovall Rider abilities=trample text=Trample mana={4}{W} type=Creature subtype=Human Rebel power=3 toughness=3 [/card] [card] name=Jinxed Idol auto=@each my upkeep:damage:2 controller auto={S(creature|mybattlefield)}:moveTo(opponentBattlefield) text=At the beginning of your upkeep, Jinxed Idol deals 2 damage to you. -- Sacrifice a creature: Target opponent gains control of Jinxed Idol. (This effect lasts indefinitely.) mana={2} type=Artifact [/card] [card] name=Jiwari, the Earth Aflame auto={X}{R}{T}:thisforeach(X) damage:1 target(creature[-flying]) autohand={X}{R}{R}{R}{S}:thisforeach(X) damage:1 all(creature[-flying]) text={X}{R}, {T}: Jiwari, the Earth Aflame deals X damage to target creature without flying. -- Channel - {X}{R}{R}{R}, Discard Jiwari: Jiwari deals X damage to each creature without flying. mana={3}{R}{R} type=Legendary Creature subtype=Spirit power=3 toughness=3 [/card] [card] name=Jodah's Avenger auto={0}:double strike && -1/-1 auto={0}:protection from red && -1/-1 auto={0}:vigilance && -1/-1 auto={0}:shadow && -1/-1 text={0}: Until end of turn, Jodah's Avenger gets -1/-1 and gains your choice of double strike, protection from red, vigilance, or shadow. (A creature with shadow can block or be blocked by only creatures with shadow.) mana={5}{U} type=Creature subtype=Shapeshifter power=4 toughness=4 [/card] [card] name=Johtull Wurm auto=rampage(-2/-1,1) text=Whenever Johtull Wurm becomes blocked, it gets -2/-1 until end of turn for each creature blocking it beyond the first. mana={5}{G} type=Creature subtype=Wurm power=6 toughness=6 [/card] [card] name=Join the Ranks auto=token(Soldier Ally,creature soldier ally, 1/1,white)*2 text=Put two 1/1 white Soldier Ally creature tokens onto the battlefield. mana={3}{W} type=Instant [/card] [card] name=Joiner Adept auto=lord(land|myBattlefield) {T}:add{G} auto=lord(land|myBattlefield) {T}:add{R} auto=lord(land|myBattlefield) {T}:add{U} auto=lord(land|myBattlefield) {T}:add{B} auto=lord(land|myBattlefield) {T}:add{W} text=Lands you control have "{T}: Add one mana of any color to your mana pool." mana={1}{G} type=Creature subtype=Elf Druid power=2 toughness=1 [/card] [card] name=Jokulhaups auto=bury all(artifact,creature,land) text=Destroy all artifacts, creatures, and lands. They can't be regenerated. mana={4}{R}{R} type=Sorcery [/card] [card] name=Jolrael's Favor abilities=flash target=creature auto={1}{G}:regenerate text=Flash -- Enchant creature -- {1}{G}: Regenerate enchanted creature. mana={1}{G} type=Enchantment subtype=Aura [/card] [card] name=Jolt auto=@next upkeep:draw:1 controller auto=may tap target(artifact,creature,land) auto=may untap target(artifact,creature,land) text=You may tap or untap target artifact, creature, or land. -- Draw a card at the beginning of the next turn's upkeep. mana={2}{U} type=Instant [/card] [card] name=Jolting Merfolk auto=counter(0/0,4,Fade) auto={1}{C(0/0,-1,Fade)}:tap target(creature) auto=@each my upkeep:counter(0/0,-1,Fade) auto=@each my untap:moveTo(mygraveyard) all(jolting merfolk[-counter{0/0.1.Fade}]|myBattlefield) text=Fading 4 (This creature enters the battlefield with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) -- {1}, Remove a fade counter from Jolting Merfolk: Tap target creature. mana={2}{U}{U} type=Creature subtype=Merfolk power=2 toughness=2 [/card] [card] name=Joraga Bard auto=may lord(ally|myBattlefield) vigilance ueot auto=@movedTo(other ally|myBattlefield):may lord(ally|myBattlefield) vigilance ueot text=Whenever Joraga Bard or another Ally enters the battlefield under your control, you may have Ally creatures you control gain vigilance until end of turn. mana={3}{G} type=Creature subtype=Elf Rogue Ally power=1 toughness=4 [/card] [card] name=Joraga Treespeaker auto={1}{G}:counter(0/0,1,Level Up) asSorcery auto=this(counter{0/0.1.Level Up}) {T}:Add{G}{G} auto=this(counter{0/0.1.Level Up}) 0/1 auto=this(counter{0/0.5.Level Up}) lord(other elf|myBattlefield) {T}:Add{G}{G} auto=this(counter{0/0.5.Level Up}) 0/2 text=Level up {1}{G} ({1}{G}: Put a Level counter on this. Level up only as a sorcery.) -- [Level 1-4] {T}: Add {G}{G} to your mana pool. (1/2) -- [Level 5+] Elves you control have "{T}: Add {G}{G} to your mana pool." (1/4) mana={G} type=Creature subtype=Levelup Elf Druid power=1 toughness=1 [/card] [card] name=Jotun Owl Keeper auto=@each my upkeep:counter(0/0,1,Age) auto=thisforeach(counter{0/0.1.Age}) upcost[{WU}] moveTo(graveyard) auto=@movedTo(this|graveyard) from(battlefield):thisforeach(counter{0/0.1.Age}) token(Bird,creature token bird,1/1,white flying) text=Cumulative upkeep {W} or {U} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -- When Jotun Owl Keeper is put into a graveyard from the battlefield, put a 1/1 white Bird creature token with flying onto the battlefield for each age counter on it. mana={2}{W} type=Creature subtype=Giant power=3 toughness=3 [/card] [card] name=Journeyer's Kite auto={3}{T}:moveTo(myHand) target(land[basic]|mylibrary) text={3}, {T}: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library. mana={2} type=Artifact [/card] [card] name=Joven auto={R}{R}{R}{T}:destroy target(artifact[-creature]) text={R}{R}{R}, {T}: Destroy target noncreature artifact. mana={3}{R}{R} type=Legendary Creature subtype=Human Rogue power=3 toughness=3 [/card] [card] name=Jovial Evil auto=foreach(creature[white]|opponentBattlefield) damage:2 opponent text=Jovial Evil deals X damage to target opponent, where X is twice the number of white creatures that player controls. mana={2}{B} type=Sorcery [/card] [card] name=Joyous Respite auto=foreach(land|myBattlefield) life:1 text=You gain 1 life for each land you control. mana={3}{G} type=Sorcery subtype=Arcane [/card] [card] name=Judge of Currents auto=@tapped(merfolk|mybattlefield):may life:1 controller text=Whenever a Merfolk you control becomes tapped, you may gain 1 life. mana={1}{W} type=Creature subtype=Merfolk Wizard power=1 toughness=1 [/card] [card] name=Juggernaut abilities=mustattack auto=cantbeblockedby(wall) text=Juggernaut attacks each turn if able. -- Juggernaut can't be blocked by Walls. mana={4} type=Artifact Creature subtype=Juggernaut power=5 toughness=3 [/card] [card] name=Juju Bubble auto=@movedTo(*|myBattlefield):moveTo(graveyard) auto={2}:life:1 auto=@each my upkeep:counter(0/0,1,Age) auto=thisforeach(counter{0/0.1.Age}) upcost[{1}] moveTo(graveyard) text=Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -- When you play a card, sacrifice Juju Bubble. -- {2}: You gain 1 life. mana={1} type=Artifact [/card] [card] name=Jukai Messenger abilities=forestwalk text=Forestwalk mana={G} type=Creature subtype=Human Monk power=1 toughness=1 [/card] [card] name=Jump target=creature auto=flying text=Target creature gains flying until end of turn. mana={U} type=Instant [/card] [card] name=Jund Battlemage auto={B}{T}:life:-1 target(player) auto={G}{T}:token(Saproling,Creature Saproling,1/1,green) text={B}, {T}: Target player loses 1 life. -- {G}, {T}: Put a 1/1 green Saproling creature token onto the battlefield. mana={2}{R} type=Creature subtype=Human Shaman power=2 toughness=2 [/card] [card] name=Jund Charm auto=choice moveTo(exile) all(*|opponentgraveyard) auto=choice moveTo(exile) all(*|mygraveyard) auto=choice damage:2 all(creature) auto=aslongas(creature|battlefield) choice counter(1/1,2) target(creature) text=Choose one - Exile all cards from target player's graveyard; or Jund Charm deals 2 damage to each creature; or put two +1/+1 counters on target creature. mana={B}{R}{G} type=Instant [/card] [card] name=Jund Panorama auto={T}:Add {1} auto={1}{T}{S}:moveTo(myBattlefield) target(swamp,mountain,forest|mylibrary) && tap text={T}: Add {1} to your mana pool. -- {1}, {T}, Sacrifice Jund Panorama: Search your library for a basic Swamp, Mountain, or Forest card and put it onto the battlefield tapped. Then shuffle your library. type=Land [/card] [card] name=Jund Sojourners auto=@movedTo(this|graveyard) from(battlefield):may damage:1 target(creature,player) autohand={2}{R}:cycling autohand={2}{R}:damage:1 target(creature,player) && cycling text=When you cycle Jund Sojourners or it's put into a graveyard from the battlefield, you may have it deal 1 damage to target creature or player. -- Cycling {2}{R} ({2}{R}, Discard this card: Draw a card.) mana={B}{R}{G} type=Creature subtype=Viashino Shaman power=3 toughness=2 [/card] [card] name=Jungle Barrier abilities=defender auto=draw:1 text=Defender (This creature can't attack.) -- When Jungle Barrier enters the battlefield, draw a card. mana={2}{G}{U} type=Creature subtype=Plant Wall power=2 toughness=6 [/card] [card] name=Jungle Basin auto=tap auto=aslongas(forest[-tapped]|mybattlefield) moveto(myhand) target(forest[-tapped]|mybattlefield) oneshot auto=moveto(mygraveyard) target(this|mybattlefield) auto={T}:Add{1}{G} text=Jungle Basin enters the battlefield tapped. -- When Jungle Basin enters the battlefield, sacrifice it unless you return an untapped Forest you control to its owner's hand. -- {T}: Add {1}{G}to your mana pool. type=Land [/card] [card] name=Jungle Lion abilities=cantblock text=Jungle Lion can't block. mana={G} type=Creature subtype=Cat power=2 toughness=1 [/card] [card] name=Jungle Patrol auto={1}{G}{T}:token(Plant Wall,creature Plant Wall, 0/1,green defender) auto={S(plant wall|myBattlefield)}:Add {R} text={1}{G}, {T}: Put a 0/1 green Plant Wall creature token with defender onto the battlefield. -- Sacrifice a Plant Wall token: Add {R} to your mana pool. mana={3}{G} type=Creature subtype=Human Soldier power=3 toughness=2 [/card] [card] name=Jungle Shrine auto=tap auto={T}:Add {R} auto={T}:Add {G} auto={T}:Add {W} text=Jungle Shrine enters the battlefield tapped. -- {T}: Add {R}, {G}, or {W} to your mana pool. type=Land [/card] [card] name=Jungle Troll auto={GR}:regenerate text={R}: Regenerate Jungle Troll. -- {G}: Regenerate Jungle Troll. mana={1}{R}{G} type=Creature subtype=Troll power=2 toughness=1 [/card] [card] name=Jungle Weaver abilities=reach autohand={2}:cycling text=Reach (This can block creatures with flying.) -- Cycling {2} ({2}, Discard this card: Draw a card.) mana={5}{G}{G} type=Creature subtype=Spider power=5 toughness=6 [/card] [card] name=Jungle Wurm auto=rampage(-1/-1,1) text=Whenever Jungle Wurm becomes blocked, it gets -1/-1 until end of turn for each creature blocking it beyond the first. mana={3}{G}{G} type=Creature subtype=Wurm power=5 toughness=5 [/card] [card] name=Juniper Order Druid auto={T}:Untap target(land) text={T}: Untap target land. mana={2}{G} type=Creature subtype=Human Cleric Druid power=1 toughness=1 [/card] [card] name=Juniper Order Ranger auto=@movedto(other creature|myBattlefield):counter(1/1,1) auto=@movedto(other creature|myBattlefield):all(trigger) counter(1/1) text=Whenever another creature enters the battlefield under your control, put a +1/+1 counter on that creature and a +1/+1 counter on Juniper Order Ranger. mana={3}{G}{W} type=Creature subtype=Human Knight power=2 toughness=4 [/card] [card] name=Junk Diver abilities=flying auto=@movedTo(this|graveyard) from(battlefield):moveTo(myhand) target(other artifact|mygraveyard) text=Flying -- When Junk Diver is put into a graveyard from the battlefield, return another target artifact card from your graveyard to your hand. mana={3} type=Artifact Creature subtype=Bird power=1 toughness=1 [/card] [card] name=Junk Golem auto=counter(1/1,3) auto=upcost[{C(1/1,-1)}] moveTo(graveyard) auto={S(*|myhand)}:counter(1/1) text=Junk Golem enters the battlefield with three +1/+1 counters on it. -- At the beginning of your upkeep, sacrifice Junk Golem unless you remove a +1/+1 counter from it. -- {1}, Discard a card: Put a +1/+1 counter on Junk Golem. mana={4} type=Artifact Creature subtype=Golem power=0 toughness=0 [/card] [card] name=Juntu Stakes auto=lord(creature[power<=1]) doesnotuntap text=Creatures with power 1 or less don't untap during their controllers' untap steps. mana={2} type=Artifact [/card] [card] name=Junun Efreet abilities=flying auto=upcost[{B}{B}] moveTo(graveyard) text=Flying -- At the beginning of your upkeep, sacrifice Junun Efreet unless you pay {B}{B}. mana={1}{B}{B} type=Creature subtype=Efreet power=3 toughness=3 [/card] [card] name=Just Fate target=creature[attacking]|opponentBattlefield auto=destroy text=Cast Just Fate only during the declare attackers step and only if you've been attacked this step. -- Destroy target attacking creature. mana={2}{W} type=Instant [/card] [card] name=Juvenile Gloomwidow abilities=reach,wither text=Reach (This can block creatures with flying.) -- Wither (This deals damage to creatures in the form of -1/-1 counters.) mana={G}{G} type=Creature subtype=Spider power=1 toughness=3 [/card] [card] name=Juzam Djinn auto=@each my upkeep:damage:1 controller text=At the beginning of your upkeep, Juzam Djinn deals 1 damage to you. mana={2}{B}{B} type=Creature subtype=Djinn power=5 toughness=5 [/card] [card] name=Jwar Isle Refuge auto=tap auto=life:1 auto={T}:Add {U} auto={T}:Add {B} text=Jwar Isle Refuge enters the battlefield tapped. -- When Jwar Isle Refuge enters the battlefield, you gain 1 life. -- {T}: Add {U} or {B} to your mana pool. type=Land [/card] [card] name=Jwari Scuttler text= mana={2}{U} type=Creature subtype=Crab power=2 toughness=3 [/card] [card] name=Jwari Shapeshifter auto=may copy notatarget(ally) text=You may have Jwari Shapeshifter enter the battlefield as a copy of any Ally creature on the battlefield. mana={1}{U} type=Creature subtype=Shapeshifter Ally power=0 toughness=0 [/card] [card] name=Kabira Crossroads auto=tap auto=life:2 auto={T}:Add {W} text=Kabira Crossroads enters the battlefield tapped. -- When Kabira Crossroads enters the battlefield, you gain 2 life. -- {T}: Add {W} to your mana pool. type=Land [/card] [card] name=Kabira Vindicator auto={2}{W}:counter(0/0,1,Level Up) asSorcery auto=this(counter{0/0.2.Level Up}) lord(creature|myBattlefield) 1/1 other auto=this(counter{0/0.2.Level Up}) 1/2 auto=this(counter{0/0.5.Level Up}) lord(creature|myBattlefield) 1/1 other auto=this(counter{0/0.5.Level Up}) 1/2 text=Level up {2}{W} -- [Level 2-4] Other creatures you control get +1/+1. (3/6) -- [Level 5+] Other creatures you control get +1/+1. (4/8) mana={3}{W} type=Creature subtype=Levelup Human Knight power=2 toughness=4 [/card] [card] name=Kabuto Moth abilities=flying auto={T}:1/2 target(creature) text=Flying -- {T}: Target creature gets +1/+2 until end of turn. mana={2}{W} type=Creature subtype=Spirit power=1 toughness=2 [/card] [card] name=Kaervek's Hex auto=damage:1 all(creature[-black]) auto=damage:1 all(creature[green]) text=Kaervek's Hex deals 1 damage to each nonblack creature and an additional 1 damage to each green creature. mana={3}{B} type=Sorcery [/card] [card] name=Kagemaro's Clutch target=creature auto=foreach(*|myhand) -1/-1 text=Enchant creature -- Enchanted creature gets -X/-X, where X is the number of cards in your hand. mana={3}{B} type=Enchantment subtype=Aura [/card] [card] name=Kagemaro, First to Suffer auto=foreach(*|myhand) 1/1 auto={B}{S}:foreach(*|myhand) -1/-1 all(creature) text=Kagemaro, First to Suffer's power and toughness are each equal to the number of cards in your hand. -- {B}, Sacrifice Kagemaro: All creatures get -X/-X until end of turn, where X is the number of cards in your hand. mana={3}{B}{B} type=Legendary Creature subtype=Demon Spirit power=* toughness=* [/card] [card] name=Kaleidostone auto=draw:1 auto={5}{T}{S}:Add {W}{U}{B}{R}{G} text=When Kaleidostone enters the battlefield, draw a card. -- {5}, {T}, Sacrifice Kaleidostone: Add {W}{U}{B}{R}{G} to your mana pool. mana={2} type=Artifact [/card] [card] name=Kalonian Behemoth abilities=shroud text=Shroud (This creature can't be the target of spells or abilities.) mana={5}{G}{G} type=Creature subtype=Beast power=9 toughness=9 [/card] [card] name=Kamahl's Desire target=creature auto=first strike auto=aslongas(*|mygraveyard) 3/0 >6 text=Enchant creature -- Enchanted creature has first strike. -- Threshold - Enchanted creature gets +3/+0 as long as seven or more cards are in your graveyard. mana={1}{R} type=Enchantment subtype=Aura [/card] [card] name=Kamahl's Sledge target=creature auto=damage:4 auto=aslongas(*|mygraveyard) damage:4 targetcontroller >6 text=Kamahl's Sledge deals 4 damage to target creature. -- Threshold - If seven or more cards are in your graveyard, instead Kamahl's Sledge deals 4 damage to that creature and 4 damage to that creature's controller. mana={5}{R}{R} type=Sorcery [/card] [card] name=Kamahl, Fist of Krosa auto={G}{T}:target(land) becomes(Creature,1/1) ueot auto={2}{G}{G}{G}:lord(creature|mybattlefield) 3/3 && lord(creature|mybattlefield) trample ueot text={G}: Target land becomes a 1/1 creature until end of turn. It's still a land. -- {2}{G}{G}{G}: Creatures you control get +3/+3 and gain trample until end of turn. mana={4}{G}{G} type=Legendary Creature subtype=Human Druid power=4 toughness=3 [/card] [card] name=Kamahl, Pit Fighter abilities=haste auto={T}:Damage:3 target(creature,player) text=Haste (This creature can attack and {T} as soon as it comes under your control.) -- {T}: Kamahl, Pit Fighter deals 3 damage to target creature or player. mana={4}{R}{R} type=Legendary Creature subtype=Human Barbarian power=6 toughness=1 [/card] [card] name=Kami of Ancient Law auto={S}:destroy target(enchantment) text=Sacrifice Kami of Ancient Law: Destroy target enchantment. mana={1}{W} type=Creature subtype=Spirit power=2 toughness=2 [/card] [card] name=Kami of Empty Graves auto=@movedTo(this|mygraveyard) from(myBattlefield):may moveTo(myhand) target(other spirit[manacost<=3]|mygraveyard) text=Soulshift 3 (When this is put into a graveyard from the battlefield, you may return target Spirit card with converted mana cost 3 or less from your graveyard to your hand.) mana={3}{B} type=Creature subtype=Spirit power=4 toughness=1 [/card] [card] name=Kami of False Hope auto={S}:fog oneshot text=Sacrifice Kami of False Hope: Prevent all combat damage that would be dealt this turn. mana={W} type=Creature subtype=Spirit power=1 toughness=1 [/card] [card] name=Kami of Fire's Roar auto=@movedTo(arcane,spirit|mystack):cantblock target(creature) text=Whenever you cast a Spirit or Arcane spell, target creature can't block this turn. mana={3}{R} type=Creature subtype=Spirit power=2 toughness=3 [/card] [card] name=Kami of Lunacy abilities=flying auto=@movedTo(this|mygraveyard) from(myBattlefield):may moveTo(myhand) target(other spirit[manacost<=5]|mygraveyard) text=Flying -- Soulshift 5 (When this is put into a graveyard from the battlefield, you may return target Spirit card with converted mana cost 5 or less from your graveyard to your hand.) mana={4}{B}{B} type=Creature subtype=Spirit power=4 toughness=1 [/card] [card] name=Kami of Old Stone mana={3}{W} type=Creature subtype=Spirit power=1 toughness=7 [/card] [card] name=Kami of Tattered Shoji auto=@movedto(arcane,spirit|mystack):flying ueot text=Whenever you cast a Spirit or Arcane spell, Kami of Tattered Shoji gains flying until end of turn. mana={4}{W} type=Creature subtype=Spirit power=2 toughness=5 [/card] [card] name=Kami of Twisted Reflection auto={S}:moveTo(ownerhand) target(creature|mybattlefield) text=Sacrifice Kami of Twisted Reflection: Return target creature you control to its owner's hand. mana={1}{U}{U} type=Creature subtype=Spirit power=2 toughness=2 [/card] [card] name=Kami of the Crescent Moon auto=@each my draw:draw:1 controller auto=@each opponent draw:draw:1 opponent text=At the beginning of each player's draw step, that player draws an additional card. mana={U}{U} type=Legendary Creature subtype=Spirit power=1 toughness=3 [/card] [card] name=Kami of the Hunt auto=@movedTo(arcane,spirit|mystack):1/1 ueot text=Whenever you cast a Spirit or Arcane spell, Kami of the Hunt gets +1/+1 until end of turn. mana={2}{G} type=Creature subtype=Spirit power=2 toughness=2 [/card] [card] name=Kami of the Painted Road auto=@movedTo(arcane,spirit|mystack):may protection from white ueot auto=@movedTo(arcane,spirit|mystack):may protection from blue ueot auto=@movedTo(arcane,spirit|mystack):may protection from black ueot auto=@movedTo(arcane,spirit|mystack):may protection from red ueot auto=@movedTo(arcane,spirit|mystack):may protection from green ueot text=Whenever you cast a Spirit or Arcane spell, Kami of the Painted Road gains protection from the color of your choice until end of turn. mana={4}{W} type=Creature subtype=Spirit power=3 toughness=3 [/card] [card] name=Kami of the Palace Fields abilities=flying,first strike auto=@movedTo(this|mygraveyard) from(myBattlefield):may moveTo(myhand) target(other spirit[manacost<=5]|mygraveyard) text=Flying, first strike -- Soulshift 5 (When this is put into a graveyard from the battlefield, you may return target Spirit card with converted mana cost 5 or less from your graveyard to your hand.) mana={5}{W} type=Creature subtype=Spirit power=3 toughness=2 [/card] [card] name=Kami of the Tended Garden auto=upcost[{G}] moveTo(graveyard) auto=@movedTo(this|mygraveyard) from(myBattlefield):may moveTo(myhand) target(other spirit[manacost<=3]|mygraveyard) text=At the beginning of your upkeep, sacrifice Kami of the Tended Garden unless you pay {G}. -- Soulshift 3 (When this is put into a graveyard from the battlefield, you may return target Spirit card with converted mana cost 3 or less from your graveyard to your hand.) mana={3}{G} type=Creature subtype=Spirit power=4 toughness=4 [/card] [card] name=Kami of the Waning Moon abilities=flying auto=@movedTo(arcane,spirit|mystack):fear target(creature) text=Flying -- Whenever you cast a Spirit or Arcane spell, target creature gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.) mana={2}{B} type=Creature subtype=Spirit power=1 toughness=1 [/card] [card] name=Karakas auto={T}:Add {W} auto={T}:moveTo(ownerhand) target(creature[legendary]) text={T}: Add {W} to your mana pool. -- {T}: Return target legendary creature to its owner's hand. type=Legendary Land [/card] [card] name=Kargan Dragonlord auto={R}:counter(0/0,1,Level Up) asSorcery auto=this(counter{0/0.4.Level Up}) 2/2 auto=this(counter{0/0.4.Level Up}) flying auto=this(counter{0/0.8.Level Up}) 4/4 auto=this(counter{0/0.8.Level Up}) flying auto=this(counter{0/0.8.Level Up}) trample auto=this(counter{0/0.8.Level Up}) {R}:1/0 text=Level up {R} -- [Level 4-7] Flying (4/4) -- [Level 8+] Flying, trample {R}: Kargan Dragonlord gets +1/+0 until end of turn. (8/8) mana={R}{R} type=Creature subtype=Levelup Human Warrior power=2 toughness=2 [/card] [card] name=Karma auto=@each my upkeep:foreach(swamp|myBattlefield) damage:1 controller auto=@each opponent upkeep:foreach(swamp|opponentBattlefield) damage:1 opponent text=At the beginning of each player's upkeep, Karma deals damage to that player equal to the number of Swamps he or she controls. mana={2}{W}{W} type=Enchantment [/card] [card] name=Karmic Guide abilities=flying,protection from black auto=moveTo(myBattlefield) target(creature|mygraveyard) auto=upcost[{3}{W}{W}{0};next upkeep] moveTo(graveyard) text=Flying, protection from black -- Echo {3}{W}{W} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) -- When Karmic Guide enters the battlefield, return target creature card from your graveyard to the battlefield. mana={3}{W}{W} type=Creature subtype=Angel Spirit power=2 toughness=2 [/card] [card] name=Karn's Touch target=artifact[-creature] auto=becomes(Creature,manacost/manacost) ueot text=Target noncreature artifact becomes an artifact creature with power and toughness each equal to its converted mana cost until end of turn. (It retains its abilities.) mana={U}{U} type=Instant [/card] [card] name=Karoo auto=tap auto=aslongas(plains[-tapped]|mybattlefield) moveto(myhand) notatarget(plains[-tapped]|mybattlefield) oneshot auto=moveto(mygraveyard) notatarget(this|mybattlefield) auto={T}:Add{1}{W} text=Karoo enters the battlefield tapped. -- When Karoo enters the battlefield, sacrifice it unless you return an untapped Plains you control to its owner's hand. -- {T}: Add {1}{W} to your mana pool. type=Land [/card] [card] name=Karoo Meerkat abilities=protection from blue text=Protection from blue mana={1}{G} type=Creature subtype=Mongoose power=2 toughness=1 [/card] [card] name=Karplusan Forest auto={T}:Add {1} auto={T}:Add {R} && Damage:1 controller auto={T}:Add {G} && Damage:1 controller text={T}: Add {1} to your mana pool. -- {T}: Add {R} or {G} to your mana pool. Karplusan Forest deals 1 damage to you. type=Land [/card] [card] name=Karplusan Giant auto={T(land[snow;-tapped]|mybattlefield)}:1/1 text=Tap an untapped snow land you control: Karplusan Giant gets +1/+1 until end of turn. mana={6}{R} type=Creature subtype=Giant power=3 toughness=3 [/card] [card] name=Karrthus, Tyrant of Jund abilities=flying,haste auto=moveTo(myBattlefield) all(dragon) auto=untap all(dragon) auto=lord(dragon|myBattlefield) haste other text=Flying, haste -- When Karrthus, Tyrant of Jund enters the battlefield, gain control of all Dragons, then untap all Dragons. -- Other Dragon creatures you control have haste. mana={4}{B}{R}{G} type=Legendary Creature subtype=Dragon power=7 toughness=7 [/card] [card] name=Karstoderm auto=counter(1/1,5) auto=@movedto(artifact|myBattlefield):counter(1/1,-1) auto=@movedto(artifact|opponentBattlefield):counter(1/1,-1) text=Karstoderm enters the battlefield with five +1/+1 counters on it. -- Whenever an artifact enters the battlefield, remove a +1/+1 counter from Karstoderm. mana={2}{G}{G} type=Creature subtype=Beast power=0 toughness=0 [/card] [card] name=Kashi-Tribe Elite auto=lord(snake[legendary]|mybattlefield) shroud auto=@damaged(creature[attacking;blocking]) from(kashi-tribe elite[attacking;blocking]):all(trigger[to]) tap && frozen text=Legendary Snakes you control have shroud. (They can't be the targets of spells or abilities.) -- Whenever Kashi-Tribe Elite deals combat damage to a creature, tap that creature and it doesn't untap during its controller's next untap step. mana={1}{G}{G} type=Creature subtype=Snake Warrior power=2 toughness=3 [/card] [card] name=Kashi-Tribe Reaver auto=@damaged(creature[attacking;blocking]) from(kashi-tribe reaver[attacking;blocking]):all(trigger[to]) tap && frozen auto={1}{G}:regenerate text=Whenever Kashi-Tribe Reaver deals combat damage to a creature, tap that creature and it doesn't untap during its controller's next untap step. -- {1}{G}: Regenerate Kashi-Tribe Reaver. mana={3}{G} type=Creature subtype=Snake Warrior power=3 toughness=2 [/card] [card] name=Kashi-Tribe Warriors auto=@damaged(creature[attacking;blocking]) from(kashi-tribe warriors[attacking;blocking]):all(trigger[to]) tap && frozen text=Whenever Kashi-Tribe Warriors deals combat damage to a creature, tap that creature and it doesn't untap during its controller's next untap step. mana={3}{G}{G} type=Creature subtype=Snake Warrior power=2 toughness=4 [/card] [card] name=Kasimir the Lone Wolf mana={4}{W}{U} type=Legendary Creature subtype=Human Warrior power=5 toughness=3 [/card] [card] name=Kathari Bomber abilities=flying auto=@damaged(player) from(this):token(Goblin,Creature Token Goblin,1/1,red)*2 && moveTo(ownergraveyard) all(this) autograveyard={3}{B}{R}:moveto(mybattlefield) && transforms(,unearth,haste) asSorcery forever text=Flying -- When Kathari Bomber deals combat damage to a player, put two 1/1 red Goblin creature tokens onto the battlefield and sacrifice Kathari Bomber. -- Unearth {3}{B}{R} ({3}{B}{R}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) mana={1}{B}{R} type=Creature subtype=Bird Shaman power=2 toughness=2 [/card] [card] name=Kathari Screecher abilities=flying autograveyard={2}{U}:moveto(mybattlefield) && transforms(,unearth,haste) asSorcery forever text=Flying -- Unearth {2}{U} ({2}{U}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) mana={2}{U} type=Creature subtype=Bird Soldier power=2 toughness=2 [/card] [card] name=Kavu Aggressor abilities=cantblock kicker={4} auto=kicker counter(1/1,1) text=Kicker {4} (You may pay an additional {4} as you cast this spell.) -- Kavu Aggressor can't block. -- If Kavu Aggressor was kicked, it enters the battlefield with a +1/+1 counter on it. mana={2}{R} type=Creature subtype=Kavu power=3 toughness=2 [/card] [card] name=Kavu Chameleon abilities=nofizzle auto={G}:name(becomes white ueot) && transforms(,white) ueot auto={G}:name(becomes blue ueot) && transforms(,blue) ueot auto={G}:name(becomes black ueot) && transforms(,black) ueot auto={G}:name(becomes red ueot) && transforms(,red) ueot auto={G}:name(becomes green ueot) && transforms(,green) ueot text=Kavu Chameleon can't be countered. -- {G}: Kavu Chameleon becomes the color of your choice until end of turn. mana={3}{G}{G} type=Creature subtype=Kavu power=4 toughness=4 [/card] [card] name=Kavu Climber auto=draw:1 controller text=When Kavu Climber enters the battlefield, draw a card. mana={3}{G}{G} type=Creature subtype=Kavu power=3 toughness=3 [/card] [card] name=Kavu Glider auto={W}:0/1 auto={U}:flying text={W}: Kavu Glider gets +0/+1 until end of turn. -- {U}: Kavu Glider gains flying until end of turn. mana={2}{R} type=Creature subtype=Kavu power=2 toughness=1 [/card] [card] name=Kavu Lair auto=@movedTo(creature[power>=4|myBattlefield):draw:1 controller auto=@movedTo(creature[power>=4|opponentBattlefield):draw:1 opponent text=Whenever a creature with power 4 or greater enters the battlefield, its controller draws a card. mana={2}{G} type=Enchantment [/card] [card] name=Kavu Mauler abilities=trample auto=lord(kavu mauler[attacking]) foreach(other kavu[attacking]) 1/1 auto=lord(kavu mauler[attacking]) foreach(other kavu[attacking]) -1/-1 other text=Trample -- Whenever Kavu Mauler attacks, it gets +1/+1 until end of turn for each other attacking Kavu. mana={4}{G}{G} type=Creature subtype=Kavu power=4 toughness=4 [/card] [card] name=Kavu Monarch auto=lord(kavu) trample auto=@movedTo(other kavu|battlefield):counter(1/1,1) text=Kavu creatures have trample. -- Whenever another Kavu enters the battlefield, put a +1/+1 counter on Kavu Monarch. mana={2}{R}{R} type=Creature subtype=Kavu power=3 toughness=3 [/card] [card] name=Kavu Runner abilities=haste auto=aslongas(creature[blue;white]|opponentBattlefield) -haste text=Kavu Runner has haste as long as no opponent controls a white or blue creature. mana={3}{R} type=Creature subtype=Kavu power=3 toughness=3 [/card] [card] name=Kavu Scout auto=aslongas(forest|myBattlefield) 1/0 auto=aslongas(island|myBattlefield) 1/0 auto=aslongas(plains|myBattlefield) 1/0 auto=aslongas(mountain|myBattlefield) 1/0 auto=aslongas(swamp|myBattlefield) 1/0 text=Domain - Kavu Scout gets +1/+0 for each basic land type among lands you control. mana={2}{R} type=Creature subtype=Kavu Scout power=0 toughness=2 [/card] [card] name=Kavu Titan kicker={2}{G} auto=kicker counter(1/1,3) auto=kicker trample text=Kicker {2}{G} (You may pay an additional {2}{G} as you cast this spell.) -- If Kavu Titan was kicked, it enters the battlefield with three +1/+1 counters on it and with trample. mana={1}{G} type=Creature subtype=Kavu power=2 toughness=2 [/card] [card] name=Kaysa auto=lord(creature[green]|myBattlefield)1/1 text=Green creatures you control get +1/+1. mana={3}{G}{G} type=Legendary Creature subtype=Elf Druid power=2 toughness=3 [/card] [card] name=Kazandu Blademaster abilities=first strike,vigilance auto=may counter(1/1,1) auto=@movedTo(other ally|myBattlefield):may counter(1/1,1) text=First strike, vigilance -- Whenever Kazandu Blademaster or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Kazandu Blademaster. mana={W}{W} type=Creature subtype=Human Soldier Ally power=1 toughness=1 [/card] [card] name=Kazandu Refuge auto=tap auto=life:1 auto={T}:Add {R} auto={T}:Add {G} text=Kazandu Refuge enters the battlefield tapped. -- When Kazandu Refuge enters the battlefield, you gain 1 life. -- {T}: Add {R} or {G} to your mana pool. type=Land [/card] [card] name=Kazandu Tuskcaller auto={1}{G}:counter(0/0,1,Level Up) asSorcery auto=this(counter{0/0.2.Level Up}=) {T}:token(Elephant,Creature Elephant,3/3,green) auto=this(counter{0/0.3.Level Up}=) {T}:token(Elephant,Creature Elephant,3/3,green) auto=this(counter{0/0.4.Level Up}=) {T}:token(Elephant,Creature Elephant,3/3,green) auto=this(counter{0/0.5.Level Up}=) {T}:token(Elephant,Creature Elephant,3/3,green) auto=this(counter{0/0.6.Level Up}) {T}:token(Elephant,Creature Elephant,3/3,green)*2 text=Level up {1}{G} -- [Level 2-5] {T}: Put a 3/3 green Elephant creature token onto the battlefield. (1/1) -- [Level 6+] {T}: Put two 3/3 green Elephant creature tokens onto the battlefield. (1/1) mana={1}{G} type=Creature subtype=Levelup Human Shaman power=1 toughness=1 [/card] [card] name=Kazuul Warlord auto=may all(ally|myBattlefield) counter(1/1,1) auto=@movedTo(ally|myBattlefield):may all(ally|myBattlefield) counter(1/1,1) text=Whenever Kazuul Warlord or another Ally enters the battlefield under your control, you may put a +1/+1 counter on each Ally creature you control. mana={4}{R} type=Creature subtype=Minotaur Warrior Ally power=3 toughness=3 [/card] [card] name=Kederekt Leviathan auto=moveTo(ownerhand) all(other *[-land]) autograveyard={6}{U}:moveto(mybattlefield) && transforms(,unearth,haste) asSorcery forever text=When Kederekt Leviathan enters the battlefield, return all other nonland permanents to their owners' hands. -- Unearth {6}{U} ({6}{U}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) mana={6}{U}{U} type=Creature subtype=Leviathan power=5 toughness=5 [/card] [card] name=Kederekt Parasite auto=@movedTo(*|opponenthand) from(opponentlibrary):aslongas(*[red]|myBattlefield) may damage:1 opponent text=Whenever an opponent draws a card, if you control a red permanent, you may have Kederekt Parasite deal 1 damage to that player. mana={B} type=Creature subtype=Horror power=1 toughness=1 [/card] [card] name=Keen Sense target=creature auto=@damaged(player) from(mytgt):may draw:1 controller text=Enchant creature -- Whenever enchanted creature deals damage to an opponent, you may draw a card. mana={G} type=Enchantment subtype=Aura [/card] [card] name=Keen-Eyed Archers abilities=reach text=Reach (This creature can block creatures with flying.) mana={2}{W} type=Creature subtype=Elf Archer power=2 toughness=2 [/card] [card] name=Keeneye Aven abilities=flying autohand={2}:cycling text=Flying -- Cycling {2} ({2}, Discard this card: Draw a card.) mana={3}{U} type=Creature subtype=Bird Soldier power=2 toughness=3 [/card] [card] name=Keening Banshee abilities=flying auto=-2/-2 target(creature) ueot text=Flying -- When Keening Banshee enters the battlefield, target creature gets -2/-2 until end of turn. mana={2}{B}{B} type=Creature subtype=Spirit power=2 toughness=2 [/card] [card] name=Keening Stone auto={5}{T}:foreach(*|opponentgraveyard) deplete:1 opponent auto={5}{T}:foreach(*|controllergraveyard) deplete:1 controller text={5}, {T}: Target player puts the top X cards of his or her library into his or her graveyard where X is the number of cards in that player's graveyard. mana={6} type=Artifact [/card] [card] name=Keep Watch auto=foreach(creature[attacking]):draw:1 controller text=Draw a card for each attacking creature. mana={2}{U} type=Instant [/card] [card] name=Keeper of Kookus auto={R}:protection from red text={R}: Keeper of Kookus gains protection from red until end of turn. mana={R} type=Creature subtype=Goblin power=1 toughness=1 [/card] [card] name=Keepers of the Faith mana={1}{W}{W} type=Creature subtype=Human Cleric power=2 toughness=3 [/card] [card] name=Keiga, the Tide Star abilities=flying auto=@movedTo(this|graveyard) from(battlefield):moveTo(myBattlefield) target(creature) text=Flying -- When Keiga, the Tide Star is put into a graveyard from the battlefield, gain control of target creature. mana={5}{U} type=Legendary Creature subtype=Dragon Spirit power=5 toughness=5 [/card] [card] name=Kei Takahashi auto={T}:prevent:2 target(creature,player) text={T}: Prevent the next 2 damage that would be dealt to target creature this turn. mana={2}{G}{W} type=Legendary Creature subtype=Human Cleric power=2 toughness=2 [/card] [card] name=Keldon Champion abilities=haste auto=damage:3 target(player) auto=upcost[{2}{R}{R}{0};next upkeep] moveTo(graveyard) text=Haste -- Echo {2}{R}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) -- When Keldon Champion enters the battlefield, it deals 3 damage to target player. mana={2}{R}{R} type=Creature subtype=Human Barbarian power=3 toughness=2 [/card] [card] name=Keldon Mantle target=creature auto={B}:regenerate auto={R}:1/0 auto={G}:trample text=Enchant creature -- {B}: Regenerate enchanted creature. -- {R}: Enchanted creature gets +1/+0 until end of turn. -- {G}: Enchanted creature gains trample until end of turn. mana={1}{R} type=Enchantment subtype=Aura [/card] [card] name=Keldon Marauders auto=counter(0/0,2,Time) auto=@each my upkeep:counter(0/0,-1,Time) auto=damage:1 target(player) auto=@movedTo(this|nonbattlezone) from(myBattlefield):damage:1 target(player) auto=lord(keldon marauders[-counter{0/0.1.Time}]|myBattlefield) -99/-99 text=Vanishing 2 (This permanent enters the battlefield with two time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) -- When Keldon Marauders enters the battlefield or leaves the battlefield, it deals 1 damage to target player. mana={1}{R} type=Creature subtype=Human Warrior power=3 toughness=3 [/card] [card] name=Keldon Megaliths auto=tap auto={T}:Add{R} auto=aslongas(creature|myhand) {1}{R}{T}:damage:1 target(creature,player) <1 text=Keldon Megaliths enters the battlefield tapped. -- {T}: Add {R} to your mana pool. -- Hellbent - {1}{R}, {T}: Keldon Megaliths deals 1 damage to target creature or player. Activate this ability only if you have no cards in hand. type=Land [/card] [card] name=Keldon Necropolis auto={T}:Add {1} auto={4}{R}{T}{S(creature|myBattlefield)}:Damage:2 target(creature,player) text={T}: Add {1} to your mana pool. -- {4}{R}, {T}, Sacrifice a creature: Keldon Necropolis deals 2 damage to target creature or player. type=Legendary Land [/card] [card] name=Keldon Vandals auto=destroy target(artifact) auto=upcost[{2}{R}{0};next upkeep] moveTo(graveyard) text=Echo {2}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) -- When Keldon Vandals enters the battlefield, destroy target artifact. mana={2}{R} type=Creature subtype=Human Rogue power=4 toughness=1 [/card] [card] name=Keldon Warlord auto=foreach(creature[-wall]|myBattlefield) 1/1 text=Keldon Warlord's power and toughness are each equal to the number of non-Wall creatures you control. mana={2}{R}{R} type=Creature subtype=Human Barbarian power=* toughness=* [/card] [card] name=Kelinore Bat abilities=flying text=Flying mana={2}{B} type=Creature subtype=Bat power=2 toughness=1 [/card] [card] name=Kelsinko Ranger auto={1}{W}:first strike target(creature[green]) text={1}{W}: Target green creature gains first strike until end of turn. mana={W} type=Creature subtype=Human power=1 toughness=1 [/card] [card] name=Kemba's Skyguard abilities=flying auto=life:2 text=Flying (This creature can't be blocked except by creatures with flying or reach.) -- When Kemba's Skyguard enters the battlefield, you gain 2 life. mana={1}{W}{W} type=Creature subtype=Cat Knight power=2 toughness=2 [/card] [card] name=Kemba, Kha Regent auto=@each my upkeep:thisforeach(equip) token(Cat,Creature Cat,2/2,white) text=At the beginning of your upkeep, put a 2/2 white Cat creature token onto the battlefield for each equipment attached to Kemba, Kha Regent. mana={1}{W}{W} type=Legendary Creature subtype=Cat Cleric power=2 toughness=4 [/card] [card] name=Kezzerdrix abilities=first strike auto=@each my upkeep:aslongas(creature|opponentBattlefield) damage:4 controller <1 text=First strike -- At the beginning of your upkeep, if your opponents control no creatures, Kezzerdrix deals 4 damage to you. mana={2}{B}{B} type=Creature subtype=Rabbit Beast power=4 toughness=4 [/card] [card] name=Khalni Garden auto=tap auto=token(Plant,creature plant, 0/1,green) auto={T}:Add {G} text=Khalni Garden enters the battlefield tapped. -- When Khalni Garden enters the battlefield, put a 0/1 green Plant creature token onto the battlefield. -- {T}: Add {G} to your mana pool. type=Land [/card] [card] name=Khalni Hydra abilities=affinitygreencreatures,trample text=Khalni Hydra costs Green less to cast for each green creature you control. -- Trample mana={G}{G}{G}{G}{G}{G}{G}{G} type=Creature subtype=Hydra power=8 toughness=8 [/card] [card] name=Kher Keep auto={T}:Add {1} auto={1}{R}{T}:token(Kobolds of Kher Keep,creature kobold, 0/1, red) text={T}: Add {1} to your mana pool. -- {1}{R}, {T}: Put a 0/1 red Kobold creature token named Kobolds of Kher Keep onto the battlefield. type=Legendary Land [/card] [card] name=Kiki-Jiki, Mirror Breaker abilities=haste auto=aslongas(creature[-legendary]|myBattlefield) {T}:token(5032111) text=Tap: Put a token that's a copy of target nonlegendary creature you control onto the battlefield. That token has haste. Sacrifice it at the beginning of the next end step. mana={2}{R}{R}{R} type=Legendary Creature subtype=Goblin Shaman power=2 toughness=2 [/card] [card] name=Kiki's Cloning Object abilities=haste,treason auto=copy notatarget(creature[-legendary]|myBattlefield) text=Haste -- Copy target nonlegendary creature. -- Sacrifice it at end of turn. type=Creature power=0 toughness=0 [/card] [card] name=Kiku's Shadow target=creature auto=damage:p text=Target creature deals damage to itself equal to its power. mana={B}{B} type=Sorcery [/card] [card] name=Killer Bees abilities=flying auto={G}:1/1 text=Flying -- {G}: Killer Bees gets +1/+1 until end of turn. mana={1}{G}{G} type=Creature subtype=Insect power=0 toughness=1 [/card] [card] name=Killer Whale auto={U}:flying text={U}: Killer Whale gains flying until end of turn. mana={3}{U}{U} type=Creature subtype=Whale power=3 toughness=5 [/card] [card] name=Kiln Fiend auto=@movedTo(instant,sorcery|mystack):3/0 ueot text=Whenever you cast an instant or sorcery spell, Kiln Fiend gets +3/+0 until end of turn. mana={1}{R} type=Creature subtype=Elemental Beast power=1 toughness=2 [/card] [card] name=Kindle target=creature,player auto=foreach(kindle|graveyard) damage:1 auto=damage:2 text=Kindle deals X damage to target creature or player, where X is 2 plus the number of cards named Kindle in all graveyards. mana={1}{R} type=Instant [/card] [card] name=Kindled Fury target=creature auto=1/0 auto=first strike text=Target creature gets +1/+0 and gains first strike until end of turn. (It deals combat damage before creatures without first strike.) mana={R} type=Instant [/card] [card] name=King Cheetah abilities=flash text=Flash mana={3}{G} type=Creature subtype=Cat power=3 toughness=2 [/card] [card] name=King Crab auto={1}{U}{T}:moveTo(ownerlibrary) target(creature[green]) text={1}{U}, {T}: Put target green creature on top of its owner's library. mana={4}{U}{U} type=Creature subtype=Crab power=4 toughness=5 [/card] [card] name=King Suleiman auto={T}:destroy target(djinn,efreet) text={T}: Destroy target Djinn or Efreet. mana={1}{W} type=Creature subtype=Human power=1 toughness=1 [/card] [card] name=King's Assassin auto={T}:destroy target(creature[tapped]) myTurnOnly text={T}: Destroy target tapped creature. Activate this ability only during your turn, before attackers are declared. mana={1}{B}{B} type=Creature subtype=Human Assassin power=1 toughness=1 [/card] [card] name=Kingfisher abilities=flying auto=@movedTo(this|graveyard) from(battlefield):draw:1 controller text=Flying -- When Kingfisher is put into a graveyard from the battlefield, draw a card. mana={3}{U} type=Creature subtype=Bird power=2 toughness=2 [/card] [card] name=Kinsbaile Cavalier auto=lord(creature[knight]|mybattlefield) double strike text=Knight creatures you control have double strike. mana={3}{W} type=Creature subtype=Kithkin Knight power=2 toughness=2 [/card] [card] name=Kinsbaile Skirmisher auto=1/1 target(creature) ueot text=When Kinsbaile Skirmisher enters the battlefield, target creature gets +1/+1 until end of turn. mana={1}{W} type=Creature subtype=Kithkin Soldier power=2 toughness=2 [/card] [card] name=Kird Ape auto=aslongas(forest|myBattlefield) 1/2 text=Kird Ape gets +1/+2 as long as you control a Forest. mana={R} type=Creature subtype=Ape power=1 toughness=1 [/card] [card] name=Kiri-Onna auto=moveTo(ownerhand) target(creature) auto=@movedto(arcane,spirit|mystack):may moveTo(ownerhand) text=When Kiri-Onna enters the battlefield, return target creature to its owner's hand. -- Whenever you cast a Spirit or Arcane spell, you may return Kiri-Onna to its owner's hand. mana={4}{U} type=Creature subtype=Spirit power=2 toughness=2 [/card] [card] name=Kirtar's Desire target=creature auto=cantattack auto=aslongas(*|mygraveyard) cantblock >6 text=Enchant creature -- Enchanted creature can't attack. -- Threshold - Enchanted creature can't block as long as seven or more cards are in your graveyard. mana={W} type=Enchantment subtype=Aura [/card] [card] name=Kirtar's Wrath auto=bury all(creature) auto=aslongas(*|mygraveyard) token(Spirit,creature token spirit, 1/1,flying,white)*2 >6 text=Destroy all creatures. They can't be regenerated. -- Threshold - If seven or more cards are in your graveyard, instead destroy all creatures, then put two 1/1 white Spirit creature tokens with flying onto the battlefield. Creatures destroyed this way can't be regenerated. mana={4}{W}{W} type=Sorcery [/card] [card] name=Kismet auto=@movedTo(creature,artifact,land|opponentBattlefield):all(trigger) tap text=Artifacts, creatures, and lands your opponents control enter the battlefield tapped. mana={3}{W} type=Enchantment [/card] [card] name=Kiss of Death auto=life:4 controller auto=damage:4 opponent text=Kiss of Death deals 4 damage to target opponent. You gain 4 life. mana={4}{B}{B} type=Sorcery [/card] [card] name=Kiss of the Amesha target=player auto=life:7 auto=draw:2 text=Target player gains 7 life and draws two cards. mana={4}{W}{U} type=Sorcery [/card] [card] name=Kitchen Finks abilities=persist auto=life:2 text=When Kitchen Finks enters the battlefield, you gain 2 life. -- Persist (When this creature is put into a graveyard from the battlefield, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) mana={1}{GW}{GW} type=Creature subtype=Ouphe power=3 toughness=2 [/card] [card] name=Kitesail auto={2}:equip auto=1/0 auto=flying text=Equipped creature gets +1/+0 and has flying. -- Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) mana={2} type=Artifact subtype=Equipment [/card] [card] name=Kitesail Apprentice auto=this(equip > 0) flying auto=this(equip > 0) 1/1 text=As long as Kitesail Apprentice is equipped, it gets +1/+1 and has flying. mana={W} type=Creature subtype=Kor Soldier power=1 toughness=1 [/card] [card] name=Kithkin Daggerdare auto={G}{T}:2/2 target(creature[attacking]) text={G}, {T}: Target attacking creature gets +2/+2 until end of turn. mana={1}{G} type=Creature subtype=Kithkin Soldier power=1 toughness=1 [/card] [card] name=Kithkin Greatheart auto=aslongas(giant|myBattlefield) 1/1 auto=aslongas(giant|myBattlefield) first strike text=As long as you control a Giant, Kithkin Greatheart gets +1/+1 and has first strike. mana={1}{W} type=Creature subtype=Kithkin Soldier power=2 toughness=1 [/card] [card] name=Kithkin Healer auto={T}:prevent:1 target(creature,player) text={T}: Prevent the next 1 damage that would be dealt to target creature or player this turn. mana={2}{W} type=Creature subtype=Kithkin Cleric power=2 toughness=2 [/card] [card] name=Kithkin Mourncaller auto=@movedTo(kithkin[attacking]|mygraveyard) from(battlefield):may draw:1 auto=@movedTo(elf[attacking]|mygraveyard) from(battlefield):may draw:1 text=Whenever an attacking Kithkin or Elf is put into your graveyard from the battlefield, you may draw a card. mana={2}{G} type=Creature subtype=Kithkin Scout power=2 toughness=2 [/card] [card] name=Kithkin Rabble abilities=vigilance auto=foreach(*[white]|myBattlefield) 1/1 text=Vigilance -- Kithkin Rabble's power and toughness are each equal to the number of white permanents you control. mana={3}{W} type=Creature subtype=Kithkin power=* toughness=* [/card] [card] name=Kithkin Shielddare auto={W}{T}:2/2 target(creature[blocking]) text={W}, {T}: Target blocking creature gets +2/+2 until end of turn. mana={1}{W} type=Creature subtype=Kithkin Soldier power=1 toughness=1 [/card] [card] name=Kithkin Spellduster abilities=flying,persist auto={1}{W}{S}:destroy target(enchantment) text=Flying -- {1}{W}, Sacrifice Kithkin Spellduster: Destroy target enchantment. -- Persist (When this creature is put into a graveyard from the battlefield, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) mana={4}{W} type=Creature subtype=Kithkin Wizard power=2 toughness=3 [/card] [card] name=Kithkin Zealot auto=foreach(*[red;black]|opponentbattlefield) life:1 text=When Kithkin Zealot enters the battlefield, you gain 1 life for each black and/or red permanent target opponent controls. mana={1}{W} type=Creature subtype=Kithkin Cleric power=1 toughness=3 [/card] [card] name=Kitsune Blademaster abilities=first strike auto=rampage(1/1,0) auto=rampage(-1/-1,1) auto=lord(kitsune blademaster[blocking]|mybattlefield) 1/1 auto=lord(other kitsune blademaster[blocking]|mybattlefield) -1/-1 text=First strike -- Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.) mana={2}{W} type=Creature subtype=Fox Samurai power=2 toughness=2 [/card] [card] name=Kitsune Dawnblade auto=rampage(1/1,0) auto=rampage(-1/-1,1) auto=lord(kitsune dawnblade[blocking]|mybattlefield) 1/1 auto=lord(other kitsune dawnblade[blocking]|mybattlefield) -1/-1 auto=may tap target(creature) text=Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.) -- When Kitsune Dawnblade enters the battlefield, you may tap target creature. mana={4}{W} type=Creature subtype=Fox Samurai power=2 toughness=3 [/card] [card] name=Kitsune Diviner auto={T}:tap target(spirit) text={T}: Tap target Spirit. mana={W} type=Creature subtype=Fox Cleric power=0 toughness=1 [/card] [card] name=Kitsune Healer auto={T}:prevent:1 target(creature,player) auto=aslongas(creature[legendary]|battlefield) {T}:name(prevent all damage to target legendary creature) && prevent:999 target(creature[legendary]) text={T}: Prevent the next 1 damage that would be dealt to target creature or player this turn. -- {T}: Prevent all damage that would be dealt to target legendary creature this turn. mana={3}{W} type=Creature subtype=Fox Cleric power=2 toughness=2 [/card] [card] name=Kitsune Loreweaver auto={1}{W}:foreach(*|myhand) 0/1 text={1}{W}: Kitsune Loreweaver gets +0/+X until end of turn, where X is the number of cards in your hand. mana={1}{W} type=Creature subtype=Fox Cleric power=2 toughness=1 [/card] [card] name=Kitsune Palliator auto={T}:prevent:1 all(creature,player) text={T}: Prevent the next 1 damage that would be dealt to each creature and each player this turn. mana={2}{W} type=Creature subtype=Fox Cleric power=0 toughness=2 [/card] [card] name=Kitsune Riftwalker auto=protection from(spirit,arcane) text=Protection from Spirits and from Arcane mana={1}{W}{W} type=Creature subtype=Fox Wizard power=2 toughness=1 [/card] [card] name=Kiyomaro, First to Stand auto=foreach(*|myhand) 1/1 auto=aslongas(*|myhand) vigilance >3 auto=@damaged(player) from(this):aslongas(*|myhand) life:7 controller >6 auto=@damaged(creature) from(this):aslongas(*|myhand) life:7 controller >6 text=Kiyomaro, First to Stand's power and toughness are each equal to the number of cards in your hand. -- As long as you have four or more cards in hand, Kiyomaro has vigilance. -- Whenever Kiyomaro deals damage, if you have seven or more cards in hand, you gain 7 life. mana={3}{W}{W} type=Legendary Creature subtype=Spirit power=* toughness=* [/card] [card] name=Kjeldoran Dead auto=bury notatarget(creature|myBattlefield) auto={B}:regenerate text=When Kjeldoran Dead enters the battlefield, sacrifice a creature. -- {B}: Regenerate Kjeldoran Dead. mana={B} type=Creature subtype=Skeleton power=3 toughness=1 [/card] [card] alias=2732 name=Kjeldoran Frostbeast text=At end of combat, destroy all creatures blocking or blocked by Kjeldoran Frostbeast. mana={3}{G}{W} type=Creature subtype=Elemental Beast power=2 toughness=4 [/card] [card] name=Kjeldoran Gargoyle auto=flying,first strike,lifelink text=Flying, first strike -- Whenever Kjeldoran Gargoyle deals damage, you gain that much life. mana={5}{W} type=Creature subtype=Gargoyle power=3 toughness=3 [/card] [card] name=Kjeldoran Javelineer auto=@each my upkeep:counter(0/0,1,Age) auto=thisforeach(counter{0/0.1.Age}) upcost[{1}] moveTo(graveyard) auto={T}:thisforeach(counter{0/0.1.Age}) damage:1 target(creature[attacking;blocking]) text=Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -- {T}: Kjeldoran Javelineer deals damage to target attacking or blocking creature equal to the number of age counters on Kjeldoran Javelineer. mana={W} type=Creature subtype=Human Soldier power=1 toughness=2 [/card] [card] name=Kjeldoran Outpost auto=aslongas(plains|mybattlefield) moveto(myhand) notatarget(plains|mybattlefield) oneshot && counter(0/0,-1,payment) auto=moveto(mygraveyard) target(this|mybattlefield) auto=this(counter{0/0.1.payment}<1) {T}:Add{W} auto=this(counter{0/0.1.payment}<1) {1}{W}{T}:token(Soldier,creature soldier, 1/1,white) text=If Kjeldoran Outpost would enter the battlefield, sacrifice a Plains instead. If you do, put Kjeldoran Outpost onto the battlefield. If you don't, put it into its owner's graveyard. -- {T}: Add {W} to your mana pool. -- {1}{W}, {T}: Put a 1/1 white Soldier creature token onto the battlefield. type=Land [/card] [card] name=Kjeldoran Outrider auto={W}:0/1 text={W}: Kjeldoran Outrider gets +0/+1 until end of turn. mana={1}{W} type=Creature subtype=Human Soldier power=2 toughness=2 [/card] [card] name=Kjeldoran War Cry auto=lord(creature|myBattlefield) 1/1 auto=foreach(Kjeldoran War Cry|myGraveyard) lord(creature|myBattlefield) 1/1 auto=foreach(Kjeldoran War Cry|opponentGraveyard) lord(creature|myBattlefield) 1/1 text=Creatures you control get +X/+X until end of turn, where X is 1 plus the number of cards named Kjeldoran War Cry in all graveyards. mana={1}{W} type=Instant [/card] [card] name=Knight Token from Waylay type=Creature subtype=Knight auto=@next cleanup:moveTo(exile) text= power=2 toughness=2 color=white [/card] [card] name=Knight Errant mana={1}{W} type=Creature subtype=Human Knight power=2 toughness=2 [/card] [card] name=Knight Exemplar abilities=first strike auto=lord(other knight|myBattlefield) 1/1 auto=lord(other knight|myBattlefield) indestructible text=First Strike -- Other Knight creatures you control get +1/+1 and are indestructible. mana={1}{W}{W} type=Creature subtype=Human Knight power=2 toughness=2 [/card] [card] name=Knight of Cliffhaven auto={3}:counter(0/0,1,Level Up) asSorcery auto=this(counter{0/0,1,Level Up}) flying auto=this(counter{0/0,1,Level Up}) 0/1 auto=this(counter{0/0,4,Level Up}) vigilance auto=this(counter{0/0,4,Level Up}) 2/1 text=Level up 3 -- [Level 1-3] Flying (2/3) -- [Level 4+] Flying, vigilance (4/4) mana={1}{W} type=Creature subtype=Levelup Kor Knight power=2 toughness=2 [/card] [card] name=Knight of Dawn abilities=first strike auto={W}{W}:name(white) && protection from white auto={W}{W}:name(blue) && protection from blue auto={W}{W}:name(black) && protection from black auto={W}{W}:name(red) && protection from red auto={W}{W}:name(green) && protection from green text=First strike -- {W}{W}: Knight of Dawn gains protection from the color of your choice until end of turn. mana={1}{W}{W} type=Creature subtype=Human Knight power=2 toughness=2 [/card] [card] name=Knight of Meadowgrain abilities=first strike,lifelink text=First strike -- Lifelink (Damage dealt by this creature also causes you to gain that much life.) mana={W}{W} type=Creature subtype=Kithkin Knight power=2 toughness=2 [/card] [card] name=Knight of Stromgald abilities=protection from white auto={B}:first strike auto={B}{B}:1/0 text=Protection from white -- {B}: Knight of Stromgald gains first strike until end of turn. -- {B}{B}: Knight of Stromgald gets +1/+0 until end of turn. mana={B}{B} type=Creature subtype=Human Knight power=2 toughness=1 [/card] [card] name=Knight of the Reliquary auto=foreach(land|mygraveyard) 1/1 auto={T}{S(forest,plains|myBattlefield)}:moveTo(myBattlefield) target(land|mylibrary) text=Knight of the Reliquary gets +1/+1 for each land card in your graveyard. -- {T}, Sacrifice a Forest or Plains: Search your library for a land card, put it onto the battlefield, then shuffle your library. mana={1}{G}{W} type=Creature subtype=Human Knight power=2 toughness=2 [/card] [card] name=Knight of the Skyward Eye auto={3}{G}:3/3 limit:1 text={3}{G}: Knight of the Skyward Eye gets +3/+3 until end of turn. Activate this ability only once each turn. mana={1}{W} type=Creature subtype=Human Knight power=2 toughness=2 [/card] [card] name=Knight-Captain of Eos auto=token(Soldier,creature soldier, 1/1,white)*2 auto={W}{S(soldier|myBattlefield)}:fog oneshot text=When Knight-Captain of Eos enters the battlefield, put two 1/1 white Soldier creature tokens onto the battlefield. -- {W}, Sacrifice a Soldier: Prevent all combat damage that would be dealt this turn. mana={4}{W} type=Creature subtype=Human Knight power=2 toughness=2 [/card] [card] name=Knighthood auto=lord(creature|myBattlefield) first strike text=Creatures you control have first strike. mana={2}{W} type=Enchantment [/card] [card] name=Knotvine Mystic auto={1}{T}:Add {R}{G}{W} text={1}, {T}: Add {R}{G}{W} to your mana pool. mana={R}{G}{W} type=Creature subtype=Elf Druid power=2 toughness=2 [/card] [card] name=Knucklebone Witch auto=@movedTo(goblin|graveyard) from(myBattlefield):may counter(1/1,1) text=Whenever a Goblin you control is put into a graveyard from the battlefield, you may put a +1/+1 counter on Knucklebone Witch. mana={B} type=Creature subtype=Goblin Shaman power=1 toughness=1 [/card] [card] name=Kobold Drill Sergeant auto=lord(kobold|myBattlefield) 0/1 other auto=lord(kobold|myBattlefield) trample other text=Other Kobold creatures you control get +0/+1 and have trample. mana={1}{R} type=Creature subtype=Kobold Soldier power=1 toughness=2 [/card] [card] name=Kobold Overlord auto=lord(kobold|myBattlefield) first strike text=First strike -- Other Kobold creatures you control have first strike. mana={1}{R} type=Creature subtype=Kobold power=1 toughness=2 [/card] [card] name=Kobold Taskmaster auto=lord(kobold|myBattlefield) 1/0 other text=Other Kobold creatures you control get +1/+0. mana={1}{R} type=Creature subtype=Kobold power=1 toughness=2 [/card] [card] name=Kobolds of Kher Keep text=Kobolds of Kher Keep is red. mana={0} color=red type=Creature subtype=Kobold power=0 toughness=1 [/card] [card] name=Kodama of the North Tree abilities=shroud,trample text=Trample; shroud (This permanent can't be the target of spells or abilities.) mana={2}{G}{G}{G} type=Legendary Creature subtype=Spirit power=6 toughness=4 [/card] [card] name=Kodama of the South Tree auto=@movedTo(arcane,spirit|mystack):lord(creature|myBattlefield) 1/1 other ueot auto=@movedTo(arcane,spirit|mystack):lord(creature|myBattlefield) trample other ueot text=Whenever you cast a Spirit or Arcane spell, each other creature you control gets +1/+1 and gains trample until end of turn. mana={2}{G}{G} type=Legendary Creature subtype=Spirit power=4 toughness=4 [/card] [card] name=Kokusho, the Evening Star abilities=flying auto=@movedTo(this|graveyard) from(battlefield):life:5 controller auto=@movedTo(this|graveyard) from(battlefield):life:-5 opponent text=Flying -- When Kokusho, the Evening Star is put into a graveyard from the battlefield, each opponent loses 5 life. You gain life equal to the life lost this way. mana={4}{B}{B} type=Legendary Creature subtype=Dragon Spirit power=5 toughness=5 [/card] [card] name=Konda Lord of Eiganjo #The comma needed to be stripped from the name to make the card work. #Reintroducing it requires an update to CHK/_cards.dat as well. #Please don't correct the card name by adding a "," because then the first auto line won't work anymore and even won't work when you add an "," there, too! (0.10.1) abilities=vigilance,indestructible auto=rampage(5/5,0) auto=rampage(-5/-5,1) auto=lord(konda lord of eiganjo[blocking]|mybattlefield) 5/5 text=Vigilance (Attacking doesn't cause this creature to tap.) -- Bushido 5 (When this blocks or becomes blocked, it gets +5/+5 until end of turn.) -- Konda, Lord of Eiganjo is indestructible. mana={5}{W}{W} type=Legendary Creature subtype=Human Samurai power=3 toughness=3 [/card] [card] name=Konda's Hatamoto auto=rampage(1/1,0) auto=rampage(-1/-1,1) auto=lord(konda's hatamoto[blocking]|mybattlefield) 1/1 auto=lord(other konda's hatamoto[blocking]|mybattlefield) -1/-1 auto=aslongas(samurai[legendary]|mybattlefield) 1/2 auto=aslongas(samurai[legendary]|mybattlefield) vigilance text=Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.) -- As long as you control a legendary Samurai, Konda's Hatamoto gets +1/+2 and has vigilance. (Attacking doesn't cause this creature to tap.) mana={1}{W} type=Creature subtype=Human Samurai power=1 toughness=2 [/card] [card] name=Kongming's Contraptions auto={T}:damage:2 target(creature[attacking]|opponentBattlefield) text={T}: Kongming's Contraptions deals 2 damage to target attacking creature. Activate this ability only during the declare attackers step and only if you've been attacked this step. mana={3}{W} type=Creature subtype=Human Soldier power=2 toughness=4 [/card] [card] name=Kongming, "Sleeping Dragon" auto=lord(creature|myBattlefield) 1/1 other text=Other creatures you control get +1/+1. mana={2}{W}{W} type=Legendary Creature subtype=Human Advisor power=2 toughness=2 [/card] [card] name=Kookus abilities=trample,mustattack auto=@each my upkeep:damage:3 controller auto=@each my upkeep:aslongas(Keeper of Kookus|myBattlefield) life:3 controller auto=@each my upkeep:aslongas(Keeper of Kookus|myBattlefield) -mustattack ueot auto={R}:1/0 text=Trample -- At the beginning of your upkeep, if you don't control a creature named Keeper of Kookus, Kookus deals 3 damage to you and attacks this turn if able. -- {R}: Kookus gets +1/+0 until end of turn. mana={3}{R}{R} type=Creature subtype=Djinn power=3 toughness=5 [/card] [card] name=Kor Aeronaut abilities=flying kicker={1}{W} auto=kicker flying target(creature) ueot text=Kicker {1}{W} (You may pay an additional {1}{W} as you cast this spell.) -- Flying -- When Kor Aeronaut enters the battlefield, if it was kicked, target creature gains flying until end of turn. mana={W}{W} type=Creature subtype=Kor Soldier power=2 toughness=2 [/card] [card] name=Kor Cartographer auto=may moveTo(myBattlefield) target(plains|mylibrary) && tap text=When Kor Cartographer enters the battlefield, you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle your library. mana={3}{W} type=Creature subtype=Kor Scout power=2 toughness=2 [/card] [card] name=Kor Duelist auto=this(equip > 0) double strike text=As long as Kor Duelist is equipped, it has double strike. (It deals both first-strike and regular combat damage.) mana={W} type=Creature subtype=Kor Soldier power=1 toughness=1 [/card] [card] name=Kor Firewalker abilities=protection from red auto=@movedTo(*[red]|stack):may life:1 controller text=Protection from red -- Whenever a player casts a red spell, you may gain 1 life. mana={W}{W} type=Creature subtype=Kor Soldier power=2 toughness=2 [/card] [card] name=Kor Haven auto={T}:Add {1} auto={1}{W}{T}:0/0 target(creature[attacking]) && fog from(mytgt) oneshot text={T}: Add {1} to your mana pool. -- {1}{W}, {T}: Prevent all combat damage that would be dealt by target attacking creature this turn. type=Legendary Land [/card] [card] name=Kor Hookmaster auto=frozen target(creature) && tap text=When Kor Hookmaster enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step. mana={2}{W} type=Creature subtype=Kor Soldier power=2 toughness=2 [/card] [card] name=Kor Line-Slinger auto={T}:tap target(creature[power<=3]) text={T}:Tap target creature with power 3 or less. mana={1}{W} type=Creature subtype=Kor Scout power=0 toughness=1 [/card] [card] name=Kor Sanctifiers kicker={W} auto=kicker destroy target(artifact,enchantment) text=Kicker {W} (You may pay an additional {W} as you cast this spell.) -- When Kor Sanctifiers enters the battlefield, if it was kicked, destroy target artifact or enchantment. mana={2}{W} type=Creature subtype=Kor Cleric power=2 toughness=3 [/card] [card] name=Kor Skyfisher abilities=flying auto=moveTo(ownerhand) notatarget(*|myBattlefield) text=Flying -- When Kor Skyfisher enters the battlefield, return a permanent you control to its owner's hand. mana={1}{W} type=Creature subtype=Kor Soldier power=2 toughness=3 [/card] [card] name=Kore Line-Slinger text={T}:tap target(creature[power<=3]) mana={1}{W} type=Creature subtype=Kor Scout power=0 toughness=1 [/card] [card] name=Kormus Bell auto=lord(swamp) becomes(Creature,1/1) alias=1121 text=All Swamps are 1/1 creatures that are still lands. mana={4} type=Artifact [/card] [card] name=Koskun Keep auto={T}:Add{1} auto={1}{T}:Add{R} auto={2}{T}:Add{B} auto={2}{T}:Add{G} text={T}: Add {1} to your mana pool. -- {1}, {T}: Add {R} to your mana pool. -- {2}, {T}: Add {B} or {G} to your mana pool. type=Land [/card] [card] name=Kozilek's Predator auto=Token(-193507)*2 text=When Kozilek's Predator enters the battlefield, put two 0/1 colorless Eldrazi Spawn creature tokens onto the battlefield. They have "Sacrifice this creature: Add {1} to your mana pool." mana={3}{G} type=Creature subtype=Eldrazi Drone power=3 toughness=3 [/card] [card] name=Kraken Hatchling mana={U} type=Creature subtype=Kraken power=0 toughness=4 [/card] [card] name=Kraken's Eye auto=@movedTo(*[blue]|stack): may life:1 controller text=Whenever a player casts a blue spell, you may gain 1 life. mana={2} type=Artifact [/card] [card] name=Krakilin auto=counter(1/1,X) auto={1}{G}:regenerate text=Krakilin enters the battlefield with X +1/+1 counters on it. -- {1}{G}: Regenerate Krakilin. mana={X}{G}{G} type=Creature subtype=Beast power=0 toughness=0 [/card] [card] name=Kranioceros auto={1}{W}:0/3 text={1}{W}: Kranioceros gets +0/+3 until end of turn. mana={4}{R} type=Creature subtype=Beast power=5 toughness=2 [/card] [card] name=Krark-Clan Grunt auto={S(artifact|myBattlefield)}:1/0 && first strike text=Sacrifice an artifact: Krark-Clan Grunt gets +1/+0 and gains first strike until end of turn. mana={2}{R} type=Creature subtype=Goblin Warrior power=2 toughness=2 [/card] [card] name=Krark-Clan Ironworks auto={S(artifact|myBattlefield)}:Add:{2} text=Sacrifice an artifact: Add {2} to your mana pool. mana={4} type=Artifact [/card] [card] name=Krark-Clan Ogre auto={R}{S(artifact|myBattlefield)}:cantblock target(creature) text={R}, Sacrifice an artifact: Target creature can't block this turn. mana={3}{R}{R} type=Creature subtype=Ogre power=3 toughness=3 [/card] [card] name=Krark-Clan Shaman auto={S(artifact|myBattlefield)}:damage:1 all(creature[-flying]) text=Sacrifice an artifact: Krark-Clan Shaman deals 1 damage to each creature without flying. mana={R} type=Creature subtype=Goblin Shaman power=1 toughness=1 [/card] [card] name=Krark-Clan Stoker auto={T}{S(artifact|myBattlefield)}:add {R}{R} text={T}, Sacrifice an artifact: Add {R}{R} to your mana pool. mana={2}{R} type=Creature subtype=Goblin Shaman power=2 toughness=2 [/card] [card] name=Kris Mage auto={R}{T}{S(*|myhand)}:damage:1 target(creature,player) text={R}, {T}, Discard a card: Kris Mage deals 1 damage to target creature or player. mana={R} type=Creature subtype=Human Spellshaper power=1 toughness=1 [/card] [card] name=Krosan Archer abilities=reach auto={G}{S(*|myhand)}:0/2 text=Reach (This creature can block creatures with flying.) -- {G}, Discard a card: Krosan Archer gets +0/+2 until end of turn. mana={3}{G} type=Creature subtype=Centaur Archer power=2 toughness=3 [/card] [card] name=Krosan Avenger abilities=trample auto=aslongas(*|mygraveyard) {1}{G}:regenerate >6 text=Trample -- Threshold - {1}{G}: Regenerate Krosan Avenger. Activate this ability only if seven or more cards are in your graveyard. mana={2}{G} type=Creature subtype=Human Druid power=3 toughness=1 [/card] [card] name=Krosan Beast auto=aslongas(*|mygraveyard) 7/7 >6 text=Threshold - Krosan Beast gets +7/+7 as long as seven or more cards are in your graveyard. mana={3}{G} type=Creature subtype=Squirrel Beast power=1 toughness=1 [/card] [card] name=Krosan Constrictor abilities=swampwalk auto={T}:-2/0 target(creature[black]) text=Swampwalk -- {T}: Target black creature gets -2/-0 until end of turn. mana={3}{G} type=Creature subtype=Snake power=2 toughness=2 [/card] [card] name=Krosan Groundshaker auto={G}:trample target(beast) text={G}: Target Beast creature gains trample until end of turn. mana={4}{G}{G}{G} type=Creature subtype=Beast power=6 toughness=6 [/card] [card] name=Krosan Tusker autohand={2}{G}:cycling autohand={2}{G}:moveTo(myhand) target(land[basic]|myLibrary) && cycling text=Cycling {2}{G} ({2}{G}, Discard this card: Draw a card.) -- When you cycle Krosan Tusker, you may search your library for a basic land card, reveal that card, put it into your hand, then shuffle your library. mana={5}{G}{G} type=Creature subtype=Boar Beast power=6 toughness=5 [/card] [card] name=Krosan Warchief auto={1}{G}:regenerate target(beast) auto=lord(beast|myhand) colorless:-1 autoexile=all(*|myhand) resetcost autograveyard=all(*|myhand) resetcost autohand=all(*|myhand) resetcost autolibrary=all(*|myhand) resetcost text=Beast spells you cast cost {1} less to cast. -- {1}{G}: Regenerate target Beast. mana={2}{G} type=Creature subtype=Beast power=2 toughness=2 [/card] [card] name=Krosan Wayfarer auto={S}:moveto(myBattlefield) target(land|myhand) text=Sacrifice Krosan Wayfarer: You may put a land card from your hand onto the battlefield. mana={G} type=Creature subtype=Human Druid power=1 toughness=1 [/card] [card] name=Krovikan Elementalist auto={2}{R}:1/0 target(creature) auto={U}{U}:flying target(creature) && treason text={2}{R}: Target creature gets +1/+0 until end of turn. -- {U}{U}: Target creature you control gains flying until end of turn. Sacrifice it at the beginning of the next end step. mana={B}{B} type=Creature subtype=Human Wizard power=1 toughness=1 [/card] [card] name=Krovikan Mist abilities=flying auto=foreach(illusion|battlefield) 1/1 text=Flying -- Krovikan Mist's power and toughness are each equal to the number of Illusions on the battlefield. mana={1}{U} type=Creature subtype=Illusion power=* toughness=* [/card] [card] name=Krovikan Scoundrel mana={1}{B} type=Creature subtype=Human Rogue power=2 toughness=1 [/card] [card] name=Krovikan Whispers alias=1194 target=creature auto=@each my upkeep:counter(0/0,1,Age) auto=thisforeach(counter{0/0.1.Age}) upcost[{UB}] moveTo(graveyard) auto=@movedTo(this|graveyard) from(battlefield):thisforeach(counter{0/0.1.Age}) life:-2 controller text=Enchant creature -- Cumulative upkeep {U} or {B} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -- You control enchanted creature. -- When Krovikan Whispers is put into a graveyard from the battlefield, you lose 2 life for each age counter on it. mana={3}{U} type=Enchantment subtype=Aura [/card] [card] name=Kudzu target=land alias=1254 text=Enchant land -- When enchanted land becomes tapped, destroy it. That land's controller attaches Kudzu to a land of his or her choice. mana={1}{G}{G} type=Enchantment subtype=Aura [/card] [card] name=Kuldotha Rebirth auto=token(Goblin,Creature Goblin,1/1,red)*3 text=As an additional cost to cast Kuldotha Rebirth, sacrifice an artifact. -- Put three 1/1 red Goblin creature tokens onto the battlefield. mana={R}{S(artifact|myBattlefield)} type=Sorcery [/card] [card] name=Kulrath Knight mana={3}{BR}{BR} power=3 toughness=3 type=Creature subtype=Elemental Knight abilities=flying,wither text=Flying -- Wither (This deals damage to creatures in the form of -1/-1 counters.) -- Creatures your opponents control with counters on them can't attack or block. auto=lord(creature[counter{any}]|opponentbattlefield) cantattack auto=lord(creature[counter{any}]|opponentbattlefield) cantblock [/card] [card] name=Kurgadon auto=@movedTo(creature[manacost>=6]|mystack):counter(1/1,3) text=Whenever you cast a creature spell with converted mana cost 6 or more, put three +1/+1 counters on Kurgadon. mana={4}{G} type=Creature subtype=Beast power=3 toughness=3 [/card] [card] name=Kuro, Pitlord auto=upcost[{B}{B}{B}{B}] moveTo(mygraveyard) auto={L}:-1/-1 target(creature) text=At the beginning of your upkeep, sacrifice Kuro, Pitlord unless you pay {B}{B}{B}{B}. -- Pay 1 life: Target creature gets -1/-1 until end of turn. mana={6}{B}{B}{B} type=Legendary Creature subtype=Demon Spirit power=9 toughness=9 [/card] [card] name=Kuro's Taken auto=rampage(1/1,0) auto=rampage(-1/-1,1) auto=lord(kuro's taken[blocking]|mybattlefield) 1/1 auto=lord(other kuro's taken[blocking]|mybattlefield) -1/-1 auto={1}{B}:regenerate text=Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.) -- {1}{B}: Regenerate Kuro's Taken. mana={1}{B} type=Creature subtype=Rat Samurai power=1 toughness=1 [/card] [card] name=Kyren Glider abilities=cantblock,flying text=Flying -- Kyren Glider can't block. mana={1}{R} type=Creature subtype=Goblin power=1 toughness=1 [/card] [card] name=Kyren Negotiations auto={T(creature[-tapped]|mybattlefield)}:damage:1 target(player) text=Tap an untapped creature you control: Kyren Negotiations deals 1 damage to target player. mana={2}{R}{R} type=Enchantment [/card] [card] name=Kyren Sniper auto=@each my upkeep:may damage:1 target(player) text=At the beginning of your upkeep, you may have Kyren Sniper deal 1 damage to target player. mana={2}{R} type=Creature subtype=Goblin power=1 toughness=1 [/card] [card] name=Kyren Toy auto={1}{T}:counter(0/0,1,Charge) auto={T}{C(0/0,-1,Charge)}:name(Remove 1 Counters) && add{2} auto={T}{C(0/0,-2,Charge)}:name(Remove 2 Counters) && add{3} auto={T}{C(0/0,-3,Charge)}:name(Remove 3 Counters) && add{4} auto={T}{C(0/0,-4,Charge)}:name(Remove 4 Counters) && add{5} auto={T}{C(0/0,-5,Charge)}:name(Remove 5 Counters) && add{6} auto={T}{C(0/0,-6,Charge)}:name(Remove 6 Counters) && add{7} auto={T}{C(0/0,-7,Charge)}:name(Remove 7 Counters) && add{8} auto={T}{C(0/0,-8,Charge)}:name(Remove 8 Counters) && add{9} auto={T}{C(0/0,-9,Charge)}:name(Remove 9 Counters) && add{10} auto={T}{C(0/0,-10,Charge)}:name(Remove 10 Counters) && add{11} text={1}, {T}: Put a charge counter on Kyren Toy. -- {T}, Remove X charge counters from Kyren Toy: Add {X}{1} to your mana pool. mana={3} type=Artifact [/card] [card] name=Kyscu Drake abilities=flying auto={G}:0/1 limit:1 auto=aslongas(viashivan dragon|mylibrary) {S(spitting drake|myBattlefield)}:moveTo(mygraveyard) all(this) && moveTo(myBattlefield) target(viashivan dragon|mylibrary) limit:1 text=Flying -- {G}: Kyscu Drake gets +0/+1 until end of turn. Activate this ability only once each turn. -- Sacrifice Kyscu Drake and a creature named Spitting Drake: Search your library for a card named Viashivan Dragon and put that card onto the battlefield. Then shuffle your library. mana={3}{G} type=Creature subtype=Drake power=2 toughness=2 [/card] [card] name=Lab Rats auto=token(Rat,creature token rat,1/1,black) buyback={B}{4} text=Buyback {4} (You may pay an additional {4} as you cast this spell. If you do, put this card into your hand as it resolves.) -- Put a 1/1 black Rat creature token onto the battlefield. mana={B} type=Sorcery [/card] [card] name=Lace with Moonglove target=creature auto=deathtouch auto=draw:1 controller text=Target creature gains deathtouch until end of turn. (Creatures dealt damage by that creature are destroyed. You can divide its combat damage among any of the creatures blocking or blocked by it.) -- Draw a card. mana={2}{G} type=Instant [/card] [card] name=Lady Caleria auto={T}:damage:3 target(creature[attacking;blocking]) text={T}: Lady Caleria deals 3 damage to target attacking or blocking creature. mana={3}{G}{G}{W}{W} type=Legendary Creature subtype=Human Archer power=3 toughness=6 [/card] [card] name=Lady Evangela auto={W}{B}{T}:name(prevent all combat damage from target creature) && 0/0 target(creature) && fog from(mytgt) oneshot text={W}{B}, {T}: Prevent all combat damage that would be dealt by target creature this turn. mana={W}{U}{B} type=Legendary Creature subtype=Human Cleric power=1 toughness=2 [/card] [card] name=Lady Orca mana={5}{B}{R} type=Legendary Creature subtype=Demon power=7 toughness=4 [/card] [card] name=Lady Sun auto={T}:moveTo(ownerhand) all(this) && moveTo(ownerhand) target(creature) myTurnOnly text={T}: Return Lady Sun and another target creature to their owners' hands. Activate this ability only during your turn, before attackers are declared. mana={1}{U}{U} type=Legendary Creature subtype=Human Advisor power=1 toughness=1 [/card] [card] name=Lady Zhurong, Warrior Queen abilities=horsemanship text=Horsemanship (This creature can't be blocked except by creatures with horsemanship.) mana={4}{G} type=Legendary Creature subtype=Human Soldier Warrior power=4 toughness=3 [/card] [card] name=Lagac Lizard text= mana={3}{R} type=Creature subtype=Lizard power=3 toughness=3 [/card] [card] name=Lake of the Dead auto=aslongas(swamp|mybattlefield) moveto(myhand) target(swamp|mybattlefield) oneshot && counter(0/0,-1,payment) auto=moveto(mygraveyard) target(this|mybattlefield) auto=this(counter{0/0.1.payment}<1) {T}:Add{B} auto=this(counter{0/0.1.payment}<1) {T}{S(swamp|myBattlefield)}:Add{B}{B}{B}{B} text=If Lake of the Dead would enter the battlefield, sacrifice a Swamp instead. If you do, put Lake of the Dead onto the battlefield. If you don't, put it into its owner's graveyard. -- {T}: Add {B} to your mana pool. -- {T}, Sacrifice a Swamp: Add {B}{B}{B}{B} to your mana pool. type=Land [/card] [card] name=Lance target=creature auto=first strike text=Enchant creature -- Enchanted creature has first strike. mana={W} type=Enchantment subtype=Aura [/card] [card] name=Land Cap auto=@each my upkeep:counter(0/0,-1,Depletion) auto={T}:counter(0/0,1,Depletion) && Add{W} auto={T}:counter(0/0,1,Depletion) && Add{U} auto=lord(land cap[counter{0/0.1.Depletion}]) doesnotuntap auto=@each my untap:untap all(land cap[-counter{0/0.1.Depletion}]) text=Land Cap doesn't untap during your untap step if it has a depletion counter on it. -- At the beginning of your upkeep, remove a depletion counter from Land Cap. -- {T}: Add {W} or {B} to your mana pool. Put a depletion counter on Land Cap. type=Land [/card] [card] name=Land Leeches abilities=first strike text=First strike mana={1}{G}{G} type=Creature subtype=Leech power=2 toughness=2 [/card] [card] name=Landbind Ritual auto=foreach(plains|myBattlefield) life:2 controller text=You gain 2 life for each Plains you control. mana={3}{W}{W} type=Sorcery [/card] [card] name=Lantern Kami abilities=flying text=Flying mana={W} type=Creature subtype=Spirit power=1 toughness=1 [/card] [card] name=Lantern-Lit Graveyard auto={T}:Add{1} auto={T}:Add{B} && frozen auto={T}:Add{R} && frozen text={T}: Add {1} to your mana pool. -- {T}: Add {B} or {R} to your mana pool. Lantern-Lit Graveyard doesn't untap during your next untap step. type=Land [/card] [card] name=Last Breath target=creature[power<=2] auto=moveTo(exile) auto=life:4 targetController text=Exile target creature with power 2 or less. Its controller gains 4 life. mana={1}{W} type=Instant [/card] [card] name=Last Caress target=player auto=damage:1 auto=life:1 controller auto=draw:1 controller text=Target player loses 1 life and you gain 1 life. -- Draw a card. mana={2}{B} type=Sorcery [/card] [card] name=Last Gasp target=creature auto=-3/-3 text=Target creature gets -3/-3 until end of turn. mana={1}{B} type=Instant [/card] [card] name=Last Kiss target=creature,player auto=damage:2 auto=life:2 controller text=Last Kiss deals 2 damage to target creature or player and you gain 2 life. mana={2}{B} type=Instant [/card] [card] name=Last Laugh auto=@movedto(other enchantment,creature,land,artifact|graveyard) from(battlefield):Damage:1 all(creature,player) auto=aslongas(creature|battlefield) lord(this) bury <1 auto=@movedto(other enchantment,creature,land,artifact|graveyard) from(battlefield):aslongas(creature|battlefield) lord(this) bury <1 text=Whenever a permanent other than Last Laugh is put into a graveyard from the battlefield, Last Laugh deals 1 damage to each creature and each player. -- When no creatures are on the battlefield, sacrifice Last Laugh. mana={2}{B}{B} type=Enchantment [/card] [card] name=Last Stand target=creature auto=foreach(swamp|myBattlefield) life:-2 opponent auto=foreach(mountain|myBattlefield) damage:1 auto=foreach(forest|myBattlefield) token(Saproling,Creature Saproling,1/1,green) auto=foreach(plains|myBattlefield) life:2 controller auto=foreach(island|myBattlefield) draw:1 controller text=Target opponent loses 2 life for each Swamp you control. Last Stand deals damage equal to the number of Mountains you control to target creature. Put a 1/1 green Saproling creature token onto the battlefield for each Forest you control. You gain 2 life for each Plains you control. Draw a card for each Island you control, then discard that many cards. mana={W}{U}{B}{R}{G} type=Sorcery [/card] [card] name=Last Word abilities=nofizzle target=*|stack auto=fizzle text=Last Word can't be countered by spells or abilities. -- Counter target spell. mana={2}{U}{U} type=Instant [/card] [card] name=Lat-Nam's Legacy target=*|myHand auto=moveto(mylibrary) && shuffle auto=@next upkeep:draw:2 controller text=Shuffle a card from your hand into your library. If you do, draw two cards at the beginning of the next turn's upkeep. mana={1}{U} type=Instant [/card] [card] name=Launch target=creature autograveyard=@movedTo(this|graveyard) from(battlefield):moveTo(myhand) auto=flying text=Enchant creature -- Enchanted creature has flying. -- When Launch is put into a graveyard from the battlefield, return Launch to its owner's hand. mana={1}{U} type=Enchantment subtype=Aura [/card] [card] name=Lava Axe target=player auto=damage:5 text=Lava Axe deals 5 damage to target player. mana={4}{R} type=Sorcery [/card] [card] name=Lava Dart target=creature,player auto=damage:1 flashback={S(mountain|mybattlefield)} text=Lava Dart deals 1 damage to target creature. -- Flashback - Sacrifice a Mountain. (You may cast this card from your graveyard for its flashback cost. Then exile it.) mana={R} type=Instant [/card] [card] name=Lava Flow target=creature,land auto=destroy text=Destroy target creature or land. mana={3}{R}{R} type=Sorcery [/card] [card] name=Lava Hounds abilities=haste auto=damage:4 controller text=Haste -- When Lava Hounds enters the battlefield, it deals 4 damage to you. mana={2}{R}{R} type=Creature subtype=Hound power=4 toughness=4 [/card] [card] name=Lava Spike target=player auto=damage:3 text=Lava Spike deals 3 damage to target player. mana={R} type=Sorcery subtype=Arcane [/card] [card] name=Lava Storm auto=may damage:2 all(creature[attacking]) auto=may damage:2 all(creature[blocking]) text=Lava Storm deals 2 damage to each attacking creature or Lava Storm deals 2 damage to each blocking creature. mana={3}{R}{R} type=Instant [/card] [card] name=Lava Tubes auto=@each my upkeep:counter(0/0,-1,Depletion) auto={T}:counter(0/0,1,Depletion) && Add{B} auto={T}:counter(0/0,1,Depletion) && Add{R} auto=lord(lava tubes[counter{0/0.1.Depletion}]) doesnotuntap auto=@each my untap:untap all(lava tubes[-counter{0/0.1.Depletion}]) text=Lava Tubes doesn't untap during your untap step if it has a depletion counter on it. -- At the beginning of your upkeep, remove a depletion counter from Lava Tubes.-- {T}: Add {B} or {R} to your mana pool. Put a depletion counter on Lava Tubes. type=Land [/card] [card] name=Lava Zombie auto=moveTo(ownerhand) notatarget(creature[black;red]|myBattlefield) auto={2}:1/0 text=When Lava Zombie enters the battlefield, return a black or red creature you control to its owner's hand. -- {2}: Lava Zombie gets +1/+0 until end of turn. mana={1}{B}{R} type=Creature subtype=Zombie power=4 toughness=3 [/card] [card] name=Lavaborn Muse alias=130373 text=At the beginning of each opponent's upkeep, if that player has two or fewer cards in hand, Lavaborn Muse deals 3 damage to him or her. mana={3}{R} type=Creature subtype=Spirit power=3 toughness=3 [/card] [card] name=Lavacore Elemental auto=counter(0/0,1,Time) auto=@each my upkeep:counter(0/0,-1,Time) auto=lord(lavacore elemental[-counter{0/0.1.Time}]|myBattlefield) -99/-99 auto=@damaged(player) from(creature[attacking]|myBattlefield):counter(0/0,1,Time) text=Vanishing 1 (This permanent enters the battlefield with a time counter on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) -- Whenever a creature you control deals combat damage to a player, put a time counter on Lavacore Elemental. mana={2}{R} type=Creature subtype=Elemental power=5 toughness=3 [/card] [card] name=Lavalanche auto=choice name(deal X damage to opponent and to each creature he controls) && damage:X opponent && damage:X all(creature|opponentbattlefield) auto=choice name(deal X damage to you and to each creature you control) && damage:X controller && damage:X all(creature|mybattlefield) text=Lavalanche deals X damage to target player and each creature he or she controls. mana={X}{B}{R}{G} type=Sorcery [/card] [card] name=Lavafume Invoker auto={8}:3/0 all(creature|myBattlefield) text={8}: Creatures you control get +3/+0 until end of turn. mana={2}{R} type=Creature subtype=Goblin Shaman power=2 toughness=2 [/card] [card] name=Lawbringer auto={T}{S}:moveTo(exile) target(creature[red]) text={T}, Sacrifice Lawbringer: Exile target red creature. mana={2}{W} type=Creature subtype=Kor Rebel power=2 toughness=2 [/card] [card] name=Lay Bare target=*|stack auto=fizzle auto=name(look at opponents hand) target(*|opponenthand) text=Counter target spell. Look at its controller's hand. mana={2}{U}{U} type=Instant [/card] [card] name=Lay Waste target=land auto=destroy autohand={2}:cycling text=Destroy target land. -- Cycling {2} ({2}, Discard this card: Draw a card.) mana={3}{R} type=Sorcery [/card] [card] name=Lay of the Land target=land[basic]|myLibrary auto=moveTo(myHand) text=Search your library for a basic land card, reveal that card, and put it into your hand. Then shuffle your library. mana={G} type=Sorcery [/card] [card] name=Lead Astray target=creature auto=tap auto=tap target(creature) text=Tap up to two target creatures. mana={1}{W} type=Instant [/card] [card] name=Lead Golem auto=@each mycombatdamage:all(lead golem[attacking]|mybattlefield) frozen text=Whenever Lead Golem attacks, it doesn't untap during its controller's next untap step. mana={5} type=Artifact Creature subtype=Golem power=3 toughness=5 [/card] [card] name=Leaden Fists abilities=flash target=creature auto=3/3 auto=doesnotuntap text=Flash (You may cast this spell any time you could cast an instant.) -- Enchant creature -- Enchanted creature gets +3/+3 and doesn't untap during its controller's untap step. mana={2}{U} type=Enchantment subtype=Aura [/card] [card] name=Leaden Myr auto={T}:Add {B} text={T}: Add {B} to your mana pool. mana={2} type=Artifact Creature subtype=Myr power=1 toughness=1 [/card] [card] name=Leaf Arrow target=creature[flying] auto=damage:3 text=Leaf Bombardment deals 3 damage to target creature with flying. mana={G} type=Instant [/card] [card] name=Leaf Dancer abilities=forestwalk text=Forestwalk mana={1}{G}{G} type=Creature subtype=Centaur power=2 toughness=2 [/card] [card] name=Leaf Gilder auto={T}:Add {G} text={T}: Add {G} to your mana pool. mana={1}{G} type=Creature subtype=Elf Druid power=2 toughness=1 [/card] [card] name=Leap target=creature auto=flying auto=draw:1 controller text=Target creature gains flying until end of turn. -- Draw a card. mana={U} type=Instant [/card] [card] name=Leaping Lizard auto={1}{G}:flying && 0/-1 text={1}{G}: Leaping Lizard gains flying and gets -0/-1 until end of turn. mana={1}{G}{G} type=Creature subtype=Lizard power=2 toughness=3 [/card] [card] name=Leashling auto={s2l(*|myhand)}:moveTo(myhand) text=Put a card in your hand on top of your library: Return Leashling to its owner's hand. mana={6} type=Artifact Creature subtype=Hound power=3 toughness=3 [/card] [card] name=Leatherback Baloth mana={G}{G}{G} type=Creature subtype=Beast power=4 toughness=5 [/card] [card] name=Leechridden Swamp auto=tap auto={T}:Add {B} auto=aslongas(*[black]|myBattlefield) {B}{T}:life:-1 opponent >1 text=({T}: Add {B} to your mana pool.) -- Leechridden Swamp enters the battlefield tapped. -- {B}, {T}: Each opponent loses 1 life. Activate this ability only if you control two or more black permanents. type=Land subtype=Swamp [/card] [card] name=Leering Emblem auto={2}:equip auto=@movedTo(*|mystack):2/2 ueot text=Whenever you cast a spell, equipped creature gets +2/+2 until end of turn. -- Equip {2} mana={2} type=Artifact subtype=Equipment [/card] [card] name=Leering Gargoyle abilities=flying auto={T}:-2/2 && -flying text=Flying -- {T}: Leering Gargoyle gets -2/+2 and loses flying until end of turn. mana={1}{W}{U} type=Creature subtype=Gargoyle power=2 toughness=2 [/card] [card] name=Legacy Weapon auto={w}{R}{G}{B}{U}:moveto(exile) target(*|battlefield) autograveyard=moveTo(ownerlibrary) && shuffle text={w}{R}{G}{B}{U}:Exile target permanent. -- If Legacy Weapon would be put into a graveyard from anywhere, reveal Legacy Weapon and shuffle it into its owner's library instead. type=Legendary Artifact mana={7} [/card] [card] name=Legions of Lim-Dul auto=aslongas(swamp[snow]|opponentBattlefield) unblockable text=Snow swampwalk mana={1}{B}{B} type=Creature subtype=Zombie power=2 toughness=3 [/card] [card] name=Leonin Abunas auto=lord(artifact|myBattlefield) opponentshroud text=Artifacts you control can't be the targets of spells or abilities your opponents control. mana={3}{W} type=Creature subtype=Cat Cleric power=2 toughness=5 [/card] [card] name=Leonin Armorguard auto=all(creature|myBattlefield) 1/1 ueot text=When Leonin Armorguard enters the battlefield, creatures you control get +1/+1 until end of turn. mana={2}{G}{W} type=Creature subtype=Cat Soldier power=3 toughness=3 [/card] [card] name=Leonin Battlemage auto={T}:1/1 target(creature) auto=@movedto(*|mystack):may untap text={T}: Target creature gets +1/+1 until end of turn. -- Whenever you cast a spell, you may untap Leonin Battlemage. mana={3}{W} type=Creature subtype=Cat Wizard power=2 toughness=3 [/card] [card] name=Leonin Bladetrap abilities=flash auto={S}:damage:2 all(creature[attacking;-flying]) text=Flash -- {2}, Sacrifice Leonin Bladetrap: Leonin Bladetrap deals 2 damage to each attacking creature without flying. mana={3} type=Artifact [/card] [card] name=Leonin Den-Guard auto=this(equip > 0) 1/1 auto=this(equip > 0) vigilance text=As long as Leonin Den-Guard is equipped, it gets +1/+1 and has vigilance. mana={1}{W} type=Creature subtype=Cat Soldier power=1 toughness=3 [/card] [card] name=Leonin Elder auto=@movedTo(artifact|battlefield):may life:1 text=Whenever an artifact enters the battlefield, you may gain 1 life. mana={W} type=Creature subtype=Cat Cleric power=1 toughness=1 [/card] [card] name=Leonin Scimitar auto={1}:equip auto=1/1 text=Equipped creature gets +1/+1. -- Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) mana={1} type=Artifact subtype=Equipment [/card] [card] name=Leonin Skyhunter abilities=flying text=Flying (This creature can't be blocked except by creatures with flying or reach.) mana={W}{W} type=Creature subtype=Cat Knight power=2 toughness=2 [/card] [card] name=Leonin Sun Standard auto={1}{W}:lord(creature|myBattlefield) 1/1 text={1}{W}: Creatures you control get +1/+1 until end of turn. mana={2} type=Artifact [/card] [card] name=Leshrac's Rite target=creature auto=swampwalk text=Enchant creature -- Enchanted creature has swampwalk. mana={B} type=Enchantment subtype=Aura [/card] [card] name=Leveler auto=moveTo(myExile) all(*|myLibrary) text=When Leveler enters the battlefield, exile all cards from your library. mana={5} type=Artifact Creature subtype=Juggernaut power=10 toughness=10 [/card] [card] name=Levitation auto=lord(creature|myBattlefield) flying text=Creatures you control have flying. mana={2}{U}{U} type=Enchantment [/card] [card] name=Ley Druid auto={T}:untap target(land) text={T}: Untap target land. mana={2}{G} type=Creature subtype=Human Druid power=1 toughness=1 [/card] [card] name=Leyline of Anticipation auto=@each beginofturn:all(*[-land]|myhand) flash auto=@movedto(*|myhand):all(*[-land]|myhand) flash auto=all(*[-land]|myhand) flash text=If Leyline of Anticipation is in your opening hand, you may begin the game with it on the battlefield. -- You may cast nonland cards as though they had flash. (You may cast them any time you could cast an instant.) mana={u}{u}{2} type=enchantment abilities=leyline [/card] [card] name=Leyline of the Meek auto=lord(*[token]) 1/1 text=If Leyline of the Meek is in your opening hand, you may begin the game with it on the battlefield. -- Creature tokens get +1/+1. mana={w}{w}{2} type=enchantment abilities=leyline [/card] [card] name=Leyline of Vitality auto=lord(creature|mybattlefield) 0/1 auto=@movedTo(creature|mybattlefield):life:1 text=If Leyline of Vitality is in your opening hand, you may begin the game with it on the battlefield. -- Creatures you control get +0/+1. -- Whenever a creature enters the battlefield under your control, you gain 1 life. mana={2}{G}{G} type=Enchantment abilities=leyline [/card] [card] name=Leyline of Sanctity text=If Leyline of Sanctity is in your opening hand, you may begin the game with it on the battlefield. -- You can't be the target of spells or abilities your opponents control. mana={2}{W}{W} type=Enchantment abilities=leyline,controllershroud [/card] [card] name=Leyline of Singularity auto=lord(*[-land]) transforms(Legendary) text=If Leyline of Singularity is in your opening hand, you may begin the game with it on the battlefield. -- All nonland permanents are legendary. mana={2}{U}{U} type=Enchantment abilities=leyline [/card] [card] name=Leyline of the Void auto=@movedTo(*|graveyard):all(trigger) moveTo(exile) text=If Leyline of the Void is in your opening hand, you may begin the game with it on the battlefield. -- If a card would be put into an opponent's graveyard from anywhere, exile it instead. mana={2}{B}{B} type=Enchantment abilities=leyline [/card] [card] name=Lhurgoyf auto=foreach(creature|graveyard) 1/1 text=Lhurgoyf's power is equal to the number of creature cards in all graveyards and its toughness is equal to that number plus 1. mana={2}{G}{G} type=Creature subtype=Lhurgoyf power=* toughness=1+* [/card] [card] name=Liability auto=@movedTo(*|opponentGraveyard) from(battlefield):life:-1 opponent auto=@movedTo(*|myGraveyard) from(battlefield):life:-1 controller text=Whenever a nontoken permanent is put into a player's graveyard from the battlefield, that player loses 1 life. mana={1}{B}{B} type=Enchantment [/card] [card] name=Liberated Dwarf auto={S}:1/0 && first strike target(creature[green]) text={R}, Sacrifice Liberated Dwarf: Target green creature gets +1/+0 and gains first strike until end of turn. mana={R} type=Creature subtype=Dwarf power=1 toughness=1 [/card] [card] name=Lich Lord of Unx auto={U}{B}{T}:token(Zombie Wizard,Creature Zombie Wizard,1/1,blue black) auto={U}{U}{B}{B}:foreach(zombie|myBattlefield) life:-1 && foreach(zombie|myBattlefield) deplete:1 target(player) text={U}{B}, {T}: Put a 1/1 blue and black Zombie Wizard creature token onto the battlefield. -- {U}{U}{B}{B}: Target player loses X life and puts the top X cards of his or her library into his or her graveyard, where X is the number of Zombies you control. mana={1}{U}{B} type=Creature subtype=Zombie Wizard power=2 toughness=2 [/card] [card] name=Lichenthrope abilities=wilting auto=@each my upkeep:counter(-1/-1,-1) text=If damage would be dealt to Lichenthrope, put that many -1/-1 counters on it instead. -- At the beginning of your upkeep, remove a -1/-1 counter from Lichenthrope. mana={3}{G}{G} type=Creature subtype=Plant Fungus power=5 toughness=5 [/card] [card] name=Lieutenant Kirtar abilities=flying auto={1}{W}{S}:moveTo(exile) target(creature[attacking]) text=Flying -- {1}{W}, Sacrifice Lieutenant Kirtar: Exile target attacking creature. mana={1}{W}{W} type=Legendary Creature subtype=Bird Soldier power=2 toughness=2 [/card] [card] name=Life and Limb auto=lord(saproling|mybattlefield) transforms(forest) auto=lord(saproling|mybattlefield) {T}:Add{G} auto=lord(forest) becomes(Saproling,Creature Saproling,1/1,green) text=All Forests and all Saprolings are 1/1 green Saproling creatures and Forest lands in addition to their other types. mana={3}{G} type=Enchantment [/card] [card] name=Life Burst target=player auto=life:4 auto=foreach(life burst|graveyard) life:4 text=Target player gains 4 life, then gains 4 life for each card named Life Burst in each graveyard. mana={1}{W} type=Instant [/card] [card] name=Life Matrix auto={4}{T}:counter(0/0,1,Matrix) target(creature) myUpkeepOnly auto=lord(creature[counter{0/0.1.Matrix}]) {C(0/0,-1,Matrix)}:regenerate text={4}, {T}: Put a matrix counter on target creature and that creature gains "Remove a matrix counter from this creature: Regenerate this creature." Activate this ability only during your upkeep. mana={4} type=Artifact [/card] [card] name=Lifeblood auto=@tapped(mountain|opponentBattlefield):life:1 controller text=Whenever a Mountain an opponent controls becomes tapped, you gain 1 life. mana={2}{W}{W} type=Enchantment [/card] [card] name=Lifeforce auto={G}{G}:fizzle target(*[black]|stack) text={G}{G}: Counter target black spell. mana={G}{G} type=Enchantment [/card] [card] name=Lifegift auto=@movedto(land|battlefield):may life:1 controller text=Whenever a land enters the battlefield, you may gain 1 life. mana={2}{G} type=Enchantment [/card] [card] name=Lifelace alias=1257 text=Target spell or permanent becomes green. (Mana symbols on that permanent remain unchanged.) mana={G} type=Instant [/card] [card] name=Lifelink target=creature auto=lifelink text=Enchant creature -- Enchanted creature has lifelink. (Damage dealt by the creature also causes its controller to gain that much life.) mana={W} type=Enchantment subtype=Aura [/card] [card] name=Lifespark Spellbomb auto={G}{S}:target(land) becomes(Creature,3/3) ueot auto={S}:draw:1 text={G}, Sacrifice Lifespark Spellbomb: Until end of turn, target land becomes a 3/3 creature that's still a land. -- {1}, Sacrifice Lifespark Spellbomb: Draw a card. mana={1} type=Artifact [/card] [card] name=Lifetap auto=@tapped(forest|opponentBattlefield):life:1 controller text=Whenever a Forest an opponent controls becomes tapped, you gain 1 life. mana={U}{U} type=Enchantment [/card] [card] name=Light of Day auto=lord(creature[black]) cantattack auto=lord(creature[black]) cantblock text=Black creatures can't attack or block. mana={3}{W} type=Enchantment [/card] [card] name=Lightbringer auto={T}{S}:moveTo(exile) target(creature[black]) text={T}, Sacrifice Lightbringer: Exile target black creature. mana={2}{W} type=Creature subtype=Kor Rebel power=2 toughness=2 [/card] [card] name=Lightmine Field auto=@each blockers:foreach(creature[attacking]|Battlefield) damage:1 all(creature[attacking]|Battlefield) text=Whenever one ore more creatures attack, Lightmine Field deals damage to each of those creatures equal to the number of attacking creatures. mana={2}{W}{W} type=Enchantment [/card] [card] name=Lightning Angel abilities=flying,vigilance,haste text=Flying, vigilance, haste mana={1}{R}{W}{U} type=Creature subtype=Angel power=3 toughness=4 [/card] [card] name=Lightning Blast target=creature,player auto=Damage:4 text=Lightning Blast deals 4 damage to target creature or player. mana={3}{R} type=Instant [/card] [card] name=Lightning Blow target=creature auto=first strike auto=@next upkeep:draw:1 controller text=Target creature gains first strike until end of turn. -- Draw a card at the beginning of the next turn's upkeep. mana={1}{W} type=Instant [/card] [card] name=Lightning Bolt target=creature,player auto=damage:3 text=Lightning Bolt deals 3 damage to target creature or player. mana={R} type=Instant [/card] [card] name=Lightning Dragon abilities=flying auto={R}:1/0 auto=upcost[{2}{R}{R}{0};next upkeep] moveTo(graveyard) text=Flying -- Echo {2}{R}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) -- {R}: Lightning Dragon gets +1/+0 until end of turn. mana={2}{R}{R} type=Creature subtype=Dragon power=4 toughness=4 [/card] [card] name=Lightning Elemental abilities=haste text=Haste (This creature can attack and {T} as soon as it comes under your control.) mana={3}{R} type=Creature subtype=Elemental power=4 toughness=1 [/card] [card] name=Lightning Greaves auto={0}:equip auto=shroud auto=haste text=Equipped creature has haste and shroud. (It can't be the target of spells or abilities.) -- Equip {0} ({0}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.) mana={2} type=Artifact subtype=Equipment [/card] [card] name=Lightning Helix target=creature,player auto=Damage:3 auto=life:3 controller text=Lightning Helix deals 3 damage to target creature or player and you gain 3 life. mana={R}{W} type=Instant [/card] [card] name=Lightning Hounds abilities=first strike text=First strike mana={2}{R}{R} type=Creature subtype=Hound power=3 toughness=2 [/card] [card] name=Lightning Serpent abilities=trample,haste,treason auto=counter(1/0,X) text=Trample, haste -- Lightning Serpent enters the battlefield with X +1/+0 counters on it. -- At the beginning of the end step, sacrifice Lightning Serpent. mana={X}{R} type=Creature subtype=Elemental Serpent power=2 toughness=1 [/card] [card] name=Lightning Talons target=creature auto=3/0 auto=first strike text=Enchant creature -- Enchanted creature gets +3/+0 and has first strike. mana={2}{R} type=Enchantment subtype=Aura [/card] [card] name=Liliana's Caress auto=@movedTo(*|opponentgraveyard) from(opponenthand):life:-2 opponent text=Whenever an opponent discards a card, that player loses 2 life. mana={1}{B} type=Enchantment [/card] [card] name=Lim-Dul's High Guard abilities=first strike auto={1}{B}:regenerate text=First strike -- {1}{B}: Regenerate Lim-Dul's High Guard. mana={1}{B}{B} type=Creature subtype=Skeleton power=2 toughness=1 [/card] [card] name=Limestone Golem auto={2}{S}:draw:1 target(player) text={2}, Sacrifice Limestone Golem: Target player draws a card. mana={6} type=Artifact Creature subtype=Golem power=3 toughness=4 [/card] [card] name=Lingering Death target=creature auto=@each targetController upkeep:-99/-99(mytgt) text=Enchant creature -- At the beginning of the end step of enchanted creature's controller, that player sacrifices that creature. mana={1}{B} type=Enchantment subtype=Aura [/card] [card] name=Lingering Tormentor abilities=fear,persist text=Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) -- Persist (When this creature is put into a graveyard from the battlefield, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) mana={3}{B} type=Creature subtype=Spirit power=2 toughness=2 [/card] [card] name=Lion's Eye Diamond auto={S}:add {W}{W}{W} && moveTo(mygraveyard) all(*|myhand) auto={S}:add {U}{U}{U} && moveTo(mygraveyard) all(*|myhand) auto={S}:add {B}{B}{B} && moveTo(mygraveyard) all(*|myhand) auto={S}:add {R}{R}{R} && moveTo(mygraveyard) all(*|myhand) auto={S}:add {G}{G}{G} && moveTo(mygraveyard) all(*|myhand) text=Sacrifice Lion's Eye Diamond, Discard your hand: Add three mana of any one color to your mana pool. Activate this ability only any time you could cast an instant. mana={0} type=Artifact [/card] [card] name=Lionheart Maverick abilities=vigilance auto={4}{W}:1/2 text=Vigilance -- {4}{W}: Lionheart Maverick gets +1/+2 until end of turn. mana={W} type=Creature subtype=Human Knight power=1 toughness=1 [/card] [card] name=Liquimetal Coating auto={T}:target(*) transforms(artifact) ueot text={T}: Target permanent becomes an artifact in addition to its other types until end of turn. mana={2} type=Artifact [/card] [card] name=Lithatog auto={S(artifact|myBattlefield)}:1/1 auto={S(land|myBattlefield)}:1/1 text=Sacrifice an artifact: Lithatog gets +1/+1 until end of turn. -- Sacrifice a land: Lithatog gets +1/+1 until end of turn. mana={1}{R}{G} type=Creature subtype=Atog power=1 toughness=2 [/card] [card] name=Lithophage auto=@each my upkeep:bury notatarget(lithophage,mountain|myBattlefield) text=At the beginning of your upkeep, sacrifice Lithophage unless you sacrifice a Mountain. mana={3}{R}{R} type=Creature subtype=Insect power=7 toughness=7 [/card] [card] name=Living Airship abilities=flying auto={2}{G}:regenerate text=Flying -- {2}{G}: Regenerate Living Airship. mana={3}{U} type=Creature subtype=Metathran power=2 toughness=3 [/card] [card] name=Living Artifact target=artifact alias=1258 text=Enchant artifact -- Whenever you're dealt damage, put that many vitality counters on Living Artifact. -- At the beginning of your upkeep, you may remove a vitality counter from Living Artifact. If you do, you gain 1 life. mana={G} type=Enchantment subtype=Aura [/card] [card] name=Living Hive abilities=trample auto=@damaged(player) from(this):thisforeach(power>=1) token(Insect,creature token insect,1/1,green) text=Trample -- Whenever Living Hive deals combat damage to a player, put that many 1/1 green Insect creature tokens onto the battlefield. mana={6}{G}{G} type=Creature subtype=Elemental Insect power=6 toughness=6 [/card] [card] name=Living Lands auto=lord(forest) becomes(Creature,1/1) alias=1259 text=All Forests are 1/1 creatures that are still lands. mana={3}{G} type=Enchantment [/card] [card] name=Living Plane auto=@movedTo(enchantment[world]|battlefield):bury auto=lord(land) becomes(Creature,1/1) alias=1533 text=All lands are 1/1 creatures that are still lands. mana={2}{G}{G} type=World Enchantment [/card] [card] name=Living Terrain target=land auto=becomes(Creature Treefolk,5/6,green) text=Enchant land -- Enchanted land is a 5/6 green Treefolk creature that's still a land. mana={2}{G}{G} type=Enchantment subtype=Aura [/card] [card] name=Living Wall abilities=defender auto={1}:regenerate text=Defender (This creature can't attack.) -- {1}: Regenerate Living Wall. mana={4} type=Artifact Creature subtype=Wall power=0 toughness=6 [/card] [card] name=Livonya Silone abilities=first strike auto=aslongas(land[legendary]|opponentBattlefield) unblockable text=First strike, legendary landwalk mana={2}{R}{R}{G}{G} type=Legendary Creature subtype=Human Warrior power=4 toughness=4 [/card] [card] name=Lizard Warrior mana={3}{R} type=Creature subtype=Lizard Warrior power=4 toughness=2 [/card] [card] name=Llanowar Behemoth auto={T(creature[-tapped]|myBattlefield)}:1/1 text=Tap an untapped creature you control: Llanowar Behemoth gets +1/+1 until end of turn. mana={3}{G}{G} type=Creature subtype=Elemental power=4 toughness=4 [/card] [card] name=Llanowar Cavalry auto={W}:vigilance text={W}: Llanowar Cavalry gains vigilance until end of turn. mana={2}{G} type=Creature subtype=Human Soldier power=1 toughness=4 [/card] [card] name=Llanowar Dead auto={T}:Add {B} text={T}: Add {B} to your mana pool. mana={B}{G} type=Creature subtype=Zombie Elf power=2 toughness=2 [/card] [card] name=Llanowar Druid auto={T}{S}:untap all(forest) text={T}, Sacrifice Llanowar Druid: Untap all Forests. mana={1}{G} type=Creature subtype=Elf Druid power=1 toughness=2 [/card] [card] name=Llanowar Elite abilities=trample kicker={8} auto=kicker counter(1/1,5) text=Kicker {8} (You may pay an additional {8} as you cast this spell.) -- Trample -- If Llanowar Elite was kicked, it enters the battlefield with five +1/+1 counters on it. mana={G} type=Creature subtype=Elf power=1 toughness=1 [/card] [card] name=Llanowar Elves auto={T}:Add {G} text={T}: Add {G} to your mana pool. mana={G} type=Creature subtype=Elf Druid power=1 toughness=1 [/card] [card] name=Llanowar Elves Token from Llanowar Mentor type=Creature subtype=Elf Druid auto={T}:Add {G} text={T}: Add {G} to your mana pool. power=1 toughness=1 color=green [/card] [card] name=Llanowar Knight abilities=protection from black text=Protection from black mana={G}{W} type=Creature subtype=Elf Knight power=2 toughness=2 [/card] [card] name=Llanowar Mentor auto={G}{T}{S(*|myhand)}:token(-126166) text={G}, {T}, Discard a card: Put a 1/1 green Elf Druid creature token named Llanowar Elves onto the battlefield. It has "{T}: Add {G} to your mana pool." mana={G} type=Creature subtype=Elf Spellshaper power=1 toughness=1 [/card] [card] name=Llanowar Reborn auto=tap auto={T}:Add{G} auto=counter(1/1,1) auto=@movedto(creature|battlefield):may this(counter{1/1}) all(trigger) counter(1/1) && this(counter{1/1}) counter(1/1,-1) text=Llanowar Reborn enters the battlefield tapped. -- {T}: Add {G} to your mana pool. -- Graft 1 (This land enters the battlefield with a +1/+1 counter on it. Whenever a creature enters the battlefield, you may move a +1/+1 counter from this land onto it.) type=Land [/card] [card] name=Llanowar Vanguard auto={T}:0/4 text={T}: Llanowar Vanguard gets +0/+4 until end of turn. mana={2}{G} type=Creature subtype=Dryad power=1 toughness=1 [/card] [card] name=Llanowar Wastes auto={T}:Add {1} auto={T}:Add {B} && Damage:1 controller auto={T}:Add {G} && Damage:1 controller text={T}: Add {1} to your mana pool. -- {T}: Add {B} or {G} to your mana pool. Llanowar Wastes deals 1 damage to you. type=Land [/card] [card] name=Loam Dweller auto=@movedto(arcane,spirit|mystack):may moveto(myBattlefield) target(land|myhand) && tap text=Whenever you cast a Spirit or Arcane spell, you may put a land card from your hand onto the battlefield tapped. mana={1}{G} type=Creature subtype=Spirit power=2 toughness=2 [/card] [card] name=Loam Lion auto=aslongas(forest|myBattlefield) 1/2 text=Loam Lion gets +1/+2 as long as you control a Forest. mana={W} type=Creature subtype=Cat power=1 toughness=1 [/card] [card] name=Loamdragger Giant mana={4}{RG}{RG}{RG} type=Creature subtype=Giant Warrior power=7 toughness=6 [/card] [card] name=Loch Korrigan auto={UB}:1/1 text={(u/b)}: Loch Korrigan gets +1/+1 until end of turn. mana={3}{B} type=Creature subtype=Spirit power=1 toughness=1 [/card] [card] name=Lockjaw Snapper abilities=wither auto=@movedTo(this|graveyard) from(myBattlefield):counter(-1/-1) all(creature[counter{-1/-1}]) text=Wither (This deals damage to creatures in the form of -1/-1 counters.) -- When Lockjaw Snapper is put into a graveyard from the battlefield, put a -1/-1 counter on each creature with a -1/-1 counter on it. mana={4} type=Artifact Creature subtype=Scarecrow power=2 toughness=2 [/card] [card] name=Locust Swarm abilities=flying auto={G}:regenerate auto={G}:untap limit:1 text=Flying -- {G}: Regenerate Locust Swarm. -- {G}: Untap Locust Swarm. Activate this ability only once each turn. mana={3}{G} type=Creature subtype=Insect power=1 toughness=1 [/card] [card] name=Lodestone Golem auto=lord(*[-artifact;-land]|myhand) colorless:+1 auto=lord(*[-artifact;-land]|opponenthand) colorless:+1 autoexile=all(*|myhand) resetcost autograveyard=all(*|myhand) resetcost autohand=all(*|myhand) resetcost autolibrary=all(*|myhand) resetcost text=Nonartifact spells cost {1} more to cast. mana={4} type=Artifact Creature subtype=Golem power=5 toughness=3 [/card] [card] name=Lodestone Myr abilities=trample auto={T(creature[artifact;-tapped]|myBattlefield)}:1/1 text=Trample -- Tap an untapped artifact you control: Lodestone Myr gets +1/+1 until end of turn. mana={4} type=Artifact Creature subtype=Myr power=2 toughness=2 [/card] [card] name=Lone Missionary auto=life:4 text=When Lone Missionary enters the battlefield, gain 4 life. mana={1}{W} type=Creature subtype=Kor Cleric power=2 toughness=1 [/card] [card] name=Lonely Sandbar auto=tap auto={T}:Add {U} autohand={U}:cycling text=Lonely Sandbar enters the battlefield tapped. -- {T}: Add {U} to your mana pool. -- Cycling {U} ({U}, Discard this card: Draw a card.) type=Land [/card] [card] name=Longbow Archer abilities=first strike,reach text=First strike; reach (This creature can block creatures with flying.) mana={W}{W} type=Creature subtype=Human Soldier Archer power=2 toughness=2 [/card] [card] name=Long-Forgotten Gohei autoexile=all(*|myhand) resetcost autograveyard=all(*|myhand) resetcost autohand=all(*|myhand) resetcost autolibrary=all(*|myhand) resetcost auto=lord(arcane|myhand) colorless:-1 auto=lord(spirit|myBattlefield) 1/1 text=Arcane spells you cast cost {1} less to cast. -- Spirit creatures you control get +1/+1. mana={3} type=Artifact [/card] [card] name=Looming Hoverguard abilities=flying auto=moveTo(ownerLibrary) target(artifact) text=Flying -- When Looming Hoverguard enters the battlefield, put target artifact on top of its owner's library. mana={4}{U}{U} type=Creature subtype=Drone power=3 toughness=3 [/card] [card] name=Looming Shade auto={B}:1/1 text={B}: Looming Shade gets +1/+1 until end of turn. mana={2}{B} type=Creature subtype=Shade power=1 toughness=1 [/card] [card] name=Looter il-Kor abilities=shadow auto=@damaged(player) from(this):moveTo(mygraveyard) notatarget(*|myHand) auto=@damaged(player) from(this):draw:1 controller text=Shadow (This creature can block or be blocked by only creatures with shadow.) -- Whenever Looter il-Kor deals damage to an opponent, draw a card, then discard a card. mana={1}{U} type=Creature subtype=Kor Rogue power=1 toughness=1 [/card] [card] name=Lord Magnus abilities=first strike auto=lord(creature) -plainswalk auto=lord(creature) -forestwalk text=First strike -- Creatures with plainswalk can be blocked as though they didn't have plainswalk. -- Creatures with forestwalk can be blocked as though they didn't have forestwalk. mana={3}{G}{W}{W} type=Legendary Creature subtype=Human Druid power=4 toughness=3 [/card] [card] name=Lord of Atlantis auto=lord(merfolk) 1/1 other auto=lord(merfolk) islandwalk other text=Other Merfolk creatures get +1/+1 and have islandwalk. mana={U}{U} type=Creature subtype=Merfolk power=2 toughness=2 [/card] [card] name=Lord of Extinction auto=foreach(*|graveyard) 1/1 text=Lord of Extinction's power and toughness are each equal to the number of cards in all graveyards. mana={3}{B}{G} type=Creature subtype=Elemental power=* toughness=* [/card] [card] name=Lord of Shatterskull Pass auto={1}{R}:counter(0/0,1,Level Up) asSorcery auto=this(counter{0/0,1,Level Up}) 3/3 auto=@each my blockers:aslongas(lord of shatterskull pass[attacking;counter{0/0.6.Level Up}]|myBattlefield) damage:6 all(creature|opponentBattlefield) text=Level up {1}{R} -- [Level 1-5] (6/6) -- [Level 6+] Whenever Lord of Shatterskull Pass attacks, it deals 6 damage to each creature defending player controls. (6/6) mana={3}{R} type=Creature subtype=Levelup Minotaur Shaman power=3 toughness=3 [/card] [card] name=Lord of the Pit abilities=flying,trample alias=1166 auto=upcost[{S(other creature|myBattlefield)}] damage:7 controller text=Flying, trample -- At the beginning of your upkeep, sacrifice a creature other than Lord of the Pit. If you can't, Lord of the Pit deals 7 damage to you. mana={4}{B}{B}{B} type=Creature subtype=Demon power=7 toughness=7 [/card] [card] name=Lord of the Undead auto=lord(zombie) 1/1 other auto={1}{B}{T}:moveTo(myhand) target(zombie|mygraveyard) text=Other Zombie creatures get +1/+1. -- {1}{B}, {T}: Return target Zombie card from your graveyard to your hand. mana={1}{B}{B} type=Creature subtype=Zombie power=2 toughness=2 [/card] [card] name=Lorescale Coatl auto=@movedTo(*|myhand) from(mylibrary):may counter(1/1) text=Whenever you draw a card, you may put a +1/+1 counter on Lorescale Coatl. mana={1}{G}{U} type=Creature subtype=Snake power=2 toughness=2 [/card] [card] name=Lost Order of Jarkeld auto=foreach(creature|opponentbattlefield) 1/1 text=As Lost Order of Jarkeld enters the battlefield, choose an opponent. -- Lost Order of Jarkeld's power and toughness are each equal to 1 plus the number of creatures the chosen player controls. mana={2}{W}{W} type=Creature subtype=Human Knight power=1+* toughness=1+* [/card] [card] name=Lost Soul abilities=swampwalk text=Swampwalk mana={1}{B}{B} type=Creature subtype=Spirit Minion power=2 toughness=1 [/card] [card] name=Lotus Blossom auto=@each my upkeep:may counter(0/0,1,Petal) auto={T}{S}:name(Sacrifice And Add White Mana) && thisforeach(counter{0/0.1.Petal}) add{W} controller auto={T}{S}:name(Sacrifice And Add Blue Mana) && thisforeach(counter{0/0.1.Petal}) add{U} controller auto={T}{S}:name(Sacrifice And Add Black Mana) && thisforeach(counter{0/0.1.Petal}) add{B} controller auto={T}{S}:name(Sacrifice And Add Red Mana) && thisforeach(counter{0/0.1.Petal}) add{R} controller auto={T}{S}:name(Sacrifice And Add Green Mana) && thisforeach(counter{0/0.1.Petal}) add{G} controller text=At the beginning of your upkeep, you may put a petal counter on Lotus Blossom. -- {T}, Sacrifice Lotus Blossom: Add X mana of any one color to your mana pool, where X is the number of petal counters on Lotus Blossom. mana={2} type=Artifact [/card] [card] name=Lotus Cobra auto=@movedTo(land|myBattlefield):may token(-1111129) text=Landfall - Whenever a land enters the battlefield under your control, you may add one mana of any color to your mana pool. mana={1}{G} type=Creature subtype=Snake power=2 toughness=1 [/card] [card] name=Lotus Cobra's Mana auto=may Add{W} auto=may Add{U} auto=may Add{B} auto=may Add{R} auto=may Add{G} auto=moveto(exile) all(this) id=-1111129 type=nothing [/card] [card] name=Lotus Guardian abilities=flying auto={T}:Add {W} auto={T}:Add {U} auto={T}:Add {B} auto={T}:Add {R} auto={T}:Add {G} text=Flying -- {T}: Add one mana of any color to your mana pool. mana={7} type=Artifact Creature subtype=Dragon power=4 toughness=4 [/card] [card] name=Lotus Petal auto={T}{S}:Add{G} auto={T}{S}:Add{R} auto={T}{S}:Add{U} auto={T}{S}:Add{B} auto={T}{S}:Add{W} text={T}, Sacrifice Lotus Petal: Add one mana of any color to your mana pool. mana={0} type=Artifact [/card] [card] name=Lovisa Coldeyes auto=lord(warrior) 2/2 auto=lord(berserker) 2/2 auto=lord(other barbarian) 2/2 auto=lord(warrior) haste auto=lord(berserker) haste auto=lord(other barbarian) haste text=Warrior, Berserker, and/or other Barbarian creatures get +2/+2 and have haste. mana={3}{R}{R} type=Legendary Creature subtype=Human Barbarian power=3 toughness=3 [/card] [card] name=Lowland Giant mana={2}{R}{R} type=Creature subtype=Giant power=4 toughness=3 [/card] [card] name=Lowland Oaf auto={T}:target(creature[goblin]|mybattlefield) transforms(,treason,flying) && 1/0 text={T}: Target Goblin creature you control gets +1/+0 and gains flying until end of turn. Sacrifice that creature at the beginning of the next end step. mana={3}{R} type=Creature subtype=Giant Warrior power=3 toughness=3 [/card] [card] name=Loxodon Anchorite auto={T}:prevent:2 target(creature,player) text={T}: Prevent the next 2 damage that would be dealt to target creature or player this turn. mana={2}{W}{W} type=Creature subtype=Elephant Cleric power=2 toughness=3 [/card] [card] name=Loxodon Gatekeeper auto=@movedTo(creature,artifact,land|opponentBattlefield):all(trigger) tap text=Artifacts, creatures, and lands your opponents control enter the battlefield tapped. mana={2}{W}{W} type=Creature subtype=Elephant Soldier power=2 toughness=3 [/card] [card] name=Loxodon Hierarch auto=life:4 auto={G}{W}{S}:regenerate all(creature|myBattlefield) text=When Loxodon Hierarch enters the battlefield, you gain 4 life. -- {G}{W}, Sacrifice Loxodon Hierarch: Regenerate each creature you control. mana={2}{G}{W} type=Creature subtype=Elephant Cleric power=4 toughness=4 [/card] [card] name=Loxodon Mender auto={W}{T}:regenerate target(artifact) text={W}, {T}: Regenerate target artifact. mana={5}{W} type=Creature subtype=Elephant Cleric power=3 toughness=3 [/card] [card] name=Loxodon Mystic auto={W}{T}:tap target(creature) text={W}, {T}: Tap target creature. mana={3}{W}{W} type=Creature subtype=Elephant Cleric power=3 toughness=3 [/card] [card] name=Loxodon Punisher auto=thisforeach(equip) 2/2 text=Loxodon Punisher gets +2/+2 for each Equipment attached to it. mana={3}{W} type=Creature subtype=Elephant Soldier power=2 toughness=2 [/card] [card] name=Loxodon Stalwart abilities=Vigilance auto={W}:0/1 text=Vigilance -- {W}: Loxodon Stalwart gets +0/+1 until end of turn. mana={3}{W}{W} type=Creature subtype=Elephant Soldier power=3 toughness=3 [/card] [card] name=Loxodon Warhammer auto={3}:equip auto=3/0 auto=lifelink auto=trample text=Equipped creature gets +3/+0 and has trample and lifelink. (If the creature would deal enough damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player or planeswalker. Damage dealt by the creature also causes its controller to gain that much life.) -- Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.) mana={3} type=Artifact subtype=Equipment [/card] [card] name=Loxodon Wayfarer text= mana={2}{W} type=Creature subtype=Elephant Monk power=1 toughness=5 [/card] [card] name=Loyal Gyrfalcon abilities=defender,flying auto=@movedTo(*[white]|mystack):-defender ueot text=Defender, flying -- Whenever you cast a white spell, Loyal Gyrfalcon loses defender until end of turn. mana={3}{W} type=Creature subtype=Bird power=3 toughness=3 [/card] [card] name=Loyal Retainers auto={S}:moveTo(myBattlefield) target(creature[legendary]|mygraveyard) myTurnOnly text=Sacrifice Loyal Retainers: Return target legendary creature card from your graveyard to the battlefield. Activate this ability only during your turn, before attackers are declared. mana={2}{W} type=Creature subtype=Human Advisor power=1 toughness=1 [/card] [card] name=Lu Bu, Master-at-Arms abilities=horsemanship,haste text=Haste; horsemanship (This creature can't be blocked except by creatures with horsemanship.) mana={5}{R} type=Legendary Creature subtype=Human Soldier Warrior power=4 toughness=3 [/card] [card] name=Lu Meng, Wu General abilities=horsemanship text=Horsemanship (This creature can't be blocked except by creatures with horsemanship.) mana={3}{U}{U} type=Legendary Creature subtype=Human Soldier power=4 toughness=4 [/card] [card] name=Lu Su, Wu Advisor auto={T}:Draw:1 myTurnOnly text={T}: Draw a card. Activate this ability only during your turn, before attackers are declared. mana={3}{U}{U} type=Legendary Creature subtype=Human Advisor power=1 toughness=2 [/card] [card] name=Lu Xun, Scholar General abilities=horsemanship auto=@damaged(player) from(this):may draw:1 controller text=Horsemanship (This creature can't be blocked except by creatures with horsemanship.) -- Whenever Lu Xun, Scholar General deals damage to an opponent, you may draw a card. mana={2}{U}{U} type=Legendary Creature subtype=Human Soldier power=1 toughness=3 [/card] [card] name=Lucent Liminid abilities=flying text=Flying mana={3}{W}{W} type=Enchantment Creature subtype=Elemental power=3 toughness=3 [/card] [card] name=Lull auto=preventAllcombatDamage ueot autohand={2}:cycling text=Prevent all combat damage that would be dealt this turn. -- Cycling {2} ({2}, Discard this card: Draw a card.) mana={1}{G} type=Instant [/card] [card] name=Lumbering Satyr auto=lord(creature) forestwalk text=All creatures have forestwalk. mana={2}{G}{G} type=Creature subtype=Satyr Beast power=5 toughness=4 [/card] [card] name=Lumengrid Drake abilities=flying auto=aslongas(artifact|myBattlefield) moveTo(ownerhand) target(creature) >2 oneshot text=Flying -- Metalcraft - When Lumengrid Drake enters the battlefield, if you control three or more artifacts, return target creature to its owner's hand. mana={3}{U} type=Creature subtype=Drake power=2 toughness=2 [/card] [card] name=Lumengrid Sentinel abilities=flying auto=@movedTo(artifact|myBattlefield):may tap target(*) text=Flying -- Whenever an artifact enters the battlefield under your control, you may tap target permanent. mana={2}{U} type=Creature subtype=Human Wizard power=1 toughness=2 [/card] [card] name=Lumengrid Warden mana={1}{U} type=Creature subtype=Human Wizard power=1 toughness=3 [/card] [card] name=Luminous Angel abilities=flying auto=@each my upkeep:may token(Spirit,Creature Spirit,1/1,white flying) text=Flying -- At the beginning of your upkeep, you may put a 1/1 white Spirit creature token with flying onto the battlefield. mana={4}{W}{W}{W} type=Creature subtype=Angel power=4 toughness=4 [/card] [card] name=Lurking Nightstalker auto=lord(lurking nightstalker[attacking]|mybattlefield) 2/0 auto=lord(other lurking nightstalker[attacking]|mybattlefield) -2/0 text=Whenever Lurking Nightstalker attacks, it gets +2/+0 until end of turn. mana={B}{B} type=Creature subtype=Nightstalker power=1 toughness=1 [/card] [card] name=Lust for War target=creature auto=mustattack auto=@tapped(mytgt):damage:3 targetController text=Enchant creature -- Whenever enchanted creature becomes tapped, Lust of War deals 3 damage to that creature's controller. -- Enchanted creature attacks each turn if able. mana={2}{R} type=Enchantment subtype=Aura [/card] [card] name=Lux Cannon auto={T}:counter(0/0,1,Charge) auto={T}{C(0/0,-3)}:destroy target(*) text={T}: Put a charge counter on Lux Cannon. -- {T}, Remove three charge counters from Lux Cannon: Destroy target permanent. mana={4} type=Artifact [/card] [card] name=Lynx abilities=forestwalk text=Forestwalk mana={1}{G} type=Creature subtype=Cat power=2 toughness=1 [/card] [card] name=Lys Alana Bowmaster abilities=reach auto=@movedTo(elf|mystack):may damage:2 target(creature[flying]) text=Reach (This can block creatures with flying.) -- Whenever you cast an Elf spell, you may have Lys Alana Bowmaster deal 2 damage to target creature with flying. mana={2}{G} type=Creature subtype=Elf Archer power=2 toughness=2 [/card] [card] name=Lys Alana Huntmaster auto=@movedTo(elf|mystack):may token(Elf Warrior,Creature Elf Warrior,1/1,green) text=Whenever you cast an Elf spell, you may put a 1/1 green Elf Warrior creature token onto the battlefield. mana={2}{G}{G} type=Creature subtype=Elf Warrior power=3 toughness=3 [/card] [card] name=Lys Alana Scarblade auto={T}{S(elf|myhand)}:foreach(elf|mybattlefield) -1/-1 target(creature) text={T}, Discard an Elf card: Target creature gets -X/-X until end of turn, where X is the number of Elves you control. mana={2}{B} type=Creature subtype=Elf Assassin power=1 toughness=1 [/card] [card] name=Macetail Hystrodon abilities=haste, first strike autohand={3}:cycling text=First strike, haste -- Cycling {3} ({3}, Discard this card: Draw a card.) mana={6}{R} type=Creature subtype=Beast power=4 toughness=4 [/card] [card] name=Mad Auntie auto=lord(goblin|myBattlefield) 1/1 other auto={T}:regenerate target(other goblin) text=Other Goblin creatures you control get +1/+1. -- {T}: Regenerate another target Goblin. mana={2}{B} type=Creature subtype=Goblin Shaman power=2 toughness=2 [/card] [card] name=Maddening Wind target=creature auto=@each targetcontroller upkeep:damage:2 targetController auto=@each my upkeep:counter(0/0,1,Age) auto=thisforeach(counter{0/0.1.Age}) upcost[{G}] moveTo(graveyard) text=Enchant creature -- Cumulative upkeep {G} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -- At the beginning of the upkeep of enchanted creature's controller, Maddening Wind deals 2 damage to that player. mana={2}{G} type=Enchantment subtype=Aura [/card] [card] name=Madrush Cyclops auto=lord(creature|myBattlefield) haste text=Creatures you control have haste. mana={1}{B}{R}{G} type=Creature subtype=Cyclops Warrior power=3 toughness=4 [/card] [card] name=Maga, Traitor to Mortals auto=counter(1/1,X) && life:-X opponent text=Maga, Traitor to Mortals enters the battlefield with X +1/+1 counters on it. -- When Maga enters the battlefield, target player loses life equal to the number of +1/+1 counters on it. mana={X}{B}{B}{B} type=Legendary Creature subtype=Human Wizard power=0 toughness=0 [/card] [card] name=Mage il-Vec auto={D}{T}:damage:1 target(creature,player) text={T}, Discard a card at random: Mage il-Vec deals 1 damage to target creature or player. mana={2}{R} type=Creature subtype=Human Wizard power=2 toughness=2 [/card] [card] name=Mage's Guile target=creature auto=shroud autohand={U}:cycling text=Target creature gains shroud until end of turn. (It can't be the target of spells or abilities.) -- Cycling {U} ({U}, Discard this card: Draw a card.) mana={1}{U} type=Instant [/card] [card] name=Magefire Wings target=creature auto=2/0 auto=flying text=Enchant creature -- Enchanted creature gets +2/+0 and has flying. mana={U}{R} type=Enchantment subtype=Aura [/card] [card] name=Mageta's Boon abilities=flash target=creature auto=1/2 text=Flash -- Enchant creature -- Enchanted creature gets +1/+2. mana={1}{W} type=Enchantment subtype=Aura [/card] [card] name=Maggot Carrier auto=life:-1 controller auto=life:-1 opponent text=When Maggot Carrier enters the battlefield, each player loses 1 life. mana={B} type=Creature subtype=Zombie power=1 toughness=1 [/card] [card] name=Maggot Therapy abilities=flash target=creature auto=2/-2 text=Flash -- Enchant creature -- Enchanted creature gets +2/-2. mana={2}{B} type=Enchantment subtype=Aura [/card] [card] name=Magister Sphinx abilities=flying auto=lifeset:10 target(player) text=Flying -- When Magister Sphinx enters the battlefield, target player's life total becomes 10. mana={4}{W}{u}{B} type=Artifact Creature subtype=Sphinx power=5 toughness=5 [/card] [card] name=Magistrate's Veto auto=lord(creature[blue;white]) cantblock text=White creatures and blue creatures can't block. mana={2}{R} type=Enchantment [/card] [card] name=Magma Giant auto=damage:2 all(creature,player) text=When Magma Giant enters the battlefield, it deals 2 damage to each creature and each player. mana={5}{R}{R} type=Creature subtype=Giant power=5 toughness=5 [/card] [card] name=Magma Mine auto={4}:counter(0/0,1,Pressure) auto={T}{S}:thisforeach(counter{0/0.1.Pressure}) damage:1 target(creature,player) text={4}: Put a pressure counter on Magma Mine. -- {T}, Sacrifice Magma Mine: Magma Mine deals damage equal to the number of pressure counters on it to target creature or player. mana={1} type=Artifact [/card] [card] name=Magma Phoenix abilities=flying auto=@movedTo(this|graveyard) from(myBattlefield):damage:3 all(creature,player) autograveyard={3}{R}{R}:moveTo(myhand) text=Flying -- When Magma Phoenix is put into a graveyard from the battlefield, it deals 3 damage to each creature and each player. -- {3}{R}{R}: Return Magma Phoenix from your graveyard to your hand. mana={3}{R}{R} type=Creature subtype=Phoenix power=3 toughness=3 [/card] [card] name=Magma Rift auto=damage:5 target(creature) text=As an additional cost to cast Magma Rift, sacrifice a land. -- Magma Rift deals 5 damage to target creature. mana={2}{R}{s;notatarget(land|mybattlefield)} type=Sorcery [/card] [card] name=Magma Sliver auto=lord(sliver) {T}:foreach(sliver|battlefield) 1/0 target(creature[sliver]) ueot text=All Slivers have "{T}: Target Sliver creature gets +X/+0 until end of turn, where X is the number of Slivers on the battlefield." mana={3}{R} type=Creature subtype=Sliver power=3 toughness=3 [/card] [card] name=Magma Vein auto={R}{S(land|myBattlefield)}:damage:1 all(creature[-flying]) text={R}, Sacrifice a land: Magma Vein deals 1 damage to each creature without flying. mana={2}{R} type=Enchantment [/card] [card] name=Magmaw auto={1}{S(*[-land]|myBattlefield)}:damage:1 target(creature,player) text={1}, Sacrifice a nonland permanent: Magmaw deals 1 damage to target creature or player. mana={3}{R}{R} type=Creature subtype=Elemental power=4 toughness=4 [/card] [card] name=Magnetic Flux auto=lord(creature[artifact]|myBattlefield)flying text=Artifact creatures you control gain flying until end of turn. mana={2}{U} type=Instant [/card] [card] name=Magnify auto=lord(creature) 1/1 text=All creatures get +1/+1 until end of turn. mana={G} type=Instant [/card] [card] name=Magnigoth Treefolk auto=aslongas(plains|myBattlefield) plainswalk auto=aslongas(island|myBattlefield) islandwalk auto=aslongas(swamp|myBattlefield) swampwalk auto=aslongas(mountain|myBattlefield) mountainwalk auto=aslongas(forest|myBattlefield) forestwalk text=Domain - For each basic land type among lands you control, Magnigoth Treefolk has landwalk of that type. mana={4}{G} type=Creature subtype=Treefolk power=2 toughness=6 [/card] [card] name=Magnivore abilities=haste auto=foreach(sorcery|graveyard) 1/1 text=Haste (This creature can attack the turn it comes under your control.) -- Magnivore's power and toughness are each equal to the number of sorcery cards in all graveyards. mana={2}{R}{R} type=Creature subtype=Lhurgoyf power=* toughness=* [/card] [card] name=Magus of the Bazaar auto={T}:token(-13100811)*3 && draw:2 text={T}: Draw two cards, then discard three cards. mana={1}{U} type=Creature subtype=Human Wizard power=0 toughness=1 [/card] [card] name=Magus of the Bazaar Discard auto=counter(0/0,1,Magus of Bazaar) auto=@movedTo(*|myhand) from(mylibrary):thisforeach(counter{0/0.1.Magus of Bazaar}>0) moveTo(mygraveyard) target(*|myhand) && counter(0/0,-1,Magus of Bazaar) && counter(0/0,1,Bury) auto=thisforeach(counter{0/0.1.Bury}>0) bury type=Nothing id=-13100811 [/card] [card] name=Magus of the Coffers auto={2}{T}:foreach(swamp|myBattlefield) Add:{B} text={2}, {T}: Add {B} to your mana pool for each Swamp you control. mana={4}{B} type=Creature subtype=Human Wizard power=4 toughness=4 [/card] [card] name=Magus of the Disk auto=tap auto={1}{T}:destroy all(artifact,creature,enchantment) text=Magus of the Disk enters the battlefield tapped. -- {1}, {T}: Destroy all artifacts, creatures, and enchantments. mana={2}{W}{W} type=Creature subtype=Human Wizard power=2 toughness=4 [/card] [card] name=Magus of the Moat auto=lord(creature[-flying]) cantattack text=Creatures without flying can't attack. mana={2}{W}{W} type=Creature subtype=Human Wizard power=0 toughness=3 [/card] [card] name=Magus of the Vineyard auto=@each my firstmain:add:{G}{G} auto=@each opponent firstmain:add:{G}{G} opponent text=At the beginning of each player's precombat main phase, add {G}{G} to that player's mana pool. mana={G} type=Creature subtype=Human Wizard power=1 toughness=1 [/card] [card] name=Mahamoti Djinn abilities=flying text=Flying (This creature can't be blocked except by creatures with flying or reach.) mana={4}{U}{U} type=Creature subtype=Djinn power=5 toughness=6 [/card] [card] name=Major Teroh abilities=flying auto={3}{W}{W}{S}:moveto(exile) all(creature[black]) text=Flying -- {3}{W}{W}, Sacrifice Major Teroh: Exile all black creatures. mana={3}{W} type=Legendary Creature subtype=Bird Soldier power=2 toughness=3 [/card] [card] name=Makindi Griffin abilities=flying text=Flying mana={3}{W} type=Creature subtype=Griffin power=2 toughness=4 [/card] [card] name=Makindi Shieldmate abilities=defender auto=may counter(1/1,1) auto=@movedTo(other ally|myBattlefield):may counter(1/1,1) text=Defender -- Whenever Makindi Shieldmate or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Makindi Shieldmate. mana={2}{W} type=Creature subtype=Kor Soldier Ally power=0 toughness=3 [/card] [card] name=Malach of the Dawn abilities=flying auto={W}{W}{W}:regenerate text=Flying -- {W}{W}{W}: Regenerate Malach of the Dawn. mana={2}{W}{W} type=Creature subtype=Angel power=2 toughness=4 [/card] [card] name=Malachite Golem auto={1}{G}:trample text={1}{G}: Malachite Golem gains trample until end of turn. mana={6} type=Artifact Creature subtype=Golem power=5 toughness=3 [/card] [card] name=Malakir Bloodwitch abilities=flying,protection from white auto=foreach(vampire|myBattlefield) life:-1 opponent auto=foreach(vampire|myBattlefield) life:1 controller text=Flying, protection from white -- When Malakir Bloodwitch enters the battlefield, each opponent loses life equal to the number of Vampires you control. You gain life equal to the life lost this way. mana={3}{B}{B} type=Creature subtype=Vampire Shaman power=4 toughness=4 [/card] [card] name=Malevolent Awakening auto={1}{B}{B}{S(creature|myBattlefield)}:moveTo(myhand) target(creature|mygraveyard) text={1}{B}{B}, Sacrifice a creature: Return target creature card from your graveyard to your hand. mana={1}{B}{B} type=Enchantment [/card] [card] name=Malignant Growth auto=@each opponent upkeep:thisforeach(counter{0/0.1.Age}) draw:1 opponent && thisforeach(counter{0/0.1.Age}) damage:1 opponent auto=@each my upkeep:counter(0/0,1,Age) auto=thisforeach(counter{0/0.1.Age}) upcost[{G}] moveTo(graveyard) text=Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -- At the beginning of your upkeep, put a growth counter on Malignant Growth. -- At the beginning of each opponent's draw step, that player draws an additional card for each growth counter on Malignant Growth, then Malignant Growth deals damage to the player equal to the number of cards he or she drew this way. mana={3}{G}{U} type=Enchantment [/card] [card] name=Man-o'-War auto=moveTo(ownerhand) target(creature) text=When Man-o'-War enters the battlefield, return target creature to its owner's hand. mana={2}{U} type=Creature subtype=Jellyfish power=2 toughness=2 [/card] [card] name=Mana Cylix auto={1}{T}:Add {G} auto={1}{T}:Add {R} auto={1}{T}:Add {B} auto={1}{T}:Add {U} auto={1}{T}:Add {W} text={1}, {T}: Add one mana of any color to your mana pool. mana={1} type=Artifact [/card] [card] name=Mana Geyser auto=foreach(land[tapped]|opponentBattlefield) add:{R} text=Add {R} to your mana pool for each tapped land your opponents control. mana={3}{R}{R} type=Sorcery [/card] [card] name=Mana Matrix auto=lord(instant|myhand) colorless:-2 auto=lord(enchantment|myhand) colorless:-2 autoexile=all(*|myhand) resetcost autograveyard=all(*|myhand) resetcost autohand=all(*|myhand) resetcost autolibrary=all(*|myhand) resetcost text=Instant and enchantment spells you cast cost up to {2} less to cast. mana={6} type=Artifact [/card] [card] name=Mana Prism auto={T}:Add {1} auto={1}{T}:Add {B} auto={1}{T}:Add {G} auto={1}{T}:Add {R} auto={1}{T}:Add {U} auto={1}{T}:Add {W} text={T}: Add {1} to your mana pool. -- {1}, {T}: Add one mana of any color to your mana pool. mana={3} type=Artifact [/card] [card] name=Mana Short target=player alias=1209 text=Tap all lands target player controls and empty his or her mana pool. mana={2}{U} type=Instant [/card] [card] name=Mana Vapors auto=choice name(your opponent's lands don't untap during his next upkeep) && frozen all(land|opponentBattlefield) auto=choice name(your lands don't untap during your next upkeep) && frozen all(land|myBattlefield) text=Lands target player controls don't untap during his or her next untap step. mana={1}{U} type=Sorcery [/card] [card] name=Mana Vault auto=doesnotuntap auto={4}:untap myUpkeepOnly auto={T}:add {3} alias=1124 text=Mana Vault doesn't untap during your untap step. -- At the beginning of your upkeep, you may pay {4}. If you do, untap Mana Vault. -- At the beginning of your draw step, if Mana Vault is tapped, it deals 1 damage to you. -- {T}: Add {3} to your mana pool. mana={1} type=Artifact [/card] [card] name=Manabond auto=@each my end:may moveTo(myBattlefield) all(land|myhand) && moveTo(mygraveyard) all(*[-land]|myhand) text=At the beginning of your end step, you may reveal your hand and put all land cards from it onto the battlefield. If you do, discard your hand. mana={G} type=Enchantment [/card] [card] name=Manamorphose auto=choice Add{W}{W} auto=choice Add{U}{U} auto=choice Add{B}{B} auto=choice Add{R}{R} auto=choice Add{G}{G} auto=choice Add{U}{W} auto=choice Add{B}{U} auto=choice Add{B}{R} auto=choice Add{R}{G} auto=choice Add{G}{W} auto=choice Add{R}{W} auto=choice Add{B}{W} auto=choice Add{U}{R} auto=choice Add{B}{G} auto=choice Add{U}{G} auto=draw:1 controller text=Add two mana in any combination of colors to your mana pool. -- Draw a card. mana={1}{RG} type=Instant [/card] [card] name=Manacles of Decay target=creature auto=cantattack auto={B}:-1/-1 auto={R}:cantblock text=Enchant creature -- Enchanted creature can't attack. -- {B}: Enchanted creature gets -1/-1 until end of turn. -- {R}: Enchanted creature can't block this turn. mana={1}{W} type=Enchantment subtype=Aura [/card] [card] name=Manaforce Mace auto={3}:equip auto=aslongas(forest|myBattlefield) 1/1 auto=aslongas(mountain|myBattlefield) 1/1 auto=aslongas(plains|myBattlefield) 1/1 auto=aslongas(swamp|myBattlefield) 1/1 auto=aslongas(island|myBattlefield) 1/1 text=Domain - Equipped creature gets +1/+1 for each basic land type among lands you control. -- Equip {3} mana={4} type=Artifact subtype=Equipment [/card] [card] name=Manakin auto={T}:Add {1} text={T}: Add {1} to your mana pool. mana={2} type=Artifact Creature subtype=Construct power=1 toughness=1 [/card] [card] name=Mangara of Corondor auto={T}:moveTo(exile) all(this) && moveTo(exile) target(*) text={T}: Exile Mangara of Corondor and target permanent. mana={1}{W}{W} type=Legendary Creature subtype=Human Wizard power=1 toughness=1 [/card] [card] name=Maniacal Rage target=creature auto=2/2 auto=cantblock text=Enchant creature -- Enchanted creature gets +2/+2 and can't block. mana={1}{R} type=Enchantment subtype=Aura [/card] [card] name=Manic Vandal auto=destroy target(artifact) text=When Manic Vandal enters the battlefield, destroy target artifact. mana={2}{R} type=Creature subtype=Human Warrior power=2 toughness=2 [/card] [card] name=Manta Ray abilities=islandhome auto=cantbeblockedby(creature[-blue]) text=Manta Ray can't attack unless defending player controls an Island. -- Manta Ray can't be blocked except by blue creatures. -- When you control no Islands, sacrifice Manta Ray. mana={1}{U}{U} type=Creature subtype=Fish power=3 toughness=3 [/card] [card] name=Manta Riders auto={U}:flying text={U}: Manta Riders gains flying until end of turn. mana={U} type=Creature subtype=Merfolk power=1 toughness=1 [/card] [card] name=Mantis Engine auto={2}:flying auto={2}:first strike text={2}: Mantis Engine gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.) -- {2}: Mantis Engine gains first strike until end of turn. (It deals combat damage before creatures without first strike.) mana={5} type=Artifact Creature subtype=Insect power=3 toughness=3 [/card] [card] name=Mantle of Leadership abilities=flash target=Creature auto=@movedTo(creature|battlefield):2/2 ueot text=Flash (You may cast this spell any time you could cast an instant.) -- Enchant creature -- Whenever a creature enters the battlefield, enchanted creature gets +2/+2 until end of turn. mana={1}{W} type=Enchantment subtype=Aura [/card] [card] name=Marauding Knight abilities=protection from white auto=foreach(Plains|opponentBattlefield) 1/1 text=Protection from white -- Marauding Knight gets +1/+1 for each Plains your opponents control. mana={2}{B}{B} type=Creature subtype=Zombie Knight power=2 toughness=2 [/card] [card] name=Maraxus of Keld auto=foreach(artifact[-tapped]|myBattlefield) 1/1 auto=foreach(creature[-tapped]|myBattlefield) 1/1 auto=foreach(land[-tapped]|myBattlefield) 1/1 text=Maraxus of Keld's power and toughness are each equal to the number of untapped artifacts, creatures, and lands you control. mana={4}{R}{R} type=Legendary Creature subtype=Human Warrior power=* toughness=* [/card] [card] name=Marble Chalice auto={T}:life:1 text={T}: You gain 1 life. mana={2}{W} type=Artifact [/card] [card] name=Marble Diamond auto=tap auto={T}:Add {W} text=Marble Diamond enters the battlefield tapped. -- {T}: Add {W} to your mana pool. mana={2} type=Artifact [/card] [card] name=Marble Titan auto=lord(creature[power>=3]) doesnotuntap text=Creatures with power 3 or greater don't untap during their controllers' untap steps. mana={3}{W} type=Creature subtype=Giant power=3 toughness=3 [/card] [card] name=Marhault Elsdragon auto=rampage(1/1,1) text=Rampage 1 (Whenever this creature becomes blocked, it gets +1/+1 until end of turn for each creature blocking it beyond the first.) mana={3}{R}{R}{G} type=Legendary Creature subtype=Elf Warrior power=4 toughness=6 [/card] [card] name=Marisi's Twinclaws abilities=double strike text=Double strike mana={2}{RW}{G} type=Creature subtype=Cat Warrior power=2 toughness=4 [/card] [card] name=Maritime Guard text= mana={1}{U} type=Creature subtype=Merfolk Soldier power=1 toughness=3 [/card] [card] name=Marjhan abilities=islandhome,doesnotuntap auto={U}{U}{S(creature|myBattlefield)}:untap myUpkeepOnly auto={U}{U}:damage:1 target(creature[attacking;-flying]) && -1/0 all(this) text=Marjhan doesn't untap during your untap step. -- Marjhan can't attack unless defending player controls an Island. -- When you control no Islands, sacrifice Marjhan. -- {U}{U}, Sacrifice a creature: Untap Marjhan. Activate this ability only during your upkeep. -- {U}{U}: Marjhan gets -1/-0 until end of turn and deals 1 damage to target attacking creature without flying. mana={5}{U}{U} type=Creature subtype=Leviathan power=8 toughness=8 [/card] [card] name=Mark of Fury target=creature auto=haste auto=@next endofturn:moveTo(ownerhand) all(this) text=Enchant creature -- Enchanted creature has haste. -- At the beginning of the end step, return Mark of Fury to its owner's hand. mana={R} type=Enchantment subtype=Aura [/card] [card] name=Mark of Mutiny target=creature auto=untap auto=haste auto=counter(1/1,1) alias=129767 text=Gain control of target creature until end of turn. Put a +1/+1 counter on it and untap it. That creature gains haste until end of turn. mana={2}{R} type=Sorcery [/card] [card] name=Marker Beetles auto=@movedTo(this|graveyard) from(battlefield):1/1 target(creature|battlefield) ueot auto={S}:draw:1 text=When Marker Beetles is put into a graveyard from the battlefield, target creature gets +1/+1 until end of turn. -- {2}, Sacrifice Marker Beetles: Draw a card. mana={1}{G}{G} type=Creature subtype=Insect power=2 toughness=3 [/card] [card] name=Maro auto=foreach(*|myhand) 1/1 text=Maro's power and toughness are each equal to the number of cards in your hand. mana={2}{G}{G} type=Creature subtype=Elemental power=* toughness=* [/card] [card] name=Marrow Chomper auto=counter(0/0,-1,devour) all(other creature) auto=counter(0/0,1,devour) auto=token(22222227) mana={3}{B}{G} type=Creature subtype=Zombie Lizard text=Devour 2 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with twice that many +1/+1 counters on it.) -- When Marrow Chomper enters the battlefield, you gain 2 life for each creature it devoured. power=3 toughness=3 [/card] [card] name=Marrow Chomper Devour auto=may moveTo(ownergraveyard) notatarget(creature[-counter{0/0.1.devour}]|mybattlefield) && counter(1/1,2,Devoured) all(creature[counter{0/0.1.devour}]) && token(22222228) && life:2 controller && bury all(this) id=22222227 auto=moveto(exile) type=nothing [/card] [card] name=Marrow Chomper Devour Sac auto=may moveTo(ownergraveyard) notatarget(creature[-counter{0/0.1.devour}]|mybattlefield) && counter(1/1,2,Devoured) all(creature[counter{0/0.1.devour}]) && token(22222228) && life:2 controller && bury all(this) auto=moveto(exile) id=22222228 type=nothing [/card] [card] name=Marrow-Gnawer auto={T}{S(rat|myBattlefield)}:foreach(rat|myBattlefield) token(Rat,Creature Rat,1/1,black) auto=lord(rat) fear text=Rat creatures have fear. (They can't be blocked except by artifact creatures and/or black creatures.) -- {T}, Sacrifice a Rat: Put X 1/1 black Rat creature tokens onto the battlefield, where X is the number of Rats you control. mana={3}{B}{B} type=Legendary Creature subtype=Rat Rogue power=2 toughness=3 [/card] [card] name=Marsh Boa abilities=swampwalk text=Swampwalk mana={G} type=Creature subtype=Snake power=1 toughness=1 [/card] [card] name=Marsh Casualties kicker={3} auto=lord(creature|opponentBattlefield) -1/-1 auto=kicker lord(creature|opponentBattlefield) -1/-1 text=Kicker {3} (You may pay an additional {3} as you cast this spell.) -- Creatures target player controls get -1/-1 until end of turn. If Marsh Casualties was kicked, those creatures get -2/-2 until end of turn instead. mana={B}{B} type=Sorcery [/card] [card] name=Marsh Flats auto={L}{T}{S}:moveTo(myBattlefield) target(plains,swamp|mylibrary) text={T}, Pay 1 life, Sacrifice Marsh Flats: Search your library for a Plains or Swamp card and put it onto the battlefield. Then shuffle your library. type=Land [/card] [card] name=Marsh Gas auto=lord(creature) -2/-0 text=All creatures get -2/-0 until end of turn. mana={B} type=Instant [/card] [card] name=Marsh Goblins abilities=swampwalk text=Swampwalk mana={B}{R} type=Creature subtype=Goblin power=1 toughness=1 [/card] [card] name=Marsh Lurker auto={S(swamp|myBattlefield)}:fear text=Sacrifice a Swamp: Marsh Lurker gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.) mana={3}{B} type=Creature subtype=Beast power=3 toughness=2 [/card] [card] name=Marsh Threader abilities=swampwalk text=Swampwalk mana={1}{W} type=Creature subtype=Kor Scout power=2 toughness=1 [/card] [card] name=Marsh Viper abilities=poisontwotoxic text=Whenever Marsh Viper deals damage to an opponent, that player gets two poison counters. (A player with ten or more poison counters loses the game.) mana={3}{G} type=Creature subtype=Snake power=1 toughness=2 [/card] [card] name=Marshaling Cry auto=lord(creature|myBattlefield) 1/1 auto=lord(creature|myBattlefield) vigilance autohand={2}:cycling flashback={3}{W} text=Creatures you control get +1/+1 and gain vigilance until end of turn. -- Cycling {2} ({2}, Discard this card: Draw a card.) -- Flashback {3}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.) mana={1}{W}{W} type=Sorcery [/card] [card] name=Marshdrinker Giant auto=destroy target(island,swamp|opponentBattlefield) text=When Marshdrinker Giant enters the battlefield, destroy target Island or Swamp an opponent controls. mana={3}{G}{G} type=Creature subtype=Giant Warrior power=4 toughness=3 [/card] [card] name=Martial Coup auto=this(X>=5) destroy all(creature) auto=token(Soldier,creature soldier,1/1,white) *X text=Put X 1/1 soldier creature tokens into play. If X is 5 or more, destroy all other creatures. mana={X}{W}{W} type=Sorcery [/card] [card] name=Marton Stromgald auto=@each combatblockers:aslongas(Marton Stromgald[attacking]) foreach(other creature[attacking]) all(other creature[attacking]) 1/1 ueot auto=@each combatblockers:aslongas(Marton Stromgald[blocking]) foreach(other creature[blocking]) all(other creature[blocking]) 1/1 ueot text=Whenever Marton Stromgald attacks, other attacking creatures get +1/+1 until end of turn for each attacking creature other than Marton Stromgald. -- Whenever Marton Stromgald blocks, other blocking creatures get +1/+1 until end of turn for each blocking creature other than Marton Stromgald. mana={2}{R}{R} type=Legendary Creature subtype=Human Knight power=1 toughness=1 [/card] [card] name=Martyred Rusalka auto={W}{S(creature|myBattlefield)}:cantattack target(creature) text={W}, Sacrifice a creature: Target creature can't attack this turn. mana={W} type=Creature subtype=Spirit power=1 toughness=1 [/card] [card] name=Martyr's Cry auto=@movedto(creature[white]|exile) from(mybattlefield):draw:1 controller auto=@movedto(creature[white]|exile) from(opponentbattlefield):draw:1 opponent auto=moveTo(exile) all(creature[white]) text=Exile all white creatures. For each creature exiled this way, its controller draws a card. mana={W}{W} type=Sorcery [/card] [card] name=Martyrs' Tomb auto={L}{L}:prevent:1 target(creature) text=Pay 2 life: Prevent the next 1 damage that would be dealt to target creature this turn. mana={2}{W}{B} type=Enchantment [/card] [card] name=Mask of Law and Grace target=creature auto=protection from black auto=protection from red text=Enchant creature -- Enchanted creature has protection from black and from red. mana={W} type=Enchantment subtype=Aura [/card] [card] name=Mask of Riddles auto={2}:equip auto=fear auto=@damaged(player) from(mytgt):may draw:1 controller text=Equipped creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.) -- Whenever equipped creature deals combat damage to a player, you may draw a card. -- Equip {2} mana={U}{B} type=Artifact subtype=Equipment [/card] [card] name=Masked Gorgon auto=lord(creature[green;white]) protection from(gorgon) auto=aslongas(*|mygraveyard) protection from white >6 auto=aslongas(*|mygraveyard) protection from green >6 text=Green creatures and white creatures have protection from Gorgons. -- Threshold - Masked Gorgon has protection from green and from white as long as seven or more cards are in your graveyard. mana={4}{B} type=Creature subtype=Gorgon power=5 toughness=5 [/card] [card] name=Mass Calcify auto=destroy all(creature[-white]) text=Destroy all nonwhite creatures. mana={5}{W}{W} type=Sorcery [/card] [card] name=Mass Hysteria auto=lord(creature) haste text=All creatures have haste. mana={R} type=Enchantment [/card] [card] name=Mass of Ghouls mana={3}{B}{B} type=Creature subtype=Zombie Warrior power=5 toughness=3 [/card] [card] name=Master Apothecary auto={T(cleric[-tapped]|mybattlefield)}:prevent:2 target(creature,player) text=Tap an untapped Cleric you control: Prevent the next 2 damage that would be dealt to target creature or player this turn. mana={W}{W}{W} type=Creature subtype=Human Cleric power=2 toughness=2 [/card] [card] name=Master Decoy auto={W}{T}:tap target(creature) text={W}, {T}: Tap target creature. mana={1}{W} type=Creature subtype=Human Soldier power=1 toughness=2 [/card] [card] name=Master Healer auto={T}:prevent:4 target(creature,player) text={T}: Prevent the next 4 damage that would be dealt to target creature or player this turn. mana={4}{W} type=Creature subtype=Human Cleric power=1 toughness=4 [/card] [card] name=Master of Etherium auto=lord(creature[artifact]|mybattlefield) 1/1 other auto=foreach(artifact|mybattlefield) 1/1 text=Master of Etherium's power and toughness are each equal to the number of artifacts you control. -- Other artifact creatures you control get +1/+1. mana={2}{U} type=Artifact Creature subtype=Vedalken Wizard power=* toughness=* [/card] [card] name=Master Transmuter auto={H(artifact|mybattlefield)}{U}{T}:moveTo(mybattlefield) notatarget(artifact|myhand) text={U}, {T}, Return an artifact you control to its owner's hand: You may put an artifact card from your hand onto the battlefield. mana={3}{U} type=Artifact Creature subtype=Human Artificer power=1 toughness=2 [/card] [card] name=Masticore auto=upcost[{S(*|myhand)}] moveTo(mygraveyard) auto={2}:damage:1 target(creature) auto={2}:regenerate text=At the beginning of your upkeep, sacrifice Masticore unless you discard a card. -- {2}: Masticore deals 1 damage to target creature. -- {2}: Regenerate Masticore. mana={4} type=Artifact Creature subtype=Masticore power=4 toughness=4 [/card] [card] name=Masumaro, First to Live auto=foreach(*|myhand) 2/2 text=Masumaro, First to Live's power and toughness are each equal to twice the number of cards in your hand. mana={3}{G}{G}{G} type=Legendary Creature subtype=Spirit power=* toughness=* [/card] [card] name=Matca Rioters auto=aslongas(forest|myBattlefield) 1/1 auto=aslongas(island|myBattlefield) 1/1 auto=aslongas(plains|myBattlefield) 1/1 auto=aslongas(mountain|myBattlefield) 1/1 auto=aslongas(swamp|myBattlefield) 1/1 text=Domain - Matca Rioters's power and toughness are each equal to the number of basic land types among lands you control. mana={2}{G} type=Creature subtype=Human Warrior power=* toughness=* [/card] [card] name=Matopi Golem auto={1}:regenerate && counter(-1/-1) text={1}: Regenerate Matopi Golem. When it regenerates this way, put a -1/-1 counter on it. mana={5} type=Artifact Creature subtype=Golem power=3 toughness=3 [/card] [card] name=Matsu-Tribe Birdstalker auto=@damaged(creature[attacking;blocking]) from(matsu-tribe birdstalker[attacking;blocking]):all(trigger[to]) tap && frozen auto={G}:reach text=Whenever Matsu-Tribe Birdstalker deals combat damage to a creature, tap that creature and it doesn't untap during its controller's next untap step. -- {G}: Matsu-Tribe Birdstalker gains reach until end of turn. (It can block creatures with flying.) mana={2}{G}{G} type=Creature subtype=Snake Warrior Archer power=2 toughness=2 [/card] [card] name=Mawcor abilities=flying auto={T}:damage:1 target(creature,player) text=Flying -- {T}: Mawcor deals 1 damage to target creature or player. mana={3}{U}{U} type=Creature subtype=Beast power=3 toughness=3 [/card] [card] name=Mayael's Aria auto=@each my upkeep:aslongas(creature[power>=20]|myBattlefield) winGame auto=@each my upkeep:aslongas(creature[power>=10]|myBattlefield) life:10 auto=@each my upkeep:aslongas(creature[power>=5]|myBattlefield) counter(1/1) target(creature) text=At the beginning of your upkeep, put a +1/+1 counter on each creature you control if you control a creature with power 5 or greater. Then you gain 10 life if you control a creature with power 10 or greater. Then you win the game if you control a creature with power 20 or greater. mana={R}{G}{W} type=Enchantment [/card] [card] name=Maze of Ith auto={T}:untap target(creature[attacking]) && fog to(mytgt) oneshot && fog from(mytgt) oneshot text={T}: Untap target attacking creature. Prevent all combat damage that would be dealt to and dealt by that creature this turn. type=Land [/card] [card] name=Maze of Shadows auto={T}:Add {1} auto={T}:untap target(creature[attacking;shadow]) && fog to(mytgt) oneshot && fog from(mytgt) oneshot text={T}: Add {1} to your mana pool. -- {T}: Untap target attacking creature with shadow. Prevent all combat damage that would be dealt to and dealt by that creature this turn. type=Land [/card] [card] name=Meadowboon other={3}{W} auto=@movedTo(this|nonbattlezone) from(mybattlefield):counter(1/1,1) all(creature|myBattlefield) auto=alternative moveto(mygraveyard) text=When Meadowboon leaves the battlefield, put a +1/+1 counter on each creature target player controls. -- Evoke {3}{W} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.) mana={2}{W}{W} type=Creature subtype=Elemental power=3 toughness=3 [/card] [card] name=Measure of Wickedness auto=@next my endofturn:bury auto=@next my endofturn:life:-8 controller auto=@movedto(* other|graveyard) from(exile,library,graveyard,hand,battlefield):moveto(opponentBattlefield) text=At the beginning of your end step, sacrifice Measure of Wickedness and you lose 8 life. -- Whenever another card is put into your graveyard from anywhere, target opponent gains control of Measure of Wickedness. mana={3}{B} type=Enchantment [/card] [card] name=Medicine Bag auto={1}{T}{S(*|myhand)}:regenerate target(creature) text={1}, {T}, Discard a card: Regenerate target creature. mana={3} type=Artifact [/card] [card] name=Meekstone auto=lord(creature[power>=3]) doesnotuntap text=Creatures with power 3 or greater don't untap during their controllers' untap steps. mana={1} type=Artifact [/card] [card] name=Megatog auto={S(artifact|myBattlefield)}:3/3 && trample text=Sacrifice an artifact: Megatog gets +3/+3 and gains trample until end of turn. mana={4}{R}{R} type=Creature subtype=Atog power=3 toughness=4 [/card] [card] name=Megrim auto=@movedTo(*|opponentgraveyard) from(opponenthand):damage:2 opponent text=Whenever an opponent discards a card, Megrim deals 2 damage to that player. mana={2}{B} type=Enchantment [/card] [card] name=Meishin, the Mind Cage auto=foreach(*|myhand) lord(creature) -1/0 text=All creatures get -X/-0, where X is the number of cards in your hand. mana={4}{U}{U}{U} type=Legendary Enchantment [/card] [card] name=Melesse Spirit abilities=flying,protection from black text=Flying, protection from black mana={3}{W}{W} type=Creature subtype=Angel Spirit power=3 toughness=3 [/card] [card] name=Meloku the Clouded Mirror abilities=flying auto={1}{H(land|mybattlefield)}:token(Illusion,Creature Illusion,1/1,blue flying) text=Flying -- {1}, Return a land you control to its owner's hand: Put a 1/1 blue Illusion creature token with flying onto the battlefield. mana={4}{U} type=Legendary Creature subtype=Moonfolk Wizard power=2 toughness=4 [/card] [card] name=Melt Terrain target=land auto=destroy auto=damage:2 targetcontroller text=Destroy target land. Melt Terrain deals 2 damage to that land's controller. mana={1}{R}{R} type=Sorcery [/card] [card] name=Memnarch auto={1}{U}{U}:target(*) transforms(artifact) forever auto={3}{U}:moveTo(myBattlefield) target(artifact) text={1}{U}{U}: Target permanent becomes an artifact in addition to its other types. (This effect lasts indefinitely.) -- {3}{U}: Gain control of target artifact. (This effect lasts indefinitely.) mana={7} type=Legendary Artifact Creature subtype=Wizard power=4 toughness=5 [/card] [card] name=Memnite mana={0} type=Artifact Creature subtype=Construct power=1 toughness=1 [/card] [card] name=Memory Erosion auto=@movedTo(*|opponentstack):deplete:2 opponent text=Whenever an opponent casts a spell, that player puts the top two cards of his or her library into his or her graveyard. mana={1}{U}{U} type=Enchantment [/card] [card] name=Mending Hands target=creature,player auto=prevent:4 text=Prevent the next 4 damage that would be dealt to target creature or player this turn. mana={W} type=Instant [/card] [card] name=Meng Huo's Horde mana={4}{G} type=Creature subtype=Human Soldier power=4 toughness=5 [/card] [card] name=Meng Huo, Barbarian King auto=lord(creature[green]|myBattlefield) 1/1 other text=Other green creatures you control get +1/+1. mana={3}{G}{G} type=Legendary Creature subtype=Human Barbarian Soldier power=4 toughness=4 [/card] [card] name=Mental Discipline auto={1}{U}{S(*|myhand)}:draw:1 text={1}{U}, Discard a card: Draw a card. mana={1}{U}{U} type=Enchantment [/card] [card] name=Mental Note auto=deplete:2 controller auto=draw:1 controller text=Put the top two cards of your library into your graveyard. -- Draw a card. mana={U} type=Instant [/card] [card] name=Mephidross Vampire abilities=flying auto=@damaged(creature) from(creature|mybattlefield):all(trigger[from]) counter(1/1,1) auto=lord(creature) transforms(vampire) text=Flying -- Each creature you control is a Vampire in addition to its other creature types and has "Whenever this creature deals damage to a creature, put a +1/+1 counter on this creature." mana={4}{B}{B} type=Creature subtype=Vampire power=3 toughness=4 [/card] [card] name=Mephitic Ooze auto=foreach(artifact|myBattlefield) 1/0 auto=@damaged(creature[attacking;blocking]) from(mephitic ooze[attacking;blocking]):all(trigger[to]) bury text=Mephitic Ooze gets +1/+0 for each artifact you control. -- Whenever Mephitic Ooze deals combat damage to a creature, destroy that creature. The creature can't be regenerated. mana={4}{B} type=Creature subtype=Ooze power=0 toughness=5 [/card] [card] name=Mercadian Bazaar auto=tap auto={T}:counter(0/0,1,Storage) auto={T}{C(0/0,-1,Storage)}:name(Remove 1 Counters) && add{R} auto={T}{C(0/0,-2,Storage)}:name(Remove 2 Counters) && add{R}{R} auto={T}{C(0/0,-3,Storage)}:name(Remove 3 Counters) && add{R}{R}{R} auto={T}{C(0/0,-4,Storage)}:name(Remove 4 Counters) && add{R}{R}{R}{R} auto={T}{C(0/0,-5,Storage)}:name(Remove 5 Counters) && add{R}{R}{R}{R}{R} auto={T}{C(0/0,-6,Storage)}:name(Remove 6 Counters) && add{R}{R}{R}{R}{R}{R} auto={T}{C(0/0,-7,Storage)}:name(Remove 7 Counters) && add{R}{R}{R}{R}{R}{R}{R} auto={T}{C(0/0,-8,Storage)}:name(Remove 8 Counters) && add{R}{R}{R}{R}{R}{R}{R}{R} auto={T}{C(0/0,-9,Storage)}:name(Remove 9 Counters) && add{R}{R}{R}{R}{R}{R}{R}{R}{R} auto={T}{C(0/0,-10,Storage)}:name(Remove 10 Counters) && add{R}{R}{R}{R}{R}{R}{R}{R}{R}{R} text=Mercadian Bazaar enters the battlefield tapped. -- {T}: Put a storage counter on Mercadian Bazaar. -- {T}, Remove any number of storage counters from Mercadian Bazaar: Add {R} to your mana pool for each storage counter removed this way. type=Land [/card] [card] name=Mercadian Lift auto={T}:counter(0/0,1,Winch) auto={T}{C(0/0,-1,Winch)}:name(Remove 1 Counters) && moveTo(myBattlefield) notatarget(creature[manacost=1]|myhand) auto={T}{C(0/0,-2,Winch)}:name(Remove 2 Counters) && moveTo(myBattlefield) notatarget(creature[manacost=2]|myhand) auto={T}{C(0/0,-3,Winch)}:name(Remove 3 Counters) && moveTo(myBattlefield) notatarget(creature[manacost=3]|myhand) auto={T}{C(0/0,-4,Winch)}:name(Remove 4 Counters) && moveTo(myBattlefield) notatarget(creature[manacost=4]|myhand) auto={T}{C(0/0,-5,Winch)}:name(Remove 5 Counters) && moveTo(myBattlefield) notatarget(creature[manacost=5]|myhand) auto={T}{C(0/0,-6,Winch)}:name(Remove 6 Counters) && moveTo(myBattlefield) notatarget(creature[manacost=6]|myhand) auto={T}{C(0/0,-7,Winch)}:name(Remove 7 Counters) && moveTo(myBattlefield) notatarget(creature[manacost=7]|myhand) auto={T}{C(0/0,-8,Winch)}:name(Remove 8 Counters) && moveTo(myBattlefield) notatarget(creature[manacost=8]|myhand) auto={T}{C(0/0,-9,Winch)}:name(Remove 9 Counters) && moveTo(myBattlefield) notatarget(creature[manacost=9]|myhand) auto={T}{C(0/0,-10,Winch)}:name(Remove 10 Counters) && moveTo(myBattlefield) notatarget(creature[manacost=10]|myhand) text={1}, {T}: Put a winch counter on Mercadian Lift. -- {T}, Remove X winch counters from Mercadian Lift: You may put a creature card with converted mana cost X from your hand onto the battlefield. mana={1} type=Artifact [/card] [card] name=Mercadia's Downfall auto=lord(creature[attacking]|myBattlefield) foreach(land[-basic]|opponentBattlefield) 1/0 auto=lord(creature[attacking]|opponentBattlefield) foreach(land[-basic]|myBattlefield) 1/0 text=Each attacking creature gets +1/+0 until end of turn for each nonbasic land defending player controls. mana={2}{R} type=Instant [/card] [card] name=Mercenary Knight auto=aslongas(creature|myhand) moveTo(graveyard) notatarget(creature|myhand) oneshot auto=moveTo(graveyard) notatarget(this|myBattlefield) text=When Mercenary Knight enters the battlefield, sacrifice it unless you discard a creature card. mana={2}{B} type=Creature subtype=Human Mercenary Knight power=4 toughness=4 [/card] [card] name=Merchant Scroll target=instant[blue]|mylibrary auto=moveTo(myhand) text=Search your library for a blue instant card, reveal that card, and put it into your hand. Then shuffle your library. mana={1}{U} type=Sorcery [/card] [card] name=Merchant of Secrets auto=draw:1 text=When Merchant of Secrets enters the battlefield, draw a card. mana={2}{U} type=Creature subtype=Human Wizard power=1 toughness=1 [/card] [card] name=Merfolk Assassin auto={T}:destroy target(creature[islandwalk]) text={T}: Destroy target creature with islandwalk. mana={U}{U} type=Creature subtype=Merfolk Assassin power=1 toughness=2 [/card] [card] name=Merfolk Looter auto={T}:token(-1111130) && draw:1 text={T}: Draw a card, then discard a card. mana={1}{U} type=Creature subtype=Merfolk Rogue power=1 toughness=1 [/card] [card] name=Merfolk Looter's Discard auto=counter(0/0,1,Merfolk Looter) auto=@movedTo(*|myhand) from(mylibrary):thisforeach(counter{0/0.1.Merfolk Looter}>0) moveTo(mygraveyard) target(*|myhand) && counter(0/0,-1,Merfolk Looter) && counter(0/0,1,Bury) auto=thisforeach(counter{0/0.1.Bury}>0) bury id=-1111130 type=nothing [/card] [card] name=Merfolk Seastalkers abilities=islandwalk auto={2}{U}:tap target(creature[-flying]) text=Islandwalk -- {2}{U}: Tap target creature without flying. mana={3}{U} type=Creature subtype=Merfolk Scout power=2 toughness=3 [/card] [card] name=Merfolk Sovereign auto=lord(merfolk|myBattlefield) 1/1 other auto={T}:unblockable target(merfolk) other text=Other Merfolk creatures you control get +1/+1. -- {T}: Target Merfolk creature is unblockable this turn. mana={1}{U}{U} type=Creature subtype=Merfolk power=2 toughness=2 [/card] [card] name=Merfolk Traders auto=draw:1 auto=moveTo(graveyard) notatarget(*|myhand) text=When Merfolk Traders enters the battlefield, draw a card, then discard a card. mana={1}{U} type=Creature subtype=Merfolk power=1 toughness=2 [/card] [card] name=Merfolk of the Pearl Trident mana={U} type=Creature subtype=Merfolk power=1 toughness=1 [/card] [card] name=Merrow Commerce auto=@each opponent beginofturn:may untap all(merfolk|myBattlefield) #@each my end did not work! cleanup, too text=At the beginning of your end step, untap all Merfolk you control. mana={1}{U} type=Tribal Enchantment subtype=Merfolk [/card] [card] name=Merrow Levitator auto={T}:flying target(creature) auto=@movedTo(*[blue]|mystack):may untap text={T}: Target creature gains flying until end of turn. -- Whenever you cast a blue spell, you may untap Merrow Levitator. mana={3}{U} type=Creature subtype=Merfolk Wizard power=2 toughness=3 [/card] [card] name=Merrow Witsniper auto=deplete:1 target(player) text=When Merrow Witsniper enters the battlefield, target player puts the top card of his or her library into his or her graveyard. mana={U} type=Creature subtype=Merfolk Rogue power=1 toughness=1 [/card] [card] name=Mesa Enchantress auto=@movedTo(enchantment|mystack): may draw:1 controller text=Whenever you cast an enchantment spell, you may draw a card. mana={1}{W}{W} type=Creature subtype=Human Druid power=0 toughness=2 [/card] [card] name=Mesa Falcon abilities=flying auto={1}{W}:0/1 text=Flying -- {1}{W}: Mesa Falcon gets +0/+1 until end of turn. mana={1}{W} type=Creature subtype=Bird power=1 toughness=1 [/card] [card] name=Mesmeric Trance auto={U}{S|myhand}:draw:1 auto=@each my upkeep:counter(0/0,1,Age) auto=thisforeach(counter{0/0.1.Age}) upcost[{U}] moveTo(graveyard) text=Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -- {U}, Discard a card: Draw a card. mana={1}{U}{U} type=Enchantment [/card] [card] name=Messenger Falcons abilities=flying auto=draw:1 text=Flying -- When Messenger Falcons enters the battlefield, draw a card. mana={2}{GU}{W} type=Creature subtype=Bird power=2 toughness=2 [/card] [card] name=Metal Fatigue auto=tap all(artifact) text=Tap all artifacts. mana={2}{W} type=Instant [/card] [card] name=Metallic Sliver mana={1} type=Artifact Creature subtype=Sliver power=1 toughness=1 [/card] [card] name=Metallurgeon auto={W}{T}:Regenerate target(artifact) text={W}, {T}: Regenerate target artifact. mana={1}{W} type=Artifact Creature subtype=Human Artificer power=1 toughness=2 [/card] [card] name=Metamorphic Wurm auto=aslongas(*|mygraveyard) 4/4 >6 text=Threshold - Metamorphic Wurm gets +4/+4 as long as seven or more cards are in your graveyard. mana={3}{G}{G} type=Creature subtype=Elephant Wurm power=3 toughness=3 [/card] [card] name=Metathran Soldier abilities=unblockable text=Metathran Soldier is unblockable. mana={1}{U} type=Creature subtype=Metathran Soldier power=1 toughness=1 [/card] [card] name=Metathran Transport abilities=flying auto=cantbeblockedby(creature[blue]) auto={U}:transforms(,blue) target(creature) ueot text=Flying -- Metathran Transport can't be blocked by blue creatures. -- {U}: Target creature becomes blue until end of turn. mana={1}{U}{U} type=Creature subtype=Metathran power=1 toughness=3 [/card] [card] name=Metathran Zombie auto={B}:regenerate text={B}: Regenerate Metathran Zombie. mana={1}{U} type=Creature subtype=Metathran Zombie power=1 toughness=1 [/card] [card] name=Meteor Crater auto=aslongas(*[white]|myBattlefield) {T}:Add {W} auto=aslongas(*[blue]|myBattlefield) {T}:Add {U} auto=aslongas(*[black]|myBattlefield) {T}:Add {B} auto=aslongas(*[red]|myBattlefield) {T}:Add {R} auto=aslongas(*[green]|myBattlefield) {T}:Add {G} text={T}: Choose a color of a permanent you control. Add one mana of that color to your mana pool. type=Land [/card] [card] name=Meteor Storm auto={2}{R}{G}{D}{D}:damage:4 target(creature,player) text={2}{R}{G}, Discard two cards at random: Meteor Storm deals 4 damage to target creature or player. mana={R}{G} type=Enchantment [/card] [card] name=Midnight Banshee abilities=wither auto=@each my upkeep:all(creature[-black]) counter(-1/-1,1) text=Wither (This deals damage to creatures in the form of -1/-1 counters.) -- At the beginning of your upkeep, put a -1/-1 counter on each nonblack creature. mana={3}{B}{B}{B} type=Creature subtype=Spirit power=5 toughness=5 [/card] [card] name=Midnight Charm auto=aslongas(creature|battlefield) choice damage:1 target(creature) && life:1 controller auto=aslongas(creature|battlefield) choice first strike target(creature) auto=aslongas(creature|battlefield) choice tap target(creature) text=Choose one - Midnight Charm deals 1 damage to target creature and you gain 1 life; or target creature gains first strike until end of turn; or tap target creature. mana={B} type=Instant [/card] [card] name=Midnight Covenant target=creature auto={B}:1/1 text=Enchant creature -- Enchanted creature has "{B}: This creature gets +1/+1 until end of turn." mana={1}{B} type=Enchantment subtype=Aura [/card] [card] name=Midsummer Revel auto=@each my upkeep:may counter(0/0,1,Verse) auto={G}{S}:thisforeach(counter{0/0.1.Verse}) token(Beast,Creature Beast,3/3,green) text=At the beginning of your upkeep, you may put a verse counter on Midsummer Revel. -- {G}, Sacrifice Midsummer Revel: Put X 3/3 green Beast creature tokens onto the battlefield, where X is the number of verse counters on Midsummer Revel. mana={3}{G}{G} type=Enchantment [/card] [card] name=Might Sliver auto=lord(sliver) 2/2 text=All Sliver creatures get +2/+2. mana={4}{G} type=Creature subtype=Sliver power=2 toughness=2 [/card] [card] name=Might Weaver auto={2}:trample target(creature[red;white]) text={2}: Target red or white creature gains trample until end of turn. (If the creature would deal enough damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player or planeswalker.) mana={1}{G} type=Creature subtype=Human Wizard power=2 toughness=1 [/card] [card] name=Might of Alara target=Creature auto=aslongas(forest|myBattlefield) 1/1 auto=aslongas(mountain|myBattlefield) 1/1 auto=aslongas(plains|myBattlefield) 1/1 auto=aslongas(swamp|myBattlefield) 1/1 auto=aslongas(island|myBattlefield) 1/1 text=Domain - Target creature gets +1/+1 until end of turn for each basic land type among lands you control. mana={G} type=Instant [/card] [card] name=Might of Oaks target=creature auto=7/7 text=Target creature gets +7/+7 until end of turn. mana={3}{G} type=Instant [/card] [card] name=Might of the Masses target=creature auto=foreach(creature|myBattlefield) 1/1 text=Target creature gets +1/+1 for each creature you control. mana={G} type=Instant [/card] [card] name=Mightstone auto=lord(creature[attacking]) 1/0 text=Attacking creatures get +1/+0. mana={4} type=Artifact [/card] [card] name=Mighty Emergence auto=@movedTo(creature[power>=5]|myBattlefield):all(trigger) counter(1/1,2) text=Whenever a creature with power 5 or greater enters the battlefield under your control, you may put two +1/+1 counters on it. mana={2}{G} type=Enchantment [/card] [card] name=Mighty Leap target=creature auto=2/2 auto=flying text=Target creature gets +2/+2 and gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.) mana={1}{W} type=Instant [/card] [card] name=Mikokoro, Center of the Sea auto={T}:Add {1} auto={2}{T}:draw:1 controller && draw:1 opponent text={T}: Add {1} to your mana pool. -- {2}, {T}: Each player draws a card. type=Legendary Land [/card] [card] name=Militant Monk abilities=vigilance auto={T}:prevent:1 target(creature,player) text=Vigilance -- {T}: Prevent the next 1 damage that would be dealt to target creature or player this turn. mana={1}{W}{W} type=Creature subtype=Human Monk Cleric power=2 toughness=1 [/card] [card] name=Millikin auto={M}{T}:Add:{1} text={T}, Put the top card of your library into your graveyard: Add {1} to your mana pool. mana={2} type=Artifact Creature subtype=Construct power=0 toughness=1 [/card] [card] name=Millstone auto={2}{T}:deplete:2 target(player) text={2}, {T}: Target player puts the top two cards of his or her library into his or her graveyard. mana={2} type=Artifact [/card] [card] name=Minamo Sightbender auto={0}{T}:name(X = 0) && unblockable target(creature[manacost=0]) auto={1}{T}:name(X = 1) && unblockable target(creature[manacost=1]) auto={2}{T}:name(X = 2) && unblockable target(creature[manacost=2]) auto={3}{T}:name(X = 3) && unblockable target(creature[manacost=3]) auto={4}{T}:name(X = 4) && unblockable target(creature[manacost=4]) auto={5}{T}:name(X = 5) && unblockable target(creature[manacost=5]) auto={6}{T}:name(X = 6) && unblockable target(creature[manacost=6]) auto={7}{T}:name(X = 7) && unblockable target(creature[manacost=7]) auto={8}{T}:name(X = 8) && unblockable target(creature[manacost=8]) auto={9}{T}:name(X = 9) && unblockable target(creature[manacost=9]) auto={10}{T}:name(X = 10) && unblockable target(creature[manacost=10]) auto={11}{T}:name(X = 11) && unblockable target(creature[manacost=11]) auto={12}{T}:name(X = 12) && unblockable target(creature[manacost=12]) auto={13}{T}:name(X = 13) && unblockable target(creature[manacost=13]) auto={14}{T}:name(X = 14) && unblockable target(creature[manacost=14]) auto={15}{T}:name(X = 15) && unblockable target(creature[manacost=15]) auto={16}{T}:name(X = 16) && unblockable target(creature[manacost=16]) text={X}, {T}: Target creature with power X or less is unblockable this turn. mana={1}{U} type=Creature subtype=Human Wizard power=1 toughness=2 [/card] [card] name=Minamo, School at Water's Edge auto={T}:Add{U} auto={U}{T}:Untap target(*[legendary]) text={T}: Add {U} to your mana pool. -- {U}, {T}: Untap target legendary permanent. type=Legendary Land [/card] [card] name=Mind Control target=creature alias=1194 text=Enchant creature -- You control enchanted creature. mana={3}{U}{U} type=Enchantment subtype=Aura [/card] [card] name=Mind Games target=artifact,creature,land auto=tap buyback={U}{2}{U} text=Buyback {2}{U} (You may pay an additional {2}{U} as you cast this spell. If you do, put this card into your hand as it resolves.) -- Tap target artifact, creature, or land. mana={U} type=Instant [/card] [card] name=Mind Harness target=creature(red;green) auto=@each my upkeep:counter(0/0,1,Age) auto=thisforeach(counter{0/0.1.Age}) upcost[{1}] moveTo(graveyard) text=Enchant red or green creature -- Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -- You control enchanted creature. mana={U} type=Enchantment subtype=Aura [/card] [card] name=Mind Knives auto=discard:1 opponent text=Target opponent discards a card at random. mana={1}{B} type=Sorcery [/card] [card] name=Mind Over Matter auto={S(*|myhand)}:tap target(artifact,creature,land) auto={S(*|myhand)}:untap target(artifact,creature,land) text=Discard a card: You may tap or untap target artifact, creature, or land. mana={2}{U}{U}{U}{U} type=Enchantment [/card] [card] name=Mind Shatter target=player alias=1167 text=Target player discards X cards at random. mana={X}{B}{B} type=Sorcery [/card] [card] name=Mind Slash auto={B}{S(creature|mybattlefield)}:moveTo(graveyard) target(*|opponenthand) asSorcery text={B}, Sacrifice a creature: Target opponent reveals his or her hand. You choose a card from it. That player discards that card. Activate this ability only any time you could cast a sorcery. mana={1}{B}{B} type=Enchantment [/card] [card] name=Mind Spring auto=draw:X controller text=Draw X cards. mana={X}{U}{U} type=Sorcery [/card] [card] name=Mind Stone auto={T}:Add{1} auto={1}{T}{S}:draw:1 text={T}: Add {1} to your mana pool. -- {1}, {T}, Sacrifice Mind Stone: Draw a card. mana={2} type=Artifact [/card] [card] name=Mind Twist target=player alias=1167 text=Target player discards X cards at random. mana={X}{B} type=Sorcery [/card] [card] name=Mindless Automaton auto=counter(1/1,2) auto={1}{S(*|myhand)}:counter(1/1) auto={C(1/1,-2)}:draw:1 controller text=Mindless Automaton enters the battlefield with two +1/+1 counters on it. -- {1}, Discard a card: Put a +1/+1 counter on Mindless Automaton. -- Remove two +1/+1 counters from Mindless Automaton: Draw a card. mana={4} type=Artifact Creature subtype=Construct power=0 toughness=0 [/card] [card] name=Mindless Null abilities=cantblock auto=aslongas(vampire|myBattlefield) -cantblock text=Mindless Null can't block unless you control a Vampire. mana={2}{B} type=Creature subtype=Zombie power=2 toughness=2 [/card] [card] name=Mindslicer auto=@movedto(this|graveyard) from(battlefield):moveto(graveyard) all(*|myhand) auto=@movedto(this|graveyard) from(battlefield):moveto(graveyard) all(*|opponenthand) text=When Mindslicer is put into a graveyard from the battlefield, each player discards his or her hand. mana={2}{B}{B} type=Creature subtype=Horror power=4 toughness=3 [/card] [card] name=Mindwhip Sliver auto=lord(sliver) {2}{S}:discard:1 target(player) asSorcery text=All Slivers have "{2}, Sacrifice this permanent: Target player discards a card at random. Activate this ability only any time you could cast a sorcery." mana={2}{B} type=Creature subtype=Sliver power=2 toughness=2 [/card] [card] name=Mindwrack Liege auto=lord(creature[blue]|myBattlefield) 1/1 other auto=lord(creature[red]|myBattlefield) 1/1 other auto={UR}{UR}{UR}{UR}:moveTo(myBattlefield) target(creature[blue;red]|myhand) text=Other blue creatures you control get +1/+1. -- Other red creatures you control get +1/+1. -- {(u/r){(u/r){(u/r){(u/r)}: You may put a blue or red creature card from your hand onto the battlefield. mana={3}{UR}{UR}{UR} type=Creature subtype=Horror power=4 toughness=4 [/card] [card] name=Mine Bearer auto={T}{S}:destroy target(creature[attacking]) text={T}, Sacrifice Mine Bearer: Destroy target attacking creature. mana={2}{W} type=Creature subtype=Human Soldier power=1 toughness=1 [/card] [card] name=Minion of Leshrac abilities=protection from black auto={T}:destroy target(creature,land) alias=2474 text=Protection from black -- At the beginning of your upkeep, Minion of Leshrac deals 5 damage to you unless you sacrifice a creature other than Minion of Leshrac. If Minion of Leshrac deals damage to you this way, tap it. -- {T}: Destroy target creature or land. mana={4}{B}{B}{B} type=Creature subtype=Demon Minion power=5 toughness=5 [/card] [card] name=Minion of Tevesh Szat auto=upcost[{B}{B}] damage:2 controller auto={T}:3/-2 target(creature) text=At the beginning of your upkeep, Minion of Tevesh Szat deals 2 damage to you unless you pay {B}{B}. -- {T}: Target creature gets +3/-2 until end of turn. mana={4}{B}{B}{B} type=Creature subtype=Demon Minion power=4 toughness=4 [/card] [card] name=Minions' Murmurs auto=foreach(creature|myBattlefield) draw:1 auto=foreach(creature|myBattlefield) life:-1 text=You draw X cards and you lose X life, where X is the number of creatures you control. mana={2}{B}{B} type=Sorcery [/card] [card] name=Minotaur Explorer auto=aslongas(*|myHand) choice discard:1 controller oneshot auto=aslongas(*|myHand) choice bury oneshot text=When Minotaur Explorer enters the battlefield, sacrifice it unless you discard a card at random. mana={1}{R} type=Creature subtype=Minotaur Scout power=3 toughness=3 [/card] [card] name=Minotaur Illusionist auto={1}{U}:shroud auto={R}{S}:thisforeach(power>=1) damage:1 target(creature) text={1}{U}: Minotaur Illusionist gains shroud until end of turn. (It can't be the target of spells or abilities.) -- {R}, Sacrifice Minotaur Illusionist: Minotaur Illusionist deals damage equal to its power to target creature. mana={3}{U}{R} type=Creature subtype=Minotaur Wizard power=3 toughness=4 [/card] [card] name=Minotaur Tactician abilities=haste auto=aslongas(creature[white]|myBattlefield) 1/1 auto=aslongas(creature[blue]|myBattlefield) 1/1 text=Haste -- Minotaur Tactician gets +1/+1 as long as you control a white creature. -- Minotaur Tactician gets +1/+1 as long as you control a blue creature. mana={3}{R} type=Creature subtype=Minotaur power=1 toughness=1 [/card] [card] name=Minotaur Warrior mana={2}{R} type=Creature subtype=Minotaur Warrior power=2 toughness=3 [/card] [card] name=Mire Blight target=creature auto=@damaged(mytgt):destroy(mytgt) text=Enchant creature -- When enchanted creature is dealt damage, destroy it. mana={B} type=Enchantment subtype=Aura [/card] [card] name=Mire Boa abilities=swampwalk auto={G}:regenerate text=Swampwalk -- {G}: Regenerate Mire Boa. mana={1}{G} type=Creature subtype=Snake power=2 toughness=1 [/card] [card] name=Mire Kavu auto=aslongas(swamp|myBattlefield) 1/1 text=Mire Kavu gets +1/+1 as long as you control a Swamp. mana={3}{R} type=Creature subtype=Kavu power=3 toughness=2 [/card] [card] name=Mire Shade auto={B}{S(swamp|myBattlefield)}:counter(1/1,1) asSorcery text={B}, Sacrifice a Swamp: Put a +1/+1 counter on Mire Shade. Activate this ability only any time you could cast a sorcery. mana={1}{B} type=Creature subtype=Shade power=1 toughness=1 [/card] [card] name=Mirri the Cursed abilities=flying,first strike,haste auto=@damaged(creature) from(this):counter(1/1,1) text=Flying, first strike, haste -- Whenever Mirri the Cursed deals combat damage to a creature, put a +1/+1 counter on Mirri the Cursed. mana={2}{B}{B} type=Legendary Creature subtype=Vampire Cat power=3 toughness=2 [/card] [card] name=Mirri, Cat Warrior abilities=first strike,forestwalk,vigilance text=First strike, forestwalk, vigilance (This creature deals combat damage before creatures without first strike, it's unblockable as long as defending player controls a Forest, and attacking doesn't cause this creature to tap.) mana={1}{G}{G} type=Legendary Creature subtype=Cat Warrior power=2 toughness=3 [/card] [card] name=Mirrodin's Core auto={T}:add{1} auto={T}:counter(0/0,1,Charge) auto={T}{C(0/0,-1,Charge)}:add{W} auto={T}{C(0/0,-1,Charge)}:add{U} auto={T}{C(0/0,-1,Charge)}:add{B} auto={T}{C(0/0,-1,Charge)}:add{R} auto={T}{C(0/0,-1,Charge)}:add{G} text={T}: Add {1} to your mana pool. -- {T}: Put a charge counter on Mirrodin's Core. -- {T}, Remove a charge counter from Mirrodin's Core: Add one mana of any color to your mana pool. type=Land [/card] [card] name=Mirror-Sigil Sergeant abilities=trample auto=@each my upkeep:aslongas(*[blue]|myBattlefield) may token(158598) text=Trample -- At the beginning of your upkeep, if you control a blue permanent, you may put a token that's a copy of Mirror-Sigil Sergeant onto the battlefield. mana={5}{W} type=Creature subtype=Rhino Soldier power=4 toughness=4 [/card] [card] name=Mirror Wall abilities=defender auto={W}:-defender text=Defender (This creature can't attack.) -- {W}: Mirror Wall can attack this turn as though it didn't have defender. mana={3}{U} type=Creature subtype=Wall power=3 toughness=4 [/card] [card] name=Mischievous Poltergeist abilities=flying auto={L}:regenerate text=Flying -- Pay 1 life: Regenerate Mischievous Poltergeist. mana={2}{B} type=Creature subtype=Spirit power=1 toughness=1 [/card] [card] name=Misers' Cage auto=@each opponent upkeep:aslongas(*|opponenthand) damage:2 opponent >4 text=At the beginning of each opponent's upkeep, if that player has five or more cards in hand, Misers' Cage deals 2 damage to him or her. mana={3} type=Artifact [/card] [card] name=Misery Charm auto=aslongas(cleric|battlefield) choice destroy target(cleric) auto=aslongas(cleric|battlefield) choice moveTo(myHand) target(cleric|myGraveyard) auto=choice life:-2 target(player) text=Choose one - Destroy target Cleric; or return target Cleric card from your graveyard to your hand; or target player loses 2 life. mana={B} type=Instant [/card] [card] name=Misfortune's Gain target=creature auto=destroy && life:4 targetController text=Destroy target creature. Its owner gains 4 life. mana={3}{W} type=Sorcery [/card] [card] name=Mishra's Factory auto={T}:add{1} auto={1}:becomes(Artifact Creature Assembly-Worker,2/2) ueot auto={T}:1/1 target(assembly-worker) text={T}: Add {1} to your mana pool. -- {1}: Mishra's Factory becomes a 2/2 Assembly-Worker artifact creature until end of turn. It's still a land. -- {T}: Target Assembly-Worker creature gets +1/+1 until end of turn. type=Land [/card] [card] name=Mishra's Groundbreaker auto={T}{S}:becomes(Artifact Creature,3/3) target(land|myBattlefield) text={T}, Sacrifice Mishra's Groundbreaker: Target land becomes a 3/3 artifact creature that's still a land. (This effect lasts indefinitely.) mana={4} type=Artifact [/card] [card] name=Misinformation target=*|opponentgraveyard auto=moveTo(ownerLibrary) auto=may moveTo(ownerLibrary) target(*|opponentgraveyard) auto=token(-1111131) text=Put up to three target cards from an opponent's graveyard on top of his or her library in any order. mana={B} type=Instant [/card] [card] name=Misinformation's 3rd Return auto=counter(0/0,1,Misinformation) auto=@movedTo(*|opponentLibrary) from(opponentgraveyard):thisforeach(counter{0/0.1.Misinformation}>0) may moveTo(opponentLibrary) target(*|opponentgraveyard) && counter(0/0,-1,Misinformation) && counter(0/0,1,Bury) auto=thisforeach(counter{0/0.1.Bury}>0) bury id=-1111131 [/card] [card] name=Misshapen Fiend abilities=flying text=Flying mana={1}{B} type=Creature subtype=Horror Mercenary power=1 toughness=1 [/card] [card] name=Misstep text=Creatures target player controls don't untap during that player's next untap step. auto=choice name(your opponent's creatures don't untap during his next upkeep) && frozen all(creature|opponentBattlefield) auto=choice name(your creatures don't untap during your next upkeep) && frozen all(creature|myBattlefield) mana={1}{U} type=Sorcery [/card] [card] name=Mist Leopard abilities=shroud text=Shroud (This creature can't be the target of spells or abilities.) mana={3}{G} type=Creature subtype=Cat power=3 toughness=2 [/card] [card] name=Mistmeadow Skulk abilities=lifelink auto=protection from(*[manacost>=3]) text=Lifelink, protection from converted mana cost 3 or greater mana={1}{W} type=Creature subtype=Kithkin Rogue power=1 toughness=1 [/card] [card] name=Mistral Charger abilities=flying text=Flying mana={1}{W} type=Creature subtype=Pegasus power=2 toughness=1 [/card] [card] name=Mistvein Borderpost other={H(land[basic]|mybattlefield)}{1} auto=tap auto={T}:Add{U} auto={T}:Add{B} text=You may pay {1} and return a basic land you control to its owner's hand rather than pay Mistvein Borderpost's mana cost. -- Mistvein Borderpost enters the battlefield tapped. -- {T}: Add {U} or {B} to your mana pool. mana={1}{U}{B} type=Artifact [/card] [card] name=Misty Rainforest auto={L}{T}{S}:moveTo(myBattlefield) target(forest,island|mylibrary) text={T}, Pay 1 life, Sacrifice Misty Rainforest: Search your library for a Forest or Island card and put it onto the battlefield. Then shuffle your library. type=Land [/card] [card] name=Mitotic Slime auto=@movedTo(this|graveyard) from(battlefield):token(66666666)*2 text=When Mitotic Slime is put into a graveyard from the battlefield, put two 2/2 green Ooze creature tokens onto the battlefield. They have "When this creature is put into a graveyard, put two 1/1 green Ooze creature tokens onto the battlefield." mana={4}{G} type=Creature subtype=Ooze power=4 toughness=4 [/card] [card] name=Mnemonic Nexus auto=moveto(opponentlibrary) all(*|opponentgraveyard) && shuffle opponent auto=moveto(mylibrary) all(*|mygraveyard) && shuffle controller text=Each player shuffles his or her graveyard into his or her library. mana={3}{U} type=Instant [/card] [card] name=Mnemonic Sliver auto=lord(sliver) {2}{S}:draw:1 text=All Slivers have "{2}, Sacrifice this permanent: Draw a card." mana={2}{U} type=Creature subtype=Sliver power=2 toughness=2 [/card] [card] name=Mnemonic Wall abilities=defender auto=moveTo(myhand) target(instant,sorcery|mygraveyard) text=Defender -- When Mnemonic Wall enters the battlefield, you may return target instant or sorcery card from your graveyard to your hand. mana={4}{U} type=Creature subtype=Wall power=0 toughness=4 [/card] [card] name=Moaning Spirit abilities=flying text=Flying mana={2}{B} type=Creature subtype=Spirit power=2 toughness=1 [/card] [card] name=Moat auto=lord(creature[-flying]) cantattack text=Creatures without flying can't attack. mana={2}{W}{W} type=Enchantment [/card] [card] name=Mob Justice target=player auto=foreach(creature|myBattlefield) damage:1 text=Mob Justice deals damage to target player equal to the number of creatures you control. mana={1}{R} type=Sorcery [/card] [card] name=Mobile Fort abilities=defender auto={3}:3/-1 && -defender limit:1 text=Defender (This creature can't attack.) -- {3}: Mobile Fort gets +3/-1 until end of turn and can attack this turn as though it didn't have defender. Activate this ability only once each turn. mana={4} type=Artifact Creature subtype=Wall power=0 toughness=6 [/card] [card] name=Mobilization auto={2}{W}:token(Soldier,creature soldier, 1/1,white) auto=lord(soldier) vigilance text=Soldier creatures have vigilance. (Attacking doesn't cause them to tap.) -- {2}{W}: Put a 1/1 white Soldier creature token onto the battlefield. mana={2}{W} type=Enchantment [/card] [card] name=Mobilize auto=untap all(creature|myBattlefield) text=Untap all creatures you control. mana={G} type=Sorcery [/card] [card] name=Mogg Bombers auto=@movedTo(creature|battlefield):bury all(this) && damage:3 target(player) text=When another creature enters the battlefield, sacrifice Mogg Bombers. If you do, it deals 3 damage to target player. mana={3}{R} type=Creature subtype=Goblin power=3 toughness=4 [/card] [card] name=Mogg Conscripts abilities=cantattack auto=@movedTo(creature|mystack):-cantattack ueot text=Mogg Conscripts can't attack unless you've cast a creature spell this turn. mana={R} type=Creature subtype=Goblin power=2 toughness=2 [/card] [card] name=Mogg Fanatic auto={S}:Damage:1 target(creature,player) text=Sacrifice Mogg Fanatic: Mogg Fanatic deals 1 damage to target creature or player. mana={R} type=Creature subtype=Goblin power=1 toughness=1 [/card] [card] name=Mogg Flunkies abilities=cantattack,cantblock auto=aslongas(creature[attacking]|myBattlefield) -cantattack auto=aslongas(creature[blocking]|myBattlefield) -cantblock text=Mogg Flunkies can't attack or block alone. mana={1}{R} type=Creature subtype=Goblin power=3 toughness=3 [/card] [card] name=Mogg Hollows auto={T}:Add{1} auto={T}:Add{R} && frozen auto={T}:Add{G} && frozen text={T}: Add {1} to your mana pool. -- {T}: Add {R} or {G} to your mana pool. Mogg Hollows doesn't untap during your next untap step. type=Land [/card] [card] name=Mogg Jailer auto=aslongas(creature[power<=2;-tapped]|opponentBattlefield) cantattack text=Mogg Jailer can't attack if defending player controls an untapped creature with power 2 or less. mana={1}{R} type=Creature subtype=Goblin power=2 toughness=2 [/card] [card] name=Mogg Raider auto={S(goblin|myBattlefield)}:1/1 target(creature) text=Sacrifice a Goblin: Target creature gets +1/+1 until end of turn. mana={R} type=Creature subtype=Goblin power=1 toughness=1 [/card] [card] name=Mogg Sentry auto=@movedTo(*|opponentstack):2/2 ueot text=Whenever an opponent casts a spell, Mogg Sentry gets +2/+2 until end of turn. mana={R} type=Creature subtype=Goblin Warrior power=1 toughness=1 [/card] [card] name=Mogg Squad auto=foreach(creature|battlefield) -1/-1 other text=Mogg Squad gets -1/-1 for each other creature on the battlefield. mana={1}{R} type=Creature subtype=Goblin power=3 toughness=3 [/card] [card] name=Mogg War Marshal auto=token(Goblin,creature token goblin,1/1,red) auto=@movedTo(this|graveyard) from(battlefield):token(Goblin,creature token goblin,1/1,red) auto=upcost[{1}{R}{0};next upkeep] moveTo(graveyard) text=Echo {1}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) -- When Mogg War Marshal enters the battlefield or is put into a graveyard from the battlefield, put a 1/1 red Goblin creature token onto the battlefield. mana={1}{R} type=Creature subtype=Goblin Warrior power=1 toughness=1 [/card] [card] name=Moggcatcher auto={3}{T}:moveTo(myBattlefield) target(goblin[-instant;-sorcery]|mylibrary) text={3}, {T}: Search your library for a Goblin permanent card and put that card onto the battlefield. Then shuffle your library. mana={2}{R}{R} type=Creature subtype=Human Mercenary power=2 toughness=2 [/card] [card] name=Mold Adder auto=@movedTo(*[black;blue]|opponentStack):may counter(1/1) text=Whenever an opponent casts a blue or black spell, you may put a +1/+1 counter on Mold Adder. mana={G} type=Creature subtype=Fungus Snake power=1 toughness=1 [/card] [card] name=Molder Beast abilities=trample auto=@movedTo(artifact|graveyard) from(battlefield):2/0 ueot text=Trample -- Whenever an artifact is put into a graveyard from the battlefield, Molder Beast gest +2/+0 until end of turn. mana={4}{G} type=Creature subtype=Beast power=5 toughness=3 [/card] [card] name=Mold Shambler kicker={1}{G} auto=kicker destroy target(*[-creature]) text=Kicker {1}{G} (You may pay an additional {1}{G} as you cast this spell.) -- When Mold Shambler enters the battlefield, if it was kicked, destroy target noncreature permanent. mana={3}{G} type=Creature subtype=Fungus Beast power=3 toughness=3 [/card] [card] name=Molimo, Maro-Sorcerer abilities=trample auto=foreach(land|myBattlefield) 1/1 text=Trample (If this creature would deal enough damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player or planeswalker.) -- Molimo, Maro-Sorcerer's power and toughness are each equal to the number of lands you control. mana={4}{G}{G}{G} type=Legendary Creature subtype=Elemental power=* toughness=* [/card] [card] name=Molten Frame target=creature[artifact] auto=destroy autohand={2}:cycling text=Destroy target artifact creature. -- Cycling {2} ({2}, Discard this card: Draw a card.) mana={1}{R} type=Instant [/card] [card] name=Molten Ravager auto={R}:1/0 text={R}: Molten Ravager gets +1/+0 until end of turn. mana={2}{R} type=Creature subtype=Elemental power=0 toughness=4 [/card] [card] name=Molten-Tail Masticore auto=upcost[{S(*|myhand)}] moveTo(mygraveyard) auto={4}{E(creature|mygraveyard)}:damage:4 target(creature,player) auto={2}:regenerate text=At the beginning of your upkeep, sacrifice Molten-Tail Masticore unless you discard a card. -- {4}, Exile a creature card from your graveyard: Molten-Tail Masticore deals 4 damage to target creature or player. -- {2}: Regenerate Molten-Tail Masticore. mana={4} type=Artifact Creature subtype=Masticore power=4 toughness=4 [/card] [card] name=Molting Harpy abilities=flying auto=upcost[{2}] moveTo(graveyard) text=Flying -- At the beginning of your upkeep, sacrifice Molting Harpy unless you pay {2}. mana={B} type=Creature subtype=Harpy Mercenary power=2 toughness=1 [/card] [card] name=Molting Skin auto={0}:moveTo(ownerhand) all(this) && regenerate target(creature) limit:1 text=Return Molting Skin to its owner's hand: Regenerate target creature. mana={2}{G} type=Enchantment [/card] [card] name=Momentous Fall target=creature|myBattlefield auto=moveTo(ownergraveyard) auto=draw:p controller auto=life:t controller text=As an additional cost to cast Momentous Fall, sacrifice a creature. -- You draw cards equal to the sacrificed creature's power, then you gain life equal to the its toughness. mana={2}{G}{G} type=Instant [/card] [card] name=Momentum target=creature auto=@each my upkeep:counter(0/0,1,Growth) auto=thisforeach(counter{0/0.1.Growth}) 1/1 text=Enchant creature -- At the beginning of your upkeep, you may put a growth counter on Momentum. -- Enchanted creature gets +1/+1 for each growth counter on Momentum. mana={2}{G} type=Enchantment subtype=Aura [/card] [card] name=Moment's Peace auto=preventAllcombatDamage ueot flashback={2}{G} text=Prevent all combat damage that would be dealt this turn. -- Flashback {2}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.) mana={1}{G} type=Instant [/card] [card] name=Monk Idealist auto=moveTo(myhand) target(enchantment|mygraveyard) text=When Monk Idealist enters the battlefield, return target enchantment card from your graveyard to your hand. mana={2}{W} type=Creature subtype=Human Monk Cleric power=2 toughness=2 [/card] [card] name=Monk Realist auto=destroy target(enchantment) text=When Monk Realist enters the battlefield, destroy target enchantment. mana={1}{W} type=Creature subtype=Human Monk Cleric power=1 toughness=1 [/card] [card] name=Mons's Goblin Raiders mana={R} type=Creature subtype=Goblin power=1 toughness=1 [/card] [card] name=Monsoon auto=@each my endofturn:foreach(island[-tapped]|myBattlefield) damage:1 controller auto=@each opponent endofturn:foreach(island[-tapped]|opponentBattlefield) damage:1 opponent auto=@each my cleanup:tap all(island[-tapped]|myBattlefield) auto=@each opponent cleanup:tap all(island[-tapped]|opponentBattlefield) text=At the beginning of each player's end step, tap all untapped Islands that player controls and Monsoon deals X damage to the player, where X is the number of Islands tapped this way. mana={2}{R}{G} type=Enchantment [/card] [card] name=Monstrify target=creature auto=4/4 retrace={3}{G}{S(land|myhand)} text=Target creature gets +4/+4 until end of turn. -- Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.) mana={3}{G} type=Sorcery [/card] [card] name=Monstrous Carabid abilities=mustattack autohand={BR}:cycling text=Monstrous Carabid attacks each turn if able. -- Cycling {(b/r)} ({(b/r)}, Discard this card: Draw a card.) mana={3}{B}{R} type=Creature subtype=Insect power=4 toughness=4 [/card] [card] name=Monstrous Growth target=creature auto=4/4 text=Target creature gets +4/+4 until end of turn. mana={1}{G} type=Sorcery [/card] [card] name=Moon Sprite abilities=flying text=Flying mana={1}{G} type=Creature subtype=Faerie power=1 toughness=1 [/card] [card] name=Moonglove Extract auto={S}:damage:2 target(creature,player) text=Sacrifice Moonglove Extract: Moonglove Extract deals 2 damage to target creature or player. mana={3} type=Artifact [/card] [card] name=Moonglove Winnower abilities=deathtouch text=Deathtouch (Creatures dealt damage by this creature are destroyed. You can divide this creature's combat damage among any of the creatures blocking or blocked by it.) mana={3}{B} type=Creature subtype=Elf Rogue power=2 toughness=3 [/card] [card] name=Moonlit Strider auto={S}:name(white) && protection from white target(creature|myBattlefield) auto={S}:name(blue) && protection from blue target(creature|myBattlefield) auto={S}:name(black) && protection from black target(creature|myBattlefield) auto={S}:name(red) && protection from red target(creature|myBattlefield) auto={S}:name(green) && protection from green target(creature|myBattlefield) auto=@movedTo(this|mygraveyard) from(myBattlefield):may moveTo(myhand) target(other spirit[manacost<=3]|mygraveyard) text=Sacrifice Moonlit Strider: Target creature you control gains protection from the color of your choice until end of turn. -- Soulshift 3 (When this is put into a graveyard from the battlefield, you may return target Spirit card with converted mana cost 3 or less from your graveyard to your hand.) mana={3}{W} type=Creature subtype=Spirit power=1 toughness=4 [/card] [card] name=Moonlit Wake auto=@movedTo(graveyard) from(creature|battlefield):life:1 controller text=Whenever a creature is put into a graveyard from the battlefield, you gain 1 life. mana={2}{W} type=Enchantment [/card] [card] name=Moonwing Moth abilities=flying auto={W}:0/1 text=Flying -- {W}: Moonwing Moth gets +0/+1 until end of turn. mana={1}{W}{W} type=Creature subtype=Insect power=2 toughness=1 [/card] [card] name=Moor Fiend abilities=swampwalk text=Swampwalk mana={3}{B} type=Creature subtype=Horror power=3 toughness=3 [/card] [card] name=Moorish Cavalry abilities=trample text=Trample mana={2}{W}{W} type=Creature subtype=Human Knight power=3 toughness=3 [/card] [card] name=Morale auto=lord(creature[attacking]) 1/1 text=Attacking creatures get +1/+1 until end of turn. mana={1}{W}{W} type=Instant [/card] [card] name=Morality Shift auto=moveTo(myLibrary) all(*|mygraveyard) && moveTo(mygraveyard) all(*|myLibrary) text=Exchange your graveyard and library. Then shuffle your library. mana={5}{B}{B} type=Sorcery [/card] [card] name=Morbid Bloom target=creature|graveyard auto=moveto(exile) auto=token(Saproling,Creature Saproling,1/1,green)*t text=Exile target creature card from a graveyard, then put X 1/1 green Saproling creature tokens onto the battlefield, where X is the exiled card's toughness. mana={4}{B}{G} type=Sorcery [/card] [card] name=Morbid Hunger target=creature,player auto=damage:3 auto=life:3 controller flashback={7}{B}{B} text=Morbid Hunger deals 3 damage to target creature or player. You gain 3 life. -- Flashback {7}{B}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.) mana={4}{B}{B} type=Sorcery [/card] [card] name=Morgue Theft auto=moveTo(myhand) target(creature|mygraveyard) autograveyard={4}{B}:copy(this) && moveTo(mystack) asSorcery text=Return target creature card from your graveyard to your hand. -- Flashback {4}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.) mana={1}{B} type=Sorcery [/card] [card] name=Morgue Thrull auto={S}:deplete:3 text=Sacrifice Morgue Thrull: Put the top three cards of your library into your graveyard. mana={2}{B} type=Creature subtype=Thrull power=2 toughness=2 [/card] [card] name=Morgue Toad auto={S}:Add{U}{R} text=Sacrifice Morgue Toad: Add {U}{R} to your mana pool. mana={2}{B} type=Creature subtype=Frog power=2 toughness=2 [/card] [card] name=Morinfen abilities=flying auto=@each my upkeep:thisforeach(counter{0/0.1.Age}) life:-1 controller auto=@each my upkeep:may moveTo(mygraveyard) auto=@each my upkeep:counter(0/0,1,Age) text=Flying -- Cumulative upkeep - Pay 1 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) mana={3}{B}{B} type=Legendary Creature subtype=Horror power=5 toughness=4 [/card] [card] name=Moriok Reaver text= mana={2}{B} type=Creature subtype=Human Warrior power=3 toughness=2 [/card] [card] name=Moriok Replica auto={1}{B}{S}:draw:2 && life:-2 text={1}{B}, Sacrifice Moriok Replica: You draw 2 cards and you lose 2 life. mana={3} type=Artifact Creature subtype=Warrior power=2 toughness=2 [/card] [card] name=Moriok Rigger auto=@movedTo(artifact|graveyard) from(battlefield):may counter(1/1,1) text=Whenever an artifact is put into a graveyard from the battlefield, you may put a +1/+1 counter on Moriok Rigger. mana={2}{B} type=Creature subtype=Human Rogue Rigger power=2 toughness=2 [/card] [card] name=Moriok Scavenger auto=may moveTo(myhand) target(creature[artifact]|mygraveyard) text=When Moriok Scavenger enters the battlefield, you may return target artifact creature card from your graveyard to your hand. mana={3}{B} type=Creature subtype=Human Rogue power=2 toughness=3 [/card] [card] name=Morningtide auto=moveto(exile) all(*|graveyard) text=Exile all cards from all graveyards. mana={1}{W} type=Sorcery [/card] [card] name=Moroii abilities=flying auto=@each my upkeep:life:-1 controller text=Flying -- At the beginning of your upkeep, you lose 1 life. mana={2}{U}{B} type=Creature subtype=Vampire power=4 toughness=4 [/card] [card] name=Morphling auto={U}:untap auto={U}:flying auto={U}:shroud auto={1}:1/-1 auto={1}:-1/1 text={U}: Untap Morphling. -- {U}: Morphling gains flying until end of turn. -- {U}: Morphling gains shroud until end of turn. (It can't be the target of spells or abilities.) -- {1}: Morphling gets +1/-1 until end of turn. -- {1}: Morphling gets -1/+1 until end of turn. mana={3}{U}{U} type=Creature subtype=Shapeshifter power=3 toughness=3 [/card] [card] name=Morselhoarder auto=counter(-1/-1,2) auto={C(-1/-1,-1)}:add{W} auto={C(-1/-1,-1)}:add{U} auto={C(-1/-1,-1)}:add{B} auto={C(-1/-1,-1)}:add{R} auto={C(-1/-1,-1)}:add{G} text=Morselhoarder enters the battlefield with two -1/-1 counters on it. Remove a -1/-1 counter from Morselhoarder: Add one mana of any color to your mana pool. mana={4}{RG}{RG} type=Creature subtype=Elemental power=6 toughness=4 [/card] [card] name=Mortal Combat auto=@each my upkeep:aslongas(creature|mygraveyard) winGame >19 text=At the beginning of your upkeep, if twenty or more creature cards are in your graveyard, you win the game. mana={2}{B}{B} type=Enchantment [/card] [card] name=Mortal Wound target=creature auto=@damaged(mytgt):destroy text=Enchant creature -- When enchanted creature is dealt damage, destroy it. mana={G} type=Enchantment subtype=Aura [/card] [card] name=Mortify target=creature,enchantment auto=destroy text=Destroy target creature or enchantment. mana={1}{W}{B} type=Instant [/card] [card] name=Mortiphobia auto={1}{B}{S(*|myHand)}:moveto(exile) target(*|graveyard) auto={1}{B}{S}:moveto(exile) target(*|graveyard) text={1}{B}, Discard a card: Exile target card from a graveyard. -- {1}{B}, Sacrifice Mortiphobia: Exile target card from a graveyard. mana={1}{B}{B} type=Enchantment [/card] [card] name=Mortivore auto={B}:regenerate auto=foreach(creature|graveyard) 1/1 text=Mortivore's power and toughness are each equal to the number of creature cards in all graveyards. -- {B}: Regenerate Mortivore. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) mana={2}{B}{B} type=Creature subtype=Lhurgoyf power=* toughness=* [/card] [card] name=Mortuary auto=@movedTo(creature|mygraveyard) from(myBattlefield):all(trigger) moveTo(myLibrary) text=Whenever a creature is put into your graveyard from the battlefield, put that card on top of your library. mana={2}{B} type=Enchantment [/card] [card] name=Mosquito Guard abilities=first strike autohand={1}{W}{S}:counter(1/1,1) target(creature) text=First strike -- Reinforce 1 - {1}{W} ({1}{W}, Discard this card: Put a +1/+1 counter on target creature.) mana={W} type=Creature subtype=Kithkin Soldier power=1 toughness=1 [/card] [card] name=Moss Diamond auto=tap auto={T}:Add {G} text=Moss Diamond enters the battlefield tapped. -- {T}: Add {G} to your mana pool. mana={2} type=Artifact [/card] [card] name=Moss Kami abilities=trample text=Trample mana={5}{G} type=Creature subtype=Spirit power=5 toughness=5 [/card] [card] name=Moss Monster mana={3}{G}{G} type=Creature subtype=Elemental power=3 toughness=6 [/card] [card] name=Mossfire Egg auto={2}{T}{S}:Add{R}{G} && Draw:1 text={2}, {T}, Sacrifice Mossfire Egg: Add {R}{G} to your mana pool. Draw a card. mana={1} type=Artifact [/card] [card] name=Mossfire Valley auto={1}{T}:Add {R}{G} text={1}, {T}: Add {R}{G} to your mana pool. type=Land [/card] [card] name=Mosstodon auto={1}:trample target(creature[power>=5]) text={1}: Target creature with power 5 or greater gains trample until end of turn. mana={4}{G} type=Creature subtype=Plant Elephant power=5 toughness=3 [/card] [card] name=Mother of Runes auto={T}:name(white) && protection from white target(creature|myBattlefield) auto={T}:name(blue) && protection from blue target(creature|myBattlefield) auto={T}:name(black) && protection from black target(creature|myBattlefield) auto={T}:name(red) && protection from red target(creature|myBattlefield) auto={T}:name(green) && protection from green target(creature|myBattlefield) text={T}: Target creature you control gains protection from the color of your choice until end of turn. mana={W} type=Creature subtype=Human Cleric power=1 toughness=1 [/card] [card] name=Mothrider Samurai abilities=flying auto=rampage(1/1,0) auto=rampage(-1/-1,1) auto=lord(mothrider samurai[blocking]|mybattlefield) 1/1 auto=lord(other mothrider samurai[blocking]|mybattlefield) -1/-1 text=Flying -- Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.) mana={3}{W} type=Creature subtype=Human Samurai power=2 toughness=2 [/card] [card] name=Mountain auto={T}: Add {R} text=R type=Basic Land subtype=Mountain [/card] [card] name=Mountain Bandit abilities=haste text=Haste mana={R} type=Creature subtype=Human Soldier Rogue power=1 toughness=1 [/card] [card] name=Mountain Goat abilities=mountainwalk text=Mountainwalk mana={R} type=Creature subtype=Goat power=1 toughness=1 [/card] [card] name=Mountain Valley auto=tap auto={T}{S}:moveTo(myBattlefield) target(mountain,forest|myLibrary) text=Mountain Valley enters the battlefield tapped. -- {T}, Sacrifice Mountain Valley: Search your library for a Mountain or Forest card and put it onto the battlefield. Then shuffle your library. type=Land [/card] [card] name=Mountain Yeti abilities=mountainwalk,protection from white text=Mountainwalk, protection from white mana={2}{R}{R} type=Creature subtype=Yeti power=3 toughness=3 [/card] [card] name=Mournful Zombie auto={W}{T}:life:1 target(player) text={W}, {T}: Target player gains 1 life. mana={2}{B} type=Creature subtype=Zombie power=2 toughness=1 [/card] [card] name=Mourning target=creature auto=-2/0 auto={B}:moveTo(ownerhand) text=Enchant creature -- Enchanted creature gets -2/-0. -- {B}: Return Mourning to its owner's hand. mana={1}{B} type=Enchantment subtype=Aura [/card] [card] name=Mourning Thrull abilities=flying,lifelink text=({(w/b)} can be paid with either {W} or {B}.) -- Flying -- Whenever Mourning Thrull deals damage, you gain that much life. mana={1}{WB} type=Creature subtype=Thrull power=1 toughness=1 [/card] [card] name=Mox Diamond auto=aslongas(land|myhand) moveto(mygraveyard) target(land|myhand) oneshot && counter(0/0,-1,payment) auto=moveto(mygraveyard) target(this|mybattlefield) auto=this(counter{0/0.1.payment}<1) {T}:Add{W} auto=this(counter{0/0.1.payment}<1) {T}:Add{U} auto=this(counter{0/0.1.payment}<1) {T}:Add{B} auto=this(counter{0/0.1.payment}<1) {T}:Add{R} auto=this(counter{0/0.1.payment}<1) {T}:Add{G} text=If Mox Diamond would enter the battlefield, you may discard a land card instead. If you do, put Mox Diamond onto the battlefield. If you don't, put it into its owner's graveyard. -- {T}: Add one mana of any color to your mana pool. mana={0} type=Artifact [/card] [card] name=Mox Emerald auto={T}:add{G} text={T}: Add {G} to your mana pool. mana={0} type=Artifact [/card] [card] name=Mox Jet auto={T}:add{B} text={T}: Add {B} to your mana pool. mana={0} type=Artifact [/card] [card] name=Mox Opal auto=aslongas(artifact|mybattlefield) {T}:Add{W} >2 auto=aslongas(artifact|mybattlefield) {T}:Add{U} >2 auto=aslongas(artifact|mybattlefield) {T}:Add{B} >2 auto=aslongas(artifact|mybattlefield) {T}:Add{R} >2 auto=aslongas(artifact|mybattlefield) {T}:Add{G} >2 mana={0} type=Legendary Artifact [/card] [card] name=Mox Pearl auto={T}:add{W} text={T}: Add {W} to your mana pool. mana={0} type=Artifact [/card] [card] name=Mox Ruby auto={T}:add{R} text={T}: Add {R} to your mana pool. mana={0} type=Artifact [/card] [card] name=Mox Sapphire auto={T}:add{U} text={T}: Add {U} to your mana pool. mana={0} type=Artifact [/card] [card] name=Mtenda Griffin abilities=flying auto={W}{T}:moveTo(ownerhand) all(this) && moveTo(ownerhand) target(griffin|mygraveyard) myUpkeepOnly text=Flying -- {W}, {T}: Return Mtenda Griffin to its owner's hand and return target Griffin card from your graveyard to your hand. Activate this ability only during your upkeep. mana={3}{W} type=Creature subtype=Griffin power=2 toughness=2 [/card] [card] name=Muck Rats mana={B} type=Creature subtype=Rat power=1 toughness=1 [/card] [card] name=Mudbrawler Cohort abilities=haste auto=aslongas(other creature[red]|myBattlefield) 1/1 != 0 text=Haste -- Mudbrawler Cohort gets +1/+1 as long as you control another red creature. mana={1}{R} type=Creature subtype=Goblin Warrior power=1 toughness=1 [/card] [card] name=Mudbrawler Raiders auto=cantbeblockedby(creature[blue]) text=Mudbrawler Raiders can't be blocked by blue creatures. mana={2}{RG}{RG} type=Creature subtype=Goblin Warrior power=3 toughness=3 [/card] [card] name=Mudbutton Torchrunner auto=@movedTo(this|graveyard)from(battlefield):damage:3 target(creature,player) text=When Mudbutton Torchrunner is put into a graveyard from the battlefield, it deals 3 damage to target creature or player. mana={2}{R} type=Creature subtype=Goblin Warrior power=1 toughness=1 [/card] [card] name=Muddle the Mixture target=instant,sorcery auto=fizzle autohand={1}{U}{U}{S}:moveTo(myhand) target(*[manacost=2]|mylibrary) asSorcery text=Counter target instant or sorcery spell. -- Transmute {1}{U}{U} ({1}{U}{U}, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Transmute only as a sorcery.) mana={U}{U} type=Instant [/card] [card] name=Mulldrifter abilities=flying other={2}{U} auto=draw:2 auto=alternative moveto(mygraveyard) text=Flying -- When Mulldrifter enters the battlefield, draw two cards. -- Evoke {2}{U} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.) mana={4}{U} type=Creature subtype=Elemental power=2 toughness=2 [/card] [card] name=Multani, Maro-Sorcerer abilities=shroud auto=foreach(*|myhand) 1/1 auto=foreach(*|opponenthand) 1/1 text=Shroud (This permanent can't be the target of spells or abilities.) -- Multani's power and toughness are each equal to the total number of cards in all players' hands. mana={4}{G}{G} type=Legendary Creature subtype=Elemental power=* toughness=* [/card] [card] name=Multani's Acolyte auto=draw:1 auto=upcost[{G}{G}{0};next upkeep] moveTo(graveyard) text=Echo {G}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) -- When Multani's Acolyte enters the battlefield, draw a card. mana={G}{G} type=Creature subtype=Elf power=2 toughness=1 [/card] [card] name=Multani's Decree auto=@movedTo(enchantment|graveyard):life:2 auto=destroy all(enchantment) text=Destroy all enchantments. You gain 2 life for each enchantment destroyed this way. mana={3}{G} type=Sorcery [/card] [card] name=Mungha Wurm auto=@each my untap:untap notatarget(land|myBattlefield) auto=lord(land|myBattlefield) doesnotuntap text=You can't untap more than one land during your untap step. mana={2}{G}{G} type=Creature subtype=Wurm power=6 toughness=5 [/card] [card] name=Murasa Pyromancer auto=may foreach(ally|mybattlefield) damage:1 target(creature) auto=@movedTo(ally|mybattlefield):may foreach(ally|mybattlefield) damage:1 target(creature) text=Whenever Murasa Pyromancer or another Ally enters the battlefield under your control, you may have Murasa Pyromancer deal damage to target creature equal to the number of Allies you control. mana={4}{R}{R} type=Creature subtype=Human Shaman Ally power=3 toughness=2 [/card] [card] name=Murkfiend Liege auto=@each opponent untap:untap all(creature[green;blue]|mybattlefield) auto=lord(creature[green]|myBattlefield) 1/1 other auto=lord(creature[blue]|myBattlefield) 1/1 other text=Other green creatures you control get +1/+1. -- Other blue creatures you control get +1/+1. -- Untap all green and/or blue creatures you control during each other player's untap step. mana={2}{GU}{GU}{GU} type=Creature subtype=Horror power=4 toughness=4 [/card] [card] name=Murmuring Bosk auto=tap auto=aslongas(treefolk|myhand) untap auto={T}:Add{G} auto={T}:Add{W} && damage:1 controller auto={T}:Add{B} && damage:1 controller text=({T}: Add {G} to your mana pool.) -- As Murmuring Bosk enters the battlefield, you may reveal a Treefolk card from your hand. If you don't, Murmuring Bosk enters the battlefield tapped. -- {T}: Add {W} or {B} to your mana pool. Murmuring Bosk deals 1 damage to you. type=Land subtype=Forest [/card] [card] name=Muscle Burst target=creature auto=3/3 auto=foreach(muscle burst|graveyard) 1/1 auto=foreach(diligent farmhand|graveyard) 1/1 text=Target creature gets +X/+X until end of turn, where X is 3 plus the number of cards named Muscle Burst in all graveyards. mana={1}{G} type=Instant [/card] [card] name=Muscle Sliver auto=lord(sliver) 1/1 text=All Sliver creatures get +1/+1. mana={1}{G} type=Creature subtype=Sliver power=1 toughness=1 [/card] [card] name=Mutilate auto=foreach(swamp|myBattlefield)-1/-1 all(creature) text=All creatures get -1/-1 until end of turn for each Swamp you control. mana={2}{B}{B} type=Sorcery [/card] [card] name=Mwonvuli Ooze auto=thisforeach(counter{0/0.1.Age}) 1/1 auto=@each my upkeep:counter(0/0,1,Age) auto=thisforeach(counter{0/0.1.Age}) upcost[{G}] moveTo(graveyard) text=Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay {2} for each age counter on it.) -- Mwonvuli Ooze's power and toughness are each equal to 1 plus twice the number of age counters on it. mana={G} type=Creature subtype=Ooze power=1+* toughness=1+* [/card] [card] name=Mycologist text=At the beginning of your upkeep, put a spore counter on Mycologist. -- Remove three spore counters from Mycologist: Put a 1/1 green Saproling creature token onto the battlefield. -- Sacrifice a Saproling: You gain 2 life. mana={1}{W} type=Creature subtype=Human Druid auto=@each my upkeep:counter(0/0,1,Spore) auto={C(0/0,-3,Spore)}:Token(-1924) auto={S(saproling|myBattlefield)}:life:2 power=0 toughness=2 [/card] [card] name=Mycoloth auto=counter(0/0,-1,devour) all(other creature) auto=counter(0/0,1,devour) auto=token(22222222) auto=@each my upkeep:thisforeach(counter{1/1.1}) token(Saproling,creature saproling, 1/1, green) text=Devour 2 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with twice that many +1/+1 counters on it.) -- At the beginning of your upkeep, put a 1/1 green Saproling creature token onto the battlefield for each +1/+1 counter on Mycoloth. mana={3}{G}{G} type=Creature subtype=Fungus power=4 toughness=4 [/card] [card] name=Mycoid Shepherd auto=@movedTo(this|graveyard) from(myBattlefield):may life:5 controller auto=@movedTo(graveyard) from(other creature[power>=5]|myBattlefield):may life:5 controller text=Whenever Mycoid Shepherd or another creature you control with power 5 or greater is put into a graveyard from the battlefield, you may gain 5 life. mana={1}{G}{G}{W} type=Creature subtype=Fungus power=5 toughness=4 [/card] [card] name=Myojin of Cleansing Fire auto=kicker counter(0/0,1,Divinity) auto=this(counter{0/0.1.Divinity}) indestructible auto={C(0/0,-1,Divinity)}:destroy all(other creature) text=Myojin of Cleansing Fire enters the battlefield with a divinity counter on it if you cast it from your hand. Myojin of Cleansing Fire is indestructible as long as it has a divinity counter on it. Remove a divinity counter from Myojin of Cleansing Fire: Destroy all other creatures. mana={5}{W}{W}{W} kicker={0} power=4 toughness=6 type=Creature subtype=Legendary Spirit [/card] [card] name=Myojin of Infinite Rage auto=kicker counter(0/0,1,Divinity) auto=this(counter{0/0.1.Divinity}) indestructible auto={C(0/0,-1,Divinity)}:destroy all(land) text=Myojin of Infinite Rage enters the battlefield with a divinity counter on it if you cast it from your hand. -- Myojin of Infinite Rage is indestructible as long as it has a divinity counter on it. -- Remove a divinity counter from Myojin of Infinite Rage: Destroy all lands. mana={7}{R}{R}{R} kicker={0} type=Legendary Creature subtype=Spirit power=7 toughness=4 [/card] [card] name=Myojin of Night's Reach auto=kicker counter(0/0,1,Divinity) auto=this(counter{0/0.1.Divinity}) indestructible auto={C(0/0,-1,Divinity)}:moveTo(graveyard) all(*|opponenthand) text=Myojin of Night's Reach enters the battlefield with a divinity counter on it if you cast it from your hand. -- Myojin of Night's Reach is indestructible as long as it has a divinity counter on it. -- Remove a divinity counter from Myojin of Night's Reach: Each opponent discards his or her hand. mana={5}{B}{B}{B} kicker={0} type=Legendary Creature subtype=Spirit power=5 toughness=2 [/card] [card] name=Myojin of Seeing Winds auto=kicker counter(0/0,1,Divinity) auto=this(counter{0/0.1.Divinity}) indestructible auto={C(0/0,-1,Divinity)}:foreach(*|myBattlefield) draw:1 text=Myojin of Seeing Winds enters the battlefield with a divinity counter on it if you cast it from your hand. -- Myojin of Seeing Winds is indestructible as long as it has a divinity counter on it. -- Remove a divinity counter from Myojin of Seeing Winds: Draw a card for each permanent you control. mana={7}{U}{U}{U} kicker={0} type=Legendary Creature subtype=Spirit power=3 toughness=3 [/card] [card] name=Myr Adapter auto=thisforeach(equip) 1/1 text=Myr Adapter gets +1/+1 for each Equipment attached to it. mana={3} type=Artifact Creature subtype=Myr power=1 toughness=1 [/card] [card] name=Myr Enforcer abilities=affinityartifacts text=Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) mana={7} type=Artifact Creature subtype=Myr power=4 toughness=4 [/card] [card] name=Myr Galvanizer auto=lord(other myr|mybattlefield) 1/1 auto={1}{T}:untap all(other myr|mybattlefield) text=Other Myr creatures you control get +1/+1. -- {1}, {T}: Untap each other Myr you control. mana={3} type=Artifact Creature subtype=Myr power=2 toughness=2 [/card] [card] name=Myr Landshaper auto={T}:transforms(artifact) target(land) ueot text={T}: Target land becomes an artifact in addition to its other types until end of turn. mana={3} type=Artifact Creature subtype=Myr power=1 toughness=1 [/card] [card] name=Myr Matrix abilities=indestructible auto=lord(Myr)1/1 auto={5}:token(Myr,Artifact Creature Myr,1/1,artifact) text=Myr Matrix is indestructible. ("Destroy" effects and lethal damage don't destroy it.) -- Myr creatures get +1/+1. -- {5}: Put a 1/1 colorless Myr artifact creature token onto the battlefield. mana={5} type=Artifact [/card] [card] name=Myr Moonvessel auto=@movedto(this|graveyard):add{1} text=When Myr Moonvessel is put into a graveyard from the battlefield, add {1} to your mana pool. mana={1} type=Artifact Creature subtype=Myr power=1 toughness=1 [/card] [card] name=Myr Propagator auto={3}{T}:token(215069) text={3}, {T}: Put a token that's a copy of Myr Propagator onto the battlefield. mana={3} type=Artifact Creature subtype=Myr power=1 toughness=1 [/card] [card] name=Myr Prototype auto=@each my upkeep:counter(1/1) auto=this(counter{1/1.1}=) {1}:-cantattack myAttackersOnly auto=this(counter{1/1.2}=) {2}:-cantattack myAttackersOnly auto=this(counter{1/1.3}=) {3}:-cantattack myAttackersOnly auto=this(counter{1/1.4}=) {4}:-cantattack myAttackersOnly auto=this(counter{1/1.5}=) {5}:-cantattack myAttackersOnly auto=this(counter{1/1.6}=) {6}:-cantattack myAttackersOnly auto=this(counter{1/1.7}=) {7}:-cantattack myAttackersOnly auto=this(counter{1/1.8}=) {8}:-cantattack myAttackersOnly auto=this(counter{1/1.9}=) {9}:-cantattack myAttackersOnly auto=this(counter{1/1.10}=) {10}:-cantattack myAttackersOnly auto=this(counter{1/1.11}=) {11}:-cantattack myAttackersOnly auto=this(counter{1/1.12}=) {12}:-cantattack myAttackersOnly auto=this(counter{1/1.13}=) {13}:-cantattack myAttackersOnly auto=this(counter{1/1.14}=) {14}:-cantattack myAttackersOnly auto=this(counter{1/1.15}=) {15}:-cantattack myAttackersOnly text=At the beginning of your upkeep, put a +1/+1 counter on Myr Prototype. -- Myr Prototype can't attack or block unless you pay {1} for each +1/+1 counter on it. mana={5} type=Artifact Creature subtype=Myr power=2 toughness=2 [/card] [card] name=Myr Retriever auto=@movedTo(this|graveyard) from(battlefield):moveTo(myhand) target(other artifact|mygraveyard) text=When Myr Retriever is put into a graveyard from the battlefield, return another target artifact card from your graveyard to your hand. mana={2} type=Artifact Creature subtype=Myr power=1 toughness=1 [/card] [card] name=Myr Servitor auto=@each my upkeep:moveTo(mybattlefield) all(myr servitor|mygraveyard) auto=@each my upkeep:moveTo(opponentbattlefield) all(myr servitor|opponentgraveyard) text=At the beginning of your upkeep, if Myr Servitor is on the battlefield, each player returns all cards named Myr Servitor from his or her graveyard to the battlefield. mana={1} type=Artifact Creature subtype=Myr power=1 toughness=1 [/card] [card] name=Mystic Crusader abilities=protection from black,protection from red auto=aslongas(*|mygraveyard) 1/1 >6 auto=aslongas(*|mygraveyard) flying >6 text=Protection from black and from red -- Threshold - As long as seven or more cards are in your graveyard, Mystic Crusader gets +1/+1 and has flying. mana={1}{W}{W} type=Creature subtype=Human Nomad Mystic power=2 toughness=1 [/card] [card] name=Mystic Decree auto=lord(creature) -islandwalk auto=lord(creature) -flying auto=@movedTo(enchantment[world]|battlefield):bury text=All creatures lose flying and islandwalk. mana={2}{U}{U} type=World Enchantment [/card] [card] name=Mystic Denial target=creature,sorcery|stack auto=fizzle text=Counter target creature or sorcery spell. mana={1}{U}{U} type=Instant [/card] [card] name=Mystic Enforcer abilities=protection from black auto=aslongas(*|mygraveyard) 3/3 >6 auto=aslongas(*|mygraveyard) flying >6 text=Protection from black -- Threshold - As long as seven or more cards are in your graveyard, Mystic Enforcer gets +3/+3 and has flying. mana={2}{G}{W} type=Creature subtype=Human Nomad Mystic power=3 toughness=3 [/card] [card] name=Mystic Familiar abilities=flying auto=aslongas(*|mygraveyard) 1/1 >6 auto=aslongas(*|mygraveyard) protection from black >6 text=Flying -- Threshold - As long as seven or more cards are in your graveyard, Mystic Familiar gets +1/+1 and has protection from black. mana={1}{W} type=Creature subtype=Bird power=1 toughness=2 [/card] [card] name=Mystic Gate auto={T}:Add {1} auto={WU}{T}:Add {W}{W} auto={WU}{T}:Add {W}{U} auto={WU}{T}:Add {U}{U} text={T}: Add {1} to your mana pool. -- {(w/u)}, {T}: Add {W}{W}, {W}{U}, or {U}{U} to your mana pool. type=Land [/card] [card] name=Mystic Melting target=artifact,enchantment auto=destroy auto=@next upkeep:draw:1 controller text=Destroy target artifact or enchantment. -- Draw a card at the beginning of the next turn's upkeep. mana={3}{G} type=Instant [/card] [card] name=Mystic Penitent abilities=vigilance auto=aslongas(*|mygraveyard) 1/1 >6 auto=aslongas(*|mygraveyard) flying >6 text=Vigilance -- Threshold - As long as seven or more cards are in your graveyard, Mystic Penitent gets +1/+1 and has flying. mana={W} type=Creature subtype=Human Nomad Mystic power=1 toughness=1 [/card] [card] name=Mystic Restraints abilities=flash target=creature auto=tap auto=doesnotuntap text=Flash -- Enchant creature -- When Mystic Restraints enters the battlefield, tap enchanted creature. -- Enchanted creature doesn't untap during its controller's untap step. mana={2}{U}{U} type=Enchantment subtype=Aura [/card] [card] name=Mystic Zealot auto=aslongas(*|mygraveyard) 1/1 >6 auto=aslongas(*|mygraveyard) flying >6 text=Threshold - As long as seven or more cards are in your graveyard, Mystic Zealot gets +1/+1 and has flying. mana={3}{W} type=Creature subtype=Human Nomad Mystic power=2 toughness=4 [/card] [card] name=Mythic Proportions target=creature auto=8/8 auto=trample text=Enchant creature -- Enchanted creature gets +8/+8 and has trample. mana={4}{G}{G}{G} type=Enchantment subtype=Aura [/card] [card] name=Nacatl Outlander abilities=protection from blue text=Protection from blue mana={R}{G} type=Creature subtype=Cat Scout power=2 toughness=2 [/card] [card] name=Nacatl Savage auto=protection from(artifact) text=Protection from artifacts mana={1}{G} type=Creature subtype=Cat Warrior power=2 toughness=1 [/card] [card] name=Nagao Bound by Honor #The comma needed to be stripped from the name to make the card work. #Reintroducing it requires an update to CHK/_cards.dat as well. #Please don't correct the card name by adding a "," because then the first auto line won't work anymore and even won't work when you add an "," there, too! (0.10.1) auto=rampage(1/1,0) auto=rampage(-1/-1,1) auto=lord(nagao bound by honor[blocking]|mybattlefield) 1/1 auto=aslongas(nagao bound by honor[attacking]|myBattlefield) lord(samurai[attacking]|myBattlefield) 1/1 text=Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.) -- Whenever Nagao, Bound by Honor attacks, Samurai creatures you control get +1/+1 until end of turn. mana={3}{W} type=Legendary Creature subtype=Human Samurai power=3 toughness=3 [/card] [card] name=Nantuko Blightcutter abilities=protection from black auto=aslongas(*|mygraveyard) foreach(*[black]|opponentBattlefield) 1/1 >6 text=Protection from black -- Threshold - Nantuko Blightcutter gets +1/+1 for each black permanent your opponents control as long as seven or more cards are in your graveyard. mana={2}{G} type=Creature subtype=Insect Druid power=2 toughness=2 [/card] [card] name=Nantuko Calmer auto={G}{T}{S}:destroy target(enchantment) auto=aslongas(*|mygraveyard) 1/1 >6 text={G}, {T}, Sacrifice Nantuko Calmer: Destroy target enchantment. -- Threshold - Nantuko Calmer gets +1/+1 as long as seven or more cards are in your graveyard. mana={2}{G}{G} type=Creature subtype=Insect Druid power=2 toughness=3 [/card] [card] name=Nantuko Disciple auto={G}{T}:2/2 target(creature) text={G}, {T}: Target creature gets +2/+2 until end of turn. mana={3}{G} type=Creature subtype=Insect Druid power=2 toughness=2 [/card] [card] name=Nantuko Elder auto={T}:Add {1}{G} text={T}: Add {1}{G} to your mana pool. mana={2}{G} type=Creature subtype=Insect Druid power=1 toughness=2 [/card] [card] name=Nantuko Husk auto={S(creature|myBattlefield)}:2/2 text=Sacrifice a creature: Nantuko Husk gets +2/+2 until end of turn. mana={2}{B} type=Creature subtype=Zombie Insect power=2 toughness=2 [/card] [card] name=Nantuko Monastery auto={T}:Add{1} auto=aslongas(*|mygraveyard) {G}{W}:becomes(Creature Insect Monk,4/4,first strike,green,white) ueot >6 text={T}: Add {1} to your mana pool. -- Threshold - {G}{W}: Nantuko Monastery becomes a 4/4 green and white Insect Monk creature with first strike until end of turn. It's still a land. Activate this ability only if seven or more cards are in your graveyard. type=Land [/card] [card] name=Nantuko Shade auto={B}:1/1 text={B}: Nantuko Shade gets +1/+1 until end of turn. mana={B}{B} type=Creature subtype=Insect Shade power=2 toughness=1 [/card] [card] name=Narcissism auto={G}{S(*|myHand)}:2/2 target(creature) auto={G}{S}:2/2 target(creature) text={G}, Discard a card: Target creature gets +2/+2 until end of turn. -- {G}, Sacrifice Narcissism: Target creature gets +2/+2 until end of turn. mana={2}{G} type=Enchantment [/card] [card] name=Narcolepsy target=creature auto=@each my upkeep:tap(mytgt) auto=@each opponent upkeep:tap(mytgt) text=Enchant Creature -- At the beginning of each upkeep, if enchanted creature is untapped, tap it. mana={1}{U} type=Enchantment subtype=Aura [/card] [card] name=Narcomoeba abilities=flying autograveyard=@movedTo(this|mygraveyard) from(mylibrary):moveTo(myBattlefield) text=Flying -- When Narcomoeba is put into your graveyard from your library, you may put it onto the battlefield. mana={1}{U} type=Creature subtype=Illusion power=1 toughness=1 [/card] [card] name=Narrow Escape target=*|myBattlefield auto=moveTo(ownerhand) auto=life:4 controller text=Return target permanent you control to its owner's hand. You gain 4 life. mana={2}{W} type=Instant [/card] [card] name=Narwhal abilities=first strike,protection from red text=First strike, protection from red mana={2}{U}{U} type=Creature subtype=Whale power=2 toughness=2 [/card] [card] name=Nath of the Gilt-Leaf auto=@each my upkeep:may discard:1 opponent auto=@movedTo(*|opponentgraveyard) from(opponenthand):may token(Elf Warrior,Creature Elf Warrior,1/1,green) text=At the beginning of your upkeep, you may have target opponent discard a card at random. -- Whenever an opponent discards a card, you may put a 1/1 green Elf Warrior creature token onto the battlefield. mana={3}{B}{G} type=Legendary Creature subtype=Elf Warrior power=4 toughness=4 [/card] [card] name=Nath's Buffoon auto=protection from(elf) text=Protection from Elves mana={1}{B} type=Creature subtype=Goblin Rogue power=1 toughness=1 [/card] [card] name=Natural Affinity auto=lord(land) becomes(Creature,2/2) ueot text=All lands become 2/2 creatures until end of turn. They're still lands. mana={2}{G} type=Instant [/card] [card] name=Natural Emergence auto=moveTo(ownerhand) notatarget(enchantment[red;green]|myBattlefield) auto=@movedTo(enchantment[red;green]|myhand) from(myBattlefield):lord(land|myBattlefield) becomes(Creature,2/2,first strike) text=When Natural Emergence enters the battlefield, return a red or green enchantment you control to its owner's hand. -- Lands you control are 2/2 creatures with first strike. They're still lands. mana={2}{R}{G} type=Enchantment [/card] [card] name=Natural Order auto=moveTo(myBattlefield) target(creature[green]|myLibrary) text=As an additional cost to cast Natural Order, sacrifice a green creature. -- Search your library for a green creature card and put it onto the battlefield. Then shuffle your library. mana={2}{G}{G}{s;notatarget(creature[green]|mybattlefield)} type=Sorcery [/card] [card] name=Natural Spring target=player auto=life:8 text=Target player gains 8 life. mana={3}{G}{G} type=Sorcery [/card] [card] name=Naturalize target=artifact,enchantment auto=destroy text=Destroy target artifact or enchantment. mana={1}{G} type=Instant [/card] [card] name=Nature's Claim target=artifact,enchantment auto=destroy auto=life:4 targetController text=Destroy target artifact or enchantment. Its controller gains 4 life. mana={G} type=Instant [/card] [card] name=Nature's Cloak auto=lord(creature|myBattlefield) forestwalk text=Green creatures you control gain forestwalk until end of turn. mana={2}{G} type=Sorcery [/card] [card] name=Nature's Lore target=forest|myLibrary auto=moveTo(myBattlefield) text=Search your library for a Forest card and put that card onto the battlefield. Then shuffle your library. mana={1}{G} type=Sorcery [/card] [card] name=Nature's Resurgence auto=foreach(creature|mygraveyard) draw:1 controller auto=foreach(creature|opponentgraveyard) draw:1 opponent text=Each player draws a card for each creature card in his or her graveyard. mana={2}{G}{G} type=Sorcery [/card] [card] name=Nature's Revolt auto=lord(land) becomes(Creature,2/2) text=All lands are 2/2 creatures that are still lands. mana={3}{G}{G} type=Enchantment [/card] [card] name=Nature's Ruin auto=destroy all(creature[green]) text=Destroy all green creatures. mana={2}{B} type=Sorcery [/card] [card] name=Nature's Spiral target=artifact,creature,enchantment,land|myGraveyard auto=moveTo(myHand) text=Return target permanent card from your graveyard to your hand. (A permanent card is an artifact, creature, enchantment, land, or planeswalker card.) mana={1}{G} type=Sorcery [/card] [card] name=Nature's Will auto=@damaged(player) from(creature|myBattlefield):tap all(land|opponentBattlefield) && untap all(land|myBattlefield) text=Whenever one or more creatures you control deal combat damage to a player, tap all lands that player controls and untap all lands you control. mana={2}{G}{G} type=Enchantment [/card] [card] name=Nausea auto=lord(creature) -1/-1 text=All creatures get -1/-1 until end of turn. mana={1}{B} type=Sorcery [/card] [card] name=Naya Battlemage auto={R}{T}:2/0 target(creature) auto={W}{T}:tap target(creature) text={R}, {T}: Target creature gets +2/+0 until end of turn. -- {W}, {T}: Tap target creature. mana={2}{G} type=Creature subtype=Human Shaman power=2 toughness=2 [/card] [card] name=Naya Charm auto=aslongas(creature|battlefield) choice damage:3 target(creature) auto=aslongas(*|graveyard) choice moveTo(ownerhand) target(*|graveyard) auto=choice tap all(creature|opponentBattlefield) text=Choose one - Naya Charm deals 3 damage to target creature; or return target card in a graveyard to its owner's hand; or tap all creatures target player controls. mana={R}{G}{W} type=Instant [/card] [card] name=Naya Panorama auto={T}:Add{1} auto={1}{T}{S}:moveTo(myBattlefield) target(mountain,forest,plains|mylibrary) && tap text={T}: Add {1} to your mana pool. -- {1}, {T}, Sacrifice Naya Panorama: Search your library for a basic Mountain, Forest, or Plains card and put it onto the battlefield tapped. Then shuffle your library. type=Land [/card] [card] name=Naya Sojourners auto=@movedTo(this|graveyard) from(battlefield):may counter(1/1,1) target(creature) autohand={2}{G}:cycling autohand={2}{G}:counter(1/1,1) target(creature) && cycling text=When you cycle Naya Sojourners or it's put into a graveyard from the battlefield, you may put a +1/+1 counter on target creature. -- Cycling {2}{G} ({2}{G}, Discard this card: Draw a card.) mana={2}{R}{G}{W} type=Creature subtype=Elf Shaman power=5 toughness=3 [/card] [card] name=Near-Death Experience auto=@each my upkeep:this(controllerlife = 1) wingame text=At the beginning of your upkeep, if you have exactly 1 life, you win the game. mana={2}{W}{W}{W} type=Enchantment [/card] [card] name=Neck Snap target=creature[attacking;blocking] auto=destroy text=Destroy target attacking or blocking creature. mana={3}{W} type=Instant [/card] [card] name=Necra Disciple auto={G}{T}:Add{W} auto={G}{T}:Add{U} auto={G}{T}:Add{B} auto={G}{T}:Add{R} auto={W}{T}:prevent:1 target(creature,player) text={G}, {T}: Add one mana of any color to your mana pool. -- {W}, {T}: Prevent the next 1 damage that would be dealt to target creature or player this turn. mana={B} type=Creature subtype=Human Wizard power=1 toughness=1 [/card] [card] name=Necrogen Censer auto=counter(0/0,2,Charge) auto={C(0/0,-1,Charge)}{T}:life:-2 target(player) text=Necrogen Censer enters the battlefield with two charge counters on it. -- {T}, Remove a charge counter from Necrogen Censer: Target player loses 2 life. mana={3} type=Artifact [/card] [card] name=Necrogen Scudder abilities=flying auto=life:-3 text=Flying -- When Necrogen Scudder enters the battlefield, you lose 3 life. mana={2}{B} type=Creature subtype=Horror power=3 toughness=3 [/card] [card] name=Necrogenesis auto={2}:moveTo(exile) target(creature|graveyard) && token(Saproling,creature saproling, 1/1,green) text={2}: Exile target creature card from a graveyard. Put a 1/1 green Saproling creature token onto the battlefield. mana={B}{G} type=Enchantment [/card] [card] name=Necromantic Thirst target=creature auto=@damaged(player) from(mytgt):may moveTo(myhand) target(creature|mygraveyard) text=Enchant creature -- Whenever enchanted creature deals combat damage to a player, you may return target creature card from your graveyard to your hand. mana={2}{B}{B} type=Enchantment subtype=Aura [/card] [card] name=Necropede abilities=infect auto=@movedTo(this|graveyard) from(battlefield):may counter(-1/-1) target(creature) text=Infect (This creature deals damage to creatures in form of -1/-1 counters and to players in form of poison counters.) -- When Necropede is put into a graveyard from the battlefield, you may put a -1/-1 counter on target creature. mana={2} type=Artifact Creature subtype=Insect power=1 toughness=1 [/card] [card] name=Necrosavant autograveyard={3}{B}{B}{S(creature|myBattlefield)}:moveTo(myBattlefield) myUpkeepOnly text={3}{B}{B}, Sacrifice a creature: Return Necrosavant from your graveyard to the battlefield. Activate this ability only during your upkeep. mana={3}{B}{B}{B} type=Creature subtype=Zombie Giant power=5 toughness=5 [/card] [card] name=Necrotic Sliver auto=lord(sliver) {3}{S}:destroy target(*) text=All Slivers have "{3}, Sacrifice this permanent: Destroy target permanent." mana={1}{W}{B} type=Creature subtype=Sliver power=2 toughness=2 [/card] [card] name=Nectar Faerie abilities=flying auto={B}{T}:lifelink target(faerie,elf) text=Flying -- {B}, {T}: Target Faerie or Elf gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.) mana={1}{B} type=Creature subtype=Faerie Wizard power=1 toughness=1 [/card] [card] name=Need for Speed auto={S(land|myBattlefield)}:haste target(creature) text=Sacrifice a land: Target creature gains haste until end of turn. mana={R} type=Enchantment [/card] [card] name=Needle Storm auto=damage:4 all(creature[flying]) text=Needle Storm deals 4 damage to each creature with flying. mana={2}{G} type=Sorcery [/card] [card] name=Needlebug abilities=flash auto=protection from(artifact) text=Flash -- Protection from artifacts mana={4} type=Artifact Creature subtype=Insect power=2 toughness=2 [/card] [card] name=Needlepeak Spider abilities=reach text=Reach (This creature can block creatures with flying.) mana={3}{R} type=Creature subtype=Spider power=4 toughness=2 [/card] [card] name=Needleshot Gourna abilities=reach text=Reach (This creature can block creatures with flying.) mana={4}{G}{G} type=Creature subtype=Beast power=3 toughness=6 [/card] [card] name=Negate target=*[-creature]|stack auto=fizzle text=Counter target noncreature spell. mana={1}{U} type=Instant [/card] [card] name=Nekrataal abilities=first strike auto=bury target(creature[-black;-artifact]) text=First strike (This creature deals combat damage before creatures without first strike.) -- When Nekrataal enters the battlefield, destroy target nonartifact, nonblack creature. That creature can't be regenerated. mana={2}{B}{B} type=Creature subtype=Human Assassin power=2 toughness=1 [/card] [card] name=Nema Siltlurker text= mana={4}{G} type=Creature subtype=Lizard power=3 toughness=5 [/card] [card] name=Nemata, Grove Guardian auto={2}{G}:token(Saproling,creature,1/1,green) auto={S(saproling|myBattlefield)}:lord(saproling) 1/1 ueot text={2}{G}: Put a 1/1 green Saproling creature token onto the battlefield. -- Sacrifice a Saproling: Saproling creatures get +1/+1 until end of turn. mana={4}{G}{G} type=Legendary Creature subtype=Treefolk power=4 toughness=5 [/card] [card] name=Nessian Courser mana={2}{G} type=Creature subtype=Centaur Warrior power=3 toughness=3 [/card] [card] name=Nest Invader auto=Token(-193507) text=When Nest Invader enters the battlefield, put a 0/1 colorless Eldrazi Spawn creature tokens onto the battlefield. They have "Sacrifice this creature: Add {1} to your mana pool." mana={1}{G} type=Creature subtype=Eldrazi Drone power=2 toughness=2 [/card] [card] name=Netherborn Phalanx auto=foreach(creature|opponentBattlefield) life:-1 opponent autohand={1}{B}{B}{S}:moveTo(myhand) target(*[manacost=6]|mylibrary) asSorcery text=When Netherborn Phalanx enters the battlefield, each opponent loses 1 life for each creature he or she controls. -- Transmute {1}{B}{B} ({1}{B}{B}, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Transmute only as a sorcery.) mana={5}{B} type=Creature subtype=Horror power=2 toughness=4 [/card] [card] name=Nether Horror text= mana={3}{B} type=Creature subtype=Horror power=4 toughness=2 [/card] [card] name=Netter en-Dal auto={W}{T}{S(*|myhand)}:cantattack target(creature) text={W}, {T}, Discard a card: Target creature can't attack this turn. mana={W} type=Creature subtype=Human Spellshaper power=1 toughness=1 [/card] [card] name=Nettle Sentinel abilities=doesnotuntap auto=@movedTo(*[green]|mystack):may untap text=Nettle Sentinel doesn't untap during your untap step. -- Whenever you cast a green spell, you may untap Nettle Sentinel. mana={G} type=Creature subtype=Elf Warrior power=2 toughness=2 [/card] [card] name=Nettletooth Djinn auto=@each my upkeep:damage:1 controller text=At the beginning of your upkeep, Nettletooth Djinn deals 1 damage to you. mana={3}{G} type=Creature subtype=Djinn power=4 toughness=4 [/card] [card] name=Neurok Hoversail auto={2}:equip auto=flying text=Equipped creature has flying. -- Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.) mana={1} type=Artifact subtype=Equipment [/card] [card] name=Neurok Invisimancer abilities=unblockable auto=unblockable target(creature) text=Neurok