#ifndef _GUIPHASEBAR_H_ #define _GUIPHASEBAR_H_ #include "GuiLayers.h" #include "PhaseRing.h" #include "WEvent.h" class GuiPhaseBar: public GuiLayer, public PlayGuiObject { protected: Phase* phase; float angle; float zoomFactor; DuelLayers* mpDuelLayers; public: GuiPhaseBar(DuelLayers* duelLayers); ~GuiPhaseBar(); void Update(float dt); virtual void Render(); virtual int receiveEventMinus(WEvent * e); virtual ostream& toString(ostream& out) const; virtual void Entering(); virtual bool Leaving(JButton key); }; #endif // _GUIPHASEBAR_H_