[card] text={2}: Target white creature gains persist until end of turn. (When it's put into a graveyard from play, if it had no -1/-1 counters on it, return it to play under its owner's control with a -1/-1 counter on it.) auto={2}:persist target(creature) id=158293 name=Antler Skulkin rarity=C type=Artifact Creature mana={5} power=3 subtype=Scarecrow toughness=3 [/card] [card] text={T}: Tap target creature. Whenever you play a white spell, you may untap Ballynock Trapper. auto={T}:tap target(creature) auto=@movedTo(*[white]|mystack):may untap id=153480 name=Ballynock Trapper rarity=C type=Creature mana={3}{W} power=2 subtype=Kithkin Soldier toughness=2 [/card] [card] text=Remove target card in a graveyard from the game. Put a 1/1 white and black Spirit creature token with flying into play. target=*|graveyard auto=moveTo(removedfromgame) auto=token(Spirit,Token Spirit Creature, 1/1,white black flying) id=157415 name=Beckon Apparition rarity=C type=Instant mana={WB} [/card] [card] text=First strike Belligerent Hatchling comes into play with four -1/-1 counters on it. Whenever you play a red spell, remove a -1/-1 counter from Belligerent Hatchling. Whenever you play a white spell, remove a -1/-1 counter from Belligerent Hatchling. auto=@movedTo(*[red]|mystack):counter(-1/-1,-1) auto=@movedTo(*[white]|mystack):counter(-1/-1,-1) auto=counter(-1/-1,4) abilities=first strike id=153478 name=Belligerent Hatchling rarity=U type=Creature mana={3}{RW} power=6 subtype=Elemental toughness=6 [/card] [card] text=Flying Bloodied Ghost comes into play with a -1/-1 counter on it. abilities=flying auto=counter(-1/-1) id=151098 name=Bloodied Ghost rarity=U type=Creature mana={1}{WB}{WB} power=3 subtype=Spirit toughness=3 [/card] [card] text={T}: Add {1} to your mana pool. {UR}, {T}: Add {U}{U}, {U}{R}, or {R}{R} to your mana pool. auto={T}: Add {1} auto={UR}{T}: Add {U}{U} auto={UR}{T}: Add {U}{R} auto={UR}{T}: Add {R}{R} id=153433 name=Cascade Bluffs rarity=R type=Land [/card] [card] text=Choose any number of target creatures. Each of those creatures gains persist until end of turn. (When it's put into a graveyard from play, if it had no -1/-1 counters on it, return it to play under its owner's control with a -1/-1 counter on it.) target=creatures auto=persist id=151060 name=Cauldron Haze rarity=U type=Instant mana={1}{WB} [/card] [card] text={T}: Cinder Pyromancer deals 1 damage to target player. Whenever you play a red spell, you may untap Cinder Pyromancer. auto={T}:damage:1 target(player) auto=@movedTo(*[red]|mystack):may untap id=151067 name=Cinder Pyromancer rarity=C type=Creature mana={2}{R} power=0 subtype=Elemental Shaman toughness=1 [/card] [card] text={BG}{BG}: Remove target card in a graveyard from the game. You gain 1 life. auto={BG}{BG}:moveTo(exile) target(*|graveyard) && life:1 id=157206 name=Creakwood Ghoul rarity=U type=Creature mana={4}{B} power=3 subtype=Plant Zombie toughness=3 [/card] [card] text=Other black creatures you control get +1/+1. Other green creatures you control get +1/+1. At the beginning of your upkeep, you may put a 1/1 black and green Worm creature token into play. id=157406 auto=lord(creature[black]|mybattlefield) 1/1 other auto=lord(creature[green]|mybattlefield) 1/1 other auto=@each my upkeep:may token(Worm,Worm Creature, 1/1,green black) name=Creakwood Liege rarity=R type=Creature mana={1}{BG}{BG}{BG} power=2 subtype=Horror toughness=2 [/card] [card] text=Other white creatures you control get +1/+1. Other black creatures you control get +1/+1. Whenever you play a white