[card] text=Counter target spell. You gain 3 life. id=23155 target=*|stack auto=fizzle auto=life:3 name=Absorb rarity=R mana={W}{U}{U} type=Instant [/card] [card] text=Target creature gets +1/+1 until end of turn. Draw a card. target=creature auto=1/1 auto=draw:1 id=24127 name=Aggressive Urge rarity=C mana={1}{G} type=Instant [/card] [card] text=Ancient Spring comes into play tapped. {T}: Add {U} to your mana pool. {T}, Sacrifice Ancient Spring: Add {W}{B} to your mana pool. auto=tap auto={T}:Add{U} auto={T}{s}:Add{W}{B} id=23236 name=Ancient Spring rarity=C type=Land [/card] [card] text=Flying (This creature can't be blocked except by creatures with flying or reach.) When Angel of Mercy comes into play, you gain 3 life. id=22952 name=Angel of Mercy rarity=U mana={4}{W} type=Creature subtype=Angel auto=life:3 power=3 toughness=3 abilities=flying [/card] [card] text=Creatures you control get +0/+1. Sacrifice Angelic Shield: Return target creature to its owner's hand. auto=lord(creature|myinplay) 0/1 auto={s}:moveTo(ownerhand) target(creature) id=23177 name=Angelic Shield rarity=U mana={W}{U} type=Enchantment [/card] [card] text=Destroy target nonblack creature. It can't be regenerated. Draw a card. target=creature[-black] auto=bury auto=draw:1 id=23042 name=Annihilate rarity=U mana={3}{B}{B} type=Instant [/card] [card] text={T}: Add {1} to your mana pool. {T}, Sacrifice Archaeological Dig: Add one mana of any color to your mana pool. auto={T}:Add{1} auto={T}{s}:Add{W} auto={T}{s}:Add{U} auto={T}{s}:Add{B} auto={T}{s}:Add{R} auto={T}{s}:Add{G} id=23245 name=Archaeological Dig rarity=U type=Land [/card] [card] text=Enchant creature Enchanted creature gets +2/+2 and has trample. Whenever enchanted creature deals damage, you gain that much life. target=creature auto=2/2 auto=trample auto=lifelink id=23164 name=Armadillo Cloak rarity=C mana={1}{G}{W} type=Enchantment subtype=Aura [/card] [card] text={1}{W}{W}: Target creature you control gains protection from the color of your choice until end of turn. {1}{U}{U}: Armored Guardian gains shroud until end of turn. (It can't be the target of spells or abilities.) id=23197 name=Armored Guardian rarity=R mana={3}{W}{U} type=Creature subtype=Cat Soldier auto={1}{W}{W}:protection from white target(creature|myinplay) auto={1}{W}{W}:protection from blue target(creature|myinplay) auto={1}{W}{W}:protection from black target(creature|myinplay) auto={1}{W}{W}:protection from red target(creature|myinplay) auto={1}{W}{W}:protection from green target(creature|myinplay) auto={1}{U}{U}:shroud power=2 toughness=5 [/card] [card] text=Destroy target artifact. It can't be regenerated. Put X 1/1 green Saproling creature tokens into play, where X is its converted mana cost. id=23195 target=artifact name=Artifact Mutation rarity=R type=Instant mana={R}{G} [/card] [card] text=Destroy target enchantment. Put X 1/1 green Saproling creature tokens into play, where X is its converted mana cost. id=23184 target=aura alias=23195 name=Aura Mutation rarity=R type=Instant mana={G}{W} [/card] [card] text=Whenever a creature comes into play under your control, you may destroy target artifact or enchantment. auto=@movedTo(creature|mybattlefield):may destroy target(artifact,enchantment) id=23152 name=Aura Shards rarity=U type=Enchantment mana={1}{G}{W} [/card] [card] text={3}{U},{T}: Draw a card. id=22947 name=Benalish Heralds rarity=U mana={3}{W} type=Creature subtype=Human Soldier auto={3}{U}{T}:Draw:1 power=2 toughness=4 [/card] [card] text={W},{T}: Tap target creature. id=22937 name=Benalish Trapper rarity=C mana={1}{W} type=Creature subtype=Human Soldier auto={W}{T}:tap target(creature) power=1 toughness=2 [/card] [card] text=Tap all nonwhite creatures. auto=tap all(creature[-white]) id=22955 name=Blinding Light rarity=U type=Sorcery mana={2}{W} [/card] [card] text={T}: Add {B} or {R} to your mana pool. id=23219 name=Bloodstone Cameo rarity=U mana={3} auto={T}: Add {B} auto={T}: Add {R} type=Artifact [/card] [card] text={1}: Add {B} to your mana pool. id=23024 name=Bog Initiate rarity=C mana={1}{B} type=Creature subtype=Human Wizard auto={1}: Add {B} power=1 toughness=1 [/card] [card] text={1}{W}, {T}, Sacrifice Capashen Unicorn: Destroy target artifact or enchantment. id=22936 name=Capashen Unicorn rarity=C mana={1}{W} type=Creature subtype=Unicorn auto={1}{W}{T}{s}:Destroy target(enchantment,artifact) power=1 toughness=2 [/card] [card] text={T}: Search your library for a legendary card, reveal that card, and put it into your hand. Then shuffle your library. abilities=legendary auto={T}:moveTo(myHand) target(*[legendary]|myLibrary) id=25976 name=Captain