name=Hermit Druid Basic unlock=prx_timreh [INIT] mode=hermit #I could do "include mtg.txt" but instead I want this to reflect that if you don't you need to manuelly add these rules yourself. auto=bonusrule auto=putinplayrule auto=kickerrule auto=alternativecostrule auto=buybackrule auto=flashbackrule auto=retracerule auto=suspendrule auto=morphrule auto=payzerorule auto=overloadrule auto=attackrule auto=attackcostrule auto=blockrule auto=blockcostrule auto=combattriggerrule auto=legendrule auto=planeswalkerrule auto=planeswalkerdamage auto=planeswalkerattack auto=tokencleanuprule auto=persistrule auto=vampirerule auto=unearthrule auto=lifelinkrule auto=deathtouchrule auto=soulbondrule auto=dredgerule [PLAYERS] life:18 offerinterruptonphase=draw auto=sethand:5 auto=shuffle auto=draw:handsize auto=@each my draw:draw:1 auto=maxPlay(land)1 #Lands Mana Rules auto=lord(Plains[land]|MyBattlefield) {T}:Add{W} auto=lord(Island[land]|MyBattlefield) {T}:Add{U} auto=lord(Swamp[land]|MyBattlefield) {T}:Add{B} auto=lord(Mountain[land]|MyBattlefield) {T}:Add{R} auto=lord(Forest[land]|MyBattlefield) {T}:Add{G} #Mana Empties from manapool at the end of each phase auto=@each untap:removeMana(*) auto=@each upkeep:removeMana(*) auto=@each draw:removeMana(*) auto=@each firstmain:removeMana(*) auto=@each combatbegins:removeMana(*) auto=@each attackers:removeMana(*) auto=@each blockers:removeMana(*) auto=@each combatdamage:removeMana(*) auto=@each combatEnds:removeMana(*) auto=@each secondmain:removeMana(*) auto=@each end:removeMana(*) auto=@each cleanup:removeMana(*) #reset Creature damage at the cleanup phase auto=@each cleanup:all(*|myBattlefield) resetDamage