[card] name=Abrupt Decay target=*[-land&manacost<=3] auto=destroy abilities=nofizzle text=Abrupt Decay can't be countered by spells or abilities. -- Destroy target nonland permanent with converted mana cost 3 or less. mana={B}{G} type=Instant [/card] [card] name=Aerial Predation target=creature[flying] auto=destroy && life:2 controller text=Destroy target creature with flying. You gain 2 life. mana={2}{G} type=Instant [/card] [card] name=Angel of Serenity auto=hand(blink)forsrc target(other creature|battlefield,graveyard) abilities=flying text=Flying -- When Angel of Serenity enters the battlefield, you may exile up to three other target creatures from the battlefield and/or creature cards from graveyards. -- When Angel of Serenity leaves the battlefield, return the exiled cards to their owners' hands. mana={4}{W}{W}{W} type=Creature subtype=Angel power=5 toughness=6 [/card] [card] name=Annihilating Fire target=creature,player auto=exiledeath auto=damage:3 text=Annihilating Fire deals 3 damage to target creature or player. If a creature dealt damage this way would die this turn, exile it instead. mana={1}{R}{R} type=Instant [/card] [card] name=Aquus Steed auto={2}{U}{T}:-2/0 target(creature) text={2}{U}, {T}: Target creature gets -2/-0 until end of turn. mana={3}{U} type=Creature subtype=Beast power=1 toughness=3 [/card] [card] name=Archon of the Triumvirate auto=@combat(attacking) source(this):name(detain) target(*[-land]|opponentBattlefield) transforms((Detained,newability[cantattack],newability[cantblock],newability[noactivatedability])) uynt abilities=flying text=Flying -- Whenever Archon of the Triumvirate attacks, detain up to two target nonland permanents your opponents control. (Until your next turn, those permanents can't attack or block and their activated abilities can't be activated.) mana={5}{W}{U} type=Creature subtype=Archon power=4 toughness=5 [/card] [card] name=Archweaver abilities=reach,trample text=Reach, trample mana={5}{G}{G} type=Creature subtype=Spider power=5 toughness=5 [/card] [card] name=Armada Wurm auto=token(Wurm,Creature Wurm,5/5,green,trample) abilities=trample text=Trample -- When Armada Wurm enters the battlefield, put a 5/5 green Wurm creature token with trample onto the battlefield. mana={2}{G}{G}{W}{W} type=Creature subtype=Wurm power=5 toughness=5 [/card] [card] name=Armory Guard auto=aslongas(land[gate]|mybattlefield) vigilance text=Armory Guard has vigilance as long as you control a Gate. mana={3}{W} type=Creature subtype=Giant Soldier power=2 toughness=5 [/card] [card] name=Ash Zealot auto=@movedTo(*|mystack) from(graveyard):damage:3 controller auto=@movedTo(*|opponentstack) from(graveyard):damage:3 opponent abilities=first strike,haste text=First strike, haste -- Whenever a player casts a spell from a graveyard, Ash Zealot deals 3 damage to that player. mana={R}{R} type=Creature subtype=Human Warrior power=2 toughness=2 [/card] [card] name=Assassin's Strike target=creature auto=transforms((,newability[ability$!name(discard) target(*|myhand) reject!$ controller])) auto=destroy text=Destroy target creature. Its controller discards a card. mana={4}{B}{B} type=Sorcery [/card] [card] name=Auger Spree target=creature auto=4/-4 text=Target creature gets +4/-4 until end of turn. mana={1}{B}{R} type=Instant [/card] [card] name=Avenging Arrow target=creature[damaged] auto=destroy text=Destroy target creature that dealt damage this turn. mana={2}{W} type=Instant [/card] [card] name=Axebane Guardian auto={T}:name(add mana) foreach(creature[defender]|myBattlefield) ability$! choice add{G} _ choice add{R} _ choice add{U} _ choice add{B} _ choice add{W} !$ controller abilities=defender text=Defender -- {T}: Add X mana in any combination of colors to your mana pool, where X is the number of creatures with defender you control. mana={2}{G} type=Creature subtype=Human Druid power=0 toughness=3 [/card] [card] name=Axebane Stag text= mana={6}{G} type=Creature subtype=Elk power=6 toughness=7 [/card] [card] name=Azorius Arrester auto=name(detain) target(creature|opponentBattlefield) transforms((Detained,newability[cantattack],newability[cantblock],newability[noactivatedability])) uynt text=When Azorius Arrester enters the battlefield, detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.) mana={1}{W} type=Creature subtype=Human Soldier power=2 toughness=1 [/card] [card] name=Azorius Charm auto=choice lord(creature|myBattlefield) lifelink ueot auto=choice draw:1 controller auto=aslongas(creature[attacking;blocking]|battlefield) choice moveTo(ownerlibrary) target(creature[attacking;blocking]|battlefield) text=Choose one — Creatures you control gain lifelink until end of turn; or draw a card; or put target attacking or blocking creature on top of its owner's library. mana={W}{U} type=Instant [/card] [card] name=Azorius Guildgate auto=tap auto={T}:Add {W} auto={T}:Add {U} text=Azorius Guildgate enters the battlefield tapped. -- {T}: Add {W} or {U} to your mana pool. type=Land subtype=Gate [/card] [card] name=Azorius Justiciar auto=name(detain) target(creature|opponentBattlefield) transforms((Detained,newability[cantattack],newability[cantblock],newability[noactivatedability])) uynt text=When Azorius Justiciar enters the battlefield, detain up to two target creatures your opponents control. (Until your next turn, those creatures can't attack or block and their activated abilities can't be activated.) mana={2}{W}{W} type=Creature subtype=Human Wizard power=2 toughness=2 [/card] [card] name=Azorius Keyrune auto={T}:Add{W} auto={T}:Add{U} auto={W}{U}:transforms((Bird Artifact Creature,setpower=2,settoughness=2,blue,white,flying)) ueot text={T}: Add {W} or {U} to your mana pool. -- {W}{U}: Azorius Keyrune becomes a 2/2 white and blue Bird artifact creature with flying until end of turn. mana={3} type=Artifact [/card] [card] name=Azor's Elocutors auto=@each myupkeep:counter(0/0,1,Filibuster) all(this) && this(counter{0/0.5.Filibuster})>=wingame auto=@damaged(controller):counter(0/0,-1,Filibuster) text=At the beginning of your upkeep, put a filibuster counter on Azor's Elocutors. Then if Azor's Elocutors has five or more filibuster counters on it, you win the game. -- Whenever a source deals damage to you, remove a filibuster counter from Azor's Elocutors. mana={3}{WU}{WU} type=Creature subtype=Human Advisor power=3 toughness=5 [/card] [card] name=Batterhorn auto=may destroy target(artifact) text=When Batterhorn enters the battlefield, you may destroy target artifact. mana={4}{R} type=Creature subtype=Beast power=4 toughness=3 [/card] [card] name=Bazaar Krovod auto=@combat(attacking) source(this) restriction{type(creature[attacking]|mybattlefield)~morethan~1}:name(0/2 and untap) target(other creature[attacking]|mybattlefield) transforms((,newability[untap],newability[0/2])) ueot text=Whenever Bazaar Krovod attacks, another target attacking creature gets +0/+2 until end of turn. Untap that creature. mana={4}{W} type=Creature subtype=Beast power=2 toughness=5 [/card] [card] name=Bellows Lizard auto={1}{R}:1/0 text={1}{R}: Bellows Lizard gets +1/+0 until end of