#include "../include/DeckManager.h" #include DeckManager::DeckManager() { } DeckManager::~DeckManager() { } vector * DeckManager::getPlayerDeckOrderList() { return &playerDeckOrderList; } vector * DeckManager::getAIDeckOrderList() { return &aiDeckOrderList; } DeckManager * DeckManager::mInstance = NULL; DeckManager* DeckManager::GetInstance() { if ( mInstance == NULL ) mInstance = new DeckManager(); return mInstance; } void DeckManager::EndInstance() { SAFE_DELETE(mInstance); }