[card] id=3010 name=Abbey Gargoyles mana={2}{W}{W}{W} type=Creature subtype=Gargoyle power=3 toughness=4 text=Flying, protection from red abilities=Flying,protection from red rarity=U [/card] [card] id=3011 name=Abbey Matron mana={2}{W} type=Creature subtype=Human Cleric power=1 toughness=3 text={W}, {T}: Abbey Matron gets +0/+3 until end of turn. auto={W}{T}:0/3 rarity=C [/card] [card] id=3012 name=Abbey Matron mana={2}{W} type=Creature subtype=Human Cleric power=1 toughness=3 text={W}, {T}: Abbey Matron gets +0/+3 until end of turn. auto={W}{T}:0/3 rarity=C [/card] [card] id=2985 name=Aliban's Tower mana={1}{R} type=Instant text=Target blocking creature gets +3/+1 until end of turn. target=creature[blocking] auto=3/1 rarity=C [/card] [card] id=2986 name=Aliban's Tower mana={1}{R} type=Instant text=Target blocking creature gets +3/+1 until end of turn. target=creature[blocking] auto=3/1 rarity=C [/card] [card] id=2987 name=Ambush mana={3}{R} type=Instant text=Blocking creatures gain first strike until end of turn. auto=lord(creature[blocking]) first strike rarity=C [/card] [card] id=2988 name=Ambush Party mana={4}{R} type=Creature subtype=Human Rogue power=3 toughness=1 text=First strike, haste abilities=first strike,haste rarity=C [/card] [card] id=2989 name=Ambush Party mana={4}{R} type=Creature subtype=Human Rogue power=3 toughness=1 text=First strike, haste abilities=first strike,haste rarity=C [/card] [card] id=2991 name=Anaba Ancestor mana={1}{R} type=Creature subtype=Minotaur Spirit power=1 toughness=1 text={T}: Another target Minotaur creature gets +1/+1 until end of turn. auto={T}:1/1 target(other minotaur) rarity=R [/card] [card] id=2993 name=Anaba Bodyguard mana={3}{R} type=Creature subtype=Minotaur power=2 toughness=3 text=First strike (This creature deals combat damage before creatures without first strike.) abilities=first strike rarity=C [/card] [card] id=2994 name=Anaba Shaman mana={3}{R} type=Creature subtype=Minotaur Shaman power=2 toughness=2 text={R}, {T}: Anaba Shaman deals 1 damage to target creature or player. auto={R}{T}:damage:1 target(creature,player) rarity=C [/card] [card] id=2995 name=Anaba Shaman mana={3}{R} type=Creature subtype=Minotaur Shaman power=2 toughness=2 text={R}, {T}: Anaba Shaman deals 1 damage to target creature or player. auto={R}{T}:damage:1 target(creature,player) rarity=C [/card] [card] id=2996 name=Anaba Spirit Crafter mana={2}{R}{R} type=Creature subtype=Minotaur Shaman power=1 toughness=3 text=Minotaur creatures get +1/+0. auto=lord(minotaur)1/0 rarity=R [/card] [card] id=2960 name=An-Havva Constable mana={1}{G}{G} type=Creature subtype=Human power=2 toughness=1 text=An-Havva Constable's toughness is equal to 1 plus the number of green creatures on the battlefield. auto=foreach(creature[green]|battlefield)0/1 rarity=R [/card] [card] id=2961 name=An-Havva Inn mana={1}{G}{G} type=Sorcery text=You gain X plus 1 life, where X is the number of green creatures on the battlefield. auto=foreach(creature[green]|battlefield)life:1 controller auto=life:1 controller rarity=U [/card] [card] id=3035 name=An-Havva Township type=Land text={T}: Add {1} to your mana pool. {1}, {T}: Add {G} to your mana pool. {2}, {T}: Add {R} or {W} to your mana pool. auto={T}:add{1} auto={1}{T}:add{G} auto={2}{T}:add{R} auto={2}{T}:add{W} rarity=U [/card] [card] id=2962 name=Autumn Willow mana={4}{G}{G} type=Creature subtype=Avatar