#include #include "../include/config.h" #include "../include/GameStateMenu.h" #include "../include/MenuItem.h" #include "../include/GameOptions.h" #include "../include/GameApp.h" #include "../include/MTGCard.h" #include "../include/Translate.h" #include "../include/DeckStats.h" #include "../include/PlayerData.h" #include "../include/utils.h" static const char* GAME_VERSION = "WTH?! 0.12.0 - by wololo"; #define DEFAULT_ANGLE_MULTIPLIER 0.4f #define MAX_ANGLE_MULTIPLIER (3*M_PI) #define MIN_ANGLE_MULTIPLIER 0.4f static const double STEP_ANGLE_MULTIPLIER = 0.0002; enum ENUM_MENU_STATE_MAJOR { MENU_STATE_MAJOR_MAINMENU = 0x01, MENU_STATE_MAJOR_SUBMENU = 0x02, MENU_STATE_MAJOR_LOADING_MENU = 0x03, MENU_STATE_MAJOR_LOADING_CARDS = 0x04, MENU_STATE_MAJOR_FIRST_TIME = 0x05, MENU_STATE_MAJOR_DUEL = 0x06, MENU_STATE_MAJOR_LANG = 0x07, MENU_STATE_MAJOR = 0xFF }; enum ENUM_MENU_STATE_MINOR { MENU_STATE_MINOR_NONE = 0, MENU_STATE_MINOR_SUBMENU_CLOSING = 0x100, MENU_STATE_MINOR_FADEIN = 0x200, MENU_STATE_MINOR = 0xF00 }; enum { MENUITEM_PLAY, MENUITEM_DECKEDITOR, MENUITEM_SHOP, MENUITEM_OPTIONS, MENUITEM_EXIT, SUBMENUITEM_1PLAYER, SUBMENUITEM_2PLAYER, SUBMENUITEM_DEMO, SUBMENUITEM_CANCEL, SUBMENUITEM_TESTSUITE, SUBMENUITEM_MOMIR, SUBMENUITEM_CLASSIC, SUBMENUITEM_RANDOM1, SUBMENUITEM_RANDOM2, SUBMENUITEM_STORY, }; GameStateMenu::GameStateMenu(GameApp* parent): GameState(parent) { mGuiController = NULL; subMenuController = NULL; gameTypeMenu = NULL; mSplash = NULL; mBg = NULL; //bgMusic = NULL; timeIndex = 0; angleMultiplier = MIN_ANGLE_MULTIPLIER; yW = 55; mVolume = 0; scroller = NULL; langChoices = false; primitivesLoadCounter = -1; } GameStateMenu::~GameStateMenu() {} void GameStateMenu::Create() { mDip = NULL; mGuiController = NULL; mReadConf = 0; mCurrentSetName[0] = 0; //load all the icon images. Menu icons are managed, so we can do this here. int n = 0; char buf[512]; for (int i=0;i<5;i++){ for (int j=0;j<2;j++){ sprintf(buf,"menuicons%d%d",i,j); mIcons[n] = resources.RetrieveQuad("menuicons.png", 2 + i*36, 2 + j*36, 32, 32,buf); mIcons[n]->SetHotSpot(16,16); n++; } } currentState = MENU_STATE_MAJOR_LOADING_CARDS; bool langChosen = false; string lang = options[Options::LANG].str; if (lang.size()){ lang = "Res/lang/" + lang + ".txt"; if (fileExists(lang.c_str())) langChosen = true; } if (!langChosen){ currentState = MENU_STATE_MAJOR_LANG | MENU_STATE_MINOR_NONE; } scroller = NEW TextScroller(Constants::MAIN_FONT, SCREEN_WIDTH/2 - 90 , SCREEN_HEIGHT-17,180); scrollerSet = 0; splashTex = NULL; mSplash = NULL; } void GameStateMenu::Destroy() { SAFE_DELETE(mGuiController); SAFE_DELETE(subMenuController); SAFE_DELETE(gameTypeMenu); resources.Release(bgTexture); SAFE_DELETE(scroller); } void GameStateMenu::Start(){ LOG("GameStateMenu::Start"); JRenderer::GetInstance()->EnableVSync(true); subMenuController = NULL; SAFE_DELETE(mGuiController); if (GameApp::HasMusic && !GameApp::music && options[Options::MUSICVOLUME].number > 0){ GameApp::music = resources.ssLoadMusic("Track0.mp3"); JSoundSystem::GetInstance()->PlayMusic(GameApp::music, true); } if (GameApp::HasMusic && GameApp::music && options[Options::MUSICVOLUME].number == 0){ JSoundSystem::GetInstance()->StopMusic(GameApp::music); SAFE_DELETE(GameApp::music); } hasChosenGameType = 0; mParent->gameType = GAME_TYPE_CLASSIC; /* if (options[Options::MOMIR_MODE_UNLOCKED].number) hasChosenGameType = 0; if (options[Options::RANDOMDECK_MODE_UNLOCKED].number) hasChosenGameType = 0; */ bgTexture = resources.RetrieveTexture("menutitle.png", RETRIEVE_LOCK); mBg = resources.RetrieveQuad("menutitle.png", 0, 0, 256, 166); // Create background quad for rendering. mBg->SetHotSpot(128,50); if (MENU_STATE_MAJOR_MAINMENU == currentState) currentState = currentState | MENU_STATE_MINOR_FADEIN; wallpaper = ""; } void GameStateMenu::genNbCardsStr(){ //How many cards total ? PlayerData * playerdata = NEW PlayerData(mParent->collection); if(playerdata && !options[Options::ACTIVE_PROFILE].isDefault()) sprintf(nbcardsStr, _("%s: %i cards (%i) (%i unique)").c_str(), options[Options::ACTIVE_PROFILE].str.c_str(), playerdata->collection->totalCards(), mParent->collection->totalCards(), mParent->collection->primitives.size()); else sprintf(nbcardsStr, _("%i cards (%i unique)").c_str(), mParent->collection->totalCards(), mParent->collection->primitives.size()); SAFE_DELETE(playerdata); } void GameStateMenu::fillScroller(){ scroller->Reset(); char buffer[4096]; char buff2[512]; DeckStats * stats = DeckStats::GetInstance(); int totalGames = 0; for (int j=1; j<6; j++){ sprintf(buffer, "stats/player_deck%i.txt",j); string deckstats = options.profileFile(buffer); if(fileExists(deckstats.c_str())){ stats->load(deckstats.c_str()); int percentVictories = stats->percentVictories(); sprintf(buff2, _("You have a %i%% victory ratio with Deck%i").c_str(),percentVictories,j); scroller->Add(buff2); int nbGames = stats->nbGames(); totalGames+= nbGames; sprintf(buff2, _("You have played %i games with Deck%i").c_str(),nbGames,j); scroller->Add(buff2); } } if (totalGames){ sprintf(buff2, _("You have played a total of %i games").c_str(),totalGames); scroller->Add(buff2); } if (!options[Options::DIFFICULTY_MODE_UNLOCKED].number) scroller->Add(_("Unlock the difficult mode for more challenging duels!")); if (!options[Options::MOMIR_MODE_UNLOCKED].number) scroller->Add(_("Interested in playing Momir Basic? You'll have to unlock it first :)")); if (!options[Options::RANDOMDECK_MODE_UNLOCKED].number) scroller->Add(_("You haven't unlocked the random deck mode yet")); if (!options[Options::EVILTWIN_MODE_UNLOCKED].number) scroller->Add(_("You haven't unlocked the evil twin mode yet")); if (!options[Options::RANDOMDECK_MODE_UNLOCKED].number) scroller->Add(_("You haven't unlocked the random deck mode yet")); if (!options[Options::EVILTWIN_MODE_UNLOCKED].number) scroller->Add(_("You haven't unlocked the evil twin mode yet")); //Unlocked sets int nbunlocked = 0; for (int i = 0; i < setlist.size(); i++){ if (1 == options[Options::optionSet(i)].number) nbunlocked++; } sprintf(buff2, _("You have unlocked %i expansions out of %i").c_str(),nbunlocked, setlist.size()); scroller->Add(buff2); PlayerData * playerdata = NEW PlayerData(mParent->collection); int totalCards = playerdata->collection->totalCards(); if (totalCards){ sprintf(buff2, _("You have a total of %i cards in your collection").c_str(),totalCards); scroller->Add(buff2); int estimatedValue = playerdata->collection->totalPrice(); sprintf(buff2, _("The shopkeeper would buy your entire collection for around %i credits").c_str(),estimatedValue/2); scroller->Add(buff2); sprintf(buff2, _("The cards in your collection have an average value of %i credits").c_str(),estimatedValue/totalCards); scroller->Add(buff2); } sprintf(buff2, _("You currently have %i credits").c_str(),playerdata->credits); SAFE_DELETE(playerdata); scroller->Add(buff2); scroller->Add(_("More cards and mods at http://wololo.net/wagic")); scroller->Add(_("These stats will be updated next time you run Wagic")); scrollerSet = 1; scroller->setRandom(); } void GameStateMenu::resetDirectory(){ if(mDip != NULL) { closedir(mDip); mDip = NULL; } } int GameStateMenu::nextDirectory(const char * root, const char * file){ int found = 0; if (!mDip){ mDip = opendir(root); } while (!found && (mDit = readdir(mDip))){ sprintf(mCurrentSetFileName, "%s/%s/%s", root, mDit->d_name, file); std::ifstream file(mCurrentSetFileName); if(file){ sprintf(mCurrentSetName, "%s", mDit->d_name); file.close(); found = 1; } } if (!found) resetDirectory(); return found; } void GameStateMenu::End() { JRenderer::GetInstance()->EnableVSync(false); resources.Release(bgTexture); SAFE_DELETE(mGuiController); } string GameStateMenu::loadRandomWallpaper() { if (wallpaper.size()) return wallpaper; vector wallpapers; std::ifstream file("Res/graphics/wallpapers.txt"); if (!file) return wallpaper; string s; while (std::getline(file,s)) { if (!s.size()) continue; if (s[s.size()-1] == '\r') s.erase(s.size()-1); //Handle DOS files wallpapers.push_back(s); } int rnd = rand() % (wallpapers.size()); wallpaper = wallpapers[rnd]; return wallpaper; } string GameStateMenu::getLang(string s){ if (!s.size()) return ""; if (s[s.size()-1] == '\r') s.erase(s.size()-1); //Handle DOS files size_t found = s.find("#LANG:"); if (found != 0) return ""; return s.substr(6); } void GameStateMenu::setLang(int id){ options[Options::LANG].str = langs[id-1]; options.save(); } void GameStateMenu::loadLangMenu(){ LOG("GameStateMenu::loadLangMenu"); subMenuController = NEW SimpleMenu(103, this, Constants::MENU_FONT, 150,60); if (!subMenuController) return; resetDirectory(); if (!mDip){ mDip = opendir("Res/lang"); } while ((mDit = readdir(mDip))){ string filename = "Res/lang/"; filename += mDit->d_name; std::ifstream file(filename.c_str()); string s; string lang; if(file){ if(std::getline(file,s)){ lang = getLang(s); } file.close(); } if (lang.size()){ langChoices = true; string filen = mDit->d_name; langs.push_back(filen.substr(0,filen.size()-4)); subMenuController->Add(langs.size(),lang.c_str()); } } resetDirectory(); LOG("GameStateMenu::loadLangMenu - Done"); } void GameStateMenu::listPrimitives(){ LOG("GameStateMenu::listPrimitives"); resetDirectory(); if (!mDip){ mDip = opendir("Res/sets/primitives/"); } while ((mDit = readdir(mDip))){ string filename = "Res/sets/primitives/"; filename += mDit->d_name; std::ifstream file(filename.c_str()); if(!file) continue; file.close(); primitives.push_back(filename); } resetDirectory(); primitivesLoadCounter = 0; LOG("GameStateMenu::listPrimitives - Done"); } void GameStateMenu::ensureMGuiController(){ if (!mGuiController) { mGuiController = NEW JGuiController(100, this); if (mGuiController) { JLBFont * mFont = resources.GetJLBFont(Constants::MENU_FONT); mFont->SetColor(ARGB(255,255,255,255)); mGuiController->Add(NEW MenuItem(MENUITEM_PLAY, mFont, "Play", 80, 50 + SCREEN_HEIGHT/2, mIcons[8], mIcons[9],"particle1.psi",resources.GetQuad("particles"), true)); mGuiController->Add(NEW MenuItem(MENUITEM_DECKEDITOR, mFont, "Deck Editor", 160, 50 + SCREEN_HEIGHT/2, mIcons[2], mIcons[3],"particle2.psi",resources.GetQuad("particles"))); mGuiController->Add(NEW MenuItem(MENUITEM_SHOP, mFont, "Shop", 240, 50 + SCREEN_HEIGHT/2, mIcons[0], mIcons[1],"particle3.psi",resources.GetQuad("particles"))); mGuiController->Add(NEW MenuItem(MENUITEM_OPTIONS, mFont, "Options", 320, 50 + SCREEN_HEIGHT/2, mIcons[6], mIcons[7],"particle4.psi",resources.GetQuad("particles"))); mGuiController->Add(NEW MenuItem(MENUITEM_EXIT, mFont, "Exit", 400, 50 + SCREEN_HEIGHT/2, mIcons[4], mIcons[5],"particle5.psi",resources.GetQuad("particles"))); } } } void GameStateMenu::Update(float dt) { timeIndex += dt * 2; switch (MENU_STATE_MAJOR & currentState) { case MENU_STATE_MAJOR_LANG : if (MENU_STATE_MINOR_NONE == (currentState & MENU_STATE_MINOR)) { if (!subMenuController) loadLangMenu(); } if(!langChoices){ currentState = MENU_STATE_MAJOR_LOADING_CARDS; SAFE_DELETE(subMenuController); } else subMenuController->Update(dt); break; case MENU_STATE_MAJOR_LOADING_CARDS : if (primitivesLoadCounter == -1){ listPrimitives(); Translator::GetInstance()->init(); } if (primitivesLoadCounter < (int)(primitives.size())){ mParent->collection->load(primitives[primitivesLoadCounter].c_str() ); primitivesLoadCounter++; break; } primitivesLoadCounter = primitives.size() + 1; if (mReadConf){ mParent->collection->load(mCurrentSetFileName, mCurrentSetName); }else{ mReadConf = 1; } if (!nextDirectory(RESPATH"/sets/","_cards.dat")){ //Remove temporary translations Translator::GetInstance()->tempValues.clear(); //Debug #ifdef _DEBUG char buf[4096]; sprintf(buf, "\n==\nTotal MTGCard: %lu\nTotal CardPrimitives: %lu\n==\n", (long unsigned)mParent->collection->collection.size(), (long unsigned)mParent->collection->primitives.size()); OutputDebugString(buf); #endif //Force default, if necessary. if(options[Options::ACTIVE_PROFILE].str == "") options[Options::ACTIVE_PROFILE].str = "Default"; //Release splash texture resources.Release(splashTex); splashTex = NULL; mSplash = NULL; //check for deleted collection / first-timer std::ifstream file(options.profileFile(PLAYER_COLLECTION).c_str()); if(file){ file.close(); currentState = MENU_STATE_MAJOR_MAINMENU; }else{ currentState = MENU_STATE_MAJOR_FIRST_TIME; } //Reload list of unlocked sets, now that we know about the sets. options.reloadProfile(false); genNbCardsStr(); resetDirectory(); //All major things have been loaded, resize the cache to use it as efficiently as possible resources.autoResize(); } break; case MENU_STATE_MAJOR_FIRST_TIME : currentState &= MENU_STATE_MAJOR_MAINMENU; options.reloadProfile(); //Handles building a new deck, if needed. break; case MENU_STATE_MAJOR_MAINMENU : if (!scrollerSet) fillScroller(); ensureMGuiController(); if (mGuiController) mGuiController->Update(dt); if(mEngine->GetButtonState(JGE_BTN_NEXT)) //Hook