[card] text={B}, {T}: Tap target creature. Abyssal Hunter deals damage equal to Abyssal Hunter's power to that creature. id=3272 name=Abyssal Hunter rarity=R type=Creature mana={3}{B} power=1 subtype=Human Assassin toughness=1 [/card] [card] text={4}, {T}: Whenever target creature deals combat damage to a non-Wall creature this turn, destroy that non-Wall creature. When the targeted creature leaves play this turn, sacrifice Acidic Dagger. Play this ability only during combat before blockers are declared. id=3239 name=Acidic Dagger rarity=R type=Artifact mana={4} [/card] [card] text=Afiya Grove comes into play with three +1/+1 counters on it. At the beginning of your upkeep, move a +1/+1 counter from Afiya Grove onto target creature. When Afiya Grove has no +1/+1 counters on it, sacrifice it. id=3374 name=Afiya Grove rarity=R type=Enchantment mana={1}{G} [/card] [card] text=Destroy target creature. It can't be regenerated. Its controller puts a 1/1 white Spirit creature token with flying into play. id=3476 name=Afterlife rarity=U type=Instant mana={2}{W} [/card] [card] text=Enchant creature Enchanted creature gets +1/+1 and has flanking. (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) id=3425 name=Agility rarity=C type=Enchantment mana={1}{R} subtype=Aura [/card] [card] text=Untap target nonattacking creature. It gets +1/+3 until end of turn. id=3477 name=Alarum rarity=C type=Instant mana={1}{W} [/card] [card] text=Play Aleatory only during combat after blockers are declared. Flip a coin. If you win the flip, target creature gets +1/+1 until end of turn. Draw a card at the beginning of the next turn's upkeep. id=3426 name=Aleatory rarity=U type=Instant mana={1}{R} [/card] [card] text=You may choose not to untap Amber Prison during your untap step. {4}, {T}: Tap target artifact, creature, or land. As long as Amber Prison remains tapped, that permanent doesn't untap during its controller's untap step. id=3240 name=Amber Prison rarity=R type=Artifact mana={4} [/card] [card] text={5}, {T}, Remove Amulet of Unmaking from the game: Remove target artifact, creature, or land from the game. Play this ability only any time you could play a sorcery. id=3241 name=Amulet of Unmaking rarity=R type=Artifact mana={5} [/card] [card] text=Look at the top seven cards of your library. Put two of them into your hand and the rest into your graveyard. id=3323 name=Ancestral Memories rarity=R type=Sorcery mana={2}{U}{U}{U} [/card] [card] text=You may play Armor of Thorns any time you could play an instant. If it was played any time a sorcery couldn't have been played, it gains substance until end of turn and when it loses substance, sacrifice it. Enchant nonblack creature Enchanted creature gets +2/+2. id=3375 name=Armor of Thorns rarity=C type=Enchantment mana={1}{G} subtype=Aura [/card] [card] text={B}, {T}: Target creature gets +1/+0 until end of turn. {G}, {T}: Target creature gets +0/+1 until end of turn. id=3427 name=Armorer Guildmage rarity=C type=Creature mana={R} power=1 subtype=Human Wizard toughness=1 [/card] [card] text=Put target creature card from an opponent's graveyard into play under your control. id=3273 name=Ashen Powder rarity=R type=Sorcery mana={2}{B}{B} [/card] [card] text=Flying At end of turn, put a +1/+1 counter on Asmira, Holy Avenger for each creature put into your graveyard from play this turn. id=3527 name=Asmira, Holy Avenger rarity=R type=Legendary Creature mana={2}{G}{W} power=2 subtype=Human Cleric toughness=3 [/card] [card] text=When Auspicious Ancestor is put into a graveyard from play, you gain 3 life. Whenever a player plays a white spell, you may pay {1}. If you do, you gain 1 life. id=3478 name=Auspicious Ancestor rarity=R type=Creature mana={3}{W} power=2 subtype=Human Cleric toughness=3 [/card] [card] text=Flying {U}: Azimaet Drake gets +1/+0 until end of turn. Play this ability only once each turn. id=3324 name=Azimaet Drake rarity=C type=Creature mana={2}{U} power=1 subtype=Drake toughness=3 [/card] [card] text=Whenever a creature attacks you, it loses flanking until end of turn. Whenever a creature without flying attacks you, Barbed Foliage deals 1 damage to it. id=3376 name=Barbed Foliage rarity=U type=Enchantment mana={2}{G}{G} [/card] [card] text={B}: Target green creature blocking Barbed-Back Wurm gets -1/-1 until end of turn. id=3274 name=Barbed-Back Wurm rarity=U type=Creature mana={4}{B} power=4 subtype=Wurm toughness=3 [/card] [card] text=Target creature gets +1/+1 for each creature blocking it and gains trample until end of turn. id=3428 name=Barreling Attack rarity=R type=Instant mana={2}{R}{R} [/card] [card] text=Basalt Golem can't be blocked by artifact creatures. Whenever Basalt Golem becomes blocked by a creature, that creature's controller sacrifices it at end of combat. If the player does, he or she puts a 0/2 Wall artifact creature token with defender into play. id=3242 name=Basalt Golem rarity=U type=Artifact Creature mana={5} power=2 subtype=Golem toughness=4 [/card] [card] text=Flying, vigilance id=3325 name=Bay Falcon rarity=C type=Creature mana={1}{U} power=1 subtype=Bird toughness=1 [/card] [card] text=When Bazaar of Wonders comes into play, remove all cards in all graveyards from the game. Whenever a spell is played, counter it if a card with the same name is in a graveyard or a nontoken permanent with the same name is in play. id=3326 name=Bazaar of Wonders rarity=R type=World Enchantment mana={3}{U}{U} [/card] [card] text=If a spell would deal damage to a creature or player, it deals that much damage minus 1 to that creature or player instead. id=3479 name=Benevolent Unicorn rarity=C type=Creature mana={1}{W} power=1 subtype=Unicorn toughness=2 [/card] [card] text=Islandwalk At the beginning of your upkeep, you lose 2 life. id=3528 name=Benthic Djinn rarity=R type=Creature mana={2}{U}{B} power=5 subtype=Djinn toughness=3 [/card] [card] text=Enchant creature Whenever enchanted creature is dealt damage, Binding Agony deals that much damage to that creature's controller. id=3275 name=Binding Agony rarity=C type=Enchantment mana={1}{B} subtype=Aura [/card] [card] text={T}, Sacrifice a Swamp: Target creature gets +1/+1 until end of turn. {T}, Sacrifice a creature: Target creature gets +2/+2 until end of turn. id=3276 name=Blighted Shaman rarity=U type=Creature mana={1}{B} power=1 subtype=Human Cleric Shaman toughness=1 [/card] [card] text=Play Blind Fury only before the combat damage step. All creatures lose trample until end of turn. If a creature would deal combat damage to a creature this turn, it deals double that damage to that creature instead. id=3429 name=Blind Fury rarity=U type=Instant mana={2}{R}{R} [/card] [card] text=Tap all nonwhite creatures. id=3480 name=Blinding Light rarity=U type=Sorcery mana={2}{W} [/card] [card] text=Defender (This creature can't attack.) id=3430 name=Blistering Barrier rarity=C type=Creature mana={2}{R} power=5 subtype=Wall toughness=2 [/card] [card] text=Put any number of target creature cards from your graveyard on top of your library. Draw a card at the beginning of the next turn's upkeep. id=3277 name=Bone Harvest rarity=C type=Instant mana={2}{B} [/card] [card] text={2}, {T}: The next time a source of your choice would deal damage to you this turn, prevent that damage. For each 1 damage prevented this way, remove the top card of your library from the game. id=3243 name=Bone Mask rarity=R type=Artifact mana={4} [/card] [card] text=Return target permanent to its owner's hand. id=3327 name=Boomerang rarity=C type=Instant mana={U}{U} [/card] [card] text={B}: Breathstealer gets +1/-1 until end of turn. id=3278 name=Breathstealer rarity=C type=Creature mana={2}{B} power=2 subtype=Nightstalker toughness=2 [/card] [card] text=Whenever Brushwagg blocks or becomes blocked, it gets -2/+2 until end of turn. id=3377 name=Brushwagg rarity=R type=Creature mana={1}{G}{G} power=3 subtype=Brushwagg toughness=2 [/card] [card] text=Destroy X target artifacts. Builder's Bane deals damage to each player equal to the number of artifacts he or she controlled destroyed this way. id=3431 name=Builder's Bane rarity=C type=Sorcery mana={X}{X}{R} [/card] [card] text={1}{R}{R}: Burning Palm Efreet deals 2 damage to target creature with flying and that creature loses flying until end of turn. id=3432 name=Burning Palm Efreet rarity=U type=Creature mana={2}{R}{R} power=2 subtype=Efreet toughness=2 [/card] [card] text=Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) {R}{R}: Burning Shield Askari gains first strike until end of turn. id=3433 name=Burning Shield Askari rarity=C type=Creature mana={2}{R} power=2 subtype=Human Knight toughness=2 [/card] [card] text=Remove a card in your hand from the game: Add {B}{B} or {G}{G} to your mana pool. id=3529 name=Cadaverous Bloom rarity=R type=Enchantment mana={3}{B}{G} [/card] [card] text=Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) {1}{B}{B}: Regenerate Cadaverous Knight. id=3279 name=Cadaverous Knight rarity=C type=Creature mana={2}{B} power=2 subtype=Zombie Knight toughness=2 [/card] [card] text=Trample {1}{G}: Canopy Dragon gains flying and loses trample until end of turn. id=3378 name=Canopy Dragon rarity=R type=Creature mana={4}{G}{G} power=4 