#include "GuiMessageBox.h" bool GuiMessageBox::CheckUserInput(JButton key){ if (mActionButton == key) { if (mObjects[mCurr] != NULL && mObjects[mCurr]->ButtonPressed()) { if (mListener != NULL) { mListener->ButtonPressed(mId, mObjects[mCurr]->GetId()); return true; } } } if ((PSP_CTRL_LEFT == key) || (PSP_CTRL_UP == key)) // || mEngine->GetAnalogY()<64) { int n = mCurr; n--; if (n<0) { if ((mStyle&JGUI_STYLE_WRAPPING)) n = mCount-1; else n = 0; } if (n != mCurr && mObjects[mCurr] != NULL && mObjects[mCurr]->Leaving(PSP_CTRL_UP)) { mCurr = n; mObjects[mCurr]->Entering(); } return true; } else if ((PSP_CTRL_RIGHT == key) || (PSP_CTRL_DOWN == key)) // || mEngine->GetAnalogY()>192) { int n = mCurr; n++; if (n>mCount-1) { if ((mStyle&JGUI_STYLE_WRAPPING)) n = 0; else n = mCount-1; } if (n != mCurr && mObjects[mCurr] != NULL && mObjects[mCurr]->Leaving(PSP_CTRL_DOWN)) { mCurr = n; mObjects[mCurr]->Entering(); } return true; } return false; }