#ifndef _GAME_STATE_STORY_H_ #define _GAME_STATE_STORY_H_ #include "GameState.h" #include class StoryFlow; class SimpleMenu; class GameStateStory: public GameState, public JGuiListener { private: StoryFlow * flow; SimpleMenu * menu; vector stories; void loadStoriesMenu(const char * root); public: GameStateStory(GameApp* parent); ~GameStateStory(); void Start(); void End(); void Update(float dt); void Render(); void ButtonPressed(int controllerId, int controlId); void OnScroll(int inXVelocity, int inYVelocity); }; #endif