Invisimancer is unblockable. -- When Neurok Invisimancer enters the battlefield, target creature is unblockable until end of turn. mana={1}{U}{U} type=Creature subtype=Human Wizard power=2 toughness=1 [/card] [card] name=Neurok Prodigy abilities=flying auto={S(artifact|myhand)}:moveto(ownerhand) text=Flying -- Discard an artifact card: Return Neurok Prodigy to its owner's hand. mana={2}{U} type=Creature subtype=Human Wizard power=2 toughness=1 [/card] [card] name=Neurok Replica auto={1}{U}{S}:moveTo(ownerhand) target(creature) text={1}{U}, Sacrifice Sacrifice Neurok Replica: Return target creature to its owner's hand. mana={3} type=Artifact Creature subtype=Wizard power=1 toughness=4 [/card] [card] name=Neurok Spy auto=aslongas(artifact|opponentBattlefield) unblockable text=Neurok Spy is unblockable as long as defending player controls an artifact. mana={2}{U} type=Creature subtype=Human Rogue power=2 toughness=2 [/card] [card] name=Neurok Stealthsuit auto=shroud auto={U}{U}:attach auto={1}:equip text=Equipped creature has shroud. (It can't be the target of spells or abilities.) -- {U}{U}: Attach Neurok Stealthsuit to target creature you control. -- Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) mana={2} type=Artifact subtype=Equipment [/card] [card] name=Nevermaker abilities=flying other={3}{U} auto=@movedTo(this|nonbattlezone) from(battlefield):moveTo(ownerlibrary) target(*[-land]) auto=alternative moveto(mygraveyard) text=Flying -- When Nevermaker leaves the battlefield, put target nonland permanent on top of its owner's library. -- Evoke {3}{U} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.) mana={3}{U} type=Creature subtype=Elemental power=2 toughness=3 [/card] [card] name=Nevinyrral's Disk auto=tap auto={1}{T}:destroy all(artifact,creature,enchantment) text=Nevinyrral's Disk enters the battlefield tapped. -- {1}, {T}: Destroy all artifacts, creatures, and enchantments. mana={4} type=Artifact [/card] [card] name=Nezumi Cutthroat abilities=cantblock,fear text=Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) -- Nezumi Cutthroat can't block. mana={1}{B} type=Creature subtype=Rat Warrior power=2 toughness=1 [/card] [card] name=Nezumi Ronin auto=rampage(1/1,0) auto=rampage(-1/-1,1) auto=lord(nezumi ronin[blocking]|mybattlefield) 1/1 auto=lord(other nezumi ronin[blocking]|mybattlefield) -1/-1 text=Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.) mana={2}{B} type=Creature subtype=Rat Samurai power=3 toughness=1 [/card] [card] name=Nezumi Shadow-Watcher auto={S}:destroy target(ninja) text=Sacrifice Nezumi Shadow-Watcher: Destroy target Ninja. mana={B} type=Creature subtype=Rat Warrior power=1 toughness=1 [/card] [card] name=Niall Silvain auto={G}{G}{G}{G}{T}:regenerate target(creature) text={G}{G}{G}{G}, {T}: Regenerate target creature. mana={G}{G}{G} type=Creature subtype=Ouphe power=2 toughness=2 [/card] [card] name=Nicol Bolas auto=flying auto=upcost[{U}{B}{R}] moveTo(graveyard) auto=@damaged(player) from(nicol bolas[attacking]|myBattlefield):moveTo(opponentgraveyard) all(*|opponenthand) text=Flying -- At the beginning of your upkeep, sacrifice Nicol Bolas unless you pay {U}{B}{R}. -- Whenever Nicol Bolas deals damage to an opponent, that player discards his or her hand. mana={2}{U}{U}{B}{B}{R}{R} type=Legendary Creature subtype=Elder Dragon power=7 toughness=7 [/card] [card] name=Night of Souls' Betrayal auto=lord(creature) -1/-1 text=All creatures get -1/-1. mana={2}{B}{B} type=Legendary Enchantment [/card] [card] name=Night's Whisper auto=draw:2 controller auto=life:-2 controller text=You draw two cards and you lose 2 life. mana={1}{B} type=Sorcery [/card] [card] name=Nightcreep auto=lord(creature) transforms(,black) ueot auto=lord(land) transforms(swamp) ueot auto=lord(land) {T}:Add{B} text=Until end of turn, all creatures become black and all lands become Swamps. mana={B}{B} type=Instant [/card] [card] name=Nightguard Patrol abilities=first strike,vigilance text=First strike, vigilance mana={2}{W} type=Creature subtype=Human Soldier power=2 toughness=1 [/card] [card] name=Nighthaze target=creature auto=swampwalk auto=draw:1 controller text=Target creature gains swampwalk until end of turn. -- Draw a card. mana={B} type=Instant [/card] [card] name=Nightmare abilities=flying auto=foreach(swamp|myBattlefield) 1/1 text=Flying -- Nightmare's power and toughness are each equal to the number of Swamps you control. mana={5}{B} type=Creature subtype=Nightmare Horse power=* toughness=* [/card] [card] name=Nightmare Lash auto={L}{L}{L}:equip auto=foreach(swamp|myBattlefield) 1/1 text=Equipped creature gets +1/+1 for each Swamp you control. -- Equip - Pay 3 life. (Pay 3 life: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.) mana={4} type=Artifact subtype=Equipment [/card] [card] name=Nightscape Apprentice auto={U}{T}:moveTo(ownerLibrary) target(creature|myBattlefield) auto={R}{T}:first strike target(creature) text={U}, {T}: Put target creature you control on top of its owner's library. -- {R}, {T}: Target creature gains first strike until end of turn. mana={B} type=Creature subtype=Zombie Wizard power=1 toughness=1 [/card] [card] name=Nightscape Familiar auto=lord(*[blue;red]|myhand) colorless:-1 auto={1}{B}:regenerate autoexile=all(*|myhand) resetcost autograveyard=all(*|myhand) resetcost autohand=all(*|myhand) resetcost autolibrary=all(*|myhand) resetcost text=Blue spells and red spells you cast cost {1} less to cast. -- {1}{B}: Regenerate Nightscape Familiar. mana={1}{B} type=Creature subtype=Zombie power=1 toughness=1 [/card] [card] name=Nightscape Master auto={U}{U}{T}:moveTo(ownerhand) target(creature) auto={R}{R}{T}:Damage:2 target(creature) text={U}{U}, {T}: Return target creature to its owner's hand. -- {R}{R}, {T}: Nightscape Master deals 2 damage to target creature. mana={2}{B}{B} type=Creature subtype=Zombie Wizard power=2 toughness=2 [/card] [card] name=Nightshade Stinger abilities=flying,cantblock text=Flying -- Nightshade Stinger can't block. mana={B} type=Creature subtype=Faerie Rogue power=1 toughness=1 [/card] [card] name=Nightsoil Kami auto=@movedTo(this|mygraveyard) from(myBattlefield):may moveTo(myhand) target(other spirit[manacost<=5]|mygraveyard) text=Soulshift 5 (When this is put into a graveyard from the battlefield, you may return target Spirit card with converted mana cost 5 or less from your graveyard to your hand.) mana={4}{G}{G} type=Creature subtype=Spirit power=6 toughness=4 [/card] [card] name=Nightstalker Engine auto=foreach(creature|myGraveyard) 1/0 text=Nightstalker Engine's power is equal to the number of creature cards in your graveyard. mana={4}{B} type=Creature subtype=Nightstalker power=* toughness=3 [/card] [card] name=Nightwind Glider abilities=flying,protection from black text=Flying, protection from black mana={2}{W} type=Creature subtype=Human Rebel power=2 toughness=1 [/card] [card] name=Nightwing Shade abilities=flying auto={1}{B}:1/1 text=Flying -- {1}{B}: Nightwing Shade gets +1/+1 until end of turn. mana={4}{B} type=Creature subtype=Shade power=2 toughness=2 [/card] [card] name=Nihilistic Glee auto={2}{B}{S(*|myhand)}:life:-1 opponent && life:1 controller auto=aslongas(*|myhand) {L}{L}{1}:draw:1 <1 text={2}{B}, Discard a card: Target opponent loses 1 life and you gain 1 life. -- Hellbent - {1}, Pay 2 life: Draw a card. Activate this ability only if you have no cards in hand. mana={2}{B}{B} type=Enchantment [/card] [card] name=Nikko-Onna auto=destroy target(enchantment) auto=@movedto(arcane,spirit|mystack):may moveTo(ownerhand) text=When Nikko-Onna enters the battlefield, destroy target enchantment. -- Whenever you cast a Spirit or Arcane spell, you may return Nikko-Onna to its owner's hand. mana={2}{W} type=Creature subtype=Spirit power=2 toughness=2 [/card] [card] name=Nim Grotesque auto=foreach(artifact|myBattlefield) 1/0 text=Nim Grotesque gets +1/+0 for each artifact you control. mana={6}{B} type=Creature subtype=Zombie power=3 toughness=6 [/card] [card] name=Nim Lasher auto=foreach(artifact|myBattlefield) 1/0 text=Nim Lasher gets +1/+0 for each artifact you control. mana={2}{B} type=Creature subtype=Zombie power=1 toughness=1 [/card] [card] name=Nim Replica auto={2}{B}{S}:-1/-1 target(creature) text={2}{B}, Sacrifice Nim Replica: Target creature gets -1/-1 until end of turn. mana={3} type=Artifact Creature subtype=Zombie power=3 toughness=1 [/card] [card] name=Nim Shambler auto=foreach(artifact|myBattlefield) 1/0 auto={S(creature|myBattlefield)}:regenerate text=Nim Shambler gets +1/+0 for each artifact you control. -- Sacrifice a creature: Regenerate Nim Shambler. mana={2}{B}{B} type=Creature subtype=Zombie power=2 toughness=1 [/card] [card] name=Nim Shrieker abilities=flying auto=foreach(artifact|myBattlefield) 1/0 text=Flying -- Nim Shrieker gets +1/+0 for each artifact you control. mana={3}{B} type=Creature subtype=Zombie power=0 toughness=1 [/card] [card] name=Nimana Sell-Sword auto=may counter(1/1,1) auto=@movedTo(ally|myBattlefield):may counter(1/1,1) text=Whenever Nimana Sell-Sword or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Nimana Sell-Sword. mana={3}{B} type=Creature subtype=Human Warrior Ally power=2 toughness=2 [/card] [card] name=Nimble Mongoose abilities=shroud auto=aslongas(*|mygraveyard) 2/2 >6 text=Shroud (This permanent can't be the target of spells or abilities.) -- Threshold - Nimble Mongoose gets +2/+2 as long as seven or more cards are in your graveyard. mana={G} type=Creature subtype=Mongoose power=1 toughness=1 [/card] [card] name=Nimbus Maze auto={T}:Add {1} auto=aslongas(island|myBattlefield) {T}:Add {W} auto=aslongas(plains|myBattlefield) {T}:Add {U} text={T}: Add {1} to your mana pool. -- {T}: Add {W} to your mana pool. Activate this ability only if you control an Island. -- {T}: Add {U} to your mana pool. Activate this ability only if you control a Plains. type=Land [/card] [card] name=Nimbus Wings target=creature auto=1/2 auto=flying text=Enchant creature -- Enchanted creature gets +1/+2 and has flying. mana={1}{W} type=Enchantment subtype=Aura [/card] [card] name=Nip Gwyllion abilities=lifelink text=Lifelink (Damage dealt by this creature also causes you to gain that much life.) mana={WB} type=Creature subtype=Hag power=1 toughness=1 [/card] [card] name=Nirkana Cutthroat auto={2}{B}:counter(0/0,1,Level Up) asSorcery auto=this(counter{0/0.1.Level Up}) 1/1 auto=this(counter{0/0.1.Level Up}) deathtouch auto=this(counter{0/0.3.Level Up}) first strike auto=this(counter{0/0.3.Level Up}) 1/1 text=Level up {2}{B} ({2}{B}: Put a Level counter on this. Level up only as a sorcery.) -- [Level 1-2]: Deathtouch (4/3) -- [Level 3+]: First strike, deathtouch (5/4) mana={2}{B} type=Creature subtype=Levelup Vampire Warrior power=3 toughness=2 [/card] [card] name=Niveous Wisps target=creature auto=transforms(,white) ueot auto=tap auto=draw:1 controller text=Target creature becomes white until end of turn. Tap that creature. -- Draw a card. mana={W} type=Instant [/card] [card] name=No-Dachi auto={3}:equip auto=2/0 auto=first strike text=Equipped creature gets +2/+0 and has first strike. -- Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.) mana={2} type=Artifact subtype=Equipment [/card] [card] name=Nobilis of War abilities=flying auto=lord(creature[attacking]|myBattlefield) 2/0 text=Flying -- Attacking creatures you control get +2/+0. mana={RW}{RW}{RW}{RW}{RW} type=Creature subtype=Spirit Avatar power=3 toughness=4 [/card] [card] name=Noble Hierarch abilities=exalted auto={T}:Add{G} auto={T}:Add{W} auto={T}:Add{U} text=Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) -- {T}: Add {G}, {W}, or {U} to your mana pool. mana={G} type=Creature subtype=Human Druid power=0 toughness=1 [/card] [card] name=Noble Panther auto={1}:first strike text={1}: Noble Panther gains first strike until end of turn. mana={1}{G}{W} type=Creature subtype=Cat power=3 toughness=3 [/card] [card] name=Noble Steeds auto={1}{W}:first strike target(creature) text={1}{W}: Target creature gains first strike until end of turn. mana={2}{W} type=Enchantment [/card] [card] name=Noble Templar abilities=vigilance autohand={2}{S}:moveTo(myhand) target(plains|mylibrary) text=Vigilance -- Plainscycling {2} ({2}, Discard this card: Search your library for a Plains card, reveal it, and put it into your hand. Then shuffle your library.) mana={5}{W} type=Creature subtype=Human Cleric Soldier power=3 toughness=6 [/card] [card] name=Noble Vestige auto=flying auto={T}:prevent:1 target(player) text=Flying -- {T}: Prevent the next 1 damage that would be dealt to target player this turn. mana={2}{W} type=Creature subtype=Spirit power=1 toughness=2 [/card] [card] name=Nocturnal Raid auto=lord(creature[black]) 2/0 text=Black creatures get +2/+0 until end of turn. mana={2}{B}{B} type=Instant [/card] [card] name=Noggle Bandit auto=cantbeblockedby(creature[-defender]) text=Noggle Bandit can't be blocked except by creatures with defender. mana={1}{UR}{UR} type=Creature subtype=Noggle Rogue power=2 toughness=2 [/card] [card] name=Noggle Bridgebreaker auto=moveTo(ownerhand) notatarget(land|myBattlefield) text=When Noggle Bridgebreaker enters the battlefield, return a land you control to its owner's hand. mana={2}{UR}{UR} type=Creature subtype=Noggle Rogue power=4 toughness=3 [/card] [card] name=Noggle Ransacker auto=draw:2 controller auto=draw:2 opponent auto=discard:1 controller auto=discard:1 opponent text=When Noggle Ransacker enters the battlefield, each player draws two cards, then discards a card at random. mana={2}{UR} type=Creature subtype=Noggle Rogue power=2 toughness=1 [/card] [card] name=Nomad Stadium auto={T}:Add {W} && damage:1 controller auto=aslongas(*|mygraveyard) {W}{T}{S}:life:4 >6 text={T}: Add {W} to your mana pool. Nomad Stadium deals 1 damage to you. -- Threshold - {W}, {T}, Sacrifice Nomad Stadium: You gain 4 life. Activate this ability only if seven or more cards are in your graveyard. type=Land [/card] [card] name=Nomadic Elf auto={1}{G}:Add {W} auto={1}{G}:Add {U} auto={1}{G}:Add {B} auto={1}{G}:Add {R} auto={1}{G}:Add {G} text={1}{G}: Add one mana of any color to your mana pool. mana={1}{G} type=Creature subtype=Elf Nomad power=2 toughness=2 [/card] [card] name=Northern Paladin auto={W}{W}{T}:destroy target(*[black]) text={W}{W}, {T}: Destroy target black permanent. mana={2}{W}{W} type=Creature subtype=Human Knight power=3 toughness=3 [/card] [card] name=Norwood Archers abilities=reach text=Reach (This creature can block creatures with flying.) mana={3}{G} type=Creature subtype=Elf Archer power=3 toughness=3 [/card] [card] name=Norwood Priestess auto={T}:moveTo(myBattlefield) target(creature[green]|myHand) myTurnOnly text={T}: You may put a green creature card from your hand onto the battlefield. Activate this ability only during your turn, before attackers are declared. mana={2}{G}{G} type=Creature subtype=Elf Druid power=1 toughness=1 [/card] [card] name=Norwood Ranger mana={G} type=Creature subtype=Elf Scout power=1 toughness=2 [/card] [card] name=Norwood Riders abilities=oneblocker text=Norwood Riders can't be blocked by more than one creature. mana={3}{G} type=Creature subtype=Elf power=3 toughness=3 [/card] [card] name=Norwood Warrior auto=rampage(1/1,0) auto=rampage(-1/-1,1) text=Whenever Norwood Warrior becomes blocked, it gets +1/+1 until end of turn. mana={2}{G} type=Creature subtype=Elf Warrior power=2 toughness=2 [/card] [card] name=Notorious Assassin auto={2}{B}{T}{S(*|myhand)}:bury target(creature[-black]) text={2}{B}, {T}, Discard a card: Destroy target nonblack creature. It can't be regenerated. mana={3}{B} type=Creature subtype=Human Spellshaper Assassin power=2 toughness=2 [/card] [card] name=Nourish auto=life:6 controller text=You gain 6 life. mana={G}{G} type=Instant [/card] [card] name=Nova Cleric auto={2}{W}{T}{S}:destroy all(enchantment) text={2}{W}, {T}, Sacrifice Nova Cleric: Destroy all enchantments. mana={W} type=Creature subtype=Human Cleric power=1 toughness=2 [/card] [card] name=Noxious Ghoul auto=lord(creature[-zombie]) -1/-1 ueot auto=@movedTo(other creature[zombie]|battlefield):lord(creature[-zombie]) -1/-1 ueot text=Whenever Noxious Ghoul or another Zombie enters the battlefield, all non-Zombie creatures get -1/-1 until end of turn. mana={3}{B}{B} type=Creature subtype=Zombie power=3 toughness=3 [/card] [card] name=Noxious Hatchling abilities=wither auto=@movedTo(*[black]|mystack):counter(-1/-1,-1) auto=@movedTo(*[green]|mystack):counter(-1/-1,-1) auto=counter(-1/-1,4) text=Noxious Hatchling enters the battlefield with four -1/-1 counters on it. -- Wither (This deals damage to creatures in the form of -1/-1 counters.) -- Whenever you cast a black spell, remove a -1/-1 counter from Noxious Hatchling. -- Whenever you cast a green spell, remove a -1/-1 counter from Noxious Hatchling. mana={3}{BG} type=Creature subtype=Elemental power=6 toughness=6 [/card] [card] name=Nuisance Engine auto={2}{T}:token(Pest,artifact creature pest, 0/1, artifact) text={2}, {T}: Put a 0/1 colorless Pest artifact creature token onto the battlefield. mana={3} type=Artifact [/card] [card] name=Null Brooch auto={2}{T}:fizzle target(*[-creature]|stack) && moveTo(graveyard) all(*|myhand) text={2}, {T}, Discard your hand: Counter target noncreature spell. mana={4} type=Artifact [/card] [card] name=Null Champion auto={3}:counter(0/0,1,Level Up) asSorcery auto=this(counter{0/0.1.Level Up}) 3/1 auto=this(counter{0/0.4.Level Up}) {B}:regenerate auto=this(counter{0/0.4.Level Up}) 3/1 text=Level up {3} ({3}: Put a Level counter on this. Level up only as a sorcery.) -- [Level 1-3]: (4/2) -- [Level 4+]: {B}: Regnerate Null Champion (7/3) mana={1}{B} type=Creature subtype=Levelup Zombie Warrior power=1 toughness=1 [/card] [card] name=Nulltread Gargantuan auto=moveTo(ownerlibrary) notatarget(creature|myBattlefield) text=When Nulltread Gargantuan enters the battlefield, put a creature you control on top of its owner's library. mana={1}{G}{U} type=Creature subtype=Beast power=5 toughness=6 [/card] [card] name=Numai Outcast auto=rampage(2/2,0) auto=rampage(-2/-2,1) auto=lord(numai outcast[blocking]|mybattlefield) 2/2 auto=lord(other numai outcast[blocking]|mybattlefield) -2/-2 auto={L}{L}{L}{L}{L}{B}:regenerate text=Bushido 2 (When this blocks or becomes blocked, it gets +2/+2 until end of turn.) -- {B}, Pay 5 life: Regenerate Numai Outcast. mana={3}{B} type=Creature subtype=Human Samurai power=1 toughness=1 [/card] [card] name=Nut Collector auto=@each my upkeep:may token(Squirrel,creature squirrel, 1/1,green) auto=aslongas(*|mygraveyard) lord(squirrel) 2/2 >6 text=At the beginning of your upkeep, you may put a 1/1 green Squirrel creature token onto the battlefield. -- Threshold - Squirrel creatures get +2/+2 as long as seven or more cards are in your graveyard. mana={5}{G} type=Creature subtype=Human Druid power=1 toughness=1 [/card] [card] name=Nyxathid auto=foreach(*|opponenthand) -1/-1 text=As Nyxathid enters the battlefield, choose an opponent. -- Nyxathid gets -1/-1 for each card in the chosen player's hand. mana={1}{B}{B} type=Creature subtype=Elemental power=7 toughness=7 [/card] [card] name=Oakenform target=creature auto=3/3 text=Enchant creature -- Enchanted creature gets +3/+3. mana={2}{G} type=Enchantment subtype=Aura [/card] [card] name=Oakgnarl Warrior abilities=vigilance,trample text=Vigilance, trample mana={5}{G}{G} type=Creature subtype=Treefolk Warrior power=5 toughness=7 [/card] [card] name=Oasis auto={T}:prevent:1 target(creature) text={T}: Prevent the next 1 damage that would be dealt to target creature this turn. type=Land [/card] [card] name=Oathsworn Giant abilities=vigilance auto=lord(creature|myBattlefield) 0/2 other auto=lord(creature|myBattlefield) vigilance other text=Vigilance -- Other creatures you control get +0/+2 and have vigilance. mana={4}{W}{W} type=Creature subtype=Giant Soldier power=3 toughness=4 [/card] [card] name=Oblation target=*[-land] auto=moveTo(ownerlibrary) && shuffle auto=draw:2 targetcontroller text=The owner of target nonland permanent shuffles it into his or her library, then draws two cards. mana={2}{W} type=Instant [/card] [card] name=Oblivion Stone auto={4}{T}:counter(0/0,1,Fate) target(*) auto={5}{T}{S}:bury all(artifact[-counter{0/0.1.Fate}]) && bury all(creature[-counter{0/0.1.Fate}]) && bury all(enchantment[-counter{0/0.1.Fate}]) && counter(0/0,-1,Fate) all(*[counter{0/0.1.Fate}]) text={4}, {T}: Put a fate counter on target permanent. -- {5}, {T}, Sacrifice Oblivion Stone: Destroy each nonland permanent without a fate counter on it, then remove all fate counters from all permanents. mana={3} type=Artifact [/card] [card] name=Ob Nixilis, the Fallen auto=@movedTo(land|myBattlefield):may counter(1/1,3) && life:-3 opponent text=Landfall - Whenever a land enters the battlefield under your control, you may have target player lose 3 life. If you do, put three +1/+1 counters on Ob Nixilis, the Fallen. mana={3}{B}{B} type=Legendary Creature subtype=Demon power=3 toughness=3 [/card] [card] name=Obelisk of Alara auto={1}{W}{T}:life:5 auto={1}{U}{T}:(-1111132) && Draw:1 auto={1}{B}{T}:-2/-2 target(creature) auto={1}{R}{T}:damage:3 target(player) auto={1}{G}{T}:4/4 target(creature) text={1}{W}, {T}: You gain 5 life. -- {1}{U}, {T}: Draw a card, then discard a card. -- {1}{B}, {T}: Target creature gets -2/-2 until end of turn. -- {1}{R}, {T}: Obelisk of Alara deals 3 damage to target player. -- {1}{G}, {T}: Target creature gets +4/+4 until end of turn. mana={6} type=Artifact [/card] [card] name=Obelisk of Alara's Discard auto=counter(0/0,1,Obelisk) auto=@movedTo(*|myhand) from(mylibrary):thisforeach(counter{0/0.1.Obelisk}>0) moveTo(mygraveyard) target(*|myhand) && counter(0/0,-1,Obelisk) && counter(0/0,1,Bury) auto=thisforeach(counter{0/0.1.Bury}>0) bury id=-1111132 type=nothing [/card] [card] name=Obelisk of Bant auto={T}:Add {G} auto={T}:Add {W} auto={T}:Add {U} text={T}: Add {G}, {W}, or {U} to your mana pool. mana={3} type=Artifact [/card] [card] name=Obelisk of Esper auto={T}:Add {W} auto={T}:Add {U} auto={T}:Add {B} text={T}: Add {W}, {U}, or {B} to your mana pool. mana={3} type=Artifact [/card] [card] name=Obelisk of Grixis auto={T}:Add {U} auto={T}:Add {B} auto={T}:Add {R} text={T}: Add {U}, {B}, or {R} to your mana pool. mana={3} type=Artifact [/card] [card] name=Obelisk of Jund auto={T}:Add {B} auto={T}:Add {R} auto={T}:Add {G} text={T}: Add {B}, {R}, or {G} to your mana pool. mana={3} type=Artifact [/card] [card] name=Obelisk of Naya auto={T}:Add {R} auto={T}:Add {G} auto={T}:Add {W} text={T}: Add {R}, {G}, or {W} to your mana pool. mana={3} type=Artifact [/card] [card] name=Obelisk of Undoing auto={6}{T}:moveto(myhand) target(*|myBattlefield) text={6}, {T}: Return target permanent you own and control to your hand. mana={1} type=Artifact [/card] [card] name=Obliterate abilities=nofizzle auto=bury all(artifact,creature,land) text=Obliterate can't be countered. -- Destroy all artifacts, creatures, and lands. They can't be regenerated. mana={6}{R}{R} type=Sorcery [/card] [card] name=Oblivion Crown abilities=flash target=creature auto={S(*|myhand)}:1/1 text=Flash (You may cast this spell any time you could cast an instant.) -- Enchant creature -- Enchanted creature has "Discard a card: This creature gets +1/+1 until end of turn." mana={1}{B} type=Enchantment subtype=Aura [/card] [card] name=Oboro Breezecaller abilities=flying auto={H(land|mybattlefield)}{2}:untap target(land) text=Flying -- {2}, Return a land you control to its owner's hand: Untap target land. mana={1}{U} type=Creature subtype=Moonfolk Wizard power=1 toughness=1 [/card] [card] name=Oboro Envoy abilities=flying auto={H(land|mybattlefield)}{2}:foreach(*|myhand) -1/0 target(creature) text=Flying -- {2}, Return a land you control to its owner's hand: Target creature gets -X/-0 until end of turn, where X is the number of cards in your hand. mana={3}{U} type=Creature subtype=Moonfolk Wizard power=1 toughness=3 [/card] [card] name=Oboro, Palace in the Clouds auto={T}:Add {U} auto={1}:moveto(ownerhand) text={T}: Add {U} to your mana pool. -- {1}: Return Oboro, Palace in the Clouds to its owner's hand. type=Legendary Land [/card] [card] name=Obsianus Golem mana={6} type=Artifact Creature subtype=Golem power=4 toughness=6 [/card] [card] name=Obsidian Acolyte abilities=protection from black auto={W}:protection from black target(creature) text=Protection from black -- {W}: Target creature gains protection from black until end of turn. mana={1}{W} type=Creature subtype=Human Cleric power=1 toughness=1 [/card] [card] name=Obsidian Giant mana={4}{R} type=Creature subtype=Giant power=4 toughness=4 [/card] [card] name=Odious Trow auto={1}{BG}:regenerate text={1}{(b/g)}: Regenerate Odious Trow. mana={BG} type=Creature subtype=Troll power=1 toughness=1 [/card] [card] name=Offalsnout abilities=flash other={B} auto=@movedTo(this|nonbattlezone) from(battlefield):moveTo(exile) target(other *|graveyard) text=Flash -- When Offalsnout leaves the battlefield, exile target card from a graveyard. -- Evoke {B} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.) mana={2}{B} type=Creature subtype=Elemental power=2 toughness=2 [/card] [card] name=Off Balance target=creature auto=cantattack auto=cantblock text=Target creature can't attack or block this turn. mana={W} type=Instant [/card] [card] name=Ogre's Cleaver auto={5}:equip auto=5/0 text=Equipped creature gets +5/+0. -- Equip {5} mana={2} type=Artifact subtype=Equipment [/card] [card] name=Ogre Arsonist auto=destroy target(land) text=When Ogre Arsonist enters the battlefield, destroy target land. mana={4}{R} type=Creature subtype=Ogre power=3 toughness=3 [/card] [card] name=Ogre Berserker abilities=haste text=Haste mana={4}{R} type=Creature subtype=Ogre Berserker power=4 toughness=2 [/card] [card] name=Ogre Gatecrasher auto=destroy target(creature[defender]) text=When Ogre Gatecrasher enters the battlefield, destroy target creature with defender. mana={3}{R} type=Creature subtype=Ogre Rogue power=3 toughness=3 [/card] [card] name=Ogre Recluse auto=@movedto(*|mystack):tap auto=@movedto(*|opponentstack):tap text=Whenever a player casts a spell, tap Ogre Recluse. mana={3}{R} type=Creature subtype=Ogre Warrior power=5 toughness=4 [/card] [card] name=Ogre Savant other={3}{U}{R} auto=alternative moveTo(ownerhand) target(creature) text=When Ogre Savant enters the battlefield, if {U} was spent to cast Ogre Savant, return target creature to its owner's hand. mana={4}{R} type=Creature subtype=Ogre Wizard power=3 toughness=2 [/card] [card] name=Ogre Sentry abilities=defender text=Defender mana={1}{R} type=Creature subtype=Ogre Warrior power=3 toughness=3 [/card] [card] name=Ogre Shaman auto={2}{D}:damage:2 target(creature,player) text={2}, Discard a card at random: Ogre Shaman deals 2 damage to target creature or player. mana={3}{R}{R} type=Creature subtype=Ogre Shaman power=3 toughness=3 [/card] [card] name=Ogre Taskmaster abilities=cantblock text=Ogre Taskmaster can't block. mana={3}{R} type=Creature subtype=Ogre power=4 toughness=3 [/card] [card] name=Ogre Warrior mana={3}{R} type=Creature subtype=Ogre Warrior power=3 toughness=3 [/card] [card] name=Ohran Viper auto=@damaged(creature[attacking;blocking]) from(ohran viper[attacking;blocking]):all(trigger[to]) destroy auto=@damaged(player) from(ohran viper):draw:1 controller text=Whenever Ohran Viper deals combat damage to a creature, destroy that creature at end of combat. -- Whenever Ohran Viper deals combat damage to a player, you may draw a card. mana={1}{G}{G} type=Snow Creature subtype=Snake power=1 toughness=3 [/card] [card] name=Okina, Temple to the Grandfathers auto={T}:Add {G} auto={G}{T}:1/1 target(creature[legendary]) text={T}: Add {G} to your mana pool. -- {G}, {T}: Target legendary creature gets +1/+1 until end of turn. type=Legendary Land [/card] [card] name=Old Ghastbark mana={3}{GW}{GW} type=Creature subtype=Treefolk Warrior power=3 toughness=6 [/card] [card] name=Omega Myr mana={2} type=Artifact Creature subtype=Myr power=1 toughness=2 [/card] [card] name=Ondu Cleric auto=may foreach(ally|myBattlefield) life:1 auto=@movedTo(other ally|myBattlefield):may foreach(ally|myBattlefield) life:1 text=Whenever Ondu Cleric or another Ally enters the battlefield under your control, you may gain life equal to the number of Allies you control. mana={1}{W} type=Creature subtype=Kor Cleric Ally power=1 toughness=1 [/card] [card] name=Ondu Giant auto=may moveTo(myBattlefield) target(basic|mylibrary) && tap text=When Ondu Giant enters the battlefield, search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library. mana={3}{G} type=Creature subtype=Giant power=2 toughness=4 [/card] [card] name=One Dozen Eyes kicker={G}{G}{G} auto=kicker token(-483851111) auto=may token(Beast,creature beast, 5/5,green) auto=may token(Insect,creature insect, 1/1,green)*5 text=Choose one E- Put a 5/5 green Beast creature token onto the battlefield; or put five 1/1 green Insect creature tokens onto the battlefield. -- Entwine {G}{G}{G} (Choose both if you pay the entwine cost.) mana={5}{G} type=Sorcery [/card] [card] name=One Dozen Eyes Entwine auto=counter(0/0,1,Entwine) auto=@movedTo(insect|mybattlefield):thisforeach(counter{0/0.1.Entwine}>0) token(Beast,creature beast, 5/5,green) && counter(0/0,-1,Entwine) && counter(0/0,1,Bury) auto=@movedTo(beast|mybattlefield):thisforeach(counter{0/0.1.Entwine}>0) token(Insect,creature insect, 1/1,green)*5 && counter(0/0,-1,Entwine) && counter(0/0,1,Bury) auto=thisforeach(counter{0/0.1.Bury}>0) bury id=-483851111 type=Nothing [/card] [card] name=One with Nothing auto=moveto(mygraveyard) all(*|myhand) text=Discard your hand. mana={B} type=Instant [/card] [card] name=Oni Possession target=creature auto=@each my upkeep:moveTo(graveyard) notatarget(creature|myBattlefield) auto=transforms(Creature Demon Spirit) auto=3/3 auto=trample text=Enchant creature -- At the beginning of your upkeep, sacrifice a creature. -- Enchanted creature gets +3/+3 and has trample. -- Enchanted creature is a Demon Spirit. mana={2}{B} type=Enchantment subtype=Aura [/card] [card] name=Oni of Wild Places abilities=haste auto=@each my upkeep:moveTo(ownerhand) notatarget(creature[red]|myBattlefield) text=Haste -- At the beginning of your upkeep, return a red creature you control to its owner's hand. mana={5}{R} type=Creature subtype=Demon Spirit power=6 toughness=5 [/card] [card] name=Onslaught auto=@movedTo(creature|mystack):tap target(creature) text=Whenever you cast a creature spell, tap target creature. mana={R} type=Enchantment [/card] [card] name=Onulet auto=@movedTo(this|graveyard) from(this|battlefield):life:2 controller text=When Onulet is put into a graveyard from the battlefield, you gain 2 life. mana={3} type=Artifact Creature subtype=Construct power=2 toughness=2 [/card] [card] name=Onyx Goblet auto={T}:life:-1 target(player) text={T}: Target player loses 1 life. mana={2}{B} type=Artifact [/card] [card] name=Oona's Gatewarden abilities=flying,defender,wither text=Defender, flying -- Wither (This deals damage to creatures in the form of -1/-1 counters.) mana={UB} type=Creature subtype=Faerie Soldier power=2 toughness=1 [/card] [card] name=Oona's Grace target=player auto=draw:1 retrace={2}{U}{S(land|myhand)} text=Target player draws a card. -- Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.) mana={2}{U} type=Instant [/card] [card] name=Ooze Token from Mitotic Slime type=Creature subtype=Ooze auto=@movedTo(this|graveyard) from(battlefield):token(77777777)*2 text=When this creature is put into a graveyard, put two 1/1 green Ooze creature tokens onto the battlefield. power=2 toughness=2 color=green [/card] [card] name=Ooze Token from Ooze Token type=Creature subtype=Ooze text= power=1 toughness=1 color=green [/card] [card] name=Opalescence auto=lord(enchantment[-aura;manacost=1]) becomes(Creature,1/1) auto=lord(enchantment[-aura;manacost=2]) becomes(Creature,2/2) auto=lord(enchantment[-aura;manacost=3]) becomes(Creature,3/3) auto=lord(other enchantment[-aura;manacost=4]) becomes(creature,4/4) auto=lord(enchantment[-aura;manacost=5]) becomes(Creature,5/5) auto=lord(enchantment[-aura;manacost=6]) becomes(Creature,6/6) auto=lord(enchantment[-aura;manacost=7]) becomes(Creature,7/7) auto=lord(enchantment[-aura;manacost=8]) becomes(Creature,8/8) auto=aslongas(Opalescence|battlefield) becomes(Creature,4/4) >1 mana={2}{W}{W} type=Enchantment text=Each other non-Aura enchantment is a creature with power and toughness each equal to its converted mana cost. It's still an enchantment. [/card] [card] name=Open the Vaults auto=moveTo(myBattlefield) all(artifact,enchantment|myGraveyard) auto=moveTo(opponentBattlefield) all(artifact,enchantment|opponentGraveyard) text=Return all artifact and enchantment cards from all graveyards to the battlefield under their owners' control. (Auras with nothing to enchant remain in graveyards.) mana={4}{W}{W} type=Sorcery [/card] [card] name=Ophidian Eye abilities=flash target=creature auto=@damaged(player) from(mytgt):may draw:1 controller text=Flash (You may cast this spell any time you could cast an instant.) -- Enchant creature -- Whenever enchanted creature deals damage to an opponent, you may draw a card. mana={2}{U} type=Enchantment subtype=Aura [/card] [card] name=Opportunity target=player auto=draw:4 text=Target player draws four cards. mana={4}{U}{U} type=Instant [/card] [card] name=Opposition auto={T(creature[-tapped]|myBattlefield)}:tap target(artifact,creature,land) text=Tap an untapped creature you control: Tap target artifact, creature, or land. mana={2}{U}{U} type=Enchantment [/card] [card] name=Oracle of Nectars auto={X}{T}:thisforeach(X) life:1 text={X}, {T}: You gain X life. mana={2}{GW} type=Creature subtype=Elf Cleric power=2 toughness=2 [/card] [card] name=Oran-Rief Recluse abilities=reach kicker={2}{G} auto=kicker destroy target(creature[flying]) text=Kicker {2}{G} (You may pay an additional {2}{G} as you cast this spell.) -- Reach (This creature can block creatures with flying.) -- When Oran-Rief Recluse enters the battlefield, if it was kicked, destroy target creature with flying. mana={2}{G} type=Creature subtype=Spider power=1 toughness=3 [/card] [card] name=Oran-Rief Survivalist auto=may counter(1/1,1) auto=@movedTo(ally|myBattlefield):may counter(1/1,1) text=Whenever Oran-Rief Survivalist or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Oran-Rief Survivalist. mana={1}{G} type=Creature subtype=Human Warrior Ally power=1 toughness=1 [/card] [card] name=Oraxid abilities=Protection from red text=Protection from red mana={3}{U} type=Creature subtype=Crab Beast power=2 toughness=3 [/card] [card] name=Orbweaver Kumo abilities=reach auto=@movedTo(arcane,spirit|mystack):forestwalk ueot text=Reach (This creature can block creatures with flying.) -- Whenever you cast a Spirit or Arcane spell, Orbweaver Kumo gains forestwalk until end of turn. mana={4}{G}{G} type=Creature subtype=Spirit power=3 toughness=4 [/card] [card] name=Orb of Dreams auto=@movedTo(*|Battlefield):all(trigger) tap text=Permanents enter the battlefield tapped. mana={3} type=Artifact [/card] [card] name=Orc General auto={T}{S(orc other|myBattlefield)}:lord(orc) 1/1 other auto={T}{S(goblin|myBattlefield)}:lord(orc) 1/1 other text={T}, Sacrifice another Orc or Goblin: Other Orc creatures get +1/+1 until end of turn. mana={2}{R} type=Creature subtype=Orc Warrior power=2 toughness=2 [/card] [card] name=Orcish Artillery auto={T}:damage:2 target(creature,player) && damage:3 controller text={T}: Orcish Artillery deals 2 damage to target creature or player and 3 damage to you. mana={1}{R}{R} type=Creature subtype=Orc Warrior power=1 toughness=3 [/card] [card] name=Orcish Bloodpainter auto={T}{S(creature|myBattlefield)}:damage:1 target(creature,player) text={T}, Sacrifice a creature: Orcish Bloodpainter deals 1 damage to target creature or player. mana={2}{R} type=Creature subtype=Orc Shaman power=2 toughness=1 [/card] [card] name=Orcish Cannonade target=creature,player auto=damage:2 auto=damage:3 controller auto=draw:1 controller text=Orcish Cannonade deals 2 damage to target creature or player and 3 damage to you. -- Draw a card. mana={1}{R}{R} type=Instant [/card] [card] name=Orcish Cannoneers auto={T}:damage:2 target(creature,player) && damage:3 controller text={T}: Orcish Cannoneers deals 2 damage to target creature or player and 3 damage to you. mana={1}{R}{R} type=Creature subtype=Orc Warrior power=1 toughness=3 [/card] [card] name=Orcish Healer auto={R}{R}{T}:cantregen target(creature) auto={B}{B}{R}{T}:regenerate target(creature[black;green]) auto={R}{G}{G}{T}:regenerate target(creature[black;green]) text={R}{R}, {T}: Target creature can't be regenerated this turn. -- {B}{B}{R}, {T}: Regenerate target black or green creature. -- {R}{G}{G}, {T}: Regenerate target black or green creature. mana={R}{R} type=Creature subtype=Orc Cleric power=1 toughness=1 [/card] [card] name=Orcish Lumberjack auto={T}{S(forest|myBattlefield)}:Add {G}{G}{G} auto={T}{S(forest|myBattlefield)}:Add {G}{G}{R} auto={T}{S(forest|myBattlefield)}:Add {G}{R}{R} auto={T}{S(forest|myBattlefield)}:Add {R}{R}{R} text={T}, Sacrifice a Forest: Add three mana in any combination of {R} and/or {G} to your mana pool. mana={R} type=Creature subtype=Orc power=1 toughness=1 [/card] [card] name=Orcish Mechanics auto={T}{S(artifact|myBattlefield)}:damage:2 target(creature,player) text={T}, Sacrifice an artifact: Orcish Mechanics deals 2 damage to target creature or player. mana={2}{R} type=Creature subtype=Orc power=1 toughness=1 [/card] [card] name=Orcish Oriflamme auto=lord(creature[attacking]|myBattlefield) 1/0 text=Attacking creatures you control get +1/+0. mana={3}{R} type=Enchantment [/card] [card] name=Orcish Veteran auto=lord(creature[white;power>=2]) cantbeblockedby(orcish veteran) auto={R}:first strike text=Orcish Veteran can't block white creatures with power 2 or greater. -- {R}: Orcish Veteran gains first strike until end of turn. mana={2}{R} type=Creature subtype=Orc power=2 toughness=2 [/card] [card] name=Order of Leitbur abilities=protection from black auto={W}:first strike auto={W}{W}:1/0 text=Protection from black -- {W}: Order of Leitbur gains first strike until end of turn. -- {W}{W}: Order of Leitbur gets +1/+0 until end of turn. mana={W}{W} type=Creature subtype=Human Cleric Knight power=2 toughness=1 [/card] [card] name=Order of the Ebon Hand abilities=protection from white auto={B}:first strike auto={B}{B}:1/0 text=Protection from white -- {B}: Order of the Ebon Hand gains first strike until end of turn. -- {B}{B}: Order of the Ebon Hand gets +1/+0 until end of turn. mana={B}{B} type=Creature subtype=Cleric Knight power=2 toughness=1 [/card] [card] name=Order of the Sacred Bell mana={3}{G} type=Creature subtype=Human Monk power=4 toughness=3 [/card] [card] name=Order of the Sacred Torch auto={L}{T}:fizzle target(*[black]|stack) text={T}, Pay 1 life: Counter target black spell. mana={1}{W}{W} type=Creature subtype=Human Knight power=2 toughness=2 [/card] [card] name=Order of the Stars abilities=defender auto=choice name(white) && counter(0/0,1,White) all(this) auto=choice name(blue) && counter(0/0,1,Blue) all(this) auto=choice name(black) && counter(0/0,1,Black) all(this) auto=choice name(red) && counter(0/0,1,Red) all(this) auto=choice name(green) && counter(0/0,1,Green) all(this) auto=this(counter{0/0.1.White}) protection from white auto=this(counter{0/0.1.Blue}) protection from blue auto=this(counter{0/0.1.Black}) protection from black auto=this(counter{0/0.1.Red}) protection from red auto=this(counter{0/0.1.Green}) protection from green text=Defender (This creature can't attack.) -- As Order of the Stars enters the battlefield, choose a color. -- Order of the Stars has protection from the chosen color. mana={W} type=Creature subtype=Human Cleric power=0 toughness=1 [/card] [card] name=Order of the White Shield abilities=protection from black auto={W}:first strike auto={W}{W}:1/0 text=Protection from black -- {W}: Order of the White Shield gains first strike until end of turn. -- {W}{W}: Order of the White Shield gets +1/+0 until end of turn. mana={W}{W} type=Creature subtype=Human Knight power=2 toughness=1 [/card] [card] name=Ordered Migration auto=aslongas(forest|myBattlefield) token(Bird,Creature Bird,1/1,blue flying) auto=aslongas(mountain|myBattlefield) token(Bird,Creature Bird,1/1,blue flying) auto=aslongas(island|myBattlefield) token(Bird,Creature Bird,1/1,blue flying) auto=aslongas(swamp|myBattlefield) token(Bird,Creature Bird,1/1,blue flying) auto=aslongas(plains|myBattlefield) token(Bird,Creature Bird,1/1,blue flying) text=Domain - Put a 1/1 blue Bird creature token with flying onto the battlefield for each basic land type among lands you control. mana={3}{W}{U} type=Sorcery [/card] [card] name=Ordruun Commando auto={W}:prevent:1 all(this) text={W}: Prevent the next 1 damage that would be dealt to Ordruun Commando this turn. mana={3}{R} type=Creature subtype=Minotaur Soldier power=4 toughness=1 [/card] [card] name=Ore Gorger auto=@movedTo(spirit,arcane|mystack):may destroy target(land[-basic]) text=Whenever you cast a Spirit or Arcane spell, you may destroy target nonbasic land. mana={3}{R}{R} type=Creature subtype=Spirit power=3 toughness=1 [/card] [card] name=Orgg abilities=trample auto=aslongas(creature[power>=3;-tapped]|opponentbattlefield]) cantattack auto=lord(creature[power>=3]) cantbeblockedby(orgg) text=Trample -- Orgg can't attack if defending player controls an untapped creature with power 3 or greater. -- Orgg can't block creatures with power 3 or greater. mana={3}{R}{R} type=Creature subtype=Orgg power=6 toughness=6 [/card] [card] name=Orim's Chant target=player auto=nospells kicker={W} auto=kicker canattack all(creature) text=Kicker {W} (You may pay an additional {W} as you cast this spell.) -- Target player can't cast spells this turn. -- If Orim's Chant was kicked, creatures can't attack this turn. mana={W} type=Instant [/card] [card] name=Orim's Prayer auto=@each blockers:foreach(creature[attacking]|opponentbattlefield) life:1 text=Whenever one or more creatures attack you, you gain 1 life for each attacking creature. mana={1}{W}{W} type=Enchantment [/card] [card] name=Orim's Touch target=creature,player kicker={1} auto=kicker prevent:2 auto=prevent:2 text=Kicker {1} (You may pay an additional {1} as you cast this spell.) -- Prevent the next 2 damage that would be dealt to target creature or player this turn. If Orim's Touch was kicked, prevent the next 4 damage that would be dealt to that creature or player this turn instead. mana={W} type=Instant [/card] [card] name=Orim, Samite Healer auto={T}:prevent:3 target(creature,player) text={T}: Prevent the next 3 damage that would be dealt to target creature or player this turn. mana={1}{W}{W} type=Legendary Creature subtype=Human Cleric power=1 toughness=3 [/card] [card] name=Oriss Samite Guardian auto={T}:prevent:999 target(creature) auto={S(oriss samite guardian|myhand)}:name(opponent can't cast spells and his creatures cannot attack ueot) && nospell opponent && cantattack all(creature|opponentBattlefield) auto={S(oriss samite guardian|myhand)}:name(you can't cast spells and your creatures cannot attack ueot) && nospell control && cantattack all(creature|myBattlefield) text={T}: Prevent all damage that would be dealt to target creature this turn. -- Grandeur - Discard another card named Oriss, Samite Guardian: Target player can't cast spells this turn, and creatures that player controls can't attack this turn. mana={1}{W}{W} type=Legendary Creature subtype=Human Cleric power=1 toughness=3 [/card] [card] name=Ornithopter abilities=flying text=Flying mana={0} type=Artifact Creature subtype=Thopter power=0 toughness=2 [/card] [card] name=Orochi Hatchery auto=counter(0/0,xx,Charge) auto={5}{T}:thisforeach(counter{0/0,1,Charge}) token(Snake,Creature Snake,1/1,green) text=Orochi Hatchery enters the battlefield with X charge counters on it. -- {5}, {T}: Put a 1/1 green Snake creature token onto the battlefield for each charge counter on Orochi Hatchery. mana={X}{X} type=Artifact [/card] [card] name=Orochi Leafcaller auto={G}:Add {W} auto={G}:Add {U} auto={G}:Add {B} auto={G}:Add {R} auto={G}:Add {G} text={G}: Add one mana of any color to your mana pool. mana={G} type=Creature subtype=Snake Shaman power=1 toughness=1 [/card] [card] name=Orochi Ranger auto=@damaged(creature[attacking;blocking]) from(orochi ranger[attacking;blocking]):all(trigger[to]) tap && frozen text=Whenever Orochi Ranger deals combat damage to a creature, tap that creature and it doesn't untap during its controller's next untap step. mana={1}{G} type=Creature subtype=Snake Warrior power=2 toughness=1 [/card] [card] name=Orochi Sustainer auto={T}:Add {G} text={T}: Add {G} to your mana pool. mana={1}{G} type=Creature subtype=Snake Shaman power=1 toughness=2 [/card] [card] name=Oros the Avenger #The comma needed to be stripped from the name to make the card work. #Reintroducing it requires an update to PLC/_cards.dat as well. #Please don't correct the card name by adding a "," because then the first auto line won't work anymore and even won't work when you add an "," there, too! (0.10.1) abilities=flying auto=aslongas(oros the avenger[attacking]|mybattlefield) lord(oros the avenger[attacking;-cloud]) {2}{W}:damage:3 all(creature[-white]) auto=@damaged(player) from(this):cloud text=Flying -- Whenever Oros, the Avenger deals combat damage to a player, you may pay {2}{W}. If you do, Oros deals 3 damage to each nonwhite creature. mana={3}{W}{B}{R} type=Legendary Creature subtype=Dragon power=6 toughness=6 [/card] [card] name=Orzhov Guildmage auto={2}{W}:life:1 target(player) auto={2}{B}:life:-1 controller && life:-1 opponent text=({(w/b)} can be paid with either {W} or {B}.) -- {2}{W}: Target player gains 1 life. -- {2}{B}: Each player loses 1 life. mana={WB}{WB} type=Creature subtype=Human Wizard power=2 toughness=2 [/card] [card] name=Orzhov Signet auto={1}{T}:Add {W}{B} text={1}, {T}: Add {W}{B} to your mana pool. mana={2} type=Artifact [/card] [card] name=Orzhova, the Church of Deals auto={T}:Add {1} auto={3}{W}{B}{T}:life:-1 target(player) && life:1 controller text={T}: Add {1} to your mana pool. -- {3}{W}{B}, {T}: Target player loses 1 life and you gain 1 life. type=Land [/card] [card] name=Ostiary Thrull auto={W}{T}:tap target(creature) text={W}, {T}: Tap target creature. mana={3}{B} type=Creature subtype=Thrull power=2 toughness=2 [/card] [card] name=Ostracize target=creature|opponenthand auto=moveTo(graveyard) text=Target opponent reveals his or her hand. You choose a creature card from it. That player discards that card. mana={B} type=Sorcery [/card] [card] name=Otarian Juggernaut auto=cantbeblockedby(wall) auto=aslongas(*|mygraveyard) 3/0 >6 auto=aslongas(*|mygraveyard) mustattack >6 text=Otarian Juggernaut can't be blocked by Walls. -- Threshold - As long as seven or more cards are in your graveyard, Otarian Juggernaut gets +3/+0 and attacks each turn if able. mana={4} type=Artifact Creature subtype=Juggernaut power=2 toughness=3 [/card] [card] name=Outrider of Jhess abilities=exalted text=Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) mana={3}{U} type=Creature subtype=Human Knight power=2 toughness=2 [/card] [card] name=Overbeing of Myth auto=foreach(*|myhand) 1/1 auto=@each my draw:draw:1 text=Overbeing of Myth's power and toughness are each equal to the number of cards in your hand. -- At the beginning of your draw step, draw an additional card. mana={GU}{GU}{GU}{GU}{GU} type=Creature subtype=Spirit Avatar power=* toughness=* [/card] [card] name=Overeager Apprentice auto={S}{S(*|myhand)}:Add {B}{B}{B} text=Discard a card, Sacrifice Overeager Apprentice: Add {B}{B}{B} to your mana pool. mana={2}{B} type=Creature subtype=Human Minion power=1 toughness=2 [/card] [card] name=Overgrown Battlement abilities=defender auto={T}:foreach(creature[defender]|myBattlefield) add{G} text=Defender -- {T}: Add {G} to your mana pool for each creature with defender you control. mana={1}{G} type=Creature subtype=Wall power=0 toughness=4 [/card] [card] name=Overgrown Estate auto={S(land|myBattlefield)}:life:3 text=Sacrifice a land: You gain 3 life. mana={B}{G}{W} type=Enchantment [/card] [card] name=Overgrown Tomb auto=tap auto=may untap && life:-2 controller auto={T}:Add {G} auto={T}:Add {B} text=({T}: Add {B} or {G} to your mana pool.) -- As Overgrown Tomb enters the battlefield, you may pay 2 life. If you don't, Overgrown Tomb enters the battlefield tapped. type=Land subtype=Swamp Forest [/card] [card] name=Overlaid Terrain auto=moveTo(graveyard) all(land|myBattlefield) auto=lord(land|myBattlefield) {T}:Add{W}{W} auto=lord(land|myBattlefield) {T}:Add{U}{U} auto=lord(land|myBattlefield) {T}:Add{B}{B} auto=lord(land|myBattlefield) {T}:Add{R}{R} auto=lord(land|myBattlefield) {T}:Add{G}{G} text=As Overlaid Terrain enters the battlefield, sacrifice all lands you control. -- Lands you control have "{T}: Add two mana of any one color to your mana pool." mana={2}{G}{G} type=Enchantment [/card] [card] name=Overrun auto=lord(creature|myBattlefield) 3/3 auto=lord(creature|myBattlefield) trample text=Creatures you control get +3/+3 and gain trample until end of turn. (If a creature you control would deal enough damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player or planeswalker.) mana={2}{G}{G}{G} type=Sorcery [/card] [card] name=Oversoul of Dusk abilities=protection from blue,protection from black,protection from red text=Protection from blue, from black, and from red mana={GW}{GW}{GW}{GW}{GW} type=Creature subtype=Spirit Avatar power=5 toughness=5 [/card] [card] name=Overwhelming Forces auto=@movedto(creature|graveyard):draw:1 auto=destroy all(creature|opponentbattlefield) text=Destroy all creatures target opponent controls. Draw a card for each creature destroyed this way. mana={6}{B}{B} type=Sorcery [/card] [card] name=Overwhelming Intellect target=creature|stack auto=fizzle auto=draw:manacost controller text=Counter target creature spell. Draw cards equal to that spell's converted mana cost. mana={4}{U}{U} type=Instant [/card] [card] name=Owl Familiar abilities=flying auto=draw:1 auto=moveTo(mygraveyard) notatarget(*|myhand) text=Flying -- When Owl Familiar enters the battlefield, draw a card, then discard a card. mana={1}{U} type=Creature subtype=Bird power=1 toughness=1 [/card] [card] name=Oxidda Daredevil auto={S(artifact|myBattlefield)}:haste text=Sacrifice an artifact: Oxidda Daredevil gains haste until end of turn. mana={1}{R} type=Creature subtype=Goblin Artificer power=2 toughness=1 [/card] [card] name=Oxidda Golem abilities=affinitymountains,haste text=Affinity for Mountains (This spell costs {1} less to cast for each Mountain you control.) -- Haste mana={6} type=Artifact Creature subtype=Golem power=3 toughness=2 [/card] [card] name=Oxidda Scrapmelter auto=destroy target(artifact) text=When Oxidda Scrapmelter enters the battlefield, destroy target artifact. mana={3}{R} type=Creature subtype=Beast power=3 toughness=3 [/card] [card] name=Oxidize target=artifact auto=bury text=Destroy target artifact. It can't be regenerated. mana={G} type=Instant [/card] [card] name=Oyobi, Who Split the Heavens abilities=flying auto=@movedto(arcane,spirit|mystack):token(Spirit,Creature Spirit,3/3,flying white) text=Flying -- Whenever you cast a Spirit or Arcane spell, put a 3/3 white Spirit creature token with flying onto the battlefield. mana={6}{W} type=Legendary Creature subtype=Spirit power=3 toughness=6 [/card] [card] name=Pacifism target=creature auto=cantattack auto=cantblock text=Enchant creature -- Enchanted creature can't attack or block. mana={1}{W} type=Enchantment subtype=Aura [/card] [card] name=Pain Kami auto={X}{R}{S}:thisforeach(X) damage:1 target(creature) text={X}{R}, Sacrifice Pain Kami: Pain Kami deals X damage to target creature. mana={2}{R} type=Creature subtype=Spirit power=2 toughness=2 [/card] [card] name=Painful Memories target=*|opponenthand auto=moveTo(ownerlibrary) text=Look at target opponent's hand and choose a card from it. Put that card on top of that player's library. mana={1}{B} type=Sorcery [/card] [card] name=Painsmith auto=@movedTo(artifact|mystack):may 2/0 target(creature) && deathtouch ueot text=Whenever you cast an artifact spell, you may have target creature get +2/+0 and gain deathtouch until end of turn. mana={1}{B} type=Creature subtype=Human Artificer power=2 toughness=1 [/card] [card] name=Paladin en-Vec abilities=first strike,protection from black,protection from red text=First strike, protection from black and from red (This creature deals combat damage before creatures without first strike. It can't be blocked, targeted, dealt damage, or enchanted by anything black or red.) mana={1}{W}{W} type=Creature subtype=Human Knight power=2 toughness=2 [/card] [card] name=Paladin of Prahv autohand={1}{W}:lifelink target(creature) limit:1 myUpkeepOnly text=Whenever Paladin of Prahv deals damage, you gain that much life. -- Forecast - {1}{W}, Reveal Paladin of Prahv from your hand: Whenever target creature deals damage this turn, you gain that much life. (Activate this ability only during your upkeep and only once each turn.) mana={4}{W}{W} type=Creature subtype=Human Knight power=3 toughness=4 [/card] [card] name=Pale Bears abilities=islandwalk text=Islandwalk mana={2}{G} type=Creature subtype=Bear power=2 toughness=2 [/card] [card] name=Pale Recluse abilities=reach autohand={2}{S}:moveTo(myhand) target(plains,forest|mylibrary) text=Reach (This can block creatures with flying.) -- Forestcycling {2}, plainscycling {2} ({2}, Discard this card: Search your library for a Forest or Plains card, reveal it, and put it into your hand. Then shuffle your library.) mana={4}{G}{W} type=Creature subtype=Spider power=4 toughness=5 [/card] [card] name=Paleoloth auto=@movedTo(other creature[power>=5]|myBattlefield):may moveTo(myhand) target(creature|mygraveyard) text=Whenever another creature with power 5 or greater enters the battlefield under your control, you may return target creature card from your graveyard to your hand. mana={4}{G}{G} type=Creature subtype=Beast power=5 toughness=5 [/card] [card] name=Palladia-Mors abilities=flying,trample auto=upcost[{R}{G}{W}] moveTo(graveyard) text=Flying, trample -- At the beginning of your upkeep, sacrifice Palladia-Mors unless you pay {R}{G}{W}. mana={2}{R}{R}{G}{G}{W}{W} type=Legendary Creature subtype=Elder Dragon power=7 toughness=7 [/card] [card] name=Palladium Myr auto={T}:Add {2} text={T}: Add {W} to your mana pool. mana={3} type=Artifact Creature subtype=Myr power=2 toughness=2 [/card] [card] name=Palliation Accord auto=@tapped(creature|opponentbattlefield):counter(0/0,1,Shield) auto={C(0/0,-1,Shield)}:prevent:1 target(creature,player) text=Whenever a creature an opponent controls becomes tapped, put a shield counter on Palliation Accord. -- Remove a shield counter from Palliation Accord: Prevent the next 1 damage that would be dealt to you this turn. mana={3}{W}{U} type=Enchantment [/card] [card] name=Pallid Mycoderm text=At the beginning of your upkeep, put a spore counter on Pallid Mycoderm. -- Remove three spore counters from Pallid Mycoderm: Put a 1/1 green Saproling creature token onto the battlefield. -- Sacrifice a Saproling: Fungus and/or Saproling creatures you control get +1/+1 until end of turn. mana={3}{W} type=Creature subtype=Fungus auto=@each my upkeep:counter(0/0,1,Spore) auto={C(0/0,-3,Spore)}:Token(-1924) auto={S(saproling|myBattlefield)}:lord(saproling,fungus|myBattlefield) 1/1 ueot power=2 toughness=4 [/card] [card] name=Pallimud auto=foreach(land[tapped]|opponentBattlefield) 1/0 text=As Pallimud enters the battlefield, choose an opponent. -- Pallimud's power is equal to the number of tapped lands the chosen player controls. mana={2}{R} type=Creature subtype=Beast power=* toughness=3 [/card] [card] name=Panacea auto={1}{T}:name(X = 1) && prevent:1 target(creature,player) auto={2}{T}:name(X = 2) && prevent:2 target(creature,player) auto={3}{T}:name(X = 3) && prevent:3 target(creature,player) auto={4}{T}:name(X = 4) && prevent:4 target(creature,player) auto={5}{T}:name(X = 5) && prevent:5 target(creature,player) auto={6}{T}:name(X = 6) && prevent:6 target(creature,player) auto={7}{T}:name(X = 7) && prevent:7 target(creature,player) auto={8}{T}:name(X = 8) && prevent:8 target(creature,player) auto={9}{T}:name(X = 9) && prevent:9 target(creature,player) auto={10}{T}:name(X = 10) && prevent:10 target(creature,player) auto={11}{T}:name(X = 11) && prevent:11 target(creature,player) auto={12}{T}:name(X = 12) && prevent:12 target(creature,player) auto={13}{T}:name(X = 13) && prevent:13 target(creature,player) auto={14}{T}:name(X = 14) && prevent:14 target(creature,player) auto={15}{T}:name(X = 15) && prevent:15 target(creature,player) auto={16}{T}:name(X = 16) && prevent:16 target(creature,player) auto={17}{T}:name(X = 17) && prevent:17 target(creature,player) auto={18}{T}:name(X = 18) && prevent:18 target(creature,player) text={X}{X}, {T}: Prevent the next X damage that would be dealt to target creature or player this turn. mana={4} type=Artifact [/card] [card] name=Pang Tong, "Young Phoenix" auto={T}:0/2 target(creature) myTurnOnly text={T}: Target creature gets +0/+2 until end of turn. Activate this ability only during your turn, before attackers are declared. mana={1}{W}{W} type=Legendary Creature subtype=Human Advisor power=1 toughness=2 [/card] [card] name=Pangosaur auto=@movedTo(land|battlefield):moveTo(ownerhand) text=Whenever a player plays a land, return Pangosaur to its owner's hand. mana={2}{G}{G} type=Creature subtype=Lizard power=6 toughness=6 [/card] [card] name=Panic target=creature auto=cantblock auto=@next upkeep:draw:1 controller text=Cast Panic only during combat before blockers are declared. -- Target creature can't block this turn. -- Draw a card at the beginning of the next turn's upkeep. mana={R} type=Instant [/card] [card] name=Panther Warriors mana={4}{G} type=Creature subtype=Cat Warrior power=6 toughness=3 [/card] [card] name=Paradise Plume auto=choice name(White) && counter(0/0,1,White) all(this) auto=choice name(Blue) && counter(0/0,1,Blue) all(this) auto=choice name(Black) && counter(0/0,1,Black) all(this) auto=choice name(Red) && counter(0/0,1,Red) all(this) auto=choice name(Green) && counter(0/0,1,Green) all(this) auto=this(counter{0/0.1.White}) {T}:add{W} auto=this(counter{0/0.1.Blue}) {T}:add{U} auto=this(counter{0/0.1.Black}) {T}:add{B} auto=this(counter{0/0.1.Red}) {T}:add{R} auto=this(counter{0/0.1.Green}) {T}:add{G} auto=@movedto(*[white]|stack):this(counter{0/0.1.White}) life:1 controller auto=@movedto(*[blue]|stack):this(counter{0/0.1.Blue}) life:1 controller auto=@movedto(*[black]|stack):this(counter{0/0.1.Black}) life:1 controller auto=@movedto(*[red]|stack):this(counter{0/0.1.Red}) life:1 controller auto=@movedto(*[green]|stack):this(counter{0/0.1.Green}) life:1 controller text=As Paradise Plume enters the battlefield, choose a color. -- Whenever a player casts a spell of the chosen color, you may gain 1 life. -- {T}: Add one mana of the chosen color to your mana pool. mana={1} type=Artifact [/card] [card] name=Paragon of the Amesha abilities=first strike auto={W}{U}{B}{R}{G}:3/3 && transforms(Angel Creature,flying,lifelink) ueot text=First strike -- {W}{U}{B}{R}{G}: Until end of turn, Paragon of the Amesha becomes an Angel, gets +3/+3, and gains flying and lifelink. mana={2}{W} type=Creature subtype=Human Knight power=2 toughness=2 [/card] [card] name=Parallax Dementia target=creature auto=3/2 auto=counter(0/0,1,Fade) auto=@each my upkeep:counter(0/0,-1,Fade) auto=@each my upkeep:moveTo(mygraveyard) all(parallax dementia[-counter{0/0.1.Fade}]|myBattlefield) auto=@movedTo(this|nonbattlezone) from(battlefield):bury(mytgt) text=Enchant creature -- Fading 1 (This enchantment enters the battlefield with one fade counter on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) -- Enchanted creature gets +3/+2. -- When Parallax Dementia leaves the battlefield, destroy enchanted creature. That creature can't be regenerated. mana={1}{B} type=Enchantment subtype=Aura [/card] [card] name=Parallectric Feedback target=*|stack auto=damage:manacost targetcontroller text=Parallectric Feedback deals damage to target spell's controller equal to that spell's converted mana cost. mana={3}{R} type=Instant [/card] [card] name=Paralyze target=creature auto=tap auto=doesnotuntap auto={4}:untap UpkeepOnly text=Enchant creature -- When Paralyze enters the battlefield, tap enchanted creature. -- Enchanted creature doesn't untap during its controller's untap step. -- At the beginning of the upkeep of enchanted creature's controller, that player may pay {4}. If he or she does, untap the creature. mana={B} type=Enchantment subtype=Aura [/card] [card] name=Paralyzing Grasp target=creature auto=doesnotuntap text=Enchant creature -- Enchanted creature doesn't untap during its controller's untap step. mana={2}{U} type=Enchantment subtype=Aura [/card] [card] name=Parapet Watchers auto={WU}:0/1 text={(w/u)}: Parapet Watchers gets +0/+1 until end of turn. mana={2}{U} type=Creature subtype=Kithkin Soldier power=2 toughness=2 [/card] [card] name=Parasitic Bond target=creature auto=@each targetcontroller upkeep:damage:2 targetController text=Enchant creature -- At the beginning of the upkeep of enchanted creature's controller, Parasitic Bond deals 2 damage to that player. mana={3}{B} type=Enchantment subtype=Aura [/card] [card] name=Parasitic Strix abilities=flying auto=aslongas(*[black]|myBattlefield) life:2 controller auto=aslongas(*[black]|myBattlefield) life:-2 opponent text=Flying -- When Parasitic Strix enters the battlefield, if you control a black permanent, target player loses 2 life and you gain 2 life. mana={2}{U} type=Artifact Creature subtype=Bird power=2 toughness=2 [/card] [card] name=Parch auto=choice damage:2 target(creature,player) auto=aslongas(creature[blue]|battlefield) choice damage:4 target(creature[blue]) text=Choose one - Parch deals 2 damage to target creature or player; or Parch deals 4 damage to target blue creature. mana={1}{R} type=Instant [/card] [card] name=Pardic Arsonist auto=aslongas(*|mygraveyard) damage:3 target(creature,player) >6 oneshot text=Threshold - As long as seven or more cards are in your graveyard, Pardic Arsonist has "When Pardic Arsonist enters the battlefield, it deals 3 damage to target creature or player." mana={2}{R}{R} type=Creature subtype=Human Barbarian power=3 toughness=3 [/card] [card] name=Pardic Collaborator abilities=first strike auto={B}:1/1 text=First strike -- {B}: Pardic Collaborator gets +1/+1 until end of turn. mana={3}{R} type=Creature subtype=Human Barbarian power=2 toughness=2 [/card] [card] name=Pardic Firecat abilities=haste text=Haste -- If Pardic Firecat is in a graveyard, effects from spells named Flame Burst count it as a card named Flame Burst. mana={3}{R} type=Creature subtype=Elemental Cat power=2 toughness=3 [/card] [card] name=Pardic Lancer auto={D}:1/0 && first strike text=Discard a card at random: Pardic Lancer gets +1/+0 and gains first strike until end of turn. mana={4}{R} type=Creature subtype=Human Barbarian power=3 toughness=2 [/card] [card] name=Pardic Swordsmith auto={R}{D}:2/0 text={R}, Discard a card at random: Pardic Swordsmith gets +2/+0 until end of turn. mana={2}{R} type=Creature subtype=Dwarf power=1 toughness=1 [/card] [card] name=Part the Veil auto=moveTo(ownerhand) all(creature|myBattlefield) text=Return all creatures you control to their owner's hand. mana={3}{U} type=Instant subtype=Arcane [/card] [card] name=Patagia Golem auto={3}:flying text={3}: Patagia Golem gains flying until end of turn. mana={4} type=Artifact Creature subtype=Golem power=2 toughness=3 [/card] [card] name=Patagia Viper abilities=flying other={2}{U}{G} auto=alternative 99/99 auto=-99/-99 auto=token(Snake,Creature Snake,1/1,greenblue)*2 text=Flying -- When Patagia Viper enters the battlefield, put two 1/1 green and blue Snake creature tokens onto the battlefield. -- When Patagia Viper enters the battlefield, sacrifice it unless {U} was spent to cast it. mana={3}{G} type=Creature subtype=Snake power=2 toughness=1 [/card] [card] name=Patchwork Gnomes auto={S(*|myhand)}:regenerate text=Discard a card: Regenerate Patchwork Gnomes. mana={3} type=Artifact Creature subtype=Gnome power=2 toughness=1 [/card] [card] name=Path of Anger's Flame auto=lord(creature|myBattlefield) 2/0 text=Creatures you control get +2/+0 until end of turn. mana={2}{R} type=Instant subtype=Arcane [/card] [card] name=Path of Peace target=creature auto=destroy auto=life:4 targetController text=Destroy target creature. Its owner gains 4 life. mana={3}{W} type=Sorcery [/card] [card] name=Patriarch's Desire target=creature auto=2/-2 auto=aslongas(*|mygraveyard) 2/-2 >6 text=Enchant creature -- Enchanted creature gets +2/-2. -- Threshold - Enchanted creature gets an additional +2/-2 as long as seven or more cards are in your graveyard. mana={3}{B} type=Enchantment subtype=Aura [/card] [card] name=Patrol Hound auto={S(*|myhand)}:first strike text=Discard a card: Patrol Hound gains first strike until end of turn. mana={1}{W} type=Creature subtype=Hound power=2 toughness=2 [/card] [card] name=Paupers' Cage auto=@each opponent upkeep:aslongas(*|opponenthand) damage:2 opponent <3 text=At the beginning of each opponent's upkeep, if that player has two or fewer cards in hand, Paupers' Cage deals 2 damage to him or her. mana={3} type=Artifact [/card] [card] name=Pavel Maliki auto={B}{R}:1/0 text={B}{R}: Pavel Maliki gets +1/+0 until end of turn. mana={4}{B}{R} type=Legendary Creature subtype=Human power=5 toughness=3 [/card] [card] name=Pawn of Ulamog auto=@movedTo(this|exile,graveyard,hand,library) from(myBattlefield):Token(-193507) auto=@movedTo(other creature[-token]|mygraveyard) from(battlefield):Token(-193507) text=Whenever Pawn of Ulamog or another nontoken creature you control is put into a graveyard from the battlefield, you may put a 0/1 colorless Eldrazi Spawn creature token onto the battlefield. It has "Sacrifice this creature: Add 1 to your mana pool." mana={1}{B}{B} type=Creature subtype=Vampire Shaman power=2 toughness=2 [/card] [card] name=Peacekeeper auto=upcost[{1}{W}] moveTo(graveyard) auto=lord(creature) cantattack text=At the beginning of your upkeep, sacrifice Peacekeeper unless you pay {1}{W}. -- Creatures can't attack. mana={2}{W} type=Creature subtype=Human power=1 toughness=1 [/card] [card] name=Peace of Mind auto={W}{S(*|myhand)}:life:3 text={W}, Discard a card: You gain 3 life. mana={1}{W} type=Enchantment [/card] [card] name=Peach Garden Oath auto=foreach(creature|myBattlefield) life:2 controller text=You gain 2 life for each creature you control. mana={W} type=Sorcery [/card] [card] name=Pearl Dragon abilities=flying auto={1}{W}:0/1 text=Flying -- {1}{W}: Pearl Dragon gets +0/+1 until end of turn. mana={4}{W}{W} type=Creature subtype=Dragon power=4 toughness=4 [/card] [card] name=Pearl Medallion auto=lord(*[white]|myhand) colorless:-1 autoexile=all(*|myhand) resetcost autograveyard=all(*|myhand) resetcost autohand=all(*|myhand) resetcost autolibrary=all(*|myhand) resetcost text=White spells you cast cost {1} less to cast. mana={2} type=Artifact [/card] [card] name=Pearl Shard auto={3}{T}:prevent:2 target(creature,player) auto={W}{T}:prevent:2 target(creature,player) text={3}, {T} or {W}, {T}: Prevent the next 2 damage that would be dealt to target creature or player this turn. mana={3} type=Artifact [/card] [card] name=Pearled Unicorn mana={2}{W} type=Creature subtype=Unicorn power=2 toughness=2 [/card] [card] name=Peat Bog auto=counter(0/0,2,Depletion) auto={T}{C(0/0,-1,Depletion)}:Add{B}{B} auto=@tapped(this):bury all(peat bog[-counter{0/0.1.Depletion}]|myBattlefield) text=Peat Bog enters the battlefield tapped with two depletion counters on it. -- {T}, Remove a depletion counter from Peat Bog: Add {B}{B} to your mana pool. If there are no depletion counters on Peat Bog, sacrifice it. type=Land [/card] [card] name=Peek auto=name(look at opponents hand) target(*|opponenthand) auto=draw:1 controller text=Look at target player's hand. -- Draw a card. mana={U} type=Instant [/card] [card] name=Pegasus Charger abilities=flying,first strike text=Flying (This creature can't be blocked except by creatures with flying or reach.) -- First strike (This creature deals combat damage before creatures without first strike.) mana={2}{W} type=Creature subtype=Pegasus power=2 toughness=1 [/card] [card] name=Pegasus Refuge auto={2}{S(*|myhand)}:token(Pegasus,Creature Pegasus, 1/1,flying white) text={2}, Discard a card: Put a 1/1 white Pegasus creature token with flying onto the battlefield. mana={3}{W} type=Enchantment [/card] [card] name=Pegasus Stampede auto=token(Pegasus,Creature Pegasus,1/1,flying,white) buyback={1}{W}{S(land|myBattlefield)} text=Buyback - Sacrifice a land. (You may sacrifice a land in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.) -- Put a 1/1 white Pegasus creature token with flying onto the battlefield. mana={1}{W} type=Sorcery [/card] [card] name=Pelakka Wurm abilities=trample auto=life:7 auto=@movedTo(this|mygraveyard) from(myBattlefield):draw:1 controller text=Trample -- When Pelakka Wurm enters the battlefield, you gain 7 life. -- When Pelakka Wurm is put into a graveyard from the battlefield, draw a card. mana={4}{G}{G}{G} type=Creature subtype=Wurm power=7 toughness=7 [/card] [card] name=Pemmin's Aura target=creature auto={U}:untap(mytgt) auto={U}:flying(mytgt) auto={U}:shroud(mytgt) auto={1}:+1/-1(mytgt) auto={1}:-1/+1(mytgt) text=Enchant creature -- {U}: Untap enchanted creature. -- {U}: Enchanted creature gains flying until end of turn. -- {U}: Enchanted creature gains shroud until end of turn. (It can't be the target of spells or abilities.) -- {1}: Enchanted creature gets +1/-1 or -1/+1 until end of turn. mana={1}{U}{U} type=Enchantment subtype=Aura [/card] [card] name=Pendelhaven auto={T}:Add {G} auto={T}:1/2 target(creature[power=1;toughness=1]) text={T}: Add {G} to your mana pool. -- {T}: Target 1/1 creature gets +1/+2 until end of turn. type=Legendary Land [/card] [card] name=Pendelhaven Elder auto={T}:lord(creature[power=1;toughness=1]|myBattlefield) 1/2 text={T}: Each 1/1 creature you control gets +1/+2 until end of turn. mana={1}{G} type=Creature subtype=Elf Shaman power=1 toughness=1 [/card] [card] name=Pendrell Drake auto=flying autohand={2}:cycling text=Flying -- Cycling {2} ({2}, Discard this card: Draw a card.) mana={3}{U} type=Creature subtype=Drake power=2 toughness=3 [/card] [card] name=Pennon Blade auto={4}:equip auto=foreach(creature|mybattlefield) 1/1 text=Equipped creature gets +1/+1 for each creature you control. -- Equip {4} mana={3} type=Artifact subtype=Equipment [/card] [card] name=Pentavus auto=counter(1/1,5) auto={1}{C(1/1,-1)}:token(Pentavite,Artifact Creature Pentavite,1/1,flying) auto={1}{S(pentavite|myBattlefield)}:counter(1/1,1) text=Pentavus enters the battlefield with five +1/+1 counters on it. -- {1}, Remove a +1/+1 counter from Pentavus: Put a 1/1 colorless Pentavite artifact creature token with flying onto the battlefield. -- {1}, Sacrifice a Pentavite: Put a +1/+1 counter on Pentavus. mana={7} type=Artifact Creature subtype=Construct power=0 toughness=0 [/card] [card] name=Penumbra Bobcat auto=@movedTo(this|graveyard) from(battlefield): token(Cat,Creature cat,2/1,black) text=When Penumbra Bobcat is put into a graveyard from the battlefield, put a 2/1 black Cat creature token onto the battlefield. mana={2}{G} type=Creature subtype=Cat power=2 toughness=1 [/card] [card] name=Penumbra Kavu auto=@movedTo(this|graveyard) from(battlefield): token(Kavu,Creature kavu,3/3,black) text=When Penumbra Kavu is put into a graveyard from the battlefield, put a 3/3 black Kavu creature token onto the battlefield. mana={4}{G} type=Creature subtype=Kavu power=3 toughness=3 [/card] [card] name=Penumbra Spider abilities=reach auto=@movedTo(this|graveyard) from(battlefield):token(Spider,Creature spider,2/4,reach black) text=Reach (This creature can block creatures with flying.) -- When Penumbra Spider is put into a graveyard from the battlefield, put a 2/4 black Spider creature token with reach onto the battlefield. mana={2}{G}{G} type=Creature subtype=Spider power=2 toughness=4 [/card] [card] name=Penumbra Wurm abilities=trample auto=@movedTo(this|graveyard) from(battlefield): token(Wurm,Creature wurm,6/6,trample,black) text=Trample -- When Penumbra Wurm is put into a graveyard from the battlefield, put a 6/6 black Wurm creature token with trample onto the battlefield. mana={5}{G}{G} type=Creature subtype=Wurm power=6 toughness=6 [/card] [card] name=People of the Woods auto=foreach(forest|myBattlefield) 0/1 text=People of the Woods's toughness is equal to the number of Forests you control. mana={G}{G} type=Creature subtype=Human power=1 toughness=* [/card] [card] name=Peppersmoke target=creature auto=-1/-1 auto=aslongas(faerie|myBattlefield) draw:1 text=Target creature gets -1/-1 until end of turn. If you control a Faerie, draw a card. mana={B} type=Tribal Instant subtype=Faerie [/card] [card] name=Peregrine Mask auto={2}:equip auto=defender auto=first strike auto=flying text=Equipped creature has defender, flying, and first strike. -- Equip {2} mana={1} type=Artifact subtype=Equipment [/card] [card] name=Perilous Forays auto={1}{S(creature|mybattlefield)}:moveTo(myBattlefield) target(basic|mylibrary) && tap text={1}, Sacrifice a creature: Search your library for a land card with a basic land type and put it onto the battlefield tapped. Then shuffle your library. mana={3}{G}{G} type=Enchantment [/card] [card] name=Perilous Myr auto=@movedTo(this|graveyard) from(battlefield):damage:2 target(creature,player) text=When Perilous Myr is put into a graveyard from the battlefield, it deals 2 damage to target creature or player. mana={2} type=Artifact Creature subtype=Myr power=1 toughness=1 [/card] [card] name=Perilous Research auto=draw:2 controller auto=moveTo(ownergraveyard) notatarget(*|myBattlefield) text=Draw two cards, then sacrifice a permanent. mana={1}{U} type=Instant [/card] [card] name=Perish auto=bury all(creature[green]) text=Destroy all green creatures. They can't be regenerated. mana={2}{B} type=Sorcery [/card] [card] name=Perish the Thought target=*|opponenthand auto=moveTo(ownerlibrary) && shuffle text=Target opponent reveals his or her hand. You choose a card from it. That player shuffles that card into his or her library. mana={2}{B} type=Sorcery [/card] [card] name=Pernicious Deed auto={0}{S}:name(X = 0) && destroy all(*[-land;manacost=0]) auto={1}{S}:name(X = 1) && destroy all(*[-land;manacost<=1]) auto={2}{S}:name(X = 2) && destroy all(*[-land;manacost<=2]) auto={3}{S}:name(X = 3) && destroy all(*[-land;manacost<=3]) auto={4}{S}:name(X = 4) && destroy all(*[-land;manacost<=4]) auto={5}{S}:name(X = 5) && destroy all(*[-land;manacost<=5]) auto={6}{S}:name(X = 6) && destroy all(*[-land;manacost<=6]) auto={7}{S}:name(X = 7) && destroy all(*[-land;manacost<=7]) auto={8}{S}:name(X = 8) && destroy all(*[-land;manacost<=8]) auto={9}{S}:name(X = 9) && destroy all(*[-land;manacost<=9]) auto={10}{S}:name(X = 10) && destroy all(*[-land;manacost<=10]) auto={11}{S}:name(X = 11) && destroy all(*[-land;manacost<=11]) auto={12}{S}:name(X = 12) && destroy all(*[-land;manacost<=12]) auto={13}{S}:name(X = 13) && destroy all(*[-land;manacost<=13]) auto={14}{S}:name(X = 14) && destroy all(*[-land;manacost<=14]) auto={15}{S}:name(X = 15) && destroy all(*[-land;manacost<=15]) auto={16}{S}:name(X = 16) && destroy all(*[-land;manacost<=16]) text={X}, Sacrifice Pernicious Deed: Destroy each artifact, creature, and enchantment with converted mana cost X or less. mana={1}{B}{G} type=Enchantment [/card] [card] name=Persuasion target=creature alias=1194 text=Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) -- You control enchanted creature. mana={3}{U}{U} type=Enchantment subtype=Aura [/card] [card] name=Pestermite abilities=flash,flying auto=may tap target(*) auto=may untap target(*) text=Flash -- Flying -- When Pestermite enters the battlefield, you may tap or untap target permanent. mana={2}{U} type=Creature subtype=Faerie Rogue power=2 toughness=1 [/card] [card] name=Pestilence alias=1172 text=At the beginning of the end step, if no creatures are on the battlefield, sacrifice Pestilence. -- {B}: Pestilence deals 1 damage to each creature and each player. mana={2}{B}{B} type=Enchantment [/card] [card] name=Pestilence Demon abilities=flying auto={B}:damage:1 all(creature,player) text=Flying -- {B}: Pestilence Demon deals 1 damage to each creature and each player. mana={5}{B}{B}{B} type=Creature subtype=Demon power=7 toughness=6 [/card] [card] name=Pestilence Rats auto=foreach(other rat) 1/0 text=Pestilence Rats's power is equal to the number of other Rats on the battlefield. (For example, as long as there are two other Rats on the battlefield, Pestilence Rats's power and toughness are 2/3.) mana={2}{B} type=Creature subtype=Rat power=* toughness=3 [/card] [card] name=Pestilent Kathari abilities=flying,deathtouch auto={2}{R}:first strike text=Flying -- Deathtouch (Creatures dealt damage by this creature are destroyed. You can divide this creature's combat damage among any of the creatures blocking or blocked by it.) -- {2}{R}: Pestilent Kathari gains first strike until end of turn. mana={2}{B} type=Creature subtype=Bird Warrior power=1 toughness=1 [/card] [card] name=Petrified Field auto={T}:Add {1} auto={T}{S}:moveTo(myhand) target(land|mygraveyard) text={T}: Add {1} to your mana pool. -- {T}, Sacrifice Petrified Field: Return target land card from your graveyard to your hand. type=Land [/card] [card] name=Petrified Wood-Kin abilities=nofizzle auto=protection from(instant) auto=counter(1/1,odcount) text=Petrified Wood-Kin can't be countered. -- Bloodthirst X (This creature enters the battlefield with X +1/+1 counters on it, where X is the damage dealt to your opponents this turn.) -- Protection from instants mana={6}{G} type=Creature subtype=Elemental Warrior power=3 toughness=3 [/card] [card] name=Pewter Golem auto={1}{B}:regenerate text={1}{B}: Regenerate Pewter Golem. mana={5} type=Artifact Creature subtype=Golem power=4 toughness=2 [/card] ##the cantlose on phage only last until the ability checks if she was played from hand enjoy :) [card] name=Phage the Untouchable abilities=deathtouch auto=kicker lord(this) cantlose ueot auto=@damaged(player) from(this|mybattlefield):wingame controller auto=choice name(Phage enters the Battlefield!!) && wingame opponent && all(this) -cantlose ueot text=When Phage the Untouchable enters the battlefield, if you didn't cast it from your hand, you lose the game. Whenever Phage deals combat damage to a creature, destroy that creature. It can't be regenerated. Whenever Phage deals combat damage to a player, that player loses the game. mana={3}{B}{B}{B}{B} kicker={0} type=Legendary Creature subtype=Minion power=4 toughness=4 [/card] [card] name=Phantasmal Forces abilities=flying auto=upcost[{U}] moveTo(graveyard) text=Flying -- At the beginning of your upkeep, sacrifice Phantasmal Forces unless you pay {U}. mana={3}{U} type=Creature subtype=Illusion power=4 toughness=1 [/card] [card] name=Phantatog auto={S(enchantment|myBattlefield)}:1/1 auto={S(*|myhand)}:1/1 text=Sacrifice an enchantment: Phantatog gets +1/+1 until end of turn. -- Discard a card: Phantatog gets +1/+1 until end of turn. mana={1}{W}{U} type=Creature subtype=Atog power=1 toughness=2 [/card] [card] name=Phantom Centaur abilities=protection from black,phantom auto=counter(1/1,3) text=Protection from black -- Phantom Centaur enters the battlefield with three +1/+1 counters on it. -- If damage would be dealt to Phantom Centaur, prevent that damage. Remove a +1/+1 counter from Phantom Centaur. mana={2}{G}{G} type=Creature subtype=Centaur Spirit power=2 toughness=0 [/card] [card] name=Phantom Flock abilities=flying,phantom auto=counter(1/1,3) text=Flying -- Phantom Flock enters the battlefield with three +1/+1 counters on it. -- If damage would be dealt to Phantom Flock, prevent that damage. Remove a +1/+1 counter from Phantom Flock. mana={3}{W}{W} type=Creature subtype=Bird Soldier Spirit power=0 toughness=0 [/card] [card] name=Phantom Monster abilities=flying text=Flying mana={3}{U} type=Creature subtype=Illusion power=3 toughness=3 [/card] [card] name=Phantom Nantuko abilities=trample,phantom auto=counter(1/1,2) auto={T}:counter(1/1,1) text=Trample -- Phantom Nantuko enters the battlefield with two +1/+1 counters on it. -- If damage would be dealt to Phantom Nantuko, prevent that damage. Remove a +1/+1 counter from Phantom Nantuko. -- {T}: Put a +1/+1 counter on Phantom Nantuko. mana={2}{G} type=Creature subtype=Insect Spirit power=0 toughness=0 [/card] [card] name=Phantom Nishoba abilities=trample,phantom,lifelink auto=counter(1/1,7) text=Trample -- Phantom Nishoba enters the battlefield with seven +1/+1 counters on it. -- Whenever Phantom Nishoba deals damage, you gain that much life. -- If damage would be dealt to Phantom Nishoba, prevent that damage. Remove a +1/+1 counter from Phantom Nishoba. mana={5}{G}{W} type=Creature subtype=Cat Beast Spirit power=0 toughness=0 [/card] [card] name=Phantom Nomad abilities=phantom auto=counter(1/1,2) text=Phantom Nomad enters the battlefield with two +1/+1 counters on it. -- If damage would be dealt to Phantom Nomad, prevent that damage. Remove a +1/+1 counter from Phantom Nomad. mana={1}{W} type=Creature subtype=Spirit Nomad power=0 toughness=0 [/card] [card] name=Phantom Tiger abilities=phantom auto=counter(1/1,2) text=Phantom Tiger enters the battlefield with two +1/+1 counters on it. -- If damage would be dealt to Phantom Tiger, prevent that damage. Remove a +1/+1 counter from Phantom Tiger. mana={2}{G} type=Creature subtype=Cat Spirit power=1 toughness=0 [/card] [card] name=Phantom Warrior abilities=unblockable text=Phantom Warrior is unblockable. mana={1}{U}{U} type=Creature subtype=Illusion Warrior power=2 toughness=2 [/card] [card] name=Phantom Whelp auto=@each combatends:moveTo(ownerhand) all(phantom whelp[attacking;blocking]|myBattlefield) text=When Phantom Whelp attacks or blocks, return it to its owner's hand at end of combat. (Return it only if it's on the battlefield.) mana={1}{U} type=Creature subtype=Illusion Hound power=2 toughness=2 [/card] [card] name=Phantom Wings target=creature auto=flying auto={S}:moveTo(ownerhand) notatarget(mytgt) text=Enchant creature -- Enchanted creature has flying. -- Sacrifice Phantom Wings: Return enchanted creature to its owner's hand. mana={1}{U} type=Enchantment subtype=Aura [/card] [card] name=Phantom Wurm abilities=phantom auto=counter(1/1,4) text=Phantom Wurm enters the battlefield with four +1/+1 counters on it. -- If damage would be dealt to Phantom Wurm, prevent that damage. Remove a +1/+1 counter from Phantom Wurm. mana={4}{G}{G} type=Creature subtype=Wurm Spirit power=2 toughness=0 [/card] [card] name=Phelddagrif auto={G}:trample && token(Hippo,Creature Token Hippo,1/1,green) && moveTo(opponentBattlefield) all(hippo[token]|myBattlefield) auto={W}:flying && life:2 opponent auto={U}:moveTo(ownerhand) && draw:1 opponent text={G}: Phelddagrif gains trample until end of turn. Target opponent puts a 1/1 green Hippo creature token onto the battlefield. -- {W}: Phelddagrif gains flying until end of turn. Target opponent gains 2 life. -- {U}: Return Phelddagrif to its owner's hand. Target opponent may draw a card. mana={1}{G}{W}{U} type=Legendary Creature subtype=Phelddagrif power=4 toughness=4 [/card] [card] name=Phobian Phantasm abilities=flying,fear auto=@each my upkeep:counter(0/0,1,Age) auto=thisforeach(counter{0/0.1.Age}) upcost[{B}] moveTo(graveyard) text=Flying; fear (This creature can't be blocked except by artifact creatures and/or black creatures.) -- Cumulative upkeep {B} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) mana={1}{B}{B} type=Creature subtype=Illusion power=3 toughness=3 [/card] [card] name=Phyrexian Altar auto={S(creature|myBattlefield)}:Add {W} auto={S(creature|myBattlefield)}:Add {U} auto={S(creature|myBattlefield)}:Add {B} auto={S(creature|myBattlefield)}:Add {R} auto={S(creature|myBattlefield)}:Add {G} text=Sacrifice a creature: Add one mana of any color to your mana pool. mana={3} type=Artifact [/card] [card] name=Phyrexian Arena auto=@each my upkeep:draw:1 auto=@each my upkeep:life:-1 text=At the beginning of your upkeep, you draw a card and you lose 1 life. mana={1}{B}{B} type=Enchantment [/card] [card] name=Phyrexian Battleflies abilities=flying auto={B}:1/0 limit:2 text=Flying -- {B}: Phyrexian Battleflies gets +1/+0 until end of turn. Activate this ability no more than twice each turn. mana={B} type=Creature subtype=Insect power=0 toughness=1 [/card] [card] name=Phyrexian Bloodstock auto=@movedTo(this|nonbattlezone) from(battlefield):bury target(creature[white]) text=When Phyrexian Bloodstock leaves the battlefield, destroy target white creature. It can't be regenerated. mana={4}{B} type=Creature subtype=Zombie power=3 toughness=3 [/card] [card] name=Phyrexian Broodlings auto={1}{S(creature|myBattlefield)}:counter(1/1) text={1}, Sacrifice a creature: Put a +1/+1 counter on Phyrexian Broodlings. mana={1}{B}{B} type=Creature subtype=Minion power=2 toughness=2 [/card] [card] name=Phyrexian Debaser abilities=flying auto={T}{S}:-2/-2 target(creature) text=Flying -- {T}, Sacrifice Phyrexian Debaser: Target creature gets -2/-2 until end of turn. mana={3}{B} type=Creature subtype=Carrier power=2 toughness=2 [/card] [card] name=Phyrexian Defiler auto={T}{S}:-3/-3 target(creature) text={T}, Sacrifice Phyrexian Defiler: Target creature gets -3/-3 until end of turn. mana={2}{B}{B} type=Creature subtype=Carrier power=3 toughness=3 [/card] [card] name=Phyrexian Denouncer auto={T}{S}:-1/-1 target(creature) text={T}, Sacrifice Phyrexian Denouncer: Target creature gets -1/-1 until end of turn. mana={1}{B} type=Creature subtype=Carrier power=1 toughness=1 [/card] [card] name=Phyrexian Driver auto=lord(other mercenary|myBattlefield) 1/1 ueot text=When Phyrexian Driver enters the battlefield, all other Mercenary creatures get +1/+1 until end of turn. mana={2}{B} type=Creature subtype=Zombie Mercenary power=1 toughness=1 [/card] [card] name=Phyrexian Etchings auto=@each my upkeep:counter(0/0,1,Age) auto=thisforeach(counter{0/0.1.Age}) upcost[{B}] moveTo(graveyard) auto=@each my endofturn:thisforeach(counter{0/0.1.Age}) draw:1 auto=@movedTo(this|graveyard) from(battlefield):thisforeach(counter{0/0.1.Age}) life:-2 text=Cumulative upkeep {B} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -- At the beginning of your end step, draw a card for each age counter on Phyrexian Etchings. -- When Phyrexian Etchings is put into a graveyard from the battlefield, you lose 2 life for each age counter on it. mana={B}{B}{B} type=Enchantment [/card] [card] name=Phyrexian Gargantua auto=life:-2 auto=draw:2 text=When Phyrexian Gargantua enters the battlefield, you draw two cards and you lose 2 life. mana={4}{B}{B} type=Creature subtype=Horror power=4 toughness=4 [/card] [card] name=Phyrexian Ghoul auto={S(creature|myBattlefield)}:2/2 text=Sacrifice a creature: Phyrexian Ghoul gets +2/+2 until end of turn. mana={2}{B} type=Creature subtype=Zombie power=2 toughness=2 [/card] [card] name=Phyrexian Hulk mana={6} type=Artifact Creature subtype=Golem power=5 toughness=4 [/card] [card] name=Phyrexian Infiltrator auto={2}{U}{U}:moveTo(myBattlefield) target(creature|opponentBattlefield) && moveto(opponentBattlefield) all(this) text={2}{U}{U}: Exchange control of Phyrexian Infiltrator and target creature. (This effect lasts indefinitely.) mana={2}{B} type=Creature subtype=Minion power=2 toughness=2 [/card] [card] name=Phyrexian Lens auto={L}{T}:Add{W} auto={L}{T}:Add{U} auto={L}{T}:Add{B} auto={L}{T}:Add{R} auto={L}{T}:Add{G} text={T}, Pay 1 life: Add one mana of any color to your mana pool. mana={3} type=Artifact [/card] [card] name=Phyrexian Marauder abilities=cantblock,cantattack auto=counter(1/1,X) auto=this(counter{1/1.1}=) {1}:-cantattack myAttackersOnly auto=this(counter{1/1.2}=) {2}:-cantattack myAttackersOnly auto=this(counter{1/1.3}=) {3}:-cantattack myAttackersOnly auto=this(counter{1/1.4}=) {4}:-cantattack myAttackersOnly auto=this(counter{1/1.5}=) {5}:-cantattack myAttackersOnly auto=this(counter{1/1.6}=) {6}:-cantattack myAttackersOnly auto=this(counter{1/1.7}=) {7}:-cantattack myAttackersOnly auto=this(counter{1/1.8}=) {8}:-cantattack myAttackersOnly auto=this(counter{1/1.9}=) {9}:-cantattack myAttackersOnly auto=this(counter{1/1.10}=) {10}:-cantattack myAttackersOnly auto=this(counter{1/1.11}=) {11}:-cantattack myAttackersOnly auto=this(counter{1/1.12}=) {12}:-cantattack myAttackersOnly auto=this(counter{1/1.13}=) {13}:-cantattack myAttackersOnly auto=this(counter{1/1.14}=) {14}:-cantattack myAttackersOnly auto=this(counter{1/1.15}=) {15}:-cantattack myAttackersOnly text=Phyrexian Marauder enters the battlefield with X +1/+1 counters on it. -- Phyrexian Marauder can't block. -- Phyrexian Marauder can't attack unless you pay {1} for each +1/+1 counter on it. mana={X} type=Artifact Creature subtype=Construct power=0 toughness=0 [/card] [card] name=Phyrexian Monitor auto={B}:regenerate text={B}: Regenerate Phyrexian Monitor. mana={3}{B} type=Creature subtype=Skeleton power=2 toughness=2 [/card] [card] name=Phyrexian Plaguelord auto={T}{S}:-4/-4 target(creature) auto={S(creature|myBattlefield)}:-1/-1 target(creature) text={T}, Sacrifice Phyrexian Plaguelord: Target creature gets -4/-4 until end of turn. -- Sacrifice a creature: Target creature gets -1/-1 until end of turn. mana={3}{B}{B} type=Creature subtype=Carrier power=4 toughness=4 [/card] [card] name=Phyrexian Prowler auto=counter(0/0,3,Fade) auto={C(0/0,-1,Fade)}:1/1 auto=@each my upkeep:counter(0/0,-1,Fade) auto=@each my upkeep:moveTo(mygraveyard) all(phyrexian prowler[-counter{0/0.1.Fade}]|myBattlefield) text=Fading 3 (This creature enters the battlefield with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) -- Remove a fade counter from Phyrexian Prowler: Phyrexian Prowler gets +1/+1 until end of turn. mana={3}{B} type=Creature subtype=Zombie Mercenary power=3 toughness=3 [/card] [card] name=Phyrexian Rager auto=draw:1 auto=life:-1 text=When Phyrexian Rager enters the battlefield, you draw a card and you lose 1 life. mana={2}{B} type=Creature subtype=Horror power=2 toughness=2 [/card] [card] name=Phyrexian Reclamation auto={L}{L}{1}{B}:moveTo(myhand) target(creature|mygraveyard) text={1}{B}, Pay 2 life: Return target creature card from your graveyard to your hand. mana={B} type=Enchantment [/card] [card] name=Phyrexian Soulgorger auto=@each my upkeep:counter(0/0,1,Age) auto=thisforeach(counter{0/0.1.Age}) upcost[{S(creature|myBattlefield)}] moveTo(graveyard) text=Cumulative upkeep - Sacrifice a creature. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) mana={3} type=Snow Artifact Creature subtype=Construct power=8 toughness=8 [/card] [card] name=Phyrexian Tower auto={T}:Add{1} auto={T}{S(creature|myBattlefield)}:Add{B}{B} text={T}: Add {1} to your mana pool. -- {T}, Sacrifice a creature: Add {B}{B} to your mana pool. type=Legendary Land [/card] [card] name=Phyrexian Vault auto={2}{T}{S(creature|myBattlefield)}:draw:1 text={2}, {T}, Sacrifice a creature: Draw a card. mana={3} type=Artifact [/card] [card] name=Phyrexian Walker mana={0} type=Artifact Creature subtype=Construct power=0 toughness=3 [/card] [card] name=Phyrexian War Beast auto={S}:Add{G} auto=@movedTo(this|nonbattlezone) from(mybattlefield):moveTo(mygraveyard) notatarget(land|myBattlefield) auto=@movedTo(this|nonbattlezone) from(mybattlefield):damage:1 controller text=When Phyrexian War Beast leaves the battlefield, sacrifice a land and Phyrexian War Beast deals 1 damage to you. mana={3} type=Artifact Creature subtype=Beast power=3 toughness=4 [/card] [card] name=Phytohydra abilities=vigor text=If damage would be dealt to Phytohydra, put that many +1/+1 counters on it instead. mana={2}{G}{W}{W} type=Creature subtype=Plant Hydra power=1 toughness=1 [/card] [card] name=Pianna Nomad Captain #The comma needed to be stripped from the name to make the card work. #Reintroducing it requires an update to ODY/_cards.dat as well. #Please don't correct the card name by adding a "," because then the first auto line won't work anymore and even won't work when you add an "," there, too! (0.10.1) auto=aslongas(pianna nomad captain[attacking]|myBattlefield) lord(creature[attacking]) 1/1 text=Whenever Pianna, Nomad Captain attacks, attacking creatures get +1/+1 until end of turn. mana={1}{W}{W} type=Legendary Creature subtype=Human Nomad power=2 toughness=2 [/card] [card] name=Piety auto=lord(creature[blocking]) 0/3 text=Blocking creatures get +0/+3 until end of turn. mana={2}{W} type=Instant [/card] [card] name=Piety Charm auto=aslongas(aura|battlefield) choicedestroy target(aura) auto=aslongas(creature[soldier]|battlefield) choice target(creature[soldier]) 2/2 auto=choice lord(creature|myBattlefield) vigilance ueot text=Choose one - Destroy target Aura attached to a creature; or target Soldier creature gets +2/+2 until end of turn; or creatures you control gain vigilance until end of turn. mana={W} type=Instant [/card] [card] name=Pilgrim's Eye abilities=flying auto=moveTo(ownerhand) target(land[basic]|mylibrary) text=Flying -- When Pilgrim's Eye enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle your library. mana={3} type=Artifact Creature subtype=Thopter power=1 toughness=1 [/card] [card] name=Pillage target=artifact,land auto=bury text=Destroy target artifact or land. It can't be regenerated. mana={1}{R}{R} type=Sorcery [/card] [card] name=Pillaging Horde auto=aslongas(*|myHand) choice discard:1 controller oneshot auto=aslongas(*|myHand) choice bury oneshot text=When Pillaging Horde enters the battlefield, sacrifice it unless you discard a card at random. mana={2}{R}{R} type=Creature subtype=Human Barbarian power=5 toughness=5 [/card] [card] name=Pillarfield Ox mana={3}{W} type=Creature subtype=Ox power=2 toughness=4 [/card] [card] name=Pillory of the Sleepless target=creature auto=cantattack auto=cantblock auto=@each targetcontroller upkeep:life:-1 targetController text=Enchant creature -- Enchanted creature can't attack or block. -- Enchanted creature has "At the beginning of your upkeep, you lose 1 life." mana={1}{B}{W} type=Enchantment subtype=Aura [/card] [card] name=Pincer Spider abilities=reach kicker={3} auto=kicker counter(1/1,1) text=Kicker {3} (You may pay an additional {3} as you cast this spell.) -- Reach (This creature can block creatures with flying.) -- If Pincer Spider was kicked, it enters the battlefield with a +1/+1 counter on it. mana={2}{G} type=Creature subtype=Spider power=2 toughness=3 [/card] [card] name=Pincher Beetles abilities=shroud text=Shroud (This creature can't be the target of spells or abilities.) mana={2}{G} type=Creature subtype=Insect power=3 toughness=1 [/card] [card] name=Pine Barrens auto=tap auto={T}:Add{1} auto={T}:Add{B} && damage:1 controller auto={T}:Add{G} && damage:1 controller text=Pine Barrens enters the battlefield tapped. -- {T}: Add {1} to your mana pool. -- {T}: Add {B} or {G} to your mana pool. Pine Barrens deals 1 damage to you. type=Land [/card] [card] name=Pinecrest Ridge auto={T}:Add{1} auto={T}:Add{R} && frozen auto={T}:Add{G} && frozen text={T}: Add {1} to your mana pool. -- {T}: Add {R} or {G} to your mana pool. Pinecrest Ridge doesn't untap during your next untap step. type=Land [/card] [card] name=Pious Kitsune auto=@each my upkeep:aslongas(eight-and-a-half-tails|myBattlefield) thisforeach(counter{0/0.1.Devotion}) life:1 controller auto=@each my upkeep:counter(0/0,1,Devotion) auto={T}{C(0/0,-1,Devotion)}:life:1 text=At the beginning of your upkeep, put a devotion counter on Pious Kitsune. Then if a creature named Eight-and-a-Half-Tails is on the battlefield, you gain 1 life for each devotion counter on Pious Kitsune. -- {T}, Remove a devotion counter from Pious Kitsune: You gain 1 life. mana={2}{W} type=Creature subtype=Fox Cleric power=1 toughness=2 [/card] [card] name=Piranha Marsh auto=tap auto=life:-1 opponent auto={T}:Add {B} text=Piranha Marsh enters the battlefield tapped. -- When Piranha Marsh enters the battlefield, target player loses 1 life. -- {T}: Add {B} to your mana pool. type=Land [/card] [card] name=Pirate Ship abilities=islandhome auto={T}:damage:1 target(creature,player) text=Pirate Ship can't attack unless defending player controls an Island. -- {T}: Pirate Ship deals 1 damage to target creature or player. -- When you control no Islands, sacrifice Pirate Ship. mana={4}{U} type=Creature subtype=Human Pirate power=4 toughness=3 [/card] [card] name=Pit Imp abilities=flying auto={B}:1/0 limit:2 text=Flying -- {B}: Pit Imp gets +1/+0 until end of turn. Activate this ability no more than twice each turn. mana={B} type=Creature subtype=Imp power=0 toughness=1 [/card] [card] name=Pit Keeper auto=aslongas(creature|mygraveyard) moveTo(ownerhand) target(creature|mygraveyard)) >3 oneshot text=When Pit Keeper enters the battlefield, if you have four or more creature cards in your graveyard, you may return target creature card from your graveyard to your hand. mana={1}{B} type=Creature subtype=Human Wizard power=2 toughness=1 [/card] [card] name=Pit Raptor abilities=flying,first strike auto=upcost[{2}{B}{B}] moveTo(graveyard) text=Flying, first strike -- At the beginning of your upkeep, sacrifice Pit Raptor unless you pay {2}{B}{B}. mana={2}{B}{B} type=Creature subtype=Bird Mercenary power=4 toughness=3 [/card] [card] name=Pit Scorpion abilities=poisontoxic text=Whenever Pit Scorpion deals damage to a player, that player gets a poison counter. (A player with ten or more poison counters loses the game.) mana={2}{B} type=Creature subtype=Scorpion power=1 toughness=1 [/card] [card] name=Pit Spawn abilities=first strike auto=upcost[{B}{B}] moveTo(mygraveyard) auto=@damaged(creature) from(this):all(trigger[to]) moveTo(exile) text=First strike -- At the beginning of your upkeep, sacrifice Pit Spawn unless you pay {B}{B}. -- Whenever Pit Spawn deals damage to a creature, exile that creature. mana={4}{B}{B}{B} type=Creature subtype=Demon power=6 toughness=4 [/card] [card] name=Pit Trap auto={2}{T}{S}:bury target(creature[-flying;attacking]) text={2}, {T}, Sacrifice Pit Trap: Destroy target attacking creature without flying. It can't be regenerated. mana={2} type=Artifact [/card] [card] name=Pixie Queen abilities=flying auto={G}{G}{G}{T}:flying target(creature) text=Flying -- {G}{G}{G}, {T}: Target creature gains flying until end of turn. mana={2}{G}{G} type=Creature subtype=Faerie power=1 toughness=1 [/card] [card] name=Plague Beetle abilities=swampwalk text=Swampwalk (This creature is unblockable as long as defending player controls a Swamp.) mana={B} type=Creature subtype=Insect power=1 toughness=1 [/card] [card] name=Plague Boiler auto={1}{B}{G}:counter(0/0,-1,Plague) auto={1}{B}{G}:counter(0/0,1,Plague) && aslongas(plague boiler[counter{0/0.3.Plague}]|myBattlefield) destroy all(*[-land]) auto=@each my upkeep:counter(0/0,1,Plague) && aslongas(plague boiler[counter{0/0.3.Plague}]|myBattlefield) destroy all(*[-land]) text=At the beginning of your upkeep, put a plague counter on Plague Boiler. -- {1}{B}{G}: Put a plague counter on Plague Boiler or remove a plague counter from it. -- When Plague Boiler has three or more plague counters on it, sacrifice it. If you do, destroy all nonland permanents. mana={3} type=Artifact [/card] [card] name=Plague Dogs auto={2}{S}:draw:1 auto=@movedTo(this|mygraveyard) from(battlefield):lord(creature) -1/-1 ueot text=When Plague Dogs is put into a graveyard from the battlefield, all creatures get -1/-1 until end of turn. -- {2}, Sacrifice Plague Dogs: Draw a card. mana={4}{B} type=Creature subtype=Zombie Hound power=3 toughness=3 [/card] [card] name=Plague Rats auto=foreach(plague rats) 1/1 text=Plague Rats's power and toughness are each equal to the number of creatures named Plague Rats on the battlefield. mana={2}{B} type=Creature subtype=Rat power=* toughness=* [/card] [card] name=Plague Sliver auto=@each my upkeep:foreach(sliver|myBattlefield) life:-1 controller auto=@each opponent upkeep:foreach(sliver|opponentBattlefield) life:-1 opponent text=All Slivers have "At the beginning of your upkeep, this permanent deals 1 damage to you." mana={2}{B}{B} type=Creature subtype=Sliver power=5 toughness=5 [/card] [card] name=Plague Spitter auto=@each my upkeep:damage:1 all(creature,player) auto=@movedTo(this|graveyard) from(battlefield):damage:1 all(creature,player) text=At the beginning of your upkeep, Plague Spitter deals 1 damage to each creature and each player. -- When Plague Spitter is put into a graveyard from the battlefield, Plague Spitter deals 1 damage to each creature and each player. mana={2}{B} type=Creature subtype=Horror power=2 toughness=2 [/card] [card] name=Plague Stinger abilities=flying,infect text=Flying (This creature can't be blocked except by creatures with flying or reach.) -- Infect mana={1}{B} type=Creature subtype=Insect Horror power=1 toughness=1 [/card] [card] name=Plague Wind auto=bury all(creature|opponentBattlefield) text=Destroy all creatures you don't control. They can't be regenerated. mana={7}{B}{B} type=Sorcery [/card] [card] name=Plague Witch auto={B}{T}{S(*|myhand)}:-1/-1 target(creature) text={B}, {T}, Discard a card: Target creature gets -1/-1 until end of turn. mana={1}{B} type=Creature subtype=Elf Spellshaper power=1 toughness=1 [/card] [card] name=Plagued Rusalka auto={B}{S(creature|myBattlefield)}:-1/-1 target(creature) text={B}, Sacrifice a creature: Target creature gets -1/-1 until end of turn. mana={B} type=Creature subtype=Spirit power=1 toughness=1 [/card] [card] name=Plaguebearer auto={B}:name(X = 0) && destroy target(creature[-black;manacost=0]) auto={2}{B}:name(X = 1) && destroy target(creature[-black;manacost=1]) auto={4}{B}:name(X = 2) && destroy target(creature[-black;manacost=2]) auto={6}{B}:name(X = 3) && destroy target(creature[-black;manacost=3]) auto={8}{B}:name(X = 4) && destroy target(creature[-black;manacost=4]) auto={10}{B}:name(X = 5) && destroy target(creature[-black;manacost=5]) auto={12}{B}:name(X = 6) && destroy target(creature[-black;manacost=6]) auto={14}{B}:name(X = 7) && destroy target(creature[-black;manacost=7]) auto={16}{B}:name(X = 8) && destroy target(creature[-black;manacost=8]) auto={18}{B}:name(X = 9) && destroy target(creature[-black;manacost=9]) auto={20}{B}:name(X = 10) && destroy target(creature[-black;manacost=10]) auto={22}{B}:name(X = 11) && destroy target(creature[-black;manacost=11]) auto={24}{B}:name(X = 12) && destroy target(creature[-black;manacost=12]) auto={26}{B}:name(X = 13) && destroy target(creature[-black;manacost=13]) auto={28}{B}:name(X = 14) && destroy target(creature[-black;manacost=14]) auto={30}{B}:name(X = 15) && destroy target(creature[-black;manacost=15]) auto={32}{B}:name(X = 16) && destroy target(creature[-black;manacost=16]) text={X}{X}{B}: Destroy target nonblack creature with converted mana cost X. mana={1}{B} type=Creature subtype=Zombie power=1 toughness=1 [/card] [card] name=Plains auto={T}: Add {W} text=W type=Basic Land subtype=Plains [/card] [card] name=Planar Cleansing auto=destroy all(*[-land]) text=Destroy all nonland permanents. mana={3}{W}{W}{W} type=Sorcery [/card] [card] name=Planar Despair auto=aslongas(swamp|myBattlefield) lord(creature) -1/-1 auto=aslongas(mountain|myBattlefield) lord(creature) -1/-1 auto=aslongas(forest|myBattlefield) lord(creature) -1/-1 auto=aslongas(plains|myBattlefield) lord(creature) -1/-1 auto=aslongas(island|myBattlefield) lord(creature) -1/-1 text=Domain - All creatures get -1/-1 until end of turn for each basic land type among lands you control. mana={3}{B}{B} type=Sorcery [/card] [card] name=Planar Gate auto=lord(creature|myhand) colorless:-2 autoexile=all(*|myhand) resetcost autograveyard=all(*|myhand) resetcost autohand=all(*|myhand) resetcost autolibrary=all(*|myhand) resetcost text=Creature spells you cast cost up to {2} less to cast. mana={6} type=Artifact [/card] [card] name=Planar Portal auto={6}{T}:moveTo(myHand) target(*|myLibrary) text={6}, {T}: Search your library for a card and put that card into your hand. Then shuffle your library. mana={6} type=Artifact [/card] [card] name=Planar Void auto=@movedTo(*|graveyard):all(trigger) moveTo(exile) text=Whenever another card is put into a graveyard from anywhere, exile that card. mana={B} type=Enchantment [/card] [card] name=Plant Elemental auto=aslongas(forest|myBattlefield) moveTo(graveyard) target(forest|myBattlefield) oneshot auto=moveTo(graveyard) notatarget(this|myBattlefield) text=When Plant Elemental enters the battlefield, sacrifice it unless you sacrifice a Forest. mana={1}{G} type=Creature subtype=Plant Elemental power=3 toughness=4 [/card] [card] name=Plasma Elemental abilities=unblockable text=Plasma Elemental is unblockable. mana={5}{U} type=Creature subtype=Elemental power=4 toughness=1 [/card] [card] name=Plateau auto={T}:Add {W} auto={T}:Add {R} type=Land subtype=Mountain Plains [/card] [card] name=Plated Geopede abilities=first strike auto=@movedTo(land|myBattlefield):2/2 ueot text=First strike -- Landfall - Whenever a land enters the battlefield under your control, Plated Geopede gets +2/+2 until end of turn. mana={1}{R} type=Creature subtype=Insect power=1 toughness=1 [/card] [card] name=Plated Rootwalla auto={2}{G}:3/3 limit:1 text={2}{G}: Plated Rootwalla gets +3/+3 until end of turn. Activate this ability only once each turn. mana={4}{G} type=Creature subtype=Lizard power=3 toughness=3 [/card] [card] name=Plated Seastrider text= mana={U}{U} type=Creature subtype=Beast power=1 toughness=5 [/card] [card] name=Plated Slagwurm abilities=opponentshroud text=Plated Slagwurm can't be the target of spells or abilities your opponents control. mana={4}{G}{G}{G} type=Creature subtype=Wurm power=8 toughness=8 [/card] [card] name=Plated Sliver auto=lord(sliver) 0/1 text=All Sliver creatures get +0/+1. mana={W} type=Creature subtype=Sliver power=1 toughness=1 [/card] [card] name=Plated Spider abilities=reach text=Reach (This creature can block creatures with flying.) mana={4}{G} type=Creature subtype=Spider power=4 toughness=4 [/card] [card] name=Plated Wurm mana={4}{G} type=Creature subtype=Wurm power=4 toughness=5 [/card] [card] name=Platinum Angel abilities=flying,cantlose text=Flying -- You can't lose the game and your opponents can't win the game. mana={7} type=Artifact Creature subtype=Angel power=4 toughness=4 [/card] [card] name=Plaxcaster Frogling auto=counter(1/1,3) auto={2}:shroud target(creature[counter{1/1.1}]) auto=@movedto(creature|battlefield):may this(counter{1/1}) all(trigger) counter(1/1) && this(counter{1/1}) counter(1/1,-1) text=Graft 3 (This creature enters the battlefield with three +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.) -- {2}: Target creature with a +1/+1 counter on it gains shroud until end of turn. (It can't be the target of spells or abilities.) mana={1}{G}{U} type=Creature subtype=Frog Mutant power=0 toughness=0 [/card] [card] name=Plaxmanta abilities=flash other={U}{G} auto=lord(creature|myBattlefield) shroud ueot auto=-99/-99 auto=alternative 99/99 text=Flash -- When Plaxmanta enters the battlefield, creatures you control gain shroud until end of turn. (They can't be the targets of spells or abilities.) -- When Plaxmanta enters the battlefield, sacrifice it unless {G} was spent to cast it. mana={1}{U} type=Creature subtype=Beast power=2 toughness=2 [/card] [card] name=Pledge of Loyalty target=creature auto=aslongas(*[red]|mybattlefield) protection from red auto=aslongas(*[green]|mybattlefield) protection from green auto=aslongas(*[blue]|mybattlefield) protection from blue auto=aslongas(*[black]|mybattlefield) protection from black auto=aslongas(*[white]|mybattlefield) protection from white text=Enchant creature -- Enchanted creature has protection from the colors of permanents you control. This effect doesn't remove Pledge of Loyalty. mana={1}{W} type=Enchantment subtype=Aura [/card] [card] name=Plover Knights abilities=flying,first strike text=Flying, first strike mana={3}{W}{W} type=Creature subtype=Kithkin Knight power=3 toughness=3 [/card] [card] name=Plumes of Peace target=creature auto=doesnotuntap autohand={W}{U}:tap target(creature) limit:1 myUpkeepOnly text=Enchant creature -- Enchanted creature doesn't untap during its controller's untap step. -- Forecast - {W}{U}, Reveal Plumes of Peace from your hand: Tap target creature. (Activate this ability only during your upkeep and only once each turn.) mana={1}{W}{U} type=Enchantment subtype=Aura [/card] [card] name=Plummet target=creature[flying] auto=destroy text=Destroy target creature with flying. mana={G} type=Instant [/card] [card] name=Plumeveil abilities=flash,flying,defender text=Flash -- Defender, flying mana={WU}{WU}{WU} type=Creature subtype=Elemental power=4 toughness=4 [/card] [card] name=Poison Arrow target=creature[-black] auto=destroy auto=life:3 controller text=Destroy target nonblack creature. You gain 3 life. mana={4}{B}{B} type=Sorcery [/card] [card] name=Poison the Well target=Land auto=Damage:2 targetController auto=destroy text=Destroy target land. Poison the Well deals 2 damage to that land's controller. mana={2}{BR}{BR} type=Sorcery [/card] [card] name=Poisonbelly Ogre auto=@movedTo(other creature|myBattlefield):life:-1 controller auto=@movedTo(other creature|opponentBattlefield):life:-1 opponent text=Whenever another creature enters the battlefield, its controller loses 1 life. mana={4}{B} type=Creature subtype=Ogre Warrior power=3 toughness=3 [/card] [card] name=Polar Kraken abilities=trample auto=tap auto=@each my upkeep:counter(0/0,1,Age) auto=thisforeach(counter{0/0.1.Age}) upcost[{S(land|myBattlefield)}] moveTo(graveyard) text=Trample -- Polar Kraken enters the battlefield tapped. -- Cumulative upkeep - Sacrifice a land. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) mana={8}{U}{U}{U} type=Creature subtype=Kraken power=11 toughness=11 [/card] [card] name=Polluted Bonds auto=@movedTo(land|opponentBattlefield):life:-2 opponent auto=@movedTo(land|opponentBattlefield):life:2 controller text=Whenever a land enters the battlefield under an opponent's control, that player loses 2 life and you gain 2 life. mana={3}{B}{B} type=Enchantment [/card] [card] name=Polluted Delta auto={L}{T}{S}:moveTo(myBattlefield) target(island,swamp|mylibrary) text={T}, Pay 1 life, Sacrifice Polluted Delta: Search your library for an Island or Swamp card and put it onto the battlefield. Then shuffle your library. type=Land [/card] [card] name=Polluted Mire auto=tap auto={T}:Add {B} autohand={2}:cycling text=Polluted Mire enters the battlefield tapped. -- {T}: Add {B} to your mana pool. -- Cycling {2} ({2}, Discard this card: Draw a card.) type=Land [/card] [card] name=Pooling Venom target=land auto=@tapped(mytgt):life:-2 targetController auto={3}{B}:destroy text=Enchant land -- Whenever enchanted land becomes tapped, its controller loses 2 life. -- {3}{B}: Destroy enchanted land. mana={1}{B} type=Enchantment subtype=Aura [/card] [card] name=Possessed Aven abilities=flying auto=aslongas(*|mygraveyard) 1/1 >6 auto=aslongas(*|mygraveyard) transforms(,black) >6 auto=aslongas(*|mygraveyard) {2}{B}{T}:destroy target(creature[blue]) >6 text=Flying -- Threshold - As long as seven or more cards are in your graveyard, Possessed Aven gets +1/+1, is black, and has "{2}{B}, {T}: Destroy target blue creature." mana={2}{U}{U} type=Creature subtype=Bird Soldier Horror power=3 toughness=3 [/card] [card] name=Possessed Barbarian abilities=first strike auto=aslongas(*|mygraveyard) 1/1 >6 auto=aslongas(*|mygraveyard) transforms(,black) >6 auto=aslongas(*|mygraveyard) {2}{B}{T}:destroy target(creature[red]) >6 text=First strike -- Threshold - As long as seven or more cards are in your graveyard, Possessed Barbarian gets +1/+1, is black, and has "{2}{B}, {T}: Destroy target red creature." mana={2}{R}{R} type=Creature subtype=Human Barbarian Horror power=3 toughness=3 [/card] [card] name=Possessed Centaur abilities=trample auto=aslongas(*|mygraveyard) 1/1 >6 auto=aslongas(*|mygraveyard) transforms(,black) >6 auto=aslongas(*|mygraveyard) {2}{B}{T}:destroy target(creature[green]) >6 text=Trample -- Threshold - As long as seven or more cards are in your graveyard, Possessed Centaur gets +1/+1, is black, and has "{2}{B}, {T}: Destroy target green creature." mana={2}{G}{G} type=Creature subtype=Centaur Horror power=3 toughness=3 [/card] [card] name=Possessed Nomad abilities=vigilance auto=aslongas(*|mygraveyard) 1/1 >6 auto=aslongas(*|mygraveyard) transforms(,black) >6 auto=aslongas(*|mygraveyard) {2}{B}{T}:destroy target(creature[white]) >6 text=Vigilance -- Threshold - As long as seven or more cards are in your graveyard, Possessed Nomad gets +1/+1, is black, and has "{2}{B}, {T}: Destroy target white creature." mana={2}{W}{W} type=Creature subtype=Human Nomad Horror power=3 toughness=3 [/card] [card] name=Poultice Sliver auto=lord(sliver) {T}:regenerate target(sliver) text=All Slivers have "{2}, {T}: Regenerate target Sliver." mana={2}{W} type=Creature subtype=Sliver power=2 toughness=2 [/card] [card] name=Pouncing Jaguar auto=upcost[{G}{0};next upkeep] moveTo(graveyard) text=Echo {G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) mana={G} type=Creature subtype=Cat power=2 toughness=2 [/card] [card] name=Pouncing Kavu abilities=first strike kicker={2}{R} auto=kicker counter(1/1,2) auto=kicker haste text=Kicker {2}{R} (You may pay an additional {2}{R} as you cast this spell.) -- First strike -- If Pouncing Kavu was kicked, it enters the battlefield with two +1/+1 counters on it and with haste. mana={1}{R} type=Creature subtype=Kavu power=1 toughness=1 [/card] [card] name=Pouncing Wurm kicker={2}{G} auto=kicker haste auto=kicker counter(1/1,3) text=Kicker {2}{G} (You may pay an additional {2}{G} as you cast this spell.) -- If Pouncing Wurm was kicked, it enters the battlefield with three +1/+1 counters on it and with haste. mana={3}{G} type=Creature subtype=Wurm power=3 toughness=3 [/card] [card] name=Powder Keg auto=@each my upkeep:may counter(0/0,1,Fuse) auto=this(counter{0/0.1.Fuse}<1) {T}:destroy all(*[artifact;creature;manacost=0]) auto=this(counter{0/0.1.Fuse}=) {T}:destroy all(*[artifact;creature;manacost=1]) auto=this(counter{0/0.2.Fuse}=) {T}:destroy all(*[artifact;creature;manacost=2]) auto=this(counter{0/0.3.Fuse}=) {T}:destroy all(*[artifact;creature;manacost=3]) auto=this(counter{0/0.4.Fuse}=) {T}:destroy all(*[artifact;creature;manacost=4]) auto=this(counter{0/0.5.Fuse}=) {T}:destroy all(*[artifact;creature;manacost=5]) auto=this(counter{0/0.6.Fuse}=) {T}:destroy all(*[artifact;creature;manacost=6]) auto=this(counter{0/0.7.Fuse}=) {T}:destroy all(*[artifact;creature;manacost=7]) auto=this(counter{0/0.8.Fuse}=) {T}:destroy all(*[artifact;creature;manacost=8]) auto=this(counter{0/0.9.Fuse}=) {T}:destroy all(*[artifact;creature;manacost=9]) auto=this(counter{0/0.10.Fuse}=) {T}:destroy all(*[artifact;creature;manacost=10]) auto=this(counter{0/0.11.Fuse}=) {T}:destroy all(*[artifact;creature;manacost=11]) auto=this(counter{0/0.12.Fuse}=) {T}:destroy all(*[artifact;creature;manacost=12]) auto=this(counter{0/0.13.Fuse}=) {T}:destroy all(*[artifact;creature;manacost=13]) auto=this(counter{0/0.14.Fuse}=) {T}:destroy all(*[artifact;creature;manacost=14]) auto=this(counter{0/0.15.Fuse}=) {T}:destroy all(*[artifact;creature;manacost=15]) auto=this(counter{0/0.16.Fuse}=) {T}:destroy all(*[artifact;creature;manacost=16]) text=At the beginning of your upkeep, you may put a fuse counter on Powder Keg. -- {T}, Sacrifice Powder Keg: Destroy each artifact and creature with converted mana cost equal to the number of fuse counters on Powder Keg. mana={2} type=Artifact [/card] [card] name=Power Leak target=enchantment alias=1215 text=Enchant enchantment -- At the beginning of the upkeep of enchanted enchantment's controller, that player may pay any amount of mana. Power Leak deals 2 damage to that player. Prevent X of that damage, where X is the amount of mana that player paid this way. mana={1}{U} type=Enchantment subtype=Aura [/card] [card] name=Power Matrix auto={T}:1/1 && flying && first strike && trample target(creature) text={T}: Target creature gets +1/+1 and gains flying, first strike, and trample until end of turn. mana={4} type=Artifact [/card] [card] name=Pradesh Gypsies auto={1}{G}{T}:-2/0 target(creature) text={1}{G}, {T}: Target creature gets -2/-0 until end of turn. mana={2}{G} type=Creature subtype=Human Nomad power=1 toughness=1 [/card] [card] name=Predator's Strike target=creature auto=trample auto=3/3 text=Target creature gets +3/+3 and gains trample until end of turn. mana={1}{G} type=Instant [/card] [card] name=Predator Dragon abilities=flying, haste auto=counter(0/0,-1,devour) all(other creature) auto=counter(0/0,1,devour) auto=token(22222222) text=Flying, haste -- Devour 2 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with twice that many +1/+1 counters on it.) mana={3}{R}{R}{R} type=Creature subtype=Dragon power=4 toughness=4 [/card] [card] name=Predator, Flagship auto={2}:flying target(creature) auto={5}{T}:destroy target(creature[flying]) text={2}: Target creature gains flying until end of turn. -- {5}, {T}: Destroy target creature with flying. mana={5} type=Legendary Artifact [/card] [card] name=Predatory Hunger target=creature auto=@movedTo(creature|opponentstack):counter(1/1) text=Enchant creature -- Whenever an opponent casts a creature spell, put a +1/+1 counter on enchanted creature. mana={G} type=Enchantment subtype=Aura [/card] [card] name=Preemptive Strike target=creature|stack auto=fizzle text=Counter target creature spell. mana={1}{U} type=Instant [/card] [card] name=Presence of the Master auto=@movedTo(enchantment|stack):fizzle all(enchantment|stack) text=Whenever a player casts an enchantment spell, counter it. mana={3}{W} type=Enchantment [/card] [card] name=Presence of the Wise auto=foreach(*|myhand) life:2 controller text=You gain 2 life for each card in your hand. mana={2}{W}{W} type=Sorcery [/card] [card] name=Price of Progress auto=foreach(land[-basic]|myBattlefield) damage:2 controller auto=foreach(land[-basic]|opponentBattlefield) damage:2 opponent text=Price of Progress deals damage to each player equal to twice the number of nonbasic lands that player controls. mana={1}{R} type=Instant [/card] [card] name=Prickly Boggart abilities=fear text=Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) mana={B} type=Creature subtype=Goblin Rogue power=1 toughness=1 [/card] [card] name=Pride of the Clouds abilities=flying auto=foreach(other creature[flying]) 1/1 autohand={2}{W}{U}:token(Bird,Creature Bird,1/1,bluewhite, flying) limit:1 myUpkeepOnly text=Flying -- Pride of the Clouds gets +1/+1 for each other creature with flying on the battlefield. -- Forecast - {2}{W}{U}, Reveal Pride of the Clouds from your hand: Put a 1/1 white and blue Bird creature token with flying onto the battlefield. (Activate this ability only during your upkeep and only once each turn.) mana={W}{U} type=Creature subtype=Elemental Cat power=1 toughness=1 [/card] [card] name=Priest of Gix auto=Add:{B}{B}{B} text=When Priest of Gix enters the battlefield, add {B}{B}{B} to your mana pool. mana={2}{B} type=Creature subtype=Human Cleric Minion power=2 toughness=1 [/card] [card] name=Priest of Titania auto={T}:foreach(elf)add:{G} text={T}: Add {G} to your mana pool for each Elf on the battlefield. mana={1}{G} type=Creature subtype=Elf Druid power=1 toughness=1 [/card] [card] name=Primal Bellow target=creature auto=foreach(forest|myBattlefield) 1/1 text=Target creature gets +1/+1 until end of turn for each Forest you control. mana={G} type=Instant [/card] [card] name=Primal Boost target=creature auto=4/4 autohand={2}{G}:cycling autohand={2}{G}:1/1 target(creature) && cycling text=Target creature gets +4/+4 until end of turn. -- Cycling {2}{G} ({2}{G}, Discard this card: Draw a card.) -- When you cycle Primal Boost, you may have target creature get +1/+1 until end of turn. mana={2}{G} type=Instant [/card] [card] name=Primal Forcemage auto=@movedto(creature|myBattlefield):all(trigger) 3/3 ueot text=Whenever another creature enters the battlefield under your control, that creature gets +3/+3 until end of turn. mana={2}{G} type=Creature subtype=Elf Shaman power=2 toughness=2 [/card] [card] name=Primal Frenzy target=Creature auto=trample text=Enchant creature -- Enchanted creature has trample. mana={G} type=Enchantment subtype=Aura [/card] [card] name=Primal Order auto=@each my upkeep:foreach(land[-basic]|myBattlefield):damage:1 controller auto=@each opponent upkeep:foreach(land[-basic]|opponentBattlefield):damage:1 opponent text=At the beginning of each player's upkeep, Primal Order deals damage to that player equal to the number of nonbasic lands he or she controls. mana={2}{G}{G} type=Enchantment [/card] [card] name=Primal Rage auto=lord(creature|myBattlefield) trample text=Creatures you control have trample. (If a creature you control would deal enough damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player or planeswalker.) mana={1}{G} type=Enchantment [/card] [card] name=Primeval Shambler auto={B}:1/1 text={B}: Primeval Shambler gets +1/+1 until end of turn. mana={4}{B} type=Creature subtype=Horror Mercenary power=3 toughness=3 [/card] [card] name=Primoc Escapee abilities=flying autohand={2}:cycling text=Flying -- Cycling {2} ({2}, Discard this card: Draw a card.) mana={6}{U} type=Creature subtype=Bird Beast power=4 toughness=4 [/card] [card] name=Primordial Sage auto=@movedTo(creature|mystack):may draw:1 text=Whenever you cast a creature spell, you may draw a card. mana={4}{G}{G} type=Creature subtype=Spirit power=4 toughness=5 [/card] [card] name=Princess Lucrezia auto={T}:Add {U} text={T}: Add {U} to your mana pool. mana={3}{U}{U}{B} type=Legendary Creature subtype=Human Wizard power=5 toughness=4 [/card] [card] name=Prismatic Lace auto=name(white) && target(*|myBattlefield) transforms(,white) forever auto=name(blue) && target(*|myBattlefield) transforms(,blue) forever auto=name(black) && target(*|myBattlefield) transforms(,black) forever auto=name(red) && target(*|myBattlefield) transforms(,red) forever auto=name(green) && target(*|myBattlefield) transforms(,green) forever text=Target permanent becomes the color or colors of your choice. (This effect lasts indefinitely.) mana={U} type=Instant [/card] [card] name=Prismatic Lens auto={T}:Add {1} auto={1}{T}:Add {G} auto={1}{T}:Add {R} auto={1}{T}:Add {B} auto={1}{T}:Add {U} auto={1}{T}:Add {W} text={T}: Add {1} to your mana pool. -- {1}, {T}: Add one mana of any color to your mana pool. mana={2} type=Artifact [/card] [card] name=Prismatic Omen auto=lord(land[-plains]|myBattlefield) transforms(plains) auto=lord(land[-plains]|myBattlefield) {T}:Add{W} auto=lord(land[-island]|myBattlefield) transforms(island) auto=lord(land[-island]|myBattlefield) {T}:Add{U} auto=lord(land[-swamp]|myBattlefield) transforms(swamp) auto=lord(land[-swamp]|myBattlefield) {T}:Add{B} auto=lord(land[-mountain]|myBattlefield) transforms(mountain) auto=lord(land[-mountain]|myBattlefield) {T}:Add{R} auto=lord(land[-forest]|myBattlefield) transforms(forest) auto=lord(land[-forest]|myBattlefield) {T}:Add{G} text=Lands you control are every basic land type in addition to their other types. mana={1}{G} type=Enchantment [/card] [card] name=Prismwake Merrow abilities=flash auto=choice name(target permanent becomes white ueot) && transforms(,white) target(*) ueot auto=choice name(target permanent becomes blue ueot) && transforms(,blue) target(*) ueot auto=choice name(target permanent becomes black ueot) && transforms(,black) target(*) ueot auto=choice name(target permanent becomes red ueot) && transforms(,red) target(*) ueot auto=choice name(target permanent becomes green ueot) && transforms(,green) target(*) ueot text=Flash -- When Prismwake Merrow enters the battlefield, target permanent becomes the color or colors of your choice until end of turn. mana={2}{U} type=Creature subtype=Merfolk Wizard power=2 toughness=1 [/card] [card] name=Pristine Angel abilities=flying auto=lord(pristine angel[-tapped]) protection from white auto=lord(pristine angel[-tapped]) protection from blue auto=lord(pristine angel[-tapped]) protection from black auto=lord(pristine angel[-tapped]) protection from red auto=lord(pristine angel[-tapped]) protection from green auto=lord(pristine angel[-tapped]) protection from(artifact) auto=@movedTo(*|mystack):may untap text=Flying -- As long as Pristine Angel is untapped, it has protection from artifacts and from all colors. -- Whenever you cast a spell, you may untap Pristine Angel. mana={4}{W}{W} type=Creature subtype=Angel power=4 toughness=4 [/card] [card] name=Private Research target=creature auto=@each my upkeep:counter(0/0,1,Page) all(this) auto=@movedTo(mytgt|graveyard):thisforeach(counter{0/0.1.Page}) draw:1 controller text=Enchant creature -- At the beginning of your upkeep, you may put a page counter on Private Research. -- When enchanted creature is put into a graveyard, draw a card for each page counter on Private Research. mana={U} type=Enchantment subtype=Aura [/card] [card] name=Privileged Position auto=lord(*|mybattlefield) opponentshroud other text=({(g/w)} can be paid with either {G} or {W}.) -- Other permanents you control can't be the targets of spells or abilities your opponents control. mana={2}{GW}{GW}{GW} type=Enchantment [/card] [card] name=Proclamation of Rebirth target=creature[manacost<=1]|mygraveyard auto=moveTo(myhand) auto=may moveTo(myhand) target(creature[manacost<=1]|mygraveyard) auto=token(-1111133) autohand={5}{W}:moveTo(myhand) target(creature[manacost<=1]|mygraveyard) limit:1 myUpkeepOnly text=Return up to three target creature cards with converted mana cost 1 or less from your graveyard to the battlefield. -- Forecast - {5}{W}, Reveal Proclamation of Rebirth from your hand: Return target creature card with converted mana cost 1 or less from your graveyard to the battlefield. (Activate this ability only during your upkeep and only once each turn.) mana={2}{W} type=Sorcery [/card] [card] name=Proclamation's 3rd Return auto=counter(0/0,1,Proclamation) auto=@movedTo(creature|myhand) from(mygraveyard):thisforeach(counter{0/0.1.Proclamation}>0) may moveTo(myhand) target(creature[manacost<=1]|mygraveyard) && counter(0/0,-1,Proclamation) && counter(0/0,1,Bury) auto=thisforeach(counter{0/0.1.Bury}>0) bury id=-1111133 type=nothing [/card] [card] name=Prodigal Pyromancer auto={T}:damage:1 target(creature,player) text={T}: Prodigal Pyromancer deals 1 damage to target creature or player. mana={2}{R} type=Creature subtype=Human Wizard power=1 toughness=1 [/card] [card] name=Prodigal Sorcerer auto={T}:damage:1 target(creature,player) text={T}: Prodigal Sorcerer deals 1 damage to target creature or player. mana={2}{U} type=Creature subtype=Human Wizard power=1 toughness=1 [/card] [card] name=Profane Prayers target=creature,player auto=foreach(cleric) damage:1 auto=foreach(cleric) life:1 controller text=Profane Prayers deals X damage to target creature or player and you gain X life, where X is the number of Clerics on the battlefield. mana={2}{B}{B} type=Sorcery [/card] [card] name=Promise of Bunrei auto=@movedto(graveyard) from(creature|myBattlefield):token(Spirit,Creature Spirit,1/1)*4 auto=@movedto(graveyard) from(creature|myBattlefield):bury text=When a creature you control is put into a graveyard from the battlefield, sacrifice Promise of Bunrei. If you do, put four 1/1 colorless Spirit creature tokens onto the battlefield. mana={2}{W} type=Enchantment [/card] [card] name=Promised Kannushi auto=@movedTo(this|mygraveyard) from(myBattlefield):may moveTo(myhand) target(other spirit[manacost<=7]|mygraveyard) text=Soulshift 7 (When this is put into a graveyard from the battlefield, you may return target Spirit card with converted mana cost 7 or less from your graveyard to your hand.) mana={G} type=Creature subtype=Human Druid power=1 toughness=1 [/card] [card] name=Prophetic Prism auto=draw:1 auto={1}{T}:add{W} auto={1}{T}:add{U} auto={1}{T}:add{B} auto={1}{T}:add{R} auto={1}{T}:add{G} text=When Prophetic Prism enters the battlefield, draw a card. -- {1}, {T}: Add one mana of any color to your mana pool. mana={2} type=Artifact [/card] [card] name=Prosperity auto=Draw:X controller auto=Draw:X opponent text=Each player draws X cards. mana={X}{U} type=Sorcery [/card] [card] name=Protective Bubble target=creature auto=unblockable auto=shroud text=Enchant creature -- Enchanted creature is unblockable and has shroud. (It can't be the target of spells or abilities.) mana={3}{U} type=Enchantment subtype=Aura [/card] [card] name=Protomatter Powder auto={4}{W}{T}{S}:moveTo(myBattlefield) target(artifact|mygraveyard) text={4}{W}, {T}, Sacrifice Protomatter Powder: Return target artifact card from your graveyard to the battlefield. mana={2}{U} type=Artifact [/card] [card] name=Prowess of the Fair auto=@movedTo(graveyard) from(other elf[-token]|battlefield):may token(Elf Warrior,creature elf warrior,1/1,green) text=Whenever another nontoken Elf is put into your graveyard from the battlefield, you may put a 1/1 green Elf Warrior creature token onto the battlefield. mana={1}{B} type=Tribal Enchantment subtype=Elf [/card] [card] name=Prowling Nightstalker auto=cantbeblockedby(creature[-black]) text=Prowling Nightstalker can't be blocked except by black creatures. mana={3}{B} type=Creature subtype=Nightstalker power=2 toughness=2 [/card] [card] name=Psionic Blast target=creature,player auto=damage:4 && damage:2 controller text=Psionic Blast deals 4 damage to target creature or player and 2 damage to you. mana={2}{U} type=Instant [/card] [card] name=Psionic Entity auto={T}:damage:2 target(creature,player) && damage:3 all(this) text={T}: Psionic Entity deals 2 damage to target creature or player and 3 damage to itself. mana={4}{U} type=Creature subtype=Illusion power=2 toughness=2 [/card] [card] name=Psychic Drain target=player alias=89114 text=Target player puts the top X cards of his or her library into his or her graveyard and you gain X life. mana={X}{U}{B} type=Sorcery [/card] [card] name=Psychic Spear target=spirit,arcane|opponenthand auto=moveTo(graveyard) text=Target player reveals his or her hand. You choose a Spirit or Arcane card from it. That player discards that card. mana={B} type=Sorcery [/card] [card] name=Psychic Trance auto=lord(wizard|myBattlefield) {T}:fizzle target(*|stack) text=Until end of turn, Wizards you control gain "{T}: Counter target spell." mana={2}{U}{U} type=Instant [/card] [card] name=Psychic Venom target=land auto=@tapped(mytgt):damage:2 targetController text=Enchant land -- Whenever enchanted land becomes tapped, Psychic Venom deals 2 damage to that land's controller. mana={1}{U} type=Enchantment subtype=Aura [/card] [card] name=Psychic Vortex auto=@each my upkeep:thisforeach(counter{0/0.1.Age}) draw:1 controller auto=@each my upkeep:may moveTo(mygraveyard) auto=@each my upkeep:counter(0/0,1,Age) auto=@each my endofturn:moveTo(mygraveyard) notatarget(land|myBattlefield) auto=@each my endofturn:moveTo(mygraveyard all(*|myhand) text=Cumulative upkeep - Draw a card. