[meta] author=Wagic Team year=1996 block=Ice [/meta] [card] text=Flying Aesthir Glider can't block. id=3040 name=Aesthir Glider rarity=C mana={3} type=Artifact Creature subtype=Bird power=2 toughness=1 abilities=flying,cantblock [/card] [card] text=Flying Aesthir Glider can't block. id=3041 name=Aesthir Glider rarity=C mana={3} type=Artifact Creature subtype=Bird power=2 toughness=1 abilities=flying,cantblock [/card] [card] text={R}: Add {B} to your mana pool. id=3159 name=Agent of Stromgald rarity=C mana={R} type=Creature subtype=Human Knight auto={R}:Add {B} power=1 toughness=1 [/card] [card] text={R}: Add {B} to your mana pool. id=3160 name=Agent of Stromgald rarity=C mana={R} type=Creature subtype=Human Knight auto={R}:Add {B} power=1 toughness=1 [/card] [card] text=If Balduvian Trading Post would enter the battlefield, sacrifice an untapped Mountain instead. If you do, put Balduvian Trading Post onto the battlefield. If you don't, put it into its owner's graveyard. {T}: Add {1}{R} to your mana pool. {1}, {T}: Balduvian Trading Post deals 1 damage to target attacking creature. id=3231 name=Balduvian Trading Post auto=moveTo(graveyard) notatarget(mountain[-tapped]|myBattlefield) auto=moveTo(graveyard) notatarget(this|myBattlefield) auto=@movedTo(mountain[-tapped]|mygraveyard) from(myBattlefield):lord(this) {T}:Add{1}{R} && lord(this) {1}{T}:damage:1 target(creature[attacking]) rarity=U type=Land [/card] [card] text=Haste Rampage 1 (Whenever this creature becomes blocked, it gets +1/+1 until end of turn for each creature blocking it beyond the first.) id=3162 name=Balduvian War-Makers rarity=C mana={4}{R} type=Creature subtype=Human Barbarian auto=rampage(1/1,1) power=3 toughness=3 abilities=haste [/card] [card] text=Haste Rampage 1 (Whenever this creature becomes blocked, it gets +1/+1 until end of turn for each creature blocking it beyond the first.) id=3163 name=Balduvian War-Makers rarity=C mana={4}{R} type=Creature subtype=Human Barbarian auto=rampage(1/1,1) power=3 toughness=3 abilities=haste [/card] [card] text=Flying When Carrier Pigeons enters the battlefield, draw a card at the beginning of the next turn's upkeep. id=3190 name=Carrier Pigeons rarity=C mana={3}{W} type=Creature subtype=Bird auto=@next upkeep:draw:1 power=1 toughness=1 abilities=flying [/card] [card] text=Flying When Carrier Pigeons enters the battlefield, draw a card at the beginning of the next turn's upkeep. id=3191 name=Carrier Pigeons rarity=C mana={3}{W} type=Creature subtype=Bird auto=@next upkeep:draw:1 power=1 toughness=1 abilities=flying [/card] [card] text=Shroud (This permanent can't be the target of spells or abilities.) id=3129 name=Deadly Insect rarity=C mana={4}{G} type=Creature subtype=Insect power=6 toughness=1 abilities=shroud [/card] [card] text=Shroud (This permanent can't be the target of spells or abilities.) id=3130 name=Deadly Insect rarity=C mana={4}{G} type=Creature subtype=Insect power=6 toughness=1 abilities=shroud [/card] [card] id=3132 name=Elvish Ranger rarity=C mana={2}{G} type=Creature subtype=Elf power=4 toughness=1 [/card] [card] id=3133 name=Elvish Ranger rarity=C mana={2}{G} type=Creature subtype=Elf power=4 toughness=1 [/card] [card] text=Exile Elvish Spirit Guide from your hand: Add {G} to your mana pool. id=3134 name=Elvish Spirit Guide rarity=U mana={2}{G} type=Creature subtype=Elf Spirit autohand={0}:moveto(exile) && add{G} power=2 toughness=2 [/card] [card] text={2}: Enslaved Scout gains mountainwalk until end of turn. id=3170 name=Enslaved Scout rarity=C mana={2}{R} type=Creature subtype=Goblin Scout auto={2}:mountainwalk power=2 toughness=2 [/card] [card] text=Exile target nonwhite attacking creature. You gain life equal to its toughness. id=3194 target=creature[-white;attacking] auto=moveto(exile) auto=life:t controller name=Exile rarity=R mana={2}{W} type=Instant [/card] [card] text=Choose one - Put a 2/2 black Zombie creature token onto the battlefield; or destroy target nonblack, nonartifact creature and it can't be regenerated. auto=may token(Zombie,Creature Zombie,2/2,black) auto=may bury target(creature[-black;-artifact]) id=3073 name=Feast or Famine rarity=C mana={3}{B} type=Instant [/card] [card] text=Choose one - Put a 2/2 black Zombie creature token onto the battlefield; or destroy target nonblack, nonartifact creature and it can't be regenerated. auto=may token(Zombie,Creature Zombie,2/2,black) auto=may bury target(creature[-black;-artifact]) id=3074 name=Feast or Famine rarity=C mana={3}{B} type=Instant [/card] [card] text=Target creature gets +2/+0 until end of turn. Draw a card at the beginning of the next turn's upkeep. id=3075 target=Creature auto=2/0 auto=@next upkeep:draw:1 controller name=Fevered Strength rarity=C mana={2}{B} type=Instant [/card] [card] text=Target creature gets +2/+0 until end of turn. Draw a card at the beginning of the next turn's upkeep. id=3076 target=Creature auto=2/0 auto=@next upkeep:draw:1 controller name=Fevered Strength rarity=C mana={2}{B} type=Instant [/card] [card] text={1}{G}: Regenerate Gorilla Chieftain. id=3142 name=Gorilla Chieftain rarity=C mana={2}{G}{G} type=Creature subtype=Ape auto={1}G}:regenerate power=3 toughness=3 [/card] [card] text={1}{G}: Regenerate Gorilla Chieftain. id=3143 name=Gorilla Chieftain rarity=C mana={2}{G}{G} type=Creature subtype=Ape auto={1}G}:regenerate power=3 toughness=3 [/card] [card] text=If Heart of Yavimaya would enter the battlefield, sacrifice a Forest instead. If you do, put Heart of Yavimaya onto the battlefield. If you don't, put it into its owner's graveyard. {T}: Add {G} to your mana pool. {T}: Target creature gets +1/+1 until end of turn. id=3232 name=Heart of Yavimaya auto=moveTo(graveyard) notatarget(this|myBattlefield) auto=moveTo(graveyard) notatarget(forest[-tapped]|myBattlefield) auto=@movedTo(forest[-tapped]|mygraveyard) from(myBattlefield):lord(this|myBattlefield) {T}:Add{G} && lord(this|myBattlefield) {T}:1/1 target(creature) rarity=R type=Land [/card] [card] text=Hail Storm deals 2 damage to each attacking creature and 1 damage to you and each creature you control. id=3144 auto=damage:2 all(creature[attacking]) auto=damage:1 controller auto=damage:1 all(creature|myBattlefield) name=Hail Storm rarity=U mana={1}{G}{G} type=Instant [/card] [card] text=Green creatures you control get +1/+1. id=184553 name=Kaysa rarity=R mana={3}{G}{G} type=Legendary Creature subtype=Elf Druid auto=lord(creature[green]|myBattlefield)1/1 power=2 toughness=3 [/card] [card] text=If Kjeldoran Outpost would enter the battlefield, sacrifice a Plains instead. If you do, put Kjeldoran Outpost onto the battlefield. If you don't, put it into its owner's graveyard. {T}: Add {W} to your mana pool. {1}{W}, {T}: Put a 1/1 white Soldier creature token onto the battlefield. id=3233 name=Kjeldoran Outpost