turn. mana={R} type=Creature subtype=Lizard power=1 toughness=1 [/card] [card] name=Blistercoil Weird auto=@movedTo(instant,sorcery|mystack): 1/1 ueot && untap all(this) text=Whenever you cast an instant or sorcery spell, Blistercoil Weird gets +1/+1 until end of turn. Untap it. mana={UR} type=Creature subtype=Weird power=1 toughness=1 [/card] [card] name=Bloodfray Giant auto=may counter(1/1,1) auto=this(counter{1/1.1}>=1) cantblock abilities=trample text=Trample -- Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.) mana={2}{R}{R} type=Creature subtype=Giant power=4 toughness=3 [/card] [card] name=Brushstrider abilities=vigilance text=Vigilance mana={1}{G} type=Creature subtype=Beast power=3 toughness=1 [/card] [card] name=Call of the Conclave auto=token(Centaur,Creature Centaur,3/3,green) text=Put a 3/3 green Centaur creature token onto the battlefield. mana={G}{W} type=Sorcery [/card] [card] name=Carnival Hellsteed auto=may counter(1/1,1) auto=this(counter{1/1.1}>=1) cantblock abilities=first strike,haste text=First strike, haste -- Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.) mana={4}{B}{R} type=Creature subtype=Nightmare Horse power=5 toughness=4 [/card] [card] name=Catacomb Slug text= mana={4}{B} type=Creature subtype=Slug power=2 toughness=6 [/card] [card] name=Centaur Healer auto=life:3 controller text=When Centaur Healer enters the battlefield, you gain 3 life. mana={1}{G}{W} type=Creature subtype=Centaur Cleric power=3 toughness=3 [/card] [card] name=Centaur's Herald auto={2}{G}{S}:token(Centaur,Creature Centaur,3/3,green) text={2}{G}, Sacrifice Centaur's Herald: Put a 3/3 green Centaur creature token onto the battlefield. mana={G} type=Creature subtype=Elf Scout power=0 toughness=1 [/card] [card] name=Chaos Imps auto=may counter(1/1,1) auto=this(counter{1/1.1}>=1) cantblock auto=this(counter{1/1.1}>=1) trample abilities=flying text=Flying -- Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.) -- Chaos Imps has trample as long as it has a +1/+1 counter on it. mana={4}{R}{R} type=Creature subtype=Imp power=6 toughness=5 [/card] [card] name=Chorus of Might target=creature auto=foreach(creature|myBattlefield) 1/1 auto=trample text=Until end of turn, target creature gets +1/+1 for each creature you control and gains trample. mana={3}{G} type=Instant [/card] [card] name=Chromatic Lantern auto=lord(land|mybattlefield) transforms((,newability[{t}:add{g}],newability[{t}:add{r}],newability[{t}:add{u}],newability[{t}:add{b}],newability[{t}:add{w}])) auto={T}:Add{G} auto={T}:Add{R} auto={T}:Add{U} auto={T}:Add{B} auto={T}:Add{W} text=Lands you control have "{T}: Add one mana of any color to your mana pool." -- {T}: Add one mana of any color to your mana pool. mana={3} type=Artifact [/card] [card] name=Chronic Flooding target=land auto=transforms((,newability[@tapped(this):deplete:3 controller])) text=Enchant land -- Whenever enchanted land becomes tapped, its controller puts the top three cards of his or her library into his or her graveyard. mana={1}{U} type=Enchantment subtype=Aura [/card] [card] name=Civic Saber auto={1}:equip auto=teach(creature) colors/0 nonstatic text=Equipped creature gets +1/+0 for each of its colors. -- Equip {1} mana={1} type=Artifact subtype=Equipment [/card] [card] name=Cobblebrute text= mana={3}{R} type=Creature subtype=Elemental power=5 toughness=2 [/card] [card] name=Codex Shredder auto={T}:deplete:1 target(player) auto={5}{T}{S}:moveTo(myhand) target(*|mygraveyard) text={T}: Target player puts the top card of his or her library into his or her graveyard. -- {5}, {T}, Sacrifice Codex Shredder: Return target card from your graveyard to your hand. mana={1} type=Artifact [/card] [card] name=Collective Blessing auto=lord(creature|mybattlefield) 3/3 text=Creatures you control get +3/+3. mana={3}{G}{G}{W} type=Enchantment [/card] [card] name=Common Bond target=creature auto=counter(1/1,1) auto=counter(1/1,1) target(creature) text=Put a +1/+1 counter on target creature. -- Put a +1/+1 counter on target creature. mana={1}{G}{W} type=Instant [/card] [card] name=Concordia Pegasus abilities=flying text=Flying mana={1}{W} type=Creature subtype=Pegasus power=1 toughness=3 [/card] [card] name=Coursers' Accord auto=token(Centaur,Creature Centaur,3/3,green) && ability$! name(populate) clone notatarget(creature[token]|mybattlefield) !$ controller text=Put a 3/3 green Centaur creature token onto the battlefield, then populate. (Put a token onto the battlefield that's a copy of a creature token you control.) mana={4}{G}{W} type=Sorcery [/card] [card] name=Crosstown Courier auto=@combatdamaged(player) from(this):deplete:thatmuch opponent text=Whenever Crosstown Courier deals combat damage to a player, that player puts that many cards from the top of his or her library into his or her graveyard. mana={1}{U} type=Creature subtype=Vedalken power=2 toughness=1 [/card] [card] name=Cryptborn Horror auto=counter(1/1,oplifelost) abilities=trample text=Trample -- Cryptborn Horror enters the battlefield with X +1/+1 counters on it, where X is the total life lost by your opponents this turn. mana={1}{BR}{BR} type=Creature subtype=Horror power=0 toughness=0 [/card] [card] name=Daggerdrome Imp abilities=flying,lifelink text=Flying -- Lifelink (Damage dealt by this creature also causes you to gain that much life.) mana={1}{B} type=Creature subtype=Imp power=1 toughness=1 [/card] [card] name=Dark Revenant autograveyard=moveTo(ownerlibrary) text=Flying -- When Dark Revenant dies, put it on top of its owner's library. mana={3}{B} type=Creature subtype=Spirit power=2 toughness=2 [/card] [card] name=Dead Reveler auto=may counter(1/1,1) auto=this(counter{1/1.1}>=1) cantblock text=Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.) mana={2}{B} type=Creature subtype=Zombie power=2 toughness=3 [/card] [card] name=Deadbridge Goliath autograveyard={4}{G}{G}{E}:name(scavenge) counter(1/1,storedpower) target(creature) asSorcery text=Scavenge {4}{G}{G} ({4}{G}{G}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.) mana={2}{G}{G} type=Creature subtype=Insect power=5 toughness=5 [/card] [card] name=Deathrite Shaman auto=aslongas(land|graveyard) transforms((,newability[{T}:Add{G} controller && moveto(exile) target(land|graveyard)],newability[{T}:Add{R} controller && moveto(exile) target(land|graveyard)],newability[{T}:Add{U} controller && moveto(exile) target(land|graveyard)],newability[{T}:Add{B} controller && moveto(exile) target(land|graveyard)],newability[{T}:Add{W} controller && moveto(exile) target(land|graveyard)])) >0 auto={B}{T}:life:-2 opponent && moveto(exile) target(instant,sorcery|graveyard) auto={G}{T}:life:2 controller && moveto(exile) target(creature|graveyard) text={T}: Exile target land card from a graveyard. Add one mana of any color to your mana pool. -- {B}, {T}: Exile target instant or sorcery card from a graveyard. Each opponent loses 2 life. -- {G}, {T}: Exile target creature card from a graveyard. You gain 2 life. mana={BG} type=Creature subtype=Elf Shaman power=1 toughness=2 [/card] [card] name=Death's Presence