[card] text={B}{T}: Target creature gets +1/+0 until end of turn. {G}{T}: Target creature gets +0/+1 until end of turn. id=3427 name=Armorer Guildmage auto={B}{T}:1/0 target(creature) auto={G}{T}:0/1 target(creature) type=Creature subtype=Human Wizard mana={R} power=1 toughness=1 rarity=C [/card] [card] text=Put target creature card from an opponent's graveyard into play under your control. id=3273 name=Ashen Powder target=creature|opponentgraveyard auto=moveTo(myinplay) type=Sorcery mana={2}{B}{B} rarity=R [/card] [card] text=Bad River comes into play tapped. {T}, Sacrifice Bad River: Search your library for an Island or Swamp card and put it into play. Then shuffle your library. auto=tap auto={T}{S}:moveTo(myInPlay) target(Island,Swamp|myLibrary) id=3570 name=Bad River rarity=U type=Land [/card] [card] text=Flying Attacking does not cause Bay Falcon to tap. id=3325 name=Bay Falcon abilities=flying,vigilance type=Creature subtype=Bird mana={1}{U} power=1 toughness=1 rarity=C [/card] [card] text=Islandwalk At the beginning of your upkeep, you lose 2 life. auto=@each my upkeep:life:-2 abilities=islandwalk id=3528 name=Benthic Djinn rarity=R type=Creature mana={2}{U}{B} power=5 subtype=Djinn toughness=3 [/card] [card] text=Tap all nonwhite creatures. id=3480 auto=tap all(creature[-white]) name=Blinding Light rarity=U type=Sorcery mana={2}{W} [/card] [card] text=Defender (This creature can't attack.) id=3430 name=Blistering Barrier type=Creature subtype=Wall mana={2}{R} abilities=defender power=5 toughness=2 rarity=C [/card] [card] text=Return target permanent to owner's hand. id=3327 name=Boomerang target=* auto=moveTo(ownerhand) type=Instant mana={U}{U} rarity=C [/card] [card] text={B}:Breathstealer gets +1/-1 until end of turn id=3278 name=Breathstealer auto={B}:1/-1 type=Creature subtype=Nightstalker mana={2}{B} power=2 toughness=2 rarity=C [/card] [card] text=Flying, protection from green id=3328 name=Cerulean Wyvern abilities=flying,protection from green type=Creature subtype=Drake mana={4}{U} power=3 toughness=3 rarity=U [/card] [card] text=Charcoal Diamond comes into play tapped. {T}: Add {B} to your mana pool. id=3244 name=Charcoal Diamond auto=tap auto={T}: Add {B} type=Artifact mana={2} rarity=U [/card] [card] text={G}, {T}: Target creature gets +0/+1 until end of turn. {U}, {T}: Put target creature you control on top of its owner's library. auto={G}{T}:0/1 target(creature) auto={U}{T}:moveTo(ownerLibrary) target(creature|myInplay) id=3482 name=Civic Guildmage rarity=C type=Creature mana={W} power=1 subtype=Human Wizard toughness=1 [/card] [card] text=Trample id=3379 name=Crash of Rhinos abilities=trample type=Creature subtype=Rhinos mana={6}{G}{G} power=8 toughness=4 rarity=C [/card] [card] text={T}, Sacrifice Daring Apprentice: Counter target spell. auto={T}{S}:fizzle target(*|stack) id=3331 name=Daring Apprentice rarity=R type=Creature mana={1}{U}{U} power=1 subtype=Human Wizard toughness=1 [/card] [card] text=Destroy target nonblack creature. It can't be regenerated. id=3284 name=Dark Banishing auto=bury target(creature[-black]) type=Instant mana={2}{B} rarity=C [/card] [card] text=Add {B}{B}{B} to your mana pool. auto=Add{B}{B}{B} id=3285 name=Dark Ritual rarity=C type=Instant mana={B} [/card] [card] text=Swampwalk {B}: Dirtwater Wraith gets +1/+0 until end of turn. id=3286 name=Dirtwater Wraith abilities=swampwalk auto={B}:1/0 type=Creature subtype=Wraith mana={3}{B} power=1 toughness=3 rarity=C [/card] [card] text=Put target artifact or enchantment on top of its owner's library. auto=moveTo(ownerLibrary) target(artifact,enchantment) id=3484 name=Disempower rarity=C type=Instant mana={1}{W} [/card] [card] text=Destroy target artifact or enchantment. id=3485 