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -- At the beginning of your end step, sacrifice a land and discard your hand. mana={2}{U}{U} type=Enchantment [/card] [card] name=Psychotrope Thallid text=At the beginning of your upkeep, put a spore counter on Psychotrope Thallid. -- Remove three spore counters from Psychotrope Thallid: Put a 1/1 green Saproling creature token onto the battlefield. -- {1}, Sacrifice a Saproling: Draw a card. mana={2}{G} type=Creature subtype=Fungus auto=@each my upkeep:counter(0/0,1,Spore) auto={C(0/0,-3,Spore)}:Token(-1924) auto={1}{S(saproling|myBattlefield)}:draw:1 power=1 toughness=1 [/card] [card] name=Pteron Ghost abilities=flying auto={S}:regenerate target(artifact) text=Flying -- Sacrifice Pteron Ghost: Regenerate target artifact. mana={1}{W} type=Creature subtype=Spirit power=1 toughness=1 [/card] [card] name=Pull Under target=creature auto=-5/-5 text=Target creature gets -5/-5 until end of turn. mana={5}{B} type=Instant subtype=Arcane [/card] [card] name=Pulsating Illusion abilities=flying auto={S(*|myhand)}:4/4 limit:1 text=Flying -- Discard a card: Pulsating Illusion gets +4/+4 until end of turn. Activate this ability only once each turn. mana={4}{U} type=Creature subtype=Illusion power=0 toughness=1 [/card] [card] name=Punctute Blast abilities=wither target=creature,player auto=damage:3 text=Wither (This deals damage to creatures in the form of -1/-1 counters.) -- Puncture Blast deals 3 damage to target creature or player. mana={2}{R} type=Instant [/card] [card] name=Puncture Bolt target=creature auto=damage:1 auto=counter(-1/-1) text=Puncture Bolt deals 1 damage to target creature. Put a -1/-1 counter on that creature. mana={1}{R} type=Instant [/card] [card] name=Puncturing Light target=creature[attacking;blocking;power<=3] auto=destroy text=Destroy target attacking or blocking creature with power 3 or less. mana={1}{W} type=Instant [/card] [card] name=Punish Ignorance target=*|stack auto=fizzle auto=life:-3 opponent auto=life:3 controller text=Counter target spell. Its controller loses 3 life and you gain 3 life. mana={W}{U}{U}{B} type=Instant [/card] [card] name=Puppet Conjurer auto={U}{T}:token(Homonculus,Artifact Creature Homonculus,0/1,blue) auto=@each my upkeep:bury notatarget(homonculus|myBattlefield) text={U}, {T}: Put a 0/1 blue Homunculus artifact creature token onto the battlefield. -- At the beginning of your upkeep, sacrifice a Homunculus. mana={1}{B} type=Artifact Creature subtype=Human Wizard power=1 toughness=2 [/card] [card] name=Puppet Strings auto={2}{T}:tap target(creature) auto={2}{T}:untap target(creature) text={2}, {T}: You may tap or untap target creature. mana={3} type=Artifact [/card] [card] name=Puppeteer auto={U}{T}:tap target(creature) auto={U}{T}:untap target(creature) text={U}, {T}: You may tap or untap target creature. mana={2}{U} type=Creature subtype=Human Wizard power=1 toughness=2 [/card] [card] name=Purelace alias=1358 text=Target spell or permanent becomes white. (Mana symbols on that permanent remain unchanged.) mana={W} type=Instant [/card] [card] name=Purge target=creature[black;artifact] auto=bury text=Destroy target artifact creature or black creature. It can't be regenerated. mana={1}{W} type=Instant [/card] [card] name=Purify auto=destroy all(artifact,enchantment) text=Destroy all artifacts and enchantments. mana={3}{W}{W} type=Sorcery [/card] [card] name=Pus Kami auto={B}{S}:destroy target(creature[-black]) auto=@movedTo(this|mygraveyard) from(myBattlefield):may moveTo(myhand) target(other spirit[manacost<=6]|mygraveyard) text={B}, Sacrifice Pus Kami: Destroy target nonblack creature. -- Soulshift 6 (When this is put into a graveyard from the battlefield, you may return target Spirit card with converted mana cost 6 or less from your graveyard to your hand.) mana={5}{B}{B} type=Creature subtype=Spirit power=3 toughness=3 [/card] [card] name=Putrefax abilities=trample,haste,infect,treason text=Trample, Haste, Infect -- At the beginning of the end step, sacrifice Putrefax. mana={3}{G}{G} type=Creature subtype=Horror power=5 toughness=3 [/card] [card] name=Putrefy target=creature,artifact auto=bury text=Destroy target artifact or creature. It can't be regenerated. mana={1}{B}{G} type=Instant [/card] [card] name=Putrid Imp auto={S(*|myHand)}:flying auto=aslongas(*|mygraveyard) 1/1 >6 auto=aslongas(*|mygraveyard) cantblock >6 text=Discard a card: Putrid Imp gains flying until end of turn. -- Threshold - As long as seven or more cards are in your graveyard, Putrid Imp gets +1/+1 and can't block. mana={B} type=Creature subtype=Zombie Imp power=1 toughness=1 [/card] [card] name=Putrid Leech auto={L}{L}:2/2 limit:1 text=Pay 2 life: Putrid Leech gets +2/+2 until end of turn. Activate this ability only once each turn. mana={B}{G} type=Creature subtype=Zombie Leech power=2 toughness=2 [/card] [card] name=Pygmy Allosaurus abilities=swampwalk text=Swampwalk mana={2}{G} type=Creature subtype=Lizard power=2 toughness=2 [/card] [card] name=Pygmy Kavu auto=foreach(creature[black]|opponentBattlefield) draw:1 controller text=When Pygmy Kavu enters the battlefield, draw a card for each black creature your opponents control. mana={3}{G} type=Creature subtype=Kavu power=1 toughness=2 [/card] [card] name=Pygmy Pyrosaur abilities=cantblock auto={R}:1/0 text=Pygmy Pyrosaur can't block. -- {R}: Pygmy Pyrosaur gets +1/+0 until end of turn. mana={1}{R} type=Creature subtype=Lizard power=1 toughness=1 [/card] [card] name=Pygmy Razorback abilities=trample text=Trample mana={1}{G} type=Creature subtype=Boar power=2 toughness=1 [/card] [card] name=Pygmy Troll auto=rampage(1/1,0) auto={G}:regenerate text=Whenever Pygmy Troll becomes blocked by a creature, Pygmy Troll gets +1/+1 until end of turn. -- {G}: Regenerate Pygmy Troll. mana={1}{G} type=Creature subtype=Troll power=1 toughness=1 [/card] [card] name=Pyknite auto=@next upkeep:draw:1 text=When Pyknite enters the battlefield, draw a card at the beginning of the next turn's upkeep. mana={2}{G} type=Creature subtype=Ouphe power=1 toughness=1 [/card] [card] name=Pyre Charger abilities=haste auto={R}:1/0 text=Haste -- {R}: Pyre Charger gets +1/+0 until end of turn. mana={R}{R} type=Creature subtype=Elemental Warrior power=1 toughness=1 [/card] [card] name=Pyre Zombie auto={1}{R}{R}{S}:damage:2 target(creature,player) autograveyard={1}{B}{B}:moveTo(myhand) myUpkeepOnly text=At the beginning of your upkeep, if Pyre Zombie is in your graveyard, you may pay {1}{B}{B}. If you do, return Pyre Zombie from your graveyard to your hand. -- {1}{R}{R}, Sacrifice Pyre Zombie: Pyre Zombie deals 2 damage to target creature or player. mana={1}{B}{R} type=Creature subtype=Zombie power=2 toughness=1 [/card] [card] name=Pyretic Ritual auto=add{R}{R}{R} text=Add {R}{R}{R} to your mana pool. mana={1}{R} type=Instant [/card] [card] name=Pyric Salamander auto={R}:1/0 && treason text={R}: Pyric Salamander gets +1/+0 until end of turn. Sacrifice Pyric Salamander at the beginning of the next end step. mana={1}{R} type=Creature subtype=Salamander power=1 toughness=1 [/card] [card] name=Pyrite Spellbomb auto={R}{S}:Damage:2 target(creature,player) auto={1}{S}:draw:1 text={R}, Sacrifice Pyrite Spellbomb: Pyrite Spellbomb deals 2 damage to target creature or player. -- {1}, Sacrifice Pyrite Spellbomb: Draw a card. mana={1} type=Artifact [/card] [card] name=Pyroblast alias=1312 text=Choose one - Counter target spell if it's blue; or destroy target permanent if it's blue. mana={R} type=Instant [/card] [card] name=Pyroclasm auto=damage:2 all(creature) text=Pyroclasm deals 2 damage to each creature. mana={1}{R} type=Sorcery [/card] [card] name=Pyrohemia auto={R}:damage:1 all(creature,player) auto=@next endofturn:aslongas(creature|battlefield) moveto(mygraveyard) <1 mana={2}{R}{R} type=Enchantment [/card] [card] name=Pyromania auto={1}{R}{D}:damage:1 target(creature,player) auto={1}{R}{S}:damage:1 target(creature,player) text={1}{R}, Discard a card at random: Pyromania deals 1 damage to target creature or player. -- {1}{R}, Sacrifice Pyromania: Pyromania deals 1 damage to target creature or player. mana={2}{R} type=Enchantment [/card] [card] name=Pyrostatic Pillar auto=@movedTo(*[manacost<=3]|mystack):damage:2 controller auto=@movedTo(*[manacost<=3]|opponentstack):damage:2 opponent text=Whenever a player casts a spell with converted mana cost 3 or less, Pyrostatic Pillar deals 2 damage to that player. mana={1}{R} type=Enchantment [/card] [card] name=Python mana={1}{B}{B} type=Creature subtype=Snake power=3 toughness=2 [/card] [card] name=Qasali Pridemage abilities=exalted auto={1}{S}:destroy target(artifact,enchantment) text=Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) -- {1}, Sacrifice Qasali Pridemage: Destroy target artifact or enchantment. mana={G}{W} type=Creature subtype=Cat Wizard power=2 toughness=2 [/card] [card] name=Quag Sickness target=creature auto=foreach(swamp|myBattlefield) -1/-1 text=Enchant creature -- Enchanted creature gets -1/-1 for each Swamp you control. mana={2}{B} type=Enchantment subtype=Aura [/card] [card] name=Quagmire auto=lord(creature) -swampwalk text=Creatures with swampwalk can be blocked as though they didn't have swampwalk. mana={2}{B} type=Enchantment [/card] [card] name=Quagmire Druid auto={G}{T}{S(creature|myBattlefield)}:destroy target(enchantment) text={G}, {T}, Sacrifice a creature: Destroy target enchantment. mana={2}{B} type=Creature subtype=Zombie Druid power=2 toughness=2 [/card] [card] name=Quest for the Gemblades auto=@damaged(creature[attacking;blocking]) from(creature[attacking;blocking]|myBattlefield):may counter(0/0,1,Quest) all(this) auto={C(0/0,-1,Quest)}{S}:counter(1/1,4) target(creature) text=Whenever a creature you control deals combat damage to a creature, you may put a quest counter on Quest for the Gemblades. -- Remove a quest counter from Quest for the Gemblades and sacrifice it: Put four +1/+1 counters on target creature. mana={1}{G} type=Enchantment [/card] [card] name=Quest for the Gravelord auto=@movedTo(creature|graveyard) from(battlefield):may counter(0/0,1,Quest) auto={C(0/0,-3,Quest)}{S}:token(Zombie Giant,creature zombie giant, 5/5,black) text=Whenever a creature is put into a graveyard from the battlefield, you may put a quest counter on Quest for the Gravelord. -- Remove three quest counters from Quest for the Gravelord and sacrifice it: Put a 5/5 black Zombie Giant creature token onto the battlefield. mana={B} type=Enchantment [/card] [card] name=Quest for Renewal auto=@tapped(creature|mybattlefield):counter(0/0,1,Quest) all(this) auto=@each opponent untap:this(counter{0/0.3.quest}>) untap all(creature|mybattlefield) text=Whenever a creature you control becomes tapped, you may put a quest counter on Quest for Renewal. -- As long as there are four or more quest counters on Quest for Renewal, untap all creatures you control during each other player's untap step. mana={1}{G} type=Enchantment [/card] [card] name=Questing Phelddagrif auto={G}:1/1 && token(Hippo,Creature Token Hippo,1/1,green) && moveTo(opponentBattlefield) all(hippo[token]|myBattlefield) auto={W}:protection from black && protection from red && life:2 opponent auto={U}:flying && draw:1 opponent text={G}: Questing Phelddagrif gets +1/+1 until end of turn. Target opponent puts a 1/1 green Hippo creature token onto the battlefield. -- {W}: Questing Phelddagrif gains protection from black and from red until end of turn. Target opponent gains 2 life. -- {U}: Questing Phelddagrif gains flying until end of turn. Target opponent may draw a card. mana={1}{G}{W}{U} type=Creature subtype=Phelddagrif power=4 toughness=4 [/card] [card] name=Quicksand auto={T}:Add{1} auto={T}{S}:-1/-2 target(creature[attacking;-flying]) text={T}: Add {1} to your mana pool. -- {T}, Sacrifice Quicksand: Target attacking creature without flying gets -1/-2 until end of turn. type=Land [/card] [card] name=Quicksilver Amulet auto={4}{T}:moveTo(myBattlefield) target(creature|myhand) text={4}, {T}: You may put a creature card from your hand onto the battlefield. mana={4} type=Artifact [/card] [card] name=Quicksilver Behemoth abilities=affinityartifacts auto=@each combatends:moveTo(ownerhand) all(quicksilver behemoth[attacking;blocking]|myBattlefield) text=Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) -- When Quicksilver Behemoth attacks or blocks, return it to its owner's hand at end of combat. (Return it only if it's on the battlefield.) mana={6}{U} type=Creature subtype=Beast power=4 toughness=5 [/card] [card] name=Quiet Purity target=enchantment auto=destroy text=Destroy target enchantment. mana={W} type=Instant subtype=Arcane [/card] [card] name=Quill-Slinger Boggart auto=@movedTo(kithkin|mystack):may life:-1 target(player) auto=@movedTo(kithkin|opponentstack):may life:-1 target(player) text=Whenever a player casts a Kithkin spell, you may have target player lose 1 life. mana={3}{B} type=Creature subtype=Goblin Warrior power=3 toughness=2 [/card] [card] name=Quilled Sliver auto=lord(sliver) {T}:damage:1 target(creature[attacking;blocking]) text=All Slivers have "{T}: This permanent deals 1 damage to target attacking or blocking creature." mana={1}{W} type=Creature subtype=Sliver power=1 toughness=1 [/card] [card] name=Quillmane Baku auto=@movedTo(spirit,arcane|mystack):counter(0/0,1,Ki) auto={1}{C(0/0,-1,Ki)}{T}:name(Remove 1 Counters) && moveTo(ownerhand) target(creature[manacost<=1]) auto={1}{C(0/0,-2,Ki)}{T}:name(Remove 2 Counters) && moveTo(ownerhand) target(creature[manacost<=2]) auto={1}{C(0/0,-3,Ki)}{T}:name(Remove 3 Counters) && moveTo(ownerhand) target(creature[manacost<=3]) auto={1}{C(0/0,-4,Ki)}{T}:name(Remove 4 Counters) && moveTo(ownerhand) target(creature[manacost<=4]) auto={1}{C(0/0,-5,Ki)}{T}:name(Remove 5 Counters) && moveTo(ownerhand) target(creature[manacost<=5]) auto={1}{C(0/0,-6,Ki)}{T}:name(Remove 6 Counters) && moveTo(ownerhand) target(creature[manacost<=6]) text=Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Quillmane Baku. -- {1}, {T}, Remove X ki counters from Quillmane Baku: Return target creature with converted mana cost X or less to its owner's hand. mana={4}{U} type=Creature subtype=Spirit power=3 toughness=3 [/card] [card] name=Quirion Druid auto={G}{T}:target(land) becomes(Creature,2/2,green) text={G}, {T}: Target land becomes a 2/2 green creature that's still a land. (This effect lasts indefinitely.) mana={2}{G} type=Creature subtype=Elf Druid power=1 toughness=2 [/card] [card] name=Quirion Dryad auto=@movedTo(*[white;blue;black;red]|myStack):counter(1/1) text=Whenever you cast a white, blue, black, or red spell, put a +1/+1 counter on Quirion Dryad. mana={1}{G} type=Creature subtype=Dryad power=1 toughness=1 [/card] [card] name=Quirion Elves auto={T}:Add{G} auto=choice name(white) && counter(0/0,1,White) all(this) auto=choice name(blue) && counter(0/0,1,Blue) all(this) auto=choice name(black) && counter(0/0,1,Black) all(this) auto=choice name(red) && counter(0/0,1,Red) all(this) auto=choice name(green) && counter(0/0,1,Green) all(this) auto=this(counter{0/0.1.White}) {T}:Add{W} auto=this(counter{0/0.1.Blue}) {T}:Add{U} auto=this(counter{0/0.1.Black}) {T}:Add{B} auto=this(counter{0/0.1.Red}) {T}:Add{R} auto=this(counter{0/0.1.Green}) {T}:Add{G} text=As Quirion Elves enters the battlefield, choose a color. -- {T}: Add {G} to your mana pool. -- {T}: Add one mana of the chosen color to your mana pool. mana={1}{G} type=Creature subtype=Elf Druid power=1 toughness=1 [/card] [card] name=Quirion Ranger auto={H(forest|myBattlefield)}:untap target(land) limit:1 text=Return a Forest you control to its owner's hand: Untap target creature. Activate this ability only once each turn. mana={G} type=Creature subtype=Elf power=1 toughness=1 [/card] [card] name=Quirion Sentinel auto=choice add{W} auto=choice add{U} auto=choice add{B} auto=choice add{R} auto=choice add{G} text=When Quirion Sentinel enters the battlefield, add one mana of any color to your mana pool. mana={1}{G} type=Creature subtype=Elf Druid power=2 toughness=1 [/card] [card] name=Quirion Trailblazer auto=may moveTo(myBattlefield) target(land[basic]|mylibrary) && tap text=When Quirion Trailblazer enters the battlefield, you may search your library for a basic land card and put that card onto the battlefield tapped. If you do, shuffle your library. mana={3}{G} type=Creature subtype=Elf Scout power=1 toughness=2 [/card] [card] name=Qumulox abilities=affinityartifacts,flying text=Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) -- Flying mana={6}{U}{U} type=Creature subtype=Beast power=5 toughness=4 [/card] [card] name=Rabble-Rouser auto=bloodthirst:1 auto={R}{T}:thisforeach(power>=1) 1/0 all(creature[attacking]|mybattlefield) text=Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.) -- {R}, {T}: Attacking creatures get +X/+0 until end of turn, where X is Rabble-Rouser's power. mana={3}{R} type=Creature subtype=Goblin Shaman power=1 toughness=1 [/card] [card] name=Rabid Elephant auto=rampage(2/2,0) text=Whenever Rabid Elephant becomes blocked, it gets +2/+2 until end of turn for each creature blocking it. mana={4}{G} type=Creature subtype=Elephant power=3 toughness=4 [/card] [card] name=Rabid Rats auto={T}:-1/-1 target(creature[blocking]) text={T}: Target blocking creature gets -1/-1 until end of turn. mana={1}{B} type=Creature subtype=Rat power=1 toughness=1 [/card] [card] name=Rabid Wolverines auto=rampage(1/1,0) text=Whenever Rabid Wolverines becomes blocked by a creature, Rabid Wolverines gets +1/+1 until end of turn. mana={3}{G}{G} type=Creature subtype=Wolverine power=4 toughness=4 [/card] [card] name=Rackling alias=1139 text=At the beginning of each opponent's upkeep, Rackling deals X damage to that player, where X is 3 minus the number of cards in his or her hand. mana={4} type=Artifact Creature subtype=Construct power=2 toughness=2 [/card] [card] name=Radha Heir to Keld #The comma needed to be stripped from the name to make the card work. #Reintroducing it requires an update to PLC/_cards.dat as well. #Please don't correct the card name by adding a "," because then the first auto line won't work anymore and even won't work when you add an "," there, too! (0.10.1) auto=@each my blockers:aslongas(radha heir to keld[attacking]|myBattlefield) may add{R}{R} auto={T}:Add{G} text=Whenever Radha, Heir to Keld attacks, you may add {R}{R} to your mana pool. -- {T}: Add {G} to your mana pool. mana={R}{G} type=Legendary Creature subtype=Elf Warrior power=2 toughness=2 [/card] [card] name=Radiant Essence auto=aslongas(*[black]|opponentBattlefield) 1/2 text=Radiant Essence gets +1/+2 as long as an opponent controls a black permanent. mana={1}{G}{W} type=Creature subtype=Spirit power=2 toughness=3 [/card] [card] name=Radiant Kavu auto={R}{G}{W}:fog from(creature[blue]) oneshot && fog from(creature[black]) oneshot text={R}{G}{W}: Prevent all combat damage blue creatures and black creatures would deal this turn. mana={R}{G}{W} type=Creature subtype=Kavu power=3 toughness=3 [/card] [card] name=Radiant's Dragoons auto=life:5 auto=upcost[{3}{W}{0};next upkeep] moveTo(graveyard) text=Echo {3}{W} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) -- When Radiant's Dragoons enters the battlefield, you gain 5 life. mana={3}{W} type=Creature subtype=Human Soldier power=2 toughness=5 [/card] [card] name=Radiant's Judgment target=creature[power>=4] auto=destroy autohand={2}:cycling text=Destroy target creature with power 4 or greater. -- Cycling {2} ({2}, Discard this card: Draw a card.) mana={2}{W} type=Instant [/card] [card] name=Radiant, Archangel abilities=flying,vigilance auto=foreach(other creature[flying]) 1/1 text=Flying, vigilance -- Radiant, Archangel gets +1/+1 for each other creature with flying on the battlefield. mana={3}{W}{W} type=Legendary Creature subtype=Angel power=3 toughness=3 [/card] [card] name=Radjan Spirit auto={T}:-flying target(creature) text={T}: Target creature loses flying until end of turn. mana={3}{G} type=Creature subtype=Spirit power=3 toughness=2 [/card] [card] name=Rafiq of the Many abilities=exalted auto=@each my combatblockers:aslongas(creature[attacking]|myBattlefield) all(creature[attacking]|myBattlefield) double strike <2 text=Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) -- Whenever a creature you control attacks alone, it gains double strike until end of turn. mana={1}{G}{W}{U} type=Legendary Creature subtype=Human Knight power=3 toughness=3 [/card] [card] name=Ragamuffyn auto=aslongas(*|myhand) {T}{S(creature,land|mybattlefield)}:draw:1 <1 text=Hellbent - {T}, Sacrifice a creature or land: Draw a card. Activate this ability only if you have no cards in hand. mana={2}{B} type=Creature subtype=Zombie Cleric power=2 toughness=2 [/card] [card] name=Rage Nimbus abilities=defender,flying auto={1}{R}:mustattack target(creature) text=Defender,flying -- {1}{R}: Target creature attacks this turn if able. mana={2}{R} type=Creature subtype=Elemental power=5 toughness=3 [/card] [card] name=Rage Reflection auto=lord(creature|myBattlefield) double strike text=Creatures you control have double strike. mana={4}{R}{R} type=Enchantment [/card] [card] name=Rage Weaver auto={2}:haste target(creature[green;black]) text={2}: Target black or green creature gains haste until end of turn. (It can attack and {T} this turn.) mana={1}{R} type=Creature subtype=Human Wizard power=2 toughness=1 [/card] [card] name=Raging Bull mana={2}{R} type=Creature subtype=Ox power=2 toughness=2 [/card] [card] name=Raging Cougar abilities=haste text=Haste mana={2}{R} type=Creature subtype=Cat power=2 toughness=2 [/card] [card] name=Raging Goblin abilities=haste text=Haste (This creature can attack and {T} as soon as it comes under your control.) mana={R} type=Creature subtype=Goblin Berserker power=1 toughness=1 [/card] [card] name=Raging Gorilla auto=rampage(2/-2,0) auto=rampage(-2/2,1) auto=lord(raging gorilla[blocking]|mybattlefield) 2/-2 auto=lord(other raging gorilla[blocking]|mybattlefield) -2/2 text=Whenever Raging Gorilla blocks or becomes blocked, it gets +2/-2 until end of turn. mana={2}{R} type=Creature subtype=Ape power=2 toughness=3 [/card] [card] name=Raging Kavu abilities=flash,haste text=Flash -- Haste mana={1}{R}{G} type=Creature subtype=Kavu power=3 toughness=1 [/card] [card] name=Raging Minotaur abilities=haste text=Haste mana={2}{R}{R} type=Creature subtype=Minotaur Berserker power=3 toughness=3 [/card] [card] name=Raging Ravine auto=tap auto={T}:Add{R} auto={T}:Add{G} auto={2}{R}{G}:name(becomes a 3/3 Elemental Creature) && transforms(Elemental Creature,red,green) ueot auto=@each my blockers:counter(1/1,1) all(Raging Ravine[attacking]|mybattlefield) && counter(1/1,-1) all(other Raging Ravine[attacking]|mybattlefield) text=Raging Ravine enters the battlefield tapped. -- {T}: Add {R} or {G} to your mana pool. -- {2}{R}{G}: Until end of turn, Raging Ravine becomes a 3/3 red and green Elemental creature with "Whenever this creature attacks, put a +1/+1 counter on it." It's still a land. type=Land power=3 toughness=3 [/card] [card] name=Raging Spirit auto={2}:transforms(,artifact) ueot text={2}: Raging Spirit becomes colorless until end of turn. mana={3}{R} type=Creature subtype=Spirit power=3 toughness=3 [/card] [card] name=Ragnar auto={W}{U}{G}{T}:regenerate target(creature) text={G}{W}{U}, {T}: Regenerate target creature. mana={G}{W}{U} type=Legendary Creature subtype=Human Cleric power=2 toughness=2 [/card] [card] name=Raid Bombardment auto=@each my blockers:foreach(creature[attacking;power<=2]) damage:1 opponent text=Whenever a creature you control with power 2 or less attacks, Raid Bombardment deals 1 damage to defending player. mana={2}{R} type=Enchantment [/card] [card] name=Raiding Nightstalker abilities=swampwalk text=Swampwalk mana={2}{B} type=Creature subtype=Nightstalker power=2 toughness=2 [/card] [card] name=Rain of Blades auto=damage:1 all(creature[attacking]) text=Rain of Blades deals 1 damage to each attacking creature. mana={W} type=Instant [/card] [card] name=Rain of Daggers auto=@movedTo(creature|graveyard) from(opponentBattlefield):life:-2 controller auto=destroy all(creature|opponentbattlefield) text=Destroy all creatures target opponent controls. You lose 2 life for each creature destroyed this way. mana={4}{B}{B} type=Sorcery [/card] [card] name=Rain of Embers auto=damage:1 all(creature,player) text=Rain of Embers deals 1 damage to each creature and each player. mana={1}{R} type=Sorcery [/card] [card] name=Rain of Filth auto=lord(land|mybattlefield) {S}:Add{B} text=Until end of turn, lands you control gain "Sacrifice this land: Add {B} to your mana pool." mana={B} type=Instant [/card] [card] name=Rain of Tears target=land auto=destroy text=Destroy target land. mana={1}{B}{B} type=Sorcery [/card] [card] name=Rainbow Crow abilities=flying auto={1}:name(becomes white ueot) && transforms(,white) ueot auto={1}:name(becomes blue ueot) && transforms(,blue) ueot auto={1}:name(becomes black ueot) && transforms(,black) ueot auto={1}:name(becomes red ueot) && transforms(,red) ueot auto={1}:name(becomes green ueot) && transforms(,green) ueot text=Flying -- {1}: Rainbow Crow becomes the color of your choice until end of turn. mana={3}{U} type=Creature subtype=Bird power=2 toughness=2 [/card] [card] name=Raise Dead target=creature|myGraveyard auto=moveTo(myHand) text=Return target creature card from your graveyard to your hand. mana={B} type=Sorcery [/card] [card] name=Raise the Alarm auto=token(Soldier,creature soldier, 1/1,white)*2 text=Put two 1/1 white Soldier creature tokens onto the battlefield. mana={1}{W} type=Instant [/card] [card] name=Raka Disciple auto={W}{T}:prevent:1 target(creature,player) auto={U}{T}:flying target(creature) text={W}, {T}: Prevent the next 1 damage that would be dealt to target creature or player this turn. -- {U}, {T}: Target creature gains flying until end of turn. mana={R} type=Creature subtype=Minotaur Wizard power=1 toughness=1 [/card] [card] name=Rakdos Carnarium auto=tap auto=moveTo(ownerhand) notatarget(land|myBattlefield) auto={T}:Add{B}{R} text=Rakdos Carnarium enters the battlefield tapped. -- When Rakdos Carnarium enters the battlefield, return a land you control to its owner's hand. -- {T}: Add {B}{R} to your mana pool. type=Land [/card] [card] name=Rakdos Guildmage auto={3}{B}{S(*|myhand)}:-2/-2 target(creature) auto={3}{R}:token(-97108) text=({(b/r)} can be paid with either {B} or {R}.) -- {3}{B}, Discard a card: Target creature gets -2/-2 until end of turn. -- {3}{R}: Put a 2/1 red Goblin creature token with haste onto the battlefield. Exile it at the beginning of the next end step. mana={BR}{BR} type=Creature subtype=Zombie Shaman power=2 toughness=2 [/card] [card] name=Rakdos Ickspitter auto={T}:damage:1 target(creature) && life:-1 targetcontroller text={T}: Rakdos Ickspitter deals 1 damage to target creature and that creature's controller loses 1 life. mana={1}{B}{R} type=Creature subtype=Thrull power=1 toughness=1 [/card] [card] name=Rakdos Pit Dragon auto={R}{R}:flying auto={R}:1/0 auto=aslongas(*|myHand) double strike <1 text={R}{R}: Rakdos Pit Dragon gains flying until end of turn. -- {R}: Rakdos Pit Dragon gets +1/+0 until end of turn. -- Hellbent - Rakdos Pit Dragon has double strike as long as you have no cards in hand. mana={2}{R}{R} type=Creature subtype=Dragon power=3 toughness=3 [/card] [card] name=Rakdos Signet auto={1}{T}:Add {B}{R} text={1}, {T}: Add {B}{R} to your mana pool. mana={2} type=Artifact [/card] [card] name=Rakeclaw Gargantuan auto={1}:first strike target(creature[power>=5]) text={1}: Target creature with power 5 or greater gains first strike until end of turn. mana={2}{R}{G}{W} type=Creature subtype=Beast power=5 toughness=3 [/card] [card] name=Raking Canopy auto=@each opponent blockers:damage:4 all(creature[flying;attacking]) text=Whenever a creature with flying attacks you, Raking Canopy deals 4 damage to it. mana={1}{G}{G} type=Enchantment [/card] [card] name=Rakka Mar abilities=haste auto={R}{T}:token(Elemental,creature, 3/1,haste red) text=Haste -- {R}, {T}: Put a 3/1 red Elemental creature token with haste onto the battlefield. mana={2}{R}{R} type=Legendary Creature subtype=Human Shaman power=2 toughness=2 [/card] [card] name=Raksha Golden Cub abilities=vigilance auto=this(equip > 0) lord(creature[cat]|myBattlefield) 2/2 auto=this(equip > 0) lord(creature[cat]|myBattlefield) double strike text=Vigilance -- As long as Raksha Golden Cub is equipped, Cat creatures you control get +2/+2 and have double strike. mana={5}{W}{W} type=Legendary Creature subtype=Cat Soldier power=3 toughness=4 [/card] [card] name=Rally auto=lord(creature[blocking]) 1/1 text=Blocking creatures get +1/+1 until end of turn. mana={W}{W} type=Instant [/card] [card] name=Ramirez DePietro abilities=first strike text=First strike mana={3}{U}{B}{B} type=Legendary Creature subtype=Human Pirate power=4 toughness=3 [/card] [card] name=Ramosian Captain abilities=first strike auto={5}{T}:moveTo(myBattlefield) target(rebel[manacost<=4]|mylibrary) text=First strike -- {5}, {T}: Search your library for a Rebel permanent card with converted mana cost 4 or less and put that card onto the battlefield. Then shuffle your library. mana={1}{W}{W} type=Creature subtype=Human Rebel power=2 toughness=2 [/card] [card] name=Ramosian Commander auto={6}{T}:moveTo(myBattlefield) target(rebel[manacost<=5]|mylibrary) text={6}, {T}: Search your library for a Rebel permanent card with converted mana cost 5 or less and put that card onto the battlefield. Then shuffle your library. mana={2}{W}{W} type=Creature subtype=Human Rebel power=2 toughness=4 [/card] [card] name=Ramosian Lieutenant auto={4}{T}:moveTo(myBattlefield) target(rebel[manacost<=3]|mylibrary) text={4}, {T}: Search your library for a Rebel permanent card with converted mana cost 3 or less and put that card onto the battlefield. Then shuffle your library. mana={1}{W} type=Creature subtype=Human Rebel power=1 toughness=2 [/card] [card] name=Ramosian Revivalist auto={6}{T}:moveTo(myBattlefield) target(rebel[manacost<=5]|mygraveyard) text={6}, {T}: Return target Rebel permanent card with converted mana cost 5 or less from your graveyard to the battlefield. mana={3}{W} type=Creature subtype=Human Rebel Cleric power=2 toughness=2 [/card] [card] name=Ramosian Sergeant auto={3}{T}:moveTo(myBattlefield) target(rebel[manacost<=2]|mylibrary) text={3}, {T}: Search your library for a Rebel permanent card with converted mana cost 2 or less and put that card onto the battlefield. Then shuffle your library. mana={W} type=Creature subtype=Human Rebel power=1 toughness=1 [/card] [card] name=Ramosian Sky Marshal abilities=flying auto={7}{T}:moveTo(myBattlefield) target(rebel[manacost<=6]|mylibrary) text=Flying -- {7}, {T}: Search your library for a Rebel permanent card with converted mana cost 6 or less and put that card onto the battlefield. Then shuffle your library. mana={3}{W}{W} type=Creature subtype=Human Rebel power=3 toughness=3 [/card] [card] name=Rampaging Baloths abilities=trample auto=@movedTo(land|myBattlefield):token(Beast,Creature Beast,4/4,green) text=Trample -- Landfall - Whenever a land enters the battlefield under your control, you may put a 4/4 green Beast creature token onto the battlefield. mana={4}{G}{G} type=Creature subtype=Beast power=6 toughness=6 [/card] [card] name=Rampant Growth target=basic|myLibrary auto=moveTo(myBattlefield) auto=tap text=Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library. mana={1}{G} type=Sorcery [/card] [card] name=Rampart Crawler auto=cantbeblockedby(wall) text=Rampart Crawler can't be blocked by Walls. mana={B} type=Creature subtype=Lizard Mercenary power=1 toughness=1 [/card] [card] name=Rancid Earth target=land auto=destroy auto=aslongas(*|mygraveyard) damage:1 all(creature,player) >6 text=Destroy target land. -- Threshold - If seven or more cards are in your graveyard, instead destroy that land and Rancid Earth deals 1 damage to each creature and each player. mana={1}{B}{B} type=Sorcery [/card] [card] name=Rancor target=creature autograveyard=@movedTo(this|graveyard) from(battlefield):moveTo(myhand) auto=2/0 auto=trample text=Enchant creature -- Enchanted creature gets +2/+0 and has trample. -- When Rancor is put into a graveyard from the battlefield, return Rancor to its owner's hand. mana={G} type=Enchantment subtype=Aura [/card] [card] name=Ranger en-Vec abilities=first strike auto={G}:regenerate text=First strike -- {G}: Regenerate Ranger en-Vec. mana={1}{G}{W} type=Creature subtype=Human Soldier Archer power=2 toughness=2 [/card] [card] name=Ranger of Eos auto=may token(-1111134) && moveTo(myHand) target(creature[manacost<=1]|myLibrary) text=When Ranger of Eos enters the battlefield, you may search your library for up to two creature cards with converted mana cost 1 or less, reveal them, and put them into your hand. If you do, shuffle your library. mana={3}{W} type=Creature subtype=Human Soldier power=3 toughness=2 [/card] [card] name=Ranger of Eos' 2nd Creature auto=counter(0/0,1,Eos) auto=@movedTo(creature[manacost<=1]|myHand):thisforeach(counter{0/0.1.Eos}>0) may moveTo(myHand) target(creature[manacost<=1]|myLibrary) && counter(0/0,-1,Eos) && counter(0/0,1,Bury) auto=thisforeach(counter{0/0.1.Bury}>0) bury id=-1111134 type=Nothing [/card] [card] name=Rank and File auto=lord(creature[green]|myBattlefield) -1/-1 ueot text=When Rank and File enters the battlefield, all green creatures get -1/-1 until end of turn. mana={2}{B}{B} type=Creature subtype=Zombie power=3 toughness=3 [/card] [card] name=Rapacious One abilities=trample auto=@damaged(player) from(this):thisforeach(power>=1) token(-193507) text=Trample -- Whenever Rapacious One deals combat damage to a player, put that many colorless 0/1 Eldrazi Spawn tokens onto the battlefield. They have "Sacrifice this creature: Add {1} to your mana pool." mana={5}{R} type=Creature subtype=Eldrazi Drone power=5 toughness=4 [/card] [card] name=Rappelling Scouts abilities=flying auto={2}{W}:name(white) && protection from white auto={2}{W}:name(blue) && protection from blue auto={2}{W}:name(black) && protection from black auto={2}{W}:name(red) && protection from red auto={2}{W}:name(green) && protection from green text=Flying -- {2}{W}: Rappelling Scouts gains protection from the color of your choice until end of turn. mana={2}{W}{W} type=Creature subtype=Human Rebel Scout power=1 toughness=4 [/card] [card] name=Ratcatcher abilities=fear auto=@each my upkeep:may moveTo(myHand) target(rat|mylibrary) text=Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) -- At the beginning of your upkeep, you may search your library for a Rat card, reveal it, and put it into your hand. If you do, shuffle your library. mana={4}{B}{B} type=Creature subtype=Ogre Rogue power=4 toughness=4 [/card] [card] name=Ratchet Bomb auto={T}:counter(0/0,1,Charge) auto=this(counter{0/0.1.Charge}<1) {T}{S}:destroy all(*[artifact;creature;enchantment;manacost=0]) auto=this(counter{0/0.1.Charge}=) {T}{S}:destroy all(*[artifact;creature;enchantment;manacost=1]) auto=this(counter{0/0.2.Charge}=) {T}{S}:destroy all(*[artifact;creature;enchantment;manacost=2]) auto=this(counter{0/0.3.Charge}=) {T}{S}:destroy all(*[artifact;creature;enchantment;manacost=3]) auto=this(counter{0/0.4.Charge}=) {T}{S}:destroy all(*[artifact;creature;enchantment;manacost=4]) auto=this(counter{0/0.5.Charge}=) {T}{S}:destroy all(*[artifact;creature;enchantment;manacost=5]) auto=this(counter{0/0.6.Charge}=) {T}{S}:destroy all(*[artifact;creature;enchantment;manacost=6]) auto=this(counter{0/0.7.Charge}=) {T}{S}:destroy all(*[artifact;creature;enchantment;manacost=7]) auto=this(counter{0/0.8.Charge}=) {T}{S}:destroy all(*[artifact;creature;enchantment;manacost=8]) auto=this(counter{0/0.9.Charge}=) {T}{S}:destroy all(*[artifact;creature;enchantment;manacost=9]) auto=this(counter{0/0.10.Charge}=) {T}{S}:destroy all(*[artifact;creature;enchantment;manacost=10]) auto=this(counter{0/0.11.Charge}=) {T}{S}:destroy all(*[artifact;creature;enchantment;manacost=11]) auto=this(counter{0/0.12.Charge}=) {T}{S}:destroy all(*[artifact;creature;enchantment;manacost=12]) auto=this(counter{0/0.13.Charge}=) {T}{S}:destroy all(*[artifact;creature;enchantment;manacost=13]) auto=this(counter{0/0.14.Charge}=) {T}{S}:destroy all(*[artifact;creature;enchantment;manacost=14]) auto=this(counter{0/0.15.Charge}=) {T}{S}:destroy all(*[artifact;creature;;enchantmentmanacost=15]) auto=this(counter{0/0.16.Charge}=) {T}{S}:destroy all(*[artifact;creature;;enchantmentmanacost=16]) text={T}: Put a charge counter on Grindclock. -- {T}: Sacrifice Ratchet Bomb: Destroy each nonland permanent with converted mana cost equal to the number of charge counters on Ratchet Bomb. mana={2} type=Artifact [/card] [card] name=Rath's Edge auto={T}:Add {1} auto={4}{T}{S(land|myBattlefield)}:damage:1 target(creature,player) text={T}: Add {1} to your mana pool. -- {4}, {T}, Sacrifice a land: Rath's Edge deals 1 damage to target creature or player. type=Legendary Land [/card] [card] name=Rathi Assassin auto={1}{B}{B}{T}:destroy target(creature[tapped;-black]) auto={3}{T}:moveTo(myBattlefield) target(mercenary[manacost<=3]|mylibrary) text={1}{B}{B}, {T}: Destroy target tapped nonblack creature. -- {3}, {T}: Search your library for a Mercenary permanent card with converted mana cost 3 or less and put that card onto the battlefield. Then shuffle your library. mana={2}{B}{B} type=Creature subtype=Zombie Mercenary Assassin power=2 toughness=2 [/card] [card] name=Rathi Fiend auto=life:-3 controller && life:-3 opponent auto={3}{T}:moveTo(myBattlefield) target(mercenary[manacost<=3]|mylibrary) text=When Rathi Fiend enters the battlefield, each player loses 3 life. -- {3}, {T}: Search your library for a Mercenary permanent card with converted mana cost 3 or less and put that card onto the battlefield. Then shuffle your library. mana={3}{B} type=Creature subtype=Horror Mercenary power=2 toughness=2 [/card] [card] name=Rathi Intimidator abilities=fear auto={2}{T}:moveTo(myBattlefield) target(mercenary[manacost<=2]|mylibrary) text=Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) -- {2}, {T}: Search your library for a Mercenary permanent card with converted mana cost 2 or less and put that card onto the battlefield. Then shuffle your library. mana={1}{B}{B} type=Creature subtype=Horror Mercenary power=2 toughness=1 [/card] [card] name=Rathi Trapper auto={B}{T}:tap target(creature) text={B}, {T}: Tap target creature. mana={1}{B} type=Creature subtype=Human Rebel Rogue power=1 toughness=2 [/card] [card] name=Rats of Rath auto={B}:destroy target(artifact,creature,land|myBattlefield) text={B}: Destroy target artifact, creature, or land you control. mana={1}{B} type=Creature subtype=Rat power=2 toughness=1 [/card] [card] name=Rattleblaze Scarecrow auto=aslongas(creature[black]|myBattlefield) persist auto=aslongas(creature[red]|myBattlefield) haste text=Rattleblaze Scarecrow has persist as long as you control a black creature. (When this creature is put into a graveyard from the battlefield, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) -- Rattleblaze Scarecrow has haste as long as you control a red creature. mana={6} type=Artifact Creature subtype=Scarecrow power=5 toughness=3 [/card] [card] name=Ravaged Highlands auto=tap auto={T}:Add {R} auto={T}{S}:Add {B} auto={T}{S}:Add {G} auto={T}{S}:Add {R} auto={T}{S}:Add {U} auto={T}{S}:Add {W} text=Ravaged Highlands enters the battlefield tapped. -- {T}: Add {R} to your mana pool. -- {T}, Sacrifice Ravaged Highlands: Add one mana of any color to your mana pool. type=Land [/card] [card] name=Ravages of War auto=destroy all(land) text=Destroy all lands. mana={3}{W} type=Sorcery [/card] [card] name=Ravaging Horde auto=destroy target(land) text=When Ravaging Horde enters the battlefield, destroy target land. mana={3}{R}{R} type=Creature subtype=Human Soldier power=3 toughness=3 [/card] [card] name=Ravaging Riftwurm auto=counter(0/0,2,Time) auto=@each my upkeep:counter(0/0,-1,Time) kicker={4} auto=kicker counter(0/0,3,Time) auto=lord(ravaging riftwurm[-counter{0/0.1.Time}]|myBattlefield) -99/-99 text=Kicker {4} (You may pay an additional 4 as you cast this spell.) -- Vanishing 2 (This permanent enters the battlefield with two time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) -- If Ravaging Riftwurm was kicked, it enters the battlefield with three additional time counters on it. mana={1}{G}{G} type=Creature subtype=Wurm power=6 toughness=6 [/card] [card] name=Raven's Run Dragoon auto=cantbeblockedby(creature[black]) text=Raven's Run Dragoon can't be blocked by black creatures. mana={2}{GW}{GW} type=Creature subtype=Elf Knight power=3 toughness=3 [/card] [card] name=Ravenous Baboons auto=destroy target(land[-basic]) text=When Ravenous Baboons enters the battlefield, destroy target nonbasic land. mana={3}{R} type=Creature subtype=Ape power=2 toughness=2 [/card] [card] name=Ravenous Baloth auto={S(beast|myBattlefield)}:life:4 text=Sacrifice a Beast: You gain 4 life. mana={2}{G}{G} type=Creature subtype=Beast power=4 toughness=4 [/card] [card] name=Ravenous Skirge abilities=flying auto=lord(ravenous skirge[attacking]|mybattlefield) 2/0 auto=lord(other ravenous skirge[attacking]|mybattlefield) -2/0 text=Flying -- Whenever Ravenous Skirge attacks, it gets +2/+0 until end of turn. mana={2}{B} type=Creature subtype=Imp power=1 toughness=1 [/card] [card] name=Ray of Command target=creature|opponentBattlefield auto=untap auto=haste auto=@next endofturn:tap alias=129767 text=Untap target creature an opponent controls and gain control of it until end of turn. That creature gains haste until end of turn. When you lose control of the creature, tap it. mana={3}{U} type=Instant [/card] [card] name=Ray of Distortion target=artifact,enchantment auto=destroy flashback={4}{W}{W} text=Destroy target artifact or enchantment. -- Flashback {4}{W}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.) mana={3}{W} type=Instant [/card] [card] name=Ray of Erasure target=player auto=deplete:1 auto=@next upkeep:draw:1 controller text=Target player puts the top card of his or her library into his or her graveyard. -- Draw a card at the beginning of the next turn's upkeep. mana={U} type=Instant [/card] [card] name=Ray of Revelation auto=destroy target(enchantment) autograveyard={G}:copy(this) && moveTo(mystack) text=Destroy target enchantment. -- Flashback {G} (You may cast this card from your graveyard for its flashback cost. Then exile it.) mana={1}{W} type=Instant [/card] [card] name=Raze auto=destroy target(land) text=As an additional cost to cast Raze, sacrifice a land. -- Destroy target land. mana={R}{s;notatarget(land|mybattlefield)} type=Sorcery [/card] [card] name=Razor Golem abilities=affinityplains,vigilance text=Affinity for Plains (This spell costs {1} less to cast for each Plains you control.) -- Vigilance mana={6} type=Artifact Creature subtype=Golem power=3 toughness=4 [/card] [card] name=Razor Pendulum auto=@each my end:this(controllerlife < 6) damage:2 controller auto=@each opponent end:this(opponentlife < 6) damage:2 opponent text=At the beginning of each player's end step, if that player has 5 or less life, Razor Pendulum deals 2 damage to him or her. mana={4} type=Artifact [/card] [card] name=Razorclaw Bear auto=rampage(2/2,0) auto=rampage(-2/-2,1) text=Whenever Razorclaw Bear becomes blocked, it gets +2/+2 until end of turn. mana={2}{G}{G} type=Creature subtype=Bear power=3 toughness=3 [/card] [card] name=Razorfield Thresher text= mana={7} type=Artifact Creature subtype=Construct power=6 toughness=4 [/card] [card] name=Razorfin Abolisher auto={1}{U}{T}:moveTo(ownerhand) target(creature[counter{any}]) text={1}{U}, {T}: Return target creature with a counter on it to its owner's hand. mana={2}{U} type=Creature subtype=Merfolk Wizard power=2 toughness=2 [/card] [card] name=Razorfin Hunter auto={T}:damage:1 target(creature,player) text={T}: Razorfin Hunter deals 1 damage to target creature or player. mana={U}{R} type=Creature subtype=Merfolk Goblin power=1 toughness=1 [/card] [card] name=Razorfoot Griffin abilities=flying,first strike text=Flying -- First strike (This creature deals combat damage before creatures without first strike.) mana={3}{W} type=Creature subtype=Griffin power=2 toughness=2 [/card] [card] name=Razorjaw Oni auto=lord(creature[black]) cantblock text=Black creatures can't block. mana={3}{B} type=Creature subtype=Demon Spirit power=4 toughness=5 [/card] [card] name=Razormane Masticore auto=first strike auto=upcost[{S(*|myhand)}] moveTo(graveyard) auto=@each my draw:may damage:3 target(creature) text=First strike (This creature deals combat damage before creatures without first strike.) -- At the beginning of your upkeep, sacrifice Razormane Masticore unless you discard a card. -- At the beginning of your draw step, you may have Razormane Masticore deal 3 damage to target creature. mana={5} type=Artifact Creature subtype=Masticore power=5 toughness=5 [/card] [card] name=Razortooth Rats abilities=fear text=Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) mana={2}{B} type=Creature subtype=Rat power=2 toughness=1 [/card] [card] name=Razorverge Thicket auto=aslongas(other land|myBattlefield) tap >2 oneshot auto={T}:Add {G} auto={T}:Add {W} type=Land [/card] [card] name=Reach Through Mists auto=draw:1 text=Draw a card. mana={U} type=Instant subtype=Arcane [/card] [card] name=Reality Anchor target=creature auto=-shadow auto=draw:1 controller text=Target creature loses shadow until end of turn. -- Draw a card. mana={1}{G} type=Instant [/card] [card] name=Reanimate target=creature|graveyard auto=moveTo(myBattlefield) auto=damage:manacost controller text=Put target creature card from a graveyard onto the battlefield under your control. You lose life equal to its converted mana cost. mana={B} type=Sorcery [/card] [card] name=Reaper King auto=lord(creature[scarecrow]|myBattlefield) 1/1 other auto=@movedTo(other scarecrow|myBattlefield):destroy target(*) text=({(2/w)} can be paid with any two mana or with {W}. This card's converted mana cost is 10.) -- Other Scarecrow creatures you control get +1/+1. -- Whenever another Scarecrow enters the battlefield under your control, destroy target permanent. mana={2W}{2U}{2B}{2R}{2G} type=Legendary Artifact Creature subtype=Scarecrow power=6 toughness=6 [/card] [card] name=Reaping the Graves abilities=storm auto=moveto(myHand) target(creature|myGraveyard) text=Return target creature card from your graveyard to your hand. -- Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.) mana={2}{B} type=Instant [/card] [card] name=Reaping the Rewards auto=life:2 buyback={W}{S(land|myBattlefield)} text=Buyback - Sacrifice a land. (You may sacrifice a land in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.) -- You gain 2 life. mana={W} type=Instant [/card] [card] name=Reassembling Skeleton autograveyard={1}{B}:moveTo(myBattlefield) && tap text={1}{B}: Return Reassembling Skeleton from your graveyard to the battlefield tapped. mana={1}{B} type=Creature subtype=Skeleton Warrior power=1 toughness=1 [/card] [card] name=Rebuild auto=moveTo(ownerhand) all(artifact) autohand={2}:cycling text=Return all artifacts to their owners' hands. -- Cycling {2} ({2}, Discard this card: Draw a card.) mana={2}{U} type=Instant [/card] [card] name=Reckless Abandon auto=damage:4 target(creature,player) text=As an additional cost to cast Reckless Abandon, sacrifice a creature. -- Reckless Abandon deals 4 damage to target creature or player. mana={R}{s;notatarget(creature|mybattlefield)} type=Sorcery [/card] [card] name=Reckless Assault auto={L}{L}{1}:damage:1 target(creature,player) text={1}, Pay 2 life: Reckless Assault deals 1 damage to target creature or player. mana={2}{B}{R} type=Enchantment [/card] [card] name=Reckless Charge target=creature auto=3/0 auto=haste flashback={2}{R} text=Target creature gets +3/+0 and gains haste until end of turn. -- Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) mana={R} type=Sorcery [/card] [card] name=Reckless One abilities=haste auto=foreach(goblin) 1/1 text=Haste -- Reckless One's power and toughness are each equal to the number of Goblins on the battlefield. mana={3}{R} type=Creature subtype=Goblin Avatar power=* toughness=* [/card] [card] name=Reclaim target=*|mygraveyard auto=moveTo(myLibrary) text=Put target card from your graveyard on top of your library. mana={G} type=Instant [/card] [card] name=Reclusive Wight auto=@each my upkeep:aslongas(other *[-land]|mybattlefield) moveTo(mygraveyard) text=At the beginning of your upkeep, if you control another nonland permanent, sacrifice Reclusive Wight. mana={3}{B} type=Creature subtype=Zombie Minion power=4 toughness=4 [/card] [card] name=Recollect target=*|myGraveyard auto=moveTo(myHand) text=Return target card from your graveyard to your hand. mana={2}{G} type=Sorcery [/card] [card] name=Reconstruction target=artifact|myGraveyard auto=moveTo(myHand) text=Return target artifact card from your graveyard to your hand. mana={U} type=Sorcery [/card] [card] name=Recover target=creature|mygraveyard auto=moveTo(myhand) auto=draw:1 controller text=Return target creature card from your graveyard to your hand. -- Draw a card. mana={2}{B} type=Sorcery [/card] [card] name=Recumbent Bliss target=creature auto=cantattack auto=cantblock auto=@each my upkeep:may life:1 controller text=Enchant creature -- Enchanted creature can't attack or block. -- At the beginning of your upkeep, you may gain 1 life. mana={2}{W} type=Enchantment subtype=Aura [/card] [card] name=Recuperate auto=choice life:6 auto=choice:prevent:6 target(creature,player) text=Choose one - You gain 6 life; or prevent the next 6 damage that would be dealt to target creature this turn. mana={3}{W} type=Instant [/card] [card] name=Recurring Nightmare auto={S(creature|myBattlefield)}:moveto(myhand) all(this) && moveto(myBattlefield) target(creature|mygraveyard) asSorcery text=Sacrifice a creature, Return Recurring Nightmare to its owner's hand: Return target creature card from your graveyard to the battlefield. Activate this ability only any time you could cast a sorcery. mana={2}{B} type=Enchantment [/card] [card] name=Red Cliffs Armada abilities=cantattack auto=aslongas(island|opponentBattlefield) -cantattack text=Red Cliffs Armada can't attack unless defending player controls an Island. mana={4}{U} type=Creature subtype=Human Soldier power=5 toughness=4 [/card] [card] name=Red Elemental Blast alias=1312 text=Choose one - Counter target blue spell; or destroy target blue permanent. mana={R} type=Instant [/card] [card] name=Red Mana Battery auto={2}{T}:counter(0/0,1,Charge) auto={T}{C(0/0,-1,Charge)}:name(Remove 1 Counters) && add{R} auto={T}{C(0/0,-2,Charge)}:name(Remove 2 Counters) && add{R}{R} auto={T}{C(0/0,-3,Charge)}:name(Remove 3 Counters) && add{R}{R}{R} auto={T}{C(0/0,-4,Charge)}:name(Remove 4 Counters) && add{R}{R}{R}{R} auto={T}{C(0/0,-5,Charge)}:name(Remove 5 Counters) && add{R}{R}{R}{R}{R} auto={T}{C(0/0,-6,Charge)}:name(Remove 6 Counters) && add{R}{R}{R}{R}{R}{R} auto={T}{C(0/0,-7,Charge)}:name(Remove 7 Counters) && add{R}{R}{R}{R}{R}{R}{R} auto={T}{C(0/0,-8,Charge)}:name(Remove 8 Counters) && add{R}{R}{R}{R}{R}{R}{R}{R} auto={T}{C(0/0,-9,Charge)}:name(Remove 9 Counters) && add{R}{R}{R}{R}{R}{R}{R}{R}{R} auto={T}{C(0/0,-10,Charge)}:name(Remove 10 Counters) && add{R}{R}{R}{R}{R}{R}{R}{R}{R}{R} text={2}, {T}: Put a charge counter on Red Mana Battery. -- {T}, Remove any number of charge counters from Red Mana Battery: Add {R} to your mana pool, then add an additional {R} to your mana pool for each charge counter removed this way. mana={4} type=Artifact [/card] [card] name=Red Scarab target=creature auto=cantbeblockedby(creature[red]) auto=aslongas(*[red]|opponentBattlefield) 2/2 text=Enchant creature -- Enchanted creature can't be blocked by red creatures. -- Enchanted creature gets +2/+2 as long as an opponent controls a red permanent. mana={W} type=Enchantment subtype=Aura [/card] [card] name=Red Ward target=creature auto=protection from red text=Enchant creature -- Enchanted creature has protection from red. This effect doesn't remove Red Ward. mana={W} type=Enchantment subtype=Aura [/card] [card] name=Reduce to Dreams auto=moveto(ownerhand) all(artifact,enchantment) text=Return all artifacts and enchantments to their owners' hands. mana={3}{U}{U} type=Sorcery [/card] [card] name=Redwood Treefolk mana={4}{G} type=Creature subtype=Treefolk power=3 toughness=6 [/card] [card] name=Reef Pirates auto=@damaged(player) from(this):deplete:1 opponent text=Whenever Reef Pirates deals damage to an opponent, that player puts the top card of his or her library into his or her graveyard. mana={1}{U}{U} type=Creature subtype=Zombie Pirate power=2 toughness=2 [/card] [card] name=Reflex Sliver auto=lord(sliver) haste text=All Sliver creatures have haste. mana={3}{G} type=Creature subtype=Sliver power=2 toughness=2 [/card] [card] name=Reflexes target=creature auto=first strike text=Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) -- Enchanted creature has first strike. (It deals combat damage before creatures without first strike.) mana={R} type=Enchantment subtype=Aura [/card] [card] name=Refresh target=creature auto=regenerate auto=draw:1 controller text=Regenerate target creature. -- Draw a card. mana={2}{G} type=Instant [/card] [card] name=Regal Force auto=foreach(creature[green]|myBattlefield) draw:1 text=When Regal Force enters the battlefield, draw a card for each green creature you control. mana={4}{G}{G}{G} type=Creature subtype=Elemental power=5 toughness=5 [/card] [card] name=Regal Unicorn mana={2}{W} type=Creature subtype=Unicorn power=2 toughness=3 [/card] [card] name=Regenerate target=creature auto=regenerate text=Regenerate target creature. (The next time that creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) mana={1}{G} type=Instant [/card] [card] name=Regeneration target=creature auto={G}:regenerate text=Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) -- {G}: Regenerate enchanted creature. (The next time that creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) mana={1}{G} type=Enchantment subtype=Aura [/card] [card] name=Regress target=* auto=moveTo(ownerhand) text=Return target permanent to its owner's hand. mana={2}{U} type=Instant [/card] [card] name=Regrowth target=*|myGraveyard auto=moveTo(myHand) text=Return target card from your graveyard to your hand. mana={1}{G} type=Sorcery [/card] [card] name=Reinforced Bullwark abilities=defender auto={T}:prevent:1 controller text=Defender (This creature can't attack.) -- {T}: Prevent the next 1 damage that would be dealt to you this turn. mana={3} type=Artifact Creature subtype=Wall power=0 toughness=4 [/card] [card] name=Reinforcements target=creature|mygraveyard auto=moveTo(myLibrary) auto=may moveTo(myLibrary) target(creature|mygraveyard) auto=token(-1111135) text=Put up to three target creature cards from your graveyard on top of your library. mana={W} type=Instant [/card] [card] name=Reinforcements' 3rd Return auto=counter(0/0,1,Reinforcements) auto=@movedTo(creature|myLibrary) from(mygraveyard):thisforeach(counter{0/0.1.Reinforcements}>0) may moveTo(myLibrary) target(creature|mygraveyard && counter(0/0,-1,Reinforcements) && counter(0/0,1,Bury) auto=thisforeach(counter{0/0.1.Bury}>0) bury id=-1111135 type=Nothing [/card] [card] name=Rejuvenate auto=life:6 autohand={2}:cycling text=You gain 6 life. -- Cycling {2} ({2}, Discard this card: Draw a card.) mana={3}{G} type=Sorcery [/card] [card] name=Rejuvenation Chamber auto=counter(0/0,2,Fade) auto={T}:life:2 auto=@each my upkeep:counter(0/0,-1,Fade) auto=@each my untap:moveTo(mygraveyard) all(Rejuvenation Chamber[-counter{0/0.1.Fade}]|myBattlefield) text=Fading 2 (This artifact enters the battlefield with two fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) -- {T}: You gain 2 life. mana={3} type=Artifact [/card] [card] name=Reki, the History of Kamigawa auto=@movedto(*[legendary]|mystack):draw:1 controller text=Whenever you cast a legendary spell, draw a card. mana={2}{G} type=Legendary Creature subtype=Human Shaman power=1 toughness=2 [/card] [card] name=Reknit target=* auto=regenerate text=Regenerate target permanent. mana={1}{GW} type=Instant [/card] [card] name=Relearn target=instant,sorcery|mygraveyard auto=moveTo(myhand) text=Return target instant or sorcery card from your graveyard to your hand. mana={1}{U}{U} type=Sorcery [/card] [card] name=Relentless Rats auto=foreach(relentless rats) 1/1 other text=Relentless Rats gets +1/+1 for each other creature on the battlefield named Relentless Rats. -- A deck can have any number of cards named Relentless Rats. mana={1}{B}{B} type=Creature subtype=Rat power=2 toughness=2 [/card] [card] name=Relic Bane target=artifact auto=@each targetController upkeep:life:-2 targetcontroller text=Enchant artifact -- Enchanted artifact has "At the beginning of your upkeep, you lose 2 life." mana={1}{B}{B} type=Enchantment subtype=Aura [/card] [card] name=Relic Barrier auto={T}:tap target(artifact) text={T}: Tap target artifact. mana={2} type=Artifact [/card] [card] name=Relic Crush target=artifact,enchantment auto=destroy auto=may destroy target(artifact,enchantment) text=Destroy target artifact or enchantment and up to one other target artifact or enchantment. mana={4}{G} type=Instant [/card] [card] name=Relic Putrescence abilities=infect target=artifact auto=@tapped(mytgt):damage:1 targetcontroller text=Enchant artifact -- Whenever enchanted artifact becomes tapped, its controller gets a poison counter. mana={2}{B} type=Enchantment subtype=Aura [/card] [card] name=Reliquary Monk auto=@movedTo(this|mygraveyard) from(battlefield):destroy target(artifact,enchantment) text=When Reliquary Monk is put into a graveyard from the battlefield, destroy target artifact or enchantment. mana={2}{W} type=Creature subtype=Human Monk Cleric power=2 toughness=2 [/card] [card] name=Reliquary Tower abilities=nomaxhand auto={T}:Add{1} text=You have no maximum hand size. -- {T}: Add {1} to your mana pool. type=Land [/card] [card] name=Reminisce target=player # auto=moveTo(ownerlibrary) all(*|ownergraveyard) # Found one hardcoded and one softcoded copy of the card - todo: check whether softcoding works alias=129698 text=Target player shuffles his or her graveyard into his or her library. mana={2}{U} type=Sorcery [/card] [card] name=Remote Farm auto=counter(0/0,2,Depletion) auto={T}{C(0/0,-1,Depletion)}:Add{W}{W} auto=@tapped(this):bury all(remote farm[-counter{0/0.1.Depletion}]|myBattlefield) text=Remote Farm enters the battlefield tapped with two depletion counters on it. -- {T}, Remove a depletion counter from Remote Farm: Add {W}{W} to your mana pool. If there are no depletion counters on Remote Farm, sacrifice it. type=Land [/card] [card] name=Remote Isle auto=tap auto={T}:Add {U} autohand={2}:cycling text=Remote Isle enters the battlefield tapped. -- {T}: Add {U} to your mana pool. -- Cycling {2} ({2}, Discard this card: Draw a card.) type=Land [/card] [card] name=Remove target=creature[attacking]|opponentBattlefield auto=moveTo(ownerHand) text=Cast Remove only during the declare attackers step and only if you've been attacked this step. -- Return target attacking creature to its owner's hand. mana={U} type=Instant [/card] [card] name=Remove Soul target=creature|stack auto=fizzle text=Counter target creature spell. mana={1}{U} type=Instant [/card] [card] name=Rend Flesh target=creature[-spirit] auto=destroy text=Destroy target non-Spirit creature. mana={2}{B} type=Instant subtype=Arcane [/card] [card] name=Rend Spirit target=spirit auto=destroy text=Destroy target Spirit. mana={2}{B} type=Instant [/card] [card] name=Rendclaw Trow abilities=wither,persist text=Wither (This deals damage to creatures in the form of -1/-1 counters.) -- Persist (When this creature is put into a graveyard from the battlefield, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) mana={2}{BG} type=Creature subtype=Troll power=2 toughness=2 [/card] [card] name=Renegade Troops abilities=haste text=Haste mana={4}{R} type=Creature subtype=Human Soldier power=4 toughness=2 [/card] [card] name=Renewal auto=moveTo(myHand) target(land[basic]|myLibrary) auto=@next upkeep:draw:1 controller text=As an additional cost to cast Renewal, sacrifice a land. -- Search your library for a basic land card and put that card onto the battlefield. Then shuffle your library. -- Draw a card at the beginning of the next turn's upkeep. mana={2}{G}{s;notatarget(land|mybattlefield)} type=Sorcery [/card] [card] name=Renewed Faith auto=life:6 autohand={1}{W}:cycling autohand={1}{W}:life:2 && cycling text=You gain 6 life. -- Cycling {1}{W} ({1}{W}, Discard this card: Draw a card.) -- When you cycle Renewed Faith, you may gain 2 life. mana={2}{W} type=Instant [/card] [card] name=Renewing Dawn auto=foreach(mountain|opponentBattlefield) life:2 text=You gain 2 life for each Mountain target opponent controls. mana={1}{W} type=Sorcery [/card] [card] name=Repel the Darkness target=creature auto=tap auto=tap target(creature) auto=draw:1 controller text=Tap up to two target creatures. -- Draw a card. mana={2}{W} type=Instant [/card] [card] name=Repel target=creature auto=moveTo(ownerLibrary) text=Put target creature on top of its owner's library. mana={3}{U} type=Instant [/card] [card] name=Repentance target=creature auto=damage:p text=Target creature deals damage to itself equal to its power. mana={2}{W} type=Sorcery [/card] [card] name=Repentant Blacksmith abilities=protection from red text=Protection from red mana={1}{W} type=Creature subtype=Human power=1 toughness=2 [/card] [card] name=Replenish auto=moveTo(mybattlefield) all(enchantment|mygraveyard) text=Return all enchantment cards from your graveyard to the battlefield. (Auras with nothing to enchant remain in your graveyard.) mana={3}{W} type=Sorcery [/card] [card] name=Reprisal target=creature[power>=4] auto=bury text=Destroy target creature with power 4 or greater. It can't be regenerated. mana={1}{W} type=Instant [/card] [card] name=Repulse target=creature auto=moveTo(ownerhand) auto=draw:1 controller text=Return target creature to its owner's hand. -- Draw a card. mana={2}{U} type=Instant [/card] [card] name=Rescind target=* auto=moveTo(ownerhand) autohand={2}:cycling text=Return target permanent to its owner's hand. -- Cycling {2} ({2}, Discard this card: Draw a card.) mana={1}{U}{U} type=Instant [/card] [card] name=Rescue target=*|myBattlefield auto=moveTo(myhand) text=Return target permanent you control to its owner's hand. mana={U} type=Instant [/card] [card] name=Resilient Wanderer abilities=first strike auto={S(*|myhand)}:name(white) && protection from white auto={S(*|myhand)}:name(blue) && protection from blue auto={S(*|myhand)}:name(black) && protection from black auto={S(*|myhand)}:name(red) && protection from red auto={S(*|myhand)}:name(green) && protection from green text=First strike -- Discard a card: Resilient Wanderer gains protection from the color of your choice until end of turn. mana={2}{W}{W} type=Creature subtype=Human Nomad power=2 toughness=3 [/card] [card] name=Resounding Roar target=creature auto=3/3 autohand={5}{R}{G}{W}:cycling && 6/6 target(creature) text=Target creature gets +3/+3 until end of turn. -- Cycling {5}{R}{G}{W} ({5}{R}{G}{W}, Discard this card: Draw a card.) -- When you cycle Resounding Roar, target creature gets +6/+6 until end of turn. mana={1}{G} type=Instant [/card] [card] name=Resounding Scream target=player auto=discard:1 autohand={5}{U}{B}{R}:cycling && discard:2 opponent text=Target player discards a card at random. -- Cycling {5}{U}{B}{R} ({5}{U}{B}{R}, Discard this card: Draw a card.) -- When you cycle Resounding Scream, target player discards two cards at random. mana={2}{B} type=Sorcery [/card] [card] name=Resounding Thunder target=creature,player auto=damage:3 autohand={5}{B}{R}{G}:cycling && damage:6 target(creature,player) text=Resounding Thunder deals 3 damage to target creature or player. -- Cycling {5}{B}{R}{G} ({5}{B}{R}{G}, Discard this card: Draw a card.) -- When you cycle Resounding Thunder, it deals 6 damage to target creature or player. mana={2}{R} type=Instant [/card] [card] name=Respite auto=preventAllcombatDamage ueot auto=foreach(creature[attacking]) life:1 controller text=Prevent all combat damage that would be dealt this turn. You gain 1 life for each attacking creature. mana={1}{G} type=Instant [/card] [card] name=Resplendent Mentor auto=lord(creature[white]|myBattlefield) {T}:life:1 text=White creatures you control have "{T}: You gain 1 life." mana={4}{W} type=Creature subtype=Kithkin Cleric power=2 toughness=2 [/card] [card] name=Restless Apparition abilities=persist auto={WB}{WB}{WB}:3/3 text={(w/b){(w/b){(w/b)}: Restless Apparition gets +3/+3 until end of turn. -- Persist (When this creature is put into a graveyard from the battlefield, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) mana={WB}{WB}{WB} type=Creature subtype=Spirit power=2 toughness=2 [/card] [card] name=Restless Bones auto={3}{B}{T}:swampwalk target(creature) auto={1}{B}:regenerate text={3}{B}, {T}: Target creature gains swampwalk until end of turn. -- {1}{B}: Regenerate Restless Bones. mana={2}{B} type=Creature subtype=Skeleton power=1 toughness=1 [/card] [card] name=Restless Dead auto={B}:regenerate text={B}: Regenerate Restless Dead. mana={1}{B} type=Creature subtype=Skeleton power=1 toughness=1 [/card] [card] name=Restrain target=creature[attacking] auto=0/0 && fog from(mytgt) oneshot auto=draw:1 controller text=Prevent all combat damage that would be dealt by target attacking creature this turn. -- Draw a card. mana={2}{W} type=Instant [/card] [card] name=Resurrection target=creature|myGraveyard auto=moveTo(myBattlefield) text=Return target creature card from your graveyard to the battlefield. mana={2}{W}{W} type=Sorcery [/card] [card] name=Resuscitate auto=lord(creature|mybattlefield) {1}:regenerate text=Until end of turn, creatures you control gain "{1}: Regenerate this creature." mana={1}{G} type=Instant [/card] [card] name=Retaliation auto=lord(creature|myBattlefield) rampage(1/1,0) text=Creatures you control have "Whenever this creature becomes blocked by a creature, this creature gets +1/+1 until end of turn." mana={2}{G} type=Enchantment [/card] [card] name=Retract auto=moveto(ownerhand) all(artifact|myBattlefield) text=Return all artifacts you control to their owner's hand. mana={U} type=Instant [/card] [card] name=Retribution of the Meek auto=bury all(creature[power>=4]) text=Destroy all creatures with power 4 or greater. They can't be regenerated. mana={2}{W} type=Sorcery [/card] [card] name=Return of the Nightstalkers auto=moveTo(myBattlefield) all(nightstalker|myGraveyard) auto=destroy all(swamp|myBattlefield) text=Return all Nightstalker permanent cards from your graveyard to the battlefield. Then destroy all Swamps you control. mana={5}{B}{B} type=Sorcery [/card] [card] name=Return to Battle target=creature|mygraveyard auto=moveTo(myhand) text=Return target creature card from your graveyard to your hand. mana={B} type=Sorcery [/card] [card] name=Reveillark abilities=flying other={5}{W} auto=alternative moveto(mygraveyard) auto=@movedTo(this|nonbattlezone) from(battlefield):may token(-152716111) && moveTo(myBattlefield) target(creature[power<=2]|mygraveyard) text=Flying -- When Reveillark leaves the battlefield, return up to two target creature cards with power 2 or less from your graveyard to the battlefield. -- Evoke {5}{W} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.) mana={4}{W} type=Creature subtype=Elemental power=4 toughness=3 [/card] [card] name=Reveillark's 2nd Creature auto=counter(0/0,1,Reveillark) auto=@movedTo(creature[power<=2]|myBattlefield) from(mygraveyard):thisforeach(counter{0/0.1.Reveillark}>0) may moveTo(mybattlefield) target(creature[power<=2]|mygraveyard) && counter(0/0,-1,Reveillark) && counter(0/0,1,Bury) auto=thisforeach(counter{0/0.1.Bury}>0) bury id=-152716111 type=Nothing [/card] [card] name=Reveka, Wizard Savant auto={T}:damage:2 target(creature,player) && frozen all(this) text={T}: Reveka, Wizard Savant deals 2 damage to target creature or player and doesn't untap during your next untap step. mana={2}{U}{U} type=Legendary Creature subtype=Dwarf Wizard power=0 toughness=1 [/card] [card] name=Revelsong Horn auto={1}{T(other creature[-tapped]|myBattlefield)}{T}:1/1 target(creature) text={1}, {T}, Tap an untapped creature you control: Target creature gets +1/+1 until end of turn. mana={2} type=Artifact [/card] [card] name=Revenant abilities=flying auto=foreach(creature|mygraveyard) 1/1 text=Flying -- Revenant's power and toughness are each equal to the number of creature cards in your graveyard. mana={4}{B} type=Creature subtype=Spirit power=* toughness=* [/card] [card] name=Revered Dead auto={W}:regenerate text={W}: Regenerate Revered Dead. mana={1}{W} type=Creature subtype=Spirit Soldier power=1 toughness=1 [/card] [card] name=Revered Elder auto={1}:prevent:1 all(this) text={1}: Prevent the next 1 damage that would be dealt to Revered Elder this turn. mana={2}{W} type=Creature subtype=Human Cleric power=1 toughness=2 [/card] [card] name=Revered Unicorn auto=@each my upkeep:counter(0/0,1,Age) auto=thisforeach(counter{0/0.1.Age}) upcost[{1}] moveTo(graveyard) auto=@movedTo(this|nonbattlezone) from(battlefield):thisforeach(counter{0/0.1.Age}) life:1 controller text=Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -- When Revered Unicorn leaves the battlefield, you gain life equal to the number of age counters on it. mana={1}{W} type=Creature subtype=Unicorn power=2 toughness=3 [/card] [card] name=Reverence auto=lord(creature[power<=2]|opponentBattlefield) cantattack text=Creatures with power 2 or less can't attack you. mana={2}{W}{W} type=Enchantment [/card] [card] name=Reverent Mantra other={E(*[white]|myhand)} auto=choice name(all creatures gain protection from white) && lord(creature) protection from white auto=choice name(all creatures gain protection from blue) && lord(creature) protection from blue auto=choice name(all creatures gain protection from black) && lord(creature) protection from black auto=choice name(all creatures gain protection from red) && lord(creature) protection from red auto=choice name(all creatures gain protection from green) && lord(creature) protection from green text=You may exile a white card from your hand rather than pay Reverent Mantra's mana cost. -- All creatures gain protection from the color of your choice until end of turn. mana={3}{W} type=Instant [/card] [card] name=Revive target=*[green]|myGraveyard auto=moveTo(myHand) text=Return target green card from your graveyard to your hand. mana={1}{G} type=Sorcery [/card] [card] name=Reviving Dose auto=life:3 controller auto=draw:1 controller text=You gain 3 life. -- Draw a card. mana={2}{W} type=Instant [/card] [card] name=Revoke Existence target=artifact,enchantment auto=moveTo(exile) text=Exile target artifact or enchantment. mana={1}{W} type=Instant [/card] [card] name=Reya Dawnbringer abilities=flying auto=@each my upkeep:may moveto(myBattlefield) target(creature|myGraveyard) text=Flying -- At the beginning of your upkeep, you may return target creature card from your graveyard to the battlefield. mana={6}{W}{W}{W} type=Legendary Creature subtype=Angel power=4 toughness=6 [/card] [card] name=Rhox Bodyguard abilities=exalted auto=life:3 text=Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) -- When Rhox Bodyguard enters the battlefield, you gain 3 life. mana={3}{G}{W} type=Creature subtype=Rhino Monk Soldier power=2 toughness=3 [/card] [card] name=Rhox Brute mana={2}{R}{G} type=Creature subtype=Rhino Warrior power=4 toughness=4 [/card] [card] name=Rhox Charger abilities=trample,exalted text=Trample -- Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) mana={3}{G} type=Creature subtype=Rhino Soldier power=3 toughness=3 [/card] [card] name=Rhox Meditant auto=aslongas(*[green]|myBattlefield) draw:1 controller oneshot text=When Rhox Meditant enters the battlefield, if you control a green permanent, draw a card. mana={3}{W} type=Creature subtype=Rhino Monk power=2 toughness=4 [/card] [card] name=Rhox Pikemaster abilities=first strike auto=lord(soldiers|mybattlefield) first strike other text=First strike (This creature deals combat damage before creatures without first strike.) -- Other Soldier creatures you control have first strike. mana={2}{W}{W} type=Creature subtype=Rhino Soldier power=3 toughness=3 [/card] [card] name=Rhox War Monk abilities=lifelink text=Lifelink mana={G}{W}{U} type=Creature subtype=Rhino Monk power=3 toughness=4 [/card] [card] name=Rhys the Exiled auto=@each my blockers:aslongas(rhys the exiled[attacking]|myBattlefield) foreach(elf|myBattlefield) life:1 controller auto={B}{S(elf|myBattlefield)}:regenerate text=Whenever Rhys the Exiled attacks, you gain 1 life for each Elf you control. -- {B}, Sacrifice an Elf: Regenerate Rhys the Exiled. mana={2}{G} type=Legendary Creature subtype=Elf Warrior power=3 toughness=2 [/card] [card] name=Rib Cage Spider abilities=reach text=Reach (This creature can block creatures with flying.) mana={2}{G} type=Creature subtype=Spider power=1 toughness=4 [/card] [card] name=Ribbons of Night target=creature other={3}{U}{B} auto=damage:4 auto=life:4 controller auto=alternative draw:1 controller text=Ribbons of Night deals 4 damage to target creature and you gain 4 life. If {U} was spent to cast Ribbons of Night, draw a card. mana={4}{B} type=Sorcery [/card] [card] name=Ribbons of the Reikai auto=foreach(spirit|myBattlefield):draw:1 controller text=Draw a card for each Spirit you control. mana={4}{U} type=Sorcery subtype=Arcane [/card] [card] name=Riddlesmith auto=@movedTo(artifact|mystack):may token(-5555556) && draw:1 text=Whenever you cast an artifact spell, you may draw a card. If you do, discard a card. mana={1}{U} type=Creature subtype=Human Artificer power=2 toughness=1 [/card] [card] name=Riddlesmith's Discard auto=counter(0/0,1,Riddlesmith) auto=@movedTo(*|myhand) from(mylibrary):thisforeach(counter{0/0.1.Riddlesmith}>0) moveTo(mygraveyard) target(*|myhand) && counter(0/0,-1,Riddlesmith) && counter(0/0,1,Bury) auto=thisforeach(counter{0/0.1.Bury}>0) bury id=-5555556 type=nothing [/card] [card] name=Ridge Rannet autohand={2}:cycling text=Cycling {2} ({2}, Discard this card: Draw a card.) mana={5}{R}{R} type=Creature subtype=Beast power=6 toughness=4 [/card] [card] name=Ridged Kusite auto={1}{B}{T}{S(*|myhand)}:1/0 && first strike target(creature) text={1}{B}, {T}, Discard a card: Target creature gets +1/+0 and gains first strike until end of turn. mana={B} type=Creature subtype=Horror Spellshaper power=1 toughness=1 [/card] [card] name=Ridgeline Rager auto={R}:1/0 text={R}: Ridgeline Rager gets +1/+0 until end of turn. mana={2}{R} type=Creature subtype=Beast power=1 toughness=2 [/card] [card] name=Ridgetop Raptor abilities=double strike text=Double strike (This creature deals both first-strike and regular combat damage.) mana={3}{R} type=Creature subtype=Lizard Beast power=2 toughness=1 [/card] [card] name=Riding Red Hare target=creature auto=3/3 auto=horsemanship text=Target creature gets +3/+3 and gains horsemanship until end of turn. (It can't be blocked except by creatures with horsemanship.) mana={2}{W} type=Sorcery [/card] [card] name=Righteous Avengers abilities=plainswalk text=Plainswalk mana={4}{W} type=Creature subtype=Human Soldier power=3 toughness=1 [/card] [card] name=Righteous Cause auto=@each blockers:foreach(creature[attacking]) life:1 text=Whenever a creature attacks, you gain 1 life. mana={3}{W}{W} type=Enchantment [/card] [card] name=Righteous Charge auto=lord(creature|myBattlefield) 2/2 text=Creatures you control get +2/+2 until end of turn. mana={1}{W}{W} type=Sorcery [/card] [card] name=Righteous Fury auto=@movedTo(creature[tapped]|graveyard):life:2 controller auto=destroy all(creature[tapped]) text=Destroy all tapped creatures. You gain 2 life for each creature destroyed this way. mana={4}{W}{W} type=Sorcery [/card] [card] name=Righteous War auto=lord(creature[white]|myBattlefield) protection from black auto=lord(creature[black]|myBattlefield) protection from white text=White creatures you control have protection from black. -- Black creatures you control have protection from white. mana={1}{W}{B} type=Enchantment [/card] [card] name=Righteousness target=creature[blocking] auto=7/7 text=Target blocking creature gets +7/+7 until end of turn. mana={W} type=Instant [/card] [card] name=Rime Dryad auto=aslongas(forest[snow]|opponentBattlefield) unblockable text=Snow forestwalk mana={G} type=Creature subtype=Dryad power=1 toughness=2 [/card] [card] name=Rimewind Taskmage auto=aslongas(*[snow]|myBattlefield) {1}{T}:tap target(*) >3 auto=aslongas(*[snow]|myBattlefield) {1}{T}:untap target(*) >3 text={1}, {T}: You may tap or untap target permanent. Activate this ability only if you control four or more snow permanents. mana={1}{U} type=Creature subtype=Human Wizard power=1 toughness=2 [/card] [card] name=Ring of Gix auto={1}{T}:tap target(artifact,creature,land) auto=upcost[{3}{0};next upkeep] moveTo(graveyard) text=Echo {3} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) -- {1}, {T}: Tap target artifact, creature, or land. mana={3} type=Artifact [/card] [card] name=Riot Spikes target=creature auto=2/-1 text=({(b/r)} can be paid with either {B} or {R}.) -- Enchant creature -- Enchanted creature gets +2/-1. mana={BR} type=Enchantment subtype=Aura [/card] [card] name=Rip-Clan Crasher abilities=haste text=Haste mana={R}{G} type=Creature subtype=Human Warrior power=2 toughness=2 [/card] [card] name=Riptide auto=tap all(creature[blue]) text=Tap all blue creatures. mana={U} type=Instant [/card] [card] name=Riptide Crab abilities=vigilance auto=@movedTo(this|graveyard):draw:1 controller text=Vigilance -- When Riptide Crab is put into a graveyard from the battlefield, draw a card. mana={1}{W}{U} type=Creature subtype=Crab power=1 toughness=3 [/card] [card] name=Riptide Director auto={2}{U}{U}{T}:foreach(wizard|myBattlefield) draw:1 text={2}{U}{U}, {T}: Draw a card for each Wizard you control. mana={2}{U}{U} type=Creature subtype=Human Wizard power=2 toughness=3 [/card] [card] name=Riptide Laboratory auto={T}:Add {1} auto={1}{U}{T}:moveTo(ownerhand) target(wizard|myBattlefield) text={T}: Add {1} to your mana pool. -- {1}{U}, {T}: Return target Wizard you control to its owner's hand. type=Land [/card] [card] name=Rise of the Hobgoblins auto={RW}:lord(creature[white;red]|myBattlefield) first strike auto=Token(Goblin Soldier,Creature Goblin Soldier,1/1,red white)*x text=When Rise of the Hobgoblins enters the battlefield, you may pay {X}. If you do, put X 1/1 red and white Goblin Soldier creature tokens onto the battlefield. -- {(r/w)}: Red creatures and white creatures you control gain first strike until end of turn. mana={X}{RW}{RW} # mana cost changed to make auto line work type=Enchantment [/card] [card] name=Rishadan Airship abilities=flying,cloud text=Flying -- Rishadan Airship can block only creatures with flying. mana={2}{U} type=Creature subtype=Human Pirate power=3 toughness=1 [/card] [card] name=Rishadan Pawnshop auto={2}{T}:moveTo(ownerlibrary) target(*[-token]|myBattlefield) && shuffle text={2}, {T}: Shuffle target nontoken permanent you control into its owner's library. mana={2} type=Artifact [/card] [card] name=Rishadan Port auto={T}:Add {1} auto={1}{T}:Tap target(land) text={T}: Add {1} to your mana pool. -- {1}, {T}: Tap target land. type=Land [/card] [card] name=Rite of Flame auto=Add{R}{R} auto=foreach(Rite of Flame|myGraveyard) add{R} auto=foreach(Rite of Flame|opponentGraveyard) add{R} text=Add {R}{R} to your mana pool, then add {R} to your mana pool for each card named Rite of Flame in each graveyard. mana={R} type=Sorcery [/card] [card] name=Rite of Passage auto=@damaged(creature|myBattlefield):all(trigger[to]) counter(1/1) text=Whenever a creature you control is dealt damage, put a +1/+1 counter on it. (The damage is dealt before the counter is put on.) mana={2}{G} type=Enchantment [/card] [card] name=Rith's Attendant auto={1}{S}:Add {R}{G}{W} text={1}, Sacrifice Rith's Attendant: Add {R}{G}{W} to your mana pool. mana={5} type=Artifact Creature subtype=Golem power=3 toughness=3 [/card] [card] name=Rith's Grove auto=aslongas(land[-lair]|mybattlefield) moveto(myhand) target(land[-lair]|mybattlefield) oneshot && counter(0/0,-1,payment) auto=moveto(mygraveyard) target(this|mybattlefield) auto=this(counter{0/0.1.payment}<1) {T}:Add{R} auto=this(counter{0/0.1.payment}<1) {T}:Add{G} auto=this(counter{0/0.1.payment}<1) {T}:Add{W} text=When Rith's Grove enters the battlefield, sacrifice it unless you return a non-Lair land you control to its owner's hand. -- {T}: Add {R}, {G}, or {W} to your mana pool. type=Land subtype=Lair [/card] [card] name=Ritual of Restoration target=artifact|myGraveyard auto=moveto(myHand) text=Return target artifact card from your graveyard to your hand. mana={W} type=Sorcery [/card] [card] name=Ritual of Steel target=creature auto=0/2 auto=@next upkeep:draw:1 controller text=Enchant creature -- When Ritual of Steel enters the battlefield, draw a card at the beginning of the next turn's upkeep. -- Enchanted creature gets +0/+2. mana={2}{W} type=Enchantment subtype=Aura [/card] [card] name=Ritual of the Machine auto=moveTo(myBattlefield) target(creature[-black;-artifact]) text=As an additional cost to cast Ritual of the Machine, sacrifice a creature. -- Gain control of target nonblack, nonartifact creature. mana={2}{B}{B}{s;notatarget(creature|mybattlefield)} type=Sorcery [/card] [card] name=Riven Turnbull auto={T}:Add {B} text={T}: Add {B} to your mana pool. mana={5}{U}{B} type=Legendary Creature subtype=Human Advisor power=5 toughness=7 [/card] [card] name=River Bear abilities=islandwalk text=Islandwalk (This creature is unblockable as long as defending player controls an Island.) mana={3}{G} type=Creature subtype=Bear power=3 toughness=3 [/card] [card] name=River Boa abilities=islandwalk auto={G}:regenerate text=Islandwalk -- {G}: Regenerate River Boa. mana={1}{G} type=Creature subtype=Snake power=2 toughness=1 [/card] [card] name=River Delta auto=@each my upkeep:counter(0/0,-1,Depletion) auto={T}:counter(0/0,1,Depletion) && Add{U} auto={T}:counter(0/0,1,Depletion) && Add{B} auto=lord(river delta[counter{0/0.1.Depletion}]) doesnotuntap auto=@each my untap:untap all(river delta[-counter{0/0.1.Depletion}]) text=River Delta doesn't untap during your untap step if it has a depletion counter on it. -- At the beginning of your upkeep, remove a depletion counter from River Delta. -- {T}: Add {W} or {B} to your mana pool. Put a depletion counter on River Delta. type=Land [/card] [card] name=River Kaijin mana={2}{U} type=Creature subtype=Spirit power=1 toughness=4 [/card] [card] name=River Kelpie abilities=persist auto=@movedTo(creature,artifact,enchantment,land|battlefield) from(graveyard):draw:1 auto=@movedTo(sorcery,instant|stack) from(graveyard):draw:1 text=Whenever River Kelpie or another permanent is put onto the battlefield from a graveyard, draw a card. -- Whenever a player casts a spell from a graveyard, draw a card. -- Persist (When this creature is put into a graveyard from the battlefield, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) mana={3}{U}{U} type=Creature subtype=Beast power=3 toughness=3 [/card] [card] name=River Merfolk auto={U}:mountainwalk text={U}: River Merfolk gains mountainwalk until end of turn. mana={U}{U} type=Creature subtype=Merfolk power=2 toughness=1 [/card] [card] name=Roar of Reclamation auto=moveTo(mybattlefield) all(artifact|mygraveyard) auto=moveTo(opponentbattlefield) all(artifact|opponentgraveyard) text=Each player returns all artifact cards from his or her graveyard to the battlefield. mana={5}{W}{W} type=Sorcery [/card] [card] name=Roar of the Wurm auto=token(Wurm,creature wurm, 6/6,green) flashback={3}{G} text=Put a 6/6 green Wurm creature token onto the battlefield. -- Flashback {3}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.) mana={6}{G} type=Sorcery [/card] [card] name=Roaring Slagwurm auto=@each combatblockers:aslongas(Roaring Slagwurm[attacking]) tap all(artifact) # Following should actually read this[attacking], but this isn't # codeable yet. The workaround used here works because the effect # (tap) is not cumulative. text=Whenever Roaring Slagwurm attacks, tap all artifacts. mana={5}{G}{G} type=Creature subtype=Wurm power=6 toughness=4 [/card] [card] name=Robe of Mirrors target=creature auto=shroud text=Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) -- Enchanted creature has shroud. (It can't be the target of spells or abilities.) mana={U} type=Enchantment subtype=Aura [/card] [card] name=Roc Egg abilities=defender auto=@movedTo(this|graveyard) from(battlefield):token(Bird,creature bird, 3/3,flying,white) text=Defender -- When Roc Egg is put into a graveyard from the battlefield, put a 3/3 white Bird creature token with flying onto the battlefield. mana={2}{W} type=Creature subtype=Bird power=0 toughness=3 [/card] [card] name=Roc Hatchling auto=counter(0/0,4,Shell) auto=@each my upkeep:counter(0/0,-1,Shell) auto=lord(roc hatchling[-counter{0/0.1.Shell}]) 3/2 auto=lord(other roc hatchling[-counter{0/0.1.Shell}]) -3/-2 auto=lord(roc hatchling[-counter{0/0.1.Shell}]) flying text=Roc Hatchling enters the battlefield with four shell counters on it. -- At the beginning of your upkeep, remove a shell counter from Roc Hatchling. -- As long as Roc Hatchling has no shell counters on it, it gets +3/+2 and has flying. mana={R} type=Creature subtype=Bird power=0 toughness=1 [/card] [card] name=Roc of Kher Ridges abilities=flying text=Flying mana={3}{R} type=Creature subtype=Bird power=3 toughness=3 [/card] [card] name=Rock Badger abilities=mountainwalk text=Mountainwalk (This creature is unblockable as long as defending player controls a Mountain.) mana={4}{R} type=Creature subtype=Badger Beast power=3 toughness=3 [/card] [card] name=Rock Basilisk alias=1238 text=Whenever Rock Basilisk blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat. mana={4}{R}{G} type=Creature subtype=Basilisk power=4 toughness=5 [/card] [card] name=Rockcaster Platoon auto={4}{G}:damage:4 all(creature[flying],player) text={4}{G}: Rockcaster Platoon deals 2 damage to each creature with flying and each player. mana={5}{W}{W} type=Creature subtype=Rhino Soldier power=5 toughness=7 [/card] [card] name=Rockslide Ambush target=creature auto=foreach(mountain|myBattlefield) damage:1 text=Rockslide Ambush deals damage equal to the number of Mountains you control to target creature. mana={1}{R} type=Sorcery [/card] [card] name=Rockslide Elemental abilities=first strike auto=@movedTo(graveyard) from(other creature|battlefield):may counter(1/1) text=First strike -- Whenever another creature is put into a graveyard from the battlefield, you may put a +1/+1 counter on Rockslide Elemental. mana={2}{R} type=Creature subtype=Elemental power=1 toughness=1 [/card] [card] name=Rocky Tar Pit auto=tap auto={T}{S}:moveTo(myBattlefield) target(mountain,swamp|myLibrary) text=Rocky Tar Pit enters the battlefield tapped. -- {T}, Sacrifice Rocky Tar Pit: Search your library for a Swamp or Mountain card and put it onto the battlefield. Then shuffle your library. type=Land [/card] [card] name=Rod of Ruin auto={3}{T}:damage:1 target(creature,player) text={3}, {T}: Rod of Ruin deals 1 damage to target creature or player. mana={4} type=Artifact [/card] [card] name=Rofellos, Llanowar Emissary auto={T}:foreach(forest|myBattlefield) add:{G} text={T}: Add {G} to your mana pool for each Forest you control. mana={G}{G} type=Legendary Creature subtype=Elf Druid power=2 toughness=1 [/card] [card] name=Rogue Elephant auto=aslongas(forest|myBattlefield) moveTo(graveyard) target(forest|myBattlefield) oneshot auto=moveTo(graveyard) notatarget(this|myBattlefield) text=When Rogue Elephant enters the battlefield, sacrifice it unless you sacrifice a Forest. mana={G} type=Creature subtype=Elephant power=3 toughness=3 [/card] [card] name=Rolling Earthquake auto=damage:X all(player) auto=damage:X all(creature[-horsemanship]) text=Rolling Earthquake deals X damage to each creature without horsemanship and each player. mana={X}{R} type=Sorcery [/card] [card] name=Rolling Spoil target=land other={1}{B}{G}{G} auto=destroy auto=alternative -1/-1 all(creature) text=Destroy target land. If {B} was spent to cast Rolling Spoil, all creatures get -1/-1 until end of turn. mana={2}{G}{G} type=Sorcery [/card] [card] name=Rolling Stones auto=lord(wall) -defender text=Wall creatures can attack as though they didn't have defender. mana={1}{W} type=Enchantment [/card] [card] name=Ronin Cavekeeper auto=rampage(2/2,0) auto=rampage(-2/-2,1) auto=lord(ronin cavekeeper[blocking]|mybattlefield) 2/2 auto=lord(other ronin cavekeeper[blocking]|mybattlefield) -2/-2 text=Bushido 2 (When this blocks or becomes blocked, it gets +2/+2 until end of turn.) mana={5}{R} type=Creature subtype=Human Samurai power=4 toughness=3 [/card] [card] name=Ronin Houndmaster abilities=haste auto=rampage(1/1,0) auto=rampage(-1/-1,1) auto=lord(ronin houndmaster[blocking]|mybattlefield) 1/1 auto=lord(other ronin houndmaster[blocking]|mybattlefield) -1/-1 text=Haste -- Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.) mana={2}{R} type=Creature subtype=Human Samurai power=2 toughness=2 [/card] [card] name=Ronom Hulk auto=protection from(*[snow]) auto=@each my upkeep:counter(0/0,1,Age) auto=thisforeach(counter{0/0.1.Age}) upcost[{1}] moveTo(graveyard) text=Protection from snow -- Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) mana={4}{G} type=Creature subtype=Beast power=5 toughness=6 [/card] [card] name=Ronom Serpent abilities=cantattack auto=aslongas(land[snow]|opponentBattlefield)-cantattack auto=aslongas(land[snow]|myBattlefield) moveTo(mygraveyard) <1 auto=@movedTo(land[snow]|graveyard,exile,library,hand) from(myBattlefield):aslongas(land[snow]|myBattlefield) moveTo(mygraveyard) <1 text=Ronom Serpent can't attack unless defending player controls a snow land. -- When you control no snow lands, sacrifice Ronom Serpent. mana={5}{U} type=Snow Creature subtype=Serpent power=5 toughness=6 [/card] [card] name=Ronom Unicorn auto={S}:destroy target(enchantment) text=Sacrifice Ronom Unicorn: Destroy target enchantment. mana={1}{W} type=Creature subtype=Unicorn power=2 toughness=2 [/card] [card] name=Roofstalker Wight auto={1}{U}:flying text={1}{U}: Roofstalker Wight gains flying until end of turn. mana={1}{B} type=Creature subtype=Zombie power=2 toughness=1 [/card] [card] name=Root Cage auto=lord(mercenary) doesnotuntap text=Mercenaries don't untap during their controllers' untap steps. mana={1}{G} type=Enchantment [/card] [card] name=Root Greevil auto={2}{G}{T}{S}:name(destroy all white enchantments) && destroy all(enchantment[white]) auto={2}{G}{T}{S}:name(destroy all blue enchantments) && destroy all(enchantment[blue]) auto={2}{G}{T}{S}:name(destroy all black enchantments) && destroy all(enchantment[black]) auto={2}{G}{T}{S}:name(destroy all red enchantments) && destroy all(enchantment[red]) auto={2}{G}{T}{S}:name(destroy all green enchantments) && destroy all(enchantment[green]) text={2}{G}, {T}, Sacrifice Root Greevil: Destroy all enchantments of the color of your choice. mana={3}{G} type=Creature subtype=Beast power=2 toughness=3 [/card] [card] name=Root Maze auto=@movedTo(artifact,land|battlefield):all(trigger) tap text=Artifacts and lands enter the battlefield tapped. mana={G} type=Enchantment [/card] [card] name=Root Spider auto=lord(root spider[attacking]|mybattlefield) 1/0 && lord(root spider[attacking]|mybattlefield) first strike auto=lord(other root spider[attacking]|mybattlefield) -1/0 text=Whenever Root Spider blocks, it gets +1/+0 and gains first strike until end of turn. mana={3}{G} type=Creature subtype=Spider power=2 toughness=2 [/card] [card] name=Rootbound Crag auto=tap auto=aslongas(mountain,forest|myBattlefield) untap auto={T}:Add {R} auto={T}:Add {G} text=Rootbound Crag enters the battlefield tapped unless you control a Mountain or a Forest. -- {T}: Add {R} or {G} to your mana pool. type=Land [/card] [card] name=Rootbreaker Wurm abilities=trample text=Trample (If this creature would deal enough damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player or planeswalker.) mana={5}{G}{G} type=Creature subtype=Wurm power=6 toughness=6 [/card] [card] name=Rootgrapple target=*[-creature] auto=destroy auto=aslongas(treefolk|myBattlefield) draw:1 controller text=Destroy target noncreature permanent. If you control a Treefolk, draw a card. mana={4}{G} type=Tribal Instant subtype=Treefolk [/card] [card] name=Rootrunner auto={G}{G}{S}:moveTo(ownerlibrary) target(land) auto=@movedTo(this|mygraveyard) from(myBattlefield):may moveTo(myhand) target(other spirit[manacost<=3]|mygraveyard) text={G}{G}, Sacrifice Rootrunner: Put target land on top of its owner's library. -- Soulshift 3 (When this is put into a graveyard from the battlefield, you may return target Spirit card with converted mana cost 3 or less from your graveyard to your hand.) mana={2}{G}{G} type=Creature subtype=Spirit power=3 toughness=3 [/card] [card] name=Roots target=creature[-flying] auto=tap auto=doesnotuntap text=Enchant creature without flying -- When Roots enters the battlefield, tap enchanted creature. -- Enchanted creature doesn't untap during its controller's untap step. mana={3}{G} type=Enchantment subtype=Aura [/card] [card] name=Rootwalla auto={1}{G}:2/2 limit:1 text={1}{G}: Rootwalla gets +2/+2 until end of turn. Activate this ability only once each turn. mana={2}{G} type=Creature subtype=Lizard power=2 toughness=2 [/card] [card] name=Rootwater Alligator auto={S(forest|mybattlefield)}:regenerate text=Sacrifice a Forest: Regenerate Rootwater Alligator. mana={3}{G} type=Creature subtype=Crocodile power=3 toughness=2 [/card] [card] name=Rootwater Commando abilities=islandwalk text=Islandwalk (This creature is unblockable as long as defending player controls an Island.) mana={2}{U} type=Creature subtype=Merfolk power=2 toughness=2 [/card] [card] name=Rootwater Depths auto={T}:Add{1} auto={T}:Add{U} && frozen auto={T}:Add{B} && frozen text={T}: Add {1} to your mana pool. -- {T}: Add {U} or {B} to your mana pool. Rootwater Depths doesn't untap during your next untap step. type=Land [/card] [card] name=Rootwater Diver auto={T}{S}:moveTo(myhand) target(artifact|mygraveyard) text={T}, Sacrifice Rootwater Diver: Return target artifact card from your graveyard to your hand. mana={U} type=Creature subtype=Merfolk power=1 toughness=1 [/card] [card] name=Rootwater Hunter auto={T}:damage:1 target(creature,player) text={T}: Rootwater Hunter deals 1 damage to target creature or player. mana={2}{U} type=Creature subtype=Merfolk power=1 toughness=1 [/card] [card] name=Rorix Bladewing abilities=flying,haste text=Flying, haste mana={3}{R}{R}{R} type=Legendary Creature subtype=Dragon power=6 toughness=5 [/card] [card] name=Roterothopter abilities=flying auto={2}:1/0 limit:2 text=Flying -- {2}: Roterothopter gets +1/+0 until end of turn. Activate this ability no more than twice each turn. mana={1} type=Artifact Creature subtype=Thopter power=0 toughness=2 [/card] [card] name=Rotlung Reanimator auto=@movedTo(this|graveyard) from(battlefield):token(Zombie,creature token Zombie, 2/2,black) auto=@movedTo(graveyard) from(other cleric|battlefield):token(Zombie,creature token Zombie, 2/2,black) text=Whenever Rotlung Reanimator or another Cleric is put into a graveyard from the battlefield, put a 2/2 black Zombie creature token onto the battlefield. mana={2}{B} type=Creature subtype=Zombie Cleric power=2 toughness=2 [/card] [card] name=Rotting Legion auto=tap text=Rotting Legion enters the battlefield tapped. mana={4}{B} type=Creature subtype=Zombie power=4 toughness=5 [/card] [card] name=Roughshod Mentor auto=lord(creature[green]|myBattlefield) trample text=Green creatures you control have trample. mana={5}{G} type=Creature subtype=Giant Warrior power=5 toughness=4 [/card] [card] name=Rowan Treefolk mana={3}{G} type=Creature subtype=Treefolk power=3 toughness=4 [/card] [card] name=Royal Assassin auto={T}:destroy target(creature[tapped]) text={T}: Destroy target tapped creature. mana={1}{B}{B} type=Creature subtype=Human Assassin power=1 toughness=1 [/card] [card] name=Royal Decree auto=@tapped(*[black;red]|mybattlefield):damage:1 controller auto=@tapped(*[black;red]|opponentbattlefield):damage:1 opponent auto=@tapped(swamp,mountain|mybattlefield):damage:1 controller auto=@tapped(swamp,mountain|opponentbattlefield):damage:1 opponent auto=@each my upkeep:counter(0/0,1,Age) auto=thisforeach(counter{0/0.1.Age}) upcost[{W}] moveTo(graveyard) text=Cumulative upkeep {W} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -- Whenever a Swamp, Mountain, black permanent, or red permanent becomes tapped, Royal Decree deals 1 damage to that permanent's controller. mana={2}{W}{W} type=Enchantment [/card] [card] name=Royal Falcon abilities=flying text=Flying mana={1}{W} type=Creature subtype=Bird power=1 toughness=1 [/card] [card] name=Royal Herbalist auto={2}{l2e}:life:1 text={2}, Exile the top card of your library: You gain 1 life. mana={W} type=Creature subtype=Human Cleric power=1 toughness=1 [/card] [card] name=Royal Trooper auto=lord(royal trooper[blocking]) 2/2 auto=lord(other royal trooper[blocking]) -2/-2 text=Whenever Royal Trooper blocks, it gets +2/+2 until end of turn. mana={2}{W} type=Creature subtype=Human Soldier power=2 toughness=2 [/card] [card] name=Ruby Leech abilities=first strike auto=lord(*[red]|myhand) red:+1 autoexile=all(*|myhand) resetcost autograveyard=all(*|myhand) resetcost autohand=all(*|myhand) resetcost autolibrary=all(*|myhand) resetcost text=First strike -- Red spells you cast cost {R} more to cast. mana={1}{R} type=Creature subtype=Leech power=2 toughness=2 [/card] [card] name=Ruby Medallion auto=lord(*[red]|myhand) colorless:-1 autoexile=all(*|myhand) resetcost autograveyard=all(*|myhand) resetcost autohand=all(*|myhand) resetcost autolibrary=all(*|myhand) resetcost text=Red spells you cast cost {1} less to cast. mana={2} type=Artifact [/card] [card] name=Rugged Prairie auto={T}:Add {1} auto={RW}{T}:Add {R}{R} auto={RW}{T}:Add {R}{W} auto={RW}{T}:Add {W}{W} text={T}: Add {1} to your mana pool. -- {(r/w)}, {T}: Add {R}{R}, {R}{W}, or {W}{W} to your mana pool. type=Land [/card] [card] name=Ruination auto=destroy all(land[-basic]) text=Destroy all nonbasic lands. mana={3}{R} type=Sorcery [/card] [card] name=Ruinous Minotaur auto=@damaged(player) from(this):moveto(graveyard) target(land|mybattlefield) text=Whenever Ruinous Minotaur deals damage to an opponent, sacrifice a land. mana={1}{R}{R} type=Creature subtype=Minotaur Warrior power=5 toughness=2 [/card] [card] name=Ruins of Trokair auto=tap auto={T}:Add {W} auto={T}{S}:Add {W}{W} text=Ruins of Trokair enters the battlefield tapped. -- {T}: Add {W} to your mana pool. -- {T}, Sacrifice Ruins of Trokair: Add {W}{W} to your mana pool. type=Land [/card] [card] name=Rule of Law abilities=oneboth text=Each player can't cast more than one spell each turn. mana={2}{W} type=Enchantment [/card] [card] name=Rumbling Slum auto=@each my upkeep:damage:1 opponent auto=@each my upkeep:damage:1 controller text=At the beginning of your upkeep, Rumbling Slum deals 1 damage to each player. mana={1}{R}{G}{G} type=Creature subtype=Elemental power=5 toughness=5 [/card] [card] name=Rune-Cervin Rider abilities=flying auto={GW}{GW}:1/1 text=Flying -- {(g/w){(g/w)}: Rune-Cervin Rider gets +1/+1 until end of turn. mana={3}{W} type=Creature subtype=Elf Knight power=2 toughness=2 [/card] [card] name=Runeclaw Bear mana={1}{G} type=Creature subtype=Bear power=2 toughness=2 [/card] [card] name=Runed Servitor auto=@movedTo(this|graveyard) from(battlefield):draw:1 controller && draw:1 opponent text=When Runed Servitor is put into a graveyard from the battlefield, each player draws a card. mana={2} type=Artifact Creature subtype=Construct power=2 toughness=2 [/card] [card] name=Rupture target=creature|myBattlefield auto=moveTo(mygraveyard) auto=damage:p all(creature[-flying]) auto=damage:p all(player) text=Sacrifice a creature. Rupture deals damage equal to that creature's power to each creature without flying and each player. mana={2}{R} type=Sorcery [/card] [card] name=Rushwood Dryad abilities=forestwalk text=Forestwalk (This creature is unblockable as long as defending player controls a Forest.) mana={1}{G} type=Creature subtype=Dryad power=2 toughness=1 [/card] [card] name=Rushwood Elemental abilities=trample auto=@each my upkeep:may counter(1/1) text=Trample -- At the beginning of your upkeep, you may put a +1/+1 counter on Rushwood Elemental. mana={G}{G}{G}{G}{G} type=Creature subtype=Elemental power=4 toughness=4 [/card] [card] name=Rushwood Grove auto=tap auto={T}:counter(0/0,1,Storage) auto={T}{C(0/0,-1,Storage)}:name(Remove 1 Counters) && add{G} auto={T}{C(0/0,-2,Storage)}:name(Remove 2 Counters) && add{G}{G} auto={T}{C(0/0,-3,Storage)}:name(Remove 3 Counters) && add{G}{G}{G} auto={T}{C(0/0,-4,Storage)}:name(Remove 4 Counters) && add{G}{G}{G}{G} auto={T}{C(0/0,-5,Storage)}:name(Remove 5 Counters) && add{G}{G}{G}{G}{G} auto={T}{C(0/0,-6,Storage)}:name(Remove 6 Counters) && add{G}{G}{G}{G}{G}{G} auto={T}{C(0/0,-7,Storage)}:name(Remove 7 Counters) && add{G}{G}{G}{G}{G}{G}{G} auto={T}{C(0/0,-8,Storage)}:name(Remove 8 Counters) && add{G}{G}{G}{G}{G}{G}{G}{G} auto={T}{C(0/0,-9,Storage)}:name(Remove 9 Counters) && add{G}{G}{G}{G}{G}{G}{G}{G}{G} auto={T}{C(0/0,-10,Storage)}:name(Remove 10 Counters) && add{G}{G}{G}{G}{G}{G}{G}{G}{G}{G} text=Rushwood Grove enters the battlefield tapped. -- {T}: Put a storage counter on Rushwood Grove. -- {T}, Remove any number of storage counters from Rushwood Grove: Add {G} to your mana pool for each storage counter removed this way. type=Land [/card] [card] name=Rushwood Herbalist auto={G}{T}{S(*|myhand)}:regenerate target(creature) text={G}, {T}, Discard a card: Regenerate target creature. mana={2}{G} type=Creature subtype=Human Spellshaper power=2 toughness=2 [/card] [card] name=Rustic Clachan auto=tap auto=aslongas(kithkin|myHand) untap auto={T}:Add{W} autohand={1}{W}{S}:counter(1/1,1) target(creature) text=As Rustic Clachan enters the battlefield, you may reveal a Kithkin card from your hand. If you don't, Rustic Clachan enters the battlefield tapped. -- {T}: Add {W} to your mana pool. -- Reinforce 1 - {1}{W} ({1}{W}, Discard this card: Put a +1/+1 counter on target creature.) type=Land [/card] [card] name=Rusted Relic auto=aslongas(artifact|mybattlefield) becomes(Artifact Creature Golem,5/5) >2 text=Metalcraft - Rusted Relic is a 5/5 artifact creature as long as you control three or more artifacts. mana={4} type=Artifact [/card] [card] name=Rusting Golem auto=counter(0/0,5,Fade) auto=@each my upkeep:counter(0/0,-1,Fade) auto=thisforeach(counter{0/0.1.Fade}) 1/1 auto=@each my untap:moveTo(mygraveyard) all(rusting golem[-counter{0/0.1.Fade}]|myBattlefield) text=Fading 5 (This creature enters the battlefield with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) -- Rusting Golem's power and toughness are each equal to the number of fade counters on it. mana={4} type=Artifact Creature subtype=Golem power=* toughness=* [/card] [card] name=Rustmouth Ogre auto=@damaged(player) from(this):may destroy target(artifact|opponentBattlefield) text=Whenever Rustmouth Ogre deals combat damage to a player, you may destroy target artifact that player controls. mana={4}{R}{R} type=Creature subtype=Ogre power=5 toughness=4 [/card] [card] name=Rustrazor Butcher abilities=first strike,wither text=First strike -- Wither (This deals damage to creatures in the form of -1/-1 counters.) mana={1}{R} type=Creature subtype=Goblin Warrior power=1 toughness=2 [/card] [card] name=Rustspore Ram auto=destroy target(equipment) text=When Rustspore Ram enters the battlefield, destroy target Equipment. mana={4} type=Artifact Creature subtype=Sheep power=1 toughness=3 [/card] [card] name=Ruthless Cullblade auto=this(opponentlife < 11) 2/1 text=Ruthless Cullblade gets +2/+1 as long as an opponent has 10 or less life. mana={1}{B} type=Creature subtype=Vampire Warrior power=2 toughness=1 [/card] [card] name=Ryusei, the Falling Star abilities=flying auto=@movedTo(this|graveyard) from(battlefield):damage:5 all(creature[-flying]) text=Flying -- When Ryusei, the Falling Star is put into a graveyard from the battlefield, it deals 5 damage to each creature without flying. mana={5}{R} type=Legendary Creature subtype=Dragon Spirit power=5 toughness=5 [/card] [card] name=Saberclaw Golem auto={R}:first strike text={R} Saberclaw Golem gains first strike until end of turn. mana={5} type=Artifact Creature subtype=GOlem power=4 toughness=2 [/card] [card] name=Sabertooth Nishoba abilities=trample,protection from blue,protection from red text=Trample, protection from blue and from red mana={4}{G}{W} type=Creature subtype=Cat Beast Warrior power=5 toughness=5 [/card] [card] name=Sabertooth Wyvern abilities=flying,first strike text=Flying, first strike mana={4}{R} type=Creature subtype=Drake power=3 toughness=2 [/card] [card] name=Sabretooth Tiger abilities=first strike text=First strike mana={2}{R} type=Creature subtype=Cat power=2 toughness=1 [/card] [card] name=Sacellum Archers auto={R}{W}{T}:damage:2 target(creature[attacking;blocking]) text={R}{W}, {T}: Sacellum Archers deals 2 damage to target attacking or blocking creature. mana={2}{G} type=Creature subtype=Elf Archer power=2 toughness=3 [/card] [card] name=Sachi, Daughter of Seshiro auto=lord(snake|mybattlefield) 0/1 other auto=lord(shaman|mybattlefield) {T}:Add{G}{G} text=Other Snake creatures you control get +0/+1. -- Shamans you control have "{T}: Add {G}{G} to your mana pool." mana={2}{G}{G} type=Legendary Creature subtype=Snake Shaman power=1 toughness=3 [/card] [card] name=Sacred Foundry auto=tap auto=may untap && life:-2 controller auto={T}:Add {R} auto={T}:Add {W} text=({T}: Add {R} or {W} to your mana pool.) -- As Sacred Foundry enters the battlefield, you may pay 2 life. If you don't, Sacred Foundry enters the battlefield tapped. type=Land subtype=Mountain Plains [/card] [card] name=Sacred Knight auto=cantbeblockedby(creature[red;black]) text=Sacred Knight can't be blocked by black and/or red creatures. mana={3}{W} type=Creature subtype=Human Knight power=3 toughness=2 [/card] [card] name=Sacred Mesa auto=@each my upkeep:bury notatarget(sacred mesa,pegasus|myBattlefield) auto={1}{W}:token(Pegasus,creature pegasus, 1/1,white flying) text=At the beginning of your upkeep, sacrifice Sacred Mesa unless you sacrifice a Pegasus. -- {1}{W}: Put a 1/1 white Pegasus creature token with flying onto the battlefield. mana={2}{W} type=Enchantment [/card] [card] name=Sacred Nectar auto=life:4 text=You gain 4 life. mana={1}{W} type=Sorcery [/card] [card] name=Sacred Wolf abilities=opponentshroud text=Sacred Wolf can't be the target of spells or abilities your opponents control. mana={2}{G} type=Creature subtype=Wolf power=3 toughness=1 [/card] [card] name=Sacrifice target=creature|myBattlefield alias=1176 text=As an additional cost to cast Sacrifice, sacrifice a creature. -- Add to your mana pool an amount of black mana equal to the sacrificed creature's converted mana cost. mana={B} type=Instant [/card] [card] name=Sadistic Glee target=creature auto=@movedTo(graveyard) from(creature|battlefield):counter(1/1) text=Enchant creature -- Whenever a creature is put into a graveyard from the battlefield, put a +1/+1 counter on enchanted creature. mana={B} type=Enchantment subtype=Aura [/card] [card] name=Safeguard auto={2}{W}:name(prevent all combat damage from target creature) && 0/0 target(creature) && fog from(mytgt) oneshot text={2}{W}: Prevent all combat damage that would be dealt by target creature this turn. mana={3}{W}{W} type=Enchantment [/card] [card] name=Safehold Duo auto=@movedTo(*[green]|mystack):1/1 ueot auto=@movedTo(*[white]|mystack):vigilance ueot text=Whenever you cast a green spell, Safehold Duo gets +1/+1 until end of turn. -- Whenever you cast a white spell, Safehold Duo gains vigilance until end of turn. mana={3}{GW} type=Creature subtype=Elf Warrior Shaman power=2 toughness=4 [/card] [card] name=Safehold Elite abilities=persist text=Persist (When this creature is put into a graveyard from the battlefield, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) mana={1}{GW} type=Creature subtype=Elf Scout power=2 toughness=2 [/card] [card] name=Safewright Quest target=forest,plains|myLibrary auto=moveTo(myHand) text=Search your library for a Forest or Plains card, reveal it, and put it into your hand. Then shuffle your library. mana={GW} type=Sorcery [/card] [card] name=Sage of Lat-Nam auto={T}{S(artifact|myBattlefield)}:draw:1 text={T}, Sacrifice an artifact: Draw a card. mana={1}{U} type=Creature subtype=Human Artificer power=1 toughness=2 [/card] [card] name=Safe Passage auto=prevent:999 all(creature|mybattlefield) auto=prevent:999 controller text=Prevent all damage that would be dealt to you and creatures you control this turn. mana={2}{W} type=Instant [/card] [card] name=Sage's Knowledge target=sorcery|mygraveyard auto=moveTo(myhand) text=Return target sorcery card from your graveyard to your hand. mana={2}{U} type=Sorcery [/card] [card] name=Sakura-Tribe Elder auto={S}:moveTo(myBattlefield) target(basic|mylibrary) && tap text=Sacrifice Sakura-Tribe Elder: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle your library. mana={1}{G} type=Creature subtype=Snake Shaman power=1 toughness=1 [/card] [card] name=Sakura-Tribe Scout auto={T}:moveto(myBattlefield) target(land|myHand) text={T}: You may put a land card from your hand onto the battlefield. mana={G} type=Creature subtype=Snake Shaman Scout power=1 toughness=1 [/card] [card] name=Salt Flats auto=tap auto={T}:Add {1} auto={T}:Add {W} && damage:1 controller auto={T}:Add {B} && damage:1 controller text=Salt Flats enters the battlefield tapped. -- {T}: Add {1} to your mana pool. -- {T}: Add {W} or {B} to your mana pool. Salt Flats deals 1 damage to you. type=Land [/card] [card] name=Salt Marsh auto=tap auto={T}:Add {U} auto={T}:Add {B} text=Salt Marsh enters the battlefield tapped. -- {T}: Add {U} or {B} to your mana pool. type=Land [/card] [card] name=Saltblast target=*[-white] auto=destroy text=Destroy target nonwhite permanent. mana={3}{W}{W} type=Sorcery [/card] [card] name=Saltfield Recluse auto={T}:-2/-0 target(creature) text={T}: Target creature gets -2/-0 until end of turn. mana={2}{W} type=Creature subtype=Human Rebel Cleric power=1 toughness=2 [/card] [card] name=Salvage target=*|myGraveyard auto=moveTo(myLibrary) text=Put target card from your graveyard on top of your library. mana={G} type=Sorcery [/card] [card] name=Salvage Scout auto={W}{S}:moveTo(ownerhand) target(artifact|mygraveyard) text={W}, Sacrifice Salvage Scout: Return target artifact card from your graveyard to your hand. mana={W} type=Creature subtype=Human Scout power=1 toughness=1 [/card] [card] name=Salvage Slasher auto=foreach(artifact|mygraveyard) 1/0 text=Salvage Slasher gets +1/+0 for each artifact card in your graveyard. mana={1}{B} type=Artifact Creature subtype=Human Rogue power=1 toughness=1 [/card] [card] name=Salvaging Station auto={T}:moveTo(myBattlefield) target(artifact[-creature;manacost<=1]|mygraveyard) auto=@movedTo(creature|graveyard):may untap text={T}: Return target noncreature artifact card with converted mana cost 1 or less from your graveyard to the battlefield. -- Whenever a creature is put into a graveyard from the battlefield, you may untap Salvaging Station. mana={6} type=Artifact [/card] [card] name=Samite Alchemist auto={W}{W}{T}:prevent:4 target(creature) && tap && frozen text={W}{W}, {T}: Prevent the next 4 damage that would be dealt this turn to target creature you control. Tap that creature. It doesn't untap during your next untap step. mana={3}{W} type=Creature subtype=Human Cleric power=0 toughness=2 [/card] [card] name=Samite Archer auto={T}:prevent:1 target(creature,player) auto={T}:damage:1 target(creature,player) text={T}: Prevent the next 1 damage that would be dealt to target creature or player this turn. -- {T}: Samite Archer deals 1 damage to target creature or player. mana={1}{W}{U} type=Creature subtype=Human Cleric Archer power=1 toughness=1 [/card] [card] name=Samite Censer-Bearer auto={W}{S}:prevent:1 all(creature|mybattlefield) text={W}, Sacrifice Samite Censer-Bearer: Prevent the next 1 damage that would be dealt to each creature you control this turn. mana={W} type=Creature subtype=Human Rebel Cleric power=1 toughness=1 [/card] [card] name=Samite Healer auto={T}:prevent:1 target(creature,player) text={T}: Prevent the next 1 damage that would be dealt to target creature or player this turn. mana={1}{W} type=Creature subtype=Human Cleric power=1 toughness=1 [/card] [card] name=Samurai Enforcers auto=rampage(2/2,0) auto=rampage(-2/-2,1) auto=lord(samurai enforcers[blocking]|mybattlefield) 2/2 auto=lord(other samurai enforcers[blocking]|mybattlefield) -2/-2 text=Bushido 2 (When this blocks or becomes blocked, it gets +2/+2 until end of turn.) mana={4}{W}{W} type=Creature subtype=Human Samurai power=4 toughness=4 [/card] [card] name=Samurai of the Pale Curtain auto=rampage(1/1,0) auto=rampage(-1/-1,1) auto=lord(samurai of the pale curtain[blocking]|mybattlefield) 1/1 auto=lord(other samurai of the pale curtain[blocking]|mybattlefield) -1/-1 auto=@movedTo(*|graveyard):all(trigger) moveTo(exile) text=Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.) -- If a permanent would be put into a graveyard, exile it instead. mana={W}{W} type=Creature subtype=Fox Samurai power=2 toughness=2 [/card] [card] name=Sanctum Custodian auto={T}:prevent:2 target(creature,player) text={T}: Prevent the next 2 damage that would be dealt to target creature or player this turn. mana={2}{W} type=Creature subtype=Human Cleric power=1 toughness=2 [/card] [card] name=Sanctum Gargoyle abilities=flying auto=may moveTo(myHand) target(artifact|mygraveyard) text=Flying -- When Sanctum Gargoyle enters the battlefield, you may return target artifact card from your graveyard to your hand. mana={3}{W} type=Artifact Creature subtype=Gargoyle power=2 toughness=3 [/card] [card] name=Sanctum Plowbeast abilities=defender autohand={2}{S}:moveTo(myhand) target(plains,island|mylibrary) text=Defender -- Plainscycling {2}, islandcycling {2} ({2}, Discard this card: Search your library for a Plains or Island card, reveal it, and put it into your hand. Then shuffle your library.) mana={4}{W}{U} type=Artifact Creature