#NAME:CD Kobold Overlord # #DESC: "The deck that a Kobold Overlord #DESC: would (and could) assemble." #DESC: (v1.05) #DESC: #DESC:You may think we are weak #DESC:But we are many #DESC:And sometimes we can hire #DESC:A powerful mercenary # Mountain (10E) *24 Crimson Kobolds (LEG) *4 Crookshank Kobolds (LEG)*4 Kobold Drill Sergeant (LEG) *4 Kobold Overlord (LEG) *4 Kobold Taskmaster (LEG) *4 Kobolds of Kher Keep (LEG) *4 Keldon Warlord (RV) *4 # Doesn't fit the theme too well (would a Keldon Warlord really # work as a mercenary for a Kobold Overlord?), but without it # the deck would be too weak, and a deck full of weak # creatures is exactly the environment where a Keldon Warlord # thrives. Wheel of Fortune (RV) *1 #To get a new hand (hopefully) full of cheap kobolds once the #previous hand has been used up. Only 1 because it's #restricted. Slate of Ancestry (ONS) *3 #To draw more cards (check whether the AI overuses it and #decks itself out) Howling Mine (10E) *4 # # # Cards considered, but not included: # Orcish Oriflamme - would match the deck's focus of # strengthening the creatures, but is too expensive. Perhaps add # it when mana acceleration via Brightstone Ritual works. # # Cards removed from he deck: # 3 x Bravado (USG) (ID 5848) # The card's name and illustration don't really fit the "kobold" # theme, but the effect (strength through numbers) definitely # does. # Removed because the AI cast it on its opponent's creatures. # # 4 x Brightstone Ritual (ONS) (ID 39846) # for mana acceleration # Removed because the AI doesn't use the mana. # # 2 x Kher Keep (TSP) (ID 113553) # For bringing additional kobolds into play # AI taps Kher Keep for mana and then can't # use that mana to produce a kobold token. #