auto=moveTo(graveyard) notatarget(this|myBattlefield) auto=moveTo(graveyard) notatarget(plains[-tapped]|myBattlefield) auto=@movedTo(plains[-tapped]|mygraveyard) from(myBattlefield):lord(this|myBattlefield) {T}:Add{W} && lord(this|myBattlefield) {1}{W}{T}:token(Soldier,creature soldier, 1/1,white) rarity=R type=Land [/card] [card] text=If Lake of the Dead would enter the battlefield, sacrifice a Swamp instead. If you do, put Lake of the Dead onto the battlefield. If you don't, put it into its owner's graveyard. {T}: Add {B} to your mana pool. {T}, Sacrifice a Swamp: Add {B}{B}{B}{B} to your mana pool. id=3234 name=Lake of the Dead auto=moveTo(graveyard) notatarget(this|myBattlefield) auto=moveTo(graveyard) notatarget(swamp[-tapped]|myBattlefield) auto=@movedTo(swamp[-tapped]|mygraveyard) from(myBattlefield):lord(this|myBattlefield) {T}:Add{B} && lord(this|myBattlefield) {T}{S(swamp|myBattlefield)}:Add{B}{B}{B}{B} rarity=R type=Land [/card] [card] text=Shuffle a card from your hand into your library. If you do, draw two cards at the beginning of the next turn's upkeep. id=3110 target=*|myHand auto=moveto(mylibrary) && shuffle auto=@next upkeep:draw:2 controller name=Lat-Nam's Legacy rarity=C mana={1}{U} type=Instant [/card] [card] text=Shuffle a card from your hand into your library. If you do, draw two cards at the beginning of the next turn's upkeep. id=3111 target=*|myHand auto=moveto(mylibrary) && shuffle auto=@next upkeep:draw:2 controller name=Lat-Nam's Legacy rarity=C mana={1}{U} type=Instant [/card] [card] text=First strike {1}{B}: Regenerate Lim-Dûl's High Guard. id=3082 name=Lim-Dul's High Guard rarity=U mana={1}{B}{B} type=Creature subtype=Skeleton auto={1}{B}:regenerate power=2 toughness=1 abilities=first strike [/card] [card] text=First strike {1}{B}: Regenerate Lim-Dûl's High Guard. id=3083 name=Lim-Dul's High Guard rarity=U mana={1}{B}{B} type=Creature subtype=Skeleton auto={1}{B}:regenerate power=2 toughness=1 abilities=first strike [/card] [card] text={1}{W}: Target creature gains first strike until end of turn. auto={1}{W}:first strike target(creature) id=3205 name=Noble Steeds rarity=C mana={2}{W} type=Enchantment [/card] [card] text={1}{W}: Target creature gains first strike until end of turn. auto={1}{W}:first strike target(creature) id=3206 name=Noble Steeds rarity=C mana={2}{W} type=Enchantment [/card] [card] text=Destroy target artifact or land. It can't be regenerated. id=3178 target=artifact,land auto=bury name=Pillage rarity=U mana={1}{R}{R} type=Sorcery [/card] [card] text=Destroy target creature with power 4 or greater. It can't be regenerated. id=3209 target=creature[power>=4] auto=bury name=Reprisal rarity=U mana={1}{W} type=Instant [/card] [card] text=Destroy target creature with power 4 or greater. It can't be regenerated. id=3210 target=creature[power>=4] auto=bury name=Reprisal rarity=U mana={1}{W} type=Instant [/card] [card] text={T}: Add {1} to your mana pool. {2}, {T}: Add one mana of any color to your mana pool. id=3235 name=School of the Unseen auto={T}:Add {1} auto={2}{T}:Add {W} auto={2}{T}:Add {U} auto={2}{T}:Add {B} auto={2}{T}:Add {R} auto={2}{T}:Add {G} rarity=U type=Land [/card] [card] text=Defender Whenever Shield Sphere blocks, put a -0/-1 counter on it. id=3056 name=Shield Sphere rarity=U mana={0} type=Artifact Creature subtype=Wall auto=@each combatdamage:counter(0/-1) all(shield sphere[blocking]|myBattlefield) && counter(0/1) all(other shield sphere[blocking]|myBattlefield) power=0 toughness=6 