#Primitives Pack for Wagic the Homebrew. #Please keep these card alphabetized, and try to have the "name=" line at the top of each card #I sorted this programatically so the other comments are removed except for AUTO_DEFINE - Vitty85 21-12-2021 [card] name=Abandon Reason target=creature auto=1/0 ueot auto=first strike abilities=madness autoexile=restriction{discarded} pay({1}{r}) name(pay 1R to cast) activate name(pay 1R to cast) castcard(normal)?name(put in graveyard) moveto(ownergraveyard) text=Up to two target creatures each get +1/+0 and gain first strike until end of turn. -- Madness {1}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) mana={2}{R} type=Instant [/card] [card] name=Abandoned Outpost auto=tap(noevent) auto={T}:Add{W} auto={T}{S}:Add{B} auto={T}{S}:Add{G} auto={T}{S}:Add{R} auto={T}{S}:Add{U} auto={T}{S}:Add{W} text=Abandoned Outpost enters the battlefield tapped. -- {T}: Add {W} to your mana pool. -- {T}, Sacrifice Abandoned Outpost: Add one mana of any color to your mana pool. type=Land [/card] [card] name=Abattoir Ghoul abilities=first strike auto=@vampired(creature) from(this):all(trigger[to]) dynamicability text=First strike -- Whenever a creature dealt damage by Abattoir Ghoul this turn dies, you gain life equal to that creature's toughness. mana={3}{B} type=Creature subtype=Zombie power=3 toughness=2 [/card] [card] name=Abbey Gargoyles abilities=Flying,protection from red text=Flying, protection from red mana={2}{W}{W}{W} type=Creature subtype=Gargoyle power=3 toughness=4 [/card] [card] name=Abbey Griffin abilities=flying,vigilance text=Flying, vigilance mana={3}{W} type=Creature subtype=Griffin power=2 toughness=2 [/card] [card] name=Abbey Matron auto={W}{T}:0/3 text={W}, {T}: Abbey Matron gets +0/+3 until end of turn. mana={2}{W} type=Creature subtype=Human Cleric power=1 toughness=3 [/card] [card] name=Abbot of Keral Keep abilities=prowess auto=@movedTo(*[-creature]|mystack):1/1 ueot auto=moveto(exile) and!( transforms((,canplayfromexile)) ueot )! all(*[zpos=1]|mylibrary) text=Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) -- When Abbot of Keral Keep enters the battlefield, exile the top card of your library. Until end of turn, you may play that card. mana={1}{R} type=Creature subtype=Human Monk power=2 toughness=1 [/card] [card] name=Abduction target=creature alias=1194 auto=untap auto=@movedTo(mytgt|graveyard) from(battlefield):all(trigger[to]) moveTo(ownerBattlefield) oneshot text=Enchant creature -- When Abduction enters the battlefield, untap enchanted creature. -- You control enchanted creature. -- When enchanted creature is put into a graveyard, return that card to the battlefield under its owner's control. mana={2}{U}{U} type=Enchantment subtype=Aura [/card] [card] name=Aberrant Researcher abilities=flying backside=Perfected Form restriction=compare(isflipped)~equalto~0 anyzone={0}:doubleside(backside) auto=@each my upkeep:name(Deplete) all(*[zpos=1]|mylibrary) moveto(mygraveyard) and!( if cantargetcard(*[instant;sorcery]|*) then all(this) flip(backside) )! text=Flying -- At the beginning of your upkeep, put the top card of your library into your graveyard. If it's an instant or sorcery card, transform Aberrant Researcher. // Perfected Form mana={3}{U} type=Creature subtype=Human Insect power=3 toughness=2 [/card] [card] name=Abeyance target=player auto=maxCast(*[instant;sorcery])0 targetedplayer ueot && all(*|targetedpersonsbattlefield,targetedpersonsgraveyard,targetedpersonshand,targetedpersonsexile,targetedpersonsstack) onlymanaability ueot auto=draw:1 controller text=Until end of turn, target player can't cast instant or sorcery spells, and that player can't activate abilities that aren't mana abilities. -- Draw a card. mana={1}{W} type=Instant [/card] [card] name=Abhorrent Overlord abilities=flying auto=token(Harpy,creature harpy, 1/1,black,flying)*type:manaB auto=@each my upkeep:sacrifice notatarget(creature|myBattlefield) text=Flying. -- When Abhorrent Overlord enters the battlefield, put a number of 1/1 black Harpy creature tokens with flying onto the battlefield equal to your devotion to black. (Each {B} in the mana costs of permanents you control counts toward your devotion to black.) -- At the beginning of your upkeep, sacrifice a creature. mana={5}{B}{B} type=Creature subtype=Demon power=6 toughness=6 [/card] [card] name=Abjure target=*|stack auto=fizzle text=As an additional cost to cast Abjure, sacrifice a blue permanent. -- Counter target spell. mana={U}{S(*[blue]|mybattlefield)} type=Instant [/card] [card] name=Abolisher of Bloodlines abilities=flying auto=target(opponent) ability$!name(sacrifice) notatarget(<3>creature|mybattlefield) sacrifice!$ targetedplayer text=Flying -- When this creature transforms into Abolisher of Bloodlines, target opponent sacrifices three creatures. type=Creature subtype=Eldrazi Vampire power=6 toughness=5 [/card] [card] name=Abolish target=artifact,enchantment other={D(plains|myhand)} name(Discard a Plains) otherrestriction=type(plains|myhand)~morethan~0 auto=destroy text=You may discard a Plains card rather than pay Abolish's mana cost. -- Destroy target artifact or enchantment. mana={1}{W}{W} type=Instant [/card] [card] name=Abomination of Gudul abilities=flying facedown={3} autofacedown={2}{B}{G}{U}:morph auto=@combatdamaged(player) from(this):may _LOOT_ text=Flying. -- Whenever Abomination of Gudul deals combat damage to a player, you may draw a card. If you do, discard a card. -- Morph {2}{B}{G}{U}: (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.) mana={3}{B}{G}{U} type=Creature subtype=Horror power=3 toughness=4 [/card] [card] name=Abomination auto=@combat(blocking,blocked) source(this) from(creature[green;white]):all(trigger[from]) phaseaction[combatends once] destroy text=Whenever Abomination blocks or becomes blocked by a green or white creature, destroy that creature at end of combat. mana={3}{B}{B} type=Creature subtype=Horror power=2 toughness=6 [/card] [card] name=Aboroth auto=cumulativeupcost[{C(-1/-1.1}] sacrifice text=Cumulative upkeep - Put a -1/-1 counter on Aboroth. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) mana={4}{G}{G} type=Creature subtype=Elemental power=9 toughness=9 [/card] [card] name=Aboshan, Cephalid Emperor auto={T(cephalid|myBattlefield)}:tap target(*) auto={U}{U}{U}:tap all(creature[-flying]) text=Tap an untapped Cephalid you control: Tap target permanent. -- {U}{U}{U}: Tap all creatures without flying. mana={4}{U}{U} type=Legendary Creature subtype=Cephalid power=3 toughness=3 [/card] [card] name=Aboshan's Desire target=creature auto=flying auto=aslongas(*|mygraveyard) shroud >6 text=Enchant creature -- Enchanted creature has flying. -- Threshold - Enchanted creature has shroud as long as seven or more cards are in your graveyard. (It can't be the target of spells or abilities.) mana={U} type=Enchantment subtype=Aura [/card] [card] name=About Face target=creature auto=swap text=Switch target creature's power and toughness until end of turn. mana={R} type=Instant [/card] [card] name=Abrupt Decay target=*[-land&manacost<=3] auto=destroy abilities=nofizzle text=Abrupt Decay can't be countered by spells or abilities. -- Destroy target nonland permanent with mana value 3 or less. mana={B}{G} type=Instant [/card] [card] name=Absolute Grace auto=lord(creature) protection from black text=All creatures have protection from black. mana={1}{W} type=Enchantment [/card] [card] name=Absolute Law auto=lord(creature) protection from red text=All creatures have protection from red. mana={1}{W} type=Enchantment [/card] [card] name=Absorb Vis target=player auto=life:-4 auto=life:4 controller aicode=activate target(land[basic]|mylibrary) moveto(myhand) autohand={1}{B}{cycle}:name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>land[basic]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend text=Target player loses 4 life and you gain 4 life. -- Basic landcycling {1}{B} ({1}{B}, Discard this card: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.) mana={6}{B} type=Sorcery [/card] [card] name=Absorb target=*|stack auto=fizzle auto=life:3 controller text=Counter target spell. You gain 3 life. mana={W}{U}{U} type=Instant [/card] [card] name=Abstruse Interference abilities=devoid target=*|stack auto=transforms((,newability[pay[[{1}]] name(pay 1 mana) donothing?fizzle])) forever auto=token(Eldrazi Scion,Creature Eldrazi Scion,1/1) and!( transforms((,newability[{S}:Add{C}])) forever )! controller text=Devoid (This card has no color.) -- Counter target spell unless its controller pays {1}. You put a 1/1 colorless Eldrazi Scion creature token onto the battlefield. It has "Sacrifice this creature: Add {C} to your mana pool." ({C} represents colorless mana.) mana={2}{U} type=Instant [/card] [card] name=Abuna Acolyte auto={T}:name(prevent 1 damage) prevent:1 target(creature,player) auto={T}:name(prevent 2 damage) prevent:2 target(creature[artifact]) text={T}: Prevent the next 1 damage that would be dealt to target creature or player this turn. -- {T}: Prevent the next 2 damage that would be dealt to target artifact creature this turn. mana={1}{W} type=Creature subtype=Cat Cleric power=1 toughness=1 [/card] [card] name=Abundance auto=name(Get Land) replacedraw choice name(Land) Reveal:1 revealzone(mylibrary) revealuntil(*[land]|mylibrary) optionone choice name(Get Cards) target(land|reveal) moveto(myhand) optiononeend optiontwo choice name(put on bottom) all(*|reveal) bottomoflibrary optiontwoend revealend auto=name(Get NonLand) replacedraw choice name(NonLand) Reveal:1 revealzone(mylibrary) revealuntil(*[-land]|mylibrary) optionone choice name(Get Cards) target(*[-land]|reveal) moveto(myhand) optiononeend optiontwo choice name(put on bottom) all(*|reveal) bottomoflibrary optiontwoend revealend text=If you would draw a card, you may instead choose land or nonland and reveal cards from the top of your library until you reveal a card of the chosen kind. Put that card into your hand and put all other cards revealed this way on the bottom of your library in any order. mana={2}{G}{G} type=Enchantment [/card] [card] name=Abundant Growth target=land auto=draw:1 controller auto=teach(land) transforms((,newability[{T}:activatechooseacolor add{chosencolor} activatechooseend])) text=Enchant land -- When Abundant Growth enters the battlefield, draw a card. -- Enchanted land has "{T}: Add one mana of any color to your mana pool." mana={G} type=Enchantment subtype=Aura [/card] [card] name=Abundant Maw autostack=if casted(this) then choice target(opponent) life:-3 && life:3 controller text=Emerge {6}{B} (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.) -- When you cast Abundant Maw, target opponent loses 3 life and you gain 3 life. mana={8} other={emerge}{6}{B} name(Emerge) otherrestriction=compare(ishuman)~morethan~0,type(creature|myBattlefield)~morethan~0 type=Creature subtype=Eldrazi Leech power=6 toughness=4 [/card] [card] name=Abyssal Gatekeeper auto=_DIES_ability$!sacrifice notatarget(creature|mybattlefield)!$ controller && ability$!sacrifice notatarget(creature|mybattlefield)!$ opponent text=When Abyssal Gatekeeper is put into a graveyard from the battlefield, each player sacrifices a creature. mana={1}{B} type=Creature subtype=Horror power=1 toughness=1 [/card] [card] name=Abyssal Horror abilities=flying auto=target(player) ability$!name(discard 2 cards) target(<2>*|myhand) reject!$ targetedplayer text=Flying -- When Abyssal Horror enters the battlefield, target player discards two cards. mana={4}{B}{B} type=Creature subtype=Horror power=2 toughness=2 [/card] [card] name=Abyssal Hunter auto={B}{T}:name(tap target creature) target(creature) tap && dynamicability text={B}, {T}: Tap target creature. Abyssal Hunter deals damage equal to Abyssal Hunter's power to that creature. mana={3}{B} type=Creature subtype=Human Assassin power=1 toughness=1 [/card] [card] name=Abyssal Nightstalker auto=@combat(notblocked) source(this):ability$!name(discard) target(*|myhand) reject!$ opponent text=Whenever Abyssal Nightstalker attacks and isn't blocked, defending player discards a card. mana={3}{B} type=Creature subtype=Nightstalker power=2 toughness=2 [/card] [card] name=Abyssal Nocturnus auto=@discarded(*|opponenthand):2/2 ueot auto=@discarded(*|opponenthand):fear ueot text=Whenever an opponent discards a card, Abyssal Nocturnus gets +2/+2 and gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.) mana={1}{B}{B} type=Creature subtype=Horror power=2 toughness=2 [/card] [card] name=Abyssal Persecutor abilities=flying,trample,cantwin text=Flying, trample -- You can't win the game and your opponents can't lose the game. mana={2}{B}{B} type=Creature subtype=Demon power=6 toughness=6 [/card] [card] name=Abyssal Specter abilities=flying auto=@damageof(player) from(this):ability$!name(discard) target(*|myhand) reject!$ controller auto=@damagefoeof(player) from(this):ability$!name(discard) target(*|myhand) reject!$ opponent text=Flying -- Whenever Abyssal Specter deals damage to a player, that player discards a card. mana={2}{B}{B} type=Creature subtype=Specter power=2 toughness=3 [/card] [card] name=Abzan Advantage target=player auto=ability$!name(sacrifice enchantment) notatarget(enchantment|myBattlefield) sacrifice!$ targetedplayer auto=ability$!name(Bolster) notatarget(creature[toughness=toughness:lowest:creature:mybattlefield]|mybattlefield) counter(1/1)!$ controller text=Target player sacrifices an enchantment. -- Bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.) mana={1}{W} type=Instant [/card] [card] name=Abzan Ascendancy auto=all(creature|mybattlefield) counter(1/1) auto=@movedto(creature[-token]|graveyard) from(mybattlefield):_SPIRITTOKEN_ controller text=When Abzan Ascendancy enters the battlefield, put a +1/+1 counter on each creature you control. -- Whenever a nontoken creature you control dies, put a 1/1 white Spirit creature token with flying onto the battlefield. mana={W}{B}{G} type=Enchantment [/card] [card] name=Abzan Banner auto={T}: Add{W} auto={T}: Add{B} auto={T}: Add{G} auto={W}{B}{G}{T}{S}:draw:1 controller text={T}: Add {W},{B} or {G} to your mana pool. -- {W}{B}{G}, {T}, Sacrifice Abzan Banner: Draw a card. mana={3} type=Artifact [/card] [card] name=Abzan Battle Priest auto={W}{T}:counter(1/1) asSorcery auto=lord(creature[counter{1/1.1}]|mybattlefield) lifelink text=Outlast {W} ({W},{T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.) -- Each creature you control with a +1/+1 counter on it has first strike. mana={3}{W} type=Creature subtype=Human Cleric power=3 toughness=2 [/card] [card] name=Abzan Beastmaster auto=@each my upkeep restriction{type(creature[toughness=toughness:highest:creature:Battlefield]|myBattlefield)~morethan~0}:draw:1 controller text=At the beginning of your upkeep, draw a card if you control the creature with the greatest toughness or tied for the greatest toughness. mana={2}{G} type=Creature subtype=Dog Shaman power=2 toughness=1 [/card] [card] name=Abzan Charm auto=choice name(Exile power 3 or more) moveTo(exile) target(creature[power>=3]|battlefield) auto=choice name(Draw 2 cards lose 2 life) draw:2 controller && life:-2 controller auto=choice name(2 counters on 1 creature) counter(1/1,2) target(creature) auto=if type(creature|battlefield)~morethan~1 then choice name(1 counter on 2 creatures) counter(1/1) target(<2>creature) text=Choose one: -- Exile target creature with power 3 or greater. -- You draw two cards and you lose 2 life. -- Distribute two +1/+1 counters among one or two target creatures. mana={W}{B}{G} type=Instant [/card] [card] name=Abzan Falconer auto={W}{T}:counter(1/1) asSorcery auto=lord(creature[counter{1/1.1}]|myBattlefield) flying text=Outlast {W} ({W}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.) -- Each creature you control with a +1/+1 counter on it has flying. mana={2}{W} type=Creature subtype=Human Soldier power=2 toughness=3 [/card] [card] name=Abzan Guide abilities=lifelink facedown={3} autofacedown={2}{W}{B}{G}:morph text=Lifelink (Damage dealt by this creature also causes you to gain that much life.) -- Morph {2}{W}{B}{G} (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.) mana={3}{W}{B}{G} type=Creature subtype=Human Warrior power=4 toughness=4 [/card] [card] name=Abzan Kin-Guard auto=aslongas(*[white;black]|mybattlefield) lifelink text=Abzan Kin-Guard has lifelink as long as you control a white or black permanent. mana={3}{G} type=Creature subtype=Human Warrior power=3 toughness=3 [/card] [card] name=Abzan Runemark target=creature auto=2/2 auto=aslongas(*[black;green]|mybattlefield):teach(creature) vigilance text=Enchant creature. -- Enchanted creature gets +2/+2. -- Enchanted creature has vigilance as long as you control a black or green permanent. mana={2}{W} type=Enchantment subtype=Aura [/card] [card] name=Abzan Skycaptain abilities=flying auto=_DIES_ability$!name(Bolster) notatarget(creature[toughness=toughness:lowest:creature:mybattlefield]|mybattlefield) counter(1/1,2)!$ controller text=Flying. -- When Abzan Skycaptain dies, bolster 2. (Choose a creature with the least toughness among creatures you control and put two +1/+1 counters on it.) mana={3}{W} type=Creature subtype=Bird Soldier power=2 toughness=2 [/card] [card] name=Academy Elite auto=counter(1/1,type:instant:graveyard) auto=counter(1/1,type:sorcery:graveyard) auto={2}{U}{C(1/1,-1)}:_LOOT_ text=Academy Elite enters the battlefield with X +1/+1 counters on it, where X is the number of instant and sorcery cards in all graveyards. -- {2}{U}, Remove a +1/+1 counter from Academy Elite: Draw a card, then discard a card. mana={3}{U} type=Creature subtype=Human Wizard power=0 toughness=0 [/card] [card] name=Academy Raider abilities=intimidate auto=@combatdamaged(player) from(this):if type(*|myhand)~morethan~0 then ability$!may reject notatarget(*|myhand) and!(draw:1)! !$ controller text=Intimidate. -- Whenever Academy Raider deals combat damage to a player, you may discard a card. If you do, draw a card. mana={2}{R} type=Creature subtype=Human Warrior power=1 toughness=1 [/card] [card] name=Academy Rector aicode=activate moveTo(myBattlefield) target(enchantment|myLibrary) auto=_DIES_may all(trigger[to]) moveto(exile) and!( name(search card) reveal:plibrarycount optionone name(choose card) target(enchantment|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(activate castcard(putinplay))! afterrevealedend revealend )! text=When Academy Rector dies, you may exile it. If you do, search your library for an enchantment card, put that card onto the battlefield, then shuffle your library. mana={3}{W} type=Creature subtype=Human Cleric power=1 toughness=2 [/card] [card] name=Academy Researchers auto=may name(attach an aura) target(aura|myhand) newtarget text=When Academy Researchers enters the battlefield, you may put an Aura card from your hand onto the battlefield attached to Academy Researchers. mana={1}{U}{U} type=Creature subtype=Human Wizard power=2 toughness=2 [/card] [card] name=Academy Ruins auto={T}:Add{1} auto={1}{U}{T}:moveTo(mylibrary) target(artifact|mygraveyard) text={T}: Add {1} to your mana pool. -- {1}{U}, {T}: Put target artifact card in your graveyard on top of your library. type=Legendary Land [/card] [card] name=Accelerated Mutation target=creature auto=convertedcost:highest:*:mybattlefield/convertedcost:highest:*:mybattlefield text=Target creature gets +X/+X until end of turn, where X is the highest mana value among permanents you control. mana={3}{G}{G} type=Instant [/card] [card] name=Accelerate target=creature auto=haste auto=draw:1 controller text=Target creature gains haste until end of turn. -- Draw a card. mana={1}{R} type=Instant [/card] [card] name=Acceptable Losses target=creature auto=damage:5 text=As an additional cost to cast Acceptable Losses, discard a card at random. -- Acceptable Losses deals 5 damage to target creature. mana={3}{R}{D} type=Sorcery [/card] [card] name=Accomplished Automaton auto=_FABRICATE_(1) text=Fabricate 1 (When this creature enters the battlefield, put a +1/+1 counter on it or create a 1/1 colorless Servo artifact creature token.) mana={7} type=Artifact Creature subtype=Construct power=5 toughness=7 [/card] [card] name=Accorder Paladin auto=_ATTACKING_all(other creature[attacking]) 1/0 ueot text=Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.) mana={1}{W} type=Creature subtype=Human Knight power=3 toughness=1 [/card] [card] name=Accorder's Shield auto={3}:equip auto=teach(creature) 0/3 auto=teach(creature) vigilance text=Equipped creature gets +0/+3 and vigilance. -- Equip {3} mana={0} type=Artifact subtype=Equipment [/card] [card] name=Accumulated Knowledge auto=draw:1 auto=foreach(Accumulated Knowledge|graveyard) draw:1 text=Draw a card, then draw cards equal to the number of cards named Accumulated Knowledge in all graveyards. mana={1}{U} type=Instant [/card] [card] name=Accursed Centaur auto=moveTo(mygraveyard) notatarget(creature|myBattlefield) text=When Accursed Centaur enters the battlefield, sacrifice a creature. mana={B} type=Creature subtype=Zombie Centaur power=2 toughness=2 [/card] [card] name=Accursed Spirit abilities=intimidate text=Intimidate. mana={3}{B} type=Creature subtype=Spirit power=3 toughness=2 [/card] [card] name=Acid Rain auto=destroy all(forest) text=Destroy all Forests. mana={3}{U} type=Sorcery [/card] [card] name=Acid Web Spider abilities=reach auto=may destroy target(equipment) text=Reach -- When Acid Web Spider enters the battlefield, you may destroy target Equipment. mana={3}{G}{G} type=Creature subtype=Spider power=3 toughness=5 [/card] [card] name=Acidic Slime abilities=deathtouch auto=destroy target(artifact,enchantment,land) text=Deathtouch (Creatures dealt damage by this creature are destroyed. You can divide this creature's combat damage among any of the creatures blocking or blocked by it.) -- When Acidic Slime enters the battlefield, destroy target artifact, enchantment, or land. mana={3}{G}{G} type=Creature subtype=Ooze power=2 toughness=2 [/card] [card] name=Acidic Sliver auto=lord(sliver) {2}{S}:damage:2 target(other *[creature;player]) text=All Slivers have "{2}, Sacrifice this permanent: This permanent deals 2 damage to target creature or player." mana={B}{R} type=Creature subtype=Sliver power=2 toughness=2 [/card] [card] name=Acidic Soil auto=damage:type:land:mybattlefield controller auto=damage:type:land:opponentbattlefield opponent text=Acidic Soil deals damage to each player equal to the number of lands he or she controls. mana={2}{R} type=Sorcery [/card] [card] name=Acid-Spewer Dragon abilities=flying,deathtouch facedown={3} autofacedown={5}{B}{B}:morph autofaceup=counter(1/1) autofaceup=counter(1/1) all(other creature[dragon]|mybattlefield) text=Flying, deathtouch -- Megamorph {5}{B}{B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) -- When Acid-Spewer Dragon is turned face up, put a +1/+1 counter on each other Dragon creature you control. mana={5}{B} type=Creature subtype=Dragon power=3 toughness=3 [/card] [card] name=Acolyte of the Inferno auto=this(cantargetcard(*[-renown]) transforms((,newability[@combatdamaged(player) from(this):counter(1/1) && becomes(renown) forever])) auto=@combat(blocked) source(this) from(creature):all(trigger[from]) damage:2 text=Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) -- Whenever Acolyte of the Inferno becomes blocked by a creature, it deals 2 damage to that creature. mana={2}{R} type=Creature subtype=Human Monk power=3 toughness=1 [/card] [card] name=Acolyte of Xathrid auto={1}{B}{T}:life:-1 target(player) text={1}{B}, {T}: Target player loses 1 life. mana={B} type=Creature subtype=Human Cleric power=0 toughness=1 [/card] [card] name=Acorn Catapult auto={1}{T}:damage:1 target(creature,player) && token(Squirrel,Creature Squirrel,1/1,green) targetcontroller text={1}, {T}: Acorn Catapult deals 1 damage to target creature or player. That creature's controller or that player puts a 1/1 green Squirrel creature token onto the battlefield. mana={4} type=Artifact [/card] [card] name=Acorn Harvest auto=token(Squirrel,creature squirrel, 1/1,green)*2 flashback={L:3}{1}{G} text=Put two 1/1 green Squirrel creature tokens onto the battlefield. -- Flashback {1}{G}, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.) mana={3}{G} type=Sorcery [/card] [card] name=Acquire target=opponent aicode=activate moveTo(myBattlefield) target(artifact|targetedpersonslibrary) auto=name(search card) reveal:type:*:targetedpersonslibrary revealzone(targetedpersonslibrary) optionone name(choose card) target(artifact|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|targetedpersonslibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield))! afterrevealedend revealend text=Search target opponent's library for an artifact card and put that card onto the battlefield under your control. Then that player shuffles his or her library. mana={3}{U}{U} type=Sorcery [/card] [card] name=Acridian auto=upcost[{1}{G};next upkeep] sacrifice text=Echo {1}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) mana={1}{G} type=Creature subtype=Insect power=2 toughness=4 [/card] [card] name=Acrobatic Maneuver target=creature|mybattlefield auto=moveto(exile) and!(moveto(ownerBattlefield))! auto=draw:1 controller text=Exile target creature you control, then return that card to the battlefield under its owner's control. -- Draw a card. mana={2}{W} type=Instant [/card] [card] name=Act of Aggression target=creature|opponentbattlefield auto=moveto(mybattlefield) and!(transforms((,newability[phaseaction[endofturn sourceinplay] moveTo(previousbattlefield)],newability[untap],haste)) ueot)! color=red text=({p(R)} may be paid for with either {R} or 2 life.) -- Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and {T} this turn.) mana={3}{p(R)}{p(R)} type=Instant [/card] [card] name=Act of Treason target=creature auto=moveto(mybattlefield) and!(transforms((,newability[phaseaction[endofturn sourceinplay] moveTo(previousbattlefield)],newability[untap],haste)) ueot)! text=Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and {T} this turn.) mana={2}{R} type=Sorcery [/card] [card] name=Act on Impulse auto=moveto(exile) and!( transforms((,canplayfromexile)) ueot )! all(*[zpos<=3]|mylibrary) text=Exile the top three cards of your library. Until end of turn, you may play cards exiled this way. (If you cast a spell this way, you still pay its costs. You can play a land this way only if you have an available land play remaining.) mana={2}{R} type=Sorcery [/card] [card] name=Active Volcano auto=aslongas(*[blue]|battlefield) choice destroy target(*[blue]) auto=aslongas(island|battlefield) choice moveTo(ownerhand) target(island) text=Choose one - Destroy target blue permanent; or return target Island to its owner's hand. mana={R} type=Instant [/card] [card] name=Ad Nauseam auto=reveal:1 optionone name(Reveal and lose life) target(*|reveal) transforms((,newability[life:-manacost controller],newability[moveto(myhand)])) forever optiononeend optiontwo all(*|reveal) moveto(myhand) optiontwoend repeat revealend text=Reveal the top card of your library and put that card into your hand. You lose life equal to its mana value. You may repeat this process any number of times. mana={3}{B}{B} type=Instant [/card] [card] name=Adamaro, First to Desire anyzone=type:*:opponenthand/type:*:opponenthand cdaactive text=Adamaro, First to Desire's power and toughness are each equal to the number of cards in the hand of the opponent with the most cards in hand. mana={1}{R}{R} type=Legendary Creature subtype=Spirit power=* toughness=* [/card] [card] name=Adaptive Automaton auto=chooseatype transforms((,newability[lord(other creature[chosentype]|mybattlefield) 1/1],newability[becomes(chosentype)])) chooseend text=As Adaptive Automaton enters the battlefield, choose a creature type. -- Adaptive Automaton is the chosen type in addition to its other types. -- Other creatures you control of the chosen type get +1/+1. mana={3} type=Artifact Creature subtype=Construct power=2 toughness=2 [/card] [card] name=Adaptive Snapjaw auto=evolve text=Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) mana={4}{G} type=Creature subtype=Lizard Beast power=6 toughness=2 [/card] [card] name=Adarkar Sentinel auto={1}:0/1 text={1}: Adarkar Sentinel gets +0/+1 until end of turn. mana={5} type=Artifact Creature subtype=Soldier power=3 toughness=3 [/card] [card] name=Adarkar Valkyrie abilities=flying,vigilance auto={T}:name(creature you control) target(other creature|mybattlefield) transforms((,newability[_DIES_all(trigger[to]) moveTo(mybattlefield)])) ueot auto={T}:name(creature opponent controls) target(creature|opponentbattlefield) transforms((,newability[_DIES_all(trigger[to]) moveTo(opponentbattlefield)])) ueot text=Flying, vigilance -- {T}: When target creature other than Adarkar Valkyrie is put into a graveyard this turn, return that card to the battlefield under your control. mana={4}{W}{W} type=Snow Creature subtype=Angel power=4 toughness=5 [/card] [card] name=Adarkar Wastes auto={T}:Add{1} auto={T}:Add{W} and!( damage:1 controller )! auto={T}:Add{U} and!( damage:1 controller )! text={T}: Add {1} to your mana pool. -- {T}: Add {W} or {U} to your mana pool. Adarkar Wastes deals 1 damage to you. type=Land [/card] [card] name=Adarkar Windform abilities=flying auto={1}{i}:-flying target(creature) text=Flying -- {1}{S}i}: Target creature loses flying until end of turn. ({S}i} can be paid with one mana from a snow permanent.) mana={4}{U} type=Snow Creature subtype=Illusion power=3 toughness=3 [/card] [card] name=Addle target=player auto=chooseacolor reveal:type:*:targetedpersonshand revealzone(targetedpersonshand) optionone name(choose card) notatarget(*[chosencolor]|reveal) moveto(ownerhand) and!( reject )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerhand) and!( all(*|reveal) moveto(ownerhand) )! optiontwoend revealend chooseend text=Choose a color. Target player reveals his or her hand and you choose a card of that color from it. That player discards that card. mana={1}{B} type=Sorcery [/card] [card] name=Admonition Angel abilities=flying auto=_LANDFALL_may (blink)forsrc target(other *[-land]|battlefield) text=Flying -- Landfall - Whenever a land enters the battlefield under your control, you may exile target nonland permanent other than Admonition Angel. -- When Admonition Angel leaves the battlefield, return all cards exiled with it to the battlefield under their owners' control. mana={3}{W}{W}{W} type=Creature subtype=Angel power=6 toughness=6 [/card] [card] name=Adun Oakenshield auto={B}{R}{G}{T}:moveTo(myhand) target(creature|mygraveyard) text={B}{R}{G}, {T}: Return target creature card from your graveyard to your hand. mana={B}{R}{G} type=Legendary Creature subtype=Human Knight power=1 toughness=2 [/card] [card] name=Advance Scout abilities=first strike auto={W}:first strike target(creature) text=First strike -- {W}: Target creature gains first strike until end of turn. mana={1}{W} type=Creature subtype=Human Soldier Scout power=1 toughness=1 [/card] [card] name=Advanced Hoverguard abilities=flying auto={U}:shroud text=Flying -- {U}: Advanced Hoverguard gains shroud until end of turn. (It can't be the target of spells or abilities.) mana={3}{U} type=Creature subtype=Drone power=2 toughness=2 [/card] [card] name=Advanced Stitchwing abilities=flying autograveyard={2}{u}{D(*|myhand)}{D(*|myhand)}:moveTo(mybattlefield) and!(tap(noevent))! text=Flying -- {2}{U}, Discard two cards: Return Advanced Stitchwing from your graveyard to the battlefield tapped. mana={3}{U}{U} type=Creature subtype=Zombie Horror power=3 toughness=4 [/card] [card] name=Advent of the Wurm auto=token(Wurm,creature wurm, 5/5,green,trample) text=Put a 5/5 green Wurm creature token with trample onto the battlefield. mana={1}{G}{G}{W} type=Instant [/card] [card] name=Adventuring Gear auto={1}:equip auto=teach(creature) transforms((,newability[_LANDFALL_2/2 ueot])) text=Landfall - Whenever a land enters the battlefield under your control, equipped creature gets +2/+2 until end of turn. -- Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) mana={1} type=Artifact subtype=Equipment [/card] [card] name=Adverse Conditions target=creature|battlefield auto=tap auto=frozen auto=token(Eldrazi Scion,Creature Eldrazi Scion,1/1) and!( transforms((,newability[{S}:Add{C}])) forever )! controller text=Devoid (This card has no color.) -- Tap up to two target creatures. Those creatures don't untap during their controller's next untap step. Put a 1/1 colorless Eldrazi Scion creature token onto the battlefield. It has "Sacrifice this creature: Add {1} to your mana pool." mana={3}{U} abilities=devoid type=Instant [/card] [card] name=Advice from the Fae abilities=hiddenface aicode=activate transforms((,newability[if type(creature|mybattlefield)~morethan~type(creature|opponentbattlefield) then name(Pick 2) target(<2>*[zpos<=5]|mylibrary) moveto(myhand) else name(pick 1) target(<1>*[zpos<=5]|mylibrary) moveto(myhand)])) ueot auto=name(look) reveal:5 optionone if type(creature|mybattlefield)~morethan~type(creature|opponentbattlefield) then name(Pick 2) target(<2>*|reveal) moveto(myhand) else name(pick 1) target(<1>*|reveal) moveto(myhand) optiononeend optiontwo name(Put On Bottom) target(<5>*|reveal) bottomoflibrary optiontwoend revealend text=({(2/u)} can be paid with any two mana or with {U}. This card's mana value is 6.) -- Look at the top five cards of your library. If you control more creatures than each other player, put two of those cards into your hand. Otherwise, put one of them into your hand. Then put the rest on the bottom of your library in any order. mana={2U}{2U}{2U} type=Sorcery [/card] [card] name=Advocate of the Beast auto=@each my endofturn:target(creature[Beast]|mybattlefield) counter(1/1) text=At the beginning of your end step, put a +1/+1 counter on target Beast creature you control. mana={2}{G} type=Creature subtype=Elf Shaman power=2 toughness=3 [/card] [card] name=Aegis Angel abilities=flying auto=target(other *) transforms((,indestructible)) text=Flying -- When Aegis Angel enters the battlefield, another target permanent is indestructible for as long as you control Aegis Angel. mana={4}{W}{W} type=Creature subtype=Angel power=5 toughness=5 [/card] [card] name=Aegis Automaton auto={4}{W}:target(creature|mybattlefield) moveto(ownerhand) text={4}{W}: Return another target creature you control to its owner's hand. mana={2} type=Artifact Creature subtype=Construct power=0 toughness=3 [/card] [card] name=Aegis of the Gods abilities=controllershroud text=You have hexproof. (You can't be the target of spells or abilities your opponents control.) mana={1}{W} type=Enchantment Creature subtype=Human Soldier power=2 toughness=1 [/card] [card] name=Aegis of the Meek auto={1}{T}:target(creature[power=1;toughness=1]) 1/2 ueot text={1}, {T}: Target 1/1 creature gets +1/+2 until end of turn. mana={3} type=Artifact [/card] [card] name=Aeolipile auto={1}{T}{S}:damage:2 target(other *[creature;player]) text={1}, {T}, Sacrifice Aeolipile: Aeolipile deals 2 damage to target creature or player. mana={2} type=Artifact [/card] [card] name=Aeon Chronicler anyzone=phandcount/phandcount cdaactive autoexile=@counterremoved(0/0,1,Time) from(sourcecard) suspended:draw:1 suspend(0)={X}{3}{U} text=Aeon Chronicler's power and toughness are each equal to the number of cards in your hand. -- Suspend X - {X}{3}{U}. X can't be 0. (Rather than cast this card from your hand, you may pay {X}{3}{U} and exile it with X time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.) -- Whenever a time counter is removed from Aeon Chronicler while it's exiled, draw a card. mana={3}{U}{U} type=Creature subtype=Avatar power=* toughness=* [/card] [card] name=Aerathi Berserker auto=rampage(3/3,1) text=Rampage 3 (Whenever this creature becomes blocked, it gets +3/+3 until end of turn for each creature blocking it beyond the first.) mana={2}{R}{R}{R} type=Creature subtype=Human Berserker power=2 toughness=4 [/card] [card] name=Aerial Caravan abilities=flying auto={1}{U}{U}:moveto(exile) and!( transforms((,canplayfromexile)) ueot )! all(*[zpos=1]|mylibrary) text=Flying -- {1}{U}{U}: Exile the top card of your library. Until end of turn, you may play that card. (Reveal the card as you exile it.) mana={4}{U}{U} type=Creature subtype=Human Soldier power=4 toughness=3 [/card] [card] name=Aerial Maneuver target=creature auto=1/1 auto=flying auto=first strike text=Target creature gets +1/+1 and gains flying and first strike until end of turn. mana={1}{W} type=Instant [/card] [card] name=Aerial Modification target=*[creature;vehicle] auto=teach(vehicle) becomes(Creature) auto=teach(creature) 2/2 auto=teach(creature) flying text=Enchant creature or Vehicle -- As long as enchanted permanent is a Vehicle, it's a creature in addition to its other types. -- Enchanted creature gets +2/+2 and has flying. mana={4}{W} type=Enchantment subtype=Aura [/card] [card] name=Aerial Predation target=creature[flying] auto=destroy && life:2 controller text=Destroy target creature with flying. You gain 2 life. mana={2}{G} type=Instant [/card] [card] name=Aerial Responder abilities=flying,vigilance,lifelink text=Flying, vigilance, lifelink mana={1}{W}{W} type=Creature subtype=Dwarf Soldier power=2 toughness=3 [/card] [card] name=Aerie Bowmasters abilities=reach facedown={3} autofacedown={5}{G}:morph autofaceup=counter(1/1) text=Reach (This creature can block creatures with flying.) -- Megamorph {5}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) mana={2}{G}{G} type=Creature subtype=Dog Archer power=3 toughness=4 [/card] [card] name=Aerie Mystics abilities=flying auto={1}{G}{U}:all(creature|myBattlefield) shroud ueot text=Flying -- {1}{G}{U}: Creatures you control gain shroud until end of turn. mana={4}{W} type=Creature subtype=Bird Wizard power=3 toughness=3 [/card] [card] name=Aerie Ouphes abilities=persist auto={S}:target(other creature[flying]) dynamicability text=Sacrifice Aerie Ouphes: Aerie Ouphes deals damage equal to its power to target creature with flying. -- Persist (When this creature is put dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) mana={4}{G} type=Creature subtype=Ouphe power=3 toughness=3 [/card] [card] name=Aerie Worshippers auto=@untapped(this):name(pay 2U for 2/2 Bird) pay[[{2}{U}]] name(Pay 2U) token(Bird,Enchantment Creature Bird,2/2,blue,flying) controller text=Inspired -- Whenever Aerie Worshippers becomes untapped, you may pay {2}{U}. If you do, put a 2/2 blue Bird enchantment creature token with flying onto the battlefield. mana={3}{U} type=Creature subtype=Human Cleric power=2 toughness=4 [/card] [card] name=Aeronaut Admiral abilities=flying auto=lord(vehicle) flying text=Flying -- Vehicles you control have flying. mana={3}{W} type=Creature subtype=Human Pilot power=3 toughness=1 [/card] [card] name=Aeronaut Tinkerer auto=aslongas(artifact|myBattlefield) flying text=Aeronaut Tinkerer has flying as long as you control an artifact.(It can't be blocked except by creatures flying or reach.) mana={2}{U} type=Creature subtype=Human Artificer power=2 toughness=3 [/card] [card] name=Aesthir Glider abilities=flying,cantblock text=Flying -- Aesthir Glider can't block. mana={3} type=Artifact Creature subtype=Bird Construct power=2 toughness=1 [/card] [card] name=Aether Adept auto=moveTo(ownerhand) target(creature) text=When Aether Adept enters the battlefield, return target creature to its owner's hand. mana={1}{U}{U} type=Creature subtype=Human Wizard power=2 toughness=2 [/card] [card] name=Aether Barrier auto=@movedto(creature|mystack):name(pay or sacrifice) ability$!name(pay or sacrifice) pay[[{1}]] name(pay 1 mana) donothing?activate sacrifice notatarget(*|mybattlefield)!$ controller auto=@movedto(creature|opponentstack):name(pay or sacrifice) ability$!name(pay or sacrifice) pay[[{1}]] name(pay 1 mana) donothing?activate sacrifice notatarget(*|mybattlefield)!$ opponent text=Whenever a player casts a creature spell, that player sacrifices a permanent unless he or she pays {1}. mana={2}{U} type=Enchantment [/card] [card] name=Aether Burst target=creature|battlefield auto=moveto(ownerhand) text=Return up to X target creatures to their owners' hands, where X is one plus the number of cards named Aether Burst in all graveyards as you cast Aether Burst. mana={1}{U} type=Instant [/card] [card] name=Aether Charge auto=@movedTo(beast|myBattlefield):all(trigger[to]) transforms((,newability[may damage:4 target(opponent)])) text=Whenever a Beast enters the battlefield under your control, you may have it deal 4 damage to target opponent. mana={4}{R} type=Enchantment [/card] [card] name=Aether Chaser abilities=first strike auto=alterenergy:2 controller auto=_ATTACKING_pay({e:2}) _SERVOTOKEN_ text=First strike -- When Aether Chaser enters the battlefield, you get {E}{E} (two energy counters). -- Whenever Aether Chaser attacks, you may pay {E}{E}. If you do, create a 1/1 colorless Servo artifact creature token. mana={1}{R} type=Creature subtype=Human Artificer power=2 toughness=1 [/card] [card] name=Aether Figment abilities=unblockable kicker={3} auto=if paid(kicker) then counter(1/1,2) text=Kicker {3} (You may pay an additional {3} as you cast this spell.) -- Aether Figment is unblockable. -- If Aether Figment was kicked, it enters the battlefield with two +1/+1 counters on it. mana={1}{U} type=Creature subtype=Illusion power=1 toughness=1 [/card] [card] name=Aether Flash auto=@movedto(creature|battlefield):all(trigger) damage:2 text=Whenever a creature enters the battlefield, Aether Flash deals 2 damage to it. mana={2}{R}{R} type=Enchantment [/card] [card] name=Aether Gale target=<6>*[-land]|battlefield auto=moveto(ownerhand) text=Return six target nonland permanents to their owners' hands. mana={3}{U}{U} type=Sorcery [/card] [card] name=Aether Herder auto=alterenergy:2 controller auto=_ATTACKING_pay({e:2}) _SERVOTOKEN_ text=When Aether Herder enters the battlefield, you get {E}{E} (two energy counters). -- Whenever Aether Herder attacks, you may pay {E}{E}. If you do, create a 1/1 colorless Servo artifact creature token. mana={3}{G} type=Creature subtype=Elf Artificer Druid power=3 toughness=3 [/card] [card] name=Aether Hub auto=alterenergy:1 controller auto={t}:add{c} auto={t}{e:1}:Add{g} auto={t}{e:1}:Add{r} auto={t}{e:1}:Add{u} auto={t}{e:1}:Add{b} auto={t}{e:1}:Add{w} text=When Aether Hub enters the battlefield, you get {E} (an energy counter). -- {T}: Add {C} to your mana pool. -- {T}, Pay {E}: Add one mana of any color to your mana pool. type=Land [/card] [card] name=Aether Inspector abilities=vigilance auto=alterenergy:2 controller auto=_ATTACKING_pay({e:2}) _SERVOTOKEN_ text=Vigilance -- When Aether Inspector enters the battlefield, you get {E}{E} (two energy counters). -- Whenever Aether Inspector attacks, you may pay {E}{E}. If you do, create a 1/1 colorless Servo artifact creature token. mana={3}{W} type=Creature subtype=Dwarf Artificer power=2 toughness=3 [/card] [card] name=Aether Meltdown abilities=flash target=*[creature;vehicle] auto=teach(creature) -4/0 auto=alterenergy:2 controller text=Flash (You may cast this spell any time you could cast an instant.) -- Enchant creature or Vehicle -- When Aether Meltdown enters the battlefield, you get {E}{E} (two energy counters). -- Enchanted permanent gets -4/-0. mana={1}{U} type=Enchantment subtype=Aura [/card] [card] name=Aether Membrane abilities=defender,reach auto=@combat(blocking) source(this) from(creature):all(trigger[from]) phaseaction[combatends once] moveTo(ownerhand) text=Defender; reach (This creature can block creatures with flying.) -- Whenever Aether Membrane blocks a creature, return that creature to its owner's hand at end of combat. mana={1}{R}{R} type=Creature subtype=Wall power=0 toughness=5 [/card] [card] name=Aether Mutation target=creature auto=moveTo(ownerhand) auto=_SAPROLINGTOKEN_*manacost text=Return target creature to its owner's hand. Put X 1/1 green Saproling creature tokens onto the battlefield, where X is that creature's mana value. mana={3}{G}{U} type=Sorcery [/card] [card] name=Aether Poisoner abilities=deathtouch auto=alterenergy:2 controller auto=_ATTACKING_pay({e:2}) _SERVOTOKEN_ text=Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) -- When Aether Poisoner enters the battlefield, you get {E}{E} (two energy counters). -- Whenever Aether Poisoner attacks, you may pay {E}{E}. If you do, create a 1/1 colorless Servo artifact creature token. mana={1}{B} type=Creature subtype=Human Artificer power=1 toughness=1 [/card] [card] name=Aether Shockwave auto=choice name(spirits) tap all(spirit) auto=choice name(nonspirit) tap all(creature[-spirit]) text=Choose one - Tap all Spirits; or tap all non-Spirit creatures. mana={3}{W} type=Instant [/card] [card] name=Aether Snap auto=moveTo(exile) all(*[token]) auto=all(*|battlefield) removeallcounters(all) text=Remove all counters from all permanents and exile all tokens. mana={3}{B}{B} type=Sorcery [/card] [card] name=Aether Spellbomb auto={U}{S}:name(Return creature to hand) moveTo(ownerhand) target(creature) auto={1}{S}:name(Draw a card) draw:1 controller text={U}, Sacrifice Aether Spellbomb: Return target creature to its owner's hand. -- {1}, Sacrifice Aether Spellbomb: Draw a card. mana={1} type=Artifact [/card] [card] name=Aether Sting auto=@movedTo(creature|opponentstack):life:-1 opponent text=Whenever an opponent casts a creature spell, Aether Sting deals 1 damage to that player. mana={3}{R} type=Enchantment [/card] [card] name=Aether Swooper abilities=flying auto=alterenergy:2 controller auto=_ATTACKING_pay({e:2}) _SERVOTOKEN_ text=Flying -- When Aether Swooper enters the battlefield, you get {E}{E} (two energy counters). -- Whenever Aether Swooper attacks, you may pay {E}{E}. If you do, create a 1/1 colorless Servo artifact creature token. mana={1}{U} type=Creature subtype=Vedalken Artificer power=1 toughness=2 [/card] [card] name=Aether Theorist auto=alterenergy:3 controller aicode=activate transforms((,newability[all(*[zpos<=1]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot auto={t}{e:1}:scry:1 scrycore delayed dontshow donothing scrycoreend scryend text=When Aether Theorist enters the battlefield, you get {E}{E}{E} (three energy counters). -- {T}, Pay {E}: Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) mana={1}{U} type=Creature subtype=Vedalken Rogue power=1 toughness=3 [/card] [card] name=Aether Tradewinds target=*|mybattlefield auto=moveTo(ownerhand) auto=target(*|opponentbattlefield) moveTo(ownerhand) restriction=type(*|mybattlefield)~morethan~0,type(*|opponentbattlefield)~morethan~0 text=Return target permanent you control and target permanent you don't control to their owners' hands. mana={2}{U} type=Instant [/card] [card] name=Aether Vial auto=@each my upkeep:may counter(0/0.1.Charge) auto={T}:moveTo(myBattlefield) notatarget(creature[manacost=counter{0%0.1.Charge}]|myhand) text=At the beginning of your upkeep, you may put a charge counter on Aether Vial. -- {T}: You may put a creature card with mana value equal to the number of charge counters on Aether Vial from your hand onto the battlefield. mana={1} type=Artifact [/card] [card] name=Aether Web abilities=flash target=creature auto=1/1 auto=reach auto=reachshadow text=Flash (You may cast this spell any time you could cast an instant.) -- Enchant creature -- Enchanted creature gets +1/+1, has reach, and can block creatures with shadow as though they didn't have shadow. (Creatures with reach can block creatures with flying.) mana={1}{G} type=Enchantment subtype=Aura [/card] [card] name=Aetherflame Wall abilities=defender,reachshadow auto={R}:1/0 text=Defender -- Aetherflame Wall can block creatures with shadow as though they didn't have shadow. -- {R}: Aetherflame Wall gets +1/+0 until end of turn. mana={1}{R} type=Creature subtype=Wall power=0 toughness=4 [/card] [card] name=Aetherflux Reservoir auto=@movedTo(*|mystack):life:pstormcount controller auto={l:50}:damage:50 target(creature,player) text=Whenever you cast a spell, you gain 1 life for each spell you've cast this turn. -- Pay 50 life: Aetherflux Reservoir deals 50 damage to target creature or player. mana={4} type=Artifact [/card] [card] name=Aethergeode Miner auto=_ATTACKING_alterenergy:2 controller auto={e:2}:moveto(exile) and!( moveto(ownerbattlefield) )! text=Whenever Aethergeode Miner attacks, you get {E}{E} (two energy counters). -- Pay {E}{E}: Exile Aethergeode Miner, then return it to the battlefield under its owner's control. mana={1}{W} type=Creature subtype=Dwarf Scout power=3 toughness=1 [/card] [card] name=Aetherize auto=moveto(ownerhand) all(creature[attacking]) text=Return all attacking creatures to their owner's hand. mana={3}{U} type=Instant [/card] [card] name=Aetherling auto={U}:(blink)ueot auto={U}:unblockable auto={1}:1/-1 auto={1}:-1/1 text={U}: Exile Aetherling, Return it to the battlefield under its owner's control at the beginning of the next end step. -- {U}: Aetherling is unblockable this turn. -- {1}: Aetherling gets +1/-1 until end of turn. -- {1}: Aetherling gets -1/+1 until end of turn. mana={4}{U}{U} type=Creature subtype=Shapeshifter power=4 toughness=5 [/card] [card] name=Aethermage's Touch auto=reveal:4 optionone name(Get Creature) target(creature|reveal) transforms((,newability[moveto(mybattlefield)],newability[@next my end:moveto(myhand)])) forever optiononeend optiontwo name(put on bottom) target(<4>*|reveal) bottomoflibrary optiontwoend revealend text=Reveal the top four cards of your library. You may put a creature card from among them onto the battlefield. It has "At the beginning of your end step, return this creature to its owner's hand." Then put the rest of the cards revealed this way on the bottom of your library in any order. mana={2}{W}{U} type=Instant [/card] [card] name=Aethersnipe other={1}{U}{U} name(Evoke) auto=moveTo(ownerhand) target(*[-land]) auto=alternative sacrifice text=When Aethersnipe enters the battlefield, return target nonland permanent to its owner's hand. -- Evoke {1}{U}{U} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.) mana={5}{U} type=Creature subtype=Elemental power=4 toughness=4 [/card] [card] name=Aethersphere Harvester abilities=flying auto=alterenergy:2 controller auto={e:1}:lifelink ueot auto={crew(other creature[power>=1]|myBattlefield)}:name(crew 1 [1 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=1]|mybattlefield)~morethan~0,compare(crewtotalpower)~morethan~0} text=Flying -- When Aethersphere Harvester enters the battlefield, you get {E}{E} (two energy counters). -- Pay {E}: Aethersphere Harvester gains lifelink until end of turn. -- Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.) mana={3} type=Artifact subtype=Vehicle power=3 toughness=5 [/card] [card] name=Aetherspouts auto=all(creature[attacking]) transforms((,newability[choice name(Put on top) all(this) moveto(mylibrary)],newability[choice name(Put on bottom) all(this) bottomoflibrary])) forever text=For each attacking creature, its owner puts it on the top or bottom of their library. mana={3}{U}{U} type=Instant [/card] [card] name=Aethersquall Ancient abilities=flying auto=@each my upkeep:alterenergy:3 controller auto={E:8}:all(other creature|battlefield) moveto(ownerHand) asSorcery text=Flying -- At the beginning of your upkeep, you get {E}{E}{E} (three energy counters). -- Pay {E}{E}{E}{E}{E}{E}{E}{E}: Return all other creatures to their owners' hands. Activate this ability only any time you could cast a sorcery. mana={5}{U}{U} type=Creature subtype=Leviathan power=6 toughness=6 [/card] [card] name=Aetherstream Leopard abilities=trample auto=alterenergy:1 controller auto=_ATTACKING_pay({e:1}) 2/0 ueot text=Trample -- When Aetherstream Leopard enters the battlefield, you get {E} (an energy counter). -- Whenever Aetherstream Leopard attacks, you may pay {E}. If you do, it gets +2/+0 until end of turn. mana={2}{G} type=Creature subtype=Cat power=2 toughness=3 [/card] [card] name=Aethertide Whale abilities=flying auto=alterenergy:6 controller auto={e:4}:moveto(ownerhand) text=Flying -- When Aethertide Whale enters the battlefield, you get {E}{E}{E}{E}{E}{E} (six energy counters). -- Pay {E}{E}{E}{E}: Return Aethertide Whale to its owner's hand. mana={4}{U}{U} type=Creature subtype=Whale power=6 toughness=4 [/card] [card] name=Aethertorch Renegade auto=alterenergy:4 controller auto={t}{e:2}:damage:1 target(creature) auto={t}{e:8}:damage:6 target(player) text=When Aethertorch Renegade enters the battlefield, you get {E}{E}{E}{E} (four energy counters). -- {T}, Pay {E}{E}: Aethertorch Renegade deals 1 damage to target creature. -- {T}, Pay {E}{E}{E}{E}{E}{E}{E}{E}: Aethertorch Renegade deals 6 damage to target player. mana={2}{R} type=Creature subtype=Human Rogue power=1 toughness=2 [/card] [card] name=Aethertow target=creature[attacking;blocking] auto=moveTo(ownerlibrary) auto=alternative moveTo(ownerlibrary) target(creature[attacking;blocking]) other={3}{WU}{T(creature[blue;white]|mybattlefield)}{T(creature[blue;white]|mybattlefield)} name(Cast with Conspire) otherrestriction=type(creature[blue;white]|myBattlefield)~morethan~1 text=Put target attacking or blocking creature on top of its owner's library. -- Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.) mana={3}{WU} type=Instant [/card] [card] name=Aetherwind Basker abilities=trample auto=alterenergy:1 controller auto=_ATTACKING_alterenergy:1 controller auto={e:1}:1/1 ueot text=Trample -- Whenever Aetherwind Basker enters the battlefield or attacks, you get {E} (an energy counter) for each creature you control. -- Pay {E}: Aetherwind Basker gets +1/+1 until end of turn. mana={4}{G}{G}{G} type=Creature subtype=Lizard power=7 toughness=7 [/card] [card] name=Aetherworks Marvel auto=@movedto(graveyard) from(*|myBattlefield):alterenergy:1 controller aicode=activate castcard(normal) target(*[-land;zpos<=6]|mylibrary) auto={t}{e:6}:name(look) reveal:6 optionone name(Cast Card) target(<1>*[-land]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(bottom of library) target(<1>*|reveal) transforms((,newability[all(*|reveal) bottomoflibrary])) oneshot optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!( activate castcard(normal) )! afterrevealedend revealend text=Whenever a permanent you control is put into a graveyard, you get {E} (an energy counter). -- {T}, Pay {E}{E}{E}{E}{E}{E}: Look at the top six cards of your library. You may cast a card from among them without paying its mana cost. Put the rest on the bottom of your library in a random order. mana={4} type=Legendary Artifact [/card] [card] name=Affa Guard Hound abilities=flash auto=0/3 target(creature) ueot text=Flash -- When Affa Guard Hound enters the battlefield, target creature gets +0/+3 until end of turn. mana={2}{W} type=Creature subtype=Dog power=2 toughness=2 [/card] [card] name=Affa Protector abilities=vigilance text=Vigilance mana={2}{W} type=Creature subtype=Human Soldier Ally power=1 toughness=4 [/card] [card] name=Afflicted Deserter backside=Werewolf Ransacker restriction=compare(isflipped)~equalto~0 anyzone={0}:doubleside(backside) auto=@each upkeep restriction{lastturn(*|stack)~lessthan~1}:name(Transform Human Werewolf) flip(backside) text=At the beginning of each upkeep, if no spells were cast last turn, transform Afflicted Deserter. // Werewolf Ransacker mana={3}{R} type=Creature subtype=Human Werewolf power=3 toughness=2 [/card] [card] name=Afflict target=creature auto=-1/-1 auto=draw:1 controller text=Target creature gets -1/-1 until end of turn. -- Draw a card. mana={2}{B} type=Instant [/card] [card] name=Afiya Grove auto=counter(1/1,3) auto=this(counter{1/1}<1)while sacrifice auto=@each my upkeep:choice counter(1/1) target(creature) && counter(1/1,-1) all(this) && bury all(Afiya Grove[-counter{1/1.1}]) text=Afiya Grove enters the battlefield with three +1/+1 counters on it. -- At the beginning of your upkeep, move a +1/+1 counter from Afiya Grove onto target creature. -- When Afiya Grove has no +1/+1 counters on it, sacrifice it. mana={1}{G} type=Enchantment [/card] [card] name=Afterlife target=creature auto=bury && _SPIRITTOKEN_ targetcontroller text=Destroy target creature. It can't be regenerated. Its controller puts a 1/1 white Spirit creature token with flying onto the battlefield. mana={2}{W} type=Instant [/card] [card] name=Aftershock target=artifact,creature,land auto=destroy auto=damage:3 controller text=Destroy target artifact, creature, or land. Aftershock deals 3 damage to you. mana={2}{R}{R} type=Sorcery [/card] [card] name=Agadeem Occultist auto={T}:name(gain control) target(creature|opponentgraveyard) transforms((,newability[ifnot compare(manacost)~morethan~type:ally:opponentbattlefield then moveto(opponentbattlefield)])) text={T}: Put target creature card from an opponent's graveyard onto the battlefield under your control if its mana value is less than or equal to the number of Allies you control. mana={2}{B} type=Creature subtype=Human Shaman Ally power=0 toughness=2 [/card] [card] name=Ageless Entity auto=@lifeof(player):all(trigger[to]) dynamicability text=Whenever you gain life, put that many +1/+1 counters on Ageless Entity. mana={3}{G}{G} type=Creature subtype=Elemental power=4 toughness=4 [/card] [card] name=Ageless Sentinels abilities=flying,defender auto=@combat(blocking) source(this) once:-defender auto=@combat(blocking) source(this) once:transforms((removecreaturesubtypes)) forever && transforms((Bird Giant Creature,flying)) forever text=Defender (This creature can't attack.) -- Flying -- When Ageless Sentinels blocks, it becomes a Bird Giant, and it loses defender. (It's no longer a Wall. This effect lasts indefinitely.) mana={3}{W} type=Creature subtype=Wall power=4 toughness=4 [/card] [card] name=Agent of Erebos auto=choice target(player) moveTo(exile) all(*|targetedpersonsgraveyard) auto=_CONSTELLATION_choice target(player) moveTo(exile) all(*|targetedpersonsgraveyard) text=Constellation -- Whenever Agent of Erebos or another enchantment enters the battlefield under your control, exile all cards from target player's graveyard. mana={3}{B} type=Enchantment Creature subtype=Zombie power=2 toughness=2 [/card] [card] name=Agent of Horizons auto={2}{U}:unblockable ueot text={2}{U}: Agent of Horizons can't be blocked this turn. mana={2}{G} type=Creature subtype=Human Rogue power=3 toughness=2 [/card] [card] name=Agent of Masks auto=@each my upkeep:lifeleech:-1 opponent text=At the beginning of your upkeep, each opponent loses 1 life. You gain life equal to the life lost this way. mana={3}{W}{B} type=Creature subtype=Human Advisor power=2 toughness=3 [/card] [card] name=Agent of Shauku auto={1}{B}{S(land|myBattlefield)}:2/0 target(creature) text={1}{B}, Sacrifice a land: Target creature gets +2/+0 until end of turn. mana={1}{B} type=Creature subtype=Human Mercenary power=1 toughness=1 [/card] [card] name=Agent of Stromgald auto={R}:Add{B} text={R}: Add {B} to your mana pool. mana={R} type=Creature subtype=Human Knight power=1 toughness=1 [/card] [card] name=Agent of the Fates abilities=deathtouch auto=_HEROIC_ability$!name(sacrifice) notatarget(creature|mybattlefield) sacrifice !$ opponent text=Deathtouch. -- Heroic - Whenever you cast a spell that targets Agent of the Fates, each opponent sacrifices a creature. mana={1}{B}{B} type=Creature subtype=Human Assassin power=3 toughness=2 [/card] [card] name=Aggravated Assault auto={3}{R}{R}:untap all(creature[attacking]) && nextphasealter(add,combatphaseswithmain,controller,after) asSorcery text={3}{R}{R}: Untap all creatures you control. After this main phase, there is an additional combat phase followed by an additional main phase. Activate this ability only any time you could cast a sorcery. mana={2}{R} type=Enchantment [/card] [card] name=Aggravate target=player auto=all(creature|targetedpersonsbattlefield) transforms((,newability[@damaged(this) from(aggravate|*):all(trigger) mustattack ueot])) ueot auto=damage:1 all(creature|targetedpersonsbattlefield) text=Aggravate deals 1 damage to each creature target player controls. Each creature dealt damage this way attacks this turn if able. mana={3}{R}{R} type=Instant [/card] [card] name=Aggressive Mining auto=maxPlay(land)-99 controller auto={S(land|mybattlefield):draw:2 controller limit:1 text=You can't play lands. -- Sacrifice a land: Draw two cards. Activate this ability only once each turn. mana={3}{R} type=Enchantment [/card] [card] name=Aggressive Urge target=creature auto=1/1 auto=draw:1 controller text=Target creature gets +1/+1 until end of turn. -- Draw a card. mana={1}{G} type=Instant [/card] [card] name=Agility target=creature auto=1/1 auto=teach(creature) flanker auto=teach(creature) flanking text=Enchant creature -- Enchanted creature gets +1/+1 and has flanking. (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) mana={1}{R} type=Enchantment subtype=Aura [/card] [card] name=Agonizing Demise target=creature[-black] kicker={1}{R} auto=bury auto=if paid(kicker) then dynamicability text=Kicker {1}{R} (You may pay an additional {1}{R} as you cast this spell.) -- Destroy target nonblack creature. It can't be regenerated. If Agonizing Demise was kicked, it deals damage equal to that creature's power to the creature's controller. mana={3}{B} type=Instant [/card] [card] name=Agonizing Memories target=player aicode=activate target(<2>*|targetedpersonshand) moveTo(targetedpersonslibrary) auto=name(look) reveal:type:*:targetedpersonshand revealzone(targetedpersonshand) optionone name(choose cards) target(<2>*|reveal) moveto(ownerlibrary) optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerhand) and!( all(*|reveal) moveto(ownerhand) )! optiontwoend revealend text=Look at target player's hand and choose two cards from it. Put them on top of that player's library in any order. mana={2}{B}{B} type=Sorcery [/card] [card] name=Agony Warp target=creature auto=-3/0 auto=0/-3 target(creature) text=Target creature gets -3/-0 until end of turn. -- Target creature gets -0/-3 until end of turn. mana={U}{B} type=Instant [/card] [card] name=Agoraphobia target=creature auto=teach(creature) -5/0 auto={2}{U}:moveto(ownerhand) text=Enchant creature -- Enchanted creature gets -5/-0. -- {2}{U}: Return Agoraphobia to its owner's hand. mana={1}{U} type=Enchantment subtype=Aura [/card] [card] name=Agrus Kos, Wojek Veteran auto=_ATTACKING_all(creature[red;attacking]) 2/0 ueot auto=_ATTACKING_all(creature[white;attacking]) 0/2 ueot text=Whenever Agrus Kos, Wojek Veteran attacks, attacking red creatures get +2/+0 and attacking white creatures get +0/+2 until end of turn. mana={3}{R}{W} type=Legendary Creature subtype=Human Soldier power=3 toughness=3 [/card] [card] name=Aim High target=creature auto=untap auto=2/2 auto=reach text=Untap target creature. It gets +2/+2 and gains reach until end of turn. (It can block creatures with flying.) mana={1}{G} type=Instant [/card] [card] name=Ainok Artillerist auto=this(counter{1/1.1}>0) reach text=Ainok Artillerist has reach as long as it has a +1/+1 counter on it. (It can block creatures with flying.) mana={2}{G} type=Creature subtype=Dog Archer power=4 toughness=1 [/card] [card] name=Ainok Bond-Kin auto={1}{W}{T}:counter(1/1) asSorcery auto=lord(creature[counter{1/1.1}]|mybattlefield) first strike text=Outlast {1}{W} ({1}{W}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.) -- Each creature you control with a +1/+1 counter on it has first strike. mana={1}{W} type=Creature subtype=Dog Soldier power=2 toughness=1 [/card] [card] name=Ainok Guide aicode=activate target(land[basic]|mylibrary) moveto(mylibrary) and!(moveto(mylibrary))! auto=choice name(+1/+1 counter) counter(1/1) auto=choice name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) revealtype(land[basic]|mylibrary) optionone name(choose card) target(land[basic]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(mylibrary)])) optiononeend revealend text=When Ainok Guide enters the battlefield, choose one: -- Put a +1/+1 counter on Ainok Guide. -- Search your library for a basic land card, reveal it, then shuffle your library and put that card on top of it. mana={1}{G} type=Creature subtype=Dog Scout power=1 toughness=1 [/card] [card] name=Ainok Survivalist facedown={3} autofacedown={1}{G}:morph autofaceup=counter(1/1) autofaceup=destroy target(*[artifact;enchantment]|opponentbattlefield) text=Megamorph {1}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) -- When Ainok Survivalist is turned face up, destroy target artifact or enchantment an opponent controls. mana={1}{G} type=Creature subtype=Dog Shaman power=2 toughness=1 [/card] [card] name=Ainok Tracker abilities=first strike facedown={3} autofacedown={4}{R}:morph text=First strike -- Morph {4}{R} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) mana={5}{R} type=Creature subtype=Dog Scout power=3 toughness=3 [/card] [card] name=Air Bladder target=creature auto=flying auto=cloud text=Enchant creature -- Enchanted creature has flying. -- Enchanted creature can block only creatures with flying. mana={U} type=Enchantment subtype=Aura [/card] [card] name=Air Elemental abilities=flying text=Flying mana={3}{U}{U} type=Creature subtype=Elemental power=4 toughness=4 [/card] [card] name=Air Servant abilities=flying auto={2}{U}:tap target(creature[flying]) text={2}{U}:Tap target creature with flying. mana={4}{U} type=Creature subtype=Elemental power=4 toughness=3 [/card] [card] name=Airborne Aid auto=foreach(bird|battlefield) draw:1 text=Draw a card for each Bird on the battlefield. mana={3}{U} type=Sorcery [/card] [card] name=Airdrop Aeronauts abilities=flying auto=if revolt then life:5 controller text=Flying -- Revolt -- When Airdrop Aeronauts enters the battlefield, if a permanent you controlled left the battlefield this turn, you gain 5 life. mana={3}{W}{W} type=Creature subtype=Dwarf Scout power=4 toughness=3 [/card] [card] name=Airdrop Condor abilities=flying auto={1}{R}{S(creature[goblin]|mybattlefield)}:damage:storedpower target(creature,player) text=Flying -- {1}{R}, Sacrifice a Goblin creature: Airdrop Condor deals damage equal to the sacrificed creature's power to target creature or player. mana={4}{R} type=Creature subtype=Bird power=2 toughness=2 [/card] [card] name=Aisling Leprechaun auto=@combat(blocking,blocked) source(this) from(creature):all(trigger[from]) transforms((,green)) forever text=Whenever Aisling Leprechaun blocks or becomes blocked by a creature, that creature becomes green. (This effect lasts indefinitely.) mana={G} type=Creature subtype=Faerie power=1 toughness=1 [/card] [card] name=Ajani's Comrade abilities=trample auto=@each my combatbegins restriction{type(planeswalker[ajani]|mybattlefield)~morethan~0}:counter(1/1) text=Trample -- At the beginning of combat on your turn, if you control an Ajani planeswalker, put a +1/+1 counter on Ajani's Comrade. mana={1}{G} type=Creature subtype=Elf Soldier power=2 toughness=2 [/card] [card] name=Ajani's Mantra auto=@each my upkeep:may life:1 controller text=At the beginning of your upkeep, you may gain 1 life. mana={1}{W} type=Enchantment [/card] [card] name=Ajani's Pridemate auto=@lifeof(player) from(*[-lifefaker]|*):counter(1/1) text=Whenever you gain life, put a +1/+1 counter on Ajani's Pridemate. mana={1}{W} type=Creature subtype=Cat Soldier power=2 toughness=2 [/card] [card] name=Ajani's Sunstriker abilities=lifelink text=Lifelink (Damage dealt by this creature also causes you to gain that much life.) mana={W}{W} type=Creature subtype=Cat Cleric power=2 toughness=2 [/card] [card] name=Akki Avalanchers auto={S(land|myBattlefield)}:2/0 limit:1 text=Sacrifice a land: Akki Avalanchers gets +2/+0 until end of turn. Activate this ability only once each turn. mana={R} type=Creature subtype=Goblin Warrior power=1 toughness=1 [/card] [card] name=Akki Blizzard-Herder auto=_DIES_ability$!sacrifice notatarget(land|mybattlefield)!$ controller && ability$!sacrifice notatarget(land|mybattlefield)!$ opponent text=When Akki Blizzard-Herder dies, each player sacrifices a land. mana={1}{R} type=Creature subtype=Goblin Shaman power=1 toughness=1 [/card] [card] name=Akki Coalflinger abilities=first strike auto={R}{T}:lord(creature[attacking]) first strike text=First strike -- {R}, {T}: Attacking creatures gain first strike until end of turn. mana={1}{R}{R} type=Creature subtype=Goblin Shaman power=2 toughness=2 [/card] [card] name=Akki Drillmaster auto={T}:haste target(creature) text={T}: Target creature gains haste until end of turn. mana={2}{R} type=Creature subtype=Goblin Shaman power=2 toughness=2 [/card] [card] name=Akki Raider auto=@movedto(land|myGraveyard) from(Battlefield):1/0 ueot auto=@movedto(land|opponentGraveyard) from(Battlefield):1/0 ueot text=Whenever a land is put into a graveyard from the battlefield, Akki Raider gets +1/+0 until end of turn. mana={1}{R} type=Creature subtype=Goblin Warrior power=2 toughness=1 [/card] [card] name=Akki Rockspeaker auto=Add{R} text=When Akki Rockspeaker enters the battlefield, add {R} to your mana pool. mana={1}{R} type=Creature subtype=Goblin Shaman power=1 toughness=1 [/card] [card] name=Akki Underling auto=aslongas(*|myHand) 2/1 >6 auto=aslongas(*|myHand) first strike >6 text=As long as you have seven or more cards in hand, Akki Underling gets +2/+1 and has first strike. mana={1}{R} type=Creature subtype=Goblin Warrior power=2 toughness=1 [/card] [card] name=Akki Underminer auto=@combatdamagefoeof(player) from(this):ability$!name(sacrifice) notatarget(*|mybattlefield) sacrifice!$ opponent auto=@combatdamageof(player) from(this):ability$!name(sacrifice) notatarget(*|mybattlefield) sacrifice!$ controller text=Whenever Akki Underminer deals combat damage to a player, that player sacrifices a permanent. mana={3}{R} type=Creature subtype=Goblin Rogue Shaman power=1 toughness=1 [/card] [card] name=Akoum Battlesinger abilities=haste auto=may all(ally|myBattlefield) 1/0 ueot auto=_RALLY_may all(ally|myBattlefield) 1/0 ueot text=Haste -- Whenever Akoum Battlesinger or another Ally enters the battlefield under your control, you may have Ally creatures you control get +1/+0 until end of turn. mana={1}{R} type=Creature subtype=Human Berserker Ally power=1 toughness=1 [/card] [card] name=Akoum Boulderfoot auto=damage:1 target(creature,player) text=Defender -- When Akoum Boulderfoot enters the battlefield, it deals 1 damage to target creature or player. mana={4}{R}{R} type=Creature subtype=Giant Warrior power=4 toughness=5 [/card] [card] name=Akoum Firebird abilities=flying,haste,mustattack text=Flying, haste -- Akoum Firebird attacks each turn if able. -- Landfall -- Whenever a land enters the battlefield under your control, you may pay {4}{R}{R}. If you do, return Akoum Firebird from your graveyard to the battlefield. autograveyard=_LANDFALL_Pay({4}{R}{R}) name(recover Firebird) moveto(mybattlefield) mana={2}{R}{R} type=Creature subtype=Phoenix power=3 toughness=3 [/card] [card] name=Akoum Flameseeker auto={T(ally|myBattlefield)}{t}:may name(discard and draw) reject notatarget(*|myhand) and!(draw:1)! text=Cohort -- {T}, Tap an untapped Ally you control: Discard a card. If you do, draw a card. mana={2}{R} type=Creature subtype=Human Shaman Ally power=3 toughness=2 [/card] [card] name=Akoum Hellkite abilities=flying auto=@movedTo(land[-mountain]|myBattlefield):damage:1 target(creature,player) auto=@movedTo(land[mountain]|myBattlefield):damage:2 target(creature,player) text=Flying -- Landfall -- Whenever a land enters the battlefield under your control, Akoum Hellkite deals 1 damage to target creature or player. If that land is a Mountain, Akoum Hellkite deals 2 damage to that creature or player instead. mana={4}{R}{R} type=Creature subtype=Dragon power=4 toughness=4 [/card] [card] name=Akoum Refuge auto=tap(noevent) auto=life:1 auto={T}:Add{B} auto={T}:Add{R} text=Akoum Refuge enters the battlefield tapped. -- When Akoum Refuge enters the battlefield, you gain 1 life. -- {T}: Add {B} or {R} to your mana pool. type=Land [/card] [card] name=Akoum Stonewaker auto=_LANDFALL_pay({2}{R}) token(Elemental,Creature Elemental,3/1,trample,haste,unearth,red) controller text=Landfall -- Whenever a land enters the battlefield under your control, you may pay {2}{R}. If you do, put a 3/1 red Elemental creature token with trample and haste onto the battlefield. Exile that token at the beginning of the next end step. mana={1}{R} type=Creature subtype=Human Shaman power=2 toughness=1 [/card] [card] name=Akrasan Squire abilities=exalted text=Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) mana={W} type=Creature subtype=Human Soldier power=1 toughness=1 [/card] [card] name=Akroan Conscriptor auto=_HEROIC_name(gain control of target creature until end of turn) target(other creature|battlefield) moveTo(mybattlefield) and!( transforms((,newability[phaseaction[endofturn sourceinplay] moveTo(ownerbattlefield)],newability[untap],haste)) ueot )! text=Heroic -- Whenever you cast a spell that targets Akroan Conscriptor, gain control of another target creature until end of turn. Untap that creature. It gains haste until end of turn. mana={4}{R} type=Creature subtype=Human Shaman power=3 toughness=2 [/card] [card] name=Akroan Crusader auto=_HEROIC_token(Soldier,Creature Soldier,1/1,red,haste) controller text=Heroic -- Whenever you cast a spell that targets Akroan Crusader, put a 1/1 red Soldier creature token with haste onto the battlefield. mana={R} type=Creature subtype=Human Soldier power=1 toughness=1 [/card] [card] name=Akroan Hoplite auto=_ATTACKING_all(this) foreach(creature[attacking]|myBattlefield) 1/0 ueot text=Whenever Akroan Hoplite attacks, it gets +X/+0 until end of turn, where X is the number of attacking creatures you control. mana={W}{R} type=Creature subtype=Human Soldier power=1 toughness=2 [/card] [card] name=Akroan Horse abilities=defender auto=moveto(opponentBattlefield) auto=@each my upkeep:_SOLDIERTOKEN_ opponent text=Defender. -- When Akroan Horse enters the battlefield, an opponent gains control of it. -- At the beginning of your upkeep, each opponent puts a 1/1 white Soldier creature token onto the battlefield. mana={4} type=Artifact Creature subtype=Horse power=0 toughness=4 [/card] [card] name=Akroan Jailer auto={2}{W}{T}:target(creature) tap text=2W, Tap: Tap target creature. mana={W} type=Creature subtype=Human Soldier power=1 toughness=1 [/card] [card] name=Akroan Line Breaker auto=_HEROIC_2/0 ueot auto=_HEROIC_intimidate ueot text=Heroic -- Whenever you cast a spell that targets Akroan Line Breaker, Akroan Line Breaker gets +2/+0 and gains intimidate until end of turn. mana={2}{R} type=Creature subtype=Human Warrior power=2 toughness=1 [/card] [card] name=Akroan Mastiff auto={W}{T}:tap target(creature) text={W},{T}: Tap target creature. mana={3}{W} type=Creature subtype=Dog power=2 toughness=2 [/card] [card] name=Akroan Phalanx abilities=vigilance auto={2}{R}:all(creature|mybattlefield) 1/0 ueot text=Vigilance -- {2}{R}: Creatures you control get +1/+0 until end of turn. mana={3}{W} type=Creature subtype=Human Soldier power=3 toughness=3 [/card] [card] name=Akroan Sergeant abilities=first strike auto=this(cantargetcard(*[-renown]) transforms((,newability[@combatdamaged(player) from(this):counter(1/1) && becomes(renown) forever])) text=First strike (This creature deals combat damage before creatures without first strike.) -- Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) mana={2}{R} type=Creature subtype=Human Soldier power=2 toughness=2 [/card] [card] name=Akroan Skyguard abilities=flying auto=_HEROIC_counter(1/1) text=Flying. -- Heroic -- Whenever you cast a spell that targets Akroan Skyguard, put a +1/+1 counter on Akroan Skyguard. mana={1}{W} type=Creature subtype=Human Soldier power=1 toughness=1 [/card] [card] name=Akroma, Angel of Fury abilities=flying,nofizzle,protection from blue,protection from white,trample facedown={3} autofacedown={3}{R}{R}{R}:morph auto={R}:1/0 text=Akroma, Angel of Fury can't be countered. -- Flying, trample, protection from white and from blue -- {R}: Akroma, Angel of Fury gets +1/+0 until end of turn. -- Morph {3}{R}{R}{R} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) mana={5}{R}{R}{R} type=Legendary Creature subtype=Angel power=6 toughness=6 [/card] [card] name=Akroma, Angel of Wrath abilities=flying,first strike,trample,haste,protection from black,protection from red,vigilance text=Flying, first strike, vigilance, trample, haste, protection from black and from red mana={5}{W}{W}{W} type=Legendary Creature subtype=Angel power=6 toughness=6 [/card] [card] name=Akroma's Blessing abilities=cycling auto=choice name(protection from white) lord(creature|myBattlefield) protection from white auto=choice name(protection from blue) lord(creature|myBattlefield) protection from blue auto=choice name(protection from black) lord(creature|myBattlefield) protection from black auto=choice name(protection from red) lord(creature|myBattlefield) protection from red auto=choice name(protection from green) lord(creature|myBattlefield) protection from green autohand=__CYCLING__({W}) text=Creatures you control gain protection from the color of your choice until end of turn. -- Cycling {W} ({W}, Discard this card: Draw a card.) mana={2}{W} type=Instant [/card] [card] name=Akroma's Devoted auto=lord(cleric) vigilance text=Cleric creatures have vigilance. mana={3}{W} type=Creature subtype=Human Cleric power=2 toughness=4 [/card] [card] name=Akroma's Memorial auto=lord(creature|myBattlefield) flying auto=lord(creature|myBattlefield) first strike auto=lord(creature|myBattlefield) vigilance auto=lord(creature|myBattlefield) trample auto=lord(creature|myBattlefield) haste auto=lord(creature|myBattlefield) protection from red auto=lord(creature|myBattlefield) protection from black text=Creatures you control have flying, first strike, vigilance, trample, haste, and protection from black and from red. mana={7} type=Legendary Artifact [/card] [card] name=Akroma's Vengeance abilities=cycling auto=destroy all(artifact,creature,enchantment) autohand=__CYCLING__({3}) text=Destroy all artifacts, creatures, and enchantments. -- Cycling {3} ({3}, Discard this card: Draw a card.) mana={4}{W}{W} type=Sorcery [/card] [card] name=Akron Legionnaire auto=lord(creature[-artifact;-Akron Legionnaire]|myBattlefield) cantattack auto=lord(creature[-artifact;-Akron Legionnaire]|myBattlefield) cantpwattack text=Except for creatures named Akron Legionnaire and artifact creatures, creatures you control can't attack. mana={6}{W}{W} type=Creature subtype=Giant Soldier power=8 toughness=4 [/card] [card] name=Aku Djinn abilities=trample auto=@each my upkeep:all(creature|opponentBattlefield) counter(1/1) text=Trample -- At the beginning of your upkeep, put a +1/+1 counter on each creature each opponent controls. mana={3}{B}{B} type=Creature subtype=Djinn power=5 toughness=6 [/card] [card] name=Akuta, Born of Ash abilities=haste autograveyard=@each my upkeep:if type(*|myhand)~morethan~type(*|opponenthand) then if type(swamp|mybattlefield)~morethan~0 then may transforms((,newability[destroy target(swamp|mybattlefield)],newability[moveto(mybattlefield)])) ueot text=Haste -- At the beginning of your upkeep, if you have more cards in hand than each opponent, you may sacrifice a Swamp. If you do, return Akuta, Born of Ash from your graveyard to the battlefield. mana={2}{B}{B} type=Legendary Creature subtype=Spirit power=3 toughness=2 [/card] [card] name=Al-abara's Carpet auto={5}{T}:preventalldamage to(controller) from(creature[attacking;-flying]) ueot text={5}, {T}: Prevent all damage that would be dealt to you this turn by attacking creatures without flying. mana={5} type=Artifact [/card] [card] name=Alabaster Dragon auto=flying auto=@movedTo(graveyard) from(this|battlefield):moveto(ownerlibrary) all(trigger[from]) && shuffle text=Flying -- When Alabaster Dragon dies, shuffle Alabaster Dragon into its owner's library. mana={4}{W}{W} type=Creature subtype=Dragon power=4 toughness=4 [/card] [card] name=Alabaster Kirin abilities=flying,vigilance text=Flying, vigilance mana={3}{W} type=Creature subtype=Kirin power=2 toughness=3 [/card] [card] name=Alabaster Leech auto=lord(*[white]|mycastingzone) altercost(white, +1) text=White spells you cast cost {W} more to cast. mana={W} type=Creature subtype=Leech power=1 toughness=3 [/card] [card] name=Alabaster Mage auto={1}{W}:lifelink target(creature|mybattlefield) text={1}{W}: Target creature you control gains lifelink until end of turn. mana={1}{W} type=Creature subtype=Human Wizard power=2 toughness=1 [/card] [card] name=Alabaster Potion auto=choice life:X target(player) auto=choice prevent:X target(creature,player,planeswalker) text=Choose one -- Target player gains X life. -- Prevent the next X damage that would be dealt to any target this turn. mana={X}{W}{W} type=Instant [/card] [card] name=Alabaster Wall abilities=defender auto={T}:prevent:1 target(creature,player) text=Defender (This creature can't attack.) -- {T}: Prevent the next 1 damage that would be dealt to target creature or player this turn. mana={2}{W} type=Creature subtype=Wall power=0 toughness=4 [/card] [card] name=Alaborn Cavalier auto=_ATTACKING_may tap target(creature) text=Whenever Alaborn Cavalier attacks, you may tap target creature. mana={2}{W}{W} type=Creature subtype=Human Knight power=2 toughness=2 [/card] [card] name=Alaborn Grenadier abilities=vigilance text=Vigilance mana={W}{W} type=Creature subtype=Human Soldier power=2 toughness=2 [/card] [card] name=Alaborn Musketeer abilities=reach text=Reach (This creature can block creatures with flying.) mana={1}{W} type=Creature subtype=Human Soldier power=2 toughness=1 [/card] [card] name=Alaborn Trooper mana={2}{W} type=Creature subtype=Human Soldier power=2 toughness=3 [/card] [card] name=Alaborn Veteran auto={T}:2/2 target(creature) restriction{during my turn,before attackers} text={T}: Target creature gets +2/+2 until end of turn. Activate this ability only during your turn, before attackers are declared. mana={2}{W} type=Creature subtype=Human Knight power=2 toughness=2 [/card] [card] name=Alaborn Zealot auto=@combat(blocking) source(this) from(creature):all(trigger[from]) destroy && destroy all(this) text=When Alaborn Zealot blocks a creature, destroy that creature and Alaborn Zealot. mana={W} type=Creature subtype=Human Soldier power=1 toughness=1 [/card] [card] name=Aladdin's Ring auto={8}{T}:damage:4 target(creature,player) text={8}, {T}: Aladdin's Ring deals 4 damage to target creature or player. mana={8} type=Artifact [/card] [card] name=Alarum target=creature[-attacking] auto=untap auto=1/3 text=Untap target nonattacking creature. It gets +1/+3 until end of turn. mana={1}{W} type=Instant [/card] [card] name=Albino Troll auto=upcost[{1}{G};next upkeep] sacrifice auto={1}{G}:regenerate text=Echo {1}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) -- {1}{G}: Regenerate Albino Troll. mana={1}{G} type=Creature subtype=Troll power=3 toughness=3 [/card] [card] name=Alchemist's Apprentice auto={S}:draw:1 controller text=Sacrifice Alchemist's Apprentice: Draw a card. mana={1}{U} type=Creature subtype=Human Wizard power=1 toughness=1 [/card] [card] name=Alchemist's Greeting target=creature auto=damage:4 abilities=madness autoexile=restriction{discarded} pay({1}{r}) name(pay 1R to cast) activate name(pay 1R to cast) castcard(normal)?name(put in graveyard) moveto(ownergraveyard) text=Alchemist's Greeting deals 4 damage to target creature. -- Madness {1}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) mana={4}{R} type=Sorcery [/card] [card] name=Alchemist's Refuge auto={T}:Add{1} auto={G}{U}{T}:name(nonland cards have flash) all(*[-land]|myhand,mygraveyard,myexile) transforms((,newability[asflash])) ueot text={T}: Add {1} to your mana pool. -- {G}{U}, {T}: You may cast nonland cards this turn as though they had flash. type=Land [/card] [card] name=Alchemist's Vial auto=choice draw:1 controller auto={1}{T}{S}:name(cant attack or block) target(other creature) transforms((,cantattack,cantpwattack,cantblock)) ueot text=When Alchemist's Vial enters the battlefield, draw a card. -- 1, Tap, Sacrifice Alchemist's Vial: Target creature can't attack or block this turn. mana={2} type=Artifact [/card] [card] name=Alchor's Tomb auto={2}{T}:activatechooseacolor target(*|mybattlefield) becomes(,chosencolor) activatechooseend text={2}, {T}: Target permanent you control becomes the color of your choice. (This effect lasts indefinitely.) mana={4} type=Artifact [/card] [card] name=Aleatory auto=flipacoin winability target(creature) 1/1 winabilityend flipend auto=@next upkeep:draw:1 controller restriction=blockersonly text=Cast Aleatory only during combat after blockers are declared. -- Flip a coin. If you win the flip, target creature gets +1/+1 until end of turn. -- Draw a card at the beginning of the next turn's upkeep. mana={1}{R} type=Instant [/card] [card] name=Alert Shu Infantry abilities=vigilance text=Vigilance mana={2}{W} type=Creature subtype=Human Soldier power=2 toughness=2 [/card] [card] name=Alesha, Who Smiles at Death abilities=first strike auto=@combat(attacking) source(this) restriction{type(creature[power<=2]|mygraveyard)~morethan~0}:pay({WB}{WB}) target(creature[power<=2]|mygraveyard) ninjutsu text=First strike -- Whenever Alesha, Who Smiles at Death attacks, you may pay [W/B][W/B]. If you do, return target creature card with power 2 or less from your graveyard to the battlefield tapped and attacking. mana={2}{R} type=Legendary Creature subtype=Human Warrior power=3 toughness=2 [/card] [card] name=Alesha's Vanguard other={2}{B} name(Dash) auto=if paid(alternative) then transforms((,newability[haste],newability[phaseaction[endofturn sourceinplay] moveto(ownerhand) all(this)])) forever text=Dash {2}{B} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.) mana={3}{B} type=Creature subtype=Orc Warrior power=3 toughness=3 [/card] [card] name=Alexi, Zephyr Mage auto={X}{U}{T}{D(*|myhand)}{D(*|myhand)}:name(X = 0) donothing auto={1}{U}{T}{D(*|myhand)}{D(*|myhand)}:name(X = 1) target(creature) moveTo(ownerhand) auto={2}{U}{T}{D(*|myhand)}{D(*|myhand)}:name(X = 2) target(<2>creature) moveTo(ownerhand) auto={3}{U}{T}{D(*|myhand)}{D(*|myhand)}:name(X = 3) target(<3>creature) moveTo(ownerhand) auto={4}{U}{T}{D(*|myhand)}{D(*|myhand)}:name(X = 4) target(<4>creature) moveTo(ownerhand) auto={5}{U}{T}{D(*|myhand)}{D(*|myhand)}:name(X = 5) target(<5>creature) moveTo(ownerhand) auto={6}{U}{T}{D(*|myhand)}{D(*|myhand)}:name(X = 6) target(<6>creature) moveTo(ownerhand) auto={7}{U}{T}{D(*|myhand)}{D(*|myhand)}:name(X = 7) target(<7>creature) moveTo(ownerhand) auto={8}{U}{T}{D(*|myhand)}{D(*|myhand)}:name(X = 8) target(<8>creature) moveTo(ownerhand) auto={9}{U}{T}{D(*|myhand)}{D(*|myhand)}:name(X = 9) target(<9>creature) moveTo(ownerhand) auto={10}{U}{T}{D(*|myhand)}{D(*|myhand)}:name(X = 10) target(<10>creature) moveTo(ownerhand) auto={11}{U}{T}{D(*|myhand)}{D(*|myhand)}:name(X = 11) target(<11>creature) moveTo(ownerhand) auto={12}{U}{T}{D(*|myhand)}{D(*|myhand)}:name(X = 12) target(<12>creature) moveTo(ownerhand) auto={13}{U}{T}{D(*|myhand)}{D(*|myhand)}:name(X = 13) target(<13>creature) moveTo(ownerhand) auto={14}{U}{T}{D(*|myhand)}{D(*|myhand)}:name(X = 14) target(<14>creature) moveTo(ownerhand) auto={15}{U}{T}{D(*|myhand)}{D(*|myhand)}:name(X = 15) target(<15>creature) moveTo(ownerhand) auto={16}{U}{T}{D(*|myhand)}{D(*|myhand)}:name(X = 16) target(<16>creature) moveTo(ownerhand) text={X}{U}, {T}, Discard two cards: Return X target creatures to their owners' hands. mana={3}{U}{U} type=Legendary Creature subtype=Human Spellshaper power=3 toughness=3 [/card] [card] name=Alexi's Cloak abilities=flash target=creature auto=shroud text=Flash -- Enchant creature -- Enchanted creature has shroud. (It can't be the target of spells or abilities.) mana={1}{U} type=Enchantment subtype=Aura [/card] [card] name=Algae Gharial abilities=shroud auto=@movedTo(graveyard) from(other creature|battlefield):may counter(1/1) text=Shroud -- Whenever another creature dies, you may put a +1/+1 counter on Algae Gharial. mana={3}{G} type=Creature subtype=Crocodile power=1 toughness=1 [/card] [card] name=Ali Baba auto={R}:tap target(wall) text={R}: Tap target Wall. mana={R} type=Creature subtype=Human Rogue power=1 toughness=1 [/card] [card] name=Ali from Cairo auto=this(controllerlife >= 1) transforms((,newability[reduceto:1])) text=Damage that would reduce your life total to less than 1 reduces it to 1 instead. mana={2}{R}{R} type=Creature subtype=Human power=0 toughness=1 [/card] [card] name=Aliban's Tower target=creature[blocking] auto=3/1 text=Target blocking creature gets +3/+1 until end of turn. mana={1}{R} type=Instant [/card] [card] name=Aligned Hedron Network auto=choice (blink)forsrc all(creature[power>=5]|battlefield) text=When Aligned Hedron Network enters the battlefield, exile all creatures with power 5 or greater until Aligned Hedron Network leaves the battlefield. (Those creatures return under their owners' control.) mana={4} type=Artifact [/card] [card] name=All Hallow's Eve auto=moveto(exile) and!(transforms((,newability[counter(0/0.2.Scream)],newability[autoexile=@each myupkeep:counter(0/0.-1.Scream)],newability[autoexile=this(counter{0/0.1.Scream}<1)while moveto(ownergraveyard) && moveto(ownerbattlefield) all(creature|graveyard)])) forever)! text=Exile All Hallow's Eve with two scream counters on it. -- At the beginning of your upkeep, if All Hallow's Eve is exiled with a scream counter on it, remove a scream counter from it. If there are no more scream counters on it, put it into your graveyard and each player returns all creature cards from his or her graveyard to the battlefield. mana={2}{B}{B} type=Sorcery [/card] [card] name=All Is Dust auto=sacrifice all(*[white;blue;black;red;green]|battlefield) text=Each player sacrifices all colored permanents he or she controls. mana={7} type=Tribal Sorcery subtype=Eldrazi [/card] [card] name=All Suns' Dawn auto=moveto(exile) auto=ability$!Choice name(Green) target(*[green]|mygraveyard) moveto(myhand)!$ controller auto=ability$!Choice name(Red) target(*[red]|mygraveyard) moveto(myhand)!$ controller auto=ability$!Choice name(White) target(*[white]|mygraveyard) moveto(myhand)!$ controller auto=ability$!Choice name(Black) target(*[black]|mygraveyard) moveto(myhand)!$ controller auto=ability$!Choice name(Blue) target(*[blue]|mygraveyard) moveto(myhand)!$ controller text=For each color, return up to one target card of that color from your graveyard to your hand. Exile All Suns' Dawn. mana={4}{G} type=Sorcery [/card] [card] name=Allay target=enchantment auto=destroy buyback={1}{W}{3} text=Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.) -- Destroy target enchantment. mana={1}{W} type=Instant [/card] [card] name=Alley Evasion target=creature|mybattlefield auto=choice 1/2 ueot auto=choice moveto(ownerhand) text=Choose one -- --Target creature you control gets +1/+2 until end of turn. --Return target creature you control to its owner's hand. mana={W} type=Instant [/card] [card] name=Alley Grifters auto=@combat(blocked) source(this):ability$!name(discard) target(*|myhand) reject!$ opponent text=Whenever Alley Grifters becomes blocked, defending player discards a card. mana={1}{B}{B} type=Creature subtype=Human Mercenary power=2 toughness=2 [/card] [card] name=Alley Strangler abilities=menace text=Menace mana={2}{B} type=Creature subtype=Aetherborn Rogue power=2 toughness=3 [/card] [card] name=Allied Reinforcements auto=token(Knight,creature Knight Ally, 2/2,white)*2 text=Put two 2/2 white Knight Ally creature tokens onto the battlefield. mana={3}{W} type=Sorcery [/card] [card] name=Allied Strategies target=player auto=ability$!name(Draw cards) name(Draw cards) draw:pbasiclandtypes controller!$ targetedplayer text=Domain - Target player draws a card for each basic land type among lands he or she controls. mana={4}{U} type=Sorcery [/card] [card] name=Allosaurus Rider other={E(other *[green]|myhand)}{E(other *[green]|myhand)} name(Exile 2 Green Cards from Hand) auto=foreach(land|mybattlefield) 1/1 text=You may exile two green cards from your hand rather than pay Allosaurus Rider's mana cost. -- Allosaurus Rider's power and toughness are each equal to 1 plus the number of lands you control. mana={5}{G}{G} type=Creature subtype=Elf Warrior power=1+* toughness=1+* [/card] [card] name=Alloy Golem auto=choice name(White) transforms((,white)) forever auto=choice name(Blue) transforms((,blue)) forever auto=choice name(Black) transforms((,black)) forever auto=choice name(Red) transforms((,red)) forever auto=choice name(Green) transforms((,green)) forever text=As Alloy Golem enters the battlefield, choose a color. -- Alloy Golem is the chosen color. (It's still an artifact.) mana={6} type=Artifact Creature subtype=Golem power=4 toughness=4 [/card] [card] name=Alloy Myr auto={T}:Add{G} auto={T}:Add{W} auto={T}:Add{U} auto={T}:Add{B} auto={T}:Add{R} text={T}: Add one mana of any color to your mana pool. mana={3} type=Artifact Creature subtype=Myr power=2 toughness=2 [/card] [card] name=Alluring Scent target=creature auto=lure ueot text=All creatures able to block target creature this turn do so. mana={1}{G}{G} type=Sorcery [/card] [card] name=Alluring Siren auto={T}:mustattack target(creature|opponentinplay) text={T}: Target creature an opponent controls attacks you this turn if able. mana={1}{U} type=Creature subtype=Siren power=1 toughness=1 [/card] [card] name=Alms Beast auto=@combat(blocking,blocked) source(this) from(creature):all(trigger[from]) lifelink text=Creatures blocking or blocked by Alms Beast have lifelink. mana={2}{W}{B} type=Creature subtype=Beast power=6 toughness=6 [/card] [card] name=Alms of the Vein abilities=lifelink target=player auto=damage:3 abilities=madness autoexile=restriction{discarded} pay({B}) name(pay B to cast) activate name(pay B to cast) castcard(normal)?name(put in graveyard) moveto(ownergraveyard) text=Target opponent loses 3 life and you gain 3 life. -- Madness {B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) mana={2}{B} type=Sorcery [/card] [card] name=Alpha Authority target=creature auto=teach(creature) opponentshroud auto=teach(creature) oneblocker text=Enchant creature -- Enchanted creature has hexproof and can't be blocked by more than one creature. mana={1}{G} type=Enchantment subtype=Aura [/card] [card] name=Alpha Kavu auto={1}{G}:-1/1 target(kavu) text={1}{G}: Target Kavu creature gets -1/+1 until end of turn. mana={2}{G} type=Creature subtype=Kavu power=2 toughness=2 [/card] [card] name=Alpha Myr mana={2} type=Artifact Creature subtype=Myr power=2 toughness=1 [/card] [card] name=Alpha Tyrranax mana={4}{G}{G} type=Creature subtype=Beast power=6 toughness=5 [/card] [card] name=Alpine Grizzly mana={2}{G} type=Creature subtype=Bear power=4 toughness=2 [/card] [card] name=Altac Bloodseeker auto=@movedTo(creature|graveyard) from(opponentbattlefield):2/0 ueot auto=@movedTo(creature|graveyard) from(opponentbattlefield):first strike ueot auto=@movedTo(creature|graveyard) from(opponentbattlefield):haste ueot text=Whenever a creature an opponent controls dies, Altac Bloodseeker gets +2/+0 and gains first strike and haste until end of turn. (It deals combat damage before creatures without first strike, and it can attack and {T} as soon as it comes under your control.) mana={1}{R} type=Creature subtype=Human Berserker power=2 toughness=1 [/card] [card] name=Altar Golem abilities=trample,doesnotuntap anyzone=type:creature:battlefield/type:creature:battlefield cdaactive auto={T(creature|myBattlefield)}{T(creature|myBattlefield)}{T(creature|myBattlefield)}{T(creature|myBattlefield)}{T(creature|myBattlefield)}:untap text=Trample -- Altar Golem's power and toughness are each equal to the number of creatures on the battlefield. -- Altar Golem doesn't untap during your untap step. -- Tap five untapped creatures you control: Untap Altar Golem. mana={7} type=Artifact Creature subtype=Golem power=* toughness=* [/card] [card] name=Altar of Bone aicode=activate target(creature|mylibrary) moveto(myhand) auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>creature|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend text=As an additional cost to cast Altar of Bone, sacrifice a creature. -- Search your library for a creature card, reveal that card, and put it into your hand. Then shuffle your library. mana={G}{W}{S(creature|mybattlefield)} type=Sorcery [/card] [card] name=Altar Of Dementia auto={S(creature|mybattlefield)}:name(deplete player) target(player) deplete:storedpower text=Sacrifice a creature: Target player puts a number of cards equal to the sacrificed creature's power from the top of his or her library into his or her graveyard. mana={2} type=Artifact [/card] [card] name=Altar of Shadows auto=@each my firstmain:thisforeach(counter{0/0.1.Charge}) add{B} auto={7}{T}:destroy target(creature) && counter(0/0,1,Charge) all(this) text=At the beginning of your precombat main phase, add Black to your mana pool for each charge counter on Altar of Shadows. -- {7}, {T}: Destroy target creature. Then put a charge counter on Altar of Shadows. mana={7} type=Artifact [/card] [card] name=Altar of the Brood auto=@movedTo(other *|myBattlefield):deplete:1 opponent text=Whenever another permanent enters the battlefield under your control, each opponent puts the top card of his or her library into his or her graveyard. mana={1} type=Artifact [/card] [card] name=Altar's Light target=artifact,enchantment auto=moveTo(exile) text=Exile target artifact or enchantment. mana={2}{W}{W} type=Instant [/card] [card] name=Altar's Reap auto=draw:2 text=As an additional cost to cast Altar's Reap, sacrifice a creature. -- Draw two cards. mana={1}{B}{S(creature|mybattlefield)} type=Instant [/card] [card] name=Altered Ego abilities=nofizzle auto=may copy target(creature) and!( counter(1/1,X) )! text=Altered Ego can't be countered. -- You may have Altered Ego enter the battlefield as a copy of any creature on the battlefield, except it enters with X additional +1/+1 counters on it. mana={X}{2}{G}{U} type=Creature subtype=Shapeshifter power=0 toughness=0 [/card] [card] name=Aluren auto=lord(creature[manacost<=3]|hand,exile,graveyard) zerocast auto=lord(creature[manacost<=3]|hand,exile,graveyard) asflash text=Any player may play creature cards with mana value 3 or less without paying their mana cost and as though they had flash. mana={2}{G}{G} type=Enchantment [/card] [card] name=Always Watching auto=lord(creature[-token]|mybattlefield) 1/1 auto=lord(creature[-token]|mybattlefield) vigilance text=Nontoken creatures you control get +1/+1 and have vigilance. mana={1}{W}{W} type=Enchantment [/card] [card] name=Amass the Components auto=draw:3 controller auto=bottomoflibrary notatarget(*|myhand) text=Draw three cards, then put a card from your hand on the bottom of your library. mana={3}{U} type=Sorcery [/card] [card] name=Ambassador Laquatus auto={3}:deplete:3 target(player) text={3}: Target player puts the top three cards of his or her library into his or her graveyard. mana={1}{U}{U} type=Legendary Creature subtype=Merfolk Wizard power=1 toughness=3 [/card] [card] name=Ambassador Oak auto=token(Elf Warrior,creature elf warrior,1/1,green) text=When Ambassador Oak enters the battlefield, put a 1/1 green Elf Warrior creature token onto the battlefield. mana={3}{G} type=Creature subtype=Treefolk Warrior power=3 toughness=3 [/card] [card] name=Amber Prison abilities=doesnotuntap auto=@each my untap sourcetap:may untap auto={4}{t}:target(*[creature;land;artifact]) grant transforms((,newability[tap],newability[doesnotuntap])) grantend text=You may choose not to untap Amber Prison during your untap step. -- {4}, {T}: Tap target artifact, creature, or land. That permanent doesn't untap during its controller's untap step for as long as Amber Prison remains tapped. mana={4} type=Artifact [/card] [card] name=Ambition's Cost auto=draw:3 auto=life:-3 text=You draw three cards and you lose 3 life. mana={3}{B} type=Sorcery [/card] [card] name=Ambitious Aetherborn auto=_FABRICATE_(1) text=Fabricate 1 (When this creature enters the battlefield, put a +1/+1 counter on it or create a 1/1 colorless Servo artifact creature token.) mana={4}{B} type=Creature subtype=Aetherborn Artificer power=4 toughness=3 [/card] [card] name=Ambuscade Shaman other={3}{B} name(Dash) auto=if paid(alternative) then transforms((,newability[haste],newability[phaseaction[endofturn sourceinplay] moveto(ownerhand) all(this)])) forever auto=2/2 ueot auto=@movedto(other creature|mybattlefield):all(trigger) 2/2 ueot text=Whenever Ambuscade Shaman or another creature enters the battlefield under your control, that creature gets +2/+2 until end of turn. -- Dash {3}{B} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.) mana={2}{B} type=Creature subtype=Orc Shaman power=2 toughness=2 [/card] [card] name=Ambush Commander auto=lord(forest|myBattlefield) becomes(Elf Creature,1/1,green) auto={1}{G}{S(elf|myBattlefield)}:3/3 target(creature) text=Forests you control are 1/1 green Elf creatures that are still lands. -- {1}{G}, Sacrifice an Elf: Target creature gets +3/+3 until end of turn. mana={3}{G}{G} type=Creature subtype=Elf power=2 toughness=2 [/card] [card] name=Ambush Krotiq abilities=trample auto=moveTo(ownerhand) notatarget(other creature|myBattlefield) text=Trample -- When Ambush Krotiq enters the battlefield, return another creature you control to its owner's hand. mana={5}{G} type=Creature subtype=Insect power=5 toughness=5 [/card] [card] name=Ambush Party abilities=first strike,haste text=First strike, haste mana={4}{R} type=Creature subtype=Human Rogue power=3 toughness=1 [/card] [card] name=Ambush Viper abilities=flash,deathtouch text=Flash -- Deathtouch mana={1}{G} type=Creature subtype=Snake power=2 toughness=1 [/card] [card] name=Ambush auto=lord(creature[blocking]) first strike text=Blocking creatures gain first strike until end of turn. mana={3}{R} type=Instant [/card] [card] name=Amnesia target=player aicode=activate choice reject all(*[-land]|targetedpersonshand) auto=reveal:type:*:targetedpersonshand revealzone(targetedpersonshand) optionone name(choose discards) target(<1>*[-land]|reveal) transforms((,newability[moveto(ownerhand) and!( reject )! all(*[-land]|reveal)])) optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerhand) and!( all(*|reveal) moveto(ownerhand) )! optiontwoend revealend text=Target player reveals his or her hand and discards all nonland cards. mana={3}{U}{U}{U} type=Sorcery [/card] [card] name=Amoeboid Changeling abilities=changeling auto={T}:transforms((allsubtypes)) target(creature) ueot auto={T}:transforms((removecreaturesubtypes)) target(creature) ueot text=Changeling (This card is every creature type at all times.) -- {T}: Target creature gains all creature types until end of turn. -- {T}: Target creature loses all creature types until end of turn. mana={1}{U} type=Creature subtype=Shapeshifter power=1 toughness=1 [/card] [card] name=Amok auto={D}{1}:counter(1/1) target(creature) text={1}, Discard a card at random: Put a +1/+1 counter on target creature. mana={1}{R} type=Enchantment [/card] [card] name=Amphibious Kavu auto=@combat(blocking,blocked,turnlimited) source(this) from(creature[blue;black]):3/3 ueot text=Whenever Amphibious Kavu blocks or becomes blocked by one or more blue and/or black creatures, Amphibious Kavu gets +3/+3 until end of turn. mana={2}{G} type=Creature subtype=Kavu power=2 toughness=2 [/card] [card] name=Amphin Cutthroat mana={3}{U} type=Creature subtype=Salamander Rogue power=2 toughness=4 [/card] [card] name=Amphin Pathmage auto={2}{U}:unblockable target(creature) ueot text={2}{U}: Target creature can't be blocked this turn. mana={3}{U} type=Creature subtype=Salamander Wizard power=3 toughness=2 [/card] [card] name=Ampryn Tactician auto=choice all(creature|mybattlefield) 1/1 ueot text=When Ampryn Tactician enters the battlefield, creatures you control get +1/+1 until end of turn. mana={2}{W}{W} type=Creature subtype=Human Soldier power=3 toughness=3 [/card] [card] name=Amrou Kithkin auto=cantbeblockedby(creature[power>=3]) text=Amrou Kithkin can't be blocked by creatures with power 3 or greater. mana={W}{W} type=Creature subtype=Kithkin power=1 toughness=1 [/card] [card] name=Amrou Scout aicode=activate moveTo(myBattlefield) target(rebel[manacost<=3]|myLibrary) auto={4}{T}:name(search card) reveal:plibrarycount optionone name(choose card) target(rebel[manacost<=3]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(activate castcard(putinplay))! afterrevealedend revealend text={4}, {T}: Search your library for a Rebel permanent card with mana value 3 or less and put it onto the battlefield. Then shuffle your library. mana={1}{W} type=Creature subtype=Kithkin Rebel Scout power=2 toughness=1 [/card] [card] name=Amrou Seekers abilities=intimidate text=Amrou Seekers can't be blocked except by artifact creatures and/or white creatures. mana={2}{W} type=Creature subtype=Kithkin Rebel power=2 toughness=2 [/card] [card] name=Amugaba abilities=flying auto={2}{U}{D(*|myhand)}:moveTo(ownerhand) text=Flying -- {2}{U}, Discard a card: Return Amugaba to its owner's hand. mana={5}{U}{U} type=Creature subtype=Illusion power=6 toughness=6 [/card] [card] name=Amulet of Kroog auto={2}{T}:prevent:1 target(creature,player) text={2}, {T}: Prevent the next 1 damage that would be dealt to target creature or player this turn. mana={2} type=Artifact [/card] [card] name=Amulet of Unmaking auto={5}{T}{E}:name(exile) ability$!name(exile target) moveTo(exile) target(other *[artifact;creature;land])!$ controller asSorcery text={5}, {T}, Exile Amulet of Unmaking: Exile target artifact, creature, or land. Activate this ability only any time you could cast a sorcery. mana={5} type=Artifact [/card] [card] name=Amulet of Vigor auto=lord(*[recent]|mybattlefield) transforms((,newability[untap])) forever text=Whenever a permanent enters the battlefield tapped and under your control, untap it. mana={1} type=Artifact [/card] [card] name=Ana Disciple auto={U}{T}:flying target(creature) auto={B}{T}:-2/-0 target(creature) text={U}, {T}: Target creature gains flying until end of turn. -- {B}, {T}: Target creature gets -2/-0 until end of turn. mana={G} type=Creature subtype=Human Wizard power=1 toughness=1 [/card] [card] name=Ana Sanctuary auto=@each my upkeep restriction{type(*[blue]|myBattlefield)~morethan~0,type(*[black]|myBattlefield)~lessthan~1}:target(creature) 1/1 ueot auto=@each my upkeep restriction{type(*[black]|myBattlefield)~morethan~0,type(*[blue]|myBattlefield)~lessthan~1}:target(creature) 1/1 ueot auto=@each my upkeep restriction{type(*[black]|myBattlefield)~morethan~0,type(*[blue]|myBattlefield)~morethan~0}:target(creature) 4/4 ueot text=At the beginning of your upkeep, if you control a blue or black permanent, target creature gets +1/+1 until end of turn. If you control a blue permanent and a black permanent, that creature gets +5/+5 until end of turn instead. mana={2}{G} type=Enchantment [/card] [card] name=Anaba Ancestor auto={T}:1/1 target(other minotaur) text={T}: Another target Minotaur creature gets +1/+1 until end of turn. mana={1}{R} type=Creature subtype=Minotaur Spirit power=1 toughness=1 [/card] [card] name=Anaba Bodyguard abilities=first strike text=First strike (This creature deals combat damage before creatures without first strike.) mana={3}{R} type=Creature subtype=Minotaur power=2 toughness=3 [/card] [card] name=Anaba Shaman auto={R}{T}:damage:1 target(creature,player) text={R}, {T}: Anaba Shaman deals 1 damage to target creature or player. mana={3}{R} type=Creature subtype=Minotaur Shaman power=2 toughness=2 [/card] [card] name=Anaba Spirit Crafter auto=lord(minotaur) 1/0 text=Minotaur creatures get +1/+0. mana={2}{R}{R} type=Creature subtype=Minotaur Shaman power=1 toughness=3 [/card] [card] name=Anaconda abilities=swampwalk text=Swampwalk (This creature is unblockable as long as defending player controls a Swamp.) mana={3}{G} type=Creature subtype=Snake power=3 toughness=3 [/card] [card] name=Anafenza, Kin-Tree Spirit auto=@movedTo(other creature[-token]|mybattlefield):ability$!name(Bolster) counter(1/1) notatarget(creature[toughness=toughness:lowest:creature:battlefield]|mybattlefield)!$ controller text=Whenever another nontoken creature enters the battlefield under your control, bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.) mana={W}{W} type=Legendary Creature subtype=Spirit Soldier power=2 toughness=2 [/card] [card] name=Anafenza, the Foremost abilities=oppgcreatureexiler auto=_ATTACKING_counter(1/1) target(other creature[tapped]|mybattlefield) text=When Anafenza, the Foremost attacks, put a +1/+1 counter on another target tapped creature you control. -- If a creature card would be put into an opponent's graveyard from anywhere, exile it instead. mana={W}{B}{G} type=Legendary Creature subtype=Human Soldier power=4 toughness=4 [/card] [card] name=Anarchist auto=may moveTo(myhand) target(sorcery|mygraveyard) text=When Anarchist enters the battlefield, you may return target sorcery card from your graveyard to your hand. mana={4}{R} type=Creature subtype=Human Wizard power=2 toughness=2 [/card] [card] name=Anarchy auto=destroy all(*[white]) text=Destroy all white permanents. mana={2}{R}{R} type=Sorcery [/card] [card] name=Anathemancer auto=name(choose target player) target(player) damage:type:land[-basic]:targetedpersonsbattlefield autograveyard={5}{B}{R}:name(Unearth) moveto(mybattlefield) and!( transforms((,newability[haste],newability[unearth],newability[exiledeath])) forever )! asSorcery text=When Anathemancer enters the battlefield, it deals damage to target player equal to the number of nonbasic lands that player controls. -- Unearth {5}{B}{R} ({5}{B}{R}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) mana={1}{B}{R} type=Creature subtype=Zombie Wizard power=2 toughness=2 [/card] [card] name=Anax and Cymede abilities=first strike,vigilance auto=_HEROIC_all(creature|myBattlefield) 1/1 ueot auto=_HEROIC_all(creature|mybattlefield) trample ueot text=Heroic - Whenever you cast a spell that targets Anax and Cymede, creatures you control get +1/+1 and gain trample until end of turn. mana={1}{R}{W} type=Legendary Creature subtype=Human Soldier power=3 toughness=2 [/card] [card] name=Ancestor's Chosen abilities=first strike auto=life:type:*:mygraveyard text=First strike (This creature deals combat damage before creatures without first strike.) -- When Ancestor's Chosen enters the battlefield, you gain 1 life for each card in your graveyard. mana={5}{W}{W} type=Creature subtype=Human Cleric power=4 toughness=4 [/card] [card] name=Ancestor's Prophet auto={T(cleric|myBattlefield)}{T(cleric|myBattlefield)}{T(cleric|myBattlefield)}{T(cleric|myBattlefield)}{T(cleric|myBattlefield)}:life:10 text=Tap five untapped Clerics you control: You gain 10 life. mana={4}{W} type=Creature subtype=Human Cleric power=1 toughness=5 [/card] [card] name=Ancestral Knowledge auto=cumulativeupcost[{1}] sacrifice auto=@movedto(this|nonbattlezone):shuffle controller aicode=name(look) activate name(look) transforms((,newability[foreach(*[zpos<=10]|mylibrary) moverandom(*[zpos<=10]) from(mylibrary) to(mylibrary)])) ueot auto=name(look) reveal:10 optionone name(Choose cards to exile) target(*|reveal) moveto(myexile) optiononeend optiontwo name(put on top) target(<10>*|reveal) moveto(mylibrary) optiontwoend revealend text=Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -- When Ancestral Knowledge enters the battlefield, look at the top ten cards of your library, then exile any number of them and put the rest back on top of your library in any order. -- When Ancestral Knowledge leaves the battlefield, shuffle your library. mana={1}{U} type=Enchantment [/card] [card] name=Ancestral Mask target=creature auto=foreach(other enchantment|battlefield) 2/2 text=Enchant creature -- Enchanted creature gets +2/+2 for each other enchantment on the battlefield. mana={2}{G} type=Enchantment subtype=Aura [/card] [card] name=Ancestral Memories aicode=name(look) activate name(look) transforms((,newability[target(<2>*[zpos<=7]|mylibrary) moveto(myhand)],newability[deplete:5])) ueot auto=name(Look) reveal:7 optionone name(Get 2 cards) target(<2>*|reveal) moveto(myhand) optiononeend optiontwo name(put in graveyard) target(<7>*|reveal) moveto(mygraveyard) optiontwoend revealend text=Look at the top seven cards of your library. Put two of them into your hand and the rest into your graveyard. mana={2}{U}{U}{U} type=Sorcery [/card] [card] name=Ancestral Recall target=player auto=draw:3 text=Target player draws three cards. mana={U} type=Instant [/card] [card] name=Ancestral Statue auto=moveto(ownerhand) notatarget(*[-land]|mybattlefield) text=When Ancestral Statue enters the battlefield, return a nonland permanent you control to its owner's hand. mana={4} type=Artifact Creature subtype=Golem power=3 toughness=4 [/card] [card] name=Ancestral Tribute auto=life:twicetype:*:mygraveyard flashback={9}{W}{W}{W} text=You gain 2 life for each card in your graveyard. -- Flashback {9}{W}{W}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.) mana={5}{W}{W} type=Sorcery [/card] [card] name=Ancestral Vengeance target=creature auto=-1/-1 auto=counter(1/1) target(creature|mybattlefield) text=When Ancestral Vengeance enters the battlefield, put a +1/+1 counter on target creature you control. -- Enchanted creature gets -1/-1. mana={B}{B} type=Enchantment subtype=Aura [/card] [card] name=Ancestral Vision auto=target(player) draw:3 text=Ancestral Vision is blue. -- Suspend 4 - {U} (Rather than cast this card from your hand, pay {U} and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.) -- Target player draws three cards. mana={0} color=blue restriction=never suspend(4)={u} type=Sorcery [/card] [card] name=Anchor to the Aether target=creature auto=moveto(ownerlibrary) aicode=activate transforms((,newability[all(*[zpos<=1]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot auto=scry:1 scrycore delayed dontshow donothing scrycoreend scryend text=Put target creature on top of its owner's library. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) mana={2}{U} type=Sorcery [/card] [card] name=Ancient Amphitheater auto=if type(*[giant]|myhand)~equalto~0 then tap(noevent) auto={T}:Add{R} auto={T}:Add{W} text=As Ancient Amphitheater enters the battlefield, you may reveal a Giant card from your hand. If you don't, Ancient Amphitheater enters the battlefield tapped. -- {T}: Add {R} or {W} to your mana pool. type=Land [/card] [card] name=Ancient Carp mana={4}{U} type=Creature subtype=Fish power=2 toughness=5 [/card] [card] name=Ancient Crab mana={1}{U}{U} type=Creature subtype=Crab power=1 toughness=5 [/card] [card] name=Ancient Craving auto=draw:3 auto=life:-3 text=You draw three cards and you lose 3 life. mana={3}{B} type=Sorcery [/card] [card] name=Ancient Den auto={T}:Add{W} text=(Ancient Den isn't a spell.) -- {T}: Add {W} to your mana pool. type=Artifact Land [/card] [card] name=Ancient Grudge target=artifact auto=destroy flashback={G} text=Destroy target artifact. -- Flashback {G} (You may cast this card from your graveyard for its flashback cost. Then exile it.) mana={1}{R} type=Instant [/card] [card] name=Ancient Hellkite abilities=flying auto=this(attacking) {R}:damage:1 target(creature|opponentBattlefield) text=Flying -- {R}: Ancient Helkite deals 1 damage to target creature defending player controls. Activate this ability only if Ancient Hellkite is attacking. mana={4}{R}{R}{R} type=Creature subtype=Dragon power=6 toughness=6 [/card] [card] name=Ancient Hydra auto=fading:5 text=Fading 5 (This creature enters the battlefield with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) -- {1}, Remove a fade counter from Ancient Hydra: Ancient Hydra deals 1 damage to target creature or player. mana={4}{R} type=Creature subtype=Hydra power=5 toughness=1 [/card] [card] name=Ancient Kavu auto={2}:transforms((,artifact)) ueot text={2}: Ancient Kavu becomes colorless until end of turn. mana={3}{R} type=Creature subtype=Kavu power=3 toughness=3 [/card] [card] name=Ancient of the Equinox abilities=opponentshroud,trample text=Trample, hexproof type=Creature subtype=Treefolk power=4 toughness=4 [/card] [card] name=Ancient Ooze anyzone=pancientooze/pancientooze cdaactive text=Ancient Ooze's power and toughness are each equal to the total mana value of other creatures you control. mana={5}{G}{G} type=Creature subtype=Ooze power=* toughness=* [/card] [card] name=Ancient Runes auto=@each my upkeep:damage:type:artifact:mybattlefield controller auto=@each opponent upkeep:damage:type:artifact:opponentbattlefield opponent text=At the beginning of each player's upkeep, Ancient Runes deals damage to that player equal to the number of artifacts he or she controls. mana={2}{R} type=Enchantment [/card] [card] name=Ancient Silverback auto={G}:regenerate text={G}: Regenerate Ancient Silverback. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) mana={4}{G}{G} type=Creature subtype=Ape power=6 toughness=5 [/card] [card] name=Ancient Spider abilities=first strike,reach text=First strike; reach (This creature can block creatures with flying.) mana={2}{G}{W} type=Creature subtype=Spider power=2 toughness=5 [/card] [card] name=Ancient Spring auto=tap(noevent) auto={T}:Add{U} auto={T}{S}:Add{W}{B} text=Ancient Spring enters the battlefield tapped. -- {T}: Add {U} to your mana pool. -- {T}, Sacrifice Ancient Spring: Add {W}{B} to your mana pool. type=Land [/card] [card] name=Ancient Stirrings mana={G} type=Sorcery aicode=activate target(*[-white;-blue;-black;-red;-green;zpos<=5]|mylibrary) moveto(myhand) auto=name(look) reveal:5 optionone name(Get Colorless Card) target(*[-white;-blue;-black;-red;-green]|reveal) moveto(myhand) optiononeend optiontwo name(put on bottom) target(<5>*|reveal) bottomoflibrary optiontwoend revealend text=Look at the top five cards of your library. You may reveal a colorless card from among them and put it into your hand. Then put the rest on the bottom of your library in any order. (Cards with no colored mana in their mana costs are colorless. Lands are also colorless.) [/card] [card] name=Ancient Tomb auto={T}:Add{2} and!( damage:2 controller )! text={T}: Add {2} to your mana pool. Ancient Tomb deals 2 damage to you. type=Land [/card] [card] name=Andradite Leech auto=lord(*[black]|mycastingzone) altercost(black,+1) auto={B}:1/1 text=Black spells you cast cost {B} more to cast. -- {B}: Andradite Leech gets +1/+1 until end of turn. mana={2}{B} type=Creature subtype=Leech power=2 toughness=2 [/card] [card] name=Angel of Deliverance abilities=flying auto=@damaged(creature,player) from(this) restriction{delirium}:target(creature|opponentbattlefield) moveto(exile) text=Flying -- Delirium Whenever Angel of Deliverance deals damage, if there are four or more card types among cards in your graveyard, exile target creature an opponent controls. mana={6}{W}{W} type=Creature subtype=Angel power=6 toughness=6 [/card] [card] name=Angel of Despair abilities=flying auto=destroy target(*) text=Flying -- When Angel of Despair enters the battlefield, destroy target permanent. mana={3}{W}{W}{B}{B} type=Creature subtype=Angel power=5 toughness=5 [/card] [card] name=Angel of Finality abilities=flying auto=choice name(Exile cards in graveyard) target(player) moveto(exile) all(*|targetedpersonsgraveyard) text=Flying -- When Angel of Finality enters the battlefield, exile all cards from target player's graveyard. mana={3}{W} type=Creature subtype=Angel power=3 toughness=4 [/card] [card] name=Angel of Flight Alabaster abilities=flying auto=@each my upkeep:moveTo(ownerhand) target(spirit|mygraveyard) text=Flying -- At the beginning of your upkeep, return target Spirit card from your graveyard to your hand. mana={4}{W} type=Creature subtype=Angel power=4 toughness=4 [/card] [card] name=Angel of Fury abilities=flying auto=@movedTo(mygraveyard) from(this|battlefield):may moveto(mylibrary) all(trigger[from]) && shuffle text=Flying -- When Angel of Fury is put into your graveyard from the battlefield, you may shuffle it into your library. mana={4}{W}{W} type=Creature subtype=Angel power=3 toughness=5 [/card] [card] name=Angel of Glory's Rise abilities=flying auto=moveto(exile) all(zombie|battlefield) && moveto(mybattlefield) all(creature[human]|mygraveyard) text=Flying -- When Angel of Glory's Rise enters the battlefield, exile all Zombies, then return all Human creature cards from your graveyard to the battlefield. mana={5}{W}{W} type=Creature subtype=Angel power=4 toughness=6 [/card] [card] name=Angel of Invention abilities=flying,vigilance,lifelink auto=_FABRICATE_(2) auto=lord(other creature|myBattlefield) 1/1 text=Flying, vigilance, lifelink -- Fabricate 2 (When this creature enters the battlefield, put two +1/+1 counters on it or create two 1/1 colorless Servo artifact creature tokens.) -- Other creatures you control get +1/+1. mana={3}{W}{W} type=Creature subtype=Angel power=2 toughness=1 [/card] [card] name=Angel of Jubilation abilities=flying,cantpaylife auto=lord(other creature[-black]|mybattlefield) 1/1 auto=lord(creature) cantbesacrified text=Flying -- Other nonblack creatures you control get +1/+1. -- Players can't pay life or sacrifice creatures to cast spells or activate abilities. mana={1}{W}{W}{W} type=Creature subtype=Angel power=3 toughness=3 [/card] [card] name=Angel of Light abilities=flying,vigilance text=Flying, vigilance mana={4}{W} type=Creature subtype=Angel power=3 toughness=3 [/card] [card] name=Angel of Mercy abilities=flying auto=life:3 text=Flying -- When Angel of Mercy enters the battlefield, you gain 3 life. mana={4}{W} type=Creature subtype=Angel power=3 toughness=3 [/card] [card] name=Angel of Renewal abilities=flying auto=choice life:type:creature:mybattlefield controller text=Flying -- When Angel of Renewal enters the battlefield, you gain 1 life for each creature you control. mana={5}{W} type=Creature subtype=Angel Ally power=4 toughness=4 [/card] [card] name=Angel of Retribution abilities=flying,first strike text=Flying, first strike mana={6}{W} type=Creature subtype=Angel power=5 toughness=5 [/card] [card] name=Angel of Serenity auto=may hand(blink)forsrc target(other creature|battlefield,graveyard) abilities=flying text=Flying -- When Angel of Serenity enters the battlefield, you may exile up to three other target creatures from the battlefield and/or creature cards from graveyards. -- When Angel of Serenity leaves the battlefield, return the exiled cards to their owners' hands. mana={4}{W}{W}{W} type=Creature subtype=Angel power=5 toughness=6 [/card] [card] name=Angel of the Dire Hour abilities=flash,flying auto=if casted(this) then moveto(exile) all(creature[attacking]|battlefield) text=Flash -- Flying -- When Angel of the Dire Hour enters the battlefield, if you cast it from your hand, exile all attacking creatures. mana={5}{W}{W} type=Creature subtype=Angel power=5 toughness=4 [/card] [card] name=Angelfire Crusader auto={R}:1/0 text={R}: Angelfire Crusader gets +1/+0 until end of turn. mana={3}{W} type=Creature subtype=Human Soldier Knight power=2 toughness=3 [/card] [card] name=Angelheart Vial auto=@damageof(player):may counter(0/0,thatmuch,Charge) auto={2}{T}{C(0/0,-4,Charge)}:life:2 && draw:1 controller text=Whenever you're dealt damage, you may put that many charge counters on Angelheart Vial. -- {2}, {T}, Remove four charge counters from Angelheart Vial: You gain 2 life and draw a card. mana={5} type=Artifact [/card] [card] name=Angelic Accord auto=@each endofturn restriction{compare(lifegain)~morethan~3}:_ANGELTOKEN_ controller text=At the beginning of each end step, if you gained 4 or more life this turn, put a 4/4 white Angel creature token with flying onto the battlefield. mana={3}{W} type=Enchantment [/card] [card] name=Angelic Arbiter abilities=flying auto=this(variable{ostormcount}>0) transforms((,newability[lord(creature|opponentBattlefield) cantattack],newability[lord(creature|opponentBattlefield) cantpwattack])) auto=@combat(attacking) source(creature|opponentBattlefield):maxCast(*)0 opponent ueot text=Flying -- Each opponent who cast a spell this turn can't attack with creatures. -- Each opponent who attacked with creatures this turn can't cast spells. mana={5}{W}{W} type=Creature subtype=Angel power=5 toughness=6 [/card] [card] name=Angelic Armaments auto={4}:equip auto=teach(creature) 2/2 auto=teach(creature) flying auto=teach(creature) becomes(Angel,newcolors[white]) text=Equipped creature gets +2/+2, has flying, and is a white Angel in addition to its other colors and types. -- Equip {4} mana={3} type=Artifact subtype=Equipment [/card] [card] name=Angelic Benediction abilities=exalted auto=@combat(attackedalone) source(creature|myBattlefield):may tap target(creature) text=Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) -- Whenever a creature you control attacks alone, you may tap target creature. mana={3}{W} type=Enchantment [/card] [card] name=Angelic Blessing target=creature auto=3/3 auto=flying text=Target creature gets +3/+3 and gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.) mana={2}{W} type=Sorcery [/card] [card] name=Angelic Captain abilities=flying auto=_ATTACKING_othertype:ally[attacking]:mybattlefield/othertype:ally[attacking]:mybattlefield ueot text=Flying -- Whenever Angelic Captain attacks, it gets +1/+1 until end of turn for each other attacking Ally. mana={3}{R}{W} type=Creature subtype=Angel Ally power=4 toughness=3 [/card] [card] name=Angelic Chorus auto=@movedTo(creature|mybattlefield):all(trigger[to]) dynamicability text=Whenever a creature enters the battlefield under your control, you gain life equal to its toughness. mana={3}{W}{W} type=Enchantment [/card] [card] name=Angelic Curator abilities=flying auto=protection from(artifact) text=Flying, protection from artifacts mana={1}{W} type=Creature subtype=Angel Spirit power=1 toughness=1 [/card] [card] name=Angelic Destiny target=creature auto=4/4 auto=flying auto=first strike auto=transforms((Angel)) auto=@movedto(graveyard) from(mytgt|Battlefield):all(this) moveTo(ownerhand) text=Enchant creature -- Enchanted creature gets +4/+4, has flying and first strike, and is an Angel in addition to its other types. -- When enchanted creature dies, return Angelic Destiny to its owner's hand. mana={2}{W}{W} type=Enchantment subtype=Aura [/card] [card] name=Angelic Edict target=creature,enchantment auto=moveTo(exile) text=Exile target creature or enchantment. mana={4}{W} type=Sorcery [/card] [card] name=Angelic Favor restriction=during battle otherrestriction=type(plains|mybattlefield)~morethan~0 other={T(creature|mybattlefield)} name(Tap an Untapped Creature) auto=token(Angel,Creature Angel,4/4,flying,unearth,white) text=If you control a Plains, you may tap an untapped creature you control rather than pay Angelic Favor's mana cost. -- Cast Angelic Favor only during combat. -- Put a 4/4 white Angel creature token with flying onto the battlefield. Exile it at the beginning of the next end step. mana={3}{W} type=Instant [/card] [card] name=Angelic Gift target=creature auto=teach(creature) flying auto=choice draw:1 controller text=Enchant creature -- When Angelic Gift enters the battlefield, draw a card. -- Enchanted creature has flying. mana={1}{W} type=Enchantment subtype=Aura [/card] [card] name=Angelic Overseer abilities=flying auto=aslongas(human|mybattlefield) opponentshroud auto=aslongas(human|mybattlefield) indestructible text=Flying -- As long as you control a Human, Angelic Overseer has hexproof and is indestructible. mana={3}{W}{W} type=Creature subtype=Angel power=5 toughness=3 [/card] [card] name=Angelic Page abilities=flying auto={T}:1/1 target(creature[attacking;blocking]) text=Flying -- {T}: Target attacking or blocking creature gets +1/+1 until end of turn. mana={1}{W} type=Creature subtype=Angel Spirit power=1 toughness=1 [/card] [card] name=Angelic Protector abilities=flying auto=@targeted(this):0/3 ueot text=Flying -- Whenever Angelic Protector becomes the target of a spell or ability, Angelic Protector gets +0/+3 until end of turn. mana={3}{W} type=Creature subtype=Angel power=2 toughness=2 [/card] [card] name=Angelic Purge target=artifact,enchantment,creature auto=moveto(exile) text=As an additional cost to cast Angelic Purge, sacrifice a permanent. -- Exile target artifact, creature, or enchantment. mana={2}{W}{S(*|mybattlefield)} type=Sorcery [/card] [card] name=Angelic Renewal auto=@movedTo(creature|mygraveyard) from(battlefield) once:may all(trigger[to]) moveTo(battlefield) && sacrifice all(this) text=Whenever a creature is put into your graveyard from the battlefield, you may sacrifice Angelic Renewal. If you do, return that card to the battlefield. mana={1}{W} type=Enchantment [/card] [card] name=Angelic Shield auto=lord(creature|myBattlefield) 0/1 auto={S}:moveTo(ownerhand) target(other creature) text=Creatures you control get +0/+1. -- Sacrifice Angelic Shield: Return target creature to its owner's hand. mana={W}{U} type=Enchantment [/card] [card] name=Angelic Skirmisher abilities=flying auto=@each combatbegins:ability$!choice all(creature|mybattlefield) first strike ueot _ choice all(creature|mybattlefield) vigilance ueot _ choice all(creature|mybattlefield) lifelink ueot !$ controller text=Flying -- At the beginning of each combat, choose first strike, vigilance, or lifelink. Creatures you control gain that ability until end of turn. mana={4}{W}{W} type=Creature subtype=Angel power=4 toughness=4 [/card] [card] name=Angelic Voices auto=lord(creature|myBattlefield) 1/1 auto=aslongas(creature[-artifact;-white]|myBattlefield) lord(creature|myBattlefield) -1/-1 text=Creatures you control get +1/+1 as long as you control no nonartifact, nonwhite creatures. mana={2}{W}{W} type=Enchantment [/card] [card] name=Angelic Wall abilities=defender,flying text=Defender, flying (This creature can't attack, and it can block creatures with flying.) mana={1}{W} type=Creature subtype=Wall power=0 toughness=4 [/card] [card] name=Angel's Feather auto=@movedTo(*[white]|stack):may life:1 controller text=Whenever a player casts a white spell, you may gain 1 life. mana={2} type=Artifact [/card] [card] name=Angel's Herald aicode=activate moveTo(myBattlefield) target(empyrial archangel|myLibrary) auto={2}{W}{T}{S(creature[green]|myBattlefield)}{S(creature[white]|myBattlefield)}{S(creature[blue]|myBattlefield)}:name(search card) reveal:plibrarycount optionone name(choose card) target(empyrial archangel|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield))! afterrevealedend revealend text={2}{W}, {T}, Sacrifice a green creature, a white creature, and a blue creature: Search your library for a card named Empyrial Archangel and put it onto the battlefield. Then shuffle your library. mana={W} type=Creature subtype=Human Cleric power=1 toughness=1 [/card] [card] name=Angel's Mercy auto=life:7 text=You gain 7 life. mana={2}{W}{W} type=Instant [/card] [card] name=Angel's Tomb auto=@movedTo(creature|mybattlefield):may becomes(Angel Artifact Creature,3/3,flying,white) ueot text=Whenever a creature enters the battlefield under your control, you may have Angel's Tomb become a 3/3 white Angel artifact creature with flying until end of turn. mana={3} type=Artifact [/card] [card] name=Angelsong abilities=cycling auto=preventAllcombatDamage ueot autohand=__CYCLING__({2}) text=Prevent all combat damage that would be dealt this turn. -- Cycling {2} ({2}, Discard this card: Draw a card.) mana={1}{W} type=Instant [/card] [card] name=Anger of the Gods auto=all(creature[-protection from red]) exiledeath auto=damage:3 all(creature) text=Anger of the Gods deals 3 damage to each creature. If a creature dealt damage this way would die this turn, exile it instead. mana={1}{R}{R} type=Sorcery [/card] [card] name=Anger abilities=haste autograveyard=aslongas(mountain|myBattlefield) lord(creature|myBattlefield) haste text=Haste -- As long as Anger is in your graveyard and you control a Mountain, creatures you control have haste. mana={3}{R} type=Creature subtype=Incarnation power=2 toughness=2 [/card] [card] name=Angry Mob abilities=trample auto=phaseaction[my untap] type:swamp:opponentbattlefield/type:swamp:opponentbattlefield ueot nonstatic auto=type:swamp:opponentbattlefield/type:swamp:opponentbattlefield ueot nonstatic text=Trample -- As long as it's your turn, Angry Mob's power and toughness are each equal to 2 plus the number of Swamps your opponents control. As long as it's not your turn, Angry Mob's power and toughness are each 2. mana={2}{W}{W} type=Creature subtype=Human power=2+* toughness=2+* [/card] [card] name=Anguished Unmaking target=*[-land] auto=moveto(exile) auto=life:-3 controller text=Exile target nonland permanent. You lose 3 life. mana={1}{W}{B} type=Instant [/card] [card] name=Angus Mackenzie auto={G}{W}{U}{T}:preventAllcombatDamage ueot UntapOnly auto={G}{W}{U}{T}:preventAllcombatDamage ueot DrawOnly auto={G}{W}{U}{T}:preventAllcombatDamage ueot FirstMainOnly auto={G}{W}{U}{T}:preventAllcombatDamage ueot CombatBeginsOnly auto={G}{W}{U}{T}:preventAllcombatDamage ueot AttackersOnly auto={G}{W}{U}{T}:preventAllcombatDamage ueot BlockersOnly text={G}{W}{U}, {T}: Prevent all combat damage that would be dealt this turn. Activate this ability only before the combat damage step. mana={G}{W}{U} type=Legendary Creature subtype=Human Cleric power=2 toughness=2 [/card] [card] name=An-Havva Constable auto=foreach(creature[green]|battlefield) 0/1 text=An-Havva Constable's toughness is equal to 1 plus the number of green creatures on the battlefield. mana={1}{G}{G} type=Creature subtype=Human power=2 toughness=1+* [/card] [card] name=An-Havva Inn auto=life:type:creature[green]|battlefieldplus1plusend controller text=You gain X plus 1 life, where X is the number of green creatures on the battlefield. mana={1}{G}{G} type=Sorcery [/card] [card] name=An-Havva Township auto={T}:Add{1} auto={1}{T}:Add{G} auto={2}{T}:Add{R} auto={2}{T}:Add{W} text={T}: Add {1} to your mana pool. -- {1}, {T}: Add {G} to your mana pool. -- {2}, {T}: Add {R} or {W} to your mana pool. type=Land [/card] [card] name=Animal Boneyard target=land auto=teach(land) transforms((,newability[{T}{S(creature|mybattlefield)}:life:storedtoughness])) text=Enchant land -- Enchanted land has "{T}, Sacrifice a creature: You gain life equal to that creature's toughness." mana={2}{W} type=Enchantment subtype=Aura [/card] [card] name=Animar, Soul of Elements abilities=protection from white,protection from black auto=@movedTo(creature|mystack):counter(1/1) auto=thisforeach(counter{1/1,1}) lord(creature|mycastingzone) altercost(colorless, -1) text=Protection from white and from black -- Whenever you cast a creature spell, put a +1/+1 counter on Animar, Soul of Elements. -- Creature spells you cast cost 1 less to cast for each +1/+1 counter on Animar. mana={U}{R}{G} type=Legendary Creature subtype=Elemental power=1 toughness=1 [/card] [card] name=Animate Artifact target=artifact auto=teach(artifact[-creature]) becomes(Artifact Creature,manacost/manacost) text=Enchant artifact -- As long as enchanted artifact isn't a creature, it's an artifact creature with power and toughness each equal to its mana value. mana={3}{U} type=Enchantment subtype=Aura [/card] [card] name=Animate Dead target=creature|graveyard alias=1143 text=Enchant creature card in a graveyard -- When Animate Dead enters the battlefield, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with Animate Dead." Return enchanted creature card to the battlefield under your control and attach Animate Dead to it. When Animate Dead leaves the battlefield, that creature's controller sacrifices it. -- Enchanted creature gets -1/-0. mana={1}{B} type=Enchantment subtype=Aura [/card] [card] name=Animate Land target=land auto=transforms((Creature,setpower=3,settoughness=3)) ueot text=Until end of turn, target land becomes a 3/3 creature that's still a land. mana={G} type=Instant [/card] [card] name=Animate Wall target=wall auto=canattack text=Enchant Wall -- Enchanted Wall can attack as though it didn't have defender. mana={W} type=Enchantment subtype=Aura [/card] [card] name=Animist's Awakening auto=if type(*[instant;sorcery]|mygraveyard)~lessthan~2 then reveal:x optionone all(land|reveal) moveto(mybattlefield) and!(tap(noevent))! optiononeend optiontwo name(bottom of library) target(<1>*|reveal) transforms((,newability[all(*|reveal) bottomoflibrary])) oneshot optiontwoend revealend auto=if type(*[instant;sorcery]|mygraveyard)~morethan~1 then reveal:x optionone all(land|reveal) moveto(mybattlefield) optiononeend optiontwo name(bottom of library) target(<1>*|reveal) transforms((,newability[all(*|reveal) bottomoflibrary])) oneshot optiontwoend revealend text=Reveal the top X cards of your library. Put all land cards from among them onto the battlefield tapped and the rest on the bottom of your library in a random order. -- Spell mastery -- If there are two or more instant and/or sorcery cards in your graveyard, untap those lands. mana={X}{G} type=Sorcery [/card] [card] name=Ankh of Mishra auto=@movedTo(land|opponentBattlefield):damage:2 opponent auto=_LANDFALL_damage:2 controller text=Whenever a land enters the battlefield, Ankh of Mishra deals 2 damage to that land's controller. mana={2} type=Artifact [/card] [card] name=Ankle Shanker abilities=haste auto=_ATTACKING_all(creature|mybattlefield) transforms((,newability[first strike ueot],newability[deathtouch ueot])) ueot text=Haste -- Whenever Ankle Shanker attacks, creatures you control gain first strike and deathtouch until end of turn. mana={2}{R}{W}{B} type=Creature subtype=Goblin Berserker power=2 toughness=2 [/card] [card] name=Annex target=Land alias=1194 text=Enchant land (Target a land as you cast this. This card enters the battlefield attached to that land.) -- You control enchanted land. mana={2}{U}{U} type=Enchantment subtype=Aura [/card] [card] name=Annihilate target=creature[-black] auto=bury auto=draw:1 controller text=Destroy target nonblack creature. It can't be regenerated. -- Draw a card. mana={3}{B}{B} type=Instant [/card] [card] name=Annihilating Fire target=creature,player auto=exiledeath auto=damage:3 text=Annihilating Fire deals 3 damage to target creature or player. If a creature dealt damage this way would die this turn, exile it instead. mana={1}{R}{R} type=Instant [/card] [card] name=Annul target=*[artifact;enchantment]|stack auto=fizzle text=Counter target artifact or enchantment spell. mana={U} type=Instant [/card] [card] name=Anodet Lurker auto=_DIES_life:3 controller text=When Anodet Lurker dies, you gain 3 life. mana={5} type=Artifact Creature subtype=Construct power=3 toughness=3 [/card] [card] name=Anointer of Champions auto={T}:target(creature[attacking]) 1/1 ueot text=Tap: Target attacking creature gets +1/+1 until end of turn. mana={W} type=Creature subtype=Human Cleric power=1 toughness=1 [/card] [card] name=Anoint target=creature auto=prevent:3 buyback={W}{3} text=Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.) -- Prevent the next 3 damage that would be dealt to target creature this turn. mana={W} type=Instant [/card] [card] name=Anowon, the Ruin Sage auto=@each my upkeep:ability$!sacrifice notatarget(creature[-vampire]|mybattlefield)!$ controller && ability$!sacrifice notatarget(creature[-vampire]|mybattlefield)!$ opponent text=At the beginning of your upkeep, each player sacrifices a non-Vampire creature. mana={3}{B}{B} type=Legendary Creature subtype=Vampire Shaman power=4 toughness=3 [/card] [card] name=Ant Queen auto={1}{G}:_INSECTTOKEN_ text={1}{G}: Put a 1/1 green Insect creature token onto the battlefield. mana={3}{G}{G} type=Creature subtype=Insect power=5 toughness=5 [/card] [card] name=Antagonism auto=@each opponent end restriction{compare(pdcount)~lessthan~1}:damage:2 opponent auto=@each my end restriction{compare(odcount)~lessthan~1}:damage:2 controller text=At the beginning of each player's end step, Antagonism deals 2 damage to that player unless one of his or her opponents was dealt damage this turn. mana={3}{R} type=Enchantment [/card] [card] name=Anthousa, Setessan Hero auto=_HEROIC_target(land) transforms((Creature Warrior,setpower=2,settoughness=2)) ueot text=Heroic - Whenever you cast a spell that targets Anthoussa, Setessan Hero, up to three target lands you control each become 2/2 Warrior creatures until end of turn. They're still lands. mana={3}{G}{G} type=Legendary Creature subtype=Human Warrior power=4 toughness=5 [/card] [card] name=Anthroplasm auto=counter(1/1,2) auto={X}{T}:+0/+1 all(this) && removeallcounters(1/1) && counter(1/1,X) && -0/-1 all(this) text=Anthroplasm enters the battlefield with two +1/+1 counters on it. -- {X}, {T}: Remove all +1/+1 counters from Anthroplasm and put X +1/+1 counters on it. mana={2}{U}{U} type=Creature subtype=Shapeshifter power=0 toughness=0 [/card] [card] name=Anticipate abilities=hiddenface aicode=activate target(*[zpos<=3]|mylibrary) moveto(myhand) auto=name(look) reveal:3 optionone name(Get a card) target(<1>*|reveal) moveto(myhand) optiononeend optiontwo name(put on bottom) target(<3>*|reveal) bottomoflibrary optiontwoend revealend text=Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. mana={1}{U} type=Instant [/card] [card] name=Antler Skulkin auto={2}:persist target(creature[white]) text={2}: Target white creature gains persist until end of turn. (When it's put into a graveyard from the battlefield, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) mana={5} type=Artifact Creature subtype=Scarecrow power=3 toughness=3 [/card] [card] name=Anurid Barkripper auto=aslongas(*|mygraveyard) 2/2 >6 text=Threshold - Anurid Barkripper gets +2/+2 as long as seven or more cards are in your graveyard. mana={1}{G}{G} type=Creature subtype=Frog Beast power=2 toughness=2 [/card] [card] name=Anurid Brushhopper auto={D(*|myhand)}{D(*|myhand)}:(blink)ueot text=Discard two cards: Exile Anurid Brushhopper. Return it to the battlefield under its owner's control at the beginning of the next end step. mana={1}{G}{W} type=Creature subtype=Frog Beast power=3 toughness=4 [/card] [card] name=Anurid Murkdiver abilities=swampwalk text=Swampwalk mana={4}{B}{B} type=Creature subtype=Zombie Frog Beast power=4 toughness=3 [/card] [card] name=Anurid Scavenger abilities=protection from black auto=@each my upkeep restriction{type(*|mygraveyard)~morethan~0}:transforms((,newability[choice name(put at bottom of library) target(*|mygraveyard) bottomoflibrary],newability[choice sacrifice])) ueot auto=@each my upkeep restriction{type(*|mygraveyard)~lessthan~1}:sacrifice text=Protection from black -- At the beginning of your upkeep, sacrifice Anurid Scavenger unless you put a card from your graveyard on the bottom of your library. mana={2}{G} type=Creature subtype=Frog Beast power=3 toughness=3 [/card] [card] name=Anvil of Bogardan abilities=nomaxhand,oppnomaxhand auto=@each my draw:ability$!draw:1 _ choice name(discard) target(*|myhand) reject!$ controller auto=@each opponent draw:ability$!draw:1 _ choice name(discard) target(*|myhand) reject!$ opponent text=Players have no maximum hand size. -- At the beginning of each player's draw step, that player draws an additional card, then discards a card. mana={2} type=Artifact [/card] [card] name=Anvilwrought Raptor abilities=flying,first strike text=Flying, first strike mana={4} type=Artifact Creature subtype=Bird power=2 toughness=1 [/card] [card] name=Anya, Merciless Angel abilities=flying auto=this(variable{ohalfinitlife}) indestructible auto=this(variable{ohalfinitlife}) 3/3 text=Flying -- Anya, Merciless Angel gets +3/+3 for each opponent whose life total is less than half his or her starting life total. -- As long as an opponent's life total is less than half his or her starting life total, Anya has indestructible. mana={3}{R}{W} type=Legendary Creature subtype=Angel power=4 toughness=4 [/card] [card] name=An-Zerrin Ruins auto=chooseatype lord(creature[chosentype]) doesnotuntap chooseend text=As An-Zerrin Ruins enters the battlefield, choose a creature type. -- Creatures of the chosen type don't untap during their controllers' untap steps. mana={2}{R}{R} type=Enchantment [/card] [card] name=Apathy target=creature auto=teach(creature) doesnotuntap auto=teach(creature) {d}:untap myupkeeponly text=Enchant creature -- Enchanted creature doesn't untap during its controller's untap step. -- At the beginning of the upkeep of enchanted creature's controller, that player may discard a card at random. If he or she does, untap that creature. mana={U} type=Enchantment subtype=Aura [/card] [card] name=Apes of Rath auto=_ATTACKING_frozen text=Whenever Apes of Rath attacks, it doesn't untap during its controller's next untap step. mana={2}{G}{G} type=Creature subtype=Ape power=5 toughness=4 [/card] [card] name=Apex Hawks abilities=flying auto=if paid(kicker) then counter(1/1,kicked) kicker=multi{1}{W} text=Multikicker (You may pay an additional any number of times as you cast this spell.) -- Flying -- Apex Hawks enters the battlefield with a +1/+1 counter on it for each time it was kicked. type=Creature subtype=Bird mana={2}{W} power=2 toughness=2 [/card] [card] name=Aphetto Alchemist facedown={3} autofacedown={U}:morph auto={T}:untap target(artifact,creature) text={T}: Untap target artifact or creature. -- Morph {U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) mana={1}{U} type=Creature subtype=Human Wizard power=1 toughness=2 [/card] [card] name=Aphetto Dredging auto=chooseatype target(creature[chosentype]|mygraveyard) moveto(myhand) chooseend text=Return up to three target creature cards of the creature type of your choice from your graveyard to your hand. mana={3}{B} type=Sorcery [/card] [card] name=Aphetto Exterminator facedown={3} autofacedown={3}{B}:morph autofaceup=-3/-3 target(creature) text=Morph {3}{B} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -- When Aphetto Exterminator is turned face up, target creature gets -3/-3 until end of turn. mana={2}{B} type=Creature subtype=Human Wizard power=3 toughness=1 [/card] [card] name=Aphetto Grifter auto={T(wizard|myBattlefield)}{T(wizard|myBattlefield)}:name(tap permanent) tap target(*) text=Tap two untapped Wizards you control: Tap target permanent. mana={2}{U} type=Creature subtype=Human Wizard power=1 toughness=1 [/card] [card] name=Aphetto Vulture abilities=flying auto=@movedTo(graveyard) from(this|battlefield):may moveto(mylibrary) target(zombie|mygraveyard) text=Flying -- When Aphetto Vulture dies, you may put target Zombie card from your graveyard on top of your library. mana={4}{B}{B} type=Creature subtype=Zombie Bird power=3 toughness=2 [/card] [card] name=Aphotic Wisps target=creature auto=fear auto=transforms((,black)) ueot auto=draw:1 controller text=Target creature becomes black and gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.) -- Draw a card. mana={B} type=Instant [/card] [card] name=Apocalypse Hydra auto=counter(1/1,X) auto=this(counter{1/1}>=5) counter(1/1,X) auto={1}{R}{C(1/1,-1)}:damage:1 target(creature,player) text=Apocalypse Hydra enters the battlefield with X +1/+1 counters on it. If X is 5 or more, it enters the battlefield with an additional X +1/+1 counters on it. -- {1}{R}, Remove a +1/+1 counter from Apocalypse Hydra: Apocalypse Hydra deals 1 damage to target creature or player. mana={X}{G}{R} type=Creature subtype=Hydra power=0 toughness=0 [/card] [card] name=Apocalypse auto=moveTo(exile) all(*|battlefield) auto=reject all(*|myhand) text=Exile all permanents. You discard your hand. mana={2}{R}{R}{R} type=Sorcery [/card] [card] name=Apostle's Blessing auto=choice protection from(artifact) target(artifact,creature|myBattlefield) ueot auto=choice protection from white target(artifact,creature|myBattlefield) ueot auto=choice protection from blue target(artifact,creature|myBattlefield) ueot auto=choice protection from black target(artifact,creature|myBattlefield) ueot auto=choice protection from red target(artifact,creature|myBattlefield) ueot auto=choice protection from green target(artifact,creature|myBattlefield) ueot text=({p(W)} may be paid for with either {W} or 2 life.) -- Target artifact or creature you control gains protection from artifacts or from the color of your choice until end of turn. color=white mana={1}{p(W)} type=Instant [/card] [card] name=Apothecary Geist abilities=flying auto=restriction type(other creature|mybattlefield)~morethan~0 choice (gain life) life:3 controller text=Flying -- When Apothecary Geist enters the battlefield, if you control another Spirit, you gain 3 life. mana={3}{W} type=Creature subtype=Spirit power=2 toughness=3 [/card] [card] name=Apothecary Initiate auto=@movedto(*[white]|stack):pay({1}) life:1 text=Whenever a player casts a white spell, you may pay {1}. If you do, you gain 1 life. mana={W} type=Creature subtype=Kithkin Cleric power=1 toughness=1 [/card] [card] name=Appetite for Brains target=opponent aicode=activate moveto(exile) notatarget(*[manacost>=4]|targetedpersonshand) auto=reveal:type:*:targetedpersonshand revealzone(targetedpersonshand) optionone name(choose card) target(*[manacost>=4]|reveal) moveto(exile) optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerhand) and!( all(*|reveal) moveto(ownerhand) )! optiontwoend revealend text=Target opponent reveals his or her hand. You choose a card from it with mana value 4 or greater and exile that card. mana={B} type=Sorcery [/card] [card] name=Appetite for the Unnatural target=artifact,enchantment auto=destroy auto=life:2 controller text=Destroy target artifact or enchantment. You gain 2 life. mana={2}{G} type=Instant [/card] [card] name=Apprentice Necromancer auto={B}{T}{S}:moveto(mybattlefield) target(other creature|mygraveyard) && transforms((,treason,haste)) forever text={B}, {T}, Sacrifice Apprentice Necromancer: Return target creature card from your graveyard to the battlefield. That creature gains haste. At the beginning of the next end step, sacrifice it. mana={1}{B} type=Creature subtype=Zombie Wizard power=1 toughness=1 [/card] [card] name=Apprentice Sorcerer auto={T}:damage:1 target(creature,player) restriction{during my turn,before attackers} text={T}: Apprentice Sorcerer deals 1 damage to target creature or player. Activate this ability only during your turn, before attackers are declared. mana={2}{U} type=Creature subtype=Human Wizard power=1 toughness=1 [/card] [card] name=Apprentice Wizard auto={U}{T}:Add{3} text={U}, {T}: Add {3} to your mana pool. mana={1}{U}{U} type=Creature subtype=Human Wizard power=0 toughness=1 [/card] [card] name=Aquamoeba auto={D(*|myhand)}:swap text=Discard a card: Switch Aquamoeba's power and toughness until end of turn. mana={1}{U} type=Creature subtype=Elemental Beast power=1 toughness=3 [/card] [card] name=Aquamorph Entity facedown={3} autofacedown={2}{U}:morph auto=choice transforms((,setpower=5,settoughness=1)) forever auto=choice transforms((,setpower=1,settoughness=5)) forever text=As Aquamorph Entity enters the battlefield or is turned face up, it becomes your choice of 5/1 or 1/5. -- Morph {2}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) mana={2}{U}{U} type=Creature subtype=Shapeshifter power=* toughness=* [/card] [card] name=Aquastrand Spider auto=counter(1/1,2) auto=@movedto(other creature|battlefield) restriction{compare(hascnt11)~morethan~0,compare(ishuman)~equalto~1}:may name(move 1/1 counter) all(trigger) counter(1/1) && counter(1/1.-1) all(this) auto=@movedto(other creature|mybattlefield) restriction{compare(hascnt11)~morethan~1,compare(ishuman)~equalto~0,compare(genrand2)~equalto~0}:may name(move 1/1 counter) all(trigger) counter(1/1) && counter(1/1.-1) all(this) auto=@movedto(other creature|mybattlefield) restriction{compare(hascnt11)~equalto~1,compare(ishuman)~equalto~0,compare(genrand4)~equalto~0}:may name(move 1/1 counter) all(trigger) counter(1/1) && counter(1/1.-1) all(this) auto={G}:reach target(creature[counter{1/1.1}]) text=Graft 2 (This creature enters the battlefield with two +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.) -- {G}: Target creature with a +1/+1 counter on it gains reach until end of turn. (It can block creatures with flying.) mana={1}{G} type=Creature subtype=Spider Mutant power=0 toughness=0 [/card] [card] name=Aqueous Form target=creature aicode=activate transforms((,newability[all(*[zpos<=1]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot auto=@combat(attacking) source(mytgt):scry:1 scrycore delayed dontshow donothing scrycoreend scryend auto=teach(creature) unblockable text=Enchant creature -- Enchanted creature can't be blocked. -- Whenever enchanted creature attacks, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) mana={U} type=Enchantment subtype=Aura [/card] [card] name=Aquitect's Will target=land auto=transforms((,newability[counter(0/0.1.Flood)],newability[this(counter{0/0.1.Flood}>=1)while becomes(Island)])) forever auto=aslongas(merfolk|myBattlefield) draw:1 controller text=Put a flood counter on target land. That land is an Island in addition to its other types for as long as it has a flood counter on it. If you control a Merfolk, draw a card. mana={U} type=Tribal Sorcery subtype=Merfolk [/card] [card] name=Aquus Steed auto={2}{U}{T}:-2/0 target(creature) text={2}{U}, {T}: Target creature gets -2/-0 until end of turn. mana={3}{U} type=Creature subtype=Beast power=1 toughness=3 [/card] [card] name=Araba Mothrider abilities=flying auto=bushido(1/1) text=Flying -- Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.) mana={1}{W} type=Creature subtype=Human Samurai power=1 toughness=1 [/card] [card] name=Arachnogenesis auto=token(Spider,Creature Spider,1/2,reach,green)*type:creature[attacking]:opponentbattlefield auto=preventAllCombatDamage from(creature[-spider]|battlefield) ueot text=Put X 1/2 green Spider creature tokens with reach onto the battlefield, where X is the number of creatures attacking you. Prevent all combat damage that would be dealt this turn by non-Spider creatures. mana={2}{G} type=Instant [/card] [card] name=Arachnoid abilities=reach text=Reach (This creature can block creatures with flying.) mana={6} type=Artifact Creature subtype=Spider power=2 toughness=6 [/card] [card] name=Aradara Express abilities=menace auto={crew(other creature[power>=4]|myBattlefield)}:name(crew 4 [1 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=4]|mybattlefield)~morethan~0,compare(crewtotalpower)~morethan~3} auto={crew(other creature[power>=2]|myBattlefield)}{crew(other creature[power>=2]|myBattlefield)}:name(crew 4 [2 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=2]|mybattlefield)~morethan~1,compare(crewtotalpower)~morethan~3} auto={crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=3]|myBattlefield)}:name(crew 4 [2 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=1]|mybattlefield)~morethan~0,type(other creature[-tapped;power>=3]|mybattlefield)~morethan~0,type(other creature[-tapped;-cantcrew]|mybattlefield)~morethan~1,compare(crewtotalpower)~morethan~3} auto={crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=2]|myBattlefield)}:name(crew 4 [3 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=2]|mybattlefield)~morethan~0,type(other creature[-tapped;power>=1]|mybattlefield)~morethan~1,type(other creature[-tapped;-cantcrew]|mybattlefield)~morethan~2,compare(crewtotalpower)~morethan~3} auto={crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}:name(crew 4 [4 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=1]|mybattlefield)~morethan~3,compare(crewtotalpower)~morethan~3} text=Menace -- Crew 4 (Tap any number of creatures you control with total power 4 or more: This Vehicle becomes an artifact creature until end of turn.) mana={5} type=Artifact subtype=Vehicle power=8 toughness=6 [/card] [card] name=Arashi, the Sky Asunder auto={X}{G}{T}:damage:X target(creature[flying]) autohand={X}{G}{G}{discard}:damage:X all(creature[flying]) text={X}{G}, {T}: Arashi, the Sky Asunder deals X damage to target creature with flying. -- Channel - {X}{G}{G}, Discard Arashi: Arashi deals X damage to each creature with flying. mana={3}{G}{G} type=Legendary Creature subtype=Spirit power=5 toughness=5 [/card] [card] name=Arashin Cleric auto=life:3 text=When Arashin Cleric enters the battlefield, you gain 3 life. mana={1}{W} type=Creature subtype=Human Cleric power=1 toughness=3 [/card] [card] name=Arashin Foremost abilities=double strike auto=target(other creature[warrior]|mybattlefield) double strike ueot auto=_ATTACKING_target(other creature[warrior]|mybattlefield) double strike ueot text=Double strike -- Whenever Arashin Foremost enters the battlefield or attacks, another target Warrior creature you control gains double strike until end of turn. mana={1}{W}{W} type=Creature subtype=Human Warrior power=2 toughness=2 [/card] [card] name=Arashin Sovereign abilities=flying auto=_DIES_may name(put on top or bottom) transforms((,newability[choice name(Top of Library) moveto(ownerlibrary) ],newability[choice bottomoflibrary])) forever text=Flying -- When Arashin Sovereign dies, you may put it on the top or bottom of its owner's library. mana={5}{G}{W} type=Creature subtype=Dragon power=6 toughness=6 [/card] [card] name=Arbalest Elite auto={2}{W}{T}:damage:3 target(creature[attacking;blocking]) && all(this) frozen text={2}{W}, {T}: Arbalest Elite deals 3 damage to target attacking or blocking creature. Arbalest Elite doesn't untap during your next untap step. mana={2}{W}{W} type=Creature subtype=Human Archer power=2 toughness=3 [/card] [card] name=Arbiter of Knollridge abilities=vigilance auto=all(player) lifeset:highestlifetotal text=Vigilance -- When Arbiter of Knollridge enters the battlefield, each player's life total becomes the highest life total among all players. mana={6}{W} type=Creature subtype=Giant Wizard power=5 toughness=5 [/card] [card] name=Arbiter of the Ideal abilities=flying auto=lord(*[counter{0%0.1.manifestation}]|mybattlefield) transforms((enchantment)) forever auto=@untapped(this):reveal:1 optionone target(artifact,creature,land|reveal) moveto(mybattlefield) and!(counter(0/0,1,manifestation))! optiononeend optiontwo name(Put on Top) target(<1>*|reveal) moveto(mylibrary) optiontwoend revealend text=Flying -- Inspired -- Whenever Arbiter of the Ideal becomes untapped, reveal the top card of your library. If it's an artifact, creature, or land card, you may put it onto the battlefield with a manifestation counter on it. That permanent is an enchantment in addition to its other types. mana={4}{U}{U} type=Creature subtype=Sphinx power=4 toughness=5 [/card] [card] name=Arbor Colossus abilities=reach auto=this(cantargetcard(*[-monstrous]) {3}{G}{G}{G}:becomes(monstrous) forever && counter(1/1,3) && transforms((,newability[destroy target(creature[flying]|opponentbattlefield)])) forever text=Reach -- {3}{G}{G}{G}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.) -- When Arbor Colossus becomes monstrous, destroy target creature with flying an opponent controls mana={2}{G}{G}{G} type=Creature subtype=Giant power=6 toughness=6 [/card] [card] name=Arbor Elf auto={t}:untap target(forest) text={T}: Untap target Forest. mana={G} type=Creature subtype=Elf Druid power=1 toughness=1 [/card] [card] name=Arborback Stomper abilities=trample auto=life:5 controller text=Trample -- When Arborback Stomper enters the battlefield, you gain 5 life. mana={3}{G}{G} type=Creature subtype=Beast power=5 toughness=4 [/card] [card] name=Arboria auto=lord(creature) transforms((,newability[while(restriction{didnotcastnontoken}) cantattack])) auto=@movedTo(other enchantment[world]|battlefield):sacrifice all(this) text=Creatures can't attack a player unless that player cast a spell or put a nontoken permanent onto the battlefield during his or her last turn. mana={2}{G}{G} type=World Enchantment [/card] [card] name=Arc Lightning auto=thisforeach(variable{3}) ability$!name(Deal 1 damage) name(Deal 1 damage) target(player,creature,planeswalker) damage:1!$ controller text=Arc Lightning deals 3 damage divided as you choose among one, two, or three target creatures and/or players. mana={2}{R} type=Sorcery [/card] [card] name=Arc Mage auto={2}{R}{T}{D(*|myhand)}:damage:1 target(creature,player) && activate damage:1 target(creature,player) text={2}{R}, {T}, Discard a card: Arc Mage deals 2 damage divided as you choose among one or two target creatures and/or players. mana={2}{R} type=Creature subtype=Human Spellshaper power=2 toughness=2 [/card] [card] name=Arc Runner abilities=haste,treason text=Haste -- At the beginning of the end step, sacrifice Arc Runner. mana={2}{R} type=Creature subtype=Elemental Ox power=5 toughness=1 [/card] [card] name=Arc Trail target=creature,player auto=damage:2 auto=damage:1 target(creature,player) text=Arc Trail deals 2 damage to target creature or player and 1 damage to another target creature or player. mana={1}{R} type=Sorcery [/card] [card] name=Arcades Sabboth abilities=flying auto=lord(creature[-attacking;-tapped]|mybattlefield) 0/2 auto=upcost[{G}{W}{U}] sacrifice auto={W}:0/1 text=Flying -- At the beginning of your upkeep, sacrifice Arcades Sabboth unless you pay {G}{W}{U}. -- Each untapped creature you control gets +0/+2 as long as it's not attacking. -- {W}: Arcades Sabboth gets +0/+1 until end of turn. mana={2}{G}{G}{W}{W}{U}{U} type=Legendary Creature subtype=Elder Dragon power=7 toughness=7 [/card] [card] name=Arcane Denial target=*|stack auto=phaseaction[upkeep next once] draw:1 controller auto=transforms((,newability[fizzle],newability[phaseaction[upkeep next once] draw:2 controller])) text=Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep. -- You draw a card at the beginning of the next turn's upkeep. mana={1}{U} type=Instant [/card] [card] name=Arcane Laboratory auto=maxCast(*)1 auto=maxCast(*)1 opponent text=Each player can't cast more than one spell each turn. mana={2}{U} type=Enchantment [/card] [card] name=Arcane Melee auto=lord(instant|nonbattlezone) altercost(colorless,-2) auto=lord(sorcery|nonbattlezone) altercost(colorless,-2) text=Instant and sorcery spells cost {2} less to cast. mana={4}{U} type=Enchantment [/card] [card] name=Arcane Sanctum auto=tap(noevent) auto={T}:Add{W} auto={T}:Add{U} auto={T}:Add{B} text=Arcane Sanctum enters the battlefield tapped. -- {T}: Add {W}, {U}, or {B} to your mana pool. type=Land [/card] [card] name=Arcane Spyglass auto={2}{T}{S(land|mybattlefield)}:counter(0/0,1,Charge) && draw:1 controller auto={C(0/0,-3,Charge)}:draw:1 text={2}, {T}, Sacrifice a land: Draw a card and put a charge counter on Arcane Spyglass. -- Remove three charge counters from Arcane Spyglass: Draw a card. mana={4} type=Artifact [/card] [card] name=Arcane Teachings target=creature auto=2/2 auto=teach(creature) {T}:damage:1 target(creature,player) text=Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) -- Enchanted creature gets +2/+2 and has "{T}: This creature deals 1 damage to target creature or player." mana={2}{R} type=Enchantment subtype=Aura [/card] [card] name=Arcanis the Omnipotent auto={T}:draw:3 auto={2}{U}{U}:moveTo(ownerhand) text={T}: Draw three cards. -- {2}{U}{U}: Return Arcanis the Omnipotent to its owner's hand. mana={3}{U}{U}{U} type=Legendary Creature subtype=Wizard power=3 toughness=4 [/card] [card] name=Arcbond auto=target(creature) transforms((,newability[_ENRAGE_damage:thatmuch all(other creature|battlefield)],newability[_ENRAGE_damage:thatmuch all(player)])) ueot text=Choose target creature. Whenever that creature is dealt damage this turn, it deals that much damage to each other creature and each player. mana={2}{R} type=Instant [/card] [card] name=Arcbound Bruiser abilities=modular modular=3 auto=_DIES_may thisforeach(counter{1/1.1}) counter(1/1) target(creature[artifact]) text=Modular 3 (This enters the battlefield with three +1/+1 counters on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.) mana={5} type=Artifact Creature subtype=Golem power=0 toughness=0 [/card] [card] name=Arcbound Crusher abilities=trample,modular modular=1 auto=_DIES_may thisforeach(counter{1/1.1}) counter(1/1) target(creature[artifact]) auto=@movedTo(other artifact|battlefield):counter(1/1) text=Trample -- Whenever another artifact enters the battlefield, put a +1/+1 counter on Arcbound Crusher. -- Modular 1 (This enters the battlefield with a +1/+1 counter on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.) mana={4} type=Artifact Creature subtype=Juggernaut power=0 toughness=0 [/card] [card] name=Arcbound Fiend abilities=fear,modular auto=@each my upkeep:may counter(1/1,-1) target(creature[counter{1/1.1}]) && counter(1/1) all(this) modular=3 auto=_DIES_may thisforeach(counter{1/1.1}) counter(1/1) target(creature[artifact]) text=Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) -- At the beginning of your upkeep, you may move a +1/+1 counter from target creature onto Arcbound Fiend. -- Modular 3 (This enters the battlefield with three +1/+1 counters on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.) mana={6} type=Artifact Creature subtype=Horror power=0 toughness=0 [/card] [card] name=Arcbound Hybrid abilities=haste,modular modular=2 auto=_DIES_may thisforeach(counter{1/1.1}) counter(1/1) target(creature[artifact]) text=Haste -- Modular 2 (This enters the battlefield with two +1/+1 counters on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.) mana={4} type=Artifact Creature subtype=Beast power=0 toughness=0 [/card] [card] name=Arcbound Lancer abilities=first strike,modular modular=4 auto=_DIES_may thisforeach(counter{1/1.1}) counter(1/1) target(creature[artifact]) text=First strike -- Modular 4 (This enters the battlefield with four +1/+1 counters on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.) mana={7} type=Artifact Creature subtype=Beast power=0 toughness=0 [/card] [card] name=Arcbound Overseer abilities=modular modular=6 auto=_DIES_may thisforeach(counter{1/1.1}) counter(1/1) target(creature[artifact]) auto=@each my upkeep:counter(1/1) all(creature[modular]|mybattlefield) text=At the beginning of your upkeep, put a +1/+1 counter on each creature with modular you control. -- Modular 6 (This enters the battlefield with six +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.) mana={8} type=Artifact Creature subtype=Golem power=0 toughness=0 [/card] [card] name=Arcbound Ravager abilities=modular modular=1 auto=_DIES_may thisforeach(counter{1/1.1}) counter(1/1) target(creature[artifact]) auto={S(artifact|myBattlefield)}:counter(1/1) text=Sacrifice an artifact: Put a +1/+1 counter on Arcbound Ravager. -- Modular 1 (This enters the battlefield with a +1/+1 counter on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.) mana={2} type=Artifact Creature subtype=Beast power=0 toughness=0 [/card] [card] name=Arcbound Reclaimer abilities=modular modular=2 auto=_DIES_may thisforeach(counter{1/1.1}) counter(1/1) target(creature[artifact]) auto={C(1/1,-1)}:moveTo(myLibrary) target(artifact|mygraveyard) text=Remove a +1/+1 counter from Arcbound Reclaimer: Put target artifact card from your graveyard on top of your library. -- Modular 2 (This enters the battlefield with two +1/+1 counters on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.) mana={4} type=Artifact Creature subtype=Golem power=0 toughness=0 [/card] [card] name=Arcbound Slith abilities=modular modular=1 auto=_DIES_may thisforeach(counter{1/1.1}) counter(1/1) target(creature[artifact]) auto=@combatdamaged(player) from(this):counter(1/1) text=Whenever Arcbound Slith deals combat damage to a player, put a +1/+1 counter on it. -- Modular 1 (This enters the battlefield with a +1/+1 counter on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.) mana={2} type=Artifact Creature subtype=Slith power=0 toughness=0 [/card] [card] name=Arcbound Stinger abilities=flying,modular modular=1 auto=_DIES_may thisforeach(counter{1/1.1}) counter(1/1) target(creature[artifact]) text=Flying -- Modular 1 (This enters the battlefield with a +1/+1 counter on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.) mana={2} type=Artifact Creature subtype=Insect power=0 toughness=0 [/card] [card] name=Arcbound Wanderer abilities=sunburst,modular modular=sunburst auto=_DIES_may thisforeach(counter{1/1.1}) counter(1/1) target(creature[artifact]) text=Modular - Sunburst (This enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.) mana={6} type=Artifact Creature subtype=Golem power=0 toughness=0 [/card] [card] name=Arcbound Worker abilities=modular modular=1 auto=_DIES_may thisforeach(counter{1/1.1}) counter(1/1) target(creature[artifact]) text=Modular 1 (This enters the battlefield with a +1/+1 counter on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.) mana={1} type=Artifact Creature subtype=Construct power=0 toughness=0 [/card] [card] name=Archaeological Dig auto={T}:Add{1} auto={T}{S}:Add{W} auto={T}{S}:Add{U} auto={T}{S}:Add{B} auto={T}{S}:Add{R} auto={T}{S}:Add{G} text={T}: Add {1} to your mana pool. -- {T}, Sacrifice Archaeological Dig: Add one mana of any color to your mana pool. type=Land [/card] [card] name=Archaeomancer auto=if type(*[instant;sorcery]|mygraveyard)~morethan~0 then moveTo(myhand) target(instant,sorcery|mygraveyard) text=When Archaeomancer enters the battlefield, return target instant or sorcery card from your graveyard to your hand. mana={2}{U}{U} type=Creature subtype=Human Wizard power=1 toughness=2 [/card] [card] name=Archangel Avacyn abilities=flash,flying,vigilance backside=Avacyn, the Purifier restriction=compare(isflipped)~equalto~0 anyzone={0}:doubleside(backside) auto=all(creature|mybattlefield) indestructible ueot auto=@movedto(creature[-angel]|graveyard) from(mybattlefield) once:phaseaction[upkeep once,sourceinplay] flip(backside) text=Flash -- Flying, vigilance -- When Archangel Avacyn enters the battlefield, creatures you control gain indestructible until end of turn. -- When a non-Angel creature you control dies, transform Archangel Avacyn at the beginning of the next upkeep. // Avacyn, the Purifier mana={3}{W}{W} type=Legendary Creature subtype=Angel power=4 toughness=4 [/card] [card] name=Archangel of Thune abilities=flying,lifelink auto=@lifeof(player) from(*[-lifefaker]|*):all(creature|mybattlefield) counter(1/1) text=Flying. -- Lifelink. -- Whenever you gain life, put a +1/+1 counter on each creature you control. mana={3}{W}{W} type=Creature subtype=Angel power=3 toughness=4 [/card] [card] name=Archangel of Tithes abilities=flying auto=this(untapped) lord(creature|opponentbattlefield) transforms((,newability[attackpwcost:1])) auto=this(attacking) lord(creature|opponentbattlefield) transforms((,newability[blockcost:1])) text=Flying -- As long as Archangel of Tithes is untapped, creatures can't attack you or a planeswalker you control unless their controller pays {1} for each of those creatures. -- As long as Archangel of Tithes is attacking, creatures can't block unless their controller pays {1} for each of those creatures. mana={1}{W}{W}{W} type=Creature subtype=Angel power=3 toughness=5 [/card] [card] name=Archangel abilities=flying,vigilance text=Flying, vigilance mana={5}{W}{W} type=Creature subtype=Angel power=5 toughness=5 [/card] [card] name=Archangel's Light auto=life:twicetype:*:mygraveyard auto=moveto(myLibrary) all(*|myGraveyard) && shuffle text=You gain 2 life for each card in your graveyard, then shuffle your graveyard into your library. mana={7}{W} type=Sorcery [/card] [card] name=Archdemon of Greed abilities=flying,trample auto=@each my upkeep restriction{type(human|mybattlefield)~morethan~0}:sacrifice notatarget(human|mybattlefield) auto=@each my upkeep restriction{type(human|mybattlefield)~lessthan~1}:tap && damage:9 controller text=Flying, trample -- At the beginning of your upkeep, sacrifice a Human. If you can't, tap Archdemon of Greed and it deals 9 damage to you. color=black type=Creature subtype=Demon power=9 toughness=9 [/card] [card] name=Archdemon of Unx abilities=flying,trample auto=@each my upkeep:_ZOMBIETOKEN_ auto=@each my upkeep:sacrifice notatarget(creature[-zombie]|myBattlefield) text=Flying, trample -- At the beginning of your upkeep, sacrifice a non-Zombie creature, then put a 2/2 black Zombie creature token onto the battlefield. mana={5}{B}{B} type=Creature subtype=Demon power=6 toughness=6 [/card] [card] name=Archers of Qarsi abilities=defender,reach text=Defender -- Reach (This creature can block creatures with flying.) mana={3}{G} type=Creature subtype=Naga Archer power=5 toughness=2 [/card] [card] name=Archers' Parapet abilities=defender auto={1}{B}{T}:life:-1 opponent text=Defender -- {1}{B}, {T}: Each opponent loses 1 life. mana={1}{G} type=Creature subtype=Wall power=0 toughness=5 [/card] [card] name=Archery Training target=creature auto=@each my upkeep:may counter(0/0,1,Archery) all(this) #AUTO_DEFINE _ARCHERY_TRAINING_($c) this(counter{0/0.$c.Archery}=) teach(creature) {T}:damage:$c target(creature[attacking;blocking]) auto=_ARCHERY_TRAINING_(1) auto=_ARCHERY_TRAINING_(2) auto=_ARCHERY_TRAINING_(3) auto=_ARCHERY_TRAINING_(4) auto=_ARCHERY_TRAINING_(5) auto=_ARCHERY_TRAINING_(6) auto=_ARCHERY_TRAINING_(7) auto=_ARCHERY_TRAINING_(8) auto=_ARCHERY_TRAINING_(9) auto=_ARCHERY_TRAINING_(10) auto=_ARCHERY_TRAINING_(11) auto=_ARCHERY_TRAINING_(12) auto=_ARCHERY_TRAINING_(13) auto=_ARCHERY_TRAINING_(14) auto=_ARCHERY_TRAINING_(15) text=Enchant creature -- At the beginning of your upkeep, you may put an arrow counter on Archery Training. -- Enchanted creature has "{T}: This creature deals X damage to target attacking or blocking creature, where X is the number of arrow counters on Archery Training." mana={W} type=Enchantment subtype=Aura [/card] [card] name=Archetype of Aggression auto=aslongas(Archetype of Aggression|opponentbattlefield) lord(creature|mybattlefield) trample <1 auto=lord(creature|opponentbattlefield) -trample text=Creatures you control have trample. -- Creatures your opponents control lose trample and can't have or gain trample mana={1}{R}{R} type=Enchantment Creature subtype=Human Warrior power=3 toughness=2 [/card] [card] name=Archetype of Courage auto=aslongas(Archetype of Courage|opponentbattlefield) lord(creature|mybattlefield) First Strike <1 auto=lord(creature|opponentbattlefield) -First Strike text=Creatures you control have First Strike. -- Creatures your opponents control lose First Strike and can't have or gain First Strike mana={1}{W}{W} type=Enchantment Creature subtype=Human Soldier power=2 toughness=2 [/card] [card] name=Archetype of Endurance auto=aslongas(Archetype of Endurance|opponentbattlefield) lord(creature|mybattlefield) opponentshroud <1 auto=lord(creature|opponentbattlefield) -opponentshroud text=Creatures you control have hexproof. -- Creatures your opponents control lose hexproof and can't have or gain hexproof mana={6}{G}{G} type=Enchantment Creature subtype=Boar power=6 toughness=5 [/card] [card] name=Archetype of Finality auto=aslongas(Archetype of Finality|opponentbattlefield) lord(creature|mybattlefield) deathtouch <1 auto=lord(creature|opponentbattlefield) -deathtouch text=Creatures you control have deathtouch. -- Creatures your opponents control lose deathtouch and can't have or gain deathtouch mana={4}{B}{B} type=Enchantment Creature subtype=Gorgon power=2 toughness=3 [/card] [card] name=Archetype of Imagination auto=aslongas(Archetype of Imagination|opponentbattlefield) lord(creature|mybattlefield) Flying <1 auto=lord(creature|opponentbattlefield) -Flying text=Creatures you control have Flying. -- Creatures your opponents control lose Flying and can't have or gain Flying mana={4}{U}{U} type=Enchantment Creature subtype=Human Wizard power=3 toughness=2 [/card] [card] name=Architect of the Untamed auto=_LANDFALL_alterenergy:1 controller auto={e:8}:create(Beast:Artifact Creature Beast:6/6) text=Whenever a land enters the battlefield under your control, you get {E} (an energy counter). -- Pay {E}{E}{E}{E}{E}{E}{E}{E}: Create a 6/6 colorless Beast artifact creature token. mana={2}{G} type=Creature subtype=Elf Artificer Druid power=2 toughness=3 [/card] [card] name=Architects of Will abilities=cycling autohand=__CYCLING__({ub}) aicode=name(look) activate name(look) transforms((,newability[foreach(*[zpos<=3]|targetedpersonslibrary) moverandom(*[zpos<=3]) from(targetedpersonslibrary) to(targetedpersonslibrary)])) ueot auto=target(player) reveal:3 optionone name(Look) target(*|reveal) doNothing optiononeend optiontwo target(<3>*|reveal) moveto(ownerlibrary) optiontwoend revealend text=When Architects of Will enters the battlefield, look at the top three cards of target player's library, then put them back in any order. -- Cycling {(u/b)} ({(u/b)}, Discard this card: Draw a card.) mana={2}{U}{B} type=Artifact Creature subtype=Human Wizard power=3 toughness=3 [/card] [card] name=Archivist auto={T}:draw:1 text={T}: Draw a card. mana={2}{U}{U} type=Creature subtype=Human Wizard power=1 toughness=1 [/card] [card] name=Archmage Ascension auto=@each endofturn restriction{compare(pdrewcount)~morethan~1}:may counter(0/0,1,Quest) auto=this(counter{0/0.1.Quest}>=6) transforms((,newability[replacedraw name(search a card) notatarget(*|mylibrary) moveto(ownerhand)])) text=At the beginning of each end step, if you drew two or more cards this turn, you may put a quest counter on Archmage Ascension. -- As long as Archmage Ascension has six or more quest counters on it, if you would draw a card, you may instead search your library for a card, put that card into your hand, then shuffle your library. mana={2}{U} type=Enchantment [/card] [card] name=Archon of Justice abilities=flying auto=_DIES_moveTo(exile) target(*|battlefield) text=Flying -- When Archon of Justice dies, exile target permanent. mana={3}{W}{W} type=Creature subtype=Archon power=4 toughness=4 [/card] [card] name=Archon of Redemption abilities=flying auto=may dynamicability auto=@movedTo(creature[flying]|mybattlefield):may all(trigger[to]) dynamicability text=Flying -- Whenever Archon of Redemption or another creature with flying enters the battlefield under your control, you may gain life equal to that creature's power. mana={3}{W}{W} type=Creature subtype=Archon power=3 toughness=4 [/card] [card] name=Archon of the Triumvirate auto=_ATTACKING_name(detain) target(*[-land]|opponentBattlefield) transforms((Detained,cantattack,cantpwattack,cantblock,noactivatedability)) uynt abilities=flying text=Flying -- Whenever Archon of the Triumvirate attacks, detain up to two target nonland permanents your opponents control. (Until your next turn, those permanents can't attack or block and their activated abilities can't be activated.) mana={5}{W}{U} type=Creature subtype=Archon power=4 toughness=5 [/card] [card] name=Archweaver abilities=reach,trample text=Reach, trample mana={5}{G}{G} type=Creature subtype=Spider power=5 toughness=5 [/card] [card] name=Archwing Dragon abilities=flying,haste auto=@each endofturn:moveto(ownerhand) all(this) text=Flying, haste -- At the beginning of the end step, return Archwing Dragon to its owner's hand. mana={2}{R}{R} type=Creature subtype=Dragon power=4 toughness=4 [/card] [card] name=Arc-Slogger auto={R}{l2e}{l2e}{l2e}{l2e}{l2e}{l2e}{l2e}{l2e}{l2e}{l2e}:damage:2 target(creature,player) text={R}, Exile the top ten cards of your library: Arc-Slogger deals 2 damage to target creature or player. mana={3}{R}{R} type=Creature subtype=Beast power=4 toughness=5 [/card] [card] name=Arctic Aven auto=aslongas(plains|myBattlefield) 1/1 auto={W}:lifelink ueot abilities=flying text=Flying -- Arctic Aven gets +1/+1 as long as you control a Plains. -- {W}: Arctic Aven gains lifelink until end of turn. (Damage dealt by this creature also causes you to gain that much life.) mana={2}{U} type=Creature subtype=Bird Wizard power=2 toughness=1 [/card] [card] name=Arctic Flats auto=tap(noevent) auto={T}:Add{G} auto={T}:Add{W} text=Arctic Flats enters the battlefield tapped. -- {T}: Add {G} or {W} to your mana pool. type=Snow Land [/card] [card] name=Arctic Foxes auto=aslongas(basic[snow]|opponentBattlefield) cantbeblockedby(creature[power>=2]) text=Creatures with power 2 or greater can't block Arctic Foxes as long as defending player controls a snow land. mana={1}{W} type=Creature subtype=Fox power=1 toughness=1 [/card] [card] name=Arctic Merfolk abilities=hasotherkicker auto=if paid(alternative) then counter(1/1) all(this) text=Kicker - Return a creature you control to its owner's hand. (You may return a creature you control to its owner's hand in addition to any other costs as you cast this spell.) -- If Arctic Merfolk was kicked, it enters the battlefield with a +1/+1 counter on it. mana={1}{U} other={1}{U}{H(creature|mybattlefield)} name(Pay Kicker) type=Creature subtype=Merfolk power=1 toughness=1 [/card] [card] name=Arctic Nishoba abilities=trample auto=cumulativeupcost[{GW}] sacrifice auto=_DIES_thisforeach(counter{0/0.1.Age}) life:2 text=Trample -- Cumulative upkeep {G} or {W} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -- When Arctic Nishoba dies, you gain 2 life for each age counter on it. mana={5}{G} type=Creature subtype=Cat Warrior power=6 toughness=6 [/card] [card] name=Arctic Wolves auto=draw:1 auto=cumulativeupcost[{2}] sacrifice text=Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -- When Arctic Wolves enters the battlefield, draw a card. mana={3}{G}{G} type=Creature subtype=Wolf power=4 toughness=5 [/card] [card] name=Arcum Dagsson auto={T}:target(creature[artifact]) sacrifice && ability$!name(search card) notatarget(artifact[-creature]|mylibrary) moveTo(mybattlefield)!$ targetcontroller text={T}: Target artifact creature's controller sacrifices it. That player may search his or her library for a noncreature artifact card, put it onto the battlefield, then shuffle his or her library. mana={3}{U} type=Legendary Creature subtype=Human Artificer power=2 toughness=2 [/card] [card] name=Arcum's Sleigh auto={2}{T}:vigilance target(creature) restriction{during battle,type(land[snow]|opponentbattlefield)~morethan~0} text={2}, {T}: Target creature gains vigilance until end of turn. Activate this ability only during combat and only if defending player controls a snow land. mana={1} type=Artifact [/card] [card] name=Ardent Militia abilities=vigilance text=Vigilance mana={4}{W} type=Creature subtype=Human Soldier power=2 toughness=5 [/card] [card] name=Ardent Plea abilities=exalted autostack=if casted(this) then cascade:plibrarycount text=Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) -- Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.) mana={1}{W}{U} type=Enchantment [/card] [card] name=Ardent Recruit auto=aslongas(artifact|mybattlefield) 2/2 >2 text=Metalcraft - Ardent Recruit gets +2/+2 as long as you control three or more artifacts. mana={W} type=Creature subtype=Human Soldier power=1 toughness=1 [/card] [card] name=Ardent Soldier kicker={2} auto=vigilance auto=if paid(kicker) then counter(1/1) text=Kicker {2} (You may pay an additional {2} as you cast this spell.) -- Vigilance -- If Ardent Soldier was kicked, it enters the battlefield with a +1/+1 counter on it. mana={1}{W} type=Creature subtype=Human Soldier power=1 toughness=2 [/card] [card] name=Arena Athlete auto=_HEROIC_cantblock target(creature|opponentbattlefield) ueot text=Heroic - Whenever you cast a spell that targets Arena Athlete, target creature an opponent controls can't block this turn. mana={1}{R} type=Creature subtype=Human power=2 toughness=1 [/card] [card] name=Arena of the Ancients auto=lord(creature[legendary]) doesnotuntap auto=tap all(creature[legendary]) text=Legendary creatures don't untap during their controllers' untap steps. -- When Arena of the Ancients enters the battlefield, tap all legendary creatures. mana={3} type=Artifact [/card] [card] name=Arenson's Aura auto={W}{S(enchantment|myBattlefield)}:destroy target(enchantment) auto={3}{U}{U}:fizzle target(enchantment|stack) text={W}, Sacrifice an enchantment: Destroy target enchantment. -- {3}{U}{U}: Counter target enchantment spell. mana={2}{W} type=Enchantment [/card] [card] name=Argent Mutation target=* auto=transforms((artifact)) ueot auto=draw:1 controller text=Target permanent becomes an artifact in addition to its other types until end of turn. -- Draw a card. mana={2}{U} type=Instant [/card] [card] name=Argent Sphinx abilities=flying auto=aslongas(artifact|mybattlefield) {U}:(blink)ueot >2 text=Flying -- Metalcraft {U}: Exile Argent Sphinx. Return it to the battlefield under your control at the beginning of the next end step. Activate this ability only if you control three or more artifacts. mana={2}{U}{U} type=Creature subtype=Sphinx power=4 toughness=3 [/card] [card] name=Argentum Armor auto=teach(creature) 6/6 auto=@combat(attacking) source(mytgt):destroy target(*) auto={6}:equip text=Equipped creature gets +6/+6. -- Whenever equipped creature attacks, destroy target permanent. -- Equip {6} mana={6} type=Artifact subtype=Equipment [/card] [card] name=Argivian Archaeologist auto={T}{W}{W}:moveto(myhand) target(artifact|mygraveyard) text={W}{W}, {T}: Return target artifact card from your graveyard to your hand. mana={1}{W}{W} type=Creature subtype=Human Artificer power=1 toughness=1 [/card] [card] name=Argivian Blacksmith auto={T}:prevent:2 target(creature[artifact]) text={T}: Prevent the next 2 damage that would be dealt to target artifact creature this turn. mana={1}{W}{W} type=Creature subtype=Human Artificer power=2 toughness=2 [/card] [card] name=Argivian Find target=artifact,enchantment|mygraveyard auto=moveTo(myhand) text=Return target artifact or enchantment card from your graveyard to your hand. mana={W} type=Instant [/card] [card] name=Argivian Restoration target=artifact|mygraveyard auto=moveTo(myBattlefield) text=Return target artifact card from your graveyard to the battlefield. mana={2}{U}{U} type=Sorcery [/card] [card] name=Argothian Elder auto={T}:target(<2>land) untap text={T}: Untap two target lands. mana={3}{G} type=Creature subtype=Elf Druid power=2 toughness=2 [/card] [card] name=Argothian Enchantress abilities=shroud auto=@movedTo(enchantment|mystack):draw:1 text=Shroud (This permanent can't be the target of spells or abilities.) -- Whenever you cast an enchantment spell, draw a card. mana={1}{G} type=Creature subtype=Human Druid power=0 toughness=1 [/card] [card] name=Argothian Pixies auto=cantbeblockedby(creature[artifact]) auto=preventalldamage to(this) from(creature[artifact]) text=Argothian Pixies can't be blocked by artifact creatures. -- Prevent all damage that would be dealt to Argothian Pixies by artifact creatures. mana={1}{G} type=Creature subtype=Faerie power=2 toughness=1 [/card] [card] name=Argothian Swine abilities=trample text=Trample mana={3}{G} type=Creature subtype=Boar power=3 toughness=3 [/card] [card] name=Argothian Treefolk auto=preventalldamage to(this) from(creature[artifact]) text=Prevent all damage that would be dealt to Argothian Treefolk by artifacts. mana={3}{G}{G} type=Creature subtype=Treefolk power=3 toughness=5 [/card] [card] name=Arid Mesa auto={T}{L:1}{S}:moveTo(myBattlefield) target(*[mountain;plains]|myLibrary) text={T}, Pay 1 life, Sacrifice Arid Mesa: Search your library for a Mountain or Plains card and put it onto the battlefield. Then shuffle your library. type=Land [/card] [card] name=Arjun, the Shifting Flame abilities=flying auto=@movedTo(*|mystack):count(type:*:myhand) && all(*|myhand) bottomoflibrary && draw:countedamount text=Flying -- Whenever you cast a spell, put the cards in your hand on the bottom of your library in any order, then draw that many cards. mana={4}{U}{R} type=Legendary Creature subtype=Sphinx Wizard power=5 toughness=5 [/card] [card] name=Ark of Blight auto={3}{T}{S}:destroy target(other land) text={3}, {T}, Sacrifice Ark of Blight: Destroy target land. mana={2} type=Artifact [/card] [card] name=Arm with Aether text=Until end of turn, creatures you control gain "Whenever this creature deals damage to an opponent, you may return target creature that player controls to its owner's hand." auto=all(creature|mybattlefield) transforms((,newability[@damagefoeof(player) from(this) once:may moveto(ownerhand) target(creature|opponentbattlefield)])) ueot mana={2}{U} type=Sorcery [/card] [card] name=Armada Wurm auto=token(Wurm,Creature Wurm,5/5,green,trample) abilities=trample text=Trample -- When Armada Wurm enters the battlefield, put a 5/5 green Wurm creature token with trample onto the battlefield. mana={2}{G}{G}{W}{W} type=Creature subtype=Wurm power=5 toughness=5 [/card] [card] name=Armadillo Cloak target=creature auto=2/2 auto=trample auto=teach(creature) spiritlink text=Enchant creature -- Enchanted creature gets +2/+2 and has trample. -- Whenever enchanted creature deals damage, you gain that much life. mana={1}{G}{W} type=Enchantment subtype=Aura [/card] [card] name=Armageddon Clock alias=1095 text=At the beginning of your upkeep, put a doom counter on Armageddon Clock. -- At the beginning of your draw step, Armageddon Clock deals damage to each player equal to the number of doom counters on it. -- {4}: Remove a doom counter from Armageddon Clock. Any player may activate this ability but only during any upkeep step. mana={6} type=Artifact [/card] [card] name=Armageddon auto=destroy all(land) text=Destroy all lands. mana={3}{W} type=Sorcery [/card] [card] name=Armament Corps auto=choice name(one creature) counter(1/1,2) target(creature|mybattlefield) auto=if type(creature|mybattlefield)~morethan~1 then choice name(2 creatures) counter(1/1) target(<2>creature|mybattlefield) text=When Armament Corps enters the battlefield, distribute two +1/+1 counters among one or two target creatures you control. mana={2}{W}{B}{G} type=Creature subtype=Human Soldier power=4 toughness=4 [/card] [card] name=Armament Master auto=this(gear = 1) lord(other creature[kor]|myBattlefield) 2/2 auto=this(gear = 2) lord(other creature[kor]|myBattlefield) 4/4 auto=this(gear = 3) lord(other creature[kor]|myBattlefield) 6/6 auto=this(gear = 4) lord(other creature[kor]|myBattlefield) 8/8 auto=this(gear = 5) lord(other creature[kor]|myBattlefield) 10/10 auto=this(gear = 6) lord(other creature[kor]|myBattlefield) 12/12 auto=this(gear = 7) lord(other creature[kor]|myBattlefield) 14/14 auto=this(gear = 8) lord(other creature[kor]|myBattlefield) 16/16 auto=this(gear = 9) lord(other creature[kor]|myBattlefield) 18/18 auto=this(gear = 10) lord(other creature[kor]|myBattlefield) 20/20 auto=this(gear = 11) lord(other creature[kor]|myBattlefield) 22/22 auto=this(gear = 12) lord(other creature[kor]|myBattlefield) 24/24 auto=this(gear = 13) lord(other creature[kor]|myBattlefield) 26/26 auto=this(gear = 14) lord(other creature[kor]|myBattlefield) 28/28 auto=this(gear = 15) lord(other creature[kor]|myBattlefield) 30/30 auto=this(gear = 16) lord(other creature[kor]|myBattlefield) 32/32 auto=this(gear = 17) lord(other creature[kor]|myBattlefield) 34/34 auto=this(gear = 18) lord(other creature[kor]|myBattlefield) 36/36 auto=this(gear = 19) lord(other creature[kor]|myBattlefield) 38/38 auto=this(gear >= 20) lord(other creature[kor]|myBattlefield) 40/40 text=Other Kor creatures you control get +2/+2 for each Equipment attached to Armament Master. mana={W}{W} type=Creature subtype=Kor Soldier power=2 toughness=2 [/card] [card] name=Armament of Nyx target=Creature auto=teach(-enchantment) preventalldamage from(this) auto=teach(enchantment) double strike text=Enchant creature -- Enchanted creature has double strike as long as it's an enchantment. Otherwise, prevent all damage that would be dealt by enchanted creature. (A creature with double strike deals both first-strike and regular combat damage.) mana={2}{W} type=Enchantment subtype=Aura [/card] [card] name=Armed Response target=creature[attacking] auto=damage:type:equipment:mybattlefield text=Armed Response deals damage to target attacking creature equal to the number of Equipment you control. mana={2}{W} type=Instant [/card] [card] name=Armillary Sphere aicode=activate moveTo(myHand) target(land[basic]|myLibrary) auto={2}{T}{S}:name(search card) reveal:plibrarycount optionone name(choose card) target(land[basic]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myhand))! afterrevealedend revealend text={2}, {T}, Sacrifice Armillary Sphere: Search your library for up to two basic land cards, reveal them, and put them into your hand. Then shuffle your library. mana={2} type=Artifact [/card] [card] name=Armistice auto={3}{W}{W}:draw:1 controller && life:3 opponent text={3}{W}{W}: You draw a card and target opponent gains 3 life. mana={2}{W} type=Enchantment [/card] [card] name=Armor of Faith target=creature auto=1/1 auto={W}:0/1 text=Enchant creature -- Enchanted creature gets +1/+1. -- {W}: Enchanted creature gets +0/+1 until end of turn. mana={W} type=Enchantment subtype=Aura [/card] [card] name=Armor Sliver auto=lord(sliver) {2}:0/1 text=All Sliver creatures have "{2}: This creature gets +0/+1 until end of turn." mana={2}{W} type=Creature subtype=Sliver power=2 toughness=2 [/card] [card] name=Armor Thrull auto={T}{S}:counter(1/2,1) target(other creature) text={T}, Sacrifice Armor Thrull: Put a +1/+2 counter on target creature. mana={2}{B} type=Creature subtype=Thrull power=1 toughness=3 [/card] [card] name=Armorcraft Judge auto=draw:type:creature[counter{1/1.1}]:mybattlefield text=When Armorcraft Judge enters the battlefield, draw a card for each creature you control with a +1/+1 counter on it. mana={3}{G} type=Creature subtype=Elf Artificer power=3 toughness=3 [/card] [card] name=Armored Ascension target=creature auto=flying auto=foreach(plains|mybattlefield) 1/1 text=Enchant creature -- Enchanted creature gets +1/+1 for each Plains you control and has flying. mana={3}{W} type=Enchantment subtype=Aura [/card] [card] name=Armored Cancrix mana={4}{U} type=Creature subtype=Crab power=2 toughness=5 [/card] [card] name=Armored Galleon auto=aslongas(island|opponentBattlefield) cantattack <1 auto=aslongas(island|opponentBattlefield) cantpwattack <1 text=Armored Galleon can't attack unless defending player controls an Island. mana={4}{U} type=Creature subtype=Human Pirate power=5 toughness=4 [/card] [card] name=Armored Griffin abilities=flying,vigilance text=Flying, vigilance mana={3}{W} type=Creature subtype=Griffin power=2 toughness=3 [/card] [card] name=Armored Guardian auto={1}{W}{W}:protection from white target(creature|myBattlefield) auto={1}{W}{W}:protection from blue target(creature|myBattlefield) auto={1}{W}{W}:protection from black target(creature|myBattlefield) auto={1}{W}{W}:protection from red target(creature|myBattlefield) auto={1}{W}{W}:protection from green target(creature|myBattlefield) auto={1}{U}{U}:shroud text={1}{W}{W}: Target creature you control gains protection from the color of your choice until end of turn. -- {1}{U}{U}: Armored Guardian gains shroud until end of turn. (It can't be the target of spells or abilities.) mana={3}{W}{U} type=Creature subtype=Cat Soldier power=2 toughness=5 [/card] [card] name=Armored Pegasus abilities=flying text=Flying mana={1}{W} type=Creature subtype=Pegasus power=1 toughness=2 [/card] [card] name=Armored Skaab auto=deplete:4 controller text=When Armored Skaab enters the battlefield, put the top four cards of your library into your graveyard. mana={2}{U} type=Creature subtype=Zombie Warrior power=1 toughness=4 [/card] [card] name=Armored Transport auto=preventAllCombatDamage from(creature[blocking]|battlefield) to(this) text=Prevent all combat damage that would be dealt to Armored Transport by creatures blocking it. mana={3} type=Artifact Creature subtype=Construct power=2 toughness=1 [/card] [card] name=Armored Warhorse mana={W}{W} type=Creature subtype=Horse power=2 toughness=3 [/card] [card] name=Armored Wolf-Rider mana={3}{G}{W} type=Creature subtype=Elf Knight power=4 toughness=6 [/card] [card] name=Armorer Guildmage auto={B}{T}:1/0 target(creature) auto={G}{T}:0/1 target(creature) text={B}, {T}: Target creature gets +1/+0 until end of turn. -- {G}, {T}: Target creature gets +0/+1 until end of turn. mana={R} type=Creature subtype=Human Wizard power=1 toughness=1 [/card] [card] name=Armory Automaton auto=may target(equipment|battlefield) newhook auto=_ATTACKING_may target(equipment|battlefield) newhook text=Whenever Armory Automaton enters the battlefield or attacks, you may attach any number of target Equipment to it. (Control of the Equipment doesn't change.) mana={3} type=Artifact Creature subtype=Construct power=2 toughness=2 [/card] [card] name=Armory Guard auto=aslongas(land[gate]|mybattlefield) vigilance text=Armory Guard has vigilance as long as you control a Gate. mana={3}{W} type=Creature subtype=Giant Soldier power=2 toughness=5 [/card] [card] name=Armory of Iroas auto={2}:equip auto=@combat(attacking) source(mytgt):counter(1/1) text=Whenever equipped creature attacks, put a +1/+1 counter on it. -- Equip {2} mana={2} type=Artifact subtype=Equipment [/card] [card] name=Arms Dealer auto={1}{R}{S(goblin|myBattlefield)}:Damage:4 target(creature) text={1}{R}, Sacrifice a Goblin: Arms Dealer deals 4 damage to target creature. mana={2}{R} type=Creature subtype=Goblin Rogue power=1 toughness=1 [/card] [card] name=Army Ants auto={T}{S(land|myBattlefield)}:destroy target(land) text={T}, Sacrifice a land: Destroy target land. mana={1}{B}{R} type=Creature subtype=Insect power=1 toughness=1 [/card] [card] name=Army of Allah auto=all(creature[attacking]) 2/0 ueot text=Attacking creatures get +2/+0 until end of turn. mana={1}{W}{W} type=Instant [/card] [card] name=Army of the Damned auto=_ZOMBIETOKEN_ and!( tap(noevent) )!*13 flashback={7}{B}{B}{B} text=Put thirteen 2/2 black Zombie creature tokens onto the battlefield tapped. -- Flashback {7}{B}{B}{B} mana={5}{B}{B}{B} type=Sorcery [/card] [card] name=Arnjlot's Ascent auto={1}:flying target(creature) auto=cumulativeupcost[{U}] sacrifice text=Cumulative upkeep {U} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -- {1}: Target creature gains flying until end of turn. mana={1}{U}{U} type=Enchantment [/card] [card] name=Arrest target=creature auto=cantattack auto=cantpwattack auto=cantblock auto=noactivatedability text=Enchant creature -- Enchanted creature can't attack or block, and its activated abilities can't be activated. mana={2}{W} type=Enchantment subtype=Aura [/card] [card] name=Arrogant Bloodlord auto=@combat(blocking,blocked) source(this) from(creature[power<=1]):all(trigger[to]) phaseaction[combatends,sourceinplay] destroy text=Whenever Arrogant Bloodlord blocks or becomes blocked by a creature with power 1 or less, destroy Arrogant Bloodlord at end of combat. mana={1}{B}{B} type=Creature subtype=Vampire Knight power=4 toughness=4 [/card] [card] name=Arrogant Vampire abilities=flying text=Flying mana={3}{B}{B} type=Creature subtype=Vampire power=4 toughness=3 [/card] [card] name=Arrogant Wurm abilities=trample,madness autoexile=restriction{discarded} pay({2}{G}) name(pay 2G to cast) activate name(pay 2G to cast) castcard(normal)?name(put in graveyard) moveto(ownergraveyard) text=Trample -- Madness {2}{G} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.) mana={3}{G}{G} type=Creature subtype=Wurm power=4 toughness=4 [/card] [card] name=Arrows of Justice target=creature[attacking;blocking] auto=damage:4 text=Arrows of Justice deals 4 damage to target attacking or blocking creature. mana={2}{RW} type=Instant [/card] [card] name=Arsenal Thresher auto=Reveal:type:*:myhand revealzone(myhand) revealtype(*[artifact]|myhand) optionone foreach(*[artifact]|reveal) counter(1/1) optiononeend optiontwo all(*|reveal) moveto(myhand) optiontwoend revealend text=As Arsenal Thresher enters the battlefield, you may reveal any number of other artifact cards from your hand. Arsenal Thresher enters the battlefield with a +1/+1 counter on it for each card revealed this way. mana={2}{WB}{U} type=Artifact Creature subtype=Construct power=2 toughness=2 [/card] [card] name=Artful Dodge target=creature auto=unblockable flashback={U} text=Target creature is unblockable this turn. -- Flashback {U} mana={U} type=Sorcery [/card] [card] name=Artful Maneuver target=creature auto=2/2 ueot auto=_REBOUND_ text=Target creature gets +2/+2 until end of turn. -- Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.) mana={1}{W} type=Instant [/card] [card] name=Artifact Blast target=artifact|stack auto=fizzle text=Counter target artifact spell. mana={R} type=Instant [/card] [card] name=Artifact Mutation target=artifact auto=bury auto=_SAPROLINGTOKEN_*manacost text=Destroy target artifact. It can't be regenerated. Put X 1/1 green Saproling creature tokens onto the battlefield, where X is that artifact's mana value. mana={R}{G} type=Instant [/card] [card] name=Artifact Ward target=creature auto=cantbeblockedby(creature[artifact]) auto=teach(creature) preventAllDamage to(this) from(artifact) auto=teach(creature) cantbetargetof(artifact) text=Enchant creature -- Enchanted creature can't be blocked by artifact creatures. -- Prevent all damage that would be dealt to enchanted creature by artifact sources. -- Enchanted creature can't be the target of abilities from artifact sources. mana={W} type=Enchantment subtype=Aura [/card] [card] name=Artificer's Epiphany auto=draw:2 auto=if type(artifact|mybattlefield)~lessthan~1 then reject notatarget(*|myhand) text=Draw two cards. If you control no artifacts, discard a card. mana={2}{U} type=Instant [/card] [card] name=Artificer's Hex target=equipment auto=@each my upkeep:transforms((,newability[destroy all(parents)])) ueot text=Enchant Equipment. -- At the beginning of your upkeep, if enchanted Equipment is attached to a creature, destroy that creature. mana={B} type=Enchantment subtype=Aura [/card] [card] name=Artificer's Intuition aicode=activate target(artifact[manacost<=1]|mylibrary) moveto(myhand) auto={U}{D(artifact|myhand)}:name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>artifact[manacost<=1]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend text={U}, Discard an artifact card: Search your library for an artifact card with mana value 1 or less, reveal that card, and put it into your hand. Then shuffle your library. mana={1}{U} type=Enchantment [/card] [card] name=Artillerize auto=damage:5 target(creature,player) text=As an additional cost to cast Artillerize, sacrifice an artifact or creature. -- Artillerize deals 5 damage to target creature or player. mana={3}{R}{S(artifact,creature|mybattlefield)} type=Instant [/card] [card] name=Artisan of Kozilek autostack=if casted(this) then may name(reanimate) target(creature|mygraveyard) moveTo(mybattlefield) auto=_ATTACKING_name(Annihilate) ability$!name(sacrifice) notatarget(<2>*|mybattlefield) sacrifice!$ opponent text=When you cast Artisan of Kozilek, you may return target creature card from your graveyard to the battlefield. -- Annihilator 2 (Whenever this creature attacks, defending player sacrifices two permanents.) mana={9} type=Creature subtype=Eldrazi power=10 toughness=9 [/card] [card] name=Artisan's Sorrow target=*[artifact;enchantment] auto=destroy aicode=activate transforms((,newability[all(*[zpos<=2]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot auto=scry:2 scrycore delayed dontshow donothing scrycoreend scryend text=Destroy target artifact or enchantment. Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) mana={3}{G} type=Instant [/card] [card] name=Ascendant Evincar abilities=flying auto=lord(other creature[black]) 1/1 auto=lord(creature[-black]) -1/-1 text=Flying (This creature can't be blocked except by creatures with flying or reach.) -- Other black creatures get +1/+1. -- Nonblack creatures get -1/-1. mana={4}{B}{B} type=Legendary Creature subtype=Phyrexian Vampire Noble power=3 toughness=3 [/card] [card] name=Ascended Lawmage abilities=flying,opponentshroud text=Flying -- Hexproof (This creature can't be the target of spells or abilities your opponents control.) mana={2}{W}{U} type=Creature subtype=Vedalken Wizard power=3 toughness=2 [/card] [card] name=Ascending Aven abilities=flying,cloud facedown={3} autofacedown={2}{U}:morph text=Flying -- Ascending Aven can block only creatures with flying. -- Morph {2}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) mana={2}{U}{U} type=Creature subtype=Bird Soldier power=3 toughness=2 [/card] [card] name=Asceticism auto=lord(creature|mybattlefield) opponentshroud auto={1}{G}:regenerate target(creature) text=Creatures you control can't be the target of spells or abilities your opponents control. -- {1}{G}: Regenerate target creature. mana={3}{G}{G} type=Enchantment [/card] [card] name=Ash Barrens auto={t}:add{c} aicode=activate target(land[basic]|mylibrary) moveto(myhand) autohand={1}{cycle}:name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>land[basic]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend text={T}: Add {C} to your mana pool. -- Basic landcycling {1} ({1}, Discard this card: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.) type=Land [/card] [card] name=Ash Zealot auto=@movedTo(*|mystack) from(graveyard):damage:3 controller auto=@movedTo(*|opponentstack) from(graveyard):damage:3 opponent abilities=first strike,haste text=First strike, haste -- Whenever a player casts a spell from a graveyard, Ash Zealot deals 3 damage to that player. mana={R}{R} type=Creature subtype=Human Warrior power=2 toughness=2 [/card] [card] name=Asha's Favor target=creature auto=flying auto=first strike auto=vigilance text=Enchant creature -- Enchanted creature has flying, first strike, and vigilance. mana={2}{W} type=Enchantment subtype=Aura [/card] [card] name=Ashcoat Bear abilities=flash text=Flash (You may cast this spell any time you could cast an instant.) mana={1}{G} type=Creature subtype=Bear power=2 toughness=2 [/card] [card] name=Ashen Firebeast auto={1}{R}:damage:1 all(creature[-flying]) text={1}{R}: Ashen Firebeast deals 1 damage to each creature without flying. mana={6}{R}{R} type=Creature subtype=Elemental Beast power=6 toughness=6 [/card] [card] name=Ashen Ghoul abilities=haste autograveyard={B}:moveto(ownerbattlefield) restriction{type(creature[zpos>=myposplus1plusend]|mygraveyard)~morethan~2,myupkeeponly} text=Haste -- {B}: Return Ashen Ghoul from your graveyard to the battlefield. Activate this ability only during your upkeep and only if three or more creature cards are above Ashen Ghoul. mana={3}{B} type=Creature subtype=Zombie power=3 toughness=1 [/card] [card] name=Ashen Monstrosity abilities=haste,mustattack text=Haste -- Ashen Monstrosity attacks each turn if able. mana={5}{R}{R} type=Creature subtype=Spirit power=7 toughness=4 [/card] [card] name=Ashen Powder target=creature|opponentgraveyard auto=moveTo(myBattlefield) text=Put target creature card from an opponent's graveyard onto the battlefield under your control. mana={2}{B}{B} type=Sorcery [/card] [card] name=Ashen Rider abilities=flying auto=moveTo(exile) target(*|battlefield) autograveyard=_DIES_moveTo(exile) target(*|battlefield) text=Flying -- When Ashen Rider enters the battlefield or dies, exile target permanent. mana={4}{W}{W}{B}{B} type=Creature subtype=Archon power=5 toughness=5 [/card] [card] name=Ashenmoor Cohort auto=aslongas(other creature[black]|myBattlefield) 1/1 != 0 text=Ashenmoor Cohort gets +1/+1 as long as you control another black creature. mana={5}{B} type=Creature subtype=Elemental Warrior power=4 toughness=3 [/card] [card] name=Ashenmoor Gouger abilities=cantblock text=Ashenmoor Gouger can't block. mana={BR}{BR}{BR} type=Creature subtype=Elemental Warrior power=4 toughness=4 [/card] [card] name=Ashenmoor Liege auto=lord(other creature[black]|mybattlefield) 1/1 auto=lord(other creature[red]|mybattlefield) 1/1 auto=@targeted(this) from(*|opponentbattlefield):life:-4 opponent auto=@targeted(this) from(*|opponenthand):life:-4 opponent text=Other black creatures you control get +1/+1. -- Other red creatures you control get +1/+1. -- Whenever Ashenmoor Liege becomes the target of a spell or ability an opponent controls, that player loses 4 life. mana={1}{BR}{BR}{BR} type=Creature subtype=Elemental Knight power=4 toughness=1 [/card] [card] name=Ashen-Skin Zubera auto=@movedto(mygraveyard) from(this|mybattlefield):choice target(opponent) ability$!name(discard) target(*|myhand) reject !$ targetedplayer text=When Ashen-Skin Zubera dies, target opponent discards a card for each Zubera put into a graveyard from the battlefield this turn. mana={1}{B} type=Creature subtype=Zubera Spirit power=1 toughness=2 [/card] [card] name=Ashes of the Fallen auto=chooseatype lord(creature|mygraveyard) becomes(chosentype) chooseend text=As Ashes of the Fallen enters the battlefield, choose a creature type. -- Each creature card in your graveyard has the chosen creature type in addition to its other types. mana={2} type=Artifact [/card] [card] name=Ashes to Ashes auto=target(<2>creature[-artifact]) moveTo(exile) auto=life:-5 controller restriction=type(creature[-artifact]|battlefield)~morethan~1 text=Exile two target nonartifact creatures. Ashes to Ashes deals 5 damage to you. mana={1}{B}{B} type=Sorcery [/card] [card] name=Ashiok's Adept auto=_HEROIC_ability$!name(discard) reject notatarget(*|myhand)!$ opponent text=Heroic -- Whenever you cast a spell that targets Ashiok's Adept, each opponent discards a card. mana={2}{B} type=Creature subtype=Human Wizard power=1 toughness=3 [/card] [card] name=Ashling the Pilgrim auto={1}{r}:counter(1/1) limit^thisforeach(counter{1/1.1}) damage:1 all(creature) && thisforeach(counter{1/1.1}) damage:1 all(player) && removeallcounters(1/1)^3 text={1}{R}: Put a +1/+1 counter on Ashling the Pilgrim. If this is the third time this ability has resolved this turn, remove all +1/+1 counters from Ashling the Pilgrim, and it deals that much damage to each creature and each player. mana={1}{R} type=Legendary Creature subtype=Elemental Shaman power=1 toughness=1 [/card] [card] name=Ashling, the Extinguisher auto=@combatdamagefoeof(player) from(this):target(creature|opponentbattlefield) sacrifice auto=@combatdamageof(player) from(this):target(creature|mybattlefield) sacrifice text=Whenever Ashling, the Extinguisher deals combat damage to a player, choose target creature that player controls. He or she sacrifices that creature. mana={2}{B}{B} type=Legendary Creature subtype=Elemental Shaman power=4 toughness=4 [/card] [card] name=Ashmouth Blade auto={3}:equip auto=teach(creature) 3/3 auto=teach(creature) first strike text=Equipped creature gets +3/+3 and has first strike. -- Equip {3} type=Artifact subtype=Equipment [/card] [card] name=Ashmouth Hound auto=@combat(blocking,blocked) source(this) from(creature):all(trigger[from]) damage:1 text=Whenever Ashmouth Hound blocks or becomes blocked by a creature, Ashmouth Hound deals 1 damage to that creature. mana={1}{R} type=Creature subtype=Elemental Dog power=2 toughness=1 [/card] [card] name=Ashnod's Altar auto={S(creature|myBattlefield)}:Add{2} text=Sacrifice a creature: Add {2} to your mana pool. mana={3} type=Artifact [/card] [card] name=Ashnod's Battle Gear abilities=doesnotuntap auto=@each my untap sourcetap:may untap auto={2}{t}:target(*[creature]|myBattlefield) grant 2/-2 grantend text=You may choose not to untap Ashnod's Battle Gear during your untap step. -- {2}, {T}: Target creature you control gets +2/-2 for as long as Ashnod's Battle Gear remains tapped. mana={2} type=Artifact [/card] [card] name=Ashnod's Cylix auto={3}{T}:target(player) ability$!reveal:3 revealzone(mylibrary) optionone name(Put in library) target(<1>*|reveal) moveto(ownerlibrary) optiononeend optiontwo name(put in Exile) target(<3>*|reveal) moveto(exile) optiontwoend revealend !$ targetedplayer text={3}, {T}: Target player looks at the top three cards of his or her library, puts one of them back on top of his or her library, then exiles the rest. mana={2} type=Artifact [/card] [card] name=Ashnod's Transmogrant auto={T}{S}:target(other creature[-artifact]) transforms((artifact)) forever && counter(1/1) text={T}: Sacrifice Ashnod's Transmogrant: Put a +1/+1 counter on target nonartifact creature. That creature becomes an artifact in addition to its other types. type=Artifact mana={1} [/card] [card] name=Asmira, Holy Avenger abilities=flying auto=@each endofturn:foreach(creature[fresh]|mygraveyard) counter(1/1) all(this) text=Flying -- At the beginning of each end step, put a +1/+1 counter on Asmira, Holy Avenger for each creature put into your graveyard from the battlefield this turn. mana={2}{G}{W} type=Legendary Creature subtype=Human Cleric power=2 toughness=3 [/card] [card] name=Aspect of Gorgon target=creature auto=teach(creature) deathtouch auto=teach(creature) 1/3 text=Enchant creature -- Enchanted creature gets +1/+3 and has deathtouch. (Any amount of damage it deals to a creature is enough to destroy it.) mana={2}{B} type=Enchantment subtype=Aura [/card] [card] name=Aspect of Hydra target=creature auto=type:manag:mybattlefield/type:manag:mybattlefield ueot text=Target creature gets +X/+X until end of turn, where X is your devotion to green. (Each Green in the mana costs of permanents you control counts toward your devotion to green.) mana={G} type=Instant [/card] [card] name=Aspect of Mongoose target=creature autograveyard=_DIES_moveTo(ownerhand) auto=shroud text=Enchant creature -- Enchanted creature has shroud. (It can't be the target of spells or abilities.) -- When Aspect of Mongoose is put into a graveyard from the battlefield, return Aspect of Mongoose to its owner's hand. mana={1}{G} type=Enchantment subtype=Aura [/card] [card] name=Aspect of Wolf target=creature auto=halfdowntype:forest:mybattlefield/halfuptype:forest:mybattlefield nonstatic text=Enchant creature -- Enchanted creature gets +X/+Y, where X is half the number of Forests you control, rounded down, and Y is half the number of Forests you control, rounded up. mana={1}{G} type=Enchantment subtype=Aura [/card] [card] name=Asphodel Wanderer auto={2}{B}:regenerate text={2}{B}: Regenerate Asphodel Wanderer. mana={B} type=Creature subtype=Skeleton Soldier power=1 toughness=1 [/card] [card] name=Asphyxiate target=Creature[-tapped] auto=destroy text=Destroy target untapped creature. mana={1}{B}{B} type=Sorcery [/card] [card] name=Aspiring Aeronaut abilities=flying auto=choice token(Thopter,Artifact Creature Thopter,1/1,flying) text=Flying (This creature can't be blocked except by creatures with flying or reach.) -- When Aspiring Aeronaut enters the battlefield, put a 1/1 colorless Thopter artifact creature token with flying onto the battlefield. mana={3}{U} type=Creature subtype=Human Artificer power=1 toughness=2 [/card] [card] name=Assassin Token auto=@combatdamagefoeof(player) from(this):winGame controller auto=@combatdamageof(player) from(this):winGame opponent type=Creature subtype=Assassin power=1 toughness=1 color=black [/card] [card] name=Assassinate target=creature[tapped] auto=destroy text=Destroy target tapped creature. mana={2}{B} type=Sorcery [/card] [card] name=Assassin's Blade target=*[creature;attacking;-black] auto=destroy restriction=opponentblockersonly text=Cast Assassin's Blade only during the declare attackers step and only if you've been attacked this step. -- Destroy target nonblack attacking creature. mana={1}{B} type=Instant [/card] [card] name=Assassin's Strike target=creature auto=transforms((,newability[ability$!name(discard) target(*|myhand) reject!$ controller])) auto=destroy text=Destroy target creature. Its controller discards a card. mana={4}{B}{B} type=Sorcery [/card] [card] name=Assault Formation auto=lord(creature|mybattlefield) combattoughness auto={G}:target(creature[defender]) canattack auto={2}{G}:all(creature|myBattlefield) 0/1 ueot text=Each creature you control assigns combat damage equal to its toughness rather than its power. -- {G}: Target creature with defender can attack this turn as though it didn't have defender. -- {2}{G}: Creatures you control get +0/+1 until end of turn. mana={1}{G} type=Enchantment [/card] [card] name=Assault Griffin abilities=flying text=Flying mana={3}{W} type=Creature subtype=Griffin power=3 toughness=2 [/card] [card] name=Assault Strobe target=creature auto=double strike text=Target creature gains double strike until end of turn. (It deals both first strike and regular combat damage.) mana={R} type=Sorcery [/card] [card] name=Assault Zeppelid abilities=flying,trample text=Flying, trample mana={2}{G}{U} type=Creature subtype=Beast power=3 toughness=3 [/card] [card] name=Assemble the Legion auto=@each my upkeep:counter(0/0,1,Muster) all(this) && thisforeach(counter{0/0.1.Muster}) token(Soldier,Creature Soldier,1/1,red,white,haste) text=At the beginning of your upkeep, put a muster counter on Assemble the Legion. Then put a 1/1 red and white Soldier creature token with haste onto the battlefield for each muster counter on Assemble the Legion. mana={3}{R}{W} type=Enchantment [/card] [card] name=Assembled Alphas auto=@combat(blocking,blocked) source(this) from(creature):all(trigger[from]) damage:3 && all(trigger[from]) damage:3 opponent text=Whenever Assembled Alphas blocks or becomes blocked by a creature, Assembled Alphas deals 3 damage to that creature and 3 damage to that creature's controller. mana={5}{R} type=Creature subtype=Wolf power=5 toughness=5 [/card] [card] name=Assembly Hall auto={4}{T}:target(creature|myhand) transforms((,newability[moveTo(myhand) target(creature[share!name!]|mylibrary) oneshot])) text={4}, {T}: Reveal a creature card in your hand. Search your library for a card with the same name as that card, reveal the card, and put it into your hand. Then shuffle your library. mana={5} type=Artifact [/card] [card] name=Assembly-Worker auto={T}:1/1 target(assembly-worker) text={T}: Target Assembly-Worker creature gets +1/+1 until end of turn. mana={3} type=Artifact Creature subtype=Assembly-Worker power=2 toughness=2 [/card] [card] name=Assert Authority abilities=affinityartifacts target=*|stack auto=fizzleto(exile) text=Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) -- Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. mana={5}{U}{U} type=Instant [/card] [card] name=Astral Slide auto=@cycled(*|hand):may (blink)ueot target(creature) text=Whenever a player cycles a card, you may exile target creature. If you do, return the exiled card to the battlefield under its owner's control at the beginning of the next end step. mana={2}{W} type=Enchantment [/card] [card] name=Astral Steel abilities=storm auto=1/2 target(creature) text=Target creature gets +1/+2 until end of turn. -- Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.) mana={2}{W} type=Instant [/card] [card] name=Astrolabe auto={1}{T}{S}:Add{W}{W} and!( phaseaction[upkeep once] draw:1 controller )! auto={1}{T}{S}:Add{U}{U} and!( phaseaction[upkeep once] draw:1 controller )! auto={1}{T}{S}:Add{B}{B} and!( phaseaction[upkeep once] draw:1 controller )! auto={1}{T}{S}:Add{R}{R} and!( phaseaction[upkeep once] draw:1 controller )! auto={1}{T}{S}:Add{G}{G} and!