#include "PrecompiledHeader.h" #include "Damage.h" #include "MTGCardInstance.h" #include "Counters.h" #include "WEvent.h" #include "Translate.h" #include "WResourceManager.h" #include "GameObserver.h" Damage::Damage(GameObserver* observer, MTGCardInstance * source, Damageable * target) : Interruptible(observer) { init(source, target, source->getPower(), DAMAGE_OTHER); } Damage::Damage(GameObserver* observer, MTGCardInstance * source, Damageable * target, int damage, DamageType _typeOfDamage) : Interruptible(observer) { init(source, target, damage, _typeOfDamage); } void Damage::init(MTGCardInstance * _source, Damageable * _target, int _damage, DamageType _typeOfDamage) { typeOfDamage = _typeOfDamage; target = _target; source = _source; if (_damage < 0) _damage = 0; //Negative damages cannot happen damage = _damage; mHeight = 40; type = ACTION_DAMAGE; } int Damage::resolve() { if (damage < 0) damage = 0; //Negative damages cannot happen state = RESOLVED_OK; WEvent * e = NEW WEventDamage(this); //Replacement Effects e = observer->replacementEffects->replace(e); if (!e) return 0; WEventDamage * ev = dynamic_cast (e); if (!ev) { observer->receiveEvent(e); return 0; } damage = ev->damage->damage; target = ev->damage->target; if (!damage) { delete (e); return 0; } //asorbing effects for cards controller----------- //reserved for culmulitive absorb ability coding //prevent next damage----------------------------- if (target->preventable > 0) { int preventing = MIN(target->preventable, damage); damage -= preventing; target->preventable -= preventing; } else { target->preventable = 0; } //------------------------------------------------- //Ajani Steadfast --- if(target->type_as_damageable == Damageable::DAMAGEABLE_MTGCARDINSTANCE && ((MTGCardInstance*)target)->hasType("planeswalker") && ((MTGCardInstance*)target)->controller()->forcefield) damage = 1; if (target->type_as_damageable == Damageable::DAMAGEABLE_MTGCARDINSTANCE) { MTGCardInstance * _target = (MTGCardInstance *) target; if ((_target)->protectedAgainst(source)) damage = 0; //rulings = 10/4/2004 The damage prevention ability works even if it has no counters, as long as some effect keeps its toughness above zero. //these creature are essentially immune to damage. however 0/-1 effects applied through lords or counters can kill them. if ((_target)->has(Constants::PROTECTIONFROMCOLOREDSPELLS)) {//damage is prevented as long as the damage source is a spell on the stack... if((source->currentZone == source->controller()->opponent()->game->stack||source->currentZone == source->controller()->game->stack) && (source->hasColor(1)||source->hasColor(2)||source->hasColor(3)||source->hasColor(4)||source->hasColor(5))) damage = 0; } if ((_target)->has(Constants::PHANTOM)) { damage = 0; (_target)->counters->removeCounter(1, 1); } if ((_target)->has(Constants::ABSORB)) { damage -= (_target)->basicAbilities[(int)Constants::ABSORB]; if(damage < 0) damage = 0; } if ((_target)->has(Constants::WILTING)) { for (int j = damage; j > 0; j--) { (_target)->counters->addCounter(-1, -1); } damage = 0; } if ((_target)->has(Constants::VIGOR)) { for (int j = damage; j > 0; j--) { (_target)->counters->addCounter(1, 1); } damage = 0; } if ((_target)->has(Constants::NONCOMBATVIGOR) && typeOfDamage != DAMAGE_COMBAT) { for (int j = damage; j > 0; j--) { (_target)->counters->addCounter(1, 1); } damage = 0; } if ((_target)->has(Constants::HYDRA)) { for (int j = damage; j > 0; j--) { (_target)->counters->removeCounter(1, 1); } damage = 0; } if (!damage) { state = RESOLVED_NOK; delete (e); return 0; } _target->doDamageTest = 1; } if (target->type_as_damageable == Damageable::DAMAGEABLE_PLAYER) {//Ajani