power=4 toughness=4 text=Shroud {G}: Until end of turn, Autumn Willow can be the target of spells and abilities controlled by target player as though it didn't have shroud. abilities=opponentshroud,shroud,legendary auto={G}:-shroud #Slightly borderline assumption you will never activate this ability to let the opponent target Autumn Willow rarity=R [/card] [card] id=3036 name=Aysen Abbey type=Land text={T}: Add {1} to your mana pool. {1}, {T}: Add {W} to your mana pool. {2}, {T}: Add {G} or {U} to your mana pool. auto={T}:add{1} auto={1}{T}:add{W} auto={2}{T}:add{G} auto={2}{T}:add{U} rarity=U [/card] [card] id=3013 name=Aysen Bureaucrats mana={1}{W} type=Creature subtype=Human Advisor power=1 toughness=1 text={T}: Tap target creature with power 2 or less. auto={T}:tap target(creature[power<=2]) rarity=C [/card] [card] id=3014 name=Aysen Bureaucrats mana={1}{W} type=Creature subtype=Human Advisor power=1 toughness=1 text={T}: Tap target creature with power 2 or less. auto={T}:tap target(creature[power<=2]) rarity=C [/card] [card] id=3015 name=Aysen Crusader mana={2}{W}{W} type=Creature subtype=Human Knight power=2 toughness=2 text=Aysen Crusader's power and toughness are each equal to 2 plus the number of Soldiers and Warriors you control. auto=foreach(soldier|myBattlefield)1/1 auto=foreach(warrior|myBattlefield)1/1 rarity=U [/card] [card] id=3016 name=Aysen Highway mana={3}{W}{W}{W} type=Enchantment text=White creatures have plainswalk. auto=lord(creature[white])plainswalk rarity=R [/card] [card] id=2911 name=Black Carriage mana={3}{B}{B} type=Creature subtype=Horse power=4 toughness=4 text=Trample Black Carriage doesn't untap during your untap step. Sacrifice a creature: Untap Black Carriage. Activate this ability only during your upkeep. abilities=trample,doesnotuntap auto={S(creature|myBattlefield)}:untap myUpkeepOnly rarity=R [/card] [card] id=2963 name=Carapace mana={G} type=Enchantment subtype=Aura text=Enchant creature Enchanted creature gets +0/+2. Sacrifice Carapace: Regenerate enchanted creature. target=creature auto=0/2 auto={S}:regenerate rarity=C [/card] [card] id=2964 name=Carapace mana={G} type=Enchantment subtype=Aura text=Enchant creature Enchanted creature gets +0/+2. Sacrifice Carapace: Regenerate enchanted creature. target=creature auto=0/2 auto={S}:regenerate rarity=C [/card] [card] id=3037 name=Castle Sengir type=Land text={T}: Add {1} to your mana pool. {1}, {T}: Add {B} to your mana pool. {2}, {T}: Add {U} or {R} to your mana pool. rarity=U auto={T}:add{1} auto={1}{T}:add{B} auto={2}{T}:add{U} auto={2}{T}:add{R} [/card] [card] id=2913 name=Cemetery Gate mana={2}{B} type=Creature subtype=Wall power=0 toughness=5 text=Defender (This creature can't attack.) Protection from black abilities=defender,protection from black rarity=C [/card] [card] id=2914 name=Cemetery Gate mana={2}{B} type=Creature subtype=Wall power=0 toughness=5 text=Defender (This creature can't attack.) Protection from black abilities=defender,protection from black rarity=C [/card] [card] id=2997 name=Chandler mana={4}{R} type=Creature subtype=Human Rogue power=3 toughness=3 text={R}{R}{R}, {T}: Destroy target artifact creature. abilities=legendary auto={R}{R}{R}{T}:destroy target(creature[artifact]) rarity=C [/card] [card] id=2901 name=Clockwork Gnomes mana={4} type=Artifact Creature subtype=Gnome power=2 toughness=2 text={3}, {T}: Regenerate target