subtype=Dragon toughness=4 [/card] [card] text=As an additional cost to play Carrion, sacrifice a creature. Put X 0/1 black Insect creature tokens into play, where X is the sacrificed creature's power. id=3280 name=Carrion rarity=R type=Instant mana={1}{B}{B} [/card] [card] text=Flying Whenever Catacomb Dragon becomes blocked by a nonartifact, non-Dragon creature, that creature gets -X/-0 until end of turn, where X is half the creature's power, rounded down. id=3281 name=Catacomb Dragon rarity=R type=Creature mana={4}{B}{B} power=4 subtype=Dragon toughness=4 [/card] [card] text=Lands you control are Plains. Nonland cards you own that aren't in play, spells you control, and nonland permanents you control are white. You may spend white mana as though it were mana of any color. You may spend other mana only as though it were colorless mana. id=3481 name=Celestial Dawn rarity=R type=Enchantment mana={1}{W}{W} [/card] [card] text=Flying, protection from green id=3328 name=Cerulean Wyvern rarity=U type=Creature mana={4}{U} power=3 subtype=Drake toughness=3 [/card] [card] text=Choose one - Destroy target Wall; or Chaos Charm deals 1 damage to target creature; or target creature gains haste until end of turn. id=3434 name=Chaos Charm rarity=C type=Instant mana={R} [/card] [card] text=Creatures with flying have "This creature can't block creatures without flying." Creatures without flying have reach. (They can block creatures with flying.) id=3435 name=Chaosphere rarity=R type=World Enchantment mana={2}{R} [/card] [card] text=Charcoal Diamond comes into play tapped. {T}: Add {B} to your mana pool. id=3244 name=Charcoal Diamond rarity=U type=Artifact mana={2} [/card] [card] text={2}, {T}: Until end of turn, target creature you control gains flying and its toughness becomes 1. id=3245 name=Chariot of the Sun rarity=U type=Artifact mana={3} [/card] [card] text=Destroy target non-Swamp land. If that land was nonbasic, Choking Sands deals 2 damage to the land's controller. id=3282 name=Choking Sands rarity=C type=Sorcery mana={1}{B}{B} [/card] [card] text=Destroy target creature. If a white creature is put into a graveyard this way, Cinder Cloud deals damage to that creature's controller equal to the creature's power. id=3436 name=Cinder Cloud rarity=U type=Instant mana={3}{R}{R} [/card] [card] text={1}, Sacrifice a creature: The next time a source of your choice would deal damage to target creature or player this turn, prevent that damage. id=3530 name=Circle of Despair rarity=R type=Enchantment mana={1}{W}{B} [/card] [card] text=Enchant creature Enchanted creature has phasing and can't be blocked except by Walls. id=3329 name=Cloak of Invisibility rarity=C type=Enchantment mana={U} subtype=Aura [/card] [card] text=Enchant non-Wall creature Enchanted creature gets +1/+0. At the beginning of your upkeep, put a +1/+0 counter on enchanted creature. If that creature has three or more +1/+0 counters on it, it deals damage equal to its power to its controller, then destroy that creature and it can't be regenerated. id=3437 name=Consuming Ferocity rarity=U type=Enchantment mana={1}{R} subtype=Aura [/card] [card] text=Whenever Coral Fighters attacks and isn't blocked, look at the top card of defending player's library. You may put that card on the bottom of that player's library. id=3330 name=Coral Fighters rarity=U type=Creature mana={1}{U} power=1 subtype=Merfolk Soldier toughness=1 [/card] [card] text=Trample id=3379 name=Crash of Rhinos rarity=C type=Creature mana={6}{G}{G} power=8 subtype=Rhino toughness=4 [/card] [card] text=Flying {X}, {T}: Crimson Hellkite deals X damage to target creature. Spend only red mana this way. id=3438 name=Crimson Hellkite rarity=R type=Creature mana={6}{R}{R}{R} power=6 subtype=Dragon toughness=6 [/card] [card] text=Flying Whenever Crimson Roc blocks a creature without flying, Crimson Roc gets +1/+0 and gains first strike until end of turn. id=3439 name=Crimson Roc rarity=U type=Creature mana={4}{R} power=2 subtype=Bird toughness=2 [/card] [card] text=Whenever Crypt Cobra attacks and isn't blocked, defending player gets a poison counter. (A player with ten or more poison counters loses the game.) id=3283 name=Crypt Cobra rarity=U type=Creature mana={3}{B} power=3 subtype=Snake toughness=3 [/card] [card] text=At the end of your turn, Crystal Golem phases out. id=3246 name=Crystal Golem rarity=U type=Artifact Creature mana={4} power=3 subtype=Golem toughness=3 [/card] [card] text={T}: Add {1} to your mana pool. {T}, Sacrifice Crystal Vein: Add {2} to your mana pool. id=3571 name=Crystal Vein rarity=U type=Land [/card] [card] text=Activated abilities of creatures can't be played. id=3247 name=Cursed Totem rarity=R type=Artifact mana={2} [/card] [card] text=Return Cycle of Life to its owner's hand: Target creature you played this turn is 0/1 until your next upkeep. At the beginning of your next upkeep, put a +1/+1 counter on that creature. id=3380 name=Cycle of Life rarity=R type=Enchantment mana={1}{G}{G} [/card] [card] text={T}, Sacrifice Daring Apprentice: Counter target spell. id=3331 name=Daring Apprentice rarity=R type=Creature mana={1}{U}{U} power=1 subtype=Human Wizard toughness=1 [/card] [card] text=Destroy target nonblack creature. It can't be regenerated. id=3284 name=Dark Banishing rarity=C type=Instant mana={2}{B} [/card] [card] text=Add {B}{B}{B} to your mana pool. id=3285 name=Dark Ritual rarity=C type=Instant mana={B} [/card] [card] text=Play Dazzling Beauty only during the declare blockers step. Target attacking unblocked creature becomes blocked. Draw a card at the beginning of the next turn's upkeep. id=3483 name=Dazzling Beauty rarity=C type=Instant mana={2}{W} [/card] [card] text=Enchant black creature Enchanted creature has "Cumulative upkeep-Pay 1 life." When enchanted creature is put into a graveyard, its controller loses 2 life. id=3381 name=Decomposition rarity=U type=Enchantment mana={1}{G} subtype=Aura [/card] [card] text=Play Delirium only during an opponent's turn. Tap target creature that player controls. That creature deals damage equal to its power to the player. Prevent all combat damage that would be dealt to and dealt by the creature this turn. id=3531 name=Delirium rarity=U type=Instant mana={1}{B}{R} [/card] [card] text=Swampwalk {B}: Dirtwater Wraith gets +1/+0 until end of turn. id=3286 name=Dirtwater Wraith rarity=C type=Creature mana={3}{B} power=1 subtype=Wraith toughness=3 [/card] [card] text=At the end of each turn, if it was an opponent's turn, put a +1/+1 counter on Discordant Spirit for each 1 damage dealt to you that turn. At the end of your turn, remove all +1/+1 counters on Discordant Spirit. id=3532 name=Discordant Spirit rarity=R type=Creature mana={2}{B}{R} power=2 subtype=Spirit toughness=2 [/card] [card] text=Counter target spell. If that spell is countered this way, remove it from the game instead of putting it into its owner's graveyard. id=3332 name=Dissipate rarity=U type=Instant mana={1}{U}{U} [/card] [card] text=Divine Retribution deals damage to target attacking creature equal to the number of attacking creatures. id=3487 name=Divine Retribution rarity=R type=Instant mana={1}{W} [/card] [card] text=Spend only black mana on X. Drain Life deals X damage to target creature or player. You gain life equal to the damage dealt, but not more life than the player's life total before Drain Life dealt damage or the creature's toughness. id=3287 name=Drain Life rarity=C type=Sorcery mana={X}{1}{B} [/card] [card] text=Whenever Dread Specter blocks or becomes blocked by a nonblack creature, destroy that creature at end of combat. id=3288 name=Dread Specter rarity=U type=Creature mana={3}{B} power=2 subtype=Specter toughness=2 [/card] [card] text=Draw three cards, then put two cards from your hand both on top of your library or both on the bottom of your library. id=3333 name=Dream Cache rarity=C type=Sorcery mana={2}{U} [/card] [card] text=Whenever Dream Fighter blocks or becomes blocked by a creature, Dream Fighter and that creature phase out. id=3334 name=Dream Fighter rarity=C type=Creature mana={2}{U} power=1 subtype=Human Soldier toughness=1 [/card] [card] text={T}: Target creature with power 2 or less is unblockable this turn. id=3441 name=Dwarven Nomad rarity=C type=Creature mana={2}{R} power=1 subtype=Dwarf Nomad toughness=1 [/card] [card] text=Target player untaps all basic lands he or she controls. id=3382 name=Early Harvest rarity=R type=Instant mana={1}{G}{G} [/card] [card] text=Choose one - Target opponent loses 1 life and you gain 1 life; or remove from the game up to three target cards in a single graveyard; or target creature gains fear until end of turn. id=3289 name=Ebony Charm rarity=C type=Instant mana={B} [/card] [card] text=If a creature you control attacks, Ekundu Cyclops also attacks if able. id=3442 name=Ekundu Cyclops rarity=C type=Creature mana={3}{R} power=3 subtype=Cyclops toughness=4 [/card] [card] text=Flying, first strike id=3488 name=Ekundu Griffin rarity=C type=Creature mana={3}{W} power=2 subtype=Griffin toughness=2 [/card] [card] text=Elixir of Vitality comes into play tapped. {T}, Sacrifice Elixir of Vitality: You gain 4 life. {8}, {T}, Sacrifice Elixir