Sisay rarity=R type=Creature mana={2}{G}{W} power=2 subtype=Human Soldier toughness=2 [/card] [card] text=Vigilance {G}: Regenerate Charging Troll. id=23162 name=Charging Troll rarity=U mana={2}{G}{W} type=Creature subtype=Troll auto={G}:regenerate power=3 toughness=3 abilities=vigilance [/card] [card] text={1}, {T}, Sacrifice Chromatic Sphere: Add one mana of any color to your mana pool. Draw a card. auto={1}{T}{S}:Add{G} && Draw:1 auto={1}{T}{S}:Add{R} && Draw:1 auto={1}{T}{S}:Add{U} && Draw:1 auto={1}{T}{S}:Add{B} && Draw:1 auto={1}{T}{S}:Add{W} && Draw:1 id=23230 name=Chromatic Sphere rarity=C type=Artifact mana={1} [/card] [card] text=Coastal Tower comes into play tapped. {T}: Add {W} or {U} to your mana pool. auto=tap auto={T}:Add{W} auto={T}:Add{U} id=23240 name=Coastal Tower rarity=U type=Land [/card] [card] text=Domain - At the beginning of each player's upkeep, that player gains 1 life for each basic land type among lands he or she controls. Then Collapsing Borders deals 3 damage to him or her. id=23089 name=Collapsing Borders auto=@each my upkeep:aslongas(plains|myBattlefield) life:1 controller auto=@each my upkeep:aslongas(island|myBattlefield) life:1 controller auto=@each my upkeep:aslongas(swamp|myBattlefield) life:1 controller auto=@each my upkeep:aslongas(mountain|myBattlefield) life:1 controller auto=@each my upkeep:aslongas(forest|myBattlefield) life:1 controller auto=@each my upkeep:life:-3 controller auto=@each opponent upkeep:aslongas(plains|opponentBattlefield) life:1 opponent auto=@each opponent upkeep:aslongas(island|opponentBattlefield) life:1 opponent auto=@each opponent upkeep:aslongas(swamp|opponentBattlefield) life:1 opponent auto=@each opponent upkeep:aslongas(mountain|opponentBattlefield) life:1 opponent auto=@each opponent upkeep:aslongas(forest|opponentBattlefield) life:1 opponent auto=@each opponent upkeep:life:-3 opponent rarity=R type=Enchantment mana={3}{R} [/card] [card] text=Remove target card in a graveyard from the game. Draw a card. target=*|graveyard auto=moveto(removedfromgame) auto=draw:1 id=24119 name=Cremate rarity=U type=Instant mana={B} [/card] [card] text=Protection from red {W}: Target creature gains protection from red until end of turn. id=22934 name=Crimson Acolyte rarity=C mana={1}{W} type=Creature subtype=Human Cleric auto={W}:protection from red target(creature) power=1 toughness=1 abilities=protection from red [/card] [card] text={1},Sacrifice Crosis's Attendant: Add {U}{B}{R} to your mana pool. auto={1}{S}:Add {U}{B}{R} id=25837 name=Crosis's Attendant rarity=U mana={5} type=Artifact Creature subtype=Golem power=3 toughness=3 [/card] [card] text=Protection from black Crusading Knight gets +1/+1 for each Swamp your opponents control. id=22963 auto=foreach(swamp|opponentinplay) 1/1 name=Crusading Knight rarity=R mana={2}{W}{W} type=Creature subtype=Human Knight power=2 toughness=2 abilities=protection from black [/card] [card] text=Flying, protection from white When Crypt Angel comes into play, return target blue or red creature card from your graveyard to your hand. id=23320 name=Crypt Angel auto=may moveTo(myhand) target(creature[blue;red]|mygraveyard) rarity=R type=Creature mana={4}{B} power=3 subtype=Angel toughness=3 abilities=flying [/card] [card] text=Enchant creature Enchanted creature gets -1/-1 and has fear. target=creature auto=-1/-1 auto=fear id=23044 name=Cursed Flesh rarity=C mana={B} type=Enchantment subtype=Aura [/card] [card] text={1},Sacrifice Darigaaz's Attendant: Add {B}{R}{G} to your mana pool. auto={1}{s}:Add {B}{R}{G} id=25838 name=Darigaaz's Attendant rarity=U mana={5} type=Artifact Creature subtype=Golem power=3 toughness=3 [/card] [card] text={T}: Add {U} or {B} to your mana pool. id=23218 name=Drake-Skull Cameo rarity=U mana={3} auto={T}: Add {U} auto={T}: Add {B} type=Artifact [/card] [card] text=Sacrifice a creature or land. Draw a card. target=creature,land|mybattlefield auto=bury auto=draw:1 id=24124 name=Dredge rarity=U type=Instant mana={B} [/card] [card] text={1},Sacrifice Dromar's Attendant: Add {W}{U}{B} to your mana pool. auto={1}{s}:Add {W}{U}{B} id=25836 name=Dromar's Attendant rarity=U mana={5} type=Artifact Creature subtype=Golem power=3 toughness=3 [/card] [card] text=Elfhame Palace comes into play tapped. {T}: Add {G} or {W} to your mana pool. auto=tap auto={T}:Add{G} auto={T}:Add{W} id=23244 name=Elfhame Palace rarity=U type=Land [/card] [card] text=Other Elf creatures get +1/+1 and have forestwalk. (They're unblockable as long as defending player controls a Forest.) id=26445 name=Elvish Champion auto=lord(elf) 1/1 other auto=lord(elf) forestwalk other rarity=R