/* A class for all interactive objects in the play area (cards, avatars, etc...) */ #ifndef _PLAYGUIOBJECT_H_ #define _PLAYGUIOBJECT_H_ #define GUI_AVATAR 1 #define GUI_CARD 2 #define GUI_GRAVEYARD 3 #define GUI_LIBRARY 4 #include #include "Effects.h" #include "WEvent.h" #include "Pos.h" class PlayGuiObject: public JGuiObject, public JGuiListener, public Pos{ protected: public: int wave; float mHeight; float defaultHeight; bool mHasFocus; int type; virtual void Entering(){mHasFocus = true; zoom = 1.4f;}; virtual bool Leaving(u32 key){mHasFocus = false; zoom = 1.0; return true;}; virtual bool CheckUserInput(u32 key) {return false;}; virtual bool ButtonPressed(){return true;}; virtual void Render(); virtual void Update(float dt); PlayGuiObject(float desiredHeight, float x, float y, bool hasFocus); PlayGuiObject(float desiredHeight, const Pos& ref, bool hasFocus); virtual void ButtonPressed(int controllerId, int controlId){}; virtual ~PlayGuiObject(){}; vector effects; }; #endif