#ifndef _GUIFRAME_H_ #define _GUIFRAME_H_ #include "GuiLayers.h" class GuiFrame : public GuiLayer { protected: JQuad* wood; JQuad* gold1, *gold2, *goldGlow; float step; public: GuiFrame(); ~GuiFrame(); virtual void Render(); void Update(float dt); }; #endif // _GUIFRAME_H_