[card] name=Abundant Growth target=land auto=draw:1 controller auto=teach(land) {T}:activatechooseacolor add{chosencolor} activatechooseend text=Enchant land -- When Abundant Growth enters the battlefield, draw a card. -- Enchanted land has "{T}: Add one mana of any color to your mana pool." mana={G} type=Enchantment subtype=Aura [/card] [card] name=Aggravate target=player auto=lord(creature|targetedpersonsbattlefield) transforms((,newability[@damaged(this) from(aggravate|*):all(trigger) mustattack ueot])) auto=damage:1 all(creature|targetedpersonsbattlefield) text=Aggravate deals 1 damage to each creature target player controls. Each creature dealt damage this way attacks this turn if able. mana={3}{R}{R} type=Instant [/card] [card] name=Alchemist's Apprentice auto={S}:draw:1 controller text=Sacrifice Alchemist's Apprentice: Draw a card. mana={1}{U} type=Creature subtype=Human Wizard power=1 toughness=1 [/card] [card] name=Alchemist's Refuge auto={T}:Add{1} auto={G}{U}{T}:name(nonland cards have flash) all(*[-land]|myhand,mygraveyard,myexile) flash ueot text={T}: Add {1} to your mana pool. -- {G}{U}, {T}: You may cast nonland cards this turn as though they had flash. type=Land [/card] [card] name=Amass the Components auto=draw:3 controller auto=bottomoflibrary notatarget(*|myhand) text=Draw three cards, then put a card from your hand on the bottom of your library. mana={3}{U} type=Sorcery [/card] [card] name=Angel of Glory's Rise abilities=flying auto=moveto(exile) all(zombie|battlefield) && moveto(mybattlefield) all(creature[human]|mygraveyard) text=Flying -- When Angel of Glory's Rise enters the battlefield, exile all Zombies, then return all Human creature cards from your graveyard to the battlefield. mana={5}{W}{W} type=Creature subtype=Angel power=4 toughness=6 [/card] [card] name=Angelic Armaments auto={4}:equip auto=2/2 auto=flying auto=teach(creature) becomes(Angel,white) text=Equipped creature gets +2/+2, has flying, and is a white Angel in addition to its other colors and types. -- Equip {4} mana={3} type=Artifact subtype=Equipment [/card] [card] name=Angel's Tomb auto=@movedTo(creature|mybattlefield):becomes(Angel Artifact Creature,3/3,flying,white) ueot text=Whenever a creature enters the battlefield under your control, you may have Angel's Tomb become a 3/3 white Angel artifact creature with flying until end of turn. mana={3} type=Artifact [/card] [card] name=Appetite for Brains target=opponent auto=name(exile a card) notatarget(*|targetedpersonshand) transforms((,newability[this(variable{manacost}>=4) moveto(exile)])) text=Target opponent reveals his or her hand. You choose a card from it with converted mana cost 4 or greater and exile that card. mana={B} type=Sorcery [/card] [card] name=Arcane Melee auto=lord(instant|hand) altercost(colorless,-2) auto=lord(sorcery|hand) altercost(colorless,-2) text=Instant and sorcery spells cost {2} less to cast. mana={4}{U} type=Enchantment [/card] [card] name=Archwing Dragon abilities=flying,haste auto=@each endofturn:moveto(ownerhand) all(this) text=Flying, haste -- At the beginning of the end step, return Archwing Dragon to its owner's hand. mana={2}{R}{R} type=Creature subtype=Dragon power=4 toughness=4 [/card] [card] name=Avacyn, Angel of Hope abilities=flying,vigilance auto=lord(*|mybattlefield) indestructible text=Flying, vigilance -- Avacyn, Angel of Hope and other permanents you control are indestructible. mana={5}{W}{W}{W} type=Legendary Creature subtype=Angel power=8 toughness=8 [/card] [card] name=Banners Raised auto=all(creature|myBattlefield) 1/0 text=Creatures you control get +1/+0 until end of turn. mana={R} type=Instant [/card] [card] name=Battle Hymn auto=foreach(creature|mybattlefield) Add:{R} text=Add {R} to your mana pool for each creature you control. mana={1}{R} type=Instant [/card] [card] name=Bladed Bracers auto={2}:equip auto=1/1 auto=teach(human,angel) vigilance text=Equipped creature gets +1/+1. -- As long as equipped creature is a Human or an Angel, it has vigilance. -- Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) mana={1} type=Artifact subtype=Equipment [/card] [card] name=Blood Artist auto=@movedTo(creature|graveyard) from(battlefield):target(player) life:-1 && life:1 controller text=Whenever Blood Artist or another creature dies, target player loses 1 life and you gain 1 life. mana={1}{B} type=Creature subtype=Vampire power=0 toughness=1 [/card] [card] name=Bloodflow Connoisseur auto={S(creature|myBattlefield)}:counter(1/1,1) text=Sacrifice a creature: Put a +1/+1 counter on Bloodflow Connoisseur. mana={2}{B} type=Creature subtype=Vampire power=1 toughness=1 [/card] [card] name=Bower Passage auto=lord(creature|mybattlefield) cantbeblockedby(creature[flying]) text=Creatures with flying can't block creatures you control. mana={1}{G} type=Enchantment [/card] [card] name=Bruna, Light of Alabaster abilities=flying,vigilance auto=@combat(attacking,blocking) source(this):may name(attach auras) notatarget(aura|battlefield,myhand,mygraveyard) newtarget text=Flying, vigilance -- Whenever Bruna, Light of Alabaster attacks or blocks, you may attach to it any number of Auras on the battlefield and you may put onto the battlefield attached to it any number of Aura cards that could enchant it from your graveyard and/or hand. mana={3}{W}{W}{U} type=Legendary Creature subtype=Angel power=5 toughness=5 [/card] [card] name=Builder's Blessing auto=lord(creature[-tapped]|myBattlefield) 0/2 text=Untapped creatures you control get +0/+2. mana={3}{W} type=Enchantment [/card] [card] name=Butcher Ghoul abilities=undying text=Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.) mana={1}{B} type=Creature subtype=Zombie power=1 toughness=1 [/card] [card] name=Call to Serve target=creature[-black] auto=1/2 auto=teach(creature) becomes(Angel,flying) text=Enchant nonblack creature -- Enchanted creature gets +1/+2, has flying, and is an Angel in addition to its other types. mana={1}{W} type=Enchantment subtype=Aura [/card] [card] name=Captain of the Mists auto=@movedTo(other creature[human]|mybattlefield):untap auto={1}{U}{T}:name(tap or untap) ability$!choice tap target(*) _ choice untap target(*)!