Steadfast if(((Player*)target)->forcefield) damage = 1; if(source->has(Constants::LIBRARYEATER) && typeOfDamage == 1) { for (int j = damage; j > 0; j--) { if(((Player*)target)->game->library->nb_cards) ((Player*)target)->game->putInZone(((Player*)target)->game->library->cards[((Player*)target)->game->library->nb_cards - 1], ((Player*)target)->game->library, ((Player*)target)->game->graveyard); } damage = 0; } if(source->alias == 89092 && typeOfDamage == 1)//Szadek Lord of Secrets { for (int j = damage; j > 0; j--) { if(((Player*)target)->game->library->nb_cards) ((Player*)target)->game->putInZone(((Player*)target)->game->library->cards[((Player*)target)->game->library->nb_cards - 1], ((Player*)target)->game->library, ((Player*)target)->game->graveyard); source->counters->addCounter(1, 1); } damage = 0; } if (!damage) { state = RESOLVED_NOK; delete (e); return 0; } } int a = damage; if (target->type_as_damageable == Damageable::DAMAGEABLE_MTGCARDINSTANCE && (source->has(Constants::WITHER) || source->has( Constants::INFECT))) { // Damage for WITHER or poison on creatures. This should probably go in replacement effects MTGCardInstance * _target = (MTGCardInstance *) target; for (int i = 0; i < damage; i++) { _target->counters->addCounter(-1, -1); } if(_target->toughness <= 0 && _target->has(Constants::INDESTRUCTIBLE)) _target->toGrave(true); // The indestructible creatures can have different destination zone after death. } else if (target->type_as_damageable == Damageable::DAMAGEABLE_PLAYER && (source->has(Constants::INFECT)||source->has(Constants::POISONDAMAGER))) { // Poison on player Player * _target = (Player *) target; if(!_target->inPlay()->hasAbility(Constants::POISONSHROUD)) _target->poisonCount += damage;//this will be changed to poison counters. _target->damageCount += damage; if(typeOfDamage == 2) _target->nonCombatDamage += damage; if ( typeOfDamage == 1 && target == source->controller()->opponent() )//add vector prowledtypes. { vector values = MTGAllCards::getCreatureValuesById(); for (size_t i = 0; i < values.size(); ++i) { if ( source->hasSubtype( values[i] ) && find(source->controller()->prowledTypes.begin(), source->controller()->prowledTypes.end(), values[i])==source->controller()->prowledTypes.end() ) source->controller()->prowledTypes.push_back(values[i]); } } } else if (target->type_as_damageable == Damageable::DAMAGEABLE_PLAYER && (source->has(Constants::POISONTOXIC) || source->has(Constants::POISONTWOTOXIC) || source->has(Constants::POISONTHREETOXIC))) { //Damage + 1, 2, or 3 poison counters on player Player * _target = (Player *) target; if(!_target->inPlay()->hasAbility(Constants::CANTCHANGELIFE)) a = target->dealDamage(damage); target->damageCount += damage; if(typeOfDamage == 2) target->nonCombatDamage += damage; if ( typeOfDamage == 1 && target == source->controller()->opponent() )//add vector prowledtypes. { vector values = MTGAllCards::getCreatureValuesById(); for (size_t i = 0; i < values.size(); ++i) { if ( source->hasSubtype( values[i] ) && find(source->controller()->prowledTypes.begin(), source->controller()->prowledTypes.end(), values[i])==source->controller()->prowledTypes.end() ) source->controller()->prowledTypes.push_back(values[i]); } } if(!_target->inPlay()->hasAbility(Constants::POISONSHROUD)) { if (source->has(Constants::POISONTOXIC)) { _target->poisonCount += 1; } else if (source->has(Constants::POISONTWOTOXIC)) { _target->poisonCount += 2; } else { _target->poisonCount += 3; } } } else { // "Normal" case, //return the left over amount after effects have been applied to them. if ((target->type_as_damageable == Damageable::DAMAGEABLE_PLAYER && ((Player *)target)->inPlay()->hasAbility(Constants::CANTCHANGELIFE)) || (target->type_as_damageable == Damageable::DAMAGEABLE_MTGCARDINSTANCE && (((MTGCardInstance*)target)->basicAbilities[Constants::UNDAMAGEABLE] == 1))) ;//do nothing else a = target->dealDamage(damage); if (!