#include "../include/WEvent.h" #include "../include/MTGCardInstance.h" #include "../include/MTGGameZones.h" #include "../include/Damage.h" #include "../include/PhaseRing.h" WEvent::WEvent(int type) : type(type){} WEventZoneChange::WEventZoneChange(MTGCardInstance * card, MTGGameZone * from, MTGGameZone *to) : WEvent(CHANGE_ZONE), card(card), from(from), to(to){} WEventDamage::WEventDamage(Damage *damage) : WEvent(DAMAGE), damage(damage){} WEventCardUpdate::WEventCardUpdate(MTGCardInstance * card) : WEvent(), card(card) {}; WEventPhaseChange::WEventPhaseChange(Phase * from, Phase * to) : WEvent(CHANGE_PHASE), from(from), to(to){} WEventCardTap::WEventCardTap(MTGCardInstance * card, bool before, bool after) : WEventCardUpdate(card), before(before), after(after){} WEventCreatureAttacker::WEventCreatureAttacker(MTGCardInstance * card, Targetable * before, Targetable * after) : WEventCardUpdate(card), before(before), after(after){} WEventCreatureBlocker::WEventCreatureBlocker(MTGCardInstance * card, MTGCardInstance * from,MTGCardInstance * to) : WEventCardUpdate(card), before(from), after(to){} WEventCreatureBlockerRank::WEventCreatureBlockerRank(MTGCardInstance * card, MTGCardInstance * exchangeWith, MTGCardInstance * attacker) : WEventCardUpdate(card), exchangeWith(exchangeWith), attacker(attacker){} WEventEngageMana::WEventEngageMana(int color, MTGCardInstance* card, ManaPool * destination) : WEvent(), color(color), card(card), destination(destination) {} WEventConsumeMana::WEventConsumeMana(int color, ManaPool * source) : WEvent(), color(color),source(source) {} WEventEmptyManaPool::WEventEmptyManaPool(ManaPool * source) : WEvent(), source(source){} WEventCombatStepChange::WEventCombatStepChange(CombatStep step) : WEvent(), step(step) {};