$ controller text=Whenever another Human enters the battlefield under your control, untap Captain of the Mists. -- {1}{U}, {T}: You may tap or untap target permanent. mana={2}{U} type=Creature subtype=Human Wizard power=2 toughness=3 [/card] [card] name=Cathars' Crusade auto=@movedto(creature|mybattlefield): counter(1/1,1) all(creature|mybattlefield) text=Whenever a creature enters the battlefield under your control, put a +1/+1 counter on each creature you control. mana={3}{W}{W} type=Enchantment [/card] [card] name=Cathedral Sanctifier auto=life:3 text=When Cathedral Sanctifier enters the battlefield, you gain 3 life. mana={W} type=Creature subtype=Human Cleric power=1 toughness=1 [/card] [card] name=Cloudshift target=creature|mybattlefield auto=(blink) text=Exile target creature you control, then return that card to the battlefield under your control. mana={W} type=Instant [/card] [card] name=Commander's Authority target=creature auto=teach(creature) transforms((,newability[@each my upkeep:token(Human,Creature Human,1/1,white) controller])) text=Enchant creature -- Enchanted creature has "At the beginning of your upkeep, put a 1/1 white Human creature token onto the battlefield." mana={4}{W} type=Enchantment subtype=Aura [/card] [card] name=Conjurer's Closet auto=@each my endofturn restriction{type(creature|mybattlefield)~morethan~0}:may (blink) target(creature|mybattlefield) text=At the beginning of your end step, you may exile target creature you control, then return that card to the battlefield under your control. mana={5} type=Artifact [/card] [card] name=Corpse Traders auto={2}{B}{S(creature|mybattlefield)}:reject target(*|opponenthand) asSorcery text={2}{B}, Sacrifice a creature: Target opponent reveals his or her hand. You choose a card from it. That player discards that card. Activate this ability only any time you could cast a sorcery. mana={3}{B} type=Creature subtype=Human Rogue power=3 toughness=3 [/card] [card] name=Craterhoof Behemoth abilities=haste auto=all(creature|mybattlefield) type:creature:mybattlefield/type:creature:mybattlefield && trample all(creature|mybattlefield) text=Haste -- When Craterhoof Behemoth enters the battlefield, creatures you control gain trample and get +X/+X until end of turn, where X is the number of creatures you control. mana={5}{G}{G}{G} type=Creature subtype=Beast power=5 toughness=5 [/card] [card] name=Crippling Chill target=creature auto=tap auto=frozen auto=draw:1 controller text=Tap target creature. It doesn't untap during its controller's next untap step. -- Draw a card. mana={2}{U} type=Instant [/card] [card] name=Cursebreak target=enchantment auto=destroy auto=life:2 controller text=Destroy target enchantment. You gain 2 life. mana={1}{W} type=Instant [/card] [card] name=Dangerous Wager auto=reject all(*|myhand) auto=draw:2 text=Discard your hand, then draw two cards. mana={1}{R} type=Instant [/card] [card] name=Deadeye Navigator auto=soulbond {1}{U}:(blink) abilities=soulbond text=Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) -- As long as Deadeye Navigator is paired with another creature, each of those creatures has "{1}{U}: Exile this creature, then return it to the battlefield under your control." mana={4}{U}{U} type=Creature subtype=Spirit power=5 toughness=5 [/card] [card] name=Death Wind target=creature auto=-X/-X text=Target creature gets -X/-X until end of turn. mana={X}{B} type=Instant [/card] [card] name=Defang target=creature auto=teach(creature) preventalldamage from(this) text=Enchant creature -- Prevent all damage that would be dealt by enchanted creature. mana={1}{W} type=Enchantment subtype=Aura [/card] [card] name=Defy Death target=creature|mygraveyard auto=moveto(mybattlefield) && transforms((,newability[if cantargetcard(angel) then counter(1/1.2)])) oneshot text=Return target creature card from your graveyard to the battlefield. If it's an Angel, put two +1/+1 counters on it. mana={3}{W}{W} type=Sorcery [/card] [card] name=Demonic Rising auto=@each my endofturn restriction{type(creature|mybattlefield)~equalto~1}:token(Demon,Creature Demon,5/5,black,flying) text=At the beginning of your end step, if you control exactly one creature, put a 5/5 black Demon creature token with flying onto the battlefield. mana={3}{B}{B} type=Enchantment [/card] [card] name=Demonic Taskmaster abilities=flying auto=@each my upkeep restriction{type(other creature|mybattlefield)~morethan~0}:sacrifice notatarget(other creature|mybattlefield) text=Flying -- At the beginning of your upkeep, sacrifice a creature other than Demonic Taskmaster. mana={2}{B} type=Creature subtype=Demon power=4 toughness=3 [/card] [card] name=Demonlord of Ashmouth abilities=flying,undying auto=if type(other creature|mybattlefield)~morethan~0 then ability$!choice sacrifice notatarget(other creature|mybattlefield) _ choice moveto(exile) all(this)!$ controller else choice moveto(exile) all(this) text=Flying -- When Demonlord of Ashmouth enters the battlefield, exile it unless you sacrifice another creature. -- Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.) mana={2}{B}{B} type=Creature subtype=Demon power=5 toughness=4 [/card] [card] name=Desolate Lighthouse auto={T}:Add{1} auto={1}{U}{R}{T}:name(Draw then Discard) draw:1 controller && ability$!reject notatarget(*|myhand)!$ controller text={T}: Add {1} to your mana pool. -- {1}{U}{R}, {T}: Draw a card, then discard a card. type=Land [/card] [card] name=Devout Chaplain auto={T}{T(human|myBattlefield)}{T(human|myBattlefield)}:moveto(exile) target(artifact,enchantment|battlefield) text={T}, Tap two untapped Humans you control: Exile target artifact or enchantment. mana={2}{W} type=Creature subtype=Human Cleric power=2 toughness=2 [/card] [card] name=Diregraf Escort auto=soulbond protection from(zombie) abilities=soulbond text=Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) -- As long as Diregraf Escort is paired with another creature, both creatures have protection from Zombies. mana={G} type=Creature subtype=Human Cleric power=1 toughness=1 [/card] [card] name=Dread Slaver auto=@vampired(creature) from(this):all(trigger[to]) moveto(mybattlefield) and!