auto=lord(creature|mybattlefield) transforms((,newability[@movedTo(this|graveyard) from(mybattlefield) once:dynamicability target(creature|mybattlefield)])) text=Whenever a creature you control dies, put X +1/+1 counters on target creature you control, where X is the power of the creature that died. mana={5}{G} type=Enchantment [/card] [card] name=Detention Sphere auto=may name(exile) target(*[-land;-detention sphere]|battlefield) transforms((,newability[all(*[share!name!]) becomes(expelled)])) ueot && all(expelled) (blink)forsrc text=When Detention Sphere enters the battlefield, you may exile target nonland permanent not named Detention Sphere and all other permanents with the same name as that permanent. -- When Detention Sphere leaves the battlefield, return the exiled cards to the battlefield under their owner's control. mana={1}{W}{U} type=Enchantment [/card] [card] name=Deviant Glee target=creature auto=2/1 auto=teach(creature) {R}:trample text=Enchant creature -- Enchanted creature gets +2/+1 and has "{R}: This creature gains trample until end of turn." mana={B} type=Enchantment subtype=Aura [/card] [card] name=Doorkeeper auto={2}{U}{T}:deplete:type:creature[defender]:mybattlefield target(player) abilities=defender text=Defender -- {2}{U}, {T}: Target player puts the top X cards of his or her library into his or her graveyard, where X is the number of creatures with defender you control. mana={1}{U} type=Creature subtype=Homunculus power=0 toughness=4 [/card] [card] name=Dramatic Rescue target=creature auto=moveTo(ownerhand) auto=life:2 controller text=Return target creature to its owner's hand. You gain 2 life. mana={W}{U} type=Instant [/card] [card] name=Dreadbore target=creature,planeswalker auto=destroy text=Destroy target creature or planeswalker. mana={B}{R} type=Sorcery [/card] [card] name=Dreg Mangler autograveyard={3}{B}{G}{E}:name(scavenge) counter(1/1,storedpower) target(creature) asSorcery abilities=haste text=Haste -- Scavenge {3}{B}{G} ({3}{B}{G}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.) mana={1}{B}{G} type=Creature subtype=Plant Zombie power=3 toughness=3 [/card] [card] name=Drudge Beetle autograveyard={5}{G}{E}:name(scavenge) counter(1/1,storedpower) target(creature) asSorcery text=Scavenge {5}{G} ({5}{G}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.) mana={1}{G} type=Creature subtype=Insect power=2 toughness=2 [/card] [card] name=Druid's Deliverance auto=preventAllCombatDamage to(controller) ueot auto=name(populate) clone notatarget(creature[token]|mybattlefield) text=Prevent all combat damage that would be dealt to you this turn. Populate. (Put a token onto the battlefield that's a copy of a creature token you control.) mana={1}{G} type=Instant [/card] [card] name=Dryad Militant auto=@movedTo(instant,sorcery|graveyard):all(trigger) moveTo(exile) text=If an instant or sorcery card would be put into a graveyard from anywhere, exile it instead. mana={GW} type=Creature subtype=Dryad Soldier power=2 toughness=1 [/card] [card] name=Essence Backlash target=creature|stack auto=damage:p targetcontroller auto=fizzle text=Counter target creature spell. Essence Backlash deals damage equal to that spell's power to its controller. mana={2}{U}{R} type=Instant [/card] [card] name=Ethereal Armor target=creature auto=first strike auto=type:enchantment:mybattlefield/type:enchantment:mybattlefield nonstatic text=Enchant creature -- Enchanted creature gets +1/+1 for each enchantment you control and has first strike. mana={W} type=Enchantment subtype=Aura [/card] [card] name=Explosive Impact target=creature,player auto=damage:5 text=Explosive Impact deals 5 damage to target creature or player. mana={5}{R} type=Instant [/card] [card] name=Eyes in the Skies auto=token(Bird,Creature Bird,1/1,flying,white) && ability$! name(populate) clone notatarget(creature[token]|mybattlefield) !$ controller text=Put a 1/1 white Bird creature token with flying onto the battlefield, then populate. (Put a token onto the battlefield that's a copy of a creature token you control.) mana={3}{W} type=Instant [/card] [card] name=Faerie Impostor auto=aslongas(other creature|mybattlefield) choice notatarget(other creature|mybattlefield) moveTo(ownerhand) oneshot auto=choice sacrifice abilities=flying text=Flying -- When Faerie Impostor enters the battlefield, sacrifice it unless you return another creature you control to its owner's hand. mana={U} type=Creature subtype=Faerie Rogue power=2 toughness=1 [/card] [card] name=Fall of the Gavel target=*|stack auto=fizzle auto=life:5 controller text=Counter target spell. You gain 5 life. mana={3}{W}{U} type=Instant [/card] [card] name=Fencing Ace abilities=double strike text=Double strike (This creature deals both first-strike and regular combat damage.) mana={1}{W} type=Creature subtype=Human Soldier power=1 toughness=1 [/card] [card] name=Frostburn Weird auto={UR}:1/-1 text={UR}: Frostburn Weird gets +1/-1 until end of turn. mana={UR}{UR} type=Creature subtype=Weird power=1 toughness=4 [/card] [card] name=Gatecreeper Vine auto=may moveto(myhand) notatarget(basic,gate|mylibrary) abilities=defender text=Defender -- When Gatecreeper Vine enters the battlefield, you may search your library for a basic land card or a Gate card, reveal it, put it into your hand, then shuffle your library. mana={1}{G} type=Creature subtype=Plant power=0 toughness=2 [/card] [card] name=Gobbling Ooze auto={G}{S(other creature|mybattlefield)}:counter(1/1,1) text={G}, Sacrifice another creature: Put a +1/+1 counter on Gobbling Ooze. mana={4}{G} type=Creature subtype=Ooze power=3 toughness=3 [/card] [card] name=Goblin Electromancer auto=lord(*[instant;sorcery]|myhand) altercost(colorless,-1) text=Instant and sorcery spells you cast cost {1} less to cast. mana={U}{R} type=Creature subtype=Goblin Wizard power=2 toughness=2 [/card] [card] name=Goblin Rally auto=token(Goblin,Creature Goblin,1/1,red)*4 text=Put four 1/1 red Goblin creature tokens onto the battlefield. mana={3}{R}{R} type=Sorcery [/card] [card] name=Golgari Charm auto=choice name(All creatures -1/-1) all(creature|battlefield) -1/-1 auto=choice name(Destroy enchantment) destroy target(enchantment|battlefield) auto=choice name(Regenerate creatures) regenerate all(creature|myBattlefield) text=Choose one — All creatures get -1/-1 until end of turn; or destroy target enchantment; or regenerate each creature you control. mana={B}{G} type=Instant [/card] [card] name=Golgari Guildgate auto=tap auto={T}:Add{B} auto={T}:Add{G} text=Golgari Guildgate enters the battlefield tapped. -- {T}: Add {B} or {G} to your mana pool. type=Land subtype=Gate [/card] [card] name=Golgari Keyrune auto={T}:add{B} auto={T}:add{G} auto={B}{G}:transforms((Insect Artifact Creature,setpower=2,settoughness=2,black,green,deathtouch)) ueot text={T}: Add {B} or {G} to your mana pool. -- {B}{G}: Golgari Keyrune becomes a 2/2 black and green Insect artifact creature with deathtouch until end of turn. mana={3} type=Artifact [/card] [card] name=Golgari Longlegs text= mana={3}{BG}{BG} type=Creature subtype=Insect power=5 toughness=4 [/card] [card] name=Gore-House Chainwalker auto=may