type=Creature mana={1}{G}{G} power=2 subtype=Elf toughness=2 [/card] [card] text={U}{U}, {T}: Gain control of target legendary permanent. (This effect doesn't end at end of turn.) auto={U}{U}{T}:moveTo(myBattlefield) target(*[legendary]) id=23007 name=Empress Galina rarity=R type=Creature abilities=Legendary mana={3}{U}{U} power=1 subtype=Merfolk toughness=3 [/card] [card] text=Counter target creature spell. Draw a card. target=creature|stack auto=fizzle auto=draw:1 id=22986 name=Exclude rarity=C type=Instant mana={2}{U} [/card] [card] text=Enchant creature Domain - Enchanted creature gets -1/-1 for each basic land type among lands you control. target=creature auto=aslongas(forest|mybattlefield) -1/-1 auto=aslongas(mountain|mybattlefield) -1/-1 auto=aslongas(plains|mybattlefield) -1/-1 auto=aslongas(swamp|mybattlefield) -1/-1 auto=aslongas(island|mybattlefield) -1/-1 id=23032 name=Exotic Curse rarity=C type=Enchantment mana={2}{B} subtype=Aura [/card] [card] text=Creatures you control have haste. Sacrifice Fires of Yavimaya: Target creature gets +2/+2 until end of turn. auto=lord(creature|myinplay) haste auto={s}:2/2 target(creature) id=23180 name=Fires of Yavimaya rarity=U mana={1}{R}{G} type=Enchantment [/card] [card] text={G}, {T}: You may put a basic land card from your hand into play. auto={G}{T}:moveTo(myBattlefield) target(land|myhand) id=23083 name=Firebrand Ranger rarity=U type=Creature mana={1}{R} power=2 subtype=Human Soldier toughness=1 [/card] [card] text={R}: Firescreamer gets +1/+0 until end of turn. id=23017 name=Firescreamer rarity=C mana={3}{B} type=Creature subtype=Kavu auto={R}:1/0 power=2 toughness=2 [/card] [card] text={T}: Add {G} to your mana pool. auto={T}: Add {G} id=26311 name=Forest rarity=L type=Basic Land subtype=Forest [/card] [card] text={T}: Add {G} to your mana pool. auto={T}: Add {G} id=26310 name=Forest rarity=L type=Basic Land subtype=Forest [/card] [card] text={T}: Add {G} to your mana pool. auto={T}: Add {G} id=26312 name=Forest rarity=L type=Basic Land subtype=Forest [/card] [card] text={T}: Add {G} to your mana pool. auto={T}: Add {G} id=25967 name=Forest rarity=L type=Basic Land subtype=Forest [/card] [card] text=Protection from red id=23158 name=Galina's Knight rarity=C mana={W}{U} type=Creature subtype=Merfolk Knight power=2 toughness=2 abilities=protection from red [/card] [card] text=Geothermal Crevice comes into play tapped. {T}: Add {R} to your mana pool. {T}, Sacrifice Geothermal Crevice: Add {B}{G} to your mana pool. auto=tap auto={T}:Add{R} auto={T}{s}:Add{B}{G} id=23238 name=Geothermal Crevice rarity=C type=Land [/card] [card] text=Flying {U}: Glimmering Angel gains shroud until end of turn. (It can't be the target of spells or abilities.) id=22929 auto={U}:shroud name=Glimmering Angel rarity=C mana={3}{W} type=Creature subtype=Angel power=2 toughness=2 abilities=flying [/card] [card] text=Legendary {1}{W}{U}, {T}: Return target artifact or enchantment card from your graveyard to your hand. auto={1}{W}{U}:moveTo(myhand) target(artifact,enchantment|mygraveyard) id=25977 name=Hanna, Ship's Navigator rarity=R mana={1}{W}{U} type=Creature subtype=Human Artificer power=1 toughness=2 abilities=legendary [/card] [card] text={2}: Target blue or red creature gets +1/+0 until end of turn. auto={2}:1/0 target(creature[blue;red]) id=23041 name=Hate Weaver rarity=U mana={1}{B} type=Creature subtype=Zombie Wizard power=2 toughness=1 [/card] [card] text={B}: Hooded Kavu gains fear until end of turn. id=23061 name=Hooded Kavu rarity=C mana={2}{R} type=Creature subtype=Kavu auto={B}:fear power=2 toughness=2 [/card] [card] text=Lifelink (Whenever this creature deals damage, you gain that much life.) id=23163 name=Horned Cheetah rarity=U mana={2}{G}{W} type=Creature subtype=Cat power=2 toughness=2 abilities=lifelink [/card] [card] text=Irrigation Ditch comes into play tapped. {T}: Add {W} to your mana pool. {T}, Sacrifice Irrigation Ditch: Add {G}{U} to your mana pool. auto=tap auto={T}:Add{W} auto={T}{s}:Add{G}{U} id=23235 name=Irrigation Ditch rarity=C type=Land [/card] [card] text={T}: Add {U} to your mana pool. auto={T}: Add {U} id=26301 name=Island rarity=L type=Basic Land subtype=Island [/card] [card] text={T}: Add {U} to your mana pool. auto={T}: Add {U} id=25964 name=Island rarity=L type=Basic Land subtype=Island [/card] [card] text={T}: Add {U} to your mana pool. auto={T}: Add {U} id=26302 name=Island rarity=L type=Basic Land subtype=Island [/card] [card] text={T}: Add {U} to your mana pool. auto={T}: Add {U} id=26303 name=Island rarity=L type=Basic Land subtype=Island [/card] [card] text=When Kavu Climber comes into