spell, you may tap target creature. Whenever you play a black spell, you may destroy target creature if it's tapped. id=157288 auto=lord(creature[black]|mybattlefield) 1/1 other auto=lord(creature[white]|mybattlefield) 1/1 other auto=@movedto(*[black]|mystack):may destroy target(creature[tapped]) auto=@movedto(*[white]|mystack):may tap target(creature) name=Deathbringer Liege rarity=R type=Creature mana={2}{WB}{WB}{WB} power=3 subtype=Horror toughness=4 [/card] [card] text=Trample. Deity of Scars comes into play with two -1/-1 counters on it. {BG}, Remove a -1/-1 counter from Deity of Scars: Regenerate Deity of Scars. abilities=trample auto=counter(-1/-1,2) auto={BG}:counter(-1/-1,-1) && regenerate id=153488 name=Deity of Scars rarity=R type=Creature mana={BG}{BG}{BG}{BG}{BG} power=7 subtype=Spirit Avatar toughness=7 [/card] [card] text=Target creature gains double strike until end of turn. (It deals both first-strike and regular combat damage.) target=creature auto=double strike id=153039 name=Double Cleave rarity=C type=Instant mana={1}{RW} [/card] [card] text=Destroy target land. You gain 2 life. target=land auto=destroy auto=life:2 id=151079 name=Drain the Well rarity=C type=Sorcery mana={2}{BG}{BG} [/card] [card] text=Counter target spell. Its controller draws a card. Draw a card. id=153036 target=*|stack auto=fizzle && draw:1 controller && draw:1 targetController name=Dream Fracture rarity=U type=Instant mana={1}{U}{U} [/card] [card] text=Sacrifice Duergar Assailant: Duergar Assailant deals 1 damage to target attacking or blocking creature. auto={S}:damage:1 target(creature[attacking;blocking]) id=150975 name=Duergar Assailant rarity=C type=Creature mana={RW} power=1 subtype=Dwarf Soldier toughness=1 [/card] [card] text=Wither (This deals damage to creatures in the form of -1/-1 counters.) {RW}: Duergar Cave-Guard gets +1/+0 until end of turn. abilities=wither auto={RW}:1/0 id=153437 name=Duergar Cave-Guard rarity=U type=Creature mana={3}{R} power=1 subtype=Dwarf Warrior toughness=3 [/card] [card] text=Trample abilities=trample id=151164 name=Duskdale Wurm rarity=U type=Creature mana={5}{G}{G} power=7 subtype=Wurm toughness=7 [/card] [card] text=Whenever you play a green spell, you may put a 2/2 green Wolf creature token into play. Whenever you play a blue spell, you may put a 1/1 blue Bird creature token with flying into play. auto=@movedTo(*[green]|mystack):may token(Wolf,creature wolf,2/2,green) auto=@movedTo(*[blue]|mystack):may token(Bird,creature bird,1/1,blue) id=152087 name=Fable of Wolf and Owl rarity=R type=Enchantment mana={3}{GU}{GU}{GU} [/card] [card] text={2}: Target black creature gains wither until end of turn. (It deals damage to creatures in the form of -1/-1 counters.) auto={2}:wither target(creature[black]) id=158296 name=Fang Skulkin rarity=C type=Artifact Creature mana={2} power=2 subtype=Scarecrow toughness=1 [/card] [card] text={T}: Add {1} to your mana pool. {WB}, {T}: Add {W}{W}, {W}{B}, or {B}{B} to your mana pool. auto={T}: Add {1} auto={WB}{T}: Add {W}{W} auto={WB}{T}: Add {W}{B} auto={WB}{T}: Add {B}{B} id=153446 name=Fetid Heath rarity=R type=Land [/card] [card] text={T}: Add {1} to your mana pool. {GU}, {T}: Add {G}{G}, {G}{U}, or {U}{U} to your mana pool. auto={T}: Add {1} auto={GU}{T}: Add {G}{G} auto={GU}{T}: Add {G}{U} auto={GU}{T}: Add {U}{U} id=153481 name=Flooded Grove rarity=R type=Land [/card] [card] text=Flying {U}, Sacrifice Glen Elendra Archmage: Counter target noncreature spell. Persist (When this creature is put into a graveyard from