#NAME:CD Prodigal Pyromancer # #DESC: "The deck that a Prodigal Pyromancer #DESC: would (and could) assemble" #DESC: (v1.0) #DESC: #DESC: Well protected by solid stone #DESC: I scorch you with lances of fire # Prodigal Pyromancer (10E) *1 # actually the deck evolved to a # state where it would fare better # without its main creature ... Wall of Diffusion (TMP) *4 # 12 walls for defense Wall of Earth (LEG) *4 Wall of Stone (RV) *4 Beacon of Destruction (10E) *3 # 19 direct damage spells Flame Burst (ODY) *4 Lava Spike (CHK)*4 Lightning Bolt (M10)*4 Volcanic Hammer (POR) *4 # weaker replacement for Kindle # (which is buggy in 0.8.1) Howling Mine (10E) *4 # accelerates the game, makes more # damage spells available Mountain (10E) *24 # Cards considered, but not included: # Shock - nice damager per cost ratio, but 2 damage is too little, # especially since the AI likes to use it on creatures with # toughness >2 # Steam Blast - nice effect on all creatures and players, but # damage amplitude of 2 is just a bit too little. # # Aetherflame Wall - no need for a 4th wall # Ball Lightning - powerful card, but the AI sometimes just casts # it and then doesn't attack with it, so the card is wasted # Blaze - AI currently casts spells with "X" cost for too weak an # effect # Char - damage per cost ratio too low, and damages caster as well # Earthquake - difficult to fine-tune for the AI: too little mana # and the effect might be wasted, too much mana and the effect # might be dangerous for the AI and its creatures as well. # Fault Line - more expensive than Earthquake for same effect # Fire Tempest - very expensive, and too dangerous for the AI # Fireball - AI doesn't choose targets well # Flame Javelin - 3 mana for 4 damage is too expensive # Flamewave Invoker - ability too expensive compared to Beacon of # Destruction # Lava Axe - Too expensive for one-time use, esp. since red mana # acceleration is currently not possible # Lightning Blast - Too expensive # Puncture Blast - damage per cost ratio too low. Wither damage # would help against big creatures, but so do the walls, and the # opponent hopefully won't last long enough to bring many big # creatures out anyway. # Puncture Bolt - effect too weak # Scorching Spear - effect too weak # Sonic Burst - AI doesn't make smart discarding decisions # Zap - too little damage, the AI often uses it on a creature # that doesn't get killed by it, so the card is wasted. # Jayemdae Tome - casting cost and ability cost too expensive in # that deck; Howling Mine serves the same purpose, and hopefully # the opponent will be dead before he can make much use of the # cards he draws. # Cards removed from the deck: # Kindle - buggy, cannot target player. Bug already fixed in SVN. # Swap Kindle in for Volcanic Hammer for next Wagic release. # Notes: # # The AI doesn't target the damage spells well, often wasting them # on creatures that are tough enough to survive the damage. # # Oddly, the AI often doesn't block attackers although it could. # # Also, the AI summons walls even if no enemy creatures are on the # battlefield. This could be useful in case the opponent has # creatures with Haste, but nevertheless the AI would fare better # if it prioritized other spells over wall summoning as long as no # enemy cretaures are out.