abilities=defender [/card] [card] text=Whenever Soldevi Steam Beast becomes tapped, target opponent gains 2 life. {2}: Regenerate Soldevi Steam Beast. id=3061 name=Soldevi Steam Beast rarity=C mana={5} type=Artifact Creature subtype=Beast auto={2}:regenerate auto=@tapped(this):life:2 opponent power=4 toughness=2 [/card] [card] text=Whenever Soldevi Steam Beast becomes tapped, target opponent gains 2 life. {2}: Regenerate Soldevi Steam Beast. id=3062 name=Soldevi Steam Beast rarity=C mana={5} type=Artifact Creature subtype=Beast auto={2}:regenerate auto=@tapped(this):life:2 opponent power=4 toughness=2 [/card] [card] text=Nonartifact creatures get -1/-1 until end of turn. auto=lord(creature[-artifact]) -1/-1 id=3092 name=Stench of Decay rarity=C mana={1}{B}{B} type=Instant [/card] [card] text=Nonartifact creatures get -1/-1 until end of turn. auto=lord(creature[-artifact]) -1/-1 id=3093 name=Stench of Decay rarity=C mana={1}{B}{B} type=Instant [/card] [card] text=Flying (This creature can't be blocked except by creatures with flying or reach.) id=3119 name=Storm Crow rarity=C mana={1}{U} type=Creature subtype=Bird power=1 toughness=2 abilities=flying [/card] [card] text=Flying (This creature can't be blocked except by creatures with flying or reach.) id=3120 name=Storm Crow rarity=C mana={1}{U} type=Creature subtype=Bird power=1 toughness=2 abilities=flying [/card] [card] text={R}: Storm Shaman gets +1/+0 until end of turn. id=3183 name=Storm Shaman rarity=U mana={2}{R} type=Creature subtype=Human Cleric Shaman auto={R}:1/0 power=0 toughness=4 [/card] [card] text={R}: Storm Shaman gets +1/+0 until end of turn. id=3184 name=Storm Shaman rarity=U mana={2}{R} type=Creature subtype=Human Cleric Shaman auto={R}:1/0 power=0 toughness=4 [/card] [card] text={1}{W}: Target nonattacking, nonblocking creature gets +0/+2 until end of turn. auto={1}{W}:0/2 target(creature[-attacking;-blocking]) id=3218 name=Unlikely Alliance rarity=U mana={1}{W} type=Enchantment [/card] [card] text=Enchant creature Enchanted creature gets +1/+1. {1}{U}: Return Viscerid Armor to its owner's hand. id=3125 target=creature auto=1/1 auto={1}{U}:moveto(ownerhand) name=Viscerid Armor rarity=C mana={1}{U} type=Enchantment subtype=Aura [/card] [card] text=Enchant creature Enchanted creature gets +1/+1. {1}{U}: Return Viscerid Armor to its owner's hand. id=3126 target=creature auto=1/1 auto={1}{U}:moveto(ownerhand) name=Viscerid Armor rarity=C mana={1}{U} type=Enchantment subtype=Aura [/card] [card] text=Flying, first strike {W}{W}: Wild Aesthir gets +2/+0 until end of turn. Activate this ability only once each turn. id=3219 name=Wild Aesthir rarity=C mana={2}{W} type=Creature subtype=Bird auto={W}{W}:2/0 limit:1 power=1 toughness=1 abilities=flying,first strike [/card] [card] text=Flying, first strike {W}{W}: Wild Aesthir gets +2/+0 until end of turn. Activate this ability only once each turn. id=3220 name=Wild Aesthir rarity=C mana={2}{W} type=Creature subtype=Bird auto={W}{W}:2/0 limit:1 power=1 toughness=1 abilities=flying,first strike [/card] [card] text={G}: Yavimaya Ancients gets +1/-2 until end of turn. id=3156 name=Yavimaya Ancients rarity=U mana={3}{G}{G} type=Creature subtype=Treefolk auto={G}:1/-2 power=2 toughness=7 [/card] [card] text={G}: Yavimaya Ancients gets +1/-2 until end of turn. id=3157 name=Yavimaya Ancients rarity=U mana={3}{G}{G} type=Creature subtype=Treefolk auto={G}:1/-2 power=2 toughness=7 [/card]