#ifndef _PLAYER_H_ #define _PLAYER_H_ #include "JGE.h" #include "ManaCost.h" #include "MTGGameZones.h" #include "Damage.h" #include "Targetable.h" class MTGPlayerCards; class MTGInPlay; class Player: public Damageable, public Targetable{ protected: ManaCost * manaPool; public: virtual void End(); int typeAsTarget(){return TARGET_PLAYER;} virtual int displayStack(){return 1;} JTexture * mAvatarTex; JQuad * mAvatar; int canPutLandsIntoPlay; MTGPlayerCards * game; int testLife(); int afterDamage(); Player(MTGPlayerCards * _deck, string deckFile); virtual ~Player(); void unTapPhase(); MTGInPlay * inPlay(); ManaCost * getManaPool(); int manaBurn(); void cleanupPhase(); virtual int Act(float dt){return 0;}; virtual int isAI(){return 0;}; Player * opponent(); int getId(); JQuad * getIcon(); string deckFile; }; class HumanPlayer: public Player{ public: HumanPlayer(MTGPlayerCards * _deck, char * _deckFile); }; #endif