(transforms((Zombie,black)) forever)! text=Whenever a creature dealt damage by Dread Slaver this turn dies, return it to the battlefield under your control. That creature is a black Zombie in addition to its other colors and types. mana={3}{B}{B} type=Creature subtype=Zombie Horror power=3 toughness=5 [/card] [card] name=Dreadwaters target=player auto=deplete:type:land:mybattlefield text=Target player puts the top X cards of his or her library into his or her graveyard, where X is the number of lands you control. mana={3}{U} type=Sorcery [/card] [card] name=Driver of the Dead auto=@movedTo(this|graveyard) from(Battlefield):moveTo(mybattlefield) target(creature[manacost<=2]|mygraveyard) text=When Driver of the Dead dies, return target creature card with converted mana cost 2 or less from your graveyard to the battlefield. mana={3}{B} type=Creature subtype=Vampire power=3 toughness=2 [/card] [card] name=Druid's Familiar auto=soulbond 2/2 abilities=soulbond text=Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) -- As long as Druid's Familiar is paired with another creature, each of those creatures gets +2/+2. mana={3}{G} type=Creature subtype=Bear power=2 toughness=2 [/card] [card] name=Druids' Repository auto=@each blockers:foreach(creature[attacking]|myBattlefield) counter(0/0,1,Charge) auto={C(0/0,-1,Charge)}:activatechooseacolor add{chosencolor} activatechooseend text=Whenever a creature you control attacks, put a charge counter on Druids' Repository. -- Remove a charge counter from Druids' Repository: Add one mana of any color to your mana pool. mana={1}{G}{G} type=Enchantment [/card] [card] name=Eaten by Spiders target=creature[flying] auto=transforms((,newability[destroy],newability[destroy all(children)])) ueot text=Destroy target creature with flying and all Equipment attached to that creature. mana={2}{G} type=Instant [/card] [card] name=Elgaud Shieldmate auto=soulbond opponentshroud abilities=soulbond text=Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) -- As long as Elgaud Shieldmate is paired with another creature, both creatures have hexproof. (They can't be the targets of spells or abilities your opponents control.) mana={3}{U} type=Creature subtype=Human Soldier power=2 toughness=3 [/card] [card] name=Emancipation Angel abilities=flying auto=moveTo(ownerhand) notatarget(*|mybattlefield) text=Flying -- When Emancipation Angel enters the battlefield, return a permanent you control to its owner's hand. mana={1}{W}{W} type=Creature subtype=Angel power=3 toughness=3 [/card] [card] name=Essence Harvest target=player auto=life:-power:highest:*:mybattlefield targetedplayer && life:power:highest:*:mybattlefield controller text=Target player loses X life and you gain X life, where X is the greatest power among creatures you control. mana={2}{B} type=Sorcery [/card] [card] name=Evernight Shade abilities=undying auto={B}:1/1 text={B}: Evernight Shade gets +1/+1 until end of turn. -- Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.) mana={3}{B} type=Creature subtype=Shade power=1 toughness=1 [/card] [card] name=Exquisite Blood auto=@lifeloss(opponent): life:thatmuch controller text=Whenever an opponent loses life, you gain that much life. mana={4}{B} type=Enchantment [/card] [card] name=Falkenrath Exterminator auto=@combatdamaged(player) from(this):counter(1/1,1) auto={2}{R}:target(creature) dynamicability text=Whenever Falkenrath Exterminator deals combat damage to a player, put a +1/+1 counter on it. -- {2}{R}: Falkenrath Exterminator deals damage to target creature equal to the number of +1/+1 counters on Falkenrath Exterminator. mana={1}{R} type=Creature subtype=Vampire Archer power=1 toughness=1 [/card] [card] name=Farbog Explorer abilities=swampwalk text=Swampwalk (This creature is unblockable as long as defending player controls a Swamp.) mana={2}{W} type=Creature subtype=Human Scout power=2 toughness=3 [/card] [card] name=Favorable Winds auto=lord(creature[flying]|mybattlefield) 1/1 text=Creatures you control with flying get +1/+1. mana={1}{U} type=Enchantment [/card] [card] name=Fervent Cathar abilities=haste auto=target(creature) cantblock ueot text=Haste -- When Fervent Cathar enters the battlefield, target creature can't block this turn. mana={2}{R} type=Creature subtype=Human Knight power=2 toughness=1 [/card] [card] name=Fettergeist abilities=flying auto=foreach(other creature|mybattlefield) upcost[{1}] sacrifice text=Flying -- At the beginning of your upkeep, sacrifice Fettergeist unless you pay {1} for each other creature you control. mana={2}{U} type=Creature subtype=Spirit power=3 toughness=4 [/card] [card] name=Gallows at Willow Hill auto={3}{T}{T(human|myBattlefield)}{T(human|myBattlefield)}{T(human|myBattlefield)}{T(human|myBattlefield)}{T(human|myBattlefield)}{T(human|myBattlefield)}:name(destroy) target(creature|battlefield) transforms((,newability[@movedto(this|graveyard):token(-26267411)],newability[destroy])) oneshot text={3}, {T}, Tap three untapped Humans you control: Destroy target creature. Its controller puts a 1/1 white Spirit creature token with flying onto the battlefield. mana={3} type=Artifact [/card] [card] name=Spirit power=1 toughness=1 type=Creature subtype=Spirit color=white [/card] [card] name=Galvanic Alchemist auto=soulbond {2}{U}:untap abilities=soulbond text=Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) -- As long as Galvanic Alchemist is paired with another creature, each of those creatures has "{2}{U}: Untap this creature." mana={2}{U} type=Creature subtype=Human Wizard power=1 toughness=4 [/card] [card] name=Geist Snatch target=creature|stack auto=fizzle auto=token(Spirit,Creature Spirit,1/1,flying,blue) controller text=Counter target creature spell. Put a 1/1 blue Spirit creature token with flying onto the battlefield. mana={2}{U}{U} type=Instant [/card] [card] name=Geist Trappers auto=soulbond reach abilities=soulbond text=Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) -- As long as Geist Trappers is paired with another creature, both creatures have reach. mana={4}{G} type=Creature subtype=Human Warrior power=3 toughness=5 [/card] [card] name=Ghostform target=creature auto=unblockable text=Up to two target creatures are unblockable this turn. mana={1}{U} type=Sorcery [/card] [card] name=Ghostly Flicker target=<2>artifact,creature,land|mybattlefield auto=(blink) text=Exile two target artifacts, creatures, and/or lands you control, then return those cards to the battlefield under your control. mana={2}{U} type=Instant [/card] [card] name=Ghostly Touch target=creature auto=teach(creature) transforms((,newability[@combat(attacking) source(this):name(tap or untap) ability$!choice tap target(*) _ choice untap target(*)!