artifact creature. auto={3}{T}:regenerate target(creature[artifact]) rarity=C [/card] [card] id=3018 name=Death Speakers mana={W} type=Creature subtype=Human Cleric power=1 toughness=1 text=Protection from black abilities=protection from black rarity=U [/card] [card] id=2904 name=Didgeridoo mana={1} type=Artifact text={3}: You may put a Minotaur permanent card from your hand onto the battlefield. auto={3}:moveTo(myBattlefield) target(minotaur|myhand) rarity=U [/card] [card] text=Dry Spell deals 1 damage to each creature and each player. id=2916 name=Dry Spell rarity=C type=Sorcery mana={1}{B} auto=damage:1 all(creature,player) [/card] [card] text=Dry Spell deals 1 damage to each creature and each player. id=2917 name=Dry Spell rarity=C type=Sorcery mana={1}{B} auto=damage:1 all(creature,player) [/card] [card] id=2998 name=Dwarven Pony mana={R} type=Creature subtype=Horse power=1 toughness=1 text={1}{R}, {T}: Target Dwarf creature gains mountainwalk until end of turn. auto={1}{R}{T}:mountainwalk target(dwarf) rarity=R [/card] [card] text= id=3000 name=Dwarven Trader rarity=C type=Creature subtype=Dwarf mana={R} power=1 toughness=1 [/card] [card] text= id=3001 name=Dwarven Trader rarity=C type=Creature subtype=Dwarf mana={R} power=1 toughness=1 [/card] [card] id=2905 name=Ebony Rhino mana={7} type=Artifact Creature subtype=Rhino power=4 toughness=5 text=Trample abilities=trample rarity=C [/card] [card] id=3002 name=Eron the Relentless mana={3}{R}{R} type=Creature subtype=Human Rogue power=5 toughness=2 text=Haste {R}{R}{R}: Regenerate Eron the Relentless. abilities=legendary,haste auto={R}{R}{R}:regenerate rarity=U [/card] [card] id=3003 name=Evaporate mana={2}{R} type=Sorcery text=Evaporate deals 1 damage to each creature that's white or blue. auto=damage:1 all(creature[white;blue]) rarity=U [/card] [card] id=2966 name=Faerie Noble mana={2}{G} type=Creature subtype=Faerie power=1 toughness=2 text=Flying Other Faerie creatures you control get +0/+1. {T}: Other Faerie creatures you control get +1/+0 until end of turn. auto=lord(faerie other|myBattlefield) 0/1 auto={T}:lord((faerie other|myBattlefield) 1/0 abilities=flying rarity=U [/card] [card] id=2918 name=Feast of the Unicorn mana={3}{B} type=Enchantment subtype=Aura text=Enchant creature Enchanted creature gets +4/+0. target=creature auto=4/0 rarity=C [/card] [card] id=2919 name=Feast of the Unicorn mana={3}{B} type=Enchantment subtype=Aura text=Enchant creature Enchanted creature gets +4/+0. target=creature auto=4/0 rarity=C [/card] [card] id=2922 name=Grandmother Sengir mana={4}{B} type=Creature subtype=Human Wizard power=3 toughness=3 text={1}{B}, {T}: Target creature gets -1/-1 until end of turn. abilities=legendary auto={1}{B}{T}:-1/-1 target(creature) rarity=R [/card] [card] id=2924 name=Headstone mana={1}{B} type=Instant text=Exile target card from a graveyard. Draw a card at the beginning of the next turn's upkeep. target=*|graveyard auto=moveto(exile) auto=@next upkeep:draw:1 controller rarity=C [/card] [card] id=2925 name=Ihsan's Shade mana={3}{B}{B}{B} type=Creature subtype=Shade Knight power=5 toughness=5 text=Protection from white abilities=legendary,protection from white rarity=U [/card] [card] id=3006 name=Joven mana={3}{R}{R} type=Creature subtype=Human Rogue power=3 toughness=3 text={R}{R}{R}, {T}: Destroy target noncreature artifact. abilities=legendary auto={R}{R}{R}{T}:destroy