of Vitality: You gain 8 life. id=3248 name=Elixir of Vitality rarity=U type=Artifact mana={4} [/card] [card] text=Flying, trample Emberwilde Caliph attacks each turn if able. Whenever Emberwilde Caliph deals damage, you lose that much life. id=3533 name=Emberwilde Caliph rarity=R type=Creature mana={2}{U}{R} power=4 subtype=Djinn toughness=4 [/card] [card] text=Flying At the beginning of each player's upkeep, that player may pay {R}{R} or 2 life. If he or she does, the player gains control of Emberwilde Djinn. id=3443 name=Emberwilde Djinn rarity=R type=Creature mana={2}{R}{R} power=5 subtype=Djinn toughness=4 [/card] [card] text=Choose one - Energy Bolt deals X damage to target player; or target player gains X life. id=3534 name=Energy Bolt rarity=R type=Sorcery mana={X}{R}{W} [/card] [card] text=As Energy Vortex comes into play, choose an opponent. At the beginning of your upkeep, remove all energy counters from Energy Vortex. At the beginning of the chosen player's upkeep, Energy Vortex deals 3 damage to that player unless he or she pays {1} for each energy counter on Energy Vortex. {X}: Put X energy counters on Energy Vortex. Play this ability only during your upkeep. id=3335 name=Energy Vortex rarity=R type=Enchantment mana={3}{U}{U} [/card] [card] text=Enchant creature (Target a creature as you play this. This card comes into play attached to that creature.) Enchanted creature gets -2/-2. id=3290 name=Enfeeblement rarity=C type=Enchantment mana={B}{B} subtype=Aura [/card] [card] text=Search your library for an artifact or enchantment card and reveal that card. Shuffle your library, then put the card on top of it. id=3489 name=Enlightened Tutor rarity=U type=Instant mana={W} [/card] [card] text={T}: Target spell is colorless. {T}: Target permanent becomes colorless until end of turn. id=3249 name=Ersatz Gnomes rarity=U type=Artifact Creature mana={3} power=1 subtype=Gnome toughness=1 [/card] [card] text=Put target creature on top of its owner's library. If that creature is red, you may put it on the bottom of its owner's library instead. id=3336 name=Ether Well rarity=U type=Instant mana={3}{U} [/card] [card] text=Pay 1 life: Prevent the next 1 damage that would be dealt to Ethereal Champion this turn. id=3490 name=Ethereal Champion rarity=R type=Creature mana={2}{W}{W}{W} power=3 subtype=Avatar toughness=4 [/card] [card] text=Enchant creature Enchanted creature gets +1/+2 as long as it's white. Enchanted creature has shroud as long as its controller controls another creature. (It can't be the target of spells or abilities.) id=3491 name=Favorable Destiny rarity=U type=Enchantment mana={1}{W} subtype=Aura [/card] [card] text={T}: Femeref Archers deals 4 damage to target attacking creature with flying. id=3384 name=Femeref Archers rarity=U type=Creature mana={2}{G} power=2 subtype=Human Archer toughness=2 [/card] [card] text={T}: Prevent the next 1 damage that would be dealt to target creature or player this turn. id=3492 name=Femeref Healer rarity=C type=Creature mana={1}{W} power=1 subtype=Human Cleric toughness=1 [/card] [card] text=Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) {W}: Femeref Knight gains vigilance until end of turn. id=3493 name=Femeref Knight rarity=C type=Creature mana={2}{W} power=2 subtype=Human Knight toughness=2 [/card] [card] text= id=3494 name=Femeref Scouts rarity=C type=Creature mana={2}{W} power=1 subtype=Human Scout toughness=4 [/card] [card] text=Flying id=3291 name=Feral Shadow rarity=C type=Creature mana={2}{B} power=2 subtype=Nightstalker toughness=1 [/card] [card] text={B}: Fetid Horror gets +1/+1 until end of turn. id=3292 name=Fetid Horror rarity=C type=Creature mana={3}{B} power=1 subtype=Shade Horror toughness=2 [/card] [card] text=Take an extra turn after this one. At the end of that turn, you lose the game. id=3444 name=Final Fortune rarity=R type=Instant mana={R}{R} [/card] [card] text=Fire Diamond comes into play tapped. {T}: Add {R} to your mana pool. id=3250 name=Fire Diamond rarity=U type=Artifact mana={2} [/card] [card] text=Enchant creature (Target a creature as you play this. This card comes into play attached to that creature.) {R}: Enchanted creature gets +1/+0 until end of turn. id=3445 name=Firebreathing rarity=C type=Enchantment mana={R} subtype=Aura [/card] [card] text={R}, {T}, Sacrifice Flame Elemental: Flame Elemental deals damage equal to its power to target creature. id=3446 name=Flame Elemental rarity=U type=Creature mana={2}{R}{R} power=3 subtype=Elemental toughness=2 [/card] [card] text=Flare deals 1 damage to target creature or player. Draw a card at the beginning of the next turn's upkeep. id=3447 name=Flare rarity=C type=Instant mana={2}{R} [/card] [card] text=You may put a creature card from your hand into play. If you do, sacrifice it unless you pay its mana cost reduced by up to {2}. id=3337 name=Flash rarity=R type=Instant mana={1}{U} [/card] [card] text=Defender (This creature can't attack.) When Floodgate has flying, sacrifice it. When Floodgate leaves play, it deals 1 damage for each two Islands you control to each nonblue creature without flying. id=3338 name=Floodgate rarity=U type=Creature mana={3}{U} power=0 subtype=Wall toughness=5 [/card] [card] text=Prevent all combat damage that would be dealt this turn. id=3385 name=Fog rarity=C type=Instant mana={G} [/card] [card] text={G}, Sacrifice a Forest: Foratog gets +2/+2 until end of turn. id=3386 name=Foratog rarity=U type=Creature mana={2}{G} power=1 subtype=Atog toughness=2 [/card] [card] text=If you would draw a card, return a card from your graveyard to your hand instead. If you can't, you lose the game. If a card would be put into your graveyard from anywhere, remove that card from the game instead. id=3293 name=Forbidden Crypt rarity=R type=Enchantment mana={3}{B}{B} [/card] [card] text={T}: Add {G} to your mana pool. id=3566 name=Forest rarity=L type=Basic Land subtype=Forest [/card] [card] text={T}: Add {G} to your mana pool. id=3568 name=Forest rarity=L type=Basic Land subtype=Forest [/card] [card] text={T}: Add {G} to your mana pool. id=3569 name=Forest rarity=L type=Basic Land subtype=Forest [/card] [card] text={T}: Add {G} to your mana pool. id=3567 name=Forest rarity=L type=Basic Land subtype=Forest [/card] [card] text=Players can't gain life. At the beginning of each player's upkeep, that player loses 1 life. Whenever Forsaken Wastes becomes the target of a spell, that spell's controller loses 5 life. id=3294 name=Forsaken Wastes rarity=R type=World Enchantment mana={2}{B} [/card] [card] text=Flying {0}: If Frenetic Efreet is in play, flip a coin. If you win the flip, Frenetic Efreet phases out. If you lose the flip, sacrifice Frenetic Efreet. id=3535 name=Frenetic Efreet rarity=R type=Creature mana={1}{U}{R} power=2 subtype=Efreet toughness=1 [/card] [card] text=Reach (This creature can block creatures with flying.) id=3387 name=Giant Mantis rarity=C type=Creature mana={3}{G} power=2 subtype=Insect toughness=4 [/card] [card] text=Gibbering Hyenas can't block black creatures. id=3388 name=Gibbering Hyenas rarity=C type=Creature mana={2}{G} power=3 subtype=Hyena toughness=2 [/card] [card] text=Whenever Goblin Elite Infantry blocks or becomes blocked, it gets -1/-1 until end of turn. id=3448 name=Goblin Elite Infantry rarity=C type=Creature mana={1}{R} power=2 subtype=Goblin Warrior toughness=2 [/card] [card] text=Put three 1/1 red Goblin Scout creature tokens with mountainwalk into play. id=3449 name=Goblin Scouts rarity=U type=Sorcery mana={3}{R}{R} [/card] [card] text={R}, {T}, Sacrifice a Goblin: Red creatures get +1/+1 until end of turn. id=3450 name=Goblin Soothsayer rarity=U type=Creature mana={R} power=1 subtype=Goblin Shaman toughness=1 [/card] [card] text={R}, {T}: Destroy target artifact. That artifact deals damage equal to its converted mana cost to Goblin Tinkerer. id=3451 name=Goblin Tinkerer rarity=C type=Creature mana={1}{R} power=1 subtype=Goblin Artificer toughness=2 [/card] [card] text={W}, {T}: Target creature gains first strike until end of turn. {R}, {T}: Granger Guildmage deals 1 damage to target creature or player and 1 damage to you. id=3389 name=Granger Guildmage rarity=C type=Creature mana={G} power=1 subtype=Human Wizard toughness=1 [/card] [card] text=You may play Grave Servitude any time you could play an instant. If it was played any time a sorcery couldn't have been played, it gains substance until end of turn and when it loses substance, sacrifice it. Enchant creature Enchanted creature gets +3/-1 and is black. id=3295 name=Grave Servitude rarity=C type=Enchantment mana={1}{B} subtype=Aura [/card] [card] text=If Gravebane Zombie would be put into a graveyard from play, put Gravebane Zombie on top of its owner's library instead. id=3296 name=Gravebane Zombie rarity=C type=Creature mana={3}{B} power=3 subtype=Zombie toughness=2 [/card] [card] text=At the beginning of your upkeep, Grim Feast deals 1 damage to you. Whenever a creature is put into an opponent's graveyard from play, you gain life equal to its toughness. id=3536 name=Grim Feast rarity=R type=Enchantment mana={1}{B}{G} [/card] [card] text={2}, {T}, Sacrifice Grinning Totem: Search target opponent's library for a card