/* * Wagic, The Homebrew ?! is licensed under the BSD license * See LICENSE in the Folder's root * http://wololo.net/wagic/ */ #ifndef _GAMEAPP_H_ #define _GAMEAPP_H_ #include "../include/Logger.h" #include #include #include #include #include #include "../include/WResourceManager.h" #include "../include/GameState.h" #include "../include/GameOptions.h" #include "../include/MTGDeck.h" #include "../include/MTGCard.h" #include "../include/MTGGameZones.h" #include "../include/CardEffect.h" #define PLAYER_TYPE_CPU 0 #define PLAYER_TYPE_HUMAN 1 #define PLAYER_TYPE_TESTSUITE 2 #define GAME_TYPE_CLASSIC 0 #define GAME_TYPE_MOMIR 1 #define GAME_TYPE_RANDOM1 2 #define GAME_TYPE_RANDOM2 3 class MTGAllCards; class GameApp: public JApp { private: #ifdef DEBUG int nbUpdates; float totalFPS; #endif bool mShowDebugInfo; int mScreenShotCount; GameState* mCurrentState; GameState* mNextState; GameState* mGameStates[GAME_STATE_MAX]; public: int gameType; CardEffect *effect; GameApp(); virtual ~GameApp(); virtual void Create(); virtual void Destroy(); virtual void Update(); virtual void Render(); virtual void Pause(); virtual void Resume(); void LoadGameStates(); void SetNextState(int state); static hgeParticleSystem * Particles[6]; static int HasMusic; static string systemError; static JMusic* music; static MTGAllCards * collection; static int players[2]; }; extern JQuad* manaIcons[7]; #endif