#ifndef _GUICOMBAT_H_ #define _GUICOMBAT_H_ #include #include "WEvent.h" #include "CardGui.h" #include "MTGCardInstance.h" class GuiCombat : public GuiLayer { protected: CardSelector* cs; vector attackers; public: GuiCombat(CardSelector* cs); ~GuiCombat(); virtual void Update(float dt); virtual void Render(); virtual bool CheckUserInput(u32 key); virtual int receiveEventPlus(WEvent* e); virtual int receiveEventMinus(WEvent* e); }; #endif // _GUICOMBAT_H_