subtype=Beast power=3 toughness=6 [/card] [card] name=Sandbar Merfolk autohand={2}:cycling text=Cycling {2} ({2}, Discard this card: Draw a card.) mana={U} type=Creature subtype=Merfolk power=1 toughness=1 [/card] [card] name=Sandbar Serpent autohand={2}:cycling text=Cycling {2} ({2}, Discard this card: Draw a card.) mana={4}{U} type=Creature subtype=Serpent power=3 toughness=4 [/card] [card] name=Sandstone Needle auto=counter(0/0,2,Depletion) auto={T}{C(0/0,-1,Depletion)}:Add{R}{R} auto=@tapped(this):bury all(sandstone needle[-counter{0/0.1.Depletion}]|myBattlefield) bury text=Sandstone Needle enters the battlefield tapped with two depletion counters on it. -- {T}, Remove a depletion counter from Sandstone Needle: Add {R}{R} to your mana pool. If there are no depletion counters on Sandstone Needle, sacrifice it. type=Land [/card] [card] name=Sandstone Warrior abilities=first strike auto={R}:1/0 text=First strike (This creature deals combat damage before creatures without first strike.) -- {R}: Sandstone Warrior gets +1/+0 until end of turn. mana={2}{R}{R} type=Creature subtype=Human Soldier Warrior power=1 toughness=3 [/card] [card] name=Sandstorm auto=damage:1 all(creature[attacking]) text=Sandstorm deals 1 damage to each attacking creature. mana={G} type=Instant [/card] [card] name=Sangrite Backlash target=creature auto=3/-3 text=Enchant creature -- Enchanted creature gets +3/-3. mana={BG}{R} type=Enchantment subtype=Aura [/card] [card] name=Sangrite Surge target=creature auto=3/3 auto=double strike text=Target creature gets +3/+3 and gains double strike until end of turn. mana={4}{R}{G} type=Sorcery [/card] [card] name=Sangrophage auto=upcost[{L}{L}] tap text=At the beginning of your upkeep, tap Sangrophage unless you pay 2 life. mana={B}{B} type=Creature subtype=Zombie power=3 toughness=3 [/card] [card] name=Sanguine Guard abilities=first strike auto={1}{B}:regenerate text=First strike -- {1}{B}: Regenerate Sanguine Guard. mana={1}{B}{B} type=Creature subtype=Zombie Knight power=2 toughness=2 [/card] [card] name=Sanity Gnawers auto=discard:1 target(player) text=When Sanity Gnawers enters the battlefield, target player discards a card at random. mana={1}{B}{R} type=Creature subtype=Rat power=1 toughness=1 [/card] [card] name=Sapphire Leech abilities=flying auto=lord(*[blue]|myhand) blue:+1 autoexile=all(*|myhand) resetcost autograveyard=all(*|myhand) resetcost autohand=all(*|myhand) resetcost autolibrary=all(*|myhand) resetcost text=Flying -- Blue spells you cast cost {U} more to cast. mana={1}{U} type=Creature subtype=Leech power=2 toughness=2 [/card] [card] name=Sapphire Medallion auto=lord(*[blue]|myhand) colorless:-1 autoexile=all(*|myhand) resetcost autograveyard=all(*|myhand) resetcost autohand=all(*|myhand) resetcost autolibrary=all(*|myhand) resetcost text=Blue spells you cast cost {1} less to cast. mana={2} type=Artifact [/card] [card] name=Saprazzan Bailiff auto=moveTo(exile) all(enchantment,artifact|graveyard) auto=@movedTo(this|nonbattlezone) from(myBattlefield):moveTo(myhand) all(artifact,enchantment|mygraveyard) && moveTo(opponenthand) all(artifact,enchantment|opponentgraveyard) text=When Saprazzan Bailiff enters the battlefield, exile all artifact and enchantment cards from all graveyards. -- When Saprazzan Bailiff leaves the battlefield, return all artifact and enchantment cards from all graveyards to their owners' hands. mana={3}{U}{U} type=Creature subtype=Merfolk power=2 toughness=2 [/card] [card] name=Saprazzan Cove auto=tap auto={T}:counter(0/0,1,Storage) auto={T}{C(0/0,-1,Storage)}:name(Remove 1 Counters) && add{U} auto={T}{C(0/0,-2,Storage)}:name(Remove 2 Counters) && add{U}{U} auto={T}{C(0/0,-3,Storage)}:name(Remove 3 Counters) && add{U}{U}{U} auto={T}{C(0/0,-4,Storage)}:name(Remove 4 Counters) && add{U}{U}{U}{U} auto={T}{C(0/0,-5,Storage)}:name(Remove 5 Counters) && add{U}{U}{U}{U}{U} auto={T}{C(0/0,-6,Storage)}:name(Remove 6 Counters) && add{U}{U}{U}{U}{U}{U} auto={T}{C(0/0,-7,Storage)}:name(Remove 7 Counters) && add{U}{U}{U}{U}{U}{U}{U} auto={T}{C(0/0,-8,Storage)}:name(Remove 8 Counters) && add{U}{U}{U}{U}{U}{U}{U}{U} auto={T}{C(0/0,-9,Storage)}:name(Remove 9 Counters) && add{U}{U}{U}{U}{U}{U}{U}{U}{U} auto={T}{C(0/0,-10,Storage)}:name(Remove 10 Counters) && add{U}{U}{U}{U}{U}{U}{U}{U}{U}{U} text=Saprazzan Cove enters the battlefield tapped. -- {T}: Put a storage counter on Saprazzan Cove. -- {T}, Remove any number of storage counters from Saprazzan Cove: Add {U} to your mana pool for each storage counter removed this way. type=Land [/card] [card] name=Saprazzan Outrigger auto=@each combatends:moveTo(ownerlibrary) all(saprazzan outrigger[attacking;blocking]|myBattlefield) text=When Saprazzan Outrigger attacks or blocks, put it on top of its owner's library at end of combat. mana={3}{U} type=Creature subtype=Merfolk power=5 toughness=5 [/card] [card] name=Saprazzan Skerry auto=counter(0/0,2,Depletion) auto={T}{C(0/0,-1,Depletion)}:Add{U}{U} auto=@tapped(this):bury all(saprazzan skerry[-counter{0/0.1.Depletion}]|myBattlefield) bury text=Saprazzan Skerry enters the battlefield tapped with two depletion counters on it. -- {T}, Remove a depletion counter from Saprazzan Skerry: Add {U}{U} to your mana pool. If there are no depletion counters on Saprazzan Skerry, sacrifice it. type=Land [/card] [card] name=Saproling type=Creature subtype=Saproling power=1 toughness=1 color=green id=-1924 [/card] [card] name=Sapseep Forest auto=tap auto={T}:Add {G} auto=aslongas(*[green]|myBattlefield) {G}{T}:life:1 controller >1 text=({T}: Add {G} to your mana pool.) -- Sapseep Forest enters the battlefield tapped. -- {G}, {T}: You gain 1 life. Activate this ability only if you control two or more green permanents. type=Land subtype=Forest [/card] [card] name=Sarcomancy auto=token(Zombie,Creature Zombie,2/2,black) auto=@each my upkeep:aslongas(zombie|myBattlefield) damage:1 controller <1 text=When Sarcomancy enters the battlefield, put a 2/2 black Zombie creature token onto the battlefield. -- At the beginning of your upkeep, if there are no Zombies on the battlefield, Sarcomancy deals 1 damage to you. mana={B} type=Enchantment [/card] [card] name=Sarcomite Myr auto={2}:flying auto={2}{S}:Draw:1 text={2}: Sarcomite Myr gains flying until end of turn. -- {2}, Sacrifice Sarcomite Myr: Draw a card. mana={2}{U} type=Artifact Creature subtype=Myr power=2 toughness=1 [/card] [card] name=Sarpadian Empires, Vol. VII auto=choice name(white citizen) && counter(0/0,1,White Citizen) all(this) auto=choice name(blue camarid) && counter(0/0,1,Blue Camarid) all(this) auto=choice name(black thrull) && counter(0/0,1,Black Thrull) all(this) auto=choice name(red goblin) && counter(0/0,1,Red Goblin) all(this) auto=choice name(green saproling) && counter(0/0,1,Green Saproling) all(this) auto=this(counter{0/0.1.White Citizen}) {T}:token(Citizen,Creature Citizen,1/1,white) auto=this(counter{0/0.1.Blue Camarid}) {T}:token(Camarid,Creature Camarid,1/1,blue) auto=this(counter{0/0.1.Black Thrull}) {T}:token(Thrull,Creature Thrull,1/1,black) auto=this(counter{0/0.1.Red Goblin}) {T}:token(Goblin,Creature Goblin,1/1,red) auto=this(counter{0/0.1.Green Saproling}) {T}:token(Saproling,Creature Saproling,1/1,green) text=As Sarpadian Empires, Vol. VII enters the battlefield, choose white Citizen, blue Camarid, black Thrull, red Goblin, or green Saproling. -- {3}, {T}: Put a 1/1 creature token of the chosen color and type onto the battlefield. mana={3} type=Artifact [/card] [card] name=Savage Conception auto=token(Beast,creature beast, 3/3,green) retrace={3}{G}{G}{S(land|myhand)} text=Put a 3/3 green Beast creature token onto the battlefield. -- Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.) mana={3}{G}{G} type=Sorcery [/card] [card] name=Savage Gorilla auto={U}{B}{S}:-3/-3 target(creature) && draw:1 controller text={U}{B}, {T}, Sacrifice Savage Gorilla: Target creature gets -3/-3 until end of turn. Draw a card. mana={4}{G} type=Creature subtype=Ape power=3 toughness=3 [/card] [card] name=Savage Hunger target=creature auto=1/0 auto=trample autohand={2}:cycling text=Enchant creature -- Enchanted creature gets +1/+0 and has trample. -- Cycling {2} ({2}, Discard this card: Draw a card.) mana={2}{G} type=Enchantment subtype=Aura [/card] [card] name=Savage Lands auto=tap auto={T}:Add {B} auto={T}:Add {R} auto={T}:Add {G} text=Savage Lands enters the battlefield tapped. -- {T}: Add {B}, {R}, or {G} to your mana pool. type=Land [/card] [card] name=Savage Offensive kicker={G} auto=lord(creature|myBattlefield) first strike auto=kicker lord(creature|myBattlefield) 1/1 text=Kicker {G} (You may pay an additional {G} as you cast this spell.) -- Creatures you control gain first strike until end of turn. If Savage Offensive was kicked, they get +1/+1 until end of turn. mana={1}{R} type=Sorcery [/card] [card] name=Savage Silhouette target=creature auto=2/2 auto={1}{G}:regenerate text=Enchant creature -- Enchanted creature gets +2/+2 and has "{1}{G}: Regenerate this creature." mana={2}{G} type=Enchantment subtype=Aura [/card] [card] name=Savage Thallid text=At the beginning of your upkeep, put a spore counter on Savage Thallid. -- Remove three spore counters from Savage Thallid: Put a 1/1 green Saproling creature token onto the battlefield. -- Sacrifice a Saproling: Regenerate target Fungus. mana={3}{G}{G} type=Creature subtype=Fungus auto=@each my upkeep:counter(0/0,1,Spore) auto={C(0/0,-3,Spore)}:Token(-1924) auto={S(saproling|myBattlefield)}:regenerate target(fungus) power=5 toughness=2 [/card] [card] name=Savage Twister auto=damage:X all(creature) text=Savage Twister deals X damage to each creature. mana={X}{R}{G} type=Sorcery [/card] [card] name=Savannah auto={T}:Add {W} auto={T}:Add {G} type=Land subtype=Forest Plains [/card] [card] name=Savannah Lions mana={W} type=Creature subtype=Cat power=2 toughness=1 [/card] [card] name=Scabland auto=tap auto={T}:Add {1} auto={T}:Add {R} && damage:1 controller auto={T}:Add {W} && damage:1 controller text=Scabland enters the battlefield tapped. -- {T}: Add {1} to your mana pool. -- {T}: Add {R} or {W} to your mana pool. Scabland deals 1 damage to you. type=Land [/card] [card] name=Scab-Clan Mauler abilities=trample auto=bloodthirst:2 text=Bloodthirst 2 (If an opponent was dealt damage this turn, this creature enters the battlefield with two +1/+1 counters on it.) -- Trample mana={R}{G} type=Creature subtype=Human Berserker power=1 toughness=1 [/card] [card] name=Scalding Tarn auto={L}{T}{S}:moveTo(myBattlefield) target(island,mountain|mylibrary) text={T}, Pay 1 life, Sacrifice Scalding Tarn: Search your library for an Island or Mountain card and put it onto the battlefield. Then shuffle your library. type=Land [/card] [card] name=Scalding Tongs auto=@each my upkeep:aslongas(*|myhand) damage:1 opponent <4 text=At the beginning of your upkeep, if you have three or fewer cards in hand, Scalding Tongs deals 1 damage to target opponent. mana={2} type=Artifact [/card] [card] name=Scalebane's Elite abilities=protection from black text=Protection from black mana={3}{G}{W} type=Creature subtype=Human Soldier power=4 toughness=4 [/card] [card] name=Scaled Hulk auto=@movedto(spirit,arcane|myStack):2/2 ueot text=Whenever you cast a Spirit or Arcane spell, Scaled Hulk gets +2/+2 until end of turn. mana={5}{G} type=Creature subtype=Spirit power=4 toughness=4 [/card] [card] name=Scaled Wurm mana={7}{G} type=Creature subtype=Wurm power=7 toughness=6 [/card] [card] name=Scale of Chiss-Goria abilities=affinityartifacts,flash auto={T}:0/1 target(creature) text=Flash -- Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) -- {T}: Target creature gets +0/+1 until end of turn. mana={3} type=Artifact [/card] [card] name=Scar target=creature auto=counter(-1/-1) text=Put a -1/-1 counter on target creature. mana={BR} type=Instant [/card] [card] name=Scarblade Elite auto={T}{E(assassin|mygraveyard)}:destroy target(creature) text={T}, Exile an Assassin card from your graveyard: Destroy target creature. mana={B}{B} type=Creature subtype=Elf Assassin power=2 toughness=2 [/card] [card] name=Scare Tactics auto=lord(creature) 1/0 text=Creatures you control get +1/+0 until end of turn. mana={B} type=Instant [/card] [card] name=Scarecrone auto={1}{S(scarecrow|myBattlefield)}:draw:1 auto={4}{T}:moveTo(myBattlefield) target(artifact[creature]|mygraveyard) text={1}, Sacrifice a Scarecrow: Draw a card. -- {4}, {T}: Return target artifact creature card from your graveyard to the battlefield. mana={3} type=Artifact Creature subtype=Scarecrow power=1 toughness=2 [/card] [card] name=Scarland Thrinax auto={S(creature|myBattlefield)}:counter(1/1) text=Sacrifice a creature: Put a +1/+1 counter on Scarland Thrinax. mana={B}{R}{G} type=Creature subtype=Lizard power=2 toughness=2 [/card] [card] name=Scarred Puma abilities=cantattack auto=aslongas(creature[green;attacking]|myBattlefield) -cantattack auto=aslongas(creature[black;attacking]|myBattlefield) -cantattack text=Scarred Puma can't attack unless a black or green creature also attacks. mana={R} type=Creature subtype=Cat power=2 toughness=1 [/card] [card] name=Scarred Vinebreeder auto={2}{B}{E(elf|mygraveyard)}:3/3 text={2}{B}, Exile an Elf card from your graveyard: Scarred Vinebreeder gets +3/+3 until end of turn. mana={1}{B} type=Creature subtype=Elf Shaman power=1 toughness=1 [/card] [card] name=Scarscale Ritual target=creature|myBattlefield auto=draw:2 auto=counter(-1/-1) text=As an additional cost to cast Scarscale Ritual, put a -1/-1 counter on a creature you control. -- Draw two cards. mana={1}{UB} type=Sorcery [/card] [card] name=Scarwood Goblins mana={R}{G} type=Creature subtype=Goblin power=2 toughness=2 [/card] [card] name=Scarwood Hag auto={G}{G}{G}{G}{T}:forestwalk target(creature) auto={T}:-forestwalk target(creature) text={G}{G}{G}{G}, {T}: Target creature gains forestwalk until end of turn. -- {T}: Target creature loses forestwalk until end of turn. mana={1}{G} type=Creature subtype=Hag power=1 toughness=1 [/card] [card] name=Scarwood Treefolk auto=tap text=Scarwood Treefolk enters the battlefield tapped. mana={3}{G} type=Creature subtype=Treefolk power=3 toughness=5 [/card] [card] name=Scathe Zombies mana={2}{B} type=Creature subtype=Zombie power=2 toughness=2 [/card] [card] name=Scattershot abilities=storm auto=damage:1 target(creature) text=Scattershot deals 1 damage to target creature. -- Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.) mana={2}{R} type=Instant [/card] [card] name=Scattershot Archer auto={T}:damage:1 all(creature[flying]) text={T}: Scattershot Archer deals 1 damage to each creature with flying. mana={G} type=Creature subtype=Elf Archer power=1 toughness=2 [/card] [card] name=Scavenged Weaponry target=creature auto=1/1 auto=draw:1 controller text=Enchant creature -- When Scavenged Weaponry enters the battlefield, draw a card. -- Enchanted creature gets +1/+1. mana={2}{B} type=Enchantment subtype=Aura [/card] [card] name=Scavenger Drake abilities=flying auto=@movedTo(graveyard) from(other creature|battlefield):may counter(1/1) text=Flying -- Whenever another creature is put into a graveyard from the battlefield, you may put a +1/+1 counter on Scavenger Drake. mana={3}{B} type=Creature subtype=Drake power=1 toughness=1 [/card] [card] name=Scavenger Folk auto={G}{T}{S}:destroy target(artifact) text={G}, {T}, Sacrifice Scavenger Folk: Destroy target artifact. mana={G} type=Creature subtype=Human power=1 toughness=1 [/card] [card] name=Scavenging Scarab abilities=cantblock text=Scavenging Scarab can't block. mana={3}{B} type=Creature subtype=Insect power=3 toughness=3 [/card] [card] name=Scepter of Dominance auto={W}{T}:tap target(*) text={W}, {T}: Tap target permanent. mana={1}{W}{W} type=Artifact [/card] [card] name=Scepter of Insight auto={3}{U}{T}:Draw:1 text={3}{U}, {T}: Draw a card. mana={1}{U}{U} type=Artifact [/card] [card] name=School of Piranha auto=upcost[{1}{U}] moveTo(graveyard) text=At the beginning of your upkeep, sacrifice School of Piranha unless you pay {1}{U}. mana={1}{U} type=Creature subtype=Fish power=3 toughness=3 [/card] [card] name=School of the Unseen auto={T}:Add {1} auto={2}{T}:Add {W} auto={2}{T}:Add {U} auto={2}{T}:Add {B} auto={2}{T}:Add {R} auto={2}{T}:Add {G} text={T}: Add {1} to your mana pool. -- {2}, {T}: Add one mana of any color to your mana pool. type=Land [/card] [card] name=Scion of Darkness abilities=trample auto=@damaged(player) from(this):may moveTo(myBattlefield) target(creature|opponentgraveyard) autohand={3}:cycling text=Trample -- Whenever Scion of Darkness deals combat damage to a player, you may put target creature card from that player's graveyard onto the battlefield under your control. -- Cycling {3} ({3}, Discard this card: Draw a card.) mana={5}{B}{B}{B} type=Creature subtype=Avatar power=6 toughness=6 [/card] [card] name=Scion of Oona abilities=flash,flying auto=lord(faerie|myBattlefield) 1/1 other auto=lord(faerie|myBattlefield) shroud other text=Flash -- Flying -- Other Faerie creatures you control get +1/+1. -- Other Faeries you control have shroud. (A permanent with shroud can't be the target of spells or abilities.) mana={2}{U} type=Creature subtype=Faerie Soldier power=1 toughness=1 [/card] [card] name=Scion of the Wild auto=foreach(creature|myBattlefield) 1/1 text=Scion of the Wild's power and toughness are each equal to the number of creatures you control. mana={1}{G}{G} type=Creature subtype=Avatar power=* toughness=* [/card] [card] name=Scorched Rusalka auto={R}{S(creature|myBattlefield)}:damage:1 target(player) text={R}, Sacrifice a creature: Scorched Rusalka deals 1 damage to target player. mana={R} type=Creature subtype=Spirit power=1 toughness=1 [/card] [card] name=Scorching Missile target=player auto=damage:4 flashback={9}{R} text=Scorching Missile deals 4 damage to target player. -- Flashback {9}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) mana={3}{R} type=Sorcery [/card] [card] name=Scorching Spear target=creature,player auto=damage:1 text=Scorching Spear deals 1 damage to target creature or player. mana={R} type=Sorcery [/card] [card] name=Scoria Cat auto=aslongas(land[-tapped]|myBattlefield) 3/3 <1 text=Scoria Cat gets +3/+3 as long as you control no untapped lands. mana={3}{R}{R} type=Creature subtype=Cat power=3 toughness=3 [/card] [card] name=Scoria Elemental text= mana={4}{R} type=Creature subtype=Elemental power=6 toughness=1 [/card] [card] name=Scornful AEther-Lich auto={W}{B}:fear && vigilance text={W}{B}: Scornful AEther-Lich gains fear and vigilance until end of turn. (Attacking doesn't cause it to tap, and it can't be blocked except by artifact creatures and/or black creatures.) mana={3}{U} type=Artifact Creature subtype=Zombie Wizard power=2 toughness=4 [/card] [card] name=Scourge Devil auto=1/0 all(creature|myBattlefield) autograveyard={2}{R}:moveto(mybattlefield) && transforms(,unearth,haste) asSorcery forever text=When Scourge Devil enters the battlefield, creatures you control get +1/+0 until end of turn. -- Unearth {2}{R} ({2}{R}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) mana={4}{R} type=Creature subtype=Devil power=3 toughness=3 [/card] [card] name=Scourge of Kher Ridges abilities=flying auto={1}{R}:damage:2 all(creature[-flying]) auto={5}{R}:damage:6 all(other creature[flying]) text=Flying -- {1}{R}: Scourge of Kher Ridges deals 2 damage to each creature without flying. -- {5}{R}: Scourge of Kher Ridges deals 6 damage to each other creature with flying. mana={6}{R}{R} type=Creature subtype=Dragon power=6 toughness=6 [/card] [card] name=Scourge of Numai auto=@each my upkeep:aslongas(ogre|myBattlefield) life:-2 <1 text=At the beginning of your upkeep, you lose 2 life if you don't control an Ogre. mana={3}{B} type=Creature subtype=Demon Spirit power=4 toughness=4 [/card] [card] name=Scourglass auto={T}{S}:all(*[-artifact;-land]) destroy myUpkeepOnly text={T}, Sacrifice Scourglass: Destroy all permanents except for artifacts and lands. Activate this ability only during your upkeep. mana={3}{W}{W} type=Artifact [/card] [card] name=Scout's Warning target=creature|myhand auto=flash auto=draw:1 controller text=The next creature card you play this turn can be played as though it had flash. -- Draw a card. mana={W} type=Instant [/card] [card] name=Scragnoth abilities=nofizzle,protection from blue text=Scragnoth can't be countered. -- Protection from blue mana={4}{G} type=Creature subtype=Beast power=3 toughness=4 [/card] [card] name=Scrap target=artifact auto=destroy autohand={2}:cycling text=Destroy target artifact. -- Cycling {2} ({2}, Discard this card: Draw a card.) mana={2}{R} type=Instant [/card] [card] name=Scrapbasket auto={1}:transforms(,black,white,red,green,blue) ueot text={1}: Scrapbasket becomes all colors until end of turn. mana={4} type=Artifact Creature subtype=Scarecrow power=3 toughness=2 [/card] [card] name=Scrapdiver Serpent auto=aslongas(artifact|opponentBattlefield) unblockable text=Scrapdiver Serpent is unblockable as long as defending player controls an artifact. mana={5}{U}{U} type=Creature subtype=Serpent power=5 toughness=5 [/card] [card] name=Scrapheap auto=@movedTo(artifact,enchantment|mygraveyard) from(Battlefield):life:1 text=Whenever an artifact or enchantment is put into your graveyard from the battlefield, you gain 1 life. mana={3} type=Artifact [/card] [card] name=Screaming Fury target=creature auto=5/0 auto=haste text=Target creature gets +5/+0 and gains haste until end of turn. mana={2}{R} type=Sorcery [/card] [card] name=Screaming Seahawk abilities=flying auto=may moveTo(myhand) target(screaming seahawk|mylibrary) text=Flying -- When Screaming Seahawk enters the battlefield, you may search your library for a card named Screaming Seahawk, reveal it, and put it into your hand. If you do, shuffle your library. mana={4}{U} type=Creature subtype=Bird power=2 toughness=2 [/card] [card] name=Screams of the Damned auto={1}{B}{E(*|mygraveyard)}:damage:1 all(creature,player) text={1}{B}, Exile a card from your graveyard: Screams of the Damned deals 1 damage to each creature and each player. mana={3}{B}{B} type=Enchantment [/card] [card] name=Screeching Drake abilities=flying auto=draw:1 auto=moveTo(mygraveyard) notatarget(*|myhand) text=Flying -- When Screeching Drake enters the battlefield, draw a card, then discard a card. mana={3}{U} type=Creature subtype=Drake power=2 toughness=2 [/card] [card] name=Screeching Harpy abilities=flying auto={1}{B}:regenerate text=Flying -- {1}{B}: Regenerate Screeching Harpy. mana={2}{B}{B} type=Creature subtype=Harpy Beast power=2 toughness=2 [/card] [card] name=Screeching Sliver auto=lord(sliver) {T}:deplete:1 target(player) text=All Slivers have "{T}: Target player puts the top card of his or her library into his or her graveyard." mana={U} type=Creature subtype=Sliver power=1 toughness=1 [/card] [card] name=Scrivener auto=may moveTo(myhand) target(instant|mygraveyard) text=When Scrivener enters the battlefield, you may return target instant card from your graveyard to your hand. mana={4}{U} type=Creature subtype=Human Wizard power=2 toughness=2 [/card] [card] name=Scroll of Origins auto=aslongas(*|myhand) {2}{T}:draw:1 >6 text={2}, {T}: Draw a card if you have seven or more cards in hand. mana={2} type=Artifact [/card] [card] name=Scroll Thief auto=@damaged(player) from(this):draw:1 text=Whenever Scroll Thief deals combat damage to a player, draw a card. mana={2}{U} type=Creature subtype=Merfolk Rogue power=1 toughness=3 [/card] [card] name=Scrubland auto={T}:Add {B} auto={T}:Add {W} type=Land subtype=Plains Swamp [/card] [card] name=Scryb Ranger abilities=flash,flying,protection from blue auto={H(forest|mybattlefield)}:untap target(creature) limit:1 text=Flash (You may cast this spell any time you could cast an instant.) -- Flying, protection from blue -- Return a Forest you control to its owner's hand: Untap target creature. Activate this ability only once each turn. mana={1}{G} type=Creature subtype=Faerie power=1 toughness=1 [/card] [card] name=Scryb Sprites abilities=flying text=Flying mana={G} type=Creature subtype=Faerie power=1 toughness=1 [/card] [card] name=Sculpting Steel auto=may copy notatarget(artifact) text=You may have Sculpting Steel enter the battlefield as a copy of any artifact on the battlefield. mana={3} type=Artifact [/card] [card] name=Scute Mob auto=@each myupkeep:aslongas(land|mybattlefield) counter(1/1,4) >4 text=At the beginning of your upkeep, if you control five or more lands, put four +1/+1 counters on Scute Mob. type=Creature subtype=Insect mana={G} power=1 toughness=1 [/card] [card] name=Scuttling Death auto={S}:-1/-1 target(creature) auto=@movedTo(this|mygraveyard) from(myBattlefield):may moveTo(myhand) target(other spirit[manacost<=4]|mygraveyard) text=Sacrifice Scuttling Death: Target creature gets -1/-1 until end of turn. -- Soulshift 4 (When this is put into a graveyard from the battlefield, you may return target Spirit card with converted mana cost 4 or less from your graveyard to your hand.) mana={4}{B} type=Creature subtype=Spirit power=4 toughness=2 [/card] [card] name=Scuzzback Marauders abilities=trample,persist text=Trample -- Persist (When this creature is put into a graveyard from the battlefield, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) mana={4}{RG} type=Creature subtype=Goblin Warrior power=5 toughness=2 [/card] [card] name=Scuzzback Scrapper abilities=wither text=Wither (This deals damage to creatures in the form of -1/-1 counters.) mana={RG} type=Creature subtype=Goblin Warrior power=1 toughness=1 [/card] [card] name=Scythe Tiger abilities=shroud auto=aslongas(land|myBattlefield) moveTo(graveyard) target(land|myBattlefield) oneshot auto=moveTo(graveyard) notatarget(this|myBattlefield) text=Shroud (This creature can't be the target of spells or abilities.) -- When Scythe Tiger enters the battlefield, sacrifice it unless you sacrifice a land. mana={G} type=Creature subtype=Cat power=3 toughness=2 [/card] [card] name=Sea Eagle abilities=flying text=Flying mana={1}{U} type=Creature subtype=Bird power=1 toughness=1 [/card] [card] name=Sea Gate Loremaster auto={T}:foreach(ally|myBattlefield) draw:1 controller text={T}: Draw a card for each Ally you control. mana={4}{U} type=Creature subtype=Merfolk Wizard Ally power=1 toughness=3 [/card] [card] name=Sea Monster abilities=cantattack auto=aslongas(island|opponentBattlefield) -cantattack text=Sea Monster can't attack unless defending player controls an Island. mana={4}{U}{U} type=Creature subtype=Serpent power=6 toughness=6 [/card] [card] name=Sea Scryer auto={T}:Add {1} auto={1}{T}:Add {U} text={T}: Add {1} to your mana pool. -- {1}, {T}: Add {U} to your mana pool. mana={1}{U} type=Creature subtype=Merfolk Wizard power=1 toughness=1 [/card] [card] name=Sea Serpent abilities=islandhome text=Sea Serpent can't attack unless defending player controls an Island. -- When you control no Islands, sacrifice Sea Serpent. mana={5}{U} type=Creature subtype=Serpent power=5 toughness=5 [/card] [card] name=Sea Spirit auto={U}:1/0 text={U}: Sea Spirit gets +1/+0 until end of turn. mana={4}{U} type=Creature subtype=Elemental Spirit power=2 toughness=3 [/card] [card] name=Sea Sprite abilities=flying,protection from red text=Flying, protection from red mana={1}{U} type=Creature subtype=Faerie power=1 toughness=1 [/card] [card] name=Seachrome Coast auto=aslongas(other land|myBattlefield) tap >2 oneshot auto={T}:Add {W} auto={T}:Add {U} type=Land [/card] [card] name=Seafloor Debris auto=tap auto={T}:Add {U} auto={T}{S}:Add {B} auto={T}{S}:Add {G} auto={T}{S}:Add {R} auto={T}{S}:Add {U} auto={T}{S}:Add {W} text=Seafloor Debris enters the battlefield tapped. -- {T}: Add {U} to your mana pool. -- {T}, Sacrifice Seafloor Debris: Add one mana of any color to your mana pool. type=Land [/card] [card] name=Seahunter auto={3}{T}:moveTo(myBattlefield) target(merfolk[-sorcery;-instant]|mylibrary) text={3}, {T}: Search your library for a Merfolk permanent card and put that card onto the battlefield. Then shuffle your library. mana={2}{U}{U} type=Creature subtype=Human Mercenary power=2 toughness=2 [/card] [card] name=Seal of Cleansing auto={S}:destroy target(artifact,enchantment) text=Sacrifice Seal of Cleansing: Destroy target artifact or enchantment. mana={1}{W} type=Enchantment [/card] [card] name=Seal of Doom auto={S}:bury target(creature[-black]) text=Sacrifice Seal of Doom: Destroy target nonblack creature. It can't be regenerated. mana={2}{B} type=Enchantment [/card] [card] name=Seal of Fire auto={S}:damage:2 target(creature,player) text=Sacrifice Seal of Fire: Seal of Fire deals 2 damage to target creature or player. mana={R} type=Enchantment [/card] [card] name=Seal of Primordium auto={S}:destroy target(artifact,enchantment) text=Sacrifice Seal of Primordium: Destroy target artifact or enchantment. mana={1}{G} type=Enchantment [/card] [card] name=Seal of Removal auto={S}:moveTo(ownerhand) target(creature) text=Sacrifice Seal of Removal: Return target creature to its owner's hand. mana={U} type=Enchantment [/card] [card] name=Seal of Strength auto={S}:3/3 target(creature) text=Sacrifice Seal of Strength: Target creature gets +3/+3 until end of turn. mana={G} type=Enchantment [/card] [card] name=Searing Flesh auto=damage:7 opponent text=Searing Flesh deals 7 damage to target opponent. mana={6}{R} type=Sorcery [/card] [card] name=Searing Rays auto=choice name(white) && foreach(creature[white]|myBattlefield) damage:1 controller && foreach(creature[white]|opponentBattlefield) damage:1 opponent auto=choice name(blue) && foreach(creature[blue]|myBattlefield) damage:1 controller && foreach(creature[blue]|opponentBattlefield) damage:1 opponent auto=choice name(black) && foreach(creature[black]|myBattlefield) damage:1 controller && foreach(creature[black]|opponentBattlefield) damage:1 opponent auto=choice name(red) && foreach(creature[red]|myBattlefield) damage:1 controller && foreach(creature[red]|opponentBattlefield) damage:1 opponent auto=choice name(green) && foreach(creature[green]|myBattlefield) damage:1 controller && foreach(creature[green]|opponentBattlefield) damage:1 opponent text=Choose a color. Searing Rays deals damage to each player equal to the number of creatures of that color that player controls. mana={2}{R} type=Sorcery [/card] [card] name=Searing Touch target=creature,player auto=damage:1 buyback={R}{4} text=Buyback {4} (You may pay an additional {4} as you cast this spell. If you do, put this card into your hand as it resolves.) -- Searing Touch deals 1 damage to target creature or player. mana={R} type=Instant [/card] [card] name=Searing Wind target=creature,player auto=damage:10 text=Searing Wind deals 10 damage to target creature or player. mana={8}{R} type=Instant [/card] [card] name=Seascape Aerialist auto=may lord(ally|myBattlefield) flying ueot auto=@movedTo(other ally|myBattlefield):may lord(ally|myBattlefield) flying ueot text=Whenever Seascape Aerialist or another Ally enters the battlefield under your control, you may have Ally creatures you control gain flying until end of turn. mana={4}{U} type=Creature subtype=Merfolk Wizard Ally power=2 toughness=3 [/card] [card] name=Seashell Cameo auto={T}: Add {W} auto={T}: Add {U} text={T}: Add {W} or {U} to your mana pool. mana={3} type=Artifact [/card] [card] name=Seaside Citadel auto=tap auto={T}:Add {G} auto={T}:Add {W} auto={T}:Add {U} text=Seaside Citadel enters the battlefield tapped. -- {T}: Add {G}, {W}, or {U} to your mana pool. type=Land [/card] [card] name=Seaside Haven auto={T}:Add {1} auto={W}{U}{T}{S(bird|myBattlefield)}:draw:1 text={T}: Add {1} to your mana pool. -- {W}{U}, {T}, Sacrifice a Bird: Draw a card. type=Land [/card] [card] name=Seat of the Synod auto={T}:Add{U} text=(Seat of the Synod isn't a spell.) -- {T}: Add {U} to your mana pool. type=Artifact Land [/card] [card] name=Secluded Glen auto=tap auto=aslongas(faerie|myHand) untap auto={T}:Add{U} auto={T}:Add{B} text=As Secluded Glen enters the battlefield, you may reveal a Faerie card from your hand. If you don't, Secluded Glen enters the battlefield tapped. -- {T}: Add {U} or {B} to your mana pool. type=Land [/card] [card] name=Secluded Steppe auto=tap auto={T}:Add {W} autohand={W}:cycling text=Secluded Steppe enters the battlefield tapped. -- {T}: Add {W} to your mana pool. -- Cycling {W} ({W}, Discard this card: Draw a card.) type=Land [/card] [card] name=Second Thoughts target=creature[attacking] auto=moveTo(exile) auto=draw:1 controller text=Exile target attacking creature. -- Draw a card. mana={4}{W} type=Instant [/card] [card] name=Sedge Sliver auto=aslongas(swamp|myBattlefield) lord(sliver) 1/1 auto=lord(sliver) {B}:regenerate text=All Sliver creatures have "This creature gets +1/+1 as long as you control a Swamp." -- All Slivers have "{B}: Regenerate this permanent." mana={2}{R} type=Creature subtype=Sliver power=2 toughness=2 [/card] [card] name=Sedge Troll auto={B}:regenerate auto=aslongas(swamp|myBattlefield) 1/1 text=Sedge Troll gets +1/+1 as long as you control a Swamp. -- {B}: Regenerate Sedge Troll. mana={2}{R} type=Creature subtype=Troll power=2 toughness=2 [/card] [card] name=Sedraxis Alchemist auto=aslongas(*[blue]|myBattlefield) moveTo(ownerhand) target(*[-land]) oneshot text=When Sedraxis Alchemist enters the battlefield, if you control a blue permanent, return target nonland permanent to its owner's hand. mana={2}{B} type=Creature subtype=Zombie Wizard power=2 toughness=2 [/card] [card] name=Seed Spark target=artifact,enchantment other={2}{G}{W} auto=destroy auto=alternative token(Saproling,Creature Saproling,1/1,green)*2 text=Destroy target artifact or enchantment. If {G} was spent to cast Seed Spark, put two 1/1 green Saproling creature tokens onto the battlefield. mana={3}{W} type=Instant [/card] [card] name=Seedborn Muse auto=@each opponent untap:untap all(*|myBattlefield) text=Untap all permanents you control during each other player's untap step. mana={3}{G}{G} type=Creature subtype=Spirit power=2 toughness=4 [/card] [card] name=Seedcradle Witch auto={2}{G}{W}:3/3 && untap target(creature) text={2}{G}{W}: Target creature gets +3/+3 until end of turn. Untap that creature. mana={GW} type=Creature subtype=Elf Shaman power=1 toughness=1 [/card] [card] name=Seedling Charm auto=aslongas(aura|battlefield) choice moveTo(ownerhand) target(aura) auto=aslongas(creature|battlefield) choice regenerate target(creature) auto=aslongas(creature|battlefield) choice trample target(creature) text=Choose one - Return target Aura attached to a creature to its owner's hand; or regenerate target green creature; or target creature gains trample until end of turn. mana={G} type=Instant [/card] [card] name=Seeds of Innocence alias=3410 text=Destroy all artifacts. They can't be regenerated. The controller of each artifact destroyed this way gains life equal to its converted mana cost. mana={1}{G}{G} type=Sorcery [/card] [card] name=Seeker target=creature auto=cantbeblockedby(creature[-artifact;-white]) text=Enchant creature -- Enchanted creature can't be blocked except by artifact creatures and/or white creatures. mana={2}{W}{W} type=Enchantment subtype=Aura [/card] [card] name=Seeker of Skybreak auto={T}:untap target(creature) text={T}: Untap target creature. mana={1}{G} type=Creature subtype=Elf power=2 toughness=1 [/card] [card] name=Seek the Horizon target=land[basic]|myLibrary auto=moveTo(myHand) auto=may moveTo(myHand) target(land[basic]|myLibrary) auto=token(-1111136) text=Search your library for up to three basic land cards, reveal them, and put them into your hand. Then shuffle your library. mana={3}{G} type=Sorcery [/card] [card] name=Seek the Horizon's 3rd Land auto=counter(0/0,1,Horizon) auto=@movedTo(land[basic]|myHand) from(myLibrary):thisforeach(counter{0/0.1.Horizon}>0) may moveTo(myHand) target(land[basic]|myLibrary) && counter(0/0,-1,Horizon) && counter(0/0,1,Bury) auto=thisforeach(counter{0/0.1.Bury}>0) bury id=-1111136 type=Nothing [/card] [card] name=Seething Anger target=creature auto=3/0 buyback={R}{3} text=Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.) -- Target creature gets +3/+0 until end of turn. mana={R} type=Sorcery [/card] [card] name=Seething Pathblazer auto={S(elemental|myBattlefield)}:2/0 && first strike text=Sacrifice an Elemental: Seething Pathblazer gets +2/+0 and gains first strike until end of turn. mana={2}{R} type=Creature subtype=Elemental Warrior power=2 toughness=2 [/card] [card] name=Seething Song auto=Add:{R}{R}{R}{R}{R} text=Add {R}{R}{R}{R}{R} to your mana pool. mana={2}{R} type=Instant [/card] [card] name=Segovian Leviathan abilities=islandwalk text=Islandwalk mana={4}{U} type=Creature subtype=Leviathan power=3 toughness=3 [/card] [card] name=Seismic Assault auto={S(land|myhand)}:damage:2 target(creature,player) text=Discard a land card: Seismic Assault deals 2 damage to target creature or player. mana={R}{R}{R} type=Enchantment [/card] [card] name=Seismic Mage auto={2}{R}{T}{S(*|myhand)}:destroy target(land) text={2}{R}, {T}, Discard a card: Destroy target land. mana={3}{R} type=Creature subtype=Human Spellshaper power=1 toughness=1 [/card] [card] name=Seismic Shudder auto=damage:1 all(creature[-flying]) text=Seismic Shudder deals 1 damage to each creature without flying. mana={1}{R} type=Instant [/card] [card] name=Seismic Spike target=land auto=destroy auto=Add{R}{R} controller text=Destroy target land. Add {R}{R} to your mana pool. mana={2}{R}{R} type=Sorcery [/card] [card] name=Seismic Strike target=creature auto=foreach(mountain|myBattlefield) damage:1 text=Seismic Strike deals damage to target creature equal to the number of Mountains you control. mana={2}{R} type=Instant [/card] [card] name=Seizan, Perverter of Truth auto=@each my upkeep:life:-2 controller && draw:2 controller auto=@each opponent upkeep:life:-2 opponent && draw:2 opponent text=At the beginning of each player's upkeep, that player loses 2 life and draws two cards. mana={3}{B}{B} type=Legendary Creature subtype=Demon Spirit power=6 toughness=5 [/card] [card] name=Seize the Initiative target=creature auto=1/1 auto=first strike text=Target creature gets +1/+1 and gains first strike until end of turn. mana={W} type=Instant [/card] [card] name=Sejiri Merfolk auto=aslongas(plains|myBattlefield) first strike auto=aslongas(plains|myBattlefield) lifelink text=As long as you control a Plains, Sejiri Merfolk has first strike and lifelink. (Damage dealt by a creature with lifelink also causes its controller to gain that much life.) mana={1}{U} type=Creature subtype=Merfolk Soldier power=2 toughness=1 [/card] [card] name=Sejiri Refuge auto=tap auto=life:1 controller auto={T}:add{W} auto={T}:add{U} text=Sejiri Refuge enters the battlefield tapped. -- When Sejiri Refuge enters the battlefield, you gain 1 life. -- {T}: Add {W} or {U} to your mana pool. type=Land [/card] [card] name=Sejiri Steppe auto=tap auto=choice name(white) && protection from white target(creature) ueot auto=choice name(blue) && protection from blue target(creature) ueot auto=choice name(black) && protection from black target(creature) ueot auto=choice name(red) && protection from red target(creature) ueot auto=choice name(green) && protection from green target(creature) ueot auto={T}:Add {W} text=Sejiri Steppe enters the battlefield tapped. -- When Sejiri Steppe enters the battlefield, target creature you control gains protection from the color of your choice until end of turn. -- {T}: Add {W} to your mana pool. type=Land [/card] [card] name=Sek'Kuar, Deathkeeper auto=@movedto(graveyard) from(other creature[-token]|myBattlefield):token(Graveborn, Creature Graveborn,3/1,haste red black) text=Whenever another nontoken creature you control is put into a graveyard from the battlefield, put a 3/1 black and red Graveborn creature token with haste onto the battlefield. mana={2}{B}{R}{G} type=Legendary Creature subtype=Orc Shaman power=4 toughness=3 [/card] [card] name=Selenia, Dark Angel abilities=flying auto={L}{L}:moveTo(ownerhand) text=Flying -- Pay 2 life: Return Selenia, Dark Angel to its owner's hand. mana={3}{W}{B} type=Legendary Creature subtype=Angel power=3 toughness=3 [/card] [card] name=Selesnya Evangel auto={1}{T(other creature[-tapped]|myBattlefield)}{T}:token(Saproling,creature saproling, 1/1, green) text={1}, {T}, Tap an untapped creature you control: Put a 1/1 green Saproling creature token onto the battlefield. mana={G}{W} type=Creature subtype=Elf Shaman power=1 toughness=2 [/card] [card] name=Selesnya Guildmage auto={3}{G}:token(saproling,creature saproling,1/1,green) auto={3}{W}:lord(creature|myBattlefield) 1/1 text=({(g/w)} can be paid with either {G} or {W}.) -- {3}{G}: Put a 1/1 green Saproling creature token onto the battlefield. -- {3}{W}: Creatures you control get +1/+1 until end of turn. mana={GW}{GW} type=Creature subtype=Elf Wizard power=2 toughness=2 [/card] [card] name=Selesnya Sanctuary auto=tap auto=moveto(ownerhand) notatarget(land|myBattlefield) auto={T}:Add {G}{W} text=Selesnya Sanctuary enters the battlefield tapped. -- When Selesnya Sanctuary enters the battlefield, return a land you control to its owner's hand. -- {T}: Add {G}{W} to your mana pool. type=Land [/card] [card] name=Selesnya Signet auto={1}{T}:Add {G}{W} text={1}, {T}: Add {G}{W} to your mana pool. mana={2} type=Artifact [/card] [card] name=Sell-Sword Brute auto=@movedto(this|graveyard) from(battlefield):damage:2 controller text=When Sell-Sword Brute is put into a graveyard from the battlefield, it deals 2 damage to you. mana={1}{R} type=Creature subtype=Human Mercenary power=2 toughness=2 [/card] [card] name=Semblance Anvil auto=choice name(Artifact) && moveTo(myexile) notatarget(artifact|myhand) && counter(0/0,1,Artifact) all(this) auto=choice name(Artifact Creature) && moveTo(myexile) notatarget(creature[artifact]|myhand) && counter(0/0,1,Artifact Creature) all(this) auto=choice name(Creature) && moveTo(myexile) notatarget(creature|myhand) && counter(0/0,1,Creature) all(this) auto=choice name(Enchantment) && moveTo(myexile) notatarget(enchantment|myhand) && counter(0/0,1,Enchantment) all(this) auto=choice name(Instant) && moveTo(myexile) notatarget(instant|myhand) && counter(0/0,1,Instant) all(this) auto=choice name(Sorcery) && moveTo(myexile) notatarget(sorcery|myhand) && counter(0/0,1,Sorcery) all(this) auto=choice name(Tribal Instant) && moveTo(myexile) notatarget(instant[tribal]|myhand) && counter(0/0,1,Tribal Instant) all(this) auto=choice name(Tribal Sorcery) && moveTo(myexile) notatarget(sorcery[tribal]|myhand) && counter(0/0,1,Tribal Sorcery) all(this) auto=choice name(cancel) && 0/0 auto=this(counter{0/0.1.Artifact}) lord(artifact|myhand) colorless:-2 auto=this(counter{0/0.1.Artifact Creature}) lord(artifact|myhand) colorless:-2 auto=this(counter{0/0.1.Artifact Creature}) lord(creature|myhand) colorless:-2 auto=this(counter{0/0.1.Creature}) lord(creature|myhand) colorless:-2 auto=this(counter{0/0.1.Enchantment}) lord(enchantment|myhand) colorless:-2 auto=this(counter{0/0.1.Instant}) lord(instant|myhand) colorless:-2 auto=this(counter{0/0.1.Sorcery}) lord(sorcery|myhand) colorless:-2 auto=this(counter{0/0.1.Tribal Instant}) lord(tribal|myhand) colorless:-2 auto=this(counter{0/0.1.Tribal Instant}) lord(instant|myhand) colorless:-2 auto=this(counter{0/0.1.Tribal Sorcery}) lord(tribal|myhand) colorless:-2 auto=this(counter{0/0.1.Tribal Sorcery}) lord(sorcery|myhand) colorless:-2 autoexile=all(*|myhand) resetcost autograveyard=all(*|myhand) resetcost autohand=all(*|myhand) resetcost autolibrary=all(*|myhand) resetcost text=Imprint - When Semblance Anvil enters the battlefield, you may exile a nonland card from your hand. -- Spells you cast that share a card type with the exiled card cost {2} less to cast. mana={3} type=Artifact [/card] [card] name=Sengir Autocrat auto=token(Serf,creature serf,0/1,black)*3 auto=@movedTo(this|nonbattlezone):moveTo(exile) all(serf) text=When Sengir Autocrat enters the battlefield, put three 0/1 black Serf creature tokens onto the battlefield. -- When Sengir Autocrat leaves the battlefield, exile all Serf tokens. mana={3}{B} type=Creature subtype=Human power=2 toughness=2 [/card] [card] name=Sentinels of Glen Elendra abilities=flash,flying text=Flash -- Flying mana={3}{U} type=Creature subtype=Faerie Soldier power=2 toughness=3 [/card] [card] name=Serendib Efreet abilities=flying auto=@each my upkeep:damage:1 controller text=Flying -- At the beginning of your upkeep, Serendib Efreet deals 1 damage to you. mana={2}{U} type=Creature subtype=Efreet power=3 toughness=4 [/card] [card] name=Serene Heart auto=destroy all(aura) text=Destroy all Auras. mana={1}{G} type=Instant [/card] [card] name=Serene Offering target=enchantment alias=1607 text=Destroy target enchantment. You gain life equal to its converted mana cost. mana={1}{W} type=Instant [/card] [card] name=Serenity auto=@each my upkeep:bury all(artifact,enchantment) text=At the beginning of your upkeep, destroy all artifacts and enchantments. They can't be regenerated. mana={1}{W} type=Enchantment [/card] [card] name=Serpent Assassin auto=may destroy target(creature[-black]) text=When Serpent Assassin enters the battlefield, you may destroy target nonblack creature. mana={3}{B}{B} type=Creature subtype=Snake Assassin power=2 toughness=2 [/card] [card] name=Serpent Generator auto={4}{T}:token(Snake,Artifact Creature Snake,1/1,poisontoxic,artifact) text={4}, {T}: Put a 1/1 colorless Snake artifact creature token onto the battlefield. This creature has "Whenever this creature deals damage to a player, that player gets a poison counter." (A player with ten or more poison counters loses the game.) mana={6} type=Artifact [/card] [card] name=Serpent Skin abilities=flash target=creature auto=1/1 auto={G}:regenerate text=Flash -- Enchant creature -- Enchanted creature gets +1/+1. -- {G}: Regenerate enchanted creature. mana={2}{G} type=Enchantment subtype=Aura [/card] [card] name=Serpent Warrior auto=life:-3 controller text=When Serpent Warrior enters the battlefield, you lose 3 life. mana={2}{B} type=Creature subtype=Snake Warrior power=3 toughness=3 [/card] [card] name=Serpent of the Endless Sea abilities=cantattack auto=aslongas(island|opponentBattlefield) -cantattack auto=foreach(island|myBattlefield) 1/1 text=Serpent of the Endless Sea's power and toughness are each equal to the number of Islands you control. -- Serpent of the Endless Sea can't attack unless defending player controls an Island. mana={4}{U} type=Creature subtype=Serpent power=* toughness=* [/card] [card] name=Serpentine Kavu auto={R}:haste text={R}: Serpentine Kavu gains haste until end of turn. mana={4}{G} type=Creature subtype=Kavu power=4 toughness=4 [/card] [card] name=Serra Advocate abilities=flying auto={T}:2/2 target(creature[attacking;blocking]) text=Flying -- {T}: Target attacking or blocking creature gets +2/+2 until end of turn. mana={3}{W} type=Creature subtype=Angel power=2 toughness=2 [/card] [card] name=Serra Angel abilities=flying,vigilance text=Flying -- Vigilance (Attacking doesn't cause this creature to tap.) mana={3}{W}{W} type=Creature subtype=Angel power=4 toughness=4 [/card] [card] name=Serra Ascendant abilities=lifelink auto=this(controllerlife >29) 5/5 auto=this(controllerlife >29) flying text=Lifelink -- As long as you have 30 or more life, Serra Ascendant gets +5/+5 and has flying. mana={W} type=Creature subtype=Human Monk power=1 toughness=1 [/card] [card] name=Serra Avatar auto=thisforeach(controllerlife) 1/1 autograveyard=moveTo(ownerlibrary) && shuffle text=Serra Avatar's power and toughness are each equal to your life total. -- When Serra Avatar is put into a graveyard from anywhere, shuffle it into its owner's library. mana={4}{W}{W}{W} type=Creature subtype=Avatar power=* toughness=* [/card] [card] name=Serra Aviary auto=lord(creature[flying]) 1/1 auto=@movedTo(enchantment[world]|battlefield):bury text=Creatures with flying get +1/+1. mana={3}{W} type=World Enchantment [/card] [card] name=Serra Paladin auto={T}:prevent:1 target(creature,player) auto={1}{W}{W}{T}:vigilance target(creature) text={T}: Prevent the next 1 damage that would be dealt to target creature or player this turn. -- {1}{W}{W}, {T}: Target creature gains vigilance until end of turn. mana={2}{W}{W} type=Creature subtype=Human Knight power=2 toughness=2 [/card] [card] name=Serra Sphinx abilities=vigilance,flying text=Flying, vigilance mana={3}{U}{U} type=Creature subtype=Sphinx power=4 toughness=4 [/card] [card] name=Serra Zealot abilities=first strike text=First strike mana={W} type=Creature subtype=Human Soldier power=1 toughness=1 [/card] [card] name=Serra's Blessing auto=lord(creature|myBattlefield) vigilance text=Creatures you control have vigilance. (Attacking doesn't cause them to tap.) mana={1}{W} type=Enchantment [/card] [card] name=Serra's Embrace target=creature auto=2/2 auto=flying auto=vigilance text=Enchant creature -- Enchanted creature gets +2/+2 and has flying and vigilance. mana={2}{W}{W} type=Enchantment subtype=Aura [/card] [card] name=Serra's Sanctum auto={T}:foreach(enchantment|myBattlefield)add:{W} text={T}: Add {W} to your mana pool for each enchantment you control. type=Legendary Land [/card] [card] name=Serrated Arrows auto=counter(0/0,3,Arrowhead) auto=@each my upkeep:moveTo(mygraveyard) all(serrated arrows[-counter{0/0.1.Arrowhead}]) auto={C(0/0,-1,Arrowhead)}{T}:counter(-1/-1,1) target(creature) text=Serrated Arrows enters the battlefield with three arrowhead counters on it. -- At the beginning of your upkeep, if there are no arrowhead counters on Serrated Arrows, sacrifice it. -- {T}, Remove an arrowhead counter from Serrated Arrows: Put a -1/-1 counter on target creature. mana={4} type=Artifact [/card] [card] name=Serrated Biskelion auto={T}:counter(-1/-1) all(this) && counter(-1/-1) target(creature) text={T}: Put a -1/-1 counter on Serrated Biskelion and a -1/-1 counter on target creature. mana={3} type=Artifact Creature subtype=Construct power=2 toughness=2 [/card] [card] name=Serum Tank auto=counter(0/0,1,Charge) auto=@movedTo(other artifact|Battlefield):counter(0/0,1,Charge) auto={3}{T}{C(0/0,-1,Charge)}:draw:1 text=Whenever Serum Tank or another artifact enters the battlefield, put a charge counter on Serum Tank. -- {3}, {T}, Remove a charge counter from Serum Tank: Draw a card. mana={3} type=Artifact [/card] [card] name=Servant of Volrath auto=@movedTo(this|nonbattlezone) from(battlefield):moveTo(mygraveyard) notatarget(creature|myBattlefield) text=When Servant of Volrath leaves the battlefield, sacrifice a creature. mana={2}{B} type=Creature subtype=Minion power=3 toughness=3 [/card] [card] name=Seshiro the Anointed auto=lord(snake|myBattlefield) 2/2 other auto=@damaged(player) from(snake|myBattlefield):may draw:1 controller text=Other Snake creatures you control get +2/+2. -- Whenever a Snake you control deals combat damage to a player, you may draw a card. mana={4}{G}{G} type=Legendary Creature subtype=Snake Monk power=3 toughness=4 [/card] [card] name=Seton's Scout abilities=reach auto=aslongas(*|mygraveyard) 2/2 >6 text=Reach (This creature can block creatures with flying.) -- Threshold - Seton's Scout gets +2/+2 as long as seven or more cards are in your graveyard. mana={1}{G} type=Creature subtype=Centaur Druid Scout Archer power=2 toughness=1 [/card] [card] name=Seton, Krosan Protector auto={T(druid[-tapped]|myBattlefield)}:add{G} text=Tap an untapped Druid you control: Add {G} to your mana pool. mana={G}{G}{G} type=Legendary Creature subtype=Centaur Druid power=2 toughness=2 [/card] [card] name=Sever Soul target=creature[-black] auto=bury auto=life:t controller text=Destroy target nonblack creature. It can't be regenerated. You gain life equal to its toughness. mana={3}{B}{B} type=Sorcery [/card] [card] name=Severed Legion abilities=fear text=Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) mana={1}{B}{B} type=Creature subtype=Zombie power=2 toughness=2 [/card] [card] name=Sewer Rats auto={L}{B}:1/0 limit:3 text={B}, Pay 1 life: Sewer Rats gets +1/+0 until end of turn. Activate this ability no more than three times each turn. mana={B} type=Creature subtype=Rat power=1 toughness=1 [/card] [card] name=Sewerdreg abilities=swampwalk auto={S}:moveTo(exile) target(*|graveyard) text=Swampwalk -- Sacrifice Sewerdreg: Exile target card from a graveyard. mana={3}{B}{B} type=Creature subtype=Spirit power=3 toughness=3 [/card] [card] name=Sewn-Eye Drake abilities=flying,haste text=Flying, haste mana={2}{UR}{B} type=Creature subtype=Zombie Drake power=3 toughness=1 [/card] [card] name=Shackles target=creature auto=doesnotuntap auto={W}:moveTo(ownerhand) text=Enchant creature -- Enchanted creature doesn't untap during its controller's untap step. -- {W}: Return Shackles to its owner's hand. mana={2}{W} type=Enchantment subtype=Aura [/card] [card] name=Shadow Guildmage auto={U}{T}:moveTo(ownerlibrary) target(creature|myBattlefield) auto={R}{T}:damage:1 target(creature,player) && damage:1 controller text={U}, {T}: Put target creature you control on top of its owner's library. -- {R}, {T}: Shadow Guildmage deals 1 damage to target creature or player and 1 damage to you. mana={B} type=Creature subtype=Human Wizard power=1 toughness=1 [/card] [card] name=Shadow Lance target=creature auto={1}{B}:2/2 auto=first strike text=Enchant creature -- Enchanted creature has first strike. -- {1}{B}: Enchanted creature gets +2/+2 until end of turn. mana={W} type=Enchantment subtype=Aura [/card] [card] name=Shadow Rift target=creature auto=shadow auto=draw:1 controller text=Target creature gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.) -- Draw a card. mana={U} type=Instant [/card] [card] name=Shadow Sliver auto=lord(sliver) shadow text=All Sliver creatures have shadow. (They can block or be blocked by only creatures with shadow.) mana={2}{U} type=Creature subtype=Sliver power=1 toughness=1 [/card] [card] name=Shadowblood Egg auto={2}{T}{S}:Add {B}{R} && draw:1 text={2}, {T}, Sacrifice Shadowblood Egg: Add {B}{R} to your mana pool. Draw a card. mana={1} type=Artifact [/card] [card] name=Shadowblood Ridge auto={1}{T}:Add {B}{R} text={1}, {T}: Add {B}{R} to your mana pool. type=Land [/card] [card] name=Shadowfeed target=*|graveyard auto=moveto(exile) auto=life:3 controller text=Exile target card from a graveyard. You gain 3 life. mana={B} type=Instant [/card] [card] name=Shadowmage Infiltrator abilities=fear auto=@damaged(player) from(this):may draw:1 controller text=Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) -- Whenever Shadowmage Infiltrator deals combat damage to a player, you may draw a card. mana={1}{U}{B} type=Creature subtype=Human Wizard power=1 toughness=3 [/card] [card] name=Shadowstorm auto=damage:2 all(creature[shadow]) text=Shadowstorm deals 2 damage to each creature with shadow. mana={R} type=Sorcery [/card] [card] name=Shambling Remains abilities=cantblock autograveyard={B}{R}:moveto(mybattlefield) && transforms(,unearth,haste) asSorcery forever text=Shambling Remains can't block. -- Unearth {B}{R} ({B}{R}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) mana={1}{B}{R} type=Creature subtype=Zombie Horror power=4 toughness=3 [/card] [card] name=Shambling Strider auto={R}{G}:1/-1 text={R}{G}: Shambling Strider gets +1/-1 until end of turn. mana={4}{G}{G} type=Creature subtype=Yeti power=5 toughness=5 [/card] [card] name=Shanodin Dryads abilities=forestwalk text=Forestwalk mana={G} type=Creature subtype=Dryad power=1 toughness=1 [/card] [card] name=Shaper Guildmage auto={W}{T}:first strike target(creature) auto={B}{T}:1/0 target(creature) text={W}, {T}: Target creature gains first strike until end of turn. -- {B}, {T}: Target creature gets +1/+0 until end of turn. mana={U} type=Creature subtype=Human Wizard power=1 toughness=1 [/card] [card] name=Shard Phoenix abilities=flying auto={S}:damage:2 all(creature[-flying]) autograveyard={R}{R}{R}:moveTo(myhand) myUpkeeponly text=Flying (This creature can't be blocked except by creatures with flying or reach.) -- Sacrifice Shard Phoenix: Shard Phoenix deals 2 damage to each creature without flying. -- {R}{R}{R}: Return Shard Phoenix from your graveyard to your hand. Activate this ability only during your upkeep. mana={4}{R} type=Creature subtype=Phoenix power=2 toughness=2 [/card] [card] name=Shard Volley auto=damage:3 target(creature,player) text=As an additional cost to cast Shard Volley, sacrifice a land. -- Shard Volley deals 3 damage to target creature or player. mana={R}{s;notatarget(land|mybattlefield)} type=Instant [/card] [card] name=Sharuum the Hegemon abilities=flying auto=may moveTo(myBattlefield) target(artifact|mygraveyard) text=Flying -- When Sharuum the Hegemon enters the battlefield, you may return target artifact card from your graveyard to the battlefield. mana={3}{W}{U}{B} type=Legendary Artifact Creature subtype=Sphinx power=5 toughness=5 [/card] [card] name=Shatter target=artifact auto=destroy text=Destroy target artifact. mana={1}{R} type=Instant [/card] [card] name=Shattered Dreams target=artifact|opponenthand auto=moveTo(graveyard) text=Target opponent reveals his or her hand. You choose an artifact card from it. That player discards that card. mana={B} type=Sorcery [/card] [card] name=Shattering Pulse target=artifact auto=destroy buyback={1}{R}{3} text=Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.) -- Destroy target artifact. mana={1}{R} type=Instant [/card] [card] name=Shatterskull Giant mana={2}{R}{R} type=Creature subtype=Giant Warrior power=4 toughness=3 [/card] [card] name=Shatterstorm auto=bury all(artifact) text=Destroy all artifacts. They can't be regenerated. mana={2}{R}{R} type=Sorcery [/card] [card] name=Shauku's Minion auto=damage:2 target(creature[white]) text={B}{R}, {T}: Shauku's Minion deals 2 damage to target white creature. mana={1}{B}{R} type=Creature subtype=Human Minion power=2 toughness=2 [/card] [card] name=Shauku, Endbringer abilities=flying auto=@each my upkeep:life:-3 controller auto=aslongas(other creature|battlefield) cantattack auto={T}:counter(1/1) all(this) && moveTo(exile) target(creature) text=Flying -- Shauku, Endbringer can't attack if there's another creature on the battlefield. -- At the beginning of your upkeep, you lose 3 life. -- {T}: Exile target creature and put a +1/+1 counter on Shauku. mana={5}{B}{B} type=Legendary Creature subtype=Vampire power=5 toughness=5 [/card] [card] name=Shell Skulkin auto={3}:shroud target(creature[blue]) text={3}: Target blue creature gains shroud until end of turn. mana={4} type=Artifact Creature subtype=Scarecrow power=3 toughness=2 [/card] [card] name=Shelter target=creature auto=choice name(white) && protection from white ueot auto=choice name(blue) && protection from blue ueot auto=choice name(black) && protection from black ueot auto=choice name(red) && protection from red ueot auto=choice name(green) && protection from green ueot auto=draw:1 controller text=Target creature you control gains protection from the color of your choice until end of turn. -- Draw a card. mana={1}{W} type=Instant [/card] [card] name=Sheltered Valley auto=moveto(ownergraveyard) all(other sheltered valley|mybattlefield) auto={T}:Add{1} auto=@each my upkeep:aslongas(land|mybattlefield) life:1 <4 text=If Sheltered Valley would enter the battlefield, instead sacrifice each other permanent named Sheltered Valley you control, then put Sheltered Valley onto the battlefield. -- At the beginning of your upkeep, if you control three or fewer lands, you gain 1 life. -- {T}: Add {1} to your mana pool. type=Land [/card] [card] name=Sheltering Ancient abilities=trample auto=@each my upkeep:thisforeach(counter{0/0.1.Age}) counter(1/1) target(creature|opponentBattlefield) auto=@each my upkeep:may moveTo(mygraveyard) auto=@each my upkeep:counter(0/0,1,Age) text=Trample -- Cumulative upkeep - Put a +1/+1 counter on a creature an opponent controls. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) mana={1}{G} type=Creature subtype=Treefolk power=5 toughness=5 [/card] [card] name=Sheltering Prayers auto=aslongas(land|myBattlefield) lord(land[basic]|myBattlefield) shroud <4 auto=aslongas(land|opponentBattlefield) lord(land[basic]|opponentBattlefield) shroud <4 text=Basic lands each player controls have shroud as long as that player controls three or fewer lands. (They can't be the targets of spells or abilities.) mana={W} type=Enchantment [/card] [card] name=Shepherd of Rot auto={T}:foreach(zombie) life:-1 opponent && foreach(zombie) life:-1 controller text={T}: Each player loses 1 life for each Zombie on the battlefield. mana={1}{B} type=Creature subtype=Zombie Cleric power=1 toughness=1 [/card] [card] name=Shepherd of the Lost abilities=flying,first strike,vigilance text=Flying, first strike, vigilance mana={4}{W} type=Creature subtype=Angel power=3 toughness=3 [/card] [card] name=Shield Mate auto={S}:0/4 target(creature) text=Sacrifice Shield Mate: Target creature gets +0/+4 until end of turn. mana={W} type=Creature subtype=Human Soldier power=1 toughness=1 [/card] [card] name=Shield Sphere abilities=defender auto=@each combatdamage:counter(0/-1) all(shield sphere[blocking]|myBattlefield) && counter(0/1) all(other shield sphere[blocking]|myBattlefield) text=Defender -- Whenever Shield Sphere blocks, put a -0/-1 counter on it. mana={0} type=Artifact Creature subtype=Wall power=0 toughness=6 [/card] [card] name=Shield Wall auto=lord(creature|myBattlefield) 0/2 text=Creatures you control get +0/+2 until end of turn. mana={1}{W} type=Instant [/card] [card] name=Shield of Duty and Reason target=creature auto=protection from blue auto=protection from green text=Enchant creature -- Enchanted creature has protection from green and from blue. mana={W} type=Enchantment subtype=Aura [/card] [card] name=Shield of Kaldra auto=lord(sword of kaldra,shield of kaldra,helm of kaldra) indestructible auto=indestructible auto={4}:equip text=Equipment named Sword of Kaldra, Shield of Kaldra, and Helm of Kaldra are indestructible. -- Equipped creature is indestructible. ("Destroy" effects and lethal damage don't destroy it.) -- Equip {4} mana={4} type=Legendary Artifact subtype=Equipment [/card] [card] name=Shield of the Ages auto={2}:prevent:1 controller text={2}: Prevent the next 1 damage that would be dealt to you this turn. mana={2} type=Artifact [/card] [card] name=Shielding Plax target=creature auto=opponentshroud auto=draw:1 controller text=({(g/u)} can be paid with either {G} or {U}.) -- Enchant creature -- When Shielding Plax enters the battlefield, draw a card. -- Enchanted creature can't be the target of spells or abilities your opponents control. mana={2}{GU} type=Enchantment subtype=Aura [/card] [card] name=Shieldmate's Blessing target=creature,player auto=prevent:3 text=Prevent the next 3 damage that would be dealt to target creature or player this turn. mana={W} type=Instant [/card] [card] name=Shifting Sliver auto=lord(sliver) cantbeblockedby(creature[-sliver]) text=Slivers can't be blocked except by Slivers. mana={3}{U} type=Creature subtype=Sliver power=2 toughness=2 [/card] [card] name=Shifting Sky auto=choice name(all nonland become white) && transforms(,white) all(*[-land]) auto=choice name(all nonland become blue) && transforms(,blue) all(*[-land]) auto=choice name(all nonland become black) && transforms(,black) all(*[-land]) auto=choice name(all nonland become red) && transforms(,red) ueot auto=choice name(all nonland become green) && transforms(,green) all(*[-land]) text=As Shifting Sky enters the battlefield, choose a color. -- All nonland permanents are the chosen color. mana={2}{U} type=Enchantment [/card] [card] name=Shifting Wall abilities=defender auto=counter(1/1,X) text=Defender (This creature can't attack.) -- Shifting Wall enters the battlefield with X +1/+1 counters on it. mana={X} type=Artifact Creature subtype=Wall power=0 toughness=0 [/card] [card] name=Shimmering Barrier auto=defender,first strike autohand={2}:cycling text=Defender (This creature can't attack.) -- First strike -- Cycling {2} ({2}, Discard this card: Draw a card.) mana={1}{W} type=Creature subtype=Wall power=1 toughness=3 [/card] [card] name=Shimmering Grotto auto={T}:Add {1} auto={1}{T}:Add {G} auto={1}{T}:Add {R} auto={1}{T}:Add {B} auto={1}{T}:Add {U} auto={1}{T}:Add {W} text={T}: Add {1} to your mana pool. -- {1}, {T}: Add one mana of any color to your mana pool. type=Land [/card] [card] name=Shimmering Wings target=creature auto=flying auto={U}:moveTo(ownerhand) text=Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) -- Enchanted creature has flying. (It can't be blocked except by creatures with flying or reach.) -- {U}: Return Shimmering Wings to its owner's hand. mana={U} type=Enchantment subtype=Aura [/card] [card] name=Shinen of Fear's Chill abilities=cantblock autohand={1}{B}{S}:cantblock target(creature) text=Shinen of Fear's Chill can't block. -- Channel - {1}{B}, Discard Shinen of Fear's Chill: Target creature can't block this turn. mana={4}{B} type=Creature subtype=Spirit power=3 toughness=2 [/card] [card] name=Shinen of Flight's Wings abilities=flying autohand={U}{S}:flying target(creature) text=Flying -- Channel - {U}, Discard Shinen of Flight's Wings: Target creature gains flying until end of turn. mana={4}{U} type=Creature subtype=Spirit power=3 toughness=3 [/card] [card] name=Shinen of Fury's Fire abilities=haste autohand={R}{S}:haste target(creature) text=Haste -- Channel - {R}, Discard Shinen of Fury's Fire: Target creature gains haste until end of turn. mana={2}{R} type=Creature subtype=Spirit power=2 toughness=1 [/card] [card] name=Shinen of Stars' Light abilities=first strike autohand={1}{W}{S}:first strike target(creature) text=First strike -- Channel - {1}{W}, Discard Shinen of Stars' Light: Target creature gains first strike until end of turn. mana={2}{W} type=Creature subtype=Spirit power=2 toughness=1 [/card] [card] name=Shinewend abilities=flying auto=counter(1/1,1) auto={1}{W}{C(1/1,-1)}:destroy target(enchantment) text=Flying -- Shinewend enters the battlefield with a +1/+1 counter on it. -- {1}{W}, Remove a +1/+1 counter from Shinewend: Destroy target enchantment. mana={1}{W} type=Creature subtype=Elemental power=0 toughness=0 [/card] [card] name=Shinka, the Bloodsoaked Keep auto={T}:Add {R} auto={R}{T}:first strike target(creature[legendary]) text={T}: Add {R} to your mana pool. -- {R}, {T}: Target legendary creature gains first strike until end of turn. type=Legendary Land [/card] [card] name=Shiv's Embrace target=creature auto=2/2 auto=flying auto={R}:1/0 text=Enchant creature -- Enchanted creature gets +2/+2 and has flying. -- {R}: Enchanted creature gets +1/+0 until end of turn. mana={2}{R}{R} type=Enchantment subtype=Aura [/card] [card] name=Shivan Dragon abilities=flying auto={R}:1/0 text=Flying -- {R}: Shivan Dragon gets +1/+0 until end of turn. mana={4}{R}{R} type=Creature subtype=Dragon power=5 toughness=5 [/card] [card] name=Shivan Emissary kicker={1}{B} auto=kicker bury target(creature[-black]) text=Kicker {1}{B} (You may pay an additional {1}{B} as you cast this spell.) -- When Shivan Emissary enters the battlefield, if it was kicked, destroy target nonblack creature. It can't be regenerated. mana={2}{R} type=Creature subtype=Human Wizard power=1 toughness=1 [/card] [card] name=Shivan Gorge auto={T}:Add {1} auto={2}{R}{T}:damage:1 opponent text={T}: Add {1} to your mana pool. -- {2}{R}, {T}: Shivan Gorge deals 1 damage to each opponent. type=Legendary Land [/card] [card] name=Shivan Harvest auto={1}{R}{S(creature|mybattlefield)}:destroy target(land[-basic]) text={1}{R}, Sacrifice a creature: Destroy target nonbasic land. mana={1}{R} type=Enchantment [/card] [card] name=Shivan Hellkite abilities=flying auto={1}{R}:Damage:1 target(creature,player) text=Flying (This creature can't be blocked except by creatures with flying or reach.) -- {1}{R}: Shivan Hellkite deals 1 damage to target creature or player. mana={5}{R}{R} type=Creature subtype=Dragon power=5 toughness=5 [/card] [card] name=Shivan Oasis auto=tap auto={T}:Add {R} auto={T}:Add {G} text=Shivan Oasis enters the battlefield tapped. -- {T}: Add {R} or {G} to your mana pool. type=Land [/card] [card] name=Shivan Phoenix abilities=flying autograveyard=@movedTo(this|graveyard) from(battlefield):moveTo(myhand) text=Flying -- When Shivan Phoenix is put into a graveyard from the battlefield, return Shivan Phoenix to its owner's hand. mana={4}{R}{R} type=Creature subtype=Phoenix power=3 toughness=4 [/card] [card] name=Shivan Raptor abilities=first strike,haste auto=upcost[{2}{R}{0};next upkeep] moveTo(graveyard) text=First strike, haste -- Echo {2}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) mana={2}{R} type=Creature subtype=Lizard power=3 toughness=1 [/card] [card] name=Shivan Reef auto={T}:Add {1} auto={T}:Add {U} && Damage:1 controller auto={T}:Add {R} && Damage:1 controller text={T}: Add {1} to your mana pool. -- {T}: Add {U} or {R} to your mana pool. Shivan Reef deals 1 damage to you. type=Land [/card] [card] name=Shivan Wurm abilities=trample auto=moveTo(ownerhand) notatarget(creature[red;green]|myBattlefield) text=Trample -- When Shivan Wurm enters the battlefield, return a red or green creature you control to its owner's hand. mana={3}{R}{G} type=Creature subtype=Wurm power=7 toughness=7 [/card] [card] name=Shivan Zombie abilities=protection from white text=Protection from white mana={B}{R} type=Creature subtype=Barbarian Zombie power=2 toughness=2 [/card] [card] name=Shizo, Death's Storehouse auto={T}:Add {B} auto={B}{T}:fear target(creature[legendary]) text={T}: Add {B} to your mana pool. -- {B}, {T}: Target legendary creature gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.) type=Legendary Land [/card] [card] name=Shoal Serpent abilities=defender auto=@movedTo(land|myBattlefield):-defender ueot text=Defender -- Landfall - Whenever a land enters the battlefield under your control, Shoal Serpent loses defender until end of turn. mana={5}{U} type=Creature subtype=Serpent power=5 toughness=5 [/card] [card] name=Shock target=creature,player auto=Damage:2 text=Shock deals 2 damage to target creature or player. mana={R} type=Instant [/card] [card] name=Shock Troops auto={S}:Damage:2 target(creature,player) text=Sacrifice Shock Troops: Shock Troops deals 2 damage to target creature or player. mana={3}{R} type=Creature subtype=Human Soldier power=2 toughness=2 [/card] [card] name=Shore Snapper auto={U}:islandwalk text={U}: Shore Snapper gains islandwalk until end of turn. mana={2}{B} type=Creature subtype=Beast power=2 toughness=2 [/card] [card] name=Shoreline Raider auto=protection from(kavu) text=Protection from Kavu mana={2}{U} type=Creature subtype=Merfolk power=2 toughness=2 [/card] [card] name=Shoreline Ranger abilities=flying autohand={2}{S}:moveTo(myhand) target(plains|mylibrary) text=Flying -- Islandcycling {2} ({2}, Discard this card: Search your library for an Island card, reveal it, and put it into your hand. Then shuffle your library.) mana={5}{U} type=Creature subtype=Bird Soldier power=3 toughness=4 [/card] [card] name=Shoreline Salvager auto=@damaged(player) from(this):aslongas(island|myBattlefield) draw:1 controller text=Whenever Shoreline Salvager deals combat damage to a player, if you control an Island, you may draw a card. mana={3}{B} type=Creature subtype=Surrakar power=3 toughness=3 [/card] [card] name=Shoving Match auto=lord(creature) {T}:tap target(creature) text=Until end of turn, all creatures gain "{T}: Tap target creature." mana={2}{U} type=Instant [/card] [card] name=Shrapnel Blast target=creature,player auto=damage:5 text=As an additional cost to cast Shrapnel Blast, sacrifice an artifact. -- Shrapnel Blast deals 5 damage to target creature or player. mana={1}{R}{s;notatarget(artifact|mybattlefield)} type=Instant [/card] [card] name=Shriek of Dread target=creature auto=fear text=Target creature gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.) mana={1}{B} type=Instant [/card] [card] name=Shrieking Drake abilities=flying auto=moveTo(ownerhand) notatarget(creature|myBattlefield) text=Flying -- When Shrieking Drake enters the battlefield, return a creature you control to its owner's hand. mana={U} type=Creature subtype=Drake power=1 toughness=1 [/card] [card] name=Shrieking Mogg abilities=haste auto=tap all(creature) other text=Haste -- When Shrieking Mogg enters the battlefield, tap all other creatures. mana={1}{R} type=Creature subtype=Goblin power=1 toughness=1 [/card] [card] name=Shriekmaw abilities=fear other={1}{B} auto=destroy target(creature[-artifact;-black]) auto=alternative moveto(mygraveyard) text=Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) -- When Shriekmaw enters the battlefield, destroy target nonartifact, nonblack creature. -- Evoke {1}{B} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.) mana={4}{B} type=Creature subtype=Elemental power=3 toughness=2 [/card] [card] name=Shrink target=creature auto=-5/0 text=Target creature gets -5/-0 until end of turn. mana={G} type=Instant [/card] [card] name=Shrivel auto=-1/-1 all(creature) text=All creatures get -1/-1 until end of turn. mana={1}{B} type=Sorcery [/card] [card] name=Shu Cavalry abilities=horsemanship text=Horsemanship (This creature can't be blocked except by creatures with horsemanship.) mana={2}{W} type=Creature subtype=Human Soldier power=2 toughness=2 [/card] [card] name=Shu Defender auto=lord(shu defender[blocking]|mybattlefield) 0/2 auto=lord(other shu defender[blocking]|mybattlefield) 0/-2 text=Whenever Shu Defender blocks, it gets +0/+2 until end of turn. mana={2}{W} type=Creature subtype=Human Soldier power=2 toughness=2 [/card] [card] name=Shu Elite Companions abilities=horsemanship text=Horsemanship (This creature can't be blocked except by creatures with horsemanship.) mana={4}{W} type=Creature subtype=Human Soldier power=3 toughness=3 [/card] [card] name=Shu Elite Infantry mana={3}{W} type=Creature subtype=Human Soldier power=3 toughness=3 [/card] [card] name=Shu Farmer auto={T}:life:1 myTurnOnly text={T}: You gain 1 life. Activate this ability only during your turn, before attackers are declared. mana={1}{W} type=Creature subtype=Human power=1 toughness=1 [/card] [card] name=Shu Foot Soldiers mana={2}{W} type=Creature subtype=Human Soldier power=2 toughness=3 [/card] [card] name=Shu General abilities=horsemanship,vigilance text=Vigilance; horsemanship (This creature can't be blocked except by creatures with horsemanship.) mana={3}{W} type=Creature subtype=Human Soldier power=2 toughness=2 [/card] [card] name=Shu Grain Caravan auto=life:2 text=When Shu Grain Caravan enters the battlefield, you gain 2 life. mana={2}{W} type=Creature subtype=Human Soldier power=2 toughness=2 [/card] [card] name=Shu Soldier-Farmers auto=life:4 text=When Shu Soldier-Farmers enters the battlefield, you gain 4 life. mana={4}{W} type=Creature subtype=Human Soldier power=2 toughness=4 [/card] [card] name=Shuko auto={0}:equip auto=1/0 text=Equipped creature gets +1/+0. -- Equip {0} ({0}: Attach to target creature you control. Equip only as a sorcery.) mana={1} type=Artifact subtype=Equipment [/card] [card] name=Sicken target=creature auto=-1/-1 autohand={2}:cycling text=Enchant creature -- Enchanted creature gets -1/-1. -- Cycling {2} ({2}, Discard this card: Draw a card.) mana={B} type=Enchantment subtype=Aura [/card] [card] name=Sickle Ripper abilities=wither text=Wither (This deals damage to creatures in the form of -1/-1 counters.) mana={1}{B} type=Creature subtype=Elemental Warrior power=2 toughness=1 [/card] [card] name=Siege Mastodon mana={4}{W} type=Creature subtype=Elephant power=3 toughness=5 [/card] [card] name=Siege-Gang Commander auto=token(Goblin,creature goblin, 1/1,red)*3 auto={1}{R}{S(goblin|myBattlefield)}:Damage:2 target(creature,player) text=When Siege-Gang Commander enters the battlefield, put three 1/1 red Goblin creature tokens onto the battlefield. -- {1}{R}, Sacrifice a Goblin: Siege-Gang Commander deals 2 damage to target creature or player. mana={3}{R}{R} type=Creature subtype=Goblin power=2 toughness=2 [/card] [card] name=Sighted-Caste Sorcerer abilities=exalted auto={U}:shroud text=Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) -- {U}: Sighted-Caste Sorcerer gains shroud until end of turn. (It can't be the target of spells or abilities.) mana={1}{W} type=Creature subtype=Human Wizard power=1 toughness=1 [/card] [card] name=Sigil Blessing target=creature|myBattlefield auto=2/2 auto=lord(creature|myBattlefield) 1/1 text=Until end of turn, target creature you control gets +3/+3 and other creatures you control get +1/+1. mana={G}{W} type=Instant [/card] [card] name=Sigil Captain auto=@movedTo(creature[power=1;toughness=1]|myBattlefield):all(trigger) counter(1/1,2) text=Whenever a creature enters the battlefield under your control, if that creature is 1/1, put two +1/+1 counters on it. mana={1}{G}{W}{W} type=Creature subtype=Rhino Soldier power=3 toughness=3 [/card] [card] name=Sigil of Sleep target=creature auto=@damaged(player) from(mytgt):moveto(ownerhand) target(creature|opponentbattlefield) text=Enchant creature -- Whenever enchanted creature deals damage to a player, return target creature that player controls to its owner's hand. mana={U} type=Enchantment subtype=Aura [/card] [card] name=Sigil of the Empty Throne auto=@movedTo(enchantment|mystack):token(Angel,Creature Angel,4/4,white flying) text=Whenever you cast an enchantment spell, put a 4/4 white Angel creature token with flying onto the battlefield. mana={3}{W}{W} type=Enchantment [/card] [card] name=Sigil of the Nayan Gods target=creature auto=foreach(creature|mybattlefield) 1/1 autohand={GW}:cycling text=Enchant creature -- Enchanted creature gets +1/+1 for each creature you control. -- Cycling {(g/w)} ({(g/w)}, Discard this card: Draw a card.) mana={1}{G}{W} type=Enchantment subtype=Aura [/card] [card] name=Sigiled Behemoth abilities=exalted text=Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) mana={4}{G}{W} type=Creature subtype=Beast power=5 toughness=4 [/card] [card] name=Sigiled Paladin abilities=first strike,exalted text=First strike -- Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) mana={W}{W} type=Creature subtype=Human Knight power=2 toughness=2 [/card] [card] name=Sign in Blood target=player auto=draw:2 auto=life:-2 text=Target player draws two cards and loses 2 life. mana={B}{B} type=Sorcery [/card] [card] name=Silence auto=nospells opponent text=Your opponents can't cast spells this turn. (Spells cast before this resolves are unaffected.) mana={W} type=Instant [/card] [card] name=Silent Attendant auto={T}:life:1 text={T}: You gain 1 life. mana={2}{W} type=Creature subtype=Human Cleric power=0 toughness=2 [/card] [card] name=Silhana Ledgewalker abilities=opponentshroud auto=cantbeblockedby(creature[-flying]) text=Silhana Ledgewalker can't be blocked except by creatures with flying. -- Silhana Ledgewalker can't be the target of spells or abilities your opponents control. mana={1}{G} type=Creature subtype=Elf Rogue power=1 toughness=1 [/card] [card] name=Silhana Starfletcher abilities=reach auto=choice name(white) && counter(0/0,1,White) all(this) auto=choice name(blue) && counter(0/0,1,Blue) all(this) auto=choice name(black) && counter(0/0,1,Black) all(this) auto=choice name(red) && counter(0/0,1,Red) all(this) auto=choice name(green) && counter(0/0,1,Green) all(this) auto=this(counter{0/0.1.White}) {T}:Add{W} auto=this(counter{0/0.1.Blue}) {T}:Add{U} auto=this(counter{0/0.1.Black}) {T}:Add{B} auto=this(counter{0/0.1.Red}) {T}:Add{R} auto=this(counter{0/0.1.Green}) {T}:Add{G} text=Reach (This creature can block creatures with flying.) -- As Silhana Starfletcher enters the battlefield, choose a color. -- {T}: Add one mana of the chosen color to your mana pool. mana={2}{G} type=Creature subtype=Elf Druid Archer power=1 toughness=3 [/card] [card] name=Silk Net target=creature auto=1/1 auto=reach text=Target creature gets +1/+1 and gains reach until end of turn. (It can block creatures with flying.) mana={G} type=Instant [/card] [card] name=Silklash Spider abilities=reach auto={X}{G}{G}:thisforeach(X) damage:1 all(creature[flying]) text=Reach (This creature can block creatures with flying.) -- {X}{G}{G}: Silklash Spider deals X damage to each creature with flying. mana={3}{G}{G} type=Creature subtype=Spider power=2 toughness=7 [/card] [card] name=Silkwing Scout abilities=flying auto={G}{S}:moveTo(myBattlefield) target(basic|mylibrary) && tap text=Flying -- {G}, Sacrifice Silkwing Scout: Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library. mana={2}{U} type=Creature subtype=Faerie Scout power=2 toughness=1 [/card] [card] name=Silt Crawler auto=tap all(land|myBattlefield) text=When Silt Crawler enters the battlefield, tap all lands you control. mana={2}{G} type=Creature subtype=Beast power=3 toughness=3 [/card] [card] name=Silver Drake abilities=flying auto=moveTo(ownerhand) notatarget(creature[white;blue]|myBattlefield) text=Flying -- When Silver Drake enters the battlefield, return a white or blue creature you control to its owner's hand. mana={1}{W}{U} type=Creature subtype=Drake power=3 toughness=3 [/card] [card] name=Silver Erne abilities=flying,trample text=Flying, trample mana={3}{U} type=Creature subtype=Bird power=2 toughness=2 [/card] [card] name=Silver Knight abilities=first strike,protection from red text=First strike, protection from red mana={W}{W} type=Creature subtype=Human Knight power=2 toughness=2 [/card] [card] name=Silver Myr auto={T}:Add {U} text={T}: Add {U} to your mana pool. mana={2} type=Artifact Creature subtype=Myr power=1 toughness=1 [/card] [card] name=Silver Seraph abilities=flying auto=aslongas(*|mygraveyard) lord(other creature|myBattlefield) 2/2 >6 text=Flying -- Threshold - Other creatures you control get +2/+2 as long as seven or more cards are in your graveyard. mana={5}{W}{W}{W} type=Creature subtype=Angel power=6 toughness=6 [/card] [card] name=Silverback Ape mana={3}{G}{G} type=Creature subtype=Ape power=5 toughness=5 [/card] [card] name=Silvercoat Lion mana={1}{W} type=Creature subtype=Cat power=2 toughness=2 [/card] [card] name=Silvergill Douser auto={T}:foreach(merfolk,faerie|myBattlefield) -1/0 target(creature) text={T}: Target creature gets -X/-0 until end of turn, where X is the number of Merfolk and/or Faeries you control. mana={1}{U} type=Creature subtype=Merfolk Wizard power=1 toughness=1 [/card] [card] name=Silverglade Elemental auto=may moveTo(myBattlefield) target(forest|myLibrary) text=When Silverglade Elemental enters the battlefield, you may search your library for a Forest card and put that card onto the battlefield. If you do, shuffle your library. mana={4}{G} type=Creature subtype=Elemental power=4 toughness=4 [/card] [card] name=Silverglade Pathfinder auto={1}{G}{T}{S(*|myHand)}:moveTo(myBattlefield) target(basic|myLibrary) && tap text={1}{G}, {T}, Discard a card: Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library. mana={1}{G} type=Creature subtype=Dryad Spellshaper power=1 toughness=1 [/card] [card] name=Silverstorm Samurai abilities=flash auto=rampage(1/1,0) auto=rampage(-1/-1,1) auto=lord(silverstorm samurai[blocking]|mybattlefield) 1/1 auto=lord(other silverstorm samurai[blocking]|mybattlefield) -1/-1 text=Flash -- Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.) mana={4}{W}{W} type=Creature subtype=Fox Samurai power=3 toughness=3 [/card] [card] name=Silvos, Rogue Elemental abilities=trample auto={G}:regenerate text=Trample -- {G}: Regenerate Silvos, Rogue Elemental. mana={3}{G}{G}{G} type=Legendary Creature subtype=Elemental power=8 toughness=5 [/card] [card] name=Sima Yi, Wei Field Marshal auto=foreach(swamp|myBattlefield) 1/0 text=Sima Yi, Wei Field Marshal's power is equal to the number of Swamps you control. mana={5}{B} type=Legendary Creature subtype=Human Soldier power=* toughness=4 [/card] [card] name=Simian Brawler auto={S(land|myHand)}:1/1 text=Discard a land card: Simian Brawler gets +1/+1 until end of turn. mana={3}{G} type=Creature subtype=Ape Warrior power=3 toughness=3 [/card] [card] name=Simian Grunts abilities=flash auto=upcost[{2}{G}{0};next upkeep] moveTo(graveyard) text=Flash -- Echo {2}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) mana={2}{G} type=Creature subtype=Ape power=3 toughness=4 [/card] [card] name=Simian Spirit Guide autohand={0}:moveTo(exile) && add{R} text=Exile Simian Spirit Guide from your hand: Add {R} to your mana pool. mana={2}{R} type=Creature subtype=Ape Spirit power=2 toughness=2 [/card] [card] name=Simic Growth Chamber auto=tap auto=moveTo(ownerhand) notatarget(land|myBattlefield) auto={T}:Add{G}{U} text=Simic Growth Chamber enters the battlefield tapped. -- When Simic Growth Chamber enters the battlefield, return a land you control to its owner's hand. -- {T}: Add {G}{U} to your mana pool. type=Land [/card] [card] name=Simic Initiate text=Graft 1 (This creature enters the battlefield with a +1/+1 counter on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.) auto=counter(1/1) auto=@movedto(creature|battlefield):may this(counter{1/1}) all(trigger) counter(1/1) && this(counter{1/1}) counter(1/1,-1) mana={G} type=Creature subtype=Human Mutant power=0 toughness=0 [/card] [card] name=Simic Ragworm auto={U}:untap text={U}: Untap Simic Ragworm. mana={3}{G} type=Creature subtype=Worm power=3 toughness=3 [/card] [card] name=Simic Signet auto={1}{T}:Add{G}{U} text={1}, {T}: Add {G}{U} to your mana pool. mana={2} type=Artifact [/card] [card] name=Simic Sky Swallower abilities=flying,trample,shroud text=Flying; trample; shroud (This permanent can't be the target of spells or abilities.) mana={5}{G}{U} type=Creature subtype=Leviathan power=6 toughness=6 [/card] [card] name=Simoon auto=damage:1 all(creature|opponentBattlefield) text=Simoon deals 1 damage to each creature target opponent controls. mana={R}{G} type=Instant [/card] [card] name=Simulacrum target=creature|myBattlefield text=You gain life equal to the damage dealt to you this turn. Simulacrum deals damage to target creature you control equal to the damage dealt to you this turn. mana={1}{B} type=Instant [/card] [card] name=Sinew Sliver auto=lord(sliver) 1/1 text=All Sliver creatures get +1/+1. mana={1}{W} type=Creature subtype=Sliver power=1 toughness=1 [/card] [card] name=Singe target=creature auto=damage:1 auto=transforms(,black) ueot text=Singe deals 1 damage to target creature. That creature becomes black until end of turn. mana={R} type=Instant [/card] [card] name=Sinister Strength target=creature auto=3/1 auto=transforms(,black) text=Enchant creature -- Enchanted creature gets +3/+1 and is black. mana={1}{B} type=Enchantment subtype=Aura [/card] [card] name=Sinkhole target=land auto=destroy text=Destroy target land. mana={B}{B} type=Sorcery [/card] [card] name=Sir Shandlar of Eberyn mana={4}{G}{W} type=Legendary Creature subtype=Human Knight power=4 toughness=7 [/card] [card] name=Sire of the Storm abilities=flying auto=@movedTo(arcane,spirit|mystack):may draw:1 text=Flying -- Whenever you cast a Spirit or Arcane spell, you may draw a card. mana={4}{U}{U} type=Creature subtype=Spirit power=3 toughness=3 [/card] [card] name=Sisay's Ring auto={T}:Add {2} text={T}: Add {2} to your mana pool. mana={4} type=Artifact [/card] [card] name=Sisters of the Flame auto={T}:Add {R} text={T}: Add {R} to your mana pool. mana={1}{R}{R} type=Creature subtype=Human Shaman power=2 toughness=2 [/card] [card] name=Sivitri Scarzam mana={5}{U}{B} type=Legendary Creature subtype=Human power=6 toughness=4 [/card] [card] name=Sizzle auto=damage:3 opponent text=Sizzle deals 3 damage to each opponent. mana={2}{R} type=Sorcery [/card] [card] name=Skarrg, the Rage Pits auto={T}:Add {1} auto={R}{G}{T}:1/1 && trample target(creature) text={T}: Add {1} to your mana pool. -- {R}{G}, {T}: Target creature gets +1/+1 and gains trample until end of turn. type=Land [/card] [card] name=Skarrgan Skybreaker auto=bloodthirst:3 auto={1}{S}:thisforeach(power>=1) damage:1 target(creature,player) text=Bloodthirst 3 (If an opponent was dealt damage this turn, this creature enters the battlefield with three +1/+1 counters on it.) -- {1}, Sacrifice Skarrgan Skybreaker: Skarrgan Skybreaker deals damage equal to its power to target creature or player. mana={4}{R}{R}{G} type=Creature subtype=Giant Shaman power=3 toughness=3 [/card] [card] name=Skeletal Crocodile mana={3}{B} type=Creature subtype=Crocodile Skeleton power=5 toughness=1 [/card] [card] name=Skeletal Kathari abilities=flying auto={B}{S(creature|myBattlefield)}:regenerate text=Flying -- {B}, Sacrifice a creature: Regenerate Skeletal Kathari. mana={4}{B} type=Creature subtype=Bird Skeleton power=3 toughness=2 [/card] [card] name=Skeletal Snake mana={1}{B} type=Creature subtype=Snake Skeleton power=2 toughness=1 [/card] [card] name=Skeletal Vampire abilities=flying auto=token(Bat,creature bat, 1/1,flying black)*2 auto={3}{B}{B}{S(bat|myBattlefield)}:token(Bat,creature bat,1/1,flying black) && token(Bat,creature bat,1/1,flying black) auto={S(bat|myBattlefield)}:regenerate text=Flying -- When Skeletal Vampire enters the battlefield, put two 1/1 black Bat creature tokens with flying onto the battlefield. -- {3}{B}{B}, Sacrifice a Bat: Put two 1/1 black Bat creature tokens with flying onto the battlefield. -- Sacrifice a Bat: Regenerate Skeletal Vampire. mana={4}{B}{B} type=Creature subtype=Vampire Skeleton power=3 toughness=3 [/card] [card] name=Skeletal Wurm auto={B}:regenerate text={B}: Regenerate Skeletal Wurm. mana={7}{B} type=Creature subtype=Skeleton Wurm power=7 toughness=6 [/card] [card] name=Skeleton Shard auto={3}{T}:moveTo(myhand) target(creature[artifact]|mygraveyard) auto={B}{T}:moveTo(myhand) target(creature[artifact]|mygraveyard) text={3}, {T} or {B}, {T}: Return target artifact creature card from your graveyard to your hand. mana={3} type=Artifact [/card] [card] name=Skeleton Ship abilities=islandhome auto={T}:counter(-1/-1,1) target(creature) auto=aslongas(island|myBattlefield) moveTo(mygraveyard) <1 auto=@movedTo(island|graveyard,exile,library,hand) from(myBattlefield):aslongas(island|myBattlefield) moveTo(mygraveyard) <1 text=When you control no Islands, sacrifice Skeleton Ship. -- {T}: Put a -1/-1 counter on target creature. mana={3}{U}{B} type=Legendary Creature subtype=Skeleton power=0 toughness=3 [/card] [card] name=Skinrender auto=counter(-1/-1,3) target(creature) text=When Skinrender enters the battlefield, put three -1/-1 counters on target creature mana={2}{B}{B} type=Creature subtype=Zombie power=3 toughness=3 [/card] [card] name=Skirge Familiar abilities=flying auto={S(*|myhand)}:Add{B} text=Flying -- Discard a card: Add {B} to your mana pool. mana={4}{B} type=Creature subtype=Imp power=3 toughness=2 [/card] [card] name=Skirk Outrider auto=aslongas(beast|myBattlefield) 2/2 auto=aslongas(beast|myBattlefield) trample text=As long as you control a Beast, Skirk Outrider gets +2/+2 and has trample. mana={3}{R} type=Creature subtype=Goblin power=2 toughness=2 [/card] [card] name=Skirk Prospector auto={S(goblin|myBattlefield)}:Add {R} text=Sacrifice a Goblin: Add {R} to your mana pool. mana={R} type=Creature subtype=Goblin power=1 toughness=1 [/card] [card] name=Skirk Shaman abilities=intimidate text=Skirk Shaman can't be blocked except by artifact creatures and/or red creatures. mana={1}{R}{R} type=Creature subtype=Goblin Shaman power=2 toughness=2 [/card] [card] name=Skithiryx, the Blight Dragon abilities=flying,infect auto={B}:haste auto={B}{B}:regenerate text=Flying (This creature can't be blocked except by creatures with flying or reach.) -- Infect -- {B}: Skithiryx, the Blight Dragon gains haste until end of turn. -- {B}{B}: Regenerate Skithiryx. mana={3}{B}{B} type=Legendary Creature subtype=Dragon Skeleton power=4 toughness=4 [/card] [card] name=Skittering Horror auto=@movedTo(creature|mystack):bury text=When you cast a creature spell, sacrifice Skittering Horror. mana={2}{B} type=Creature subtype=Horror power=4 toughness=3 [/card] [card] name=Skittering Invasion auto=Token(-193507)*5 text=Put five 0/1 colorless Eldrazi Spawn creature tokens onto the battlefield. They have "Sacrifice this creature: Add {1} to your mana pool." mana={7} type=Tribal Sorcery subtype=Eldrazi [/card] [card] name=Skittering Monstrosity auto=@movedTo(creature|mystack):bury text=When you cast a creature spell, sacrifice Skittering Monstrosity. mana={3}{B}{B} type=Creature subtype=Horror power=5 toughness=5 [/card] [card] name=Skittering Skirge abilities=flying auto=@movedTo(creature|mystack):bury text=Flying -- When you cast a creature spell, sacrifice Skittering Skirge. mana={B}{B} type=Creature subtype=Imp power=3 toughness=2 [/card] [card] name=Skittish Kavu auto=aslongas(creature[blue;white]|opponentBattlefield) -1/-1 text=Skittish Kavu gets +1/+1 as long as no opponent controls a white or blue creature. mana={1}{R} type=Creature subtype=Kavu power=2 toughness=2 # P/T modified to make auto rule possible [/card] [card] name=Skizzik abilities=trample,haste,treason kicker={R} auto=kicker -treason text=Kicker {R} (You may pay an additional {R} as you cast this spell.) -- Trample, haste -- At the beginning of the end step, sacrifice Skizzik unless it was kicked. mana={3}{R} type=Creature subtype=Elemental power=5 toughness=3 [/card] [card] name=Skred target=creature auto=foreach(snow|myBattlefield) damage:1 text=Skred deals damage to target creature equal to the number of snow permanents you control. mana={R} type=Instant [/card] [card] name=Skull Catapult auto={1}{T}{S(creature|myBattlefield)}:Damage:2 target(creature,player) text={1}, {T}, Sacrifice a creature: Skull Catapult deals 2 damage to target creature or player. mana={4} type=Artifact [/card] [card] name=Skull Collector auto=@each my upkeep:moveTo(ownerhand) notatarget(creature[black]|myBattlefield) auto={1}{B}:regenerate text=At the beginning of your upkeep, return a black creature you control to its owner's hand. -- {1}{B}: Regenerate Skull Collector. mana={1}{B}{B} type=Creature subtype=Ogre Warrior power=3 toughness=3 [/card] [card] name=Skull of Orm auto={5}{T}:MoveTo(myHand) target(enchantment|myGraveyard) text={5}, {T}: Return target enchantment card from your graveyard to your hand. mana={3} type=Artifact [/card] [card] name=Skull of Ramos auto={T}:Add {B} auto={S}:Add {B} text={T}: Add {B} to your mana pool. -- Sacrifice Skull of Ramos: Add {B} to your mana pool. mana={3} type=Artifact [/card] [card] name=Skullcage auto=@each opponent upkeep:aslongas(*|opponenthand) damage:2 opponent >4 auto=@each opponent upkeep:aslongas(*|opponenthand) damage:2 opponent <3 text=At the beginning of each opponent's upkeep, Skullcage deals 2 damage to that player unless he or she has exactly three or exactly four cards in hand. mana={4} type=Artifact [/card] [card] name=Skullclamp auto=1/-1 auto=@movedto(graveyard) from(mytgt|battlefield):draw:2 controller auto={1}:equip text=Equipped creature gets +1/-1. -- When equipped creature is put into a graveyard, draw two cards. -- Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.) mana={1} type=Artifact subtype=Equipment [/card] [card] name=Skullmane Baku auto=@movedTo(spirit,arcane|mystack):counter(0/0,1,Ki) auto={1}{C(0/0,-1,Ki)}{T}:name(Remove 1 Counters) && -1/-1 target(creature) auto={1}{C(0/0,-2,Ki)}{T}:name(Remove 2 Counters) && -2/-2 target(creature) auto={1}{C(0/0,-3,Ki)}{T}:name(Remove 3 Counters) && -3/-3 target(creature) auto={1}{C(0/0,-4,Ki)}{T}:name(Remove 4 Counters) && -4/-4 target(creature) auto={1}{C(0/0,-5,Ki)}{T}:name(Remove 5 Counters) && -5/-5 target(creature) auto={1}{C(0/0,-6,Ki)}{T}:name(Remove 6 Counters) && -6/-6 target(creature) text=Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Skullmane Baku. -- {1}, {T}, Remove X ki counters from Skullmane Baku: Target creature gets -X/-X until end of turn. mana={3}{B}{B} type=Creature subtype=Spirit power=2 toughness=1 [/card] [card] name=Skullmead Cauldron auto={T}:life:1 auto={T}{S(*|myhand)}:life:3 text={T}: You gain 1 life. -- {T}, Discard a card: You gain 3 life. mana={4} type=Artifact [/card] [card] name=Skullmulcher auto=counter(0/0,-1,devour) all(other creature) auto=counter(0/0,1,devour) auto=token(22222229) text=Devour 1 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with that many +1/+1 counters on it.) -- When Skullmulcher enters the battlefield, draw a card for each creature it devoured. mana={4}{G} type=Creature subtype=Elemental power=3 toughness=3 [/card] [card] name=Skullmulcher Devour auto=may moveTo(ownerhand) notatarget(creature[-counter{0/0.1.devour}]|mybattlefield) && counter(1/1,1,Devoured) all(creature[counter{0/0.1.devour}]) && token(22222228) && draw:1 controller && bury all(this) id=22222229 auto=moveto(exile) type=nothing [/card] [card] name=Skullmulcher Devour Sac auto=may moveTo(ownerhand) notatarget(creature[-counter{0/0.1.devour}]|mybattlefield) && counter(1/1,1,Devoured) all(creature[counter{0/0.1.devour}]) && token(22222228) && draw:1 controller && bury all(this) auto=moveto(exile) id=22222230 type=nothing [/card] [card] name=Skulltap auto=draw:2 controller text=As an additional cost to cast Skulltap, sacrifice a creature. -- Draw two cards. mana={1}{B}{s;notatarget(creature|mybattlefield)} type=Sorcery [/card] [card] name=Sky Diamond auto=tap auto={T}:Add {U} text=Sky Diamond enters the battlefield tapped. -- {T}: Add {U} to your mana pool. mana={2} type=Artifact [/card] [card] name=Sky Ruin Drake abilities=flying text=Flying mana={4}{U} type=Creature subtype=Drake power=2 toughness=5 [/card] [card] name=Sky Spirit abilities=flying,first strike text=Flying, first strike mana={1}{W}{U} type=Creature subtype=Spirit power=2 toughness=2 [/card] [card] name=Sky Swallower abilities=flying auto=moveTo(opponentBattlefield) all(* other|myBattlefield) text=Flying -- When Sky Swallower enters the battlefield, target opponent gains control of all other permanents you control. mana={3}{U}{U} type=Creature subtype=Leviathan power=8 toughness=8 [/card] [card] name=Sky Weaver auto={2}:flying target(creature[white;black]) text={2}: Target white or black creature gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.) mana={1}{U} type=Creature subtype=Metathran Wizard power=2 toughness=1 [/card] [card] name=Skycloud Egg auto={2}{T}{S}:Add {W}{U} && draw:1 text={2}, {T}, Sacrifice Skycloud Egg: Add {W}{U} to your mana pool. Draw a card. mana={1} type=Artifact [/card] [card] name=Skycloud Expanse auto={1}{T}:Add {W}{U} text={1}, {T}: Add {W}{U} to your mana pool. type=Land [/card] [card] name=Skyhunter Cub auto=this(equip > 0) 1/1 auto=this(equip > 0) flying text=As long as Skyhunter Cub is equipped, it gets +1/+1 and has flying. mana={2}{W} type=Creature subtype=Cat Knight power=2 toughness=2 [/card] [card] name=Skyhunter Patrol abilities=flying,first strike text=Flying, first strike (This creature can't be blocked except by creatures with flying or reach, and it deals combat damage before creatures without first strike.) mana={2}{W}{W} type=Creature subtype=Cat Knight power=2 toughness=3 [/card] [card] name=Skyhunter Prowler abilities=flying,vigilance text=Flying, vigilance (This creature can't be blocked except by creatures with flying or reach, and attacking doesn't cause this creature to tap.) mana={2}{W} type=Creature subtype=Cat Knight power=1 toughness=3 [/card] [card] name=Skyhunter Skirmisher abilities=flying,double strike text=Flying, double strike (This creature can't be blocked except by creatures with flying or reach, and it deals both first-strike and regular combat damage.) mana={1}{W}{W} type=Creature subtype=Cat Knight power=1 toughness=1 [/card] [card] name=Skyknight Legionnaire abilities=flying,haste text=Flying, haste mana={1}{R}{W} type=Creature subtype=Human Knight power=2 toughness=2 [/card] [card] name=Skyscribing auto=Draw:X controller auto=Draw:X opponent autohand={2}{U}:draw:1 controller && draw:1 opponent limit:1 myUpkeepOnly text=Each player draws X cards. -- Forecast - {2}{U}, Reveal Skyscribing from your hand: Each player draws a card. (Activate this ability only during your upkeep and only once each turn.) mana={X}{U}{U} type=Sorcery [/card] [card] name=Skyshaper auto={S}:lord(creature|mybattlefield) flying text=Sacrifice Skyshaper: Creatures you control gain flying until end of turn. mana={2} type=Artifact [/card] [card] name=Skyshooter abilities=reach auto={T}{S}:destroy target(creature[flying;attacking;blocking]) text=Reach (This creature can block creatures with flying.) -- {T}, Sacrifice Skyshooter: Destroy target attacking or blocking creature with flying. mana={1}{G} type=Creature subtype=Centaur Archer power=1 toughness=2 [/card] [card] name=Skyshroud Archer auto={T}:-1/-1 target(creature[flying]) text={T}: Target creature with flying gets -1/-1 until end of turn. mana={G} type=Creature subtype=Elf Archer power=1 toughness=1 [/card] [card] name=Skyshroud Behemoth auto=tap auto=counter(0/0,2,Fade) auto=@each my upkeep:counter(0/0,-1,Fade) auto=@each my untap:moveTo(mygraveyard) all(skyshroud behemoth[-counter{0/0.1.Fade}]|myBattlefield) text=Fading 2 (This creature enters the battlefield with two fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) -- Skyshroud Behemoth enters the battlefield tapped. mana={5}{G}{G} type=Creature subtype=Beast power=10 toughness=10 [/card] [card] name=Skyshroud Blessing auto=lord(land) shroud auto=draw:1 controller text=Lands gain shroud until end of turn. (They can't be the targets of spells or abilities.) -- Draw a card. mana={1}{G} type=Instant [/card] [card] name=Skyshroud Claim target=forest|myLibrary auto=moveTo(myBattlefield) auto=may moveTo(myBattlefield) target(forest|myLibrary) text=Search your library for up to two Forest cards and put them onto the battlefield. Then shuffle your library. mana={3}{G} type=Sorcery [/card] [card] name=Skyshroud Elf auto={T}:Add {G} auto={1}:Add {W} auto={1}:Add {R} text={T}: Add {G} to your mana pool. -- {1}: Add {W} or {R} to your mana pool. mana={1}{G} type=Creature subtype=Elf Druid power=1 toughness=1 [/card] [card] name=Skyshroud Elite auto=aslongas(land[-basic]|opponentBattlefield) 1/2 text=Skyshroud Elite gets +1/+2 as long as an opponent controls a nonbasic land. mana={G} type=Creature subtype=Elf power=1 toughness=1 [/card] [card] name=Skyshroud Falcon abilities=flying,vigilance text=Flying, vigilance mana={1}{W} type=Creature subtype=Bird power=1 toughness=1 [/card] [card] name=Skyshroud Forest auto=tap auto={T}:Add {1} auto={T}:Add {U} && damage:1 controller auto={T}:Add {G} && damage:1 controller text=Skyshroud Forest enters the battlefield tapped. -- {T}: Add {1} to your mana pool. -- {T}: Add {U} or {G} to your mana pool. Skyshroud Forest deals 1 damage to you. type=Land [/card] [card] name=Skyshroud Poacher auto={3}{T}:moveTo(myBattlefield) target(elf[-sorcery;-instant]|mylibrary) text={3}, {T}: Search your library for an Elf permanent card and put that card onto the battlefield. Then shuffle your library. mana={2}{G}{G} type=Creature subtype=Human Rebel power=2 toughness=2 [/card] [card] name=Skyshroud Ranger auto={T}:moveTo(myBattlefield) target(land|myhand) asSorcery text={T}: You may put a land card from your hand onto the battlefield. Activate this ability only any time you could cast a sorcery. mana={G} type=Creature subtype=Elf power=1 toughness=1 [/card] [card] name=Skyshroud Ridgeback auto=counter(0/0,2,Fade) auto=@each my upkeep:counter(0/0,-1,Fade) auto=@each my untap:moveTo(mygraveyard) all(skyshroud ridgeback[-counter{0/0.1.Fade}]|myBattlefield) text=Fading 2 (This creature enters the battlefield with two fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) mana={G} type=Creature subtype=Beast power=2 toughness=3 [/card] [card] name=Skyshroud Troll auto={1}{G}:regenerate text={1}{G}: Regenerate Skyshroud Troll. mana={2}{G}{G} type=Creature subtype=Troll Giant power=3 toughness=3 [/card] [card] name=Skyshroud Troopers auto={T}:Add {G} text={T}: Add {G} to your mana pool. mana={3}{G} type=Creature subtype=Elf Druid Warrior power=3 toughness=3 [/card] [card] name=Skyshroud Vampire abilities=flying auto={S(creature|myhand)}:2/2 text=Flying -- Discard a creature card: Skyshroud Vampire gets +2/+2 until end of turn. mana={3}{B}{B} type=Creature subtype=Vampire power=3 toughness=3 [/card] [card] name=Skyshroud War Beast abilities=trample auto=foreach(land[-basic]|opponentBattlefield) 1/1 text=Trample -- As Skyshroud War Beast enters the battlefield, choose an opponent. -- Skyshroud War Beast's power and toughness are each equal to the number of nonbasic lands the chosen player controls. mana={1}{G} type=Creature subtype=Beast power=* toughness=* [/card] [card] name=Skywatcher Adept auto={3}:counter(0/0,1,Level Up) asSorcery auto=this(counter{0/0.1.Level Up}) flying auto=this(counter{0/0.1.Level Up}) 1/1 auto=this(counter{0/0.3.Level Up}) 2/0 text=Level up {3} -- [Level 1-2] : Flying (2/2) -- [Level 3+] : Flying (4/2) mana={U} type=Creature subtype=Levelup Merfolk Soldier power=1 toughness=1 [/card] [card] name=Skywing Aven abilities=flying auto={S(*|myHand)}:moveto(ownerhand) text=Flying -- Discard a card: Return Skywing Aven to its owner's hand. mana={2}{U} type=Creature subtype=Bird Soldier power=2 toughness=1 [/card] [card] name=Sky-Eel School abilities=flying auto=draw:1 auto=moveTo(ownergraveyard) target(*|myhand) text=Flying -- When Sky-Eel School enters the battlefield, draw a card, then discard a card. mana={3}{U}{U} type=Creature subtype=Fish power=3 toughness=3 [/card] [card] name=Slagwurm Armor auto={3}:equip auto=0/6 text=Equipped creature gets +0/+6. -- Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.) mana={1} type=Artifact subtype=Equipment [/card] [card] name=Slashing Tiger auto=rampage(2/2,0) auto=rampage(-2/-2,1) text=Whenever Slashing Tiger becomes blocked, it gets +2/+2 until end of turn. mana={2}{G}{G} type=Creature subtype=Cat power=3 toughness=3 [/card] [card] name=Slate of Ancestry auto={4}{T}:moveTo(mygraveyard) all(*|myhand) && foreach(creature|myBattlefield) draw:1 text={4}, {T}, Discard your hand: Draw a card for each creature you control. mana={4} type=Artifact [/card] [card] name=Slaughter target=creature[-black] auto=bury buyback={2}{B}{B}{L}{L}{L}{L} text=Buyback - Pay 4 life. (You may pay 4 life in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.) -- Destroy target nonblack creature. It can't be regenerated. mana={2}{B}{B} type=Instant [/card] [card] name=Slaughter Cry target=creature auto=3/0 auto=first strike text=Target creature gets +3/+0 and gains first strike until end of turn. mana={2}{R} type=Instant [/card] [card] name=Slave of Bolas target=creature auto=moveTo(myBattlefield) auto=treason auto=untap auto=haste text=Gain control of target creature. Untap that creature. It gains haste until end of turn. Sacrifice it at the beginning of the next end step. mana={3}{UR}{B} type=Sorcery [/card] [card] name=Slay target=creature[green] auto=bury auto=draw:1 controller text=Destroy target green creature. It can't be regenerated. -- Draw a card. mana={2}{B} type=Instant [/card] [card] name=Sleep auto=choice name(your opponent's creatures don't untap during his next upkeep) && frozen all(creature|opponentBattlefield) && tap all(creature|opponentBattlefield) auto=choice name(your creatures don't untap during your next upkeep) && frozen all(creature|myBattlefield) && tap all(creature||myBattlefield) text=Tap all creatures target player controls. Those creatures don't untap during that player's next untap step. mana={2}{U}{U} type=Sorcery [/card] [card] name=Sleeper Agent auto=moveto(opponentBattlefield) auto=@each my upkeep:damage:2 Controller text=When Sleeper Agent enters the battlefield, target opponent gains control of it. -- At the beginning of your upkeep, Sleeper Agent deals 2 damage to you. mana={B} type=Creature subtype=Minion power=3 toughness=3 [/card] [card] name=Sleeper's Guile target=creature autograveyard=@movedTo(this|graveyard) from(battlefield):moveTo(myhand) auto=fear text=Enchant creature -- Enchanted creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.) -- When Sleeper's Guile is put into a graveyard from the battlefield, return Sleeper's Guile to its owner's hand. mana={2}{B} type=Enchantment subtype=Aura [/card] [card] name=Sleeper's Robe target=creature auto=fear auto=@damaged(player) from(mytgt):may draw:1 controller text=Enchant creature -- Enchanted creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.) -- Whenever enchanted creature deals combat damage to an opponent, you may draw a card. mana={U}{B} type=Enchantment subtype=Aura [/card] [card] name=Slice and Dice auto=damage:4 all(creature) autohand={2}{R}:cycling autohand={2}{R}:damage:1 all(creature) && cycling text=Slice and Dice deals 4 damage to each creature. -- Cycling {2}{R} ({2}{R}, Discard this card: Draw a card.) -- When you cycle Slice and Dice, you may have it deal 1 damage to each creature. mana={4}{R}{R} type=Sorcery [/card] [card] name=Slice in Twain target=artifact,enchantment auto=destroy auto=draw:1 controller text=Destroy target artifact or enchantment. -- Draw a card. mana={2}{G}{G} type=Instant [/card] [card] name=Slingshot Goblin auto={R}{T}:Damage:2 target(creature[blue]) text={R}, {T}: Slingshot Goblin deals 2 damage to target blue creature. mana={2}{R} type=Creature subtype=Goblin power=2 toughness=2 [/card] [card] name=Slinking Giant abilities=wither auto=rampage(-3/0,0) auto=rampage(3/0,1) auto=lord(slinking giant[blocking]|mybattlefield) -3/0 auto=lord(other slinking giant[blocking]|mybattlefield) 3/0 text=Wither (This deals damage to creatures in the form of -1/-1 counters.) -- Whenever Slinking Giant blocks or becomes blocked, it gets -3/-0 until end of turn. mana={2}{R}{R} type=Creature subtype=Giant Rogue power=4 toughness=4 [/card] [card] name=Slinking Serpent abilities=forestwalk text=Forestwalk mana={2}{U}{B} type=Creature subtype=Serpent power=2 toughness=3 [/card] [card] name=Slinking Skirge abilities=flying auto={2}{S}:draw:1 text=Flying -- {2}, Sacrifice Slinking Skirge: Draw a card. mana={3}{B} type=Creature subtype=Imp power=2 toughness=1 [/card] [card] name=Slippery Bogle abilities=opponentshroud text=Slippery Bogle can't be the target of spells or abilities your opponents control. mana={GU} type=Creature subtype=Beast power=1 toughness=1 [/card] [card] name=Slippery Karst auto=tap auto={T}:Add {G} autohand={2}:cycling text=Slippery Karst enters the battlefield tapped. -- {T}: Add {G} to your mana pool. -- Cycling {2} ({2}, Discard this card: Draw a card.) type=Land [/card] [card] name=Slipstream Eel abilities=cantattack auto=aslongas(island|opponentbattlefield) -cantattack autohand={1}{U}:cycling text=Slipstream Eel can't attack unless defending player controls an Island. -- Cycling {1}{U} ({1}{U}, Discard this card: Draw a card.) mana={5}{U}{U} type=Creature subtype=Fish Beast power=6 toughness=6 [/card] [card] name=Sliptide Serpent auto={3}{U}:moveTo(ownerhand) text={3}{U}: Return Sliptide Serpent to its owner's hand. mana={4}{U}{U} type=Creature subtype=Serpent power=4 toughness=4 [/card] [card] name=Slith Ascendant abilities=flying auto=@damaged(player) from(this):counter(1/1,1) text=Flying -- Whenever Slith Ascendant deals combat damage to a player, put a +1/+1 counter on it. mana={1}{W}{W} type=Creature subtype=Slith power=1 toughness=1 [/card] [card] name=Slith Bloodletter auto=@damaged(player) from(this):counter(1/1,1) auto={1}{B}:regenerate text=Whenever Slith Bloodletter deals combat damage to a player, put a +1/+1 counter on it. -- {1}{B}: Regenerate Slith Bloodletter. mana={B}{B} type=Creature subtype=Slith power=1 toughness=1 [/card] [card] name=Slith Firewalker abilities=haste auto=@damaged(player) from(this):counter(1/1,1) text=Haste -- Whenever Slith Firewalker deals combat damage to a player, put a +1/+1 counter on it. mana={R}{R} type=Creature subtype=Slith power=1 toughness=1 [/card] [card] name=Slith Predator abilities=trample auto=@damaged(player) from(this):counter(1/1,1) text=Trample -- Whenever Slith Predator deals combat damage to a player, put a +1/+1 counter on it. mana={G}{G} type=Creature subtype=Slith power=1 toughness=1 [/card] [card] name=Slithering Shade abilities=defender auto={B}:1/1 auto=aslongas(*|myHand) -defender <1 text=Defender (This creature can't attack.) -- {B}: Slithering Shade gets +1/+1 until end of turn. -- Hellbent - Slithering Shade can attack as though it didn't have defender as long as you have no cards in hand. mana={B} type=Creature subtype=Shade power=0 toughness=1 [/card] [card] name=Sliver Legion auto=lord(sliver) foreach(other sliver|battlefield) 1/1 text=All Sliver creatures get +1/+1 for each other Sliver on the battlefield. mana={W}{U}{B}{R}{G} type=Legendary Creature subtype=Sliver power=7 toughness=7 [/card] [card] name=Sliver Overlord auto={3}:moveto(hand) target(sliver|myLibrary) auto={3}:moveto(myBattlefield) target(sliver|battlefield) text={3}: Search your library for a Sliver card, reveal that card, and put it into your hand. Then shuffle your library. -- {3}: Gain control of target Sliver. (This effect lasts indefinitely.) mana={W}{U}{B}{R}{G} type=Legendary Creature subtype=Sliver Mutant power=7 toughness=7 [/card] [card] name=Sliver Queen auto={2}:token(Sliver,creature sliver, 1/1) text={2}: Put a 1/1 colorless Sliver creature token onto the battlefield. mana={W}{U}{B}{R}{G} type=Legendary Creature subtype=Sliver power=7 toughness=7 [/card] [card] name=Sliversmith auto={1}{T}{S(*|myhand)}:token(Metallic Sliver,artifact creature sliver, 1/1) text={1}, {T}, Discard a card: Put a 1/1 colorless Sliver artifact creature token named Metallic Sliver onto the battlefield. mana={2} type=Artifact Creature subtype=Spellshaper power=1 toughness=1 [/card] [card] name=Slobad, Goblin Tinkerer auto={S(artifact|myBattlefield)}:indestructible target(artifact) text=Sacrifice an artifact: Target artifact is indestructible this turn. ("Destroy" effects and lethal damage don't destroy that artifact.) mana={1}{R} type=Legendary Creature subtype=Goblin Artificer power=1 toughness=2 [/card] [card] name=Sluggishness target=creature autograveyard=@movedTo(this|graveyard) from(battlefield):moveTo(myhand) auto=cantblock text=Enchant creature -- Enchanted creature can't block. -- When Sluggishness is put into a graveyard from the battlefield, return Sluggishness to its owner's hand. mana={1}{R} type=Enchantment subtype=Aura [/card] [card] name=Smash target=artifact auto=destroy auto=draw:1 controller text=Destroy target artifact. -- Draw a card. mana={2}{R} type=Instant [/card] [card] name=Smash to Smithereens target=Artifact auto=damage:3 targetController auto=destroy text=Destroy target artifact. Smash to Smithereens deals 3 damage to that artifact's controller. mana={1}{R} type=Instant [/card] [card] name=Smokespew Invoker auto={7}{B}:-3/-3 target(creature) text={7}{B}: Target creature gets -3/-3 until end of turn. mana={2}{B} type=Creature subtype=Zombie Mutant power=3 toughness=1 [/card] [card] name=Smoldering Butcher abilities=wither text=Wither (This deals damage to creatures in the form of -1/-1 counters.) mana={3}{B} type=Creature subtype=Elemental Warrior power=4 toughness=2 [/card] [card] name=Smoldering Crater auto=tap auto={T}:Add {R} autohand={2}:cycling text=Smoldering Crater enters the battlefield tapped. -- {T}: Add {R} to your mana pool. -- Cycling {2} ({2}, Discard this card: Draw a card.) type=Land [/card] [card] name=Smoldering Spires auto=tap auto=cantblock target(creature) ueot auto={T}:Add {R} text=Smoldering Spires enters the battlefield tapped. -- When Smoldering Spires enters the battlefield, target creature can't block this turn. -- {T}: Add {R} to your mana pool. type=Land [/card] [card] name=Smoldering Tar auto=@each my upkeep:life:-1 opponent auto={S}:damage:4 target(creature) asSorcery text=At the beginning of your upkeep, target player loses 1 life. -- Sacrifice Smoldering Tar: Smoldering Tar deals 4 damage to target creature. Activate this ability only any time you could cast a sorcery. mana={2}{B}{R} type=Enchantment [/card] [card] name=Smother target=creature[manacost<=3] auto=bury text=Destroy target creature with converted mana cost 3 or less. It can't be regenerated. mana={1}{B} type=Instant [/card] [card] name=Snake Basket auto={X}{S}:thisforeach(X):token(Snake,creature token snake,1/1,green) asSorcery text={X}, Sacrifice Snake Basket: Put X 1/1 green Snake creature tokens onto the battlefield. Activate this ability only any time you could cast a sorcery. mana={4} type=Artifact [/card] [card] name=Snake Cult Initiation target=creature auto=poisonthreetoxic text=Enchant creature -- Enchanted creature has poisonous 3. (Whenever it deals combat damage to a player, that player gets three poison counters. A player with ten or more poison counters loses the game.) mana={3}{B} type=Enchantment subtype=Aura [/card] [card] name=Snake Pit auto=@movedTo(*[blue;black]|opponentstack):may token(Snake,Creature Snake,1/1,green) text=Whenever an opponent casts a blue or black spell, you may put a 1/1 green Snake creature token onto the battlefield. mana={3}{G} type=Enchantment [/card] [card] name=Snap auto=token(-1111137) target=creature auto=moveTo(ownerhand) auto=may untap target(land) text=Return target creature to its owner's hand. Untap up to two lands. mana={1}{U} type=Instant [/card] [card] name=Snap's 2nd Untap auto=@movedTo(this|exile) from(Battlefield):may untap target(land) auto=moveto(exile) id=-1111137 type=Nothing [/card] [card] name=Snapback target=creature other={E(other *[blue]|myhand)} auto=moveTo(myhand) text=You may exile a blue card from your hand rather than pay Snapback's mana cost. -- Return target creature to its owner's hand. mana={1}{U} type=Instant [/card] [card] name=Snapping Creeper auto=@movedTo(land|myBattlefield):vigilance ueot text=Landfall - Whenever a land enters the battlefield under your control, Snapping Creeper gains vigilance until end of turn. mana={2}{G} type=Creature subtype=Plant power=2 toughness=3 [/card] [card] name=Snapping Drake abilities=flying text=Flying mana={3}{U} type=Creature subtype=Drake power=3 toughness=2 [/card] [card] name=Snaproot abilities=trample auto={0}:tap target(creature[-tapped]|myBattlefield) && 1/1 all(this) text=Trample -- Tap an untapped creature you control: Snaproot gets +1/+1 until end of turn. mana={1}{G} type=Creature subtype=Elemental power=1 toughness=1 [/card] [card] name=Snapsail Glider auto=aslongas(artifact|mybattlefield) flying >2 text=Metalcraft - Snapsail Glider has flying as long as you control three or more artifacts. mana={3} type=Artifact Creature subtype=Construct power=2 toughness=2 [/card] [card] name=Sneak Attack auto={R}:moveto(mybattlefield) target(creature|myhand) && transforms(,treason,haste) forever text={R}: You may put a creature card from your hand onto the battlefield. That creature gains haste. Sacrifice the creature at the beginning of the next end step. mana={3}{R} type=Enchantment [/card] [card] name=Sneaky Homunculus auto=cantbeblockedby(creature[power>=2]) text=Sneaky Homunculus can't block or be blocked by creatures with power 2 or greater. mana={1}{U} type=Creature subtype=Homunculus Illusion power=1 toughness=1 [/card] [card] name=Snorting Gahr auto=rampage(2/2,0) auto=rampage(-2/-2,1) text=Whenever Snorting Gahr becomes blocked, it gets +2/+2 until end of turn. mana={2}{G}{G} type=Creature subtype=Rhino Beast power=3 toughness=3 [/card] [card] name=Snow Fortress abilities=defender auto={1}:1/0 auto={1}:0/1 auto={3}:damage:1 target(creature[attacking;-flying]|opponentBattlefield) text=Defender (This creature can't attack.) -- {1}: Snow Fortress gets +1/+0 until end of turn. -- {1}: Snow Fortress gets +0/+1 until end of turn. -- {3}: Snow Fortress deals 1 damage to target creature without flying that's attacking you. mana={5} type=Artifact Creature subtype=Wall power=0 toughness=4 [/card] [card] name=Snow Hound auto={T}:moveTo(myhand) all(this) && moveTo(myhand) target(creature[green;blue]|myBattlefield) text={1}, {T}: Return Snow Hound and target green or blue creature you control to their owner's hand. mana={2}{W} type=Creature subtype=Hound power=1 toughness=1 [/card] [card] name=Snow-Covered Forest auto={T}:Add {G} text=G type=Basic Snow Land subtype=Forest [/card] [card] name=Snow-Covered Island auto={T}:Add {U} text=U type=Basic Snow Land subtype=Island [/card] [card] name=Snow-Covered Mountain auto={T}:Add {R} text=R type=Basic Snow Land subtype=Mountain [/card] [card] name=Snow-Covered Plains auto={T}:Add {W} text=W type=Basic Snow Land subtype=Plains [/card] [card] name=Snow-Covered Swamp auto={T}:Add {B} text=B type=Basic Snow Land subtype=Swamp [/card] [card] name=Soaring Hope target=creature auto=life:3 controller auto=flying auto={W}:moveTo(ownerlibrary) text=Enchant creature -- When Soaring Hope enters the battlefield, you gain 3 life. -- Enchanted creature has flying. -- {W}: Put Soaring Hope on top of its owner's library. mana={4}{W} type=Enchantment subtype=Aura [/card] [card] name=Soaring Seacliff auto=tap auto=flying target(creature) ueot auto={T}:Add {U} text=Soaring Seacliff enters the battlefield tapped. -- When Soaring Seacliff enters the battlefield, target creature gains flying until end of turn. -- {T}: Add {U} to your mana pool. type=Land [/card] [card] name=Soilshaper auto=@movedTo(spirit,arcane|mystack):target(land) becomes(Creature,3/3) ueot text=Whenever you cast a Spirit or Arcane spell, target land becomes a 3/3 creature until end of turn. It's still a land. mana={1}{G} type=Creature subtype=Spirit power=1 toughness=1 [/card] [card] name=Sokenzan Bruiser abilities=mountainwalk text=Mountainwalk mana={4}{R} type=Creature subtype=Ogre Warrior power=3 toughness=3 [/card] [card] name=Sokenzan Spellblade auto=rampage(1/1,0) auto=rampage(-1/-1,1) auto=lord(sokenzan spellblade[blocking]|mybattlefield) 1/1 auto=lord(other sokenzan spellblade[blocking]|mybattlefield) -1/-1 auto={1}{R}:foreach(*|myhand) 1/0 text=Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.) -- {1}{R}: Sokenzan Spellblade gets +X/+0 until end of turn, where X is the number of cards in your hand. mana={4}{R} type=Creature subtype=Ogre Samurai Shaman power=2 toughness=3 [/card] [card] name=Sol Grail auto=choice name(white) && counter(0/0,1,White) all(this) auto=choice name(blue) && counter(0/0,1,Blue) all(this) auto=choice name(black) && counter(0/0,1,Black) all(this) auto=choice name(red) && counter(0/0,1,Red) all(this) auto=choice name(green) && counter(0/0,1,Green) all(this) auto=this(counter{0/0.1.White}) {T}:Add{W} auto=this(counter{0/0.1.Blue}) {T}:Add{U} auto=this(counter{0/0.1.Black}) {T}:Add{B} auto=this(counter{0/0.1.Red}) {T}:Add{R} auto=this(counter{0/0.1.Green}) {T}:Add{G} text=As Sol Grail enters the battlefield, choose a color. -- {T}: Add one mana of the chosen color to your mana pool. mana={3} type=Artifact [/card] [card] name=Sol Ring auto={T}:Add {2} text={T}: Add {2} to your mana pool. mana={1} type=Artifact [/card] [card] name=Sol'kanar the Swamp King abilities=swampwalk auto=@movedTo(*[black]|stack):life:1 text=Swampwalk -- Whenever a player casts