( phaseaction[upkeep once] draw:1 controller )! text={1}, {T}, Sacrifice Astrolabe: Add two mana of any one color to your mana pool. Draw a card at the beginning of the next turn's upkeep. mana={3} type=Artifact [/card] [card] name=Asylum Visitor abilities=madness auto=@each myupkeep restriction{type(*|myhand)~lessthan~1}:draw:1 && life:-1 auto=@each opponent upkeep restriction{type(*|opponenthand)~lessthan~1}:draw:1 && life:-1 autoexile=restriction{discarded} pay({1}{B}) name(pay 1B to cast) activate name(pay 1B to cast) castcard(normal)?name(put in graveyard) moveto(ownergraveyard) text=At the beginning of each player's upkeep, if that player has no cards in hand, you draw a card and you lose 1 life. -- Madness {1}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) mana={1}{B} type=Creature subtype=Vampire Wizard power=3 toughness=1 [/card] [card] name=Atalya, Samite Master auto={X:white}{T}:target(creature) prevent:X ueot auto={X:white}{T}:life:X controller text={X}, {T}: Choose one - Prevent the next X damage that would be dealt to target creature this turn; or you gain X life. Spend only white mana this way. mana={3}{W}{W} type=Legendary Creature subtype=Human Cleric power=2 toughness=3 [/card] [card] name=Atarka Beastbreaker auto={4}{G}:4/4 restriction{compare(powertotalinplay)~morethan~7} text=Formidable -- {4}{G}: Atarka Beastbreaker gets +4/+4 until end of turn. Activate this ability only if creatures you control have total power 8 or greater. mana={1}{G} type=Creature subtype=Human Warrior power=2 toughness=2 [/card] [card] name=Atarka Efreet facedown={3} autofacedown={2}{R}:morph autofaceup=counter(1/1) autofaceup=damage:1 target(creature,player) text=Megamorph {2}{R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) -- When Atarka Efreet is turned face up, it deals 1 damage to target creature or player. mana={3}{R} type=Creature subtype=Efreet Shaman power=5 toughness=1 [/card] [card] name=Atarka Monument auto={T}:add{G} auto={T}:add{R} auto={4}{R}{G}:becomes(Artifact Creature Dragon,4/4,flying,red,green) ueot text={T}: Add {R} or {G} to your mana pool. -- {4}{R}{G}: Atarka Monument becomes a 4/4 red and green Dragon artifact creature with flying until end of turn. mana={3} type=Artifact [/card] [card] name=Atarka Pummeler auto={3}{r}{r}:all(creature|mybattlefield) menace ueot restriction{compare(powertotalinplay)~morethan~7} text=Formidable -- {3}{R}{R}: Creatures you control gain menace until end of turn. Activate this ability only if creatures you control have total power 8 or greater. (They can't be blocked except by two or more creatures.) mana={4}{R} type=Creature subtype=Ogre Warrior power=4 toughness=5 [/card] [card] name=Atarka, World Render abilities=flying,trample auto=lord(dragon|mybattlefield) transforms((,newability[_ATTACKING_double strike ueot])) text=Flying,trample. -- Whenever a Dragon you control attacks, it gains double strike until end of turn. mana={5}{R}{G} type=Legendary Creature subtype=Dragon power=6 toughness=4 [/card] [card] name=Atogatog auto={S(creature[atog]|mybattlefield)}:storedpower/storedpower text=Sacrifice an Atog creature: Atogatog gets +X/+X until end of turn, where X is the sacrificed creature's power. mana={W}{U}{B}{R}{G} type=Legendary Creature subtype=Atog power=5 toughness=5 [/card] [card] name=Atog auto={S(artifact|myBattlefield)}:2/2 text=Sacrifice an artifact: Atog gets +2/+2 until end of turn. mana={1}{R} type=Creature subtype=Atog power=1 toughness=2 [/card] [card] name=Atraxa, Praetors' Voice abilities=flying,vigilance,deathtouch,lifelink auto=@each my end:_PROLIFERATE_ text=Flying, vigilance, deathtouch, lifelink -- At the beginning of your end step, proliferate. (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there.) mana={G}{W}{U}{B} type=Legendary Creature subtype=Phyrexian Angel Horror power=4 toughness=4 [/card] [card] name=Attended Knight auto=_SOLDIERTOKEN_ abilities=first strike text=First strike (This creature deals combat damage before creatures without first strike.) -- When Attended Knight enters the battlefield, put a 1/1 white Soldier creature token onto the battlefield. mana={2}{W} type=Creature subtype=Human Knight power=2 toughness=2 [/card] [card] name=Attrition auto={B}{S(creature|myBattlefield)}:destroy target(creature[-black]) text={B}, Sacrifice a creature: Destroy target nonblack creature. mana={1}{B}{B} type=Enchantment [/card] [card] name=Attune with Aether aicode=activate target(land[basic]|mylibrary) moveto(myhand) auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>land[basic]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend auto=alterenergy:2 controller text=Search your library for a basic land card, reveal it, put it into your hand, then shuffle your library. You get {E}{E} (two energy counters). mana={G} type=Sorcery [/card] [card] name=Attunement auto={H}:draw:3 && transforms((,newability[target(<4>*|myhand) reject])) forever text=Return Attunement to its owner's hand: Draw three cards, then discard four cards. mana={2}{U} type=Enchantment [/card] [card] name=Audacious Infiltrator auto=cantbeblockedby(creature[artifact]) text=Audacious Infiltrator can't be blocked by artifact creatures. mana={1}{W} type=Creature subtype=Dwarf Rogue power=3 toughness=1 [/card] [card] name=Auger Spree target=creature auto=4/-4 text=Target creature gets +4/-4 until end of turn. mana={1}{B}{R} type=Instant [/card] [card] name=Augmenting Automaton auto={1}{B}:1/1 ueot text={1}{B}: Augmenting Automaton gets +1/+1 until end of turn. mana={1} type=Artifact Creature subtype=Construct power=1 toughness=1 [/card] [card] name=Augur il-Vec abilities=shadow auto={S}:life:4 controller myUpkeepOnly text=Shadow (This creature can block or be blocked by only creatures with shadow.) -- Sacrifice Augur il-Vec: You gain 4 life. Activate this ability only during your upkeep. mana={1}{W} type=Creature subtype=Human Cleric power=1 toughness=3 [/card] [card] name=Augur of Bolas aicode=activate target(*[instant;sorcery;zpos<=3]|mylibrary) moveto(myhand) auto=name(look) reveal:3 optionone name(Get instant or sorcery) target(instant,sorcery|reveal) moveto(myhand) optiononeend optiontwo name(put on bottom) all(*|reveal) bottomoflibrary optiontwoend revealend text=When Augur of Bolas enters the battlefield, look at the top three cards of your library. You may reveal an instant or sorcery card from among them and put it into your hand. Put the rest on the bottom of your library in any order. mana={1}{U} type=Creature subtype=Merfolk Wizard power=1 toughness=3 [/card] [card] name=Augur of Skulls auto={1}{B}:regenerate auto={S}:target(player) ability$!name(discard 2 cards) target(<2>*|myhand) reject!$ targetedplayer myUpkeepOnly text={1}{B}: Regenerate Augur of Skulls. -- Sacrifice Augur of Skulls: Target player discards two cards. Activate this ability only during your upkeep. mana={1}{B} type=Creature subtype=Skeleton Wizard power=1 toughness=1 [/card] [card] name=Augury Adept aicode=activate target(*[zpos=1]|mylibrary) moveto(myhand) and!(dynamicability)! auto=@combatdamaged(player) from(this):reveal:1 optionone name(Reveal) target(*|reveal) transforms((,newability[life:manacost controller])) forever optiononeend optiontwo choice all(*|reveal) moveto(myhand) optiontwoend revealend text=Whenever Augury Adept deals combat damage to a player, reveal the top card of your library and put that card into your hand. You gain life equal to its mana value. mana={1}{WU}{WU} type=Creature subtype=Kithkin Wizard power=2 toughness=2 [/card] [card] name=Augury Owl abilities=flying aicode=activate transforms((,newability[all(*[zpos<=3]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot auto=scry:3 scrycore delayed dontshow donothing scrycoreend scryend text=Flying -- When Augury Owl enters the battlefield, scry 3. (To scry 3, look at the top three cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) mana={1}{U} type=Creature subtype=Bird power=1 toughness=1 [/card] [card] name=Auntie's Hovel auto=if type(*[goblin]|myhand)~equalto~0 then tap(noevent) auto={T}:Add{B} auto={T}:Add{R} text=As Auntie's Hovel enters the battlefield, you may reveal a Goblin card from your hand. If you don't, Auntie's Hovel enters the battlefield tapped. -- {T}: Add {B} or {R} to your mana pool. type=Land [/card] [card] name=Auntie's Snitch abilities=cantblock autograveyard=@combatdamaged(player) from(*[goblin;rogue]|mybattlefield):may moveto(ownerhand) other={1}{B} name(Prowl) otherrestriction=prowl text=Auntie's Snitch can't block. -- Prowl {1}{B} (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Goblin or Rogue.) -- Whenever a Goblin or Rogue you control deals combat damage to a player, if Auntie's Snitch is in your graveyard, you may return Auntie's Snitch to your hand. mana={2}{B} type=Creature subtype=Goblin Rogue power=3 toughness=1 [/card] [card] name=Aura Barbs auto=all(enchantment|battlefield) transforms ((,newability[damage:2 controller],newability[damage:2 all(parents)])) oneshot text=Each enchantment deals 2 damage to its controller, then each Aura attached to a creature deals 2 damage to the creature it's attached to. mana={2}{R} type=Instant subtype=Arcane [/card] [card] name=Aura Blast target=enchantment auto=destroy auto=draw:1 controller text=Destroy target enchantment. -- Draw a card. mana={1}{W} type=Instant [/card] [card] name=Aura Extraction abilities=cycling target=enchantment auto=moveTo(ownerlibrary) autohand=__CYCLING__({2}) text=Put target enchantment on top of its owner's library. -- Cycling {2} ({2}, Discard this card: Draw a card.) mana={1}{W} type=Instant [/card] [card] name=Aura Finesse target=aura|mybattlefield auto=transforms((,newability[rehook target(creature)])) forever auto=draw:1 text=Attach target Aura you control to target creature. -- Draw a card. mana={U} type=Instant [/card] [card] name=Aura Flux auto=lord(other enchantment) transforms((,newability[upcost[{2}] sacrifice])) text=Other enchantments have "At the beginning of your upkeep, sacrifice this enchantment unless you pay {2}." mana={2}{U} type=Enchantment [/card] [card] name=Aura Fracture auto={S(land|myBattlefield)}:destroy target(enchantment) text=Sacrifice a land: Destroy target enchantment. mana={2}{W} type=Enchantment [/card] [card] name=Aura Gnarlid abilities=strong auto=foreach(aura|battlefield) 1/1 text=Creatures with power less than Aura Gnarlid's can't block it. -- Aura Gnarlid gets +1/+1 for each aura on the battlefield. mana={2}{G} type=Creature subtype=Beast power=2 toughness=2 [/card] [card] name=Aura Mutation target=enchantment auto=destroy auto=_SAPROLINGTOKEN_*manacost text=Destroy target enchantment. Put X 1/1 green Saproling creature tokens onto the battlefield, where X is that enchantment's mana value. mana={G}{W} type=Instant [/card] [card] name=Aura of Dominion target=creature auto={1}{T(creature|mybattlefield)}:untap(mytgt) text=Enchant creature -- {1}, Tap an untapped creature you control: Untap enchanted creature. mana={U}{U} type=Enchantment subtype=Aura [/card] [card] name=Aura of Silence auto=lord(artifact|opponentcastingzone) altercost(colorless, +2) auto=lord(enchantment|opponentcastingzone) altercost(colorless, +2) auto={S}:destroy target(other *[artifact;enchantment]) text=Artifact and enchantment spells your opponents cast cost {2} more to cast. -- Sacrifice Aura of Silence: Destroy target artifact or enchantment. mana={1}{W}{W} type=Enchantment [/card] [card] name=Aura Shards auto=@movedTo(creature|mybattlefield):may destroy target(artifact,enchantment) text=Whenever a creature enters the battlefield under your control, you may destroy target artifact or enchantment. mana={1}{G}{W} type=Enchantment [/card] [card] name=Aura Thief abilities=flying auto=_DIES_moveTo(myBattlefield) all(enchantment[-aura]) text=Flying -- When Aura Thief dies, you gain control of all enchantments. (You don't get to move Auras.) mana={3}{U} type=Creature subtype=Illusion power=2 toughness=2 [/card] [card] name=Auramancer auto=may moveTo(myhand) target(enchantment|mygraveyard) text=When Auramancer enters the battlefield, you may return target enchantment card from your graveyard to your hand. mana={2}{W} type=Creature subtype=Human Wizard power=2 toughness=2 [/card] [card] name=Auramancer's Guise target=creature auto=vigilance auto=teach(creature) thisforeach(auras > 0) 2/2 text=Enchant creature -- Enchanted creature gets +2/+2 for each Aura attached to it and has vigilance. mana={2}{U}{U} type=Enchantment subtype=Aura [/card] [card] name=Auratog auto={S(enchantment|myBattlefield)}:2/2 text=Sacrifice an enchantment: Auratog gets +2/+2 until end of turn. mana={1}{W} type=Creature subtype=Atog power=1 toughness=2 [/card] [card] name=Aurelia, the Warleader abilities=flying,vigilance,haste auto=@combat(attacking) source(this) turnlimited:untap all(this) && untap all(creature|mybattlefield) && nextphasealter(add,combatphases,controller,after) text=Flying, vigilance, haste -- Whenever Aurelia, the Warleader attacks for the first time each turn, untap all creatures you control. After this phase, there is an additional combat phase. mana={2}{R}{R}{W}{W} type=Legendary Creature subtype=Angel power=3 toughness=4 [/card] [card] name=Aurification auto=@damageof(player) from(creature):all(trigger[from]) counter(0/0,1,Gold) auto=lord(creature[counter{0/0.1.Gold}]) defender auto=@movedTo(this|nonbattlezone) from(myBattlefield):all(creature) removeallcounters(0/0,1,Gold) text=Whenever a creature deals damage to you, put a gold counter on it. -- Each creature with a gold counter on it is a Wall in addition to its other creature types and has defender. (Those creatures can't attack.) -- When Aurification leaves the battlefield, remove all gold counters from all creatures. mana={2}{W}{W} type=Enchantment [/card] [card] name=Auriok Bladewarden auto={T}:target(creature) dynamicability text={T}: Target creature gets +X/+X until end of turn, where X is Auriok Bladewarden's power. mana={1}{W} type=Creature subtype=Human Soldier power=1 toughness=1 [/card] [card] name=Auriok Champion abilities=protection from black,protection from red auto=@movedTo(creature|battlefield):may life:1 controller text=Protection from black and from red -- Whenever another creature enters the battlefield, you may gain 1 life. mana={W}{W} type=Creature subtype=Human Cleric power=1 toughness=1 [/card] [card] name=Auriok Edgewright auto=aslongas(artifact|mybattlefield) double strike >2 text=Metalcraft - Auriok Edgewright has double strike as long as you control three or more artifacts. mana={W}{W} type=Creature subtype=Human Soldier power=2 toughness=2 [/card] [card] name=Auriok Glaivemaster auto=this(gear > 0) 1/1 auto=this(gear > 0) first strike text=As long as Auriok Glaivemaster is equipped, it gets +1/+1 and has first strike. mana={W} type=Creature subtype=Human Soldier power=1 toughness=1 [/card] [card] name=Auriok Replica auto={W}{S}:name(prevent damage) target(*) transforms((,newability[preventalldamage from(this)])) ueot text={W}, Sacrifice Auriok Replica: Prevent all damage a source of your choice would deal to you this turn. mana={3} type=Artifact Creature subtype=Cleric power=2 toughness=2 [/card] [card] name=Auriok Salvagers auto={1}{W}:moveTo(myhand) target(artifact[manacost<=1]|mygraveyard) text={1}{W}: Return target artifact card with mana value 1 or less from your graveyard to your hand. mana={3}{W} type=Creature subtype=Human Soldier power=2 toughness=4 [/card] [card] name=Auriok Sunchaser auto=aslongas(artifact|mybattlefield) 2/2 >2 auto=aslongas(artifact|mybattlefield) flying >2 text=Metalcraft - As long as you control three or more artifacts, Auriok Edgewright gets +2/+2 and has flying. mana={1}{W} type=Creature subtype=Human Soldier power=1 toughness=1 [/card] [card] name=Auriok Survivors auto=may name(move and attach) moveto(mybattlefield) target(equipment|mygraveyard) and!(newhook)! text=When Auriok Survivors enters the battlefield, you may return target Equipment card from your graveyard to the battlefield. If you do, you may attach it to Auriok Survivors. mana={5}{W} type=Creature subtype=Human Soldier power=4 toughness=6 [/card] [card] name=Auriok Transfixer auto={W}{T}:tap target(artifact) text={W}, {T}: Tap target artifact. mana={W} type=Creature subtype=Human Scout power=1 toughness=1 [/card] [card] name=Auriok Windwalker abilities=flying auto={T}:target(equipment|mybattlefield) transforms((,newability[rehook target(creature|mybattlefield)])) forever text=Flying -- {T}: Attach target Equipment you control to target creature you control. mana={3}{W} type=Creature subtype=Human Wizard power=2 toughness=3 [/card] [card] name=Aurochs Herd abilities=trample aicode=activate target(*[aurochs]|mylibrary) moveto(myhand) auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>*[aurochs]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend auto=_ATTACKING_all(this) foreach(other aurochs[attacking]) 1/0 ueot text=Trample -- When Aurochs Herd enters the battlefield, you may search your library for an Aurochs card, reveal it, and put it into your hand. If you do, shuffle your library. -- Whenever Aurochs Herd attacks, it gets +1/+0 until end of turn for each other attacking Aurochs. mana={5}{G} type=Creature subtype=Aurochs power=4 toughness=4 [/card] [card] name=Aurochs abilities=trample auto=_ATTACKING_all(this) foreach(other aurochs[attacking]) 1/0 ueot text=Trample -- Whenever Aurochs attacks, it gets +1/+0 until end of turn for each other attacking Aurochs. mana={3}{G} type=Creature subtype=Aurochs power=2 toughness=3 [/card] [card] name=Aurora Eidolon auto={W}{S}:prevent:3 target(other *[creature;player]) autograveyard=@movedTo(*[multicolor]|mystack):may moveTo(myhand) text={W}, Sacrifice Aurora Eidolon: Prevent the next 3 damage that would be dealt to target creature or player this turn. -- Whenever you cast a multicolored spell, you may return Aurora Eidolon from your graveyard to your hand. mana={3}{W} type=Creature subtype=Spirit power=2 toughness=2 [/card] [card] name=Aurora Griffin abilities=flying auto={W}:transforms((,white)) target(*) ueot text=Flying -- {W}: Target permanent becomes white until end of turn. mana={3}{W} type=Creature subtype=Griffin power=2 toughness=2 [/card] [card] name=Aurora of Emrakul abilities=flying, deathtouch auto=_ATTACKING_life:-3 opponent text=Flying, deathtouch -- Whenever Aurora of Emrakul attacks, each opponent loses 3 life. type=Creature subtype=Eldrazi Reflection power=1 toughness=4 [/card] [card] name=Auspicious Ancestor auto=@movedto(*[white]|stack):pay({1}) life:1 auto=_DIES_life:3 controller text=When Auspicious Ancestor dies, you gain 3 life. -- Whenever a player casts a white spell, you may pay {1}. If you do, you gain 1 life. mana={3}{W} type=Creature subtype=Human Cleric power=2 toughness=3 [/card] [card] name=Austere Command auto=choice name(Destroy all Artifacts) destroy all(artifact) && all(this) transforms((,newability[choice name(Destroy all Enchantments) destroy all(enchantment)],newability[choice name(Destroy all Creatures w/ manacost 3 or less) destroy all(creature[manacost<=3])],newability[choice name(Destroy all Creatures w/ manacost 4 or greater) destroy all(creature[manacost>=4])])) auto=choice name(Destroy all Enchantments) destroy all(enchantment) && all(this) transforms((,newability[choice name(Destroy all Artifacts) destroy all(artifact)],newability[choice name(Destroy all Creatures w/ manacost 3 or less) destroy all(creature[manacost<=3])],newability[choice name(Destroy all Creatures w/ manacost 4 or greater) destroy all(creature[manacost>=4])])) auto=choice name(Destroy all Creatures w/ manacost 3 or less) destroy all(creature[manacost<=3]) && all(this) transforms((,newability[choice name(Destroy all Artifacts) destroy all(artifact)],newability[choice name(Destroy all Enchantments) destroy all(enchantment)],newability[choice name(Destroy all Creatures w/ manacost 4 or greater) destroy all(creature[manacost>=4])])) auto=choice name(Destroy all Creatures w/ manacost 4 or greater) destroy all(creature[manacost>=4]) && all(this) transforms((,newability[choice name(Destroy all Artifacts) destroy all(artifact)],newability[choice name(Destroy all Enchantments) destroy all(enchantment)],newability[choice name(Destroy all Creatures w/ manacost 3 or less) destroy all(creature[manacost<=3])])) text=Choose two - Destroy all artifacts; or destroy all enchantments; or destroy all creatures with mana value 3 or less; or destroy all creatures with mana value 4 or greater. mana={4}{W}{W} type=Sorcery [/card] [card] name=Authority of the Consuls auto=lord(*[recent;creature]|opponentbattlefield) transforms((,newability[tap(noevent)])) auto=@movedTo(creature|opponentBattlefield):life:1 controller text=Creatures your opponents control enter the battlefield tapped. -- Whenever a creature enters the battlefield under an opponent's control, you gain 1 life. mana={W} type=Enchantment [/card] [card] name=Autochthon Wurm abilities=trample text=Convoke (Each creature you tap while casting this spell reduces its cost by {1} or by one mana of that creature's color.) -- Trample mana={10}{G}{G}{G}{W}{W} other={convoke} name(Convoke) type=Creature subtype=Wurm power=9 toughness=14 [/card] [card] name=Autumnal Gloom auto={B}:deplete:1 controller auto=@each my endofturn restriction{delirium}:flip(Ancient of the Equinox) text={B}: Put the top card of your library into your graveyard. -- Delirium At the beginning of your end step, if there are four or more card types among cards in your graveyard, transform Autumnal Gloom. mana={2}{G} type=Enchantment [/card] [card] name=Avacyn, Angel of Hope abilities=flying,vigilance auto=lord(*|mybattlefield) indestructible text=Flying, vigilance -- Avacyn, Angel of Hope and other permanents you control are indestructible. mana={5}{W}{W}{W} type=Legendary Creature subtype=Angel power=8 toughness=8 [/card] [card] name=Avacyn, Guardian Angel abilities=flying,vigilance auto={1}{W}:name(Prevent white damage) target(other creature) transforms((,newability[preventalldamage from(*[white])] )) ueot auto={1}{W}:name(Prevent blue damage) target(other creature) transforms((,newability[preventalldamage from(*[blue)])] )) ueot auto={1}{W}:name(Prevent black damage) target(other creature) transforms((,newability[preventalldamage from(*[black])] )) ueot auto={1}{W}:name(Prevent red damage) target(other creature) transforms((,newability[preventalldamage from(*[red])] )) ueot auto={1}{W}:name(Prevent green damage) target(other creature) transforms((,newability[preventalldamage from(*[green])] )) ueot auto={5}{W}{W}:name(Prevent white damage to player) emblem transforms((,newability[preventalldamage to(controller) from(*[white])])) ueot auto={5}{W}{W}:name(Prevent blue damage to player) emblem transforms((,newability[preventalldamage to(controller) from(*[blue])])) ueot auto={5}{W}{W}:name(Prevent black damage to player) emblem transforms((,newability[preventalldamage to(controller) from(*[black])])) ueot auto={5}{W}{W}:name(Prevent red damage to player) emblem transforms((,newability[preventalldamage to(controller) from(*[red])])) ueot auto={5}{W}{W}:name(Prevent green damage to player) emblem transforms((,newability[preventalldamage to(controller) from(*[green])])) ueot auto={5}{W}{W}:name(Prevent white damage to planeswalker) target(planeswalker) transforms((,newability[preventalldamage from(*[white])])) ueot auto={5}{W}{W}:name(Prevent blue damage to planeswalker) target(planeswalker) transforms((,newability[preventalldamage from(*[blue])])) ueot auto={5}{W}{W}:name(Prevent black damage to planeswalker) target(planeswalker) transforms((,newability[preventalldamage from(*[black])])) ueot auto={5}{W}{W}:name(Prevent red damage to planeswalker) target(planeswalker) transforms((,newability[preventalldamage from(*[red])])) ueot auto={5}{W}{W}:name(Prevent green damage to planeswalker) target(planeswalker) transforms((,newability[preventalldamage from(*[green])])) ueot text=Flying, vigilance -- {1}{W}: Prevent all damage that would be dealt to another target creature this turn by sources of the color of your choice. -- {5}{W}{W}: Prevent all damage that would be dealt to target player or planeswalker this turn by sources of the color of your choice. mana={2}{W}{W}{W} type=Legendary Creature subtype=Angel power=5 toughness=4 [/card] [card] name=Avacyn, the Purifier abilities=flying backside=Archangel Avacyn auto=damage:3 all(other creature) auto=damage:3 opponent text=flying -- when this creature transforms into Avacyn, the Purifier, it deals 3 damage to each other creature and each opponent // Archangel Avacyn type=Legendary Creature subtype=Angel color=red power=6 toughness=5 [/card] [card] name=Avacynian Missionaries backside=Lunarch Inquisitors restriction=compare(isflipped)~equalto~0 anyzone={0}:doubleside(backside) auto=@each my endofturn restriction{geared}:flip(backside) text=At the beginning of your end step, if Avacynian Missionaries is equipped, transform it. // Lunarch Inquisitors mana={3}{W} type=Creature subtype=Human Cleric power=3 toughness=3 [/card] [card] name=Avacynian Priest auto={1}{T}:tap target(creature[-human]) text={1}, {T}: Tap target non-Human creature. mana={1}{W} type=Creature subtype=Human Cleric power=1 toughness=2 [/card] [card] name=Avacyn's Collar auto=teach(creature) 1/0 auto=teach(creature) vigilance auto=teach(human) transforms((,newability[@movedto(mygraveyard) from(this|mybattlefield):token(Spirit Token)])) auto={2}:equip text=Equipped creature gets +1/+0 and has vigilance. -- Whenever equipped creature dies, if it was a Human, put a 1/1 white Spirit creature token with flying onto the battlefield. -- Equip {2} mana={1} type=Artifact subtype=Equipment [/card] [card] name=Avacyn's Pilgrim auto={T}:add{W} text={T}: Add {W} to your mana pool. mana={G} type=Creature subtype=Human Monk power=1 toughness=1 [/card] [card] name=Avalanche Riders abilities=haste auto=destroy target(land) auto=upcost[{3}{R};next upkeep] sacrifice text=Haste -- Echo {3}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) -- When Avalanche Riders enters the battlefield, destroy target land. mana={3}{R} type=Creature subtype=Human Nomad power=2 toughness=2 [/card] [card] name=Avalanche target=land[snow] auto=destroy text=Destroy X target snow lands. mana={X}{2}{R}{R} type=Sorcery [/card] [card] name=Avarax abilities=haste aicode=activate target(Avarax|mylibrary) moveto(myhand) auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>Avarax|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend auto={1}{R}:1/0 text=Haste -- When Avarax enters the battlefield, you may search your library for a card named Avarax, reveal it, and put it into your hand. If you do, shuffle your library. -- {1}{R}: Avarax gets +1/+0 until end of turn. mana={3}{R}{R} type=Creature subtype=Beast power=3 toughness=3 [/card] [card] name=Avarice Amulet auto=teach(creature) 2/0 auto=teach(creature) vigilance auto=teach(creature) transforms((,newability[@each my upkeep:draw:1])) auto=@movedto(graveyard) from(mytgt|battlefield):choice target(opponent) && moveto(targetedpersonsbattlefield) all(this) auto={2}:equip text=Equipped creature gets +2/+0 and has vigilance and "At the beginning of your upkeep, draw a card." -- When equipped creature dies, target opponent gains control of Avarice Amulet. -- Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) mana={4} type=Artifact subtype=Equipment [/card] [card] name=Avarice Totem auto={5}:moveto(mybattlefield) target(*[-land]|opponentbattlefield) && moveto(opponentbattlefield) all(this) text={5}: Exchange control of Avarice Totem and target nonland permanent. mana={1} type=Artifact [/card] [card] name=Avaricious Dragon abilities=flying auto=@each my draw:draw:1 controller auto=@each my cleanup:reject all(*|myhand) text=Flying -- At the beginning of your draw step, draw an additional card. -- At the beginning of your end step, discard your hand. mana={2}{R}{R} type=Creature subtype=Dragon power=4 toughness=4 [/card] [card] name=Avatar of Discord abilities=flying auto=if type(*|myhand)~morethan~1 then target(<2>*|myhand) reject auto=ifnot type(*|myhand)~morethan~1 then sacrifice all(this) text=({(b/r)} can be paid with either {B} or {R}.) -- Flying -- When Avatar of Discord enters the battlefield, sacrifice it unless you discard two cards. mana={BR}{BR}{BR} type=Creature subtype=Avatar power=5 toughness=3 [/card] [card] name=Avatar of Fury abilities=flying auto={R}:1/0 anyzone=this(variable{type:land:opponentbattlefield}>6) changecost(colorless:-6) forcedalive text=If an opponent controls seven or more lands, Avatar of Fury costs {6} less to cast. -- Flying -- {R}: Avatar of Fury gets +1/+0 until end of turn. mana={6}{R}{R} type=Creature subtype=Avatar power=6 toughness=6 [/card] [card] name=Avatar of Might abilities=trample anyzone=while(restriction{outnumbered}) changecost(colorless:-6) forcedalive text=If an opponent controls at least four more creatures than you, Avatar of Might costs {6} less to cast. -- Trample (If this creature would deal enough damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player or planeswalker.) mana={6}{G}{G} type=Creature subtype=Avatar power=8 toughness=8 [/card] [card] name=Avatar of Slaughter auto=lord(creature) double strike auto=lord(creature) mustattack text=All creatures have double strike and attack each turn if able. mana={6}{R}{R} type=Creature subtype=Avatar power=8 toughness=8 [/card] [card] name=Avatar of the Resolute abilities=reach,trample auto=foreach(creature[counter{1/1.1}]|mybattlefield) counter(1/1) text=Reach, trample -- Avatar of the Resolute enters the battlefield with a +1/+1 counter on it for each other creature you control with a +1/+1 counter on it. mana={G}{G} type=Creature subtype=Avatar power=3 toughness=2 [/card] [card] name=Avatar of Will abilities=flying anyzone=this(variable{type:*:opponenthand}<1) changecost(colorless:-6) forcedalive text=If an opponent has no cards in hand, Avatar of Will costs {6} less to cast. -- Flying mana={6}{U}{U} type=Creature subtype=Avatar power=5 toughness=6 [/card] [card] name=Avatar of Woe abilities=fear auto={T}:bury target(creature) anyzone=this(variable{type:creature:graveyard}>9) changecost(colorless:-6) forcedalive text=If there are ten or more creature cards total in all graveyards, Avatar of Woe costs {6} less to cast. -- Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) -- {T}: Destroy target creature. It can't be regenerated. mana={6}{B}{B} type=Creature subtype=Avatar power=6 toughness=5 [/card] [card] name=Aven Archer abilities=flying auto={2}{W}{T}:damage:2 target(creature[attacking;blocking]) text=Flying -- {2}{W}, {T}: Aven Archer deals 2 damage to target attacking or blocking creature. mana={3}{W}{W} type=Creature subtype=Bird Soldier Archer power=2 toughness=2 [/card] [card] name=Aven Augur abilities=flying auto={S}:target(other creature) moveTo(ownerhand) myUpkeepOnly text=Flying -- Sacrifice Aven Augur: Return up to two target creatures to their owners' hands. Activate this ability only during your upkeep. mana={3}{U} type=Creature subtype=Bird Wizard power=2 toughness=2 [/card] [card] name=Aven Battle Priest abilities=flying auto=choice life:3 controller text=Flying (This creature can't be blocked except by creatures with flying or reach.) -- When Aven Battle Priest enters the battlefield, you gain 3 life. mana={5}{W} type=Creature subtype=Bird Cleric power=3 toughness=3 [/card] [card] name=Aven Brigadier abilities=flying auto=lord(other soldier) 1/1 auto=lord(other bird) 1/1 text=Flying -- Other Bird creatures get +1/+1. -- Other Soldier creatures get +1/+1. mana={3}{W}{W}{W} type=Creature subtype=Bird Soldier power=3 toughness=5 [/card] [card] name=Aven Cloudchaser abilities=flying auto=destroy target(enchantment) text=Flying (This creature can't be blocked except by creatures with flying or reach.) -- When Aven Cloudchaser enters the battlefield, destroy target enchantment. mana={3}{W} type=Creature subtype=Bird Soldier power=2 toughness=2 [/card] [card] name=Aven Envoy abilities=flying text=Flying mana={U} type=Creature subtype=Bird Soldier power=0 toughness=2 [/card] [card] name=Aven Fateshaper abilities=flying aicode=name(look) activate name(look) transforms((,newability[foreach(*[zpos<=4]|mylibrary) moverandom(*[zpos<=4]) from(mylibrary) to(mylibrary)])) ueot auto=name(Look) reveal:4 optionone name(Look) target(*|reveal) doNothing optiononeend optiontwo target(<4>*|reveal) moveto(mylibrary) optiontwoend revealend auto={4}{u}:name(Look) reveal:4 optionone name(Look) target(*|reveal) doNothing optiononeend optiontwo target(<4>*|reveal) moveto(mylibrary) optiontwoend revealend text=Flying -- When Aven Fateshaper enters the battlefield, look at the top four cards of your library, then put them back in any order. -- {4}{U}: Look at the top four cards of your library, then put them back in any order. mana={6}{U} type=Creature subtype=Bird Wizard power=4 toughness=5 [/card] [card] name=Aven Fisher abilities=flying auto=_DIES_may draw:1 text=Flying (This creature can't be blocked except by creatures with flying or reach.) -- When Aven Fisher dies, you may draw a card. mana={3}{U} type=Creature subtype=Bird Soldier power=2 toughness=2 [/card] [card] name=Aven Fleetwing abilities=flying,opponentshroud text=Flying -- Hexproof (This creature can't be the target of spells or abilities your opponents control.) mana={3}{U} type=Creature subtype=Bird Soldier power=2 toughness=2 [/card] [card] name=Aven Flock abilities=flying auto={W}:0/1 text=Flying (This creature can't be blocked except by creatures with flying or reach.) -- {W}: Aven Flock gets +0/+1 until end of turn. mana={4}{W} type=Creature subtype=Bird Soldier power=2 toughness=3 [/card] [card] name=Aven Fogbringer abilities=flying auto=moveTo(ownerhand) target(land|battlefield) text=Flying -- When Aven Fogbringer enters the battlefield, return target land to its owner's hand. mana={3}{U} type=Creature subtype=Bird Wizard power=2 toughness=1 [/card] [card] name=Aven Liberator abilities=flying facedown={3} autofacedown={3}{W}:morph autofaceup=choice protection from white target(creature) autofaceup=choice protection from blue target(creature) autofaceup=choice protection from black target(creature) autofaceup=choice protection from red target(creature) autofaceup=choice protection from green target(creature) text=Flying -- Morph {3}{W} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -- When Aven Liberator is turned face up, target creature you control gains protection from the color of your choice until end of turn. mana={2}{W}{W} type=Creature subtype=Bird Soldier power=2 toughness=3 [/card] [card] name=Aven Redeemer abilities=flying auto={T}:prevent:2 target(creature,player) text=Flying -- {T}: Prevent the next 2 damage that would be dealt to target creature or player this turn. mana={3}{W} type=Creature subtype=Bird Cleric power=2 toughness=2 [/card] [card] name=Aven Riftwatcher abilities=flying auto=life:2 auto=@movedTo(this|nonbattlezone) from(myBattlefield):life:2 auto=vanishing:3 text=Flying -- Vanishing 3 (This permanent enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) -- When Aven Riftwatcher enters the battlefield or leaves the battlefield, you gain 2 life. mana={2}{W} type=Creature subtype=Bird Rebel Soldier power=2 toughness=3 [/card] [card] name=Aven Shrine auto=lord(*|opponentgraveyard) transforms((,newability[@movedTo(*[share!name!]|mystack):life:1 controller)])) auto=lord(*|opponentgraveyard) transforms((,newability[@movedTo(*[share!name!]|opponentstack):life:1 opponent)])) auto=lord(*|mygraveyard) transforms((,newability[@movedTo(*[share!name!]|mystack):life:1 controller)])) auto=lord(*|mygraveyard) transforms((,newability[@movedTo(*[share!name!]|opponentstack):life:1 opponent])) text=Whenever a player casts a spell, that player gains X life, where X is the number of cards in all graveyards with the same name as that spell. mana={1}{W}{W} type=Enchantment [/card] [card] name=Aven Skirmisher abilities=flying text=Flying mana={W} type=Creature subtype=Bird Warrior power=1 toughness=1 [/card] [card] name=Aven Smokeweaver abilities=flying,protection from red text=Flying, protection from red mana={2}{U}{U} type=Creature subtype=Bird Soldier power=2 toughness=3 [/card] [card] name=Aven Squire abilities=flying,exalted text=Flying -- Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) mana={1}{W} type=Creature subtype=Bird Soldier power=1 toughness=1 [/card] [card] name=Aven Sunstriker abilities=flying,double strike facedown={3} autofacedown={4}{W}:morph autofaceup=counter(1/1) text=Flying -- Double strike (This creature deals both first-strike and regular combat damage.) -- Megamorph {4}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) mana={1}{W}{W} type=Creature subtype=Bird Warrior power=1 toughness=1 [/card] [card] name=Aven Surveyor abilities=flying auto=choice name(+1/+1 counter) counter(1/1) auto=choice name(bounce creature) moveto(ownerhand) target(creature) text=Flying. -- When Aven Surveyor enters the battlefield, choose one: -- Put a +1/+1 counter on Aven Surveyor. -- Return target creature to its owners hand. mana={3}{U}{U} type=Creature subtype=Bird Scout power=2 toughness=2 [/card] [card] name=Aven Tactician abilities=flying auto=ability$!name(Bolster) notatarget(creature[toughness=toughness:lowest:creature:mybattlefield]|mybattlefield) counter(1/1)!$ controller text=Flying -- When Aven Tactician enters the battlefield, bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.) mana={4}{W} type=Creature subtype=Bird Soldier power=2 toughness=3 [/card] [card] name=Aven Trailblazer abilities=flying anyzone=2/pbasiclandtypes cdaactive text=Flying -- Domain - Aven Trailblazer's toughness is equal to the number of basic land types among lands you control. mana={2}{W} type=Creature subtype=Bird Soldier power=2 toughness=* [/card] [card] name=Aven Trooper abilities=flying auto={2}{W}{D(*|myHand)}:1/2 text=Flying -- {2}{W}, Discard a card: Aven Trooper gets +1/+2 until end of turn. mana={3}{W} type=Creature subtype=Bird Soldier power=1 toughness=1 [/card] [card] name=Aven Warcraft auto=all(creature|mybattlefield) 0/2 ueot auto=aslongas(*|mygraveyard) chooseacolor all(creature|mybattlefield) protection from(*[chosencolor]) ueot chooseend >6 text=Creatures you control get +0/+2 until end of turn. -- Threshold - If seven or more cards are in your graveyard, creatures you control also gain protection from the color of your choice until end of turn. mana={2}{W} type=Instant [/card] [card] name=Aven Warhawk abilities=flying aicode=activate target(*[bird;soldier]|myhand) name(revealed card) moveto(myhand) name(revealed card) and!( all(this) counter(1/1) )! auto=Reveal:type:*:myhand revealzone(myhand) revealtype(*[bird;soldier]|myhand) optionone foreach(*[bird;soldier]|reveal) counter(1/1) optiononeend optiontwo all(*|reveal) moveto(myhand) optiontwoend revealend text=Amplify 1 (As this creature enters the battlefield, put a +1/+1 counter on it for each Bird and/or Soldier card you reveal in your hand.) -- Flying mana={4}{W} type=Creature subtype=Bird Soldier power=2 toughness=2 [/card] [card] name=Aven Windreader abilities=flying auto={1}{u}:target(player) reveal:1 optionone name(Put On Top) target(*|reveal) moveto(ownerlibrary) optiononeend optiontwo name(put back) all(*|reveal) moveto(library) optiontwoend revealend text=Flying (This creature can't be blocked except by creatures with flying or reach.) -- {1}{U}: Target player reveals the top card of his or her library. mana={3}{U}{U} type=Creature subtype=Bird Soldier Wizard power=3 toughness=3 [/card] [card] name=Avenger en-Dal auto={2}{W}{T}{D(*|myhand)}:target(creature[attacking]) dynamicability moveTo(exile) text={2}{W}, {T}, Discard a card: Exile target attacking creature. Its controller gains life equal to its toughness. mana={1}{W} type=Creature subtype=Human Spellshaper power=1 toughness=1 [/card] [card] name=Avenger of Zendikar auto=foreach(land|myBattlefield) token(Plant,creature plant, 0/1,green) auto=_LANDFALL_may counter(1/1) all(plant|myBattlefield) text=When Avenger of Zendikar enters the battlefield, put a 0/1 green Plant creature token onto the battlefield for each land you control. -- Landfall - Whenever a land enters the battlefield under your control, you may put a +1/+1 counter on each Plant creature you control. mana={5}{G}{G} type=Creature subtype=Elemental power=5 toughness=5 [/card] [card] name=Avenging Angel auto=flying auto=@movedTo(graveyard) from(this|battlefield):may all(trigger[from]) moveto(ownerlibrary) text=Flying -- When Avenging Angel dies, you may put Avenging Angel on top of its owner's library. mana={3}{W}{W} type=Creature subtype=Angel power=3 toughness=3 [/card] [card] name=Avenging Arrow target=creature[damager] auto=destroy text=Destroy target creature that dealt damage this turn. mana={2}{W} type=Instant [/card] [card] name=Avenging Druid auto=@damagefoeof(player) from(this):may name(Get Land) Reveal:1 revealzone(mylibrary) revealuntil(*[land]|mylibrary) optionone choice name(Get Card) target(land|reveal) moveto(myhand) optiononeend optiontwo choice name(put in graveyard) all(*|reveal) moveto(mygraveyard) optiontwoend revealend text=Whenever Avenging Druid deals damage to an opponent, you may reveal cards from the top of your library until you reveal a land card. If you do, put that card onto the battlefield and put all other cards revealed this way into your graveyard. mana={2}{G} type=Creature subtype=Human Druid power=1 toughness=3 [/card] [card] name=Avian Changeling abilities=flying,changeling text=Changeling (This card is every creature type at all times.) -- Flying mana={2}{W} type=Creature subtype=Shapeshifter power=2 toughness=2 [/card] [card] name=Aviary Mechanic auto=may moveTo(ownerhand) notatarget(other *|mybattlefield) text=When Aviary Mechanic enters the battlefield, you may return another permanent you control to its owner's hand. mana={1}{W} type=Creature subtype=Dwarf Artificer power=2 toughness=2 [/card] [card] name=Avizoa abilities=flying auto={0}:2/2 && nextphasealter(remove,untap,controller) limit:1 text=Flying -- {0}: Avizoa gets +2/+2 until end of turn. You skip your next untap step. Activate this ability only once each turn. mana={3}{U} type=Creature subtype=Jellyfish power=2 toughness=2 [/card] [card] name=Awaken the Ancient target=land[mountain] auto=transforms((Giant Creature,setpower=7,settoughness=7,red,haste)) text=Enchant Mountain -- {2}: Enchanted Mountain becomes a 7/7 red Giant creature with haste. It's still a land. mana={1}{R}{R}{R} type=Enchantment subtype=Aura [/card] [card] name=Awaken the Bear target=creature auto=trample ueot auto=3/3 ueot text=Target creature gets +3/+3 and gains trample until end of turn. mana={2}{G} type=Instant [/card] [card] name=Awakener Druid auto=target(forest) transforms((Treefolk Creature,setpower=4,settoughness=5,green)) text=When Awakener Druid enters the battlefield, target Forest becomes a 4/5 green Treefolk creature for as long as Awakener Druid is on the battlefield. It's still a land. mana={2}{G} type=Creature subtype=Human Druid power=1 toughness=1 [/card] [card] name=Awakening Zone auto=@each my upkeep:token(Eldrazi Spawn,Creature Eldrazi Spawn,0/1) and!( transforms((,newability[{S}:Add{1}])) forever )! text=At the beginning of your upkeep, put a 0/1 colorless Eldrazi Spawn creature token onto the battlefield. It has "Sacrifice this creature: Add {1} to your mana pool." mana={2}{G} type=Enchantment [/card] [card] name=Awakening auto=@each upkeep:untap all(creature,land) text=At the beginning of each upkeep, untap all creatures and lands. mana={2}{G}{G} type=Enchantment [/card] [card] name=Awe for the Guilds auto=all(creature[-multicolor;-colorless]) cantblock ueot text=Monocolored creatures can't block this turn. mana={2}{R} type=Sorcery [/card] [card] name=Awoken Horror auto=moveto(ownerhand) all(creature[-horror]) text=When this creature transforms into Awoken Horror, return all non-Horror creatures to their owners' hands. type=Creature subtype=Kraken Horror color=blue power=7 toughness=8 [/card] [card] name=Axebane Guardian auto={T}:name(add mana) foreach(creature[defender]|myBattlefield) ability$! choice add{G} _ choice add{R} _ choice add{U} _ choice add{B} _ choice add{W} !$ controller abilities=defender text=Defender -- {T}: Add X mana in any combination of colors to your mana pool, where X is the number of creatures with defender you control. mana={2}{G} type=Creature subtype=Human Druid power=0 toughness=3 [/card] [card] name=Axebane Stag mana={6}{G} type=Creature subtype=Elk power=6 toughness=7 [/card] [card] name=Axegrinder Giant mana={4}{R}{R} type=Creature subtype=Giant Warrior power=6 toughness=4 [/card] [card] name=Axelrod Gunnarson auto=@vampired(creature) from(this):damage:1 target(player) auto=@vampired(creature) from(this):life:1 controller text=Trample -- Whenever a creature dealt damage by Axelrod Gunnarson this turn is put into a graveyard, you gain 1 life and Axelrod deals 1 damage to target player. mana={4}{B}{B}{R}{R} type=Legendary Creature subtype=Giant power=5 toughness=5 [/card] [card] name=Ayli, Eternal Pilgrim abilities=deathtouch auto={1}{S(other creature|myBattlefield)}:name(you gain life) life:storedtoughness controller auto=this(variable{pdiffinitlife}>9) transforms((,newability[{1}{w}{b}{S(other creature|myBattlefield)}:moveto(exile) target(*[-land])])) text=Deathtouch -- {1}, Sacrifice another creature: You gain life equal to the sacrificed creature's toughness. -- {1}{W}{B}, Sacrifice another creature: Exile target nonland permanent. Activate this ability only if you have at least 10 life more than your starting life total. mana={W}{B} type=Legendary Creature subtype=Kor Cleric power=2 toughness=3 [/card] [card] name=Aysen Abbey auto={T}:Add{1} auto={1}{T}:Add{W} auto={2}{T}:Add{G} auto={2}{T}:Add{U} text={T}: Add {1} to your mana pool. -- {1}, {T}: Add {W} to your mana pool. -- {2}, {T}: Add {G} or {U} to your mana pool. type=Land [/card] [card] name=Aysen Bureaucrats auto={T}:tap target(creature[power<=2]) text={T}: Tap target creature with power 2 or less. mana={1}{W} type=Creature subtype=Human Advisor power=1 toughness=1 [/card] [card] name=Aysen Crusader auto=foreach(soldier,warrior|myBattlefield) 1/1 text=Aysen Crusader's power and toughness are each equal to 2 plus the number of Soldiers and Warriors you control. mana={2}{W}{W} type=Creature subtype=Human Knight power=2+* toughness=2+* [/card] [card] name=Aysen Highway auto=lord(creature[white]) plainswalk text=White creatures have plainswalk. mana={3}{W}{W}{W} type=Enchantment [/card] [card] name=Ayumi, the Last Visitor abilities=legendarylandwalk text=Legendary landwalk mana={3}{G}{G} type=Legendary Creature subtype=Spirit power=7 toughness=3 [/card] [card] name=Azami, Lady of Scrolls auto={T(wizard|mybattlefield)}:draw:1 controller text=Tap an untapped Wizard you control: Draw a card. mana={2}{U}{U}{U} type=Legendary Creature subtype=Human Wizard power=0 toughness=2 [/card] [card] name=Azamuki, Treachery Incarnate doublefaced=kamiflip backside=Cunning Bandit auto={C(0/0,-1,Ki)}:name(Gain control of a creature) target(creature) transforms((,newability[moveTo(opponentbattlefield)],newability[phaseaction[endofturn sourceinplay] moveTo(ownerbattlefield)])) ueot text=Remove a ki counter from Azamuki, Treachery Incarnate: Gain control of target creature until end of turn. // Cunning Bandit color=red type=Legendary Creature subtype=Spirit power=5 toughness=2 [/card] [card] name=Azimaet Drake abilities=flying auto={U}:1/0 limit:1 text=Flying -- {U}: Azimaet Drake gets +1/+0 until end of turn. Activate this ability only once each turn. mana={2}{U} type=Creature subtype=Drake power=1 toughness=3 [/card] [card] name=Azorius Aethermage auto=@movedto(*|myhand) from(battlefield):pay({1}) draw:1 controller text=Whenever a permanent is returned to your hand, you may pay {1}. If you do, draw a card. mana={1}{W}{U} type=Creature subtype=Human Wizard power=1 toughness=1 [/card] [card] name=Azorius Arrester auto=name(detain) target(creature|opponentBattlefield) transforms((Detained,cantattack,cantpwattack,cantblock,noactivatedability)) uynt text=When Azorius Arrester enters the battlefield, detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.) mana={1}{W} type=Creature subtype=Human Soldier power=2 toughness=1 [/card] [card] name=Azorius Chancery auto=tap(noevent) auto=moveTo(ownerhand) notatarget(land|mybattlefield) auto={T}:Add{W}{U} text=Azorius Chancery enters the battlefield tapped. -- When Azorius Chancery enters the battlefield, return a land you control to its owner's hand. -- {T}: Add {W}{U} to your mana pool. type=Land [/card] [card] name=Azorius Charm auto=choice all(creature|myBattlefield) lifelink ueot auto=choice draw:1 controller auto=aslongas(creature[attacking;blocking]|battlefield) choice moveTo(ownerlibrary) target(creature[attacking;blocking]|battlefield) text=Choose one -- Creatures you control gain lifelink until end of turn; or draw a card; or put target attacking or blocking creature on top of its owner's library. mana={W}{U} type=Instant [/card] [card] name=Azorius Cluestone auto={T}:Add{W} auto={T}:Add{U} auto={W}{U}{T}{S}:draw:1 controller text={T}: Add {W} or {U} to your mana pool. -- {W}{U}, {T}, Sacrifice Azorius Cluestone: Draw a card. mana={3} type=Artifact [/card] [card] name=Azorius First-Wing abilities=flying auto=protection from(enchantment) text=Flying, protection from enchantments mana={W}{U} type=Creature subtype=Griffin power=2 toughness=2 [/card] [card] name=Azorius Guildgate auto=tap(noevent) auto={T}:Add{W} auto={T}:Add{U} text=Azorius Guildgate enters the battlefield tapped. -- {T}: Add {W} or {U} to your mana pool. type=Land subtype=Gate [/card] [card] name=Azorius Herald abilities=unblockable auto=ifnot spent({U}) then sacrifice all(this) auto=life:4 text=Azorius Herald is unblockable. -- When Azorius Herald enters the battlefield, you gain 4 life. -- When Azorius Herald enters the battlefield, sacrifice it unless {U} was spent to cast it. mana={2}{W} type=Creature subtype=Spirit power=2 toughness=1 [/card] [card] name=Azorius Justiciar auto=name(detain) target(creature|opponentBattlefield) transforms((Detained,cantattack,cantpwattack,cantblock,noactivatedability)) uynt text=When Azorius Justiciar enters the battlefield, detain up to two target creatures your opponents control. (Until your next turn, those creatures can't attack or block and their activated abilities can't be activated.) mana={2}{W}{W} type=Creature subtype=Human Wizard power=2 toughness=2 [/card] [card] name=Azorius Keyrune auto={T}:Add{W} auto={T}:Add{U} auto={W}{U}:transforms((Bird Artifact Creature,setpower=2,settoughness=2,blue,white,flying)) ueot text={T}: Add {W} or {U} to your mana pool. -- {W}{U}: Azorius Keyrune becomes a 2/2 white and blue Bird artifact creature with flying until end of turn. mana={3} type=Artifact [/card] [card] name=Azorius Ploy target=creature auto=transforms((,newability[preventAllCombatDamage from(this)])) ueot auto=target(creature) preventAllCombatDamage to(mytgt) ueot text=Prevent all combat damage target creature would deal this turn. -- Prevent all combat damage that would be dealt to target creature this turn. mana={1}{W}{W}{U} type=Instant [/card] [card] name=Azorius Signet auto={1}{T}:Add{W}{U} text={1}, {T}: Add {W}{U} to your mana pool. mana={2} type=Artifact [/card] [card] name=Azor's Elocutors auto=@each my upkeep:counter(0/0,1,Filibuster) all(this) && this(counter{0/0.5.Filibuster})>=wingame auto=@damageof(player):counter(0/0,-1,Filibuster) text=At the beginning of your upkeep, put a filibuster counter on Azor's Elocutors. Then if Azor's Elocutors has five or more filibuster counters on it, you win the game. -- Whenever a source deals damage to you, remove a filibuster counter from Azor's Elocutors. mana={3}{WU}{WU} type=Creature subtype=Human Advisor power=3 toughness=5 [/card] [card] name=Azure Drake abilities=flying text=Flying (This creature can't be blocked except by creatures with flying or reach.) mana={3}{U} type=Creature subtype=Drake power=2 toughness=4 [/card] [card] name=Azure Mage auto={3}{U}:draw:1 controller text={3}{U}: Draw a card. mana={1}{U} type=Creature subtype=Human Wizard power=2 toughness=1 [/card] [card] name=Azusa, Lost but Seeking auto=maxPlay(land)+2 text=You may play two additional lands on each of your turns. mana={2}{G} type=Legendary Creature subtype=Human Monk power=1 toughness=2 [/card] [card] name=Back to Basics auto=lord(land[-basic]) doesnotuntap text=Nonbasic lands don't untap during their controllers' untap steps. mana={2}{U} type=Enchantment [/card] [card] name=Back to Nature auto=destroy all(enchantment) text=Destroy all enchantments. mana={1}{G} type=Instant [/card] [card] name=Backfire target=creature auto=@damageof(player) from(mytgt):damage:thatmuch targetcontroller text=Enchant creature -- Whenever enchanted creature deals damage to you, Backfire deals that much damage to that creature's controller. mana={U} type=Enchantment subtype=Aura [/card] [card] name=Backlash target=creature[-tapped] auto=tap auto=dynamicability text=Tap target untapped creature. That creature deals damage equal to its power to its controller. mana={1}{B}{R} type=Instant [/card] [card] name=Backwoods Survivalists abilities=trample auto=while(restriction{delirium}) 1/1 auto=while(restriction{delirium}) trample text=Delirium -- Backwoods Survivalists gets +1/+1 and has trample as long as there are four or more card types among cards in your graveyard. mana={3}{G} type=Creature subtype=Human Warrior power=4 toughness=3 [/card] [card] name=Bad Moon auto=lord(creature[black]) 1/1 text=Black creatures get +1/+1. mana={1}{B} type=Enchantment [/card] [card] name=Bad River auto=tap(noevent) auto={T}{S}:moveTo(myBattlefield) target(*[island;swamp]|myLibrary) text=Bad River enters the battlefield tapped. -- {T}, Sacrifice Bad River: Search your library for an Island or Swamp card and put it onto the battlefield. Then shuffle your library. type=Land [/card] [card] name=Badlands type=Land subtype=Swamp Mountain [/card] [card] name=Baki's Curse auto=all(aura) transforms((,newability[teach(creature) damage:2])) ueot text=Baki's Curse deals 2 damage to each creature for each Aura attached to that creature. mana={2}{U}{U} type=Sorcery [/card] [card] name=Baku Altar auto={2}{T}{C(0/0,-1,Ki)}:token(Spirit,Creature Spirit,1/1) auto=@movedTo(spirit,arcane|mystack):may counter(0/0,1,Ki) text=Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Baku Altar. -- {2}, {T}, Remove a ki counter from Baku Altar: Put a 1/1 colorless Spirit creature token onto the battlefield. mana={2} type=Artifact [/card] [card] name=Bala Ged Scorpion auto=may destroy target(creature[power<=1]) text=When Bala Ged Scorpion enters the battlefield, you may destroy target creature with power 1 or less. mana={3}{B} type=Creature subtype=Scorpion power=2 toughness=3 [/card] [card] name=Bala Ged Thief auto=target(player) Reveal:type:ally:mybattlefield revealzone(targetedpersonshand) optionone target(*|reveal) reject optiononeend optiontwo all(*|reveal) moveto(ownerhand) optiontwoend revealend auto=_RALLY_target(player) Reveal:type:ally:mybattlefield revealzone(targetedpersonshand) optionone target(*|reveal) reject optiononeend optiontwo all(*|reveal) moveto(ownerhand) optiontwoend revealend text=Whenever Bala Ged Thief or another Ally enters the battlefield under your control, target player reveals a number of cards from his or her hand equal to the number of Allies you control. You choose one of them. That player discards that card. mana={3}{B} type=Creature subtype=Human Rogue Ally power=2 toughness=2 [/card] [card] name=Balance of Power target=opponent auto=foreach(*|targetedpersonshand) if type(*|targetedpersonshand)~morethan~type(*|myhand) then draw:1 controller text=If target opponent has more cards in hand than you, draw cards equal to the difference. mana={3}{U}{U} type=Sorcery [/card] [card] name=Balance auto=if type(land|mybattlefield)~morethan~type(land|opponentbattlefield) then ability$! sacrifice notatarget(land|mybattlefield) !$ controller auto=if type(land|opponentbattlefield)~morethan~type(land|mybattlefield) then ability$! sacrifice notatarget(land|mybattlefield) !$ opponent auto=if type(creature|mybattlefield)~morethan~type(creature|opponentbattlefield) then ability$! sacrifice notatarget(creature|mybattlefield) !$ controller auto=if type(creature|opponentbattlefield)~morethan~type(creature|mybattlefield) then ability$! sacrifice notatarget(creature|mybattlefield) !$ opponent auto=if type(*|myhand)~morethan~type(*|opponenthand) then ability$! reject notatarget(*|myhand) !$ controller auto=if type(*|opponenthand)~morethan~type(*|myhand) then ability$! reject notatarget(*|myhand) !$ opponent text=Each player chooses a number of lands he or she controls equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Players discard cards and sacrifice creatures the same way. mana={1}{W} type=Sorcery [/card] [card] name=Balancing Act auto=if type(*|mybattlefield)~morethan~type(*|opponentbattlefield) then ability$! sacrifice notatarget(*|mybattlefield) !$ controller auto=if type(*|opponentbattlefield)~morethan~type(*|mybattlefield) then ability$! sacrifice notatarget(*|mybattlefield) !$ opponent auto=if type(*|myhand)~morethan~type(*|opponenthand) then ability$! reject notatarget(*|myhand) !$ controller auto=if type(*|opponenthand)~morethan~type(*|myhand) then ability$! reject notatarget(*|myhand) !$ opponent text=Each player chooses a number of permanents he or she controls equal to the number of permanents controlled by the player who controls the fewest, then sacrifices the rest. Each player discards cards the same way. mana={2}{W}{W} type=Sorcery [/card] [card] name=Balduvian Barbarians mana={1}{R}{R} type=Creature subtype=Human Barbarian power=3 toughness=2 [/card] [card] name=Balduvian Bears mana={1}{G} type=Creature subtype=Bear power=2 toughness=2 [/card] [card] name=Balduvian Conjurer auto={T}:target(land[snow]) transforms((Creature,setpower=2,settoughness=2)) ueot text={T}: Target snow land becomes a 2/2 creature until end of turn. It's still a land. mana={1}{U} type=Creature subtype=Human Wizard power=0 toughness=2 [/card] [card] name=Balduvian Dead auto={2}{R}{E(creature|mygraveyard)}:token(graveborn,creature zombie,3/1,blackred,treason,haste) text={2}{R}, Exile a creature card from your graveyard: Put a 3/1 black and red Graveborn creature token with haste onto the battlefield. Sacrifice it at the beginning of the next end step. mana={3}{B} type=Creature subtype=Zombie power=2 toughness=3 [/card] [card] name=Balduvian Frostwaker auto={U}{T}:target(land[snow]) transforms((Elemental Creature,setpower=2,settoughness=2,flying,blue)) forever text={U}, {T}: Target snow land becomes a 2/2 blue Elemental creature with flying. It's still a land. mana={2}{U} type=Creature subtype=Human Wizard power=1 toughness=1 [/card] [card] name=Balduvian Horde auto=aslongas(*|myHand) choice discard:1 controller oneshot auto=choice sacrifice text=When Balduvian Horde enters the battlefield, sacrifice it unless you discard a card at random. mana={2}{R}{R} type=Creature subtype=Human Barbarian power=5 toughness=5 [/card] [card] name=Balduvian Hydra auto=counter(1/0,X) auto={C(1/0,-1)}:prevent:1 all(this) auto={R}{R}{R}:counter(1/0,1) myupkeeponly text=Balduvian Hydra enters the battlefield with X +1/+0 counters on it. -- Remove a +1/+0 counter from Balduvian Hydra: Prevent the next 1 damage that would be dealt to Balduvian Hydra this turn. -- {R}{R}{R}: Put a +1/+0 counter on Balduvian Hydra. Activate this ability only during your upkeep. mana={X}{R}{R} type=Creature subtype=Hydra power=0 toughness=1 [/card] [card] name=Balduvian Rage target=creature[attacking] auto=X/0 auto=@next upkeep:draw:1 controller text=Target attacking creature gets +X/+0 until end of turn. -- Draw a card at the beginning of the next turn's upkeep. mana={X}{R} type=Instant [/card] [card] name=Balduvian Trading Post auto=if type(mountain[-tapped]|mybattlefield)~morethan~0 then sacrifice notatarget(mountain[-tapped]|mybattlefield) oneshot else sacrifice auto={T}:Add{1}{R} auto={1}{T}:damage:1 target(creature[attacking]) text=If Balduvian Trading Post would enter the battlefield, sacrifice an untapped Mountain instead. If you do, put Balduvian Trading Post onto the battlefield. If you don't, put it into its owner's graveyard. -- {T}: Add {1}{R} to your mana pool. -- {1}, {T}: Balduvian Trading Post deals 1 damage to target attacking creature. type=Land [/card] [card] name=Balduvian War-Makers abilities=haste auto=rampage(1/1,1) text=Haste -- Rampage 1 (Whenever this creature becomes blocked, it gets +1/+1 until end of turn for each creature blocking it beyond the first.) mana={4}{R} type=Creature subtype=Human Barbarian power=3 toughness=3 [/card] [card] name=Balefire Dragon abilities=flying auto=@combatdamagefoeof(player) from(this):all(creature|opponentbattlefield) damage:thatmuch auto=@combatdamageof(player) from(this):all(creature|mybattlefield) damage:thatmuch text=Flying -- Whenever Balefire Dragon deals combat damage to a player, it deals that much damage to each creature that player controls. mana={5}{R}{R} type=Creature subtype=Dragon power=6 toughness=6 [/card] [card] name=Balefire Liege auto=lord(other creature[red]|myBattlefield) 1/1 auto=lord(other creature[white]|myBattlefield) 1/1 auto=@movedto(*[red]|mystack):damage:3 target(player) auto=@movedto(*[white]|mystack):life:3 controller text=Other red creatures you control get +1/+1. -- Other white creatures you control get +1/+1. -- Whenever you cast a red spell, Balefire Liege deals 3 damage to target player. -- Whenever you cast a white spell, you gain 3 life. mana={2}{RW}{RW}{RW} type=Creature subtype=Spirit Horror power=2 toughness=4 [/card] [card] name=Baleful Eidolon abilities=deathtouch auto=bestow bstw auto=bestow teach(creature) 1/1 auto=bestow teach(creature) deathtouch bestow={4}{b} text=Bestow {4}{B} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) -- Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) -- Enchanted creature gets +1/+1 and has deathtouch. mana={1}{B} type=Enchantment Creature subtype=Spirit power=1 toughness=1 [/card] [card] name=Baleful Force auto=@each my upkeep:draw:1 && life:-1 auto=@each opponent upkeep:draw:1 && life:-1 text=At the beginning of each upkeep, you draw a card and you lose 1 life. mana={5}{B}{B}{B} type=Creature subtype=Elemental power=7 toughness=7 [/card] [card] name=Baleful Stare target=opponent auto=foreach(mountain|opponenthand) draw:1 auto=foreach(*[red]|opponenthand) draw:1 auto=reveal:type:*:targetedpersonshand revealzone(targetedpersonshand) optionone name(put back) target(<1>*|reveal) moveto(ownerhand) and!( all(*|reveal) moveto(ownerhand) )! optiononeend revealend text=Target opponent reveals his or her hand. You draw a card for each Mountain and red card in it. mana={2}{U} type=Sorcery [/card] [card] name=Baleful Strix auto=draw:1 abilities=flying,deathtouch text=Flying, deathtouch -- When Baleful Strix enters the battlefield, draw a card. mana={U}{B} type=Artifact Creature subtype=Bird power=1 toughness=1 [/card] [card] name=Ball Lightning abilities=trample,haste,treason text=Trample (If this creature would deal enough damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player or planeswalker.) -- Haste (This creature can attack and {T} as soon as it comes under your control.) -- At the beginning of the end step, sacrifice Ball Lightning. mana={R}{R}{R} type=Creature subtype=Elemental power=6 toughness=1 [/card] [card] name=Ballista Charger auto=_ATTACKING_damage:1 target(creature,player) auto={crew(other creature[power>=3]|myBattlefield)}:name(crew 3 [1 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=3]|mybattlefield)~morethan~0,compare(crewtotalpower)~morethan~2} auto={crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=2]|myBattlefield)}:name(crew 3 [2 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=1]|mybattlefield)~morethan~0,type(other creature[-tapped;power>=2]|mybattlefield)~morethan~0,type(other creature[-tapped;-cantcrew]|mybattlefield)~morethan~1,compare(crewtotalpower)~morethan~2} auto={crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}:name(crew 3 [3 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=1]|mybattlefield)~morethan~2,compare(crewtotalpower)~morethan~2} text=Whenever Ballista Charger attacks, it deals 1 damage to target creature or player. -- Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.) mana={5} type=Artifact subtype=Vehicle power=6 toughness=6 [/card] [card] name=Ballista Squad auto={X}{W}{T}:damage:X target(creature[attacking;blocking]) text={X}{W}, {T}: Ballista Squad deals X damage to target attacking or blocking creature. mana={3}{W} type=Creature subtype=Human Rebel power=2 toughness=2 [/card] [card] name=Balloon Peddler auto={U}{T}{D(*|myhand)}:flying target(creature) text={U}, {T}, Discard a card: Target creature gains flying until end of turn. mana={2}{U} type=Creature subtype=Human Spellshaper power=2 toughness=2 [/card] [card] name=Ballynock Cohort abilities=first strike auto=aslongas(other creature[white]|myBattlefield) 1/1 != 0 text=First strike -- Ballynock Cohort gets +1/+1 as long as you control another white creature. mana={2}{W} type=Creature subtype=Kithkin Soldier power=2 toughness=2 [/card] [card] name=Ballynock Trapper auto={T}:tap target(creature) auto=@movedTo(*[white]|mystack):may untap text={T}: Tap target creature. -- Whenever you cast a white spell, you may untap Ballynock Trapper. mana={3}{W} type=Creature subtype=Kithkin Soldier power=2 toughness=2 [/card] [card] name=Ballyrush Banneret auto=lord(*[soldier;kithkin]|mycastingzone) altercost(colorless, -1) text=Kithkin spells and Soldier spells you cast cost {1} less to cast. mana={1}{W} type=Creature subtype=Kithkin Soldier power=2 toughness=1 [/card] [card] name=Balm of Restoration auto={1}{T}{S}:life:2 auto={1}{T}{S}:prevent:2 target(other *[creature;player]) text={1}, {T}, Sacrifice Balm of Restoration: Choose one - You gain 2 life; or prevent the next 2 damage that would be dealt to target creature or player this turn. mana={2} type=Artifact [/card] [card] name=Baloth Cage Trap auto=token(Beast,Creature Beast,4/4,green) other={1}{G} otherrestriction=thisturn(artifact|opponentbattlefield)~morethan~0 text=If an opponent had an artifact enter the battlefield under his or her control this turn, you may pay {1}{G} rather than pay Baloth Cage Trap's mana cost. -- Put a 4/4 green Beast creature token onto the battlefield. mana={3}{G}{G} type=Instant subtype=Trap [/card] [card] name=Baloth Null auto=moveto(myhand) target(creature|mygraveyard) text=When Baloth Null enters the battlefield, return up to two target creature cards from your graveyard to your hand. mana={4}{B}{G} type=Creature subtype=Zombie Beast power=4 toughness=5 [/card] [card] name=Baloth Pup auto=this(counter{1/1.1}>0) trample text=Baloth Pup has trample as long as it has a +1/+1 counter on it. mana={1}{G} type=Creature subtype=Beast power=3 toughness=1 [/card] [card] name=Baloth Woodcrasher auto=_LANDFALL_4/4 ueot auto=_LANDFALL_trample ueot text=Landfall - Whenever a land enters the battlefield under your control, Baloth Woodcrasher gets +4/+4 and gains trample until end of turn. mana={4}{G}{G} type=Creature subtype=Beast power=4 toughness=4 [/card] [card] name=Balshan Beguiler auto=@combatdamaged(player) from(this):reveal:2 revealzone(opponentlibrary) optionone name(Put in graveyard) target(*|reveal) moveto(ownergraveyard) optiononeend optiontwo name(put on top) target(<2>*|reveal) moveto(ownerlibrary) optiontwoend revealend text=Whenever Balshan Beguiler deals combat damage to a player, that player reveals the top two cards of his or her library. You choose one of those cards and put it into his or her graveyard. mana={2}{U} type=Creature subtype=Human Wizard power=1 toughness=1 [/card] [card] name=Balshan Collaborator abilities=flying auto={B}:1/1 text=Flying -- {B}: Balshan Collaborator gets +1/+1 until end of turn. mana={3}{U} type=Creature subtype=Bird Soldier power=2 toughness=2 [/card] [card] name=Balshan Griffin abilities=flying auto={1}{U}{D(*|myhand)}:moveTo(hand) text=Flying -- {1}{U}, Discard a card: Return Balshan Griffin to its owner's hand. mana={3}{U}{U} type=Creature subtype=Griffin power=3 toughness=2 [/card] [card] name=Balthor the Defiled auto=lord(minion) 1/1 auto={B}{B}{B}{E}:moveTo(myBattlefield) all(creature[black;red]|mygraveyard) && moveTo(opponentBattlefield) all(creature[black;red]|opponentgraveyard) limit:1 text=Minion creatures get +1/+1. -- {B}{B}{B}, Exile Balthor the Defiled: Each player returns all black and all red creature cards from his or her graveyard to the battlefield. mana={2}{B}{B} type=Legendary Creature subtype=Zombie Dwarf power=2 toughness=2 [/card] [card] name=Balthor the Stout auto=lord(other barbarian) 1/1 auto={R}:1/0 target(other barbarian) text=Other Barbarian creatures get +1/+1. -- {R}: Another target Barbarian creature gets +1/+0 until end of turn. mana={1}{R}{R} type=Legendary Creature subtype=Dwarf Barbarian power=2 toughness=2 [/card] [card] name=Balustrade Spy abilities=flying auto=target(player) Reveal:1 revealzone(targetedpersonslibrary) revealuntil(land|targetedpersonslibrary) optionone choice name(Look) target(*|reveal) donothing optiononeend optiontwo choice name(put in Graveyard) all(*|reveal) moveto(graveyard) optiontwoend revealend text=Flying -- When Balustrade Spy enters the battlefield, target player reveals cards from the top of his or her library until he or she reveals a land card, then puts those cards into his or her graveyard. mana={3}{B} type=Creature subtype=Vampire Rogue power=2 toughness=3 [/card] [card] name=Bamboozle target=player auto=reveal:4 revealzone(targetedpersonslibrary) optionone name(Put in graveyard) target(<2>*|reveal) moveto(ownergraveyard) optiononeend optiontwo name(put on top) target(<2>*|reveal) moveTo(myLibrary) optiontwoend revealend text=Target player reveals the top four cards of his or her library. You choose two of those cards and put them into his or her graveyard. Put the rest on top of his or her library in any order. mana={2}{U} type=Sorcery [/card] [card] name=Bandage target=creature,player auto=prevent:1 auto=draw:1 controller text=Prevent the next 1 damage that would be dealt to target creature or player this turn. -- Draw a card. mana={W} type=Instant [/card] [card] name=Bane Alley Blackguard mana={1}{B} type=Creature subtype=Human Rogue power=1 toughness=3 [/card] [card] name=Bane of Bala Ged auto=_ATTACKING_ability$!moveto(exile) notatarget(<2>*|mybattlefield)!$ opponent text=Whenever Bane of Bala Ged attacks, defending player exiles two permanents he or she controls. mana={7} type=Creature subtype=Eldrazi power=7 toughness=5 [/card] [card] name=Bane of Hanweir abilities=mustattack backside=Hanweir Watchkeep auto=@each upkeep restriction{lastturn(*|mystack)~morethan~1,lastturn(*|opponentstack)~lessthan~2}:name(Transform Werewolf) flip(backside) auto=@each upkeep restriction{lastturn(*|opponentstack)~morethan~1}:name(Transform Werewolf) flip(backside) text=Bane of Hanweir attacks each turn if able. -- At the beginning of each upkeep, if a player cast two or more spells last turn, transform Bane of Hanweir. // Hanweir Watchkeep color=red type=Creature subtype=Werewolf power=5 toughness=5 [/card] [card] name=Bane of Progress auto=count(type:artifact:battlefield) auto=all(artifact|battlefield) destroy auto=counter(1/1,countedamountminustype:artifact:battlefieldminusend) auto=count(type:enchantment:battlefield) auto=all(enchantment|battlefield) destroy auto=counter(1/1,countedamountminustype:enchantment:battlefieldminusend) text=When Bane of Progress enters the battlefield, destroy all artifacts and enchantments. Put a +1/+1 counter on Bane of Progress for each permanent destroyed this way. mana={4}{G}{G} type=Creature subtype=Elemental power=2 toughness=2 [/card] [card] name=Bane of the Living facedown={3} autofacedown={X}{B}{B}:morph autofaceup=-X/-X all(creature) ueot text=Morph {X}{B}{B} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -- When Bane of the Living is turned face up, all creatures get -X/-X until end of turn. mana={2}{B}{B} type=Creature subtype=Insect power=4 toughness=3 [/card] [card] name=Baneful Omen mana={4}{B}{B}{B} type=Enchantment auto=@each my end:reveal:1 optionone name(Reveal) target(*|reveal) transforms((,newability[life:-manacost opponent])) forever optiononeend optiontwo choice all(*|reveal) moveto(mylibrary) optiontwoend revealend text=At the beginning of your end step, you may reveal the top card of your library. If you do, each opponent loses life equal to that card's mana value. [/card] [card] name=Baneslayer Angel abilities=flying,first strike,lifelink auto=protection from(demon,dragon) text=Flying, first strike, lifelink, protection from Demons and from Dragons mana={3}{W}{W} type=Creature subtype=Angel power=5 toughness=5 [/card] [card] name=Banewasp Affliction target=creature auto=@movedTo(mytgt|graveyard):all(trigger[to]) dynamicability text=Enchant creature -- When enchanted creature is put into a graveyard, that creature's controller loses life equal to its toughness. mana={1}{B} type=Enchantment subtype=Aura [/card] [card] name=Banisher Priest auto=(blink)forsrc target(creature|opponentbattlefield) text=When Banisher Priest enters the battlefield, exile target creature an opponent controls until Banisher Priest leaves the battlefield. mana={1}{W}{W} type=Creature subtype=Human Cleric power=2 toughness=2 [/card] [card] name=Banishing Knack target=creature auto=teach(creature) {T}:moveto(ownerhand) target(*[-land]|battlefield) text=Until end of turn, target creature gains "{T}: Return target nonland permanent to its owner's hand." mana={U} type=Instant [/card] [card] name=Banishing Light auto=(blink)forsrc target(*[-land]|opponentbattlefield) text=When Banishing Light enters the battlefield, exile target nonland permanent an opponent controls until Banishing Light leaves the battlefield. (That permanent returns under its owner's control.) mana={2}{W} type=Enchantment [/card] [card] name=Banishing Stroke target=*[artifact;creature;enchantment] auto=bottomoflibrary autohand=restriction{miracle} pay[[{W}]] name(Miracle) activate name(Miracle) castcard(restricted) text=Put target artifact, creature, or enchantment on the bottom of its owner's library. -- Miracle {W} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.) mana={5}{W} type=Instant [/card] [card] name=Banishment Decree target=artifact,creature,enchantment auto=moveTo(ownerlibrary) text=Put target artifact, creature or enchantment on top of its owner's library. mana={3}{W}{W} type=Instant [/card] [card] name=Banners Raised auto=all(creature|myBattlefield) 1/0 ueot text=Creatures you control get +1/+0 until end of turn. mana={R} type=Instant [/card] [card] name=Banshee text={X}, {T}: Banshee deals half X damage, rounded down, to target creature or player, and half X damage, rounded up, to you. auto={X}{t}:target(creature,player) damage:halfdownX && damage:halfupX controller mana={2}{B}{B} type=Creature subtype=Spirit power=0 toughness=1 [/card] [card] name=Banshee's Blade auto={2}:equip auto=thisforeach(counter{0/0.1.charge}) 1/1 auto=@combatdamaged(creature) from(mytgt):all(this) counter(0/0,1,charge) auto=@combatdamaged(player) from(mytgt):all(this) counter(0/0,1,charge) text=Equipped creature gets +1/+1 for each charge counter on Banshee's Blade. -- Whenever equipped creature deals combat damage, put a charge counter on Banshee's Blade. -- Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.) mana={2} type=Artifact subtype=Equipment [/card] [card] name=Bant Battlemage auto={G}{T}:trample target(creature) auto={U}{T}:flying target(creature) text={G}, {T}: Target creature gains trample until end of turn. -- {U}, {T}: Target creature gains flying until end of turn. mana={2}{W} type=Creature subtype=Human Wizard power=2 toughness=2 [/card] [card] name=Bant Charm auto=aslongas(artifact|battlefield) choice destroy target(artifact) auto=aslongas(creature|battlefield) choice bottomoflibrary target(creature) auto=aslongas(instant|stack) choice fizzle target(instant|stack) text=Choose one - Destroy target artifact; or put target creature on the bottom of its owner's library; or counter target instant spell. mana={G}{W}{U} type=Instant [/card] [card] name=Bant Panorama auto={T}:Add{C} auto={1}{T}{S}:name(search forest) target(forest[basic]|myLibrary) moveTo(myBattlefield) and!( tap(noevent) )! auto={1}{T}{S}:name(search plains) target(plains[basic]|myLibrary) moveTo(myBattlefield) and!( tap(noevent) )! auto={1}{T}{S}:name(search island) target(island[basic]|myLibrary) moveTo(myBattlefield) and!( tap(noevent) )! text={T}: Add {1} to your mana pool. -- {1}, {T}, Sacrifice Bant Panorama: Search your library for a basic Forest, Plains, or Island card and put it onto the battlefield tapped. Then shuffle your library. type=Land [/card] [card] name=Bant Sojourners auto=_DIES_may _SOLDIERTOKEN_ autohand={2}{W}{cycle}:name(cycling) draw:1 controller autohand=@cycled(this|hand):may _SOLDIERTOKEN_ text=When you cycle Bant Sojourners or it's put into a graveyard from the battlefield, you may put a 1/1 white Soldier creature token onto the battlefield. -- Cycling {2}{W} ({2}{W}, Discard this card: Draw a card.) mana={1}{G}{W}{U} type=Creature subtype=Human Soldier power=2 toughness=4 [/card] [card] name=Bant Sureblade auto=aslongas(other *[multicolor]|mybattlefield) 1/1 auto=aslongas(other *[multicolor]|mybattlefield) first strike text=As long as you control another multicolored permanent, Bant Sureblade gets +1/+1 and has first strike. mana={GU}{W} type=Creature subtype=Human Soldier power=2 toughness=1 [/card] [card] name=Bar the Door auto=all(creature|myBattlefield) 0/4 ueot text=Creatures you control get +0/+4 until end of turn. mana={2}{W} type=Instant [/card] [card] name=Baral's Expertise target=*[artifact;creature] auto=moveto(ownerhand) auto=may castcard(normal) notatarget(*[-land;manacost<=4]|myhand) text=Return up to three target artifacts and/or creatures to their owners' hands. -- You may cast a card with mana value 4 or less from your hand without paying its mana cost. mana={3}{U}{U} type=Sorcery [/card] [card] name=Barbarian General abilities=horsemanship text=Horsemanship (This creature can't be blocked except by creatures with horsemanship.) mana={4}{R} type=Creature subtype=Human Barbarian Soldier power=3 toughness=2 [/card] [card] name=Barbarian Guides auto={2}{R}{T}:name(plains) target(creature) transforms((,newability[phaseaction[endofturn once] moveTo(ownerhand)],snowplainswalk)) ueot auto={2}{R}{T}:name(island) target(creature) transforms((,newability[phaseaction[endofturn once] moveTo(ownerhand)],snowislandwalk)) ueot auto={2}{R}{T}:name(swamp) target(creature) transforms((,newability[phaseaction[endofturn once] moveTo(ownerhand)],snowswampwalk)) ueot auto={2}{R}{T}:name(mountain) target(creature) transforms((,newability[phaseaction[endofturn once] moveTo(ownerhand)],snowmountainwalk)) ueot auto={2}{R}{T}:name(forest) target(creature) transforms((,newability[phaseaction[endofturn once] moveTo(ownerhand)],snowforestwalk)) ueot text={2}{R}, {T}: Choose a land type. Target creature you control gains snow landwalk of the chosen type until end of turn. Return that creature to its owner's hand at the beginning of the next end step. mana={2}{R} type=Creature subtype=Human Barbarian power=1 toughness=2 [/card] [card] name=Barbarian Horde mana={3}{R} type=Creature subtype=Human Barbarian Soldier power=3 toughness=3 [/card] [card] name=Barbarian Lunatic auto={2}{R}{S}:damage:2 target(other creature) text={2}{R}, Sacrifice Barbarian Lunatic: Barbarian Lunatic deals 2 damage to target creature. mana={2}{R} type=Creature subtype=Human Barbarian power=2 toughness=1 [/card] [card] name=Barbarian Outcast auto=aslongas(swamp|myBattlefield) all(this) sacrifice while <1 text=When you control no Swamps, sacrifice Barbarian Outcast. mana={1}{R} type=Creature subtype=Human Barbarian Beast power=2 toughness=2 [/card] [card] name=Barbarian Riftcutter auto={R}{S}:Destroy target(other land) text={R}, Sacrifice Barbarian Riftcutter: Destroy target land. mana={4}{R} type=Creature subtype=Human Barbarian power=3 toughness=3 [/card] [card] name=Barbarian Ring auto={T}:Add{R} and!( damage:1 controller )! auto=aslongas(*|mygraveyard) {R}{T}{S}:damage:2 target(other *[creature;player]) >6 text={T}: Add {R} to your mana pool. Barbarian Ring deals 1 damage to you. -- Threshold - {R}, {T}, Sacrifice Barbarian Ring: Barbarian Ring deals 2 damage to target creature or player. Activate this ability only if seven or more cards are in your graveyard. type=Land [/card] [card] name=Barbary Apes mana={1}{G} type=Creature subtype=Ape power=2 toughness=2 [/card] [card] name=Barbed Battlegear auto={2}:equip auto=teach(creature) 4/-1 text=Equipped creature gets +4/-1. -- Equip {2} mana={3} type=Artifact subtype=Equipment [/card] [card] name=Barbed Field target=land auto=teach(land) {T}:damage:1 target(creature,player) text=Enchant land -- Enchanted land has "{T}: This land deals 1 damage to target creature or player." mana={2}{R}{R} type=Enchantment subtype=Aura [/card] [card] name=Barbed Foliage auto=lord(creature[attacking]|opponentBattlefield) -flanking auto=lord(creature[attacking]|opponentBattlefield) -flanking auto=lord(creature[attacking]|opponentBattlefield) -flanking auto=lord(creature[attacking]|opponentBattlefield) -flanking auto=@combat(attacking) source(creature[-flying]|opponentBattlefield):all(trigger[from]) damage:1 text=Whenever a creature attacks you, it loses flanking until end of turn. -- Whenever a creature without flying attacks you, Barbed Foliage deals 1 damage to it. mana={2}{G}{G} type=Enchantment [/card] [card] name=Barbed Sextant auto={1}{T}{S}:Add{W} and!( phaseaction[upkeep once] draw:1 controller )! auto={1}{T}{S}:Add{U} and!( phaseaction[upkeep once] draw:1 controller )! auto={1}{T}{S}:Add{B} and!( phaseaction[upkeep once] draw:1 controller )! auto={1}{T}{S}:Add{R} and!( phaseaction[upkeep once] draw:1 controller )! auto={1}{T}{S}:Add{G} and!( phaseaction[upkeep once] draw:1 controller )! text={1}, {T}, Sacrifice Barbed Sextant: Add one mana of any color to your mana pool. Draw a card at the beginning of the next turn's upkeep. mana={1} type=Artifact [/card] [card] name=Barbed Shocker abilities=trample,haste auto=@damagefoeof(player) from(this):all(*|opponenthand) transforms((,newability[reject],newability[draw:1])) ueot auto=@damageof(player) from(this):all(*|myhand) transforms((,newability[reject],newability[draw:1])) ueot text=Trample, haste -- Whenever Barbed Shocker deals damage to a player, that player discards all the cards in his or her hand, then draws that many cards. mana={3}{R} type=Creature subtype=Insect power=2 toughness=2 [/card] [card] name=Barbed Sliver auto=lord(sliver) {2}:1/0 text=All Sliver creatures have "{2}: This creature gets +1/+0 until end of turn." mana={2}{R} type=Creature subtype=Sliver power=2 toughness=2 [/card] [card] name=Barbtooth Wurm mana={5}{G} type=Creature subtype=Wurm power=6 toughness=4 [/card] [card] name=Bargain auto=draw:1 opponent auto=life:7 controller text=Target opponent draws a card. -- You gain 7 life. mana={2}{W} type=Sorcery [/card] [card] name=Bargaining Table auto={T}:draw:1 restriction{type(*|opponenthand)~lessthan~1} auto={1}{T}:draw:1 restriction{type(*|opponenthand)~equalto~1} auto={2}{T}:draw:1 restriction{type(*|opponenthand)~equalto~2} auto={3}{T}:draw:1 restriction{type(*|opponenthand)~equalto~3} auto={4}{T}:draw:1 restriction{type(*|opponenthand)~equalto~4} auto={5}{T}:draw:1 restriction{type(*|opponenthand)~equalto~5} auto={6}{T}:draw:1 restriction{type(*|opponenthand)~equalto~6} auto={7}{T}:draw:1 restriction{type(*|opponenthand)~equalto~7} auto={8}{T}:draw:1 restriction{type(*|opponenthand)~equalto~8} text={X}, {T}: Draw a card. X is the number of cards in an opponent's hand as you activate this ability. mana={5} type=Artifact [/card] [card] name=Barishi auto=_DIES_moveto(mylibrary) all(other creature|myGraveyard) && shuffle autograveyard=_DIES_moveto(exile) text=When Barishi dies, exile Barishi, then shuffle all creature cards from your graveyard into your library. mana={2}{G}{G} type=Creature subtype=Elemental power=4 toughness=3 [/card] [card] name=Barkhide Mauler abilities=cycling autohand=__CYCLING__({2}) text=Cycling {2} ({2}, Discard this card: Draw a card.) mana={4}{G} type=Creature subtype=Beast power=4 toughness=4 [/card] [card] name=Barkshell Blessing target=creature auto=2/2 auto=alternative target(creature) 2/2 other={GW}{T(creature[green;white]|mybattlefield)}{T(creature[green;white]|mybattlefield)} name(Conspire) otherrestriction=type(creature[green;white]|myBattlefield)~morethan~1 text=Target creature gets +2/+2 until end of turn. -- Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.) mana={GW} type=Instant [/card] [card] name=Barktooth Warbeard mana={4}{B}{R}{R} type=Legendary Creature subtype=Human Warrior power=6 toughness=5 [/card] [card] name=Barl's Cage auto={3}:frozen target(creature) text={3}: Target creature doesn't untap during its controller's next untap step. mana={4} type=Artifact [/card] [card] name=Baron Sengir abilities=flying auto=@vampired(creature) from(this):counter(2/2,1) all(this) auto={T}:regenerate target(other vampire) text=Flying -- Whenever a creature dealt damage by Baron Sengir this turn is put into a graveyard, put a +2/+2 counter on Baron Sengir. -- {T}: Regenerate another target Vampire. mana={5}{B}{B}{B} type=Legendary Creature subtype=Vampire power=5 toughness=5 [/card] [card] name=Barony Vampire mana={2}{B} type=Creature subtype=Vampire power=3 toughness=2 [/card] [card] name=Barrage of Boulders auto=damage:1 all(creature|opponentbattlefield) auto=_FEROCIOUS_ all(creature|battlefield) cantblock ueot text=Barrage of Boulders deals 1 damage to each creature you don't control. -- Ferocious If you control a creature with power 4 or greater, creatures can't block this turn. mana={2}{R} type=Sorcery [/card] [card] name=Barrage of Expendables auto={R}{S(creature|myBattlefield)}:damage:1 target(creature,player) text={R}, Sacrifice a creature: Barrage of Expendables deals 1 damage to target creature or player. mana={R} type=Enchantment [/card] [card] name=Barrage Ogre auto={T}{S(artifact|myBattlefield)}:damage:2 target(creature,player) text={T}, Sacrifice an artifact: Barrage Ogre deals 2 damage to target creature or player. mana={3}{R}{R} type=Creature subtype=Ogre Warrior power=3 toughness=3 [/card] [card] name=Barrage Tyrant auto={2}{R}{S(other creature[colorless]|mybattlefield)}:damage:storedpower target(creature,player) text=Devoid (This card has no color.) -- {2}{R}, Sacrifice another colorless creature: Barrage Tyrant deals damage equal to the sacrificed creature's power to target creature or player. mana={4}{R} abilities=devoid type=Creature subtype=Eldrazi power=5 toughness=3 [/card] [card] name=Barreling Attack target=creature auto=trample auto=rampage(1/1,0) text=Target creature gains trample until end of turn. When that creature becomes blocked this turn, it gets +1/+1 until end of turn for each creature blocking it. mana={2}{R}{R} type=Instant [/card] [card] name=Barren Glory auto=@each my upkeep restriction{type(*|myBattlefield)~equalto~1,type(*|myhand)~equalto~0}:winGame controller text=At the beginning of your upkeep, if you control no permanents other than Barren Glory and have no cards in hand, you win the game. mana={4}{W}{W} type=Enchantment [/card] [card] name=Barren Moor abilities=cycling auto=tap(noevent) auto={T}:Add{B} autohand=__CYCLING__({B}) text=Barren Moor enters the battlefield tapped. -- {T}: Add {B} to your mana pool. -- Cycling {B} ({B}, Discard this card: Draw a card.) type=Land [/card] [card] name=Barrenton Cragtreads auto=cantbeblockedby(creature[red]) text=Barrenton Cragtreads can't be blocked by red creatures. mana={2}{WU}{WU} type=Creature subtype=Kithkin Scout power=3 toughness=3 [/card] [card] name=Barrenton Medic auto={T}:prevent:1 target(creature,player) auto={C(-1/-1,1)}:untap text={T}: Prevent the next 1 damage that would be dealt to target creature or player this turn. -- Put a -1/-1 counter on Barrenton Medic: Untap Barrenton Medic. mana={4}{W} type=Creature subtype=Kithkin Cleric power=0 toughness=4 [/card] [card] name=Barricade Breaker abilities=mustattack other={improvise} name(Improvise) text=Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.) -- Barricade Breaker attacks each combat if able. mana={7} type=Artifact Creature subtype=Juggernaut power=7 toughness=5 [/card] [card] name=Barrin, Master Wizard auto={2}{S(*|myBattlefield)}:moveTo(ownerhand) target(creature) text={2}, Sacrifice a permanent: Return target creature to its owner's hand. mana={1}{U}{U} type=Legendary Creature subtype=Human Wizard power=1 toughness=1 [/card] [card] name=Barrin's Codex auto=@each my upkeep:may counter(0/0,1,Page) auto={4}{T}{S}:thisforeach(counter{0/0.1.Page}) draw:1 controller text=At the beginning of your upkeep, you may put a page counter on Barrin's Codex. -- {4}, {T}, Sacrifice Barrin's Codex: Draw X cards, where X is the number of page counters on Barrin's Codex. mana={4} type=Artifact [/card] [card] name=Barrow Ghoul auto=upcost[{l2e}] sacrifice text=At the beginning of your upkeep, sacrifice Barrow Ghoul unless you exile the top creature card of your graveyard. mana={1}{B} type=Creature subtype=Zombie power=4 toughness=4 [/card] [card] name=Bartel Runeaxe abilities=vigilance auto=cantbetargetof(aura) text=Vigilance -- Bartel Runeaxe can't be the target of Aura spells. mana={3}{B}{R}{G} type=Legendary Creature subtype=Giant Warrior power=6 toughness=5 [/card] [card] name=Barter in Blood auto=sacrifice notatarget(<2>creature|mybattlefield) auto=ability$! sacrifice notatarget(<2>creature|mybattlefield) !$ opponent text=Each player sacrifices two creatures. mana={2}{B}{B} type=Sorcery [/card] [card] name=Baru, Fist of Krosa auto=@movedto(forest|battlefield):all(creature[green]|mybattlefield) +1/+1 ueot && all(creature[green]|mybattlefield) trample ueot auto={D(other *[share!name!]|myhand)}:token(Wurm,creature Wurm,type:land:mybattlefield/type:land:mybattlefield,green) controller text=Whenever a Forest enters the battlefield, green creatures you control get +1/+1 and gain trample until end of turn. -- Grandeur - Discard another card named Baru, Fist of Krosa: Put an X/X green Wurm creature token onto the battlefield, where X is the number of lands you control. mana={3}{G}{G} type=Legendary Creature subtype=Human Druid power=4 toughness=4 [/card] [card] name=Basal Sliver auto=lord(sliver) {S}:Add{B}{B} text=All Slivers have "Sacrifice this permanent: Add {B}{B} to your mana pool." mana={2}{B} type=Creature subtype=Sliver power=2 toughness=2 [/card] [card] name=Basal Thrull auto={S}:Add{B}{B} text={T}, Sacrifice Basal Thrull: Add {B}{B} to your mana pool. mana={B}{B} type=Creature subtype=Thrull power=1 toughness=2 [/card] [card] name=Basalt Gargoyle abilities=flying auto={R}:0/1 auto=upcost[{2}{R};next upkeep] sacrifice text=Flying -- Echo {2}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) -- {R}: Basalt Gargoyle gets +0/+1 until end of turn. mana={2}{R} type=Creature subtype=Gargoyle power=3 toughness=2 [/card] [card] name=Basalt Golem auto=cantbeblockedby(creature[artifact]) auto=@combat(blocked) source(this) from(creature):all(trigger[from]) phaseaction[combatends once] sacrifice && phaseaction[combatends once] token(Wall,Artifact Creature Wall,0/2,defender) opponent text=Basalt Golem can't be blocked by artifact creatures. -- Whenever Basalt Golem becomes blocked by a creature, that creature's controller sacrifices it at end of combat. If the player does, he or she puts a 0/2 colorless Wall artifact creature token with defender onto the battlefield. mana={5} type=Artifact Creature subtype=Golem power=2 toughness=4 [/card] [card] name=Basalt Monolith abilities=doesnotuntap auto={3}:untap auto={T}:add{3} text=Basalt Monolith doesn't untap during your untap step. -- {3}: Untap Basalt Monolith. -- {T}: Add {3} to your mana pool. mana={3} type=Artifact [/card] [card] name=Basandra, Battle Seraph abilities=flying auto=while(restriction{combatbeginsonly}) maxCast(*)0 opponent auto=while(restriction{attackersonly}) maxCast(*)0 opponent auto=while(restriction{blockersonly}) maxCast(*)0 opponent auto=while(restriction{combatdamageonly}) maxCast(*)0 opponent auto=while(restriction{combatendsonly}) maxCast(*)0 opponent auto=while(restriction{combatbeginsonly}) maxCast(*)0 controller auto=while(restriction{attackersonly}) maxCast(*)0 controller auto=while(restriction{blockersonly}) maxCast(*)0 controller auto=while(restriction{combatdamageonly}) maxCast(*)0 controller auto=while(restriction{combatendsonly}) maxCast(*)0 controller auto={r}:target(creature) mustattack text=Flying -- Players can't cast spells during combat. -- {R}: Target creature attacks this turn if able. mana={3}{R}{W} type=Legendary Creature subtype=Angel power=4 toughness=4 [/card] [card] name=Bash to Bits target=artifact auto=destroy flashback={4}{R}{R} text=Destroy target artifact. -- Flashback {4}{R}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) mana={3}{R} type=Instant [/card] [card] name=Basilica Guards abilities=defender auto=_EXTORT_ text=Defender -- Extort (Whenever you cast a spell, you may pay {WB}. If you do, each opponent loses 1 life and you gain that much life.) mana={2}{W} type=Creature subtype=Human Soldier power=1 toughness=4 [/card] [card] name=Basilica Screecher abilities=flying auto=_EXTORT_ text=Flying -- Extort (Whenever you cast a spell, you may pay {WB}. If you do, each opponent loses 1 life and you gain that much life.) mana={1}{B} type=Creature subtype=Bat power=1 toughness=2 [/card] [card] name=Basilisk Collar auto={2}:equip auto=teach(creature) deathtouch auto=teach(creature) lifelink text=Equipped creature has deathtouch and lifelink. -- Equip {2} mana={1} type=Artifact subtype=Equipment [/card] [card] name=Basking Rootwalla abilities=madness autoexile=restriction{discarded} pay({0}) name(pay 0 to cast) activate name(pay 0 to cast) castcard(normal)?name(put in graveyard) moveto(ownergraveyard) auto={1}{G}:2/2 limit:1 text={1}{G}: Basking Rootwalla gets +2/+2 until end of turn. Activate this ability only once each turn. -- Madness {0} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.) mana={G} type=Creature subtype=Lizard power=1 toughness=1 [/card] [card] name=Bassara Tower Archer abilities=opponentshroud,reach text=Hexproof, reach mana={G}{G} type=Creature subtype=Human Archer power=2 toughness=1 [/card] [card] name=Bastion Enforcer mana={2}{W} type=Creature subtype=Dwarf Soldier power=3 toughness=2 [/card] [card] name=Bastion Inventor abilities=opponentshroud other={improvise} name(Improvise) text=Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.) -- Hexproof (This creature can't be the target of spells or abilities your opponents control.) mana={5}{U} type=Creature subtype=Vedalken Artificer power=4 toughness=4 [/card] [card] name=Bastion Mastodon auto={W}:vigilance text={W}: Bastion Mastodon gains vigilance until end of turn. mana={5} type=Artifact Creature subtype=Elephant power=4 toughness=5 [/card] [card] name=Bathe in Dragonfire target=creature auto=damage:4 text=Bathe in Dragonfire deals 4 damage to target creature. mana={2}{R} type=Sorcery [/card] [card] name=Bathe in Light target=creature auto=choice name(white) protection from white && all(creature[share!color!]) protection from white ueot auto=choice name(blue) protection from blue && all(creature[share!color!]) protection from blue ueot auto=choice name(black) protection from black && all(creature[share!color!]) protection from black ueot auto=choice name(red) protection from red && all(creature[share!color!]) protection from red ueot auto=choice name(green) protection from green && all(creature[share!color!]) protection from green ueot text=Radiance - Choose a color. Target creature and each other creature that shares a color with it gain protection from the chosen color until end of turn. mana={1}{W} type=Instant [/card] [card] name=Baton of Courage abilities=flash,sunburst auto=counter(0/0,sunburst,charge) auto={C(0/0,-1,charge)}:1/1 target(creature) text=Flash -- Sunburst (This enters the battlefield with a charge counter on it for each color of mana spent to cast it.) -- Remove a charge counter from Baton of Courage: Target creature gets +1/+1 until end of turn. mana={3} type=Artifact [/card] [card] name=Battered Golem abilities=doesnotuntap auto=@movedTo(artifact|battlefield):may untap text=Battered Golem doesn't untap during your untap step. -- Whenever an artifact enters the battlefield, you may untap Battered Golem. mana={3} type=Artifact Creature subtype=Golem power=3 toughness=2 [/card] [card] name=Batterhorn auto=may destroy target(artifact) text=When Batterhorn enters the battlefield, you may destroy target artifact. mana={4}{R} type=Creature subtype=Beast power=4 toughness=3 [/card] [card] name=Battering Craghorn abilities=first strike facedown={3} autofacedown={1}{R}{R}:morph text=First strike -- Morph {1}{R}{R} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) mana={2}{R}{R} type=Creature subtype=Goat Beast power=3 toughness=1 [/card] [card] name=Battering Krasis abilities=trample auto=evolve text=Trample -- Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) mana={2}{G} type=Creature subtype=Fish Beast power=2 toughness=1 [/card] [card] name=Battering Sliver auto=lord(sliver) trample text=All Sliver creatures have trample. mana={5}{R} type=Creature subtype=Sliver power=4 toughness=4 [/card] [card] name=Battering Wurm abilities=strong auto=bloodthirst:1 text=Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.) -- Creatures with power less than Battering Wurm's power can't block it. mana={6}{G} type=Creature subtype=Wurm power=4 toughness=3 [/card] [card] name=Batterskull auto={5}:equip auto={3}:name(Return to hand) moveTo(ownerhand) auto=teach(creature) 4/4 auto=teach(creature) vigilance auto=teach(creature) lifelink auto=livingweapontoken(Phyrexian Germ,Creature Phyrexian Germ,0/0,black) text=Living weapon (When this Equipment enters the battlefield, create a 0/0 black Phyrexian Germ creature token, then attach this to it.) -- Equipped creature gets +4/+4 and has vigilance and lifelink. -- {3}: Return Batterskull to its owner's hand. -- Equip {5} mana={5} type=Artifact subtype=Equipment [/card] [card] name=Battle Brawler auto=aslongas(*[red;white]|mybattlefield) 1/0 auto=aslongas(*[red;white]|mybattlefield) first strike text=As long as you control a red or white permanent, Battle Brawler gets +1/+0 and has first strike. mana={1}{B} type=Creature subtype=Orc Warrior power=2 toughness=2 [/card] [card] name=Battle Cry auto=untap all(creature[white]|mybattlefield) auto=all(creature|myBattlefield) transforms((,newability[@combat(blocking) source(this) once:0/1 ueot])) ueot text=Untap all white creatures you control. -- Whenever a creature blocks this turn, it gets +0/+1 until end of turn. mana={2}{W} type=Instant [/card] [card] name=Battle Frenzy auto=all(creature[green]|myBattlefield) 1/1 ueot auto=all(creature[-green]|myBattlefield) 1/0 ueot text=Green creatures you control get +1/+1 until end of turn. -- Nongreen creatures you control get +1/+0 until end of turn. mana={2}{R} type=Instant [/card] [card] name=Battle Hurda abilities=first strike text=First strike mana={4}{W} type=Creature subtype=Giant power=3 toughness=3 [/card] [card] name=Battle Hymn auto=foreach(creature|mybattlefield) add{R} text=Add {R} to your mana pool for each creature you control. mana={1}{R} type=Instant [/card] [card] name=Battle Mastery target=creature auto=double strike text=Enchant creature -- Enchanted creature has double strike. mana={2}{W} type=Enchantment subtype=Aura [/card] [card] name=Battle of Wits auto=@each my upkeep restriction{type(*|mylibrary)~morethan~199}:winGame text=At the beginning of your upkeep, if you have 200 or more cards in your library, you win the game. mana={3}{U}{U} type=Enchantment [/card] [card] name=Battle Rampart abilities=defender auto={T}:haste target(creature) text=Defender (This creature can't attack.) -- {T}: Target creature gains haste until end of turn. mana={2}{R} type=Creature subtype=Wall power=1 toughness=3 [/card] [card] name=Battle Screech auto=token(Bird,Creature Bird,1/1,flying,white)*2 flashback={T(creature[white]|myBattlefield)}{T(creature[white]|myBattlefield)}{T(creature[white]|myBattlefield)} text=Put two 1/1 white Bird creature tokens with flying onto the battlefield. -- Flashback - Tap three untapped white creatures you control. (You may cast this card from your graveyard for its flashback cost. Then exile it.) mana={2}{W}{W} type=Sorcery [/card] [card] name=Battle Sliver auto=lord(sliver|mybattlefield) 2/0 text=All Sliver creatures you control get +2/+0. mana={4}{R} type=Creature subtype=Sliver power=3 toughness=3 [/card] [card] name=Battle Squadron abilities=flying anyzone=type:creature:myBattlefield/type:creature:myBattlefield cdaactive text=Flying -- Battle Squadron's power and toughness are each equal to the number of creatures you control. mana={3}{R}{R} type=Creature subtype=Goblin power=* toughness=* [/card] [card] name=Battle Strain auto=@combat(blocking) source(creature|opponentBattlefield):damage:1 opponent auto=@combat(blocking) source(creature|myBattlefield):damage:1 controller text=Whenever a creature blocks, Battle Strain deals 1 damage to that creature's controller. mana={1}{R} type=Enchantment [/card] [card] name=Battlefield Forge auto={T}:Add{1} auto={T}:Add{R} and!( damage:1 controller )! auto={T}:Add{W} and!( damage:1 controller )! text={T}: Add {1} to your mana pool. -- {T}: Add {R} or {W} to your mana pool. Battlefield Forge deals 1 damage to you. type=Land [/card] [card] name=Battlefield Medic auto={T}:foreach(cleric|mybattlefield) prevent:1 target(creature) text={T}: Prevent the next X damage that would be dealt to target creature this turn, where X is the number of Clerics on the battlefield. mana={1}{W} type=Creature subtype=Human Cleric power=1 toughness=1 [/card] [card] name=Battlefield Percher abilities=flying,cloud auto={1}{B}:1/1 text=Flying -- Battlefield Percher can block only creatures with flying. -- {1}{B}: Battlefield Percher gets +1/+1 until end of turn. mana={3}{B}{B} type=Creature subtype=Bird power=2 toughness=2 [/card] [card] name=Battleflight Eagle auto=target(creature|battlefield) transforms((,newability[2/2],newability[flying])) ueot abilities=flying text=Flying -- When Battleflight Eagle enters the battlefield, target creature gets +2/+2 and gains flying until end of turn. mana={4}{W} type=Creature subtype=Bird power=2 toughness=2 [/card] [card] name=Battlefront Krushok abilities=oneblocker auto=lord(creature[counter{1/1.1}]|myBattlefield) oneblocker text=Battlefront Krushok can't be blocked by more than one creature. -- Each creature you control with a +1/+1 counter on it can't be blocked by more than one creature. mana={4}{G} type=Creature subtype=Beast power=3 toughness=4 [/card] [card] name=Battlegate Mimic auto=@movedTo(*[red&white]|mystack) turnlimited:transforms((,setpower=4,settoughness=2,first strike)) ueot text=Whenever you cast a spell that's both red and white, Battlegate Mimic becomes 4/2 and gains first strike until end of turn. mana={1}{RW} type=Creature subtype=Shapeshifter power=2 toughness=1 [/card] [card] name=Battlegrace Angel abilities=exalted,flying auto=@combat(attackedalone) source(creature|myBattlefield):all(trigger[to]) lifelink ueot text=Flying -- Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) -- Whenever a creature you control attacks alone, it gains lifelink until end of turn. mana={3}{W}{W} type=Creature subtype=Angel power=4 toughness=4 [/card] [card] name=Battleground Geist abilities=flying auto=lord(other creature[spirit]|myBattlefield) 1/0 text=Flying -- Other Spirit creatures you control get +1/+0. mana={4}{U} type=Creature subtype=Spirit power=3 toughness=3 [/card] [card] name=Battlegrowth target=creature auto=counter(1/1) text=Put a +1/+1 counter on target creature. mana={G} type=Instant [/card] [card] name=Battle-Mad Ronin abilities=mustattack auto=bushido(2/2) text=Bushido 2 (When this blocks or becomes blocked, it gets +2/+2 until end of turn.) -- Battle-Mad Ronin attacks each turn if able. mana={1}{R} type=Creature subtype=Human Samurai power=1 toughness=1 [/card] [card] name=Battle-Rattle Shaman auto=@each my combatbegins:may 2/0 target(creature) ueot text=At the beginning of combat on your turn, you may have target creature +2/+0 until end of turn. mana={3}{R} type=Creature subtype=Goblin Shaman power=2 toughness=2 [/card] [card] name=Battlewand Oak auto=@movedTo(forest|myBattlefield):2/2 ueot auto=@movedTo(treefolk|mystack):2/2 ueot text=Whenever a Forest enters the battlefield under your control, Battlewand Oak gets +2/+2 until end of turn. -- Whenever you cast a Treefolk spell, Battlewand Oak gets +2/+2 until end of turn. mana={2}{G} type=Creature subtype=Treefolk Warrior power=1 toughness=3 [/card] [card] name=Battlewise Aven abilities=flying auto=aslongas(*|mygraveyard) 1/1 >6 auto=aslongas(*|mygraveyard) first strike >6 text=Flying -- Threshold - As long as seven or more cards are in your graveyard, Battlewise Aven gets +1/+1 and has first strike. mana={3}{W} type=Creature subtype=Bird Soldier power=2 toughness=2 [/card] [card] name=Battlewise Hoplite aicode=activate transforms((,newability[all(*[zpos<=1]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot auto=_HEROIC_counter(1/1) && scry:1 scrycore delayed dontshow donothing scrycoreend scryend text=Heroic -- Whenever you cast a spell that targets Battlewise Hoplite, put a +1/+1 counter on Battlewise Hoplite, then scry 1. (To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.) mana={W}{U} type=Creature subtype=Human Soldier power=2 toughness=2 [/card] [card] name=Battlewise Valor target=creature auto=+2/+2 ueot aicode=activate transforms((,newability[all(*[zpos<=1]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot auto=scry:1 scrycore delayed dontshow donothing scrycoreend scryend text=Target creature gets +2/+2 until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) mana={1}{W} type=Instant [/card] [card] name=Batwing Brume auto=if spent({W}) then preventAllCombatDamage ueot auto=if spent({B}) then life:-type:creature[attacking]:mybattlefield controller && life:-type:creature[attacking]:opponentbattlefield opponent text=Prevent all combat damage that would be dealt this turn if {W} was spent to cast Batwing Brume. Each player loses 1 life for each attacking creature he or she controls if {B} was spent to cast Batwing Brume. (Do both if {W}{B} was spent.) mana={1}{WB} type=Instant [/card] [card] name=Bay Falcon abilities=flying,vigilance text=Flying, vigilance mana={1}{U} type=Creature subtype=Bird power=1 toughness=1 [/card] [card] name=Bayou Dragonfly abilities=flying,swampwalk text=Flying, swampwalk mana={1}{G} type=Creature subtype=Insect power=1 toughness=1 [/card] [card] name=Bayou type=Land subtype=Swamp Forest [/card] [card] name=Bazaar Krovod auto=@combat(attacking) source(this) restriction{type(creature[attacking]|mybattlefield)~morethan~1}:name(0/2 and untap) target(other creature[attacking]|mybattlefield) transforms((,newability[untap],newability[0/2])) ueot text=Whenever Bazaar Krovod attacks, another target attacking creature gets +0/+2 until end of turn. Untap that creature. mana={4}{W} type=Creature subtype=Beast power=2 toughness=5 [/card] [card] name=Bazaar of Baghdad auto={T}:draw:2 && transforms((,newability[target(<3>*|myhand) reject])) forever text={T}: Draw two cards, then discard three cards. type=Land [/card] [card] name=Bazaar Trader auto={T}:name(opponentbattlefield) moveTo(opponentBattlefield) target(artifact,creature,land|myBattlefield) auto={T}:name(mybattlefield) moveTo(myBattlefield) target(artifact,creature,land|myBattlefield) text={T}: Target player gains control of target artifact, creature, or land you control. mana={1}{R} type=Creature subtype=Goblin power=1 toughness=1 [/card] [card] name=Beacon Behemoth auto={1}:vigilance target(creature[power>=5]) text={1}: Target creature with power 5 or greater gains vigilance until end of turn. mana={3}{G}{G} type=Creature subtype=Beast power=5 toughness=3 [/card] [card] name=Beacon Hawk abilities=flying auto=@combatdamaged(player) from(this):may untap target(creature) auto={W}:0/1 text=Flying -- Whenever Beacon Hawk deals combat damage to a player, you may untap target creature. -- {W}: Beacon Hawk gets +0/+1 until end of turn. mana={1}{W} type=Creature subtype=Bird power=1 toughness=1 [/card] [card] name=Beacon of Creation auto=foreach(forest|mybattlefield) _INSECTTOKEN_ auto=moveto(mylibrary) && shuffle text=Put a 1/1 green Insect creature token onto the battlefield for each Forest you control. Shuffle Beacon of Creation into its owner's library. mana={3}{G} type=Sorcery [/card] [card] name=Beacon of Destruction target=creature,player auto=damage:5 alias=135262 text=Beacon of Destruction deals 5 damage to target creature or player. Shuffle Beacon of Destruction into its owner's library. mana={3}{R}{R} type=Instant [/card] [card] name=Beacon of Immortality target=player alias=130553 text=Double target player's life total. Shuffle Beacon of Immortality into its owner's library. mana={5}{W} type=Instant [/card] [card] name=Beacon of Tomorrows target=player auto=turns:+1 auto=moveto(mylibrary) && shuffle text=Target player takes an extra turn after this one. Shuffle Beacon of Tomorrows into its owner's library. mana={6}{U}{U} type=Sorcery [/card] [card] name=Beacon of Unrest target=creature,artifact|graveyard auto=moveto(myBattlefield) alias=135262 text=Put target artifact or creature card in a graveyard onto the battlefield under your control. Shuffle Beacon of Unrest into its owner's library. mana={3}{B}{B} type=Sorcery [/card] [card] name=Bear Cub mana={1}{G} type=Creature subtype=Bear power=2 toughness=2 [/card] [card] name=Bear Umbra abilities=totemarmor target=creature auto=teach(creature) 2/2 auto=teach(creature) transforms((,newability[_ATTACKING_untap all(land|mybattlefield)])) text=Enchant creature -- Enchanted creature gets +2/+2 and has "Whenever this creature attacks, untap all lands you control." -- Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.) mana={2}{G}{G} type=Enchantment subtype=Aura [/card] [card] name=Bearer of the Heavens autograveyard=_DIES_phaseaction[endofturn once] destroy all(*|battlefield) text=When Bearer of the Heavens dies, destroy all permanents at the beginning of the next end step. mana={7}{R} type=Creature subtype=Giant power=10 toughness=10 [/card] [card] name=Bear's Companion auto=token(Bear,Creature Bear, 4/4,green) text=When Bear's Companion enters the battlefield, put a 4/4 green Bear creature token onto the battlefield. mana={2}{G}{U}{R} type=Creature subtype=Human Warrior power=2 toughness=2 [/card] [card] name=Bearscape auto={1}{G}{E(*|mygraveyard)}{E(*|mygraveyard)}:token(Bear,Creature Bear,2/2,green) text={1}{G}, Exile two cards from your graveyard: Put a 2/2 green Bear creature token onto the battlefield. mana={1}{G}{G} type=Enchantment [/card] [card] name=Beast Attack auto=token(Beast,creature beast, 4/4,green) flashback={2}{G}{G}{G} text=Put a 4/4 green Beast creature token onto the battlefield. -- Flashback {2}{G}{G}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.) mana={2}{G}{G}{G} type=Instant [/card] [card] name=Beast Hunt aicode=activate target(<3>*[zpos<=3]|mylibrary) name(revealed card) moveto(myhand) name(revealed card) and!(if cantargetcard(*[-creature]|*) then moveto(mygraveyard))! auto=reveal:3 optionone name(Reveal) target(<3>creature|reveal) moveto(myhand) optiononeend optiontwo choice all(*|reveal) moveto(mygraveyard) optiontwoend revealend text=Reveal the top three cards of your library. Put all creature cards revealed this way into your hand and the rest into your graveyard. mana={3}{G} type=Sorcery [/card] [card] name=Beast of Burden anyzone=type:creature:Battlefield/type:creature:Battlefield cdaactive text=Beast of Burden's power and toughness are each equal to the number of creatures on the battlefield. mana={6} type=Artifact Creature subtype=Golem power=* toughness=* [/card] [card] name=Beast Within target=* auto=destroy && _BEASTTOKEN_ targetcontroller text=Destroy target permanent. Its controller puts a 3/3 green Beast creature token onto the battlefield. mana={2}{G} type=Instant [/card] [card] name=Beastbreaker of Bala Ged auto={2}{G}:counter(0/0,1,Level) asSorcery auto=this(counter{0/0.1.Level}) 2/2 auto=this(counter{0/0.4.Level}) trample auto=this(counter{0/0.4.Level}) 2/2 text=Level up {2}{G} ({2}{G}: Put a Level counter on this. Level up only as a sorcery.) -- [Level 1-3] (4/4) -- [Level 4+] Trample (6/6) mana={1}{G} auto=maxlevel:4 type=Creature subtype=Human Warrior power=2 toughness=2 [/card] [card] name=Beastmaster Ascension auto=@each my blockers:foreach(creature[attacking]|myBattlefield) counter(0/0,1,Quest) auto=this(counter{0/0.7.Quest}) lord(creature|myBattlefield) 5/5 text=Whenever a creature you control attacks, you may put a quest counter on Beastmaster Ascension. -- As long as Beastmaster Ascension has seven or more quest counters on it, creatures you control get +5/+5. mana={2}{G} type=Enchantment [/card] [card] name=Beastmaster's Magemark target=creature auto=lord(creature[enchanted]|myBattlefield) 1/1 auto=@combat(blocked) source(creature[enchanted]|myBattlefield):all(trigger[to]) 1/1 ueot text=Enchant creature -- Creatures you control that are enchanted get +1/+1. -- Whenever a creature you control that's enchanted becomes blocked, it gets +1/+1 until end of turn for each creature blocking it. mana={2}{G} type=Enchantment subtype=Aura [/card] [card] name=Beasts of Bogardan abilities=protection from red auto=aslongas(*[white]|opponentBattlefield) 1/1 text=Protection from red -- Beasts of Bogardan gets +1/+1 as long as an opponent controls a white permanent. mana={4}{R} type=Creature subtype=Beast power=3 toughness=3 [/card] [card] name=Beckon Apparition target=*|graveyard auto=moveTo(exile) auto=token(Spirit,Token Spirit Creature, 1/1,white black flying) text=Exile target card from a graveyard. Put a 1/1 white and black Spirit creature token with flying onto the battlefield. mana={WB} type=Instant [/card] [card] name=Become Immense target=creature auto=+6/+6 ueot text=Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) -- Target creature gets +6/+6 until end of turn. mana={5}{G} other={delve} name(Delve) type=Instant [/card] [card] name=Bedlam Reveler abilities=prowess anyzone=foreach(instant,sorcery|mygraveyard) changecost(colorless:-1) forcedalive auto=@movedTo(*[-creature]|mystack):1/1 ueot auto=reject all(*|myhand) && draw:3 text=Bedlam Reveler costs {1} less to cast for each instant and sorcery card in your graveyard. -- Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) -- When Bedlam Reveler enters the battlefield, discard your hand, then draw three cards. mana={6}{R}{R} type=Creature subtype=Devil Horror power=3 toughness=4 [/card] [card] name=Bedlam auto=lord(creature) cantblock text=Creatures can't block. mana={2}{R}{R} type=Enchantment [/card] [card] name=Bee Sting target=creature,player auto=damage:2 text=Bee Sting deals 2 damage to target creature or player. mana={3}{G} type=Sorcery [/card] [card] name=Beetleback Chief auto=_GOBLINTOKEN_*2 text=When Beetleback Chief enters the battlefield, put two 1/1 red Goblin creature tokens onto the battlefield. mana={2}{R}{R} type=Creature subtype=Goblin Warrior power=2 toughness=2 [/card] [card] name=Beetleform Mage auto={G}{U}: 2/2 ueot && flying limit:1 text=GU: Beetleform Mage gets +2/+2 and gains flying until end of turn. Activate this ability only once each turn. mana={1}{G}{U} type=Creature subtype=Human Insect Wizard power=2 toughness=2 [/card] [card] name=Befoul auto=choice name(destroy target land) bury target(land) auto=choice name(destroy target nonblack creature) bury target(creature[-black]) text=Destroy target land or nonblack creature. It can't be regenerated. mana={2}{B}{B} type=Sorcery [/card] [card] name=Beguiler of Wills auto={T}:moveTo(myBattlefield) target(creature[power<=type:creature:mybattlefield]) text={T}:Gain control of target creature with power less than or equal to the number of creatures you control. mana={3}{U}{U} type=Creature subtype=Human Wizard power=1 toughness=1 [/card] [card] name=Behemoth Sledge auto={3}:equip auto=teach(creature) 2/2 auto=teach(creature) lifelink auto=teach(creature) trample text=Equipped creature gets +2/+2 and has lifelink and trample. -- Equip {3} mana={1}{G}{W} type=Artifact subtype=Equipment [/card] [card] name=Behemoth's Herald aicode=activate moveTo(myBattlefield) target(godsire|myLibrary) auto={2}{G}{T}{S(creature[red]|myBattlefield)}{S(creature[green]|myBattlefield)}{S(creature[white]|myBattlefield)}:name(search card) reveal:plibrarycount optionone name(choose card) target(godsire|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield))! afterrevealedend revealend text={2}{G}, {T}, Sacrifice a red creature, a green creature, and a white creature: Search your library for a card named Godsire and put it onto the battlefield. Then shuffle your library. mana={G} type=Creature subtype=Elf Shaman power=1 toughness=1 [/card] [card] name=Behind the Scenes auto=lord(creature|mybattlefield) skulk auto={4}{W}:all(creature|mybattlefield) 1/1 ueot text=Creatures you control have skulk. (They can't be blocked by creatures with greater power.) -- {4}{W}: Creatures you control get +1/+1 until end of turn. mana={2}{B} type=Enchantment [/card] [card] name=Behold the Beyond auto=reject all(*|myhand) abilities=hiddenface aicode=activate moveto(myhand) target(<3>*|mylibrary) auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<3>*|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend text=Discard your hand. Search your library for three cards and put those cards into your hand. Then shuffle your library. mana={5}{B}{B} type=Sorcery [/card] [card] name=Belbe's Armor auto={X}{T}:thisforeach(X) -1/1 target(creature) text={X}, {T}: Target creature gets -X/+X until end of turn. mana={3} type=Artifact [/card] [card] name=Belbe's Percher abilities=flying,cloud text=Flying -- Belbe's Percher can block only creatures with flying. mana={2}{B} type=Creature subtype=Bird power=2 toughness=2 [/card] [card] name=Belbe's Portal auto=chooseatype transforms((,newability[{3}{T}:moveTo(mybattlefield) target(creature[chosentype]|myhand)])) chooseend text=As Belbe's Portal enters the battlefield, choose a creature type. -- {3}, {T}: You may put a creature card of the chosen type from your hand onto the battlefield. mana={5} type=Artifact [/card] [card] name=Belligerent Hatchling abilities=first strike auto=@movedTo(*[red]|mystack):counter(-1/-1,-1) auto=@movedTo(*[white]|mystack):counter(-1/-1,-1) auto=counter(-1/-1,4) text=First strike -- Belligerent Hatchling enters the battlefield with four -1/-1 counters on it. -- Whenever you cast a red spell, remove a -1/-1 counter from Belligerent Hatchling. -- Whenever you cast a white spell, remove a -1/-1 counter from Belligerent Hatchling. mana={3}{RW} type=Creature subtype=Elemental power=6 toughness=6 [/card] [card] name=Belligerent Sliver auto=lord(sliver|mybattlefield) menace text=Sliver creatures you control have "This creature can't be blocked except by two or more creatures." mana={2}{R} type=Creature subtype=Sliver power=2 toughness=2 [/card] [card] name=Belligerent Whiptail auto=_LANDFALL_first strike ueot text=Landfall -- Whenever a land enters the battlefield under your control, Belligerent Whiptail gains first strike until end of turn. mana={3}{R} type=Creature subtype=Wurm power=4 toughness=2 [/card] [card] name=Bellowing Fiend abilities=flying auto=@damaged(creature|opponentbattlefield) from(this):damage:3 opponent && damage:3 controller auto=@damaged(creature|mybattlefield) from(this):damage:6 controller text=Flying -- Whenever Bellowing Fiend deals damage to a creature, Bellowing Fiend deals 3 damage to that creature's controller and 3 damage to you. mana={4}{B} type=Creature subtype=Spirit power=3 toughness=3 [/card] [card] name=Bellowing Saddlebrute auto=ifnot raid then life:-4 controller text=Raid -- When Bellowing Saddlebrute enters the battlefield, you lose 4 life unless you attacked with a creature this turn. mana={3}{B} type=Creature subtype=Orc Warrior power=4 toughness=5 [/card] [card] name=Bellowing Tanglewurm abilities=intimidate auto=lord(other creature[green]|myBattlefield) intimidate text=Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) -- Other green creatures you control have initimidate. mana={3}{G}{G} type=Creature subtype=Wurm power=4 toughness=4 [/card] [card] name=Bellows Lizard auto={1}{R}:1/0 text={1}{R}: Bellows Lizard gets +1/+0 until end of turn. mana={R} type=Creature subtype=Lizard power=1 toughness=1 [/card] [card] name=Belltoll Dragon abilities=flying,opponentshroud facedown={3} autofacedown={5}{U}{U}:morph autofaceup=counter(1/1) autofaceup=counter(1/1) all(other creature[dragon]|mybattlefield) text=Flying, hexproof -- Megamorph {5}{U}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) -- When Belltoll Dragon is turned face up, put a +1/+1 counter on each other Dragon creature you control. mana={5}{U} type=Creature subtype=Dragon power=3 toughness=3 [/card] [card] name=Belltower Sphinx abilities=flying auto=@damaged(this) from(*|opponentbattlefield):deplete:thatmuch opponent auto=@damaged(this) from(*|opponentstack):deplete:thatmuch opponent auto=@damaged(this) from(*|mybattlefield):deplete:thatmuch controller auto=@damaged(this) from(*|mystack):deplete:thatmuch controller text=Flying -- Whenever a source deals damage to Belltower Sphinx, that source's controller puts that many cards from the top of his or her library into his or her graveyard. mana={4}{U} type=Creature subtype=Sphinx power=2 toughness=5 [/card] [card] name=Beloved Chaplain auto=protection from(creature) text=Protection from creatures mana={1}{W} type=Creature subtype=Human Cleric power=1 toughness=1 [/card] [card] name=Benalish Cavalry abilities=flanking text=Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) mana={1}{W} type=Creature subtype=Human Knight power=2 toughness=2 [/card] [card] name=Benalish Commander anyzone=type:soldier:mybattlefield/type:soldier:mybattlefield cdaactive autoexile=@counterremoved(0/0,1,Time) from(sourcecard) suspended:_SOLDIERTOKEN_ suspend(0)={X}{W}{W} text=Benalish Commander's power and toughness are each equal to the number of Soldiers you control. -- Suspend X - {X}{W}{W}. X can't be 0. (Rather than cast this card from your hand, you may pay {X}{W}{W} and exile it with X time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.) -- Whenever a time counter is removed from Benalish Commander while it's exiled, put a 1/1 white Soldier creature token onto the battlefield. mana={3}{W} type=Creature subtype=Human Soldier power=* toughness=* [/card] [card] name=Benalish Emissary kicker={1}{G} auto=if paid(kicker) then destroy target(land) text=Kicker {1}{G} (You may pay an additional {1}{G} as you cast this spell.) -- When Benalish Emissary enters the battlefield, if it was kicked, destroy target land. mana={2}{W} type=Creature subtype=Human Wizard power=1 toughness=4 [/card] [card] name=Benalish Heralds auto={3}{U}{T}:Draw:1 text={3}{U}, {T}: Draw a card. mana={3}{W} type=Creature subtype=Human Soldier power=2 toughness=4 [/card] [card] name=Benalish Knight abilities=flash,first strike text=Flash (You may cast this spell any time you could cast an instant.) -- First strike (This creature deals combat damage before creatures without first strike.) mana={2}{W} type=Creature subtype=Human Knight power=2 toughness=2 [/card] [card] name=Benalish Lancer kicker={2}{W} auto=if paid(kicker) then counter(1/1,2) auto=if paid(kicker) then first strike text=Kicker {2}{W} (You may pay an additional {2}{W} as you cast this spell.) -- If Benalish Lancer was kicked, it enters the battlefield with two +1/+1 counters on it and with first strike. mana={2}{W} type=Creature subtype=Human Knight power=2 toughness=2 [/card] [card] name=Benalish Trapper auto={W}{T}:tap target(creature) text={W}, {T}: Tap target creature. mana={1}{W} type=Creature subtype=Human Soldier power=1 toughness=2 [/card] [card] name=Benalish Veteran auto=_ATTACKING_1/1 ueot text=Whenever Benalish Veteran attacks, it gets +1/+1 until end of turn. mana={2}{W} type=Creature subtype=Human Soldier power=2 toughness=2 [/card] [card] name=Ben-Ben, Akki Hermit auto={T}:damage:type:mountain[-tapped]:mybattlefield target(creature[attacking]) text={T}: Ben-Ben, Akki Hermit deals damage to target attacking creature equal to the number of untapped Mountains you control. mana={2}{R}{R} type=Legendary Creature subtype=Goblin Shaman power=1 toughness=1 [/card] [card] name=Benefactor's Draught auto=untap all(creature) auto=emblem transforms((,newability[@combat(blocking) source(creature|opponentbattlefield):draw:1])) ueot auto=draw:1 text=Untap all creatures. Until end of turn, whenever a creature an opponent controls blocks, draw a card. -- Draw a card. mana={1}{G} type=Instant [/card] [card] name=Benevolent Ancestor abilities=defender auto={T}:prevent:1 target(creature,player) text=Defender (This creature can't attack.) -- {T}: Prevent the next 1 damage that would be dealt to target creature or player this turn. mana={2}{W} type=Creature subtype=Spirit power=0 toughness=4 [/card] [card] name=Benevolent Bodyguard auto={S}:protection from green target(other creature|mybattlefield) auto={S}:protection from black target(other creature|mybattlefield) auto={S}:protection from white target(other creature|mybattlefield) auto={S}:protection from red target(other creature|mybattlefield) auto={S}:protection from blue target(other creature|mybattlefield) text=Sacrifice Benevolent Bodyguard: Target creature you control gains protection from the color of your choice until end of turn. mana={W} type=Creature subtype=Human Cleric power=1 toughness=1 [/card] [card] name=Benevolent Offering auto=_SPIRITTOKEN_*3 controller auto=_SPIRITTOKEN_*3 opponent auto=life:type:creature:mybattlefield controller auto=life:type:creature:opponentbattlefield opponent text=Choose an opponent. You and that player each put three 1/1 white Spirit creature tokens with flying onto the battlefield. -- Choose an opponent. You gain 2 life for each creature you control and that player gains 2 life for each creature he or she controls. mana={3}{W} type=Instant [/card] [card] name=Benthic Behemoth abilities=islandwalk text=Islandwalk mana={5}{U}{U}{U} type=Creature subtype=Serpent power=7 toughness=6 [/card] [card] name=Benthic Djinn abilities=islandwalk auto=@each my upkeep:life:-2 text=Islandwalk -- At the beginning of your upkeep, you lose 2 life. mana={2}{U}{B} type=Creature subtype=Djinn power=5 toughness=3 [/card] [card] name=Benthic Giant abilities=opponentshroud text=Hexproof. mana={5}{U} type=Creature subtype=Giant power=4 toughness=5 [/card] [card] name=Benthic Infiltrator abilities=unblockable auto=@combatdamaged(player) from(this):ingest:1 opponent text=Devoid (This card has no color.) -- Ingest (Whenever this creature deals combat damage to a player, that player exiles the top card of his or her library.) -- Benthic Infiltrator can't be blocked. mana={2}{U} abilities=devoid type=Creature subtype=Eldrazi Drone power=1 toughness=4 [/card] [card] name=Benthicore auto=token(Merfolk Wizard,Creature Merfolk Wizard,1/1,blue)*2 auto={T(merfolk|myBattlefield)}{T(merfolk|myBattlefield)}:untap && shroud text=When Benthicore enters the battlefield, put two 1/1 blue Merfolk Wizard creature tokens onto the battlefield. -- Tap two untapped Merfolk you control: Untap Benthicore. It gains shroud until end of turn. (It can't be the target of spells or abilities.) mana={6}{U} type=Creature subtype=Elemental power=5 toughness=5 [/card] [card] name=Bequeathal target=creature auto=@movedTo(mytgt|mygraveyard):draw:2 controller text=Enchant creature -- When enchanted creature is put into a graveyard, you draw two cards. mana={G} type=Enchantment subtype=Aura [/card] [card] name=Bereavement auto=@movedto(mygraveyard) from(creature[green]|battlefield):all(trigger[to]) target(*|myhand) reject auto=@movedto(opponentgraveyard) from(creature[green]|battlefield):all(trigger[to]) ability$!name(discard) target(*|myhand) reject!$ opponent text=Whenever a green creature dies, its controller discards a card. mana={1}{B} type=Enchantment [/card] [card] name=Berserk Murlodont auto=lord(beast) rampage(1/1,0) text=Whenever a Beast becomes blocked, it gets +1/+1 until end of turn for each creature blocking it. mana={4}{G} type=Creature subtype=Beast power=3 toughness=3 [/card] [card] name=Berserkers of Blood Ridge auto=mustattack text=Berserkers of Blood Ridge attacks each turn if able. mana={4}{R} type=Creature subtype=Human Berserker power=4 toughness=4 [/card] [card] name=Berserkers' Onslaught auto=lord(creature[attacking]|mybattlefield) double strike text=Attacking creatures you control have double strike. mana={3}{R}{R} type=Enchantment [/card] [card] name=Berserk target=creature restriction=before battle damage auto=trample auto=dynamicability auto=transforms((,newability[_ATTACKING_treason])) ueot text=Cast Berserk only before the combat damage step. -- Target creature gains trample and gets +X/+0 until end of turn, where X is its power. At the beginning of the next end step, destroy that creature if it attacked this turn. mana={G} type=Instant [/card] [card] name=Beseech the Queen aicode=activate target(*[manacost<=type:land:mybattlefield]|mylibrary) moveto(myhand) auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>*[manacost<=type:land:mybattlefield]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend text=({(2/b)} can be paid with any two mana or with {B}. This card's mana value is 6.) -- Search your library for a card with mana value less than or equal to the number of lands you control, reveal it, and put it into your hand. Then shuffle your library. mana={2B}{2B}{2B} type=Sorcery [/card] [card] name=Bestial Fury target=creature auto=@next upkeep:draw:1 controller auto=@combat(blocked,turnlimited) source(mytgt):transforms((,trample,newability[4/0])) ueot text=Enchant creature -- When Bestial Fury enters the battlefield, draw a card at the beginning of the next turn's upkeep. -- Whenever enchanted creature becomes blocked, it gets +4/+0 and gains trample until end of turn. mana={2}{R} type=Enchantment subtype=Aura [/card] [card] name=Bestial Menace auto=token(-19784311) auto=token(-19784312) auto=token(-19784313) text=Put a 1/1 green Snake creature token, a 2/2 green Wolf creature token, and a 3/3 green Elephant creature token onto the battlefield. mana={3}{G}{G} type=Sorcery [/card] [card] name=Betrayal target=creature|opponentBattlefield auto=@tapped(mytgt):draw:1 controller text=Enchant creature an opponent controls -- Whenever enchanted creature becomes tapped, you draw a card. mana={U} type=Enchantment subtype=Aura [/card] [card] name=Betrothed of Fire target=creature auto={S(creature[-tapped]|myBattlefield)}:2/0 auto={S(mytgt)}:all(creature|myBattlefield) 2/0 ueot text=Enchant creature -- Sacrifice an untapped creature: Enchanted creature gets +2/+0 until end of turn. -- Sacrifice enchanted creature: Creatures you control get +2/+0 until end of turn. mana={1}{R} type=Enchantment subtype=Aura [/card] [card] name=Bewilder target=creature auto=-3/-0 auto=draw:1 controller text=Target creature gets -3/-0 until end of turn. -- Draw a card. mana={2}{U} type=Instant [/card] [card] name=Bident of Thassa auto=@combatdamaged(player) from(creature|myBattlefield):may draw:1 controller auto={1}{U}{T}:all(creature|opponentbattlefield) mustattack ueot text=Whenever a creature you control deals combat damage to a player, you may draw a card. -- {1}{U},{T}: Creatures your opponents control attack this turn if able. mana={2}{U}{U} type=Legendary Enchantment Artifact [/card] [card] name=Bifurcate target=creature[-token] aicode=activate moveTo(myBattlefield) target(*[share!name!]|myLibrary) auto=name(search card) reveal:plibrarycount optionone name(choose card) target(*[share!name!]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield))! afterrevealedend revealend text=Search your library for a permanent card with the same name as target nontoken creature and put that card onto the battlefield. Then shuffle your library. mana={3}{G} type=Sorcery [/card] [card] name=Big Game Hunter abilities=madness autoexile=restriction{discarded} pay({B}) name(pay B to cast) activate name(pay B to cast) castcard(normal)?name(put in graveyard) moveto(ownergraveyard) auto=bury target(creature[power>=4]) text=When Big Game Hunter enters the battlefield, destroy target creature with power 4 or greater. It can't be regenerated. -- Madness {B} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.) mana={1}{B}{B} type=Creature subtype=Human Rebel Assassin power=1 toughness=1 [/card] [card] name=Bile Blight target=creature auto=transforms((,newability[all(*[share!name!]) -3/-3])) ueot text=Target creature and all other creatures with the same name as that creature get -3/-3 until end of turn. mana={B}{B} type=Instant [/card] [card] name=Bile Urchin auto={S}:life:-1 target(player) text=Sacrifice Bile Urchin: Target player loses 1 life. mana={B} type=Creature subtype=Spirit power=1 toughness=1 [/card] [card] name=Binding Agony target=creature auto=@damaged(mytgt):damage:thatmuch targetcontroller text=Enchant creature -- Whenever enchanted creature is dealt damage, Binding Agony deals that much damage to that creature's controller. mana={1}{B} type=Enchantment subtype=Aura [/card] [card] name=Binding Grasp target=creature alias=1194 auto=upcost[{1}{U}] sacrifice auto=0/1 text=Enchant creature -- At the beginning of your upkeep, sacrifice Binding Grasp unless you pay {1}{U}. -- You control enchanted creature. -- Enchanted creature gets +0/+1. mana={3}{U} type=Enchantment subtype=Aura [/card] [card] name=Biomantic Mastery auto=foreach(creature|battlefield) draw:1 text=({(g/u)} can be paid with either {G} or {U}.) -- Draw a card for each creature target player controls, then draw a card for each creature another target player controls. mana={4}{GU}{GU}{GU} type=Sorcery [/card] [card] name=Biomass Mutation auto=all(creature|mybattlefield) transforms((,setpower=X,settoughness=X)) ueot text=Creatures you control become X/X until end of turn. mana={X}{GU}{GU} type=Instant [/card] [card] name=Biorhythm auto=lifeset:type:creature:mybattlefield controller auto=lifeset:type:creature:opponentbattlefield opponent text=Each player's life total becomes the number of creatures he or she controls. mana={6}{G}{G} type=Sorcery [/card] [card] name=Biovisionary auto=@each end restriction{type(Biovisionary|mybattlefield)~morethan~3}:winGame controller text=At the beginning of the end step, if you control four or more creatures named Biovisionary, you win the game. mana={1}{G}{U} type=Creature subtype=Human Wizard power=2 toughness=3 [/card] [card] name=Birchlore Rangers facedown={3} autofacedown={G}:morph auto={T(elf|mybattlefield)}{T(elf|mybattlefield)}:Add{W} auto={T(elf|mybattlefield)}{T(elf|mybattlefield)}:Add{U} auto={T(elf|mybattlefield)}{T(elf|mybattlefield)}:Add{B} auto={T(elf|mybattlefield)}{T(elf|mybattlefield)}:Add{R} auto={T(elf|mybattlefield)}{T(elf|mybattlefield)}:Add{G} text=Tap two untapped Elves you control: Add one mana of any color to your mana pool. -- Morph {G} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) mana={G} type=Creature subtype=Elf Druid Ranger power=1 toughness=1 [/card] [card] name=Bird Maiden abilities=flying text=Flying mana={2}{R} type=Creature subtype=Human Bird power=1 toughness=2 [/card] [card] name=Bird type=Creature subtype=Bird abilities=flying text=Flying power=1 toughness=1 color=blue [/card] [card] name=Birds of Paradise abilities=flying auto={T}:Add{G} auto={T}:Add{W} auto={T}:Add{U} auto={T}:Add{B} auto={T}:Add{R} text=Flying -- {T}: Add one mana of any color to your mana pool. mana={G} type=Creature subtype=Bird power=0 toughness=1 [/card] [card] name=Birthing Hulk auto={1}{C}:regenerate auto=token(Eldrazi Scion,Creature Eldrazi Scion,1/1) and!( transforms((,newability[{S}:Add{C}])) forever )!*2 text=Devoid (This card has no color.) -- When Birthing Hulk enters the battlefield, put two 1/1 colorless Eldrazi Scion creature tokens onto the battlefield. They have "Sacrifice this creature: Add {C} to your mana pool." ({C} represents colorless mana.) -- {1}{C}: Regenerate Birthing Hulk. mana={6}{G} abilities=devoid type=Creature subtype=Eldrazi Drone power=5 toughness=4 [/card] [card] name=Birthing Pod aicode=activate moveTo(myBattlefield) target(creature[manacost=storedmanacostplus1plusend]|mylibrary) auto={1}{p(G)}{T}{S(creature|mybattlefield)}:name(search card) reveal:plibrarycount optionone name(choose card) target(creature[manacost=storedmanacostplus1plusend]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(activate castcard(putinplay))! afterrevealedend revealend asSorcery text=({(g/p)} can be paid with either {G} or 2 life.) {1}{(g/p)}, {T}, Sacrifice a creature: Search your library for a creature card with mana value equal to 1 plus the sacrificed creature's mana value, put that card onto the battlefield, then shuffle your library. Activate this ability only any time you could cast a sorcery. color=green mana={3}{p(G)} type=Artifact [/card] [card] name=Biting Rain auto=all(creature) -2/-2 ueot abilities=madness autoexile=restriction{discarded} pay({2}{B}) name(pay 2B to cast) activate name(pay 2B to cast) castcard(normal)?name(put in graveyard) moveto(ownergraveyard) text=All creatures get -2/-2 until end of turn. -- Madness {2}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) mana={2}{B}{B} type=Sorcery [/card] [card] name=Biting Tether target=creature auto=@each my upkeep:counter(-1/-1) alias=1194 text=Enchant creature -- You control enchanted creature. -- At the beginning of your upkeep, put a -1/-1 counter on enchanted creature. mana={4}{U} type=Enchantment subtype=Aura [/card] [card] name=Bitter Revelation aicode=activate transforms((,newability[moveto(myhand) all(*[zpos<=2]|mylibrary) && deplete:2 && life:-2])) ueot auto=name(look) reveal:4 optionone name(Get 2 card) target(<2>*|reveal) moveto(myhand) optiononeend optiontwo name(put in graveyard) target(<4>*|reveal) moveto(graveyard) optiontwoend afterrevealed choice life:-2 afterrevealedend revealend text=Look at the top four cards of your library. Put two of them into your hand and the rest into your graveyard. You lose 2 life. mana={3}{B} type=Sorcery [/card] [card] name=Bitterblossom auto=@each my upkeep:life:-1 controller auto=@each my upkeep:token(Faerie,creature faerie rogue,1/1,flying black) text=At the beginning of your upkeep, you lose 1 life and put a 1/1 black Faerie Rogue creature token with flying onto the battlefield. mana={1}{B} type=Tribal Enchantment subtype=Faerie [/card] [card] name=Bitterheart Witch abilities=deathtouch aicode=activate moveTo(myBattlefield) target(curse|myLibrary) auto=_DIES_name(search card) reveal:plibrarycount optionone name(choose card) target(curse|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(activate castcard(putinplay))! afterrevealedend revealend text=Deathtouch -- When Bitterheart Witch dies, you may search your library for a Curse card, put it onto the battlefield attached to target player, then shuffle your library. mana={4}{B} type=Creature subtype=Human Shaman power=1 toughness=2 [/card] [card] name=Bituminous Blast target=creature auto=damage:4 autostack=if casted(this) then cascade:plibrarycount text=Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.) -- Bituminous Blast deals 4 damage to target creature. mana={3}{B}{R} type=Instant [/card] [card] name=Black Carriage abilities=trample,doesnotuntap auto={S(creature|myBattlefield)}:untap myUpkeepOnly text=Trample -- Black Carriage doesn't untap during your untap step. -- Sacrifice a creature: Untap Black Carriage. Activate this ability only during your upkeep. mana={3}{B}{B} type=Creature subtype=Horse power=4 toughness=4 [/card] [card] name=Black Cat auto=_DIES_discard:1 opponent text=When Black Cat dies, target opponent discards a card at random. mana={1}{B} type=Creature subtype=Zombie Cat power=1 toughness=1 [/card] [card] name=Black Knight abilities=first strike,protection from white text=First strike (This creature deals combat damage before creatures without first strike.) -- Protection from white (This creature can't be blocked, targeted, dealt damage, or enchanted by anything white.) mana={B}{B} type=Creature subtype=Human Knight power=2 toughness=2 [/card] [card] name=Black Lotus auto={T}{S}:Add{W}{W}{W} auto={T}{S}:Add{U}{U}{U} auto={T}{S}:Add{B}{B}{B} auto={T}{S}:Add{R}{R}{R} auto={T}{S}:Add{G}{G}{G} text={T}, Sacrifice Black Lotus: Add three mana of any one color to your mana pool. mana={0} type=Artifact [/card] [card] name=Black Mana Battery auto={2}{T}:counter(0/0,1,Storage) auto={t}:name(Remove 0 Counters) add{B} auto={T}{C(0/0,-1,Storage)}:name(Remove 1 Counters) add{B}{B} auto={T}{C(0/0,-2,Storage)}:name(Remove 2 Counters) add{B}{B}{B} auto={T}{C(0/0,-3,Storage)}:name(Remove 3 Counters) add{B}{B}{B}{B} auto={T}{C(0/0,-4,Storage)}:name(Remove 4 Counters) add{B}{B}{B}{B}{B} auto={T}{C(0/0,-5,Storage)}:name(Remove 5 Counters) add{B}{B}{B}{B}{B}{B} auto={T}{C(0/0,-6,Storage)}:name(Remove 6 Counters) add{B}{B}{B}{B}{B}{B}{B} auto={T}{C(0/0,-7,Storage)}:name(Remove 7 Counters) add{B}{B}{B}{B}{B}{B}{B}{B} auto={T}{C(0/0,-8,Storage)}:name(Remove 8 Counters) add{B}{B}{B}{B}{B}{B}{B}{B}{B} auto={T}{C(0/0,-9,Storage)}:name(Remove 9 Counters) add{B}{B}{B}{B}{B}{B}{B}{B}{B}{B} auto={T}{C(0/0,-10,Storage)}:name(Remove 10 Counters) add{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B} text={2}, {T}: Put a charge counter on Black Mana Battery. -- {T}, Remove any number of charge counters from Black Mana Battery: Add {B} to your mana pool, then add an additional {B} to your mana pool for each charge counter removed this way. mana={4} type=Artifact [/card] [card] name=Black Market auto=@movedTo(creature|graveyard) from(battlefield):counter(0/0,1,Charge) auto=@each my firstmain:thisforeach(counter{0/0.1.Charge}) add{B} controller text=Whenever a creature dies, put a charge counter on Black Market. -- At the beginning of your precombat main phase, add Black to your mana pool for each charge counter on Black Market. mana={3}{B}{B} type=Enchantment [/card] [card] name=Black Oak of Odunos abilities=defender auto={B}{T(other creature|mybattlefield)}:1/1 ueot text=Defender -- {B}, Tap another untapped creature you control: Black Oak of Odunos gets +1/+1 until end of turn. mana={2}{B} type=Creature subtype=Zombie Treefolk power=0 toughness=5 [/card] [card] name=Black Poplar Shaman auto={2}{B}:regenerate target(treefolk) text={2}{B}: Regenerate target Treefolk. mana={2}{B} type=Creature subtype=Treefolk Shaman power=1 toughness=3 [/card] [card] name=Black Scarab target=creature auto=cantbeblockedby(creature[black]) auto=aslongas(*[black]|opponentBattlefield) 2/2 text=Enchant creature -- Enchanted creature can't be blocked by black creatures. -- Enchanted creature gets +2/+2 as long as an opponent controls a black permanent. mana={W} type=Enchantment subtype=Aura [/card] [card] name=Black Sun's Zenith auto=counter(-1/-1,X) all(creature) alias=135262 text=Put X -1/-1 counters on each creature. Shuffle Black Sun's Zenith into its owner's library. mana={X}{B}{B} type=Sorcery [/card] [card] name=Black Vise auto=name(choose opponent) notatarget(opponent) deplete:0 auto=@each targetedplayer upkeep:damage:type:*:targetedpersonshandminus4minusend targetedplayer text=As Black Vise enters the battlefield, choose an opponent. -- At the beginning of the chosen player's upkeep, Black Vise deals X damage to that player, where X is the number of cards in his or her hand minus 4. mana={1} type=Artifact [/card] [card] name=Black Ward abilities=auraward target=creature auto=protection from black text=Enchant creature -- Enchanted creature has protection from black. This effect doesn't remove Black Ward. mana={W} type=Enchantment subtype=Aura [/card] [card] name=Blackcleave Cliffs auto=aslongas(other land|myBattlefield) tap(noevent) >2 oneshot auto={T}:Add{B} auto={T}:Add{R} text=Blackcleave Cliffs enters the battlefield tapped unless you control two or fewer other lands. -- {T}: Add {B} or {R} to your mana pool. type=Land [/card] [card] name=Blackcleave Goblin abilities=haste,infect text=Haste -- Infect (This creature deals damage to creatures in form of -1/-1 counters and to players in form of poison counters.) mana={3}{B} type=Creature subtype=Phyrexian Goblin Zombie power=2 toughness=1 [/card] [card] name=Blackmail target=player aicode=activate reject notatarget(*[-land]|targetedpersonshand) auto=reveal:3 revealzone(targetedpersonshand) optionone name(Put in graveyard) target(<1>*|reveal) moveto(ownergraveyard) optiononeend optiontwo name(put Back) all(*|reveal) moveto(ownerhand) optiontwoend revealend text=Target player reveals three cards from his or her hand and you choose one of them. That player discards that card. mana={B} type=Sorcery [/card] [card] name=Blade of the Bloodchief auto={1}:equip auto=teach(creature) @movedto(creature|graveyard) from(creature|battlefield):counter(1/1) && if cantargetcard(vampire) then counter(1/1) text=Whenever a creature dies, put a +1/+1 counter on equipped creature. If equipped creature is a Vampire, put two +1/+1 counters on it instead. -- Equip {1} mana={1} type=Artifact subtype=Equipment [/card] [card] name=Blade of the Sixth Pride mana={1}{W} type=Creature subtype=Cat Rebel power=3 toughness=1 [/card] [card] name=Blade Sliver auto=lord(sliver) 1/0 text=All Sliver creatures get +1/+0. mana={2}{R} type=Creature subtype=Sliver power=2 toughness=2 [/card] [card] name=Blade Splicer auto=token(Phyrexian Golem,Artifact Creature Phyrexian Golem,3/3) auto=lord(golem|mybattlefield) first strike text=When Blade Splicer enters the battlefield, create a 3/3 colorless Phyrexian Golem artifact creature token. -- Golems you control have first strike. mana={2}{W} type=Creature subtype=Phyrexian Human Artificer power=1 toughness=1 [/card] [card] name=Bladed Bracers auto={2}:equip auto=teach(creature) 1/1 auto=teach(human,angel) vigilance text=Equipped creature gets +1/+1. -- As long as equipped creature is a Human or an Angel, it has vigilance. -- Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) mana={1} type=Artifact subtype=Equipment [/card] [card] name=Bladed Pinions auto={2}:equip auto=teach(creature) flying auto=teach(creature) first strike text=Equipped creature has flying and first strike. -- Equip {2} mana={2} type=Artifact subtype=Equipment [/card] [card] name=Bladed Sentinel auto={W}:vigilance text={W}: Bladed Sentinel gains vigilance until end of turn. mana={4} type=Artifact Creature subtype=Construct power=2 toughness=4 [/card] [card] name=Blademane Baku auto=@movedTo(spirit,arcane|mystack):may counter(0/0,1,Ki) auto={1}{C(0/0,-1,Ki)}:name(Remove 1 Counters) 2/0 auto={1}{C(0/0,-2,Ki)}:name(Remove 2 Counters) 4/0 auto={1}{C(0/0,-3,Ki)}:name(Remove 3 Counters) 6/0 auto={1}{C(0/0,-4,Ki)}:name(Remove 4 Counters) 8/0 auto={1}{C(0/0,-5,Ki)}:name(Remove 5 Counters) 10/0 auto={1}{C(0/0,-6,Ki)}:name(Remove 6 Counters) 12/0 text=Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Blademane Baku. -- {1}, Remove X ki counters from Blademane Baku: For each counter removed, Blademane Baku gets +2/+0 until end of turn. mana={1}{R} type=Creature subtype=Spirit power=1 toughness=1 [/card] [card] name=Blades of Velis Vel abilities=changeling target=creature auto=2/0 auto=transforms((allsubtypes)) ueot text=Changeling (This card is every creature type at all times.) -- Up to two target creatures each get +2/+0 and gain all creature types until end of turn. mana={1}{R} type=Tribal Instant subtype=Shapeshifter [/card] [card] name=Blade-Tribe Berserkers auto=aslongas(artifact|myBattlefield) 3/3 >2 ueot oneshot auto=aslongas(artifact|myBattlefield) haste >2 ueot oneshot text=Metalcraft - When enters Blade-Tribe Berserkers the battlefield, if you control three or more artifacts, Blade-Tribe Berserkers gets +3/+3 und gains haste until end of turn. mana={3}{R} type=Creature subtype=Human Berserker power=3 toughness=3 [/card] [card] name=Bladetusk Boar abilities=intimidate text=Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) mana={3}{R} type=Creature subtype=Boar power=3 toughness=2 [/card] [card] name=Bladewing the Risen abilities=flying auto=may moveTo(myBattlefield) target(dragon[-instant;-sorcery]|mygraveyard) auto={B}{R}:all(dragon) 1/1 text=Flying -- When Bladewing the Risen enters the battlefield, you may return target Dragon permanent card from your graveyard to the battlefield. -- {B}{R}: Dragon creatures get +1/+1 until end of turn. mana={3}{B}{B}{R}{R} type=Legendary Creature subtype=Zombie Dragon power=4 toughness=4 [/card] [card] name=Bladewing's Thrall auto=aslongas(dragon|mybattlefield) flying autograveyard=@movedTo(dragon|battlefield):may moveTo(mybattlefield) text=Bladewing's Thrall has flying as long as you control a Dragon. -- When a Dragon enters the battlefield, you may return Bladewing's Thrall from your graveyard to the battlefield. mana={2}{B}{B} type=Creature subtype=Zombie power=3 toughness=3 [/card] [card] name=Blanchwood Armor target=creature auto=foreach(forest|myBattlefield) 1/1 text=Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) -- Enchanted creature gets +1/+1 for each Forest you control. mana={2}{G} type=Enchantment subtype=Aura [/card] [card] name=Blanchwood Treefolk mana={4}{G} type=Creature subtype=Treefolk power=4 toughness=5 [/card] [card] name=Blanket of Night auto=lord(land) transforms((swamp)) text=Each land is a Swamp in addition to its other land types. mana={1}{B}{B} type=Enchantment [/card] [card] name=Blasphemous Act auto=damage:13 all(creature) anyzone=foreach(creature|battlefield) changecost(colorless:-1) forcedalive text=Blasphemous Act costs 1 less to cast for each creature on the battlefield. -- Blasphemous Act deals 13 damage to each creature. mana={8}{R} type=Sorcery [/card] [card] name=Blast of Genius auto=draw:3 auto=name(Discard) target(*|myhand) transforms((,newability[choice name(creature) damage:manacost target(creature)],newability[choice name(player) damage:manacost target(player)],newability[all(this) reject])) forever text=Choose target creature or player. Draw three cards, then discard a card. Blast of Genius deals damage equal to the discarded card's mana value to that creature or player. mana={4}{U}{R} type=Sorcery [/card] [card] name=Blasted Landscape abilities=cycling auto={T}:Add{1} autohand=__CYCLING__({2}) text={T}: Add {1} to your mana pool. -- Cycling {2} ({2}, Discard this card: Draw a card.) type=Land [/card] [card] name=Blaster Mage auto={R}{T}{D(*|myhand)}:destroy target(wall) text={R}, {T}, Discard a card: Destroy target Wall. mana={2}{R} type=Creature subtype=Human Spellshaper power=2 toughness=2 [/card] [card] name=Blastfire Bolt target=creature auto=transforms((,newability[damage:5],newability[destroy all(children)])) ueot text=Blastfire Bolt deals 5 damage to target creature. Destroy all Equipment attached to that creature. mana={5}{R} type=Instant [/card] [card] name=Blasting Station auto=@movedTo(creature|battlefield):may untap auto={T}{S(creature|myBattlefield)}:damage:1 target(creature,player) text={T}, Sacrifice a creature: Blasting Station deals 1 damage to target creature or player. -- Whenever a creature enters the battlefield, you may untap Blasting Station. mana={3} type=Artifact [/card] [card] name=Blastoderm abilities=shroud auto=fading:3 text=Shroud (This permanent can't be the target of spells or abilities.) -- Fading 3 (This creature enters the battlefield with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) mana={2}{G}{G} type=Creature subtype=Beast power=5 toughness=5 [/card] [card] name=Blatant Thievery target=*|opponentBattlefield auto=moveTo(myBattlefield) text=For each opponent, gain control of target permanent that player controls. (This effect lasts indefinitely.) mana={4}{U}{U}{U} type=Sorcery [/card] [card] name=Blaze Commando auto=@damaged(creature,player) from(instant,sorcery|mybattlefield,mystack,mygraveyard,mylibrary,myexile):token(Soldier,Creature Soldier,1/1,red,white,haste)*2 text=Whenever an instant or sorcery spell you control deals damage, put two 1/1 red and white Soldier creature tokens with haste onto the battlefield. mana={3}{R}{W} type=Creature subtype=Minotaur Soldier power=5 toughness=3 [/card] [card] name=Blaze auto=damage:X target(creature,player) text=Blaze deals X damage to target creature or player. mana={X}{R} type=Sorcery [/card] [card] name=Blazethorn Scarecrow auto=aslongas(creature[red]|myBattlefield) haste auto=aslongas(creature[green]|myBattlefield) wither text=Blazethorn Scarecrow has haste as long as you control a red creature. -- Blazethorn Scarecrow has wither as long as you control a green creature. (It deals damage to creatures in the form of -1/-1 counters.) mana={5} type=Artifact Creature subtype=Scarecrow power=3 toughness=3 [/card] [card] name=Blazing Archon abilities=flying auto=lord(creature|opponentBattlefield) cantattack text=Flying -- Creatures can't attack you. mana={6}{W}{W}{W} type=Creature subtype=Archon power=5 toughness=6 [/card] [card] name=Blazing Blade Askari abilities=flanking auto={2}:transforms((,artifact)) ueot text=Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) -- {2}: Blazing Blade Askari becomes colorless until end of turn. mana={2}{R} type=Creature subtype=Human Knight power=2 toughness=2 [/card] [card] name=Blazing Hellhound auto={1}{S(other creature|mybattlefield)}:damage:1 target(creature,player) text={1}, Sacrifice another creature: Blazing Hellhound deals 1 damage to target creature or player. mana={2}{B}{R} type=Creature subtype=Elemental Dog power=4 toughness=3 [/card] [card] name=Blazing Shoal other={E(other *[red]|myhand)} name(Exile Red Card from Hand) target=creature auto=ifnot paid(alternative) then X/0 auto=if paid(alternative) then storedmanacost/0 text=You may exile a red card with mana value X from your hand rather than pay Blazing Shoal's mana cost. -- Target creature gets +X/+0 until end of turn. mana={X}{R}{R} type=Instant subtype=Arcane [/card] [card] name=Blazing Specter abilities=flying,haste auto=@combatdamagefoeof(player) from(this):ability$!name(discard) target(*|myhand) reject!$ opponent auto=@combatdamageof(player) from(this):ability$!name(discard) target(*|myhand) reject!$ controller text=Flying, haste -- Whenever Blazing Specter deals combat damage to a player, that player discards a card. mana={2}{B}{R} type=Creature subtype=Specter power=2 toughness=2 [/card] [card] name=Bleak Coven Vampires auto=aslongas(artifact|myBattlefield) ability$!choice life:-4 target(opponent) && life:4 controller!$ controller >2 oneshot text=Metalcraft - When Bleak Coven Vampires enters the battlefield, if you control three or more artifacts, target player loses 4 life and you gain 4 life. mana={3}{B}{B} type=Creature subtype=Vampire Warrior power=4 toughness=3 [/card] [card] name=Blessed Orator auto=lord(other creature|myBattlefield) 0/1 text=Other creatures you control get +0/+1. mana={3}{W} type=Creature subtype=Human Cleric power=1 toughness=4 [/card] [card] name=Blessed Reversal auto=life:thricetype:creature[attacking]:opponentbattlefield text=You gain 3 life for each creature attacking you. mana={1}{W} type=Instant [/card] [card] name=Blessed Spirits abilities=flying auto=@movedto(enchantment|mystack):choice counter(1/1) text=Flying -- Whenever you cast an enchantment spell, put a +1/+1 counter on Blessed Spirits. mana={2}{W} type=Creature subtype=Spirit power=2 toughness=2 [/card] [card] name=Blessed Wind target=player auto=lifeset:20 text=Target player's life total becomes 20. mana={7}{W}{W} type=Sorcery [/card] [card] name=Blessed Wine auto=@next upkeep:draw:1 auto=life:1 text=You gain 1 life. -- Draw a card at the beginning of the next turn's upkeep. mana={1}{W} type=Instant [/card] [card] name=Blessing of Leeches abilities=flash target=creature auto=@each my upkeep:life:-1 controller auto={0}:regenerate text=Flash -- Enchant creature -- At the beginning of your upkeep, you lose 1 life. -- {0}: Regenerate enchanted creature. mana={2}{B} type=Enchantment subtype=Aura [/card] [card] name=Blessing of the Nephilim target=creature auto=teach(creature[black]) 1/1 auto=teach(creature[red]) 1/1 auto=teach(creature[green]) 1/1 auto=teach(creature[blue]) 1/1 auto=teach(creature[white]) 1/1 text=Enchant creature -- Enchanted creature gets +1/+1 for each of its colors. mana={W} type=Enchantment subtype=Aura [/card] [card] name=Blessing target=creature auto={W}:1/1 text=Enchant creature -- {W}: Enchanted creature gets +1/+1 until end of turn. mana={W}{W} type=Enchantment subtype=Aura [/card] [card] name=Blessings of Nature auto=ability$!counter(1/1) target(creature)!$ controller && ability$!counter(1/1) target(creature)!$ controller && ability$!counter(1/1) target(creature)!$ controller && ability$!counter(1/1) target(creature)!$ controller autohand=restriction{miracle} pay[[{G}]] name(Miracle) activate name(Miracle) castcard(restricted) text=Distribute four +1/+1 counters among any number of target creatures. -- Miracle {G} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.) mana={4}{G} type=Sorcery [/card] [card] name=Blight Mamba abilities=infect auto={1}{G}:regenerate text=Infect -- {1}{G}: Regenerate Blight Mamba. mana={1}{G} type=Creature subtype=Phyrexian Snake power=1 toughness=1 [/card] [card] name=Blight Sickle auto={2}:equip auto=teach(creature) wither auto=teach(creature) 1/0 text=Equipped creature gets +1/+0 and has wither. (It deals damage to creatures in the form of -1/-1 counters.) -- Equip {2} mana={2} type=Artifact subtype=Equipment [/card] [card] name=Blightcaster auto=@movedTo(enchantment|mystack):may target(creature) -2/-2 ueot text=Whenever you cast an enchantment spell, you may have target creature get -2/-2 until end of turn. mana={3}{B} type=Creature subtype=Human Wizard power=2 toughness=3 [/card] [card] name=Blighted Agent abilities=infect,unblockable text=Infect -- Blighted Agent is unblockable. mana={1}{U} type=Creature subtype=Phyrexian Human Rogue power=1 toughness=1 [/card] [card] name=Blighted Cataract auto={T}:add{1} auto={5}{U}{T}{S}:draw:2 controller text={T}: Add {1} to your mana pool. -- {5}{U}, {T}, Sacrifice Blighted Cataract: Draw two cards. type=Land [/card] [card] name=Blighted Fen auto={T}:add{1} auto={4}{B}{T}{S}:target(opponent) ability$!sacrifice notatarget(creature|mybattlefield)!$ targetedplayer text={T}: Add {1} to your mana pool. -- {4}{B}, {T}, Sacrifice Blighted Fen: Target opponent sacrifices a creature. type=Land [/card] [card] name=Blighted Gorge auto={T}:add{1} auto={4}{R}{T}{S}:damage:2 target(other *[creature;player]) text={T}: Add {1} to your mana pool. -- {4}{R}, {T}, Sacrifice Blighted Gorge: Blighted Gorge deals 2 damage to target creature or player. type=Land [/card] [card] name=Blighted Shaman auto={T}{S(creature|myBattlefield)}:2/2 target(creature) auto={T}{S(swamp|myBattlefield)}:1/1 target(creature) text={T}, Sacrifice a Swamp: Target creature gets +1/+1 until end of turn. -- {T}, Sacrifice a creature: Target creature gets +2/+2 until end of turn. mana={1}{B} type=Creature subtype=Human Cleric Shaman power=1 toughness=1 [/card] [card] name=Blighted Steppe auto={T}:add{1} auto={3}{W}{T}{S}:life:twicetype:creature:mybattlefield controller text={T}: Add {1} to your mana pool. -- {3}{W}, {T}, Sacrifice Blighted Steppe: You gain 2 life for each creature you control. type=Land [/card] [card] name=Blighted Woodland auto={T}:add{1} aicode=activate moveTo(myBattlefield) and!(tap(noevent))! target(land[basic]|myLibrary) auto={3}{G}{T}{S}:name(search card) reveal:plibrarycount optionone name(choose card) target(land[basic]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield) and!(tap(noevent))!)! afterrevealedend revealend text={T}: Add {1} to your mana pool. -- {3}{G}, {T}, Sacrifice Blighted Woodland: Search your library for up to two basic land cards and put them onto the battlefield tapped. Then shuffle your library. type=Land [/card] [card] name=Blight target=land auto=@tapped(mytgt):destroy text=Enchant land -- When enchanted land becomes tapped, destroy it. mana={B}{B} type=Enchantment subtype=Aura [/card] [card] name=Blightning target=player auto=damage:3 auto=ability$!name(discard 2 cards) target(<2>*|myhand) reject!$targetedplayer text=Blightning deals 3 damage to target player. That player discards two cards. mana={1}{B}{R} type=Sorcery [/card] [card] name=Blightsoil Druid auto={L:1}{T}:Add{G} text={T}, Pay 1 life: Add {G} to your mana pool. mana={1}{B} type=Creature subtype=Elf Druid power=1 toughness=2 [/card] [card] name=Blightspeaker auto={T}:life:-1 target(player) aicode=activate moveTo(myBattlefield) target(rebel[manacost<=3]|myLibrary) auto={4}{T}:name(search card) reveal:plibrarycount optionone name(choose card) target(rebel[manacost<=3]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(activate castcard(putinplay))! afterrevealedend revealend text={T}: Target player loses 1 life. -- {4}, {T}: Search your library for a Rebel permanent card with mana value 3 or less and put it onto the battlefield. Then shuffle your library. mana={1}{B} type=Creature subtype=Human Rebel Cleric power=1 toughness=1 [/card] [card] name=Blightsteel Colossus abilities=trample,indestructible,infect,shufflelibrarydeath text=Trample,infect -- Blightsteel Colossus is indestructible. -- If Blightsteel Colossus would be put into a graveyard from anywhere, reveal Blightsteel Colossus and shuffle it into its owner's library instead. mana={12} type=Artifact Creature subtype=Phyrexian Golem power=11 toughness=11 [/card] [card] name=Blightwidow abilities=infect,reach text=Infect, reach mana={3}{G} type=Creature subtype=Phyrexian Spider power=2 toughness=4 [/card] [card] name=Blind Creeper auto=@movedTo(*|stack):-1/-1 ueot text=Whenever a player casts a spell, Blind Creeper gets -1/-1 until end of turn. mana={1}{B} type=Creature subtype=Zombie Beast power=3 toughness=3 [/card] [card] name=Blind Obedience auto=_EXTORT_ auto=lord(*[recent;artifact;creature]|opponentbattlefield) transforms((,newability[tap(noevent)])) text=Extort (Whenever you cast a spell, you may pay {WB}. If you do, each opponent loses 1 life and you gain that much life.) -- Artifacts and creatures your opponents control enter the battlefield tapped. mana={1}{W} type=Enchantment [/card] [card] name=Blind Phantasm mana={2}{U} type=Creature subtype=Illusion power=2 toughness=3 [/card] [card] name=Blind Seer auto={1}{U}:activatechooseacolor target(*|battlefield,stack) becomes(,chosencolor) ueot activatechooseend text={1}{U}: Target spell or permanent becomes the color of your choice until end of turn. mana={2}{U}{U} type=Legendary Creature subtype=Human Wizard power=3 toughness=3 [/card] [card] name=Blind with Anger target=creature[-legendary] auto=moveto(mybattlefield) and!(transforms((,newability[phaseaction[endofturn sourceinplay] moveTo(previousbattlefield)],newability[untap],haste)) ueot)! text=Untap target nonlegendary creature and gain control of it until end of turn. That creature gains haste until end of turn. mana={3}{R} type=Instant subtype=Arcane [/card] [card] name=Blind Zealot abilities=intimidate auto=@combatdamaged(player) from(this):may sacrifice all(this) && destroy target(creature|opponentbattlefield) text=Intimidate -- Whenever Blind Zealot deals combat damage to a player, you may sacrifice it. If you do, destroy target creature that player controls. mana={1}{B}{B} type=Creature subtype=Phyrexian Human Cleric power=2 toughness=2 [/card] [card] name=Blinding Angel abilities=flying auto=@combatdamagefoeof(player) from(this):nextphasealter(remove,combatbegins,opponent) && nextphasealter(remove,combatattackers,opponent) && nextphasealter(remove,combatblockers,opponent) && nextphasealter(remove,combatdamage,opponent) && nextphasealter(remove,combatends,opponent) auto=@combatdamageof(player) from(this):nextphasealter(remove,combatbegins,controller) && nextphasealter(remove,combatattackers,controller) && nextphasealter(remove,combatblockers,controller) && nextphasealter(remove,combatdamage,controller) && nextphasealter(remove,combatends,controller) text=Flying (This creature can't be blocked except by creatures with flying or reach.) -- Whenever Blinding Angel deals combat damage to a player, that player skips his or her next combat phase. mana={3}{W}{W} type=Creature subtype=Angel power=2 toughness=4 [/card] [card] name=Blinding Drone auto={c}{t}:target(creature) tap text=Devoid (This card has no color.) -- {C}, {T}: Tap target creature. ({C} represents colorless mana.) mana={1}{U} abilities=devoid type=Creature subtype=Eldrazi Drone power=1 toughness=3 [/card] [card] name=Blinding Light auto=tap all(creature[-white]) text=Tap all nonwhite creatures. mana={2}{W} type=Sorcery [/card] [card] name=Blinding Mage auto={W}{T}:tap target(creature) text={W}, {T}: Tap target creature. mana={1}{W} type=Creature subtype=Human Wizard power=1 toughness=2 [/card] [card] name=Blinding Powder auto={2}:equip auto=teach(creature) {unattach}:name(unattach Blinding Powder) preventAllCombatDamage to(mytgt) ueot text=Equipped creature has "Unattach Blinding Powder: Prevent all combat damage that would be dealt to this creature this turn." -- Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) mana={1} type=Artifact subtype=Equipment [/card] [card] name=Blinding Souleater auto={p(W)}{T}:tap target(creature) text=({p(W)} may be paid for with either {W} or 2 life.) -- {p(W)},{T}: Tap target creature. mana={3} type=Artifact Creature subtype=Phyrexian Cleric power=1 toughness=3 [/card] [card] name=Blinding Spray auto=all(creature|opponentbattlefield) -4/0 ueot auto=draw:1 controller text=Creatures your opponents control get -4/-0 until end of turn. -- Draw a card. mana={4}{U} type=Instant [/card] [card] name=Blind-Spot Giant auto=aslongas(other giant|myBattlefield) cantattack <1 auto=aslongas(other giant|myBattlefield) cantpwattack <1 auto=aslongas(other giant|myBattlefield) cantblock <1 text=Blind-Spot Giant can't attack or block unless you control another Giant. mana={2}{R} type=Creature subtype=Giant Warrior power=4 toughness=3 [/card] [card] name=Blinking Spirit auto={0}:moveto(ownerhand) text={0}: Return Blinking Spirit to its owner's hand. mana={3}{W} type=Creature subtype=Spirit power=2 toughness=2 [/card] [card] name=Blinkmoth Infusion abilities=affinityartifacts auto=untap all(artifact) text=Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) -- Untap all artifacts. mana={12}{U}{U} type=Instant [/card] [card] name=Blinkmoth Nexus auto={T}:Add{1} auto={1}:transforms((Blinkmoth Artifact Creature,setpower=1,settoughness=1,flying)) ueot auto={1}{T}:1/1 target(blinkmoth) text={T}: Add {1} to your mana pool. -- {1}: Blinkmoth Nexus becomes a 1/1 Blinkmoth artifact creature with flying until end of turn. It's still a land. -- {1}, {T}: Target Blinkmoth creature gets +1/+1 until end of turn. type=Land [/card] [card] name=Blinkmoth Urn auto=@each my firstmain sourcenottapped:all(artifact|mybattlefield) add{1} auto=@each opponent firstmain sourcenottapped:all(artifact|opponentbattlefield) add{1} text=At the beginning of each player's precombat main phase, if Blinkmoth Urn is untapped, that player adds {1} to his or her mana pool for each artifact he or she controls. mana={5} type=Artifact [/card] [card] name=Blinkmoth Well auto={T}:Add{1} auto={2}{T}:Tap target(artifact[-creature]) text={T}: Add {1} to your mana pool. -- {2}, {T}: Tap target noncreature artifact. type=Land [/card] [card] name=Blister Beetle auto=-1/-1 target(creature) ueot text=When Blister Beetle enters the battlefield, target creature gets -1/-1 until end of turn. mana={1}{B} type=Creature subtype=Insect power=1 toughness=1 [/card] [card] name=Blistercoil Weird auto=@movedTo(instant,sorcery|mystack):1/1 ueot && untap all(this) text=Whenever you cast an instant or sorcery spell, Blistercoil Weird gets +1/+1 until end of turn. Untap it. mana={UR} type=Creature subtype=Weird power=1 toughness=1 [/card] [card] name=Blistergrub abilities=swampwalk auto=_DIES_life:-2 opponent text=Swampwalk - When Blistergrub dies, each opponent loses 2 life. mana={2}{B} type=Creature subtype=Phyrexian Horror power=2 toughness=2 [/card] [card] name=Blistering Barrier abilities=defender text=Defender (This creature can't attack.) mana={2}{R} type=Creature subtype=Wall power=5 toughness=2 [/card] [card] name=Blistering Dieflyn abilities=flying auto={BR}:1/0 text=Flying -- {(b/r)}: Blistering Dieflyn gets +1/+0 until end of turn. mana={3}{R} type=Creature subtype=Imp power=0 toughness=1 [/card] [card] name=Blistering Firecat abilities=trample,haste,treason facedown={3} autofacedown={R}{R}:morph text=Trample, haste -- At the beginning of the end step, sacrifice Blistering Firecat. -- Morph {R}{R} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) mana={1}{R}{R}{R} type=Creature subtype=Elemental Cat power=7 toughness=1 [/card] [card] name=Blisterpod auto=_DIES_token(Eldrazi Scion,Creature Eldrazi Scion,1/1) and!( transforms((,newability[{S}:Add{C}])) forever )! controller text=Devoid (This card has no color.) -- When Blisterpod dies, put a 1/1 colorless Eldrazi Scion creature token onto the battlefield. It has "Sacrifice this creature: Add {1} to your mana pool." mana={G} abilities=devoid type=Creature subtype=Eldrazi Drone power=1 toughness=1 [/card] [card] name=Blisterstick Shaman auto=damage:1 target(creature,player) text=When Blisterstick Shaman enters the battlefield, it deals 1 damage to target creature or player. mana={2}{R} type=Creature subtype=Goblin Shaman power=2 toughness=1 [/card] [card] name=Blitz Hellion abilities=trample,haste auto=@each endofturn:moveto(ownerLibrary) && shuffle text=Trample, haste -- At the beginning of the end step, Blitz Hellion's owner shuffles it into his or her library. mana={3}{R}{G} type=Creature subtype=Hellion power=7 toughness=7 [/card] [card] name=Blizzard Elemental abilities=flying auto={3}{U}:untap text=Flying -- {3}{U}: Untap Blizzard Elemental. mana={5}{U}{U} type=Creature subtype=Elemental power=5 toughness=5 [/card] [card] name=Blizzard Specter abilities=flying auto=@combatdamagefoeof(player) from(this):all(this) transforms((,newability[choice name(bounce) ability$! target(*|mybattlefield) moveTo(ownerhand) !$opponent],newability[choice name(discard) ability$! target(*|myhand) reject !$opponent])) ueot auto=@combatdamageof(player) from(this):all(this) transforms((,newability[choice name(bounce) ability$! target(*|mybattlefield) moveTo(ownerhand) !$controller],newability[choice name(discard) ability$! target(*|myhand) reject !$controller])) ueot text=Flying -- Whenever Blizzard Specter deals combat damage to a player, choose one - That player returns a permanent he or she controls to its owner's hand; or that player discards a card. mana={2}{U}{B} type=Snow Creature subtype=Specter power=2 toughness=3 [/card] [card] name=Blizzard restriction=control snow land auto=cumulativeupcost[{2}] sacrifice auto=lord(creature[flying] doesnotuntap text=Cast Blizzard only if you control a snow land. -- Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -- Creatures with flying don't untap during their controllers' untap steps. mana={G}{G} type=Enchantment [/card] [card] name=Bloated Toad abilities=protection from blue,cycling autohand=__CYCLING__({2}) text=Protection from blue -- Cycling {2} ({2}, Discard this card: Draw a card.) mana={2}{G} type=Creature subtype=Frog power=2 toughness=2 [/card] [card] name=Blockade Runner auto={U}:unblockable text={U}: Blockade Runner is unblockable this turn. mana={3}{U} type=Creature subtype=Merfolk power=2 toughness=2 [/card] [card] name=Blockbuster auto={1}{R}{S}:damage:3 all(creature[tapped]) && damage:3 all(player) text={1}{R}, Sacrifice Blockbuster: Blockbuster deals 3 damage to each tapped creature and each player. mana={3}{R}{R} type=Enchantment [/card] [card] name=Blood Artist auto=@movedTo(creature|graveyard) from(battlefield):ability$!choice life:-1 target(player) && life:1 controller!$ controller text=Whenever Blood Artist or another creature dies, target player loses 1 life and you gain 1 life. mana={1}{B} type=Creature subtype=Vampire power=0 toughness=1 [/card] [card] name=Blood Bairn auto={S(other creature|myBattlefield)}:2/2 text=Sacrifice another creature: Blood Bairn gets +2/+2 until end of turn. mana={2}{B} type=Creature subtype=Vampire power=2 toughness=2 [/card] [card] name=Blood Baron of Vizkopa abilities=lifelink,protection from white,protection from black auto=this(opponentlife < 11) this(controllerlife >29) 6/6 auto=this(opponentlife < 11) this(controllerlife >29) flying text=Lifelink, protection from white and from black. -- As long as you have 30 or more life and an opponent has 10 or less life, Blood Baron of Vizkopa gets +6/+6 and has flying. mana={3}{W}{B} type=Creature subtype=Vampire power=4 toughness=4 [/card] [card] name=Blood Celebrant auto={L:1}{B}:Add{W} auto={L:1}{B}:Add{U} auto={L:1}{B}:Add{B} auto={L:1}{B}:Add{R} auto={L:1}{B}:Add{G} text={B}, Pay 1 life: Add one mana of any color to your mana pool. mana={B} type=Creature subtype=Human Cleric power=1 toughness=1 [/card] [card] name=Blood Clock auto=@each opponent upkeep:ability$!choice notatarget(*|mybattlefield) moveTo(ownerhand) _ choice life:-2 !$ opponent auto=@each my upkeep:transforms((,newability[choice name(bounce) notatarget(*|mybattlefield) moveTo(ownerhand)],newability[choice life:-2])) ueot text=At the beginning of each player's upkeep, that player returns a permanent he or she controls to its owner's hand unless he or she pays 2 life. mana={4} type=Artifact [/card] [card] name=Blood Crypt auto=ability$!name(Choose one) choice name(Pay 2 life) life:-2 _ choice name(Tap) tap(noevent) all(mysource)!$ controller text=({T}: Add {B} or {R} to your mana pool.) -- As Blood Crypt enters the battlefield, you may pay 2 life. If you don't, Blood Crypt enters the battlefield tapped. type=Land subtype=Swamp Mountain [/card] [card] name=Blood Cultist auto={T}:damage:1 target(creature) auto=@vampired(creature) from(this):counter(1/1) all(this) text={T}: Blood Cultist deals 1 damage to target creature. -- Whenever a creature dealt damage by Blood Cultist this turn is put into a graveyard, put a +1/+1 counter on Blood Cultist. mana={1}{B}{R} type=Creature subtype=Human Wizard power=1 toughness=1 [/card] [card] name=Blood Frenzy target=creature[attacking;blocking] restriction=before battle damage auto=4/0 auto=transforms((,newability[phaseaction[endofturn once] destroy])) text=Cast Blood Frenzy only before the combat damage step. -- Target attacking or blocking creature gets +4/+0 until end of turn. Destroy that creature at the beginning of the next end step. mana={1}{R} type=Instant [/card] [card] name=Blood Host auto={1}{B}{S(other creature|mybattlefield)}:counter(1/1) && Life:2 controller text={1}{B}, Sacrifice another creature: Put a +1/+1 counter on Blood Host and you gain 2 life. mana={3}{B}{B} type=Creature subtype=Vampire power=3 toughness=3 [/card] [card] name=Blood Hound auto=@damageof(player):may counter(1/1,thatmuch) auto=@each my endofturn:removeallcounters(1/1) text=Whenever you're dealt damage, you may put that many +1/+1 counters on Blood Hound. -- At the beginning of your end step, remove all +1/+1 counters from Blood Hound. mana={2}{R} type=Creature subtype=Dog power=1 toughness=1 [/card] [card] name=Blood Knight abilities=first strike,protection from white text=First strike, protection from white mana={R}{R} type=Creature subtype=Human Knight power=2 toughness=2 [/card] [card] name=Blood Lust target=creature auto=teach(creature[toughness>=5]) 4/-4 auto=teach(creature[toughness=4]) 4/-3 auto=teach(creature[toughness=3]) 4/-2 auto=teach(creature[toughness=2]) 4/-1 auto=teach(creature[toughness=1]) 4/0 text=If target creature has toughness 5 or greater, it gets +4/-4 until end of turn. Otherwise, it gets +4/-X until end of turn, where X is its toughness minus 1. mana={1}{R} type=Instant [/card] [card] name=Blood Mist auto=@each my combatbegins:target(creature|mybattlefield) double strike ueot text=At the beginning of combat on your turn, target creature you control gains double strike until end of turn. mana={3}{R} type=Enchantment [/card] [card] name=Blood Moon auto=lord(land[-basic]) loseabilities auto=lord(land[-basic]) transforms((mountain)) auto=lord(land[-basic]) losesubtypesof(land) auto=lord(land[-basic]) transforms((mountain)) text=Nonbasic lands are Mountains. mana={2}{R} type=Enchantment [/card] [card] name=Blood Oath auto=choice name(Artifact) target(opponent) Reveal:type:*:opponenthand revealzone(opponenthand) revealtype(*|opponenthand) optionone choice name(Deal Damage) foreach(artifact|reveal) damage:3 opponent optiononeend optiontwo name(Put Back) target(*|reveal) transforms((,newability[all(*|reveal) moveto(ownerhand)])) ueot optiontwoend revealend auto=choice name(creature) target(opponent) Reveal:type:*:opponenthand revealzone(opponenthand) revealtype(*|opponenthand) optionone choice name(Deal Damage) foreach(creature|reveal) damage:3 opponent optiononeend optiontwo name(Put Back) target(*|reveal) transforms((,newability[all(*|reveal) moveto(ownerhand)])) ueot optiontwoend revealend auto=choice name(enchantment) target(opponent) Reveal:type:*:opponenthand revealzone(opponenthand) revealtype(*|opponenthand) optionone choice name(Deal Damage) foreach(enchantment|reveal) damage:3 opponent optiononeend optiontwo name(Put Back) target(*|reveal) transforms((,newability[all(*|reveal) moveto(ownerhand)])) ueot optiontwoend revealend auto=choice name(instant) target(opponent) Reveal:type:*:opponenthand revealzone(opponenthand) revealtype(*|opponenthand) optionone choice name(Deal Damage) foreach(instant|reveal) damage:3 opponent optiononeend optiontwo name(Put Back) target(*|reveal) transforms((,newability[all(*|reveal) moveto(ownerhand)])) ueot optiontwoend revealend auto=choice name(land) target(opponent) Reveal:type:*:opponenthand revealzone(opponenthand) revealtype(*|opponenthand) optionone choice name(Deal Damage) foreach(land|reveal) damage:3 opponent optiononeend optiontwo name(Put Back) target(*|reveal) transforms((,newability[all(*|reveal) moveto(ownerhand)])) ueot optiontwoend revealend auto=choice name(planeswalker) target(opponent) Reveal:type:*:opponenthand revealzone(opponenthand) revealtype(*|opponenthand) optionone choice name(Deal Damage) foreach(planeswalker|reveal) damage:3 opponent optiononeend optiontwo name(Put Back) target(*|reveal) transforms((,newability[all(*|reveal) moveto(ownerhand)])) ueot optiontwoend revealend auto=choice name(sorcery) target(opponent) Reveal:type:*:opponenthand revealzone(opponenthand) revealtype(*|opponenthand) optionone choice name(Deal Damage) foreach(sorcery|reveal) damage:3 opponent optiononeend optiontwo name(Put Back) target(*|reveal) transforms((,newability[all(*|reveal) moveto(ownerhand)])) ueot optiontwoend revealend auto=choice name(tribal) target(opponent) Reveal:type:*:opponenthand revealzone(opponenthand) revealtype(*|opponenthand) optionone choice name(Deal Damage) foreach(tribal|reveal) damage:3 opponent optiononeend optiontwo name(Put Back) target(*|reveal) transforms((,newability[all(*|reveal) moveto(ownerhand)])) ueot optiontwoend revealend text=Choose a card type. Target opponent reveals his or her hand. Blood Oath deals 3 damage to that player for each card of the chosen type revealed this way. (Artifact, creature, enchantment, instant, land, planeswalker, sorcery, and tribal are card types.) mana={3}{R} type=Instant [/card] [card] name=Blood Ogre abilities=first strike auto=bloodthirst:1 text=Bloodthirst 1 -- First strike mana={2}{R} type=Creature subtype=Ogre Warrior power=2 toughness=2 [/card] [card] name=Blood Pet auto={S}:Add{B} text=Sacrifice Blood Pet: Add {B} to your mana pool. mana={B} type=Creature subtype=Thrull power=1 toughness=1 [/card] [card] name=Blood Reckoning auto=@each blockers:life:-type:creature[attacking]:opponentbattlefield opponent text=Whenever a creature attacks you or a planeswalker you control, that creature's controller loses 1 life. mana={3}{B} type=Enchantment [/card] [card] name=Blood Rites auto={1}{R}{S(creature|myBattlefield)}:damage:2 target(creature,player) text={1}{R}, Sacrifice a creature: Blood Rites deals 2 damage to target creature or player. mana={3}{R}{R} type=Enchantment [/card] [card] name=Blood Scrivener auto=aslongas(*|myHand) replacedraw transforms((,newability[draw:2 noreplace],newability[life:-1])) forever <1 text=If you would draw a card while you have no cards in hand, instead draw two cards and lose 1 life. mana={1}{B} type=Creature subtype=Zombie Wizard power=2 toughness=1 [/card] [card] name=Blood Seeker auto=@movedTo(creature|opponentBattlefield):may life:-1 opponent text=Whenever a creature enters the battlefield under an opponent's control, you may have that player lose 1 life. mana={1}{B} type=Creature subtype=Vampire Shaman power=1 toughness=1 [/card] [card] name=Blood Speaker aicode=activate target(demon|mylibrary) moveto(myhand) auto={S}:name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>demon|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend limit:1 myUpkeepOnly autograveyard=@movedTo(demon|mybattlefield):moveTo(myhand) text=At the beginning of your upkeep, you may sacrifice Blood Speaker. If you do, search your library for a Demon card, reveal that card, and put it into your hand. Then shuffle your library. -- Whenever a Demon enters the battlefield under your control, return Blood Speaker from your graveyard to your hand. mana={3}{B} type=Creature subtype=Ogre Shaman power=3 toughness=2 [/card] [card] name=Blood Tithe auto=lifeleech:-3 opponent text=Each opponent loses 3 life. You gain life equal to the life lost this way. mana={3}{B} type=Sorcery [/card] [card] name=Blood Tribute abilities=hasotherkicker other={4}{B}{B}{T(vampire|mybattlefield)} name(Pay Kicker) auto=if paid(alternative) then lifeleech:-halfdownopponentlifetotal opponent auto=ifnot paid(alternative) then life:-halfdownopponentlifetotal opponent text=Kicker - Tap an untapped Vampire you control. (You may tap a Vampire you control in addition to any other costs as you cast this spell.) -- Target opponent loses half his or her life, rounded up. If Blood Tribute was kicked, you gain life equal to the life lost this way. mana={4}{B}{B} type=Sorcery [/card] [card] name=Blood Vassal auto={S}:Add{B}{B} text=Sacrifice Blood Vassal: Add {B}{B} to your mana pool. mana={2}{B} type=Creature subtype=Thrull power=2 toughness=2 [/card] [card] name=Bloodbond March auto=lord(creature) transforms((,newability[if casted(this) then all(*[share!name!]|targetcontrollergraveyard) moveto(battlefield)])) forever text=Whenever a player casts a creature spell, each player returns all cards with the same name as that spell from his or her graveyard to the battlefield. mana={2}{B}{G} type=Enchantment [/card] [card] name=Bloodbond Vampire auto=@lifeof(player) from(*[-lifefaker]|*):counter(1/1) text=Whenever you gain life, put a +1/+1 counter on Bloodbond Vampire. mana={2}{B}{B} type=Creature subtype=Vampire Shaman Ally power=3 toughness=3 [/card] [card] name=Bloodbraid Elf abilities=haste autostack=if casted(this) then cascade:plibrarycount text=Haste -- Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.) mana={2}{R}{G} type=Creature subtype=Elf Berserker power=3 toughness=2 [/card] [card] name=Bloodbriar auto=@sacrificed(other *|mybattlefield):counter(1/1) all(this) text=Whenever you sacrifice another permanent, put a +1/+1 counter on Bloodbriar. mana={2}{G} type=Creature subtype=Plant Elemental power=2 toughness=3 [/card] [card] name=Bloodchief Ascension auto=@each endofturn foelost(2):may counter(0/0,1,Quest) auto=@movedTo(*|opponentgraveyard):this(counter{0/0.3.Quest}) life:-2 opponent && this(counter{0/0.3.Quest}) life:2 controller text=At the beginning of each end step, if an opponent lost 2 or more life this turn, you may put a quest counter on Bloodchief Ascension. (Damage causes loss of life.) -- Whenever a card is put into an opponent's graveyard from anywhere, if Bloodchief Ascension has three or more quest counters on it, you may have that player lose 2 life. If you do, you gain 2 life. mana={B} type=Enchantment [/card] [card] name=Blood-Chin Fanatic auto={1}{B}{S(other creature[warrior]|mybattlefield)}:target(player) life:-storedpower && life:storedpower controller text={1}{B}, Sacrifice another Warrior creature: Target player loses X life and you gain X life, where X is the sacrificed creature's power. mana={1}{B}{B} type=Creature subtype=Orc Warrior power=3 toughness=3 [/card] [card] name=Blood-Chin Rager auto=_ATTACKING_all(Warrior|mybattlefield) menace ueot text=Whenever Blood-Chin Rager attacks, Warrior creatures you control gain menace until end of turn. (They can't be blocked except by two or more creatures.) mana={1}{B} type=Creature subtype=Human Warrior power=2 toughness=2 [/card] [card] name=Bloodcrazed Goblin auto=this(variable{odnoncount}<1) cantattack auto=this(variable{odnoncount}<1) cantpwattack text=Bloodcrazed Goblin can't attack unless an opponent was dealt noncombat damage this turn. mana={R} type=Creature subtype=Goblin Berserker power=2 toughness=2 [/card] [card] name=Bloodcrazed Hoplite auto=_HEROIC_counter(1/1) auto=@counteradded(1/1) from(this):counter(1/1,-1) target(creature|opponentbattlefield) text=Heroic -- Whenever you cast a spell that targets Bloodcrazed Hoplite, put a +1/+1 counter on it. -- Whenever a +1/+1 counter is placed on Bloodcrazed Hoplite, remove a +1/+1 counter from target creature an opponent controls. mana={1}{B} type=Creature subtype=Human Soldier power=2 toughness=1 [/card] [card] name=Bloodcrazed Neonate abilities=mustattack auto=@combatdamaged(player) from(this):counter(1/1) text=Bloodcrazed Neonate attacks each turn if able. -- Whenever Bloodcrazed Neonate deals combat damage to a player, put a +1/+1 counter on it. mana={1}{R} type=Creature subtype=Vampire power=2 toughness=1 [/card] [card] name=Bloodcurdler abilities=flying auto=@each my upkeep:deplete:1 controller auto=aslongas(*|mygraveyard) 1/1 >6 auto=@each my endofturn restriction{type(*|mygraveyard)~morethan~6}:target(<2>*|mygraveyard) moveto(exile) text=Flying -- At the beginning of your upkeep, put the top card of your library into your graveyard. -- Threshold - As long as seven or more cards are in your graveyard, Bloodcurdler gets +1/+1 and has "At the beginning of your end step, exile two cards from your graveyard." mana={1}{B} type=Creature subtype=Horror power=1 toughness=1 [/card] [card] name=Bloodcurdling Scream target=creature auto=X/0 text=Target creature gets +X/+0 until end of turn. mana={X}{B} type=Sorcery [/card] [card] name=Blood-Cursed Knight auto=aslongas(enchantment|mybattlefield) 1/1 auto=aslongas(enchantment|mybattlefield) lifelink text=As long as you control an enchantment, Blood-Cursed Knight gets +1/+1 and has lifelink. (Damage dealt by this creature also causes you to gain that much life.) mana={1}{W}{B} type=Creature subtype=Vampire Knight power=3 toughness=2 [/card] [card] name=Bloodfell Caves auto=tap(noevent) auto=life:1 auto={T}:Add{B} auto={T}:Add{R} text=Bloodfell Caves enters the battlefield tapped. -- When Bloodfell Caves enters the battlefield, you gain 1 life. -- {T}: Add {B} or {R} to your mana pool. type=Land [/card] [card] name=Bloodfire Colossus auto={R}{S}:damage:6 all(creature,player) text={R}, Sacrifice Bloodfire Colossus: Bloodfire Colossus deals 6 damage to each creature and each player. mana={6}{R}{R} type=Creature subtype=Giant power=6 toughness=6 [/card] [card] name=Bloodfire Dwarf auto={R}{S}:damage:1 all(creature[-flying]) text={R}, Sacrifice Bloodfire Dwarf: Bloodfire Dwarf deals 1 damage to each creature without flying. mana={R} type=Creature subtype=Dwarf power=1 toughness=1 [/card] [card] name=Bloodfire Enforcers auto=aslongas(*[instant]|mygraveyard)aslongas(*[sorcery]|mygraveyard) first strike auto=aslongas(*[instant]|mygraveyard)aslongas(*[sorcery]|mygraveyard) trample text=Bloodfire Enforcers has first strike and trample as long as an instant card and a sorcery card are in your graveyard. mana={3}{R} type=Creature subtype=Human Monk power=5 toughness=2 [/card] [card] name=Bloodfire Expert abilities=prowess auto=@movedTo(*[-creature]|mystack):1/1 ueot text=Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) mana={2}{R} type=Creature subtype=Efreet Monk power=3 toughness=1 [/card] [card] name=Bloodfire Infusion target=creature|mybattlefield auto=teach(creature) {R}{S}:all(creature) damage:storedpower text=Enchant creature you control -- {R}, Sacrifice enchanted creature: Bloodfire Infusion deals damage equal to the sacrificed creature's power to each creature. mana={2}{R} type=Enchantment subtype=Aura [/card] [card] name=Bloodfire Kavu auto={R}{S}:damage:2 all(creature) text={R}, Sacrifice Bloodfire Kavu: Bloodfire Kavu deals 2 damage to each creature. mana={2}{R}{R} type=Creature subtype=Kavu power=2 toughness=2 [/card] [card] name=Bloodfire Mentor auto={2}{U}{T}:_LOOT_ text={2}{U}{T}: Draw a card, then discard a card. mana={2}{R} type=Creature subtype=Efreet Shaman power=0 toughness=5 [/card] [card] name=Bloodflow Connoisseur auto={S(creature|myBattlefield)}:counter(1/1) text=Sacrifice a creature: Put a +1/+1 counter on Bloodflow Connoisseur. mana={2}{B} type=Creature subtype=Vampire power=1 toughness=1 [/card] [card] name=Bloodfray Giant auto=may counter(1/1) auto=this(counter{1/1.1}>=1) cantblock abilities=trample text=Trample -- Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.) mana={2}{R}{R} type=Creature subtype=Giant power=4 toughness=3 [/card] [card] name=Bloodghast abilities=cantblock auto=this(opponentlife < 11) haste autograveyard=_LANDFALL_may moveTo(mybattlefield) text=Bloodghast can't block. -- Bloodghast has haste as long as an opponent has 10 or less life. -- Landfall - Whenever a land enters the battlefield under your control, you may return Bloodghast from your graveyard to the battlefield. mana={B}{B} type=Creature subtype=Vampire Spirit power=2 toughness=1 [/card] [card] name=Bloodgift Demon abilities=flying auto=@each my upkeep:target(player) ability$!name(draw 1 & loose 1) draw:1 _ life:-1!$ targetedplayer text=Flying -- At the beginning of your upkeep, target player draws a card and loses 1 life. mana={3}{B}{B} type=Creature subtype=Demon power=5 toughness=4 [/card] [card] name=Bloodhall Ooze auto=@each my upkeep restriction{type(*[black]|myBattlefield)~morethan~0}:may counter(1/1) auto=@each my upkeep restriction{type(*[green]|myBattlefield)~morethan~0}:may counter(1/1) text=At the beginning of your upkeep, if you control a black permanent, you may put a +1/+1 counter on Bloodhall Ooze. -- At the beginning of your upkeep, if you control a green permanent, you may put a +1/+1 counter on Bloodhall Ooze. mana={R} type=Creature subtype=Ooze power=1 toughness=1 [/card] [card] name=Bloodhall Priest auto=target(creature,player) damage:2 restriction{type(*|myhand)~lessthan~1} auto=@combat(attacking) source(this) restriction{type(*|myhand)~lessthan~1}:target(creature,player) damage:2 abilities=madness autoexile=restriction{discarded} pay({1}{b}{r}) name(pay 1BR to cast) activate name(pay 1BR to cast) castcard(normal)?name(put in graveyard) moveto(ownergraveyard) text=Whenever Bloodhall Priest enters the battlefield or attacks, if you have no cards in hand, Bloodhall Priest deals 2 damage to target creature or player. -- Madness {1}{B}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) mana={2}{B}{R} type=Creature subtype=Vampire Cleric power=4 toughness=4 [/card] [card] name=Bloodhunter Bat auto=ability$!choice life:-2 target(player) && life:2 controller!$ controller abilities=flying text=Flying -- When Bloodhunter Bat enters the battlefield, target player loses 2 life and you gain 2 life. mana={3}{B} type=Creature subtype=Bat power=2 toughness=2 [/card] [card] name=Bloodhusk Ritualist kicker=multi{B} auto=if compare(kicked)~equalto~1 then ability$!name(discard 1 cards) target(<1>*|myhand) reject!$ opponent auto=if compare(kicked)~equalto~2 then ability$!name(discard 2 cards) target(<2>*|myhand) reject!$ opponent auto=if compare(kicked)~equalto~3 then ability$!name(discard 3 cards) target(<3>*|myhand) reject!$ opponent auto=if compare(kicked)~equalto~4 then ability$!name(discard 4 cards) target(<4>*|myhand) reject!$ opponent auto=if compare(kicked)~equalto~5 then ability$!name(discard 5 cards) target(<5>*|myhand) reject!$ opponent auto=if compare(kicked)~equalto~6 then ability$!name(discard 6 cards) target(<6>*|myhand) reject!$ opponent auto=if compare(kicked)~equalto~7 then ability$!name(discard 7 cards) target(<7>*|myhand) reject!$ opponent auto=if compare(kicked)~equalto~8 then ability$!name(discard 8 cards) target(<8>*|myhand) reject!$ opponent auto=if compare(kicked)~equalto~9 then ability$!name(discard 9 cards) target(<9>*|myhand) reject!$ opponent auto=if compare(kicked)~equalto~10 then ability$!name(discard 10 cards) target(<10>*|myhand) reject!$ opponent auto=if compare(kicked)~equalto~11 then ability$!name(discard 11 cards) target(<11>*|myhand) reject!$ opponent auto=if compare(kicked)~equalto~12 then ability$!name(discard 12 cards) target(<12>*|myhand) reject!$ opponent auto=if compare(kicked)~equalto~13 then ability$!name(discard 13 cards) target(<13>*|myhand) reject!$ opponent auto=if compare(kicked)~equalto~14 then ability$!name(discard 14 cards) target(<14>*|myhand) reject!$ opponent auto=if compare(kicked)~equalto~15 then ability$!name(discard 15 cards) target(<15>*|myhand) reject!$ opponent auto=if compare(kicked)~equalto~16 then ability$!name(discard 16 cards) target(<16>*|myhand) reject!$ opponent auto=if compare(kicked)~equalto~17 then ability$!name(discard 17 cards) target(<17>*|myhand) reject!$ opponent auto=if compare(kicked)~equalto~18 then ability$!name(discard 18 cards) target(<18>*|myhand) reject!$ opponent auto=if compare(kicked)~equalto~19 then ability$!name(discard 19 cards) target(<19>*|myhand) reject!$ opponent auto=if compare(kicked)~equalto~20 then ability$!name(discard 20 cards) target(<20>*|myhand) reject!$ opponent text=Multikicker {B} (You may pay an additional any number of times as you cast this spell.) -- When Bloodhusk Ritualist enters the battlefield, target opponent discards a card for each time it was kicked. mana={2}{B} type=Creature subtype=Vampire Shaman power=2 toughness=2 [/card] [card] name=Bloodied Ghost abilities=flying auto=counter(-1/-1) text=Flying -- Bloodied Ghost enters the battlefield with a -1/-1 counter on it. mana={1}{WB}{WB} type=Creature subtype=Spirit power=3 toughness=3 [/card] [card] name=Bloodletter Quill auto={2}{T}{C(0/0,1,Blood)}:thisforeach(counter{0/0.1.Blood}) life:-1 controller && draw:1 auto={U}{B}:counter(0/0,-1,Blood) text={2}, {T}, Put a blood counter on Bloodletter Quill: Draw a card, then lose 1 life for each blood counter on Bloodletter Quill. -- {U}{B}: Remove a blood counter from Bloodletter Quill. mana={3} type=Artifact [/card] [card] name=Bloodline Keeper abilities=flying backside=Lord of Lineage restriction=compare(isflipped)~equalto~0 anyzone={0}:doubleside(backside) auto={T}:token(Vampire,Creature Vampire,2/2,black,flying) auto={B}:flip(backside) restriction{type(vampire|mybattlefield)~morethan~4} text=Flying -- {T}: Put a 2/2 black Vampire creature token with flying onto the battlefield. -- {B}: Transform Bloodline Keeper. Activate this ability only if you control five or more Vampires. // Lord of Lineage mana={2}{B}{B} type=Creature subtype=Vampire power=3 toughness=3 [/card] [card] name=Bloodline Shaman auto={t}:activatechooseatype if type(creature[chosentype;zpos=1]|mylibrary)~morethan~0 then all(creature[chosentype;zpos=1]|mylibrary) moveto(myhand) else all(*[zpos=1]|mylibrary) moveto(mygraveyard) activatechooseend text={T}: Choose a creature type. Reveal the top card of your library. If that card is a creature card of the chosen type, put it into your hand. Otherwise, put it into your graveyard. mana={1}{G} type=Creature subtype=Elf Wizard Shaman power=1 toughness=1 [/card] [card] name=Bloodlord of Vaasgoth abilities=flying auto=bloodthirst:3 auto=lord(other creature[vampire]|mynonbattlezone) transforms((,newability[if casted(this) then bloodthirst:3])) text=Bloodthirst 3 -- Flying -- Whenever you cast a Vampire creature spell, it gains bloodthirst 3. mana={3}{B}{B} type=Creature subtype=Vampire Warrior power=3 toughness=3 [/card] [card] name=Bloodmad Vampire auto=@combatdamaged(player) from(this):counter(1/1) abilities=madness autoexile=restriction{discarded} pay({1}{R}) name(pay {1}{R} to cast) activate name(pay {1}{R} to cast) castcard(normal)?name(put in graveyard) moveto(ownergraveyard) text=Whenever Bloodmad Vampire deals combat damage to a player, put a +1/+1 counter on it. -- Madness {1}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) mana={2}{R} type=Creature subtype=Vampire Berserker power=4 toughness=1 [/card] [card] name=Bloodmark Mentor auto=lord(creature[red]|myBattlefield) first strike text=Red creatures you control have first strike. mana={1}{R} type=Creature subtype=Goblin Warrior power=1 toughness=1 [/card] [card] name=Bloodpyre Elemental auto={S}:damage:4 target(other creature) asSorcery text=Sacrifice Bloodpyre Elemental: Bloodpyre Elemental deals 4 damage to target creature. Activate this ability only any time you could cast a sorcery. mana={4}{R} type=Creature subtype=Elemental power=4 toughness=1 [/card] [card] name=Bloodrage Vampire auto=bloodthirst:1 text=Bloodthirst 1 mana={2}{B} type=Creature subtype=Vampire power=3 toughness=1 [/card] [card] name=Bloodrite Invoker auto={8}:life:-3 target(player) && life:3 controller text={8}: Target player loses 3 life and you gain 3 life. mana={2}{B} type=Creature subtype=Vampire Shaman power=3 toughness=1 [/card] [card] name=Bloodrock Cyclops abilities=mustattack text=Bloodrock Cyclops attacks each turn if able. mana={2}{R} type=Creature subtype=Cyclops power=3 toughness=3 [/card] [card] name=Bloodscale Prowler auto=bloodthirst:1 text=Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.) mana={2}{R} type=Creature subtype=Viashino Warrior power=3 toughness=1 [/card] [card] name=Bloodscent target=creature auto=lure ueot text=All creatures able to block target creature this turn do so. mana={3}{G} type=Instant [/card] [card] name=Bloodshed Fever target=creature auto=mustattack text=Enchant creature -- Enchanted creature attacks each turn if able. mana={R} type=Enchantment subtype=Aura [/card] [card] name=Bloodshot Cyclops auto={T}{S(creature|mybattlefield)}:damage:storedpower target(creature,player) text={T}, Sacrifice a creature: Bloodshot Cyclops deals damage equal to the sacrificed creature's power to target creature or player. mana={5}{R} type=Creature subtype=Cyclops Giant power=4 toughness=4 [/card] [card] name=Bloodshot Trainee auto=this(power>=4) {T}:damage:4 target(creature) text={T}: Bloodshot Trainee deals 4 damage to target creature. Activate this ability only if Bloodshot Trainee's power is 4 or greater. mana={3}{R} type=Creature subtype=Goblin Warrior power=2 toughness=3 [/card] [card] name=Bloodsoaked Champion abilities=cantblock autograveyard={1}{B}:moveTo(mybattlefield) restriction{raid} text=Bloodsoaked Champion can't block. -- Raid -- {1}{B}: Return Bloodsoaked Champion from your graveyard to the battlefield. Activate this ability only if you attacked with a creature this turn. mana={B} type=Creature subtype=Human Warrior power=2 toughness=1 [/card] [card] name=Bloodspore Thrinax auto=may target(other creature|mybattlefield) sacrifice && counter(1/1) all(this) auto=@movedTo(other creature|mybattlefield):thisforeach(counter{1/1.1}) counter(1/1) all(trigger) text=Devour 1 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with that many +1/+1 counters on it.) -- Each other creature you control enters the battlefield with an additional X +1/+1 counters on it, where X is the number of +1/+1 counters on Bloodspore Thrinax. mana={2}{G}{G} type=Creature subtype=Lizard power=2 toughness=2 [/card] [card] name=Bloodstained Mire auto={T}{L:1}{S}:moveTo(myBattlefield) target(*[swamp;mountain]|myLibrary) text={T}, Pay 1 life, Sacrifice Bloodstained Mire: Search your library for a Swamp or Mountain card and put it onto the battlefield. Then shuffle your library. type=Land [/card] [card] name=Bloodstoke Howler facedown={3} autofacedown={6}{R}:morph autofaceup=3/0 all(beast|mybattlefield) text=Morph {6}{R} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -- When Bloodstoke Howler is turned face up, Beast creatures you control get +3/+0 until end of turn. mana={5}{R} type=Creature subtype=Beast power=3 toughness=4 [/card] [card] name=Bloodstone Cameo auto={T}:Add{B} auto={T}:Add{R} text={T}: Add {B} or {R} to your mana pool. mana={3} type=Artifact [/card] [card] name=Bloodthirsty Ogre auto={T}:counter(0/0,1,Devotion) auto=aslongas(demon|myBattlefield) {T}:target(creature) -counter{0%0.1.Devotion}/-counter{0%0.1.Devotion} ueot text={T}: Put a devotion counter on Bloodthirsty Ogre. -- {T}: Target creature gets -X/-X until end of turn, where X is the number of devotion counters on Bloodthirsty Ogre. Activate this ability only if you control a Demon. mana={2}{B} type=Creature subtype=Ogre Warrior Shaman power=3 toughness=1 [/card] [card] name=Bloodthorn Taunter abilities=haste auto={T}:haste target(creature[power>=5]) text=Haste -- {T}: Target creature with power 5 or greater gains haste until end of turn. mana={1}{R} type=Creature subtype=Human Scout power=1 toughness=1 [/card] [card] name=Bloodthrone Vampire auto={S(creature|myBattlefield)}:2/2 text=Sacrifice a creature: Bloodthrone Vampire gets +2/+2 until end of turn. mana={1}{B} type=Creature subtype=Vampire power=1 toughness=1 [/card] [card] name=Blood-Toll Harpy abilities=Flying auto=life:-1 controller auto=life:-1 opponent text=Flying. -- When Blood-Toll Harpy enters the battlefield, each player loses 1 life. mana={2}{B} type=Creature subtype=Harpy power=2 toughness=1 [/card] [card] name=Bloom Tender auto={T}:aslongas(*[white]|myBattlefield) add{W} && aslongas(*[blue]|myBattlefield) add{U} && aslongas(*[black]|myBattlefield) add{B} && aslongas(*[red]|myBattlefield) add{R} && aslongas(*[green]|myBattlefield) add{G} text={T}: For each color among permanents you control, add one mana of that color to your mana pool. mana={1}{G} type=Creature subtype=Elf Druid power=1 toughness=1 [/card] [card] name=Blooming Marsh auto=aslongas(other land|myBattlefield) tap(noevent) >2 oneshot auto={T}:Add{B} auto={T}:Add{G} text=Blooming Marsh enters the battlefield tapped unless you control two or fewer other lands. -- {T}: Add {B} or {G} to your mana pool. type=Land [/card] [card] name=Blossoming Defense target=creature|mybattlefield auto=3/3 ueot auto=opponentshroud ueot text=Target creature you control gets +2/+2 and gains hexproof until end of turn. mana={G} type=Instant [/card] [card] name=Blossoming Sands auto=tap(noevent) auto=life:1 auto={T}:Add{G} auto={T}:Add{W} text=Blossoming Sands enters the battlefield tapped. -- When Blossoming Sands enters the battlefield, you gain 1 life. -- {T}: Add {G} or {W} to your mana pool. type=Land [/card] [card] name=Blossoming Wreath auto=life:type:creature:mygraveyard controller text=You gain life equal to the number of creature cards in your graveyard. mana={G} type=Instant [/card] [card] name=Blowfly Infestation auto=@movedTo(graveyard) from(creature[counter{-1/-1.1}]|battlefield):counter(-1/-1) target(creature) text=Whenever a creature dies, if it had a -1/-1 counter on it, put a -1/-1 counter on target creature. mana={2}{B} type=Enchantment [/card] [card] name=Blue Elemental Blast alias=1191 text=Choose one - Counter target red spell; or destroy target red permanent. mana={U} type=Instant [/card] [card] name=Blue Mana Battery auto={2}{T}:counter(0/0,1,Storage) auto={t}:name(Remove 0 Counters) add{U} auto={T}{C(0/0,-1,Storage)}:name(Remove 1 Counters) add{U}{U} auto={T}{C(0/0,-2,Storage)}:name(Remove 2 Counters) add{U}{U}{U} auto={T}{C(0/0,-3,Storage)}:name(Remove 3 Counters) add{U}{U}{U}{U} auto={T}{C(0/0,-4,Storage)}:name(Remove 4 Counters) add{U}{U}{U}{U}{U} auto={T}{C(0/0,-5,Storage)}:name(Remove 5 Counters) add{U}{U}{U}{U}{U}{U} auto={T}{C(0/0,-6,Storage)}:name(Remove 6 Counters) add{U}{U}{U}{U}{U}{U}{U} auto={T}{C(0/0,-7,Storage)}:name(Remove 7 Counters) add{U}{U}{U}{U}{U}{U}{U}{U} auto={T}{C(0/0,-8,Storage)}:name(Remove 8 Counters) add{U}{U}{U}{U}{U}{U}{U}{U}{U} auto={T}{C(0/0,-9,Storage)}:name(Remove 9 Counters) add{U}{U}{U}{U}{U}{U}{U}{U}{U}{U} auto={T}{C(0/0,-10,Storage)}:name(Remove 10 Counters) add{U}{U}{U}{U}{U}{U}{U}{U}{U}{U}{U} text={2}, {T}: Put a charge counter on Blue Mana Battery. -- {T}, Remove any number of charge counters from Blue Mana Battery: Add {U} to your mana pool, then add an additional {U} to your mana pool for each charge counter removed this way. mana={4} type=Artifact [/card] [card] name=Blue Scarab target=creature auto=cantbeblockedby(creature[blue]) auto=aslongas(*[blue]|opponentBattlefield) 2/2 text=Enchant creature -- Enchanted creature can't be blocked by blue creatures. -- Enchanted creature gets +2/+2 as long as an opponent controls a blue permanent. mana={W} type=Enchantment subtype=Aura [/card] [card] name=Blue Sun's Zenith auto=draw:X target(player) alias=135262 text=Target player draws X cards. Shuffle Blue Sun's Zenith into its owner's library. mana={X}{U}{U}{U} type=Instant [/card] [card] name=Blue Ward abilities=auraward target=creature auto=protection from blue text=Enchant creature -- Enchanted creature has protection from blue. This effect doesn't remove Blue Ward. mana={W} type=Enchantment subtype=Aura [/card] [card] name=Blunt the Assault auto=preventAllCombatDamage ueot auto=life:type:creature:battlefield controller text=You gain 1 life for each creature on the battlefield. Prevent all combat damage that would be dealt this turn. mana={3}{G} type=Instant [/card] [card] name=Blur Sliver auto=lord(sliver|mybattlefield) haste text=All Sliver creatures you control have haste. mana={2}{R} type=Creature subtype=Sliver power=2 toughness=2 [/card] [card] name=Blurred Mongoose abilities=shroud,nofizzle text=Blurred Mongoose can't be countered. -- Shroud (This permanent can't be the target of spells or abilities.) mana={1}{G} type=Creature subtype=Mongoose power=2 toughness=1 [/card] [card] name=Blustersquall abilities=overload other={3}{U} name(Overload) target=creature|opponentbattlefield auto=overload tap all(creature|opponentbattlefield) auto=paidmana tap text=Tap target creature you don't control. -- Overload {3}{U} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.") mana={U} type=Instant [/card] [card] name=Boa Constrictor auto={T}:3/3 text={T}: Boa Constrictor gets +3/+3 until end of turn. mana={4}{G} type=Creature subtype=Snake power=3 toughness=3 [/card] [card] name=Boar Umbra abilities=totemarmor target=creature auto=teach(creature) 3/3 text=Enchant creature -- Enchanted creature gets +3/+3. -- Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.) mana={2}{G} type=Enchantment subtype=Aura [/card] [card] name=Boartusk Liege abilities=trample auto=lord(other creature[red]|myBattlefield) 1/1 auto=lord(other creature[green]|myBattlefield) 1/1 text=Trample -- Other red creatures you control get +1/+1. -- Other green creatures you control get +1/+1. mana={1}{RG}{RG}{RG} type=Creature subtype=Goblin Knight power=3 toughness=4 [/card] [card] name=Body Double auto=may copy notatarget(creature|graveyard) text=You may have Body Double enter the battlefield as a copy of any creature card in a graveyard. mana={4}{U} type=Creature subtype=Shapeshifter power=0 toughness=0 [/card] [card] name=Body of Jukai abilities=trample auto=_DIES_may moveTo(myhand) target(spirit[manacost<=8]|mygraveyard) text=Trample -- Soulshift 8 (When this dies, you may return target Spirit card with mana value 8 or less from your graveyard to your hand.) mana={7}{G}{G} type=Creature subtype=Spirit power=8 toughness=5 [/card] [card] name=Body Snatcher auto=choice moveTo(exile) auto=choice reject notatarget(creature|myhand) auto=@movedTo(mygraveyard) from(this|battlefield):moveTo(myBattlefield) target(creature|mygraveyard) autograveyard=moveTo(exile) text=When Body Snatcher enters the battlefield, you may discard a creature card. If you don't, exile Body Snatcher. -- When Body Snatcher dies, exile Body Snatcher and return target creature card from your graveyard to the battlefield. mana={2}{B}{B} type=Creature subtype=Phyrexian Minion power=2 toughness=2 [/card] [card] name=Bog Down abilities=hasotherkicker target=player other={2}{B}{S(land|mybattlefield)}{S(land|mybattlefield)} name(Pay Kicker) auto=ifnot paid(alternative) then ability$!name(discard 2 cards) name(discard 2 cards) notatarget(<2>*|myhand) reject!$ targetedplayer auto=if paid(alternative) then ability$!name(discard 3 cards) name(discard 3 cards) notatarget(<2>*|myhand) reject!$ targetedplayer text=Kicker - Sacrifice two lands. (You may sacrifice two lands in addition to any other costs as you cast this spell.) -- Target player discards two cards. If Bog Down was kicked, that player discards three cards instead. mana={2}{B} type=Sorcery [/card] [card] name=Bog Elemental abilities=protection from white auto=upcost[{S(land|mybattlefield)}] sacrifice text=Protection from white -- At the beginning of your upkeep, sacrifice Bog Elemental unless you sacrifice a land. mana={3}{B}{B} type=Creature subtype=Elemental power=5 toughness=4 [/card] [card] name=Bog Glider abilities=flying aicode=activate moveTo(myBattlefield) target(mercenary[manacost<=2]|myLibrary) auto={T}{S(land|myBattlefield)}:name(search card) reveal:plibrarycount optionone name(choose card) target(mercenary[manacost<=2]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(activate castcard(putinplay))! afterrevealedend revealend text=Flying -- {T}, Sacrifice a land: Search your library for a Mercenary permanent card with mana value 2 or less and put that card onto the battlefield. Then shuffle your library. mana={2}{B} type=Creature subtype=Human Mercenary power=1 toughness=1 [/card] [card] name=Bog Gnarr auto=@movedTo(*[black]|stack):2/2 ueot text=Whenever a player casts a black spell, Bog Gnarr gets +2/+2 until end of turn. mana={4}{G} type=Creature subtype=Beast power=2 toughness=2 [/card] [card] name=Bog Imp abilities=flying text=Flying (This creature can't be blocked except by creatures with flying or reach.) mana={1}{B} type=Creature subtype=Imp power=1 toughness=1 [/card] [card] name=Bog Initiate auto={1}:Add{B} text={1}: Add {B} to your mana pool. mana={1}{B} type=Creature subtype=Human Wizard power=1 toughness=1 [/card] [card] name=Bog Raiders abilities=swampwalk text=Swampwalk mana={2}{B} type=Creature subtype=Zombie power=2 toughness=2 [/card] [card] name=Bog Rats auto=cantbeblockedby(wall) text=Bog Rats can't be blocked by Walls. mana={B} type=Creature subtype=Rat power=1 toughness=1 [/card] [card] name=Bog Serpent abilities=swamphome text=Bog Serpent can't attack unless defending player controls a Swamp. -- When you control no Swamps, sacrifice Bog Serpent. mana={5}{B} type=Creature subtype=Serpent power=5 toughness=5 [/card] [card] name=Bog Smugglers abilities=swampwalk text=Swampwalk mana={1}{B}{B} type=Creature subtype=Human Mercenary power=2 toughness=2 [/card] [card] name=Bog Tatters abilities=swampwalk text=Swampwalk mana={4}{B} type=Creature subtype=Wraith power=4 toughness=2 [/card] [card] name=Bog Witch auto={B}{T}{D(*|myhand)}:Add{B}{B}{B} text={B}, {T}, Discard a card: Add {B}{B}{B} to your mana pool. mana={2}{B} type=Creature subtype=Human Spellshaper power=1 toughness=1 [/card] [card] name=Bog Wraith abilities=swampwalk text=Swampwalk (This creature is unblockable as long as defending player controls a Swamp.) mana={3}{B} type=Creature subtype=Wraith power=3 toughness=3 [/card] [card] name=Bog Wreckage auto=tap(noevent) auto={T}:Add{B} auto={T}{S}:Add{B} auto={T}{S}:Add{G} auto={T}{S}:Add{R} auto={T}{S}:Add{U} auto={T}{S}:Add{W} text=Bog Wreckage enters the battlefield tapped. -- {T}: Add {B} to your mana pool. -- {T}, Sacrifice Bog Wreckage: Add one mana of any color to your mana pool. type=Land [/card] [card] name=Bogardan Firefiend auto=_DIES_damage:2 target(creature) text=When Bogardan Firefiend dies, it deals 2 damage to target creature. mana={2}{R} type=Creature subtype=Elemental Spirit power=2 toughness=1 [/card] [card] name=Bogardan Lancer abilities=flanking auto=bloodthirst:1 text=Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.) -- Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) mana={1}{R} type=Creature subtype=Human Knight power=1 toughness=1 [/card] [card] name=Bogardan Phoenix abilities=flying autograveyard=moveTo(mybattlefield) && counter(0/0,1,Death) auto=@movedTo(mygraveyard) from(Bogardan Phoenix[counter{0/0.1.Death}]|myBattlefield):moveTo(exile) text=Flying -- When Bogardan Phoenix dies, exile it if it had a death counter on it. Otherwise, return it to the battlefield under your control and put a death counter on it. mana={2}{R}{R}{R} type=Creature subtype=Phoenix power=3 toughness=3 [/card] [card] name=Bogardan Rager abilities=flash auto=4/0 target(creature) ueot text=Flash (You may cast this spell any time you could cast an instant.) -- When Bogardan Rager enters the battlefield, target creature gets +4/+0 until end of turn. mana={5}{R} type=Creature subtype=Elemental power=3 toughness=4 [/card] [card] name=Bogbrew Witch aicode=activate moveTo(myBattlefield) and!(tap(noevent))! target(Festering Newt,Bubbling Cauldron|myLibrary) auto={2}{T}:name(search card) reveal:plibrarycount optionone name(choose card) target(Festering Newt,Bubbling Cauldron|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield) and!(tap(noevent))!)! afterrevealedend revealend text={2}{T}: Search your library for a card named Festering Newt or Bubbling Cauldron, put it onto the battlefield tapped, then shuffle your library. mana={3}{B} type=Creature subtype=Human Wizard power=1 toughness=3 [/card] [card] name=Boggart Arsonists abilities=plainswalk auto={2}{R}{S}:destroy target(other *[scarecrow;plains]) text=Plainswalk -- {2}{R}, Sacrifice Boggart Arsonists: Destroy target Scarecrow or Plains. mana={2}{R} type=Creature subtype=Goblin Rogue power=2 toughness=1 [/card] [card] name=Boggart Birth Rite target=goblin|mygraveyard auto=moveTo(myHand) text=Return target Goblin card from your graveyard to your hand. mana={B} type=Tribal Sorcery subtype=Goblin [/card] [card] name=Boggart Brute abilities=menace text=Menace (This creature can't be blocked except by two or more creatures.) mana={2}{R} type=Creature subtype=Goblin Warrior power=3 toughness=2 [/card] [card] name=Boggart Forager auto={R}{S}:shuffle target(player) text={R}, Sacrifice Boggart Forager: Target player shuffles his or her library. mana={R} type=Creature subtype=Goblin Rogue power=1 toughness=1 [/card] [card] name=Boggart Harbinger aicode=activate target(goblin|mylibrary) moveto(mylibrary) and!(moveto(mylibrary))! auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(goblin|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(mylibrary)])) optiononeend optiontwo bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary )! optiontwoend revealend text=When Boggart Harbinger enters the battlefield, you may search your library for a Goblin card, reveal it, then shuffle your library and put that card on top of it. mana={2}{B} type=Creature subtype=Goblin Shaman power=2 toughness=1 [/card] [card] name=Boggart Loggers abilities=forestwalk auto={2}{B}{S}:destroy target(other *[treefolk;forest]) text=Forestwalk -- {2}{B}, Sacrifice Boggart Loggers: Destroy target Treefolk or Forest. mana={2}{B} type=Creature subtype=Goblin Rogue power=2 toughness=1 [/card] [card] name=Boggart Mob auto=aslongas(other goblin|mybattlefield) choice notatarget(other goblin|mybattlefield) (blink)forsrc oneshot auto=choice sacrifice auto=@combatdamaged(player) from(goblin|mybattlefield):may token(Goblin Rogue,Creature Goblin Rogue,1/1,black) text=Champion a Goblin (When this enters the battlefield, sacrifice it unless you exile another Goblin you control. When this leaves the battlefield, that card returns to the battlefield.) -- Whenever a Goblin you control deals combat damage to a player, you may put a 1/1 black Goblin Rogue creature token onto the battlefield. mana={3}{B} type=Creature subtype=Goblin Warrior power=5 toughness=5 [/card] [card] name=Boggart Ram-Gang abilities=haste,wither text=Haste -- Wither (This deals damage to creatures in the form of -1/-1 counters.) mana={RG}{RG}{RG} type=Creature subtype=Goblin Warrior power=3 toughness=3 [/card] [card] name=Boggart Shenanigans auto=@movedTo(other goblin|graveyard) from(myBattlefield):may damage:1 target(player) text=Whenever another Goblin you control dies, you may have Boggart Shenanigans deal 1 damage to target player. mana={2}{R} type=Tribal Enchantment subtype=Goblin [/card] [card] name=Boggart Sprite-Chaser auto=aslongas(faerie|myBattlefield) 1/1 auto=aslongas(faerie|myBattlefield) flying text=As long as you control a Faerie, Boggart Sprite-Chaser gets +1/+1 and has flying. mana={1}{R} type=Creature subtype=Goblin Warrior power=1 toughness=2 [/card] [card] name=Bog-Strider Ash abilities=swampwalk auto=@movedto(goblin|stack):pay({G}) life:2 controller text=Swampwalk -- Whenever a player casts a Goblin spell, you may pay {G}. If you do, you gain 2 life. mana={3}{G} type=Creature subtype=Treefolk Shaman power=2 toughness=4 [/card] [card] name=Boil auto=destroy all(island) text=Destroy all Islands. mana={3}{R} type=Instant [/card] [card] name=Boiling Blood target=creature auto=mustattack auto=draw:1 controller text=Target creature attacks this turn if able. -- Draw a card. mana={2}{R} type=Instant [/card] [card] name=Boiling Earth other={6}{R} name(Awaken) auto=damage:1 all(creature|opponentbattlefield) auto=if paid(alternative) then target(land|mybattlefield) transforms((Elemental Creature,newability[counter(1/1.4)],newability[haste])) forever text=Boiling Earth deals 1 damage to each creature your opponents control. -- Awaken 4-{6}{R} (If you cast this spell for {6}{R}, also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.) mana={1}{R} type=Sorcery [/card] [card] name=Boiling Seas auto=destroy all(island) text=Destroy all Islands. mana={3}{R} type=Sorcery [/card] [card] name=Bojuka Bog auto=tap(noevent) auto={T}:Add{B} auto=choice target(player) moveTo(exile) all(*|targetedpersonsgraveyard) text=Bojuka Bog enters the battlefield tapped. -- When Bojuka Bog enters the battlefield, exile all cards from target player's graveyard. -- {T}: Add {B} to your mana pool. type=Land [/card] [card] name=Bojuka Brigand abilities=cantblock auto=may counter(1/1) auto=_RALLY_may counter(1/1) text=Bojuka Brigand can't block. -- Whenever Bojuka Brigand or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Bojuka Brigand. mana={1}{B} type=Creature subtype=Human Warrior Ally power=1 toughness=1 [/card] [card] name=Bola Warrior auto={R}{T}{D(*|myhand)}:cantblock target(creature) text={R}, {T}, Discard a card: Target creature can't block this turn. mana={1}{R} type=Creature subtype=Human Spellshaper Warrior power=1 toughness=1 [/card] [card] name=Bold Defense kicker={3}{W} auto=all(creature|myBattlefield) 1/1 ueot auto=if paid(kicker) then all(creature|myBattlefield) 1/1 ueot auto=if paid(kicker) then all(creature|myBattlefield) first strike ueot text=Kicker {3}{W} (You may pay an additional {3}{W} as you cast this spell.) -- Creatures you control get +1/+1 until end of turn. If Bold Defense was kicked, instead creatures you control get +2/+2 and gain first strike until end of turn. mana={2}{W} type=Instant [/card] [card] name=Bold Impaler auto={2}{R}:+2/0 ueot text={2}{R}: Bold Impaler gets +2/+0 until end of turn. mana={R} type=Creature subtype=Vampire Knight power=1 toughness=2 [/card] [card] name=Boldwyr Heavyweights abilities=trample auto=ability$!name(fetch creature) target(creature|mylibrary) moveto(mybattlefield)!$ opponent text=Trample -- When Boldwyr Heavyweights enters the battlefield, each opponent may search his or her library for a creature card and put it onto the battlefield. Then each player who searched his or her library this way shuffles it. mana={2}{R}{R} type=Creature subtype=Giant Warrior power=8 toughness=8 [/card] [card] name=Boldwyr Intimidator auto=lord(coward) cantbeblockerof(warrior) auto={R}:transforms((coward)) target(creature) ueot auto={2}{R}:transforms((warrior)) target(creature) ueot text=Cowards can't block Warriors. -- {R}: Target creature becomes a Coward until end of turn. -- {2}{R}: Target creature becomes a Warrior until end of turn. mana={5}{R}{R} type=Creature subtype=Giant Warrior power=5 toughness=5 [/card] [card] name=Bolt of Keranos target=creature,player auto=damage:3 aicode=activate transforms((,newability[all(*[zpos<=1]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot auto=scry:1 scrycore delayed dontshow donothing scrycoreend scryend text=Bolt of Keranos deals 3 damage to target creature or player. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) mana={1}{R}{R} type=Sorcery [/card] [card] name=Boltwing Marauder abilities=flying auto=@movedto(other creature|mybattlefield):target(creature) 2/0 ueot text=Flying -- Whenever another creature enters the battlefield under your control, target creature gets +2/+0 until end of turn. mana={3}{B}{R} type=Creature subtype=Dragon power=5 toughness=4 [/card] [card] name=Bomat Bazaar Barge auto=draw:1 controller auto={crew(other creature[power>=3]|myBattlefield)}:name(crew 3 [1 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=3]|mybattlefield)~morethan~0,compare(crewtotalpower)~morethan~2} auto={crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=2]|myBattlefield)}:name(crew 3 [2 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=1]|mybattlefield)~morethan~0,type(other creature[-tapped;power>=2]|mybattlefield)~morethan~0,type(other creature[-tapped;-cantcrew]|mybattlefield)~morethan~1,compare(crewtotalpower)~morethan~2} auto={crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}:name(crew 3 [3 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=1]|mybattlefield)~morethan~2,compare(crewtotalpower)~morethan~2} text=When Bomat Bazaar Barge enters the battlefield, draw a card. -- Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.) mana={4} type=Artifact subtype=Vehicle power=5 toughness=5 [/card] [card] name=Bomb Squad auto={T}:target(creature) counter(0/0,1,Fuse) auto=@each my upkeep:counter(0/0,1,Fuse) all(creature[counter{0/0.1.Fuse}]) auto=lord(creature[counter{0/0.4.Fuse}]) transforms((,newability[damage:4 controller])) auto=lord(creature[counter{0/0.4.Fuse}]) transforms((,newability[removeallcounters(0/0,1,fuse)])) auto=lord(creature[counter{0/0.4.Fuse}]) transforms((,newability[destroy])) text={T}: Put a fuse counter on target creature. -- At the beginning of your upkeep, put a fuse counter on each creature with a fuse counter on it. -- Whenever a creature has four or more fuse counters on it, remove all fuse counters from it and destroy it. That creature deals 4 damage to its controller. mana={3}{R} type=Creature subtype=Dwarf power=1 toughness=1 [/card] [card] name=Bomber Corps auto=_BATTALION_damage:1 target(creature,player) text=Battalion -- Whenever Bomber Corps and at least two other creatures attack, Bomber Corps deals 1 damage to target creature or player. mana={1}{R} type=Creature subtype=Human Soldier power=1 toughness=2 [/card] [card] name=Bond Beetle auto=counter(1/1) target(creature|battlefield) text=When Bond Beetle enters the battlefield, put a +1/+1 counter on target creature. mana={G} type=Creature subtype=Insect power=0 toughness=1 [/card] [card] name=Bonded Construct abilities=nosolo text=Bonded Construct can't attack alone. mana={1} type=Artifact Creature subtype=Construct power=2 toughness=1 [/card] [card] name=Bonded Fetch abilities=defender,haste auto={T}:_LOOT_ text=Defender, haste -- {T}: Draw a card, then discard a card. mana={2}{U} type=Creature subtype=Homunculus power=0 toughness=2 [/card] [card] name=Bonds of Faith target=creature auto=teach(creature[human]) 2/2 auto=teach(creature[-human]) cantattack auto=teach(creature[-human]) cantpwattack auto=teach(creature[-human]) cantblock text=Enchant creature -- Enchanted creature gets +2/+2 as long as it's a Human. Otherwise, it can't attack or block. mana={1}{W} type=Enchantment subtype=Aura [/card] [card] name=Bonds of Mortality auto=draw:1 auto={G}:name(Creatures lose hexproof and indestructible) all(creature|opponentBattlefield) transforms((,newability[-indestructible],newability[-opponentshroud])) ueot text=When Bonds of Mortality enters the battlefield, draw a card. -- {G}: Creatures your opponents control lose hexproof and indestructible until end of turn. mana={1}{G} type=Enchantment [/card] [card] name=Bonds of Quicksilver abilities=flash target=creature auto=doesnotuntap text=Flash -- Enchant creature -- Enchanted creature doesn't untap during its controller's untap step. mana={3}{U} type=Enchantment subtype=Aura [/card] [card] name=Bone Flute auto={2}{T}:all(creature) -1/0 ueot text={2}, {T}: All creatures get -1/-0 until end of turn. mana={3} type=Artifact [/card] [card] name=Bone Harvest auto=may name(Return creature to library) target(creature|mygraveyard) moveTo(mylibrary) auto=@next upkeep:draw:1 controller text=Put any number of target creature cards from your graveyard on top of your library. -- Draw a card at the beginning of the next turn's upkeep. mana={2}{B} type=Instant [/card] [card] name=Bone Saw auto={1}:equip auto=teach(creature) 1/0 text=Equipped creature gets +1/+0. -- Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) mana={0} type=Artifact subtype=Equipment [/card] [card] name=Bone Shredder abilities=flying auto=destroy target(creature[-black;-artifact]) auto=upcost[{2}{B};next upkeep] sacrifice text=Flying -- Echo {2}{B} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) -- When Bone Shredder enters the battlefield, destroy target nonartifact, nonblack creature. mana={2}{B} type=Creature subtype=Phyrexian Minion power=1 toughness=1 [/card] [card] name=Bone Splinters auto=destroy target(creature) text=As an additional cost to cast Bone Splinters, sacrifice a creature. -- Destroy target creature. mana={B}{S(creature|mybattlefield)} type=Sorcery [/card] [card] name=Bone to Ash target=creature|stack auto=fizzle auto=draw:1 controller text=Counter target creature spell. -- Draw a card. mana={2}{U}{U} type=Instant [/card] [card] name=Bonebreaker Giant mana={4}{R} type=Creature subtype=Giant power=4 toughness=4 [/card] [card] name=Bonehoard auto={2}:equip auto=teach(creature) type:creature:graveyard/type:creature:graveyard nonstatic auto=livingweapontoken(Phyrexian Germ,Creature Phyrexian Germ,0/0,black) text=Living weapon (When this Equipment enters the battlefield, create a 0/0 black Phyrexian Germ creature token, then attach this to it.) -- Equipped creature gets +X/+X, where X is the number of creature cards in all graveyards. -- Equip {2} mana={4} type=Artifact subtype=Equipment [/card] [card] name=Boneknitter facedown={3} autofacedown={2}{B}:morph auto={1}{B}:regenerate target(zombie) text={1}{B}: Regenerate target Zombie. -- Morph {2}{B} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) mana={1}{B} type=Creature subtype=Zombie Cleric power=1 toughness=1 [/card] [card] name=Bonescythe Sliver auto=lord(sliver|mybattlefield) double strike text=All Sliver creatures you control have double strike. mana={3}{W} type=Creature subtype=Sliver power=2 toughness=2 [/card] [card] name=Boneshard Slasher abilities=flying auto=aslongas(*|mygraveyard) 2/2 >6 auto=@targeted(this) restriction{type(*|mygraveyard)~morethan~6}:sacrifice text=Flying -- Threshold - As long as seven or more cards are in your graveyard, Boneshard Slasher gets +2/+2 and has "When Boneshard Slasher becomes the target of a spell or ability, sacrifice it." mana={1}{B} type=Creature subtype=Horror power=1 toughness=1 [/card] [card] name=Bonesplitter Sliver auto=lord(sliver) 2/0 text=All Sliver creatures get +2/+0. mana={3}{R} type=Creature subtype=Sliver power=2 toughness=2 [/card] [card] name=Bonesplitter auto={1}:equip auto=teach(creature) 2/0 text=Equipped creature gets +2/+0. -- Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.) mana={1} type=Artifact subtype=Equipment [/card] [card] name=Boneyard Wurm anyzone=type:creature:mygraveyard/type:creature:mygraveyard cdaactive text=Boneyard Wurm's power and toughness are each equal to the number of creature cards in your graveyard. mana={1}{G} type=Creature subtype=Wurm power=* toughness=* [/card] [card] name=Book of Rass auto={L:2}{2}:draw:1 text={2}, Pay 2 life: Draw a card. mana={6} type=Artifact [/card] [card] name=Boomerang target=* auto=moveTo(ownerHand) text=Return target permanent to its owner's hand. mana={U}{U} type=Instant [/card] [card] name=Boompile auto={T}:name(Choose head) if compare(genrand2)~equalto~1 then all(*[-land]|battlefield) destroy auto={T}:name(Choose tail) if compare(genrand2)~equalto~0 then all(*[-land]|battlefield) destroy text={T}: Flip a coin. If you win the flip, destroy all nonland permanents. mana={4} type=Artifact [/card] [card] name=Boon of Emrakul target=creature auto=teach(creature) +3/-3 text=Enchant creature -- Enchanted creature gets +3/-3. mana={2}{B} type=Enchantment subtype=Aura [/card] [card] name=Boon of Erebos target=creature auto=2/0 auto=regenerate auto=life:-2 controller text=Target creature gets +2/+0 until end of turn. Regenerate it. You lose 2 life. mana={B} type=Instant [/card] [card] name=Boon Satyr abilities=flash auto=bestow bstw auto=bestow teach(creature) 4/2 auto=bestow teach(creature) deathtouch bestow={3}{g}{g} text=Flash -- Bestow {3}{G}{G} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) -- Enchanted creature gets +4/+2. mana={1}{G}{G} type=Enchantment Creature subtype=Satyr power=4 toughness=2 [/card] [card] name=Boonweaver Giant auto=may name(attach an aura) target(aura|myhand,mylibrary,mygraveyard) newtarget text=When Boonweaver Giant enters the battlefield, you may search your graveyard, hand and/or library for an Aura card and put it onto the battlefield attached to Boonweaver Giant. If you search your library this way, shuffle it. mana={6}{W} type=Creature subtype=Giant Monk power=4 toughness=4 [/card] [card] name=Borborygmos Enraged abilities=trample auto={D(land|myhand)}:target(creature,player) damage:3 aicode=activate target(<3>*[zpos<=3]|mylibrary) name(revealed card) moveto(myhand) name(revealed card) and!(if cantargetcard(*[-land]|*) then moveto(mygraveyard))! auto=@combatdamaged(player) from(this):reveal:3 optionone name(Reveal) target(<3>land|reveal) moveto(myhand) optiononeend optiontwo name(Send To Grave) choice all(*|reveal) moveto(mygraveyard) optiontwoend revealend text=Trample -- Whenever Borborygmos Enraged deals combat damage to a player, reveal the top three cards of your library. Put all land cards revealed this way into your hand and the rest into your graveyard. -- Discard a land card: Borborygmos Enraged deals 3 damage to target creature or player. mana={4}{R}{R}{G}{G} type=Legendary Creature subtype=Cyclops power=7 toughness=6 [/card] [card] name=Borborygmos abilities=trample auto=@combatdamaged(player) from(this):all(creature|mybattlefield) counter(1/1) text=Trample -- Whenever Borborygmos deals combat damage to a player, put a +1/+1 counter on each creature you control. mana={3}{R}{R}{G}{G} type=Legendary Creature subtype=Cyclops power=6 toughness=7 [/card] [card] name=Border Guard mana={2}{W} type=Creature subtype=Human Soldier power=1 toughness=4 [/card] [card] name=Border Patrol abilities=vigilance text=Vigilance mana={4}{W} type=Creature subtype=Human Nomad power=1 toughness=6 [/card] [card] name=Borderland Behemoth abilities=trample auto=foreach(other giant|myBattlefield) 4/4 text=Trample -- Borderland Behemoth gets +4/+4 for each other Giant you control. mana={5}{R}{R} type=Creature subtype=Giant Warrior power=4 toughness=4 [/card] [card] name=Borderland Marauder auto=_ATTACKING_2/0 ueot text=Whenever Borderland Marauder attacks, it gets +2/+0 until end of turn. mana={1}{R} type=Creature subtype=Human Warrior power=1 toughness=2 [/card] [card] name=Borderland Minotaur mana={2}{R}{R} type=Creature subtype=Minotaur Warrior power=4 toughness=3 [/card] [card] name=Borderland Ranger aicode=activate target(land[basic]|mylibrary) moveto(myhand) auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>land[basic]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend text=When Borderland Ranger enters the battlefield, you may search your library for a basic land card, reveal it, and put it into your hand. If you do, shuffle your library. mana={2}{G} type=Creature subtype=Human Scout Ranger power=2 toughness=2 [/card] [card] name=Boreal Centaur auto={i}:1/1 limit:1 text={S}i}: Boreal Centaur gets +1/+1 until end of turn. Activate this ability only once each turn. ({S}i} can be paid with one mana from a snow permanent.) mana={1}{G} type=Snow Creature subtype=Centaur Warrior power=2 toughness=2 [/card] [card] name=Boreal Druid auto={T}:Add{1} text={T}: Add {1} to your mana pool. mana={G} type=Snow Creature subtype=Elf Druid power=1 toughness=1 [/card] [card] name=Boreal Griffin abilities=flying auto={i}:first strike text=Flying -- {S}i}: Boreal Griffin gains first strike until end of turn. ({S}i} can be paid with one mana from a snow permanent.) mana={3}{W}{W} type=Snow Creature subtype=Griffin power=3 toughness=2 [/card] [card] name=Boreal Shelf auto=tap(noevent) auto={T}:Add{U} auto={T}:Add{W} text=Boreal Shelf enters the battlefield tapped. -- {T}: Add {W} or {U} to your mana pool. type=Snow Land [/card] [card] name=Boris Devilboon auto={2}{B}{R}{T}:token(Minor Demon,creature demon, 1/1,black red) text={2}{B}{R}, {T}: Put a 1/1 black and red Demon creature token named Minor Demon onto the battlefield. mana={3}{B}{R} type=Legendary Creature subtype=Zombie Wizard power=2 toughness=2 [/card] [card] name=Boros Charm auto=choice damage:4 target(player) auto=choice all(*|mybattlefield) indestructible ueot auto=aslongas(creature|battlefield) choice target(creature) double strike ueot text=Choose one -- Boros Charm deals 4 damage to target player; or permanents you control are indestructible this turn; or target creature gains double strike until end of turn. mana={R}{W} type=Instant [/card] [card] name=Boros Cluestone auto={T}:Add{R} auto={T}:Add{W} auto={R}{W}{T}{S}:draw:1 controller text={T}: Add {R} or {W} to your mana pool. -- {R}{W}, {T}, Sacrifice Boros Cluestone: Draw a card. mana={3} type=Artifact [/card] [card] name=Boros Elite auto=_BATTALION_2/2 ueot text=Battalion -- Whenever Boros Elite and at least two other creatures attack, Boros Elite gets +2/+2 until end of turn. mana={W} type=Creature subtype=Human Soldier power=1 toughness=1 [/card] [card] name=Boros Fury-Shield target=creature[attacking;blocking] auto=0/0 && fog from(mytgt) oneshot auto=if spent({R}) then dynamicability text=Prevent all combat damage that would be dealt by target attacking or blocking creature this turn. If {R} was spent to cast Boros Fury-Shield, it deals damage to that creature's controller equal to the creature's power. mana={2}{W} type=Instant [/card] [card] name=Boros Garrison auto=tap(noevent) auto=moveto(ownerhand) notatarget(land|myBattlefield) auto={T}:Add{R}{W} text=Boros Garrison enters the battlefield tapped. -- When Boros Garrison enters the battlefield, return a land you control to its owner's hand. -- {T}: Add {R}{W} to your mana pool. type=Land [/card] [card] name=Boros Guildgate auto=tap(noevent) auto={T}:Add{R} auto={T}:Add{W} text=Boros Guildgate enters the battlefield tapped. -- {T}: Add {R} or {W} to your mana pool. type=Land subtype=Gate [/card] [card] name=Boros Guildmage auto={1}{R}:haste target(creature) auto={1}{W}:first strike target(creature) text=({(r/w)} can be paid with either {R} or {W}.) -- {1}{R}: Target creature gains haste until end of turn. -- {1}{W}: Target creature gains first strike until end of turn. mana={RW}{RW} type=Creature subtype=Human Wizard power=2 toughness=2 [/card] [card] name=Boros Keyrune auto={T}:add{R} auto={T}:add{W} auto={R}{W}:transforms((Soldier Artifact Creature,setpower=1,settoughness=1,red,white,double strike)) ueot text={T}: Add {R} or {W} to your mana pool. -- {R}{W}: Boros Keyrune becomes a 1/1 red and white Soldier artifact creature with double strike until end of turn. (It deals both first-strike and regular combat damage.) mana={3} type=Artifact [/card] [card] name=Boros Mastiff auto=_BATTALION_lifelink ueot text=Battalion -- Whenever Boros Mastiff and at least two other creatures attack, Boros Mastiff gets lifelink until end of turn. mana={1}{W} type=Creature subtype=Dog power=2 toughness=2 [/card] [card] name=Boros Reckoner auto=_ENRAGE_damage:thatmuch target(creature,player) auto={RW}:first strike ueot text=Whenever Boros Reckoner is dealt damage, it deals that much damage to target creature or player. -- {RW}: Boros Reckoner gains first strike until end of turn. mana={RW}{RW}{RW} type=Creature subtype=Minotaur Wizard power=3 toughness=3 [/card] [card] name=Boros Recruit abilities=first strike text=({(r/w)} can be paid with either {R} or {W}.) -- First strike mana={RW} type=Creature subtype=Goblin Soldier power=1 toughness=1 [/card] [card] name=Boros Signet auto={1}{T}:Add{R}{W} text={1}, {T}: Add {R}{W} to your mana pool. mana={2} type=Artifact [/card] [card] name=Boros Swiftblade abilities=double strike text=Double strike mana={R}{W} type=Creature subtype=Human Soldier power=1 toughness=2 [/card] [card] name=Borrowing 100,000 Arrows auto=foreach(creature[tapped]|opponentBattlefield) draw:1 controller text=Draw a card for each tapped creature target opponent controls. mana={2}{U} type=Sorcery [/card] [card] name=Borrowing the East Wind auto=damage:X all(player) auto=damage:X all(creature[horsemanship]) text=Borrowing the East Wind deals X damage to each creature with horsemanship and each player. mana={X}{G}{G} type=Sorcery [/card] [card] name=Bosh, Iron Golem abilities=trample auto={3}{R}{S(artifact|mybattlefield)}:damage:storedmanacost target(creature,player) text=Trample -- {3}{R}, Sacrifice an artifact: Bosh, Iron Golem deals damage equal to the sacrificed artifact's mana value to target creature or player. mana={8} type=Legendary Artifact Creature subtype=Golem power=6 toughness=7 [/card] [card] name=Bosk Banneret auto=lord(*[treefolk;shaman]|mycastingzone) altercost(colorless, -1) text=Treefolk spells and Shaman spells you cast cost {1} less to cast. mana={1}{G} type=Creature subtype=Treefolk Shaman power=1 toughness=3 [/card] [card] name=Botanical Sanctum auto=aslongas(other land|myBattlefield) tap(noevent) >2 oneshot auto={T}:Add{G} auto={T}:Add{U} text=Botanical Sanctum enters the battlefield tapped unless you control two or fewer other lands. -- {T}: Add {G} or {U} to your mana pool. type=Land [/card] [card] name=Bottle Gnomes auto={S}:life:3 text=Sacrifice Bottle Gnomes: You gain 3 life. mana={3} type=Artifact Creature subtype=Gnome power=1 toughness=3 [/card] [card] name=Bottle of Suleiman auto={1}{S}:flipacoin winability token(Djinn,Artifact Creature Djinn,5/5,flying) winabilityend loseability damage:5 controller loseabilityend flipend text={1}, Sacrifice Bottle of Suleiman: Flip a coin. If you lose the flip, Bottle of Suleiman deals 5 damage to you. If you win the flip, put a 5/5 colorless Djinn artifact creature token with flying onto the battlefield. mana={4} type=Artifact [/card] [card] name=Bottomless Pit auto=@each my upkeep:discard:1 controller auto=@each opponent upkeep:discard:1 opponent text=At the beginning of each player's upkeep, that player discards a card at random. mana={1}{B}{B} type=Enchantment [/card] [card] name=Bottomless Vault abilities=doesnotuntap auto=tap(noevent) auto=@each my untap sourcetap:may untap auto=@each my upkeep sourcetap:may counter(0/0,1,Storage) auto={T}{C(0/0,-1,Storage)}:name(Remove 1 Counters) add{B} auto={T}{C(0/0,-2,Storage)}:name(Remove 2 Counters) add{B}{B} auto={T}{C(0/0,-3,Storage)}:name(Remove 3 Counters) add{B}{B}{B} auto={T}{C(0/0,-4,Storage)}:name(Remove 4 Counters) add{B}{B}{B}{B} auto={T}{C(0/0,-5,Storage)}:name(Remove 5 Counters) add{B}{B}{B}{B}{B} auto={T}{C(0/0,-6,Storage)}:name(Remove 6 Counters) add{B}{B}{B}{B}{B}{B} auto={T}{C(0/0,-7,Storage)}:name(Remove 7 Counters) add{B}{B}{B}{B}{B}{B}{B} auto={T}{C(0/0,-8,Storage)}:name(Remove 8 Counters) add{B}{B}{B}{B}{B}{B}{B}{B} auto={T}{C(0/0,-9,Storage)}:name(Remove 9 Counters) add{B}{B}{B}{B}{B}{B}{B}{B}{B} auto={T}{C(0/0,-10,Storage)}:name(Remove 10 Counters) add{B}{B}{B}{B}{B}{B}{B}{B}{B}{B} text=Bottomless Vault enters the battlefield tapped. -- You may choose not to untap Bottomless Vault during your untap step. -- At the beginning of your upkeep, if Bottomless Vault is tapped, put a storage counter on it. -- {T}, Remove any number of storage counters from Bottomless Vault: Add {B} to your mana pool for each storage counter removed this way. type=Land [/card] [card] name=Boulder Salvo auto=damage:4 target=creature text=Surge {1}{R} (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.) -- Boulder Salvo deals 4 damage to target creature. mana={4}{R} other={1}{R} name(surge) otherrestriction=thisturn(*|mystack)~morethan~0 type=Sorcery [/card] [card] name=Boulderfall auto=thisforeach(variable{5}) ability$!name(Deal 1 damage) name(Deal 1 damage) target(player,creature,planeswalker) damage:1!$ controller text=Boulderfall deals 5 damage divided as you choose among any number of target creatures and/or players. mana={6}{R}{R} type=Sorcery [/card] [card] name=Bouncing Beebles auto=aslongas(artifact|opponentBattlefield) unblockable text=Bouncing Beebles is unblockable as long as defending player controls an artifact. mana={2}{U} type=Creature subtype=Beeble power=2 toughness=2 [/card] [card] name=Bound by Moonsilver target=creature auto=cantattack auto=cantpwattack auto=cantblock auto=canttransform auto={S(other *|mybattlefield)}:rehook target(creature) assorcery limit:1 text=Enchant creature -- Enchanted creature can't attack, block, or transform. -- Sacrifice another permanent: Attach Bound by Moonsilver to target creature. Activate this ability only any time you could cast a sorcery and only once each turn. mana={2}{W} type=Enchantment subtype=Aura [/card] [card] name=Bound in Silence target=creature auto=cantattack auto=cantpwattack auto=cantblock text=Enchant creature -- Enchanted creature can't attack or block. mana={2}{W} type=Tribal Enchantment subtype=Rebel Aura [/card] [card] name=Bounding Krasis abilities=flash auto=may target(creature) tap auto=may target(creature) untap text=Flash (You may cast this spell any time you could cast an instant.) -- When Bounding Krasis enters the battlefield, you may tap or untap target creature. mana={1}{G}{U} type=Creature subtype=Fish Lizard power=3 toughness=3 [/card] [card] name=Boundless Realms aicode=activate moveTo(myBattlefield) and!(tap(noevent))! target(land[basic]|myLibrary) auto=name(search card) reveal:plibrarycount optionone name(choose card) target(land[basic]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield) and!(tap(noevent))!)! afterrevealedend revealend text=Search your library for up to X basic land cards, where X is the number of lands you control, and put them onto the battlefield tapped. Then shuffle your library. mana={6}{G} type=Sorcery [/card] [card] name=Bounteous Kirin abilities=flying auto=@movedTo(*[arcane;spirit;manacost=1]|mystack):may life:1 controller auto=@movedTo(*[arcane;spirit;manacost=2]|mystack):may life:2 controller auto=@movedTo(*[arcane;spirit;manacost=3]|mystack):may life:3 controller auto=@movedTo(*[arcane;spirit;manacost=4]|mystack):may life:4 controller auto=@movedTo(*[arcane;spirit;manacost=5]|mystack):may life:5 controller auto=@movedTo(*[arcane;spirit;manacost=6]|mystack):may life:6 controller auto=@movedTo(*[arcane;spirit;manacost=7]|mystack):may life:7 controller auto=@movedTo(*[arcane;spirit;manacost=8]|mystack):may life:8 controller auto=@movedTo(*[arcane;spirit;manacost=9]|mystack):may life:9 controller auto=@movedTo(*[arcane;spirit;manacost=10]|mystack):may life:10 controller auto=@movedTo(*[arcane;spirit;manacost=11]|mystack):may life:11 controller auto=@movedTo(*[arcane;spirit;manacost=12]|mystack):may life:12 controller text=Flying -- Whenever you cast a Spirit or Arcane spell, you may gain life equal to that spell's mana value. mana={5}{G}{G} type=Legendary Creature subtype=Kirin Spirit power=4 toughness=4 [/card] [card] name=Bountiful Harvest auto=life:type:land:mybattlefield controller text=You gain 1 life for each land you control. mana={4}{G} type=Sorcery [/card] [card] name=Bounty Hunter auto={T}:counter(0/0,1,Bounty) target(creature[-black]) auto={T}:destroy target(creature[counter{0/0.1.Bounty}]) text={T}: Put a bounty counter on target nonblack creature.-- {T}: Destroy target creature with a bounty counter on it. mana={2}{B}{B} type=Creature subtype=Human Archer Minion power=2 toughness=2 [/card] [card] name=Bow of Nylea auto=lord(creature[attacking]|mybattlefield) deathtouch auto={1}{G}{T}:name(+1/+1 counter) counter(1/1) target(creature) auto={1}{G}{T}:name(2 damage to flyer) damage:2 target(creature[flying]) auto={1}{G}{T}:name(gain 3 life) life:3 controller auto={1}{G}{T}:name(put up to 4 on bottom) bottomoflibrary target(*|mygraveyard) text=Attacking creatures you control have deathtouch. -- {1}{G},{T}: Choose one -- Put a +1/+1 counter on target creature; or Bow of Nylea deals 2 damage to target creature with flying; or you gain 3 life; or put up to four target cards from your graveyard on the bottom of your library in any order. mana={1}{G}{G} type=Legendary Enchantment Artifact [/card] [card] name=Bower Passage auto=lord(creature[flying]) cantbeblockerof(creature|mybattlefield) text=Creatures with flying can't block creatures you control. mana={1}{G} type=Enchantment [/card] [card] name=Brace for Impact target=creature[multicolor] auto=vigor ueot text=Prevent all damage that would be dealt to target multicolored creature this turn. For each 1 damage prevented this way, put a +1/+1 counter on that creature. mana={4}{W} type=Instant [/card] [card] name=Brackwater Elemental auto=_ATTACKING_treason ueot auto=@combat(blocking) source(this):treason ueot autograveyard={2}{U}:name(Unearth) moveto(mybattlefield) and!( transforms((,newability[haste],newability[unearth],newability[exiledeath])) forever )! asSorcery text=When Brackwater Elemental attacks or blocks, sacrifice it at the beginning of the next end step. -- Unearth {2}{U} ({2}{U}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) mana={2}{U} type=Creature subtype=Elemental power=4 toughness=4 [/card] [card] name=Brago, King Eternal abilities=flying auto=@combatdamaged(player) from(this):target(*[-land]|mybattlefield) transforms((,newability[moveto(exile)],newability[phaseactionmulti[endofturn] moveto(ownerbattlefield)])) text=Flying -- Whenever Brago, King Eternal deals combat damage to a player, exile any number of target nonland permanents you control, then return those cards to the battlefield under their owner's control. mana={2}{W}{U} type=Legendary Creature subtype=Spirit power=2 toughness=4 [/card] [card] name=Braid of Fire auto=@each my upkeep:counter(0/0,1,Age) && all(this) transforms((,newability[choice sacrifice],newability[choice thisforeach(counter{0/0.1.Age}) add{R}])) text=Cumulative upkeep - Add {R} to your mana pool. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) mana={1}{R} type=Enchantment [/card] [card] name=Braids, Cabal Minion auto=@each opponent upkeep:ability$!name(sacrifice) notatarget(*[artifact;creature;land]|mybattlefield) sacrifice !$ opponent auto=@each my upkeep:notatarget(*[artifact;creature;land]|mybattlefield) sacrifice text=At the beginning of each player's upkeep, that player sacrifices an artifact, creature, or land. mana={2}{B}{B} type=Legendary Creature subtype=Human Minion power=2 toughness=2 [/card] [card] name=Braids, Conjurer Adept auto=@each opponent upkeep:ability$!name(put on battlefield) target(*[artifact;creature;land]|myhand) moveTo(mybattlefield) !$ opponent auto=@each my upkeep:target(*[artifact;creature;land]|myhand) moveTo(mybattlefield) text=At the beginning of each player's upkeep, that player may put an artifact, creature, or land card from his or her hand onto the battlefield. mana={2}{U}{U} type=Legendary Creature subtype=Human Wizard power=2 toughness=2 [/card] [card] name=Braidwood Cup auto={T}:life:1 text={T}: You gain 1 life. mana={3} type=Artifact [/card] [card] name=Braidwood Sextant aicode=activate target(land[basic]|mylibrary) moveto(myhand) auto={2}{T}{S}:name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>land[basic]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend text={2}, {T}, Sacrifice Braidwood Sextant: Search your library for a basic land card, reveal that card, and put it into your hand. Then shuffle your library. mana={1} type=Artifact [/card] [card] name=Brain Freeze abilities=storm auto=deplete:3 target(player) text=Target player puts the top three cards of his or her library into his or her graveyard. -- Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.) mana={1}{U} type=Instant [/card] [card] name=Brain in a Jar aicode=activate transforms((,newability[all(*[zpos<=1]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot auto={1}{T}:counter(0/0,1,Charge) && transforms((,newability[target(*[instant;sorcery;manacost=counter{0%0.1.charge}]|myhand) castcard(normal)])) oneshot auto={3}{T}{c(0/0,-1,Charge)}:name(Scry 1) scry:1 scrycore delayed dontshow donothing scrycoreend scryend auto={3}{T}{c(0/0,-2,Charge)}:name(Scry 2) scry:2 scrycore delayed dontshow donothing scrycoreend scryend auto={3}{T}{c(0/0,-3,Charge)}:name(Scry 3) scry:3 scrycore delayed dontshow donothing scrycoreend scryend auto={3}{T}{c(0/0,-4,Charge)}:name(Scry 4) scry:4 scrycore delayed dontshow donothing scrycoreend scryend auto={3}{T}{c(0/0,-5,Charge)}:name(Scry 5) scry:5 scrycore delayed dontshow donothing scrycoreend scryend auto={3}{T}{c(0/0,-6,Charge)}:name(Scry 6) scry:6 scrycore delayed dontshow donothing scrycoreend scryend auto={3}{T}{c(0/0,-7,Charge)}:name(Scry 7) scry:7 scrycore delayed dontshow donothing scrycoreend scryend auto={3}{T}{c(0/0,-8,Charge)}:name(Scry 8) scry:8 scrycore delayed dontshow donothing scrycoreend scryend auto={3}{T}{c(0/0,-9,Charge)}:name(Scry 9) scry:9 scrycore delayed dontshow donothing scrycoreend scryend auto={3}{T}{c(0/0,-10,Charge)}:name(Scry 10) scry:10 scrycore delayed dontshow donothing scrycoreend scryend text={1}, {T}: Put a charge counter on Brain in a Jar, then you may cast an instant or sorcery card with mana value equal to the number of charge counters on Brain in a Jar from your hand without paying its mana cost. -- {3}, {T}, Remove X charge counters from Brain in a Jar: Scry X. mana={2} type=Artifact [/card] [card] name=Brain Maggot aicode=activate hand(blink)forsrc notatarget(*[-land]|targetedpersonshand) auto=target(opponent) reveal:type:*:targetedpersonshand revealzone(targetedpersonshand) optionone hand(blink)forsrc notatarget(*[-land]|reveal) optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerhand) and!( all(*|reveal) moveto(ownerhand) )! optiontwoend revealend text=When Brain Maggot enters the battlefield, target opponent reveals his or her hand and you choose a nonland card from it. Exile that card until Brain Maggot leaves the battlefield. mana={1}{B} type=Enchantment Creature subtype=Insect power=1 toughness=1 [/card] [card] name=Brain Weevil abilities=intimidate auto={S}:target(player) ability$!name(discard 2 cards) target(<2>*|myhand) reject!$ targetedplayer asSorcery text=Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) -- Sacrifice Brain Weevil: Target player discards two cards. Activate this ability only any time you could cast a sorcery. mana={3}{B} type=Creature subtype=Insect power=1 toughness=1 [/card] [card] name=Brainbite target=opponent aicode=activate reject notatarget(*|targetedpersonshand) and!( draw:1 controller )! auto=reveal:type:*:targetedpersonshand revealzone(targetedpersonshand) optionone name(choose discards) notatarget(<1>*|reveal) transforms((,newability[moveto(ownerhand) all(other *|reveal)],newability[moveto(ownerhand) and!(reject)!])) ueot optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerhand) and!( all(*|reveal) moveto(ownerhand) )! optiontwoend afterrevealed transforms((,newability[draw:1 controller])) oneshot afterrevealedend revealend text=Target opponent reveals his or her hand. You choose a card from it. That player discards that card. -- Draw a card. mana={2}{U}{B} type=Sorcery [/card] [card] name=Braingeyser auto=draw:X target(player) text=Target player draws X cards. mana={X}{U}{U} type=Sorcery [/card] [card] name=Brainspoil target=creature[-enchanted] auto=cantregen auto=destroy aicode=activate target(*[manacost=5]|mylibrary) moveto(myhand) autohand={1}{B}{B}{discard}:name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>*[manacost=5]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend asSorcery text=Destroy target creature that isn't enchanted. It can't be regenerated. -- Transmute {1}{B}{B} ({1}{B}{B}, Discard this card: Search your library for a card with the same mana value as this card, reveal it, and put it into your hand. Then shuffle your library. Transmute only as a sorcery.) mana={3}{B}{B} type=Sorcery [/card] [card] name=Brainstorm auto=draw:3 auto=moveTo(myLibrary) target(<2>*|myhand) text=Draw three cards, then put two cards from your hand on top of your library in any order. mana={U} type=Instant [/card] [card] name=Brainwash target=creature auto=teach(creature) transforms((,newability[attackcost:3])) text=Enchant creature -- Enchanted creature can't attack unless its controller pays {3}. mana={W} type=Enchantment subtype=Aura [/card] [card] name=Bramble Creeper auto=_ATTACKING_5/0 ueot text=Whenever Bramble Creeper attacks, it gets +5/+0 until end of turn. mana={4}{G} type=Creature subtype=Elemental power=0 toughness=3 [/card] [card] name=Bramble Elemental auto=@targeted(this) from(aura):_SAPROLINGTOKEN_*2 text=Whenever an Aura becomes attached to Bramble Elemental, put two 1/1 green Saproling creature tokens onto the battlefield. mana={3}{G}{G} type=Creature subtype=Elemental power=4 toughness=4 [/card] [card] name=Bramblecrush target=*[-creature] auto=destroy text=Destroy target noncreature permanent. mana={2}{G}{G} type=Sorcery [/card] [card] name=Bramblesnap abilities=trample auto={T(creature|mybattlefield)}:1/1 text=Trample -- Tap an untapped creature you control: Bramblesnap gets +1/+1 until end of turn. mana={1}{G} type=Creature subtype=Elemental power=1 toughness=1 [/card] [card] name=Bramblewood Paragon auto=@movedto(other warrior|myBattlefield):all(trigger[to]) counter(1/1) auto=lord(creature[counter{1/1.1}]|myBattlefield) trample text=Each other Warrior creature you control enters the battlefield with an additional +1/+1 counter on it. -- Each creature you control with a +1/+1 counter on it has trample. mana={1}{G} type=Creature subtype=Elf Warrior power=2 toughness=2 [/card] [card] name=Branchsnap Lorian abilities=trample facedown={3} autofacedown={G}:morph text=Trample -- Morph {G} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) mana={1}{G}{G} type=Creature subtype=Beast power=4 toughness=1 [/card] [card] name=Brand of Ill Omen target=creature auto=cumulativeupcostmulti[{R}] sacrifice all(this) auto=transforms((,newability[maxCast(creature)0 controller])) text=Enchant creature -- Cumulative upkeep {R} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -- Enchanted creature's controller can't cast creature spells. mana={3}{R} type=Enchantment subtype=Aura [/card] [card] name=Branded Brawlers auto=aslongas(land[-tapped]|opponentBattlefield) cantattack auto=aslongas(land[-tapped]|opponentBattlefield) cantpwattack auto=aslongas(land[-tapped]|myBattlefield) cantblock text=Branded Brawlers can't attack if defending player controls an untapped land. -- Branded Brawlers can't block if you control an untapped land. mana={R} type=Creature subtype=Human Soldier power=2 toughness=2 [/card] [card] name=Branded Howler backside=Convicted Killer auto=@each upkeep restriction{lastturn(*|mystack)~morethan~1,lastturn(*|opponentstack)~lessthan~2}:name(Transform Werewolf) flip(backside) auto=@each upkeep restriction{lastturn(*|opponentstack)~morethan~1}:name(Transform Werewolf) flip(backside) text=At the beginning of each upkeep, if a player cast two or more spells last turn, transform Branded Howler. // Convicted Killer type=Creature subtype=Werewolf color=red power=4 toughness=4 [/card] [card] name=Brand auto=moveto(ownerbattlefield) all(*|opponentbattlefield) auto=moveto(ownerbattlefield) all(*|mybattlefield) autohand={2}:cycling text=Gain control of all permanents you own. (This effect lasts indefinitely.) -- Cycling {2} ({2}, Discard this card: Draw a card.) mana={R} type=Instant [/card] [card] name=Brass Gnat abilities=flying,doesnotuntap auto={1}:untap myUpkeepOnly text=Flying -- Brass Gnat doesn't untap during your untap step. -- At the beginning of your upkeep, you may pay {1}. If you do, untap Brass Gnat. mana={1} type=Artifact Creature subtype=Insect power=1 toughness=1 [/card] [card] name=Brass Herald aicode=activate target(<4>*[zpos<=4]|mylibrary) name(revealed card) moveto(myhand) name(revealed card) and!(if cantargetcard(*[-chosentype]|*) then bottomoflibrary)! auto=chooseatype transforms((,newability[lord(creature[chosentype]|mybattlefield) 1/1],newability[reveal:4 optionone name(Reveal) target(<4>creature[chosentype]|reveal) moveto(myhand) optiononeend optiontwo target(<4>*|reveal) bottomoflibrary optiontwoend revealend])) forever chooseend text=As Brass Herald enters the battlefield, choose a creature type. -- When Brass Herald enters the battlefield, reveal the top four cards of your library. Put all creature cards of the chosen type revealed this way into your hand and the rest on the bottom of your library in any order. -- Creatures of the chosen type get +1/+1. mana={6} type=Artifact Creature subtype=Golem power=2 toughness=2 [/card] [card] name=Brass Man abilities=doesnotuntap auto={1}:untap myUpkeepOnly text=Brass Man doesn't untap during your untap step. -- At the beginning of your upkeep, you may pay {1}. If you do, untap Brass Man. mana={1} type=Artifact Creature subtype=Construct power=1 toughness=3 [/card] [card] name=Brass Secretary auto={2}{S}:draw:1 text={2}, Sacrifice Brass Secretary: Draw a card. mana={3} type=Artifact Creature subtype=Construct power=2 toughness=1 [/card] [card] name=Brass Squire auto={T}:target(equipment|mybattlefield) transforms((,newability[rehook target(creature|mybattlefield)])) forever text={T}: Attach target Equipment you control to target creature you control. mana={3} type=Artifact Creature subtype=Myr power=1 toughness=3 [/card] [card] name=Brassclaw Orcs auto=cantbeblockerof(creature[power>=2]) text=Brassclaw Orcs can't block creatures with power 2 or greater. mana={2}{R} type=Creature subtype=Orc power=3 toughness=2 [/card] [card] name=Brass-Talon Chimera abilities=first strike auto={S}:counter(2/2,1) target(other chimera) && transforms((,first strike)) forever text=First strike -- Sacrifice Brass-Talon Chimera: Put a +2/+2 counter on target Chimera creature. It gains first strike. (This effect lasts indefinitely.) mana={4} type=Artifact Creature subtype=Chimera power=2 toughness=2 [/card] [card] name=Bravado target=creature auto=foreach(creature|myBattlefield) 1/1 auto=-1/-1 text=Enchant creature -- Enchanted creature gets +1/+1 for each other creature you control. mana={1}{R} type=Enchantment subtype=Aura [/card] [card] name=Brave the Elements auto=choice name(protection from white) lord(creature[white]|myBattlefield) protection from white auto=choice name(protection from blue) lord(creature[white]|myBattlefield) protection from blue auto=choice name(protection from black) lord(creature[white]|myBattlefield) protection from black auto=choice name(protection from red) lord(creature[white]|myBattlefield) protection from red auto=choice name(protection from green) lord(creature[white]|myBattlefield) protection from green text=Choose a color. White creatures you control gain protection from the chosen color until end of turn. mana={W} type=Instant [/card] [card] name=Brawler's Plate auto=teach(creature) 2/2 auto=teach(creature) trample auto={4}:equip text=Equipped creature gets +2/+2 and has trample. (If it would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.) -- Equip {4} (4: Attach to target creature you control. Equip only as a sorcery.) mana={3} type=Artifact subtype=Equipment [/card] [card] name=Brawl auto=all(creature) transforms((,newability[{T}:thisforeach(power>=1) damage:1 target(creature)])) ueot text=Until end of turn, all creatures gain "{T}: This creature deals damage equal to its power to target creature." mana={3}{R}{R} type=Instant [/card] [card] name=Brawn abilities=trample autograveyard=aslongas(forest|myBattlefield) lord(creature|myBattlefield) trample text=Trample -- As long as Brawn is in your graveyard and you control a Forest, creatures you control have trample. mana={3}{G} type=Creature subtype=Incarnation power=3 toughness=3 [/card] [card] name=Brazen Scourge abilities=haste text=Haste mana={1}{R}{R} type=Creature subtype=Gremlin power=3 toughness=3 [/card] [card] name=Brazen Wolves auto=_ATTACKING_+2/0 ueot text=Whenever Brazen Wolves attacks, it gets +2/+0 until end of turn. mana={2}{R} type=Creature subtype=Wolf power=2 toughness=3 [/card] [card] name=Breach target=creature auto=2/0 auto=fear text=Target creature gets +2/+0 and gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.) mana={2}{B} type=Instant [/card] [card] name=Breaching Hippocamp abilities=flash auto=untap target(other creature|mybattlefield) text=Flash. -- When Breaching Hippocamp enters the battlefield, untap another target creature you control. mana={3}{U} type=Creature subtype=Horse Fish power=3 toughness=2 [/card] [card] name=Breaching Leviathan auto=if casted(this) then all(creature[-blue]) freeze text=When Breaching Leviathan enters the battlefield, if you cast it from your hand, tap all nonblue creatures. Those creatures don't untap during their controllers' next untap steps. mana={7}{U}{U} type=Creature subtype=Leviathan power=9 toughness=9 [/card] [card] name=Break Asunder abilities=cycling target=artifact,enchantment auto=destroy autohand=__CYCLING__({2}) text=Destroy target artifact or enchantment. -- Cycling {2} ({2}, Discard this card: Draw a card.) mana={2}{G}{G} type=Sorcery [/card] [card] name=Break of Day auto=all(creature|myBattlefield) 1/1 ueot auto=this(controllerlife < 6) all(creature|myBattlefield) indestructible ueot text=Creatures you control get +1/+1 until end of turn. -- Fateful hour - If you have 5 or less life, those creatures are also indestructible this turn. mana={1}{W} type=Instant [/card] [card] name=Break Through the Line auto={R}:target(creature[power<=2]) transforms((,newability[haste ueot],newability[unblockable ueot])) ueot text={R}:Target creature with power 2 or less gains haste until end of turn and can't be blocked this turn. mana={1}{R} type=Enchantment [/card] [card] name=Breaker of Armies abilities=lure text=All creatures able to block Breaker of Armies do so. mana={8} type=Creature subtype=Eldrazi power=10 toughness=8 [/card] [card] name=Breakneck Rider backside=Neck Breaker restriction=compare(isflipped)~equalto~0 anyzone={0}:doubleside(backside) auto=@each upkeep restriction{lastturn(*|stack)~lessthan~1}:name(Transform Human Werewolf) flip(backside) text=At the beginning of each upkeep, if no spells were cast last turn, transform Breakneck Rider. // Neck Breaker mana={1}{R}{R} type=Creature subtype=Human Scout Werewolf power=3 toughness=3 [/card] [card] name=Breakthrough auto=draw:4 && transforms((,newability[reject notatarget(*|myhand)])) forever text=Draw four cards, then choose X cards in your hand and discard the rest. mana={X}{U} type=Sorcery [/card] [card] name=Breath of Darigaaz kicker={2} auto=damage:1 all(creature[-flying]) auto=damage:1 opponent auto=damage:1 controller auto=if paid(kicker) then damage:3 all(creature[-flying]) auto=if paid(kicker) then damage:3 opponent auto=if paid(kicker) then damage:3 controller text=Kicker {2} (You may pay an additional {2} as you cast this spell.) -- Breath of Darigaaz deals 1 damage to each creature without flying and each player. If Breath of Darigaaz was kicked, it deals 4 damage to each creature without flying and each player instead. mana={1}{R} type=Sorcery [/card] [card] name=Breath of Dreams auto=cumulativeupcost[{U}] sacrifice auto=lord(creature[green]) transforms((,newability[cumulativeupcost[{1}] sacrifice])) text=Cumulative upkeep {U} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -- Green creatures have "Cumulative upkeep {1}." mana={2}{U}{U} type=Enchantment [/card] [card] name=Breath of Fury target=creature|mybattlefield auto=@combatdamaged(player) from(mytgt):untap all(creature[attacking]) auto=@combatdamaged(player) from(mytgt):nextphasealter(add,combatphases,controller,after) auto=@combatdamaged(player) from(mytgt):sacrifice mytgt && all(this) transforms((,newability[retarget target(creature|mybattlefield)])) forever text=Enchant creature you control -- When enchanted creature deals combat damage to a player, sacrifice it and attach Breath of Fury to a creature you control. If you do, untap all creatures you control and after this phase, there is an additional combat phase. mana={2}{R}{R} type=Enchantment subtype=Aura [/card] [card] name=Breath of Life target=creature|mygraveyard auto=moveTo(myBattlefield) text=Return target creature card from your graveyard to the battlefield. mana={3}{W} type=Sorcery [/card] [card] name=Breath of Malfegor auto=damage:5 opponent text=Breath of Malfegor deals 5 damage to each opponent. mana={3}{B}{R} type=Instant [/card] [card] name=Breathstealer auto={B}:1/-1 text={B}: Breathstealer gets +1/-1 until end of turn. mana={2}{B} type=Creature subtype=Nightstalker power=2 toughness=2 [/card] [card] name=Bred for the Hunt auto=@combatdamaged(player) from(creature[counter{1/1.1}]|myBattlefield):may draw:1 controller text=Whenever a creature you control with a +1/+1 counter on it deals combat damage to a player, you may draw a card. mana={1}{G}{U} type=Enchantment [/card] [card] name=Breeding Pit auto=upcost[{B}{B}] sacrifice auto=@each my endofturn:token(Thrull,Creature Thrull,0/1,black) text=At the beginning of your upkeep, sacrifice Breeding Pit unless you pay {B}{B}. -- At the beginning of your end step, put a 0/1 black Thrull creature token onto the battlefield. mana={3}{B} type=Enchantment [/card] [card] name=Breeding Pool auto=ability$!name(Choose one) choice name(Pay 2 life) life:-2 _ choice name(Tap) tap(noevent) all(mysource)!$ controller text=({T}: Add {G} or {U} to your mana pool.) -- As Breeding Pool enters the battlefield, you may pay 2 life. If you don't, Breeding Pool enters the battlefield tapped. type=Land subtype=Forest Island [/card] [card] name=Breezekeeper abilities=flying,phasing text=Flying -- Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.) mana={3}{U} type=Creature subtype=Djinn power=4 toughness=4 [/card] [card] name=Breya, Etherium Shaper auto=create(Thopter:Artifact Creature Thopter:1/1:blue:flying)*2 auto={2}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}:damage:3 target(player) auto={2}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}:-4/-4 target(creature) auto={2}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}:life:5 controller text=When Breya, Etherium Shaper enters the battlefield, create two 1/1 blue Thopter artifact creature tokens with flying. -- {2}, Sacrifice two artifacts: Choose one -- --Breya deals 3 damage to target player. --Target creature gets -4/-4 until end of turn. --You gain 5 life. mana={W}{U}{B}{R} type=Legendary Artifact Creature subtype=Human power=4 toughness=4 [/card] [card] name=Briar Patch auto=lord(creature[attacking]|opponentBattlefield) -1/0 text=Whenever a creature attacks you, it gets -1/-0 until end of turn. mana={1}{G}{G} type=Enchantment [/card] [card] name=Briar Shield target=creature auto=1/1 auto={S}:3/3 text=Enchant creature -- Enchanted creature gets +1/+1. -- Sacrifice Briar Shield: Enchanted creature gets +3/+3 until end of turn. mana={G} type=Enchantment subtype=Aura [/card] [card] name=Briarberry Cohort abilities=flying auto=aslongas(other creature[blue]|myBattlefield) 1/1 != 0 text=Flying -- Briarberry Cohort gets +1/+1 as long as you control another blue creature. mana={1}{U} type=Creature subtype=Faerie Soldier power=1 toughness=1 [/card] [card] name=Briarhorn abilities=flash other={1}{G} name(Evoke) auto=3/3 target(creature) ueot auto=alternative sacrifice text=Flash -- When Briarhorn enters the battlefield, target creature gets +3/+3 until end of turn. -- Evoke {1}{G} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.) mana={3}{G} type=Creature subtype=Elemental power=3 toughness=3 [/card] [card] name=Briarknit Kami auto=@movedto(arcane,spirit|mystack):counter(1/1) target(creature) text=Whenever you cast a Spirit or Arcane spell, put a +1/+1 counter on target creature. mana={3}{G}{G} type=Creature subtype=Spirit power=3 toughness=3 [/card] [card] name=Briarpack Alpha abilities=flash auto=2/2 target(creature) ueot text=Flash -- When Briarpack Alpha enters the battlefield, target creature gets +2/+2 until end of turn. mana={3}{G} type=Creature subtype=Wolf power=3 toughness=3 [/card] [card] name=Briber's Purse auto=counter(0/0,X,gem) auto={1}{T}{C(0/0,-1,gem)}:name(cant attack or block) target(creature) transforms((,cantattack,cantpwattack,cantblock)) ueot text=Briber's Purse enters the battlefield with X gem counters on it. -- 1, Tap, Remove a gem counter from Briber's Purse: Target creature can't attack or block this turn. mana={X} type=Artifact [/card] [card] name=Bribery target=opponent aicode=activate moveTo(myBattlefield) target(creature|targetedpersonslibrary) auto=name(search card) reveal:type:*:targetedpersonslibrary revealzone(targetedpersonslibrary) optionone name(choose card) target(creature|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|targetedpersonslibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield))! afterrevealedend revealend text=Search target opponent's library for a creature card and put that card onto the battlefield under your control. Then that player shuffles his or her library. mana={3}{U}{U} type=Sorcery [/card] [card] name=Bridge from Below autograveyard=@movedTo(creature[-token]|mygraveyard) from(battlefield):_ZOMBIETOKEN_ autograveyard=@movedTo(creature|opponentgraveyard) from(battlefield):moveto(exile) text=Whenever a nontoken creature is put into your graveyard from the battlefield, if Bridge from Below is in your graveyard, put a 2/2 black Zombie creature token onto the battlefield. -- When a creature is put into an opponent's graveyard from the battlefield, if Bridge from Below is in your graveyard, exile Bridge from Below. mana={B}{B}{B} type=Enchantment [/card] [card] name=Brighthearth Banneret auto=lord(*[elemental;warrior]|mycastingzone) altercost(colorless, -1) autohand={1}{R}{discard}:counter(1/1) target(creature) text=Elemental spells and Warrior spells you cast cost {1} less to cast. -- Reinforce 1 - {1}{R} ({1}{R}, Discard this card: Put a +1/+1 counter on target creature.) mana={1}{R} type=Creature subtype=Elemental Warrior power=1 toughness=1 [/card] [card] name=Brightstone Ritual auto=foreach(goblin|battlefield) add{R} text=Add {R} to your mana pool for each Goblin on the battlefield. mana={R} type=Instant [/card] [card] name=Brigid, Hero of Kinsbaile abilities=first strike auto={T}:target(player) damage:2 all(creature[attacking;blocking]|targetedpersonsBattlefield) text=First strike -- {T}: Brigid, Hero of Kinsbaile deals 2 damage to each attacking or blocking creature target player controls. mana={2}{W}{W} type=Legendary Creature subtype=Kithkin Archer power=2 toughness=3 [/card] [card] name=Brilliant Halo target=creature autograveyard=_DIES_moveTo(ownerhand) auto=1/2 text=Enchant creature -- Enchanted creature gets +1/+2. -- When Brilliant Halo dies, return Brilliant Halo to its owner's hand. mana={1}{W} type=Enchantment subtype=Aura [/card] [card] name=Brilliant Plan auto=draw:3 text=Draw three cards. mana={4}{U} type=Sorcery [/card] [card] name=Brilliant Spectrum auto=draw:converge auto=reject notatarget(<2>*|myhand) text=Converge -- Draw X cards, where X is the number of colors of mana spent to cast Brilliant Spectrum. Then discard two cards. mana={3}{U} type=Sorcery [/card] [card] name=Brimstone Dragon abilities=flying,haste text=Flying, haste mana={6}{R}{R} type=Creature subtype=Dragon power=6 toughness=6 [/card] [card] name=Brimstone Mage auto={3}{R}:counter(0/0,1,Level) asSorcery auto=this(counter{0/0.1.Level}) 0/1 auto=this(counter{0/0.1.Level}=) {T}:damage:1 target(creature,player) auto=this(counter{0/0.2.Level}=) {T}:damage:1 target(creature,player) auto=this(counter{0/0.3.Level}) 0/1 auto=this(counter{0/0.3.Level}) {T}:damage:3 target(creature,player) text=Level up {3}{R} -- [Level 1-2] {T}: Brimstone Mage deals 1 damage to target creature or player. [2/3] -- [Level 3+] {T}: Brimstone Mage deals 3 damage to target creature or player. [2/4] mana={2}{R} auto=maxlevel:3 type=Creature subtype=Human Shaman power=2 toughness=2 [/card] [card] name=Brimstone Volley target=creature,player auto=ifnot morbid then damage:3 auto=if morbid then damage:5 text=Brimstone Volley deals 3 damage to target creature or player. -- Morbid - Brimstone Volley deals 5 damage to that creature or player instead if a creature died this turn. mana={2}{R} type=Instant [/card] [card] name=Brindle Boar auto={S}:life:4 text=Sacrifice Brindle Boar: You gain 4 life. mana={2}{G} type=Creature subtype=Boar power=2 toughness=2 [/card] [card] name=Brindle Shoat auto=_DIES_token(Boar,Creature Boar,3/3,green) text=When Brindle Shoat dies, put a 3/3 green Boar creature token onto the battlefield. mana={1}{G} type=Creature subtype=Boar power=1 toughness=1 [/card] [card] name=Brine Elemental facedown={3} autofacedown={5}{U}{U}:morph autofaceup=nextphasealter(remove,untap,opponent) text=Morph {5}{U}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -- When Brine Elemental is turned face up, each opponent skips his or her next untap step. mana={4}{U}{U} type=Creature subtype=Elemental power=5 toughness=4 [/card] [card] name=Brine Shaman auto={T}{S(creature|myBattlefield)}:2/2 target(creature) auto={1}{U}{U}{S(creature|myBattlefield)}:fizzle target(creature|stack) text={T}, Sacrifice a creature: Target creature gets +2/+2 until end of turn. -- {1}{U}{U}, Sacrifice a creature: Counter target creature spell. mana={1}{B} type=Creature subtype=Human Cleric Shaman power=1 toughness=1 [/card] [card] name=Bring Low target=creature|battlefield auto=if cantargetcard(creature[counter{1/1.1}]) then damage:5 else damage:3 text=Bring Low deals 3 damage to target creature. -- If that creature has a +1/+1 counter on it, Bring Low deals 5 damage to it instead. mana={3}{R} type=Instant [/card] [card] name=Bring to Light aicode=activate notatarget(*[creature;instant;sorcery;manacost<=converge]|mylibrary) moveto(exile) and!( transforms((,newability[may name(cast for free) activate name(cast for free) castcard(normal)])) oneshot)! auto=name(search card) reveal:plibrarycount optionone name(choose card) target(<1>*[creature;instant;sorcery;manacost<=converge]|reveal) moveto(exile) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|myexile) moveto(exile) and!( transforms((,newability[may name(cast for free) activate name(cast for free) castcard(normal)])) oneshot)! afterrevealedend revealend text=Converge -- Search your library for a creature, instant, or sorcery card with mana value less than or equal to the number of colors of mana spent to cast Bring to Light, exile that card, then shuffle your library. You may cast that card without paying its mana cost. mana={3}{G}{U} type=Sorcery [/card] [card] name=Bringer of the Black Dawn other={W}{U}{B}{R}{G} name(Spend WUBRG to Cast) abilities=trample,hiddenface aicode=activate target(*|mylibrary) moveto(mylibrary) and!(moveto(mylibrary))! auto=@each my upkeep:pay({L:2}) name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>*|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(mylibrary)])) optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend revealend text=You may pay {W}{U}{B}{R}{G} rather than pay Bringer of the Black Dawn's mana cost. -- Trample -- At the beginning of your upkeep, you may pay 2 life. If you do, search your library for a card, then shuffle your library and put that card on top of it. mana={7}{B}{B} type=Creature subtype=Bringer power=5 toughness=5 [/card] [card] name=Bringer of the Blue Dawn abilities=trample other={W}{U}{B}{R}{G} name(Spend WUBRG to Cast) auto=@each my upkeep:may draw:2 text=You may pay {W}{U}{B}{R}{G} rather than pay Bringer of the Blue Dawn's mana cost. -- Trample -- At the beginning of your upkeep, you may draw two cards. mana={7}{U}{U} type=Creature subtype=Bringer power=5 toughness=5 [/card] [card] name=Bringer of the Green Dawn abilities=trample other={W}{U}{B}{R}{G} name(Spend WUBRG to Cast) auto=@each my upkeep:may _BEASTTOKEN_ text=You may pay {W}{U}{B}{R}{G} rather than pay Bringer of the Green Dawn's mana cost. -- Trample -- At the beginning of your upkeep, you may put a 3/3 green Beast creature token onto the battlefield. mana={7}{G}{G} type=Creature subtype=Bringer power=5 toughness=5 [/card] [card] name=Bringer of the Red Dawn abilities=trample other={W}{U}{B}{R}{G} name(Spend WUBRG to Cast) auto=@each my upkeep:may name(gain control of target creature until end of turn) target(creature|opponentbattlefield) transforms((,newability[moveTo(opponentbattlefield)],newability[phaseaction[endofturn sourceinplay] moveTo(ownerbattlefield)],newability[untap],haste)) ueot text=You may pay {W}{U}{B}{R}{G} rather than pay Bringer of the Red Dawn's mana cost. -- Trample -- At the beginning of your upkeep, you may untap target creature and gain control of it until end of turn. That creature gains haste until end of turn. mana={7}{R}{R} type=Creature subtype=Bringer power=5 toughness=5 [/card] [card] name=Bringer of the White Dawn abilities=trample other={W}{U}{B}{R}{G} name(Spend WUBRG to Cast) auto=@each my upkeep:may moveTo(mybattlefield) target(artifact|mygraveyard) text=You may pay {W}{U}{B}{R}{G} rather than pay Bringer of the White Dawn's mana cost. -- Trample -- At the beginning of your upkeep, you may return target artifact card from your graveyard to the battlefield. mana={7}{W}{W} type=Creature subtype=Bringer power=5 toughness=5 [/card] [card] name=Brink of Disaster target=creature,land auto=@tapped(mytgt):destroy text=Enchant creature or land -- When enchanted permanent becomes tapped, destroy it. mana={2}{B}{B} type=Enchantment subtype=Aura [/card] [card] name=Brink of Madness auto=@each my upkeep restriction{type(*|myhand)~lessthan~1}:sacrifice auto=@each my upkeep restriction{type(*|myhand)~lessthan~1}:all(*|opponenthand) reject text=At the beginning of your upkeep, if you have no cards in hand, sacrifice Brink of Madness. If you do, target opponent discards his or her hand. mana={2}{B}{B} type=Enchantment [/card] [card] name=Brion Stoutarm abilities=lifelink auto={R}{T}{S(other creature|mybattlefield)}:damage:storedpower target(player) text=Lifelink (Damage dealt by this creature also causes you to gain that much life.) -- {R}, {T}, Sacrifice a creature other than Brion Stoutarm: Brion Stoutarm deals damage equal to the sacrificed creature's power to target player. mana={2}{R}{W} type=Legendary Creature subtype=Giant Warrior power=4 toughness=4 [/card] [card] name=Brisela, Voice of Nightmares auto=meldfrom(Gisela, the Broken Blade|Bruna, the Fading Light) abilities=flying,first strike,vigilance,lifelink auto=maxcast(*[manacost<=3])0 opponent text=Flying, first strike, vigilance, lifelink -- Your opponents can't cast spells with mana value 3 or less. type=Legendary Creature subtype=Eldrazi Angel power=9 toughness=10 [/card] [card] name=Bristling Hydra auto=alterenergy:3 controller auto={e:3}:counter(1/1) && opponentshroud text=When Bristling Hydra enters the battlefield, you get {E}{E}{E} (three energy counters). -- Pay {E}{E}{E}: Put a +1/+1 counter on Bristling Hydra. It gains hexproof until end of turn. mana={2}{G}{G} type=Creature subtype=Hydra power=4 toughness=3 [/card] [card] name=Brittle Effigy auto={4}{T}{E}:moveTo(exile) target(creature) text={4},{T}, exile Brittle Effigy: Exile target creature. mana={1} type=Artifact [/card] [card] name=Broken Concentration target=*|stack auto=fizzle abilities=madness autoexile=restriction{discarded} pay({3}{u}) name(pay 3u to cast) activate name(pay 3u to cast) castcard(normal)?name(put in graveyard) moveto(ownergraveyard) text=Counter target spell. -- Madness {3}{U} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) mana={1}{U}{U} type=Instant [/card] [card] name=Broken Dam target=creature[-horsemanship] auto=tap text=Tap one or two target creatures without horsemanship. mana={U} type=Sorcery [/card] [card] name=Broken Fall auto={0}:moveTo(ownerhand) all(this) && regenerate target(creature) limit:1 text=Return Broken Fall to its owner's hand: Regenerate target creature. mana={2}{G} type=Enchantment [/card] [card] name=Brontotherium abilities=trample auto=_ATTACKING_may provoke target(creature|opponentbattlefield) text=Trample -- Provoke (When this attacks, you may have target creature defending player controls untap and block it if able.) mana={4}{G}{G} type=Creature subtype=Beast power=5 toughness=3 [/card] [card] name=Bronze Sable mana={2} type=Artifact Creature subtype=Sable power=2 toughness=1 [/card] [card] name=Bronzebeak Moa auto=@movedTo(creature|mybattlefield):3/3 ueot text=Whenever another creature enters the battlefield under your control, Bronzebeak Moa gets +3/+3 until end of turn. mana={2}{G}{W} type=Creature subtype=Bird power=2 toughness=2 [/card] [card] name=Brood Birthing auto=aslongas(eldrazi spawn|myBattlefield) token(Eldrazi Spawn,Creature Eldrazi Spawn,0/1) and!( transforms((,newability[{S}:Add{1}])) forever )!*2 auto=token(Eldrazi Spawn,Creature Eldrazi Spawn,0/1) and!( transforms((,newability[{S}:Add{1}])) forever )! text=If you control an Eldrazi Spawn, create three 0/1 colorless Eldrazi Spawn creature tokens. They have "Sacrifice this creature: Add {C}." Otherwise, create one of those tokens. mana={1}{R} type=Sorcery [/card] [card] name=Brood Butcher auto=choice token(Eldrazi Scion,Creature Eldrazi Scion,1/1) and!( transforms((,newability[{S}:Add{C}])) forever )! controller auto={B}{G}{S(creature|mybattlefield)}:target(creature) -2/-2 ueot text=Devoid (This card has no color.) -- When Brood Butcher enters the battlefield, put a 1/1 colorless Eldrazi Scion creature token onto the battlefield. It has "Sacrifice this creature: Add {1} to your mana pool." -- {B}{G}, Sacrifice a creature: Target creature gets -2/-2 until end of turn. mana={3}{B}{G} abilities=devoid type=Creature subtype=Eldrazi Drone power=3 toughness=3 [/card] [card] name=Brood Keeper Dragon abilities=flying auto={R}:1/0 ueot text=Flying -- {R}: This creature gets +1/+0 until end of turn. type=Creature subtype=Dragon color=red power=2 toughness=2 [/card] [card] name=Brood Keeper auto=@targeted(this) from(aura|hand,graveyard):token(-383198) controller text=Whenever an Aura becomes attached to Brood Keeper, put a 2/2 red Dragon creature token with flying onto the battlefield. It has "{R}: This creature gets +1/+0 until end of turn". mana={3}{R} type=Creature subtype=Human Shaman power=2 toughness=3 [/card] [card] name=Brood Monitor auto=choice token(Eldrazi Scion,Creature Eldrazi Scion,1/1) and!( transforms((,newability[{S}:Add{C}])) forever )!*3 controller text=Devoid (This card has no color.) -- When Brood Monitor enters the battlefield, put three 1/1 colorless Eldrazi Scion creature tokens onto the battlefield. They have "Sacrifice this creature: Add {1} to your mana pool." mana={4}{G}{G} abilities=devoid type=Creature subtype=Eldrazi Drone power=3 toughness=3 [/card] [card] name=Brood of Cockroaches auto=@movedTo(mygraveyard) from(this|battlefield):phaseaction[endofturn once] life:-1 controller auto=@movedTo(mygraveyard) from(this|battlefield):phaseaction[endofturn once] moveTo(myhand) text=When Brood of Cockroaches is put into your graveyard from the battlefield, at the beginning of the next end step, you lose 1 life and return Brood of Cockroaches to your hand. mana={1}{B} type=Creature subtype=Insect power=1 toughness=1 [/card] [card] name=Brood Sliver auto=@combatdamagefoeof(player) from(sliver|mybattlefield):token(Sliver,Creature Sliver,1/1) controller auto=@combatdamageof(player) from(sliver|opponentbattlefield):token(Sliver,Creature Sliver,1/1) opponent text=Whenever a Sliver deals combat damage to a player, its controller may put a 1/1 colorless Sliver creature token onto the battlefield. mana={4}{G} type=Creature subtype=Sliver power=3 toughness=3 [/card] [card] name=Broodhatch Nantuko facedown={3} autofacedown={2}{G}:morph auto=_ENRAGE_may _INSECTTOKEN_*thatmuch text=Whenever Broodhatch Nantuko is dealt damage, you may put that many 1/1 green Insect creature tokens onto the battlefield. -- Morph {2}{G} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) mana={1}{G} type=Creature subtype=Insect Druid power=1 toughness=1 [/card] [card] name=Broodhunter Wurm mana={3}{G} type=Creature subtype=Wurm power=4 toughness=3 [/card] [card] name=Brooding Saurian auto=@each my end:moveto(ownerBattlefield) all(*|Battlefield) auto=@each opponent end:moveto(ownerBattlefield) all(*|Battlefield) text=At the beginning of each end step, each player gains control of all nontoken permanents he or she owns. mana={2}{G}{G} type=Creature subtype=Lizard power=4 toughness=4 [/card] [card] name=Broodmate Dragon abilities=flying auto=token(Dragon,creature dragon, 4/4,flying red) text=Flying -- When Broodmate Dragon enters the battlefield, put a 4/4 red Dragon creature token with flying onto the battlefield. mana={3}{B}{R}{G} type=Creature subtype=Dragon power=4 toughness=4 [/card] [card] name=Broodstar abilities=affinityartifacts,flying anyzone=type:artifact:mybattlefield/type:artifact:mybattlefield cdaactive text=Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) -- Flying -- Broodstar's power and toughness are each equal to the number of artifacts you control. mana={8}{U}{U} type=Creature subtype=Beast power=* toughness=* [/card] [card] name=Broodwarden auto=lord(eldrazi spawn|myBattlefield) 2/1 text=Eldrazi Spawn creatures you control get +2/+1. mana={3}{G}{G} type=Creature subtype=Eldrazi Drone power=4 toughness=4 [/card] [card] name=Brothers of Fire auto={1}{R}{R}:damage:1 target(creature,player) && damage:1 controller text={1}{R}{R}: Brothers of Fire deals 1 damage to target creature or player and 1 damage to you. mana={1}{R}{R} type=Creature subtype=Human Shaman power=2 toughness=2 [/card] [card] name=Brothers Yamazaki auto=bushido(1/1) auto=aslongas(Brothers Yamazaki|battlefield) nolegend <3 auto=lord(other Brothers Yamazaki|Battlefield) haste auto=lord(other Brothers Yamazaki|Battlefield) 2/2 text=Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.) -- If there are exactly two permanents named Brothers Yamazaki on the battlefield, the "legend rule" doesn't apply to them. -- Each other creature named Brothers Yamazaki gets +2/+2 and has haste. mana={2}{R} type=Legendary Creature subtype=Human Samurai power=2 toughness=1 [/card] [card] name=Browse abilities=hiddenface aicode=activate transforms((,newability[moveto(myhand) all(*[zpos=1]|mylibrary) && ingest:4])) ueot auto={2}{u}{u}:name(look) reveal:5 optionone name(pick a card) target(<1>*|reveal) moveto(myhand) optiononeend optiontwo name(Put in exile) target(<5>*|reveal) moveto(myexile) optiontwoend revealend text={2}{U}{U}: Look at the top five cards of your library, put one of them into your hand, and exile the rest. mana={2}{U}{U} type=Enchantment [/card] [card] name=Bruna, the Fading Light abilities=flying,vigilance autostack=if casted(this) then may moveTo(mybattlefield) target(creature[angel;human]|mygraveyard) text=When you cast Bruna, the Fading Light, you may return target Angel or Human creature card from your graveyard to the battlefield. -- Flying, vigilance -- (Melds with Gisela, the Broken Blade.) mana={5}{W}{W} type=Legendary Creature subtype=Angel Horror power=5 toughness=7 [/card] [card] name=Bruna, Light of Alabaster abilities=flying,vigilance auto=@combat(attacking,blocking) source(this):may name(attach auras) notatarget(aura|battlefield,myhand,mygraveyard) newtarget text=Flying, vigilance -- Whenever Bruna, Light of Alabaster attacks or blocks, you may attach to it any number of Auras on the battlefield and you may put onto the battlefield attached to it any number of Aura cards that could enchant it from your graveyard and/or hand. mana={3}{W}{W}{U} type=Legendary Creature subtype=Angel power=5 toughness=5 [/card] [card] name=Brush with Death auto=life:-2 opponent auto=life:2 controller buyback={2}{B}{2}{B}{B} text=Buyback {2}{B}{B} (You may pay an additional {2}{B}{B} as you cast this spell. If you do, put this card into your hand as it resolves.) -- Target opponent loses 2 life. You gain 2 life. mana={2}{B} type=Sorcery [/card] [card] name=Brushland auto={T}:Add{1} auto={T}:Add{G} and!( damage:1 controller )! auto={T}:Add{W} and!( damage:1 controller )! text={T}: Add {1} to your mana pool. -- {T}: Add {G} or {W} to your mana pool. Brushland deals 1 damage to you. type=Land [/card] [card] name=Brushstrider abilities=vigilance text=Vigilance mana={1}{G} type=Creature subtype=Beast power=3 toughness=1 [/card] [card] name=Brushwagg auto=@combat(blocking,blocked,turnlimited) source(this):-2/2 ueot text=Whenever Brushwagg blocks or becomes blocked, it gets -2/+2 until end of turn. mana={1}{G}{G} type=Creature subtype=Brushwagg power=3 toughness=2 [/card] [card] name=Brutal Deceiver auto={1}:name(Look) reveal:1 optionone name(Look) target(*|reveal) doNothing optiononeend optiontwo all(*|reveal) moveto(mylibrary) optiontwoend revealend auto={2}:reveal:1 optionone if type(land|reveal)~morethan~0 then all(this) +1/0 ueot && all(this) first strike ueot optiononeend optiontwo name(Put Back On Top) target(<1>*|reveal) moveto(mylibrary) optiontwoend revealend limit:1 text={1}: Look at the top card of your library. -- {2}: Reveal the top card of your library. If it's a land card, Brutal Deceiver gets +1/+0 and gains first strike until end of turn. Activate this ability only once each turn. mana={2}{R} type=Creature subtype=Spirit power=2 toughness=2 [/card] [card] name=Brutal Nightstalker auto=may target(opponent) ability$!name(discard) target(*|myhand) reject!$ targetedplayer text=When Brutal Nightstalker enters the battlefield, you may have target opponent discard a card. mana={3}{B}{B} type=Creature subtype=Nightstalker power=3 toughness=2 [/card] [card] name=Brutalizer Exarch aicode=activate target(creature|mylibrary) moveto(mylibrary) and!(moveto(mylibrary))! auto=choice name(put on top) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>creature|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(mylibrary)])) optiononeend optiontwo bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary )! optiontwoend revealend auto=choice name(put on bottom) bottomoflibrary target(*[-creature]) text=When Brutalizer Exarch enters the battlefield, choose one -- Search your library for a creature card, reveal it, then shuffle your library and put that card on top of it; or put target noncreature permanent on the bottom of its owner's library. mana={5}{G} type=Creature subtype=Phyrexian Cleric power=3 toughness=3 [/card] [card] name=Brute Force target=creature auto=3/3 text=Target creature gets +3/+3 until end of turn. mana={R} type=Instant [/card] [card] name=Brute Strength target=creature auto=3/1 ueot auto=trample ueot text=Target creature gets +3/+1 and gains trample until end of turn. mana={1}{R} type=Instant [/card] [card] name=Bubble Matrix auto=preventalldamage to(creature) text=Prevent all damage that would be dealt to creatures. mana={4} type=Artifact [/card] [card] name=Bubbling Beebles auto=aslongas(enchantment|opponentBattlefield) unblockable text=Bubbling Beebles is unblockable as long as defending player controls an enchantment. mana={4}{U} type=Creature subtype=Beeble power=3 toughness=3 [/card] [card] name=Bubbling Cauldron auto={1}{S(creature|mybattlefield)}{T}:name(sacrifice creature) life:4 controller auto={1}{S(festering newt|mybattlefield)}{T}:name(sacrifice newt) lifeleech:-4 opponent text={1}, {T}, Sacrifice a creature: You gain 4 life. {1}, {T}, Sacrifice a creature named Festering Newt: Each opponent loses 4 life. You gain life equal to the life lost this way. mana={2} type=Artifact [/card] [card] name=Bubbling Muck auto=emblem transforms((,newability[lord(Swamp) produceextra:{B}])) ueot text=Until end of turn, whenever a player taps a Swamp for mana, that player adds {B} to his or her mana pool (in addition to the mana the land produces). mana={B} type=Sorcery [/card] [card] name=Budoka Gardener doublefaced=kamiflip backside=Dokai, Weaver of Life restriction=compare(isflipped)~equalto~0 anyzone={0}:doubleside(backside) auto={T}:all(this) transforms((,newability[if type(land|mybattlefield)~morethan~9 then flip(backside)],newability[may moveto(mybattlefield) notatarget(land|myhand)],newability[@movedto(land|mybattlefield) restriction{compare(type:land:mybattlefield)~morethan~9}:flip(backside)])) ueot text={T}: You may put a land card from your hand onto the battlefield. If you control ten or more lands, flip Budoka Gardener. // Dokai, Weaver of Life mana={1}{G} type=Creature subtype=Human Monk power=2 toughness=1 [/card] [card] name=Budoka Pupil doublefaced=kamiflip backside=Ichiga, Who Topples Oaks restriction=compare(isflipped)~equalto~0 anyzone={0}:doubleside(backside) auto=@movedTo(spirit,arcane|mystack):may counter(0/0,1,Ki) auto=@each endofturn:this(counter{0/0.1.Ki}>=2) flip(backside) text=Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Budoka Pupil. -- At the beginning of the end step, if there are two or more ki counters on Budoka Pupil, you may flip it. -- ---- -- Ichiga, Who Topples Oaks -- Legendary Creature - Spirit -- 4/3 -- Trample -- Remove a ki counter from Ichiga, Who Topples Oaks: Target creature gets +2/+2 until end of turn. // Ichiga, Who Topples Oaks mana={1}{G}{G} type=Creature subtype=Human Monk power=2 toughness=2 [/card] [card] name=Builder's Bane target=artifact auto=destroy && damage:1 all(player) mana={X}{X}{R} type=Sorcery text=Destroy X target artifacts. Builder's Bane deals damage to each player equal to the number of artifacts he or she controlled destroyed this way. [/card] [card] name=Builder's Blessing auto=lord(creature[-tapped]|myBattlefield) 0/2 text=Untapped creatures you control get +0/+2. mana={3}{W} type=Enchantment [/card] [card] name=Built to Last target=creature auto=2/2 auto=teach(artifact) indestructible text=Target creature gets +2/+2 until end of turn. If it's an artifact creature, it gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) mana={W} type=Instant [/card] [card] name=Built to Smash target=creature[attacking] auto=3/3 auto=teach(artifact) trample text=Target attacking creature gets +3/+3 until end of turn. If it's an artifact creature, it gains trample until end of turn. mana={R} type=Instant [/card] [card] name=Bull Aurochs abilities=trample auto=_ATTACKING_all(this) foreach(other aurochs[attacking]) 1/0 ueot text=Trample -- Whenever Bull Aurochs attacks, it gets +1/+0 until end of turn for each other attacking Aurochs. mana={1}{G} type=Creature subtype=Aurochs power=2 toughness=1 [/card] [card] name=Bull Cerodon abilities=vigilance,haste text=Vigilance, haste mana={4}{R}{W} type=Creature subtype=Beast power=5 toughness=5 [/card] [card] name=Bull Elephant auto=aslongas(forest|mybattlefield) choice target(<2>forest|mybattlefield) moveTo(ownerhand) oneshot >1 auto=choice sacrifice all(this) text=When Bull Elephant enters the battlefield, sacrifice it unless you return two Forests you control to their owner's hand. mana={3}{G} type=Creature subtype=Elephant power=4 toughness=4 [/card] [card] name=Bull Hippo abilities=Islandwalk text=Islandwalk mana={3}{G} type=Creature subtype=Hippo power=3 toughness=3 [/card] [card] name=Bull Rush target=creature auto=2/0 text=Target creature gets +2/+0 until end of turn. mana={R} type=Instant [/card] [card] name=Bullwhip auto={2}{T}:damage:1 target(creature) && mustattack ueot text={2}, {T}: Bullwhip deals 1 damage to target creature. That creature attacks this turn if able. mana={4} type=Artifact [/card] [card] name=Bulwark auto=@each opponent upkeep:target(opponent) damage:mathtype:*:myhandminustype:*:opponenthandminusendmathend opponent text=At the beginning of your upkeep, Bulwark deals X damage to target opponent, where X is the number of cards in your hand minus the number of cards in that player's hand. mana={3}{R}{R} type=Enchantment [/card] [card] name=Bump in the Night auto=life:-3 opponent flashback={5}{R} text=Target opponent loses 3 life. -- Flashback {5}{R} mana={B} type=Sorcery [/card] [card] name=Buoyancy abilities=flash target=creature auto=flying text=Flash -- Enchant creature -- Enchanted creature has flying. mana={1}{U} type=Enchantment subtype=Aura [/card] [card] name=Burden of Greed target=player auto=life:-type:artifact[tapped]:targetedpersonsbattlefield text=Target player loses 1 life for each tapped artifact he or she controls. mana={3}{B} type=Instant [/card] [card] name=Burden of Guilt target=creature auto={1}:tap(mytgt) text=Enchant creature -- {1}: Tap enchanted creature. mana={W} type=Enchantment subtype=Aura [/card] [card] name=Burgeoning auto=@movedto(land|opponentbattlefield) from(opponenthand):may moveTo(myBattlefield) target(land|myhand) text=Whenever an opponent plays a land, you may put a land card from your hand onto the battlefield. mana={G} type=Enchantment [/card] [card] name=Buried Alive aicode=activate target(creature|mylibrary) moveto(mygraveyard) auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(creature|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(mygraveyard)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend text=Search your library for up to three creature cards and put them into your graveyard. Then shuffle your library. mana={2}{B} type=Sorcery [/card] [card] name=Buried Ruin auto={T}:Add{1} auto={2}{T}{S}:moveTo(myhand) target(other artifact|mygraveyard) text={T}: Add 1 to your mana pool. -- {2}, {T}, Sacrifice Buried Ruin: Return target artifact card from your graveyard to your hand. type=Land [/card] [card] name=Burn Away auto=target(creature|battlefield) damage:6 auto=@movedTo(mytgt|graveyard) from(battlefield):all(trigger[to]) moveTo(exile) all(*|ownergraveyard) text=Burn Away deals 6 damage to target creature. When that creature dies this turn, exile all cards from its controller's graveyard mana={4}{R} type=Instant [/card] [card] name=Burn from Within target=creature,player auto=-indestructible auto=if cantargetcard(*[creature]|*) then exiledeath auto=damage:X text=Burn from Within deals X damage to target creature or player. If a creature is dealt damage this way, it loses indestructible until end of turn. If that creature would die this turn, exile it instead. mana={X}{R} type=Sorcery [/card] [card] name=Burn the Impure target=creature auto=damage:3 auto=teach(creature[infect]) damage:3 targetcontroller text=Burn the Impure deals 3 damage to target creature. If that creature has infect, Burn the Impure deals 3 damage to that creature's controller. mana={1}{R} type=Instant [/card] [card] name=Burn Trail target=creature,player auto=damage:3 auto=alternative damage:3 target(creature,player) other={3}{R}{T(creature[red]|mybattlefield)}{T(creature[red]|mybattlefield)} name(pay Conspire) otherrestriction=type(creature[red]|myBattlefield)~morethan~1 text=Burn Trail deals 3 damage to target creature or player. -- Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.) mana={3}{R} type=Sorcery [/card] [card] name=Burning Anger target=creature auto=teach(creature) transforms((,newability[{T}:name(Target Creature) target(creature) dynamicability],newability[{T}:name(Target Player) target(player) dynamicability])) text=Enchant creature. -- Enchanted creature has "{T}: This creature deals damage equal to its power to target creature or player." mana={4}{R} type=Enchantment subtype=Aura [/card] [card] name=Burning Cloak target=creature auto=2/0 auto=damage:2 text=Target creature gets +2/+0 until end of turn. Burning Cloak deals 2 damage to that creature. mana={R} type=Sorcery [/card] [card] name=Burning Earth auto=@tappedformana(land[-basic]|opponentBattlefield):damage:1 opponent auto=@tappedformana(land[-basic]|myBattlefield):damage:1 controller text=Whenever a player taps a nonbasic land for mana, Burning Earth deals 1 damage to that player. mana={3}{R} type=Enchantment [/card] [card] name=Burning Fields auto=Damage:5 opponent text=Burning Fields deals 5 damage to target opponent. mana={4}{R} type=Sorcery [/card] [card] name=Burning Inquiry auto=draw:3 opponent auto=draw:3 controller auto=discard:3 opponent auto=discard:3 controller text=Each player draws three cards, then discards three cards at random. mana={R} type=Sorcery [/card] [card] name=Burning of Xinye auto=ability$!destroy notatarget(<4>land|mybattlefield)!$ controller auto=target(opponent) ability$!destroy notatarget(<4>land|mybattlefield)!$ targetedplayer auto=all(creature) damage:4 text=You destroy four lands you control, then target opponent destroys four lands he or she controls. Then Burning of Xinye deals 4 damage to each creature. mana={4}{R}{R} type=Sorcery [/card] [card] name=Burning Oil target=creature[attacking;blocking] auto=damage:3 flashback={3}{W} text=Burning Oil deals 3 damage to target attacking or blocking creature. -- Flashback {3}{W} mana={1}{R} type=Instant [/card] [card] name=Burning Palm Efreet auto={1}{R}{R}:damage:2 && -flying target(creature[flying]) text={1}{R}{R}: Burning Palm Efreet deals 2 damage to target creature with flying and that creature loses flying until end of turn. mana={2}{R}{R} type=Creature subtype=Efreet power=2 toughness=2 [/card] [card] name=Burning Sands auto=lord(creature) transforms((,newability[@movedto(graveyard) from(this|mybattlefield):target(land|mybattlefield) sacrifice])) text=Whenever a creature dies, that creature's controller sacrifices a land. mana={3}{R}{R} type=Enchantment [/card] [card] name=Burning Shield Askari abilities=flanking auto={R}{R}:first strike text=Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) -- {R}{R}: Burning Shield Askari gains first strike until end of turn. mana={2}{R} type=Creature subtype=Human Knight power=2 toughness=2 [/card] [card] name=Burning Vengeance auto=@movedTo(*|stack) from(mygraveyard):damage:2 target(creature,player) text=Whenever you cast a spell from your graveyard, Burning Vengeance deals 2 damage to target creature or player. mana={2}{R} type=Enchantment [/card] [card] name=Burning Wish auto=moveTo(exile) aicode=activate target(sorcery|mysideboard) moveto(myhand) auto=name(search card) reveal:type:*:mysideboard revealzone(mysideboard) optionone name(choose card) target(<1>sorcery|reveal) moveto(myhand) and!(all(other *|reveal) moveto(ownersideboard))! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownersideboard) and!(all(other *|reveal) moveto(ownersideboard))! optiontwoend revealend text=You may choose a sorcery card you own from outside the game, reveal that card, and put it into your hand. Exile Burning Wish. mana={1}{R} type=Sorcery [/card] [card] name=Burning-Tree Bloodscale auto=bloodthirst:1 auto={2}{R}:target(creature) ueot cantbeblockerof(this) auto={2}{G}:setblocker target(creature|opponentbattlefield) text=Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.) -- {2}{R}: Target creature can't block Burning-Tree Bloodscale this turn. -- {2}{G}: Target creature blocks Burning-Tree Bloodscale this turn if able. mana={2}{R}{G} type=Creature subtype=Viashino Berserker power=2 toughness=2 [/card] [card] name=Burning-Tree Emissary auto=Add{R}{G} text=When Burning-Tree Emissary enters the battlefield, add {R}{G} to your mana pool. mana={RG}{RG} type=Creature subtype=Human Shaman power=2 toughness=2 [/card] [card] name=Burnished Hart aicode=activate moveTo(myBattlefield) and!(tap(noevent))! target(land[basic]|myLibrary) auto={3}{S}:name(search card) reveal:plibrarycount optionone name(choose card) target(land[basic]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield) and!(tap(noevent))!)! afterrevealedend revealend text={3},Sacrifice Burnished Hart: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle your library. mana={3} type=Artifact Creature subtype=Elk power=2 toughness=2 [/card] [card] name=Burnout target=instant|stack auto=teach(instant[blue]) fizzle auto=@next upkeep:draw:1 text=Counter target instant spell if it's blue. -- Draw a card at the beginning of the next turn's upkeep. mana={1}{R} type=Instant [/card] [card] name=Burr Grafter auto=_DIES_may moveTo(myhand) target(spirit[manacost<=3]|mygraveyard) auto={S}:2/2 target(other creature) text=Sacrifice Burr Grafter: Target creature gets +2/+2 until end of turn. -- Soulshift 3 (When this dies, you may return target Spirit card with mana value 3 or less from your graveyard to your hand.) mana={3}{G} type=Creature subtype=Spirit power=2 toughness=2 [/card] [card] name=Burrenton Bombardier abilities=flying autohand={2}{W}{discard}:counter(1/1,2) target(creature) text=Flying -- Reinforce 2 - {2}{W} ({2}{W}, Discard this card: Put two +1/+1 counters on target creature.) mana={2}{W} type=Creature subtype=Kithkin Soldier power=2 toughness=2 [/card] [card] name=Burrenton Forge-Tender abilities=protection from red auto={S}:name(Prevent all damage from red source) target(*[red]) transforms((,newability[preventalldamage from(this)])) ueot text=Protection from red -- Sacrifice Burrenton Forge-Tender: Prevent all damage a red source of your choice would deal this turn. mana={W} type=Creature subtype=Kithkin Wizard power=1 toughness=1 [/card] [card] name=Burrenton Shield-Bearers auto=_ATTACKING_0/3 target(creature) ueot text=Whenever Burrenton Shield-Bearers attacks, target creature gets +0/+3 until end of turn. mana={4}{W} type=Creature subtype=Kithkin Soldier power=3 toughness=3 [/card] [card] name=Burrowing target=creature auto=mountainwalk text=Enchant creature -- Enchanted creature has mountainwalk. mana={R} type=Enchantment subtype=Aura [/card] [card] name=Burst Lightning target=creature,player kicker={4} auto=damage:2 auto=if paid(kicker) then damage:2 text=Kicker {4} (You may pay an additional {4} as you cast this spell.) -- Burst Lightning deals 2 damage to target creature or player. If Burst Lightning was kicked, it deals 4 damage to that creature or player instead. mana={R} type=Instant [/card] [card] name=Burst of Energy target=* auto=untap text=Untap target permanent. mana={W} type=Instant [/card] [card] name=Burst of Speed auto=lord(creature|myBattlefield) haste text=Creatures you control gain haste until end of turn. (They can attack and {T} even if they just came under your control.) mana={R} type=Sorcery [/card] [card] name=Burst of Strength target=creature auto=counter(1/1) && untap text=Put a +1/+1 counter on target creature and untap it. mana={G} type=Instant [/card] [card] name=Bushi Tenderfoot doublefaced=kamiflip backside=Kenzo the Hardhearted restriction=compare(isflipped)~equalto~0 anyzone={0}:doubleside(backside) auto=@vampired(creature) from(this):all(trigger[from]) flip(backside) text=When a creature dealt damage by Bushi Tenderfoot this turn is put into a graveyard, flip Bushi Tenderfoot. // Kenzo the Hardhearted mana={W} type=Creature subtype=Human Soldier power=1 toughness=1 [/card] [card] name=Butcher Ghoul abilities=undying text=Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.) mana={1}{B} type=Creature subtype=Zombie power=1 toughness=1 [/card] [card] name=Butcher of Malakir abilities=flying auto=@movedTo(creature|graveyard) from(mybattlefield):ability$!name(sacrifice) notatarget(creature|mybattlefield) sacrifice !$ opponent text=Flying -- Whenever Butcher of Malakir or another creature you control dies, each opponent sacrifices a creature. mana={5}{B}{B} type=Creature subtype=Vampire Warrior power=5 toughness=4 [/card] [card] name=Butcher of the Horde abilities=flying auto={S(other creature|mybattlefield)}:name(vigilance) vigilance ueot auto={S(other creature|mybattlefield)}:name(lifelink) lifelink ueot auto={S(other creature|mybattlefield)}:name(haste) haste ueot text=Flying. -- Sacrifice another creature: Butcher of the Horde gains your choice of Vigilance, lifelink, or haste until end of turn. mana={1}{R}{W}{B} type=Creature subtype=Demon power=5 toughness=4 [/card] [card] name=Butcher's Cleaver auto={3}:equip auto=teach(creature) 3/0 auto=teach(human) lifelink text=Equipped creature gets +3/+0. -- As long as equipped creature is a Human, it has lifelink. -- Equip {3} mana={3} type=Artifact subtype=Equipment [/card] [card] name=Butcher's Glee target=creature|battlefield auto=3/0 ueot auto=lifelink ueot auto=regenerate text=Target creature gets +3/+0 and gains lifelink until end of turn. Regenerate it. (Damage dealt by a creature with lifelink also causes its controller to gain that much life.) mana={2}{B} type=Instant [/card] [card] name=Bygone Bishop abilities=flying auto=@movedto(creature[manacost<=3]|mystack):name(Create clue) token(Clue) controller text=Flying -- Whenever you cast a creature spell with mana value 3 or less, investigate. (Put a colorless Clue artifact token onto the battlefield with "{2}, Sacrifice this artifact: Draw a card.") mana={2}{W} type=Creature subtype=Spirit Cleric power=2 toughness=3 [/card] [card] name=Byway Courier auto=_DIES_name(Create clue) token(Clue) controller text=When Byway Courier dies, investigate. (Put a colorless Clue artifact token onto the battlefield with "{2}, Sacrifice this artifact: Draw a card.") mana={2}{G} type=Creature subtype=Human Scout power=3 toughness=2 [/card] [card] name=Cabal Archon auto={B}{S(cleric|myBattlefield)}:life:-2 target(player) && life:2 controller text={B}, Sacrifice a Cleric: Target player loses 2 life and you gain 2 life. mana={2}{B} type=Creature subtype=Human Cleric power=2 toughness=2 [/card] [card] name=Cabal Coffers auto={2}{T}:name(Add black mana for each swamp) foreach(swamp|myBattlefield) add{B} text={2}, {T}: Add {B} to your mana pool for each Swamp you control. type=Land [/card] [card] name=Cabal Executioner auto=@combatdamagefoeof(player) from(this):ability$!name(sacrifice) notatarget(creature|mybattlefield) sacrifice!$ opponent auto=@combatdamageof(player) from(this):ability$!name(sacrifice) notatarget(creature|mybattlefield) sacrifice!$ controller facedown={3} autofacedown={3}{B}{B}:morph text=Whenever Cabal Executioner deals combat damage to a player, that player sacrifices a creature. -- Morph {3}{B}{B} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) mana={2}{B}{B} type=Creature subtype=Human Cleric power=2 toughness=2 [/card] [card] name=Cabal Inquisitor auto=aslongas(*|mygraveyard) {1}{B}{E(*|mygraveyard)}{E(*|mygraveyard)}{T}:target(player) ability$!name(discard) target(*|myhand) reject!$ targetedplayer asSorcery >6 text=Threshold - {1}{B}, {T}, Exile two cards from your graveyard: Target player discards a card. Activate this ability only any time you could cast a sorcery, and only if seven or more cards are in your graveyard. mana={1}{B} type=Creature subtype=Human Minion power=1 toughness=1 [/card] [card] name=Cabal Interrogator auto={x}{b}{t}:target(player) reveal:x revealzone(targetedpersonshand) optionone name(Put in graveyard) target(<1>*|reveal) moveto(ownerhand) and!(reject)! optiononeend optiontwo name(put Back) all(*|reveal) moveto(ownerhand) optiontwoend revealend text={X}{B}, {T}: Target player reveals X cards from his or her hand and you choose one of them. That player discards that card. Activate this ability only any time you could cast a sorcery. mana={1}{B} type=Creature subtype=Zombie Wizard power=1 toughness=1 [/card] [card] name=Cabal Patriarch auto={2}{B}{S(creature|mybattlefield)}:-2/-2 target(creature) auto={2}{B}{E(creature|mygraveyard)}:-2/-2 target(creature) text={2}{B}, Sacrifice a creature: Target creature gets -2/-2 until end of turn. -- {2}{B}, Exile a creature card from your graveyard: Target creature gets -2/-2 until end of turn. mana={3}{B}{B}{B} type=Legendary Creature subtype=Human Wizard power=5 toughness=5 [/card] [card] name=Cabal Pit auto={T}:Add{B} and!( damage:1 controller )! auto=aslongas(*|mygraveyard) {B}{T}{S}:-2/-2 target(other creature) >6 text={T}: Add {B} to your mana pool. Cabal Pit deals 1 damage to you. -- Threshold - {B}, {T}, Sacrifice Cabal Pit: Target creature gets -2/-2 until end of turn. Activate this ability only if seven or more cards are in your graveyard. type=Land [/card] [card] name=Cabal Ritual auto=Add{B}{B}{B} auto=aslongas(*|mygraveyard) add{B}{B} >6 text=Add {B}{B}{B} to your mana pool. -- Threshold - Add {B}{B}{B}{B}{B} to your mana pool instead if seven or more cards are in your graveyard. mana={1}{B} type=Instant [/card] [card] name=Cabal Slaver auto=@combatdamagefoeof(player) from(goblin|mybattlefield):ability$!name(discard) notatarget(*|myhand) reject!$ opponent auto=@combatdamageof(player) from(goblin|opponentbattlefield):ability$!name(discard) notatarget(*|myhand) reject!$ controller text=Whenever a Goblin deals combat damage to a player, that player discards a card. mana={2}{B} type=Creature subtype=Human Cleric power=2 toughness=1 [/card] [card] name=Cabal Surgeon auto={2}{B}{B}{T}{E(*|mygraveyard)}{E(*|mygraveyard)}:moveTo(myhand) target(creature|mygraveyard) text={2}{B}{B}, {T}, Exile two cards from your graveyard: Return target creature card from your graveyard to your hand. mana={2}{B}{B} type=Creature subtype=Human Minion power=2 toughness=1 [/card] [card] name=Cabal Torturer auto={B}{T}:-1/-1 target(creature) auto=aslongas(*|mygraveyard) {3}{B}{B}{T}:-2/-2 target(creature) >6 text={B}, {T}: Target creature gets -1/-1 until end of turn. -- Threshold - {3}{B}{B}, {T}: Target creature gets -2/-2 until end of turn. Activate this ability only if seven or more cards are in your graveyard. mana={1}{B}{B} type=Creature subtype=Human Minion power=1 toughness=1 [/card] [card] name=Cabal Trainee auto={S}:-2/0 target(other creature) text=Sacrifice Cabal Trainee: Target creature gets -2/-0 until end of turn. mana={B} type=Creature subtype=Human Minion power=1 toughness=1 [/card] [card] name=Cache Raiders auto=@each my upkeep:moveTo(ownerhand) notatarget(*|myBattlefield) text=At the beginning of your upkeep, return a permanent you control to its owner's hand. mana={3}{U}{U} type=Creature subtype=Merfolk Rogue power=4 toughness=4 [/card] [card] name=Cached Defenses auto=ability$!name(Bolster) notatarget(creature[toughness=toughness:lowest:creature:mybattlefield]|mybattlefield) counter(1/1,3)!$ controller text=Bolster 3. (Choose a creature with the least toughness among creatures you control and put three +1/+1 counters on it.) mana={2}{G} type=Sorcery [/card] [card] name=Cackling Counterpart target=creature|mybattlefield auto=clone flashback={5}{U}{U} text=Create a token that's a copy of target creature you control. -- Flashback {5}{U}{U} mana={1}{U}{U} type=Instant [/card] [card] name=Cackling Fiend auto=ability$!name(discard) target(*|myhand) reject!$ opponent text=When Cackling Fiend enters the battlefield, each opponent discards a card. mana={2}{B}{B} type=Creature subtype=Zombie power=2 toughness=1 [/card] [card] name=Cackling Flames target=creature,player auto=damage:3 auto=aslongas(*|myhand) damage:2 <1 text=Cackling Flames deals 3 damage to target creature or player. -- Hellbent - Cackling Flames deals 5 damage to that creature or player instead if you have no cards in hand. mana={3}{R} type=Instant [/card] [card] name=Cackling Imp abilities=flying auto={T}:life:-1 target(player) text=Flying -- {T}: Target player loses 1 life. mana={2}{B}{B} type=Creature subtype=Imp power=2 toughness=2 [/card] [card] name=Cackling Witch auto={X}{B}{T}{D(*|myhand)}:thisforeach(X) 1/0 target(creature) text={X}{B}, {T}, Discard a card: Target creature gets +X/+0 until end of turn. mana={1}{B} type=Creature subtype=Human Spellshaper power=1 toughness=1 [/card] [card] name=Cadaver Imp abilities=flying auto=moveTo(myhand) target(creature|myGraveyard) text=Flying -- When Cadaver Imp enters the battlefield, return target creature card from your graveyard to your hand. mana={1}{B}{B} type=Creature subtype=Imp power=1 toughness=1 [/card] [card] name=Cadaverous Bloom auto={E(*|myhand)}:add{B}{B} auto={E(*|myhand)}:Add{G}{G} text=Exile a card from your hand: Add {B}{B} or {G}{G} to your mana pool. mana={3}{B}{G} type=Enchantment [/card] [card] name=Cadaverous Knight abilities=flanking auto={1}{B}{B}:regenerate text=Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) -- {1}{B}{B}: Regenerate Cadaverous Knight. mana={2}{B} type=Creature subtype=Zombie Knight power=2 toughness=2 [/card] [card] name=Cage of Hands target=creature auto=cantattack auto=cantpwattack auto=cantblock auto={1}{W}:moveTo(ownerhand) text=Enchant creature -- Enchanted creature can't attack or block. -- {1}{W}: Return Cage of Hands to its owner's hand. mana={2}{W} type=Enchantment subtype=Aura [/card] [card] name=Cagemail target=creature auto=2/2 auto=cantattack auto=cantpwattack text=Enchant creature -- Enchanted creature gets +2/+2 and can't attack. mana={1}{W} type=Enchantment subtype=Aura [/card] [card] name=Cairn Wanderer abilities=changeling auto=aslongas(creature[flying]|graveyard) flying auto=aslongas(creature[fear]|graveyard) fear auto=aslongas(creature[first strike]|graveyard) first strike auto=aslongas(creature[double strike]|graveyard) double strike auto=aslongas(creature[deathtouch]|graveyard) deathtouch auto=aslongas(creature[haste]|graveyard) haste auto=aslongas(creature[plainswalk]|graveyard) plainswalk auto=aslongas(creature[islandwalk]|graveyard) islandwalk auto=aslongas(creature[swampwalk]|graveyard) swampwalk auto=aslongas(creature[mountainwalk]|graveyard) mountainwalk auto=aslongas(creature[forestwalk]|graveyard) forestwalk auto=aslongas(creature[lifelink]|graveyard) lifelink auto=aslongas(creature[protection from white]|graveyard) protection from white auto=aslongas(creature[protection from blue]|graveyard) protection from blue auto=aslongas(creature[protection from black]|graveyard) protection from black auto=aslongas(creature[protection from red]|graveyard) protection from red auto=aslongas(creature[protection from green]|graveyard) protection from green auto=aslongas(creature[reach]|graveyard) reach auto=aslongas(creature[trample]|graveyard) trample auto=aslongas(creature[shroud]|graveyard) shroud auto=aslongas(creature[vigilance]|graveyard) vigilance text=Changeling (This card is every creature type at all times.) -- As long as a creature card with flying is in a graveyard, Cairn Wanderer has flying. The same is true for fear, first strike, double strike, deathtouch, haste, landwalk, lifelink, protection, reach, trample, shroud, and vigilance. mana={4}{B} type=Creature subtype=Shapeshifter power=4 toughness=4 [/card] [card] name=Calciderm abilities=shroud auto=vanishing:4 text=Shroud -- Vanishing 4 (This permanent enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) mana={2}{W}{W} type=Creature subtype=Beast power=5 toughness=5 [/card] [card] name=Calcite Snapper abilities=shroud auto=_LANDFALL_may swap ueot text=Shroud (This creature can't be the target of spells or abilities.) -- Landfall - Whenever a land enters the battlefield under your control, you may switch Calcite Snapper's power and toughness until end of turn. mana={1}{U}{U} type=Creature subtype=Turtle power=1 toughness=4 [/card] [card] name=Caldera Hellion auto=all(creature) damage:3 auto=may target(other creature|mybattlefield) sacrifice && counter(1/1) all(this) text=Devour 1 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with that many +1/+1 counters on it.) -- When Caldera Hellion enters the battlefield, it deals 3 damage to each creature. mana={3}{R}{R} type=Creature subtype=Hellion power=3 toughness=3 [/card] [card] name=Caldera Kavu auto={1}{B}:1/1 auto={G}:activatechooseacolor all(this) becomes(,chosencolor) ueot activatechooseend text={1}{B}: Caldera Kavu gets +1/+1 until end of turn. -- {G}: Caldera Kavu becomes the color of your choice until end of turn. mana={2}{R} type=Creature subtype=Kavu power=2 toughness=2 [/card] [card] name=Caldera Lake auto=tap(noevent) auto={T}:Add{1} auto={T}:Add{U} and!( damage:1 controller )! auto={T}:Add{R} and!( damage:1 controller )! text=Caldera Lake enters the battlefield tapped. -- {T}: Add {1} to your mana pool. -- {T}: Add {U} or {R} to your mana pool. Caldera Lake deals 1 damage to you. type=Land [/card] [card] name=Call for Blood target=creature auto=-storedpower/-storedpower text=As an additional cost to cast Call for Blood, sacrifice a creature. -- Target creature gets -X/-X until end of turn, where X is the sacrificed creature's power. mana={4}{B}{S(creature|mybattlefield)} type=Instant subtype=Arcane [/card] [card] name=Call for Unity auto=@each my end restriction{revolt}:counter(0/0,1,Unity) auto=thisforeach(counter{0/0.1.Unity}>0) lord(creature|mybattlefield) 1/1 text=Revolt -- At the beginning of your end step, if a permanent you controlled left the battlefield this turn, put a unity counter on Call for Unity. -- Creatures you control get +1/+1 for each unity counter on Call for Unity. mana={3}{W}{W} type=Enchantment [/card] [card] name=Call of the Conclave auto=token(Centaur,Creature Centaur,3/3,green) text=Put a 3/3 green Centaur creature token onto the battlefield. mana={G}{W} type=Sorcery [/card] [card] name=Call of the Full Moon target=creature auto=teach(creature) 3/2 auto=teach(creature) trample auto=@each upkeep restriction{lastturn(*|mystack)~morethan~1,lastturn(*|opponentstack)~lessthan~2}:name(Sacrifice) sacrifice all(this) auto=@each upkeep restriction{lastturn(*|opponentstack)~morethan~1}:name(Sacrifice) sacrifice all(this) text=Enchant creature -- Enchanted creature gets +3/+2 and has trample. (It can deal excess combat damage to defending player or planeswalker while attacking.) -- At the beginning of each upkeep, if a player cast two or more spells last turn, sacrifice Call of the Full Moon. mana={1}{R} type=Enchantment subtype=Aura [/card] [card] name=Call of the Herd auto=_ELEPHANTTOKEN_ flashback={3}{G} text=Put a 3/3 green Elephant creature token onto the battlefield. -- Flashback {3}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.) mana={2}{G} type=Sorcery [/card] [card] name=Call of the Wild aicode=activate transforms((,newability[if type(creature[zpos=1]|mylibrary)~morethan~0 then target(creature[zpos=1]|mylibrary) moveto(ownerbattlefield) else target(*[zpos=1]|mylibrary) moveto(mygraveyard)])) ueot auto={2}{g}{g}:reveal:1 optionone target(creature|reveal) moveto(mybattlefield) optiononeend optiontwo name(Put in grave) target(<1>*|reveal) moveto(mygraveyard) optiontwoend revealend text={2}{G}{G}: Reveal the top card of your library. If it's a creature card, put it onto the battlefield. Otherwise, put it into your graveyard. mana={2}{G}{G} type=Enchantment [/card] [card] name=Call the Bloodline auto={1}{D(*|myhand)}:token(Vampire Knight,creature Vampire Knight,1/1,black,lifelink) limit:1 text={1}, Discard a card: Put a 1/1 black Vampire Knight creature token with lifelink onto the battlefield. Activate this ability only once each turn. mana={1}{B} type=Enchantment [/card] [card] name=Call the Gatewatch aicode=activate target(*[planeswalker]|mylibrary) moveto(myhand) auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>*[planeswalker]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend text=Search your library for a planeswalker card, reveal it, and put it into your hand. Then shuffle your library. mana={2}{W} type=Sorcery [/card] [card] name=Call the Scions auto=token(Eldrazi Scion,Creature Eldrazi Scion,1/1) and!( transforms((,newability[{S}:Add{C}])) forever )!*2 controller text=Devoid (This card has no color.) -- Put two 1/1 colorless Eldrazi Scion creature tokens onto the battlefield. They have "Sacrifice this creature: Add {1} to your mana pool." mana={2}{G} abilities=devoid type=Sorcery [/card] [card] name=Call the Skybreaker auto=token(Elemental,creature elemental,5/5,flying,redblue) retrace={5}{UR}{UR}{D(land|myhand)} text=Put a 5/5 blue and red Elemental creature token with flying onto the battlefield. -- Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.) mana={5}{UR}{UR} type=Sorcery [/card] [card] name=Call to Glory auto=untap all(creature|myBattlefield) auto=all(samurai|myBattlefield) 1/1 ueot text=Untap all creatures you control. Samurai creatures you control get +1/+1 until end of turn. mana={1}{W} type=Instant [/card] [card] name=Call to Heel target=creature auto=moveto(ownerhand) auto=draw:1 targetController text=Return target creature to its owner's hand. Its controller draws a card. mana={1}{U} type=Instant [/card] [card] name=Call to Mind target=instant,sorcery|mygraveyard auto=moveTo(myhand) text=Return target instant or sorcery card from your graveyard to your hand. mana={2}{U} type=Sorcery [/card] [card] name=Call to Serve target=creature[-black] auto=1/2 auto=teach(creature) becomes(Angel,flying) text=Enchant nonblack creature -- Enchanted creature gets +1/+2, has flying, and is an Angel in addition to its other types. mana={1}{W} type=Enchantment subtype=Aura [/card] [card] name=Call to the Grave auto=@each opponent upkeep:ability$!name(sacrifice non-zombie) choice notatarget(creature[-zombie]|mybattlefield) sacrifice !$ opponent auto=@each my upkeep:notatarget(creature[-zombie]|mybattlefield) sacrifice auto=@each endofturn restriction{type(creature|battlefield)~lessthan~1}:sacrifice text=At the beginning of each player's upkeep, that player sacrifices a non-Zombie creature. -- At the beginning of the end step, if no creatures are on the battlefield, sacrifice Call to the Grave. mana={4}{B} type=Enchantment [/card] [card] name=Call to the Netherworld abilities=madness autoexile=restriction{discarded} pay({0}) name(pay 0 to cast) activate name(pay 0 to cast) castcard(normal)?name(put in graveyard) moveto(ownergraveyard) target=creature[black]|myGraveyard auto=moveTo(myHand) text=Return target black creature card from your graveyard to your hand. -- Madness {0} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.) mana={B} type=Sorcery [/card] [card] name=Caller of Gales auto={1}{U}{T}:flying target(creature) text={1}{U}, {T}: Target creature gains flying until end of turn. mana={U} type=Creature subtype=Merfolk Wizard power=1 toughness=1 [/card] [card] name=Caller of the Claw abilities=flash auto=foreach(creature[-token;fresh]|graveyard) token(Bear,Creature Bear,2/2,green) text=Flash -- When Caller of the Claw enters the battlefield, put a 2/2 green Bear creature token onto the battlefield for each nontoken creature put into your graveyard from the battlefield this turn. mana={2}{G} type=Creature subtype=Elf power=2 toughness=2 [/card] [card] name=Caller of the Hunt auto=counter(0/1) notrg auto=chooseatype transforms((,newability[type:creature[chosentype]:battlefield/type:creature[chosentype]:battlefield cdaactive],newability[counter(0/1.-1) notrg])) forever chooseend text=As Caller of the Hunt enters the battlefield, choose a creature type. -- Caller of the Hunt's power and toughness are each equal to the number of creatures of the chosen type on the battlefield. mana={2}{G} type=Creature subtype=Human power=* toughness=* [/card] [card] name=Callous Deceiver auto={1}:name(Look) reveal:1 optionone name(Look) target(*|reveal) doNothing optiononeend optiontwo all(*|reveal) moveto(mylibrary) optiontwoend revealend auto={2}:reveal:1 optionone if type(land|reveal)~morethan~0 then all(this) +1/0 ueot && flying ueot optiononeend optiontwo name(Put Back On Top) target(<1>*|reveal) moveto(mylibrary) optiontwoend revealend limit:1 text={1}: Look at the top card of your library. -- {2}: Reveal the top card of your library. If it's a land card, Callous Deceiver gets +1/+0 and gains flying until end of turn. Activate this ability only once each turn. mana={2}{U} type=Creature subtype=Spirit power=1 toughness=3 [/card] [card] name=Callow Jushi doublefaced=kamiflip backside=Jaraku the Interloper restriction=compare(isflipped)~equalto~0 anyzone={0}:doubleside(backside) auto=@movedTo(spirit,arcane|mystack):may counter(0/0,1,Ki) auto=@each endofturn:this(counter{0/0.2.Ki}) may flip(backside) text=Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Callow Jushi. -- At the beginning of the end step, if there are two or more ki counters on Callow Jushi, you may flip it. // Jaraku the Interloper mana={1}{U}{U} type=Creature subtype=Human Wizard power=2 toughness=2 [/card] [card] name=Calming Verse auto=destroy all(enchantment|opponentBattlefield) auto=aslongas(land[-tapped]|myBattlefield) destroy all(enchantment|myBattlefield) text=Destroy all enchantments you don't control. Then, if you control an untapped land, destroy all enchantments you control. mana={3}{G} type=Sorcery [/card] [card] name=Caltrops auto=@each my blockers:damage:1 all(creature[attacking]) auto=@each opponent blockers:damage:1 all(creature[attacking]) text=Whenever a creature attacks, Caltrops deals 1 damage to it. mana={3} type=Artifact [/card] [card] name=Campaign of Vengeance auto=@combat(attacking) source(creature|myBattlefield):life:-1 opponent && life:1 controller text=Whenever a creature you control attacks, defending player loses 1 life and you gain 1 life. mana={3}{W}{B} type=Enchantment [/card] [card] name=Cancel target=*|stack auto=fizzle text=Counter target spell. mana={1}{U}{U} type=Instant [/card] [card] name=Candelabra of Tawnos auto={T}:name(X = 0) donothing auto={1}{T}:name(X = 1) target(land) untap auto={2}{T}:name(X = 2) target(<2>land) untap auto={3}{T}:name(X = 3) target(<3>land) untap auto={4}{T}:name(X = 4) target(<4>land) untap auto={5}{T}:name(X = 5) target(<5>land) untap auto={6}{T}:name(X = 6) target(<6>land) untap auto={7}{T}:name(X = 7) target(<7>land) untap auto={8}{T}:name(X = 8) target(<8>land) untap auto={9}{T}:name(X = 9) target(<9>land) untap auto={10}{T}:name(X = 10) target(<10>land) untap auto={11}{T}:name(X = 11) target(<11>land) untap auto={12}{T}:name(X = 12) target(<12>land) untap auto={13}{T}:name(X = 13) target(<13>land) untap auto={14}{T}:name(X = 14) target(<14>land) untap auto={15}{T}:name(X = 15) target(<15>land) untap auto={16}{T}:name(X = 16) target(<16>land) untap text={X}, {T}: Untap X target lands. mana={1} type=Artifact [/card] [card] name=Candles of Leng auto={4}{t}:name(Look) reveal:1 optionone name(Look) target(*|reveal) transforms((,newability[if type(*[share!name!]|mygraveyard)~morethan~0 then moveto(mygraveyard)])) oneshot optiononeend optiontwo choice all(*|reveal) moveto(mylibrary) and!(draw:1 controller)! optiontwoend revealend text={4}, {T}: Reveal the top card of your library. If it has the same name as a card in your graveyard, put it into your graveyard. Otherwise, draw a card. mana={2} type=Artifact [/card] [card] name=Canker Abomination auto=foreach(creature|opponentbattlefield) counter(-1/-1) oneshot text=As Canker Abomination enters the battlefield, choose an opponent. Canker Abomination enters the battlefield with a -1/-1 counter on it for each creature that player controls. mana={2}{BG}{BG} type=Creature subtype=Treefolk Horror power=6 toughness=6 [/card] [card] name=Canopy Claws target=creature auto=-flying flashback={G} text=Target creature loses flying until end of turn. -- Flashback {G} (You may cast this card from your graveyard for its flashback cost. Then exile it.) mana={G} type=Instant [/card] [card] name=Canopy Cover target=creature auto=opponentshroud auto=cantbeblockedby(creature[-flying;-reach]) text=Enchant creature -- Enchanted creature can't be blocked except by creatures with flying or reach. -- Enchanted creature can't be the target of spells or abilities your opponents control. mana={1}{G} type=Enchantment subtype=Aura [/card] [card] name=Canopy Crawler auto={t}:target(creature) thisforeach(counter{1/1.1}) +1/+1 ueot aicode=activate target(*[beast]|myhand) name(revealed card) moveto(myhand) name(revealed card) and!( all(this) counter(1/1) )! auto=Reveal:type:*:myhand revealzone(myhand) revealtype(*[beast]|myhand) optionone foreach(*[beast]|reveal) counter(1/1) optiononeend optiontwo all(*|reveal) moveto(myhand) optiontwoend revealend text=Amplify 1 (As this creature enters the battlefield, put a +1/+1 counter on it for each Beast card you reveal in your hand.) -- {T}: Target creature gets +1/+1 until end of turn for each +1/+1 counter on Canopy Crawler. mana={3}{G} type=Creature subtype=Beast power=2 toughness=2 [/card] [card] name=Canopy Dragon abilities=trample auto={1}{G}:flying && -trample text=Trample -- {1}{G}: Canopy Dragon gains flying and loses trample until end of turn. mana={4}{G}{G} type=Creature subtype=Dragon power=4 toughness=4 [/card] [card] name=Canopy Gorger mana={4}{G}{G} type=Creature subtype=Wurm power=6 toughness=5 [/card] [card] name=Canopy Spider abilities=reach text=Reach (This creature can block creatures with flying.) mana={1}{G} type=Creature subtype=Spider power=1 toughness=3 [/card] [card] name=Canopy Surge kicker={2} auto=damage:1 all(creature[flying]) auto=damage:1 all(player) auto=if paid(kicker) then damage:3 all(creature[flying]) auto=if paid(kicker) then damage:3 all(player) text=Kicker {2} (You may pay an additional {2} as you cast this spell.) -- Canopy Surge deals 1 damage to each creature with flying and each player. If Canopy Surge was kicked, it deals 4 damage to each creature with flying and each player instead. mana={1}{G} type=Sorcery [/card] [card] name=Canopy Vista auto=if type(land[basic]|mybattlefield)~lessthan~2 then tap(noevent) text=({T}: Add {G} or {W} to your mana pool.) -- Canopy Vista enters the battlefield tapped unless you control two or more basic lands. type=Land subtype=Forest Plains [/card] [card] name=Cantivore abilities=vigilance anyzone=type:enchantment:graveyard/type:enchantment:graveyard cdaactive text=Vigilance -- Cantivore's power and toughness are each equal to the number of enchantment cards in all graveyards. mana={1}{W}{W} type=Creature subtype=Lhurgoyf power=* toughness=* [/card] [card] name=Canyon Drake abilities=flying auto={D}{1}:2/0 text=Flying -- {1}, Discard a card at random: Canyon Drake gets +2/+0 until end of turn. mana={2}{R}{R} type=Creature subtype=Drake power=1 toughness=2 [/card] [card] name=Canyon Lurkers facedown={3} autofacedown={3}{R}:morph text=Morph {3}{R} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) mana={4}{R} type=Creature subtype=Human Rogue power=5 toughness=2 [/card] [card] name=Canyon Minotaur mana={3}{R} type=Creature subtype=Minotaur Warrior power=3 toughness=3 [/card] [card] name=Canyon Wildcat abilities=mountainwalk text=Mountainwalk mana={1}{R} type=Creature subtype=Cat power=2 toughness=1 [/card] [card] name=Cao Cao, Lord of Wei auto={T}:target(opponent) ability$!name(discard 2 cards) target(<2>*|myhand) reject!$ targetedplayer restriction{during my turn,before attackers} text={T}: Target opponent discards two cards. Activate this ability only during your turn, before attackers are declared. mana={3}{B}{B} type=Legendary Creature subtype=Human Soldier power=3 toughness=3 [/card] [card] name=Cao Ren, Wei Commander abilities=horsemanship auto=life:-3 text=Horsemanship (This creature can't be blocked except by creatures with horsemanship.) -- When Cao Ren, Wei Commander enters the battlefield, you lose 3 life. mana={2}{B}{B} type=Legendary Creature subtype=Human Soldier Warrior power=3 toughness=3 [/card] [card] name=Capashen Knight abilities=first strike auto={1}{W}:1/0 text=First strike -- {1}{W}: Capashen Knight gets +1/+0 until end of turn. mana={1}{W} type=Creature subtype=Human Knight power=1 toughness=1 [/card] [card] name=Capashen Standard target=creature auto=1/1 auto={2}{S}:draw:1 controller text=Enchant creature -- Enchanted creature gets +1/+1. -- {2}, Sacrifice Capashen Standard: Draw a card. mana={W} type=Enchantment subtype=Aura [/card] [card] name=Capashen Templar auto={W}:0/1 text={W}: Capashen Templar gets +0/+1 until end of turn. mana={2}{W} type=Creature subtype=Human Knight power=2 toughness=2 [/card] [card] name=Capashen Unicorn auto={1}{W}{T}{S}:Destroy target(other *[enchantment;artifact]) text={1}{W}, {T}, Sacrifice Capashen Unicorn: Destroy target artifact or enchantment. mana={1}{W} type=Creature subtype=Unicorn power=1 toughness=2 [/card] [card] name=Capricious Sorcerer auto={T}:Damage:1 target(creature,player) restriction{during my turn,before attackers} text={T}: Capricious Sorcerer deals 1 damage to target creature or player. Activate this ability only during your turn, before attackers are declared. mana={2}{U} type=Creature subtype=Human Wizard power=1 toughness=1 [/card] [card] name=Capsize target=* auto=moveTo(ownerhand) buyback={1}{U}{U}{3} text=Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.) -- Return target permanent to its owner's hand. mana={1}{U}{U} type=Instant [/card] [card] name=Captain of the Mists auto=@movedTo(other creature[human]|mybattlefield):untap auto={1}{U}{T}:name(tap or untap) ability$!choice tap target(*) _ choice untap target(*)!$ controller text=Whenever another Human enters the battlefield under your control, untap Captain of the Mists. -- {1}{U}, {T}: You may tap or untap target permanent. mana={2}{U} type=Creature subtype=Human Wizard power=2 toughness=3 [/card] [card] name=Captain of the Watch abilities=vigilance auto=lord(other soldier|myBattlefield) 1/1 auto=lord(other soldier|myBattlefield) vigilance auto=_SOLDIERTOKEN_*3 text=Vigilance (Attacking doesn't cause this creature to tap.) -- Other Soldier creatures you control get +1/+1 and have vigilance. -- When Captain of the Watch enters the battlefield, put three 1/1 white Soldier creature tokens onto the battlefield. mana={4}{W}{W} type=Creature subtype=Human Soldier power=3 toughness=3 [/card] [card] name=Captain Sisay aicode=activate target(*[legendary]|mylibrary) moveto(myhand) auto={T}:name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>*[legendary]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend text={T}: Search your library for a legendary card, reveal that card, and put it into your hand. Then shuffle your library. mana={2}{G}{W} type=Legendary Creature subtype=Human Soldier power=2 toughness=2 [/card] [card] name=Captain's Call auto=_SOLDIERTOKEN_*3 text=Put three 1/1 white Soldier creature tokens onto the battlefield. mana={3}{W} type=Sorcery [/card] [card] name=Captain's Claws auto={1}:equip auto=teach(creature) 1/0 auto=@combat(attacking) source(mytgt):token(Kor Ally,Creature Kor Ally,1/1,white,battleready) text=Equipped creature gets +1/+0. -- Whenever equipped creature attacks, put a 1/1 white Kor Ally creature token onto the battlefield tapped and attacking. -- Equip {1} mana={2} type=Artifact subtype=Equipment [/card] [card] name=Captivating Vampire auto=lord(other vampire|myBattlefield) 1/1 auto={T(vampire|myBattlefield)}{T(vampire|myBattlefield)}{T(vampire|myBattlefield)}{T(vampire|myBattlefield)}{T(vampire|myBattlefield)}:moveTo(mybattlefield) target(creature) && transforms((Vampire)) forever text=Other Vampire creatures you control get +1/+1. -- Tap five untapped Vampires you control: Gain control of target creature. It becomes a Vampire in addition to its other types. (This effect doesn't end at end of turn) mana={1}{B}{B} type=Creature subtype=Vampire power=2 toughness=2 [/card] [card] name=Captive Flame auto={R}:1/0 target(creature) text={R}: Target creature gets +1/+0 until end of turn. mana={2}{R} type=Enchantment [/card] [card] name=Capture of Jingzhou auto=turns:+1 controller text=Take an extra turn after this one. mana={3}{U}{U} type=Sorcery [/card] [card] name=Captured Sunlight autostack=if casted(this) then cascade:plibrarycount auto=life:4 controller text=Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.) -- You gain 4 life. mana={2}{G}{W} type=Sorcery [/card] [card] name=Carapace Forger auto=aslongas(artifact|mybattlefield) 2/2 >2 text=Metalcraft - Carapace Forger gets +2/+2 as long as you control three or more artifacts. mana={1}{G} type=Creature subtype=Elf Artificer power=2 toughness=2 [/card] [card] name=Carapace target=creature auto=0/2 auto={S}:regenerate text=Enchant creature -- Enchanted creature gets +0/+2. -- Sacrifice Carapace: Regenerate enchanted creature. mana={G} type=Enchantment subtype=Aura [/card] [card] name=Caravan Escort auto={2}:counter(0/0,1,Level) asSorcery auto=this(counter{0/0.1.Level}) 1/1 auto=this(counter{0/0.5.Level}) first strike auto=this(counter{0/0.5.Level}) 3/3 text=Level up {2} -- [Level 1-4] (2/2) -- [Level 5+] First strike (5/5) auto=maxlevel:5 mana={W} type=Creature subtype=Human Knight power=1 toughness=1 [/card] [card] name=Caravan Hurda abilities=lifelink text=Lifelink (Damage dealt by this creature also causes you to gain that much life.) mana={4}{W} type=Creature subtype=Giant power=1 toughness=5 [/card] [card] name=Caravan Vigil aicode=activate target(land[basic]|mylibrary) moveto(myhand) and!(transforms((,newability[if morbid then may moveto(mybattlefield)])) oneshot)! auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>land[basic]|reveal) moveto(myhand) and!(transforms((,newability[if morbid then may moveto(mybattlefield)],newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!])) oneshot)! optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend text=Search your library for a basic land card, reveal it, put it into your hand then shuffle your library. -- Morbid - You may put that card onto the battlefield instead of putting it into your hand if a creature died this turn. mana={G} type=Sorcery [/card] [card] name=Carbonize target=creature,player auto=cantregen auto=exiledeath auto=damage:3 text=Carbonize deals 3 damage to target creature or player. That creature can't be regenerated this turn. If the creature would die this turn, exile it instead. mana={2}{R} type=Instant [/card] [card] name=Careful Consideration target=player auto=if compare(restriction{assorcery}~morethan~0) then ability$!draw:4 _ choice notatarget(<2>*|myhand) reject!$ targetedplayer auto=ifnot compare(restriction{assorcery}~morethan~0) then ability$!draw:4 _ choice notatarget(<3>*|myhand) reject!$ targetedplayer text=Target player draws four cards, then discards three cards. If you cast this spell during your main phase, instead that player draws four cards, then discards two cards. mana={2}{U}{U} type=Instant [/card] [card] name=Careful Study auto=draw:2 auto=reject notatarget(<2>*|myhand) text=Draw two cards, then discard two cards. mana={U} type=Sorcery [/card] [card] name=Caregiver auto={W}{S(creature|mybattlefield)}:prevent:1 target(creature,player) text={W}, Sacrifice a creature: Prevent the next 1 damage that would be dealt to target creature or player this turn. mana={W} type=Creature subtype=Human Cleric power=1 toughness=1 [/card] [card] name=Caress of Phyrexia target=player auto=draw:3 auto=life:-3 auto=alterpoison:3 text=Target player draws three cards, loses 3 life, and gets 3 poison counters. mana={3}{B}{B} type=Sorcery [/card] [card] name=Caribou Range target=land|myBattlefield auto=teach(land) {W}{W}{T}:token(Caribou,Creature Caribou,0/1,white) auto={S(caribou[token]|myBattlefield)}:life:1 text=Enchant land you control -- Enchanted land has "{W}{W}, {T}: Put a 0/1 white Caribou creature token onto the battlefield." -- Sacrifice a Caribou token: You gain 1 life. mana={2}{W}{W} type=Enchantment subtype=Aura [/card] [card] name=Carnage Altar auto={3}{S(creature|myBattlefield)}:draw:1 text={3}, Sacrifice a creature: Draw a card. mana={2} type=Artifact [/card] [card] name=Carnage Gladiator auto=@combat(blocking) source(creature|opponentBattlefield):damage:1 opponent auto=@combat(blocking) source(creature|myBattlefield):damage:1 controller auto={1}{B}{R}:regenerate text=Whenever a creature blocks, that creature's controller loses 1 life. -- {1}{B}{R}:Regenerate Carnage Gladiator. mana={2}{B}{R} type=Creature subtype=Skeleton Warrior power=4 toughness=2 [/card] [card] name=Carnage Wurm abilities=trample auto=bloodthirst:3 text=Bloodthirst 3 -- Trample mana={6}{G} type=Creature subtype=Wurm power=6 toughness=6 [/card] [card] name=Carnassid abilities=trample auto={1}{G}:regenerate text=Trample -- {1}{G}: Regenerate Carnassid. mana={4}{G}{G} type=Creature subtype=Beast power=5 toughness=4 [/card] [card] name=Carnifex Demon abilities=flying auto=counter(-1/-1,2) auto={B}{C(-1/-1,-1)}:counter(-1/-1) all(other creature) text=Flying -- Carnifex Demon enters the battlefield with two -1/-1 counters on it. -- {B}, Remove a -1/-1 counter from Carnifex Demon: Put a -1/-1 counter on each other creature. mana={4}{B}{B} type=Creature subtype=Phyrexian Demon power=6 toughness=6 [/card] [card] name=Carnival Hellsteed auto=may counter(1/1) auto=this(counter{1/1.1}>=1) cantblock abilities=first strike,haste text=First strike, haste -- Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.) mana={4}{B}{R} type=Creature subtype=Nightmare Horse power=5 toughness=4 [/card] [card] name=Carnival of Souls auto=@movedTo(creature|battlefield):life:-1 controller auto=@movedTo(creature|battlefield):add{B} controller text=Whenever a creature enters the battlefield, you lose 1 life and add {B} to your mana pool. mana={1}{B} type=Enchantment [/card] [card] name=Carnivorous Moss-Beast auto={5}{G}{G}:counter(1/1) text={5}{G}{G}: Put a +1/+1 counter on Carnivorous Moss-Beast mana={4}{G}{G} type=Creature subtype=Plant Elemental Beast power=4 toughness=5 [/card] [card] name=Carnivorous Plant abilities=defender text=Defender mana={3}{G} type=Creature subtype=Plant Wall power=4 toughness=5 [/card] [card] name=Carnophage auto=upcost[{L:1}] tap text=At the beginning of your upkeep, tap Carnophage unless you pay 1 life. mana={B} type=Creature subtype=Zombie power=2 toughness=2 [/card] [card] name=Carrier Pigeons abilities=flying auto=@next upkeep:draw:1 text=Flying -- When Carrier Pigeons enters the battlefield, draw a card at the beginning of the next turn's upkeep. mana={3}{W} type=Creature subtype=Bird power=1 toughness=1 [/card] [card] name=Carrier Thrall auto=_DIES_token(Eldrazi Scion,Creature Eldrazi Scion,1/1) and!( transforms((,newability[{S}:Add{C}])) forever )! controller text=When Carrier Thrall dies, put a 1/1 colorless Eldrazi Scion creature token onto the battlefield. It has "Sacrifice this creature: Add {1} to your mana pool." mana={1}{B} type=Creature subtype=Vampire power=2 toughness=1 [/card] [card] name=Carrion Ants auto={1}:1/1 text={1}: Carrion Ants gets +1/+1 until end of turn. mana={2}{B}{B} type=Creature subtype=Insect power=0 toughness=1 [/card] [card] name=Carrion Beetles auto={2}{B}{T}:choice name(opponent's graveyard) target(*|opponentgraveyard) moveTo(exile) auto={2}{B}{T}:choice name(your graveyard) target(*|mygraveyard) moveTo(exile) text={2}{B}, {T}: Exile up to three target cards from a single graveyard. mana={B} type=Creature subtype=Insect power=1 toughness=1 [/card] [card] name=Carrion Call auto=token(Phyrexian Insect,Creature Phyrexian Insect,1/1,infect,green)*2 text=Create two 1/1 green Phyrexian Insect creature tokens with infect. (They deal damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) mana={3}{G} type=Instant [/card] [card] name=Carrion Crow abilities=flying auto=tap(noevent) text=Flying (This creature can't be blocked except by creatures with flying or reach.) -- Carrion Crow enters the battlefield tapped. mana={2}{B} type=Creature subtype=Zombie Bird power=2 toughness=2 [/card] [card] name=Carrion Feeder abilities=cantblock auto={S(creature|myBattlefield)}:all(this) counter(1/1) text=Carrion Feeder can't block. -- Sacrifice a creature: Put a +1/+1 counter on Carrion Feeder. mana={B} type=Creature subtype=Zombie power=1 toughness=1 [/card] [card] name=Carrion Howler auto={L:1}:2/-1 text=Pay 1 life: Carrion Howler gets +2/-1 until end of turn. mana={3}{B} type=Creature subtype=Zombie Wolf power=2 toughness=2 [/card] [card] name=Carrion Thrash auto=_DIES_pay({2}) moveto(ownerhand) target(other creature|mygraveyard) text=When Carrion Thrash is put into a graveyard from the battlefield, you may pay {2}. If you do, return another target creature card from your graveyard to your hand. mana={2}{B}{R}{G} type=Creature subtype=Viashino Warrior power=4 toughness=4 [/card] [card] name=Carrion Wall abilities=defender auto={1}{B}:regenerate text=Defender (This creature can't attack.) -- {1}{B}: Regenerate Carrion Wall. mana={1}{B}{B} type=Creature subtype=Wall power=3 toughness=2 [/card] [card] name=Carrion auto=token(Insect,Creature Insect,0/1,black)*storedpower text=As an additional cost to cast Carrion, sacrifice a creature. -- Put X 0/1 black Insect creature tokens onto the battlefield, where X is the sacrificed creature's power. mana={1}{B}{B}{S(creature|mybattlefield)} type=Instant [/card] [card] name=Cartel Aristocrat auto={S(other creature|mybattlefield)}:protection from white ueot auto={S(other creature|mybattlefield)}:protection from blue ueot auto={S(other creature|mybattlefield)}:protection from black ueot auto={S(other creature|mybattlefield)}:protection from red ueot auto={S(other creature|mybattlefield)}:protection from green ueot text=Sacrifice another creature: Cartel Aristocrat gains protection from the color of your choice until end of turn. mana={W}{B} type=Creature subtype=Human Advisor power=2 toughness=2 [/card] [card] name=Cartographer auto=may moveTo(myhand) target(land|mygraveyard) text=When Cartographer enters the battlefield, you may return target land card from your graveyard to your hand. mana={2}{G} type=Creature subtype=Human power=2 toughness=2 [/card] [card] name=Carven Caryatid abilities=defender auto=draw:1 text=Defender (This creature can't attack.) -- When Carven Caryatid enters the battlefield, draw a card. mana={1}{G}{G} type=Creature subtype=Spirit power=2 toughness=5 [/card] [card] name=Cascade Bluffs auto={T}:Add{1} auto={UR}{T}:Add{U}{U} auto={UR}{T}:Add{U}{R} auto={UR}{T}:Add{R}{R} text={T}: Add {1} to your mana pool. -- {(u/r)}, {T}: Add {U}{U}, {U}{R}, or {R}{R} to your mana pool. type=Land [/card] [card] name=Cast into Darkness target=creature auto=teach(creature) cantblock auto=teach(creature) -2/0 text=Enchant creature -- Enchanted creature gets -2/-0 and can't block. mana={1}{B} type=Enchantment subtype=Aura [/card] [card] name=Castigate target=opponent aicode=activate moveto(exile) notatarget(*[-land]|targetedpersonshand) auto=reveal:type:*:targetedpersonshand revealzone(targetedpersonshand) optionone name(choose card) target(*[-land]|reveal) moveto(exile) optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerhand) and!( all(*|reveal) moveto(ownerhand) )! optiontwoend revealend text=Target opponent reveals his or her hand. You choose a nonland card from it and exile that card. mana={W}{B} type=Sorcery [/card] [card] name=Casting of Bones target=creature auto=@movedto(graveyard) from(mytgt|Battlefield):draw:3 && transforms((,newability[target(*|myhand) reject])) forever text=Enchant creature -- When enchanted creature is put into a graveyard, draw three cards, then discard one of them. mana={2}{B} type=Enchantment subtype=Aura [/card] [card] name=Castle Raptors abilities=flying auto=this(untapped) 0/2 text=Flying -- As long as Castle Raptors is untapped, it gets +0/+2. mana={4}{W} type=Creature subtype=Bird Soldier power=3 toughness=3 [/card] [card] name=Castle Sengir auto={T}:Add{1} auto={1}{T}:Add{B} auto={2}{T}:Add{U} auto={2}{T}:Add{R} text={T}: Add {1} to your mana pool. -- {1}, {T}: Add {B} to your mana pool. -- {2}, {T}: Add {U} or {R} to your mana pool. type=Land [/card] [card] name=Castle auto=lord(creature[-tapped]|myBattlefield) 0/2 text=Untapped creatures you control get +0/+2. mana={3}{W} type=Enchantment [/card] [card] name=Cat Burglar auto={2}{B}{T}:target(player) ability$!name(discard) target(*|myhand) reject!$ targetedplayer asSorcery text={2}{B}, {T}: Target player discards a card. Activate this ability only any time you could cast a sorcery. mana={3}{B} type=Creature subtype=Kor Rogue Minion power=2 toughness=2 [/card] [card] name=Cat Warriors abilities=forestwalk text=Forestwalk mana={1}{G}{G} type=Creature subtype=Cat Warrior power=2 toughness=2 [/card] [card] name=Cataclysmic Gearhulk abilities=vigilance auto=if type(creature[-land]|mybattlefield)~morethan~1 then ability$!name(Choose a creature) name(Choose a creature) target(creature[-land]|mybattlefield) transforms((,newability[sacrifice all(other creature[-land]|mybattlefield)])) oneshot!$ controller auto=if type(creature[-land]|opponentbattlefield)~morethan~1 then ability$!name(Choose a creature) name(Choose a creature) target(creature[-land]|mybattlefield) transforms((,newability[sacrifice all(other creature[-land]|mybattlefield)])) oneshot!$ opponent auto=if type(artifact[-land]|mybattlefield)~morethan~1 then ability$!name(Choose an artifact) name(Choose an artifact) target(artifact[-land]|mybattlefield) transforms((,newability[sacrifice all(other artifact[-creature;-land]|mybattlefield)])) oneshot!$ controller auto=if type(artifact[-land]|opponentbattlefield)~morethan~1 then ability$!name(Choose an artifact) name(Choose an artifact) target(artifact[-land]|mybattlefield) transforms((,newability[sacrifice all(other artifact[-creature;-land]|mybattlefield)])) oneshot!$ opponent auto=if type(enchantment[-land]|mybattlefield)~morethan~1 then ability$!name(Choose an enchantment) name(Choose an enchantment) target(enchantment[-land]|mybattlefield) transforms((,newability[sacrifice all(other enchantment[-creature;-land]|mybattlefield)])) oneshot!$ controller auto=if type(enchantment[-land]|opponentbattlefield)~morethan~1 then ability$!name(Choose an enchantment) name(Choose an enchantment) target(enchantment[-land]|mybattlefield) transforms((,newability[sacrifice all(other enchantment[-creature;-land]|mybattlefield)])) oneshot!$ opponent auto=if type(planeswalker[-land]|mybattlefield)~morethan~1 then ability$!name(Choose a planeswalker) name(Choose a planeswalker) target(planeswalker[-land]|mybattlefield) transforms((,newability[sacrifice all(other planeswalker[-land]|mybattlefield)])) oneshot!$ controller auto=if type(planeswalker[-land]|opponentbattlefield)~morethan~1 then ability$!name(Choose a planeswalker) name(Choose a planeswalker) target(planeswalker[-land]|mybattlefield) transforms((,newability[sacrifice all(other planeswalker[-land]|mybattlefield)])) oneshot!$ opponent text=Vigilance -- When Cataclysmic Gearhulk enters the battlefield, each player chooses an artifact, a creature, an enchantment, and a planeswalker from among the nonland permanents he or she controls, then sacrifices the rest. mana={3}{W}{W} type=Artifact Creature subtype=Construct power=4 toughness=5 [/card] [card] name=Catacomb Dragon abilities=flying auto=@combat(blocked) source(this) from(creature[-artifact;-black]):all(trigger[from]) -halfuppower/0 ueot text=Flying -- Whenever Catacomb Dragon becomes blocked by a nonartifact, non-Dragon creature, that creature gets -X/-0 until end of turn, where X is half the creature's power, rounded down. mana={4}{B}{B} type=Creature subtype=Dragon power=4 toughness=4 [/card] [card] name=Catacomb Sifter abilities=devoid auto=choice token(Eldrazi Scion,Creature Eldrazi Scion,1/1) and!( transforms((,newability[{S}:Add{C}])) forever )! controller aicode=activate transforms((,newability[all(*[zpos<=1]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot auto=@movedTo(other creature|graveyard) from(myBattlefield):name(Scry 1) scry:1 scrycore delayed dontshow donothing scrycoreend scryend text=Devoid (This card has no color.) -- When Catacomb Sifter enters the battlefield, put a 1/1 colorless Eldrazi Scion creature token onto the battlefield. It has "Sacrifice this creature: Add {C} to your mana pool." -- Whenever another creature you control dies, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) mana={1}{B}{G} type=Creature subtype=Eldrazi Drone power=2 toughness=3 [/card] [card] name=Catacomb Slug mana={4}{B} type=Creature subtype=Slug power=2 toughness=6 [/card] [card] name=Catalog auto=draw:2 auto=reject notatarget(*|myhand) text=Draw two cards, then discard a card. mana={2}{U} type=Instant [/card] [card] name=Catapult Master auto={T(soldier|myBattlefield)}{T(soldier|myBattlefield)}{T(soldier|myBattlefield)}{T(soldier|myBattlefield)}{T(soldier|myBattlefield)}:moveTO(exile) target(creature) text=Tap five untapped Soldiers you control: Exile target creature. mana={3}{W}{W} type=Creature subtype=Human Soldier power=3 toughness=3 [/card] [card] name=Catapult Squad auto={T(soldier|myBattlefield)}{T(soldier|myBattlefield)}:damage:2 target(creature[attacking;blocking]) text=Tap two untapped Soldiers you control: Catapult Squad deals 2 damage to target attacking or blocking creature. mana={1}{W} type=Creature subtype=Human Soldier power=2 toughness=1 [/card] [card] name=Catastrophe auto=choice destroy all(land) auto=choice bury all(creature) text=Destroy all lands or all creatures. Creatures destroyed this way can't be regenerated. mana={4}{W}{W} type=Sorcery [/card] [card] name=Cateran Brute aicode=activate moveTo(myBattlefield) target(mercenary[manacost<=2]|myLibrary) auto={2}{T}:name(search card) reveal:plibrarycount optionone name(choose card) target(mercenary[manacost<=2]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(activate castcard(putinplay))! afterrevealedend revealend text={2}, {T}: Search your library for a Mercenary permanent card with mana value 2 or less and put that card onto the battlefield. Then shuffle your library. mana={2}{B} type=Creature subtype=Horror Mercenary power=2 toughness=2 [/card] [card] name=Cateran Enforcer abilities=fear aicode=activate moveTo(myBattlefield) target(mercenary[manacost<=4]|myLibrary) auto={4}{T}:name(search card) reveal:plibrarycount optionone name(choose card) target(mercenary[manacost<=4]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(activate castcard(putinplay))! afterrevealedend revealend text=Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) -- {4}, {T}: Search your library for a Mercenary permanent card with mana value 4 or less and put that card onto the battlefield. Then shuffle your library. mana={3}{B}{B} type=Creature subtype=Horror Mercenary power=4 toughness=3 [/card] [card] name=Cateran Kidnappers aicode=activate moveTo(myBattlefield) target(mercenary[manacost<=3]|myLibrary) auto={3}{T}:name(search card) reveal:plibrarycount optionone name(choose card) target(mercenary[manacost<=3]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(activate castcard(putinplay))! afterrevealedend revealend text={3}, {T}: Search your library for a Mercenary permanent card with mana value 3 or less and put that card onto the battlefield. Then shuffle your library. mana={2}{B}{B} type=Creature subtype=Human Mercenary power=4 toughness=2 [/card] [card] name=Cateran Overlord auto={S(creature|myBattlefield)}:regenerate aicode=activate moveTo(myBattlefield) target(mercenary[manacost<=6]|myLibrary) auto={6}{T}:name(search card) reveal:plibrarycount optionone name(choose card) target(mercenary[manacost<=6]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(activate castcard(putinplay))! afterrevealedend revealend text=Sacrifice a creature: Regenerate Cateran Overlord. -- {6}, {T}: Search your library for a Mercenary permanent card with mana value 6 or less and put that card onto the battlefield. Then shuffle your library. mana={4}{B}{B}{B} type=Creature subtype=Horror Mercenary power=7 toughness=5 [/card] [card] name=Cateran Persuader aicode=activate moveTo(myBattlefield) target(mercenary[manacost<=1]|myLibrary) auto={1}{T}:name(search card) reveal:plibrarycount optionone name(choose card) target(mercenary[manacost<=1]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(activate castcard(putinplay))! afterrevealedend revealend text={1}, {T}: Search your library for a Mercenary permanent card with mana value 1 or less and put that card onto the battlefield. Then shuffle your library. mana={B}{B} type=Creature subtype=Human Mercenary power=2 toughness=1 [/card] [card] name=Cateran Slaver abilities=swampwalk aicode=activate moveTo(myBattlefield) target(mercenary[manacost<=5]|myLibrary) auto={5}{T}:name(search card) reveal:plibrarycount optionone name(choose card) target(mercenary[manacost<=5]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(activate castcard(putinplay))! afterrevealedend revealend text=Swampwalk -- {5}, {T}: Search your library for a Mercenary permanent card with mana value 5 or less and put that card onto the battlefield. Then shuffle your library. mana={4}{B}{B} type=Creature subtype=Horror Mercenary power=5 toughness=5 [/card] [card] name=Cateran Summons aicode=activate target(mercenary|mylibrary) moveto(myhand) auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>mercenary|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend text=Search your library for a Mercenary card, reveal that card, and put it into your hand. Then shuffle your library. mana={B} type=Sorcery [/card] [card] name=Caterwauling Boggart auto=lord(goblin|mybattlefield) menace auto=lord(elemental|mybattlefield) menace text=Each Goblin you control can't be blocked except by two or more creatures. -- Each Elemental you control can't be blocked except by two or more creatures. mana={3}{R} type=Creature subtype=Goblin Shaman power=2 toughness=2 [/card] [card] name=Cathar's Companion auto=@movedto(*[-creature]|mystack):indestructible ueot text=Whenever you cast a noncreature spell, Cathar's Companion gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) mana={2}{W} type=Creature subtype=Dog power=3 toughness=1 [/card] [card] name=Cathars' Crusade auto=@movedto(creature|mybattlefield):counter(1/1) all(creature|mybattlefield) text=Whenever a creature enters the battlefield under your control, put a +1/+1 counter on each creature you control. mana={3}{W}{W} type=Enchantment [/card] [card] name=Cathar's Shield auto=teach(creature) vigilance auto=teach(creature) 0/3 auto={3}:equip text=Equipped creature gets +0/+3 and has vigilance. -- Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.) mana={0} type=Artifact subtype=Equipment [/card] [card] name=Cathartic Adept auto={T}:deplete:1 target(player) text={T}: Target player puts the top card of his or her library into his or her graveyard. mana={U} type=Creature subtype=Human Wizard power=1 toughness=1 [/card] [card] name=Cathartic Reunion auto=draw:3 controller text=As an additional cost to cast Cathartic Reunion, discard two cards. -- Draw three cards. mana={1}{R}{d(other *|myhand)}{d(other *|myhand)} type=Sorcery [/card] [card] name=Cathedral of War auto=tap(noevent) auto={T}:Add{1} abilities=exalted text=Cathedral of War enters the battlefield tapped. -- Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) -- {T}: Add {1} to your mana pool. type=Land [/card] [card] name=Cathedral Sanctifier auto=life:3 text=When Cathedral Sanctifier enters the battlefield, you gain 3 life. mana={W} type=Creature subtype=Human Cleric power=1 toughness=1 [/card] [card] name=Cathodion auto=_DIES_Add{3} text=When Cathodion dies, add {3} to your mana pool. mana={3} type=Artifact Creature subtype=Construct power=3 toughness=3 [/card] [card] name=Caught in the Brights target=creature auto=teach(creature) cantattack auto=teach(creature) cantpwattack auto=teach(creature) cantblock auto=teach(creature|mybattlefield) transforms((,newability[@combat(attacking) source(artifact[vehicle]|myBattlefield):all(this) moveto(exile)])) auto=teach(creature|opponentbattlefield) transforms((,newability[@combat(attacking) source(artifact[vehicle]|opponentBattlefield):all(this) moveto(exile)])) text=Enchant creature -- Enchanted creature can't attack or block. -- When a Vehicle you control attacks, exile enchanted creature. mana={2}{W} type=Enchantment subtype=Aura [/card] [card] name=Cauldron Dance restriction=during battle target=creature|mygraveyard auto=moveto(mybattlefield) && transforms((,newability[haste],newability[phaseaction[endofturn sourceinplay] moveto(ownerhand) all(this)])) ueot auto=may name(put in play) notatarget(creature|myhand) transforms((,newability[moveto(mybattlefield)],newability[phaseaction[endofturn] sacrifice all(this)],newability[haste all(this)])) ueot mana={4}{B}{R} type=Instant text=Cast Cauldron Dance only during combat. Return target creature card from your graveyard to the battlefield. That creature gains haste. Return it to your hand at the beginning of the next end step. You may put a creature card from your hand onto the battlefield. That creature gains haste. Its controller sacrifices it at the beginning of the next end step. [/card] [card] name=Cauldron Haze target=creature auto=persist text=Choose any number of target creatures. Each of those creatures gains persist until end of turn. (When it's put into a graveyard from the battlefield, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) mana={1}{WB} type=Instant [/card] [card] name=Cauldron of Souls auto={T}:persist target(creature) text={T}: Choose any number of target creatures. Each of those creatures gains persist until end of turn. (When it's put into a graveyard from the battlefield, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) mana={5} type=Artifact [/card] [card] name=Caustic Caterpillar auto={1}{G}{S}:target(other *[artifact;enchantment]) destroy text={1}{G}, Sacrifice Caustic Caterpillar: Destroy target artifact or enchantment. mana={G} type=Creature subtype=Insect power=1 toughness=1 [/card] [card] name=Caustic Crawler auto=_LANDFALL_may -1/-1 target(creature) ueot text=Landfall - Whenever a land enters the battlefield under your control, you may have target creature get -1/-1 until end of turn. mana={3}{B}{B} type=Creature subtype=Insect power=4 toughness=3 [/card] [card] name=Caustic Hound auto=_DIES_life:-4 all(player) text=When Caustic Hound dies, each player loses 4 life. mana={5}{B} type=Creature subtype=Phyrexian Dog power=4 toughness=4 [/card] [card] name=Caustic Rain target=land auto=moveTo(exile) text=Exile target land. mana={2}{B}{B} type=Sorcery [/card] [card] name=Caustic Tar target=land auto=teach(land) {T}:life:-3 target(player) text=Enchant land -- Enchanted land has "{T}: Target player loses 3 life." mana={4}{B}{B} type=Enchantment subtype=Aura [/card] [card] name=Caustic Wasps abilities=flying auto=@combatdamagefoeof(player) from(this):may destroy target(artifact|opponentbattlefield) auto=@combatdamageof(player) from(this):may destroy target(artifact|mybattlefield) text=Flying -- Whenever Caustic Wasps deals combat damage to a player, you may destroy target artifact that player controls. mana={2}{G} type=Creature subtype=Insect power=1 toughness=1 [/card] [card] name=Cautery Sliver auto=lord(sliver) transforms((,newability[{1}{S}:damage:1 target(other *[creature;player])],newability[{1}{S}:prevent:1 target(other *[creature;player])])) text=All Slivers have "{1}, Sacrifice this permanent: This permanent deals 1 damage to target creature or player." -- All Slivers have "{1}, Sacrifice this permanent: Prevent the next 1 damage that would be dealt to target Sliver creature or player this turn." mana={R}{W} type=Creature subtype=Sliver power=2 toughness=2 [/card] [card] name=Cavalry Master abilities=flanking auto=lord(other creature[flanking]) flanking auto=lord(other creature[flanking]) flanker text=Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) -- Other creatures you control with flanking have flanking. (Each instance of flanking triggers separately.) mana={2}{W}{W} type=Creature subtype=Human Knight power=3 toughness=3 [/card] [card] name=Cavalry Pegasus abilities=flying auto=_ATTACKING_all(human[attacking]) flying ueot text=Flying. -- Whenever Cavalry Pegasus attacks, each attacking Human gains flying until end of turn. mana={1}{W} type=Creature subtype=Pegasus power=1 toughness=1 [/card] [card] name=Cave People auto=_ATTACKING_1/-2 ueot auto={1}{R}{R}{T}:mountainwalk target(creature) text=Whenever Cave People attacks, it gets +1/-2 until end of turn. -- {1}{R}{R}, {T}: Target creature gains mountainwalk until end of turn. mana={1}{R}{R} type=Creature subtype=Human power=1 toughness=4 [/card] [card] name=Cave Sense target=creature auto=1/1 auto=mountainwalk text=Enchant creature -- Enchanted creature gets +1/+1 and has mountainwalk. mana={1}{R} type=Enchantment subtype=Aura [/card] [card] name=Cave Tiger auto=rampage(1/1,0) text=Whenever Cave Tiger becomes blocked by a creature, Cave Tiger gets +1/+1 until end of turn. mana={2}{G} type=Creature subtype=Cat power=2 toughness=2 [/card] [card] name=Cave-In other={E(other *[red]|myhand)} name(Exile Red Card from Hand) auto=damage:2 all(creature,player) text=You may exile a red card from your hand rather than pay Cave-In's mana cost. -- Cave-In deals 2 damage to each creature and each player. mana={3}{R}{R} type=Sorcery [/card] [card] name=Cavern Crawler abilities=mountainwalk auto={R}:1/-1 text=Mountainwalk -- {R}: Cavern Crawler gets +1/-1 until end of turn. mana={2}{R} type=Creature subtype=Insect power=0 toughness=3 [/card] [card] name=Cavern Harpy abilities=flying auto=moveTo(ownerhand) notatarget(creature[blue;black]|myBattlefield) auto={L:1}:moveTo(ownerhand) text=Flying -- When Cavern Harpy enters the battlefield, return a blue or black creature you control to its owner's hand. -- Pay 1 life: Return Cavern Harpy to its owner's hand. mana={U}{B} type=Creature subtype=Harpy Beast power=2 toughness=1 [/card] [card] name=Cavern Lampad abilities=intimidate auto=bestow bstw auto=bestow teach(creature) 2/2 auto=bestow teach(creature) intimidate bestow={5}{b} text=Bestow {5}{B} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) -- Intimidate -- Enchanted creature gets +2/+2 and has intimidate. mana={3}{B} type=Enchantment Creature subtype=Nymph power=2 toughness=2 [/card] [card] name=Cavern Thoctar auto={1}{R}:1/0 text={1}{R}: Cavern Thoctar gets +1/+0 until end of turn. mana={5}{G} type=Creature subtype=Beast power=5 toughness=5 [/card] [card] name=Caves of Koilos auto={T}:Add{1} auto={T}:Add{W} and!( damage:1 controller )! auto={T}:Add{B} and!( damage:1 controller )! text={T}: Add {1} to your mana pool. -- {T}: Add {W} or {B} to your mana pool. Caves of Koilos deals 1 damage to you. type=Land [/card] [card] name=Cease-Fire target=player auto=maxCast(creature)0 auto=draw:1 controller text=Target player can't cast creature spells this turn. -- Draw a card. mana={2}{W} type=Instant [/card] [card] name=Celestial Ancient abilities=flying auto=@movedTo(enchantment|mystack):all(creature|mybattlefield) counter(1/1) text=Flying -- Whenever you cast an enchantment spell, put a +1/+1 counter on each creature you control. mana={3}{W}{W} type=Creature subtype=Elemental power=3 toughness=3 [/card] [card] name=Celestial Archon abilities=flying,first strike auto=bestow bstw auto=bestow teach(creature) 4/4 auto=bestow teach(creature) flying auto=bestow teach(creature) first strike bestow={5}{w}{w} text=Bestow {5}{W}{W} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) -- Flying, first strike -- Enchanted creature gets +4/+4 and has flying and first strike. mana={3}{W}{W} type=Enchantment Creature subtype=Archon power=4 toughness=4 [/card] [card] name=Celestial Colonnade auto=tap(noevent) auto={T}:Add{W} auto={T}:Add{U} auto={3}{W}{U}:transforms((Elemental Creature,setpower=4,settoughness=4,flying,vigilance,white,blue)) ueot text=Celestial Colonnade enters the battlefield tapped. -- {T}: Add {W} or {U} to your mana pool. -- {3}{W}{U}: Until end of turn, Celestial Colonnade becomes a 4/4 white and blue Elemental creature with flying and vigilance. It's still a land. type=Land [/card] [card] name=Celestial Crusader auto=lord(other creature[white]) 1/1 text=Flash (You may cast this spell any time you could cast an instant.) -- Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) -- Flying -- Other white creatures get +1/+1. mana={2}{W}{W} type=Creature subtype=Spirit power=2 toughness=2 abilities=flash,split second,flying [/card] [card] name=Celestial Flare target=player auto=ability$!name(sacrifice creature) notatarget(creature[attacking;blocking]|mybattlefield) sacrifice!$ targetedplayer text=Target player sacrifices an attacking or blocking creature. mana={W}{W} type=Instant [/card] [card] name=Celestial Force auto=@each upkeep:life:3 controller text=At the beginning of each upkeep, you gain 3 life. mana={5}{W}{W}{W} type=Creature subtype=Elemental power=7 toughness=7 [/card] [card] name=Celestial Gatekeeper abilities=flying auto=_DIES_target(bird,cleric|mygraveyard) moveto(mybattlefield) && shuffle autograveyard=_DIES_moveto(exile) text=Flying -- When Celestial Gatekeeper dies, exile it, then return up to two target Bird and/or Cleric permanent cards from your graveyard to the battlefield. mana={3}{W}{W} type=Creature subtype=Bird Cleric power=2 toughness=2 [/card] [card] name=Celestial Kirin abilities=flying auto=@movedTo(*[arcane;spirit;manacost=1]|mystack):destroy all(*[manacost=1]) auto=@movedTo(*[arcane;spirit;manacost=2]|mystack):destroy all(*[manacost=2]) auto=@movedTo(*[arcane;spirit;manacost=3]|mystack):destroy all(*[manacost=3]) auto=@movedTo(*[arcane;spirit;manacost=4]|mystack):destroy all(*[manacost=4]) auto=@movedTo(*[arcane;spirit;manacost=5]|mystack):destroy all(*[manacost=5]) auto=@movedTo(*[arcane;spirit;manacost=6]|mystack):destroy all(*[manacost=6]) auto=@movedTo(*[arcane;spirit;manacost=7]|mystack):destroy all(*[manacost=7]) auto=@movedTo(*[arcane;spirit;manacost=8]|mystack):destroy all(*[manacost=8]) auto=@movedTo(*[arcane;spirit;manacost=9]|mystack):destroy all(*[manacost=9]) auto=@movedTo(*[arcane;spirit;manacost=10]|mystack):destroy all(*[manacost=10]) auto=@movedTo(*[arcane;spirit;manacost=11]|mystack):destroy all(*[manacost=11]) auto=@movedTo(*[arcane;spirit;manacost=12]|mystack):destroy all(*[manacost=12]) text=Flying -- Whenever you cast a Spirit or Arcane spell, destroy all permanents with that spell's mana value. mana={2}{W}{W} type=Legendary Creature subtype=Kirin Spirit power=3 toughness=3 [/card] [card] name=Celestial Mantle target=creature auto=3/3 auto=teach(creature) transforms((,newability[@combatdamaged(player) from(this):life:lifetotal controller])) text=Enchant creature -- Enchanted creature gets +3/+3. -- Whenever enchanted creature deals combat damage to a player, double its controller's life total. mana={3}{W}{W}{W} type=Enchantment subtype=Aura [/card] [card] name=Celestial Prism auto={2}{T}:Add{B} auto={2}{T}:Add{U} auto={2}{T}:Add{G} auto={2}{T}:Add{R} auto={2}{T}:Add{W} text={2}, {T}: Add one mana of any color to your mana pool. mana={3} type=Artifact [/card] [card] name=Celestial Purge target=*[black;red] auto=moveTo(exile) text=Exile target black or red permanent. mana={1}{W} type=Instant [/card] [card] name=Celestial Sword auto={3}{T}:target(creature|mybattlefield) transforms((,newability[phaseaction[endofturn once] bury],newability[3/3])) ueot text={3}, {T}: Target creature you control gets +3/+3 until end of turn. Destroy it at the beginning of the next end step. A creature destroyed this way can't be regenerated. mana={6} type=Artifact [/card] [card] name=Cemetery Gate abilities=defender,protection from black text=Defender (This creature can't attack.) -- Protection from black mana={2}{B} type=Creature subtype=Wall power=0 toughness=5 [/card] [card] name=Cemetery Puca auto=@movedto(creature|graveyard) from(battlefield):all(trigger[from]) pay[[{1}]] copy text=Whenever a creature dies, you may pay {1}. If you do, Cemetery Puca becomes a copy of that creature and gains this ability. mana={1}{UB}{UB} type=Creature subtype=Shapeshifter power=1 toughness=2 [/card] [card] name=Cemetery Reaper auto=lord(other zombie|myBattlefield) 1/1 auto={2}{B}{T}:moveTo(Exile) target(creature|graveyard) && _ZOMBIETOKEN_ text=Other Zombie creatures you control get +1/+1. -- {2}{B}, {T}: Exile target creature card from a graveyard. Put a 2/2 black Zombie creature token onto the battlefield. mana={1}{B}{B} type=Creature subtype=Zombie power=2 toughness=2 [/card] [card] name=Cemetery Recruitment target=creature|mygraveyard auto=teach(zombie) draw:1 auto=moveto(myhand) text=Return target creature card from your graveyard to your hand. If it's a Zombie card, draw a card. mana={1}{B} type=Sorcery [/card] [card] name=Cenn's Enlistment auto=token(Kithkin Soldier,creature kithkin soldier,1/1,white)*2 retrace={3}{W}{D(land|myhand)} text=Put two 1/1 white Kithkin Soldier creature tokens onto the battlefield. -- Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.) mana={3}{W} type=Sorcery [/card] [card] name=Cenn's Heir auto=_ATTACKING_all(this) foreach(other kithkin[attacking]|myBattlefield) 1/1 ueot text=Whenever Cenn's Heir attacks, it gets +1/+1 until end of turn for each other attacking Kithkin. mana={1}{W} type=Creature subtype=Kithkin Soldier power=1 toughness=1 [/card] [card] name=Centaur Archer auto={T}:damage:1 target(creature[flying]) text={T}: Centaur Archer deals 1 damage to target creature with flying. mana={1}{R}{G} type=Creature subtype=Centaur Archer power=3 toughness=2 [/card] [card] name=Centaur Battlemaster auto=_HEROIC_counter(1/1,3) text=Heroic - Whenever you cast a spell that targets Centaur Battlemaster, put three +1/+1 counters on Centaur Battlemaster. mana={3}{G}{G} type=Creature subtype=Centaur Warrior power=3 toughness=3 [/card] [card] name=Centaur Chieftain abilities=haste auto=aslongas(*|mygraveyard) all(creature|mybattlefield) 1/1 ueot >6 oneshot auto=aslongas(*|mygraveyard) all(creature|mybattlefield) trample ueot >6 oneshot text=Haste -- Threshold - As long as seven or more cards are in your graveyard, Centaur Chieftain has "When Centaur Chieftain enters the battlefield, creatures you control get +1/+1 and gain trample until end of turn." mana={3}{G} type=Creature subtype=Centaur power=3 toughness=3 [/card] [card] name=Centaur Courser mana={2}{G} type=Creature subtype=Centaur Warrior power=3 toughness=3 [/card] [card] name=Centaur Garden auto={T}:Add{G} and!( damage:1 controller )! auto=aslongas(*|mygraveyard) {G}{T}{S}:3/3 target(other creature) >6 text={T}: Add {G} to your mana pool. Centaur Garden deals 1 damage to you. -- Threshold - {G}, {T}, Sacrifice Centaur Garden: Target creature gets +3/+3 until end of turn. Activate this ability only if seven or more cards are in your graveyard. type=Land [/card] [card] name=Centaur Glade auto={2}{G}{G}:token(Centaur,Creature Centaur,3/3,green) text={2}{G}{G}: Put a 3/3 green Centaur creature token onto the battlefield. mana={3}{G}{G} type=Enchantment [/card] [card] name=Centaur Healer auto=life:3 controller text=When Centaur Healer enters the battlefield, you gain 3 life. mana={1}{G}{W} type=Creature subtype=Centaur Cleric power=3 toughness=3 [/card] [card] name=Centaur Omenreader auto=this(tapped) lord(*|mycastingzone) altercost(colorless, -2) auto=@untapped(this):all(*|myhand) moveto(myhand) text=As long as Centaur Omenreader is tapped, creature spells you cast cost {2} less to cast. mana={3}{G} type=Snow Creature subtype=Centaur Shaman power=3 toughness=3 [/card] [card] name=Centaur Rootcaster aicode=activate moveTo(myBattlefield) and!(tap(noevent))! target(land[basic]|myLibrary) auto=@combatdamaged(player) from(this):name(search card) reveal:plibrarycount optionone name(choose card) target(land[basic]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield) and!(tap(noevent))!)! afterrevealedend revealend text=Whenever Centaur Rootcaster deals combat damage to a player, you may search your library for a basic land card and put that card onto the battlefield tapped. If you do, shuffle your library. mana={3}{G} type=Creature subtype=Centaur Druid power=2 toughness=2 [/card] [card] name=Centaur Safeguard auto=_DIES_may life:3 text=({(g/w)} can be paid with either {G} or {W}.) -- When Centaur Safeguard dies, you may gain 3 life. mana={2}{GW} type=Creature subtype=Centaur Warrior power=3 toughness=1 [/card] [card] name=Centaur Veteran abilities=trample auto={G}{D(*|myhand)}:regenerate text=Trample -- {G}, Discard a card: Regenerate Centaur Veteran. mana={5}{G} type=Creature subtype=Centaur power=3 toughness=3 [/card] [card] name=Centaur Vinecrasher abilities=trample auto=foreach(land|graveyard) counter(1/1) autograveyard=@movedto(land|graveyard):pay({G}{G}) moveto(ownerhand) text=Trample -- Centaur Vinecrasher enters the battlefield with a number of +1/+1 counters on it equal to the number of land cards in all graveyards. -- Whenever a land card is put into a graveyard from anywhere, you may pay {G}{G}. If you do, return Centaur Vinecrasher from your graveyard to your hand. mana={3}{G} type=Creature subtype=Plant Centaur power=1 toughness=1 [/card] [card] name=Centaur's Herald auto={2}{G}{S}:token(Centaur,Creature Centaur,3/3,green) text={2}{G}, Sacrifice Centaur's Herald: Put a 3/3 green Centaur creature token onto the battlefield. mana={G} type=Creature subtype=Elf Scout power=0 toughness=1 [/card] [card] name=Center Soul target=creature|mybattlefield auto=choice name(green) transforms((,newability[protection from green])) ueot auto=choice name(red) transforms((,newability[protection from red])) ueot auto=choice name(blue) transforms((,newability[protection from blue])) ueot auto=choice name(black) transforms((,newability[protection from black])) ueot auto=choice name(white) transforms((,newability[protection from white])) ueot auto=_REBOUND_ text=Target creature you control gains protection from the color of your choice until end of turn. -- Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.) mana={1}{W} type=Instant [/card] [card] name=Cephalid Aristocrat auto=@targeted(this):deplete:2 controller text=Whenever Cephalid Aristocrat becomes the target of a spell or ability, put the top two cards of your library into your graveyard. mana={4}{U} type=Creature subtype=Cephalid power=3 toughness=3 [/card] [card] name=Cephalid Broker auto={T}:name(discard 2 cards) target(player) ability$!draw:2 _ choice target(<2>*|myhand) reject!$ targetedplayer text={T}: Target player draws two cards, then discards two cards. mana={3}{U} type=Creature subtype=Cephalid power=2 toughness=2 [/card] [card] name=Cephalid Coliseum auto={T}:Add{U} and!( damage:1 controller )! auto=aslongas(*|mygraveyard) {U}{T}{S}:name(discard 3 cards) target(player) ability$!draw:3 _ choice target(<3>*|myhand) reject!$ targetedplayer >6 text={T}: Add {U} to your mana pool. Cephalid Coliseum deals 1 damage to you. -- Threshold - {U}, {T}, Sacrifice Cephalid Coliseum: Target player draws three cards, then discards three cards. Activate this ability only if seven or more cards are in your graveyard. type=Land [/card] [card] name=Cephalid Constable auto=@combatdamagefoeof(player) from(this):name(bounce) ability$!name(bounce) target(*|opponentbattlefield) moveto(ownerhand) !$ controller auto=@combatdamageof(player) from(this):name(bounce) ability$!name(bounce) target(*|mybattlefield) moveto(ownerhand) !$ controller text=Whenever Cephalid Constable deals combat damage to a player, return up to that many target permanents that player controls to their owners' hands. mana={1}{U}{U} type=Creature subtype=Cephalid Wizard power=1 toughness=1 [/card] [card] name=Cephalid Illusionist auto={2}{U}{T}:0/0 target(creature|mybattlefield) && fog to(mytgt) oneshot && fog from(mytgt) oneshot auto=@targeted(this):deplete:3 controller text=Whenever Cephalid Illusionist becomes the target of a spell or ability, put the top three cards of your library into your graveyard. -- {2}{U}, {T}: Prevent all combat damage that would be dealt to and dealt by target creature you control this turn. mana={1}{U} type=Creature subtype=Cephalid Wizard power=1 toughness=1 [/card] [card] name=Cephalid Inkshrouder auto={D(*|myHand)}:shroud && unblockable text=Discard a card: Cephalid Inkshrouder gains shroud until end of turn and is unblockable this turn. (A permanent with shroud can't be the target of spells or abilities.) mana={2}{U} type=Creature subtype=Cephalid power=2 toughness=1 [/card] [card] name=Cephalid Looter auto={T}:name(discard) target(player) ability$!draw:1 _ choice target(*|myhand) reject!$ targetedplayer text={T}: Target player draws a card, then discards a card. mana={2}{U} type=Creature subtype=Cephalid Rogue power=2 toughness=1 [/card] [card] name=Cephalid Pathmage abilities=unblockable auto={T}{S}:unblockable target(other creature) text=Cephalid Pathmage is unblockable. -- {T}, Sacrifice Cephalid Pathmage: Target creature is unblockable this turn. mana={2}{U} type=Creature subtype=Cephalid Wizard power=1 toughness=2 [/card] [card] name=Cephalid Retainer auto={U}{U}:tap target(creature[-flying]) text={U}{U}: Tap target creature without flying. mana={2}{U}{U} type=Creature subtype=Cephalid power=2 toughness=3 [/card] [card] name=Cephalid Sage auto=aslongas(*|mygraveyard) draw:3 oneshot >1 auto=aslongas(*|mygraveyard) reject notatarget(<2>*|myhand) oneshot >1 text=Threshold - As long as seven or more cards are in your graveyard, Cephalid Sage has "When Cephalid Sage enters the battlefield, draw three cards, then discard two cards." mana={3}{U} type=Creature subtype=Cephalid power=2 toughness=3 [/card] [card] name=Cephalid Scout abilities=flying auto={2}{U}{S(land|myBattlefield)}:draw:1 text=Flying -- {2}{U}, Sacrifice a land: Draw a card. mana={1}{U} type=Creature subtype=Cephalid Wizard Scout power=1 toughness=1 [/card] [card] name=Cephalid Snitch auto={S}:-protection from black target(other creature) text=Sacrifice Cephalid Snitch: Target creature loses protection from black until end of turn. mana={1}{U} type=Creature subtype=Cephalid Wizard power=1 toughness=1 [/card] [card] name=Cephalid Vandal auto=@each my upkeep:thisforeach(counter{0/0.1.Shred}) deplete:1 controller auto=@each my upkeep:counter(0/0,1,Shred) text=At the beginning of your upkeep, put a shred counter on Cephalid Vandal. Then put the top card of your library into your graveyard for each shred counter on Cephalid Vandal. mana={1}{U} type=Creature subtype=Cephalid Rogue power=1 toughness=1 [/card] [card] name=Cerebral Eruption target=opponent auto=reveal:1 revealzone(targetedpersonslibrary) optionone name(Deal Damage) target(<1>*[-land]|reveal) transforms((,newability[damage:manacost owner],newability[moveto(ownerlibrary)])) oneshot optiononeend optiontwo name(put in hand) transforms((,newability[moveto(hand)],newability[target(*|reveal) moveto(ownerlibrary)])) oneshot optiontwoend revealend text=Target opponent reveals the top card of his or her library. Cerebral Eruption deals damage equal to the revealed card's mana value to that player and each creature he or she controls. If a land card is revealed this way, return Cerebral Eruption to its owner's hand. mana={2}{R}{R} type=Sorcery [/card] [card] name=Ceremonial Guard auto=_ATTACKING_phaseaction[combatends,sourceinplay] destroy auto=@combat(blocking) source(this):phaseaction[combatends,sourceinplay] destroy text=When Ceremonial Guard attacks or blocks, destroy it at end of combat. mana={2}{R} type=Creature subtype=Human Soldier power=3 toughness=4 [/card] [card] name=Ceremonious Rejection target=*[colorless]|stack auto=fizzle text=Counter target colorless spell. mana={U} type=Instant [/card] [card] name=Cerodon Yearling abilities=vigilance,haste text=Vigilance, haste mana={R}{W} type=Creature subtype=Beast power=2 toughness=2 [/card] [card] name=Certain Death target=creature auto=destroy auto=life:2 auto=life:-2 targetController text=Destroy target creature. Its controller loses 2 life and you gain 2 life. mana={5}{B} type=Sorcery [/card] [card] name=Cerulean Sphinx abilities=flying auto={U}:moveto(mylibrary) && shuffle text=Flying -- {U}: Cerulean Sphinx's owner shuffles it into his or her library. mana={4}{U}{U} type=Creature subtype=Sphinx power=5 toughness=5 [/card] [card] name=Cerulean Wisps target=creature auto=transforms((,blue)) auto=untap auto=draw:1 controller text=Target creature becomes blue until end of turn. Untap that creature. -- Draw a card. mana={U} type=Instant [/card] [card] name=Cerulean Wyvern abilities=flying,protection from green text=Flying, protection from green mana={4}{U} type=Creature subtype=Drake power=3 toughness=3 [/card] [card] name=Cessation target=creature autograveyard=_DIES_moveTo(ownerhand) auto=cantattack auto=cantpwattack text=Enchant creature -- Enchanted creature can't attack. -- When Cessation is put into a graveyard from the battlefield, return Cessation to its owner's hand. mana={2}{W} type=Enchantment subtype=Aura [/card] [card] name=Ceta Disciple auto={R}{T}:2/0 target(creature) auto={G}{T}:Add{W} auto={G}{T}:Add{U} auto={G}{T}:Add{B} auto={G}{T}:Add{R} auto={G}{T}:Add{G} text={R}, {T}: Target creature gets +2/+0 until end of turn. -- {G}, {T}: Add one mana of any color to your mana pool. mana={U} type=Creature subtype=Merfolk Wizard power=1 toughness=1 [/card] [card] name=Ceta Sanctuary auto=@each my upkeep restriction{type(*[red]|myBattlefield)~morethan~0,type(*[green]|myBattlefield)~lessthan~1}:_LOOT_ auto=@each my upkeep restriction{type(*[green]|myBattlefield)~morethan~0,type(*[red]|myBattlefield)~lessthan~1}:_LOOT_ auto=@each my upkeep restriction{type(*[red]|myBattlefield)~morethan~0,type(*[green]|myBattlefield)~morethan~0}:draw:2 controller && transforms((,newability[target(*|myhand) reject])) forever text=At the beginning of your upkeep, if you control a red or green permanent, draw a card, then discard a card. If you control a red permanent and a green permanent, instead draw two cards, then discard a card. mana={2}{U} type=Enchantment [/card] [card] name=Chain of Acid target=*[-creature] auto=transforms((,newability[destroy],newability[may name(copy chain of acid) activate name(copy chain of acid) castcard(copied noevent named!:Chain of Acid:!)])) forever text=Destroy target noncreature permanent. Then that permanent's controller may copy this spell and may choose a new target for that copy. mana={3}{G} type=Sorcery [/card] [card] name=Chain of Smog target=player auto=ability$!target(<2>*|myhand) reject and!(may name(copy chain of smog) activate name(copy chain of smog) castcard(copied noevent named!:Chain of Smog:!))!!$ targetedplayer text=Target player discards two cards. That player may copy this spell and may choose a new target for that copy. mana={1}{B} type=Sorcery [/card] [card] name=Chain Reaction auto=damage:type:creature:battlefield all(creature) text=Chain Reaction deals X damage to each creature, where X is the number of creatures on the battlefield. mana={2}{R}{R} type=Sorcery [/card] [card] name=Chainbreaker auto=counter(-1/-1,2) auto={3}{T}:counter(-1/-1,-1) target(creature) text=Chainbreaker enters the battlefield with two -1/-1 counters on it. -- {3}, {T}: Remove a -1/-1 counter from target creature. mana={2} type=Artifact Creature subtype=Scarecrow power=3 toughness=3 [/card] [card] name=Chained Throatseeker abilities=infect auto=this(variable{opponentpoisoncount} <1) cantattack auto=this(variable{opponentpoisoncount} <1) cantpwattack text=Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) Chained Throatseeker can't attack unless defending player is poisoned. mana={5}{U} type=Creature subtype=Phyrexian Horror power=5 toughness=5 [/card] [card] name=Chained to the Rocks target=land[mountain]|mybattlefield auto=(blink)forsrc target(creature|opponentbattlefield) text=Enchant Mountain you control. -- When Chained to the Rocks enters the battlefield, exile target creature an opponent controls until Chained to the Rocks leaves the battlefield. That creature returns under its owner's control.) mana={W} type=Enchantment subtype=Aura [/card] [card] name=Chainer, Dementia Master auto=lord(Nightmare) 1/1 auto={B}{B}{B}{L:3}:moveto(mybattlefield) target(creature|graveyard) && transforms((Nightmare,black)) forever auto=@movedto(this|nonbattlezone):moveto(exile) all(Nightmare) text=Nightmare creatures get +1/+1. -- {B}{B}{B}, Pay 3 life: Put target creature card from a graveyard onto the battlefield under your control. That creature is black and is a Nightmare in addition to its other creature types. -- When Chainer, Dementia Master leaves the battlefield, exile all Nightmares. mana={3}{B}{B} power=3 toughness=3 type=Legendary Creature subtype=Human Minion [/card] [card] name=Chainer's Edict target=player auto=ability$!name(sacrifice creature) notatarget(creature|myBattlefield) sacrifice!$ targetedplayer flashback={5}{B}{B} text=Target player sacrifices a creature. -- Flashback {5}{B}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.) mana={1}{B} type=Sorcery [/card] [card] name=Chainflinger auto={1}{R}{T}:damage:1 target(creature,player) auto=aslongas(*|mygraveyard) {2}{R}{T}:damage:2 target(creature,player) >6 text={1}{R}, {T}: Chainflinger deals 1 damage to target creature or player. -- Threshold - {2}{R}, {T}: Chainflinger deals 2 damage to target creature or player. Activate this ability only if seven or more cards are in your graveyard. mana={3}{R} type=Creature subtype=Beast power=2 toughness=2 [/card] [card] name=Chalice of Death auto={t}:target(player) life:-5 text={T}: Target player loses 5 life. type=Artifact [/card] [card] name=Chalice of Life auto={t}:life:1 && if compare(lifetotalminusstartinglifeminusend)~morethan~9 then flip(Chalice of Death) text={T}: You gain 1 life. Then if you have at least 10 life more than your starting life total, transform Chalice of Life. mana={3} type=Artifact [/card] [card] name=Chalice of the Void auto=counter(0/0,xx,Charge) auto=this(counter{0/0.1.Charge}<1) transforms((,newability[@movedTo(*[manacost=0]|stack):choice fizzle all(*[manacost=0]|stack)])) auto=this(counter{0/0.1.Charge}) transforms((,newability[@movedTo(*[manacost=1]|stack):choice fizzle all(*[manacost=1]|stack)])) auto=this(counter{0/0.2.Charge}) transforms((,newability[@movedTo(*[manacost=2]|stack):choice fizzle all(*[manacost=2]|stack)])) auto=this(counter{0/0.3.Charge}) transforms((,newability[@movedTo(*[manacost=3]|stack):choice fizzle all(*[manacost=3]|stack)])) auto=this(counter{0/0.4.Charge}) transforms((,newability[@movedTo(*[manacost=4]|stack):choice fizzle all(*[manacost=4]|stack)])) auto=this(counter{0/0.5.Charge}) transforms((,newability[@movedTo(*[manacost=5]|stack):choice fizzle all(*[manacost=5]|stack)])) auto=this(counter{0/0.6.Charge}) transforms((,newability[@movedTo(*[manacost=6]|stack):choice fizzle all(*[manacost=6]|stack)])) auto=this(counter{0/0.7.Charge}) transforms((,newability[@movedTo(*[manacost=7]|stack):choice fizzle all(*[manacost=7]|stack)])) auto=this(counter{0/0.8.Charge}) transforms((,newability[@movedTo(*[manacost=8]|stack):choice fizzle all(*[manacost=8]|stack)])) auto=this(counter{0/0.9.Charge}) transforms((,newability[@movedTo(*[manacost=9]|stack):choice fizzle all(*[manacost=9]|stack)])) auto=this(counter{0/0.10.Charge}) transforms((,newability[@movedTo(*[manacost=10]|stack):choice fizzle all(*[manacost=10]|stack)])) auto=this(counter{0/0.11.Charge}) transforms((,newability[@movedTo(*[manacost=11]|stack):choice fizzle all(*[manacost=11]|stack)])) auto=this(counter{0/0.12.Charge}) transforms((,newability[@movedTo(*[manacost=12]|stack):choice fizzle all(*[manacost=12]|stack)])) auto=this(counter{0/0.13.Charge}) transforms((,newability[@movedTo(*[manacost=13]|stack):choice fizzle all(*[manacost=13]|stack)])) auto=this(counter{0/0.14.Charge}) transforms((,newability[@movedTo(*[manacost=14]|stack):choice fizzle all(*[manacost=14]|stack)])) auto=this(counter{0/0.15.Charge}) transforms((,newability[@movedTo(*[manacost=15]|stack):choice fizzle all(*[manacost=15]|stack)])) auto=this(counter{0/0.16.Charge}) transforms((,newability[@movedTo(*[manacost=16]|stack):choice fizzle all(*[manacost=16]|stack)])) text=Chalice of the Void enters the battlefield with X charge counters on it. -- Whenever a player casts a spell with mana value equal to the number of charge counters on Chalice of the Void, counter that spell. mana={X}{X} type=Artifact [/card] [card] name=Chamber of Manipulation target=land auto=teach(land) {T}:target(creature) transforms((,newability[moveTo(opponentbattlefield)],newability[phaseaction[endofturn sourceinplay] moveTo(ownerbattlefield)])) ueot text=Enchant land -- Enchanted land has "{T}, Discard a card: Gain control of target creature until end of turn." mana={2}{U}{U} type=Enchantment subtype=Aura [/card] [card] name=Chambered Nautilus auto=_BLOCKED_may draw:1 controller text=Whenever Chambered Nautilus becomes blocked, you may draw a card. mana={2}{U} type=Creature subtype=Nautilus Beast power=2 toughness=2 [/card] [card] name=Chameleon Blur auto=preventalldamage to(controller) from(creature) ueot auto=preventalldamage to(opponent) from(creature) ueot text=Prevent all damage that creatures would deal to players this turn. mana={3}{G} type=Instant [/card] [card] name=Chameleon Colossus abilities=protection from black,changeling auto={2}{G}{G}:power/power ueot text=Changeling (This card is every creature type at all times.) -- Protection from black -- {2}{G}{G}: Chameleon Colossus gets +X/+X until end of turn, where X is its power. mana={2}{G}{G} type=Creature subtype=Shapeshifter power=4 toughness=4 [/card] [card] name=Chameleon Spirit auto=choice name(green) activate type:*[green]:opponentBattlefield/type:*[green]:opponentBattlefield cdaactive auto=choice name(red) activate type:*[red]:opponentBattlefield/type:*[red]:opponentBattlefield cdaactive auto=choice name(blue) activate type:*[blue]:opponentBattlefield/type:*[blue]:opponentBattlefield cdaactive auto=choice name(white) activate type:*[white]:opponentBattlefield/type:*[white]:opponentBattlefield cdaactive auto=choice name(black) activate type:*[black]:opponentBattlefield/type:*[black]:opponentBattlefield cdaactive text=As Chameleon Spirit enters the battlefield, choose a color. -- Chameleon Spirit's power and toughness are each equal to the number of permanents of the chosen color your opponents control. mana={3}{U} type=Creature subtype=Illusion Spirit power=* toughness=* [/card] [card] name=Champion Lancer auto=preventAllDamage from(creature|*) to(this) text=Prevent all damage that would be dealt to Champion Lancer by creatures. mana={4}{W}{W} type=Creature subtype=Human Knight power=3 toughness=3 [/card] [card] name=Champion of Arashin abilities=lifelink text=Lifelink (Damage dealt by this creature also causes you to gain that much life.) mana={3}{W} type=Creature subtype=Dog Warrior power=3 toughness=2 [/card] [card] name=Champion of Lambholt auto=lord(creature[power])) forever auto=transforms((,newability[all(opponent) dynamicability])) forever text=Target creature you control deals damage equal to its power to each other creature and each opponent. mana={3}{R}{R} type=Sorcery [/card] [card] name=Chandra's Outrage target=creature auto=damage:4 auto=damage:2 targetController text=Chandra's Outrage deals 4 damage to target creature and 2 damage to that creature's controller. mana={2}{R}{R} type=Instant [/card] [card] name=Chandra's Phoenix abilities=flying,haste autograveyard=@damagefoeof(player) from(instant[red]|mystack):moveTo(ownerhand) autograveyard=@damagefoeof(player) from(sorcery[red]|mystack):moveTo(ownerhand) autograveyard=@damagefoeof(player) from(planeswalker[red]|mybattlefield):moveTo(ownerhand) text=Flying -- Haste -- Whenever an opponent is dealt damage by a red instant or sorcery spell you control or by a red planeswalker you control, return Chandra's Phoenix from your graveyard to your hand. mana={1}{R}{R} type=Creature subtype=Phoenix power=2 toughness=2 [/card] [card] name=Chandra's Pyrohelix auto=thisforeach(variable{2}) ability$!name(Deal 1 damage) name(Deal 1 damage) target(player,creature,planeswalker) damage:1!$ controller text=Chandra's Pyrohelix deals 2 damage divided as you choose among one or two target creatures and/or players. mana={1}{R} type=Instant [/card] [card] name=Chandra's Revolution target=creature auto=damage:4 auto=target(land) freeze text=Chandra's Revolution deals 4 damage to target creature. Tap target land. That land doesn't untap during its controller's next untap step. mana={3}{R} type=Sorcery [/card] [card] name=Chandra's Spitfire abilities=flying auto=@noncombatdamagefoeof(player):3/0 ueot text=Flying -- Whenever an opponent is dealt noncombat damage, Chandra's Spitfire gets +3/+0 until end of turn. mana={2}{R} type=Creature subtype=Elemental power=1 toughness=3 [/card] [card] name=Change of Heart target=creature auto=cantattack auto=cantpwattack buyback={W}{3} text=Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.) -- Target creature can't attack this turn. mana={W} type=Instant [/card] [card] name=Changeling Berserker abilities=changeling,haste auto=aslongas(other creature|mybattlefield) choice notatarget(other creature|mybattlefield) (blink)forsrc oneshot auto=choice sacrifice text=Changeling (This card is every creature type at all times.) -- Haste -- Champion a creature (When this enters the battlefield, sacrifice it unless you exile another creature you control. When this leaves the battlefield, that card returns to the battlefield.) mana={3}{R} type=Creature subtype=Shapeshifter power=5 toughness=3 [/card] [card] name=Changeling Hero abilities=changeling,lifelink auto=aslongas(other creature|mybattlefield) choice notatarget(other creature|mybattlefield) (blink)forsrc oneshot auto=choice sacrifice text=Changeling (This card is every creature type at all times.) -- Champion a creature (When this enters the battlefield, sacrifice it unless you exile another creature you control. When this leaves the battlefield, that card returns to the battlefield.) -- Lifelink (Damage dealt by this creature also causes you to gain that much life.) mana={4}{W} type=Creature subtype=Shapeshifter power=4 toughness=4 [/card] [card] name=Changeling Sentinel abilities=changeling,vigilance text=Changeling (This card is every creature type at all times.) -- Vigilance mana={3}{W} type=Creature subtype=Shapeshifter power=3 toughness=2 [/card] [card] name=Changeling Titan abilities=changeling auto=aslongas(other creature|mybattlefield) choice notatarget(other creature|mybattlefield) (blink)forsrc oneshot auto=choice sacrifice text=Changeling (This card is every creature type at all times.) -- Champion a creature (When this enters the battlefield, sacrifice it unless you exile another creature you control. When this leaves the battlefield, that card returns to the battlefield.) mana={4}{G} type=Creature subtype=Shapeshifter power=7 toughness=7 [/card] [card] name=Channel the Suns auto=Add{W}{U}{B}{R}{G} text=Add {W}{U}{B}{R}{G} to your mana pool. mana={3}{G} type=Sorcery [/card] [card] name=Chant of the Skifsang target=creature auto=-13/0 text=Enchant creature -- Enchanted creature gets -13/-0. mana={2}{U} type=Enchantment subtype=Aura [/card] [card] name=Chaos Charm auto=aslongas(wall|battlefield) choice destroy target(wall) auto=aslongas(creature|battlefield) choice damage:1 target(creature) auto=aslongas(creature|battlefield) choice haste target(creature) text=Choose one - Destroy target Wall; or Chaos Charm deals 1 damage to target creature; or target creature gains haste until end of turn. mana={R} type=Instant [/card] [card] name=Chaos Imps auto=may counter(1/1) auto=this(counter{1/1.1}>=1) cantblock auto=this(counter{1/1.1}>=1) trample abilities=flying text=Flying -- Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.) -- Chaos Imps has trample as long as it has a +1/+1 counter on it. mana={4}{R}{R} type=Creature subtype=Imp power=6 toughness=5 [/card] [card] name=Chaos Warp target=*|battlefield auto=moveto(ownerlibrary) and!(shuffle && ability$!Reveal:1 revealzone(mylibrary) optionone choice name(Look) target(*[-instant;-sorcery]|reveal) moveto(battlefield) optiononeend optiontwo choice name(put in library) all(*|reveal) moveto(library) optiontwoend revealend !$ targetcontroller)! text=The owner of target permanent shuffles it into his or her library, then reveals the top card of his or her library. If it's a permanent card, he or she puts it onto the battlefield. mana={2}{R} type=Instant [/card] [card] name=Chaoslace alias=1282 text=Target spell or permanent becomes red. (Its mana symbols remain unchanged.) mana={R} type=Instant [/card] [card] name=Chaosphere auto=lord(creature[flying]) cloud auto=lord(creature[-flying]) reach auto=@movedTo(other enchantment[world]|battlefield):sacrifice all(this) text=Creatures with flying can block only creatures with flying. -- Creatures without flying have reach. (They can block creatures with flying.) mana={2}{R} type=World Enchantment [/card] [card] name=Chaotic Backlash target=player auto=damage:twicetype:*[white;blue]:targetedpersonsbattlefield text=Chaotic Backlash deals damage to target player equal to twice the number of white and/or blue permanents he or she controls. mana={4}{R} type=Instant [/card] [card] name=Chaotic Goo auto=counter(1/1,3) auto=@each my upkeep:may flipacoin winability counter(1/1) winabilityend loseability counter(1/1,-1) loseabilityend flipend text=Chaotic Goo enters the battlefield with three +1/+1 counters on it. -- At the beginning of your upkeep, you may flip a coin. If you win the flip, put a +1/+1 counter on Chaotic Goo. If you lose the flip, remove a +1/+1 counter from Chaotic Goo. mana={2}{R}{R} type=Creature subtype=Ooze power=0 toughness=0 [/card] [card] name=Chaotic Strike auto=flipacoin winability target(creature) 1/1 ueot winabilityend flipend auto=draw:1 controller restriction=blockersonly text=Cast Chaotic Strike only during combat after blockers are declared. -- Flip a coin. If you win the flip, target creature gets +1/+1 until end of turn. -- Draw a card. mana={1}{R} type=Instant [/card] [card] name=Chapel Geist abilities=flying text=Flying mana={1}{W}{W} type=Creature subtype=Spirit power=2 toughness=3 [/card] [card] name=Chaplain's Blessing auto=life:5 text=You gain 5 life. mana={W} type=Sorcery [/card] [card] name=Charcoal Diamond auto=tap(noevent) auto={T}:Add{B} text=Charcoal Diamond enters the battlefield tapped. -- {T}: Add {B} to your mana pool. mana={2} type=Artifact [/card] [card] name=Char target=creature,player auto=Damage:4 auto=Damage:2 controller text=Char deals 4 damage to target creature or player and 2 damage to you. mana={2}{R} type=Instant [/card] [card] name=Charge Across the Araba target=plains|mybattlefield auto=moveTo(myhand) && all(creature|mybattlefield) 1/1 ueot text=Sweep - Return any number of Plains you control to their owner's hand. Creatures you control get +1/+1 until end of turn for each Plains returned this way. mana={4}{W} type=Instant subtype=Arcane [/card] [card] name=Charging Badger abilities=trample text=Trample mana={G} type=Creature subtype=Badger power=1 toughness=1 [/card] [card] name=Charging Bandits auto=_ATTACKING_2/0 ueot text=Whenever Charging Bandits attacks, it gets +2/+0 until end of turn. mana={4}{B} type=Creature subtype=Human Rogue power=3 toughness=3 [/card] [card] name=Charging Griffin abilities=flying auto=_ATTACKING_1/1 ueot text=Whenever Charging Griffin attacks, it gets +1/+1 until end of turn. mana={3}{W} type=Creature subtype=Griffin power=2 toughness=2 [/card] [card] name=Charging Paladin auto=_ATTACKING_0/3 ueot text=Whenever Charging Paladin attacks, it gets +0/+3 until end of turn. mana={2}{W} type=Creature subtype=Human Knight power=2 toughness=2 [/card] [card] name=Charging Rhino abilities=oneblocker text=Charging Rhino can't be blocked by more than one creature. mana={3}{G}{G} type=Creature subtype=Rhino power=4 toughness=4 [/card] [card] name=Charging Slateback abilities=cantblock facedown={3} autofacedown={4}{R}:morph text=Charging Slateback can't block. -- Morph {4}{R} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) mana={4}{R} type=Creature subtype=Beast power=4 toughness=3 [/card] [card] name=Charging Troll abilities=vigilance auto={G}:regenerate text=Vigilance -- {G}: Regenerate Charging Troll. mana={2}{G}{W} type=Creature subtype=Troll power=3 toughness=3 [/card] [card] name=Chariot of the Sun auto={2}{T}:target(creature|myBattlefield) transforms((,settoughness=1,flying)) ueot text={2}, {T}: Until end of turn, target creature you control gains flying and its toughness becomes 1. mana={3} type=Artifact [/card] [card] name=Chariot of Victory auto={1}:equip auto=teach(creature) first strike auto=teach(creature) trample auto=teach(creature) haste text=Equipped creature has first strike, trample, and haste. mana={3} type=Artifact subtype=Equipment [/card] [card] name=Charmbreaker Devils auto=@each my upkeep:moverandom(instant,sorcery) from(mygraveyard) to(myhand) auto=@movedTo(instant,sorcery|mystack):4/0 ueot text=At the beginning of your upkeep, return an instant or sorcery card at random from your graveyard to your hand. -- Whenever you cast an instant or sorcery spell, Charmbreaker Devils gets +4/+0 until end of turn. mana={5}{R} type=Creature subtype=Devil power=4 toughness=4 [/card] [card] name=Charmed Griffin abilities=flying auto=ability$!name(put in play) target(artifact,enchantment|myhand) moveTo(mybattlefield)!$ opponent text=Flying -- When Charmed Griffin enters the battlefield, each other player may put an artifact or enchantment card onto the battlefield from his or her hand. mana={3}{W} type=Creature subtype=Griffin power=3 toughness=3 [/card] [card] name=Charnelhoard Wurm abilities=trample auto=@damagefoeof(player) from(this):may moveTo(myhand) target(*|mygraveyard) text=Trample -- Whenever Charnelhoard Wurm deals damage to an opponent, you may return target card from your graveyard to your hand. mana={4}{B}{R}{G} type=Creature subtype=Wurm power=6 toughness=6 [/card] [card] name=Char-Rumbler abilities=double strike auto={R}:1/0 text=Double strike -- {R}: Char-Rumbler gets +1/+0 until end of turn. mana={2}{R}{R} type=Creature subtype=Elemental power=-1 toughness=3 [/card] [card] name=Chartooth Cougar auto={R}:1/0 aicode=activate target(mountain|mylibrary) moveto(myhand) autohand={2}{cycle}:name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>mountain|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend text={R}: Chartooth Cougar gets +1/+0 until end of turn. -- Mountaincycling {2} ({2}, Discard this card: Search your library for a Mountain card, reveal it, and put it into your hand. Then shuffle your library.) mana={5}{R} type=Creature subtype=Cat Beast power=4 toughness=4 [/card] [card] name=Chasm Drake abilities=flying auto=_ATTACKING_target(creature|mybattlefield) flying ueot text=Flying -- Whenever Chasm Drake attacks, target creature you control gains flying until end of turn. mana={4}{U} type=Creature subtype=Drake power=3 toughness=3 [/card] [card] name=Chasm Guide auto=choice all(creature|mybattlefield) haste ueot auto=_RALLY_all(creature|mybattlefield) haste ueot text=Rally -- Whenever Chasm Guide or another Ally enters the battlefield under your control, creatures you control gain haste until end of turn. mana={3}{R} type=Creature subtype=Goblin Scout Ally power=3 toughness=2 [/card] [card] name=Chasm Skulker auto=@drawof(player):counter(1/1) auto=_DIES_thisforeach(counter{1/1.1}):token(Squid,Creature Squid,1/1,islandwalk,blue) text=Whenever you draw a card, put a +1/+1 counter on Chasm Skulker. -- When Chasm Skulker dies, put X 1/1 blue Squid creature tokens with islandwalk onto the battlefield, where X is the number of +1/+1 counters on Chasm Skulker. mana={2}{U} type=Creature subtype=Squid Horror power=1 toughness=1 [/card] [card] name=Chastise target=creature[attacking] auto=destroy auto=dynamicability text=Destroy target attacking creature. You gain life equal to its power. mana={3}{W} type=Instant [/card] [card] name=Chatter of the Squirrel auto=token(Squirrel,creature squirrel, 1/1,green) flashback={1}{G} text=Put a 1/1 green Squirrel creature token onto the battlefield. -- Flashback {1}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.) mana={G} type=Sorcery [/card] [card] name=Chemister's Trick abilities=overload other={3}{U}{R} name(Overload) target=creature|opponentbattlefield auto=paidmana -2/0 auto=paidmana mustattack auto=overload -2/0 all(creature|opponentbattlefield) ueot auto=overload mustattack all(creature|opponentbattlefield) ueot text=Target creature you don't control gets -2/-0 until end of turn and attacks this turn if able. -- Overload {3}{U}{R} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.") mana={U}{R} type=Instant [/card] [card] name=Chief of the Edge auto=lord(other warrior|myBattlefield) 1/0 text=Other Warrior creatures you control get +1/+0. mana={W}{B} type=Creature subtype=Human Warrior power=3 toughness=2 [/card] [card] name=Chief of the Foundry auto=lord(other creature[artifact]|mybattlefield) 1/1 text=Other artifact creatures you control get +1/+1. mana={3} type=Artifact Creature subtype=Construct power=2 toughness=3 [/card] [card] name=Chief of the Scale auto=lord(other warrior|myBattlefield) 0/1 text=Other Warrior creatures you control get +0/+1. mana={W}{B} type=Creature subtype=Human Warrior power=2 toughness=3 [/card] [card] name=Chieftain en-Dal auto=_ATTACKING_all(creature[attacking]) first strike ueot text=Whenever Chieftain en-Dal attacks, attacking creatures gain first strike until end of turn. mana={1}{W}{W} type=Creature subtype=Human Knight power=2 toughness=2 [/card] [card] name=Child of Alara abilities=trample auto=_DIES_bury all(*[-land]|battlefield) text=Trample -- When Child of Alara dies, destroy all nonland permanents. They can't be regenerated. mana={W}{U}{B}{R}{G} type=Legendary Creature subtype=Avatar power=6 toughness=6 [/card] [card] name=Child of Gaea abilities=trample auto=upcost[{G}{G}] sacrifice auto={1}{G}:regenerate text=Trample -- At the beginning of your upkeep, sacrifice Child of Gaea unless you pay {G}{G}. -- {1}{G}: Regenerate Child of Gaea. mana={3}{G}{G}{G} type=Creature subtype=Elemental power=7 toughness=7 [/card] [card] name=Child of Night abilities=lifelink text=Lifelink (Damage dealt by this creature also causes you to gain that much life.) mana={1}{B} type=Creature subtype=Vampire power=2 toughness=1 [/card] [card] name=Child of Thorns auto={S}:1/1 target(other creature) text=Sacrifice Child of Thorns: Target creature gets +1/+1 until end of turn. mana={G} type=Creature subtype=Spirit power=1 toughness=1 [/card] [card] name=Childhood Horror abilities=flying auto=aslongas(*|mygraveyard) 2/2 >6 auto=aslongas(*|mygraveyard) cantblock >6 text=Flying -- Threshold - As long as seven or more cards are in your graveyard, Childhood Horror gets +2/+2 and can't block. mana={3}{B} type=Creature subtype=Horror power=2 toughness=2 [/card] [card] name=Children of Korlis auto={S}:life:lifelost controller text=Sacrifice Children of Korlis: You gain life equal to the life you've lost this turn. (Damage causes loss of life.) mana={W} type=Creature subtype=Human Rebel Cleric power=1 toughness=1 [/card] [card] name=Chill of Foreboding auto=deplete:5 controller auto=deplete:5 opponent flashback={7}{U} text=Each player puts the top 5 cards of his or her library into his or her graveyard. -- Flashback {7}{U} mana={2}{U} type=Sorcery [/card] [card] name=Chill to the Bone target=creature[-snow] auto=destroy text=Destroy target nonsnow creature. mana={3}{B} type=Instant [/card] [card] name=Chill auto=lord(*[red]|mycastingzone) altercost(colorless, +2) auto=lord(*[red]|opponentcastingzone) altercost(colorless, +2) text=Red spells cost {2} more to cast. mana={1}{U} type=Enchantment [/card] [card] name=Chilling Apparition auto={B}:regenerate auto=@combatdamagefoeof(player) from(this):ability$!name(discard) target(*|myhand) reject!$ opponent auto=@combatdamageof(player) from(this):ability$!name(discard) target(*|myhand) reject!$ controller text={B}: Regenerate Chilling Apparition. -- Whenever Chilling Apparition deals combat damage to a player, that player discards a card. mana={2}{B} type=Creature subtype=Spirit power=1 toughness=1 [/card] [card] name=Chilling Grasp target=creature auto=freeze abilities=madness autoexile=restriction{discarded} pay({3}{u}) name(pay 3u to cast) activate name(pay 3u to cast) castcard(normal)?name(put in graveyard) moveto(ownergraveyard) text=Tap up to two target creatures. Those creatures don't untap during their controller's next untap step. -- Madness {3}{U} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) mana={2}{U} type=Instant [/card] [card] name=Chilling Shade abilities=flying auto={i}:1/1 text=Flying -- {S}i}: Chilling Shade gets +1/+1 until end of turn. ({S}i} can be paid with one mana from a snow permanent.) mana={2}{B} type=Snow Creature subtype=Shade power=1 toughness=1 [/card] [card] name=Chime of Night target=creature auto=_DIES_destroy target(creature[-black]) text=Enchant creature -- When Chime of Night is put into a graveyard from the battlefield, destroy target nonblack creature. mana={1}{B} type=Enchantment subtype=Aura [/card] [card] name=Chimeric Coils auto={X}{1}:transforms((Artifact Creature Construct,setpower=X,settoughness=X)) ueot && treason text={X}{1}: Chimeric Coils becomes an X/X Construct artifact creature. Sacrifice it at the beginning of the next end step. mana={1} type=Artifact [/card] [card] name=Chimeric Egg auto=@movedTo(*[-artifact]|opponentstack):counter(0/0,1,Charge) auto={C(0/0,-3,Charge)}:transforms((Construct Artifact Creature,setpower=6,settoughness=6,trample)) ueot text=Whenever an opponent casts a nonartifact spell, put a charge counter on Chimeric Egg. -- Remove three charge counters from Chimeric Egg: Chimeric Egg becomes a 6/6 Construct artifact creature with trample until end of turn. mana={3} type=Artifact [/card] [card] name=Chimeric Idol auto={0}:tap all(land|myBattlefield) && transforms((Turtle Artifact Creature,setpower=3,settoughness=3)) ueot text={0}: Tap all lands you control. Chimeric Idol becomes a 3/3 Turtle artifact creature until end of turn. mana={3} type=Artifact [/card] [card] name=Chimeric Mass auto=counter(0/0,X,Charge) auto={1}:transforms((Artifact Creature Construct,setpower=counter{0%0.1.charge},settoughness=counter{0%0.1.charge})) ueot text=Chimeric Mass enters the battlefield with X charge counters. -- {1}: Until end of turn, Chimeric Mass becomes a Construct artifact creature with "This creature's power and toughness are each equal to the number of charge counters on it." mana={X} type=Artifact [/card] [card] name=Chimeric Sphere auto={2}:transforms((Construct Artifact Creature,setpower=2,settoughness=1,flying)) ueot auto={2}:transforms((Construct Artifact Creature,setpower=3,settoughness=2)) ueot text={2}: Until end of turn, Chimeric Sphere becomes a 2/1 Construct artifact creature with flying. -- {2}: Until end of turn, Chimeric Sphere becomes a 3/2 Construct artifact creature without flying. mana={3} type=Artifact [/card] [card] name=Chimeric Staff auto={X}:transforms((Artifact Creature Construct,setpower=X,settoughness=X)) ueot text={X}: Chimeric Staff becomes an X/X Construct artifact creature until end of turn. mana={4} type=Artifact [/card] [card] name=Chimney Imp abilities=flying auto=@movedto(mygraveyard) from(this|mybattlefield):target(opponent) ability$!name(put on top) target(*|myhand) moveTo(ownerlibrary) !$ targetedplayer text=Flying -- When Chimney Imp dies, target opponent puts a card from his or her hand on top of his or her library. mana={4}{B} type=Creature subtype=Imp power=1 toughness=2 [/card] [card] name=Chitinous Cloak auto={3}:equip auto=teach(creature) 2/2 auto=teach(creature) menace text=Equipped creature gets +2/+2 and has menace. (It can't be blocked except by two or more creatures.) -- Equip {3} mana={3} type=Artifact subtype=Equipment [/card] [card] name=Chittering Host abilities=haste,menace auto=all(other creature|myBattlefield) menace ueot auto=all(other creature|myBattlefield) 1/0 ueot auto=meldfrom(Graf Rats|Midnight Scavengers) text=Haste -- Menace (This creature can't be blocked except by two or more creatures.) -- When Chittering Host enters the battlefield, other creatures you control get +1/+0 and gain menace until end of turn. type=Creature subtype=Eldrazi Horror power=5 toughness=6 [/card] [card] name=Chittering Rats auto=target(opponent) ability$!name(put on top) target(*|myhand) moveTo(ownerlibrary) !$ targetedplayer text=When Chittering Rats enters the battlefield, target opponent puts a card from his or her hand on top of his or her library. mana={1}{B}{B} type=Creature subtype=Rat power=2 toughness=2 [/card] [card] name=Chlorophant auto=@each my upkeep:may counter(1/1) && aslongas(*|mygraveyard) counter(1/1) >6 text=At the beginning of your upkeep, you may put a +1/+1 counter on Chlorophant. -- Threshold - As long as seven or more cards are in your graveyard, Chlorophant has "At the beginning of your upkeep, you may put another +1/+1 counter on Chlorophant." mana={G}{G}{G} type=Creature subtype=Elemental power=1 toughness=1 [/card] [card] name=Cho-Arrim Bruiser auto=_ATTACKING_may tap target(creature) text=Whenever Cho-Arrim Bruiser attacks, you may tap up to two target creatures. mana={5}{W} type=Creature subtype=Ogre Rebel power=3 toughness=4 [/card] [card] name=Cho-Arrim Legate abilities=protection from black other={0} name(Cast without Paying its Mana Cost) otherrestriction=type(plains|mybattlefield)~morethan~0,type(swamp|opponentbattlefield)~morethan~0 text=Protection from black -- If an opponent controls a Swamp and you control a Plains, you may cast Cho-Arrim Legate without paying its mana cost. mana={2}{W} type=Creature subtype=Human Soldier power=1 toughness=2 [/card] [card] name=Choked Estuary auto=if type(*[island;swamp]|myhand)~equalto~0 then tap(noevent) auto={T}:add{U} auto={T}:add{B} text=As Choked Estuary enters the battlefield, you may reveal an Island or Swamp card from your hand. If you don't, Choked Estuary enters the battlefield tapped. -- {T}: Add {U} or {B} to your mana pool. type=Land [/card] [card] name=Choke auto=lord(island) doesnotuntap text=Islands don't untap during their controllers' untap steps. mana={2}{G} type=Enchantment [/card] [card] name=Choking Fumes auto=counter(-1/-1) all(creature[attacking]) text=Put a -1/-1 counter on each attacking creature. mana={2}{W} type=Instant [/card] [card] name=Choking Restraints target=creature auto=cantattack auto=cantpwattack auto=cantblock auto={3}{W}{W}{S}:name(Exile enchanted creature) imprint text=Enchant creature -- Enchanted creature can't attack or block. -- {3}{W}{W}, Sacrifice Choking Restraints: Exile enchanted creature. mana={2}{W} type=Enchantment subtype=Aura [/card] [card] name=Choking Sands target=land[-swamp] auto=teach(land[-basic]) damage:2 targetcontroller auto=destroy text=Destroy target non-Swamp land. If that land was nonbasic, Choking Sands deals 2 damage to the land's controller. mana={1}{B}{B} type=Sorcery [/card] [card] name=Choking Tethers target=creature auto=tap autohand={1}{U}{cycle}:name(cycling) draw:1 autohand=@cycled(this|hand):may tap target(creature) text=Tap up to four target creatures. -- Cycling {1}{U} ({1}{U}, Discard this card: Draw a card.) -- When you cycle Choking Tethers, you may tap target creature. mana={3}{U} type=Instant [/card] [card] name=Cho-Manno, Revolutionary auto=preventAllDamage to(this) text=Prevent all damage that would be dealt to Cho-Manno, Revolutionary. mana={2}{W}{W} type=Legendary Creature subtype=Human Rebel power=2 toughness=2 [/card] [card] name=Cho-Manno's Blessing abilities=auraward target=creature abilities=flash auto=chooseacolor teach(creature) protection from(*[chosencolor]) chooseend text=Flash -- Enchant creature -- As Cho-Manno's Blessing enters the battlefield, choose a color. -- Enchanted creature has protection from the chosen color. This effect doesn't remove Cho-Manno's Blessing. mana={W}{W} type=Enchantment subtype=Aura [/card] [card] name=Chorus of Might target=creature auto=foreach(creature|myBattlefield) 1/1 auto=trample text=Until end of turn, target creature gets +1/+1 for each creature you control and gains trample. mana={3}{G} type=Instant [/card] [card] name=Chorus of the Tides abilities=flying aicode=activate transforms((,newability[all(*[zpos<=1]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot auto=_HEROIC_counter(1/1) && name(Scry 1) scry:1 scrycore delayed dontshow donothing scrycoreend scryend text=Flying -- Heroic -- Whenever you cast a spell that targets Chorus of the Tides, scry 1. (To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.) mana={3}{U} type=Creature subtype=Siren power=3 toughness=2 [/card] [card] name=Chorus of Woe auto=all(creature|myBattlefield) 1/0 ueot text=Creatures you control get +1/+0 until end of turn. mana={B} type=Sorcery [/card] [card] name=Chosen by Heliod target=creature auto=0/2 auto=draw:1 controller text=Enchant creature. -- When Chosen by Heliod enters the battlefield, draw a card. -- Enchanted creature gets +0/+2. mana={1}{W} type=Enchantment subtype=Aura [/card] [card] name=Chosen of Markov backside=Markov's Servant restriction=compare(isflipped)~equalto~0 anyzone={0}:doubleside(backside) auto={T}{T(vampire|mybattlefield)}:all(this) flip(backside) text={T}, Tap an untapped Vampire you control: Transform Chosen of Markov. // Markov's Servant mana={2}{B} type=Creature subtype=Human power=2 toughness=2 [/card] [card] name=Chromanticore abilities=flying,first strike,vigilance,trample,lifelink auto=bestow bstw auto=bestow teach(creature) 4/4 auto=bestow teach(creature) flying auto=bestow teach(creature) first strike auto=bestow teach(creature) vigilance auto=bestow teach(creature) trample auto=bestow teach(creature) lifelink bestow={2}{w}{u}{b}{r}{g} text=Bestow {2}{W}{U}{B}{R}{G} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) -- Flying, first strike, vigilance, trample, lifelink -- Enchanted creature gets +4/+4 and has flying, first strike, vigilance, trample, and lifelink. mana={W}{U}{B}{R}{G} type=Enchantment Creature subtype=Manticore power=4 toughness=4 [/card] [card] name=Chromatic Lantern auto=lord(land|mybattlefield) transforms((,newability[{t}:add{g}],newability[{t}:add{r}],newability[{t}:add{u}],newability[{t}:add{b}],newability[{t}:add{w}])) auto={T}:Add{G} auto={T}:Add{R} auto={T}:Add{U} auto={T}:Add{B} auto={T}:Add{W} text=Lands you control have "{T}: Add one mana of any color to your mana pool." -- {T}: Add one mana of any color to your mana pool. mana={3} type=Artifact [/card] [card] name=Chromatic Sphere auto={1}{T}{S}:Add{G} and!( draw:1 controller )! auto={1}{T}{S}:Add{R} and!( draw:1 controller )! auto={1}{T}{S}:Add{U} and!( draw:1 controller )! auto={1}{T}{S}:Add{B} and!( draw:1 controller )! auto={1}{T}{S}:Add{W} and!( draw:1 controller )! text={1}, {T}, Sacrifice Chromatic Sphere: Add one mana of any color to your mana pool. Draw a card. mana={1} type=Artifact [/card] [card] name=Chromatic Star auto={1}{T}{S}:Add{W} auto={1}{T}{S}:Add{U} auto={1}{T}{S}:Add{B} auto={1}{T}{S}:Add{R} auto={1}{T}{S}:Add{G} auto=_DIES_draw:1 controller text={1}, {T}, Sacrifice Chromatic Star: Add one mana of any color to your mana pool. -- When Chromatic Star is put into a graveyard from the battlefield, draw a card. mana={1} type=Artifact [/card] [card] name=Chrome Mox auto=may imprint notatarget(*[-land;-artifact]|myhand) auto=this(variable{evictg}>0) {t}:add{g} auto=this(variable{evictu}>0) {t}:add{u} auto=this(variable{evictr}>0) {t}:add{r} auto=this(variable{evictb}>0) {t}:add{b} auto=this(variable{evictw}>0) {t}:add{w} text=Imprint - When Chrome Mox enters the battlefield, you may exile a nonartifact, nonland card from your hand. -- {T}: Add one mana of any of the exiled card's colors to your mana pool. mana={0} type=Artifact [/card] [card] name=Chrome Steed auto=aslongas(artifact|mybattlefield) 2/2 >2 text=Metalcraft - Chrome Steed gets +2/+2 as long as you control three or more artifacts. mana={4} type=Artifact Creature subtype=Horse power=2 toughness=2 [/card] [card] name=Chromescale Drake abilities=affinityartifacts,flying aicode=activate target(<3>*[zpos<=3]|mylibrary) name(revealed card) moveto(myhand) name(revealed card) and!(if cantargetcard(*[-artifact]|*) then moveto(mygraveyard))! auto=name(Reveal 3 cards) reveal:3 optionone name(Artifacts) target(<3>artifact|reveal) moveto(myhand) optiononeend optiontwo choice all(*|reveal) moveto(mygraveyard) optiontwoend revealend text=Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) -- Flying -- When Chromescale Drake enters the battlefield, reveal the top three cards of your library. Put all artifact cards revealed this way into your hand and the rest into your graveyard. mana={6}{U}{U}{U} type=Creature subtype=Drake power=3 toughness=4 [/card] [card] name=Chromium abilities=flying auto=rampage(2/2,1) auto=upcost[{W}{U}{B}] sacrifice text=Flying -- Rampage 2 (Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.) -- At the beginning of your upkeep, sacrifice Chromium unless you pay {W}{U}{B}. mana={2}{W}{W}{U}{U}{B}{B} type=Legendary Creature subtype=Elder Dragon power=7 toughness=7 [/card] [card] name=Chronatog Totem auto={T}:Add{U} auto={1}{U}:transforms((Artifact Creature Atog,setpower=1,settoughness=2,blue)) ueot auto=this(cantargetcard(creature)) {0}:3/3 && turns:-1 controller limit:1 text={T}: Add {U} to your mana pool. -- {1}{U}: Chronatog Totem becomes a 1/2 blue Atog artifact creature until end of turn. -- {0}: Chronatog Totem gets +3/+3 until end of turn. You skip your next turn. Activate this ability only once each turn and only if Chronatog Totem is a creature. mana={3} type=Artifact [/card] [card] name=Chronatog auto={0}:3/3 && turns:-1 controller limit:1 text={0}: Chronatog gets +3/+3 until end of turn. You skip your next turn. Activate this ability only once each turn. mana={1}{U} type=Creature subtype=Atog power=1 toughness=2 [/card] [card] name=Chronic Flooding target=land auto=transforms((,newability[@tapped(this):deplete:3 controller])) text=Enchant land -- Whenever enchanted land becomes tapped, its controller puts the top three cards of his or her library into his or her graveyard. mana={1}{U} type=Enchantment subtype=Aura [/card] [card] name=Chronicler of Heroes auto=aslongas(creature[counter{1/1.1}]|mybattlefield) draw:1 controller text=When Chronicler of Heroes enters the battlefield, draw a card if you control a creature with a +1/+1 counter on it. mana={1}{G}{W} type=Creature subtype=Centaur Wizard power=3 toughness=3 [/card] [card] name=Chronomaton auto={1}{T}:counter(1/1) text={1}, {T}: Put a +1/+1 counter on Chronomaton. mana={1} type=Artifact Creature subtype=Golem power=1 toughness=1 [/card] [card] name=Chronosavant autograveyard={1}{W}:turns:-1 controller && moveTo(mybattlefield) and!(tap(noevent))! text={1}{W}: Return Chronosavant from your graveyard to the battlefield tapped. You skip your next turn. mana={5}{W} type=Creature subtype=Giant power=5 toughness=5 [/card] [card] name=Chronozoa abilities=flying auto=vanishing:3 auto=_DIES_this(counter{0/0.1.Time}=0) token(111066)*2 text=Flying -- Vanishing 3 (This permanent enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) -- When Chronozoa dies, if it had no time counters on it, put two tokens that are copies of it onto the battlefield. mana={3}{U} type=Creature subtype=Illusion power=3 toughness=3 [/card] [card] name=Chub Toad auto=@combat(blocking,blocked,turnlimited) source(this):2/2 ueot text=Whenever Chub Toad blocks or becomes blocked, it gets +2/+2 until end of turn. mana={2}{G} type=Creature subtype=Frog power=1 toughness=1 [/card] [card] name=Churning Eddy target=creature auto=moveTo(ownerhand) auto=target(land) moveTo(ownerhand) restriction=type(creature|battlefield)~morethan~0,type(land|battlefield)~morethan~0 text=Return target creature and target land to their owners' hands. mana={3}{U} type=Sorcery [/card] [card] name=Cinder Barrens auto={t}:add{b} auto={t}:add{r} auto=tap(noevent) text=Cinder Barrens enters the battlefield tapped. -- {T}: Add {B} or {R} to your mana pool. type=Land [/card] [card] name=Cinder Cloud target=creature auto=teach(creature[white]) dynamicability auto=destroy text=Destroy target creature. If a white creature is put into a graveyard this way, Cinder Cloud deals damage to that creature's controller equal to the creature's power. mana={3}{R}{R} type=Instant [/card] [card] name=Cinder Elemental auto={X}{R}{T}{S}:damage:X target(other *[creature;player]) text={X}{R}, {T}, Sacrifice Cinder Elemental: Cinder Elemental deals X damage to target creature or player. mana={3}{R} type=Creature subtype=Elemental power=2 toughness=2 [/card] [card] name=Cinder Giant auto=@each my upkeep:damage:2 all(other creature|myBattlefield) text=At the beginning of your upkeep, Cinder Giant deals 2 damage to each other creature you control. mana={3}{R} type=Creature subtype=Giant power=5 toughness=3 [/card] [card] name=Cinder Glade auto=if type(land[basic]|mybattlefield)~lessthan~2 then tap(noevent) text=({T}: Add {R} or {G} to your mana pool.) -- Cinder Glade enters the battlefield tapped unless you control two or more basic lands. type=Land subtype=Mountain Forest [/card] [card] name=Cinder Hellion abilities=trample auto=damage:2 target(opponent) text=Trample -- When Cinder Hellion enters the battlefield, it deals 2 damage to target opponent. mana={4}{R} type=Creature subtype=Hellion power=4 toughness=4 [/card] [card] name=Cinder Marsh auto={T}:Add{1} auto={T}:Add{B} and!( frozen )! auto={T}:Add{R} and!( frozen )! text={T}: Add {1} to your mana pool. -- {T}: Add {B} or {R} to your mana pool. Cinder Marsh doesn't untap during your next untap step. type=Land [/card] [card] name=Cinder Pyromancer auto={T}:damage:1 target(player) auto=@movedTo(*[red]|mystack):may untap text={T}: Cinder Pyromancer deals 1 damage to target player. -- Whenever you cast a red spell, you may untap Cinder Pyromancer. mana={2}{R} type=Creature subtype=Elemental Shaman power=0 toughness=1 [/card] [card] name=Cinder Seer auto={2}{r}{t}:Reveal:type:*:myhand revealzone(myhand) revealtype(*[red]|myhand) optionone target(creature,player) damage:type:*[red]:reveal optiononeend optiontwo all(*|reveal) moveto(myhand) optiontwoend revealend text={2}{R}, {T}: Reveal any number of red cards in your hand. Cinder Seer deals X damage to target creature or player, where X is the number of cards revealed this way. mana={3}{R} type=Creature subtype=Human Wizard power=1 toughness=1 [/card] [card] name=Cinder Shade auto={B}:1/1 auto={R}{S}:target(other creature) dynamicability text={B}: Cinder Shade gets +1/+1 until end of turn. -- {R}, Sacrifice Cinder Shade: Cinder Shade deals damage equal to its power to target creature. mana={1}{B}{R} type=Creature subtype=Shade power=1 toughness=1 [/card] [card] name=Cinder Storm target=creature,player auto=damage:7 text=Cinder Storm deals 7 damage to target creature or player. mana={6}{R} type=Sorcery [/card] [card] name=Cinder Wall abilities=defender auto=@combat(blocking) source(this):phaseaction[combatends,sourceinplay] destroy text=Defender (This creature can't attack.) -- When Cinder Wall blocks, destroy it at end of combat. mana={R} type=Creature subtype=Wall power=3 toughness=3 [/card] [card] name=Cinderbones abilities=wither auto={1}{B}:regenerate text=Wither (This deals damage to creatures in the form of -1/-1 counters.) -- {1}{B}: Regenerate Cinderbones. mana={2}{B} type=Creature subtype=Elemental Skeleton power=1 toughness=1 [/card] [card] name=Cinderhaze Wretch auto={T}:name(discard) target(player) ability$!name(discard) target(*|myhand) reject!$ targetedplayer myturnonly auto={C(-1/-1,1)}:untap text={T}: Target player discards a card. Activate this ability only during your turn. -- Put a -1/-1 counter on Cinderhaze Wretch: Untap Cinderhaze Wretch. mana={4}{B} type=Creature subtype=Elemental Shaman power=3 toughness=2 [/card] [card] name=Circle of Elders abilities=vigilance auto={T}:Add{3} restriction{compare(powertotalinplay)~morethan~7} text=Vigilance -- Formidable -- {T}: Add {3} to your mana pool. Activate this ability only if creatures you control have total power 8 or greater. mana={2}{G}{G} type=Creature subtype=Human Shaman power=2 toughness=4 [/card] [card] name=Circle of Flame auto=@each opponent blockers:damage:1 all(creature[-flying&attacking]) text=Whenever a creature without flying attacks you or a planeswalker you control, Circle of Flame deals 1 damage to that creature. mana={1}{R} type=Enchantment [/card] [card] name=Circle of Protection: Black alias=1335 text={1}: The next time a black source of your choice would deal damage to you this turn, prevent that damage. mana={1}{W} type=Enchantment [/card] [card] name=Circle of Protection: Blue alias=1336 text={1}: The next time a blue source of your choice would deal damage to you this turn, prevent that damage. mana={1}{W} type=Enchantment [/card] [card] name=Circle of Protection: Green alias=1337 text={1}: The next time a green source of your choice would deal damage to you this turn, prevent that damage. mana={1}{W} type=Enchantment [/card] [card] name=Circle of Protection: Red alias=1338 text={1}: The next time a red source of your choice would deal damage to you this turn, prevent that damage. mana={1}{W} type=Enchantment [/card] [card] name=Circle of Protection: Shadow auto={1}:name(prevent damage) notatarget(creature[shadow]|battlefield,stack,hand,graveyard) preventalldamage to(controller) from(mytgt) ueot text={1}: The next time a creature of your choice with shadow would deal damage to you this turn, prevent that damage. mana={1}{W} type=Enchantment [/card] [card] name=Circle of Protection: White alias=1339 text={1}: The next time a white source of your choice would deal damage to you this turn, prevent that damage. mana={1}{W} type=Enchantment [/card] [card] name=Circle of Solace auto=chooseatype transforms((,newability[{1}{W}:notatarget(creature[chosentype]|battlefield,stack,hand,graveyard) preventalldamage to(controller) from(mytgt) ueot])) chooseend text=As Circle of Solace enters the battlefield, choose a creature type. -- {1}{W}: The next time a creature of the chosen type would deal damage to you this turn, prevent that damage. mana={3}{W} type=Enchantment [/card] [card] name=Circular Logic abilities=madness target=*|stack auto=if cantargetcard(*|opponentstack) then transforms((,newability[pay[[{value:type:*:opponentgraveyard}]] name(pay {value} mana) donothing?fizzle])) forever else transforms((,newability[pay[[{value:type:*:mygraveyard}]] name(pay {value} mana) donothing?fizzle])) forever autoexile=restriction{discarded} pay({U}) name(pay U to cast) activate name(pay U to cast) castcard(normal)?name(put in graveyard) moveto(ownergraveyard) text=Counter target spell unless its controller pays {1} for each card in your graveyard. -- Madness {U} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.) mana={2}{U} type=Instant [/card] [card] name=Citadel Castellan abilities=vigilance auto=this(cantargetcard(*[-renown]) transforms((,newability[@combatdamaged(player) from(this):counter(1/1.2) && becomes(renown) forever])) text=Vigilance (Attacking doesn't cause this creature to tap.) -- Renown 2 (When this creature deals combat damage to a player, if it isn't renowned, put two +1/+1 counters on it and it becomes renowned.) mana={1}{G}{W} type=Creature subtype=Human Knight power=2 toughness=3 [/card] [card] name=Citadel of Pain auto=@each my end:damage:type:land[-tapped]:mybattlefield controller auto=@each opponent end:damage:type:land[-tapped]:opponentbattlefield opponent text=At the beginning of each player's end step, Citadel of Pain deals X damage to that player, where X is the number of untapped lands he or she controls. mana={2}{R} type=Enchantment [/card] [card] name=Citadel Siege auto=choice name(Khans) transforms((,newability[counter(0/0.1.Khans)],newability[@each my combatbegins:counter(1/1.2) target(creature|mybattlefield)])) forever auto=choice name(Dragons) transforms((,newability[counter(0/0.1.Dragons)],newability[@each opponent combatbegins:tap target(creature|opponentbattlefield)])) forever text=As Citadel Siege enters the battlefield, choose Khans or Dragons. -- -- Khans -- At the beginning of combat on your turn, put two +1/+1 counters on target creature you control. -- -- Dragons -- At the beginning of combat on each opponent's turn, tap target creature that player controls. mana={2}{W}{W} type=Enchantment [/card] [card] name=Citanul Centaurs abilities=shroud auto=upcost[{3}{G};next upkeep] sacrifice text=Shroud (This permanent can't be the target of spells or abilities.) -- Echo {3}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) mana={3}{G} type=Creature subtype=Centaur power=6 toughness=3 [/card] [card] name=Citanul Druid auto=@movedTo(artifact|opponentstack):counter(1/1) text=Whenever an opponent casts an artifact spell, put a +1/+1 counter on Citanul Druid. mana={1}{G} type=Creature subtype=Human Druid power=1 toughness=1 [/card] [card] name=Citanul Flute aicode=activate target(creature[manacost<=x]|mylibrary) moveto(myhand) auto={X}{T}:name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>creature[manacost<=x]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend text={X}{T}: Search your library for a creature card with mana value X or less, reveal it, and put it into your hand. Then shuffle your library. type=Artifact mana={5} [/card] [card] name=Citanul Hierophants auto=lord(creature|myBattlefield) {T}:Add{G} text=Creatures you control have "{T}: Add {G} to your mana pool." mana={3}{G} type=Creature subtype=Human Druid power=3 toughness=2 [/card] [card] name=Citanul Woodreaders kicker={2}{G} auto=if paid(kicker) then draw:2 text=Kicker {2}{G} (You may pay an additional {2}{G} as you cast this spell.) -- When Citanul Woodreaders enters the battlefield, if it was kicked, draw two cards. mana={2}{G} type=Creature subtype=Human Druid power=1 toughness=4 [/card] [card] name=City of Brass auto=@tapped(this):damage:1 controller auto={T}:Add{W} auto={T}:Add{U} auto={T}:Add{B} auto={T}:Add{R} auto={T}:Add{G} text=Whenever City of Brass becomes tapped, it deals 1 damage to you. -- {T}: Add one mana of any color to your mana pool. type=Land [/card] [card] name=City of Shadows text={T}, Exile a creature you control: Put a storage counter on City of Shadows. -- {T}: Add {X} to your mana pool, where X is the number of storage counters on City of Shadows. auto={T}{E(creature|myBattlefield)}:counter(0/0,1,Storage) auto={T}:thisforeach(counter{0/0.1.Storage}) Add{1} type=Land [/card] [card] name=City of Solitude auto=this(variable{controllerturn}>0) maxCast(*)0 opponent auto=this(variable{controllerturn}>0) lord(*|opponentbattlefield) noactivatedability auto=this(variable{opponentturn}>0) maxCast(*)0 controller auto=this(variable{opponentturn}>0) lord(*|mybattlefield) noactivatedability text=Players can cast spells and activate abilities only during their own turns. mana={2}{G} type=Enchantment [/card] [card] name=City of Traitors auto=@movedTo(land|mybattlefield) from(myhand):bury auto={T}:Add{2} text=When you play another land, sacrifice City of Traitors. -- {T}: Add {2} to your mana pool. type=Land [/card] [card] name=Civic Guildmage auto={G}{T}:0/1 target(creature) auto={U}{T}:moveTo(ownerLibrary) target(creature|myBattlefield) text={G}, {T}: Target creature gets +0/+1 until end of turn. -- {U}, {T}: Put target creature you control on top of its owner's library. mana={W} type=Creature subtype=Human Wizard power=1 toughness=1 [/card] [card] name=Civic Saber auto={1}:equip auto=teach(creature) colors/0 nonstatic text=Equipped creature gets +1/+0 for each of its colors. -- Equip {1} mana={1} type=Artifact subtype=Equipment [/card] [card] name=Civic Wayfinder aicode=activate target(land[basic]|mylibrary) moveto(myhand) auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>land[basic]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend text=When Civic Wayfinder enters the battlefield, you may search your library for a basic land card, reveal it, and put it into your hand. If you do, shuffle your library. mana={2}{G} type=Creature subtype=Elf Warrior Druid power=2 toughness=2 [/card] [card] name=Civilized Scholar backside=Homicidal Brute restriction=compare(isflipped)~equalto~0 anyzone={0}:doubleside(backside) auto={T}:draw:1 && ability$!name(Discard a card) name(Discard a card) reject notatarget(*|myhand) and!