for GameStateAward state mParent->DoTransition(TRANSITION_FADE,GAME_STATE_AWARDS); //TODO: A slide transition would be nice. break; case MENU_STATE_MAJOR_SUBMENU : if (subMenuController) subMenuController->Update(dt); ensureMGuiController(); mGuiController->Update(dt); break; case MENU_STATE_MAJOR_DUEL : if (MENU_STATE_MINOR_NONE == (currentState & MENU_STATE_MINOR)) { if (!hasChosenGameType){ currentState = MENU_STATE_MAJOR_SUBMENU; subMenuController = NEW SimpleMenu(102, this, Constants::MENU_FONT, 150,60); if (subMenuController){ subMenuController->Add(SUBMENUITEM_CLASSIC,"Classic"); if (options[Options::MOMIR_MODE_UNLOCKED].number) subMenuController->Add(SUBMENUITEM_MOMIR, "Momir Basic"); if (options[Options::RANDOMDECK_MODE_UNLOCKED].number){ subMenuController->Add(SUBMENUITEM_RANDOM1, "Random 1 Color"); subMenuController->Add(SUBMENUITEM_RANDOM2, "Random 2 Colors"); } subMenuController->Add(SUBMENUITEM_STORY,"Story"); subMenuController->Add(SUBMENUITEM_CANCEL, "Cancel"); } }else{ if (mParent->gameType == GAME_TYPE_STORY ) mParent->DoTransition(TRANSITION_FADE, GAME_STATE_STORY); else mParent->DoTransition(TRANSITION_FADE,GAME_STATE_DUEL); currentState = MENU_STATE_MAJOR_MAINMENU; } } } switch (MENU_STATE_MINOR & currentState){ case MENU_STATE_MINOR_SUBMENU_CLOSING : if (!subMenuController){ //http://code.google.com/p/wagic/issues/detail?id=379 currentState &= ~MENU_STATE_MINOR_SUBMENU_CLOSING; break; } if (subMenuController->closed) { SAFE_DELETE(subMenuController); currentState &= ~MENU_STATE_MINOR_SUBMENU_CLOSING; } else subMenuController->Update(dt); break; case MENU_STATE_MINOR_NONE : ;// Nothing to do. } if(mEngine->GetButtonState(JGE_BTN_PREV)) { //Reset deck of cards angleMultiplier = MIN_ANGLE_MULTIPLIER; yW = 55; } if (yW <= 55) { if (mEngine->GetButtonState(JGE_BTN_PRI)) angleMultiplier += STEP_ANGLE_MULTIPLIER; else angleMultiplier *= 0.9999; if (angleMultiplier > MAX_ANGLE_MULTIPLIER) angleMultiplier = MAX_ANGLE_MULTIPLIER; else if (angleMultiplier < MIN_ANGLE_MULTIPLIER) angleMultiplier = MIN_ANGLE_MULTIPLIER; if (mEngine->GetButtonState(JGE_BTN_CANCEL) && (dt != 0)) { angleMultiplier = (cos(timeIndex)*angleMultiplier - M_PI/3 - 0.1 - angleW) / dt; yW = yW + 5*dt + (yW - 45) *5* dt; } else angleW = cos(timeIndex)*angleMultiplier - M_PI/3 - 0.1; } else { angleW += angleMultiplier * dt; yW = yW + 5*dt + (yW - 55) *5*dt; } scroller->Update(dt); if((currentState & MENU_STATE_MINOR) == MENU_STATE_MINOR_FADEIN){ currentState = currentState ^ MENU_STATE_MINOR_FADEIN; mParent->DoAnimation(TRANSITION_FADE_IN,.15); } } void GameStateMenu::Render() { if((currentState & MENU_STATE_MINOR) == MENU_STATE_MINOR_FADEIN) return; JRenderer * renderer = JRenderer::GetInstance(); JLBFont * mFont = resources.GetJLBFont(Constants::MENU_FONT); if ((currentState & MENU_STATE_MAJOR) == MENU_STATE_MAJOR_LANG){ }else if ((currentState & MENU_STATE_MAJOR) == MENU_STATE_MAJOR_LOADING_CARDS){ if(!splashTex){ splashTex = resources.RetrieveTexture("splash.jpg",RETRIEVE_LOCK); mSplash = resources.RetrieveTempQuad("splash.jpg"); } if (mSplash) renderer->RenderQuad(mSplash,0,0); else { string wp = loadRandomWallpaper(); if (wp.size()) { JTexture * wpTex = resources.RetrieveTexture(wp); if (wpTex) { JQuad * wpQuad = resources.RetrieveTempQuad(wp); renderer->RenderQuad(wpQuad,0,0,0,SCREEN_WIDTH_F / wpQuad->mWidth, SCREEN_HEIGHT_F / wpQuad->mHeight); } } } char text[512]; if (mCurrentSetName[0]) { sprintf(text, _("LOADING SET: %s").c_str(), mCurrentSetName); }else{ if (primitivesLoadCounter <= (int)(primitives.size())) sprintf(text,"LOADING PRIMITIVES"); else sprintf(text,"LOADING..."); } mFont->SetColor(ARGB(170,0,0,0)); mFont->DrawString(text,SCREEN_WIDTH/2 + 2 ,SCREEN_HEIGHT - 50 + 2,JGETEXT_CENTER); mFont->SetColor(ARGB(255,255,255,255)); mFont->DrawString(text,SCREEN_WIDTH/2,SCREEN_HEIGHT - 50,JGETEXT_CENTER); }else{ mFont = resources.GetJLBFont(Constants::MAIN_FONT); PIXEL_TYPE colors[] = { ARGB(255,3,3,0), ARGB(255,8,8,0), ARGB(255,21,21,10), ARGB(255,50,50,30), }; renderer->FillRect(0,0,SCREEN_WIDTH,SCREEN_HEIGHT,colors); if (mGuiController) mGuiController->Render(); mFont->SetScale(DEFAULT_MAIN_FONT_SCALE); mFont->SetColor(ARGB(128,255,255,255)); mFont->DrawString(GAME_VERSION, SCREEN_WIDTH-74,5,JGETEXT_RIGHT); mFont->DrawString(nbcardsStr,10, 5); mFont->SetScale(1.f); mFont->SetColor(ARGB(255,255,255,255)); renderer->FillRoundRect(SCREEN_WIDTH/2 - 100,SCREEN_HEIGHT, 191,6,5,ARGB(100,10,5,0)); scroller->Render(); if(mBg) renderer->RenderQuad(mBg,SCREEN_WIDTH/2,50); JQuad * jq = resources.RetrieveTempQuad("button_shoulder.png"); if(jq){ int alp = 255; if(options.newAward()) alp = (int)(sin(timeIndex) * 255); float olds = mFont->GetScale(); mFont = resources.GetJLBFont(Constants::OPTION_FONT); jq->SetColor(ARGB(abs(alp),255,255,255)); mFont->SetColor(ARGB(abs(alp),0,0,0)); string s = _("Trophy Room");; mFont->SetScale(1.0f); mFont->SetScale(50.0f/mFont->GetStringWidth(s.c_str())); renderer->RenderQuad(jq, SCREEN_WIDTH-64, 2); mFont->DrawString(s,SCREEN_WIDTH-10,9,JGETEXT_RIGHT); mFont = resources.GetJLBFont(Constants::MENU_FONT); mFont->SetScale(olds); } } if (subMenuController){ subMenuController->Render(); } } void GameStateMenu::ButtonPressed(int controllerId, int controlId) { JLBFont * mFont = resources.GetJLBFont(Constants::MENU_FONT); #if defined (WIN32) || defined (LINUX) char buf[4096]; sprintf(buf, "cnotrollerId: %i", controllerId); OutputDebugString(buf); #endif switch (controllerId){ case 103: setLang(controlId); subMenuController->Close(); currentState = MENU_STATE_MAJOR_LOADING_CARDS | MENU_STATE_MINOR_SUBMENU_CLOSING; break; case 101: options.createUsersFirstDeck(controlId); currentState = MENU_STATE_MAJOR_MAINMENU | MENU_STATE_MINOR_NONE; break; default: switch (controlId) { case MENUITEM_PLAY: subMenuController = NEW SimpleMenu(102, this, Constants::MENU_FONT, 150,60); if (subMenuController){ subMenuController->Add(SUBMENUITEM_1PLAYER,"1 Player"); // TODO Put 2 players mode back // This requires to fix the hand (to accept 2 players) OR to implement network game //subMenuController->Add(SUBMENUITEM_2PLAYER, "2 Players"); subMenuController->Add(SUBMENUITEM_DEMO,"Demo"); subMenuController->Add(SUBMENUITEM_CANCEL, "Cancel"); #ifdef TESTSUITE subMenuController->Add(SUBMENUITEM_TESTSUITE, "Test Suite"); #endif currentState = MENU_STATE_MAJOR_SUBMENU | MENU_STATE_MINOR_NONE; } break; case