play, if it had no -1/-1 counters on it, return it to play under its owner's control with a -1/-1 counter on it.) abilities=flying,persist id=157977 auto={U}{S}:fizzle(*[-creature]|stack) name=Glen Elendra Archmage rarity=R type=Creature mana={3}{U} power=2 subtype=Faerie Wizard toughness=2 [/card] [card] text=Wither (This deals damage to creatures in the form of -1/-1 counters.) abilities=wither id=152089 name=Harvest Gwyllion rarity=C type=Creature mana={2}{WB}{WB} power=2 subtype=Hag toughness=4 [/card] [card] text=Double strike abilities=double strike id=157201 name=Hearthfire Hobgoblin rarity=U type=Creature mana={RW}{RW}{RW} power=2 subtype=Goblin Soldier toughness=2 [/card] [card] text=Flying, first strike abilities=flying,first strike id=151090 name=Hobgoblin Dragoon rarity=C type=Creature mana={2}{RW} power=1 subtype=Goblin Knight toughness=2 [/card] [card] text={3}: Target green creature gets +1/+1 until end of turn. auto={3}:1/1 target(creature[green]) id=158294 name=Hoof Skulkin rarity=C type=Artifact Creature mana={3} power=2 subtype=Scarecrow toughness=2 [/card] [card] text=Return all nonblue creatures to their owners' hands. id=142010 name=Inundate auto=moveTo(ownerhand) all(creature[-blue]|inplay) rarity=R type=Sorcery mana={3}{U}{U}{U} [/card] [card] text={2}: Target red creature gains haste until end of turn. auto={2}:haste target(creature[red]) id=158295 name=Jawbone Skulkin rarity=C type=Artifact Creature mana={1} power=1 subtype=Scarecrow toughness=1 [/card] [card] text=Flying {1}{W}, Sacrifice Kithkin Spellduster: Destroy target enchantment. Persist (When this creature is put into a graveyard from play, if it had no -1/-1 counters on it, return it to play under its owner's control with a -1/-1 counter on it.) abilities=flying,persist auto={1}{W}{S}:destroy target(enchantment) id=152096 name=Kithkin Spellduster rarity=C type=Creature mana={4}{W} power=2 subtype=Kithkin Wizard toughness=3 [/card] [card] text=When Kithkin Zealot comes into play, you gain 1 life for each black and/or red permanent target opponent controls. auto=foreach(*[red;black]|opponentinplay)life:1 id=154346 name=Kithkin Zealot rarity=C type=Creature mana={1}{W} power=1 subtype=Kithkin Cleric toughness=3 [/card] [card] text=Fear Persist (When this creature is put into a graveyard from play, if it had no -1/-1 counters on it, return it to play under its owner's control with a -1/-1 counter on it.) abilities=fear,persist id=147437 name=Lingering Tormentor rarity=U type=Creature mana={3}{B} power=2 subtype=Spirit toughness=2 [/card] [card] text=Defender, flying. Whenever you play a white spell, Loyal Gyrfalcon loses defender until end of turn. abilities=defender,flying auto=@movedTo(*[white]|mystack):-defender id=151059 name=Loyal Gyrfalcon rarity=U type=Creature mana={3}{W} power=3 subtype=Bird toughness=3 [/card] [card] text={T}: Target creature gains flying until end of turn. Whenever you play a blue spell, you may untap Merrow Levitator. auto={T}:flying target(creature) auto=@movedTo(*[blue]|mystack):may untap id=151088 name=Merrow Levitator rarity=C type=Creature mana={3}{U} power=2 subtype=Merfolk Wizard toughness=3 [/card] [card] text=Other blue creatures you control get +1/+1. Other red creatures you control get +1/+1. {UR}{UR}{UR}{UR}: You may put a blue or red creature card from your hand into play. id=151132 auto=lord(creature[blue]|myinplay) 1/1 other auto=lord(creature[red]|myinplay) 1/1 other auto={UR}{UR}{UR}{UR}:moveTo(myinplay) target(creature[blue;red]|myhand) name=Mindwrack Liege rarity=R