[card] name=Thief of Blood abilities=flying text=Flying -- As Thief of Blood enters the battlefield, remove all counters from all permanents. Thief of Blood enters the battlefield with a +1/+1 counter on it for each counter removed this way. mana={4}{B}{B} type=Creature subtype=Vampire power=1 toughness=1 [/card] [card] name=Curse of Inertia text=Enchant player -- Whenever a player attacks enchanted player with one or more creatures, that attacking player may tap or untap target permanent of his or her choice. mana={2}{U} type=Enchantment subtype=Aura Curse [/card] [card] name=Tempt with Glory text=Tempting offer — Put a +1/+1 counter on each creature you control. Each opponent may put a +1/+1 counter on each creature he or she controls. For each opponent who does, put a +1/+1 counter on each creature you control. mana={5}{W} type=Sorcery [/card] [card] name=Grave Sifter text=When Grave Sifter enters the battlefield, each player chooses a creature type and returns any number of cards of that type from his or her graveyard to his or her hand. mana={5}{G} type=Creature subtype=Elemental Beast power=5 toughness=7 [/card] [card] name=Surveyor's Scope text={T}, Exile Surveyor's Scope: Search your library for up to X basic land cards, where X is the number of players who control at least two more lands than you. Put those cards onto the battlefield, then shuffle your library. mana={2} type=Artifact [/card] [card] name=Curse of the Forsaken text=Enchant player -- Whenever a creature attacks enchanted player, its controller gains 1 life. mana={2}{W} type=Enchantment subtype=Aura Curse [/card] [card] name=Flickerform text=Enchant creature -- {2}{W}{W}: Exile enchanted creature and all Auras attached to it. At the beginning of the next end step, return that card to the battlefield under its owner's control. If you do, return the other cards exiled this way to the battlefield under their owners' control attached to that creature. mana={1}{W} type=Enchantment subtype=Aura [/card] [card] name=Curse of Predation text=Enchant player -- Whenever a creature attacks enchanted player, put a +1/+1 counter on it. mana={2}{G} type=Enchantment subtype=Aura Curse [/card] [card] name=Mana-Charged Dragon abilities=flying,trample text=Flying, trample -- Join forces — Whenever Mana-Charged Dragon attacks or blocks, each player starting with you may pay any amount of mana. Mana-Charged Dragon gets +X/+0 until end of turn, where X is the total amount of mana paid this way. mana={4}{R}{R} type=Creature subtype=Dragon power=5 toughness=5 [/card] [card] name=Stranglehold text=Your opponents can't search libraries. -- If an opponent would begin an extra turn, that player skips that turn instead. mana={3}{R} type=Enchantment [/card] [card] name=Assault Suit text=Equipped creature gets +2/+2, has haste, can't attack you or a planeswalker you control, and can't be sacrificed. -- At the beginning of each opponent's upkeep, you may have that player gain control of equipped creature until end of turn. If you do, untap it. -- Equip {3} mana={4} type=Artifact subtype=Equipment [/card]