MENUITEM_DECKEDITOR: mParent->DoTransition(TRANSITION_FADE,GAME_STATE_DECK_VIEWER); break; case MENUITEM_SHOP: mParent->DoTransition(TRANSITION_FADE,GAME_STATE_SHOP); break; case MENUITEM_OPTIONS: mParent->DoTransition(TRANSITION_FADE,GAME_STATE_OPTIONS); break; case MENUITEM_EXIT: mEngine->End(); break; case SUBMENUITEM_1PLAYER: mParent->players[0] = PLAYER_TYPE_HUMAN; mParent->players[1] = PLAYER_TYPE_CPU; subMenuController->Close(); currentState = MENU_STATE_MAJOR_DUEL | MENU_STATE_MINOR_SUBMENU_CLOSING; break; case SUBMENUITEM_2PLAYER: mParent->players[0] = PLAYER_TYPE_HUMAN; mParent->players[1] = PLAYER_TYPE_HUMAN; subMenuController->Close(); currentState = MENU_STATE_MAJOR_DUEL | MENU_STATE_MINOR_SUBMENU_CLOSING; break; case SUBMENUITEM_DEMO: mParent->players[0] = PLAYER_TYPE_CPU; mParent->players[1] = PLAYER_TYPE_CPU; subMenuController->Close(); currentState = MENU_STATE_MAJOR_DUEL | MENU_STATE_MINOR_SUBMENU_CLOSING; break; case SUBMENUITEM_CANCEL: subMenuController->Close(); currentState = MENU_STATE_MAJOR_MAINMENU | MENU_STATE_MINOR_SUBMENU_CLOSING; break; case SUBMENUITEM_CLASSIC: this->hasChosenGameType = 1; mParent->gameType = GAME_TYPE_CLASSIC; subMenuController->Close(); currentState = MENU_STATE_MAJOR_DUEL | MENU_STATE_MINOR_SUBMENU_CLOSING; break; case SUBMENUITEM_MOMIR: this->hasChosenGameType = 1; mParent->gameType = GAME_TYPE_MOMIR; subMenuController->Close(); currentState = MENU_STATE_MAJOR_DUEL | MENU_STATE_MINOR_SUBMENU_CLOSING; break; case SUBMENUITEM_RANDOM1: this->hasChosenGameType = 1; mParent->gameType = GAME_TYPE_RANDOM1; subMenuController->Close(); currentState = MENU_STATE_MAJOR_DUEL | MENU_STATE_MINOR_SUBMENU_CLOSING; break; case SUBMENUITEM_RANDOM2: this->hasChosenGameType = 1; mParent->gameType = GAME_TYPE_RANDOM2; subMenuController->Close(); currentState = MENU_STATE_MAJOR_DUEL | MENU_STATE_MINOR_SUBMENU_CLOSING; break; case SUBMENUITEM_STORY: this->hasChosenGameType = 1; mParent->gameType = GAME_TYPE_STORY; subMenuController->Close(); currentState = MENU_STATE_MAJOR_DUEL | MENU_STATE_MINOR_SUBMENU_CLOSING; break; #ifdef TESTSUITE case SUBMENUITEM_TESTSUITE: mParent->players[0] = PLAYER_TYPE_TESTSUITE; mParent->players[1] = PLAYER_TYPE_TESTSUITE; subMenuController->Close(); currentState = MENU_STATE_MAJOR_DUEL | MENU_STATE_MINOR_SUBMENU_CLOSING; break; #endif } break; } } ostream& GameStateMenu::toString(ostream& out) const { return out << "GameStateMenu ::: scroller : " << scroller << " ; scrollerSet : " << scrollerSet << " ; mGuiController : " << mGuiController << " ; subMenuController : " << subMenuController << " ; gameTypeMenu : " << gameTypeMenu << " ; hasChosenGameType : " << hasChosenGameType << " ; mIcons : " << mIcons << " ; bgTexture : " << bgTexture << " ; mBg : " << mBg << " ; mCreditsYPos : " << mCreditsYPos << " ; currentState : " << currentState << " ; mVolume : " << mVolume << " ; nbcardsStr : " << nbcardsStr << " ; mDip : " << mDip << " ; mDit : " << mDit << " ; mCurrentSetName : " << mCurrentSetName << " ; mCurrentSetFileName : " << mCurrentSetFileName << " ; mReadConf : " << mReadConf << " ; timeIndex : " << timeIndex << " ; angleMultiplier : " << angleMultiplier << " ; angleW : " << angleW << " ; yW : " << yW; }