#ifndef _GAME_STATE_DUEL_H_ #define _GAME_STATE_DUEL_H_ #include "../include/GameState.h" #include "../include/SimpleMenu.h" #include "../include/MTGDeck.h" #include "../include/GameObserver.h" #define CHOOSE_OPPONENT 7 #ifdef TESTSUITE class TestSuite; #endif class Credits; class Rules; class GameStateDuel: public GameState, public JGuiListener { private: #ifdef TESTSUITE TestSuite * testSuite; #endif Credits * credits; int mGamePhase; Player * mCurrentPlayer; Player * mPlayers[2]; MTGPlayerCards * deck[2]; GameObserver * game; SimpleMenu * deckmenu; SimpleMenu * opponentMenu; SimpleMenu * menu; bool premadeDeck; int OpponentsDeckid; string musictrack; Rules * rules; bool MusicExist(string FileName); void loadPlayer(int playerId, int decknb = 0, int isAI = 0); public: GameStateDuel(GameApp* parent); virtual ~GameStateDuel(); #ifdef TESTSUITE void loadTestSuitePlayers(); #endif virtual void ButtonPressed(int ControllerId, int ControlId); virtual void Start(); virtual void End(); virtual void Update(float dt); virtual void Render(); void initRand (unsigned seed = 0); }; #endif