#ifndef _DUELLAYERS_H_ #define _DUELLAYERS_H_ #include "GuiLayers.h" #include "CardSelector.h" class MTGGuiHand; class MTGGuiPlay; class ActionLayer; class ActionStack; class DamageResolverLayer; class GuiHandSelf; class GuiHandOpponent; class GuiCombat; class GuiAvatars; struct Pos; class DuelLayers { protected: int nbitems; vector objects; vector waiters; GuiCombat* combat; ActionLayer* action; ActionStack* stack; GuiHandSelf *hand; GuiAvatars * avatars; public: DuelLayers(); ~DuelLayers(); ActionLayer * actionLayer(); ActionStack * stackLayer(); GuiCombat * combatLayer(); void init(); virtual void Update(float dt, Player * player); void CheckUserInput(int isAI); void Render(); void Add(GuiLayer * layer); void Remove(); int receiveEvent(WEvent * e); float RightBoundary(); CardSelector* cs; }; #include "ActionLayer.h" #include "GameObserver.h" #include "MTGGamePhase.h" #include "ActionStack.h" #include "Damage.h" #endif