name=Disenchant target=artifact,enchantment auto=destroy type=Instant mana={1}{W} rarity=C [/card] [card] text=Destroy target artifact. You gain life equal to its converted mana cost. id=3486 target=artifact alias=1607 name=Divine Offering rarity=C type=Instant mana={1}{W} [/card] [card] text={2}{R}, {T}: Destroy target nonbasic land. auto={2}{R}{T}:destroy target(land[-basic]) id=3440 name=Dwarven Miner rarity=U type=Creature mana={1}{R} power=1 subtype=Dwarf toughness=2 [/card] [card] text={T}: Target creature with power 2 or less is unblockable this turn. id=3441 name=Dwarven Nomad alias=1285 type=Creature subtype=Dwarf Nomad mana={2}{R} power=1 toughness=1 rarity=C [/card] [card] text=Flying, first strike id=3488 name=Ekundu Griffin abilities=flying,first strike type=Creature subtype=Griffin mana={3}{W} power=2 toughness=2 rarity=C [/card] [card] text=Enchant creature (Target a creature as you play this. This card comes into play attached to that creature.) Enchanted creature gets -2/-2. id=3290 name=Enfeeblement target=creature auto=-2/-2 type=Enchantment subtype=Aura mana={B}{B} rarity=C [/card] [card] text=Put target land on top of its owner's library. auto=moveTo(ownerLibrary) target(land) id=3383 name=Fallow Earth rarity=U type=Sorcery mana={2}{G} [/card] [card] text= id=3494 name=Femeref Scouts type=Creature subtype=Human Scout mana={2}{W} power=1 toughness=4 rarity=C [/card] [card] text=Flying id=3291 name=Feral Shadow abilities=flying type=Creature subtype=Nightstalker mana={2}{B} power=2 toughness=1 rarity=C [/card] [card] text={B}: Fetid Horror gets +1/+1 until end of turn. id=3292 name=Fetid Horror auto={B}:1/1 type=Creature subtype=Shade Horror mana={3}{B} power=1 toughness=2 rarity=C [/card] [card] text=Fire Diamond comes into play tapped. {T}: Add {R} to your mana pool. Play this ability as a mana source. id=3250 name=Fire Diamond auto=tap auto={T}: Add {R} type=Artifact mana={2} rarity=U [/card] [card] text=Enchant creature (Target a creature as you play this. This card comes into play attached to that creature.) {R}: Enchanted creature gets +1/+0 until end of turn. id=3445 name=Firebreathing target=creature auto={R}:1/0 type=Enchantment subtype=Aura mana={R} rarity=C [/card] [card] text=Flood Plain comes into play tapped. {T}, Sacrifice Flood Plain: Search your library for a Plains or Island card and put it into play. Then shuffle your library. auto=tap auto={T}{S}:moveTo(myInPlay) target(Plains,Island|myLibrary) id=3572 name=Flood Plain rarity=U type=Land [/card] [card] text={T}: Add {G} to your mana pool. id=3566 name=Forest auto={T}: Add {G} type=Basic Land subtype=Forest rarity=L [/card] [card] text={T}: Add {G} to your mana pool. id=3567 name=Forest auto={T}: Add {G} type=Basic Land subtype=Forest rarity=L [/card] [card] text={T}: Add {G} to your mana pool. id=3568 name=Forest auto={T}: Add {G} type=Basic Land subtype=Forest rarity=L [/card] [card] text={T}: Add {G} to your mana pool. id=3569 name=Forest auto={T}: Add {G} type=Basic Land subtype=Forest rarity=L [/card] [card] text=Reach (This creature can block creatures with flying.) id=3387 name=Giant Mantis abilities=reach type=Creature subtype=Insect mana={3}{G} power=2 toughness=4 rarity=C [/card] [card] text=Grasslands comes into play tapped. {T}, Sacrifice Grasslands: Search your library for a Forest or Plains card and put it into play. Then shuffle your library. auto=tap auto={T}{S}:moveTo(myInPlay) target(Plains,Forest|myLibrary) id=3573 name=Grasslands rarity=U type=Land [/card] [card] text=At the beginning of your upkeep, put a -1/-1 counter on each creature. auto=@each my upkeep:all(creature) counter(-1/-1) id=3297 name=Harbinger of Night rarity=R type=Creature