and remove it from the game. Then that player shuffles his or her library. Until the beginning of your next upkeep, you may play that card. At the beginning of your next upkeep, if you haven't played it, put it into its owner's graveyard. id=3251 name=Grinning Totem rarity=R type=Artifact mana={4} [/card] [card] text=Flying {U}{U}: Return target Aura card from your graveyard to play attached to Hakim, Loreweaver. Play this ability only during your upkeep and only if Hakim isn't enchanted. {U}{U}, {T}: Destroy all Auras attached to Hakim. id=3339 name=Hakim, Loreweaver rarity=R type=Legendary Creature mana={3}{U}{U} power=2 subtype=Human Wizard toughness=4 [/card] [card] text=At the beginning of each player's upkeep, that player chooses a color. Until end of turn, lands tapped for mana produce mana of the chosen color instead of any other color. id=3390 name=Hall of Gemstone rarity=R type=World Enchantment mana={1}{G}{G} [/card] [card] text=Hammer of Bogardan deals 3 damage to target creature or player. {2}{R}{R}{R}: Return Hammer of Bogardan from your graveyard to your hand. Play this ability only during your upkeep. id=3452 name=Hammer of Bogardan rarity=R type=Sorcery mana={1}{R}{R} [/card] [card] text=At the beginning of your upkeep, put a -1/-1 counter on each creature. id=3297 name=Harbinger of Night rarity=R type=Creature mana={2}{B}{B} power=2 subtype=Spirit toughness=3 [/card] [card] text=Reach (This creature can block creatures with flying.) Whenever Harbor Guardian attacks, defending player may draw a card. id=3537 name=Harbor Guardian rarity=U type=Creature mana={2}{W}{U} power=3 subtype=Gargoyle toughness=4 [/card] [card] text=Flying {1}{U}{U}: Target creature gains flying until end of turn. id=3340 name=Harmattan Efreet rarity=U type=Creature mana={2}{U}{U} power=2 subtype=Efreet toughness=2 [/card] [card] text=Flying As Haunting Apparition comes into play, choose an opponent. Haunting Apparition's power is equal to 1 plus the number of green creature cards in the chosen player's graveyard. id=3538 name=Haunting Apparition rarity=U type=Creature mana={1}{U}{B} power=1+* subtype=Spirit toughness=2 [/card] [card] text=Flying, protection from red id=3539 name=Hazerider Drake rarity=U type=Creature mana={2}{W}{U} power=2 subtype=Drake toughness=3 [/card] [card] text=Choose one - Target player gains 3 life; or prevent the next 3 damage that would be dealt to target creature or player this turn. id=3495 name=Healing Salve rarity=C type=Instant mana={W} [/card] [card] text=You may choose not to untap Hivis of the Scale during your untap step. {T}: Gain control of target Dragon as long as Hivis remains tapped and as long as you control Hivis. id=3453 name=Hivis of the Scale rarity=R type=Legendary Creature mana={3}{R}{R} power=3 subtype=Viashino Shaman toughness=4 [/card] [card] text={2}: Igneous Golem gains trample until end of turn. id=3253 name=Igneous Golem rarity=U type=Artifact Creature mana={5} power=3 subtype=Golem toughness=4 [/card] [card] text=Each player may bid life for control of target creature. You start the bidding with a bid of 0. In turn order, each player may top the high bid. The bidding ends if the high bid stands. The high bidder loses life equal to the high bid and gains control of the creature. (This effect doesn't end at end of turn.) id=3454 name=Illicit Auction rarity=R type=Sorcery mana={3}{R}{R} [/card] [card] text=Counter target artifact or enchantment spell. Its controller gains life equal to its converted mana cost. id=3496 name=Illumination rarity=U type=Instant mana={W}{W} [/card] [card] text=Incinerate deals 3 damage to target creature or player. A creature dealt damage this way can't be regenerated this turn. id=3455 name=Incinerate rarity=C type=Instant mana={1}{R} [/card] [card] text=Draw four cards. You lose half your life, rounded up. id=3298 name=Infernal Contract rarity=R type=Sorcery mana={B}{B}{B} [/card] [card] text=Trample id=3497 name=Iron Tusk Elephant rarity=U type=Creature mana={4}{W} power=3 subtype=Elephant toughness=3 [/card] [card] text={T}: Add {U} to your mana pool. id=3582 name=Island rarity=L type=Basic Land subtype=Island [/card] [card] text={T}: Add {U} to your mana pool. id=3584 name=Island rarity=L type=Basic Land subtype=Island [/card] [card] text={T}: Add {U} to your mana pool. id=3583 name=Island rarity=L type=Basic Land subtype=Island [/card] [card] text={T}: Add {U} to your mana pool. id=3581 name=Island rarity=L type=Basic Land subtype=Island [/card] [card] text=Choose one - All creatures get -2/-0 until end of turn; or tap target creature; or prevent the next 1 damage that would be dealt to target creature or player this turn. id=3498 name=Ivory Charm rarity=C type=Instant mana={W} [/card] [card] text=Play Jabari's Influence only after combat. Gain control of target nonartifact, nonblack creature that attacked you this turn and put a -1/-0 counter on it. id=3499 name=Jabari's Influence rarity=R type=Instant mana={3}{W}{W} [/card] [card] text=Shroud (This permanent can't be the target of spells or abilities.) Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) id=3391 name=Jolrael's Centaur rarity=C type=Creature mana={1}{G}{G} power=2 subtype=Centaur Archer toughness=2 [/card] [card] text=You may tap or untap target artifact, creature, or land. Draw a card at the beginning of the next turn's upkeep. id=3341 name=Jolt rarity=C type=Instant mana={2}{U} [/card] [card] text={1}{G}, {T}: Put a 0/1 green Plant Wall creature token with defender into play. Sacrifice a Plant Wall token: Add {R} to your mana pool. id=3392 name=Jungle Patrol rarity=R type=Creature mana={3}{G} power=3 subtype=Human Soldier toughness=2 [/card] [card] text={R}: Regenerate Jungle Troll. {G}: Regenerate Jungle Troll. id=3540 name=Jungle Troll rarity=U type=Creature mana={1}{R}{G} power=2 subtype=Troll toughness=1 [/card] [card] text=Kaervek's Hex deals 1 damage to each nonblack creature and an additional 1 damage to each green creature. id=3299 name=Kaervek's Hex rarity=U type=Sorcery mana={3}{B} [/card] [card] text=Destroy target creature with converted mana cost X. If that creature is put into a graveyard this way, Kaervek's Purge deals damage equal to the creature's power to the creature's controller. id=3541 name=Kaervek's Purge rarity=U type=Sorcery mana={X}{B}{R} [/card] [card] text=As long as Kaervek's Torch is on the stack, spells that target it cost {2} more to play. Kaervek's Torch deals X damage to target creature or player. id=3456 name=Kaervek's Torch rarity=C type=Sorcery mana={X}{R} [/card] [card] text=Protection from blue id=3394 name=Karoo Meerkat rarity=U type=Creature mana={1}{G} power=2 subtype=Mongoose toughness=1 [/card] [card] text=Whenever Kukemssa Pirates attacks and isn't blocked, you may gain control of target artifact defending player controls. If you do, Kukemssa Pirates deals no combat damage this turn. id=3342 name=Kukemssa Pirates rarity=R type=Creature mana={3}{U} power=2 subtype=Human Pirate toughness=2 [/card] [card] text=Kukemssa Serpent can't attack unless defending player controls an Island. {U}, Sacrifice an Island: Target land an opponent controls becomes an Island until end of turn. When you control no Islands, sacrifice Kukemssa Serpent. id=3343 name=Kukemssa Serpent rarity=C type=Creature mana={3}{U} power=4 subtype=Serpent toughness=3 [/card] [card] text=Whenever Lead Golem attacks, it doesn't untap during its controller's next untap step. id=3254 name=Lead Golem rarity=U type=Artifact Creature mana={5} power=3 subtype=Golem toughness=5 [/card] [card] text=Flying {T}: Leering Gargoyle gets -2/+2 and loses flying until end of turn. id=3542 name=Leering Gargoyle rarity=R type=Creature mana={1}{W}{U} power=2 subtype=Gargoyle toughness=2 [/card] [card] text=You may play Lightning Reflexes any time you could play an instant. If it was played any time a sorcery couldn't have been played, it gains substance until end of turn and when it loses substance, sacrifice it. Enchant creature Enchanted creature gets +1/+0 and has first strike. id=3457 name=Lightning Reflexes rarity=C type=Enchantment mana={1}{R} subtype=Aura [/card] [card] text=Sacrifice Lion's Eye Diamond, Discard your hand: Add three mana of any one color to your mana pool. Play this ability only any time you could play an instant. id=3255 name=Lion's Eye Diamond rarity=R type=Artifact mana={0} [/card] [card] text=Flying {G}: Regenerate Locust Swarm. {G}: Untap Locust Swarm. Play this ability only once each turn. id=3395 name=Locust Swarm rarity=U type=Creature mana={3}{G} power=1 subtype=Insect toughness=1 [/card] [card] text=Play Lure of Prey only if an opponent played a creature spell this turn. You may put a green creature card from your hand into play. id=3396 name=Lure of Prey rarity=R type=Instant mana={2}{G}{G} [/card] [card] text=Cumulative upkeep {1} At the beginning of your upkeep, put a growth counter on Malignant Growth. At the beginning of each opponent's draw step, that player draws an additional card for each growth counter on Malignant Growth, then Malignant Growth deals damage to the player equal to the number of cards he or she drew this way. id=3543 name=Malignant Growth rarity=R type=Enchantment