target(artifact[-creature]) rarity=C [/card] [card] id=3038 name=Koskun Keep type=Land text={T}: Add {1} to your mana pool. {1}, {T}: Add {R} to your mana pool. {2}, {T}: Add {B} or {G} to your mana pool. auto={T}:add{1} auto={1}{T}:add{R} auto={2}{T}:add{B} auto={2}{T}:add{G} rarity=U [/card] [card] id=2972 name=Leaping Lizard mana={1}{G}{G} type=Creature subtype=Lizard power=2 toughness=3 text={1}{G}: Leaping Lizard gains flying and gets -0/-1 until end of turn. auto={1}{G}:flying && 0/-1 rarity=C [/card] [card] text=Marjhan doesn't untap during your untap step. Marjhan can't attack unless defending player controls an Island. When you control no Islands, sacrifice Marjhan. {U}{U}, Sacrifice a creature: Untap Marjhan. Activate this ability only during your upkeep. {U}{U}: Marjhan gets -1/-0 until end of turn and deals 1 damage to target attacking creature without flying. auto={U}{U}{S(creature|myBattlefield)}:untap myUpkeepOnly auto={U}{U}:damage:1 target(creature[attacking;-flying]) && -1/0 all(this) id=2948 name=Marjhan rarity=R mana={5}{U}{U} type=Creature subtype=Leviathan power=8 toughness=8 abilities=islandhome,doesnotuntap [/card] [card] text=Search your library for a blue instant card, reveal that card, and put it into your hand. Then shuffle your library. id=2951 target=instant[blue]|mylibrary auto=moveTo(myhand) name=Merchant Scroll rarity=U mana={1}{U} type=Sorcery [/card] [card] id=3021 name=Mesa Falcon mana={1}{W} type=Creature subtype=Bird power=1 toughness=1 text=Flying {1}{W}: Mesa Falcon gets +0/+1 until end of turn. abilities=flying auto={1}{W}:0/1 rarity=C [/card] [card] id=3022 name=Mesa Falcon mana={1}{W} type=Creature subtype=Bird power=1 toughness=1 text=Flying {1}{W}: Mesa Falcon gets +0/+1 until end of turn. abilities=flying auto={1}{W}:0/1 rarity=C [/card] [card] id=2952 name=Mystic Decree mana={2}{U}{U} type=Enchantment subtype=World text=All creatures lose flying and islandwalk. auto=lord(creature) -islandwalk auto=lord(creature) -flying rarity=R [/card] [card] id=2953 name=Narwhal mana={2}{U}{U} type=Creature subtype=Whale power=2 toughness=2 text=First strike, protection from red abilities=first strike,protection from red rarity=U [/card] [card] id=2974 name=Primal Order mana={2}{G}{G} type=Enchantment text=At the beginning of each player's upkeep, Primal Order deals damage to that player equal to the number of nonbasic lands he or she controls. auto=@each my upkeep:foreach(land[-basic]|myBattlefield):damage:1 controller auto=@each opponent upkeep:foreach(land[-basic]|opponentBattlefield):damage:1 opponent rarity=R [/card] [card] id=2954 name=Reef Pirates mana={1}{U}{U} type=Creature subtype=Zombie Pirate power=2 toughness=2 text=Whenever Reef Pirates deals damage to an opponent, that player puts the top card of his or her library into his or her graveyard. auto=@damaged(player) from(this):deplete:1 opponent rarity=C [/card] [card] id=2955 name=Reef Pirates mana={1}{U}{U} type=Creature subtype=Zombie Pirate power=2 toughness=2 text=Whenever Reef Pirates deals damage to an opponent, that player puts the top card of his or her library into his or her graveyard. auto=@damaged(player) from(this):deplete:1 opponent rarity=C [/card] [card] id=2977 name=Roots mana={3}{G} type=Enchantment subtype=Aura text=Enchant creature without flying When Roots enters the battlefield, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step. target=creature[-flying] auto=tap