$ controller])) text=Enchant creature -- Enchanted creature has "Whenever this creature attacks, you may tap or untap target permanent." mana={1}{U} type=Enchantment subtype=Aura [/card] [card] name=Ghoulflesh target=creature auto=-1/-1 auto=teach(creature) transforms((Zombie,black)) text=Enchant creature -- Enchanted creature gets -1/-1 and is a black Zombie in addition to its other colors and types. mana={B} type=Enchantment subtype=Aura [/card] [card] name=Goldnight Commander auto=@movedTo(other creature|myBattlefield):all(creature|mybattlefield) 1/1 ueot text=Whenever another creature enters the battlefield under your control, creatures you control get +1/+1 until end of turn. mana={3}{W} type=Creature subtype=Human Cleric Soldier power=2 toughness=2 [/card] [card] name=Goldnight Redeemer abilities=flying auto=foreach(other creature|mybattlefield) life:2 controller text=Flying -- When Goldnight Redeemer enters the battlefield, you gain 2 life for each other creature you control. mana={4}{W}{W} type=Creature subtype=Angel power=4 toughness=4 [/card] [card] name=Grave Exchange target=creature|mygraveyard auto=moveTo(myhand) auto=target(player) ability$!name(sacrifice) notatarget(creature|mybattlefield) sacrifice!$ targetedplayer text=Return target creature card from your graveyard to your hand. Target player sacrifices a creature. mana={4}{B}{B} type=Sorcery [/card] [card] name=Griselbrand abilities=flying,lifelink auto={L}{L}{L}{L}{L}{L}{L}:name(draw 7) draw:7 controller text=Flying, lifelink -- Pay 7 life: Draw seven cards. mana={4}{B}{B}{B}{B} type=Legendary Creature subtype=Demon power=7 toughness=7 [/card] [card] name=Grounded target=creature auto=-flying text=Enchant creature -- Enchanted creature loses flying. mana={1}{G} type=Enchantment subtype=Aura [/card] [card] name=Gryff Vanguard abilities=flying auto=draw:1 controller text=Flying -- When Gryff Vanguard enters the battlefield, draw a card. mana={4}{U} type=Creature subtype=Human Knight power=3 toughness=2 [/card] [card] name=Guise of Fire target=creature auto=1/-1 auto=mustattack text=Enchant creature -- Enchanted creature gets +1/-1 and attacks each turn if able. mana={R} type=Enchantment subtype=Aura [/card] [card] name=Hanweir Lancer auto=soulbond first strike abilities=soulbond text=Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) -- As long as Hanweir Lancer is paired with another creature, both creatures have first strike. mana={2}{R} type=Creature subtype=Human Knight power=2 toughness=2 [/card] [card] name=Harvester of Souls abilities=deathtouch auto=@movedTo(other creature[-token]|graveyard) from(battlefield):draw:1 controller text=Deathtouch -- Whenever another nontoken creature dies, you may draw a card. mana={4}{B}{B} type=Creature subtype=Demon power=5 toughness=5 [/card] [card] name=Haunted Guardian abilities=defender,first strike text=Defender, first strike mana={2} type=Artifact Creature subtype=Construct power=2 toughness=1 [/card] [card] name=Havengul Skaab auto=@combat(attacking) source(this):moveto(ownerhand) notatarget(other creature|mybattlefield) text=Whenever Havengul Skaab attacks, return another creature you control to its owner's hand. mana={5}{U} type=Creature subtype=Zombie Horror power=4 toughness=5 [/card] [card] name=Havengul Vampire auto=@combatdamaged(player) from(this):counter(1/1,1) auto=@movedTo(other creature|graveyard) from(battlefield):counter(1/1,1) text=Whenever Havengul Vampire deals combat damage to a player, put a +1/+1 counter on it. -- Whenever another creature dies, put a +1/+1 counter on Havengul Vampire. mana={3}{R} type=Creature subtype=Vampire power=2 toughness=2 [/card] [card] name=Heirs of Stromkirk abilities=intimidate auto=@combatdamaged(player) from(this):counter(1/1,1) text=Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) -- Whenever Heirs of Stromkirk deals combat damage to a player, put a +1/+1 counter on it. mana={2}{R}{R} type=Creature subtype=Vampire power=2 toughness=2 [/card] [card] name=Herald of War abilities=flying auto=@combat(attacking) source(this):counter(1/1,1) auto=thisforeach(counter{1/1,1}) lord(angel,human|myhand) altercost(colorless, -1) text=Flying -- Whenever Herald of War attacks, put a +1/+1 counter on it. -- Angel spells and Human spells you cast cost {1} less to cast for each +1/+1 counter on Herald of War. mana={3}{W}{W} type=Creature subtype=Angel power=3 toughness=3 [/card] [card] name=Holy Justiciar auto={2}{W}{T}:tap target(creature) && if cantargetcard(zombie) then moveto(exile) text={2}{W}, {T}: Tap target creature. If that creature is a Zombie, exile it. mana={3}{W} type=Creature subtype=Human Cleric power=2 toughness=1 [/card] [card] name=Homicidal Seclusion auto=aslongas(creature|mybattlefield) lord(creature|mybattlefield) 3/1 <2 auto=aslongas(creature|mybattlefield) lord(creature|mybattlefield) lifelink <2 text=As long as you control exactly one creature, that creature gets +3/+1 and has lifelink. mana={4}{B} type=Enchantment [/card] [card] name=Hound of Griselbrand abilities=undying,double strike text=Double strike -- Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.) mana={2}{R}{R} type=Creature subtype=Elemental Hound power=2 toughness=2 [/card] [card] name=Howlgeist abilities=strong,undying text=Creatures with power less than Howlgeist's power can't block it. -- Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.) mana={5}{G} type=Creature subtype=Spirit Wolf power=4 toughness=2 [/card] [card] name=Human Frailty target=creature[human] auto=destroy text=Destroy target Human creature. mana={B} type=Instant [/card] [card] name=Hunted Ghoul auto=lord(human) cantbeblockedby(hunted ghoul) text=Hunted Ghoul can't block Humans. mana={B} type=Creature subtype=Zombie power=1 toughness=2 [/card] [card] name=Into the Void target=creature