mana={2}{B}{B} power=2 subtype=Spirit toughness=3 [/card] [card] text=Flying {1}{U}{U}: Target creature gains flying until end of turn. id=3340 name=Harmattan Efreet abilities=flying auto={1}{U}{U}:flying target(creature) type=Creature subtype=Efreet mana={2}{U}{U} power=2 toughness=2 rarity=U [/card] [card] text=Flying, protection from red id=3539 name=Hazerider Drake abilities=flying,protection from red type=Creature subtype=Drake mana={2}{W}{U} power=2 toughness=3 rarity=U [/card] [card] text={2}: Igneous Golem gains trample until end of turn. id=3253 name=Igneous Golem auto={2}:trample type=Artifact Creature subtype=Golem mana={5} power=3 toughness=4 rarity=U [/card] [card] text=Trample. id=3497 name=Iron Tusk Elephant abilities=trample type=Creature subtype=Elephant mana={4}{W} power=3 toughness=3 rarity=U [/card] [card] text={T}: Add {U} to your mana pool. id=3581 name=Island auto={T}: Add {U} type=Basic Land subtype=Island rarity=L [/card] [card] text={T}: Add {U} to your mana pool. id=3582 name=Island auto={T}: Add {U} type=Basic Land subtype=Island rarity=L [/card] [card] text={T}: Add {U} to your mana pool. id=3583 name=Island auto={T}: Add {U} type=Basic Land subtype=Island rarity=L [/card] [card] text={T}: Add {U} to your mana pool. id=3584 name=Island auto={T}: Add {U} type=Basic Land subtype=Island rarity=L [/card] [card] text={1}{G}{T}: Put a 0/1 green Plant Wall creature token with defender into play. Sacrifice a Plant Wall token: Add {R} to your mana pool. id=3392 auto={1}{G}{T}:token(Plant Wal,creature Plant Wall, 0/1,green defender) auto={S(Plant wall|myinplay)}:add {R} name=Jungle Patrol rarity=R type=Creature mana={3}{G} power=3 subtype=Human Soldier toughness=2 [/card] [card] text={R}: Regenerate {G}: Regenerate id=3540 name=Jungle Troll auto={GR}:regenerate type=Creature subtype=Troll mana={1}{R}{G} power=2 toughness=1 rarity=U [/card] [card] text=Whenever Jungle Wurm becomes blocked, it gets -1/-1 until end of turn for each creature blocking it beyond the first. id=3393 auto=rampage(-1/-1,1) name=Jungle Wurm rarity=C type=Creature mana={3}{G}{G} power=5 subtype=Wurm toughness=5 [/card] [card] text=Protection from blue id=3394 name=Karoo Meerkat abilities=protection from blue type=Creature subtype=Mongoose mana={1}{G} power=2 toughness=1 rarity=U [/card] [card] text={T}: Add {1} to your mana pool. {1}{T}: Add one mana of any color to your mana pool. id=3256 name=Mana Prism auto={T}: Add {1} auto={1}{T}: Add {B} auto={1}{T}: Add {G} auto={1}{T}: Add {R} auto={1}{T}: Add {U} auto={1}{T}: Add {W} type=Artifact mana={3} rarity=U [/card] [card] text=Marble Diamond comes into play tapped. {T}: Add {W} to your mana pool. id=3258 name=Marble Diamond auto=tap auto={T}: Add {W} type=Artifact mana={2} rarity=U [/card] [card] text=Flying, protection from black id=3502 name=Melesse Spirit abilities=flying,protection from black type=Creature subtype=Angel Spirit mana={3}{W}{W} power=3 toughness=3 rarity=U [/card] [card] text=Moss Diamond comes into play tapped. {T}: Add {G} to your mana pool. id=3260 name=Moss Diamond auto=tap auto={T}: Add {G} type=Artifact mana={2} rarity=U [/card] [card] text={T}: Add {R} to your mana pool. id=3577 name=Mountain auto={T}: Add {R} type=Basic Land subtype=Mountain rarity=L [/card] [card] text={T}: Add {R} to your mana pool. id=3578 name=Mountain auto={T}: Add {R} type=Basic Land subtype=Mountain rarity=L [/card] [card] text={T}: Add {R} to your mana pool. id=3579 name=Mountain auto={T}: Add {R} type=Basic Land subtype=Mountain rarity=L [/card] [card] text={T}: Add {R} to your mana pool. id=3580 name=Mountain auto={T}: Add {R} type=Basic Land subtype=Mountain rarity=L [/card] [card] text=Mountain Valley comes into play