(target->type_as_damageable == Damageable::DAMAGEABLE_MTGCARDINSTANCE && (((MTGCardInstance*)target)->basicAbilities[Constants::UNDAMAGEABLE] == 1))){ target->damageCount += damage;//the amount must be the actual damage so i changed this from 1 to damage, this fixes pdcount and odcount if(typeOfDamage == 2) target->nonCombatDamage += damage; } if (target->type_as_damageable == Damageable::DAMAGEABLE_MTGCARDINSTANCE && (((MTGCardInstance*)target)->basicAbilities[Constants::UNDAMAGEABLE] == 0)){ ((MTGCardInstance*)target)->wasDealtDamage += damage; ((MTGCardInstance*)source)->damageToCreature += damage; } if (target->type_as_damageable == Damageable::DAMAGEABLE_PLAYER) { if(target == source->controller()) { ((MTGCardInstance*)source)->damageToController += damage; } else { ((MTGCardInstance*)source)->damageToOpponent += damage; if(((MTGCardInstance*)source)->basicAbilities[Constants::ISCOMMANDER]) ((MTGCardInstance*)source)->damageInflictedAsCommander += damage; } target->lifeLostThisTurn += damage; if ( typeOfDamage == 1 && target == source->controller()->opponent() )//add vector prowledtypes. { source->controller()->dealsdamagebycombat = 1; // for restriction check ((MTGCardInstance*)source)->combatdamageToOpponent += damage; //check vector values = MTGAllCards::getCreatureValuesById();//getting a weird crash here. rarely. for (size_t i = 0; i < values.size(); ++i) { if ( source->hasSubtype( values[i] ) && find(source->controller()->prowledTypes.begin(), source->controller()->prowledTypes.end(), values[i])==source->controller()->prowledTypes.end() ) source->controller()->prowledTypes.push_back(values[i]); } } WEvent * lifed = NEW WEventLife((Player*)target,-damage, source); observer->receiveEvent(lifed); if(((MTGCardInstance*)source)->damageInflictedAsCommander > 20) // if a Commander has dealt 21 or more damages to a player, he loose game. observer->setLoser(((MTGCardInstance*)source)->controller()->opponent()); } } if (target->type_as_damageable == Damageable::DAMAGEABLE_MTGCARDINSTANCE && ((MTGCardInstance*)target)->hasType(Subtypes::TYPE_PLANESWALKER)){ // Fix life calculation for planeswalker damage. if (((MTGCardInstance*)target)->counters){ Counters * counters = ((MTGCardInstance*)target)->counters; for(size_t i = 0; i < counters->counters.size(); ++i){ Counter * counter = counters->counters[i]; if(counter->name == "loyalty"){ target->life = counter->nb - target->damageCount; break; } } } } //Send (Damage/Replaced effect) event to listeners observer->receiveEvent(e); return a; } void Damage::Render() { WFont * mFont = WResourceManager::Instance()->GetWFont(Fonts::MAIN_FONT); mFont->SetBase(0); mFont->SetScale(DEFAULT_MAIN_FONT_SCALE); char buffer[200]; sprintf(buffer, _("Deals %i damage to").c_str(), damage); //mFont->DrawString(buffer, x + 20, y, JGETEXT_LEFT); mFont->DrawString(buffer, x + 32, y + GetVerticalTextOffset(), JGETEXT_LEFT); JRenderer * renderer = JRenderer::GetInstance(); JQuadPtr quad = WResourceManager::Instance()->RetrieveCard(source, CACHE_THUMB); if (quad.get()) { //float scale = 30 / quad->mHeight; //renderer->RenderQuad(quad.get(), x, y, 0, scale, scale); quad->SetColor(ARGB(255,255,255,255)); float scale = mHeight / quad->mHeight; renderer->RenderQuad(quad.get(), x + (quad->mWidth * scale / 2), y + (quad->mHeight * scale / 2), 0, scale, scale); } else { //mFont->DrawString(_(source->getName()).c_str(), x, y - 