mana={3}{G}{U} [/card] [card] text={T}: Add {1} to your mana pool. {1}, {T}: Add one mana of any color to your mana pool. id=3256 name=Mana Prism rarity=U type=Artifact mana={3} [/card] [card] text=You gain 5 life. When a spell or ability an opponent controls causes you to discard Mangara's Blessing from your hand, you gain 2 life, and you return Mangara's Blessing from your graveyard to your hand at end of turn. id=3500 name=Mangara's Blessing rarity=U type=Instant mana={2}{W} [/card] [card] text=As Mangara's Equity comes into play, choose black or red. At the beginning of your upkeep, sacrifice Mangara's Equity unless you pay {1}{W}. Whenever a creature of the chosen color deals damage to you or a white creature you control, Mangara's Equity deals X damage to that creature, where X is equal to the damage dealt to you or the white creature. id=3501 name=Mangara's Equity rarity=U type=Enchantment mana={1}{W}{W} [/card] [card] text=When Mangara's Tome comes into play, search your library for five cards. Remove those cards from the game face down, then shuffle them. Then shuffle your library. {2}: The next time you would draw a card this turn, instead put the top card removed from the game with Mangara's Tome into its owner's hand. id=3257 name=Mangara's Tome rarity=R type=Artifact mana={5} [/card] [card] text=Marble Diamond comes into play tapped. {T}: Add {W} to your mana pool. id=3258 name=Marble Diamond rarity=U type=Artifact mana={2} [/card] [card] text=Maro's power and toughness are each equal to the number of cards in your hand. id=3397 name=Maro rarity=R type=Creature mana={2}{G}{G} power=* subtype=Elemental toughness=* [/card] [card] text=If target spell has only one target and that target is a creature, change that spell's target to another creature. id=3344 name=Meddle rarity=U type=Instant mana={1}{U} [/card] [card] text=Flying, protection from black id=3502 name=Melesse Spirit rarity=U type=Creature mana={3}{W}{W} power=3 subtype=Angel Spirit toughness=3 [/card] [card] text=Counter target spell. If that spell is countered this way, put it on top of its owner's library instead of into that player's graveyard. id=3345 name=Memory Lapse rarity=C type=Instant mana={1}{U} [/card] [card] text=Phasing, islandwalk id=3346 name=Merfolk Raiders rarity=C type=Creature mana={1}{U} power=2 subtype=Merfolk Soldier toughness=3 [/card] [card] text=When Merfolk Seer is put into a graveyard from play, you may pay {1}{U}. If you do, draw a card. id=3347 name=Merfolk Seer rarity=C type=Creature mana={2}{U} power=2 subtype=Merfolk Wizard toughness=2 [/card] [card] text=Change the text of target permanent by replacing all instances of one color word with another or one basic land type with another. (For example, you may change "nonblack creature" to "nongreen creature" or "forestwalk" to "islandwalk." This effect doesn't end at end of turn.) id=3348 name=Mind Bend rarity=U type=Instant mana={U} [/card] [card] text=Enchant red or green creature Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) You control enchanted creature. id=3349 name=Mind Harness rarity=U type=Enchantment mana={U} subtype=Aura [/card] [card] text=Defender (This creature can't attack.) Flying Whenever Mindbender Spores blocks a creature, put four fungus counters on that creature. The creature gains "This creature doesn't untap during your untap step if it has a fungus counter on it" and "At the beginning of your upkeep, remove a fungus counter from this creature." id=3398 name=Mindbender Spores rarity=R type=Creature mana={2}{G} power=0 subtype=Fungus Wall toughness=1 [/card] [card] text={B}, Sacrifice a Swamp: Put a +1/+1 counter on Mire Shade. Play this ability only any time you could play a sorcery. id=3300 name=Mire Shade rarity=U type=Creature mana={1}{B} power=1 subtype=Shade toughness=1 [/card] [card] text=At the beginning of each opponent's upkeep, if that player has five or more cards in hand, Misers' Cage deals 2 damage to him or her. id=3259 name=Misers' Cage rarity=R type=Artifact mana={3} [/card] [card] text={0}: Mist Dragon gains flying. (This effect doesn't end at end of turn.) {0}: Mist Dragon loses flying. (This effect doesn't end at end of turn.) {3}{U}{U}: Mist Dragon phases out. id=3350 name=Mist Dragon rarity=R type=Creature mana={4}{U}{U} power=4 subtype=Dragon toughness=4 [/card] [card] text=Moss Diamond comes into play tapped. {T}: Add {G} to your mana pool. id=3260 name=Moss Diamond rarity=U type=Artifact mana={2} [/card] [card] text={T}: Add {R} to your mana pool. id=3578 name=Mountain rarity=L type=Basic Land subtype=Mountain [/card] [card] text={T}: Add {R} to your mana pool. id=3580 name=Mountain rarity=L type=Basic Land subtype=Mountain [/card] [card] text={T}: Add {R} to your mana pool. id=3579 name=Mountain rarity=L type=Basic Land subtype=Mountain [/card] [card] text={T}: Add {R} to your mana pool. id=3577 name=Mountain rarity=L type=Basic Land subtype=Mountain [/card] [card] text=Flying {W}, {T}: Return Mtenda Griffin to its owner's hand and return target Griffin card in your graveyard to your hand. Play this ability only during your upkeep. id=3503 name=Mtenda Griffin rarity=U type=Creature mana={3}{W} power=2 subtype=Griffin toughness=2 [/card] [card] text=Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) id=3504 name=Mtenda Herder rarity=C type=Creature mana={W} power=1 subtype=Human Scout toughness=1 [/card] [card] text=Whenever Mtenda Lion attacks, defending player may pay {U}. If that player does, prevent all combat damage that would be dealt by Mtenda Lion this turn. id=3399 name=Mtenda Lion rarity=C type=Creature mana={G} power=2 subtype=Cat toughness=1 [/card] [card] text=Search your library for an instant or sorcery card and reveal that card. Shuffle your library, then put the card on top of it. id=3351 name=Mystical Tutor rarity=U type=Instant mana={U} [/card] [card] text=Each player who controls six or more lands chooses five lands he or she controls and sacrifices the rest. Each player who controls four or fewer lands may search his or her library for X basic land cards and put them into play, where X is five minus the number of lands he or she controls. Then each player who searched his or her library this way shuffles it. id=3400 name=Natural Balance rarity=R type=Sorcery mana={2}{G}{G} [/card] [card] text=At the beginning of your upkeep, Nettletooth Djinn deals 1 damage to you. id=3401 name=Nettletooth Djinn rarity=U type=Creature mana={3}{G} power=4 subtype=Djinn toughness=4 [/card] [card] text=Banding, trample id=3505 name=Noble Elephant rarity=C type=Creature mana={3}{W} power=2 subtype=Elephant toughness=2 [/card] [card] text=Black creatures get +2/+0 until end of turn. id=3301 name=Nocturnal Raid rarity=U type=Instant mana={2}{B}{B} [/card] [card] text=As Null Chamber comes into play, you and an opponent each name a card other than a basic land card. The named cards can't be played. id=3506 name=Null Chamber rarity=R type=World Enchantment mana={3}{W} [/card] [card] text=Look at target opponent's hand and choose a card from it. Put that card on top of that player's library. id=3302 name=Painful Memories rarity=U type=Sorcery mana={1}{B} [/card] [card] text={3}: Patagia Golem gains flying until end of turn. id=3261 name=Patagia Golem rarity=U type=Artifact Creature mana={4} power=2 subtype=Golem toughness=3 [/card] [card] text=At the beginning of each opponent's upkeep, if that player has two or fewer cards in hand, Paupers' Cage deals 2 damage to him or her. id=3262 name=Paupers' Cage rarity=R type=Artifact mana={3} [/card] [card] text=Flying {1}{W}: Pearl Dragon gets +0/+1 until end of turn. id=3508 name=Pearl Dragon rarity=R type=Creature mana={4}{W}{W} power=4 subtype=Dragon toughness=4 [/card] [card] text=Trample When Phyrexian Dreadnought comes into play, sacrifice it unless you sacrifice any number of creatures with total power 12 or greater. id=3263 name=Phyrexian Dreadnought rarity=R type=Artifact Creature mana={1} power=12 subtype=Dreadnought toughness=12 [/card] [card] text=Destroy any number of target creatures. You lose 3 life for each creature targeted this way. id=3544 name=Phyrexian Purge rarity=R type=Sorcery mana={2}{B}{R} [/card] [card] text=As an additional cost to play Phyrexian Tribute, sacrifice two creatures. Destroy target artifact. id=3303 name=Phyrexian Tribute rarity=R type=Sorcery mana={2}{B} [/card] [card] text={2}, {T}, Sacrifice a creature: Draw a card. id=3264 name=Phyrexian Vault rarity=U type=Artifact mana={3} [/card] [card] text={T}: Add {W} to your mana pool. id=3585 name=Plains rarity=L type=Basic Land subtype=Plains [/card] [card] text={T}: Add {W} to your mana pool. id=3586 name=Plains rarity=L type=Basic Land subtype=Plains [/card] [card] text={T}: Add {W} to your mana pool. id=3587 name=Plains rarity=L type=Basic Land subtype=Plains [/card] [card] text={T}: Add {W} to your mana pool. id=3588 name=Plains rarity=L type=Basic Land subtype=Plains [/card] [card] text=Exchange control of target land you control and target land an opponent controls. (This effect doesn't end at end of turn.) id=3352 name=Political Trickery rarity=R type=Sorcery mana={2}{U} [/card] [card] text=Destroy target creature. It