auto=moveTo(ownerhand) text=Return up to two target creatures to their owners' hands. mana={3}{U} type=Sorcery [/card] [card] name=Kessig Malcontents auto=target(player) damage:type:human:mybattlefield text=When Kessig Malcontents enters the battlefield, it deals damage to target player equal to the number of Humans you control. mana={2}{R} type=Creature subtype=Human Warrior power=3 toughness=1 [/card] [card] name=Kruin Striker auto=@movedTo(other creature|myBattlefield): 1/0 ueot && trample ueot text=Whenever another creature enters the battlefield under your control, Kruin Striker gets +1/+0 and gains trample until end of turn. mana={1}{R} type=Creature subtype=Human Warrior power=2 toughness=1 [/card] [card] name=Latch Seeker abilities=unblockable text=Latch Seeker is unblockable. mana={1}{U}{U} type=Creature subtype=Spirit power=3 toughness=1 [/card] [card] name=Leap of Faith target=creature auto=preventalldamage to(mytgt) ueot auto=flying text=Target creature gains flying until end of turn. Prevent all damage that would be dealt to that creature this turn. mana={2}{W} type=Instant [/card] [card] name=Lightning Mauler auto=soulbond haste abilities=soulbond text=Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) -- As long as Lightning Mauler is paired with another creature, both creatures have haste. mana={1}{R} type=Creature subtype=Human Berserker power=2 toughness=1 [/card] [card] name=Lightning Prowess target=creature auto=haste auto=teach(creature) {T}:damage:1 target(creature,player) text=Enchant creature -- Enchanted creature has haste and "{T}: This creature deals 1 damage to target creature or player." mana={2}{R} type=Enchantment subtype=Aura [/card] [card] name=Maalfeld Twins auto=@movedTo(this|graveyard) from(battlefield):token(Zombie,Zombie Creature,2/2,black)*2 text=When Maalfeld Twins dies, put two 2/2 black Zombie creature tokens onto the battlefield. mana={5}{B} type=Creature subtype=Zombie power=4 toughness=4 [/card] [card] name=Mad Prophet abilities=haste auto={T}{discard(*|myhand)}:draw:1 controller text=Haste -- {T}, Discard a card: Draw a card. mana={3}{R} type=Creature subtype=Human Shaman power=2 toughness=2 [/card] [card] name=Malicious Intent target=creature auto=teach(creature) transforms((,newability[{T}:target(creature) cantblock ueot])) text=Enchant creature -- Enchanted creature has "{T}: Target creature can't block this turn." mana={1}{R} type=Enchantment subtype=Aura [/card] [card] name=Marrow Bats abilities=flying auto={L}{L}{L}{L}:regenerate text=Flying -- Pay 4 life: Regenerate Marrow Bats. mana={4}{B} type=Creature subtype=Bat Skeleton power=4 toughness=1 [/card] [card] name=Mass Appeal auto=draw:type:human:mybattlefield controller text=Draw a card for each Human you control. mana={2}{U} type=Sorcery [/card] [card] name=Mental Agony target=player auto=ability$!name(discard 2 cards) notatarget(<2>*|myhand) reject!$ targetedplayer auto=life:-2 targetedplayer text=Target player discards two cards and loses 2 life. mana={3}{B} type=Sorcery [/card] [card] name=Midnight Duelist auto=protection from(vampire) text=Protection from Vampires mana={W} type=Creature subtype=Human Soldier power=1 toughness=2 [/card] [card] name=Midvast Protector auto=chooseacolor name(choose a creature) target(creature) transforms((,newability[protection from(*[chosencolor])])) ueot chooseend text=When Midvast Protector enters the battlefield, target creature you control gains protection from the color of your choice until end of turn. mana={3}{W} type=Creature subtype=Human Wizard power=2 toughness=3 [/card] [card] name=Mist Raven abilities=flying auto=moveto(ownerhand) target(creature) text=Flying -- When Mist Raven enters the battlefield, return target creature to its owner's hand. mana={2}{U}{U} type=Creature subtype=Bird power=2 toughness=2 [/card] [card] name=Moonlight Geist abilities=flying auto={3}{W}:preventAllCombatDamage to(this) && preventAllCombatDamage from(this) text=Flying -- {3}{W}: Prevent all combat damage that would be dealt to and dealt by Moonlight Geist this turn. mana={2}{W} type=Creature subtype=Spirit power=2 toughness=1 [/card] [card] name=Moonsilver Spear auto={4}:equip auto=first strike auto=@combat(attacking) source(mytgt):token(Angel,Angel Creature,4/4,white,flying) text=Equipped creature has first strike. -- Whenever equipped creature attacks, put a 4/4 white Angel creature token with flying onto the battlefield. -- Equip {4} mana={4} type=Artifact subtype=Equipment [/card] [card] name=Moorland Inquisitor auto={2}{W}:first strike ueot text={2}{W}: Moorland Inquisitor gains first strike until end of turn. mana={1}{W} type=Creature subtype=Human Soldier power=2 toughness=2 [/card] [card] name=Narstad Scrapper auto={2}:1/0 ueot text={2}: Narstad Scrapper gets +1/+0 until end of turn. mana={5} type=Artifact Creature subtype=Construct power=3 toughness=3 [/card] [card] name=Natural End target=artifact,enchantment auto=destroy auto=life:3 controller text=Destroy target artifact or enchantment. You gain 3 life. mana={2}{G} type=Instant [/card] [card] name=Nearheath Pilgrim auto=soulbond lifelink abilities=soulbond text=Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) -- As long as Nearheath Pilgrim is paired with another creature, both creatures have lifelink. mana={1}{W} type=Creature subtype=Human Cleric power=2 toughness=1 [/card] [card] name=Necrobite target=creature auto=deathtouch ueot auto=regenerate text=Target creature gains deathtouch until end of turn. Regenerate it. mana={2}{B} type=Instant [/card] [card] name=Nephalia Smuggler auto={3}{U}{T}:(blink) target(other creature|mybattlefield) text={3}{U}, {T}: Exile another target creature you control, then return that card to the battlefield under your control. mana={U} type=Creature subtype=Human Rogue power=1 toughness=1 [/card] [card] name=Nettle Swine mana={3}{G} type=Creature subtype=Boar power=4 toughness=3 [/card] [card] name=Nightshade Peddler auto=soulbond deathtouch abilities=soulbond text=Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) -- As long as Nightshade Peddler is paired with another creature, both creatures have deathtouch. mana={1}{G} type=Creature subtype=Human Druid power=1 toughness=1 [/card] [card] name=Otherworld Atlas auto={T}:counter(0/0,1,Charge) auto={T}:draw:counter{0%0.1.Charge} controller && draw:counter{0%0.1.Charge} opponent text={T}: Put a charge counter on Otherworld Atlas. -- {T}: Each player draws a card for each charge counter on Otherworld Atlas. mana={4} type=Artifact [/card] [card] name=Pathbreaker Wurm auto=soulbond trample abilities=soulbond text=Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) -- As long as Pathbreaker Wurm is paired with another creature, both creatures have trample. mana={4}{G}{G} type=Creature subtype=Wurm power=6 toughness=4 [/card] [card] name=Pillar of Flame target=creature,player auto=exiledeath auto=damage:2 text=Pillar of Flame deals 2 damage to target creature or player. If a creature dealt damage this way would die this turn, exile it instead. mana={R} type=Sorcery [/card] [card] name=Polluted Dead auto=@movedTo(this|graveyard) from(battlefield):destroy target(land) text=When Polluted Dead dies, destroy target land. mana={4}{B} type=Creature subtype=Zombie power=3 toughness=3 [/card] [card] name=Predator's Gambit target=creature auto=2/1 auto=teach(creature) transforms((,newability[aslongas(other creature|myBattlefield) intimidate <1])) text=Enchant creature -- Enchanted creature gets +2/+1. -- Enchanted creature has intimidate as long as its controller controls no other creatures. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.) mana={B} type=Enchantment subtype=Aura [/card] [card] name=Raging Poltergeist mana={4}{R} type=Creature subtype=Spirit power=6 toughness=1 [/card] [card] name=Renegade Demon mana={3}{B}{B} type=Creature subtype=Demon power=5 toughness=3 [/card] [card] name=Restoration Angel abilities=flying,flash auto=may (blink) target(creature[-angel]|mybattlefield) text=Flash -- Flying -- When Restoration Angel enters the battlefield, you may exile target non-Angel creature you control, then return that card to the battlefield under your control. mana={3}{W} type=Creature subtype=Angel power=3 toughness=4 [/card] [card] name=Riders of Gavony abilities=vigilance auto=chooseatype lord(creature[human]|mybattlefield) protection from(creature[chosentype]) chooseend text=Vigilance -- As Riders of Gavony enters the battlefield, choose a creature type. -- Human creatures you control have protection from creatures of the chosen type. mana={2}{W}{W} type=Creature subtype=Human Knight power=3 toughness=3 [/card] [card] name=Righteous Blow target=creature[attacking;blocking] auto=damage:2 text=Righteous Blow deals 2 damage to target attacking or blocking creature. mana={W} type=Instant [/card] [card] name=Riot Ringleader auto=@combat(attacking) source(this):all(creature[human]|mybattlefield) 1/0 ueot text=Whenever Riot Ringleader attacks, Human creatures you control get +1/+0 until end of turn. mana={2}{R} type=Creature subtype=Human Warrior power=2 toughness=2 [/card] [card] name=Rotcrown Ghoul auto=@movedTo(this|graveyard) from(battlefield):deplete:5 target(player) text=When Rotcrown Ghoul dies, target player puts the top five cards of his or her library into his or her graveyard. mana={4}{U} type=Creature subtype=Zombie power=3 toughness=3 [/card] [card] name=Rush of Blood target=creature auto=dynamicability ueot text=Target creature gets +X/+0 until end of turn, where X is its power. mana={2}{R} type=Instant [/card] [card] name=Scalding Devil auto={2}{R}:damage:1 target(player) text={2}{R}: Scalding Devil deals 1 damage to target player. mana={1}{R} type=Creature subtype=Devil power=1 toughness=1 [/card] [card] name=Scrapskin Drake abilities=flying,cloud text=Flying -- Scrapskin Drake can block only creatures with flying. mana={2}{U} type=Creature subtype=Zombie Drake power=2 toughness=3 [/card] [card] name=Scroll of Avacyn auto={1}{S}:name(draw a card) if type(angel|mybattlefield)~morethan~0 then draw:1 controller && life:5 controller else draw:1 controller text={1}, Sacrifice Scroll of Avacyn: Draw a card. If you control an Angel, you gain 5 life. mana={1} type=Artifact [/card] [card] name=Scroll of Griselbrand auto={1}{S}:name(opponent discard) target(opponent) ability$!reject notatarget(*|myhand)!$ targetedplayer && if type(demon|mybattlefield)~morethan~0 then life:-3 targetedplayer text={1}, Sacrifice Scroll of Griselbrand: Target opponent discards a card. If you control a Demon, that player loses 3 life. mana={1} type=Artifact [/card] [card] name=Searchlight Geist abilities=flying auto={3}{B}:deathtouch ueot text=Flying -- {3}{B}: Searchlight Geist gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.) mana={2}{B} type=Creature subtype=Spirit power=2 toughness=1 [/card] [card] name=Seraph of Dawn abilities=flying,lifelink text=Flying -- Lifelink (Damage dealt by this creature also causes you to gain that much life.) mana={2}{W}{W} type=Creature subtype=Angel power=2 toughness=4 [/card] [card] name=Seraph Sanctuary auto=life:1 controller auto=@movedTo(angel|mybattlefield):life:1 controller auto={T}:Add{1} text=When Seraph Sanctuary enters the battlefield, you gain 1 life. -- Whenever an Angel enters the battlefield under your control, you gain 1 life. -- {T}: Add {1} to your mana pool. type=Land [/card] [card] name=Sheltering Word target=creature|mybattlefield auto=opponentshroud ueot auto=dynamicability text=Target creature you control gains hexproof until end of turn. You gain life equal to that creature's toughness. (A creature with hexproof can't be the target of spells or abilities opponents control.) mana={1}{G} type=Instant [/card] [card] name=Silverblade Paladin auto=soulbond double strike abilities=soulbond text=Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) -- As long as Silverblade Paladin is paired with another creature, both creatures have double strike. mana={1}{W}{W} type=Creature subtype=Human Knight power=2 toughness=2 [/card] [card] name=Slayers' Stronghold auto={T}:Add{1} auto={R}{W}{T}:name(vigilance, haste, 2/0) target(creature) 2/0 ueot && vigilance ueot && haste ueot text={T}: Add {1} to your mana pool. -- {R}{W}, {T}: Target creature gets +2/+0 and gains vigilance and haste until end of turn. type=Land [/card] [card] name=Snare the Skies target=creature auto=1/1 ueot auto=reach ueot