auto=doesnotuntap rarity=U [/card] [card] id=2908 name=Roterothopter mana={1} type=Artifact Creature subtype=Thopter power=0 toughness=2 text=Flying {2}: Roterothopter gets +1/+0 until end of turn. Activate this ability no more than twice each turn. abilities=flying auto={2}:2/0 limit:2 rarity=C [/card] [card] id=2957 name=Sea Sprite mana={1}{U} type=Creature subtype=Faerie power=1 toughness=1 text=Flying, protection from red abilities=flying,protection from red rarity=U [/card] [card] id=2928 name=Sengir Autocrat mana={3}{B} type=Creature subtype=Human power=2 toughness=2 text=When Sengir Autocrat enters the battlefield, put three 0/1 black Serf creature tokens onto the battlefield. When Sengir Autocrat leaves the battlefield, exile all Serf tokens. auto=token(Serf,creature serf,0/1,black)*3 auto=@movedTo(this|graveyard):moveTo(exile) all(serf) auto=@movedTo(this|exile):moveTo(exile) all(serf) auto=@movedTo(this|ownerhand:moveTo(exile) all(serf) rarity=U [/card] [card] id=3027 name=Serra Aviary mana={3}{W} type=Enchantment subtype=World text=Creatures with flying get +1/+1. auto=lord(creature[flying]) 1/1 rarity=R [/card] [card] id=2979 name=Shrink mana={G} type=Instant text=Target creature gets -5/-0 until end of turn. target=creature auto=-5/0 rarity=C [/card] [card] id=2980 name=Shrink mana={G} type=Instant text=Target creature gets -5/-0 until end of turn. target=creature auto=-5/0 rarity=C [/card] [card] id=2932 name=Torture mana={B} type=Enchantment subtype=Aura text=Enchant creature {1}{B}: Put a -1/-1 counter on enchanted creature. target=creature auto={1}{B}:counter(-1/-1) rarity=C [/card] [card] id=2933 name=Torture mana={B} type=Enchantment subtype=Aura text=Enchant creature {1}{B}: Put a -1/-1 counter on enchanted creature. target=creature auto={1}{B}:counter(-1/-1) rarity=C [/card] [card] id=2934 name=Veldrane of Sengir mana={5}{B}{B} type=Creature subtype=Human Rogue power=5 toughness=5 text={1}{B}{B}: Veldrane of Sengir gets -3/-0 and gains forestwalk until end of turn. abilities=legendary auto={1}{B}{B}:-3/0 && forestwalk rarity=R [/card] [card] id=2959 name=Wall of Kelp mana={U}{U} type=Creature subtype=Plant Wall power=0 toughness=3 text=Defender (This creature can't attack.) {U}{U}, {T}: Put a 0/1 blue Plant Wall creature token with defender named Kelp onto the battlefield. abilities=defender auto={U}{U}{T}:token(Kelp,creature plant wall,0/1,defender blue) rarity=R [/card] [card] id=2982 name=Willow Faerie mana={1}{G} type=Creature subtype=Faerie power=1 toughness=2 text=Flying abilities=flying rarity=C [/card] [card] id=2983 name=Willow Faerie mana={1}{G} type=Creature subtype=Faerie power=1 toughness=2 text=Flying abilities=flying rarity=C [/card] [card] id=2984 name=Willow Priestess mana={2}{G}{G} type=Creature subtype=Faerie Druid power=2 toughness=2 text={T}: You may put a Faerie permanent card from your hand onto the battlefield. {2}{G}: Target green creature gains protection from black until end of turn. auto={T}:moveTo(myBattlefield) target(faerie|myhand) auto={2}{G}:protection from black target(creature[green]) rarity=U [/card] [card] id=3039 name=Wizards' School type=Land text={T}: Add {1} to your mana pool. {1}, {T}: Add {U} to your mana pool. {2}, {T}: Add {W} or {B} to your mana pool. auto={T}:add {1} auto={1}{T}:add {U} auto={2}{T}:add {W} auto={2}{T}:add {B} rarity=U [/card]