can't be regenerated. Its controller reveals cards from the top of his or her library until he or she reveals a creature card. The player puts that card into play and shuffles all other cards revealed this way into his or her library. id=3353 name=Polymorph rarity=R type=Sorcery mana={3}{U} [/card] [card] text=Counter target spell unless its controller pays {X}. If he or she doesn't, that player taps all lands he or she controls and empties his or her mana pool. id=3354 name=Power Sink rarity=C type=Instant mana={X}{U} [/card] [card] text=At the beginning of your upkeep, look at the top two cards of your library. You may sacrifice Preferred Selection and pay {2}{G}{G}. If you do, put one of those cards into your hand. If you don't, put one of those cards on the bottom of your library. id=3402 name=Preferred Selection rarity=R type=Enchantment mana={2}{G}{G} [/card] [card] text=X target creatures gain protection from the color of your choice until end of turn. id=3545 name=Prismatic Boon rarity=U type=Instant mana={X}{W}{U} [/card] [card] text=Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) As Prismatic Circle comes into play, choose a color. {1}: The next time a source of your choice of the chosen color would deal damage to you this turn, prevent that damage. id=3509 name=Prismatic Circle rarity=C type=Enchantment mana={2}{W} [/card] [card] text=Target permanent becomes the color or colors of your choice. (This effect doesn't end at end of turn.) id=3355 name=Prismatic Lace rarity=R type=Instant mana={U} [/card] [card] text=If the difference between your life total and target player's life total is 5 or less, exchange life totals with that player. id=3356 name=Psychic Transfer rarity=R type=Sorcery mana={4}{U} [/card] [card] text=Whenever a nontoken creature is put into your graveyard from play, remove that card from the game. At the beginning of your upkeep, you may pay {4} and 2 life. If you do, return a card removed from the game with Purgatory to play. id=3546 name=Purgatory rarity=R type=Enchantment mana={2}{W}{B} [/card] [card] text=Purraj of Urborg has first strike as long as it's attacking. Whenever a player plays a black spell, you may pay {B}. If you do, put a +1/+1 counter on Purraj of Urborg. id=3304 name=Purraj of Urborg rarity=R type=Legendary Creature mana={3}{B}{B} power=2 subtype=Cat Warrior toughness=3 [/card] [card] text={R}: Pyric Salamander gets +1/+0 until end of turn. Sacrifice Pyric Salamander at end of turn. id=3458 name=Pyric Salamander rarity=C type=Creature mana={1}{R} power=1 subtype=Salamander toughness=1 [/card] [card] text=As Quirion Elves comes into play, choose a color. {T}: Add {G} to your mana pool. {T}: Add one mana of the chosen color to your mana pool. id=3403 name=Quirion Elves rarity=C type=Creature mana={1}{G} power=1 subtype=Elf Druid toughness=1 [/card] [card] text=Radiant Essence gets +1/+2 as long as an opponent controls a black permanent. id=3547 name=Radiant Essence rarity=U type=Creature mana={1}{G}{W} power=2 subtype=Spirit toughness=3 [/card] [card] text={2}: Raging Spirit becomes colorless until end of turn. id=3459 name=Raging Spirit rarity=C type=Creature mana={3}{R} power=3 subtype=Spirit toughness=3 [/card] [card] text=Search your library for a basic land card and put that card into play tapped. Then shuffle your library. id=3404 name=Rampant Growth rarity=C type=Sorcery mana={1}{G} [/card] [card] text={T}: Destroy target attacking or blocking Dragon. It can't be regenerated. You gain life equal to its power. id=3510 name=Rashida Scalebane rarity=R type=Legendary Creature mana={3}{W}{W} power=3 subtype=Human Soldier toughness=4 [/card] [card] text=Flying At the beginning of your upkeep, you may sacrifice a nonartifact creature. If you do, put a +1/+1 counter on Ravenous Vampire. If you don't, tap Ravenous Vampire. id=3305 name=Ravenous Vampire rarity=U type=Creature mana={3}{B}{B} power=3 subtype=Vampire toughness=3 [/card] [card] text=Untap target creature an opponent controls and gain control of it until end of turn. That creature gains haste until end of turn. When you lose control of the creature, tap it. id=3357 name=Ray of Command rarity=C type=Instant mana={3}{U} [/card] [card] text=At the end of each player's turn, if that player has 5 life or less, Razor Pendulum deals 2 damage to him or her. id=3265 name=Razor Pendulum rarity=R type=Artifact mana={4} [/card] [card] text=Target artifact, creature, or land phases out. id=3358 name=Reality Ripple rarity=C type=Instant mana={1}{U} [/card] [card] text={1}{R}: Reckless Embermage deals 1 damage to target creature or player and 1 damage to itself. id=3460 name=Reckless Embermage rarity=R type=Creature mana={3}{R} power=2 subtype=Human Wizard toughness=2 [/card] [card] text=The next time a source of your choice would deal damage this turn, that damage is dealt to that source's controller instead. id=3548 name=Reflect Damage rarity=R type=Instant mana={3}{R}{W} [/card] [card] text=Enchant creature (Target a creature as you play this. This card comes into play attached to that creature.) {G}: Regenerate enchanted creature. (The next time that creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) id=3405 name=Regeneration rarity=C type=Enchantment mana={1}{G} subtype=Aura [/card] [card] text=Choose one - Destroy target Plains and target white creature; or destroy target Island and target blue creature. id=3461 name=Reign of Chaos rarity=U type=Sorcery mana={2}{R}{R} [/card] [card] text=Destroy all green creatures or all white creatures. They can't be regenerated. You lose 2 life for each creature put into a graveyard this way. id=3306 name=Reign of Terror rarity=U type=Sorcery mana={3}{B}{B} [/card] [card] text=Whenever an opponent plays a spell that targets you or a creature you control, you may draw a card. id=3549 name=Reparations rarity=R type=Enchantment mana={1}{W}{U} [/card] [card] text={B}: Regenerate Restless Dead. id=3307 name=Restless Dead rarity=C type=Creature mana={1}{B} power=1 subtype=Skeleton toughness=1 [/card] [card] text=Enchant creature When Ritual of Steel comes into play, draw a card at the beginning of the next turn's upkeep. Enchanted creature gets +0/+2. id=3511 name=Ritual of Steel rarity=C type=Enchantment mana={2}{W} subtype=Aura [/card] [card] text=Whenever Rock Basilisk blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat. id=3550 name=Rock Basilisk rarity=R type=Creature mana={4}{R}{G} power=4 subtype=Basilisk toughness=5 [/card] [card] text=As Roots of Life comes into play, choose Islands or Swamps. Whenever a land of the chosen type an opponent controls becomes tapped, you gain 1 life. id=3406 name=Roots of Life rarity=U type=Enchantment mana={1}{G}{G} [/card] [card] text=Whenever Sabertooth Cobra deals damage to a player, he or she gets a poison counter. That player gets another poison counter at the beginning of his or her next upkeep unless he or she pays {2} before that turn. (A player with ten or more poison counters loses the game.) id=3407 name=Sabertooth Cobra rarity=C type=Creature mana={2}{G} power=2 subtype=Snake toughness=2 [/card] [card] text=At the beginning of your upkeep, sacrifice Sacred Mesa unless you sacrifice a Pegasus. {1}{W}: Put a 1/1 white Pegasus creature token with flying into play. id=3512 name=Sacred Mesa rarity=R type=Enchantment mana={2}{W} [/card] [card] text=When a spell or ability an opponent controls causes you to discard Sand Golem, return Sand Golem from your graveyard to play at end of turn with a +1/+1 counter on it. id=3266 name=Sand Golem rarity=U type=Artifact Creature mana={5} power=3 subtype=Golem toughness=3 [/card] [card] text=Phasing id=3359 name=Sandbar Crocodile rarity=C type=Creature mana={4}{U} power=6 subtype=Crocodile toughness=5 [/card] [card] text=Sandstorm deals 1 damage to each attacking creature. id=3408 name=Sandstorm rarity=C type=Instant mana={G} [/card] [card] text=Choose one - Target player draws a card at the beginning of the next turn's upkeep; or target creature an opponent controls phases out; or target creature gains flying until end of turn. id=3360 name=Sapphire Charm rarity=C type=Instant mana={U} [/card] [card] text=Savage Twister deals X damage to each creature. id=3551 name=Savage Twister rarity=U type=Sorcery mana={X}{R}{G} [/card] [card] text={4}: Sawback Manticore gains flying until end of turn. {1}: Sawback Manticore deals 2 damage to target attacking or blocking creature. Play this ability only if Sawback Manticore is attacking or blocking and only once each turn. id=3552 name=Sawback Manticore rarity=R type=Creature mana={3}{R}{G} power=2 subtype=Manticore toughness=4 [/card] [card] text={T}: Add {1} to your mana pool. {1}, {T}: Add {U} to your mana pool. id=3361 name=Sea Scryer rarity=C type=Creature mana={1}{U} power=1 subtype=Merfolk Wizard toughness=1 [/card] [card] text=Look at the top X cards of target opponent's library. Remove one of those cards from the game and put the rest back on top of that player's library in any order. id=3553 name=Sealed Fate rarity=U type=Sorcery mana={X}{U}{B} [/card] [card] text=Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) {1}{R}: Searing Spear Askari can't be blocked except by two