( if cantargetcard(creature|*) then all(mysource) flip(backside) && all(mysource) untap )! !$ controller text={T}: Draw a card, then discard a card. If a creature card is discarded this way, untap Civilized Scholar, then transform it. // Homicidal Brute mana={2}{U} type=Creature subtype=Human Advisor power=0 toughness=1 [/card] [card] name=Claim of Erebos target=creature auto=teach(creature) {1}{B}{T}:target(player) life:-2 text=Enchant creature -- Enchanted creature has "{1}{B},{T}: Target player loses 2 life." mana={1}{B} type=Enchantment subtype=Aura [/card] [card] name=Clairvoyance target=player aicode=name(look) activate name(look) target(*|targetedpersonshand) donothing auto=name(look) reveal:type:*:targetedpersonshand revealzone(targetedpersonshand) optionone name(look) target(<1>*|reveal) moveto(ownerhand) and!(all(*|reveal) moveto(ownerhand))! optiononeend revealend auto=@next upkeep:draw:1 controller text=Look at target player's hand. -- Draw a card at the beginning of the next turn's upkeep. mana={U} type=Instant [/card] [card] name=Clash of Realities auto=@movedTo(spirit|mybattlefield):all(trigger[to]) transforms((,newability[ability$!name(damage non-spirit) target(creature[-spirit]) damage:3!$ controller])) forever auto=@movedTo(creature[-spirit]|mybattlefield):all(trigger[to]) transforms((,newability[ability$!name(damage spirit) target(spirit) damage:3!$ controller])) forever auto=@movedTo(spirit|opponentbattlefield):all(trigger[to]) transforms((,newability[ability$!name(damage non-spirit) target(creature[-spirit]) damage:3!$ controller])) forever auto=@movedTo(creature[-spirit]|opponentbattlefield):all(trigger[to]) transforms((,newability[ability$!name(damage spirit) target(spirit) damage:3!$ controller])) forever text=All Spirits have "When this permanent enters the battlefield, you may have it deal 3 damage to target non-Spirit creature." -- Non-Spirit creatures have "When this creature enters the battlefield, you may have it deal 3 damage to target Spirit creature." mana={3}{R} type=Enchantment [/card] [card] name=Clash of Wills target=*|stack auto=transforms((,newability[pay[[{value:storedx}]] name(pay {value} mana) donothing?fizzle])) forever text=Counter target spell unless its controller pays {X}. mana={X}{U} type=Instant [/card] [card] name=Claustrophobia target=creature auto=tap auto=doesnotuntap text=Enchant creature -- When Claustrophobia enters the battlefield, tap enchanted creature. -- Enchanted creature doesn't untap during its controller's untap step. mana={1}{U}{U} type=Enchantment subtype=Aura [/card] [card] name=Claws of Gix auto={1}{S(*|myBattlefield)}:life:1 text={1}, Sacrifice a permanent: You gain 1 life. mana={0} type=Artifact [/card] [card] name=Claws of Valakut target=creature auto=foreach(mountain|myBattlefield) 1/0 auto=first strike text=Enchant creature -- Enchanted creature gets +1/+0 for each Mountain you control and has first strike. mana={1}{R}{R} type=Enchantment subtype=Aura [/card] [card] name=Claws of Wirewood abilities=cycling auto=damage:3 all(creature[flying]) auto=damage:3 all(player) autohand=__CYCLING__({2}) text=Claws of Wirewood deals 3 damage to each creature with flying and each player. -- Cycling {2} ({2}, Discard this card: Draw a card.) mana={3}{G} type=Sorcery [/card] [card] name=Clay Statue auto={2}:regenerate text={2}: Regenerate Clay Statue. mana={4} type=Artifact Creature subtype=Golem power=3 toughness=1 [/card] [card] name=Cleanfall auto=destroy all(enchantment) text=Destroy all enchantments. mana={2}{W} type=Sorcery subtype=Arcane [/card] [card] name=Cleanse auto=destroy all(creature[black]) text=Destroy all black creatures. mana={2}{W}{W} type=Sorcery [/card] [card] name=Cleansing Beam target=creature auto=all(creature[share!color!]) damage:2 text=Radiance - Cleansing Beam deals 2 damage to target creature and each other creature that shares a color with it. mana={4}{R} type=Instant [/card] [card] name=Clear a Path target=creature[defender] auto=destroy text=Destroy target creature with defender. mana={R} type=Sorcery [/card] [card] name=Clear Shot target=creature auto=1/1 ueot auto=transforms((,newability[dynamicability target(creature|opponentBattlefield)])) forever text=Target creature you control gets +1/+1 until end of turn. It deals damage equal to its power to target creature you don't control. mana={2}{G} type=Instant [/card] [card] name=Clear abilities=cycling target=enchantment auto=destroy autohand=__CYCLING__({2}) text=Destroy target enchantment. -- Cycling {2} ({2}, Discard this card: Draw a card.) mana={1}{W} type=Instant [/card] [card] name=Clearwater Goblet abilities=sunburst auto=counter(0/0,sunburst,charge) auto=@each my upkeep:may dynamicability text=Sunburst (This enters the battlefield with a charge counter on it for each color of mana spent to cast it.) -- At the beginning of your upkeep, you may gain 1 life for each charge counter on Clearwater Goblet. mana={5} type=Artifact [/card] [card] name=Cleaver Riot auto=all(creature|mybattlefield) double strike ueot text=Creatures you control gain double strike until end of turn. (They deal both first-strike and regular combat damage.) mana={4}{R} type=Sorcery [/card] [card] name=Clergy en-Vec auto={T}:prevent:1 target(creature,player) text={T}: Prevent the next 1 damage that would be dealt to target creature or player this turn. mana={1}{W} type=Creature subtype=Human Cleric power=1 toughness=1 [/card] [card] name=Cleric of the Forward Order auto=choice life:twicemyname controller text=When Cleric of the Forward Order enters the battlefield, you gain 2 life for each creature you control named Cleric of the Forward Order. mana={1}{W} type=Creature subtype=Human Cleric power=2 toughness=2 [/card] [card] name=Clever Impersonator auto=may copy NotATarget(*[-land]) text=You may have Clever Impersonator enter the battlefield as a copy of any nonland permanent on the battlefield. mana={2}{U}{U} type=Creature subtype=Shapeshifter power=0 toughness=0 [/card] [card] name=Clickslither abilities=haste auto={S(goblin|myBattlefield)}:2/2 && trample text=Haste -- Sacrifice a Goblin: Clickslither gets +2/+2 and gains trample until end of turn. mana={1}{R}{R}{R} type=Creature subtype=Insect power=3 toughness=3 [/card] [card] name=Cliff Threader abilities=mountainwalk text=Mountainwalk mana={1}{W} type=Creature subtype=Kor Scout power=2 toughness=1 [/card] [card] name=Cliffhaven Vampire abilities=flying auto=@lifeof(player) from(*[-lifefaker]|*):life:-1 opponent text=Flying -- Whenever you gain life, each opponent loses 1 life. mana={2}{W}{B} type=Creature subtype=Vampire Warrior Ally power=2 toughness=4 [/card] [card] name=Cliffrunner Behemoth auto=aslongas(*[red]|myBattlefield) haste auto=aslongas(*[white]|myBattlefield) lifelink text=Cliffrunner Behemoth has haste as long as you control a red permanent. -- Cliffrunner Behemoth has lifelink as long as you control a white permanent. mana={3}{G} type=Creature subtype=Rhino Beast power=5 toughness=3 [/card] [card] name=Cliffside Lookout auto={4}{W}:all(creature|mybattlefield) 1/1 ueot text={4}{W}: Creatures you control get +1/+1 until end of turn. mana={W} type=Creature subtype=Kor Scout Ally power=1 toughness=1 [/card] [card] name=Clifftop Retreat auto=aslongas(mountain,plains|myBattlefield) tap(noevent) <1 oneshot auto={T}:Add{R} auto={T}:Add{W} text=Clifftop Retreat enters the battlefield tapped unless you control a Mountain or Plains. -- {T}: Add {R} or {W} to your mana pool. type=Land [/card] [card] name=Clinging Anemones abilities=defender auto=evolve text=Defender -- Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) mana={3}{U} type=Creature subtype=Jellyfish power=1 toughness=4 [/card] [card] name=Clinging Darkness target=creature auto=-4/-1 text=Enchant creature -- Enchanted creature gets -4/-1. mana={1}{B} type=Enchantment subtype=Aura [/card] [card] name=Clinging Mists auto=preventAllcombatDamage ueot auto=this(controllerlife < 6) tap all(creature[attacking]) auto=this(controllerlife < 6) frozen all(creature[attacking]) text=Prevent all combat damage that would be dealt this turn. -- Fateful hour - If you have 5 or less life, tap all attacking creatures. Those creatures don't untap during their controllers next untap step. mana={2}{G} type=Instant [/card] [card] name=Clip Wings auto=ability$! sacrifice notatarget(creature[flying]|mybattlefield) !$ opponent text=Each opponent sacrifices a creature with flying. mana={1}{G} type=Instant [/card] [card] name=Cloak and Dagger auto={3}:equip auto=2/0 auto=shroud auto=@movedto(creature[rogue]|battlefield):may all(trigger[to]) rehook text=Equipped creature gets +2/+0 and has shroud. (It can't be the target of spells or abilities.) -- Whenever a Rogue creature enters the battlefield, you may attach Cloak and Dagger to it. -- Equip {3} mana={2} type=Tribal Artifact subtype=Rogue Equipment [/card] [card] name=Cloak of Confusion target=creature|myBattlefield auto=@combat(notblocked) source(mytgt):may name(no combat damage this turn and discard at random) preventallcombatdamage from(mytgt) && discard:1 opponent text=Enchant creature you control -- Whenever enchanted creature attacks and isn't blocked, you may have it assign no combat damage this turn. If you do, defending player discards a card at random. mana={1}{B} type=Enchantment subtype=Aura [/card] [card] name=Cloak of Feathers target=creature auto=flying auto=draw:1 controller text=Target creature gains flying until end of turn. -- Draw a card. mana={U} type=Sorcery [/card] [card] name=Cloak of Invisibility target=creature auto=phasing auto=cantbeblockedby(creature[-wall]) text=Enchant creature -- Enchanted creature has phasing and can't be blocked except by Walls. (It phases in or out before its controller untaps during each of his or her untap steps. While it's phased out, it's treated as though it doesn't exist.) mana={U} type=Enchantment subtype=Aura [/card] [card] name=Cloak of Mists target=creature auto=unblockable text=Enchant creature -- Enchanted creature is unblockable. mana={1}{U} type=Enchantment subtype=Aura [/card] [card] name=Cloaked Siren abilities=flash,flying text=Flash -- Flying mana={3}{U} type=Creature subtype=Siren power=3 toughness=2 [/card] [card] name=Clock of Omens auto={T(artifact|myBattlefield)}{T(artifact|myBattlefield)}:untap target(artifact) text=Tap two untapped artifacts you control: Untap target artifact. mana={4} type=Artifact [/card] [card] name=Clockwork Avian abilities=flying auto=counter(1/0,4) auto=_ATTACKING_phaseaction[combatends once] counter(1/0,-1) auto=@combat(blocking) source(this):phaseaction[combatends once] counter(1/0,-1) auto={X}{T}:thisforeach(X) all(this) counter(1/0,1,,4) myUpkeepOnly text=Flying -- Clockwork Avian enters the battlefield with four +1/+0 counters on it. -- At end of combat, if Clockwork Avian attacked or blocked this combat, remove a +1/+0 counter from it. -- {X}, {T}: Put up to X +1/+0 counters on Clockwork Avian. This ability can't cause the total number of +1/+0 counters on Clockwork Avian to be greater than four. Activate this ability only during your upkeep. mana={5} type=Artifact Creature subtype=Bird power=0 toughness=4 [/card] [card] name=Clockwork Beast auto=counter(1/0,7) auto=_ATTACKING_phaseaction[combatends once] counter(1/0,-1) auto=@combat(blocking) source(this):phaseaction[combatends once] counter(1/0,-1) auto={X}{T}:thisforeach(X) all(this) counter(1/0,1,,7) myUpkeepOnly text=Clockwork Beast enters the battlefield with seven +1/+0 counters on it. -- At end of combat, if Clockwork Beast attacked or blocked this combat, remove a +1/+0 counter from it. -- {X}, {T}: Put up to X +1/+0 counters on Clockwork Beast. This ability can't cause the total number of +1/+0 counters on Clockwork Beast to be greater than seven. Activate this ability only during your upkeep. mana={6} type=Artifact Creature subtype=Beast power=0 toughness=4 [/card] [card] name=Clockwork Beetle auto=counter(1/1,2) auto=_ATTACKING_phaseaction[combatends once] counter(1/1,-1) auto=@combat(blocking) source(this):phaseaction[combatends once] counter(1/1,-1) text=Clockwork Beetle enters the battlefield with two +1/+1 counters on it. -- Whenever Clockwork Beetle attacks or blocks, remove a +1/+1 counter from it at end of combat. mana={1} type=Artifact Creature subtype=Insect power=0 toughness=0 [/card] [card] name=Clockwork Condor abilities=flying auto=counter(1/1,3) auto=_ATTACKING_phaseaction[combatends once] counter(1/1,-1) auto=@combat(blocking) source(this):phaseaction[combatends once] counter(1/1,-1) text=Flying -- Clockwork Condor enters the battlefield with three +1/+1 counters on it. -- Whenever Clockwork Condor attacks or blocks, remove a +1/+1 counter from it at end of combat. mana={4} type=Artifact Creature subtype=Bird power=0 toughness=0 [/card] [card] name=Clockwork Dragon abilities=flying auto=counter(1/1,6) auto={3}:counter(1/1) auto=_ATTACKING_phaseaction[combatends once] counter(1/1,-1) auto=@combat(blocking) source(this):phaseaction[combatends once] counter(1/1,-1) text=Flying -- Clockwork Dragon enters the battlefield with six +1/+1 counters on it. -- Whenever Clockwork Dragon attacks or blocks, remove a +1/+1 counter from it at end of combat. -- {3}: Put a +1/+1 counter on Clockwork Dragon. mana={7} type=Artifact Creature subtype=Dragon power=0 toughness=0 [/card] [card] name=Clockwork Gnomes auto={3}{T}:regenerate target(creature[artifact]) text={3}, {T}: Regenerate target artifact creature. mana={4} type=Artifact Creature subtype=Gnome power=2 toughness=2 [/card] [card] name=Clockwork Hydra auto=counter(1/1,4) auto=_ATTACKING_damage:1 target(creature,player) auto=_ATTACKING_counter(1/1,-1) all(this) auto=@combat(blocking) source(this):damage:1 target(creature,player) auto=@combat(blocking) source(this):counter(1/1,-1) all(this) auto={T}:counter(1/1) text=Clockwork Hydra enters the battlefield with four +1/+1 counters on it. -- Whenever Clockwork Hydra attacks or blocks, remove a +1/+1 counter from it. If you do, Clockwork Hydra deals 1 damage to target creature or player. -- {T}: Put a +1/+1 counter on Clockwork Hydra. mana={5} type=Artifact Creature subtype=Hydra power=0 toughness=0 [/card] [card] name=Clockwork Steed auto=counter(1/0,4) auto=cantbeblockedby(creature[artifact]) auto=_ATTACKING_phaseaction[combatends once] counter(1/0,-1) auto=@combat(blocking) source(this):phaseaction[combatends once] counter(1/0,-1) auto={X}{T}:thisforeach(X) all(this) counter(1/0,1,,4) myUpkeepOnly text=Clockwork Steed enters the battlefield with four +1/+0 counters on it. -- Clockwork Steed can't be blocked by artifact creatures. -- At end of combat, if Clockwork Steed attacked or blocked this combat, remove a +1/+0 counter from it. -- {X}, {T}: Put up to X +1/+0 counters on Clockwork Steed. This ability can't cause the total number of +1/+0 counters on Clockwork Steed to be greater than four. Activate this ability only during your upkeep. mana={4} type=Artifact Creature subtype=Horse power=0 toughness=3 [/card] [card] name=Clockwork Swarm auto=counter(1/0,4) auto=cantbeblockedby(wall) auto=_ATTACKING_phaseaction[combatends once] counter(1/0,-1) auto=@combat(blocking) source(this):phaseaction[combatends once] counter(1/0,-1) auto={X}{T}:thisforeach(X) all(this) counter(1/0,1,,4) myUpkeepOnly auto={X}{T}:thisforeach(X) all(this) counter(1/0,1) && thisforeach(counter{1/0.1}>4) counter(1/0,-1) myUpkeepOnly text=Clockwork Swarm enters the battlefield with four +1/+0 counters on it. -- Clockwork Swarm can't be blocked by Walls. -- At end of combat, if Clockwork Swarm attacked or blocked this combat, remove a +1/+0 counter from it. -- {X}, {T}: Put up to X +1/+0 counters on Clockwork Swarm. This ability can't cause the total number of +1/+0 counters on Clockwork Swarm to be greater than four. Activate this ability only during your upkeep. mana={4} type=Artifact Creature subtype=Insect power=0 toughness=3 [/card] [card] name=Clockwork Vorrac abilities=trample auto=counter(1/1,4) auto={T}:counter(1/1) auto=_ATTACKING_phaseaction[combatends once] counter(1/1,-1) auto=@combat(blocking) source(this):phaseaction[combatends once] counter(1/1,-1) text=Trample -- Clockwork Vorrac enters the battlefield with four +1/+1 counters on it. -- Whenever Clockwork Vorrac attacks or blocks, remove a +1/+1 counter from it at end of combat. -- {T}: Put a +1/+1 counter on Clockwork Vorrac. mana={5} type=Artifact Creature subtype=Boar Beast power=0 toughness=0 [/card] [card] name=Cloistered Youth backside=Unholy Fiend restriction=compare(isflipped)~equalto~0 anyzone={0}:doubleside(backside) auto=@each my upkeep:may name(Transform human) flip(backside) text=At the beginning of your upkeep, you may transform Cloistered Youth. // Unholy Fiend mana={1}{W} type=Creature subtype=Human power=1 toughness=1 [/card] [card] name=Clone Legion target=player auto=clone all(creature|targetedpersonsbattlefield) text=For each creature target player controls, create a token that's a copy of that creature. mana={7}{U}{U} type=Sorcery [/card] [card] name=Clone auto=may copy NotATarget(creature) text=You may have Clone enter the battlefield as a copy of any creature on the battlefield. mana={3}{U} type=Creature subtype=Shapeshifter power=0 toughness=0 [/card] [card] name=Close Quarters auto=@combat(blocked) source(creature|mybattlefield):damage:1 target(creature,player) text=Whenever a creature you control becomes blocked, Close Quarters deals 1 damage to target creature or player. mana={2}{R}{R} type=Enchantment [/card] [card] name=Clot Sliver auto=lord(sliver) {2}:regenerate text=All Slivers have "{2}: Regenerate this permanent." mana={1}{B} type=Creature subtype=Sliver power=1 toughness=1 [/card] [card] name=Cloud Cover auto=@targeted(other *|mybattlefield) from(*|opponentbattlefield):all(trigger[to]) may moveTo(ownerhand) auto=@targeted(other *|mybattlefield) from(*|opponenthand):all(trigger[to]) may moveTo(ownerhand) text=Whenever another permanent you control becomes the target of a spell or ability an opponent controls, you may return that permanent to its owner's hand. mana={2}{W}{U} type=Enchantment [/card] [card] name=Cloud Crusader abilities=flying,first strike text=Flying, first strike mana={2}{W}{W} type=Creature subtype=Human Knight power=2 toughness=3 [/card] [card] name=Cloud Djinn abilities=flying,cloud text=Flying -- Cloud Djinn can block only creatures with flying. mana={5}{U} type=Creature subtype=Djinn power=5 toughness=4 [/card] [card] name=Cloud Dragon abilities=cloud,flying text=Flying -- Cloud Dragon can block only creatures with flying. mana={5}{U} type=Creature subtype=Illusion Dragon power=5 toughness=4 [/card] [card] name=Cloud Elemental abilities=cloud,flying text=Flying (This creature can't be blocked except by creatures with flying or reach.) -- Cloud Elemental can block only creatures with flying. mana={2}{U} type=Creature subtype=Elemental power=2 toughness=3 [/card] [card] name=Cloud Key auto=choice name(Artifact) transforms((,newability[lord(Artifact|mycastingzone) changecost(colorless:-1)])) forever auto=choice name(Creature) transforms((,newability[lord(Creature|mycastingzone) changecost(colorless:-1)])) forever auto=choice name(Enchantment) transforms((,newability[lord(Enchantment|mycastingzone) changecost(colorless:-1)])) forever auto=choice name(Instant) transforms((,newability[lord(Instant|mycastingzone) changecost(colorless:-1)])) forever auto=choice name(Sorcery) transforms((,newability[lord(Sorcery|mycastingzone) changecost(colorless:-1)])) forever text=As Cloud Key enters the battlefield, choose artifact, creature, enchantment, instant, or sorcery. -- Spells you cast of the chosen type cost {1} less to cast. mana={3} type=Artifact [/card] [card] name=Cloud Manta abilities=flying text=Flying mana={3}{U} type=Creature subtype=Fish power=3 toughness=2 [/card] [card] name=Cloud of Faeries abilities=flying,cycling autohand=__CYCLING__({2}) auto=untap target(land) text=Flying -- When Cloud of Faeries enters the battlefield, untap up to two lands. -- Cycling {2} ({2}, Discard this card: Draw a card.) mana={1}{U} type=Creature subtype=Faerie power=1 toughness=1 [/card] [card] name=Cloud Pirates abilities=cloud,flying text=Flying -- Cloud Pirates can block only creatures with flying. mana={U} type=Creature subtype=Human Pirate power=1 toughness=1 [/card] [card] name=Cloud Spirit abilities=cloud,flying text=Flying -- Cloud Spirit can block only creatures with flying. mana={2}{U} type=Creature subtype=Spirit power=3 toughness=1 [/card] [card] name=Cloud Sprite abilities=cloud,flying text=Flying (This creature can't be blocked except by creatures with flying or reach.) -- Cloud Sprite can block only creatures with flying. mana={U} type=Creature subtype=Faerie power=1 toughness=1 [/card] [card] name=Cloudblazer abilities=flying auto=life:2 controller auto=draw:2 controller text=Flying -- When Cloudblazer enters the battlefield, you gain 2 life and draw two cards. mana={3}{W}{U} type=Creature subtype=Human Scout power=2 toughness=2 [/card] [card] name=Cloudchaser Eagle abilities=flying auto=destroy target(enchantment) text=Flying -- When Cloudchaser Eagle enters the battlefield, destroy target enchantment. mana={3}{W} type=Creature subtype=Bird power=2 toughness=2 [/card] [card] name=Cloudchaser Kestrel abilities=flying auto=destroy target(enchantment) auto={W}:transforms((,white)) target(*) ueot text=Flying -- When Cloudchaser Kestrel enters the battlefield, destroy target enchantment. -- {W}: Target permanent becomes white until end of turn. mana={1}{W}{W} type=Creature subtype=Bird power=2 toughness=2 [/card] [card] name=Cloudcrest Lake auto={T}:Add{1} auto={T}:Add{W} and!( frozen )! auto={T}:Add{U} and!( frozen )! text={T}: Add {1} to your mana pool. -- {T}: Add {W} or {U} to your mana pool. Cloudcrest Lake doesn't untap during your next untap step. type=Land [/card] [card] name=Cloudcrown Oak abilities=reach text=Reach (This can block creatures with flying.) mana={2}{G}{G} type=Creature subtype=Treefolk Warrior power=3 toughness=4 [/card] [card] name=Cloudfin Raptor abilities=flying auto=evolve text=Flying -- Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) mana={U} type=Creature subtype=Bird Mutant power=0 toughness=1 [/card] [card] name=Cloudform auto=withenchant manifest all(*[zpos=1]|mylibrary) auto=teach(creature) flying auto=teach(creature) opponentshroud text=When Cloudform enters the battlefield, it becomes an Aura with enchant creature. Manifest the top card of your library and attach Cloudform to it. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) -- Enchanted creature has flying and hexproof. mana={1}{U}{U} type=Enchantment [/card] [card] name=Cloudgoat Ranger auto=token(Kithkin Soldier,Creature Kithkin Soldier,1/1,white)*3 auto={T(kithkin|myBattlefield)}{T(kithkin|myBattlefield)}{T(kithkin|myBattlefield)}:2/0 && flying text=When Cloudgoat Ranger enters the battlefield, put three 1/1 white Kithkin Soldier creature tokens onto the battlefield. -- Tap three untapped Kithkin you control: Cloudgoat Ranger gets +2/+0 and gains flying until end of turn. mana={3}{W}{W} type=Creature subtype=Giant Warrior Ranger power=3 toughness=3 [/card] [card] name=Cloudheath Drake abilities=flying auto={1}{W}:vigilance text=Flying -- {1}{W}: Cloudheath Drake gains vigilance until end of turn. mana={4}{U} type=Artifact Creature subtype=Drake power=3 toughness=3 [/card] [card] name=Cloudhoof Kirin abilities=flying auto=@movedTo(*[arcane;spirit;manacost=1]|mystack):may deplete:1 target(player) auto=@movedTo(*[arcane;spirit;manacost=2]|mystack):may deplete:2 target(player) auto=@movedTo(*[arcane;spirit;manacost=3]|mystack):may deplete:3 target(player) auto=@movedTo(*[arcane;spirit;manacost=4]|mystack):may deplete:4 target(player) auto=@movedTo(*[arcane;spirit;manacost=5]|mystack):may deplete:5 target(player) auto=@movedTo(*[arcane;spirit;manacost=6]|mystack):may deplete:6 target(player) auto=@movedTo(*[arcane;spirit;manacost=7]|mystack):may deplete:7 target(player) auto=@movedTo(*[arcane;spirit;manacost=8]|mystack):may deplete:8 target(player) auto=@movedTo(*[arcane;spirit;manacost=9]|mystack):may deplete:9 target(player) auto=@movedTo(*[arcane;spirit;manacost=10]|mystack):may deplete:10 target(player) auto=@movedTo(*[arcane;spirit;manacost=11]|mystack):may deplete:11 target(player) auto=@movedTo(*[arcane;spirit;manacost=12]|mystack):may deplete:12 target(player) text=Flying -- Whenever you cast a Spirit or Arcane spell, you may put the top X cards of target player's library into his or her graveyard, where X is that spell's mana value. mana={3}{U}{U} type=Legendary Creature subtype=Kirin Spirit power=4 toughness=4 [/card] [card] name=Cloudpost auto=tap(noevent) auto={T}:foreach(locus) add{1} text=Cloudpost enters the battlefield tapped. -- {T}: Add {1} to your mana pool for each Locus on the battlefield. type=Land subtype=Locus [/card] [card] name=Cloudreach Cavalry auto=aslongas(bird|myBattlefield) 2/2 auto=aslongas(bird|myBattlefield) flying text=As long as you control a Bird, Cloudreach Cavalry gets +2/+2 and has flying. mana={1}{W} type=Creature subtype=Human Soldier power=1 toughness=1 [/card] [card] name=Cloudseeder abilities=flying auto={U}{T}{D(*|myhand)}:token(Cloud Sprite,creature faerie, 1/1,flying,cloud blue) text=Flying -- {U}, {T}, Discard a card: Put a 1/1 blue Faerie creature token named Cloud Sprite onto the battlefield. It has flying and "Cloud Sprite can block only creatures with flying." mana={1}{U} type=Creature subtype=Faerie Spellshaper power=1 toughness=1 [/card] [card] name=Cloudshift target=creature|mybattlefield auto=moveto(exile) and!(moveto(mybattlefield))! text=Exile target creature you control, then return that card to the battlefield under your control. mana={W} type=Instant [/card] [card] name=Cloudskate abilities=flying auto=fading:3 text=Flying -- Fading 3 (This creature enters the battlefield with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) mana={1}{U} type=Creature subtype=Illusion power=2 toughness=2 [/card] [card] name=Cloudstone Curio auto=@movedto(land[-artifact]|mybattlefield) restriction{type(land|mybattlefield)~morethan~1}:all(trigger) transforms((,newability[may moveto(ownerhand) notatarget(other land|mybattlefield)])) auto=@movedto(creature[-artifact]|mybattlefield) restriction{type(creature|mybattlefield)~morethan~1}:all(trigger) transforms((,newability[may moveto(ownerhand) notatarget(other creature|mybattlefield)])) auto=@movedto(enchantment[-artifact]|mybattlefield) restriction{type(enchantment|mybattlefield)~morethan~1}:all(trigger) transforms((,newability[may moveto(ownerhand) notatarget(other enchantment|mybattlefield)])) auto=@movedto(planeswalker[-artifact]|mybattlefield) restriction{type(planeswalker|mybattlefield)~morethan~1}:all(trigger) transforms((,newability[may moveto(ownerhand) notatarget(other planeswalker|mybattlefield)])) text=Whenever a nonartifact permanent enters the battlefield under your control, you may return another permanent you control that shares a card type with it to its owner's hand. mana={3} type=Artifact [/card] [card] name=Cloudthresher abilities=flash,reach other={2}{G}{G} name(Evoke) auto=damage:2 all(creature[flying]) auto=damage:2 all(player) auto=alternative sacrifice text=Flash -- Reach (This can block creatures with flying.) -- When Cloudthresher enters the battlefield, it deals 2 damage to each creature with flying and each player. -- Evoke {2}{G}{G} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.) mana={2}{G}{G}{G}{G} type=Creature subtype=Elemental power=7 toughness=7 [/card] [card] name=Clout of the Dominus target=creature auto=teach(creature[blue]) 1/1 auto=teach(creature[blue]) shroud auto=teach(creature[red]) 1/1 auto=teach(creature[red]) haste text=Enchant creature -- As long as enchanted creature is blue, it gets +1/+1 and has shroud. (It can't be the target of spells or abilities.) -- As long as enchanted creature is red, it gets +1/+1 and has haste. mana={UR} type=Enchantment subtype=Aura [/card] [card] name=Cloven Casting auto=@movedto(*[instant;sorcery;multicolor]|mystack):all(trigger[to]<1>) transforms((,newability[pay[[{1}]] name(copy spell) activate name(copy spell) castcard(copied noevent)])) forever text=Whenever you cast a multicolored instant or sorcery spell, you may pay {1}. If you do, copy that spell. You may choose new targets for the copy. mana={5}{U}{R} type=Enchantment [/card] [card] name=Clutch of Currents target=creature|battlefield auto=moveto(ownerhand) other={4}{U} name(Awaken) auto=if paid(alternative) then target(land|mybattlefield) transforms((Elemental Creature,newability[counter(1/1.3)],newability[haste])) forever text=Return target creature to its owner's hand. -- Awaken 3-{4}{U} (If you cast this spell for {4}{U}, also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.) mana={U} type=Sorcery [/card] [card] name=Clutch of the Undercity target=* auto=moveto(ownerhand) auto=life:-3 targetController aicode=activate target(*[manacost=4]|mylibrary) moveto(myhand) autohand={1}{U}{B}{discard}:name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>*[manacost=4]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend asSorcery text=Return target permanent to its owner's hand. Its controller loses 3 life. -- Transmute {1}{U}{B} ({1}{U}{B}, Discard this card: Search your library for a card with the same mana value as this card, reveal it, and put it into your hand. Then shuffle your library. Transmute only as a sorcery.) mana={1}{U}{U}{B} type=Instant [/card] [card] name=Clutch of Undeath target=creature auto=teach(zombie) 3/3 auto=teach(creature[-zombie]) -3/-3 text=Enchant creature -- Enchanted creature gets +3/+3 as long as it's a Zombie. Otherwise, it gets -3/-3. mana={3}{B}{B} type=Enchantment subtype=Aura [/card] [card] name=Coal Golem auto={3}{S}:Add{R}{R}{R} text={3}, Sacrifice Coal Golem: Add {R}{R}{R} to your mana pool. mana={5} type=Artifact Creature subtype=Golem power=3 toughness=3 [/card] [card] name=Coal Stoker auto=if casted(this) then add{R}{R}{R} text=When Coal Stoker enters the battlefield, if you cast it from your hand, add {R}{R}{R} to your mana pool. mana={3}{R} type=Creature subtype=Elemental power=3 toughness=3 [/card] [card] name=Coalhauler Swine auto=_ENRAGE_damage:thatmuch all(player) text=Whenever Coalhauler Swine is dealt damage, it deals that much damage to each player. mana={4}{R}{R} type=Creature subtype=Boar Beast power=4 toughness=4 [/card] [card] name=Coalition Relic auto={T}:add{G} auto={T}:add{R} auto={T}:add{U} auto={T}:add{B} auto={T}:add{W} auto={T}:counter(0/0,1,Charge) auto=@each my firstmain turnlimited:thisforeach(counter{0/0.1.Charge}) ability$! choice add{G} _ choice add{R} _ choice add{U} _ choice add{B} _ choice add{W} !$ controller && removeallcounters(0/0,1,Charge) text={T}: Add one mana of any color to your mana pool. -- {T}: Put a charge counter on Coalition Relic. -- At the beginning of your precombat main phase, remove all charge counters from Coalition Relic. Add one mana of any color to your mana pool for each counter removed this way. mana={3} type=Artifact [/card] [card] name=Coalition Victory auto=if type(plains|mybattlefield)~morethan~0 then if type(island|mybattlefield)~morethan~0 then if type(swamp|mybattlefield)~morethan~0 then if type(mountain|mybattlefield)~morethan~0 then if type(forest|mybattlefield)~morethan~0 then if type(creature[white]|mybattlefield)~morethan~0 then if type(creature[blue]|mybattlefield)~morethan~0 then if type(creature[black]|mybattlefield)~morethan~0 then if type(creature[red]|mybattlefield)~morethan~0 then if type(creature[green]|mybattlefield)~morethan~0 then wingame controller else nothing text=You win the game if you control a land of each basic land type and a creature of each color. mana={3}{W}{U}{B}{R}{G} type=Sorcery [/card] [card] name=Coast Watcher abilities=Flying,protection from green text=Flying, protection from green mana={1}{U} type=Creature subtype=Bird Soldier power=1 toughness=1 [/card] [card] name=Coastal Breach anyzone=changecost(colorless:-1) forcedalive auto=moveto(ownerhand) all(*[-land]) text=Undaunted (This spell costs {1} less to cast for each opponent.) -- Return all nonland permanents to their owners' hands. mana={6}{U} type=Sorcery [/card] [card] name=Coastal Discovery auto=draw:2 controller other={5}{U} name(Awaken) auto=if paid(alternative) then target(land|mybattlefield) transforms((Elemental Creature,newability[counter(1/1.4)],newability[haste])) forever text=Draw two cards. -- Awaken 4-{5}{U} (If you cast this spell for {5}{U}, also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.) mana={3}{U} type=Sorcery [/card] [card] name=Coastal Drake abilities=flying auto={1}{U}{T}:moveTo(ownerhand) target(kavu) text=Flying -- {1}{U}, {T}: Return target Kavu to its owner's hand. mana={2}{U} type=Creature subtype=Drake power=2 toughness=1 [/card] [card] name=Coastal Hornclaw auto={S(land|myBattlefield)}:flying text=Sacrifice a land: Coastal Hornclaw gains flying until end of turn. mana={4}{U} type=Creature subtype=Bird power=3 toughness=3 [/card] [card] name=Coastal Piracy auto=@combatdamagefoeof(player) from(creature|myBattlefield):may draw:1 controller text=Whenever a creature you control deals combat damage to an opponent, you may draw a card. mana={2}{U}{U} type=Enchantment [/card] [card] name=Coastal Tower auto=tap(noevent) auto={T}:Add{W} auto={T}:Add{U} text=Coastal Tower enters the battlefield tapped. -- {T}: Add {W} or {U} to your mana pool. type=Land [/card] [card] name=Coastal Wizard auto={T}:moveTo(ownerhand) all(this) && moveTo(ownerhand) target(creature) restriction{during my turn,before attackers} text={T}: Return Coastal Wizard and another target creature to their owners' hands. Activate this ability only during your turn, before attackers are declared. mana={2}{U}{U} type=Creature subtype=Human Wizard power=1 toughness=1 [/card] [card] name=Coat with Venom target=creature|battlefield auto=1/2 ueot auto=deathtouch ueot text=Target creature gets +1/+2 and gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.) mana={B} type=Instant [/card] [card] name=Cobalt Golem auto={1}{U}:flying text={1}{U}: Cobalt Golem gains flying until end of turn. mana={4} type=Artifact Creature subtype=Golem power=2 toughness=3 [/card] [card] name=Cobblebrute mana={3}{R} type=Creature subtype=Elemental power=5 toughness=2 [/card] [card] name=Cobbled Wings auto={1}:equip auto=teach(creature) flying text=Equipped creature has flying. -- Equip {1} mana={2} type=Artifact subtype=Equipment [/card] [card] name=Cockatrice abilities=flying auto=@combat(blocking,blocked) source(this) from(creature[-wall]):all(trigger[from]) phaseaction[combatends once] destroy text=Flying -- Whenever Cockatrice blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat. mana={3}{G}{G} type=Creature subtype=Cockatrice power=2 toughness=4 [/card] [card] name=Codex Shredder auto={T}:deplete:1 target(player) auto={5}{T}{S}:moveTo(myhand) target(other *|mygraveyard) text={T}: Target player puts the top card of his or her library into his or her graveyard. -- {5}, {T}, Sacrifice Codex Shredder: Return target card from your graveyard to your hand. mana={1} type=Artifact [/card] [card] name=Coerced Confession target=player auto=transforms((,newability[@movedto(creature|targetedpersonsgraveyard):draw:1],newability[deplete:4 targetedplayer])) text=Target player puts the top four cards of his or her library into his or her graveyard. You draw a card for each creature card put into that graveyard this way. mana={4}{UB} type=Sorcery [/card] [card] name=Coercion target=opponent aicode=activate reject notatarget(*|targetedpersonshand) auto=reveal:type:*:targetedpersonshand revealzone(targetedpersonshand) optionone name(choose discards) notatarget(<1>*|reveal) transforms((,newability[moveto(ownerhand) all(other *|reveal)],newability[moveto(ownerhand) and!(reject)!])) ueot optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerhand) and!( all(*|reveal) moveto(ownerhand) )! optiontwoend revealend text=Target opponent reveals his or her hand. You choose a card from it. That player discards that card. mana={2}{B} type=Sorcery [/card] [card] name=Coffin Puppets autograveyard=aslongas(swamp|mybattlefield) {S(land|mybattlefield)}{S(land|mybattlefield)}:moveto(mybattlefield) myUpkeepOnly text=Sacrifice two lands: Return Coffin Puppets from your graveyard to the battlefield. Activate this ability only during your upkeep and only if you control a Swamp. mana={3}{B}{B} type=Creature subtype=Zombie power=3 toughness=3 [/card] [card] name=Coffin Purge target=*|graveyard auto=moveTo(exile) flashback={B} text=Exile target card in a graveyard. -- Flashback {B} (You may cast this card from your graveyard for its flashback cost. Then exile it.) mana={B} type=Instant [/card] [card] name=Cognivore abilities=flying anyzone=type:instant:graveyard/type:instant:graveyard cdaactive text=Flying -- Cognivore's power and toughness are each equal to the number of instant cards in all graveyards. mana={6}{U}{U} type=Creature subtype=Lhurgoyf power=* toughness=* [/card] [card] name=Cogwork Assembler auto={7}:clone with(unearth,haste) target(artifact) text={7}: Create a token that's a copy of target artifact. That token gains haste. Exile it at the beginning of the next end step. mana={3} type=Artifact Creature subtype=Assembly-Worker power=2 toughness=3 [/card] [card] name=Cogworker's Puzzleknot auto=_SERVOTOKEN_ auto={1}{W}{S}:_SERVOTOKEN_ text=When Cogworker's Puzzleknot enters the battlefield, create a 1/1 colorless Servo artifact creature token. -- {1}{W}, Sacrifice Cogworker's Puzzleknot: Create a 1/1 colorless Servo artifact creature token. mana={2} type=Artifact [/card] [card] name=Coiled Tinviper abilities=first strike text=First strike mana={3} type=Artifact Creature subtype=Snake power=2 toughness=1 [/card] [card] name=Coiling Oracle aicode=activate target(<1>*[zpos=1]|mylibrary) name(revealed card) moveto(myhand) name(revealed card) and!(if cantargetcard(land|*) then moveto(mybattlefield))! auto=reveal:1 optionone target(land|reveal) moveto(mybattlefield) optiononeend optiontwo name(Put in hand) target(<1>*|reveal) moveto(myhand) optiontwoend revealend text=When Coiling Oracle enters the battlefield, reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put that card into your hand. mana={G}{U} type=Creature subtype=Snake Elf Druid power=1 toughness=1 [/card] [card] name=Coiling Woodworm anyzone=type:forest:battlefield/1 cdaactive text=Coiling Woodworm's power is equal to the number of Forests on the battlefield. mana={2}{G} type=Creature subtype=Insect Worm power=* toughness=1 [/card] [card] name=Cold Snap auto=@each my upkeep:damage:type:land[snow]:mybattlefield controller auto=@each opponent upkeep:damage:type:land[snow]:opponentbattlefield opponent auto=cumulativeupcost[{2}] sacrifice text=Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -- At the beginning of each player's upkeep, Cold Snap deals damage to that player equal to the number of snow lands he or she controls. mana={2}{W} type=Enchantment [/card] [card] name=Cold Storage auto={3}:(blink)forsrc target(creature|myBattlefield) auto={S}:name(Return each creature card exiled with Cold Storage to the battlefield) donothing text={3}: Exile target creature you control. -- Sacrifice Cold Storage: Return each creature card exiled with Cold Storage to the battlefield under your control. mana={4} type=Artifact [/card] [card] name=Cold-Eyed Selkie abilities=islandwalk auto=@combatdamaged(player) from(this):may draw:thatmuch controller text=Islandwalk -- Whenever Cold-Eyed Selkie deals combat damage to a player, you may draw that many cards. mana={1}{GU}{GU} type=Creature subtype=Merfolk Rogue power=1 toughness=1 [/card] [card] name=Coldsteel Heart auto=tap(noevent) auto=chooseacolor {T}:add{chosencolor} chooseend text=Coldsteel Heart enters the battlefield tapped. -- As Coldsteel Heart enters the battlefield, choose a color. -- {T}: Add one mana of the chosen color to your mana pool. mana={2} type=Snow Artifact [/card] [card] name=Collapsing Borders auto=@each my upkeep:life:pbasiclandtypes controller && damage:3 controller auto=@each opponent upkeep:ability$!name(Gain life) life:pbasiclandtypes controller!$ opponent && damage:3 opponent text=Domain - At the beginning of each player's upkeep, that player gains 1 life for each basic land type among lands he or she controls. Then Collapsing Borders deals 3 damage to him or her. mana={3}{R} type=Enchantment [/card] [card] name=Collateral Damage target=creature,player auto=damage:3 text=As an additional cost to cast Collateral Damage, sacrifice a creature. -- Reckless Abandon deals 3 damage to target creature or player. mana={R}{S(creature|mybattlefield)} type=Instant [/card] [card] name=Collected Company aicode=activate target(creature[manacost<=3;zpos<=6]|mylibrary) moveto(mybattlefield) auto=name(Look) reveal:6 optionone name(Get 2 cards) target(creature[manacost<=3]|reveal) moveto(mybattlefield) optiononeend optiontwo name(put on bottom) target(<6>*|reveal) bottomoflibrary optiontwoend revealend text=Look at the top six cards of your library. Put up to two creature cards with mana value 3 or less from among them onto the battlefield. Put the rest on the bottom of your library in any order. mana={3}{G} type=Instant [/card] [card] name=Collective Blessing auto=lord(creature|mybattlefield) 3/3 text=Creatures you control get +3/+3. mana={3}{G}{G}{W} type=Enchantment [/card] [card] name=Collective Restraint auto=this(variable{pbasiclandtypes}=1) lord(creature|opponentbattlefield) transforms((,newability[attackcost:1])) auto=this(variable{pbasiclandtypes}=2) lord(creature|opponentbattlefield) transforms((,newability[attackcost:2])) auto=this(variable{pbasiclandtypes}=3) lord(creature|opponentbattlefield) transforms((,newability[attackcost:3])) auto=this(variable{pbasiclandtypes}=4) lord(creature|opponentbattlefield) transforms((,newability[attackcost:4])) auto=this(variable{pbasiclandtypes}=5) lord(creature|opponentbattlefield) transforms((,newability[attackcost:5])) auto=this(variable{pbasiclandtypes}=6) lord(creature|opponentbattlefield) transforms((,newability[attackcost:6])) auto=this(variable{pbasiclandtypes}=7) lord(creature|opponentbattlefield) transforms((,newability[attackcost:7])) auto=this(variable{pbasiclandtypes}=8) lord(creature|opponentbattlefield) transforms((,newability[attackcost:8])) auto=this(variable{pbasiclandtypes}=9) lord(creature|opponentbattlefield) transforms((,newability[attackcost:9])) auto=this(variable{pbasiclandtypes}=10) lord(creature|opponentbattlefield) transforms((,newability[attackcost:10])) auto=this(variable{pbasiclandtypes}=11) lord(creature|opponentbattlefield) transforms((,newability[attackcost:11])) auto=this(variable{pbasiclandtypes}=12) lord(creature|opponentbattlefield) transforms((,newability[attackcost:12])) auto=this(variable{pbasiclandtypes}=13) lord(creature|opponentbattlefield) transforms((,newability[attackcost:13])) auto=this(variable{pbasiclandtypes}=14) lord(creature|opponentbattlefield) transforms((,newability[attackcost:14])) auto=this(variable{pbasiclandtypes}=15) lord(creature|opponentbattlefield) transforms((,newability[attackcost:15])) auto=this(variable{pbasiclandtypes}=16) lord(creature|opponentbattlefield) transforms((,newability[attackcost:16])) auto=this(variable{pbasiclandtypes}=17) lord(creature|opponentbattlefield) transforms((,newability[attackcost:17])) auto=this(variable{pbasiclandtypes}=18) lord(creature|opponentbattlefield) transforms((,newability[attackcost:18])) auto=this(variable{pbasiclandtypes}=19) lord(creature|opponentbattlefield) transforms((,newability[attackcost:19])) auto=this(variable{pbasiclandtypes}>=20) lord(creature|opponentbattlefield) transforms((,newability[attackcost:20])) text=Domain -- Creatures can't attack you unless their controller pays {X} for each creature he or she controls that's attacking you, where X is the number of basic land types among lands you control. mana={3}{U} type=Enchantment [/card] [card] name=Collective Unconscious auto=foreach(creature|myBattlefield)draw:1 text=Draw a card for each creature you control. mana={4}{G}{G} type=Sorcery [/card] [card] name=Colos Yearling abilities=mountainwalk auto={R}:1/0 text=Mountainwalk -- {R}: Colos Yearling gets +1/+0 until end of turn. mana={2}{R} type=Creature subtype=Goat Beast power=1 toughness=1 [/card] [card] name=Colossal Might target=creature auto=4/2 auto=trample text=Target creature gets +4/+2 and gains trample until end of turn. mana={R}{G} type=Instant [/card] [card] name=Colossal Whale abilities=islandwalk auto=_ATTACKING_may (blink)forsrc target(creature|opponentbattlefield) text=Islandwalk. -- Whenever Colossal Whale attacks, you may exile target creature defending player controls until Colossal Whale leaves the battlefield. mana={5}{U}{U} type=Creature subtype=Whale power=5 toughness=5 [/card] [card] name=Colossodon Yearling mana={2}{G} type=Creature subtype=Beast power=2 toughness=4 [/card] [card] name=Colossus of Akros abilities=defender,indestructible auto=this(cantargetcard(*[-monstrous]) {10}:becomes(monstrous) forever && counter(1/1,10) && transforms((,newability[-defender],newability[trample])) forever text=Defender, indestructible -- {10}: Monstrosity 10. (If this creature isn't monstrous, put ten +1/+1 counters on it and it becomes monstrous.) -- As long as Colossus of Akros is monstrous, it has trample and can attack as though it didn't have defender. mana={8} type=Artifact Creature subtype=Golem power=10 toughness=10 [/card] [card] name=Colossus of Sardia abilities=doesnotuntap,trample auto={9}:untap myUpkeepOnly text=Trample (If this creature would deal enough damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player or planeswalker.) -- Colossus of Sardia doesn't untap during your untap step. -- {9}: Untap Colossus of Sardia. Activate this ability only during your upkeep. mana={9} type=Artifact Creature subtype=Golem power=9 toughness=9 [/card] [card] name=Coma Veil target=creature,artifact auto=doesnotuntap text=Enchant artifact or creature -- Enchanted permanent doesn't untap during its controller's untap step. mana={4}{U} type=Enchantment subtype=Aura [/card] [card] name=Combat Medic auto={1}{W}:prevent:1 target(creature,player) text={1}{W}: Prevent the next 1 damage that would be dealt to target creature or player this turn. mana={2}{W} type=Creature subtype=Human Cleric Soldier power=0 toughness=2 [/card] [card] name=Combust abilities=nofizzle target=creature[blue;white] auto=damage:5 text=Combust can't be countered by a spell or ability. -- Combust deals 5 damage to target blue or white creature. This damage can't be prevented. mana={1}{R} type=Instant [/card] [card] name=Command of Unsummoning target=creature[attacking]|opponentBattlefield auto=moveTo(ownerhand) restriction=opponentblockersonly text=Cast Command of Unsummoning only during the declare attackers step and only if you've been attacked this step. -- Return one or two target attacking creatures to their owner's hand. mana={2}{U} type=Instant [/card] [card] name=Commander Eesha abilities=flying auto=protection from(creature) text=Flying, protection from creatures mana={2}{W}{W} type=Legendary Creature subtype=Bird Soldier power=2 toughness=4 [/card] [card] name=Commander Greven il-Vec abilities=fear auto=sacrifice notatarget(creature|myBattlefield) text=Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) -- When Commander Greven il-Vec enters the battlefield, sacrifice a creature. mana={3}{B}{B}{B} type=Legendary Creature subtype=Phyrexian Human Warrior power=7 toughness=5 [/card] [card] name=Commander's Authority target=creature auto=teach(creature) transforms((,newability[@each my upkeep:token(-278252) controller])) text=Enchant creature -- Enchanted creature has "At the beginning of your upkeep, put a 1/1 white Human creature token onto the battlefield." mana={4}{W} type=Enchantment subtype=Aura [/card] [card] name=Commando Raid target=creature|mybattlefield auto=transforms((,newability[@combatdamageof(player) from(this):may dynamicability target(creature|mybattlefield)],newability[@combatdamagefoeof(player) from(this):may dynamicability target(creature|opponentbattlefield)])) ueot text=Until end of turn, target creature you control gains "When this creature deals combat damage to a player, you may have it deal damage equal to its power to target creature that player controls." mana={2}{R} type=Instant [/card] [card] name=Commencement of Festivities auto=preventAllcombatDamage controller ueot auto=preventAllcombatDamage opponent ueot text=Prevent all combat damage that would be dealt to players this turn. mana={1}{G} type=Instant [/card] [card] name=Common Bond target=creature auto=counter(1/1) auto=counter(1/1) target(creature) text=Put a +1/+1 counter on target creature. -- Put a +1/+1 counter on target creature. mana={1}{G}{W} type=Instant [/card] [card] name=Commune with Lava auto=all(*[zpos<=castx]|mylibrary) moveto(exile) and!( transforms((,newability[counter(0/0.1.PlayExile)],newability[@each opponent beginofturn restriction{compare(hascntplayexile)~morethan~0}:if cantargetcard(*[-canplayfromexile]|*) then removeallcounters(0/0.1.PlayExile)])) forever )! auto=emblem transforms((,newability[lord(*[counter{0/0.1.PlayExile}]|myexile) canplayfromexile])) uent text=Exile the top X cards of your library. Until the end of your next turn, you may play those cards. mana={X}{R}{R} type=Instant [/card] [card] name=Commune with Nature aicode=activate target(creature[zpos<=5]|mylibrary) moveto(myhand) auto=name(look) reveal:5 optionone name(Get Creature) target(creature|reveal) moveto(myhand) optiononeend optiontwo name(put on bottom) target(<5>*|reveal) bottomoflibrary optiontwoend revealend text=Look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order. mana={G} type=Sorcery [/card] [card] name=Commune with the Gods auto=reveal:5 optionone target(*[creature;enchantment]|reveal) moveto(myhand) optiononeend optiontwo name(put in grave) target(<1>*|reveal) moveto(mygraveyard) and!( all(*|reveal) moveto(mygraveyard) )! optiontwoend revealend text=Reveal the top five cards of your library. You may put a creature or enchantment card from among them into your hand. Put the rest into your graveyard. mana={1}{G} type=Sorcery [/card] [card] name=Comparative Analysis auto=draw:2 text=Surge {2}{U} (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.) -- Target player draws two cards. other={2}{U} name(surge) otherrestriction=thisturn(*|mystack)~morethan~0 mana={3}{U} type=Instant [/card] [card] name=Compelling Deterrence target=*[-land] auto=moveto(ownerhand) auto=if type(zombie|mybattlefield)~morethan~0 then ability$!name(discard) target(*|myhand) reject!$ targetcontroller text=Return target nonland permanent to its owner's hand. Then that player discards a card if you control a Zombie. mana={1}{U} type=Instant [/card] [card] name=Complete Disregard target=creature[power<=3]|battlefield auto=moveto(exile) text=Devoid (This card has no color.) -- Exile target creature with power 3 or less. mana={2}{B} abilities=devoid type=Instant [/card] [card] name=Complex Automaton auto=@each my upkeep restriction{type(*|myBattlefield)~morethan~6:moveTo(myhand) text=At the beginning of your upkeep, if you control seven or more permanents, return Complex Automaton to its owner's hand. mana={4} type=Artifact Creature subtype=Golem power=4 toughness=4 [/card] [card] name=Composite Golem auto={S}:Add{W}{U}{B}{R}{G} text=Sacrifice Composite Golem: Add {W}{U}{B}{R}{G} to your mana pool. mana={6} type=Artifact Creature subtype=Golem power=4 toughness=4 [/card] [card] name=Compost auto=@movedTo(*[black]|opponentgraveyard):may draw:1 controller text=Whenever a black card is put into an opponent's graveyard from anywhere, you may draw a card. mana={1}{G} type=Enchantment [/card] [card] name=Compulsion auto={1}{U}{D(*|myhand)}:draw:1 controller auto={1}{U}{S}:draw:1 controller text={1}{U}, Discard a card: Draw a card. -- {1}{U}, Sacrifice Compulsion: Draw a card. mana={1}{U} type=Enchantment [/card] [card] name=Compulsive Research target=player auto=ability$!draw:3 _ choice name(discard 2 cards) target(<2>*|myhand) reject _ if type(land|myhand)~morethan~0 then name(discard land) choice name(discard land) target(land|myhand) reject!$ targetedplayer text=Target player draws three cards. Then that player discards two cards unless he or she discards a land card. mana={2}{U} type=Sorcery [/card] [card] name=Concealed Courtyard auto=aslongas(other land|myBattlefield) tap(noevent) >2 oneshot auto={T}:Add{W} auto={T}:Add{B} text=Concealed Courtyard enters the battlefield tapped unless you control two or fewer other lands. -- {T}: Add {W} or {B} to your mana pool. type=Land [/card] [card] name=Concentrate auto=draw:3 text=Draw three cards. mana={2}{U}{U} type=Sorcery [/card] [card] name=Concerted Effort auto=@each upkeep restriction{type(creature[flying]|mybattlefield)~morethan~0}:all(creature|mybattlefield) flying ueot auto=@each upkeep restriction{type(creature[fear]|mybattlefield)~morethan~0}:all(creature|mybattlefield) fear ueot auto=@each upkeep restriction{type(creature[first strike]|mybattlefield)~morethan~0}:all(creature|mybattlefield) first strike ueot auto=@each upkeep restriction{type(creature[double strike]|mybattlefield)~morethan~0}:all(creature|mybattlefield) double strike ueot auto=@each upkeep restriction{type(creature[plainswalk]|mybattlefield)~morethan~0}:all(creature|mybattlefield) plainswalk ueot auto=@each upkeep restriction{type(creature[islandwalk]|mybattlefield)~morethan~0}:all(creature|mybattlefield) islandwalk ueot auto=@each upkeep restriction{type(creature[swampwalk]|mybattlefield)~morethan~0}:all(creature|mybattlefield) swampwalk ueot auto=@each upkeep restriction{type(creature[mountainwalk]|mybattlefield)~morethan~0}:all(creature|mybattlefield) mountainwalk ueot auto=@each upkeep restriction{type(creature[forestwalk]|mybattlefield)~morethan~0}:all(creature|mybattlefield) forestwalk ueot auto=@each upkeep restriction{type(creature[protection from white]|mybattlefield)~morethan~0}:all(creature|mybattlefield) protection from white ueot auto=@each upkeep restriction{type(creature[protection from blue]|mybattlefield)~morethan~0}:all(creature|mybattlefield) protection from blue ueot auto=@each upkeep restriction{type(creature[protection from black]|mybattlefield)~morethan~0}:all(creature|mybattlefield) protection from black ueot auto=@each upkeep restriction{type(creature[protection from red]|mybattlefield)~morethan~0}:all(creature|mybattlefield) protection from red ueot auto=@each upkeep restriction{type(creature[protection from green]|mybattlefield)~morethan~0}:all(creature|mybattlefield) protection from green ueot auto=@each upkeep restriction{type(creature[trample]|mybattlefield)~morethan~0}:all(creature|mybattlefield) trample ueot auto=@each upkeep restriction{type(creature[vigilance]|mybattlefield)~morethan~0}:all(creature|mybattlefield) vigilance ueot text=At the beginning of each upkeep, all creatures you control gain flying until end of turn if a creature you control has flying. The same is true for fear, first strike, double strike, landwalk, protection, trample, and vigilance. mana={2}{W}{W} type=Enchantment [/card] [card] name=Conch Horn auto={1}{T}{S}:name(put on library) ability$!draw:2 _ choice target(*|myhand) moveTo(mylibrary)!$ controller text={1}, {T}, Sacrifice Conch Horn: Draw two cards, then put a card from your hand on top of your library. mana={2} type=Artifact [/card] [card] name=Conclave Equenaut abilities=flying other={convoke} name(Convoke) text=Convoke (Each creature you tap while casting this spell reduces its cost by {1} or by one mana of that creature's color.) -- Flying mana={4}{W}{W} type=Creature subtype=Human Soldier power=3 toughness=3 [/card] [card] name=Conclave Naturalists auto=may destroy target(artifact,enchantment) text=When Conclave Naturalists enters the battlefield, you may destroy target artifact or enchantment. mana={4}{G} type=Creature subtype=Dryad power=4 toughness=4 [/card] [card] name=Conclave Phalanx text=Convoke (Each creature you tap while casting this spell reduces its cost by {1} or by one mana of that creature's color.) -- When Conclave Phalanx enters the battlefield, you gain 1 life for each creature you control. auto=life:type:creature:mybattlefield other={convoke} name(Convoke) mana={4}{W} type=Creature subtype=Human Soldier power=2 toughness=4 [/card] [card] name=Conclave's Blessing target=creature auto=foreach(other creature|myBattlefield) 0/2 text=Convoke (Each creature you tap while casting this spell reduces its cost by {1} or by one mana of that creature's color.) -- Enchant creature -- Enchanted creature gets +0/+2 for each other creature you control. other={convoke} name(Convoke) mana={3}{W} type=Enchantment subtype=Aura [/card] [card] name=Concordant Crossroads auto=lord(creature) haste auto=@movedTo(other enchantment[world]|battlefield):sacrifice all(this) text=All creatures have haste. mana={G} type=World Enchantment [/card] [card] name=Concordia Pegasus abilities=flying text=Flying mana={1}{W} type=Creature subtype=Pegasus power=1 toughness=3 [/card] [card] name=Concussive Bolt target=player auto=damage:4 auto=aslongas(artifact|mybattlefield) all(creature|opponentbattlefield) cantblock ueot >2 text=Concussive Bolt deals 4 damage to target player. -- Metalcraft - If you control three or more artifacts, creatures that player controls can't block this turn. mana={3}{R}{R} type=Sorcery [/card] [card] name=Condemn target=creature[attacking] auto=bottomoflibrary auto=dynamicability text=Put target attacking creature on the bottom of its owner's library. Its controller gains life equal to its toughness. mana={W} type=Instant [/card] [card] name=Condescend target=*|stack auto=transforms((,newability[pay[[{value:storedx}]] name(pay {value} mana) donothing?fizzle])) forever aicode=activate transforms((,newability[all(*[zpos<=2]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot auto=scry:2 scrycore delayed dontshow donothing scrycoreend scryend text=Counter target spell unless its controller pays {X}. -- Scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) mana={X}{U} type=Instant [/card] [card] name=Conduit of Emrakul auto=_ATTACKING_transforms((,newability[@next my secondmain:add{c}{c})) forever text=Whenever Conduit of Emrakul attacks, add {C}{C} to your mana pool at the beginning of your next main phase this turn. type=Creature subtype=Eldrazi Werewolf power=5 toughness=4 [/card] [card] name=Conduit of Ruin alias=401847 aicode=activate target(creature[colorless;manacost>=7]|mylibrary) moveto(myhand) autostack=if casted(this) then name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>creature[colorless;manacost>=7]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend auto=lord(creature|mycastingzone) conduited dontremove text=When you cast Conduit of Ruin, you may search your library for a colorless creature card with mana value 7 or greater, reveal it, then shuffle your library and put that card on top of it. -- The first creature spell you cast each turn costs {2} less to cast. mana={6} type=Creature subtype=Eldrazi power=5 toughness=5 [/card] [card] name=Conduit of Storms auto=_ATTACKING_transforms((,newability[@next my secondmain:add{R})) auto={3}{r}{r}:flip(Conduit of Emrakul) text=Whenever Conduit of Storms attacks, add {R} to your mana pool at the beginning of your next main phase this turn. -- {3}{R}{R}: Transform Conduit of Storms. mana={2}{R} type=Creature subtype=Werewolf Horror power=2 toughness=3 [/card] [card] name=Confessor auto=@discarded(*|hand):may life:1 controller text=Whenever a player discards a card, you may gain 1 life. mana={W} type=Creature subtype=Human Cleric power=1 toughness=1 [/card] [card] name=Confirm Suspicions target=*|stack auto=fizzle auto=name(Create clue) token(Clue)*3 controller text=Counter target spell. -- Investigate three times. (To investigate, put a colorless Clue artifact token onto the battlefield with "{2}, Sacrifice this artifact: Draw a card.") mana={3}{U}{U} type=Instant [/card] [card] name=Confiscate target=artifact,creature,enchantment,land,planeswalker alias=1194 text=Enchant permanent (Target a permanent as you cast this. This card enters the battlefield attached to that permanent.) -- You control enchanted permanent. mana={4}{U}{U} type=Enchantment subtype=Aura [/card] [card] name=Confront the Unknown target=creature auto=name(Create clue) token(Clue) controller auto=foreach(clue|mybattlefield) 1/1 text=Investigate, then target creature gets +1/+1 until end of turn for each Clue you control. (To investigate, put a colorless Clue artifact token onto the battlefield with "{2}, Sacrifice this artifact: Draw a card.") mana={G} type=Instant [/card] [card] name=Congregate target=player auto=life:twicetype:creature:battlefield text=Target player gains 2 life for each creature on the battlefield. mana={3}{W} type=Instant [/card] [card] name=Congregation at Dawn aicode=activate notatarget(creature|mylibrary) moveTo(ownerlibrary) and!(moveto(ownerlibrary))! auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose cards) target(creature|reveal) becomes(chosencard) ueot optiononeend optiontwo name(put back) transforms((,newability[target(<3>*[chosencard]|reveal) moveto(mylibrary)],newability[all(*[-chosencard]|reveal) moveto(mylibrary) and!(shuffle)!])) oneshot optiontwoend revealend text=Search your library for up to three creature cards and reveal them. Shuffle your library, then put those cards on top of it in any order. mana={G}{G}{W} type=Instant [/card] [card] name=Conifer Strider abilities=opponentshroud text=Hexproof (This creature can't be the target of spells or abilities your opponents control.) mana={3}{G} type=Creature subtype=Elemental power=5 toughness=1 [/card] [card] name=Conjurer's Bauble auto={T}{S}:bottomoflibrary target(other *|mygraveyard) && draw:1 controller auto={T}{S}:name(Only draw) draw:1 controller text={T}, Sacrifice Conjurer's Bauble: Put up to one target card from your graveyard on the bottom of your library. Draw a card. mana={1} type=Artifact [/card] [card] name=Conjurer's Closet auto=@each my endofturn restriction{type(creature|mybattlefield)~morethan~0}:may target(creature|mybattlefield) moveto(exile) and!(moveto(mybattlefield))! text=At the beginning of your end step, you may exile target creature you control, then return that card to the battlefield under your control. mana={5} type=Artifact [/card] [card] name=Conquer target=land alias=1194 text=Enchant land -- You control enchanted land. mana={3}{R}{R} type=Enchantment subtype=Aura [/card] [card] name=Conquering Manticore abilities=flying auto=name(gain control) target(creature|opponentbattlefield) transforms((,newability[moveTo(opponentbattlefield)],newability[phaseaction[endofturn sourceinplay] moveTo(ownerbattlefield)],newability[untap],haste)) ueot once text=Flying -- When Conquering Manticore enters the battlefield, gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn. mana={4}{R}{R} type=Creature subtype=Manticore power=5 toughness=5 [/card] [card] name=Conqueror's Pledge kicker={6} auto=token(Kor Soldier,Creature Kor Soldier,1/1,white)*6 auto=if paid(kicker) then token(Kor Soldier,Creature Kor Soldier,1/1,white)*6 text=Kicker {6} (You may pay an additional {6} as you cast this spell.) -- Put six 1/1 white Kor Soldier creature tokens onto the battlefield. If Conqueror's Pledge was kicked, put twelve of those tokens onto the battlefield instead. mana={2}{W}{W}{W} type=Sorcery [/card] [card] name=Consecrate Land target=land auto=indestructible auto=teach(land) cantbetargetof(aura) text=Enchant land -- Enchanted land is indestructible and can't be enchanted by other Auras. mana={W} type=Enchantment subtype=Aura [/card] [card] name=Consecrated by Blood target=creature auto=teach(creature) 2/2 auto=teach(creature) flying auto=teach(creature) {S(other creature|mybattlefield)}{S(other creature|mybattlefield)}:regenerate text=Enchant creature -- Enchanted creature gets +2/+2 and has flying and "Sacrifice two other creatures: Regenerate this creature." (The next time the creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) mana={2}{B}{B} type=Enchantment subtype=Aura [/card] [card] name=Consecrated Sphinx abilities=flying auto=@drawfoeof(player):may draw:2 controller text=Flying -- Whenever an opponent draws a card, you may draw two cards. mana={4}{U}{U} type=Creature subtype=Sphinx power=4 toughness=6 [/card] [card] name=Conservator auto={3}{T}:prevent:2 controller text={3}, {T}: Prevent the next 2 damage that would be dealt to you this turn. mana={4} type=Artifact [/card] [card] name=Consign to Dream target=* auto=teach(*[-red;-green]) moveTo(ownerhand) auto=teach(*[red;green]) moveTo(ownerlibrary) text=Return target permanent to its owner's hand. If that permanent is red or green, put it on top of its owner's library instead. mana={2}{U} type=Instant [/card] [card] name=Constant Mists auto=preventallcombatdamage ueot buyback={1}{G}{S(land|mybattlefield)} text=Buyback - Sacrifice a land. (You may sacrifice a land in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.) -- Prevent all combat damage that would be dealt this turn. mana={1}{G} type=Instant [/card] [card] name=Constricting Sliver auto=(blink)forsrc target(creature|opponentbattlefield) auto=@movedto(sliver|mybattlefield):all(trigger[to]) transforms((,newability[(blink)forsrc target(creature|opponentbattlefield)])) forever text=Sliver creatures you control have "When this creature enters the battlefield, you may exile target creature an opponent controls until this creature leaves the battlefield." mana={5}{W} type=Creature subtype=Sliver power=3 toughness=3 [/card] [card] name=Constricting Tendrils abilities=cycling target=creature auto=-3/-0 autohand=__CYCLING__({2}) text=Target creature gets -3/-0 until end of turn. -- Cycling {2} ({2}, Discard this card: Draw a card.) mana={U} type=Instant [/card] [card] name=Consulate Crackdown auto=(blink)forsrc all(artifact|opponentbattlefield) text=When Consulate Crackdown enters the battlefield, exile all artifacts your opponents control until Consulate Crackdown leaves the battlefield. mana={3}{W}{W} type=Enchantment [/card] [card] name=Consulate Dreadnought auto={crew(other creature[power>=6]|myBattlefield)}:name(crew 6[1 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=6]|mybattlefield)~morethan~0,compare(crewtotalpower)~morethan~5} auto={crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=5]|myBattlefield)}:name(crew 6[2 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=1]|mybattlefield)~morethan~0,type(other creature[-tapped;power>=5]|mybattlefield)~morethan~0,type(other creature[-tapped;-cantcrew]|mybattlefield)~morethan~1,compare(crewtotalpower)~morethan~5} auto={crew(other creature[power>=2]|myBattlefield)}{crew(other creature[power>=4]|myBattlefield)}:name(crew 6[2 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=2]|mybattlefield)~morethan~0,type(other creature[-tapped;power>=4]|mybattlefield)~morethan~0,type(other creature[-tapped;-cantcrew]|mybattlefield)~morethan~1,compare(crewtotalpower)~morethan~5} auto={crew(other creature[power>=3]|myBattlefield)}{crew(other creature[power>=3]|myBattlefield)}:name(crew 6[2 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=3]|mybattlefield)~morethan~1,type(other creature[-tapped;-cantcrew]|mybattlefield)~morethan~1,compare(crewtotalpower)~morethan~5} auto={crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=4]|myBattlefield)}:name(crew 6[3 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=4]|mybattlefield)~morethan~0,type(other creature[-tapped;power>=1]|mybattlefield)~morethan~1,type(other creature[-tapped;-cantcrew]|mybattlefield)~morethan~2,compare(crewtotalpower)~morethan~5} auto={crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=2]|myBattlefield)}{crew(other creature[power>=3]|myBattlefield)}:name(crew 6[3 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=3]|mybattlefield)~morethan~0,type(other creature[-tapped;power>=2]|mybattlefield)~morethan~0,type(other creature[-tapped;power>=1]|mybattlefield)~morethan~0,type(other creature[-tapped;-cantcrew]|mybattlefield)~morethan~2,compare(crewtotalpower)~morethan~5} auto={crew(other creature[power>=2]|myBattlefield)}{crew(other creature[power>=2]|myBattlefield)}{crew(other creature[power>=2]|myBattlefield)}:name(crew 6[3 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=2]|mybattlefield)~morethan~2,type(other creature[-tapped;-cantcrew]|mybattlefield)~morethan~2,compare(crewtotalpower)~morethan~5} auto={crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=3]|myBattlefield)}:name(crew 6[4 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=1]|mybattlefield)~morethan~2,type(other creature[-tapped;power>=3]|mybattlefield)~morethan~0,type(other creature[-tapped;-cantcrew]|mybattlefield)~morethan~3,compare(crewtotalpower)~morethan~5} auto={crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=2]|myBattlefield)}{crew(other creature[power>=2]|myBattlefield)}:name(crew 6[4 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=1]|mybattlefield)~morethan~1,type(other creature[-tapped;power>=2]|mybattlefield)~morethan~1,type(other creature[-tapped;-cantcrew]|mybattlefield)~morethan~3,compare(crewtotalpower)~morethan~5} auto={crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=2]|myBattlefield)}:name(crew 6[5 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=1]|mybattlefield)~morethan~3,type(other creature[-tapped;power>=2]|mybattlefield)~morethan~0,type(other creature[-tapped;-cantcrew]|mybattlefield)~morethan~4,compare(crewtotalpower)~morethan~5} auto={crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}:name(crew 6 [6 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=1]|mybattlefield)~morethan~5,type(other creature[-tapped;-cantcrew]|mybattlefield)~morethan~5,compare(crewtotalpower)~morethan~5} text=Crew 6 (Tap any number of creatures you control with total power 6 or more: This Vehicle becomes an artifact creature until end of turn.) mana={1} type=Artifact subtype=Vehicle power=7 toughness=11 [/card] [card] name=Consulate Skygate abilities=defender,reach text=Defender -- Reach (This creature can block creatures with flying.) mana={2} type=Artifact Creature subtype=Wall power=0 toughness=4 [/card] [card] name=Consulate Turret auto={T}:alterenergy:1 controller auto={T}{e:3}:damage:2 target(player) text={T}: You get {E} (an energy counter). -- {T}, Pay {E}{E}{E}: Consulate Turret deals 2 damage to target player. mana={3} type=Artifact [/card] [card] name=Consul's Lieutenant abilities=first strike auto=this(cantargetcard(*[-renown]) transforms((,newability[@combatdamaged(player) from(this):counter(1/1) && becomes(renown) forever])) auto=this(cantargetcard(*[renown]) transforms((,newability[_ATTACKING_all(other creature[attacking]|mybattlefield) 1/1 ueot])) text=First strike -- Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) -- Whenever Consul's Lieutenant attacks, if it's renowned, other attacking creatures you control get +1/+1 until end of turn. mana={W}{W} type=Creature subtype=Human Soldier power=2 toughness=1 [/card] [card] name=Consul's Shieldguard auto=alterenergy:2 controller auto=@combat(attacking) source(this) restriction{type(other creature[attacking]|myBattlefield)~morethan~0}:pay({e:2}) indestructible target(other creature[attacking]|mybattlefield) text=When Consul's Shieldguard enters the battlefield, you get {E}{E} (two energy counters). -- Whenever Consul's Shieldguard attacks, you may pay {E}. If you do, another target attacking creature gains indestructible until end of turn. mana={3}{W} type=Creature subtype=Dwarf Soldier power=3 toughness=4 [/card] [card] name=Consult the Necrosages auto=choice draw:2 target(player) auto=choice name(discard) target(player) ability$!name(discard) target(<2>*|myhand) reject!$ targetedplayer text=Choose one - Target player draws two cards; or target player discards two cards. mana={1}{U}{B} type=Sorcery [/card] [card] name=Consume Spirit auto=damage:castx target(creature,player) auto=life:castx controller text=Spend only black mana on X. -- Consume Spirit deals X damage to target creature or player and you gain X life. mana={1}{B}{X:black} type=Sorcery [/card] [card] name=Consume the Meek auto=bury all(creature[manacost<=3]) text=Destroy all creatures with mana value 3 or less. They can't be regenerated. mana={3}{B}{B} type=Instant [/card] [card] name=Consuming Aberration anyzone=type:*:opponentgraveyard/type:*:opponentgraveyard cdaactive auto=@movedTo(*|mystack):target(opponent) Reveal:1 revealzone(targetedpersonslibrary) revealuntil(land|targetedpersonslibrary) optionone choice name(Look) target(*|reveal) donothing optiononeend optiontwo choice name(put in Graveyard) all(*|reveal) moveto(graveyard) optiontwoend revealend text=Consuming Aberration's power and toughness are each equal to the number of cards in your opponents' graveyards. -- Whenever you cast a spell, each opponent reveals cards from the top of his or her library until he or she reveals a land card, then puts those cards into his or her graveyard. mana={3}{U}{B} type=Creature subtype=Horror power=* toughness=* [/card] [card] name=Consuming Bonfire auto=aslongas(creature[-elemental]|battlefield) choice damage:4 target(creature[-elemental]) auto=aslongas(creature[treefolk]|battlefield) choice damage:7 target(treefolk) text=Choose one - Consuming Bonfire deals 4 damage to target non-Elemental creature; or Consuming Bonfire deals 7 damage to target Treefolk creature. mana={3}{R}{R} type=Tribal Sorcery subtype=Elemental [/card] [card] name=Consuming Ferocity target=creature[-Wall] auto=1/0 auto=@each my upkeep:counter(1/0,1) && teach(creature) transforms((,newability[this(counter{1/0}>2) damage:power controller && bury])) text=Enchant non-Wall creature -- Enchanted creature gets +1/+0. -- At the beginning of your upkeep, put a +1/+0 counter on enchanted creature. If that creature has three or more +1/+0 counters on it, it deals damage equal to its power to its controller, then destroy that creature and it can't be regenerated. mana={1}{R} type=Enchantment subtype=Aura [/card] [card] name=Consuming Sinkhole auto=choice target(creature[land]) moveto(exile) auto=choice damage:4 target(player) text=Devoid (This card has no color.) -- Choose one -- -- -- Exile target land creature. -- -- Consuming Sinkhole deals 4 damage to target player. mana={3}{R} abilities=devoid type=Instant [/card] [card] name=Consuming Vapors target=player auto=ability$! notatarget(creature|mybattlefield) dynamicability sacrifice ) !$ targetedplayer auto=_REBOUND_ text=Target player sacrifices a creature. You gain life equal to that creature's toughness. -- Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.) mana={3}{B} type=Sorcery [/card] [card] name=Consumptive Goo auto={2}{B}{B}:counter(1/1) all(this) && -1/-1 target(creature) text={2}{B}{B}: Target creature gets -1/-1 until end of turn. Put a +1/+1 counter on Consumptive Goo. mana={B}{B} type=Creature subtype=Ooze power=1 toughness=1 [/card] [card] name=Contagion Clasp auto=counter(-1/-1) target(creature) auto={4}{T}:_PROLIFERATE_ text=When Contagion Clasp enters the battlefield, put a -1/-1 counter on target creature. -- {4}, Tap: Proliferate. (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there.) mana={2} type=Artifact [/card] [card] name=Contagion Engine auto=target(player) ability$!name(target player) counter(-1/-1) all(creature|mybattlefield)!$ targetedplayer auto={4}{T}:name(Proliferate 2 times) notatarget(proliferation) proliferate && proliferate text=When Contagion Engine enters the battlefield, put a -1/-1 counter on each creature target player controls. -- {4},{T}: Proliferate, then proliferate again. (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there. Then do it again.) mana={6} type=Artifact [/card] [card] name=Contagion target=creature auto=counter(-2/-1,1) auto=target(creature) counter(-2/-1,1) other={L:1}{E(other *[black]|myhand)} name(pay 1 Life and Exile a Black Card from Hand) text=You may pay 1 life and exile a black card from your hand rather than pay Contagion's mana cost. -- Distribute two -2/-1 counters among one or two target creatures. mana={3}{B}{B} type=Instant [/card] [card] name=Contagious Nim abilities=Infect text=Infect (This creature deals damage to creatures in form of -1/-1 counters and to players in form of poison counters.) mana={2}{B} type=Creature subtype=Phyrexian Zombie power=2 toughness=2 [/card] [card] name=Containment Membrane target=creature auto=doesnotuntap text=Surge {U} (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.) -- Enchant creature -- Enchanted creature doesn't untap during its controller's untap step. mana={2}{U} other={U} name(surge) otherrestriction=thisturn(*|mystack)~morethan~0 type=Enchantment subtype=Aura [/card] [card] name=Contaminated Bond target=creature auto=@combat(attacking,blocking) source(mytgt) :life:-3 targetcontroller text=Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) -- Whenever enchanted creature attacks or blocks, its controller loses 3 life. mana={1}{B} type=Enchantment subtype=Aura [/card] [card] name=Contaminated Ground text=Enchant land -- Enchanted land is a Swamp. -- Whenever enchanted land becomes tapped, its controller loses 2 life. target=land auto=loseabilities auto=losesubtypesof(land) auto=transforms((swamp)) auto=@tapped(mytgt):life:-2 targetcontroller mana={1}{B} type=Enchantment subtype=Aura [/card] [card] name=Contemplation auto=@movedTo(*|mystack):life:1 text=Whenever you cast a spell, you gain 1 life. mana={1}{W}{W} type=Enchantment [/card] [card] name=Contempt target=creature auto=@combat(attacking) source(mytgt) :all(trigger[to]) phaseaction[combatends once] moveTo(ownerhand) && phaseaction[combatends once] moveTo(ownerhand) all(this) text=Enchant creature -- Whenever enchanted creature attacks, return it and Contempt to their owners' hands at end of combat. mana={1}{U} type=Enchantment subtype=Aura [/card] [card] name=Contested Cliffs auto={T}:add{1} auto={R}{G}{T}:target(creature[beast]|mybattlefield) transforms((,newability[target(creature) dynamicability])) ueot text={T}: Add {1} to your mana pool. -- {R}{G}, {T}: Choose target Beast creature you control and target creature an opponent controls. Those creatures fight each other. (Each deals damage equal to its power to the other.) type=Land [/card] [card] name=Contested War Zone auto={T}:Add{1} auto={1}{T}:all(creature[attacking]) 1/0 ueot auto=@combatdamaged(player) from(creature|opponentbattlefield) turnlimited:moveTo(opponentbattlefield) text=Whenever a creature deals combat damage to you, that creature's controller gains control of Contested War Zone. -- {T}: Add {1} to your mana pool. -- {1}, {T}: Attacking creatures get +1/+0 until end of turn. type=Land [/card] [card] name=Contingency Plan aicode=name(look) activate name(look) transforms((,newability[foreach(*[zpos<=5]|mylibrary) moverandom(*[zpos<=5]) from(mylibrary) to(mylibrary)])) ueot auto=name(look) reveal:5 optionone name(Discard cards) target(*|reveal) moveto(mygraveyard) optiononeend optiontwo name(put on top) target(<5>*|reveal) moveto(mylibrary) optiontwoend revealend text=Look at the top five cards of your library. Put any number of them into your graveyard and the rest back on top of your library in any order. mana={1}{U} type=Sorcery [/card] [card] name=Contraband Kingpin abilities=lifelink aicode=activate transforms((,newability[all(*[zpos<=1]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot auto=@movedTo(artifact|mybattlefield):scry:1 scrycore delayed dontshow donothing scrycoreend scryend text=Lifelink -- Whenever an artifact enters the battlefield under your control, scry 1. mana={U}{B} type=Creature subtype=Aetherborn Rogue power=1 toughness=4 [/card] [card] name=Contradict target=*|stack auto=fizzle auto=draw:1 controller text=Counter target spell. Draw a card. mana={3}{U}{U} type=Instant [/card] [card] name=Control Magic target=creature alias=1194 text=Enchant creature -- You control enchanted creature. mana={2}{U}{U} type=Enchantment subtype=Aura [/card] [card] name=Control of the Court auto=draw:4 auto=discard:3 text=Draw four cards, then discard three cards at random. mana={1}{R} type=Sorcery [/card] [card] name=Controlled Instincts target=creature[green;red] auto=doesnotuntap text=Enchant red or green creature -- Enchanted creature doesn't untap during its controller's untap step. mana={U} type=Enchantment subtype=Aura [/card] [card] name=Controvert target=*|stack auto=fizzle autograveyard=@movedto(creature|mygraveyard) from(battlefield):pay({2}{U}{U}) name(recover) moveto(ownerhand)?name(exile) moveto(exile) text=Counter target spell. -- Recover {2}{U}{U} (When a creature is put into your graveyard from the battlefield, you may pay {2}{U}{U}. If you do, return this card from your graveyard to your hand. Otherwise, exile this card.) mana={2}{U}{U} type=Instant [/card] [card] name=Convalescence auto=@each my upkeep:this(controllerlife < 11) life:1 text=At the beginning of your upkeep, if you have 10 or less life, you gain 1 life. mana={1}{W} type=Enchantment [/card] [card] name=Convalescent Care auto=@each my upkeep:this(controllerlife < 6) life:3 auto=@each my upkeep:this(controllerlife < 6) draw:1 text=At the beginning of your upkeep, if you have 5 or less life, you gain 3 life and draw a card. mana={1}{W}{W} type=Enchantment [/card] [card] name=Conversion Chamber auto={2}{T}:moveTo(exile) target(artifact|graveyard) && counter(0/0,1,Charge) all(this) auto={2}{T}{C(0/0,-1,Charge)}:token(Phyrexian Golem,Artifact Creature Phyrexian Golem,3/3) text={2}, {T}: Exile target artifact card from a graveyard. Put a charge counter on Conversion Chamber. -- {2}, {T}, Remove a charge counter from Conversion Chamber: Create a 3/3 colorless Phyrexian Golem artifact creature token. mana={3} type=Artifact [/card] [card] name=Conversion auto=upcost[{W}{W}] sacrifice auto=lord(mountain) transforms((Plains,newability[losesatype(mountain)])) text=At the beginning of your upkeep, sacrifice Conversion unless you pay {W}{W}. -- All Mountains are Plains. mana={2}{W}{W} type=Enchantment [/card] [card] name=Convicted Killer backside=Branded Howler restriction=compare(isflipped)~equalto~0 anyzone={0}:doubleside(backside) auto=@each upkeep restriction{lastturn(*|stack)~lessthan~1}:name(Transform Human Werewolf) flip(backside) text=At the beginning of each upkeep, if no spells were cast last turn, transform Convicted Killer. // Branded Howler mana={2}{R} type=Creature subtype=Human Werewolf power=2 toughness=2 [/card] [card] name=Conviction target=creature auto=1/3 auto={W}:moveTo(ownerhand) text=Enchant creature -- Enchanted creature gets +1/+3. -- {W}: Return Conviction to its owner's hand. mana={1}{W} type=Enchantment subtype=Aura [/card] [card] name=Convincing Mirage target=land auto=loseabilities auto=losesubtypesof(land) auto=choice name(becomes a plains) teach(land) transforms((plains)) auto=choice name(becomes a island) teach(land) transforms((island)) auto=choice name(becomes a swamp) teach(land) transforms((swamp)) auto=choice name(becomes a mountain) teach(land) transforms((mountain)) auto=choice name(becomes a forest) teach(land) transforms((forest)) text=Enchant land -- As Convincing Mirage enters the battlefield, choose a basic land type. -- Enchanted land is the chosen type. mana={1}{U} type=Enchantment subtype=Aura [/card] [card] name=Convolute target=*|stack auto=transforms((,newability[pay[[{4}]] name(pay 4 mana) donothing?fizzle])) forever text=Counter target spell unless its controller pays {4}. mana={2}{U} type=Instant [/card] [card] name=Coordinated Assault target=creature auto=1/0 ueot auto=first strike ueot text=Up to two target creatures each get +1/+0 and gain first strike until end of turn. mana={R} type=Instant [/card] [card] name=Coordinated Barrage target=creature[attacking;blocking] auto=chooseatype damage:type:*[chosentype]:mybattlefield chooseend text=Choose a creature type. Coordinated Barrage deals damage to target attacking or blocking creature equal to the number of permanents you control of the chosen type. mana={W} type=Instant [/card] [card] name=Copper Carapace auto={3}:equip auto=teach(creature) 2/2 auto=teach(creature) cantblock text=Equipped creature gets +2/+2 and can't block. -- Equip {3} mana={1} type=Artifact subtype=Equipment [/card] [card] name=Copper Gnomes auto={4}{S}:moveTo(myBattlefield) target(other artifact|myhand) text={4}, Sacrifice Copper Gnomes: You may put an artifact card from your hand onto the battlefield. mana={2} type=Artifact Creature subtype=Gnome power=1 toughness=1 [/card] [card] name=Copper Myr auto={T}:Add{G} text={T}: Add {G} to your mana pool. mana={2} type=Artifact Creature subtype=Myr power=1 toughness=1 [/card] [card] name=Copper Tablet auto=@each opponent upkeep:damage:1 opponent auto=@each my upkeep:damage:1 controller text=At the beginning of each player's upkeep, Copper Tablet deals 1 damage to that player. mana={2} type=Artifact [/card] [card] name=Copperhoof Vorrac auto=foreach(*[-tapped]|opponentBattlefield) 1/1 text=Copperhoof Vorrac gets +1/+1 for each untapped permanent your opponents control. mana={3}{G}{G} type=Creature subtype=Boar Beast power=2 toughness=2 [/card] [card] name=Copperhorn Scout auto=_ATTACKING_untap all(other creature|mybattlefield) text=Whenever Copperhorn Scout attacks, untap each other creature you control. mana={G} type=Creature subtype=Elf Scout power=1 toughness=1 [/card] [card] name=Copper-Leaf Angel abilities=flying auto={T}{S(land|myBattlefield)}:counter(1/1) auto=aslongas(land|myBattlefield) {T}{S(land|myBattlefield)}{S(land|myBattlefield)}:counter(1/1,2) >1 auto=aslongas(land|myBattlefield) {T}{S(land|myBattlefield)}{S(land|myBattlefield)}{S(land|myBattlefield)}:counter(1/1,3) >2 auto=aslongas(land|myBattlefield) {T}{S(land|myBattlefield)}{S(land|myBattlefield)}{S(land|myBattlefield)}{S(land|myBattlefield)}:counter(1/1,4) >3 auto=aslongas(land|myBattlefield) {T}{S(land|myBattlefield)}{S(land|myBattlefield)}{S(land|myBattlefield)}{S(land|myBattlefield)}{S(land|myBattlefield)}:counter(1/1,5) >4 auto=aslongas(land|myBattlefield) {T}{S(land|myBattlefield)}{S(land|myBattlefield)}{S(land|myBattlefield)}{S(land|myBattlefield)}{S(land|myBattlefield)}{S(land|myBattlefield)}:counter(1/1,6) >5 auto=aslongas(land|myBattlefield) {T}{S(land|myBattlefield)}{S(land|myBattlefield)}{S(land|myBattlefield)}{S(land|myBattlefield)}{S(land|myBattlefield)}{S(land|myBattlefield)}{S(land|myBattlefield)}:counter(1/1,7) >6 auto=aslongas(land|myBattlefield) {T}{S(land|myBattlefield)}{S(land|myBattlefield)}{S(land|myBattlefield)}{S(land|myBattlefield)}{S(land|myBattlefield)}{S(land|myBattlefield)}{S(land|myBattlefield)}{S(land|myBattlefield)}:counter(1/1,8) >7 auto=aslongas(land|myBattlefield) {T}{S(land|myBattlefield)}{S(land|myBattlefield)}{S(land|myBattlefield)}{S(land|myBattlefield)}{S(land|myBattlefield)}{S(land|myBattlefield)}{S(land|myBattlefield)}{S(land|myBattlefield)}{S(land|myBattlefield)}:counter(1/1,9) >8 auto=aslongas(land|myBattlefield) {T}{S(land|myBattlefield)}{S(land|myBattlefield)}{S(land|myBattlefield)}{S(land|myBattlefield)}{S(land|myBattlefield)}{S(land|myBattlefield)}{S(land|myBattlefield)}{S(land|myBattlefield)}{S(land|myBattlefield)}{S(land|myBattlefield)}:counter(1/1,10) >9 text=Flying -- {T}, Sacrifice X lands: Put X +1/+1 counters on Copper-Leaf Angel. mana={5} type=Artifact Creature subtype=Angel power=2 toughness=2 [/card] [card] name=Copperline Gorge auto=aslongas(other land|myBattlefield) tap(noevent) >2 oneshot auto={T}:Add{R} auto={T}:Add{G} text=Copperline Gorge enters the battlefield tapped unless you control two or fewer other lands. -- {T}: Add {R} or {G} to your mana pool. type=Land [/card] [card] name=Copy Artifact auto=this(cantargetcard(*[-artifact])) may copy notatarget(artifact) text=You may have Copy Artifact enter the battlefield as a copy of any artifact on the battlefield. It's still an enchantment. mana={1}{U} type=Enchantment [/card] [card] name=Coral Atoll auto=tap(noevent) auto=aslongas(island[-tapped]|mybattlefield) moveto(myhand) notatarget(island[-tapped]|mybattlefield) oneshot auto=moveto(mygraveyard) notatarget(this|mybattlefield) auto={T}:Add{1}{U} text=Coral Atoll enters the battlefield tapped. -- When Coral Atoll enters the battlefield, sacrifice it unless you return an untapped Island you control to its owner's hand. -- {T}: Add {1}{U} to your mana pool. type=Land [/card] [card] name=Coral Barrier abilities=defender auto=token(Squid,Creature Squid,1/1,islandwalk,blue) controller text=Defender (This creature can't attack.) -- When Coral Barrier enters the battlefield, put a 1/1 blue Squid creature token with islandwalk onto the battlefield. (It can't be blocked as long as defending player controls an Island.) mana={2}{U} type=Creature subtype=Wall power=1 toughness=3 [/card] [card] name=Coral Eel mana={1}{U} type=Creature subtype=Fish power=2 toughness=1 [/card] [card] name=Coral Fighters aicode=activate may bottomoflibrary all(*[zpos=1]|opponentlibrary) auto=@combat(notblocked) source(this):name(look) reveal:1 revealzone(opponentlibrary) optionone name(Put On Top) target(*|reveal) moveto(ownerlibrary) optiononeend optiontwo name(put on bottom) target(<1>*|reveal) bottomoflibrary optiontwoend revealend text=Whenever Coral Fighters attacks and isn't blocked, look at the top card of defending player's library. You may put that card on the bottom of that player's library. mana={1}{U} type=Creature subtype=Merfolk Soldier power=1 toughness=1 [/card] [card] name=Coral Helm auto={D}{3}:2/2 target(creature) text={3}, Discard a card at random: Target creature gets +2/+2 until end of turn. mana={3} type=Artifact [/card] [card] name=Coral Merfolk mana={1}{U} type=Creature subtype=Merfolk power=2 toughness=1 [/card] [card] name=Coral Net target=creature[green;white] auto=teach(creature) upcost[{D(*|myhand)}] sacrifice text=Enchant green or white creature -- Enchanted creature has "At the beginning of your upkeep, sacrifice this creature unless you discard a card." mana={U} type=Enchantment subtype=Aura [/card] [card] name=Coral Reef auto=counter(0/0,4,Polyp) auto={S(island|myBattlefield)}:counter(0/0,2,Polyp) auto={U}{T(creature[blue]|mybattlefield)}{C(0/0,-1,Polyp)}:counter(0/1) target(creature) text=Coral Reef enters the battlefield with four polyp counters on it. -- Sacrifice an Island: Put two polyp counters on Coral Reef. -- {U}, Tap an untapped blue creature you control, Remove a polyp counter from Coral Reef: Put a +0/+1 counter on target creature. mana={U}{U} type=Enchantment [/card] [card] name=Coral Trickster facedown={3} autofacedown={U}:morph autofaceup=may tap target(*) autofaceup=may untap target(*) text=Morph {U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -- When Coral Trickster is turned face up, you may tap or untap target permanent. mana={1}{U} type=Creature subtype=Merfolk Rogue power=2 toughness=1 [/card] [card] name=Coralhelm Commander auto={1}:counter(0/0,1,Level) asSorcery auto=this(counter{0/0.2.Level}) flying auto=this(counter{0/0.2.Level}) 1/1 auto=this(counter{0/0.4.Level}) lord(other merfolk|myBattlefield) 1/1 auto=this(counter{0/0.4.Level}) 1/1 text=Level up {1} -- [Level 2-3] : Flying (3/3) -- [Level 4+] : Flying, other Merfolk you control get +1/+1. (4/4) auto=maxlevel:4 mana={U}{U} type=Creature subtype=Merfolk Soldier power=2 toughness=2 [/card] [card] name=Coralhelm Guide auto={4}{U}:target(creature|battlefield) unblockable ueot text={4}{U}: Target creature can't be blocked this turn. mana={1}{U} type=Creature subtype=Merfolk Scout Ally power=2 toughness=1 [/card] [card] name=Core Prowler abilities=infect auto=_DIES__PROLIFERATE_ text=Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) -- When Core Prowler dies, proliferate. (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there.) mana={4} type=Artifact Creature subtype=Phyrexian Horror power=2 toughness=2 [/card] [card] name=Coretapper auto={T}:counter(0/0,1,Charge) target(artifact) auto={S}:counter(0/0,2,Charge) target(other artifact) text={T}: Put a charge counter on target artifact. -- Sacrifice Coretapper: Put two charge counters on target artifact. mana={2} type=Artifact Creature subtype=Myr power=1 toughness=1 [/card] [card] name=Cornered Market auto=lord(*[-basic;-token]|battlefield) transforms((,newability[maxCast(*[share!name!])0 controller],newability[maxCast(*[share!name!])0 opponent])) text=Players can't cast spells with the same name as a nontoken permanent. -- Players can't play nonbasic lands with the same name as a nontoken permanent. mana={2}{W} type=Enchantment [/card] [card] name=Corpse Blockade abilities=defender auto={S(other creature|mybattlefield)}:deathtouch ueot text=Defender -- Sacrifice another creature: Corpse Blockade gains deathtouch until end of turn. mana={2}{B} type=Creature subtype=Zombie power=1 toughness=4 [/card] [card] name=Corpse Churn auto=deplete:3 controller auto=ability$!name(return creature from graveyard) notatarget(creature|mygraveyard) moveTo(myhand)!$ controller text=Put the top three cards of your library into your graveyard, then you may return a creature card from your graveyard to your hand. mana={1}{B} type=Instant [/card] [card] name=Corpse Connoisseur aicode=activate target(creature|mylibrary) moveto(mygraveyard) auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(creature|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(mygraveyard)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend autograveyard={4}{B}:name(Unearth) moveto(mybattlefield) and!( transforms((,newability[haste],newability[unearth],newability[exiledeath])) forever )! asSorcery text=When Corpse Connoisseur enters the battlefield, you may search your library for a creature card and put that card into your graveyard. If you do, shuffle your library. -- Unearth {3}{B} ({3}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) mana={4}{B} type=Creature subtype=Zombie Wizard power=3 toughness=3 [/card] [card] name=Corpse Cur abilities=infect auto=may moveTo(ownerhand) target(creature[infect]|mygraveyard) text=Infect (This creature deals damage to creatures in form of -1/-1 counters and to players in form of poison counters.) -- When Corpse Cur enters the battlefield, you may return target creature card with infect from your graveyard to you hand. mana={4} type=Artifact Creature subtype=Phyrexian Dog power=2 toughness=2 [/card] [card] name=Corpse Harvester auto={1}{B}{T}{S(creature|mybattlefield)}:name(fetch) transforms((,newability[ability$!notatarget(swamp|mylibrary) moveto(ownerhand)!$ controller],newability[ability$!notatarget(zombie|mylibrary) moveto(ownerhand)!$ controller])) ueot text={1}{B}, {T}, Sacrifice a creature: Search your library for a Zombie card and a Swamp card, reveal them, and put them into your hand. Then shuffle your library. mana={3}{B}{B} type=Creature subtype=Zombie Wizard power=3 toughness=3 [/card] [card] name=Corpse Hauler auto={2}{B}{S}:moveTo(ownerhand) target(other creature|mygraveyard) text={2}{B}, Sacrifice Corpse Hauler. Return another target creature card from your graveyard to your hand. mana={1}{B} type=Creature subtype=Human Rogue power=2 toughness=1 [/card] [card] name=Corpse Lunge target=creature auto=damage:storedpower text=As an additional cost to cast Corpse Lunge, exile a creature card from your graveyard. -- Corpse Lunge deals damage equal to the exiled card's power to target creature. mana={2}{B}{E(creature|mygraveyard)} type=Instant [/card] [card] name=Corpse Traders aicode=activate reject notatarget(*|targetedpersonshand) auto={2}{B}{S(creature|mybattlefield)}:target(opponent) reveal:type:*:targetedpersonshand revealzone(targetedpersonshand) optionone name(choose discards) notatarget(<1>*|reveal) transforms((,newability[moveto(ownerhand) all(other *|reveal)],newability[moveto(ownerhand) and!(reject)!])) ueot optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerhand) and!( all(*|reveal) moveto(ownerhand) )! optiontwoend revealend asSorcery text={2}{B}, Sacrifice a creature: Target opponent reveals his or her hand. You choose a card from it. That player discards that card. Activate this ability only any time you could cast a sorcery. mana={3}{B} type=Creature subtype=Human Rogue power=3 toughness=3 [/card] [card] name=Corpsehatch target=creature[-black] auto=destroy auto=token(Eldrazi Spawn,Creature Eldrazi Spawn,0/1) and!( transforms((,newability[{S}:Add{1}])) forever )!*2 text=Destroy target nonblack creature. -- Put two 0/1 colorless Eldrazi Spawn creature tokens onto the battlefield. They have sacrifice this creature: Add {1} to your mana pool. mana={3}{B}{B} type=Sorcery [/card] [card] name=Corpulent Corpse abilities=fear text=Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) -- Suspend 5 - {B} (Rather than cast this card from your hand, you may pay {B} and exile it with five time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.) mana={5}{B} suspend(5)={b} type=Creature subtype=Zombie power=3 toughness=3 [/card] [card] name=Corrosive Gale auto=damage:X all(creature[flying]) text=({p(G)} may be paid for with either {G} or 2 life.) -- Corrosive Gale deals X damage to each creature with flying. mana={X}{p(G)} color=green type=Sorcery [/card] [card] name=Corrosive Mentor auto=lord(creature[black]|myBattlefield) wither text=Black creatures you control have wither. (They deal damage to creatures in the form of -1/-1 counters.) mana={2}{B} type=Creature subtype=Elemental Rogue power=1 toughness=3 [/card] [card] name=Corrupt Court Official auto=name(discard) target(opponent) ability$!name(discard) target(*|myhand) reject!$ targetedplayer MyTurnOnly text=When Corrupt Court Official enters the battlefield, target opponent discards a card. mana={1}{B} type=Creature subtype=Human Advisor power=1 toughness=1 [/card] [card] name=Corrupt Eunuchs auto=damage:2 target(creature) text=When Corrupt Eunuchs enters the battlefield, it deals 2 damage to target creature. mana={3}{R} type=Creature subtype=Human Advisor power=2 toughness=2 [/card] [card] name=Corrupt Official auto={2}{B}:regenerate auto=_BLOCKED_discard:1 opponent text={2}{B}: Regenerate Corrupt Official. -- Whenever Corrupt Official becomes blocked, defending player discards a card at random. mana={4}{B} type=Creature subtype=Human Minion power=3 toughness=1 [/card] [card] name=Corrupted Conscience target=creature auto=infect alias=1194 text=Enchant creature -- You control enchanted creature. -- Enchanted creature has infect. (It deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) mana={3}{U}{U} type=Enchantment subtype=Aura [/card] [card] name=Corrupted Grafstone auto=tap(noevent) auto=aslongas(*[white]|mygraveyard) {T}:add{W} auto=aslongas(*[blue]|mygraveyard) {T}:add{U} auto=aslongas(*[black]|mygraveyard) {T}:add{B} auto=aslongas(*[red]|mygraveyard) {T}:add{R} auto=aslongas(*[green]|mygraveyard) {T}:add{G} text=Corrupted Grafstone enters the battlefield tapped. -- {T}: Choose a color of a card in your graveyard. Add one mana of that color to your mana pool. mana={2} type=Artifact [/card] [card] name=Corrupted Harvester auto={B}{S(creature|myBattlefield)}:regenerate text={B}, Sacrifice a creature: Regenerate Corrupted Harvester. mana={4}{B}{B} type=Creature subtype=Phyrexian Horror power=6 toughness=3 [/card] [card] name=Corrupted Resolve target=*|stack auto=transforms((,newability[this(variable{mypoisoncount}) fizzle])) ueot mana={1}{U} type=Instant text=Counter target spell if its controller is poisoned. [/card] [card] name=Corrupted Roots target=land[forest;plains] auto=@tapped(mytgt):life:-2 targetController text=Enchant Forest or Plains -- Whenever enchanted land becomes tapped, its controller loses 2 life. mana={B} type=Enchantment subtype=Aura [/card] [card] name=Corrupted Zendikon target=land auto=becomes(Creature Ooze,3/3,black) auto=@movedTo(mytgt|graveyard) from(battlefield):all(trigger[to]) moveTo(ownerhand) text=Enchant land -- Enchanted land is a 3/3 black Ooze creature. It's still a land. -- When enchanted land is put into a graveyard, return that card to its owner's hand. mana={1}{B} type=Enchantment subtype=Aura [/card] [card] name=Corrupt target=creature,player auto=damage:type:swamp:mybattlefield auto=life:type:swamp:mybattlefield controller text=Corrupt deals damage equal to the number of Swamps you control to target creature or player. You gain life equal to the damage dealt this way. mana={5}{B} type=Sorcery [/card] [card] name=Cosi's Ravager auto=_LANDFALL_may damage:1 target(player) text=Landfall - Whenever a land enters the battlefield under your control, you may have Cosi's Ravager deal 1 damage to target player. mana={3}{R} type=Creature subtype=Elemental power=2 toughness=2 [/card] [card] name=Cosmic Horror abilities=first strike auto=upcostmulti[{3}{B}{B}{B}] destroy && damage:7 controller text=First strike -- At the beginning of your upkeep, destroy Cosmic Horror unless you pay {3}{B}{B}{B}. If Cosmic Horror is destroyed this way, it deals 7 damage to you. mana={3}{B}{B}{B} type=Creature subtype=Horror power=7 toughness=7 [/card] [card] name=Cosmic Larva abilities=trample auto=upcost[{S(land|myBattlefield)}{S(land|myBattlefield)}] sacrifice text=Trample -- At the beginning of your upkeep, sacrifice Cosmic Larva unless you sacrifice two lands. mana={1}{R}{R} type=Creature subtype=Beast power=7 toughness=6 [/card] [card] name=Council of Advisors auto=draw:1 text=When Council of Advisors enters the battlefield, draw a card. mana={2}{U} type=Creature subtype=Human Advisor power=1 toughness=1 [/card] [card] name=Counsel of the Soratami auto=draw:2 text=Draw two cards. mana={2}{U} type=Sorcery [/card] [card] name=Counterbore target=*|stack auto=fizzle auto=all(*[share!name!]|targetcontrollerlibrary) moveto(exile) auto=all(*[share!name!]|targetcontrollerhand) moveto(exile) auto=all(*[share!name!]|targetcontrollergraveyard) moveto(exile) text=Counter target spell. Search its controller's graveyard, hand, and library for all cards with the same name as that spell and exile them. Then that player shuffles his or her library. mana={3}{U}{U} type=Instant [/card] [card] name=Counterflux abilities=overload other={1}{U}{U}{R} name(Overload) abilities=nofizzle target=*|opponentstack auto=paidmana fizzle auto=overload fizzle all(*|opponentstack) text=Counterflux can't be countered by spells or abilities. -- Counter target spell you don't control. -- Overload {1}{U}{U}{R} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.") mana={U}{U}{R} type=Instant [/card] [card] name=Counterintelligence target=creature auto=moveTo(ownerhand) text=Return one or two target creatures to their owners' hands. mana={2}{U}{U} type=Sorcery [/card] [card] name=Countermand target=*|stack auto=fizzle && deplete:4 targetcontroller text=Counter target spell. Its controller puts the top four cards of his or her library into his or her graveyard. mana={2}{U}{U} type=Instant [/card] [card] name=Counterspell target=*|stack auto=fizzle text=Counter target spell. mana={U}{U} type=Instant [/card] [card] name=Countersquall target=*[-creature]|stack auto=fizzle auto=life:-2 targetcontroller text=Counter target noncreature spell. Its controller loses 2 life. mana={U}{B} type=Instant [/card] [card] name=Countless Gears Renegade auto=if revolt then _SERVOTOKEN_ text=Revolt -- When Countless Gears Renegade enters the battlefield, if a permanent you controlled left the battlefield this turn, create a 1/1 colorless Servo artifact creature token. mana={1}{W} type=Creature subtype=Dwarf Artificer power=2 toughness=2 [/card] [card] name=Countryside Crusher auto=@movedTo(land|mygraveyard):counter(1/1) all(this) auto=@each my upkeep:reveal:1 optionone if type(land|myreveal)~morethan~0 then name(Discard) target(<1>*|myreveal) moveto(mygraveyard) else donothing optiononeend optiontwo name(Not a Land) target(<1>*|myreveal) moveto(mylibrary) optiontwoend repeat revealend text=At the beginning of your upkeep, reveal the top card of your library. If it's a land card, put it into your graveyard and repeat this process. -- Whenever a land card is put into your graveyard from anywhere, put a +1/+1 counter on Countryside Crusher. mana={1}{R}{R} type=Creature subtype=Giant Warrior power=3 toughness=3 [/card] [card] name=Courageous Outrider aicode=activate target(human[zpos<=4]|mylibrary) moveto(myhand) auto=name(look) reveal:4 optionone name(Get a Human card) target(<1>*[human]|reveal) moveto(myhand) optiononeend optiontwo name(put on bottom) target(<4>*|reveal) bottomoflibrary optiontwoend revealend text=When Courageous Outrider enters the battlefield, look at the top four cards of your library. You may reveal a Human card from among them and put it into your hand. Put the rest on the bottom of your library in any order. mana={3}{W} type=Creature subtype=Human Scout power=3 toughness=4 [/card] [card] name=Courier Griffin abilities=flying auto=choice life:2 controller text=Flying -- When Courier Griffin enters the battlefield, you gain 2 life. mana={3}{W} type=Creature subtype=Griffin power=2 toughness=3 [/card] [card] name=Courier Hawk abilities=flying,vigilance text=Flying, vigilance mana={1}{W} type=Creature subtype=Bird power=1 toughness=2 [/card] [card] name=Courier's Capsule auto={1}{U}{T}{S}:Draw:2 text={1}{U}, {T}, Sacrifice Courier's Capsule: Draw two cards. mana={1}{U} type=Artifact [/card] [card] name=Courser of Kruphix abilities=showfromtoplibrary,canplaylandlibrarytop auto=_LANDFALL_life:1 text=Play with the top card of your library revealed. -- You may play the top card of your library if it's a land card. -- Whenever a land enters the battlefield under your control, you gain 1 life. mana={1}{G}{G} type=Enchantment Creature subtype=Centaur power=2 toughness=4 [/card] [card] name=Coursers' Accord auto=token(Centaur,Creature Centaur,3/3,green) && ability$! _POPULATE_ !$ controller text=Put a 3/3 green Centaur creature token onto the battlefield, then populate. (Create a token that's a copy of a creature token you control.) mana={4}{G}{W} type=Sorcery [/card] [card] name=Court Archers abilities=reach,exalted text=Reach (This can block creatures with flying.) -- Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) mana={2}{G} type=Creature subtype=Human Archer power=1 toughness=3 [/card] [card] name=Court Homunculus auto=aslongas(other artifact|myBattlefield) 1/1 text=Court Homunculus gets +1/+1 as long as you control another artifact. mana={W} type=Artifact Creature subtype=Homunculus power=1 toughness=1 [/card] [card] name=Court Hussar aicode=activate transforms((,newability[moveto(myhand) all(*[zpos=1]|mylibrary) && bottomoflibrary all(*[zpos<=2]|mylibrary)])) ueot auto=name(look) reveal:3 optionone name(Get a card) target(<1>*|reveal) moveto(myhand) optiononeend optiontwo name(put on bottom) target(<3>*|reveal) bottomoflibrary optiontwoend revealend abilities=vigilance,hiddenface text=Vigilance -- When Court Hussar enters the battlefield, look at the top three cards of your library, then put one of them into your hand and the rest on the bottom of your library in any order. -- When Court Hussar enters the battlefield, sacrifice it unless {W} was spent to cast it. auto=ifnot spent({w}) then sacrifice all(this) mana={2}{U} type=Creature subtype=Vedalken Knight power=1 toughness=3 [/card] [card] name=Court Street Denizen auto=@movedTo(other creature[white]|mybattlefield):tap target(creature|opponentbattlefield) text=Whenever another white creature enters the battlefield under your control, tap target creature an opponent controls. mana={2}{W} type=Creature subtype=Human Soldier power=2 toughness=2 [/card] [card] name=Courtly Provocateur auto={T}:target(creature) mustattack ueot auto={T}:target(creature) mustblock ueot text={T}: Target creature attacks this turn if able. -- {T}: Target creature blocks this turn if able. mana={2}{U} type=Creature subtype=Human Wizard power=1 toughness=1 [/card] [card] name=Covenant of Blood target=creature,player auto=damage:4 auto=life:4 controller text=Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) -- Covenant of Blood deals 4 damage to target creature or player and you gain 4 life. other={convoke} name(Convoke) mana={6}{B} type=Sorcery [/card] [card] name=Cover of Darkness auto=chooseatype lord(creature[chosentype]) fear chooseend text=As Cover of Darkness enters the battlefield, choose a creature type. -- Creatures of the chosen type have fear. (They can't be blocked except by artifact creatures and/or black creatures.) mana={1}{B} type=Enchantment [/card] [card] name=Covert Operative abilities=unblockable text=Covert Operative is unblockable. mana={4}{U} type=Creature subtype=Human Wizard power=3 toughness=2 [/card] [card] name=Covetous Dragon abilities=flying auto=aslongas(artifact|myBattlefield) all(this) sacrifice while <1 text=Flying -- When you control no artifacts, sacrifice Covetous Dragon. mana={4}{R} type=Creature subtype=Dragon power=6 toughness=5 [/card] [card] name=Cowardice auto=@targeted(creature):all(trigger[to]) moveto(ownerhand) text=Whenever a creature becomes the target of a spell or ability, return that creature to its owner's hand. (It won't be affected by the spell or ability.) mana={3}{U}{U} type=Enchantment [/card] [card] name=Cower in Fear auto=all(creature|opponentbattlefield) -1/-1 ueot text=Creatures your opponents control get -1/-1 until end of turn. mana={1}{B}{B} type=Instant [/card] [card] name=Cowl Prowler mana={4}{G}{G} type=Creature subtype=Wurm power=6 toughness=6 [/card] [card] name=Crab Umbra abilities=totemarmor target=creature auto={2}{U}:untap(mytgt) text=Enchant creature -- {2}{U}: Untap enchanted creature. -- Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.) mana={U} type=Enchantment subtype=Aura [/card] [card] name=Crabapple Cohort auto=aslongas(other creature[green]|myBattlefield) 1/1 != 0 text=Crabapple Cohort gets +1/+1 as long as you control another green creature. mana={4}{G} type=Creature subtype=Treefolk Warrior power=4 toughness=4 [/card] [card] name=Crack the Earth auto=sacrifice notatarget(*|mybattlefield) auto=ability$! sacrifice notatarget(*|mybattlefield) !$ opponent text=Each player sacrifices a permanent. mana={R} type=Sorcery subtype=Arcane [/card] [card] name=Crackdown auto=lord(creature[power>=3;-white]) doesnotuntap text=Nonwhite creatures with power 3 or greater don't untap during their controllers' untap steps. mana={2}{W} type=Enchantment [/card] [card] name=Crackleburr auto={UR}{UR}{T(creature[red]|mybattlefield)}{T(creature[red]|mybattlefield)}{T}:damage:3 target(creature,player) auto={UR}{UR}{q(creature[blue]|mybattlefield)}{q(creature[blue]|mybattlefield)}{q}:moveTo(ownerhand) target(creature) text={(u/r){(u/r)}, {T}, Tap two untapped red creatures you control: Crackleburr deals 3 damage to target creature or player. -- {(u/r){(u/r)}, {Q}, Untap two tapped blue creatures you control: Return target creature to its owner's hand. ({Q} is the untap symbol.) mana={1}{UR}{UR} type=Creature subtype=Elemental power=2 toughness=2 [/card] [card] name=Crackling Club target=creature auto=1/0 auto={S}:damage:1 target(other creature) text=Enchant creature -- Enchanted creature gets +1/+0. -- Sacrifice Crackling Club: Crackling Club deals 1 damage to target creature. mana={R} type=Enchantment subtype=Aura [/card] [card] name=Crackling Doom auto=damage:2 opponent auto=ability$! sacrifice notatarget(creature[power=power:highest:creature:myBattlefield]|mybattlefield) !$ opponent text=Crackling Doom deals 2 damage to each opponent. Each opponent sacrifices a creature with the greatest power among creatures he or she controls. mana={R}{W}{B} type=Instant [/card] [card] name=Crackling Perimeter auto={T(Gate|mybattlefield)}:damage:1 opponent text=Tap an untapped Gate you control: Crackling Perimeter deals 1 damage to each opponent. mana={1}{R} type=Enchantment [/card] [card] name=Crackling Triton auto={2}{R}{S}:damage:2 target(other *[creature;player]) text={2}{R}, Sacrifice Crackling Triton: Crackling Triton deals 2 damage to target creature or player. mana={2}{U} type=Creature subtype=Merfolk Wizard power=2 toughness=3 [/card] [card] name=Cradle Guard abilities=trample auto=upcost[{1}{G}{G};next upkeep] sacrifice text=Trample -- Echo {1}{G}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) mana={1}{G}{G} type=Creature subtype=Treefolk power=4 toughness=4 [/card] [card] name=Cradle of Vitality auto=@lifeof(player):pay({1}{W}) counter(1/1,thatmuch) target(creature) text=Whenever you gain life, you may pay {1}{W}. If you do, put a +1/+1 counter on target creature for each 1 life you gained. mana={3}{W} type=Enchantment [/card] [card] name=Cradle to Grave target=creature[fresh;-black] auto=destroy text=Destroy target nonblack creature that entered the battlefield this turn. mana={1}{B} type=Instant [/card] [card] name=Crafty Pathmage auto={T}:unblockable target(creature[power<=2]) text={T}: Target creature with power 2 or less is unblockable this turn. mana={2}{U} type=Creature subtype=Human Wizard power=1 toughness=1 [/card] [card] name=Crag Puca auto={UR}:swap text={(u/r)}: Switch Crag Puca's power and toughness until end of turn. mana={UR}{UR}{UR} type=Creature subtype=Shapeshifter power=2 toughness=4 [/card] [card] name=Crag Saurian auto=@damaged(this) from(*|opponentstack,opponentbattlefield,opponentgraveyard):name(change controller) moveto(opponentbattlefield) auto=@damaged(this) from(*|mystack,mybattlefield,mygraveyard):name(change controller) moveto(mybattlefield) text=Whenever a source deals damage to Crag Saurian, that source's controller gains control of Crag Saurian. mana={R}{R}{R} type=Creature subtype=Lizard power=4 toughness=4 [/card] [card] name=Cranial Archive auto={2}{E}:name(shuffle graveyard) target(player) donothing && moveto(ownerlibrary) and!(shuffle)! all(*|targetedpersonsgraveyard) && draw:1 controller text={2}, Exile Cranial Archive: Target player shuffles his or her graveyard into his or her library. Draw a card. mana={2} type=Artifact [/card] [card] name=Cranial Plating auto=teach(creature) type:artifact:mybattlefield/0 nonstatic auto={B}{B}:name(attach) rehook target(creature|mybattlefield) auto={1}:equip text=Equipped creature gets +1/+0 for each artifact you control. -- {B}{B}: Attach Cranial Plating to target creature you control. -- Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) mana={2} type=Artifact subtype=Equipment [/card] [card] name=Crash Landing target=creature[flying] auto=-flying auto=damage:type:forest:mybattlefield text=Target creature with flying loses flying until end of turn. Crash Landing deals damage to that creature equal to the number of Forests you control. mana={2}{G} type=Instant [/card] [card] name=Crash of Rhinos abilities=trample text=Trample mana={6}{G}{G} type=Creature subtype=Rhino power=8 toughness=4 [/card] [card] name=Crash target=artifact other={S(mountain|myBattlefield)} name(Sacrifice a Mountain) auto=destroy text=You may sacrifice a Mountain rather than pay Crash's mana cost. -- Destroy target artifact. mana={2}{R} type=Instant [/card] [card] name=Crashing Centaur auto={G}{D(*|myhand)}:trample auto=aslongas(*|mygraveyard) 2/2 >6 auto=aslongas(*|mygraveyard) shroud >6 text={G}, Discard a card: Crashing Centaur gains trample until end of turn. -- Threshold - As long as seven or more cards are in your graveyard, Crashing Centaur gets +2/+2 and has shroud. (It can't be the target of spells or abilities.) mana={4}{G}{G} type=Creature subtype=Centaur power=3 toughness=4 [/card] [card] name=Crater Elemental auto={R}{T}{S}:damage:4 target(other creature) auto={2}{R}:name(formidable) transforms((,setpower=8)) restriction{compare(powertotalinplay)~morethan~7} ueot text={R}, {T}, Sacrifice Crater Elemental: Crater Elemental deals 4 damage to target creature. -- Formidable -- {2}{R}: Crater Elemental has base power 8 until end of turn. Activate this ability only if creatures you control have total power 8 or greater. mana={2}{R} type=Creature subtype=Elemental power=0 toughness=6 [/card] [card] name=Crater Hellion auto=damage:4 all(other creature) auto=upcost[{4}{R}{R};next upkeep] sacrifice text=Echo {4}{R}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) -- When Crater Hellion enters the battlefield, it deals 4 damage to each other creature. mana={4}{R}{R} type=Creature subtype=Hellion Beast power=6 toughness=6 [/card] [card] name=Craterhoof Behemoth abilities=haste auto=count(type:creature:mybattlefield) auto=all(creature|mybattlefield) countedamount/countedamount ueot auto=all(creature|mybattlefield) trample ueot text=Haste -- When Craterhoof Behemoth enters the battlefield, creatures you control gain trample and get +X/+X until end of turn, where X is the number of creatures you control. mana={5}{G}{G}{G} type=Creature subtype=Beast power=5 toughness=5 [/card] [card] name=Craterize target=land auto=destroy text=Destroy target land. mana={3}{R} type=Sorcery [/card] [card] name=Crater's Claws target=creature,player auto=damage:X auto=_FEROCIOUS_ damage:2 text=Crater's Claws deals X damage to target creature or player. -- Ferocious -- Crater's Claws deals X plus 2 damage to that creature or player instead if you control a creature with power 4 or greater. mana={R}{X} type=Sorcery [/card] [card] name=Craven Giant abilities=cantblock text=Craven Giant can't block. mana={2}{R} type=Creature subtype=Giant power=4 toughness=1 [/card] [card] name=Craven Knight abilities=cantblock text=Craven Knight can't block. mana={1}{B} type=Creature subtype=Human Knight power=2 toughness=2 [/card] [card] name=Craw Giant abilities=trample auto=rampage(2/2,1) text=Trample -- Rampage 2 (Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.) mana={3}{G}{G}{G}{G} type=Creature subtype=Giant power=6 toughness=4 [/card] [card] name=Craw Wurm mana={4}{G}{G} type=Creature subtype=Wurm power=6 toughness=4 [/card] [card] name=Crawling Filth abilities=fear auto=_DIES_may moveTo(myhand) target(spirit[manacost<=5]|mygraveyard) text=Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) -- Soulshift 5 (When this dies, you may return target Spirit card with mana value 5 or less from your graveyard to your hand.) mana={5}{B} type=Creature subtype=Spirit power=2 toughness=2 [/card] [card] name=Crawling Sensation auto=@each my upkeep:may deplete:2 controller auto=@movedto(land|mygraveyard) turnlimited:_INSECTTOKEN_ text=At the beginning of your upkeep, you may put the top two cards of your library into your graveyard. -- Whenever one or more land cards are put into your graveyard from anywhere for the first time each turn, put a 1/1 green Insect creature token onto the battlefield. mana={2}{G} type=Enchantment [/card] [card] name=Crazed Armodon auto={G}:3/0 && trample && phaseaction[endofturn once,sourceinplay] destroy limit:1 text={G}: Crazed Armodon gets +3/+0 and gains trample until end of turn. Destroy Crazed Armodon at the beginning of the next end step. Activate this ability only once each turn. mana={2}{G}{G} type=Creature subtype=Elephant power=3 toughness=3 [/card] [card] name=Crazed Goblin abilities=mustattack text=Crazed Goblin attacks each turn if able. mana={R} type=Creature subtype=Goblin Warrior power=1 toughness=1 [/card] [card] name=Crazed Skirge abilities=flying,haste text=Flying, haste mana={3}{B} type=Creature subtype=Phyrexian Imp power=2 toughness=2 [/card] [card] name=Creakwood Ghoul auto={BG}{BG}:moveTo(exile) target(*|graveyard) && life:1 controller text={(b/g){(b/g)}: Exile target card from a graveyard. You gain 1 life. mana={4}{B} type=Creature subtype=Plant Zombie power=3 toughness=3 [/card] [card] name=Creakwood Liege auto=lord(other creature[black]|myBattlefield) 1/1 auto=lord(other creature[green]|myBattlefield) 1/1 auto=@each my upkeep:may token(Worm,Worm Creature, 1/1,green black) text=Other black creatures you control get +1/+1. -- Other green creatures you control get +1/+1. -- At the beginning of your upkeep, you may put a 1/1 black and green Worm creature token onto the battlefield. mana={1}{BG}{BG}{BG} type=Creature subtype=Horror power=2 toughness=2 [/card] [card] name=Creature Bond target=creature auto=@movedto(graveyard) from(mytgt|Battlefield):damage:t targetController text=Enchant creature -- When enchanted creature is put into a graveyard, Creature Bond deals damage equal to that creature's toughness to the creature's controller. mana={1}{U} type=Enchantment subtype=Aura [/card] [card] name=Credit Voucher auto={2}{S}{T}:target(*|myhand) moveto(mylibrary) && shuffle controller && draw:1 controller text={2},{s}{T}, Sacrifice Credit Voucher: Shuffle any number of cards from your hand into your library, then draw that many cards. mana={2} type=Artifact [/card] [card] name=Creeperhulk abilities=trample auto={1}{G}:target(creature|mybattlefield) becomes(,5/5,trample) text=Trample -- {1}{G}: Until end of turn, target creature you control has base power and toughness 5/5 and gains trample. mana={3}{G}{G} type=Creature subtype=Plant Elemental power=5 toughness=5 [/card] [card] name=Creeping Corrosion auto=destroy all(artifact) text=Destroy all artifacts. mana={2}{G}{G} type=Sorcery [/card] [card] name=Creeping Mold target=artifact,enchantment,land auto=destroy text=Destroy target artifact, enchantment, or land. mana={2}{G}{G} type=Sorcery [/card] [card] name=Creeping Renaissance auto=choice name(creature) moveTo(myhand) all(creature|mygraveyard) auto=choice name(artifact) moveTo(myhand) all(artifact|mygraveyard) auto=choice name(land) moveTo(myhand) all(land|mygraveyard) auto=choice name(enchantment) moveTo(myhand) all(enchantment|mygraveyard) auto=choice name(planeswalker) moveTo(myhand) all(planeswalker|mygraveyard) flashback={5}{G}{G} text=Choose a permanent type. Return all cards of the chosen type from your graveyard to your hand. -- Flashback {5}{G}{G} mana={3}{G}{G} type=Sorcery [/card] [card] name=Creeping Tar Pit auto=tap(noevent) auto={T}:Add{U} auto={T}:Add{B} auto={1}{U}{B}:transforms((Elemental Creature,setpower=3,settoughness=2,unblockable,blue,black)) ueot text=Creeping Tar Pit enters the battlefield tapped. -- {T}: Add {U} or {B} to your mana pool. -- {1}{U}{B}: Until end of turn, Creeping Tar Pit becomes a 3/2 blue and black Elemental creature and is unblockable. It's still a land. type=Land [/card] [card] name=Creepy Doll abilities=indestructible auto=@combatdamaged(creature) from(this):name(flip a coin) all(trigger[to]) flipacoin winability destroy winabilityend flipend text=Creepy Doll is indestructible. -- Whenever Creepy Doll deals combat damage to a creature, flip a coin. If you win the flip, destroy that creature. mana={5} type=Artifact Creature subtype=Construct power=1 toughness=1 [/card] [card] name=Cremate target=*|graveyard auto=moveto(exile) auto=draw:1 controller text=Exile target card from a graveyard. -- Draw a card. mana={B} type=Instant [/card] [card] name=Crenellated Wall abilities=defender auto={T}:0/4 target(creature) text=Defender (This creature can't attack.) -- {T}: Target creature gets +0/+4 until end of turn. mana={4} type=Artifact Creature subtype=Wall power=0 toughness=4 [/card] [card] name=Crescendo of War auto=@each upkeep:counter(0/0,1,Strife) auto=thisforeach(counter{0/0.1.Strife}) lord(creature[attacking]) 1/0 auto=thisforeach(counter{0/0.1.Strife}) lord(creature[blocking]|mybattlefield) 1/0 mana={3}{W} type=Enchantment text=At the beginning of each upkeep, put a strife counter on Crescendo of War. Attacking creatures get +1/+0 for each strife counter on Crescendo of War. Blocking creatures you control get +1/+0 for each strife counter on Crescendo of War. [/card] [card] name=Crested Craghorn abilities=haste auto=_ATTACKING_may provoke target(creature|opponentbattlefield) text=Haste -- Provoke (When this attacks, you may have target creature defending player controls untap and block it if able.) mana={4}{R} type=Creature subtype=Goat Beast power=4 toughness=1 [/card] [card] name=Crevasse auto=lord(creature) -mountainwalk text=Creatures with mountainwalk can be blocked as though they didn't have mountainwalk. mana={2}{R} type=Enchantment [/card] [card] name=Crib Swap abilities=changeling target=creature auto=moveTo(exile) && token(Shapeshifter,Creature Shapeshifter,1/1,changeling) targetcontroller text=Changeling (This card is every creature type at all times.) -- Exile target creature. Its controller puts a 1/1 colorless Shapeshifter creature token with changeling onto the battlefield. mana={2}{W} type=Tribal Instant subtype=Shapeshifter [/card] [card] name=Crimson Acolyte abilities=protection from red auto={W}:protection from red target(creature) text=Protection from red -- {W}: Target creature gains protection from red until end of turn. mana={1}{W} type=Creature subtype=Human Cleric power=1 toughness=1 [/card] [card] name=Crimson Hellkite abilities=flying auto={X:red}{T}:damage:X target(creature) text=Flying -- {X}, {T}: Crimson Hellkite deals X damage to target creature. Spend only red mana this way. mana={6}{R}{R}{R} type=Creature subtype=Dragon power=6 toughness=6 [/card] [card] name=Crimson Kobolds text=Crimson Kobolds is red. mana={0} color=red type=Creature subtype=Kobold power=0 toughness=1 [/card] [card] name=Crimson Mage auto={R}:haste target(creature|mybattlefield) text={R}: Target creature you control gains haste until end of turn. mana={1}{R} type=Creature subtype=Human Shaman power=2 toughness=1 [/card] [card] name=Crimson Manticore abilities=flying auto={R}{T}:damage:1 target(creature[attacking;blocking]) text=Flying -- {R}, {T}: Crimson Manticore deals 1 damage to target attacking or blocking creature. mana={2}{R}{R} type=Creature subtype=Manticore power=2 toughness=2 [/card] [card] name=Crimson Muckwader auto=aslongas(swamp|mybattlefield) 1/1 auto={2}{B}:regenerate text=Crimson Muckwader gets +1/+1 as long as you control a Swamp. -- {2}{B}: Regenerate Crimson Muckwader. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) mana={1}{R} type=Creature subtype=Lizard power=2 toughness=1 [/card] [card] name=Crimson Roc abilities=flying auto=@combat(blocking) source(this) from(creature[-flying]):all(this) 1/0 ueot && all(this) first strike ueot text=Flying -- Whenever Crimson Roc blocks a creature without flying, Crimson Roc gets +1/+0 and gains first strike until end of turn. mana={4}{R} type=Creature subtype=Bird power=2 toughness=2 [/card] [card] name=Crimson Wisps target=creature auto=transforms((,red)) ueot auto=haste auto=draw:1 controller text=Target creature becomes red and gains haste until end of turn. -- Draw a card. mana={R} type=Instant [/card] [card] name=Crippling Blight target=creature auto=-1/-1 auto=cantblock text=Enchant creature -- Enchanted creature gets -1/-1 and can't block. mana={B} type=Enchantment subtype=Aura [/card] [card] name=Crippling Chill target=creature auto=tap auto=frozen auto=draw:1 controller text=Tap target creature. It doesn't untap during its controller's next untap step. -- Draw a card. mana={2}{U} type=Instant [/card] [card] name=Crippling Fatigue target=creature auto=-2/-2 flashback={L:3}{1}{B} text=Target creature gets -2/-2 until end of turn. -- Flashback {1}{B}, Pay 3 life (You may cast this card from your graveyard for its flashback cost. Then exile it.) mana={1}{B}{B} type=Sorcery [/card] [card] name=Crocanura abilities=reach auto=evolve text=Reach (This creature can block creatures with flying.) -- Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) mana={2}{G} type=Creature subtype=Crocodile Frog power=1 toughness=3 [/card] [card] name=Crookclaw Elder abilities=flying auto={T(bird|myBattlefield)}{T(bird|myBattlefield)}:draw:1 auto={T(wizard|myBattlefield)}{T(wizard|myBattlefield)}:flying target(creature) text=Flying -- Tap two untapped Birds you control: Draw a card. -- Tap two untapped Wizards you control: Target creature gains flying until end of turn. mana={5}{U} type=Creature subtype=Bird Wizard power=3 toughness=2 [/card] [card] name=Crookclaw Transmuter abilities=flash,flying auto=swap target(creature) text=Flash (You may cast this spell any time you could cast an instant.) -- Flying -- When Crookclaw Transmuter enters the battlefield, switch target creature's power and toughness until end of turn. mana={3}{U} type=Creature subtype=Bird Wizard power=3 toughness=1 [/card] [card] name=Crookshank Kobolds text=Crookshank Kobolds is red. mana={0} color=red type=Creature subtype=Kobold power=0 toughness=1 [/card] [card] name=Crop Rotation aicode=activate moveTo(myBattlefield) target(land[basic]|myLibrary) auto=name(search card) reveal:plibrarycount optionone name(choose card) target(land|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield))! afterrevealedend revealend text=As an additional cost to cast Crop Rotation, sacrifice a land. -- Search your library for a land card and put that card onto the battlefield. Then shuffle your library. mana={G}{S(land|mybattlefield)} type=Instant [/card] [card] name=Crop Sigil auto=@each my upkeep:may deplete:1 auto=while(restriction{delirium}) {2}{g}{s}:target(other creature|mygraveyard) transforms((,newability[moveto(myhand)],newability[target(land|mygraveyard) moveto(myhand)])) forever text=At the beginning of your upkeep, you may put the top card of your library into your graveyard. -- Delirium -- {2}{G}, Sacrifice Crop Sigil: Return up to one target creature card and up to one target land card from your graveyard to your hand. Activate this ability only if there are four or more card types among cards in your graveyard. mana={G} type=Enchantment [/card] [card] name=Crosis, the Purger abilities=flying auto=@combatdamagefoeof(player) from(this):pay({2}{B}) activatechooseacolor all(*[chosencolor]|opponenthand) reject activatechooseend auto=@combatdamageof(player) from(this):pay({2}{B}) activatechooseacolor all(*[chosencolor]|myhand) reject activatechooseend text=Flying -- Whenever Crosis, the Purger deals combat damage to a player, you may pay {2}{B}. If you do, choose a color, then that player reveals his or her hand and discards all cards of that color. mana={3}{U}{B}{R} type=Legendary Creature subtype=Dragon power=6 toughness=6 [/card] [card] name=Crosis's Attendant auto={1}{S}:Add{U}{B}{R} text={1}, Sacrifice Crosis's Attendant: Add {U}{B}{R} to your mana pool. mana={5} type=Artifact Creature subtype=Golem power=3 toughness=3 [/card] [card] name=Crosis's Catacombs auto=aslongas(land[-lair]|mybattlefield) moveto(myhand) notatarget(land[-lair]|mybattlefield) oneshot && counter(0/0,-1,payment) auto=moveto(mygraveyard) notatarget(this|mybattlefield) auto=this(counter{0/0.1.payment}<1) {T}:Add{U} auto=this(counter{0/0.1.payment}<1) {T}:Add{B} auto=this(counter{0/0.1.payment}<1) {T}:Add{R} text=When Crosis's Catacombs enters the battlefield, sacrifice it unless you return a non-Lair land you control to its owner's hand. -- {T}: Add {U}, {B}, or {R} to your mana pool. type=Land subtype=Lair [/card] [card] name=Crosis's Charm auto=aslongas(*|battlefield) choice moveTo(ownerhand) target(*) auto=aslongas(creature[-black]|battlefield) choice bury target(creature[-black]) auto=aslongas(artifact|battlefield) choice destroy target(artifact) text=Choose one - Return target permanent to its owner's hand; or destroy target nonblack creature, and it can't be regenerated; or destroy target artifact. mana={U}{B}{R} type=Instant [/card] [card] name=Crossbow Ambush auto=lord(creature|myBattlefield) reach text=Creatures you control gain reach until end of turn. (They can block creatures with flying.) mana={G} type=Instant [/card] [card] name=Crossbow Infantry auto={T}:damage:1 target(creature[attacking;blocking]) text={T}: Crossbow Infantry deals 1 damage to target attacking or blocking creature. mana={1}{W} type=Creature subtype=Human Soldier Archer power=1 toughness=1 [/card] [card] name=Crossroads Consecrator auto={g}{t}:target(human[attacking]) 1/1 ueot text={G}, {T}: Target attacking Human gets +1/+1 until end of turn. mana={G} type=Creature subtype=Human Cleric power=1 toughness=2 [/card] [card] name=Crosstown Courier auto=@combatdamagefoeof(player) from(this):deplete:thatmuch opponent auto=@combatdamageof(player) from(this):deplete:thatmuch controller text=Whenever Crosstown Courier deals combat damage to a player, that player puts that many cards from the top of his or her library into his or her graveyard. mana={1}{U} type=Creature subtype=Vedalken power=2 toughness=1 [/card] [card] name=Crossway Vampire auto=target(creature) cantblock ueot text=When Crossway Vampire enters the battlefield, target creature can't block this turn. mana={1}{R}{R} type=Creature subtype=Vampire power=3 toughness=2 [/card] [card] name=Crosswinds auto=lord(creature[flying]) -2/0 text=Creatures with flying get -2/-0. mana={1}{G} type=Enchantment [/card] [card] name=Crovax the Cursed auto=counter(1/1,4) auto=upcost[{S(creature|myBattlefield)}{C(1/1,1)}] counter(1/1,-1) auto={B}:flying text=Crovax the Cursed enters the battlefield with four +1/+1 counters on it. -- At the beginning of your upkeep, you may sacrifice a creature. If you do, put a +1/+1 counter on Crovax. If you don't, remove a +1/+1 counter from Crovax. -- {B}: Crovax gains flying until end of turn. mana={2}{B}{B} type=Legendary Creature subtype=Vampire power=0 toughness=0 [/card] [card] name=Crovax, Ascendant Hero auto=lord(other creature[white]) 1/1 auto=lord(creature[-white]) -1/-1 auto={L:2}:moveTo(ownerhand) text=Other white creatures get +1/+1. -- Nonwhite creatures get -1/-1. -- Pay 2 life: Return Crovax, Ascendant Hero to its owner's hand. mana={4}{W}{W} type=Legendary Creature subtype=Human power=4 toughness=4 [/card] [card] name=Crow of Dark Tidings abilities=flying auto=deplete:2 controller auto=_DIES_deplete:2 controller text=Flying -- When Crow of Dark Tidings enters the battlefield or dies, put the top two cards of your library into your graveyard. mana={2}{B} type=Creature subtype=Zombie Bird power=2 toughness=1 [/card] [card] name=Crowd Favorites auto={3}{W}:tap target(creature) auto={3}{W}:0/5 text={3}{W}: Tap target creature. -- {3}{W}: Crowd Favorites gets +0/+5 until end of turn. mana={6}{W} type=Creature subtype=Human Soldier power=4 toughness=4 [/card] [card] name=Crowd of Cinders abilities=fear anyzone=type:*[black]:myBattlefield/type:*[black]:myBattlefield cdaactive text=Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) -- Crowd of Cinders's power and toughness are each equal to the number of black permanents you control. mana={3}{B} type=Creature subtype=Elemental power=* toughness=* [/card] [card] name=Crowd's Favor target=creature auto=first strike ueot auto=+1/+0 ueot text=Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) -- Target creature gets +1/+0 and gains first strike until end of turn. (It deals combat damage before creatures without first strike.) other={convoke} name(Convoke) mana={R} type=Instant [/card] [card] name=Crown of Ascension target=creature auto=flying auto={S}:transforms((,newability[all(*[creature;share!types!]) flying ueot])) ueot text=Enchant creature -- Enchanted creature has flying. -- Sacrifice Crown of Ascension: Enchanted creature and other creatures that share a creature type with it gain flying until end of turn. mana={1}{U} type=Enchantment subtype=Aura [/card] [card] name=Crown of Awe target=creature auto=protection from black auto=protection from red auto={S}:transforms((,newability[all(*[creature;share!types!]) protection from black ueot],newability[all(*[creature;share!types!]) protection from red ueot])) ueot text=Enchant creature -- Enchanted creature has protection from black and from red. -- Sacrifice Crown of Awe: Enchanted creature and other creatures that share a creature type with it gain protection from black and from red until end of turn. mana={1}{W} type=Enchantment subtype=Aura [/card] [card] name=Crown of Convergence abilities=showfromtoplibrary auto=lord(creature[zpos=1]|mylibrary) transforms((,newability[lord(creature[share!color!]|mybattlefield) 1/1])) auto={G}{W}:bottomoflibrary all(*[zpos=1]|mylibrary) text=Play with the top card of your library revealed. -- As long as the top card of your library is a creature card, creatures you control that share a color with that card get +1/+1. -- {G}{W}: Put the top card of your library on the bottom of your library. mana={2} type=Artifact [/card] [card] name=Crown of Empires auto={3}{t}:name(steal or tap) target(creature) if type(scepter of empires|mybattlefield)~morethan~0,type(Throne of Empires|mybattlefield)~morethan~0 then moveto(mybattlefield) and!(untap)! else tap text={3}, {T}: Tap target creature. Gain control of that creature instead if you control artifacts named Scepter of Empires and Throne of Empires. mana={2} type=Artifact [/card] [card] name=Crown of Flames target=creature auto={R}:1/0 auto={R}:moveTo(ownerhand) text=Enchant creature -- {R}: Enchanted creature gets +1/+0 until end of turn. -- {R}: Return Crown of Flames to its owner's hand. mana={R} type=Enchantment subtype=Aura [/card] [card] name=Crown of Fury target=creature auto=1/0 auto=first strike auto={S}:transforms((,newability[all(*[creature;share!types!]) first strike ueot],newability[all(*[creature;share!types!]) 1/0 ueot])) ueot text=Enchant creature -- Enchanted creature gets +1/+0 and has first strike. -- Sacrifice Crown of Fury: Enchanted creature and other creatures that share a creature type with it get +1/+0 and gain first strike until end of turn. mana={1}{R} type=Enchantment subtype=Aura [/card] [card] name=Crown of Suspicion target=creature auto=2/-1 auto={S}:transforms((,newability[all(*[creature;share!types!]) 2/-1 ueot])) ueot text=Enchant creature -- Enchanted creature gets +2/-1. -- Sacrifice Crown of Suspicion: Enchanted creature and other creatures that share a creature type with it get +2/-1 until end of turn. mana={1}{B} type=Enchantment subtype=Aura [/card] [card] name=Crown of Vigor target=creature auto=1/1 auto={S}:transforms((,newability[all(*[creature;share!types!]) 1/1 ueot])) ueot text=Enchant creature -- Enchanted creature gets +1/+1. -- Sacrifice Crown of Vigor: Enchanted creature and other creatures that share a creature type with it get +1/+1 until end of turn. mana={1}{G} type=Enchantment subtype=Aura [/card] [card] name=Crowned Ceratok abilities=trample auto=lord(creature[counter{1/1.1}]|myBattlefield) trample text=Trample -- Each creature you control with a +1/+1 counter on it has trample. mana={3}{G} type=Creature subtype=Rhino power=4 toughness=3 [/card] [card] name=Crucible of Fire auto=lord(dragon|myBattlefield) 3/3 text=Dragon creatures you control get +3/+3. mana={3}{R} type=Enchantment [/card] [card] name=Crucible of Worlds auto=lord(land|mygraveyard) CanPlayFromGraveyard text=You may play land cards from your graveyard. mana={3} type=Artifact [/card] [card] name=Crude Rampart abilities=defender facedown={3} autofacedown={4}{W}:morph text=Defender (This creature can't attack.) -- Morph {4}{W} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) mana={3}{W} type=Creature subtype=Wall power=4 toughness=5 [/card] [card] name=Cruel Bargain text=Draw four cards. You lose half your life, rounded up. auto=draw:4 auto=life:-halfdownlifetotal mana={B}{B}{B} type=Sorcery [/card] [card] name=Cruel Deceiver auto={1}:name(Look) reveal:1 optionone name(Look) target(*|reveal) doNothing optiononeend optiontwo all(*|reveal) moveto(mylibrary) optiontwoend revealend auto={2}:reveal:1 optionone if type(land|reveal)~morethan~0 then all(this) deathtouch ueot optiononeend optiontwo name(Put Back On Top) target(<1>*|reveal) moveto(mylibrary) optiontwoend revealend limit:1 text={1}: Look at the top card of your library. -- {2}: Reveal the top card of your library. If it's a land card, Cruel Deceiver gains "Whenever Cruel Deceiver deals damage to a creature, destroy that creature" until end of turn. Activate this ability only once each turn. mana={1}{B} type=Creature subtype=Spirit power=2 toughness=1 [/card] [card] name=Cruel Edict target=opponent auto=ability$!name(sacrifice) notatarget(creature|mybattlefield) sacrifice!$ targetedplayer text=Target opponent sacrifices a creature. mana={1}{B} type=Sorcery [/card] [card] name=Cruel Fate target=opponent aicode=name(look) activate name(look) transforms((,newability[foreach(*[zpos<=4]|targetedpersonslibrary) moverandom(*[zpos<=4]) from(targetedpersonslibrary) to(targetedpersonslibrary)],newability[deplete:1 targetedplayer])) ueot auto=name(look) reveal:5 revealzone(targetedpersonslibrary) optionone name(Put in graveyard) target(<1>*|reveal) moveto(ownergraveyard) optiononeend optiontwo name(put on top) target(<5>*|reveal) moveto(ownerlibrary) optiontwoend revealend text=Look at the top five cards of target opponent's library. Put one of those cards into that player's graveyard, and the rest on top of his or her library in any order. mana={4}{U} type=Sorcery [/card] [card] name=Cruel Finality target=creature auto=-2/-2 ueot aicode=activate transforms((,newability[all(*[zpos<=1]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot auto=scry:1 scrycore delayed dontshow donothing scrycoreend scryend text=Target creature gets -2/-2 until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) mana={2}{B} type=Instant [/card] [card] name=Cruel Revival target=creature[-zombie] auto=bury auto=may moveTo(myhand) target(zombie|mygraveyard) text=Destroy target non-Zombie creature. It can't be regenerated. Return up to one target Zombie card from your graveyard to your hand. mana={4}{B} type=Instant [/card] [card] name=Cruel Sadist auto={L:1}{B}{T}:counter(1/1) auto={2}{B}{T}{C(1/1,-1)}:name(Remove 1 Counters) damage:1 target(creature) auto={2}{B}{T}{C(1/1,-2)}:name(Remove 2 Counters) damage:2 target(creature) auto={2}{B}{T}{C(1/1,-3)}:name(Remove 3 Counters) damage:3 target(creature) auto={2}{B}{T}{C(1/1,-4)}:name(Remove 4 Counters) damage:4 target(creature) auto={2}{B}{T}{C(1/1,-5)}:name(Remove 5 Counters) damage:5 target(creature) auto={2}{B}{T}{C(1/1,-6)}:name(Remove 6 Counters) damage:6 target(creature) auto={2}{B}{T}{C(1/1,-7)}:name(Remove 7 Counters) damage:7 target(creature) auto={2}{B}{T}{C(1/1,-8)}:name(Remove 8 Counters) damage:8 target(creature) auto={2}{B}{T}{C(1/1,-9)}:name(Remove 9 Counters) damage:9 target(creature) auto={2}{B}{T}{C(1/1,-10)}:name(Remove 10 Counters) damage:10 target(creature) auto={2}{B}{T}{C(1/1,-11)}:name(Remove 11 Counters) damage:11 target(creature) auto={2}{B}{T}{C(1/1,-12)}:name(Remove 12 Counters) damage:12 target(creature) auto={2}{B}{T}{C(1/1,-13)}:name(Remove 13 Counters) damage:13 target(creature) auto={2}{B}{T}{C(1/1,-14)}:name(Remove 14 Counters) damage:14 target(creature) auto={2}{B}{T}{C(1/1,-15)}:name(Remove 15 Counters) damage:15 target(creature) auto={2}{B}{T}{C(1/1,-16)}:name(Remove 16 Counters) damage:16 target(creature) auto={2}{B}{T}{C(1/1,-17)}:name(Remove 17 Counters) damage:17 target(creature) auto={2}{B}{T}{C(1/1,-18)}:name(Remove 18 Counters) damage:18 target(creature) auto={2}{B}{T}{C(1/1,-19)}:name(Remove 19 Counters) damage:19 target(creature) auto={2}{B}{T}{C(1/1,-20)}:name(Remove 20 Counters) damage:20 target(creature) text={B}{T} Pay 1 life: Put a +1/+1 counter on Cruel Sadist. -- {2}{B}{T} Remove X +1/+1 counters from Cruel Sadist: Cruel Sadist deals X damage to target creature. mana={B} type=Creature subtype=Human Assassin power=1 toughness=1 [/card] [card] name=Cruel Tutor abilities=hiddenface aicode=activate moveto(mylibrary) and!(moveto(mylibrary) and!(life:-2 controller)!)! target(*|mylibrary) auto=name(search card) reveal:plibrarycount optionone name(choose card) target(*|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(mylibrary) and!(moveto(mylibrary) and!(life:-2 controller)!)! afterrevealedend revealend text=Search your library for a card, then shuffle your library and put that card on top of it. You lose 2 life. mana={2}{B} type=Sorcery [/card] [card] name=Cruel Ultimatum target=opponent auto=ability$!choice life:5 controller!$ controller auto=ability$!choice draw:3 controller!$ controller auto=ability$!choice moveto(ownerhand) notatarget(creature|mygraveyard)!$ controller auto=ability$!choice life:-5 controller!$ targetedplayer auto=ability$!choice reject notatarget(<3>*|myhand)!$ targetedplayer auto=ability$!choice sacrifice notatarget(creature|mybattlefield)!$ targetedplayer text=Target opponent sacrifices a creature, discards three cards, then loses 5 life. You return a creature card from your graveyard to your hand, draw three cards, then gain 5 life. mana={U}{U}{B}{B}{B}{R}{R} type=Sorcery [/card] [card] name=Crumble to Dust target=land[-basic]|battlefield auto=moveTo(exile) auto=all(*[share!name!]|targetcontrollerhand) moveto(exile) auto=all(*[share!name!]|targetcontrollerlibrary) moveto(exile) auto=all(*[share!name!]|targetcontrollergraveyard) moveto(exile) text=Devoid (This card has no color.) -- Exile target nonbasic land. Search its controller's graveyard, hand, and library for any number of cards with the same name as that land and exile them. Then that player shuffles his or her library. mana={3}{R} abilities=devoid type=Sorcery [/card] [card] name=Crumble target=artifact auto=bury auto=dynamicability text=Destroy target artifact. It can't be regenerated. That artifact's controller gains life equal to its mana value. mana={G} type=Instant [/card] [card] name=Crumbling Ashes auto=@each my upkeep:destroy target(creature[counter{-1/-1.1}]) text=At the beginning of your upkeep, destroy target creature with a -1/-1 counter on it. mana={1}{B} type=Enchantment [/card] [card] name=Crumbling Colossus abilities=trample auto=_ATTACKING_phaseaction[combatends,sourceinplay] sacrifice text=Trample -- When Crumbling Colossus attacks, sacrifice it at end of combat. mana={5} type=Artifact Creature subtype=Golem power=7 toughness=4 [/card] [card] name=Crumbling Necropolis auto=tap(noevent) auto={T}:Add{U} auto={T}:Add{B} auto={T}:Add{R} text=Crumbling Necropolis enters the battlefield tapped. -- {T}: Add {U}, {B}, or {R} to your mana pool. type=Land [/card] [card] name=Crumbling Vestige auto={t}:add{c} auto=tap(noevent) auto=choice add{W} auto=choice add{U} auto=choice add{B} auto=choice add{R} auto=choice add{G} text=Crumbling Vestige enters the battlefield tapped. -- When Crumbling Vestige enters the battlefield, add one mana of any color to your mana pool. -- {T}: Add {C} to your mana pool. ({C} represents colorless mana.) type=Land [/card] [card] name=Crusade auto=lord(creature[white]) 1/1 text=White creatures get +1/+1. mana={W}{W} type=Enchantment [/card] [card] name=Crusader of Odric anyzone=type:creature:mybattlefield/type:creature:mybattlefield cdaactive text=Crusader of Odric's power and toughness are each equal to the number of creatures you control. mana={2}{W} type=Creature subtype=Human Soldier power=* toughness=* [/card] [card] name=Crusading Knight abilities=protection from black auto=foreach(swamp|opponentBattlefield) 1/1 text=Protection from black -- Crusading Knight gets +1/+1 for each Swamp your opponents control. mana={2}{W}{W} type=Creature subtype=Human Knight power=2 toughness=2 [/card] [card] name=Crush of Tentacles auto=moveto(hand) all(*[-land]|battlefield) text=Surge {3}{U}{U} (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.) -- Return all nonland permanents to their owners' hands. If Crush of Tentacles's surge cost was paid, put an 8/8 blue Octopus creature token onto the battlefield. mana={4}{U}{U} auto=alternative token(Octopus,Creature octopus,8/8,blue) other={3}{u}{U} name(surge) otherrestriction=thisturn(*|mystack)~morethan~0 type=Sorcery [/card] [card] name=Crush of Wurms auto=token(Wurm,creature wurm, 6/6,green)*3 flashback={9}{G}{G}{G} text=Put three 6/6 green Wurm creature tokens onto the battlefield. -- Flashback {9}{G}{G}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.) mana={6}{G}{G}{G} type=Sorcery [/card] [card] name=Crush Underfoot target=giant|mybattlefield auto=transforms((,newability[dynamicability target(creature)])) text=Choose a Giant creature you control. It deals damage equal to its power to target creature. mana={1}{R} type=Tribal Instant subtype=Giant [/card] [card] name=Crusher Zendikon target=land auto=becomes(Creature Beast,4/2,red,trample) auto=@movedTo(mytgt|graveyard) from(battlefield):all(trigger[to]) moveTo(ownerhand) text=Enchant land -- Enchanted land is a 4/2 red Beast creature with trample. It's still a land. -- When enchanted land is put into a graveyard, return that card to its owner's hand. mana={2}{R} type=Enchantment subtype=Aura [/card] [card] name=Crush target=artifact[-creature] auto=destroy text=Destroy target noncreature artifact. mana={R} type=Instant [/card] [card] name=Crushing Pain target=creature[damaged] auto=damage:6 text=Crushing Pain deals 6 damage to target creature that was dealt damage this turn. mana={1}{R} type=Instant subtype=Arcane [/card] [card] name=Crushing Vines auto=choice destroy target(creature[flying]) restriction{type(creature[flying])~morethan~0} auto=choice destroy target(artifact) restriction{type(artifact)~morethan~0} text=Choose one - Destroy target creature with flying, or destroy target artifact. mana={2}{G} type=Instant [/card] [card] name=Crux of Fate auto=choice name(destroy dragons) destroy all(creature[dragon]) auto=choice name(destroy non-dragons) destroy all(creature[-dragon]) text=Choose one: -- Destroy all Dragon creatures. -- Destroy all non-Dragon creatures. mana={3}{B}{B} type=Sorcery [/card] [card] name=Cryoclasm target=plains,island auto=destroy auto=Damage:3 targetController text=Destroy target Plains or Island. Cryoclasm deals 3 damage to that land's controller. mana={2}{R} type=Sorcery [/card] [card] name=Crypsis target=creature|mybattlefield auto=teach(creature) protection from(creature|opponentbattlefield) ueot auto=untap text=Target creature you control gains protection from creatures your opponents control until end of turn. Untap it. mana={1}{U} type=Instant [/card] [card] name=Crypt Angel abilities=flying,protection from white auto=moveTo(myhand) target(creature[blue;red]|mygraveyard) text=Flying, protection from white -- When Crypt Angel enters the battlefield, return target blue or red creature card from your graveyard to your hand. mana={4}{B} type=Creature subtype=Angel power=3 toughness=3 [/card] [card] name=Crypt Champion abilities=double strike auto=moveto(ownerbattlefield) notatarget(creature[manacost<=3]|mygraveyard) auto=ability$! moveto(ownerbattlefield) notatarget(creature[manacost<=3]|mygraveyard) !$ opponent auto=ifnot spent({R}) then sacrifice all(this) text=Double strike -- When Crypt Champion enters the battlefield, each player puts a creature card with mana value 3 or less from his or her graveyard onto the battlefield. -- When Crypt Champion enters the battlefield, sacrifice it unless {R} was spent to cast it. mana={3}{B} type=Creature subtype=Zombie power=2 toughness=2 [/card] [card] name=Crypt Cobra auto=@combat(notblocked) source(this):alterpoison:1 opponent text=Whenever Crypt Cobra attacks and isn't blocked, defending player gets a poison counter. (A player with ten or more poison counters loses the game.) mana={3}{B} type=Creature subtype=Snake power=3 toughness=3 [/card] [card] name=Crypt Creeper auto={S}:moveTo(exile) target(other *|graveyard) text=Sacrifice Crypt Creeper: Exile target card from a graveyard. mana={1}{B} type=Creature subtype=Zombie power=2 toughness=1 [/card] [card] name=Crypt Ghast auto=_EXTORT_ auto=lord(swamp|mybattlefield) transforms((,newability[produceextra:{B}])) text=Extort (Whenever you cast a spell, you may pay {WB}. If you do, each opponent loses 1 life and you gain that much life.) -- Whenever you tap a Swamp for mana, add {B} to your mana pool (in addition to the mana the land produces). mana={3}{B} type=Creature subtype=Spirit power=2 toughness=2 [/card] [card] name=Crypt Incursion target=player auto=@movedto(creature|exile) from(targetedPersonsGraveyard):life:3 auto=moveTo(exile) all(creature|targetedPersonsGraveyard) text=Exile all creature cards from target player's graveyard. -- You gain 3 life for each card exiled this way. mana={2}{B} type=Instant [/card] [card] name=Crypt of Agadeem auto=tap(noevent) auto={T}:Add{B} auto={2}{T}:name(foreach add black mana) foreach(creature[black]|mygraveyard) Add{B} text=Crypt of Agadeem enters the battlefield tapped. -- {T}: Add {B} to your mana pool. -- {2}, {T}: Add {B} to your mana pool for each black creature card in your graveyard. type=Land [/card] [card] name=Crypt Rats auto={X:black}:damage:X all(creature) && damage:X controller && damage:X opponent text={X}: Crypt Rats deals X damage to each creature and each player. Spend only black mana this way. mana={2}{B} type=Creature subtype=Rat power=1 toughness=1 [/card] [card] name=Crypt Ripper abilities=haste auto={B}:1/1 text=Haste -- {B}: Crypt Ripper gets +1/+1 until end of turn. mana={2}{B}{B} type=Creature subtype=Shade power=2 toughness=2 [/card] [card] name=Crypt Sliver auto=lord(sliver) {T}:regenerate target(sliver) text=All Slivers have "{T}: Regenerate target Sliver." mana={1}{B} type=Creature subtype=Sliver power=1 toughness=1 [/card] [card] name=Cryptborn Horror auto=counter(1/1,oplifelost) abilities=trample text=Trample -- Cryptborn Horror enters the battlefield with X +1/+1 counters on it, where X is the total life lost by your opponents this turn. mana={1}{BR}{BR} type=Creature subtype=Horror power=0 toughness=0 [/card] [card] name=Cryptbreaker auto={b}{1}{T}{D(*|myhand)}:_ZOMBIETOKEN_ auto={T(creature[Zombie]|myBattlefield)}{T(creature[Zombie]|myBattlefield)}{T(creature[Zombie]|myBattlefield)}:draw:1 controller && life:-1 controller text={1}{B}, {T}, Discard a card: Put a 2/2 black Zombie creature token onto the battlefield. -- Tap three untapped Zombies you control: You draw a card and you lose 1 life. mana={B} type=Creature subtype=Zombie power=1 toughness=1 [/card] [card] name=Cryptic Cruiser auto={2}{u}{D(*|opponentexile)}:tap target(creature) text=Devoid (This card has no color.) -- {2}{U}, Put a card an opponent owns from exile into that player's graveyard: Tap target creature. mana={3}{U} type=Creature subtype=Eldrazi Processor power=3 toughness=3 [/card] [card] name=Cryptolith Fragment auto={T}:add{G} auto={T}:add{R} auto={T}:add{U} auto={T}:add{B} auto={T}:add{W} auto=tap(noevent) auto=@each my upkeep:this(controllerlife < 11) this(opponentlife < 11) flip(Aurora of Emrakul) text=Cryptolith Fragment enters the battlefield tapped. -- {T}: Add one mana of any color to your mana pool. Each player loses 1 life. -- At the beginning of your upkeep, if each player has 10 or less life, transform Cryptolith Fragment. mana={3} type=Artifact [/card] [card] name=Cryptolith Rite auto=lord(creature|mybattlefield) transforms((,newability[{T}:add{G}],newability[{T}:add{U}],newability[{T}:add{R}],newability[{T}:add{B}],newability[{T}:add{W}])) text=Creatures you control have "{T}: Add one mana of any color to your mana pool." mana={1}{G} type=Enchantment [/card] [card] name=Cryptoplasm auto=@each my upkeep:may target(other creature|battlefield) copy and!( transforms((,newability[@each my upkeep:may copy target(other creature|battlefield)])) forever )! text=At the beginning of your upkeep, you may have Cryptoplasm become a copy of another target creature. If you do, Cryptoplasm gains this ability. mana={1}{U}{U} type=Creature subtype=Shapeshifter power=2 toughness=2 [/card] [card] name=Cryptwailing auto={1}{E(creature|mygraveyard)}{E(creature|mygraveyard)}:target(player) ability$!name(discard) target(*|myhand) reject!$ targetedplayer asSorcery text={1}, Exile two creature cards from your graveyard: Target player discards a card. Activate this ability only any time you could cast a sorcery. mana={3}{B} type=Enchantment [/card] [card] name=Crystal Ball aicode=activate transforms((,newability[all(*[zpos<=2]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot auto={1}{T}:scry:2 scrycore delayed dontshow donothing scrycoreend scryend text={1}, {T}: Scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) mana={3} type=Artifact [/card] [card] name=Crystal Chimes auto={3}{T}{S}:moveTo(myHand) all(enchantment|mygraveyard) text={3}, {T}, Sacrifice Crystal Chimes: Return all enchantment cards from your graveyard to your hand. mana={3} type=Artifact [/card] [card] name=Crystal Golem auto=@each my endofturn:phaseout text=At the beginning of your end step, Crystal Golem phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before you untap during your next untap step.) mana={4} type=Artifact Creature subtype=Golem power=3 toughness=3 [/card] [card] name=Crystal Quarry auto={T}:Add{1} auto={5}{T}:Add{W}{U}{B}{R}{G} text={T}: Add {1} to your mana pool. -- {5}, {T}: Add {W}{U}{B}{R}{G} to your mana pool. type=Land [/card] [card] name=Crystal Rod auto=@movedto(*[blue]|stack):pay({1}) life:1 text=Whenever a player casts a blue spell, you may pay {1}. If you do, you gain 1 life. mana={1} type=Artifact [/card] [card] name=Crystal Seer aicode=name(look) activate name(look) transforms((,newability[foreach(*[zpos<=4]|mylibrary) moverandom(*[zpos<=4]) from(mylibrary) to(mylibrary)])) ueot auto=name(Look) reveal:4 optionone name(Look) target(*|reveal) doNothing optiononeend optiontwo target(<4>*|reveal) moveto(mylibrary) optiontwoend revealend auto={4}{u}:name(return to hand) moveto(myhand) all(this) text=When Crystal Seer enters the battlefield, look at the top four cards of your library, then put them back in any order. -- {4}{U}: Return Crystal Seer to its owner's hand. mana={4}{U} type=Creature subtype=Vedalken Wizard power=2 toughness=2 [/card] [card] name=Crystal Shard auto={3U}{T}:name(bounce) target(creature) transforms((,newability[pay[[{1}]] name(pay 1 mana) donothing?name(bounce) moveto(ownerhand)])) forever text={3}, {T} or {U}, {T}: Return target creature to its owner's hand unless its controller pays {1}. mana={3} type=Artifact [/card] [card] name=Crystal Vein auto={T}:Add{1} auto={T}{S}:Add{2} text={T}: Add {1} to your mana pool. -- {T}, Sacrifice Crystal Vein: Add {2} to your mana pool. type=Land [/card] [card] name=Crystalline Crawler auto=counter(1/1,converge) auto={C(1/1,-1)}:Add{G} auto={C(1/1,-1)}:Add{R} auto={C(1/1,-1)}:Add{U} auto={C(1/1,-1)}:Add{B} auto={C(1/1,-1)}:Add{W} auto={T}:counter(1/1) text=Converge -- Crystalline Crawler enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it. -- Remove a +1/+1 counter from Crystalline Crawler: Add one mana of any color to your mana pool. -- {T}: Put a +1/+1 counter on Crystalline Crawler. mana={4} type=Artifact Creature subtype=Construct power=1 toughness=1 [/card] [card] name=Crystalline Nautilus auto=bestow transforms((,newability[@targeted(this):all(trigger[to]) sacrifice])) forever auto=@targeted(this):all(trigger[to]) sacrifice auto=bestow bstw auto=bestow teach(creature) 4/4 bestow={5}{w}{w} text=Bestow {3}{U}{U} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) -- When Crystalline Nautilus becomes the target of a spell or ability, sacrifice it. -- Enchanted creature gets +4/+4 and has "When this creature becomes the target of a spell or ability, sacrifice it." mana={2}{U} type=Enchantment Creature subtype=Nautilus power=4 toughness=4 [/card] [card] name=Crystalline Sliver auto=lord(sliver) shroud text=All Slivers have shroud. (They can't be the targets of spells or abilities.) mana={W}{U} type=Creature subtype=Sliver power=2 toughness=2 [/card] [card] name=Crystallization target=creature auto=cantattack auto=cantpwattack auto=cantblock auto=@targeted(mytgt):all(trigger[to]) moveTo(exile) text=Enchant creature -- Enchanted creature can't attack or block. -- When enchanted creature becomes the target of a spell or ability, exile that creature. mana={GU}{W} type=Enchantment subtype=Aura [/card] [card] name=Cudgel Troll auto={G}:regenerate text={G}: Regenerate Cudgel Troll. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) mana={2}{G}{G} type=Creature subtype=Troll power=4 toughness=3 [/card] [card] name=Culling Dais auto={T}{S(creature|mybattlefield)}:counter(0/0,1,Charge) auto={1}{S}:dynamicability text={T}, Sacrifice a creature: Put a charge counter on Culling Dais. -- {1}, Sacrifice Culling Dais: Draw a card for each charge counter on Culling Dais. mana={2} type=Artifact [/card] [card] name=Culling Drone auto=@combatdamaged(player) from(this):ingest:1 opponent text=Devoid (This card has no color.) -- Ingest (Whenever this creature deals combat damage to a player, that player exiles the top card of his or her library.) mana={1}{B} abilities=devoid type=Creature subtype=Eldrazi Drone power=2 toughness=2 [/card] [card] name=Culling Mark target=creature auto=mustblock ueot text=Target creature blocks this turn if able. mana={2}{G} type=Sorcery [/card] [card] name=Culling Scales auto=@each my upkeep:destroy target(*[-land&manacost=convertedcost:lowest:*[-land]|battlefield]) text=At the beginning of your upkeep, destroy target nonland permanent with the lowest mana value. (If two or more permanents are tied for lowest cost, target any one of them.) mana={3} type=Artifact [/card] [card] name=Culling Sun auto=destroy all(creature[manacost<=3]) text=Destroy each creature with mana value 3 or less. mana={2}{W}{W}{B} type=Sorcery [/card] [card] name=Culling the Weak auto=Add{B}{B}{B}{B} text=As an additional cost to cast Culling the Weak, sacrifice a creature. -- Add {B}{B}{B}{B} to your mana pool. mana={B}{s;target(creature|mybattlefield)} type=Instant [/card] [card] name=Cultbrand Cinder auto=counter(-1/-1) target(creature) text=When Cultbrand Cinder enters the battlefield, put a -1/-1 counter on target creature. mana={4}{BR} type=Creature subtype=Elemental Shaman power=3 toughness=3 [/card] [card] name=Cultist's Staff auto=teach(creature) 2/2 auto={3}:equip text=Equipped creature gets +2/+2. -- Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.) mana={2} type=Artifact subtype=Equipment [/card] [card] name=Cultivate auto=name(fetch to play) notatarget(land[basic]|mylibrary) transforms((,newability[name(move to hand) notatarget(land[basic]|mylibrary) moveTo(myhand)],newability[moveTo(myBattlefield) and!(tap(noevent))!])) oneshot text=Search your library for up to two basic land cards, reveal those cards, and put one onto the battlefield tapped and the other in your hand. Then shuffle your library. mana={2}{G} type=Sorcery [/card] [card] name=Cultivator of Blades auto=_FABRICATE_(2) auto=_ATTACKING_may all(other creature|myBattlefield) dynamicability ueot text=Fabricate 2 (When this creature enters the battlefield, put two +1/+1 counters on it or create two 1/1 colorless Servo artifact creature tokens.) -- Whenever Cultivator of Blades attacks, you may have other attacking creatures get +X/+X until end of turn, where X is Cultivator of Blades's power. mana={3}{G}{G} type=Creature subtype=Elf Artificer power=1 toughness=1 [/card] [card] name=Cultivator's Caravan auto={T}:Add{W} auto={T}:Add{U} auto={T}:Add{B} auto={T}:Add{R} auto={T}:Add{G} auto={crew(other creature[power>=3]|myBattlefield)}:name(crew 3 [1 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=3]|mybattlefield)~morethan~0,compare(crewtotalpower)~morethan~2} auto={crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=2]|myBattlefield)}:name(crew 3 [2 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=1]|mybattlefield)~morethan~0,type(other creature[-tapped;power>=2]|mybattlefield)~morethan~0,type(other creature[-tapped;-cantcrew]|mybattlefield)~morethan~1,compare(crewtotalpower)~morethan~2} auto={crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}:name(crew 3 [3 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=1]|mybattlefield)~morethan~2,compare(crewtotalpower)~morethan~2} text={T}: Add one mana of any color to your mana pool. -- Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.) mana={3} type=Artifact subtype=Vehicle power=5 toughness=5 [/card] [card] name=Cumber Stone auto=lord(creature|opponentBattlefield) -1/0 text=Creatures your opponents control get -1/-0. mana={3}{U} type=Artifact [/card] [card] name=Cunning Advisor auto={T}:target(opponent) ability$!name(discard) target(*|myhand) reject!$ targetedplayer restriction{during my turn,before attackers} text={T}: Target opponent discards a card. Activate this ability only during your turn, before attackers are declared. mana={3}{B} type=Creature subtype=Human Advisor power=1 toughness=1 [/card] [card] name=Cunning Bandit doublefaced=kamiflip backside=Azamuki, Treachery Incarnate restriction=compare(isflipped)~equalto~0 anyzone={0}:doubleside(backside) auto=@movedTo(spirit,arcane|mystack):may counter(0/0,1,Ki) auto=@each endofturn:this(counter{0/0.2.Ki}) flip(backside) text=Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Cunning Bandit. -- At the beginning of the end step, if there are two or more ki counters on Cunning Bandit, you may flip it. // Azamuki, Treachery Incarnate mana={1}{R}{R} type=Creature subtype=Human Warrior power=2 toughness=2 [/card] [card] name=Cunning Breezedancer abilities=flying auto=@movedto(*[-creature]|mystack):2/2 ueot text=Flying -- Whenever you cast a noncreature spell, Cunning Breezedancer gets +2/+2 until end of turn. mana={4}{W}{U} type=Creature subtype=Dragon power=4 toughness=4 [/card] [card] name=Cunning Giant auto=@combat(notblocked,turnlimited) source(this):may name(assign combat damage to a creature defending player controls) thisforeach(power>=1) damage:1 target(creature) && fog from(this) text=If Cunning Giant is unblocked, you may have it assign its combat damage to a creature defending player controls. mana={5}{R} type=Creature subtype=Giant power=4 toughness=4 [/card] [card] name=Cunning Lethemancer auto=@each my upkeep:name(discard) transforms((,newability[ability$!name(discard) notatarget(*|myhand) reject!$ controller],newability[ability$!name(discard) notatarget(*|myhand) reject!$ opponent])) ueot text=At the beginning of your upkeep, each player discards a card. mana={2}{B} type=Creature subtype=Human Wizard power=2 toughness=2 [/card] [card] name=Cunning Sparkmage abilities=haste auto={T}:damage:1 target(creature,player) text=Haste -- {T}: Cunning Sparkmage deals 1 damage to target creature or player. mana={2}{R} type=Creature subtype=Human Shaman power=0 toughness=1 [/card] [card] name=Cunning Strike target=creature auto=damage:2 auto=damage:2 target(player) auto=draw:1 text=Cunning Strike deals 2 damage to target creature and 2 damage to target player. -- Draw a card. mana={3}{U}{R} type=Instant [/card] [card] name=Cunning Wish auto=moveTo(exile) aicode=activate target(instant|mysideboard) moveto(myhand) auto=name(search card) reveal:type:*:mysideboard revealzone(mysideboard) optionone name(choose card) target(<1>instant|reveal) moveto(myhand) and!(all(other *|reveal) moveto(ownersideboard))! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownersideboard) and!(all(other *|reveal) moveto(ownersideboard))! optiontwoend revealend text=You may choose an instant card you own from outside the game, reveal that card, and put it into your hand. Exile Cunning Wish. mana={2}{U} type=Instant [/card] [card] name=Cunning target=creature auto=3/3 auto=@combat(attacking,blocking) source(mytgt):phaseaction[cleanup,sourceinplay] sacrifice all(this) text=Enchant creature -- Enchanted creature gets +3/+3. -- When enchanted creature attacks or blocks, sacrifice Cunning at the beginning of the next cleanup step. mana={1}{U} type=Enchantment subtype=Aura [/card] [card] name=Cuombajj Witches auto={T}:damage:1 target(creature,player) && ability$!target(creature,player|mybattlefield) damage:1!$ opponent text={T}: Cuombajj Witches deals 1 damage to target creature or player and 1 damage to target creature or player of an opponent's choice. mana={B}{B} type=Creature subtype=Human Wizard power=1 toughness=3 [/card] [card] name=Curfew auto=moveto(ownerhand) notatarget(creature|mybattlefield) auto=ability$! moveto(ownerhand) notatarget(creature|mybattlefield) !$ opponent text=Each player returns a creature he or she controls to its owner's hand. mana={U} type=Instant [/card] [card] name=Curio Vendor mana={1}{U} type=Creature subtype=Vedalken power=2 toughness=1 [/card] [card] name=Curiosity target=creature auto=@damagefoeof(player) from(mytgt):may draw:1 controller text=Enchant creature -- Whenever enchanted creature deals damage to an opponent, you may draw a card. mana={U} type=Enchantment subtype=Aura [/card] [card] name=Curse Artifact target=artifact auto=teach(creature) upcost[{S}] damage:2 targetcontroller text=Enchant artifact -- At the beginning of the upkeep of enchanted artifact's controller, Curse Artifact deals 2 damage to that player unless he or she sacrifices that artifact. mana={2}{B}{B} type=Enchantment subtype=Aura [/card] [card] name=Curse of Chains target=creature auto=@each upkeep:tap text=Enchant creature -- At the beginning of each upkeep, tap enchanted creature. mana={1}{WU} type=Enchantment subtype=Aura [/card] [card] name=Curse of Death's Hold target=player auto=lord(creature|targetedpersonsbattlefield) -1/-1 text=Enchant Player -- Creatures enchanted player controls gets -1/-1. mana={3}{B}{B} type=Enchantment subtype=Aura Curse [/card] [card] name=Curse of Exhaustion target=player auto=maxCast(*)1 targetedplayer text=Enchant player -- Enchanted player can't cast more than one spell each turn. mana={2}{W}{W} type=Enchantment subtype=Aura Curse [/card] [card] name=Curse of Marit Lage auto=tap all(island) auto=lord(island) doesnotuntap text=When Curse of Marit Lage enters the battlefield, tap all Islands. -- Islands don't untap during their controllers' untap steps. mana={3}{R}{R} type=Enchantment [/card] [card] name=Curse of Oblivion target=player auto=@each targetedplayer upkeep:ability$!name(exile 2 cards from graveyard) target(<2>*|mygraveyard) moveTo(exile)!$ targetedplayer text=At the beginning of enchanted player's upkeep, that player exiles two cards from his or her graveyard. mana={3}{B} type=Enchantment subtype=Aura Curse [/card] [card] name=Curse of Stalked Prey target=player auto=@combatdamaged(targetedplayer) from(creature):all(trigger[from]) counter(1/1) text=Enchant player -- Whenever a creature deals combat damage to enchanted player, put a +1/+1 counter on that creature. mana={1}{R} type=Enchantment subtype=Aura Curse [/card] [card] name=Curse of the Bloody Tome target=player auto=@each targetedplayer upkeep:deplete:2 targetedplayer text=Enchant player -- At the beginning of enchanted player's upkeep, that player puts the top two cards of his or her library into his or her graveyard. mana={2}{U} type=Enchantment subtype=Aura Curse [/card] [card] name=Curse of the Nightly Hunt target=player auto=lord(creature|targetedpersonsBattlefield) mustattack text=Enchant Player -- Creatures enchanted player controls attack each turn if able. mana={2}{R} type=Enchantment subtype=Aura Curse [/card] [card] name=Curse of the Pierced Heart target=player auto=@each targetedplayer upkeep:damage:1 targetedplayer text=Enchant player -- At the beginning of enchanted player's upkeep, Curse of the Pierced Heart deals 1 damage to that player. mana={1}{R} type=Enchantment subtype=Aura Curse [/card] [card] name=Curse of the Swine target=creature|battlefield auto=moveto(exile) && token(Boar,Creature Boar,2/2,green) targetcontroller text=Exile X target creatures. For each creature exiled this way, its controller puts a 2/2 green Boar creature token onto the battlefield. mana={X}{U}{U} type=Sorcery [/card] [card] name=Curse of Thirst target=player auto=@each targetedplayer upkeep:damage:targetedcurses text=Enchant player -- At the beginning of enchanted player's upkeep, Curse of Thirst deals damage to that player equal to the number of Curses attached to him or her. mana={4}{B} type=Enchantment subtype=Aura Curse [/card] [card] name=Curse of Wizardry auto=chooseacolor transforms((,newability[@movedto(*[chosencolor]|mystack):life:-1 controller],newability[@movedto(*[chosencolor]|opponentstack):life:-1 opponent])) chooseend text=As Curse of Wizardry enters the battlefield, choose a color. -- Whenever a player casts a spell of the chosen color, that player loses 1 life. mana={2}{B}{B} type=Enchantment [/card] [card] name=Cursebreak target=enchantment auto=destroy auto=life:2 controller text=Destroy target enchantment. You gain 2 life. mana={1}{W} type=Instant [/card] [card] name=Cursecatcher auto={S}:name(counter spell) target(*[instant;sorcery]|stack) transforms((,newability[pay[[{1}]] name(pay 1 mana) donothing?fizzle])) forever text=Sacrifice Cursecatcher: Counter target instant or sorcery spell unless its controller pays {1}. mana={U} type=Creature subtype=Merfolk Wizard power=1 toughness=1 [/card] [card] name=Cursed Flesh target=creature auto=-1/-1 auto=fear text=Enchant creature -- Enchanted creature gets -1/-1 and has fear. (It can't be blocked except by artifact creatures and/or black creatures.) mana={B} type=Enchantment subtype=Aura [/card] [card] name=Cursed Land target=land auto=@each targetController upkeep:damage:1 targetController text=Enchant land -- At the beginning of the upkeep of enchanted land's controller, Cursed Land deals 1 damage to that player. mana={2}{B}{B} type=Enchantment subtype=Aura [/card] [card] name=Cursed Monstrosity abilities=flying auto=@targeted(this):all(this) transforms((,newability[may reject notatarget(land|myhand)],newability[may sacrifice])) ueot text=Flying -- Whenever Cursed Monstrosity becomes the target of a spell or ability, sacrifice it unless you discard a land card. mana={4}{B} type=Creature subtype=Horror power=4 toughness=3 [/card] [card] name=Cursed Ronin auto=bushido(1/1) auto={B}:1/1 text=Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.) -- {B}: Cursed Ronin gets +1/+1 until end of turn. mana={3}{B} type=Creature subtype=Human Samurai power=1 toughness=1 [/card] [card] name=Cursed Totem auto=lord(creature) noactivatedability text=Activated abilities of creatures can't be activated. mana={2} type=Artifact [/card] [card] name=Curtains' Call anyzone=changecost(colorless:-1) forcedalive target=<2>creature auto=destroy text=Undaunted (This spell costs {1} less to cast for each opponent.) -- Destroy two target creatures. mana={5}{B} type=Instant [/card] [card] name=Custodi Soulbinders auto=foreach(other creature|battlefield) counter(1/1) auto={2}{w}{C(1/1,-1)}:token(Spirit,Creature Spirit,1/1,white flying) text=Custodi Soulbinders enters the battlefield with X +1/+1 counters on it, where X is the number of other creatures on the battlefield. -- {2}{W}, Remove a +1/+1 counter from Custodi Soulbinders: Put a 1/1 white Spirit creature token with flying onto the battlefield. mana={3}{W} type=Creature subtype=Human Cleric power=0 toughness=0 [/card] [card] name=Custodian of the Trove abilities=defender auto=tap(noevent) text=Defender -- Custodian of the Trove enters the battlefield tapped. mana={3} type=Artifact Creature subtype=Golem power=2 toughness=5 [/card] [card] name=Custody Battle target=creature auto=teach(creature) transforms((,newability[@each my upkeep:ability$!name(sacrifice or exchange) if type(land|mybattlefield)~morethan~0 then choice sacrifice notatarget(land|mybattlefield) _ choice name(exchange controller) moveto(opponentbattlefield) all(mysource)!$ controller])) text=Enchant creature -- Enchanted creature has "At the beginning of your upkeep, target opponent gains control of this creature unless you sacrifice a land." mana={1}{R} type=Enchantment subtype=Aura [/card] [card] name=Customs Depot auto=@movedto(creature|mystack):pay({1}) _LOOT_ text=Whenever you cast a creature spell, you may pay {1}. If you do, draw a card, then discard a card. mana={1}{U} type=Enchantment [/card] [card] name=Cut the Earthly Bond target=*[enchanted] auto=moveTo(ownerhand) text=Return target enchanted permanent to its owner's hand. mana={U} type=Instant subtype=Arcane [/card] [card] name=Cut the Tethers auto=all(spirit) transforms((,newability[pay[[{3}]] name(pay 3 mana) donothing?name(bounce) moveto(ownerhand)])) forever text=For each Spirit, return it to its owner's hand unless that player pays {3}. mana={2}{U}{U} type=Sorcery [/card] [card] name=Cutthroat il-Dal auto=aslongas(*|myhand) shadow <1 text=Hellbent - Cutthroat il-Dal has shadow as long as you have no cards in hand. (It can block or be blocked by only creatures with shadow.) mana={3}{B} type=Creature subtype=Human Rogue power=4 toughness=1 [/card] [card] name=Cutthroat Maneuver target=creature auto=1/1 ueot auto=lifelink ueot text=Up to two target creatures each get +1/+1 and gain lifelink until end of turn. mana={3}{B} type=Instant [/card] [card] name=Cyclone Sire abilities=flying,haste auto=_DIES_may target(land|mybattlefield) transforms((Elemental Creature,newability[counter(1/1.3)],newability[haste])) forever text=Flying -- When Cyclone Sire dies, you may put three +1/+1 counters on target land you control. If you do, that land becomes a 0/0 Elemental creature with haste that's still a land. mana={4}{U} type=Creature subtype=Elemental power=3 toughness=4 [/card] [card] name=Cyclonic Rift abilities=overload other={6}{U} name(Overload) target=*[-land]|opponentbattlefield auto=overload moveto(ownerhand) all(*[-land]|opponentbattlefield) auto=paidmana moveto(ownerhand) text=Return target nonland permanent you don't control to its owner's hand. -- Overload {6}{U} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.") mana={1}{U} type=Instant [/card] [card] name=Cyclopean Mummy auto=_DIES_moveto(exile) text=When Cyclopean Mummy dies, exile Cyclopean Mummy. mana={1}{B} type=Creature subtype=Zombie power=2 toughness=1 [/card] [card] name=Cyclopean Snare auto={3}{T}:tap target(creature) && all(this) moveto(ownerhand) text={3}, {T}: Tap target creature, then return Cyclopean Snare to its owner's hand. mana={2} type=Artifact [/card] [card] name=Cyclopean Tomb auto={2}{T}:name(becomes swamp) target(land[-swamp]) transforms((,newability[counter(0/0.1.Mire)],newability[this(counter{0/0.1.Mire}>0) becomes(Swamp)])) forever myupkeeponly auto=_DIES_name(Epic) emblem transforms((,newability[@each my upkeep:notatarget(land[counter{0/0.1.Mire}]) removeallcounters(0/0.1.Mire)])) forever dontremove text={2}, {T}: Put a mire counter on target non-Swamp land. That land is a Swamp for as long as it has a mire counter on it. Activate this ability only during your upkeep. -- When Cyclopean Tomb is put into a graveyard from the battlefield, at the beginning of each of your upkeeps for the rest of the game, remove all mire counters from a land that a mire counter was put onto with Cyclopean Tomb but that a mire counter has not been removed from with Cyclopean Tomb. mana={4} type=Artifact [/card] [card] name=Cyclops Gladiator auto=_ATTACKING_may target(creature) dynamicability text=When Cyclops Gladiator attacks, you may have it deal damage equal to its power to target creature defending player controls. If you do, that creature deals damage equal to its power to Cyclops Gladiator. mana={1}{R}{R}{R} type=Creature subtype=Cyclops Warrior power=4 toughness=4 [/card] [card] name=Cyclops of Eternal Fury auto=lord(creature|mybattlefield) haste text=Creatures you control have haste. mana={4}{R}{R} type=Enchantment Creature subtype=Cyclops power=5 toughness=3 [/card] [card] name=Cyclops of One-Eyed Pass mana={2}{R}{R} type=Creature subtype=Cyclops power=5 toughness=2 [/card] [card] name=Cyclops Tyrant abilities=intimidate auto=cantbeblockerof(creature[power>=2]) text=Intimidate. -- Cyclops Tyrant can't block creatures with power 2 or less. mana={5}{R} type=Creature subtype=Cyclops power=3 toughness=4 [/card] [card] name=Cylian Elf mana={1}{G} type=Creature subtype=Elf Scout power=2 toughness=2 [/card] [card] name=Cylian Sunsinger auto={R}{G}{W}:all(cylian sunsinger) 3/3 ueot text={R}{G}{W}: Cylian Sunsinger and each other creature with the same name as it get +3/+3 until end of turn. mana={1}{G} type=Creature subtype=Elf Shaman power=2 toughness=2 [/card] [card] name=Cystbearer abilities=infect text=Infect (This creature deals damage to creatures in form of -1/-1 counters and to players in form of poison counters.) mana={2}{G} type=Creature subtype=Phyrexian Beast power=2 toughness=3 [/card] [card] name=Cytoplast Root-Kin auto=counter(1/1,4) auto=@movedto(other creature|battlefield) restriction{compare(hascnt11)~morethan~0,compare(ishuman)~equalto~1}:may name(move 1/1 counter) all(trigger) counter(1/1) && counter(1/1.-1) all(this) auto=@movedto(other creature|mybattlefield) restriction{compare(hascnt11)~morethan~1,compare(ishuman)~equalto~0,compare(genrand2)~equalto~0}:may name(move 1/1 counter) all(trigger) counter(1/1) && counter(1/1.-1) all(this) auto=@movedto(other creature|mybattlefield) restriction{compare(hascnt11)~equalto~1,compare(ishuman)~equalto~0,compare(genrand4)~equalto~0}:may name(move 1/1 counter) all(trigger) counter(1/1) && counter(1/1.-1) all(this) auto=counter(1/1) all(other creature[counter{1/1.1}]|myBattlefield) auto={2}:counter(1/1,-1) target(creature[counter{1/1.1}]|myBattlefield) && counter(1/1) all(this) text=Graft 4 (This creature enters the battlefield with four +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.) -- When Cytoplast Root-Kin enters the battlefield, put a +1/+1 counter on each other creature you control that has a +1/+1 counter on it. -- {2}: Move a +1/+1 counter from target creature you control onto Cytoplast Root-Kin. mana={2}{G}{G} type=Creature subtype=Elemental Mutant power=0 toughness=0 [/card] [card] name=Cytospawn Shambler auto=counter(1/1,6) auto=@movedto(other creature|battlefield) restriction{compare(hascnt11)~morethan~0,compare(ishuman)~equalto~1}:may name(move 1/1 counter) all(trigger) counter(1/1) && counter(1/1.-1) all(this) auto=@movedto(other creature|mybattlefield) restriction{compare(hascnt11)~morethan~1,compare(ishuman)~equalto~0,compare(genrand2)~equalto~0}:may name(move 1/1 counter) all(trigger) counter(1/1) && counter(1/1.-1) all(this) auto=@movedto(other creature|mybattlefield) restriction{compare(hascnt11)~equalto~1,compare(ishuman)~equalto~0,compare(genrand4)~equalto~0}:may name(move 1/1 counter) all(trigger) counter(1/1) && counter(1/1.-1) all(this) auto={G}:trample target(creature[counter{1/1.1}]) text=Graft 6 (This creature enters the battlefield with six +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.) -- {G}: Target creature with a +1/+1 counter on it gains trample until end of turn. mana={6}{G} type=Creature subtype=Elemental Mutant power=0 toughness=0 [/card] [card] name=Dack's Duplicate auto=transforms((,newability[lord(this) dethrone],newability[lord(this) haste])) forever auto=may copy NotATarget(creature) text=You may have Dack's Duplicate enter the battlefield as a copy of any creature on the battlefield except it gains haste and dethrone. (Whenever it attacks the player with the most life or tied for most life, put a +1/+1 counter on it.) mana={2}{U}{R} type=Creature subtype=Shapeshifter power=0 toughness=0 [/card] [card] name=Daggerback Basilisk abilities=deathtouch text=Deathtouch mana={2}{G} type=Creature subtype=Basilisk power=2 toughness=2 [/card] [card] name=Daggerclaw Imp abilities=flying,cantblock text=Flying -- Daggerclaw Imp can't block. mana={2}{B} type=Creature subtype=Imp power=3 toughness=1 [/card] [card] name=Daggerdrome Imp abilities=flying,lifelink text=Flying -- Lifelink (Damage dealt by this creature also causes you to gain that much life.) mana={1}{B} type=Creature subtype=Imp power=1 toughness=1 [/card] [card] name=Daily Regimen target=creature auto={1}{W}:counter(1/1) text=Enchant creature -- {1}{W}: Put a +1/+1 counter on enchanted creature. mana={W} type=Enchantment subtype=Aura [/card] [card] name=Dakkon Blackblade anyzone=type:land:myBattlefield/type:land:myBattlefield cdaactive text=Dakkon Blackblade's power and toughness are each equal to the number of lands you control. mana={2}{W}{U}{U}{B} type=Legendary Creature subtype=Human Warrior power=* toughness=* [/card] [card] name=Dakmor Bat abilities=flying text=Flying mana={1}{B} type=Creature subtype=Bat power=1 toughness=1 [/card] [card] name=Dakmor Ghoul auto=ability$!choice life:-2 target(opponent) && life:2 controller!$ controller text=When Dakmor Ghoul enters the battlefield, target opponent loses 2 life and you gain 2 life. mana={2}{B}{B} type=Creature subtype=Zombie power=2 toughness=2 [/card] [card] name=Dakmor Lancer auto=destroy target(creature[-black]) text=When Dakmor Lancer enters the battlefield, destroy target nonblack creature. mana={4}{B}{B} type=Creature subtype=Human Knight power=3 toughness=3 [/card] [card] name=Dakmor Plague auto=damage:3 all(player,creature) text=Dakmor Plague deals 3 damage to each creature and each player. mana={3}{B}{B} type=Sorcery [/card] [card] name=Dakmor Salvage auto=tap(noevent) auto={t}:add{b} dredge=dredge(2) text=Dakmor Salvage enters the battlefield tapped. -- {T}: Add {B} to your mana pool. -- Dredge 2 (If you would draw a card, instead you may put exactly two cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.) type=Land [/card] [card] name=Dakmor Scorpion mana={1}{B} type=Creature subtype=Scorpion power=2 toughness=1 [/card] [card] name=Dakmor Sorceress anyzone=type:swamp:myBattlefield/4 cdaactive text=Dakmor Sorceress's power is equal to the number of Swamps you control. mana={5}{B} type=Creature subtype=Human Wizard power=* toughness=4 [/card] [card] name=Damia, Sage of Stone abilities=deathtouch auto=phasealter(remove,draw,controller) auto=@each my upkeep restriction{type(*|myhand)~equalto~0}:draw:7 controller auto=@each my upkeep restriction{type(*|myhand)~equalto~1}:draw:6 controller auto=@each my upkeep restriction{type(*|myhand)~equalto~2}:draw:5 controller auto=@each my upkeep restriction{type(*|myhand)~equalto~3}:draw:4 controller auto=@each my upkeep restriction{type(*|myhand)~equalto~4}:draw:3 controller auto=@each my upkeep restriction{type(*|myhand)~equalto~5}:draw:2 controller auto=@each my upkeep restriction{type(*|myhand)~equalto~6}:draw:1 controller text=Deathtouch -- Skip your draw step. -- At the beginning of your upkeep, if you have fewer than seven cards in hand, draw cards equal to the difference. mana={4}{G}{U}{B} type=Legendary Creature subtype=Gorgon Wizard power=4 toughness=4 [/card] [card] name=Damnable Pact auto=choice name(target player) draw:X && life:-X target(player) text=Target player draws X cards and loses X life. mana={X}{B}{B} type=Sorcery [/card] [card] name=Damnation auto=bury all(creature) text=Destroy all creatures. They can't be regenerated. mana={2}{B}{B} type=Sorcery [/card] [card] name=Dampening Pulse auto=lord(creature|opponentbattlefield) -1/0 text=Creatures your opponents control get -1/-0. mana={3}{U} type=Enchantment [/card] [card] name=Damping Matrix auto=lord(artifact) onlymanaability auto=lord(creature) onlymanaability text=Activated abilities of artifacts and creatures can't be activated unless they're mana abilities. mana={3} type=Artifact [/card] [card] name=Dance of Shadows auto=all(creature|myBattlefield) 1/0 ueot auto=all(creature|myBattlefield) fear ueot text=Creatures you control get +1/+0 and gain fear until end of turn. (They can't be blocked except by artifact creatures and/or black creatures.) mana={3}{B}{B} type=Sorcery subtype=Arcane [/card] [card] name=Dance of the Dead target=creature|graveyard alias=1143 auto=teach(creature) transforms((,newability[2/1],newability[tap],newability[doesnotuntap],newability[{1}{B}:untap limit:1 myUpkeepOnly])) text=Enchant creature card in a graveyard -- When Dance of the Dead enters the battlefield, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with Dance of the Dead." Return enchanted creature card to the battlefield tapped under your control and attach Dance of the Dead to it. When Dance of the Dead leaves the battlefield, that creature's controller sacrifices it. -- Enchanted creature gets +1/+1 and doesn't untap during its controller's untap step. -- At the beginning of the upkeep of enchanted creature's controller, that player may pay {1}{B}. If he or she does, untap that creature. mana={1}{B} type=Enchantment subtype=Aura [/card] [card] name=Dance of the Skywise target=creature|mybattlefield auto=loseabilities ueot auto=flying ueot auto=transforms((,setpower=4,settoughness=4)) ueot auto=transforms((Dragon Illusion,blue)) ueot text=Until end of turn, target creature you control becomes a blue Dragon Illusion with base power and toughness 4/4, loses all abilities, and gains flying. mana={1}{U} type=Instant [/card] [card] name=Dance with Devils auto=token(Devil,Creature Devil,1/1,red) and!( transforms((,newability[@movedto(this|mygraveyard): damage:1 target(*[creature;player])])) forever )!*2 text=Put two 1/1 red Devil creature tokens onto the battlefield. They have "When this creature dies, it deals 1 damage to target creature or player." mana={3}{R} type=Instant [/card] [card] name=Dancing Scimitar abilities=flying text=Flying (This creature can't be blocked except by creatures with flying or reach.) mana={4} type=Artifact Creature subtype=Spirit power=1 toughness=5 [/card] [card] name=Dandan abilities=islandhome text=Dandan can't attack unless defending player controls an Island. -- When you control no Islands, sacrifice Dandan. mana={U}{U} type=Creature subtype=Fish power=4 toughness=1 [/card] [card] name=Dangerous Wager auto=reject all(*|myhand) auto=draw:2 text=Discard your hand, then draw two cards. mana={1}{R} type=Instant [/card] [card] name=Daraja Griffin abilities=flying auto={S}:destroy target(other creature[black]) text=Flying -- Sacrifice Daraja Griffin: Destroy target black creature. mana={3}{W} type=Creature subtype=Griffin power=2 toughness=2 [/card] [card] name=Darba auto=upcost[{G}{G}] sacrifice text=At the beginning of your upkeep, sacrifice Darba unless you pay {G}{G}. mana={3}{G} type=Creature subtype=Bird Beast power=5 toughness=4 [/card] [card] name=Daredevil Dragster auto=@each combatends restriction{didattack}:counter(0/0,1,Velocity) && if compare(counter{0%0.1.Velocity})~morethan~1 then sacrifice and!(draw:2 controller)! auto=@each combatends restriction{didblock}:counter(0/0,1,Velocity) && if compare(counter{0%0.1.Velocity})~morethan~1 then sacrifice and!(draw:2 controller)! auto={crew(other creature[power>=2]|myBattlefield)}:name(crew 2 [1 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=2]|mybattlefield)~morethan~0,compare(crewtotalpower)~morethan~1} auto={crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}:name(crew 2 [2 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=1]|mybattlefield)~morethan~1,compare(crewtotalpower)~morethan~1} text=At end of combat, if Daredevil Dragster attacked or blocked this combat, put a velocity counter on it. Then if it has two or more velocity counters on it, sacrifice it and draw two cards. -- Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.) mana={3} type=Artifact subtype=Vehicle power=4 toughness=4 [/card] [card] name=Darien, King of Kjeldor auto=@damageof(player):may _SOLDIERTOKEN_*thatmuch text=Whenever you're dealt damage, you may put that many 1/1 white Soldier creature tokens onto the battlefield. mana={4}{W}{W} type=Legendary Creature subtype=Human Soldier power=3 toughness=3 [/card] [card] name=Darigaaz, the Igniter abilities=flying auto=@combatdamaged(player) from(this):pay({2}{R}) activatechooseacolor choice name(look) donothing notatarget(*|opponenthand) && damage:type:*[chosencolor]:opponenthand opponent activatechooseend text=Flying -- Whenever Darigaaz, the Igniter deals combat damage to a player, you may pay {2}{R}. If you do, choose a color, then that player reveals his or her hand and Darigaaz deals damage to the player equal to the number of cards of that color revealed this way. mana={3}{B}{R}{G} type=Legendary Creature subtype=Dragon power=6 toughness=6 [/card] [card] name=Darigaaz's Attendant auto={1}{S}:Add{B}{R}{G} text={1}, Sacrifice Darigaaz's Attendant: Add {B}{R}{G} to your mana pool. mana={5} type=Artifact Creature subtype=Golem power=3 toughness=3 [/card] [card] name=Darigaaz's Caldera auto=aslongas(land[-lair]|mybattlefield) moveto(myhand) notatarget(land[-lair]|mybattlefield) oneshot && counter(0/0,-1,payment) auto=moveto(mygraveyard) notatarget(this|mybattlefield) auto=this(counter{0/0.1.payment}<1) {T}:Add{B} auto=this(counter{0/0.1.payment}<1) {T}:Add{R} auto=this(counter{0/0.1.payment}<1) {T}:Add{G} text=When Darigaaz's Caldera enters the battlefield, sacrifice it unless you return a non-Lair land you control to its owner's hand. -- {T}: Add {B}, {R}, or {G} to your mana pool. type=Land subtype=Lair [/card] [card] name=Darigaaz's Charm auto=aslongas(creature|mygraveyard) choice moveTo(myhand) target(creature|mygraveyard) auto=choice damage:3 target(creature,player) auto=aslongas(creature|battlefield) choice 3/3 target(creature) text=Choose one - Return target creature card from your graveyard to your hand; or Darigaaz's Charm deals 3 damage to target creature or player; or target creature gets +3/+3 until end of turn. mana={B}{R}{G} type=Instant [/card] [card] name=Daring Apprentice auto={T}{S}:fizzle target(*|stack) text={T}, Sacrifice Daring Apprentice: Counter target spell. mana={1}{U}{U} type=Creature subtype=Human Wizard power=1 toughness=1 [/card] [card] name=Daring Demolition target=*[creature;vehicle] auto=destroy text=Destroy target creature or Vehicle. mana={2}{B}{B} type=Sorcery [/card] [card] name=Daring Leap target=creature auto=1/1 auto=first strike auto=flying text=Target creature gets +1/+1 and gains flying and first strike until end of turn. mana={1}{W}{U} type=Instant [/card] [card] name=Daring Skyjek auto=_BATTALION_flying ueot text=Battalion -- Whenever Daring Skyjek and at least two other creatures attack, Daring Skyjek gains flying until end of turn. mana={1}{W} type=Creature subtype=Human Knight power=3 toughness=1 [/card] [card] name=Dark Banishing target=creature[-black] auto=bury text=Destroy target nonblack creature. It can't be regenerated. mana={2}{B} type=Instant [/card] [card] name=Dark Betrayal target=creature[black] auto=destroy text=Destroy target black creature. mana={B} type=Instant [/card] [card] name=Dark Confidant aicode=activate target(*[zpos=1]|mylibrary) moveto(myhand) and!(dynamicability)! auto=@each my upkeep:reveal:1 optionone name(Reveal) target(*|reveal) transforms((,newability[life:-manacost controller])) forever optiononeend optiontwo name(Claim your card) choice all(*|reveal) moveto(myhand) optiontwoend revealend text=At the beginning of your upkeep, reveal the top card of your library and put that card into your hand. You lose life equal to its mana value. mana={1}{B} type=Creature subtype=Human Wizard power=2 toughness=1 [/card] [card] name=Dark Dabbling target=creature auto=regenerate auto=draw:1 controller auto=if type(*[instant;sorcery]|mygraveyard)~morethan~1 then regenerate all(other creature|mybattlefield) text=Regenerate target creature. Draw a card. (The next time the creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) -- Spell mastery -- If there are two or more instant and/or sorcery cards in your graveyard, also regenerate each other creature you control. mana={2}{B} type=Instant [/card] [card] name=Dark Deal auto=count(type:*:myhand) auto=all(*|myhand) reject auto=draw:countedamountminus1minusend controller auto=count(type:*:opponenthand) auto=all(*|opponenthand) reject auto=draw:countedamountminus1minusend opponent text=Each player discards all the cards in his or her hand, then draws that many cards minus one. mana={2}{B} type=Sorcery [/card] [card] name=Dark Depths auto=counter(0/0,10,Ice) auto={3}:counter(0/0,-1,Ice) all(this) auto=this(counter{0/0.1.Ice}<1)while sacrifice and!( token(Marit Lage,legendary creature avatar, 20/20,flying,indestructible,black) )! notatarget(this) text=Dark Depths enters the battlefield with ten ice counters on it. -- {3}: Remove an ice counter from Dark Depths. -- When Dark Depths has no ice counters on it, sacrifice it. If you do, put a legendary 20/20 black Avatar creature token with flying and "This creature is indestructible" named Marit Lage onto the battlefield. type=Legendary Snow Land [/card] [card] name=Dark Favor target=creature auto=life:-1 controller auto=3/1 text=Enchant creature -- When Dark Favor enters the battlefield, you lose 1 life. -- Enchanted creature gets +3/+1. mana={1}{B} type=Enchantment subtype=Aura [/card] [card] name=Dark Hatchling abilities=flying auto=bury target(creature[-black]) text=Flying -- When Dark Hatchling enters the battlefield, destroy target nonblack creature. It can't be regenerated. mana={4}{B}{B} type=Creature subtype=Horror power=3 toughness=3 [/card] [card] name=Dark Heart of the Wood auto={S(forest|myBattlefield)}:life:3 text=Sacrifice a Forest: You gain 3 life. mana={B}{G} type=Enchantment [/card] [card] name=Dark Maze abilities=defender auto={0}:canattack ueot && phaseaction[endofturn once] moveTo(exile) text=Defender (This creature can't attack.) -- {0}: Dark Maze can attack this turn as though it didn't have defender. Exile it at the beginning of the next end step. mana={4}{U} type=Creature subtype=Wall power=4 toughness=5 [/card] [card] name=Dark Offering target=creature[-black] auto=destroy auto=life:3 controller text=Destroy target nonblack creature. You gain 3 life. mana={4}{B}{B} type=Sorcery [/card] [card] name=Dark Petition abilities=hiddenface aicode=activate moveto(myhand) target(*|mylibrary) auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>*|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend auto=if type(*[instant;sorcery]|mygraveyard)~morethan~1 then add{B}{B}{B} text=Search your library for a card and put that card into your hand. Then shuffle your library. -- Spell mastery -- If there are two or more instant and/or sorcery cards in your graveyard, add {B}{B}{B} to your mana pool. mana={3}{B}{B} type=Sorcery [/card] [card] name=Dark Privilege target=creature auto=1/1 auto={S(creature|myBattlefield)}:regenerate text=Enchant creature -- Enchanted creature gets +1/+1. -- Sacrifice a creature: Regenerate enchanted creature. mana={1}{B} type=Enchantment subtype=Aura [/card] [card] name=Dark Prophecy auto=@movedTo(creature|mygraveyard) from(battlefield):draw:1 controller && life:-1 text=Whenever a creature you control dies, you draw a card and lose 1 life. mana={B}{B}{B} type=Enchantment [/card] [card] name=Dark Revenant abilities=flying autograveyard=moveTo(ownerlibrary) text=Flying -- When Dark Revenant dies, put it on top of its owner's library. mana={3}{B} type=Creature subtype=Spirit power=2 toughness=2 [/card] [card] name=Dark Ritual auto=Add{B}{B}{B} text=Add {B}{B}{B} to your mana pool. mana={B} type=Instant [/card] [card] name=Dark Salvation target=player auto=_ZOMBIETOKEN_*xx targetedplayer && ability$!may name(Target creature) target(creature) transforms((,newability[-type:*[zombie]:battlefield/-type:*[zombie]:battlefield])) ueot!$ controller text=Target player puts X 2/2 black Zombie creature tokens onto the battlefield, then up to one target creature gets -1/-1 until end of turn for each Zombie that player controls. mana={X}{X}{B} type=Sorcery [/card] [card] name=Dark Supplicant auto={T}{S(cleric|myBattlefield)}{S(cleric|myBattlefield)}{S(cleric|myBattlefield)}:moveTo(mybattlefield) target(scion of darkness|myhand,mylibrary,mygraveyard) text={T}, Sacrifice three Clerics: Search your graveyard, hand, and/or library for a card named Scion of Darkness and put it onto the battlefield. If you search your library this way, shuffle it. mana={B} type=Creature subtype=Human Cleric power=1 toughness=1 [/card] [card] name=Dark Suspicions auto=@each opponent upkeep:life:-mathtype:*:opponenthandminustype:*:myhandminusendmathend opponent text=At the beginning of each opponent's upkeep, that player loses X life, where X is the number of cards in that player's hand minus the number of cards in your hand. mana={2}{B}{B} type=Enchantment [/card] [card] name=Dark Temper target=creature auto=aslongas(*[black]|myBattlefield) destroy auto=damage:2 text=Dark Temper deals 2 damage to target creature. If you control a black permanent, destroy the creature instead. mana={2}{R} type=Instant [/card] [card] name=Dark Triumph auto=all(creature|mybattlefield) 2/0 ueot otherrestriction=type(swamp|mybattlefield)~morethan~0 other={S(creature|mybattlefield)} name(Sacrifice a Creature) text=If you control a Swamp, you may sacrifice a creature rather than pay Dark Triumph's mana cost. -- Creatures you control get +2/+0 until end of turn. mana={4}{B} type=Instant [/card] [card] name=Dark Tutelage aicode=activate target(*[zpos=1]|mylibrary) moveto(myhand) and!(dynamicability)! auto=@each my upkeep:reveal:1 optionone name(Reveal) target(*|reveal) transforms((,newability[life:-manacost controller])) forever optiononeend optiontwo name(Claim your card) choice all(*|reveal) moveto(myhand) optiontwoend revealend text=At the beginning of your upkeep, reveal the top card of your library and put that card into your hand. You lose life equal to its mana value. mana={2}{B} type=Enchantment [/card] [card] name=Dark Withering abilities=madness autoexile=restriction{discarded} pay({B}) name(pay B to cast) activate name(pay B to cast) castcard(normal)?name(put in graveyard) moveto(ownergraveyard) target=creature[-black] auto=destroy text=Destroy target nonblack creature. -- Madness {B} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.) mana={4}{B}{B} type=Instant [/card] [card] name=Darkblast target=creature auto=-1/-1 dredge=dredge(3) text=Target creature gets -1/-1 until end of turn. -- Dredge 3 (If you would draw a card, instead you may put exactly three cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.) mana={B} type=Instant [/card] [card] name=Darkest Hour auto=lord(creature) transforms((,black)) text=All creatures are black. mana={B} type=Enchantment [/card] [card] name=Darkheart Sliver auto=lord(sliver) {S}:life:3 text=All Slivers have "Sacrifice this permanent: You gain 3 life." mana={B}{G} type=Creature subtype=Sliver power=2 toughness=2 [/card] [card] name=Darkling Stalker auto={B}:regenerate auto={B}:1/1 text={B}: Regenerate Darkling Stalker. -- {B}: Darkling Stalker gets +1/+1 until end of turn. mana={3}{B} type=Creature subtype=Shade Spirit power=1 toughness=1 [/card] [card] name=Darklit Gargoyle abilities=flying auto={B}:2/-1 text=Flying -- {B}: Darklit Gargoyle gets +2/-1 until end of turn. mana={1}{W} type=Artifact Creature subtype=Gargoyle power=1 toughness=2 [/card] [card] name=Darkness auto=preventAllcombatDamage ueot text=Prevent all combat damage that would be dealt this turn. mana={B} type=Instant [/card] [card] name=Darkslick Drake abilities=flying auto=_DIES_draw:1 text=Flying (This creature can't be blocked except by creatures with flying or reach.) -- When Darkslick Drake dies, draw a card. mana={2}{U}{U} type=Creature subtype=Phyrexian Drake power=2 toughness=4 [/card] [card] name=Darkslick Shores auto=aslongas(other land|myBattlefield) tap(noevent) >2 oneshot auto={T}:Add{U} auto={T}:Add{B} text=Darkslick Shores enters the battlefield tapped unless you control two or fewer other lands. -- {T}: Add {U} or {B} to your mana pool. type=Land [/card] [card] name=Darksteel Axe abilities=indestructible auto={2}:equip auto=teach(creature) 2/0 text=Darksteel Axe is indestructible. -- Equipped creature gets +2/+0. -- Equip {2} ({1}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.) mana={1} type=Artifact subtype=Equipment [/card] [card] name=Darksteel Brute abilities=indestructible auto={3}:transforms((Beast Artifact Creature,setpower=2,settoughness=2)) ueot text=Darksteel Brute is indestructible. ("Destroy" effects and lethal damage don't destroy it.) -- {3}: Darksteel Brute becomes a 2/2 Beast artifact creature until end of turn. mana={2} type=Artifact [/card] [card] name=Darksteel Citadel abilities=indestructible auto={T}:add{1} text=Darksteel Citadel is indestructible. ("Destroy" effects and lethal damage don't destroy it.) -- {T}: Add {1} to your mana pool. type=Artifact Land [/card] [card] name=Darksteel Colossus abilities=trample,indestructible,shufflelibrarydeath text=Trample -- Darksteel Colossus is indestructible. -- If Darksteel Colossus would be put into a graveyard from anywhere, reveal Darksteel Colossus and shuffle it into its owner's library instead. mana={11} type=Artifact Creature subtype=Golem power=11 toughness=11 [/card] [card] name=Darksteel Forge auto=lord(artifact|myBattlefield)indestructible text=Artifacts you control are indestructible. ("Destroy" effects and lethal damage don't destroy them.) mana={9} type=Artifact [/card] [card] name=Darksteel Gargoyle abilities=flying,indestructible text=Flying -- Darksteel Gargoyle is indestructible. ("Destroy" effects and lethal damage don't destroy it.) mana={7} type=Artifact Creature subtype=Gargoyle power=3 toughness=3 [/card] [card] name=Darksteel Ingot abilities=indestructible auto={T}:add{W} auto={T}:add{U} auto={T}:add{B} auto={T}:add{R} auto={T}:add{G} text=Darksteel Ingot is indestructible. ("Destroy" effects and lethal damage don't destroy it.) -- {T}: Add one mana of any color to your mana pool. mana={3} type=Artifact [/card] [card] name=Darksteel Juggernaut abilities=mustattack,indestructible anyzone=type:artifact:mybattlefield/type:artifact:mybattlefield cdaactive text=Darksteel Juggernaut's power and toughness are equal to the number of artifacts you control. -- Darksteel Juggernaut is indestructible and attacks each turn if able. mana={5} type=Artifact Creature subtype=Juggernaut power=* toughness=* [/card] [card] name=Darksteel Myr abilities=indestructible text=Darksteel Myr is indestructible. ("Destroy" effects and lethal damage don't destroy it.) mana={3} type=Artifact Creature subtype=Myr power=0 toughness=1 [/card] [card] name=Darksteel Pendant abilities=indestructible aicode=activate may bottomoflibrary all(*[zpos=1]|mylibrary) auto={1}{t}:name(Look) reveal:1 optionone name(Put On Top) target(*|reveal) moveto(mylibrary) optiononeend optiontwo name(put on bottom) target(<1>*|reveal) bottomoflibrary optiontwoend revealend text=Darksteel Pendant is indestructible. ("Destroy" effects and lethal damage don't destroy it.) -- {1}, {T}: Look at the top card of your library. You may put that card on the bottom of your library. mana={2} type=Artifact [/card] [card] name=Darksteel Plate abilities=indestructible auto={2}:equip auto=teach(creature) indestructible text=Darksteel Plate is indestructible. -- Equipped creature is indestructible. -- Equip {2} mana={3} type=Artifact subtype=Equipment [/card] [card] name=Darksteel Reactor abilities=indestructible auto=@each my upkeep:counter(0/0,1,charge) all(this) auto=this(counter{0/0.1.charge}>=20)while wingame text=Darksteel Reactor is indestructible. ("Destroy" effects and lethal damage don't destroy it.) -- At the beginning of your upkeep, you may put a charge counter on Darksteel Reactor. -- When Darksteel Reactor has twenty or more charge counters on it, you win the game. mana={4} type=Artifact [/card] [card] name=Darksteel Relic abilities=indestructible text=Darksteel Relic is indestructible. mana={0} type=Artifact [/card] [card] name=Darksteel Sentinel abilities=flash,vigilance,indestructible text=Flash (You may cast this spell any time you could cast an instant.) -- Vigilance -- Darksteel Sentinel is indestructible. ("Destroy" effects and lethal damage don't destroy it.) mana={6} type=Artifact Creature subtype=Golem power=3 toughness=3 [/card] [card] name=Darkthicket Wolf auto={2}{G}:2/2 limit:1 text={2}{G}: Darkthicket Wolf gets +2/+2 until end of turn. Activate this ability only once each turn. mana={1}{G} type=Creature subtype=Wolf power=2 toughness=2 [/card] [card] name=Darkwatch Elves abilities=protection from black,cycling autohand=__CYCLING__({2}) text=Protection from black -- Cycling {2} ({2}, Discard this card: Draw a card.) mana={2}{G} type=Creature subtype=Elf power=2 toughness=2 [/card] [card] name=Darkwater Catacombs auto={1}{T}:Add{U}{B} text={1}, {T}: Add {U}{B} to your mana pool. type=Land [/card] [card] name=Darkwater Egg auto={2}{T}{S}:Add{U}{B} and!( draw:1 controller )! text={2}, {T}, Sacrifice Darkwater Egg: Add {U}{B} to your mana pool. Draw a card. mana={1} type=Artifact [/card] [card] name=Darting Merfolk auto={U}:moveto(hand) text={U}: Return Darting Merfolk to its owner's hand. mana={1}{U} type=Creature subtype=Merfolk power=1 toughness=1 [/card] [card] name=Daru Cavalier abilities=first strike aicode=activate target(daru cavalier|mylibrary) moveto(myhand) auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>daru cavalier|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend text=First strike -- When Daru Cavalier enters the battlefield, you may search your library for a card named Daru Cavalier, reveal it, and put it into your hand. If you do, shuffle your library. mana={3}{W} type=Creature subtype=Human Soldier power=2 toughness=2 [/card] [card] name=Daru Encampment auto={T}:Add{1} auto={W}{T}:1/1 target(Soldier) text={T}: Add {1} to your mana pool. -- {W}, {T}: Target Soldier creature gets +1/+1 until end of turn. type=Land [/card] [card] name=Daru Healer facedown={3} autofacedown={W}:morph auto={T}:prevent:1 target(creature,player) text={T}: Prevent the next 1 damage that would be dealt to target creature or player this turn. -- Morph {W} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) mana={2}{W} type=Creature subtype=Human Cleric power=1 toughness=2 [/card] [card] name=Daru Lancer abilities=first strike facedown={3} autofacedown={2}{W}{W}:morph text=First strike -- Morph {2}{W}{W} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) mana={4}{W}{W} type=Creature subtype=Human Soldier power=3 toughness=4 [/card] [card] name=Daru Mender facedown={3} autofacedown={W}:morph autofaceup=regenerate target(creature) text=Morph {W} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -- When Daru Mender is turned face up, regenerate target creature. mana={W} type=Creature subtype=Human Cleric power=1 toughness=1 [/card] [card] name=Daru Sanctifier facedown={3} autofacedown={1}{W}:morph autofaceup=destroy target(enchantment) text=Morph {1}{W} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -- When Daru Sanctifier is turned face up, destroy target enchantment. mana={3}{W} type=Creature subtype=Human Cleric power=1 toughness=4 [/card] [card] name=Daru Spiritualist auto=@targeted(cleric|mybattlefield):all(trigger[to]) 0/2 ueot text=Whenever a Cleric creature you control becomes the target of a spell or ability, it gets +0/+2 until end of turn. mana={1}{W} type=Creature subtype=Human Cleric power=1 toughness=1 [/card] [card] name=Daru Stinger aicode=activate target(*[human;soldier]|myhand) name(revealed card) moveto(myhand) name(revealed card) and!( all(this) counter(1/1) )! auto=Reveal:type:*:myhand revealzone(myhand) revealtype(*[human;soldier]|myhand) optionone foreach(*[human;soldier]|reveal) counter(1/1) optiononeend optiontwo all(*|reveal) moveto(myhand) optiontwoend revealend auto={t}:target(creature[attacking;blocking]) thisforeach(counter{1/1.1}) damage:1 text=Amplify 1 (As this creature enters the battlefield, put a +1/+1 counter on it for each Human and/or Soldier card you reveal in your hand.) -- {T}: Daru Stinger deals damage equal to the number of +1/+1 counters on it to target attacking or blocking creature. mana={3}{W} type=Creature subtype=Human Soldier power=1 toughness=1 [/card] [card] name=Daru Warchief auto=lord(soldier|mycastingzone) altercost(colorless, -1) auto=lord(soldier|myBattlefield) 1/2 text=Soldier spells you cast cost {1} less to cast. -- Soldier creatures you control get +1/+2. mana={2}{W}{W} type=Creature subtype=Human Soldier power=1 toughness=1 [/card] [card] name=Daunting Defender auto=lord(cleric|myBattlefield) absorb text=If a source would deal damage to a Cleric creature you control, prevent 1 of that damage. mana={4}{W} type=Creature subtype=Human Cleric power=3 toughness=3 [/card] [card] name=Dauntless Cathar autograveyard={1}{W}{e}:_SPIRITTOKEN_ assorcery text={1}{W}, Exile Dauntless Cathar from your graveyard: Put a 1/1 white Spirit creature token with flying onto the battlefield. Activate this ability only any time you could cast a sorcery. mana={2}{W} type=Creature subtype=Human Soldier power=3 toughness=2 [/card] [card] name=Dauntless Dourbark anyzone=pdauntless/pdauntless cdaactive auto=aslongas(other treefolk|myBattlefield) trample text=Dauntless Dourbark's power and toughness are each equal to the number of Forests you control plus the number of Treefolk you control. -- Dauntless Dourbark has trample as long as you control another Treefolk. mana={3}{G} type=Creature subtype=Treefolk Warrior power=* toughness=* [/card] [card] name=Dauntless Escort auto={S}:all(creature|myBattlefield) indestructible ueot text=Sacrifice Dauntless Escort: Creatures you control are indestructible this turn. mana={1}{G}{W} type=Creature subtype=Rhino Soldier power=3 toughness=3 [/card] [card] name=Dauntless Onslaught target=creature auto=2/2 ueot text=Up to two target creatures each get +2/+2 until end of turn. mana={2}{W} type=Instant [/card] [card] name=Dauntless River Marshal auto=aslongas(Island|myBattlefield) 1/1 auto={3}{U}:tap target(creature) text=Dauntless River Marshal gets +1/+1 as long as you control an Island. -- {3}{U}: Tap target creature. mana={1}{W} type=Creature subtype=Human Soldier power=2 toughness=1 [/card] [card] name=Dauthi Cutthroat abilities=shadow auto={1}{B}{T}:destroy target(creature[shadow]) text=Shadow (This creature can block or be blocked by only creatures with shadow.) -- {1}{B}, {T}: Destroy target creature with shadow. mana={1}{B} type=Creature subtype=Dauthi Minion power=1 toughness=1 [/card] [card] name=Dauthi Embrace auto={B}{B}:shadow target(creature) text={B}{B}: Target creature gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.) mana={2}{B} type=Enchantment [/card] [card] name=Dauthi Ghoul abilities=shadow auto=@movedTo(graveyard) from(creature[shadow]|battlefield):counter(1/1) text=Shadow (This creature can block or be blocked by only creatures with shadow.) -- Whenever a creature with shadow dies, put a +1/+1 counter on Dauthi Ghoul. mana={1}{B} type=Creature subtype=Dauthi Zombie power=1 toughness=1 [/card] [card] name=Dauthi Horror abilities=shadow auto=cantbeblockedby(creature[white]) text=Shadow (This creature can block or be blocked by only creatures with shadow.) -- Dauthi Horror can't be blocked by white creatures. mana={1}{B} type=Creature subtype=Dauthi Horror power=2 toughness=1 [/card] [card] name=Dauthi Jackal abilities=shadow auto={B}{B}{S}:destroy target(other creature[blocking]) text=Shadow (This creature can block or be blocked by only creatures with shadow.) -- {B}{B}, Sacrifice Dauthi Jackal: Destroy target blocking creature. mana={2}{B} type=Creature subtype=Dauthi Dog power=2 toughness=1 [/card] [card] name=Dauthi Marauder abilities=shadow text=Shadow (This creature can block or be blocked by only creatures with shadow.) mana={2}{B} type=Creature subtype=Dauthi Minion power=3 toughness=1 [/card] [card] name=Dauthi Mercenary abilities=shadow auto={1}{B}:1/0 text=Shadow (This creature can block or be blocked by only creatures with shadow.) -- {1}{B}: Dauthi Mercenary gets +1/+0 until end of turn. mana={2}{B} type=Creature subtype=Dauthi Knight Mercenary power=2 toughness=1 [/card] [card] name=Dauthi Mindripper abilities=shadow auto=@combat(notblocked) source(this):may ability$!name(discard 2 cards) target(<3>*|myhand) reject!$ opponent && sacrifice all(this) text=Shadow (This creature can block or be blocked by only creatures with shadow.) -- Whenever Dauthi Mindripper attacks and isn't blocked, you may sacrifice it. If you do, defending player discards three cards. mana={3}{B} type=Creature subtype=Dauthi Minion power=2 toughness=1 [/card] [card] name=Dauthi Slayer abilities=shadow,mustattack text=Shadow (This creature can block or be blocked by only creatures with shadow.) -- Dauthi Slayer attacks each turn if able. mana={B}{B} type=Creature subtype=Dauthi Soldier power=2 toughness=2 [/card] [card] name=Dauthi Trapper auto={T}:shadow target(creature) text={T}: Target creature gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.) mana={2}{B} type=Creature subtype=Dauthi Minion power=1 toughness=1 [/card] [card] name=Dauthi Warlord abilities=shadow anyzone=type:creature[shadow]:battlefield/1 cdaactive text=Shadow (This creature can block or be blocked by only creatures with shadow.) -- Dauthi Warlord's power is equal to the number of creatures with shadow on the battlefield. mana={1}{B} type=Creature subtype=Dauthi Soldier power=* toughness=1 [/card] [card] name=D'Avenant Archer auto={T}:damage:1 target(creature[attacking;blocking]) text={T}: D'Avenant Archer deals 1 damage to target attacking or blocking creature. mana={2}{W} type=Creature subtype=Human Soldier Archer power=1 toughness=2 [/card] [card] name=D'Avenant Healer auto={T}:damage:1 target(creature[attacking;blocking]) auto={T}:prevent:1 target(creature,player) text={T}: D'Avenant Healer deals 1 damage to target attacking or blocking creature. -- {T}: Prevent the next 1 damage that would be dealt to target creature or player this turn. mana={1}{W}{W} type=Creature subtype=Human Cleric Archer power=1 toughness=2 [/card] [card] name=Dawn Elemental abilities=flying auto=preventAllDamage to(this) text=Flying -- Prevent all damage that would be dealt to Dawn Elemental. mana={W}{W}{W}{W} type=Creature subtype=Elemental power=3 toughness=3 [/card] [card] name=Dawn Gryff abilities=flying text=Flying mana={2}{W} type=Creature subtype=Hippogriff power=2 toughness=2 [/card] [card] name=Dawn of the Dead auto=@each my upkeep:life:-1 controller auto=@each my upkeep:may target(creature|mygraveyard) moveTo(mybattlefield) && transforms((,newability[phaseaction[endofturn once] moveTo(exile)],haste)) ueot text=At the beginning of your upkeep, you lose 1 life. -- At the beginning of your upkeep, you may return target creature card from your graveyard to the battlefield. That creature gains haste until end of turn. Exile it at the beginning of the next end step. mana={2}{B}{B}{B} type=Enchantment [/card] [card] name=Dawnbreak Reclaimer abilities=flying auto=@each my endofturn:may notatarget(creature|opponentgraveyard) moveto(ownerbattlefield) and!( ability$!notatarget(creature|opponentgraveyard) moveto(ownerbattlefield)!