15); mFont->DrawString(_(source->getName()).c_str(), x, y + GetVerticalTextOffset() - 15); } quad = target->getIcon(); if (quad.get()) { //float scale = 30 / quad->mHeight; //renderer->RenderQuad(quad.get(), x + 150, y, 0, scale, scale); float backupX = quad->mHotSpotX; float backupY = quad->mHotSpotY; quad->SetColor(ARGB(255,255,255,255)); quad->SetHotSpot(quad->mWidth / 2, quad->mHeight / 2); float scale = mHeight / quad->mHeight; renderer->RenderQuad(quad.get(), x + 130, y - 0.5f + ((mHeight - quad->mHeight) / 2) + quad->mHotSpotY, 0, scale, scale); quad->SetHotSpot(backupX, backupY); } else { //if (target->type_as_damageable == Damageable::DAMAGEABLE_MTGCARDINSTANCE) //mFont->DrawString(_(((MTGCardInstance *) target)->getName()).c_str(), x + 120, y); if (target->type_as_damageable == Damageable::DAMAGEABLE_MTGCARDINSTANCE) mFont->DrawString(_(((MTGCardInstance *) target)->getName()).c_str(), x + 35, y+15 + GetVerticalTextOffset()); else if(target->type_as_damageable == Damageable::DAMAGEABLE_PLAYER) mFont->DrawString(_(((Player *) target)->getDisplayName()).c_str(), x + 35, y+15 + GetVerticalTextOffset()); } } ostream& Damage::toString(ostream& out) const { out << "Damage ::: target : " << target << " ; damage " << damage; return out; } DamageStack::DamageStack(GameObserver *observer) : GuiLayer(observer), Interruptible(observer) { currentState = -1; type = ACTION_DAMAGES; } /* Damage Stack resolve process: 1 - apply damages to targets. For each of them, send an event to the GameObserver (for Damage triggers) 2 - Once this is done, send a "Damage Stakc Resolved" event to the GameObserver 3 - Once that message is received on the DamageStack's side, do the "afterDamage" effects (send to graveyard, etc...) Using events in 2 and 3 guarantees that the "send to graveyard" effect will only apply AFTER Damaged triggers are applied */ int DamageStack::resolve() { for (int i = (int)(mObjects.size()) - 1; i >= 0; i--) { Damage * damage = (Damage*) mObjects[i]; if (damage->state == NOT_RESOLVED) damage->resolve(); } ((Interruptible*)this)->getObserver()->receiveEvent(NEW WEventDamageStackResolved()); return 1; } int DamageStack::receiveEvent(WEvent * e) { WEventDamageStackResolved *event = dynamic_cast (e); if (!event) return 0; for (int i = (int)(mObjects.size()) - 1; i >= 0; i--) { Damage * damage = (Damage*) mObjects[i]; if (damage->state == RESOLVED_OK) damage->target->afterDamage(); } return 1; } void DamageStack::Render() { float currenty = y; for (size_t i = 0; i < mObjects.size(); i++) { Damage * damage = (Damage*) mObjects[i]; if (damage->state == NOT_RESOLVED) { damage->x = x; damage->y = currenty; currenty += damage->mHeight; damage->Render(); } } } ostream& DamageStack::toString(ostream& out) const { return (out << "DamageStack ::: currentState : " << currentState); } ostream& operator<<(ostream& out, const Damageable& p) { out << "life=" << p.life << endl; out << "poisoncount=" << p.poisonCount << endl; out << "damagecount=" << p.damageCount << endl; out << "preventable=" << p.preventable << endl; return out; } bool Damageable::parseLine(const string& s) { size_t limiter = s.find("="); if (limiter == string::npos) limiter = s.find(":"); string areaS; if (limiter != string::npos) { areaS = s.substr(0, limiter); if (areaS.compare("life") == 0) { life = atoi((s.substr(limiter + 1)).c_str()); } else if (areaS.compare("poisoncount") == 0) { poisonCount = atoi((s.substr(limiter + 1)).c_str()); } else if (areaS.compare("damagecount") == 0) { damageCount = atoi((s.substr(limiter + 1)).c_str()); } else if (areaS.compare("preventable") == 0) { preventable = atoi((s.substr(limiter + 1)).c_str()); } else { return false; } } return true; }