counter(1/1,1) auto=this(counter{1/1.1}>=1) cantblock text=Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.) mana={1}{R} type=Creature subtype=Human Warrior power=2 toughness=1 [/card] [card] name=Grim Roustabout auto=may counter(1/1,1) auto=this(counter{1/1.1}>=1) cantblock auto={1}{B}:regenerate text=Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.) -- {1}{B}: Regenerate Grim Roustabout. mana={1}{B} type=Creature subtype=Skeleton Warrior power=1 toughness=1 [/card] [card] name=Grove of the Guardian auto={T}:add{1} auto={3}{G}{W}{T(creature|myBattlefield)}{T(creature|myBattlefield)}{T}{S}:token(Elemental,Creature Elemental,8/8,green,white,vigilance) text={T}: Add {1} to your mana pool. -- {3}{G}{W}, {T}, Tap two untapped creatures you control, Sacrifice Grove of the Guardian: Put an 8/8 green and white Elemental creature token with vigilance onto the battlefield. type=Land [/card] [card] name=Growing Ranks auto=@each my upkeep restriction{type(creature[token]|mybattlefield)~morethan~0}: ability$! name(populate) clone notatarget(creature[token]|mybattlefield) !$ controller text=At the beginning of your upkeep, populate. (Put a token onto the battlefield that's a copy of a creature token you control.) mana={2}{GW}{GW} type=Enchantment [/card] [card] name=Guttersnipe auto=@movedTo(instant,sorcery|mystack):damage:2 opponent text=Whenever you cast an instant or sorcery spell, Guttersnipe deals 2 damage to each opponent. mana={2}{R} type=Creature subtype=Goblin Shaman power=2 toughness=2 [/card] [card] name=Hellhole Flailer auto=may counter(1/1,1) auto=this(counter{1/1.1}>=1) cantblock auto={2}{B}{R}{S}:target(player) dynamicability text=Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.) -- {2}{B}{R}, Sacrifice Hellhole Flailer: Hellhole Flailer deals damage equal to its power to target player. mana={1}{B}{R} type=Creature subtype=Ogre Warrior power=3 toughness=2 [/card] [card] name=Horncaller's Chant auto=token(Rhino,Creature Rhino,4/4,green,trample) && ability$! name(populate) clone notatarget(creature[token]|mybattlefield) !$ controller text=Put a 4/4 green Rhino creature token with trample onto the battlefield, then populate. (Put a token onto the battlefield that's a copy of a creature token you control.) mana={7}{G} type=Sorcery [/card] [card] name=Hover Barrier abilities=defender,flying text=Defender, flying mana={2}{U} type=Creature subtype=Illusion Wall power=0 toughness=6 [/card] [card] name=Hussar Patrol abilities=flash,vigilance text=Flash (You may cast this spell any time you could cast an instant.) -- Vigilance mana={2}{W}{U} type=Creature subtype=Human Knight power=2 toughness=4 [/card] [card] name=Hypersonic Dragon auto=lord(sorcery|myhand) flash forcedalive abilities=flying,haste text=Flying, haste -- You may cast sorcery spells as though they had flash. (You may cast them any time you could cast an instant.) mana={3}{U}{R} type=Creature subtype=Dragon power=4 toughness=4 [/card] [card] name=Inaction Injunction target=creature|opponentBattlefield auto=transforms((Detained,newability[cantattack],newability[cantblock],newability[noactivatedability])) uynt auto=draw:1 controller text=Detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.) -- Draw a card. mana={1}{U} type=Sorcery [/card] [card] name=Isperia, Supreme Judge auto=@combat(attacking) source(creature|opponentBattlefield):may draw:1 controller abilities=flying text=Flying -- Whenever a creature attacks you or a planeswalker you control, you may draw a card. mana={2}{W}{W}{U}{U} type=Legendary Creature subtype=Sphinx power=6 toughness=4 [/card] [card] name=Isperia's Skywatch auto=name(detain) target(creature|opponentBattlefield) transforms((Detained,newability[cantattack],newability[cantblock],newability[noactivatedability])) uynt abilities=flying text=Flying -- When Isperia's Skywatch enters the battlefield, detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.) mana={5}{U} type=Creature subtype=Vedalken Knight power=3 toughness=3 [/card] [card] name=Izzet Guildgate auto=tap auto={T}:Add{U} auto={T}:Add{R} text=Izzet Guildgate enters the battlefield tapped. -- {T}: Add {U} or {R} to your mana pool. type=Land subtype=Gate [/card] [card] name=Izzet Keyrune auto={T}:Add{U} auto={T}:Add{R} auto={U}{R}:transforms((Elemental Artifact Creature,setpower=2,settoughness=1,red,blue)) ueot auto=@combatdamaged(player) from(this):may name(draw & discard) ability$!draw:1 _ choice notatarget(*|myhand) reject)!$ controller text={T}: Add {U} or {R} to your mana pool. -- {U}{R}: Until end of turn, Izzet Keyrune becomes a 2/1 blue and red Elemental artifact creature. -- Whenever Izzet Keyrune deals combat damage to a player, you may draw a card. If you do, discard a card. mana={3} type=Artifact [/card] [card] name=Jarad, Golgari Lich Lord auto=type:creature:mygraveyard/type:creature:mygraveyard nonstatic auto={1}{B}{G}{S(other creature|myBattlefield)}:life:-storedpower opponent autograveyard={S(swamp|mybattlefield)}{S(forest|mybattlefield)}:name(reclaim) moveTo(myhand) text=Jarad, Golgari Lich Lord gets +1/+1 for each creature card in your graveyard. -- {1}{B}{G}, Sacrifice another creature: Each opponent loses life equal to the sacrificed creature's power. -- Sacrifice a Swamp and a Forest: Return Jarad from your graveyard to your hand. mana={B}{B}{G}{G} type=Legendary Creature subtype=Zombie Elf power=2 toughness=2 [/card] [card] name=Jarad's Orders auto=name(put in hand) moveto(myhand) notatarget(creature|mylibrary) and!(name(put in graveyard) moveto(mygraveyard) notatarget(creature|mylibrary))! oneshot text=Search your library for up to two creature cards and reveal them. Put one into your hand and the other into your graveyard. Then shuffle your library. mana={2}{B}{G} type=Sorcery [/card] [card] name=Keening Apparition auto={S}:destroy target(enchantment) text=Sacrifice Keening Apparition: Destroy target enchantment. mana={1}{W} type=Creature subtype=Spirit power=2 toughness=2 [/card] [card] name=Knightly Valor target=creature auto=2/2 auto=vigilance auto=token(Knight,Creature Knight,2/2,white,vigilance) text=Enchant creature -- When Knightly Valor enters the battlefield, put a 2/2 white Knight creature token with vigilance onto the battlefield. -- Enchanted creature gets +2/+2 and has vigilance. mana={4}{W} type=Enchantment subtype=Aura [/card] [card] name=Korozda Guildmage auto={1}{B}{G}:1/1 && intimidate target(creature) ueot auto={2}{B}{G}{S(creature[-token]|mybattlefield)}:token(Saproling,Creature Saproling,1/1,green)*storedtoughness text={1}{B}{G}: Target creature gets +1/+1 and gains intimidate until end of turn. -- {2}{B}{G}, Sacrifice a nontoken creature: Put X 1/1 green Saproling creature tokens onto the battlefield, where X is the sacrificed creature's toughness. mana={B}{G} type=Creature subtype=Elf Shaman power=2 toughness=2 [/card] [card] name=Korozda Monitor autograveyard={5}{G}{G}{E}:name(scavenge) counter(1/1,storedpower) target(creature) asSorcery abilities=trample text=Trample -- Scavenge {5}{G}{G} ({5}{G}{G}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.) mana={2}{G}{G} type=Creature