$ opponent )! text=Flying -- At the beginning of your end step, choose a creature card in an opponent's graveyard, then that player chooses a creature card in your graveyard. You may return those cards to the battlefield under their owners' control. mana={4}{W}{W} type=Creature subtype=Angel power=5 toughness=5 [/card] [card] name=Dawnbringer Charioteers abilities=flying,lifelink auto=_HEROIC_counter(1/1) text=Flying, lifelink -- Heroic -- Whenever you cast a spell that targets Dawnbringer Charioteers, put a +1/+1 counter on Dawnbringer Charioteers. mana={2}{W}{W} type=Creature subtype=Human Soldier power=2 toughness=4 [/card] [card] name=Dawnfeather Eagle abilities=flying auto=all(creature|mybattlefield) 1/1 ueot auto=all(creature|mybattlefield) vigilance ueot text=Flying -- When Dawnfeather Eagle enters the battlefield, creatures you control get +1/+1 and gain vigilance until end of turn. mana={4}{W} type=Creature subtype=Bird power=3 toughness=3 [/card] [card] name=Dawnfluke abilities=flash other={W} name(Evoke) auto=prevent:3 target(creature,player) auto=alternative sacrifice text=Flash -- When Dawnfluke enters the battlefield, prevent the next 3 damage that would be dealt to target creature or player this turn. -- Evoke {W} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.) mana={3}{W} type=Creature subtype=Elemental power=0 toughness=3 [/card] [card] name=Dawnglare Invoker abilities=flying auto={8}:tap all(creature|opponentBattlefield) text=Flying -- {8}: Tap all creatures target player controls. mana={2}{W} type=Creature subtype=Kor Wizard power=2 toughness=1 [/card] [card] name=Dawnglow Infusion auto=ifnot spent({W}) then if spent({G}) then life:X auto=ifnot spent({G}) then if spent({W}) then life:X auto=if spent({G}),spent({W}) then life:twiceX text=You gain X life if {G} was spent to cast Dawnglow Infusion and X life if {W} was spent to cast it. (Do both if {G}{W} was spent.) mana={X}{GW} type=Sorcery [/card] [card] name=Dawning Purist facedown={3} autofacedown={1}{W}:morph auto=@combatdamagefoeof(player) from(this):may destroy target(enchantment|opponentbattlefield) auto=@combatdamageof(player) from(this):may destroy target(enchantment|mybattlefield) text=Whenever Dawning Purist deals combat damage to a player, you may destroy target enchantment that player controls. -- Morph {1}{W} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) mana={2}{W} type=Creature subtype=Human Cleric power=2 toughness=2 [/card] [card] name=Dawnray Archer abilities=exalted auto={W}{T}:damage:1 target(creature[attacking;blocking]) text=Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) -- {W}, {T}: Dawnray Archer deals 1 damage to target attacking or blocking creature. mana={2}{U} type=Creature subtype=Human Archer power=1 toughness=1 [/card] [card] name=Dawn's Reflection target=land auto=teach(land) transforms((,newability[@tappedformana(this):chooseacolor add{chosencolor} chooseend],newability[@tappedformana(this):chooseacolor add{chosencolor} chooseend])) text=Enchant land -- Whenever enchanted land is tapped for mana, its controller adds two mana in any combination of colors to his or her mana pool (in addition to the mana the land produces). mana={3}{G} type=Enchantment subtype=Aura [/card] [card] name=Dawnstrider auto={G}{T}{D(*|myhand)}:fog oneshot text={G}, {T}, Discard a card: Prevent all combat damage that would be dealt this turn. mana={1}{G} type=Creature subtype=Dryad Spellshaper power=1 toughness=1 [/card] [card] name=Dawnstrike Paladin abilities=vigilance,lifelink text=Vigilance. -- Lifelink. mana={3}{W}{W} type=Creature subtype=Human Knight power=2 toughness=4 [/card] [card] name=Dawntreader Elk aicode=activate moveTo(myBattlefield) and!(tap(noevent))! target(land[basic]|myLibrary) auto={G}{S}:name(search card) reveal:plibrarycount optionone name(choose card) target(land[basic]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield) and!(tap(noevent))!)! afterrevealedend revealend text={G}, Sacrifice Dawntrader Elk: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library. mana={1}{G} type=Creature subtype=Elk power=2 toughness=2 [/card] [card] name=Daxos's Torment auto=transforms((Demon Creature,setpower=5,settoughness=5,flying,haste)) ueot auto=_CONSTELLATION_transforms((Demon Creature,setpower=5,settoughness=5,flying,haste)) ueot text=Constellation -- Whenever Daxos's Torment or another enchantment enters the battlefield under your control, Daxos's Torment becomes a 5/5 Demon creature with flying and haste in addition to its other types until end of turn. mana={3}{B} type=Enchantment [/card] [card] name=Day of Destiny auto=lord(creature[legendary]|myBattlefield) 2/2 text=Legendary creatures you control get +2/+2. mana={3}{W} type=Legendary Enchantment [/card] [card] name=Day of Judgment auto=destroy all(creature) text=Destroy all creatures. mana={2}{W}{W} type=Sorcery [/card] [card] name=Day of the Dragons auto=all(creature|mybattlefield) (blink)forsrc && foreach(creature|mybattlefield) _DRAGONTOKEN_ auto=@movedto(this|nonbattlezone):sacrifice all(creature[dragon]|mybattlefield) text=When Day of the Dragons enters the battlefield, exile all creatures you control. Then put that many 5/5 red Dragon creature tokens with flying onto the battlefield. -- When Day of the Dragons leaves the battlefield, sacrifice all Dragons you control. Then return the exiled cards to the battlefield under your control. mana={4}{U}{U}{U} type=Enchantment [/card] [card] name=Daybreak Coronet target=creature[enchanted] auto=3/3 auto=first strike auto=vigilance auto=lifelink text=Enchant creature with another Aura attached to it -- Enchanted creature gets +3/+3 and has first strike, vigilance, and lifelink. (Damage dealt by the creature also causes its controller to gain that much life.) mana={W}{W} type=Enchantment subtype=Aura [/card] [card] name=Daybreak Ranger backside=Nightfall Predator restriction=compare(isflipped)~equalto~0 anyzone={0}:doubleside(backside) auto={T}:damage:2 target(creature[flying]) auto=@each upkeep restriction{lastturn(*|stack)~lessthan~1}:name(Transform Human Werewolf) flip(backside) text={T}: Daybreak Ranger deals 2 damage to target creature with flying. -- At the beginning of each upkeep, if no spells were cast last turn, transform Daybreak Ranger. // Nightfall Predator mana={2}{G} type=Creature subtype=Human Archer Ranger Werewolf power=2 toughness=2 [/card] [card] name=Daze other={H(island|mybattlefield)} name(Return an Island to Hand) target=*|stack auto=transforms((,newability[pay[[{1}]] name(pay 1 mana) donothing?fizzle])) forever text=You may return an Island you control to its owner's hand rather than pay Daze's mana cost. -- Counter target spell unless its controller pays {1}. mana={1}{U} type=Instant [/card] [card] name=Dazzling Ramparts abilities=defender auto={1}{W}{T}:tap target(creature) text=Defender -- {1}{W}, {T}: Tap target creature. mana={4}{W} type=Creature subtype=Wall power=0 toughness=7 [/card] [card] name=Dazzling Reflection target=creature auto=preventalldamage from(this) ueot auto=dynamicability text=You gain life equal to target creature's power. The next time that creature would deal damage this turn, prevent that damage. mana={1}{W} type=Instant [/card] [card] name=Dead Drop target=player auto=ability$! sacrifice notatarget(<2>creature|mybattlefield) !$ targetedplayer text=Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) -- Target player sacrifices two creatures. mana={9}{B} other={delve} name(Delve) type=Sorcery [/card] [card] name=Dead Reveler auto=may counter(1/1) auto=this(counter{1/1.1}>=1) cantblock text=Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.) mana={2}{B} type=Creature subtype=Zombie power=2 toughness=3 [/card] [card] name=Dead Weight target=creature auto=-2/-2 text=Enchant creature -- Enchanted creature gets -2/-2. mana={B} type=Enchantment subtype=Aura [/card] [card] name=Deadapult auto={S(zombie|myBattlefield)}:Damage:2 target(creature,player) text={R}, Sacrifice a Zombie: Deadapult deals 2 damage to target creature or player. mana={2}{R} type=Enchantment [/card] [card] name=Deadbridge Goliath autograveyard=_SCAVENGE_({4}{G}{G}{E}) text=Scavenge {4}{G}{G} ({4}{G}{G}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.) mana={2}{G}{G} type=Creature subtype=Insect power=5 toughness=5 [/card] [card] name=Deadbridge Shaman auto=@movedto(mygraveyard) from(this|mybattlefield):choice target(opponent) ability$!name(discard) notatarget(*|myhand) reject !$ targetedplayer text=When Deadbridge Shaman dies, target opponent discards a card. mana={2}{B} type=Creature subtype=Elf Shaman power=3 toughness=1 [/card] [card] name=Deadeye Harpooner auto=if revolt then destroy target(creature[tapped]|opponentbattlefield) text=Revolt -- When Deadeye Harpooner enters the battlefield, if a permanent you controlled left the battlefield this turn, destroy target tapped creature an opponent controls. mana={2}{W} type=Creature subtype=Dwarf Warrior power=2 toughness=2 [/card] [card] name=Deadeye Navigator auto=soulbond {1}{U}:(blink) abilities=soulbond text=Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) -- As long as Deadeye Navigator is paired with another creature, each of those creatures has "{1}{U}: Exile this creature, then return it to the battlefield under your control." mana={4}{U}{U} type=Creature subtype=Spirit power=5 toughness=5 [/card] [card] name=Deadfall auto=lord(creature) -forestwalk text=Creatures with forestwalk can be blocked as though they didn't have forestwalk. mana={2}{G} type=Enchantment [/card] [card] name=Dead-Iron Sledge auto=@combat(blocking,blocked) source(mytgt) from(creature):all(trigger[from]) destroy auto=@combat(blocking,blocked) source(mytgt) from(creature):all(trigger[to]) destroy auto={2}:equip text=Whenever equipped creature blocks or becomes blocked by a creature, destroy both creatures. -- Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.) mana={1} type=Artifact subtype=Equipment [/card] [card] name=Deadlock Trap auto=tap(noevent) auto=alterenergy:2 controller auto={t}{e:1}:tap && noactivatedability target(creature,planeswalker) text=Deadlock Trap enters the battlefield tapped. -- When Deadlock Trap enters the battlefield, you get {E}{E} (two energy counters). -- {T}, Pay {E}: Tap target creature or planeswalker. Its activated abilities can't be activated this turn. mana={3} type=Artifact [/card] [card] name=Deadly Grub auto=vanishing:3 auto=_DIES_this(counter{0/0.1.Time}<1) all(trigger) token(Insect,Creature Insect,6/1,shroud green) text=Vanishing 3 (This permanent enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) -- When Deadly Grub dies, if it had no time counters on it, put a 6/1 green Insect creature token with shroud onto the battlefield. (It can't be the target of spells or abilities.) mana={2}{B} type=Creature subtype=Insect power=3 toughness=1 [/card] [card] name=Deadly Insect abilities=shroud text=Shroud (This permanent can't be the target of spells or abilities.) mana={4}{G} type=Creature subtype=Insect power=6 toughness=1 [/card] [card] name=Deadly Recluse abilities=deathtouch,reach text=Reach (This creature can block creatures with flying.) -- Deathtouch (Creatures dealt damage by this creature are destroyed. You can divide this creature's combat damage among any of the creatures blocking or blocked by it.) mana={1}{G} type=Creature subtype=Spider power=1 toughness=2 [/card] [card] name=Deadly Tempest auto=all(creature) transforms((,newability[@movedto(nonbattlezone):damage:1 controller],newability[destroy])) ueot oneshot text=Destroy all creatures. Each player loses life equal to the number of creatures he or she controlled that were destroyed this way. mana={4}{B}{B} type=Sorcery [/card] [card] name=Deadly Wanderings auto=aslongas(creature|mybattlefield) lord(creature|mybattlefield) 2/0 <2 auto=aslongas(creature|mybattlefield) lord(creature|mybattlefield) deathtouch <2 auto=aslongas(creature|mybattlefield) lord(creature|mybattlefield) lifelink <2 text=As long as you control exactly one creature, that creature gets +2/+0 and has deathtouch and lifelink. mana={3}{B}{B} type=Enchantment [/card] [card] name=Deadshot Minotaur abilities=cycling auto=damage:3 target(creature[flying]) autohand=__CYCLING__({RG}) text=When Deadshot Minotaur enters the battlefield, it deals 3 damage to target creature with flying. -- Cycling {(r/g)} ({(r/g)}, Discard this card: Draw a card.) mana={3}{R}{G} type=Creature subtype=Minotaur power=3 toughness=4 [/card] [card] name=Deadshot target=creature auto=tap auto=transforms((,newability[dynamicability target(other creature)])) ueot text=Tap target creature. It deals damage equal to its power to another target creature. mana={3}{R} type=Sorcery [/card] [card] name=Deadwood Treefolk auto=vanishing:3 auto=moveTo(myhand) target(other creature|myGraveyard) auto=@movedTo(this|nonbattlezone) from(myBattlefield):moveTo(myhand) target(other creature|myGraveyard) text=Vanishing 3 (This permanent enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) -- When Deadwood Treefolk enters the battlefield or leaves the battlefield, return another target creature card from your graveyard to your hand. mana={5}{G} type=Creature subtype=Treefolk power=3 toughness=6 [/card] [card] name=Dearly Departed abilities=flying autograveyard=@movedto(human|myBattlefield):all(trigger[to]) counter(1/1) text=Flying -- As long as Dearly Departed is in your graveyard, each Human creature you control enters the battlefield with an additional +1/+1 counter on it. mana={4}{W}{W} type=Creature subtype=Spirit power=5 toughness=5 [/card] [card] name=Death Baron auto=lord(skeleton|myBattlefield) 1/1 auto=lord(skeleton|myBattlefield) deathtouch auto=lord(other zombie|myBattlefield) 1/1 auto=lord(other zombie|myBattlefield) deathtouch text=Skeleton creatures you control and other Zombie creatures you control get +1/+1 and have deathtouch. mana={1}{B}{B} type=Creature subtype=Zombie Wizard power=2 toughness=2 [/card] [card] name=Death Bomb auto=destroy target(creature[-black]) auto=life:-2 opponent text=As an additional cost to cast Death Bomb, sacrifice a creature. -- Destroy target nonblack creature. It can't be regenerated. Its controller loses 2 life. mana={3}{B}{S(creature|mybattlefield)} type=Instant [/card] [card] name=Death by Dragons auto=choice name(you get a Dragon) _DRAGONTOKEN_ auto=choice name(opponent gets a Dragon) _DRAGONTOKEN_ opponent text=Each player other than target player puts a 5/5 red Dragon creature token with flying onto the battlefield. mana={4}{R}{R} type=Sorcery [/card] [card] name=Death Charmer auto=@combatdamaged(creature|opponentbattlefield) from(this):ability$!name(pay or lifeloss) pay[[{2}]] name(pay 2 mana) donothing?life:-2!$ opponent text=Whenever Death Charmer deals combat damage to a creature, that creature's controller loses 2 life unless he or she pays {2}. mana={2}{B} type=Creature subtype=Worm Mercenary power=2 toughness=2 [/card] [card] name=Death Cloud auto=life:-x all(player) auto=ability$!reject notatarget(*|myhand)!$ opponent auto=ability$!reject notatarget(*|myhand)!$ controller auto=ability$!sacrifice notatarget(creature|mybattlefield)!$ opponent auto=ability$!sacrifice notatarget(creature|mybattlefield)!$ controller auto=ability$!sacrifice notatarget(land|mybattlefield)!$ opponent auto=ability$!sacrifice notatarget(land|mybattlefield)!$ controller text=Each player loses X life, then discards X cards, then sacrifices X creatures, then sacrifices X lands. mana={X}{B}{B}{B} type=Sorcery [/card] [card] name=Death Cultist auto={S}:life:-1 target(player) && life:1 controller text=Sacrifice Death Cultist: Target loses 1 life and you gain 1 life. mana={B} type=Creature subtype=Human Wizard power=1 toughness=1 [/card] [card] name=Death Denied target=creature|mygraveyard auto=moveTo(ownerhand) text=Return X target creature cards from your graveyard to your hand. mana={X}{B}{B} type=Instant subtype=Arcane [/card] [card] name=Death Frenzy auto=emblem transforms((,newability[@movedto(creature|graveyard) from(battlefield):life:1 controller])) ueot auto=all(creature) -2/-2 ueot text=All creatures get -2/-2 until end of turn. Whenever a creature dies this turn, you gain 1 life. mana={3}{B}{G} type=Sorcery [/card] [card] name=Death Grasp auto=damage:X target(creature,player) auto=life:X controller text=Death Grasp deals X damage to target creature or player. You gain X life. mana={X}{W}{B} type=Sorcery [/card] [card] name=Death Match auto=lord(creature) transforms((,newability[may -3/-3 target(creature|battlefield) oneshot])) text=Whenever a creature enters the battlefield, that creature's controller may have target creature of his or her choice get -3/-3 until end of turn. mana={3}{B} type=Enchantment [/card] [card] name=Death Mutation target=creature[-black] auto=bury auto=_SAPROLINGTOKEN_*manacost text=Destroy target nonblack creature. It can't be regenerated. Put X 1/1 green Saproling creature tokens onto the battlefield, where X is that creature's mana value. mana={6}{B}{G} type=Sorcery [/card] [card] name=Death of a Thousand Stings target=player auto=life:-1 auto=life:1 controller autograveyard=@each my upkeep:if type(*|myhand)~morethan~type(*|opponenthand) then may moveto(myhand) text=Target player loses 1 life and you gain 1 life. -- At the beginning of your upkeep, if you have more cards in hand than each opponent, you may return Death of a Thousand Stings from your graveyard to your hand. mana={4}{B} type=Instant subtype=Arcane [/card] [card] name=Death Pit Offering auto=moveTo(mygraveyard) all(creature|mybattlefield) auto=lord(creature|mybattlefield) 2/2 text=When Death Pit Offering enters the battlefield, sacrifice all creatures you control. -- Creatures you control get +2/+2. mana={2}{B}{B} type=Enchantment [/card] [card] name=Death Pits of Rath auto=@damaged(creature):all(trigger[to]) bury text=Whenever a creature is dealt damage, destroy it. It can't be regenerated. mana={3}{B}{B} type=Enchantment [/card] [card] name=Death Pulse target=creature auto=-4/-4 autohand={1}{B}{B}{cycle}:name(cycling) draw:1 autohand=@cycled(this|hand):may -1/-1 target(creature) text=Target creature gets -4/-4 until end of turn. -- Cycling {1}{B}{B} ({1}{B}{B}, Discard this card: Draw a card.) -- When you cycle Death Pulse, you may have target creature get -1/-1 until end of turn. mana={2}{B}{B} type=Instant [/card] [card] name=Death Rattle target=creature[-green] auto=cantregen ueot auto=destroy text=Delve (You may exile any number of cards from your graveyard as you cast this spell. It costs {1} less to cast for each card exiled this way.) -- Destroy target nongreen creature. It can't be regenerated. mana={5}{B} other={delve} name(Delve) type=Instant [/card] [card] name=Death Spark target=creature,player auto=damage:1 autograveyard={1}:moveto(ownerhand) restriction{type(creature[zpos=myposplus1plusend]|mygraveyard)~morethan~0,myupkeeponly} text=Death Spark deals 1 damage to target creature or player. -- At the beginning of your upkeep, if Death Spark is in your graveyard with a creature card directly above it, you may pay {1}. If you do, return Death Spark to your hand. mana={R} type=Instant [/card] [card] name=Death Speakers abilities=protection from black text=Protection from black mana={W} type=Creature subtype=Human Cleric power=1 toughness=1 [/card] [card] name=Death Stroke target=creature[tapped] auto=destroy text=Destroy target tapped creature. mana={B}{B} type=Sorcery [/card] [card] name=Death Ward target=creature auto=regenerate text=Regenerate target creature. mana={W} type=Instant [/card] [card] name=Death Watch target=creature auto=@movedTo(mytgt|graveyard):all(trigger[to]) dynamicability auto=@movedTo(mytgt|graveyard):all(trigger[to]) dynamicability text=Enchant creature -- When enchanted creature is put into a graveyard, its controller loses life equal to its power and you gain life equal to its toughness. mana={B} type=Enchantment subtype=Aura [/card] [card] name=Death Wind target=creature auto=-X/-X text=Target creature gets -X/-X until end of turn. mana={X}{B} type=Instant [/card] [card] name=Death Wish auto=moveTo(exile) auto=life:-halfdownlifetotal aicode=activate target(*|mysideboard) moveto(myhand) auto=name(search card) reveal:type:*:mysideboard revealzone(mysideboard) optionone name(choose card) target(<1>*|reveal) moveto(myhand) and!(all(other *|reveal) moveto(ownersideboard))! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownersideboard) and!(all(other *|reveal) moveto(ownersideboard))! optiontwoend revealend text=You may choose a card you own from outside the game and put it into your hand. You lose half your life, rounded up. Exile Death Wish. mana={1}{B}{B} type=Sorcery [/card] [card] name=Deathbellow Raider abilities=mustattack auto={2}{B}:regenerate text=Deathbellow Raider attacks each turn if able. --{2}{B}: Regenerate Deathbellow Raider. mana={1}{R} type=Creature subtype=Minotaur Berserker power=2 toughness=3 [/card] [card] name=Deathbringer Liege auto=lord(other creature[black]|myBattlefield) 1/1 auto=lord(other creature[white]|myBattlefield) 1/1 auto=@movedto(*[black;-white]|mystack):may destroy target(creature[tapped]) auto=@movedto(*[white;-black]|mystack):may tap target(creature) auto=@movedto(*[black&white]|mystack):may tap target(creature) auto=@movedto(*[black&white]|mystack):may destroy target(creature[tapped]) auto=@movedto(*[black&white]|mystack):may name(tap & destroy) target(creature) tap && activate destroy target(creature[tapped]) text=Other white creatures you control get +1/+1. -- Other black creatures you control get +1/+1. -- Whenever you cast a white spell, you may tap target creature. -- Whenever you cast a black spell, you may destroy target creature if it's tapped. mana={2}{WB}{WB}{WB} type=Creature subtype=Horror power=3 toughness=4 [/card] [card] name=Deathbringer Regent abilities=flying auto=if casted(this) then if type(other creature|battlefield)~morethan~4 then destroy all(other creature|battlefield) text=Flying -- When Deathbringer Regent enters the battlefield, if you cast it from your hand and there are five or more other creatures on the battlefield, destroy all other creatures. mana={5}{B}{B} type=Creature subtype=Dragon power=5 toughness=6 [/card] [card] name=Deathbringer Thoctar text=Whenever another creature dies, you may put a +1/+1 counter on Deathbringer Thoctar. -- Remove a +1/+1 counter from Deathbringer Thoctar: Deathbringer Thoctar deals 1 damage to target creature or player. mana={4}{B}{R} type=Creature subtype=Zombie Beast auto=@movedTo(other creature|graveyard) from(battlefield):may counter(1/1) auto={C(1/1,-1)}:damage:1 target(creature,player) power=3 toughness=3 [/card] [card] name=Deathcap Cultivator auto={T}:add{B} auto={T}:add{G} auto=while(restriction{delirium}) deathtouch text={T}: Add {B} or {G} to your mana pool. -- Delirium Deathcap Cultivator has deathtouch as long as there are four or more card types among cards in your graveyard. mana={1}{G} type=Creature subtype=Human Druid power=2 toughness=1 [/card] [card] name=Deathcoil Wurm auto=_BLOCKED_may name(assign combat damage to defending player) thisforeach(power>=1) damage:1 opponent && fog from(this) text=You may have Deathcoil Wurm assign its combat damage as though it weren't blocked. mana={6}{G}{G} type=Creature subtype=Wurm power=7 toughness=6 [/card] [card] name=Deathcult Rogue auto=cantbeblockedby(creature[-rogue]) text=Deathcult Rogue can't be blocked except by Rogues. mana={1}{UB}{UB} type=Creature subtype=Human Rogue power=2 toughness=2 [/card] [card] name=Deathcurse Ogre auto=_DIES_life:-3 opponent && life:-3 controller text=When Deathcurse Ogre dies, each player loses 3 life. mana={5}{B} type=Creature subtype=Ogre Warrior power=3 toughness=3 [/card] [card] name=Deathforge Shaman auto=if paid(kicker) then choice target(player) damage:twicekicked kicker=multi{R} text=Multikicker {R} (You may pay an additional {R} any number of times as you cast this spell.) -- When Deathforge Shaman enters the battlefield, it deals damage to target player equal to twice the number of times it was kicked. mana={4}{R} type=Creature subtype=Ogre Shaman power=4 toughness=3 [/card] [card] name=Deathgaze Cockatrice abilities=flying,deathtouch text=Flying. -- Deathtouch. mana={2}{B}{B} type=Creature subtype=Cockatrice power=2 toughness=2 [/card] [card] name=Deathgazer auto=@combat(blocking,blocked) source(this) from(creature[-black]):all(trigger[from]) phaseaction[combatends once] destroy text=Whenever Deathgazer blocks or becomes blocked by a nonblack creature, destroy that creature at end of combat. mana={3}{B} type=Creature subtype=Lizard power=2 toughness=2 [/card] [card] name=Deathgreeter auto=@movedTo(graveyard) from(other creature|battlefield):may life:1 text=Whenever another creature dies, you may gain 1 life. mana={B} type=Creature subtype=Human Shaman power=1 toughness=1 [/card] [card] name=Deathgrip auto={B}{B}:fizzle target(*[green]|stack) text={B}{B}: Counter target green spell. mana={B}{B} type=Enchantment [/card] [card] name=Death-Hood Cobra auto={1}{G}:reach auto={1}{G}:deathtouch text={1}{G}: Death-Hood Cobra gains reach until end of turn. -- {1}{G}: Death-Hood Cobra gains deachtouch until end of turn. mana={1}{G} type=Creature subtype=Phyrexian Snake power=2 toughness=2 [/card] [card] name=Deathknell Kami abilities=flying auto={2}:1/1 && treason auto=_DIES_may moveTo(myhand) target(spirit[manacost<=1]|mygraveyard) text=Flying -- {2}: Deathknell Kami gets +1/+1 until end of turn. Sacrifice it at the beginning of the next end step. -- Soulshift 1 (When this dies, you may return target Spirit card with mana value 1 or less from your graveyard to your hand.) mana={1}{B} type=Creature subtype=Spirit power=0 toughness=1 [/card] [card] name=Deathlace alias=1152 text=Target spell or permanent becomes black. (Mana symbols on that permanent remain unchanged.) mana={B} type=Instant [/card] [card] name=Deathless Angel abilities=flying auto={W}{W}:indestructible target(creature) text=Flying -- {W}{W}: Target creature is indestructible this turn. mana={4}{W}{W} type=Creature subtype=Angel power=5 toughness=7 [/card] [card] name=Deathless Behemoth abilities=vigilance autograveyard={S(Eldrazi Scion|mybattlefield)}{S(Eldrazi Scion|mybattlefield)}:moveto(myhand) asSorcery text=Vigilance -- Sacrifice two Eldrazi Scions: Return Deathless Behemoth from your graveyard to your hand. Activate this ability only any time you could cast a sorcery. mana={6} type=Creature subtype=Eldrazi power=6 toughness=6 [/card] [card] name=Deathmark Prelate auto={2}{B}{T}{S(zombie|myBattlefield)}:bury target(creature[-zombie]) asSorcery text={2}{B}, {T}, Sacrifice a Zombie: Destroy target non-Zombie creature. It can't be regenerated. Activate this ability only any time you could cast a sorcery. mana={3}{B} type=Creature subtype=Human Cleric power=2 toughness=3 [/card] [card] name=Deathmark target=creature[green;white] auto=destroy text=Destroy target green or white creature. mana={B} type=Sorcery [/card] [card] name=Deathmask Nezumi auto=aslongas(*|myHand) 2/1 >6 auto=aslongas(*|myHand) fear >6 text=As long as you have seven or more cards in hand, Deathmask Nezumi gets +2/+1 and has fear. (It can't be blocked except by artifact creatures and/or black creatures.) mana={2}{B} type=Creature subtype=Rat Shaman power=2 toughness=2 [/card] [card] name=Deathpact Angel abilities=flying auto=_DIES_token(Cleric,Creature Cleric,1/1,white,black) and!( transforms((,newability[{3}{W}{B}{B}{T}{S}:moveto(ownerbattlefield) notatarget(Deathpact Angel|mygraveyard)])) forever )! text=Flying -- When Deathpact Angel dies, put a 1/1 white and black Cleric creature token onto the battlefield. It has "{3}{W}{B}{B}, {T}, Sacrifice this creature: Return a card named Deathpact Angel from your graveyard to the battlefield." mana={3}{W}{B}{B} type=Creature subtype=Angel power=5 toughness=5 [/card] [card] name=Deathreap Ritual auto=@each endofturn restriction{morbid}:may draw:1 controller text=Morbid -- At the beginning of each end step, if a creature died this turn, you may draw a card. mana={2}{B}{G} type=Enchantment [/card] [card] name=Deathrender auto=teach(creature) 2/2 auto=@movedto(mytgt|graveyard):may moveto(mybattlefield) target(creature|myhand) and!(rehook)! auto={2}:equip text=Equipped creature gets +2/+2. -- Whenever equipped creature is put into a graveyard, you may put a creature card from your hand onto the battlefield and attach Deathrender to it. -- Equip {2} mana={4} type=Artifact subtype=Equipment [/card] [card] name=Deathrite Shaman auto=aslongas(land|graveyard) transforms((,newability[{T}:Add{G} controller && moveto(exile) target(land|graveyard)],newability[{T}:Add{R} controller && moveto(exile) target(land|graveyard)],newability[{T}:Add{U} controller && moveto(exile) target(land|graveyard)],newability[{T}:Add{B} controller && moveto(exile) target(land|graveyard)],newability[{T}:Add{W} controller && moveto(exile) target(land|graveyard)])) >0 auto={B}{T}:life:-2 opponent && moveto(exile) target(instant,sorcery|graveyard) auto={G}{T}:life:2 controller && moveto(exile) target(creature|graveyard) text={T}: Exile target land card from a graveyard. Add one mana of any color to your mana pool. -- {B}, {T}: Exile target instant or sorcery card from a graveyard. Each opponent loses 2 life. -- {G}, {T}: Exile target creature card from a graveyard. You gain 2 life. mana={BG} type=Creature subtype=Elf Shaman power=1 toughness=2 [/card] [card] name=Death's Approach target=creature auto=teach(creature) transforms((,newability[-type:creature:mygraveyard/-type:creature:mygraveyard nonstatic])) text=Enchant creature -- Enchanted creature gets -X/-X, where X is the number of creature cards in its controller's graveyard. mana={B} type=Enchantment subtype=Aura [/card] [card] name=Death's Caress target=creature auto=destroy auto=teach(human) dynamicability text=Destroy target creature. If that creature was a Human, you gain life equal to its toughness. mana={3}{B}{B} type=Sorcery [/card] [card] name=Death's Duet target=<2>creature|mygraveyard auto=moveTo(ownerhand) text=Return two target creature cards from your graveyard to your hand. mana={2}{B} type=Sorcery [/card] [card] name=Death's Presence auto=lord(creature|mybattlefield) transforms((,newability[@movedTo(this|graveyard) from(mybattlefield) once:dynamicability target(creature|mybattlefield)])) text=Whenever a creature you control dies, put X +1/+1 counters on target creature you control, where X is the power of the creature that died. mana={5}{G} type=Enchantment [/card] [card] name=Death's Shadow auto=thisforeach(controllerlife) -1/-1 text=Death's Shadow gets -X/-X, where X is your life total. mana={B} type=Creature subtype=Avatar power=13 toughness=13 [/card] [card] name=Death's-Head Buzzard abilities=flying auto=_DIES_all(creature|Battlefield) -1/-1 ueot text=Flying -- When Death's-Head Buzzard dies, all creatures get -1/-1 until end of turn. mana={1}{B}{B} type=Creature subtype=Bird power=2 toughness=1 [/card] [card] name=Deathspore Thallid text=At the beginning of your upkeep, put a spore counter on Deathspore Thallid. -- Remove three spore counters from Deathspore Thallid: Put a 1/1 green Saproling creature token onto the battlefield. -- Sacrifice a Saproling: Target creature gets -1/-1 until end of turn. mana={1}{B} type=Creature subtype=Zombie Fungus auto=@each my upkeep:counter(0/0,1,Spore) auto={C(0/0,-3,Spore)}:_SAPROLINGTOKEN_ auto={S(saproling|myBattlefield)}:-1/-1 target(creature) power=1 toughness=1 [/card] [card] name=Debilitating Injury target=creature auto=-2/-2 text=Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) -- Enchanted creature gets -2/-2. mana={1}{B} type=Enchantment subtype=Aura [/card] [card] name=Debt to the Deathless auto=lifeleech:-twiceX opponent text=Each opponent loses two times X life. You gain life equal to the life lost this way. mana={X}{W}{W}{B}{B} type=Sorcery [/card] [card] name=Debtors' Knell auto=@each my upkeep:moveTo(myBattlefield) target(creature|graveyard) text=({(w/b)} can be paid with either {W} or {B}.) -- At the beginning of your upkeep, put target creature card in a graveyard onto the battlefield under your control. mana={4}{WB}{WB}{WB} type=Enchantment [/card] [card] name=Debtor's Pulpit target=land auto=teach(land) {T}:tap target(creature) text=Enchant land -- Enchanted land has "{T}: Tap target creature." mana={4}{W} type=Enchantment subtype=Aura [/card] [card] name=Decaying Soil auto=@each my upkeep:moveto(exile) notatarget(*|mygraveyard) auto=@movedto(creature[-token]|mygraveyard) from(battlefield) restriction{type(*|mygraveyard)~morethan~6}:all(trigger[from]) pay[[{1}]] activate moveto(ownerhand) oneshot text=At the beginning of your upkeep, exile a card from your graveyard. -- Threshold - As long as seven or more cards are in your graveyard, Decaying Soil has "Whenever a nontoken creature is put into your graveyard from the battlefield, you may pay {1}. If you do, return that card to your hand." mana={1}{B}{B} type=Enchantment [/card] [card] name=Deceiver Exarch abilities=flash auto=choice untap target(*|mybattlefield) auto=choice tap target(*|opponentbattlefield) text=When Deceiver Exarch enters the battlefield, choose one - Untap target permanent you control; or tap target permanent an opponent controls. mana={2}{U} type=Creature subtype=Cleric power=1 toughness=4 [/card] [card] name=Deception target=opponent auto=ability$!name(discard 2 cards) target(<2>*|myhand) reject!$ targetedplayer text=Target opponent discards two cards. mana={2}{B} type=Sorcery [/card] [card] name=Decimator of the Provinces abilities=haste, trample autostack=if casted(this) then all(creature|mybattlefield) transforms((,newability[2/2 ueot],newability[trample ueot])) ueot text=Emerge {6}{G}{G}{G} (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.) -- When you cast Decimator of the Provinces, creatures you control get +2/+2 and gain trample until end of turn. -- Trample, haste mana={10} other={emerge}{6}{G}{G}{G} name(Emerge) otherrestriction=compare(ishuman)~morethan~0,type(creature|myBattlefield)~morethan~0 type=Creature subtype=Eldrazi Boar power=7 toughness=7 [/card] [card] name=Decimator Web auto={4}{T}:life:-2 opponent && alterpoison:1 opponent && deplete:6 opponent text={4}, {T}: Target opponent loses 2 life, gets a poison counter, then puts the top six cards of his or her library into his or her graveyard. mana={4} type=Artifact [/card] [card] name=Declaration in Stone target=creature auto=all(*[-token;share!name!]|targetcontrollerbattlefield) moveto(exile) and!( token(Clue) targetcontroller )! auto=all(*[token;share!name!]|targetcontrollerbattlefield) moveto(exile) text=Exile target creature and all other creatures its controller controls with the same name as that creature. That player investigates for each nontoken creature exiled this way. mana={1}{W} type=Sorcery [/card] [card] name=Decoction Module auto=@movedTo(creature|myBattlefield):alterenergy:1 controller auto={4}{T}:moveto(ownerhand) target(creature|mybattlefield) text=Whenever a creature enters the battlefield under your control, you get {E} (an energy counter). -- {4}, {T}: Return target creature you control to its owner's hand. mana={2} type=Artifact [/card] [card] name=Decommission target=artifact,enchantment auto=destroy auto=if revolt then life:3 controller text=Destroy target artifact or enchantment. -- Revolt -- If a permanent you controlled left the battlefield this turn, you gain 3 life. mana={2}{W} type=Instant [/card] [card] name=Decompose target=*|graveyard auto=moveTo(exile) text=Exile up to three target cards from a single graveyard. mana={1}{B} type=Sorcery [/card] [card] name=Decomposition target=creature[black] auto=teach(creature) cumulativeupcost[{L:1}] sacrifice auto=@movedto(mytgt|graveyard):all(trigger[to]) damage:2 targetcontroller text=Enchant black creature -- Enchanted creature has "Cumulative upkeep - Pay 1 life." (At the beginning of its controller's upkeep, that player puts an age counter on it, then sacrifices it unless he or she pays its upkeep cost for each age counter on it.) -- When enchanted creature is put into a graveyard, its controller loses 2 life. mana={1}{G} type=Enchantment subtype=Aura [/card] [card] name=Deconstruct target=artifact auto=destroy auto=add{G}{G}{G} text=Destroy target artifact. Add {G}{G}{G} to your mana pool. mana={2}{G} type=Sorcery [/card] [card] name=Decree of Annihilation auto=moveTo(exile) all(artifact,creature,land|battlefield) && moveTo(exile) all(*|graveyard) && moveTo(exile) all(*|hand) autohand={5}{R}{R}{cycle}:name(cycling) draw:1 controller autohand=@cycled(this|hand):destroy all(land) text=Exile all artifacts, creatures, and lands from the battlefield, all cards from all graveyards, and all cards from all hands. -- Cycling {5}{R}{R} ({5}{R}{R}, Discard this card: Draw a card.) -- When you cycle Decree of Annihilation, destroy all lands. mana={8}{R}{R} type=Sorcery [/card] [card] name=Decree of Justice abilities=cycling auto=token(Angel,Creature Angel,4/4,flying,white,tnum.11)*XX autohand=__CYCLING__({2}{W}) autohand={X}{2}{W}{cycle}:name(cycle + effect) token(Soldier,Creature Soldier,1/1,white,tnum.12)*X && draw:1 controller text=Put X 4/4 white Angel creature tokens with flying onto the battlefield. -- Cycling {2}{W} ({2}{W}, Discard this card: Draw a card.) -- When you cycle Decree of Justice, you may pay {X}. If you do, put X 1/1 white Soldier creature tokens onto the battlefield. mana={X}{X}{2}{W}{W} type=Sorcery [/card] [card] name=Decree of Pain auto=@movedto(graveyard) from(creature|battlefield):draw:1 auto=all(creature) bury autohand={3}{B}{B}{cycle}:name(cycling) draw:1 autohand=@cycled(this|hand):all(creature) -2/-2 ueot text=Destroy all creatures. They can't be regenerated. Draw a card for each creature destroyed this way. -- Cycling {3}{B}{B} ({3}{B}{B}, Discard this card: Draw a card.) -- When you cycle Decree of Pain, all creatures get -2/-2 until end of turn. mana={6}{B}{B} type=Sorcery [/card] [card] name=Decree of Savagery auto=all(creature|myBattlefield) counter(1/1,4) autohand={4}{G}{G}{cycle}:name(cycling) draw:1 controller autohand=@cycled(this|hand):may counter(1/1,4) target(creature) text=Put four +1/+1 counters on each creature you control. -- Cycling {4}{G}{G} ({4}{G}{G}, Discard this card: Draw a card.) -- When you cycle Decree of Savagery, you may put four +1/+1 counters on target creature. mana={7}{G}{G} type=Instant [/card] [card] name=Decree of Silence auto=@movedto(*|opponentstack):all(trigger[to]) transforms((,newability[fizzle])) forever && counter(0/0,1,Depletion) all(this) auto=this(counter{0/0.1.Depletion}>2)while sacrifice autohand={4}{U}{U}{cycle}:name(cycling) draw:1 autohand=@cycled(this|hand):may target(*|stack) fizzle text=Whenever an opponent casts a spell, counter that spell and put a depletion counter on Decree of Silence. If there are three or more depletion counters on Decree of Silence, sacrifice it. -- Cycling {4}{U}{U} ({4}{U}{U}, Discard this card: Draw a card.) -- When you cycle Decree of Silence, you may counter target spell. mana={6}{U}{U} type=Enchantment [/card] [card] name=Dedicated Martyr auto={W}{S}:life:3 text={W}, Sacrifice Dedicated Martyr: You gain 3 life. mana={W} type=Creature subtype=Human Cleric power=1 toughness=1 [/card] [card] name=Deep Analysis target=player auto=draw:2 flashback={L:3}{1}{U} text=Target player draws two cards. -- Flashback {1}{U}, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.) mana={3}{U} type=Sorcery [/card] [card] name=Deep Reconnaissance aicode=activate moveTo(myBattlefield) and!(tap(noevent))! target(land[basic]|myLibrary) auto=name(search card) reveal:plibrarycount optionone name(choose card) target(land[basic]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield) and!(tap(noevent))!)! afterrevealedend revealend text=Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library. -- Flashback {4}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.) flashback={4}{G} mana={2}{G} type=Sorcery [/card] [card] name=Deep Spawn abilities=trample auto=upcost[{M}{M}] sacrifice auto={U}:shroud && tap && frozen text=Trample -- At the beginning of your upkeep, sacrifice Deep Spawn unless you put the top two cards of your library into your graveyard. -- {U}: Deep Spawn gains shroud until end of turn and doesn't untap during your next untap step. Tap Deep Spawn. (A permanent with shroud can't be the target of spells or abilities.) mana={5}{U}{U}{U} type=Creature subtype=Homarid power=6 toughness=6 [/card] [card] name=Deep Wood restriction=opponentblockersonly auto=preventalldamage to(controller) from(creature[attacking]) ueot text=Cast Deep Wood only during the declare attackers step and only if you've been attacked this step. -- Prevent all damage that would be dealt to you this turn by attacking creatures. mana={1}{G} type=Instant [/card] [card] name=Deepcavern Imp abilities=flying,haste auto=upcost[{D(*|myhand)};next upkeep] sacrifice text=Flying, haste -- Echo - Discard a card. (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) mana={2}{B} type=Creature subtype=Imp Rebel power=2 toughness=2 [/card] [card] name=Deepchannel Mentor auto=lord(creature[blue]|myBattlefield) unblockable text=Blue creatures you control are unblockable. mana={5}{U} type=Creature subtype=Merfolk Rogue power=2 toughness=2 [/card] [card] name=Deepfathom Skulker auto=@combatdamaged(player) from(creature|myBattlefield):may draw:1 controller auto={3}{c}:target(creature) unblockable ueot text=Devoid (This card has no color.) -- Whenever a creature you control deals combat damage to a player, you may draw a card. -- {3}{C}: Target creature can't be blocked this turn. ({C} represents colorless mana.) mana={5}{U} abilities=devoid type=Creature subtype=Eldrazi power=4 toughness=4 [/card] [card] name=Deepfire Elemental auto={1}:name(X = 0) destroy target(*[artifact;creature;manacost=0]) auto={3}:name(X = 1) destroy target(*[artifact;creature;manacost=1]) auto={5}:name(X = 2) destroy target(*[artifact;creature;manacost=2]) auto={7}:name(X = 3) destroy target(*[artifact;creature;manacost=3]) auto={9}:name(X = 4) destroy target(*[artifact;creature;manacost=4]) auto={11}:name(X = 5) destroy target(*[artifact;creature;manacost=5]) auto={13}:name(X = 6) destroy target(*[artifact;creature;manacost=6]) auto={15}:name(X = 7) destroy target(*[artifact;creature;manacost=7]) auto={17}:name(X = 8) destroy target(*[artifact;creature;manacost=8]) auto={19}:name(X = 9) destroy target(*[artifact;creature;manacost=9]) auto={21}:name(X = 10) destroy target(*[artifact;creature;manacost=10]) auto={23}:name(X = 11) destroy target(*[artifact;creature;manacost=11]) auto={25}:name(X = 12) destroy target(*[artifact;creature;manacost=12]) auto={27}:name(X = 13) destroy target(*[artifact;creature;manacost=13]) auto={29}:name(X = 14) destroy target(*[artifact;creature;manacost=14]) auto={31}:name(X = 15) destroy target(*[artifact;creature;manacost=15]) auto={33}:name(X = 16) destroy target(*[artifact;creature;manacost=16]) text={X}{X}{1}: Destroy target artifact or creature with mana value X. mana={4}{B}{R} type=Creature subtype=Elemental power=4 toughness=4 [/card] [card] name=Deep-Sea Kraken autoexile=@movedto(*|opponentstack) suspended:counter(0/0,-1,Time) abilities=unblockable text=Deep-Sea Kraken is unblockable. -- Suspend 9 - {2}{U} (Rather than cast this card from your hand, you may pay {2}{U} and exile it with nine time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.) -- Whenever an opponent casts a spell, if Deep-Sea Kraken is suspended, remove a time counter from it. mana={7}{U}{U}{U} suspend(9)={2}{u} type=Creature subtype=Kraken power=6 toughness=6 [/card] [card] name=Deep-Sea Serpent auto=aslongas(island|opponentBattlefield) cantattack <1 auto=aslongas(island|opponentBattlefield) cantpwattack <1 text=Deep-Sea Serpent can't attack unless defending player controls an Island. mana={4}{U}{U} type=Creature subtype=Serpent power=5 toughness=5 [/card] [card] name=Deep-Sea Terror auto=aslongas(*|mygraveyard) cantattack <7 auto=aslongas(*|mygraveyard) cantpwattack <7 text=Deep-Sea Terror can't attack unless there are seven or more cards in your graveyard. mana={4}{U}{U} type=Creature subtype=Serpent power=6 toughness=6 [/card] [card] name=Deep-Slumber Titan abilities=doesnotuntap auto=tap(noevent) auto=_ENRAGE_untap text=Deep-Slumber Titan enters the battlefield tapped. -- Deep-Slumber Titan doesn't untap during your untap step. -- Whenever Deep-Slumber Titan is dealt damage, untap it. mana={2}{R}{R} type=Creature subtype=Giant Warrior power=7 toughness=7 [/card] [card] name=Deeptread Merrow auto={U}:islandwalk text={U}: Deeptread Merrow gains islandwalk until end of turn. mana={1}{U} type=Creature subtype=Merfolk Rogue power=2 toughness=1 [/card] [card] name=Deepwater Hypnotist auto=@untapped(this):target(creature|opponentbattlefield) -3/0 ueot text=Inspired -- Whenever Deepwater Hypnotist becomes untapped, target creature an opponent controls gets -3/-0 until end of turn. mana={1}{U} type=Creature subtype=Merfolk Wizard power=2 toughness=1 [/card] [card] name=Deepwood Drummer auto={G}{T}{D(*|myhand)}:2/2 target(creature) text={G}, {T}, Discard a card: Target creature gets +2/+2 until end of turn. mana={1}{G} type=Creature subtype=Human Spellshaper power=1 toughness=1 [/card] [card] name=Deepwood Elder auto={1}{G}{G}{T}{D(*|myhand)}:name(x = 1) ueot loseabilities && losesubtypesof(land) && transforms((forest)) target(land) auto={2}{G}{G}{T}{D(*|myhand)}:name(x = 2) ueot loseabilities && losesubtypesof(land) && transforms((forest)) target(<2>land) auto={3}{G}{G}{T}{D(*|myhand)}:name(x = 3) ueot loseabilities && losesubtypesof(land) && transforms((forest)) target(<3>land) auto={4}{G}{G}{T}{D(*|myhand)}:name(x = 4) ueot loseabilities && losesubtypesof(land) && transforms((forest)) target(<4>land) auto={5}{G}{G}{T}{D(*|myhand)}:name(x = 5) ueot loseabilities && losesubtypesof(land) && transforms((forest)) target(<5>land) auto={6}{G}{G}{T}{D(*|myhand)}:name(x = 6) ueot loseabilities && losesubtypesof(land) && transforms((forest)) target(<6>land) auto={7}{G}{G}{T}{D(*|myhand)}:name(x = 7) ueot loseabilities && losesubtypesof(land) && transforms((forest)) target(<7>land) auto={8}{G}{G}{T}{D(*|myhand)}:name(x = 8) ueot loseabilities && losesubtypesof(land) && transforms((forest)) target(<8>land) auto={9}{G}{G}{T}{D(*|myhand)}:name(x = 9) ueot loseabilities && losesubtypesof(land) && transforms((forest)) target(<9>land) auto={10}{G}{G}{T}{D(*|myhand)}:name(x = 10) ueot loseabilities && losesubtypesof(land) && transforms((forest)) target(<10>land) auto={11}{G}{G}{T}{D(*|myhand)}:name(x = 11) ueot loseabilities && losesubtypesof(land) && transforms((forest)) target(<11>land) auto={12}{G}{G}{T}{D(*|myhand)}:name(x = 12) ueot loseabilities && losesubtypesof(land) && transforms((forest)) target(<12>land) auto={13}{G}{G}{T}{D(*|myhand)}:name(x = 13) ueot loseabilities && losesubtypesof(land) && transforms((forest)) target(<13>land) auto={14}{G}{G}{T}{D(*|myhand)}:name(x = 14) ueot loseabilities && losesubtypesof(land) && transforms((forest)) target(<14>land) auto={15}{G}{G}{T}{D(*|myhand)}:name(x = 15) ueot loseabilities && losesubtypesof(land) && transforms((forest)) target(<15>land) auto={16}{G}{G}{T}{D(*|myhand)}:name(x = 16) ueot loseabilities && losesubtypesof(land) && transforms((forest)) target(<16>land) text={X}{G}{G}, {T}, Discard a card: X target lands become Forests until end of turn. mana={G}{G} type=Creature subtype=Dryad Spellshaper power=2 toughness=2 [/card] [card] name=Deepwood Ghoul auto={L:2}:regenerate text=Pay 2 life: Regenerate Deepwood Ghoul. mana={2}{B} type=Creature subtype=Zombie power=2 toughness=1 [/card] [card] name=Deepwood Legate auto={B}:1/1 other={0} name(Cast without Paying its Mana Cost) otherrestriction=type(swamp|mybattlefield)~morethan~0,type(forest|opponentbattlefield)~morethan~0 text=If an opponent controls a Forest and you control a Swamp, you may cast Deepwood Legate without paying its mana cost. -- {B}: Deepwood Legate gets +1/+1 until end of turn. mana={3}{B} type=Creature subtype=Shade power=1 toughness=1 [/card] [card] name=Deepwood Tantiv auto=_BLOCKED_life:2 controller text=Whenever Deepwood Tantiv becomes blocked, you gain 2 life. mana={4}{G} type=Creature subtype=Beast power=2 toughness=4 [/card] [card] name=Deepwood Wolverine auto=_BLOCKED_2/0 ueot text=Whenever Deepwood Wolverine becomes blocked, it gets +2/+0 until end of turn. mana={G} type=Creature subtype=Wolverine power=1 toughness=1 [/card] [card] name=Defang target=creature auto=teach(creature) transforms((,newability[preventalldamage from(this)])) text=Enchant creature -- Prevent all damage that would be dealt by enchanted creature. mana={1}{W} type=Enchantment subtype=Aura [/card] [card] name=Defeat target=creature[power<=2]|battlefield auto=destroy text=Destroy target creature with power 2 or less. mana={1}{B} type=Sorcery [/card] [card] name=Defend the Hearth auto=preventAllcombatDamage controller ueot auto=preventAllcombatDamage opponent ueot text=Prevent all combat damage that would be dealt to players this turn. mana={1}{G} type=Instant [/card] [card] name=Defender en-Vec auto={C(0/0,-1,Fade)}:name(Prevent 2 damage) prevent:2 target(player,creature) auto=fading:4 text=Fading 4 (This creature enters the battlefield with four fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) -- Remove a fade counter from Defender en-Vec: Prevent the next 2 damage that would be dealt to target creature or player this turn. mana={3}{W} type=Creature subtype=Human Cleric power=2 toughness=4 [/card] [card] name=Defender of Chaos abilities=flash,protection from white text=Flash -- Protection from white mana={2}{R} type=Creature subtype=Human Knight power=2 toughness=1 [/card] [card] name=Defender of Law abilities=flash,protection from red text=Flash -- Protection from red mana={2}{W} type=Creature subtype=Human Knight power=2 toughness=1 [/card] [card] name=Defender of the Order facedown={3} autofacedown={W}{W}:morph autofaceup=0/2 all(creature|mybattlefield) ueot text=Morph {W}{W} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -- When Defender of the Order is turned face up, creatures you control get +0/+2 until end of turn. mana={3}{W} type=Creature subtype=Human Cleric power=2 toughness=4 [/card] [card] name=Defense of the Heart aicode=activate moveTo(myBattlefield) target(creature|myLibrary) auto=@each my upkeep restriction{type(creature|opponentBattlefield)~morethan~2}:sacrifice and!( reveal:plibrarycount optionone name(choose card) target(creature|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield))! afterrevealedend revealend )! text=At the beginning of your upkeep, if an opponent controls three or more creatures, sacrifice Defense of the Heart. If you do, search your library for up to two creature cards and put those creatures onto the battlefield. Then shuffle your library. mana={3}{G} type=Enchantment [/card] [card] name=Defensive Maneuvers auto=chooseatype all(creature[chosentype]) 0/4 ueot chooseend text=Creatures of the creature type of your choice get +0/+4 until end of turn. mana={3}{W} type=Instant [/card] [card] name=Defensive Stance target=creature auto=-1/1 text=Enchant creature -- Enchanted creature gets -1/+1. mana={U} type=Enchantment subtype=Aura [/card] [card] name=Defiant Bloodlord abilities=flying auto=@lifeof(player):life:-thatmuch opponent text=Flying -- Whenever you gain life, target opponent loses that much life. mana={5}{B}{B} type=Creature subtype=Vampire power=4 toughness=5 [/card] [card] name=Defiant Elf abilities=trample text=Trample mana={G} type=Creature subtype=Elf power=1 toughness=1 [/card] [card] name=Defiant Falcon abilities=flying aicode=activate moveTo(myBattlefield) target(rebel[manacost<=3]|myLibrary) auto={4}{T}:name(search card) reveal:plibrarycount optionone name(choose card) target(rebel[manacost<=3]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(activate castcard(putinplay))! afterrevealedend revealend text=Flying -- {4}, {T}: Search your library for a Rebel permanent card with mana value 3 or less and put that card onto the battlefield. Then shuffle your library. mana={1}{W} type=Creature subtype=Rebel Bird power=1 toughness=1 [/card] [card] name=Defiant Ogre auto=choice name(+1/+1 counter) counter(1/1) auto=choice name(destroy artifact) target(artifact) destroy text=When Defiant Ogre enters the battlefield, choose one: -- Put a +1/+1 counter on Defiant Ogre. -- Destroy target artifact. mana={5}{R} type=Creature subtype=Ogre Warrior power=3 toughness=5 [/card] [card] name=Defiant Salvager auto={S(*[artifact;creature]|mybattlefield)}:counter(1/1) assorcery text=Sacrifice an artifact or creature: Put a +1/+1 counter on Defiant Salvager. Activate this ability only any time you could cast a sorcery. mana={2}{B} type=Creature subtype=Aetherborn Artificer power=2 toughness=2 [/card] [card] name=Defiant Stand target=creature auto=1/3 auto=untap restriction=opponentblockersonly text=Cast Defiant Stand only during the declare attackers step and only if you've been attacked this step. -- Target creature gets +1/+3 until end of turn. If that creature is tapped, untap it. mana={1}{W} type=Instant [/card] [card] name=Defiant Strike target=creature auto=1/0 ueot auto=draw:1 controller text=Target creature gets +1/+0 until end of turn. -- Draw a card. mana={W} type=Instant [/card] [card] name=Defiant Vanguard auto=@combat(blocking) source(this):all(trigger[to]) phaseaction[combatends once] destroy auto=@combat(blocking) source(this) from(creature):all(trigger[from]) phaseaction[combatends once] destroy aicode=activate moveTo(myBattlefield) target(rebel[manacost<=4]|myLibrary) auto={5}{T}:name(search card) reveal:plibrarycount optionone name(choose card) target(rebel[manacost<=4]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(activate castcard(putinplay))! afterrevealedend revealend text=When Defiant Vanguard blocks, at end of combat, destroy it and all creatures it blocked this turn. -- {5}{T}: Search your library for a Rebel permanent card with mana value 4 or less and put it onto the battlefield. Then shuffle your library. mana={2}{W} type=Creature subtype=Human Rebel power=2 toughness=2 [/card] [card] name=Defiler of Souls abilities=flying auto=@each opponent upkeep:ability$!name(sacrifice monocolored creature) notatarget(creature[-multicolor]|mybattlefield) sacrifice !$ opponent auto=@each my upkeep:notatarget(creature[-multicolor]|mybattlefield) sacrifice text=Flying -- At the beginning of each player's upkeep, that player sacrifices a monocolored creature. mana={3}{B}{B}{R} type=Creature subtype=Demon power=5 toughness=5 [/card] [card] name=Defiling Tears target=creature auto=transforms((,black)) ueot auto=1/-1 auto=teach(creature) {B}:regenerate text=Until end of turn, target creature becomes black, gets +1/-1, and gains "{B}: Regenerate this creature." mana={2}{B} type=Instant [/card] [card] name=Deft Duelist abilities=first strike,shroud text=First strike -- Shroud (This creature can't be the target of spells or abilities.) mana={W}{U} type=Creature subtype=Human Rogue power=2 toughness=1 [/card] [card] name=Deftblade Elite auto=_ATTACKING_may provoke target(creature|opponentbattlefield) auto={1}{W}:preventAllCombatDamage to(this) && preventAllCombatDamage from(this) text=Provoke (When this attacks, you may have target creature defending player controls untap and block it if able.) -- {1}{W}: Prevent all combat damage that would be dealt to and dealt by Deftblade Elite this turn. mana={W} type=Creature subtype=Human Soldier power=1 toughness=1 [/card] [card] name=Defy Death target=creature|mygraveyard auto=moveto(mybattlefield) && transforms((,newability[if cantargetcard(angel) then counter(1/1.2)])) oneshot text=Return target creature card from your graveyard to the battlefield. If it's an Angel, put two +1/+1 counters on it. mana={3}{W}{W} type=Sorcery [/card] [card] name=Defy Gravity target=creature auto=flying flashback={U} text=Target creature gains flying until end of turn. -- Flashback {U} (You may cast this card from your graveyard for its flashback cost. Then exile it.) mana={U} type=Instant [/card] [card] name=Dega Disciple auto={B}{T}:-2/-0 target(creature) auto={R}{T}:2/0 target(creature) text={B}, {T}: Target creature gets -2/-0 until end of turn. -- {R}, {T}: Target creature gets +2/+0 until end of turn. mana={W} type=Creature subtype=Human Wizard power=1 toughness=1 [/card] [card] name=Dega Sanctuary auto=@each my upkeep restriction{type(*[black]|myBattlefield)~morethan~0,type(*[red]|myBattlefield)~lessthan~1}:life:2 auto=@each my upkeep restriction{type(*[red]|myBattlefield)~morethan~0,type(*[black]|myBattlefield)~lessthan~1}:life:2 auto=@each my upkeep restriction{type(*[black]|myBattlefield)~morethan~0,type(*[red]|myBattlefield)~morethan~0}:life:4 text=At the beginning of your upkeep, if you control a black or red permanent, you gain 2 life. If you control a black permanent and a red permanent, you gain 4 life instead. mana={2}{W} type=Enchantment [/card] [card] name=Deglamer target=artifact,enchantment auto=moveTo(ownerlibrary) && shuffle text=Choose target artifact or enchantment. Its owner shuffles it into his or her library. mana={1}{G} type=Instant [/card] [card] name=Dehydration target=creature auto=doesnotuntap text=Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) -- Enchanted creature doesn't untap during its controller's untap step. mana={3}{U} type=Enchantment subtype=Aura [/card] [card] name=Deicide target=enchantment|battlefield auto=moveTo(exile) auto=if cantargetcard(*[god]|battlefield) then all(*[share!name!]|targetcontrollerhand) moveto(exile) auto=if cantargetcard(*[god]|battlefield) then all(*[share!name!]|targetcontrollerlibrary) moveto(exile) auto=if cantargetcard(*[god]|battlefield) then all(*[share!name!]|targetcontrollergraveyard) moveto(exile) text=Exile target enchantment. If the exiled card is a God card, search its controller's graveyard, hand, and library for any number of cards with the same name as that card and exile them, then that player shuffles his or her library. mana={1}{W} type=Instant [/card] [card] name=Deity of Scars abilities=trample auto=counter(-1/-1,2) auto={BG}{C(-1/-1,-1)}:regenerate text=Trample -- Deity of Scars enters the battlefield with two -1/-1 counters on it. -- {(b/g)}, Remove a -1/-1 counter from Deity of Scars: Regenerate Deity of Scars. mana={BG}{BG}{BG}{BG}{BG} type=Creature subtype=Spirit Avatar power=7 toughness=7 [/card] [card] name=Deja Vu target=sorcery|myGraveyard auto=moveTo(myHand) text=Return target sorcery card from your graveyard to your hand. mana={2}{U} type=Sorcery [/card] [card] name=Delif's Cone auto={T}{S}:target(other creature|mybattlefield) transforms((,newability[@combat(notblocked) source(this) once:fog from(this) ueot])) ueot text={T}, Sacrifice Delif's Cone: This turn, when target creature you control attacks and isn't blocked, you may gain life equal to its power. If you do, it assigns no combat damage this turn. mana={0} type=Artifact [/card] [card] name=Delirium Skeins auto=name(discard) transforms((,newability[ability$!name(discard) notatarget(<3>*|myhand) reject!$ controller],newability[ability$!name(discard) notatarget(<3>*|myhand) reject!$ opponent])) ueot text=Each player discards three cards. mana={2}{B} type=Sorcery [/card] [card] name=Delirium target=creature|opponentbattlefield auto=tap auto=dynamicability auto=0/0 && fog to(mytgt) oneshot && fog from(mytgt) oneshot restriction=opponentturnonly text=Cast Delirium only during an opponent's turn. -- Tap target creature that player controls. That creature deals damage equal to its power to the player. Prevent all combat damage that would be dealt to and dealt by the creature this turn. mana={1}{B}{R} type=Instant [/card] [card] name=Delraich abilities=trample other={S(creature[black]|myBattlefield)}{S(creature[black]|myBattlefield)}{S(creature[black]|myBattlefield)} name(Sacrifice 3 Creatures) otherrestriction=type(creature[black]|myBattlefield)~morethan~2 text=Trample -- You may sacrifice three black creatures rather than pay Delraich's mana cost. mana={6}{B} type=Creature subtype=Horror power=6 toughness=6 [/card] [card] name=Deluge auto=tap all(creature[-flying]) text=Tap all creatures without flying. mana={2}{U} type=Instant [/card] [card] name=Delusions of Mediocrity auto=life:10 auto=@movedTo(this|nonbattlezone) from(battlefield):life:-10 controller text=When Delusions of Mediocrity enters the battlefield, you gain 10 life. -- When Delusions of Mediocrity leaves the battlefield, you lose 10 life. mana={3}{U} type=Enchantment [/card] [card] name=Delver of Secrets backside=Insectile Aberration restriction=compare(isflipped)~equalto~0 anyzone={0}:doubleside(backside) aicode=activate target(*[instant;sorcery;zpos=1]|mylibrary) moveto(mylibrary) and!(moveto(mylibrary) and!(if cantargetcard(*[instant;sorcery]|*) then all(this) flip(backside) oneshot ) !)! auto=@each my upkeep:name(look) reveal:1 optionone name(transform) target(*[instant;sorcery]|reveal) moveto(mylibrary) and!( all(this) transforms((,newability[flip(backside)])) forever )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(mylibrary) optiontwoend revealend text=At the beginning of your upkeep, look at the top card of your library. You may reveal that card. If an instant or sorcery card is revealed this way, transform Delver of Secrets. // Insectile Aberration mana={U} type=Creature subtype=Human Wizard power=1 toughness=1 [/card] [card] name=Dematerialize target=* auto=moveTo(ownerhand) flashback={5}{U}{U} text=Return target permanent to its owner's hand. -- Flashback {5}{U}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.) mana={3}{U} type=Sorcery [/card] [card] name=Dementia Bat abilities=flying auto={4}{B}{S}:target(player) ability$!target(<2>*|myhand) reject!$ targetedplayer text=Flying -- {4}{B}, Sacrifice Dementia Bat: Target player discards two cards. mana={4}{B} type=Creature subtype=Phyrexian Bat power=2 toughness=2 [/card] [card] name=Demigod of Revenge abilities=flying,haste autostack=if casted(this) then moveTo(mybattlefield) all(demigod of revenge|mygraveyard) text=Flying, haste -- When you cast Demigod of Revenge, return all cards named Demigod of Revenge from your graveyard to the battlefield. mana={BR}{BR}{BR}{BR}{BR} type=Creature subtype=Spirit Avatar power=5 toughness=4 [/card] [card] name=Demolish target=artifact,land auto=destroy text=Destroy target artifact or land. mana={3}{R} type=Sorcery [/card] [card] name=Demolition Stomper auto=cantbeblockedby(creature[power<=2]) auto={crew(other creature[power>=5]|myBattlefield)}:name(crew 5 [1 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=5]|mybattlefield)~morethan~0,compare(crewtotalpower)~morethan~4} auto={crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=4]|myBattlefield)}:name(crew 5 [2 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=1]|mybattlefield)~morethan~0,type(other creature[-tapped;power>=4]|mybattlefield)~morethan~0,type(other creature[-tapped;-cantcrew]|mybattlefield)~morethan~1,compare(crewtotalpower)~morethan~4} auto={crew(other creature[power>=2]|myBattlefield)}{crew(other creature[power>=3]|myBattlefield)}:name(crew 5 [2 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=2]|mybattlefield)~morethan~0,type(other creature[-tapped;power>=3]|mybattlefield)~morethan~0,type(other creature[-tapped;-cantcrew]|mybattlefield)~morethan~1,compare(crewtotalpower)~morethan~4} auto={crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=3]|myBattlefield)}:name(crew 5 [3 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=3]|mybattlefield)~morethan~0,type(other creature[-tapped;power>=1]|mybattlefield)~morethan~1,type(other creature[-tapped;-cantcrew]|mybattlefield)~morethan~2,compare(crewtotalpower)~morethan~4} auto={crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=2]|myBattlefield)}{crew(other creature[power>=2]|myBattlefield)}:name(crew 5 [3 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=1]|mybattlefield)~morethan~0,type(other creature[-tapped;power>=2]|mybattlefield)~morethan~1,type(other creature[-tapped;-cantcrew]|mybattlefield)~morethan~2,compare(crewtotalpower)~morethan~4} auto={crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=2]|myBattlefield)}:name(crew 5 [4 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=1]|mybattlefield)~morethan~2,type(other creature[-tapped;power>=2]|mybattlefield)~morethan~0,type(other creature[-tapped;-cantcrew]|mybattlefield)~morethan~3,compare(crewtotalpower)~morethan~4} auto={crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}:name(crew 5 [5 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=1]|mybattlefield)~morethan~4,compare(crewtotalpower)~morethan~4} text=Demolition Stomper can't be blocked by creatures with power 2 or less. -- Crew 5 (Tap any number of creatures you control with total power 5 or more: This Vehicle becomes an artifact creature until end of turn.) mana={6} type=Artifact subtype=Vehicle power=10 toughness=7 [/card] [card] name=Demon of Dark Schemes abilities=flying auto=all(other creature) -2/-2 ueot auto=@movedTo(other creature|graveyard) from(battlefield):alterenergy:1 controller auto={2}{B}{e:4}:moveTo(myBattlefield) and!( tap(noevent) )! target(creature|graveyard) text=Flying -- When Demon of Dark Schemes enters the battlefield, all other creatures get -2/-2 until end of turn. -- Whenever another creature dies, you get {E} (an energy counter). -- {2}{B}, Pay {E}{E}{E}{E}: Put target creature card from a graveyard onto the battlefield under your control tapped. mana={3}{B}{B}{B} type=Creature subtype=Demon power=5 toughness=5 [/card] [card] name=Demon of Death's Gate abilities=flying,trample other={L:6}{S(creature|myBattlefield)}{S(creature|myBattlefield)}{S(creature|myBattlefield)} name(Pay 6 Life and Sacrifice 3 Creatures) text=Flying, trample -- You may pay 6 life and sacrifice three black creatures rather than pay Demon of Death's Gate's mana cost. mana={6}{B}{B}{B} type=Creature subtype=Demon power=9 toughness=9 [/card] [card] name=Demonic Appetite target=creature|myBattlefield auto=3/3 auto=@each my upkeep:sacrifice notatarget(creature|myBattlefield) text=Enchant creature you control -- Enchanted creature gets +3/+3. -- At the beginning of your upkeep, sacrifice a creature. mana={B} type=Enchantment subtype=Aura [/card] [card] name=Demonic Collusion abilities=hiddenface aicode=activate moveto(myhand) target(*|mylibrary) auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>*|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend buyback={3}{B}{B}{D(*|myhand)}{D(*|myhand)} text=Buyback - Discard two cards. (You may discard two cards in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.) -- Search your library for a card and put that card into your hand. Then shuffle your library. mana={3}{B}{B} type=Sorcery [/card] [card] name=Demonic Dread target=creature|battlefield auto=cantblock autostack=if casted(this) then cascade:plibrarycount text=Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.) -- Target creature can't block this turn. mana={1}{B}{R} type=Sorcery [/card] [card] name=Demonic Hordes auto={T}:destroy target(land) auto=upcostmulti[{B}{B}{B}] tap && ability$!name(sacrifice land) notatarget(land|opponentbattlefield) sacrifice!$ opponent text={T}: Destroy target land. -- At the beginning of your upkeep, unless you pay {B}{B}{B}, tap Demonic Hordes and sacrifice a land of an opponent's choice. mana={3}{B}{B}{B} type=Creature subtype=Demon power=5 toughness=5 [/card] [card] name=Demonic Rising auto=@each my endofturn restriction{type(creature|mybattlefield)~equalto~1}:token(Demon,Creature Demon,5/5,black,flying) text=At the beginning of your end step, if you control exactly one creature, put a 5/5 black Demon creature token with flying onto the battlefield. mana={3}{B}{B} type=Enchantment [/card] [card] name=Demonic Taskmaster abilities=flying auto=@each my upkeep restriction{type(other creature|mybattlefield)~morethan~0}:sacrifice notatarget(other creature|mybattlefield) text=Flying -- At the beginning of your upkeep, sacrifice a creature other than Demonic Taskmaster. mana={2}{B} type=Creature subtype=Demon power=4 toughness=3 [/card] [card] name=Demonic Torment target=creature auto=cantattack auto=cantpwattack auto=teach(creature) preventAllCombatDamage from(this) text=Enchant creature -- Enchanted creature can't attack. -- Prevent all combat damage that would be dealt by enchanted creature. mana={2}{B} type=Enchantment subtype=Aura [/card] [card] name=Demonic Tutor abilities=hiddenface aicode=activate moveto(myhand) target(*|mylibrary) auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>*|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend text=Search your library for a card and put that card into your hand. Then shuffle your library. mana={1}{B} type=Sorcery [/card] [card] name=Demonlord of Ashmouth abilities=flying,undying auto=if type(other creature|mybattlefield)~morethan~0 then sacrifice notatarget(other creature|mybattlefield) else moveto(exile) all(this) text=Flying -- When Demonlord of Ashmouth enters the battlefield, exile it unless you sacrifice another creature. -- Undying mana={2}{B}{B} type=Creature subtype=Demon power=5 toughness=4 [/card] [card] name=Demonmail Hauberk auto={S(creature|myBattlefield)}:equip auto=teach(creature) 4/2 text=Equipped creature gets +4/+2. -- Equip - Sacrifice a creature mana={4} type=Artifact subtype=Equipment [/card] [card] name=Demon-Possessed Witch backside=Kindly Stranger auto=may name(Destroy a creature) destroy target(creature) text=When this creature transforms into Demon-Possessed Witch, you may destroy target creature. // Kindly Stranger type=Creature subtype=Human Shaman color=black power=4 toughness=3 [/card] [card] name=Demon's Grasp target=creature|battlefield auto=-5/-5 ueot text=Target creature gets -5/-5 until end of turn. mana={4}{B} type=Sorcery [/card] [card] name=Demon's Herald aicode=activate moveTo(myBattlefield) target(prince of thralls|myLibrary) auto={2}{B}{T}{S(creature[blue]|myBattlefield)}{S(creature[black]|myBattlefield)}{S(creature[red]|myBattlefield)}:name(search card) reveal:plibrarycount optionone name(choose card) target(prince of thralls|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield))! afterrevealedend revealend text={2}{B}, {T}, Sacrifice a blue creature, a black creature, and a red creature: Search your library for a card named Prince of Thralls and put it onto the battlefield. Then shuffle your library. mana={B} type=Creature subtype=Human Wizard power=1 toughness=1 [/card] [card] name=Demon's Horn auto=@movedTo(*[black]|stack):may life:1 controller text=Whenever a player casts a black spell, you may gain 1 life. mana={2} type=Artifact [/card] [card] name=Demon's Jester abilities=flying auto=aslongas(*|myhand) 2/1 <1 text=Flying -- Hellbent - Demon's Jester gets +2/+1 as long as you have no cards in hand. mana={3}{B} type=Creature subtype=Imp power=2 toughness=2 [/card] [card] name=Demonspine Whip autoskill={X}:thisforeach(X) 1/0 ueot auto={1}:equip text={X}: Equipped creature gets +X/+0 until end of turn. -- Equip {1} mana={B}{R} type=Artifact subtype=Equipment [/card] [card] name=Demoralize auto=if type(*|mygraveyard)~morethan~6 then all(creature) cantblock ueot auto=ifnot type(*|mygraveyard)~morethan~6 then all(creature) menace ueot text=Each creature can't be blocked this turn except by two or more creatures. -- Threshold - If seven or more cards are in your graveyard, creatures can't block this turn. mana={2}{R} type=Instant [/card] [card] name=Demystify target=enchantment auto=destroy text=Destroy target enchantment. mana={W} type=Instant [/card] [card] name=Den Protector abilities=strong facedown={3} autofacedown={1}{G}:morph autofaceup=counter(1/1) autofaceup=moveto(ownerhand) target(*|mygraveyard) text=Creatures with power less than Den Protector's power can't block it. Megamorph {1}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) -- When Den Protector is turned face up, return target card from your graveyard to your hand. mana={1}{G} type=Creature subtype=Human Warrior power=2 toughness=1 [/card] [card] name=Denizen of the Deep auto=moveto(ownerHand) all(other creature|myBattlefield) text=When Denizen of the Deep enters the battlefield, return each other creature you control to its owner's hand. mana={6}{U}{U} type=Creature subtype=Serpent power=11 toughness=11 [/card] [card] name=Dense Canopy auto=lord(creature[flying]) cloud text=Creatures with flying can block only creatures with flying. mana={1}{G} type=Enchantment [/card] [card] name=Dense Foliage auto=lord(creature) cantbetargetof(instant,sorcery) text=Creatures can't be the targets of spells. mana={2}{G} type=Enchantment [/card] [card] name=Deny Existence target=creature|stack auto=fizzleto(exile) text=Counter target creature spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. mana={2}{U} type=Instant [/card] [card] name=Deny Reality target=*|battlefield auto=moveTo(ownerhand) autostack=if casted(this) then cascade:plibrarycount text=Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.) -- Return target permanent to its owner's hand. mana={3}{U}{B} type=Sorcery [/card] [card] name=Denying Wind target=player aicode=activate moveto(exile) target(*|targetedpersonslibrary) auto=name(exile cards) reveal:type:*:targetedpersonslibrary revealzone(targetedpersonslibrary) optionone name(choose card) target(*|reveal) moveto(exile) optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend revealend text=Search target player's library for up to seven cards and exile them. Then that player shuffles his or her library. mana={7}{U}{U} type=Sorcery [/card] [card] name=Depala, Pilot Exemplar auto=lord(other dwarf|mybattlefield) 1/1 auto=lord(creature[vehicle]|mybattlefield) 1/1 aicode=activate target(*[zpos<=x]|mylibrary) name(revealed card) moveto(myhand) name(revealed card) and!(if cantargetcard(*[-dwarf;-vehicle]|*) then bottomoflibrary))! auto=@tapped(this):may pay({x}) name(Pay X) Reveal:x revealzone(mylibrary) optionone all(*[dwarf;vehicle]|reveal) moveto(ownerhand) optiononeend optiontwo all(*|reveal) bottomoflibrary optiontwoend revealend text=Other Dwarves you control get +1/+1. -- Each Vehicle you control gets +1/+1 as long as it's a creature. -- Whenever Depala, Pilot Exemplar becomes tapped, you may pay {X}. If you do, reveal the top X cards of your library, put all Dwarf and Vehicle cards from among them into your hand, then put the rest on the bottom of your library in a random order. -- mana={1}{R}{W} type=Legendary Creature subtype=Dwarf Pilot power=3 toughness=3 [/card] [card] name=Deploy the Gatewatch aicode=activate target(*[planeswalker;zpos<=7]|mylibrary) moveto(mybattlefield) auto=name(Look) reveal:7 optionone name(Get 2 cards) target(*[planeswalker]|reveal) moveto(mybattlefield) optiononeend optiontwo name(put on bottom) target(<7>*|reveal) bottomoflibrary optiontwoend revealend text=Look at the top seven cards of your library. Put up to two planeswalker cards from among them onto the battlefield. Put the rest on the bottom of your library in a random order. mana={4}{W}{W} type=Sorcery [/card] [card] name=Deploy to the Front auto=_SOLDIERTOKEN_*type:creature:battlefield text=Put X 1/1 white Soldier creature tokens onto the battlefield, where X is the number of creatures on the battlefield. mana={5}{W}{W} type=Sorcery [/card] [card] name=Deprive target=*|stack auto=fizzle text=As an additional cost to cast Deprive, return a land you control to its owner's hand. -- Counter target spell. mana={U}{U}{H(land|myBattlefield)} type=Instant [/card] [card] name=Deputy of Acquittals abilities=flash auto=may moveTo(ownerhand) target(creature|mybattlefield) text=Flash -- When Deputy of Acquittals enters the battlefield, you may return another target creature you control to its owner's hand. mana={W}{U} type=Creature subtype=Human Wizard power=2 toughness=2 [/card] [card] name=Deranged Assistant auto={M}{T}:Add{1} text={T}, Put the top card of your library into your graveyard: Add {1} to your mana pool. mana={1}{U} type=Creature subtype=Human Wizard power=1 toughness=1 [/card] [card] name=Deranged Hermit auto=token(Squirrel,Creature Squirrel,1/1,green)*4 auto=lord(squirrel) 1/1 auto=upcost[{3}{G}{G};next upkeep] sacrifice text=Echo {3}{G}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) -- When Deranged Hermit enters the battlefield, put four 1/1 green Squirrel creature tokens onto the battlefield. -- Squirrel creatures get +1/+1. mana={3}{G}{G} type=Creature subtype=Elf power=1 toughness=1 [/card] [card] name=Deranged Outcast auto={1}{G}{S(human|mybattlefield)}:counter(1/1,2) target(creature) text={1}{G}, Sacrifice a Human: Put two +1/+1 counters on target creature. mana={1}{G} type=Creature subtype=Human Rogue power=2 toughness=1 [/card] [card] name=Deranged Whelp abilities=menace text=Menace (This creature can't be blocked except by two or more creatures.) mana={1}{R} type=Creature subtype=Wolf power=2 toughness=1 [/card] [card] name=Derelor auto=lord(*[black]|mycastingzone) altercost(black, +1) text=Black spells you cast cost {B} more to cast. mana={3}{B} type=Creature subtype=Thrull power=4 toughness=4 [/card] [card] name=Descend upon the Sinful auto=moveto(exile) all(creature) auto=if delirium then _ANGELTOKEN_ controller text=Exile all creatures. -- Delirium Put a 4/4 white Angel creature token with flying onto the battlefield if there are four or more card types among cards in your graveyard. mana={4}{W}{W} type=Sorcery [/card] [card] name=Descendant of Kiyomaro auto=while(restriction{morecardsthanopponent}) 1/2 auto=while(restriction{morecardsthanopponent}) transforms((,newability[@combatdamaged(*[creature;player]) from(this):life:3 controller])) text=As long as you have more cards in hand than each opponent, Descendant of Kiyomaro gets +1/+2 and has "Whenever this creature deals combat damage, you gain 3 life." mana={1}{W}{W} type=Creature subtype=Human Soldier power=2 toughness=3 [/card] [card] name=Descendant of Masumaro auto=@each my upkeep:foreach(*|myHand) counter(1/1) && foreach(*|opponentHand) counter(1/1,-1) text=At the beginning of your upkeep, put a +1/+1 counter on Descendant of Masumaro for each card in your hand, then remove a +1/+1 counter from Descendant of Masumaro for each card in target opponent's hand. mana={2}{G} type=Creature subtype=Human Monk power=1 toughness=1 [/card] [card] name=Descendant of Soramaro aicode=name(look) activate name(look) transforms((,newability[foreach(*[zpos<=phandcount]|mylibrary) moverandom(*[zpos<=phandcount]) from(mylibrary) to(mylibrary)])) ueot auto={1}{u}:name(Look) reveal:type:*:myhand optionone name(Look) target(*|reveal) donothing optiononeend optiontwo target(<60>*|reveal) moveto(mylibrary) optiontwoend revealend text={1}{U}: Look at the top X cards of your library, where X is the number of cards in your hand, then put them back in any order. mana={3}{U} type=Creature subtype=Human Wizard power=2 toughness=3 [/card] [card] name=Descendants' Path auto=@each my upkeep:reveal:1 optionone name(Reveal)if type(creature|reveal)~morethan~0 then name(Check to cast) target(creature|reveal) transforms((,newability[if type(*[share!types!]|mybattlefield)~morethan~0 then castcard(putinplay)])) forever else name(not a creature) target(*|reveal) donothing optiononeend optiontwo choice all(*|reveal) bottomoflibrary optiontwoend revealend text=At the beginning of your upkeep, reveal the top card of your library. If it's a creature card that shares a creature type with a creature you control, you may cast that card without paying its mana cost. Otherwise, put that card on the bottom of your library. mana={2}{G} type=Enchantment [/card] [card] name=Descent of the Dragons target=creature|battlefield auto=token(Dragon,Creature Dragon,4/4,red,flying) targetcontroller auto=destroy text=Destroy any number of target creatures. For each creature destroyed this way, its controller puts a 4/4 red Dragon creature token with flying onto the battlefield. mana={4}{R}{R} type=Sorcery [/card] [card] name=Desecrated Earth target=land auto=transforms((,newability[ability$!name(discard) target(*|myhand) reject!$ controller])) forever auto=destroy text=Destroy target land. Its controller discards a card. mana={4}{B} type=Sorcery [/card] [card] name=Desecration Elemental abilities=fear auto=@movedto(*|stack):moveTo(ownergraveyard) notatarget(creature|myBattlefield) text=Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) -- Whenever a player casts a spell, sacrifice a creature. mana={3}{B} type=Creature subtype=Elemental power=8 toughness=8 [/card] [card] name=Desecration Plague target=enchantment,land auto=destroy text=Destroy target enchantment, or land. mana={3}{G} type=Sorcery [/card] [card] name=Desecrator Hag auto=moveTo(ownerhand) target(creature[power=power:highest:creature:mygraveyard]|mygraveyard) oneshot text=When Desecrator Hag enters the battlefield, return to your hand the creature card in your graveyard with the greatest power. If two or more cards are tied for greatest power, you choose one of them. mana={2}{BG}{BG} type=Creature subtype=Hag power=2 toughness=2 [/card] [card] name=Desert Drake abilities=flying text=Flying mana={3}{R} type=Creature subtype=Drake power=2 toughness=2 [/card] [card] name=Desert Nomads abilities=desertwalk auto=preventAllDamage to(this) from(desert) text=Desertwalk -- Prevent all damage that would be dealt to Desert Nomads by Deserts. mana={2}{R} type=Creature subtype=Human Nomad power=2 toughness=2 [/card] [card] name=Desert Sandstorm auto=damage:1 all(creature) text=Desert Sandstorm deals 1 damage to each creature. mana={2}{R} type=Sorcery [/card] [card] name=Desert Twister target=* auto=destroy text=Destroy target permanent. mana={4}{G}{G} type=Sorcery [/card] [card] name=Deserted Temple auto={T}:Add{1} auto={1}{T}:Untap target(land) text={T}: Add {1} to your mana pool. -- {1}, {T}: Untap target land. type=Land [/card] [card] name=Deserter's Quarters abilities=doesnotuntap auto=@each my untap sourcetap:may untap auto={6}{T}:target(*[creature]) grant transforms((,newability[tap],newability[doesnotuntap])) grantend text=You may choose not to untap Deserter's Quarters during your untap step. -- {6}, {T}: Tap target creature. It doesn't untap during its controller's untap step for as long as Deserter's Quarters remains tapped. mana={2} type=Artifact [/card] [card] name=Desert auto={T}:Add{1} auto={T}:Damage:1 target(creature[attacking]) text={T}: Add {1} to your mana pool. -- {T}: Desert deals 1 damage to target attacking creature. Activate this ability only during the end of combat step. type=Land subtype=Desert [/card] [card] name=Desolate Lighthouse auto={T}:Add{1} auto={1}{U}{R}{T}:name(Draw then Discard) _LOOT_ text={T}: Add {1} to your mana pool. -- {1}{U}{R}, {T}: Draw a card, then discard a card. type=Land [/card] [card] name=Desolation Angel abilities=flying kicker={W}{W} auto=if paid(kicker) then destroy all(land|opponentBattlefield) auto=destroy all(land|myBattlefield) text=Kicker {W}{W} (You may pay an additional {W}{W} as you cast this spell.) -- Flying -- When Desolation Angel enters the battlefield, destroy all lands you control. If it was kicked, destroy all lands instead. mana={3}{B}{B} type=Creature subtype=Angel power=5 toughness=4 [/card] [card] name=Desolation Giant kicker={W}{W} auto=if paid(kicker) then destroy all(creature|opponentBattlefield) auto=destroy all(other creature|myBattlefield) text=Kicker {W}{W} (You may pay an additional {W}{W} as you cast this spell.) -- When Desolation Giant enters the battlefield, destroy all other creatures you control. If it was kicked, destroy all other creatures instead. mana={2}{R}{R} type=Creature subtype=Giant power=3 toughness=3 [/card] [card] name=Desolation Twin autostack=choice token(Eldrazi,Creature Eldrazi,10/10) controller text=When you cast Desolation Twin, put a 10/10 colorless Eldrazi creature token onto the battlefield. mana={10} type=Creature subtype=Eldrazi power=10 toughness=10 [/card] [card] name=Desperate Charge auto=all(creature|myBattlefield) 2/0 ueot text=Creatures you control get +2/+0 until end of turn. mana={2}{B} type=Sorcery [/card] [card] name=Desperate Ravings auto=draw:2 controller auto=discard:1 controller flashback={2}{U} text=Draw two cards, then discard a card at random. -- Flashback {2}{U} mana={1}{R} type=Instant [/card] [card] name=Desperate Sentry auto=while(restriction{delirium}) +3/0 auto=_DIES_token(Eldrazi Horror) text=When Desperate Sentry dies, put a 3/2 colorless Eldrazi Horror creature token onto the battlefield. -- Delirium -- Desperate Sentry gets +3/+0 as long as there are four or more card types among cards in your graveyard. mana={2}{W} type=Creature subtype=Human Soldier power=1 toughness=2 [/card] [card] name=Despise target=opponent aicode=activate reject notatarget(*[creature;planeswalker]|targetedpersonshand) auto=reveal:type:*:targetedpersonshand revealzone(targetedpersonshand) optionone name(choose discards) notatarget(<1>*[creature;planeswalker]|reveal) transforms((,newability[moveto(ownerhand) all(other *|reveal)],newability[moveto(ownerhand) and!(reject)!])) ueot optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerhand) and!( all(*|reveal) moveto(ownerhand) )! optiontwoend revealend text=Target opponent reveals his or her hand. You choose a creature or planeswalker card from it. That player discards that card. mana={B} type=Sorcery [/card] [card] name=Despoiler of Souls abilities=cantblock autograveyard={B}{B}{E(other creature|mygraveyard)}{E(other creature|mygraveyard)}:moveto(mybattlefield) text=Despoiler of Souls can't block. -- {B}{B}, Exile two other creature cards from your graveyard: Return Despoiler of Souls from your graveyard to the battlefield. mana={B}{B} type=Creature subtype=Horror power=3 toughness=1 [/card] [card] name=Despoil target=land auto=destroy auto=life:-2 targetcontroller text=Destroy target land. Its controller loses 2 life. mana={3}{B} type=Sorcery [/card] [card] name=Despondency target=creature autograveyard=_DIES_moveTo(ownerhand) auto=-2/0 text=Enchant creature -- Enchanted creature gets -2/-0. -- When Despondency is put into a graveyard from the battlefield, return Despondency to its owner's hand. mana={1}{B} type=Enchantment subtype=Aura [/card] [card] name=Despotic Scepter auto={T}:bury target(*|myBattlefield) text={T}: Destroy target permanent you own. It can't be regenerated. mana={1} type=Artifact [/card] [card] name=Destroy the Evidence target=land auto=destroy auto=transforms((,newability[Reveal:1 revealzone(targetedpersonslibrary) revealuntil(land|targetedpersonslibrary) optionone choice name(Look) target(*|reveal) donothing optiononeend optiontwo choice name(put in Graveyard) all(*|reveal) moveto(graveyard) optiontwoend revealend])) oneshot text=Destroy target land. Its controller reveals cards from the top of his or her library until he or she reveals a land card, then puts those cards into his or her graveyard. mana={4}{B} type=Sorcery [/card] [card] name=Destructive Flow auto=@each opponent upkeep:ability$!name(sacrifice non-basic land) choice target(land[-basic]|mybattlefield) sacrifice !$ opponent auto=@each my upkeep:target(land[-basic]|mybattlefield) sacrifice text=At the beginning of each player's upkeep, that player sacrifices a nonbasic land. mana={B}{R}{G} type=Enchantment [/card] [card] name=Destructive Force auto=ability$!sacrifice notatarget(<5>land|mybattlefield)!$ opponent auto=ability$!sacrifice notatarget(<5>land|mybattlefield)!$ controller auto=choice damage:5 all(creature) text=Each player sacrifices five lands. Destructive force deals 5 damage to each creature. mana={5}{R}{R} type=Sorcery [/card] [card] name=Destructive Revelry target=artifact,enchantment auto=destroy auto=damage:2 targetcontroller text=Destroy target artifact or enchantment. -- Destructive Revelry does 2 damage to that permanent's controller. mana={R}{G} type=Instant [/card] [card] name=Destructive Urge target=creature auto=@combatdamaged(player) from(mytgt):ability$!name(sacrifice land) notatarget(land|mybattlefield) sacrifice!$ opponent text=Enchant creature -- Whenever enchanted creature deals combat damage to a player, that player sacrifices a land. mana={1}{R}{R} type=Enchantment subtype=Aura [/card] [card] name=Destructor Dragon abilities=flying auto=_DIES_destroy target(*[-creature]) text=Flying -- When Destructor Dragon dies, destroy target noncreature permanent. mana={4}{G}{G} type=Creature subtype=Dragon power=4 toughness=4 [/card] [card] name=Detainment Spell target=creature auto=noactivatedability auto={1}{W}:retarget target(creature) text=Enchant creature -- Enchanted creature's activated abilities can't be activated. -- {1}{W}: Attach Detainment Spell to target creature. mana={W} type=Enchantment subtype=Aura [/card] [card] name=Detention Sphere auto=may name(exile) target(*[-land;-detention sphere]|battlefield) transforms((,newability[all(*[share!name!]) becomes(expelled)])) ueot && all(expelled) (blink)forsrc text=When Detention Sphere enters the battlefield, you may exile target nonland permanent not named Detention Sphere and all other permanents with the same name as that permanent. -- When Detention Sphere leaves the battlefield, return the exiled cards to the battlefield under their owner's control. mana={1}{W}{U} type=Enchantment [/card] [card] name=Detonate target=artifact[manacost=prex] auto=bury && damage:castx targetcontroller mana={X}{R} type=Sorcery text=Destroy target artifact with mana value X. It can't be regenerated. Detonate deals X damage to that artifact's controller. [/card] [card] name=Detritivore anyzone=type:land[-basic]:opponentgraveyard/type:land[-basic]:opponentgraveyard cdaactive autoexile=@counterremoved(0/0,1,Time) from(sourcecard) suspended:destroy target(land[-basic]) suspend(0)={X}{3}{R} text=Detritivore's power and toughness are each equal to the number of nonbasic land cards in your opponents' graveyards. -- Suspend X - {X}{3}{R}. X can't be 0. (Rather than cast this card from your hand, you may pay {X}{3}{R} and exile it with X time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.) -- Whenever a time counter is removed from Detritivore while it's exiled, destroy target nonbasic land. mana={2}{R}{R} type=Creature subtype=Lhurgoyf power=* toughness=* [/card] [card] name=Deus of Calamity abilities=trample auto=@damagefoeof(player) from(this) restriction{compare(thatmuch)~morethan~5}:destroy target(land|opponent) text=Trample -- Whenever Deus of Calamity deals 6 or more damage to an opponent, destroy target land that player controls. mana={RG}{RG}{RG}{RG}{RG} type=Creature subtype=Spirit Avatar power=6 toughness=6 [/card] [card] name=Devastate target=land auto=destroy auto=damage:1 all(creature,player) text=Destroy target land. Devastate deals 1 damage to each creature and each player. mana={3}{R}{R} type=Sorcery [/card] [card] name=Devastation Tide auto=moveTo(ownerhand) all(*[-land]) autohand=restriction{miracle} pay[[{1}{U}]] name(Miracle) activate name(Miracle) castcard(restricted) text=Return all nonland permanents to their owners' hands. -- Miracle {1}{U} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.) mana={3}{U}{U} type=Sorcery [/card] [card] name=Devastation auto=destroy all(creature,land) text=Destroy all creatures and lands. mana={5}{R}{R} type=Sorcery [/card] [card] name=Deviant Glee target=creature auto=2/1 auto=teach(creature) {R}:trample text=Enchant creature -- Enchanted creature gets +2/+1 and has "{R}: This creature gains trample until end of turn." mana={B} type=Enchantment subtype=Aura [/card] [card] name=Devil's Play auto=damage:X target(creature,player) flashback={X}{R}{R}{R} text=Devil's Play deals X damage to target creature or player. -- Flashback {X}{R}{R}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) mana={X}{R} type=Sorcery [/card] [card] name=Devils' Playground auto=token(Devil,Creature Devil,1/1,red) and!( transforms((,newability[@movedto(this|mygraveyard): damage:1 target(*[creature;player])])) forever )!*4 text=Put four 1/1 red Devil creature tokens onto the battlefield. They have "When this creature dies, it deals 1 damage to target creature or player." mana={4}{R}{R} type=Sorcery [/card] [card] name=Devilthorn Fox mana={1}{W} type=Creature subtype=Fox power=3 toughness=1 [/card] [card] name=Devoted Caretaker auto={W}{T}:target(*|mybattlefield) transforms((,newability[protection from(instant)],newability[protection from(sorcery)])) ueot text={W}, {T}: Target permanent you control gains protection from instants and from sorceries until end of turn. mana={W} type=Creature subtype=Human Cleric power=1 toughness=2 [/card] [card] name=Devoted Druid auto={T}:Add{G} auto={C(-1/-1,1)}:untap text={T}: Add {G} to your mana pool. -- Put a -1/-1 counter on Devoted Druid: Untap Devoted Druid. mana={1}{G} type=Creature subtype=Elf Druid power=0 toughness=2 [/card] [card] name=Devoted Hero mana={W} type=Creature subtype=Elf Soldier power=1 toughness=2 [/card] [card] name=Devoted Retainer auto=bushido(1/1) text=Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.) mana={W} type=Creature subtype=Human Samurai power=1 toughness=1 [/card] [card] name=Devour Flesh target=player auto=ability$!name(sacrifice) notatarget(creature|mybattlefield) dynamicability sacrifice!$ targetedplayer text=Target player sacrifices a creature, then gains life equal to that creature's toughness. mana={1}{B} type=Instant [/card] [card] name=Devour in Flames auto=damage:5 target=creature,planeswalker text=As an additional cost to cast Devour in Flames, return a land you control to its owner's hand. -- Devour in Flames deals 5 damage to target creature or planeswalker. mana={2}{R}{H(land|myBattlefield)} type=Sorcery [/card] [card] name=Devour in Shadow target=creature auto=bury auto=dynamicability text=Destroy target creature. It can't be regenerated. You lose life equal to that creature's toughness. mana={B}{B} type=Instant [/card] [card] name=Devouring Deep abilities=islandwalk text=Islandwalk mana={2}{U} type=Creature subtype=Fish power=1 toughness=2 [/card] [card] name=Devouring Greed target=spirit|myBattlefield auto=sacrifice && life:2 controller && life:-2 opponent text=As an additional cost to cast Devouring Greed, you may sacrifice any number of Spirits. -- Target player loses 2 life plus 2 life for each Spirit sacrificed this way. You gain that much life. mana={2}{B}{B} type=Sorcery subtype=Arcane [/card] [card] name=Devouring Light target=creature[attacking;blocking] auto=moveto(exile) text=Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) -- Exile target attacking or blocking creature. other={convoke} name(Convoke) mana={1}{W}{W} type=Instant [/card] [card] name=Devouring Strossus abilities=flying,trample auto=@each my upkeep:sacrifice notatarget(creature|myBattlefield) auto={S(creature|myBattlefield)}:regenerate text=Flying, trample -- At the beginning of your upkeep, sacrifice a creature. -- Sacrifice a creature: Regenerate Devouring Strossus. mana={5}{B}{B}{B} type=Creature subtype=Phyrexian Horror power=9 toughness=9 [/card] [card] name=Devouring Swarm abilities=flying auto={S(creature|mybattlefield)}:1/1 text=Flying -- Sacrifice a creature: Devouring Swarm gets +1/+1 until end of turn. mana={1}{B}{B} type=Creature subtype=Insect power=2 toughness=1 [/card] [card] name=Devout Chaplain auto={T}{T(human|myBattlefield)}{T(human|myBattlefield)}:moveto(exile) target(artifact,enchantment|battlefield) text={T}, Tap two untapped Humans you control: Exile target artifact or enchantment. mana={2}{W} type=Creature subtype=Human Cleric power=2 toughness=2 [/card] [card] name=Devout Invocation target=creature[-tapped]|mybattlefield auto=tap && _ANGELTOKEN_ text=Tap any number of untapped creatures you control. -- Put a 4/4 white Angel creature token with flying onto the battlefield for each creature tapped this way. mana={6}{W} type=Sorcery [/card] [card] name=Devout Lightcaster abilities=protection from black auto=moveTo(exile) target(*[black]) text=Protection from black -- When Devout Lightcaster enters the battlefield, exile target black permanent. mana={W}{W}{W} type=Creature subtype=Kor Cleric power=2 toughness=2 [/card] [card] name=Devout Monk auto=life:1 controller text=When Devout Monk enters the battlefield, you gain 1 life. mana={W} type=Creature subtype=Human Monk Cleric power=1 toughness=1 [/card] [card] name=Devout Witness auto={1}{W}{T}{D(*|myhand)}:destroy target(artifact,enchantment) text={1}{W}, {T}, Discard a card: Destroy target artifact or enchantment. mana={2}{W} type=Creature subtype=Human Spellshaper power=2 toughness=2 [/card] [card] name=Dewdrop Spy abilities=flash, flying aicode=activate name(look) donothing auto=target(player) name(target player) reveal:1 optionone name(Look) target(*|reveal) doNothing optiononeend optiontwo all(*|reveal) moveto(ownerlibrary) optiontwoend revealend text=Flash -- Flying -- When Dewdrop Spy enters the battlefield, look at the top card of target player's library. mana={1}{U}{U} type=Creature subtype=Faerie Rogue power=2 toughness=2 [/card] [card] name=Dhund Operative auto=aslongas(Artifact|myBattlefield) 1/0 auto=aslongas(Artifact|myBattlefield) deathtouch text=As long as you control an artifact, Dhund Operative gets +1/+0 and has deathtouch. (Any amount of damage it deals to a creature is enough to destroy it.) mana={1}{B} type=Creature subtype=Human Rogue power=2 toughness=2 [/card] [card] name=Diabolic Edict target=player auto=ability$!name(sacrifice) target(creature|mybattlefield) sacrifice!$ targetedplayer text=Target player sacrifices a creature. mana={1}{B} type=Instant [/card] [card] name=Diabolic Intent abilities=hiddenface aicode=activate moveto(myhand) target(*|mylibrary) auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>*|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend text=As an additional cost to cast Diabolic Intent, sacrifice a creature. -- Search your library for a card and put that card into your hand. Then shuffle your library. mana={1}{B}{S(creature|mybattlefield)} type=Sorcery [/card] [card] name=Diabolic Machine auto={3}:regenerate text={3}: Regenerate Diabolic Machine. mana={7} type=Artifact Creature subtype=Construct power=4 toughness=4 [/card] [card] name=Diabolic Revelation abilities=hiddenface aicode=activate moveto(myhand) target(*|mylibrary) auto=this(variable{castx} >0) name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(*|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend text=Search your library for up to X cards and put those cards into your hand. Then shuffle your library. mana={X}{3}{B}{B} type=Sorcery [/card] [card] name=Diabolic Tutor abilities=hiddenface aicode=activate moveto(myhand) target(*|mylibrary) auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>*|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend text=Search your library for a card and put that card into your hand. Then shuffle your library. mana={2}{B}{B} type=Sorcery [/card] [card] name=Diabolic Vision abilities=hiddenface aicode=name(look) activate name(look) transforms((,newability[moverandom(*[zpos<=5]) from(mylibrary) to(myhand)])) ueot auto=name(look) reveal:5 optionone name(Get Card) target(<1>*|reveal) moveto(myhand) optiononeend optiontwo name(put on bottom) target(<5>*|reveal) bottomoflibrary optiontwoend revealend text=Look at the top five cards of your library. Put one of them into your hand and the rest on top of your library in any order. mana={U}{B} type=Sorcery [/card] [card] name=Diamond Faerie abilities=flying auto={1}{i}:all(creature[snow]|mybattlefield) 1/1 ueot text=Flying -- {1}{S}i}: Snow creatures you control get +1/+1 until end of turn. ({S}i} can be paid with one mana from a snow permanent.) mana={2}{G}{W}{U} type=Snow Creature subtype=Faerie power=3 toughness=3 [/card] [card] name=Diamond Kaleidoscope auto={3}{T}:token(Prism,creature artifact prism, 0/1, artifact) auto={S(prism|myBattlefield)}:Add{W} auto={S(prism|myBattlefield)}:Add{U} auto={S(prism|myBattlefield)}:Add{B} auto={S(prism|myBattlefield)}:Add{R} auto={S(prism|myBattlefield)}:Add{G} text={3}, {T}: Put a 0/1 colorless Prism artifact creature token onto the battlefield. -- Sacrifice a Prism token: Add one mana of any color to your mana pool. mana={4} type=Artifact [/card] [card] name=Diamond Valley auto={T}{S(creature|myBattlefield)}:life:storedtoughness text={T}, Sacrifice a creature: You gain life equal to the sacrificed creature's toughness. type=Land [/card] [card] name=Diaochan, Artful Beauty alias=10544 auto={T}:destroy target(creature) && ability$!destroy target(creature)!$ opponent restriction{during my turn,before attackers} text={T}: Destroy target creature of your choice, then destroy target creature of an opponent's choice. Activate this ability only during your turn, before attackers are declared. mana={3}{R} type=Legendary Creature subtype=Human Advisor power=1 toughness=1 [/card] [card] name=Dictate of Erebos abilities=flash auto=@movedTo(creature|mygraveyard) from(mybattlefield):ability$!name(sacrifice) notatarget(creature|mybattlefield) sacrifice!$ opponent text=Flash -- Whenever a creature you control dies, each opponent sacrifices a creature. mana={3}{B}{B} type=Enchantment [/card] [card] name=Dictate of Heliod abilities=flash auto=lord(creature|mybattlefield) 2/2 text=Flash -- Creatures you control get +2/+2. mana={3}{W}{W} type=Enchantment [/card] [card] name=Dictate of Karametra abilities=flash auto=lord(land) transforms((,newability[producecolor:land],newability[producecolor:green],newability[producecolor:blue],newability[producecolor:red],newability[producecolor:black],newability[producecolor:white])) text=Flash -- Whenever a player taps a land for mana, that player adds one mana to his or her mana pool of any type that land produced. mana={3}{G}{G} type=Enchantment [/card] [card] name=Dictate of Kruphix abilities=flash auto=@each my draw:draw:1 controller auto=@each opponent draw:draw:1 opponent text=Flash -- At the beginning of each player's draw step, that player draws an additional card. mana={1}{U}{U} type=Enchantment [/card] [card] name=Didgeridoo auto={3}:moveTo(myBattlefield) target(minotaur|myhand) text={3}: You may put a Minotaur permanent card from your hand onto the battlefield. mana={1} type=Artifact [/card] [card] name=Dig Through Time aicode=activate target(<2>*[zpos<=7]|mylibrary) moveto(myhand) auto=name(look) reveal:7 optionone name(Get Card) target(<2>*|reveal) moveto(myhand) optiononeend optiontwo name(put on bottom) target(<7>*|reveal) bottomoflibrary optiontwoend revealend text=Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) -- Look at the top seven cards of your library. Put two of them into your hand and the rest on the bottom of your library in any order. mana={6}{U}{U} other={delve} name(Delve) type=Instant [/card] [card] name=Diligent Farmhand aicode=activate moveTo(myBattlefield) and!(tap(noevent))! target(land[basic]|myLibrary) auto={1}{G}{S}:name(search card) reveal:plibrarycount optionone name(choose card) target(land[basic]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield) and!(tap(noevent))!)! afterrevealedend revealend text={1}{G}, Sacrifice Diligent Farmhand: Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library. -- If Diligent Farmhand is in a graveyard, effects from spells named Muscle Burst count it as a card named Muscle Burst. mana={G} type=Creature subtype=Human Druid power=1 toughness=1 [/card] [card] name=Diluvian Primordial abilities=flying auto=may target(*[instant;sorcery]|opponentgraveyard) castcard(restricted) and!(transforms((,newability[gainedexiledeath])) forever)! text=Flying -- When Diluvian Primordial enters the battlefield, for each opponent, you may cast up to one target instant or sorcery card from that player's graveyard without paying its mana cost. If a card cast this way would be put into a graveyard this turn, exile it instead. mana={5}{U}{U} type=Creature subtype=Avatar power=5 toughness=5 [/card] [card] name=Dimensional Infiltrator abilities=devoid,flash,flying auto={1}{C}:name(exile) target(opponent) reveal:1 optionone all(*|reveal) moveto(ownerexile) and!( if cantargetcard(land|*) then may moveto(ownerhand) all(this) )! optiononeend revealend text=Devoid (This card has no color.) -- Flash -- Flying -- {1}{C}: Target opponent exiles the top card of his or her library. If it's a land card, you may return Dimensional Infiltrator to its owner's hand. ({C} represents colorless mana.) mana={1}{U} type=Creature subtype=Eldrazi power=2 toughness=1 [/card] [card] name=Diminish target=creature auto=transforms((,setpower=1,settoughness=1)) ueot text=Target creature becomes a 1/1 until end of turn. mana={U} type=Instant [/card] [card] name=Diminishing Returns auto=ability$! moveto(mylibrary) all(*|myhand,mygraveyard) !$ controller auto=ability$! moveto(mylibrary) all(*|myhand,mygraveyard) !$ opponent auto=shuffle all(player) auto=ingest:10 controller auto=ability$! if type(*|mylibrary)~morethan~6 then may draw:7 _ if type(*|mylibrary)~morethan~5 then may draw:6 _ if type(*|mylibrary)~morethan~4 then may draw:5 _ if type(*|mylibrary)~morethan~3 then may draw:4 _ if type(*|mylibrary)~morethan~2 then may draw:3 _ if type(*|mylibrary)~morethan~1 then may draw:2 _ if type(*|mylibrary)~morethan~0 then may draw:1 !$ opponent auto=ability$! if type(*|mylibrary)~morethan~6 then may draw:7 _ if type(*|mylibrary)~morethan~5 then may draw:6 _ if type(*|mylibrary)~morethan~4 then may draw:5 _ if type(*|mylibrary)~morethan~3 then may draw:4 _ if type(*|mylibrary)~morethan~2 then may draw:3 _ if type(*|mylibrary)~morethan~1 then may draw:2 _ if type(*|mylibrary)~morethan~0 then may draw:1 !$ controller text=Each player shuffles his or her hand and graveyard into his or her library. You exile the top ten cards of your library. Then each player draws up to seven cards. mana={2}{U}{U} type=Sorcery [/card] [card] name=Dimir Aqueduct auto=tap(noevent) auto=moveto(ownerhand) notatarget(land|myBattlefield) auto={T}:Add{U}{B} text=Dimir Aqueduct enters the battlefield tapped. -- When Dimir Aqueduct enters the battlefield, return a land you control to its owner's hand. -- {T}: Add {U}{B} to your mana pool. type=Land [/card] [card] name=Dimir Cluestone auto={T}:Add{U} auto={T}:Add{B} auto={U}{B}{T}{S}:draw:1 controller text={T}: Add {U} or {B} to your mana pool. -- {U}{B}, {T}, Sacrifice Dimir Cluestone: Draw a card. mana={3} type=Artifact [/card] [card] name=Dimir Cutpurse auto=@combatdamagefoeof(player) from(this):ability$!name(discard) target(*|myhand) reject!$ opponent && draw:1 controller auto=@combatdamageof(player) from(this):ability$!name(discard) target(*|myhand) reject!$ controller && draw:1 controller text=Whenever Dimir Cutpurse deals combat damage to a player, that player discards a card and you draw a card. mana={1}{U}{B} type=Creature subtype=Spirit power=2 toughness=2 [/card] [card] name=Dimir Doppelganger auto={1}{U}{B}:name(exile) target(creature|graveyard) copy and!( {1}{U}{B}:name(exile) target(creature|graveyard) copy && moveto(exile) )! && moveto(exile) text={1}{U}{B}: Exile target creature card from a graveyard. Dimir Doppelganger becomes a copy of that card and gains this ability. mana={1}{U}{B} type=Creature subtype=Shapeshifter power=0 toughness=2 [/card] [card] name=Dimir Guildgate auto=tap(noevent) auto={T}:add{U} auto={T}:add{B} text=Dimir Guildgate enters the battlefield tapped. -- {T}: Add {U} or {B} to your mana pool. type=Land subtype=Gate [/card] [card] name=Dimir Guildmage auto={3}{U}:target(player) draw:1 asSorcery auto={3}{B}:target(player) ability$!name(discard) target(*|myhand) reject!$ targetedplayer asSorcery text=({(u/b)} can be paid with either {U} or {B}.) -- {3}{U}: Target player draws a card. Activate this ability only any time you could cast a sorcery. -- {3}{B}: Target player discards a card. Activate this ability only any time you could cast a sorcery. mana={UB}{UB} type=Creature subtype=Human Wizard power=2 toughness=2 [/card] [card] name=Dimir House Guard abilities=fear aicode=activate target(*[manacost=4]|mylibrary) moveto(myhand) autohand={1}{B}{B}{discard}:name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>*[manacost=4]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend asSorcery text=Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) -- Sacrifice a creature: Regenerate Dimir House Guard. -- Transmute {1}{B}{B} ({1}{B}{B}, Discard this card: Search your library for a card with the same mana value as this card, reveal it, and put it into your hand. Then shuffle your library. Transmute only as a sorcery.) mana={3}{B} type=Creature subtype=Skeleton power=2 toughness=3 [/card] [card] name=Dimir Infiltrator abilities=unblockable aicode=activate target(*[manacost=2]|mylibrary) moveto(myhand) autohand={1}{U}{B}{discard}:name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>*[manacost=2]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend asSorcery text=Dimir Infiltrator is unblockable. -- Transmute {1}{U}{B} ({1}{U}{B}, Discard this card: Search your library for a card with the same mana value as this card, reveal it, and put it into your hand. Then shuffle your library. Transmute only as a sorcery.) mana={U}{B} type=Creature subtype=Spirit power=1 toughness=3 [/card] [card] name=Dimir Keyrune auto={T}:add{U} auto={T}:add{B} auto={U}{B}:transforms((Horror Artifact Creature,setpower=2,settoughness=2,black,blue,unblockable)) ueot text={T}: Add {U} or {B} to your mana pool. -- {U}{B}: Dimir Keyrune becomes a 2/2 blue and black Horror artifact creature until end of turn and is unblockable this turn. mana={3} type=Artifact [/card] [card] name=Dimir Machinations target=player aicode=activate choice all(*[zpos<=3]|targetedpersonslibrary) moveto(exile) auto=name(look) reveal:3 revealzone(targetedpersonslibrary) optionone name(Exile Cards) target(*|reveal) moveto(exile) optiononeend optiontwo name(put back) target(<3>*|reveal) moveto(ownerlibrary) optiontwoend revealend autohand={1}{B}{B}{discard}:moveto(myhand) target(*[manacost=3]|mylibrary) asSorcery text=Look at the top three cards of target player's library. Exile any number of those cards, then put the rest back in any order. -- Transmute {1}{B}{B} ({1}{B}{B}, Discard this card: Search your library for a card with the same mana value as this card, reveal it, and put it into your hand. Then shuffle your library. Transmute only as a sorcery.) mana={2}{B} type=Sorcery [/card] [card] name=Dimir Signet auto={1}{T}:Add{U}{B} text={1}, {T}: Add {U}{B} to your mana pool. mana={2} type=Artifact [/card] [card] name=Din of the Fireherd target=opponent auto=token(Elemental,Creature Elemental,5/5,black,red) controller auto=ability$!sacrifice notatarget(creature|mybattlefield)!$ targetedplayer auto=ability$!sacrifice notatarget(land|mybattlefield)!$ targetedplayer text=Put a 5/5 black and red Elemental creature token onto the battlefield. Target opponent sacrifices a creature for each black creature you control, then sacrifices a land for each red creature you control. mana={5}{BR}{BR}{BR} type=Sorcery [/card] [card] name=Dingus Egg auto=@movedTo(land|opponentgraveyard) from(opponentBattlefield):damage:2 opponent auto=@movedTo(land|mygraveyard) from(myBattlefield):damage:2 controller text=Whenever a land is put into a graveyard from the battlefield, Dingus Egg deals 2 damage to that land's controller. mana={4} type=Artifact [/card] [card] name=Dingus Staff auto=@movedTo(graveyard) from(creature|myBattlefield):damage:2 controller auto=@movedTo(graveyard) from(creature|opponentBattlefield):damage:2 opponent text=Whenever a creature dies, Dingus Staff deals 2 damage to that creature's controller. mana={4} type=Artifact [/card] [card] name=Dinrova Horror auto=target(*) moveto(ownerhand) and!(ability$!reject notatarget(*|myhand)!$ targetcontroller)! text=When Dinrova Horror enters the battlefield, return target permanent to its owner's hand, then that player discards a card. mana={4}{U}{B} type=Creature subtype=Horror power=4 toughness=4 [/card] [card] name=Diplomacy of the Wastes target=opponent aicode=activate reject notatarget(*[-land]|targetedpersonshand) and!( if type(warrior|mybattlefield)~morethan~0 then life:-2 targetedplayer )! auto=reveal:type:*:targetedpersonshand revealzone(targetedpersonshand) optionone name(choose discards) notatarget(<1>*[-land]|reveal) transforms((,newability[moveto(ownerhand) all(other *|reveal)],newability[moveto(ownerhand) and!(reject)!])) ueot optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerhand) and!( all(*|reveal) moveto(ownerhand) )! optiontwoend afterrevealed transforms((,newability[if type(*[warrior]|mybattlefield)~morethan~0 then life:-2 opponent])) oneshot afterrevealedend revealend text=Target opponent reveals his or her hand. You choose a nonland card from it. That player discards that card. If you control a Warrior, that player loses 2 life. mana={2}{B} type=Sorcery [/card] [card] name=Diplomatic Immunity abilities=shroud target=creature auto=shroud text=Enchant creature -- Shroud (This permanent can't be the target of spells or abilities.) -- Enchanted creature has shroud. mana={1}{U} type=Enchantment subtype=Aura [/card] [card] name=Dire Undercurrents auto=@movedTo(creature[blue]|mybattlefield):may name(draw) target(player) ability$!draw:1 !$ targetedplayer auto=@movedTo(creature[black]|mybattlefield):may name(discard) target(player) ability$!name(discard) target(*|myhand) reject!$ targetedplayer text=Whenever a blue creature enters the battlefield under your control, you may have target player draw a card. -- Whenever a black creature enters the battlefield under your control, you may have target player discard a card. mana={3}{UB}{UB} type=Enchantment [/card] [card] name=Diregraf Captain abilities=deathtouch auto=lord(other zombie|mybattlefield) 1/1 auto=@movedTo(other zombie|mygraveyard) from(battlefield):life:-1 opponent text=Deathtouch -- Other Zombie creatures you control get +1/+1. -- Whenever another Zombie you control dies, target opponent loses 1 life. mana={1}{U}{B} type=Creature subtype=Zombie Soldier power=2 toughness=2 [/card] [card] name=Diregraf Colossus auto=foreach(zombie|mygraveyard) counter(1/1) auto=@movedto(zombie|mystack):_ZOMBIETOKEN_ and!( tap(noevent) )! text=Diregraf Colossus enters the battlefield with a +1/+1 counter on it for each Zombie card in your graveyard. -- Whenever you cast a Zombie spell, put a 2/2 black Zombie creature token onto the battlefield tapped. mana={2}{B} type=Creature subtype=Zombie Giant power=2 toughness=2 [/card] [card] name=Diregraf Escort auto=soulbond protection from(zombie) abilities=soulbond text=Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) -- As long as Diregraf Escort is paired with another creature, both creatures have protection from Zombies. mana={G} type=Creature subtype=Human Cleric power=1 toughness=1 [/card] [card] name=Diregraf Ghoul auto=tap(noevent) text=Diregraf Ghoul enters the battlefield tapped. mana={B} type=Creature subtype=Zombie power=2 toughness=2 [/card] [card] name=Dirge of Dread auto=lord(creature) fear autohand={1}{B}{cycle}:name(cycling) draw:1 autohand=@cycled(this|hand):may fear target(creature) text=All creatures gain fear until end of turn. (They can't be blocked except by artifact creatures and/or black creatures.) -- Cycling {1}{B} ({1}{B}, Discard this card: Draw a card.) -- When you cycle Dirge of Dread, you may have target creature gain fear until end of turn. mana={2}{B} type=Sorcery [/card] [card] name=Dirgur Nemesis abilities=defender facedown={3} autofacedown={6}{U}:morph autofaceup=counter(1/1) text=Defender -- Megamorph {6}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) mana={5}{U} type=Creature subtype=Serpent power=6 toughness=5 [/card] [card] name=Dirtcowl Wurm auto=@movedTo(land|opponentbattlefield) from(opponenthand):counter(1/1) text=Whenever an opponent plays a land, put a +1/+1 counter on Dirtcowl Wurm. mana={4}{G} type=Creature subtype=Wurm power=3 toughness=4 [/card] [card] name=Dirtwater Wraith abilities=swampwalk auto={B}:1/0 text=Swampwalk -- {B}: Dirtwater Wraith gets +1/+0 until end of turn. mana={3}{B} type=Creature subtype=Wraith power=1 toughness=3 [/card] [card] name=Dirty Wererat auto={B}{D(*|myhand)}:regenerate auto=aslongas(*|mygraveyard) 2/2 >6 auto=aslongas(*|mygraveyard) cantblock >6 text={B}, Discard a card: Regenerate Dirty Wererat. -- Threshold - As long as seven or more cards are in your graveyard, Dirty Wererat gets +2/+2 and can't block. mana={3}{B} type=Creature subtype=Human Rat Minion power=2 toughness=3 [/card] [card] name=Disappear target=creature auto={U}:moveTo(ownerhand) all(this) && moveTo(ownerhand) text=Enchant creature -- {U}: Return enchanted creature and Disappear to their owners' hands. mana={2}{U}{U} type=Enchantment subtype=Aura [/card] [card] name=Disappearing Act target=*|stack auto=fizzle text=As an additional cost to cast Disappearing Act, return a permanent you control to its owner's hand. -- Counter target spell. mana={1}{U}{U}{H(*|myBattlefield)} type=Instant [/card] [card] name=Disciple of Bolas auto=name(sacrifice) notatarget(other creature|myBattlefield) transforms((,newability[dynamicability],newability[dynamicability],newability[sacrifice])) text=When Disciple of Bolas enters the battlefield, sacrifice another creature. You gain X life and draw X cards, where X is that creature's power. mana={3}{B} type=Creature subtype=Human Wizard power=2 toughness=1 [/card] [card] name=Disciple of Grace abilities=cycling auto=protection from black autohand=__CYCLING__({2}) text=Protection from black -- Cycling {2} ({2}, Discard this card: Draw a card.) mana={1}{W} type=Creature subtype=Human Cleric power=1 toughness=2 [/card] [card] name=Disciple of Griselbrand auto={1}{S(creature|myBattlefield)}:life:storedtoughness text={1}, Sacrifice a creature: You gain life equal to the sacrificed creature's toughness. mana={1}{B} type=Creature subtype=Human Cleric power=1 toughness=1 [/card] [card] name=Disciple of Kangee auto={T}:flying && transforms((,blue)) target(creature) ueot text={U}, {T}: Target creature gains flying and becomes blue until end of turn. mana={2}{W} type=Creature subtype=Human Wizard power=2 toughness=2 [/card] [card] name=Disciple of Law abilities=cycling auto=protection from red autohand=__CYCLING__({2}) text=Protection from red -- Cycling {2} ({2}, Discard this card: Draw a card.) mana={1}{W} type=Creature subtype=Human Cleric power=1 toughness=2 [/card] [card] name=Disciple of Malice abilities=cycling auto=protection from white autohand=__CYCLING__({2}) text=Protection from white -- Cycling {2} ({2}, Discard this card: Draw a card.) mana={1}{B} type=Creature subtype=Human Cleric power=1 toughness=2 [/card] [card] name=Disciple of Phenax auto=target(player) reveal:type:manab:mybattlefield revealzone(targetedpersonshand) optionone choice name(choose Discards) target(<1>*|reveal) moveto(ownerhand) and!(reject)! optiononeend optiontwo all(*|reveal) moveto(ownerhand) optiontwoend revealend text=When Disciple of Phenax enters the battlefield, target player reveals a number of cards from his or her hand equal to your devotion to black. You choose one of them. That player discards that card. (Each {B} in the mana costs of permanents you control counts toward your devotion to black.) mana={2}{B}{B} type=Creature subtype=Human Cleric power=1 toughness=3 [/card] [card] name=Disciple of Tevesh Szat auto={T}:-1/-1 target(creature) auto={4}{B}{B}{T}{S}:-6/-6 target(other creature) text={T}: Target creature gets -1/-1 until end of turn. -- {4}{B}{B}, {T}, Sacrifice Disciple of Tevesh Szat: Target creature gets -6/-6 until end of turn. mana={2}{B}{B} type=Creature subtype=Human Cleric power=3 toughness=1 [/card] [card] name=Disciple of the Old Ways auto={R}:first strike ueot text={R}: Disciple of the Old Ways gains first strike until end of turn. mana={1}{G} type=Creature subtype=Human Warrior power=2 toughness=2 [/card] [card] name=Disciple of the Ring auto={1}{E(*[instant;sorcery]|mygraveyard)}:name(counter noncreature unless pay 2) target(*[-creature]|stack) transforms((,newability[pay[[{2}]] name(pay 2 mana) donothing?fizzle])) forever auto={1}{E(*[instant;sorcery]|mygraveyard)}:1/1 ueot auto={1}{E(*[instant;sorcery]|mygraveyard)}:tap target(creature) auto={1}{E(*[instant;sorcery]|mygraveyard)}:untap target(creature) text={1}, Exile an instant or sorcery card from your graveyard: Choose one -- -- -- Counter target noncreature spell unless its controller pays {2}. -- -- Disciple of the Ring gets +1/+1 until end of turn. -- -- Tap target creature. -- -- Untap target creature. mana={3}{U}{U} type=Creature subtype=Human Wizard power=3 toughness=4 [/card] [card] name=Disciple of the Vault auto=@movedTo(graveyard) from(artifact|battlefield):may target(opponent) life:-1 text=Whenever an artifact is put into a graveyard from the battlefield, you may have target opponent lose 1 life. mana={B} type=Creature subtype=Human Cleric power=1 toughness=1 [/card] [card] name=Discombobulate target=*|stack auto=name(Look at My top cards) reveal:4 optionone name(Look) target(*|reveal) doNothing optiononeend optiontwo target(<4>*|reveal) moveto(mylibrary) optiontwoend revealend text=Counter target spell. Look at the top four cards of your library, then put them back in any order. mana={2}{U}{U} type=Instant [/card] [card] name=Discordant Dirge auto=@each my upkeep:may counter(0/0,1,Verse) auto=this(counter{0/0.1.Verse}<1) {B}{S}:name(look) donothing target(*|opponenthand) auto=this(counter{0/0.1.Verse}>0) {B}{S}:reject notatarget(other *|opponenthand) text=At the beginning of your upkeep, you may put a verse counter on Discordant Dirge. -- {B}, Sacrifice Discordant Dirge: Look at target opponent's hand and choose up to X cards from it, where X is the number of verse counters on Discordant Dirge. That player discards those cards. mana={3}{B}{B} type=Enchantment [/card] [card] name=Discordant Spirit auto=@each opponent endofturn:counter(1/1,pdcount) auto=@each my endofturn:removeallcounters(1/1) text=At the beginning of each end step, if it's an opponent's turn, put a +1/+1 counter on Discordant Spirit for each 1 damage dealt to you this turn. -- At the beginning of your end step, remove all +1/+1 counters on Discordant Spirit. mana={2}{B}{R} type=Creature subtype=Spirit power=2 toughness=2 [/card] [card] name=Disdainful Stroke target=*[manacost>=4]|stack auto=fizzle text=Counter target spell with mana value 4 or greater. mana={1}{U} type=Instant [/card] [card] name=Disease Carriers auto=_DIES_target(creature) -2/-2 ueot text=When Disease Carriers dies, target creature gets -2/-2 until end of turn. mana={2}{B}{B} type=Creature subtype=Rat power=2 toughness=2 [/card] [card] name=Diseased Vermin auto=@combatdamaged(player) from(this):counter(0/0,1,Infection) auto=@each my upkeep:thisforeach(counter{0/0.1.Infection}) damage:1 opponent text=Whenever Diseased Vermin deals combat damage to a player, put an infection counter on it. -- At the beginning of your upkeep, Diseased Vermin deals X damage to target opponent previously dealt damage by it, where X is the number of infection counters on it. mana={2}{B} type=Creature subtype=Rat power=1 toughness=1 [/card] [card] name=Disembowel auto=destroy target(creature[manacost=prex]) text=Destroy target creature with mana value X. mana={X}{B} type=Instant [/card] [card] name=Disempower target=artifact,enchantment auto=moveTo(ownerLibrary) text=Put target artifact or enchantment on top of its owner's library. mana={1}{W} type=Instant [/card] [card] name=Disenchant target=artifact,enchantment auto=destroy text=Destroy target artifact or enchantment. mana={1}{W} type=Instant [/card] [card] name=Disentomb target=creature|myGraveyard auto=moveTo(myHand) text=Return target creature card from your graveyard to your hand. mana={B} type=Sorcery [/card] [card] name=Disfigure target=creature auto=-2/-2 text=Target creature gets -2/-2 until end of turn. mana={B} type=Instant [/card] [card] name=Disharmony target=creature[attacking] auto=removefromcombat auto=moveto(mybattlefield) and!(transforms((,newability[phaseaction[endofturn sourceinplay] moveTo(previousbattlefield)],newability[untap])) ueot)! restriction=blockersonly text=Cast Disharmony only during combat before blockers are declared. -- Untap target attacking creature and remove it from combat. Gain control of that creature until end of turn. mana={2}{R} type=Instant [/card] [card] name=Disintegrate target=creature,player auto=cantregen auto=exiledeath auto=thisforeach(X) damage:1 text=Disintegrate deals X damage to target creature or player. That creature can't be regenerated this turn. If the creature would die this turn, exile it instead. mana={X}{R} type=Sorcery [/card] [card] name=Dismal Backwater auto=tap(noevent) auto=life:1 auto={T}:Add{U} auto={T}:Add{B} text=Dismal Backwater enters the battlefield tapped. -- When Dismal Backwater enters the battlefield, you gain 1 life. -- {T}: Add {U} or {B} to your mana pool. type=Land [/card] [card] name=Dismal Failure target=*|stack auto=fizzle auto=ability$!name(discard) target(*|myhand) reject!$ targetcontroller text=Counter target spell. Its controller discards a card. mana={2}{U}{U} type=Instant [/card] [card] name=Dismantling Blow target=artifact,enchantment kicker={2}{U} auto=destroy auto=if paid(kicker) then draw:2 controller text=Kicker {2}{U} (You may pay an additional {2}{U} as you cast this spell.) -- Destroy target artifact or enchantment. -- If Dismantling Blow was kicked, draw two cards. mana={2}{W} type=Instant [/card] [card] name=Dismember target=creature auto=-5/-5 text=({p(B)} may be paid for with either {B} or 2 life.) -- Target creature gets -5/-5 until end of turn. color=black mana={1}{p(B)}{p(B)} type=Instant [/card] [card] name=Dismiss into Dream auto=lord(creature|opponentbattlefield) transforms((Illusion,newability[@targeted(this):sacrifice])) text=Enchantment. -- Each creature your opponents control is an Illusion in addition to its other types and has "When this creature becomes the target of a spell or ability, sacrifice it." mana={6}{U} type=Enchantment [/card] [card] name=Dismiss target=*|stack auto=fizzle auto=draw:1 controller text=Counter target spell. -- Draw a card. mana={2}{U}{U} type=Instant [/card] [card] name=Disorder auto=aslongas(creature[white]|myBattlefield) damage:2 controller auto=aslongas(creature[white]|opponentBattlefield) damage:2 opponent auto=damage:2 all(creature[white]) text=Disorder deals 2 damage to each white creature and each player who controls a white creature. mana={1}{R} type=Sorcery [/card] [card] name=Disorient target=creature auto=-7/-0 text=Target creature gets -7/-0 until end of turn. mana={3}{U} type=Instant [/card] [card] name=Disowned Ancestor auto={1}{B}{T}:counter(1/1) asSorcery text=Outlast {1}{B}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.) mana={B} type=Creature subtype=Spirit Warrior power=0 toughness=4 [/card] [card] name=Dispatch target=creature auto=tap auto=aslongas(artifact|mybattlefield) moveTo(exile) >2 text=Tap target creature. -- Metalcraft - if you control three or more artifacts, exile that creature. mana={W} type=Instant [/card] [card] name=Dispel target=instant|stack auto=fizzle text=Counter target instant spell. mana={U} type=Instant [/card] [card] name=Dispeller's Capsule auto={2}{W}{T}{S}:destroy target(other *[artifact;enchantment]) text={2}{W}, {T}, Sacrifice Dispeller's Capsule: Destroy target artifact or enchantment. mana={W} type=Artifact [/card] [card] name=Dispense Justice target=player auto=ability$!name(sacrifice) target(creature[attacking]|mybattlefield) sacrifice!$ targetedplayer auto=aslongas(artifact|mybattlefield) ability$!target(creature[attacking]|mybattlefield) sacrifice!$ targetedplayer >2 text=Target player sacrifices an attacking creature. -- Metalcraft -- That player sacrifices two attacking creatures instead if you control three or more artifacts. mana={2}{W} type=Instant [/card] [card] name=Dispersal Shield target=*[manacost<=convertedcost:highest:*:mybattlefield]|stack text=Counter target spell if its mana value is less than or equal to the highest mana value among permanents you control. mana={1}{U} type=Instant [/card] [card] name=Dispersal Technician auto=may moveto(ownerhand) target(artifact) text=When Dispersal Technician enters the battlefield, you may return target artifact to its owner's hand. mana={4}{U} type=Creature subtype=Vedalken Artificer power=3 toughness=2 [/card] [card] name=Disperse target=*[-land] auto=moveTo(ownerHand) text=Return target nonland permanent to its owner's hand. mana={1}{U} type=Instant [/card] [card] name=Dispersing Orb auto={3}{U}{S(*|myBattlefield)}:moveTo(ownerhand) target(*) text={3}{U}, Sacrifice a permanent: Return target permanent to its owner's hand. mana={3}{U}{U} type=Enchantment [/card] [card] name=Displace target=creature|mybattlefield auto=(blink) text=Exile up to two target creatures you control, then return those cards to the battlefield under their owner's control. mana={2}{U} type=Instant [/card] [card] name=Displacement Wave auto=moveto(ownerhand) all(*[manacost<=X;-land]|battlefield) text=Return all nonland permanents with mana value X or less to their owners' hands. mana={X}{U}{U} type=Sorcery [/card] [card] name=Disrupt target=*[instant;sorcery]|stack auto=transforms((,newability[pay[[{1}]] name(pay 1 mana) donothing?fizzle])) forever auto=draw:1 controller text=Counter target instant or sorcery spell unless its controller pays {1}. -- Draw a card. mana={U} type=Instant [/card] [card] name=Disrupting Scepter auto={3}{T}:target(player) ability$!target(*|myhand) reject!$ targetedplayer myTurnOnly text={3}{T}: Target player discards a card. Activate this ability only during your turn. mana={3} type=Artifact [/card] [card] name=Disruptive Pitmage auto={T}:name(counter spell) target(*|stack) transforms((,newability[pay[[{1}]] name(pay 1 mana) donothing?fizzle])) forever facedown={3} autofacedown={U}:morph text={T}: Counter target spell unless its controller pays {1}. -- Morph {U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) mana={2}{U} type=Creature subtype=Human Wizard power=1 toughness=1 [/card] [card] name=Disruptive Student auto={T}:name(counter spell) target(*|stack) transforms((,newability[pay[[{1}]] name(pay 1 mana) donothing?fizzle])) forever text={T}: Counter target spell unless its controller pays {1}. mana={2}{U} type=Creature subtype=Human Wizard power=1 toughness=1 [/card] [card] name=Dissipate target=*|stack auto=fizzleto(exile) text=Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. mana={1}{U}{U} type=Instant [/card] [card] name=Dissipation Field mana={2}{U}{U} auto=@damageof(player) from(*|battlefield):all(trigger[from]) moveto(ownerhand) type=Enchantment text=Whenever a permanent deals damage to you, return it to its owner's hand. [/card] [card] name=Dissolve target=*|stack auto=fizzle aicode=activate transforms((,newability[all(*[zpos<=1]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot auto=scry:1 scrycore delayed dontshow donothing scrycoreend scryend text=Counter target spell. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) mana={1}{U}{U} type=Instant [/card] [card] name=Distant Melody auto=chooseatype foreach(*[chosentype]|mybattlefield) draw:1 controller chooseend text=Choose a creature type. Draw a card for each permanent you control of that type. mana={3}{U} type=Sorcery [/card] [card] name=Distemper of the Blood target=creature auto=2/2 ueot auto=trample ueot abilities=madness autoexile=restriction{discarded} pay({r}) name(pay R to cast) activate name(pay R to cast) castcard(normal)?name(put in graveyard) moveto(ownergraveyard) text=Target creature gets +2/+2 and gains trample until end of turn. -- Madness {R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) mana={1}{R} type=Sorcery [/card] [card] name=Distended Mindbender autostack=if casted(this) then ability$!name(Reveal) reveal:type:*:opponenthand revealzone(opponenthand) optionone name(choose card with cost 3 or less) target(<1>*[-land;manacost<=3]|reveal) reject optiononeend optiontwo name(put back) all(*|reveal) moveto(opponenthand) optiontwoend revealend !$ controller autostack=if casted(this) then ability$!name(Reveal) reveal:type:*:opponenthand revealzone(opponenthand) optionone name(choose card with cost 4 or more) target(<1>*[manacost>=4]|reveal) reject optiononeend optiontwo name(put back) all(*|reveal) moveto(opponenthand) optiontwoend revealend !$ controller text=Emerge {5}{B}{B} (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.) -- When you cast Distended Mindbender, target opponent reveals his or her hand. You choose from it a nonland card with mana value 3 or less and a card with mana value 4 or greater. That player discards those cards. mana={8} other={emerge}{5}{B}{B} name(Emerge) otherrestriction=compare(ishuman)~morethan~0,type(creature|myBattlefield)~morethan~0 type=Creature subtype=Eldrazi Insect power=5 toughness=5 [/card] [card] name=Distorting Lens auto={T}:activatechooseacolor target(*) becomes(,chosencolor) ueot activatechooseend text={T}: Target permanent becomes the color of your choice until end of turn. mana={2} type=Artifact [/card] [card] name=Distorting Wake target=*[-land] auto=moveTo(ownerhand) text=Return X target nonland permanents to their owners' hands. mana={X}{U}{U}{U} type=Sorcery [/card] [card] name=Distortion Strike target=creature auto=1/0 ueot auto=unblockable ueot auto=_REBOUND_ text=Target creature gets +1/+0 until end of turn and is unblockable this turn. -- Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.) mana={U} type=Sorcery [/card] [card] name=Distress target=player aicode=activate reject notatarget(*[-land]|targetedpersonshand) auto=reveal:type:*:targetedpersonshand revealzone(targetedpersonshand) optionone name(choose discards) notatarget(<1>*[-land]|reveal) transforms((,newability[moveto(ownerhand) all(other *|reveal)],newability[moveto(ownerhand) and!(reject)!])) ueot optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerhand) and!( all(*|reveal) moveto(ownerhand) )! optiontwoend revealend text=Target player reveals his or her hand. You choose a nonland card from it. That player discards that card. mana={B}{B} type=Sorcery [/card] [card] name=Disturbed Burial target=creature|mygraveyard auto=moveTo(myhand) buyback={1}{B}{3} text=Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.) -- Return target creature card from your graveyard to your hand. mana={1}{B} type=Sorcery [/card] [card] name=Disturbing Plot target=creature|graveyard auto=moveTo(ownerhand) auto=alternative moveTo(ownerhand) target(creature|graveyard) other={1}{B}{T(creature[black]|mybattlefield)}{T(creature[black]|mybattlefield)} (Pay Conspire) otherrestriction=type(creature[black]|myBattlefield)~morethan~1 text=Return target creature card in a graveyard to its owner's hand. -- Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.) mana={1}{B} type=Sorcery [/card] [card] name=Dive Bomber abilities=flying auto={T}{S}:damage:2 target(other creature[attacking;blocking]) text=Flying -- {T}, Sacrifice Dive Bomber: Dive Bomber deals 2 damage to target attacking or blocking creature. mana={3}{W} type=Creature subtype=Bird Soldier power=2 toughness=2 [/card] [card] name=Divebomber Griffin abilities=flying auto={T}{S}:Damage:3 target(other creature[attacking;blocking]) text=Flying -- {T}, Sacrifice Divebomber Griffin: Divebomber Griffin deals 3 damage to target attacking or blocking creature. mana={3}{W}{W} type=Creature subtype=Griffin power=3 toughness=2 [/card] [card] name=Divergent Growth auto=all(land|myBattlefield) {T}:Add{G} auto=all(land|myBattlefield) {T}:Add{W} auto=all(land|myBattlefield) {T}:Add{B} auto=all(land|myBattlefield) {T}:Add{U} auto=all(land|myBattlefield) {T}:Add{R} text=Until end of turn, lands you control gain "{T}: Add one mana of any color to your mana pool." mana={G} type=Instant [/card] [card] name=Diversionary Tactics auto={T(creature|myBattlefield)}{T(creature|myBattlefield)}:tap target(creature) text=Tap two untapped creatures you control: Tap target creature. mana={3}{W} type=Enchantment [/card] [card] name=Divination auto=draw:2 text=Draw two cards. mana={2}{U} type=Sorcery [/card] [card] name=Divine Congregation auto=choice name(target player) target(player) all(this) transforms((,newability[life:twicetype:creature:targetedpersonsbattlefield])) text=You gain 2 life for each creature target player controls. -- Suspend 5 - {1}{W} (Rather than cast this card from your hand, you may pay {1}{W} and exile it with five time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.) mana={3}{W} suspend(5)={1}{w} type=Sorcery [/card] [card] name=Divine Favor target=creature auto=life:3 controller auto=1/3 text=Enchant creature -- When Divine Favor enters the battlefield, you gain 3 life. -- Enchanted creature gets +1/+3. mana={1}{W} type=Enchantment subtype=Aura [/card] [card] name=Divine Light auto=all(creature|mybattlefield) prevent:9999 text=Prevent all damage that would be dealt this turn to creatures you control. mana={W} type=Sorcery [/card] [card] name=Divine Offering target=artifact auto=destroy auto=dynamicability text=Destroy target artifact. You gain life equal to its mana value. mana={1}{W} type=Instant [/card] [card] name=Divine Retribution target=creature[attacking] auto=damage:type:creature[attacking]:battlefield text=Divine Retribution deals damage to target attacking creature equal to the number of attacking creatures. mana={1}{W} type=Instant [/card] [card] name=Divine Sacrament auto=lord(creature[white]) 1/1 auto=aslongas(*|mygraveyard) lord(creature[white]) 1/1 >6 text=White creatures get +1/+1. -- Threshold - White creatures get an additional +1/+1 as long as seven or more cards are in your graveyard. mana={1}{W}{W} type=Enchantment [/card] [card] name=Divine Transformation target=creature auto=3/3 text=Enchant creature -- Enchanted creature gets +3/+3. mana={2}{W}{W} type=Enchantment subtype=Aura [/card] [card] name=Divine Verdict target=creature[attacking;blocking] auto=destroy text=Destroy target attacking or blocking creature. mana={3}{W} type=Instant [/card] [card] name=Diviner Spirit auto=@combatdamaged(player) from(this):draw:thatmuch controller && draw:thatmuch opponent text=Whenever Diviner Spirit deals combat damage to a player, you and that player each draw that many cards. mana={4}{U} type=Creature subtype=Spirit power=2 toughness=4 [/card] [card] name=Diviner's Wand auto={3}:equip auto=@drawof(player):1/1 ueot auto=@drawof(player):flying ueot auto=teach(creature) {4}:draw:1 controller auto=@movedto(creature[wizard]|battlefield):may all(trigger[to]) rehook text=Equipped creature has "Whenever you draw a card, this creature gets +1/+1 and gains flying until end of turn" and "{4}: Draw a card." -- Whenever a Wizard creature enters the battlefield, you may attach Diviner's Wand to it. -- Equip {3} mana={3} type=Tribal Artifact subtype=Wizard Equipment [/card] [card] name=Diving Griffin abilities=flying,vigilance text=Flying, vigilance mana={1}{W}{W} type=Creature subtype=Griffin power=2 toughness=2 [/card] [card] name=Divinity of Pride abilities=flying,lifelink auto=this(controllerlife > 24) 4/4 text=Flying, lifelink -- Divinity of Pride gets +4/+4 as long as you have 25 or more life. mana={WB}{WB}{WB}{WB}{WB} type=Creature subtype=Spirit Avatar power=4 toughness=4 [/card] [card] name=Dizzy Spell target=creature auto=-3/0 aicode=activate target(*[manacost=1]|mylibrary) moveto(myhand) autohand={1}{U}{U}{discard}:name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>*[manacost=1]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend asSorcery text=Target creature gets -3/-0 until end of turn. -- Transmute {1}{U}{U} ({1}{U}{U}, Discard this card: Search your library for a card with the same mana value as this card, reveal it, and put it into your hand. Then shuffle your library. Transmute only as a sorcery.) mana={U} type=Instant [/card] [card] name=Dizzying Gaze target=creature|mybattlefield auto={R}:damage:1 target(creature[flying]) text=Enchant creature you control -- {R}: Enchanted creature deals 1 damage to target creature with flying. mana={R} type=Enchantment subtype=Aura [/card] [card] name=Djinn of the Lamp abilities=flying text=Flying mana={5}{U}{U} type=Creature subtype=Djinn power=5 toughness=6 [/card] [card] name=Djinn of Wishes auto=counter(0/0,3,wish) auto={2}{U}{U}{C(0/0,-1,wish)}:reveal:1 optionone name(Reveal card to cast) target(*|reveal) transforms((,newability[castcard(putinplay)])) forever optiononeend optiontwo all(*|reveal) moveto(exile) optiontwoend revealend abilities=flying text=Flying -- Djinn of Wishes enters the battlefield with three wish counters on it. -- {2}{U}{U}, Remove a wish counter from Djinn of Wishes: Reveal the top card of your library. You may play that card without paying its mana cost. If you don't, exile it. mana={3}{U}{U} type=Creature subtype=Djinn power=4 toughness=4 [/card] [card] name=Docent of Perfection abilities=flying backside=Final Iteration restriction=compare(isflipped)~equalto~0 anyzone={0}:doubleside(backside) auto=@movedto(*[instant;sorcery]|mystack):name(Create wizard) token(Wizard,Creature Human Wizard,1/1,blue) auto=aslongas(wizard|myBattlefield) flip(backside) while >2 text=Flying -- Whenever you cast an instant or sorcery spell, put a 1/1 blue Human Wizard creature token onto the battlefield. Then if you control three or more Wizards, transform Docent of Perfection. mana={3}{U}{U} type=Creature subtype=Insect Horror power=5 toughness=4 [/card] [card] name=Dodecapod abilities=discardtoplaybyopponent alias=109736 text=If a spell or ability an opponent controls causes you to discard Dodecapod, put it onto the battlefield with two +1/+1 counters on it instead of putting it into your graveyard. mana={4} type=Artifact Creature subtype=Golem power=3 toughness=3 [/card] [card] name=Dogged Hunter auto={T}:destroy target(creature[token]) text={T}: Destroy target creature token. mana={2}{W} type=Creature subtype=Human Nomad power=1 toughness=1 [/card] [card] name=Dogpile target=creature,player auto=damage:type:creature[attacking]:mybattlefield text=Dogpile deals damage to target creature or player equal to the number of attacking creatures you control. mana={3}{R} type=Instant [/card] [card] name=Dokai, Weaver of Life doublefaced=kamiflip backside=Budoka Gardener auto={4}{G}{G}{T}:token(Elemental,Creature Elemental,type:land:mybattlefield/type:land:mybattlefield,green) controller text={4}{G}{G}, {T}: Put an X/X green Elemental creature token onto the battlefield, where X is the number of lands you control. // Budoka Gardener mana={1}{G} type=Legendary Creature subtype=Human Monk power=3 toughness=3 [/card] [card] name=Dolmen Gate auto=preventAllCombatDamage to(creature[attacking]|myBattlefield) text=Prevent all combat damage that would be dealt to attacking creatures you control. mana={2} type=Artifact [/card] [card] name=Domestication target=creature alias=1194 auto=@each my end:if cantargetcard(creature[power>=4]) then sacrifice all(this) mana={2}{U}{U} type=Enchantment subtype=Aura text=Enchant creature -- You control enchanted creature. At the beginning of your end step, if enchanted creature's power is 4 or greater, sacrifice Domestication. [/card] [card] name=Dominaria's Judgment auto=aslongas(plains|myBattlefield) lord(creature|myBattlefield) protection from white auto=aslongas(island|myBattlefield) lord(creature|myBattlefield) protection from blue auto=aslongas(swamp|myBattlefield) lord(creature|myBattlefield) protection from black auto=aslongas(mountain|myBattlefield) lord(creature|myBattlefield) protection from red auto=aslongas(forest|myBattlefield) lord(creature|myBattlefield) protection from green text=Until end of turn, creatures you control gain protection from white if you control a Plains, from blue if you control an Island, from black if you control a Swamp, from red if you control a Mountain, and from green if you control a Forest. mana={2}{W} type=Instant [/card] [card] name=Dominate target=creature[manacost<=prex] auto=moveTo(mybattlefield) text=Gain control of target creature with mana value X or less. (This effect lasts indefinitely.) mana={X}{1}{U}{U} type=Instant [/card] [card] name=Dominator Drone auto=@combatdamaged(player) from(this):ingest:1 opponent auto=if type(other creature[colorless]|mybattlefield)~morethan~0 then life:-2 all(opponent) text=Devoid (This card has no color.) -- Ingest (Whenever this creature deals combat damage to a player, that player exiles the top card of his or her library.) -- When Dominator Drone enters the battlefield, if you control another colorless creature, each opponent loses 2 life. mana={2}{B} abilities=devoid type=Creature subtype=Eldrazi Drone power=3 toughness=2 [/card] [card] name=Domineer target=creature[artifact] alias=1194 text=Enchant artifact creature -- You control enchanted artifact creature. mana={1}{U}{U} type=Enchantment subtype=Aura [/card] [card] name=Dominus of Fealty abilities=flying auto=@each my upkeep:may name(gain control of target permanent until end of turn) target(*|opponentbattlefield) transforms((,newability[moveTo(opponentbattlefield)],newability[phaseaction[endofturn sourceinplay] moveTo(ownerbattlefield)],newability[untap],haste)) ueot text=Flying -- At the beginning of your upkeep, you may gain control of target permanent until end of turn. If you do, untap it and it gains haste until end of turn. mana={UR}{UR}{UR}{UR}{UR} type=Creature subtype=Spirit Avatar power=4 toughness=4 [/card] [card] name=Donate target=*|myBattlefield auto=moveTo(opponentBattlefield) text=Target player gains control of target permanent you control. mana={2}{U} type=Sorcery [/card] [card] name=Dong Zhou, the Tyrant auto=target(creature|opponentBattlefield) dynamicability text=When Dong Zhou, the Tyrant enters the battlefield, target creature an opponent controls deals damage equal to its power to that player. mana={4}{R} type=Legendary Creature subtype=Human Soldier power=3 toughness=3 [/card] [card] name=Doom Blade target=creature[-black] auto=destroy text=Destroy target nonblack creature. mana={1}{B} type=Instant [/card] [card] name=Doom Cannon auto=chooseatype transforms((,newability[{3}{S(creature[chosentype]|mybattlefield)}{T}:name(creature) damage:3 target(creature)],newability[{3}{S(creature[chosentype]|mybattlefield)}{T}:name(player) damage:3 target(player)])) chooseend text=As Doom Cannon enters the battlefield, choose a creature type. -- {3}, {T}, Sacrifice a creature of the chosen type: Doom Cannon deals 3 damage to target creature or player. mana={6} type=Artifact [/card] [card] name=Doomed Necromancer auto={B}{T}{S}:moveTo(myBattlefield) target(other creature|mygraveyard) text={B}, {T}, Sacrifice Doomed Necromancer: Return target creature card from your graveyard to the battlefield. mana={2}{B} type=Creature subtype=Human Cleric Mercenary power=2 toughness=2 [/card] [card] name=Doomed Traveler auto=_DIES__SPIRITTOKEN_ text=When Doomed Traveler dies, put a 1/1 white Spirit creature token with flying onto the battlefield. mana={W} type=Creature subtype=Human Soldier power=1 toughness=1 [/card] [card] name=Doomgape abilities=trample auto=@each my upkeep:notatarget(creature|mybattlefield) dynamicability sacrifice text=Trample -- At the beginning of your upkeep, sacrifice a creature. You gain life equal to that creature's toughness. mana={4}{BG}{BG}{BG} type=Creature subtype=Elemental power=10 toughness=10 [/card] [card] name=Doomsday Specter abilities=flying aicode=activate reject notatarget(*|opponenthand) auto=@combatdamagefoeof(player) from(this):name(look) reveal:type:*:opponenthand revealzone(opponenthand) optionone name(choose discards) target(<1>*|reveal) moveto(ownerhand) and!( reject )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerhand) and!( all(*|reveal) moveto(ownerhand) )! optiontwoend revealend auto=moveTo(ownerhand) notatarget(creature[blue;black]|myBattlefield) text=Flying -- When Doomsday Specter enters the battlefield, return a blue or black creature you control to its owner's hand. -- Whenever Doomsday Specter deals combat damage to a player, look at that player's hand and choose a card from it. The player discards that card. mana={2}{U}{B} type=Creature subtype=Specter power=2 toughness=3 [/card] [card] name=Doomwake Giant auto=all(creature|opponentbattlefield) -1/-1 ueot auto=_CONSTELLATION_all(creature|opponentbattlefield) -1/-1 ueot text=Constellation -- Whenever Doomwake Giant or another enchantment enters the battlefield under your control, creatures your opponents control get -1/-1 until end of turn. mana={4}{B} type=Enchantment Creature subtype=Giant power=4 toughness=6 [/card] [card] name=Door of Destinies auto=chooseatype transforms((,newability[@movedTo(creature[chosentype]|mystack)}:counter(0/0.1.Charge)],newability[thisforeach(counter{0/0.1.Charge}) lord(creature[chosentype]|mybattlefield) 1/1])) chooseend text=As Door of Destinies enters the battlefield, choose a creature type. -- Whenever you cast a spell of the chosen type, put a charge counter on Door of Destinies. -- Creatures you control of the chosen type get +1/+1 for each charge counter on Door of Destinies. mana={4} type=Artifact [/card] [card] name=Door to Nothingness auto=tap(noevent) auto={W}{W}{U}{U}{B}{B}{R}{R}{G}{G}{T}{S}:winGame text=Door to Nothingness enters the battlefield tapped. -- {W}{W}{U}{U}{B}{B}{R}{R}{G}{G}, {T}, Sacrifice Door to Nothingness: Target player loses the game. mana={5} type=Artifact [/card] [card] name=Doorkeeper auto={2}{U}{T}:deplete:type:creature[defender]:mybattlefield target(player) abilities=defender text=Defender -- {2}{U}, {T}: Target player puts the top X cards of his or her library into his or her graveyard, where X is the number of creatures with defender you control. mana={1}{U} type=Creature subtype=Homunculus power=0 toughness=4 [/card] [card] name=Doran, the Siege Tower auto=lord(creature) combattoughness text=Each creature assigns combat damage equal to its toughness rather than its power. mana={W}{B}{G} type=Legendary Creature subtype=Treefolk Shaman power=0 toughness=5 [/card] [card] name=Dormant Sliver auto=lord(sliver|battlefield) defender auto=@movedTo(sliver|battlefield):name(Draw a card) all(trigger[to]) name(Draw a card) transforms((,newability[draw:1 controller])) oneshot text=All Sliver creatures have defender. -- All Slivers have "When this permanent enters the battlefield, draw a card." mana={2}{G}{U} type=Creature subtype=Sliver power=2 toughness=2 [/card] [card] name=Dormant Volcano auto=tap(noevent) auto=aslongas(mountain[-tapped]|mybattlefield) moveto(myhand) notatarget(mountain[-tapped]|mybattlefield) oneshot auto=moveto(mygraveyard) notatarget(this|mybattlefield) auto={T}:Add{1}{R} text=Dormant Volcano enters the battlefield tapped. -- When Dormant Volcano enters the battlefield, sacrifice it unless you return an untapped Mountain you control to its owner's hand. -- {T}: Add {1}{R} to your mana pool. type=Land [/card] [card] name=Dosan the Falling Leaf auto=this(variable{controllerturn}>0) maxCast(*)0 opponent auto=this(variable{opponentturn}>0) maxCast(*)0 controller text=Players can cast spells only during their own turns. mana={1}{G}{G} type=Legendary Creature subtype=Human Monk power=2 toughness=2 [/card] [card] name=Dosan's Oldest Chant auto=life:6 controller auto=draw:1 controller text=You gain 6 life. -- Draw a card. mana={4}{G} type=Sorcery [/card] [card] name=Double Cleave target=creature auto=double strike text=Target creature gains double strike until end of turn. (It deals both first-strike and regular combat damage.) mana={1}{RW} type=Instant [/card] [card] name=Double Negative target=*|stack auto=fizzle auto=fizzle target(*|stack) text=Counter up to two target spells. mana={U}{U}{R} type=Instant [/card] [card] name=Doubling Cube auto={3}{t}:add{manapool} text={3}, {T}: Double the amount of each type of mana in your mana pool. mana={2} type=Artifact [/card] [card] name=Doubtless One auto=spiritlink anyzone=type:cleric:battlefield/type:cleric:battlefield cdaactive text=Doubtless One's power and toughness are each equal to the number of Clerics on the battlefield. -- Whenever Doubtless One deals damage, you gain that much life. mana={3}{W} type=Creature subtype=Cleric Avatar power=* toughness=* [/card] [card] name=Douse in Gloom target=creature auto=Damage:2 auto=life:2 controller text=Douse in Gloom deals 2 damage to target creature and you gain 2 life. mana={2}{B} type=Instant [/card] [card] name=Douse auto={1}{U}:fizzle target(*[red]|stack) text={1}{U}: Counter target red spell. mana={2}{U} type=Enchantment [/card] [card] name=Dovescape auto=@movedto(*[-creature&manacost=0]|mystack):all(trigger[to]) transforms((,newability[fizzle])) forever auto=@movedto(*[-creature&manacost=1]|mystack):all(trigger[to]) transforms((,newability[fizzle])) forever && token(Bird,Creature Bird,1/1,blue,white,flying) auto=@movedto(*[-creature&manacost=2]|mystack):all(trigger[to]) transforms((,newability[fizzle])) forever && token(Bird,Creature Bird,1/1,blue,white,flying)*2 auto=@movedto(*[-creature&manacost=3]|mystack):all(trigger[to]) transforms((,newability[fizzle])) forever && token(Bird,Creature Bird,1/1,blue,white,flying)*3 auto=@movedto(*[-creature&manacost=4]|mystack):all(trigger[to]) transforms((,newability[fizzle])) forever && token(Bird,Creature Bird,1/1,blue,white,flying)*4 auto=@movedto(*[-creature&manacost=5]|mystack):all(trigger[to]) transforms((,newability[fizzle])) forever && token(Bird,Creature Bird,1/1,blue,white,flying)*5 auto=@movedto(*[-creature&manacost=6]|mystack):all(trigger[to]) transforms((,newability[fizzle])) forever && token(Bird,Creature Bird,1/1,blue,white,flying)*6 auto=@movedto(*[-creature&manacost=7]|mystack):all(trigger[to]) transforms((,newability[fizzle])) forever && token(Bird,Creature Bird,1/1,blue,white,flying)*7 auto=@movedto(*[-creature&manacost=8]|mystack):all(trigger[to]) transforms((,newability[fizzle])) forever && token(Bird,Creature Bird,1/1,blue,white,flying)*8 auto=@movedto(*[-creature&manacost=9]|mystack):all(trigger[to]) transforms((,newability[fizzle])) forever && token(Bird,Creature Bird,1/1,blue,white,flying)*9 auto=@movedto(*[-creature&manacost=10]|mystack):all(trigger[to]) transforms((,newability[fizzle])) forever && token(Bird,Creature Bird,1/1,blue,white,flying)*10 auto=@movedto(*[-creature&manacost=11]|mystack):all(trigger[to]) transforms((,newability[fizzle])) forever && token(Bird,Creature Bird,1/1,blue,white,flying)*11 auto=@movedto(*[-creature&manacost=12]|mystack):all(trigger[to]) transforms((,newability[fizzle])) forever && token(Bird,Creature Bird,1/1,blue,white,flying)*12 auto=@movedto(*[-creature&manacost=13]|mystack):all(trigger[to]) transforms((,newability[fizzle])) forever && token(Bird,Creature Bird,1/1,blue,white,flying)*13 auto=@movedto(*[-creature&manacost=14]|mystack):all(trigger[to]) transforms((,newability[fizzle])) forever && token(Bird,Creature Bird,1/1,blue,white,flying)*14 auto=@movedto(*[-creature&manacost=15]|mystack):all(trigger[to]) transforms((,newability[fizzle])) forever && token(Bird,Creature Bird,1/1,blue,white,flying)*15 auto=@movedto(*[-creature&manacost=16]|mystack):all(trigger[to]) transforms((,newability[fizzle])) forever && token(Bird,Creature Bird,1/1,blue,white,flying)*16 auto=@movedto(*[-creature&manacost=0]|opponentstack):all(trigger[to]) transforms((,newability[fizzle])) forever auto=@movedto(*[-creature&manacost=1]|opponentstack):all(trigger[to]) transforms((,newability[fizzle])) forever && token(Bird,Creature Bird,1/1,blue,white,flying) opponent auto=@movedto(*[-creature&manacost=2]|opponentstack):all(trigger[to]) transforms((,newability[fizzle])) forever && token(Bird,Creature Bird,1/1,blue,white,flying)*2 opponent auto=@movedto(*[-creature&manacost=3]|opponentstack):all(trigger[to]) transforms((,newability[fizzle])) forever && token(Bird,Creature Bird,1/1,blue,white,flying)*3 opponent auto=@movedto(*[-creature&manacost=4]|opponentstack):all(trigger[to]) transforms((,newability[fizzle])) forever && token(Bird,Creature Bird,1/1,blue,white,flying)*4 opponent auto=@movedto(*[-creature&manacost=5]|opponentstack):all(trigger[to]) transforms((,newability[fizzle])) forever && token(Bird,Creature Bird,1/1,blue,white,flying)*5 opponent auto=@movedto(*[-creature&manacost=6]|opponentstack):all(trigger[to]) transforms((,newability[fizzle])) forever && token(Bird,Creature Bird,1/1,blue,white,flying)*6 opponent auto=@movedto(*[-creature&manacost=7]|opponentstack):all(trigger[to]) transforms((,newability[fizzle])) forever && token(Bird,Creature Bird,1/1,blue,white,flying)*7 opponent auto=@movedto(*[-creature&manacost=8]|opponentstack):all(trigger[to]) transforms((,newability[fizzle])) forever && token(Bird,Creature Bird,1/1,blue,white,flying)*8 opponent auto=@movedto(*[-creature&manacost=9]|opponentstack):all(trigger[to]) transforms((,newability[fizzle])) forever && token(Bird,Creature Bird,1/1,blue,white,flying)*9 opponent auto=@movedto(*[-creature&manacost=10]|opponentstack):all(trigger[to]) transforms((,newability[fizzle])) forever && token(Bird,Creature Bird,1/1,blue,white,flying)*10 opponent auto=@movedto(*[-creature&manacost=11]|opponentstack):all(trigger[to]) transforms((,newability[fizzle])) forever && token(Bird,Creature Bird,1/1,blue,white,flying)*11 opponent auto=@movedto(*[-creature&manacost=12]|opponentstack):all(trigger[to]) transforms((,newability[fizzle])) forever && token(Bird,Creature Bird,1/1,blue,white,flying)*12 opponent auto=@movedto(*[-creature&manacost=13]|opponentstack):all(trigger[to]) transforms((,newability[fizzle])) forever && token(Bird,Creature Bird,1/1,blue,white,flying)*13 opponent auto=@movedto(*[-creature&manacost=14]|opponentstack):all(trigger[to]) transforms((,newability[fizzle])) forever && token(Bird,Creature Bird,1/1,blue,white,flying)*14 opponent auto=@movedto(*[-creature&manacost=15]|opponentstack):all(trigger[to]) transforms((,newability[fizzle])) forever && token(Bird,Creature Bird,1/1,blue,white,flying)*15 opponent auto=@movedto(*[-creature&manacost=16]|opponentstack):all(trigger[to]) transforms((,newability[fizzle])) forever && token(Bird,Creature Bird,1/1,blue,white,flying)*16 opponent text=({(w/u)} can be paid with either {W} or {U}.) -- Whenever a player casts a noncreature spell, counter that spell. That player puts X 1/1 white and blue Bird creature tokens with flying onto the battlefield, where X is the spell's mana value. mana={3}{WU}{WU}{WU} type=Enchantment [/card] [card] name=Downdraft auto={G}:-flying target(creature) auto={S}:Damage:2 all(creature[flying]) text={G}: Target creature loses flying until end of turn. -- Sacrifice Downdraft: Downdraft deals 2 damage to each creature with flying. mana={2}{G} type=Enchantment [/card] [card] name=Downhill Charge target=creature other={S(mountain|mybattlefield)} name(Sacrifice a Mountain) auto=foreach(mountain|mybattlefield) 1/0 text=You may sacrifice a Mountain rather than pay Downhill Charge's mana cost. -- Target creature gets +X/+0 until end of turn, where X is the number of Mountains you control. mana={2}{R} type=Instant [/card] [card] name=Downpour target=creature auto=tap text=Tap up to three target creatures. mana={1}{U} type=Instant [/card] [card] name=Downsize abilities=overload other={2}{U} name(Overload) target=creature|opponentbattlefield auto=overload -4/0 all(creature|opponentbattlefield) ueot auto=paidmana -4/0 ueot text=Target creature you don't control gets -4/-0 until end of turn. -- Overload {2}{U} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.") mana={U} type=Instant [/card] [card] name=Dowsing Shaman auto={2}{G}{T}:moveTo(myhand) target(enchantment|mygraveyard) text={2}{G}, {T}: Return target enchantment card from your graveyard to your hand. mana={4}{G} type=Creature subtype=Centaur Shaman power=3 toughness=4 [/card] [card] name=Draconian Cylix auto={D}{2}{T}:regenerate target(creature) text={2}, {T}, Discard a card at random: Regenerate target creature. mana={3} type=Artifact [/card] [card] name=Draconic Roar target=creature|battlefield auto=damage:3 auto=if type(dragon|mybattlefield)~morethan~0 then damage:3 targetcontroller else if type(dragon|myhand)~morethan~0 then damage:3 targetcontroller text=As an additional cost to cast Draconic Roar, you may reveal a Dragon card from your hand. -- Draconic Roar deals 3 damage to target creature. If you revealed a Dragon card or controlled a Dragon as you cast Draconic Roar, Draconic Roar deals 3 damage to that creature's controller. mana={1}{R} type=Instant [/card] [card] name=Drafna's Restoration target=player auto=choice moveTo(targetedpersonslibrary) target(artifact|targetedpersonsgraveyard) text=Return any number of target artifact cards from target player's graveyard to the top of his or her library in any order. mana={U} type=Sorcery [/card] [card] name=Drag Down target=creature auto=-pbasiclandtypes/-pbasiclandtypes ueot text=Domain - Target creature gets -1/-1 until end of turn for each basic land type among lands you control. mana={2}{B} type=Instant [/card] [card] name=Drag Under target=creature auto=moveTo(ownerhand) auto=draw:1 controller text=Return target creature to its owner's hand. -- Draw a card. mana={2}{U} type=Sorcery [/card] [card] name=Dragon Appeasement auto=phasealter(remove,draw,controller) auto=@sacrificed(creature|mybattlefield):name(draw) ability$!may draw:1!$ controller text=Skip your draw step. -- Whenever you sacrifice a creature, you may draw a card. mana={3}{B}{R}{G} type=Enchantment [/card] [card] name=Dragon Arch auto={2}{T}:moveTo(mybattlefield) target(creature[multicolor]|myhand) text={2}, {T}: You may put a multicolored creature card from your hand onto the battlefield. mana={5} type=Artifact [/card] [card] name=Dragon Bell Monk abilities=vigilance,prowess auto=@movedTo(*[-creature]|mystack):1/1 ueot text=Vigilance. -- Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) mana={2}{W} type=Creature subtype=Human Monk power=2 toughness=2 [/card] [card] name=Dragon Blood auto={3}{T}:counter(1/1) target(creature) text={3}, {T}: Put a +1/+1 counter on target creature. mana={3} type=Artifact [/card] [card] name=Dragon Breath target=creature auto=haste auto={R}:1/0 autograveyard=@movedto(creature[manacost >=6]|mybattlefield):may all(trigger[to]) retarget text=Enchant creature -- Enchanted creature has haste. -- {R}: Enchanted creature gets +1/+0 until end of turn. -- When a creature with mana value 6 or more enters the battlefield, you may return Dragon Breath from your graveyard to the battlefield attached to that creature. mana={1}{R} type=Enchantment subtype=Aura [/card] [card] name=Dragon Broodmother auto=@each upkeep:token(-189648) mana={2}{R}{R}{R}{G} type=Creature subtype=Dragon text=Flying -- At the beginning of each upkeep, put a 1/1 red and green Dragon creature token with flying and devour 2 onto the battlefield. (As the token enters the battlefield, you may sacrifice any number of creatures. It enters the battlefield with twice that many +1/+1 counters on it.) power=4 toughness=4 abilities=flying [/card] [card] name=Dragon Egg Dragon abilities=flying auto={R}:1/0 ueot text=Flying -- {R}: This creature gets +1/+0 until end of turn. type=Creature subtype=Dragon color=red power=2 toughness=2 [/card] [card] name=Dragon Egg abilities=defender auto=_DIES_token(-370660) text=Defender. -- When Dragon Egg dies, put a 2/2 red Dragon creature token with flying onto the battlefield. It has "{R}: This creature gets +1/+0 until end of turn". mana={2}{R} type=Creature subtype=Dragon Egg power=0 toughness=2 [/card] [card] name=Dragon Engine auto={2}:1/0 text={2}: Dragon Engine gets +1/+0 until end of turn. mana={3} type=Artifact Creature subtype=Construct power=1 toughness=3 [/card] [card] name=Dragon Fangs target=creature auto=trample auto=1/1 autograveyard=@movedto(creature[manacost >=6]|mybattlefield):may all(trigger[to]) retarget text=Enchant creature -- Enchanted creature gets +1/+1 and has trample. -- When a creature with mana value 6 or more enters the battlefield, you may return Dragon Fangs from your graveyard to the battlefield attached to that creature. mana={1}{G} type=Enchantment subtype=Aura [/card] [card] name=Dragon Fodder auto=_GOBLINTOKEN_*2 text=Put two 1/1 red Goblin creature tokens onto the battlefield. mana={1}{R} type=Sorcery [/card] [card] name=Dragon Grip other={2}{R} name(cast anytime) otherrestriction=type(creature[power>=4]|mybattlefield)~morethan~0 abilities=spellmastery target=creature auto=2/0 auto=first strike text=Ferocious. -- If you control a creature with power 4 or greater, you may cast Dragon Grip as though it had flash. (You may cast it any time you could cast an instant.) -- Enchant creature. -- Enchanted creature gets +2/+0 and has first strike. mana={2}{R} type=Enchantment subtype=Aura [/card] [card] name=Dragon Hatchling auto={R}:1/0 abilities=flying text=Flying -- {R}: Dragon Hatchling gets +1/+0 until end of turn. mana={1}{R} type=Creature subtype=Dragon power=0 toughness=1 [/card] [card] name=Dragon Mage abilities=flying auto=@combatdamaged(player) from(this):reject all(*|hand) && draw:7 controller && draw:7 opponent text=Flying -- Whenever Dragon Mage deals combat damage to a player, each player discards his or her hand and draws seven cards. mana={5}{R}{R} type=Creature subtype=Dragon Wizard power=5 toughness=5 [/card] [card] name=Dragon Mantle target=creature auto=draw:1 controller auto=teach(creature) {R}:1/0 ueot text=Enchant creature -- When Dragon Mantle enters the battlefield, draw a card. -- Enchanted creature has "{R}: This creature gets +1/+0 until end of turn." mana={R} type=Enchantment subtype=Aura [/card] [card] name=Dragon Mask auto={3}{T}:target(creature|mybattlefield) transforms((,newability[2/2],newability[phaseaction[endofturn sourceinplay] moveTo(ownerhand)])) ueot text={3}, {T}: Target creature you control gets +2/+2 until end of turn. Return it to its owner's hand at the beginning of the next end step. (Return it only if it's on the battlefield.) mana={3} type=Artifact [/card] [card] name=Dragon Roost auto={5}{R}{R}:token(Dragon,creature dragon, 5/5,flying red) text={5}{R}{R}: Put a 5/5 red Dragon creature token with flying onto the battlefield. (It can't be blocked except by creatures with flying or reach.) mana={4}{R}{R} type=Enchantment [/card] [card] name=Dragon Scales target=creature auto=vigilance auto=1/2 autograveyard=@movedto(creature[manacost >=6]|mybattlefield):may all(trigger[to]) retarget text=Enchant creature -- Enchanted creature gets +1/+2 and has vigilance. -- When a creature with mana value 6 or more enters the battlefield, you may return Dragon Scales from your graveyard to the battlefield attached to that creature. mana={1}{W} type=Enchantment subtype=Aura [/card] [card] name=Dragon Shadow target=creature auto=fear auto=1/0 autograveyard=@movedto(creature[manacost >=6]|mybattlefield):may all(trigger[to]) retarget text=Enchant creature -- Enchanted creature gets +1/+0 and has fear. (It can't be blocked except by artifact creatures and/or black creatures.) -- When a creature with mana value 6 or more enters the battlefield, you may return Dragon Shadow from your graveyard to the battlefield attached to that creature. mana={1}{B} type=Enchantment subtype=Aura [/card] [card] name=Dragon Tempest auto=@movedto(creature[flying]|mybattlefield):all(trigger[to]) haste ueot auto=@movedto(creature[dragon]|mybattlefield):all(trigger[to]) transforms((,newability[damage:type:dragon:mybattlefield target(creature;player)])) forever text=Whenever a creature with flying enters the battlefield under your control, it gains haste until end of turn. -- Whenever a Dragon enters the battlefield under your control, it deals X damage to target creature or player, where X is the number of Dragons you control. mana={1}{R} type=Enchantment [/card] [card] name=Dragon Tyrant abilities=flying,trample,double strike auto=upcost[{R}{R}{R}{R}] sacrifice auto={R}:1/0 text=Flying, trample -- Double strike (This creature deals both first-strike and regular combat damage.) -- At the beginning of your upkeep, sacrifice Dragon Tyrant unless you pay {R}{R}{R}{R}. -- {R}: Dragon Tyrant gets +1/+0 until end of turn. mana={8}{R}{R} type=Creature subtype=Dragon power=6 toughness=6 [/card] [card] name=Dragon Whelp abilities=flying auto={R}:1/0 ueot limit^phaseaction[endofturn once] sacrifice^4 text=Flying -- {R}: Dragon Whelp gets +1/+0 until end of turn. If this ability has been activated four or more times this turn, sacrifice Dragon Whelp at the beginning of the next end step. mana={2}{R}{R} type=Creature subtype=Dragon power=2 toughness=3 [/card] [card] name=Dragon Whisperer auto={R}:flying auto={1}{R}:1/0 auto={4}{R}{R}:token(Dragon,creature dragon, 4/4,flying red) restriction{compare(powertotalinplay)~morethan~7} text={R}: Dragon Whisperer gains flying until end of turn. -- {1}{R}: Dragon Whisperer gets +1/+0 until end of turn. -- Formidable -- {4}{R}{R}: Put a 4/4 red Dragon creature token with flying onto the battlefield. Activate this ability only if creatures you control have total power 8 or greater. mana={R}{R} type=Creature subtype=Human Shaman power=2 toughness=2 [/card] [card] name=Dragon Wings abilities=cycling target=creature auto=flying auto=1/0 autohand=__CYCLING__({1}{U}) autograveyard=@movedto(creature[manacost >=6]|mybattlefield):may all(trigger[to]) retarget text=Enchant creature -- Enchanted creature has flying. -- Cycling {1}{U} ({1}{U}, Discard this card: Draw a card.) -- When a creature with mana value 6 or more enters the battlefield, you may return Dragon Wings from your graveyard to the battlefield attached to that creature. mana={1}{U} type=Enchantment subtype=Aura [/card] [card] name=Dragon type=Creature subtype=Dragon abilities=flying auto=may target(other creature|mybattlefield) sacrifice && counter(1/1,2) all(this) text=Flying -- Devour 2 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with that many +1/+1 counters on it.) power=1 toughness=1 color=Red,Green [/card] [card] name=Dragonlair Spider abilities=reach auto=@movedTo(*|opponentstack):_INSECTTOKEN_ text=Reach -- Whenever an opponent casts a spell, put a 1/1 green Insect creature token onto the battlefield. mana={2}{R}{R}{G}{G} type=Creature subtype=Spider power=5 toughness=6 [/card] [card] name=Dragonloft Idol auto=aslongas(dragon|mybattlefield) 1/1 auto=aslongas(dragon|mybattlefield) flying auto=aslongas(dragon|mybattlefield) trample text=As long as you control a Dragon, Dragonloft Idol gets +1/+1 and has flying and trample. mana={4} type=Artifact Creature subtype=Gargoyle power=3 toughness=3 [/card] [card] name=Dragonlord Dromoka abilities=nofizzle,flying,lifelink auto=this(variable{controllerturn}) maxCast(*)0 opponent text=Dragonlord Dromoka can't be countered. -- Flying, lifelink -- Your opponents can't cast spells during your turn. mana={4}{G}{W} type=Legendary Creature subtype=Elder Dragon power=5 toughness=7 [/card] [card] name=Dragonlord Kolaghan abilities=flying,haste auto=emblem transforms((,newability[aslongas(Dragonlord Kolaghan|mybattlefield) lord(creature|mybattlefield) haste])) forever dontremove auto=@movedto(*[creature;planeswalker]|opponentstack):all(trigger[to]) transforms((,newability[if type(*[share!name!]|mygraveyard)~morethan~0 then life:-10 controller])) oneshot text=Flying, haste -- Other creatures you control have haste. -- Whenever an opponent casts a creature or planeswalker spell with the same name as a card in his or her graveyard, that player loses 10 life. mana={4}{B}{R} type=Legendary Creature subtype=Elder Dragon power=6 toughness=5 [/card] [card] name=Dragonlord Ojutai abilities=flying,hiddenface auto=this(untapped) opponentshroud aicode=activate transforms((,newability[moveto(myhand) all(*[zpos=1]|mylibrary) && bottomoflibrary all(*[zpos<=2]|mylibrary)])) ueot auto=@combatdamaged(player) from(this):name(look) reveal:3 optionone name(Get a card) target(<1>*|reveal) moveto(myhand) optiononeend optiontwo name(put on bottom) target(<3>*|reveal) bottomoflibrary optiontwoend revealend text=Flying -- Dragonlord Ojutai has hexproof as long as it's untapped. -- Whenever Dragonlord Ojutai deals combat damage to a player, look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. mana={3}{W}{U} type=Legendary Creature subtype=Elder Dragon power=5 toughness=4 [/card] [card] name=Dragonlord Silumgar abilities=flying,deathtouch auto=steal target(*[creature;planeswalker]) text=Flying, deathtouch -- When Dragonlord Silumgar enters the battlefield, gain control of target creature or planeswalker for as long as you control Dragonlord Silumgar. mana={4}{U}{B} type=Legendary Creature subtype=Elder Dragon power=3 toughness=5 [/card] [card] name=Dragonlord's Servant auto=lord(dragon|mycastingzone) altercost(colorless, -1) text=Dragon spells you cast cost {1} less to cast. mana={1}{R} type=Creature subtype=Goblin Shaman power=1 toughness=3 [/card] [card] name=Dragonmaster Outcast auto=@each my upkeep restriction{type(land|myBattlefield)~morethan~5}:token(Dragon,creature dragon, 5/5,flying red) text=At the beginning of your upkeep, if you control six or more lands, put a 5/5 red Dragon creature token with flying onto the battlefield. mana={R} type=Creature subtype=Human Shaman power=1 toughness=1 [/card] [card] name=Dragonrage auto=foreach(creature[attacking}|mybattlefield) add{R} auto=all(creature[attacking]|mybattlefield) transforms((,newability[{R}:1/0 ueot])) ueot text=Add {R} to your mana pool for each attacking creature you control. Until end of turn, attacking creatures you control gain "{R}: This creature gets +1/+0 until end of turn." mana={2}{R} type=Instant [/card] [card] name=Dragon's Claw auto=@movedTo(*[red]|stack):may life:1 controller text=Whenever a player casts a red spell, you may gain 1 life. mana={2} type=Artifact [/card] [card] name=Dragon's Eye Sentry abilities=defender,first strike text=Defender, first strike mana={W} type=Creature subtype=Human Monk power=1 toughness=3 [/card] [card] name=Dragon's Herald aicode=activate moveTo(myBattlefield) target(hellkite overlord|myLibrary) auto={2}{R}{T}{S(creature[black]|myBattlefield)}{S(creature[red]|myBattlefield)}{S(creature[green]|myBattlefield)}:name(search card) reveal:plibrarycount optionone name(choose card) target(hellkite overlord|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield))! afterrevealedend revealend text={2}{R}, {T}, Sacrifice a black creature, a red creature, and a green creature: Search your library for a card named Hellkite Overlord and put it onto the battlefield. Then shuffle your library. mana={R} type=Creature subtype=Goblin Shaman power=1 toughness=1 [/card] [card] name=Dragonscale Boon target=creature auto=counter(1/1,2) auto=untap text=Put two +1/+1 counters on target creature and untap it. mana={3}{G} type=Instant [/card] [card] name=Dragonscale General auto=@each my end:ability$!name(Bolster) counter(1/1,type:creature[tapped]:mybattlefield) notatarget(creature[toughness=toughness:lowest:creature:mybattlefield])!$ controller text=At the beginning of your end step, bolster X, where X is the number of tapped creatures you control. (Choose a creature with the least toughness among creatures you control and put X +1/+1 counters on it.) mana={3}{W} type=Creature subtype=Human Warrior power=2 toughness=3 [/card] [card] name=Dragon-Scarred Bear auto={1}{G}:regenerate restriction{compare(powertotalinplay)~morethan~7} text=Formidable -- {1}{G}: Regenerate Dragon-Scarred Bear. Activate this ability only if creatures you control have total power 8 or greater. mana={2}{G} type=Creature subtype=Bear power=3 toughness=2 [/card] [card] name=Dragonskull Summit auto=tap(noevent) auto=aslongas(mountain,swamp|myBattlefield) untap auto={T}:Add{B} auto={T}:Add{R} text=Dragonskull Summit enters the battlefield tapped unless you control a Swamp or a Mountain. -- {T}: Add {B} or {R} to your mana pool. type=Land [/card] [card] name=Dragonsoul Knight abilities=first strike auto={W}{U}{B}{R}{G}:5/3 && transforms((dragon,flying,trample)) ueot text=First strike -- {W}{U}{B}{R}{G}: Until end of turn, Dragonsoul Knight becomes a Dragon, gets +5/+3, and gains flying and trample. mana={2}{R} type=Creature subtype=Human Knight power=2 toughness=2 [/card] [card] name=Dragonspeaker Shaman auto=lord(dragon|mycastingzone) altercost(colorless,-2) text=Dragon spells you cast cost {2} less to cast. mana={1}{R}{R} type=Creature subtype=Human Barbarian Shaman power=2 toughness=2 [/card] [card] name=Dragonstalker abilities=flying auto=protection from(dragon) text=Flying, protection from Dragons mana={4}{W} type=Creature subtype=Bird Soldier power=3 toughness=3 [/card] [card] name=Dragonstorm abilities=storm aicode=activate moveTo(myBattlefield) target(dragon|myLibrary) auto=name(search card) reveal:plibrarycount optionone name(choose card) target(dragon|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield))! afterrevealedend revealend text=Search your library for a Dragon permanent card and put it onto the battlefield. Then shuffle your library. -- Storm (When you cast this spell, copy it for each spell cast before it this turn.) mana={8}{R} type=Sorcery [/card] [card] name=Dragon-Style Twins abilities=double strike,prowess auto=@movedTo(*[-creature]|mystack):1/1 ueot text=Double strike -- Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) mana={3}{R}{R} type=Creature subtype=Human Monk power=3 toughness=3 [/card] [card] name=Drain Life target=creature,player alias=1156 text=Spend only black mana on X. -- Drain Life deals X damage to target creature or player. You gain life equal to the damage dealt, but not more life than the player's life total before Drain Life dealt damage or the creature's toughness. mana={1}{B}{X:black} type=Sorcery [/card] [card] name=Drain the Well target=land auto=destroy auto=life:2 controller text=Destroy target land. You gain 2 life. mana={2}{BG}{BG} type=Sorcery [/card] [card] name=Draining Whelk abilities=flash,flying auto=target(*|stack) fizzle alias=111057 text=Flash (You may cast this spell any time you could cast an instant.) -- Flying -- When Draining Whelk enters the battlefield, counter target spell. Put X +1/+1 counters on Draining Whelk, where X is that spell's mana value. mana={4}{U}{U} type=Creature subtype=Illusion power=1 toughness=1 [/card] [card] name=Drainpipe Vermin auto=_DIES_pay({B}) name(discard) target(player) ability$!name(discard) target(*|myhand) reject!$ targetedplayer text=When Drainpipe Vermin dies, you may pay {B}. If you do, target player discards a card. mana={B} type=Creature subtype=Rat power=1 toughness=1 [/card] [card] name=Drake Familiar abilities=flying auto=aslongas(enchantment|mybattlefield) moveTo(ownerhand) notatarget(enchantment|battlefield) oneshot auto=moveTo(graveyard) notatarget(this|myBattlefield) text=Flying -- When Drake Familiar enters the battlefield, sacrifice it unless you return an enchantment to its owner's hand. mana={1}{U} type=Creature subtype=Drake power=2 toughness=1 [/card] [card] name=Drake Hatchling abilities=flying auto={U}:1/0 limit:1 text=Flying -- {U}: Drake Hatchling gets +1/+0 until end of turn. Activate this ability only once each turn. mana={2}{U} type=Creature subtype=Drake power=1 toughness=3 [/card] [card] name=Drake Umbra abilities=totemarmor target=creature auto=teach(creature) 3/3 auto=teach(creature) flying text=Enchant creature -- Enchanted creature gets +3/+3 and has flying. -- Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.) mana={4}{U} type=Enchantment subtype=Aura [/card] [card] name=Drake-Skull Cameo auto={T}:Add{U} auto={T}:Add{B} text={T}: Add {U} or {B} to your mana pool. mana={3} type=Artifact [/card] [card] name=Drakestown Forgotten auto=foreach(creature|graveyard) counter(1/1) auto={2}{b}{C(1/1,-1)}:target(creature) -1/-1 ueot text=Drakestown Forgotten enters the battlefield with X +1/+1 counters on it, where X is the number of creature cards in all graveyards. -- {2}{B}, Remove a +1/+1 counter from Drakestown Forgotten: Target creature gets -1/-1 until end of turn. mana={4}{B} type=Creature subtype=Zombie power=0 toughness=0 [/card] [card] name=Drakewing Krasis abilities=flying,trample text=Flying, trample mana={1}{G}{U} type=Creature subtype=Lizard Drake power=3 toughness=1 [/card] [card] name=Dralnu's Crusade auto=lord(goblin) 1/1 auto=lord(goblin) transforms((zombie,black)) text=Goblin creatures get +1/+1. -- All Goblins are black and are Zombies in addition to their other creature types. mana={1}{B}{R} type=Enchantment [/card] [card] name=Dralnu's Pet abilities=hasotherkicker other={3}{B}{U}{U}{D(other creature|myhand)} name(Pay Kicker) auto=if paid(alternative) then counter(1/1,storedmanacost) && transforms((,newability[flying])) forever text=Kicker - {2}{B}, Discard a creature card. (You may pay {2}{B} and discard a creature card in addition to any other costs as you cast this spell.) -- If Dralnu's Pet was kicked, it enters the battlefield with flying and with X +1/+1 counters on it, where X is the discarded card's mana value. mana={1}{U}{U} type=Creature subtype=Shapeshifter power=2 toughness=2 [/card] [card] name=Dramatic Entrance target=creature[green]|myhand auto=moveto(myBattlefield) text=You may put a green creature card from your hand onto the battlefield. mana={3}{G}{G} type=Instant [/card] [card] name=Dramatic Rescue target=creature auto=moveTo(ownerhand) auto=life:2 controller text=Return target creature to its owner's hand. You gain 2 life. mana={W}{U} type=Instant [/card] [card] name=Dramatic Reversal auto=untap all(*[-land]|mybattlefield) text=Untap all nonland permanents you control. mana={1}{U} type=Instant [/card] [card] name=Drana, Kalastria Bloodchief abilities=flying auto={X}{B}{B}:name(reduce toughness) 0/-X target(creature) ueot && all(this) X/0 ueot text=Flying -- {X}{B}{B}: Target creature gets -0/-X until end of turn and Drana, Kalastria Bloodchief gets +X/+0 until end of turn. mana={3}{B}{B} type=Legendary Creature subtype=Vampire Shaman power=4 toughness=4 [/card] [card] name=Drana, Liberator of Malakir abilities=flying,first strike auto=@combatdamaged(player) from(this):counter(1/1) all(creature[attacking]|mybattlefield) text=Flying, first strike -- Whenever Drana, Liberator of Malakir deals combat damage to a player, put a +1/+1 counter on each attacking creature you control. mana={1}{B}{B} type=Legendary Creature subtype=Vampire Ally power=2 toughness=3 [/card] [card] name=Drana's Chosen auto={T(ally|myBattlefield)}{t}:_ZOMBIETOKEN_ and!( tap(noevent) )! text=Cohort -- {T}, Tap an untapped Ally you control: Put a 2/2 black Zombie creature token onto the battlefield tapped. mana={3}{B} type=Creature subtype=Vampire Shaman Ally power=2 toughness=2 [/card] [card] name=Drana's Emissary abilities=flying auto=@each my upkeep:life:-1 opponent && life:1 controller text=Flying -- At the beginning of your upkeep, each opponent loses 1 life and you gain 1 life. mana={1}{W}{B} type=Creature subtype=Vampire Cleric Ally power=2 toughness=2 [/card] [card] name=Drastic Revelation auto=moveTo(mygraveyard) all(*|myhand) auto=draw:7 auto=discard:3 text=Discard your hand. Draw seven cards, then discard three cards at random. mana={2}{U}{B}{R} type=Sorcery [/card] [card] name=Dread Cacodemon auto=if casted(this) then destroy all(creature|opponentbattlefield) auto=if casted(this) then tap all(other creature|mybattlefield) text=When Dread Cacodemon enters the battlefield, if you cast it from your hand, destroy all creatures your opponents control, then tap all other creatures you control. mana={7}{B}{B}{B} type=Creature subtype=Demon power=8 toughness=8 [/card] [card] name=Dread Charge auto=lord(creature|myBattlefield) cantbeblockedby(creature[-black]) text=Until end of turn, black creatures you control can be blocked only by black creatures. mana={3}{B} type=Sorcery [/card] [card] name=Dread Defiler auto={3}{c}{e(creature|mygraveyard)}:life:-storedpower target(opponent) text=Devoid (This card has no color.) -- {3}{C}, Exile a creature card from your graveyard: Target opponent loses life equal to the exiled card's power. ({C} represents colorless mana.) mana={6}{B} abilities=devoid type=Creature subtype=Eldrazi power=6 toughness=8 [/card] [card] name=Dread Drone auto=token(Eldrazi Spawn,Creature Eldrazi Spawn,0/1) and!( transforms((,newability[{S}:Add{1}])) forever )!*2 text=When Dread Drone enters the battlefield, put two 0/1 colorless Eldrazi Spawn creature tokens onto the battlefield. They have "Sacrifice this creature: Add {1} to your mana pool." mana={4}{B} type=Creature subtype=Eldrazi Drone power=4 toughness=1 [/card] [card] name=Dread of Night auto=lord(creature[white]) -1/-1 text=White creatures get -1/-1. mana={B} type=Enchantment [/card] [card] name=Dread Reaper abilities=flying auto=life:-5 text=Flying -- When Dread Reaper enters the battlefield, you lose 5 life. mana={3}{B}{B}{B} type=Creature subtype=Horror power=6 toughness=5 [/card] [card] name=Dread Return target=creature|mygraveyard auto=moveTo(mybattlefield) flashback={S(creature|myBattlefield)}{S(creature|myBattlefield)}{S(creature|myBattlefield)} text=Return target creature card from your graveyard to the battlefield. -- Flashback - Sacrifice three creatures. (You may cast this card from your graveyard for its flashback cost. Then exile it.) mana={2}{B}{B} type=Sorcery [/card] [card] name=Dread Slag abilities=trample auto=foreach(*|myhand) -4/-4 text=Trample -- Dread Slag gets -4/-4 for each card in your hand. mana={3}{B}{R} type=Creature subtype=Horror power=9 toughness=9 [/card] [card] name=Dread Slaver auto=@vampired(creature) from(this):all(trigger[to]) moveto(mybattlefield) and!(transforms((Zombie,newcolors[black])) forever)! text=Whenever a creature dealt damage by Dread Slaver this turn dies, return it to the battlefield under your control. That creature is a black Zombie in addition to its other colors and types. mana={3}{B}{B} type=Creature subtype=Zombie Horror power=3 toughness=5 [/card] [card] name=Dread Specter auto=@combat(blocking,blocked) source(this) from(creature[-black]):all(trigger[from]) phaseaction[combatends once] destroy text=Whenever Dread Specter blocks or becomes blocked by a nonblack creature, destroy that creature at end of combat. mana={3}{B} type=Creature subtype=Specter power=2 toughness=2 [/card] [card] name=Dread Statuary auto={T}:Add{1} auto={4}:transforms((Golem Artifact Creature,setpower=4,settoughness=2)) ueot text={T}: Add {1} to your mana pool. -- {4}: Dread Statuary becomes a 4/2 Golem artifact creature until end of turn. It's still a land. type=Land [/card] [card] name=Dread Warlock auto=cantbeblockedby(creature[-black]) text=Dread Warlock can't be blocked except by black creatures. mana={1}{B}{B} type=Creature subtype=Human Wizard Warlock power=2 toughness=2 [/card] [card] name=Dread Wight auto=lord(creature[counter{0/0.1.Paralyzation}]) doesnotuntap auto=@combat(blocking,blocked) source(this) from(creature):all(trigger[from]) phaseaction[combatends once] tap oneshot auto=@combat(blocking,blocked) source(this) from(creature):all(trigger[from]) phaseaction[combatends once] counter(0/0,1,Paralyzation) oneshot auto=lord(creature[counter{0/0.1.Paralyzation}]) {4}:counter(0/0,-1,Paralyzation) text=At end of combat, put a paralyzation counter on all creatures blocking or blocked by Dread Wight and tap those creatures. They gain "If this creature has a paralyzation counter on it, it doesn't untap during its controller's untap step" and "{4}: Remove a paralyzation counter from this creature." mana={3}{B}{B} type=Creature subtype=Zombie power=3 toughness=4 [/card] [card] name=Dreadbore target=creature,planeswalker auto=destroy text=Destroy target creature or planeswalker. mana={B}{R} type=Sorcery [/card] [card] name=Dreadbringer Lampads auto=name(intimidate) target(creature) transforms((,newability[intimidate])) ueot auto=_CONSTELLATION_name(intimidate) target(creature) transforms((,newability[intimidate])) ueot text=Constellation -- Whenever Dreadbringer Lampads or another enchantment enters the battlefield under your control, target creature gains intimidate until end of turn. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.) mana={4}{B} type=Enchantment Creature subtype=Nymph power=4 toughness=2 [/card] [card] name=Dread abilities=fear auto=@damageof(player) from(creature):all(trigger[from]) destroy autograveyard=moveTo(ownerlibrary) && shuffle text=Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) -- Whenever a creature deals damage to you, destroy it. -- When Dread is put into a graveyard from anywhere, shuffle it into its owner's library. mana={3}{B}{B}{B} type=Creature subtype=Elemental Incarnation power=6 toughness=6 [/card] [card] name=Dreadwaters target=player auto=deplete:type:land:mybattlefield text=Target player puts the top X cards of his or her library into his or her graveyard, where X is the number of lands you control. mana={3}{U} type=Sorcery [/card] [card] name=Dreadwing auto={1}{U}{R}:3/0 && flying text={1}{U}{R}: Dreadwing gets +3/+0 and gains flying until end of turn. mana={B} type=Creature subtype=Zombie power=1 toughness=1 [/card] [card] name=Dream Cache auto=draw:3 auto=choice moveTo(myLibrary) target(<2>*|myhand) auto=choice bottomoflibrary target(<2>*|myhand) text=Draw three cards, then put two cards from your hand both on top of your library or both on the bottom of your library. mana={2}{U} type=Sorcery [/card] [card] name=Dream Fighter auto=@combat(blocking,blocked) source(this) from(creature):all(trigger[from]) phaseout && all(this) phaseout text=Whenever Dream Fighter blocks or becomes blocked by a creature, Dream Fighter and that creature phase out. (While they're phased out, they're treated as though they don't exist. Each one phases in before its controller untaps during his or her next untap step.) mana={2}{U} type=Creature subtype=Human Soldier power=1 toughness=1 [/card] [card] name=Dream Fracture target=*|stack auto=fizzle auto=draw:1 controller auto=draw:1 targetController text=Counter target spell. Its controller draws a card. -- Draw a card. mana={1}{U}{U} type=Instant [/card] [card] name=Dream Leash target=*[artifact;enchantment;land;planeswalker;creature;tapped] alias=1194 text=Enchant permanent -- You can't choose an untapped permanent as Dream Leash's target as you cast Dream Leash. -- You control enchanted permanent. mana={3}{U}{U} type=Enchantment subtype=Aura [/card] [card] name=Dream Pillager abilities=flying auto=@combatdamaged(player) from(this):name(exile) reveal:thatmuch revealzone(mylibrary) optionone all(*|reveal) moveto(exile) and!( if cantargetcard(*[-land]|*) then transforms((,canplayfromexile)) ueot )! optiononeend revealend text=Flying -- Whenever Dream Pillager deals combat damage to a player, exile that many cards from the top of your library. Until end of turn, you may cast nonland cards exiled this way. mana={5}{R}{R} type=Creature subtype=Dragon power=4 toughness=4 [/card] [card] name=Dream Prowler auto=@combat(attacking) source(this) restriction{type(creature[attacking]|myBattlefield)~lessthan~2}:all(this) unblockable ueot oneShot text=Dream Prowler is unblockable as long as it's attacking alone. mana={2}{U}{U} type=Creature subtype=Illusion power=1 toughness=5 [/card] [card] name=Dream Stalker auto=moveTo(ownerhand) target(*|mybattlefield) text=When Dream Stalker enters the battlefield, return a permanent you control to its owner's hand. mana={1}{U} type=Creature subtype=Illusion power=1 toughness=5 [/card] [card] name=Dream Thief abilities=flying auto=if thisturn(*[blue]|mystack)~morethan~1 then draw:1 controller text=Flying -- When Dream Thief enters the battlefield, draw a card if you've cast another blue spell this turn. mana={2}{U} type=Creature subtype=Faerie Rogue power=2 toughness=1 [/card] [card] name=Dream Thrush abilities=flying auto={T}:ueot name(land becomes a plains) loseabilities && losesubtypesof(land) && transforms((plains)) target(land) auto={T}:ueot name(land becomes a island) loseabilities && losesubtypesof(land) && transforms((island)) target(land) auto={T}:ueot name(land becomes a swamp) loseabilities && losesubtypesof(land) && transforms((swamp)) target(land) auto={T}:ueot name(land becomes a mountain) loseabilities && losesubtypesof(land) && transforms((mountain)) target(land) auto={T}:ueot name(land becomes a forest) loseabilities && losesubtypesof(land) && transforms((forest)) target(land) text=Flying -- {T}: Target land becomes the basic land type of your choice until end of turn. mana={1}{U} type=Creature subtype=Bird power=1 toughness=1 [/card] [card] name=Dream Twist target=player auto=deplete:3 flashback={1}{U} text=Target player puts the top three cards of his or her library into his or her graveyard. -- Flashback {1}{U} mana={U} type=Instant [/card] [card] name=Dreamborn Muse auto=@each my upkeep:foreach(*|myhand) deplete:1 controller auto=@each opponent upkeep:foreach(*|opponenthand) deplete:1 opponent text=At the beginning of each player's upkeep, that player puts the top X cards of his or her library into his or her graveyard, where X is the number of cards in his or her hand. mana={2}{U}{U} type=Creature subtype=Spirit power=2 toughness=2 [/card] [card] name=Dreamcatcher auto=@movedto(arcane,spirit|mystack):may moveTo(mygraveyard) all(this) && draw:1 controller text=Whenever you cast a Spirit or Arcane spell, you may sacrifice Dreamcatcher. If you do, draw a card. mana={U} type=Creature subtype=Spirit power=1 toughness=1 [/card] [card] name=Dreampod Druid auto=this(auras >= 1) transforms((,newability[@each upkeep:_SAPROLINGTOKEN_])) text=At the beginning of each upkeep, if Dreampod Druid is enchanted, put a 1/1 green Saproling creature token onto the battlefield. mana={1}{G} type=Creature subtype=Human Druid power=2 toughness=2 [/card] [card] name=Dreams of the Dead auto={1}{U}:moveto(mybattlefield) and!( transforms((,newability[@movedto(this|nonbattlezone) from(battlefield):moveto(exile)],newability[cumulativeupcost[{2}] sacrifice])) forever )! target(creature[white;black]|mygraveyard) text={1}{U}: Return target white or black creature card from your graveyard to the battlefield. That creature gains "Cumulative upkeep {2}." If the creature would leave the battlefield, exile it instead of putting it anywhere else. (At the beginning of its controller's upkeep, that player puts an age counter on it, then sacrifices it unless he or she pays its upkeep cost for each age counter on it.) mana={3}{U} type=Enchantment [/card] [card] name=Dreamscape Artist aicode=activate moveTo(myBattlefield) target(land[basic]|myLibrary) auto={2}{U}{T}{D(*|myhand)}{S(land|mybattlefield)}:name(search card) reveal:plibrarycount optionone name(choose card) target(land[basic]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield))! afterrevealedend revealend text={2}{U}, {T}, Discard a card, Sacrifice a land: Search your library for up to two basic land cards and put them onto the battlefield. Then shuffle your library. mana={1}{U} type=Creature subtype=Human Spellshaper power=1 toughness=1 [/card] [card] name=Dreamspoiler Witches abilities=flying auto=@movedto(*|stack) from(*|myhand) restriction{opponentturnonly}:target(creature) -1/-1 ueot text=Flying -- Whenever you cast a spell during an opponent's turn, you may have target creature get -1/-1 until end of turn. mana={3}{B} type=Creature subtype=Faerie Wizard power=2 toughness=2 [/card] [card] name=Dreamstone Hedron auto={T}:Add{3} auto={3}{T}{S}:draw:3 text={T}: Add 3 to your mana pool. -- {3}, {T}, sacrifice Dreamstone Hedron: Draw three cards. mana={6} type=Artifact [/card] [card] name=Dreamwinder auto=aslongas(island|opponentBattlefield) cantattack <1 auto=aslongas(island|opponentBattlefield) cantpwattack <1 auto={U}{S(island|myBattlefield)}:ueot name(land becomes an island) loseabilities && losesubtypesof(land) && transforms((island)) target(land) text=Dreamwinder can't attack unless defending player controls an Island. -- {U}, Sacrifice an Island: Target land becomes an Island until end of turn. mana={3}{U} type=Creature subtype=Serpent power=4 toughness=3 [/card] [card] name=Dredge target=creature,land|mybattlefield auto=moveTo(mygraveyard) auto=draw:1 controller text=Sacrifice a creature or land. -- Draw a card. mana={B} type=Instant [/card] [card] name=Dreg Mangler autograveyard=_SCAVENGE_({3}{B}{G}{E}) abilities=haste text=Haste -- Scavenge {3}{B}{G} ({3}{B}{G}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.) mana={1}{B}{G} type=Creature subtype=Plant Zombie power=3 toughness=3 [/card] [card] name=Dreg Reaver mana={4}{B} type=Creature subtype=Zombie Beast power=4 toughness=3 [/card] [card] name=Dregs of Sorrow target=creature[-black] auto=destroy auto=draw:X controller text=Destroy X target nonblack creatures. Draw X cards. mana={X}{4}{B} type=Sorcery [/card] [card] name=Dregscape Zombie autograveyard={B}:name(Unearth) moveto(mybattlefield) and!( transforms((,newability[haste],newability[unearth],newability[exiledeath])) forever )! asSorcery text=Unearth {B} ({B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) mana={1}{B} type=Creature subtype=Zombie power=2 toughness=1 [/card] [card] name=Drekavac auto=aslongas(*[-creature]|myhand) reject notatarget(*[-creature]|myhand) oneshot auto=moveTo(graveyard) notatarget(this|myBattlefield) text=When Drekavac enters the battlefield, sacrifice it unless you discard a noncreature card. mana={1}{B} type=Creature subtype=Beast power=3 toughness=3 [/card] [card] name=Drelnoch auto=_BLOCKED_may draw:2 controller text=Whenever Drelnoch becomes blocked, you may draw two cards. mana={4}{U} type=Creature subtype=Yeti Mutant power=3 toughness=3 [/card] [card] name=Drift of Phantasms abilities=defender,flying aicode=activate target(*[manacost=3]|mylibrary) moveto(myhand) autohand={1}{U}{U}{discard}:name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>*[manacost=3]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend asSorcery text=Defender (This creature can't attack.) -- Flying -- Transmute {1}{U}{U} ({1}{U}{U}, Discard this card: Search your library for a card with the same mana value as this card, reveal it, and put it into your hand. Then shuffle your library. Transmute only as a sorcery.) mana={2}{U} type=Creature subtype=Spirit power=0 toughness=5 [/card] [card] name=Drift of the Dead abilities=defender anyzone=type:land[snow]:myBattlefield/type:land[snow]:myBattlefield cdaactive text=Defender (This creature can't attack.) -- Drift of the Dead's power and toughness are each equal to the number of snow lands you control. mana={3}{B} type=Creature subtype=Wall power=* toughness=* [/card] [card] name=Drifter il-Dal abilities=shadow auto=upcost[{U}] sacrifice text=Shadow (This creature can block or be blocked by only creatures with shadow.) -- At the beginning of your upkeep, sacrifice Drifter il-Dal unless you pay {U}. mana={U} type=Creature subtype=Human Wizard power=2 toughness=1 [/card] [card] name=Drifting Djinn abilities=flying,cycling auto=upcost[{1}{U}] sacrifice autohand=__CYCLING__({2}) text=Flying -- At the beginning of your upkeep, sacrifice Drifting Djinn unless you pay {1}{U}. -- Cycling {2} ({2}, Discard this card: Draw a card.) mana={4}{U}{U} type=Creature subtype=Djinn power=5 toughness=5 [/card] [card] name=Drifting Meadow abilities=cycling auto=tap(noevent) auto={T}:Add{W} autohand=__CYCLING__({2}) text=Drifting Meadow enters the battlefield tapped. -- {T}: Add {W} to your mana pool. -- Cycling {2} ({2}, Discard this card: Draw a card.) type=Land [/card] [card] name=Drifting Shade abilities=flying auto={B}:1/1 text=Flying -- {B}: Drifting Shade gets +1/+1 until end of turn. mana={3}{B} type=Creature subtype=Shade power=1 toughness=1 [/card] [card] name=Drill-Skimmer abilities=flying auto=aslongas(other creature[artifact]|myBattlefield) shroud text=Flying -- Drill-Skimmer has shroud as long as you control another artifact creature. (It can't be the target of spells or abilities.) mana={4} type=Artifact Creature subtype=Thopter power=2 toughness=1 [/card] [card] name=Drinker of Sorrow abilities=cantblock auto=@combatdamaged(creature,player) from(this):sacrifice notatarget(*|myBattlefield) text=Drinker of Sorrow can't block. -- Whenever Drinker of Sorrow deals combat damage, sacrifice a permanent. mana={2}{B} type=Creature subtype=Horror power=5 toughness=3 [/card] [card] name=Dripping Dead abilities=cantblock auto=@combatdamaged(creature) from(this):all(trigger[to]) bury text=Dripping Dead can't block. -- Whenever Dripping Dead deals combat damage to a creature, destroy that creature. It can't be regenerated. mana={4}{B}{B} type=Creature subtype=Zombie power=4 toughness=1 [/card] [card] name=Dripping-Tongue Zubera auto=@movedTo(graveyard) from(this|mybattlefield):choice foreach(zubera[fresh]|graveyard) token(Spirit,Creature Spirit,1/1) text=When Dripping-Tongue Zubera dies, put a 1/1 colorless Spirit creature token onto the battlefield for each Zubera put into a graveyard from the battlefield this turn. mana={1}{G} type=Creature subtype=Zubera Spirit power=1 toughness=2 [/card] [card] name=Driver of the Dead auto=_DIES_moveTo(mybattlefield) target(creature[manacost<=2]|mygraveyard) text=When Driver of the Dead dies, return target creature card with mana value 2 or less from your graveyard to the battlefield. mana={3}{B} type=Creature subtype=Vampire power=3 toughness=2 [/card] [card] name=Drogskol Captain abilities=flying auto=lord(other spirit|mybattlefield) 1/1 auto=lord(other spirit|mybattlefield) opponentshroud text=Flying -- Other Spirit creatures you control get +1/+1 and have hexproof. mana={1}{W}{U} type=Creature subtype=Spirit Soldier power=2 toughness=2 [/card] [card] name=Drogskol Cavalry abilities=flying auto=@movedto(spirit|mybattlefield):life:2 auto={3}{W}:_SPIRITTOKEN_ text=Flying -- Whenever another Spirit enters the battlefield under your control, you gain 2 life. -- {3}{W}: Put a 1/1 white Spirit creature token with flying onto the battlefield. mana={5}{W}{W} type=Creature subtype=Spirit Knight power=4 toughness=4 [/card] [card] name=Drogskol Reaver abilities=flying,double strike,lifelink auto=@lifeof(player) from(*[-lifefaker]|*):draw:1 controller text=Flying, double strike, lifelink -- Whenever you gain life, draw a card. mana={5}{W}{U} type=Creature subtype=Spirit power=3 toughness=5 [/card] [card] name=Drogskol Shieldmate abilities=flash auto=all(other creature|mybattlefield) 0/1 ueot text=Flash (You may cast this spell any time you could cast an instant.) -- When Drogskol Shieldmate enters the battlefield, other creatures you control get +0/+1 until end of turn. mana={2}{W} type=Creature subtype=Spirit Soldier power=2 toughness=3 [/card] [card] name=Dromad Purebred auto=_ENRAGE_life:1 controller text=Whenever Dromad Purebred is dealt damage, you gain 1 life. mana={4}{W} type=Creature subtype=Camel Beast power=1 toughness=5 [/card] [card] name=Dromar, the Banisher abilities=flying auto=@combatdamaged(player) from(this):pay({2}{U}) activatechooseacolor all(creature[chosencolor]|battlefield) moveTo(ownerhand) activatechooseend text=Flying -- Whenever Dromar, the Banisher deals combat damage to a player, you may pay {2}{U}. If you do, choose a color, then return all creatures of that color to their owners' hands. mana={3}{W}{U}{B} type=Legendary Creature subtype=Dragon power=6 toughness=6 [/card] [card] name=Dromar's Attendant auto={1}{S}:Add{W}{U}{B} text={1}, Sacrifice Dromar's Attendant: Add {W}{U}{B} to your mana pool. mana={5} type=Artifact Creature subtype=Golem power=3 toughness=3 [/card] [card] name=Dromar's Cavern auto=aslongas(land[-lair]|mybattlefield) moveto(myhand) notatarget(land[-lair]|mybattlefield) oneshot && counter(0/0,-1,payment) auto=moveto(mygraveyard) notatarget(this|mybattlefield) auto=this(counter{0/0.1.payment}<1) {T}:Add{W} auto=this(counter{0/0.1.payment}<1) {T}:Add{U} auto=this(counter{0/0.1.payment}<1) {T}:Add{B} text=When Dromar's Cavern enters the battlefield, sacrifice it unless you return a non-Lair land you control to its owner's hand. -- {T}: Add {W}, {U}, or {B} to your mana pool. type=Land subtype=Lair [/card] [card] name=Dromar's Charm auto=choice life:5 controller auto=aslongas(*|stack) choice fizzle target(*|stack) auto=aslongas(creature|battlefield) choice -2/-2 target(creature) text=Choose one - You gain 5 life; or counter target spell; or target creature gets -2/-2 until end of turn. mana={W}{U}{B} type=Instant [/card] [card] name=Dromoka Captain abilities=first strike auto=_ATTACKING_ability$!name(Bolster) notatarget(creature[toughness=toughness:lowest:creature:mybattlefield]|mybattlefield) counter(1/1)!$ controller text=First strike -- Whenever Dromoka Captain attacks, bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.) mana={2}{W} type=Creature subtype=Human Soldier power=1 toughness=1 [/card] [card] name=Dromoka Dunecaster auto={1}{W}{T}:tap target(creature[-flying]|battlefield) text={1}{W},{T}: Tap target creature without flying. mana={W} type=Creature subtype=Human Wizard power=0 toughness=2 [/card] [card] name=Dromoka Monument auto={T}:add{G} auto={T}:add{W} auto={4}{G}{W}:becomes(Artifact Creature Dragon,4/4,flying,green,white) ueot text={T}: Add {G} or {W} to your mana pool. -- {4}{G}{W}: Dromoka Monument becomes a 4/4 green and white Dragon artifact creature with flying until end of turn. mana={3} type=Artifact [/card] [card] name=Dromoka Warrior mana={1}{W} type=Creature subtype=Human Warrior power=3 toughness=1 [/card] [card] name=Dromoka, the Eternal abilities=flying auto=@combat(attacking) source(dragon|mybattlefield):ability$!name(Bolster) notatarget(creature[toughness=toughness:lowest:creature:mybattlefield]|mybattlefield) counter(1/1,2)!$ controller text=Flying -- Whenever a Dragon you control attacks, bolster 2. (Choose a creature with the least toughness among creatures you control and put two +1/+1 counters on it.) mana={3}{G}{W} type=Legendary Creature subtype=Dragon power=5 toughness=5 [/card] [card] name=Dromoka's Gift auto=ability$!name(Bolster) notatarget(creature[toughness=toughness:lowest:creature:mybattlefield]|mybattlefield) counter(1/1,4)!$ controller text=Bolster 4. (Choose a creature with the least toughness among creatures you control and put four +1/+1 counters on it.) mana={4}{G} type=Instant [/card] [card] name=Dromosaur auto=@combat(blocking,blocked,turnlimited) source(this):2/-2 ueot text=Whenever Dromosaur blocks or becomes blocked, it gets +2/-2 until end of turn. mana={2}{R} type=Creature subtype=Lizard power=2 toughness=3 [/card] [card] name=Dronepack Kindred abilities=trample auto={1}:1/0 text=Trample -- {1}: Dronepack Kindred gets +1/+0 until end of turn. type=Creature subtype=Eldrazi Werewolf power=5 toughness=7 [/card] [card] name=Droning Bureaucrats auto={X}{T}:all(creature[manacost=x]) cantattack && all(creature[manacost=x]) cantpwattack && all(creature[manacost=x]) cantblock text={X}, {T}: Each creature with mana value X can't attack or block this turn. mana={3}{W} type=Creature subtype=Human Advisor power=1 toughness=4 [/card] [card] name=Drooling Groodion auto={2}{B}{G}{S(creature|mybattlefield)}: target(creature|battlefield) 2/2 && target(other creature|battlefield) -2/-2 text={2}{B}{G},sacrifice a creature: Target creature gets +2/+2 until end of turn. Another target creature gets -2/-2 until end of turn. mana={3}{B}{B}{G} type=Creature subtype=Beast power=4 toughness=3 [/card] [card] name=Drooling Ogre auto=@movedto(*[artifact]|opponentstack):moveto(opponentBattlefield) text=Whenever a player casts an artifact spell, that player gains control of Drooling Ogre. (This effect lasts indefinitely.) mana={1}{R} type=Creature subtype=Ogre power=3 toughness=3 [/card] [card] name=Drop of Honey auto=@each my upkeep:bury notatarget(creature[power=power:lowest:creature:battlefield]) text=At the beginning of your upkeep, destroy the creature with the least power. It can't be regenerated. If two or more creatures are tied for least power, you choose one of them. -- When there are no creatures on the battlefield, sacrifice Drop of Honey. mana={G} type=Enchantment [/card] [card] name=Dross Crocodile mana={3}{B} type=Creature subtype=Zombie Crocodile power=5 toughness=1 [/card] [card] name=Dross Golem abilities=affinityswamps,fear text=Affinity for Swamps (This spell costs {1} less to cast for each Swamp you control.) -- Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) mana={5} type=Artifact Creature subtype=Golem power=3 toughness=2 [/card] [card] name=Dross Harvester abilities=protection from white auto=@movedTo(graveyard) from(creature|battlefield):life:2 auto=@each my end:life:-4 controller text=Protection from white -- At the beginning of your end step, you lose 4 life. -- Whenever a creature dies, you gain 2 life. mana={1}{B}{B} type=Creature subtype=Horror power=4 toughness=4 [/card] [card] name=Dross Hopper auto={S(creature|myBattlefield)}:flying text=Sacrifice a creature: Dross Hopper gains flying until end of turn. mana={1}{B} type=Creature subtype=Phyrexian Insect Horror power=2 toughness=1 [/card] [card] name=Dross Prowler abilities=fear text=Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) mana={2}{B} type=Creature subtype=Zombie power=2 toughness=1 [/card] [card] name=Dross Ripper auto={2}{B}:1/1 text={2}{B}: Dross Ripper gets +1/+1 until end of turn. mana={4} type=Artifact Creature subtype=Phyrexian Dog power=3 toughness=3 [/card] [card] name=Dross Scorpion auto=@movedTo(graveyard) from(creature[artifact]|battlefield):may untap target(artifact) text=Whenever Dross Scorpion or another artifact creature dies, you may untap target artifact. mana={4} type=Artifact Creature subtype=Scorpion power=3 toughness=1 [/card] [card] name=Drove of Elves abilities=opponentshroud anyzone=type:*[green]:myBattlefield/type:*[green]:myBattlefield cdaactive text=Drove of Elves's power and toughness are each equal to the number of green permanents you control. -- Drove of Elves can't be the target of spells or abilities your opponents control. mana={3}{G} type=Creature subtype=Elf power=* toughness=* [/card] [card] name=Drown in Filth target=creature auto=deplete:4 auto=foreach(land|mygraveyard) -1/-1 ueot text=Choose target creature. Put the top 4 cards of your library into your graveyard, then that creature gets -1/-1 until end of turn for each land card in your graveyard. mana={B}{G} type=Instant [/card] [card] name=Drown in Sorrow auto=all(creature) -2/-2 ueot aicode=activate transforms((,newability[all(*[zpos<=1]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot auto=scry:1 scrycore delayed dontshow donothing scrycoreend scryend text=All creatures get -2/-2 until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) mana={1}{B}{B} type=Sorcery [/card] [card] name=Drowned Catacomb auto=tap(noevent) auto=aslongas(island,swamp|myBattlefield) untap auto={T}:Add{U} auto={T}:Add{B} text=Drowned Catacomb enters the battlefield tapped unless you control an Island or a Swamp. -- {T}: Add {U} or {B} to your mana pool. type=Land [/card] [card] name=Drowned Rusalka auto={U}{S(creature|myBattlefield)}:_LOOT_ text={U}, Sacrifice a creature: Discard a card, then draw a card. mana={U} type=Creature subtype=Spirit power=1 toughness=1 [/card] [card] name=Drowned auto={B}:regenerate text={B}: Regenerate Drowned. mana={1}{U} type=Creature subtype=Zombie power=1 toughness=1 [/card] [card] name=Drowner Initiate auto=@movedto(*[blue]|stack):pay({1}) deplete:2 target(player) text=Whenever a player casts a blue spell, you may pay {1}. If you do, target player puts the top two cards of his or her library into his or her graveyard. mana={U} type=Creature subtype=Merfolk Wizard power=1 toughness=1 [/card] [card] name=Drowner of Hope auto=choice token(Eldrazi Scion,Creature Eldrazi Scion,1/1) and!( transforms((,newability[{S}:Add{C}])) forever )! *2 controller auto={S(Eldrazi Scion|mybattlefield)}:tap target(creature) text=Devoid (This card has no color.) -- When Drowner of Hope enters the battlefield, put two 1/1 colorless Eldrazi Scion creature tokens onto the battlefield. They have "Sacrifice this creature: Add {1} to your mana pool." -- Sacrifice an Eldrazi Scion: Tap target creature. mana={5}{U} abilities=devoid type=Creature subtype=Eldrazi power=5 toughness=5 [/card] [card] name=Drowner of Secrets auto={T(merfolk|mybattlefield)}:deplete:1 target(player) text=Tap an untapped Merfolk you control: Target player puts the top card of his or her library into his or her graveyard. mana={2}{U} type=Creature subtype=Merfolk Wizard power=1 toughness=3 [/card] [card] name=Drownyard Behemoth abilities=flash auto=opponentshroud ueot text=Flash (You may cast this spell any time you could cast an instant.) -- Emerge {7}{U} (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.) -- Drownyard Behemoth has hexproof as long as it entered the battlefield this turn. mana={9} other={emerge}{7}{U} name(Emerge) otherrestriction=compare(ishuman)~morethan~0,type(creature|myBattlefield)~morethan~0 type=Creature subtype=Eldrazi Crab power=5 toughness=7 [/card] [card] name=Drownyard Explorers auto=name(Create clue) token(Clue) controller text=When Drownyard Explorers enters the battlefield, investigate. (Put a colorless Clue artifact token onto the battlefield with "{2}, Sacrifice this artifact: Draw a card.") mana={3}{U} type=Creature subtype=Human Wizard power=2 toughness=4 [/card] [card] name=Drownyard Temple auto={T}:Add{C} autograveyard={3}:moveto(mybattlefield) and!(tap(noevent))! text={T}: Add {C} to your mana pool. -- {3}: Return Drownyard Temple from your graveyard to the battlefield tapped. type=Land [/card] [card] name=Drudge Beetle autograveyard=_SCAVENGE_({5}{G}{E}) text=Scavenge {5}{G} ({5}{G}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.) mana={1}{G} type=Creature subtype=Insect power=2 toughness=2 [/card] [card] name=Drudge Reavers abilities=flash auto={B}:regenerate text=Flash (You may cast this spell any time you could cast an instant.) -- {B}: Regenerate Drudge Reavers. mana={3}{B} type=Creature subtype=Skeleton power=2 toughness=1 [/card] [card] name=Drudge Skeletons auto={B}:regenerate text={B}: Regenerate Drudge Skeletons. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) mana={1}{B} type=Creature subtype=Skeleton power=1 toughness=1 [/card] [card] name=Drudge Spell auto=@movedTo(this|nonbattlezone) from(battlefield):bury all(skeleton[token]) auto={B}{E(*|mygraveyard)}{E(*|mygraveyard)}:token(-2915) text={B}, Exile two creature cards from your graveyard: Put a 1/1 black Skeleton creature token onto the battlefield. It has "{B}: Regenerate this creature." -- When Drudge Spell leaves the battlefield, destroy all Skeleton tokens. They can't be regenerated. mana={B}{B} type=Enchantment [/card] [card] name=Druid Lyrist auto={G}{T}{S}:destroy target(other enchantment) text={G}, {T}, Sacrifice Druid Lyrist: Destroy target enchantment. mana={G} type=Creature subtype=Human Druid power=1 toughness=1 [/card] [card] name=Druid of the Anima auto={T}:Add{R} auto={T}:Add{G} auto={T}:Add{W} text={T}: Add {R}, {G}, or {W} to your mana pool. mana={1}{G} type=Creature subtype=Elf Druid power=1 toughness=1 [/card] [card] name=Druid of the Cowl auto={T}:Add{G} text={T}: Add {G} to your mana pool. mana={1}{G} type=Creature subtype=Elf Druid power=1 toughness=3 [/card] [card] name=Druidic Satchel mana={3} type=Artifact auto={2}{t}:reveal:1 optionone name(Use Satchel) transforms((,newability[all(creature|reveal) _SAPROLINGTOKEN_ controller],newability[all(land|reveal) moveto(mybattlefield)] ,newability[all(*[-land;-creature]|reveal) life:2 controller])) forever optiononeend optiontwo name(Place back on top) target(<1>*|reveal) moveto(mylibrary) optiontwoend revealend text={2}, {T}: Reveal the top card of your library. If it's a creature card, put a 1/1 green Saproling creature token onto the battlefield. If it's a land card, put that card onto the battlefield under your control. If it's a noncreature, nonland card, you gain 2 life. [/card] [card] name=Druid's Call target=creature auto=@damaged(mytgt):targetcontroller token(Squirrel,Creature Squirrel,1/1,green)*thatmuch text=Enchant creature -- Whenever enchanted creature is dealt damage, its controller puts that many 1/1 green Squirrel creature tokens onto the battlefield. mana={1}{G} type=Enchantment subtype=Aura [/card] [card] name=Druid's Deliverance auto=preventAllCombatDamage to(controller) ueot auto=_POPULATE_ text=Prevent all combat damage that would be dealt to you this turn. Populate. (Create a token that's a copy of a creature token you control.) mana={1}{G} type=Instant [/card] [card] name=Druid's Familiar auto=soulbond 2/2 abilities=soulbond text=Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) -- As long as Druid's Familiar is paired with another creature, each of those creatures gets +2/+2. mana={3}{G} type=Creature subtype=Bear power=2 toughness=2 [/card] [card] name=Druids' Repository auto=@each blockers:foreach(creature[attacking]|myBattlefield) counter(0/0,1,Charge) auto={C(0/0,-1,Charge)}:activatechooseacolor add{chosencolor} activatechooseend text=Whenever a creature you control attacks, put a charge counter on Druids' Repository. -- Remove a charge counter from Druids' Repository: Add one mana of any color to your mana pool. mana={1}{G}{G} type=Enchantment [/card] [card] name=Drumhunter auto=@each my end restriction{type(creature[power>=5]|myBattlefield)~morethan~0}:may draw:1 controller auto={T}:Add{1} text=At the beginning of your end step, if you control a creature with power 5 or greater, you may draw a card. -- {T}: Add {1} to your mana pool. mana={3}{G} type=Creature subtype=Human Druid Warrior power=2 toughness=2 [/card] [card] name=Drunau Corpse Trawler auto=_ZOMBIETOKEN_ auto={2}{B}:target(zombie) deathtouch ueot text=When Drunau Corpse Trawler enters the battlefield, put a 2/2 black Zombie creature token onto the battlefield. -- {2}{B}: Target Zombie gains deathtouch until end of turn. mana={3}{U} type=Creature subtype=Zombie power=1 toughness=1 [/card] [card] name=Dry Spell auto=damage:1 all(creature,player) text=Dry Spell deals 1 damage to each creature and each player. mana={1}{B} type=Sorcery [/card] [card] name=Dryad Militant auto=@movedTo(instant,sorcery|graveyard):all(trigger) moveTo(exile) text=If an instant or sorcery card would be put into a graveyard from anywhere, exile it instead. mana={GW} type=Creature subtype=Dryad Soldier power=2 toughness=1 [/card] [card] name=Dryad Sophisticate abilities=nonbasiclandwalk text=Nonbasic landwalk mana={1}{G} type=Creature subtype=Dryad power=2 toughness=1 [/card] [card] name=Dryad's Caress auto=if spent({W}) then untap all(creature|mybattlefield) auto=life:type:creature:battlefield controller text=You gain 1 life for each creature on the battlefield. If {W} was spent to cast Dryad's Caress, untap all creatures you control. mana={4}{G}{G} type=Instant [/card] [card] name=Dryad's Favor target=creature auto=forestwalk text=Enchant creature -- Enchanted creature has forestwalk. mana={G} type=Enchantment subtype=Aura [/card] [card] name=Dual Casting target=creature auto=teach(creature) {R}{T}:name(copy spell) castcard(copied noevent) target(*[instant;sorcery]|mystack) text=Enchant creature -- Enchanted creature has "{R}, {T}: Copy target instant or sorcery spell you control. You may choose new targets for the copy." mana={1}{R} type=Enchantment subtype=Aura [/card] [card] name=Dual Shot target=creature auto=damage:1 text=Dual Shot deals 1 damage to each of up to two target creatures. mana={R} type=Instant [/card] [card] name=Dualcaster Mage abilities=flash auto=name(copy spell) target(instant,sorcery|stack) castcard(copied noevent) text=Flash -- When Dualcaster Mage enters the battlefield, copy target instant or sorcery spell. You may choose new targets for the copy. mana={1}{R}{R} type=Creature subtype=Human Wizard power=2 toughness=2 [/card] [card] name=Duct Crawler auto={1}{R}:target(creature) ueot cantbeblockerof(this) text={1}{R}: Target creature can't block Duct Crawler this turn. mana={R} type=Creature subtype=Insect power=1 toughness=1 [/card] [card] name=Due Respect auto=lord(*[recent]|battlefield) tap(noevent) ueot auto=draw:1 controller mana={1}{W} type=Instant text=Permanents enter the battlefield tapped this turn. Draw a card. [/card] [card] name=Dueling Grounds auto=aslongas(creature[attacking]|battlefield) lord(creature[-attacking]|battlefield) cantattack auto=aslongas(creature[attacking]|battlefield) lord(creature[-attacking]|battlefield) cantpwattack auto=aslongas(creature[blocking]|battlefield) lord(creature[-blocking]|battlefield) cantblock text=No more than one creature can attack each turn. -- No more than one creature can block each turn. mana={1}{G}{W} type=Enchantment [/card] [card] name=Duelist's Heritage auto=@each blockers:may target(creature[attacking]) double strike ueot text=Whenever one or more creatures attack, you may have target attacking creature gain double strike until end of turn. mana={2}{W} type=Enchantment [/card] [card] name=Duergar Assailant auto={S}:damage:1 target(other creature[attacking;blocking]) text=Sacrifice Duergar Assailant: Duergar Assailant deals 1 damage to target attacking or blocking creature. mana={RW} type=Creature subtype=Dwarf Soldier power=1 toughness=1 [/card] [card] name=Duergar Cave-Guard abilities=wither auto={RW}:1/0 text=Wither (This deals damage to creatures in the form of -1/-1 counters.) -- {(r/w)}: Duergar Cave-Guard gets +1/+0 until end of turn. mana={3}{R} type=Creature subtype=Dwarf Warrior power=1 toughness=3 [/card] [card] name=Duergar Hedge-Mage auto=if type(mountain|mybattlefield)~morethan~1 then ability$!may name(destroy artifact) destroy target(artifact)!