or more creatures this turn. id=3462 name=Searing Spear Askari rarity=C type=Creature mana={2}{R} power=2 subtype=Human Knight toughness=2 [/card] [card] text=Choose one - Return target Aura attached to a creature to its owner's hand; or regenerate target green creature; or target creature gains trample until end of turn. id=3409 name=Seedling Charm rarity=C type=Instant mana={G} [/card] [card] text={B}, Pay 1 life: Sewer Rats gets +1/+0 until end of turn. Play this ability no more than three times each turn. id=3308 name=Sewer Rats rarity=C type=Creature mana={B} power=1 subtype=Rat toughness=1 [/card] [card] text={U}, {T}: Put target creature you control on top of its owner's library. {R}, {T}: Shadow Guildmage deals 1 damage to target creature or player and 1 damage to you. id=3309 name=Shadow Guildmage rarity=C type=Creature mana={B} power=1 subtype=Human Wizard toughness=1 [/card] [card] text=The next time a source of your choice would deal damage to you or a creature you control this turn, prevent that damage. If damage from a black source is prevented this way, you gain that much life. id=3513 name=Shadowbane rarity=U type=Instant mana={1}{W} [/card] [card] text=Return the top creature card from your graveyard to play. That creature gains haste until end of turn. Remove it from the game at end of turn. id=3310 name=Shallow Grave rarity=R type=Instant mana={1}{B} [/card] [card] text={W}, {T}: Target creature gains first strike until end of turn. {B}, {T}: Target creature gets +1/+0 until end of turn. id=3362 name=Shaper Guildmage rarity=C type=Creature mana={U} power=1 subtype=Human Wizard toughness=1 [/card] [card] text=Flying Shauku, Endbringer can't attack if there's another creature in play. At the beginning of your upkeep, you lose 3 life. {T}: Remove target creature from the game and put a +1/+1 counter on Shauku. id=3311 name=Shauku, Endbringer rarity=R type=Legendary Creature mana={5}{B}{B} power=5 subtype=Vampire toughness=5 [/card] [card] text={B}{R}, {T}: Shauku's Minion deals 2 damage to target white creature. id=3554 name=Shauku's Minion rarity=U type=Creature mana={1}{B}{R} power=2 subtype=Human Minion toughness=2 [/card] [card] text=As Shimmer comes into play, choose a land type. All lands of the chosen type have phasing. id=3363 name=Shimmer rarity=R type=Enchantment mana={2}{U}{U} [/card] [card] text=Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) Whenever Sidar Jabari attacks, tap target creature defending player controls. id=3514 name=Sidar Jabari rarity=R type=Legendary Creature mana={3}{W} power=2 subtype=Human Knight toughness=2 [/card] [card] text=Target player reveals his or her hand. For each blue instant card revealed, he or she pays 4 life or discards that card. id=3463 name=Sirocco rarity=U type=Instant mana={1}{R} [/card] [card] text=Flying When Skulking Ghost becomes the target of a spell or ability, sacrifice it. id=3312 name=Skulking Ghost rarity=C type=Creature mana={1}{B} power=2 subtype=Spirit toughness=1 [/card] [card] text=Sky Diamond comes into play tapped. {T}: Add {U} to your mana pool. id=3267 name=Sky Diamond rarity=U type=Artifact mana={2} [/card] [card] text=You may play Soar any time you could play an instant. If it was played any time a sorcery couldn't have been played, it gains substance until end of turn and when it loses substance, sacrifice it. Enchant creature Enchanted creature gets +0/+1 and has flying. id=3364 name=Soar rarity=C type=Enchantment mana={1}{U} subtype=Aura [/card] [card] text=Soul Echo comes into play with X echo counters on it. You don't lose the game for having 0 or less life. At the beginning of your upkeep, sacrifice Soul Echo if there are no echo counters on it. Otherwise, an opponent may choose that for each 1 damage that would be dealt to you until your next upkeep, you remove 1 echo counter from Soul Echo instead. id=3515 name=Soul Echo rarity=R type=Enchantment mana={X}{W}{W} [/card] [card] text=Destroy target creature if it's white. A creature destroyed this way can't be regenerated. Draw a card at the beginning of the next turn's upkeep. id=3313 name=Soul Rend rarity=U type=Instant mana={1}{B} [/card] [card] text=Target creature you control gets +X/+0 until end of turn, where X is the number of creature cards in your graveyard. Sacrifice that creature at end of turn. id=3314 name=Soulshriek rarity=C type=Instant mana={B} [/card] [card] text=Pay 1 life: Until your next upkeep, target permanent can't phase out. id=3555 name=Spatial Binding rarity=U type=Enchantment mana={U}{B} [/card] [card] text=Noncreature artifacts have shroud as long as Spectral Guardian is untapped. (They can't be the targets of spells or abilities.) id=3516 name=Spectral Guardian rarity=R type=Creature mana={2}{W}{W} power=2 subtype=Spirit toughness=3 [/card] [card] text=Flying, trample, haste, protection from black Spirit of the Night has first strike as long as it's attacking. id=3315 name=Spirit of the Night rarity=R type=Legendary Creature mana={6}{B}{B}{B} power=6 subtype=Demon Spirit toughness=5 [/card] [card] text=Stalking Tiger can't be blocked by more than one creature. id=3412 name=Stalking Tiger rarity=C type=Creature mana={3}{G} power=3 subtype=Cat toughness=3 [/card] [card] text=Destroy target land. id=3465 name=Stone Rain rarity=C type=Sorcery mana={2}{R} [/card] [card] text=Target opponent discards a card at random, then discards a card. id=3316 name=Stupor rarity=U type=Sorcery mana={2}{B} [/card] [card] text=Protection from red {T}: Subterranean Spirit deals 1 damage to each creature without flying. id=3466 name=Subterranean Spirit rarity=R type=Creature mana={3}{R}{R} power=3 subtype=Elemental Spirit toughness=3 [/card] [card] text=Defender (This creature can't attack.) Flying Sunweb can't block creatures with power 2 or less. id=3517 name=Sunweb rarity=R type=Creature mana={3}{W} power=5 subtype=Wall toughness=6 [/card] [card] text=Superior Numbers deals damage to target creature equal to the number of creatures you control in excess of the number of creatures target opponent controls. id=3413 name=Superior Numbers rarity=U type=Sorcery mana={G}{G} [/card] [card] text=Suq'Ata Firewalker can't be the target of red spells or abilities from red sources. {T}: Suq'Ata Firewalker deals 1 damage to target creature or player. id=3365 name=Suq'Ata Firewalker rarity=U type=Creature mana={1}{U}{U} power=0 subtype=Human Wizard toughness=1 [/card] [card] text={T}: Add {B} to your mana pool. id=3563 name=Swamp rarity=L type=Basic Land subtype=Swamp [/card] [card] text={T}: Add {B} to your mana pool. id=3562 name=Swamp rarity=L type=Basic Land subtype=Swamp [/card] [card] text={T}: Add {B} to your mana pool. id=3564 name=Swamp rarity=L type=Basic Land subtype=Swamp [/card] [card] text={T}: Add {B} to your mana pool. id=3565 name=Swamp rarity=L type=Basic Land subtype=Swamp [/card] [card] text=Flying {1}{B}{B}, {T}: Target player discards a card unless he or she puts a card from his or her hand on top of his or her library. If that player discards a card this way, Tainted Specter deals 1 damage to each creature and each player. Play this ability only any time you could play a sorcery. id=3317 name=Tainted Specter rarity=R type=Creature mana={3}{B} power=2 subtype=Specter toughness=2 [/card] [card] text=Haste id=3467 name=Talruum Minotaur rarity=C type=Creature mana={2}{R}{R} power=3 subtype=Minotaur Berserker toughness=3 [/card] [card] text=Phasing, trample At the beginning of your upkeep, all lands you control phase out. id=3366 name=Taniwha rarity=R type=Legendary Creature mana={3}{U}{U} power=7 subtype=Serpent toughness=7 [/card] [card] text=Enchant artifact or creature Enchanted permanent has phasing. id=3367 name=Teferi's Curse rarity=C type=Enchantment mana={1}{U} subtype=Aura [/card] [card] text=Flying, phasing id=3368 name=Teferi's Drake rarity=C type=Creature mana={2}{U} power=3 subtype=Drake toughness=2 [/card] [card] text=Flying, phasing Whenever Teferi's Imp phases out, discard a card. Whenever Teferi's Imp phases in, draw a card. id=3369 name=Teferi's Imp rarity=R type=Creature mana={2}{U} power=1 subtype=Imp toughness=1 [/card] [card] text=Phasing Teferi's Isle comes into play tapped. {T}: Add {U}{U} to your mana pool. id=3576 name=Teferi's Isle rarity=R type=Legendary Land [/card] [card] text=Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) Whenever Telim'Tor attacks, all attacking creatures with flanking get +1/+1 until end of turn. id=3468 name=Telim'Tor rarity=R type=Legendary Creature mana={4}{R} power=2 subtype=Human Knight toughness=2 [/card] [card] text={2}, {T}: Telim'Tor's Darts deals 1 damage to target player. id=3269 name=Telim'Tor's Darts rarity=U type=Artifact mana={2} [/card] [card] text=Remove target permanent you own or control from the game. Draw a card at the beginning of the next turn's upkeep. id=3469 name=Telim'Tor's Edict rarity=R type=Instant mana={R} [/card] [card] text=Banding, flying id=3518 name=Teremko Griffin rarity=C type=Creature mana={3}{W} power=2 subtype=Griffin toughness=2 [/card] [card] text=Enchant creature When Thirst comes into play, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step. At the beginning of your upkeep, sacrifice