subtype=Lizard power=3 toughness=3 [/card] [card] name=Launch Party target=creature auto=destroy auto=life:-2 targetcontroller text=As an additional cost to cast Launch Party, sacrifice a creature. -- Destroy target creature. Its controller loses 2 life. mana={3}{B}{S(creature|mybattlefield)} type=Instant [/card] [card] name=Lobber Crew auto={T}:damage:1 opponent auto=@movedTo(*[multicolor]|mystack):untap abilities=defender text=Defender -- {T}: Lobber Crew deals 1 damage to each opponent. -- Whenever you cast a multicolored spell, untap Lobber Crew. mana={2}{R} type=Creature subtype=Goblin Warrior power=0 toughness=4 [/card] [card] name=Lotleth Troll auto={discard(creature|myhand)}:counter(1/1,1) auto={B}:regenerate abilities=trample text=Trample -- Discard a creature card: Put a +1/+1 counter on Lotleth Troll. -- {B}: Regenerate Lotleth Troll. mana={B}{G} type=Creature subtype=Zombie Troll power=2 toughness=1 [/card] [card] name=Lyev Skyknight auto=name(detain) target(*[-land]|opponentBattlefield) transforms((Detained,newability[cantattack],newability[cantblock],newability[noactivatedability])) uynt abilities=flying text=Flying -- When Lyev Skyknight enters the battlefield, detain target nonland permanent an opponent controls. (Until your next turn, that permanent can't attack or block and its activated abilities can't be activated.) mana={1}{W}{U} type=Creature subtype=Human Knight power=3 toughness=1 [/card] [card] name=Mana Bloom auto=counter(0/0,X,Charge) auto={C(0/0,-1,Charge)}:Add{G} limit:1 auto={C(0/0,-1,Charge)}:Add{R} limit:1 auto={C(0/0,-1,Charge)}:Add{U} limit:1 auto={C(0/0,-1,Charge)}:Add{B} limit:1 auto={C(0/0,-1,Charge)}:Add{W} limit:1 auto=this(counter{0/0.1.Charge}<1) transforms((,newability[@each my upkeep:moveto(ownerhand)])) text=Mana Bloom enters the battlefield with X charge counters on it. -- Remove a charge counter from Mana Bloom: Add one mana of any color to your mana pool. Activate this ability only once each turn. -- At the beginning of your upkeep, if Mana Bloom has no charge counters on it, return it to its owner's hand. mana={X}{G} type=Enchantment [/card] [card] name=Martial Law auto=@each my upkeep restriction{type(creature|opponentBattlefield)~morethan~0}:name(detain) target(creature|opponentBattlefield) transforms((Detained,newability[cantattack],newability[cantblock],newability[noactivatedability])) uynt text=At the beginning of your upkeep, detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.) mana={2}{W}{W} type=Enchantment [/card] [card] name=Mercurial Chemister auto={U}{T}:draw:2 controller auto={R}{T}{discard(*|myhand)}:damage:storedmanacost target(creature) text={U}, {T}: Draw two cards. -- {R}, {T}, Discard a card: Mercurial Chemister deals damage to target creature equal to the discarded card's converted mana cost. mana={3}{U}{R} type=Creature subtype=Human Wizard power=2 toughness=3 [/card] [card] name=Minotaur Aggressor abilities=first strike,haste text=First strike, haste mana={6}{R} type=Creature subtype=Minotaur Berserker power=6 toughness=2 [/card] [card] name=Necropolis Regent auto=lord(creature|mybattlefield) transforms((,newability[@combatdamaged(player) from(this):dynamicability])) abilities=flying text=Flying -- Whenever a creature you control deals combat damage to a player, put that many +1/+1 counters on it. mana={3}{B}{B}{B} type=Creature subtype=Vampire power=6 toughness=5 [/card] [card] name=New Prahv Guildmage auto={W}{U}:flying target(creature) auto={3}{W}{U}:name(detain) target(*[-land]|opponentBattlefield) transforms((Detained,newability[cantattack],newability[cantblock],newability[noactivatedability])) uynt text={W}{U}: Target creature gains flying until end of turn. -- {3}{W}{U}: Detain target nonland permanent an opponent controls. (Until your next turn, that permanent can't attack or block and its activated abilities can't be activated.) mana={W}{U} type=Creature subtype=Human Wizard power=2 toughness=2 [/card] [card] name=Niv-Mizzet, Dracogenius auto=@damaged(player) from(this):may draw:1 controller auto={U}{R}:damage:1 target(creature,player) abilities=flying text=Flying -- Whenever Niv-Mizzet, Dracogenius deals damage to a player, you may draw a card. -- {U}{R}: Niv-Mizzet, Dracogenius deals 1 damage to target creature or player. mana={2}{U}{U}{R}{R} type=Legendary Creature subtype=Dragon Wizard power=5 toughness=5 [/card] [card] name=Ogre Jailbreaker auto=aslongas(land[gate]|mybattlefield) canattack >0 abilities=defender text=Defender -- Ogre Jailbreaker can attack as though it didn't have defender as long as you control a Gate. mana={3}{B} type=Creature subtype=Ogre Rogue power=4 toughness=4 [/card] [card] name=Pack Rat auto=type:creature[rat]:mybattlefield/type:creature[rat]:mybattlefield nonstatic auto={2}{B}{discard(*|myhand)}:token(253624) text=Pack Rat's power and toughness are each equal to the number of Rats you control. -- {2}{B}, Discard a card: Put a token onto the battlefield that's a copy of Pack Rat. mana={1}{B} type=Creature subtype=Rat power=* toughness=* [/card] [card] name=Perilous Shadow auto={1}{B}:2/2 text={1}{B}: Perilous Shadow gets +2/+2 until end of turn. mana={2}{B}{B} type=Creature subtype=Insect Shade power=0 toughness=4 [/card] [card] name=Phantom General auto=lord(creature[token]|mybattlefield) 1/1 text=Creature tokens you control get +1/+1. mana={3}{W} type=Creature subtype=Spirit Soldier power=2 toughness=3 [/card] [card] name=Precinct Captain auto=@combatdamaged(player) from(this):token(Soldier,Creature Soldier,1/1,white) abilities=first strike text=First strike -- Whenever Precinct Captain deals combat damage to a player, put a 1/1 white Soldier creature token onto the battlefield. mana={W}{W} type=Creature subtype=Human Soldier power=2 toughness=2 [/card] [card] name=Psychic Spiral target=player auto=deplete:type:*:mygraveyard targetedplayer && all(*|mygraveyard) moveto(ownerlibrary) && shuffle text=Shuffle all cards from your graveyard into your library. Target player puts that many cards from the top of his or her library into his or her graveyard. mana={4}{U} type=Instant [/card] [card] name=Pursuit of Flight target=creature auto=2/2 auto=teach(creature) {U}:flying text=Enchant creature -- Enchanted creature gets +2/+2 and has "{U}: This creature gains flying until end of turn." mana={1}{R} type=Enchantment subtype=Aura [/card] [card] name=Pyroconvergence auto=@movedTo(*[multicolor]|mystack):damage:2 target(creature,player) text=Whenever you cast a multicolored spell, Pyroconvergence deals 2 damage to target creature or player. mana={4}{R} type=Enchantment [/card] [card] name=Racecourse Fury target=land auto=teach(land) {T}:haste target(creature) text=Enchant land -- Enchanted land has "{T}: Target creature gains haste until end of turn." mana={R} type=Enchantment subtype=Aura [/card] [card] name=Rakdos Cackler auto=may counter(1/1,1) auto=this(counter{1/1.1}>=1) cantblock text=Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.) mana={BR} type=Creature subtype=Devil power=1 toughness=1 [/card] [card] name=Rakdos Charm auto=choice