a black spell, you gain 1 life. mana={2}{U}{B}{R} type=Legendary Creature subtype=Demon power=5 toughness=5 [/card] [card] name=Solar Blast target=creature,player auto=damage:3 autohand={1}{R}{R}:cycling autohand={1}{R}{R}:damage:1 target(creature,player) && cycling text=Solar Blast deals 3 damage to target creature or player. -- Cycling {1}{R}{R} ({1}{R}{R}, Discard this card: Draw a card.) -- When you cycle Solar Blast, you may have it deal 1 damage to target creature or player. mana={3}{R} type=Instant [/card] [card] name=Soldevi Golem auto={0}:untap all(this) && untap target(creature[tapped]|opponentBattlefield) myUpkeepOnly limit:1 auto=doesnotuntap text=Soldevi Golem doesn't untap during your untap step. -- At the beginning of your upkeep, you may untap target tapped creature an opponent controls. If you do, untap Soldevi Golem. mana={4} type=Artifact Creature subtype=Golem power=5 toughness=3 [/card] [card] name=Soldevi Heretic auto={W}{T}:prevent:2 target(creature) && draw:1 opponent text={W}, {T}: Prevent the next 2 damage that would be dealt to target creature this turn. Target opponent may draw a card. mana={2}{U} type=Creature subtype=Human Cleric power=2 toughness=2 [/card] [card] name=Soldevi Simulacrum auto={1}:1/0 auto=@each my upkeep:counter(0/0,1,Age) auto=thisforeach(counter{0/0.1.Age}) upcost[{1}] moveTo(graveyard) text=Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -- {1}: Soldevi Simulacrum gets +1/+0 until end of turn. mana={4} type=Artifact Creature subtype=Soldier power=2 toughness=4 [/card] [card] name=Soldevi Steam Beast auto={2}:regenerate auto=@tapped(this):life:2 opponent text=Whenever Soldevi Steam Beast becomes tapped, target opponent gains 2 life. -- {2}: Regenerate Soldevi Steam Beast. mana={5} type=Artifact Creature subtype=Beast power=4 toughness=2 [/card] [card] name=Soldier Replica auto={1}{W}{S}:Damage:3 target(creature[attacking;blocking]) text={1}{W}, Sacrifice Soldier Replica: Soldier Replica deals 3 damage to target attacking or blocking creature. mana={3} type=Artifact Creature subtype=Soldier power=1 toughness=3 [/card] [card] name=Solemn Offering target=artifact,enchantment auto=destroy auto=life:4 controller text=Destroy target artifact or enchantment. You gain 4 life. mana={2}{W} type=Sorcery [/card] [card] name=Solemn Simulacrum auto=may moveTo(myBattlefield) target(land[basic]|mylibrary) && tap auto=@movedTo(this|graveyard) from(Battlefield):may draw:1 controller text=When Solemn Simulacrum enters the battlefield, you may search your library for a basic land card and put that card onto the battlefield tapped. If you do, shuffle your library. -- When Solemn Simulacrum is put into a graveyard from the battlefield, you may draw a card. mana={4} type=Artifact Creature subtype=Golem power=2 toughness=2 [/card] [card] name=Solidarity auto=lord(creature|myBattlefield) 0/5 text=Creatures you control get +0/+5 until end of turn. mana={3}{W} type=Instant [/card] [card] name=Soliton auto={U}:untap text={U}: Untap Soliton. mana={5} type=Artifact Creature subtype=Construct power=3 toughness=4 [/card] [card] name=Soltari Crusader abilities=shadow auto={1}{W}:1/0 text=Shadow (This creature can block or be blocked by only creatures with shadow.) -- {1}{W}: Soltari Crusader gets +1/+0 until end of turn. mana={2}{W} type=Creature subtype=Soltari Knight power=2 toughness=1 [/card] [card] name=Soltari Emissary auto={W}:shadow text={W}: Soltari Emissary gains shadow until end of turn. (This creature can block or be blocked by only creatures with shadow.) mana={1}{W} type=Creature subtype=Soltari Soldier power=2 toughness=1 [/card] [card] name=Soltari Foot Soldier abilities=shadow text=Shadow (This creature can block or be blocked by only creatures with shadow.) mana={W} type=Creature subtype=Soltari Soldier power=1 toughness=1 [/card] [card] name=Soltari Lancer abilities=shadow auto=lord(soltari lancer[attacking]|myBattlefield) first strike ####This has been successfully tested because first strike is not cumulative. text=Shadow (This creature can block or be blocked by only creatures with shadow.) -- Soltari Lancer has first strike as long as it's attacking. mana={2}{W} type=Creature subtype=Soltari Knight power=2 toughness=2 [/card] [card] name=Soltari Monk abilities=shadow,protection from black text=Protection from black -- Shadow (This creature can block or be blocked by only creatures with shadow.) mana={W}{W} type=Creature subtype=Soltari Monk Cleric power=2 toughness=1 [/card] [card] name=Soltari Priest abilities=shadow,protection from red text=Protection from red -- Shadow (This creature can block or be blocked by only creatures with shadow.) mana={W}{W} type=Creature subtype=Soltari Cleric power=2 toughness=1 [/card] [card] name=Soltari Trooper abilities=shadow auto=lord(soltari trooper[attacking]|mybattlefield) 1/1 auto=lord(other soltari trooper[attacking]|mybattlefield) -1/-1 text=Shadow (This creature can block or be blocked by only creatures with shadow.) -- Whenever Soltari Trooper attacks, it gets +1/+1 until end of turn. mana={1}{W} type=Creature subtype=Soltari Soldier power=1 toughness=1 [/card] [card] name=Soltari Visionary abilities=shadow auto=@damaged(player) from(this):destroy target(enchantment|opponentBattlefield) text=Shadow (This creature can block or be blocked by only creatures with shadow.) -- Whenever Soltari Visionary deals damage to a player, destroy target enchantment that player controls. mana={1}{W}{W} type=Creature subtype=Soltari Cleric power=2 toughness=2 [/card] [card] name=Somber Hoverguard abilities=affinityartifacts text=Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) -- Flying mana={5}{U} type=Creature subtype=Drone power=3 toughness=2 [/card] [card] name=Somnomancer auto=may tap target(creature) text=When Somnomancer enters the battlefield, you may tap target creature. mana={1}{WU} type=Creature subtype=Kithkin Wizard power=2 toughness=1 [/card] [card] name=Songs of the Damned auto=foreach(creature|mygraveyard) add:{B} text=Add {B} to your mana pool for each creature card in your graveyard. mana={B} type=Instant [/card] [card] name=Songstitcher auto={1}{W}:0/0 target(creature[attacking;flying]) && fog from(mytgt) oneshot text={1}{W}: Prevent all combat damage that would be dealt this turn by target attacking creature with flying. mana={W} type=Creature subtype=Human Cleric power=1 toughness=1 [/card] [card] name=Sonic Burst target=creature,player auto=damage:4 text=As an additional cost to cast Sonic Burst, discard a card at random. -- Sonic Burst deals 4 damage to target creature or player. mana={1}{R}{D} type=Instant [/card] [card] name=Sonic Seizure target=creature,player auto=damage:3 text=As an additional cost to cast Sonic Seizure, discard a card at random. -- Sonic Seizure deals 3 damage to target creature or player. mana={R}{D} type=Instant [/card] [card] name=Soot Imp abilities=flying auto=@movedTo(*[-black]|mystack):life:-1 controller auto=@movedTo(*[-black]|opponentstack):life:-1 opponent text=Flying -- Whenever a player casts a nonblack spell, that player loses 1 life. mana={1}{B}{B} type=Creature subtype=Imp power=1 toughness=2 [/card] [card] name=Soothing Balm target=player auto=life:5 text=Target player gains 5 life. mana={1}{W} type=Instant [/card] [card] name=Sootstoke Kindler abilities=haste auto={T}:haste target(creature[black;red]) text=Haste -- {T}: Target black or red creature gains haste until end of turn. mana={1}{BR} type=Creature subtype=Elemental Shaman power=1 toughness=1 [/card] [card] name=Sootwalkers auto=cantbeblockedby(creature[white]) text=Sootwalkers can't be blocked by white creatures. mana={2}{BR}{BR} type=Creature subtype=Elemental Rogue power=3 toughness=3 [/card] [card] name=Sophic Centaur auto={2}{G}{G}{T}{S(*|myhand)}:foreach(*|myhand) life:2 controller text={2}{G}{G}, {T}, Discard a card: You gain 2 life for each card in your hand. mana={3}{G} type=Creature subtype=Centaur Spellshaper power=1 toughness=1 [/card] [card] name=Soramaro, First to Dream abilities=flying auto=foreach(*|myhand) 1/1 auto={4}{H(land|myBattlefield)}:draw:1 text=Flying -- Soramaro, First to Dream's power and toughness are each equal to the number of cards in your hand. -- {4}, Return a land you control to its owner's hand: Draw a card. mana={4}{U}{U} type=Legendary Creature subtype=Spirit power=* toughness=* [/card] [card] name=Soratami Mindsweeper abilities=flying auto={H(land|mybattlefield)}{2}:deplete:2 target(player) text=Flying -- {2}, Return a land you control to its owner's hand: Target player puts the top two cards of his or her library into his or her graveyard. mana={3}{U} type=Creature subtype=Moonfolk Wizard power=1 toughness=4 [/card] [card] name=Soratami Mirror-Guard abilities=flying auto={H(land|mybattlefield)}{2}:unblockable target(creature[power<=1]) text=Flying -- {2}, Return a land you control to its owner's hand: Target creature with power 2 or less is unblockable this turn. mana={3}{U} type=Creature subtype=Moonfolk Wizard power=3 toughness=1 [/card] [card] name=Soratami Rainshaper abilities=flying auto={H(land|mybattlefield)}{3}:shroud target(creature|myBattlefield) text=Flying -- {3}, Return a land you control to its owner's hand: Target creature you control gains shroud until end of turn. (It can't be the target of spells or abilities.) mana={2}{U} type=Creature subtype=Moonfolk Wizard power=2 toughness=1 [/card] [card] name=Sorcerous Sight target=*|opponenthand auto=draw:1 controller text=Look at target opponent's hand. -- Draw a card. mana={U} type=Sorcery [/card] [card] name=Sosuke, Son of Seshiro auto=lord(other snake|myBattlefield) 1/0 auto=lord(warrior[attacking]|myBattlefield) deathtouch text=Other Snake creatures you control get +1/+0. -- Whenever a Warrior you control deals combat damage to a creature, destroy that creature at end of combat. mana={2}{G}{G} type=Legendary Creature subtype=Snake Warrior power=3 toughness=4 [/card] [card] name=Soul Bleed target=creature auto=@each targetcontroller upkeep:life:-1 targetController text=Enchant creature -- At the beginning of the upkeep of enchanted creature's controller, that player loses 1 life. mana={2}{B} type=Enchantment subtype=Aura [/card] [card] name=Soul Channeling target=creature auto={L}{L}:regenerate(mytgt) text=Enchant creature -- Pay 2 life: Regenerate enchanted creature. mana={2}{B} type=Enchantment subtype=Aura [/card] [card] name=Soul Feast target=player auto=life:-4 auto=life:4 controller text=Target player loses 4 life and you gain 4 life. mana={3}{B}{B} type=Sorcery [/card] [card] name=Soul Kiss target=creature auto={L}{B}:2/2 limit:3 text=Enchant creature -- {B}, Pay 1 life: Enchanted creature gets +2/+2 until end of turn. Activate this ability no more than three times each turn. mana={2}{B} type=Enchantment subtype=Aura [/card] [card] name=Soul Shepherd auto={W}{E(creature|mygraveyard)}:life:1 text={W}, Exile a creature card from your graveyard: You gain 1 life. mana={1}{W} type=Creature subtype=Human Cleric power=2 toughness=1 [/card] [card] name=Soul Shred target=creature[-black] auto=destroy auto=life:3 controller text=Soul Shred deals 3 damage to target nonblack creature. You gain 3 life. mana={3}{B}{B} type=Sorcery [/card] [card] name=Soul Snuffers auto=all(creature) counter(-1/-1) text=When Soul Snuffers enters the battlefield, put a -1/-1 counter on each creature. mana={2}{B}{B} type=Creature subtype=Elemental Shaman power=3 toughness=3 [/card] [card] name=Soul Warden auto=@movedTo(creature|battlefield):life:1 text=Whenever another creature enters the battlefield, you gain 1 life. mana={W} type=Creature subtype=Human Cleric power=1 toughness=1 [/card] [card] name=Soul of Magma auto=@movedTo(arcane,spirit|mystack):damage:1 target(creature) text=Whenever you cast a Spirit or Arcane spell, Soul of Magma deals 1 damage to target creature. mana={3}{R}{R} type=Creature subtype=Spirit power=2 toughness=2 [/card] [card] name=Soul's Attendant auto=@movedTo(other creature|battlefield):life:1 text=Whenever another creature enters the battlefield, you gain 1 life. mana={W} type=Creature subtype=Human Cleric power=1 toughness=1 [/card] [card] name=Soul's Grace target=creature auto=life:p controller text=You gain life equal to target creature's power. mana={1}{W} type=Instant [/card] [card] name=Soul's Majesty target=creature|myBattlefield auto=draw:p controller text=Draw cards equal to the power of target creature you control. mana={4}{G} type=Sorcery [/card] [card] name=Soul's Might target=creature auto=counter(1/1,p) text=Put X +1/+1 counters on target creature, where X is that creature's power. mana={4}{G} type=Sorcery [/card] [card] name=Soulblast target=creature,player alias=130369 text=As an additional cost to cast Soulblast, sacrifice all creatures you control. -- Soulblast deals damage to target creature or player equal to the total power of the sacrificed creatures. mana={3}{R}{R}{R} type=Instant [/card] [card] name=Soulbound Guardians abilities=defender,flying text=Defender, Flying mana={4}{W} type=Creature subtype=Kor Spirit power=4 toughness=5 [/card] [card] name=Soulcatcher abilities=flying auto=@movedTo(graveyard) from(creature[flying]|battlefield):counter(1/1) text=Flying -- Whenever a creature with flying is put into a graveyard from the battlefield, put a +1/+1 counter on Soulcatcher. mana={1}{W} type=Creature subtype=Bird Soldier power=1 toughness=1 [/card] [card] name=Soulcatchers' Aerie auto=@movedTo(bird|mygraveyard) from(myBattlefield):counter(0/0,1,Feather) auto=thisforeach(counter{0/0.1.Feather}) lord(bird) 1/1 text=Whenever a Bird is put into your graveyard from the battlefield, put a feather counter on Soulcatchers' Aerie. -- Bird creatures get +1/+1 for each feather counter on Soulcatchers' Aerie. mana={1}{W} type=Enchantment [/card] [card] name=Souldrinker auto={L}{L}{L}:counter(1/1) text=Pay 3 life: Put a +1/+1 counter on Souldrinker. mana={3}{B} type=Creature subtype=Spirit power=2 toughness=2 [/card] [card] name=Soulless One auto=foreach(zombie|graveyard) 1/1 auto=foreach(zombie) 1/1 text=Soulless One's power and toughness are each equal to the number of Zombies on the battlefield plus the number of Zombie cards in all graveyards. mana={3}{B} type=Creature subtype=Zombie Avatar power=* toughness=* [/card] [card] name=Soulquake auto=moveto(ownerhand) all(creature|battlefield) auto=moveto(ownerhand) all(creature|graveyard) text=Return all creatures on the battlefield and all creature cards in graveyards to their owners' hands. mana={3}{U}{U}{B}{B} type=Sorcery [/card] [card] name=Soulscour auto=destroy all(*[-artifact]) text=Destroy all nonartifact permanents. mana={7}{W}{W}{W} type=Sorcery [/card] [card] name=Soulshriek target=creature auto=foreach(creature|mygraveyard) 1/0 auto=treason text=Target creature you control gets +X/+0 until end of turn, where X is the number of creature cards in your graveyard. Sacrifice that creature at the beginning of the next end step. mana={B} type=Instant [/card] [card] name=Soulsurge Elemental abilities=first strike auto=foreach(creature|myBattlefield) 1/0 text=First strike -- Soulsurge Elemental's power is equal to the number of creatures you control. mana={3}{R} type=Creature subtype=Elemental power=* toughness=1 [/card] [card] name=Soulsworn Jury abilities=defender auto={1}{U}{S}:fizzle target(creature|stack) text=Defender (This creature can't attack.) -- {1}{U}, Sacrifice Soulsworn Jury: Counter target creature spell. mana={2}{W} type=Creature subtype=Spirit power=1 toughness=4 [/card] [card] name=Soultether Golem auto=counter(0/0,1,Time) auto=@each my upkeep:counter(0/0,-1,Time) auto=@movedTo(other creature|myBattlefield):counter(0/0,1,Time) auto=lord(soultether golem[-counter{0/0.1.Time}]|myBattlefield) -99/-99 text=Vanishing 1 (This permanent enters the battlefield with a time counter on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) -- Whenever another creature enters the battlefield under your control, put a time counter on Soultether Golem. mana={2} type=Artifact Creature subtype=Golem power=3 toughness=3 [/card] [card] name=Sound the Call auto=token(-121156) text=Put a 1/1 green Wolf creature token onto the battlefield. It has "This creature gets +1/+1 for each card named Sound the Call in each graveyard." mana={2}{G} type=Sorcery [/card] [card] name=Southern Elephant mana={3}{G} type=Creature subtype=Elephant power=3 toughness=4 [/card] [card] name=Southern Paladin auto={W}{W}{T}:destroy target(*[red]) text={W}{W}, {T}: Destroy target red permanent. mana={2}{W}{W} type=Creature subtype=Human Knight power=3 toughness=3 [/card] [card] name=Spark Elemental abilities=trample,haste auto=@next endofturn:bury text=Trample, haste (If this creature would deal enough damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player or planeswalker. This creature can attack and {T} as soon as it comes under your control.) -- At the beginning of the end step, sacrifice Spark Elemental. mana={R} type=Creature subtype=Elemental power=3 toughness=1 [/card] [card] name=Spark Elemental Token from Sparkspitter type=Creature subtype=Elemental abilities=trample,haste auto=@next endofturn:bury text=Trample, haste (If this creature would deal enough damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player or planeswalker. This creature can attack and {T} as soon as it comes under your control.) -- At the beginning of the end step, sacrifice Spark Elemental. type=Creature subtype=Elemental power=3 toughness=1 color=red [/card] [card] name=Spark Mage auto=@damaged(player) from(this):may damage:1 target(creature|opponentBattlefield) text=Whenever Spark Mage deals combat damage to a player, you may have Spark Mage deal 1 damage to target creature that player controls. mana={R} type=Creature subtype=Dwarf Wizard power=1 toughness=1 [/card] [card] name=Spark Spray target=creature,player auto=damage:1 autohand={R}:cycling text=Spark Spray deals 1 damage to target creature or player. -- Cycling {R} ({R}, Discard this card: Draw a card.) mana={R} type=Instant [/card] [card] name=Sparkcaster auto=moveTo(ownerhand) notatarget(creature[red;green]|myBattlefield) auto=damage:1 opponent text=When Sparkcaster enters the battlefield, return a red or green creature you control to its owner's hand. -- When Sparkcaster enters the battlefield, it deals 1 damage to target player. mana={2}{R}{G} type=Creature subtype=Kavu power=5 toughness=3 [/card] [card] name=Sparkmage Apprentice auto=damage:1 target(creature,player) text=When Sparkmage Apprentice enters the battlefield, it deals 1 damage to target creature or player. mana={1}{R} type=Creature subtype=Human Wizard power=1 toughness=1 [/card] [card] name=Sparksmith auto={T}:foreach(goblin|battlefield) damage:1 target(creature) && foreach(goblin|battlefield) damage:1 controller text={T}: Sparksmith deals X damage to target creature and X damage to you, where X is the number of Goblins on the battlefield. mana={1}{R} type=Creature subtype=Goblin power=1 toughness=1 [/card] [card] name=Sparkspitter auto={R}{T}{S(*|myhand)}:token(-130341) text={R}, {T}, Discard a card: Put a 3/1 red Elemental creature token named Spark Elemental onto the battlefield. It has trample, haste, and "At the beginning of the end step, sacrifice Spark Elemental." mana={2}{R} type=Creature subtype=Elemental Spellshaper power=1 toughness=3 [/card] [card] name=Sparring Collar auto=first strike auto={R}{R}:attach auto={1}:equip text=Equipped creature has first strike. -- {R}{R}: Attach Sparring Collar to target creature you control. -- Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) mana={2} type=Artifact subtype=Equipment [/card] [card] name=Sparring Golem auto=rampage(1/1,0) text=Whenever Sparring Golem becomes blocked, it gets +1/+1 until end of turn for each creature blocking it. mana={3} type=Artifact Creature subtype=Golem power=2 toughness=2 [/card] [card] name=Spawnwrithe abilities=trample auto=@damaged(player) from(this):token(158687) text=Trample -- Whenever Spawnwrithe deals combat damage to a player, put a token that's a copy of Spawnwrithe onto the battlefield. mana={2}{G} type=Creature subtype=Elemental power=2 toughness=2 [/card] [card] name=Spawning Breath target=creature,player auto=damage:1 auto=Token(-193507) text=Spawning Breath deals 1 damage to target creature or player. -- Put a 0/1 colorless Eldrazi Spawn creature token with "Sacrifice this creature: Add {1} to your mana pool" onto the battlefield. mana={1}{R} type=Instant [/card] [card] name=Spawning Pit auto={S(creature|myBattlefield)}:counter(0/0,1,Charge) auto={1}{C(0/0,-2,Charge)}:token(Spawn,artifact creature spawn, 2/2) text=Sacrifice a creature: Put a charge counter on Spawning Pit. -- {1}, Remove two charge counters from Spawning Pit: Put a 2/2 colorless Spawn artifact creature token onto the battlefield. mana={2} type=Artifact [/card] [card] name=Spawning Pool auto=tap auto={T}:Add{B} auto={1}{B}:becomes(Skeleton Creature,1/1,black) ueot auto=aslongas(creature[spawning pool]|myBattlefield) {B}:regenerate notatarget(creature[spawning pool]|myBattlefield)) text=Spawning Pool enters the battlefield tapped. -- {T}: Add {B} to your mana pool. -- {1}{B}: Spawning Pool becomes a 1/1 black Skeleton creature with "{B}: Regenerate this creature" until end of turn. It's still a land. (If it regenerates, the next time it would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) type=Land [/card] [card] name=Spearbreaker Behemoth abilities=indestructible auto={1}:indestructible target(creature[power>=5]) text=Spearbreaker Behemoth is indestructible. -- {1}: Target creature with power 5 or greater is indestructible this turn. mana={5}{G}{G} type=Creature subtype=Beast power=5 toughness=5 [/card] [card] name=Specter's Wail target=player auto=discard:1 text=Target player discards a card at random. mana={1}{B} type=Sorcery [/card] [card] name=Spectral Bears auto=@each mycombatdamage:aslongas(*[black]|opponentbattlefield) all(spectral bears[attacking]|mybattlefield) frozen <1 text=Whenever Spectral Bears attacks, if defending player controls no black nontoken permanents, it doesn't untap during your next untap step. mana={1}{G} type=Creature subtype=Bear Spirit power=3 toughness=3 [/card] [card] name=Spectral Force abilities=trample auto=@each mycombatdamage:aslongas(*[black]|opponentbattlefield) all(spectral force[attacking]|mybattlefield) frozen <1 text=Trample -- Whenever Spectral Force attacks, if defending player controls no black permanents, it doesn't untap during your next untap step. mana={3}{G}{G} type=Creature subtype=Elemental Spirit power=8 toughness=8 [/card] [card] name=Spectral Guardian auto=aslongas(spectral guardian[-tapped]|myBattlefield) lord(artifact[-creature]) shroud text=Noncreature artifacts have shroud as long as Spectral Guardian is untapped. (They can't be the targets of spells or abilities.) mana={2}{W}{W} type=Creature subtype=Spirit power=2 toughness=3 [/card] [card] name=Spectral Lynx abilities=protection from green auto={B}:regenerate text=Protection from green -- {B}: Regenerate Spectral Lynx. mana={1}{W} type=Creature subtype=Cat Spirit power=2 toughness=1 [/card] [card] name=Spectral Procession auto=token(Spirit,creature spirit, 1/1,flying white)*3 text=({(2/w)} can be paid with any two mana or with {W}. This card's converted mana cost is 6.) -- Put three 1/1 white Spirit creature tokens with flying onto the battlefield. mana={2W}{2W}{2W} type=Sorcery [/card] [card] name=Spectral Sliver auto=lord(sliver) {2}:1/1 text=All Sliver creatures have "{2}: This creature gets +1/+1 until end of turn." mana={2}{B} type=Creature subtype=Sliver Spirit power=2 toughness=2 [/card] [card] name=Spell Blast alias=1224 text=Counter target spell with converted mana cost X. mana={X}{U} type=Instant [/card] [card] name=Spell Snare target=*[manacost=2]|stack auto=fizzle text=Counter target spell with converted mana cost 2. mana={U} type=Instant [/card] [card] name=Spellbook abilities=nomaxhand text=You have no maximum hand size. mana={0} type=Artifact [/card] [card] name=Spellgorger Barbarian auto=discard:1 controller auto=@movedTo(this|nonbattlezone) from(battlefield):draw:1 controller text=When Spellgorger Barbarian enters the battlefield, discard a card at random. -- When Spellgorger Barbarian leaves the battlefield, draw a card. mana={3}{R} type=Creature subtype=Human Nightmare Barbarian power=3 toughness=1 [/card] [card] name=Spellshock auto=@movedTo(*|mystack):damage:2 controller auto=@movedTo(*|opponentstack):damage:2 opponent text=Whenever a player casts a spell, Spellshock deals 2 damage to that player. mana={2}{R} type=Enchantment [/card] [card] name=Sphere of Resistance auto=lord(*[-land]|myhand) colorless:+1 auto=lord(*[-land]|opponenthand) colorless:+1 autoexile=all(*|myhand) resetcost autograveyard=all(*|myhand) resetcost autohand=all(*|myhand) resetcost autolibrary=all(*|myhand) resetcost text=Spells cost {1} more to cast. mana={2} type=Artifact [/card] [card] name=Sphinx-Bone Wand auto=@movedTo(instant,sorcery|mystack):may counter(0/0,1,Charge) all(this) && thisforeach(counter{0/0,1,Charge}) damage:1 target(creature,player) text=Whenever you cast an instant or sorcery spell, you may put a charge counter on Sphinx-Bone Wand. If you do, Sphinx-Bone Wand deals damage equal to the number of charge counters on it to target creature or player. mana={7} type=Artifact [/card] [card] name=Sphinx Sovereign abilities=flying auto=@each my endofturn:aslongas(sphinx sovereign[-tapped]|myBattlefield) life:3 controller auto=@each my endofturn:aslongas(sphinx sovereign[tapped]|myBattlefield) life:-3 opponent text=Flying -- At the beginning of your end step, you gain 3 life if Sphinx Sovereign is untapped. Otherwise, each opponent loses 3 life. mana={4}{W}{U}{U}{B} type=Artifact Creature subtype=Sphinx power=6 toughness=6 [/card] [card] name=Sphinx Summoner abilities=flying auto=may moveTo(myHand) target(creature[artifact]|myLibrary) text=Flying -- When Sphinx Summoner enters the battlefield, you may search your library for an artifact creature card, reveal it, and put it into your hand. If you do, shuffle your library. mana={3}{U}{B} type=Artifact Creature subtype=Sphinx power=3 toughness=3 [/card] [card] name=Sphinx of Magosi abilities=flying auto={2}{U}:counter(1/1,1) all(this) && draw:1 controller text=Flying -- {2}{U}: Draw a card and put a +1/+1 counter on Sphinx of Magosi. mana={3}{U}{U}{U} type=Creature subtype=Sphinx power=6 toughness=6 [/card] [card] name=Sphinx of the Steel Wind abilities=flying,first strike,vigilance,lifelink,protection from red,protection from green text=Flying, first strike, vigilance, lifelink, protection from red and from green mana={5}{W}{U}{B} type=Artifact Creature subtype=Sphinx power=6 toughness=6 [/card] [card] name=Spidersilk Armor auto=lord(creature|myBattlefield) 0/1 auto=lord(creature|myBattlefield) reach text=Creatures you control get +0/+1 and have reach. (They can block creatures with flying.) mana={2}{G} type=Enchantment [/card] [card] name=Spidersilk Net auto={2}:equip auto=reach auto=0/2 text=Equipped creature gets +0/+2 and has reach. (It can block creatures with flying.) -- Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) mana={0} type=Artifact subtype=Equipment [/card] [card] name=Spiderwig Boggart auto=fear target(creature) ueot text=When Spiderwig Boggart enters the battlefield, target creature gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.) mana={2}{B} type=Creature subtype=Goblin Shaman power=2 toughness=2 [/card] [card] name=Spike Breeder text=Spike Breeder enters the battlefield with a +1/+1 counter on it. -- {2}, Remove a +1/+1 counter from Spike Breeder: Put a +1/+1 counter on target creature. -- {2}, Remove a +1/+1 counter from Spike Breeder: Put a 1/1 green Spike creature token onto the battlefield. mana={3}{G} type=Creature subtype=Spike auto=counter(1/1,3) auto={2}{C(1/1,-1)}:counter(1/1,1) target(creature) auto={2}{C(1/1,-1)}:token(Spike,creature spike, 1/1,green) power=0 toughness=0 [/card] [card] name=Spike Colony text=Spike Colony enters the battlefield with a +1/+1 counter on it. -- {2}, Remove a +1/+1 counter from Spike Colony: Put a +1/+1 counter on target creature. mana={4}{G} type=Creature subtype=Spike Colony auto=counter(1/1,4) auto={2}{C(1/1,-1)}:counter(1/1,1) target(creature) power=0 toughness=0 [/card] [card] name=Spike Drone text=Spike Drone enters the battlefield with a +1/+1 counter on it. -- {2}, Remove a +1/+1 counter from Spike Drone: Put a +1/+1 counter on target creature. mana={G} type=Creature subtype=Spike Drone auto=counter(1/1,1) auto={2}{C(1/1,-1)}:counter(1/1,1) target(creature) power=0 toughness=0 [/card] [card] name=Spike Feeder text=Spike Feeder enters the battlefield with a +1/+1 counter on it. -- {2}, Remove a +1/+1 counter from Spike Feeder: Put a +1/+1 counter on target creature. -- {2}, Remove a +1/+1 counter from Spike Feeder: You gain 2 life. mana={1}{G}{G} type=Creature subtype=Spike auto=counter(1/1,2) auto={2}{C(1/1,-1)}:counter(1/1,1) target(creature) auto={C(1/1,-1)}:life:2 power=0 toughness=0 [/card] [card] name=Spike Hatcher text=Spike Hatcher enters the battlefield with a +1/+1 counter on it. -- {2}, Remove a +1/+1 counter from Spike Hatcher: Put a +1/+1 counter on target creature. -- {2}, Remove a +1/+1 counter from Spike Hatcher: Regenerate Spike Hatcher. mana={6}{G} type=Creature subtype=Spike auto=counter(1/1,6) auto={2}{C(1/1,-1)}:counter(1/1,1) target(creature) auto={1}{C(1/1,-1)}:regenerate power=0 toughness=0 [/card] [card] name=Spike Soldier text=Spike Soldier enters the battlefield with a +1/+1 counter on it. -- {2}, Remove a +1/+1 counter from Spike Soldier: Put a +1/+1 counter on target creature. -- {2}, Remove a +1/+1 counter from Spike Soldier: Spike Soldier gets +2/+2 until end of turn. mana={2}{G}{G} type=Creature subtype=Spike Soldier auto=counter(1/1,3) auto={2}{C(1/1,-1)}:counter(1/1,1) target(creature) auto={C(1/1,-1)}:2/2 power=0 toughness=0 [/card] [card] name=Spike Tiller text=Spike Tiller enters the battlefield with a +1/+1 counter on it. -- {2}, Remove a +1/+1 counter from Spike Tiller: Put a +1/+1 counter on target creature. -- {2}, Remove a +1/+1 counter from Spike Tiller: Target land becomes a 2/2 creature that's still a land. Put a +1/+1 counter on it. mana={3}{G}{G} type=Creature subtype=Spike auto=counter(1/1,3) auto={2}{C(1/1,-1)}:counter(1/1,1) target(creature) auto={2}{C(1/1,-1)}:target(land) becomes(Creature,2/2,green) && counter(1/1) power=0 toughness=0 [/card] [card] name=Spike Weaver auto=counter(1/1,3) auto={2}{C(1/1,-1)}:counter(1/1,1) target(creature) auto={2}{C(1/1,-1)}:fog oneshot text=Spike Weaver enters the battlefield with three +1/+1 counters on it. -- {2}, Remove a +1/+1 counter from Spike Weaver: Put a +1/+1 counter on target creature. -- {1}, Remove a +1/+1 counter from Spike Weaver: Prevent all combat damage that would be dealt this turn. mana={2}{G}{G} type=Creature subtype=Spike power=0 toughness=0 [/card] [card] name=Spike Worker text=Spike Worker enters the battlefield with a +1/+1 counter on it. -- {2}, Remove a +1/+1 counter from Spike Worker: Put a +1/+1 counter on target creature. mana={2}{G} type=Creature subtype=Spike auto=counter(1/1,2) auto={2}{C(1/1,-1)}:counter(1/1,1) target(creature) power=0 toughness=0 [/card] [card] name=Spikeshot Elder auto={1}{R}{R}:thisforeach(power>=1) damage:1 target(creature,player) text={1}{R}{R}: Spikeshot Elder deals damage equal to its power to target creature or player. mana={R} type=Creature subtype=Goblin Shaman power=1 toughness=1 [/card] [card] name=Spikeshot Goblin auto={R}{T}:thisforeach(power>=1) damage:1 target(creature) text={R}, {T}: Spikeshot Goblin deals damage equal to its power to target creature or player. mana={2}{R} type=Creature subtype=Goblin Shaman power=1 toughness=2 [/card] [card] name=Spinal Villain auto={T}:destroy target(creature[blue]) text={T}: Destroy target blue creature. mana={2}{R} type=Creature subtype=Beast power=1 toughness=2 [/card] [card] name=Spindrift Drake abilities=flying auto=upcost[{U}] moveTo(graveyard) text=Flying -- At the beginning of your upkeep, sacrifice Spindrift Drake unless you pay {U}. mana={U} type=Creature subtype=Drake power=2 toughness=1 [/card] [card] name=Spined Fluke auto=bury notatarget(creature|myBattlefield) auto={B}:regenerate text=When Spined Fluke enters the battlefield, sacrifice a creature. -- {B}: Regenerate Spined Fluke. mana={2}{B} type=Creature subtype=Worm Horror power=5 toughness=1 [/card] [card] name=Spined Sliver auto=lord(sliver) rampage(1/1,0) text=Whenever a Sliver becomes blocked, that Sliver gets +1/+1 until end of turn for each creature blocking it. mana={R}{G} type=Creature subtype=Sliver power=2 toughness=2 [/card] [card] name=Spined Wurm mana={4}{G} type=Creature subtype=Wurm power=5 toughness=4 [/card] [card] name=Spineless Thug abilities=cantblock text=Spineless Thug can't block. mana={1}{B} type=Creature subtype=Zombie Mercenary power=2 toughness=2 [/card] [card] name=Spinneret Sliver auto=lord(sliver) reach text=All Sliver creatures have reach. (They can block creatures with flying.) mana={1}{G} type=Creature subtype=Sliver power=2 toughness=2 [/card] [card] name=Spiraling Embers target=(creature,player) auto=foreach(*|myhand) damage:1 text=Spiraling Embers deals damage to target creature or player equal to the number of cards in your hand. mana={3}{R} type=Sorcery subtype=Arcane [/card] [card] name=Spire Barrage target=creature,player auto=foreach(mountain|myBattlefield) damage:1 text=Spire Barrage deals damage to target creature or player equal to the number of Mountains you control. mana={4}{R} type=Sorcery [/card] [card] name=Spire Golem abilities=affinityislands,flying text=Affinity for Islands (This spell costs {1} less to cast for each Island you control.) -- Flying mana={6} type=Artifact Creature subtype=Golem power=2 toughness=4 [/card] [card] name=Spirit Link target=creature auto=lifelink text=Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) -- Whenever enchanted creature deals damage, you gain that much life. mana={W} type=Enchantment subtype=Aura [/card] [card] name=Spirit Loop target=creature|myBattlefield autograveyard=@movedTo(this|graveyard) from(battlefield):moveTo(myhand) auto=lifelink text=Enchant creature you control -- Whenever enchanted creature deals damage, you gain that much life. -- When Spirit Loop is put into a graveyard from the battlefield, return Spirit Loop to its owner's hand. mana={1}{W} type=Enchantment subtype=Aura [/card] [card] name=Spirit Mirror auto={0}:destroy target(reflection) auto=@each my upkeep:aslongas(reflection|myBattlefield) token(Reflection,Creature Reflection,2/2,white) <1 text=At the beginning of your upkeep, if there are no Reflection tokens on the battlefield, put a 2/2 white Reflection creature token onto the battlefield. -- {0}: Destroy target Reflection. mana={2}{W}{W} type=Enchantment [/card] [card] name=Spirit Shackle target=creature auto=@tapped(mytgt):counter(0/-2) text=Enchant creature -- Whenever enchanted creature becomes tapped, put a -0/-2 counter on it. mana={B}{B} type=Enchantment subtype=Aura [/card] [card] name=Spirit Weaver auto={2}:0/1 target(creature[green;blue]) text={2}: Target green or blue creature gets +0/+1 until end of turn. mana={1}{W} type=Creature subtype=Human Wizard power=2 toughness=1 [/card] [card] name=Spirit of the Hearth abilities=flying,controllershroud text=Flying -- You can't be the target of spells or abilities your opponents control. mana={4}{W}{W} type=Creature subtype=Cat Spirit power=4 toughness=5 [/card] [card] name=Spirit of the Night abilities=flying,trample,haste,protection from black auto=lord(spirit of the night[attacking]|myBattlefield) first strike text=Flying, trample, haste, protection from black -- Spirit of the Night has first strike as long as it's attacking. mana={6}{B}{B}{B} type=Legendary Creature subtype=Demon Spirit power=6 toughness=5 [/card] [card] name=Spiritmonger auto=@damaged(creature) from(this):counter(1/1,1) auto={B}:regenerate auto={G}:name(becomes white ueot) && transforms(,white) ueot auto={G}:name(becomes blue ueot) && transforms(,blue) ueot auto={G}:name(becomes black ueot) && transforms(,black) ueot auto={G}:name(becomes red ueot) && transforms(,red) ueot auto={G}:name(becomes green ueot) && transforms(,green) ueot text=Whenever Spiritmonger deals damage to a creature, put a +1/+1 counter on Spiritmonger. -- {B}: Regenerate Spiritmonger. -- {G}: Spiritmonger becomes the color of your choice until end of turn. mana={3}{B}{G} type=Creature subtype=Beast power=6 toughness=6 [/card] [card] name=Spiritual Guardian auto=life:4 text=When Spiritual Guardian enters the battlefield, you gain 4 life. mana={3}{W}{W} type=Creature subtype=Spirit power=3 toughness=4 [/card] [card] name=Spiritual Sanctuary auto=@each my upkeep:aslongas(plains|myBattlefield) life:1 controller auto=@each opponent upkeep:aslongas(plains|opponentBattlefield) life:1 opponent text=At the beginning of each player's upkeep, if that player controls a Plains, he or she gains 1 life. mana={2}{W}{W} type=Enchantment [/card] [card] name=Spiritualize target=creature auto=lifelink auto=draw:1 controller text=Until end of turn, whenever target creature deals damage, you gain that much life. -- Draw a card. mana={2}{W} type=Instant [/card] [card] name=Spitebellows other={1}{R}{R} auto=@movedTo(this|nonbattlezone) from(battlefield):damage:6 target(creature) auto=alternative moveto(mygraveyard) text=When Spitebellows leaves the battlefield, it deals 6 damage to target creature. -- Evoke {1}{R}{R} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.) mana={5}{R} type=Creature subtype=Elemental power=6 toughness=1 [/card] [card] name=Spiteflame Witch auto={B}{R}:life:-1 opponent && life:-1 player text={B}{R}: Each player loses 1 life. mana={1}{BR} type=Creature subtype=Elemental Shaman power=2 toughness=1 [/card] [card] name=Spiteful Bully auto=@each my upkeep:damage:3 target(creature|myBattlefield) text=At the beginning of your upkeep, Spiteful Bully deals 3 damage to target creature you control. mana={1}{B} type=Creature subtype=Zombie Mercenary power=3 toughness=3 [/card] [card] name=Spiteful Visions auto=@each my draw:draw:1 controller auto=@each opponent draw:draw:1 opponent auto=@movedTo(*|myhand) from(mylibrary):damage:1 controller auto=@movedTo(*|opponenthand) from(opponentlibrary):damage:1 opponent text=At the beginning of each player's draw step, that player draws an additional card. -- Whenever a player draws a card, Spiteful Visions deals 1 damage to that player. mana={2}{BR}{BR} type=Enchantment [/card] [card] name=Spitting Drake abilities=flying auto={R}:1/0 limit:1 text=Flying -- {R}: Spitting Drake gets +1/+0 until end of turn. Activate this ability only once each turn. mana={3}{R} type=Creature subtype=Drake power=2 toughness=2 [/card] [card] name=Spitting Earth target=creature auto=foreach(mountain|myBattlefield)damage:1 text=Spitting Earth deals damage equal to the number of Mountains you control to target creature. mana={1}{R} type=Sorcery [/card] [card] name=Spitting Hydra auto=counter(1/1,4) auto={1}{R}{C(1/1,-1)}:damage:1 target(creature) text=Spitting Hydra enters the battlefield with four +1/+1 counters on it. -- {1}{R}, Remove a +1/+1 counter from Spitting Hydra: Spitting Hydra deals 1 damage to target creature. mana={3}{R}{R} type=Creature subtype=Hydra power=0 toughness=0 [/card] [card] name=Spitting Sliver auto=lord(sliver) first strike text=All Sliver creatures have first strike. mana={4}{B} type=Creature subtype=Sliver power=3 toughness=3 [/card] [card] name=Spitting Spider auto={S(land|myBattlefield)}:damage:1 all(creature[flying]) text=Reach (This creature can block creatures with flying.) -- Sacrifice a land: Spitting Spider deals 1 damage to each creature with flying. mana={3}{G}{G} type=Creature subtype=Spider power=3 toughness=5 [/card] [card] name=Splinter Token type=Creature subtype=Splinter abilities=flying auto=@each my upkeep:counter(0/0,1,Age) auto=thisforeach(counter{0/0.1.Age}) upcost[{G}] moveTo(graveyard) text=Flying -- Cumulative upkeep {G} power=1 toughness=1 color=green [/card] [card] name=Splintering Wind auto={2}{G}:damage:1 target(creature) && token(-3148) auto=@movedTo(splinter token|nonbattlezone) from(mybattlefield):damage:1 all(creature) && damage:1 controller text={2}{G}: Splintering Wind deals 1 damage to target creature. Put a 1/1 green Splinter creature token onto the battlefield. It has flying and "Cumulative upkeep {G}." (At the beginning of its controller's upkeep, that player puts an age counter on it, then sacrifices it unless he or she pays its upkeep cost for each age counter on it.) -- Whenever a Splinter token leaves the battlefield, it deals 1 damage to you and each creature you control. mana={2}{G}{G} type=Enchantment [/card] [card] name=Split-Tail Miko auto={W}{T}:prevent:2 target(creature,player) text={W}, {T}: Prevent the next 2 damage that would be dealt to target creature or player this turn. mana={1}{W} type=Creature subtype=Fox Cleric power=1 toughness=1 [/card] [card] name=Spoils of Evil auto=foreach(artifact,creature|opponentgraveyard) add:{1} controller auto=foreach(artifact,creature|opponentgraveyard) life:1 controller text=For each artifact or creature card in target opponent's graveyard, add {1} to your mana pool and you gain 1 life. mana={2}{B} type=Instant [/card] [card] name=Spoils of Victory target=plains,island,swamp,mountain,forest|mylibrary auto=moveTo(myBattlefield) text=Search your library for a Plains, Island, Swamp, Mountain, or Forest card and put that card onto the battlefield. Then shuffle your library. mana={2}{G} type=Sorcery [/card] [card] name=Spontaneous Combustion auto=damage:3 all(creature) text=As an additional cost to cast Spontaneous Combustion, sacrifice a creature. -- Spontaneous Combustion deals 3 damage to each creature. mana={1}{B}{R}{G}{s;notatarget(creature|mybattlefield)} type=Instant [/card] [card] name=Spontaneous Generation auto=foreach(*|myhand) token(Saproling,creature saproling, 1/1,green) text=Put a 1/1 green Saproling creature token onto the battlefield for each card in your hand. mana={3}{G} type=Sorcery [/card] [card] name=Spore Burst auto=aslongas(forest|myBattlefield) token(Saproling,Creature Saproling,1/1,green) auto=aslongas(mountain|myBattlefield) token(Saproling,Creature Saproling,1/1,green) auto=aslongas(plains|myBattlefield) token(Saproling,Creature Saproling,1/1,green) auto=aslongas(swamp|myBattlefield) token(Saproling,Creature Saproling,1/1,green) auto=aslongas(island|myBattlefield) token(Saproling,Creature Saproling,1/1,green) text=Domain - Put a 1/1 green Saproling creature token onto the battlefield for each basic land type among lands you control. mana={3}{G} type=Sorcery [/card] [card] name=Spore Cloud auto=tap all(creature[blocking]) auto=preventAllcombatDamage ueot auto=frozen all(creature[attacking;blocking]) text=Tap all blocking creatures. Prevent all combat damage that would be dealt this turn. Each attacking creature and each blocking creature doesn't untap during its controller's next untap step. mana={1}{G}{G} type=Instant [/card] [card] name=Spore Flower auto=@each my upkeep:counter(0/0,1,Spore) auto={C(0/0,-3,Spore)}:fog oneshot text=At the beginning of your upkeep, put a spore counter on Spore Flower. -- Remove three spore counters from Spore Flower: Prevent all combat damage that would be dealt this turn. mana={G}{G} type=Creature subtype=Fungus power=0 toughness=1 [/card] [card] name=Spore Frog auto={S}:fog oneshot text=Sacrifice Spore Frog: Prevent all combat damage that would be dealt this turn. mana={G} type=Creature subtype=Frog power=1 toughness=1 [/card] [card] name=Sporeback Troll auto=counter(1/1,2) auto=@movedto(creature|battlefield):may this(counter{1/1}) all(trigger) counter(1/1) && this(counter{1/1}) counter(1/1,-1) auto={1}{G}:regenerate target(creature[counter{1/1.1}]) text=Graft 2 (This creature enters the battlefield with two +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.) -- {1}{G}: Regenerate target creature with a +1/+1 counter on it. mana={G} type=Creature subtype=Human Mutant power=0 toughness=0 [/card] [card] name=Sporecap Spider abilities=reach text=Reach mana={2}{G} type=Creature subtype=Spider power=1 toughness=5 [/card] [card] name=Sporesower Thallid text=At the beginning of your upkeep, put a spore counter on each Fungus you control. -- Remove three spore counters from Sporesower Thallid: Put a 1/1 green Saproling creature token onto the battlefield. mana={2}{G}{G} type=Creature subtype=Fungus auto=@each my upkeep:counter(0/0,1,Spore) all(fungus|myBattlefield) auto={C(0/0,-3,Spore)}:Token(-1924) power=4 toughness=4 [/card] [card] name=Sporesower Ancient text=At the beginning of your upkeep, put a spore counter on Sporoloth Ancient. -- Creatures you control have "Remove two spore counters from this creature: Put a 1/1 green Saproling creature token onto the battlefield." mana={3}{G}{G} type=Creature subtype=Fungus auto=@each my upkeep:counter(0/0,1,Spore) auto=lord(fungus|myBattlefield) {C(0/0,-2,Spore)}:Token(-1924) power=4 toughness=4 [/card] [card] name=Spotted Griffin abilities=flying text=Flying mana={3}{W} type=Creature subtype=Griffin power=2 toughness=3 [/card] [card] name=Spreading Algae target=swamp auto=@tapped(mytgt):destroy autograveyard=@movedTo(this|graveyard) from(battlefield):moveTo(myhand) text=Enchant Swamp -- When enchanted land becomes tapped, destroy it. -- When Spreading Algae is put into a graveyard from the battlefield, return Spreading Algae to its owner's hand. mana={G} type=Enchantment subtype=Aura [/card] [card] name=Spring of Eternal Peace auto=life:8 text=You gain 8 life. mana={3}{G}{G} type=Sorcery [/card] [card] name=Springing Tiger auto=aslongas(*|mygraveyard) 2/2 >6 text=Threshold - Springing Tiger gets +2/+2 as long as seven or more cards are in your graveyard. mana={3}{G} type=Creature subtype=Cat power=3 toughness=3 [/card] [card] name=Springleaf Drum auto={T}{T(other creature[-tapped]|myBattlefield)}:Add{W} auto={T}{T(other creature[-tapped]|myBattlefield)}:Add{U} auto={T}{T(other creature[-tapped]|myBattlefield)}:Add{B} auto={T}{T(other creature[-tapped]|myBattlefield)}:Add{R} auto={T}{T(other creature[-tapped]|myBattlefield)}:Add{G} text={T}, Tap an untapped creature you control: Add one mana of any color to your mana pool. mana={1} type=Artifact [/card] [card] name=Sprite Noble abilities=flying auto=lord(creature[flying]|myBattlefield) 0/1 other auto={T}:lord(creature[flying]|myBattlefield) 1/0 other text=Flying -- Other creatures you control with flying get +0/+1. -- {T}: Other creatures you control with flying get +1/+0 until end of turn. mana={1}{U}{U} type=Creature subtype=Faerie power=2 toughness=2 [/card] [card] name=Sprout auto=token(Saproling,Creature Saproling,1/1,green) text=Put a 1/1 green Saproling creature token onto the battlefield. mana={G} type=Instant [/card] [card] name=Sprouting Phytohydra abilities=defender auto=@damaged(this):may token(-111220) text=Defender (This creature can't attack.) -- Whenever Sprouting Phytohydra is dealt damage, you may put a token that's a copy of Sprouting Phytohydra onto the battlefield. mana={4}{G} type=Creature subtype=Plant Hydra power=0 toughness=2 [/card] [card] name=Sprouting Phytohydra Token from Sprouting Phytohydra type=Creature subtype=Plant Hydra abilities=defender auto=@damaged(this):may token(-111220) power=0 toughness=2 color=green [/card] [card] name=Sprouting Thrinax auto=@movedTo(this|graveyard):token(Saproling,creature saproling, 1/1,green)*3 text=When Sprouting Thrinax is put into a graveyard from the battlefield, put three 1/1 green Saproling creature tokens onto the battlefield. mana={B}{R}{G} type=Creature subtype=Lizard power=3 toughness=3 [/card] [card] name=Sprouting Vines abilities=storm auto=moveto(myHand) target(land[basic]|myLibrary) text=Search your library for a basic land card, reveal that card, and put it into your hand. Then shuffle your library. -- Storm (When you cast this spell, copy it for each spell cast before it this turn.) mana={2}{G} type=Instant [/card] [card] name=Spur Grappler auto=aslongas(land[-tapped]|myBattlefield) 2/1 <1 text=Spur Grappler gets +2/+1 as long as you control no untapped lands. mana={2}{R} type=Creature subtype=Beast power=2 toughness=1 [/card] [card] name=Squall auto=damage:2 all(creature[flying]) text=Squall deals 2 damage to each creature with flying. mana={2}{G} type=Sorcery [/card] [card] name=Squall Drifter abilities=flying auto={T}:Add {W} text=Flying -- {W}, {T}: Tap target creature. mana={1}{W} type=Snow Creature subtype=Elemental power=1 toughness=1 [/card] [card] name=Squall Line auto=damage:X all(creature[flying]) auto=damage:X all(player) text=Squall Line deals X damage to each creature with flying and each player. mana={X}{G}{G} type=Instant [/card] [card] name=Squee, Goblin Nabob autograveyard={0}:moveTo(myhand) myUpkeepOnly text=At the beginning of your upkeep, you may return Squee, Goblin Nabob from your graveyard to your hand. mana={2}{R} type=Legendary Creature subtype=Goblin power=1 toughness=1 [/card] [card] name=Squee's Toy auto={T}:prevent:1 target(creature) text={T}: Prevent the next 1 damage that would be dealt to target creature this turn. mana={1} type=Artifact [/card] [card] name=Squeeze text=Sorcery spells cost {3} more to cast. auto=lord(sorcery|myhand) colorless:+3 auto=lord(sorcery|opponenthand) colorless:+3 autoexile=all(*|myhand) resetcost autograveyard=all(*|myhand) resetcost autohand=all(*|myhand) resetcost autolibrary=all(*|myhand) resetcost mana={3}{U} type=Enchantment [/card] [card] name=Squire mana={1}{W} type=Creature subtype=Human Soldier power=1 toughness=2 [/card] [card] name=Squirming Mass abilities=fear text=Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) mana={1}{B} type=Creature subtype=Horror power=1 toughness=1 [/card] [card] name=Squirrel Mob auto=foreach(squirrel|battlefield)1/1 other text=Squirrel Mob gets +1/+1 for each other Squirrel on the battlefield. mana={1}{G}{G} type=Creature subtype=Squirrel power=2 toughness=2 [/card] [card] name=Squirrel Wrangler auto={1}{G}{S(land|myBattlefield)}:token(Squirrel,creature squirrel,1/1,green)*2 auto={1}{G}{S(land|myBattlefield)}:lord(squirrel) 1/1 ueot text={1}{G}, Sacrifice a land: Put two 1/1 green Squirrel creature tokens onto the battlefield. -- {1}{G}, Sacrifice a land: Squirrel creatures get +1/+1 until end of turn. mana={2}{G}{G} type=Creature subtype=Human Druid power=2 toughness=2 [/card] [card] name=Stabbing Pain target=creature auto=-1/-1 auto=tap text=Target creature gets -1/-1 until end of turn. Tap that creature. mana={B} type=Instant [/card] [card] name=Staff of Domination auto={1}:untap auto={2}{T}:life:1 controller auto={3}{T}:untap target(creature) auto={4}{T}:tap target(creature) auto={5}{T}:draw:1 controller text={1}: Untap Staff of Domination. -- {2}, {T}: You gain 1 life. -- {3}, {T}: Untap target creature. -- {4}, {T}: Tap target creature. -- {5}, {T}: Draw a card. mana={3} type=Artifact [/card] [card] name=Staff of Zegon auto={3}{T}:-2/0 target(creature) text={3}, {T}: Target creature gets -2/-0 until end of turn. mana={4} type=Artifact [/card] [card] name=Stag Beetle auto=foreach(other creature|battlefield) counter(1/1,1) text=Stag Beetle enters the battlefield with X +1/+1 counters on it, where X is the number of other creatures on the battlefield. mana={3}{G}{G} type=Creature subtype=Insect power=0 toughness=0 [/card] [card] name=Stalker Hag abilities=swampwalk,forestwalk text=Swampwalk, forestwalk mana={BG}{BG}{BG} type=Creature subtype=Hag power=3 toughness=2 [/card] [card] name=Stalking Assassin auto={3}{U}{T}:tap target(creature) auto={3}{B}{T}:destroy target(creature[tapped]) text={3}{U}, {T}: Tap target creature. -- {3}{B}, {T}: Destroy target tapped creature. mana={1}{U}{B} type=Creature subtype=Human Assassin power=1 toughness=1 [/card] [card] name=Stalking Bloodsucker abilities=flying auto={1}{B}{S(*|myhand)}:2/2 text=Flying -- {1}{B}, Discard a card: Stalking Bloodsucker gets +2/+2 until end of turn. mana={4}{B}{B} type=Creature subtype=Vampire power=4 toughness=4 [/card] [card] name=Stalking Stones auto={T}:Add{1} auto={6}:becomes(Artifact Creature Elemental,3/3) text={T}: Add {1} to your mana pool. -- {6}: Stalking Stones becomes a 3/3 Elemental artifact creature that's still a land. (This effect lasts indefinitely.) type=Land [/card] [card] name=Stalking Tiger abilities=oneblocker text=Stalking Tiger can't be blocked by more than one creature. mana={3}{G} type=Creature subtype=Cat power=3 toughness=3 [/card] [card] name=Stalwart Shield-Bearers abilities=defender auto=lord(creature[defender]|myBattlefield) 0/2 other text=Defender (This creature can't attack.) -- Other creatures you control with defender get +0/+2. mana={1}{W} type=Creature subtype=Human Soldier power=0 toughness=3 [/card] [card] name=Stampede auto=lord(creature|attacking) 1/0 auto=lord(creature|attacking) trample text=Attacking creatures get +1/+0 and gain trample until end of turn. mana={1}{G}{G} type=Instant [/card] [card] name=Stampede Driver auto={1}{G}{T}{S(*|myhand)}:lord(creature|myBattlefield) 1/1 && lord(creature|mybattlefield) trample text={1}{G}, {T}, Discard a card: Creatures you control get +1/+1 and gain trample until end of turn. mana={G} type=Creature subtype=Human Spellshaper power=1 toughness=1 [/card] [card] name=Stampeding Rhino abilities=trample text=Trample (If this creature would deal enough damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player or planeswalker.) mana={4}{G} type=Creature subtype=Rhino power=4 toughness=4 [/card] [card] name=Stampeding Serow abilities=trample auto=@each my upkeep:moveTo(ownerhand) notatarget(creature[green]|myBattlefield) text=Trample -- At the beginning of your upkeep, return a green creature you control to its owner's hand. mana={2}{G}{G} type=Creature subtype=Antelope Beast power=5 toughness=4 [/card] [card] name=Stampeding Wildebeests abilities=trample auto=@each my upkeep:moveto(myhand) notatarget(creature[green]|myBattlefield) text=Trample (If this creature would deal enough damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player or planeswalker.) -- At the beginning of your upkeep, return a green creature you control to its owner's hand. mana={2}{G}{G} type=Creature subtype=Antelope Beast power=5 toughness=4 [/card] [card] name=Standing Stones auto={L}{1}{T}:Add{W} auto={L}{1}{T}:Add{U} auto={L}{1}{T}:Add{B} auto={L}{1}{T}:Add{R} auto={L}{1}{T}:Add{G} text={1}, {T}, Pay 1 life: Add one mana of any color to your mana pool. mana={3} type=Artifact [/card] [card] name=Standing Troops abilities=vigilance text=Vigilance mana={2}{W} type=Creature subtype=Human Soldier power=1 toughness=4 [/card] [card] name=Stangg auto=token(Stangg Twin,legendary creature human warrior, 3/4,red green) auto=@movedTo(this|nonbattlezone) from(battlefield):moveTo(exile) all(stangg twin) auto=@movedTo(stangg twin|nonbattlezone) from(battlefield):bury all(this) text=When Stangg enters the battlefield, put a legendary 3/4 red and green Human Warrior creature token named Stangg Twin onto the battlefield. When Stangg leaves the battlefield, exile that token. When that token leaves the battlefield, sacrifice Stangg. mana={4}{R}{G} type=Legendary Creature subtype=Human Warrior power=3 toughness=4 [/card] [card] name=Star Compass auto=tap auto=aslongas(plains|myBattlefield) {T}:Add {W} auto=aslongas(island|myBattlefield) {T}:Add {U} auto=aslongas(swamp|myBattlefield) {T}:Add {B} auto=aslongas(mountain|myBattlefield) {T}:Add {R} auto=aslongas(forest|myBattlefield) {T}:Add {G} text=Star Compass enters the battlefield tapped. -- {T}: Add to your mana pool one mana of any color a basic land you control could produce. mana={2} type=Artifact [/card] [card] name=Starlight auto=foreach(creature[black]|opponentBattlefield)life:3 text=You gain 3 life for each black creature target opponent controls. mana={1}{W} type=Sorcery [/card] [card] name=Starlight Invoker auto={7}{W}:life:5 controller text={7}{W}: You gain 5 life. mana={1}{W} type=Creature subtype=Human Cleric Mutant power=1 toughness=3 [/card] [card] name=Starlit Angel abilities=flying text=Flying mana={3}{W}{W} type=Creature subtype=Angel power=3 toughness=4 [/card] [card] name=Starstorm auto=damage:X all(creature) autohand={3}:cycling text=Starstorm deals X damage to each creature. -- Cycling {3} ({3}, Discard this card: Draw a card.) mana={X}{R}{R} type=Instant [/card] [card] name=Starved Rusalka auto={G}{S(creature|myBattlefield)}:life:1 text={G}, Sacrifice a creature: You gain 1 life. mana={G} type=Creature subtype=Spirit power=1 toughness=1 [/card] [card] name=Stasis alias=1225 text=Players skip their untap steps. -- At the beginning of your upkeep, sacrifice Stasis unless you pay {U}. mana={1}{U} type=Enchantment [/card] [card] name=Statecraft auto=preventAllCombatDamage to(creature|myBattlefield) auto=preventAllCombatDamage from(creature|myBattlefield) text=Prevent all combat damage that would be dealt to and dealt by creatures you control. mana={3}{U} type=Enchantment [/card] [card] name=Staunch Defenders auto=life:4 text=When Staunch Defenders enters the battlefield, you gain 4 life. mana={3}{W}{W} type=Creature subtype=Human Soldier power=3 toughness=4 [/card] [card] name=Steadfast Guard abilities=vigilance text=Vigilance (Attacking doesn't cause this creature to tap.) mana={W}{W} type=Creature subtype=Human Rebel power=2 toughness=2 [/card] [card] name=Steadfastness auto=lord(creature|myBattlefield) 0/3 text=Creatures you control get +0/+3 until end of turn. mana={1}{W} type=Sorcery [/card] [card] name=Steal Artifact target=artifact alias=1194 text=Enchant artifact -- You control enchanted artifact. mana={2}{U}{U} type=Enchantment subtype=Aura [/card] [card] name=Steal Enchantment target=enchantment alias=1194 text=Enchant enchantment -- You control enchanted enchantment. mana={U}{U} type=Enchantment subtype=Aura [/card] [card] name=Steam Blast auto=damage:2 all(creature,player) text=Steam Blast deals 2 damage to each creature and each player. mana={2}{R} type=Sorcery [/card] [card] name=Steam Catapult auto={T}:destroy target(creature[tapped]) myTurnOnly text={T}: Destroy target tapped creature. Activate this ability only during your turn, before attackers are declared. mana={3}{W}{W} type=Creature subtype=Human Soldier power=2 toughness=3 [/card] [card] name=Steam Frigate abilities=cantattack auto=aslongas(island|opponentBattlefield) -cantattack text=Steam Frigate can't attack unless defending player controls an Island. mana={2}{U} type=Creature subtype=Human Pirate power=3 toughness=3 [/card] [card] name=Steam Spitter abilities=reach auto={R}:1/0 text=Reach (This creature can block creatures with flying.) -- {R}: Steam Spitter gets +1/+0 until end of turn. mana={4}{G} type=Creature subtype=Spider power=1 toughness=5 [/card] [card] name=Steam Vents auto=tap auto=may untap && life:-2 controller auto={T}:Add {U} auto={T}:Add {R} text=({T}: Add {U} or {R} to your mana pool.) -- As Steam Vents enters the battlefield, you may pay 2 life. If you don't, Steam Vents enters the battlefield tapped. type=Land subtype=Island Mountain [/card] [card] name=Steamclaw auto={3}{T}:moveTo(exile) target(*|graveyard) auto={1}{S}:moveTo(exile) target(*|graveyard) text={3}, {T}: Exile target card from a graveyard. -- {1}, Sacrifice Steamclaw: Exile target card from a graveyard. mana={2} type=Artifact [/card] [card] name=Steamcore Weird other={2}{U}{R} auto=alternative damage:2 target(creature,player) text=When Steamcore Weird enters the battlefield, if {R} was spent to cast Steamcore Weird, it deals 2 damage to target creature or player. mana={3}{U} type=Creature subtype=Weird power=1 toughness=3 [/card] [card] name=Steel Golem abilities=cantcastcreature text=You can't cast creature spells. mana={3} type=Artifact Creature subtype=Golem power=3 toughness=4 [/card] [card] name=Steel Leaf Paladin abilities=first strike auto=moveTo(ownerhand) notatarget(creature[green;white]|myBattlefield) text=First strike -- When Steel Leaf Paladin enters the battlefield, return a green or white creature you control to its owner's hand. mana={4}{G}{W} type=Creature subtype=Elf Knight power=4 toughness=4 [/card] [card] name=Steel Overseer auto={T}:counter(1/1,1) all(creature[artifact]|myBattlefield) text={T}: Put a +1/+1 counter on each artifact creature you control. mana={2} type=Artifact Creature subtype=Construct power=1 toughness=1 [/card] [card] name=Steel Wall abilities=defender text=Defender (This creature can't attack.) mana={1} type=Artifact Creature subtype=Wall power=0 toughness=4 [/card] [card] name=Steelclad Serpent abilities=cantattack auto=aslongas(artifact|myBattlefield) other -cantattack text=Steelclad Serpent can't attack unless you control another artifact. mana={5}{U} type=Artifact Creature subtype=Serpent power=4 toughness=5 [/card] [card] name=Steeling Stance auto=lord(creature|mybattlefield) 1/1 ueot autohand={W}:1/1 target(creature) limit:1 myUpkeepOnly text=Creatures you control get +1/+1 until end of turn. -- Forecast - {W}, Reveal Steeling Stance from your hand: Target creature gets +1/+1 until end of turn. (Activate this ability only during your upkeep and only once each turn.) mana={1}{W}{W} type=Instant [/card] [card] name=Steelshaper Apprentice auto={H}{W}{T}:moveTo(myhand) target(equipment|mylibrary) text={W}, {T}, Return Steelshaper Apprentice to its owner's hand: Search your library for an Equipment card, reveal that card, and put it into your hand. Then shuffle your library. mana={2}{W}{W} type=Creature subtype=Human Soldier power=1 toughness=3 [/card] [card] name=Steelshaper's Gift auto=moveTo(myhand) target(equipment|mylibrary) text=Search your library for an Equipment card, reveal that card, and put it into your hand. Then shuffle your library. mana={W} type=Sorcery [/card] [card] name=Stenchskipper abilities=flying auto=@next endofturn:aslongas(goblin|mybattlefield) moveTo(mygraveyard) <1 text=Flying -- At the beginning of the end step, if you control no Goblins, sacrifice Stenchskipper. mana={3}{B} type=Creature subtype=Elemental power=6 toughness=5 [/card] [card] name=Stench of Decay auto=lord(creature[-artifact]) -1/-1 text=Nonartifact creatures get -1/-1 until end of turn. mana={1}{B}{B} type=Instant [/card] [card] name=Steppe Lynx auto=@movedTo(land|myBattlefield):2/2 ueot text=Landfall - Whenever a land enters the battlefield under your control, Steppe Lynx gets +2/+2 until end of turn. mana={W} type=Creature subtype=Cat power=0 toughness=1 [/card] [card] name=Stern Judge auto={T}:foreach(swamp|mybattlefield) damage:1 controller && foreach(swamp|opponentBattlefield) damage:1 opponent text={T}: Each player loses 1 life for each Swamp he or she controls. mana={2}{W} type=Creature subtype=Human Cleric power=2 toughness=2 [/card] [card] name=Stern Marshal auto={T}:2/2 target(creature) myTurnOnly text={T}: Target creature gets +2/+2 until end of turn. Activate this ability only during your turn, before attackers are declared. mana={2}{W} type=Creature subtype=Human Soldier power=2 toughness=2 [/card] [card] name=Stern Proctor auto=moveTo(ownerhand) target(enchantment,artifact) text=When Stern Proctor enters the battlefield, return target artifact or enchantment to its owner's hand. mana={U}{U} type=Creature subtype=Human Wizard power=1 toughness=2 [/card] [card] name=Steward of Valeron abilities=vigilance auto={T}:Add {G} text=Vigilance -- {T}: Add {G} to your mana pool. mana={G}{W} type=Creature subtype=Human Druid Knight power=2 toughness=2 [/card] [card] name=Still Life auto={G}{G}:becomes(Creature Centaur,4/3) ueot text={G}{G}: Still Life becomes a 4/3 Centaur creature until end of turn. It's still an enchantment. mana={1}{G}{G} type=Enchantment [/card] [card] name=Stillmoon Cavalier abilities=protection from black,protection from white auto={WB}:flying auto={WB}:first strike auto={WB}{WB}:+1/+0 text=Protection from white and from black -- {(w/b)}: Stillmoon Cavalier gains flying until end of turn. -- {(w/b)}: Stillmoon Cavalier gains first strike until end of turn. -- {(w/b){(w/b)}: Stillmoon Cavalier gets +1/+0 until end of turn. mana={1}{WB}{WB} type=Creature subtype=Zombie Knight power=2 toughness=1 [/card] [card] name=Stinging Barrier abilities=defender auto={U}{T}:Damage:1 target(creature,player) text=Defender (This creature can't attack.) -- {U}, {T}: Stinging Barrier deals 1 damage to target creature or player. mana={2}{U}{U} type=Creature subtype=Wall power=0 toughness=4 [/card] [card] name=Stingmoggie auto=counter(1/1,2) auto={3}{R}{C(1/1,-1)}:destroy target(artifact,land) text=Stingmoggie enters the battlefield with two +1/+1 counters on it. -- {3}{R}, Remove a +1/+1 counter from Stingmoggie: Destroy target artifact or land. mana={3}{R} type=Creature subtype=Elemental power=0 toughness=0 [/card] [card] name=Stingscourger auto=moveTo(ownerhand) target(creature|opponentbattlefield) auto=upcost[{3}{R}{0};next upkeep] moveTo(graveyard) text=Echo {3}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) -- When Stingscourger enters the battlefield, return target creature an opponent controls to its owner's hand. mana={1}{R} type=Creature subtype=Goblin Warrior power=2 toughness=2 [/card] [card] name=Stinkdrinker Daredevil auto=lord(giant|myhand) colorless:-2 autoexile=all(*|myhand) resetcost autograveyard=all(*|myhand) resetcost autohand=all(*|myhand) resetcost autolibrary=all(*|myhand) resetcost text=Giant spells you cast cost {2} less to cast. mana={2}{R} type=Creature subtype=Goblin Rogue power=1 toughness=3 [/card] [card] name=Stirring Wildwood auto=tap auto={T}:Add{G} auto={T}:Add{W} auto={1}{G}{W}:becomes(Elemental Creature,3/4,reach,green,white) ueot text=Stirring Wildwood enters the battlefield tapped. -- {T}: Add {G} or {W} to your mana pool. -- {1}{G}{W}: Until end of turn, Stirring Wildwood becomes a 3/4 green and white Elemental creature with reach. It's still a land. type=Land [/card] [card] name=Stoic Ephemera abilities=flying,defender auto=@each combatends:moveTo(ownergraveyard) all(stoic ephemera[attacking;blocking]|myBattlefield) text=Defender (This creature can't attack.) -- Flying -- When Stoic Ephemera blocks, sacrifice it at end of combat. mana={2}{W} type=Creature subtype=Spirit power=5 toughness=5 [/card] [card] name=Stolen Grain auto=damage:5 opponent auto=life:5 controller text=Stolen Grain deals 5 damage to target opponent. You gain 5 life. mana={4}{B}{B} type=Sorcery [/card] [card] name=Stomper Cub abilities=trample text=Trample mana={3}{G}{G} type=Creature subtype=Beast power=5 toughness=3 [/card] [card] name=Stomping Ground auto=tap auto=may untap && life:-2 controller auto={T}:Add {R} auto={T}:Add {G} text=({T}: Add {R} or {G} to your mana pool.) -- As Stomping Ground enters the battlefield, you may pay 2 life. If you don't, Stomping Ground enters the battlefield tapped. type=Land subtype=Mountain Forest [/card] [card] name=Stone Calendar autoexile=all(*|myhand) resetcost autograveyard=all(*|myhand) resetcost autohand=all(*|myhand) resetcost autolibrary=all(*|myhand) resetcost auto=lord(*|myhand) colorless:-1 text=Spells you cast cost up to {1} less to cast. mana={5} type=Artifact [/card] [card] name=Stone Catapult auto={T}:destroy target(creature[black;tapped]) myTurnOnly text={T}: Destroy target tapped nonblack creature. Activate this ability only during your turn, before attackers are declared. mana={4}{B} type=Creature subtype=Human Soldier power=1 toughness=2 [/card] [card] name=Stone Golem text= mana={5} type=Artifact Creature subtype=Golem power=4 toughness=4 [/card] [card] name=Stone Kavu auto={R}:1/0 auto={W}:0/1 text={R}: Stone Kavu gets +1/+0 until end of turn. -- {W}: Stone Kavu gets +0/+1 until end of turn. mana={4}{G} type=Creature subtype=Kavu power=3 toughness=3 [/card] [card] name=Stone Rain target=land auto=destroy text=Destroy target land. mana={2}{R} type=Sorcery [/card] [card] name=Stone Spirit auto=cantbeblockedby(creature[flying]) text=Stone Spirit can't be blocked by creatures with flying. mana={4}{R} type=Creature subtype=Elemental Spirit power=4 toughness=3 [/card] [card] name=Stone-Seeder Hierophant auto=@movedto(land|myBattlefield):untap auto={T}:untap target(land) text=Whenever a land enters the battlefield under your control, untap Stone-Seeder Hierophant. -- {T}: Untap target land. mana={2}{G}{G} type=Creature subtype=Human Druid power=1 toughness=1 [/card] [card] name=Stone-Throwing Devils abilities=first strike text=First strike mana={B} type=Creature subtype=Devil power=1 toughness=1 [/card] [card] name=Stonebrow, Krosan Hero abilities=trample auto=lord(creature[attacking;trample]|myBattlefield) 2/2 text=Trample -- Whenever a creature you control with trample attacks, it gets +2/+2 until end of turn. mana={3}{R}{G} type=Legendary Creature subtype=Centaur Warrior power=4 toughness=4 [/card] [card] name=Stoneforge Mystic auto=may moveTo(myhand) target(equipment|mylibrary) auto={1}{W}{T}:moveTo(myBattlefield) target(equipment|myhand) text=When Stoneforge Mystic enters the battlefield, you may search your library for an Equipment card, reveal it, put it into your hand, then shuffle your library. -- {1}{W}, {T}: You may put an Equipment card from your hand onto the battlefield. mana={1}{W} type=Creature subtype=Kor Artificer power=1 toughness=2 [/card] [card] name=Stonehands target=creature auto=0/2 auto={R}:1/0 text=Enchant creature -- Enchanted creature gets +0/+2. -- {R}: Enchanted creature gets +1/+0 until end of turn. mana={2}{R} type=Enchantment subtype=Aura [/card] [card] name=Stonewood Invoker auto={7}{G}:5/5 text={7}{G}: Stonewood Invoker gets +5/+5 until end of turn. mana={1}{G} type=Creature subtype=Elf Mutant power=2 toughness=2 [/card] [card] name=Stonework Puma mana={3} type=Artifact Creature subtype=Cat Ally power=2 toughness=2 [/card] [card] name=Stonybrook Angler auto={1}{U}{T}:tap target(creature) auto={1}{U}{T}:untap target(creature) text={1}{U}, {T}: You may tap or untap target creature. mana={1}{U} type=Creature subtype=Merfolk Wizard power=1 toughness=2 [/card] [card] name=Stonybrook Banneret abilities=islandwalk auto=lord(merfolk|myhand) colorless:-1 auto=lord(island|myhand) colorless:-1 autoexile=all(*|myhand) resetcost autograveyard=all(*|myhand) resetcost autohand=all(*|myhand) resetcost autolibrary=all(*|myhand) resetcost text=Islandwalk -- Merfolk spells and Wizard spells you cast cost {1} less to cast. mana={1}{U} type=Creature subtype=Merfolk Wizard power=1 toughness=1 [/card] [card] name=Stonybrook Schoolmaster auto=@tapped(this):may token(Merfolk wizard,creature Merfolk Wizard,1/1,blue) text=Whenever Stonybrook Schoolmaster becomes tapped, you may put a 1/1 blue Merfolk Wizard creature token onto the battlefield. mana={2}{W} type=Creature subtype=Merfolk Wizard power=1 toughness=2 [/card] [card] name=Storm Crow abilities=flying text=Flying (This creature can't be blocked except by creatures with flying or reach.) mana={1}{U} type=Creature subtype=Bird power=1 toughness=2 [/card] [card] name=Storm Front auto={G}{G}:tap target(creature[flying]) text={G}{G}: Tap target creature with flying. mana={G} type=Enchantment [/card] [card] name=Storm Herd auto=token(Pegasus,Creature Pegasus,1/1,flying,white)*lifetotal text=Put X 1/1 white Pegasus creature tokens with flying onto the battlefield, where X is your life total. mana={8}{W}{W} type=Sorcery [/card] [card] name=Storm Seeker target=player alias=129750 text=Storm Seeker deals damage equal to the number of cards in target player's hand to that player. mana={3}{G} type=Instant [/card] [card] name=Storm Shaman auto={R}:1/0 text={R}: Storm Shaman gets +1/+0 until end of turn. mana={2}{R} type=Creature subtype=Human Cleric Shaman power=0 toughness=4 [/card] [card] name=Storm Spirit abilities=flying auto={T}:damage:2 target(creature) text=Flying -- {T}: Storm Spirit deals 2 damage to target creature. mana={3}{G}{W}{U} type=Creature subtype=Elemental Spirit power=3 toughness=3 [/card] [card] name=Storm World auto=@each opponentupkeep:foreach(*|opponenthand) damage:1 opponent <4 auto=@each myupkeep:foreach(*|myhand) damage:1 opponent <4 auto=@movedTo(enchantment[world]|battlefield):bury text=At the beginning of each player's upkeep, Storm World deals X damage to that player, where X is 4 minus the number of cards in his or her hand. mana={R} type=World Enchantment [/card] [card] name=Stormbind auto={2}{D}:damage:2 target(creature,player) text={2}, Discard a card at random: Stormbind deals 2 damage to target creature or player. mana={1}{R}{G} type=Enchantment [/card] [card] name=Stormcloud Djinn abilities=flying,cloud auto={R}{R}:2/0 && damage:1 controller text=Flying -- Stormcloud Djinn can block only creatures with flying. -- {R}{R}: Stormcloud Djinn gets +2/+0 until end of turn and deals 1 damage to you. mana={4}{U} type=Creature subtype=Djinn power=3 toughness=3 [/card] [card] name=Stormfront Pegasus abilities=flying text=Flying mana={1}{W} type=Creature subtype=Pegasus power=2 toughness=1 [/card] [card] name=Stormscape Apprentice auto={W}{T}:Tap target(creature) auto={B}{T}:life:-1 target(player) text={W}, {T}: Tap target creature. -- {B}, {T}: Target player loses 1 life. mana={U} type=Creature subtype=Human Wizard power=1 toughness=1 [/card] [card] name=Stormscape Familiar abilities=flying auto=lord(*[white;black]|myhand) colorless:-1 autoexile=all(*|myhand) resetcost autograveyard=all(*|myhand) resetcost autohand=all(*|myhand) resetcost autolibrary=all(*|myhand) resetcost text=Flying -- White spells and black spells you cast cost {1} less to cast. mana={1}{U} type=Creature subtype=Bird power=1 toughness=1 [/card] [card] name=Stormscape Master auto={W}{W}{T}:protection from white target(creature) auto={W}{W}{T}:protection from blue target(creature) auto={W}{W}{T}:protection from black target(creature) auto={W}{W}{T}:protection from red target(creature) auto={W}{W}{T}:protection from green target(creature) auto={B}{B}{T}:life:-2 target(player) && life:2 controller text={W}{W}, {T}: Target creature gains protection from the color of your choice until end of turn. -- {B}{B}, {T}: Target player loses 2 life and you gain 2 life. mana={2}{U}{U} type=Creature subtype=Human Wizard power=2 toughness=2 [/card] [card] name=Stormwatch Eagle abilities=flying auto={S(land|myBattlefield)}:moveTo(ownerhand) text=Flying -- Sacrifice a land: Return Stormwatch Eagle to its owner's hand. mana={3}{U} type=Creature subtype=Bird power=2 toughness=1 [/card] [card] name=Strafe target=creature[-red] auto=Damage:3 text=Strafe deals 3 damage to target nonred creature. mana={R} type=Sorcery [/card] [card] name=Strands of Night auto={L}{L}{B}{B}{S(swamp|myBattlefield)}:moveTo(myBattlefield) target(creature|mygraveyard) text={B}{B}, Pay 2 life, Sacrifice a Swamp: Return target creature card from your graveyard to the battlefield. mana={2}{B}{B} type=Enchantment [/card] [card] name=Strangling Soot target=creature[toughness<=3] auto=destroy flashback={5}{R} text=Destroy target creature with toughness 3 or less. -- Flashback {5}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) mana={2}{B} type=Instant [/card] [card] name=Stratozeppelid abilities=flying,cloud text=Flying -- Stratozeppelid can block only creatures with flying. mana={4}{U} type=Creature subtype=Beast power=4 toughness=4 [/card] [card] name=Straw Golem auto=@movedto(creature|opponentstack):bury text=When an opponent casts a creature spell, sacrifice Straw Golem. mana={1} type=Artifact Creature subtype=Golem power=2 toughness=3 [/card] [card] name=Straw Soldiers mana={1}{U} type=Creature subtype=Scarecrow Soldier power=1 toughness=3 [/card] [card] name=Stream Hopper auto={UR}:flying text={(u/r)}: Stream Hopper gains flying until end of turn. mana={UR} type=Creature subtype=Goblin power=1 toughness=1 [/card] [card] name=Stream of Acid auto=may destroy target(land) auto=may destroy target(creature[-black]) text=Destroy target land or nonblack creature. mana={2}{B}{B} type=Sorcery [/card] [card] name=Stream of Life target=player auto=life:X text=Target player gains X life. mana={X}{G} type=Sorcery [/card] [card] name=Stream of Unconsciousness target=creature auto=-4/0 auto=aslongas(wizard|myBattlefield) draw:1 controller text=Target creature gets -4/-0 until end of turn. If you control a Wizard, draw a card. mana={U} type=Tribal Instant subtype=Wizard [/card] [card] name=Street Wraith abilities=swampwalk autohand={L}{L}{S}:draw:1 text=Swampwalk -- Cycling - Pay 2 life. (Pay 2 life, Discard this card: Draw a card.) mana={3}{B}{B} type=Creature subtype=Wraith power=3 toughness=4 [/card] [card] name=Streetbreaker Wurm mana={3}{R}{G} type=Creature subtype=Wurm power=6 toughness=4 [/card] [card] name=Strength in Numbers target=creature auto=foreach(creature[attacking]) 1/1 auto=trample text=Until end of turn, target creature gains trample and gets +X/+X, where X is the number of attacking creatures. mana={1}{G} type=Instant [/card] [card] name=Strength of Cedars target=creature auto=foreach(land|myBattlefield) 1/1 text=Target creature gets +X/+X until end of turn, where X is the number of lands you control. mana={4}{G} type=Instant subtype=Arcane [/card] [card] name=Strength of Night kicker={B} auto=all(creature|myBattlefield) 1/1 ueot auto=kicker all(creature[zombie]|myBattlefield) 2/2 ueot text=Kicker {B} (You may pay an additional {B} as you cast this spell.) -- Creatures you control get +1/+1 until end of turn. If Strength of Night was kicked, Zombie creatures you control get an additional +2/+2 until end of turn. mana={2}{G} type=Instant [/card] [card] name=Strength of Unity target=creature auto=aslongas(forest|myBattlefield) 1/1 auto=aslongas(island|myBattlefield) 1/1 auto=aslongas(plains|myBattlefield) 1/1 auto=aslongas(mountain|myBattlefield) 1/1 auto=aslongas(swamp|myBattlefield) 1/1 text=Enchant creature -- Domain - Enchanted creature gets +1/+1 for each basic land type among lands you control. mana={3}{W} type=Enchantment subtype=Aura [/card] [card] name=Strider Harness auto={1}:equip auto=1/1 auto=haste text=Equipped creature gets +1/+1 and has haste. -- Equip {1} mana={3} type=Artifact subtype=Equipment [/card] [card] name=Strip Mine auto={T}:Add {1} auto={T}{S}:destroy target(land) text={T}: Add {1} to your mana pool. -- {T}, Sacrifice Strip Mine: Destroy target land. type=Land [/card] [card] name=Striped Bears auto=draw:1 text=When Striped Bears enters the battlefield, draw a card. mana={3}{G} type=Creature subtype=Bear power=2 toughness=2 [/card] [card] name=Stroke of Genius target=player auto=draw:X text=Target player draws X cards. mana={X}{2}{U} type=Instant [/card] [card] name=Stromgald Cabal auto={L}{L}{T}:fizzle target(*[white]|stack) text={T}, Pay 1 life: Counter target white spell. mana={1}{B}{B} type=Creature subtype=Human Knight power=2 toughness=2 [/card] [card] name=Stromgald Crusader abilities=protection from white auto={B}:flying auto={B}{B}:1/0 text=Protection from white -- {B}: Stromgald Crusader gains flying until end of turn. -- {B}{B}: Stromgald Crusader gets +1/+0 until end of turn. mana={B}{B} type=Creature subtype=Zombie Knight power=2 toughness=1 [/card] [card] name=Strongarm Thug auto=may moveto(myhand) target(mercenary|mygraveyard) text=When Strongarm Thug enters the battlefield, you may return target Mercenary card from your graveyard to your hand. mana={2}{B} type=Creature subtype=Human Mercenary power=1 toughness=1 [/card] [card] name=Stronghold Assassin auto={T}{S(creature|myBattlefield)}:destroy target(creature[-black]) text={T}, Sacrifice a creature: Destroy target nonblack creature. mana={1}{B}{B} type=Creature subtype=Zombie Assassin power=2 toughness=1 [/card] [card] name=Stronghold Biologist auto={U}{U}{T}{S(*|myhand)}:fizzle target(creature|stack) text={U}{U}, {T}, Discard a card: Counter target creature spell. mana={2}{U} type=Creature subtype=Human Spellshaper power=1 toughness=1 [/card] [card] name=Stronghold Discipline auto=foreach(creature|opponentBattlefield) life:-1 opponent auto=foreach(creature|myBattlefield) life:-1 controller text=Each player loses 1 life for each creature he or she controls. mana={2}{B}{B} type=Sorcery [/card] [card] name=Stronghold Machinist auto={U}{U}{T}{S(*|myhand)}:fizzle target(*[-creature]|stack) text={U}{U}, {T}, Discard a card: Counter target noncreature spell. mana={2}{U} type=Creature subtype=Human Spellshaper power=1 toughness=1 [/card] [card] name=Stronghold Overseer abilities=flying,shadow auto={B}{B}:lord(creature[shadow]) 1/0 && lord(creature[-shadow]) -1/0 text=Flying -- Shadow (This creature can block or be blocked by only creatures with shadow.) -- {B}{B}: Creatures with shadow get +1/+0 until end of turn and creatures without shadow get -1/-0 until end of turn. mana={3}{B}{B}{B} type=Creature subtype=Demon power=5 toughness=5 [/card] [card] name=Stronghold Taskmaster auto=lord(creature[black]) -1/-1 other text=Other black creatures get -1/-1. mana={2}{B}{B} type=Creature subtype=Giant Minion power=4 toughness=3 [/card] [card] name=Stronghold Zeppelin abilities=flying,cloud text=Flying -- Stronghold Zeppelin can block only creatures with flying. mana={2}{U}{U} type=Creature subtype=Human power=3 toughness=3 [/card] [card] name=Student of Warfare auto={W}:counter(0/0,1,Level Up) asSorcery auto=this(counter{0/0,2,Level Up}) first strike auto=this(counter{0/0,2,Level Up}) 2/2 auto=this(counter{0/0,7,Level Up}) double strike auto=this(counter{0/0,7,Level Up}) 1/1 text=Level up {W} -- [Level 2-6] First strike (3/3) -- [Level 7+] Double strike (4/4) mana={W} type=Creature subtype=Levelup Human Knight power=1 toughness=1 [/card] [card] name=Stun target=creature auto=cantblock auto=draw:1 controller text=Target creature can't block this turn. -- Draw a card. mana={1}{R} type=Instant [/card] [card] name=Stun Sniper auto={1}{T}:damage:1 target(creature) && tap text={1}, {T}: Stun Sniper deals 1 damage to target creature. Tap that creature. mana={R}{W} type=Creature subtype=Human Archer power=1 toughness=1 [/card] [card] name=Sturdy Hatchling auto={GU}:shroud auto=@movedTo(*[blue]|mystack):counter(-1/-1,-1) auto=@movedTo(*[green]|mystack):counter(-1/-1,-1) auto=counter(-1/-1,4) text=Sturdy Hatchling enters the battlefield with four -1/-1 counters on it. -- {(g/u)}: Sturdy Hatchling gains shroud until end of turn. -- Whenever you cast a green spell, remove a -1/-1 counter from Sturdy Hatchling. -- Whenever you cast a blue spell, remove a -1/-1 counter from Sturdy Hatchling. mana={3}{GU} type=Creature subtype=Elemental power=6 toughness=6 [/card] [card] name=Su-Chi auto=@movedTo(this|graveyard):add {4} text=When Su-Chi is put into a graveyard from the battlefield, add {4} to your mana pool. mana={4} type=Artifact Creature subtype=Construct power=4 toughness=4 [/card] [card] name=Subterranean Hangar auto=tap auto={T}:counter(0/0,1,Storage) auto={T}{C(0/0,-1,Storage)}:name(Remove 1 Counters) && add{B} auto={T}{C(0/0,-2,Storage)}:name(Remove 2 Counters) && add{B}{B} auto={T}{C(0/0,-3,Storage)}:name(Remove 3 Counters) && add{B}{B}{B} auto={T}{C(0/0,-4,Storage)}:name(Remove 4 Counters) && add{B}{B}{B}{B} auto={T}{C(0/0,-5,Storage)}:name(Remove 5 Counters) && add{B}{B}{B}{B}{B} auto={T}{C(0/0,-6,Storage)}:name(Remove 6 Counters) && add{B}{B}{B}{B}{B}{B} auto={T}{C(0/0,-7,Storage)}:name(Remove 7 Counters) && add{B}{B}{B}{B}{B}{B}{B} auto={T}{C(0/0,-8,Storage)}:name(Remove 8 Counters) && add{B}{B}{B}{B}{B}{B}{B}{B} auto={T}{C(0/0,-9,Storage)}:name(Remove 9 Counters) && add{B}{B}{B}{B}{B}{B}{B}{B}{B} auto={T}{C(0/0,-10,Storage)}:name(Remove 10 Counters) && add{B}{B}{B}{B}{B}{B}{B}{B}{B}{B} text=Subterranean Hangar enters the battlefield tapped. -- {T}: Put a storage counter on Subterranean Hangar. -- {T}, Remove any number of storage counters from Subterranean Hangar: Add {B} to your mana pool for each storage counter removed this way. type=Land [/card] [card] name=Subterranean Shambler auto=damage:1 all(creature[-flying]) && damage:1 all(player) auto=@movedTo(this|nonbattlezone) from(battlefield):damage:1 all(creature[-flying]) && damage:1 all(player) auto=upcost[{3}{R}{0};next upkeep] moveTo(graveyard) text=Echo {3}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) -- When Subterranean Shambler enters the battlefield or leaves the battlefield, it deals 1 damage to each creature without flying. mana={3}{R} type=Creature subtype=Elemental power=2 toughness=3 [/card] [card] name=Subterranean Spirit abilities=protection from red auto={T}:damage:1 all(creature[-flying]) text=Protection from red -- {T}: Subterranean Spirit deals 1 damage to each creature without flying. mana={3}{R}{R} type=Creature subtype=Elemental Spirit power=3 toughness=3 [/card] [card] name=Subversion auto=@each my upkeep:life:1 controller auto=@each my upkeep:life:-1 opponent text=At the beginning of your upkeep, each opponent loses 1 life. You gain life equal to the life lost this way. mana={3}{B}{B} type=Enchantment [/card] [card] name=Sudden Impact target=player alias=129750 text=Sudden Impact deals damage equal to the number of cards in target player's hand to that player. mana={3}{R} type=Instant [/card] [card] name=Sudden Strength target=creature auto=3/3 auto=draw:1 controller text=Target creature gets +3/+3 until end of turn. -- Draw a card. mana={3}{G} type=Instant [/card] [card] name=Suicidal Charge auto={S}:lord(creature|opponentBattlefield) -1/-1 && lord(creature|opponentBattlefield) mustattack text=Sacrifice Suicidal Charge: Creatures your opponents control get -1/-1 until end of turn. Those creatures attack this turn if able. mana={3}{B}{R} type=Enchantment [/card] [card] name=Suleiman's Legacy auto=lord(djinn) -99/-99 auto=lord(efreet) -99/-99 text=When Suleiman's Legacy enters the battlefield, destroy all Djinns and Efreets. They can't be regenerated. -- Whenever a Djinn or Efreet enters the battlefield, destroy it. It can't be regenerated. mana={R}{W} type=Enchantment [/card] [card] name=Sulfur Vent auto=tap auto={T}:Add {B} auto={T}{S}:Add {U}{R} text=Sulfur Vent enters the battlefield tapped. -- {T}: Add {B} to your mana pool. -- {T}, Sacrifice Sulfur Vent: Add {U}{R} to your mana pool. type=Land [/card] [card] name=Sulfurous Springs auto={T}:Add {1} auto={T}:Add {B} && Damage:1 controller auto={T}:Add {R} && Damage:1 controller text={T}: Add {1} to your mana pool. -- {T}: Add {B} or {R} to your mana pool. Sulfurous Springs deals 1 damage to you. type=Land [/card] [card] name=Summer Bloom auto=land:3 text=You may play up to three additional lands this turn. mana={1}{G} type=Sorcery [/card] [card] name=Summoner's Bane target=creature|stack auto=fizzle auto=token(Illusion,Creature Illusion,2/2,blue) controller text=Counter target creature spell. Put a 2/2 blue Illusion creature token onto the battlefield. mana={2}{U}{U} type=Instant [/card] [card] name=Summoning Station auto=@movedTo(artifact|graveyard) from(battlefield):may untap auto={T}:token(Pincher,creature artifact pincher,2/2,artifact) text={T}: Put a 2/2 colorless Pincher creature token onto the battlefield. -- Whenever an artifact is put into a graveyard from the battlefield, you may untap Summoning Station. mana={7} type=Artifact [/card] [card] name=Sun Ce, Young Conquerer abilities=horsemanship auto=may moveto(ownerhand) target(creature|battlefield) text=Horsemanship (This creature can't be blocked except by creatures with horsemanship.) -- When Sun Ce, Young Conquerer enters the battlefield, you may return target creature to its owner's hand. mana={3}{U}{U} type=Legendary Creature subtype=Human Soldier power=3 toughness=3 [/card] [card] name=Sun Quan, Lord of Wu auto=lord(creature|mybattlefield) horsemanship text=Creatures you control have horsemanship. (They can't be blocked except by creatures with horsemanship.) mana={4}{U}{U} type=Legendary Creature subtype=Human Soldier power=4 toughness=4 [/card] [card] name=Sunastian Falconer auto={T}:Add {2} text={T}: Add {2} to your mana pool. mana={3}{R}{G} type=Legendary Creature subtype=Human Shaman power=4 toughness=4 [/card] [card] name=Sunbeam Spellbomb auto={W}{S}:life:5 controller auto={1}{S}:draw:1 controller text={W}, Sacrifice Sunbeam Spellbomb: You gain 5 life. -- {1}, Sacrifice Sunbeam Spellbomb: Draw a card. mana={1} type=Artifact [/card] [card] name=Sunblast Angel abilities=flying auto=destroy all(creature[tapped]) text=Flying (This creature can't be blocked except by creatures with flying or reach.) -- When Sunblast Angel enters the battlefield, destroy all tapped creatures. mana={4}{W}{W} type=Creature subtype=Angel power=4 toughness=5 [/card] [card] name=Sunder auto=moveTo(ownerhand) all(land) text=Return all lands to their owners' hands. mana={3}{U}{U} type=Instant [/card] [card] name=Sunder from Within target=artifact,land auto=destroy text=Destroy target artifact or land. mana={2}{R}{R} type=Sorcery subtype=Arcane [/card] [card] name=Sunfire Balm target=creature,player auto=prevent:4 autohand={1}{W}:cycling autohand={1}{R}:cycling autohand={1}{R}:prevent:1 target(creature,player) && cycling text=Prevent the next 4 damage that would be dealt to target creature or player this turn. -- Cycling {1}{W} ({1}{W}, Discard this card: Draw a card.) -- When you cycle Sunfire Balm, you may prevent the next 1 damage that would be dealt to target creature or player this turn. mana={2}{W} type=Instant [/card] [card] name=Sunflare Shaman auto={1}{R}{T}:foreach(elemental|mygraveyard) damage:1 target(creature,player) && foreach(elemental|mygraveyard) damage:1 all(this) text={1}{R}, {T}: Sunflare Shaman deals X damage to target creature or player and X damage to itself, where X is the number of Elemental cards in your graveyard. mana={1}{R} type=Creature subtype=Elemental Shaman power=2 toughness=1 [/card] [card] name=Sunglasses of Urza auto={W}:Add {R} text=You may spend white mana as though it were red mana. mana={3} type=Artifact [/card] [card] name=Sungrass Egg auto={2}{T}{S}:Add{G}{W} && draw:1 text={2}, {T}, Sacrifice Sungrass Egg: Add {G}{W} to your mana pool. Draw a card. mana={1} type=Artifact [/card] [card] name=Sungrass Prairie auto={1}{T}:Add {G}{W} text={1}, {T}: Add {G}{W} to your mana pool. type=Land [/card] [card] name=Sunhome, Fortress of the Legion auto={T}:Add {1} auto={2}{R}{W}{T}:double strike target(creature) text={T}: Add {1} to your mana pool. -- {2}{R}{W}, {T}: Target creature gains double strike until end of turn. type=Land [/card] [card] name=Sunken City auto=upcost[{U}{U}] moveTo(graveyard) auto=lord(creature[blue]) 1/1 text=At the beginning of your upkeep, sacrifice Sunken City unless you pay {U}{U}. -- Blue creatures get +1/+1. mana={U}{U} type=Enchantment [/card] [card] name=Sunken Ruins auto={T}:Add {1} auto={UB}{T}:Add {U}{U} auto={UB}{T}:Add {U}{B} auto={UB}{T}:Add {B}{B} text={T}: Add {1} to your mana pool. -- {(u/b)}, {T}: Add {U}{U}, {U}{B}, or {B}{B} to your mana pool. type=Land [/card] [card] name=Sunlance target=creature[-white] auto=Damage:3 text=Sunlance deals 3 damage to target nonwhite creature. mana={W} type=Sorcery [/card] [card] name=Sunpetal Grove auto=tap auto=aslongas(forest,plains|myBattlefield) untap auto={T}:Add {G} auto={T}:Add {W} text=Sunpetal Grove enters the battlefield tapped unless you control a Forest or a Plains. -- {T}: Add {G} or {W} to your mana pool. type=Land [/card] [card] name=Sunrise Sovereign auto=lord(giant|myBattlefield) 2/2 other auto=lord(giant|myBattlefield) trample other text=Other Giant creatures you control get +2/+2 and have trample. mana={5}{R} type=Creature subtype=Giant Warrior power=5 toughness=5 [/card] [card] name=Sunscape Apprentice auto={G}{T}:1/1 target(creature) auto={U}{T}:moveTo(ownerLibrary) target(creature|myBattlefield) text={G}, {T}: Target creature gets +1/+1 until end of turn. -- {U}, {T}: Put target creature you control on top of its owner's library. mana={W} type=Creature subtype=Human Wizard power=1 toughness=1 [/card] [card] name=Sunscape Familiar abilities=flying auto=lord(*[green;blue]|myhand) colorless:-1 autoexile=all(*|myhand) resetcost autograveyard=all(*|myhand) resetcost autohand=all(*|myhand) resetcost autolibrary=all(*|myhand) resetcost text=Defender (This creature can't attack.) -- Green spells and blue spells you cast cost {1} less to cast. mana={1}{W} type=Creature subtype=Wall power=0 toughness=3 [/card] [card] name=Sunscape Master auto={G}{G}{T}:lord(creature|myBattlefield) 2/2 auto={U}{U}{T}:moveTo(ownerhand) target(creature) text={G}{G}, {T}: Creatures you control get +2/+2 until end of turn. -- {U}{U}, {T}: Return target creature to its owner's hand. mana={2}{W}{W} type=Creature subtype=Human Wizard power=2 toughness=2 [/card] [card] name=Sunseed Nurturer auto=@each my end:aslongas(creature[power>=5]|myBattlefield) may life:2 controller auto={T}:Add{1} text=At the beginning of your end step, if you control a creature with power 5 or greater, you may gain 2 life. -- {T}: Add {1} to your mana pool. mana={2}{W} type=Creature subtype=Human Druid Wizard power=1 toughness=1 [/card] [card] name=Sunspear Shikari auto=this(equip !=0) first strike auto=this(equip !=0) lifelink text=As long as Sunspear Shikari is equipped, it has first strike and lifelink. mana={1}{W} type=Creature subtype=Cat Soldier power=2 toughness=2 [/card] [card] name=Sunspring Expedition auto=@movedTo(land|myBattlefield):may counter(0/0,1,Quest) auto={C(0/0,-3,Quest)}{S}:life:8 text=Landfall E- Whenever a land enters the battlefield under your control, you may put a quest counter on Sunspring Expedition. -- Remove three quest counters from Sunspring Expedition and sacrifice it: You gain 8 life. mana={W} type=Enchantment [/card] [card] name=Sunstone auto={2}{S(land[snow]|myBattlefield)}:fog oneshot text={2}, Sacrifice a snow land: Prevent all combat damage that would be dealt this turn. mana={3} type=Artifact [/card] [card] name=Sunstrike Legionnaire abilities=doesnotuntap auto=@movedTo(creature|battlefield):untap auto={T}:tap target(creature[manacost<=3]) text=Sunstrike Legionnaire doesn't untap during your untap step. -- Whenever another creature enters the battlefield, untap Sunstrike Legionnaire. -- {T}: Tap target creature with converted mana cost 3 or less. mana={1}{W} type=Creature subtype=Human Soldier power=1 toughness=2 [/card] [card] name=Suntail Hawk abilities=flying text=Flying (This creature can't be blocked except by creatures with flying or reach.) mana={W} type=Creature subtype=Bird power=1 toughness=1 [/card] [card] name=Sunweb abilities=defender,flying auto=lord(creature[power<=2]) cantbeblockedby(sunweb) text=Defender (This creature can't attack.) -- Flying -- Sunweb can't block creatures with power 2 or less. mana={3}{W} type=Creature subtype=Wall power=5 toughness=6 [/card] [card] name=Surge of Thoughtweft auto=lord(creature|myBattlefield) 1/1 auto=aslongas(kithkin|myBattlefield) draw:1 controller text=Creatures you control get +1/+1 until end of turn. If you control a Kithkin, draw a card. mana={1}{W} type=Tribal Instant subtype=Kithkin [/card] [card] name=Surrakar Banisher auto=may moveTo(ownerhand) target(creature[tapped]) text=When Surrakar Banisher enters the battlefield, you may return target tapped creature to its owner's hand. mana={4}{U} type=Creature subtype=Surrakar power=3 toughness=3 [/card] [card] name=Surrakar Marauder auto=@movedTo(land|myBattlefield):intimidate ueot text=Landfall - Whenever a land enters the battlefield under your control, Surrakar Marauder gains intimidate until end of turn. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.) mana={1}{B} type=Creature subtype=Surrakar power=2 toughness=1 [/card] [card] name=Surrakar Spellblade auto=@movedTo(instant,sorcery|mystack):may counter(0/0,1,Charge) auto=@damaged(player) from(this):thisforeach(counter{0/0,1,Charge}) draw:1 controller text=Whenever you cast an instant or sorcery spell, you may put a charge counter on Surrakar Spellblade. -- Whenever Surrakar Spellblade deals combat damage to a player, you may draw X cards, where X is equal to the number of charge counters on it. mana={1}{U}{U} type=Creature subtype=Surrakar power=2 toughness=1 [/card] [card] name=Surveilling Sprite abilities=flying auto=@movedto(this|graveyard) from(battlefield):may draw:1 text=Flying -- When Surveilling Sprite is put into a graveyard from the battlefield, you may draw a card. mana={1}{U} type=Creature subtype=Faerie Rogue power=1 toughness=1 [/card] [card] name=Survival of the Fittest auto={G}{S(creature|myhand)}:moveTo(myhand) target(creature|myLibrary) text={G}, Discard a creature card: Search your library for a creature card, reveal that card, and put it into your hand. Then shuffle your library. mana={1}{G} type=Enchantment [/card] [card] name=Survivor of the Unseen auto={T}:token(-1111138) && draw:2 auto=@each my upkeep:counter(0/0,1,Age) auto=thisforeach(counter{0/0.1.Age}) upcost[{2}] moveTo(graveyard) text=Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -- {T}: Draw two cards, then put a card from your hand on top of your library. mana={2}{U} type=Creature subtype=Human Wizard power=2 toughness=1 [/card] [card] name=Survivor's MoveToTop auto=counter(0/0,1,Survivor) auto=@movedTo(*|myhand) from(mylibrary):thisforeach(counter{0/0.1.Survivor}>0) moveTo(myLibrary) target(*|myhand) && counter(0/0,-1,Survivor) && counter(0/0,1,Bury) auto=thisforeach(counter{0/0.1.Bury}>0) bury id=-1111138 type=nothing [/card] [card] name=Sustainer of the Realm abilities=flying auto=lord(sustainer of the realm[blocking]|mybattlefield) 0/2 auto=lord(other sustainer of the realm[blocking]|mybattlefield) 0/-2 text=Flying -- Whenever Sustainer of the Realm blocks, it gets +0/+2 until end of turn. mana={2}{W}{W} type=Creature subtype=Angel power=2 toughness=3 [/card] [card] name=Sustenance auto={1}{S(land|myBattlefield)}:1/1 target(creature) text={1}, Sacrifice a land: Target creature gets +1/+1 until end of turn. mana={1}{G} type=Enchantment [/card] [card] name=Suture Spirit abilities=flying auto={WB}{WB}{WB}:Regenerate target(creature) text=Flying -- {(w/b){(w/b){(w/b)}: Regenerate target creature. mana={1}{W} type=Creature subtype=Spirit power=1 toughness=1 [/card] [card] name=Svogthos, the Restless Tomb auto={T}:Add{1} auto={3}{B}{G}:becomes(Plant Zombie Creature,0/0,black green) ueot && foreach(creature|mygraveyard) 1/1 ueot text={T}: Add {1} to your mana pool. -- {3}{B}{G}: Until end of turn, Svogthos, the Restless Tomb becomes a black and green Plant Zombie creature with "This creature's power and toughness are each equal to the number of creature cards in your graveyard." It's still a land. type=Land [/card] [card] name=Svyelunite Priest auto={U}{U}{T}:shroud target(creature) myUpkeepOnly text={U}{U}, {T}: Target creature gains shroud until end of turn. Activate this ability only during your upkeep. (It can't be the target of spells or abilities.) mana={1}{U} type=Creature subtype=Merfolk Cleric power=1 toughness=1 [/card] [card] name=Svyelunite Temple auto=tap auto={T}:Add {U} auto={T}{S}:Add {U}{U} text=Svyelunite Temple enters the battlefield tapped. -- {T}: Add {U} to your mana pool. -- {T}, Sacrifice Svyelunite Temple: Add {U}{U} to your mana pool. type=Land [/card] [card] name=Swallowing Plague target=creature auto=damage:X auto=life:X controller text=Swallowing Plague deals X damage to target creature and you gain X life. mana={X}{B}{B} type=Sorcery subtype=Arcane [/card] [card] name=Swamp auto={T}: Add {B} text=B type=Basic Land subtype=Swamp [/card] [card] name=Swarm of Rats auto=foreach(rat|myBattlefield) 1/0 text=Swarm of Rats's power is equal to the number of Rats you control. mana={1}{B} type=Creature subtype=Rat power=* toughness=1 [/card] [card] name=Swarmyard auto={T}:Add {1} auto={T}:regenerate target(insect) auto={T}:regenerate target(rat) auto={T}:regenerate target(spider) auto={T}:regenerate target(squirrel) text={T}: Add {1} to your mana pool. -- {T}: Regenerate target Insect, Rat, Spider, or Squirrel. type=Land [/card] [card] name=Swat target=creature[power<=2] auto=destroy autohand={2}:cycling text=Destroy target creature with power 2 or less. -- Cycling {2} ({2}, Discard this card: Draw a card.) mana={1}{B}{B} type=Instant [/card] [card] name=Sway of the Stars auto=moveto(opponentlibrary) all(*|opponentgraveyard) && moveto(opponentlibrary) all(*|opponenthand) && moveto(opponentlibrary) all(*|opponentBattlefield) && shuffle auto=draw:7 opponent auto=lifeset:7 opponent auto=moveto(mylibrary) all(*|mygraveyard) && moveto(mylibrary) all(*|myhand) && moveto(mylibrary) all(*|myBattlefield) && shuffle auto=draw:7 controller auto=lifeset:7 controller text=Each player shuffles his or her hand, graveyard, and permanents he or she owns into his or her library, then draws seven cards. Each player's life total becomes 7. mana={8}{U}{U} type=Sorcery [/card] [card] name=Swell of Courage auto=lord(creature|myBattlefield) 2/2 autohand={X}{W}{W}{S}:thisfroeach(X) counter(1/1,1) target(creature) text=Creatures you control get +2/+2 until end of turn. -- Reinforce X - {X}{W}{W} ({X}{W}{W}, Discard this card: Put X +1/+1 counters on target creature.) mana={3}{W}{W} type=Instant [/card] [card] name=Swift Maneuver target=creature,player auto=prevent:2 auto=@next upkeep:draw:1 controller text=Prevent the next 2 damage that would be dealt to target creature or player this turn. -- Draw a card at the beginning of the next turn's upkeep. mana={1}{W} type=Instant [/card] [card] name=Swift Silence auto=foreach(other *|stack) draw:1 auto=fizzle all(other *|stack) text=Counter all other spells. Draw a card for each spell countered this way. mana={2}{W}{U}{U} type=Instant [/card] [card] name=Swirling Sandstorm auto=aslongas(*|mygraveyard) damage:5 all(creature[-flying]) >6 text=Threshold - Swirling Sandstorm deals 5 damage to each creature without flying if seven or more cards are in your graveyard. mana={3}{R} type=Sorcery [/card] [card] name=Sword Dancer auto={W}{W}:-1/0 target(creature[attacking]) text={W}{W}: Target attacking creature gets -1/-0 until end of turn. mana={1}{W} type=Creature subtype=Human Rebel power=1 toughness=2 [/card] [card] name=Sword of Body and Mind auto={2}:equip auto=protection from green auto=protection from blue auto=2/2 auto=@damaged(player) from(mytgt):token(Wolf,Creature Wolf,2/2,green) auto=@damaged(player) from(mytgt):deplete:10 opponent text=Equipped creature gets +2/+2 and has protection from green and from blue. -- Whenever equipped creature deals combat damage to a player, you put a 2/2 green Wolf creature token onto the battlefield and that player puts the top ten cards of his or her library into his or her graveyard. -- Equip {2} mana={3} type=Artifact subtype=Equipment [/card] [card] name=Sword of Fire and Ice auto={2}:equip auto=protection from red auto=protection from blue auto=2/2 auto=@damaged(player) from(mytgt):draw:1 controller auto=@damaged(player) from(mytgt):damage:2 target(creature,player) text=Equipped creature gets +2/+2 and has protection from red and from blue. -- Whenever equipped creature deals combat damage to a player, Sword of Fire and Ice deals 2 damage to target creature or player and you draw a card. -- Equip {2} mana={3} type=Artifact subtype=Equipment [/card] [card] name=Sword of Kaldra auto={4}:equip auto=5/5 auto=@damaged(creature) from(mytgt):all(trigger[to]) moveto(exile) text=Equipped creature gets +5/+5. -- Whenever equipped creature deals damage to a creature, exile that creature. -- Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.) mana={4} type=Artifact subtype=Equipment [/card] [card] name=Sword of Light and Shadow auto={2}:equip auto=protection from white auto=protection from black auto=2/2 auto=@damaged(player) from(mytgt):life:3 auto=@damaged(player) from(mytgt):may moveTo(myhand) target(creature|mygraveyard) text=Equipped creature gets +2/+2 and has protection from white and from black. -- Whenever equipped creature deals combat damage to a player, you gain 3 life and you may return up to one target creature card from your graveyard to your hand. -- Equip {2} mana={3} type=Artifact subtype=Equipment [/card] [card] name=Sword of the Chosen auto={T}:2/2 target(creature[legendary]) text={T}: Target legendary creature gets +2/+2 until end of turn. mana={2} type=Legendary Artifact [/card] [card] name=Sword of Vengeance auto={3}:equip auto=2/0 auto=first strike auto=vigilance auto=trample auto=haste text=Equipped creature gets +3/+0 and has first strike, vigilance, trample, and haste. -- Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.) mana={3} type=Artifact subtype=Equipment [/card] [card] name=Swords to Plowshares target=creature auto=moveto(exile) auto=life:p targetController text=Exile target creature. Its controller gains life equal to its power. mana={W} type=Instant [/card] [card] name=Sygg, River Guide abilities=islandwalk auto={1}{W}:protection from black target(merfolk|myBattlefield) auto={1}{W}:protection from blue target(merfolk|myBattlefield) auto={1}{W}:protection from green target(merfolk|myBattlefield) auto={1}{W}:protection from red target(merfolk|myBattlefield) auto={1}{W}:protection from white target(merfolk|myBattlefield) text=Islandwalk -- {1}{W}: Target Merfolk you control gains protection from the color of your choice until end of turn. mana={W}{U} type=Legendary Creature subtype=Merfolk Wizard power=2 toughness=2 [/card] [card] name=Sylvan Basilisk alias=135215 text=Whenever Sylvan Basilisk becomes blocked by a creature, destroy that creature. mana={3}{G}{G} type=Creature subtype=Basilisk power=2 toughness=4 [/card] [card] name=Sylvan Bounty target=player auto=life:8 autohand={1}{G}{S}:moveTo(myhand) target(land[basic]|mylibrary) text=Target player gains 8 life. -- Basic landcycling {1}{G} ({1}{G}, Discard this card: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.) mana={5}{G} type=Instant [/card] [card] name=Sylvan Hierophant auto=@movedto(this|graveyard) from(battlefield):moveto(myhand) target(other creature|myGraveyard) autograveyard=@movedto(this|graveyard) from(battlefield):moveto(exile) text=When Sylvan Hierophant is put into a graveyard from the battlefield, exile Sylvan Hierophant, then return another target creature card from your graveyard to your hand. mana={1}{G} type=Creature subtype=Human Cleric power=1 toughness=2 [/card] [card] name=Sylvan Might target=creature auto=2/2 flashback={2}{G}{G} text=Target creature gets +2/+2 and gains trample until end of turn. -- Flashback {2}{G}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.) mana={1}{G} type=Instant [/card] [card] name=Sylvan Ranger auto=may moveTo(myhand) target(land[basic]|mylibrary) text=When Sylvan Ranger enters the battlefield, you may search your library for a basic land card, reveal it, and put it into your hand. If you do, shuffle your library. mana={1}{G} type=Creature subtype=Elf Scout power=1 toughness=1 [/card] [card] name=Sylvan Safekeeper auto={S(land|myBattlefield)}:shroud target(creature) text=Sacrifice a land: Target creature you control gains shroud until end of turn. (It can't be the target of spells or abilities.) mana={G} type=Creature subtype=Human Wizard power=1 toughness=1 [/card] [card] name=Sylvan Scrying target=land|mylibrary auto=moveTo(myHand) text=Search your library for a land card, reveal it, and put it into your hand. Then shuffle your library. mana={1}{G} type=Sorcery [/card] [card] name=Sylvan Yeti auto=foreach(*|myhand) 1/0 text=Sylvan Yeti's power is equal to the number of cards in your hand. mana={2}{G}{G} type=Creature subtype=Yeti power=* toughness=4 [/card] [card] name=Sylvok Replica auto={G}{S}:destroy target(artifact,enchantment) text={G}, Sacrifice Sylvok Replica: Destroy target artifact or enchantment. mana={3} type=Artifact Creature subtype=Shaman power=1 toughness=3 [/card] [card] name=Symbiotic Beast auto=@movedTo(this|graveyard) from(battlefield):token(Insect,creature insect, 1/1,green)*4 text=When Symbiotic Beast is put into a graveyard from the battlefield, put four 1/1 green Insect creature tokens onto the battlefield. mana={4}{G}{G} type=Creature subtype=Insect Beast power=4 toughness=4 [/card] [card] name=Symbiotic Elf auto=@movedTo(this|graveyard) from(battlefield):token(Insect,creature insect, 1/1,green)*2 text=When Symbiotic Elf is put into a graveyard from the battlefield, put two 1/1 green Insect creature tokens onto the battlefield. mana={3}{G} type=Creature subtype=Elf power=2 toughness=2 [/card] [card] name=Symbiotic Wurm auto=@movedTo(this|graveyard) from(battlefield):token(Insect,creature insect, 1/1,green)*7 text=When Symbiotic Wurm is put into a graveyard from the battlefield, put seven 1/1 green Insect creature tokens onto the battlefield. mana={5}{G}{G}{G} type=Creature subtype=Wurm power=7 toughness=7 [/card] [card] name=Symbol of Unsummoning target=creature auto=moveTo(ownerhand) auto=draw:1 controller text=Return target creature to its owner's hand. -- Draw a card. mana={2}{U} type=Sorcery [/card] [card] name=Synapse Sliver auto=@damaged(player) from(sliver|myBattlefield):may draw:1 controller auto=@damaged(player) from(sliver|opponentBattlefield):draw:1 opponent text=Whenever a Sliver deals combat damage to a player, its controller may draw a card. mana={4}{U} type=Creature subtype=Sliver power=3 toughness=3 [/card] [card] name=Synchronous Sliver auto=lord(sliver) vigilance text=All Sliver creatures have vigilance. mana={4}{U} type=Creature subtype=Sliver power=3 toughness=3 [/card] [card] name=Synod Centurion auto=aslongas(other artifact|myBattlefield) moveTo(mygraveyard) <1 auto=@movedTo(other artifact|graveyard,exile,library,hand) from(myBattlefield):aslongas(other artifact|myBattlefield) moveTo(mygraveyard) <1 text=When you control no other artifacts, sacrifice Synod Centurion. mana={4} type=Artifact Creature subtype=Construct power=4 toughness=4 [/card] [card] name=Syphon Life target=player auto=life:-2 auto=life:2 controller retrace={1}{B}{B}{S(land|myhand)} text=Target player loses 2 life and you gain 2 life. -- Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.) mana={1}{B}{B} type=Sorcery [/card] [card] name=Syphon Soul auto=damage:2 opponent auto=life:2 controller text=Syphon Soul deals 2 damage to each other player. You gain life equal to the damage dealt this way. mana={2}{B} type=Sorcery [/card] [card] name=Szadek, Lord of Secrets abilities=flying auto=@damaged(player) from(this):thisforeach(power>=1) deplete:1 opponent && thisforeach(power>=1) life:1 opponent && thisforeach(power>=1) counter(1/1,1) text=Flying -- If Szadek, Lord of Secrets would deal combat damage to a player, instead put that many +1/+1 counters on Szadek and that player puts that many cards from the top of his or her library into his or her graveyard. mana={3}{U}{U}{B}{B} type=Legendary Creature subtype=Vampire power=5 toughness=5 [/card] [card] name=Taiga auto={T}:Add {R} auto={T}:Add {G} type=Land subtype=Mountain Forest [/card] [card] name=Tainted Field auto={T}:Add {1} auto=aslongas(swamp|myBattlefield) {T}:add{B} auto=aslongas(swamp|myBattlefield) {T}:add{W} text={T}: Add {1} to your mana pool. -- {T}: Add {W} or {B} to your mana pool. Activate this ability only if you control a Swamp. type=Land [/card] [card] name=Tainted Isle auto={T}:Add {1} auto=aslongas(swamp|myBattlefield) {T}:add{B} auto=aslongas(swamp|myBattlefield) {T}:add{U} text={T}: Add {1} to your mana pool. -- {T}: Add {U} or {B} to your mana pool. Activate this ability only if you control a Swamp. type=Land [/card] [card] name=Tainted Peak auto={T}:Add {1} auto=aslongas(swamp|myBattlefield) {T}:add{B} auto=aslongas(swamp|myBattlefield) {T}:add{R} text={T}: Add {1} to your mana pool. -- {T}: Add {B} or {R} to your mana pool. Activate this ability only if you control a Swamp. type=Land [/card] [card] name=Tainted Strike target=creature auto=1/0 auto=infect text=Target creature gets +1/+0 and gains infect until end of turn. (This creature deals damage to creatures in form of -1/-1 counters and to players in form of poison counters.) mana={B} type=Instant [/card] [card] name=Tainted Wood auto={T}:Add {1} auto=aslongas(swamp|myBattlefield) {T}:add{B} auto=aslongas(swamp|myBattlefield) {T}:add{G} text={T}: Add {1} to your mana pool. -- {T}: Add {B} or {G} to your mana pool. Activate this ability only if you control a Swamp. type=Land [/card] [card] name=Tajuru Archer auto=may foreach(ally|mybattlefield) damage:1 target(creature[flying]) auto=@movedTo(ally|mybattlefield):may foreach(ally|mybattlefield) damage:1 target(creature[flying]) text=Whenever Tajuru Archer or another Ally enters the battlefield under your control, you may have Tajuru Archer deal damage to target creature with flying equal to the number of Allies you control. mana={2}{G} type=Creature subtype=Elf Archer Ally power=1 toughness=2 [/card] [card] name=Takeno's Cavalry auto=rampage(1/1,0) auto=rampage(-1/-1,1) auto=lord(takeno's cavalry[blocking]|mybattlefield) 1/1 auto=lord(other takeno's cavalry[blocking]|mybattlefield) -1/-1 text=Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.) -- {T}: Takeno's Cavalry deals 1 damage to target attacking or blocking Spirit. mana={3}{W} type=Creature subtype=Human Samurai Archer power=1 toughness=1 [/card] [card] name=Talas Air Ship abilities=flying text=Flying mana={3}{U} type=Creature subtype=Human Pirate power=3 toughness=2 [/card] [card] name=Talas Explorer abilities=flying auto=name(look at opponents hand) target(*|opponenthand) text=Flying -- When Talas Explorer enters the battlefield, look at target opponent's hand. mana={1}{U} type=Creature subtype=Human Pirate Scout power=1 toughness=1 [/card] [card] name=Talas Merchant mana={1}{U} type=Creature subtype=Human Pirate power=1 toughness=3 [/card] [card] name=Talas Researcher auto={T}:Draw:1 myTurnOnly text={T}: Draw a card. Activate this ability only during your turn, before attackers are declared. mana={4}{U} type=Creature subtype=Human Pirate Wizard power=1 toughness=1 [/card] [card] name=Talas Scout abilities=flying text=Flying mana={1}{U} type=Creature subtype=Human Pirate Scout power=1 toughness=2 [/card] [card] name=Talas Warrior auto=unblockable text=Talas Warrior is unblockable. mana={1}{U}{U} type=Creature subtype=Human Pirate Warrior power=2 toughness=2 [/card] [card] name=Talisman of Dominance auto={T}:Add {1} auto={T}:Add {U} && damage:1 controller auto={T}:Add {B} && damage:1 controller text={T}: Add {1} to your mana pool. -- {T}: Add {U} or {B} to your mana pool. Talisman of Dominance deals 1 damage to you. mana={2} type=Artifact [/card] [card] name=Talisman of Impulse auto={T}:Add {1} auto={T}:Add {R} && damage:1 controller auto={T}:Add {G} && damage:1 controller text={T}: Add {1} to your mana pool. -- {T}: Add {R} or {G} to your mana pool. Talisman of Impulse deals 1 damage to you. mana={2} type=Artifact [/card] [card] name=Talisman of Indulgence auto={T}:Add {1} auto={T}:Add {B} && damage:1 controller auto={T}:Add {R} && damage:1 controller text={T}: Add {1} to your mana pool. -- {T}: Add {B} or {R} to your mana pool. Talisman of Indulgence deals 1 damage to you. mana={2} type=Artifact [/card] [card] name=Talisman of Progress auto={T}:Add {1} auto={T}:Add {W} && damage:1 controller auto={T}:Add {U} && damage:1 controller text={T}: Add {1} to your mana pool. -- {T}: Add {W} or {U} to your mana pool. Talisman of Progress deals 1 damage to you. mana={2} type=Artifact [/card] [card] name=Talisman of Unity auto={T}:Add {1} auto={T}:Add {G} && damage:1 controller auto={T}:Add {W} && damage:1 controller text={T}: Add {1} to your mana pool. -- {T}: Add {G} or {W} to your mana pool. Talisman of Unity deals 1 damage to you. mana={2} type=Artifact [/card] [card] name=Tallowisp auto=@movedto(spirit,arcane|mystack):may moveto(myhand) target(aura|myLibrary) text=Whenever you cast a Spirit or Arcane spell, you may search your library for an Aura card with enchant creature, reveal it, and put it into your hand. If you do, shuffle your library. mana={1}{W} type=Creature subtype=Spirit power=1 toughness=3 [/card] [card] name=Talon of Pain auto=@damaged(player) from(other *|mybattlefield,mystack):counter(0/0,1,charge) auto=@damaged(player) from(other *|mystack):counter(0/0,1,charge) auto={C(0/0,-1,charge)}{T}:name(remove 1 counter) && damage:1 target(creature,player) auto={C(0/0,-2,charge)}{T}:name(remove 2 counters) && damage:2 target(creature,player) auto={C(0/0,-3,charge)}{T}:name(remove 3 counters) && damage:3 target(creature,player) auto={C(0/0,-4,charge)}{T}:name(remove 4 counters) && damage:4 target(creature,player) auto={C(0/0,-5,charge)}{T}:name(remove 5 counters) && damage:5 target(creature,player) auto={C(0/0,-6,charge)}{T}:name(remove 6 counters) && damage:6 target(creature,player) auto={C(0/0,-7,charge)}{T}:name(remove 7 counters) && damage:7 target(creature,player) auto={C(0/0,-8,charge)}{T}:name(remove 8 counters) && damage:8 target(creature,player) auto={C(0/0,-9,charge)}{T}:name(remove 9 counters) && damage:9 target(creature,player) auto={C(0/0,-10,charge)}{T}:name(remove 10 counter) && damage:10 target(creature,player) auto={C(0/0,-11,charge)}{T}:name(remove 11 counters) && damage:11 target(creature,player) auto={C(0/0,-12,charge)}{T}:name(remove 12 counters) && damage:12 target(creature,player) auto={C(0/0,-13,charge)}{T}:name(remove 13 counters) && damage:13 target(creature,player) auto={C(0/0,-14,charge)}{T}:name(remove 14 counter) && damage:14 target(creature,player) auto={C(0/0,-15,charge)}{T}:name(remove 9 counters) && damage:15 target(creature,player) auto={C(0/0,-16,charge)}{T}:name(remove 10 counter) && damage:16 target(creature,player) auto={C(0/0,-17,charge)}{T}:name(remove 11 counters) && damage:17 target(creature,player) auto={C(0/0,-18,charge)}{T}:name(remove 12 counters) && damage:18 target(creature,player) auto={C(0/0,-19,charge)}{T}:name(remove 13 counters) && damage:19 target(creature,player) auto={C(0/0,-20,charge)}{T}:name(remove 14 counter) && damage:20 target(creature,player) text=Whenever a source you control other than Talon of Pain deals damage to an opponent, put a charge counter on Talon of Pain. -- {X}, {T}, Remove X charge counters from Talon of Pain: Talon of Pain deals X damage to target creature or player. mana={4} type=Artifact [/card] [card] name=Talon Sliver auto=lord(sliver) first strike text=All Sliver creatures have first strike. mana={1}{W} type=Creature subtype=Sliver power=1 toughness=1 [/card] [card] name=Talon Trooper abilities=flying text=Flying mana={1}{W}{U} type=Creature subtype=Bird Scout power=2 toughness=3 [/card] [card] name=Talonrend abilities=flying auto={UR}:1/-1 text=Flying -- {(u/r)}: Talonrend gets +1/-1 until end of turn. mana={4}{U} type=Creature subtype=Elemental power=0 toughness=5 [/card] [card] name=Talruum Minotaur abilities=haste text=Haste mana={2}{R}{R} type=Creature subtype=Minotaur Berserker power=3 toughness=3 [/card] [card] name=Talus Paladin auto=may counter(1/1) all(this) && lord(ally|myBattlefield) lifelink ueot auto=@movedTo(other ally|myBattlefield):may counter(1/1) all(this) && lord(ally|myBattlefield) lifelink ueot text=Whenever Talus Paladin or another Ally enters the battlefield under your control, you may have Allies you control gain lifelink until end of turn, and you may put a +1/+1 counter on Talus Paladin. mana={3}{W} type=Creature subtype=Human Knight Ally power=2 toughness=3 [/card] [card] name=Tangle auto=preventAllcombatDamage ueot auto=frozen all(creature[attacking]) text=Prevent all combat damage that would be dealt this turn. -- Each attacking creature doesn't untap during its controller's next untap step. mana={1}{G} type=Instant [/card] [card] name=Tangle Golem abilities=affinityforests text=Affinity for Forests (This spell costs {1} less to cast for each Forest you control.) mana={7} type=Artifact Creature subtype=Golem power=5 toughness=4 [/card] [card] name=Tangle Spider abilities=flash,reach text=Flash (You may cast this spell any time you could cast an instant.) -- Reach (This creature can block creatures with flying.) mana={4}{G}{G} type=Creature subtype=Spider power=3 toughness=4 [/card] [card] name=Tanglebloom auto={1}{T}:life:1 text={1}, {T}: You gain 1 life. mana={1} type=Artifact [/card] [card] name=Tanglesap auto=preventAllCombatDamage from(creature[-trample]) ueot text=Prevent all combat damage that would be dealt this turn by creatures without trample. mana={1}{G} type=Instant [/card] [card] name=Tangleroot auto=@movedto(creature|mystack):add{G} auto=@movedto(creature|opponentstack):add{G} opponent text=Whenever a player casts a creature spell, that player adds {G} to his or her mana pool. mana={3} type=Artifact [/card] [card] name=Tanglewalker auto=aslongas(land[artifact]|opponentBattlefield) lord(creature|myBattlefield) unblockable text=Each creature you control is unblockable as long as defending player controls an artifact land. mana={2}{G} type=Creature subtype=Dryad power=2 toughness=2 [/card] [card] name=Taoist Hermit abilities=opponentshroud text=Taoist Hermit can't be the target of spells or abilities your opponents control. mana={2}{G} type=Creature subtype=Human Mystic power=2 toughness=2 [/card] [card] name=Taoist Mystic auto=cantbeblockedby(creature[horsemanship]) text=Taoist Mystic can't be blocked by creatures with horsemanship. mana={2}{G} type=Creature subtype=Human Mystic power=2 toughness=2 [/card] [card] name=Tar Pitcher auto={T}{S(goblin|myBattlefield)}:damage:2 target(creature,player) text={T}, Sacrifice a Goblin: Tar Pitcher deals 2 damage to target creature or player. mana={3}{R} type=Creature subtype=Goblin Shaman power=2 toughness=2 [/card] [card] name=Tarfire target=creature,player auto=damage:2 text=Tarfire deals 2 damage to target creature or player. mana={R} type=Tribal Instant subtype=Goblin [/card] [card] name=Tarmogoyf auto=aslongas(artifact|graveyard) 1/1 auto=aslongas(creature|graveyard) 1/1 auto=aslongas(enchantment|graveyard) 1/1 auto=aslongas(instant|graveyard) 1/1 auto=aslongas(land|graveyard) 1/1 auto=aslongas(sorcery|graveyard) 1/1 auto=aslongas(tribal|graveyard) 1/1 text=Tarmogoyf's power is equal to the number of card types among cards in all graveyards and its toughness is equal to that number plus 1. (The card types are artifact, creature, enchantment, instant, land, planeswalker, sorcery, and tribal.) mana={1}{G} type=Creature subtype=Lhurgoyf power=* toughness=1+* [/card] [card] name=Tarnished Citadel auto={T}:Add {1} auto={T}:Add {B} && Damage:3 controller auto={T}:Add {G} && Damage:3 controller auto={T}:Add {R} && Damage:3 controller auto={T}:Add {U} && Damage:3 controller auto={T}:Add {W} && Damage:3 controller text={T}: Add {1} to your mana pool. -- {T}: Add one mana of any color to your mana pool. Tarnished Citadel deals 3 damage to you. type=Land [/card] [card] name=Tarpan auto=@movedTo(this|graveyard) from(battlefield):life:1 controller text=When Tarpan is put into a graveyard from the battlefield, you gain 1 life. mana={G} type=Creature subtype=Horse power=1 toughness=1 [/card] [card] name=Taste for Mayhem target=creature auto=2/0 auto=aslongas(*|myhand) 2/0 <1 text=Enchant creature -- Enchanted creature gets +2/+0. -- Hellbent - Enchanted creature gets an additional +2/+0 as long as you have no cards in hand. mana={R} type=Enchantment subtype=Aura [/card] [card] name=Tattered Drake abilities=flying auto={B}:regenerate text=Flying -- {B}: Regenerate Tattered Drake. mana={4}{U} type=Creature subtype=Zombie Drake power=2 toughness=2 [/card] [card] name=Tattermunge Duo auto=@movedTo(*[red]|mystack):1/1 ueot auto=@movedTo(*[green]|mystack):forestwalk ueot text=Whenever you cast a red spell, Tattermunge Duo gets +1/+1 until end of turn. -- Whenever you cast a green spell, Tattermunge Duo gains forestwalk until end of turn. mana={2}{RG} type=Creature subtype=Goblin Warrior Shaman power=2 toughness=3 [/card] [card] name=Tattermunge Maniac abilities=mustattack text=Tattermunge Maniac attacks each turn if able. mana={RG} type=Creature subtype=Goblin Warrior power=2 toughness=1 [/card] [card] name=Tattermunge Witch auto={R}{G}:lord(creature[blocked]) 1/0 && lord(creature[blocked]) trample text={R}{G}: Each blocked creature gets +1/+0 and gains trample until end of turn. mana={1}{RG} type=Creature subtype=Goblin Shaman power=2 toughness=1 [/card] [card] name=Tattoo Ward target=creature auto=1/1 auto=protection from(enchantment) auto={S}:destroy target(enchantment) text=Enchant creature -- Enchanted creature gets +1/+1 and has protection from enchantments. This effect doesn't remove Tattoo Ward. -- Sacrifice Tattoo Ward: Destroy target enchantment. mana={2}{W} type=Enchantment subtype=Aura [/card] [card] name=Tawnos's Wand auto={2}{T}:unblockable target(creature[power<=2]) text={2}, {T}: Target creature with power 2 or less is unblockable this turn. mana={4} type=Artifact [/card] [card] name=Teardrop Kami auto={S}:tap target(creature) auto={S}:untap target(creature) text=Sacrifice Teardrop Kami: You may tap or untap target creature. mana={U} type=Creature subtype=Spirit power=1 toughness=1 [/card] [card] name=Tectonic Edge auto={T}:Add{1} auto=aslongas(land|opponentBattlefield) {1}{T}{S}:destroy target(land[-basic]) >3 text={T}: Add {1} to your mana pool. -- {1}, {T}, Sacrifice Tectonic Edge: Destroy target nonbasic land. Activate this ability only if an opponent controls four or more lands. type=Land [/card] [card] name=Tectonic Fiend abilities=mustattack auto=upcost[{4}{R}{R}{0};next upkeep] moveTo(graveyard) text=Echo {4}{R}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) -- Tectonic Fiend attacks each turn if able. mana={4}{R}{R} type=Creature subtype=Elemental power=7 toughness=7 [/card] [card] name=Tectonic Instability auto=@movedTo(land|opponentBattlefield):tap all(land|opponentBattlefield) auto=@movedTo(land|myBattlefield):tap all(land|myBattlefield) text=Whenever a land enters the battlefield, tap all lands its controller controls. mana={2}{R} type=Enchantment [/card] [card] name=Teeka's Dragon abilities=flying,trample auto=rampage(4/4,1) text=Flying; trample; rampage 4 (Whenever this creature becomes blocked, it gets +4/+4 until end of turn for each creature blocking it beyond the first.) mana={9} type=Artifact Creature subtype=Dragon power=5 toughness=5 [/card] [card] name=Teetering Peaks auto=tap auto=2/0 target(creature) ueot auto={T}:Add {R} text=Teetering Peaks enters the battlefield tapped. -- When Teetering Peaks enters the battlefield, target creature gets +2/+0 until end of turn. -- {T}: Add {R} to your mana pool. type=Land [/card] [card] name=Teferi's Care auto={W}{S(enchantment|myBattlefield)}:destroy target(enchantment) auto={3}{U}{U}:fizzle target(enchantment|stack) text={W}, Sacrifice an enchantment: Destroy target enchantment. -- {3}{U}{U}: Counter target enchantment spell. mana={2}{W} type=Enchantment [/card] [card] name=Teferi's Moat auto=choice name(white) && counter(0/0,1,White) all(this) auto=choice name(blue) && counter(0/0,1,Blue) all(this) auto=choice name(black) && counter(0/0,1,Black) all(this) auto=choice name(red) && counter(0/0,1,Red) all(this) auto=choice name(green) && counter(0/0,1,Green) all(this) auto=this(counter{0/0.1.White}) lord(creature[white;-flying]|opponentBattlefield) cantattack auto=this(counter{0/0.1.Blue}) lord(creature[blue;-flying]|opponentBattlefield) cantattack auto=this(counter{0/0.1.Black}) lord(creature[black;-flying]|opponentBattlefield) cantattack auto=this(counter{0/0.1.Red}) lord(creature[red;-flying]|opponentBattlefield) cantattack auto=this(counter{0/0.1.Green}) lord(creature[green;-flying]|opponentBattlefield) cantattack text=As Teferi's Moat enters the battlefield, choose a color. -- Creatures of the chosen color without flying can't attack you. mana={3}{W}{U} type=Enchantment [/card] [card] name=Tek auto=aslongas(forest|myBattlefield) trample auto=aslongas(island|myBattlefield) flying auto=aslongas(plains|myBattlefield) 0/2 auto=aslongas(mountain|myBattlefield) first strike auto=aslongas(swamp|myBattlefield) 2/0 text=Tek gets +0/+2 as long as you control a Plains, has flying as long as you control an Island, gets +2/+0 as long as you control a Swamp, has first strike as long as you control a Mountain, and has trample as long as you control a Forest. mana={5} type=Artifact Creature subtype=Dragon power=2 toughness=2 [/card] [card] name=Tel-Jilad Archers abilities=reach auto=protection from(artifact) text=Protection from artifacts; reach (This creature can block creatures with flying.) mana={4}{G} type=Creature subtype=Elf Archer power=2 toughness=4 [/card] [card] name=Tel-Jilad Chosen auto=protection from(artifact) text=Protection from artifacts mana={1}{G} type=Creature subtype=Elf Warrior power=2 toughness=1 [/card] [card] name=Tel-Jilad Defiance target=creature auto=protection from(artifact) auto=draw:1 controller text=Target creature gains protectio from artifacts until end of turn. -- draw a card. mana={1}{G} type=Instant [/card] [card] name=Tel-Jilad Exile auto={1}{G}:regenerate text={1}{G}: Regenerate Tel-Jilad Exile. mana={3}{G} type=Creature subtype=Troll Warrior power=2 toughness=3 [/card] [card] name=Tel-Jilad Fallen abilities=infect auto=protection from(artifact) text=Infect (This creature deals damage to creatures in form of -1/-1 counters and to players in form of poison counters.) -- Protection from artifacts mana={2}{G}{G} type=Creature subtype=Elf Warrior power=3 toughness=1 [/card] [card] name=Tel-Jilad Lifebreather auto={G}{T}{S(forest|myBattlefield)}:regenerate target(creature) text={G}, {T}, Sacrifice a Forest: Regenerate target creature. mana={4}{G} type=Creature subtype=Troll Shaman power=3 toughness=2 [/card] [card] name=Tel-Jilad Outrider auto=protection from(artifact) text=Protection from artifacts mana={3}{G} type=Creature subtype=Elf Warrior power=3 toughness=1 [/card] [card] name=Telekinetic Sliver auto=lord(sliver) {T}:tap target(*) text=All Slivers have "{T}: Tap target permanent." mana={2}{U}{U} type=Creature subtype=Sliver power=2 toughness=2 [/card] [card] name=Telepathic Spies auto=name(look at opponents hand) target(*|opponenthand) text=When Telepathic Spies enters the battlefield, look at target opponent's hand. mana={2}{U} type=Creature subtype=Human Wizard power=2 toughness=2 [/card] [card] name=Teleport target=creature auto=unblockable text=Cast Teleport only after attackers are declared and before blockers are declared. -- Target creature is unblockable this turn. mana={U}{U}{U} type=Instant [/card] [card] name=Telethopter auto={T(creature[-tapped]|myBattlefield)}:flying text=Tap an untapped creature you control: Telethopter gains flying until end of turn. mana={4} type=Artifact Creature subtype=Thopter power=3 toughness=1 [/card] [card] name=Telim'Tor's Darts auto={2}{T}:damage:1 target(player) text={2}, {T}: Telim'Tor's Darts deals 1 damage to target player. mana={2} type=Artifact [/card] [card] name=Telim'Tor's Edict target=*|myBattlefield auto=moveTo(myexile) auto=@next upkeep:draw:1 controller text=Exile target permanent you own or control. -- Draw a card at the beginning of the next turn's upkeep. mana={R} type=Instant [/card] [card] name=Teller of Tales abilities=flying auto=@movedTo(arcane,spirit|mystack):may tap target(creature) auto=@movedTo(arcane,spirit|mystack):may untap target(creature) text=Flying -- Whenever you cast a Spirit or Arcane spell, you may tap or untap target creature. mana={3}{U}{U} type=Creature subtype=Spirit power=3 toughness=3 [/card] [card] name=Tempered Steel auto=lord(creature[artifact]|mybattlefield) 2/2 text=Artifact creatures you control get +2/+2. mana={1}{W}{W} type=Enchantment [/card] [card] name=Tempest Drake abilities=flying,vigilance text=Flying, vigilance mana={1}{W}{U} type=Creature subtype=Drake power=2 toughness=2 [/card] [card] name=Tempest of Light auto=destroy all(enchantment) text=Destroy all enchantments. mana={2}{W} type=Instant [/card] [card] name=Temple Acolyte auto=life:3 text=When Temple Acolyte enters the battlefield, you gain 3 life. mana={1}{W} type=Creature subtype=Human Cleric power=1 toughness=3 [/card] [card] name=Temple Bell auto={T}:draw:1 controller && draw:1 opponent text={T}:Each player draws a card. mana={3} type=Artifact [/card] [card] name=Temple Elder auto={T}:life:1 myTurnOnly text={T}: You gain 1 life. Activate this ability only during your turn, before attackers are declared. mana={2}{W} type=Creature subtype=Human Cleric power=1 toughness=2 [/card] [card] name=Temple Garden auto=tap auto=may untap && life:-2 controller auto={T}:Add {G} auto={T}:Add {W} text=({T}: Add {G} or {W} to your mana pool.) -- As Temple Garden enters the battlefield, you may pay 2 life. If you don't, Temple Garden enters the battlefield tapped. type=Land subtype=Forest Plains [/card] [card] name=Temple of the False God auto=aslongas(land|myBattlefield){T}:add{2} >4 text={T}: Add {2} to your mana pool. Activate this ability only if you control five or more lands. type=Land [/card] [card] name=Temporal Adept auto={U}{U}{U}{T}:moveTo(ownerhand) target(*) text={U}{U}{U}, {T}: Return target permanent to its owner's hand. mana={1}{U}{U} type=Creature subtype=Human Wizard power=1 toughness=1 [/card] [card] name=Temporal Distortion auto=@tapped(creature,land):all(trigger) counter(0/0,1,Hourglass) auto=lord(creature[counter{0/0.1.Hourglass}]) doesnotuntap auto=lord(land[counter{0/0.1.Hourglass}]) doesnotuntap auto=@each my upkeep:counter(0/0,-1,Hourglass) all(*[counter{0/0.1.Hourglass}]|myBattlefield) auto=@each opponent upkeep:counter(0/0,-1,Hourglass) all(*[counter{0/0.1.Hourglass}]|opponentBattlefield) text=Whenever a creature or land becomes tapped, put an hourglass counter on it. -- Permanents with hourglass counters on them don't untap during their controllers' untap steps. -- At the beginning of each player's upkeep, remove all hourglass counters from permanents that player controls. mana={3}{U}{U} type=Enchantment [/card] [card] name=Temporal Eddy target=creature,land auto=moveTo(ownerlibrary) text=Put target creature or land on top of its owner's library. mana={2}{U}{U} type=Sorcery [/card] [card] name=Temporal Fissure abilities=storm auto=moveto(ownerHand) target(*) text=Return target permanent to its owner's hand. -- Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.) mana={4}{U} type=Sorcery [/card] [card] name=Temporal Spring target=* auto=moveTo(ownerLibrary) text=Put target permanent on top of its owner's library. mana={1}{G}{U} type=Sorcery [/card] [card] name=Tendo Ice Bridge auto=counter(0/0,1,Charge) auto={T}:add{1} auto={T}{C(0/0,-1,Charge)}:add{W} auto={T}{C(0/0,-1,Charge)}:add{U} auto={T}{C(0/0,-1,Charge)}:add{B} auto={T}{C(0/0,-1,Charge)}:add{R} auto={T}{C(0/0,-1,Charge)}:add{G} text={T}: Add {1} to your mana pool. -- {T}, Remove a charge counter from Tendo Ice Bridge: Add one mana of any color to your mana pool. type=Land [/card] [card] name=Tendrils of Agony abilities=storm auto=life:-2 opponent auto=life:2 controller text=Target player loses 2 life and you gain 2 life. -- Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.) mana={2}{B}{B} type=Sorcery [/card] [card] name=Tendrils of Corruption target=creature auto=foreach(swamp|myBattlefield) damage:1 auto=foreach(swamp|myBattlefield) life:1 controller text=Tendrils of Corruption deals X damage to target creature and you gain X life, where X is the number of Swamps you control. mana={3}{B} type=Instant [/card] [card] name=Teneb the Harvester #The comma needed to be stripped from the name to make the card work. #Reintroducing it requires an update to PLC/_cards.dat as well. #Please don't correct the card name by adding a "," because then the first auto line won't work anymore and even won't work when you add an "," there, too! (0.10.1) abilities=flying auto=aslongas(teneb the harvester[attacking]|mybattlefield) lord(teneb the harvester[attacking;-cloud]) {2}{B}:moveTo(myBattlefield) target(creature|graveyard) auto=@damaged(player) from(this):cloud text=Flying -- Whenever Teneb, the Harvester deals combat damage to a player, you may pay {2}{B}. If you do, put target creature card in a graveyard onto the battlefield under your control. mana={3}{B}{G}{W} type=Legendary Creature subtype=Dragon power=6 toughness=6 [/card] [card] name=Terashi's Cry target=creature auto=tap auto=may tap target(creature) auto=token(-1111139) text=Tap up to three target creatures. mana={3}{W} type=Sorcery subtype=Arcane [/card] [card] name=Terashi's Cry 3rd Tap auto=counter(0/0,1,Terashi) auto=@tapped(creature):thisforeach(counter{0/0.1.Terashi}>0) may tap target(creature) && counter(0/0,-1,Terashi) && counter(0/0,1,Bury) auto=thisforeach(counter{0/0.1.Bury}>0) bury id=-1111139 [/card] [card] name=Terashi's Grasp target=artifact,enchantment auto=destroy auto=life:manacost controller text=Destroy target artifact or enchantment. You gain life equal to its converted mana cost. mana={2}{W} type=Sorcery subtype=Arcane [/card] [card] name=Terashi's Verdict target=creature[power<=3;attacking] auto=destroy text=Destroy target attacking creature with power 3 or less. mana={1}{W} type=Instant subtype=Arcane [/card] [card] name=Terminal Moraine auto={T}:Add{1} auto={2}{T}{S}:moveTo(myBattlefield) target(basic|mylibrary) && tap text={T}: Add {1} to your mana pool. -- {2}, {T}, Sacrifice Terminal Moraine: Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library. type=Land [/card] [card] name=Terminate target=creature auto=bury text=Destroy target creature. It can't be regenerated. mana={B}{R} type=Instant [/card] [card] name=Teroh's Faithful auto=life:4 controller text=When Teroh's Faithful enters the battlefield, you gain 4 life. mana={3}{W} type=Creature subtype=Human Cleric power=1 toughness=4 [/card] [card] name=Teroh's Vanguard abilities=flash auto=aslongas(*|mygraveyard) protection from black all(creature|myBattlefield) >6 oneshot text=Flash -- Threshold - As long as seven or more cards are in your graveyard, Teroh's Vanguard has "When Teroh's Vanguard enters the battlefield, creatures you control gain protection from black until end of turn." mana={3}{W} type=Creature subtype=Human Nomad power=2 toughness=3 [/card] [card] name=Terra Eternal auto=lord(land) indestructible text=All lands are indestructible. mana={2}{W} type=Enchantment [/card] [card] name=Terra Stomper abilities=nofizzle,trample text=Terra Stomper can't be countered. -- Trample mana={3}{G}{G}{G} type=Creature subtype=Beast power=8 toughness=8 [/card] [card] name=Terrain Generator auto={T}:Add {1} auto={2}{T}:moveTo(myBattlefield) target(land[basic]|myhand) &&tap text={T}: Add {1} to your mana pool. -- {2}, {T}: You may put a basic land card from your hand onto the battlefield tapped. type=Land [/card] [card] name=Terramorphic Expanse auto={T}{S}:moveTo(myBattlefield) target(basic|mylibrary) && tap text={T}, Sacrifice Terramorphic Expanse: Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library. type=Land [/card] [card] name=Terrarion auto=tap auto={2}{T}{S}:Add {G}{G} auto={2}{T}{S}:Add {G}{R} auto={2}{T}{S}:Add {G}{U} auto={2}{T}{S}:Add {G}{B} auto={2}{T}{S}:Add {G}{W} auto={2}{T}{S}:Add {R}{R} auto={2}{T}{S}:Add {R}{U} auto={2}{T}{S}:Add {R}{B} auto={2}{T}{S}:Add {R}{W} auto={2}{T}{S}:Add {U}{U} auto={2}{T}{S}:Add {U}{B} auto={2}{T}{S}:Add {U}{W} auto={2}{T}{S}:Add {B}{B} auto={2}{T}{S}:Add {B}{W} auto={2}{T}{S}:Add {W}{W} auto=@movedTo(this|graveyard) from(battlefield):draw:1 text=Terrarion enters the battlefield tapped. -- {2}, {T}, Sacrifice Terrarion: Add two mana in any combination of colors to your mana pool. -- When Terrarion is put into a graveyard from the battlefield, draw a card. mana={1} type=Artifact [/card] [card] name=Terravore abilities=trample auto=foreach(land|graveyard) 1/1 text=Trample -- Terravore's power and toughness are each equal to the number of land cards in all graveyards. mana={1}{G}{G} type=Creature subtype=Lhurgoyf power=* toughness=* [/card] [card] name=Territorial Baloth auto=@movedTo(land|myBattlefield):2/2 ueot text=Landfall - Whenever a land enters the battlefield under your control, Territorial Baloth gets +2/+2 until end of turn. mana={4}{G} type=Creature subtype=Beast power=4 toughness=4 [/card] [card] name=Terror target=creature[-black;-artifact] auto=bury text=Destroy target nonartifact, nonblack creature. It can't be regenerated. mana={1}{B} type=Instant [/card] [card] name=Test of Endurance auto=@each my upkeep:this(controllerlife > 49) wingame text=At the beginning of your upkeep, if you have 50 or more life, you win the game. mana={2}{W}{W} type=Enchantment [/card] [card] name=Testament of Faith auto={X}:becomes(Creature Wall,*/*,defender) ueot && thisforeach(X) all(this) 1/1 text={X}: Testament of Faith becomes an X/X Wall creature with defender until end of turn. It's still an enchantment. mana={W} type=Enchantment [/card] [card] name=Tethered Griffin abilities=flying auto=aslongas(enchantment|myBattlefield) moveTo(mygraveyard) <1 auto=@movedTo(enchantment|graveyard,exile,library,hand) from(myBattlefield):aslongas(enchantment|myBattlefield) moveTo(mygraveyard) <1 text=Flying -- When you control no enchantments, sacrifice Tethered Griffin. mana={W} type=Creature subtype=Griffin power=2 toughness=3 [/card] [card] name=Thalakos Drifters auto={S(*|myhand)}:shadow text=Discard a card: Thalakos Drifters gains shadow until end of turn. (This creature can block or be blocked by only creatures with shadow.) mana={2}{U}{U} type=Creature subtype=Thalakos power=3 toughness=3 [/card] [card] name=Thalakos Lowlands auto={T}:Add{1} auto={T}:Add{W} && frozen auto={T}:Add{U} && frozen text={T}: Add {1} to your mana pool. -- {T}: Add {W} or {U} to your mana pool. Thalakos Lowlands doesn't untap during your next untap step. type=Land [/card] [card] name=Thalakos Mistfolk abilities=shadow auto={U}:moveTo(ownerLibrary) text=Shadow (This creature can block or be blocked by only creatures with shadow.) -- {U}: Put Thalakos Mistfolk on top of its owner's library. mana={2}{U} type=Creature subtype=Thalakos Illusion power=2 toughness=1 [/card] [card] name=Thalakos Scout abilities=shadow auto={S(*|myhand)}:moveTo(myhand) text=Shadow (This creature can block or be blocked by only creatures with shadow.) -- Discard a card: Return Thalakos Scout to its owner's hand. mana={2}{U} type=Creature subtype=Thalakos Soldier Scout power=2 toughness=1 [/card] [card] name=Thalakos Seer abilities=shadow auto=@movedTo(this|nonbattlezone):draw:1 text=Shadow (This creature can block or be blocked by only creatures with shadow.) -- When Thalakos Seer leaves the battlefield, draw a card. mana={U}{U} type=Creature subtype=Thalakos Wizard power=1 toughness=1 [/card] [card] name=Thalakos Sentry abilities=shadow text=Shadow (This creature can block or be blocked by only creatures with shadow) mana={1}{U} type=Creature subtype=Thalakos Soldier power=1 toughness=2 [/card] [card] name=Thallid text=At the beginning of your upkeep, put a spore counter on Thallid. -- Remove three spore counters from Thallid: Put a 1/1 green Saproling creature token onto the battlefield. mana={G} type=Creature subtype=Fungus auto=@each my upkeep:counter(0/0,1,Spore) auto={C(0/0,-3,Spore)}:Token(-1924) power=1 toughness=1 [/card] [card] name=Thallid Devourer text=At the beginning of your upkeep, put a spore counter on Thallid Devourer. -- Remove three spore counters from Thallid Devourer: Put a 1/1 green Saproling creature token onto the battlefield. -- Sacrifice a Saproling: Thallid Devourer gets +1/+2 until end of turn. mana={1}{G}{G} type=Creature subtype=Fungus auto=@each my upkeep:counter(0/0,1,Spore) auto={C(0/0,-3,Spore)}:Token(-1924) auto={S(saproling|myBattlefield)}:1/2 power=2 toughness=2 [/card] [card] name=Thallid Germinator text=At the beginning of your upkeep, put a spore counter on Thallid Germinator. -- Remove three spore counters from Thallid Germinator: Put a 1/1 green Saproling creature token onto the battlefield. -- Sacrifice a Saproling: Target creature gets +1/+1 until end of turn. mana={2}{G} type=Creature subtype=Fungus auto=@each my upkeep:counter(0/0,1,Spore) auto={C(0/0,-3,Spore)}:Token(-1924) auto={S(saproling|myBattlefield)}:1/1 target(creature) power=2 toughness=2 [/card] [card] name=Thallid Shell-Dweller abilities=defender text=At the beginning of your upkeep, put a spore counter on Thallid Shell-Dweller. -- Remove three spore counters from Thallid Shell-Dweller: Put a 1/1 green Saproling creature token onto the battlefield. mana={1}{G} type=Creature subtype=Fungus auto=@each my upkeep:counter(0/0,1,Spore) auto={C(0/0,-3,Spore)}:Token(-1924) power=0 toughness=5 [/card] [card] name=That Which Was Taken auto={4}{T}:counter(0/0,1,Divinity) target(*) auto=lord(*[counter{0/0.1.Divinity}]) indestructible text={4}, {T}: Put a divinity counter on target permanent other than That Which Was Taken. -- Each permanent with a divinity counter on it is indestructible. mana={5} type=Legendary Artifact [/card] [card] name=Thaumatog auto={S(land|myBattlefield)}:1/1 auto={S(enchantment|myBattlefield)}:1/1 text=Sacrifice a land: Thaumatog gets +1/+1 until end of turn. -- Sacrifice an enchantment: Thaumatog gets +1/+1 until end of turn. mana={1}{G}{W} type=Creature subtype=Atog power=1 toughness=2 [/card] [card] name=The Brute target=creature auto=1/0 auto={R}{R}{R}:regenerate text=Enchant creature -- Enchanted creature gets +1/+0. -- {R}{R}{R}: Regenerate enchanted creature. mana={1}{R} type=Enchantment subtype=Aura [/card] [card] name=The Hive auto={5}{T}:token(Wasp,creature artifact insect, 1/1,flying artifact) #auto={5},{T}:token(-1138) #Todo: find a good way to reconcile the new token syntax with the new primitives/reprints structure text={5}, {T}: Put a 1/1 colorless Insect artifact creature token with flying named Wasp onto the battlefield. (It can't be blocked except by creatures with flying or reach.) mana={5} type=Artifact [/card] [card] name=The Lady of the Mountain mana={4}{R}{G} type=Legendary Creature subtype=Giant power=5 toughness=5 [/card] [card] name=The Rack alias=1139 text=As The Rack enters the battlefield, choose an opponent. -- At the beginning of the chosen player's upkeep, The Rack deals X damage to that player, where X is 3 minus the number of cards in his or her hand. mana={1} type=Artifact [/card] [card] name=The Unspeakable abilities=flying,trample auto=@damaged(player) from(this):may moveto(myhand) target(arcane|mygraveyard) text=Flying, trample -- Whenever The Unspeakable deals combat damage to a player, you may return target Arcane card from your graveyard to your hand. mana={6}{U}{U}{U} type=Legendary Creature subtype=Spirit power=6 toughness=7 [/card] [card] name=Theft of Dreams auto=foreach(creature[tapped]|opponentBattlefield) draw:1 text=Draw a card for each tapped creature target opponent controls. mana={2}{U} type=Sorcery [/card] [card] name=Thelon of Havenwood auto={B}{G}:moveTo(exile) target(fungus|mygraveyard) && counter(0/0,1,Spore) all(fungus) auto=lord(fungus) thisforeach(counter{0/0,1,Spore}) 1/1 text=Each Fungus creature gets +1/+1 for each spore counter on it. -- {B}{G}, Exile a Fungus card from a graveyard: Put a spore counter on each Fungus on the battlefield. mana={G}{G} type=Legendary Creature subtype=Elf Druid power=2 toughness=2 [/card] [card] name=Thelonite Druid auto={1}{G}{T}{S(creature|myBattlefield)}:lord(forest|myBattlefield) becomes(Creature,2/3) ueot text={1}{G}, {T}, Sacrifice a creature: Forests you control become 2/3 creatures until end of turn. They're still lands. mana={2}{G} type=Creature subtype=Human Cleric Druid power=1 toughness=1 [/card] [card] name=Thermal Blast target=creature auto=damage:3 auto=aslongas(*|mygraveyard) damage:2 >6 text=Thermal Blast deals 3 damage to target creature. -- Threshold - Thermal Blast deals 5 damage to that creature instead if seven or more cards are in your graveyard. mana={4}{R} type=Instant [/card] [card] name=Thermal Glider abilities=flying,protection from red text=Flying, protection from red mana={2}{W} type=Creature subtype=Human Rebel power=2 toughness=1 [/card] [card] name=Thermal Navigator auto={S(artifact|myBattlefield)}:flying text=Sacrifice an artifact: Thermal Navigator gains flying until end of turn. mana={3} type=Artifact Creature subtype=Construct power=2 toughness=2 [/card] [card] name=Thicket Basilisk alias=1267 text=Whenever Thicket Basilisk blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat. mana={3}{G}{G} type=Creature subtype=Basilisk power=2 toughness=4 [/card] [card] name=Thief of Hope auto=@movedTo(arcane,spirit|mystack):life:-1 opponent && life:1 controller auto=@movedTo(this|mygraveyard) from(myBattlefield):may moveTo(myhand) target(other spirit[manacost<=2]|mygraveyard) text=Whenever you cast a Spirit or Arcane spell, target opponent loses 1 life and you gain 1 life. -- Soulshift 2 (When this is put into a graveyard from the battlefield, you may return target Spirit card with converted mana cost 2 or less from your graveyard to your hand.) mana={2}{B} type=Creature subtype=Spirit power=2 toughness=2 [/card] [card] name=Thieving Magpie abilities=flying auto=@damaged(player) from(this):draw:1 controller text=Flying (This creature can't be blocked except by creatures with flying or reach.) -- Whenever Thieving Magpie deals damage to an opponent, you draw a card. mana={2}{U}{U} type=Creature subtype=Bird power=1 toughness=3 [/card] [card] name=Think Twice auto=draw:1 flashback={2}{U} text=Draw a card. -- Flashback {2}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.) mana={1}{U} type=Instant [/card] [card] name=Thistledown Duo auto=@movedTo(*[white]|mystack):1/1 ueot auto=@movedTo(*[blue]|mystack):flying ueot text=Whenever you cast a white spell, Thistledown Duo gets +1/+1 until end of turn. -- Whenever you cast a blue spell, Thistledown Duo gains flying until end of turn. mana={2}{WU} type=Creature subtype=Kithkin Soldier Wizard power=2 toughness=2 [/card] [card] name=Thistledown Liege abilities=flash auto=lord(creature[white]|myBattlefield) 1/1 other auto=lord(creature[blue]|myBattlefield) 1/1 other text=Flash -- Other white creatures you control get +1/+1. -- Other blue creatures you control get +1/+1. mana={1}{WU}{WU}{WU} type=Creature subtype=Kithkin Knight power=1 toughness=3 [/card] [card] name=Thopter Squadron abilities=flying auto=counter(1/1,3) auto={1}{C(1/1,-1)}:token(Thopter,Artifact Creature Thopter,1/1,flying) asSorcery auto={1}{S(other thopter|myBattlefield)}:counter(1/1,1) asSorcery text=Pentavus enters the battlefield with five +1/+1 counters on it. -- {1}, Remove a +1/+1 counter from Pentavus: Put a 1/1 colorless Pentavite artifact creature token with flying onto the battlefield. -- {1}, Sacrifice a Pentavite: Put a +1/+1 counter on Pentavus. mana={5} type=Artifact Creature subtype=Thopter power=0 toughness=0 [/card] [card] name=Thorn of Amethyst auto=lord(*[-creature;-land]|myhand) colorless:+1 auto=lord(*[-creature;-land]|opponenthand) colorless:+1 autoexile=all(*|myhand) resetcost autograveyard=all(*|myhand) resetcost autohand=all(*|myhand) resetcost autolibrary=all(*|myhand) resetcost text=Noncreature spells cost {1} more to cast. mana={2} type=Artifact [/card] [card] name=Thorn Thallid text=At the beginning of your upkeep, put a spore counter on Thorn Thallid. -- Remove three spore counters from Thorn Thallid: Thorn Thallid deals 1 damage to target creature or player. mana={1}{G}{G} type=Creature subtype=Fungus auto=@each my upkeep:counter(0/0,1,Spore) auto={C(0/0,-3,Spore)}:damage:1 target(creature,player) power=2 toughness=2 [/card] [card] name=Thornling auto={G}:haste auto={G}:trample auto={G}:indestructible auto={1}:+1/-1 auto={1}:-1/+1 text={G}: Thornling gains haste until end of turn. -- {G}: Thornling gains trample until end of turn. -- {G}: Thornling is indestructible this turn. -- {1}: Thornling gets +1/-1 until end of turn. -- {1}: Thornling gets -1/+1 until end of turn. mana={3}{G}{G} type=Creature subtype=Elemental Shapeshifter power=4 toughness=4 [/card] [card] name=Thornscape Apprentice auto={W}{T}:tap target(creature) auto={R}{T}:first strike target(creature) text={W}, {T}: Tap target creature. -- {R}, {T}: Target creature gains first strike until end of turn. mana={G} type=Creature subtype=Human Wizard power=1 toughness=1 [/card] [card] name=Thornscape Familiar auto=lord(*[red;white]|myhand) colorless:-1 autoexile=all(*|myhand) resetcost autograveyard=all(*|myhand) resetcost autohand=all(*|myhand) resetcost autolibrary=all(*|myhand) resetcost text=Red spells and white spells you cast cost {1} less to cast. mana={1}{G} type=Creature subtype=Insect power=2 toughness=1 [/card] [card] name=Thornscape Master auto={R}{R}{T}:Damage:2 target(creature) auto={W}{W}{T}:protection from white target(creature) auto={W}{W}{T}:protection from blue target(creature) auto={W}{W}{T}:protection from black target(creature) auto={W}{W}{T}:protection from red target(creature) auto={W}{W}{T}:protection from green target(creature) text={R}{R}, {T}: Thornscape Master deals 2 damage to target creature. -- {W}{W}, {T}: Target creature gains protection from the color of your choice until end of turn. mana={2}{G}{G} type=Creature subtype=Human Wizard power=2 toughness=2 [/card] [card] name=Thorntooth Witch auto=@movedTo(treefolk|mystack):may 3/-3 target(creature) text=Whenever you cast a Treefolk spell, you may have target creature get +3/-3 until end of turn. mana={5}{B} type=Creature subtype=Treefolk Shaman power=3 toughness=4 [/card] [card] name=Thornwatch Scarecrow auto=aslongas(creature[green]|myBattlefield) wither auto=aslongas(creature[white]|myBattlefield) vigilance text=Thornwatch Scarecrow has wither as long as you control a green creature. (It deals damage to creatures in the form of -1/-1 counters.) -- Thornwatch Scarecrow has vigilance as long as you control a white creature. mana={6} type=Artifact Creature subtype=Scarecrow power=4 toughness=4 [/card] [card] name=Thornweald Archer abilities=reach,deathtouch text=Reach (This creature can block creatures with flying.) -- Deathtouch (Creatures dealt damage by this creature are destroyed. You can divide this creature's combat damage among any of the creatures blocking or blocked by it.) mana={1}{G} type=Creature subtype=Elf Archer power=2 toughness=1 [/card] [card] name=Thornwind Faeries abilities=flying auto={T}:damage:1 target(creature,player) text=Flying -- {T}: Thornwind Faeries deals 1 damage to target creature or player. mana={1}{U}{U} type=Creature subtype=Faerie power=1 toughness=1 [/card] [card] name=Thorn-Thrash Viashino auto=counter(0/0,-1,devour) all(other creature) auto=counter(0/0,1,devour) auto=token(22222222) auto={G}:trample mana={3}{R} type=Creature subtype=Viashino Warrior text=Devour 2 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with twice that many +1/+1 counters on it.) -- {G}: Thorn-Thrash Viashino gains trample until end of turn. power=2 toughness=2 [/card] [card] name=Thought Courier auto={T}:token(-1111140) && draw:1 text={T}: Draw a card, then discard a card. mana={1}{U} type=Creature subtype=Human Wizard power=1 toughness=1 [/card] [card] name=Thought Courier's Discard auto=counter(0/0,1,Thought Courier) auto=@movedTo(*|myhand) from(mylibrary):thisforeach(counter{0/0.1.Thought Courier}>0) moveTo(mygraveyard) target(*|myhand) && counter(0/0,-1,Thought Courier) && counter(0/0,1,Bury) auto=thisforeach(counter{0/0.1.Bury}>0) bury id=-1111140 type=nothing [/card] [card] name=Thought Gorger abilities=trample auto=foreach(*|myhand) counter(1/1,1) && moveTo(mygraveyard) all(*|myhand) auto=@movedTo(this|nonbattlezone) from(myBattlefield):thisforeach(counter{1/1,1}) draw:1 controller text=Trample -- When Thought Gorger enters the battlefield, put a +1/+1 counter on it for each card in your hand. -- When Thought Gorger leaves the battlefield, draw a card for each +1/+1 counter on it. If you do, discard your hand. mana={2}{B}{B} type=Creature subtype=Horror power=2 toughness=2 [/card] [card] name=Thoughtbind target=*[manacost<=4]|stack auto=fizzle text=Counter target spell with converted mana cost 4 or less. mana={2}{U} type=Instant [/card] [card] name=Thoughtcast abilities=affinityartifacts auto=draw:2 text=Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) -- Draw two cards. mana={4}{U} type=Sorcery [/card] [card] name=Thoughtlace alias=1227 text=Target spell or permanent becomes blue. (Mana symbols on that permanent remain unchanged.) mana={U} type=Instant [/card] [card] name=Thoughtleech auto=@tapped(island|opponentBattlefield):may life:1 controller text=Whenever an Island an opponent controls becomes tapped, you may gain 1 life. mana={G}{G} type=Enchantment [/card] [card] name=Thoughtseize target=*[-land]|opponenthand auto=moveTo(graveyard) auto=life:-2 controller text=Target player reveals his or her hand. You choose a nonland card from it. That player discards that card. You lose 2 life. mana={B} type=Sorcery [/card] [card] name=Thoughtweft Gambit auto=tap all(creature|opponentBattlefield) auto=untap all(creature|myBattlefield) text=Tap all creatures your opponents control and untap all creatures you control. mana={4}{WU}{WU} type=Instant [/card] [card] name=Thousand-legged Kami auto=@movedTo(this|mygraveyard) from(myBattlefield):may moveTo(myhand) target(other spirit[manacost<=7]|mygraveyard) text=Soulshift 7 (When this is put into a graveyard from the battlefield, you may return target Spirit card with converted mana cost 7 or less from your graveyard to your hand.) mana={6}{G}{G} type=Creature subtype=Spirit power=6 toughness=6 [/card] [card] name=Thran Dynamo auto={T}:Add {3} text={T}: Add {3} to your mana pool. mana={4} type=Artifact [/card] [card] name=Thran Quarry auto={T}:add{W} auto={T}:add{U} auto={T}:add{B} auto={T}:add{R} auto={T}:add{G} auto=@each my endofturn:aslongas(creature|mybattlefield) bury <1 text=At the end of each turn, if you control no creatures, sacrifice Thran Quarry. {T}: Add one mana of any color to your mana pool. type=Land [/card] [card] name=Thran war Machine abilities=mustattack auto=upcost[{4}{0};next upkeep] moveTo(graveyard) text=Echo {4} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) -- Thran War Machine attacks each turn if able. mana={4} type=Artifact Creature subtype=Construct power=4 toughness=5 [/card] [card] name=Thrashing Wumpus auto={B}:damage:1 all(creature,player) text={B}: Thrashing Wumpus deals 1 damage to each creature and each player. mana={3}{B}{B} type=Creature subtype=Beast power=3 toughness=3 [/card] [card] name=Threads of Disloyalty target=creature[manacost<=2] alias=1194 text=Enchant creature with converted mana cost 2 or less -- You control enchanted creature. mana={1}{U}{U} type=Enchantment subtype=Aura [/card] [card] name=Threaten target=creature auto=haste auto=untap alias=129767 text=Untap target creature and gain control of it until end of turn. That creature gains haste until end of turn. (It can attack and {T} this turn.) mana={2}{R} type=Sorcery [/card] [card] name=Three Visits target=forest|mylibrary auto=moveTo(myBattlefield) text=Search your library for a Forest card and put that card onto the battlefield. Then shuffle your library. mana={1}{G} type=Sorcery [/card] [card] name=Thrill of the Hunt target=creature auto=1/2 flashback={W} text=Target creature gets +1/+2 until end of turn. -- Flashback {W} (You may cast this card from your graveyard for its flashback cost. Then exile it.) mana={G} type=Instant [/card] [card] name=Thriss, Nantuko Primus auto={G}{T}:5/5 target(creature) text={G}, {T}: Target creature gets +5/+5 until end of turn. mana={5}{G}{G} type=Legendary Creature subtype=Insect Druid power=5 toughness=5 [/card] [card] name=Throne of Bone alias=1140 text=Whenever a player casts a black spell, you may pay {1}. If you do, you gain 1 life. mana={1} type=Artifact [/card] [card] name=Thrull Retainer target=creature auto=1/1 auto={S}:regenerate text=Enchant creature -- Enchanted creature gets +1/+1. -- Sacrifice Thrull Retainer: Regenerate enchanted creature. mana={B} type=Enchantment subtype=Aura [/card] [card] name=Thrull Surgeon auto={1}{B}{S}:moveTo(opponentgravyard) notatarget(*|myhand) asSorcery text={1}{B}, Sacrifice Thrull Surgeon: Look at target player's hand and choose a card from it. That player discards that card. Activate this ability only any time you could cast a sorcery. mana={1}{B} type=Creature subtype=Thrull power=1 toughness=1 [/card] [card] name=Thumbscrews auto=aslongas(*|myhand) damage:1 opponent >4 text=At the beginning of your upkeep, if you have five or more cards in hand, Thumbscrews deals 1 damage to target opponent. mana={2} type=Artifact [/card] [card] name=Thunder Dragon abilities=flying auto=damage:3 all(creature[-flying]) text=Flying -- When Thunder Dragon enters the battlefield, it deals 3 damage to each creature without flying. mana={5}{R}{R} type=Creature subtype=Dragon power=5 toughness=5 [/card] [card] name=Thunder Spirit abilities=flying,first strike text=Flying, first strike mana={1}{W}{W} type=Creature subtype=Elemental Spirit power=2 toughness=2 [/card] [card] name=Thunder Strike target=creature auto=2/0 auto=first strike text=Target creature gets +2/+0 and gains first strike until end of turn. (It can't be blocked except by creatures with flying or reach.) mana={1}{R} type=Instant [/card] [card] name=Thunder Totem auto={T}:Add{W} auto={1}{W}{W}:becomes(Artifact Creature Spirit,2/2,flying,first strike,white) ueot text={T}: Add {W} to your mana pool. -- {1}{W}{W}: Thunder Totem becomes a 2/2 white Spirit artifact creature with flying and first strike until end of turn. mana={3} type=Artifact [/card] [card] name=Thunder Wall abilities=defender,flying auto={U}:1/1 text=Defender (This creature can't attack.) -- Flying -- {U}: Thunder Wall gets +1/+1 until end of turn. mana={1}{U}{U} type=Creature subtype=Wall power=0 toughness=2 [/card] [card] name=Thunder of Hooves auto=foreach(beast) damage:1 all(player,creature[-flying]) text=Thunder of Hooves deals X damage to each creature without flying and each player, where X is the number of Beasts on the battlefield. mana={3}{R} type=Sorcery [/card] [card] name=Thunderblust abilities=haste,persist auto=lord(thunderblust[counter{-1/-1.1}]) trample text=Haste -- Thunderblust has trample as long as it has a -1/-1 counter on it. -- Persist (When this creature is put into a graveyard from the battlefield, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) mana={2}{R}{R}{R} type=Creature subtype=Elemental power=7 toughness=2 [/card] [card] name=Thunderbolt auto=choice damage:3 target(player) auto=aslongas(creature[flying]|battlefield) choice damage:4 target(creature[flying]) text=Choose one - Thunderbolt deals 3 damage to target player; or Thunderbolt deals 4 damage to target creature with flying. mana={1}{R} type=Instant [/card] [card] name=Thunderclap target=creature other={S(mountain|mybattlefield)} auto=damage:3 text=You may sacrifice a Mountain rather than pay Thunderclap's mana cost. -- Thunderclap deals 3 damage to target creature. mana={2}{R} type=Instant [/card] [card] name=Thundercloud Elemental abilities=flying auto={3}{U}:tap all(creature[toughness<=2]) auto={3}{U}:lord(other creature) -flying ueot text=Flying -- {3}{U}: Tap all creatures with toughness 2 or less. -- {3}{U}: All other creatures lose flying until end of turn. mana={5}{U}{U} type=Creature subtype=Elemental power=3 toughness=4 [/card] [card] name=Thundercloud Shaman auto=foreach(giant|myBattlefield) damage:1 all(creature[-giant]) text=When Thundercloud Shaman enters the battlefield, it deals damage equal to the number of Giants you control to each non-Giant creature. mana={3}{R}{R} type=Creature subtype=Giant Shaman power=4 toughness=4 [/card] [card] name=Thundering Giant abilities=haste text=Haste (This creature can attack and {T} as soon as it comes under your control.) mana={3}{R}{R} type=Creature subtype=Giant power=4 toughness=3 [/card] [card] name=Thundering Wurm auto=aslongas(land|myhand) moveTo(graveyard) notatarget(land|myhand) oneshot auto=moveTo(graveyard) notatarget(this|myBattlefield) text=When Thundering Wurm enters the battlefield, sacrifice it unless you discard a land card. mana={2}{G} type=Creature subtype=Wurm power=4 toughness=4 [/card] [card] name=Thundermare abilities=haste auto=tap all(other creature) text=Haste (This creature can attack the turn it comes under your control.) -- When Thundermare enters the battlefield, tap all other creatures. mana={5}{R} type=Creature subtype=Elemental Horse power=5 toughness=5 [/card] [card] name=Thunderscape Apprentice auto={B}{T}:life:-1 target(player) auto={G}{T}:1/1 target(creature) text={B}, {T}: Target player loses 1 life. -- {G}, {T}: Target creature gets +1/+1 until end of turn. mana={R} type=Creature subtype=Human Wizard power=1 toughness=1 [/card] [card] name=Thunderscape Familiar abilities=first strike auto=lord(*[black;green]|myhand) colorless:-1 autoexile=all(*|myhand) resetcost autograveyard=all(*|myhand) resetcost autohand=all(*|myhand) resetcost autolibrary=all(*|myhand) resetcost text=First strike -- Black spells and green spells you cast cost {1} less to cast. mana={1}{R} type=Creature subtype=Kavu power=1 toughness=1 [/card] [card] name=Thunderscape Master auto={B}{B}{T}:life:-2 target(player) && life:2 controller auto={G}{G}{T}:lord(creature|myBattlefield) 2/2 text={B}{B}, {T}: Target player loses 2 life and you gain 2 life. -- {G}{G}, {T}: Creatures you control get +2/+2 until end of turn. mana={2}{R}{R} type=Creature subtype=Human Wizard power=2 toughness=2 [/card] [card] name=Thundersong Trumpeter auto={T}:cantattack && cantblock target(creature) text={T}: Target creature can't attack or block this turn. mana={R}{W} type=Creature subtype=Human Soldier power=2 toughness=1 [/card] [card] name=Thunder-Thrash Elder auto=counter(0/0,-1,devour) all(other creature) auto=counter(0/0,1,devour) auto=token(22222223) mana={2}{R} type=Creature subtype=Viashino Warrior text=Devour 3 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with three times that many +1/+1 counters on it.) power=1 toughness=1 [/card] [card] name=Tibor and Lumia auto=@movedTo(*[blue]|mystack):flying target(creature) ueot auto=@movedTo(*[red]|mystack):damage:1 all(creature[-flying]) text=Whenever you cast a blue spell, target creature gains flying until end of turn. -- Whenever you cast a red spell, Tibor and Lumia deals 1 damage to each creature without flying. mana={2}{U}{R} type=Legendary Creature subtype=Human Wizard power=3 toughness=3 [/card] [card] name=Ticking Gnomes auto={S}:damage:1 target(creature,player) auto=upcost[{3}{0};next upkeep] moveTo(graveyard) text=Echo {3} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) -- Sacrifice Ticking Gnomes: Ticking Gnomes deals 1 damage to target creature or player. mana={3} type=Artifact Creature subtype=Gnome power=3 toughness=3 [/card] [card] name=Tidal Bore other={H(island|mybattlefield)} auto=choice tap target(creature) auto=choice untap target(creature) text=You may return an Island you control to its owner's hand rather than pay Tidal Bore's mana cost. -- You may tap or untap target creature. mana={1}{U} type=Instant [/card] [card] name=Tidal Kraken abilities=unblockable text=Tidal Kraken is unblockable. mana={5}{U}{U}{U} type=Creature subtype=Kraken power=6 toughness=6 [/card] [card] name=Tidal Surge target=creature[-flying] auto=tap auto=may tap target(creature[-flying]) auto=token(-1111141) text=Tap up to three target creatures without flying. mana={1}{U} type=Sorcery [/card] [card] name=Tidal Surge's 3rd Tap auto=counter(0/0,1,Tidal Surge) auto=@tapped(creature[-flying]):thisforeach(counter{0/0.1.Tidal Surge}>0) may tap target(creature[-flying]) && counter(0/0,-1,Tidal Surge) && counter(0/0,1,Bury) auto=thisforeach(counter{0/0.1.Bury}>0) bury id=-11111141 type=Nothing [/card] [card] name=Tidal Visionary auto={T}:name(target creature becomes white ueot) && transforms(,white) target(creature) ueot auto={T}:name(target creature becomes blue ueot) && transforms(,blue) target(creature) ueot auto={T}:name(target creature becomes black ueot) && transforms(,black) target(creature) ueot auto={T}:name(target creature becomes red ueot) && transforms(,red) target(creature) ueot auto={T}:name(target creature becomes green ueot) && transforms(,green) target(creature) ueot text={T}: Target creature becomes the color of your choice until end of turn. mana={U} type=Creature subtype=Merfolk Wizard power=1 toughness=1 [/card] [card] name=Tidal Wave auto=token(-3371) text=Put a 5/5 blue Wall creature token with defender onto the battlefield. Sacrifice it at the beginning of the next end step. mana={2}{U} type=Instant [/card] [card] name=Tideforce Elemental auto={U}{T}:tap target(other creature) auto={U}{T}:untap target(other creature) auto=@movedTo(land|myBattlefield):may untap text={U}, {T}: You may tap or untap another target creature. -- Landfall - Whenever a land enters the battlefield under your control, you may untap Tideforce Elemental. mana={2}{U} type=Creature subtype=Elemental power=2 toughness=1 [/card] [card] name=Tidehollow Strix abilities=flying,deathtouch text=Flying -- Deathtouch (Creatures dealt damage by this creature are destroyed. You can divide this creature's combat damage among any of the creatures blocking or blocked by it.) mana={U}{B} type=Artifact Creature subtype=Bird power=2 toughness=1 [/card] [card] name=Tidespout Tyrant abilities=flying auto=@movedTo(*|mystack):moveTo(ownerhand) target(*) text=Flying -- Whenever you cast a spell, return target permanent to its owner's hand. mana={5}{U}{U}{U} type=Creature subtype=Djinn power=5 toughness=5 [/card] [card] name=Tidewalker auto=foreach(island|myBattlefield) counter(0/0,1,Time) auto=thisforeach(counter{0/0.1.Time}) 1/1 auto=@each my upkeep:counter(0/0,-1,Time) auto=lord(tidewalker[-counter{0/0.1.Time}]|myBattlefield) -99/-99 text=Tidewalker enters the battlefield with a time counter on it for each Island you control. -- Vanishing (At the beginning of your upkeep, remove a time counter from this permanent. When the last is removed, sacrifice it.) -- Tidewalker's power and toughness are each equal to the number of time counters on it. mana={2}{U} type=Creature subtype=Elemental power=* toughness=* [/card] [card] name=Tidewater Minion abilities=defender auto={4}:-defender auto={T}:untap target(*) text=Defender (This creature can't attack.) -- {4}: Tidewater Minion loses defender until end of turn. -- {T}: Untap target permanent. mana={3}{U}{U} type=Creature subtype=Elemental Minion power=4 toughness=4 [/card] [card] name=Tidings auto=draw:4 text=Draw four cards. mana={3}{U}{U} type=Sorcery [/card] [card] name=Tiger Claws abilities=flash target=creature auto=1/1 auto=trample text=Flash -- Enchant creature -- Enchanted creature gets +1/+1 and has trample. mana=mana={2}{G} type=Enchantment subtype=Aura [/card] [card] name=Tigereye Cameo auto={T}:Add {G} auto={T}:Add {W} text={T}: Add {G} or {W} to your mana pool. mana={3} type=Artifact [/card] [card] name=Tilling Treefolk auto=may token(-1111142) && moveTo(myHand) target(land|mygraveyard) text=When Tilling Treefolk enters the battlefield, you may return up to two target land cards from your graveyard to your hand. mana={2}{G} type=Creature subtype=Treefolk Druid power=1 toughness=3 [/card] [card] name=Tilling Treefolk's 2nd LandReturn auto=counter(0/0,1,Tilling) auto=@movedTo(land|myHand) from(mygraveyard):thisforeach(counter{0/0.1.Tilling}>0) may moveTo(myHand) target(land|mygraveyard) && counter(0/0,-1,Tilling) && counter(0/0,1,Bury) auto=thisforeach(counter{0/0.1.Bury}>0) bury id=-1111142 type=Nothing [/card] [card] name=Timber Protector auto=lord(treefolk|myBattlefield) 1/1 other auto=lord(treefolk,forest|myBattlefield) indestructible other text=Other Treefolk creatures you control get +1/+1. -- Other Treefolk and Forests you control are indestructible. mana={4}{G} type=Creature subtype=Treefolk Warrior power=4 toughness=6 [/card] [card] name=Timberland Ruins auto=tap auto={T}:Add {G} auto={T}{S}:Add {B} auto={T}{S}:Add {G} auto={T}{S}:Add {R} auto={T}{S}:Add {U} auto={T}{S}:Add {W} text=Timberland Ruins enters the battlefield tapped. -- {T}: Add {G} to your mana pool. -- {T}, Sacrifice Timberland Ruins: Add one mana of any color to your mana pool. type=Land [/card] [card] name=Timberline Ridge auto=@each my upkeep:counter(0/0,-1,Depletion) auto={T}:counter(0/0,1,Depletion) && Add{R} auto={T}:counter(0/0,1,Depletion) && Add{G} auto=lord(timberline ridge[counter{0/0.1.Depletion}]) doesnotuntap auto=@each my untap:untap all(timberline ridge[-counter{0/0.1.Depletion}]) text=Timberline Ridge doesn't untap during your untap step if it has a depletion counter on it. -- At the beginning of your upkeep, remove a depletion counter from Timberline Ridge. -- {T}: Add {R} or {G} to your mana pool. Put a depletion counter on Timberline Ridge. type=Land [/card] [card] name=Timbermare abilities=haste auto=tap all(other creature) auto=upcost[{5}{G}{0};next upkeep] moveTo(graveyard) text=Haste -- Echo {5}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) -- When Timbermare enters the battlefield, tap all other creatures. mana={3}{G} type=Creature subtype=Elemental Horse power=5 toughness=5 [/card] [card] name=Timberwatch Elf auto={T}:foreach(elf) 1/1 target(creature) text={T}: Target creature gets +X/+X until end of turn, where X is the number of Elves on the battlefield. mana={2}{G} type=Creature subtype=Elf power=1 toughness=2 [/card] [card] name=Time Bomb auto=@each my upkeep:may counter(0/0,1,Time) auto={1}{T}{S}:thisforeach(counter{0/0.1.Time}) damage:1 all(creature,player) text=At the beginning of your upkeep, put a time counter on Time Bomb. -- {1}, {T}, Sacrifice Time Bomb: Time Bomb deals damage to each creature and each player equal to the number of time counters on Time Bomb. mana={4} type=Artifact [/card] [card] name=Time Ebb target=creature auto=moveTo(ownerLibrary) text=Put target creature on top of its owner's library. mana={2}{U} type=Sorcery [/card] [card] name=Time of Heroes auto=lord(creature[counter{0/0.1.Level Up}]|myBattlefield) 2/2 text=Each creature you control with a level counter on it gets +2/+2. mana={1}{W} type=Enchantment [/card] [card] name=Time of Need target=creature[legendary]|mylibrary auto=moveTo(myHand) text=Search your library for a legendary creature card, reveal it, and put it into your hand. Then shuffle your library. mana={1}{G} type=Sorcery [/card] [card] name=Time Reversal auto=moveTo(exile) auto=moveto(opponentgraveyard) all(*|opponenthand) auto=moveto(opponentlibrary) all(*|opponentgraveyard) && shuffle auto=draw:7 opponent auto=moveto(mygraveyard) all(*|myhand) auto=moveto(mylibrary) all(*|mygraveyard) && shuffle auto=draw:7 controller text=Each player shuffles his or her hand and graveyard into his or her library, then draws seven cards. Exile Time Reversal. mana={3}{U}{U} type=Sorcery [/card] [card] name=Timetwister auto=moveto(opponentgraveyard) all(*|opponenthand) auto=moveto(opponentlibrary) all(*|opponentgraveyard) && shuffle auto=draw:7 opponent auto=moveto(mygraveyard) all(*|myhand) auto=moveto(mylibrary) all(*|mygraveyard) && shuffle auto=draw:7 controller text=Each player shuffles his or her hand and graveyard into his or her library, then draws seven cards. (Then put Timetwister into its owner's graveyard.) mana={2}{U} type=Sorcery [/card] [card] name=Timid Drake abilities=flying auto=@movedto(other creature|battlefield):moveto(ownerhand) text=Flying -- When another creature enters the battlefield, return Timid Drake to its owner's hand. mana={2}{U} type=Creature subtype=Drake power=3 toughness=3 [/card] [card] name=Tin Street Hooligan other={R}{G} auto=alternative destroy target(artifact) text=When Tin Street Hooligan enters the battlefield, if {G} was spent to cast Tin Street Hooligan, destroy target artifact. mana={1}{R} type=Creature subtype=Goblin Rogue power=2 toughness=1 [/card] [card] name=Tinder Farm auto=tap auto={T}:Add {G} auto={T}{S}:Add {R}{W} text=Tinder Farm enters the battlefield tapped. -- {T}: Add {G} to your mana pool. -- {T}, Sacrifice Tinder Farm: Add {R}{W} to your mana pool. type=Land [/card] [card] name=Tinker auto=moveto(mybattlefield) target(artifact|mylibrary) text=As an additional cost to cast Tinker, sacrifice an artifact. -- Search your library for an artifact card and put that card onto the battlefield. Then shuffle your library. mana={2}{U}{s;notatarget(artifact|mybattlefield)} type=Sorcery [/card] [card] name=Tireless Missionaries auto=life:3 text=When Tireless Missionaries enters the battlefield, you gain 3 life. mana={4}{W} type=Creature subtype=Human Cleric power=2 toughness=3 [/card] [card] name=Tireless Tribe auto={S(*|myhand)}:0/4 text=Discard a card: Tireless Tribe gets +0/+4 until end of turn. mana={W} type=Creature subtype=Human Nomad power=1 toughness=1 [/card] [card] name=Titania's Boon auto=lord(creature|mybattlefield) counter(1/1) text=Put a +1/+1 counter on each creature you control. mana={3}{G} type=Sorcery [/card] [card] name=Titania's Chosen auto=@movedTo(*[green]|opponentStack):counter(1/1) auto=@movedTo(*[green]|myStack):counter(1/1) text=Whenever a player casts a green spell, put a +1/+1 counter on Titania's Chosen. mana={2}{G} type=Creature subtype=Elf Archer power=1 toughness=1 [/card] [card] name=Titanic Ultimatum auto=lord(creature|myBattlefield) 5/5 auto=lord(creature|myBattlefield) lifelink auto=lord(creature|myBattlefield) first strike auto=lord(creature|myBattlefield) trample text=Until end of turn, creatures you control get +5/+5 and gain first strike, lifelink, and trample. mana={R}{R}{G}{G}{G}{W}{W} type=Sorcery [/card] [card] name=Titanium Golem auto={1}{W}:first strike text={1}{W}: Titanium Golem gains first strike until end of turn. mana={5} type=Artifact Creature subtype=Golem power=3 toughness=3 [/card] [card] name=Tivadar of Thorn abilities=first strike,protection from red auto=destroy target(goblin) text=First strike, protection from red -- When Tivadar of Thorn enters the battlefield, destroy target Goblin. mana={1}{W}{W} type=Legendary Creature subtype=Human Knight power=2 toughness=2 [/card] [card] name=Tivadar's Crusade auto=destroy all(goblin) text=Destroy all Goblins. mana={1}{W}{W} type=Sorcery [/card] [card] name=To Arms! auto=lord(creature|myBattlefield) untap auto=draw:1 text=Untap all creatures you control. -- Draw a card. mana={1}{W} type=Instant [/card] [card] name=Tobias Andrion mana={3}{W}{U} type=Legendary Creature subtype=Human Advisor power=4 toughness=4 [/card] [card] name=Toil to Renown auto=foreach(creature[tapped]|myBattlefield) life:1 auto=foreach(artifact[tapped]|myBattlefield) life:1 auto=foreach(land[tapped]|myBattlefield) life:1 text=You gain 1 life for each tapped artifact, creature, and land you control. mana={1}{G} type=Sorcery [/card] [card] name=Tolaria West auto=tap auto={T}:Add{U} autohand={1}{U}{U}{S}:moveTo(myhand) target(*[manacost=0;land]|mylibrary) asSorcery text=Tolaria West enters the battlefield tapped. -- {T}: Add {U} to your mana pool. -- Transmute {1}{U}{U} ({1}{U}{U}, Discard this card: Search your library for a card with converted mana cost 0, reveal it, and put it into your hand. Then shuffle your library. Transmute only as a sorcery.) type=Land [/card] [card] name=Tolarian Academy auto={T}:foreach(artifact|myBattlefield)add:{U} text={T}: Add {U} to your mana pool for each artifact you control. type=Legendary Land [/card] [card] name=Tolarian Emissary abilities=flying kicker={1}{W} auto=kicker destroy target(enchantment) text=Kicker {1}{W} (You may pay an additional {1}{W} as you cast this spell.) -- Flying -- When Tolarian Emissary enters the battlefield, if it was kicked, destroy target enchantment. mana={2}{U} type=Creature subtype=Human Wizard power=1 toughness=2 [/card] [card] name=Tolarian Sentinel abilities=flying auto={U}{T}{S(*|myhand)}:moveTo(ownerhand) target(*|myBattlefield) text=Flying -- {U}, {T}, Discard a card: Return target permanent you control to its owner's hand. mana={3}{U} type=Creature subtype=Human Spellshaper power=1 toughness=3 [/card] [card] name=Tolarian Serpent auto=@each my upkeep:deplete:7 controller text=At the beginning of your upkeep, put the top seven cards of your library into your graveyard. mana={5}{U}{U} type=Creature subtype=Serpent power=7 toughness=7 [/card] [card] name=Tolsimir Wolfblood auto=lord(creature[green]|myBattlefield) 1/1 other auto=lord(creature[white]|myBattlefield) 1/1 other auto={T}:token(voja,legendary creature wolf,2/2,greenwhite) text=Other green creatures you control get +1/+1. -- Other white creatures you control get +1/+1. -- {T}: Put a legendary 2/2 green and white Wolf creature token named Voja onto the battlefield. mana={4}{G}{W} type=Legendary Creature subtype=Elf Warrior power=3 toughness=4 [/card] [card] name=Tomb of Urami auto={T}:add{B} && aslongas(ogre|myBattlefield) damage:1 controller <1 auto={2}{B}{B}{T}:moveTo(mygraveyard) all(land|myBattlefield) && token(-74492) text={T}: Add {B} to your mana pool. Tomb of Urami deals 1 damage to you if you don't control an Ogre. -- {2}{B}{B}, {T}, Sacrifice all lands you control: Put a legendary 5/5 black Demon Spirit creature token with flying named Urami onto the battlefield. type=Legendary Land [/card] [card] name=Urami abilities=flying text=Flying type=Legendary Creature subtype=Demon Spirit power=5 toughness=5 color=black [/card] [card] name=Tombstone Stairwell auto=@each my upkeep:counter(0/0,1,Age) auto=thisforeach(counter{0/0.1.Age}) upcost[{1}{B}] moveTo(graveyard) auto=@each upkeep:foreach(creature|mygraveyard) token(-12253) && foreach(creature|opponentgraveyard) token(-12254) auto=@movedto(this|nonbattlezone):bury all(Tombspawn) auto=@movedTo(enchantment[world]|battlefield):bury text=Cumulative upkeep {1}{B} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -- At the beginning of each upkeep, if Tombstone Stairwell is on the battlefield, each player puts a 2/2 black Zombie creature token with haste named Tombspawn onto the battlefield for each creature card in his or her graveyard. -- At the beginning of each end step or when Tombstone Stairwell leaves the battlefield, destroy all tokens put onto the battlefield with Tombstone Stairwell. They can't be regenerated. mana={2}{B}{B} type=World Enchantment [/card] [card] name=Tombspawn power=2 toughness=2 type=Creature subtype=Zombie Tombspawn abilities=haste auto=@each endofturn:bury all(this) color=black id=-12253 [/card] [card] name=Tombspawn auto=moveto(opponentbattlefield) power=2 toughness=2 type=Creature subtype=Zombie Tombspawn abilities=haste auto=@each endofturn:bury all(this) color=black id=-12254 [/card] [card] name=Tome Scour target=player auto=deplete:5 text=Target player puts the top five cards of his or her library into his or her graveyard. mana={U} type=Sorcery [/card] [card] name=Tonic Peddler auto={W}{T}{S(*|myhand)}:life:3 text={W}, {T}, Discard a card: Target player gains 3 life. mana={1}{W} type=Creature subtype=Human Spellshaper power=1 toughness=1 [/card] [card] name=Topan Ascetic auto={T(creature[-tapped]|myBattlefield)}:1/1 text=Tap an untapped creature you control: Topan Ascetic gets +1/+1 until end of turn. mana={2}{G} type=Creature subtype=Human Monk power=2 toughness=2 [/card] [card] name=Tooth of Chiss-Goria abilities=affinityartifacts,flash auto={T}:1/0 target(creature) text=Flash -- Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) -- {T}: Target creature gets +1/+0 until end of turn. mana={3} type=Artifact [/card] [card] name=Tooth of Ramos auto={T}:Add {W} auto={S}:Add {W} text={T}: Add {W} to your mana pool. -- Sacrifice Tooth of Ramos: Add {W} to your mana pool. mana={3} type=Artifact [/card] [card] name=Tor Giant mana={3}{R} type=Creature subtype=Giant power=3 toughness=3 [/card] [card] name=Tor Wauki auto={T}:damage:2 target(creature[attacking;blocking]) text={T}: Tor Wauki deals 2 damage to target attacking or blocking creature. mana={2}{B}{B}{R} type=Legendary Creature subtype=Human Archer power=3 toughness=3 [/card] [card] name=Torch Drake abilities=flying auto={1}{R}:1/0 text=Flying -- {1}{R}: Torch Drake gets +1/+0 until end of turn. mana={3}{U} type=Creature subtype=Drake power=2 toughness=2 [/card] [card] name=Torch Slinger kicker={1}{R} auto=kicker damage:2 target(creature) text=Kicker {1}{R} (You may pay an additional {1}{R} as you cast this spell.) -- When Torch Slinger enters the battlefield, if it was kicked, it deals 2 damage to target creature. mana={2}{R} type=Creature subtype=Goblin Shaman power=2 toughness=2 [/card] [card] name=Torch Song auto=@each my upkeep:may counter(0/0,1,Verse) auto={2}{R}{S}:thisforeach(counter{0/0.1.Verse}) damage:1 target(creature,player) text=At the beginning of your upkeep, you may put a verse counter on Midsummer Revel. -- {G}, Sacrifice Midsummer Revel: Put X 3/3 green Beast creature tokens onto the battlefield, where X is the number of verse counters on Midsummer Revel. mana={2}{R} type=Enchantment [/card] [card] name=Torii Watchward abilities=vigilance auto=@movedTo(this|mygraveyard) from(myBattlefield):may moveTo(myhand) target(other spirit[manacost<=4]|mygraveyard) text=Vigilance (Attacking doesn't cause this creature to tap.) -- Soulshift 4 (When this is put into a graveyard from the battlefield, you may return target Spirit card with converted mana cost 4 or less from your graveyard to your hand.) mana={4}{W} type=Creature subtype=Spirit power=3 toughness=3 [/card] [card] name=Torment target=creature auto=-3/0 text=Enchant creature -- Enchanted creature gets -3/-0. mana={1}{B} type=Enchantment subtype=Aura [/card] [card] name=Tormented Angel abilities=flying text=Flying mana={3}{W} type=Creature subtype=Angel power=1 toughness=5 [/card] [card] name=Tormod's Crypt auto={T}{S}:moveTo(exile) all(*|opponentgraveyard) auto={T}{S}:moveTo(exile) all(*|mygraveyard) text={T}, Sacrifice Tormod's Crypt: Exile all cards from target player's graveyard. mana={0} type=Artifact [/card] [card] name=Torpor Dust abilities=flash target=creature auto=-3/0 text=Flash -- Enchant creature -- Enchanted creature gets -3/-0. mana={2}{UB} type=Enchantment subtype=Aura [/card] [card] name=Torsten Von Ursus mana={3}{G}{G}{W} type=Legendary Creature subtype=Human Soldier power=5 toughness=5 [/card] [card] name=Tortoise Formation auto=lord(creature|myBattlefield) shroud text=Creatures you control gain shroud until end of turn. (They can't be the targets of spells or abilities.) mana={3}{U} type=Instant [/card] [card] name=Torture target=creature auto={1}{B}:counter(-1/-1) text=Enchant creature -- {1}{B}: Put a -1/-1 counter on enchanted creature. mana={B} type=Enchantment subtype=Aura [/card] [card] name=Tortured Existence auto={S(creature|myhand)}:moveTo(myhand) target(creature|mygraveyard) text={B}, Discard a creature card: Return target creature card from your graveyard to your hand. mana={B} type=Enchantment [/card] [card] name=Totem-Guide Hartbeest auto=moveTo(myhand) target(aura|myLibrary) text=When Totem-Guide Hartbeest enters the battlefield, you may search you library for an aura card, reveal it, put it into your hand and shuffle your library. mana={4}{W} type=Creature subtype=Antelope power=2 toughness=5 [/card] [card] name=Totem Speaker auto=@movedTo(beast|battlefield):life:3 controller text=Whenever a Beast enters the battlefield, you may gain 3 life. mana={4}{G} type=Creature subtype=Elf Druid power=3 toughness=3 [/card] [card] name=Touch of Brilliance auto=Draw:2 text=Draw two cards. mana={3}{U} type=Sorcery [/card] [card] name=Touch of Death target=player auto=damage:1 auto=@next upkeep:draw:1 controller auto=life:1 controller text=Touch of Death deals 1 damage to target player. You gain 1 life. -- Draw a card at the beginning of the next turn's upkeep. mana={2}{B} type=Sorcery [/card] [card] name=Touch of Invisibility target=Creature auto=unblockable auto=draw:1 controller text=Target creature is unblockable this turn. -- Draw a card. mana={3}{U} type=Sorcery [/card] [card] name=Touch of Vitae target=creature auto=@next upkeep:draw:1 alias=1252 text=Until end of turn, target creature gains haste and "{0}: Untap this creature. Activate this ability only once." -- Draw a card at the beginning of the next turn's upkeep. mana={2}{G} type=Instant [/card] [card] name=Touchstone auto={T}:tap target(artifact|opponentBattlefield) text={T}: Tap target artifact you don't control. mana={2} type=Artifact [/card] [card] name=Tower Drake abilities=flying auto={W}:0/1 text=Flying -- {W}: Tower Drake gets +0/+1 until end of turn. mana={2}{U} type=Creature subtype=Drake power=2 toughness=1 [/card] [card] name=Tower Gargoyle abilities=flying text=Flying mana={1}{W}{U}{B} type=Artifact Creature subtype=Gargoyle power=4 toughness=4 [/card] [card] name=Tower of Calamities auto={8}{T}:damage:12 target(creature) text={8}, {T}:Tower of Calamities deals 12 damage to target creature. mana={4} type=Artifact [/card] [card] name=Tower of Champions auto={8}{T}:6/6 target(creature) text={8}, {T}: Target creature gets +6/+6 until end of turn. mana={4} type=Artifact [/card] [card] name=Tower of Eons auto={8}{T}:life:10 text={8}, {T}: You gain 10 life. mana={4} type=Artifact [/card] [card] name=Tower of Fortunes auto={8}{T}:Draw:4 text={8}, {T}: Draw four cards. mana={4} type=Artifact [/card] [card] name=Tower of Murmurs auto={8}{T}:deplete:8 target(player) text={8}, {T}: Target player puts the top eight cards of his or her library into his or her graveyard. mana={4} type=Artifact [/card] [card] name=Town Sentry auto=lord(town sentry[blocking]|mybattlefield) 0/2 auto=lord(other town sentry[blocking]|mybattlefield) 0/-2 text=Whenever Town Sentry blocks, it gets +0/+2 until end of turn. mana={2}{W} type=Creature subtype=Human Soldier power=2 toughness=2 [/card] [card] name=Toxic Iguanar auto=aslongas(*[green]|myBattlefield) deathtouch text=Toxic Iguanar has deathtouch as long as you control a green permanent. (Creatures dealt damage by this creature are destroyed. You can divide its combat damage among any of the creatures blocking or blocked by it.) mana={R} type=Creature subtype=Lizard power=1 toughness=1 [/card] [card] name=Toxic Stench target=creature auto=-1/-1 auto=aslongas(*|mygraveyard) bury >6 text=Target nonblack creature gets -1/-1 until end of turn. -- Threshold - If seven or more cards are in your graveyard, instead destroy that creature. It can't be regenerated. mana={1}{B} type=Instant [/card] [card] name=Toxin Sliver auto=@damaged(creature[attacking;blocking]) from(sliver[attacking;blocking]):all(trigger[to]) bury text=Whenever a Sliver deals combat damage to a creature, destroy that creature. It can't be regenerated. mana={3}{B} type=Creature subtype=Sliver power=3 toughness=3 [/card] [card] name=Trade Caravan auto=@each my upkeep:counter(0/0,1,Currency) auto={C(0/0,-2,Currency)}:untap target(land[basic]) myUpkeepOnly text=At the beginning of your upkeep, put a currency counter on Trade Caravan. -- Remove two currency counters from Trade Caravan: Untap target basic land. Activate this ability only during an opponent's upkeep. mana={W} type=Creature subtype=Human Nomad power=1 toughness=1 [/card] [card] name=Trade Routes auto={1}:moveTo(ownerhand) target(land|myBattlefield) auto={1}{S(land|myhand)}:draw:1 text={1}: Return target land you control to its owner's hand. -- {1}, Discard a land card: Draw a card. mana={1}{U} type=Enchantment [/card] [card] name=Tragic Poet auto={T}{S}:moveTo(myhand) target(enchantment|mygraveyard) text={T}, Sacrifice Tragic Poet: Return target enchantment card from your graveyard to your hand. mana={W} type=Creature subtype=Human power=1 toughness=1 [/card] [card] name=Trailblazer target=creature auto=unblockable text=Target creature is unblockable this turn. mana={2}{G}{G} type=Instant [/card] [card] name=Trailblazer's Boots auto={2}:equip auto=aslongas(land[-basic]|opponentBattlefield) unblockable text=Equipped creature has nonbasic landwalk. (It's unblockable as long as defending player controls a nonbasic land.) -- Equip {2} mana={2} type=Artifact subtype=Equipment [/card] [card] name=Trained Armodon mana={1}{G}{G} type=Creature subtype=Elephant power=3 toughness=3 [/card] [card] name=Trained Cheetah auto=rampage(1/1,0) auto=rampage(-1/-1,1) text=Whenever Trained Cheetah becomes blocked, it gets +1/+1 until end of turn. mana={2}{G} type=Creature subtype=Cat power=2 toughness=2 [/card] [card] name=Trained Jackal mana={G} type=Creature subtype=Hound power=1 toughness=2 [/card] [card] name=Trained Orgg mana={6}{R} type=Creature subtype=Orgg power=6 toughness=6 [/card] [card] name=Trained Pronghorn auto={S(*|myhand)}:prevent:999 all(this) text=Discard a card: Prevent all damage that would be dealt to Trained Pronghorn this turn. mana={1}{W} type=Creature subtype=Antelope power=1 toughness=1 [/card] [card] name=Traitorous Instinct target=creature auto=untap auto=haste auto=2/0 alias=129767 text=Gain control of target creature until end of turn. Untap that creature. Until end of turn it gets +2/+0 and gains haste. mana={3}{R} type=Sorcery [/card] [card] name=Traitor's Clutch target=creature auto=1/0 auto=transforms(,black) ueot auto=shadow flashback={1}{B} text=Target creature gets +1/+0, becomes black, and gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.) -- Flashback {1}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.) mana={4}{B} type=Instant [/card] [card] name=Tranquil Domain auto=destroy all(enchantment[-aura]) text=Destroy all non-Aura enchantments. mana={1}{G} type=Instant [/card] [card] name=Tranquil Garden auto={T}:Add{1} auto={T}:Add{G} && frozen auto={T}:Add{W} && frozen text={T}: Add {1} to your mana pool. -- {T}: Add {G} or {W} to your mana pool. Tranquil Garden doesn't untap during your next untap step. type=Land [/card] [card] name=Tranquil Grove auto={1}{G}{G}:Destroy all(other enchantment) text={1}{G}{G}: Destroy all other enchantments. mana={1}{G} type=Enchantment [/card] [card] name=Tranquil Path auto=destroy all(enchantment) auto=draw:1 text=Destroy all enchantments. -- Draw a card. mana={4}{G} type=Sorcery [/card] [card] name=Tranquil Thicket auto=tap auto={T}:Add {G} autohand={G}:cycling text=Tranquil Thicket enters the battlefield tapped. -- {T}: Add {G} to your mana pool. -- Cycling {G} ({G}, Discard this card: Draw a card.) type=Land [/card] [card] name=Tranquility auto=Destroy all(enchantment) text=Destroy all enchantments. mana={2}{G} type=Sorcery [/card] [card] name=Transcendent Master auto={1}:counter(0/0,1,Level Up) asSorcery auto=this(counter{0/0,6,Level Up}) lifelink auto=this(counter{0/0,6,Level Up}) 3/3 auto=this(counter{0/0,12,Level Up}) indestructible auto=this(counter{0/0,12,Level Up}) 3/3 text=Level up {1} -- [Level 6-11] Lifelink (6/6) -- [Level 12+] Lifelink Transcendent Master is indestructible. (9/9) mana={1}{W}{W} type=Creature subtype=Levelup Human Cleric Avatar power=3 toughness=3 [/card] [card] name=Transluminant auto={W}{S}:token(Spirit,creature spirit, 1/1,flying white) text={W}, Sacrifice Transluminant: Put a 1/1 white Spirit creature token with flying onto the battlefield at the beginning of the next end step. mana={1}{G} type=Creature subtype=Dryad Shaman power=2 toughness=2 [/card] [card] name=Trapjaw Kelpie abilities=flash,persist text=Flash -- Persist (When this creature is put into a graveyard from the battlefield, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) mana={4}{GU}{GU} type=Creature subtype=Beast power=3 toughness=3 [/card] [card] name=Trapmaker's Snare target=trap|mylibrary auto=moveTo(myhand) text=Search your library for a Trap card, reveal it, and put it into your hand. Then shuffle your library. mana={1}{U} type=Instant [/card] [card] name=Traproot Kami abilities=defender,reach auto=foreach(forest|Battlefield) 0/1 text=Defender; reach (This creature can block creatures with flying.) -- Traproot Kami's toughness is equal to the number of Forests on the battlefield. mana={G} type=Creature subtype=Spirit power=0 toughness=* [/card] [card] name=Trash for Treasure auto=moveTo(myBattlefield) target(artifact|mygraveyard) text=As an additional cost to cast Trash for Treasure, sacrifice an artifact. -- Return target artifact card from your graveyard to the battlefield. mana={2}{R}{s;notatarget(artifact|mybattlefield)} type=Sorcery [/card] [card] name=Traumatic Visions target=*|stack auto=fizzle autohand={1}{U}{S}:moveTo(myhand) target(land[basic]|mylibrary) text=Counter target spell. -- Basic landcycling {1}{U} ({1}{U}, Discard this card: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.) mana={3}{U}{U} type=Instant [/card] [card] name=Traumatize target=player alias=129774 text=Target player puts the top half of his or her library, rounded down, into his or her graveyard. mana={3}{U}{U} type=Sorcery [/card] [card] name=Treasure Hunter auto=may moveTo(myhand) target(artifact|mygraveyard) text=When Treasure Hunter enters the battlefield, you may return target artifact card from your graveyard to your hand. mana={2}{W} type=Creature subtype=Human power=2 toughness=2 [/card] [card] name=Treasure Trove auto={2}{U}{U}:draw:1 text={2}{U}{U}: Draw a card. mana={2}{U}{U} type=Enchantment [/card] [card] name=Tree Monkey abilities=reach text=Reach (This creature can block creatures with flying.) mana={G} type=Creature subtype=Ape power=1 toughness=1 [/card] [card] name=Tree of Tales auto={T}:Add{G} text=(Tree of Tales isn't a spell.) -- {T}: Add {G} to your mana pool. type=Artifact Land [/card] [card] name=Treefolk Healer auto={2}{W}{T}:prevent:2 target(creature,player) text={2}{W}, {T}: Prevent the next 2 damage that would be dealt to target creature or player this turn. mana={4}{G} type=Creature subtype=Treefolk Cleric power=2 toughness=3 [/card] [card] name=Treefolk Seedlings auto=foreach(forest|myBattlefield) 0/1 text=Treefolk Seedlings's toughness is equal to the number of Forests you control. mana={2}{G} type=Creature subtype=Treefolk power=2 toughness=* [/card] [card] name=Treetop Bracers target=creature auto=1/1 auto=cantbeblockedby(creature[-flying]) text=Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) -- Enchanted creature gets +1/+1 and can't be blocked except by creatures with flying. mana={1}{G} type=Enchantment subtype=Aura [/card] [card] name=Treetop Rangers auto=cantbeblockedby(creature[-flying]) text=Treetop Rangers can't be blocked except by creatures with flying. mana={2}{G} type=Creature subtype=Elf power=2 toughness=2 [/card] [card] name=Treetop Scout auto=cantbeblockedby(creature[-flying]) text=Treetop Scout can't be blocked except by creatures with flying. mana={G} type=Creature subtype=Elf Scout power=1 toughness=1 [/card] [card] name=Treetop Sentinel abilities=flying,protection from green text=Flying, protection from green mana={2}{U}{U} type=Creature subtype=Bird Soldier power=2 toughness=3 [/card] [card] name=Treetop Village auto=tap auto={T}:Add{G} auto={1}{G}:becomes(Ape Creature,3/3,trample,green) ueot text=Treetop Village enters the battlefield tapped. -- {T}: Add {G} to your mana pool. -- {1}{G}: Treetop Village becomes a 3/3 green Ape creature with trample until end of turn. It's still a land. (If it would deal enough damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player or planeswalker.) type=Land [/card] [card] name=Tremor auto=damage:1 all(creature[-flying]) text=Tremor deals 1 damage to each creature without flying. mana={R} type=Sorcery [/card] [card] name=Trench Wurm auto={2}{R}{T}:destroy target(land[-basic]) text={2}{R}, {T}: Destroy target nonbasic land. mana={3}{B} type=Creature subtype=Wurm power=3 toughness=3 [/card] [card] name=Trenching Steed auto={S(land|myBattlefield)}:0/3 text=Sacrifice a land: Trenching Steed gets +0/+3 until end of turn. mana={3}{W} type=Creature subtype=Horse Rebel power=2 toughness=3 [/card] [card] name=Trespasser il-Vec auto={S(*|myhand)}:shadow text=Discard a card: Trespasser il-Vec gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.) mana={2}{B} type=Creature subtype=Human Rogue power=3 toughness=1 [/card] [card] name=Tresserhorn Sinks auto=tap auto={T}:Add {B} auto={T}:Add {R} text=Tresserhorn Sinks enters the battlefield tapped. -- {T}: Add {B} or {R} to your mana pool. type=Snow Land [/card] [card] name=Treva's Attendant auto={1}{S}:Add{G}{W}{U} text={1}, Sacrifice Treva's Attendant: Add {G}{W}{U} to your mana pool. mana={5} type=Artifact Creature subtype=Golem power=3 toughness=3 [/card] [card] name=Treva's Charm auto=aslongas(enchantment|battlefield) choice destroy target(enchantment) auto=aslongas(creature[attacking]|battlefield) choice moveTo(exile) target(creature[attacking]) auto=choice token(-1111143) && draw:1 text=Choose one - Destroy target enchantment; or exile target attacking creature; or draw a card, then discard a card. mana={G}{W}{U} type=Instant [/card] [card] name=Treva's Charm's Discard auto=counter(0/0,1,Treva) auto=@movedTo(*|myhand) from(mylibrary):thisforeach(counter{0/0.1.Treva}>0) moveTo(mygraveyard) target(*|myhand) && counter(0/0,-1,Treva) && counter(0/0,1,Bury) auto=thisforeach(counter{0/0.1.Bury}>0) bury id=-1111143 type=nothing [/card] [card] name=Treva's Ruins auto=aslongas(land[-lair]|mybattlefield) moveto(myhand) target(land[-lair]|mybattlefield) oneshot && counter(0/0,-1,payment) auto=moveto(mygraveyard) target(this|mybattlefield) auto=this(counter{0/0.1.payment}<1) {T}:Add{G} auto=this(counter{0/0.1.payment}<1) {T}:Add{W} auto=this(counter{0/0.1.payment}<1) {T}:Add{U} text=When Treva's Ruins enters the battlefield, sacrifice it unless you return a non-Lair land you control to its owner's hand. -- {T}: Add {G}, {W}, or {U} to your mana pool. type=Land subtype=Lair [/card] [card] name=Triassic Egg auto={3}{T}:counter(0/0,1,Hatchling) auto={C(0/0,-2,Hatchling)}{S}:moveTo(myBattlefield) target(creature|myhand,mygraveyard) text={3}{T}: Put a hatchling counter on Triassic Egg. -- Remove two hatchling counters from Triassic Egg, Sacrifice Triassic Egg: You may put a creature card from your hand or graveyard onto the battlefield. mana={4} type=Artifact [/card] [card] name=Tribal Flames target=creature,player auto=aslongas(forest|myBattlefield) damage:1 auto=aslongas(mountain|myBattlefield) damage:1 auto=aslongas(plains|myBattlefield) damage:1 auto=aslongas(island|myBattlefield) damage:1 auto=aslongas(swamp|myBattlefield) damage:1 text=Domain - Tribal Flames deals X damage to target creature or player, where X is the number of basic land types among lands you control. mana={1}{R} type=Sorcery [/card] [card] name=Tribal Golem auto=aslongas(beast|myBattlefield) trample auto=aslongas(goblin|myBattlefield) haste auto=aslongas(soldier|myBattlefield) first strike auto=aslongas(wizard|myBattlefield) flying auto=aslongas(zombie|myBattlefield) {B}:regenerate text=Tribal Golem has trample as long as you control a Beast, haste as long as you control a Goblin, first strike as long as you control a Soldier, flying as long as you control a Wizard, and "{B}: Regenerate Tribal Golem" as long as you control a Zombie. mana={6} type=Artifact Creature subtype=Golem power=4 toughness=4 [/card] [card] name=Trickster Mage auto={U}{T}{S(*|myhand)}:tap target(artifact,creature,land) auto={U}{T}{S(*|myhand)}:untap target(artifact,creature,land) text={U}, {T}, Discard a card: You may tap or untap target artifact, creature, or land. mana={U} type=Creature subtype=Human Spellshaper power=1 toughness=1 [/card] [card] name=Triclopean Sight abilities=flash target=creature auto=untap auto=1/1 auto=vigilance text=Flash -- Enchant creature -- When Triclopean Sight enters the battlefield, untap enchanted creature. -- Enchanted creature gets +1/+1 and has vigilance. mana={1}{W} type=Enchantment subtype=Aura [/card] [card] name=Trigon of Corruption auto=counter(0/0,3,Charge) auto={B}{B}{T}:counter(0/0,1,Charge) auto={C(0/0,-1,Charge)}{2}{T}:counter(-1/-1,1) target(creature) text=Trigon of Corruption enters the battlefield with 3 charge counters on it. -- {B}{B}, {T}: Put a charge counter on Trigon of Corruption. -- {2}, {T}, Remove a charge counter from Trigon of Corruption: Put a -1/-1 counter on target creature. mana={4} type=Artifact [/card] [card] name=Trigon of Infestation auto=counter(0/0,3,Charge) auto={G}{G}{T}:counter(0/0,1,Charge) auto={C(0/0,-1,Charge)}{2}{T}:token(Insect,Creature Insect,1/1,infect,green) text=Trigon of Infestation enters the battlefield with 3 charge counters on it. -- {G}{G}, {T}: Put a charge counter on Trigon of Infestation. -- {2}, {T}, Remove a charge counter from Trigon of Infestation: Put a 1/1 green Insect creature token with infect onto the battlefield. mana={4} type=Artifact [/card] [card] name=Trigon of Mending auto=counter(0/0,3,Charge) auto={W}{W}{T}:counter(0/0,1,Charge) auto={C(0/0,-1,Charge)}{2}{T}:3/0 target(creature) text=Trigon of Mending enters the battlefield with three charge counters on it. -- {W}{W}, {T}: Put a charge counter on Trigon of Mending. -- {2}, {T}, Remove a charge counter from Trigon of Mending: Target player gains 3 life. mana={2} type=Artifact [/card] [card] name=Trigon of Rage auto=counter(0/0,3,Charge) auto={R}{R}{T}:counter(0/0,1,Charge) auto={C(0/0,-1,Charge)}{2}{T}:3/0 target(creature) text=Trigon of Rage enters the battlefield with three charge counters on it. -- {R}{R}, {T}: Put a charge counter on Trigon of Rage. -- {2}, {T}, Remove a charge counter from Trigon of Rage: Target creature gets +3/+0 until end of turn. mana={2} type=Artifact [/card] [card] name=Trigon of Thought auto=counter(0/0,3,Charge) auto={U}{U}{T}:counter(0/0,1,Charge) auto={C(0/0,-1,Charge)}{2}{T}:draw:1 text=Trigon of Thought enters the battlefield with 3 charge counters on it. -- {U}{U}, {T}: Put a charge counter on Trigon of Thought. -- {2}, {T}, Remove a charge counter from Trigon of Thought: Draw a card. mana={5} type=Artifact [/card] [card] name=Trinket Mage auto=may moveTo(myhand) target(artifact[manacost<=1]|mylibrary) text=When Trinket Mage enters the battlefield, you may search your library for an artifact card with converted mana cost 1 or less, reveal that card, and put it into your hand. If you do, shuffle your library. mana={2}{U} type=Creature subtype=Human Wizard power=2 toughness=2 [/card] [card] name=Trip Noose auto={2}{T}:tap target(creature) text={2}, {T}: Tap target creature. mana={2} type=Artifact [/card] [card] name=Trip Wire target=creature[horsemanship] auto=destroy text=Destroy target creature with horsemanship. mana={2}{G} type=Sorcery [/card] [card] name=Triskelavus abilities=flying auto=counter(1/1,3) auto={1}{C(1/1,-1)}:token(Triskelavite,Artifact Creature Triskelavite,1/1,flying) auto=lord(triskelavite) {S}:damage:1 target(creature,player) auto=@movedTo(this|exile,gravyard,library,hand) from(battlefield):lord(triskelavite) {S}:damage:1 target(creature,player) text=Flying -- Triskelavus enters the battlefield with three +1/+1 counters on it. -- {1}, Remove a +1/+1 counter from Triskelavus: Put a 1/1 colorless Triskelavite artifact creature token with flying onto the battlefield. It has "Sacrifice this creature: This creature deals 1 damage to target creature or player." mana={7} type=Artifact Creature subtype=Construct power=1 toughness=1 [/card] [card] name=Triskelion auto=counter(1/1,3) auto={C(1/1,-1)}:damage:1 target(creature,player) text=Triskelion enters the battlefield with three +1/+1 counters on it. -- Remove a +1/+1 counter from Triskelion: Triskelion deals 1 damage to target creature or player. mana={6} type=Artifact Creature subtype=Construct power=1 toughness=1 [/card] [card] name=Trokin High Guard mana={3}{W} type=Creature subtype=Human Knight power=3 toughness=3 [/card] [card] name=Troll Ascetic abilities=opponentshroud auto={1}{G}:regenerate text=Troll Ascetic can't be the target of spells or abilities your opponents control. -- {1}{G}: Regenerate Troll Ascetic. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) mana={1}{G}{G} type=Creature subtype=Troll Shaman power=3 toughness=2 [/card] [card] name=Troll-Horn Cameo auto={T}:Add {R} auto={T}:Add {G} text={T}: Add {R} or {G} to your mana pool. mana={3} type=Artifact [/card] [card] name=Trolls of Tel-Jilad auto={1}{G}:regenerate target(creature[green]) text={1}{G}: Regenerate target green creature. mana={5}{G}{G} type=Creature subtype=Troll Shaman power=5 toughness=6 [/card] [card] name=Tromp the Domains auto=aslongas(plains|myBattlefield) lord(creature|myBattlefield) 1/1 auto=aslongas(forest|myBattlefield) lord(creature|myBattlefield) 1/1 auto=aslongas(mountain|myBattlefield) lord(creature|myBattlefield) 1/1 auto=aslongas(swamp|myBattlefield) lord(creature|myBattlefield) 1/1 auto=aslongas(island|myBattlefield) lord(creature|myBattlefield) 1/1 auto=lord(creature|myBattlefield) trample text=Domain - Until end of turn, creatures you control gain trample and get +1/+1 for each basic land type among lands you control. mana={5}{G} type=Sorcery [/card] [card] name=Tropical Island auto={T}:Add {U} auto={T}:Add {G} type=Land subtype=Forest Island [/card] [card] name=Tropical Storm auto=damage:X all(creature[flying]) auto=damage:1 all(creature[blue]) text=Tropical Storm deals X damage to each creature with flying and 1 additional damage to each blue creature. mana={X}{G} type=Sorcery [/card] [card] name=Troubled Healer auto={S(land|myhand)}:prevent:2 target(creature,player) text=Sacrifice a land: Prevent the next 2 damage that would be dealt to target creature or player this turn. mana={2}{W} type=Creature subtype=Human Cleric power=1 toughness=2 [/card] [card] name=Troublesome Spirit abilities=flying auto=@each my end:tap all(land|myBattlefield) text=Flying -- At the beginning of your end step, tap all lands you control. mana={2}{U}{U} type=Creature subtype=Spirit power=3 toughness=4 [/card] [card] name=True Believer text=You have shroud. (You can't be the target of spells or abilities.) mana={W}{W} type=Creature subtype=Human Cleric abilities=playershroud power=2 toughness=2 [/card] [card] name=True Conviction auto=lord(creature|myBattlefield) double strike auto=lord(creature|myBattlefield) lifelink text=Creatures you control have doublestrike and lifelink. mana={3}{W}{W}{W} type=Enchantment [/card] [card] name=Trumpet Blast auto=lord(creature[attacking]) 2/0 text=Attacking creatures get +2/+0 until end of turn. mana={2}{R} type=Instant [/card] [card] name=Trusty Machete auto={2}:equip auto=2/1 text=Equipped creature gets +2/+1. -- Equip {2} mana={1} type=Artifact subtype=Equipment [/card] [card] name=Trygon Predator abilities=flying auto=@damaged(player) from(this):may destroy target(artifact,enchantment|opponentBattlefield) text=Flying -- Whenever Trygon Predator deals combat damage to a player, you may destroy target artifact or enchantment that player controls. mana={1}{G}{U} type=Creature subtype=Beast power=2 toughness=3 [/card] [card] name=Tsabo Tavoc abilities=first strike auto=protection from(creature[legendary]) auto={B}{B}:bury target(creature[legendary]) text=First strike, protection from legendary creatures -- {B}{B}, {T}: Destroy target legendary creature. It can't be regenerated. mana={5}{B}{R} type=Legendary Creature subtype=Horror power=7 toughness=4 [/card] [card] name=Tsunami auto=destroy all(island) text=Destroy all Islands. mana={3}{G} type=Sorcery [/card] [card] name=Tukatongue Thallid auto=@movedTo(this|graveyard) from(battlefield):token(Saproling,creature Saproling,1/1,green) text=When Tukatongue Thallid is put into a graveyard from the battlefield, put a 1/1 green Saproling creature token onto the battlefield. mana={G} type=Creature subtype=Fungus power=1 toughness=1 [/card] [card] name=Tuknir Deathlock abilities=flying auto={R}{G}{T}:2/2 target(creature) text=Flying -- {R}{G}, {T}: Target creature gets +2/+2 until end of turn. mana={R}{R}{G}{G} type=Legendary Creature subtype=Human Wizard power=2 toughness=2 [/card] [card] name=Tuktuk Grunts abilities=haste auto=may counter(1/1) auto=@movedTo(other ally|myBattlefield):counter(1/1) text=Haste -- Whenever Tuktuk Grunts or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Tuktuk Grunts. mana={4}{R} type=Creature subtype=Goblin Warrior Ally power=2 toughness=2 [/card] [card] name=Tuktuk the Explorer abilities=haste auto=@movedTo(this|graveyard) from(battlefield):token(Tuktuk the Returned,Legendary Artifact Creature Goblin Golem,5/5) text=Haste -- When Tuktuk the Explorer is put into a graveyard from the battlefield, put a legendary 5/5 colorless Goblin Golem artifact creature token named Tuktuk the Returned onto the battlefield. mana={2}{R} type=Legendary Creature subtype=Goblin power=1 toughness=1 [/card] [card] name=Tumble Magnet auto=counter(0/0,3,Charge) auto={T}{C(0/0,-1,Charge)}:tap target(artifact,creature) text=Whenever an opponent casts a nonartifact spell, put a charge counter on Chimeric Egg. -- Remove three charge counters from Chimeric Egg: Chimeric Egg becomes a 6/6 Construct artifact creature with trample until end of turn. mana={3} type=Artifact [/card] [card] name=Tundra auto={T}:Add {U} auto={T}:Add {W} type=Land subtype=Plains Island [/card] [card] name=Tundra Wolves abilities=first strike text=First strike (This creature deals combat damage before creatures without first strike.) mana={W} type=Creature subtype=Wolf power=1 toughness=1 [/card] [card] name=Tunnel target=wall auto=bury text=Destroy target Wall. It can't be regenerated. mana={R} type=Instant [/card] [card] name=Tunneler Wurm auto={S(*|myhand)}:regenerate text=Discard a card: Regenerate Tunneler Wurm. mana={6}{G}{G} type=Creature subtype=Wurm power=6 toughness=6 [/card] [card] name=Turnabout auto=choice name(tap all opponents creatures) && tap all(creature|opponentbattlefield) auto=choice name(tap all opponents artifacts) && tap all(artifact|opponentbattlefield) auto=choice name(tap all opponents lands) && tap all(land|opponentbattlefield) auto=choice name(untap all opponents creatures) && untap all(creature|opponentbattlefield) auto=choice name(untap all opponents artifacts) && untap all(artifact|opponentbattlefield) auto=choice name(untap all opponents lands) && untap all(land|opponentbattlefield) auto=choice name(tap all your creatures) && tap all(creature|mybattlefield) auto=choice name(tap all your artifacts) && tap all(artifact|mybattlefield) auto=choice name(tap all your lands) && tap all(land|mybattlefield) auto=choice name(untap all your creatures) && untap all(creature|mybattlefield) auto=choice name(untap all your artifacts) && untap all(artifact|mybattlefield) auto=choice name(untap all your lands) && untap all(land|mybattlefield) text=Choose artifact, creature, or land. Tap all untapped permanents of the chosen type target player controls, or untap all tapped permanents of that type that player controls. type=instant mana={2}{U}{U} [/card] [card] name=Turn to Dust target=equipment auto=destroy auto=add:{G} text=Destroy target Equipment. Add {G} to your mana pool. mana={G} type=Instant [/card] [card] name=Turntimber Grove auto=tap auto=1/1 target(creature) ueot auto={T}:Add {G} text=Turntimber Grove enters the battlefield tapped. -- When Turntimber Grove enters the battlefield, target creature gets +1/+1 until end of turn. -- {T}: Add {G} to your mana pool. type=Land [/card] [card] name=Turntimber Ranger auto=counter(1/1) auto=may token(Wolf,Creature Wolf,2/2,green) auto=@movedTo(ally|myBattlefield):may token(Wolf,Creature Wolf,2/2,green) && counter(1/1) text=Whenever Turntimber Ranger or another Ally enters the battlefield under your control, you may put a 2/2 green Wolf creature token onto the battlefield. If you do, put a +1/+1 counter on Turntimber Ranger. mana={3}{G}{G} type=Creature subtype=Elf Scout Ally power=2 toughness=2 [/card] [card] name=Twiddle auto=may tap target(artifact,creature,land) auto=may untap target(artifact,creature,land) text=You may tap or untap target artifact, creature, or land. mana={U} type=Instant [/card] [card] name=Twilight Drover auto=@movedTo(creature[token]|nonbattlezone) from(battlefield):counter(1/1,1) auto={2}{W}{C(1/1,-1)}:token(Spirit,Creature Spirit,1/1,white,flying)*2 text=Whenever a creature token leaves the battlefield, put a +1/+1 counter on Twilight Drover. -- {2}{W}, Remove a +1/+1 counter from Twilight Drover: Put two 1/1 white Spirit creature tokens with flying onto the battlefield. mana={2}{W} type=Creature subtype=Spirit power=1 toughness=1 [/card] [card] name=Twilight Mire auto={T}:Add {1} auto={BG}{T}:Add {B}{B} auto={BG}{T}:Add {B}{G} auto={BG}{T}:Add {G}{G} text={T}: Add {1} to your mana pool. -- {(b/g)}, {T}: Add {B}{B}, {B}{G}, or {G}{G} to your mana pool. type=Land [/card] [card] name=Twinblade Slasher abilities=wither auto={1}{G}:2/2 limit:1 text=Wither (This deals damage to creatures in the form of -1/-1 counters.) -- {1}{G}: Twinblade Slasher gets +2/+2 until end of turn. Activate this ability only once each turn. mana={G} type=Creature subtype=Elf Warrior power=1 toughness=1 [/card] [card] name=Twinstrike target=creature auto=aslongas(*|myhand) damage:2 >=1 auto=aslongas(*|myhand) damage:2 target(other creature) >=1 auto=aslongas(*|myhand) destroy <1 auto=aslongas(*|myhand) destroy target(other creature) <1 mana={3}{B}{R} text=Twinstrike deals 2 damage to each of two target creatures. -- Hellbent -- Destroy those creatures instead if you have no cards in hand. type=Instant [/card] [card] name=Twisted Abomination auto={B}:regenerate autohand={2}{S}:moveTo(myhand) target(swamp|mylibrary) text={B}: Regenerate Twisted Abomination. -- Swampcycling {2} ({2}, Discard this card: Search your library for a Swamp card, reveal it, and put it into your hand. Then shuffle your library.) mana={5}{B} type=Creature subtype=Zombie Mutant power=5 toughness=3 [/card] [card] name=Twisted Experiment target=creature auto=3/-1 text=Enchant creature -- Enchanted creature gets +3/-1. mana={1}{B} type=Enchantment subtype=Aura [/card] [card] name=Twitch auto=may tap target(artifact,creature,land) auto=may untap target(artifact,creature,land) auto=draw:1 controller text=You may tap or untap target artifact, creature, or land. -- Draw a card. mana={2}{U} type=Instant [/card] [card] name=Typhoon auto=foreach(island|opponentBattlefield) damage:1 opponent text=Typhoon deals damage to each opponent equal to the number of Islands that player controls. mana={2}{G} type=Sorcery [/card] [card] name=Tyrranax auto={1}{G}:-1/1 text={1}{G}: Tyrranax gets -1/+1 until end of turn. mana={4}{G}{G} type=Creature subtype=Beast power=5 toughness=4 [/card] [card] name=Uktabi Drake abilities=flying,haste auto=upcost[{1}{G}{G}{0};next upkeep] moveTo(graveyard) text=Flying, haste -- Echo {1}{G}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) mana={G} type=Creature subtype=Drake power=2 toughness=1 [/card] [card] name=Uktabi Efreet auto=@each my upkeep:counter(0/0,1,Age) auto=thisforeach(counter{0/0.1.Age}) upcost[{G}] moveTo(graveyard) text=Cumulative upkeep {G} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) mana={2}{G}{G} type=Creature subtype=Efreet power=5 toughness=4 [/card] [card] name=Uktabi Faerie abilities=flying auto={3}{G}{S}:destroy target(artifact) text=Flying -- {3}{G}, Sacrifice Uktabi Faerie: Destroy target artifact. mana={1}{G} type=Creature subtype=Faerie power=1 toughness=1 [/card] [card] name=Uktabi Orangutan auto=destroy target(artifact) text=When Uktabi Orangutan enters the battlefield, destroy target artifact. mana={2}{G} type=Creature subtype=Ape power=2 toughness=2 [/card] [card] name=Uktabi Wildcats auto=foreach(forest|myBattlefield) 1/1 auto={G}{S(forest|myBattlefield)}:regenerate text=Uktabi Wildcats's power and toughness are each equal to the number of Forests you control. -- {G}, Sacrifice a Forest: Regenerate Uktabi Wildcats. mana={4}{G} type=Creature subtype=Cat power=* toughness=* [/card] [card] name=Ulasht, the Hate Seed auto=foreach(other creature[red]|myBattlefield) counter(1/1,1) auto=foreach(other creature[green]|myBattlefield) counter(1/1,1) auto={1}{C(1/1,-1)}:damage:1 target(creature) auto={1}{C(1/1,-1)}:token(Saproling,Creature Saproling,1/1,green) text=Ulasht, the Hate Seed enters the battlefield with a +1/+1 counter on it for each other red creature you control and a +1/+1 counter on it for each other green creature you control. -- {1}, Remove a +1/+1 counter from Ulasht: Choose one E- Ulasht deals 1 damage to target creature; or put a 1/1 green Saproling creature token onto the battlefield. mana={2}{R}{G} type=Legendary Creature subtype=Hellion Hydra power=* toughness=* [/card] [card] name=Umara Raptor abilities=flying auto=may counter(1/1) auto=@movedTo(other ally|myBattlefield):counter(1/1,1) all(this) text=Flying -- Whenever Umara Raptor or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Umara Raptor. mana={2}{U} type=Creature subtype=Bird Ally power=1 toughness=1 [/card] [card] name=Umezawa's Jitte auto={2}:equip auto=@damaged(creature,player) from(mytgt):counter(0/0,2,Charge) all(this) auto={C(0/0,-1,Charge)}:2/2 auto={C(0/0,-1,Charge)}:-1/-1 target(creature) auto={C(0/0,-1,Charge)}:life:2 controller text=Whenever equipped creature deals combat damage, put two charge counters on Umezawa's Jitte. -- Remove a charge counter from Umezawa's Jitte: Choose one E- Equipped creature gets +2/+2 until end of turn; or target creature gets -1/-1 until end of turn; or you gain 2 life. -- Equip {2} mana={2} type=Legendary Artifact subtype=Equipment [/card] [card] name=Unbender Tine auto={T}:Untap target(other *) text={T}: Untap another target permanent. mana={2}{W}{U} type=Artifact [/card] [card] name=Uncontrollable Anger abilities=flash target=creature auto=2/2 auto=mustattack text=Flash (You may cast this spell any time you could cast an instant.) -- Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) -- Enchanted creature gets +2/+2 and attacks each turn if able. mana={2}{R}{R} type=Enchantment subtype=Aura [/card] [card] name=Uncontrolled Infestation target=land[-basic] auto=@tapped(mytgt):destroy text=Enchant nonbasic land -- When enchanted land becomes tapped, destroy it. mana={1}{R} type=Enchantment subtype=Aura [/card] [card] name=Undead Leotau auto={R}:1/-1 autograveyard={2}{B}:moveto(mybattlefield) && transforms(,unearth,haste) asSorcery forever text={R}: Undead Leotau gets +1/-1 until end of turn. -- Unearth {2}{B} ({2}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) mana={5}{B} type=Creature subtype=Zombie Cat power=3 toughness=4 [/card] [card] name=Undead Gladiator autohand={1}{B}:cycling autograveyard={1}{B}{S(*|myhand)}:moveTo(myhand) myUpkeepOnly text={1}{B}, Discard a card: Return Undead Gladiator from your graveyard to your hand. Activate this ability only during your upkeep. -- Cycling {1}{B} ({1}{B}, Discard this card: Draw a card.) mana={1}{B}{B} type=Creature subtype=Zombie Barbarian power=3 toughness=1 [/card] [card] name=Undead Slayer auto={W}{T}:moveTo(Exile) target(Skeleton,Vampire,Zombie) text={W}, {T}: Exile target Skeleton, Vampire, or Zombie. mana={2}{W} type=Creature subtype=Human Cleric power=2 toughness=2 [/card] [card] name=Undead Warchief auto=lord(zombie|myBatllefield) 2/1 auto=lord(zombie|myhand) colorless:-1 autoexile=all(*|myhand) resetcost autograveyard=all(*|myhand) resetcost autohand=all(*|myhand) resetcost autolibrary=all(*|myhand) resetcost text=Zombie spells you cast cost {1} less to cast. -- Zombie creatures you control get +2/+1. mana={2}{B}{B} type=Creature subtype=Zombie power=1 toughness=1 [/card] [card] name=Undercity Shade abilities=fear auto={B}:1/1 text=Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) -- {B}: Undercity Shade gets +1/+1 until end of turn. mana={4}{B} type=Creature subtype=Shade power=1 toughness=1 [/card] [card] name=Underground River auto={T}:Add {1} auto={T}:Add {U} && Damage:1 controller auto={T}:Add {B} && Damage:1 controller text={T}: Add {1} to your mana pool. -- {T}: Add {U} or {B} to your mana pool. Underground River deals 1 damage to you. type=Land [/card] [card] name=Underground Sea auto={T}:Add {B} auto={T}:Add {U} type=Land subtype=Island Swamp [/card] [card] name=Undermine target=*|stack auto=fizzle auto=life:-3 targetController text=Counter target spell. Its controller loses 3 life. mana={U}{U}{B} type=Instant [/card] [card] name=Undertaker auto={B}{T}{S(*|myhand)}:moveTo(ownerhand) target(creature|mygraveyard) text={B}, {T}, Discard a card: Return target creature card from your graveyard to your hand. mana={1}{B} type=Creature subtype=Human Spellshaper power=1 toughness=1 [/card] [card] name=Undertow auto=lord(creature) -islandwalk text=Creatures with islandwalk can be blocked as though they didn't have islandwalk. mana={2}{U} type=Enchantment [/card] [card] name=Underworld Dreams auto=@movedTo(*|opponenthand) from(opponentlibrary):damage:1 opponent text=Whenever an opponent draws a card, Underworld Dreams deals 1 damage to him or her. mana={B}{B}{B} type=Enchantment [/card] [card] name=Undying Beast autograveyard=@movedTo(this|graveyard) from(battlefield):moveTo(myhand) text=When Undying Beast is put into a graveyard from the battlefield, put Undying Beast on top of its owner's library. mana={3}{B} type=Creature subtype=Beast power=3 toughness=2 [/card] [card] name=Undying Rage target=creature autograveyard=@movedTo(this|graveyard) from(battlefield):moveTo(myhand) auto=2/2 auto=cantblock text=Enchant creature -- Enchanted creature gets +2/+2 and can't block. -- When Undying Rage is put into a graveyard from the battlefield, return Undying Rage to its owner's hand. mana={2}{R} type=Enchantment subtype=Aura [/card] [card] name=Unearth target=creature[manacost<=3]|mygraveyard auto=moveTo(myBattlefield) autohand={2}:cycling text=Return target creature card with converted mana cost 3 or less from your graveyard to the battlefield. -- Cycling {2} ({2}, Discard this card: Draw a card.) mana={B} type=Sorcery [/card] [card] name=Unholy Grotto auto={T}:Add {1} auto={B}{T}:moveTo(mylibrary) target(zombie|mygraveyard) text={T}: Add {1} to your mana pool. -- {B}, {T}: Put target Zombie card from your graveyard on top of your library. type=Land [/card] [card] name=Unholy Strength target=creature auto=2/1 text=Enchant creature -- Enchanted creature gets +2/+1. mana={B} type=Enchantment subtype=Aura [/card] [card] name=Unlikely Alliance auto={1}{W}:0/2 target(creature[-attacking;-blocking]) text={1}{W}: Target nonattacking, nonblocking creature gets +0/+2 until end of turn. mana={1}{W} type=Enchantment [/card] [card] name=Unmake target=creature auto=moveTo(exile) text=Exile target creature. mana={WB}{WB}{WB} type=Instant [/card] [card] name=Unmask target=*[-land]|opponenthand other={E(other *[black]|myhand)} auto=moveTo(graveyard) text=You may exile a black card from your hand rather than pay Unmask's mana cost. -- Target player reveals his or her hand. You choose a nonland card from it. That player discards that card. mana={3}{B} type=Sorcery [/card] [card] name=Unnatural Speed target=creature auto=haste text=Target creature gains haste until end of turn. mana={R} type=Instant subtype=Arcane [/card] [card] name=Unquestioned Authority target=creature auto=draw:1 controller auto=protection from(creature) text=Enchant creature -- When Unquestioned Authority enters the battlefield, draw a card. -- Enchanted creature has protection from creatures. mana={2}{W} type=Enchantment subtype=Aura [/card] [card] name=Unseen Walker abilities=forestwalk auto={1}{G}{G}:forestwalk target(creature) text=Forestwalk -- {1}{G}{G}: Target creature gains forestwalk until end of turn. mana={1}{G} type=Creature subtype=Dryad power=1 toughness=1 [/card] [card] name=Unspeakable Symbol auto={L}{L}{L}:counter(1/1,1) target(creature) text=Pay 3 life: Put a +1/+1 counter on target creature. mana={1}{B}{B} type=Enchantment [/card] [card] name=Unstable Mutation target=creature auto=3/3 auto=@each targetcontroller upkeep:counter(-1/-1) text=Enchant creature -- Enchanted creature gets +3/+3. -- At the beginning of the upkeep of enchanted creature's controller, put a -1/-1 counter on that creature. mana={U} type=Enchantment subtype=Aura [/card] [card] name=Unsummon target=creature auto=moveTo(ownerHand) text=Return target creature to its owner's hand. mana={U} type=Instant [/card] [card] name=Untamed Might target=creature auto=X/X text=Target creature gets +X/+X until end of turn. mana={X}{G} type=Instant [/card] [card] name=Untamed Wilds target=basic|myLibrary auto=moveTo(myBattlefield) text=Search your library for a basic land card and put that card onto the battlefield. Then shuffle your library. mana={2}{G} type=Sorcery [/card] [card] name=Unwilling Recruit target=creature auto=haste auto=untap auto=X/0 alias=129767 text=Gain control of target creature until end of turn. Untap that creature. It gets +X/+0 and gains haste until end of turn. mana={X}{R}{R}{R} type=Sorcery [/card] [card] name=Unworthy Dead auto={B}:regenerate text={B}: Regenerate Unworthy Dead. mana={1}{B} type=Creature subtype=Skeleton power=1 toughness=1 [/card] [card] name=Unyaro Bee Sting target=creature,player auto=damage:2 text=Unyaro Bee Sting deals 2 damage to target creature or player. mana={3}{G} type=Sorcery [/card] [card] name=Unyaro Bees abilities=flying auto={G}:1/1 auto={3}{G}{S}:Damage:2 target(creature,player) text=Flying -- {G}: Unyaro Bees gets +1/+1 until end of turn. -- {3}{G}, Sacrifice Unyaro Bees: Unyaro Bees deals 2 damage to target creature or player. mana={G}{G}{G} type=Creature subtype=Insect power=0 toughness=1 [/card] [card] name=Unyaro Griffin abilities=flying auto={S}:fizzle target(instant[red],sorcery[red]|stack) text=Flying -- Sacrifice Unyaro Griffin: Counter target red instant or sorcery spell. mana={3}{W} type=Creature subtype=Griffin power=2 toughness=2 [/card] [card] name=Updraft target=creature auto=flying auto=@next upkeep:draw:1 controller text=Target creature gains flying until end of turn. -- Draw a card at the beginning of the next turn's upkeep. mana={1}{U} type=Instant [/card] [card] name=Upheaval auto=moveTo(ownerhand) all(*|battlefield) text=Return all permanents to their owners' hands. mana={4}{U}{U} type=Sorcery [/card] [card] name=Uphill Battle auto=@movedTo(creature|opponentBattlefield):all(trigger) tap text=Creatures your opponents play enter the battlefield tapped. mana={2}{R} type=Enchantment [/card] [card] name=Uproot target=land auto=moveto(ownerlibrary) text=Put target land on top of its owner's library. mana={3}{G} type=Sorcery subtype=Arcane [/card] [card] name=Ur-Drago abilities=first strike auto=lord(creature) -swampwalk text=First strike -- Creatures with swampwalk can be blocked as though they didn't have swampwalk. mana={3}{U}{U}{B}{B} type=Legendary Creature subtype=Elemental power=4 toughness=4 [/card] [card] name=Ur-Golem's Eye auto={T}:add{2} text={T}: Add {2} to your mana pool. mana={4} type=Artifact [/card] [card] name=Urborg auto={T}:Add {B} auto={T}:-swampwalk target(creature) auto={T}:-first strike target(creature) text={T}: Add {B} to your mana pool. -- {T}: Target creature loses first strike or swampwalk until end of turn. type=Legendary Land [/card] [card] name=Urborg, Tomb of Yawgmoth auto=lord(land) transforms(swamp) auto=lord(land) {T}:Add{B} text=Each land is a Swamp in addition to its other land types. type=Legendary Land [/card] [card] name=Urborg Drake abilities=flying,mustattack text=Flying -- Urborg Drake attacks each turn if able. mana={1}{U}{B} type=Creature subtype=Drake power=2 toughness=3 [/card] [card] name=Urborg Elf auto={T}:Add {U} auto={T}:Add {B} auto={T}:Add {G} text={T}: Add {G}, {U}, or {B} to your mana pool. mana={1}{G} type=Creature subtype=Elf Druid power=1 toughness=1 [/card] [card] name=Urborg Emissary kicker={1}{U} auto=kicker moveTo(ownerhand) target(*|battlefield)) text=Kicker {1}{U} (You may pay an additional {1}{U} as you cast this spell.) -- When Urborg Emissary enters the battlefield, if it was kicked, return target permanent to its owner's hand. mana={2}{B} type=Creature subtype=Human Wizard power=3 toughness=1 [/card] [card] name=Urborg Mindsucker auto={B}{S}:discard:1 opponent asSorcery text={B}, Sacrifice Urborg Mindsucker: Target opponent discards a card at random. Activate this ability only any time you could cast a sorcery. mana={2}{B} type=Creature subtype=Horror power=2 toughness=2 [/card] [card] name=Urborg Phantom abilities=cantblock auto={U}:fog to(mytgt) oneshot && fog from(mytgt) oneshot text=Urborg Phantom can't block. -- {U}: Prevent all combat damage that would be dealt to and dealt by Urborg Phantom this turn. mana={2}{B} type=Creature subtype=Spirit Minion power=3 toughness=1 [/card] [card] name=Urborg Shambler auto=lord(creature[black]) -1/-1 other text=Other black creatures get -1/-1. mana={2}{B}{B} type=Creature subtype=Horror power=4 toughness=3 [/card] [card] name=Urborg Skeleton kicker={3} auto=kicker counter(1/1,1) auto={B}:regenerate text=Kicker {3} (You may pay an additional {3} as you cast this spell.) -- {B}: Regenerate Urborg Skeleton. -- If Urborg Skeleton was kicked, it enters the battlefield with a +1/+1 counter on it. mana={B} type=Creature subtype=Skeleton power=0 toughness=1 [/card] [card] name=Urborg Stalker auto=@each my upkeep:aslongas(*[-black;-land]|myBattlefield) damage:1 controller auto=@each opponent upkeep:aslongas(*[-black;-land]|opponentBattlefield) damage:1 opponent text=At the beginning of each player's upkeep, if that player controls a nonblack, nonland permanent, Urborg Stalker deals 1 damage to that player. mana={3}{B} type=Creature subtype=Horror power=2 toughness=4 [/card] [card] name=Urborg Syphon-Mage auto={2}{B}{T}{S(*|myhand)}:life:-2 opponent && life:2 controller text={2}{B}, {T}, Discard a card: Each other player loses 2 life. You gain life equal to the life lost this way. mana={2}{B} type=Creature subtype=Human Spellshaper power=2 toughness=2 [/card] [card] name=Urborg Uprising target=creature|mygraveyard auto=moveTo(ownerhand) auto=moveTo(ownerhand) target(creature|mygraveyard) auto=draw:1 controller text=Return up to two target creature cards from your graveyard to your hand. -- Draw a card. mana={4}{B} type=Sorcery [/card] [card] name=Urborg Volcano auto=tap auto={T}:Add {B} auto={T}:Add {R} text=Urborg Volcano enters the battlefield tapped. -- {T}: Add {B} or {R} to your mana pool. type=Land [/card] [card] name=Ursapine auto={G}:1/1 target(creature) text={G}: Target creature gets +1/+1 until end of turn. mana={3}{G}{G} type=Creature subtype=Beast power=3 toughness=3 [/card] [card] name=Ursine Fylgja auto=counter(0/0,4,Healing) auto={C(0/0,-1,Healing)}:prevent:1 all(this) auto={2}{W}:counter(0/0,1,Healing) text=Ursine Fylgja enters the battlefield with four healing counters on it. -- Remove a healing counter from Ursine Fylgja: Prevent the next 1 damage that would be dealt to Ursine Fylgja this turn. -- {2}{W}: Put a healing counter on Ursine Fylgja. mana={4}{W} type=Creature subtype=Spirit Bear power=3 toughness=3 [/card] [card] name=Urza's Blueprints auto={T}:draw:1 auto=upcost[{6}{0};next upkeep] moveTo(graveyard) text=Echo {6} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) -- {T}: Draw a card. mana={6} type=Artifact [/card] [card] name=Urza's Factory auto={T}:Add {1} auto={7}{T}:token(Assembly-Worker,creature artifact, 2/2, artifact) text={T}: Add {1} to your mana pool. -- {7}, {T}: Put a 2/2 colorless Assembly-Worker artifact creature token onto the battlefield. type=Land subtype=Urza's [/card] [card] name=Urza's Mine auto={T}:add {1} && aslongas(Urza's Power Plant|myinplay)aslongas(Urza's Tower|myinplay) add{1} text={T}: Add {1} to your mana pool. If you control an Urza's Power-Plant and an Urza's Tower, add {2} to your mana pool instead. type=Land subtype=Urza's Mine [/card] [card] name=Urza's Power Plant auto={T}:add {1} && aslongas(Urza's Mine|myinplay)aslongas(Urza's Tower|myinplay) add{1} text={T}: Add {1} to your mana pool. If you control an Urza's Mine and an Urza's Tower, add {2} to your mana pool instead. type=Land subtype=Urza's Power-Plant [/card] [card] name=Urza's Tower auto={T}:add {1} && aslongas(Urza's Power Plant|myinplay)aslongas(Urza's Mine|myinplay) add{2} text={T}: Add {1} to your mana pool. If you control an Urza's Mine and an Urza's Power-Plant, add {3} to your mana pool instead. type=Land subtype=Urza's Tower [/card] [card] name=Uthden Troll auto={R}:Regenerate text={R}: Regenerate Uthden Troll. mana={2}{R} type=Creature subtype=Troll power=2 toughness=2 [/card] [card] name=Utopia Mycon text=At the beginning of your upkeep, put a spore counter on Utopia Mycon. -- Remove three spore counters from Utopia Mycon: Put a 1/1 green Saproling creature token onto the battlefield. -- Sacrifice a Saproling: Add one mana of any color to your mana pool. mana={G} type=Creature subtype=Fungus auto=@each my upkeep:counter(0/0,1,Spore) auto={C(0/0,-3,Spore)}:Token(-1924) auto={S(saproling|myBattlefield)}:add{W} auto={S(saproling|myBattlefield)}:add{U} auto={S(saproling|myBattlefield)}:add{B} auto={S(saproling|myBattlefield)}:add{R} auto={S(saproling|myBattlefield)}:add{G} power=0 toughness=2 [/card] [card] name=Utopia Tree auto={T}:Add {W} auto={T}:Add {U} auto={T}:Add {B} auto={T}:Add {R} auto={T}:Add {G} text={T}: Add one mana of any color to your mana pool. mana={1}{G} type=Creature subtype=Plant power=0 toughness=2 [/card] [card] name=Utvara Scalper abilities=flying,mustattack text=Flying -- Utvara Scalper attacks each turn if able. mana={1}{R} type=Creature subtype=Goblin Scout power=1 toughness=2 [/card] [card] name=Vaevictis Asmadi abilities=flying auto=upcost[{B}{R}{G}] moveTo(graveyard) auto={B}:1/0 auto={R}:1/0 auto={G}:1/0 text=Flying -- At the beginning of your upkeep, sacrifice Vaevictis Asmadi unless you pay {B}{R}{G}. -- {B}: Vaevictis Asmadi gets +1/+0 until end of turn. -- {R}: Vaevictis Asmadi gets +1/+0 until end of turn. -- {G}: Vaevictis Asmadi gets +1/+0 until end of turn. mana={2}{B}{B}{R}{R}{G}{G} type=Legendary Creature subtype=Elder Dragon power=7 toughness=7 [/card] [card] name=Vagrant Plowbeasts auto={1}:regenerate target(creature[power>=5]) text={1}: Regenerate target creature with power 5 or greater. mana={5}{G}{W} type=Creature subtype=Beast power=6 toughness=6 [/card] [card] name=Valeron Outlander abilities=protection from black text=Protection from black mana={G}{W} type=Creature subtype=Human Scout power=2 toughness=2 [/card] [card] name=Valiant Guard mana={W} type=Creature subtype=Human Soldier power=0 toughness=3 [/card] [card] name=Valley Rannet autohand={2}{S}:moveTo(myhand) target(mountain,forest|mylibrary) text=Mountaincycling {2}, forestcycling {2} ({2}, Discard this card: Search your library for a Mountain or Forest card, reveal it, and put it into your hand. Then shuffle your library.) mana={4}{R}{G} type=Creature subtype=Beast power=6 toughness=3 [/card] [card] name=Valleymaker auto={T}{S(mountain|myBattlefield)}:Damage:3 target(creature) auto={T}{S(forest|myBattlefield)}:Add {G}{G}{G} text={T}, Sacrifice a Mountain: Valleymaker deals 3 damage to target creature. -- {T}, Sacrifice a Forest: Choose a player. That player adds {G}{G}{G} to his or her mana pool. mana={5}{RG} type=Creature subtype=Giant Shaman power=5 toughness=5 [/card] [card] name=Valorous Charge auto=lord(creature[white]) 2/0 text=White creatures get +2/+0 until end of turn. mana={1}{W}{W} type=Sorcery [/card] [card] name=Vampire Aristocrat auto={S(creature|myBattlefield)}:2/2 text=Sacrifice a creature: Vampire Aristocrat gets +2/+2 until end of turn. mana={2}{B} type=Creature subtype=Vampire Rogue power=2 toughness=2 [/card] [card] name=Vampire Bats abilities=flying auto={B}:1/0 limit:2 text=Flying (This creature can't be blocked except by creatures with flying or reach.) -- {B}: Vampire Bats gets +1/+0 until end of turn. Activate this ability no more than twice each turn. mana={B} type=Creature subtype=Bat power=0 toughness=1 [/card] [card] name=Vampire Hounds auto={S(creature|myhand)}:2/2 text=Discard a creature card: Vampire Hounds gets +2/+2 until end of turn. mana={2}{B} type=Creature subtype=Vampire Hound power=2 toughness=2 [/card] [card] name=Vampire Lacerator auto=@each my upkeep:this(opponentlife > 10) life:-1 controller text=At the beginning of your upkeep, you lose 1 life unless an opponent has 10 or less life. mana={B} type=Creature subtype=Vampire Warrior power=2 toughness=2 [/card] [card] name=Vampire Nighthawk abilities=flying,deathtouch,lifelink text=Flying -- Deathtouch (Creatures dealt damage by this creature are destroyed. You can divide this creature's combat damage among any of the creatures blocking or blocked by it.) -- Lifelink (Damage dealt by this creature also causes you to gain that much life.) mana={1}{B}{B} type=Creature subtype=Vampire Shaman power=2 toughness=3 [/card] [card] name=Vampire's Bite target=creature kicker={2}{B} auto=3/0 auto=kicker lifelink text=Kicker {2}{B} (You may pay an additional {2}{B} as you cast this spell.) -- Target creature gets +3/+0 until end of turn. If Vampire's Bite was kicked, that creature gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.) mana={B} type=Instant [/card] [card] name=Vampiric Feast target=creature,player auto=damage:4 auto=life:4 controller text=Vampiric Feast deals 4 damage to target creature or player and you gain 4 life. mana={5}{B}{B} type=Sorcery [/card] [card] name=Vampiric Link target=creature auto=lifelink text=Enchant creature -- Whenever enchanted creature deals damage, you gain that much life. mana={B} type=Enchantment subtype=Aura [/card] [card] name=Vampiric Spirit abilities=flying auto=life:-4 text=Flying -- When Vampiric Spirit enters the battlefield, you lose 4 life. mana={2}{B}{B} type=Creature subtype=Spirit power=4 toughness=3 [/card] [card] name=Vampiric Touch auto=damage:2 opponent auto=life:2 controller text=Vampiric Touch deals 2 damage to target opponent and you gain 2 life. mana={2}{B} type=Sorcery [/card] [card] name=Vampirism target=creature auto=foreach(other creature|myBattlefield) 1/1 auto=lord(other creature|myBattlefield) -1/-1 auto=@next upkeep:draw:1 controller text=Enchant creature -- When Vampirism enters the battlefield, draw a card at the beginning of the next turn's upkeep. -- Enchanted creature gets +1/+1 for each other creature you control. -- Other creatures you control get -1/-1. mana={1}{B} type=Enchantment subtype=Aura [/card] [card] name=Vanquish target=creature[blocking] auto=destroy text=Destroy target blocking creature. mana={2}{W} type=Instant [/card] [card] name=Varchild's Crusader auto={0}:cantbeblockedby(creature[-wall]) && treason text={0}: Varchild's Crusader can't be blocked this turn except by Walls. Sacrifice Varchild's Crusader at the beginning of the next end step. mana={3}{R} type=Creature subtype=Human Knight power=3 toughness=2 [/card] [card] name=Varchild's War-Riders abilities=trample auto=rampage(1/1,1) auto=@each my upkeep:thisforeach(counter{0/0.1.Age}) token(Survivor,creature token survivor,1/1,red) && moveTo(opponentBattlefield) all(survivor) auto=@each my upkeep:may moveTo(mygraveyard) auto=@each my upkeep:counter(0/0,1,Age) text=Cumulative upkeep - Put a 1/1 red Survivor creature token onto the battlefield under an opponent's control. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -- Trample; rampage 1 (Whenever this creature becomes blocked, it gets +1/+1 until end of turn for each creature blocking it beyond the first.) mana={1}{R} type=Creature subtype=Human Warrior power=3 toughness=4 [/card] [card] name=Vastwood Gorger mana={5}{G} type=Creature subtype=Wurm power=5 toughness=6 [/card] [card] name=Vault of Whispers auto={T}:Add{B} text=(Vault of Whispers isn't a spell.) -- {T}: Add {B} to your mana pool. type=Artifact Land [/card] [card] name=Vault Skyward target=creature auto=flying auto=untap text=Target creature gains flying until end of turn. Untap it. mana={U} type=Instant [/card] [card] name=Vebulid auto=counter(1/1) auto=@each my upkeep:may counter(1/1) auto=@each combatends:destroy all(vebuild[attacking;blocking]|myBattlefield) text=Vebulid enters the battlefield with a +1/+1 counter on it. -- At the beginning of your upkeep, you may put a +1/+1 counter on Vebulid. -- When Vebulid attacks or blocks, destroy it at end of combat. mana={B} type=Creature subtype=Horror power=0 toughness=0 [/card] [card] name=Vec Townships auto={T}:Add{1} auto={T}:Add{G} && frozen auto={T}:Add{W} && frozen text={T}: Add {1} to your mana pool. -- {T}: Add {G} or {W} to your mana pool. Vec Townships doesn't untap during your next untap step. type=Land [/card] [card] name=Vectis Agents auto={U}{B}:-2/0 && unblockable text={U}{B}: Vectis Agents gets -2/-0 until end of turn and is unblockable this turn. mana={3}{U}{B} type=Artifact Creature subtype=Human Rogue power=4 toughness=3 [/card] [card] name=Vectis Silencers auto={2}{B}:deathtouch text={2}{B}: Vectis Silencers gains deathtouch until end of turn. (Creatures dealt damage by this creature are destroyed. You can divide its combat damage among any of the creatures blocking or blocked by it.) mana={2}{U} type=Artifact Creature subtype=Human Rogue power=1 toughness=2 [/card] [card] name=Vector Asp auto={B}:infect text={B}: Vector Asp gains infect until end of turn. (It deals damage to creatures in form of -1/-1 counters and to players in form of poison counters.) mana={1} type=Artifact Creature subtype=Snake power=1 toughness=1 [/card] [card] name=Vedalken AEthermage abilities=flash auto=moveto(ownerhand) target(sliver) autohand={3}{S}:moveTo(myhand) target(wizard|mylibrary) text=Flash (You may cast this spell any time you could cast an instant.) -- When Vedalken AEthermage enters the battlefield, return target Sliver to its owner's hand. -- Wizardcycling {3} ({3}, Discard this card: Search your library for a Wizard card, reveal it, and put it into your hand. Then shuffle your library.) mana={1}{U} type=Creature subtype=Vedalken Wizard power=1 toughness=2 [/card] [card] name=Vedalken Archmage auto=@movedTo(artifact|mystack):draw:1 controller text=Whenever you cast an artifact spell, draw a card. mana={2}{U}{U} type=Creature subtype=Vedalken Wizard power=0 toughness=2 [/card] [card] name=Vedalken Certarch auto=aslongas(artifact|myBattlefield) {T}:tap target(artifact,creature,land) >2 text=Metalcraft - {T}: Tap target artifact, creature, or land. Activate this ability only if you control three or more artifacts. mana={U} type=Creature subtype=Vedalken Wizard power=1 toughness=1 [/card] [card] name=Vedalken Dismisser auto=moveTo(ownerLibrary) target(creature) text=When Vedalken Dismisser enters the battlefield, put target creature on top of its owner's library. mana={5}{U} type=Creature subtype=Vedalken Wizard power=2 toughness=2 [/card] [card] name=Vedalken Entrancer auto={U}{T}:deplete:2 target(player) text={U}, {T}: Target player puts the top two cards of his or her library into his or her graveyard. mana={3}{U} type=Creature subtype=Vedalken Wizard power=1 toughness=4 [/card] [card] name=Vedalken Heretic auto=@damaged(player) from(this):may draw:1 controller text=Whenever Vedalken Heretic deals damage to an opponent, you may draw a card. mana={G}{U} type=Creature subtype=Vedalken Rogue power=1 toughness=1 [/card] [card] name=Vedalken Mastermind auto={U}{T}:moveTo(ownerhand) target(*|myBattlefield) text={U}, {T}: Return target permanent you control to its owner's hand. mana={U}{U} type=Creature subtype=Vedalken Wizard power=1 toughness=2 [/card] [card] name=Vedalken Outlander abilities=protection from red text=Protection from red mana={W}{U} type=Artifact Creature subtype=Vedalken Scout power=2 toughness=2 [/card] [card] name=Veilstone Amulet auto=@movedTo(*|mystack):lord(creature|myBattlefield) opponentshroud ueot text=Whenever you cast a spell, creatures you control can't be the targets of spells or abilities your opponents control this turn. mana={3} type=Artifact [/card] [card] name=Veinfire Borderpost other={H(land[basic]|mybattlefield)}{1} auto=tap auto={T}:Add{B} auto={T}:Add{R} text=You may pay {1} and return a basic land you control to its owner's hand rather than pay Veinfire Borderpost's mana cost. -- Veinfire Borderpost enters the battlefield tapped. -- {T}: Add {B} or {R} to your mana pool. mana={1}{B}{R} type=Artifact [/card] [card] name=Veldrane of Sengir auto={1}{B}{B}:-3/0 && forestwalk text={1}{B}{B}: Veldrane of Sengir gets -3/-0 and gains forestwalk until end of turn. mana={5}{B}{B} type=Legendary Creature subtype=Human Rogue power=5 toughness=5 [/card] [card] name=Veldt auto=@each my upkeep:counter(0/0,-1,Depletion) auto={T}:counter(0/0,1,Depletion) && Add{G} auto={T}:counter(0/0,1,Depletion) && Add{W} auto=lord(veldt[counter{0/0.1.Depletion}]) doesnotuntap auto=@each my untap:untap all(veldt[-counter{0/0.1.Depletion}]) text=Veldt doesn't untap during your untap step if it has a depletion counter on it. -- At the beginning of your upkeep, remove a depletion counter from Veldt. -- {T}: Add {G} or {W} to your mana pool. Put a depletion counter on Veldt. type=Land [/card] [card] name=Vendetta target=creature[-black] auto=bury auto=damage:t controller text=Destroy target nonblack creature. It can't be regenerated. You lose life equal to that creature's toughness. mana={B} type=Instant [/card] [card] name=Venerable Kumo abilities=reach auto=@movedTo(this|mygraveyard) from(myBattlefield):may moveTo(myhand) target(other spirit[manacost<=4]|mygraveyard) text=Reach (This creature can block creatures with flying.) -- Soulshift 4 (When this is put into a graveyard from the battlefield, you may return target Spirit card with converted mana cost 4 or less from your graveyard to your hand.) mana={4}{G} type=Creature subtype=Spirit power=2 toughness=3 [/card] [card] name=Venerable Monk auto=life:2 controller text=When Venerable Monk enters the battlefield, you gain 2 life. mana={2}{W} type=Creature subtype=Human Monk Cleric power=2 toughness=2 [/card] [card] name=Venerated Teacher auto=counter(0/0,2,Level Up) all(creature[levelup]|myBattlefield) text=When Venerated Teacher enters the battlefield, put two level counters on each creature you control with level up. mana={2}{U} type=Creature subtype=Human Wizard power=2 toughness=2 [/card] [card] name=Vengeance target=creature[tapped] auto=destroy text=Destroy target tapped creature. mana={3}{W} type=Sorcery [/card] [card] name=Vengeful Dead auto=@movedto(zombie other|graveyard) from(battlefield): life:-1 opponent auto=@movedto(this|graveyard) from(battlefield): life:-1 opponent text=Whenever Vengeful Dead or another Zombie is put into a graveyard from the battlefield, each opponent loses 1 life. mana={3}{B} type=Creature subtype=Zombie power=3 toughness=2 [/card] [card] name=Vengeful Firebrand auto=aslongas(warrior|mygraveyard) haste auto={R}:1/0 text=Vengeful Firebrand has haste as long as a Warrior card is in your graveyard. -- {R}: Vengeful Firebrand gets +1/+0 until end of turn. mana={3}{R} type=Creature subtype=Elemental Warrior power=5 toughness=2 [/card] [card] name=Venomous Dragonfly abilities=flying alias=1267 text=Flying -- Whenever Venomous Dragonfly blocks or becomes blocked by a creature, destroy that creature at end of combat. mana={3}{G} type=Creature subtype=Insect power=1 toughness=1 [/card] [card] name=Venomous Fangs target=creature auto=deathtouch text=Enchant creature -- Whenever enchanted creature deals damage to a creature, destroy the other creature. mana={2}{G} type=Enchantment subtype=Aura [/card] [card] name=Venser's Diffusion target=*[-land] auto=moveTo(ownerhand) text=Return target nonland permanent or suspended card to its owner's hand. mana={2}{U} type=Instant [/card] [card] name=Venser's Journal abilities=nomaxhand auto=@each my upkeep:foreach(*|myhand) life:1 text=You have no maximum hand size. -- At the beginning of your upkeep, you gain 1 life for each card in your hand. mana={5} type=Artifact [/card] [card] name=Venser's Sliver mana={5} type=Artifact Creature subtype=Sliver power=3 toughness=3 [/card] [card] name=Ventifact Bottle auto={X}{1}{T}:thisforeach(X) all(this) counter(0/0,1,Charge) asSorcery auto=@each my firstmain:tap all(ventifact bottle[counter{0/0.1.Charge}]|myBattlefield) && thisforeach(counter{0/0.1.Charge}) add{1} && thisforeach(counter{0/0.1.Charge}) counter(0/0,-1,Charge) text={X}{1}, {T}: Put X charge counters on Ventifact Bottle. Activate this ability only any time you could cast a sorcery. -- At the beginning of your precombat main phase, if Ventifact Bottle has a charge counter on it, tap it and remove all charge counters from it. Add {1} to your mana pool for each charge counter removed this way. mana={3} type=Artifact [/card] [card] name=Vent Sentinel abilities=defender auto={1}{R}{T}:foreach(creature[defender]|myBattlefield) damage:1 target(player) text=Defender -- {1}{R}{T}: Vent Sentinel deals damage to target player equal to the number of creatures with defender you control. mana={3}{R} type=Creature subtype=Elemental power=2 toughness=4 [/card] [card] name=Verdant Catacombs auto={L}{T}{S}:moveTo(myBattlefield) target(swamp,forest|mylibrary) text={T}, Pay 1 life, Sacrifice Verdant Catacombs: Search your library for a Swamp or Forest card and put it onto the battlefield. Then shuffle your library. type=Land [/card] [card] name=Verdant Embrace target=creature auto=3/3 auto=@each upkeep:token(Saproling,Creature Saproling,1/1,green) text=Enchant creature -- Enchanted creature gets +3/+3 and has "At the beginning of each upkeep, put a 1/1 green Saproling creature token onto the battlefield." mana={3}{G}{G} type=Enchantment subtype=Aura [/card] [card] name=Verdant Force auto=@each upkeep:token(Saproling,Creature Saproling,1/1,green) text=At the beginning of each upkeep, put a 1/1 green Saproling creature token onto the battlefield. mana={5}{G}{G}{G} type=Creature subtype=Elemental power=7 toughness=7 [/card] [card] name=Verdant Touch target=land auto=becomes(Creature,2/2) buyback={1}{G}{3} text=Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.) -- Target land becomes a 2/2 creature that's still a land. (This effect lasts indefinitely.) mana={1}{G} type=Sorcery [/card] [card] name=Verdigris target=artifact auto=destroy text=Destroy target artifact. mana={2}{G} type=Instant [/card] [card] name=Verduran Emissary kicker={1}{R} auto=kicker bury target(artifact) text=Kicker {1}{R} (You may pay an additional {1}{R} as you cast this spell.) -- When Verduran Emissary enters the battlefield, if it was kicked, destroy target artifact. It can't be regenerated. mana={2}{G} type=Creature subtype=Human Wizard power=2 toughness=3 [/card] [card] name=Verduran Enchantress auto=@movedTo(enchantment|mystack):may draw:1 text=Whenever you cast an enchantment spell, you may draw a card. mana={1}{G}{G} type=Creature subtype=Human Druid power=0 toughness=2 [/card] [card] name=Vermiculos auto=@movedTo(artifact|battlefield):4/4 ueot text=Whenever an artifact enters the battlefield, Vermiculos gets +4/+4 until end of turn. mana={4}{B} type=Creature subtype=Horror power=1 toughness=1 [/card] [card] name=Vertigo target=creature[flying] auto=damage:2 auto=-flying text=Vertigo deals 2 damage to target creature with flying. That creature loses flying until end of turn. mana={R} type=Instant [/card] [card] name=Vesper Ghoul auto={L}{T}:Add{W} auto={L}{T}:Add{U} auto={L}{T}:Add{B} auto={L}{T}:Add{R} auto={L}{T}:Add{G} text={T}, Pay 1 life: Add one mana of any color to your mana pool. mana={2}{B} type=Creature subtype=Zombie Druid power=1 toughness=1 [/card] [card] name=Vesuva auto=tap auto=may copy notatarget(land) text=You may have Vesuva enter the battlefield tapped as a copy of any land on the battlefield. type=Land [/card] [card] name=Veteran Armorer auto=lord(creature|myBattlefield) 0/1 other text=Other creatures you control get +0/+1. mana={1}{W} type=Creature subtype=Human Soldier power=2 toughness=2 [/card] [card] name=Veteran Armorsmith auto=lord(soldier|myBattlefield) 0/1 other text=Other Soldier creatures you control get +0/+1. mana={W}{W} type=Creature subtype=Human Soldier power=2 toughness=3 [/card] [card] name=Veteran Brawlers auto=aslongas(land[-tapped]|opponentBattlefield) cantattack auto=aslongas(land[-tapped]|myBattlefield) cantblock text=Veteran Brawlers can't attack if defending player controls an untapped land. -- Veteran Brawlers can't block if you control an untapped land. mana={1}{R} type=Creature subtype=Human Soldier power=4 toughness=4 [/card] [card] name=Veteran Cavalier abilities=vigilance text=Vigilance (Attacking doesn't cause this creature to tap.) mana={W}{W} type=Creature subtype=Human Knight power=2 toughness=2 [/card] [card] name=Veteran Swordsmith auto=lord(soldier|myBattlefield) 1/0 other text=Other Soldier creatures you control get +1/+0. mana={2}{W} type=Creature subtype=Human Soldier power=3 toughness=2 [/card] [card] name=Veteran of the Depths auto=@tapped(this):may counter(1/1,1) text=Whenever Veteran of the Depths becomes tapped, you may put a +1/+1 counter on it. mana={3}{W} type=Creature subtype=Merfolk Soldier power=2 toughness=2 [/card] [card] name=Veteran's Reflexes target=creature auto=untap auto=1/1 text=Target creature gets +1/+1 until end of turn. Untap that creature. mana={W} type=Instant [/card] [card] name=Vex target=*|stack auto=fizzle auto=may draw:1 targetcontroller text=Counter target spell. That spell's controller may draw a card. mana={2}{U} type=Instant [/card] [card] name=Vexing Beetle abilities=nofizzle auto=aslongas(creature|opponentBattlefield) -3/-3 text=Vexing Beetle can't be countered. -- Vexing Beetle gets +3/+3 as long as no opponent controls a creature. mana={4}{G} type=Creature subtype=Insect power=6 toughness=6 # P/T modified to make auto rule possible [/card] [card] name=Vexing Sphinx abilities=flying auto=@each my upkeep:counter(0/0,1,Age) auto=thisforeach(counter{0/0.1.Age}) upcost[{S(*|myhand)}] moveTo(graveyard) auto=@movedTo(this|graveyard) from(battlefield):thisforeach(counter{0/0.1.Age}) draw:1 controller text=Flying -- Cumulative upkeep - Discard a card. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -- When Vexing Sphinx is put into a graveyard from the battlefield, draw a card for each age counter on it. mana={1}{U}{U} type=Creature subtype=Sphinx power=4 toughness=4 [/card] [card] name=Viashino Bey auto=aslongas(viashino bey[attacking]|myBattlefield) lord(creature|myBattlefield) mustattack text=If Viashino Bey attacks, all creatures you control attack if able. mana={2}{R}{R} type=Creature subtype=Viashino power=4 toughness=3 [/card] [card] name=Viashino Bladescout abilities=flash auto=first strike target(creature) ueot text=Flash (You may cast this spell any time you could cast an instant.) -- When Viashino Bladescout enters the battlefield, target creature gains first strike until end of turn. mana={1}{R}{R} type=Creature subtype=Viashino Scout power=2 toughness=1 [/card] [card] name=Viashino Cutthroat abilities=haste auto=@each my end:moveTo(myhand) text=Haste -- At the beginning of the end step, return Viashino Cutthroat to its owner's hand. mana={2}{R}{R} type=Creature subtype=Viashino power=5 toughness=3 [/card] [card] name=Viashino Fangtail auto={T}:Damage:1 target(creature,player) text={T}: Viashino Fangtail deals 1 damage to target creature or player. mana={2}{R}{R} type=Creature subtype=Viashino Warrior power=3 toughness=3 [/card] [card] name=Viashino Grappler auto={G}:trample text={G}: Viashino Grappler gains trample until end of turn. mana={2}{R} type=Creature subtype=Viashino power=3 toughness=1 [/card] [card] name=Viashino Outrider auto=upcost[{2}{R}{0};next upkeep] moveTo(graveyard) text=Echo {2}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) mana={2}{R} type=Creature subtype=Viashino power=4 toughness=3 [/card] [card] name=Viashino Sandscout abilities=haste auto=@next end step:moveTo(hand) text=Haste (This creature can attack and {T} as soon as it comes under your control.) -- At the beginning of the end step, return Viashino Sandscout to its owner's hand. (Return it only if it's on the battlefield.) mana={1}{R} type=Creature subtype=Viashino Scout power=2 toughness=1 [/card] [card] name=Viashino Sandstalker abilities=haste auto=@each my end:moveTo(myhand) text=Haste (This creature can attack the turn it comes under your control.) -- At the beginning of the end step, return Viashino Sandstalker to its owner's hand. (Return it only if it's on the battlefield.) mana={1}{R}{R} type=Creature subtype=Viashino Warrior power=4 toughness=2 [/card] [card] name=Viashino Skeleton auto={1}{B}{S(*|myhand)}:regenerate text={1}{B}, Discard a card: Regenerate Viashino Skeleton. mana={3}{R} type=Creature subtype=Viashino Skeleton power=2 toughness=1 [/card] [card] name=Viashino Slasher auto={R}:1/-1 text={R}: Viashino Slasher gets +1/-1 until end of turn. mana={1}{R} type=Creature subtype=Viashino Warrior power=1 toughness=2 [/card] [card] name=Viashino Slaughtermaster abilities=double strike auto={B}{G}:1/1 limit:1 text=Double strike -- {B}{G}: Viashino Slaughtermaster gets +1/+1 until end of turn. Activate this ability only once each turn. mana={1}{R} type=Creature subtype=Viashino Warrior power=1 toughness=1 [/card] [card] name=Viashino Spearhunter auto=first strike text=First strike (This creature deals combat damage before creatures without first strike.) mana={2}{R} type=Creature subtype=Viashino Warrior power=2 toughness=1 [/card] [card] name=Viashino Warrior mana={3}{R} type=Creature subtype=Viashino Warrior power=4 toughness=2 [/card] [card] name=Viashino Weaponsmith auto=rampage(2/2,0) text=Whenever Viashino Weaponsmith becomes blocked by a creature, Viashino Weaponsmith gets +2/+2 until end of turn. mana={3}{R} type=Creature subtype=Viashino power=2 toughness=2 [/card] [card] name=Viashivan Dragon abilities=flying auto={R}:1/0 auto={G}:0/1 text=Flying -- {R}: Viashivan Dragon gets +1/+0 until end of turn. -- {G}: Viashivan Dragon gets +0/+1 until end of turn. mana={2}{R}{R}{G}{G} type=Creature subtype=Dragon power=4 toughness=4 [/card] [card] name=Vicious Hunger target=creature auto=damage:2 auto=life:2 controller text=Vicious Hunger deals 2 damage to target creature and you gain 2 life. mana={B}{B} type=Sorcery [/card] [card] name=Vicious Kavu auto=lord(vicious kavu[attacking]|mybattlefield) 2/0 auto=lord(other vicious kavu[attacking]|mybattlefield) -2/0 text=Whenever Vicious Kavu attacks, it gets +2/+0 until end of turn. mana={1}{B}{R} type=Creature subtype=Kavu power=2 toughness=2 [/card] [card] name=Victual Sliver auto=lord(sliver) {2}{S}:life:4 text=All Slivers have "{2}, Sacrifice this permanent: You gain 4 life." mana={G}{W} type=Creature subtype=Sliver power=2 toughness=2 [/card] [card] name=Vigean Graftmage auto=counter(1/1,2) auto=@movedto(creature|battlefield):may this(counter{1/1}) all(trigger) counter(1/1) && this(counter{1/1}) counter(1/1,-1) auto={1}{U}:untap target(creature[counter{1/1.1}]) text=Graft 2 (This creature enters the battlefield with two +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.) -- {1}{U}: Untap target creature with a +1/+1 counter on it. mana={2}{U} type=Creature subtype=Vedalken Wizard Mutant power=0 toughness=0 [/card] [card] name=Vigean Hydropon abilities=cantattack,cantblock auto=counter(1/1,5) auto=@movedto(creature|battlefield):may this(counter{1/1}) all(trigger) counter(1/1) && this(counter{1/1}) counter(1/1,-1) text=Graft 5 (This creature enters the battlefield with five +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.) -- Vigean Hydropon can't attack or block. mana={1}{G}{U} type=Creature subtype=Plant Mutant power=0 toughness=0 [/card] [card] name=Vigilance target=creature auto=vigilance text=Enchant creature -- Enchanted creature has vigilance. (Attacking doesn't cause it to tap.) mana={W} type=Enchantment subtype=Aura [/card] [card] name=Vigilant Drake abilities=flying auto={2}{U}:untap text=Flying -- {2}{U}: Untap Vigilant Drake. mana={4}{U} type=Creature subtype=Drake power=3 toughness=3 [/card] [card] name=Vigilant Martyr auto={S}:regenerate target(creature) text=Sacrifice Vigilant Martyr: Regenerate target creature. -- {W}{W}, {T}, Sacrifice Vigilant Martyr: Counter target spell that targets an enchantment. mana={W} type=Creature subtype=Human Cleric power=1 toughness=1 [/card] [card] name=Vigilant Sentry auto=aslongas(*|mygraveyard) 1/1 >6 auto=aslongas(*|mygraveyard) {T}:3/3 target(creature[attacking;blocking]) >6 text=Threshold - As long as seven or more cards are in your graveyard, Vigilant Sentry gets +1/+1 and has "{T}: Target attacking or blocking creature gets +3/+3 until end of turn." mana={1}{W}{W} type=Creature subtype=Human Nomad power=2 toughness=2 [/card] [card] name=Vigor abilities=trample auto=lord(creature|myBattlefield) vigor autograveyard=moveTo(ownerlibrary) && shuffle text=Trample -- If damage would be dealt to a creature you control other than Vigor, prevent that damage. Put a +1/+1 counter on that creature for each 1 damage prevented this way. -- When Vigor is put into a graveyard from anywhere, shuffle it into its owner's library. mana={3}{G}{G}{G} type=Creature subtype=Elemental Incarnation power=6 toughness=6 [/card] [card] name=Vigor Mortis target=creature|mygraveyard other={1}{B}{B}{G} auto=moveTo(myBattlefield) auto=alternative counter(1/1) text=Return target creature card from your graveyard to the battlefield. If {G} was spent to cast Vigor Mortis, that creature enters the battlefield with an additional +1/+1 counter on it. mana={2}{B}{B} type=Sorcery [/card] [card] name=Village Elder auto={G}{T}{S(forest|myBattlefield)}:regenerate target(creature) text={G}, {T}, Sacrifice a Forest: Regenerate target creature. mana={G} type=Creature subtype=Human Druid power=1 toughness=1 [/card] [card] name=Villainous Ogre abilities=cantblock auto=aslongas(demon|myBattlefield) {B}:regenerate text=Villainous Ogre can't block. -- As long as you control a Demon, Villainous Ogre has "{B}: Regenerate Villainous Ogre." mana={2}{B} type=Creature subtype=Ogre Warrior power=3 toughness=2 [/card] [card] name=Vindicate target=* auto=destroy text=Destroy target permanent. mana={1}{W}{B} type=Sorcery [/card] [card] name=Vindictive Mob auto=moveTo(ownergraveyard) notatarget(creature|myBattlefield) auto=cantbeblockedby(saproling) text=When Vindictive Mob enters the battlefield, sacrifice a creature. -- Vindictive Mob can't be blocked by Saprolings. mana={4}{B}{B} type=Creature subtype=Human Berserker power=5 toughness=5 [/card] [card] name=Vine Dryad abilities=flash,forestwalk other={E(other *[green]|myhand)} text=Flash -- Forestwalk -- You may exile a green card from your hand rather than pay Vine Dryad's mana cost. mana={3}{G} type=Creature subtype=Dryad power=1 toughness=3 [/card] [card] name=Vine Trellis abilities=defender auto={T}:Add {G} text=Defender (This creature can't attack.) -- {T}: Add {G} to your mana pool. mana={1}{G} type=Creature subtype=Plant Wall power=0 toughness=4 [/card] [card] name=Vinelasher Kudzu auto=@movedTo(land|myBattlefield):counter(1/1) text=Whenever a land enters the battlefield under your control, put a +1/+1 counter on Vinelasher Kudzu. mana={1}{G} type=Creature subtype=Plant power=1 toughness=1 [/card] [card] name=Vines of Vastwood target=creature kicker={G} auto=opponentshroud auto=kicker 4/4 text=Kicker {G} (You may pay an additional {G} as you cast this spell.) -- Target creature can't be the target of spells or abilities your opponents control this turn. If Vines of Vastwood was kicked, that creature gets +4/+4 until end of turn. mana={G} type=Instant [/card] [card] name=Vintara Snapper auto=aslongas(land[-tapped]|myBattlefield) shroud <1 text=Vintara Snapper has shroud as long as you control no untapped lands. (It can't be the target of spells or abilities.) mana={G}{G} type=Creature subtype=Turtle power=2 toughness=2 [/card] [card] name=Violet Pall target=creature[-black] auto=destroy auto=token(Faerie Rogue,Creature Faerie,1/1,flying black) text=Destroy target nonblack creature. Put a 1/1 black Faerie Rogue creature token with flying onto the battlefield. mana={4}{B} type=Tribal Instant subtype=Faerie [/card] [card] name=Viridescent Wisps target=creature auto=1/0 auto=transforms(,green) ueot auto=draw:1 controller text=Target creature becomes green and gets +1/+0 until end of turn. -- Draw a card. mana={G} type=Instant [/card] [card] name=Viridian Acolyte auto={1}{T}:add{G} auto={1}{T}:add{W} auto={1}{T}:add{B} auto={1}{T}:add{U} auto={1}{T}:add{R} text={1}, {T}: Add one mana of any color to your mana pool. mana={G} type=Creature subtype=Elf Shaman power=1 toughness=1 [/card] [card] name=Viridian Joiner auto={T}:thisforeach(power>=1) add{G} text={T}: Add an amount of {G} to your mana pool equal to Viridian Joiner's power. mana={2}{G} type=Creature subtype=Elf Druid power=1 toughness=2 [/card] [card] name=Viridian Lorebearers auto={3}{G}{T}:foreach(artifact|opponentBattlefield) 1/1 target(creature) text={3}{G}, {T}: Target creature gets +X/+X until end of turn, where X is the number of artifacts your opponents control. mana={3}{G} type=Creature subtype=Elf Shaman power=3 toughness=3 [/card] [card] name=Viridian Revel auto=@movedTo(artifact|fraveyard) from(opponentBattlefield):may draw:1 controller text=Whenever an artifact is put into an opponent's graveyard from the battlefield, you may draw a card. mana={1}{G}{G} type=Enchantment [/card] [card] name=Viridian Scout auto={2}{G}{S}:damage:2 target(creature[flying]) text={2}{G}, Sacrifice Viridian Scout: Viridian Scout deals 2 damage to target creature with flying. mana={3}{G} type=Creature subtype=Elf Warrior Scout power=1 toughness=2 [/card] [card] name=Viridian Shaman auto=destroy target(artifact) text=When Viridian Shaman enters the battlefield, destroy target artifact. mana={2}{G} type=Creature subtype=Elf Shaman power=2 toughness=2 [/card] [card] name=Viridian Zealot auto={1}{G}{S}:destroy target(artifact,enchantment) text={1}{G}, Sacrifice Viridian Zealot: Destroy target artifact or enchantment. mana={G}{G} type=Creature subtype=Elf Warrior power=2 toughness=1 [/card] [card] name=Virtue's Ruin auto=destroy all(creature[white]) text=Destroy all white creatures. mana={2}{B} type=Sorcery [/card] [card] name=Virtuous Charge auto=lord(creature|myBattlefield) 1/1 text=Creatures you control get +1/+1 until end of turn. mana={2}{W} type=Sorcery [/card] [card] name=Virulent Sliver auto=lord(sliver) poisontoxic text=All Sliver creatures have poisonous 1. (Whenever a Sliver deals combat damage to a player, that player gets a poison counter. A player with ten or more poison counters loses the game.) mana={G} type=Creature subtype=Sliver power=1 toughness=1 [/card] [card] name=Visara the Dreadful abilities=flying auto={T}:bury target(creature) text=Flying -- {T}: Destroy target creature. It can't be regenerated. mana={3}{B}{B}{B} type=Legendary Creature subtype=Gorgon power=5 toughness=5 [/card] [card] name=Viscera Dragger autohand={2}:cycling autograveyard={1}{B}:moveto(mybattlefield) && transforms(,unearth,haste) asSorcery forever text=Cycling {2} ({2}, Discard this card: Draw a card.) -- Unearth {1}{B} ({1}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) mana={3}{B} type=Creature subtype=Zombie Ogre Warrior power=3 toughness=3 [/card] [card] name=Viscerid Armor target=creature auto=1/1 auto={1}{U}:moveto(ownerhand) text=Enchant creature -- Enchanted creature gets +1/+1. -- {1}{U}: Return Viscerid Armor to its owner's hand. mana={1}{U} type=Enchantment subtype=Aura [/card] [card] name=Viscid Lemures auto={0}:-1/-0 && swampwalk text={0}: Viscid Lemures gets -1/-0 and gains swampwalk until end of turn. mana={4}{B} type=Creature subtype=Spirit power=4 toughness=3 [/card] [card] name=Viseling auto=@each opponent upkeep:foreach(*|opponenthand) damage:1 opponent >4 text=At the beginning of each opponent's upkeep, Viseling deals X damage to that player, where X is the number of cards in his or her hand minus 4. mana={4} type=Artifact Creature subtype=Construct power=2 toughness=2 [/card] [card] name=Vision Skeins auto=draw:2 opponent auto=draw:2 controller text=Each player draws two cards. mana={1}{U} type=Instant [/card] [card] name=Vitaspore Thallid text=At the beginning of your upkeep, put a spore counter on Vitaspore Thallid. -- Remove three spore counters from Vitaspore Thallid: Put a 1/1 green Saproling creature token onto the battlefield. -- Sacrifice a Saproling: Target creature gains haste until end of turn. mana={1}{G} type=Creature subtype=Fungus auto=@each my upkeep:counter(0/0,1,Spore) auto={C(0/0,-3,Spore)}:Token(-1924) auto={S(saproling|myBattlefield)}:haste target(creature) power=1 toughness=1 [/card] [card] name=Vitality Charm auto=choice token(Insect,creature insect, 1/1,green) auto=aslongas(creature|battlefield) choice 1/1 && trample target(creature) auto=aslongas(beast|battlefield) choice regenerate target(beast) text=Choose one - Put a 1/1 green Insect creature token onto the battlefield; or target creature gets +1/+1 and gains trample until end of turn; or regenerate target Beast. mana={G} type=Instant [/card] [card] name=Vitalize auto=untap all(creature|myBattlefield) text=Untap all creatures you control. mana={G} type=Instant [/card] [card] name=Vitalizing Cascade auto=life:3 auto=life:X text=You gain X plus 3 life. mana={X}{G}{W} type=Instant [/card] [card] name=Vitalizing Wind auto=lord(creature|myBattlefield) 7/7 ueot text=Creatures you control get +7/+7 until end of turn. mana={8}{G} type=Instant [/card] [card] name=Vithian Renegades auto=destroy target(artifact) text=When Vithian Renegades enters the battlefield, destroy target artifact. mana={1}{R}{G} type=Creature subtype=Human Shaman power=3 toughness=2 [/card] [card] name=Vithian Stinger auto={T}:damage:1 target(creature,player) autograveyard={1}{R}:moveto(mybattlefield) && transforms(,unearth,haste) asSorcery forever text={T}: Vithian Stinger deals 1 damage to target creature or player. -- Unearth {1}{R} ({1}{R}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) mana={2}{R} type=Creature subtype=Human Shaman power=0 toughness=1 [/card] [card] name=Vitu-Ghazi, the City-Tree auto={T}:Add {1} auto={2}{G}{W}{T}:token(Saproling,creature saproling, 1/1, green) text={T}: Add {1} to your mana pool. -- {2}{G}{W}, {T}: Put a 1/1 green Saproling creature token onto the battlefield. type=Land [/card] [card] name=Vivid Crag auto=counter(0/0,2,Charge) auto=tap auto={T}:add{R} auto={T}{C(0/0,-1,Charge)}:add{W} auto={T}{C(0/0,-1,Charge)}:add{U} auto={T}{C(0/0,-1,Charge)}:add{B} auto={T}{C(0/0,-1,Charge)}:add{R} auto={T}{C(0/0,-1,Charge)}:add{G} text=Vivid Crag enters the battlefield tapped with two charge counters on it. -- {T}: Add {R} to your mana pool. -- {T}, Remove a charge counter from Vivid Crag: Add one mana of any color to your mana pool. type=Land [/card] [card] name=Vivid Creek auto=counter(0/0,2,Charge) auto=tap auto={T}:add{U} auto={T}{C(0/0,-1,Charge)}:add{W} auto={T}{C(0/0,-1,Charge)}:add{U} auto={T}{C(0/0,-1,Charge)}:add{B} auto={T}{C(0/0,-1,Charge)}:add{R} auto={T}{C(0/0,-1,Charge)}:add{G} text=Vivid Creek enters the battlefield tapped with two charge counters on it. -- {T}: Add {U} to your mana pool. -- {T}, Remove a charge counter from Vivid Creek: Add one mana of any color to your mana pool. type=Land [/card] [card] name=Vivid Grove auto=counter(0/0,2,Charge) auto=tap auto={T}:add{G} auto={T}{C(0/0,-1,Charge)}:add{W} auto={T}{C(0/0,-1,Charge)}:add{U} auto={T}{C(0/0,-1,Charge)}:add{B} auto={T}{C(0/0,-1,Charge)}:add{R} auto={T}{C(0/0,-1,Charge)}:add{G} text=Vivid Grove enters the battlefield tapped with two charge counters on it. -- {T}: Add {G} to your mana pool. -- {T}, Remove a charge counter from Vivid Grove: Add one mana of any color to your mana pool. type=Land [/card] [card] name=Vivid Marsh auto=counter(0/0,2,Charge) auto=tap auto={T}:add{B} auto={T}{C(0/0,-1,Charge)}:add{W} auto={T}{C(0/0,-1,Charge)}:add{U} auto={T}{C(0/0,-1,Charge)}:add{B} auto={T}{C(0/0,-1,Charge)}:add{R} auto={T}{C(0/0,-1,Charge)}:add{G} text=Vivid Marsh enters the battlefield tapped with two charge counters on it. -- {T}: Add {B} to your mana pool. -- {T}, Remove a charge counter from Vivid Marsh: Add one mana of any color to your mana pool. type=Land [/card] [card] name=Vivid Meadow auto=counter(0/0,2,Charge) auto=tap auto={T}:add{W} auto={T}{C(0/0,-1,Charge)}:add{W} auto={T}{C(0/0,-1,Charge)}:add{U} auto={T}{C(0/0,-1,Charge)}:add{B} auto={T}{C(0/0,-1,Charge)}:add{R} auto={T}{C(0/0,-1,Charge)}:add{G} text=Vivid Meadow enters the battlefield tapped with two charge counters on it. -- {T}: Add {W} to your mana pool. -- {T}, Remove a charge counter from Vivid Meadow: Add one mana of any color to your mana pool. type=Land [/card] [card] name=Vivify target=land auto=becomes(Creature,3/3) ueot auto=draw:1 controller text=Target land becomes a 3/3 creature until end of turn. It's still a land. -- Draw a card. mana={2}{G} type=Instant [/card] [card] name=Vizzerdrix mana={6}{U} type=Creature subtype=Rabbit Beast power=6 toughness=6 [/card] [card] name=Vodalian Knights abilities=islandhome,first strike auto={U}:flying text=First strike -- Vodalian Knights can't attack unless defending player controls an Island. -- When you control no Islands, sacrifice Vodalian Knights. -- {U}: Vodalian Knights gains flying until end of turn. mana={1}{U}{U} type=Creature subtype=Merfolk Knight power=2 toughness=2 [/card] [card] name=Vodalian Merchant auto=draw:1 auto=moveTo(mygraveyard) notatarget(*|myhand) text=When Vodalian Merchant enters the battlefield, draw a card, then discard a card. mana={1}{U} type=Creature subtype=Merfolk power=1 toughness=2 [/card] [card] name=Vodalian Serpent abilities=cantattack kicker={2} auto=kicker counter(1/1,4) auto=aslongas(island|opponentBattlefield) -cantattack text=Kicker {2} (You may pay an additional {2} as you cast this spell.) -- Vodalian Serpent can't attack unless defending player controls an Island. -- If Vodalian Serpent was kicked, it enters the battlefield with four +1/+1 counters on it. mana={3}{U} type=Creature subtype=Serpent power=2 toughness=2 [/card] [card] name=Vodalian Soldiers mana={1}{U} type=Creature subtype=Merfolk Soldier power=1 toughness=2 [/card] [card] name=Vodalian Zombie abilities=protection from green text=Protection from green mana={U}{B} type=Creature subtype=Merfolk Zombie power=2 toughness=2 [/card] [card] name=Voice of All abilities=flying auto=choice name(white) && counter(0/0,1,White) all(this) auto=choice name(blue) && counter(0/0,1,Blue) all(this) auto=choice name(black) && counter(0/0,1,Black) all(this) auto=choice name(red) && counter(0/0,1,Red) all(this) auto=choice name(green) && counter(0/0,1,Green) all(this) auto=this(counter{0/0.1.White}) protection from white auto=this(counter{0/0.1.Blue}) protection from blue auto=this(counter{0/0.1.Black}) protection from black auto=this(counter{0/0.1.Red}) protection from red auto=this(counter{0/0.1.Green}) protection from green text=Flying (This creature can't be blocked except by creatures with flying or reach.) -- As Voice of All enters the battlefield, choose a color. -- Voice of All has protection from the chosen color. (It can't be blocked, targeted, dealt damage, or enchanted by anything of the chosen color.) mana={2}{W}{W} type=Creature subtype=Angel power=2 toughness=2 [/card] [card] name=Voice of Duty abilities=flying,protection from green text=Flying, protection from green mana={3}{W} type=Creature subtype=Angel power=2 toughness=2 [/card] [card] name=Voice of Grace abilities=flying,protection from black text=Flying, protection from black mana={3}{W} type=Creature subtype=Angel power=2 toughness=2 [/card] [card] name=Voice of Law abilities=flying,protection from red text=Flying, protection from red mana={3}{W} type=Creature subtype=Angel power=2 toughness=2 [/card] [card] name=Voice of Reason abilities=flying,protection from blue text=Flying, protection from blue mana={3}{W} type=Creature subtype=Angel power=2 toughness=2 [/card] [card] name=Voice of Truth abilities=flying,protection from white text=Flying, protection from white mana={3}{W} type=Creature subtype=Angel power=2 toughness=2 [/card] [card] name=Volcanic Awakening abilities=storm auto=destroy target(land) text=Destroy target land. -- Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.) mana={4}{R}{R} type=Sorcery [/card] [card] name=Volcanic Dragon abilities=flying,haste text=Flying, haste mana={4}{R}{R} type=Creature subtype=Dragon power=4 toughness=4 [/card] [card] name=Volcanic Eruption target=mountains alias=1231 text=Destroy X target Mountains. Volcanic Eruption deals damage to each creature and each player equal to the number of Mountains destroyed this way. mana={X}{U}{U}{U} type=Sorcery [/card] [card] name=Volcanic Fallout abilities=nofizzle auto=damage:2 all(creature,player) text=Volcanic Fallout can't be countered. -- Volcanic Fallout deals 2 damage to each creature and each player. mana={1}{R}{R} type=Instant [/card] [card] name=Volcanic Geyser target=creature,player auto=damage:X text=Volcanic Geyser deals X damage to target creature or player. mana={X}{R}{R} type=Instant [/card] [card] name=Volcanic Hammer target=creature,player auto=damage:3 text=Volcanic Hammer deals 3 damage to target creature or player. mana={1}{R} type=Sorcery [/card] [card] name=Volcanic Island auto={T}:Add {U} auto={T}:Add {R} type=Land subtype=Island Mountain [/card] [card] name=Volcanic Spray auto=damage:1 all(creature[-flying]) auto=damage:1 all(player) flahback={1}{R} text=Volcanic Spray deals 1 damage to each creature without flying and each player. -- Flashback {1}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.) mana={1}{R} type=Sorcery [/card] [card] name=Volcanic Strength target=creature auto=2/2 auto=mountainwalk text=Enchant Creature -- Enchanted creature gets +2/+2 and has mountainwalk. mana={1}{R} type=Enchantment subtype=Aura [/card] [card] name=Volcanic Submersion target=artifact,land auto=destroy autohand={2}:cycling text=Destroy target artifact or land. -- Cycling {2} ({2}, Discard this card: Draw a card.) mana={4}{R} type=Sorcery [/card] [card] name=Volcano Imp abilities=flying auto={1}{R}:first strike text=Flying -- {1}{R}: Volcano Imp gains first strike until end of turn. mana={3}{B} type=Creature subtype=Imp power=2 toughness=2 [/card] [card] name=Volition Reins target=* auto=untap alias=1194 text=Enchant Permanent -- When Volition Reins enters the battlefield, if enchanted permanent is tapped, untap it. -- You control enchanted permanent. mana={3}{U}{U}{U} type=Enchantment subtype=Aura [/card] [card] name=Volrath's Gardens auto={2}{T(creature[-tapped]|myBattlefield)}:life:2 controller asSorcery text={2}, Tap an untapped creature you control: You gain 2 life. Activate this ability only any time you could cast a sorcery. mana={1}{G} type=Enchantment [/card] [card] name=Volrath's Stronghold auto={T}:Add {1} auto={1}{B}{T}:moveTo(myLibrary) target(creature|mygraveyard) text={T}: Add {1} to your mana pool. -- {1}{B}, {T}: Put target creature card from your graveyard on top of your library. type=Legendary Land [/card] [card] name=Voltaic Construct auto={2}:untap target(creature[artifact]) text={2}: Untap target artifact creature. mana={4} type=Artifact Creature subtype=Golem Construct power=2 toughness=2 [/card] [card] name=Voltaic Key auto={1}{T}:untap target(artifact) text={1}, {T}: Untap target artifact. mana={1} type=Artifact [/card] [card] name=Volunteer Militia mana={W} type=Creature subtype=Human Soldier power=1 toughness=2 [/card] [card] name=Voracious Cobra auto=first strike auto=@damaged(creature[attacking;blocking]) from(voracious cobra[attacking;blocking]):all(trigger[to]) destroy text=First strike -- Whenever Voracious Cobra deals combat damage to a creature, destroy that creature. mana={2}{R}{G} type=Creature subtype=Snake power=2 toughness=2 [/card] [card] name=Voracious Hatchling abilities=lifelink auto=@movedTo(*[white]|mystack):counter(-1/-1,-1) auto=@movedTo(*[black]|mystack):counter(-1/-1,-1) auto=counter(-1/-1,4) text=Lifelink -- Voracious Hatchling enters the battlefield with four -1/-1 counters on it. -- Whenever you cast a white spell, remove a -1/-1 counter from Voracious Hatchling. -- Whenever you cast a black spell, remove a -1/-1 counter from Voracious Hatchling. mana={3}{WB} type=Creature subtype=Elemental power=6 toughness=6 [/card] [card] name=Vorrac Battlehorns auto={1}:equip auto=trample auto=oneblocker text=Equipped creature has trample and can't be blocked by more than one creature. -- Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.) mana={2} type=Artifact subtype=Equipment [/card] [card] name=Votary of the Conclave auto={2}{G}:regenerate text={2}{G}: Regenerate Votary of the Conclave. mana={W} type=Creature subtype=Human Soldier power=1 toughness=1 [/card] [card] name=Vug Lizard abilities=mountainwalk auto=upcost[{1}{R}{R}{0};next upkeep] moveTo(graveyard) text=Mountainwalk -- Echo {1}{R}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) mana={1}{R}{R} type=Creature subtype=Lizard power=3 toughness=4 [/card] [card] name=Vulshok Battlegear auto={3}:equip auto=3/3 text=Equipped creature gets +3/+3. -- Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.) mana={3} type=Artifact subtype=Equipment [/card] [card] name=Vulshok Berserker abilities=haste text=Haste mana={3}{R} type=Creature subtype=Human Berserker power=3 toughness=2 [/card] [card] name=Vulshok Gauntlets auto={3}:equip auto=4/2 auto=doesnotuntap text=Equipped creature gets +4/+2 and doesn't untap during its controller's untap step. -- Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.) mana={2} type=Artifact subtype=Equipment [/card] [card] name=Vulshok Heartstoker auto=target(creature) +2/+0 ueot text=When Vulshok Heartstoker enters the battlefield, target creature gets +2/+0 until end of turn.. mana={2}{R} type=Creature subtype=Human Shaman power=2 toughness=2 [/card] [card] name=Vulshok Morningstar auto={2}:equip auto=2/2 text=Equipped creature gets +2/+2. -- Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) mana={2} type=Artifact subtype=Equipment [/card] [card] name=Vulshok Replica auto={1}{R}{S}:damage:3 target(player) text={1}{R}, Sacrifice Vulshok Replica: Vulshok Replica deals 3 damage to target player. mana={3} type=Artifact Creature subtype=Berserker power=3 toughness=1 [/card] [card] name=Vulshok Sorcerer abilities=haste auto={T}:damage:1 target(creature,player) text=Haste -- {T}: Vulshok Sorcerer deals 1 damage to target creature or player. mana={1}{R}{R} type=Creature subtype=Human Shaman power=1 toughness=1 [/card] [card] name=Vulshok War Boar auto=aslongas(artifact|myBattlefield) moveTo(graveyard) notatarget(artifact|myBattlefield) oneshot auto=moveTo(graveyard) notatarget(this|myBattlefield) text=When Vulshok War Boar enters the battlefield, sacrifice it unless you sacrifice an artifact. mana={2}{R}{R} type=Creature subtype=Boar Beast power=5 toughness=5 [/card] [card] name=Vulturous Zombie abilities=flying auto=@movedTo(*|opponentgraveyard):counter(1/1) text=Flying -- Whenever a card is put into an opponent's graveyard from anywhere, put a +1/+1 counter on Vulturous Zombie. mana={3}{B}{G} type=Creature subtype=Plant Zombie power=3 toughness=3 [/card] [card] name=Wake of Vultures abilities=flying auto={1}{B}{S(creature|myBattlefield)}:regenerate text=Flying -- {1}{B}, Sacrifice a creature: Regenerate Wake of Vultures. mana={3}{B} type=Creature subtype=Bird power=3 toughness=1 [/card] [card] name=Wakestone Gargoyle abilities=defender,flying auto={1}{W}:lord(creature[defender]|myBattlefield) -defender text=Defender (This creature can't attack.) -- Flying -- {1}{W}: Creatures you control with defender can attack this turn as though they didn't have defender. mana={3}{W} type=Creature subtype=Gargoyle power=3 toughness=4 [/card] [card] name=Walker of the Grove other={4}{G} auto=@movedTo(this|nonbattlezone) from(battlefield):token(Elemental,Creature Elemental,4/4,green) auto=alternative moveto(mygraveyard) text=When Walker of the Grove leaves the battlefield, put a 4/4 green Elemental creature token onto the battlefield. -- Evoke {4}{G} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.) mana={6}{G}{G} type=Creature subtype=Elemental power=7 toughness=7 [/card] [card] name=Walking Archive abilities=defender auto=counter(1/1,1) auto=@each my upkeep:thisforeach(counter{1/1.1}) draw:1 controller auto=@each opponent upkeep:thisforeach(counter{1/1.1}) draw:1 opponent auto={2}{W}{U}:counter(1/1,1) text=Defender (This creature can't attack.) -- Walking Archive enters the battlefield with a +1/+1 counter on it. -- At the beginning of each player's upkeep, that player draws a card for each +1/+1 counter on Walking Archive. -- {2}{W}{U}: Put a +1/+1 counter on Walking Archive. mana={3} type=Artifact Creature subtype=Golem power=1 toughness=1 [/card] [card] name=Walking Atlas auto={T}:moveTo(myBattlefield) target(land|myhand) text={T}: You may put a land card from your hand onto the battlefield. mana={2} type=Artifact Creature subtype=Construct power=1 toughness=1 [/card] [card] name=Walking Dead auto={B}:regenerate text={B}: Regenerate Walking Dead. mana={1}{B} type=Creature subtype=Zombie power=1 toughness=1 [/card] [card] name=Walking Dream abilities=unblockable auto=aslongas(creature|opponentBattlefield) doesnotuntap >1 text=Walking Dream is unblockable. -- Walking Dream doesn't untap during your untap step if an opponent controls two or more creatures. mana={3}{U} type=Creature subtype=Illusion power=3 toughness=3 [/card] [card] name=Walking Sponge auto={T}:-flying target(creature) auto={T}:-first strike target(creature) auto={T}:-trample target(creature) text={T}: Target creature loses flying, first strike, or trample until end of turn. mana={1}{U} type=Creature subtype=Sponge power=1 toughness=1 [/card] [card] name=Walking Wall abilities=defender auto={3}:-defender && 3/-1 limit:1 text=Defender -- {3}: Walking Wall gets +3/-1 until end of turn and can attack this turn as though it didn't have defender. Activate this ability only once each turn. mana={4} type=Artifact Creature subtype=Wall power=0 toughness=6 [/card] [card] name=Wall of Air abilities=defender,flying text=Defender, flying (This creature can't attack, and it can block creatures with flying.) mana={1}{U}{U} type=Creature subtype=Wall power=1 toughness=5 [/card] [card] name=Wall of Blood abilities=defender auto={L}:1/1 text=Defender (This creature can't attack.) -- Pay 1 life: Wall of Blood gets +1/+1 until end of turn. mana={2}{B} type=Creature subtype=Wall power=0 toughness=2 [/card] [card] name=Wall of Blossoms abilities=defender auto=draw:1 controller text=Defender (This creature can't attack.) -- When Wall of Blossoms enters the battlefield, draw a card. mana={1}{G} type=Creature subtype=Plant Wall power=0 toughness=4 [/card] [card] name=Wall of Bone abilities=defender auto={B}:Regenerate text=Defender (This creature can't attack.) -- {B}: Regenerate Wall of Bone. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) mana={2}{B} type=Creature subtype=Skeleton Wall power=1 toughness=4 [/card] [card] name=Wall of Brambles abilities=defender auto={G}:regenerate text=Defender (This creature can't attack.) -- {G}: Regenerate Wall of Brambles. mana={2}{G} type=Creature subtype=Plant Wall power=2 toughness=3 [/card] [card] name=Wall of Denial abilities=defender,flying,shroud text=Defender, flying, shroud mana={1}{W}{U} type=Creature subtype=Wall power=0 toughness=8 [/card] [card] name=Wall of Diffusion abilities=defender,reachshadow text=Defender (This creature can't attack.) -- Wall of Diffusion can block creatures with shadow as though they didn't have shadow. mana={1}{R} type=Creature subtype=Wall power=0 toughness=5 [/card] [card] name=Wall of Earth abilities=defender text=Defender (This creature can't attack.) mana={1}{R} type=Creature subtype=Wall power=0 toughness=6 [/card] [card] name=Wall of Faith abilities=defender auto={W}:0/1 text=Defender (This creature can't attack.) -- {W}: Wall of Faith gets +0/+1 until end of turn. mana={3}{W} type=Creature subtype=Wall power=0 toughness=5 [/card] [card] name=Wall of Fire abilities=defender auto={R}:1/0 text=Defender (This creature can't attack.) -- {R}: Wall of Fire gets +1/+0 until end of turn. mana={1}{R}{R} type=Creature subtype=Wall power=0 toughness=5 [/card] [card] name=Wall of Granite abilities=defender text=Defender (This creature can't attack.) mana={2}{R} type=Creature subtype=Wall power=0 toughness=7 [/card] [card] name=Wall of Heat abilities=defender text=Defender (This creature can't attack.) mana={2}{R} type=Creature subtype=Wall power=2 toughness=6 [/card] [card] name=Wall of Ice abilities=defender text=Defender (This creature can't attack.) mana={2}{G} type=Creature subtype=Wall power=0 toughness=7 [/card] [card] name=Wall of Junk abilities=defender auto=@each combatends:moveTo(ownerhand) all(wall of junk[blocking]) text=Defender (This creature can't attack.) -- Whenever Wall of Junk blocks, return it to its owner's hand at end of combat. (Return it only if it's on the battlefield.) mana={2} type=Artifact Creature subtype=Wall power=0 toughness=7 [/card] [card] name=Wall of Kelp abilities=defender auto={U}{U}{T}:token(Kelp,creature plant wall,0/1,defender blue) text=Defender (This creature can't attack.) -- {U}{U}, {T}: Put a 0/1 blue Plant Wall creature token with defender named Kelp onto the battlefield. mana={U}{U} type=Creature subtype=Plant Wall power=0 toughness=3 [/card] [card] name=Wall of Lava abilities=defender auto={R}:1/1 text=Defender (This creature can't attack.) -- {R}: Wall of Lava gets +1/+1 until end of turn. mana={1}{R}{R} type=Creature subtype=Wall power=1 toughness=3 [/card] [card] name=Wall of Light abilities=defender,protection from black text=Defender (This creature can't attack.) -- Protection from black mana={2}{W} type=Creature subtype=Wall power=1 toughness=5 [/card] [card] name=Wall of Mulch abilities=defender auto={G}{S(wall|myBattlefield)}:draw:1 text=Defender (This creature can't attack.) -- {G}, Sacrifice a Wall: Draw a card. mana={1}{G} type=Creature subtype=Wall power=0 toughness=4 [/card] [card] name=Wall of Omens abilities=defender auto=draw:1 controller text=Defender (This creature can't attack.) -- When Wall of Omens enters the battlefield, draw a card. mana={1}{W} type=Creature subtype=Wall power=0 toughness=4 [/card] [card] name=Wall of Opposition abilities=defender auto={1}:1/0 text=Defender (This creature can't attack.) -- {1}: Wall of Opposition gets +1/+0 until end of turn. mana={3}{R}{R} type=Creature subtype=Wall power=0 toughness=6 [/card] [card] name=Wall of Pine Needles abilities=defender auto={G}:regenerate text=Defender (This creature can't attack.) -- {G}: Regenerate Wall of Pine Needles. mana={3}{G} type=Creature subtype=Plant Wall power=3 toughness=3 [/card] [card] name=Wall of Razors abilities=defender,first strike text=Defender (This creature can't attack.) -- First strike mana={1}{R} type=Creature subtype=Wall power=4 toughness=1 [/card] [card] name=Wall of Roots abilities=defender auto={C(-0/-1,1)}:Add{G} limit:1 text=Defender -- Put a -0/-1 counter on Wall of Roots: Add {G} to your mana pool. Activate this ability only once each turn. mana={1}{G} type=Creature subtype=Plant Wall power=0 toughness=5 [/card] [card] name=Wall of Shards abilities=defender,flying auto=@each my upkeep:thisforeach(counter{0/0.1.Age}) life:1 opponent auto=@each my upkeep:may moveTo(mygraveyard) auto=@each my upkeep:counter(0/0,1,Age) text=Defender, flying -- Cumulative upkeep - An opponent gains 1 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) mana={1}{W} type=Snow Creature subtype=Wall power=1 toughness=8 [/card] [card] name=Wall of Spears abilities=first strike,defender text=Defender (This creature can't attack.) -- First strike mana={3} type=Artifact Creature subtype=Wall power=2 toughness=3 [/card] [card] name=Wall of Stone abilities=defender text=Defender (This creature can't attack.) mana={1}{R}{R} type=Creature subtype=Wall power=0 toughness=8 [/card] [card] name=Wall of Swords abilities=defender,flying text=Defender, flying (This creature can't attack, and it can block creatures with flying.) mana={3}{W} type=Creature subtype=Wall power=3 toughness=5 [/card] [card] name=Wall of Tanglecord abilities=defender auto={G}:reach text=Defender -- {G}: Wall of Tanglecord gains reach until end of turn. mana={2} type=Artifact Creature subtype=Wall power=0 toughness=6 [/card] [card] name=Wall of Vines abilities=defender,reach text=Defender,reach mana={G} type=Creature subtype=Plant Wall power=0 toughness=3 [/card] [card] name=Wall of Water abilities=defender auto={U}:1/0 text=Defender (This creature can't attack.) -- {U}: Wall of Water gets +1/+0 until end of turn. mana={1}{U}{U} type=Creature subtype=Wall power=0 toughness=5 [/card] [card] name=Wall of Wonder abilities=defender auto={2}{U}{U}:4/-4 && -defender text=Defender (This creature can't attack.) -- {2}{U}{U}: Wall of Wonder gets +4/-4 until end of turn and can attack this turn as though it didn't have defender. mana={2}{U}{U} type=Creature subtype=Wall power=1 toughness=5 [/card] [card] name=Wall of Wood abilities=defender text=Defender (This creature can't attack.) mana={G} type=Creature subtype=Wall power=0 toughness=3 [/card] [card] name=Wallop target=creature[black;blue;flying] auto=destroy text=Destroy target blue or black creature with flying. mana={1}{G} type=Sorcery [/card] [card] name=Wand of the Elements auto={T}{S(island|myBattlefield)}:token(Elemental,Creature Elemental,2/2,flying blue) auto={T}{S(mountain|myBattlefield)}:token(Elemental,Creature Elemental,3/3,red) text={T}, Sacrifice an Island: Put a 2/2 blue Elemental creature token with flying onto the battlefield. -- {T}, Sacrifice a Mountain: Put a 3/3 red Elemental creature token onto the battlefield. mana={4} type=Artifact [/card] [card] name=Wanderbrine Rootcutters auto=cantbeblockedby(creature[green]) text=Wanderbrine Rootcutters can't be blocked by green creatures. mana={2}{UB}{UB} type=Creature subtype=Merfolk Rogue power=3 toughness=3 [/card] [card] name=Wanderer's Twig auto={1}{S}:moveTo(myhand) target(land[basic]|mylibrary) text={1}, Sacrifice Wanderer's Twig: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library. mana={1} type=Artifact [/card] [card] name=Wanderguard Sentry auto=name(look at opponents hand) target(*|opponenthand) text=When Wanderguard Sentry enters the battlefield, look at target opponent's hand. mana={4}{U} type=Creature subtype=Drone power=3 toughness=3 [/card] [card] name=Wandering Goblins auto={3}:aslongas(plains|myBattlefield]) 1/0 && aslongas(island|myBattlefield]) 1/0 && aslongas(swamp|myBattlefield]) 1/0 && aslongas(mountain|myBattlefield]) 1/0 && aslongas(forest|myBattlefield]) 1/0 text=Domain - {3}: Wandering Goblins gets +1/+0 until end of turn for each basic land type among lands you control. mana={2}{R} type=Creature subtype=Goblin Warrior power=0 toughness=3 [/card] [card] name=Wandering Ones mana={U} type=Creature subtype=Spirit power=1 toughness=1 [/card] [card] name=Wandering Stream auto=aslongas(forest|myBattlefield) life:2 auto=aslongas(mountain|myBattlefield) life:2 auto=aslongas(swamp|myBattlefield) life:2 auto=aslongas(island|myBattlefield) life:2 auto=aslongas(plains|myBattlefield) life:2 text=Domain - You gain 2 life for each basic land type among lands you control. mana={2}{G} type=Sorcery [/card] [card] name=Wanderlust target=creature auto=@each targetcontroller upkeep:damage:1 targetController text=Enchant creature -- At the beginning of the upkeep of enchanted creature's controller, Wanderlust deals 1 damage to that player. mana={2}{G} type=Enchantment subtype=Aura [/card] [card] name=Wanderwine Hub auto=tap auto=aslongas(merfolk|myHand) untap auto={T}:Add {W} auto={T}:Add {U} text=As Wanderwine Hub enters the battlefield, you may reveal a Merfolk card from your hand. If you don't, Wanderwine Hub enters the battlefield tapped. -- {T}: Add {W} or {U} to your mana pool. type=Land [/card] [card] name=Waning Wurm auto=counter(0/0,2,Time) auto=@each my upkeep:counter(0/0,-1,Time) auto=lord(waning wurm[-counter{0/0.1.Time}]|myBattlefield) -99/-99 text=Vanishing 2 (This permanent enters the battlefield with two time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) mana={3}{B} type=Creature subtype=Zombie Wurm power=7 toughness=6 [/card] [card] name=War Dance auto=@each my upkeep:may counter(0/0,1,Verse) auto={S}:thisforeach(counter{0/0.1.Verse}) 1/1 target(creature) text=At the beginning of your upkeep, you may put a verse counter on War Dance. -- Sacrifice War Dance: Target creature gets +X/+X until end of turn, where X is the number of verse counters on War Dance. mana={G} type=Enchantment [/card] [card] name=War Chariot auto={3}{T}:trample target(creature) text={3}, {T}: Target creature gains trample until end of turn. mana={3} type=Artifact [/card] [card] name=War Mammoth abilities=trample text=Trample mana={3}{G} type=Creature subtype=Elephant power=3 toughness=3 [/card] [card] name=War Priest of Thune auto=may destroy target(enchantment) text=When Warpriest of Thune enters the battlefield, you may destroy target enchantment. mana={1}{W} type=Creature subtype=Human Cleric power=2 toughness=2 [/card] [card] name=War-Torch Goblin auto={R}{S}:Damage:2 target(creature[blocking]) text={R}, Sacrifice War-Torch Goblin: War-Torch Goblin deals 2 damage to target blocking creature. mana={R} type=Creature subtype=Goblin Warrior power=1 toughness=1 [/card] [card] name=Ward Sliver auto=choice name(white) && counter(0/0,1,White) all(this) auto=choice name(blue) && counter(0/0,1,Blue) all(this) auto=choice name(black) && counter(0/0,1,Black) all(this) auto=choice name(red) && counter(0/0,1,Red) all(this) auto=choice name(green) && counter(0/0,1,Green) all(this) auto=this(counter{0/0.1.White}) lord(sliver) protection from white auto=this(counter{0/0.1.Blue}) lord(sliver) protection from blue auto=this(counter{0/0.1.Black}) lord(sliver) protection from black auto=this(counter{0/0.1.Red}) lord(sliver) protection from red auto=this(counter{0/0.1.Green}) lord(sliver) protection from green text=As Ward Sliver enters the battlefield, choose a color. -- All Slivers have protection from the chosen color. mana={4}{W} type=Creature subtype=Sliver power=2 toughness=2 [/card] [card] name=Warlord's Axe auto={4}:equip auto=3/1 text=Equipped creature gets +3/+1. mana={3} type=Artifact subtype=Equipment [/card] [card] name=Warmonger's Chariot auto={3}:equip auto=2/2 auto=-defender text=Equipped creature gets +2/+2. -- As long as equipped creature has defender, it can attack as though it didn't have defender. -- Equip {3} mana={2} type=Artifact subtype=Equipment [/card] [card] name=Warmth auto=@movedTo(*[red]|opponentstack):life:2 text=Whenever an opponent casts a red spell, you gain 2 life. mana={1}{W} type=Enchantment [/card] [card] name=Warning target=creature[attacking] auto=0/0 && fog from(mytgt) oneshot text=Prevent all combat damage that would be dealt by target attacking creature this turn. mana={W} type=Instant [/card] [card] name=Warp Artifact target=artifact auto=@each targetController upkeep:damage:1 targetController text=Enchant artifact -- At the beginning of the upkeep of enchanted artifact's controller, Warp Artifact deals 1 damage to that player. mana={B}{B} type=Enchantment subtype=Aura [/card] [card] name=Warpath Ghoul mana={2}{B} type=Creature subtype=Zombie power=3 toughness=2 [/card] [card] name=Warren Instigator abilities=double strike auto=@damaged(player) from(this):may moveto(myBattlefield) target(creature[goblin]|myHand) text=Double strike -- Whenever Warren Instigator deals damage to an opponent, you may put a Goblin creature card from your hand onto the battlefield. mana={R}{R} type=Creature subtype=Goblin Berserker power=1 toughness=1 [/card] [card] name=Warren-Scourge Elf auto=protection from(goblin) text=Protection from Goblins mana={1}{G} type=Creature subtype=Elf Warrior power=1 toughness=1 [/card] [card] name=Warrior Angel abilities=flying,lifelink text=Flying -- Whenever Warrior Angel deals damage, you gain that much life. mana={4}{W}{W} type=Creature subtype=Angel Warrior power=3 toughness=4 [/card] [card] name=Warrior's Charge auto=lord(creature|myBattlefield) 1/1 text=Creatures you control get +1/+1 until end of turn. mana={2}{W} type=Sorcery [/card] [card] name=Warrior's Honor auto=lord(creature|myBattlefield) 1/1 text=Creatures you control get +1/+1 until end of turn. mana={2}{W} type=Instant [/card] [card] name=Warthog abilities=swampwalk text=Swampwalk mana={1}{G}{G} type=Creature subtype=Boar power=3 toughness=2 [/card] [card] name=Wasp abilities=flying text=Flying type=Artifact Creature power=1 toughness=1 [/card] [card] name=Wasp Lancer abilities=flying text=Flying mana={UB}{UB}{UB} type=Creature subtype=Faerie Soldier power=3 toughness=2 [/card] [card] name=Waste Away auto=-5/-5 target(creature) text=As an additional cost to cast Waste Away, discard a card. -- Target creature gets -5/-5 until end of turn. mana={4}{B}{s;notatarget(*|myhand)} type=Instant [/card] [card] name=Wasteland auto={T}:Add {1} auto={T}{S}:destroy target(land[-basic]) text={T}: Add {1} to your mana pool. -- {T}, Sacrifice Wasteland: Destroy target nonbasic land. type=Land [/card] [card] name=Watcher Sliver auto=lord(sliver) 0/2 text=All Sliver creatures get +0/+2. mana={3}{W} type=Creature subtype=Sliver power=2 toughness=2 [/card] [card] name=Watchwing Scarecrow auto=aslongas(creature[blue]|myBattlefield) flying auto=aslongas(creature[white]|myBattlefield) vigilance text=Watchwing Scarecrow has vigilance as long as you control a white creature. -- Watchwing Scarecrow has flying as long as you control a blue creature. mana={4} type=Artifact Creature subtype=Scarecrow power=2 toughness=4 [/card] [card] name=Watchwolf mana={G}{W} type=Creature subtype=Wolf power=3 toughness=3 [/card] [card] name=Water Elemental mana={3}{U}{U} type=Creature subtype=Elemental power=5 toughness=4 [/card] [card] name=Water Servant auto={U}:1/-1 auto={U}:-1/1 text={U}: Water Servant gets +1/-1 until end of turn. -- {U}: Water Servant gets -1/+1 until end of turn. mana={2}{U}{U} type=Creature subtype=Elemental power=3 toughness=4 [/card] [card] name=Water Wurm auto=aslongas(island|opponentBattlefield) 0/1 text=Water Wurm gets +0/+1 as long as an opponent controls an Island. mana={U} type=Creature subtype=Wurm power=1 toughness=1 [/card] [card] name=Waterfront Bouncer auto={U}{T}{S(*|myhand)}:moveTo(ownerhand) target(creature) text={U}, {T}, Discard a card: Return target creature to its owner's hand. mana={1}{U} type=Creature subtype=Merfolk Spellshaper power=1 toughness=1 [/card] [card] name=Waterveil Cavern auto={T}:Add{1} auto={T}:Add{U} && frozen auto={T}:Add{B} && frozen text={T}: Add {1} to your mana pool. -- {T}: Add {U} or {B} to your mana pool. Waterveil Cavern doesn't untap during your next untap step. type=Land [/card] [card] name=Watery Grave auto=tap auto=may untap && life:-2 controller auto={T}:Add {U} auto={T}:Add {B} text=({T}: Add {U} or {B} to your mana pool.) -- As Watery Grave enters the battlefield, you may pay 2 life. If you don't, Watery Grave enters the battlefield tapped. type=Land subtype=Island Swamp [/card] [card] name=Wave power=5 toughness=5 abilities=defender auto=@next end:moveTo(mygraveyard) text=Defender type=Creature suntype=Wall color=blue [/card] [card] name=Waveskimmer Aven abilities=flying,exalted text=Flying -- Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) mana={2}{G}{W}{U} type=Creature subtype=Bird Soldier power=2 toughness=4 [/card] [card] name=Wayfarer's Bauble auto={2}{T}{S}:moveTo(myBattlefield) target(land[basic]|mylibrary) && tap text={2}, {T}, Sacrifice Wayfarer's Bauble: Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library. mana={1} type=Artifact [/card] [card] name=Wayfaring Giant auto=aslongas(forest|myBattlefield) 1/1 auto=aslongas(island|myBattlefield) 1/1 auto=aslongas(plains|myBattlefield) 1/1 auto=aslongas(mountain|myBattlefield) 1/1 auto=aslongas(swamp|myBattlefield) 1/1 text=Domain - Wayfaring Giant gets +1/+1 for each basic land type among lands you control. mana={5}{W} type=Creature subtype=Giant power=1 toughness=3 [/card] [card] name=Waylay auto=token(-5833)*3 text=Put three 2/2 white Knight creature tokens onto the battlefield. Exile them at the beginning of the next cleanup step. mana={2}{W} type=Instant [/card] [card] name=Wayward Angel abilities=flying,vigilance auto=aslongas(*|mygraveyard) trample >6 auto=aslongas(*|mygraveyard) 3/3 >6 auto=aslongas(*|mygraveyard) transforms(,black) >6 auto=@each my upkeep:aslongas(*|mygraveyard) upcost[{S(creature|myBattlefield)}] moveTo(mygraveyard) >6 text=Flying, vigilance -- Threshold - As long as seven or more cards are in your graveyard, Wayward Angel gets +3/+3, is black, has trample, and has "At the beginning of your upkeep, sacrifice a creature." mana={4}{W}{W} type=Creature subtype=Angel Horror power=4 toughness=4 [/card] [card] name=Wayward Soul abilities=flying auto={U}:moveTo(ownerLibrary) text=Flying -- {U}: Put Wayward Soul on top of its owner's library. mana={2}{U}{U} type=Creature subtype=Spirit power=3 toughness=2 [/card] [card] name=Weakness target=creature auto=-2/-1 text=Enchant creature -- Enchanted creature gets -2/-1. mana={B} type=Enchantment subtype=Aura [/card] [card] name=Weakstone auto=lord(creature[attacking]) -1/0 text=Attacking creatures get -1/-0. mana={4} type=Artifact [/card] [card] name=Weatherseed Elf auto={T}:forestwalk target(creature) text={T}: Target creature gains forestwalk until end of turn. mana={G} type=Creature subtype=Elf power=1 toughness=1 [/card] [card] name=Weatherseed Faeries abilities=flying,protection from red text=Flying, protection from red mana={2}{U} type=Creature subtype=Faerie power=2 toughness=1 [/card] [card] name=Weatherseed Treefolk abilities=trample autograveyard=@movedTo(this|graveyard) from(battlefield):moveTo(myhand) text=Trample -- When Weatherseed Treefolk is put into a graveyard from the battlefield, return Weatherseed Treefolk to its owner's hand. mana={2}{G}{G}{G} type=Creature subtype=Treefolk power=5 toughness=3 [/card] [card] name=Web target=creature auto=reach auto=0/2 text=Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) -- Enchanted creature gets +0/+2 and has reach. (It can block creatures with flying.) mana={G} type=Enchantment subtype=Aura [/card] [card] name=Wee Dragonauts abilities=flying auto=@movedTo(instant,sorcery|mystack):2/0 ueot text=Flying -- Whenever you cast an instant or sorcery spell, Wee Dragonauts gets +2/+0 until end of turn. mana={1}{U}{R} type=Creature subtype=Faerie Wizard power=1 toughness=3 [/card] [card] name=Weed-Pruner Poplar auto=@each my upkeep:-1/-1 target(other creature) text=At the beginning of your upkeep, target creature other than Weed-Pruner Poplar gets -1/-1 until end of turn. mana={4}{B} type=Creature subtype=Treefolk Assassin power=3 toughness=3 [/card] [card] name=Wei Ambush Force auto=lord(wei ambush force[attacking]|mybattlefield) 2/0 auto=lord(other wei ambush force[attacking]|mybattlefield) -2/0 text=Whenever Wei Ambush Force attacks, it gets +2/+0 until end of turn. mana={1}{B} type=Creature subtype=Human Soldier power=1 toughness=1 [/card] [card] name=Wei Elite Companions abilities=horsemanship text=Horsemanship (This creature can't be blocked except by creatures with horsemanship.) mana={4}{B} type=Creature subtype=Human Soldier power=3 toughness=3 [/card] [card] name=Wei Infantry mana={1}{B} type=Creature subtype=Human Soldier power=2 toughness=1 [/card] [card] name=Wei Scout abilities=horsemanship text=Horsemanship (This creature can't be blocked except by creatures with horsemanship.) mana={1}{B} type=Creature subtype=Human Soldier Scout power=1 toughness=1 [/card] [card] name=Wei Strike Force abilities=horsemanship text=Horsemanship (This creature can't be blocked except by creatures with horsemanship.) mana={2}{B} type=Creature subtype=Human Soldier power=2 toughness=1 [/card] [card] name=Weirding Shaman auto={3}{B}{S(goblin|myBattlefield)}:token(Goblin Rogue,Creature goblin,1/1,black)*2 text={3}{B}, Sacrifice a Goblin: Put two 1/1 black Goblin Rogue creature tokens onto the battlefield. mana={1}{B} type=Creature subtype=Goblin Shaman power=2 toughness=1 [/card] [card] name=Welding Jar auto={S}:regenerate target(artifact) text=Sacrifice Welding Jar: Regenerate target artifact. mana={0} type=Artifact [/card] [card] name=Welkin Guide abilities=flying auto=2/2 && flying target(creature) ueot text=Flying -- When Welkin Guide enters the battlefield, target creature gets +2/+2 and gains flying until end of turn. mana={4}{W} type=Creature subtype=Bird Cleric power=2 toughness=2 [/card] [card] name=Welkin Hawk abilities=flying auto=@movedTo(this|graveyard) from(battlefield):may moveTo(myHand) target(welkin hawk|mylibrary) text=Flying -- When Welkin Hawk is put into a graveyard from the battlefield, you may search your library for a card named Welkin Hawk, reveal that card, put it into your hand, then shuffle your library. mana={1}{W} type=Creature subtype=Bird power=1 toughness=1 [/card] [card] name=Welkin Tern abilities=flying,cloud text=Flying -- Welkin Tern can block only creatures with flying. mana={1}{U} type=Creature subtype=Bird power=2 toughness=1 [/card] [card] name=Well of Discovery auto=@next endofturn:aslongas(land[-tapped]|mybattlefield) draw:1 <1 text=At the beginning of your end step, if you control no untapped lands, draw a card. mana={6} type=Artifact [/card] [card] name=Well of Life auto=@next endofturn:aslongas(land[-tapped]|mybattlefield) life:2 <1 text=At the beginning of your end step, if you control no untapped lands, you gain 2 life. mana={4} type=Artifact [/card] [card] name=Wellgabber Apothecary auto={1}{W}:name(prevent all damage to target tapped merfolk) && prevent:999 target(merfolk[tapped]) auto={1}{W}:name(prevent all damage to target tapped kithkin) && prevent:999 target(kithkin[tapped]) text={1}{W}: Prevent all damage that would be dealt to target tapped Merfolk or Kithkin creature this turn. mana={4}{W} type=Creature subtype=Merfolk Cleric power=2 toughness=3 [/card] [card] name=Wellwisher auto={T}:foreach(elf) life:1 controller text={T}: You gain 1 life for each Elf on the battlefield. mana={1}{G} type=Creature subtype=Elf power=1 toughness=1 [/card] [card] name=Werebear auto={T}:Add {G} auto=aslongas(*|mygraveyard) 3/3 >6 text={T}: Add {G} to your mana pool. -- Threshold - Werebear gets +3/+3 as long as seven or more cards are in your graveyard. mana={1}{G} type=Creature subtype=Human Bear Druid power=1 toughness=1 [/card] [card] name=Western Paladin auto={B}{B}{T}:destroy target(creature[white]) text={B}{B}, {T}: Destroy target white creature. mana={2}{B}{B} type=Creature subtype=Zombie Knight power=3 toughness=3 [/card] [card] name=Whalebone Glider auto={2}{T}:flying target(creature[power<=3]) text={2}, {T}: Target creature with power 3 or less gains flying until end of turn. mana={2} type=Artifact [/card] [card] name=Wheel and Deal auto=moveto(graveyard) all(*|opponenthand) auto=draw:7 opponent auto=draw:1 controller text=Any number of target opponents each discards his or her hand and draws seven cards. -- Draw a card. mana={3}{U} type=Instant [/card] [card] name=Wheel of Fortune auto=moveto(opponentgraveyard) all(*|opponenthand) auto=draw:7 opponent auto=moveto(mygraveyard) all(*|myhand) auto=draw:7 controller text=Each player discards his or her hand and draws seven cards. mana={2}{R} type=Sorcery [/card] [card] name=Wheel of Torture auto=@each opponentupkeep:foreach(*|opponenthand) damage:1 opponent <3 text=At the beginning of each opponent's upkeep, Wheel of Torture deals X damage to that player, where X is 3 minus the number of cards in his or her hand. type=artifact mana={3} [/card] [card] name=Where Ancients Tread auto=@movedTo(creature[power>=5]|myBattlefield):may damage:5 target(creature,player) text=Whenever a creature with power 5 or greater enters the battlefield under your control, you may have Where Ancients Tread deal 5 damage to target creature or player. mana={4}{R} type=Enchantment [/card] [card] name=Whetstone auto={3}:deplete:2 controller && deplete:2 opponent text={3}: Each player puts the top two cards of his or her library into his or her graveyard. mana={3} type=Artifact [/card] [card] name=Whimwader abilities=cantattack auto=aslongas(*[blue]|opponentBattlefield) -cantattack text=Whimwader can't attack unless defending player controls a blue permanent. mana={4}{U} type=Creature subtype=Elemental power=6 toughness=4 [/card] [card] name=Whipstitched Zombie auto=upcost[{B}] moveTo(graveyard) text=At the beginning of your upkeep, sacrifice Whipstitched Zombie unless you pay {B}. mana={1}{B} type=Creature subtype=Zombie power=2 toughness=2 [/card] [card] name=Whip Sergeant auto={R}:haste target(creature) text={R}: Target creature gains haste until end of turn. (It can attack this turn.) mana={2}{R} type=Creature subtype=Human Soldier power=2 toughness=1 [/card] [card] name=Whip Silk target=creature auto=reach auto={G}:moveTo(ownerhand) text=Enchant creature -- Enchanted creature has reach. (It can block creatures with flying.) -- {G}: Return Whip Silk to its owner's hand. mana={G} type=Enchantment subtype=Aura [/card] [card] name=Whiptail Moloch auto=damage:3 target(creature|myBattlefield) text=When Whiptail Moloch enters the battlefield, it deals 3 damage to target creature you control. mana={4}{R} type=Creature subtype=Lizard power=6 toughness=3 [/card] [card] name=Whiptail Wurm mana={6}{G} type=Creature subtype=Wurm power=8 toughness=5 [/card] [card] name=Whiptongue Frog auto={U}:flying text={U}: Whiptongue Frog gains flying until end of turn. mana={2}{U} type=Creature subtype=Frog power=1 toughness=3 [/card] [card] name=Whirling Catapult auto={2}{l2e}{l2e}:damage:1 all(creature[flying]) && damage:1 all(player) text={2}, Exile the top two cards of your library: Whirling Catapult deals 1 damage to each creature with flying and each player. mana={4} type=Artifact [/card] [card] name=Whirlwind auto=destroy all(creature[flying]) text=Destroy all creatures with flying. mana={2}{G}{G} type=Sorcery [/card] [card] name=Whispering Shade abilities=swampwalk auto={B}:1/1 text=Swampwalk -- {B}: Whispering Shade gets +1/+1 until end of turn. mana={3}{B} type=Creature subtype=Shade power=1 toughness=1 [/card] [card] name=Whispers of the Muse auto=draw:1 buyback={U}{5} text=Buyback {5} (You may pay an additional {5} as you cast this spell. If you do, put this card into your hand as it resolves.) -- Draw a card. mana={U} type=Instant [/card] [card] name=Whispersilk Cloak auto={2}:equip auto=unblockable auto=shroud text=Equipped creature is unblockable. -- Equipped creature has shroud. (It can't be the target of spells or abilities.) -- Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) mana={3} type=Artifact subtype=Equipment [/card] [card] name=White Knight abilities=first strike,protection from black text=First strike (This creature deals combat damage before creatures without first strike.) -- Protection from black (This creature can't be blocked, targeted, dealt damage, or enchanted by anything black.) mana={W}{W} type=Creature subtype=Human Knight power=2 toughness=2 [/card] [card] name=White Mana Battery auto={2}{T}:counter(0/0,1,Storage) auto={T}{C(0/0,-1,Storage)}:name(Remove 1 Counters) && add{W} auto={T}{C(0/0,-2,Storage)}:name(Remove 2 Counters) && add{W}{W} auto={T}{C(0/0,-3,Storage)}:name(Remove 3 Counters) && add{W}{W}{W} auto={T}{C(0/0,-4,Storage)}:name(Remove 4 Counters) && add{W}{W}{W}{W} auto={T}{C(0/0,-5,Storage)}:name(Remove 5 Counters) && add{W}{W}{W}{W}{W} auto={T}{C(0/0,-6,Storage)}:name(Remove 6 Counters) && add{W}{W}{W}{W}{W}{W} auto={T}{C(0/0,-7,Storage)}:name(Remove 7 Counters) && add{W}{W}{W}{W}{W}{W}{w} auto={T}{C(0/0,-8,Storage)}:name(Remove 8 Counters) && add{W}{W}{W}{W}{W}{W}{w}{w} auto={T}{C(0/0,-9,Storage)}:name(Remove 9 Counters) && add{W}{W}{W}{W}{W}{W}{w}{w}{w} auto={T}{C(0/0,-10,Storage)}:name(Remove 10 Counters) && add{W}{W}{W}{W}{W}{w}{w}{w}{w}{w} text={2}, {T}: Put a charge counter on White Mana Battery. -- {T}, Remove any number of charge counters from White Mana Battery: Add {W} to your mana pool, then add an additional {W} to your mana pool for each charge counter removed this way. mana={4} type=Artifact [/card] [card] name=White Scarab target=creature auto=cantbeblockedby(creature[white]) auto=aslongas(*[white]|opponentBattlefield) 2/2 text=Enchant creature -- Enchanted creature can't be blocked by white creatures. -- Enchanted creature gets +2/+2 as long as an opponent controls a white permanent. mana={W} type=Enchantment subtype=Aura [/card] [card] name=White Shield Crusader abilities=protection from black auto={W}:flying auto={W}{W}:1/0 text=Protection from black -- {W}: White Shield Crusader gains flying until end of turn. -- {W}{W}: White Shield Crusader gets +1/+0 until end of turn. mana={W}{W} type=Creature subtype=Human Knight power=2 toughness=1 [/card] [card] name=White Ward target=creature auto=protection from white text=Enchant creature -- Enchanted creature has protection from white. This effect doesn't remove White Ward. mana={W} type=Enchantment subtype=Aura [/card] [card] name=Whitemane Lion abilities=flash auto=moveTo(ownerhand) notatarget(creature|myBattlefield) text=Flash (You may cast this spell any time you could cast an instant.) -- When Whitemane Lion enters the battlefield, return a creature you control to its owner's hand. mana={1}{W} type=Creature subtype=Cat power=2 toughness=2 [/card] [card] name=Whiteout auto=lord(creature) -flying autograveyard={S(land[snow]|myBattlefield)}:moveTo(myhand) text=All creatures lose flying until end of turn. -- Sacrifice a snow land: Return Whiteout from your graveyard to your hand. mana={1}{G} type=Instant [/card] [card] name=Whitesun's Passage auto=life:5 text=You gain 5 life. mana={1}{W} type=Instant [/card] [card] name=Wicked Reward auto=4/2 target(creature) text=As an additional cost to cast Wicked Reward, sacrifice a creature. -- Target creature gets +4/+2 until end of turn. mana={1}{B}{s;notatarget(creature|mybattlefield)} type=Instant [/card] [card] name=Wicker Warcrawler auto=@each combatends:counter(-1/-1) all(wicker warcrawler[attacking;blocking]|myBattlefield) && counter(1/1) all(other wicker warcrawler[attacking;blocking]|myBattlefield) text=Whenever Wicker Warcrawler attacks or blocks, put a -1/-1 counter on it at end of combat. mana={5} type=Artifact Creature subtype=Scarecrow power=6 toughness=6 [/card] [card] name=Wickerbough Elder auto=counter(-1/-1,1) auto={G}{C(-1/-1,-1)}:destroy target(artifact,enchantment) text=Wickerbough Elder enters the battlefield with a -1/-1 counter on it. -- {G}, Remove a -1/-1 counter from Wickerbough Elder: Destroy target artifact or enchantment. mana={3}{G} type=Creature subtype=Treefolk Shaman power=4 toughness=4 [/card] [card] name=Wielding the Green Dragon target=creature auto=4/4 text=Target creature gets +4/+4 until end of turn. mana={1}{G} type=Sorcery [/card] [card] name=Wild Aesthir abilities=flying,first strike auto={W}{W}:2/0 limit:1 text=Flying, first strike -- {W}{W}: Wild Aesthir gets +2/+0 until end of turn. Activate this ability only once each turn. mana={2}{W} type=Creature subtype=Bird power=1 toughness=1 [/card] [card] name=Wild Cantor auto={S}:Add {W} auto={S}:Add {U} auto={S}:Add {B} auto={S}:Add {R} auto={S}:Add {G} text=({(r/g)} can be paid with either {R} or {G}.) -- Sacrifice Wild Cantor: Add one mana of any color to your mana pool. mana={RG} type=Creature subtype=Human Druid power=1 toughness=1 [/card] [card] name=Wild Colos abilities=haste text=Haste mana={2}{R} type=Creature subtype=Goat Beast power=2 toughness=2 [/card] [card] name=Wild Elephant abilities=trample text=Trample mana={3}{G} type=Creature subtype=Elephant power=3 toughness=3 [/card] [card] name=Wild Griffin abilities=flying text=Flying (This creature can't be blocked except by creatures with flying or reach.) mana={2}{W} type=Creature subtype=Griffin power=2 toughness=2 [/card] [card] name=Wild Jhovall mana={3}{R} type=Creature subtype=Cat power=3 toughness=3 [/card] [card] name=Wild Leotau auto=upcost[{G}] moveTo(graveyard) text=At the beginning of your upkeep, sacrifice Wild Leotau unless you pay {G}. mana={2}{G}{G} type=Creature subtype=Cat power=5 toughness=4 [/card] [card] name=Wild Mongrel auto={S(*|myhand)}:name(becomes white ueot) && 1/1 && transforms(,white) ueot auto={S(*|myhand)}:name(becomes blue ueot) && 1/1 && transforms(,blue) ueot auto={S(*|myhand)}:name(becomes black ueot) && 1/1 && transforms(,black) ueot auto={S(*|myhand)}:name(becomes red ueot) && 1/1 && transforms(,red) ueot auto={S(*|myhand)}:name(becomes green ueot) && 1/1 && transforms(,green) ueot text=Discard a card: Wild Mongrel gets +1/+1 and becomes the color of your choice until end of turn. mana={1}{G} type=Creature subtype=Hound power=2 toughness=2 [/card] [card] name=Wild Nacatl auto=aslongas(mountain|myBattlefield) 1/1 auto=aslongas(plains|myBattlefield) 1/1 text=Wild Nacatl gets +1/+1 as long as you control a Mountain. -- Wild Nacatl gets +1/+1 as long as you control a Plains. mana={G} type=Creature subtype=Cat Warrior power=1 toughness=1 [/card] [card] name=Wild Ox abilities=swampwalk text=Swampwalk mana={3}{G} type=Creature subtype=Ox power=3 toughness=3 [/card] [card] name=Wild Research auto={1}{W}:moveTo(myHand) target(enchantment|myLibrary) && discard:1 auto={1}{U}:moveTo(myHand) target(instant|myLibrary) && discard:1 text={1}{W}: Search your library for an enchantment card and reveal that card. Put it into your hand, then discard a card at random. Then shuffle your library. -- {1}{U}: Search your library for an instant card and reveal that card. Put it into your hand, then discard a card at random. Then shuffle your library. mana={2}{R} type=Enchantment [/card] [card] name=Wilderness Elemental abilities=trample auto=foreach(land[-basic]|opponentBattlefield) 1/0 text=Trample -- Wilderness Elemental's power is equal to the number of nonbasic lands your opponents control. mana={1}{R}{G} type=Creature subtype=Elemental power=* toughness=3 [/card] [card] name=Wilderness Hypnotist auto={T}:-2/0 target(creature[red;green]) text={T}: Target red or green creature gets -2/-0 until end of turn. mana={2}{U}{U} type=Creature subtype=Merfolk Wizard power=1 toughness=3 [/card] [card] name=Wildfield Borderpost other={H(land[basic]|mybattlefield)}{1} auto=tap auto={T}:Add{G} auto={T}:Add{W} text=You may pay {1} and return a basic land you control to its owner's hand rather than pay Wildfield Borderpost's mana cost. -- Wildfield Borderpost enters the battlefield tapped. -- {T}: Add {G} or {W} to your mana pool. mana={1}{G}{W} type=Artifact [/card] [card] name=Wildfire Emissary abilities=protection from white auto={1}{R}:1/0 text=Protection from white -- {1}{R}: Wildfire Emissary gets +1/+0 until end of turn. mana={3}{R} type=Creature subtype=Efreet power=2 toughness=4 [/card] [card] name=Wildheart Invoker auto={8}:5/5 && trample target(creature) text={8}: Target creature gets +5/+5 and gains trample until end of turn. mana={2}{G}{G} type=Creature subtype=Elf Shaman power=4 toughness=3 [/card] [card] name=Wildsize target=creature auto=2/2 auto=trample auto=draw:1 controller text=Target creature gets +2/+2 and gains trample until end of turn. -- Draw a card. mana={2}{G} type=Instant [/card] [card] name=Wildslayer Elves abilities=wither text=Wither (This deals damage to creatures in the form of -1/-1 counters.) mana={3}{G} type=Creature subtype=Elf Warrior power=3 toughness=3 [/card] [card] name=Will-o'-the-Wisp abilities=flying auto={B}:regenerate text=Flying (This creature can't be blocked except by creatures with flying or reach.) -- {B}: Regenerate Will-o'-the-Wisp. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) mana={B} type=Creature subtype=Spirit power=0 toughness=1 [/card] [card] name=Willow Dryad abilities=forestwalk text=Forestwalk mana={G} type=Creature subtype=Dryad power=1 toughness=1 [/card] [card] name=Willow Elf mana={G} type=Creature subtype=Elf power=1 toughness=1 [/card] [card] name=Willow Faerie abilities=flying text=Flying mana={1}{G} type=Creature subtype=Faerie power=1 toughness=2 [/card] [card] name=Willow Priestess auto={T}:moveTo(myBattlefield) target(faerie|myhand) auto={2}{G}:protection from black target(creature[green]) text={T}: You may put a Faerie permanent card from your hand onto the battlefield. -- {2}{G}: Target green creature gains protection from black until end of turn. mana={2}{G}{G} type=Creature subtype=Faerie Druid power=2 toughness=2 [/card] [card] name=Wilt-Leaf Cavaliers abilities=vigilance text=Vigilance mana={GW}{GW}{GW} type=Creature subtype=Elf Knight power=3 toughness=4 [/card] [card] name=Wind Dancer abilities=flying auto={T}:flying target(creature) text=Flying -- {T}: Target creature gains flying until end of turn. mana={1}{U} type=Creature subtype=Faerie power=1 toughness=1 [/card] [card] name=Wind Drake abilities=flying text=Flying mana={2}{U} type=Creature subtype=Drake power=2 toughness=2 [/card] [card] name=Wind Sail target=creature auto=flying auto=flying target(creature) text=One or two target creatures gain flying until end of turn. mana={1}{U} type=Sorcery [/card] [card] name=Wind Shear auto=lord(creature[attacking;flying]) -2/-2 auto=lord(creature[attacking;flying]) -flying text=Attacking creatures with flying get -2/-2 and lose flying until end of turn. mana={2}{G} type=Instant [/card] [card] name=Windbrisk Raptor abilities=flying auto=lord(creature[attacking]|myBattlefield) lifelink text=Flying -- Attacking creatures you control have lifelink. mana={5}{W}{W} type=Creature subtype=Bird power=5 toughness=7 [/card] [card] name=Winding Wurm auto=upcost[{4}{G}{0};next upkeep] moveTo(graveyard) text=Echo {4}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) mana={4}{G} type=Creature subtype=Wurm power=6 toughness=6 [/card] [card] name=Windreaper Falcon abilities=flying,protection from blue text=Flying, protection from blue mana={1}{R}{G} type=Creature subtype=Bird power=1 toughness=1 [/card] [card] name=Windrider Eel abilities=flying auto=@movedTo(land|myBattlefield):2/2 ueot text=Flying -- Landfall - Whenever a land enters the battlefield under your control, Windrider Eel gets +2/+2 until end of turn. mana={3}{U} type=Creature subtype=Fish power=2 toughness=2 [/card] [card] name=Windscouter abilities=flying auto=@each combatends:moveTo(ownerhand) all(windscouter[attacking;blocking]|myBattlefield) text=Flying -- Whenever Windscouter attacks or blocks, return it to its owner's hand at end of combat. (Return it only if it's on the battlefield.) mana={3}{U} type=Creature subtype=Human Scout power=3 toughness=3 [/card] [card] name=Windseeker Centaur abilities=vigilance text=Vigilance mana={1}{R}{R} type=Creature subtype=Centaur power=2 toughness=2 [/card] [card] name=Windstorm auto=damage:X all(creature[flying]) text=Windstorm deals X damage to each creature with flying. mana={X}{G} type=Instant [/card] [card] name=Windswept Heath auto={L}{T}{S}:moveTo(myBattlefield) target(forest,plains|mylibrary) text={T}, Pay 1 life, Sacrifice Windswept Heath: Search your library for a Forest or Plains card and put it onto the battlefield. Then shuffle your library. type=Land [/card] [card] name=Windwright Mage abilities=lifelink auto=aslongas(artifact|mygraveyard) flying text=Lifelink (Damage dealt by this creature also causes you to gain that much life.) -- Windwright Mage has flying as long as an artifact card is in your graveyard. mana={W}{U}{B} type=Artifact Creature subtype=Human Wizard power=2 toughness=2 [/card] [card] name=Wine of Blood and Iron auto={4}:power/0 target(creature) && treason all(this) text={4}: Target creature gets +X/+0 until end of turn, where X is its power. Sacrifice Wine of Blood and Iron at the beginning of the next end step. mana={3} type=Artifact [/card] [card] name=Wing Snare target=creature[flying] auto=destroy text=Destroy target creature with flying. mana={2}{G} type=Sorcery [/card] [card] name=Wing Storm auto=foreach(creature[flying]|myBattlefield) damage:2 controller auto=foreach(creature[flying]|opponentBattlefield) damage:2 opponent text=Wing Storm deals damage to each player equal to twice the number of creatures with flying that player controls. mana={2}{G} type=Sorcery [/card] [card] name=Winged Coatl abilities=flash,flying,deathtouch text=Flash -- Flying -- Deathtouch (Creatures dealt damage by this creature are destroyed. You can divide this creature's combat damage among any of the creatures blocking or blocked by it.) mana={1}{G}{U} type=Creature subtype=Snake power=1 toughness=1 [/card] [card] name=Winged Sliver auto=lord(sliver) flying text=All Sliver creatures have flying. mana={1}{U} type=Creature subtype=Sliver power=1 toughness=1 [/card] [card] name=Wingrattle Scarecrow auto=aslongas(creature[blue]|myBattlefield) flying auto=aslongas(creature[black]|myBattlefield) persist text=Wingrattle Scarecrow has flying as long as you control a blue creature. -- Wingrattle Scarecrow has persist as long as you control a black creature. (When this creature is put into a graveyard from the battlefield, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) mana={3} type=Artifact Creature subtype=Scarecrow power=2 toughness=2 [/card] [card] name=Wings of Aesthir target=creature auto=flying auto=first strike auto=1/0 text=Enchant creature -- Enchanted creature gets +1/+0 and has flying and first strike. mana={W}{U} type=Enchantment subtype=Aura [/card] [card] name=Wings of Hope target=creature auto=1/3 auto=flying text=Enchant creature -- Enchanted creature gets +1/+3 and has flying. mana={W}{U} type=Enchantment subtype=Aura [/card] [card] name=Winter's Grasp target=land auto=destroy text=Destroy target land. mana={1}{G}{G} type=Sorcery [/card] [card] name=Wipe Clean target=enchantment auto=moveto(exile) autohand={3}:cycling text=Exile target enchantment. -- Cycling {3} ({3}, Discard this card: Draw a card.) mana={1}{W} type=Instant [/card] [card] name=Wirecat auto=aslongas(enchantment|battlefield) cantattack auto=aslongas(enchantment|battlefield) cantblock text=Wirecat can't attack or block if an enchantment is on the battlefield. mana={4} type=Artifact Creature subtype=Cat power=4 toughness=3 [/card] [card] name=Wirewood Channeler auto={T}:name(RED) && foreach(elf|myBattlefield) add{R} auto={T}:name(WHITE) && foreach(elf|myBattlefield) add{W} auto={T}:name(GREEN) && foreach(elf|myBattlefield) add{G} auto={T}:name(BLACK) && foreach(elf|myBattlefield) add{B} auto={T}:name(BLUE) && foreach(elf|myBattlefield) add{U} text={T}: Add X mana of any one color to your mana pool, where X is the number of Elves on the battlefield. mana={3}{G} type=Creature subtype=Elf Druid power=2 toughness=2 [/card] [card] name=Wirewood Elf auto={T}:Add {G} text={T}: Add {G} to your mana pool. mana={1}{G} type=Creature subtype=Elf Druid power=1 toughness=2 [/card] [card] name=Wirewood Guardian autohand={2}{S}:moveTo(myhand) target(forest|mylibrary) text=Forestcycling {2} ({2}, Discard this card: Search your library for a Forest card, reveal it, and put it into your hand. Then shuffle your library.) mana={5}{G}{G} type=Creature subtype=Elf Mutant power=6 toughness=6 [/card] [card] name=Wirewood Herald auto=@movedto(this|graveyard) from(battlefield):may moveto(myhand) target(elf|mylibrary) text=When Wirewood Herald is put into a graveyard from the battlefield, you may search your library for an Elf card, reveal that card, put it into your hand, then shuffle your library. mana={1}{G} type=Creature subtype=Elf power=1 toughness=1 [/card] [card] name=Wirewood Hivemaster auto=@movedTo(elf[-token]|battlefield):may token(Insect,creature token insect, 1/1,green) text=Whenever another nontoken Elf enters the battlefield, you may put a 1/1 green Insect creature token onto the battlefield. mana={1}{G} type=Creature subtype=Elf power=1 toughness=1 [/card] [card] name=Wirewood Lodge auto={T}:Add {1} auto={G}{T}:untap target(elf) text={T}: Add {1} to your mana pool. -- {G}, {T}: Untap target Elf. type=Land [/card] [card] name=Wirewood Pride target=creature auto=foreach(elf) 1/1 text=Target creature gets +X/+X until end of turn, where X is the number of Elves on the battlefield. mana={G} type=Instant [/card] [card] name=Wirewood Savage auto=@movedTo(beast|battlefield):may draw:1 text=Whenever a Beast enters the battlefield, you may draw a card. mana={2}{G} type=Creature subtype=Elf power=2 toughness=2 [/card] [card] name=Wispmare abilities=flying other={W} auto=destroy target(enchantment) auto=alternative moveto(mygraveyard) text=Flying -- When Wispmare enters the battlefield, destroy target enchantment. -- Evoke {W} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.) mana={2}{W} type=Creature subtype=Elemental power=1 toughness=3 [/card] [card] name=Wistful Selkie auto=draw:1 text=When Wistful Selkie enters the battlefield, draw a card. mana={GU}{GU}{GU} type=Creature subtype=Merfolk Wizard power=2 toughness=2 [/card] [card] name=Witch Engine abilities=swampwalk auto={T}:Add{B}{B}{B}{B} && moveTo(opponentBattlefield) text=Swampwalk -- {T}: Add {B}{B}{B}{B} to your mana pool. Target opponent gains control of Witch Engine. (Activate this ability only any time you could cast an instant.) mana={5}{B} type=Creature subtype=Horror power=4 toughness=4 [/card] [card] name=Witch Hunter auto={T}:damage:1 target(player) auto={1}{W}{W}{T}:moveto(ownerHand) target(creature|opponentBattlefield) text={T}: Witch Hunter deals 1 damage to target player. -- {1}{W}{W}, {T}: Return target creature an opponent controls to its owner's hand. mana={2}{W}{W} type=Creature subtype=Human Cleric power=1 toughness=1 [/card] [card] name=Witch-Maw Nephilim auto=@movedTo(*|mystack):may counter(1/1,2) auto=lord(witch-maw nephilim[attacking;power>=10]) trample text=Whenever you cast a spell, you may put two +1/+1 counters on Witch-Maw Nephilim. -- Whenever Witch-Maw Nephilim attacks, it gains trample until end of turn if its power is 10 or greater. mana={G}{W}{U}{B} type=Creature subtype=Nephilim power=1 toughness=1 [/card] [card] name=Withered Wretch auto={1}:moveTo(exile) target(*|graveyard) text={1}: Exile target card from a graveyard. mana={B}{B} type=Creature subtype=Zombie Cleric power=2 toughness=2 [/card] [card] name=Withering Boon target=creature|stack auto=fizzle text=As an additional cost to cast Withering Boon, pay 3 life. -- Counter target creature spell. mana={L}{L}{L}{1}{B} type=Instant [/card] [card] name=Withstand target=creature,player auto=prevent:3 auto=draw:1 controller text=Prevent the next 3 damage that would be dealt to target creature or player this turn. -- Draw a card. mana={2}{W} type=Instant [/card] [card] name=Withstand Death target=creature auto=indestructible text=Target creature is indestructible this turn. mana={G} type=Instant [/card] [card] name=Wizard Mentor auto={T}:moveTo(ownerhand) all(this) && moveTo(ownerhand) target(creature|myBattlefield) text={T}: Return Wizard Mentor and target creature you control to their owner's hand. mana={2}{U} type=Creature subtype=Human Wizard power=2 toughness=2 [/card] [card] name=Wizards' School auto={T}:Add{1} auto={1}{T}:Add{U} auto={2}{T}:Add{W} auto={2}{T}:Add{B} text={T}: Add {1} to your mana pool. -- {1}, {T}: Add {U} to your mana pool. -- {2}, {T}: Add {W} or {B} to your mana pool. type=Land [/card] [card] name=Wizened Cenn auto=lord(kithkin|myBattlefield) 1/1 other text=Other Kithkin creatures you control get +1/+1. mana={W}{W} type=Creature subtype=Kithkin Cleric power=2 toughness=2 [/card] [card] name=Woebearer abilities=fear auto=@damaged(player) from(this):may moveto(myhand) target(creature|myGraveyard) text=Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) -- Whenever Woebearer deals combat damage to a player, you may return target creature card from your graveyard to your hand. mana={4}{B} type=Creature subtype=Zombie power=2 toughness=3 [/card] [card] name=Woeleecher auto={W}{T}:counter(-1/-1,-1) target(creature) && life:2 controller text={W}, {T}: Remove a -1/-1 counter from target creature. If you do, you gain 2 life. mana={5}{W} type=Creature subtype=Elemental power=3 toughness=5 [/card] [card] name=Wolf Token from Sound the Call type=Creature subtype=Wolf auto=foreach(sound the call|graveyard) 1/1 text=This creature gets +1/+1 for each card named Sound the Call in each graveyard. power=1 toughness=1 color=green [/card] [card] name=Wolverine Pack auto=rampage(2/2,1) text=Rampage 2 (Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.) mana={2}{G}{G} type=Creature subtype=Wolverine power=2 toughness=4 [/card] [card] name=Wood Elves auto=may moveTo(mybattlefield) target(forest|myLibrary) #Wood Elves ability should stay optional ("may") because when you are searching for sth in your library, the official rules say that you don'T have to find anything even if there is a legal target! text=When Wood Elves enters the battlefield, search your library for a Forest card and put that card onto the battlefield. Then shuffle your library. mana={2}{G} type=Creature subtype=Elf Scout power=1 toughness=1 [/card] [card] name=Wooded Bastion auto={T}:Add {1} auto={GW}{T}:Add {G}{G} auto={GW}{T}:Add {G}{W} auto={GW}{T}:Add {W}{W} text={T}: Add {1} to your mana pool. -- {(g/w)}, {T}: Add {G}{G}, {G}{W}, or {W}{W} to your mana pool. type=Land [/card] [card] name=Wooded Foothills auto={L}{T}{S}:moveTo(myBattlefield) target(mountain,forest|mylibrary) text={T}, Pay 1 life, Sacrifice Wooded Foothills: Search your library for a Mountain or Forest card and put it onto the battlefield. Then shuffle your library. type=Land [/card] [card] name=Wooden Sphere alias=1142 text=Whenever a player casts a green spell, you may pay {1}. If you do, you gain 1 life. mana={1} type=Artifact [/card] [card] name=Woodfall Primus abilities=persist,trample auto=destroy target(*[-creature]) text=Trample -- When Woodfall Primus enters the battlefield, destroy target noncreature permanent. -- Persist (When this creature is put into a graveyard from the battlefield, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) mana={5}{G}{G}{G} type=Creature subtype=Treefolk Shaman power=6 toughness=6 [/card] [card] name=Woodland Druid mana={G} type=Creature subtype=Human Druid power=1 toughness=2 [/card] [card] name=Woodripper auto=counter(0/0,3,Fade) auto=@each my upkeep:counter(0/0,-1,Fade) auto=auto={1}{C(0/0,-1,Fade)}:destroy target(artifact) auto=@each my untap:moveTo(mygraveyard) all(woodripper[-counter{0/0.1.Fade}]|myBattlefield) text=Fading 3 (This creature enters the battlefield with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) -- {1}, Remove a fade counter from Woodripper: Destroy target artifact. mana={3}{G}{G} type=Creature subtype=Beast power=4 toughness=6 [/card] [card] name=Woodwraith Corrupter auto={1}{B}{G}{T}:target(land) becomes(Creature Elemental Horror,4/4,black,green) text={1}{B}{G}, {T}: Target Forest becomes a 4/4 black and green Elemental Horror creature. It's still a land. mana={3}{B}{B}{G} type=Creature subtype=Elemental Horror power=3 toughness=6 [/card] [card] name=Woodwraith Strangler auto={E(creature|myhand)}:regenerate text=Exile a creature card from your graveyard: Regenerate Woodwraith Strangler. mana={2}{B}{G} type=Creature subtype=Plant Zombie power=2 toughness=2 [/card] [card] name=Woolly Mammoths auto=aslongas(land[snow]|myBattlefield) trample text=Woolly Mammoths has trample as long as you control a snow land. mana={1}{G}{G} type=Creature subtype=Elephant power=3 toughness=2 [/card] [card] name=Woolly Thoctar mana={R}{G}{W} type=Creature subtype=Beast power=5 toughness=4 [/card] [card] name=Word of Blasting target=Wall auto=bury auto=damage:manacost targetcontroller text=Destroy target Wall. It can't be regenerated. Word of Blasting deals damage equal to that Wall's converted mana cost to the Wall's controller. mana={1}{R} type=Instant [/card] [card] name=Words of Wisdom auto=draw:2 controller auto=draw:1 opponent text=You draw two cards, then each other player draws a card. mana={1}{U} type=Instant [/card] [card] name=Workhorse auto=counter(1/1,4) auto={C(1/1,-1)}:add{1} text=Workhorse enters the battlefield with four +1/+1 counters on it. -- Remove a +1/+1 counter from Workhorse: Add {1} to your mana pool. mana={6} type=Artifact Creature subtype=Horse power=0 toughness=0 [/card] [card] name=Worldheart Phoenix abilities=flying autograveyard={W}{U}{B}{R}{G}:moveTo(myBattlefield) && counter(1/1,2) text=Flying -- You may cast Worldheart Phoenix from your graveyard by paying {W}{U}{B}{R}{G} rather than paying its mana cost. If you do, it enters the battlefield with two +1/+1 counters on it. mana={3}{R} type=Creature subtype=Phoenix power=2 toughness=2 [/card] [card] name=Worldslayer auto=@damaged(player) from(mytgt[attacking]):destroy all(other *[-worldslayer]|battlefield) auto={5}:equip mana={5} text=Whenever equipped creature deals combat damage to a player, destroy all permanents other than Worldslayer. -- Equip {5} ({5}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.) type=Artifact subtype=Equipment [/card] [card] name=Worm Harvest auto=foreach(land|mygraveyard) token(Worm,creature worm,1/1,blackgreen) retrace={2}{BG}{BG}{BG}{S(land|myhand)} text=Put a 1/1 black and green Worm creature token onto the battlefield for each land card in your graveyard. -- Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.) mana={2}{BG}{BG}{BG} type=Sorcery [/card] [card] name=Wormwood Dryad auto={G}:forestwalk && damage:1 controller auto={B}:swampwalk && damage:1 controller text={G}: Wormwood Dryad gains forestwalk until end of turn and deals 1 damage to you. -- {B}: Wormwood Dryad gains swampwalk until end of turn and deals 1 damage to you. mana={2}{G} type=Creature subtype=Dryad power=3 toughness=1 [/card] [card] name=Wormwood Treefolk auto={G}{G}:forestwalk && damage:2 controller auto={G}{G}:swampwalk && damage:2 controller text={G}{G}: Wormwood Treefolk gains forestwalk until end of turn and deals 2 damage to you. -- {B}{B}: Wormwood Treefolk gains swampwalk until end of turn and deals 2 damage to you. mana={3}{G}{G} type=Creature subtype=Treefolk power=4 toughness=4 [/card] [card] name=Worn Powerstone auto=tap auto={T}:Add {2} text=Worn Powerstone enters the battlefield tapped. -- {T}: Add {2} to your mana pool. mana={3} type=Artifact [/card] [card] name=Worry Beads auto=@each my upkeep:deplete:1 controller auto=@each opponent upkeep:deplete:1 opponent text=At the beginning of each player's upkeep, that player puts the top card of his or her library into his or her graveyard. mana={3} type=Artifact [/card] [card] name=Wort, Boggart Auntie abilities=fear auto=@each my upkeep:may moveto(myhand) target(goblin|mygraveyard) text=Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) -- At the beginning of your upkeep, you may return target Goblin card from your graveyard to your hand. mana={2}{B}{R} type=Legendary Creature subtype=Goblin Shaman power=3 toughness=3 [/card] [card] name=Wrath of God auto=bury all(creature) text=Destroy all creatures. They can't be regenerated. mana={2}{W}{W} type=Sorcery [/card] [card] name=Wrath of Marit Lage auto=tap all(creature[red]) auto=lord(creature[red]) doesnotuntap text=When Wrath of Marit Lage enters the battlefield, tap all red creatures. -- Red creatures don't untap during their controllers' untap steps. mana={3}{U}{U} type=Enchantment [/card] [card] name=Wreak Havoc abilities=nofizzle target=artifact,land auto=destroy text=Wreak Havoc can't be countered by spells or abilities. -- Destroy target artifact or land. mana={2}{R}{G} type=Sorcery [/card] [card] name=Wrecking Ball target=creature,land auto=destroy text=Destroy target creature or land. mana={2}{B}{R} type=Instant [/card] [card] name=Wretched Anurid auto=@movedTo(other creature|battlefield):life:-1 controller text=Whenever another creature enters the battlefield, you lose 1 life. mana={1}{B} type=Creature subtype=Zombie Frog Beast power=3 toughness=3 [/card] [card] name=Wu Admiral auto=aslongas(island|opponentBattlefield) 1/1 text=Wu Admiral gets +1/+1 as long as an opponent controls an Island. mana={4}{U} type=Creature subtype=Human Soldier power=3 toughness=3 [/card] [card] name=Wu Elite Cavalry abilities=horsemanship text=Horsemanship (This creature can't be blocked except by creatures with horsemanship.) mana={3}{U} type=Creature subtype=Human Soldier power=2 toughness=3 [/card] [card] name=Wu Infantry mana={1}{U} type=Creature subtype=Human Soldier power=2 toughness=1 [/card] [card] name=Wu Light Cavalry abilities=horsemanship text=Horsemanship (This creature can't be blocked except by creatures with horsemanship.) mana={1}{U} type=Creature subtype=Human Soldier power=1 toughness=2 [/card] [card] name=Wu Longbowman auto={T}:damage:1 target(creature,player) myTurnOnly text={T}: Wu Longbowman deals 1 damage to target creature or player. Activate this ability only during your turn, before attackers are declared. mana={2}{U} type=Creature subtype=Human Soldier Archer power=1 toughness=1 [/card] [card] name=Wu Warship abilities=cantattack auto=aslongas(island|opponentBattlefield) -cantattack text=Wu Warship can't attack unless defending player controls an Island. mana={2}{U} type=Creature subtype=Human Soldier power=3 toughness=3 [/card] [card] name=Wurm's Tooth auto=@movedTo(*[green]|stack):may life:1 controller text=Whenever a player casts a green spell, you may gain 1 life. mana={2} type=Artifact [/card] [card] name=Wurmcalling auto=token(Wurm,Creature Wurm,X/X,green) buyback={X}{G}{2}{G} text=Buyback {2}{G} (You may pay an additional {2}{G} as you cast this spell. If you do, put this card into your hand as it resolves.) -- Put an X/X green Wurm creature token onto the battlefield. mana={X}{G} type=Sorcery [/card] [card] name=Wurmcoil Engine abilities=lifelink,deathtouch auto=@movedTo(this|graveyard) from(battlefield):token(Wurm,Artifact Creature Wurm,3/3,deathtouch) && token(Wurm,Artifact Creature Wurm,3/3,lifelink) text=Deathtouch, Lifelink -- When Wurmcoil Engine is put into a graveyard from the battlefield, put a 3/3 colorless Wurm artifact creature token with deathtouch and a 3/3 colorless Wurm artifact creature token with lifelink onto the battlefield. mana={6} type=Artifact Creature subtype=Wurm power=6 toughness=6 [/card] [card] name=Wurmweaver Coil target=creature[green] auto=6/6 auto={G}{G}{G}{S}:token(Wurm,creature wurm,6/6,green) text=Enchant green creature -- Enchanted creature gets +6/+6. -- {G}{G}{G}, Sacrifice Wurmweaver Coil: Put a 6/6 green Wurm creature token onto the battlefield. mana={4}{G}{G} type=Enchantment subtype=Aura [/card] [card] name=Wydwen, the Biting Gale abilities=flying,flash auto={L}{U}{B}:moveTo(ownerhand) text=Flash -- Flying -- {U}{B}, Pay 1 life: Return Wydwen, the Biting Gale to its owner's hand. mana={2}{U}{B} type=Legendary Creature subtype=Faerie Wizard power=3 toughness=3 [/card] [card] name=Wyluli Wolf auto={T}:1/1 target(creature) text={T}: Target creature gets +1/+1 until end of turn. mana={1}{G} type=Creature subtype=Wolf power=1 toughness=1 [/card] [card] name=Xanthic Statue auto={5}:becomes(Artifact Creature Golem,8/8,trample) ueot text={5}: Until end of turn, Xanthic Statue becomes an 8/8 Golem artifact creature with trample. mana={8} type=Artifact [/card] [card] name=Xiahou Dun, the One-Eyed abilities=horsemanship auto={S}:moveTo(ownerhand) target(*[black]|mygraveyard) myTurnOnly text=Horsemanship (This creature can't be blocked except by creatures with horsemanship.) -- Sacrifice Xiahou Dun, the One-Eyed: Return target black card from your graveyard to your hand. Activate this ability only during your turn, before attackers are declared. mana={2}{B}{B} type=Legendary Creature subtype=Human Soldier power=3 toughness=2 [/card] [card] name=Xira Arien abilities=flying auto={B}{R}{G}{T}:draw:1 text=Flying -- {B}{R}{G}, {T}: Target player draws a card. mana={B}{R}{G} type=Legendary Creature subtype=Insect Wizard power=1 toughness=2 [/card] [card] name=Xun Yu, Wei Advisor auto={T}:2/0 target(creature|myBattlefield) myTurnOnly text={T}: Target creature you control gets +2/+0 until end of turn. Activate this ability only during your turn, before attackers are declared. mana={1}{B}{B} type=Legendary Creature subtype=Human Advisor power=1 toughness=1 [/card] [card] name=Yavimaya Ancients auto={G}:1/-2 text={G}: Yavimaya Ancients gets +1/-2 until end of turn. mana={3}{G}{G} type=Creature subtype=Treefolk power=2 toughness=7 [/card] [card] name=Yavimaya Ants abilities=trample,haste auto=@each my upkeep:counter(0/0,1,Age) auto=thisforeach(counter{0/0.1.Age}) upcost[{G}{G}] moveTo(graveyard) text=Trample, haste -- Cumulative upkeep {G}{G} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) mana={2}{G}{G} type=Creature subtype=Insect power=5 toughness=1 [/card] [card] name=Yavimaya Barbarian abilities=protection from blue text=Protection from blue mana={R}{G} type=Creature subtype=Elf Barbarian power=2 toughness=2 [/card] [card] name=Yavimaya Coast auto={T}:Add {1} auto={T}:Add {G} && Damage:1 controller auto={T}:Add {U} && Damage:1 controller text={T}: Add {1} to your mana pool. -- {T}: Add {G} or {U} to your mana pool. Yavimaya Coast deals 1 damage to you. type=Land [/card] [card] name=Yavimaya Dryad abilities=forestwalk auto=may moveTo(myBattlefield) target(forest|mylibrary) && tap auto=may moveTo(opponentBattlefield) target(forest|mylibrary) && tap text=Forestwalk -- When Yavimaya Dryad enters the battlefield, you may search your library for a Forest card and put it onto the battlefield tapped under target player's control. If you do, shuffle your library. mana={1}{G}{G} type=Creature subtype=Dryad power=2 toughness=1 [/card] [card] name=Yavimaya Elder auto={2}{S}:draw:1 auto=@movedto(this|graveyard) from(battlefield):may token(-1111144) && moveTo(myHand) target(land[basic]|myLibrary) text=When Yavimaya Elder is put into a graveyard from the battlefield, you may search your library for up to two basic land cards, reveal them, and put them into your hand. If you do, shuffle your library. -- {2}, Sacrifice Yavimaya Elder: Draw a card. mana={1}{G}{G} type=Creature subtype=Human Druid power=2 toughness=1 [/card] [card] name=Yavimaya Elder's 2nd Land auto=counter(0/0,1,Elder) auto=@movedTo(land|myHand):thisforeach(counter{0/0.1.Elder}>0) may moveTo(myHand) target(land[basic]|myLibrary) && counter(0/0,-1,Elder) && counter(0/0,1,Bury) auto=thisforeach(counter{0/0.1.Bury}>0) bury id=-1111144 type=Nothing [/card] [card] name=Yavimaya Enchantress auto=foreach(enchantment|battlefield) 1/1 text=Yavimaya Enchantress gets +1/+1 for each enchantment on the battlefield. mana={2}{G} type=Creature subtype=Human Druid power=2 toughness=2 [/card] [card] name=Yavimaya Gnats abilities=flying auto={G}:regenerate text=Flying -- {G}: Regenerate Yavimaya Gnats. mana={2}{G} type=Creature subtype=Insect power=0 toughness=1 [/card] [card] name=Yavimaya Granger auto=moveTo(myBattlefield) target(land[basic]|myLibrary) && tap auto=upcost[{2}{G}{0};next upkeep] moveTo(graveyard) text=Echo {2}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) -- When Yavimaya Granger enters the battlefield, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle your library. mana={2}{G} type=Creature subtype=Elf power=2 toughness=2 [/card] [card] name=Yavimaya Hollow auto={T}:Add {1} auto={G}{T}:regenerate target(creature) text={T}: Add {1} to your mana pool. -- {G}, {T}: Regenerate target creature. type=Legendary Land [/card] [card] name=Yavimaya Kavu auto=foreach(creature[red]|battlefield) 1/0 auto=foreach(creature[green]|battlefield) 0/1 text=Yavimaya Kavu's power is equal to the number of red creatures on the battlefield. -- Yavimaya Kavu's toughness is equal to the number of green creatures on the battlefield. mana={2}{R}{G} type=Creature subtype=Kavu power=* toughness=* [/card] [card] name=Yavimaya Scion auto=protection from(artifact) text=Protection from artifacts mana={4}{G} type=Creature subtype=Treefolk power=4 toughness=4 [/card] [card] name=Yavimaya Wurm abilities=trample text=Trample mana={4}{G}{G} type=Creature subtype=Wurm power=6 toughness=4 [/card] [card] name=Yavimaya's Embrace target=creature auto=trample auto=2/2 alias=1194 text=Enchant creature -- You control enchanted creature. -- Enchanted creature gets +2/+2 and has trample. mana={5}{G}{U}{U} type=Enchantment subtype=Aura [/card] [card] name=Yawgmoth's Edict auto=@movedTo(*[white]|opponentStack):life:-1 opponent auto=@movedTo(*[white]|opponentStack):life:1 controller text=Whenever an opponent casts a white spell, that player loses 1 life and you gain 1 life. mana={1}{B} type=Enchantment [/card] [card] name=Yellow Scarves Cavalry abilities=horsemanship,cantblock text=Horsemanship (This creature can't be blocked except by creatures with horsemanship.) -- Yellow Scarves Cavalry can't block. mana={1}{R} type=Creature subtype=Human Soldier power=1 toughness=1 [/card] [card] name=Yellow Scarves General abilities=horsemanship,cantblock text=Horsemanship (This creature can't be blocked except by creatures with horsemanship.) -- Yellow Scarves General can't block. mana={3}{R} type=Creature subtype=Human Soldier power=2 toughness=2 [/card] [card] name=Yellow Scarves Troops abilities=cantblock text=Yellow Scarves Troops can't block. mana={1}{R} type=Creature subtype=Human Soldier power=2 toughness=2 [/card] [card] name=Yoke of the Damned target=creature auto=@movedTo(graveyard) from(creature|battlefield):destroy text=Enchant creature -- When a creature is put into a graveyard from the battlefield, destroy enchanted creature. mana={1}{B} type=Enchantment subtype=Aura [/card] [card] name=Yoked Plowbeast autohand={2}:cycling text=Cycling {2} ({2}, Discard this card: Draw a card.) mana={5}{W}{W} type=Creature subtype=Beast power=5 toughness=5 [/card] [card] name=Yotian Soldier abilities=vigilance text=Vigilance mana={3} type=Artifact Creature subtype=Soldier power=1 toughness=4 [/card] [card] name=Young Wei Recruits abilities=cantblock text=Young Wei Recruits can't block. mana={1}{B} type=Creature subtype=Human Soldier power=2 toughness=2 [/card] [card] name=Youthful Knight abilities=first strike text=First strike (This creature deals combat damage before creatures without first strike.) mana={1}{W} type=Creature subtype=Human Knight power=2 toughness=1 [/card] [card] name=Yuan Shao, the Indecisive auto=lord(creature|myBattlefield) oneblocker text=Horsemanship (This creature can't be blocked except by creatures with horsemanship.) -- Each creature you control can't be blocked by more than one creature. mana={4}{R} type=Legendary Creature subtype=Human Soldier power=2 toughness=3 [/card] [card] name=Yuan Shao's Infantry abilities=unblockable auto=aslongas(other creature[attacking]|myBattlefield) -unblockable text=Whenever Yuan Shao's Infantry attacks alone, Yuan Shao's Infantry is unblockable this combat. mana={3}{R} type=Creature subtype=Human Soldier power=2 toughness=2 [/card] [card] name=Yuki-Onna auto=destroy target(artifact) auto=@movedto(arcane,spirit|mystack):may moveto(ownerhand) text=When Yuki-Onna enters the battlefield, destroy target artifact. -- Whenever you cast a Spirit or Arcane spell, you may return Yuki-Onna to its owner's hand. mana={3}{R} type=Creature subtype=Spirit power=3 toughness=1 [/card] [card] name=Yukora, the Prisoner auto=@movedto(this|nonbattlezone):moveTo(mygraveyard) all(creature[-ogre]|myBattlefield) text=When Yukora, the Prisoner leaves the battlefield, sacrifice all non-Ogre creatures you control. mana={2}{B}{B} type=Legendary Creature subtype=Demon Spirit power=5 toughness=5 [/card] [card] name=Zap target=creature,player auto=damage:1 auto=draw:1 controller text=Zap deals 1 damage to target creature or player. -- Draw a card. mana={2}{R} type=Instant [/card] [card] name=Zealous Guardian abilities=flash text=Flash mana={WU} type=Creature subtype=Kithkin Soldier power=1 toughness=1 [/card] [card] name=Zealous Persecution auto=lord(creature|myBattlefield) 1/1 auto=lord(creature|opponentBattlefield) -1/-1 text=Until end of turn, creatures you control get +1/+1 and creatures your opponents control get -1/-1. mana={W}{B} type=Instant [/card] [card] name=Zebra Unicorn abilities=lifelink text=Whenever Zebra Unicorn deals damage, you gain that much life. mana={2}{G}{W} type=Creature subtype=Unicorn power=2 toughness=2 [/card] [card] name=Zektar Shrine Expedition auto=@movedTo(land|myBattlefield):may counter(0/0,1,Quest) auto={C(0/0,-3,Quest)}{S}:token(-183403) text=Landfall - Whenever a land enters the battlefield under your control, you may put a quest counter on Zektar Shrine Expedition. -- Remove three quest counters from Zektar Shrine Expedition and sacrifice it: Put a 7/1 red Elemental creature token with trample and haste onto the battlefield. Exile it at the beginning of the next end step. mana={1}{R} type=Enchantment [/card] [card] name=Zendikar Farguide abilities=forestwalk text=Forestwalk mana={4}{G} type=Creature subtype=Elemental power=3 toughness=3 [/card] [card] name=Zephid abilities=flying,shroud text=Flying; shroud (This permanent can't be the target of spells or abilities.) mana={4}{U}{U} type=Creature subtype=Illusion power=3 toughness=4 [/card] [card] name=Zephid's Embrace target=creature auto=2/2 auto=flying auto=shroud text=Enchant creature -- Enchanted creature gets +2/+2 and has flying and shroud. (It can't be the target of spells or abilities.) mana={2}{U}{U} type=Enchantment subtype=Aura [/card] [card] name=Zephyr Falcon abilities=flying,vigilance text=Flying, vigilance mana={1}{U} type=Creature subtype=Bird power=1 toughness=1 [/card] [card] name=Zephyr Net target=creature auto=flying auto=defender text=Enchant creature -- Enchanted creature has defender and flying. mana={1}{U} type=Enchantment subtype=Aura [/card] [card] name=Zephyr Sprite abilities=flying text=Flying mana={U} type=Creature subtype=Faerie power=1 toughness=1 [/card] [card] name=Zhang Fei, Fierce Warrior abilities=horsemanship,vigilance text=Vigilance; horsemanship (This creature can't be blocked except by creatures with horsemanship.) mana={4}{W}{W} type=Legendary Creature subtype=Human Soldier Warrior power=4 toughness=4 [/card] [card] name=Zhang He Wei General #The comma needed to be stripped from the name to make the card work. #Reintroducing it requires an update to PTK/_cards.dat as well. #Please don't correct the card name by adding a "," because then the first auto line won't work anymore and even won't work when you add an "," there, too! (0.10.1) abilities=horsemanship auto=aslongas(zhang he wei general[attacking]|myBattlefield) lord(other creature|myBattlefield) 1/0 text=Horsemanship (This creature can't be blocked except by creatures with horsemanship.) -- Whenever Zhang He, Wei General attacks, each other creature you control gets +1/+0 until end of turn. mana={3}{B}{B} type=Legendary Creature subtype=Human Soldier power=4 toughness=2 [/card] [card] name=Zhao Zilong Tiger General #The comma needed to be stripped from the name to make the card work. #Reintroducing it requires an update to PTK/_cards.dat as well. #Please don't correct the card name by adding a "," because then the first auto line won't work anymore and even won't work when you add an "," there, too! (0.10.1) auto=lord(zhao zilong tiger general[blocking]|myBattlefield) 1/1 auto=horsemanship text=Horsemanship (This creature can't be blocked except by creatures with horsemanship.) -- Whenever Zhao Zilong, Tiger General blocks, it gets +1/+1 until end of turn. mana={3}{W}{W} type=Legendary Creature subtype=Human Soldier Warrior power=3 toughness=3 [/card] [card] name=Zhou Yu, Chief Commander abilities=cantattack auto=aslongas(island|opponentBattlefield) -cantattack text=Zhou Yu, Chief Commander can't attack unless defending player controls an Island. mana={5}{U}{U} type=Legendary Creature subtype=Human Soldier power=8 toughness=8 [/card] [card] name=Zhuge Jin, Wu Strategist auto={T}:unblockable target(creature) myTurnOnly text={T}: Target creature is unblockable this turn. Activate this ability only during your turn, before attackers are declared. mana={1}{U}{U} type=Legendary Creature subtype=Human Advisor power=1 toughness=1 [/card] [card] name=Zo-Zu the Punisher auto=@movedTo(land|myBattlefield):damage:2 controller auto=@movedTo(land|opponentBattlefield):damage:2 opponent text=Whenever a land enters the battlefield, Zo-Zu the Punisher deals 2 damage to that land's controller. mana={1}{R}{R} type=Legendary Creature subtype=Goblin Warrior power=2 toughness=2 [/card] [card] name=Zodiac Dog abilities=mountainwalk text=Mountainwalk mana={2}{R} type=Creature subtype=Hound power=2 toughness=2 [/card] [card] name=Zodiac Dragon auto=@movedTo(graveyard) from(this|battlefield):moveTo(myhand) notatarget(this|mygraveyard) text=When Zodiac Dragon is put into your graveyard from the battlefield, you may return it to your hand. mana={7}{R}{R} type=Creature subtype=Dragon power=8 toughness=8 [/card] [card] name=Zodiac Goat abilities=mountainwalk text=Mountainwalk mana={R} type=Creature subtype=Goat power=1 toughness=1 [/card] [card] name=Zodiac Horse abilities=islandwalk text=Islandwalk mana={3}{G} type=Creature subtype=Horse power=3 toughness=3 [/card] [card] name=Zodiac Monkey abilities=forestwalk text=Forestwalk (This creature is unblockable as long as defending player controls a Forest.) mana={1}{G} type=Creature subtype=Ape power=2 toughness=1 [/card] [card] name=Zodiac Ox abilities=swampwalk text=Swampwalk mana={3}{G} type=Creature subtype=Ox power=3 toughness=3 [/card] [card] name=Zodiac Pig abilities=swampwalk text=Swampwalk mana={3}{B} type=Creature subtype=Boar power=3 toughness=3 [/card] [card] name=Zodiac Rabbit abilities=forestwalk text=Forestwalk mana={G} type=Creature subtype=Rabbit power=1 toughness=1 [/card] [card] name=Zodiac Rat abilities=swampwalk text=Swampwalk mana={B} type=Creature subtype=Rat power=1 toughness=1 [/card] [card] name=Zodiac Rooster abilities=plainswalk text=Plainswalk mana={1}{G} type=Creature subtype=Bird power=2 toughness=1 [/card] [card] name=Zodiac Snake abilities=swampwalk text=Swampwalk mana={2}{B} type=Creature subtype=Snake power=2 toughness=2 [/card] [card] name=Zodiac Tiger abilities=forestwalk text=Forestwalk mana={2}{G}{G} type=Creature subtype=Cat power=3 toughness=4 [/card] [card] name=Zof Shade auto={2}{B}:2/2 text={2}{B}:Zof Shade gets +2/+2 until end of turn. mana={3}{B} type=Creature subtype=Horror power=2 toughness=2 [/card] [card] name=Zombie Cannibal auto=@damaged(player) from(this):may moveto(exile) target(*|opponentgraveyard) text=Whenever Zombie Cannibal deals combat damage to a player, you may exile target card from that player's graveyard. mana={B} type=Creature subtype=Zombie power=1 toughness=1 [/card] [card] name=Zombie Goliath mana={4}{B} type=Creature subtype=Zombie Giant power=4 toughness=3 [/card] [card] name=Zombie Infestation auto={0}:aslongas(*|myhand) token(-220579111) >1 text=Discard two cards: Put a 2/2 black Zombie creature token onto the battlefield. mana={1}{B} type=Enchantment [/card] [card] name=ZombInfs First Discard auto=moveto(mygraveyard) target(*|myhand) auto=@movedto(this|exile):token(-220579112) auto=moveto(exile) all(this) id=-220579111 type=nothing [/card] [card] name=ZombInfs Second Discard auto=moveto(mygraveyard) target(*|myhand) auto=@movedto(this|exile):token(Zombie,creature zombie,2/2,black) auto=moveto(exile) all(this) id=-220579112 type=nothing [/card] [card] name=Zombie Master auto=lord(zombie) swampwalk other auto=lord(zombie) {B}:regenerate other text=Other Zombie creatures have swampwalk. -- Other Zombies have "{B}: Regenerate this permanent." mana={1}{B}{B} type=Creature subtype=Zombie power=2 toughness=3 [/card] [card] name=Zombie Outlander abilities=protection from green text=Protection from green mana={U}{B} type=Creature subtype=Zombie Scout power=2 toughness=2 [/card] [card] name=Zombify target=creature|mygraveyard auto=moveTo(myBattlefield) text=Return target creature card from your graveyard to the battlefield. mana={3}{B} type=Sorcery [/card] [card] name=Zuberi, Golden Feather abilities=flying auto=lord(griffin) 1/1 other text=Flying -- Other Griffin creatures get +1/+1. mana={4}{W} type=Legendary Creature subtype=Griffin power=3 toughness=3 [/card] [card] name=Zulaport Enforcer auto={4}:counter(0/0,1,Level Up) asSorcery auto=this(counter{0/0.1.Level Up}) 2/2 auto=this(counter{0/0.3.Level Up}) cantbeblockedby(creature[-black]) auto=this(counter{0/0.3.Level Up}) 2/2 text=Level up {4} ({4}: Put a Level counter on this. Level up only as a sorcery.) -- [Level 1-2]: (3/3) -- [Level 3+]: Zulaport Enforcer can't be blocked except by black creatures. (5/5) mana={B} type=Creature subtype=Levelup Human Warrior power=1 toughness=1 [/card] [card] name=Zuo Ci, the Mocking Sage abilities=opponentshroud auto=cantbeblockedby(creature[horsemanship]) text=Zuo Ci, the Mocking Sage can't be blocked by creatures with horsemanship. -- Zuo Ci can't be the target of spells or abilities your opponents control. mana={1}{G}{G} type=Legendary Creature subtype=Human Advisor power=1 toughness=2 [/card] [card] name=Zuran Orb auto={S(land|myBattlefield)}:life:2 text=Sacrifice a land: You gain 2 life. mana={0} type=Artifact [/card] [card] name=Zuran Spellcaster auto={T}:damage:1 target(creature,player) text={T}: Zuran Spellcaster deals 1 damage to target creature or player. mana={2}{U} type=Creature subtype=Human Wizard power=1 toughness=1 [/card]