tapped. {T}, Sacrifice Mountain Valley: Search your library for a Mountain or Forest card and put it into play. Then shuffle your library. auto=tap auto={T}{S}:moveTo(myInPlay) target(Mountain,Forest|myLibrary) id=3574 name=Mountain Valley rarity=U type=Land [/card] [card] text=Banding, trample id=3505 name=Noble Elephant abilities=trample,banding type=Creature subtype=Elephant mana={3}{W} power=2 toughness=2 rarity=C [/card] [card] text=Black creatures get +2/+0 until end of turn. id=3301 name=Nocturnal Raid auto=lord(creature[black]):2/0 type=Instant mana={2}{B}{B} rarity=U [/card] [card] text=Enchant creature (Target a creature as you play this. This card comes into play attached to that creature.) Enchanted creature can't attack or block. id=3507 name=Pacifism target=creature auto=cantattack auto=cantblock rarity=C type=Enchantment mana={1}{W} subtype=Aura [/card] [card] text={3}: Patagia Golem gains flying until end of turn. id=3261 name=Patagia Golem auto={3}:flying type=Artifact Creature subtype=Golem mana={4} power=2 toughness=3 rarity=U [/card] [card] text=Flying {1}{W}: Pearl Dragon gets +0/+1 until end of turn. id=3508 name=Pearl Dragon abilities=flying auto={1}{W}:0/1 type=Creature subtype=Dragon mana={4}{W}{W} power=4 toughness=4 rarity=R [/card] [card] text={T}: Add {W} to your mana pool. id=3585 name=Plains auto={T}: Add {W} type=Basic Land subtype=Plains rarity=L [/card] [card] text={T}: Add {W} to your mana pool. id=3586 name=Plains auto={T}: Add {W} type=Basic Land subtype=Plains rarity=L [/card] [card] text={T}: Add {W} to your mana pool. id=3587 name=Plains auto={T}: Add {W} type=Basic Land subtype=Plains rarity=L [/card] [card] text={T}: Add {W} to your mana pool. id=3588 name=Plains auto={T}: Add {W} type=Basic Land subtype=Plains rarity=L [/card] [card] text=Enchant creature. {G}: Regenerate enchanted creature. (The next time that creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) id=3405 name=Regeneration target=creature auto={G}:regenerate type=Enchantment subtype=Aura mana={1}{G} rarity=C [/card] [card] text={B}: Regenerate Restless Dead. id=3307 name=Restless Dead auto={B}:regenerate type=Creature subtype=Skeletons mana={1}{B} power=1 toughness=1 rarity=C [/card] [card] text=Enchant creature. When Ritual of Steel comes into play, draw a card at the beginning of the next turn's upkeep. Enchanted creature gets +0/+2. id=3511 name=Ritual of Steel target=creature auto=0/2 auto=@next upkeep:draw:1 type=Enchantment subtype=Aura mana={2}{W} rarity=C [/card] [card] text=Whenever Rock Basilisk blocks or is blocked by a non-Wall creature, destroy that creature at end of combat. id=3550 name=Rock Basilisk alias=1238 type=Creature subtype=Basilisk mana={4}{R}{G} power=4 toughness=5 rarity=R [/card] [card] text=Rocky Tar Pit comes into play tapped. {T}, Sacrifice Rocky Tar Pit: Search your library for a Swamp or Mountain card and put it into play. Then shuffle your library. auto=tap auto={T}{S}:moveTo(myInPlay) target(Mountain,Swamp|myLibrary) id=3575 name=Rocky Tar Pit rarity=U type=Land [/card] [card] text={T}: Add {1} to your mana pool. {1}{T}: Add {U} to your mana pool. id=3361 name=Sea Scryer auto={T}: Add {1} auto={1}{T}: Add {U} type=Creature subtype=Merfolk Wizard mana={1}{U} power=1 toughness=1 rarity=C [/card] [card] text=Destroy all artifacts. They can't be regenerated. The controller of each artifact destroyed this way gains life equal to its converted mana cost. id=3410 name=Seeds of Innocence rarity=R type=Sorcery mana={1}{G}{G} [/card] [card] text=Destroy all Auras. id=3411 name=Serene Heart auto=destroy all(aura) type=Instant mana={1}{G} rarity=C [/card] [card] text={B}, Pay 1 life: Sewer Rats gets +1/+0 until end of turn. Play