#include "PrecompiledHeader.h" #include "GameApp.h" #include "GuiFrame.h" GuiFrame::GuiFrame(GameObserver* observer) : GuiLayer(observer) { if (observer->getResourceManager()) { if (observer->getResourceManager()->GetTexture("wood.png")) wood = observer->getResourceManager()->RetrieveQuad("wood.png", 0, 0, SCREEN_WIDTH, 28); else { GameApp::systemError += "Can't load wood texture : " __FILE__ "\n"; } if (observer->getResourceManager()->GetTexture("gold.png")) { gold1 = observer->getResourceManager()->RetrieveQuad("gold.png", 0, 0, SCREEN_WIDTH, 6, "gold1"); gold2 = observer->getResourceManager()->RetrieveQuad("gold.png", 0, 6, SCREEN_WIDTH, 6, "gold2"); if (observer->getResourceManager()->GetTexture("goldglow.png")) goldGlow = observer->getResourceManager()->RetrieveQuad("goldglow.png", 1, 1, SCREEN_WIDTH - 2, 18); if (gold2) { gold2->SetColor(ARGB(127, 255, 255, 255)); gold2->SetHFlip(true); } } } step = 0.0; } GuiFrame::~GuiFrame() { } void GuiFrame::Render() { JRenderer* renderer = JRenderer::GetInstance(); float sized = step / 4; if (sized > SCREEN_WIDTH) sized -= SCREEN_WIDTH; renderer->RenderQuad(wood.get(), 0, 0); if (gold1.get()) { renderer->RenderQuad(gold1.get(), -sized, 16); renderer->RenderQuad(gold1.get(), -sized + 479, 16); if (goldGlow.get()) { goldGlow->SetColor(ARGB((100+(rand()%50)), 255, 255, 255)); renderer->RenderQuad(goldGlow.get(), -sized, 9); renderer->RenderQuad(goldGlow.get(), -sized + 480, 9); } if (gold2.get()) { renderer->RenderQuad(gold2.get(), step / 2, 16); renderer->RenderQuad(gold2.get(), step / 2 - 479, 16); } } } void GuiFrame::Update(float dt) { step += dt * 5; if (step > 2 * SCREEN_WIDTH) step -= 2 * SCREEN_WIDTH; }