Thirst unless you pay {U}. id=3370 name=Thirst rarity=C type=Enchantment mana={2}{U} subtype=Aura [/card] [card] text=Put a 5/5 blue Wall creature token with defender into play. Sacrifice it at end of turn. id=3371 name=Tidal Wave rarity=U type=Instant mana={2}{U} [/card] [card] text=Cumulative upkeep {1}{B} At the beginning of each upkeep, if Tombstone Stairwell is in play, each player puts into play a 2/2 black Zombie creature token with haste named Tombspawn for each creature card in his or her graveyard. At end of turn or when Tombstone Stairwell leaves play, destroy all tokens put into play with Tombstone Stairwell. They can't be regenerated. id=3318 name=Tombstone Stairwell rarity=R type=World Enchantment mana={2}{B}{B} [/card] [card] text=Torrent of Lava deals X damage to each creature without flying. As long as Torrent of Lava is on the stack, each creature has "{T}: Prevent the next 1 damage that would be dealt to this creature by Torrent of Lava this turn." id=3470 name=Torrent of Lava rarity=R type=Sorcery mana={X}{R}{R} [/card] [card] text=Tropical Storm deals X damage to each creature with flying and 1 additional damage to each blue creature. id=3415 name=Tropical Storm rarity=U type=Sorcery mana={X}{G} [/card] [card] text=Flying {3}{G}, Sacrifice Uktabi Faerie: Destroy target artifact. id=3416 name=Uktabi Faerie rarity=C type=Creature mana={1}{G} power=1 subtype=Faerie toughness=1 [/card] [card] text=Uktabi Wildcats's power and toughness are each equal to the number of Forests you control. {G}, Sacrifice a Forest: Regenerate Uktabi Wildcats. id=3417 name=Uktabi Wildcats rarity=R type=Creature mana={4}{G} power=* subtype=Cat toughness=* [/card] [card] text={3}, {T}, Tap an untapped creature you control: Unerring Sling deals damage equal to the tapped creature's power to target attacking or blocking creature with flying. id=3270 name=Unerring Sling rarity=U type=Artifact mana={3} [/card] [card] text={1}, Pay 1 life: Draw a card, then discard a card. id=3556 name=Unfulfilled Desires rarity=R type=Enchantment mana={1}{U}{B} [/card] [card] text=Forestwalk {1}{G}{G}: Target creature gains forestwalk until end of turn. id=3418 name=Unseen Walker rarity=U type=Creature mana={1}{G} power=1 subtype=Dryad toughness=1 [/card] [card] text=Unyaro Bee Sting deals 2 damage to target creature or player. id=3419 name=Unyaro Bee Sting rarity=U type=Sorcery mana={3}{G} [/card] [card] text=Flying Sacrifice Unyaro Griffin: Counter target red instant or sorcery spell. id=3519 name=Unyaro Griffin rarity=U type=Creature mana={3}{W} power=2 subtype=Griffin toughness=2 [/card] [card] text={B}, Sacrifice Urborg Panther: Destroy target creature blocking Urborg Panther. Sacrifice a creature named Feral Shadow, a creature named Breathstealer, and Urborg Panther: Search your library for a card named Spirit of the Night and put that card into play. Then shuffle your library. id=3319 name=Urborg Panther rarity=C type=Creature mana={2}{B} power=2 subtype=Nightstalker Cat toughness=2 [/card] [card] text=Flying At the beginning of your upkeep, Vaporous Djinn phases out unless you pay {U}{U}. id=3372 name=Vaporous Djinn rarity=U type=Creature mana={2}{U}{U} power=3 subtype=Djinn toughness=4 [/card] [card] text={1}{X}, {T}: Put X charge counters on Ventifact Bottle. Play this ability only any time you could play a sorcery. At the beginning of your precombat main phase, if Ventifact Bottle has a charge counter on it, tap it and remove all charge counters from it. Then add {X} to your mana pool, where X is the number of charge counters removed this way. id=3271 name=Ventifact Bottle rarity=R type=Artifact mana={3} [/card] [card] text= id=3471 name=Viashino Warrior rarity=C type=Creature mana={3}{R} power=4 subtype=Viashino Warrior toughness=2 [/card] [card] text=Sacrifice Vigilant Martyr: Regenerate target creature. {W}{W}, {T}, Sacrifice Vigilant Martyr: Counter target spell that targets an enchantment. id=3520 name=Vigilant Martyr rarity=U type=Creature mana={W} power=1 subtype=Human Cleric toughness=1 [/card] [card] text={G}, {T}, Sacrifice a Forest: Regenerate target creature. id=3420 name=Village Elder rarity=C type=Creature mana={G} power=1 subtype=Human Druid toughness=1 [/card] [card] text=You gain X plus 3 life. id=3557 name=Vitalizing Cascade rarity=U type=Instant mana={X}{G}{W} [/card] [card] text=Flying, haste id=3472 name=Volcanic Dragon rarity=R type=Creature mana={4}{R}{R} power=4 subtype=Dragon toughness=4 [/card] [card] text=Volcanic Geyser deals X damage to target creature or player. id=3473 name=Volcanic Geyser rarity=U type=Instant mana={X}{R}{R} [/card] [card] text=Each player puts a 1/1 green Cat creature token into play for each untapped Forest he or she controls. id=3421 name=Waiting in the Weeds rarity=R type=Sorcery mana={1}{G}{G} [/card] [card] text=Defender (This creature can't attack.) {B}, Sacrifice Wall of Corpses: Destroy target creature Wall of Corpses is blocking. id=3320 name=Wall of Corpses rarity=C type=Creature mana={1}{B} power=0 subtype=Wall toughness=2 [/card] [card] text=Defender (This creature can't attack.) Flying At end of turn, if Wall of Resistance was dealt damage this turn, put a +0/+1 counter on it. id=3521 name=Wall of Resistance rarity=C type=Creature mana={1}{W} power=0 subtype=Wall toughness=3 [/card] [card] text=Defender Put a -0/-1 counter on Wall of Roots: Add {G} to your mana pool. Play this ability only once each turn. id=3422 name=Wall of Roots rarity=C type=Creature mana={1}{G} power=0 subtype=Plant Wall toughness=5 [/card] [card] text=You may play Ward of Lights any time you could play an instant. If it was played any time a sorcery couldn't have been played, it gains substance until end of turn and when it loses substance, sacrifice it. Enchant creature As Ward of Lights comes into play, choose a color. Enchanted creature has protection from the chosen color. This effect doesn't remove Ward of Lights. id=3522 name=Ward of Lights rarity=C type=Enchantment mana={W}{W} subtype=Aura [/card] [card] text=Phasing At the beginning of your upkeep, you may pay {2}{G}{U}. If you don't, Warping Wurm phases out. When Warping Wurm phases in, put a +1/+1 counter on it. id=3558 name=Warping Wurm rarity=R type=Creature mana={2}{G}{U} power=1 subtype=Wurm toughness=1 [/card] [card] text={U}, {T}, Sacrifice Wave Elemental: Tap up to three target creatures without flying. id=3373 name=Wave Elemental rarity=U type=Creature mana={2}{U}{U} power=2 subtype=Elemental toughness=3 [/card] [card] text=Enchant land When Wellspring comes into play, gain control of enchanted land until end of turn. At the beginning of your upkeep, untap enchanted land. You gain control of that land until end of turn. id=3559 name=Wellspring rarity=R type=Enchantment mana={1}{G}{W} subtype=Aura [/card] [card] text=Trample id=3423 name=Wild Elephant rarity=C type=Creature mana={3}{G} power=3 subtype=Elephant toughness=3 [/card] [card] text=Protection from white {1}{R}: Wildfire Emissary gets +1/+0 until end of turn. id=3474 name=Wildfire Emissary rarity=U type=Creature mana={3}{R} power=2 subtype=Efreet toughness=4 [/card] [card] text=Flying, protection from blue id=3560 name=Windreaper Falcon rarity=U type=Creature mana={1}{R}{G} power=1 subtype=Bird toughness=1 [/card] [card] text=Search your library for a creature card and reveal that card. Shuffle your library, then put the revealed card back on top of it. id=3424 name=Worldly Tutor rarity=U type=Instant mana={G} [/card] [card] text=Target creature defending player controls gets +3/+0 until end of turn. That creature can block up to two additional creatures this turn. id=3523 name=Yare rarity=R type=Instant mana={2}{W} [/card] [card] text=Lifelink (Whenever this creature deals damage, you gain that much life.) id=3561 name=Zebra Unicorn rarity=U type=Creature mana={2}{G}{W} power=2 subtype=Unicorn toughness=2 [/card] [card] text=Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) {1}{W}{W}: Target Knight creature gets +1/+1 until end of turn. id=3524 name=Zhalfirin Commander rarity=U type=Creature mana={2}{W} power=2 subtype=Human Knight toughness=2 [/card] [card] text=Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) {W}{W}: Zhalfirin Knight gains first strike until end of turn. id=3525 name=Zhalfirin Knight rarity=C type=Creature mana={2}{W} power=2 subtype=Human Knight toughness=2 [/card] [card] text={1}{R}{R}, {T}: Search your library for a Dragon permanent card and put that card into play. Then shuffle your library. That Dragon gains haste until end of turn. At end of turn, remove it from the game. id=3475 name=Zirilan of the Claw rarity=R type=Legendary Creature mana={3}{R}{R} power=3 subtype=Viashino Shaman toughness=4 [/card] [card] text=Zombie Mob comes into play with a +1/+1 counter on it for each creature card in your graveyard. When Zombie Mob comes into play, remove all creature cards in your graveyard from the game. id=3322 name=Zombie Mob rarity=U type=Creature mana={2}{B}{B} power=2 subtype=Zombie toughness=0 [/card] [card] text=Flying Other Griffin creatures get +1/+1. id=3526 name=Zuberi, Golden Feather rarity=R type=Legendary Creature mana={4}{W} power=3 subtype=Griffin toughness=3 [/card]