this ability no more than three times each turn. id=3308 name=Sewer Rats rarity=C type=Creature mana={B} auto={B}:1/0 && life:-1 limit:3 power=1 subtype=Rat toughness=1 [/card] [card] text={W}{T}: Target creature gains first strike until end of turn. {B}{T}: Target creature gets +1/+0 until end of turn. id=3362 name=Shaper Guildmage auto={W}{T}:first strike target(creature) auto={B}{T}:1/0 target(creature) type=Creature subtype=Human Wizard mana={U} power=1 toughness=1 rarity=C [/card] [card] text=Sky Diamond comes into play tapped. {T}: Add {U} to your mana pool. id=3267 name=Sky Diamond auto=tap auto={T}: Add {U} type=Artifact mana={2} rarity=U [/card] [card] text=Spitting Earth deals damage equal to the number of Mountains you control to target creature. id=3464 auto=foreach(mountain|myBattlefield) damage:1 target=creature name=Spitting Earth rarity=C type=Sorcery mana={1}{R} [/card] [card] text=Destroy target land. id=3465 name=Stone Rain target=land auto=destroy type=Sorcery mana={2}{R} rarity=C [/card] [card] text={T}: Add {B} to your mana pool. id=3562 name=Swamp auto={T}: Add {B} type=Basic Land subtype=Swamp rarity=L [/card] [card] text={T}: Add {B} to your mana pool. id=3563 name=Swamp auto={T}: Add {B} type=Basic Land subtype=Swamp rarity=L [/card] [card] text={T}: Add {B} to your mana pool. id=3564 name=Swamp auto={T}: Add {B} type=Basic Land subtype=Swamp rarity=L [/card] [card] text={T}: Add {B} to your mana pool. id=3565 name=Swamp auto={T}: Add {B} type=Basic Land subtype=Swamp rarity=L [/card] [card] text=Haste id=3467 name=Talruum Minotaur abilities=haste type=Creature subtype=Minotaur Berserker mana={2}{R}{R} power=3 toughness=3 rarity=C [/card] [card] text=Flying; trample; rampage 4 (Whenever this creature becomes blocked, it gets +4/+4 until end of turn for each creature blocking it beyond the first.) abilities=flying,trample id=3268 auto=rampage(4/4,1) name=Teeka's Dragon rarity=R type=Artifact Creature mana={9} power=5 subtype=Dragon toughness=5 [/card] [card] text={2}{T}: Telim'Tor's Darts deals 1 damage to target player. id=3269 name=Telim'Tor's Darts auto={2}{T}:damage 1 target(player) type=Artifact mana={2} rarity=U [/card] [card] text=Remove target permanent you own or control from the game. Draw a card at the beginning of the next turn's upkeep. id=3469 name=Telim'Tor's Edict auto=moveTo(myremovedfromgame) target(*|myinplay) auto=@next upkeep:draw:1 type=Instant mana={R} rarity=R [/card] [card] text=Banding, flying id=3518 name=Teremko Griffin abilities=flying,banding type=Creature subtype=Griffin mana={3}{W} power=2 toughness=2 rarity=C [/card] [card] text=Destroy all non-Aura enchantments. id=3414 auto=destroy all(enchantment[-aura]) name=Tranquil Domain rarity=C type=Instant mana={1}{G} [/card] [card] text=Forestwalk. {1}{G}{G}: Target creature gains forestwalk until end of turn. id=3418 name=Unseen Walker abilities=forestwalk auto={1}{G}{G}:forestwalk target(creature) type=Creature subtype=Dryad mana={1}{G} power=1 toughness=1 rarity=U [/card] [card] text=Unyaro Bee Sting deals 2 damage to target creature or player. id=3419 name=Unyaro Bee Sting target=creature,player auto=damage:2 type=Sorcery mana={3}{G} rarity=U [/card] [card] text= id=3471 name=Viashino Warrior type=Creature subtype=Viashino Warrior mana={3}{R} power=4 toughness=2 rarity=C [/card] [card] text=Flying,haste id=3472 name=Volcanic Dragon abilities=flying,haste type=Creature subtype=Dragon mana={4}{R}{R} power=4 toughness=4 rarity=R [/card] [card] text=Trample id=3423 name=Wild Elephant abilities=trample type=Creature subtype=Elephant mana={3}{G} power=3 toughness=3 rarity=C [/card] [card] text=Protection from white {1}{R}: Wildfire Emissary gets +1/+0 until end