play, draw a card. id=23109 name=Kavu Climber auto=draw:1 rarity=C mana={3}{G}{G} type=Creature subtype=Kavu power=3 toughness=3 [/card] [card] text=Kavu creatures have trample. Whenever another Kavu comes into play, put a +1/+1 counter on Kavu Monarch. auto=lord(kavu) trample auto=@movedTo(kavu|inplay):counter(1/1) id=23097 name=Kavu Monarch rarity=R type=Creature mana={2}{R}{R} power=3 subtype=Kavu toughness=3 [/card] [card] text=Kavu Runner has haste as long as no opponent controls a white or blue creature. id=23079 name=Kavu Runner rarity=U mana={3}{R} type=Creature subtype=Kavu auto=aslongas(creature[blue;white]|opponentinplay) -haste power=3 toughness=3 abilities=haste [/card] [card] text=Domain - Kavu Scout gets +1/+0 for each basic land type among lands you control. id=23323 name=Kavu Scout rarity=C mana={2}{R} type=Creature subtype=Kavu auto=aslongas(forest|myinplay) 1/0 auto=aslongas(island|myinplay) 1/0 auto=aslongas(plains|myinplay) 1/0 auto=aslongas(mountain|myinplay) 1/0 auto=aslongas(swamp|myinplay) 1/0 power=0 toughness=2 [/card] [card] text=Legendary {T}: Add {1} to your mana pool. {4}{R}, {T}, Sacrifice a creature: Keldon Necropolis deals 2 damage to target creature or player. auto={T}:Add {1} auto={4}{R}{T}{S(creature|myinplay)}:Damage:2 target(creature,player) id=25930 name=Keldon Necropolis rarity=R type=Land abilities=legendary [/card] [card] text={W}: Llanowar Cavalry gains vigilance until end of turn. id=23322 name=Llanowar Cavalry rarity=C mana={2}{G} type=Creature subtype=Human Soldier auto={W}:vigilance power=1 toughness=4 [/card] [card] text=Protection from black id=23157 name=Llanowar Knight rarity=C mana={G}{W} type=Creature subtype=Elf Knight power=2 toughness=2 abilities=protection from black [/card] [card] text={T}: Llanowar Vanguard gets +0/+4 until end of turn. id=23123 name=Llanowar Vanguard rarity=C mana={2}{G} type=Creature subtype=Dryad auto={T}:0/4 power=1 toughness=1 [/card] [card] text=Flying {T}: Add one mana of any color to your mana pool. id=23233 name=Lotus Guardian rarity=R mana={7} type=Artifact Creature subtype=Dragon auto={T}:Add {W} auto={T}:Add {U} auto={T}:Add {B} auto={T}:Add {R} auto={T}:Add {G} power=4 toughness=4 abilities=flying [/card] [card] text=Enchant creature Enchanted creature gets +2/+2 and can't block. id=23072 name=Maniacal Rage target=creature auto=2/2 auto=cantblock rarity=C type=Enchantment mana={1}{R} subtype=Aura [/card] [card] text=Protection from white Marauding Knight gets +1/+1 for each Plains your opponents control. id=23053 auto=foreach(Plains|opponentinplay) 1/1 name=Marauding Knight rarity=R mana={2}{B}{B} type=Creature subtype=Zombie Knight power=2 toughness=2 abilities=protection from white [/card] [card] text={B}: Regenerate Metathran Zombie. id=22973 name=Metathran Zombie rarity=C mana={1}{U} type=Creature subtype=Metathran Zombie auto={B}:regenerate power=1 toughness=1 [/card] [card] text={2}: Target red or white creature gains trample until end of turn. (If it would deal enough combat damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player.) id=23124 name=Might Weaver rarity=U mana={1}{G} type=Creature subtype=Human Wizard auto={2}:trample target(creature[red;white]) power=2 toughness=1 [/card] [card] text=Legendary Trample (If this creature would deal enough combat damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player.) Molimo, Maro-Sorcerer's power and toughness are each equal to the number of lands you control. id=23138 auto=foreach(land|myinplay) 1/1 name=Molimo, Maro-Sorcerer rarity=R mana={4}{G}{G}{G} type=Creature subtype=Elemental power=* toughness=* abilities=legendary,trample [/card] [card] text={T}: Add {R} to your mana pool. auto={T}: Add {R} id=25966 name=Mountain rarity=L type=Basic Land subtype=Mountain [/card] [card] text={T}: Add {R} to your mana pool. auto={T}: Add {R} id=26307 name=Mountain rarity=L type=Basic Land subtype=Mountain [/card] [card] text={T}: Add {R} to your mana pool. auto={T}: Add {R} id=26309 name=Mountain rarity=L type=Basic Land subtype=Mountain [/card] [card] text={T}: Add {R} to your mana pool. auto={T}: Add {R} id=26308 name=Mountain rarity=L type=Basic Land subtype=Mountain [/card] [card] text={U}, {T}: Put target creature you control on top of its owner's library. {R}, {T}: Target creature gains first strike until end of turn. auto={U}{T}:moveTo(ownerLibrary) target(creature|myInPlay) auto={R}{T}:first strike target(creature) id=23016 name=Nightscape Apprentice rarity=C type=Creature mana={B} power=1 subtype=Zombie Wizard toughness=1 [/card] [card] text={U}{U}, {T}: Return target creature to its owner's hand. . {R}{R}, {T}: Nightscape Master deals 2 damage to target creature. id=23049 name=Nightscape Master rarity=R mana={2}{B}{B} type=Creature subtype=Zombie Wizard auto={U}{U}{T}:moveTo(ownerhand) target(creature) auto={R}{R}{T}:Damage:2 target(creature) power=2 toughness=2 [/card] [card] text={1}: Noble Panther gains first strike until end of turn. id=23147 name=Noble Panther rarity=R mana={1}{G}{W} type=Creature subtype=Cat auto={1}:first strike power=3 toughness=3 [/card] [card] text={1}{G}: Add one mana of any color to your mana pool. id=23111 name=Nomadic Elf rarity=C mana={1}{G} type=Creature subtype=Elf Nomad auto={1}{G}:Add {W} auto={1}{G}:Add {U} auto={1}{G}:Add {B} auto={1}{G}:Add {R} auto={1}{G}:Add {G} power=2 toughness=2 [/card] [card] text=Protection from black {W}: Target creature gains protection from black until end of turn. id=22935 name=Obsidian Acolyte rarity=C mana={1}{W} type=Creature subtype=Human Cleric auto={W}:protection from black target(creature) power=1 toughness=1 abilities=protection from black [/card] [card] text=Domain - Put a 1/1 blue Bird creature token with flying into play for each basic land type among lands you control. auto=aslongas(forest|mybattlefield) token(Bird,Creature Bird,1/1,blue flying) auto=aslongas(mountain|mybattlefield) token(Bird,Creature Bird,1/1,blue flying) auto=aslongas(island|mybattlefield) token(Bird,Creature Bird,1/1,blue flying) auto=aslongas(swamp|mybattlefield) token(Bird,Creature Bird,1/1,blue flying) auto=aslongas(plains|mybattlefield) token(Bird,Creature Bird,1/1,blue flying) id=23187 name=Ordered Migration rarity=U type=Sorcery mana={3}{W}{U} [/card] [card] text=Sacrifice a creature: Add one mana of any color to your mana pool. id=23226 name=Phyrexian Altar rarity=R mana={3} type=Artifact auto={S(creature|myinplay)}:Add {W} auto={S(creature|myinplay)}:Add {U} auto={S(creature|myinplay)}:Add {B} auto={S(creature|myinplay)}:Add {R} auto={S(creature|myinplay)}:Add {G} [/card] [card] text=Flying (This creature can't be blocked except by creatures with flying.) {B}: Phyrexian Battleflies gets +1/+0 until end of turn. Play this ability no more than twice each turn. auto={B}:1/0 limit:2 id=23023 name=Phyrexian Battleflies rarity=C mana={B} type=Creature subtype=Insect power=0 toughness=1 abilities=flying [/card] [card] text={T}, Pay 1 life: Add one mana of any color to your mana pool. id=23231 auto={T}:add{B} && life:-1 auto={T}:add{U} && life:-1 auto={T}:add{G} && life:-1 auto={T}:add{R} && life:-1 auto={T}:add{W} && life:-1 name=Phyrexian Lens rarity=R type=Artifact mana={3} [/card] [card] text=At the beginning of your upkeep, Plague Spitter deals 1 damage to each creature and each player. When Plague Spitter is put into a graveyard from play, Plague Spitter deals 1 damage to each creature and each player. auto=@each my upkeep:damage:1 all(creature,player) auto=@movedTo(this|graveyard):damage:1 all(creature,player) id=23021 name=Plague Spitter rarity=U type=Creature mana={2}{B} power=2 subtype=Horror toughness=2 [/card] [card] text={T}: Add {W} to your mana pool. auto={T}: Add {W} id=26299 name=Plains rarity=L type=Basic Land subtype=Plains [/card] [card] text={T}: Add {W} to your mana pool. auto={T}: Add {W} id=25963 name=Plains rarity=L type=Basic Land subtype=Plains [/card] [card] text={T}: Add {W} to your mana pool. auto={T}: Add {W} id=26300 name=Plains rarity=L type=Basic Land subtype=Plains [/card] [card] text={T}: Add {W} to your mana pool. auto={T}: Add {W} id=26298 name=Plains rarity=L type=Basic Land subtype=Plains [/card] [card] text={6}, {T}: Search your library for a card and put that card into your hand. Then shuffle your library. auto={6}{T}:moveTo(myHand) target(*|myLibrary) id=23234 name=Planar Portal rarity=R type=Artifact mana={6} [/card] [card] text=Enchant creature Enchanted creature has protection from the colors of permanents you control. This effect doesn't remove Pledge of Loyalty. auto=aslongas(*[red]|mybattlefield) protection from red auto=aslongas(*[green]|mybattlefield) protection from green auto=aslongas(*[blue]|mybattlefield) protection from blue auto=aslongas(*[black]|mybattlefield) protection from black auto=aslongas(*[white]|mybattlefield) protection from white id=22958 name=Pledge of Loyalty rarity=U type=Enchantment mana={1}{W} subtype=Aura [/card] [card] text={2}: Target black or green creature gains haste until end of turn. (It can attack and {T} this turn.) id=23081 name=Rage Weaver rarity=U mana={1}{R} type=Creature subtype=Human Wizard auto={2}:haste target(creature[green;black]) power=2 toughness=1 [/card] [card] text=Flash, Haste id=23148 name=Raging Kavu rarity=R