type=Creature mana={3}{UR}{UR}{UR} power=4 subtype=Horror toughness=4 [/card] [card] text=Other green creatures you control get +1/+1. Other blue creatures you control get +1/+1. Untap all green and/or blue creatures you control during each other player's untap step. id=152091 auto=lord(creature[green]|mybattlefield) 1/1 other auto=lord(creature[blue]|mybattlefield) 1/1 other name=Murkfiend Liege auto=@each opponent untap:untap all(creature[green;blue]|myInplay) rarity=R type=Creature mana={2}{GU}{GU}{GU} power=4 subtype=Horror toughness=4 [/card] [card] text=Nettle Sentinel doesn't untap during your untap step. Whenever you play a green spell, you may untap Nettle Sentinel. abilities=doesnotuntap auto=@movedTo(*[green]|mystack):may untap id=151095 name=Nettle Sentinel rarity=C type=Creature mana={G} power=2 subtype=Elf Warrior toughness=2 [/card] [card] text=Lifelink (Whenever this creature deals damage, you gain that much life.) abilities=lifelink id=150986 name=Nip Gwyllion rarity=C type=Creature mana={WB} power=1 subtype=Hag toughness=1 [/card] [card] text=Flying Attacking creatures you control get +2/+0. auto=lord(creature[attacking]|myinplay) 2/0 abilities=flying id=154258 name=Nobilis of War rarity=R type=Creature mana={RW}{RW}{RW}{RW}{RW} power=3 subtype=Spirit Avatar toughness=4 [/card] [card] text=When Noggle Bridgebreaker comes into play, return a land you control to its owner's hand. id=158899 name=Noggle Bridgebreaker auto=moveTo(ownerhand) target(land|myinplay) rarity=C type=Creature mana={2}{UR}{UR} power=4 subtype=Noggle Rogue toughness=3 [/card] [card] text=When Noggle Ransacker comes into play, each player draws two cards, then discards a card at random. id=152032 auto=draw:2 controller auto=draw:2 opponent auto=discard:1 controller auto=discard:1 opponent name=Noggle Ransacker rarity=U type=Creature mana={2}{UR} power=2 subtype=Noggle Rogue toughness=1 [/card] [card] text=Noxious Hatchling comes into play with four -1/-1 counters on it. Wither (This deals damage to creatures in the form of -1/-1 counters.) Whenever you play a black spell, remove a -1/-1 counter from Noxious Hatchling. Whenever you play a green spell, remove a -1/-1 counter from Noxious Hatchling. abilities=wither auto=@movedTo(*[black]|mystack):counter(-1/-1,-1) auto=@movedTo(*[green]|mystack):counter(-1/-1,-1) auto=counter(-1/-1,4) id=153448 name=Noxious Hatchling rarity=U type=Creature mana={3}{BG} power=6 subtype=Elemental toughness=6 [/card] [card] text={1}{BG}: Regenerate Odious Trow. auto={1}{BG}:regenerate id=150977 name=Odious Trow rarity=C type=Creature mana={BG} power=1 subtype=Troll toughness=1 [/card] [card] text=Overbeing of Myth's power and toughness are each equal to the number of cards in your hand. At the beginning of your draw step, draw a card. auto=foreach(*|myhand) 1/1 auto=@each my draw:draw:1 id=151151 name=Overbeing of Myth rarity=R type=Creature mana={GU}{GU}{GU}{GU}{GU} power=* subtype=Spirit Avatar toughness=* [/card] [card] text=Wither (This deals damage to creatures in the form of -1/-1 counters.) Puncture Blast deals 3 damage to target creature or player. target=creature,player abilities=wither auto=damage:3 id=152034 name=Puncture Blast rarity=C type=Instant mana={2}{R} [/card] [card] text=Enchant creature Enchanted creature can't attack or block. At the beginning of your upkeep, you may gain 1 life. target=creature auto=cantattack auto=cantblock auto=@each my upkeep:may life:1 controller id=153435 name=Recumbent Bliss rarity=C type=Enchantment mana={2}{W} subtype=Aura [/card] [card] text=When Regal Force comes into play, draw a card for each green creature you control. id=147373 name=Regal Force auto=foreach(creature[green]|myinplay)draw:1 rarity=R type=Creature mana={4}{G}{G}{G} power=5 subtype=Elemental toughness=5 [/card] [card] text=Wither (This deals damage to creatures in the form of -1/-1 counters.) Persist (When this creature is put into a graveyard from play, if it had no -1/-1 counters on it, return it to play under its owner's control with a -1/-1 counter on it.) abilities=wither,persist id=158902 name=Rendclaw Trow rarity=C type=Creature mana={2}{BG} power=2 subtype=Troll toughness=2 [/card] [card] text={WB}{WB}{WB}: Restless Apparition gets +3/+3 until end of turn. Persist (When this creature is put into a graveyard from play, if it had no -1/-1 counters on it, return it to play under its owner's control with a -1/-1 counter on it.) abilities=persist auto={WB}{WB}{WB}:3/3 id=157291 name=Restless Apparition rarity=U type=Creature mana={WB}{WB}{WB} power=2 subtype=Spirit toughness=2 [/card] [card] text=When Rise of the Hobgoblins comes into play, you may pay {X}. If you do, put X 1/1 red and white Goblin Soldier creature tokens into play. {RW}: Red creatures and white creatures you control gain first strike until end of turn. id=151114 auto={RW}:lord(creature[white;red]|myinplay) first strike name=Rise of the Hobgoblins rarity=R type=Enchantment mana={X}{RW}{RW} [/card] [card] text={T}: Add {1} to your mana pool. {RW}, {T}: Add {R}{R}, {R}{W}, or {W}{W} to your mana pool. auto={T}: Add {1} auto={RW}{T}: Add {R}{R} auto={RW}{T}: Add {R}{W} auto={RW}{T}: Add {W}{W} id=153434 name=Rugged Prairie rarity=R type=Land [/card] [card] text={1}, Sacrifice a Scarecrow: Draw a card. {4}, {T}: Return target artifact creature card from your graveyard to play. auto={1}{S(scarecrow|myinplay)}:draw:1 auto={4}{T}:moveTo(myinplay) target(artifact|mygraveyard) id=157979 name=Scarecrone rarity=R type=Artifact Creature mana={3} power=1 subtype=Scarecrow toughness=2 [/card] [card] text={3}: Target blue creature gains shroud until end of turn. auto={3}:shroud target(creature[blue]) id=158297 name=Shell Skulkin rarity=C type=Artifact Creature mana={4} power=3 subtype=Scarecrow toughness=2 [/card] [card] text=Slippery Bogle can't be the target of spells or abilities your opponents control. abilities=opponentshroud id=150999 name=Slippery Bogle rarity=C type=Creature mana={GU} power=1 subtype=Beast toughness=1 [/card] [card] text=Wither (This deals damage to creatures in the form of -1/-1 counters.) abilities=wither id=157211 name=Smoldering Butcher rarity=C type=Creature mana={3}{B} power=4 subtype=Elemental Warrior toughness=2 [/card] [card] text=Flying Whenever a player plays a nonblack spell, that player loses 1 life. abilities=flying id=158900 auto=@movedTo(*[-land;-black]|mystack):life:-1 controller auto=@movedTo(*[-land;-black]|opponentstack):life:-1 opponent name=Soot Imp rarity=U type=Creature mana={1}{B}{B} power=1 subtype=Imp toughness=2 [/card] [card] text=When Soul Snuffers comes into play, put a -1/-1 counter on each creature. auto=all(creature) counter(-1/-1) id=142054 name=Soul Snuffers rarity=U type=Creature mana={2}{B}{B} power=3 subtype=Elemental Shaman toughness=3 [/card] [card] text=Swampwalk, forestwalk abilities=swampwalk,forestwalk id=151120 name=Stalker Hag rarity=U type=Creature mana={BG}{BG}{BG} power=3 subtype=Hag toughness=2 [/card] [card] text=Protection from white and from black {WB}: Stillmoon Cavalier gains flying until end of turn. {WB}: Stillmoon Cavalier gains first strike until end of turn. {WB}{WB}: Stillmoon Cavalier gets +1/+0 until end of turn. abilities=protection from black,protection from white auto={WB}:flying auto={WB}:first strike auto={WB}{WB}:+1/+0 id=153037 name=Stillmoon Cavalier rarity=R type=Creature mana={1}{WB}{WB} power=2 subtype=Zombie Knight toughness=1 [/card] [card] text={UR}: Stream Hopper gains flying until end of turn. auto={UR}:flying id=151124 name=Stream Hopper rarity=C type=Creature mana={UR} power=1 subtype=Goblin toughness=1 [/card] [card] text=Sturdy Hatchling comes into play with four -1/-1 counters on it. {GU}: Sturdy Hatchling gains shroud until end of turn. Whenever you play a green spell, remove a -1/-1 counter from Sturdy Hatchling. Whenever you play a blue spell, remove a -1/-1 counter from Sturdy Hatchling. auto={GU}:shroud auto=@movedTo(*[blue]|mystack):counter(-1/-1,-1) auto=@movedTo(*[green]|mystack):counter(-1/-1,-1) auto=counter(-1/-1,4) id=153477 name=Sturdy Hatchling rarity=U type=Creature mana={3}{GU} power=6 subtype=Elemental toughness=6 [/card] [card] text=Flying {WB}{WB}{WB}: Regenerate target creature. abilities=flying auto={WB}{WB}{WB}:Regenerate target(creature) id=153420 name=Suture Spirit rarity=U type=Creature mana={1}{W} power=1 subtype=Spirit toughness=1 [/card] [card] text=Flying {UR}: Talonrend gets +1/-1 until end of turn. abilities=flying auto={UR}:1/-1 id=153430 name=Talonrend rarity=U type=Creature mana={4}{U} power=0 subtype=Elemental toughness=5 [/card] [card] text=Flash Persist (When this creature is put into a graveyard from play, if it had no -1/-1 counters on it, return it to play under its owner's control with a -1/-1 counter on it.) abilities=flash,persist id=152140 name=Trapjaw Kelpie rarity=C type=Creature mana={4}{GU}{GU} power=3 subtype=Beast toughness=3 [/card] [card] text={T}: Add {1} to your mana pool. {BG}, {T}: Add {B}{B}, {B}{G}, or {G}{G} to your mana pool. auto={T}: Add {1} auto={BG}{T}: Add {B}{B} auto={BG}{T}: Add {B}{G} auto={BG}{T}: Add {G}{G} id=153425 name=Twilight Mire rarity=R type=Land [/card] [card] text=Wither (This deals damage to creatures in the form of -1/-1 counters.) {1}{G}: Twinblade Slasher gets +2/+2 until end of turn. Play this ability only once each turn. abilities=wither auto={1}{G}:2/2 limit:1 id=153436 name=Twinblade Slasher rarity=U type=Creature mana={G} power=1 subtype=Elf Warrior toughness=1 [/card] [card] target=creature text=Remove target creature from the game. target=creature auto=moveTo(removedfromGame) id=151083 name=Unmake rarity=C type=Instant mana={WB}{WB}{WB} [/card] [card] text=Lifelink Voracious Hatchling comes into play with four -1/-1 counters on it. Whenever you play a white spell, remove a -1/-1 counter from Voracious Hatchling. Whenever you play a black spell, remove a -1/-1 counter from Voracious Hatchling. abilities=lifelink auto=@movedTo(*[white]|mystack):counter(-1/-1,-1) auto=@movedTo(*[black]|mystack):counter(-1/-1,-1) auto=counter(-1/-1,4) id=153444 name=Voracious Hatchling rarity=U type=Creature mana={3}{WB} power=6 subtype=Elemental toughness=6 [/card] [card] text={T}: Target red or green creature gets -2/-0 until end of turn. auto={T}:-2/0 target(creature[red;green]) id=153476 name=Wilderness Hypnotist rarity=C type=Creature mana={2}{U}{U} power=1 subtype=Merfolk Wizard toughness=3 [/card] [card] text=When Wistful Selkie comes into play, draw a card. auto=draw:1 id=151143 name=Wistful Selkie rarity=U type=Creature mana={GU}{GU}{GU} power=2 subtype=Merfolk Wizard toughness=2 [/card]