text=Target creature gets +1/+1 and gains reach until end of turn. (It can block creatures with flying.) mana={G} type=Instant [/card] [card] name=Somberwald Vigilante auto=@combat(blocked) source(this) from(creature):all(trigger[from]) damage:1 text=Whenever Somberwald Vigilante becomes blocked by a creature, Somberwald Vigilante deals 1 damage to that creature. mana={R} type=Creature subtype=Human Warrior power=1 toughness=1 [/card] [card] name=Soul of the Harvest abilities=trample auto=@movedTo(other creature[-token]|mybattlefield):may draw:1 controller text=Trample -- Whenever another nontoken creature enters the battlefield under your control, you may draw a card. mana={4}{G}{G} type=Creature subtype=Elemental power=6 toughness=6 [/card] [card] name=Soulcage Fiend auto=@movedTo(this|graveyard) from(battlefield):life:-3 opponent && life:-3 controller text=When Soulcage Fiend dies, each player loses 3 life. mana={1}{B}{B} type=Creature subtype=Demon power=3 toughness=2 [/card] [card] name=Spectral Gateguards auto=soulbond vigilance abilities=soulbond text=Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) -- As long as Spectral Gateguards is paired with another creature, both creatures have vigilance. mana={4}{W} type=Creature subtype=Spirit Soldier power=2 toughness=5 [/card] [card] name=Spectral Prison target=creature auto=doesnotuntap auto=@targeted(mytgt) from(*|stack):sacrifice all(this) text=Enchant creature -- Enchanted creature doesn't untap during its controller's untap step. -- When enchanted creature becomes the target of a spell, sacrifice Spectral Prison. mana={1}{U} type=Enchantment subtype=Aura [/card] [card] name=Spirit Away target=creature auto=2/2 auto=flying alias=1194 text=Enchant creature -- You control enchanted creature. -- Enchanted creature gets +2/+2 and has flying. mana={5}{U}{U} type=Enchantment subtype=Aura [/card] [card] name=Stern Mentor auto=soulbond {t}:deplete:2 target(player) abilities=soulbond text=Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) -- As long as Stern Mentor is paired with another creature, each of those creatures has "{T}: Target player puts the top two cards of his or her library into his or her graveyard." mana={3}{U} type=Creature subtype=Human Wizard power=2 toughness=2 [/card] [card] name=Stonewright auto=soulbond {R}:1/0 abilities=soulbond text=Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) -- As long as Stonewright is paired with another creature, each of those creatures has "{R}: This creature gets +1/+0 until end of turn." mana={R} type=Creature subtype=Human Shaman power=1 toughness=1 [/card] [card] name=Tamiyo, the Moon Sage auto=counter(0/0,4,loyalty) auto={C(0/0,1,Loyalty)}:name(tap permanent) target(*) tap && frozen auto={C(0/0,-2,Loyalty)}:name(draw a card) target(player) draw:type:creature[tapped]:targetedpersonsbattlefield controller auto={C(0/0,-8,Loyalty)}:name(emblem) emblem transforms((,newability[nomaxhand],newability[@movedTo(*[-token]|mygraveyard):may name(reclaim) moveTo(myhand) all(trigger[to])])) forever dontremove text=+1: Tap target permanent. It doesn't untap during its controller's next untap step. -- -2: Draw a card for each tapped creature target player controls. -- -8: You get an emblem with "You have no maximum hand size" and "Whenever a card is put into your graveyard from anywhere, you may return it to your hand." mana={3}{U}{U} type=Planeswalker subtype=Tamiyo [/card] [card] name=Tandem Lookout auto=soulbond @damaged(opponent) from(this):draw:1 controller abilities=soulbond text=Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) -- As long as Tandem Lookout is paired with another creature, each of those creatures has "Whenever this creature deals damage to an opponent, draw a card." mana={2}{U} type=Creature subtype=Human Scout power=2 toughness=1 [/card] [card] name=Terrifying Presence target=creature auto=transforms((,newability[preventAllCombatDamage from(other creature|Battlefield)])) ueot text=Prevent all combat damage that would be dealt by creatures other than target creature this turn. mana={1}{G} type=Instant [/card] [card] name=Thatcher Revolt auto=token(Human,Human Creature,1/1,red,treason,haste)*3 controller text=Put three 1/1 red Human creature tokens with haste onto the battlefield. Sacrifice those tokens at the beginning of the next end step. mana={2}{R} type=Sorcery [/card] [card] name=Thraben Valiant abilities=vigilance text=Vigilance mana={1}{W} type=Creature subtype=Human Soldier power=2 toughness=1 [/card] [card] name=Tibalt, the Fiend-Blooded auto=counter(0/0,2,Loyalty) auto={counter(0/0,1,Loyalty)}:name(draw and random discard) draw:1 controller && discard:1 controller auto={counter(0/0,-4,Loyalty)}:name(damage target player) target(player) damage:type:*:targetedpersonshand auto={counter(0/0,-6,Loyalty)}:name(gain control creatures) all(creature|battlefield) moveTo(mybattlefield) && all(creature) transforms((,newability[untap],newability[haste],newability[phaseaction[endofturn sourceinplay] moveTo(ownerbattlefield)])) ueot text=+1: Draw a card, then discard a card at random. -- -4: Tibalt, the Fiend-Blooded deals damage equal to the number of cards in target player's hand to that player. -- -6: Gain control of all creatures until end of turn. Untap them. They gain haste until end of turn. mana={R}{R} type=Planeswalker subtype=Tibalt [/card] [card] name=Timberland Guide auto=counter(1/1,1) target(creature) text=When Timberland Guide enters the battlefield, put a +1/+1 counter on target creature. mana={1}{G} type=Creature subtype=Human Scout power=1 toughness=1 [/card] [card] name=Tormentor's Trident auto={3}:equip auto=3/0 auto=mustattack text=Equipped creature gets +3/+0 and attacks each turn if able. -- Equip {3} mana={2} type=Artifact subtype=Equipment [/card] [card] name=Treacherous Pit-Dweller autograveyard=@movedTo(mybattlefield) from(this|graveyard):all(trigger[to]) all(this) moveTo(opponentbattlefield) abilities=undying text=When Treacherous Pit-Dweller enters the battlefield from a graveyard, target opponent gains control of it. -- Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.) mana={B}{B} type=Creature subtype=Demon power=4 toughness=3 [/card] [card] name=Triumph of Cruelty auto=@each my upkeep restriction{type(creature[power=power:highest:creature:myBattlefield]|myBattlefield)~equalto~type(creature[power=power:highest:creature:opponentBattlefield]|opponentBattlefield)}:transforms((,newability[name(target opponent) target(opponent) ability$!name(discard) target(*|myhand) reject!