mana={1}{R}{G} type=Creature subtype=Kavu power=3 toughness=1 abilities=flash,haste [/card] [card] text=Flying, first strike id=22933 name=Razorfoot Griffin rarity=C mana={3}{W} type=Creature subtype=Griffin power=2 toughness=2 abilities=flying,first strike [/card] [card] text={1}, Pay 2 life: Reckless Assault deals 1 damage to target creature or player. auto={1}:life:-2 && damage:1 target(creature,player) id=23191 name=Reckless Assault rarity=R type=Enchantment mana={2}{B}{R} [/card] [card] text=Return target creature card from your graveyard to your hand. Draw a card. target=creature|myGraveyard auto=moveTo(myhand) auto=draw:1 id=23029 name=Recover rarity=C mana={2}{B} type=Sorcery [/card] [card] text=Return target creature to its owner's hand. Draw a card. target=creature auto=moveTo(ownerhand) id=22985 name=Repulse auto=draw:1 rarity=C mana={2}{U} type=Instant [/card] [card] text=You gain 3 life. Draw a card. id=22941 auto=life:3 auto=draw:1 name=Reviving Dose rarity=C mana={2}{W} type=Instant [/card] [card] text=Flying (This creature can't be blocked except by creatures with flying or reach.) At the beginning of your upkeep, you may return target creature card from your graveyard to play. auto=@each my upkeep:may moveTo(myBattlefield) target(creature|mygraveyard) id=22965 name=Reya Dawnbringer abilities=legendary,flying rarity=R type=Creature mana={6}{W}{W}{W} power=4 subtype=Angel toughness=6 [/card] [card] text=Vigilance When Riptide Crab is put into a graveyard from play, draw a card. auto=@movedTo(this|graveyard):draw:1 id=23150 name=Riptide Crab rarity=U type=Creature mana={1}{W}{U} power=1 subtype=Crab toughness=3 [/card] [card] text={1},Sacrifice Rith's Attendant: Add {R}{G}{W} to your mana pool. auto={1}{s}:Add {R}{G}{W} id=25839 name=Rith's Attendant rarity=U mana={5} type=Artifact Creature subtype=Golem power=3 toughness=3 [/card] [card] text=Trample, protection from blue, protection from red id=23205 name=Sabertooth Nishoba rarity=R mana={4}{G}{W} type=Creature subtype=Cat Beast Warrior power=5 toughness=5 abilities=trample,protection from blue,protection from red [/card] [card] text=Salt Marsh comes into play tapped. {T}: Add {U} or {B} to your mana pool. auto=tap auto={T}:Add{U} auto={T}:Add{B} id=23241 name=Salt Marsh rarity=U type=Land [/card] [card] text=Enchant creature When Scavenged Weaponry comes into play, draw a card. Enchanted creature gets +1/+1. target=creature auto=1/1 auto=draw:1 id=23028 name=Scavenged Weaponry rarity=C mana={2}{B} type=Enchantment subtype=Aura [/card] [card] text={T}: Add {W} or {U} to your mana pool. id=23217 name=Seashell Cameo rarity=U mana={3} auto={T}: Add {W} auto={T}: Add {U} type=Artifact [/card] [card] text={R}: Serpentine Kavu gains haste until end of turn. id=23105 name=Serpentine Kavu rarity=C mana={4}{G} type=Creature subtype=Kavu auto={R}:haste power=4 toughness=4 [/card] [card] text={1}{R}, Sacrifice a creature: Destroy target nonbasic land. auto={1}{R}{S(creature|mybattlefield)}:destroy target(land[-basic]) id=23091 name=Shivan Harvest rarity=U type=Enchantment mana={1}{R} [/card] [card] text=Shivan Oasis comes into play tapped. {T}: Add {R} or {G} to your mana pool. auto=tap auto={T}:Add{R} auto={T}:Add{G} id=23243 name=Shivan Oasis rarity=U type=Land [/card] [card] text=Protection from white id=23160 name=Shivan Zombie rarity=C mana={B}{R} type=Creature subtype=Barbarian Zombie power=2 toughness=2 abilities=protection from white [/card] [card] text=Simoon deals 1 damage to each creature target opponent controls. auto=damage:1 all(creature|opponentbattlefield) id=23175 name=Simoon rarity=U type=Instant mana={R}{G} [/card] [card] text=Skittish Kavu gets +1/+1 as long as no opponent controls a white or blue creature. id=23080 name=Skittish Kavu rarity=U mana={1}{R} type=Creature subtype=Kavu auto=aslongas(creature[blue;white]|opponentinplay) -1/-1 power=2 toughness=2 [/card] [card] text=Whenever Sparring Golem becomes blocked, it gets +1/+1 until end of turn for each creature blocking it. id=23225 auto=rampage(1/1,0) name=Sparring Golem rarity=U type=Artifact Creature mana={3} power=2 subtype=Golem toughness=2 [/card] [card] text={2}: Target white or black creature gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.) id=22996 name=Sky Weaver rarity=U mana={1}{U} type=Creature subtype=Metathran Wizard auto={2}:flying target(creature[white;black]) power=2 toughness=1 [/card] [card] text=Forestwalk id=23149 name=Slinking Serpent rarity=U mana={2}{U}{B} type=Creature subtype=Serpent power=2 toughness=3 abilities=forestwalk [/card] [card] text={2}: Target green or blue creature gets +0/+1 until end