#make sure this file always looks like mtg.txt, minus the initial shuffle and draw hidden [INIT] mode=mtg [PLAYERS] life:20 auto=@each my draw:draw:1 auto=maxPlay(land)1 [Player1] #This is a trick, we put this in player 1's rules so that they most likely won't see that this can be interrupted. Kind of a hack until we can get "noninterruptible" events auto=@each cleanup:all(*|Battlefield) resetDamage