of turn. id=3474 name=Wildfire Emissary abilities=protection from white auto={1}{R}:1/0 type=Creature subtype=Efreet mana={3}{R} power=2 toughness=4 rarity=U [/card] [card] text=Flying, protection from blue id=3560 name=Windreaper Falcon abilities=Flying,protection from blue type=Creature subtype=Bird mana={1}{R}{G} power=1 toughness=1 rarity=U [/card] [card] text=Lifelink (Whenever this creature deals damage, you gain that much life.) id=3561 name=Zebra Unicorn abilities=lifelink type=Creature subtype=Unicorn mana={2}{G}{W} power=2 toughness=2 rarity=U [/card] [card] text=Untap target nonattacking creature. It gets +1/+3 until end of turn. id=3477 name=Alarum target=creature[-attacking] auto=untap auto=1/3 type=Instant mana={1}{W} rarity=C [/card] [card] text={T}:Sacrifice a creature: Target creature gets +2/+2 until end of turn. {T}:Sacrifice a Swamp: Target creature gets +1/+1 until end of turn. id=3276 name=Blighted Shaman type=Creature subtype=Human Cleric Shaman auto={T}{S(creature|myinplay)}:2/2 target(creature) auto={T}{S(swamp|myinplay)}:1/1 target(creature) mana={1}{B} power=1 toughness=1 rarity=U [/card] [card] text={T}: Add {1} to your mana pool. {T}:Sacrifice Crystal Vein: Add {2} to your mana pool. id=3571 name=Crystal Vein auto={T}: Add {1} auto={T}{S}:add {2} type=Basic Land rarity=U [/card] [card] text=Elixir of Vitality comes into play tapped. {T}:Sacrifice Elixir of Vitality: Gain 4 life. 8, {T}:Sacrifice Elixir of Vitality: Gain 8 life. id=3248 name=Elixir of Vitality type=Artifact auto=tap auto={T}{S}:life:4 auto={8}{T}{S}:life:8 mana={4} rarity=U [/card] [card] text={T}: Femeref Archers deals 4 damage to target attacking creature with flying. id=3384 name=Femeref Archers type=Creature subtype=Human Archer auto={T}:damage:4 target(creature[attacking;flying]) mana={2}{G} power=2 toughness=2 rarity=U [/card] [card] text=Flare deals 1 damage to target creature or player. Draw a card at the beginning of the next turn's upkeep. id=3447 name=Flare auto=damage:1 target(creature,player) auto=@next upkeep:draw:1 controller type=Instant mana={2}{R} rarity=C [/card] [card] text={G}, Sacrifice a Forest: Foratog gets +2/+2 until end of turn. id=3386 name=Foratog type=Creature subtype=Atog auto={G}{S(forest|myinplay)}:2/2 mana={2}{G} power=1 toughness=2 rarity=U [/card] [card] text=Put three 1/1 red Goblin Scout creature tokens with mountainwalk into play. id=3449 name=Goblin Scouts type=Sorcery auto=token(Goblin Scout,creature token Goblin Scout, 1/1,mountainwalk red)*3 mana={3}{R}{R} rarity=U [/card] [card] text=Rampage 1 (For each creature assigned to block it beyond the first, this creature gets +1/+1 until end of turn.) id=3252 name=Horrible Hordes type=Artifact Creature subtype=Spirit auto=rampage(1/1,1) mana={3} power=2 toughness=2 rarity=U [/card] [card] text=As an additional cost to play Withering Boon, pay 3 life. Counter target creature spell. target=creature|stack auto=fizzle auto=life:-3 id=3321 name=Withering Boon rarity=U type=Instant mana={1}{B} [/card] [card] text=Flying. Other Griffin creatures get +1/+1. id=3526 name=Zuberi, Golden Feather abilities=flying,legendary type=Creature subtype=Griffin auto=lord(griffin) 1/1 other mana={4}{W} power=3 toughness=3 rarity=R [/card] [card] text={B}{R}{T}: Shauku's Minion deals 2 damage to target white creature. id=3554 name=Shauku's Minion type=Creature subtype=Human Minion auto=damage:2 target(creature[white]) mana={1}{B}{R} power=2 toughness=2 rarity=U [/card] [card] text=Flying. {3}{G}, Sacrifice Uktabi Faerie: Destroy target artifact. id=3416 name=Uktabi Faerie abilities=flying auto={3}{G}{S}:destroy target(artifact) type=Creature subtype=Faerie mana={1}{G} power=1 toughness=1 rarity=C [/card]