#ifndef _PLAYGUIOBJECTCONTROLLER_H_ #define _PLAYGUIOBJECTCONTROLLER_H_ #define BIG_CARD_RENDER_TIME 0.4 #include "GuiLayers.h" class PlayGuiObjectController : public GuiLayer{ protected: float last_user_move; int getClosestItem(int direction); int getClosestItem(int direction, float tolerance); static int showBigCards;// 0 hide, 1 show, 2 show text public: virtual void Update(float dt); virtual bool CheckUserInput(u32 key); PlayGuiObjectController(){last_user_move=0;}; virtual void Render(){GuiLayer::Render();}; }; #endif