$ controller auto=if type(plains|mybattlefield)~morethan~1 then ability$!may name(destroy enchantment) destroy target(enchantment)!$ controller text=When Duergar Hedge-Mage enters the battlefield, if you control two or more Mountains, you may destroy target artifact. -- When Duergar Hedge-Mage enters the battlefield, if you control two or more Plains, you may destroy target enchantment. mana={2}{RW} type=Creature subtype=Dwarf Shaman power=2 toughness=2 [/card] [card] name=Duergar Mine-Captain auto={1}{rw}{q}:all(creature[attacking]) 1/0 ueot text={1}{(r/w)}, {Q}: Attacking creatures get +1/+0 until end of turn. ({Q} is the untap symbol.) mana={2}{RW} type=Creature subtype=Dwarf Soldier power=2 toughness=1 [/card] [card] name=Dukhara Peafowl auto={U}:flying text={U}: Dukhara Peafowl gains flying until end of turn. mana={4} type=Artifact Creature subtype=Bird power=2 toughness=4 [/card] [card] name=Dukhara Scavenger auto=may moveto(ownerlibrary) target(*[artifact;creature]|mygraveyard) text=When Dukhara Scavenger enters the battlefield, you may put target artifact or creature card from your graveyard on top of your library. mana={5}{B} type=Creature subtype=Crocodile power=4 toughness=6 [/card] [card] name=Duneblast auto=choice name(Save a creature) notatarget(creature) transforms((,newability[destroy all(other creature)])) auto=choice name(destroy all creatures) destroy all(creature) text=Choose up to one creature. Destroy the rest. mana={4}{W}{B}{G} type=Sorcery [/card] [card] name=Dune-Brood Nephilim auto=@combatdamaged(player) from(this):foreach(land|myBattlefield) token(Sand,creature sand,1/1) text=Whenever Dune-Brood Nephilim deals combat damage to a player, put a 1/1 colorless Sand creature token onto the battlefield for each land you control. mana={B}{R}{G}{W} type=Creature subtype=Nephilim power=3 toughness=3 [/card] [card] name=Dunerider Outlaw abilities=protection from green auto=@damagefoeof(player) from(this):all(trigger[from]) phaseaction[endofturn once] counter(1/1) text=Protection from green -- At the beginning of each end step, if Dunerider Outlaw dealt damage to an opponent this turn, put a +1/+1 counter on it. mana={B}{B} type=Creature subtype=Human Rebel Rogue power=1 toughness=1 [/card] [card] name=Dungeon Geists abilities=flying auto=target(creature|opponentbattlefield) transforms((,doesnotuntap,newability[tap])) text=Flying -- When Dungeon Geists enters the battlefield, tap target creature an opponent controls. That creature doesn't untap for as long as you control Dungeon Geists. mana={2}{U}{U} type=Creature subtype=Spirit power=3 toughness=3 [/card] [card] name=Dungeon Shade abilities=flying auto={B}:1/1 text=Flying -- {B}: Dungeon Shade gets +1/+1 until end of turn. mana={3}{B} type=Creature subtype=Shade Spirit power=1 toughness=1 [/card] [card] name=Dungrove Elder abilities=opponentshroud anyzone=type:forest:mybattlefield/type:forest:mybattlefield cdaactive text=Hexproof (This creature can't be the target of spells or abilities your opponents control.) -- Dungrove Elder's power and toughness are each equal to the number of Forests you control. mana={2}{G} type=Creature subtype=Treefolk power=* toughness=* [/card] [card] name=Durable Handicraft auto=@movedTo(creature|mybattlefield):all(trigger) transforms((,newability[pay[[{1}]] counter(1/1)])) forever auto={5}{G}{S}:counter(1/1) all(creature|mybattlefield) text=Whenever a creature enters the battlefield under your control, you may pay {1}. If you do, put a +1/+1 counter on that creature. -- {5}{G}, Sacrifice Durable Handicraft: Put a +1/+1 counter on each creature you control. mana={1}{G} type=Enchantment [/card] [card] name=Duress target=opponent aicode=activate reject notatarget(*[-creature;-land]|targetedpersonshand) auto=reveal:type:*:targetedpersonshand revealzone(targetedpersonshand) optionone name(choose discards) notatarget(<1>*[-creature;-land]|reveal) transforms((,newability[moveto(ownerhand) all(other *|reveal)],newability[moveto(ownerhand) and!(reject)!])) ueot optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerhand) and!( all(*|reveal) moveto(ownerhand) )! optiontwoend revealend text=Target opponent reveals his or her hand. You choose a noncreature, nonland card from it. That player discards that card. mana={B} type=Sorcery [/card] [card] name=Durkwood Baloth text=Suspend 5 - {G} (Rather than cast this card from your hand, you may pay {G} and exile it with five time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.) mana={4}{G}{G} suspend(5)={g} type=Creature subtype=Beast power=5 toughness=5 [/card] [card] name=Durkwood Boars mana={4}{G} type=Creature subtype=Boar power=4 toughness=4 [/card] [card] name=Durkwood Tracker auto={1}{G}{T}:target(creature[attacking]) dynamicability text={1}{G}, {T}: If Durkwood Tracker is on the battlefield, it deals damage equal to its power to target attacking creature. That creature deals damage equal to its power to Durkwood Tracker. mana={4}{G} type=Creature subtype=Giant power=4 toughness=3 [/card] [card] name=Dusk Feaster abilities=flying anyzone=while(restriction{delirium}) changecost(colorless:-2) forcedalive text=Delirium -- Dusk Feaster costs {2} less to cast if there are four or more card types among cards in your graveyard. -- Flying mana={5}{B}{B} type=Creature subtype=Vampire power=4 toughness=5 [/card] [card] name=Dusk Imp abilities=flying text=Flying mana={2}{B} type=Creature subtype=Imp power=2 toughness=1 [/card] [card] name=Dusk Urchins auto=@combat(attacking,blocking) source(this):counter(-1/-1) all(this) auto=_DIES_thisforeach(counter{-1/-1.1}) draw:1 controller text=Whenever Dusk Urchins attacks or blocks, put a -1/-1 counter on it. -- When Dusk Urchins dies, draw a card for each -1/-1 counter on it. mana={2}{B} type=Creature subtype=Ouphe power=4 toughness=3 [/card] [card] name=Duskdale Wurm abilities=trample text=Trample mana={5}{G}{G} type=Creature subtype=Wurm power=7 toughness=7 [/card] [card] name=Duskhunter Bat abilities=flying auto=bloodthirst:1 text=Bloodthirst 1 -- Flying mana={1}{B} type=Creature subtype=Bat power=1 toughness=1 [/card] [card] name=Duskmantle Guildmage auto={1}{U}{B}:name(lifeleech) transforms((,newability[@movedto(*|opponentgraveyard):life:-1 opponent])) ueot auto={2}{U}{B}:deplete:2 target(player) text={1}{U}{B}: Whenever a card is put into an opponent's graveyard from anywhere this turn, that player loses 1 life. -- {2}{U}{B}: Target player puts the top two cards of his or her library into his or her graveyard. mana={U}{B} type=Creature subtype=Human Wizard power=2 toughness=2 [/card] [card] name=Duskmantle Prowler abilities=haste,exalted text=Haste (This creature can attack and {T} as soon as it comes under your control.) -- Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) mana={3}{B} type=Creature subtype=Vampire Rogue power=2 toughness=2 [/card] [card] name=Duskmantle, House of Shadow auto={T}:Add{1} auto={U}{B}{T}:deplete:1 target(player) text={T}: Add {1} to your mana pool. -- {U}{B}, {T}: Target player puts the top card of his or her library into his or her graveyard. type=Land [/card] [card] name=Duskrider Falcon abilities=flying,protection from black text=Flying, protection from black mana={1}{W} type=Creature subtype=Bird power=1 toughness=1 [/card] [card] name=Duskrider Peregrine abilities=flying,protection from black text=Flying, protection from black -- Suspend 3 - {1}{W} (Rather than cast this card from your hand, you may pay {1}{W} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.) mana={5}{W} suspend(3)={1}{w} type=Creature subtype=Bird power=3 toughness=3 [/card] [card] name=Duskwalker kicker={3}{B} auto=if paid(kicker) then counter(1/1,2) auto=if paid(kicker) then fear text=Kicker {3}{B} (You may pay an additional {3}{B} as you cast this spell.) -- If Duskwalker was kicked, it enters the battlefield with two +1/+1 counters on it and with fear. (It can't be blocked except by artifact creatures and/or black creatures.) mana={B} type=Creature subtype=Human Minion power=1 toughness=1 [/card] [card] name=Duskwatch Recruiter backside=Krallenhorde Howler restriction=compare(isflipped)~equalto~0 anyzone={0}:doubleside(backside) aicode=activate target(creature[zpos<=3]|mylibrary) moveto(myhand) auto={2}{G}:name(look) reveal:3 optionone name(Get Creature) target(creature|reveal) moveto(myhand) optiononeend optiontwo name(put on bottom) target(<3>*|reveal) bottomoflibrary optiontwoend revealend auto=@each upkeep restriction{lastturn(*|stack)~lessthan~1}:name(Transform Human Werewolf) flip(backside) text={2}{G}: Look at the top three cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order. -- At the beginning of each upkeep, if no spells were cast last turn, transform Duskwatch Recruiter. // Krallenhorde Howler mana={1}{G} type=Creature subtype=Human Warrior Werewolf power=2 toughness=2 [/card] [card] name=Duskworker auto=_BLOCKED_all(this) regenerate auto={3}:1/0 text=Whenever Duskworker becomes blocked, regenerate it. -- {3}: Duskworker gets +1/+0 until end of turn. mana={4} type=Artifact Creature subtype=Construct power=2 toughness=2 [/card] [card] name=Dust Bowl auto={T}:Add{1} auto={3}{T}{S(land|myBattlefield)}:destroy target(land[-basic]) text={T}: Add {1} to your mana pool. -- {3}, {T}, Sacrifice a land: Destroy target nonbasic land. type=Land [/card] [card] name=Dust Corona target=creature auto=2/0 auto=cantbeblockedby(creature[flying]) text=Enchant creature -- Enchanted creature gets +2/+0 and can't be blocked by creatures with flying. mana={R} type=Enchantment subtype=Aura [/card] [card] name=Dust Elemental abilities=flash,flying,fear auto=moveTo(ownerhand) target(<3>creature|myBattlefield) text=Flash (You may cast this spell any time you could cast an instant.) -- Flying; fear (This creature can't be blocked except by artifact creatures and/or black creatures.) -- When Dust Elemental enters the battlefield, return three creatures you control to their owner's hand. mana={2}{W}{W} type=Creature subtype=Elemental power=6 toughness=6 [/card] [card] name=Dust Stalker abilities=haste auto=@each end restriction{type(other creature[colorless]|mybattlefield)~lessthan~1}:moveto(ownerhand) text=Devoid (This card has no color.) -- Haste -- At the beginning of each end step, if you control no other colorless creatures, return Dust Stalker to its owner's hand. mana={2}{B}{R} abilities=devoid type=Creature subtype=Eldrazi power=5 toughness=3 [/card] [card] name=Dust to Dust target=<2>artifact auto=moveTo(exile) text=Exile two target artifacts. mana={1}{W}{W} type=Sorcery [/card] [card] name=Dutiful Attendant auto=_DIES_moveTo(myhand) target(other creature|mygraveyard) text=When Dutiful Attendant dies, return another target creature card from your graveyard to your hand. mana={2}{B} type=Creature subtype=Human Warrior power=1 toughness=2 [/card] [card] name=Dutiful Return target=creature|mygraveyard auto=moveTo(ownerhand) text=Return up to two target creature cards from your graveyard to your hand. mana={3}{B} type=Sorcery [/card] [card] name=Dutiful Thrull auto={B}:regenerate text={B}: Regenerate Dutiful Thrull. mana={W} type=Creature subtype=Thrull power=1 toughness=1 [/card] [card] name=Duty-Bound Dead auto={3}{B}:regenerate abilities=exalted text=Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) -- {3}{B}: Regenerate Duty-Bound Dead. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) mana={B} type=Creature subtype=Skeleton power=0 toughness=2 [/card] [card] name=Dwarven Armorer auto={R}{T}{D(*|myhand)}:counter(0/1,1) target(creature) auto={R}{T}{D(*|myhand)}:counter(1/0,1) target(creature) text={R}, {T}, Discard a card: Put a +0/+1 counter or a +1/+0 counter on target creature. mana={R} type=Creature subtype=Dwarf power=0 toughness=2 [/card] [card] name=Dwarven Armory auto={2}{S(land|myBattlefield)}:counter(2/2,1) target(creature) myUpkeepOnly auto={2}{S(land|myBattlefield)}:counter(2/2,1) target(creature) OpponentUpkeepOnly text={2}, Sacrifice a land: Put a +2/+2 counter on target creature. Activate this ability only during any upkeep step. mana={2}{R}{R} type=Enchantment [/card] [card] name=Dwarven Berserker auto=_BLOCKED_all(this) 3/0 ueot && all(this) trample ueot text=Whenever Dwarven Berserker becomes blocked, it gets +3/+0 and gains trample until end of turn. mana={1}{R} type=Creature subtype=Dwarf Berserker power=1 toughness=1 [/card] [card] name=Dwarven Blastminer facedown={3} autofacedown={R}:morph auto={2}{R}{T}:destroy target(land[-basic]) text={2}{R}, {T}: Destroy target nonbasic land. -- Morph {R} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) mana={1}{R} type=Creature subtype=Dwarf power=1 toughness=1 [/card] [card] name=Dwarven Bloodboiler auto={T(dwarf|mybattlefield)}:2/0 target(creature) text=Tap an untapped Dwarf you control: Target creature gets +2/+0 until end of turn. mana={R}{R}{R} type=Creature subtype=Dwarf power=2 toughness=2 [/card] [card] name=Dwarven Demolition Team auto={T}:destroy target(wall) text={T}: Destroy target Wall. mana={2}{R} type=Creature subtype=Dwarf power=1 toughness=1 [/card] [card] name=Dwarven Grunt abilities=mountainwalk text=Mountainwalk mana={R} type=Creature subtype=Dwarf power=1 toughness=1 [/card] [card] name=Dwarven Hold abilities=doesnotuntap auto=tap(noevent) auto=@each my untap sourcetap:may untap auto=@each my upkeep sourcetap:may counter(0/0,1,Storage) auto={T}{C(0/0,-1,Storage)}:name(Remove 1 Counters) add{R} auto={T}{C(0/0,-2,Storage)}:name(Remove 2 Counters) add{R}{R} auto={T}{C(0/0,-3,Storage)}:name(Remove 3 Counters) add{R}{R}{R} auto={T}{C(0/0,-4,Storage)}:name(Remove 4 Counters) add{R}{R}{R}{R} auto={T}{C(0/0,-5,Storage)}:name(Remove 5 Counters) add{R}{R}{R}{R}{R} auto={T}{C(0/0,-6,Storage)}:name(Remove 6 Counters) add{R}{R}{R}{R}{R}{R} auto={T}{C(0/0,-7,Storage)}:name(Remove 7 Counters) add{R}{R}{R}{R}{R}{R}{R} auto={T}{C(0/0,-8,Storage)}:name(Remove 8 Counters) add{R}{R}{R}{R}{R}{R}{R}{R} auto={T}{C(0/0,-9,Storage)}:name(Remove 9 Counters) add{R}{R}{R}{R}{R}{R}{R}{R}{R} auto={T}{C(0/0,-10,Storage)}:name(Remove 10 Counters) add{R}{R}{R}{R}{R}{R}{R}{R}{R}{R} text=Dwarven Hold enters the battlefield tapped. -- You may choose not to untap Dwarven Hold during your untap step. -- At the beginning of your upkeep, if Dwarven Hold is tapped, put a storage counter on it. -- {T}, Remove any number of storage counters from Dwarven Hold: Add {R} to your mana pool for each storage counter removed this way. type=Land [/card] [card] name=Dwarven Landslide abilities=hasotherkicker other={4}{R}{R}{S(land|myBattlefield)} name(Pay Kicker) restriction=type(land|battlefield)~morethan~0 otherrestriction=type(land|battlefield)~morethan~1 auto=ifnot paid(alternative) then name(Destroy 1 land) name(Destroy 1 land) destroy target(land|battlefield) auto=if paid(alternative) then name(Destroy 2 lands) name(Destroy 2 lands) destroy target(<2>land|battlefield) text=Kicker - {2}{R}, Sacrifice a land. (You may pay {2}{R} and sacrifice a land in addition to any other costs as you cast this spell.) -- Destroy target land. If Dwarven Landslide was kicked, destroy another target land. mana={3}{R} type=Sorcery [/card] [card] name=Dwarven Lieutenant auto={1}{R}:1/0 target(dwarf) text={1}{R}: Target Dwarf creature gets +1/+0 until end of turn. mana={R}{R} type=Creature subtype=Dwarf Soldier power=1 toughness=2 [/card] [card] name=Dwarven Miner auto={2}{R}{T}:destroy target(land[-basic]) text={2}{R}, {T}: Destroy target nonbasic land. mana={1}{R} type=Creature subtype=Dwarf power=1 toughness=2 [/card] [card] name=Dwarven Nomad auto={T}:unblockable target(creature[power<=2]) text={T}: Target creature with power 2 or less is unblockable this turn. mana={2}{R} type=Creature subtype=Dwarf Nomad power=1 toughness=1 [/card] [card] name=Dwarven Patrol auto=doesnotuntap auto=@movedTo(*[-red]|mystack):untap text=Dwarven Patrol doesn't untap during your untap step. -- Whenever you cast a nonred spell, untap Dwarven Patrol. mana={2}{R} type=Creature subtype=Dwarf power=4 toughness=2 [/card] [card] name=Dwarven Pony auto={1}{R}{T}:mountainwalk target(dwarf) text={1}{R}, {T}: Target Dwarf creature gains mountainwalk until end of turn. mana={R} type=Creature subtype=Horse power=1 toughness=1 [/card] [card] name=Dwarven Recruiter aicode=activate notatarget(dwarf|mylibrary) moveTo(ownerlibrary) and!(moveto(ownerlibrary))! auto=name(search card) Reveal:type:*:mylibrary revealtype(dwarf|mylibrary) revealzone(mylibrary) optionone name(choose cards) target(dwarf|reveal) moveto(exile) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|myexile) moveto(mylibrary) afterrevealedend revealend text=When Dwarven Recruiter enters the battlefield, search your library for any number of Dwarf cards and reveal those cards. Shuffle your library, then put them on top of it in any order. mana={2}{R} type=Creature subtype=Dwarf power=2 toughness=2 [/card] [card] name=Dwarven Ruins auto=tap(noevent) auto={T}:Add{R} auto={T}{S}:Add{R}{R} text=Dwarven Ruins enters the battlefield tapped. -- {T}: Add {R} to your mana pool. -- {T}, Sacrifice Dwarven Ruins: Add {R}{R} to your mana pool. type=Land [/card] [card] name=Dwarven Soldier auto=@combat(blocking,blocked,turnlimited) source(this) from(orc):0/2 ueot text=Whenever Dwarven Soldier blocks or becomes blocked by one or more Orcs, Dwarven Soldier gets +0/+2 until end of turn. mana={1}{R} type=Creature subtype=Dwarf Soldier power=2 toughness=1 [/card] [card] name=Dwarven Song target=creature auto=transforms((,red)) ueot text=Any number of target creatures become red until end of turn. mana={R} type=Instant [/card] [card] name=Dwarven Strike Force auto={D}:first strike && haste text=Discard a card at random: Dwarven Strike Force gains first strike and haste until end of turn. mana={4}{R} type=Creature subtype=Dwarf Berserker power=4 toughness=3 [/card] [card] name=Dwarven Thaumaturgist auto={T}:swap target(creature) text={T}: Switch target creature's power and toughness until end of turn. mana={2}{R} type=Creature subtype=Dwarf Shaman power=1 toughness=2 [/card] [card] name=Dwarven Trader mana={R} type=Creature subtype=Dwarf power=1 toughness=1 [/card] [card] name=Dwarven Vigilantes auto=@combat(notblocked) source(this):may damage:p target(creature) && fog from(this) ueot text=Whenever Dwarven Vigilantes attacks and isn't blocked, you may have it deal damage equal to its power to target creature. If you do, Dwarven Vigilantes assigns no combat damage this turn. mana={2}{R} type=Creature subtype=Dwarf power=2 toughness=2 [/card] [card] name=Dwarven Warriors auto={T}:unblockable target(creature[power<=2]) text={T}: Target creature with power 2 or less is unblockable this turn. mana={2}{R} type=Creature subtype=Dwarf Warrior power=1 toughness=1 [/card] [card] name=Dwarven Weaponsmith auto={T}{S(artifact|myBattlefield)}:counter(1/1) target(creature) myUpkeepOnly text={T}, Sacrifice an artifact: Put a +1/+1 counter on target creature. Activate this ability only during your upkeep. mana={1}{R} type=Creature subtype=Dwarf Artificer power=1 toughness=1 [/card] [card] name=Dwell on the Past target=player auto=ability$!choice name(shuffle back) target(*|mygraveyard) moveTo(ownerlibrary) && shuffle!$ targetedplayer text=Target player shuffles up to four target cards from his or her graveyard into his or her library. mana={G} type=Sorcery [/card] [card] name=Dwynen, Gilt-Leaf Daen abilities=reach auto=lord(other creature[elf]|mybattlefield) 1/1 auto=_ATTACKING_life:type:elf[attacking]:mybattlefield controller text=Reach -- Other Elf creatures you control get +1/+1. -- Whenever Dwynen, Gilt-Leaf Daen attacks, you gain 1 life for each attacking Elf you control. mana={2}{G}{G} type=Legendary Creature subtype=Elf Warrior power=3 toughness=4 [/card] [card] name=Dwynen's Elite auto=if type(other elf|mybattlefield)~morethan~0 then choice token(Elf Warrior,Creature Elf Warrior,1/1,green) controller text=When Dwynen's Elite enters the battlefield, if you control another Elf, put a 1/1 green Elf Warrior creature token onto the battlefield. mana={1}{G} type=Creature subtype=Elf Warrior power=2 toughness=2 [/card] [card] name=Dying Wail target=creature auto=@movedTo(mytgt|graveyard) from(battlefield):target(player) ability$!name(discard 2 cards) target(<2>*|myhand) reject!$ targetedplayer text=Enchant creature -- When enchanted creature is put into a graveyard, target player discards two cards. mana={1}{B} type=Enchantment subtype=Aura [/card] [card] name=Dying Wish target=creature|mybattlefield auto=@movedto(mytgt|graveyard) from(Battlefield):choice target(player) life:-power && life:power controller text=Enchant creature you control -- When enchanted creature dies, target player loses X life and you gain X life, where X is its power. mana={1}{B} type=Enchantment subtype=Aura [/card] [card] name=Dynacharge abilities=overload other={2}{R} name(Overload) target=creature|mybattlefield auto=paidmana 2/0 auto=overload all(creature|mybattlefield) 2/0 text=Target creature you control gets +2/+0 until end of turn. -- Overload {2}{R} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.") mana={R} type=Instant [/card] [card] name=Dynavolt Tower auto=@movedto(*[instant;sorcery]|mystack):alterenergy:2 controller auto={T}{e:5}:damage:3 target(creature,player) text=Whenever you cast an instant or sorcery spell, you get {E}{E} (two energy counters). -- {T}, Pay {E}{E}{E}{E}{E}: Dynavolt Tower deals 3 damage to target creature or player. mana={3} type=Artifact [/card] [card] name=Dystopia auto=cumulativeupcost[{L:1}] sacrifice auto=@each opponent upkeep:ability$!name(sacrifice) notatarget(creature[green;white]|mybattlefield) sacrifice !$ opponent auto=@each my upkeep:name(sacrifice) notatarget(creature[green;white]|mybattlefield) sacrifice text=Cumulative upkeep - Pay 1 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -- At the beginning of each player's upkeep, that player sacrifices a green or white permanent. mana={1}{B}{B} type=Enchantment [/card] [card] name=Eager Cadet mana={W} type=Creature subtype=Human Soldier power=1 toughness=1 [/card] [card] name=Eagle of the Watch abilities=flying,vigilance text=Flying, vigilance mana={2}{W} type=Creature subtype=Bird power=2 toughness=1 [/card] [card] name=Early Frost target=land auto=tap text=Tap up to three target lands. mana={1}{U} type=Instant [/card] [card] name=Early Harvest target=player auto=choice untap all(land[basic]|targetedpersonsbattlefield) text=Target player untaps all basic lands he or she controls. mana={1}{G}{G} type=Instant [/card] [card] name=Earnest Fellowship auto=lord(creature[white]) protection from white auto=lord(creature[blue]) protection from blue auto=lord(creature[black]) protection from black auto=lord(creature[red]) protection from red auto=lord(creature[green]) protection from green text=Each creature has protection from its colors. mana={1}{W} type=Enchantment [/card] [card] name=Earsplitting Rats auto=name(discard) transforms((,newability[ability$!name(discard) notatarget(*|myhand) reject!$ controller],newability[ability$!name(discard) notatarget(*|myhand) reject!$ opponent])) ueot auto={D(*|myhand)}:regenerate text=When Earsplitting Rats enters the battlefield, each player discards a card. -- Discard a card: Regenerate Earsplitting Rats. mana={3}{B} type=Creature subtype=Rat power=2 toughness=1 [/card] [card] name=Earth Elemental mana={3}{R}{R} type=Creature subtype=Elemental power=4 toughness=5 [/card] [card] name=Earth Rift target=land auto=destroy flashback={5}{R}{R} text=Destroy target land. -- Flashback {5}{R}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) mana={3}{R} type=Sorcery [/card] [card] name=Earth Servant auto=foreach(mountain|myBattlefield) 0/1 text=Earth Servant gets +0/+1 for each Mountain you control. mana={5}{R} type=Creature subtype=Elemental power=4 toughness=4 [/card] [card] name=Earth Surge auto=lord(land[creature]) 2/2 text=Each land gets +2/+2 as long as it's a creature. mana={3}{G} type=Enchantment [/card] [card] name=Earthbind target=creature alias=1288 text=Enchant creature -- When Earthbind enters the battlefield, if enchanted creature has flying, Earthbind deals 2 damage to that creature and Earthbind gains "Enchanted creature loses flying." mana={R} type=Enchantment subtype=Aura [/card] [card] name=Earthblighter auto={2}{B}{T}{S(goblin|myBattlefield)}:destroy target(land) text={2}{B}, {T}, Sacrifice a Goblin: Destroy target land. mana={1}{B} type=Creature subtype=Human Cleric power=1 toughness=1 [/card] [card] name=Earthbrawn target=creature auto=3/3 autohand={1}{G}{discard}:counter(1/1) target(creature) text=Target creature gets +3/+3 until end of turn. -- Reinforce 1 - {1}{G} ({1}{G}, Discard this card: Put a +1/+1 counter on target creature.) mana={1}{G} type=Instant [/card] [card] name=Earthcraft auto={T(creature|mybattlefield)}:untap target(land[basic]) text=Tap an untapped creature you control: Untap target basic land. mana={1}{G} type=Enchantment [/card] [card] name=Earthen Arms target=*|battlefield auto=counter(1/1,2) other={6}{G} name(Awaken) auto=if paid(alternative) then target(land|mybattlefield) transforms((Elemental Creature,newability[counter(1/1.4)],newability[haste])) forever text=Put two +1/+1 counters on target permanent. -- Awaken 4-{6}{G} (If you cast this spell for {6}{G}, also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.) mana={1}{G} type=Sorcery [/card] [card] name=Earthen Goo abilities=trample auto=cumulativeupcost[{RG}] sacrifice auto=thisforeach(counter{0/0.1.Age}) 1/1 text=Trample -- Cumulative upkeep {R} or {G} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -- Earthen Goo gets +1/+1 for each age counter on it. mana={2}{R} type=Creature subtype=Ooze power=2 toughness=2 [/card] [card] name=Earthlink auto=upcost[{2}] sacrifice auto=lord(creature) transforms((,newability[@movedto(graveyard) from(this|mybattlefield):target(land|mybattlefield) sacrifice])) text=At the beginning of your upkeep, sacrifice Earthlink unless you pay {2}. -- Whenever a creature dies, that creature's controller sacrifices a land. mana={3}{B}{R}{G} type=Enchantment [/card] [card] name=Earthlore target=land|myBattlefield auto=teach(land) {T}:1/2 target(creature[blocking]) text=Enchant land you control -- Enchanted land has "{T}: Target blocking creature gets +1/+2 until end of turn." mana={G} type=Enchantment subtype=Aura [/card] [card] name=Earthquake auto=damage:X all(creature[-flying]) auto=damage:X all(player) text=Earthquake deals X damage to each creature without flying and each player. mana={X}{R} type=Sorcery [/card] [card] name=Earthshaker auto=@movedTo(arcane,spirit|mystack):damage:2 all(creature[-flying]) text=Whenever you cast a Spirit or Arcane spell, Earthshaker deals 2 damage to each creature without flying. mana={4}{R}{R} type=Creature subtype=Spirit power=4 toughness=5 [/card] [card] name=Earwig Squad other={2}{B} name(Prowl) otherrestriction=prowl aicode=activate moveto(exile) target(<3>*|targetedpersonslibrary) auto=if paid(alternative) then name(target opponent) target(opponent) reveal:type:*:targetedpersonslibrary revealzone(targetedpersonslibrary) optionone name(choose card) target(<3>*|reveal) moveto(exile) optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend revealend text=Prowl {2}{B} (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Goblin or Rogue.) -- When Earwig Squad enters the battlefield, if its prowl cost was paid, search target opponent's library for three cards and exile them. Then that player shuffles his or her library. mana={3}{B}{B} type=Creature subtype=Goblin Rogue power=5 toughness=3 [/card] [card] name=Eastern Paladin auto={B}{B}{T}:destroy target(creature[green]) text={B}{B}, {T}: Destroy target green creature. mana={2}{B}{B} type=Creature subtype=Phyrexian Zombie Knight power=3 toughness=3 [/card] [card] name=Eaten by Spiders target=creature[flying] auto=transforms((,newability[destroy],newability[destroy all(children)])) ueot text=Destroy target creature with flying and all Equipment attached to that creature. mana={2}{G} type=Instant [/card] [card] name=Eater of Days abilities=flying,trample auto=turns:-2 controller text=Flying, trample -- When Eater of Days enters the battlefield, you skip your next two turns. mana={4} type=Artifact Creature subtype=Leviathan power=9 toughness=8 [/card] [card] name=Eater of Hope abilities=flying auto={B}{S(other creature|mybattlefield)}:regenerate auto={2}{B}{S(other creature|mybattlefield)}:destroy target(creature) text=Flying -- {B}, Sacrifice another creature: Regenerate Eater of Hope. -- {2}{B}, Sacrifice two other creatures: Destroy target creature. mana={5}{B}{B} type=Creature subtype=Demon power=6 toughness=4 [/card] [card] name=Eater of the Dead auto={0}:name(Untap and exile a creature) if this(cantargetcard(*[tapped]|*) then transforms((,newability[untap],newability[name(Exile a creature) target(creature|graveyard) moveto(exile)])) oneshot text={0}: If Eater of the Dead is tapped, untap it and exile target creature card from a graveyard. mana={4}{B} type=Creature subtype=Horror power=3 toughness=4 [/card] [card] name=Ebon Dragon abilities=flying auto=may target(opponent) ability$!name(discard) target(*|myhand) reject!$ targetedplayer text=Flying -- When Ebon Dragon enters the battlefield, you may have target opponent discard a card. mana={5}{B}{B} type=Creature subtype=Dragon power=5 toughness=4 [/card] [card] name=Ebon Drake abilities=flying auto=@movedTo(*|stack):life:-1 controller text=Flying -- Whenever a player casts a spell, you lose 1 life. mana={2}{B} type=Creature subtype=Drake power=3 toughness=3 [/card] [card] name=Ebon Praetor abilities=first strike,trample auto=@each my upkeep:counter(-2/-2,1) auto={0}:counter(-2/-2,-1) all(this) && notatarget(other creature|mybattlefield) and!( if cantargetcard(thrull|*) then counter(1/0,1) all(this) )! sacrifice limit:1 myupkeeponly text=First strike, trample -- At the beginning of your upkeep, put a -2/-2 counter on Ebon Praetor. -- Sacrifice a creature: Remove a -2/-2 counter from Ebon Praetor. If the sacrificed creature was a Thrull, put a +1/+0 counter on Ebon Praetor. Activate this ability only during your upkeep and only once each turn. mana={4}{B}{B} type=Creature subtype=Avatar Praetor power=5 toughness=5 [/card] [card] name=Ebon Stronghold auto=tap(noevent) auto={T}:Add{B} auto={T}{S}:Add{B}{B} text=Ebon Stronghold enters the battlefield tapped. -- {T}: Add {B} to your mana pool. -- {T}, Sacrifice Ebon Stronghold: Add {B}{B} to your mana pool. type=Land [/card] [card] name=Ebonblade Reaper auto=_ATTACKING_life:-halfdownlifetotal controller auto=@combatdamagefoeof(player) from(this):life:-halfdownopponentlifetotal opponent auto=@combatdamageof(player) from(this):life:-halfdownlifetotal controller facedown={3} autofacedown={3}{b}{b}:morph text=Whenever Ebonblade Reaper attacks, you lose half your life, rounded up. -- Whenever Ebonblade Reaper deals combat damage to a player, that player loses half his or her life, rounded up. -- Morph {3}{B}{B} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) mana={2}{B} type=Creature subtype=Human Cleric power=1 toughness=1 [/card] [card] name=Ebony Charm auto=choice target(opponent) life:-1 && life:1 controller auto=choice target(*|graveyard) moveTo(exile) auto=aslongas(creature|battlefield) choice fear target(creature) text=Choose one - Target opponent loses 1 life and you gain 1 life; or exile up to three target cards from a single graveyard; or target creature gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.) mana={B} type=Instant [/card] [card] name=Ebony Horse auto={2}{T}:untap target(creature[attacking]|myBattlefield) && fog to(mytgt) oneshot && fog from(mytgt) oneshot text={2}, {T}: Untap target attacking creature you control. Prevent all combat damage that would be dealt to and dealt by that creature this turn. mana={3} type=Artifact [/card] [card] name=Ebony Owl Netsuke auto=@each opponent upkeep restriction{type(*|opponenthand)~morethan~6}:damage:4 opponent text=At the beginning of each opponent's upkeep, if that player has seven or more cards in hand, Ebony Owl Netsuke deals 4 damage to him or her. mana={2} type=Artifact [/card] [card] name=Ebony Rhino abilities=trample text=Trample mana={7} type=Artifact Creature subtype=Rhino power=4 toughness=5 [/card] [card] name=Ebony Treefolk auto={B}{G}:1/1 ueot text={B}{G}: Ebony Treefolk gets +1/+1 until end of turn. mana={1}{B}{G} type=Creature subtype=Treefolk power=3 toughness=3 [/card] [card] name=Echo Mage auto={1}{U}:counter(0/0,1,Level) asSorcery auto=this(counter{0/0.2.Level}=) {U}{U}{T}:name(copy spell) castcard(copied noevent) target(*[instant;sorcery]|stack) auto=this(counter{0/0.2.Level}=) 0/1 auto=this(counter{0/0.3.Level}=) {U}{U}{T}:name(copy spell) castcard(copied noevent) target(*[instant;sorcery]|stack) auto=this(counter{0/0.3.Level}=) 0/1 auto=this(counter{0/0.4.Level}) {U}{U}{T}:name(copy spell twice) castcard(copied noevent) and!(castcard(copied noevent))! target(*[instant;sorcery]|stack) auto=this(counter{0/0.4.Level}) 0/2 mana={1}{U}{U} type=Creature subtype=Human Wizard power=2 toughness=3 text=Level up {1}{U} -- [Level 2-3] {U}{U}, {T}: Copy target instant or sorcery spell. You may choose new targets for the copy. [2/4] -- [Level 4+] {U}{U}, {T}: Copy target instant or sorcery spell twice. You may choose new targets for the copies. [2/5] [/card] [card] name=Echo Tracer facedown={3} autofacedown={2}{U}:morph autofaceup=moveTo(ownerhand) target(creature) text=Morph {2}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -- When Echo Tracer is turned face up, return target creature to its owner's hand. mana={2}{U} type=Creature subtype=Human Wizard power=2 toughness=2 [/card] [card] name=Echoes of the Kin Tree auto={2}{W}:ability$!name(Bolster) notatarget(creature[toughness=toughness:lowest:creature:mybattlefield]|mybattlefield) counter(1/1)!$ controller text={2}{W}: Bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.) mana={1}{W} type=Enchantment [/card] [card] name=Echoing Calm target=enchantment auto=destroy auto=all(other enchantment[share!name!]) destroy text=Destroy target enchantment and all other enchantments with the same name as that enchantment. mana={1}{W} type=Instant [/card] [card] name=Echoing Courage target=creature auto=all(creature[share!name!]) 2/2 ueot text=Target creature and all other creatures with the same name as that creature get +2/+2 until end of turn. mana={1}{G} type=Instant [/card] [card] name=Echoing Decay target=creature auto=all(creature[share!name!]) -2/-2 ueot text=Target creature and all other creatures with the same name as that creature get -2/-2 until end of turn. mana={1}{B} type=Instant [/card] [card] name=Echoing Ruin target=artifact auto=destroy auto=all(other artifact[share!name!]) destroy text=Destroy target artifact and all other artifacts with the same name as that artifact. mana={1}{R} type=Sorcery [/card] [card] name=Echoing Truth target=*[-land] auto=moveTo(ownerhand) auto=all(*[share!name!]) moveTo(ownerhand) text=Return target nonland permanent and all other permanents with the same name as that permanent to their owners' hands. mana={1}{U} type=Instant [/card] [card] name=Eddytrail Hawk abilities=flying auto=alterenergy:2 controller auto=@combat(attacking) source(this) restriction{type(other creature[attacking]|myBattlefield)~morethan~0}:pay({e:1}) flying target(other creature[attacking]|mybattlefield) text=Flying -- When Eddytrail Hawk enters the battlefield, you get {E}{E} (two energy counters). -- Whenever Eddytrail Hawk attacks, you may pay {E}. If you do, another target attacking creature gains flying until end of turn. mana={1}{W} type=Creature subtype=Bird power=1 toughness=2 [/card] [card] name=Edge of Autumn aicode=activate moveTo(myBattlefield) and!(tap(noevent))! target(land[basic]|myLibrary) auto=if type(land|mybattlefield)~lessthan~5 then name(search card) reveal:plibrarycount optionone name(choose card) target(land[basic]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield) and!(tap(noevent))!)! afterrevealedend revealend autohand={S(land|mybattlefield)}{cycle}:name(cycling) draw:1 text=If you control four or fewer lands, search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library. -- Cycling - Sacrifice a land. (Sacrifice a land, Discard this card: Draw a card.) mana={1}{G} type=Sorcery [/card] [card] name=Edge of the Divinity target=creature auto=teach(creature[white]) 1/2 auto=teach(creature[black]) 2/1 text=Enchant creature -- As long as enchanted creature is white, it gets +1/+2. -- As long as enchanted creature is black, it gets +2/+1. mana={WB} type=Enchantment subtype=Aura [/card] [card] name=Edgewalker auto=lord(cleric|mycastingzone) altercost(white,-1) auto=lord(cleric|mycastingzone) altercost(black, -1) text=Cleric spells you cast cost {W}{B} less to cast. This effect reduces only the amount of colored mana you pay. (For example, if you cast a Cleric spell with mana cost {1}{W}, it costs {1} to cast.) mana={1}{W}{B} type=Creature subtype=Human Cleric power=2 toughness=2 [/card] [card] name=Edric, Spymaster of Trest auto=@combatdamagefoeof(player) from(creature|mybattlefield):may draw:1 controller text=Whenever a creature deals combat damage to one of your opponents, that creature's controller may draw a card. mana={1}{G}{U} type=Legendary Creature subtype=Elf Rogue power=2 toughness=2 [/card] [card] name=Eel Umbra abilities=flash,totemarmor target=creature auto=teach(creature) 1/1 text=Flash (You may cast this spell any time you could cast an instant.) -- Enchant creature -- Enchanted creature gets +1/+1. -- Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.) mana={1}{U} type=Enchantment subtype=Aura [/card] [card] name=Eerie Interlude target=creature|mybattlefield auto=(blink) text=Exile any number of target creatures you control. Return those cards to the battlefield under their owner's control at the beginning of the next end step. mana={2}{W} type=Instant [/card] [card] name=Eerie Procession aicode=activate target(arcane|mylibrary) moveto(myhand) auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>arcane|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend text=Search your library for an Arcane card, reveal that card, and put it into your hand. Then shuffle your library. mana={2}{U} type=Sorcery subtype=Arcane [/card] [card] name=Efficient Construction auto=@movedto(artifact|mystack):_THOPTERTOKEN_ text=Whenever you cast an artifact spell, create a 1/1 colorless Thopter artifact creature token with flying. mana={3}{U} type=Enchantment [/card] [card] name=Efreet Weaponmaster abilities=first strike auto=target(other creature|mybattlefield) 3/0 ueot facedown={3} autofacedown={2}{U}{R}{W}:morph autofaceup=target(other creature|mybattlefield) 3/0 text=Morph {2}{U}{R}{W} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -- When Efreet Weaponmaster enters the battlefield or is turned face up, another target creature you control gets +3/+0 until end of turn. mana={3}{U}{R}{W} type=Creature subtype=Efreet Monk power=4 toughness=3 [/card] [card] name=Ego Erasure abilities=changeling target=player auto=all(creature|targetedpersonsBattlefield) transforms((removecreaturesubtypes,newability[-2/0])) ueot text=Changeling (This card is every creature type at all times.) -- Creatures target player controls get -2/-0 and lose all creature types until end of turn. mana={2}{U} type=Tribal Instant subtype=Shapeshifter [/card] [card] name=Eidolon of Blossoms auto=draw:1 auto=_CONSTELLATION_draw:1 text=Constellation -- Whenever Eidolon of Blossoms or another enchantment enters the battlefield under your control, draw a card. mana={2}{G}{G} type=Enchantment Creature subtype=Spirit power=2 toughness=2 [/card] [card] name=Eidolon of Countless Battles auto=bestow bstw auto=bestow teach(creature) type:creature:mybattlefield/type:creature:mybattlefield nonstatic auto=bestow teach(creature) type:aura:mybattlefield/type:aura:mybattlefield nonstatic auto=lord(this) type:creature:mybattlefield/type:creature:mybattlefield nonstatic auto=lord(this) type:aura:mybattlefield/type:aura:mybattlefield nonstatic bestow={2}{w}{w} text=Bestow {2}{W}{W} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) -- Eidolon of Countless Battles and enchanted creature each get +1/+1 for each creature you control and +1/+1 for each Aura you control. mana={1}{W}{W} type=Enchantment Creature subtype=Spirit power=0 toughness=0 [/card] [card] name=Eidolon of Rhetoric auto=maxCast(*)1 auto=maxCast(*)1 opponent text=Each player can't cast more than one spell each turn. mana={2}{W} type=Enchantment Creature subtype=Spirit power=1 toughness=4 [/card] [card] name=Eidolon of the Great Revel auto=@movedTo(*[manacost<=3]|mystack):damage:2 controller auto=@movedTo(*[manacost<=3]|opponentstack):damage:2 opponent text=Whenever a player casts a spell with mana value 3 or less, Eidolon of the Great Revel deals 2 damage to that player. mana={R}{R} type=Enchantment Creature subtype=Spirit power=2 toughness=2 [/card] [card] name=Eiganjo Castle auto={T}:Add{W} auto={W}{T}:prevent:2 target(creature[legendary]) text={T}: Add {W} to your mana pool. -- {W}, {T}: Prevent the next 2 damage that would be dealt to target legendary creature this turn. type=Legendary Land [/card] [card] name=Eiganjo Free-Riders abilities=flying auto=@each my upkeep:moveTo(ownerhand) notatarget(creature[white]|myBattlefield) text=Flying -- At the beginning of your upkeep, return a white creature you control to its owner's hand. mana={3}{W} type=Creature subtype=Human Soldier power=3 toughness=4 [/card] [card] name=Eight-and-a-Half-Tails auto={1}{W}:protection from white target(*|myBattlefield) auto={1}:name(target permanent becomes white ueot) transforms((,white)) target(*) ueot text={1}{W}: Target permanent you control gains protection from white until end of turn. -- {1}: Target spell or permanent becomes white until end of turn. mana={W}{W} type=Legendary Creature subtype=Fox Cleric power=2 toughness=2 [/card] [card] name=Eightfold Maze target=creature[attacking]|opponentBattlefield auto=destroy text=Cast Eightfold Maze only during the declare attackers step and only if you've been attacked this step. -- Destroy target attacking creature. mana={2}{W} type=Instant [/card] [card] name=Ekundu Cyclops auto=aslongas(creature[attacking]|myBattlefield) mustattack text=If a creature you control attacks, Ekundu Cyclops also attacks if able. mana={3}{R} type=Creature subtype=Cyclops power=3 toughness=4 [/card] [card] name=Ekundu Griffin abilities=flying,first strike text=Flying, first strike mana={3}{W} type=Creature subtype=Griffin power=2 toughness=2 [/card] [card] name=Eladamri, Lord of Leaves auto=lord(other elf) forestwalk auto=lord(other elf) shroud text=Other Elf creatures have forestwalk. -- Other Elves have shroud. (They can't be the targets of spells or abilities.) mana={G}{G} type=Legendary Creature subtype=Elf Warrior power=2 toughness=2 [/card] [card] name=Eladamri's Call aicode=activate target(creature|mylibrary) moveto(myhand) auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>creature|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend text=Search your library for a creature card, reveal that card, and put it into your hand. Then shuffle your library. mana={G}{W} type=Instant [/card] [card] name=Eladamri's Vineyard auto=@each my firstmain:add{G}{G} auto=@each opponent firstmain:add{G}{G} opponent text=At the beginning of each player's precombat main phase, add {G}{G} to that player's mana pool. mana={G} type=Enchantment [/card] [card] name=Eland Umbra abilities=totemarmor target=creature auto=teach(creature) 0/4 text=Enchant creature -- Enchanted creature gets +0/+4. -- Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.) mana={1}{W} type=Enchantment subtype=Aura [/card] [card] name=Elbrus, the Binding Blade auto={1}:equip auto=teach(creature) 1/0 auto=@combatdamaged(player) from(mytgt):all(this) moveto(mybattlefield) and!(flip(Withengar Unbound))! text=Equipped creature gets +1/+0. -- Whenever equipped creature deals combat damage to a player, transform Elbrus, the Binding Blade. -- Equip {1} mana={7} type=Legendary Artifact subtype=Equipment [/card] [card] name=Elder Cathar auto=_DIES_target(creature|mybattlefield) transforms((,newability[counter(1/1)],newability[if cantargetcard(human) then counter(1/1)])) forever text=When Elder Cathar dies, put a +1/+1 counter on target creature you control. If that creature is a Human, put two +1/+1 counters on it instead. mana={2}{W} type=Creature subtype=Human Soldier power=2 toughness=2 [/card] [card] name=Elder Deep-Fiend abilities=flash autostack=if casted(this) then target(*|battlefield) tap text=Flash -- Emerge {5}{U}{U} (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.) -- When you cast Elder Deep-Fiend, tap up to four target permanents. mana={8} other={emerge}{5}{U}{U} name(Emerge) otherrestriction=compare(ishuman)~morethan~0,type(creature|myBattlefield)~morethan~0 type=Creature subtype=Eldrazi Octopus power=5 toughness=6 [/card] [card] name=Elder Druid auto={3}{G}{T}:tap target(creature,artifact,land) auto={3}{G}{T}:untap target(creature,artifact,land) text={3}{G}, {T}: You may tap or untap target artifact, creature, or land. mana={3}{G} type=Creature subtype=Elf Cleric Druid power=2 toughness=2 [/card] [card] name=Elder Land Wurm abilities=defender,trample auto=@combat(blocking) source(this):-defender text=Defender, trample -- When Elder Land Wurm blocks, it loses defender. mana={4}{W}{W}{W} type=Creature subtype=Dragon Wurm power=5 toughness=5 [/card] [card] name=Elder Mastery target=creature auto=3/3 auto=flying auto=@damagefoeof(player) from(mytgt):ability$!name(discard 2 cards) target(<2>*|myhand) reject!$ opponent auto=@damageof(player) from(mytgt):ability$!name(discard 2 cards) target(<2>*|myhand) reject!$ controller text=Enchant creature -- Enchanted creature gets +3/+3 and has flying. -- Whenever enchanted creature deals damage to a player, that player discards two cards. mana={3}{U}{B}{R} type=Enchantment subtype=Aura [/card] [card] name=Elder of Laurels auto={3}{G}:target(creature) type:creature:mybattlefield/type:creature:mybattlefield ueot text={3}{G}: Target creature gets +X/+X until end of turn, where X is the number of creatures you control. mana={2}{G} type=Creature subtype=Human Advisor power=2 toughness=3 [/card] [card] name=Elder Pine of Jukai aicode=activate target(<3>*[zpos<=3]|mylibrary) name(revealed card) moveto(myhand) name(revealed card) and!(if cantargetcard(*[-land]|*) then bottomoflibrary))! auto=@movedTo(arcane,spirit|mystack):reveal:4 optionone name(Get Lands) target(<4>land|reveal) moveto(myhand) optiononeend optiontwo name(put on bottom) target(<4>*|reveal) bottomoflibrary optiontwoend revealend auto=_DIES_may moveTo(myhand) target(spirit[manacost<=2]|mygraveyard) text=Whenever you cast a Spirit or Arcane spell, reveal the top three cards of your library. Put all land cards revealed this way into your hand and the rest on the bottom of your library in any order. -- Soulshift 2 (When this is put into a graveyard from the battlefield, you may return target Spirit card with mana value 2 or less from your graveyard to your hand.) mana={2}{G} type=Creature subtype=Spirit power=2 toughness=1 [/card] [card] name=Elder Spawn auto=cantbeblockedby(creature[red]) auto=upcost[{S(island|mybattlefield)}] sacrifice && damage:6 controller text=At the beginning of your upkeep, unless you sacrifice an Island, sacrifice Elder Spawn and it deals 6 damage to you. -- Elder Spawn can't be blocked by red creatures. mana={4}{U}{U}{U} type=Creature subtype=Spawn power=6 toughness=6 [/card] [card] name=Elderscale Wurm abilities=trample auto=if compare(lifetotal)~lessthan~7 then lifeset:7 controller auto=this(controllerlife >= 7) transforms((,newability[reduceto:7])) text=Trample. -- When Elderscale Wurm enters the battlefield, if your life total is less than 7, your life total becomes 7. -- As long as you have 7 or more life, damage that would reduce your life total to less than 7 reduces it to 7 instead. mana={4}{G}{G}{G} type=Creature subtype=Wurm power=7 toughness=7 [/card] [card] name=Elderwood Scion abilities=trample,lifelink auto=@targeted(this) from(instant[manacost=2]|myzones):choice name(This spell costs 2 less) name(This spell costs 2 less) add{C} controller auto=@targeted(this) from(sorcery[manacost=2]|myzones):choice name(This spell costs 2 less) name(This spell costs 2 less) add{C} controller auto=@targeted(this) from(instant[manacost>=3]|myzones):choice name(This spell costs 2 less) name(This spell costs 2 less) add{C}{C} controller auto=@targeted(this) from(sorcery[manacost>=3]|myzones):choice name(This spell costs 2 less) name(This spell costs 2 less) add{C}{C} controller auto=@targeted(this) from(*[instant;sorcery]|opponentzones):choice name(This spell costs 2 more) name(This spell costs 2 more) target(*[instant;sorcery]|opponentzones) transforms((,newability[pay[[{2}]] name(pay 2 mana) donothing?fizzle])) oneshot text=Trample, Lifelink -- Spells you cast that target Elderwood Scion cost {2} less to cast. Spells your opponents cast that target Elderwood Scion cost {2} more to cast. mana={3}{G}{W} type=Creature subtype=Elemental power=4 toughness=4 [/card] [card] name=Eldrazi Aggressor auto=aslongas(other creature[colorless]|myBattlefield) haste text=Devoid (This card has no color.) -- Eldrazi Aggressor has haste as long as you control another colorless creature. mana={2}{R} abilities=devoid type=Creature subtype=Eldrazi Drone power=2 toughness=3 [/card] [card] name=Eldrazi Conscription target=creature auto=10/10 auto=trample auto=@combat(attacking) source(mytgt):ability$!name(sacrifice 2 permanents) notatarget(<2>*|mybattlefield) sacrifice!$ opponent text=Enchant creature -- Enchanted creature gets +10/+10 and has trample and annihilator 2. (Whenever it attacks, defending player sacrifices two permanents.) mana={8} type=Tribal Enchantment subtype=Eldrazi Aura [/card] [card] name=Eldrazi Devastator abilities=trample text=Trample mana={8} type=Creature subtype=Eldrazi power=8 toughness=9 [/card] [card] name=Eldrazi Displacer auto={2}{C}:target(other creature) moveto(exile) and!( moveto(ownerbattlefield) and!(tap(noevent))! )! text=Devoid (This card has no color.) -- {2}{C}: Exile another target creature, then return it to the battlefield tapped under its owner's control. ({C} represents colorless mana.) mana={2}{W} abilities=devoid type=Creature subtype=Eldrazi power=3 toughness=3 [/card] [card] name=Eldrazi Horror power=3 toughness=2 type=Creature Eldrazi Horror color=colorless [/card] [card] name=Eldrazi Monument auto=lord(creature|myBattlefield) 1/1 auto=lord(creature|mybattlefield) flying auto=lord(creature|mybattlefield) indestructible auto=@each my upkeep:sacrifice notatarget(creature|mybattlefield) auto=@each my upkeep restriction{type(creature|myBattlefield)~lessthan~1}:sacrifice text=Creatures you control get +1/+1, have flying, and are indestructible. -- At the beginning of your upkeep, sacrifice a creature. If you can't, sacrifice Eldrazi Monument. mana={5} type=Artifact [/card] [card] name=Eldrazi Obligator abilities=haste autostack=if casted(this) then pay({1}{C}) activate target(creature|battlefield) moveto(mybattlefield) and!( transforms((,newability[phaseaction[endofturn sourceinplay] moveTo(previousbattlefield)],newability[untap],newability[haste])) forever )! text=Devoid (This card has no color.) -- When you cast Eldrazi Obligator, you may pay {1}{C}. If you do, gain control of target creature until end of turn, untap that creature, and it gains haste until end of turn. ({C} represents colorless mana.) -- Haste mana={2}{R} abilities=devoid type=Creature subtype=Eldrazi power=3 toughness=1 [/card] [card] name=Eldrazi Skyspawner abilities=flying auto=choice token(Eldrazi Scion,Creature Eldrazi Scion,1/1) and!( transforms((,newability[{S}:Add{C}])) forever )! controller text=Devoid (This card has no color.) -- Flying -- When Eldrazi Skyspawner enters the battlefield, put a 1/1 colorless Eldrazi Scion creature token onto the battlefield. It has "Sacrifice this creature: Add {1} to your mana pool." mana={2}{U} abilities=devoid type=Creature subtype=Eldrazi Drone power=2 toughness=1 [/card] [card] name=Eldritch Evolution aicode=activate moveTo(myBattlefield) target(creature[manacost<=storedmanacostplus2plusend]|myLibrary) auto=name(search card) reveal:plibrarycount optionone name(choose card) target(<1>creature[manacost<=storedmanacostplus2plusend]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(activate castcard(putinplay))! afterrevealedend revealend auto=all(this) moveto(exile) text=As an additional cost to cast Eldritch Evolution, sacrifice a creature. -- Search your library for a creature card with mana value X or less, where X is 2 plus the sacrificed creature's mana value. Put that card onto the battlefield, then shuffle your library. Exile Eldritch Evolution. mana={1}{G}{G}{s(creature|mybattlefield)} type=Sorcery [/card] [card] name=Electric Eel auto=damage:1 controller auto={R}{R}:2/0 && damage:1 controller text=When Electric Eel enters the battlefield, it deals 1 damage to you. -- {R}{R}: Electric Eel gets +2/+0 until end of turn and deals 1 damage to you. mana={U} type=Creature subtype=Fish power=1 toughness=1 [/card] [card] name=Electrickery abilities=overload other={1}{R} name(Overload) target=creature|opponentbattlefield auto=paidmana damage:1 auto=overload damage:1 all(creature|opponentbattlefield) text=Electrickery deals 1 damage to target creature you don't control. -- Overload {1}{R} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.") mana={R} type=Instant [/card] [card] name=Electrolyze auto=thisforeach(variable{2}) ability$!name(Deal 1 damage) name(Deal 1 damage) target(player,creature,planeswalker) damage:1!$ controller auto=draw:1 controller text=Electrolyze deals 2 damage divided as you choose among one or two target creatures and/or players. -- Draw a card. mana={1}{U}{R} type=Instant [/card] [card] name=Electrostatic Bolt target=creature auto=damage:2 auto=teach(creature[artifact]) damage:2 text=Electrostatic Bolt deals 2 damage to target creature. If it's an artifact creature, Electrostatic Bolt deals 4 damage to it instead. mana={R} type=Instant [/card] [card] name=Electrostatic Pummeler auto=alterenergy:3 controller auto={e:3}:dynamicability text=When Electrostatic Pummeler enters the battlefield, you get {E}{E}{E} (three energy counters). -- Pay {E}{E}{E}: Electrostatic Pummeler gets +X/+X until end of turn, where X is its power. mana={3} type=Artifact Creature subtype=Construct power=1 toughness=1 [/card] [card] name=Electryte auto=@combatdamagefoeof(player) from(this):all(creature[blocking]) dynamicability text=Whenever Electryte deals combat damage to defending player, it deals damage equal to its power to each blocking creature. mana={3}{R}{R} type=Creature subtype=Beast power=3 toughness=3 [/card] [card] name=Elegant Edgecrafters auto=cantbeblockedby(creature[power<=2]) auto=_FABRICATE_(2) text=Elegant Edgecrafters can't be blocked by creatures with power 2 or less. -- Fabricate 2 (When this creature enters the battlefield, put two +1/+1 counters on it or create two 1/1 colorless Servo artifact creature tokens.) mana={4}{G}{G} type=Creature subtype=Elf Artificer power=3 toughness=4 [/card] [card] name=Elemental Appeal kicker={5} auto=token(Elemental,Creature Elemental,7/1,red,trample,haste,unearth) and!( if paid(kicker) then 7/0 ueot )! text=Kicker {5} (You may pay an additional {5} as you cast this spell.) -- Put a 7/1 red Elemental creature token with trample and haste onto the battlefield. Exile it at the beginning of the next end step. If Elemental Appeal was kicked, that creature gets +7/+0 until end of turn. mana={R}{R}{R}{R} type=Sorcery [/card] [card] name=Elemental Augury aicode=name(look) activate name(look) transforms((,newability[foreach(*[zpos<=3]|targetedpersonslibrary) moverandom(*[zpos<=3]) from(targetedpersonslibrary) to(targetedpersonslibrary)])) ueot auto={3}:target(player) reveal:3 optionone name(Look) target(*|reveal) doNothing optiononeend optiontwo target(<3>*|reveal) moveto(ownerlibrary) optiontwoend revealend text={3}: Look at the top three cards of target player's library, then put them back in any order. mana={U}{B}{R} type=Enchantment [/card] [card] name=Elemental Bond auto=@movedto(creature[power>=3]|mybattlefield):draw:1 controller text=Whenever a creature with power 3 or greater enters the battlefield under your control, draw a card. mana={2}{G} type=Enchantment [/card] [card] name=Elemental Mastery target=creature auto=teach(creature) {T}:token(Elemental,Creature Elemental,1/1,red,haste,unearth)*power text=Enchant creature -- Enchanted creature has "{T}: Put X 1/1 red Elemental creature tokens with haste onto the battlefield, where X is this creature's power. Exile them at the beginning of the next end step." mana={3}{R} type=Enchantment subtype=Aura [/card] [card] name=Elemental T1 type=Creature subtype=Elemental abilities=flying text=Flying power=2 toughness=2 color=blue [/card] [card] name=Elemental T2 type=Creature subtype=Elemental power=3 toughness=3 color=red [/card] [card] name=Elemental type=Creature subtype=Elemental anyzone=type:creature:mybattlefield/type:creature:mybattlefield cdaactive text=This creature's power and toughness are each equal to the number of creature cards in its controller's battlefield. power=* toughness=* color=green,white [/card] [card] name=Elephant Ambush auto=_ELEPHANTTOKEN_ flashback={6}{G}{G} text=Put a 3/3 green Elephant creature token onto the battlefield. -- Flashback {6}{G}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.) mana={2}{G}{G} type=Instant [/card] [card] name=Elephant Grass auto=cumulativeupcost[{1}] sacrifice auto=lord(creature[black]|opponentbattlefield) cantattack auto=lord(creature|opponentbattlefield) transforms((,newability[attackcost:2])) text=Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -- Black creatures can't attack you. -- Nonblack creatures can't attack you unless their controller pays {2} for each creature he or she controls that's attacking you. mana={G} type=Enchantment [/card] [card] name=Elephant Graveyard auto={T}:Add{1} auto={T}:Regenerate target(elephant) text={T}: Add {1} to your mana pool. -- {T}: Regenerate target Elephant. type=Land [/card] [card] name=Elephant Guide target=creature auto=3/3 auto=@movedto(mytgt|graveyard):_ELEPHANTTOKEN_ text=Enchant creature -- Enchanted creature gets +3/+3. -- When enchanted creature is put into a graveyard, put a 3/3 green Elephant creature token onto the battlefield. mana={2}{G} type=Enchantment subtype=Aura [/card] [card] name=Elephant Resurgence auto=token(Elephant T1) controller && token(Elephant T1) opponent text=Each player puts a green Elephant creature token onto the battlefield. Those creatures have "This creature's power and toughness are each equal to the number of creature cards in its controller's graveyard." mana={1}{G} type=Sorcery [/card] [card] name=Elephant T1 type=Creature subtype=Elephant anyzone=type:creature:mygraveyard/type:creature:mygraveyard cdaactive text=This creature's power and toughness are each equal to the number of creature cards in its controller's graveyard. power=* toughness=* color=green [/card] [card] name=Elephant Token power=3 toughness=3 type=Creature subtype=Elephant color=green [/card] [card] name=Elephant type=Creature subtype=Elephant power=3 toughness=3 color=green [/card] [card] name=Elesh Norn, Grand Cenobite abilities=vigilance auto=lord(other creature|mybattlefield) 2/2 auto=lord(creature|opponentbattlefield) -2/-2 text=Vigilance -- Other creatures you control get +2/+2. -- Creatures your opponents control get -2/-2. mana={5}{W}{W} type=Legendary Creature subtype=Phyrexian Praetor power=4 toughness=7 [/card] [card] name=Elf Replica auto={1}{G}{S}:destroy target(other enchantment) text={1}{G}, Sacrifice Elf Replica: Destroy target enchantment. mana={3} type=Artifact Creature subtype=Elf power=2 toughness=2 [/card] [card] name=Elfhame Palace auto=tap(noevent) auto={T}:Add{G} auto={T}:Add{W} text=Elfhame Palace enters the battlefield tapped. -- {T}: Add {G} or {W} to your mana pool. type=Land [/card] [card] name=Elfhame Sanctuary aicode=activate target(land[basic]|mylibrary) moveto(myhand) and!(nextphasealter(remove,draw,controller))! auto=@each my upkeep:may name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>land[basic]|reveal) moveto(myhand) and!(nextphasealter(remove,draw,controller))! optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend text=At the beginning of your upkeep, you may search your library for a basic land card, reveal that card, and put it into your hand. If you do, you skip your draw step this turn and shuffle your library. mana={1}{G} type=Enchantment [/card] [card] name=Elgaud Inquisitor abilities=lifelink auto=_DIES__SPIRITTOKEN_ text=Lifelink -- When Elgaud Inquisitor dies, put a 1/1 white Spirit creature token with flying onto the battlefield. mana={3}{W} type=Creature subtype=Human Cleric power=2 toughness=2 [/card] [card] name=Elgaud Shieldmate auto=soulbond opponentshroud abilities=soulbond text=Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) -- As long as Elgaud Shieldmate is paired with another creature, both creatures have hexproof. (They can't be the targets of spells or abilities your opponents control.) mana={3}{U} type=Creature subtype=Human Soldier power=2 toughness=3 [/card] [card] name=El-Hajjaj auto=spiritlink text=Whenever El-Hajjaj deals damage, you gain that much life. mana={1}{B}{B} type=Creature subtype=Human Wizard power=1 toughness=1 [/card] [card] name=Elite Archers auto={T}:damage:3 target(creature[attacking;blocking]) text={T}: Elite Archers deals 3 damage to target attacking or blocking creature. mana={5}{W} type=Creature subtype=Human Soldier Archer power=3 toughness=3 [/card] [card] name=Elite Cat Warrior abilities=forestwalk text=Forestwalk mana={2}{G} type=Creature subtype=Cat Warrior power=2 toughness=3 [/card] [card] name=Elite Inquisitor abilities=first strike,vigilance auto=protection from(vampire) auto=protection from(werewolf) auto=protection from(zombie) text=First strike, vigilance -- Protection from Vampires, from Werewolves, and from Zombies. mana={W}{W} type=Creature subtype=Human Soldier power=2 toughness=2 [/card] [card] name=Elite Javelineer auto=@combat(blocking) source(this):damage:1 target(creature[attacking]) text=Whenever Elite Javelineer blocks, it deals 1 damage to target attacking creature. mana={2}{W} type=Creature subtype=Human Soldier power=2 toughness=2 [/card] [card] name=Elite Scaleguard auto=ability$!name(Bolster) notatarget(creature[toughness=toughness:lowest:creature:mybattlefield]|mybattlefield) counter(1/1,2)!$ controller auto=@combat(attacking) source(creature[counter{1/1.1}]|mybattlefield):tap target(creature|opponentbattlefield) text=When Elite Scaleguard enters the battlefield, bolster 2. (Choose a creature with the least toughness among creatures you control and put two +1/+1 counters on it.) -- Whenever a creature you control with a +1/+1 counter on it attacks, tap target creature defending player controls. mana={4}{W} type=Creature subtype=Human Soldier power=2 toughness=3 [/card] [card] name=Elite Skirmisher auto=_HEROIC_may tap target(creature) text=Heroic -- Whenever you cast a spell that targets Elite Skirmisher, you may tap target creature. mana={2}{W} type=Creature subtype=Human Soldier power=3 toughness=1 [/card] [card] name=Elite Vanguard mana={W} type=Creature subtype=Human Soldier power=2 toughness=1 [/card] [card] name=Elixir of Immortality auto={2}{T}:life:5 && moveTo(mylibrary) all(this) && moveTo(mylibrary) all(*|mygraveyard) && shuffle text={2},{T}: You gain 5 life. Shuffle Elixir of Immortality and your graveyard into library. mana={1} type=Artifact [/card] [card] name=Elixir of Vitality auto=tap(noevent) auto={T}{S}:life:4 auto={8}{T}{S}:life:8 text=Elixir of Vitality enters the battlefield tapped. -- {T}, Sacrifice Elixir of Vitality: You gain 4 life. -- {8}, {T}, Sacrifice Elixir of Vitality: You gain 8 life. mana={4} type=Artifact [/card] [card] name=Elsewhere Flask auto=draw:1 auto={S}:name(plains) all(land|mybattlefield) loseabilities && all(land|mybattlefield) losesubtypesof(land) && transforms((plains)) ueot all(land|mybattlefield) auto={S}:name(island) all(land|mybattlefield) loseabilities && all(land|mybattlefield) losesubtypesof(land) && transforms((island)) ueot all(land|mybattlefield) auto={S}:name(swamp) all(land|mybattlefield) loseabilities && all(land|mybattlefield) losesubtypesof(land) && transforms((swamp)) ueot all(land|mybattlefield) auto={S}:name(mountain) all(land|mybattlefield) loseabilities && all(land|mybattlefield) losesubtypesof(land) && transforms((mountain)) ueot all(land|mybattlefield) auto={S}:name(forest) all(land|mybattlefield) loseabilities && all(land|mybattlefield) losesubtypesof(land) && transforms((forest)) ueot all(land|mybattlefield) text=When Elsewhere Flask enters the battlefield, draw a card. -- Sacrifice Elsewhere Flask: Choose a basic land type. Each land you control becomes that type until end of turn. mana={2} type=Artifact [/card] [card] name=Elusive Krasis abilities=unblockable auto=evolve text=Elusive Krasis is unblockable. -- Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) mana={1}{G}{U} type=Creature subtype=Fish Mutant power=0 toughness=4 [/card] [card] name=Elusive Spellfist auto=@movedto(*[-creature]|mystack):1/0 ueot auto=@movedto(*[-creature]|mystack):unblockable ueot text=Whenever you cast a noncreature spell, Elusive Spellfist gets +1/+0 until end of turn and can't be blocked this turn. mana={1}{U} type=Creature subtype=Human Monk power=1 toughness=3 [/card] [card] name=Elusive Tormentor auto={1}{D(*|myhand)}:flip(Insidious Mist) text={1}, Discard a card: Transform Elusive Tormentor. mana={2}{B}{B} type=Creature subtype=Vampire Wizard power=4 toughness=4 [/card] [card] name=Elven Cache target=*|myGraveyard auto=moveTo(myHand) text=Return target card from your graveyard to your hand. mana={2}{G}{G} type=Sorcery [/card] [card] name=Elven Fortress auto={1}{G}:0/1 target(creature[blocking]) text={1}{G}: Target blocking creature gets +0/+1 until end of turn. mana={G} type=Enchantment [/card] [card] name=Elven Lyre auto={1}{T}{S}:2/2 target(other creature) text={1}, {T}, Sacrifice Elven Lyre: Target creature gets +2/+2 until end of turn. mana={2} type=Artifact [/card] [card] name=Elven Palisade auto={S(forest|mybattlefield)}:-3/0 target(creature[attacking]) text=Sacrifice a Forest: Target attacking creature gets -3/-0 until end of turn. mana={G} type=Enchantment [/card] [card] name=Elven Riders auto=cantbeblockedby(creature[-flying]) auto=cantbeblockedby(creature[-wall]) text=Elven Riders can't be blocked except by Walls and/or creatures with flying. mana={3}{G}{G} type=Creature subtype=Elf power=3 toughness=3 [/card] [card] name=Elven Rite target=creature auto=counter(1/1) auto=counter(1/1) target(creature) text=Distribute two +1/+1 counters among one or two target creatures. mana={1}{G} type=Sorcery [/card] [card] name=Elven Warhounds auto=@combat(blocked) source(this) from(creature):all(trigger[from]) moveto(ownerlibrary) text=Whenever Elven Warhounds becomes blocked by a creature, put that creature on top of its owner's library. mana={3}{G} type=Creature subtype=Dog power=2 toughness=2 [/card] [card] name=Elves of Deep Shadow auto={T}:Add{B} and!( damage:1 controller )! text={T}: Add {B} to your mana pool. Elves of Deep Shadow deals 1 damage to you. mana={G} type=Creature subtype=Elf Druid power=1 toughness=1 [/card] [card] name=Elvish Aberration auto={T}:add{G}{G}{G} aicode=activate target(forest|mylibrary) moveto(myhand) autohand={2}{cycle}:name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>forest|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend text={T}: Add {G}{G}{G} to your mana pool. -- Forestcycling {2} ({2}, Discard this card: Search your library for a Forest card, reveal it, and put it into your hand. Then shuffle your library.) mana={5}{G} type=Creature subtype=Elf Mutant power=4 toughness=5 [/card] [card] name=Elvish Archdruid auto=lord(other elf|myBattlefield) 1/1 auto={T}:foreach(elf|mybattlefield) add{G} text=Other Elf creatures you control get +1/+1. -- {T}: Add {G} to your mana pool for each Elf you control. mana={1}{G}{G} type=Creature subtype=Elf Druid power=2 toughness=2 [/card] [card] name=Elvish Archers abilities=first strike text=First strike mana={1}{G} type=Creature subtype=Elf Archer power=2 toughness=1 [/card] [card] name=Elvish Bard abilities=lure text=All creatures able to block Elvish Bard do so. mana={3}{G}{G} type=Creature subtype=Elf Shaman Bard power=2 toughness=4 [/card] [card] name=Elvish Berserker auto=rampage(1/1,0) text=Whenever Elvish Berserker becomes blocked, it gets +1/+1 until end of turn for each creature blocking it. mana={G} type=Creature subtype=Elf Berserker power=1 toughness=1 [/card] [card] name=Elvish Branchbender auto={T}:target(forest) transforms((TreeFolk Creature,setpower=type:elf:mybattlefield,settoughness=type:elf:mybattlefield)) ueot text={T}: Until end of turn, target Forest becomes an X/X Treefolk creature in addition to its other types, where X is the number of Elves you control. mana={2}{G} type=Creature subtype=Elf Druid power=2 toughness=2 [/card] [card] name=Elvish Champion auto=lord(other elf) 1/1 auto=lord(other elf) forestwalk text=Other Elf creatures get +1/+1 and have forestwalk. (They're unblockable as long as defending player controls a Forest.) mana={1}{G}{G} type=Creature subtype=Elf power=2 toughness=2 [/card] [card] name=Elvish Eulogist auto={S}:life:type:elf:mygraveyard controller text=Sacrifice Elvish Eulogist: You gain 1 life for each Elf card in your graveyard. mana={G} type=Creature subtype=Elf Shaman power=1 toughness=1 [/card] [card] name=Elvish Farmer auto=@each my upkeep:counter(0/0,1,Spore) auto={C(0/0,-3,Spore)}:_SAPROLINGTOKEN_ auto={S(saproling|myBattlefield)}:life:2 text=At the beginning of your upkeep, put a spore counter on Elvish Farmer. -- Remove three spore counters from Elvish Farmer: Put a 1/1 green Saproling creature token onto the battlefield. -- Sacrifice a Saproling: You gain 2 life. mana={1}{G} type=Creature subtype=Elf power=0 toughness=2 [/card] [card] name=Elvish Fury target=creature auto=2/2 buyback={G}{4} text=Buyback {4} (You may pay an additional {4} as you cast this spell. If you do, put this card into your hand as it resolves.) -- Target creature gets +2/+2 until end of turn. mana={G} type=Instant [/card] [card] name=Elvish Guidance target=land auto=transforms((,newability[foreach(elf|battlefield) produceextra:{G}])) text=Enchant land -- Whenever enchanted land is tapped for mana, its controller adds {G} to his or her mana pool for each Elf on the battlefield (in addition to the mana the land produces). mana={2}{G} type=Enchantment subtype=Aura [/card] [card] name=Elvish Handservant auto=@movedTo(giant|stack):may counter(1/1) text=Whenever a player casts a Giant spell, you may put a +1/+1 counter on Elvish Handservant. mana={G} type=Creature subtype=Elf Warrior power=1 toughness=1 [/card] [card] name=Elvish Harbinger aicode=activate target(elf|mylibrary) moveto(mylibrary) and!(moveto(mylibrary))! auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(elf|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(mylibrary)])) optiononeend optiontwo bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary )! optiontwoend revealend auto={T}:Add{G} auto={T}:Add{W} auto={T}:Add{U} auto={T}:Add{B} auto={T}:Add{R} text=When Elvish Harbinger enters the battlefield, you may search your library for an Elf card, reveal it, then shuffle your library and put that card on top of it. -- {T}: Add one mana of any color to your mana pool. mana={2}{G} type=Creature subtype=Elf Druid power=1 toughness=2 [/card] [card] name=Elvish Healer auto={T}:name(prevent damage to creature) target(creature) transforms((,newability[prevent:1)],newability[if cantargetcard(creature[green]) then prevent:1)])) forever auto={T}:name(prevent damage to player) target(player) prevent:1 text={T}: Prevent the next 1 damage that would be dealt to target creature or player this turn. If that creature is green, prevent the next 2 damage instead. mana={2}{W} type=Creature subtype=Elf Cleric power=1 toughness=2 [/card] [card] name=Elvish Herder auto={G}:trample target(creature) text={G}: Target creature gains trample until end of turn. mana={G} type=Creature subtype=Elf power=1 toughness=1 [/card] [card] name=Elvish Hexhunter auto={GW}{T}{S}:destroy target(other enchantment) text={(g/w)}, {T}, Sacrifice Elvish Hexhunter: Destroy target enchantment. mana={GW} type=Creature subtype=Elf Shaman power=1 toughness=1 [/card] [card] name=Elvish Hunter auto={1}{G}{T}:frozen target(creature) text={1}{G}, {T}: Target creature doesn't untap during its controller's next untap step. mana={1}{G} type=Creature subtype=Elf Archer power=1 toughness=1 [/card] [card] name=Elvish Lookout abilities=shroud text=Shroud (This permanent can't be the target of spells or abilities.) mana={G} type=Creature subtype=Elf power=1 toughness=1 [/card] [card] name=Elvish Lyrist auto={G}{T}{S}:destroy target(other enchantment) text={G}, {T}, Sacrifice Elvish Lyrist: Destroy target enchantment. mana={G} type=Creature subtype=Elf power=1 toughness=1 [/card] [card] name=Elvish Mystic auto={T}:Add{G} text={T}: Add {G} to your mana pool. mana={G} type=Creature subtype=Elf Druid power=1 toughness=1 [/card] [card] name=Elvish Pathcutter auto={2}{G}:forestwalk target(elf) text={2}{G}: Target Elf creature gains forestwalk until end of turn. mana={3}{G} type=Creature subtype=Elf Scout power=1 toughness=2 [/card] [card] name=Elvish Pioneer auto=may moveTo(myBattlefield) and!(tap(noevent))! target(land[basic]|myhand) text=When Elvish Pioneer enters the battlefield, you may put a basic land card from your hand onto the battlefield tapped. mana={G} type=Creature subtype=Elf Druid power=1 toughness=1 [/card] [card] name=Elvish Piper auto={G}{T}:moveTo(myBattlefield) target(creature|myhand) text={G}, {T}: You may put a creature card from your hand onto the battlefield. mana={3}{G} type=Creature subtype=Elf Shaman power=1 toughness=1 [/card] [card] name=Elvish Promenade auto=foreach(elf|myBattlefield) token(Elf Warrior,creature Elf Warrior,1/1,green) text=Put a 1/1 green Elf Warrior creature token onto the battlefield for each Elf you control. mana={3}{G} type=Tribal Sorcery subtype=Elf [/card] [card] name=Elvish Ranger mana={2}{G} type=Creature subtype=Elf Ranger power=4 toughness=1 [/card] [card] name=Elvish Scout auto={G}{T}:untap target(creature[attacking]|myBattlefield) && fog to(mytgt) oneshot && fog from(mytgt) oneshot text={G}, {T}: Untap target attacking creature you control. Prevent all combat damage that would be dealt to and dealt by it this turn. mana={G} type=Creature subtype=Elf Scout power=1 toughness=1 [/card] [card] name=Elvish Scrapper auto={G}{T}{S}:destroy target(other artifact) text={G}, {T}, Sacrifice Elvish Scrapper: Destroy target artifact. mana={G} type=Creature subtype=Elf power=1 toughness=1 [/card] [card] name=Elvish Skysweeper auto={4}{G}{S(creature|myBattlefield)}:Destroy target(creature[flying]) text={4}{G}, Sacrifice a creature: Destroy target creature with flying. mana={G} type=Creature subtype=Elf Warrior power=1 toughness=1 [/card] [card] name=Elvish Soultiller auto=_DIES_chooseatype moveTo(mylibrary) all(creature[chosentype]|mygraveyard) chooseend && shuffle text=When Elvish Soultiller is put into a graveyard from the battlefield, choose a creature type. Shuffle all creature cards of that type from your graveyard into your library. mana={3}{G}{G} type=Creature subtype=Elf Mutant power=5 toughness=4 [/card] [card] name=Elvish Spirit Guide autohand={e(this|myhand)}:add{G} all(controller) text=Exile Elvish Spirit Guide from your hand: Add {G} to your mana pool. mana={2}{G} type=Creature subtype=Elf Spirit power=2 toughness=2 [/card] [card] name=Elvish Vanguard auto=@movedTo(other elf|battlefield):counter(1/1) text=Whenever another Elf enters the battlefield, put a +1/+1 counter on Elvish Vanguard. mana={1}{G} type=Creature subtype=Elf Warrior power=1 toughness=1 [/card] [card] name=Elvish Visionary auto=draw:1 text=When Elvish Visionary enters the battlefield, draw a card. mana={1}{G} type=Creature subtype=Elf Shaman power=1 toughness=1 [/card] [card] name=Elvish Warrior mana={G}{G} type=Creature subtype=Elf Warrior power=2 toughness=3 [/card] [card] name=Emancipation Angel abilities=flying auto=moveTo(ownerhand) notatarget(*|mybattlefield) text=Flying -- When Emancipation Angel enters the battlefield, return a permanent you control to its owner's hand. mana={1}{W}{W} type=Creature subtype=Angel power=3 toughness=3 [/card] [card] name=Embalmed Brawler auto=_ATTACKING_thisforeach(counter{1/1.1}) life:-1 controller auto=@combat(blocking) source(this):thisforeach(counter{1/1.1}) life:-1 controller aicode=activate target(*[zombie]|myhand) name(revealed card) moveto(myhand) name(revealed card) and!( all(this) counter(1/1) )! auto=Reveal:type:*:myhand revealzone(myhand) revealtype(*[Zombie]|myhand) optionone foreach(*[Zombie]|reveal) counter(1/1) optiononeend optiontwo all(*|reveal) moveto(myhand) optiontwoend revealend text=Amplify 1 (As this creature enters the battlefield, put a +1/+1 counter on it for each Zombie card you reveal in your hand.) -- Whenever Embalmed Brawler attacks or blocks, you lose 1 life for each +1/+1 counter on it. mana={2}{B} type=Creature subtype=Zombie power=2 toughness=2 [/card] [card] name=Embargo auto=lord(*[-land]) doesnotuntap auto=@each my upkeep:life:-2 controller text=Nonland permanents don't untap during their controllers' untap steps. -- At the beginning of your upkeep, you lose 2 life. mana={3}{U} type=Enchantment [/card] [card] name=Ember Beast auto=@combat(attacking) source(this) restriction{type(creature[attacking]|myBattlefield)~equalto~1}:all(this) removefromcombat && untap auto=@combat(blocking) source(this) restriction{type(creature[blocking]|myBattlefield)~equalto~1}:all(this) removefromcombat && untap text=Ember Beast can't attack or block alone. mana={2}{R} type=Creature subtype=Beast power=3 toughness=4 [/card] [card] name=Ember Gale auto=lord(creature|opponentBattlefield) cantblock auto=damage:1 all(creature[white;blue]|opponentBattlefield) text=Creatures target player controls can't block this turn. Ember Gale deals 1 damage to each white and/or blue creature that player controls. mana={3}{R} type=Sorcery [/card] [card] name=Ember Hauler auto={1}{S}:damage:2 target(other *[creature;player]) text={1}, Sacrifice Ember Hauler: Ember Hauler deals 2 damage to target creature or player. mana={R}{R} type=Creature subtype=Goblin power=2 toughness=2 [/card] [card] name=Ember Shot target=creature,player auto=damage:3 auto=draw:1 controller text=Ember Shot deals 3 damage to target creature or player. -- Draw a card. mana={6}{R} type=Instant [/card] [card] name=Ember Swallower auto=this(cantargetcard(*[-monstrous]) {5}{R}{R}:becomes(monstrous) forever && counter(1/1,3) && transforms((,newability[sacrifice notatarget(<3>land|mybattlefield)],newability[ability$! sacrifice notatarget(<3>land|mybattlefield) !$ opponent])) forever text={5}{R}{R}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.) -- When Ember Swallower becomes monstrous, each player sacrifices three lands. mana={2}{R}{R} type=Creature subtype=Elemental power=4 toughness=5 [/card] [card] name=Ember Weaver abilities=reach auto=aslongas(*[red]|myBattlefield) 1/0 auto=aslongas(*[red]|myBattlefield) first strike text=Reach (This can block creatures with flying.) -- As long as you control a red permanent, Ember Weaver gets +1/+0 and has first strike. mana={2}{G} type=Creature subtype=Spider power=2 toughness=3 [/card] [card] name=Ember-Eye Wolf abilities=haste auto={1}{R}:2/0 ueot text=Haste -- {1}{R}: Ember-Eye Wolf gets +2/+0 until end of turn. mana={1}{R} type=Creature subtype=Wolf power=1 toughness=2 [/card] [card] name=Ember-Fist Zubera auto=@movedTo(graveyard) from(this|mybattlefield):choice damage:type:zubera[fresh]:mygraveyard target(creature,player) text=When Ember-Fist Zubera dies, it deals damage to target creature or player equal to the number of Zubera put into all graveyards from the battlefield this turn. mana={1}{R} type=Creature subtype=Zubera Spirit power=1 toughness=2 [/card] [card] name=Embermage Goblin aicode=activate target(embermage goblin|mylibrary) moveto(myhand) auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>embermage goblin|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend auto={T}:damage:1 target(creature,player) text=When Embermage Goblin enters the battlefield, you may search your library for a card named Embermage Goblin, reveal it, and put it into your hand. If you do, shuffle your library. -- {T}: Embermage Goblin deals 1 damage to target creature or player. mana={3}{R} type=Creature subtype=Goblin Wizard power=1 toughness=1 [/card] [card] name=Embersmith auto=@movedto(artifact|mystack):pay({1}) damage:1 target(creature,player) mana={1}{R} type=Creature subtype=Human Artificer power=2 toughness=1 text=Whenever you cast an artifact spell, you may pay {1}. If you do, Embersmith deals 1 damage to target creature or player. [/card] [card] name=Emberstrike Duo auto=@movedTo(*[black]|mystack):1/1 ueot auto=@movedTo(*[red]|mystack):first strike ueot text=Whenever you cast a black spell, Emberstrike Duo gets +1/+1 until end of turn. -- Whenever you cast a red spell, Emberstrike Duo gains first strike until end of turn. mana={1}{BR} type=Creature subtype=Elemental Warrior Shaman power=1 toughness=1 [/card] [card] name=Emberwilde Augur auto={S}:damage:3 target(player) myUpkeepOnly text=Sacrifice Emberwilde Augur: Emberwilde Augur deals 3 damage to target player. Activate this ability only during your upkeep. mana={1}{R} type=Creature subtype=Goblin Shaman power=2 toughness=1 [/card] [card] name=Emberwilde Caliph abilities=flying,trample,mustattack auto=@damaged(creature,player) from(this):life:-thatmuch controller text=Flying, trample -- Emberwilde Caliph attacks each turn if able. -- Whenever Emberwilde Caliph deals damage, you lose that much life. mana={2}{U}{R} type=Creature subtype=Djinn power=4 toughness=4 [/card] [card] name=Emblem of the Warmind target=creature|myBattlefield auto=lord(creature|myBattlefield) haste text=Enchant creature you control -- Creatures you control have haste. mana={1}{R} type=Enchantment subtype=Aura [/card] [card] name=Embodiment of Fury abilities=trample auto=lord(creature[land]|mybattlefield) trample auto=_LANDFALL_target(land|mybattlefield) transforms((Elemental Creature,setpower=3,settoughness=3,newability[haste])) ueot text=Trample -- Land creatures you control have trample. -- Landfall -- Whenever a land enters the battlefield under your control, you may have target land you control become a 3/3 Elemental creature with haste until end of turn. It's still a land. mana={3}{R} type=Creature subtype=Elemental power=4 toughness=3 [/card] [card] name=Embodiment of Insight abilities=vigilance auto=lord(creature[land]|mybattlefield) vigilance auto=_LANDFALL_target(land|mybattlefield) transforms((Elemental Creature,setpower=3,settoughness=3,newability[haste])) ueot text=Vigilance -- Land creatures you control have vigilance. -- Landfall -- Whenever a land enters the battlefield under your control, you may have target land you control become a 3/3 Elemental creature with haste until end of turn. It's still a land. mana={4}{G} type=Creature subtype=Elemental power=4 toughness=4 [/card] [card] name=Embodiment of Spring aicode=activate moveTo(myBattlefield) and!(tap(noevent))! target(land[basic]|myLibrary) auto={1}{G}{T}{S}:name(search card) reveal:plibrarycount optionone name(choose card) target(land[basic]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield) and!(tap(noevent))!)! afterrevealedend revealend text={1}{G}{T}:Sacrifice Embodiment of Spring: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library. mana={U} type=Creature subtype=Elemental power=0 toughness=3 [/card] [card] name=Embraal Bruiser auto=tap(noevent) auto=aslongas(artifact|mybattlefield) menace text=Embraal Bruiser enters the battlefield tapped. -- Embraal Bruiser has menace as long as you control an artifact. mana={1}{B} type=Creature subtype=Human Warrior power=3 toughness=1 [/card] [card] name=Embraal Gear-Smasher auto={T}{S(artifact|myBattlefield)}:damage:2 opponent text={T}, Sacrifice an artifact: Embraal Gear-Smasher deals 2 damage to each opponent. mana={2}{R} type=Creature subtype=Human Warrior power=2 toughness=3 [/card] [card] name=Emerald Charm auto=aslongas(*|battlefield) choice untap target(*) auto=aslongas(enchantment[-aura]|battlefield) choice destroy target(enchantment[-aura]) auto=may -flying target(creature[flying]) text=Choose one - Untap target permanent; or destroy target non-Aura enchantment; or target creature loses flying until end of turn. mana={G} type=Instant [/card] [card] name=Emerald Dragonfly abilities=flying auto={G}{G}:first strike text=Flying -- {G}{G}: Emerald Dragonfly gains first strike until end of turn. mana={1}{G} type=Creature subtype=Insect power=1 toughness=1 [/card] [card] name=Emerald Medallion auto=lord(*[green]|mycastingzone) altercost(colorless,-1) text=Green spells you cast cost {1} less to cast. mana={2} type=Artifact [/card] [card] name=Emerald Oryx abilities=forestwalk text=Forestwalk (This creature is unblockable as long as defending player controls a Forest.) mana={3}{G} type=Creature subtype=Antelope power=2 toughness=3 [/card] [card] name=Emerge Unscathed target=creature|mybattlefield auto=choice name(green) transforms((,newability[protection from green])) ueot auto=choice name(red) transforms((,newability[protection from red])) ueot auto=choice name(blue) transforms((,newability[protection from blue])) ueot auto=choice name(black) transforms((,newability[protection from black])) ueot auto=choice name(white) transforms((,newability[protection from white])) ueot auto=_REBOUND_ text=Target creature you control gains protection from the color of your choice until end of turn. -- Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.) mana={W} type=Instant [/card] [card] name=Emeria Angel abilities=flying auto=_LANDFALL_may token(Bird,creature bird, 1/1,flying,white) text=Flying -- Landfall - Whenever a land enters the battlefield under your control, you may put a 1/1 white Bird creature token with flying onto the battlefield. mana={2}{W}{W} type=Creature subtype=Angel power=3 toughness=3 [/card] [card] name=Emeria Shepherd abilities=flying auto=@movedTo(land[-plains]|myBattlefield):moveto(myhand) target(*[-land;-instant;-sorcery]|mygraveyard) auto=@movedTo(land[plains]|myBattlefield):moveto(mybattlefield) target(*[-land;-instant;-sorcery]|mygraveyard) text=Flying -- Landfall -- Whenever a land enters the battlefield under your control, you may return target nonland permanent card from your graveyard to your hand. If that land is a Plains, you may return that nonland permanent card to the battlefield instead. mana={5}{W}{W} type=Creature subtype=Angel power=4 toughness=4 [/card] [card] name=Emeria, the Sky Ruin auto=tap(noevent) auto={T}:add{W} auto=@each my upkeep restriction{type(plains|myBattlefield)~morethan~6}:may moveto(mybattlefield) target(creature|mygraveyard) text=Emeria, the Sky Ruin enters the battlefield tapped. -- At the beginning of your upkeep, if you control seven or more Plains, you may return target creature card from your graveyard to the battlefield. -- {T}: Add {W} to your mana pool. type=Land [/card] [card] name=Emissary of Despair abilities=flying auto=@combatdamagefoeof(player) from(this):life:-type:artifact:opponentbattlefield opponent auto=@combatdamageof(player) from(this):life:-type:artifact:mybattlefield controller text=Flying -- Whenever Emissary of Despair deals combat damage to a player, that player loses 1 life for each artifact he or she controls. mana={1}{B}{B} type=Creature subtype=Spirit power=2 toughness=1 [/card] [card] name=Emissary of Hope abilities=flying auto=@combatdamagefoeof(player) from(this):life:type:artifact:opponentbattlefield controller auto=@combatdamageof(player) from(this):life:type:artifact:mybattlefield controller text=Flying -- Whenever Emissary of Hope deals combat damage to a player, you gain 1 life for each artifact that player controls. mana={1}{W}{W} type=Creature subtype=Spirit power=2 toughness=1 [/card] [card] name=Emissary of the Sleepless abilities=flying auto=if morbid then _SPIRITTOKEN_ text=Flying -- When Emissary of the Sleepless enters the battlefield, if a creature died this turn, put a 1/1 white Spirit creature token with flying onto the battlefield. mana={4}{W} type=Creature subtype=Spirit power=2 toughness=4 [/card] [card] name=Emmara Tandris auto=preventalldamage to(creature[token]|myBattlefield) text=Prevent all damage that would be dealt to creature tokens you control. mana={5}{G}{W} type=Legendary Creature subtype=Elf Shaman power=5 toughness=7 [/card] [card] name=Emmessi Tome auto={5}{T}:draw:2 && transforms((,newability[target(*|myhand) reject])) forever text={5}, {T}: Draw two cards, then discard a card. mana={4} type=Artifact [/card] [card] name=Emperor Crocodile auto=aslongas(other creature|myBattlefield) all(this) sacrifice while <1 text=When you control no other creatures, sacrifice Emperor Crocodile. mana={3}{G} type=Creature subtype=Crocodile power=5 toughness=5 [/card] [card] name=Empress Galina auto={U}{U}{T}:moveTo(myBattlefield) target(*[legendary]) text={U}{U}, {T}: Gain control of target legendary permanent. (This effect lasts indefinitely.) mana={3}{U}{U} type=Legendary Creature subtype=Merfolk power=1 toughness=3 [/card] [card] name=Empty City Ruse auto=nextphasealter(remove,combatbegins,opponent) auto=nextphasealter(remove,combatattackers,opponent) auto=nextphasealter(remove,combatblockers,opponent) auto=nextphasealter(remove,combatdamage,opponent) auto=nextphasealter(remove,combatends,opponent) text=Target opponent skips all combat phases of his or her next turn. mana={W} type=Sorcery [/card] [card] name=Empty the Catacombs auto=moveto(myHand) all(creature|myGraveyard) auto=moveto(opponentHand) all(creature|opponentGraveyard) text=Each player returns all creature cards from his or her graveyard to his or her hand. mana={3}{B} type=Sorcery [/card] [card] name=Empty the Warrens abilities=storm auto=_GOBLINTOKEN_*2 text=Put two 1/1 red Goblin creature tokens onto the battlefield. -- Storm (When you cast this spell, copy it for each spell cast before it this turn.) mana={3}{R} type=Sorcery [/card] [card] name=Empty-Shrine Kannushi auto=aslongas(*[red]|myBattlefield) protection from red auto=aslongas(*[blue]|myBattlefield) protection from blue auto=aslongas(*[green]|myBattlefield) protection from green auto=aslongas(*[black]|myBattlefield) protection from black auto=aslongas(*[white]|myBattlefield) protection from white text=Empty-Shrine Kannushi has protection from the colors of permanents you control. mana={W} type=Creature subtype=Human Cleric power=1 toughness=1 [/card] [card] name=Empyreal Voyager abilities=flying,trample auto=@combatdamagefoeof(player) from(this):alterenergy:thatmuch controller auto=@combatdamageof(player) from(this):alterenergy:thatmuch controller text=Flying, trample -- Whenever Empyreal Voyager deals combat damage to a player, you get that many {E} (energy counters). mana={1}{G}{U} type=Creature subtype=Vedalken Scout power=2 toughness=3 [/card] [card] name=Empyrial Armor target=creature auto=foreach(*|myhand) 1/1 text=Enchant creature -- Enchanted creature gets +1/+1 for each card in your hand. mana={1}{W}{W} type=Enchantment subtype=Aura [/card] [card] name=Empyrial Plate auto={2}:equip auto=teach(creature) type:*:myhand/type:*:myhand nonstatic text=Equipped creature gets +1/+1 for each card in your hand. -- Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.) mana={2} type=Artifact subtype=Equipment [/card] [card] name=Emrakul, the Aeons Torn abilities=nofizzle,flying,protectionfromcoloredspells autostack=if casted(this) then turns:+1 controller autograveyard=choice moveTo(ownerlibrary) all(*|ownergraveyard) && shuffle auto=_ATTACKING_name(Annihilate) ability$!name(sacrifice 6 permanents) notatarget(<6>*|mybattlefield) sacrifice!$ opponent text=Emrakul, the Aeons Torn can't be countered. -- When you cast Emrakul, take an extra turn after this one. -- Flying, protection from colored spells, annihilator 6 -- When Emrakul is put into a graveyard from anywhere, its owner shuffles his or her graveyard into his or her library. mana={15} type=Legendary Creature subtype=Eldrazi power=15 toughness=15 [/card] [card] name=Emrakul's Evangel auto={s(other creature[-eldrazi]|mybattlefield)}{s}{t}:token(Eldrazi Horror) auto={s(other creature[-eldrazi]|mybattlefield)}{s(other creature[-eldrazi]|mybattlefield)}{s}{t}:Name(Sacrifice 2) token(Eldrazi Horror)*2 auto={s(other creature[-eldrazi]|mybattlefield)}{s(other creature[-eldrazi]|mybattlefield)}{s(other creature[-eldrazi]|mybattlefield)}{s}{t}:Name(Sacrifice 3) token(Eldrazi Horror)*3 auto={s(other creature[-eldrazi]|mybattlefield)}{s(other creature[-eldrazi]|mybattlefield)}{s(other creature[-eldrazi]|mybattlefield)}{s(other creature[-eldrazi]|mybattlefield)}{s}{t}:Name(Sacrifice 4) token(Eldrazi Horror)*4 auto={s(other creature[-eldrazi]|mybattlefield)}{s(other creature[-eldrazi]|mybattlefield)}{s(other creature[-eldrazi]|mybattlefield)}{s(other creature[-eldrazi]|mybattlefield)}{s(other creature[-eldrazi]|mybattlefield)}{s}{t}:Name(Sacrifice 5) token(Eldrazi Horror)*5 auto={s(other creature[-eldrazi]|mybattlefield)}{s(other creature[-eldrazi]|mybattlefield)}{s(other creature[-eldrazi]|mybattlefield)}{s(other creature[-eldrazi]|mybattlefield)}{s(other creature[-eldrazi]|mybattlefield)}{s(other creature[-eldrazi]|mybattlefield)}{s}{t}:Name(Sacrifice 6) token(Eldrazi Horror)*6 auto={s(other creature[-eldrazi]|mybattlefield)}{s(other creature[-eldrazi]|mybattlefield)}{s(other creature[-eldrazi]|mybattlefield)}{s(other creature[-eldrazi]|mybattlefield)}{s(other creature[-eldrazi]|mybattlefield)}{s(other creature[-eldrazi]|mybattlefield)}{s(other creature[-eldrazi]|mybattlefield)}{s}{t}:Name(Sacrifice 7) token(Eldrazi Horror)*7 auto={s(other creature[-eldrazi]|mybattlefield)}{s(other creature[-eldrazi]|mybattlefield)}{s(other creature[-eldrazi]|mybattlefield)}{s(other creature[-eldrazi]|mybattlefield)}{s(other creature[-eldrazi]|mybattlefield)}{s(other creature[-eldrazi]|mybattlefield)}{s(other creature[-eldrazi]|mybattlefield)}{s(other creature[-eldrazi]|mybattlefield)}{s}{t}:Name(Sacrifice 8)token(Eldrazi Horror)*8 auto={s(other creature[-eldrazi]|mybattlefield)}{s(other creature[-eldrazi]|mybattlefield)}{s(other creature[-eldrazi]|mybattlefield)}{s(other creature[-eldrazi]|mybattlefield)}{s(other creature[-eldrazi]|mybattlefield)}{s(other creature[-eldrazi]|mybattlefield)}{s(other creature[-eldrazi]|mybattlefield)}{s(other creature[-eldrazi]|mybattlefield)}{s(other creature[-eldrazi]|mybattlefield)}{s}{t}:Name(Sacrifice 9) token(Eldrazi Horror)*9 auto={s(other creature[-eldrazi]|mybattlefield)}{s(other creature[-eldrazi]|mybattlefield)}{s(other creature[-eldrazi]|mybattlefield)}{s(other creature[-eldrazi]|mybattlefield)}{s(other creature[-eldrazi]|mybattlefield)}{s(other creature[-eldrazi]|mybattlefield)}{s(other creature[-eldrazi]|mybattlefield)}{s(other creature[-eldrazi]|mybattlefield)}{s(other creature[-eldrazi]|mybattlefield)}{s(other creature[-eldrazi]|mybattlefield)}{s}{t}:Name(Sacrifice 10) token(Eldrazi Horror)*10 text={T}, Sacrifice Emrakul's Evangel and any number of other non-Eldrazi creatures: Put a 3/2 colorless Eldrazi Horror creature token onto the battlefield for each creature sacrificed this way. mana={2}{G} type=Creature subtype=Human Horror power=3 toughness=2 [/card] [card] name=Emrakul's Hatcher auto=token(Eldrazi Spawn,Creature Eldrazi Spawn,0/1) and!( transforms((,newability[{S}:Add{1}])) forever )!*3 text=When Emrakul's Hatcher enters the battlefield, put three 0/1 colorless Eldrazi Spawn creatures onto the battlefield. They have "Sacrifice this creature: Add {1} to your mana pool." mana={4}{R} type=Creature subtype=Eldrazi Drone power=3 toughness=3 [/card] [card] name=Emrakul's Influence auto=@movedto(creature[eldrazi;manacost>=7]|mystack):draw:2 text=Whenever you cast an Eldrazi creature spell with mana value 7 or greater, draw two cards. mana={2}{G}{G} type=Enchantment [/card] [card] name=Enatu Golem auto=_DIES_life:3 text=When Enatu Golem goes to the graveyard from the battlefield, you gain 3 life. mana={6} type=Artifact Creature subtype=Golem power=3 toughness=5 [/card] [card] name=Encase in Ice abilities=flash target=creature[red;green]|battlefield auto=tap auto=doesnotuntap text=Flash (You may cast this spell any time you could cast an instant.) -- Enchant red or green creature -- When Encase in Ice enters the battlefield, tap enchanted creature. -- Enchanted creature doesn't untap during its controller's untap step. mana={1}{U} type=Enchantment subtype=Aura [/card] [card] name=Enchanted Being auto=preventAllCombatDamage from(creature[enchanted]|battlefield) to(this) text=Prevent all combat damage that would be dealt to Enchanted Being by enchanted creatures. mana={1}{W}{W} type=Creature subtype=Human power=2 toughness=2 [/card] [card] name=Enchanted Evening auto=lord(*|battlefield) transforms((enchantment)) text=All permanents are enchantments in addition to their other types. mana={3}{WU}{WU} type=Enchantment [/card] [card] name=Enchantress's Presence auto=@movedTo(enchantment|myBattlefield) from(mystack):draw:1 text=Whenever you cast an enchantment spell, draw a card. mana={2}{G} type=Enchantment [/card] [card] name=Encircling Fissure target=opponent auto=preventallcombatdamage from(creature|targetedpersonsbattlefield) other={4}{W} name(Awaken) auto=if paid(alternative) then target(land|mybattlefield) transforms((Elemental Creature,newability[counter(1/1.2)],newability[haste])) forever text=Prevent all combat damage that would be dealt this turn by creatures target opponent controls. -- Awaken 2-{4}{W} (If you cast this spell for {4}{W}, also put two +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.) mana={2}{W} type=Instant [/card] [card] name=Enclave Cryptologist auto={1}{U}:counter(0/0,1,Level) asSorcery auto=this(counter{0/0.1.Level}=1) {T}:transforms((,newability[draw:1],newability[target(*|myhand) reject])) forever auto=this(counter{0/0.1.Level}=2) {T}:transforms((,newability[draw:1],newability[target(*|myhand) reject])) forever auto=this(counter{0/0.1.Level}>2) {T}:draw:1 controller text=Level up {1}{U} -- [Level 1-2] {T}:Draw a card, then discard a card. -- [Level 3+] Draw a card. auto=maxlevel:3 mana={U} type=Creature subtype=Merfolk Wizard power=0 toughness=1 [/card] [card] name=Enclave Elite abilities=islandwalk auto=if paid(kicker) then counter(1/1,kicked) kicker=multi{1}{U} text=Multikicker {1}{U} (You may pay an additional {1}{U} any number of times as you cast this spell.) -- Islandwalk -- Enclave Elite enters the battlefield with a +1/+1 counter on it for each time it was kicked. mana={2}{U} type=Creature subtype=Merfolk Soldier power=2 toughness=2 [/card] [card] name=Encroach target=player aicode=activate reject notatarget(land[-basic]|targetedpersonshand) auto=reveal:type:*:targetedpersonshand revealzone(targetedpersonshand) optionone name(choose discards) notatarget(<1>land[-basic]|reveal) transforms((,newability[moveto(ownerhand) all(other *|reveal)],newability[moveto(ownerhand) and!(reject)!])) ueot optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerhand) and!( all(*|reveal) moveto(ownerhand) )! optiontwoend revealend text=Target player reveals his or her hand. You choose a nonbasic land card from it. That player discards that card. mana={B} type=Sorcery [/card] [card] name=Encroaching Wastes auto={T}:Add{1} auto={4}{T}{S}:destroy target(other land[-basic]) text={T}: Add {1} to your mana pool. -- {4}{T}:Sacrifice Encroaching Wastes: Destroy target nonbasic land. type=Land [/card] [card] name=Encrust target=artifact,creature auto=doesnotuntap auto=noactivatedability text=Enchant artifact or creature -- Enchanted permanent doesn't untap during its controller's untap step and its activated abilities can't be activated. mana={1}{U}{U} type=Enchantment subtype=Aura [/card] [card] name=End Hostilities auto=destroy all(creature) auto=all(creature) transforms((,newability[destroy all(children)])) ueot text=Destroy all creatures and all permanents attached to creatures mana={3}{W}{W} type=Sorcery [/card] [card] name=Endangered Armodon auto=aslongas(creature[toughness<=2]|myBattlefield) sacrifice text=When you control a creature with toughness 2 or less, sacrifice Endangered Armodon. mana={2}{G}{G} type=Creature subtype=Elephant power=4 toughness=5 [/card] [card] name=Endbringer auto=@each upkeep:untap auto={t}:damage:1 target(creature,player) auto={c}{t}:name(cant attack or block) target(creature) transforms((,cantattack,cantpwattack,cantblock)) ueot auto={c}{c}{t}:draw:1 text=Untap Endbringer during each other player's untap step. -- {T}: Endbringer deals 1 damage to target creature or player. -- {C}, {T}: Target creature can't attack or block this turn. -- {C}{C}, {T}: Draw a card. mana={5}{C} type=Creature subtype=Eldrazi power=5 toughness=5 [/card] [card] name=Endemic Plague target=creature auto=sacrifice auto=all(*[share!types!]) bury text=As an additional cost to cast Endemic Plague, sacrifice a creature. -- Destroy all creatures that share a creature type with the sacrificed creature. They can't be regenerated. mana={3}{B} type=Sorcery [/card] [card] name=Endless Cockroaches autograveyard=_DIES_moveTo(ownerhand) text=When Endless Cockroaches dies, return Endless Cockroaches to its owner's hand. mana={1}{B}{B} type=Creature subtype=Insect power=1 toughness=1 [/card] [card] name=Endless Obedience target=creature|mygraveyard auto=moveto(mybattlefield) text=Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) -- Put target creature card from a graveyard onto the battlefield under your control. other={convoke} name(Convoke) mana={4}{B}{B} type=Sorcery [/card] [card] name=Endless One auto=counter(1/1,X) text=Endless One enters the battlefield with X +1/+1 counters on it. mana={X} type=Creature subtype=Eldrazi power=0 toughness=0 [/card] [card] name=Endless Ranks of the Dead auto=@each my upkeep:_ZOMBIETOKEN_*halfdowntype:zombie:mybattlefield text=At the beginning of your upkeep, put X 2/2 black zombie creature tokens onto the battlefield, where X is half the number of the zombies you control, rounded down. mana={2}{B}{B} type=Enchantment [/card] [card] name=Endless Scream target=creature auto=all(this) counter(0/0,x,scream) auto=thisforeach(counter{0/0.1.scream}) teach(creature) 1/0 text=Enchant creature -- Endless Scream enters the battlefield with X scream counters on it. -- Enchanted creature gets +1/+0 for each scream counter on Endless Scream. mana={X}{B} type=Enchantment subtype=Aura [/card] [card] name=Endless Swarm auto=token(Snake,Creature Snake,1/1,green)*phandcount auto=if compare(epicactivated)~lessthan~1 then emblem transforms((,newability[epic controller],newability[@each my upkeep:castcard(copied named!:Endless Swarm:!)])) forever dontremove text=Put a 1/1 green Snake creature token onto the battlefield for each card in your hand. -- Epic (For the rest of the game, you can't cast spells. At the beginning of each of your upkeeps, copy this spell except for its epic ability.) mana={5}{G}{G}{G} type=Sorcery [/card] [card] name=Endless Whispers auto=@each endofturn:moveto(mybattlefield) all(creature[fresh]|opponentgraveyard) auto=@each endofturn:moveto(opponentbattlefield) all(creature[fresh]|mygraveyard) text=Each creature has "When this creature is put into a graveyard, choose target opponent. That player returns this card from that graveyard to the battlefield under his or her control at the beginning of the next end step." mana={2}{B}{B} type=Enchantment [/card] [card] name=Endless Wurm abilities=trample auto=upcost[{s(enchantment|mybattlefield)}] sacrifice text=Trample -- At the beginning of your upkeep, sacrifice Endless Wurm unless you sacrifice an enchantment. mana={3}{G}{G} type=Creature subtype=Wurm power=9 toughness=9 [/card] [card] name=Endoskeleton abilities=doesnotuntap auto=@each my untap sourcetap:may untap auto={2}{t}:target(*[creature]) grant +0/+3 grantend text=You may choose not to untap Endoskeleton during your untap step. -- {2}, {T}: Target creature gets +0/+3 for as long as Endoskeleton remains tapped. mana={2} type=Artifact [/card] [card] name=Endrek Sahr, Master Breeder auto=@movedTo(creature[manacost=1]|mystack):token(Thrull,Creature Thrull,1/1,black) && aslongas(thrull|mybattlefield) sacrifice >6 auto=@movedTo(creature[manacost=2]|mystack):token(Thrull,Creature Thrull,1/1,black)*2 && aslongas(thrull|mybattlefield) sacrifice >6 auto=@movedTo(creature[manacost=3]|mystack):token(Thrull,Creature Thrull,1/1,black)*3 && aslongas(thrull|mybattlefield) sacrifice >6 auto=@movedTo(creature[manacost=4]|mystack):token(Thrull,Creature Thrull,1/1,black)*4 && aslongas(thrull|mybattlefield) sacrifice >6 auto=@movedTo(creature[manacost=5]|mystack):token(Thrull,Creature Thrull,1/1,black)*5 && aslongas(thrull|mybattlefield) sacrifice >6 auto=@movedTo(creature[manacost=6]|mystack):token(Thrull,Creature Thrull,1/1,black)*6 && aslongas(thrull|mybattlefield) sacrifice >6 auto=@movedTo(creature[manacost=7]|mystack):token(Thrull,Creature Thrull,1/1,black)*7 && aslongas(thrull|mybattlefield) sacrifice >6 auto=@movedTo(creature[manacost=8]|mystack):token(Thrull,Creature Thrull,1/1,black)*8 && aslongas(thrull|mybattlefield) sacrifice >6 auto=@movedTo(creature[manacost=9]|mystack):token(Thrull,Creature Thrull,1/1,black)*9 && aslongas(thrull|mybattlefield) sacrifice >6 auto=@movedTo(creature[manacost=10]|mystack):token(Thrull,Creature Thrull,1/1,black)*10 && aslongas(thrull|mybattlefield) sacrifice >6 auto=@movedTo(creature[manacost=11]|mystack):token(Thrull,Creature Thrull,1/1,black)*11 && aslongas(thrull|mybattlefield) sacrifice >6 auto=@movedTo(creature[manacost=12]|mystack):token(Thrull,Creature Thrull,1/1,black)*12 && aslongas(thrull|mybattlefield) sacrifice >6 auto=@movedTo(creature[manacost=13]|mystack):token(Thrull,Creature Thrull,1/1,black)*13 && aslongas(thrull|mybattlefield) sacrifice >6 auto=@movedTo(creature[manacost=14]|mystack):token(Thrull,Creature Thrull,1/1,black)*14 && aslongas(thrull|mybattlefield) sacrifice >6 auto=@movedTo(creature[manacost=15]|mystack):token(Thrull,Creature Thrull,1/1,black)*15 && aslongas(thrull|mybattlefield) sacrifice >6 auto=aslongas(thrull|mybattlefield) sacrifice >6 text=Whenever you cast a creature spell, put X 1/1 black Thrull creature tokens onto the battlefield, where X is that spell's mana value. -- When you control seven or more Thrulls, sacrifice Endrek Sahr, Master Breeder. mana={4}{B} type=Legendary Creature subtype=Human Wizard power=2 toughness=2 [/card] [card] name=Endure auto=all(*|mybattlefield) prevent:999 auto=prevent:999 controller text=Prevent all damage that would be dealt to you and permanents you control this turn. mana={3}{W}{W} type=Instant [/card] [card] name=Enduring Ideal auto=notatarget(enchantment|mylibrary) castcard(putinplay) auto=if compare(epicactivated)~lessthan~1 then emblem transforms((,newability[epic controller],newability[@each my upkeep:castcard(copied named!:Enduring Ideal:!)])) forever dontremove text=Search your library for an enchantment card and put it onto the battlefield. Then shuffle your library. -- Epic (For the rest of the game, you can't cast spells. At the beginning of each of your upkeeps, copy this spell except for its epic ability.) mana={5}{W}{W} type=Sorcery [/card] [card] name=Enduring Victory target=creature[attacking;blocking]|battlefield auto=destroy auto=ability$!name(Bolster) notatarget(creature[toughness=toughness:lowest:creature:mybattlefield]|mybattlefield) counter(1/1)!$ controller text=Destroy target attacking or blocking creature. Bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.) mana={4}{W} type=Instant [/card] [card] name=Enemy of the Guildpact auto=protection from(*[multicolor]) text=Protection from multicolored mana={4}{B} type=Creature subtype=Spirit power=4 toughness=2 [/card] [card] name=Energizer auto={2}{T}:counter(1/1) text={2}, {T}: Put a +1/+1 counter on Energizer. mana={4} type=Artifact Creature subtype=Juggernaut power=2 toughness=2 [/card] [card] name=Energy Arc target=creature auto=untap && fog to(mytgt) oneshot && fog from(mytgt) oneshot text=Untap any number of target creatures. Prevent all combat damage that would be dealt to and dealt by those creatures this turn. mana={W}{U} type=Instant [/card] [card] name=Energy Bolt auto=choice name(Damage player) damage:X target(player) auto=choice name(Life to player) life:X target(player) text=Choose one - Energy Bolt deals X damage to target player; or target player gains X life. mana={X}{R}{W} type=Sorcery [/card] [card] name=Energy Chamber auto=@each my upkeep:all(this) transforms((,newability[may counter(1/1) target(creature[artifact])],newability[may counter(0/0.1.Charge) target(artifact[-creature])])) ueot text=At the beginning of your upkeep, choose one - Put a +1/+1 counter on target artifact creature; or put a charge counter on target noncreature artifact. mana={2} type=Artifact [/card] [card] name=Energy Field auto=preventalldamage to(controller) from(*|opponentbattlefield,opponentstack) auto=@movedTo(*|mygraveyard):moveTo(mygraveyard) text=Prevent all damage that would be dealt to you by sources you don't control. -- When a card is put into your graveyard from anywhere, sacrifice Energy Field. mana={1}{U} type=Enchantment [/card] [card] name=Energy Flux auto=lord(artifact) transforms((,newability[upcost[{2}] sacrifice])) text=All artifacts have "At the beginning of your upkeep, sacrifice this artifact unless you pay {2}." mana={2}{U} type=Enchantment [/card] [card] name=Energy Storm auto=preventalldamage from(instant,sorcery|stack) auto=lord(creature[flying]) doesnotuntap auto=cumulativeupcost[{1}] sacrifice text=Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -- Prevent all damage that would be dealt by instant and sorcery spells. -- Creatures with flying don't untap during their controller's untap step. mana={1}{W} type=Enchantment [/card] [card] name=Energy Tap target=creature[-tapped]|myBattlefield auto=transforms((,newability[tap],newability[thisforeach(variable{manacost}>0) add{1}])) oneshot text=Tap target untapped creature you control. If you do, add {X} to your mana pool, where X is that creature's mana value. mana={U} type=Sorcery [/card] [card] name=Enervate target=artifact,creature,land auto=tap auto=@next upkeep:draw:1 controller text=Tap target artifact, creature, or land. -- Draw a card at the beginning of the next turn's upkeep. mana={1}{U} type=Instant [/card] [card] name=Enfeeblement target=creature auto=-2/-2 text=Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) -- Enchanted creature gets -2/-2. mana={B}{B} type=Enchantment subtype=Aura [/card] [card] name=Engineered Explosives abilities=sunburst auto=counter(0/0,sunburst,charge) auto=this(counter{0/0.1.Charge}<1) {2}{S}:destroy all(*[-land;manacost=0]) auto=this(counter{0/0.1.Charge}=) {2}{S}:destroy all(*[-land;manacost=1]) auto=this(counter{0/0.2.Charge}=) {2}{S}:destroy all(*[-land;manacost=2]) auto=this(counter{0/0.3.Charge}=) {2}{S}:destroy all(*[-land;manacost=3]) auto=this(counter{0/0.4.Charge}=) {2}{S}:destroy all(*[-land;manacost=4]) auto=this(counter{0/0.5.Charge}=) {2}{S}:destroy all(*[-land;manacost=5]) auto=this(counter{0/0.6.Charge}=) {2}{S}:destroy all(*[-land;manacost=6]) auto=this(counter{0/0.7.Charge}=) {2}{S}:destroy all(*[-land;manacost=7]) auto=this(counter{0/0.8.Charge}=) {2}{S}:destroy all(*[-land;manacost=8]) auto=this(counter{0/0.9.Charge}=) {2}{S}:destroy all(*[-land;manacost=9]) auto=this(counter{0/0.10.Charge}=) {2}{S}:destroy all(*[-land;manacost=10]) auto=this(counter{0/0.11.Charge}=) {2}{S}:destroy all(*[-land;manacost=11]) auto=this(counter{0/0.12.Charge}=) {2}{S}:destroy all(*[-land;manacost=12]) auto=this(counter{0/0.13.Charge}=) {2}{S}:destroy all(*[-land;manacost=13]) auto=this(counter{0/0.14.Charge}=) {2}{S}:destroy all(*[-land;manacost=14]) auto=this(counter{0/0.15.Charge}=) {2}{S}:destroy all(*[-land;manacost=15]) auto=this(counter{0/0.16.Charge}=) {2}{S}:destroy all(*[-land;manacost=16]) text=Sunburst (This enters the battlefield with a charge counter on it for each color of mana spent to cast it.) -- {2}, Sacrifice Engineered Explosives: Destroy each nonland permanent with mana value equal to the number of charge counters on Engineered Explosives. mana={X} type=Artifact [/card] [card] name=Engineered Might auto=aslongas(creature|battlefield) choice name(5/5 & trample) target(creature) transforms((,newability[5/5],newability[trample])) ueot auto=choice name(2/2 & vigilance) all(creature|mybattlefield) transforms((,newability[2/2],newability[vigilance])) ueot text=Choose one -- --Target creature gets +5/+5 and gains trample until end of turn. --Creatures you control get +2/+2 and gain vigilance until end of turn. mana={3}{G}{W} type=Sorcery [/card] [card] name=Engineered Plague auto=chooseatype lord(creature[chosentype]) -1/-1 chooseend text=As Engineered Plague enters the battlefield, choose a creature type. -- All creatures of the chosen type get -1/-1. mana={2}{B} type=Enchantment [/card] [card] name=Engulf the Shore auto=moveto(ownerhand) all(creature[toughness<=type:island:mybattlefield]|battlefield) text=Return to their owners' hands all creatures with toughness less than or equal to the number of Islands you control. mana={3}{U} type=Instant [/card] [card] name=Engulfing Flames target=creature auto=damage:1 auto=cantregen flashback={3}{R} text=Engulfing Flames deals 1 damage to target creature. It can't be regenerated this turn. -- Flashback {3}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) mana={R} type=Instant [/card] [card] name=Engulfing Slagwurm auto=@combat(blocking,blocked) source(this) from(creature):all(trigger[from]) dynamicability destroy text=Whenever Engulfing Slagwurm blocks or becomes blocked by a creature, destroy that creature. You gain life equal to that creature's toughness. mana={5}{G}{G} type=Creature subtype=Wurm power=7 toughness=7 [/card] [card] name=Enhanced Awareness auto=draw:3 auto=reject notatarget(*|myhand) text=Draw three cards, then discard a card. mana={4}{U} type=Instant [/card] [card] name=Enigma Eidolon auto={U}{S}:deplete:3 target(player) autograveyard=@movedTo(*[multicolor]|mystack):may moveTo(myhand) text={U}, Sacrifice Enigma Eidolon: Target player puts the top three cards of his or her library into his or her graveyard. -- Whenever you cast a multicolored spell, you may return Enigma Eidolon from your graveyard to your hand. mana={3}{U} type=Creature subtype=Spirit power=2 toughness=2 [/card] [card] name=Enigma Sphinx abilities=Flying auto=@movedTo(graveyard) from(this|battlefield): moveto(ownerlibrary) autostack=if casted(this) then cascade:plibrarycount text=Flying -- When Enigma Sphinx is put into your graveyard from the battlefield, put into your library third from the top. mana={4}{W}{U}{B} type=Artifact Creature subtype=Sphinx power=5 toughness=4 [/card] [card] name=Enlightened Ascetic auto=may destroy target(enchantment) text=When Enlightened Ascetic enters the battlefield, you may destroy target enchantment. mana={1}{W} type=Creature subtype=Cat Monk power=1 toughness=1 [/card] [card] name=Enlightened Maniac auto=token(Eldrazi Horror) controller text=When Enlightened Maniac enters the battlefield, put a 3/2 colorless Eldrazi Horror creature token onto the battlefield. mana={3}{U} type=Creature subtype=Human power=0 toughness=2 [/card] [card] name=Enlightened Tutor aicode=activate target(*[artifact;enchantment]|mylibrary) moveto(mylibrary) and!(moveto(mylibrary))! auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(*[artifact;enchantment]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(mylibrary)])) optiononeend optiontwo bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary )! optiontwoend revealend text=Search your library for an artifact or enchantment card and reveal that card. Shuffle your library, then put the card on top of it. mana={W} type=Instant [/card] [card] name=Enlisted Wurm autostack=if casted(this) then cascade:plibrarycount text=Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.) mana={4}{G}{W} type=Creature subtype=Wurm power=5 toughness=5 [/card] [card] name=Enlistment Officer aicode=activate target(<4>*[zpos<=4]|mylibrary) name(revealed card) moveto(myhand) name(revealed card) and!(if cantargetcard(*[-soldier]|*) then bottomoflibrary))! auto=reveal:4 optionone name(Get Soldiers) target(<4>soldier|reveal) moveto(myhand) optiononeend optiontwo name(put on bottom) target(<4>*|reveal) bottomoflibrary optiontwoend revealend text=First strike -- When Enlistment Officer enters the battlefield, reveal the top four cards of your library. Put all Soldier cards revealed this way into your hand and the rest on the bottom of your library. mana={3}{W} type=Creature subtype=Human Soldier abilities=first strike power=2 toughness=3 [/card] [card] name=Enormous Baloth mana={6}{G} type=Creature subtype=Beast power=7 toughness=7 [/card] [card] name=Enraged Giant abilities=trample,haste other={improvise} name(Improvise) text=Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.) -- Trample, haste mana={5}{R} type=Creature subtype=Giant power=4 toughness=4 [/card] [card] name=Enraged Revolutionary abilities=dethrone text=Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.) mana={2}{R} type=Creature subtype=Human Warrior power=2 toughness=1 [/card] [card] name=Enrage target=creature auto=X/0 text=Target creature gets +X/+0 until end of turn. mana={X}{R} type=Instant [/card] [card] name=Enshrined Memories aicode=activate target(*[zpos<=castx]|mylibrary) name(revealed card) moveto(myhand) name(revealed card) and!(if cantargetcard(*[-creature]|*) then bottomoflibrary)! auto=reveal:x optionone name(Get creatures) target(<50>creature|reveal) moveto(myhand) optiononeend optiontwo name(put on bottom) target(<50>*|reveal) bottomoflibrary optiontwoend revealend text=Reveal the top X cards of your library. Put all creature cards revealed this way into your hand and the rest on the bottom of your library in any order. mana={X}{G} type=Sorcery [/card] [card] name=Enshrouding Mist target=creature auto=1/1 ueot auto=prevent:9999 auto=teach(creature[renown]) untap text=Target creature gets +1/+1 until end of turn. Prevent all damage that would be dealt to it this turn. If it's renowned, untap it. mana={W} type=Instant [/card] [card] name=Enslaved Dwarf auto={R}{S}:1/0 && first strike target(other creature[black]) text={R}, Sacrifice Enslaved Dwarf: Target black creature gets +1/+0 and gains first strike until end of turn. mana={R} type=Creature subtype=Dwarf power=1 toughness=1 [/card] [card] name=Enslaved Horror auto=ability$!name(return creature) target(creature|mygraveyard) moveTo(mybattlefield)!$ opponent text=When Enslaved Horror enters the battlefield, each other player may return a creature card from his or her graveyard to the battlefield. mana={3}{B} type=Creature subtype=Horror power=4 toughness=4 [/card] [card] name=Enslaved Scout auto={2}:mountainwalk text={2}: Enslaved Scout gains mountainwalk until end of turn. mana={2}{R} type=Creature subtype=Goblin Scout power=2 toughness=2 [/card] [card] name=Enslave target=creature auto=teach(creature) transforms((,newability[@each my upkeep:damage:1 owner])) alias=1194 text=Enchant creature -- You control enchanted creature. -- At the beginning of your upkeep, enchanted creature deals 1 damage to its owner. mana={4}{B}{B} type=Enchantment subtype=Aura [/card] [card] name=Ensnare auto=tap all(creature) other={H(island|myBattlefield)}{H(island|myBattlefield)} name(Return 2 Islands to Hand) text=You may return two Islands you control to their owner's hand rather than pay Ensnare's mana cost. -- Tap all creatures. mana={3}{U} type=Instant [/card] [card] name=Ensnaring Bridge auto=@each combatbegins:name(Creatures can't attack) all(creature|mybattlefield) name(Creatures can't attack) transforms((,newability[if restriction{powermorethancontrollerhand} then cantattack ueot],newability[if restriction{powermorethancontrollerhand} then cantpwattack ueot])) ueot auto=@each combatbegins:name(Creatures can't attack) all(creature|opponentbattlefield) name(Creatures can't attack) transforms((,newability[if restriction{powermorethanopponenthand} then cantattack ueot],newability[if restriction{powermorethanopponenthand} then cantpwattack ueot])) ueot text=Creatures with power greater than the number of cards in your hand can't attack. mana={3} type=Artifact [/card] [card] name=Ensoul Artifact target=artifact auto=teach(artifact) becomes(Creature,5/5) text=Enchant artifact -- Enchanted artifact is a creature with base power and toughness 5/5 in addition to its other types. mana={1}{U} type=Enchantment subtype=Aura [/card] [card] name=Entangling Vines target=creature[tapped] auto=doesnotuntap text=Enchant tapped creature -- Enchanted creature doesn't untap during its controller's untap step. mana={3}{G} type=Enchantment subtype=Aura [/card] [card] name=Enter the Infinite auto=ability$!draw:type:*:mylibrary _ choice notatarget(*|myhand) moveto(mylibrary)!$ controller auto=all(*|mybattlefield,mylibrary) transforms((,nomaxhand)) uynt text=Draw cards equal to the number of cards in your library, then put a card from your hand on top of your library. You have no maximum hand size until your next turn. mana={8}{U}{U}{U}{U} type=Sorcery [/card] [card] name=Enthralling Victor auto=target(creature[power<=2]|opponentbattlefield) transforms((,newability[moveTo(opponentbattlefield)],newability[phaseaction[endofturn sourceinplay] moveTo(ownerbattlefield)],newability[untap],haste)) ueot once text=When Enthralling Victor enters the battlefield, gain control of target creature an opponent controls with power 2 or less until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and {T} this turn.) mana={3}{R} type=Creature subtype=Human Warrior power=3 toughness=2 [/card] [card] name=Entomber Exarch auto=choice moveTo(myhand) target(creature|mygraveyard) restriction type(creature|mygraveyard)~morethan~0 aicode=activate reject notatarget(*[-creature]|targetedpersonshand) auto=choice target(opponent) reveal:type:*:targetedpersonshand revealzone(targetedpersonshand) optionone name(choose discards) notatarget(<1>*[-creature]|reveal) transforms((,newability[moveto(ownerhand) all(other *|reveal)],newability[moveto(ownerhand) and!(reject)!])) ueot optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerhand) and!( all(*|reveal) moveto(ownerhand) )! optiontwoend revealend text=When Entomber Exarch enters the battlefield, choose one - Return target creature card from your graveyard to your hand; or target opponent reveals his or her hand, you choose a noncreature card from it, then that player discards that card. mana={2}{B}{B} type=Creature subtype=Phyrexian Cleric power=2 toughness=2 [/card] [card] name=Entomb aicode=activate target(*|mylibrary) moveto(mygraveyard) auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(*|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(mygraveyard)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend text=Search your library for a card and put that card into your graveyard. Then shuffle your library. mana={B} type=Instant [/card] [card] name=Entrails Feaster auto=upcost[{E(creature|graveyard)}{C(1/1,1)}] tap text=At the beginning of your upkeep, you may exile a creature card from a graveyard. If you do, put a +1/+1 counter on Entrails Feaster. If you don't, tap Entrails Feaster. mana={B} type=Creature subtype=Zombie Cat power=1 toughness=1 [/card] [card] name=Entropic Eidolon auto={B}{S}:life:-1 target(player) && life:1 controller autograveyard=@movedTo(*[multicolor]|mystack):may moveTo(myhand) text={B}, Sacrifice Entropic Eidolon: Target player loses 1 life and you gain 1 life. -- Whenever you cast a multicolored spell, you may return Entropic Eidolon from your graveyard to your hand. mana={3}{B} type=Creature subtype=Spirit power=2 toughness=2 [/card] [card] name=Entropic Specter anyzone=type:*:opponenthand/type:*:opponenthand cdaactive auto=@damageof(player) from(this):ability$!name(discard) target(*|myhand) reject!$ controller auto=@damagefoeof(player) from(this):ability$!name(discard) target(*|myhand) reject!$ opponent text=Flying -- As Entropic Specter enters the battlefield, choose an opponent. -- Entropic Specter's power and toughness are each equal to the number of cards in the chosen player's hand. -- Whenever Entropic Specter deals damage to a player, that player discards a card. mana={3}{B}{B} type=Creature subtype=Specter Spirit power=* toughness=* [/card] [card] name=Envelop target=sorcery|stack auto=fizzle text=Counter target sorcery spell. mana={U} type=Instant [/card] [card] name=Eon Hub auto=phasealter(remove,upkeep,controller) auto=phasealter(remove,upkeep,opponent) text=Players skip their upkeep steps. mana={5} type=Artifact [/card] [card] name=Ephara, God of the Polis abilities=indestructible auto=@each upkeep restriction{lastturn(other creature|mybattlefield)~morethan~0}:draw:1 controller auto=this(variable{azorius}<7) transforms((removetypes,newability[becomes(Legendary Enchantment God)])) auto=this(variable{azorius}>6) transforms((Legendary Enchantment Creature)) text=Indestructible -- As long as your devotion to white and blue is less than seven, Ephara isn't a creature. -- At the beginning of each upkeep, if you had another creature enter the battlefield under your control last turn, draw a card. mana={2}{W}{U} type=Legendary Enchantment Creature subtype=God power=6 toughness=5 [/card] [card] name=Ephara's Enlightenment target=creature auto=counter(1/1) auto=teach(creature) flying auto=@movedto(creature|mybattlefield):may moveto(ownerHand) all(this) text=Enchant creature -- When Ephara's Enlightenment enters the battlefield, put a +1/+1 counter on enchanted creature. -- Enchanted creature has flying. -- Whenever a creature enters the battlefield under your control, you may return Ephara's Enlightenment to its owner's hand. mana={1}{W}{U} type=Enchantment subtype=Aura [/card] [card] name=Ephara's Radiance target=creature auto=teach(creature) {1}{W}{T}:life:3 controller text=Enchant creature -- Enchanted creature has "{1}{W}, Tap: You gain 3 life." mana={W} type=Enchantment subtype=Aura [/card] [card] name=Ephara's Warden auto={T}:tap target(creature[power<=3]) text={T}:Tap target creature with power 3 or less. mana={3}{W} type=Creature subtype=Human Cleric power=1 toughness=2 [/card] [card] name=Ephemeral Shields target=creature auto=indestructible ueot text=Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) -- Target creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) other={convoke} name(Convoke) mana={1}{W} type=Instant [/card] [card] name=Ephemeron abilities=flying auto={D(*|myhand)}:moveTo(myhand) text=Flying -- Discard a card: Return Ephemeron to its owner's hand. mana={4}{U}{U} type=Creature subtype=Illusion power=4 toughness=4 [/card] [card] name=Epic Confrontation target=creature|mybattlefield auto=1/2 ueot auto=transforms((,newability[target(creature|opponentbattlefield) dynamicability])) ueot restriction=type(creature|opponentbattlefield)~morethan~0 text=Target creature you control gets +1/+2 until end of turn. It fights target creature you don't control. (Each deals damage equal to its power to the other.) mana={1}{G} type=Sorcery [/card] [card] name=Epic Proportions abilities=flash target=creature auto=5/5 auto=trample text=Flash -- Enchant creature -- Enchanted creature gets +5/+5 and has trample. mana={4}{G}{G} type=Enchantment subtype=Aura [/card] [card] name=Epic Struggle auto=@each my upkeep restriction{type(creature|myBattlefield)~morethan~19}:winGame text=At the beginning of your upkeep, if you control twenty or more creatures, you win the game. mana={2}{G}{G} type=Enchantment [/card] [card] name=Epicenter auto=if type(*|mygraveyard)~morethan~6 then sacrifice all(land) auto=ifnot type(*|mygraveyard)~morethan~6 then target(player) ability$!name(sacrifice land) notatarget(land|mybattlefield) sacrifice!$ targetedplayer text=Target player sacrifices a land. -- Threshold - All players sacrifice all lands instead if seven or more cards are in your graveyard. mana={4}{R} type=Sorcery [/card] [card] name=Epiphany Storm target=creature auto=teach(creature) {R}{T}{D(*|myhand)}:draw:1 controller text=Enchant creature -- Enchanted creature has "Red, Tap, Discard a card: Draw a card." mana={R} type=Enchantment subtype=Aura [/card] [card] name=Epitaph Golem auto={2}:bottomoflibrary target(*|mygraveyard) text={2}: Put target card from your graveyard on the bottom of your library. mana={5} type=Artifact Creature subtype=Golem power=3 toughness=5 [/card] [card] name=Equestrian Skill target=creature auto=3/3 auto=teach(human) trample text=Enchant creature -- Enchanted creature gets +3/+3. -- As long as enchanted creature is a Human, it has trample. mana={3}{G} type=Enchantment subtype=Aura [/card] [card] name=Equilibrium auto=@movedto(creature|mystack):pay({1}) moveto(ownerhand) target(creature) text=Whenever you cast a creature spell, you may pay {1}. If you do, return target creature to its owner's hand. mana={1}{U}{U} type=Enchantment [/card] [card] name=Era of Innovation auto=@movedto(*[artifact;artificer]|mybattlefield):pay({1}) alterenergy:2 controller auto={e:6}{S}:draw:3 controller text=Whenever an artifact or Artificer enters the battlefield under your control, you may pay {1}. If you do, you get {E}{E} (two energy counters). -- Pay {E}{E}{E}{E}{E}{E}, Sacrifice Era of Innovation: Draw three cards. mana={1}{U} type=Enchantment [/card] [card] name=Eradicate target=creature[-black] auto=moveTo(exile) auto=all(*[share!name!]|targetcontrollerhand) moveto(exile) auto=all(*[share!name!]|targetcontrollerlibrary) moveto(exile) auto=all(*[share!name!]|targetcontrollergraveyard) moveto(exile) text=Exile target nonblack creature. Search its controller's graveyard, hand, and library for all cards with the same name as that creature and exile them. That player then shuffles his or her library. mana={2}{B}{B} type=Sorcery [/card] [card] name=Erase target=enchantment auto=moveTo(exile) text=Exile target enchantment. mana={W} type=Instant [/card] [card] name=Erayo, Soratami Ascendant doublefaced=kamiflip abilities=flying auto=@movedto(*|stack) restriction{thisturn(*|stack)~equalto~3}:flip(Erayo's Essence) text=Flying -- Whenever the fourth spell of a turn is cast, flip Erayo, Soratami Ascendant. mana={1}{U} type=Legendary Creature subtype=Moonfolk Monk power=1 toughness=1 [/card] [card] name=Erayo's Essence doublefaced=kamiflip auto=@movedto(*[-land]|opponentstack) restriction{thisturn(*[-land]|opponentstack)~equalto~0}:all(trigger[to]) transforms((,newability[fizzle])) forever text=Whenever an opponent casts a spell for the first time in a turn, counter that spell. mana={1}{U} type=Legendary Enchantment [/card] [card] name=Erdwal Illuminator abilities=flying auto=@movedto(clue|mybattlefield) turnlimited:name(Create clue) token(Clue) text=Flying -- Whenever you investigate for the first time each turn, investigate an additional time. mana={1}{U} type=Creature subtype=Spirit power=1 toughness=3 [/card] [card] name=Erdwal Ripper abilities=haste auto=@combatdamaged(player) from(this):counter(1/1) text=Haste -- Whenever Erdwal Ripper deals combat damage to a player, put a +1/+1 counter on it. mana={1}{R}{R} type=Creature subtype=Vampire power=2 toughness=1 [/card] [card] name=Erebos, God of the Dead abilities=indestructible,nolifegainopponent auto={1}{B}{L:2}:Draw:1 controller auto=this(variable{type:manab}<5) transforms((removetypes,newability[becomes(Legendary Enchantment God)])) auto=this(variable{type:manab}>4) transforms((Legendary Enchantment Creature)) text=Indestructible -- As long as your devotion to black is less than five, Erebos isn't a creature. (Each {B} in the mana costs of permanents you control counts toward your devotion to black.) -- Your opponents can't gain life. -- {1}{B}, Pay 2 life: Draw a card. mana={3}{B} type=Legendary Enchantment Creature subtype=God power=5 toughness=7 [/card] [card] name=Erebos's Emissary auto=bestow bstw auto=bestow teach(creature) +3/+3 auto={D(*|myhand)}:+2/+2 ueot bestow={5}{b} text=Bestow {5}{B} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) -- Discard a creature card: Erebos's Emissary gets +2/+2 until end of turn. If Erebos's Emissary is an Aura, enchanted creature gets +2/+2 until end of turn instead. -- Enchanted creature gets +3/+3. mana={3}{B} type=Enchantment Creature subtype=Snake power=3 toughness=3 [/card] [card] name=Erg Raiders alias=1159 text=At the beginning of your end step, if Erg Raiders didn't attack this turn, Erg Raiders deals 2 damage to you unless it came under your control this turn. mana={1}{B} type=Creature subtype=Human Warrior power=2 toughness=3 [/card] [card] name=Erhnam Djinn auto=@each my upkeep:target(creature[-wall]|opponentbattlefield) transforms((,forestwalk)) uynt text=At the beginning of your upkeep, target non-Wall creature an opponent controls gains forestwalk until your next upkeep. mana={3}{G} type=Creature subtype=Djinn power=4 toughness=5 [/card] [card] name=Erithizon auto=_ATTACKING_ability$!counter(1/1) target(creature|mybattlefield)!$ opponent text=Whenever Erithizon attacks, put a +1/+1 counter on target creature of defending player's choice. mana={2}{G}{G} type=Creature subtype=Beast power=4 toughness=4 [/card] [card] name=Eron the Relentless abilities=haste auto={R}{R}{R}:regenerate text=Haste -- {R}{R}{R}: Regenerate Eron the Relentless. mana={3}{R}{R} type=Legendary Creature subtype=Human Rogue power=5 toughness=2 [/card] [card] name=Errant Doomsayers auto={T}:tap target(creature[toughness<=2]) text={T}: Tap target creature with toughness 2 or less. mana={1}{W} type=Creature subtype=Human Rebel power=1 toughness=1 [/card] [card] name=Errant Ephemeron abilities=flying text=Flying -- Suspend 4 - {1}{U} (Rather than cast this card from your hand, you may pay {1}{U} and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.) mana={6}{U} suspend(4)={1}{u} type=Creature subtype=Illusion power=4 toughness=4 [/card] [card] name=Errantry target=creature auto=3/0 auto=teach(creature) transforms((,newability[@combat(attacking) source(this) restriction{type(creature[attacking]|myBattlefield)~morethan~1}:all(this) removefromcombat && untap])) text=Enchant creature -- Enchanted creature gets +3/+0 and can only attack alone. mana={1}{R} type=Enchantment subtype=Aura [/card] [card] name=Erratic Explosion auto=Reveal:1 revealzone(mylibrary) revealuntil(*[-land]|mylibrary) optionone donothing optiononeend optiontwo choice name(Put on Bottom) all(*|reveal) bottomoflibrary optiontwoend afterrevealed choice name(Deal Damage) target(creature,player) damage:revealedmana afterrevealedend revealend text=Choose target creature or player. Reveal cards from the top of your library until you reveal a nonland card. Erratic Explosion deals damage equal to that card's mana value to that creature or player. Put the revealed cards on the bottom of your library in any order. mana={2}{R} type=Sorcery [/card] [card] name=Erratic Mutation auto=Reveal:1 revealzone(mylibrary) revealuntil(*[-land]|mylibrary) optionone donothing optiononeend optiontwo choice name(Put on Bottom) all(*|reveal) bottomoflibrary optiontwoend afterrevealed choice name(Give Bonus) target(creature) +revealedmana/-revealedmana ueot afterrevealedend revealend text=Choose target creature. Reveal cards from the top of your library until you reveal a nonland card. That creature gets +X/-X until end of turn, where X is that card's mana value. Put all cards revealed this way on the bottom of your library in any order. mana={2}{U} type=Instant [/card] [card] name=Erratic Portal auto={1}{T}:name(bounce) target(creature) transforms((,newability[pay[[{1}]] name(pay 1 mana) donothing?name(bounce) moveto(ownerhand)])) forever text={1}, {T}: Return target creature to its owner's hand unless its controller pays {1}. mana={4} type=Artifact [/card] [card] name=Ersatz Gnomes auto={T}:name(spell) target(*|stack) transforms((,artifact)) forever auto={T}:name(permanent) target(*|battlefield) transforms((,artifact)) ueot text={T}: Target spell is colorless. -- {T}: Target permanent becomes colorless until end of turn. mana={3} type=Artifact Creature subtype=Gnome power=1 toughness=1 [/card] [card] name=Ertai, the Corrupted auto={U}{T}{S(*[creature;enchantment]|myBattlefield)}:fizzle target(*|stack) text={U}, {T}, Sacrifice a creature or enchantment: Counter target spell. mana={2}{W}{U}{B} type=Legendary Creature subtype=Phyrexian Human Wizard power=3 toughness=4 [/card] [card] name=Ertai, Wizard Adept auto={2}{U}{U}{T}:fizzle target(*|stack) text={2}{U}{U}, {T}: Counter target spell. mana={2}{U} type=Legendary Creature subtype=Human Wizard power=1 toughness=1 [/card] [card] name=Ertai's Trickery target=*|stack auto=transforms((,newability[if paid(kicker) then fizzle])) text=Counter target spell if it was kicked. mana={U} type=Instant [/card] [card] name=Erupting Dreadwolf auto=_ATTACKING_damage:2 target(creature,player) text=Whenever Erupting Dreadwolf attacks, it deals 2 damage to target creature or player. type=Creature subtype=Eldrazi Werewolf power=6 toughness=4 [/card] [card] name=Escape Artist abilities=unblockable auto={U}{D(*|myhand)}:moveTo(ownerhand) text=Escape Artist is unblockable. -- {U}, Discard a card: Return Escape Artist to its owner's hand. mana={1}{U} type=Creature subtype=Human Wizard power=1 toughness=1 [/card] [card] name=Escape Routes auto={2}{U}:moveTo(ownerhand) target(creature[white,black]|myBattlefield) text={2}{U}: Return target white or black creature you control to its owner's hand. mana={2}{U} type=Enchantment [/card] [card] name=Escaped Null abilities=lifelink auto=@combat(blocking,blocked,turnlimited) source(this):5/0 ueot text=Lifelink -- Whenever Escaped Null blocks or becomes blocked, it gets +5/+0 until end of turn. mana={3}{B} type=Creature subtype=Zombie Berserker power=1 toughness=2 [/card] [card] name=Escaped Shapeshifter auto=aslongas(creature[flying;-escaped shapeshifter]|opponentBattlefield) flying auto=aslongas(creature[first strike;-escaped shapeshifter]|opponentBattlefield) first strike auto=aslongas(creature[trample;-escaped shapeshifter]|opponentBattlefield) trample auto=aslongas(creature[protection from black;-escaped shapeshifter]|opponentBattlefield) protection from black auto=aslongas(creature[protection from blue;-escaped shapeshifter]|opponentBattlefield) protection from blue auto=aslongas(creature[protection from red;-escaped shapeshifter]|opponentBattlefield) protection from red auto=aslongas(creature[protection from white;-escaped shapeshifter]|opponentBattlefield) protection from white auto=aslongas(creature[protection from green;-escaped shapeshifter]|opponentBattlefield) protection from green text=As long as an opponent controls a creature with flying not named Escaped Shapeshifter, Escaped Shapeshifter has flying. The same is true for first strike, trample, and protection from any color. mana={3}{U}{U} type=Creature subtype=Shapeshifter power=3 toughness=4 [/card] [card] name=Esper Battlemage auto={W}{T}:prevent:2 controller auto={B}{T}:-1/-1 target(creature) text={W}, {T}: Prevent the next 2 damage that would be dealt to you this turn. -- {B}, {T}: Target creature gets -1/-1 until end of turn. mana={2}{U} type=Artifact Creature subtype=Human Wizard power=2 toughness=2 [/card] [card] name=Esper Charm auto=aslongas(enchantment|battlefield) choice destroy target(enchantment) auto=choice draw:2 controller auto=choice name(discard) target(player) ability$!name(discard 2 cards) target(<2>*|myhand) reject!$ targetedplayer text=Choose one - Destroy target enchantment; or draw two cards; or target player discards two cards. mana={W}{U}{B} type=Instant [/card] [card] name=Esper Cormorants abilities=flying text=Flying mana={2}{W}{U} type=Artifact Creature subtype=Bird power=3 toughness=3 [/card] [card] name=Esper Panorama auto={T}:Add{C} auto={1}{T}{S}:name(search swamp) target(swamp[basic]|myLibrary) moveTo(myBattlefield) and!( tap(noevent) )! auto={1}{T}{S}:name(search plains) target(plains[basic]|myLibrary) moveTo(myBattlefield) and!( tap(noevent) )! auto={1}{T}{S}:name(search island) target(island[basic]|myLibrary) moveTo(myBattlefield) and!( tap(noevent) )! text={T}: Add {1} to your mana pool. -- {1}, {T}, Sacrifice Esper Panorama: Search your library for a basic Plains, Island, or Swamp card and put it onto the battlefield tapped. Then shuffle your library. type=Land [/card] [card] name=Esper Sojourners auto=_DIES_all(trigger[to]) transforms((,newability[may tap target(*)],newability[may untap target(*)])) forever autohand={2}{U}{cycle}:name(cycling) draw:1 autohand=@cycled(this|hand):name(tap or untap) transforms((,newability[may tap target(*)],newability[may untap target(*)])) forever text=When you cycle Esper Sojourners or it's put into a graveyard from the battlefield, you may tap or untap target permanent. -- Cycling {2}{U} ({2}{U}, Discard this card: Draw a card.) mana={W}{U}{B} type=Artifact Creature subtype=Vedalken Wizard power=2 toughness=3 [/card] [card] name=Esper Stormblade auto=aslongas(other *[multicolor]|mybattlefield) 1/1 auto=aslongas(other *[multicolor]|mybattlefield) flying text=As long as you control another multicolored permanent, Esper Stormblade gets +1/+1 and has flying. mana={WB}{U} type=Artifact Creature subtype=Vedalken Wizard power=2 toughness=1 [/card] [card] name=Esperzoa abilities=flying auto=@each my upkeep:moveTo(ownerhand) notatarget(artifact|myBattlefield) text=Flying -- At the beginning of your upkeep, return an artifact you control to its owner's hand. mana={2}{U} type=Artifact Creature subtype=Jellyfish power=4 toughness=3 [/card] [card] name=Essence Backlash target=creature|stack auto=damage:p targetcontroller auto=fizzle text=Counter target creature spell. Essence Backlash deals damage equal to that spell's power to its controller. mana={2}{U}{R} type=Instant [/card] [card] name=Essence Bottle auto={3}{T}:counter(0/0,1,Essence) auto={T}:thisforeach(counter{0/0.1.Essence}) life:2 && thisforeach(counter{0/0.1.Essence}) counter(0/0,-1,Essence) text={3}, {T}: Put an elixir counter on Essence Bottle. -- {T}, Remove all elixir counters from Essence Bottle: You gain 2 life for each elixir counter removed this way. mana={2} type=Artifact [/card] [card] name=Essence Depleter auto={1}{c}:target(opponent) life:-1 && life:1 controller text=Devoid (This card has no color.) -- {1}{C}: Target opponent loses 1 life and you gain 1 life. ({C} represents colorless mana.) mana={2}{B} abilities=devoid type=Creature subtype=Eldrazi Drone power=2 toughness=3 [/card] [card] name=Essence Drain target=creature,player auto=damage:3 auto=life:3 controller text=Essence Drain deals 3 damage to target creature or player and you gain 3 life. mana={4}{B} type=Sorcery [/card] [card] name=Essence Extraction target=creature auto=damage:3 auto=life:3 controller text=Essence Extraction deals 3 damage to target creature and you gain 3 life. mana={1}{B}{B} type=Instant [/card] [card] name=Essence Feed target=player auto=life:-3 auto=life:3 controller auto=token(Eldrazi Spawn,Creature Eldrazi Spawn,0/1) and!( transforms((,newability[{S}:Add{1}])) forever )!*3 text=Target player loses 3 life. You gain 3 life and put three 0/1 colorless Eldrazi Spawn creature tokens onto the battlefield. They have "Sacrifice this creature: Add {1} to your mana pool." mana={5}{B} type=Sorcery [/card] [card] name=Essence Filter auto=choice name(enchantments) destroy all(enchantment) auto=choice name(non-white enchantments) destroy all(enchantment[-white]) text=Destroy all enchantments or all nonwhite enchantments. mana={1}{G}{G} type=Sorcery [/card] [card] name=Essence Flare target=creature auto=2/0 auto=@each targetcontroller upkeep:counter(0/-1,1) text=Enchant creature -- Enchanted creature gets +2/+0. -- At the beginning of the upkeep of enchanted creature's controller, put a -0/-1 counter on that creature. mana={U} type=Enchantment subtype=Aura [/card] [card] name=Essence Flux target=creature|mybattlefield auto=if cantargetcard(*[spirit]) then moveto(exile) and!( transforms((,newability[moveto(ownerbattlefield)],newability[counter(1/1)])) oneshot )! auto=if cantargetcard(*[-spirit]) then moveto(exile) and!(moveto(ownerbattlefield))! text=Exile target creature you control, then return that card to the battlefield under its owner's control. If it's a Spirit, put a +1/+1 counter on it. mana={U} type=Instant [/card] [card] name=Essence Fracture abilities=cycling target=<2>creature auto=moveTo(ownerhand) autohand=__CYCLING__({2}{U}) text=Return two target creatures to their owners' hands. -- Cycling {2}{U} ({2}{U}, Discard this card: Draw a card.) mana={3}{U}{U} type=Sorcery [/card] [card] name=Essence Harvest target=player auto=life:-power:highest:*:mybattlefield targetedplayer && life:power:highest:*:mybattlefield controller text=Target player loses X life and you gain X life, where X is the greatest power among creatures you control. mana={2}{B} type=Sorcery [/card] [card] name=Essence Scatter target=creature|stack auto=fizzle text=Counter target creature spell. mana={1}{U} type=Instant [/card] [card] name=Essence Sliver auto=lord(sliver) transforms((,newability[spiritlink])) text=Whenever a Sliver deals damage, its controller gains that much life. mana={3}{W} type=Creature subtype=Sliver power=3 toughness=3 [/card] [card] name=Essence Vortex target=creature auto=transforms((,newability[choice life:-toughness],newability[choice bury])) text=Destroy target creature unless its controller pays life equal to its toughness. A creature destroyed this way can't be regenerated. mana={1}{U}{B} type=Instant [/card] [card] name=Essence Warden auto=@movedTo(other creature|battlefield):life:1 controller text=Whenever another creature enters the battlefield, you gain 1 life. mana={G} type=Creature subtype=Elf Shaman power=1 toughness=1 [/card] [card] name=Etched Champion auto=aslongas(artifact|mybattlefield) protection from white >2 auto=aslongas(artifact|mybattlefield) protection from blue >2 auto=aslongas(artifact|mybattlefield) protection from black >2 auto=aslongas(artifact|mybattlefield) protection from red >2 auto=aslongas(artifact|mybattlefield) protection from green >2 text=Metalcraft - Etched Champion has protection from all colors as long as you control three or more artifacts. mana={3} type=Artifact Creature subtype=Soldier power=2 toughness=2 [/card] [card] name=Etched Monstrosity auto=counter(-1/-1,5) auto={W}{U}{B}{R}{G}{C(-1/-1,-5)}:draw:3 target(player) text=Etched Monstrosity enters the battlefield with five -1/-1 counters on it. -- {W}{U}{B}{R}{G}, Remove five -1/-1 counters from Etched Monstrosity: Target player draws three cards. mana={5} type=Artifact Creature subtype=Phyrexian Golem power=10 toughness=10 [/card] [card] name=Etched Oracle abilities=sunburst auto=counter(1/1,sunburst) auto={1}{C(1/1,-4)}:draw:3 target(player) text=Sunburst (This enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.) -- {1}, Remove four +1/+1 counters from Etched Oracle: Target player draws three cards. mana={4} type=Artifact Creature subtype=Wizard power=0 toughness=0 [/card] [card] name=Eternal Dominion target=opponent auto=target(*[artifact;creature;enchantment;land]|targetedpersonslibrary) moveto(mybattlefield) auto=if compare(epicactivated)~lessthan~1 then emblem transforms((,newability[epic controller],newability[@each my upkeep:castcard(copied named!:Eternal Dominion:!)])) forever dontremove text=Search target opponent's library for an artifact, creature, enchantment, or land card. Put that card onto the battlefield under your control. Then that player shuffles his or her library. -- Epic (For the rest of the game, you can't cast spells. At the beginning of each of your upkeeps, copy this spell except for its epic ability. You may choose a new target for the copy.) mana={7}{U}{U}{U} type=Sorcery [/card] [card] name=Eternal Dragon abilities=flying aicode=activate target(plains|mylibrary) moveto(myhand) autohand={2}{cycle}:name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>plains|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend autograveyard={3}{W}{W}:moveTo(myhand) myUpkeepOnly text=Flying -- {3}{W}{W}: Return Eternal Dragon from your graveyard to your hand. Activate this ability only during your upkeep. -- Plainscycling {2} ({2}, Discard this card: Search your library for a Plains card, reveal it, and put it into your hand. Then shuffle your library.) mana={5}{W}{W} type=Creature subtype=Dragon Spirit power=5 toughness=5 [/card] [card] name=Eternal Flame text=Eternal Flame deals X damage to target opponent, where X is the number of Mountains you control. It deals half X damage, rounded up, to you. auto=damage:type:mountain:mybattlefield opponent auto=damage:halfuptype:mountain:mybattlefield controller mana={2}{R}{R} type=Sorcery [/card] [card] name=Eternal Scourge abilities=canplayfromexile auto=@targeted(this|mybattlefield) from(*|opponentbattlefield,opponenthand,opponentstack,opponentgraveyard,opponentexile,opponentlibrary):all(this) moveto(exile) text=You may cast Eternal Scourge from exile. -- When Eternal Scourge becomes the target of a spell or ability an opponent controls, exile Eternal Scourge. mana={3} type=Creature subtype=Eldrazi Horror power=3 toughness=3 [/card] [card] name=Eternal Thirst target=creature auto=teach(creature) lifelink auto=@movedTo(creature|graveyard) from(opponentBattlefield):counter(1/1) text=Enchant creature -- Enchanted creature has lifelink and "Whenever a creature an opponent controls dies, put a +1/+1 counter on this creature." (Damage dealt by a creature with lifelink also cause its controller to gain that much life.) mana={1}{B} type=Enchantment subtype=Aura [/card] [card] name=Eternal Warrior target=creature auto=vigilance text=Enchant creature -- Enchanted creature has vigilance. mana={R} type=Enchantment subtype=Aura [/card] [card] name=Eternal Witness auto=may moveTo(myhand) target(*|mygraveyard) text=When Eternal Witness enters the battlefield, you may return target card from your graveyard to your hand. mana={1}{G}{G} type=Creature subtype=Human Shaman power=2 toughness=1 [/card] [card] name=Eternity Snare target=creature auto=doesnotuntap auto=draw:1 controller text=Enchant creature -- When Eternity Snare enters the battlefield, draw a card. -- Enchanted creature doesn't untap during its controller's untap step. mana={5}{U} type=Enchantment subtype=Aura [/card] [card] name=Eternity Vessel auto=counter(0/0,lifetotal,Charge) auto=_LANDFALL_may name(Set life to charge) transforms((,newability[lifeset:hascntcharge controller])) oneshot text=Eternity Vessel enters the battlefield with X charge counters on it, where X is your life total. -- Landfall - Whenever a land enters the battlefield under your control, you may have your life total become the number of charge counters on Eternity Vessel. mana={6} type=Artifact [/card] [card] name=Ether Well target=creature auto=teach(creature[-red]) moveTo(ownerlibrary) auto=teach(creature[red]) bottomoflibrary text=Put target creature on top of its owner's library. If that creature is red, you may put it on the bottom of its owner's library instead. mana={3}{U} type=Instant [/card] [card] name=Ethercaste Knight abilities=exalted text=Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) mana={W}{U} type=Artifact Creature subtype=Human Knight power=1 toughness=3 [/card] [card] name=Ethereal Ambush auto=manifest all(*[zpos<=2]|mylibrary) text=Manifest the top two cards of your library. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) mana={3}{G}{U} type=Instant [/card] [card] name=Ethereal Armor target=creature auto=first strike auto=type:enchantment:mybattlefield/type:enchantment:mybattlefield nonstatic text=Enchant creature -- Enchanted creature gets +1/+1 for each enchantment you control and has first strike. mana={W} type=Enchantment subtype=Aura [/card] [card] name=Ethereal Champion auto={L:1}:prevent:1 all(this) text=Pay 1 life: Prevent the next 1 damage that would be dealt to Ethereal Champion this turn. mana={2}{W}{W}{W} type=Creature subtype=Avatar power=3 toughness=4 [/card] [card] name=Ethereal Guidance auto=all(creature|mybattlefield) 2/1 ueot text=Creatures you control get +2/+1 until end of turn. mana={2}{W} type=Sorcery [/card] [card] name=Ethereal Haze auto=preventalldamage from(creature|*) ueot text=Prevent all damage that would be dealt by creatures this turn. mana={W} type=Instant subtype=Arcane [/card] [card] name=Ethereal Usher auto={U}{T}:unblockable target(creature) aicode=activate target(*[manacost=6]|mylibrary) moveto(myhand) autohand={1}{U}{U}{discard}:name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>*[manacost=6]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend asSorcery text={U}, {T}: Target creature is unblockable this turn. -- Transmute {1}{U}{U} ({1}{U}{U}, Discard this card: Search your library for a card with the same mana value as this card, reveal it, and put it into your hand. Then shuffle your library. Transmute only as a sorcery.) mana={5}{U} type=Creature subtype=Spirit power=2 toughness=3 [/card] [card] name=Ethereal Whiskergill abilities=flying auto=aslongas(island|opponentBattlefield) cantattack <1 auto=aslongas(island|opponentBattlefield) cantpwattack <1 text=Flying -- Ethereal Whiskergill can't attack unless defending player controls an Island. mana={3}{U} type=Creature subtype=Elemental power=4 toughness=3 [/card] [card] name=Etherium Abomination autograveyard={1}{U}{B}:name(Unearth) moveto(mybattlefield) and!( transforms((,newability[haste],newability[unearth],newability[exiledeath])) forever )! asSorcery text=Unearth {1}{U}{B} ({1}{U}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) mana={3}{U}{B} type=Artifact Creature subtype=Horror power=4 toughness=3 [/card] [card] name=Etherium Astrolabe abilities=flash auto={B}{T}{S(artifact|myBattlefield)}:draw:1 text=Flash -- {B}, {T}, Sacrifice an artifact: Draw a card. mana={2}{U} type=Artifact [/card] [card] name=Etherium Sculptor auto=lord(artifact|mycastingzone) altercost(colorless,-1) text=Artifact spells you cast cost {1} less to cast. mana={1}{U} type=Artifact Creature subtype=Vedalken Artificer power=1 toughness=2 [/card] [card] name=Etherium-Horn Sorcerer auto={1}{U}{R}:moveto(ownerhand) autostack=if casted(this) then cascade:plibrarycount text={1}{U}{R}: Return Etherium-Horn Sorcerer to its owner's hand. -- Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.) mana={4}{U}{R} type=Artifact Creature subtype=Minotaur Wizard power=3 toughness=6 [/card] [card] name=Ethersworn Adjudicator abilities=flying auto={1}{W}{B}{T}:destroy target(creature,enchantment) auto={2}{U}:untap text=Flying -- {1}{W}{B}, {T}: Destroy target creature or enchantment. -- {2}{U}: Untap Ethersworn Adjudicator. mana={4}{U} type=Artifact Creature subtype=Vedalken Knight power=4 toughness=4 [/card] [card] name=Ethersworn Canonist auto=@movedTo(*[-artifact]|opponentstack):maxCast(*[-artifact])1 opponent ueot auto=@movedTo(*[-artifact]|mystack):maxCast(*[-artifact])1 controller ueot text=Each player who has cast a nonartifact spell this turn can't cast additional nonartifact spells. mana={1}{W} type=Artifact Creature subtype=Human Cleric power=2 toughness=2 [/card] [card] name=Ethersworn Shieldmage abilities=flash auto=all(creature[artifact]|battlefield) prevent:9999 text=Flash -- When Ethersworn Shieldmage enters the battlefield, prevent all damage that would be dealt to artifact creatures this turn. mana={1}{W}{U} type=Artifact Creature subtype=Vedalken Wizard power=2 toughness=2 [/card] [card] name=Etherwrought Page aicode=activate name(look) donothing auto=@each my upkeep:ability$!name(Reveal) reveal:1 optionone name(Choose to put in Graveyard) target(*|reveal) moveto(mygraveyard) optiononeend optiontwo target(<1>*|reveal) moveto(mylibrary) optiontwoend revealend _ choice name(opponent life loss) life:-1 opponent _ choice name(Gain Life) life:2 controller!$ controller text=At the beginning of your upkeep, choose one - You gain 2 life; or look at the top card of your library, then you may put that card into your graveyard; or each opponent loses 1 life. mana={1}{W}{U}{B} type=Artifact [/card] [card] name=Eunuchs' Intrigues target=opponent auto=all(creature|opponentbattlefield) cantblock ueot auto=ability$!name(Which creature can block) target(creature|mybattlefield) -cantblock ueot!$ targetedplayer text=Target opponent chooses a creature he or she controls. Other creatures he or she controls can't block this turn. mana={2}{R} type=Sorcery [/card] [card] name=Evacuation auto=moveTo(ownerhand) all(creature) text=Return all creatures to their owners' hands. mana={3}{U}{U} type=Instant [/card] [card] name=Evanescent Intellect target=creature auto=teach(creature) {1}{U}{T}:deplete:3 target(player) text=Enchant creature -- Enchanted creature has "1Blue, Tap: Target player puts the top three cards of his or her library into his or her graveyard." mana={U} type=Enchantment subtype=Aura [/card] [card] name=Evangel of Heliod auto=_SOLDIERTOKEN_*type:manaW text=When Evangel of Heliod enters the battlefield, put a number of 1/1 white Soldier creature tokens onto the battlefield equal to your devotion to white. (Each {W} in the mana costs of permanents you control counts toward your devotion to white.) mana={4}{W}{W} type=Creature subtype=Human Cleric power=1 toughness=3 [/card] [card] name=Evangelize auto=ability$!name(choose a creature) target(creature|mybattlefield) moveTo(opponentbattlefield)!$ opponent buyback={4}{W}{2}{W}{W} text=Buyback {2}{W}{W} (You may pay an additional {2}{W}{W} as you cast this spell. If you do, put this card into your hand as it resolves.) -- Gain control of target creature of an opponent's choice that he or she controls. mana={4}{W} type=Sorcery [/card] [card] name=Evaporate auto=damage:1 all(creature[white;blue]) text=Evaporate deals 1 damage to each creature that's white or blue. mana={2}{R} type=Sorcery [/card] [card] name=Even the Odds auto=_SOLDIERTOKEN_*3 restriction=control less creatures text=Cast Even the Odds only if you control fewer creatures than each opponent. -- Put three 1/1 white Soldier creature tokens onto the battlefield. mana={2}{W} type=Instant [/card] [card] name=Ever After target=creature|mygraveyard auto=moveto(mybattlefield) auto=transforms((zombie,newcolors[black])) forever alias=135262 text=Return up to two target creature cards from your graveyard to the battlefield. Each of those creatures is a black Zombie in addition to its other colors and types. Put Ever After on the bottom of its owner's library. mana={4}{B}{B} type=Sorcery [/card] [card] name=Everbark Shaman aicode=activate moveTo(myBattlefield) and!(tap(noevent))! target(<2>forest|myLibrary) auto={T}{E(treefolk|mygraveyard)}:name(search card) reveal:plibrarycount optionone name(choose card) target(<2>forest|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield) and!(tap(noevent))!)! afterrevealedend revealend text={T}, Exile a Treefolk card from your graveyard: Search your library for two Forest cards and put them onto the battlefield tapped. Then shuffle your library. mana={4}{G} type=Creature subtype=Treefolk Shaman power=3 toughness=5 [/card] [card] name=Everflame Eidolon auto=bestow bstw auto=bestow teach(creature) +1/+1 auto={R}:+1/0 ueot bestow={2}{r} text=Bestow {2}{R} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) -- {R}: Everflame Eidolon gets +1/+0 until end of turn. If it's an Aura, enchanted creature gets +1/+0 until end of turn instead. -- Enchanted creature gets +1/+1. mana={1}{R} type=Enchantment Creature subtype=Spirit power=1 toughness=1 [/card] [card] name=Everflowing Chalice auto=if paid(kicker) then counter(0/0,kicked,charge) auto={T}:thisforeach(counter{0/0.1.charge}) add{1} kicker=multi{2} text=Multikicker {2} (You may pay an additional {2} any number of times as you cast this spell.) -- Everflowing Chalice enters the battlefield with a charge counter on it for each time it was kicked. -- {T}: Add {1} to your mana pool for each charge counter on Everflowing Chalice. mana={0} type=Artifact [/card] [card] name=Everglades auto=tap(noevent) auto=aslongas(swamp[-tapped]|mybattlefield) moveto(myhand) notatarget(swamp[-tapped]|mybattlefield) oneshot auto=moveto(mygraveyard) notatarget(this|mybattlefield) auto={T}:Add{1}{B} text=Everglades enters the battlefield tapped. -- When Everglades enters the battlefield, sacrifice it unless you return an untapped Swamp you control to its owner's hand. -- {T}: Add {1}{B} to your mana pool. type=Land [/card] [card] name=Everglove Courier abilities=doesnotuntap auto=@each my untap sourcetap:may untap auto={2}{g}{t}:target(elf) grant transforms((,newability[2/2],newability[trample])) grantend text=You may choose not to untap Everglove Courier during your untap step. -- {2}{G}, {T}: Target Elf creature gets +2/+2 and has trample for as long as Everglove Courier remains tapped. mana={2}{G} type=Creature subtype=Elf power=2 toughness=1 [/card] [card] name=Evernight Shade abilities=undying auto={B}:1/1 text={B}: Evernight Shade gets +1/+1 until end of turn. -- Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.) mana={3}{B} type=Creature subtype=Shade power=1 toughness=1 [/card] [card] name=Evil Eye of Orms-by-Gore auto=lord(creature[-eye]|myBattlefield) cantattack auto=lord(creature[-eye]|myBattlefield) cantpwattack auto=cantbeblockedby(creature[-wall]) text=Non-Eye creatures you control can't attack. -- Evil Eye of Orms-by-Gore can't be blocked except by Walls. mana={4}{B} type=Creature subtype=Eye power=3 toughness=6 [/card] [card] name=Evil Eye of Urborg auto=lord(creature[-eye]|myBattlefield) cantattack auto=lord(creature[-eye]|myBattlefield) cantpwattack auto=@combat(blocked) source(this) from(creature):all(trigger[from]) destroy text=Non-Eye creatures you control can't attack. -- Whenever Evil Eye of Urborg becomes blocked by a creature, destroy that creature. mana={4}{B} type=Creature subtype=Eye power=6 toughness=3 [/card] [card] name=Evil Presence text=Enchant land -- Enchanted land is a Swamp. target=land auto=loseabilities auto=losesubtypesof(land) auto=transforms((swamp)) mana={B} type=Enchantment subtype=Aura [/card] [card] name=Evil Twin auto=may copy NotATarget(creature) and!( transforms((,newability[{U}{B}{T}:destroy target(creature[share!name!])])) forever )! text=You may have Evil Twin enter the battlefield as a copy of any creature on the battlefield except it gains "{U}{B}, {T}: Destroy target creature with the same name as this creature." mana={2}{U}{B} type=Creature subtype=Shapeshifter power=0 toughness=0 [/card] [card] name=Evincar's Justice auto=damage:2 all(creature,player) buyback={2}{B}{B}{3} text=Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.) -- Evincar's Justice deals 2 damage to each creature and each player. mana={2}{B}{B} type=Sorcery [/card] [card] name=Eviscerator abilities=protection from white auto=life:-5 controller text=Protection from white -- When Eviscerator enters the battlefield, you lose 5 life. mana={3}{B}{B} type=Creature subtype=Phyrexian Horror power=5 toughness=5 [/card] [card] name=Evolution Charm aicode=activate target(land[basic]|mylibrary) moveto(myhand) auto=choice name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>land[basic]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend auto=aslongas(creature|mygraveyard) choice moveTo(myhand) target(creature|mygraveyard) auto=aslongas(creature|myBattlefield) choice flying target(creature) text=Choose one - Search your library for a basic land card, reveal it, put it into your hand, then shuffle your library; or return target creature card from your graveyard to your hand; or target creature gains flying until end of turn. mana={1}{G} type=Instant [/card] [card] name=Evolution Vat auto={3}{t}:target(creature) tap && counter(1/1) && transforms((,newability[{2}{G}{U}:thisforeach(counter{1/1.1}) counter(1/1)])) ueot text={3}, {T}: Tap target creature and put a +1/+1 counter on it. Until end of turn, that creature gains "{2}{G}{U}: Double the number of +1/+1 counters on this creature." mana={3} type=Artifact [/card] [card] name=Evolutionary Escalation auto=@each my upkeep restriction{compare(cantargetmycre)~morethan~0,compare(cantargetoppocre)~morethan~0}:choice counter(1/1,3) target(creature|mybattlefield) && activate counter(1/1,3) target(creature|opponentbattlefield) text=At the beginning of your upkeep, put three +1/+1 counters on target creature you control and three +1/+1 counters on target creature an opponent controls. mana={1}{G} type=Enchantment [/card] [card] name=Evolutionary Leap auto={g}{s(creature|mybattlefield)}:Reveal:1 revealzone(mylibrary) revealuntil(creature|mylibrary) optionone choice name(Get Card) target(creature|reveal) moveto(myhand) optiononeend optiontwo choice name(put on bottom) all(*|reveal) bottomoflibrary optiontwoend revealend text={G}, Sacrifice a creature: Reveal cards from the top of your library until you reveal a creature card. Put that card into your hand and the rest on the bottom of your library in a random order. mana={1}{G} type=Enchantment [/card] [card] name=Evolving Wilds auto={T}{S}:moveTo(myBattlefield) and!(tap(noevent))! target(land[basic]|myLibrary) text={T}, Sacrifice Evolving Wilds: Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library. type=Land [/card] [card] name=Exalted Angel abilities=flying auto=spiritlink facedown={3} autofacedown={2}{W}{W}:morph text=Flying -- Whenever Exalted Angel deals damage, you gain that much life. -- Morph {2}{W}{W} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) mana={4}{W}{W} type=Creature subtype=Angel power=4 toughness=5 [/card] [card] name=Exalted Dragon abilities=flying,cantattack,cantpwattack auto={S(land|myBattlefield)}:-cantattack && -cantpwattack restriction{myattackersonly} text=Flying -- Exalted Dragon can't attack unless you sacrifice a land. mana={4}{W}{W} type=Creature subtype=Dragon power=5 toughness=5 [/card] [card] name=Exava, Rakdos Blood Witch abilities=first strike,haste auto=may counter(1/1) auto=this(counter{1/1.1}>=1) cantblock auto=lord(other creature[counter{1/1.1}]|myBattlefield) haste text=First Strike. -- Haste. -- Unleash. -- Each other creature you control with a +1/+1 counter on it has haste. mana={2}{B}{R} type=Legendary Creature subtype=Human Cleric power=3 toughness=3 [/card] [card] name=Exclude target=creature|stack auto=fizzle auto=draw:1 controller text=Counter target creature spell. -- Draw a card. mana={2}{U} type=Instant [/card] [card] name=Excommunicate target=creature auto=moveTo(ownerLibrary) text=Put target creature on top of its owner's library. mana={2}{W} type=Sorcery [/card] [card] name=Excoriate target=creature[tapped] auto=moveto(exile) text=Exile target tapped creature. mana={3}{W} type=Sorcery [/card] [card] name=Execute target=creature[white] auto=bury auto=draw:1 controller text=Destroy target white creature. It can't be regenerated. -- Draw a card. mana={2}{B} type=Instant [/card] [card] name=Executioner's Capsule auto={1}{B}{T}{S}:destroy target(other creature[-black]) text={1}{B}, {T}, Sacrifice Executioner's Capsule: Destroy target nonblack creature. mana={B} type=Artifact [/card] [card] name=Executioner's Hood auto={2}:equip auto=teach(creature) intimidate text=Equipped creature has intimidate. -- Equip {2} mana={2} type=Artifact subtype=Equipment [/card] [card] name=Executioner's Swing text=Target creature that dealt damage this turn gets -5/-5 until end of turn. target=creature[damager] auto=-5/-5 ueot mana={W}{B} type=Instant [/card] [card] name=Exert Influence target=creature[power<=converge]|battlefield auto=moveto(mybattlefield) text=Converge -- Gain control of target creature if its power is less than or equal to the number of colors of mana spent to cast Exert Influence. mana={4}{U} type=Sorcery [/card] [card] name=Exhaustion target=opponent auto=lord(creature,land|targetedpersonsbattlefield) frozen text=Creatures and lands target opponent controls don't untap during his or her next untap step. mana={2}{U} type=Sorcery [/card] [card] name=Exhume auto=moveto(ownerbattlefield) notatarget(creature|mygraveyard) auto=ability$! moveto(ownerbattlefield) notatarget(creature|mygraveyard) !$ opponent text=Each player puts a creature card from his or her graveyard onto the battlefield. mana={1}{B} type=Sorcery [/card] [card] name=Exile into Darkness target=player auto=ability$!name(sacrifice creature) notatarget(creature[manacost<=3]|mybattlefield) sacrifice!$ targetedplayer autograveyard=@each my upkeep:if type(*|myhand)~morethan~type(*|opponenthand) then may moveto(myhand) text=Target player sacrifices a creature with mana value 3 or less. -- At the beginning of your upkeep, if you have more cards in hand than each opponent, you may return Exile into Darkness from your graveyard to your hand. mana={4}{B} type=Sorcery [/card] [card] name=Exiled Boggart auto=_DIES_reject notatarget(*|myhand) text=When Exiled Boggart dies, discard a card. mana={1}{B} type=Creature subtype=Goblin Rogue power=2 toughness=2 [/card] [card] name=Exile target=creature[-white;attacking] auto=moveto(exile) auto=dynamicability text=Exile target nonwhite attacking creature. You gain life equal to its toughness. mana={2}{W} type=Instant [/card] [card] name=Exorcist auto={1}{W}{T}:destroy target(creature[black]) text={1}{W}, {T}: Destroy target black creature. mana={W}{W} type=Creature subtype=Human Cleric power=1 toughness=1 [/card] [card] name=Exoskeletal Armor target=creature auto=foreach(creature|graveyard) 1/1 text=Enchant creature -- Enchanted creature gets +X/+X, where X is the number of creature cards in all graveyards. mana={1}{G} type=Enchantment subtype=Aura [/card] [card] name=Exotic Curse target=creature auto=thisforeach(variable{pbasiclandtypes}>0) -1/-1 text=Enchant creature -- Domain - Enchanted creature gets -1/-1 for each basic land type among lands you control. mana={2}{B} type=Enchantment subtype=Aura [/card] [card] name=Exotic Disease auto=life:-pbasiclandtypes opponent auto=life:pbasiclandtypes controller text=Domain - Target player loses X life and you gain X life, where X is the number of basic land types among lands you control. mana={4}{B} type=Sorcery [/card] [card] name=Expedite auto=haste auto=draw:1 controller target=creature text=Target creature gains haste until end of turn. -- Draw a card. mana={R} type=Instant [/card] [card] name=Expedition Envoy mana={W} type=Creature subtype=Human Scout Ally power=2 toughness=1 [/card] [card] name=Expedition Map aicode=activate target(land|mylibrary) moveto(myhand) auto={2}{T}{S}:name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>land|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend text={2}, {T}, Sacrifice Expedition Map: Search your library for a land card, reveal it, and put it into your hand. Then shuffle your library. mana={1} type=Artifact [/card] [card] name=Expedition Raptor abilities=flying auto=target(other creature|battlefield) counter(1/1) text=Flying -- When Expedition Raptor enters the battlefield, support 2. (Put a +1/+1 counter on each of up to two other target creatures.) mana={3}{W}{W} type=Creature subtype=Bird power=2 toughness=2 [/card] [card] name=Expendable Troops auto={T}{S}:damage:2 target(other creature[attacking;blocking]) text={T}, Sacrifice Expendable Troops: Expendable Troops deals 2 damage to target attacking or blocking creature. mana={1}{W} type=Creature subtype=Human Soldier power=2 toughness=1 [/card] [card] name=Experiment One auto=evolve auto={C(1/1,-2)}:regenerate text=Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) -- Remove two +1/+1 counters from Experiment One: Regenerate Experiment One. mana={G} type=Creature subtype=Human Ooze power=1 toughness=1 [/card] [card] name=Experimental Aviator abilities=flying auto=_THOPTERTOKEN_*2 text=Flying -- When Experimental Aviator enters the battlefield, create two 1/1 colorless Thopter artifact creature tokens with flying. mana={3}{U}{U} type=Creature subtype=Human Artificer power=0 toughness=3 [/card] [card] name=Exploding Borders target=player aicode=activate moveTo(myBattlefield) and!(tap(noevent) && damage:pbasiclandtypes targetedplayer)! target(land[basic]|myLibrary) auto=name(search card) reveal:plibrarycount revealzone(mylibrary) optionone name(choose card) target(<1>land[basic]|reveal) moveTo(myBattlefield) and!(tap(noevent) && damage:pbasiclandtypes targetedplayer && all(*|reveal) moveto(ownerlibrary))! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend revealend text=Domain - Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle your library. Exploding Borders deals X damage to target player, where X is the number of basic land types among lands you control. mana={2}{R}{G} type=Sorcery [/card] [card] name=Exploration auto=maxPlay(land)+1 text=You may play an additional land on each of your turns. mana={G} type=Enchantment [/card] [card] name=Explore auto=maxPlay(land)+1 auto=draw:1 text=You may play an additional land this turn. -- Draw a card. mana={1}{G} type=Sorcery [/card] [card] name=Explosive Apparatus auto={3}{T}{s}:damage:2 target(other *[creature;player]) text={3}, {T}, Sacrifice Explosive Apparatus: Explosive Apparatus deals 2 damage to target creature or player. mana={1} type=Artifact [/card] [card] name=Explosive Growth target=creature kicker={5} auto=2/2 auto=if paid(kicker) then 3/3 text=Kicker {5} (You may pay an additional {5} as you cast this spell.) -- Target creature gets +2/+2 until end of turn. If Explosive Growth was kicked, that creature gets +5/+5 until end of turn instead. mana={G} type=Instant [/card] [card] name=Explosive Impact target=creature,player auto=damage:5 text=Explosive Impact deals 5 damage to target creature or player. mana={5}{R} type=Instant [/card] [card] name=Explosive Revelation auto=Reveal:1 revealzone(mylibrary) revealuntil(*[-land]|mylibrary) optionone choice name(Get Card) all(*[-land]|reveal) moveto(myhand) optiononeend optiontwo choice name(Put on Bottom) all(*|reveal) bottomoflibrary optiontwoend afterrevealed choice name(Deal Damage) target(creature,player) damage:revealedmana afterrevealedend revealend text=Choose target creature or player. Reveal cards from the top of your library until you reveal a nonland card. Explosive Revelation deals damage equal to that card's mana value to that creature or player. Put the nonland card into your hand and the rest on the bottom of your library in any order. mana={3}{R}{R} type=Sorcery [/card] [card] name=Explosive Vegetation aicode=activate moveTo(myBattlefield) and!(tap(noevent))! target(land[basic]|myLibrary) auto=name(search card) reveal:plibrarycount optionone name(choose card) target(land[basic]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield) and!(tap(noevent))!)! afterrevealedend revealend text=Search your library for up to two basic land cards and put them onto the battlefield tapped. Then shuffle your library. mana={3}{G} type=Sorcery [/card] [card] name=Expose Evil auto=target(creature) tap(noevent) auto=name(Create clue) token(Clue) controller text=Tap up to two target creatures. -- Investigate. (Put a colorless Clue artifact token onto the battlefield with "{2}, Sacrifice this artifact: Draw a card.") mana={1}{W} type=Instant [/card] [card] name=Expunge abilities=cycling target=creature[-black;-artifact] auto=bury autohand=__CYCLING__({2}) text=Destroy target nonartifact, nonblack creature. It can't be regenerated. -- Cycling {2} ({2}, Discard this card: Draw a card.) mana={2}{B} type=Instant [/card] [card] name=Exquisite Blood auto=@lifelostfoeof(player):life:thatmuch controller text=Whenever an opponent loses life, you gain that much life. mana={4}{B} type=Enchantment [/card] [card] name=Exsanguinate auto=lifeleech:-X opponent text=Each opponent loses X life. you gain life equal to the amount lost this way. mana={X}{B}{B} type=Sorcery [/card] [card] name=Extinction auto=chooseatype all(creature[chosentype]) destroy chooseend text=Destroy all creatures of the creature type of your choice. mana={4}{B} type=Sorcery [/card] [card] name=Extinguish All Hope auto=all(creature[-enchantment]) destroy text=Destroy all nonenchantment creatures. mana={4}{B}{B} type=Sorcery [/card] [card] name=Extinguish target=sorcery|stack auto=fizzle text=Counter target sorcery spell. mana={1}{U} type=Instant [/card] [card] name=Extirpate target=*[-basic]|graveyard auto=moveTo(exile) auto=all(*[share!name!]|targetcontrollerhand) moveto(exile) auto=all(*[share!name!]|targetcontrollerlibrary) moveto(exile) auto=all(*[share!name!]|targetcontrollergraveyard) moveto(exile) text=Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) -- Choose target card in a graveyard other than a basic land. Search its owner's graveyard, hand, and library for all cards with the same name as that card and exile them. Then that player shuffles his or her library. abilities=split second mana={B} type=Instant [/card] [card] name=Extortion target=player aicode=activate reject notatarget(*|targetedpersonshand) auto=name(look) reveal:type:*:targetedpersonshand revealzone(targetedpersonshand) optionone name(choose discards) target(*|reveal) moveto(ownerhand) and!( reject )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerhand) and!( all(*|reveal) moveto(ownerhand) )! optiontwoend revealend text=Look at target player's hand and choose up to two cards from it. That player discards those cards. mana={3}{B}{B} type=Sorcery [/card] [card] name=Extra Arms target=creature auto=@combat(attacking) source(mytgt):damage:2 target(creature,player) text=Enchant creature -- Whenever enchanted creature attacks, it deals 2 damage to target creature or player. mana={4}{R} type=Enchantment subtype=Aura [/card] [card] name=Extract from Darkness auto=all(player) deplete:2 auto=moveto(mybattlefield) target(creature|graveyard) text=Each player puts the top two cards of his or her library into his or her graveyard. Then put a creature card from a graveyard onto the battlefield under your control. mana={3}{U}{B} type=Sorcery [/card] [card] name=Extract target=player aicode=activate moveto(exile) target(*|targetedpersonslibrary) auto=reveal:type:*:targetedpersonslibrary revealzone(targetedpersonslibrary) optionone name(choose card) target(*|reveal) moveto(exile) optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend revealend text=Search target player's library for a card and exile it. Then that player shuffles his or her library. mana={U} type=Sorcery [/card] [card] name=Extractor Demon abilities=flying autograveyard={2}{B}:name(Unearth) moveto(mybattlefield) and!( transforms((,newability[haste],newability[unearth],newability[exiledeath])) forever )! asSorcery auto=@movedTo(other creature|nonbattlezone) from(battlefield):may deplete:2 target(player) text=Flying -- Whenever another creature leaves the battlefield, you may have target player put the top two cards of his or her library into his or her graveyard. -- Unearth {2}{B} ({2}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) mana={4}{B}{B} type=Creature subtype=Demon power=5 toughness=5 [/card] [card] name=Extraplanar Lens auto=may moveto(exile) target(land|mybattlefield) and!( transforms((,newability[lord(*[share!name!]) producecolor:land],newability[lord(*[share!name!]) producecolor:green],newability[lord(*[share!name!]) producecolor:blue],newability[lord(*[share!name!]) producecolor:red],newability[lord(*[share!name!]) producecolor:black],newability[lord(*[share!name!]) producecolor:white])) forever )! text=Imprint -- When Extraplanar Lens enters the battlefield, you may exile target land you control. -- Whenever a land with the same name as the exiled card is tapped for mana, its controller adds one mana to his or her mana pool of any type that land produced. mana={3} type=Artifact [/card] [card] name=Extravagant Spirit auto=foreach(*|myhand) upcost[{1}] sacrifice abilities=flying text=Flying -- At the beginning of your upkeep, sacrifice Extravagant Spirit unless you pay {1} for each card in your hand. mana={3}{U} type=Creature subtype=Spirit power=4 toughness=4 [/card] [card] name=Extricator of Flesh backside=Extricator of Sin auto=lord(eldrazi|mybattlefield) vigilance auto={2}{T}{S(creature[-eldrazi]|mybattlefield)}:token(Eldrazi Horror) controller text=Eldrazi you control have vigilance. -- {2}, {T}, Sacrifice a non-Eldrazi creature: Put a 3/2 colorless Eldrazi Horror creature token onto the battlefield. // Extricator of Sin type=Creature subtype=Eldrazi Horror power=3 toughness=5 [/card] [card] name=Extricator of Sin backside=Extricator of Flesh restriction=compare(isflipped)~equalto~0 anyzone={0}:doubleside(backside) auto=may name(Sacrifice permanent) sacrifice target(*|mybattlefield) && token(Eldrazi Horror) controller auto=@each upkeep restriction{delirium}:flip(backside) text=When Extricator of Sin enters the battlefield, you may sacrifice another permanent. If you do, put a 3/2 colorless Eldrazi Horror creature token onto the battlefield. -- Delirium -- At the beginning of your upkeep, if there are four or more card types among cards in your graveyard, transform Extricator of Sin. // Extricator of Flesh mana={2}{W} type=Creature subtype=Human Cleric power=0 toughness=3 [/card] [card] name=Extruder auto={S(artifact|myBattlefield)}:counter(1/1) target(creature) auto=upcost[{4};next upkeep] sacrifice text=Echo {4} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) -- Sacrifice an artifact: Put a +1/+1 counter on target creature. mana={4} type=Artifact Creature subtype=Juggernaut power=4 toughness=3 [/card] [card] name=Exuberant Firestoker auto=@each my endofturn restriction{type(creature[power>=5]|myBattlefield)~morethan~0}:may damage:2 target(player) auto={T}:Add{1} text=At the beginning of your end step, if you control a creature with power 5 or greater, you may have Exuberant Firestoker deal 2 damage to target player. -- {T}: Add {1} to your mana pool. mana={2}{R} type=Creature subtype=Human Druid Shaman power=1 toughness=1 [/card] [card] name=Exultant Cultist auto=_DIES_draw:1 text=When Exultant Cultist dies, draw a card. mana={2}{U} type=Creature subtype=Human Wizard power=2 toughness=2 [/card] [card] name=Eye for an Eye alias=1344 text=The next time a source of your choice would deal damage to you this turn, instead that source deals that much damage to you and Eye for an Eye deals that much damage to that source's controller. mana={W}{W} type=Instant [/card] [card] name=Eye Gouge target=creature auto=-1/-1 auto=teach(Cyclops) destroy text=Target creature gets -1/-1 until end of turn. If it's a Cyclops, destroy it. mana={B} type=Instant [/card] [card] name=Eye of Doom auto=ability$!counter(0/0,1,doom) target(*[-land]|mybattlefield)!$ controller auto=ability$!counter(0/0,1,doom) target(*[-land]|mybattlefield)!$ opponent auto={2}{t}{s}:all(*[counter{0/0.1.doom}]) destroy text=When Eye of Doom enters the battlefield, each player chooses a nonland permanent and puts a doom counter on it. -- {2}, {T}, Sacrifice Eye of Doom: Destroy each permanent with a doom counter on it. mana={4} type=Artifact [/card] [card] name=Eye of Nowhere target=* auto=moveTo(ownerhand) text=Return target permanent to its owner's hand. mana={U}{U} type=Sorcery subtype=Arcane [/card] [card] name=Eye of Ramos auto={T}:Add{U} auto={S}:Add{U} text={T}: Add {U} to your mana pool. -- Sacrifice Eye of Ramos: Add {U} to your mana pool. mana={3} type=Artifact [/card] [card] name=Eye of Singularity auto=all(*[-basic]|battlefield) transforms((,newability[bury all(other *[share!name!])])) ueot auto=@movedTo(*[-basic]|battlefield):all(trigger[to]) transforms((,newability[bury all(other *[share!name!])])) ueot auto=@movedTo(other enchantment[world]|battlefield):sacrifice all(this) text=When Eye of Singularity enters the battlefield, destroy each permanent with the same name as another permanent, except for basic lands. They can't be regenerated. -- Whenever a permanent other than a basic land enters the battlefield, destroy all other permanents with that name. They can't be regenerated. type=World Enchantment mana={3}{W} [/card] [card] name=Eye of Ugin auto=lord(eldrazi[colorless]|mycastingzone) altercost(colorless,-2) aicode=activate target(creature[colorless]|mylibrary) moveto(myhand) auto={7}{T}:name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>creature[colorless]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend text=Colorless Eldrazi spells you cast cost {2} less to cast. -- {7}, {T}: Search your library for a colorless creature card, reveal it, and put it into your hand. Then shuffle your library. type=Legendary Land [/card] [card] name=Eye of Yawgmoth auto={3}{T}{S(creature|mybattlefield)}:reveal:storedmanacost optionone name(pick a card) target(<1>*|reveal) moveto(myhand) optiononeend optiontwo name(Put in exile) target(<1>*|reveal) moveto(myexile) and!( moveto(exile) all(*|reveal) )! optiontwoend revealend text={3}, {T}, Sacrifice a creature: Reveal a number of cards from the top of your library equal to the sacrificed creature's power. Put one into your hand and exile the rest. mana={3} type=Artifact [/card] [card] name=Eye Spy target=player aicode=activate choice moveto(ownergraveyard) all(*[zpos=1]|targetedpersonslibrary) auto=name(look) reveal:1 optionone name(Put On Top) target(*|reveal) moveto(ownerlibrary) optiononeend optiontwo name(put in graveyard) target(<1>*|reveal) moveto(ownergraveyard) optiontwoend revealend text=Look at the top card of target player's library. You may put that card into his or her graveyard. mana={U} type=Sorcery [/card] [card] name=Eyeblight Assassin auto=target(creature|opponentbattlefield) -1/-1 ueot text=When Eyeblight Assassin enters the battlefield, target creature an opponent controls gets -1/-1 until end of turn. mana={2}{B} type=Creature subtype=Elf Assassin power=2 toughness=2 [/card] [card] name=Eyeblight Massacre auto=all(creature[-elf]|battlefield) -2/-2 ueot text=Non-Elf creatures get -2/-2 until end of turn. mana={2}{B}{B} type=Sorcery [/card] [card] name=Eyeblight's Ending target=creature[-elf] auto=destroy text=Destroy target non-Elf creature. mana={2}{B} type=Tribal Instant subtype=Elf [/card] [card] name=Eyeless Watcher auto=choice token(Eldrazi Scion,Creature Eldrazi Scion,1/1) and!( transforms((,newability[{S}:Add{C}])) forever )!*2 controller text=Devoid (This card has no color.) -- When Eyeless Watcher enters the battlefield, put two 1/1 colorless Eldrazi Scion creature tokens onto the battlefield. They have "Sacrifice this creature: Add {1} to your mana pool." mana={3}{G} abilities=devoid type=Creature subtype=Eldrazi Drone power=1 toughness=1 [/card] [card] name=Eyes in the Skies auto=token(Bird,Creature Bird,1/1,flying,white) && ability$! _POPULATE_ !$ controller text=Put a 1/1 white Bird creature token with flying onto the battlefield, then populate. (Create a token that's a copy of a creature token you control.) mana={3}{W} type=Instant [/card] [card] name=Eyes of the Watcher aicode=activate transforms((,newability[all(*[zpos<=2]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot auto=@movedto(*[instant;sorcery]|mystack):target(trigger[to]<1>) pay[[{U}{R}]] scry:2 scrycore delayed dontshow donothing scrycoreend scryend text=Whenever you cast an instant or sorcery spell, you may pay {1}. If you do, scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) mana={2}{U} type=Enchantment [/card] [card] name=Eyes of the Wisent auto=@movedto(*[blue]|stack) from(*|opponenthand) restriction{myturnonly}:may token(Elemental,creature elemental,4/4,green) text=Whenever an opponent casts a blue spell during your turn, you may put a 4/4 green Elemental creature token onto the battlefield. mana={1}{G} type=Tribal Enchantment subtype=Elemental [/card] [card] name=Ezuri, Renegade Leader auto={G}:regenerate target(other elf) auto={2}{G}{G}{G}:all(elf|mybattlefield) 3/3 && all(elf|mybattlefield) trample ueot text={G}: Regenerate another target Elf. -- {2}{G}{G}{G}: Elf creatures you control get +3/+3 and gain trample until end of turn. mana={1}{G}{G} type=Legendary Creature subtype=Elf Warrior power=2 toughness=2 [/card] [card] name=Ezuri's Archers abilities=reach auto=@combat(blocking) source(this) from(creature[flying]):all(this) 3/0 ueot text=Reach (This creature can block creatures with flying.) -- Whenever Ezuri's Archers blocks a creature with flying, Ezuri's Archers gets +3/+0 until end of turn. mana={G} type=Creature subtype=Elf Archer power=1 toughness=2 [/card] [card] name=Ezuri's Brigade auto=aslongas(artifact|mybattlefield) 4/4 >2 auto=aslongas(artifact|mybattlefield) trample >2 text=Metalcraft - As long as you control three or more artifacts, Ezuri's Brigade gets +4/+4 and has trample. mana={2}{G}{G} type=Creature subtype=Elf Warrior power=4 toughness=4 [/card] [card] name=Fable of Wolf and Owl auto=@movedTo(*[green;-blue]|mystack):may token(Wolf,Creature Wolf,2/2,green,tnum.11) auto=@movedTo(*[blue;-green]|mystack):may token(Bird,Creature Bird,1/1,flying,blue,tnum.12) auto=@movedTo(*[blue&green]|mystack):may token(Bird,Creature Bird,1/1,flying,blue,tnum.12) auto=@movedTo(*[blue&green]|mystack):may token(Wolf,Creature Wolf,2/2,green,tnum.11) auto=@movedTo(*[blue&green]|mystack):may name(create bird & wolf) token(Bird,Creature Bird,1/1,flying,blue,tnum.12) && token(Wolf,Creature Wolf,2/2,green,tnum.11) text=Whenever you cast a green spell, you may put a 2/2 green Wolf creature token onto the battlefield. -- Whenever you cast a blue spell, you may put a 1/1 blue Bird creature token with flying onto the battlefield. mana={3}{GU}{GU}{GU} type=Enchantment [/card] [card] name=Fabled Hero abilities=double strike auto=_HEROIC_counter(1/1) text=Double strike. -- Heroic - Whenever you cast a spell that targets Fabled Hero, put a +1/+1 counter on Fabled Hero. mana={1}{W}{W} type=Creature subtype=Human Soldier power=2 toughness=2 [/card] [card] name=Fabricate aicode=activate target(artifact|mylibrary) moveto(myhand) auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>artifact|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend text=Search your library for an artifact card, reveal it, and put it into your hand. Then shuffle your library. mana={2}{U} type=Sorcery [/card] [card] name=Fabrication Module auto=@energizedof(player):counter(1/1) target(creature|mybattlefield) auto={4}{T}:alterenergy:1 controller text=Whenever you get one or more {E} (energy counters), put a +1/+1 counter on target creature you control. -- {4}, {T}: You get {E}. mana={3} type=Artifact [/card] [card] name=Face of Fear auto={2}{B}{D(*|myhand)}:fear text={2}{B}, Discard a card: Face of Fear gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.) mana={5}{B} type=Creature subtype=Horror power=3 toughness=4 [/card] [card] name=Faceless Butcher auto=(blink)forsrc target(creature|battlefield) text=When Faceless Butcher enters the battlefield, exile target creature other than Faceless Butcher. -- When Faceless Butcher leaves the battlefield, return the exiled card to the battlefield under its owner's control. mana={2}{B}{B} type=Creature subtype=Nightmare Horror power=2 toughness=3 [/card] [card] name=Faceless Devourer abilities=shadow auto=(blink)forsrc target(other creature[shadow]|battlefield) text=Shadow (This creature can block or be blocked by only creatures with shadow.) -- When Faceless Devourer enters the battlefield, exile another target creature with shadow. -- When Faceless Devourer leaves the battlefield, return the exiled card to the battlefield under its owner's control. mana={2}{B} type=Creature subtype=Nightmare Horror power=2 toughness=1 [/card] [card] name=Facevaulter auto={B}{S(goblin|myBattlefield)}:2/2 text={B}, Sacrifice a Goblin: Facevaulter gets +2/+2 until end of turn. mana={B} type=Creature subtype=Goblin Warrior power=1 toughness=1 [/card] [card] name=Fade from Memory abilities=cycling target=*|graveyard auto=moveTo(exile) autohand=__CYCLING__({B}) text=Exile target card from a graveyard. -- Cycling {B} ({B}, Discard this card: Draw a card.) mana={B} type=Instant [/card] [card] name=Fade into Antiquity target=artifact,enchantment auto=moveto(exile) text=Exile target Artifact or Enchantment mana={2}{G} type=Sorcery [/card] [card] name=Faerie Conclave auto=tap(noevent) auto={T}:Add{U} auto={1}{U}:transforms((Faerie Creature,setpower=2,settoughness=1,flying,blue)) ueot text=Faerie Conclave enters the battlefield tapped. -- {T}: Add {U} to your mana pool. -- {1}{U}: Faerie Conclave becomes a 2/1 blue Faerie creature with flying until end of turn. It's still a land. (It can't be blocked except by creatures with flying or reach.) type=Land [/card] [card] name=Faerie Harbinger abilities=flash,flying aicode=activate target(faerie|mylibrary) moveto(mylibrary) and!(moveto(mylibrary))! auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(faerie|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(mylibrary)])) optiononeend optiontwo bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary )! optiontwoend revealend text=Flash -- Flying -- When Faerie Harbinger enters the battlefield, you may search your library for a Faerie card, reveal it, then shuffle your library and put that card on top of it. mana={3}{U} type=Creature subtype=Faerie Wizard power=2 toughness=2 [/card] [card] name=Faerie Impostor auto=aslongas(other creature|mybattlefield) choice notatarget(other creature|mybattlefield) moveTo(ownerhand) oneshot auto=choice sacrifice abilities=flying text=Flying -- When Faerie Impostor enters the battlefield, sacrifice it unless you return another creature you control to its owner's hand. mana={U} type=Creature subtype=Faerie Rogue power=2 toughness=1 [/card] [card] name=Faerie Invaders abilities=flash,flying text=Flash (You may cast this spell any time you could cast an instant.) -- Flying mana={4}{U} type=Creature subtype=Faerie Rogue power=3 toughness=3 [/card] [card] name=Faerie Macabre abilities=flying autohand={discard}:target(other *|graveyard) moveTo(exile) text=Flying -- Discard Faerie Macabre: Exile up to two target cards from graveyards. mana={1}{B}{B} type=Creature subtype=Faerie Rogue power=2 toughness=2 [/card] [card] name=Faerie Mechanist abilities=flying aicode=activate target(artifact[zpos<=3]|mylibrary) moveto(myhand) auto=name(look) reveal:3 optionone name(Get artifact) target(artifact|reveal) moveto(myhand) optiononeend optiontwo name(put on bottom) target(<5>*|reveal) bottomoflibrary optiontwoend revealend text=Flying -- When Faerie Mechanist enters the battlefield, look at the top three cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in any order. mana={3}{U} type=Artifact Creature subtype=Faerie Artificer power=2 toughness=2 [/card] [card] name=Faerie Miscreant abilities=flying auto=if type(Faerie Miscreant|mybattlefield)~morethan~1 then choice draw:1 controller text=Flying (This creature can't be blocked except by creatures with flying or reach.) -- When Faerie Miscreant enters the battlefield, if you control another creature named Faerie Miscreant, draw a card. mana={U} type=Creature subtype=Faerie Rogue power=1 toughness=1 [/card] [card] name=Faerie Noble abilities=flying auto=lord(other faerie|myBattlefield) 0/1 auto={T}:all(other faerie|myBattlefield) 1/0 ueot text=Flying -- Other Faerie creatures you control get +0/+1. -- {T}: Other Faerie creatures you control get +1/+0 until end of turn. mana={2}{G} type=Creature subtype=Faerie power=1 toughness=2 [/card] [card] name=Faerie Squadron kicker={3}{U} auto=if paid(kicker) then counter(1/1,2) auto=if paid(kicker) then flying text=Kicker {3}{U} (You may pay an additional {3}{U} as you cast this spell.) -- If Faerie Squadron was kicked, it enters the battlefield with two +1/+1 counters on it and with flying. mana={U} type=Creature subtype=Faerie power=1 toughness=1 [/card] [card] name=Faerie Swarm abilities=flying anyzone=type:*[blue]:myBattlefield/type:*[blue]:myBattlefield cdaactive text=Flying -- Faerie Swarm's power and toughness are each equal to the number of blue permanents you control. mana={3}{U} type=Creature subtype=Faerie power=* toughness=* [/card] [card] name=Faerie Tauntings auto=@movedto(*|stack) from(*|myhand) restriction{opponentturnonly}:may life:-1 opponent text=Whenever you cast a spell during an opponent's turn, you may have each opponent lose 1 life. mana={2}{B} type=Tribal Enchantment subtype=Faerie [/card] [card] name=Faerie Trickery target=*[-faerie]|stack auto=fizzleto(exile) text=Counter target non-Faerie spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. mana={1}{U}{U} type=Tribal Instant subtype=Faerie [/card] [card] name=Failed Inspection target=*|stack auto=fizzle auto=draw:1 controller auto=ability$!reject notatarget(*|myhand)!$ controller text=Counter target spell. Draw a card, then discard a card. mana={2}{U}{U} type=Instant [/card] [card] name=Fairgrounds Warden auto=(blink)forsrc target(creature|opponentbattlefield) text=When Fairgrounds Warden enters the battlefield, exile target creature an opponent controls until Fairgrounds Warden leaves the battlefield. mana={2}{W} type=Creature subtype=Dwarf Soldier power=1 toughness=3 [/card] [card] name=Faith Healer auto={S(enchantment|myBattlefield)}:life:storedmanacost text=Sacrifice an enchantment: You gain life equal to the sacrificed enchantment's mana value. mana={1}{W} type=Creature subtype=Human Cleric power=1 toughness=1 [/card] [card] name=Faith Unbroken auto=target(creature|opponentbattlefield) (blink)forsrc auto=teach(creature) 2/2 target=creature|mybattlefield text=Enchant creature you control -- When Faith Unbroken enters the battlefield, exile target creature an opponent controls until Faith Unbroken leaves the battlefield. -- Enchanted creature gets +2/+2. mana={3}{W} type=Enchantment subtype=Aura [/card] [card] name=Faithbearer Paladin abilities=lifelink text=Lifelink (Damage dealt by this creature also causes you to gain that much life.) mana={4}{W} type=Creature subtype=Human Knight power=3 toughness=4 [/card] [card] name=Faithful Squire doublefaced=kamiflip backside=Kaiso, Memory of Loyalty restriction=compare(isflipped)~equalto~0 anyzone={0}:doubleside(backside) auto=@movedTo(spirit,arcane|mystack):may counter(0/0,1,Ki) auto=@each endofturn:this(counter{0/0.2.Ki}) flip(backside) text=Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Faithful Squire. -- At the beginning of the end step, if there are two or more ki counters on Faithful Squire, you may flip it. // Kaiso, Memory of Loyalty mana={1}{W}{W} type=Creature subtype=Human Soldier power=2 toughness=2 [/card] [card] name=Faithless Looting auto=draw:2 controller auto=reject notatarget(<2>*|myhand) flashback={2}{R} text=Draw two cards, then discard two cards. -- Flashback {2}{R} mana={R} type=Sorcery [/card] [card] name=Faith's Fetters target=artifact,creature,enchantment,land,planeswalker auto=teach(creature) cantattack auto=teach(creature) cantpwattack auto=teach(creature) cantblock auto=onlymanaability auto=life:4 controller text=Enchant permanent -- When Faith's Fetters enters the battlefield, you gain 4 life. -- Enchanted permanent's activated abilities can't be activated unless they're mana abilities. If enchanted permanent is a creature, it can't attack or block. mana={3}{W} type=Enchantment subtype=Aura [/card] [card] name=Faith's Reward auto=moveTo(myBattlefield) all(*[fresh;-instant;-sorcery]|mygraveyard) text=Return to the battlefield all permanent cards in your graveyard that were put there from the battlefield this turn. mana={3}{W} type=Instant [/card] [card] name=Falkenrath Aristocrat abilities=flying,haste auto={S(creature[-human])}:name(sacrifice a non-human creature) indestructible ueot auto={S(creature[human])}:name(sacrifice a human) indestructible ueot && counter(1/1) text=Flying, haste -- Sacrifice a creature: Falkenrath Aristocrat is indestructible this turn. If the sacrificed creature was a Human, put a +1/+1 counter on Falkenrath Aristocrat. mana={2}{B}{R} type=Creature subtype=Vampire power=4 toughness=1 [/card] [card] name=Falkenrath Exterminator auto=@combatdamaged(player) from(this):counter(1/1) auto={2}{R}:target(creature) dynamicability text=Whenever Falkenrath Exterminator deals combat damage to a player, put a +1/+1 counter on it. -- {2}{R}: Falkenrath Exterminator deals damage to target creature equal to the number of +1/+1 counters on Falkenrath Exterminator. mana={1}{R} type=Creature subtype=Vampire Archer power=1 toughness=1 [/card] [card] name=Falkenrath Marauders abilities=flying,haste auto=@combatdamaged(player) from(this):counter(1/1,2) text=Flying, haste -- Whenever Falkenrath Marauders deals combat damage to a player, put two +1/+1 counters on it. mana={3}{R}{R} type=Creature subtype=Vampire Warrior power=2 toughness=2 [/card] [card] name=Falkenrath Noble abilities=flying auto=@movedTo(creature|graveyard) from(battlefield):ability$!choice life:-1 target(player) && life:1 controller!$ controller text=Flying -- Whenever Falkenrath Noble or another creature dies, target player loses 1 life and you gain 1 life. mana={3}{B} type=Creature subtype=Vampire power=2 toughness=2 [/card] [card] name=Falkenrath Reaver mana={1}{R} type=Creature subtype=Vampire power=2 toughness=2 [/card] [card] name=Falkenrath Torturer auto={S(creature[-human])}:name(sacrifice a non-human creature):flying auto={S(creature[human])}:name(sacrifice a human):flying && counter(1/1) text=Sacrifice a creature: Falkenrath Torturer gains flying until end of turn. If the sacrificed creature was a Human, put a +1/+1 counter on Falkenrath Torturer. mana={2}{B} type=Creature subtype=Vampire power=2 toughness=1 [/card] [card] name=Fall of the Gavel target=*|stack auto=fizzle auto=life:5 controller text=Counter target spell. You gain 5 life. mana={3}{W}{U} type=Instant [/card] [card] name=Fall of the Hammer target=creature|mybattlefield auto=transforms((,newability[target(other creature) dynamicability])) forever text=Target creature you control deals damage equal to its power to another target creature. mana={1}{R} type=Instant [/card] [card] name=Fall of the Titans other={x}{R} name(surge) target=creature,player otherrestriction=thisturn(*|mystack)~morethan~0 auto=paidmana damage:XX auto=alternative damage:X text=Surge {X}{R} (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.) -- Fall of the Titans deals X damage to each of up to two target creatures and/or players. mana={X}{X}{R} type=Instant [/card] [card] name=Fallen Angel abilities=flying auto={S(creature|myBattlefield)}:2/1 text=Flying -- Sacrifice a creature: Fallen Angel gets +2/+1 until end of turn. mana={3}{B}{B} type=Creature subtype=Angel power=3 toughness=3 [/card] [card] name=Fallen Askari abilities=flanking,cantblock text=Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) -- Fallen Askari can't block. mana={1}{B} type=Creature subtype=Human Knight power=2 toughness=2 [/card] [card] name=Fallen Cleric facedown={3} autofacedown={4}{B}:morph auto=protection from(cleric) text=Protection from Clerics -- Morph {4}{B} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) mana={4}{B} type=Creature subtype=Zombie Cleric power=4 toughness=2 [/card] [card] name=Fallen Ferromancer abilities=infect auto={2}{R}{T}:damage:1 target(creature,player) text=Infect -- {2}{R}, {T}: Fallen Ferromancer deals 1 damage to target creature or player. mana={3}{R} type=Creature subtype=Phyrexian Human Shaman power=1 toughness=1 [/card] [card] name=Fallen Ideal target=creature autograveyard=_DIES_moveTo(ownerhand) auto=flying auto=teach(creature) {S(creature|mybattlefield)}:2/1 text=Enchant creature -- Enchanted creature has flying and "Sacrifice a creature: This creature gets +2/+1 until end of turn." -- When Fallen Ideal is put into a graveyard from the battlefield, return Fallen Ideal to its owner's hand. mana={2}{B} type=Enchantment subtype=Aura [/card] [card] name=Fallow Earth target=land auto=moveTo(ownerLibrary) text=Put target land on top of its owner's library. mana={2}{G} type=Sorcery [/card] [card] name=Fallow Wurm auto=aslongas(land|myhand) reject notatarget(land|myhand) oneshot auto=moveTo(graveyard) notatarget(this|myBattlefield) text=When Fallow Wurm enters the battlefield, sacrifice it unless you discard a land card. mana={2}{G} type=Creature subtype=Wurm power=4 toughness=4 [/card] [card] name=Fallowsage auto=@tapped(this):may draw:1 controller text=Whenever Fallowsage becomes tapped, you may draw a card. mana={3}{U} type=Creature subtype=Merfolk Wizard power=2 toughness=2 [/card] [card] name=False Cure auto=emblem transforms((,newability[@lifefoeof(player):life:-twicethatmuch opponent],newability[@lifeof(player):life:-twicethatmuch controller])) ueot text=Until end of turn, whenever a player gains life, that player loses 2 life for each 1 life he or she gained. mana={B}{B} type=Instant [/card] [card] name=False Defeat target=creature|mygraveyard auto=moveTo(myBattlefield) text=Return target creature card from your graveyard to the battlefield. mana={3}{W} type=Sorcery [/card] [card] name=False Demise target=creature auto=@movedTo(mytgt|graveyard) from(battlefield):all(trigger[to]) moveTo(mybattlefield) text=Enchant creature -- When enchanted creature is put into a graveyard, return that card to the battlefield under your control. mana={2}{U} type=Enchantment subtype=Aura [/card] [card] name=False Memories auto=deplete:7 controller auto=@next end:moveto(exile) notatarget(<7>*|mygraveyard) text=Put the top seven cards of your library into your graveyard. At the beginning of the next end step, exile seven cards from your graveyard. mana={1}{U} type=Instant [/card] [card] name=False Mourning target=creature|mygraveyard auto=moveTo(mylibrary) text=Put target card from your graveyard on top of your library. mana={G} type=Sorcery [/card] [card] name=False Peace target=player auto=nextphasealter(remove,combatbegins,targetedplayer) auto=nextphasealter(remove,combatattackers,targetedplayer) auto=nextphasealter(remove,combatblockers,targetedplayer) auto=nextphasealter(remove,combatdamage,targetedplayer) auto=nextphasealter(remove,combatends,targetedplayer) text=Target player skips all combat phases of his or her next turn. mana={W} type=Sorcery [/card] [card] name=False Prophet auto=_DIES_moveTo(exile) all(creature) text=When False Prophet dies, exile all creatures. mana={2}{W}{W} type=Creature subtype=Human Cleric power=2 toughness=2 [/card] [card] name=False Summoning target=creature|stack auto=fizzle text=Counter target creature spell. mana={1}{U} type=Instant [/card] [card] name=Falter auto=lord(creature[-flying]) cantblock text=Creatures without flying can't block this turn. mana={1}{R} type=Instant [/card] [card] name=Familiar Ground auto=lord(creature|myBattlefield) oneblocker text=Each creature you control can't be blocked by more than one creature. mana={2}{G} type=Enchantment [/card] [card] name=Familiar's Ruse target=*|stack auto=fizzle text=As an additional cost to cast Familiar's Ruse, return a creature you control to its owner's hand. -- Counter target spell. mana={U}{U}{H(creature|myBattlefield)} type=Instant [/card] [card] name=Famine auto=damage:3 all(creature,player) text=Famine deals 3 damage to each creature and each player. mana={3}{B}{B} type=Sorcery [/card] [card] name=Famished Ghoul auto={1}{B}{S}:name(opponent's graveyard) target(other *|opponentgraveyard) moveTo(exile) auto={1}{B}{S}:name(your graveyard) target(other *|mygraveyard) moveTo(exile) text={1}{B}, Sacrifice Famished Ghoul: Exile up to two target cards from a single graveyard. mana={3}{B} type=Creature subtype=Zombie power=3 toughness=2 [/card] [card] name=Fanatic of Mogis auto=damage:type:manaR opponent text=When Fanatic of Mogis enters the battlefield, it deals damage to each opponent equal to your devotion to red. (Each {R} in the mana costs of permanents you control counts toward your devotion to red.) mana={3}{R} type=Creature subtype=Minotaur Shaman power=4 toughness=2 [/card] [card] name=Fanatic of Xenagos abilities=trample auto=ability$!choice name(Tribute 1) all(mysource) counter(1/1) _ choice name(+1/+1 and Haste) all(mysource) haste ueot && all(mysource) 1/1 ueot!$ opponent text=Trample -- Tribute 1 (As this creature enters the battlefield, an opponent of your choice may place a +1/+1 counter on it.) -- When Fanatic of Xenagos enters the battlefield, if tribute wasn't paid, it gets +1/+1 and gains haste until end of turn. mana={1}{R}{G} type=Creature subtype=Centaur Warrior power=3 toughness=3 [/card] [card] name=Fanatical Devotion auto={S(creature|mybattlefield)}:regenerate target(creature) text=Sacrifice a creature: Regenerate target creature. mana={2}{W} type=Enchantment [/card] [card] name=Fanatical Fever target=creature auto=trample auto=3/0 text=Target creature gets +3/+0 and gains trample until end of turn. mana={2}{G}{G} type=Instant [/card] [card] name=Fang Skulkin auto={2}:wither target(creature[black]) text={2}: Target black creature gains wither until end of turn. (It deals damage to creatures in the form of -1/-1 counters.) mana={2} type=Artifact Creature subtype=Scarecrow power=2 toughness=1 [/card] [card] name=Fangren Firstborn auto=_ATTACKING_all(creature[attacking]) counter(1/1) text=Whenever Fangren Firstborn attacks, put a +1/+1 counter on each attacking creature. mana={1}{G}{G}{G} type=Creature subtype=Beast power=4 toughness=2 [/card] [card] name=Fangren Hunter abilities=trample text=Trample mana={3}{G}{G} type=Creature subtype=Beast power=4 toughness=4 [/card] [card] name=Fangren Marauder auto=@movedto(graveyard) from(artifact|battlefield):may life:5 controller text=Whenever an aritfact is put into a graveyard from the battlefield, you may gain 5 life. mana={5}{G} type=Creature subtype=Beast power=5 toughness=5 [/card] [card] name=Fangren Pathcutter auto=_ATTACKING_all(creature[attacking]) trample ueot text=Whenever Fangren Pathcutter attacks, attacking creatures gain trample until end of turn. mana={4}{G}{G} type=Creature subtype=Beast power=4 toughness=6 [/card] [card] name=Fanning the Flames auto=damage:X target(creature,player) buyback={X}{3}{R}{R} text=Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.) -- Fanning the Flames deals X damage to target creature or player. mana={X}{R}{R} type=Sorcery [/card] [card] name=Far Wanderings aicode=activate transforms((,newability[if type(*|mygraveyard)~morethan~6 then moveto(mybattlefield) and!(tap(noevent))! target(<3>land[basic]|mylibrary)],newability[if type(*|mygraveyard)~lessthan~7 then moveto(mybattlefield) and!(tap(noevent))! target(land[basic]|mylibrary)])) ueot auto=if type(*|mygraveyard)~morethan~6 then name(search card) reveal:plibrarycount optionone name(choose card) target(<3>land[basic]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield) and!(tap(noevent))!)! afterrevealedend revealend auto=if type(*|mygraveyard)~lessthan~7 then name(search card) reveal:plibrarycount optionone name(choose card) target(land[basic]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield) and!(tap(noevent))!)! afterrevealedend revealend text=Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library. -- Threshold - If seven or more cards are in your graveyard, instead search your library for three basic land cards and put them onto the battlefield tapped. Then shuffle your library. mana={2}{G} type=Sorcery [/card] [card] name=Farbog Boneflinger auto=-2/-2 target(creature) ueot text=When Fargog Boneflinger enters the battlefield, target creature gets -2/-2 until end of turn. mana={4}{B} type=Creature subtype=Zombie power=2 toughness=2 [/card] [card] name=Farbog Explorer abilities=swampwalk text=Swampwalk (This creature is unblockable as long as defending player controls a Swamp.) mana={2}{W} type=Creature subtype=Human Scout power=2 toughness=3 [/card] [card] name=Farbog Revenant abilities=lifelink,Skulk text=Skulk (This creature can't be blocked by creatures with greater power.) -- Lifelink (Damage dealt by this creature also causes you to gain that much life.) mana={2}{B} type=Creature subtype=Spirit power=1 toughness=3 [/card] [card] name=Farhaven Elf aicode=activate moveTo(myBattlefield) and!(tap(noevent))! target(land[basic]|myLibrary) auto=name(search card) reveal:plibrarycount optionone name(choose card) target(land[basic]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield) and!(tap(noevent))!)! afterrevealedend revealend text=When Farhaven Elf enters the battlefield, you may search your library for a basic land card and put it onto the battlefield tapped. If you do, shuffle your library. mana={2}{G} type=Creature subtype=Elf Druid power=1 toughness=1 [/card] [card] name=Farmstead target=land auto=transforms((,newability[{w}{w}:life:1 controller myupkeeponly limit:1])) text=Enchant land -- Enchanted land has "At the beginning of your upkeep, you may pay {W}{W}. If you do, you gain 1 life." mana={W}{W}{W} type=Enchantment subtype=Aura [/card] [card] name=Farrelite Priest auto={1}:add{w} limit^phaseaction[endofturn once] sacrifice^4 text={1}: Add {W} to your mana pool. If this ability has been activated four or more times this turn, sacrifice Farrelite Priest at the beginning of the next end step. mana={1}{W}{W} type=Creature subtype=Human Cleric power=1 toughness=3 [/card] [card] name=Farrel's Mantle target=creature auto=@combat(notblocked) source(mytgt):all(mysource) fog && target(creature) damage:storedpower && damage:2 text=Enchant creature -- Whenever enchanted creature attacks and isn't blocked, its controller may have it deal damage equal to its power plus 2 to target creature. If that player does, the attacking creature assigns no combat damage this turn. mana={2}{W} type=Enchantment subtype=Aura [/card] [card] name=Farrel's Zealot auto=@combat(notblocked) source(this):may damage:3 target(creature) && fog from(this) ueot text=Whenever Farrel's Zealot attacks and isn't blocked, you may have it deal 3 damage to target creature. If you do, Farrel's Zealot assigns no combat damage this turn. mana={1}{W}{W} type=Creature subtype=Human power=2 toughness=2 [/card] [card] name=Farseek aicode=activate moveTo(myBattlefield) and!(tap(noevent))! target(plains,island,swamp,mountain|myLibrary) auto=name(search card) reveal:plibrarycount optionone name(choose card) target(plains,island,swamp,mountain|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield) and!(tap(noevent))!)! afterrevealedend revealend text=Search your library for a Plains, Island, Swamp, or Mountain card and put it onto the battlefield tapped. Then shuffle your library. mana={1}{G} type=Sorcery [/card] [card] name=Farsight Mask auto=@damageof(player) from(*|opponentbattlefield,opponentstack,opponentgraveyard,opponentlibrary,opponentexile) sourcenottap:may draw:1 controller text=Whenever a source an opponent controls deals damage to you, if Farsight Mask is untapped, you may draw a card. mana={5} type=Artifact [/card] [card] name=Fascination auto=choice name(each player draws) Draw:X all(player) auto=choice name(each player mills) deplete:X all(player) text=Choose one: -- Each player draws X cards. -- Each player puts the top X cards of his or her library into his or her graveyard. mana={X}{U}{U} type=Sorcery [/card] [card] name=Fastbond alias=1243 text=You may play any number of additional lands on each of your turns. -- Whenever you play a land, if it wasn't the first land you played this turn, Fastbond deals 1 damage to you. mana={G} type=Enchantment [/card] [card] name=Fatal Attraction target=creature auto=damage:2 auto=@each my upkeep:damage:4 text=Enchant creature -- When Fatal Attraction enters the battlefield, it deals 2 damage to enchanted creature. -- At the beginning of your upkeep, Fatal Attraction deals 4 damage to enchanted creature. mana={2}{R} type=Enchantment subtype=Aura [/card] [card] name=Fatal Blow target=creature[damaged] auto=bury text=Destroy target creature that was dealt damage this turn. It can't be regenerated. mana={B} type=Instant [/card] [card] name=Fatal Frenzy target=creature auto=trample auto=treason auto=power/0 ueot text=Until end of turn, target creature you control gains trample and gets +X/+0, where X is its power. Sacrifice it at the beginning of the next end step. mana={2}{R} type=Instant [/card] [card] name=Fatal Fumes target=creature auto=-4/-2 text=Target creature gets -4/-2 until end of turn. mana={3}{B} type=Instant [/card] [card] name=Fatal Push target=creature auto=if revolt then teach(creature[manacost<=4]) destroy else teach(creature[manacost<=2]) destroy text=Destroy target creature if it has mana value 2 or less. -- Revolt -- Destroy that creature if it has mana value 4 or less instead if a permanent you controlled left the battlefield this turn. mana={B} type=Instant [/card] [card] name=Fate Foretold target=creature auto=draw:1 controller auto=@movedTo(mytgt|graveyard) from(battlefield):draw:1 targetcontroller text=Enchant creature -- When Fate Foretold enters the battlefield, draw a card. -- When enchanted creature dies, its controller draws a card. mana={1}{U} type=Enchantment subtype=Aura [/card] [card] name=Fate Forgotten target=artifact,enchantment|battlefield auto=moveto(exile) text=Exile target artifact or enchantment. mana={2}{W} type=Instant [/card] [card] name=Fate Unraveler auto=@drawfoeof(player):damage:1 opponent text=Whenever an opponent draws a card, Fate Unraveler deals 1 damage to that player. mana={3}{B} type=Enchantment Creature subtype=Hag power=3 toughness=4 [/card] [card] name=Fated Conflagration target=creature,planeswalker auto=damage:5 aicode=activate transforms((,newability[all(*[zpos<=2]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot auto=if compare(restriction{myturnonly}~morethan~0) then scry:2 scrycore delayed dontshow donothing scrycoreend scryend text=Fated Conflagration deals 5 damage to target creature or planeswalker. If it's your turn, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) mana={1}{R}{R}{R} type=Instant [/card] [card] name=Fated Infatuation target=creature|mybattlefield auto=clone aicode=activate transforms((,newability[all(*[zpos<=2]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot auto=if compare(restriction{myturnonly}~morethan~0) then scry:2 scrycore delayed dontshow donothing scrycoreend scryend text=Create a token that's a copy of target creature you control. If it's your turn, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) mana={U}{U}{U} type=Instant [/card] [card] name=Fated Intervention auto=token(Centaur,Enchantment Creature Centaur,3/3,green)*2 controller aicode=activate transforms((,newability[all(*[zpos<=2]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot auto=if compare(restriction{myturnonly}~morethan~0) then scry:2 scrycore delayed dontshow donothing scrycoreend scryend text=Put two 3/3 green Centaur enchantment creature tokens onto the battlefield. If it's your turn, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) mana={2}{G}{G}{G} type=Instant [/card] [card] name=Fated Retribution auto=all(creature,planeswalker) destroy aicode=activate transforms((,newability[all(*[zpos<=2]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot auto=if compare(restriction{myturnonly}~morethan~0) then scry:2 scrycore delayed dontshow donothing scrycoreend scryend text=Destroy all creatures and planeswalkers. If it's your turn, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) mana={4}{W}{W}{W} type=Instant [/card] [card] name=Fated Return target=creature|mygraveyard auto=moveto(mybattlefield) auto=transforms((,indestructible)) forever aicode=activate transforms((,newability[all(*[zpos<=2]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot auto=if compare(restriction{myturnonly}~morethan~0) then scry:2 scrycore delayed dontshow donothing scrycoreend scryend text=Put target creature card from a graveyard onto the battlefield under your control. It gains indestructible. If it's your turn, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) mana={4}{B}{B}{B} type=Instant [/card] [card] name=Fateful Showdown target=creature,player auto=count(type:*:myhand) auto=damage:countedamount auto=all(*|myhand) reject auto=draw:countedamount controller text=Fateful Showdown deals damage to target creature or player equal to the number of cards in your hand. Discard all the cards in your hand, then draw that many cards. mana={2}{R}{R} type=Instant [/card] [card] name=Fatestitcher auto={T}:Tap target(other *) auto={T}:Untap target(other *) autograveyard={U}:name(Unearth) moveto(mybattlefield) and!