of turn. id=22950 name=Spirit Weaver rarity=U mana={1}{W} type=Creature subtype=Human Wizard auto={2}:0/1 target(creature[green;blue]) power=2 toughness=1 [/card] [card] text={3}{U}, {T}: Tap target creature. {3}{B}, {T}: Destroy target tapped creature. id=25752 name=Stalking Assassin rarity=R mana={1}{U}{B} type=Creature subtype=Human Assassin auto={3}{U}{T}:tap target(creature) auto={3}{B}{T}:destroy target(creature[tapped]) power=1 toughness=1 [/card] [card] text=Enchant creature Domain - Enchanted creature gets +1/+1 for each basic land type among lands you control. id=22939 name=Strength of Unity rarity=C mana={3}{W} type=Enchantment target=creature subtype=Aura auto=aslongas(forest|myinplay) 1/1 auto=aslongas(island|myinplay) 1/1 auto=aslongas(plains|myinplay) 1/1 auto=aslongas(mountain|myinplay) 1/1 auto=aslongas(swamp|myinplay) 1/1 [/card] [card] text=Target creature can't block this turn. Draw a card. id=23073 name=Stun target=creature auto=cantattack auto=draw:1 rarity=C type=Instant mana={1}{R} [/card] [card] text=Sulfur Vent comes into play tapped. {T}: Add {B} to your mana pool. {T}, Sacrifice Geothermal Crevice: Add {U}{R} to your mana pool. auto=tap auto={T}:Add{B} auto={T}{s}:Add{U}{R} id=23237 name=Sulfur Vent rarity=C type=Land [/card] [card] text={G}, {T}: Target creature gets +1/+1 until end of turn. {U}, {T}: Put target creature you control on top of its owner's library. auto={G}{T}:1/1 target(creature) auto={U}{T}:moveTo(ownerLibrary) target(creature|myInplay) id=22928 name=Sunscape Apprentice rarity=C type=Creature mana={W} power=1 subtype=Human Wizard toughness=1 [/card] [card] text={G}{G}, {T}: Creatures you control get +2/+2 until end of turn. {U}{U}, {T}: Return target creature to its owner's hand. auto={G}{G}{T}:lord(creature|myinplay) 2/2 auto={U}{U}{T}:moveTo(ownerhand) target(creature) id=22961 name=Sunscape Master rarity=R type=Creature mana={2}{W}{W} power=2 subtype=Human Wizard toughness=2 [/card] [card] text={T}: Add {B} to your mana pool. auto={T}: Add {B} id=26305 name=Swamp rarity=L type=Basic Land subtype=Swamp [/card] [card] text={T}: Add {B} to your mana pool. auto={T}: Add {B} id=26306 name=Swamp rarity=L type=Basic Land subtype=Swamp [/card] [card] text={T}: Add {B} to your mana pool. auto={T}: Add {B} id=26304 name=Swamp rarity=L type=Basic Land subtype=Swamp [/card] [card] text={T}: Add {B} to your mana pool. auto={T}: Add {B} id=25965 name=Swamp rarity=L type=Basic Land subtype=Swamp [/card] [card] text=Whenever a land comes into play, tap all lands its controller controls. auto=@movedTo(land|opponentinplay):tap all(land|opponentinplay) auto=@movedTo(land|myinplay):tap all(land|myinplay) id=23100 name=Tectonic Instability rarity=R type=Enchantment mana={2}{R} [/card] [card] text={W}, Sacrifice an enchantment: Destroy target enchantment. {3}{U}{U}: Counter target enchantment spell. auto={W}{S(enchantment|myBattlefield)}:destroy target(enchantment) auto={3}{U}{U}:fizzle target(enchantment|stack) id=22959 name=Teferi's Care rarity=U type=Enchantment mana={2}{W} [/card] [card] text=Tek gets +0/+2 as long as you control a Plains, has flying as long as you control an Island, gets +2/+0 as long as you control a Swamp, has first strike as long as you control a Mountain, and has trample as long as you control a Forest. id=23229 name=Tek rarity=R mana={5} type=Artifact Creature subtype=Dragon auto=aslongas(forest|myinplay) trample auto=aslongas(island|myinplay) flying auto=aslongas(plains|myinplay) 0/2 auto=aslongas(mountain|myinplay) first strike auto=aslongas(swamp|myinplay) 2/0 power=2 toughness=2 [/card] [card] text={W}, {T}: Tap target creature. {R}, {T}: Target creature gains first strike until end of turn. auto={W}{T}:tap target(creature) auto={R}{T}:first strike target(creature) id=23104 name=Thornscape Apprentice rarity=C type=Creature mana={G} power=1 subtype=Human Wizard toughness=1 [/card] [card] text={R}{R}, {T}: Thornscape Master deals 2 damage to target creature. {W}{W}, {T}: Target creature gains protection from the color of your choice until end of turn. id=23136 name=Thornscape Master rarity=R mana={2}{G}{G} type=Creature subtype=Human Wizard auto={R}{R}{T}:Damage:2 target(creature) auto={W}{W}{T}:protection from white target(creature) auto={W}{W}{T}:protection from blue target(creature) auto={W}{W}{T}:protection from black target(creature) auto={W}{W}{T}:protection from red target(creature) auto={W}{W}{T}:protection from green target(creature) power=2 toughness=2 [/card] [card] text={T}: Add {G} or {W} to your mana pool. id=23221 name=Tigereye Cameo rarity=U mana={3} auto={T}: Add {G} auto={T}: Add {W} type=Artifact [/card] [card] text=Tinder Farm comes into play tapped. {T}: Add {G} to your mana pool. {T}, Sacrifice Geothermal Crevice: Add {R}{W} to your mana pool. auto=tap auto={T}:Add{G} auto={T}{s}:Add{R}{W} id=23239 name=Tinder Farm rarity=C type=Land [/card] [card] text=Flying {W}: Tower Drake gets +0/+1 until end of turn. id=22974 name=Tower Drake rarity=C mana={2}{U} type=Creature subtype=Drake auto={W}:0/1 power=2 toughness=1 abilities=flying [/card] [card] text=Destroy all enchantments. auto=Destroy all(enchantment) id=23116 name=Tranquility rarity=C mana={2}{G} type=Sorcery [/card] [card] text={2}{R}, {T}: Destroy target nonbasic land. id=23039 auto={2}{R}{T}:destroy target(land[-basic]) name=Trench Wurm rarity=U type=Creature mana={3}{B} power=3 subtype=Wurm toughness=3 [/card] [card] text={1},Sacrifice Treva's Attendant: Add {G}{W}{U} to your mana pool. auto={1}{s}:Add {G}{W}{U} id=25840 name=Treva's Attendant rarity=U mana={5} type=Artifact Creature subtype=Golem power=3 toughness=3 [/card] [card] text=Domain - Tribal Flames deals X damage to target creature or player, where X is the number of basic land types among lands you control. target=creature,player auto=aslongas(forest|myinplay):damage:1 auto=aslongas(mountain|myinplay):damage:1 auto=aslongas(plains|myinplay):damage:1 auto=aslongas(island|myinplay):damage:1 auto=aslongas(swamp|myinplay):damage:1 id=23076 name=Tribal Flames rarity=C type=Sorcery mana={1}{R} [/card] [card] text={T}: Add {R} or {G} to your mana pool. id=23220 name=Troll-Horn Cameo rarity=U mana={3} auto={T}: Add {R} auto={T}: Add {G} type=Artifact [/card] [card] text=Flying Urborg Drake attacks each turn if able. abilities=flying,mustattack id=25975 name=Urborg Drake rarity=U type=Creature mana={1}{U}{B} power=2 subtype=Drake toughness=3 [/card] [card] text=Other black creatures get -1/-1 auto=lord(creature[black]) -1/-1 other id=23035 name=Urborg Shambler rarity=U mana={2}{B}{B} type=Creature subtype=Horror power=4 toughness=3 [/card] [card] text=Urborg Volcano comes into play tapped. {T}: Add {B} or {R} to your mana pool. auto=tap auto={T}:Add{B} auto={T}:Add{R} id=23242 name=Urborg Volcano rarity=U type=Land [/card] [card] text={T}: Add one mana of any color to your mana pool. id=12605 name=Utopia Tree rarity=R mana={1}{G} type=Creature subtype=Plant auto={T}:Add {W} auto={T}:Add {U} auto={T}:Add {B} auto={T}:Add {R} auto={T}:Add {G} power=0 toughness=2 [/card] [card] text={G}: Viashino Grappler gains trample until end of turn. id=22930 name=Viashino Grappler rarity=C mana={2}{R} type=Creature subtype=Viashino auto={G}:trample power=3 toughness=1 [/card] [card] text=Protection from green id=23159 name=Vodalian Zombie rarity=C mana={U}{B} type=Creature subtype=Merfolk Zombie power=2 toughness=2 abilities=protection from green [/card] [card] text=Destroy target blue or black creature with flying. target=creature[black;blue;flying] auto=destroy id=23130 name=Wallop rarity=U mana={1}{G} type=Sorcery [/card] [card] text=Domain - You gain 2 life for each basic land type among lands you control. auto=aslongas(forest|myinplay) life:2 auto=aslongas(mountain|myinplay) life:2 auto=aslongas(swamp|myinplay) life:2 auto=aslongas(island|myinplay) life:2 auto=aslongas(plains|myinplay) life:2 id=23119 name=Wandering Stream rarity=C type=Sorcery mana={2}{G} [/card] [card] text=Domain - Wayfaring Giant gets +1/+1 for each basic land type among lands you control. id=23211 name=Wayfaring Giant rarity=U mana={5}{W} type=Creature subtype=Giant auto=aslongas(forest|myinplay) 1/1 auto=aslongas(island|myinplay) 1/1 auto=aslongas(plains|myinplay) 1/1 auto=aslongas(mountain|myinplay) 1/1 auto=aslongas(swamp|myinplay) 1/1 power=1 toughness=3 [/card] [card] text=Enchant creature Enchanted creature gets +1/+3 and has flying. target=creature auto=1/3 auto=flying id=24118 name=Wings of Hope rarity=C mana={W}{U} type=Enchantment subtype=Aura [/card] [card] text=Protection from blue id=23161 name=Yavimaya Barbarian rarity=C mana={R}{G} type=Creature subtype=Elf Barbarian power=2 toughness=2 abilities=protection from blue [/card] [card] text=Yavimaya Kavu's power is equal to the number of red creatures in play. Yavimaya Kavu's toughness is equal to the number of green creatures in play. id=23174 auto=foreach(creature[red]|inplay) 1/0 auto=foreach(creature[green]|inplay) 0/1 name=Yavimaya Kavu rarity=U mana={2}{R}{G} type=Creature subtype=Kavu power=* toughness=* [/card] [card] text=Zap deals 1 damage to target creature or player. Draw a card. target=creature,player auto=damage:1 auto=draw:1 controller id=23075 name=Zap rarity=C mana={2}{R} type=Instant [/card]