#ifndef _GAME_STATE_OPTIONS_H_ #define _GAME_STATE_OPTIONS_H_ #include #include #include "../include/GameState.h" class GameApp; class WGuiTabMenu; class SimpleMenu; class SimplePad; struct KeybGrabber { virtual void KeyPressed(LocalKeySym) = 0; }; class GameStateOptions: public GameState, public JGuiListener { private: enum { SHOW_OPTIONS, SHOW_OPTIONS_MENU, SAVE }; float timer; bool mReload; KeybGrabber* grabber; public: SimpleMenu * optionsMenu; WGuiTabMenu * optionsTabs; int mState; GameStateOptions(GameApp* parent); virtual ~GameStateOptions(); virtual void Start(); virtual void End(); virtual void Update(float dt); virtual void Render(); virtual void GrabKeyboard(KeybGrabber*); virtual void UngrabKeyboard(const KeybGrabber*); void ButtonPressed(int controllerId, int ControlId); string newProfile; }; #endif