( transforms((,newability[haste],newability[unearth],newability[exiledeath])) forever )! asSorcery text={T}: You may tap or untap another target permanent. -- Unearth {U} ({U}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) mana={3}{U} type=Creature subtype=Zombie Wizard power=1 toughness=2 [/card] [card] name=Fathom Feeder abilities=deathtouch auto=@combatdamaged(player) from(this):ingest:1 opponent auto={3}{U}{B}:draw:1 controller && ingest:1 opponent text=Devoid (This card has no color.) -- Deathtouch -- Ingest (Whenever this creature deals combat damage to a player, that player exiles the top card of his or her library.) -- {3}{U}{B}: Draw a card. Each opponent exiles the top card of his or her library. mana={U}{B} abilities=devoid type=Creature subtype=Eldrazi Drone power=1 toughness=1 [/card] [card] name=Fathom Mage auto=evolve auto=@counteradded(1/1) from(this):may draw:1 text=Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) -- Whenever a +1/+1 counter is placed on Fathom Mage, you may draw a card. mana={2}{G}{U} type=Creature subtype=Human Wizard power=1 toughness=1 [/card] [card] name=Fathom Seer facedown={3} autofacedown={H(island|mybattlefield)}{H(island|mybattlefield)}:morph autofaceup=draw:2 text=Morph - Return two Islands you control to their owner's hand. (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -- When Fathom Seer is turned face up, draw two cards. mana={1}{U} type=Creature subtype=Illusion power=1 toughness=3 [/card] [card] name=Fathom Trawl auto=Reveal:3 revealzone(mylibrary) revealuntil(*[-land]|mylibrary) optionone choice name(Get Cards) target(<3>*[-land]|reveal) moveto(myhand) optiononeend optiontwo choice name(put on bottom) all(*|reveal) bottomoflibrary optiontwoend revealend text=Reveal cards from the top of your library until you reveal three nonland cards. Put the nonland cards revealed this way into your hand, then put the rest of the revealed cards on the bottom of your library in any order. mana={3}{U}{U} type=Sorcery [/card] [card] name=Fatigue target=player auto=nextphasealter(remove,draw,targetedplayer) text=Target player skips his or her next draw step. mana={1}{U} type=Sorcery [/card] [card] name=Fault Line auto=damage:X all(creature[-flying]) auto=damage:X all(player) text=Fault Line deals X damage to each creature without flying and each player. mana={X}{R}{R} type=Instant [/card] [card] name=Fault Riders auto={S(land|myBattlefield)}:2/0 && first strike limit:1 text=Sacrifice a land: Fault Riders gets +2/+0 and gains first strike until end of turn. Activate this ability only once each turn. mana={2}{R} type=Creature subtype=Human Soldier power=2 toughness=2 [/card] [card] name=Faultgrinder abilities=trample other={4}{R} name(Evoke) auto=destroy target(land) auto=alternative sacrifice text=Trample -- When Faultgrinder enters the battlefield, destroy target land. -- Evoke {4}{R} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.) mana={6}{R} type=Creature subtype=Elemental power=4 toughness=4 [/card] [card] name=Fauna Shaman aicode=activate target(creature|mylibrary) moveto(myhand) auto={G}{T}{D(creature|myhand)}:name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>creature|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend text={G},{T}, Discard a creature card: Search your library for a creature card, reveal that card, and put it into your hand. Then shuffle your library. mana={1}{G} type=Creature subtype=Elf Shaman power=2 toughness=2 [/card] [card] name=Favor of the Overbeing target=creature auto=teach(creature[green]) 1/1 auto=teach(creature[green]) vigilance auto=teach(creature[blue]) 1/1 auto=teach(creature[blue]) flying text=Enchant creature -- As long as enchanted creature is green, it gets +1/+1 and has vigilance. -- As long as enchanted creature is blue, it gets +1/+1 and has flying. mana={1}{GU} type=Enchantment subtype=Aura [/card] [card] name=Favor of the Woods target=creature auto=transforms((,newability[@combat(blocking) source(this):life:3 controller])) text=Enchant creature -- Whenever enchanted creature blocks, you gain 3 life. mana={2}{G} type=Enchantment subtype=Aura [/card] [card] name=Favorable Destiny target=creature auto=teach(creature[white]) 1/2 auto=aslongas(creature|myBattlefield) shroud >1 text=Enchant creature -- Enchanted creature gets +1/+2 as long as it's white. -- Enchanted creature has shroud as long as its controller controls another creature. (It can't be the target of spells or abilities.) mana={1}{W} type=Enchantment subtype=Aura [/card] [card] name=Favorable Winds auto=lord(creature[flying]|mybattlefield) 1/1 text=Creatures you control with flying get +1/+1. mana={1}{U} type=Enchantment [/card] [card] name=Favored Hoplite auto=_HEROIC_counter(1/1) && preventAllDamage to(this) ueot text=Heroic - Whenever you cast a spell that targets Favored Hoplite, put a +1/+1 counter on Favored Hoplite and prevent all damage that would be dealt to it this turn. mana={W} type=Creature subtype=Human Soldier power=1 toughness=2 [/card] [card] name=Fear target=creature auto=fear text=Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) -- Enchanted creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.) mana={B}{B} type=Enchantment subtype=Aura [/card] [card] name=Fearsome Awakening target=creature|mygraveyard auto=moveto(mybattlefield) && transforms((,newability[if cantargetcard(dragon) then counter(1/1.2)])) oneshot text=Return target creature card from your graveyard to the battlefield. If it's a Dragon, put two +1/+1 counters on it. mana={4}{B} type=Sorcery [/card] [card] name=Fearsome Temper target=creature auto=2/2 auto=teach(creature) {2}{R}:target(creature) cantblock ueot text=Enchanted creature gets +2/+2 and has "{2}{R}: Target creature can't block this creature this turn." mana={2}{R} type=Enchantment subtype=Aura [/card] [card] name=Feast of Blood target=creature auto=destroy auto=life:4 controller restriction=control two or more vampires text=Cast Feast of Blood only if you control two or more Vampires. -- Destroy target creature. You gain 4 life. mana={1}{B} type=Sorcery [/card] [card] name=Feast of Dreams auto=choice name(enchanted creature) destroy target(creature[enchanted]) auto=choice name(enchantment creature) destroy target(creature[enchantment]) text=Destroy target enchanted creature or enchantment creature. mana={1}{B} type=Instant [/card] [card] name=Feast of Flesh target=creature auto=damage:1 auto=life:1 controller auto=foreach(Feast of Flesh|mygraveyard):damage:1 auto=foreach(Feast of Flesh|opponentgraveyard):damage:1 auto=foreach(Feast of Flesh|mygraveyard)life:1 controller auto=foreach(Feast of Flesh|opponentgraveyard)life:1 controller text=Feast of Flesh deals X damage to target creature and you gain X life, where X is 1 plus the number of cards named Feast of Flesh in all graveyards. mana={B} type=Sorcery [/card] [card] name=Feast of the Unicorn target=creature auto=4/0 text=Enchant creature -- Enchanted creature gets +4/+0. mana={3}{B} type=Enchantment subtype=Aura [/card] [card] name=Feast of Worms target=land auto=if cantargetcard(legendary) then destroy && ability$!sacrifice notatarget(land|mybattlefield)!$ targetcontroller else destroy text=Destroy target land. If that land was legendary, its controller sacrifices another land. mana={3}{G}{G} type=Sorcery subtype=Arcane [/card] [card] name=Feast or Famine auto=choice name(2/2 black Zombie creature token) _ZOMBIETOKEN_ auto=aslongas(creature[-black;-artifact]|battlefield) choice bury target(creature[-black;-artifact]) text=Choose one - Put a 2/2 black Zombie creature token onto the battlefield; or destroy target nonblack, nonartifact creature and it can't be regenerated. mana={3}{B} type=Instant [/card] [card] name=Feat of Resistance target=creature|mybattlefield auto=choice name(green) transforms((,newability[protection from green])) ueot auto=choice name(red) transforms((,newability[protection from red])) ueot auto=choice name(blue) transforms((,newability[protection from blue])) ueot auto=choice name(black) transforms((,newability[protection from black])) ueot auto=choice name(white) transforms((,newability[protection from white])) ueot auto=counter(1/1) text=Put a +1/+1 counter on target creature you control. It gains protection from the color of your choice until end of turn. mana={1}{W} type=Instant [/card] [card] name=Fecundity auto=@movedTo(creature|mygraveyard) from(battlefield):may draw:1 controller auto=@movedTo(creature|opponentgraveyard) from(battlefield):may draw:1 opponent text=Whenever a creature dies, that creature's controller may draw a card. mana={2}{G} type=Enchantment [/card] [card] name=Feebleness abilities=flash target=creature auto=-2/-1 text=Flash (You may cast this spell any time you could cast an instant.) -- Enchant creature -- Enchanted creature gets -2/-1. mana={1}{B} type=Enchantment subtype=Aura [/card] [card] name=Feed the Clan auto=_FEROCIOUS_ life:10 controller else life:5 controller text=You gain 5 life. -- Ferocious - You gain 10 life instead if you control a creature with power 4 or greater. mana={1}{G} type=Instant [/card] [card] name=Feed the Pack auto=@each my endofturn:may name(sacrifice a non-token creature) target(creature[-token]|mybattlefield) transforms((,newability[token(-262857)*t],newability[sacrifice])) forever text=At the beginning of your end step, you may sacrifice a nontoken creature. If you do, put X 2/2 green Wolf creature tokens onto the battlefield where X is the sacrificed creature's toughness. mana={5}{G} type=Enchantment [/card] [card] name=Feedback Bolt target=player auto=damage:type:artifact:mybattlefield text=Feedback Bolt deals damage to target player equal to the number of artifacts you control. mana={4}{R} type=Instant [/card] [card] name=Feedback target=enchantment auto=@each targetController upkeep:damage:1 targetcontroller text=Enchant enchantment -- At the beginning of the upkeep of enchanted enchantment's controller, Feedback deals 1 damage to that player. mana={2}{U} type=Enchantment subtype=Aura [/card] [card] name=Feeding Frenzy target=creature auto=foreach(zombie) -1/-1 text=Target creature gets -X/-X until end of turn, where X is the number of Zombies on the battlefield. mana={2}{B} type=Instant [/card] [card] name=Feeling of Dread target=creature auto=tap flashback={1}{U} text=Tap up to two target creatures. -- Flashback {1}{U} mana={1}{W} type=Instant [/card] [card] name=Feldon of the Third Path auto={2}{r}{t}:target(creature|mygraveyard) clone with(treason,haste) addtype(artifact) text={2}{R}, {T}: Create a token that's a copy of target creature card in your graveyard, except it's an artifact in addition to its other types. It gains haste. Sacrifice it at the beginning of the next end step. mana={1}{R}{R} type=Legendary Creature subtype=Human Artificer power=2 toughness=3 [/card] [card] name=Feldon's Cane auto={T}{E}:moveto(myLibrary) all(*|myGraveyard) && shuffle text={T}, Exile Feldon's Cane: Shuffle your graveyard into your library. mana={1} type=Artifact [/card] [card] name=Felhide Brawler auto=aslongas(other minotaur|myBattlefield) cantblock <1 text=Felhide Brawler can't block unless you control another Minotaur. mana={1}{B} type=Creature subtype=Minotaur power=2 toughness=2 [/card] [card] name=Felhide Minotaur mana={2}{B} type=Creature subtype=Minotaur power=2 toughness=3 [/card] [card] name=Felhide Petrifier abilities=deathtouch auto=lord(creature[minotaur]|myBattlefield) deathtouch text=Deathtouch -- Other Minotaur creatures you control have deathtouch. mana={2}{B} type=Creature subtype=Minotaur Warrior power=2 toughness=3 [/card] [card] name=Felhide Spiritbinder auto=@untapped(this) restriction{type(creature)~morethan~1}:pay({1}{R}) target(other creature) clone and!( transforms((Enchantment,newability[haste],newability[@each my endofturn:moveto(exile)])) oneshot )! text=Inspired -- Whenever Felhide Spiritbinder becomes untapped, you may pay {1}{R}. If you do, create a token that's a copy of another target creature except it's an enchantment in addition to its other types. It gains haste. Exile it at the beginning of the next end step. mana={3}{R} type=Creature subtype=Minotaur Shaman power=3 toughness=4 [/card] [card] name=Felidar Cub auto={S}:destroy target(other enchantment|battlefield) text=Sacrifice Felidar Cub: Destroy target enchantment. mana={1}{W} type=Creature subtype=Cat Beast power=2 toughness=2 [/card] [card] name=Felidar Guardian auto=may moveto(exile) and!(moveto(ownerbattlefield))! target(other *|mybattlefield) text=When Felidar Guardian enters the battlefield, you may exile another target permanent you control, then return that card to the battlefield under its owner's control. mana={3}{W} type=Creature subtype=Cat Beast power=1 toughness=4 [/card] [card] name=Felidar Sovereign abilities=vigilance,lifelink auto=@each my upkeep:this(controllerlife > 39) wingame text=Vigilance, lifelink -- At the beginning of your upkeep, if you have 40 or more life, you win the game. mana={4}{W}{W} type=Creature subtype=Cat Beast power=4 toughness=6 [/card] [card] name=Felidar Umbra abilities=totemarmor target=creature auto=teach(creature) lifelink auto={1}{W}:rehook target(creature|mybattlefield) text=Enchant creature -- Enchanted creature has lifelink. -- {1}{W}: Attach Felidar Umbra to target creature you control. -- Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.) mana={1}{W} type=Enchantment subtype=Aura [/card] [card] name=Fell Shepherd auto=@combatdamaged(player) from(this):may name(Get All Creatures) moveto(myhand) all(creature[fresh]|mygraveyard) auto={b}{s(creature|mybattlefield)}:target(creature) -2/-2 ueot text=Whenever Fell Shepherd deals combat damage to a player, you may return to your hand all creature cards that were put into your graveyard from the battlefield this turn. -- {B}, Sacrifice another creature: Target creature gets -2/-2 until end of turn. mana={5}{B}{B} type=Creature subtype=Avatar power=8 toughness=6 [/card] [card] name=Femeref Archers auto={T}:damage:4 target(creature[attacking;flying]) text={T}: Femeref Archers deals 4 damage to target attacking creature with flying. mana={2}{G} type=Creature subtype=Human Archer power=2 toughness=2 [/card] [card] name=Femeref Enchantress auto=@movedTo(enchantment|graveyard) from(battlefield):draw:1 controller text=Whenever an enchantment is put into a graveyard from the battlefield, draw a card. mana={G}{W} type=Creature subtype=Human Druid power=1 toughness=2 [/card] [card] name=Femeref Healer auto={T}:prevent:1 target(creature,player) text={T}: Prevent the next 1 damage that would be dealt to target creature or player this turn. mana={1}{W} type=Creature subtype=Human Cleric power=1 toughness=1 [/card] [card] name=Femeref Knight abilities=flanking auto={W}:vigilance text=Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) -- {W}: Femeref Knight gains vigilance until end of turn. mana={2}{W} type=Creature subtype=Human Knight power=2 toughness=2 [/card] [card] name=Femeref Scouts mana={2}{W} type=Creature subtype=Human Scout power=1 toughness=4 [/card] [card] name=Fen Hauler auto=cantbeblockedby(creature[artifact]) other={improvise} name(Improvise) text=Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.) -- Fen Hauler can't be blocked by artifact creatures. mana={6}{B} type=Creature subtype=Insect power=5 toughness=5 [/card] [card] name=Fen Stalker auto=aslongas(land[-tapped]|myBattlefield) fear <1 text=Fen Stalker has fear as long as you control no untapped lands. (It can't be blocked except by artifact creatures and/or black creatures.) mana={3}{B} type=Creature subtype=Nightstalker power=3 toughness=2 [/card] [card] name=Fencer Clique abilities=flying auto={U}:moveTo(ownerlibrary) text=Flying -- {U}: Put Fencer Clique on top of its owner's library. mana={2}{U}{U} type=Creature subtype=Faerie Soldier power=3 toughness=2 [/card] [card] name=Fencer's Magemark target=creature auto=lord(creature[enchanted]|myBattlefield) 1/1 auto=lord(creature[enchanted]|myBattlefield) first strike text=Enchant creature -- Creatures you control that are enchanted get +1/+1 and have first strike. mana={2}{R} type=Enchantment subtype=Aura [/card] [card] name=Fencing Ace abilities=double strike text=Double strike (This creature deals both first-strike and regular combat damage.) mana={1}{W} type=Creature subtype=Human Soldier power=1 toughness=1 [/card] [card] name=Fend Off abilities=cycling target=creature auto=0/0 && fog from(mytgt) oneshot autohand=__CYCLING__({2}) text=Prevent all combat damage that would be dealt by target creature this turn. -- Cycling {2} ({2}, Discard this card: Draw a card.) mana={1}{W} type=Instant [/card] [card] name=Fendeep Summoner auto={T}:target(swamp) transforms((Treefolk Warrior Creature,setpower=3,settoughness=5)) ueot text={T}: Up to two target Swamps each become 3/5 Treefolk Warrior creatures in addition to their other types until end of turn. mana={4}{B} type=Creature subtype=Treefolk Shaman power=3 toughness=5 [/card] [card] name=Feral Animist auto={3}:power/0 ueot text={3}: Feral Animist gets +X/+0 until end of turn, where X is its power. mana={1}{R}{G} type=Creature subtype=Goblin Shaman power=2 toughness=1 [/card] [card] name=Feral Deceiver auto={1}:name(Look) reveal:1 optionone name(Look) target(*|reveal) doNothing optiononeend optiontwo all(*|reveal) moveto(mylibrary) optiontwoend revealend auto={2}:reveal:1 optionone if type(land|reveal)~morethan~0 then all(this) +2/+2 ueot && all(this) trample ueot optiononeend optiontwo name(Put Back On Top) target(<1>*|reveal) moveto(mylibrary) optiontwoend revealend limit:1 text={1}: Look at the top card of your library. -- {2}: Reveal the top card of your library. If it's a land card, Feral Deceiver gets +2/+2 and gains trample until end of turn. Activate this ability only once each turn. mana={3}{G} type=Creature subtype=Spirit power=3 toughness=2 [/card] [card] name=Feral Incarnation auto=_BEASTTOKEN_*3 text=Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) -- Put three 3/3 green Beast creature tokens onto the battlefield. other={convoke} name(Convoke) mana={8}{G} type=Sorcery [/card] [card] name=Feral Instinct target=creature auto=1/1 auto=@next upkeep:draw:1 controller text=Target creature gets +1/+1 until end of turn. -- Draw a card at the beginning of the next turn's upkeep. mana={1}{G} type=Instant [/card] [card] name=Feral Invocation abilities=flash target=creature auto=2/2 text=Flash (You may cast this spell any time you could cast an instant.) -- Enchant creature. -- Enchanted creature gets +2/+2. mana={2}{G} type=Enchantment subtype=Aura [/card] [card] name=Feral Krushok mana={4}{G} type=Creature subtype=Beast power=5 toughness=4 [/card] [card] name=Feral Lightning auto=token(Elemental,Creature Elemental,3/1,red,haste,unearth)*3 text=Put three 3/1 red Elemental creature tokens with haste onto the battlefield. Exile them at the beginning of the next end step. mana={3}{R}{R}{R} type=Sorcery [/card] [card] name=Feral Ridgewolf abilities=trample auto={1}{R}:2/0 text=Trample -- {1}{R}: Feral Ridgewolf gets +2/+0 until end of turn. mana={2}{R} type=Creature subtype=Wolf power=1 toughness=2 [/card] [card] name=Feral Shadow abilities=flying text=Flying mana={2}{B} type=Creature subtype=Nightstalker power=2 toughness=1 [/card] [card] name=Feral Thallid auto=@each my upkeep:counter(0/0,1,Spore) auto={C(0/0,-3,Spore)}:regenerate text=At the beginning of your upkeep, put a spore counter on Feral Thallid. -- Remove three spore counters from Feral Thallid: Regenerate Feral Thallid. mana={3}{G}{G}{G} type=Creature subtype=Fungus power=6 toughness=3 [/card] [card] name=Feral Throwback aicode=activate target(*[beast]|myhand) name(revealed card) moveto(myhand) name(revealed card) and!( all(this) counter(1/1,2) )! auto=Reveal:type:*:myhand revealzone(myhand) revealtype(*[beast]|myhand) optionone foreach(*[beast]|reveal) counter(1/1,2) optiononeend optiontwo all(*|reveal) moveto(myhand) optiontwoend revealend auto=_ATTACKING_may provoke target(creature|opponentbattlefield) text=Amplify 2 (As this creature enters the battlefield, put two +1/+1 counters on it for each Beast card you reveal in your hand.) -- Provoke (When this attacks, you may have target creature defending player controls untap and block it if able.) mana={4}{G}{G} type=Creature subtype=Beast power=3 toughness=3 [/card] [card] name=Ferocious Charge target=creature auto=4/4 aicode=activate transforms((,newability[all(*[zpos<=2]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot auto=scry:2 scrycore delayed dontshow donothing scrycoreend scryend text=Target creature gets +4/+4 until end of turn. -- Scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) mana={2}{G} type=Instant [/card] [card] name=Ferocity target=creature auto=@combat(blocking,blocked,turnlimited) source(mytgt):may counter(1/1) text=Enchant creature -- Whenever enchanted creature blocks or becomes blocked, you may put a +1/+1 counter on it. mana={1}{G} type=Enchantment subtype=Aura [/card] [card] name=Feroz's Ban auto=lord(creature|nonbattlezone) altercost(colorless,+2) text=Creature spells cost {2} more to cast. mana={6} type=Artifact [/card] [card] name=Ferrovore auto={R}{S(artifact|myBattlefield)}:3/0 text={R}, sacrifice an artifact: Ferrovore gets +3/+3 until end of turn. mana={2}{R} type=Creature subtype=Beast power=2 toughness=2 [/card] [card] name=Fertile Ground target=land auto=all(this) transforms((,newability[produceextra:selectmana])) forever text=Enchant land -- Whenever enchanted land is tapped for mana, its controller adds one mana of any color to his or her mana pool (in addition to the mana the land produces). mana={1}{G} type=Enchantment subtype=Aura [/card] [card] name=Fertile Imagination auto=choice name(Artifact) target(opponent) Reveal:type:*:opponenthand revealzone(opponenthand) revealtype(*|opponenthand) optionone choice name(Spawn) foreach(artifact|reveal) _SAPROLINGTOKEN_*2 optiononeend optiontwo name(Put Back) all(*|reveal) transforms((,newability[all(*|reveal) moveto(ownerhand)])) ueot optiontwoend revealend auto=choice name(creature) target(opponent) Reveal:type:*:opponenthand revealzone(opponenthand) revealtype(*|opponenthand) optionone choice name(Spawn) foreach(creature|reveal) _SAPROLINGTOKEN_*2 optiononeend optiontwo name(Put Back) all(*|reveal) transforms((,newability[all(*|reveal) moveto(ownerhand)])) ueot optiontwoend revealend auto=choice name(enchantment) target(opponent) Reveal:type:*:opponenthand revealzone(opponenthand) revealtype(*|opponenthand) optionone choice name(Spawn) foreach(enchantment|reveal) _SAPROLINGTOKEN_*2 optiononeend optiontwo name(Put Back) all(*|reveal) transforms((,newability[all(*|reveal) moveto(ownerhand)])) ueot optiontwoend revealend auto=choice name(instant) target(opponent) Reveal:type:*:opponenthand revealzone(opponenthand) revealtype(*|opponenthand) optionone choice name(Spawn) foreach(instant|reveal) _SAPROLINGTOKEN_*2 optiononeend optiontwo name(Put Back) all(*|reveal) transforms((,newability[all(*|reveal) moveto(ownerhand)])) ueot optiontwoend revealend auto=choice name(land) target(opponent) Reveal:type:*:opponenthand revealzone(opponenthand) revealtype(*|opponenthand) optionone choice name(Spawn) foreach(land|reveal) _SAPROLINGTOKEN_*2 optiononeend optiontwo name(Put Back) all(*|reveal) transforms((,newability[all(*|reveal) moveto(ownerhand)])) ueot optiontwoend revealend auto=choice name(planeswalker) target(opponent) Reveal:type:*:opponenthand revealzone(opponenthand) revealtype(*|opponenthand) optionone choice name(Spawn) foreach(planeswalker|reveal) _SAPROLINGTOKEN_*2 optiononeend optiontwo name(Put Back) all(*|reveal) transforms((,newability[all(*|reveal) moveto(ownerhand)])) ueot optiontwoend revealend auto=choice name(sorcery) target(opponent) Reveal:type:*:opponenthand revealzone(opponenthand) revealtype(*|opponenthand) optionone choice name(Spawn) foreach(sorcery|reveal) _SAPROLINGTOKEN_*2 optiononeend optiontwo name(Put Back) all(*|reveal) transforms((,newability[all(*|reveal) moveto(ownerhand)])) ueot optiontwoend revealend auto=choice name(tribal) target(opponent) Reveal:type:*:opponenthand revealzone(opponenthand) revealtype(*|opponenthand) optionone choice name(Spawn) foreach(tribal|reveal) _SAPROLINGTOKEN_*2 optiononeend optiontwo name(Put Back) all(*|reveal) transforms((,newability[all(*|reveal) moveto(ownerhand)])) ueot optiontwoend revealend text=Choose a card type. Target opponent reveals his or her hand. Put two 1/1 green Saproling creature tokens onto the battlefield for each card of the chosen type revealed this way. (Artifact, creature, enchantment, instant, land, planeswalker, sorcery, and tribal are card types.) mana={2}{G}{G} type=Sorcery [/card] [card] name=Fertile Thicket auto=tap(noevent) aicode=activate target(land[basic;zpos<=5]|mylibrary) moveto(mylibrary) and!(moveto(mylibrary))! auto=may name(look) reveal:5 optionone choice name(put on top) target(land[basic]|reveal) moveto(ownerlibrary) optiononeend optiontwo choice name(put on bottom) target(<5>*|reveal) bottomoflibrary optiontwoend revealend auto={T}:Add{G} text=Fertile Thicket enters the battlefield tapped. -- When Fertile Thicket enters the battlefield, you may look at the top five cards of your library. If you do, reveal up to one basic land card from among them, then put that card on top of your library and the rest on the bottom in any order. -- {T}: Add {G} to your mana pool. type=Land [/card] [card] name=Fertilid auto=counter(1/1,2) auto={1}{G}{C(1/1,-1)}:moveTo(myBattlefield) and!(tap(noevent))! target(land[basic]|mylibrary) text=Fertilid enters the battlefield with two +1/+1 counters on it. -- {1}{G}, Remove a +1/+1 counter from Fertilid: Target player searches his or her library for a basic land card and puts it onto the battlefield tapped. Then that player shuffles his or her library. mana={2}{G} type=Creature subtype=Elemental power=0 toughness=0 [/card] [card] name=Fervent Cathar abilities=haste auto=target(creature) cantblock ueot text=Haste -- When Fervent Cathar enters the battlefield, target creature can't block this turn. mana={2}{R} type=Creature subtype=Human Knight power=2 toughness=1 [/card] [card] name=Fervent Charge auto=lord(creature[attacking]|myBattlefield) 2/2 text=Whenever a creature you control attacks, it gets +2/+2 until end of turn. mana={1}{W}{B}{R} type=Enchantment [/card] [card] name=Fervent Denial target=*|stack auto=fizzle flashback={5}{U}{U} text=Counter target spell. -- Flashback {5}{U}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.) mana={3}{U}{U} type=Instant [/card] [card] name=Fervor auto=lord(creature|myBattlefield) haste text=Creatures you control have haste. mana={2}{R} type=Enchantment [/card] [card] name=Festercreep auto=counter(1/1) auto={1}{B}{C(1/1,-1)}:all(other creature) -1/-1 ueot text=Festercreep enters the battlefield with a +1/+1 counter on it. -- {1}{B}, Remove a +1/+1 counter from Festercreep: All other creatures get -1/-1 until end of turn. mana={1}{B} type=Creature subtype=Elemental power=0 toughness=0 [/card] [card] name=Festergloom auto=all(creature[-black]|battlefield) -1/-1 ueot text=Nonblack creatures get -1/-1 until end of turn. mana={2}{B} type=Sorcery [/card] [card] name=Festerhide Boar abilities=trample auto=if morbid then choice counter(1/1,2) text=Trample -- Morbid - Festerhide Board enters the battlefield with two +1/+1 counters on it if a creature died this turn. mana={3}{G} type=Creature subtype=Boar power=3 toughness=3 [/card] [card] name=Festering Evil auto=@each my upkeep:damage:1 all(creature,player) auto={B}{B}{S}:damage:3 all(creature,player) text=At the beginning of your upkeep, Festering Evil deals 1 damage to each creature and each player. -- {B}{B}, Sacrifice Festering Evil: Festering Evil deals 3 damage to each creature and each player. mana={3}{B}{B} type=Enchantment [/card] [card] name=Festering Goblin auto=_DIES_-1/-1 target(creature) ueot text=When Festering Goblin dies, target creature gets -1/-1 until end of turn. mana={B} type=Creature subtype=Zombie Goblin power=1 toughness=1 [/card] [card] name=Festering Newt auto=_DIES_if type(Bogbrew Witch|mybattlefield)~morethan~0 then target(creature|opponentbattlefield) -4/-4 ueot else target(creature|opponentbattlefield) -1/-1 ueot text=When Festering Newt dies, target creature an opponent controls gets -1/-1 until end of turn. That creature gets -4/-4 instead if you control a creature named Bogbrew Witch. mana={B} type=Creature subtype=Salamander power=1 toughness=1 [/card] [card] name=Festering Wound target=creature auto=@each my upkeep:may counter(0/0,1,Infection) auto=@each targetController upkeep:thisforeach(counter{0/0.1.Infection}) damage:1 targetController text=Enchant creature -- At the beginning of your upkeep, you may put an infection counter on Festering Wound. -- At the beginning of the upkeep of enchanted creature's controller, Festering Wound deals X damage to that player, where X is the number of infection counters on Festering Wound. mana={1}{B} type=Enchantment subtype=Aura [/card] [card] name=Festival of the Guildpact auto=prevent:X controller auto=draw:1 controller text=Prevent the next X damage that would be dealt to you this turn. -- Draw a card. mana={X}{W} type=Instant [/card] [card] name=Festival of Trokin auto=life:twicetype:creature:mybattlefield text=You gain 2 life for each creature you control. mana={W} type=Sorcery [/card] [card] name=Festival restriction=opponentupkeeponly auto=all(creature|opponentBattlefield) cantattack ueot auto=all(creature|opponentBattlefield) cantpwattack ueot text=Cast Festival only during an opponent's upkeep. -- Creatures can't attack this turn. mana={W} type=Instant [/card] [card] name=Fetid Heath auto={T}:Add{1} auto={WB}{T}:Add{W}{W} auto={WB}{T}:Add{W}{B} auto={WB}{T}:Add{B}{B} text={T}: Add {1} to your mana pool. -- {(w/b)}, {T}: Add {W}{W}, {W}{B}, or {B}{B} to your mana pool. type=Land [/card] [card] name=Fetid Horror auto={B}:1/1 text={B}: Fetid Horror gets +1/+1 until end of turn. mana={3}{B} type=Creature subtype=Shade Horror power=1 toughness=2 [/card] [card] name=Fetid Imp abilities=flying auto={B}:deathtouch ueot text=Flying (This creature can't be blocked except by creatures with flying or reach.) -- {B}: Fetid Imp gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.) mana={1}{B} type=Creature subtype=Imp power=1 toughness=2 [/card] [card] name=Fettergeist abilities=flying auto=foreach(other creature|mybattlefield) upcost[{1}] sacrifice text=Flying -- At the beginning of your upkeep, sacrifice Fettergeist unless you pay {1} for each other creature you control. mana={2}{U} type=Creature subtype=Spirit power=3 toughness=4 [/card] [card] name=Feudkiller's Verdict auto=life:10 auto=if compare(lifetotal)~morethan~compare(opponentlifetotal) then token(Giant,Creature Giant,5/5,white) text=You gain 10 life. Then if you have more life than an opponent, put a 5/5 white Giant Warrior creature token onto the battlefield. mana={4}{W}{W} type=Tribal Sorcery subtype=Giant [/card] [card] name=Fever Charm auto=aslongas(creature|battlefield) choice haste target(creature) auto=aslongas(creature|battlefield) choice 2/0 target(creature) auto=aslongas(creature[wizard]|battlefield) choice damage:3 target(creature[wizard]) text=Choose one - Target creature gains haste until end of turn; or target creature gets +2/+0 until end of turn; or Fever Charm deals 3 damage to target Wizard creature. mana={R} type=Instant [/card] [card] name=Fevered Convulsions auto={2}{B}{B}:counter(-1/-1) target(creature) text={2}{B}{B}: Put a -1/-1 counter on target creature. mana={B}{B} type=Enchantment [/card] [card] name=Fevered Strength target=Creature auto=2/0 auto=@next upkeep:draw:1 controller text=Target creature gets +2/+0 until end of turn. -- Draw a card at the beginning of the next turn's upkeep. mana={2}{B} type=Instant [/card] [card] name=Fevered Visions auto=@each my endofturn:draw:1 auto=@each opponent endofturn:draw:1 opponent && if type(*|opponenthand)~morethan~3 then damage:2 opponent text=At the beginning of each player's end step, that player draws a card. If the player is your opponent and has four or more cards in hand, Fevered Visions deals 2 damage to him or her. mana={1}{U}{R} type=Enchantment [/card] [card] name=Fickle Efreet auto=@combat(attacking,blocking) source(this):phaseaction[combatends,sourceinplay] flipacoin loseability moveTo(opponentbattlefield) loseabilityend flipend text=Whenever Fickle Efreet attacks or blocks, flip a coin at end of combat. If you lose the flip, an opponent gains control of Fickle Efreet. mana={3}{R} type=Creature subtype=Efreet power=5 toughness=2 [/card] [card] name=Fiddlehead Kami auto=@movedto(arcane,spirit|mystack):regenerate text=Whenever you cast a Spirit or Arcane spell, regenerate Fiddlehead Kami. mana={4}{G} type=Creature subtype=Spirit power=3 toughness=3 [/card] [card] name=Field Creeper mana={2} type=Artifact Creature subtype=Scarecrow power=2 toughness=1 [/card] [card] name=Field Marshal auto=lord(other soldier) 1/1 auto=lord(other soldier) first strike text=Other Soldier creatures get +1/+1 and have first strike. (They deal combat damage before creatures without first strike.) mana={1}{W}{W} type=Creature subtype=Human Soldier power=2 toughness=2 [/card] [card] name=Field of Dreams abilities=showfromtoplibrary,showopponenttoplibrary auto=@movedTo(other enchantment[world]|battlefield):sacrifice all(this) text=Players play with the top card of their libraries revealed. mana={U} type=World Enchantment [/card] [card] name=Field of Reality target=creature auto=cantbeblockedby(spirit) auto={1}{U}:moveTo(ownerhand) text=Enchant creature -- Enchanted creature can't be blocked by Spirits. -- {1}{U}: Return Field of Reality to its owner's hand. mana={2}{U} type=Enchantment subtype=Aura [/card] [card] name=Field of Souls auto=@movedTo(creature[-token]|mygraveyard) from(battlefield):token(Spirit,Creature Spirit,1/1,flying,white) text=Whenever a nontoken creature is put into your graveyard from the battlefield, put a 1/1 white Spirit creature token with flying onto the battlefield. mana={2}{W}{W} type=Enchantment [/card] [card] name=Field Surgeon auto={T(creature|mybattlefield)}:prevent:1 target(creature) text=Tap an untapped creature you control: Prevent the next 1 damage that would be dealt to target creature this turn. mana={1}{W} type=Creature subtype=Human Cleric power=1 toughness=1 [/card] [card] name=Fieldmist Borderpost other={H(land[basic]|mybattlefield)}{1} name(Pay /1/ and Return a Basic Land to Hand) auto=tap(noevent) auto={T}:Add{W} auto={T}:Add{U} text=You may pay {1} and return a basic land you control to its owner's hand rather than pay Fieldmist Borderpost's mana cost. -- Fieldmist Borderpost enters the battlefield tapped. -- {T}: Add {W} or {U} to your mana pool. mana={1}{W}{U} type=Artifact [/card] [card] name=Fiend Binder auto=_ATTACKING_target(creature|opponentbattlefield) tap text=Whenever Fiend Binder attacks, tap target creature defending player controls. mana={3}{W} type=Creature subtype=Human Soldier power=3 toughness=2 [/card] [card] name=Fiend Hunter auto=may (blink)forsrc target(other creature|battlefield) text=When Fiend Hunter enters the battlefield, you may exile another target creature. -- When Fiend Hunter leaves the battlefield, return the exiled card to the battlefield under its owner's control. mana={1}{W}{W} type=Creature subtype=Human Cleric power=1 toughness=3 [/card] [card] name=Fiendslayer Paladin abilities=first strike, lifelink auto=cantbetargetof(instant[black;red]|opponenthand,opponentgraveyard,opponentstack) auto=cantbetargetof(sorcery[black;red]|opponenthand,opponentgraveyard,opponentstack) text=First strike (This creature deals combat damage before creatures without first strike.) -- Lifelink (Damage dealt by this creature also causes you to gain that much life.) -- Fiendslayer Paladin can't be the target of black or red spells your opponents control. mana={1}{W}{W} type=Creature subtype=Human Knight power=2 toughness=2 [/card] [card] name=Fierce Empath aicode=activate target(creature[manacost>=6]|mylibrary) moveto(myhand) auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>creature[manacost>=6]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend text=When Fierce Empath enters the battlefield, you may search your library for a creature card with mana value 6 or more, reveal it, put it into your hand, then shuffle your library. mana={2}{G} type=Creature subtype=Elf power=1 toughness=1 [/card] [card] name=Fierce Invocation auto=manifest and!( counter(1/1,2) )! all(*[zpos=1]|mylibrary) text=Manifest the top card of your library, then put two +1/+1 counters on it. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) mana={4}{R} type=Sorcery [/card] [card] name=Fiery Conclusion auto=damage:5 target(creature) text=As an additional cost to cast Fiery Conclusion, sacrifice a creature. -- Fiery Conclusion deals 5 damage to target creature. mana={1}{R}{S(creature|mybattlefield)} type=Instant [/card] [card] name=Fiery Fall target=creature auto=damage:5 aicode=activate target(land[basic]|mylibrary) moveto(myhand) autohand={1}{R}{cycle}:name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>land[basic]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend text=Fiery Fall deals 5 damage to target creature. -- Basic landcycling {1}{R} ({1}{R}, Discard this card: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.) mana={5}{R} type=Instant [/card] [card] name=Fiery Hellhound auto={R}:1/0 text={R}: Fiery Hellhound gets +1/+0 until end of turn. mana={1}{R}{R} type=Creature subtype=Elemental Dog power=2 toughness=2 [/card] [card] name=Fiery Impulse target=creature auto=if type(*[instant;sorcery]|mygraveyard)~morethan~1 then damage:3 else damage:2 text=Fiery Impulse deals 2 damage to target creature. -- Spell mastery -- If there are two or more instant and/or sorcery cards in your graveyard, Fiery Impulse deals 3 damage to that creature instead. mana={R} type=Instant [/card] [card] name=Fiery Mantle target=creature autograveyard=_DIES_moveTo(ownerhand) auto={R}:1/0 text=Enchant creature -- {R}: Enchanted creature gets +1/+0 until end of turn. -- When Fiery Mantle is put into a graveyard from the battlefield, return Fiery Mantle to its owner's hand. mana={1}{R} type=Enchantment subtype=Aura [/card] [card] name=Fiery Temper abilities=madness autoexile=restriction{discarded} pay({R}) name(pay R to cast) activate name(pay R to cast) castcard(normal)?name(put in graveyard) moveto(ownergraveyard) target=creature,player auto=damage:3 text=Fiery Temper deals 3 damage to target creature or player. -- Madness {R} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.) mana={1}{R}{R} type=Instant [/card] [card] name=Fight to the Death auto=destroy all(creature[blocking;blocked]) text=Destroy all blocking creatures and all blocked creatures. mana={R}{W} type=Instant [/card] [card] name=Fighting Chance auto=@combat(blocking) source(creature):all(trigger[to]) flipacoin winability preventAllCombatDamage from(this) ueot winabilityend flipend text=For each blocking creature, flip a coin. If you win the flip, prevent all combat damage that would be dealt by that creature this turn. mana={R} type=Instant [/card] [card] name=Fighting Drake abilities=flying text=Flying mana={2}{U}{U} type=Creature subtype=Drake power=2 toughness=4 [/card] [card] name=Figure of Destiny auto={RW}:becomes(Kithkin Spirit,2/2) forever auto=this(cantargetcard(*[spirit]) {RW}{RW}{RW}:becomes(Kithkin Spirit Warrior,4/4) forever ) auto=this(cantargetcard(*[warrior]) {RW}{RW}{RW}{RW}{RW}{RW}:becomes(Kithkin Spirit Warrior Avatar,8/8,flying,first strike) forever ) text={RW}: Figure of Destiny becomes a 2/2 Kithkin Spirit. -- {RW}{RW}{RW}: If Figure of Destiny is a Spirit, it becomes a 4/4 Kithkin Spirit Warrior. -- {RW}{RW}{RW}{RW}{RW}{RW}: If Figure of Destiny is a Warrior, it becomes an 8/8 Kithkin Spirit Warrior Avatar with flying and first strike. mana={RW} type=Creature subtype=Kithkin power=1 toughness=1 [/card] [card] name=Filigree Angel abilities=flying auto=life:thricetype:artifact:mybattlefield controller text=Flying -- When Filigree Angel enters the battlefield, you gain 3 life for each artifact you control. mana={5}{W}{W}{U} type=Artifact Creature subtype=Angel power=4 toughness=4 [/card] [card] name=Filigree Crawler auto=_DIES__THOPTERTOKEN_ controller text=When Filigree Crawler dies, create a 1/1 colorless Thopter artifact creature token with flying. mana={4} type=Artifact Creature subtype=Insect power=2 toughness=2 [/card] [card] name=Filigree Familiar auto=life:2 controller auto=_DIES_draw:1 text=When Filigree Familiar enters the battlefield, you gain 2 life. -- When Filigree Familiar dies, draw a card. mana={3} type=Artifact Creature subtype=Fox power=2 toughness=2 [/card] [card] name=Filigree Fracture target=artifact,enchantment auto=teach(*[blue;black]) draw:1 controller auto=destroy text=Destroy target artifact or enchantment. If that permanent was blue or black, draw a card. mana={2}{G} type=Instant [/card] [card] name=Filigree Sages auto={2}{U}:untap target(artifact) text={2}{U}: Untap target artifact. mana={3}{U} type=Artifact Creature subtype=Vedalken Wizard power=2 toughness=3 [/card] [card] name=Fill with Fright aicode=activate transforms((,newability[name(Choose which player will discard) target(player) ability$!name(Discard 2 cards) name(Discard 2 cards) target(<2>*|myhand) reject!$ targetedplayer ueot])) oneshot auto=scry:2 scrycore delayed name(Choose which player will discard) target(player) ability$!name(Discard 2 cards) name(Discard 2 cards) target(<2>*|myhand) reject!$ targetedplayer scrycoreend scryend text=Target player discards two cards. -- Scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) mana={3}{B} type=Sorcery [/card] [card] name=Filth abilities=swampwalk autograveyard=aslongas(swamp|myBattlefield) lord(creature|myBattlefield) swampwalk text=Swampwalk -- As long as Filth is in your graveyard and you control a Swamp, creatures you control have swampwalk. mana={3}{B} type=Creature subtype=Incarnation power=2 toughness=2 [/card] [card] name=Filthy Cur auto=_ENRAGE_life:-thatmuch controller text=Whenever Filthy Cur is dealt damage, you lose that much life. mana={1}{B} type=Creature subtype=Dog power=2 toughness=2 [/card] [card] name=Final Fortune auto=turns:+1 controller auto=transforms((,newability[@each my upkeep:phaseaction[endofturn once] winGame opponent])) forever text=Take an extra turn after this one. At the beginning of that turn's end step, you lose the game. mana={R}{R} type=Instant [/card] [card] name=Final Iteration abilities=flying backside=Docent of Perfection auto=@movedto(*[instant;sorcery]|mystack):name(Create wizard) token(Wizard,Creature Human Wizard,1/1,blue) auto=lord(wizard|mybattlefield) 2/1 auto=lord(wizard|mybattlefield) flying text=Flying -- Wizards you control get +2/+1 and have flying. -- Whenever you cast an instant or sorcery spell, put a 1/1 blue Human Wizard creature token onto the battlefield. type=Creature subtype=Eldrazi Insect power=6 toughness=5 [/card] [card] name=Final Judgment auto=moveto(exile) all(creature) text=Exile all creatures. mana={4}{W}{W} type=Sorcery [/card] [card] name=Final Punishment target=opponent auto=damage:odcount targetedplayer text=Target player loses life equal to the damage already dealt to him or her this turn. mana={3}{B}{B} type=Sorcery [/card] [card] name=Final Revels auto=choice all(creature) 2/0 ueot auto=choice all(creature) 0/-2 ueot text=Choose one - All creatures get +2/+0 until end of turn; or all creatures get -0/-2 until end of turn. mana={4}{B} type=Sorcery [/card] [card] name=Final Strike target=opponent auto=damage:storedpower text=As an additional cost to cast Final Strike, sacrifice a creature. -- Final Strike deals damage to target opponent equal to the sacrificed creature's power. mana={2}{B}{B}{S(creature|mybattlefield)} type=Sorcery [/card] [card] name=Final-Sting Faerie abilities=flying auto=aslongas(creature[damaged]|battlefield) destroy target(creature[damaged]) oneshot text=Flying -- When Final-Sting Faerie enters the battlefield, destroy target creature that was dealt damage this turn. mana={3}{B} type=Creature subtype=Faerie Assassin power=2 toughness=2 [/card] [card] name=Finest Hour abilities=exalted auto=@combat(attackedalone) source(creature|myBattlefield) turnlimited:all(trigger[to]) untap ueot auto=@combat(attackedalone) source(creature|myBattlefield) turnlimited:nextphasealter(add,combatphases,controller,after) text=Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) -- Whenever a creature you control attacks alone, if it's the first combat phase of the turn, untap that creature. After this phase, there is an additional combat phase. mana={2}{G}{W}{U} type=Enchantment [/card] [card] name=Fire Ambush target=creature,player auto=Damage:3 text=Fire Ambush deals 3 damage to target creature or player. mana={1}{R} type=Sorcery [/card] [card] name=Fire Ants auto={T}:damage:1 all(other creature[-flying]) text={T}: Fire Ants deals 1 damage to each other creature without flying. mana={2}{R} type=Creature subtype=Insect power=2 toughness=1 [/card] [card] name=Fire at Will auto=thisforeach(variable{3}) ability$!name(Deal 1 damage) name(Deal 1 damage) target(creature[attacking;blocking]) damage:1!$ controller text=Fire at Will deals 3 damage divided as you choose among one, two, or three target attacking or blocking creatures. mana={RW}{RW}{RW} type=Instant [/card] [card] name=Fire Bowman auto={S}:damage:1 target(other *[creature;player]) restriction{during my turn,before attackers} text=Sacrifice Fire Bowman: Fire Bowman deals 1 damage to target creature or player. Activate this ability only during your turn, before attackers are declared. mana={R} type=Creature subtype=Human Soldier Archer power=1 toughness=1 [/card] [card] name=Fire Diamond auto=tap(noevent) auto={T}:Add{R} text=Fire Diamond enters the battlefield tapped. -- {T}: Add {R} to your mana pool. mana={2} type=Artifact [/card] [card] name=Fire Dragon abilities=flying auto=damage:type:mountain:mybattlefield target(creature) text=Flying -- When Fire Dragon enters the battlefield, it deals damage equal to the number of Mountains you control to target creature. mana={6}{R}{R}{R} type=Creature subtype=Dragon power=6 toughness=6 [/card] [card] name=Fire Drake abilities=flying auto={R}:1/0 limit:1 text=Flying -- {R}: Fire Drake gets +1/+0 until end of turn. Activate this ability only once each turn. mana={1}{R}{R} type=Creature subtype=Drake power=1 toughness=2 [/card] [card] name=Fire Elemental mana={3}{R}{R} type=Creature subtype=Elemental power=5 toughness=4 [/card] [card] name=Fire Imp auto=damage:2 target(creature) text=When Fire Imp enters the battlefield, it deals 2 damage to target creature. mana={2}{R} type=Creature subtype=Imp power=2 toughness=1 [/card] [card] name=Fire Snake auto=_DIES_destroy target(land) text=When Fire Snake dies, destroy target land. mana={4}{R} type=Creature subtype=Snake power=3 toughness=1 [/card] [card] name=Fire Sprites abilities=flying auto={G}{T}:Add{R} text=Flying -- {G}, {T}: Add {R} to your mana pool. mana={1}{G} type=Creature subtype=Faerie power=1 toughness=1 [/card] [card] name=Fire Tempest auto=damage:6 all(creature,player) text=Fire Tempest deals 6 damage to each creature and each player. mana={5}{R}{R} type=Sorcery [/card] [card] name=Fire Whip target=creature|myBattlefield auto=teach(creature) {T}:damage:1 target(creature,player) auto={S}:damage:1 target(other *[creature;player]) text=Enchant creature you control -- Enchanted creature has "{T}: This creature deals 1 damage to target creature or player." -- Sacrifice Fire Whip: Fire Whip deals 1 damage to target creature or player. mana={1}{R} type=Enchantment subtype=Aura [/card] [card] name=Fireball target=player,creature alias=1291 text=Fireball deals X damage divided evenly, rounded down, among any number of target creatures and/or players. -- Fireball costs {1} more to cast for each target beyond the first. mana={X}{R} type=Sorcery [/card] [card] name=Fire-Belly Changeling abilities=changeling auto={R}:1/0 limit:2 text=Changeling (This card is every creature type at all times.) -- {R}: Fire-Belly Changeling gets +1/+0 until end of turn. Activate this ability no more than twice each turn. mana={1}{R} type=Creature subtype=Shapeshifter power=1 toughness=1 [/card] [card] name=Fireblast target=creature,player auto=damage:4 other={S(mountain|myBattlefield)}{S(mountain|myBattlefield)} name(Sacrifice 2 Mountains) text=You may sacrifice two Mountains rather than pay Fireblast's mana cost. -- Fireblast deals 4 damage to target creature or player. mana={4}{R}{R} type=Instant [/card] [card] name=Firebolt target=creature,player auto=damage:2 flashback={4}{R} text=Firebolt deals 2 damage to target creature or player. -- Flashback {4}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) mana={R} type=Sorcery [/card] [card] name=Firebrand Ranger auto={G}{T}:moveTo(myBattlefield) target(land[basic]|myhand) text={G}, {T}: You may put a basic land card from your hand onto the battlefield. mana={1}{R} type=Creature subtype=Human Soldier Ranger power=2 toughness=1 [/card] [card] name=Firebreathing target=creature auto={R}:1/0 text=Enchant creature -- {R}: Enchanted creature gets +1/+0 until end of turn. mana={R} type=Enchantment subtype=Aura [/card] [card] name=Firedrinker Satyr auto=_ENRAGE_damage:thatmuch controller auto={1}{R}:1/0 ueot && damage:1 controller text=Whenever Firedrinker Satyr is dealt damage, it deals that much damage to you. -- {1}{R}: Firedrinker Satyr gets +1/+0 until end of turn and deals 1 damage to you. mana={R} type=Creature subtype=Satyr Shaman power=2 toughness=1 [/card] [card] name=Fire-Field Ogre abilities=first strike autograveyard={U}{B}{R}:name(Unearth) moveto(mybattlefield) and!( transforms((,newability[haste],newability[unearth],newability[exiledeath])) forever )! asSorcery text=First strike -- Unearth {U}{B}{R} ({U}{B}{R}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) mana={1}{U}{B}{R} type=Creature subtype=Ogre Mutant power=4 toughness=2 [/card] [card] name=Firefiend Elemental abilities=haste auto=this(cantargetcard(*[-renown]) transforms((,newability[@combatdamaged(player) from(this):counter(1/1) && becomes(renown) forever])) text=Haste (This creature can attack and {T} as soon as it comes under your control.) -- Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) mana={3}{R} type=Creature subtype=Elemental power=3 toughness=2 [/card] [card] name=Firefist Striker auto=_BATTALION_cantblock target(creature) ueot text=Battalion -- Whenever Firefist Striker and at least two other creatures attack, target creature can't block this turn. mana={1}{R} type=Creature subtype=Human Soldier power=2 toughness=1 [/card] [card] name=Firefly abilities=flying auto={R}:1/0 text=Flying -- {R}: Firefly gets +1/+0 until end of turn. mana={3}{R} type=Creature subtype=Insect power=1 toughness=1 [/card] [card] name=Fireforger's Puzzleknot auto=damage:1 target(creature,player) auto={2}{R}{S}:damage:1 target(other *[creature;player]) text=When Fireforger's Puzzleknot enters the battlefield, it deals 1 damage to target creature or player. -- {2}{R}, Sacrifice Fireforger's Puzzleknot: It deals 1 damage to target creature or player. mana={2} type=Artifact [/card] [card] name=Firefright Mage auto={1}{R}{T}{D(*|myhand)}:target(creature) transforms((,newability[cantbeblockedby(-artifact;-red)])) ueot text={1}{R}, {T}, Discard a card: Target creature can't be blocked this turn except by artifact creatures and/or red creatures. mana={R} type=Creature subtype=Goblin Spellshaper power=1 toughness=1 [/card] [card] name=Firehoof Calvary auto={3}{R}:transforms((,newability[2/0],newability[trample])) ueot text={3}{R}: Firehoof Cavalry gets +2/+0 and gains trample until end of turn. mana={W} type=Creature subtype=Human Berserker power=1 toughness=1 [/card] [card] name=Firehoof Cavalry auto={3}{R}:+2/0 ueot && trample ueot text={3}{R}: Firehoof Cavalry gets +2/+0 and gains trample until end of turn. mana={W} type=Creature subtype=Human Berserker power=1 toughness=1 [/card] [card] name=Fire-Lit Thicket auto={T}:Add{1} auto={RG}{T}:Add{R}{R} auto={RG}{T}:Add{R}{G} auto={RG}{T}:Add{G}{G} text={T}: Add {1} to your mana pool. -- {(r/g)}, {T}: Add {R}{R}, {R}{G}, or {G}{G} to your mana pool. type=Land [/card] [card] name=Firemane Angel abilities=flying,first strike auto=@each my upkeep:may life:1 controller autograveyard=@each my upkeep:may life:1 controller myUpkeepOnly autograveyard={6}{R}{R}{W}{W}:moveTo(myBattlefield) myUpkeepOnly text=Flying, first strike -- At the beginning of your upkeep, if Firemane Angel is in your graveyard or on the battlefield, you may gain 1 life. -- {6}{R}{R}{W}{W}: Return Firemane Angel from your graveyard to the battlefield. Activate this ability only during your upkeep. mana={3}{R}{W}{W} type=Creature subtype=Angel power=4 toughness=3 [/card] [card] name=Firemane Avenger abilities=flying auto=_BATTALION_choice damage:3 target(creature,player) && life:3 controller text=Flying -- Battalion -- Whenever Firemane Avenger and at least two other creatures attack, Firemane Avenger deals 3 damage to target creature or player and you gain 3 life. mana={2}{R}{W} type=Creature subtype=Angel power=3 toughness=3 [/card] [card] name=Firemantle Mage auto=all(ally|mybattlefield) menace ueot auto=_RALLY_may all(ally|mybattlefield) menace ueot text=Rally -- Whenever Firemantle Mage or another Ally enters the battlefield under your control, creatures you control gain menace until end of turn. (A creature with menace can't be blocked except by two or more creatures.) mana={2}{R} type=Creature subtype=Human Shaman Ally power=2 toughness=2 [/card] [card] name=Firemaw Kavu auto=damage:2 target(creature) auto=@movedTo(this|nonbattlezone) from(battlefield):damage:4 target(creature) auto=upcost[{5}{R};next upkeep] moveTo(graveyard) text=Echo {5}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) -- When Firemaw Kavu enters the battlefield, it deals 2 damage to target creature. -- When Firemaw Kavu leaves the battlefield, it deals 4 damage to target creature. mana={5}{R} type=Creature subtype=Kavu power=4 toughness=2 [/card] [card] name=Firemind's Foresight auto=ability$!name(converted cost 3) moveto(myhand) notatarget(instant[manacost=3]|mylibrary)!$ controller auto=ability$!name(converted cost 2) moveto(myhand) notatarget(instant[manacost=2]|mylibrary)!$ controller auto=ability$!name(converted cost 1) moveto(myhand) notatarget(instant[manacost=1]|mylibrary)!$ controller text=Search your library for an instant card with mana value 3, reveal it, and put it into your hand. Then repeat this process for instant cards with mana values 2 and 1. Then shuffle your library. mana={5}{U}{R} type=Instant [/card] [card] name=Fires of Undeath target=creature,player auto=damage:2 flashback={5}{B} text=Fires of Undeath deals 2 damage to target creature or player. -- Flashback {5}{B} mana={2}{R} type=Instant [/card] [card] name=Fires of Yavimaya auto=lord(creature|myBattlefield) haste auto={s}:2/2 target(other creature) text=Creatures you control have haste. -- Sacrifice Fires of Yavimaya: Target creature gets +2/+2 until end of turn. mana={1}{R}{G} type=Enchantment [/card] [card] name=Firescreamer auto={R}:1/0 text={R}: Firescreamer gets +1/+0 until end of turn. mana={3}{B} type=Creature subtype=Kavu power=2 toughness=2 [/card] [card] name=Fireshrieker auto={2}:equip auto=teach(creature) double strike text=Equipped creature has double strike. (It deals both first-strike and regular combat damage.) -- Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.) mana={3} type=Artifact subtype=Equipment [/card] [card] name=Fireslinger auto={T}:damage:1 target(creature,player) && damage:1 controller text={T}: Fireslinger deals 1 damage to target creature or player and 1 damage to you. mana={1}{R} type=Creature subtype=Human Wizard power=1 toughness=1 [/card] [card] name=Firespout auto=if spent({R}) then damage:3 all(creature[-flying]) auto=if spent({G}) then damage:3 all(creature[flying]) text=Firespout deals 3 damage to each creature without flying if {R} was spent to cast Firespout and 3 damage to each creature with flying if {G} was spent to cast it. (Do both if {R}{G} was spent.) mana={2}{RG} type=Sorcery [/card] [card] name=Firestorm Hellkite abilities=flying,trample auto=cumulativeupcost[{U}{R}] sacrifice text=Flying, trample -- Cumulative upkeep {U}{R} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) mana={4}{U}{R} type=Creature subtype=Dragon power=6 toughness=6 [/card] [card] name=Firewake Sliver auto=lord(sliver) haste auto=lord(sliver) transforms((,newability[{1}{S}:2/2 target(other sliver)])) text=All Sliver creatures have haste. -- All Slivers have "{1}, Sacrifice this permanent: Target Sliver creature gets +2/+2 until end of turn." mana={1}{R}{G} type=Creature subtype=Sliver power=1 toughness=1 [/card] [card] name=Firewild Borderpost other={H(land[basic]|mybattlefield)}{1} name(Pay /1/ and Return a Basic Land to Hand) auto=tap(noevent) auto={T}:Add{R} auto={T}:Add{G} text=You may pay {1} and return a basic land you control to its owner's hand rather than pay Firewild Borderpost's mana cost. -- Firewild Borderpost enters the battlefield tapped. -- {T}: Add {R} or {G} to your mana pool. mana={1}{R}{G} type=Artifact [/card] [card] name=Firewing Phoenix autograveyard={1}{R}{R}{R}:moveTo(myhand) abilities=flying text=Flying -- {1}{R}{R}{R}: Return Firewing Phoenix from your graveyard to your hand. mana={3}{R} type=Creature subtype=Phoenix power=4 toughness=2 [/card] [card] name=First Volley target=creature auto=damage:1 auto=damage:1 targetController text=First Volley deals 1 damage to target creature and 1 damage to that creature's controller. mana={1}{R} type=Instant subtype=Arcane [/card] [card] name=Fishliver Oil target=creature auto=islandwalk text=Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) -- Enchanted creature has islandwalk. (This creature is unblockable as long as defending player controls an Island.) mana={1}{U} type=Enchantment subtype=Aura [/card] [card] name=Fissure target=creature,land auto=bury text=Destroy target creature or land. It can't be regenerated. mana={3}{R}{R} type=Instant [/card] [card] name=Fists of Ironwood target=creature auto=token(Saproling,creature saproling, 1/1,green)*2 auto=trample text=Enchant creature -- When Fists of Ironwood enters the battlefield, put two 1/1 green Saproling creature tokens onto the battlefield. -- Enchanted creature has trample. mana={1}{G} type=Enchantment subtype=Aura [/card] [card] name=Fists of the Anvil target=creature auto=4/0 text=Target creature gets +4/+0 until end of turn. mana={1}{R} type=Instant [/card] [card] name=Fists of the Demigod target=creature auto=teach(creature[black]) 1/1 auto=teach(creature[black]) wither auto=teach(creature[red]) 1/1 auto=teach(creature[red]) first strike text=Enchant creature -- As long as enchanted creature is black, it gets +1/+1 and has wither. (It deals damage to creatures in the form of -1/-1 counters.) -- As long as enchanted creature is red, it gets +1/+1 and has first strike. mana={1}{BR} type=Enchantment subtype=Aura [/card] [card] name=Fit of Rage target=creature auto=3/3 auto=first strike text=Target creature gets +3/+3 and gains first strike until end of turn. mana={1}{R} type=Sorcery [/card] [card] name=Five-Alarm Fire auto=@combatdamaged(player) from(creature|mybattlefield):all(this) counter(0/0,1,Blaze) auto=@combatdamaged(creature) from(creature|mybattlefield):all(this) counter(0/0,1,Blaze) auto={C(0/0,-5,Blaze)}:damage:5 target(creature,player) text=Whenever a creature you control deals combat damage, put a blaze counter on Five-Alarm Fire. -- Remove five blaze counters from Five-Alarm Fire: Five-Alarm Fire deals 5 damage to target creature or player. mana={1}{R}{R} type=Enchantment [/card] [card] name=Flagstones of Trokair auto={T}:Add{W} auto=_DIES_name(search card) ability$!moveTo(myBattlefield) and!(tap(noevent))! target(plains|myLibrary)!$ controller text={T}: Add {W} to your mana pool. -- When Flagstones of Trokair is put into a graveyard from the battlefield, you may search your library for a Plains card and put it onto the battlefield tapped. If you do, shuffle your library. type=Legendary Land [/card] [card] name=Flailing Drake abilities=flying auto=@combat(blocking,blocked) source(this) from(creature):all(trigger[from]) 1/1 ueot text=Flying -- Whenever Flailing Drake blocks or becomes blocked by a creature, that creature gets +1/+1 until end of turn. mana={3}{G} type=Creature subtype=Drake power=2 toughness=3 [/card] [card] name=Flame Burst target=creature,player auto=Damage:2 auto=foreach(Flame Burst|graveyard) Damage:1 auto=foreach(Pardic Firecat|graveyard) Damage:1 text=Flame Burst deals X damage to target creature or player, where X is 2 plus the number of cards named Flame Burst in all graveyards. mana={1}{R} type=Instant [/card] [card] name=Flame Elemental auto={R}{T}{S}:target(other creature) dynamicability text={R}, {T}, Sacrifice Flame Elemental: Flame Elemental deals damage equal to its power to target creature. mana={2}{R}{R} type=Creature subtype=Elemental power=3 toughness=2 [/card] [card] name=Flame Fusillade auto=lord(creature,enchantment,land,artifact|myBattlefield) {T}:damage:1 target(creature,player) text=Until end of turn, permanents you control gain "{T}: This permanent deals 1 damage to target creature or player." mana={3}{R} type=Sorcery [/card] [card] name=Flame Jab target=player,creature auto=damage:1 retrace={R}{D(land|myhand)} text=Flame Jab deals 1 damage to target creature or player. -- Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.) mana={R} type=Sorcery [/card] [card] name=Flame Javelin target=creature,player auto=damage:4 text=({(2/r)} can be paid with any two mana or with {R}. This card's mana value is 6.) -- Flame Javelin deals 4 damage to target creature or player. mana={2R}{2R}{2R} type=Instant [/card] [card] name=Flame Jet abilities=cycling target=player auto=damage:3 autohand=__CYCLING__({2}) text=Flame Jet deals 3 damage to target player. -- Cycling {2} ({2}, Discard this card: Draw a card.) mana={1}{R} type=Sorcery [/card] [card] name=Flame Lash target=creature,player auto=damage:4 text=Flame Lash deals 4 damage to target creature or player. mana={3}{R} type=Instant [/card] [card] name=Flame Rift auto=damage:4 opponent auto=damage:4 controller text=Flame Rift deals 4 damage to each player. mana={1}{R} type=Sorcery [/card] [card] name=Flame Slash target=creature auto=damage:4 text=Flame Slash deals 4 damage to target creature. mana={R} type=Sorcery [/card] [card] name=Flame Spirit auto={R}:1/0 text={R}: Flame Spirit gets +1/+0 until end of turn. mana={4}{R} type=Creature subtype=Elemental Spirit power=2 toughness=3 [/card] [card] name=Flame Wave target=player auto=damage:4 auto=damage:4 all(creature|targetedpersonsbattlefield) text=Flame Wave deals 4 damage to target player and each creature he or she controls. mana={3}{R}{R}{R}{R} type=Sorcery [/card] [card] name=Flameblade Angel abilities=flying auto=@damageof(player) from(*|opponentbattlefield,opponentstack,opponentgraveyard,opponentlibrary,opponentexile,opponenthand):may damage:1 opponent auto=@damaged(*|mybattlefield) from(*|opponentbattlefield,opponentstack,opponentgraveyard,opponentlibrary,opponentexile,opponenthand):may damage:1 opponent text=Flying -- Whenever a source an opponent controls deals damage to you or a permanent you control, you may have Flameblade Angel deal 1 damage to that source's controller. mana={4}{R}{R} type=Creature subtype=Angel power=4 toughness=4 [/card] [card] name=Flameblast Dragon abilities=flying auto=_ATTACKING_may pay({X}{R}) name(Deals X damages) damage:x target(creature,player) text=Flying -- Whenever Flameblast Dragon attacks, you may pay {X}{R}. If you do, Flameblast Dragon deals X damage to target creature or player. mana={4}{R}{R} type=Creature subtype=Dragon power=5 toughness=5 [/card] [card] name=Flameborn Hellion abilities=haste,mustattack text=Haste -- Flameborn Hellion attacks each turn if able. mana={5}{R} type=Creature subtype=Hellion power=5 toughness=4 [/card] [card] name=Flameborn Viron mana={4}{R}{R} type=Creature subtype=Phyrexian Insect power=6 toughness=4 [/card] [card] name=Flamebreak auto=damage:3 all(creature[-flying]) auto=damage:3 all(player) auto=all(creature[-flying;-protection from red]) cantregen ueot text=Flamebreak deals 3 damage to each creature without flying and each player. Creatures dealt damage this way can't be regenerated this turn. mana={R}{R}{R} type=Sorcery [/card] [card] name=Flamecast Wheel auto={5}{T}{S}:damage:3 target(other creature) text={5}{T},Sacrifice Flamecast Wheel: Flamecast Wheel deals 3 damage to target creature. mana={1} type=Artifact [/card] [card] name=Flamecore Elemental auto=upcost[{2}{R}{R};next upkeep] sacrifice text=Echo {2}{R}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) mana={2}{R}{R} type=Creature subtype=Elemental power=5 toughness=4 [/card] [card] name=Flameheart Werewolf backside=Kessig Forgemaster auto=@combat(blocking,blocked) source(this) from(creature):damage:2 all(trigger[from]) auto=@each upkeep restriction{lastturn(*|mystack)~morethan~1,lastturn(*|opponentstack)~lessthan~2}:name(Transform Werewolf) flip(backside) auto=@each upkeep restriction{lastturn(*|opponentstack)~morethan~1}:name(Transform Werewolf) flip(backside) text=Whenever Flameheart Werewolf blocks or becomes blocked by a creature, Flameheart Werewolf deals 2 damage to that creature. -- At the beginning of each upkeep, if a player cast two or more spells last turn, transform Flameheart Werewolf. // Kessig Forgemaster type=Creature subtype=Werewolf color=red power=3 toughness=2 [/card] [card] name=Flamekin Brawler auto={R}:1/0 text={R}: Flamekin Brawler gets +1/+0 until end of turn. mana={R} type=Creature subtype=Elemental Warrior power=0 toughness=2 [/card] [card] name=Flamekin Harbinger aicode=activate target(elemental|mylibrary) moveto(mylibrary) and!(moveto(mylibrary))! auto=Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(elemental|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(mylibrary)])) optiononeend optiontwo bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary )! optiontwoend revealend text=When Flamekin Harbinger enters the battlefield, you may search your library for an Elemental card, reveal it, then shuffle your library and put that card on top of it. mana={R} type=Creature subtype=Elemental Shaman power=1 toughness=1 [/card] [card] name=Flamekin Spitfire auto={3}{R}:damage:1 target(creature,player) text={3}{R}: Flamekin Spitfire deals 1 damage to target creature or player. mana={1}{R} type=Creature subtype=Elemental Shaman power=1 toughness=1 [/card] [card] name=Flamekin Village auto=if type(*[elemental]|myhand)~equalto~0 then tap(noevent) auto={T}:Add{r} auto={r}{t}:target(creature) haste ueot text=As Flamekin Village enters the battlefield, you may reveal an Elemental card from your hand. If you don't, Flamekin Village enters the battlefield tapped. -- {T}: Add {R} to your mana pool. -- {R}, {T}: Target creature gains haste until end of turn. type=Land [/card] [card] name=Flame-Kin War Scout auto=@movedto(creature|battlefield):all(trigger[to]) damage:4 && sacrifice all(this) text=When another creature enters the battlefield, sacrifice Flame-Kin War Scout. If you do, Flame-Kin War Scout deals 4 damage to that creature. mana={3}{R} type=Creature subtype=Elemental Scout power=2 toughness=4 [/card] [card] name=Flame-Kin Zealot auto=all(creature|myBattlefield) 1/1 ueot auto=all(creature|myBattlefield) haste ueot text=When Flame-Kin Zealot enters the battlefield, creatures you control get +1/+1 and gain haste until end of turn. mana={1}{R}{R}{W} type=Creature subtype=Elemental Berserker power=2 toughness=2 [/card] [card] name=Flames of the Firebrand auto=thisforeach(variable{3}) ability$!name(Deal 1 damage) name(Deal 1 damage) target(player,creature,planeswalker) damage:1!$ controller text=Flames of the Firebrand deals 3 damage divided as you choose among one, two, or three target creatures and/or players. mana={2}{R} type=Sorcery [/card] [card] name=Flameshadow Conjuring auto=@movedto(creature[-token]|mybattlefield):all(trigger[to]) pay[[{R}]] clone with(unearth,haste) text=Whenever a nontoken creature enters the battlefield under your control, you may pay {R}. If you do, create a token that's a copy of that creature. That token gains haste. Exile it at the beginning of the next end step. mana={3}{R} type=Enchantment [/card] [card] name=Flamespeaker's Will target=creature|mybattlefield auto=1/1 auto=@combatdamaged(player) from(mytgt):may sacrifice(this) && destroy target(artifact) text=Enchant creature you control -- Enchanted creature gets +1/+1. -- Whenever enchanted creature deals combat damage to a player, you may sacrifice Mortal Obstinacy. If you do, destroy target artifact. mana={R} type=Enchantment subtype=Aura [/card] [card] name=Flamestick Courier abilities=doesnotuntap auto=@each my untap sourcetap:may untap auto={2}{r}{t}:target(goblin) grant transforms((,newability[2/2],newability[haste])) grantend text=You may choose not to untap Flamestick Courier during your untap step. -- {2}{R}, {T}: Target Goblin creature gets +2/+2 and has haste for as long as Flamestick Courier remains tapped. mana={2}{R} type=Creature subtype=Goblin power=2 toughness=1 [/card] [card] name=Flametongue Kavu auto=damage:4 target(creature) text=When Flametongue Kavu enters the battlefield, it deals 4 damage to target creature. mana={3}{R} type=Creature subtype=Kavu power=4 toughness=2 [/card] [card] name=Flamewake Phoenix abilities=Flying,haste,mustattack autograveyard=@each my combatbegins restriction{type(creature[power>=4]|mybattlefield)~morethan~0}:pay({R}) name(Pay {R} to return phoenix) moveTo(mybattlefield) text=Flying, haste. -- Flamewake Phoenix attacks each turn if able. -- Ferocious - At the beginning of combat on your turn, if you control a creature with power 4 or greater, you may pay {R}. If you do, return Flamewake Phoenix from your graveyard to the battlefield. mana={1}{R}{R} type=Creature subtype=Phoenix power=2 toughness=2 [/card] [card] name=Flamewave Invoker auto={7}{R}:Damage:5 target(player) text={7}{R}: Flamewave Invoker deals 5 damage to target player. mana={2}{R} type=Creature subtype=Goblin Mutant power=2 toughness=2 [/card] [card] name=Flamewright auto={1}{t}:token(Construct,Construct artifact creature,1/1,defender) auto={t}{s(creature[defender]|mybattlefield)}:damage:1 target(creature,player) text={1}, {T}: Put a 1/1 colorless Construct artifact creature token with defender onto the battlefield. -- {T}, Sacrifice a creature with defender: Flamewright deals 1 damage to target creature or player. mana={R}{W} type=Creature subtype=Human Artificer power=1 toughness=1 [/card] [card] name=Flaming Sword abilities=flash target=creature auto=1/0 auto=first strike text=Flash -- Enchant creature -- Enchanted creature gets +1/+0 and has first strike. mana={1}{R} type=Enchantment subtype=Aura [/card] [card] name=Flanking Troops auto=_ATTACKING_may tap target(creature) text=Whenever Flanking Troops attacks, you may tap target creature. mana={2}{W}{W} type=Creature subtype=Human Soldier power=2 toughness=2 [/card] [card] name=Flare target=creature,player auto=damage:1 auto=@next upkeep:draw:1 controller text=Flare deals 1 damage to target creature or player. -- Draw a card at the beginning of the next turn's upkeep. mana={2}{R} type=Instant [/card] [card] name=Flaring Flame-Kin auto=this(auras >= 1) 2/2 auto=this(auras >= 1) trample auto=this(auras >= 1) {R}:1/0 text=As long as Flaring Flame-Kin is enchanted, it gets +2/+2, has trample, and has "{R}: Flaring Flame-Kin gets +1/+0 until end of turn." mana={2}{R} type=Creature subtype=Elemental Warrior power=2 toughness=2 [/card] [card] name=Flash Conscription target=creature auto=if spent({W}) then teach(creature) spiritlink ueot auto=moveto(mybattlefield) and!(transforms((,newability[phaseaction[endofturn sourceinplay] moveTo(previousbattlefield)],newability[untap],haste)) ueot)! text=Untap target creature and gain control of it until end of turn. That creature gains haste until end of turn. If {W} was spent to cast Flash Conscription, the creature gains "Whenever this creature deals combat damage, you gain that much life" until end of turn. mana={5}{R} type=Instant [/card] [card] name=Flash Counter target=instant|stack auto=fizzle text=Counter target instant spell. mana={1}{U} type=Instant [/card] [card] name=Flash Flood auto=aslongas(*[red]|battlefield) choice destroy target(*[red]) auto=aslongas(mountain|battlefield) choice moveTo(ownerhand) target(mountain) text=Choose one - Destroy target red permanent; or return target Mountain to its owner's hand. mana={U} type=Instant [/card] [card] name=Flash of Defiance auto=lord(creature[green]) cantblock auto=lord(creature[white]) cantblock flashback={L:3}{1}{R} text=Green creatures and white creatures can't block this turn. -- Flashback {1}{R}, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.) mana={1}{R} type=Sorcery [/card] [card] name=Flashfires auto=destroy all(plains) text=Destroy all Plains. mana={3}{R} type=Sorcery [/card] [card] name=Flashfreeze target=*[red;green]|stack auto=fizzle text=Counter target red or green spell. mana={1}{U} type=Instant [/card] [card] name=Flatten target=creature|battlefield auto=-4/-4 ueot text=Target creature gets -4/-4 until end of turn. mana={3}{B} type=Instant [/card] [card] name=Flayed Nim auto=@combatdamaged(creature) from(this):life:-thatmuch opponent auto={2}{B}:regenerate text=Whenever Flayed Nim deals combat damage to a creature, that creature's controller loses that much life. -- {2}{B}: Regenerate Flayed Nim. mana={3}{B} type=Creature subtype=Skeleton power=2 toughness=2 [/card] [card] name=Flayer Drone abilities=first strike auto=@movedto(other creature[colorless]|mybattlefield):target(opponent) life:-1 text=Devoid (This card has no color.) -- First strike -- Whenever another colorless creature enters the battlefield under your control, target opponent loses 1 life. mana={1}{B}{R} abilities=devoid type=Creature subtype=Eldrazi Drone power=3 toughness=1 [/card] [card] name=Flayer Husk auto={2}:equip auto=teach(creature) 1/1 auto=livingweapontoken(Phyrexian Germ,Creature Phyrexian Germ,0/0,black) text=Living weapon (When this Equipment enters the battlefield, create a 0/0 black Phyrexian Germ creature token, then attach this to it.) -- Equipped creature gets +1/+1. -- Equip {2} mana={1} type=Artifact subtype=Equipment [/card] [card] name=Flayer of the Hatebound abilities=undying autograveyard=@movedTo(this|mybattlefield) from(mygraveyard):all(trigger[to]) transforms((,newability[choice name(creature) dynamicability target(creature)],newability[choice name(player) dynamicability target(player)])) forever auto=@movedTo(other creature|mybattlefield) from(mygraveyard):all(trigger[to]) transforms((,newability[choice name(creature) dynamicability target(creature)],newability[choice name(player) dynamicability target(player)])) text=Undying -- Whenever Flayer of the Hatebound or another creature enters the battlefield from your graveyard, that creature deals damage equal to its power to target creature or player. mana={5}{R} type=Creature subtype=Devil power=4 toughness=2 [/card] [card] name=Flay target=player auto=discard:1 auto=ability$!pay[[{1}]] name(pay 1 mana) donothing?discard:1!$ targetedplayer text=Target player discards a card at random. Then that player discards another card at random unless he or she pays {1}. mana={3}{B} type=Sorcery [/card] [card] name=Flaying Tendrils auto=all(creature) exiledeath ueot auto=all(creature) -2/-2 ueot text=Devoid (This card has no color.) -- All creatures get -2/-2 until end of turn. If a creature would die this turn, exile it instead. mana={1}{B}{B} abilities=devoid type=Sorcery [/card] [card] name=Fledgling Djinn abilities=flying auto=@each my upkeep:damage:1 controller text=Flying -- At the beginning of your upkeep, Fledgling Djinn deals 1 damage to you. mana={1}{B} type=Creature subtype=Djinn power=2 toughness=2 [/card] [card] name=Fledgling Dragon abilities=flying auto=aslongas(*|mygraveyard) 3/3 >6 auto=aslongas(*|mygraveyard) {R}:1/0 >6 text=Flying -- Threshold - As long as seven or more cards are in your graveyard, Fledgling Dragon gets +3/+3 and has "{R}: Fledgling Dragon gets +1/+0 until end of turn." mana={2}{R}{R} type=Creature subtype=Dragon power=2 toughness=2 [/card] [card] name=Fledgling Griffin auto=_LANDFALL_flying ueot text=Landfall - Whenever a land enters the battlefield under your control, Fledgling Griffin gains flying until end of turn. mana={1}{W} type=Creature subtype=Griffin power=2 toughness=2 [/card] [card] name=Fledgling Imp auto={B}{D(*|myhand)}:flying text={B}, Discard a card: Fledgling Imp gains flying until end of turn. mana={2}{B} type=Creature subtype=Imp power=2 toughness=2 [/card] [card] name=Fledgling Mawcor abilities=flying facedown={3} autofacedown={U}{U}:morph auto={T}:damage:1 target(creature,player) text=Flying -- {T}: Fledgling Mawcor deals 1 damage to target creature or player. -- Morph {U}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) mana={3}{U} type=Creature subtype=Beast power=2 toughness=2 [/card] [card] name=Fledgling Osprey auto=this(auras >= 1) flying text=Fledgling Osprey has flying as long as it's enchanted. mana={U} type=Creature subtype=Bird power=1 toughness=1 [/card] [card] name=Fleecemane Lion auto=this(cantargetcard(*[-monstrous]) {3}{G}{W}:becomes(monstrous) forever && counter(1/1) && transforms((,newability[opponentshroud],newability[indestructible])) forever text={3}{G}{W}: Monstrosity 1. (If this creature isn't monstrous, put a +1/+1 counter on it and it becomes monstrous.) -- As long as Fleecemane Lion is monstrous, it has hexproof and indestructible. mana={G}{W} type=Creature subtype=Cat power=3 toughness=3 [/card] [card] name=Fleetfeather Cockatrice abilities=flash,flying,deathtouch auto=this(cantargetcard(*[-monstrous]) {5}{G}{U}:becomes(monstrous) forever && counter(1/1,3) text=Flash (You may cast this spell any time you could cast an instant.) -- Flying, deathtouch -- {5}{G}{U}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.) mana={3}{G}{U} type=Creature subtype=Cockatrice power=3 toughness=3 [/card] [card] name=Fleetfeather Sandals auto={2}:equip auto=teach(creature) flying auto=teach(creature) haste text=Equipped creature has flying and haste. -- Equip {2} mana={2} type=Artifact subtype=Equipment [/card] [card] name=Fleetfoot Panther abilities=flash auto=moveTo(ownerhand) notatarget(creature[green;white]|myBattlefield) text=Flash -- When Fleetfoot Panther enters the battlefield, return a green or white creature you control to its owner's hand. mana={1}{G}{W} type=Creature subtype=Cat power=3 toughness=4 [/card] [card] name=Fleet-Footed Monk auto=cantbeblockedby(creature[power>=2]) text=Fleet-Footed Monk can't be blocked by creatures with power 2 or greater. mana={1}{W} type=Creature subtype=Human Monk power=1 toughness=1 [/card] [card] name=Fleeting Aven abilities=flying auto=@cycled(*|hand):moveTo(ownerhand) text=Flying -- Whenever a player cycles a card, return Fleeting Aven to its owner's hand. mana={1}{U}{U} type=Creature subtype=Bird Wizard power=2 toughness=2 [/card] [card] name=Fleeting Distraction target=creature auto=-1/0 auto=draw:1 controller text=Target creature gets -1/-0 until end of turn. -- Draw a card. mana={U} type=Instant [/card] [card] name=Fleeting Image abilities=flying auto={1}{U}:moveTo(myhand) text=Flying (This creature can't be blocked except by creatures with flying or reach.) -- {1}{U}: Return Fleeting Image to its owner's hand. mana={2}{U} type=Creature subtype=Illusion power=2 toughness=1 [/card] [card] name=Fleeting Memories auto=name(Create clue) token(Clue) controller auto=@sacrificed(clue|mybattlefield):target(player) deplete:3 text=When Fleeting Memories enters the battlefield, investigate. (Put a colorless Clue artifact token onto the battlefield with "{2}, Sacrifice this artifact: Draw a card.") -- Whenever you sacrifice a Clue, target player puts the top three cards of his or her library into his or her graveyard. mana={2}{U} type=Enchantment [/card] [card] name=Fleetwheel Cruiser abilities=trample,haste auto=becomes(Artifact Creature) ueot auto={crew(other creature[power>=2]|myBattlefield)}:name(crew 2 [1 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=2]|mybattlefield)~morethan~0,compare(crewtotalpower)~morethan~1} auto={crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}:name(crew 2 [2 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=1]|mybattlefield)~morethan~1,compare(crewtotalpower)~morethan~1} text=Trample, haste -- When Fleetwheel Cruiser enters the battlefield, it becomes an artifact creature until end of turn. -- Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.) mana={4} type=Artifact subtype=Vehicle power=5 toughness=3 [/card] [card] name=Flensermite abilities=infect,lifelink text=Infect (This creature deals damage to creatures in form of -1/-1 counters and to players in form of poison counters.) -- Lifelink (Damage dealt by this creature also causes you to gain that much life.) mana={1}{B} type=Creature subtype=Phyrexian Gremlin power=1 toughness=1 [/card] [card] name=Flesh Carver abilities=Intimidate auto={1}{b}{s(other creature|mybattlefield)}:counter(1/1,2) auto=_DIES_token(Carvers Masterpeice,Horror creature,p/p,black) text=Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) -- {1}{B}, Sacrifice another creature: Put two +1/+1 counters on Flesh Carver. -- When Flesh Carver dies, put an X/X black Horror creature token onto the battlefield, where X is Flesh Carver's power. mana={2}{B} type=Creature subtype=Human Wizard power=2 toughness=2 [/card] [card] name=Flesh Reaver auto=@damaged(creature) from(this):damage:thatmuch controller auto=@damagefoeof(player) from(this):damage:thatmuch controller text=Whenever Flesh Reaver deals damage to a creature or opponent, Flesh Reaver deals that much damage to you. mana={1}{B} type=Creature subtype=Phyrexian Horror power=4 toughness=4 [/card] [card] name=Flesh to Dust target=creature auto=bury text=Destroy target creature. It can't be regenerated. mana={3}{B}{B} type=Instant [/card] [card] name=Fleshbag Marauder auto=sacrifice notatarget(creature|mybattlefield) auto=ability$! sacrifice notatarget(creature|mybattlefield) !$ opponent text=When Fleshbag Marauder enters the battlefield, each player sacrifices a creature. mana={2}{B} type=Creature subtype=Zombie Warrior power=3 toughness=1 [/card] [card] name=Flesh-Eater Imp abilities=flying,infect auto={S(creature|mybattlefield)}:1/1 text=Flying -- Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) -- Sacrifice a creature: Flesh-Eater Imp gets +1/+1 until end of turn. mana={3}{B} type=Creature subtype=Phyrexian Imp power=2 toughness=2 [/card] [card] name=Fleshformer auto={W}{U}{B}{R}{G}:all(this) 2/2 && all(this) fear && -2/-2 target(creature) myTurnOnly text={W}{U}{B}{R}{G}: Fleshformer gets +2/+2 and gains fear until end of turn. Target creature gets -2/-2 until end of turn. Activate this ability only during your turn. (A creature with fear can't be blocked except by artifact creatures and/or black creatures.) mana={2}{B} type=Creature subtype=Human Wizard power=2 toughness=2 [/card] [card] name=Fleshgrafter auto={D(artifact|myhand)}:2/2 text=Discard an artifact card: Fleshgrafter gets +2/+2 until end of turn. mana={2}{B} type=Creature subtype=Human Warrior power=2 toughness=2 [/card] [card] name=Fleshmad Steed auto=@movedTo(other creature|graveyard) from(battlefield):tap text=Whenever another creature dies, tap Fleshmad Steed mana={1}{B} type=Creature subtype=Horse power=2 toughness=2 [/card] [card] name=Fleshpulper Giant auto=may destroy target(creature[toughness<=2]|battlefield) text=When Fleshpulper Giant enters the battlefield, you may destroy target creature with a toughness of 2 or less. mana={5}{R}{R} type=Creature subtype=Giant power=4 toughness=4 [/card] [card] name=Fleshwrither auto={1}{B}{B}{S}:moveTo(myBattlefield) target(other creature[manacost=4]|mylibrary) asSorcery text=Transfigure {1}{B}{B} ({1}{B}{B}, Sacrifice this creature: Search your library for a creature card with the same mana value as this creature and put that card onto the battlefield. Then shuffle your library. Transfigure only as a sorcery.) mana={2}{B}{B} type=Creature subtype=Horror power=3 toughness=3 [/card] [card] name=Flicker target=*[-token] auto=(blink) text=Exile target nontoken permanent, then return it to the battlefield under its owner's control. mana={1}{W} type=Sorcery [/card] [card] name=Flickering Spirit abilities=flying auto={3}{W}:(blink) text=Flying -- {3}{W}: Exile Flickering Spirit, then return it to the battlefield under its owner's control. mana={3}{W} type=Creature subtype=Spirit power=2 toughness=2 [/card] [card] name=Flickering Ward abilities=auraward target=creature auto=chooseacolor teach(creature) protection from(*[chosencolor]) chooseend auto={W}:moveTo(ownerhand) text=Enchant creature -- As Flickering Ward enters the battlefield, choose a color. -- Enchanted creature has protection from the chosen color. This effect doesn't remove Flickering Ward. -- {W}: Return Flickering Ward to its owner's hand. mana={W} type=Enchantment subtype=Aura [/card] [card] name=Flickerwisp abilities=flying auto=(blink)ueot target(other *|battlefield) text=Flying -- When Flickerwisp enters the battlefield, exile another target permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step. mana={1}{W}{W} type=Creature subtype=Elemental power=3 toughness=1 [/card] [card] name=Flight of Fancy target=creature auto=draw:2 controller auto=flying text=Enchant creature -- When Flight of Fancy enters the battlefield, draw two cards. -- Enchanted creature has flying. mana={3}{U} type=Enchantment subtype=Aura [/card] [card] name=Flight Spellbomb auto={T}{S}:target(other creature) flying ueot auto=_DIES_pay({U}) draw:1 mana={1} type=Artifact text={T}, Sacrifice Flight Spellbomb: Target creature gains flying until end of turn. When Flight Spellbomb is put into a graveyard from the battlefield, you may pay {U}. If you do, draw a card. [/card] [card] name=Flight target=creature auto=flying text=Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) -- Enchanted creature has flying. (It can't be blocked except by creatures with flying or reach.) mana={U} type=Enchantment subtype=Aura [/card] [card] name=Fling target=creature,player auto=damage:storedpower text=As an additional cost to cast Fling, sacrifice a creature. -- Fling deals damage equal to the sacrificed creature's power to target creature or player. mana={1}{R}{S(creature|mybattlefield)} type=Instant [/card] [card] name=Flint Golem auto=_BLOCKED_deplete:3 opponent text=Whenever Flint Golem becomes blocked, defending player puts the top three cards of his or her library into his or her graveyard. mana={4} type=Artifact Creature subtype=Golem power=2 toughness=3 [/card] [card] name=Flinthoof Boar auto=aslongas(mountain|mybattlefield) 1/1 auto={R}:haste ueot text=Flinthoof Boar gets +1/+1 as long as you control a Mountain. -- {R}: Flinthoof Boar gains haste until end of turn. (It can attack and {T} this turn.) mana={1}{G} type=Creature subtype=Boar power=2 toughness=2 [/card] [card] name=Flitterstep Eidolon abilities=unblockable auto=bestow bstw auto=bestow teach(creature) +1/+1 auto=bestow teach(creature) unblockable bestow={5}{u} text=Bestow {5}{U} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) -- Flitterstep Eidolon can't be blocked. -- Enchanted creature gets +1/+1 and can't be blocked. mana={1}{U} type=Enchantment Creature subtype=Spirit power=1 toughness=1 [/card] [card] name=Floating Shield abilities=auraward target=creature auto=chooseacolor teach(creature) protection from(*[chosencolor]) chooseend auto={S}:protection from white target(other creature) auto={S}:protection from blue target(other creature) auto={S}:protection from black target(other creature) auto={S}:protection from red target(other creature) auto={S}:protection from green target(other creature) text=Enchant creature -- As Floating Shield enters the battlefield, choose a color. -- Enchanted creature has protection from the chosen color. This effect doesn't remove Floating Shield. -- Sacrifice Floating Shield: Target creature gains protection from the chosen color until end of turn. mana={2}{W} type=Enchantment subtype=Aura [/card] [card] name=Floating-Dream Zubera auto=@movedTo(graveyard) from(this|mybattlefield):foreach(zubera[fresh]|graveyard) draw:1 controller text=When Floating-Dream Zubera dies, draw a card for each Zubera put into a graveyard from the battlefield this turn. mana={1}{U} type=Creature subtype=Zubera Spirit power=1 toughness=2 [/card] [card] name=Flood Plain auto=tap(noevent) auto={T}{S}:activate moveTo(myBattlefield) target(*[island;plains]|myLibrary) text=Flood Plain enters the battlefield tapped. -- {T}, Sacrifice Flood Plain: Search your library for a Plains or Island card and put it onto the battlefield. Then shuffle your library. type=Land [/card] [card] name=Floodbringer abilities=flying auto={H(land|mybattlefield)}{2}:tap target(land) text=Flying -- {2}, Return a land you control to its owner's hand: Tap target land. mana={1}{U} type=Creature subtype=Moonfolk Wizard power=1 toughness=2 [/card] [card] name=Floodchaser auto=counter(1/1,6) auto=aslongas(island|opponentBattlefield) cantattack <1 auto=aslongas(island|opponentBattlefield) cantpwattack <1 auto={U}{C(1/1,-1)}:ueot name(land becomes an island) loseabilities && losesubtypesof(land) && transforms((island)) target(land) text=Floodchaser enters the battlefield with six +1/+1 counters on it. -- Floodchaser can't attack unless defending player controls an Island. -- {U}, Remove a +1/+1 counter from Floodchaser: Target land becomes an Island until end of turn. mana={5}{U} type=Creature subtype=Elemental power=0 toughness=0 [/card] [card] name=Flooded Grove auto={T}:Add{1} auto={GU}{T}:Add{G}{G} auto={GU}{T}:Add{G}{U} auto={GU}{T}:Add{U}{U} text={T}: Add {1} to your mana pool. -- {(g/u)}, {T}: Add {G}{G}, {G}{U}, or {U}{U} to your mana pool. type=Land [/card] [card] name=Flooded Shoreline auto={U}{U}{H(island|myBattlefield)}{H(island|myBattlefield)}:moveTo(ownerhand) target(creature) text={U}{U}, Return two Islands you control to their owner's hand: Return target creature to its owner's hand. mana={U}{U} type=Enchantment [/card] [card] name=Flooded Strand auto={T}{L:1}{S}:moveTo(myBattlefield) target(*[island;plains]|myLibrary) text={T}, Pay 1 life, Sacrifice Flooded Strand: Search your library for a Plains or Island card and put it onto the battlefield. Then shuffle your library. type=Land [/card] [card] name=Flood auto={U}{U}:tap target(creature[-flying]) text={U}{U}: Tap target creature without flying. mana={U} type=Enchantment [/card] [card] name=Floodgate text=Defender (This creature can't attack.) -- When Floodgate has flying, sacrifice it. -- When Floodgate leaves the battlefield, it deals damage equal to half the number of Islands you control, rounded down, to each nonblue creature without flying. auto=aslongas(floodgate[flying]|mybattlefield) all(this) sacrifice while >0 auto=@movedto(nonbattlezone) from(this|mybattlefield):damage:halfdowntype:island:mybattlefield all(creature[-blue;-flying]) mana={3}{U} type=Creature subtype=Wall abilities=defender power=0 toughness=5 [/card] [card] name=Floodtide Serpent abilities=cantattack,cantpwattack auto={H(enchantment|myBattlefield)}:-cantattack && -cantpwattack restriction{myattackersonly} text=Floodtide Serpent can't attack unless you return an enchantment you control to its owner's hand. (This cost is paid as attackers are declared.) mana={4}{U} type=Creature subtype=Serpent power=4 toughness=4 [/card] [card] name=Floodwater Dam auto={T}:name(X = 0) donothing auto={3}{T}:name(X = 1) target(land) tap auto={5}{T}:name(X = 2) target(<2>land) tap auto={7}{T}:name(X = 3) target(<3>land) tap auto={9}{T}:name(X = 4) target(<4>land) tap auto={11}{T}:name(X = 5) target(<5>land) tap auto={13}{T}:name(X = 6) target(<6>land) tap auto={15}{T}:name(X = 7) target(<7>land) tap auto={17}{T}:name(X = 8) target(<8>land) tap auto={19}{T}:name(X = 9) target(<9>land) tap auto={21}{T}:name(X = 10) target(<10>land) tap auto={23}{T}:name(X = 11) target(<11>land) tap auto={25}{T}:name(X = 12) target(<12>land) tap auto={27}{T}:name(X = 13) target(<13>land) tap auto={29}{T}:name(X = 14) target(<14>land) tap auto={31}{T}:name(X = 15) target(<15>land) tap auto={33}{T}:name(X = 16) target(<16>land) tap text={X}{X}{1}, {T}: Tap X target lands. mana={3} type=Artifact [/card] [card] name=Floral Spuzzem auto=@combat(notblocked) source(this):may destroy target(artifact|opponentbattlefield) && fog from(this) ueot text=Whenever Floral Spuzzem attacks and isn't blocked, you may destroy target artifact defending player controls. If you do, Floral Spuzzem assigns no combat damage this turn. mana={3}{G} type=Creature subtype=Elemental power=2 toughness=2 [/card] [card] name=Flourishing Defenses auto=@counteradded(-1/-1) from(creature):may token(Elf Warrior,Creature elf warrior,1/1,green) text=Whenever a -1/-1 counter is placed on a creature, you may put a 1/1 green Elf Warrior creature token onto the battlefield. mana={4}{G} type=Enchantment [/card] [card] name=Flow of Ideas auto=foreach(island|myBattlefield) draw:1 text=Draw a card for each Island you control. mana={5}{U} type=Sorcery [/card] [card] name=Flow of Maggots auto=cantbeblockedby(creature[-wall]) auto=cumulativeupcost[{1}] sacrifice text=Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -- Flow of Maggots can't be blocked by non-Wall creatures. mana={2}{B} type=Creature subtype=Insect power=2 toughness=2 [/card] [card] name=Flowering Field target=land auto=teach(land) {T}:prevent:1 target(creature,player) text=Enchant land -- Enchanted land has "{T}: Prevent the next 1 damage that would be dealt to target creature or player this turn." mana={1}{W} type=Enchantment subtype=Aura [/card] [card] name=Flowstone Armor abilities=doesnotuntap auto=@each my untap sourcetap:may untap auto={3}{t}:target(creature) grant +1/-1 grantend text=You may choose not to untap Flowstone Armor during your untap step. -- {3}, {T}: Target creature gets +1/-1 for as long as Flowstone Armor remains tapped. mana={3} type=Artifact [/card] [card] name=Flowstone Blade target=creature auto={R}:1/-1 text=Enchant creature -- {R}: Enchanted creature gets +1/-1 until end of turn. mana={R} type=Enchantment subtype=Aura [/card] [card] name=Flowstone Channeler auto={1}{R}{T}{D(*|myhand)}:1/-1 && haste target(creature) text={1}{R}, {T}, Discard a card: Target creature gets +1/-1 and gains haste until end of turn. mana={2}{R} type=Creature subtype=Human Spellshaper power=2 toughness=2 [/card] [card] name=Flowstone Charger auto=_ATTACKING_3/-3 ueot text=Whenever Flowstone Charger attacks, it gets +3/-3 until end of turn. mana={2}{R}{W} type=Creature subtype=Beast power=2 toughness=5 [/card] [card] name=Flowstone Crusher auto={R}:1/-1 text={R}: Flowstone Crusher gets +1/-1 until end of turn. mana={3}{R}{R} type=Creature subtype=Beast power=4 toughness=4 [/card] [card] name=Flowstone Embrace target=creature auto={T}:2/-2 text=Enchant creature -- {T}: Enchanted creature gets +2/-2 until end of turn. mana={1}{R} type=Enchantment subtype=Aura [/card] [card] name=Flowstone Flood target=land auto=destroy buyback={D}{L:3}{3}{R} text=Buyback - Pay 3 life, Discard a card at random. (You may pay 3 life and discard a card at random in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.) -- Destroy target land. mana={3}{R} type=Sorcery [/card] [card] name=Flowstone Giant auto={R}:2/-2 text={R}: Flowstone Giant gets +2/-2 until end of turn. mana={2}{R}{R} type=Creature subtype=Giant power=3 toughness=3 [/card] [card] name=Flowstone Hellion abilities=haste auto={0}:1/-1 text=Haste -- {0}: Flowstone Hellion gets +1/-1 until end of turn. mana={4}{R} type=Creature subtype=Hellion Beast power=3 toughness=3 [/card] [card] name=Flowstone Mauler abilities=trample auto={R}:1/-1 text=Trample -- {R}: Flowstone Mauler gets +1/-1 until end of turn. mana={4}{R}{R} type=Creature subtype=Beast power=4 toughness=5 [/card] [card] name=Flowstone Overseer auto={R}{R}:1/-1 target(creature) text={R}{R}: Target creature gets +1/-1 until end of turn. mana={2}{R}{R}{R} type=Creature subtype=Beast power=4 toughness=4 [/card] [card] name=Flowstone Sculpture auto={2}{D(*|myhand)}:counter(1/1) auto={2}{D(*|myhand)}:name(flying) transforms((,flying)) forever auto={2}{D(*|myhand)}:name(first strike) transforms((,first strike)) forever auto={2}{D(*|myhand)}:name(trample) transforms((,trample)) forever text={2}, Discard a card: Put a +1/+1 counter on Flowstone Sculpture or Flowstone Sculpture gains flying, first strike, or trample. (This effect lasts indefinitely.) mana={6} type=Artifact Creature subtype=Shapeshifter power=4 toughness=4 [/card] [card] name=Flowstone Shambler auto={R}:1/-1 text={R}: Flowstone Shambler gets +1/-1 until end of turn. mana={2}{R} type=Creature subtype=Beast power=2 toughness=2 [/card] [card] name=Flowstone Slide auto=all(creature) x/-x ueot text=All creatures get +X/-X until end of turn. mana={X}{2}{R}{R} type=Sorcery [/card] [card] name=Flowstone Strike target=creature auto=haste auto=1/-1 text=Target creature gets +1/-1 and gains haste until end of turn. mana={1}{R} type=Instant [/card] [card] name=Flowstone Surge auto=lord(creature|myBattlefield) 1/-1 text=Creatures you control get +1/-1. mana={1}{R} type=Enchantment [/card] [card] name=Flowstone Thopter auto={1}:1/-1 && flying text={1}: Flowstone Thopter gets +1/-1 and gains flying until end of turn. mana={7} type=Artifact Creature subtype=Thopter power=4 toughness=4 [/card] [card] name=Flowstone Wall abilities=defender auto={R}:1/-1 text=Defender (This creature can't attack.) -- {R}: Flowstone Wall gets +1/-1 until end of turn. mana={2}{R} type=Creature subtype=Wall power=0 toughness=6 [/card] [card] name=Flowstone Wyvern abilities=flying auto={R}:2/-2 text=Flying -- {R}: Flowstone Wyvern gets +2/-2 until end of turn. mana={3}{R}{R} type=Creature subtype=Drake power=3 toughness=3 [/card] [card] name=Flurry of Horns auto=token(Minotaur,Creature Minotaur,2/3,red,haste)*2 text=Put two 2/3 red Minotaur creature tokens with haste onto the battlefield. mana={4}{R} type=Sorcery [/card] [card] name=Flurry of Wings auto=foreach(creature[attacking]) token(Bird Soldier,Creature Bird Soldier,1/1,white,flying) text=Put X 1/1 white Bird Soldier creature tokens with flying onto the battlefield, where X is the number of attacking creatures. mana={G}{W}{U} type=Instant [/card] [card] name=Fluxcharger abilities=flying auto=@movedTo(instant|mystack):may swap ueot auto=@movedTo(sorcery|mystack):may swap ueot text=Whenever you cast an instant or a sorcery spell, you may switch Fluxcharger's power and toughness until end of turn. mana={2}{U}{R} type=Creature subtype=Weird power=1 toughness=5 [/card] [card] name=Flux auto=ability$!choice notatarget(*|myhand) reject && draw:1!$ controller auto=ability$!choice notatarget(*|myhand) reject && draw:1!$ opponent auto=ability$!choice draw:1!$ controller text=Each player discards any number of cards, then draws that many cards. -- Draw a card. mana={2}{U} type=Sorcery [/card] [card] name=Flying Carpet auto={2}{T}:flying target(creature) text={2}, {T}: Target creature gains flying until end of turn. mana={4} type=Artifact [/card] [card] name=Flying Crane Technique auto=untap all(creature|myBattlefield) auto=all(creature|mybattlefield) double strike ueot auto=all(creature|mybattlefield) flying ueot text=Untap all creatures you control. -- Creatures you control gain flying and double strike until end of turn. mana={3}{U}{R}{W} type=Instant [/card] [card] name=Flying Men abilities=flying text=Flying mana={U} type=Creature subtype=Human power=1 toughness=1 [/card] [card] name=Fodder Cannon auto={4}{T}{S(creature|myBattlefield)}:Damage:4 target(creature) text={4}, {T}, Sacrifice a creature: Fodder Cannon deals 4 damage to target creature. mana={4} type=Artifact [/card] [card] name=Fodder Launch target=creature auto=damage:5 targetController auto=-5/-5 text=As an additional cost to cast Fodder Launch, sacrifice a Goblin. -- Target creature gets -5/-5 until end of turn. Fodder Launch deals 5 damage to that creature's controller. mana={3}{B}{S(goblin|mybattlefield)} type=Tribal Sorcery subtype=Goblin [/card] [card] name=Fog Bank abilities=flying,defender auto=preventAllCombatDamage to(this) auto=preventAllCombatDamage from(this) text=Defender (This creature can't attack.) -- Flying -- Prevent all combat damage that would be dealt to and dealt by Fog Bank. mana={1}{U} type=Creature subtype=Wall power=0 toughness=2 [/card] [card] name=Fog Elemental abilities=flying auto=_ATTACKING_phaseaction[combatends,sourceinplay] sacrifice auto=@combat(blocking) source(this):phaseaction[combatends,sourceinplay] sacrifice text=Flying (This creature can't be blocked except by creatures with flying or reach.) -- When Fog Elemental attacks or blocks, sacrifice it at end of combat. mana={2}{U} type=Creature subtype=Elemental power=4 toughness=4 [/card] [card] name=Fog of Gnats abilities=flying auto={B}:regenerate text=Flying -- {B}: Regenerate Fog of Gnats. mana={B}{B} type=Creature subtype=Insect power=1 toughness=1 [/card] [card] name=Fog auto=preventAllcombatDamage ueot text=Prevent all combat damage that would be dealt this turn. mana={G} type=Instant [/card] [card] name=Fogwalker auto=target(creature|opponentbattlefield) frozen abilities=skulk text=Skulk (This creature can't be blocked by creatures with greater power.) -- When Fogwalker enters the battlefield, target creature an opponent controls doesn't untap during its controller's next untap step. mana={1}{U} type=Creature subtype=Spirit power=1 toughness=3 [/card] [card] name=Foil target=*|stack auto=fizzle other={D(island|myhand)}{D(other *|myhand)} name(Discard an Island and Another Card) text=You may discard an Island card and another card rather than pay Foil's mana cost. -- Counter target spell. mana={2}{U}{U} type=Instant [/card] [card] name=Fold into Aether target=*|stack auto=fizzle auto=transforms((,newability[moveto(ownerbattlefield) notatarget(creature|myhand)])) oneshot text=Counter target spell. If that spell is countered this way, its controller may put a creature card from his or her hand onto the battlefield. mana={2}{U}{U} type=Instant [/card] [card] name=Folk Medicine auto=life:type:creature:mybattlefield flashback={1}{W} text=You gain 1 life for each creature you control. -- Flashback {1}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.) mana={2}{G} type=Instant [/card] [card] name=Folk of An-Havva auto=@combat(blocking) source(this):2/0 ueot text=Whenever Folk of An-Havva blocks, it gets +2/+0 until end of turn. mana={G} type=Creature subtype=Human power=1 toughness=1 [/card] [card] name=Folk of the Pines auto={1}{G}:1/0 text={1}{G}: Folk of the Pines gets +1/+0 until end of turn. mana={4}{G} type=Creature subtype=Dryad power=2 toughness=5 [/card] [card] name=Followed Footsteps target=creature auto=@each my upkeep:clone(mytgt) text=Enchant creature -- At the beginning of your upkeep, put a token that's a copy of enchanted creature onto the battlefield. mana={3}{U}{U} type=Enchantment subtype=Aura [/card] [card] name=Fomori Nomad mana={4}{R} type=Creature subtype=Nomad Giant power=4 toughness=4 [/card] [card] name=Font of Fertility aicode=activate moveTo(myBattlefield) and!(tap(noevent))! target(land[basic]|myLibrary) auto={1}{G}{S}:name(search card) reveal:plibrarycount optionone name(choose card) target(land[basic]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield) and!(tap(noevent))!)! afterrevealedend revealend text={1}{G}, Sacrifice Font of Fertility: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library. mana={G} type=Enchantment [/card] [card] name=Font of Fortunes auto={1}{U}{T}{S}:draw:2 text={1}{U}, Sacrifice Font of Fortunes: Draw two cards. mana={1}{U} type=Enchantment [/card] [card] name=Font of Ire auto={3}{R}{T}{S}:damage:5 target(player) text={3}{R}, Sacrifice Font of Ire: Font of Ire deals 5 damage to target player. mana={1}{R} type=Enchantment [/card] [card] name=Font of Mythos auto=@each my draw:draw:2 controller auto=@each opponent draw:draw:2 opponent text=At the beginning of each player's draw step, that player draws two additional cards. mana={4} type=Artifact [/card] [card] name=Font of Return auto={3}{B}{T}{S}:target(other creature|mygraveyard) moveTo(myhand) text={3}{B}, Sacrifice Font of Return: Return up to three target creature cards from your graveyard to your hand. mana={1}{B} type=Enchantment [/card] [card] name=Font of Vigor auto={2}{W}{T}{S}:life:7 text={2}{W}, Sacrifice Font of Vigor: You gain 7 life. mana={1}{W} type=Enchantment [/card] [card] name=Fool's Demise target=creature auto=@movedTo(mytgt|graveyard) from(battlefield):all(trigger[to]) moveTo(mybattlefield) autograveyard=_DIES_moveTo(ownerhand) text=Enchant creature -- When enchanted creature is put into a graveyard, return that card to the battlefield under your control. -- When Fool's Demise is put into a graveyard from the battlefield, return Fool's Demise to its owner's hand. mana={4}{U} type=Enchantment subtype=Aura [/card] [card] name=Fool's Tome auto=aslongas(*|myhand) {2}{T}:draw:1 <1 text={2}, {T}: Draw a card. Activate this ability only if you have no cards in hand. mana={4} type=Artifact [/card] [card] name=Foot Soldiers mana={3}{W} type=Creature subtype=Human Soldier power=2 toughness=4 [/card] [card] name=Footbottom Feast auto=may name(Return creature to library) target(creature|mygraveyard) moveTo(mylibrary) auto=draw:1 controller text=Put any number of target creature cards from your graveyard on top of your library. -- Draw a card. mana={2}{B} type=Instant [/card] [card] name=Foothill Guide facedown={3} autofacedown={W}:morph auto=protection from(goblin) text=Protection from Goblins -- Morph {W} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) mana={W} type=Creature subtype=Human Cleric power=1 toughness=1 [/card] [card] name=Footsteps of the Goryo target=creature|myGraveyard auto=moveto(myBattlefield) auto=transforms((,treason)) forever text=Return target creature card from your graveyard to the battlefield. Sacrifice that creature at the beginning of the next end step. mana={2}{B} type=Sorcery subtype=Arcane [/card] [card] name=Foratog auto={G}{S(forest|myBattlefield)}:2/2 text={G}, Sacrifice a Forest: Foratog gets +2/+2 until end of turn. mana={2}{G} type=Creature subtype=Atog power=1 toughness=2 [/card] [card] name=Forbidden Alchemy flashback={6}{B} abilities=hiddenface aicode=activate transforms((,newability[choice all(*[zpos=1]|mylibrary) moveto(myhand) and!(deplete:3)!])) ueot auto=name(look) reveal:4 optionone name(Get a Card) target(<1>*|reveal) moveto(myhand) optiononeend optiontwo name(put in grave) all(*|reveal) moveto(mygraveyard) optiontwoend revealend text=Look at the top four cards of your library. Put one of them into your hand and the rest into your graveyard. -- Flashback {6}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.) mana={2}{U} type=Instant [/card] [card] name=Forbidden Crypt abilities=mygraveexiler auto=replacedraw if type(*|mygraveyard)~morethan~0 then moveto(ownerhand) notatarget(*|mygraveyard) else wingame opponent text=If you would draw a card, return a card from your graveyard to your hand instead. If you can't, you lose the game. -- If a card would be put into your graveyard from anywhere, exile that card instead. mana={3}{B}{B} type=Enchantment [/card] [card] name=Forbidden Lore target=land auto=teach(land) {T}:2/1 target(creature) text=Enchant land -- Enchanted land has "{T}: Target creature gets +2/+1 until end of turn." mana={2}{G} type=Enchantment subtype=Aura [/card] [card] name=Forbidden Orchard auto={T}:Add{W} auto={T}:Add{U} auto={T}:Add{B} auto={T}:Add{R} auto={T}:Add{G} auto=@tappedformana(this):token(Spirit,Creature Spirit,1/1) opponent text={T}: Add one mana of any color to your mana pool. -- Whenever you tap Forbidden Orchard for mana, put a 1/1 colorless Spirit creature token onto the battlefield under target opponent's control. type=Land [/card] [card] name=Forbidding Watchtower auto=tap(noevent) auto={T}:Add{W} auto={1}{W}:transforms((Soldier Creature,setpower=1,settoughness=5,white)) ueot text=Forbidding Watchtower enters the battlefield tapped. -- {T}: Add {W} to your mana pool. -- {1}{W}: Forbidding Watchtower becomes a 1/5 white Soldier creature until end of turn. It's still a land. type=Land [/card] [card] name=Forbid target=*|stack auto=fizzle buyback={1}{U}{U}{D(*|myhand)}{D(*|myhand)} text=Buyback - Discard two cards. (You may discard two cards in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.) -- Counter target spell. mana={1}{U}{U} type=Instant [/card] [card] name=Force Away target=creature auto=moveTo(ownerhand) auto=_FEROCIOUS_ may _LOOT_ text=Return target creature to its owner's hand. Ferocious - If you control a creature with power 4 or greater, you may draw a card. If you do, discard a card. mana={1}{U} type=Instant [/card] [card] name=Force of Nature abilities=trample auto=upcost[{G}{G}{G}{G}] damage:8 controller text=Trample (If this creature would deal enough damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player or planeswalker.) -- At the beginning of your upkeep, Force of Nature deals 8 damage to you unless you pay {G}{G}{G}{G}. mana={2}{G}{G}{G}{G} type=Creature subtype=Elemental power=8 toughness=8 [/card] [card] name=Force of Savagery abilities=trample text=Trample mana={2}{G} type=Creature subtype=Elemental power=8 toughness=0 [/card] [card] name=Force of Will target=*|stack other={L:1}{E(other *[blue]|myhand)} name(Pay 1 Life and Exile a Blue Card from Hand) auto=fizzle text=You may pay 1 life and exile a blue card from your hand rather than pay Force of Will's mana cost. -- Counter target spell. mana={3}{U}{U} type=Instant [/card] [card] name=Force Spike target=*|stack auto=transforms((,newability[pay[[{1}]] name(pay 1 mana) donothing?fizzle])) forever text=Counter target spell unless its controller pays {1}. mana={U} type=Instant [/card] [card] name=Force Void target=*|stack auto=transforms((,newability[pay[[{1}]] name(pay 1 mana) donothing?fizzle])) forever auto=@next upkeep:draw:1 controller text=Counter target spell unless its controller pays {1}. -- Draw a card at the beginning of the next turn's upkeep. mana={2}{U} type=Instant [/card] [card] name=Forced Adaptation target=creature auto=@each my upkeep:counter(1/1) text=Enchant creature -- At the beginning of your upkeep, put a +1/+1 counter on enchanted creature. mana={G} type=Enchantment subtype=Aura [/card] [card] name=Forced Fruition auto=@movedTo(*[-land]|opponentstack):draw:7 opponent text=Whenever an opponent casts a spell, that player draws seven cards. mana={4}{U}{U} type=Enchantment [/card] [card] name=Forced March auto=destroy all(creature[manacost<=X]) text=Destroy all creatures with mana value X or less. mana={X}{B}{B}{B} type=Sorcery [/card] [card] name=Forced Retreat target=creature|battlefield auto=moveTo(ownerlibrary) text=Put target creature on top of its owner's library. mana={2}{U} type=Sorcery [/card] [card] name=Forced Worship target=creature auto=cantattack auto=cantpwattack auto={2}{W}:moveTo(ownerhand) text=Enchant creature -- Enchanted creature can't attack. -- {2}{W}: Return Forced Worship to its owner's hand. mana={1}{W} type=Enchantment subtype=Aura [/card] [card] name=Forcemage Advocate auto={T}{H(*|opponentgraveyard)}:counter(1/1) target(creature) text={T}: Return target card in an opponent's graveyard to his or her hand. Put a +1/+1 counter on target creature. mana={1}{G} type=Creature subtype=Centaur Shaman power=2 toughness=1 [/card] [card] name=Foreboding Ruins auto=if type(*[mountain;swamp]|myhand)~equalto~0 then tap(noevent) auto={T}:add{B} auto={T}:add{R} text=As Foreboding Ruins enters the battlefield, you may reveal a Swamp or Mountain card from your hand. If you don't, Foreboding Ruins enters the battlefield tapped. -- {T}: Add {B} or {R} to your mana pool. type=Land [/card] [card] name=Forerunner of Slaughter auto={1}:target(creature[colorless]|battlefield) haste ueot text=Devoid (This card has no color.) -- {1}: Target colorless creature gains haste until end of turn. mana={B}{R} abilities=devoid type=Creature subtype=Eldrazi Drone power=3 toughness=2 [/card] [card] name=Foresee aicode=activate transforms((,newability[draw:2 controller])) oneshot auto=name(Scry 4 and draw) scry:4 scrycore delayed draw:2 controller scrycoreend scryend text=Scry 4, then draw two cards. (To scry 4, look at the top four cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) mana={3}{U} type=Sorcery [/card] [card] name=Foresight aicode=activate target(<3>*|mylibrary) moveto(exile) auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<3>*|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(exile)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend auto=@next upkeep:draw:1 controller text=Search your library for three cards, exile them, then shuffle your library. -- Draw a card at the beginning of the next turn's upkeep. mana={1}{U} type=Sorcery [/card] [card] name=Forest Bear mana={1}{G} type=Creature subtype=Bear power=2 toughness=2 [/card] [card] name=Forest text=G type=Basic Land subtype=Forest [/card] [card] name=Forfend auto=preventalldamage to(creature|battlefield) ueot text=Prevent all damage that would be dealt to creatures this turn. mana={1}{W} type=Instant [/card] [card] name=Forge Armor target=creature auto=counter(1/1,storedmanacost) text=As an additional cost to cast Forge Armor, sacrifice an artifact. -- Put X +1/+1 counters on target creature, where X is the sacrificed artifact's mana value. mana={4}{R}{S(artifact|mybattlefield)} type=Instant [/card] [card] name=Forge Devil auto=damage:1 target(creature) auto=damage:1 controller text=When Forge Devil enters the battlefield, it deals 1 damage to target creature and 1 damage to you. mana={R} type=Creature subtype=Devil power=1 toughness=1 [/card] [card] name=Forgeborn Oreads auto=damage:1 target(creature,player) auto=_CONSTELLATION_damage:1 target(creature,player) text=Constellation -- Whenever Forgeborn Oreads or another enchantment enters the battlefield under your control, Forgeborn Oreads deals 1 damage to target creature or player. mana={2}{R}{R} type=Enchantment Creature subtype=Nymph power=4 toughness=2 [/card] [card] name=Forgestoker Dragon abilities=flying auto=this(attacking) {1}{R}:damage:1 target(creature|battlefield) && removefromcombat text=Flying -- {1}{R}: Forgestoker Dragon deals 1 damage to target creature. That creature can't block this combat. Activate this ability only if Forgestoker Dragon is attacking. mana={4}{R}{R} type=Creature subtype=Dragon power=5 toughness=4 [/card] [card] name=Forget target=player auto=ability$!target(<2>*|myhand) reject and!(draw:1)!!$ targetedplayer text=Target player discards two cards, then draws as many cards as he or she discarded this way. mana={U}{U} type=Sorcery [/card] [card] name=Forgotten Ancient auto=@movedTo(*|stack):may counter(1/1) auto={0}{counter(1/1,-1)}:counter(1/1) target(creature) myUpkeepOnly text=Whenever a player casts a spell, you may put a +1/+1 counter on Forgotten Ancient. -- At the beginning of your upkeep, you may move any number of +1/+1 counters from Forgotten Ancient onto other creatures. mana={3}{G} type=Creature subtype=Elemental power=0 toughness=3 [/card] [card] name=Forgotten Cave abilities=cycling auto=tap(noevent) auto={T}:Add{R} autohand=__CYCLING__({R}) text=Forgotten Cave enters the battlefield tapped. -- {T}: Add {R} to your mana pool. -- Cycling {R} ({R}, Discard this card: Draw a card.) type=Land [/card] [card] name=Forgotten Creation abilities=skulk auto=@each my upkeep:may name(discard hand) count(type:*:myhand) && reject all(*|myhand) && draw:countedamount controller text=Skulk (This creature can't be blocked by creatures with greater power.) -- At the beginning of your upkeep, you may discard all the cards in your hand. If you do, draw that many cards. mana={3}{U} type=Creature subtype=Zombie Horror power=3 toughness=3 [/card] [card] name=Forgotten Harvest auto={E(land|mygraveyard)}:counter(1/1) target(creature) limit:1 myUpkeepOnly text=At the beginning of your upkeep, you may exile a land card from your graveyard. If you do, put a +1/+1 counter on target creature. mana={1}{G} type=Enchantment [/card] [card] name=Fork in the Road auto=name(put in hand) moveto(myhand) notatarget(land[basic]|mylibrary) and!(name(put in graveyard) moveto(mygraveyard) notatarget(land[basic]|mylibrary))! oneshot text=Search your library for up to two basic land cards and reveal them. Put one into your hand and the other into your graveyard. Then shuffle your library. mana={1}{G} type=Sorcery [/card] [card] name=Forked Bolt auto=thisforeach(variable{2}) ability$!name(Deal 1 damage) name(Deal 1 damage) target(player,creature,planeswalker) damage:1!$ controller text=Forked Bolt deals 2 damage divided as you choose among one or two target creatures and/or players. mana={R} type=Sorcery [/card] [card] name=Forked-Branch Garami auto=_DIES_may moveTo(myhand) target(spirit[manacost<=4]|mygraveyard) text=Soulshift 4, soulshift 4 (When this is put into a graveyard from the battlefield, you may return up to two target Spirit cards with mana value 4 or less from your graveyard to your hand.) mana={3}{G}{G} type=Creature subtype=Spirit power=4 toughness=4 [/card] [card] name=Fork target=*[instant;sorcery]|stack auto=castcard(copied noevent) and!(transforms((,red)) forever)! text=Copy target instant or sorcery spell, except that the copy is red. You may choose new targets for the copy. mana={R}{R} type=Instant [/card] [card] name=Forlorn Pseudamma abilities=intimidate auto=@untapped(this):name(pay 2B for 2/2 Zombie) pay[[{2}{B}]] name(Pay 2B) token(Zombie,Enchantment Creature Zombie,2/2,black) controller text=Inspired -- Whenever Forlorn Pseudamma becomes untapped, you may pay {2}{B}. If you do, put a 2/2 black Zombie enchantment creature token onto the battlefield. mana={3}{B} type=Creature subtype=Zombie power=2 toughness=1 [/card] [card] name=Form of the Dragon auto=@each my upkeep:damage:5 target(creature,player) auto=@each end:lifeset:5 auto=lord(creature|opponentBattlefield) flyersonly text=At the beginning of your upkeep, Form of the Dragon deals 5 damage to target creature or player. -- At the beginning of each end step, your life total becomes 5. -- Creatures without flying can't attack you. mana={4}{R}{R}{R} type=Enchantment [/card] [card] name=Formless Nurturing auto=manifest and!( counter(1/1) )! all(*[zpos=1]|mylibrary) text=Manifest the top card of your library, then put a +1/+1 counter on it. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) mana={3}{G} type=Sorcery [/card] [card] name=Forsaken City abilities=doesnotuntap auto={0}:untap all(this) && moveto(exile) target(*|myHand) limit:1 myUpkeepOnly auto={T}:add{G} auto={T}:add{W} auto={T}:add{R} auto={T}:add{B} auto={T}:add{U} text=Forsaken City doesn't untap during your untap step. -- At the beginning of your upkeep, you may exile a card from your hand. If you do, untap Forsaken City. -- {T}: Add one mana of any color to your mana pool. type=Land [/card] [card] name=Forsaken Drifters autograveyard=_DIES_deplete:4 controller text=When Forsaken Drifters dies, put the top four cards of your library into your graveyard. mana={3}{B} type=Creature subtype=Zombie power=4 toughness=2 [/card] [card] name=Forsaken Sanctuary auto=tap(noevent) auto={T}:add{W} auto={T}:add{B} text=Forsaken Sanctuary enters the battlefield tapped. -- {T}: Add {W} or {B} to your mana pool. type=Land [/card] [card] name=Forsaken Wastes abilities=nolifegain,nolifegainopponent auto=@each my upkeep:life:-1 controller auto=@each opponent upkeep:life:-1 opponent auto=_HEROIC_life:-5 controller auto=@targeted(this) from(*[instant;sorcery;enchantment]|opponentcastingzone):life:-5 opponent auto=@movedTo(other enchantment[world]|battlefield):sacrifice all(this) text=Players can't gain life. -- At the beginning of each player's upkeep, that player loses 1 life. -- Whenever Forsaken Wastes becomes the target of a spell, that spell's controller loses 5 life. mana={2}{B} type=World Enchantment [/card] [card] name=Fortified Rampart abilities=defender text=Defender mana={1}{W} type=Creature subtype=Wall power=0 toughness=6 [/card] [card] name=Fortified Village auto=if type(*[plains;forest]|myhand)~equalto~0 then tap(noevent) auto={T}:add{G} auto={T}:add{W} text=As Fortified Village enters the battlefield, you may reveal a Forest or Plains card from your hand. If you don't, Fortified Village enters the battlefield tapped. -- {T}: Add {G} or {W} to your mana pool. type=Land [/card] [card] name=Fortify auto=choice all(creature|myBattlefield) 2/0 ueot auto=choice all(creature|myBattlefield) 0/2 ueot text=Choose one - Creatures you control get +2/+0 until end of turn; or creatures you control get +0/+2 until end of turn. mana={2}{W} type=Instant [/card] [card] name=Fortitude target=creature autograveyard=_DIES_moveTo(ownerhand) auto={S(forest|myBattlefield)}:regenerate text=Enchant creature -- Sacrifice a Forest: Regenerate enchanted creature. -- When Fortitude is put into a graveyard from the battlefield, return Fortitude to its owner's hand. mana={1}{G} type=Enchantment subtype=Aura [/card] [card] name=Fortress Crab mana={3}{U} type=Creature subtype=Crab power=1 toughness=6 [/card] [card] name=Fortress Cyclops auto=_ATTACKING_3/0 ueot auto=@combat(blocking) source(this):0/3 ueot text=Whenever Fortress Cyclops attacks, it gets +3/+0 until end of turn. -- Whenever Fortress Cyclops blocks, it gets +0/+3 until end of turn. mana={3}{R}{W} type=Creature subtype=Cyclops Soldier power=3 toughness=3 [/card] [card] name=Fortune Thief facedown={3} autofacedown={R}{R}:morph auto=this(controllerlife >= 1) transforms((,newability[reduceto:1])) text=Damage that would reduce your life total to less than 1 reduces it to 1 instead. -- Morph {R}{R} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) mana={4}{R} type=Creature subtype=Human Rogue power=0 toughness=1 [/card] [card] name=Fossil Find auto=moverandom(*) from(mygraveyard) to(myhand) text=Return a card at random from your graveyard to your hand, then reorder your graveyard as you choose. mana={RG} type=Sorcery [/card] [card] name=Foster auto=@movedTo(creature|graveyard) from(mybattlefield): pay({1}) Reveal:1 revealzone(mylibrary) revealuntil(creature|mylibrary) optionone choice name(Get Card) target(creature|reveal) moveto(myhand) optiononeend optiontwo choice name(put in Graveyard) all(*|reveal) moveto(mygraveyard) optiontwoend revealend text=Whenever a creature you control dies, you may pay {1}. If you do, reveal cards from the top of your library until you reveal a creature card. Put that card into your hand and the rest into your graveyard. mana={2}{G}{G} type=Enchantment [/card] [card] name=Foul Familiar abilities=cantblock auto={L:1}{B}:moveto(ownerhand) text=Foul Familiar can't block. -- {B}, Pay 1 life: Return Foul Familiar to its owner's hand. mana={2}{B} type=Creature subtype=Spirit power=3 toughness=1 [/card] [card] name=Foul Imp abilities=flying auto=life:-2 controller text=Flying -- When Foul Imp enters the battlefield, you lose 2 life. mana={B}{B} type=Creature subtype=Imp power=2 toughness=2 [/card] [card] name=Foul Orchard auto=tap(noevent) auto={T}:add{B} auto={T}:add{G} text=Foul Orchard enters the battlefield tapped. -- {T}: Add {B} or {G} to your mana pool. type=Land [/card] [card] name=Foul Presence target=creature auto=-1/-1 auto=teach(creature) {T}:-1/-1 target(creature) text=Enchant creature -- Enchanted creature gets -1/-1 and has "{T}: Target creature gets -1/-1 until end of turn." mana={2}{B} type=Enchantment subtype=Aura [/card] [card] name=Foul Spirit abilities=flying auto=bury notatarget(land|myBattlefield) text=Flying -- When Foul Spirit enters the battlefield, sacrifice a land. mana={2}{B} type=Creature subtype=Spirit power=3 toughness=2 [/card] [card] name=Foul-Tongue Invocation target=player auto=ability$!name(sacrifice a creature) notatarget(creature|mybattlefield) sacrifice!$ targetedplayer auto=if type(dragon|mybattlefield)~morethan~0 then life:4 controller else if type(dragon|myhand)~morethan~0 then life:4 controller text=As an additional cost to cast Foul-Tongue Invocation, you may reveal a Dragon card from your hand. -- Target player sacrifices a creature. If you revealed a Dragon card or controlled a Dragon as you cast Foul-Tongue Invocation, you gain 4 life. mana={2}{B} type=Instant [/card] [card] name=Foul-Tongue Shriek target=opponent auto=life:-type:creature[attacking]:mybattlefield targetedplayer auto=life:type:creature[attacking]:mybattlefield controller text=Target opponent loses 1 life for each attacking creature you control. You gain that much life. mana={B} type=Instant [/card] [card] name=Foundry Assembler other={improvise} name(Improvise) text=Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.) mana={5} type=Artifact Creature subtype=Assembly-Worker power=3 toughness=3 [/card] [card] name=Foundry Champion auto=damage:type:creature:mybattlefield target(creature,player) auto={R}:1/0 ueot auto={W}:0/1 ueot text=When Foundry Champion enters the battlefield, it deals damage to target creature or player equal to the number of creatures you control. -- {R}: Foundry Champion gets +1/+0 until end of turn. -- {W}: Foundry Champion gets +0/+1 until end of turn. mana={4}{R}{W} type=Creature subtype=Elemental Soldier power=4 toughness=4 [/card] [card] name=Foundry Hornet abilities=flying auto=if type(creature[counter{1/1.1}]|mybattlefield)~morethan~0 then all(creature|opponentbattlefield) -1/-1 ueot text=Flying -- When Foundry Hornet enters the battlefield, if you control a creature with a +1/+1 counter on it, creatures your opponents control get -1/-1 until end of turn. mana={3}{B} type=Creature subtype=Insect power=2 toughness=3 [/card] [card] name=Foundry Inspector auto=lord(artifact|mycastingzone) altercost(colorless,-1) text=Artifact spells you cast cost {1} less to cast. mana={3} type=Artifact Creature subtype=Construct power=3 toughness=2 [/card] [card] name=Foundry of the Consuls auto={T}:add{1} auto={5}{T}{S}:token(Thopter,Artifact Creature Thopter,1/1,flying)*2 controller text={T}: Add {1} to your mana pool. -- {5}, {T}, Sacrifice Foundry of the Consuls: Put two 1/1 colorless Thopter artifact creature tokens with flying onto the battlefield. type=Land [/card] [card] name=Foundry Screecher abilities=flying auto=aslongas(artifact|mybattlefield) 1/0 text=Flying -- Foundry Screecher gets +1/+0 as long as you control an artifact. mana={2}{B} type=Creature subtype=Bat power=2 toughness=1 [/card] [card] name=Foundry Street Denizen auto=@movedTo(other creature[red]|mybattlefield):1/0 ueot text=Whenever another red creature enters the battlefield under your control, Foundry Street Denizen gets +1/+0 until end of turn. mana={R} type=Creature subtype=Goblin Warrior power=1 toughness=1 [/card] [card] name=Fountain of Cho auto=tap(noevent) auto={T}:counter(0/0,1,Storage) auto={T}{C(0/0,-1,Storage)}:name(Remove 1 Counters) add{W} auto={T}{C(0/0,-2,Storage)}:name(Remove 2 Counters) add{W}{W} auto={T}{C(0/0,-3,Storage)}:name(Remove 3 Counters) add{W}{W}{W} auto={T}{C(0/0,-4,Storage)}:name(Remove 4 Counters) add{W}{W}{W}{W} auto={T}{C(0/0,-5,Storage)}:name(Remove 5 Counters) add{W}{W}{W}{W}{W} auto={T}{C(0/0,-6,Storage)}:name(Remove 6 Counters) add{W}{W}{W}{W}{W}{W} auto={T}{C(0/0,-7,Storage)}:name(Remove 7 Counters) add{W}{W}{W}{W}{W}{W}{w} auto={T}{C(0/0,-8,Storage)}:name(Remove 8 Counters) add{W}{W}{W}{W}{W}{W}{w}{w} auto={T}{C(0/0,-9,Storage)}:name(Remove 9 Counters) add{W}{W}{W}{W}{W}{W}{w}{w}{w} auto={T}{C(0/0,-10,Storage)}:name(Remove 10 Counters) add{W}{W}{W}{W}{W}{w}{w}{w}{w}{w} text=Fountain of Cho enters the battlefield tapped. -- {T}: Put a storage counter on Fountain of Cho. -- {T}, Remove any number of storage counters from Fountain of Cho: Add {W} to your mana pool for each storage counter removed this way. type=Land [/card] [card] name=Fountain of Youth auto={2}{T}:life:1 text={2}, {T}: You gain 1 life. mana={0} type=Artifact [/card] [card] name=Fountain Watch auto=lord(artifact|myBattlefield) shroud auto=lord(enchantment|myBattlefield) shroud text=Artifacts and enchantments you control have shroud. (They can't be the targets of spells or abilities.) mana={3}{W}{W} type=Creature subtype=Human Cleric power=2 toughness=4 [/card] [card] name=Fourth Bridge Prowler auto=may target(creature) -1/-1 ueot text=When Fourth Bridge Prowler enters the battlefield, you may have target creature get -1/-1 until end of turn. mana={B} type=Creature subtype=Human Rogue power=1 toughness=1 [/card] [card] name=Foxfire Oak auto={RG}{RG}{RG}:3/0 text={(r/g){(r/g){(r/g)}: Foxfire Oak gets +3/+0 until end of turn. mana={5}{G} type=Creature subtype=Treefolk Shaman power=3 toughness=6 [/card] [card] name=Foxfire target=creature[attacking] auto=untap && fog to(mytgt) oneshot && fog from(mytgt) oneshot auto=@next upkeep:draw:1 controller text=Untap target attacking creature. Prevent all combat damage that would be dealt to and dealt by that creature this turn. -- Draw a card at the beginning of the next turn's upkeep. mana={2}{G} type=Instant [/card] [card] name=Fractured Loyalty target=creature auto=teach(creature) transforms((,newability[@targeted(this) from(*|opponentzones):moveto(opponentbattlefield) all(this)])) auto=teach(creature) transforms((,newability[@targeted(this) from(*|myzones):moveto(mybattlefield) all(this)])) text=Enchant creature -- Whenever enchanted creature becomes the target of a spell or ability, that spell or ability's controller gains control of that creature. (This effect lasts indefinitely.) mana={1}{R} type=Enchantment subtype=Aura [/card] [card] name=Fracturing Gust auto=@movedto(artifact,enchantment|graveyard):life:2 auto=destroy all(artifact,enchantment) text=Destroy all artifacts and enchantments. You gain 2 life for each permanent destroyed this way. mana={2}{GW}{GW}{GW} type=Instant [/card] [card] name=Fragmentize target=*[artifact;enchantment;manacost<=4] auto=destroy text=Destroy target artifact or enchantment with mana value 4 or less. mana={W} type=Sorcery [/card] [card] name=Frantic Purification abilities=madness autoexile=restriction{discarded} pay({W}) name(pay W to cast) activate name(pay W to cast) castcard(normal)?name(put in graveyard) moveto(ownergraveyard) target=enchantment auto=destroy text=Destroy target enchantment. -- Madness {W} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.) mana={2}{W} type=Instant [/card] [card] name=Frantic Salvage auto=may name(Return creature to library) target(artifact|mygraveyard) moveTo(mylibrary) auto=draw:1 controller text=Put any number of target artifact cards from your graveyard on top of your library. -- Draw a card. mana={3}{W} type=Instant [/card] [card] name=Frantic Search auto=draw:2 auto=reject notatarget(<2>*|myhand) and!( untap notatarget(land) )! text=Draw two cards, then discard two cards. -- Untap up to three lands. mana={2}{U} type=Instant [/card] [card] name=Frazzle target=*[-blue]|stack auto=fizzle text=Counter target nonblue spell. mana={3}{U} type=Instant [/card] [card] name=Freed from the Real target=creature auto={U}:tap(mytgt) auto={U}:untap(mytgt) text=Enchant creature -- {U}: Tap enchanted creature. -- {U}: Untap enchanted creature. mana={2}{U} type=Enchantment subtype=Aura [/card] [card] name=Freejam Regent abilities=flying auto={1}{R}:2/0 ueot other={improvise} name(Improvise) text=Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.) -- Flying -- {1}{R}: Freejam Regent gets +2/+0 until end of turn. mana={4}{R}{R} type=Creature subtype=Dragon power=4 toughness=4 [/card] [card] name=Freewind Equenaut abilities=flying auto=this(auras >= 1) {T}:damage:2 target(creature[attacking;blocking]) text=Flying -- As long as Freewind Equenaut is enchanted, it has "{T}: Freewind Equenaut deals 2 damage to target attacking or blocking creature." mana={2}{W} type=Creature subtype=Human Archer power=2 toughness=2 [/card] [card] name=Freewind Falcon abilities=flying,protection from red text=Flying, protection from red mana={1}{W} type=Creature subtype=Bird power=1 toughness=1 [/card] [card] name=Frenetic Efreet abilities=flying auto={0}:flipacoin winability phaseout winabilityend loseability sacrifice loseabilityend flipend text=Flying -- {0}: Flip a coin. If you win the flip, Frenetic Efreet phases out. If you lose the flip, sacrifice Frenetic Efreet. (While it's phased out, it's treated as though it doesn't exist. It phases in before you untap during your next untap step.) mana={1}{U}{R} type=Creature subtype=Efreet power=2 toughness=1 [/card] [card] name=Frenetic Ogre auto={D}{R}:3/0 text={R}, Discard a card at random: Frenetic Ogre gets +3/+0 until end of turn. mana={4}{R} type=Creature subtype=Ogre power=2 toughness=3 [/card] [card] name=Frenetic Raptor auto=lord(beast) cantblock text=Beasts can't block. mana={5}{R} type=Creature subtype=Lizard Beast power=6 toughness=6 [/card] [card] name=Frenetic Sliver auto=lord(sliver) {0}:flipacoin winability (blink)ueot winabilityend loseability sacrifice loseabilityend flipend text=All Slivers have "{0}: If this permanent is on the battlefield, flip a coin. If you win the flip, exile this permanent and return it to the battlefield under its owner's control at the beginning of the next end step. If you lose the flip, sacrifice it." mana={1}{U}{R} type=Creature subtype=Sliver power=2 toughness=2 [/card] [card] name=Frenzied Fugue target=artifact,creature,enchantment,land,planeswalker auto=transforms((,newability[moveTo(opponentbattlefield)],newability[phaseaction[endofturn sourceinplay] moveTo(ownerbattlefield) oneshot],newability[untap],newability[haste])) ueot auto=@each my upkeep:transforms((,newability[moveTo(opponentbattlefield)],newability[phaseaction[endofturn sourceinplay] moveTo(ownerbattlefield)],newability[untap],newability[haste])) ueot text=Enchant permanent -- When Frenzied Fugue enters the battlefield or at the beginning of your upkeep, gain control of enchanted permanent until end of turn. Untap that permanent. It gains haste until end of turn. mana={3}{R} type=Enchantment subtype=Aura [/card] [card] name=Frenzied Goblin auto=_ATTACKING_pay({R}) target(creature) cantblock ueot text=Whenever Frenzied Goblin attacks, you may pay {R}. If you do, target creature can't block this turn. mana={R} type=Creature subtype=Goblin Berserker power=1 toughness=1 [/card] [card] name=Frenzied Tilling target=land auto=destroy aicode=activate moveTo(myBattlefield) and!(tap(noevent))! target(land[basic]|myLibrary) auto=name(search card) reveal:plibrarycount optionone name(choose card) target(land[basic]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield) and!(tap(noevent))!)! afterrevealedend revealend text=Destroy target land. Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library. mana={3}{R}{G} type=Sorcery [/card] [card] name=Frenzy Sliver auto=@combat(notblocked) source(sliver):all(trigger[to]) 1/0 oneshot text=All Sliver creatures have frenzy 1. (Whenever a Sliver attacks and isn't blocked, it gets +1/+0 until end of turn.) mana={1}{B} type=Creature subtype=Sliver power=1 toughness=1 [/card] [card] name=Fresh Meat auto=_BEASTTOKEN_*type:creature[fresh]:mygraveyard text=Put a 3/3 green Beast creature token onto the battlefield for each creature put into your graveyard from the battlefield this turn. mana={3}{G} type=Instant [/card] [card] name=Fresh Volunteers mana={1}{W} type=Creature subtype=Human Rebel power=2 toughness=2 [/card] [card] name=Fretwork Colony abilities=cantblock auto=@each my upkeep:counter(1/1) && life:-1 controller text=Fretwork Colony can't block. -- At the beginning of your upkeep, put a +1/+1 counter on Fretwork Colony and you lose 1 life. mana={1}{B} type=Creature subtype=Insect power=1 toughness=1 [/card] [card] name=Freyalise Supplicant auto={S(creature[red;white]|mybattlefield)}{T}:target(creature,player) damage:storedhalfdownpower text={T}, Sacrifice a red or white creature: Freyalise Supplicant deals damage to target creature or player equal to half the sacrificed creature's power, rounded down. mana={1}{G} type=Creature subtype=Human Cleric power=1 toughness=1 [/card] [card] name=Freyalise's Charm auto=@movedto(*[black]|opponentstack):pay({G}{G}) draw:1 auto={G}{G}:moveto(ownerhand) text=Whenever an opponent casts a black spell, you may pay {G}{G}. If you do, you draw a card. -- {G}{G}: Return Freyalise's Charm to its owner's hand. mana={G}{G} type=Enchantment [/card] [card] name=Freyalise's Radiance auto=lord(*[snow]) doesnotuntap auto=cumulativeupcost[{2}] sacrifice text=Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -- Snow permanents don't untap during their controllers' untap steps. mana={1}{G} type=Enchantment [/card] [card] name=Freyalise's Winds auto=@tapped(*):all(trigger) counter(0/0,1,Wind) auto=lord(*[counter{0/0.1.Wind}]) doesnotuntap auto=@each my upkeep:counter(0/0,-99,Wind) all(*[counter{0/0.1.Wind}]|myBattlefield) auto=@each opponent upkeep:counter(0/0,-99,Wind) all(*[counter{0/0.1.Wind}]|opponentBattlefield) text=Whenever a permanent becomes tapped, put a wind counter on it. -- If a permanent with a wind counter on it would untap during its controller's untap step, remove all wind counters from it instead. mana={2}{G}{G} type=Enchantment [/card] [card] name=Frightcrawler abilities=fear auto=aslongas(*|mygraveyard) 2/2 >6 auto=aslongas(*|mygraveyard) cantblock >6 text=Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) -- Threshold - As long as seven or more cards are in your graveyard, Frightcrawler gets +2/+2 and can't block. mana={1}{B} type=Creature subtype=Horror power=1 toughness=1 [/card] [card] name=Frightshroud Courier abilities=doesnotuntap auto=@each my untap sourcetap:may untap auto={2}{b}{t}:target(zombie) grant transforms((,newability[2/2],newability[fear])) grantend text=You may choose not to untap Frightshroud Courier during your untap step. -- {2}{B}, {T}: Target Zombie creature gets +2/+2 and has fear for as long as Frightshroud Courier remains tapped. (It can't be blocked except by artifact creatures and/or black creatures.) mana={2}{B} type=Creature subtype=Zombie power=2 toughness=1 [/card] [card] name=Frilled Oculus auto={1}{G}:2/2 limit:1 text={1}{G}: Frilled Oculus gets +2/+2 until end of turn. Activate this ability only once each turn. mana={1}{U} type=Creature subtype=Homunculus power=1 toughness=3 [/card] [card] name=Frog Tongue target=creature auto=reach auto=draw:1 controller text=Enchant creature -- When Frog Tongue enters the battlefield, draw a card. -- Enchanted creature has reach. (It can block creatures with flying.) mana={G} type=Enchantment subtype=Aura [/card] [card] name=Frogmite abilities=affinityartifacts text=Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) mana={4} type=Artifact Creature subtype=Frog power=2 toughness=2 [/card] [card] name=Frogtosser Banneret abilities=haste auto=lord(*[goblin;rogue]|mycastingzone) altercost(colorless, -1) text=Haste -- Goblin spells and Rogue spells you cast cost {1} less to cast. mana={1}{B} type=Creature subtype=Goblin Rogue power=1 toughness=1 [/card] [card] name=From Beyond auto=@each my upkeep:token(Eldrazi Scion,Creature Eldrazi Scion,1/1) and!( transforms((,newability[{S}:Add{C}])) forever )! controller aicode=activate target(*[eldrazi]|mylibrary) moveto(myhand) auto={1}{G}{S}:name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>*[eldrazi]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend text=Devoid (This card has no color.) -- At the beginning of your upkeep, put a 1/1 colorless Eldrazi Scion creature token onto the battlefield. It has "Sacrifice this creature: Add {1} to your mana pool." -- {1}{G}, Sacrifice From Beyond: Search your library for an Eldrazi card, reveal it, put it into your hand, then shuffle your library. mana={3}{G} abilities=devoid type=Enchantment [/card] [card] name=From Under the Floorboards auto=ifnot madnessplayed then _ZOMBIETOKEN_ and!( tap(noevent) )!*3 auto=ifnot madnessplayed then life:3 auto=if madnessplayed then _ZOMBIETOKEN_ and!( tap(noevent) )!*x auto=if madnessplayed then life:x abilities=madness autoexile=restriction{discarded} pay({b}{b}{x}) name(pay XBB to cast) activate name(pay XBB to cast) castcard(normal madness)?name(put in graveyard) moveto(ownergraveyard) text=Madness {X}{B}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) -- Put three 2/2 black Zombie creature tokens onto the battlefield tapped and you gain 3 life. If From Under the Floorboards's madness cost was paid, instead put X of those tokens onto the battlefield tapped and you gain X life. mana={3}{B}{B} type=Sorcery [/card] [card] name=Frontier Bivouac auto=tap(noevent) auto={T}:Add{G} auto={T}:Add{U} auto={T}:Add{R} text=Frontier Bivouac enters the battlefield tapped. -- {T}: Add {G}, {U}, or {R} to your mana pool. type=Land [/card] [card] name=Frontier Guide aicode=activate moveTo(myBattlefield) and!(tap(noevent))! target(land[basic]|myLibrary) auto={3}{G}{T}:name(search card) reveal:plibrarycount optionone name(choose card) target(land[basic]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield) and!(tap(noevent))!)! afterrevealedend revealend text={3}{G}, {T}: Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library. mana={1}{G} type=Creature subtype=Elf Scout power=1 toughness=1 [/card] [card] name=Frontier Mastodon auto=_FEROCIOUS_ counter(1/1) text=Ferocious - Frontier Mastodon enters the battlefield with a +1/+1 counter on it if you control a creature with power 4 or greater. mana={2}{G} type=Creature subtype=Elephant power=3 toughness=2 [/card] [card] name=Frontline Rebel abilities=mustattack text=Frontline Rebel attacks each combat if able. mana={2}{R} type=Creature subtype=Human Warrior power=3 toughness=3 [/card] [card] name=Frontline Sage abilities=exalted auto={u}{T}:_LOOT_ text=Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) -- {U}, {T}: Draw a card, then discard a card. mana={2}{U} type=Creature subtype=Human Wizard power=0 toughness=1 [/card] [card] name=Frontline Strategist facedown={3} autofacedown={w}:morph autofaceup=preventallcombatdamage from(creature[-soldier]|battlefield) text=Morph {W} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -- When Frontline Strategist is turned face up, prevent all combat damage non-Soldier creatures would deal this turn. mana={W} type=Creature subtype=Human Soldier power=1 toughness=1 [/card] [card] name=Frost Breath target=creature auto=tap auto=frozen text=Tap up to two target creatures. Those creatures don't untap during their controller's next untap step. mana={2}{U} type=Instant [/card] [card] name=Frost Giant auto=rampage(2/2,1) text=Rampage 2 (Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.) mana={3}{R}{R}{R} type=Creature subtype=Giant power=4 toughness=4 [/card] [card] name=Frost Lynx auto=name(Tap and Freeze) target(creature|opponentbattlefield) transforms((,newability[tap],newability[frozen])) text=When Frost Lynx enters the battlefield, tap target creature an opponent controls. It doesn't untap during its controller's next untap step. mana={2}{U} type=Creature subtype=Elemental Cat power=2 toughness=2 [/card] [card] name=Frost Marsh auto=tap(noevent) auto={T}:Add{U} auto={T}:Add{B} text=Frost Marsh enters the battlefield tapped. -- {T}: Add {U} or {B} to your mana pool. type=Snow Land [/card] [card] name=Frost Ogre mana={3}{R}{R} type=Creature subtype=Ogre Warrior power=5 toughness=3 [/card] [card] name=Frost Raptor abilities=flying auto={i}:shroud text=Flying -- {S}i{S}i}: Frost Raptor gains shroud until end of turn. ({S}i} can be paid with one mana from a snow permanent.) mana={2}{U} type=Snow Creature subtype=Bird power=2 toughness=2 [/card] [card] name=Frost Walker auto=@targeted(this):sacrifice text=When Frost Walker becomes the target of a spell or ability, sacrifice it. mana={1}{U} type=Creature subtype=Elemental power=4 toughness=1 [/card] [card] name=Frostburn Weird auto={UR}:1/-1 text={UR}: Frostburn Weird gets +1/-1 until end of turn. mana={UR}{UR} type=Creature subtype=Weird power=1 toughness=4 [/card] [card] name=Frostling auto={S}:damage:1 target(other creature) text=Sacrifice Frostling: Frostling deals 1 damage to target creature. mana={R} type=Creature subtype=Spirit power=1 toughness=1 [/card] [card] name=Frostweb Spider abilities=reach auto=@combat(blocking) source(this) from(creature[flying]):all(trigger[to]) phaseaction[combatends once] counter(1/1) text=Reach (This creature can block creatures with flying.) -- Whenever Frostweb Spider blocks a creature with flying, put a +1/+1 counter on Frostweb Spider at end of combat. mana={2}{G} type=Snow Creature subtype=Spider power=1 toughness=3 [/card] [card] name=Frostwielder auto={T}:name(damage a creature) exiledeath target(creature) && damage:1 auto={T}:name(damage a player) damage:1 target(player) text={T}: Frostwielder deals 1 damage to target creature or player. -- If a creature dealt damage by Frostwielder this turn would die, exile it instead. mana={2}{R}{R} type=Creature subtype=Human Shaman power=1 toughness=2 [/card] [card] name=Frostwind Invoker abilities=flying auto={8}:flying all(creature|myBattlefield) ueot text={8}: Creatures you control gain flying until end of turn. mana={4}{U} type=Creature subtype=Merfolk Wizard power=3 toughness=3 [/card] [card] name=Frozen Aether auto=lord(*[recent;artifact;creature;land]|opponentbattlefield) transforms((,newability[tap(noevent)])) text=Artifacts, creatures, and lands your opponents control enter the battlefield tapped. mana={3}{U} type=Enchantment [/card] [card] name=Frozen Shade auto={B}:1/1 text={B}: Frozen Shade gets +1/+1 until end of turn. mana={2}{B} type=Creature subtype=Shade power=0 toughness=1 [/card] [card] name=Frozen Solid target=creature auto=doesnotuntap auto=@damaged(mytgt):destroy text=Enchant creature -- Enchanted creature doesn't untap during its controller's untap step. -- When enchanted creature is dealt damage, destroy it. mana={1}{U}{U} type=Enchantment subtype=Aura [/card] [card] name=Fruit of the First Tree target=creature|mybattlefield auto=@movedto(mytgt|graveyard) from(Battlefield):choice life:toughness controller && draw:toughness controller text=Enchant creature you control -- When enchanted creature dies, you gain X life and draw X cards, where X is its toughness. mana={3}{G} type=Enchantment subtype=Aura [/card] [card] name=Fruition auto=life:type:forest:battlefield text=You gain 1 life for each Forest on the battlefield. mana={G} type=Sorcery [/card] [card] name=Fuel for the Cause target=*|stack auto=fizzle auto=_PROLIFERATE_ text=Counter target spell, then proliferate. (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there.) mana={2}{U}{U} type=Instant [/card] [card] name=Fugitive Druid auto=@targeted(this) from(aura):draw:1 controller text=Whenever Fugitive Druid becomes the target of an Aura spell, you draw a card. mana={3}{G} type=Creature subtype=Human Druid power=3 toughness=2 [/card] [card] name=Fugitive Wizard mana={U} type=Creature subtype=Human Wizard power=1 toughness=1 [/card] [card] name=Fugue target=player auto=ability$!name(discard 3 cards) target(<3>*|myhand) reject!$ targetedplayer text=Target player discards three cards. mana={3}{B}{B} type=Sorcery [/card] [card] name=Full Moon's Rise auto=lord(creature[werewolf]|mybattlefield) 1/0 auto=lord(creature[werewolf]|mybattlefield) haste auto={S}:all(creature[werewolf]|mybattlefield) regenerate text=Werewolf creatures you control get +1/+0 and have trample. -- Sacrifice Full Moon's Rise: Regenerate all Werewolf creatures you control. mana={1}{G} type=Enchantment [/card] [card] name=Fulminator Mage auto={S}:destroy target(other land[-basic]) text=Sacrifice Fulminator Mage: Destroy target nonbasic land. mana={1}{BR}{BR} type=Creature subtype=Elemental Shaman power=2 toughness=2 [/card] [card] name=Fumarole target=creature auto=destroy auto=target(land) destroy restriction=type(creature|battlefield)~morethan~0,type(land|battlefield)~morethan~0,compare(lifetotal)~morethan~2 text=As an additional cost to cast Fumarole, pay 3 life. -- Destroy target creature and target land. mana={3}{B}{R}{L:3} type=Sorcery [/card] [card] name=Fume Spitter auto={S}:counter(-1/-1) target(other creature) text=Sacrifice Fume Spitter: Put a -1/-1 counter on target creature. mana={B} type=Creature subtype=Phyrexian Horror power=1 toughness=1 [/card] [card] name=Fumigate auto=@movedTo(creature|graveyard) from(battlefield):life:1 controller auto=destroy all(creature) text=Destroy all creatures. You gain 1 life for each creature destroyed this way. mana={3}{W}{W} type=Sorcery [/card] [card] name=Fumiko the Lowblood alias=74534 auto=bushido(type:creature[attacking]:battlefield/type:creature[attacking]:battlefield) auto=lord(creature|opponentBattlefield) mustattack text=Fumiko the Lowblood has bushido X, where X is the number of attacking creatures. (When this blocks or becomes blocked, it gets +X/+X until end of turn.) -- Creatures your opponents control attack each turn if able. mana={2}{R}{R} type=Legendary Creature subtype=Human Samurai power=3 toughness=2 [/card] [card] name=Funeral Charm auto=choice name(discard) target(player) ability$!target(*|myhand) reject!$ targetedplayer auto=aslongas(creature|battlefield) choice 2/-1 target(creature) ueot auto=aslongas(creature|battlefield) choice swampwalk target(creature) ueot text=Choose one - Target player discards a card; or target creature gets +2/-1 until end of turn; or target creature gains swampwalk until end of turn. mana={B} type=Instant [/card] [card] name=Funeral March target=creature auto=transforms((,newability[_DIES_all(trigger[to]) ability$!name(sacrifice) notatarget(creature|mybattlefield) sacrifice!$ controller])) text=Enchant creature -- When enchanted creature leaves the battlefield, its controller sacrifices a creature. mana={1}{B}{B} type=Enchantment subtype=Aura [/card] [card] name=Funeral Pyre target=*|graveyard auto=moveto(exile) auto=_SPIRITTOKEN_ targetcontroller text=Exile target card from a graveyard. Its owner puts a 1/1 white Spirit creature token with flying onto the battlefield. mana={W} type=Instant [/card] [card] name=Fungal Bloom text={G}{G}: Put a spore counter on target Fungus. mana={G}{G} type=Enchantment auto={G}{G}:counter(0/0,1,Spore) target(fungus) [/card] [card] name=Fungal Shambler abilities=trample auto=@damagefoeof(player) from(this):draw:1 controller && ability$!name(discard) target(*|myhand) reject!$ opponent text=Trample -- Whenever Fungal Shambler deals damage to an opponent, you draw a card and that opponent discards a card. mana={4}{G}{U}{B} type=Creature subtype=Fungus Beast power=6 toughness=4 [/card] [card] name=Fungal Sprouting auto=_SAPROLINGTOKEN_*power:highest:creature:mybattlefield text=Put X 1/1 green Saproling creature tokens onto the battlefield, where X is the greatest power among creatures you control. mana={3}{G} type=Sorcery [/card] [card] name=Fungus Elemental mana={3}{G} auto=transforms((,newability[{G}{S(forest|mybattlefield)}:counter(2/2.1)])) ueot type=Creature subtype=Fungus Elemental power=3 toughness=3 text={G}, Sacrifice a Forest: Put a +2/+2 counter on Fungus Elemental. Activate this ability only if Fungus Elemental entered the battlefield this turn. [/card] [card] name=Fungus Sliver auto=@damaged(sliver):all(trigger[to]) counter(1/1) text=All Sliver creatures have "Whenever this creature is dealt damage, put a +1/+1 counter on it." (The damage is dealt before the counter is put on.) mana={3}{G} type=Creature subtype=Fungus Sliver power=2 toughness=2 [/card] [card] name=Fungusaur auto=_ENRAGE_counter(1/1) text=Whenever Fungusaur is dealt damage, put a +1/+1 counter on it. mana={3}{G} type=Creature subtype=Fungus Lizard power=2 toughness=2 [/card] [card] name=Furious Assault auto=@movedTo(creature|mystack):damage:1 target(player) text=Whenever you cast a creature spell, Furious Assault deals 1 damage to target player. mana={2}{R} type=Enchantment [/card] [card] name=Furious Reprisal target=<2>*[creature;player] auto=damage:2 text=Furious Reprisal deals 2 damage to each of two target creatures and/or players. mana={3}{R} type=Sorcery [/card] [card] name=Furious Resistance target=creature[blocking] auto=3/0 ueot auto=first strike ueot text=Target blocking creature gets +3/+0 and gains first strike until end of turn. mana={R} type=Instant [/card] [card] name=Furnace Brood auto={R}:cantregen target(creature) text={R}: Target creature can't be regenerated this turn. mana={3}{R} type=Creature subtype=Elemental power=3 toughness=3 [/card] [card] name=Furnace Celebration auto=@sacrificed(other *|mybattlefield):ability$!name(pay 2 for damage) pay[[{2}]] name(pay 2 for damage) damage:2 target(creature,player)!$ controller mana={1}{R}{R} type=Enchantment text=Whenever you sacrifice another permanent, you may pay {2}. If you do, Furnace Celebration deals 2 damage to target creature or player. [/card] [card] name=Furnace Dragon abilities=affinityartifacts,flying auto=if casted(this) then moveTo(exile) all(artifact|battlefield) text=Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) -- Flying -- When Furnace Dragon enters the battlefield, if you cast it from your hand, exile all artifacts. mana={6}{R}{R}{R} type=Creature subtype=Dragon power=5 toughness=5 [/card] [card] name=Furnace Scamp auto=@combatdamaged(player) from(this):may sacrifice all(this) && all(trigger[to]) damage:3 text=Whenever Furnace Scamp deals combat damage to a player, you may sacrifice it. If you do, Furnace Scamp deals 3 damage to that player. mana={R} type=Creature subtype=Phyrexian Beast power=1 toughness=1 [/card] [card] name=Furnace Spirit abilities=haste auto={R}:1/0 text=Haste -- {R}: Furnace Spirit gets +1/+0 until end of turn. mana={2}{R} type=Creature subtype=Spirit power=1 toughness=1 [/card] [card] name=Furnace Whelp abilities=flying auto={R}:1/0 text=Flying (This creature can't be blocked except by creatures with flying or reach.) -- {R}: Furnace Whelp gets +1/+0 until end of turn. mana={2}{R}{R} type=Creature subtype=Dragon power=2 toughness=2 [/card] [card] name=Furor of the Bitten target=creature auto=2/2 auto=mustattack text=Enchant creature -- Enchanted creature gets +2/+2 and attacks each turn if able. mana={R} type=Enchantment subtype=Aura [/card] [card] name=Furtive Homunculus abilities=skulk text=Skulk (This creature can't be blocked by creatures with greater power.) mana={1}{U} type=Creature subtype=Homunculus power=2 toughness=1 [/card] [card] name=Fury Charm auto=may destroy target(artifact) auto=may name(1/1 & trample) target(creature) transforms((,newability[1/1],newability[trample])) ueot auto=may counter(0/0,-2,Time) target(*) text=Choose one - Destroy target artifact; or target creature gets +1/+1 and gains trample until end of turn; or remove two time counters from target permanent or suspended card. mana={1}{R} type=Instant [/card] [card] name=Fury of the Horde other={E(other *[red]|myhand)}{E(other *[red]|myhand)} name(Exile 2 Red Cards from Hand) auto=nextphasealter(add,combatphaseswithmain,controller,after) auto=untap all(creature[attacking]) text=You may exile two red cards from your hand rather than pay Fury of the Horde's mana cost. -- Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase. mana={5}{R}{R} type=Sorcery [/card] [card] name=Fury Sliver auto=lord(sliver) double strike text=All Sliver creatures have double strike. mana={5}{R} type=Creature subtype=Sliver power=3 toughness=3 [/card] [card] name=Furyblade Vampire abilities=trample auto=@each my combatbegins restriction{type(*|myhand)~morethan~0}:may target(*|myhand) reject && +3/0 ueot all(this) text=Trample -- At the beginning of combat on your turn, you may discard a card. If you do, Furyblade Vampire gets +3/+0 until end of turn. mana={1}{R} type=Creature subtype=Vampire Berserker power=1 toughness=2 [/card] [card] name=Furyborn Hellkite abilities=flying auto=bloodthirst:6 text=Bloodthirst 6 -- Flying mana={4}{R}{R}{R} type=Creature subtype=Dragon power=6 toughness=6 [/card] [card] name=Furystoke Giant abilities=persist auto=all(creature|myBattlefield) {T}:damage:2 target(creature,player) text=When Furystoke Giant enters the battlefield, other creatures you control gain "{T}: This creature deals 2 damage to target creature or player" until end of turn. -- Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) mana={3}{R}{R} type=Creature subtype=Giant Warrior power=3 toughness=3 [/card] [card] name=Fusion Elemental mana={W}{U}{B}{R}{G} type=Creature subtype=Elemental power=8 toughness=8 [/card] [card] name=Future Sight abilities=showfromtoplibrary,canplayfromlibrarytop text=Play with the top card of your library revealed. -- You may play the top card of your library. mana={2}{U}{U}{U} type=Enchantment [/card] [card] name=Fylamarid abilities=flying auto=cantbeblockedby(creature[blue]) auto={U}:transforms((,blue)) target(creature) ueot text=Flying -- Fylamarid can't be blocked by blue creatures. -- {U}: Target creature becomes blue until end of turn. mana={1}{U}{U} type=Creature subtype=Squid Beast power=1 toughness=3 [/card] [card] name=Fylgja target=creature auto=all(this) counter(0/0,4,Healing) auto={C(0/0,-1,Healing)}:prevent:1 auto={2}{W}:all(this) counter(0/0,1,Healing) text=Enchant creature -- Fylgja enters the battlefield with four healing counters on it. -- Remove a healing counter from Fylgja: Prevent the next 1 damage that would be dealt to enchanted creature this turn. -- {2}{W}: Put a healing counter on Fylgja. mana={W} type=Enchantment subtype=Aura [/card] [card] name=Fyndhorn Bow auto={3}{T}:first strike target(creature) text={3}, {T}: Target creature gains first strike until end of turn. mana={2} type=Artifact [/card] [card] name=Fyndhorn Brownie auto={2}{G}{T}:untap target(creature) text={2}{G}, {T}: Untap target creature. mana={2}{G} type=Creature subtype=Ouphe power=1 toughness=1 [/card] [card] name=Fyndhorn Druid auto=@combat(blocked) source(this) from(creature):all(trigger[to]) all(this) transforms((,newability[_DIES_life:4 controller])) ueot text=When Fyndhorn Druid is put into a graveyard from the battlefield, if it was blocked this turn, you gain 4 life. mana={2}{G} type=Creature subtype=Elf Druid power=2 toughness=2 [/card] [card] name=Fyndhorn Elder auto={T}:Add{G}{G} text={T}: Add {G}{G} to your mana pool. mana={2}{G} type=Creature subtype=Elf Druid power=1 toughness=1 [/card] [card] name=Fyndhorn Elves auto={T}:Add{G} text={T}: Add {G} to your mana pool. mana={G} type=Creature subtype=Elf Druid power=1 toughness=1 [/card] [card] name=Fyndhorn Pollen auto=lord(creature) -1/0 auto={1}{G}:-1/0 all(creature) ueot auto=cumulativeupcost[{1}] sacrifice text=Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -- All creatures get -1/-0. -- {1}{G}: All creatures get -1/-0 until end of turn. mana={2}{G} type=Enchantment [/card] [card] name=Gaea's Anthem auto=lord(creature|myBattlefield) 1/1 text=Creatures you control get +1/+1. mana={1}{G}{G} type=Enchantment [/card] [card] name=Gaea's Avenger auto=foreach(artifact|opponentBattlefield) 1/1 text=Gaea's Avenger's power and toughness are each equal to 1 plus the number of artifacts your opponents control. mana={1}{G}{G} type=Creature subtype=Treefolk power=1+* toughness=1+* [/card] [card] name=Gaea's Blessing auto=choice name(Target yourself) target(other *|mygraveyard) moveto(mylibrary) and!( shuffle )! auto=choice name(Target opponent) ability$!name(Shuffle 3 cards) name(Shuffle 3 cards) target(*|mygraveyard) moveto(mylibrary) and!( shuffle )! !$ opponent auto=draw:1 controller autograveyard=@movedTo(this|mygraveyard) from(mylibrary):moveto(mylibrary) and!(shuffle)! all(*|mygraveyard) text=Target player shuffles up to three target cards from his or her graveyard into his or her library. -- Draw a card. -- When Gaea's Blessing is put into your graveyard from your library, shuffle your graveyard into your library. mana={1}{G} type=Sorcery [/card] [card] name=Gaea's Bounty aicode=activate target(forest|mylibrary) moveto(myhand) auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(forest|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend text=Search your library for up to two Forest cards, reveal those cards, and put them into your hand. Then shuffle your library. mana={2}{G} type=Sorcery [/card] [card] name=Gaea's Cradle auto={T}:name(add green mana for each creature) foreach(creature|myBattlefield) add{G} text={T}: Add {G} to your mana pool for each creature you control. type=Legendary Land [/card] [card] name=Gaea's Embrace target=creature auto=3/3 auto=trample auto={G}:regenerate text=Enchant creature -- Enchanted creature gets +3/+3 and has trample. -- {G}: Regenerate enchanted creature. mana={2}{G}{G} type=Enchantment subtype=Aura [/card] [card] name=Gaea's Might target=creature auto=pbasiclandtypes/pbasiclandtypes ueot text=Domain - Target creature gets +1/+1 until end of turn for each basic land type among lands you control. mana={G} type=Instant [/card] [card] name=Gaea's Revenge abilities=nofizzle,haste auto=cantbetargetof(*[-green]) text=Gaea's Revenge can't be countered. -- Haste -- Gaea's Revenge can't be the target of nongreen spells or abilities from nongreen sources. mana={5}{G}{G} type=Creature subtype=Elemental power=8 toughness=5 [/card] [card] name=Gaea's Skyfolk abilities=flying text=Flying mana={G}{U} type=Creature subtype=Elf Merfolk power=2 toughness=2 [/card] [card] name=Gainsay target=*[blue]|stack auto=fizzle text=Counter target blue spell. mana={1}{U} type=Instant [/card] [card] name=Gale Force auto=damage:5 all(creature[flying]) text=Gale Force deals 5 damage to each creature with flying. mana={4}{G} type=Sorcery [/card] [card] name=Galepowder Mage abilities=flying auto=_ATTACKING_(blink)ueot target(other creature|battlefield) text=Flying -- Whenever Galepowder Mage attacks, exile another target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step. mana={3}{W} type=Creature subtype=Kithkin Wizard power=3 toughness=3 [/card] [card] name=Galerider Sliver auto=lord(sliver|mybattlefield) flying text=Sliver creatures you control have flying. mana={U} type=Creature subtype=Sliver power=1 toughness=1 [/card] [card] name=Galina's Knight abilities=protection from red text=Protection from red mana={W}{U} type=Creature subtype=Merfolk Knight power=2 toughness=2 [/card] [card] name=Gallantry target=creature[blocking] auto=4/4 auto=draw:1 controller text=Target blocking creature gets +4/+4 until end of turn. -- Draw a card. mana={1}{W} type=Instant [/card] [card] name=Gallowbraid abilities=trample auto=cumulativeupcost[{L:1}] sacrifice text=Trample -- Cumulative upkeep - Pay 1 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) mana={3}{B}{B} type=Legendary Creature subtype=Phyrexian Horror power=5 toughness=5 [/card] [card] name=Gallows at Willow Hill auto={3}{T}{T(human|myBattlefield)}{T(human|myBattlefield)}{T(human|myBattlefield)}:name(destroy) target(creature|battlefield) transforms((,newability[@movedto(this|graveyard):token(-262674)],newability[destroy])) oneshot text={3}, {T}, Tap three untapped Humans you control: Destroy target creature. Its controller puts a 1/1 white Spirit creature token with flying onto the battlefield. mana={3} type=Artifact [/card] [card] name=Gallows Warden abilities=flying auto=lord(creature[spirit]|mybattlefield) 0/1 text=Flying -- Other Spirit creatures you control get +0/+1. mana={4}{W} type=Creature subtype=Spirit power=3 toughness=3 [/card] [card] name=Galvanic Alchemist auto=soulbond {2}{U}:untap abilities=soulbond text=Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) -- As long as Galvanic Alchemist is paired with another creature, each of those creatures has "{2}{U}: Untap this creature." mana={2}{U} type=Creature subtype=Human Wizard power=1 toughness=4 [/card] [card] name=Galvanic Arc target=creature auto=first strike auto=damage:3 target(creature,player) text=Enchant creature -- When Galvanic Arc enters the battlefield, it deals 3 damage to target creature or player. -- Enchanted creature has first strike. mana={2}{R} type=Enchantment subtype=Aura [/card] [card] name=Galvanic Blast target=creature,player auto=damage:2 auto=aslongas(artifact|myBattlefield) damage:2 >2 text=Galvanic Blast deals 2 damage to target creature or player. -- Metalcraft - Galvanic Blast deals 4 damage to that creature or player instead if you control three or more artifacts. mana={R} type=Instant [/card] [card] name=Galvanic Bombardment target=creature auto=damage:2 auto=foreach(Galvanic Bombardment|mygraveyard) damage:1 text=Galvanic Bombardment deals X damage to target creature, where X is 2 plus the number of cards named Galvanic Bombardment in your graveyard. mana={R} type=Instant [/card] [card] name=Galvanic Juggernaut abilities=mustattack,doesnotuntap auto=@movedto(other creature|graveyard) from(battlefield):untap text=Galvanic Juggernaut attacks each turn if able. -- Galvanic Juggernaut doesn't untap during your untap step. -- Whenever another creature dies, untap Galvanic Juggernaut. mana={4} type=Artifact Creature subtype=Juggernaut power=5 toughness=5 [/card] [card] name=Galvanic Key abilities=flash auto={3}{T}:Untap target(artifact) text=Flash -- {3}, {T}: Untap target artifact. mana={2} type=Artifact [/card] [card] name=Galvanoth aicode=activate transforms((,newability[castcard(normal) all(*[instant;sorcery;zpos=1]|mylibrary)])) ueot auto=@each my upkeep:name(Reveal) reveal:1 optionone target(*[instant;sorcery]|reveal) transforms((,newability[may name(cast for free) activate name(cast for free) castcard(normal)])) oneshot optiononeend optiontwo target(*|reveal) moveto(mylibrary) optiontwoend revealend text=At the beginning of your upkeep, you may look at the top card of your library. If it's an instant or sorcery card, you may cast it without paying its mana cost. mana={3}{R}{R} type=Creature subtype=Beast power=3 toughness=3 [/card] [card] name=Gamble abilities=hiddenface aicode=activate moveto(myhand) and!(discard:1 controller)! target(*|mylibrary) auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>*|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand) and!(discard:1 controller)!])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend text=Search your library for a card, put that card into your hand, discard a card at random, then shuffle your library. mana={R} type=Sorcery [/card] [card] name=Game Trail auto=if type(*[mountain;forest]|myhand)~equalto~0 then tap(noevent) auto={T}:add{R} auto={T}:add{G} text=As Game Trail enters the battlefield, you may reveal a Mountain or Forest card from your hand. If you don't, Game Trail enters the battlefield tapped. -- {T}: Add {R} or {G} to your mana pool. type=Land [/card] [card] name=Gamekeeper auto=_DIES_may all(trigger[to]) moveto(exile) && Reveal:1 revealzone(mylibrary) revealuntil(creature|mylibrary) optionone choice name(Get Card) target(creature|reveal) moveto(mybattlefield) optiononeend optiontwo choice name(put in Graveyard) all(*|reveal) moveto(mygraveyard) optiontwoend revealend text=When Gamekeeper dies, you may exile it. If you do, reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield and put all other cards revealed this way into your graveyard. mana={3}{G} type=Creature subtype=Elf power=2 toughness=2 [/card] [card] name=Game-Trail Changeling abilities=changeling,trample text=Changeling (This card is every creature type at all times.) -- Trample mana={3}{G}{G} type=Creature subtype=Shapeshifter power=4 toughness=4 [/card] [card] name=Gang of Elk auto=rampage(2/2,0) text=Whenever Gang of Elk becomes blocked, it gets +2/+2 until end of turn for each creature blocking it. mana={5}{G} type=Creature subtype=Elk Beast power=5 toughness=4 [/card] [card] name=Gangrenous Goliath autograveyard={T(cleric|myBattlefield)}{T(cleric|myBattlefield)}{T(cleric|myBattlefield)}:moveTo(battlefield) text=Tap three untapped Clerics you control: Return Gangrenous Goliath from your graveyard to your hand. mana={3}{B}{B} type=Creature subtype=Zombie Giant power=4 toughness=4 [/card] [card] name=Gangrenous Zombies auto={T}{S}:damage:1 all(creature,player) && aslongas(swamp[snow]|myBattlefield)damage:1 all(creature,player) text={T}, Sacrifice Gangrenous Zombies: Gangrenous Zombies deals 1 damage to each creature and each player. If you control a snow Swamp, Gangrenous Zombies deals 2 damage to each creature and each player instead. mana={1}{B}{B} type=Creature subtype=Zombie power=2 toughness=2 [/card] [card] name=Gargantuan Gorilla auto=upcostmulti[{S(forest|mybattlefield)}] sacrifice && damage:7 controller auto=@sacrificed(forest[snow]|mybattlefield) restriction{myupkeeponly}:trample ueot auto={T}:target(creature) dynamicability text=At the beginning of your upkeep, you may sacrifice a Forest. If you sacrifice a snow Forest this way, Gargantuan Gorilla gains trample until end of turn. If you don't sacrifice a Forest, sacrifice Gargantuan Gorilla and it deals 7 damage to you. -- {T}: Gargantuan Gorilla deals damage equal to its power to target creature. That creature deals damage equal to its power to Gargantuan Gorilla. mana={4}{G}{G}{G} type=Creature subtype=Ape power=7 toughness=7 [/card] [card] name=Gargoyle Castle auto={T}:Add{1} auto={5}{T}{S}:token(Gargoyle,Creature Gargoyle Artifact,3/4,flying artifact) text={T}: Add {1} to your mana pool. -- {5}, {T}, Sacrifice Gargoyle Castle: Put a 3/4 colorless Gargoyle artifact creature token with flying onto the battlefield. type=Land [/card] [card] name=Gargoyle Sentinel abilities=defender auto={3}:-defender && flying text=Defender -- {3}: Gargoyle Sentinel loses defender and gains flying until end of turn. mana={3} type=Artifact Creature subtype=Gargoyle power=3 toughness=3 [/card] [card] name=Garruk's Companion abilities=trample text=Trample mana={G}{G} type=Creature subtype=Beast power=3 toughness=2 [/card] [card] name=Garruk's Horde abilities=trample,showfromtoplibrary,canplaycreaturelibrarytop text=Trample -- Play with the top card of your library revealed. -- You may cast the top card of your library if it's a creature card. (Do this only any time you could cast that creature card. You still pay the spell's costs.) mana={5}{G}{G} type=Creature subtype=Beast power=7 toughness=7 [/card] [card] name=Garruk's Packleader auto=@movedTo(other creature[power>=3]|myBattlefield):may draw:1 text=Whenever another creature with power 3 or greater enters the battlefield under your control, you may draw a card. mana={4}{G} type=Creature subtype=Beast power=4 toughness=4 [/card] [card] name=Garza Zol, Plague Queen abilities=flying,haste auto=@vampired(creature) from(this):counter(1/1) all(this) auto=@combatdamaged(player) from(this):may draw:1 controller text=Flying, haste -- Whenever a creature dealt damage by Garza Zol, Plague Queen this turn is put into a graveyard, put a +1/+1 counter on Garza Zol. -- Whenever Garza Zol deals combat damage to a player, you may draw a card. mana={4}{U}{B}{R} type=Legendary Creature subtype=Vampire power=5 toughness=5 [/card] [card] name=Garza's Assassin auto={S}:destroy target(other creature[-black]) autograveyard=@movedto(other creature|mygraveyard) from(battlefield):name(Recover) transforms((,newability[choice name(pay halfup life) moveto(ownerhand) and!( life:-halfdownlifetotal controller )!],newability[choice name(move to exile) moveto(exile)])) text=Sacrifice Garza's Assassin: Destroy target nonblack creature. -- Recover - Pay half your life, rounded up. (When another creature is put into your graveyard from the battlefield, you may pay half your life, rounded up. If you do, return this card from your graveyard to your hand. Otherwise, exile this card.) mana={B}{B}{B} type=Creature subtype=Human Assassin power=2 toughness=2 [/card] [card] name=Gaseous Form target=creature auto=teach(creature) preventAllCombatDamage from(this) auto=teach(creature) preventAllCombatDamage to(this) text=Enchant creature -- Prevent all combat damage that would be dealt to and dealt by enchanted creature. mana={2}{U} type=Enchantment subtype=Aura [/card] [card] name=Gate Hound auto=this(auras >= 1) lord(creature|myBattlefield) vigilance text=Creatures you control have vigilance as long as Gate Hound is enchanted. mana={2}{W} type=Creature subtype=Dog power=1 toughness=1 [/card] [card] name=Gate Smasher auto={3}:equip target(creature[toughness>=4]|mybattlefield) auto=teach(creature) 3/0 auto=teach(creature) trample text=Gate Smasher can be attached only to a creature with toughness 4 or greater. -- Equipped creature gets +3/+0 and has trample. -- Equip {3} mana={3} type=Artifact subtype=Equipment [/card] [card] name=Gate to Phyrexia auto={S(creature|myBattlefield)}:destroy target(artifact) limit:1 myUpkeepOnly text=Sacrifice a creature: Destroy target artifact. Activate this ability only during your upkeep and only once each turn. mana={B}{B} type=Enchantment [/card] [card] name=Gate to the Aether auto=@each my upkeep:name(Aether) reveal:1 optionone target(land,enchantment,creature,artifact|reveal) moveto(mybattlefield) optiononeend optiontwo choice all(*|reveal) moveto(mylibrary) optiontwoend revealend auto=@each opponent upkeep:name(Aether) ability$!reveal:1 optionone target(land,enchantment,creature,artifact|reveal) moveto(mybattlefield) optiononeend optiontwo choice all(*|reveal) moveto(mylibrary) optiontwoend revealend!$ opponent text=At the beginning of each player's upkeep, that player reveals the top card of his or her library. If it's an artifact, creature, enchantment, or land card, the player may put it onto the battlefield. mana={6} type=Artifact [/card] [card] name=Gatecreeper Vine abilities=defender auto=choice name(Don't search anything) donothing auto=if type(land[basic]|mylibrary)~morethan~0 then choice name(Search basic land) name(Search basic land) target(land[basic]|mylibrary) moveto(myhand) and!( shuffle )! auto=if type(gate|mylibrary)~morethan~0 then choice name(Search gate) name(Search gate) target(gate|mylibrary) moveto(myhand) and!( shuffle )! text=Defender -- When Gatecreeper Vine enters the battlefield, you may search your library for a basic land card or a Gate card, reveal it, put it into your hand, then shuffle your library. mana={1}{G} type=Creature subtype=Plant power=0 toughness=2 [/card] [card] name=Gatekeeper of Malakir auto=if paid(kicker) then target(player) ability$!name(sacrifice creature) notatarget(creature|mybattlefield) sacrifice!$ targetedplayer kicker={B} text=Kicker {B} (You may pay an additional {B} as you cast this spell.) -- When Gatekeeper of Malakir enters the battlefield, if it was kicked, target player sacrifices a creature. mana={B}{B} type=Creature subtype=Vampire Warrior power=2 toughness=2 [/card] [card] name=Gateway Shade auto={B}:1/1 ueot auto={T(Gate|myBattlefield)}:2/2 ueot text={B}: Gateway Shade gets +1/+1 until end of turn. -- Tap an untapped Gate you control: Gateway Shade gets +2/+2 until end of turn. mana={2}{B} type=Creature subtype=Shade power=1 toughness=1 [/card] [card] name=Gathan Raiders facedown={3} autofacedown={D(*|myhand)}:morph auto=aslongas(*|myhand) 2/2 <1 text=Hellbent - Gathan Raiders gets +2/+2 if you have no cards in hand. -- Morph - Discard a card. (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) mana={3}{R}{R} type=Creature subtype=Human Warrior power=3 toughness=3 [/card] [card] name=Gather Courage target=creature auto=+2/+2 ueot text=Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) -- Target creature gets +2/+2 until end of turn. other={convoke} name(Convoke) mana={G} type=Instant [/card] [card] name=Gather the Pack auto=if type(*[instant;sorcery]|mygraveyard)~lessthan~2 then reveal:5 optionone target(creature|reveal) moveto(myhand) optiononeend optiontwo name(put in grave) target(<1>*|reveal) moveto(mygraveyard) and!( all(*|reveal) moveto(mygraveyard) )! optiontwoend revealend auto=if type(*[instant;sorcery]|mygraveyard)~morethan~1 then reveal:5 optionone target(creature|reveal) moveto(myhand) optiononeend optiontwo name(put in grave) target(<1>*|reveal) moveto(mygraveyard) and!( all(*|reveal) moveto(mygraveyard) )! optiontwoend revealend text=Reveal the top five cards of your library. You may put a creature card from among them into your hand. Put the rest into your graveyard. -- Spell mastery -- If there are two or more instant and/or sorcery cards in your graveyard, put up to two creature cards from among the revealed cards into your hand instead of one. mana={1}{G} type=Sorcery [/card] [card] name=Gather the Townsfolk auto=token(Human,Creature Human,1/1,white)*2 auto=this(controllerlife < 6) token(Human,Creature Human,1/1,white)*3 text=Put two 1/1 white Human creature tokens onto the battlefield. -- Fateful hour - If you have 5 or less life, put five of those tokens onto the battlefield instead. mana={1}{W} type=Sorcery [/card] [card] name=Gatherer of Graces auto=thisforeach(auras > 0) 1/1 auto={S(aura|myBattlefield)}:regenerate text=Gatherer of Graces gets +1/+1 for each Aura attached to it. -- Sacrifice an Aura: Regenerate Gatherer of Graces. mana={1}{G} type=Creature subtype=Human Druid power=1 toughness=2 [/card] [card] name=Gatstaf Arsonists backside=Gatstaf Ravagers restriction=compare(isflipped)~equalto~0 anyzone={0}:doubleside(backside) auto=@each upkeep restriction{lastturn(*|stack)~lessthan~1}:name(Transform Human Werewolf) flip(backside) text=At the beginning of each upkeep, if no spells were cast last turn, transform Gatstaf Arsonists. // Gatstaf Ravagers mana={4}{R} type=Creature subtype=Human Werewolf power=5 toughness=4 [/card] [card] name=Gatstaf Howler abilities=intimidate backside=Gatstaf Shepherd auto=@each upkeep restriction{lastturn(*|mystack)~morethan~1,lastturn(*|opponentstack)~lessthan~2}:name(Transform Werewolf) flip(backside) auto=@each upkeep restriction{lastturn(*|opponentstack)~morethan~1}:name(Transform Werewolf) flip(backside) text=Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) -- At the beginning of each upkeep, if a player cast two or more spells last turn, transform Gatstaf Howler. // Gatstaf Shepherd color=green type=Creature subtype=Werewolf power=3 toughness=3 [/card] [card] name=Gatstaf Ravagers abilities=menace backside=Gatstaf Arsonists auto=@each upkeep restriction{lastturn(*|mystack)~morethan~1,lastturn(*|opponentstack)~lessthan~2}:name(Transform Werewolf) flip(backside) auto=@each upkeep restriction{lastturn(*|opponentstack)~morethan~1}:name(Transform Werewolf) flip(backside) text=Menace (This creature can't be blocked except by two or more creatures.) -- At the beginning of each upkeep, if a player cast two or more spells last turn, transform Gatstaf Ravagers. // Gatstaf Arsonists type=Creature subtype=Werewolf color=red power=6 toughness=5 [/card] [card] name=Gatstaf Shepherd backside=Gatstaf Howler restriction=compare(isflipped)~equalto~0 anyzone={0}:doubleside(backside) auto=@each upkeep restriction{lastturn(*|stack)~lessthan~1}:name(Transform Human Werewolf) flip(backside) text=At the beginning of each upkeep, if no spells were cast last turn, transform Gatstaf Shepherd. // Gatstaf Howler mana={1}{G} type=Creature subtype=Human Werewolf power=2 toughness=2 [/card] [card] name=Gauntlet of Might auto=lord(creature[red]) 1/1 auto=lord(mountain|battlefield) transforms((,newability[produceextra:{R}])) text=Red creatures get +1/+1. -- Whenever a Mountain is tapped for mana, its controller adds {R} to his or her mana pool (in addition to the mana the land produces). mana={4} type=Artifact [/card] [card] name=Gauntlet of Power auto=choice name(green) all(this) transforms((,newability[lord(creature[green]|battlefield) 1/1],newability[lord(forest[basic]|battlefield) producecolor:green])) forever auto=choice name(blue) all(this) transforms((,newability[lord(creature[blue]|battlefield) 1/1],newability[lord(island[basic]|battlefield) producecolor:blue])) forever auto=choice name(red) all(this) transforms((,newability[lord(creature[red]|battlefield) 1/1],newability[lord(mountain[basic]|battlefield) producecolor:red])) forever auto=choice name(black) all(this) transforms((,newability[lord(creature[black]|battlefield) 1/1],newability[lord(swamp[basic]|battlefield) producecolor:black])) forever auto=choice name(white) all(this) transforms((,newability[lord(creature[white]|battlefield) 1/1],newability[lord(plains[basic]|battlefield) producecolor:white])) forever text=As Gauntlet of Power enters the battlefield, choose a color. -- Creatures of the chosen color get +1/+1. -- Whenever a basic land is tapped for mana of the chosen color, its controller adds one mana of that color to his or her mana pool (in addition to the mana the land produces). mana={5} type=Artifact [/card] [card] name=Gavony Ironwright auto=this(controllerlife < 6) lord(other creature|mybattlefield) 1/4 text=Fateful hour - As long as you have 5 or less life, other creatures you control get +1/+4. mana={2}{W} type=Creature subtype=Human Soldier power=1 toughness=4 [/card] [card] name=Gavony Township auto={T}:Add{1} auto={2}{G}{W}{T}:all(creature|mybattlefield) counter(1/1) text={T}: Add {1} to your mana pool. -- {2}{G}{W}, {T}: Put a +1/+1 counter on each creature you control. type=Land [/card] [card] name=Gavony Unhallowed auto=@movedto(other creature|graveyard) from(mybattlefield):counter(1/1) text=Whenever another creature you control dies, put a +1/+1 counter on Gavony Unhallowed. mana={3}{B} type=Creature subtype=Zombie power=2 toughness=4 [/card] [card] name=Gaze of Adamaro target=player auto=damage:type:*:targetedpersonshand text=Gaze of Adamaro deals damage equal to the number of cards in target player's hand to that player. mana={2}{R}{R} type=Instant subtype=Arcane [/card] [card] name=Gaze of Granite auto=destroy all(*[-land;manacost<=prex]) text=Destroy each nonland permanent with mana value X or less. mana={X}{B}{B}{G} type=Sorcery [/card] [card] name=Gaze of Justice target=creature auto=moveTo(exile) flashback={T(creature[white]|myBattlefield)}{T(creature[white]|myBattlefield)}{T(creature[white]|myBattlefield)}{5}{W} text=As an additional cost to cast Gaze of Justice, tap three untapped white creatures you control. -- Exile target creature. -- Flashback {5}{W} (You may cast this card from your graveyard for its flashback cost and any additional costs. Then exile it.) mana={W}{T(creature[white]|myBattlefield)}{T(creature[white]|myBattlefield)}{T(creature[white]|myBattlefield)} type=Sorcery [/card] [card] name=Gearseeker Serpent abilities=affinityartifacts auto={5}{U}:unblockable ueot text=Gearseeker Serpent costs {1} less to cast for each artifact you control. -- {5}{U}: Gearseeker Serpent can't be blocked this turn. mana={5}{U}{U} type=Creature subtype=Serpent power=5 toughness=6 [/card] [card] name=Gearshift Ace abilities=first strike crewbonus=first strike text=First strike -- Whenever Gearshift Ace crews a Vehicle, that Vehicle gains first strike until end of turn. mana={1}{W} type=Creature subtype=Dwarf Pilot power=2 toughness=1 [/card] [card] name=Geier Reach Bandit abilities=haste backside=Vildin-Pack Alpha restriction=compare(isflipped)~equalto~0 anyzone={0}:doubleside(backside) auto=@each upkeep restriction{lastturn(*|stack)~lessthan~1}:name(Transform Human Werewolf) flip(backside) text=Haste -- At the beginning of each upkeep, if no spells were cast last turn, transform Geier Reach Bandit. // Vildin-Pack Alpha mana={2}{R} type=Creature subtype=Human Rogue Werewolf power=3 toughness=2 [/card] [card] name=Geier Reach Sanitarium auto={T}:Add{C} auto={2}{T}:name(draw & discard) draw:1 all(player) && transforms((,newability[ability$!notatarget(*|myhand) reject)!$ controller],newability[ability$!notatarget(*|myhand) reject)!$ opponent])) all(this) text={T}: Add {C} to your mana pool. -- {2}, {T}: Each player draws a card, then discards a card. type=Legendary Land [/card] [card] name=Geist of Saint Traft abilities=opponentshroud auto=_ATTACKING_token(Angel Token,Creature Angel,4/4,white,flying,battleready) and!( transforms((,newability[phaseaction[combatends once] moveto(exile)])) forever )! text=Hexproof -- Whenever Geist of Saint Traft attacks, put a 4/4 white Angel creature token with flying onto the battlefield tapped and attacking. Exile that token at the end of combat. mana={1}{W}{U} type=Legendary Creature subtype=Spirit Cleric power=2 toughness=2 [/card] [card] name=Geist of the Archives abilities=defender aicode=activate transforms((,newability[all(*[zpos<=1]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot auto=@each my upkeep:scry:1 scrycore delayed dontshow donothing scrycoreend scryend text=Defender -- At the beginning of your upkeep, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) mana={2}{U} type=Creature subtype=Spirit power=0 toughness=4 [/card] [card] name=Geist of the Lonely Vigil abilities=defender, flying auto=while(restriction{delirium}) canattack text=Defender, flying -- Delirium -- Geist of the Lonely Vigil can attack as though it didn't have defender as long as there are four or more card types among cards in your graveyard. mana={1}{W} type=Creature subtype=Spirit Cleric power=2 toughness=3 [/card] [card] name=Geist of the Moors abilities=flying text=Flying mana={1}{W}{W} type=Creature subtype=Spirit power=3 toughness=1 [/card] [card] name=Geist Snatch target=creature|stack auto=fizzle auto=token(Spirit,Creature Spirit,1/1,flying,blue) controller text=Counter target creature spell. Put a 1/1 blue Spirit creature token with flying onto the battlefield. mana={2}{U}{U} type=Instant [/card] [card] name=Geist Trappers auto=soulbond reach abilities=soulbond text=Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) -- As long as Geist Trappers is paired with another creature, both creatures have reach. mana={4}{G} type=Creature subtype=Human Warrior power=3 toughness=5 [/card] [card] name=Geistblast target=creature,player auto=damage:2 autograveyard={2}{U}{e}:name(copy spell) target(instant,sorcery|mystack) castcard(copied noevent) text=Geistblast deals 2 damage to target creature or player. -- {2}{U}, Exile Geistblast from your graveyard: Copy target instant or sorcery spell you control. You may choose new targets for the copy. mana={2}{R} type=Instant [/card] [card] name=Geistcatcher's Rig auto=may damage:4 target(creature[flying]) oneshot text=When Geistcatcher's Rig enters the battlefield, you may have it deal 4 damage to target creature with flying. mana={6} type=Artifact Creature subtype=Construct power=4 toughness=5 [/card] [card] name=Geistflame target=creature,player auto=damage:1 flashback={3}{R} text=Geistflame deals 1 damage to target creature or player. -- Flashback {3}{R} mana={R} type=Instant [/card] [card] name=Geist-Fueled Scarecrow auto=lord(creature|mycastingzone) altercost(colorless,+1) text=Creature spells you cast cost {1} more to cast. mana={4} type=Artifact Creature subtype=Scarecrow power=4 toughness=4 [/card] [card] name=Geist-Honored Monk abilities=vigilance auto=_SPIRITTOKEN_*2 anyzone=type:creature:mybattlefield/type:creature:mybattlefield cdaactive text=Vigilance -- Geist-Honored Monk's power and toughness are each equal to the number of creatures you control. -- When Geist-Honored Monk enters the battlefield, put two 1/1 white Spirit creature tokens with flying onto the battlefield. mana={3}{W}{W} type=Creature subtype=Human Monk power=* toughness=* [/card] [card] name=Gelatinous Genesis auto=token(Ooze,Creature Ooze,XX/XX,green)*XX text=Put X X/X green Ooze creature tokens onto the battlefield. mana={X}{X}{G} type=Sorcery [/card] [card] name=Gelectrode auto={T}:damage:1 target(creature,player) auto=@movedTo(instant,sorcery|mystack):may untap text={T}: Gelectrode deals 1 damage to target creature or player. -- Whenever you cast an instant or sorcery spell, you may untap Gelectrode. mana={1}{U}{R} type=Creature subtype=Weird power=0 toughness=1 [/card] [card] name=Gelid Shackles target=creature auto=cantblock auto=noactivatedability auto={i}:defender text=Enchant creature -- Enchanted creature can't block and its activated abilities can't be activated. -- {S}i}: Enchanted creature gains defender until end of turn. ({S}i} can be paid with one mana from a snow permanent.) mana={W} type=Snow Enchantment subtype=Aura [/card] [card] name=Gemhide Sliver auto=lord(sliver) transforms((,newability[{t}:add{g}],newability[{t}:add{r}],newability[{t}:add{u}],newability[{t}:add{b}],newability[{t}:add{w}])) text=All Slivers have "{T}: Add one mana of any color to your mana pool." mana={1}{G} type=Creature subtype=Sliver power=1 toughness=1 [/card] [card] name=Gemini Engine auto=_ATTACKING_token(Twin,Gemini Creature,p/t,battleready) and!( transforms((,newability[phaseaction[combatends once] moveTo(exile)])) forever )! text=Whenever Gemini Engine attacks, put a colorless Construct artifact creature token named Twin onto the battlefield attacking. Its power is equal to Gemini Engine's power and its toughness is equal to Gemini Engine's toughness. Sacrifice the token at end of combat. mana={6} type=Artifact Creature subtype=Construct power=3 toughness=4 [/card] [card] name=Gempalm Avenger autohand={2}{W}{cycle}:name(cycling) draw:1 controller autohand=@cycled(this|hand):all(soldier|battlefield) 1/1 ueot && all(soldier|battlefield) first strike ueot text=Cycling {2}{W} ({2}{W}, Discard this card: Draw a card.) -- When you cycle Gempalm Avenger, Soldier creatures get +1/+1 and gain first strike until end of turn. mana={5}{W} type=Creature subtype=Human Soldier power=3 toughness=5 [/card] [card] name=Gempalm Incinerator autohand={1}{R}{cycle}:name(cycling) draw:1 autohand=@cycled(this|hand):may damage:type:goblin:mybattlefield target(creature) text=Cycling {1}{R} ({1}{R}, Discard this card: Draw a card.) -- When you cycle Gempalm Incinerator, you may have it deal X damage to target creature, where X is the number of Goblins on the battlefield. mana={2}{R} type=Creature subtype=Goblin power=2 toughness=1 [/card] [card] name=Gempalm Polluter autohand={B}{B}{cycle}:name(cycling) draw:1 autohand=@cycled(this|hand):may life:-type:zombie:battlefield target(player) text=Cycling {B}{B} ({B}{B}, Discard this card: Draw a card.) -- When you cycle Gempalm Polluter, you may have target player lose 1 life for each Zombie on the battlefield. mana={5}{B} type=Creature subtype=Zombie power=4 toughness=3 [/card] [card] name=Gempalm Sorcerer autohand={2}{U}{cycle}:name(cycling) draw:1 controller autohand=@cycled(this|hand):all(creature[wizard]) flying ueot text=Cycling {2}{U} ({2}{U}, Discard this card: Draw a card.) -- When you cycle Gempalm Sorcerer, Wizard creatures gain flying until end of turn. mana={2}{U} type=Creature subtype=Human Wizard power=2 toughness=2 [/card] [card] name=Gempalm Strider autohand={2}{G}{G}{cycle}:name(cycling) draw:1 controller autohand=@cycled(this|hand):all(creature[elf]) 2/2 ueot text=Cycling {2}{G}{G} ({2}{G}{G}, Discard this card: Draw a card.) -- When you cycle Gempalm Strider, Elf creatures get +2/+2 until end of turn. mana={1}{G} type=Creature subtype=Elf power=2 toughness=2 [/card] [card] name=Gemstone Array auto={2}:counter(0/0,1,Charge) auto={C(0/0,-1,Charge)}:add{W} auto={C(0/0,-1,Charge)}:add{U} auto={C(0/0,-1,Charge)}:add{B} auto={C(0/0,-1,Charge)}:add{R} auto={C(0/0,-1,Charge)}:add{G} text={2}: Put a charge counter on Gemstone Array. -- Remove a charge counter from Gemstone Array: Add one mana of any color to your mana pool. mana={4} type=Artifact [/card] [card] name=Gemstone Mine auto=counter(0/0,3,Mining) auto={T}{C(0/0,-1,Mining)}:Add{G} and!( this(counter{0/0.1.Mining}<1) sacrifice oneshot )! auto={T}{C(0/0,-1,Mining)}:Add{R} and!( this(counter{0/0.1.Mining}<1) sacrifice oneshot )! auto={T}{C(0/0,-1,Mining)}:Add{U} and!( this(counter{0/0.1.Mining}<1) sacrifice oneshot )! auto={T}{C(0/0,-1,Mining)}:Add{B} and!( this(counter{0/0.1.Mining}<1) sacrifice oneshot )! auto={T}{C(0/0,-1,Mining)}:Add{W} and!( this(counter{0/0.1.Mining}<1) sacrifice oneshot )! text=Gemstone Mine enters the battlefield with three mining counters on it. -- {T}, Remove a mining counter from Gemstone Mine: Add one mana of any color to your mana pool. If there are no mining counters on Gemstone Mine, sacrifice it. type=Land [/card] [card] name=General Tazri aicode=activate target(ally|mylibrary) moveto(myhand) auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>ally|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend auto={W}{U}{B}{R}{G}:name(+X/+X) aslongas(ally[white]|myBattlefield) 1/1 all(ally|mybattlefield) && aslongas(ally[blue]|myBattlefield) 1/1 all(ally|mybattlefield) && aslongas(ally[black]|myBattlefield) 1/1 all(ally|mybattlefield) && aslongas(ally[red]|myBattlefield) 1/1 all(ally|mybattlefield) && aslongas(ally[green]|myBattlefield) 1/1 all(ally|mybattlefield) text=When General Tazri enters the battlefield, you may search your library for an Ally creature card, reveal it, put it into your hand, then shuffle your library. -- {W}{U}{B}{R}{G}: Ally creatures you control get +X/+X until end of turn, where X is the number of colors among those creatures. mana={4}{W} type=Legendary Creature subtype=Human Ally power=3 toughness=4 [/card] [card] name=General's Kabuto auto={2}:equip auto=teach(creature) shroud auto=teach(creature) preventAllCombatDamage to(this) text=Equipped creature has shroud. (It can't be the target of spells or abilities.) -- Prevent all combat damage that would be dealt to equipped creature. -- Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) mana={4} type=Artifact subtype=Equipment [/card] [card] name=Genesis Chamber auto=@movedTo(creature[-token]|mybattlefield) sourcenottap:token(Myr,Artifact Creature,1/1) auto=@movedTo(creature[-token]|opponentbattlefield) sourcenottap:token(Myr,Artifact Creature,1/1) opponent text=Whenever a nontoken creature enters the battlefield, if Genesis Chamber is untapped, that creature's controller puts a 1/1 colorless Myr artifact creature token onto the battlefield. mana={2} type=Artifact [/card] [card] name=Genesis Hydra aicode=activate target(*[-land;-instant;-sorcery;zpos<=castx]|mylibrary) moveto(mybattlefield) autostack=if casted(this) then reveal:x optionone target(*[-land;-instant;-sorcery;manacost<=x]|reveal) moveto(mybattlefield) and!( all(*|reveal) moveto(mylibrary) and!(shuffle)! )! optiononeend optiontwo all(*|reveal) moveto(mylibrary) and!(shuffle)! optiontwoend revealend auto=counter(1/1,x) text=When you cast Genesis Hydra, reveal the top X cards of your library. You may put a nonland permanent card with mana value X or less from among them onto the battlefield. Then shuffle the rest into your library. -- Genesis Hydra enters the battlefield with X +1/+1 counters on it. mana={X}{G}{G} type=Creature subtype=Plant Hydra power=0 toughness=0 [/card] [card] name=Genesis Wave mana={X}{G}{G}{G} auto=name(Reveal X cards) reveal:X optionone name(Get Any Cards) target(*[manacost<=x]|reveal) moveto(mybattlefield) optiononeend optiontwo choice name(Discard the rest) all(*|reveal) moveto(mygraveyard) optiontwoend revealend type=Sorcery text=Reveal the top X cards of your library. You may put any number of permanent cards with mana value X or less from among them onto the battlefield. Then put all cards revealed this way that weren't put onto the battlefield into your graveyard. [/card] [card] name=Genesis autograveyard={2}{G}:moveTo(myhand) target(creature|mygraveyard) myUpkeepOnly text=At the beginning of your upkeep, if Genesis is in your graveyard, you may pay {2}{G}. If you do, return target creature card from your graveyard to your hand. mana={4}{G} type=Creature subtype=Incarnation power=4 toughness=4 [/card] [card] name=Genju of the Cedars target=land[forest] auto={2}:transforms((Spirit Creature,setpower=4,settoughness=4,green)) ueot auto=@movedTo(mytgt|mygraveyard) from(battlefield):may moveTo(myhand) all(this) text=Enchant Forest -- {2}: Enchanted Forest becomes a 4/4 green Spirit creature until end of turn. It's still a land. -- When enchanted Forest is put into a graveyard, you may return Genju of the Cedars from your graveyard to your hand. mana={G} type=Enchantment subtype=Aura [/card] [card] name=Genju of the Falls target=land[island] auto={2}:transforms((Spirit Creature,setpower=3,settoughness=2,flying,blue)) ueot auto=@movedTo(mytgt|mygraveyard) from(battlefield):may moveTo(myhand) all(this) text=Enchant Island -- {2}: Enchanted Island becomes a 3/2 blue Spirit creature with flying until end of turn. It's still a land. -- When enchanted Island is put into a graveyard, you may return Genju of the Falls from your graveyard to your hand. mana={U} type=Enchantment subtype=Aura [/card] [card] name=Genju of the Fens target=land[swamp] auto={2}:transforms((Spirit Creature,newability[{B}:1/1],setpower=2,settoughness=2,black)) ueot auto=@movedTo(mytgt|mygraveyard) from(battlefield):may moveTo(myhand) all(this) text=Enchant Swamp -- {2}: Until end of turn, enchanted Swamp becomes a 2/2 black Spirit creature with "{B}: This creature gets +1/+1 until end of turn." It's still a land. -- When enchanted Swamp is put into a graveyard, you may return Genju of the Fens from your graveyard to your hand. mana={B} type=Enchantment subtype=Aura [/card] [card] name=Genju of the Fields target=land[plains] auto={2}:transforms((Spirit Creature,setpower=2,settoughness=5,spiritlink,white)) ueot auto=@movedTo(mytgt|mygraveyard) from(battlefield):may moveTo(myhand) all(this) text=Enchant Plains -- {2}: Until end of turn, enchanted Plains becomes a 2/5 white Spirit creature with "Whenever this creature deals damage, its controller gains that much life." It's still a land. -- When enchanted Plains is put into a graveyard, you may return Genju of the Fields from your graveyard to your hand. mana={W} type=Enchantment subtype=Aura [/card] [card] name=Genju of the Realm target=land auto={2}:transforms((Legendary Spirit Creature,setpower=8,settoughness=12,trample)) ueot auto=@movedTo(mytgt|mygraveyard) from(battlefield):may moveTo(myhand) all(this) text=Enchant land -- {2}: Enchanted land becomes a legendary 8/12 Spirit creature with trample until end of turn. It's still a land. -- When enchanted land is put into a graveyard, you may return Genju of the Realm from your graveyard to your hand. mana={W}{U}{B}{R}{G} type=Legendary Enchantment subtype=Aura [/card] [card] name=Genju of the Spires target=land[mountain] auto={2}:transforms((Spirit Creature,setpower=6,settoughness=1,red)) ueot auto=@movedTo(mytgt|mygraveyard) from(battlefield):may moveTo(myhand) all(this) text=Enchant Mountain -- {2}: Enchanted Mountain becomes a 6/1 red Spirit creature until end of turn. It's still a land. -- When enchanted Mountain is put into a graveyard, you may return Genju of the Spires from your graveyard to your hand. mana={R} type=Enchantment subtype=Aura [/card] [card] name=Geothermal Crevice auto=tap(noevent) auto={T}:Add{R} auto={T}{s}:Add{B}{G} text=Geothermal Crevice enters the battlefield tapped. -- {T}: Add {R} to your mana pool. -- {T}, Sacrifice Geothermal Crevice: Add {B}{G} to your mana pool. type=Land [/card] [card] name=Geralf's Masterpiece abilities=flying auto=foreach(*|myhand) -1/-1 autograveyard={3}{U}{D(*|myhand)}{D(*|myhand)}{D(*|myhand)}:moveto(battlefield) and!(tap(noevent))! text=Flying -- Geralf's Masterpiece gets -1/-1 for each card in your hand. -- {3}{U}, Discard three cards: Return Geralf's Masterpiece from your graveyard to the battlefield tapped. mana={3}{U}{U} type=Creature subtype=Zombie Horror power=7 toughness=7 [/card] [card] name=Geralf's Messenger abilities=undying auto=tap(noevent) auto=life:-2 opponent text=Geralf's Messenger enters the battlefield tapped. -- When Geralf's Messenger enters the battlefield, target opponent loses 2 life. -- Undying mana={B}{B}{B} type=Creature subtype=Zombie power=3 toughness=2 [/card] [card] name=Geralf's Mindcrusher abilities=undying auto=deplete:5 target(player) text=When Geralf's Mindcrusher enters the battlefield, target player puts the top 5 cards of his or her library into his or her graveyard. -- Undying mana={4}{U}{U} type=Creature subtype=Zombie Horror power=5 toughness=5 [/card] [card] name=Gerrard Capashen auto=@each my upkeep:name(target opponent) target(opponent) life:type:*:targetedpersonshand controller auto=this(attacking) {3}{W}:tap target(creature) text=At the beginning of your upkeep, you gain 1 life for each card in target opponent's hand. -- {3}{W}: Tap target creature. Activate this ability only if Gerrard Capashen is attacking. mana={3}{W}{W} type=Legendary Creature subtype=Human Soldier power=3 toughness=4 [/card] [card] name=Gerrard's Battle Cry auto={2}{W}:all(creature|mybattlefield) 1/1 text={2}{W}: Creatures you control get +1/+1 until end of turn. mana={W} type=Enchantment [/card] [card] name=Gerrard's Command target=creature auto=untap auto=3/3 text=Untap target creature. It gets +3/+3 until end of turn. mana={G}{W} type=Instant [/card] [card] name=Gerrard's Irregulars abilities=trample,haste text=Trample, haste mana={4}{R} type=Creature subtype=Human Soldier power=4 toughness=2 [/card] [card] name=Gerrard's Verdict target=player auto=ability$! reject notatarget(<2>*|myhand) and!( if cantargetcard(land|*) then life:3 all(abilitycontroller) oneshot )! !$ targetedplayer text=Target player discards two cards. You gain 3 life for each land card discarded this way. mana={W}{B} type=Sorcery [/card] [card] name=Gerrard's Wisdom auto=life:twicetype:*:myhand text=You gain 2 life for each card in your hand. mana={2}{W}{W} type=Sorcery [/card] [card] name=Geth, Lord of the Vault abilities=intimidate auto={0}{B}:name(X = 0) moveTo(myBattlefield) and!( tap(noevent) )! target(*[artifact;creature;manacost=0]|opponentgraveyard) && deplete:0 opponent auto={1}{B}:name(X = 1) moveTo(myBattlefield) and!( tap(noevent) )! target(*[artifact;creature;manacost=1]|opponentgraveyard) && deplete:1 opponent auto={2}{B}:name(X = 2) moveTo(myBattlefield) and!( tap(noevent) )! target(*[artifact;creature;manacost=2]|opponentgraveyard) && deplete:2 opponent auto={3}{B}:name(X = 3) moveTo(myBattlefield) and!( tap(noevent) )! target(*[artifact;creature;manacost=3]|opponentgraveyard) && deplete:3 opponent auto={4}{B}:name(X = 4) moveTo(myBattlefield) and!( tap(noevent) )! target(*[artifact;creature;manacost=4]|opponentgraveyard) && deplete:4 opponent auto={5}{B}:name(X = 5) moveTo(myBattlefield) and!( tap(noevent) )! target(*[artifact;creature;manacost=5]|opponentgraveyard) && deplete:5 opponent auto={6}{B}:name(X = 6) moveTo(myBattlefield) and!( tap(noevent) )! target(*[artifact;creature;manacost=6]|opponentgraveyard) && deplete:6 opponent auto={7}{B}:name(X = 7) moveTo(myBattlefield) and!( tap(noevent) )! target(*[artifact;creature;manacost=7]|opponentgraveyard) && deplete:7 opponent auto={8}{B}:name(X = 8) moveTo(myBattlefield) and!( tap(noevent) )! target(*[artifact;creature;manacost=8]|opponentgraveyard) && deplete:8 opponent auto={9}{B}:name(X = 9) moveTo(myBattlefield) and!( tap(noevent) )! target(*[artifact;creature;manacost=9]|opponentgraveyard) && deplete:9 opponent auto={10}{B}:name(X = 10) moveTo(myBattlefield) and!( tap(noevent) )! target(*[artifact;creature;manacost=10]|opponentgraveyard) && deplete:10 opponent auto={11}{B}:name(X = 11) moveTo(myBattlefield) and!( tap(noevent) )! target(*[artifact;creature;manacost=11]|opponentgraveyard) && deplete:11 opponent text=Intimidate -- {X}{B}: Put target artifact or creature card with mana value X from an opponent's graveyard onto the battlefield under your control tapped. Then that player puts the top X cards of his or her library into his or her graveyard. mana={4}{B}{B} type=Legendary Creature subtype=Phyrexian Zombie power=5 toughness=5 [/card] [card] name=Geth's Grimoire auto=@discarded(*|opponenthand):may draw:1 controller text=Whenever an opponent discards a card, you may draw a card. mana={4} type=Artifact [/card] [card] name=Geth's Verdict target=player auto=life:-1 auto=ability$!name(sacrifice) notatarget(creature|mybattlefield) sacrifice!$ targetedplayer text=Target player sacrifices a creature and loses 1 life. mana={B}{B} type=Instant [/card] [card] name=Geyser Glider auto=_LANDFALL_flying ueot text=Landfall - Whenever a land enters the battlefield under your control, Geyser Glider gains flying until end of turn. mana={3}{R}{R} type=Creature subtype=Elemental Beast power=4 toughness=4 [/card] [card] name=Geyserfield Stalker abilities=menace auto=_LANDFALL_2/2 ueot text=Menace (This creature can't be blocked except by two or more creatures.) -- Landfall -- Whenever a land enters the battlefield under your control, Geyserfield Stalker gets +2/+2 until end of turn. mana={4}{B} type=Creature subtype=Elemental power=3 toughness=2 [/card] [card] name=Ghalma's Warden auto=aslongas(artifact|mybattlefield) 2/2 >2 text=Metalcraft - Ghalma's Warden gets +2/+2 as long as you control three or more artifacts. mana={3}{W} type=Creature subtype=Elephant Soldier power=2 toughness=4 [/card] [card] name=Ghastlord of Fugue auto=unblockable auto=@combatdamaged(player) from(this):reveal:type:*:opponenthand revealzone(opponenthand) optionone name(choose card) notatarget(*|reveal) moveto(exile) optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerhand) and!( all(*|reveal) moveto(ownerhand) )! optiontwoend revealend text=Ghastlord of Fugue is unblockable. -- Whenever Ghastlord of Fugue deals combat damage to a player, that player reveals his or her hand. You choose a card from it. That player exiles that card. mana={UB}{UB}{UB}{UB}{UB} type=Creature subtype=Spirit Avatar power=4 toughness=4 [/card] [card] name=Ghastly Demise target=creature[-black] auto=teach(creature[toughness<=type:*:mygraveyard]) destroy text=Destroy target nonblack creature if its toughness is less than or equal to the number of cards in your graveyard. mana={B} type=Instant [/card] [card] name=Ghastly Discovery auto=draw:2 auto=reject notatarget(*|myhand) auto=alternative draw:2 reject notatarget(*|myhand) other={2}{U}{T(creature[blue]|mybattlefield)}{T(creature[blue]|mybattlefield)} name(Pay Conspire) otherrestriction=type(creature[blue]|myBattlefield)~morethan~1 text=Draw two cards, then discard a card. -- Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it.) mana={2}{U} type=Sorcery [/card] [card] name=Ghastly Remains aicode=activate target(*[zombie]|myhand) name(revealed card) moveto(myhand) name(revealed card) and!( all(this) counter(1/1) )! auto=Reveal:type:*:myhand revealzone(myhand) revealtype(*[Zombie]|myhand) optionone foreach(*[Zombie]|reveal) counter(1/1) optiononeend optiontwo all(*|reveal) moveto(myhand) optiontwoend revealend autograveyard={B}{B}{B}:moveTo(myhand) myUpkeepOnly text=Amplify 1 (As this creature enters the battlefield, put a +1/+1 counter on it for each Zombie card you reveal in your hand.) -- At the beginning of your upkeep, if Ghastly Remains is in your graveyard, you may pay {B}{B}{B}. If you do, return Ghastly Remains to your hand. mana={B}{B}{B} type=Creature subtype=Zombie power=0 toughness=0 [/card] [card] name=Ghave, Guru of Spores auto=counter(1/1,5) auto={1}{C(1/1,-1),creature|mybattlefield}:_SAPROLINGTOKEN_ auto={1}{S(creature|mybattlefield}:counter(1/1) target(creature) text=Ghave, Guru of Spores enters the battlefield with five +1/+1 counters on it. -- {1}, Remove a +1/+1 counter from a creature you control: Put a 1/1 green Saproling creature token onto the battlefield. -- {1}, Sacrifice a creature: Put a +1/+1 counter on target creature. mana={2}{B}{G}{W} type=Legendary Creature subtype=Fungus Shaman power=0 toughness=0 [/card] [card] name=Ghazban Ogre auto=@each my upkeep:if compare(lifetotal)~lessthan~compare(opponentlifetotal) then moveTo(opponentbattlefield) text=At the beginning of your upkeep, if a player has more life than each other player, that player gains control of Ghazban Ogre. mana={G} type=Creature subtype=Ogre power=2 toughness=2 [/card] [card] name=Ghirapur Aether Grid auto={T(artifact[-tapped]|mybattlefield)}{T(artifact[-tapped]|mybattlefield)}:damage:1 target(creature,player) text=Tap two untapped artifacts you control: Ghirapur Aether Grid deals 1 damage to target creature or player. mana={2}{R} type=Enchantment [/card] [card] name=Ghirapur Gearcrafter auto=token(Thopter,Artifact Creature Thopter,1/1,flying) controller text=When Ghirapur Gearcrafter enters the battlefield, put a 1/1 colorless Thopter artifact creature token with flying onto the battlefield. (A creature with flying can't be blocked except by creatures with flying or reach.) mana={2}{R} type=Creature subtype=Human Artificer power=2 toughness=1 [/card] [card] name=Ghirapur Guide auto={2}{G}:name(cant be blocked by power 2 or less) target(creature|mybattlefield) transforms((,newability[cantbeblockedby(creature[power<=2])])) ueot text={2}{G}: Target creature you control can't be blocked by creatures with power 2 or less this turn. mana={2}{G} type=Creature subtype=Elf Scout power=3 toughness=2 [/card] [card] name=Ghirapur Orrery auto=maxplay(land)+1 opponent auto=maxplay(land)+1 auto=@each opponent upkeep restriction{type(*|opponenthand)~equalto~0}:draw:3 opponent auto=@each my upkeep restriction{type(*|myhand)~equalto~0}:draw:3 controller text=Each player may play an additional land on each of his or her turns. -- At the beginning of each player's upkeep, if that player has no cards in hand, that player draws three cards. mana={4} type=Artifact [/card] [card] name=Ghirapur Osprey abilities=flying text=Flying mana={2}{W} type=Creature subtype=Bird power=2 toughness=2 [/card] [card] name=Ghitu Encampment auto=tap(noevent) auto={T}:Add{R} auto={1}{R}:transforms((Warrior Creature,setpower=2,settoughness=1,first strike,red)) ueot text=Ghitu Encampment enters the battlefield tapped. -- {T}: Add {R} to your mana pool. -- {1}{R}: Ghitu Encampment becomes a 2/1 red Warrior creature with first strike until end of turn. It's still a land. (It deals combat damage before creatures without first strike.) type=Land [/card] [card] name=Ghitu Firebreathing abilities=flash target=creature auto={R}:1/0 auto={R}:moveTo(ownerhand) text=Flash (You may cast this spell any time you could cast an instant.) -- Enchant creature -- {R}: Enchanted creature gets +1/+0 until end of turn. -- {R}: Return Ghitu Firebreathing to its owner's hand. mana={1}{R} type=Enchantment subtype=Aura [/card] [card] name=Ghitu Fire-Eater auto={T}{S}:target(other *[creature;player]) dynamicability text={T}, Sacrifice Ghitu Fire-Eater: Ghitu Fire-Eater deals damage equal to its power to target creature or player. mana={2}{R} type=Creature subtype=Human Nomad power=2 toughness=2 [/card] [card] name=Ghitu Slinger auto=damage:2 target(creature,player) auto=upcost[{2}{R};next upkeep] sacrifice text=Echo {2}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) -- When Ghitu Slinger enters the battlefield, it deals 2 damage to target creature or player. mana={2}{R} type=Creature subtype=Human Nomad power=2 toughness=2 [/card] [card] name=Ghitu War Cry auto={R}:1/0 target(creature) text={R}: Target creature gets +1/+0 until end of turn. mana={2}{R} type=Enchantment [/card] [card] name=Ghor-Clan Bloodscale abilities=first strike auto={3}{G}:2/2 limit:1 text=First strike -- {3}{G}: Ghor-Clan Bloodscale gets +2/+2 until end of turn. Activate this ability only once each turn. mana={3}{R} type=Creature subtype=Viashino Warrior power=2 toughness=1 [/card] [card] name=Ghor-Clan Rampager abilities=trample autohand={R}{G}{discard}:name(bloodrush) target(creature[attacking]) trample && 4/4 ueot text=Trample -- Bloodrush -- {R}{G}, Discard Ghor-Clan Rampager: Target attacking creature gets +4/+4 and gains trample until end of turn. mana={2}{R}{G} type=Creature subtype=Beast power=4 toughness=4 [/card] [card] name=Ghor-Clan Savage auto=bloodthirst:3 text=Bloodthirst 3 (If an opponent was dealt damage this turn, this creature enters the battlefield with three +1/+1 counters on it.) mana={3}{G}{G} type=Creature subtype=Centaur Berserker power=2 toughness=3 [/card] [card] name=Ghost Council of Orzhova auto=choice target(opponent) life:-1 && life:1 controller auto={1}{S(creature|mybattlefield)}:(blink)ueot text=When Ghost Council of Orzhova enters the battlefield, target opponent loses 1 life and you gain 1 life. -- {1}, Sacrifice a creature: Exile Ghost Council of Orzhova. Return it to the battlefield under its owner's control at the beginning of the next end step. mana={W}{W}{B}{B} type=Legendary Creature subtype=Spirit power=4 toughness=4 [/card] [card] name=Ghost Hounds abilities=vigilance auto=@combat(blocking,blocked) source(this) from(creature[white]):first strike ueot text=Vigilance -- Whenever Ghost Hounds blocks or becomes blocked by a white creature, Ghost Hounds gains first strike until end of turn. mana={1}{B} type=Creature subtype=Dog Spirit power=1 toughness=1 [/card] [card] name=Ghost Quarter auto={T}:Add{1} auto={T}{S}:name(destroy target land) target(other land) transforms((,newability[destroy],newability[ability$!name(search for basic land) target(land[basic]|mylibrary) moveTo(mybattlefield)!$ controller])) ueot text={T}: Add {1} to your mana pool. -- {T}, Sacrifice Ghost Quarter: Destroy target land. Its controller may search his or her library for a basic land card, put it onto the battlefield, then shuffle his or her library. type=Land [/card] [card] name=Ghost Ship abilities=flying auto={U}{U}{U}:regenerate text=Flying -- {U}{U}{U}: Regenerate Ghost Ship. mana={2}{U}{U} type=Creature subtype=Spirit power=2 toughness=4 [/card] [card] name=Ghost Tactician auto={W}{T}{D(*|myhand)}:all(creature|mybattlefield) 1/0 text={W}, {T}, Discard a card: Creatures you control get +1/+0 until end of turn. mana={4}{W} type=Creature subtype=Spirit Spellshaper power=2 toughness=5 [/card] [card] name=Ghost Town auto={T}:Add{1} auto={0}:moveTo(myhand) opponentturnonly text={T}: Add {1} to your mana pool. -- {0}: Return Ghost Town to its owner's hand. Activate this ability only if it's not your turn. type=Land [/card] [card] name=Ghost Warden auto={T}:1/1 target(creature) text={T}: Target creature gets +1/+1 until end of turn. mana={1}{W} type=Creature subtype=Spirit power=1 toughness=1 [/card] [card] name=Ghostblade Eidolon abilities=double strike auto=bestow bstw auto=bestow teach(creature) +1/+1 auto=bestow teach(creature) double strike bestow={5}{w} text=Bestow {5}{W} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) -- Double strike (This creature deals both first-strike and regular combat damage.) -- Enchanted creature gets +1/+1 and has double strike. mana={2}{W} type=Enchantment Creature subtype=Spirit power=1 toughness=1 [/card] [card] name=Ghostfire target=creature,player auto=damage:3 text=Ghostfire is colorless. -- Ghostfire deals 3 damage to target creature or player. mana={2}{R} color=artifact type=Instant [/card] [card] name=Ghostflame Sliver auto=lord(sliver) transforms((,artifact)) text=All Slivers are colorless. mana={B}{R} type=Creature subtype=Sliver power=2 toughness=2 [/card] [card] name=Ghostform target=creature auto=unblockable text=Up to two target creatures are unblockable this turn. mana={1}{U} type=Sorcery [/card] [card] name=Ghosthelm Courier abilities=doesnotuntap auto=@each my untap sourcetap:may untap auto={2}{u}{t}:target(wizard) grant transforms((,newability[2/2],newability[shroud])) grantend text=You may choose not to untap Ghosthelm Courier during your untap step. -- {2}{U}, {T}: Target Wizard creature gets +2/+2 and has shroud for as long as Ghosthelm Courier remains tapped. (It can't be the target of spells or abilities.) mana={2}{U} type=Creature subtype=Human Wizard power=2 toughness=1 [/card] [card] name=Ghost-Lit Nourisher auto={2}{G}{T}:2/2 target(creature) autohand={3}{G}{discard}:4/4 target(creature) text={2}{G}, {T}: Target creature gets +2/+2 until end of turn. -- Channel - {3}{G}, Discard Ghost-Lit Nourisher: Target creature gets +4/+4 until end of turn. mana={2}{G} type=Creature subtype=Spirit power=2 toughness=1 [/card] [card] name=Ghost-Lit Raider auto={2}{R}{T}:damage:2 target(creature) autohand={3}{R}{discard}:damage:4 target(creature) text={2}{R}, {T}: Ghost-Lit Raider deals 2 damage to target creature. -- Channel - {3}{R}, Discard Ghost-Lit Raider: Ghost-Lit Raider deals 4 damage to target creature. mana={2}{R} type=Creature subtype=Spirit power=2 toughness=1 [/card] [card] name=Ghost-Lit Redeemer auto={W}{T}:life:2 autohand={1}{W}{discard}:life:4 text={W}, {T}: You gain 2 life. -- Channel - {1}{W}, Discard Ghost-Lit Redeemer: You gain 4 life. mana={W} type=Creature subtype=Spirit power=1 toughness=1 [/card] [card] name=Ghost-Lit Stalker auto={4}{B}:target(player) ability$!name(disacrd 2 cards) target(<2>*|myhand) reject!$ targetedplayer asSorcery autohand={5}{B}{B}{discard}:target(player) ability$!target(<4>*|myhand) reject!$ targetedplayer asSorcery text={4}{B}, {T}: Target player discards two cards. Activate this ability only any time you could cast a sorcery. -- Channel - {5}{B}{B}, Discard Ghost-Lit Stalker: Target player discards four cards. Activate this ability only any time you could cast a sorcery. mana={B} type=Creature subtype=Spirit power=1 toughness=1 [/card] [card] name=Ghost-Lit Warder auto={3}{U}{T}:name(counter spell) target(*|stack) transforms((,newability[pay[[{2}]] name(pay 2 mana) donothing?fizzle])) forever autohand={3}{U}{discard}:name(counter spell) target(*|stack) transforms((,newability[pay[[{4}]] name(pay 4 mana) donothing?fizzle])) forever text={3}{U}, {T}: Counter target spell unless its controller pays {2}. -- Channel - {3}{U}, Discard Ghost-Lit Warder: Counter target spell unless its controller pays {4}. mana={1}{U} type=Creature subtype=Spirit power=1 toughness=1 [/card] [card] name=Ghostly Changeling auto={1}{B}:1/1 text=Changeling (This card is every creature type at all times.) -- {1}{B}: Ghostly Changeling gets +1/+1 until end of turn. mana={2}{B} type=Creature subtype=Shapeshifter power=2 toughness=2 [/card] [card] name=Ghostly Flicker target=<2>*[artifact;creature;land]|mybattlefield auto=(blink) text=Exile two target artifacts, creatures, and/or lands you control, then return those cards to the battlefield under your control. mana={2}{U} type=Instant [/card] [card] name=Ghostly Possession target=creature auto=flying auto=teach(creature) preventAllCombatDamage from(this) auto=teach(creature) preventAllCombatDamage to(this) text=Enchant creature -- Enchanted creature has flying. -- Prevent all combat damage that would be dealt to and dealt by enchanted creature. mana={2}{W} type=Enchantment subtype=Aura [/card] [card] name=Ghostly Prison auto=lord(creature|opponentbattlefield) transforms((,newability[attackcost:2])) text=Creatures can't attack you unless their controller pays {2} for each creature he or she controls that's attacking you. mana={2}{W} type=Enchantment [/card] [card] name=Ghostly Sentinel abilities=flying,vigilance text=Flying, vigilance mana={4}{W} type=Creature subtype=Kor Spirit power=3 toughness=3 [/card] [card] name=Ghostly Touch target=creature auto=teach(creature) transforms((,newability[_ATTACKING_name(tap or untap) ability$!choice tap target(*) _ choice untap target(*)!