target(player) moveTo(exile) all(*|targetedpersonsgraveyard) auto=aslongas(artifact|battlefield) choice destroy target(artifact) auto=choice name(damage) transforms((,newability[damage:1 controller])) all(creature|battlefield) text=Choose one — Exile all cards from target player's graveyard; or destroy target artifact; or each creature deals 1 damage to its controller. mana={B}{R} type=Instant [/card] [card] name=Rakdos Guildgate auto=tap auto={T}:Add{B} auto={T}:Add{R} text=Rakdos Guildgate enters the battlefield tapped. -- {T}: Add {B} or {R} to your mana pool. type=Land subtype=Gate [/card] [card] name=Rakdos Keyrune auto={T}:Add{B} auto={T}:Add{R} auto={B}{R}:transforms((Devil Artifact Creature,setpower=3,settoughness=1,black,red,first strike)) ueot text={T}: Add {B} or {R} to your mana pool. -- {B}{R}: Rakdos Keyrune becomes a 3/1 black and red Devil artifact creature with first strike until end of turn. mana={3} type=Artifact [/card] [card] name=Rakdos Ragemutt abilities=lifelink,haste text=Lifelink, haste mana={3}{B}{R} type=Creature subtype=Elemental Hound power=3 toughness=3 [/card] [card] name=Rakdos Ringleader auto=@combatdamaged(opponent) from(this):discard:1 opponent auto=@combatdamaged(controller) from(this):discard:1 controller auto={B}:regenerate abilities=first strike text=First strike -- Whenever Rakdos Ringleader deals combat damage to a player, that player discards a card at random. -- {B}: Regenerate Rakdos Ringleader. mana={4}{B}{R} type=Creature subtype=Skeleton Warrior power=3 toughness=1 [/card] [card] name=Rakdos Shred-Freak abilities=haste text=Haste mana={BR}{BR} type=Creature subtype=Human Berserker power=2 toughness=1 [/card] [card] name=Rakdos's Return target=opponent auto=damage:x auto=thisforeach(x) ability$!name(discard) target(*|myhand) reject!$ targetedplayer text=Rakdos's Return deals X damage to target opponent. That player discards X cards. mana={X}{B}{R} type=Sorcery [/card] [card] name=Righteous Authority target=creature auto=teach(creature) type:*:myhand/type:*:myhand nonstatic auto=teach(creature) transforms((,newability[@each my draw:draw:1 controller])) text=Enchant creature -- Enchanted creature gets +1/+1 for each card in its controller's hand. -- At the beginning of the draw step of enchanted creature's controller, that player draws an additional card. mana={3}{W}{U} type=Enchantment subtype=Aura [/card] [card] name=Risen Sanctuary abilities=vigilance text=Vigilance mana={5}{G}{W} type=Creature subtype=Elemental power=8 toughness=8 [/card] [card] name=Rogue's Passage auto={T}:Add{1} auto={4}{T}:unblockable target(creature) text={T}: Add {1} to your mana pool. -- {4}, {T}: Target creature is unblockable this turn. type=Land [/card] [card] name=Rootborn Defenses auto=ability$! name(populate) clone notatarget(creature[token]|mybattlefield) !$ controller auto=all(creature|myBattlefield) indestructible text=Populate. Creatures you control are indestructible this turn. (To populate, put a token onto the battlefield that's a copy of a creature token you control. Damage and effects that say "destroy" don't destroy indestructible creatures.) mana={2}{W} type=Instant [/card] [card] name=Rubbleback Rhino abilities=opponentshroud text=Hexproof (This creature can't be the target of spells or abilities your opponents control.) mana={4}{G} type=Creature subtype=Rhino power=3 toughness=4 [/card] [card] name=Runewing auto=@movedTo(this|graveyard) from(battlefield):draw:1 controller abilities=flying text=Flying -- When Runewing dies, draw a card. mana={3}{U} type=Creature subtype=Bird power=2 toughness=2 [/card] [card] name=Savage Surge target=creature auto=2/2 && untap text=Target creature gets +2/+2 until end of turn. Untap that creature. mana={1}{G} type=Instant [/card] [card] name=Search Warrant target=player auto=name(look) target(*|targetedpersonshand) 0/0 auto=foreach(*|targetedpersonshand) life:1 controller text=Target player reveals his or her hand. You gain life equal to the number of cards in that player's hand. mana={W}{U} type=Sorcery [/card] [card] name=Security Blockade target=land auto=teach(land) transforms((,newability[{T}:prevent:1 controller])) auto=token(Knight,Creature Knight,2/2,white,vigilance) text=Enchant land -- When Security Blockade enters the battlefield, put a 2/2 white Knight creature token with vigilance onto the battlefield. -- Enchanted land has "{T}: Prevent the next 1 damage that would be dealt to you this turn." mana={2}{W} type=Enchantment subtype=Aura [/card] [card] name=Selesnya Charm auto=choice target(creature) 2/2 && trample ueot auto=choice moveTo(exile) target(creature[power>=5]) auto=choice token(Knight,Creature Knight,2/2,white,vigilance) text=Choose one — Target creature gets +2/+2 and gains trample until end of turn; or exile target creature with power 5 or greater; or put a 2/2 white Knight creature token with vigilance onto the battlefield. mana={G}{W} type=Instant [/card] [card] name=Selesnya Guildgate auto=tap auto={T}:Add{G} auto={T}:Add{W} text=Selesnya Guildgate enters the battlefield tapped. -- {T}: Add {G} or {W} to your mana pool. type=Land subtype=Gate [/card] [card] name=Selesnya Keyrune auto={T}:Add{G} auto={T}:Add{W} auto={G}{W}:transforms((Wolf Artifact Creature,setpower=3,settoughness=3,green,white)) ueot text={T}: Add {G} or {W} to your mana pool. -- {G}{W}: Selesnya Keyrune becomes a 3/3 green and white Wolf artifact creature until end of turn. mana={3} type=Artifact [/card] [card] name=Selesnya Sentry auto={5}{G}:regenerate text={5}{G}: Regenerate Selesnya Sentry. mana={2}{W} type=Creature subtype=Elephant Soldier power=3 toughness=2 [/card] [card] name=Seller of Songbirds auto=token(Bird,Creature Bird,1/1,white,flying) text=When Seller of Songbirds enters the battlefield, put a 1/1 white Bird creature token with flying onto the battlefield. mana={2}{W} type=Creature subtype=Human power=1 toughness=2 [/card] [card] name=Sewer Shambler autograveyard={2}{B}{E}:name(scavenge) counter(1/1,storedpower) target(creature) asSorcery abilities=swampwalk text=Swampwalk (This creature is unblockable as long as defending player controls a Swamp.) -- Scavenge {2}{B} ({2}{B}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.) mana={2}{B} type=Creature subtype=Zombie power=2 toughness=1 [/card] [card] name=Shrieking Affliction auto=@each opponent upkeep restriction{type(*|opponenthand)~lessthan~2}:life:-3 opponent text=At the beginning of each opponent's upkeep, if that player has one or fewer cards in hand, he or she loses 3 life. mana={B} type=Enchantment [/card] [card] name=Skull Rend auto=damage:2 opponent && discard:2 opponent text=Skull Rend deals 2 damage to each opponent. Those players each discard two cards at random. mana={3}{B}{R} type=Sorcery [/card] [card] name=Skyline Predator abilities=flash,flying text=Flash (You may cast this spell any time you could cast an instant.) -- Flying mana={4}{U}{U} type=Creature subtype=Drake power=3 toughness=4 [/card] [card] name=Skymark Roc auto=@combat(attacking) source(this):may moveto(ownerhand) target(creature[toughness<=2]|opponentbattlefield) abilities=flying text=Flying -- Whenever