#ifndef _GUI_LAYERS_H_ #define _GUI_LAYERS_H_ #define DIR_DOWN 1 #define DIR_UP 2 #define DIR_LEFT 3 #define DIR_RIGHT 4 #include #include "../include/WEvent.h" class GameObserver; class Player; class GuiLayer{ protected: u32 mActionButton; public: int mCount; int mCurr; vector mObjects; void Add(JGuiObject * object); int Remove(JGuiObject * object); int modal; bool hasFocus; virtual void resetObjects(); int getMaxId(); GuiLayer(); virtual ~GuiLayer(); virtual void Update(float dt); virtual bool CheckUserInput(u32 key){ return false; }; int getIndexOf(JGuiObject * object); JGuiObject * getByIndex (int index); virtual void Render(); int empty(){ if (mCount) return 0; return 1; }; virtual int receiveEventPlus(WEvent * e){return 0;}; virtual int receiveEventMinus(WEvent * e){return 0;}; }; #endif