$ targetedplayer])) ueot auto=@each my upkeep restriction{type(creature[power=power:highest:creature:myBattlefield]|myBattlefield)~morethan~type(creature[power=power:highest:creature:opponentBattlefield]|opponentBattlefield)}:transforms((,newability[name(target opponent) target(opponent) ability$!name(discard) target(*|myhand) reject!$ targetedplayer])) ueot text=At the beginning of your upkeep, target opponent discards a card if you control the creature with the greatest power or tied for the greatest power. mana={2}{B} type=Enchantment [/card] [card] name=Triumph of Ferocity auto=@each my upkeep restriction{type(creature[power=power:highest:creature:myBattlefield]|myBattlefield)~equalto~type(creature[power=power:highest:creature:opponentBattlefield]|opponentBattlefield)}:transforms((,newability[draw:1])) ueot auto=@each my upkeep restriction{type(creature[power=power:highest:creature:myBattlefield]|myBattlefield)~morethan~type(creature[power=power:highest:creature:opponentBattlefield]|opponentBattlefield)}:transforms((,newability[draw:1])) ueot text=At the beginning of your upkeep, draw a card if you control the creature with the greatest power or tied for the greatest power. mana={2}{G} type=Enchantment [/card] [card] name=Trusted Forcemage auto=soulbond 1/1 abilities=soulbond text=Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) -- As long as Trusted Forcemage is paired with another creature, each of those creatures gets +1/+1. mana={2}{G} type=Creature subtype=Human Shaman power=2 toughness=2 [/card] [card] name=Ulvenwald Tracker auto={1}{G}{T}:target(creature|mybattlefield) transforms((,newability[target(creature) dynamicability])) ueot text={1}{G}, {T}: Target creature you control fights another target creature. (Each deals damage equal to its power to the other.) mana={G} type=Creature subtype=Human Shaman power=1 toughness=1 [/card] [card] name=Uncanny Speed target=creature auto=3/0 ueot auto=haste ueot text=Target creature gets +3/+0 and gains haste until end of turn. mana={1}{R} type=Instant [/card] [card] name=Undead Executioner auto=@movedto(this|graveyard) from(battlefield):may target(creature) -2/-2 ueot text=When Undead Executioner dies, you may have target creature get -2/-2 until end of turn. mana={3}{B} type=Creature subtype=Zombie power=2 toughness=2 [/card] [card] name=Unhallowed Pact target=creature auto=@movedTo(mytgt|graveyard) from(battlefield):all(trigger[to]) moveTo(mybattlefield) text=Enchant creature -- When enchanted creature dies, return that card to the battlefield under your control. mana={2}{B} type=Enchantment subtype=Aura [/card] [card] name=Vessel of Endless Rest auto=bottomoflibrary target(*|graveyard) auto={T}:Add{G} auto={T}:Add{W} auto={T}:Add{U} auto={T}:Add{B} auto={T}:Add{R} text=When Vessel of Endless Rest enters the battlefield, put target card from a graveyard on the bottom of its owner's library. -- {T}: Add one mana of any color to your mana pool. mana={3} type=Artifact [/card] [card] name=Vigilante Justice auto=@movedTo(human|mybattlefield):damage:1 target(creature,player) text=Whenever a Human enters the battlefield under your control, Vigilante Justice deals 1 damage to target creature or player. mana={3}{R} type=Enchantment [/card] [card] name=Voice of the Provinces abilities=flying auto=token(Human,Human Creature,1/1,white) controller text=Flying -- When Voice of the Provinces enters the battlefield, put a 1/1 white Human creature token onto the battlefield. mana={4}{W}{W} type=Creature subtype=Angel power=3 toughness=3 [/card] [card] name=Vorstclaw mana={4}{G}{G} type=Creature subtype=Elemental Horror power=7 toughness=7 [/card] [card] name=Wandering Wolf abilities=strong text=Creatures with power less than Wandering Wolf's power can't block it. mana={1}{G} type=Creature subtype=Wolf power=2 toughness=1 [/card] [card] name=Wild Defiance auto=@targeted(creature|mybattlefield) from(instant,sorcery):all(trigger[to]) 3/3 ueot text=Whenever a creature you control becomes the target of an instant or sorcery spell, that creature gets +3/+3 until end of turn. mana={2}{G} type=Enchantment [/card] [card] name=Wingcrafter auto=soulbond flying abilities=soulbond text=Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) -- As long as Wingcrafter is paired with another creature, both creatures have flying. mana={U} type=Creature subtype=Human Wizard power=1 toughness=1 [/card] [card] name=Wolfir Avenger abilities=flash auto={1}{G}:regenerate text=Flash (You may cast this spell any time you could cast an instant.) -- {1}{G}: Regenerate Wolfir Avenger. mana={1}{G}{G} type=Creature subtype=Wolf Warrior power=3 toughness=3 [/card] [card] name=Wolfir Silverheart auto=soulbond 4/4 abilities=soulbond text=Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) -- As long as Wolfir Silverheart is paired with another creature, each of those creatures gets +4/+4. mana={3}{G}{G} type=Creature subtype=Wolf Warrior power=4 toughness=4 [/card] [card] name=Yew Spirit auto={2}{G}{G}:name(power pump both) dynamicability && dynamicability text={2}{G}{G}: Yew Spirit gets +X/+X until end of turn, where X is its power. mana={4}{G} type=Creature subtype=Spirit Treefolk power=3 toughness=3 [/card] [card] name=Zealous Conscripts abilities=haste auto=name(gain control) target(*) moveto(mybattlefield) and!(transforms((,newability[untap],newability[haste],newability[phaseaction[endofturn sourceinplay once] moveTo(ownerbattlefield)])) oneshot)! text=Haste -- When Zealous Conscripts enters the battlefield, gain control of target permanent until end of turn. Untap that permanent. It gains haste until end of turn. mana={4}{R} type=Creature subtype=Human Warrior power=3 toughness=3 [/card] [card] name=Zealous Strike target=creature auto=2/2 ueot auto=first strike ueot text=Target creature gets +2/+2 and gains first strike until end of turn. mana={1}{W} type=Instant [/card]