Skymark Roc attacks, you may return target creature defending player controls with toughness 2 or less to its owner's hand. mana={2}{W}{U} type=Creature subtype=Bird power=3 toughness=3 [/card] [card] name=Slime Molding auto=token(Ooze,Creature Ooze,X/X,green) text=Put an X/X green Ooze creature token onto the battlefield. mana={X}{G} type=Sorcery [/card] [card] name=Slitherhead autograveyard={E}:name(scavenge) counter(1/1,storedpower) target(creature) asSorcery text=Scavenge {0} ({0}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.) mana={BG} type=Creature subtype=Plant Zombie power=1 toughness=1 [/card] [card] name=Sluiceway Scorpion autograveyard={1}{B}{G}{E}:name(scavenge) counter(1/1,storedpower) target(creature) asSorcery abilities=deathtouch text=Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) -- Scavenge {1}{B}{G} ({1}{B}{G}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.) mana={2}{B}{G} type=Creature subtype=Scorpion power=2 toughness=2 [/card] [card] name=Soul Tithe target=*[-land] auto=teach(*[manacost=1]) transforms((,newability[upcost[{1}] sacrifice])) auto=teach(*[manacost=2]) transforms((,newability[upcost[{2}] sacrifice])) auto=teach(*[manacost=3]) transforms((,newability[upcost[{3}] sacrifice])) auto=teach(*[manacost=4]) transforms((,newability[upcost[{4}] sacrifice])) auto=teach(*[manacost=5]) transforms((,newability[upcost[{5}] sacrifice])) auto=teach(*[manacost=6]) transforms((,newability[upcost[{6}] sacrifice])) auto=teach(*[manacost=7]) transforms((,newability[upcost[{7}] sacrifice])) auto=teach(*[manacost=8]) transforms((,newability[upcost[{8}] sacrifice])) auto=teach(*[manacost=9]) transforms((,newability[upcost[{9}] sacrifice])) auto=teach(*[manacost=10]) transforms((,newability[upcost[{10}] sacrifice])) auto=teach(*[manacost=11]) transforms((,newability[upcost[{11}] sacrifice])) auto=teach(*[manacost=12]) transforms((,newability[upcost[{12}] sacrifice])) auto=teach(*[manacost=13]) transforms((,newability[upcost[{13}] sacrifice])) auto=teach(*[manacost=14]) transforms((,newability[upcost[{14}] sacrifice])) auto=teach(*[manacost=15]) transforms((,newability[upcost[{15}] sacrifice])) auto=teach(*[manacost=16]) transforms((,newability[upcost[{16}] sacrifice])) text=Enchant nonland permanent -- At the beginning of the upkeep of enchanted permanent's controller, that player sacrifices it unless he or she pays {X}, where X is its converted mana cost. mana={1}{W} type=Enchantment subtype=Aura [/card] [card] name=Soulsworn Spirit auto=name(detain) target(creature|opponentBattlefield) transforms((Detained,newability[cantattack],newability[cantblock],newability[noactivatedability])) uynt abilities=unblockable text=Soulsworn Spirit is unblockable. -- When Soulsworn Spirit enters the battlefield, detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.) mana={3}{U} type=Creature subtype=Spirit power=2 toughness=1 [/card] [card] name=Spawn of Rix Maadi auto=may counter(1/1,1) auto=this(counter{1/1.1}>=1) cantblock text=Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.) mana={3}{B}{R} type=Creature subtype=Horror power=5 toughness=3 [/card] [card] name=Sphinx's Revelation auto=life:X && draw:X text=You gain X life and draw X cards. mana={X}{W}{U}{U} type=Instant [/card] [card] name=Splatter Thug auto=may counter(1/1,1) auto=this(counter{1/1.1}>=1) cantblock abilities=first strike text=First strike -- Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.) mana={2}{R} type=Creature subtype=Human Warrior power=2 toughness=2 [/card] [card] name=Stab Wound target=creature auto=-2/-2 auto=teach(creature) transforms((,newability[@each my upkeep:life:-2 controller])) text=Enchant creature -- Enchanted creature gets -2/-2. -- At the beginning of the upkeep of enchanted creature's controller, that player loses 2 life. mana={2}{B} type=Enchantment subtype=Aura [/card] [card] name=Stealer of Secrets auto=@combatdamaged(player) from(this):draw:1 text=Whenever Stealer of Secrets deals combat damage to a player, draw a card. mana={2}{U} type=Creature subtype=Human Rogue power=2 toughness=2 [/card] [card] name=Stonefare Crocodile auto={2}{B}:lifelink text={2}{B}: Stonefare Crocodile gains lifelink until end of turn. (Damage dealt by this creature also causes you to gain that much life.) mana={2}{G} type=Creature subtype=Crocodile power=3 toughness=2 [/card] [card] name=Street Sweeper auto=@combat(attacking) source(this) restriction{type(land[enchanted]|battlefield)~morethan~0}:name(destroy auras) target(land[enchanted]|battlefield) transforms((,newability[destroy all(children[aura])])) text=Whenever Street Sweeper attacks, destroy all Auras attached to target land. mana={6} type=Artifact Creature subtype=Construct power=4 toughness=6 [/card] [card] name=Sundering Growth target=artifact,enchantment auto=destroy && ability$! name(populate) clone notatarget(creature[token]|mybattlefield) !$ controller text=Destroy target artifact or enchantment, then populate. (Put a token onto the battlefield that's a copy of a creature token you control.) mana={GW}{GW} type=Instant [/card] [card] name=Sunspire Griffin abilities=flying text=Flying mana={1}{W}{W} type=Creature subtype=Griffin power=2 toughness=3 [/card] [card] name=Supreme Verdict auto=destroy all(creature) abilities=nofizzle text=Supreme Verdict can't be countered. -- Destroy all creatures. mana={1}{W}{W}{U} type=Sorcery [/card] [card] name=Survey the Wreckage target=land auto=destroy && token(Goblin,Creature Goblin,1/1,red) text=Destroy target land. Put a 1/1 red Goblin creature token onto the battlefield. mana={4}{R} type=Sorcery [/card] [card] name=Swift Justice target=creature auto=1/0 auto=first strike auto=lifelink text=Until end of turn, target creature gets +1/+0 and gains first strike and lifelink. mana={W} type=Instant [/card] [card] name=Tavern Swindler auto={L}{L}{L}{T}:flipacoin winability life:6 controller winabilityend flipend text={T}, Pay 3 life: Flip a coin. If you win the flip, you gain 6 life. mana={1}{B} type=Creature subtype=Human Rogue power=2 toughness=2 [/card] [card] name=Tenement Crasher abilities=haste text=Haste mana={5}{R} type=Creature subtype=Beast power=5 toughness=4 [/card] [card] name=Terrus Wurm autograveyard={6}{B}{E}:name(scavenge) counter(1/1,storedpower) target(creature) asSorcery text=Scavenge {6}{B} ({6}{B}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.) mana={6}{B} type=Creature subtype=Zombie Wurm power=5 toughness=5 [/card] [card] name=Thoughtflare auto=name(draw & discard) ability$!draw:4 _ choice notatarget(<2>*|myhand) reject)!$ controller text=Draw four cards, then discard two cards. mana={3}{U}{R} type=Instant [/card] [card] name=Thrill-Kill Assassin auto=may counter(1/1,1) auto=this(counter{1/1.1}>=1) cantblock abilities=deathtouch text=Deathtouch -- Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.) mana={1}{B} type=Creature subtype=Human Assassin power=1 toughness=2 [/card] [card] name=Towering Indrik abilities=reach text=Reach (This creature can block creatures with flying.) mana={3}{G} type=Creature subtype=Beast power=2 toughness=4 [/card] [card] name=Trained Caracal abilities=lifelink text=Lifelink (Damage dealt by this creature also causes you to gain that much life.) mana={W} type=Creature subtype=Cat power=1 toughness=1 [/card] [card] name=Transguild Promenade auto=tap auto=choice sacrifice auto=choice pay({1}) name(Keep Transguild Promenade) 0/0 auto={T}:Add{G} auto={T}:Add{R} auto={T}:Add{U} auto={T}:Add{B} auto={T}:Add{W} text=Transguild Promenade enters the battlefield tapped. -- When Transguild Promenade enters the battlefield, sacrifice it unless you pay {1}. -- {T}: Add one mana of any color to your mana pool. type=Land [/card] [card] name=Treasured Find target=*|myGraveyard auto=moveTo(myHand) && moveTo(exile) all(this) text=Return target card from your graveyard to your hand. Exile Treasured Find. mana={B}{G} type=Sorcery [/card] [card] name=Trestle Troll auto={1}{B}{G}:regenerate abilities=defender,reach text=Defender -- Reach (This creature can block creatures with flying.) -- {1}{B}{G}: Regenerate Trestle Troll. mana={1}{B}{G} type=Creature subtype=Troll power=1 toughness=4 [/card] [card] name=Trostani, Selesnya's Voice auto=@movedto(other creature|mybattlefield):all(trigger[to]) dynamicability auto={1}{G}{W}{T}:name(populate) clone notatarget(creature[token]|mybattlefield) text=Whenever another creature enters the battlefield under your control, you gain life equal to that creature's toughness. -- {1}{G}{W}, {T}: Populate. (Put a token onto the battlefield that's a copy of a creature token you control.) mana={G}{G}{W}{W} type=Legendary Creature subtype=Dryad power=2 toughness=5 [/card] [card] name=Trostani's Judgment target=creature auto=moveto(exile) && ability$! name(populate) clone notatarget(creature[token]|mybattlefield) !$ controller text=Exile target creature, then populate. (Put a token onto the battlefield that's a copy of a creature token you control.) mana={5}{W} type=Instant [/card] [card] name=Ultimate Price target=creature[-multicolor] auto=destroy text=Destroy target monocolored creature. mana={1}{B} type=Instant [/card] [card] name=Underworld Connections target=land auto=teach(land) {T}{L}:draw:1 text=Enchant land -- Enchanted land has "{T}, Pay 1 life: Draw a card." mana={1}{B}{B} type=Enchantment subtype=Aura [/card] [card] name=Urban Burgeoning target=land auto=teach(land) transforms((,newability[@each opponent untap:untap])) text=Enchant land -- Enchanted land has "Untap this land during each other player's untap step." mana={G} type=Enchantment subtype=Aura [/card] [card] name=Utvara Hellkite auto=@combat(attacking) source(creature[dragon]|myBattlefield):token(Dragon,Creature Dragon,6/6,red,flying) abilities=flying text=Flying -- Whenever a Dragon you control attacks, put a 6/6 red Dragon creature token with flying onto the battlefield. mana={6}{R}{R} type=Creature subtype=Dragon power=6 toughness=6 [/card] [card] name=Vassal Soul abilities=flying text=Flying mana={1}{WU}{WU} type=Creature subtype=Spirit power=2 toughness=2 [/card] [card] name=Viashino Racketeer auto=if type(*|myhand)~morethan~0 then ability$!may reject notatarget(*|myhand) and!(draw:1)! !$ controller text=When Viashino Racketeer enters the battlefield, you may discard a card. If you do, draw a card. mana={2}{R} type=Creature subtype=Viashino Rogue power=2 toughness=1 [/card] [card] name=Vitu-Ghazi Guildmage auto={4}{G}{W}:token(Centaur,Creature Centaur,3/3,green) auto={2}{G}{W}:name(populate) clone notatarget(creature[token]|mybattlefield) text={4}{G}{W}: Put a 3/3 green Centaur creature token onto the battlefield. -- {2}{G}{W}: Populate. (Put a token onto the battlefield that's a copy of a creature token you control.) mana={G}{W} type=Creature subtype=Dryad Shaman power=2 toughness=2 [/card] [card] name=Voidwielder auto=may moveTo(ownerhand) target(creature) text=When Voidwielder enters the battlefield, you may return target creature to its owner's hand. mana={4}{U} type=Creature subtype=Human Wizard power=1 toughness=4 [/card] [card] name=Volatile Rig auto=@damaged(this):flipacoin loseability sacrifice all(this) loseabilityend flipend auto=@movedTo(this|graveyard) from(battlefield):flipacoin loseability damage:4 all(creature,player) loseabilityend flipend abilities=trample,mustattack text=Trample -- Volatile Rig attacks each turn if able. -- Whenever Volatile Rig is dealt damage, flip a coin. If you lose the flip, sacrifice Volatile Rig. -- When Volatile Rig dies, flip a coin. If you lose the flip, it deals 4 damage to each creature and each player. mana={4} type=Artifact Creature subtype=Construct power=4 toughness=4 [/card] [card] name=Vraska the Unseen auto=counter(0/0,5,loyalty) auto={C(0/0,1,Loyalty)}:name(dread) transforms((,newability[@combatdamaged(this) from(creature):all(trigger[from]) destroy])) uynt auto={C(0/0,-3,Loyalty)}:destroy target(*[-land]) auto={C(0/0,-7,Loyalty)}:token(-290538)*3 text=+1: Until your next turn, whenever a creature deals combat damage to Vraska the Unseen, destroy that creature. -- -3: Destroy target nonland permanent. -- -7: Put three 1/1 black Assassin creature tokens onto the battlefield with "Whenever this creature deals combat damage to a player, that player loses the game." mana={3}{B}{G} type=Planeswalker subtype=Vraska [/card] [card] name=Assassin Token auto=@combatdamaged(player) from(this):winGame controller id=-290538 type=Creature subtype=Assassin power=1 toughness=1 color=black [/card] [card] name=Wayfaring Temple auto=type:creature:mybattlefield/type:creature:mybattlefield nonstatic auto=@combatdamaged(player) from(this) restriction{type(creature[token]|mybattlefield)~morethan~0}:name(populate) clone notatarget(creature[token]|mybattlefield) text=Wayfaring Temple's power and toughness are each equal to the number of creatures you control. -- Whenever Wayfaring Temple deals combat damage to a player, populate. (Put a token onto the battlefield that's a copy of a creature token you control.) mana={1}{G}{W} type=Creature subtype=Elemental power=* toughness=* [/card] [card] name=Wild Beastmaster auto=@combat(attacking) source(this):all(other creature|myBattlefield) dynamicability ueot text=Whenever Wild Beastmaster attacks, each other creature you control gets +X/+X until end of turn, where X is Wild Beastmaster's power. mana={2}{G} type=Creature subtype=Human Shaman power=1 toughness=1 [/card] [card] name=Worldspine Wurm auto=@movedto(this|graveyard) from(battlefield):token(Wurm,Creature Wurm,5/5,green,trample)*3 autograveyard=moveTo(ownerlibrary) && shuffle abilities=trample text=Trample -- When Worldspine Wurm dies, put three 5/5 green Wurm creature tokens with trample onto the battlefield. -- When Worldspine Wurm is put into a graveyard from anywhere, shuffle it into its owner's library. mana={8}{G}{G}{G} type=Creature subtype=Wurm power=15 toughness=15 [/card] [card] name=Zanikev Locust autograveyard={2}{B}{B}{E}:name(scavenge) counter(1/1,storedpower) target(creature) asSorcery abilities=flying text=Flying -- Scavenge {2}{B}{B} ({2}{B}{B}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.) mana={5}{B} type=Creature subtype=Insect power=3 toughness=3 [/card]