$ controller])) text=Enchant creature -- Enchanted creature has "Whenever this creature attacks, you may tap or untap target permanent." mana={1}{U} type=Enchantment subtype=Aura [/card] [card] name=Ghostly Visit target=creature[-black] auto=destroy text=Destroy target nonblack creature. mana={2}{B} type=Sorcery [/card] [card] name=Ghostly Wings target=creature auto=1/1 auto=flying auto={D(*|myhand)}:teach(creature) moveTo(ownerhand) text=Enchant creature -- Enchanted creature gets +1/+1 and has flying. -- Discard a card: Return enchanted creature to its owner's hand. mana={1}{U} type=Enchantment subtype=Aura [/card] [card] name=Ghosts of the Damned auto={T}:-1/0 target(creature) text={T}: Target creature gets -1/-0 until end of turn. mana={1}{B}{B} type=Creature subtype=Spirit power=0 toughness=2 [/card] [card] name=Ghostway auto=all(creature|mybattlefield) (blink)ueot text=Exile each creature you control. Return those creatures to the battlefield under their owners' control at the beginning of the next end step. mana={2}{W} type=Instant [/card] [card] name=Ghoulcaller Gisa auto={B}{T}{S(other creature|mybattlefield)}:_ZOMBIETOKEN_*storedpower text={B}, {T}, Sacrifice another creature: Put X 2/2 black Zombie creature tokens onto the battlefield, where X is the sacrificed creature's power. mana={3}{B}{B} type=Legendary Creature subtype=Human Wizard power=3 toughness=4 [/card] [card] name=Ghoulcaller's Accomplice autograveyard={3}{B}{e}:_ZOMBIETOKEN_ assorcery text={3}{B}, Exile Ghoulcaller's Accomplice from your graveyard: Put a 2/2 black Zombie creature token onto the battlefield. Activate this ability only any time you could cast a sorcery. mana={1}{B} type=Creature subtype=Human Rogue power=2 toughness=2 [/card] [card] name=Ghoulcaller's Bell auto={T}:deplete:1 controller && deplete:1 opponent text={T}: Each player puts the top card of his or her library into his or her graveyard. mana={1} type=Artifact [/card] [card] name=Ghoulcaller's Chant auto=choice moveTo(ownerhand) target(creature|mygraveyard) auto=choice moveTo(ownerhand) target(<2>zombie|mygraveyard) text=Choose one - Return target creature card from your graveyard to your hand; or return two target Zombie cards from your graveyard to your hand. mana={B} type=Sorcery [/card] [card] name=Ghoulflesh target=creature auto=-1/-1 auto=teach(creature) transforms((Zombie,newcolors[black])) text=Enchant creature -- Enchanted creature gets -1/-1 and is a black Zombie in addition to its other colors and types. mana={B} type=Enchantment subtype=Aura [/card] [card] name=Ghoulraiser auto=moverandom(zombie) from(mygraveyard) to(myhand) text=When Ghoulraiser enters the battlefield, return a Zombie card at random from your graveyard to your hand. mana={1}{B}{B} type=Creature subtype=Zombie power=2 toughness=2 [/card] [card] name=Ghoul's Feast target=creature auto=foreach(creature|mygraveyard) 1/0 text=Target creature gets +X/+0 until end of turn, where X is the number of creature cards in your graveyard. mana={1}{B} type=Instant [/card] [card] name=Ghoulsteed auto={2}{B}{D(*|myhand)}{D(*|myhand)}:moveto(mybattlefield) and!(tap(noevent))! text={2}{B}, Discard two cards: Return Ghoulsteed from your graveyard to the battlefield tapped. mana={4}{B} type=Creature subtype=Zombie Horse power=4 toughness=4 [/card] [card] name=Ghoultree anyzone=foreach(creature|mygraveyard) changecost(colorless:-1) forcedalive text=Ghoultree cost {1} less to cast for each creature card in your graveyard. mana={7}{G} type=Creature subtype=Zombie Treefolk power=10 toughness=10 [/card] [card] name=Giant Adephage abilities=trample auto=@combatdamaged(player) from(this):clone all(this) text=Trample -- Whenever Giant Adephage deals combat damage to a player, create a token that's a copy of Giant Adephage. mana={5}{G}{G} type=Creature subtype=Insect power=7 toughness=7 [/card] [card] name=Giant Ambush Beetle abilities=haste auto=may setblocker target(creature|opponentbattlefield) text=Haste -- When Giant Ambush Beetle enters the battlefield, you may have target creature block it this turn if able. mana={3}{BG}{R} type=Creature subtype=Insect power=4 toughness=3 [/card] [card] name=Giant Badger auto=@combat(blocking) source(this):2/2 ueot text=Whenever Giant Badger blocks, it gets +2/+2 until end of turn. mana={1}{G}{G} type=Creature subtype=Badger power=2 toughness=2 [/card] [card] name=Giant Caterpillar auto={G}{S}:phaseaction[endofturn once] token(Butterfly,creature insect, 1/1,flying green) text={G}, Sacrifice Giant Caterpillar: Put a 1/1 green Insect creature token with flying named Butterfly onto the battlefield at the beginning of the next end step. mana={3}{G} type=Creature subtype=Insect power=3 toughness=3 [/card] [card] name=Giant Cockroach mana={3}{B} type=Creature subtype=Insect power=4 toughness=2 [/card] [card] name=Giant Crab auto={U}:shroud text={U}: Giant Crab gains shroud until end of turn. (It can't be the target of spells or abilities.) mana={4}{U} type=Creature subtype=Crab power=3 toughness=3 [/card] [card] name=Giant Dustwasp abilities=flying text=Flying -- Suspend 4 - {1}{G} (Rather than cast this card from your hand, you may pay {1}{G} and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.) mana={3}{G}{G} suspend(4)={1}{g} type=Creature subtype=Insect power=3 toughness=3 [/card] [card] name=Giant Growth target=creature auto=3/3 text=Target creature gets +3/+3 until end of turn. mana={G} type=Instant [/card] [card] name=Giant Harbinger aicode=activate target(giant|mylibrary) moveto(mylibrary) and!(moveto(mylibrary))! auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(giant|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(mylibrary)])) optiononeend optiontwo bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary )! optiontwoend revealend text=When Giant Harbinger enters the battlefield, you may search your library for a Giant card, reveal it, then shuffle your library and put that card on top of it. mana={4}{R} type=Creature subtype=Giant Shaman power=3 toughness=4 [/card] [card] name=Giant Mantis abilities=reach text=Reach (This creature can block creatures with flying.) mana={3}{G} type=Creature subtype=Insect power=2 toughness=4 [/card] [card] name=Giant Octopus mana={3}{U} type=Creature subtype=Octopus power=3 toughness=3 [/card] [card] name=Giant Scorpion abilities=deathtouch text=Deathtouch (Creatures dealt damage by this creature are destroyed. You can divide this creature's combat damage among any of the creatures blocking or blocked by it.) mana={2}{B} type=Creature subtype=Scorpion power=1 toughness=3 [/card] [card] name=Giant Shark auto=@combat(blocked) source(this) from(creature[damaged]):all(this) +2/+0 ueot && trample all(this) auto=@combat(blocking) source(this) from(creature[damaged]):all(this) +2/+0 ueot && trample all(this) abilities=islandhome text=Giant Shark can't attack unless defending player controls an Island. -- Whenever Giant Shark blocks or becomes blocked by a creature that has been dealt damage this turn, Giant Shark gets +2/+0 and gains trample until end of turn. -- When you control no Islands, sacrifice Giant Shark. mana={5}{U} type=Creature subtype=Fish power=4 toughness=4 [/card] [card] name=Giant Solifuge abilities=trample,haste,shroud text=({(r/g)} can be paid with either {R} or {G}.) -- Trample; haste; shroud (This permanent can't be the target of spells or abilities.) mana={2}{RG}{RG} type=Creature subtype=Insect power=4 toughness=1 [/card] [card] name=Giant Spectacle target=creature auto=teach(creature) 2/1 auto=teach(creature) menace text=Enchant creature -- Enchanted creature gets +2/+1 and has menace. mana={1}{R} type=Enchantment subtype=Aura [/card] [card] name=Giant Spider abilities=reach text=Reach (This creature can block creatures with flying.) mana={3}{G} type=Creature subtype=Spider power=2 toughness=4 [/card] [card] name=Giant Strength target=creature auto=2/2 text=Enchant creature -- Enchanted creature gets +2/+2. mana={R}{R} type=Enchantment subtype=Aura [/card] [card] name=Giant Tortoise auto=this(untapped) 0/3 text=Giant Tortoise gets +0/+3 as long as it's untapped. mana={1}{U} type=Creature subtype=Turtle power=1 toughness=1 [/card] [card] name=Giant Trap Door Spider auto={1}{R}{G}{T}:moveTo(exile) all(this) && moveTo(exile) target(creature[attacking;-flying]|opponentBattlefield) text={1}{R}{G}, {T}: Exile Giant Trap Door Spider and target creature without flying that's attacking you. mana={1}{R}{G} type=Creature subtype=Spider power=2 toughness=3 [/card] [card] name=Giant Warthog abilities=trample text=Trample mana={5}{G} type=Creature subtype=Boar Beast power=5 toughness=5 [/card] [card] name=Giantbaiting auto=token(Giant,Creature Giant Warrior,4/4,haste,unearth,red green) auto=alternative token(Giant,Creature Giant Warrior,4/4,haste,unearth,red green) other={2}{RG}{T(creature[red;green]|mybattlefield)}{T(creature[red;green]|mybattlefield)} name(Pay Conspire) otherrestriction=type(creature[green;red]|myBattlefield)~morethan~1 text=Put a 4/4 red and green Giant Warrior creature token with haste onto the battlefield. Exile it at the beginning of the next end step. -- Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it.) mana={2}{RG} type=Sorcery [/card] [card] name=Giant's Ire target=player auto=damage:4 auto=aslongas(giant|myBattlefield) draw:1 controller text=Giant's Ire deals 4 damage to target player. If you control a Giant, draw a card. mana={3}{R} type=Tribal Sorcery subtype=Giant [/card] [card] name=Gibbering Descent abilities=madness autoexile=restriction{discarded} pay({2}{B}{B}) name(pay {2}{B}{B} to cast) activate name(pay 2BB to cast) castcard(normal)?name(put in graveyard) moveto(ownergraveyard) auto=@each opponent upkeep:life:-1 opponent && ability$!reject notatarget(*|myhand)!$ opponent auto=@each my upkeep:life:-1 controller && ability$!reject notatarget(*|myhand)!$ controller auto=this(variable{phandcount}<1) phasealter(remove,upkeep,controller) text=At the beginning of each player's upkeep, that player loses 1 life and discards a card. -- Hellbent -- Skip your upkeep step if you have no cards in hand. -- Madness {2}{B}{B} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.) mana={4}{B}{B} type=Enchantment [/card] [card] name=Gibbering Fiend auto=damage:1 opponent auto=@each opponent upkeep restriction{delirium}:damage:1 opponent text=When Gibbering Fiend enters the battlefield, it deals 1 damage to each opponent. -- Delirium At the beginning of each opponent's upkeep, if there are four or more card types among cards in your graveyard, Gibbering Fiend deals 1 damage to that player. mana={1}{R} type=Creature subtype=Devil power=2 toughness=1 [/card] [card] name=Gibbering Hyenas auto=cantbeblockerof(creature[black]) text=Gibbering Hyenas can't block black creatures. mana={2}{G} type=Creature subtype=Hyena power=3 toughness=2 [/card] [card] name=Gibbering Kami abilities=flying auto=_DIES_may moveTo(myhand) target(spirit[manacost<=3]|mygraveyard) text=Flying -- Soulshift 3 (When this dies, you may return target Spirit card with mana value 3 or less from your graveyard to your hand.) mana={3}{B} type=Creature subtype=Spirit power=2 toughness=2 [/card] [card] name=Gideon's Avenger auto=@tapped(creature|opponentbattlefield):counter(1/1) text=Whenever a Creature an Opponent controls becomes tapped, put a +1/+1 counter on Gideon's Avenger. mana={1}{W}{W} type=Creature subtype=Human Soldier power=2 toughness=2 [/card] [card] name=Gideon's Lawkeeper auto={W}{T}:tap target(creature) text={W}, {T}: Tap target creature. mana={W} type=Creature subtype=Human Soldier power=1 toughness=1 [/card] [card] name=Gideon's Phalanx auto=if type(*[instant;sorcery]|mygraveyard)~lessthan~1 then token(Knight,Creature Knight,2/2,white,vigilance)*4 controller else token(Knight,Creature Knight,2/2,white,vigilance)*4 && all(creature|mybattlefield) indestructible ueot text=Put four 2/2 white Knight creature tokens with vigilance onto the battlefield. -- Spell mastery -- If there are two or more instant and/or sorcery cards in your graveyard, creatures you control gain indestructible until end of turn. mana={5}{W}{W} type=Instant [/card] [card] name=Gideon's Reproach target=creature[attacking;blocking]|battlefield auto=damage:4 text=Gideon's Reproach deals 4 damage to target attacking or blocking creature. mana={1}{W} type=Instant [/card] [card] name=Gift of Estates aicode=activate target(plains|mylibrary) moveto(myhand) auto=if type(land|opponentbattlefield)~morethan~type(land|mybattlefield) then name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(plains|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend text=If an opponent controls more lands than you, search your library for up to three Plains cards, reveal them, and put them into your hand. Then shuffle your library. mana={1}{W} type=Sorcery [/card] [card] name=Gift of Granite abilities=flash target=creature auto=0/2 text=Flash (You may cast this spell any time you could cast an instant.) -- Enchant creature -- Enchanted creature gets +0/+2. mana={W} type=Enchantment subtype=Aura [/card] [card] name=Gift of Immortality target=creature auto=@movedTo(mytgt|graveyard) from(battlefield):all(this) transforms((,newability[@next end:target(creature[gift]) retarget])) oneshot auto=@movedTo(mytgt|graveyard) from(battlefield):all(trigger[to]) moveTo(targetcontrollerbattlefield) and!( transforms((gift)) ueot)! text=Enchant creature -- When enchanted creature dies, return that card to the battlefield under its owner's control. Return Gift of Immortality to the battlefield attached to that creature at the beginning of the next end step. mana={2}{W} type=Enchantment subtype=Aura [/card] [card] name=Gift of Orzhova target=creature auto=1/1 auto=flying auto=lifelink text=Enchant creature -- Enchanted creature gets +1/+1 and has flying and lifelink. mana={1}{WB}{WB} type=Enchantment subtype=Aura [/card] [card] name=Gift of the Deity target=creature auto=teach(creature[green]) 1/1 auto=teach(creature[green]) lure auto=teach(creature[black]) 1/1 auto=teach(creature[black]) deathtouch text=Enchant creature -- As long as enchanted creature is black, it gets +1/+1 and has deathtouch. (Creatures dealt damage by this creature are destroyed. You can divide its combat damage among any of the creatures blocking or blocked by it.) -- As long as enchanted creature is green, it gets +1/+1 and all creatures able to block it do so. mana={4}{BG} type=Enchantment subtype=Aura [/card] [card] name=Gift of the Gargantuan aicode=activate target(creature,land[zpos<=4]|mylibrary) moveto(myhand) auto=name(look) reveal:4 optionone name(Get a card) target(creature,land|reveal) moveto(myhand) optiononeend optiontwo name(put on bottom) target(<4>*|reveal) bottomoflibrary optiontwoend revealend text=Look at the top four cards of your library. You may reveal a creature card and/or a land card from among them and put the revealed cards into your hand. Put the rest on the bottom of your library in any order. mana={2}{G} type=Sorcery [/card] [card] name=Gift of the Woods target=creature auto=@combat(blocking,blocked,turnlimited) source(mytgt):0/3 ueot && life:1 controller text=Enchant creature -- Whenever enchanted creature blocks or becomes blocked, it gets +0/+3 until end of turn and you gain 1 life. mana={G} type=Enchantment subtype=Aura [/card] [card] name=Gift of Tusks target=creature auto=ueot loseabilities auto=ueot transforms((,setpower=3,settoughness=3)) auto=ueot transforms((Elephant,green)) text=Until end of turn, target creature loses all abilities and becomes a green Elephant with base power and toughness 3/3. mana={U} type=Instant [/card] [card] name=Gifted Aetherborn abilities=deathtouch,lifelink text=Deathtouch, lifelink mana={B}{B} type=Creature subtype=Aetherborn Vampire power=2 toughness=3 [/card] [card] name=Gigantiform target=creature kicker={4} auto=teach(creature) becomes(,8/8,trample) auto=if paid(kicker) then may moveto(mybattlefield) and!( transforms((,newability[retarget target(creature)])) )! notatarget(Gigantiform|mylibrary) text=Kicker {4} -- Enchant creature -- Enchanted creature is 8/8 and has trample. -- When Gigantiform enters the battlefield, if it was kicked, you may search your library for a card named Gigantiform, put it onto the battlefield, then shuffle your library. mana={3}{G}{G} type=Enchantment subtype=Aura [/card] [card] name=Gigantomancer auto={1}:target(creature) transforms((,setpower=7,settoughness=7)) ueot text={1}: Target creature you control becomes 7/7 until end of turn. mana={7}{G} type=Creature subtype=Human Shaman power=1 toughness=1 [/card] [card] name=Gigantoplasm auto=may copy NotATarget(creature) and!( {X}:name(Base X) transforms((,setpower=X,settoughness=X)) ueot )! text=You may have Gigantoplasm enter the battlefield as a copy of any creature on the battlefield except it gains "{X}: This creature has base power and toughness X/X." mana={3}{U} type=Creature subtype=Shapeshifter power=0 toughness=0 [/card] [card] name=Gigapede abilities=shroud autograveyard={D(*|myhand)}:moveTo(myhand) myUpkeepOnly text=Shroud (This permanent can't be the target of spells or abilities.) -- At the beginning of your upkeep, if Gigapede is in your graveyard, you may discard a card. If you do, return Gigapede to your hand. mana={3}{G}{G} type=Creature subtype=Insect power=6 toughness=1 [/card] [card] name=Gilded Lotus auto={T}:Add{W}{W}{W} auto={T}:Add{U}{U}{U} auto={T}:Add{B}{B}{B} auto={T}:Add{R}{R}{R} auto={T}:Add{G}{G}{G} text={T}: Add three mana of any one color to your mana pool. mana={5} type=Artifact [/card] [card] name=Gild target=creature auto=moveto(exile) auto=token(Gold) controller text=Exile target creature. Put a colorless artifact token named Gold onto the battlefield. It has "Sacrifice this artifact: Add one mana of any color to your mana pool." mana={3}{B} type=Sorcery [/card] [card] name=Gilt-Leaf Archdruid auto=@movedTo(druid|mystack):may draw:1 auto={T(druid|myBattlefield)}{T(druid|myBattlefield)}{T(druid|myBattlefield)}{T(druid|myBattlefield)}{T(druid|myBattlefield)}{T(druid|myBattlefield)}{T(druid|myBattlefield)}:moveTo(mybattlefield) all(land|opponentBattlefield) text=Whenever you cast a Druid spell, you may draw a card. -- Tap seven untapped Druids you control: Gain control of all lands target player controls. mana={3}{G}{G} type=Creature subtype=Elf Druid power=3 toughness=3 [/card] [card] name=Gilt-Leaf Palace auto=if type(*[elf]|myhand)~equalto~0 then tap(noevent) auto={T}:Add{B} auto={T}:Add{G} text=As Gilt-Leaf Palace enters the battlefield, you may reveal an Elf card from your hand. If you don't, Gilt-Leaf Palace enters the battlefield tapped. -- {T}: Add {B} or {G} to your mana pool. type=Land [/card] [card] name=Gilt-Leaf Seer aicode=name(look) activate name(look) transforms((,newability[foreach(*[zpos<=2]|mylibrary) moverandom(*[zpos<=2]) from(mylibrary) to(mylibrary)])) ueot auto={g}{t}:name(Look) reveal:2 optionone name(Look) target(*|reveal) doNothing optiononeend optiontwo target(<2>*|reveal) moveto(mylibrary) optiontwoend revealend text={G}, {T}: Look at the top two cards of your library, then put them back in any order. mana={2}{G} type=Creature subtype=Elf Shaman power=2 toughness=2 [/card] [card] name=Giltspire Avenger auto={T}:name(Destroy opponent creature) target(creature[opponentdamager]|opponentbattlefield) destroy auto={T}:name(Destroy your creature) target(creature[controllerdamager]|mybattlefield) destroy abilities=exalted text=Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) -- {T}: Destroy target creature that dealt damage to you this turn. mana={G}{W}{U} type=Creature subtype=Human Soldier power=2 toughness=2 [/card] [card] name=Gisa and Geralf auto=while(restriction{myturnonly}) {0}:target(zombie|mygraveyard) canplayfromgraveyard ueot limit:1 auto=deplete:4 text=When Gisa and Geralf enters the battlefield, put the top four cards of your library into your graveyard. -- During each of your turns, you may cast a Zombie creature card from your graveyard. mana={2}{U}{B} type=Legendary Creature subtype=Human Wizard power=4 toughness=4 [/card] [card] name=Gisa's Bidding auto=_ZOMBIETOKEN_*2 abilities=madness autoexile=restriction{discarded} pay({2}{B}) name(pay 2B to cast) activate name(pay 2B to cast) castcard(normal)?name(put in graveyard) moveto(ownergraveyard) text=Put two 2/2 black Zombie creature tokens onto the battlefield. -- Madness {2}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) mana={2}{B}{B} type=Sorcery [/card] [card] name=Gisela, the Broken Blade abilities=flying,first strike,lifelink auto=@each my endofturn:target(Bruna^ the Fading Light|mybattlefield) meld(Brisela, Voice of Nightmares) text=Flying, first strike, lifelink -- At the beginning of your end step, if you both own and control Gisela, the Broken Blade and a creature named Bruna, the Fading Light, exile them, then meld them into Brisela, Voice of Nightmares. mana={2}{W}{W} type=Legendary Creature subtype=Angel Horror power=4 toughness=3 [/card] [card] name=Gitaxian Probe target=player aicode=name(look) activate name(look) target(*|targetedpersonshand) donothing auto=name(look) reveal:type:*:targetedpersonshand revealzone(targetedpersonshand) optionone name(look) target(<1>*|reveal) moveto(ownerhand) and!(all(*|reveal) moveto(ownerhand))! optiononeend revealend auto=draw:1 controller text=({p(U)} may be paid for with either {U} or 2 life.) -- Look at target player's hand. -- Draw a card. color=blue mana={p(U)} type=Sorcery [/card] [card] name=Glacial Chasm auto=sacrifice notatarget(land|myBattlefield) auto=cumulativeupcost[{L:2}] sacrifice auto=lord(creature|mybattlefield) cantattack auto=lord(creature|mybattlefield) cantpwattack auto=preventalldamage to(controller) text=Cumulative upkeep - Pay 2 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -- When Glacial Chasm enters the battlefield, sacrifice a land. -- Creatures you control can't attack. -- Prevent all damage that would be dealt to you. type=Land [/card] [card] name=Glacial Crasher abilities=trample auto=aslongas(mountain|Battlefield) cantattack <1 auto=aslongas(mountain|Battlefield) cantpwattack <1 text=Trample (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.) -- Glacial Crasher can't attack unless there is a mountain on the battlefield. mana={4}{U}{U} type=Creature subtype=Elemental power=5 toughness=5 [/card] [card] name=Glacial Crevasses auto={S(mountain[snow]|myBattlefield)}:fog oneshot text=Sacrifice a snow Mountain: Prevent all combat damage that would be dealt this turn. mana={2}{R} type=Enchantment [/card] [card] name=Glacial Fortress auto=tap(noevent) auto=aslongas(plains,island|myBattlefield) untap auto={T}:Add{W} auto={T}:Add{U} text=Glacial Fortress enters the battlefield tapped unless you control a Plains or an Island. -- {T}: Add {W} or {U} to your mana pool. type=Land [/card] [card] name=Glacial Stalker facedown={3} autofacedown={4}{U}:morph text=Morph {2}{W} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) mana={5}{U} type=Creature subtype=Elemental power=4 toughness=5 [/card] [card] name=Glacial Wall abilities=defender text=Defender (This creature can't attack.) mana={2}{U} type=Creature subtype=Wall power=0 toughness=7 [/card] [card] name=Glaciers auto=upcost[{W}{U}] sacrifice auto=lord(mountain) losesubtypesof(land) auto=lord(mountain) transforms((plains)) text=At the beginning of your upkeep, sacrifice Glaciers unless you pay {W}{U}. -- All Mountains are Plains. mana={2}{W}{U} type=Enchantment [/card] [card] name=Glade Gnarr auto=@movedTo(*[blue]|stack):2/2 ueot text=Whenever a player casts a blue spell, Glade Gnarr gets +2/+2 until end of turn. mana={5}{G} type=Creature subtype=Beast power=4 toughness=4 [/card] [card] name=Glade Watcher abilities=defender auto={G}:canattack restriction{compare(powertotalinplay)~morethan~7} ueot text=Defender -- Formidable -- {G}: Glade Watcher can attack this turn as though it didn't have defender. Activate this ability only if creatures you control have total power 8 or greater. mana={1}{G} type=Creature subtype=Elemental power=3 toughness=3 [/card] [card] name=Gladecover Scout abilities=opponentshroud text=Hexproof (This creature can't be the target of spells or abilities your opponents control.) mana={G} type=Creature subtype=Elf Scout power=1 toughness=1 [/card] [card] name=Gladehart Cavalry auto=target(other creature|battlefield) counter(1/1) auto=@movedto(graveyard) from(creature[counter{1/1.1}]|mybattlefield):life:2 controller text=When Gladehart Cavalry enters the battlefield, support 6. (Put a +1/+1 counter on each of up to six other target creatures.) -- Whenever a creature you control with a +1/+1 counter on it dies, you gain 2 life. mana={5}{G}{G} type=Creature subtype=Elf Knight power=6 toughness=6 [/card] [card] name=Glare of Heresy target=*[white] auto=moveto(exile) text=Exile target white permanent. mana={1}{W} type=Sorcery [/card] [card] name=Glare of Subdual auto={T(creature|mybattlefield)}:tap target(creature,artifact) text=Tap an untapped creature you control: Tap target artifact or creature. mana={2}{G}{W} type=Enchantment [/card] [card] name=Glarewielder other={1}{R} abilities=haste auto=target(creature) cantblock auto=alternative moveto(mygraveyard) text=Haste -- When Glarewielder enters the battlefield, up to two target creatures can't block this turn. -- Evoke {1}{R} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.) mana={4}{R} type=Creature subtype=Elemental Shaman power=3 toughness=1 [/card] [card] name=Glaring Aegis target=creature|battlefield auto=tap target(creature|opponentbattlefield) auto=teach(creature) 1/3 text=Enchant creature -- When Glaring Aegis enters the battlefield, tap target creature an opponent controls. -- Enchanted creature gets +1/+3. mana={W} type=Enchantment subtype=Aura [/card] [card] name=Glaring Spotlight auto=lord(creature|opponentbattlefield) -opponentshroud auto={3}{S}:name(hexproof & unblockable) all(creature|mybattlefield) transforms((,opponentshroud,unblockable)) ueot text=Creatures your opponents control with hexproof can be the targets of spells and abilities you control as though they didn't have hexproof. -- {3}, Sacrifice Glaring Spotlight: Creatures you control gain hexproof until end of turn and are unblockable this turn. mana={1} type=Artifact [/card] [card] name=Glass Golem mana={5} type=Artifact Creature subtype=Golem power=6 toughness=2 [/card] [card] name=Glassblower's Puzzleknot aicode=activate transforms((,newability[all(*[zpos<=2]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot auto=scry:2 scrycore delayed dontshow donothing scrycoreend scryend && ability$!choice alterenergy:2 controller!$ controller auto={2}{U}{S}:scry:2 scrycore delayed dontshow donothing scrycoreend scryend && ability$!choice alterenergy:2 controller!$ controller text=When Glassblower's Puzzleknot enters the battlefield, scry 2, then you get {E}{E}. (You get two energy counters. To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) -- {2}{U}, Sacrifice Glassblower's Puzzleknot: Scry 2, then you get {E}{E}. mana={2} type=Artifact [/card] [card] name=Glassdust Hulk abilities=cycling auto=@movedTo(other artifact|myBattlefield):1/1 ueot auto=@movedTo(other artifact|myBattlefield):unblockable ueot autohand=__CYCLING__({WU}) text=Whenever another artifact enters the battlefield under your control, Glassdust Hulk gets +1/+1 until end of turn and is unblockable this turn. -- Cycling {(w/u)} ({(w/u)}, Discard this card: Draw a card.) mana={3}{W}{U} type=Artifact Creature subtype=Golem power=3 toughness=4 [/card] [card] name=Glasses of Urza aicode=name(look) activate name(look) target(*|opponenthand) donothing auto={t}:target(opponent) name(target opponent) reveal:ohandcount revealzone(opponenthand) optionone name(look) target(<1>*|reveal) moveto(ownerhand) and!(all(*|reveal) moveto(ownerhand))! optiononeend revealend text={T}:Look at target player's hand. mana={1} type=Artifact [/card] [card] name=Glaze Fiend abilities=flying auto=@movedTo(other artifact|myBattlefield):2/2 ueot text=Flying -- Whenever another artifact enters the battlefield under your control, Glaze Fiend gets +2/+2 until end of turn. mana={1}{B} type=Artifact Creature subtype=Illusion power=0 toughness=1 [/card] [card] name=Gleam of Battle auto=@combat(attacking) source(creature|myBattlefield):all(trigger[to]) counter(1/1) text=Whenever a creature you control attacks, put a +1/+1 counter on it. mana={4}{R}{W} type=Enchantment [/card] [card] name=Gleam of Resistance auto=all(creature|myBattlefield) 1/2 ueot auto=untap all(creature|myBattlefield) aicode=activate target(land[basic]|mylibrary) moveto(myhand) autohand={1}{W}{cycle}:name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>land[basic]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend text=Creatures you control get +1/+2 until end of turn. Untap those creatures. -- Basic landcycling {1}{W} ({1}{W}, Discard this card: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.) mana={4}{W} type=Instant [/card] [card] name=Gleancrawler abilities=trample auto=@each my end:moveTo(myhand) all(creature[fresh]|mygraveyard) text=({(b/g)} can be paid with either {B} or {G}.) -- Trample -- At the beginning of your end step, return to your hand all creature cards in your graveyard that were put there from the battlefield this turn. mana={3}{BG}{BG}{BG} type=Creature subtype=Insect Horror power=6 toughness=6 [/card] [card] name=Gleeful Sabotage target=artifact,enchantment auto=destroy auto=alternative destroy target(artifact,enchantment) other={1}{G}{T(creature[green]|mybattlefield)}{T(creature[green]|mybattlefield)} name(Pay Conspire) otherrestriction=type(creature[green]|myBattlefield)~morethan~1 text=Destroy target artifact or enchantment. -- Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.) mana={1}{G} type=Sorcery [/card] [card] name=Glen Elendra Archmage abilities=flying,persist auto={U}{S}:fizzle target(*[-creature]|stack) text=Flying -- {U}, Sacrifice Glen Elendra Archmage: Counter target noncreature spell. -- Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) mana={3}{U} type=Creature subtype=Faerie Wizard power=2 toughness=2 [/card] [card] name=Glen Elendra Liege abilities=flying auto=lord(other creature[blue]|mybattlefield) 1/1 auto=lord(other creature[black]|mybattlefield) 1/1 text=Flying -- Other blue creatures you control get +1/+1. -- Other black creatures you control get +1/+1. mana={1}{UB}{UB}{UB} type=Creature subtype=Faerie Knight power=2 toughness=3 [/card] [card] name=Glen Elendra Pranksters abilities=flying auto=@movedto(*|stack) from(*|myhand) restriction{opponentturnonly}:target(creature|mybattlefield) moveto(ownerhand) text=Flying -- Whenever you cast a spell during an opponent's turn, you may return target creature you control to its owner's hand. mana={3}{U} type=Creature subtype=Faerie Wizard power=1 toughness=3 [/card] [card] name=Glimmer of Genius aicode=activate transforms((,newability[draw:2 controller])) oneshot auto=name(Scry 2 and draw) scry:2 scrycore delayed draw:2 controller scrycoreend scryend auto=alterenergy:2 controller text=Scry 2, then draw two cards. You get {E}{E} (two energy counters). mana={3}{U} type=Instant [/card] [card] name=Glimmerdust Nap target=creature[tapped] auto=doesnotuntap text=Enchant tapped creature -- Enchanted creature doesn't untap during its controller's untap step. mana={2}{U} type=Enchantment subtype=Aura [/card] [card] name=Glimmering Angel abilities=flying auto={U}:shroud text=Flying -- {U}: Glimmering Angel gains shroud until end of turn. (It can't be the target of spells or abilities.) mana={3}{W} type=Creature subtype=Angel power=2 toughness=2 [/card] [card] name=Glimmerpoint Stag abilities=vigilance auto=(blink)ueot target(other *) text=Vigilance -- When Glimmerpoint Stag enters the battlefield, exile another target permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step. mana={2}{W}{W} type=Creature subtype=Elk power=3 toughness=3 [/card] [card] name=Glimmerpost auto=life:type:locus:battlefield controller auto={T}:Add{1} text=When Glimmerpost enters the battlefield, you gain 1 life for each Locus on the battlefield. -- {T}: Add {1} to your mana pool. type=Land subtype=Locus [/card] [card] name=Glimmervoid alias=48132 auto={T}:add{W} auto={T}:add{U} auto={T}:add{B} auto={T}:add{R} auto={T}:add{G} auto=@each endofturn restriction{type(artifact|myBattlefield)~lessthan~1}:sacrifice text=At the beginning of the end step, if you control no artifacts, sacrifice Glimmervoid. -- {T}: Add one mana of any color to your mana pool. type=Land [/card] [card] name=Glimpse of Nature auto=emblem transforms((,newability[@movedTo(creature|mystack):draw:1 controller])) ueot text=Whenever you cast a creature spell this turn, draw a card. mana={G} type=Sorcery [/card] [card] name=Glimpse the Future abilities=hiddenface aicode=activate transforms((,newability[choice all(*[zpos=1]|mylibrary) moveto(myhand) and!(deplete:2)!])) ueot auto=name(look) reveal:3 optionone name(Get a Card) target(<1>*|reveal) moveto(myhand) optiononeend optiontwo name(put in grave) all(*|reveal) moveto(mygraveyard) optiontwoend revealend text=Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard. mana={2}{U} type=Sorcery [/card] [card] name=Glimpse the Sun God aicode=activate target(creature|battlefield) tap auto=scry:1 scrycore delayed dontshow transforms((,newability[target(creature|battlefield) tap])) oneshot scrycoreend scryend text=Tap X target creatures. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) mana={X}{W} type=Instant [/card] [card] name=Glimpse the Unthinkable target=player auto=deplete:10 text=Target player puts the top ten cards of his or her library into his or her graveyard. mana={U}{B} type=Sorcery [/card] [card] name=Glint Hawk Idol auto=@movedTo(other artifact|myBattlefield):may transforms((Artifact Creature,setpower=2,settoughness=2,flying)) ueot auto={W}:transforms((Artifact Creature,setpower=2,settoughness=2,flying)) ueot text=Whenever another artifact enters the battlefield under your control, you may have Glint Hawk Idol become a 2/2 artifact creature with flying until end of turn. -- {W}:Glint Hawk Idol becomes a 2/2 artifact creature with flying until end of turn. mana={2} type=Artifact [/card] [card] name=Glint Hawk abilities=flying auto=choice sacrifice auto=aslongas(artifact|myBattlefield) choice moveTo(ownerhand) notatarget(artifact|myBattlefield) oneshot text=Flying (This creature can't be blocked except by creatures with flying or reach.) -- When Glint Hawk enters the battlefield, sacrifice it unless you return an artifact you control to its owner's hand. mana={W} type=Creature subtype=Bird power=2 toughness=2 [/card] [card] name=Glint-Eye Nephilim auto=@combatdamaged(player) from(this):draw:thatmuch controller auto={1}{D(*|myhand)}:1/1 text=Whenever Glint-Eye Nephilim deals combat damage to a player, draw that many cards. -- {1}, Discard a card: Glint-Eye Nephilim gets +1/+1 until end of turn. mana={U}{B}{R}{G} type=Creature subtype=Nephilim power=2 toughness=2 [/card] [card] name=Glint target=creature|mybattlefield auto=0/3 ueot auto=opponentshroud ueot text=Target creature you control gets +0/+3 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.) mana={1}{U} type=Instant [/card] [card] name=Glint-Nest Crane abilities=flying aicode=activate target(artifact[zpos<=4]|mylibrary) moveto(myhand) auto=name(look) reveal:4 optionone name(Get an artifact card) target(<1>*artifact|reveal) moveto(myhand) optiononeend optiontwo name(put on bottom) target(<4>*|reveal) bottomoflibrary optiontwoend revealend text=Flying -- When Glint-Nest Crane enters the battlefield, look at the top four cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in any order. mana={1}{U} type=Creature subtype=Bird power=1 toughness=3 [/card] [card] name=Glint-Sleeve Artisan auto=_FABRICATE_(1) text=Fabricate 1 (When this creature enters the battlefield, put a +1/+1 counter on it or create a 1/1 colorless Servo artifact creature token.) mana={2}{W} type=Creature subtype=Dwarf Artificer power=2 toughness=2 [/card] [card] name=Glint-Sleeve Siphoner abilities=menace auto=alterenergy:1 controller auto=_ATTACKING_alterenergy:1 controller auto=@each my upkeep:pay({e:2}) draw:1 && life:-1 text=Menace -- Whenever Glint-Sleeve Siphoner enters the battlefield or attacks, you get {E} (an energy counter). -- At the beginning of your upkeep, you may pay {E}{E}. If you do, you draw a card and you lose 1 life. mana={1}{B} type=Creature subtype=Human Rogue power=2 toughness=1 [/card] [card] name=Glintwing Invoker auto={7}{U}:3/3 && flying text={7}{U}: Glintwing Invoker gets +3/+3 and gains flying until end of turn. mana={4}{U} type=Creature subtype=Human Wizard Mutant power=3 toughness=3 [/card] [card] name=Glissa, the Traitor abilities=first strike,deathtouch auto=@movedto(graveyard) from(creature|opponentbattlefield):may moveto(myhand) target(artifact|mygraveyard) text=First strike. -- Deathtouch. -- Whenever a creature an opponent controls dies, you may return target artifact card from your graveyard to your hand. mana={B}{G}{G} type=Legendary Creature subtype=Phyrexian Zombie Elf power=3 toughness=3 [/card] [card] name=Glissa's Courier abilities=mountainwalk text=Mountainwalk mana={1}{G}{G} type=Creature subtype=Phyrexian Horror power=2 toughness=3 [/card] [card] name=Glissa's Scorn target=artifact auto=destroy auto=life:-3 targetController text=Destroy target artifact. Its controller loses 1 life. mana={1}{G} type=Instant [/card] [card] name=Glistener Elf abilities=infect text=Infect mana={G} type=Creature subtype=Phyrexian Elf Warrior power=1 toughness=1 [/card] [card] name=Glistening Oil target=creature auto=infect auto=@each my upkeep:counter(-1/-1) autograveyard=_DIES_moveTo(ownerhand) text=Enchant creature -- Enchanted creature has Infect. -- At the beginning of your upkeep, put a -1/-1 counter on enchanted creature. -- When Glistening Oil is put into a graveyard from the battlefield, return Glistening Oil to its owner's hand. mana={B}{B} type=Enchantment subtype=Aura [/card] [card] name=Glitterfang abilities=haste auto=@each endofturn:moveto(ownerhand) all(this) text=Haste -- At the beginning of the end step, return Glitterfang to its owner's hand. mana={R} type=Creature subtype=Spirit power=1 toughness=1 [/card] [card] name=Glittering Wish auto=moveTo(exile) aicode=activate target(*[multicolor]|mysideboard) moveto(myhand) auto=name(search card) reveal:type:*:mysideboard revealzone(mysideboard) optionone name(choose card) target(<1>*[multicolor]|reveal) moveto(myhand) and!(all(other *|reveal) moveto(ownersideboard))! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownersideboard) and!(all(other *|reveal) moveto(ownersideboard))! optiontwoend revealend text=You may choose a multicolored card you own from outside the game, reveal that card, and put it into your hand. Exile Glittering Wish. mana={G}{W} type=Sorcery [/card] [card] name=Gloomdrifter abilities=flying auto=aslongas(*|mygraveyard) -2/-2 target(creature) ueot >6 oneshot text=Flying -- Threshold - As long as seven or more cards are in your graveyard, Gloomdrifter has "When Gloomdrifter enters the battlefield, nonblack creatures get -2/-2 until end of turn." mana={3}{B} type=Creature subtype=Zombie Minion power=2 toughness=2 [/card] [card] name=Gloomhunter abilities=flying text=Flying mana={2}{B} type=Creature subtype=Bat power=2 toughness=1 [/card] [card] name=Gloomlance target=creature auto=teach(creature[green;white]) transforms((,newability[ability$!name(discard) target(*|myhand) reject!$ controller])) auto=destroy text=Destroy target creature. If that creature was green or white, its controller discards a card. mana={3}{B}{B} type=Sorcery [/card] [card] name=Gloomwidow abilities=reach,cloud text=Reach -- Gloomwidow can block only creatures with flying. mana={2}{G} type=Creature subtype=Spider power=3 toughness=3 [/card] [card] name=Gloomwidow's Feast target=creature[flying] auto=teach(creature[blue;black]) token(Spider,Creature Spider,1/2,reach,green) auto=destroy text=Destroy target creature with flying. If that creature was blue or black, put a 1/2 green Spider creature token with reach onto the battlefield. (It can block creatures with flying.) mana={3}{G} type=Instant [/card] [card] name=Glorious Anthem auto=lord(creature|myBattlefield) 1/1 text=Creatures you control get +1/+1. mana={1}{W}{W} type=Enchantment [/card] [card] name=Glorious Charge auto=all(creature|myBattlefield) 1/1 ueot text=Creatures you control get +1/+1 until end of turn. mana={1}{W} type=Instant [/card] [card] name=Glory of Warfare auto=this(variable{controllerturn}>0) lord(creature|mybattlefield) 2/0 auto=this(variable{opponentturn}>0) lord(creature|mybattlefield) 0/2 text=As long as it's your turn, creatures you control get +2/+0. -- As long as it's not your turn, creatures you control get +0/+2. mana={2}{R}{W} type=Enchantment [/card] [card] name=Glory Seeker mana={1}{W} type=Creature subtype=Human Soldier power=2 toughness=2 [/card] [card] name=Glory abilities=flying autograveyard={2}{W}:activatechooseacolor all(creature|mybattlefield) protection from(*[chosencolor]) ueot activatechooseend text=Flying -- {2}{W}: Creatures you control gain protection from the color of your choice until end of turn. Activate this ability only if Glory is in your graveyard. mana={3}{W}{W} type=Creature subtype=Incarnation power=3 toughness=3 [/card] [card] name=Gloryscale Viashino auto=@movedTo(*[multicolor]|mystack):3/3 ueot text=Whenever you cast a multicolored spell, Gloryscale Viashino gets +3/+3 until end of turn. mana={1}{R}{G}{W} type=Creature subtype=Viashino Soldier power=3 toughness=3 [/card] [card] name=Glowering Rogon aicode=activate target(*[beast]|myhand) name(revealed card) moveto(myhand) name(revealed card) and!( all(this) counter(1/1) )! auto=Reveal:type:*:myhand revealzone(myhand) revealtype(*[beast]|myhand) optionone foreach(*[beast]|reveal) counter(1/1) optiononeend optiontwo all(*|reveal) moveto(myhand) optiontwoend revealend text=Amplify 1 (As this creature enters the battlefield, put a +1/+1 counter on it for each Beast card you reveal in your hand.) mana={5}{G} type=Creature subtype=Beast power=4 toughness=4 [/card] [card] name=Glowing Anemone auto=may moveto(ownerhand) target(land) text=When Glowing Anemone enters the battlefield, you may return target land to its owner's hand. mana={3}{U} type=Creature subtype=Jellyfish Beast power=1 toughness=3 [/card] [card] name=Glowrider auto=lord(*[-creature]|mycastingzone) altercost(colorless,+1) auto=lord(*[-creature]|opponentcastingzone) altercost(colorless, +1) text=Noncreature spells cost {1} more to cast. mana={2}{W} type=Creature subtype=Human Cleric power=2 toughness=1 [/card] [card] name=Gluttonous Cyclops auto=this(cantargetcard(*[-monstrous]) {5}{R}{R}:becomes(monstrous) forever && counter(1/1,3) text={5}{R}{R}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.) mana={5}{R} type=Creature subtype=Cyclops power=5 toughness=4 [/card] [card] name=Gluttonous Slime abilities=flash auto=may target(other creature|mybattlefield) sacrifice && counter(1/1) all(this) text=Flash -- Devour 1 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with that many +1/+1 counters on it.) mana={2}{G} type=Creature subtype=Ooze power=2 toughness=2 [/card] [card] name=Gluttonous Zombie abilities=fear text=Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) mana={4}{B} type=Creature subtype=Zombie power=3 toughness=3 [/card] [card] name=Gnarled Effigy auto={4}{T}:counter(-1/-1) target(creature) text={4}, {T}: Put a -1/-1 counter on target creature. mana={4} type=Artifact [/card] [card] name=Gnarled Mass mana={1}{G}{G} type=Creature subtype=Spirit power=3 toughness=3 [/card] [card] name=Gnarled Scarhide abilities=cantblock auto=bestow bstw auto=bestow teach(creature) +2/+1 auto=bestow teach(creature) cantblock bestow={3}{b} text=Bestow {3}{B} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) -- Gnarled Scarhide can't block. -- Enchanted creature gets +2/+1 and can't block. mana={B} type=Enchantment Creature subtype=Minotaur power=2 toughness=1 [/card] [card] name=Gnarlid Pack auto=if paid(kicker) then counter(1/1,kicked) kicker=multi{1}{G} text=Multikicker {1}{G} (You may pay an additional {1}{G} any number of times as you cast this spell.) -- Gnarlid Pack enters the battlefield with a +1/+1 counter on it for each time it was kicked. mana={1}{G} type=Creature subtype=Beast power=2 toughness=2 [/card] [card] name=Gnarlwood Dryad abilities=deathtouch auto=while(restriction{delirium}) 2/2 text=Deathtouch -- Delirium -- Gnarlwood Dryad gets +2/+2 as long as there are four or more card types among cards in your graveyard. mana={G} type=Creature subtype=Dryad Horror power=1 toughness=1 [/card] [card] name=Gnat Alley Creeper auto=cantbeblockedby(creature[flying]) text=Gnat Alley Creeper can't be blocked by creatures with flying. mana={2}{R} type=Creature subtype=Human Rogue power=3 toughness=1 [/card] [card] name=Gnat Miser auto=hmodifer:-1 opponent text=Each opponent's maximum hand size is reduced by one. mana={B} type=Creature subtype=Rat Shaman power=1 toughness=1 [/card] [card] name=Gnathosaur auto={S(artifact|mybattlefield)}:trample text=Sacrifice an artifact: Gnathosaur gains trample until end of turn. mana={4}{R}{R} type=Creature subtype=Lizard power=5 toughness=4 [/card] [card] name=Gnaw to the Bone auto=life:twicetype:creature:mygraveyard controller flashback={2}{G} text=You gain 2 life for each creature card in your graveyard. -- Flashback {2}{G} mana={2}{G} type=Instant [/card] [card] name=Gnawing Zombie auto={S(creature|myBattlefield)}:life:-1 target(player) && life:1 controller text={1}{B}, Sacrifice a creature: Target player loses 1 life and you gain 1 life. mana={1}{B} type=Creature subtype=Zombie power=1 toughness=3 [/card] [card] name=Go for the Throat target=creature[-artifact] auto=destroy text=Destroy target nonartifact creature. mana={1}{B} type=Instant [/card] [card] name=Goatnapper auto=choice target(goat) moveto(mybattlefield) && untap && transforms((,haste,newability[phaseaction[endofturn once] moveto(ownerbattlefield)])) ueot text=When Goatnapper enters the battlefield, untap target Goat and gain control of it until end of turn. It gains haste until end of turn. mana={2}{R} type=Creature subtype=Goblin Rogue power=2 toughness=2 [/card] [card] name=Gobbling Ooze auto={G}{S(other creature|mybattlefield)}:counter(1/1) text={G}, Sacrifice another creature: Put a +1/+1 counter on Gobbling Ooze. mana={4}{G} type=Creature subtype=Ooze power=3 toughness=3 [/card] [card] name=Gobhobbler Rats mana={B}{R} text=Hellbent -- As long as you have no cards in hand, Gobhobbler Rats gets +1/+0 and has "{B}: Regenerate Gobhobbler Rats." type=Creature subtype=Rat auto=aslongas(*|myhand) 1/0 <1 auto=aslongas(*|myhand) {B}:regenerate <1 power=2 toughness=2 [/card] [card] name=Goblin Archaeologist auto={R}{T}:flipacoin winability destroy target(artifact) winabilityend loseability sacrifice loseabilityend flipend text={R}, {T}: Flip a coin. If you win the flip, destroy target artifact and untap Goblin Archaeologist. If you lose the flip, sacrifice Goblin Archaeologist. mana={1}{R} type=Creature subtype=Goblin Artificer power=1 toughness=2 [/card] [card] name=Goblin Arsonist auto=_DIES_may damage:1 target(creature,player) text=When Goblin Arsonist is put into the graveyard from the battlefield, you may have it deal 1 damage to target creature or player. mana={R} type=Creature subtype=Goblin Shaman power=1 toughness=1 [/card] [card] name=Goblin Artillery auto={T}:damage:2 target(player,creature) && damage:3 controller text={T}: Goblin Artillery deals 2 damage to target creature or player and 3 damage to you. mana={1}{R}{R} type=Creature subtype=Goblin Warrior power=1 toughness=3 [/card] [card] name=Goblin Assault auto=lord(goblin) mustattack auto=@each my upkeep:token(Goblin,Creature Goblin,1/1,haste red) text=At the beginning of your upkeep, put a 1/1 red Goblin creature token with haste onto the battlefield. -- Goblin creatures attack each turn if able. mana={2}{R} type=Enchantment [/card] [card] name=Goblin Balloon Brigade auto={R}:flying text={R}: Goblin Balloon Brigade gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.) mana={R} type=Creature subtype=Goblin Warrior power=1 toughness=1 [/card] [card] name=Goblin Bangchuckers auto={T}:flipacoin winability damage:2 target(creature,player) winabilityend loseability damage:2 loseabilityend flipend text={T}: Flip a coin. If you win the flip, Goblin Bangchuckers deals 2 damage to target creature or player. If you lose the flip, Goblin Bangchuckers deals 2 damage to itself. mana={2}{R}{R} type=Creature subtype=Goblin Warrior power=2 toughness=2 [/card] [card] name=Goblin Battle Jester auto=@movedTo(*[red]|mystack):cantblock target(creature) text=Whenever you cast a red spell, target creature can't block this turn. mana={3}{R} type=Creature subtype=Goblin power=2 toughness=2 [/card] [card] name=Goblin Berserker abilities=first strike,haste text=First strike, haste mana={3}{R} type=Creature subtype=Goblin Berserker power=2 toughness=2 [/card] [card] name=Goblin Bombardment auto={S(creature|myBattlefield)}:damage:1 target(creature,player) text=Sacrifice a creature: Goblin Bombardment deals 1 damage to target creature or player. mana={1}{R} type=Enchantment [/card] [card] name=Goblin Bomb auto={C(0/0,-5,Fuse)}:damage:20 target(player) auto=@each my upkeep:may flipacoin winability counter(0/0,1,Fuse) winabilityend loseability counter(0/0,-1,Fuse) loseabilityend flipend text=At the beginning of your upkeep, you may flip a coin. If you win the flip, put a fuse counter on Goblin Bomb. If you lose the flip, remove a fuse counter from Goblin Bomb. -- Remove five fuse counters from Goblin Bomb, Sacrifice Goblin Bomb: Goblin Bomb deals 20 damage to target player. mana={1}{R} type=Enchantment [/card] [card] name=Goblin Boom Keg auto=@each my upkeep:sacrifice auto=_DIES_damage:3 target(creature,player) text=At the beginning of your upkeep, sacrifice Goblin Boom Keg. -- When Goblin Boom Keg is put into a graveyard from the battlefield, it deals 3 damage to target creature or player. mana={4} type=Artifact [/card] [card] name=Goblin Brawler abilities=first strike auto=cantbetargetof(equipment) text=First strike -- Goblin Brawler can't be equipped. mana={2}{R} type=Creature subtype=Goblin Warrior power=2 toughness=2 [/card] [card] name=Goblin Brigand abilities=mustattack text=Goblin Brigand attacks each turn if able. mana={1}{R} type=Creature subtype=Goblin Warrior power=2 toughness=2 [/card] [card] name=Goblin Bully mana={1}{R} type=Creature subtype=Goblin power=2 toughness=1 [/card] [card] name=Goblin Burrows auto={T}:Add{1} auto={1}{R}{T}:2/0 target(goblin) text={T}: Add {1} to your mana pool. -- {1}{R}, {T}: Target Goblin creature gets +2/+0 until end of turn. type=Land [/card] [card] name=Goblin Bushwhacker kicker={R} auto=if paid(kicker) then all(creature|myBattlefield) 1/0 ueot auto=if paid(kicker) then all(creature|myBattlefield) haste ueot text=Kicker {R} (You may pay an additional {R} as you cast this spell.) -- When Goblin Bushwhacker enters the battlefield, if it was kicked, creatures you control get +1/+0 and gain haste until end of turn. mana={R} type=Creature subtype=Goblin Warrior power=1 toughness=1 [/card] [card] name=Goblin Cadets auto=@combat(blocking,blocked,turnlimited) source(this):removefromcombat && moveTo(opponentbattlefield) text=Whenever Goblin Cadets blocks or becomes blocked, target opponent gains control of it. (This removes Goblin Cadets from combat.) mana={R} type=Creature subtype=Goblin power=2 toughness=1 [/card] [card] name=Goblin Cannon auto={2}:damage:1 target(creature,player) && bury all(this) text={2}: Goblin Cannon deals 1 damage to target creature or player. Sacrifice Goblin Cannon. mana={4} type=Artifact [/card] [card] name=Goblin Cavaliers mana={2}{R} type=Creature subtype=Goblin power=3 toughness=2 [/card] [card] name=Goblin Caves target=land auto=teach(basic[mountain]) lord(goblin) 0/2 text=Enchant land -- If enchanted land is a basic Mountain, Goblin creatures get +0/+2. mana={1}{R}{R} type=Enchantment subtype=Aura [/card] [card] name=Goblin Chariot abilities=haste text=Haste (This creature can attack the turn it comes under your control.) mana={2}{R} type=Creature subtype=Goblin Warrior power=2 toughness=2 [/card] [card] name=Goblin Chieftain abilities=haste auto=lord(other goblin|myBattlefield) 1/1 auto=lord(other goblin|myBattlefield) haste text=Haste (This creature can attack and {T} as soon as it comes under your control.) -- Other Goblin creatures you control get +1/+1 and have haste. mana={1}{R}{R} type=Creature subtype=Goblin power=2 toughness=2 [/card] [card] name=Goblin Chirurgeon auto={S(goblin|myBattlefield)}:regenerate target(creature) text=Sacrifice a Goblin: Regenerate target creature. mana={R} type=Creature subtype=Goblin Shaman power=0 toughness=2 [/card] [card] name=Goblin Clearcutter auto={T}{S(forest|myBattlefield)}:name(add mana) ability$! choice add{G} _ choice add{R} !$ controller && ability$! choice add{G} _ choice add{R} !$ controller && ability$! choice add{G} _ choice add{R} !$ controller text={T}, Sacrifice a Forest: Add three mana in any combination of {R} and/or {G} to your mana pool. mana={3}{R} type=Creature subtype=Goblin power=3 toughness=3 [/card] [card] name=Goblin Cohort auto=this(variable{countmycrespell}<1) cantattack auto=this(variable{countmycrespell}<1) cantpwattack text=Goblin Cohort can't attack unless you've cast a creature spell this turn. mana={R} type=Creature subtype=Goblin Warrior power=2 toughness=2 [/card] [card] name=Goblin Commando auto=damage:2 target(creature) text=When Goblin Commando enters the battlefield, it deals 2 damage to target creature. mana={4}{R} type=Creature subtype=Goblin power=2 toughness=2 [/card] [card] name=Goblin Dark-Dwellers abilities=menace auto=may name(cast card) castcard(normal) target(*[instant;sorcery;manacost<=3]|mygraveyard) and!(transforms((,newability[gainedexiledeath])) forever)! text=Menace -- When Goblin Dark-Dwellers enters the battlefield, you may cast target instant or sorcery card with mana value 3 or less from your graveyard without paying its mana cost. If that card would be put into your graveyard this turn, exile it instead. mana={3}{R}{R} type=Creature subtype=Goblin power=4 toughness=4 [/card] [card] name=Goblin Deathraiders abilities=trample text=Trample mana={B}{R} type=Creature subtype=Goblin Warrior power=3 toughness=1 [/card] [card] name=Goblin Digging Team auto={T}{S}:destroy target(other wall) text={T}, Sacrifice Goblin Digging Team: Destroy target Wall. mana={R} type=Creature subtype=Goblin power=1 toughness=1 [/card] [card] name=Goblin Diplomats auto={T}:all(creature|battlefield) mustattack ueot text={T}: Each creature attacks this turn if able. mana={1}{R} type=Creature subtype=Goblin power=2 toughness=1 [/card] [card] name=Goblin Dirigible abilities=doesnotuntap,flying auto={4}:untap myUpkeepOnly text=Flying -- Goblin Dirigible doesn't untap during your untap step. -- At the beginning of your upkeep, you may pay {4}. If you do, untap Goblin Dirigible. mana={6} type=Artifact Creature subtype=Construct power=4 toughness=4 [/card] [card] name=Goblin Dynamo auto={T}:damage:1 target(creature,player) auto={X}{R}{T}{S}:damage:X target(other *[creature;player]) text={T}: Goblin Dynamo deals 1 damage to target creature or player. -- {X}{R}, {T}, Sacrifice Goblin Dynamo: Goblin Dynamo deals X damage to target creature or player. mana={5}{R}{R} type=Creature subtype=Goblin Mutant power=4 toughness=4 [/card] [card] name=Goblin Electromancer auto=lord(*[instant;sorcery]|mycastingzone) altercost(colorless,-1) text=Instant and sorcery spells you cast cost {1} less to cast. mana={U}{R} type=Creature subtype=Goblin Wizard power=2 toughness=2 [/card] [card] name=Goblin Elite Infantry auto=@combat(blocking,blocked,turnlimited) source(this):-1/-1 ueot text=Whenever Goblin Elite Infantry blocks or becomes blocked, it gets -1/-1 until end of turn. mana={1}{R} type=Creature subtype=Goblin Warrior power=2 toughness=2 [/card] [card] name=Goblin Firebug auto=@movedTo(this|nonbattlezone) from(battlefield):moveTo(mygraveyard) notatarget(land|myBattlefield) text=When Goblin Firebug leaves the battlefield, sacrifice a land. mana={1}{R} type=Creature subtype=Goblin power=2 toughness=2 [/card] [card] name=Goblin Fireslinger auto={T}:damage:1 target(player) text={T}: Goblin Fireslinger deals 1 damage to target player. mana={R} type=Creature subtype=Goblin Warrior power=1 toughness=1 [/card] [card] name=Goblin Firestarter auto={S}:damage:1 target(other *[creature;player]) restriction{during my turn,before attackers} text=Sacrifice Goblin Firestarter: Goblin Firestarter deals 1 damage to target creature or player. Activate this ability only during your turn, before attackers are declared. mana={R} type=Creature subtype=Goblin power=1 toughness=1 [/card] [card] name=Goblin Freerunner abilities=menace text=Surge {1}{R} (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.) -- Menace (This creature can't be blocked except by two or more creatures.) mana={3}{R} other={1}{R} name(surge) otherrestriction=thisturn(*|mystack)~morethan~0 type=Creature subtype=Goblin Warrior Ally power=3 toughness=2 [/card] [card] name=Goblin Furrier auto=preventalldamage to(creature[snow]) from(this) text=Prevent all damage that Goblin Furrier would deal to snow creatures. mana={1}{R} type=Creature subtype=Goblin Warrior power=2 toughness=2 [/card] [card] name=Goblin Gardener auto=_DIES_destroy target(land) text=When Goblin Gardener dies, destroy target land. mana={3}{R} type=Creature subtype=Goblin power=2 toughness=1 [/card] [card] name=Goblin Gaveleer abilities=trample auto=thisforeach(gear) 2/0 text=Trample -- Goblin Gaveleer gets +2/+0 for each Equipment attached to it. mana={R} type=Creature subtype=Goblin Warrior power=1 toughness=1 [/card] [card] name=Goblin General auto=_ATTACKING_all(goblin|myBattlefield) 1/1 ueot text=Whenever Goblin General attacks, Goblin creatures you control get +1/+1 until end of turn. mana={1}{R}{R} type=Creature subtype=Goblin Warrior power=1 toughness=1 [/card] [card] name=Goblin Glider abilities=flying,cantblock text=Flying -- Goblin Glider can't block. mana={1}{R} type=Creature subtype=Goblin power=1 toughness=1 [/card] [card] name=Goblin Glory Chaser auto=this(cantargetcard(*[-renown]) transforms((,newability[@combatdamaged(player) from(this):counter(1/1) && becomes(renown) forever])) auto=this(cantargetcard(*[renown]) transforms((,newability[menace])) forever text=Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) -- As long as Goblin Glory Chaser is renowned, it has menace. (It can't be blocked except by two or more creatures.) mana={R} type=Creature subtype=Goblin Warrior power=1 toughness=1 [/card] [card] name=Goblin Goon auto=while(restriction{lessorequalcreatures}) cantattack auto=while(restriction{lessorequalcreatures}) cantpwattack auto=while(restriction{lessorequalcreatures}) cantblock text=Goblin Goon can't attack unless you control more creatures than defending player. -- Goblin Goon can't block unless you control more creatures than attacking player. mana={3}{R} type=Creature subtype=Goblin Mutant power=6 toughness=6 [/card] [card] name=Goblin Grappler auto=_ATTACKING_may provoke target(creature|opponentbattlefield) text=Provoke (When this attacks, you may have target creature defending player controls untap and block it if able.) mana={R} type=Creature subtype=Goblin power=1 toughness=1 [/card] [card] name=Goblin Grenade auto=damage:5 target(creature,player) text=As an additional cost to cast Goblin Grenade, sacrifice a Goblin. -- Goblin Grenade deals 5 damage to target creature or player. mana={R}{S(goblin|mybattlefield)} type=Sorcery [/card] [card] name=Goblin Guide abilities=haste aicode=activate target(land[zpos<=1]|opponentLibrary) moveto(ownerhand) auto=_ATTACKING_reveal:1 revealzone(opponentlibrary) optionone name(choose card) notatarget(<1>*|reveal) moveto(ownerlibrary) and!( if cantargetcard(*[land]|*) then moveto(ownerhand) )! optiononeend revealend text=Haste -- Whenever Goblin Guide attacks, defending player reveals the top card of his or her library. If it's a land card, that player puts it into his or her hand. mana={R} type=Creature subtype=Goblin Scout power=2 toughness=2 [/card] [card] name=Goblin Heelcutter auto=_ATTACKING_cantblock target(creature) ueot other={2}{R} name(Dash) auto=if paid(alternative) then transforms((,newability[haste],newability[phaseaction[endofturn sourceinplay] moveto(ownerhand) all(this)])) forever text=Dash {2}{R} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.) -- Whenever Goblin Heelcutter attacks, target creature can't block this turn. mana={3}{R} type=Creature subtype=Goblin Berserker power=3 toughness=2 [/card] [card] name=Goblin Hero mana={2}{R} type=Creature subtype=Goblin power=2 toughness=2 [/card] [card] name=Goblin Kaboomist auto=@each my upkeep:token(-383257) controller && flipacoin loseability damage:2 loseabilityend flipend text=At the beginning of your upkeep, put a colorless artifact token named Land Mine onto the battlefield with "Red, Sacrifice this artifact: This artifact deals 2 damage to target attacking creature without flying." Then flip a coin. If you lose the flip, Goblin Kaboomist deals 2 damage to itself. mana={1}{R} type=Creature subtype=Goblin Warrior power=1 toughness=2 [/card] [card] name=Goblin King auto=lord(other goblin) 1/1 auto=lord(other goblin) mountainwalk text=Other Goblin creatures get +1/+1 and have mountainwalk. (They're unblockable as long as defending player controls a Mountain.) mana={1}{R}{R} type=Creature subtype=Goblin power=2 toughness=2 [/card] [card] name=Goblin Kites auto={R}:target(creature[toughness<=2]|mybattlefield) transforms((,flying,newability[phaseaction[endofturn once] flipacoin loseability sacrifice loseabilityend flipend])) ueot text={R}: Target creature you control with toughness 2 or less gains flying until end of turn. Flip a coin at the beginning of the next end step. If you lose the flip, sacrifice that creature. mana={1}{R} type=Enchantment [/card] [card] name=Goblin Lackey auto=@damaged(player) from(this):may moveTo(myBattlefield) target(goblin[-instant;-sorcery]|myHand) text=Whenever Goblin Lackey deals damage to a player, you may put a Goblin permanent card from your hand onto the battlefield. mana={R} type=Creature subtype=Goblin power=1 toughness=1 [/card] [card] name=Goblin Legionnaire auto={R}{S}:damage:2 target(other *[creature;player]) auto={W}{S}:prevent:2 target(other *[creature;player]) text={R}, Sacrifice Goblin Legionnaire: Goblin Legionnaire deals 2 damage to target creature or player. -- {W}, Sacrifice Goblin Legionnaire: Prevent the next 2 damage that would be dealt to target creature or player this turn. mana={R}{W} type=Creature subtype=Goblin Soldier power=2 toughness=2 [/card] [card] name=Goblin Lookout auto={T}{S(goblin|myBattlefield)}:all(goblin) 2/0 ueot text={T}, Sacrifice a Goblin: Goblin creatures get +2/+0 until end of turn. mana={1}{R} type=Creature subtype=Goblin power=1 toughness=2 [/card] [card] name=Goblin Lore auto=draw:4 auto=discard:3 text=Draw four cards, then discard three cards at random. mana={1}{R} type=Sorcery [/card] [card] name=Goblin Lyre auto={S}:flipacoin winability damage:type:creature:mybattlefield opponent winabilityend loseability damage:type:creature:opponentbattlefield controller loseabilityend flipend text=Sacrifice Goblin Lyre: Flip a coin. If you win the flip, Goblin Lyre deals damage to target opponent equal to the number of creatures you control. If you lose the flip, Goblin Lyre deals damage to you equal to the number of creatures that opponent controls. mana={3} type=Artifact [/card] [card] name=Goblin Machinist auto={2}{r}:Reveal:1 revealzone(mylibrary) revealuntil(*[-land]|mylibrary) optionone donothing optiononeend optiontwo choice name(Put on Bottom) all(*|reveal) bottomoflibrary optiontwoend afterrevealed choice name(Gain Bonus) all(this) +revealedmana/+0 ueot afterrevealedend revealend text={2}{R}: Reveal cards from the top of your library until you reveal a nonland card. Goblin Machinist gets +X/+0 until end of turn, where X is that card's mana value. Put the revealed cards on the bottom of your library in any order. mana={4}{R} type=Creature subtype=Goblin power=0 toughness=5 [/card] [card] name=Goblin Marshal auto=_GOBLINTOKEN_*2 auto=_DIES__GOBLINTOKEN_*2 auto=upcost[{4}{R}{R};next upkeep] sacrifice text=Echo {4}{R}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) -- When Goblin Marshal enters the battlefield or dies, put two 1/1 red Goblin creature tokens onto the battlefield. mana={4}{R}{R} type=Creature subtype=Goblin Warrior power=3 toughness=3 [/card] [card] name=Goblin Masons auto=_DIES_destroy target(wall) text=When Goblin Masons dies, destroy target Wall. mana={1}{R} type=Creature subtype=Goblin power=2 toughness=1 [/card] [card] name=Goblin Matron aicode=activate target(goblin|mylibrary) moveto(myhand) auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>goblin|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend text=When Goblin Matron enters the battlefield, you may search your library for a Goblin card, reveal that card, and put it into your hand. If you do, shuffle your library. mana={2}{R} type=Creature subtype=Goblin power=1 toughness=1 [/card] [card] name=Goblin Medics auto=@tapped(this):damage:1 target(creature,player) text=Whenever Goblin Medics becomes tapped, it deals 1 damage to target creature or player. mana={2}{R} type=Creature subtype=Goblin Shaman power=1 toughness=1 [/card] [card] name=Goblin Mountaineer abilities=mountainwalk text=Mountainwalk mana={R} type=Creature subtype=Goblin Scout power=1 toughness=1 [/card] [card] name=Goblin Mutant abilities=trample auto=aslongas(creature[power>=3;-tapped]|opponentBattlefield) cantattack auto=aslongas(creature[power>=3;-tapped]|opponentBattlefield) cantpwattack auto=cantbeblockerof(creature[power>=3]) text=Trample -- Goblin Mutant can't attack if defending player controls an untapped creature with power 3 or greater. -- Goblin Mutant can't block creatures with power 3 or greater. mana={2}{R}{R} type=Creature subtype=Goblin Mutant power=5 toughness=3 [/card] [card] name=Goblin Offensive auto=_GOBLINTOKEN_*x text=Put X 1/1 red Goblin creature tokens onto the battlefield. mana={X}{1}{R}{R} type=Sorcery [/card] [card] name=Goblin Outlander abilities=protection from white text=Protection from white mana={B}{R} type=Creature subtype=Goblin Scout power=2 toughness=2 [/card] [card] name=Goblin Patrol auto=upcost[{R};next upkeep] sacrifice text=Echo {R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) mana={R} type=Creature subtype=Goblin power=2 toughness=1 [/card] [card] name=Goblin Piker mana={1}{R} type=Creature subtype=Goblin Warrior power=2 toughness=1 [/card] [card] name=Goblin Piledriver abilities=protection from blue auto=_ATTACKING_all(this) foreach(other goblin[attacking]|battlefield) 2/0 ueot text=Protection from blue -- Whenever Goblin Piledriver attacks, it gets +2/+0 until end of turn for each other attacking Goblin. mana={1}{R} type=Creature subtype=Goblin Warrior power=1 toughness=2 [/card] [card] name=Goblin Pyromancer auto=all(goblin) 3/0 ueot auto=@each endofturn:destroy all(goblin) text=When Goblin Pyromancer enters the battlefield, Goblin creatures get +3/+0 until end of turn. -- At the beginning of the end step, destroy all Goblins. mana={3}{R} type=Creature subtype=Goblin Wizard power=2 toughness=2 [/card] [card] name=Goblin Rabblemaster auto=lord(other goblin|mybattlefield) mustattack auto=@each my combatbegins:token(Goblin,Creature Goblin,1/1,haste,red) auto=_ATTACKING_all(this) foreach(other goblin[attacking]|battlefield) 1/0 ueot text=Other Goblin creatures you control attack each turn if able. -- At the beginning of combat on your turn, put a 1/1 red Goblin creature token with haste onto the battlefield. -- Whenever Goblin Rabblemaster attacks, it gets +1/+0 until end of turn for each other attacking Goblin. mana={2}{R} type=Creature subtype=Goblin Warrior power=2 toughness=2 [/card] [card] name=Goblin Raider abilities=cantblock text=Goblin Raider can't block. mana={1}{R} type=Creature subtype=Goblin Warrior power=2 toughness=2 [/card] [card] name=Goblin Rally auto=_GOBLINTOKEN_*4 text=Put four 1/1 red Goblin creature tokens onto the battlefield. mana={3}{R}{R} type=Sorcery [/card] [card] name=Goblin Razerunners auto={1}{R}{S(land|myBattlefield)}:counter(1/1) auto=@each my endofturn:may target(player) dynamicability text={1}{R}, Sacrifice a land: Put a +1/+1 counter on Goblin Razerunners. -- At the beginning of your end step, you may have Goblin Razerunners deal damage equal to the number of +1/+1 counters on it to target player. mana={2}{R}{R} type=Creature subtype=Goblin Warrior power=3 toughness=4 [/card] [card] name=Goblin Recruiter aicode=activate notatarget(goblin|mylibrary) moveTo(ownerlibrary) and!(moveto(ownerlibrary))! auto=name(search card) Reveal:type:*:mylibrary revealtype(goblin|mylibrary) revealzone(mylibrary) optionone name(choose cards) target(goblin|reveal) moveto(exile) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|myexile) moveto(mylibrary) afterrevealedend revealend text=When Goblin Recruiter enters the battlefield, search your library for any number of Goblin cards and reveal those cards. Shuffle your library, then put them on top of it in any order. mana={1}{R} type=Creature subtype=Goblin power=1 toughness=1 [/card] [card] name=Goblin Replica auto={3}{R}{S}:destroy target(other artifact) text={3}{R}, Sacrifice Goblin Replica: Destroy target artifact. mana={3} type=Artifact Creature subtype=Goblin power=2 toughness=2 [/card] [card] name=Goblin Rimerunner auto={T}:cantblock target(creature) auto={i}:haste text={T}: Target creature can't block this turn. -- {S}i}: Goblin Rimerunner gains haste until end of turn. ({S}i} can be paid with one mana from a snow permanent.) mana={2}{R} type=Snow Creature subtype=Goblin Warrior power=2 toughness=2 [/card] [card] name=Goblin Ringleader abilities=haste aicode=activate target(<4>*[zpos<=4]|mylibrary) name(revealed card) moveto(myhand) name(revealed card) and!(if cantargetcard(*[-goblin]|*) then bottomoflibrary))! auto=reveal:4 optionone name(Get Goblin) target(<4>Goblin|reveal) moveto(myhand) optiononeend optiontwo name(put on bottom) target(<4>*|reveal) bottomoflibrary optiontwoend revealend text=Haste -- When Goblin Ringleader enters the battlefield, reveal the top four cards of your library. Put all Goblin cards revealed this way into your hand and the rest on the bottom of your library. mana={3}{R} type=Creature subtype=Goblin power=2 toughness=2 [/card] [card] name=Goblin Rock Sled abilities=trample auto=_ATTACKING_frozen auto=aslongas(mountain|opponentbattlefield) cantattack <1 auto=aslongas(mountain|opponentbattlefield) cantpwattack <1 text=Trample -- Goblin Rock Sled doesn't untap during your untap step if it attacked during your last turn. -- Goblin Rock Sled can't attack unless defending player controls a Mountain. mana={1}{R} type=Creature subtype=Goblin power=3 toughness=1 [/card] [card] name=Goblin Roughrider mana={2}{R} type=Creature subtype=Goblin Knight power=3 toughness=2 [/card] [card] name=Goblin Ruinblaster abilities=haste kicker={R} auto=if paid(kicker) then destroy target(land[-basic]) text=Kicker {R} (You may pay an additional {R} as you cast this spell.) -- Haste -- When Goblin Ruinblaster enters the battlefield, if it was kicked, destroy target nonbasic land. mana={2}{R} type=Creature subtype=Goblin Shaman power=2 toughness=1 [/card] [card] name=Goblin Sappers auto={R}{R}{T}:unblockable target(creature) && phaseaction[combatends once] destroy && all(this) phaseaction[combatends,sourceinplay] destroy auto={R}{R}{R}{R}{T}:unblockable target(creature) && phaseaction[combatends once] destroy text={R}{R}, {T}: Target creature you control is unblockable this turn. Destroy it and Goblin Sappers at end of combat. -- {R}{R}{R}{R}, {T}: Target creature you control is unblockable this turn. Destroy it at end of combat. mana={1}{R} type=Creature subtype=Goblin power=1 toughness=1 [/card] [card] name=Goblin Scouts auto=token(Goblin Scout,Creature Goblin Scout, 1/1,mountainwalk red)*3 text=Put three 1/1 red Goblin Scout creature tokens with mountainwalk onto the battlefield. mana={3}{R}{R} type=Sorcery [/card] [card] name=Goblin Settler auto=destroy target(land) text=When Goblin Settler enters the battlefield, destroy target land. mana={3}{R} type=Creature subtype=Goblin power=1 toughness=1 [/card] [card] name=Goblin Sharpshooter abilities=doesnotuntap auto={T}:Damage:1 target(creature,player) auto=@movedTo(graveyard) from(creature|battlefield):untap text=Goblin Sharpshooter doesn't untap during your untap step. -- Whenever a creature dies, untap Goblin Sharpshooter. -- {T}: Goblin Sharpshooter deals 1 damage to target creature or player. mana={2}{R} type=Creature subtype=Goblin power=1 toughness=1 [/card] [card] name=Goblin Shortcutter auto=cantblock target(creature) ueot text=When Goblin Shortcutter enters the battlefield, target creature can't block this turn. mana={1}{R} type=Creature subtype=Goblin Scout power=2 toughness=1 [/card] [card] name=Goblin Shrine target=land auto=teach(basic[mountain]) lord(goblin) 1/0 auto=@movedTo(nonbattlezone) from(this|battlefield):damage:1 all(goblin) text=Enchant land -- If enchanted land is a Mountain, Goblin creatures get +1/+0. -- When Goblin Shrine leaves the battlefield, it deals 1 damage to each Goblin creature. mana={1}{R}{R} type=Enchantment subtype=Aura [/card] [card] name=Goblin Ski Patrol auto=aslongas(mountain[snow]|mybattlefield) {1}{R}:2/0 && flying && treason text={1}{R}: Goblin Ski Patrol gets +2/+0 and gains flying. Its controller sacrifices it at the beginning of the next end step. Activate this ability only once and only if you control a snow Mountain. mana={1}{R} type=Creature subtype=Goblin power=1 toughness=1 [/card] [card] name=Goblin Sky Raider abilities=flying text=Flying (This creature can't be blocked except by creatures with flying or reach.) mana={2}{R} type=Creature subtype=Goblin Warrior power=1 toughness=2 [/card] [card] name=Goblin Skycutter auto={S}:damage:2 && -flying target(other creature[flying]) text=Sacrifice Goblin Skycutter: Goblin Skycutter deals 2 damage to target creature with flying. That creature loses flying until end of turn. mana={1}{R} type=Creature subtype=Goblin Warrior power=2 toughness=1 [/card] [card] name=Goblin Sledder auto={S(goblin|mybattlefield)}:1/1 target(creature) text=Sacrifice a Goblin: Target creature gets +1/+1 until end of turn. mana={R} type=Creature subtype=Goblin power=1 toughness=1 [/card] [card] name=Goblin Soothsayer auto={R}{T}{S(goblin|myBattlefield)}:all(creature[red]) 1/1 text={R}, {T}, Sacrifice a Goblin: Red creatures get +1/+1 until end of turn. mana={R} type=Creature subtype=Goblin Shaman power=1 toughness=1 [/card] [card] name=Goblin Spelunkers abilities=mountainwalk text=Mountainwalk mana={2}{R} type=Creature subtype=Goblin Warrior power=2 toughness=2 [/card] [card] name=Goblin Spy abilities=showfromtoplibrary text=Play with the top card of your library revealed. mana={R} type=Creature subtype=Goblin Rogue power=1 toughness=1 [/card] [card] name=Goblin Spymaster abilities=first strike auto=@each opponent end:_GOBLINTOKEN_ and!( transforms((,newability[lord(creature|mybattlefield) mustattack])) forever )! opponent text=First strike -- At the beginning of each opponent's end step, that player creates a 1/1 red Goblin creature token with "Creatures you control attack each combat if able." mana={2}{R} type=Creature subtype=Goblin Rogue power=2 toughness=1 [/card] [card] name=Goblin Striker abilities=first strike,haste text=First strike, haste mana={1}{R} type=Creature subtype=Goblin Berserker power=1 toughness=1 [/card] [card] name=Goblin Swine-Rider auto=_BLOCKED_damage:2 all(creature[attacking;blocking]) text=Whenever Goblin Swine-Rider becomes blocked, it deals 2 damage to each attacking creature and each blocking creature. mana={R} type=Creature subtype=Goblin power=1 toughness=1 [/card] [card] name=Goblin Taskmaster facedown={3} autofacedown={R}:morph auto={1}{R}:1/0 target(goblin) text={1}{R}: Target Goblin creature gets +1/+0 until end of turn. -- Morph {R} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) mana={R} type=Creature subtype=Goblin power=1 toughness=1 [/card] [card] name=Goblin Tinkerer auto={R}{T}:target(artifact) dynamicability destroy text={R}, {T}: Destroy target artifact. That artifact deals damage equal to its mana value to Goblin Tinkerer. mana={1}{R} type=Creature subtype=Goblin Artificer power=1 toughness=2 [/card] [card] name=Goblin Trenches auto={2}{S(land|myBattlefield)}:token(Goblin Soldier,creature goblin soldier, 1/1,red white)*2 text={2}, Sacrifice a land: Put two 1/1 red and white Goblin Soldier creature tokens onto the battlefield. mana={1}{R}{W} type=Enchantment [/card] [card] name=Goblin Tunneler auto={T}:unblockable target(creature[power<=2]) text={T}: TArget creature with power 2 or less is unblockable until end of turn. mana={1}{R} type=Creature subtype=Goblin Rogue power=1 toughness=1 [/card] [card] name=Goblin Turncoat auto={S(goblin|myBattlefield)}:regenerate text=Sacrifice a Goblin: Regenerate Goblin Turncoat. mana={1}{B} type=Creature subtype=Goblin Mercenary power=2 toughness=1 [/card] [card] name=Goblin Vandal auto=@combat(notblocked) source(this):pay({R}) choice destroy target(artifact|opponentbattlefield) && fog from(this) text=Whenever Goblin Vandal attacks and isn't blocked, you may pay {R}. If you do, destroy target artifact defending player controls and Goblin Vandal assigns no combat damage this turn. mana={R} type=Creature subtype=Goblin Rogue power=1 toughness=1 [/card] [card] name=Goblin War Buggy abilities=haste auto=upcost[{1}{R};next upkeep] sacrifice text=Haste -- Echo {1}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) mana={1}{R} type=Creature subtype=Goblin power=2 toughness=2 [/card] [card] name=Goblin War Drums auto=lord(creature|mybattlefield) menace text=Each creature you control can't be blocked except by two or more creatures. mana={2}{R} type=Enchantment [/card] [card] name=Goblin War Paint target=creature auto=haste auto=2/2 text=Enchant creature -- Enchanted creature gets +2/+2 and has haste. mana={1}{R} type=Enchantment subtype=Aura [/card] [card] name=Goblin War Strike target=player auto=damage:type:goblin:mybattlefield text=Goblin War Strike deals damage equal to the number of Goblins you control to target player. mana={R} type=Sorcery [/card] [card] name=Goblin War Wagon abilities=doesnotuntap auto={2}:untap myUpkeepOnly text=Goblin War Wagon doesn't untap during your untap step. -- At the beginning of your upkeep, you may pay {2}. If you do, untap Goblin War Wagon. mana={4} type=Artifact Creature subtype=Juggernaut power=3 toughness=3 [/card] [card] name=Goblin Warchief auto=lord(goblin|mycastingzone) altercost(colorless,-1) auto=lord(goblin|myBattlefield) haste text=Goblin spells you cast cost {1} less to cast. -- Goblin creatures you control have haste. mana={1}{R}{R} type=Creature subtype=Goblin power=2 toughness=2 [/card] [card] name=Goblin Wardriver auto=_ATTACKING_all(other creature[attacking]) 1/0 ueot text=Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.) mana={R}{R} type=Creature subtype=Goblin Warrior power=2 toughness=2 [/card] [card] name=Goblin Warrens auto={2}{R}{S(goblin|myBattlefield)}{S(goblin|myBattlefield)}:_GOBLINTOKEN_*3 text={2}{R}, Sacrifice two Goblins: Put three 1/1 red Goblin creature tokens onto the battlefield. mana={2}{R} type=Enchantment [/card] [card] name=Goblin Welder auto={T}{S(artifact|myBattlefield)}:moveto(myBattlefield) target(artifact|myGraveyard) auto={T}{S(artifact|opponentBattlefield)}:moveto(opponentBattlefield) target(artifact|opponentGraveyard) text={T}: Choose target artifact a player controls and target artifact card in that player's graveyard. If both targets are still legal as this ability resolves, that player simultaneously sacrifices the artifact and returns the artifact card to the battlefield. mana={R} type=Creature subtype=Goblin Artificer power=1 toughness=1 [/card] [card] name=Goblin Wizard auto={T}:moveto(myBattlefield) target(goblin|myhand) auto={R}:protection from white target(goblin) text={T}: You may put a Goblin permanent card from your hand onto the battlefield. -- {R}: Target Goblin gains protection from white until end of turn. mana={2}{R}{R} type=Creature subtype=Goblin Wizard power=1 toughness=1 [/card] [card] name=Goblins of the Flarg abilities=mountainwalk auto=aslongas(dwarf|myBattlefield) all(this) sacrifice while >0 text=Mountainwalk -- When you control a Dwarf, sacrifice Goblins of the Flarg. mana={R} type=Creature subtype=Goblin Warrior power=1 toughness=1 [/card] [card] name=Goblinslide auto=@movedTo(*[-creature]|mystack):pay({1}) token(Goblin,Creature Goblin,1/1, haste, red) text=Enchantment. -- Whenever you cast a noncreature spell, you may pay {1}. If you do, put a 1/1 red Goblin creature token with haste onto the battlefield. mana={2}{R} type=Enchantment [/card] [card] name=God-Favored General auto=@untapped(this):name(pay 2W for 2 1/1 Soldiers) pay[[{2}{W}]] name(Pay 2W) token(Soldier,Enchantment Creature Soldier,1/1,white)*2 controller text=Inspired -- Whenever God-Favored General becomes untapped, you may pay {2}{W}. If you do, put two 1/1 white Soldier enchantment creature tokens onto the battlefield. mana={1}{W} type=Creature subtype=Human Soldier power=1 toughness=1 [/card] [card] name=Godhead of Awe abilities=flying auto=lord(other creature) transforms((,setpower=1,settoughness=1)) text=Flying -- Other creatures are 1/1. mana={WU}{WU}{WU}{WU}{WU} type=Creature subtype=Spirit Avatar power=4 toughness=4 [/card] [card] name=Godhunter Octopus auto=aslongas(enchantment|opponentBattlefield) cantattack <1 auto=aslongas(enchantment|opponentBattlefield) cantpwattack <1 auto=aslongas(*[enchanted]|opponentBattlefield) cantattack <1 auto=aslongas(*[enchanted]|opponentBattlefield) cantpwattack <1 text=Godhunter Octopus can't attack unless defending player controls an enchantment or an enchanted permanent. mana={5}{U} type=Creature subtype=Octopus power=5 toughness=5 [/card] [card] name=Godless Shrine auto=ability$!name(Choose one) choice name(Pay 2 life) life:-2 _ choice name(Tap) tap(noevent) all(mysource)!$ controller text=({T}: Add {W} or {B} to your mana pool.) -- As Godless Shrine enters the battlefield, you may pay 2 life. If you don't, Godless Shrine enters the battlefield tapped. type=Land subtype=Plains Swamp [/card] [card] name=Godo, Bandit Warlord aicode=activate moveTo(myBattlefield) target(equipment|myLibrary) auto=name(search card) reveal:plibrarycount optionone name(choose card) target(equipment|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield))! afterrevealedend revealend auto=@combat(attacking) source(this) turnlimited:untap all(this) auto=@combat(attacking) source(this) turnlimited:untap all(samurai|mybattlefield) auto=@combat(attacking) source(this) turnlimited:nextphasealter(add,combatphases,controller,after) text=When Godo, Bandit Warlord enters the battlefield, you may search your library for an Equipment card and put it onto the battlefield. If you do, shuffle your library. -- Whenever Godo attacks for the first time each turn, untap it and all Samurai you control. After this phase, you get an additional combat phase. mana={5}{R} type=Legendary Creature subtype=Human Barbarian power=3 toughness=3 [/card] [card] name=Gods' Eye, Gate to the Reikai auto={T}:Add{1} auto=_DIES_token(Spirit,Creature Spirit,1/1) text={T}: Add {1} to your mana pool. -- When Gods' Eye, Gate to the Reikai is put into a graveyard from the battlefield, put a 1/1 colorless Spirit creature token onto the battlefield. type=Legendary Land [/card] [card] name=Gods Willing target=creature|mybattlefield aicode=activate transforms((,newability[all(*[zpos<=1]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot auto=choice name(green) transforms((,newability[protection from green],newability[choice scry:1 scrycore delayed dontshow donothing scrycoreend scryend])) ueot auto=choice name(red) transforms((,newability[protection from red],newability[choice scry:1 scrycore delayed dontshow donothing scrycoreend scryend])) ueot auto=choice name(blue) transforms((,newability[protection from blue],newability[choice scry:1 scrycore delayed dontshow donothing scrycoreend scryend])) ueot auto=choice name(black) transforms((,newability[protection from black],newability[choice scry:1 scrycore delayed dontshow donothing scrycoreend scryend])) ueot auto=choice name(white) transforms((,newability[protection from white],newability[choice scry:1 scrycore delayed dontshow donothing scrycoreend scryend])) ueot text=Target creature you control gains protection from the color of your choice until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) mana={W} type=Instant [/card] [card] name=Godsire abilities=vigilance auto={T}:token(Beast,creature beast, 8/8,red green white) text=Vigilance -- {T}: Put an 8/8 Beast creature token that's red, green, and white onto the battlefield. mana={4}{R}{G}{G}{W} type=Creature subtype=Beast power=8 toughness=8 [/card] [card] name=Godtoucher auto={1}{W}{T}:prevent:999 target(creature[power>=5]) text={1}{W}, {T}: Prevent all damage that would be dealt to target creature with power 5 or greater this turn. mana={3}{G} type=Creature subtype=Elf Cleric power=2 toughness=2 [/card] [card] name=Godtracker of Jund auto=@movedTo(creature[power>=5]|myBattlefield):may counter(1/1) text=Whenever a creature with power 5 or greater enters the battlefield under your control, you may put a +1/+1 counter on Godtracker of Jund. mana={1}{R}{G} type=Creature subtype=Elf Shaman power=2 toughness=2 [/card] [card] name=Goham Djinn auto={1}{B}:regenerate auto=this(variable{commonblack}>0) -2/-2 text={1}{B}: Regenerate Goham Djinn. -- Goham Djinn gets -2/-2 as long as black is the most common color among all permanents or is tied for most common. mana={5}{B} type=Creature subtype=Djinn power=5 toughness=5 [/card] [card] name=Gold Myr auto={T}:Add{W} text={T}: Add {W} to your mana pool. mana={2} type=Artifact Creature subtype=Myr power=1 toughness=1 [/card] [card] name=Golden Bear mana={3}{G} type=Creature subtype=Bear power=4 toughness=3 [/card] [card] name=Golden Hind auto={T}:Add{G} text={T}: Add {G} to your mana pool. mana={1}{G} type=Creature subtype=Elk power=2 toughness=1 [/card] [card] name=Golden Urn auto=@each my upkeep:may counter(0/0,1,Charge) auto={T}{S}:dynamicability text=At the beginning of your upkeep, you may put a charge counter on Golden Urn. -- {T}, Sacrifice Golden Urn: You gain life equal to the number of charge counters on Golden Urn. mana={1} type=Artifact [/card] [card] name=Golden Wish auto=moveTo(exile) aicode=activate target(*[artifact;enchantment]|mysideboard) moveto(myhand) auto=name(search card) reveal:type:*:mysideboard revealzone(mysideboard) optionone name(choose card) target(<1>*[artifact;enchantment]|reveal) moveto(myhand) and!(all(other *|reveal) moveto(ownersideboard))! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownersideboard) and!(all(other *|reveal) moveto(ownersideboard))! optiontwoend revealend text=You may choose an artifact or enchantment card you own from outside the game, reveal that card, and put it into your hand. Exile Golden Wish. mana={3}{W}{W} type=Sorcery [/card] [card] name=Goldenglow Moth abilities=flying auto=@combat(blocking) source(this):life:4 text=Flying -- Whenever Goldenglow Moth blocks, you may gain 4 life. mana={W} type=Creature subtype=Insect power=0 toughness=1 [/card] [card] name=Gold auto={S}:add{G} auto={S}:add{W} auto={S}:add{U} auto={S}:add{B} auto={S}:add{R} text=Sacrifice this artifact: Add one mana of any color to your mana pool type=Artifact [/card] [card] name=Gold-Forged Sentinel abilities=flying text=Flying mana={6} type=Artifact Creature subtype=Chimera power=4 toughness=4 [/card] [card] name=Goldmeadow Dodger auto=cantbeblockedby(creature[power>=4]) text=Goldmeadow Dodger can't be blocked by creatures with power 4 or greater. mana={W} type=Creature subtype=Kithkin Rogue power=1 toughness=1 [/card] [card] name=Goldmeadow Harrier auto={W}{T}:tap target(creature) text={W}, {T}: Tap target creature. mana={W} type=Creature subtype=Kithkin Soldier power=1 toughness=1 [/card] [card] name=Goldmeadow Lookout auto={W}{T}{D(*|myhand)}:token(139397) text={W}, {T}, Discard a card: Put a 1/1 white Kithkin Soldier creature token named Goldmeadow Harrier onto the battlefield. It has "{W}, {T}: Tap target creature." mana={3}{W} type=Creature subtype=Kithkin Spellshaper power=2 toughness=2 [/card] [card] name=Goldnight Commander auto=@movedTo(other creature|myBattlefield):all(creature|mybattlefield) 1/1 ueot text=Whenever another creature enters the battlefield under your control, creatures you control get +1/+1 until end of turn. mana={3}{W} type=Creature subtype=Human Cleric Soldier power=2 toughness=2 [/card] [card] name=Goldnight Redeemer abilities=flying auto=life:twiceothertype:creature:mybattlefield controller text=Flying -- When Goldnight Redeemer enters the battlefield, you gain 2 life for each other creature you control. mana={4}{W}{W} type=Creature subtype=Angel power=4 toughness=4 [/card] [card] name=Golem Artisan auto={2}:1/1 target(creature[artifact]) auto={2}:flying target(creature[artifact]) auto={2}:trample target(creature[artifact]) auto={2}:haste target(creature[artifact]) text={2}: Target atifact creature gets +1/+1 until end of turn. -- {2}: Target artifact creature gains your choice of flying, trample, or haste until end of turn. mana={5} type=Artifact Creature subtype=Golem power=3 toughness=3 [/card] [card] name=Golem Foundry auto=@movedTo(artifact|mystack):may counter(0/0,1,Charge) auto={C(0/0,-3,Charge)}:token(Golem,Artifact Creature Golem,3/3) text=Whenever you cast an artifact spell, you may put a charge counter on Golem Foundry. -- Remove three charge counters from Golem Foundry: Put a 3/3 colorless Golem artifact creature token onto the battlefield. mana={3} type=Artifact [/card] [card] name=Golem's Heart auto=@movedTo(artifact|stack):may life:1 controller text=Whenever a player casts an artifact spell, you may gain 1 life. mana={2} type=Artifact [/card] [card] name=Golem-Skin Gauntlets auto={2}:equip auto=teach(creature) thisforeach(gear) 1/0 text=Equipped creature gets +1/+0 for each Equipment attached to it. -- Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.) mana={1} type=Artifact subtype=Equipment [/card] [card] name=Golgari Brownscale auto=@movedTo(this|myhand) from(mygraveyard):life:2 dredge=dredge(2) text=When Golgari Brownscale is put into your hand from your graveyard, you gain 2 life. -- Dredge 2 (If you would draw a card, instead you may put exactly two cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.) mana={1}{G}{G} type=Creature subtype=Lizard power=2 toughness=3 [/card] [card] name=Golgari Charm auto=choice name(All creatures -1/-1) all(creature|battlefield) -1/-1 ueot auto=choice name(Destroy enchantment) destroy target(enchantment|battlefield) auto=choice name(Regenerate creatures) regenerate all(creature|myBattlefield) text=Choose one - All creatures get -1/-1 until end of turn; or destroy target enchantment; or regenerate each creature you control. mana={B}{G} type=Instant [/card] [card] name=Golgari Cluestone auto={T}:Add{B} auto={T}:Add{G} auto={B}{G}{T}{S}:draw:1 controller text={T}: Add {B} or {G} to your mana pool. -- {B}{G}, {T}, Sacrifice Golgari Cluestone: Draw a card. mana={3} type=Artifact [/card] [card] name=Golgari Decoy abilities=lure autograveyard=_SCAVENGE_({3}{G}{G}{E}) text=All creatures able to block Golgari Decoy do so. -- Scavenge {3}{G}{G} ({3}{G}{G}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.) mana={3}{G} type=Creature subtype=Elf Rogue power=2 toughness=2 [/card] [card] name=Golgari Germination auto=@movedto(graveyard) from(creature[-token]|myBattlefield):token(Saproling,creature saproling, 1/1,green) text=Whenever a nontoken creature you control dies, put a 1/1 green Saproling creature token onto the battlefield. mana={1}{B}{G} type=Enchantment [/card] [card] name=Golgari Grave-Troll auto=counter(1/1,type:creature:mygraveyard) auto={1}{C(1/1,-1)}:regenerate dredge=dredge(6) text=Golgari Grave-Troll enters the battlefield with a +1/+1 counter on it for each creature card in your graveyard. -- {1}, Remove a +1/+1 counter from Golgari Grave-Troll: Regenerate Golgari Grave-Troll. -- Dredge 6 (If you would draw a card, instead you may put exactly six cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.) mana={4}{G} type=Creature subtype=Skeleton Troll power=0 toughness=0 [/card] [card] name=Golgari Guildgate auto=tap(noevent) auto={T}:Add{B} auto={T}:Add{G} text=Golgari Guildgate enters the battlefield tapped. -- {T}: Add {B} or {G} to your mana pool. type=Land subtype=Gate [/card] [card] name=Golgari Guildmage auto={4}{B}{S(creature|myBattlefield)}:moveto(myhand) target(creature|mygraveyard) auto={4}{G}:counter(1/1) target(creature) text=({(b/g)} can be paid with either {B} or {G}.) -- {4}{B}, Sacrifice a creature: Return target creature card from your graveyard to your hand. -- {4}{G}: Put a +1/+1 counter on target creature. mana={BG}{BG} type=Creature subtype=Elf Shaman power=2 toughness=2 [/card] [card] name=Golgari Keyrune auto={T}:add{B} auto={T}:add{G} auto={B}{G}:transforms((Insect Artifact Creature,setpower=2,settoughness=2,black,green,deathtouch)) ueot text={T}: Add {B} or {G} to your mana pool. -- {B}{G}: Golgari Keyrune becomes a 2/2 black and green Insect artifact creature with deathtouch until end of turn. mana={3} type=Artifact [/card] [card] name=Golgari Longlegs mana={3}{BG}{BG} type=Creature subtype=Insect power=5 toughness=4 [/card] [card] name=Golgari Rot Farm auto=tap(noevent) auto=moveto(ownerhand) notatarget(land|myBattlefield) auto={T}:Add{B}{G} text=Golgari Rot Farm enters the battlefield tapped. -- When Golgari Rot Farm enters the battlefield, return a land you control to its owner's hand. -- {T}: Add {B}{G} to your mana pool. type=Land [/card] [card] name=Golgari Rotwurm auto={B}{S(creature|myBattlefield)}:life:-1 target(player) text={B}, Sacrifice a creature: Target player loses 1 life. mana={3}{B}{G} type=Creature subtype=Zombie Wurm power=5 toughness=4 [/card] [card] name=Golgari Signet auto={1}{T}:Add{B}{G} text={1}, {T}: Add {B}{G} to your mana pool. mana={2} type=Artifact [/card] [card] name=Golgari Thug auto=_DIES_moveTo(mylibrary) target(creature|mygraveyard) dredge=dredge(4) text=When Golgari Thug is put into a graveyard from the battlefield, put target creature card in your graveyard on top of your library. -- Dredge 4 (If you would draw a card, instead you may put exactly four cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.) mana={1}{B} type=Creature subtype=Human Warrior power=1 toughness=1 [/card] [card] name=Goliath Beetle abilities=trample text=Trample mana={2}{G} type=Creature subtype=Insect power=3 toughness=1 [/card] [card] name=Goliath Sphinx abilities=flying text=Flying mana={5}{U}{U} type=Creature subtype=Sphinx power=8 toughness=7 [/card] [card] name=Goliath Spider abilities=reach text=Reach (This creature can block creatures with flying.) mana={6}{G}{G} type=Creature subtype=Spider power=7 toughness=6 [/card] [card] name=Gone Missing target=* auto=moveto(ownerlibrary) auto=name(Create clue) token(Clue) controller text=Put target permanent on top of its owner's library. -- Investigate. (Put a colorless Clue artifact token onto the battlefield with "{2}, Sacrifice this artifact: Draw a card.") mana={4}{U} type=Sorcery [/card] [card] name=Gonti's Aether Heart auto=alterenergy:2 controller auto=@movedTo(other artifact|myBattlefield):alterenergy:2 controller auto={E}{e:8}:turns:+1 controller text=Whenever Gonti's Aether Heart or another artifact enters the battlefield under your control, you get {E}{E} (two energy counters). -- Pay {E}{E}{E}{E}{E}{E}{E}{E}, Exile Gonti's Aether Heart: Take an extra turn after this one. mana={6} type=Legendary Artifact [/card] [card] name=Gonti's Machinations auto=@lifelostof(player) restriction{compare(thatmuch)~equalto~compare(lifelost)} turnlimited:alterenergy:1 controller auto={e:2}{S}:life:-3 opponent && life:3 controller text=Whenever you lose life for the first time each turn, you get {E}. (You get an energy counter. Damage causes loss of life.) -- Pay {E}{E}, Sacrifice Gonti's Machinations: Each opponent loses 3 life. You gain life equal to the life lost this way. mana={B} type=Enchantment [/card] [card] name=Gore Swine mana={2}{R} type=Creature subtype=Boar power=4 toughness=1 [/card] [card] name=Gore Vassal auto={S}:target(other creature) transforms((,newability[counter(-1/-1)],newability[if cantargetcard(creature[power>=1]) then regenerate])) forever text=Sacrifice Gore Vassal: Put a -/1-1 counter on target creature. Then, if that creature's toughness is 1 or greater, regenerate it. mana={2}{W} type=Creature subtype=Phyrexian Dog power=2 toughness=1 [/card] [card] name=Gorehorn Minotaurs auto=bloodthirst:2 text=Bloodthirst 2 mana={2}{R}{R} type=Creature subtype=Minotaur Warrior power=3 toughness=3 [/card] [card] name=Gore-House Chainwalker auto=may counter(1/1) auto=this(counter{1/1.1}>=1) cantblock text=Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.) mana={1}{R} type=Creature subtype=Human Warrior power=2 toughness=1 [/card] [card] name=Goretusk Firebeast auto=damage:4 target(player) text=When Goretusk Firebeast enters the battlefield, it deals 4 damage to target player. mana={5}{R} type=Creature subtype=Elemental Boar Beast power=2 toughness=2 [/card] [card] name=Gorger Wurm auto=may target(other creature|mybattlefield) sacrifice && counter(1/1) all(this) text=Devour 1 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with that many +1/+1 counters on it.) mana={3}{R}{G} type=Creature subtype=Wurm power=5 toughness=5 [/card] [card] name=Gorgon Flail auto={2}:equip auto=teach(creature) 1/1 auto=teach(creature) deathtouch text=Equipped creature gets +1/+1 and has deathtouch. (Creatures dealt damage by this creature are destroyed. You can divide its combat damage among any of the creatures blocking or blocked by it.) -- Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) mana={2} type=Artifact subtype=Equipment [/card] [card] name=Gorgon Recluse abilities=madness autoexile=restriction{discarded} pay({B}{B}) name(pay BB to cast) activate name(pay BB to cast) castcard(normal)?name(put in graveyard) moveto(ownergraveyard) auto=@combat(blocked,blocking) source(this) from(creature):all(trigger[from]) phaseaction[combatends once] destroy text=Whenever Gorgon Recluse blocks or becomes blocked by a nonblack creature, destroy that creature at end of combat. -- Madness {B}{B} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.) mana={3}{B}{B} type=Creature subtype=Gorgon power=2 toughness=4 [/card] [card] name=Gorgon's Head auto={2}:equip auto=teach(creature) deathtouch text=Equipped creature has deathtouch. -- Equip {2} mana={1} type=Artifact subtype=Equipment [/card] [card] name=Gorilla Chieftain auto={1}{G}:regenerate text={1}{G}: Regenerate Gorilla Chieftain. mana={2}{G}{G} type=Creature subtype=Ape power=3 toughness=3 [/card] [card] name=Gorilla Pack abilities=foresthome text=Gorilla Pack can't attack unless defending player controls a Forest. -- When you control no Forests, sacrifice Gorilla Pack. mana={2}{G} type=Creature subtype=Ape power=3 toughness=3 [/card] [card] name=Gorilla Shaman auto={1}:name(X = 0) destroy target(artifact[-creature;manacost=0]) auto={3}:name(X = 1) destroy target(artifact[-creature;manacost=1]) auto={5}:name(X = 2) destroy target(artifact[-creature;manacost=2]) auto={7}:name(X = 3) destroy target(artifact[-creature;manacost=3]) auto={9}:name(X = 4) destroy target(artifact[-creature;manacost=4]) auto={11}:name(X = 5) destroy target(artifact[-creature;manacost=5]) auto={13}:name(X = 6) destroy target(artifact[-creature;manacost=6]) auto={15}:name(X = 7) destroy target(artifact[-creature;manacost=7]) auto={17}:name(X = 8) destroy target(artifact[-creature;manacost=8]) auto={19}:name(X = 9) destroy target(artifact[-creature;manacost=9]) auto={21}:name(X = 10) destroy target(artifact[-creature;manacost=10]) auto={23}:name(X = 11) destroy target(artifact[-creature;manacost=11]) auto={25}:name(X = 12) destroy target(artifact[-creature;manacost=12]) auto={27}:name(X = 13) destroy target(artifact[-creature;manacost=13]) auto={29}:name(X = 14) destroy target(artifact[-creature;manacost=14]) auto={31}:name(X = 15) destroy target(artifact[-creature;manacost=15]) auto={33}:name(X = 16) destroy target(artifact[-creature;manacost=16]) text={X}{X}{1}: Destroy target noncreature artifact with mana value X. mana={R} type=Creature subtype=Ape Shaman power=1 toughness=1 [/card] [card] name=Gorilla Titan abilities=trample auto=aslongas(*|mygraveyard) 4/4 <1 text=Trample -- Gorilla Titan gets +4/+4 as long as there are no cards in your graveyard. mana={3}{G}{G} type=Creature subtype=Ape power=4 toughness=4 [/card] [card] name=Gorilla War Cry text=Cast Gorilla War Cry only during combat before blockers are declared. -- Attacking creatures can't be blocked this turn except by two or more creatures. -- Draw a card at the beginning of the next turn's upkeep. auto=all(creature[attacking]) menace ueot auto=@next upkeep:draw:1 controller restriction=blockersonly mana={1}{R} type=Instant [/card] [card] name=Gorilla Warrior mana={2}{G} type=Creature subtype=Ape Warrior power=3 toughness=2 [/card] [card] name=Gossamer Phantasm abilities=flying auto=@targeted(this):sacrifice text=Flying -- When Gossamer Phantasm becomes the target of a spell or ability, sacrifice it. mana={1}{U} type=Creature subtype=Illusion power=2 toughness=1 [/card] [card] name=Gosta Dirk abilities=first strike auto=lord(creature) -islandwalk text=First strike -- Creatures with islandwalk can be blocked as though they didn't have islandwalk. mana={3}{W}{W}{U}{U} type=Legendary Creature subtype=Human Warrior power=4 toughness=4 [/card] [card] name=Graceblade Artisan auto=thisforeach(auras > 0) 2/2 text=Graceblade Artisan gets +2/+2 for each Aura attached to it. mana={2}{W} type=Creature subtype=Human Monk power=2 toughness=3 [/card] [card] name=Graceful Adept abilities=nomaxhand text=You have no maximum hand size. mana={2}{U} type=Creature subtype=Human Wizard power=1 toughness=3 [/card] [card] name=Graceful Reprieve target=creature auto=transforms((,newability[@movedTo(graveyard) from(this|battlefield) once:all(trigger[from]) moveto(ownerbattlefield)])) forever text=When target creature is put into a graveyard this turn, return that card to the battlefield under its owner's control. mana={1}{W} type=Instant [/card] [card] name=Graf Harvest auto=lord(zombie|myBattlefield) menace auto={3}{b}{E(creature|mygraveyard)}:_ZOMBIETOKEN_ text=Zombies you control have menace. (They can't be blocked except by two or more creatures.) -- {3}{B}, Exile a creature card from your graveyard: Put a 2/2 black Zombie creature token onto the battlefield. mana={B} type=Enchantment [/card] [card] name=Graf Mole auto=@sacrificed(Clue|mybattlefield): life:3 text=Whenever you sacrifice a Clue, you gain 3 life. mana={2}{G} type=Creature subtype=Mole Beast power=2 toughness=4 [/card] [card] name=Graf Rats auto=@each my combatbegins:target(Midnight Scavengers) meld(Chittering Host) text=At the beginning of combat on your turn, if you both own and control Graf Rats and a creature named Midnight Scavengers, exile them, then meld them into Chittering Host. mana={1}{B} type=Creature subtype=Rat power=2 toughness=1 [/card] [card] name=Grafted Skullcap auto=@each my draw:draw:1 auto=@each my end:moveTo(graveyard) all(*|myhand) text=At the beginning of your draw step, draw an additional card. -- At the beginning of your end step, discard your hand. mana={4} type=Artifact [/card] [card] name=Grand Abolisher auto=this(variable{controllerturn}>0) maxCast(*)0 opponent auto=this(variable{controllerturn}>0) lord(*[artifact;enchantment;creature]|opponentbattlefield) noactivatedability text=During your turn, your opponents can't cast spells or activate abilities of artifacts, creatures, or enchantments. mana={W}{W} type=Creature subtype=Human Cleric power=2 toughness=2 [/card] [card] name=Grand Arbiter Augustin IV auto=lord(*[white]|mycastingzone) altercost(colorless,-1) auto=lord(*[blue]|mycastingzone) altercost(colorless,-1) auto=lord(*|opponentcastingzone) altercost(colorless,+1) text=White spells you cast cost {1} less to cast. -- Blue spells you cast cost {1} less to cast. -- Spells your opponents cast cost {1} more to cast. mana={2}{W}{U} type=Legendary Creature subtype=Human Advisor power=2 toughness=3 [/card] [card] name=Grand Architect auto=lord(other creature[blue]|myBattlefield) 1/1 auto={U}:name(becomes blue) target(creature[artifact]) transforms((,newcolors[blue])) ueot auto={T(creature[blue]|mybattlefield)}:if type(artifact|myhand,mybattlefield,mycommandzone)~morethan~0 then add{C}{C} text=Other blue creatures you control get +1/+1. -- {U}:Target artifact creature becomes blue until end of turn. -- Tap an untapped blue creature you control: Add {C}{C}. Spend this mana only to cast artifact spells or activate abilities of artifacts. mana={1}{U}{U} type=Creature subtype=Vedalken Artificer power=1 toughness=3 [/card] [card] name=Grand Coliseum auto=tap(noevent) auto={T}:Add{1} auto={T}:Add{B} and!( damage:1 controller )! auto={T}:Add{G} and!( damage:1 controller )! auto={T}:Add{R} and!( damage:1 controller )! auto={T}:Add{U} and!( damage:1 controller )! auto={T}:Add{W} and!( damage:1 controller )! text=Grand Coliseum enters the battlefield tapped. -- {T}: Add {1} to your mana pool. -- {T}: Add one mana of any color to your mana pool. Grand Coliseum deals 1 damage to you. type=Land [/card] [card] name=Grand Melee auto=lord(creature|battlefield) transforms((,newability[mustattack],newability[mustblock])) text=All creatures attack each turn if able. -- -- All creatures block each turn if able. mana={3}{R} type=Enchantment [/card] [card] name=Grandmother Sengir auto={1}{B}{T}:-1/-1 target(creature) text={1}{B}, {T}: Target creature gets -1/-1 until end of turn. mana={4}{B} type=Legendary Creature subtype=Human Wizard power=3 toughness=3 [/card] [card] name=Granger Guildmage auto={W}{T}:first strike target(creature) auto={R}{T}:damage:1 target(creature,player) && damage:1 controller text={W}, {T}: Target creature gains first strike until end of turn. -- {R}, {T}: Granger Guildmage deals 1 damage to target creature or player and 1 damage to you. mana={G} type=Creature subtype=Human Wizard power=1 toughness=1 [/card] [card] name=Granite Gargoyle abilities=flying auto={R}:0/1 text=Flying -- {R}: Granite Gargoyle gets +0/+1 until end of turn. mana={2}{R} type=Creature subtype=Gargoyle power=2 toughness=2 [/card] [card] name=Granite Grip target=creature auto=foreach(mountain|myBattlefield) 1/0 text=Enchant creature -- Enchanted creature gets +1/+0 for each Mountain you control. mana={2}{R} type=Enchantment subtype=Aura [/card] [card] name=Granite Shard auto={3}{T}:Damage:1 target(creature,player) auto={R}{T}:Damage:1 target(creature,player) text={3}, {T} or {R}, {T}: Granite Shard deals 1 damage to target creature or player. mana={3} type=Artifact [/card] [card] name=Granulate auto=destroy all(artifact[manacost<=4;-land]) text=Destroy each nonland artifact with mana value 4 or less. mana={2}{R}{R} type=Sorcery [/card] [card] name=Grapeshot Catapult auto={T}:Damage:1 target(creature[flying]) text={T}: Grapeshot Catapult deals 1 damage to target creature with flying. mana={4} type=Artifact Creature subtype=Construct power=2 toughness=3 [/card] [card] name=Grapeshot abilities=storm auto=damage:1 target(creature,player) text=Grapeshot deals 1 damage to target creature or player. -- Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.) mana={1}{R} type=Sorcery [/card] [card] name=Grapple with the Past auto=deplete:3 auto=moveto(myhand) target(creature,land|mygraveyard) text=Put the top three cards of your library into your graveyard, then you may return a creature or land card from your graveyard to your hand. mana={1}{G} type=Instant [/card] [card] name=Grappler Spider abilities=reach text=Reach (This creature can block creatures with flying.) mana={1}{G} type=Creature subtype=Spider power=2 toughness=1 [/card] [card] name=Grasp of Darkness target=creature auto=-4/-4 text=Target creature gets -4/-4 until end of turn. mana={B}{B} type=Instant [/card] [card] name=Grasp of Phantoms target=creature auto=moveTo(ownerlibrary) flashback={7}{U} text=Put target creature on top of its owner's library. -- Flashback {7}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.) mana={3}{U} type=Sorcery [/card] [card] name=Grasp of the Hieromancer target=creature auto=teach(creature) 1/1 auto=@combat(attacking) source(mytgt):tap target(creature|opponentbattlefield) text=Enchant creature -- Enchanted creature gets +1/+1 and has "Whenever this creature attacks, tap target creature defending player controls." mana={1}{W} type=Enchantment subtype=Aura [/card] [card] name=Grassland Crusader auto={T}:2/2 target(elf,soldier) text={T}: Target Elf or Soldier creature gets +2/+2 until end of turn. mana={5}{W} type=Creature subtype=Human Cleric Soldier power=2 toughness=4 [/card] [card] name=Grasslands auto=tap(noevent) auto={T}{S}:moveTo(myBattlefield) target(*[forest;plains]|myLibrary) text=Grasslands enters the battlefield tapped. -- {T}, Sacrifice Grasslands: Search your library for a Forest or Plains card and put it onto the battlefield. Then shuffle your library. type=Land [/card] [card] name=Grave Betrayal auto=@movedTo(creature|opponentGraveyard) from(Battlefield):all(trigger[to]) transforms((,newability[phaseaction[endofturn once] moveTo(opponentBattlefield)])) auto=@movedTo(creature[fresh]|myBattlefield) from(opponentGraveyard):all(trigger[to]) transforms((,newability[counter(1/1)])) auto=@movedTo(creature[fresh]|myBattlefield) from(opponentGraveyard):all(trigger[to]) transforms((Zombie,black)) forever text=Whenever a creature you don't control dies, return it to the battlefield under your control with an additional +1/+1 counter on it at the beginning of the next end step. That creature is a black Zombie in addition to its other colors and types. mana={5}{B}{B} type=Enchantment [/card] [card] name=Grave Birthing target=opponent auto=ability$!moveto(exile) notatarget(*|mygraveyard)!$ targetedplayer auto=token(Eldrazi Scion,Creature Eldrazi Scion,1/1) and!( transforms((,newability[{S}:Add{C}])) forever )! controller auto=draw:1 controller text=Devoid (This card has no color.) -- Target opponent exiles a card from his or her graveyard. You put a 1/1 colorless Eldrazi Scion creature token onto the battlefield. It has "Sacrifice this creature: Add {1} to your mana pool." -- Draw a card. mana={2}{B} abilities=devoid type=Instant [/card] [card] name=Grave Bramble abilities=defender auto=protection from(zombie) text=Defender, protection from Zombies mana={1}{G}{G} type=Creature subtype=Plant power=3 toughness=4 [/card] [card] name=Grave Defiler aicode=activate target(<4>*[zpos<=4]|mylibrary) name(revealed card) moveto(myhand) name(revealed card) and!(if cantargetcard(*[-zombie]|*) then bottomoflibrary))! auto=reveal:4 optionone name(Get Zombie) target(<4>zombie|reveal) moveto(myhand) optiononeend optiontwo name(put on bottom) target(<4>*|reveal) bottomoflibrary optiontwoend revealend text=When Grave Defiler enters the battlefield, reveal the top four cards of your library. Put all Zombie cards revealed this way into your hand and the rest on the bottom of your library. -- {1}{B}: Regenerate Grave Defiler. auto={1}{B}:regenerate mana={3}{B} type=Creature subtype=Zombie power=2 toughness=1 [/card] [card] name=Grave Exchange target=creature|mygraveyard auto=moveTo(myhand) auto=target(player) ability$!name(sacrifice) notatarget(creature|mybattlefield) sacrifice!$ targetedplayer text=Return target creature card from your graveyard to your hand. Target player sacrifices a creature. mana={4}{B}{B} type=Sorcery [/card] [card] name=Grave Pact auto=@movedTo(creature|graveyard) from(mybattlefield):ability$!name(sacrifice) notatarget(creature|mybattlefield) sacrifice!$ opponent text=Whenever a creature you control dies, each other player sacrifices a creature. mana={1}{B}{B}{B} type=Enchantment [/card] [card] name=Grave Peril auto=@movedTo(creature[-black]|battlefield):all(trigger[to]) destroy && moveTo(mygraveyard) all(this) text=When a nonblack creature enters the battlefield, sacrifice Grave Peril. If you do, destroy that creature. mana={1}{B} type=Enchantment [/card] [card] name=Grave Robbers auto={B}{T}:moveto(exile) target(artifact|graveyard) && life:2 controller text={B}, {T}: Exile target artifact card from a graveyard. You gain 2 life. mana={1}{B}{B} type=Creature subtype=Human Rogue power=1 toughness=1 [/card] [card] name=Grave Scrabbler abilities=madness autoexile=restriction{discarded} pay({1}{B}) name(pay {1}{B} to cast) activate name(pay 1B to cast) castcard(normal madness)?name(put in graveyard) moveto(ownergraveyard) auto=if madnessplayed then target(creature|graveyard) moveto(ownerhand) text=Madness {1}{B} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.) -- When Grave Scrabbler enters the battlefield, if its madness cost was paid, you may return target creature card from a graveyard to its owner's hand. mana={3}{B} type=Creature subtype=Zombie power=2 toughness=2 [/card] [card] name=Grave Strength target=creature auto=deplete:3 auto=foreach(creature|mygraveyard) counter(1/1) text=Choose target creature. Put the top three cards of your library into your graveyard, then put a +1/+1 counter on that creature for each creature card in your graveyard. mana={1}{B} type=Sorcery [/card] [card] name=Grave Titan abilities=deathtouch auto=_ZOMBIETOKEN_*2 auto=_ATTACKING__ZOMBIETOKEN_*2 text=Deathtouch -- Whenever Grave Titan enters the battlefield or attacks, put two 2/2 black Zombie creature tokens onto the battlefield. mana={4}{B}{B} type=Creature subtype=Giant power=6 toughness=6 [/card] [card] name=Grave Upheaval target=creature|graveyard auto=moveto(mybattlefield) and!(haste)! aicode=activate target(land[basic]|mylibrary) moveto(myhand) autohand={2}{cycle}:name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>land[basic]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend text=Put target creature card from a graveyard onto the battlefield under your control. It gains haste. -- Basic landcycling {2} ({2}, Discard this card: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.) mana={4}{B}{R} type=Sorcery [/card] [card] name=Gravebane Zombie abilities=librarydeath text=If Gravebane Zombie would be put into a graveyard from the battlefield, put Gravebane Zombie on top of its owner's library instead. mana={3}{B} type=Creature subtype=Zombie power=3 toughness=2 [/card] [card] name=Gravebind target=creature auto=cantregen auto=@next upkeep:draw:1 controller text=Target creature can't be regenerated this turn. -- Draw a card at the beginning of the next turn's upkeep. mana={B} type=Instant [/card] [card] name=Graveblade Marauder abilities=deathtouch auto=@combatdamagefoeof(player) from(this):life:-type:creature:mygraveyard opponent auto=@combatdamageof(player) from(this):life:-type:creature:mygraveyard controller text=Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) -- Whenever Graveblade Marauder deals combat damage to a player, that player loses life equal to the number of creature cards in your graveyard. mana={2}{B} type=Creature subtype=Human Warrior power=1 toughness=4 [/card] [card] name=Graveborn Muse auto=@each my upkeep:foreach(zombie|myBattlefield) draw:1 auto=@each my upkeep:foreach(zombie|myBattlefield) life:-1 text=At the beginning of your upkeep, you draw X cards and you lose X life, where X is the number of Zombies you control. mana={2}{B}{B} type=Creature subtype=Zombie Spirit power=3 toughness=3 [/card] [card] name=Gravecrawler abilities=cantblock autograveyard=aslongas(zombie|myBattlefield) CanPlayFromGraveyard text=Gravecrawler can't block. -- You may cast Gravecrawler from your graveyard as long as you control a Zombie. mana={B} type=Creature subtype=Zombie power=2 toughness=1 [/card] [card] name=Gravedigger auto=may moveTo(myhand) target(creature|mygraveyard) text=When Gravedigger enters the battlefield, you may return target creature card from your graveyard to your hand. mana={3}{B} type=Creature subtype=Zombie power=2 toughness=2 [/card] [card] name=Gravegouger auto=(blink)forsrc target(*|graveyard) text=When Gravegouger enters the battlefield, exile up to two target cards from a single graveyard. -- When Gravegouger leaves the battlefield, return the exiled cards to their owner's graveyard. mana={2}{B} type=Creature subtype=Nightmare Horror power=2 toughness=2 [/card] [card] name=Gravel Slinger facedown={3} autofacedown={1}{W}:morph auto={T}:damage:1 target(creature[attacking;blocking]) text={T}: Gravel Slinger deals 1 damage to target attacking or blocking creature. -- Morph {1}{W} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) mana={3}{W} type=Creature subtype=Human Soldier power=1 toughness=3 [/card] [card] name=Gravelgill Axeshark abilities=persist text=Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) mana={4}{UB} type=Creature subtype=Merfolk Soldier power=3 toughness=3 [/card] [card] name=Gravelgill Duo auto=@movedTo(*[blue]|mystack):1/1 ueot auto=@movedTo(*[black]|mystack):fear ueot text=Whenever you cast a blue spell, Gravelgill Duo gets +1/+1 until end of turn. -- Whenever you cast a black spell, Gravelgill Duo gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.) mana={2}{UB} type=Creature subtype=Merfolk Rogue Warrior power=2 toughness=1 [/card] [card] name=Graven Cairns auto={T}:Add{1} auto={RB}{T}:Add{B}{B} auto={RB}{T}:Add{B}{R} auto={RB}{T}:Add{R}{R} text={T}: Add {1} to your mana pool. -- {(b/r)}, {T}: Add {B}{B}, {B}{R}, or {R}{R} to your mana pool. type=Land [/card] [card] name=Gravepurge auto=may name(Return creature to library) target(creature|mygraveyard) moveTo(mylibrary) auto=draw:1 controller text=Put any number of target creature cards from your graveyard on top of your library. -- Draw a card. mana={2}{B} type=Instant [/card] [card] name=Graverobber Spider abilities=reach auto={3}{B}:type:creature:mygraveyard/type:creature:mygraveyard limit:1 text=Reach -- {3}{B}: Graverobber Spider gets +X/+X until end of turn, where X is the number of creature cards in your graveyard. Activate this ability only once each turn. mana={3}{G} type=Creature subtype=Spider power=2 toughness=4 [/card] [card] name=Grave-Shell Scarab auto={1}{S}:draw:1 dredge=dredge(1) text={1}, Sacrifice Grave-Shell Scarab: Draw a card. -- Dredge 1 (If you would draw a card, instead you may put exactly one card from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.) mana={2}{B}{G}{G} type=Creature subtype=Insect power=4 toughness=4 [/card] [card] name=Gravespawn Sovereign auto={T(zombie|myBattlefield)}{T(zombie|myBattlefield)}{T(zombie|myBattlefield)}{T(zombie|myBattlefield)}{T(zombie|myBattlefield)}:moveTo(mybattlefield) target(creature|graveyard) text=Tap five untapped Zombies you control: Put target creature card from a graveyard onto the battlefield under your control. mana={4}{B}{B} type=Creature subtype=Zombie power=3 toughness=3 [/card] [card] name=Gravestorm auto=@each my upkeep restriction{type(*|opponentgraveyard)~morethan~0}:ability$!choice (exile card) target(*|mygraveyard) moveTo(exile) _ choice name(opponent draw) draw:1 opponent!$ opponent auto=@each my upkeep restriction{type(*|opponentgraveyard)~lessthan~1}:may draw:1 controller text=At the beginning of your upkeep, target opponent may exile a card from his or her graveyard. If that player doesn't, you may draw a card. mana={B}{B}{B} type=Enchantment [/card] [card] name=Gravetiller Wurm abilities=trample auto=if morbid then counter(1/1,4) text=Trample -- Morbid - Gravetiller Wurm enters the battlefield with four +1/+1 counters on it if a creature died this turn. mana={5}{G} type=Creature subtype=Wurm power=4 toughness=4 [/card] [card] name=Graveyard Shovel auto={2}{T}:name(exiles a card) target(player) ability$! notatarget(*|mygraveyard) moveto(exile) and!( if cantargetcard(creature|*) then all(abilitycontroller) life:2 oneshot )! !$ targetedplayer text={2}, {T}: Target player exiles a card from his or her graveyard. If it's a creature card, you gain 2 life. mana={2} type=Artifact [/card] [card] name=Gravitational Shift auto=lord(creature[flying]) 2/0 auto=lord(creature[-flying]) -2/0 text=Creatures with flying get +2/+0. -- Creatures without flying get -2/-0. mana={3}{U}{U} type=Enchantment [/card] [card] name=Gravity Negator abilities=flying auto=_ATTACKING_pay({c}) target(other creature) flying ueot text=Devoid (This card has no color.) -- Flying -- Whenever Gravity Negator attacks, you may pay {C}. If you do, another target creature gains flying until end of turn. ({C} represents colorless mana.) mana={3}{U} abilities=devoid type=Creature subtype=Eldrazi Drone power=2 toughness=3 [/card] [card] name=Gravity Sphere auto=lord(creature) -flying auto=@movedTo(other enchantment[world]|battlefield):sacrifice all(this) text=All creatures lose flying. mana={2}{R} type=World Enchantment [/card] [card] name=Gravity Well auto=@each blockers:lord(creature[attacking;flying]|battlefield) -flying text=Whenever a creature with flying attacks, it loses flying until end of turn. mana={1}{G}{G} type=Enchantment [/card] [card] name=Gray Merchant of Asphodel auto=lifeleech:-type:manab:mybattlefield opponent text=When Gray Merchant of Asphodel enters the battlefield, each opponent loses X life, where X is your devotion to black. You gain life equal to the life lost this way. (Each {B} in the mana costs of permanents you control counts toward your devotion to black.) mana={3}{B}{B} type=Creature subtype=Zombie power=2 toughness=4 [/card] [card] name=Gray Ogre mana={2}{R} type=Creature subtype=Ogre power=2 toughness=2 [/card] [card] name=Graypelt Hunter abilities=trample auto=may counter(1/1) auto=_RALLY_may counter(1/1) text=Trample -- Whenever Graypelt Hunter or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Graypelt Hunter. mana={3}{G} type=Creature subtype=Human Warrior Ally power=2 toughness=2 [/card] [card] name=Graypelt Refuge auto=tap(noevent) auto=life:1 auto={T}:Add{G} auto={T}:Add{W} text=Graypelt Refuge enters the battlefield tapped. -- When Graypelt Refuge enters the battlefield, you gain 1 life. -- {T}: Add {G} or {W} to your mana pool. type=Land [/card] [card] name=Grayscaled Gharial abilities=islandwalk text=Islandwalk mana={U} type=Creature subtype=Crocodile power=1 toughness=1 [/card] [card] name=Grazing Gladehart auto=_LANDFALL_may life:2 text=Landfall - Whenever a land enters the battlefield under your control, you may gain 2 life. mana={2}{G} type=Creature subtype=Antelope power=2 toughness=2 [/card] [card] name=Grazing Kelpie abilities=persist auto={GU}{S}:bottomoflibrary target(other *|graveyard) text={(g/u)}, Sacrifice Grazing Kelpie: Put target card in a graveyard on the bottom of its owner's library. -- Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) mana={3}{GU} type=Creature subtype=Beast power=2 toughness=3 [/card] [card] name=Great Defender target=creature auto=0/manacost text=Target creature gets +0/+X until end of turn, where X is its mana value. mana={W} type=Instant [/card] [card] name=Great Furnace auto={T}:Add{R} text=(Great Furnace isn't a spell.) -- {T}: Add {R} to your mana pool. type=Artifact Land [/card] [card] name=Great Hart mana={3}{W} type=Creature subtype=Elk power=2 toughness=4 [/card] [card] name=Great Oak Guardian abilities=flash,reach auto=name(target player) target(player) donothing && all(creature|targetedpersonsbattlefield) untap && all(creature|targetedpersonsbattlefield) 2/2 ueot text=Flash (You may cast this spell any time you could cast an instant.) -- Reach -- When Great Oak Guardian enters the battlefield, creatures target player controls get +2/+2 until end of turn. Untap them. mana={5}{G} type=Creature subtype=Treefolk power=4 toughness=5 [/card] [card] name=Great Sable Stag abilities=nofizzle,protection from black,protection from blue text=Great Sable Stag can't be countered. -- Protection from blue and from black (This creature can't be blocked, targeted, dealt damage, or enchanted by anything blue or black.) mana={1}{G}{G} type=Creature subtype=Elk power=3 toughness=3 [/card] [card] name=Great Teacher's Decree auto=all(creature|mybattlefield) 2/1 ueot auto=_REBOUND_ text=Creatures you control get +2/+1 until end of turn. -- Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.) mana={3}{W} type=Sorcery [/card] [card] name=Great Wall auto=lord(creature) -plainswalk text=Creatures with plainswalk can be blocked as though they didn't have plainswalk. mana={2}{W} type=Enchantment [/card] [card] name=Great Whale auto=choice untap target(land) text=When Great Whale enters the battlefield, untap up to seven lands. mana={5}{U}{U} type=Creature subtype=Whale power=5 toughness=5 [/card] [card] name=Greatbow Doyen auto=lord(other archer|mybattlefield) 1/1 auto=@damaged(creature|mybattlefield) from(archer|mybattlefield):damage:thatmuch controller auto=@damaged(creature|opponentbattlefield) from(archer|mybattlefield):damage:thatmuch opponent text=Other Archer creatures you control get +1/+1. -- Whenever an Archer you control deals damage to a creature, that Archer deals that much damage to that creature's controller. mana={4}{G} type=Creature subtype=Elf Archer power=2 toughness=4 [/card] [card] name=Greater Auramancy auto=lord(other enchantment|myBattlefield) shroud auto=lord(creature[enchanted]|myBattlefield) shroud text=Other enchantments you control have shroud. -- Enchanted creatures you control have shroud. mana={1}{W} type=Enchantment [/card] [card] name=Greater Basilisk abilities=deathtouch text=Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) mana={3}{G}{G} type=Creature subtype=Basilisk power=3 toughness=5 [/card] [card] name=Greater Forgeling auto={1}{R}:3/-3 text={1}{R}: Greater Forgeling gets +3/-3 until end of turn. mana={3}{R}{R} type=Creature subtype=Elemental power=3 toughness=4 [/card] [card] name=Greater Good auto={S(creature|mybattlefield)}:draw:storedpower && transforms((,newability[target(<3>*|myhand) reject])) forever text=Sacrifice a creature: Draw cards equal to the sacrificed creature's power, then discard three cards. mana={2}{G}{G} type=Enchantment [/card] [card] name=Greater Harvester auto=@each my upkeep:sacrifice notatarget(*|mybattlefield) auto=@combatdamagefoeof(player) from(this):ability$!name(sacrifice 2 permanents) target(<2>*|mybattlefield) sacrifice!$ opponent auto=@combatdamageof(player) from(this):ability$!name(sacrifice 2 permanents) target(<2>*|mybattlefield) sacrifice!$ controller text=At the beginning of your upkeep, sacrifice a permanent. -- Whenever Greater Harvester deals combat damage to a player, that player sacrifices two permanents. mana={2}{B}{B}{B} type=Creature subtype=Horror power=5 toughness=6 [/card] [card] name=Greater Mossdog dredge=dredge(3) text=Dredge 3 (If you would draw a card, instead you may put exactly three cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.) mana={3}{G} type=Creature subtype=Plant Dog power=3 toughness=3 [/card] [card] name=Greater Stone Spirit auto=cantbeblockedby(creature[flying]) auto={2}{R}:target(creature) transforms((,newability[{R}:1/0],newability[0/2])) ueot text=Greater Stone Spirit can't be blocked by creatures with flying. -- {2}{R}: Until end of turn, target creature gets +0/+2 and gains "{R}: This creature gets +1/+0 until end of turn." mana={4}{R}{R} type=Creature subtype=Elemental Spirit power=4 toughness=4 [/card] [card] name=Greater Werewolf auto=@combat(blocking,blocked) source(this) from(creature[-black]):all(trigger[from]) phaseaction[combatends once] counter(-0/-2,1) oneshot text=At end of combat, put a -0/-2 counter on all creatures blocking or blocked by Greater Werewolf. mana={4}{B} type=Creature subtype=Werewolf power=2 toughness=4 [/card] [card] name=Great-Horn Krushok mana={4}{W} type=Creature subtype=Beast power=3 toughness=5 [/card] [card] name=Greatsword auto={3}:equip auto=teach(creature) 3/0 text=Equipped creature gets +3/+0. -- Equip {3} mana={3} type=Artifact subtype=Equipment [/card] [card] name=Greed auto={L:2}{B}:draw:1 text={B}, Pay 2 life: Draw a card. mana={3}{B} type=Enchantment [/card] [card] name=Greel, Mind Raker auto={X}{B}{T}{D(*|myhand)}{D(*|myhand)}:discard:X target(player) text={X}{B}, {T}, Discard two cards: Target player discards X cards at random. mana={3}{B}{B} type=Legendary Creature subtype=Horror Spellshaper power=3 toughness=3 [/card] [card] name=Greel's Caress abilities=flash target=creature auto=-3/-0 text=Flash -- Enchant creature -- Enchanted creature gets -3/-0. mana={1}{B} type=Enchantment subtype=Aura [/card] [card] name=Green Mana Battery auto={2}{T}:counter(0/0,1,Storage) auto={t}:name(Remove 0 Counters) add{G} auto={T}{C(0/0,-1,Storage)}:name(Remove 1 Counters) add{G}{G} auto={T}{C(0/0,-2,Storage)}:name(Remove 2 Counters) add{G}{G}{G} auto={T}{C(0/0,-3,Storage)}:name(Remove 3 Counters) add{G}{G}{G}{G} auto={T}{C(0/0,-4,Storage)}:name(Remove 4 Counters) add{G}{G}{G}{G}{G} auto={T}{C(0/0,-5,Storage)}:name(Remove 5 Counters) add{G}{G}{G}{G}{G}{G} auto={T}{C(0/0,-6,Storage)}:name(Remove 6 Counters) add{G}{G}{G}{G}{G}{G}{G} auto={T}{C(0/0,-7,Storage)}:name(Remove 7 Counters) add{G}{G}{G}{G}{G}{G}{G}{G} auto={T}{C(0/0,-8,Storage)}:name(Remove 8 Counters) add{G}{G}{G}{G}{G}{G}{G}{G}{G} auto={T}{C(0/0,-9,Storage)}:name(Remove 9 Counters) add{G}{G}{G}{G}{G}{G}{G}{G}{G}{G} auto={T}{C(0/0,-10,Storage)}:name(Remove 10 Counters) add{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G} text={2}, {T}: Put a charge counter on Green Mana Battery. -- {T}, Remove any number of charge counters from Green Mana Battery: Add {G} to your mana pool, then add an additional {G} to your mana pool for each charge counter removed this way. mana={4} type=Artifact [/card] [card] name=Green Scarab target=creature auto=cantbeblockedby(creature[green]) auto=aslongas(*[green]|opponentBattlefield) 2/2 text=Enchant creature -- Enchanted creature can't be blocked by green creatures. -- Enchanted creature gets +2/+2 as long as an opponent controls a green permanent. mana={W} type=Enchantment subtype=Aura [/card] [card] name=Green Sun's Zenith aicode=activate moveTo(myBattlefield) target(creature[green;manacost<=X]|myLibrary) auto=name(search card) reveal:plibrarycount optionone name(choose card) target(creature[green;manacost<=X]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(activate castcard(putinplay))! afterrevealedend revealend alias=135262 text=Search your library for a green creature card with mana value X or less, put it onto the battlefield, then shuffle your library. Shuffle Green Sun's Zenith into its owner's library. mana={X}{G} type=Sorcery [/card] [card] name=Green Ward abilities=auraward target=creature auto=protection from green text=Enchant creature -- Enchanted creature has protection from green. This effect doesn't remove Green Ward. mana={W} type=Enchantment subtype=Aura [/card] [card] name=Greenbelt Rampager auto=if compare(penergy)~morethan~1 then alterenergy:-2 controller else choice moveto(ownerhand) and!(alterenergy:1 controller)! text=When Greenbelt Rampager enters the battlefield, pay {E}{E} (two energy counters). If you can't, return Greenbelt Rampager to its owner's hand and you get {E}. mana={G} type=Creature subtype=Elephant power=3 toughness=4 [/card] [card] name=Greener Pastures auto=@each my upkeep:if type(land|mybattlefield)~morethan~type(land|opponentbattlefield) then _SAPROLINGTOKEN_ auto=@each opponent upkeep:if type(land|opponentbattlefield)~morethan~type(land|mybattlefield) then _SAPROLINGTOKEN_ opponent text=At the beginning of each player's upkeep, if that player controls more lands than each other player, the player puts a 1/1 green Saproling creature token onto the battlefield. mana={2}{G} type=Enchantment [/card] [card] name=Greenhilt Trainee auto=this(power>=4) {T}:4/4 target(creature) text={T}: Target creature gets +4/+4 until end of turn. Activate this ability only if Greenholt Trainee's power is 4 or greater. mana={3}{G} type=Creature subtype=Elf Warrior power=2 toughness=3 [/card] [card] name=Greenseeker aicode=activate target(land[basic]|mylibrary) moveto(myhand) auto={G}{T}{D(*|myhand)}:name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>land[basic]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend text={G}, {T}, Discard a card: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library. mana={G} type=Creature subtype=Elf Spellshaper power=1 toughness=1 [/card] [card] name=Greenside Watcher auto={T}:untap target(Gate) text={T}: Untap target Gate. mana={1}{G} type=Creature subtype=Elf Druid power=2 toughness=1 [/card] [card] name=Greenwarden of Murasa auto=may name(return card) moveto(myhand) target(*|mygraveyard) auto=_DIES_may all(trigger[to]) moveto(exile) && target(other *|mygraveyard) moveTo(myhand) text=When Greenwarden of Murasa enters the battlefield, you may return target card from your graveyard to your hand. -- When Greenwarden of Murasa dies, you may exile it. If you do, return target card from your graveyard to your hand. mana={4}{G}{G} type=Creature subtype=Elemental power=5 toughness=4 [/card] [card] name=Greenweaver Druid auto={T}:Add{G}{G} text={T}: Add {G}{G} to your mana pool. mana={2}{G} type=Creature subtype=Elf Druid power=1 toughness=1 [/card] [card] name=Greenwheel Liberator auto=if revolt then counter(1/1,2) text=Revolt -- Greenwheel Liberator enters the battlefield with two +1/+1 counters on it if a permanent you controlled left the battlefield this turn. mana={1}{G} type=Creature subtype=Elf Warrior power=2 toughness=1 [/card] [card] name=Gremlin Infestation target=artifact auto=@each targetController upkeep:damage:2 targetcontroller auto=@movedTo(mytgt|graveyard) from(battlefield):create(Gremlin:Creature Gremlin:2/2:red) text=Enchant artifact -- At the beginning of your end step, Gremlin Infestation deals 2 damage to enchanted artifact's controller. -- When enchanted artifact is put into a graveyard, create a 2/2 red Gremlin creature token. mana={3}{R} type=Enchantment subtype=Aura [/card] [card] name=Grenzo's Cutthroat abilities=dethrone,first strike text=First strike -- Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.) mana={1}{R} type=Creature subtype=Goblin Rogue power=1 toughness=1 [/card] [card] name=Grid Monitor auto=maxCast(creature)0 text=You can't cast creature spells. mana={4} type=Artifact Creature subtype=Construct power=4 toughness=6 [/card] [card] name=Gridlock target=*[-land] auto=tap text=Tap X target nonland permanents. mana={X}{U} type=Instant [/card] [card] name=Grief Tyrant auto=counter(-1/-1,4) auto=_DIES_may thisforeach(counter{-1/-1.1}) counter(-1/-1) target(creature) text=Grief Tyrant enters the battlefield with four -1/-1 counters on it. -- When Grief Tyrant is put into a graveyard from the battlefield, put a -1/-1 counter on target creature for each -1/-1 counter on Grief Tyrant. mana={5}{BR} type=Creature subtype=Horror power=8 toughness=8 [/card] [card] name=Griffin Canyon auto={T}:Add{1} auto={T}:1/1 target(griffin) && untap text={T}: Add {1} to your mana pool. -- {T}: Untap target Griffin. If it's a creature, it gets +1/+1 until end of turn. type=Land [/card] [card] name=Griffin Dreamfinder abilities=flying auto=moveto(myhand) target(enchantment|mygraveyard) text=Flying -- When Griffin Dreamfinder enters the battlefield, return target enchantment card from your graveyard to your hand. mana={3}{W}{W} type=Creature subtype=Griffin power=1 toughness=4 [/card] [card] name=Griffin Guide target=creature auto=2/2 auto=flying auto=@movedTo(mytgt|mygraveyard):token(Griffin,creature griffin, 2/2,flying, white) text=Enchant creature -- Enchanted creature gets +2/+2 and has flying. -- When enchanted creature is put into a graveyard, put a 2/2 white Griffin creature token with flying onto the battlefield. mana={2}{W} type=Enchantment subtype=Aura [/card] [card] name=Griffin Protector auto=@movedTo(creature|mybattlefield):1/1 ueot abilities=flying text=Flying -- Whenever another creature enters the battlefield under your control, Griffin Protector gets +1/+1 until end of turn. mana={3}{W} type=Creature subtype=Griffin power=2 toughness=3 [/card] [card] name=Griffin Rider auto=aslongas(creature[griffin]|mybattlefield) 3/3 auto=aslongas(creature[griffin]|mybattlefield) flying text=As long as you control a Griffin creature, Griffin Rider has +3/+3 and has flying. mana={1}{W} type=Creature subtype=Human Knight power=1 toughness=1 [/card] [card] name=Griffin Sentinel abilities=flying,vigilance text=Flying -- Vigilance (Attacking doesn't cause this creature to tap.) mana={2}{W} type=Creature subtype=Griffin power=1 toughness=3 [/card] [card] name=Grifter's Blade abilities=flash auto={1}:equip auto=teach(creature) 1/1 auto=name(Attach to creature) rehook target(creature|myBattlefield) text=Flash -- As Grifter's Blade enters the battlefield, choose a creature you control it could be attached to. If you do, it enters the battlefield attached to that creature. -- Equipped creature gets +1/+1. -- Equip {1} mana={3} type=Artifact subtype=Equipment [/card] [card] name=Grim Affliction target=creature auto=counter(-1/-1) auto=_PROLIFERATE_ text=Put a -1/-1 counter on target creature, then proliferate. mana={2}{B} type=Instant [/card] [card] name=Grim Backwoods auto={T}:Add{1} auto={2}{B}{G}{T}{S(creature|myBattlefield)}:draw:1 text={T}: Add 1 to your mana pool. -- {2}{B}{G},{T},Sacrifice a creature: Draw a card. type=Land [/card] [card] name=Grim Contest target=creature|mybattlefield auto=transforms((,newability[target(creature|opponentbattlefield) dynamicability])) ueot restriction=type(creature|opponentbattlefield)~morethan~0 text=Choose target creature you control and target creature an opponent controls. Each of those creatures deals damage equal to its toughness to the other. mana={1}{B}{G} type=Instant [/card] [card] name=Grim Feast auto=@each my upkeep:damage:1 controller auto=@movedTo(creature|opponentgraveyard) from(battlefield):all(trigger[to]) dynamicability text=At the beginning of your upkeep, Grim Feast deals 1 damage to you. -- Whenever a creature is put into an opponent's graveyard from the battlefield, you gain life equal to its toughness. mana={1}{B}{G} type=Enchantment [/card] [card] name=Grim Flayer abilities=trample aicode=name(look) activate name(look) transforms((,newability[foreach(*[zpos<=3]|mylibrary) moverandom(*[zpos<=3]) from(mylibrary) to(mylibrary)])) ueot auto=@combatdamaged(player) from(this):name(look) reveal:3 optionone name(Put In Graveyard) target(*|reveal) moveto(ownergraveyard) optiononeend optiontwo name(put in library) target(<3>*|reveal) moveto(ownerlibrary) optiontwoend revealend auto=while(restriction{delirium}) 2/2 text=Trample -- Whenever Grim Flayer deals combat damage to a player, look at the top three cards of your library. Put any number of them into your graveyard and the rest back on top of your library in any order. -- Delirium -- Grim Flayer gets +2/+2 as long as there are four or more card types among cards in your graveyard. mana={B}{G} type=Creature subtype=Human Warrior power=2 toughness=2 [/card] [card] name=Grim Flowering auto=foreach(creature|mygraveyard) draw:1 text=Draw a card for each creature card in your graveyard. mana={5}{G} type=Sorcery [/card] [card] name=Grim Guardian auto=life:-1 opponent auto=_CONSTELLATION_life:-1 opponent text=Constellation -- Whenever Grim Guardian or another enchantment enters the battlefield under your control, each opponent loses 1 life. mana={2}{B} type=Enchantment Creature subtype=Zombie power=1 toughness=4 [/card] [card] name=Grim Haruspex facedown={3} autofacedown={B}:morph auto=@movedTo(other creature[-token]|graveyard) from(mybattlefield):draw:1 controller text=Morph {B} (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.) -- Whenever another nontoken creature you control dies, draw a card. mana={2}{B} type=Creature subtype=Human Wizard power=3 toughness=2 [/card] [card] name=Grim Harvest target=creature|mygraveyard auto=moveto(ownerhand) autograveyard=@movedto(creature|mygraveyard) from(battlefield):pay({2}{B}) name(recover) moveto(ownerhand)?name(exile) moveto(exile) text=Return target creature card from your graveyard to your hand. -- Recover {2}{B} (When a creature is put into your graveyard from the battlefield, you may pay {2}{B}. If you do, return this card from your graveyard to your hand. Otherwise, exile this card.) mana={1}{B} type=Instant [/card] [card] name=Grim Lavamancer auto={R}{T}{E(*|mygraveyard)}{E(*|mygraveyard)}:damage:2 target(creature,player) text={R}, {T}, Exile two cards from your graveyard: Grim Lavamancer deals 2 damage to target creature or player. mana={R} type=Creature subtype=Human Wizard power=1 toughness=1 [/card] [card] name=Grim Monolith abilities=doesnotuntap auto={4}:untap auto={T}:add{3} text=Grim Monolith doesn't untap during your untap step. -- {T}: Add {3} to your mana pool. -- {4}: Untap Grim Monolith. mana={2} type=Artifact [/card] [card] name=Grim Poppet auto=counter(-1/-1,3) auto={C(-1/-1,-1)}:counter(-1/-1) target(other creature) text=Grim Poppet enters the battlefield with three -1/-1 counters on it. -- Remove a -1/-1 counter from Grim Poppet: Put a -1/-1 counter on another target creature. mana={7} type=Artifact Creature subtype=Scarecrow power=4 toughness=4 [/card] [card] name=Grim Return auto=moveTo(myBattlefield) target(creature[fresh]|graveyard) text=Choose target creature card in a graveyard that was put there from the battlefield this turn. Put that card onto the battlefield under your control. mana={2}{B} type=Instant [/card] [card] name=Grim Roustabout auto=may counter(1/1) auto=this(counter{1/1.1}>=1) cantblock auto={1}{B}:regenerate text=Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.) -- {1}{B}: Regenerate Grim Roustabout. mana={1}{B} type=Creature subtype=Skeleton Warrior power=1 toughness=1 [/card] [card] name=Grim Tutor abilities=hiddenface aicode=activate moveto(myhand) and!(life:-3 controller)! target(*|mylibrary) auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>*|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand) and!(life:-3 controller)!])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend text=Search your library for a card and put that card into your hand, then shuffle your library. You lose 3 life. mana={1}{B}{B} type=Sorcery [/card] [card] name=Grimclaw Bats abilities=flying auto={L:1}{B}:1/1 text=Flying -- {B}, Pay 1 life: Grimclaw Bats gets +1/+1 until end of turn. mana={1}{B} type=Creature subtype=Bat power=1 toughness=1 [/card] [card] name=Grimgrin, Corpse-Born abilities=doesnotuntap auto=tap(noevent) auto={S(other creature|mybattlefield)}:counter(1/1) && untap auto=@combat(attacking) source(this) restriction{type(creature|opponentbattlefield)~morethan~0}:choice target(creature|opponentbattlefield) destroy and!( counter(1/1) all(this) )! text=Grimgrin, Corpse-Born enters the battlefield tapped and doesn't untap during your untap step. -- Sacrifice another creature: Untap Grimgrin and put a +1/+1 counter on it. -- Whenever Grimgrin attacks, destroy target creature defending player controls, then put a +1/+1 counter on Grimgrin. mana={3}{U}{B} type=Legendary Creature subtype=Zombie Warrior power=5 toughness=5 [/card] [card] name=Grimoire of the Dead auto={1}{T}{D(*|myhand)}:counter(0/0,1,Study) auto={T}{C(0/0,-3,Study)}{S}:all(creature|graveyard) moveto(mybattlefield) and!( transforms((Zombie,newcolors[black])) forever )! text={1}, {T}, Discard a card: Put a study counter on Grimoire of the Dead. -- {T}, Remove three study counters from Grimoire of the Dead and sacrifice it: Put all creature cards from all graveyards onto the battlefield under your control. They're black Zombies in addition to their other colors and types. mana={4} type=Legendary Artifact [/card] [card] name=Grindclock auto={T}:counter(0/0,1,Charge) auto={T}:target(player) dynamicability text={T}: Put a charge counter on Grindclock. -- {T}: Target player puts the top X card of his or her library into his or her graveyard, where X is the number of charge counters on Grindclock. mana={2} type=Artifact [/card] [card] name=Grinding Station auto=@movedTo(artifact|battlefield):may untap auto={T}{S(artifact|myBattlefield)}:deplete:3 target(player) text={T}, Sacrifice an artifact: Target player puts the top three cards of his or her library into his or her graveyard. -- Whenever an artifact enters the battlefield, you may untap Grinding Station. mana={2} type=Artifact [/card] [card] name=Grindstone auto={3}{T}:color deplete:2 target(player) text={3}, {T}: Put the top two cards of target player's library into that player's graveyard. If both cards share a color, repeat this process. mana={1} type=Artifact [/card] [card] name=Grinning Demon facedown={3} autofacedown={2}{B}{B}:morph auto=@each my upkeep:life:-2 controller text=At the beginning of your upkeep, you lose 2 life. -- Morph {2}{B}{B} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) mana={2}{B}{B} type=Creature subtype=Demon power=6 toughness=6 [/card] [card] name=Grinning Ignus auto={H}{R}:add{2}{R} asSorcery text={R}, Return Grinning Ignus to its owner's hand: Add {2}{R} to your mana pool. Activate this ability only any time you could cast a sorcery. mana={2}{R} type=Creature subtype=Elemental power=2 toughness=2 [/card] [card] name=Grip of Desolation target=creature|battlefield auto=moveto(exile) auto=moveto(exile) target(land) restriction=type(creature|battlefield)~morethan~0,type(land|battlefield)~morethan~0 text=Devoid (This card has no color.) -- Exile target creature and target land. mana={4}{B}{B} abilities=devoid type=Instant [/card] [card] name=Grip of Phyresis target=equipment auto=moveto(mybattlefield) and!( transforms((,newability[create(Phyrexian Germ:Creature Phyrexian Germ:0/0:black) livingweapon])) oneshot )! text=Gain control of target Equipment, then create a 0/0 black Phyrexian Germ creature token and attach that Equipment to it. mana={2}{U} type=Instant [/card] [card] name=Grip of the Roil target=creature auto=freeze auto=draw:1 controller text=Surge {1}{U} (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.) -- Tap target creature. It doesn't untap during its controller's next untap step. -- Draw a card. mana={2}{U} other={1}{U} name(surge) otherrestriction=thisturn(*|mystack)~morethan~0 type=Instant [/card] [card] name=Griptide target=creature auto=moveTo(ownerlibrary) text=Put target creature on top of its owner's library. mana={3}{U} type=Instant [/card] [card] name=Griselbrand abilities=flying,lifelink auto={L:7}:name(draw 7) draw:7 controller text=Flying, lifelink -- Pay 7 life: Draw seven cards. mana={4}{B}{B}{B}{B} type=Legendary Creature subtype=Demon power=7 toughness=7 [/card] [card] name=Grisly Anglerfish backside=Grizzled Angler auto={6}:all(creature|opponentbattlefield) mustattack ueot text={6}: Creatures your opponents control attack this turn if able. // Grizzled Angler type=Creature subtype=Eldrazi Fish power=4 toughness=5 [/card] [card] name=Grisly Salvage auto=reveal:5 optionone name(Get creature or land) target(creature,land|reveal) moveto(myhand) optiononeend optiontwo name(put in grave) all(*|reveal) moveto(mygraveyard) optiontwoend revealend text=Reveal the top five cards of your library. You may put a creature or land card from among them into your hand. Put the rest into your graveyard. mana={B}{G} type=Instant [/card] [card] name=Grisly Spectacle target=creature[-artifact] auto=destroy && deplete:power targetcontroller text=Destroy target nonartifact creature. Its controller puts a number of cards equal to that creature's power from the top of his or her library into his or her graveyard. mana={2}{B}{B} type=Instant [/card] [card] name=Grisly Transformation target=creature auto=teach(creature) intimidate auto=draw:1 controller text=Enchant creature -- When Grisly Transformation enters the battlefield, draw a card. -- Enchanted creature has intimidate. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.) mana={2}{B} type=Enchantment subtype=Aura [/card] [card] name=Gristle Grinner auto=@movedto(creature|graveyard):2/2 ueot text=Whenever a creature dies, Gristle Grinner gets +2/+2 until end of turn. mana={4}{B} type=Creature subtype=Zombie power=3 toughness=3 [/card] [card] name=Gristleback auto=bloodthirst:1 auto={S}:dynamicability text=Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.) -- Sacrifice Gristleback: You gain life equal to Gristleback's power. mana={2}{G} type=Creature subtype=Boar Beast power=2 toughness=2 [/card] [card] name=Grixis Battlemage auto={U}{T}:_LOOT_ auto={R}{T}:cantblock target(creature) text={U}, {T}: Draw a card, then discard a card. -- {R}, {T}: Target creature can't block this turn. mana={2}{B} type=Creature subtype=Human Wizard power=2 toughness=2 [/card] [card] name=Grixis Charm auto=aslongas(*|battlefield) choice moveTo(ownerhand) target(*) auto=aslongas(creature|battlefield) choice -4/-4 target(creature) auto=choice all(creature|myBattlefield) 2/0 ueot text=Choose one - Return target permanent to its owner's hand; or target creature gets -4/-4 until end of turn; or creatures you control get +2/+0 until end of turn. mana={U}{B}{R} type=Instant [/card] [card] name=Grixis Grimblade auto=aslongas(other *[multicolor]|mybattlefield) 1/1 auto=aslongas(other *[multicolor]|mybattlefield) deathtouch text=As long as you control another multicolored permanent, Grixis Grimblade gets +1/+1 and has deathtouch. (Creatures dealt damage by this creature are destroyed. You can divide its combat damage among any of the creatures blocking or blocked by it.) mana={UR}{B} type=Creature subtype=Zombie Warrior power=2 toughness=1 [/card] [card] name=Grixis Illusionist auto={T}:ueot name(land becomes a plains) loseabilities && losesubtypesof(land) && transforms((plains)) target(land|myBattlefield) auto={T}:ueot name(land becomes an island) loseabilities && losesubtypesof(land) && transforms((island)) target(land|myBattlefield) auto={T}:ueot name(land becomes a swamp) loseabilities && losesubtypesof(land) && transforms((swamp)) target(land|myBattlefield) auto={T}:ueot name(land becomes a mountain) loseabilities && losesubtypesof(land) && transforms((mountain)) target(land|myBattlefield) auto={T}:ueot name(land becomes a forest) loseabilities && losesubtypesof(land) && transforms((forest)) target(land|myBattlefield) text={T}: Target land you control becomes the basic land type of your choice until end of turn. mana={U} type=Creature subtype=Human Wizard power=1 toughness=1 [/card] [card] name=Grixis Panorama auto={T}:Add{C} auto={1}{T}{S}:name(search swamp) target(swamp[basic]|myLibrary) moveTo(myBattlefield) and!( tap(noevent) )! auto={1}{T}{S}:name(search mountain) target(mountain[basic]|myLibrary) moveTo(myBattlefield) and!( tap(noevent) )! auto={1}{T}{S}:name(search island) target(island[basic]|myLibrary) moveTo(myBattlefield) and!( tap(noevent) )! text={T}: Add {1} to your mana pool. -- {1}, {T}, Sacrifice Grixis Panorama: Search your library for a basic Island, Swamp, or Mountain card and put it onto the battlefield tapped. Then shuffle your library. type=Land [/card] [card] name=Grixis Slavedriver auto=@movedTo(this|nonbattlezone) from(battlefield):_ZOMBIETOKEN_ autograveyard={3}{B}:name(Unearth) moveto(mybattlefield) and!( transforms((,newability[haste],newability[unearth],newability[exiledeath])) forever )! asSorcery text=When Grixis Slavedriver leaves the battlefield, put a 2/2 black Zombie creature token onto the battlefield. -- Unearth {3}{B} ({3}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) mana={5}{B} type=Creature subtype=Zombie Giant power=4 toughness=4 [/card] [card] name=Grixis Sojourners auto=_DIES_may moveTo(exile) target(*|graveyard) autohand={2}{B}{cycle}:name(cycling) draw:1 autohand=@cycled(this|hand):may moveTo(exile) target(*|graveyard) text=When you cycle Grixis Sojourners or it's put into a graveyard from the battlefield, you may exile target card from a graveyard. -- Cycling {2}{B} ({2}{B}, Discard this card: Draw a card.) mana={1}{U}{B}{R} type=Creature subtype=Zombie Ogre power=4 toughness=3 [/card] [card] name=Grizzled Angler backside=Grisly Anglerfish restriction=compare(isflipped)~equalto~0 anyzone={0}:doubleside(backside) auto={t}:deplete:2 && if type(creature[colorless]|mygraveyard)~morethan~0 then flip(backside) text={T}: Put the top two cards of your library into your graveyard. Then if there is a colorless creature card in your graveyard, transform Grizzled Angler. // Grisly Anglerfish mana={2}{U} type=Creature subtype=Human power=2 toughness=3 [/card] [card] name=Grizzled Leotau mana={G}{W} type=Creature subtype=Cat power=1 toughness=5 [/card] [card] name=Grizzled Outcasts backside=Krallenhorde Wantons restriction=compare(isflipped)~equalto~0 anyzone={0}:doubleside(backside) auto=@each upkeep restriction{lastturn(*|stack)~lessthan~1}:name(Transform Human Werewolf) flip(backside) text=At the beginning of each upkeep, if no spells were cast last turn, transform Grizzled Outcasts. // Krallenhorde Wantons mana={4}{G} type=Creature subtype=Human Werewolf power=4 toughness=4 [/card] [card] name=Grizzled Wolverine auto=@combat(blocked) source(this):pay({R}) 2/0 ueot text=Whenever Grizzled Wolverine becomes blocked, you may pay {R}. If you do, Grizzled Wolverine gets +2/+0 until end of turn. mana={1}{R}{R} type=Creature subtype=Wolverine power=2 toughness=2 [/card] [card] name=Grizzly Bears mana={1}{G} type=Creature subtype=Bear power=2 toughness=2 [/card] [card] name=Grizzly Fate auto=token(Bear,creature bear, 2/2,green)*2 auto=aslongas(*|mygraveyard) token(Bear,creature bear, 2/2,green)*2 >6 flashback={5}{G}{G} text=Put two 2/2 green Bear creature tokens onto the battlefield. -- Threshold - Put four 2/2 green Bear creature tokens onto the battlefield instead if seven or more cards are in your graveyard. -- Flashback {5}{G}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.) mana={3}{G}{G} type=Sorcery [/card] [card] name=Groffskithur auto=_BLOCKED_may moveTo(myhand) target(groffskithur|mygraveyard) text=Whenever Groffskithur becomes blocked, you may return target card named Groffskithur from your graveyard to your hand. mana={5}{G} type=Creature subtype=Beast power=3 toughness=3 [/card] [card] name=Grollub auto=_ENRAGE_life:thatmuch opponent text=Whenever Grollub is dealt damage, each opponent gains that much life. mana={2}{B} type=Creature subtype=Beast power=3 toughness=3 [/card] [card] name=Grotag Siege-Runner auto={R}{S}:destroy target(other creature[defender]) && damage:2 targetController text={R}, Sacrifice Grotag Siege-Runner: Destroy target creature with defender. Grotag Siege-Runner deals 2 damage to that creature's controller. mana={1}{R} type=Creature subtype=Goblin Rogue power=2 toughness=1 [/card] [card] name=Grotag Thrasher auto=_ATTACKING_cantblock target(creature) ueot text=Whenever Grotag Thrasher attacks, target creature can't block this turn. mana={4}{R} type=Creature subtype=Lizard power=3 toughness=3 [/card] [card] name=Grotesque Hybrid auto={D(*|myhand)}:flying & protection from white && protection from green auto=@combatdamaged(creature) from(this):all(trigger[to]) bury text=Whenever Grotesque Hybrid deals combat damage to a creature, destroy that creature. It can't be regenerated. -- Discard a card: Grotesque Hybrid gains flying and protection from green and from white until end of turn. mana={4}{B} type=Creature subtype=Zombie power=3 toughness=3 [/card] [card] name=Grotesque Mutation target=creature auto=3/1 ueot auto=lifelink ueot text=Target creature gets +3/+1 and gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.) mana={1}{B} type=Instant [/card] [card] name=Ground Assault target=creature auto=damage:type:land:mybattlefield text=Ground Assault deals damage to target creature equal to the number of lands you control. mana={R}{G} type=Sorcery [/card] [card] name=Ground Rift abilities=storm auto=cantblock target(creature[-flying]) text=Target creature without flying can't block this turn. -- Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.) mana={R} type=Sorcery [/card] [card] name=Ground Seal auto=lord(*|graveyard) shroud auto=draw:1 text=When Ground Seal enters the battlefield, draw a card. -- Cards in graveyards can't be the targets of spells or abilities. mana={1}{G} type=Enchantment [/card] [card] name=Groundbreaker abilities=trample,haste,treason text=Trample, haste -- At the beginning of the end step, sacrifice Groundbreaker. mana={G}{G}{G} type=Creature subtype=Elemental power=6 toughness=1 [/card] [card] name=Grounded target=creature auto=-flying text=Enchant creature -- Enchanted creature loses flying. mana={1}{G} type=Enchantment subtype=Aura [/card] [card] name=Groundling Pouncer auto={GU}:1/3 && flying limit:1 restriction{type(creature[flying]|opponentbattlefield)~morethan~0} text={(g/u)}: Groundling Pouncer gets +1/+3 and gains flying until end of turn. Activate this ability only once each turn and only if an opponent controls a creature with flying. mana={1}{GU} type=Creature subtype=Faerie power=2 toughness=1 [/card] [card] name=Groundshaker Sliver auto=lord(sliver|mybattlefield) trample text=All Sliver creatures you control have trample. mana={6}{G} type=Creature subtype=Sliver power=5 toughness=5 [/card] [card] name=Groundskeeper auto={1}{G}:moveto(myhand) target(land[basic]|mygraveyard) text={1}{G}: Return target basic land card from your graveyard to your hand. mana={G} type=Creature subtype=Human Druid power=1 toughness=1 [/card] [card] name=Groundswell target=creature auto=2/2 auto=if thisturn(land|mybattlefield)~morethan~0 then 2/2 text=Target creature gets +2/+2 until end of turn. -- Landfall - If you had a land enter the battlefield under your control this turn, that creature gets +4/+4 until end of turn instead. mana={G} type=Instant [/card] [card] name=Grove of the Burnwillows auto={T}:Add{1} auto={T}:Add{R} and!( life:1 opponent )! auto={T}:Add{G} and!( life:1 opponent )! text={T}: Add {1} to your mana pool. -- {T}: Add {R} or {G} to your mana pool. Each opponent gains 1 life. type=Land [/card] [card] name=Grove of the Guardian auto={T}:add{1} auto={3}{G}{W}{T(creature|myBattlefield)}{T(creature|myBattlefield)}{T}{S}:token(Elemental,Creature Elemental,8/8,green,white,vigilance) text={T}: Add {1} to your mana pool. -- {3}{G}{W}, {T}, Tap two untapped creatures you control, Sacrifice Grove of the Guardian: Put an 8/8 green and white Elemental creature token with vigilance onto the battlefield. type=Land [/card] [card] name=Grove Rumbler abilities=trample auto=_LANDFALL_2/2 ueot text=Trample -- Landfall -- Whenever a land enters the battlefield under your control, Grove Rumbler gets +2/+2 until end of turn. mana={2}{R}{G} type=Creature subtype=Elemental power=3 toughness=3 [/card] [card] name=Grovetender Druids auto=pay({1}) token(Plant,Creature Plant,1/1,green) auto=_RALLY_pay({1}) token(Plant,Creature Plant,1/1,green) text=Rally -- Whenever Grovetender Druids or another Ally enters the battlefield under your control, you may pay {1}. If you do, put a 1/1 green Plant creature token onto the battlefield. mana={2}{G}{W} type=Creature subtype=Elf Druid Ally power=3 toughness=3 [/card] [card] name=Growing Ranks auto=@each my upkeep restriction{type(creature[token]|mybattlefield)~morethan~0}:ability$! _POPULATE_ !$ controller text=At the beginning of your upkeep, populate. (Create a token that's a copy of a creature token you control.) mana={2}{GW}{GW} type=Enchantment [/card] [card] name=Growth Spasm aicode=activate moveTo(myBattlefield) and!(tap(noevent))! target(land[basic]|myLibrary) auto=name(search card) reveal:plibrarycount optionone name(choose card) target(land[basic]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield) and!(tap(noevent))!)! afterrevealedend revealend auto=token(Eldrazi Spawn,Creature Eldrazi Spawn,0/1) and!( transforms((,newability[{S}:Add{1}])) forever )! text=Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library. -- Put a 0/1 colorless Eldrazi Spawn creature token onto the battlefield. It has "Sacrifice this creature: Add {1} to your mana pool." mana={2}{G} type=Sorcery [/card] [card] name=Grozoth abilities=defender auto=moveTo(myhand) target(*[manacost=9]|myLibrary) auto={4}:-defender aicode=activate target(*[manacost=9]|mylibrary) moveto(myhand) autohand={1}{U}{U}{discard}:name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>*[manacost=9]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend asSorcery text=Defender (This creature can't attack.) -- When Grozoth enters the battlefield, you may search your library for any number of cards that have mana value 9, reveal them, and put them into your hand. If you do, shuffle your library. -- {4}: Grozoth loses defender until end of turn. -- Transmute {1}{U}{U} ({1}{U}{U}, Discard this card: Search your library for a card with the same mana value as this card, reveal it, and put it into your hand. Then shuffle your library. Transmute only as a sorcery.) mana={6}{U}{U}{U} type=Creature subtype=Leviathan power=9 toughness=9 [/card] [card] name=Gruesome Deformity target=creature auto=intimidate text=Enchant creature -- Enchanted creature has intimidate. mana={B} type=Enchantment subtype=Aura [/card] [card] name=Gruesome Discovery target=player aicode=activate reject notatarget(<2>*|targetedpersonshand) auto=ifnot morbid then ability$!name(discard 2 cards) target(<2>*|myhand) reject!$ targetedplayer auto=if morbid then reveal:type:*:targetedpersonshand revealzone(targetedpersonshand) optionone name(choose discards) target(<2>*|reveal) moveto(ownerhand) and!( reject )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerhand) and!( all(*|reveal) moveto(ownerhand) )! optiontwoend revealend text=Target player discards two cards. -- Morbid - If a creature died this turn, instead that player reveals his or her hand, you choose two cards from it, then that player discards those cards. mana={2}{B}{B} type=Sorcery [/card] [card] name=Gruesome Encore target=creature|opponentGraveyard auto=moveto(myBattlefield) auto=transforms((,treason,haste,exiledeath)) forever text=Put target creature card from an opponent's graveyard onto the battlefield under your control. It gains haste. Exile it at the beginning of the next end step. If that creature would leave the battlefield, exile it instead of putting it anywhere else. mana={2}{B} type=Sorcery [/card] [card] name=Gruesome Slaughter auto=all(creature[colorless]|mybattlefield) transforms((,newability[{T}:thisforeach(power>=1) damage:1 target(creature)])) ueot text=Until end of turn, colorless creatures you control gain "{T}: This creature deals damage equal to its power to target creature." mana={6} type=Sorcery [/card] [card] name=Gruul Charm auto=choice all(creature[-flying]|battlefield) cantblock ueot auto=choice moveto(ownerbattlefield) all(*|opponentbattlefield) auto=choice damage:3 all(creature[flying]) text=Choose one -- Creatures without flying can't block this turn; or gain control of all permanents you own; or Gruul Charm deals 3 damage to each creature with flying. mana={R}{G} type=Instant [/card] [card] name=Gruul Cluestone auto={T}:Add{R} auto={T}:Add{G} auto={R}{G}{T}{S}:draw:1 controller text={T}: Add {R} or {G} to your mana pool. -- {R}{G}, {T}, Sacrifice Gruul Cluestone: Draw a card. mana={3} type=Artifact [/card] [card] name=Gruul Guildgate auto=tap(noevent) auto={T}:Add{R} auto={T}:Add{G} text=Gruul Guildgate enters the battlefield tapped. -- {T}: Add {R} or {G} to your mana pool. type=Land subtype=Gate [/card] [card] name=Gruul Guildmage auto={3}{R}{S(land|myBattlefield)}:Damage:2 target(player) auto={3}{G}:2/2 target(creature) text=({(r/g)} can be paid with either {R} or {G}.) -- {3}{R}, Sacrifice a land: Gruul Guildmage deals 2 damage to target player. -- {3}{G}: Target creature gets +2/+2 until end of turn. mana={RG}{RG} type=Creature subtype=Human Shaman power=2 toughness=2 [/card] [card] name=Gruul Keyrune auto={T}:add{R} auto={T}:add{G} auto={R}{G}:transforms((Beast Artifact Creature,setpower=3,settoughness=2,red,green,trample)) ueot text={T}: Add {R} or {G} to your mana pool. -- {R}{G}: Gruul Keyrune becomes a 3/2 red and green Beast artifact creature with trample until end of turn. mana={3} type=Artifact [/card] [card] name=Gruul Nodorog auto={r}:menace ueot text={R}: Gruul Nodorog can't be blocked this turn except by two or more creatures. mana={4}{G}{G} type=Creature subtype=Beast power=4 toughness=4 [/card] [card] name=Gruul Ragebeast auto=dynamicability target(creature|opponentbattlefield) auto=@movedTo(other creature|mybattlefield):all(trigger) transforms((,newability[dynamicability target(creature|opponentbattlefield)])) text=Whenever Gruul Ragebeast or another creature enters the battlefield under your control, that creature fights target creature an opponent controls. mana={5}{R}{G} type=Creature subtype=Beast power=6 toughness=6 [/card] [card] name=Gruul Scrapper auto=if spent({R}) then haste ueot text=When Gruul Scrapper enters the battlefield, if {R} was spent to cast Gruul Scrapper, it gains haste until end of turn. mana={3}{G} type=Creature subtype=Human Berserker power=3 toughness=2 [/card] [card] name=Gruul Signet auto={1}{T}:Add{R}{G} text={1}, {T}: Add {R}{G} to your mana pool. mana={2} type=Artifact [/card] [card] name=Gruul Turf auto=tap(noevent) auto=moveTo(ownerhand) notatarget(land|mybattlefield) auto={T}:Add{R}{G} text=Gruul Turf enters the battlefield tapped. -- When Gruul Turf enters the battlefield, return a land you control to its owner's hand. -- {T}: Add {R}{G} to your mana pool. type=Land [/card] [card] name=Gruul War Chant auto=lord(creature[attacking]|mybattlefield) 1/0 auto=lord(creature[attacking]|mybattlefield) menace text=Each attacking creature you control gets +1/+0 and can't be blocked except by two or more creatures. mana={2}{R}{G} type=Enchantment [/card] [card] name=Gruul War Plow auto=lord(creature|myBattlefield) trample auto={1}{R}{G}:transforms((Juggernaut Artifact Creature,setpower=4,settoughness=4)) ueot text=Creatures you control have trample. -- {1}{R}{G}: Gruul War Plow becomes a 4/4 Juggernaut artifact creature until end of turn. mana={4} type=Artifact [/card] [card] name=Gryff Vanguard abilities=flying auto=draw:1 controller text=Flying -- When Gryff Vanguard enters the battlefield, draw a card. mana={4}{U} type=Creature subtype=Human Knight power=3 toughness=2 [/card] [card] name=Gryff's Boon target=creature auto=teach(creature) 1/0 auto=teach(creature) flying autograveyard={3}{W}:rehook target(creature) assorcery text=Enchant creature -- Enchanted creature gets +1/+0 and has flying. -- {3}{W}: Return Gryff's Boon from your graveyard to the battlefield attached to target creature. Activate this ability only any time you could cast a sorcery. mana={W} type=Enchantment subtype=Aura [/card] [card] name=Guan Yu, Sainted Warrior abilities=horsemanship autograveyard=_DIES_may moveTo(ownerlibrary) && shuffle text=Horsemanship (This creature can't be blocked except by creatures with horsemanship.) -- When Guan Yu, Sainted Warrior is put into your graveyard from the battlefield, you may shuffle Guan Yu into your library. mana={3}{W}{W} type=Legendary Creature subtype=Human Soldier Warrior power=3 toughness=5 [/card] [card] name=Guan Yu's 1,000-Li March auto=destroy all(creature[tapped]) text=Destroy all tapped creatures. mana={4}{W}{W} type=Sorcery [/card] [card] name=Guard Duty target=creature auto=defender text=Enchant creature -- Enchanted creature has defender. mana={W} type=Enchantment subtype=Aura [/card] [card] name=Guard Gomazoa abilities=flying,defender auto=preventAllCombatDamage to(this) text=Defender, flying -- Prevent all combat damage that would be dealt to Guard Gomazoa. mana={2}{U} type=Creature subtype=Jellyfish power=1 toughness=3 [/card] [card] name=Guardian Automaton auto=_DIES_life:3 controller text=When Guardian Automaton dies, you gain 3 life. mana={4} type=Artifact Creature subtype=Construct power=3 toughness=3 [/card] [card] name=Guardian Idol auto=tap(noevent) auto={T}:Add{1} auto={2}:transforms((Golem Artifact Creature,setpower=2,settoughness=2)) ueot text=Guardian Idol enters the battlefield tapped. -- {T}: Add {1} to your mana pool. -- {2}: Guardian Idol becomes a 2/2 Golem artifact creature until end of turn. mana={2} type=Artifact [/card] [card] name=Guardian Lions abilities=vigilance text=Vigilance (Attacking doesn't cause this creature to tap.) mana={4}{W} type=Creature subtype=Cat power=1 toughness=6 [/card] [card] name=Guardian of Cloverdell auto=token(Kithkin Soldier,creature Kithkin Soldier,1/1,white)*3 auto={G}{S(kithkin|myBattlefield)}:life:1 controller text=When Guardian of Cloverdell enters the battlefield, put three 1/1 white Kithkin Soldier creature tokens onto the battlefield. -- {G}, Sacrifice a Kithkin: You gain 1 life. mana={5}{G}{G} type=Creature subtype=Treefolk Shaman power=4 toughness=5 [/card] [card] name=Guardian of Pilgrims auto=target(creature) 1/1 ueot text=When Guardian of Pilgrims enters the battlefield, target creature gets +1/+1 until end of turn. mana={1}{W} type=Creature subtype=Spirit Cleric power=2 toughness=2 [/card] [card] name=Guardian of Solitude auto=@movedTo(arcane,spirit|mystack):flying target(creature) ueot text=Whenever you cast a Spirit or Arcane spell, target creature gains flying until end of turn. mana={1}{U} type=Creature subtype=Spirit power=1 toughness=2 [/card] [card] name=Guardian of Tazeem abilities=flying auto=@movedTo(land[-island]|myBattlefield):tap target(creature) auto=@movedTo(land[island]|myBattlefield):target(creature) tap && frozen text=Flying -- Landfall -- Whenever a land enters the battlefield under your control, tap target creature an opponent controls. If that land is an Island, that creature doesn't untap during its controller's next untap step. mana={3}{U}{U} type=Creature subtype=Sphinx power=4 toughness=5 [/card] [card] name=Guardian of the Ages abilities=defender auto=@combat(attacking) source(creature|opponentbattlefield): transforms((,newability[-defender],newability[trample])) forever dontremove text=Defender. -- Whenever a creature attacks you or a planeswalker you control, if Guardian of the Ages has defender, it loses defender and gains trample. mana={7} type=Artifact Creature subtype=Golem power=7 toughness=7 [/card] [card] name=Guardian of the Great Conduit abilities=reach auto=aslongas(planeswalker[nissa]|mybattlefield) 2/0 auto=aslongas(planeswalker[nissa]|mybattlefield) vigilance text=Reach (This creature can block creatures with flying.) -- As long as you control a Nissa planeswalker, Guardian of the Great Conduit gets +2/+0 and has vigilance. (Attacking doesn't cause it to tap.) mana={3}{G} type=Creature subtype=Elemental power=2 toughness=4 [/card] [card] name=Guardian of the Guildpact auto=protection from(*[-multicolor;-colorless]) text=Protection from monocolored mana={3}{W} type=Creature subtype=Spirit power=2 toughness=3 [/card] [card] name=Guardian of Vitu-Ghazi abilities=vigilance text=Convoke (Each creature you tap while casting this spell reduces its cost by {1} or by one mana of that creature's color.) -- Vigilance other={convoke} name(Convoke) mana={6}{G}{W} type=Creature subtype=Elemental power=4 toughness=7 [/card] [card] name=Guardian Shield-Bearer facedown={3} autofacedown={3}{G}:morph autofaceup=counter(1/1) autofaceup=counter(1/1) target(other creature|mybattlefield) text=Megamorph {3}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) -- When Guardian Shield-Bearer is turned face up, put a +1/+1 counter on another target creature you control. mana={1}{G} type=Creature subtype=Human Soldier power=2 toughness=1 [/card] [card] name=Guardian Zendikon target=land auto=becomes(Creature Wall,2/6,defender,white) auto=@movedTo(mytgt|graveyard) from(battlefield):all(trigger[to]) moveTo(ownerhand) text=Enchant land -- Enchanted land is a 2/6 white Wall creature with defender. It's still a land. -- When enchanted land is put into a graveyard, return that card to its owner's hand. mana={2}{W} type=Enchantment subtype=Aura [/card] [card] name=Guardian's Magemark abilities=flash target=creature auto=lord(creature[enchanted]|myBattlefield) 1/1 text=Flash -- Enchant creature -- Creatures you control that are enchanted get +1/+1. mana={2}{W} type=Enchantment subtype=Aura [/card] [card] name=Guardians of Akrasa abilities=defender,exalted text=Defender -- Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) mana={2}{W} type=Creature subtype=Human Soldier power=0 toughness=4 [/card] [card] name=Guardians of Meletis abilities=defender text=Defender mana={3} type=Artifact Creature subtype=Golem power=0 toughness=6 [/card] [card] name=Guardians' Pledge auto=all(creature[white]|mybattlefield) 2/2 ueot text=White creatures you control get +2/+2 until end of turn. mana={1}{W}{W} type=Instant [/card] [card] name=Gudul Lurker abilities=unblockable facedown={3} autofacedown={U}:morph autofaceup=counter(1/1) text=Gudul Lurker can't be blocked. -- Megamorph {U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) mana={U} type=Creature subtype=Salamander power=1 toughness=1 [/card] [card] name=Guerrilla Tactics target=creature,player auto=damage:2 autograveyard=while(restriction{discardbyopponent}) choice damage:4 target(creature,player) autoexile=while(restriction{discardbyopponent}) choice damage:4 target(creature,player) text=Guerrilla Tactics deals 2 damage to target creature or player. -- When a spell or ability an opponent controls causes you to discard Guerrilla Tactics, Guerrilla Tactics deals 4 damage to target creature or player. mana={1}{R} type=Instant [/card] [card] name=Guided Passage auto=ability$! notatarget(creature|opponentlibrary) moveto(ownerhand) !$ opponent auto=ability$! notatarget(land|opponentlibrary) moveto(ownerhand) !$ opponent auto=ability$! notatarget(*[-land;-creature]|opponentlibrary) moveto(ownerhand) !$ opponent text=Reveal the cards in your library. An opponent chooses from among them a creature card, a land card, and a noncreature, nonland card. You put the chosen cards into your hand. Then shuffle your library. mana={U}{R}{G} type=Sorcery [/card] [card] name=Guided Strike target=creature auto=1/0 auto=first strike auto=draw:1 controller text=Target creature gets +1/+0 and gains first strike until end of turn. -- Draw a card. mana={1}{W} type=Instant [/card] [card] name=Guildscorn Ward target=creature auto=teach(creature) protection from(*[multicolor]) text=Enchant creature -- Enchanted creature has protection from multicolored. mana={W} type=Enchantment subtype=Aura [/card] [card] name=Guiltfeeder abilities=fear auto=@combat(notblocked) source(this):life:-type:*:opponentgraveyard opponent text=Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) -- Whenever Guiltfeeder attacks and isn't blocked, defending player loses 1 life for each card in his or her graveyard. mana={3}{B}{B} type=Creature subtype=Horror power=0 toughness=4 [/card] [card] name=Guilty Conscience target=creature auto=@damaged(creature,player) from(mytgt):damage:thatmuch text=Enchant creature -- Whenever enchanted creature deals damage, Guilty Conscience deals that much damage to that creature. mana={W} type=Enchantment subtype=Aura [/card] [card] name=Guise of Fire target=creature auto=1/-1 auto=mustattack text=Enchant creature -- Enchanted creature gets +1/-1 and attacks each turn if able. mana={R} type=Enchantment subtype=Aura [/card] [card] name=Gulf Squid auto=choice name (tap all lands opponent controls) tap all(land|mybattlefield) auto=choice name (tap all lands you control) tap all(land|opponentbattlefield) text=When Gulf Squid enters the battlefield, tap all lands target player controls. mana={3}{U} type=Creature subtype=Squid Beast power=2 toughness=2 [/card] [card] name=Guma abilities=protection from blue text=Protection from blue mana={2}{R} type=Creature subtype=Cat power=2 toughness=2 [/card] [card] name=Gurmag Angler text=Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) mana={6}{B} other={delve} name(Delve) type=Creature subtype=Zombie Fish power=5 toughness=5 [/card] [card] name=Gurmag Swiftwing abilities=flying,first strike,haste text=Flying, first strike, haste mana={1}{B} type=Creature subtype=Bat power=1 toughness=2 [/card] [card] name=Gurzigost auto=@each my upkeep restriction{type(*|mygraveyard)~morethan~1}:transforms((,newability[choice name(put at bottom of library) target(<2>*|mygraveyard) bottomoflibrary],newability[choice sacrifice])) ueot auto=@each my upkeep restriction{type(*|mygraveyard)~lessthan~2}:sacrifice auto={G}{G}{D(*|myhand)}:transforms((,newability[@combat(blocked turnlimited) source(this):may name(assign combat damage to defending player) thisforeach(power>=1) damage:1 opponent && fog from(this)])) ueot text=At the beginning of your upkeep, sacrifice Gurzigost unless you put two cards from your graveyard on the bottom of your library. -- {G}{G}, Discard a card: You may have Gurzigost assign its combat damage this turn as though it weren't blocked. mana={3}{G}{G} type=Creature subtype=Beast power=6 toughness=8 [/card] [card] name=Gush auto=draw:2 other={H(island|myBattlefield)}{H(island|myBattlefield)} name(Return to Islands to Hand) text=You may return two Islands you control to their owner's hand rather than pay Gush's mana cost. -- Draw two cards. mana={4}{U} type=Instant [/card] [card] name=Gustcloak Cavalier abilities=flanking auto=_ATTACKING_may tap target(creature) auto=_BLOCKED_may name(untap it and remove it from combat) untap && removefromcombat text=Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) -- Whenever Gustcloak Cavalier attacks, you may tap target creature. -- Whenever Gustcloak Cavalier becomes blocked, you may untap Gustcloak Cavalier and remove it from combat. mana={3}{W}{W} type=Creature subtype=Human Knight power=2 toughness=2 [/card] [card] name=Gustcloak Harrier abilities=flying auto=_BLOCKED_may name(untap it and remove it from combat) untap && removefromcombat text=Flying -- Whenever Gustcloak Harrier becomes blocked, you may untap it and remove it from combat. mana={1}{W}{W} type=Creature subtype=Bird Soldier power=2 toughness=2 [/card] [card] name=Gustcloak Runner auto=_BLOCKED_may name(untap it and remove it from combat) untap && removefromcombat text=Whenever Gustcloak Runner becomes blocked, you may untap it and remove it from combat. mana={W} type=Creature subtype=Human Soldier power=1 toughness=1 [/card] [card] name=Gustcloak Savior abilities=flying auto=@combat(blocked,turnlimited) source(creature|myBattlefield):may name(untap it and remove it from combat) all(trigger[to]) untap && all(trigger[to]) removefromcombat text=Flying -- Whenever a creature you control becomes blocked, you may untap that creature and remove it from combat. mana={4}{W} type=Creature subtype=Bird Soldier power=3 toughness=4 [/card] [card] name=Gustcloak Sentinel auto=_BLOCKED_may name(untap it and remove it from combat) untap && removefromcombat text=Whenever Gustcloak Sentinel becomes blocked, you may untap it and remove it from combat. mana={2}{W}{W} type=Creature subtype=Human Soldier power=3 toughness=3 [/card] [card] name=Gustcloak Skirmisher abilities=flying auto=_BLOCKED_may name(untap it and remove it from combat) untap && removefromcombat text=Flying -- Whenever Gustcloak Skirmisher becomes blocked, you may untap it and remove it from combat. mana={3}{W} type=Creature subtype=Bird Soldier power=2 toughness=3 [/card] [card] name=Gustrider Exuberant abilities=flying auto={S}:all(creature[power>=5]|myBattlefield) flying ueot text=Flying -- Sacrifice Gustrider Exuberant: Creatures you control with power 5 or greater gain flying until end of turn. mana={2}{W} type=Creature subtype=Human Wizard power=1 toughness=2 [/card] [card] name=Gust-Skimmer auto={U}:flying text={U}:Gust Skimmer gains flying until end of turn. mana={2} type=Artifact Creature subtype=Insect power=2 toughness=1 [/card] [card] name=Gut Shot target=creature,player auto=damage:1 text=({p(R)} may be paid for with either {R} or 2 life.) -- Gut Shot deals 1 damage to target creature or player. color=red mana={p(R)} type=Instant [/card] [card] name=Gutless Ghoul auto={1}{S(creature|myBattlefield)}:life:2 controller text={1}, Sacrifice a creature: You gain 2 life. mana={2}{B} type=Snow Creature subtype=Zombie power=2 toughness=2 [/card] [card] name=Gutter Grime auto=@movedTo(creature[-token]|myGraveyard) from(myBattlefield):counter(0/0,1,Slime) auto=@counteradded(0/0,1,Slime) from(this):token(Ooze,Creature Ooze,type:enchantment{counter(0/0,1,Slime)}:mybattlefield/type:enchantment{counter(0/0,1,Slime)}:mybattlefield cdaactive,green) text=Whenever a notoken creature you control dies, put a slime counter on Gutter Grime, then create a green Ooze creature token with "This creature's power and toughness are each equal to the number of slime counters on Gutter Grime." mana={4}{G} type=Enchantment [/card] [card] name=Gutter Skulk mana={1}{B} type=Creature subtype=Zombie Rat power=2 toughness=2 [/card] [card] name=Guttersnipe auto=@movedTo(instant,sorcery|mystack):damage:2 opponent text=Whenever you cast an instant or sorcery spell, Guttersnipe deals 2 damage to each opponent. mana={2}{R} type=Creature subtype=Goblin Shaman power=2 toughness=2 [/card] [card] name=Guttural Response target=instant[blue]|stack auto=fizzle text=Counter target blue instant spell. mana={RG} type=Instant [/card] [card] name=Gutwrencher Oni abilities=trample auto=@each my upkeep restriction{type(ogre|myBattlefield)~lessthan~1}:reject notatarget(*|myhand) text=Trample -- At the beginning of your upkeep, discard a card if you don't control an Ogre. mana={3}{B}{B} type=Creature subtype=Demon Spirit power=5 toughness=4 [/card] [card] name=Guul Draz Assassin auto={1}{B}:counter(0/0,1,Level) asSorcery auto=this(counter{0/0.2.Level}=) {B}{T}:-2/-2 target(creature) auto=this(counter{0/0.2.Level}) 1/1 auto=this(counter{0/0.3.Level}=) {B}{T}:-2/-2 target(creature) auto=this(counter{0/0.4.Level}) {B}{T}:-4/-4 target(creature) auto=this(counter{0/0.4.Level}) 2/2 auto=maxlevel:4 text=Level up {1}{B} ({1}{B}: Put a Level counter on this. Level up only as a sorcery.) -- [Level 2-3] {B}, {T}: Target creature gets -2/-2 until end of turn. (2/2) -- [Level 4+] {B}, {T}: Target creature gets -4/-4 until end of turn. (4/4) mana={B} type=Creature subtype=Vampire Assassin power=1 toughness=1 [/card] [card] name=Guul Draz Overseer abilities=flying auto=@movedTo(land[-swamp]|myBattlefield):all(other creature|mybattlefield) 1/0 ueot auto=@movedTo(land[swamp]|myBattlefield):all(other creature|mybattlefield) 2/0 ueot text=Flying -- Landfall -- Whenever a land enters the battlefield under your control, other creatures you control get +1/+0 until end of turn. If that land is a Swamp, those creatures get +2/+0 until end of turn instead. mana={4}{B}{B} type=Creature subtype=Vampire power=3 toughness=4 [/card] [card] name=Guul Draz Specter abilities=flying auto=aslongas(*|opponenthand) 3/3 while <1 auto=@combatdamagefoeof(player) from(this):ability$!name(discard) target(*|myhand) reject!$ opponent auto=@combatdamageof(player) from(this):ability$!name(discard) target(*|myhand) reject!$ controller text=Flying -- Guul Draz Specter gets +3/+3 as long as an opponent has no cards in hand. -- Whenever Guul Draz Specter deals combat damage to a player, that player discards a card. mana={2}{B}{B} type=Creature subtype=Specter power=2 toughness=2 [/card] [card] name=Guul Draz Vampire auto=this(opponentlife < 11) 2/1 auto=this(opponentlife < 11) intimidate text=As long as an opponent has 10 or less life, Guul Draz Vampire gets +2/+1 and has intimidate. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.) mana={B} type=Creature subtype=Vampire Rogue power=1 toughness=1 [/card] [card] name=Gwafa Hazid, Profiteer auto=lord(creature[counter{0/0.1.Bribe}]) cantattack auto=lord(creature[counter{0/0.1.Bribe}]) cantpwattack auto=lord(creature[counter{0/0.1.Bribe}]) cantblock auto={W}{U}{T}:counter(0/0,1,Bribe) target(creature|opponentbattlefield) && draw:1 targetcontroller text={W}{U}, {T}: Put a bribery counter on target creature you don't control. Its controller draws a card. -- Creatures with bribery counters on them can't attack or block. mana={1}{W}{U} type=Legendary Creature subtype=Human Rogue power=2 toughness=2 [/card] [card] name=Gwendlyn Di Corci auto={T}:discard:1 target(player) myTurnOnly text={T}: Target player discards a card at random. Activate this ability only during your turn. mana={U}{B}{B}{R} type=Legendary Creature subtype=Human Rogue power=3 toughness=5 [/card] [card] name=Gwyllion Hedge-Mage auto=if type(plains|mybattlefield)~morethan~1 then if type(swamp|mybattlefield)~lessthan~2 then may token(Kithkin Soldier,creature Kithikin Soldier,1/1,white) oneshot auto=if type(swamp|mybattlefield)~morethan~1 then if type(plains|mybattlefield)~lessthan~2 then may counter(-1/-1) target(creature) oneshot auto=if type(plains|mybattlefield)~morethan~1 then if type(swamp|mybattlefield)~morethan~1 then choice token(Kithkin Soldier,creature Kithikin Soldier,1/1,white) oneshot auto=if type(plains|mybattlefield)~morethan~1 then if type(swamp|mybattlefield)~morethan~1 then choice target(creature) counter(-1/-1) oneshot auto=if type(plains|mybattlefield)~morethan~1 then if type(swamp|mybattlefield)~morethan~1 then name(do both) choice name(do both) target(creature) counter(-1/-1) oneshot && name(do both) token(Kithkin Soldier,creature Kithikin Soldier,1/1,white) oneshot text=When Gwyllion Hedge-Mage enters the battlefield, if you control two or more Plains, you may put a 1/1 white Kithkin Soldier creature token onto the battlefield. -- When Gwyllion Hedge-Mage enters the battlefield, if you control two or more Swamps, you may put a -1/-1 counter on target creature. mana={2}{WB} type=Creature subtype=Hag Wizard power=2 toughness=2 [/card] [card] name=Gyre Sage auto=evolve auto={T}:thisforeach(counter{1/1.1}) Add{G} text=Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) -- {T}: Add {G} to your mana pool for each +1/+1 counter on Gyre Sage. mana={1}{G} type=Creature subtype=Elf Druid power=1 toughness=2 [/card] [card] name=Haazda Exonerator auto={T}{S}:destroy target(other aura) text={T}, Sacrifice Haazda Exonerator: Destroy target Aura. mana={W} type=Creature subtype=Human Cleric power=1 toughness=1 [/card] [card] name=Haazda Snare Squad auto=_ATTACKING_pay({W}) tap target(creature|opponentbattlefield) text=Whenever Haazda Snare Squad attacks, you may pay {W}. If you do, tap target creature an opponent controls. mana={2}{W} type=Creature subtype=Human Soldier power=1 toughness=4 [/card] [card] name=Hada Freeblade auto=may counter(1/1) auto=_RALLY_may counter(1/1) text=Whenever Hada Freeblade or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Hada Freeblade. mana={W} type=Creature subtype=Human Soldier Ally power=0 toughness=1 [/card] [card] name=Hada Spy Patrol auto={2}{U}:counter(0/0,1,Level) asSorcery auto=this(counter{0/0.1.Level}) unblockable auto=this(counter{0/0.1.Level}) 1/1 auto=this(counter{0/0.3.Level}) shroud auto=this(counter{0/0.3.Level}) 1/1 text=Level up {2}{U} -- [Level 1-2]: Hada Spy Patrol is unblockable. (2/2) -- [Level 3+]: Hada Spy Patrol is unblockable, Shroud (3/3) auto=maxlevel:3 mana={1}{U} type=Creature subtype=Human Rogue power=1 toughness=1 [/card] [card] name=Hag Hedge-Mage auto=may target(player) ability$!name(discard) reject notatarget(*|myhand)!$ targetedplayer restriction{type(swamp|mybattlefield)~morethan~1} auto=if type(forest|mybattlefield)~morethan~1 then ability$!may moveTo(mylibrary) target(*|mygraveyard)!$ controller text=When Hag Hedge-Mage enters the battlefield, if you control two or more Swamps, you may have target player discard a card. -- When Hag Hedge-Mage enters the battlefield, if you control two or more Forests, you may put target card in your graveyard on top of your library. mana={2}{BG} type=Creature subtype=Hag Shaman power=2 toughness=2 [/card] [card] name=Hagra Crocodile abilities=cantblock auto=_LANDFALL_2/2 ueot text=Hagra Crocodile can't block. -- Landfall - Whenever a land enters the battlefield under your control, Hagra Crocodile gets +2/+2 until end of turn. mana={3}{B} type=Creature subtype=Crocodile power=3 toughness=1 [/card] [card] name=Hagra Diabolist auto=may life:-type:ally:mybattlefield target(player) auto=_RALLY_may life:-type:ally:mybattlefield target(player) text=Whenever Hagra Diabolist or another Ally enters the battlefield under your control, you may have target player lose life equal to the number of Allies you control. mana={4}{B} type=Creature subtype=Ogre Shaman Ally power=3 toughness=2 [/card] [card] name=Hagra Sharpshooter auto={4}{B}:target(creature) -1/-1 ueot text={4}{B}: Target creature gets -1/-1 until end of turn. mana={2}{B} type=Creature subtype=Human Assassin Ally power=2 toughness=2 [/card] [card] name=Hail Storm auto=damage:2 all(creature[attacking]) auto=damage:1 controller auto=damage:1 all(creature|myBattlefield) text=Hail Storm deals 2 damage to each attacking creature and 1 damage to you and each creature you control. mana={1}{G}{G} type=Instant [/card] [card] name=Hair-Strung Koto auto={T(creature|mybattlefield)}:deplete:1 target(player) text=Tap an untapped creature you control: Target player puts the top card of his or her library into his or her graveyard. mana={6} type=Artifact [/card] [card] name=Halam Djinn abilities=haste auto=this(variable{commonred}>0) -2/-2 text=Haste -- Halam Djinn gets -2/-2 as long as red is the most common color among all permanents or is tied for most common. mana={5}{R} type=Creature subtype=Djinn power=6 toughness=5 [/card] [card] name=Halberdier abilities=first strike text=First strike mana={3}{R} type=Creature subtype=Human Barbarian power=3 toughness=1 [/card] [card] name=Halcyon Glaze auto=@movedTo(creature|mystack):transforms((Illusion Creature,setpower=4,settoughness=4,flying)) ueot text=Whenever you cast a creature spell, Halcyon Glaze becomes a 4/4 Illusion creature with flying until end of turn. It's still an enchantment. mana={1}{U}{U} type=Enchantment [/card] [card] name=Halimar Depths auto=tap(noevent) aicode=name(look) activate name(look) transforms((,newability[foreach(*[zpos<=3]|mylibrary) moverandom(*[zpos<=3]) from(mylibrary) to(mylibrary)])) ueot auto=name(Look) reveal:3 optionone name(Look) target(*|reveal) doNothing optiononeend optiontwo target(<3>*|reveal) moveto(mylibrary) optiontwoend revealend auto={t}:add{u} text=Halimar Depths enters the battlefield tapped. -- When Halimar Depths enters the battlefield, look at the top three cards of your library, then put them back in any order. -- {T}: Add {U} to your mana pool. type=Land [/card] [card] name=Halimar Excavator auto=deplete:type:ally target(player) auto=_RALLY_deplete:type:ally target(player) text=Whenever Halimar Excavator or another Ally enters the battlefield under your control, target player puts the top X cards of his or her library into his or her graveyard, where X is the number of Allies you control. mana={1}{U} type=Creature subtype=Human Wizard Ally power=1 toughness=3 [/card] [card] name=Halimar Wavewatch auto={2}:counter(0/0,1,Level) asSorcery auto=this(counter{0/0.1.Level}) 0/3 auto=this(counter{0/0.5.Level}) islandwalk auto=this(counter{0/0.5.Level}) 6/0 text=Level up {2} -- [Level 1-4]: (0/6) -- [Level 5+]: Islandwalk (6/6) auto=maxlevel:5 mana={1}{U} type=Creature subtype=Merfolk Soldier power=0 toughness=3 [/card] [card] name=Hall of Triumph auto=activatechooseacolor transforms((,newability[lord(creature[chosencolor]|mybattlefield) 1/1])) forever activatechooseend text=As Hall of Triumph enters the battlefield, choose a color. -- Creatures you control of the chosen color get +1/+1. mana={3} type=Legendary Artifact [/card] [card] name=Hallowed Burial auto=all(creature) bottomoflibrary text=Put all creatures on the bottom of their owners' libraries. mana={3}{W}{W} type=Sorcery [/card] [card] name=Hallowed Fountain auto=ability$!name(Choose one) choice name(Pay 2 life) life:-2 _ choice name(Tap) tap(noevent) all(mysource)!$ controller text=({T}: Add {W} or {U} to your mana pool.) -- As Hallowed Fountain enters the battlefield, you may pay 2 life. If you don't, Hallowed Fountain enters the battlefield tapped. type=Land subtype=Plains Island [/card] [card] name=Hallowed Ground auto={W}{W}:moveTo(ownerhand) target(land[-snow]|myBattlefield) text={W}{W}: Return target nonsnow land you control to its owner's hand. mana={1}{W} type=Enchantment [/card] [card] name=Hallowed Healer auto={T}:prevent:2 target(creature,player) auto=aslongas(*|mygraveyard) {T}:prevent:4 target(creature,player) >6 text={T}: Prevent the next 2 damage that would be dealt to target creature or player this turn. -- Threshold - {T}: Prevent the next 4 damage that would be dealt to target creature or player this turn. Activate this ability only if seven or more cards are in your graveyard. mana={2}{W} type=Creature subtype=Human Cleric power=1 toughness=1 [/card] [card] name=Hallowed Spiritkeeper abilities=vigilance auto=_DIES_token(Spirit,Creature Spirit,1/1,flying,white)*type:creature:mygraveyard text=Vigilance -- When Hallowed Spiritkeeper dies, put X 1/1 white Spirit creature tokens with flying onto the battlefield, where X is the number of creature cards in your graveyard. mana={1}{W}{W} type=Creature subtype=Avatar power=3 toughness=2 [/card] [card] name=Halo Hunter abilities=intimidate auto=destroy target(angel) text=Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) -- When Halo Hunter enters the battlefield, destroy target Angel. mana={2}{B}{B}{B} type=Creature subtype=Demon power=6 toughness=3 [/card] [card] name=Halt Order target=artifact|stack auto=fizzle auto=draw:1 controller text=Counter target artifact spell -- Draw a card. mana={2}{U} type=Instant [/card] [card] name=Hamlet Captain auto=_ATTACKING_all(other creature[human]|mybattlefield) 1/1 ueot text=Whenever Hamlet Captain attacks or blocks, other Human creatures you control get +1/+1 until end of turn. mana={1}{G} type=Creature subtype=Human Warrior power=2 toughness=2 [/card] [card] name=Hamletback Goliath auto=@movedTo(other creature|battlefield):may all(trigger[to]) dynamicability text=Whenever another creature enters the battlefield, you may put X +1/+1 counters on Hamletback Goliath, where X is that creature's power. mana={6}{R} type=Creature subtype=Giant Warrior power=6 toughness=6 [/card] [card] name=Hammer Mage auto={R}{T}{D(*|myhand)}:name(X <= 0) destroy all(artifact[manacost<=0]) auto={1}{R}{T}{D(*|myhand)}:name(X <= 1) destroy all(artifact[manacost<=1]) auto={2}{R}{T}{D(*|myhand)}:name(X <= 2) destroy all(artifact[manacost<=2]) auto={3}{R}{T}{D(*|myhand)}:name(X <= 3) destroy all(artifact[manacost<=3]) auto={4}{R}{T}{D(*|myhand)}:name(X <= 4) destroy all(artifact[manacost<=4]) auto={5}{R}{T}{D(*|myhand)}:name(X <= 5) destroy all(artifact[manacost<=5]) auto={6}{R}{T}{D(*|myhand)}:name(X <= 6) destroy all(artifact[manacost<=6]) auto={7}{R}{T}{D(*|myhand)}:name(X <= 7) destroy all(artifact[manacost<=7]) auto={8}{R}{T}{D(*|myhand)}:name(X <= 8) destroy all(artifact[manacost<=8]) auto={9}{R}{T}{D(*|myhand)}:name(X <= 9) destroy all(artifact[manacost<=9]) auto={10}{R}{T}{D(*|myhand)}:name(X <= 10) destroy all(artifact[manacost<=10]) auto={11}{R}{T}{D(*|myhand)}:name(X <= 11) destroy all(artifact[manacost<=11]) auto={12}{R}{T}{D(*|myhand)}:name(X <= 12) destroy all(artifact[manacost<=12]) auto={13}{R}{T}{D(*|myhand)}:name(X <= 13) destroy all(artifact[manacost<=13]) auto={14}{R}{T}{D(*|myhand)}:name(X <= 14) destroy all(artifact[manacost<=14]) auto={15}{R}{T}{D(*|myhand)}:name(X <= 15) destroy all(artifact[manacost<=15]) auto={16}{R}{T}{D(*|myhand)}:name(X <= 16) destroy all(artifact[manacost<=16]) text={X}{R}, {T}, Discard a card: Destroy all artifacts with mana value X or less. mana={1}{R} type=Creature subtype=Human Spellshaper power=1 toughness=1 [/card] [card] name=Hammer of Bogardan target=creature,player auto=damage:3 autograveyard={2}{R}{R}{R}:moveTo(myhand) myUpkeepOnly text=Hammer of Bogardan deals 3 damage to target creature or player. -- {2}{R}{R}{R}: Return Hammer of Bogardan from your graveyard to your hand. Activate this ability only during your upkeep. mana={1}{R}{R} type=Sorcery [/card] [card] name=Hammer of Purphoros auto=lord(creature|mybattlefield) haste auto={2}{R}{T}{S(land|myBattlefield)}:token(Golem,Enchantment Artifact Creature Golem,3/3) controller text=Creatures you control have haste. --{2}{R}, {T}: Sacrifice a land: Put a 3/3 colorless Golem enchantment artifact creature token onto the battlefield. mana={1}{R}{R} type=Legendary Enchantment Artifact [/card] [card] name=Hammer of Ruin auto={2}:equip auto=teach(creature) 2/0 auto=teach(creature) transforms((,newability[@combatdamageof(player) from(this):may destroy target(equipment|myBattlefield)])) auto=teach(creature) transforms((,newability[@combatdamagefoeof(player) from(this):may destroy target(equipment|opponentBattlefield)])) text=Equipped creature gets +2/+0. -- Whenever equipped creature deals combat damage to a player, you may destroy target Equipment that player controls. -- Equip {2} mana={2} type=Artifact subtype=Equipment [/card] [card] name=Hammerfist Giant auto={T}:damage:4 all(creature[-flying]) && damage:4 all(player) text={T}: Hammerfist Giant deals 4 damage to each creature without flying and each player. mana={4}{R}{R} type=Creature subtype=Giant Warrior power=5 toughness=4 [/card] [card] name=Hammerhand target=creature auto=teach(creature) haste auto=teach(creature) 1/1 auto=target(creature) cantblock ueot text=Enchant creature -- When Hammerhand enters the battlefield, target creature can't block this turn. -- Enchanted creature gets +1/+1 and has haste. mana={R} type=Enchantment subtype=Aura [/card] [card] name=Hammerhead Shark auto=aslongas(island|opponentbattlefield) cantattack <1 auto=aslongas(island|opponentbattlefield) cantpwattack <1 text=Hammerhead Shark can't attack unless defending player controls an Island. mana={1}{U} type=Creature subtype=Fish power=2 toughness=3 [/card] [card] name=Hammerheim Deadeye auto=destroy target(creature[flying]) auto=upcost[{5}{R};next upkeep] sacrifice text=Echo {5}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) -- When Hammerheim Deadeye enters the battlefield, destroy target creature with flying. mana={3}{R} type=Creature subtype=Giant Warrior power=3 toughness=3 [/card] [card] name=Hammerheim auto={t}:add{r} auto={t}:name(lose all landwalk) target(creature) transforms((,newability[-forestwalk],newability[-islandwalk],newability[-mountainwalk],newability[-swampwalk],newability[-plainswalk],newability[-snowlandwalk],newability[-nonbasiclandwalk],newability[-legendarylandwalk],newability[-desertlandwalk],newability[-snowforestlandwalk],newability[-snowplainslandwalk],newability[-snowmountainlandwalk],newability[-snowislandlandwalk],newability[-snowswamplandwalk])) ueot text={T}: Add {R} to your mana pool. -- -- {T}: Target creature loses all landwalk abilities until end of turn. type=Legendary Land [/card] [card] name=Hana Kami auto={1}{G}{S}:moveTo(myhand) target(other arcane|mygraveyard) text={1}{G}, Sacrifice Hana Kami: Return target Arcane card from your graveyard to your hand. mana={G} type=Creature subtype=Spirit power=1 toughness=1 [/card] [card] name=Hanabi Blast target=creature,player auto=damage:2 auto=moveto(ownerhand) and!(discard:1 controller)! all(this) text=Hanabi Blast deals 2 damage to target creature or player. Return Hanabi Blast to its owner's hand, then discard a card at random. mana={1}{R}{R} type=Instant [/card] [card] name=Hand of Cruelty abilities=protection from white auto=bushido(1/1) text=Protection from white -- Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.) mana={B}{B} type=Creature subtype=Human Samurai power=2 toughness=2 [/card] [card] name=Hand of Death target=creature[-black] auto=destroy text=Destroy target nonblack creature. mana={2}{B} type=Sorcery [/card] [card] name=Hand of Emrakul other={S(eldrazi spawn|mybattlefield)}{S(eldrazi spawn|mybattlefield)}{S(eldrazi spawn|mybattlefield)}{S(eldrazi spawn|mybattlefield)} name(Sacrifice 4 Eldrazi Spawns) auto=_ATTACKING_name(Annihilate) ability$!name(sacrifice a permanent) notatarget(<1>*|mybattlefield) sacrifice!$ opponent text=You may sacrifice four Eldrazi Spawn rather than pay Hand of Emrakul's mana cost. -- Annihilator 1 (Whenever this creature attacks, defending player sacrifices a permanent.) mana={9} type=Creature subtype=Eldrazi power=7 toughness=7 [/card] [card] name=Hand of Honor abilities=protection from black auto=bushido(1/1) text=Protection from black -- Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.) mana={W}{W} type=Creature subtype=Human Samurai power=2 toughness=2 [/card] [card] name=Hand of Justice auto={T}{T(other creature[white]|myBattlefield)}{T(other creature[white]|myBattlefield)}{T(other creature[white]|myBattlefield)}:destroy target(creature) text={T}, Tap three untapped white creatures you control: Destroy target creature. mana={5}{W} type=Creature subtype=Avatar power=2 toughness=6 [/card] [card] name=Hand of Silumgar abilities=deathtouch text=Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) mana={1}{B} type=Creature subtype=Human Warrior power=2 toughness=1 [/card] [card] name=Hand of the Praetors abilities=infect auto=lord(other creature[infect]|myBattlefield) 1/1 auto=@movedTo(*[infect]|mystack):alterpoison:1 target(player) text=Infect -- Other creatures you control with infect get +1/+1. -- Whenever you cast a creature spell with infect, target player gets a poison counter. mana={3}{B} type=Creature subtype=Phyrexian Zombie power=3 toughness=2 [/card] [card] name=Hangarback Walker auto=counter(1/1,XX) auto=_DIES_thisforeach(counter{1/1.1}) token(Thopter,Artifact Creature Thopter,1/1,flying) controller auto={1}{T}:counter(1/1) text=Hangarback Walker enters the battlefield with X +1/+1 counters on it. -- When Hangarback Walker dies, put a 1/1 colorless Thopter artifact creature token with flying onto the battlefield for each +1/+1 counter on Hangarback Walker. -- {1}, {T}: Put a +1/+1 counter on Hangarback Walker. mana={X}{X} type=Artifact Creature subtype=Construct power=0 toughness=0 [/card] [card] name=Hanna, Ship's Navigator auto={1}{W}{U}{T}:moveTo(myhand) target(artifact,enchantment|mygraveyard) text={1}{W}{U}, {T}: Return target artifact or enchantment card from your graveyard to your hand. mana={1}{W}{U} type=Legendary Creature subtype=Human Artificer power=1 toughness=2 [/card] [card] name=Hanna's Custody auto=lord(artifact) shroud text=All artifacts have shroud. (They can't be the targets of spells or abilities.) mana={2}{W} type=Enchantment [/card] [card] name=Hanweir Battlements auto={T}:Add{C} auto={R}{T}:haste target(creature) auto={r}{3}{r}{t}:target(Hanweir Garrison) meld(Hanweir the Writhing Township) text={T}: Add {C} to your mana pool. -- {R}, {T}: Target creature gains haste until end of turn. -- {3}{R}{R}, {T}: If you both own and control Hanweir Battlements and a creature named Hanweir Garrison, exile them, then meld them into Hanweir, the Writhing Township. type=Land [/card] [card] name=Hanweir Garrison auto=_ATTACKING_token(Human,Creature Human,1/1,red,battleready)*2 text=Whenever Hanweir Garrison attacks, put two 1/1 red Human creature tokens onto the battlefield tapped and attacking. -- (Melds with Hanweir Battlements.) mana={2}{R} type=Creature subtype=Human Soldier power=2 toughness=3 [/card] [card] name=Hanweir Lancer auto=soulbond first strike abilities=soulbond text=Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) -- As long as Hanweir Lancer is paired with another creature, both creatures have first strike. mana={2}{R} type=Creature subtype=Human Knight power=2 toughness=2 [/card] [card] name=Hanweir Militia Captain backside=Westvale Cult Leader restriction=compare(isflipped)~equalto~0 anyzone={0}:doubleside(backside) auto=@each my upkeep restriction{type(creature|mybattlefield)~morethan~3}:flip(backside) text=At the beginning of your upkeep, if you control four or more creatures, transform Hanweir Militia Captain. // Westvale Cult Leader mana={1}{W} type=Creature subtype=Human Soldier power=2 toughness=2 [/card] [card] name=Hanweir the Writhing Township auto=meldfrom(Hanweir Battlements|Hanweir Garrison) auto=_ATTACKING_token(Eldrazi Horrors,Creature Eldrazi Horror,3/2,battleready)*2 abilities=haste, trample text=Trample, haste -- Whenever Hanweir, the Writhing Township attacks, put two 3/2 colorless Eldrazi Horror creature tokens onto the battlefield tapped and attacking. type=Legendary Creature subtype=Eldrazi Ooze power=7 toughness=4 [/card] [card] name=Hanweir Watchkeep abilities=defender backside=Bane of Hanweir restriction=compare(isflipped)~equalto~0 anyzone={0}:doubleside(backside) auto=@each upkeep restriction{lastturn(*|stack)~lessthan~1}:name(Transform Human Werewolf) flip(backside) text=Defender -- At the beginning of each upkeep, if no spells were cast last turn, transform Hanweir Watchkeep. // Bane of Hanweir mana={2}{R} type=Creature subtype=Human Warrior Werewolf power=1 toughness=5 [/card] [card] name=Hapless Researcher auto={S}:_LOOT_ text=Sacrifice Hapless Researcher: Draw a card, then discard a card. mana={U} type=Creature subtype=Human Wizard power=1 toughness=1 [/card] [card] name=Harabaz Druid auto={T}:name(Red) foreach(ally|myBattlefield) add{R} auto={T}:name(White) foreach(ally|myBattlefield) add{W} auto={T}:name(Green) foreach(ally|myBattlefield) add{G} auto={T}:name(Black) foreach(ally|myBattlefield) add{B} auto={T}:name(Blue) foreach(ally|myBattlefield) add{U} text={T}: Add X mana of any one color to your mana pool, where X is the number of Allies you control. mana={1}{G} type=Creature subtype=Human Druid Ally power=0 toughness=1 [/card] [card] name=Harbinger of Night auto=@each my upkeep:all(creature) counter(-1/-1) text=At the beginning of your upkeep, put a -1/-1 counter on each creature. mana={2}{B}{B} type=Creature subtype=Spirit power=2 toughness=3 [/card] [card] name=Harbinger of Spring auto=protection from(creature[-spirit]) auto=_DIES_may moveTo(myhand) target(spirit[manacost<=4]|mygraveyard) text=Protection from non-Spirit creatures -- Soulshift 4 (When this dies, you may return target Spirit card with mana value 4 or less from your graveyard to your hand.) mana={4}{G} type=Creature subtype=Spirit power=2 toughness=1 [/card] [card] name=Harbinger of the Hunt abilities=flying auto={2}{R}:name(Damage non-flying) damage:1 all(creature[-flying]|battlefield) auto={2}{G}:name(Damage Flying) damage:1 all(other creature[flying]|battlefield) text=Flying -- {2}{R}: Harbinger of the Hunt deals 1 damage to each creature without flying. -- {2}{G}: Harbinger of the Hunt deals 1 damage to each other creature with flying. mana={3}{R}{G} type=Creature subtype=Dragon power=5 toughness=3 [/card] [card] name=Harbor Bandit auto=aslongas(island|myBattlefield) 1/1 auto={1}{U}:unblockable ueot text=Harbor Bandit gets +1/+1 as long as you control an Island. -- {1}{U}: Harbor Bandit is unblockable this turn. mana={2}{B} type=Creature subtype=Human Rogue power=2 toughness=2 [/card] [card] name=Harbor Guardian abilities=reach auto=_ATTACKING_draw:1 opponent text=Reach (This creature can block creatures with flying.) -- Whenever Harbor Guardian attacks, defending player may draw a card. mana={2}{W}{U} type=Creature subtype=Gargoyle power=3 toughness=4 [/card] [card] name=Harbor Serpent abilities=islandwalk auto=aslongas(island|battlefield) cantattack <5 auto=aslongas(island|battlefield) cantpwattack <5 text=Islandwalk -- Harbor Serpent can't attack unless there are five or more Islands on the battlefield. mana={4}{U}{U} type=Creature subtype=Serpent power=5 toughness=5 [/card] [card] name=Harmattan Efreet abilities=flying auto={1}{U}{U}:flying target(creature) text=Flying -- {1}{U}{U}: Target creature gains flying until end of turn. mana={2}{U}{U} type=Creature subtype=Efreet power=2 toughness=2 [/card] [card] name=Harmless Assault auto=preventAllCombatDamage from(creature[attacking]|battlefield) ueot text=Prevent all combat damage that would be dealt this turn. mana={2}{W}{W} type=Instant [/card] [card] name=Harmless Offering target=*|myBattlefield auto=moveto(opponentbattlefield) text=Target opponent gains control of target permanent you control. mana={2}{R} type=Sorcery [/card] [card] name=Harmonic Convergence auto=moveTo(ownerLibrary) all(enchantment) text=Put all enchantments on top of their owners' libraries. mana={2}{G} type=Instant [/card] [card] name=Harmonic Sliver auto=destroy target(*[artifact;enchantment]) auto=@movedto(other Sliver|battlefield) restriction{type(*[artifact;enchantment]|battlefield)~morethan~0}:name(destroy) transforms((,newability[destroy target(*[artifact;enchantment])])) all(trigger) text=All Slivers have "When this permanent enters the battlefield, destroy target artifact or enchantment." mana={1}{G}{W} type=Creature subtype=Sliver power=1 toughness=1 [/card] [card] name=Harmonize auto=draw:3 text=Draw three cards. mana={2}{G}{G} type=Sorcery [/card] [card] name=Harmony of Nature target=creature[-tapped]|myBattlefield auto=tap && life:4 text=Tap any number of untapped creatures you control. You gain 4 life for each creature tapped this way. mana={2}{G} type=Sorcery [/card] [card] name=Harnessed Lightning #AUTO_DEFINE _HARNESSED_LIGHTNING_($c) this(variable{penergy}>=$c) choice damage:$c && alterenergy:-$c controller target=creature auto=alterenergy:3 controller auto=_HARNESSED_LIGHTNING_(0) auto=_HARNESSED_LIGHTNING_(1) auto=_HARNESSED_LIGHTNING_(2) auto=_HARNESSED_LIGHTNING_(3) auto=_HARNESSED_LIGHTNING_(4) auto=_HARNESSED_LIGHTNING_(5) auto=_HARNESSED_LIGHTNING_(6) auto=_HARNESSED_LIGHTNING_(7) auto=_HARNESSED_LIGHTNING_(8) auto=_HARNESSED_LIGHTNING_(9) auto=_HARNESSED_LIGHTNING_(10) auto=_HARNESSED_LIGHTNING_(11) auto=_HARNESSED_LIGHTNING_(12) auto=_HARNESSED_LIGHTNING_(13) auto=_HARNESSED_LIGHTNING_(14) auto=_HARNESSED_LIGHTNING_(15) auto=_HARNESSED_LIGHTNING_(16) auto=_HARNESSED_LIGHTNING_(17) auto=_HARNESSED_LIGHTNING_(18) auto=_HARNESSED_LIGHTNING_(19) auto=_HARNESSED_LIGHTNING_(20) text=Choose target creature. You get {E}{E}{E} (three energy counters), then you may pay any amount of {E}. Harnessed Lightning deals that much damage to that creature. mana={1}{R} type=Instant [/card] [card] name=Harpoon Sniper auto={W}{T}:damage:type:merfolk:mybattlefield target(creature[attacking;blocking]) text={W}, {T}: Harpoon Sniper deals X damage to target attacking or blocking creature, where X is the number of Merfolk you control. mana={2}{W} type=Creature subtype=Merfolk Archer power=2 toughness=2 [/card] [card] name=Harrier Griffin abilities=flying auto=@each my upkeep:tap target(creature) text=Flying -- At the beginning of your upkeep, tap target creature. mana={5}{W} type=Creature subtype=Griffin power=3 toughness=3 [/card] [card] name=Harrow aicode=activate moveTo(myBattlefield) target(land[basic]|myLibrary) auto=name(search card) reveal:plibrarycount optionone name(choose card) target(land[basic]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield))! afterrevealedend revealend text=As an additional cost to cast Harrow, sacrifice a land. -- Search your library for up to two basic land cards and put them onto the battlefield. Then shuffle your library. mana={2}{G}{S(land|mybattlefield)} type=Instant [/card] [card] name=Harrowing Journey target=player auto=life:-3 auto=draw:3 text=Target player draws three cards and loses 3 life. mana={4}{B} type=Sorcery [/card] [card] name=Harsh Deceiver auto={1}:name(Look) reveal:1 optionone name(Look) target(*|reveal) doNothing optiononeend optiontwo all(*|reveal) moveto(mylibrary) optiontwoend revealend auto={2}:reveal:1 optionone if type(land|reveal)~morethan~0 then all(this) +1/+1 ueot && untap optiononeend optiontwo name(Put Back On Top) target(<1>*|reveal) moveto(mylibrary) optiontwoend revealend limit:1 text={1}: Look at the top card of your library. -- {2}: Reveal the top card of your library. If it's a land card, untap Harsh Deceiver and it gets +1/+1 until end of turn. Activate this ability only once each turn. mana={3}{W} type=Creature subtype=Spirit power=1 toughness=4 [/card] [card] name=Harsh Justice restriction=type(creature[attacking]|opponentbattlefield)~morethan~0 auto=all(creature[attacking]) transforms((,newability[@combatdamaged(opponent) from(this):damage:thatmuch controller])) ueot text=Cast Harsh Justice only during the declare attackers step and only if you've been attacked this step. -- This turn, whenever an attacking creature deals combat damage to you, it deals that much damage to its controller. mana={2}{W} type=Instant [/card] [card] name=Harsh Mercy auto=ability$!chooseatype bury all(creature[-chosentype]) chooseend!$ controller auto=ability$!chooseatype bury all(creature[-chosentype]) chooseend!$ opponent text=Each player chooses a creature type. Destroy all creatures that aren't of a type chosen this way. They can't be regenerated. mana={2}{W} type=Sorcery [/card] [card] name=Harsh Scrutiny aicode=activate transforms((,newability[all(*[zpos<=1]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot auto=if type(*|opponenthand)~morethan~0 then if type(creature|opponenthand)~equalto~0 then name(Look opponent hand) name(Look opponent hand) name(Look opponent hand) target(*|opponenthand) moveto(myreveal) and!( moveto(opponenthand) and!( name(Scry 1) scry:1 scrycore delayed dontshow donothing scrycoreend scryend )! )! auto=if type(*|opponenthand)~morethan~0 then if type(creature|opponenthand)~morethan~0 then name(Choose a creature) name(Choose a creature) name(Choose a creature) target(creature|opponenthand) reject and!( name(Scry 1) scry:1 scrycore delayed dontshow donothing scrycoreend scryend )! auto=if type(*|opponenthand)~equalto~0 then name(Scry 1) name(Scry 1) scry:1 scrycore delayed dontshow donothing scrycoreend scryend text=Target opponent reveals his or her hand. You choose a creature card from it. That player discards that card. Scry 1. mana={B} type=Sorcery [/card] [card] name=Harsh Sustenance target=creature,player auto=damage:type:creature:mybattlefield auto=life:type:creature:mybattlefield controller text=Harsh Sustenance deals X damage to target creature or player and you gain X life, where X is the number of creatures you control. mana={1}{W}{B} type=Instant [/card] [card] name=Haru-Onna auto=draw:1 controller auto=@movedto(arcane,spirit|mystack):may moveto(ownerhand) text=When Haru-Onna enters the battlefield, draw a card. -- Whenever you cast a Spirit or Arcane spell, you may return Haru-Onna to its owner's hand. mana={3}{G} type=Creature subtype=Spirit power=2 toughness=1 [/card] [card] name=Harvest Gwyllion abilities=wither text=Wither (This deals damage to creatures in the form of -1/-1 counters.) mana={2}{WB}{WB} type=Creature subtype=Hag power=2 toughness=4 [/card] [card] name=Harvest Hand auto=@movedTo(this|graveyard):all(trigger[to]) transforms((,newability[flip(Scrounged Scythe)],newability[moveto(mybattlefield)])) forever text=When Harvest Hand dies, return it to the battlefield transformed under your control. mana={3} type=Artifact Creature subtype=Scarecrow power=2 toughness=2 [/card] [card] name=Harvest Wurm auto=aslongas(land[basic]|mygraveyard) moveTo(myhand) notatarget(land[basic]|mygraveyard) oneshot auto=moveTo(graveyard) notatarget(this|myBattlefield) text=When Harvest Wurm enters the battlefield, sacrifice it unless you return a basic land card from your graveyard to your hand. mana={1}{G} type=Creature subtype=Wurm power=3 toughness=2 [/card] [card] name=Harvester Druid auto=this(variable{plandg}>0) {t}:out{g} auto=this(variable{plandu}>0) {t}:out{u} auto=this(variable{plandr}>0) {t}:out{r} auto=this(variable{plandb}>0) {t}:out{b} auto=this(variable{plandw}>0) {t}:out{w} text={T}: Add to your mana pool one mana of any color that a land you control could produce. mana={1}{G} type=Creature subtype=Human Druid power=1 toughness=1 [/card] [card] name=Harvester of Souls abilities=deathtouch auto=@movedTo(other creature[-token]|graveyard) from(battlefield):may draw:1 controller text=Deathtouch -- Whenever another nontoken creature dies, you may draw a card. mana={4}{B}{B} type=Creature subtype=Demon power=5 toughness=5 [/card] [card] name=Harvester Troll auto=may name(Sacrifice Creature or Land) sacrifice notatarget(other *[creature;land]|mybattlefield) and!( all(this) counter(1/1,2) )! text=When Harvester Troll enters the battlefield, you may sacrifice a creature or land. If you do, put two +1/+1 counters on Harvester Troll. mana={3}{G} type=Creature subtype=Troll power=2 toughness=3 [/card] [card] name=Harvestguard Alseids auto=name(prevent all damage) target(creature) transforms((,newability[preventalldamage to(this)])) ueot auto=_CONSTELLATION_name(prevent all damage) target(creature) transforms((,newability[preventalldamage to(this)])) ueot text=Constellation -- Whenever Harvestguard Alseids or another enchantment enters the battlefield under your control, prevent all damage that would be dealt to target creature this turn. mana={2}{W} type=Enchantment Creature subtype=Nymph power=2 toughness=3 [/card] [card] name=Hasran Ogress auto=_ATTACKING_pay({2}) name(pay 2 mana) donothing?damage:3 controller text=Whenever Hasran Ogress attacks, it deals 3 damage to you unless you pay {2}. mana={B}{B} type=Creature subtype=Ogre power=3 toughness=2 [/card] [card] name=Hatchet Bully auto={2}{R}{T}:counter(-1/-1,1) notatarget(creature|mybattlefield) && ability$!damage:2 target(creature,player,planeswalker)!$ controller text={2}{R}, {T}, Put a -1/-1 counter on a creature you control: Hatchet Bully deals 2 damage to any target. mana={3}{R} type=Creature subtype=Goblin Warrior power=3 toughness=3 [/card] [card] name=Hatching Plans auto=_DIES_draw:3 text=When Hatching Plans is put into a graveyard from the battlefield, draw three cards. mana={1}{U} type=Enchantment [/card] [card] name=Hate Weaver auto={2}:1/0 target(creature[blue;red]) text={2}: Target blue or red creature gets +1/+0 until end of turn. mana={1}{B} type=Creature subtype=Zombie Wizard power=2 toughness=1 [/card] [card] name=Hateflayer abilities=wither auto={2}{r}{q}:target(creature,player) dynamicability text=Wither (This deals damage to creatures in the form of -1/-1 counters.) -- {2}{R}, {Q}: Hateflayer deals damage equal to its power to target creature or player. ({Q} is the untap symbol.) mana={5}{R}{R} type=Creature subtype=Elemental power=5 toughness=5 [/card] [card] name=Haunted Angel abilities=flying autograveyard=token(Angel,Creature Angel,3/3,flying black) opponent && moveto(exile) text=Flying -- When Haunted Angel dies, exile Haunted Angel and each other player puts a 3/3 black Angel creature token with flying onto the battlefield. mana={2}{W} type=Creature subtype=Angel power=3 toughness=3 [/card] [card] name=Haunted Cadaver auto=@combatdamagefoeof(player) from(this):may ability$!name(discard 3 cards) target(<3>*|myhand) reject!$ opponent && sacrifice all(this) auto=@combatdamageof(player) from(this):may ability$!name(discard 3 cards) target(<3>*|myhand) reject!$ controller && sacrifice all(this) facedown={3} autofacedown={1}{B}:morph text=Whenever Haunted Cadaver deals combat damage to a player, you may sacrifice it. If you do, that player discards three cards. -- Morph {1}{B} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) mana={3}{B} type=Creature subtype=Zombie power=2 toughness=2 [/card] [card] name=Haunted Cloak auto={1}:equip auto=teach(creature) vigilance auto=teach(creature) trample auto=teach(creature) haste text=Equipped creature has vigilance, trample, and haste. -- Equip {1} mana={3} type=Artifact subtype=Equipment [/card] [card] name=Haunted Crossroads auto={B}:moveTo(myLibrary) target(creature|myGraveyard) text={B}: Put target creature card from your graveyard on top of your library. mana={2}{B} type=Enchantment [/card] [card] name=Haunted Dead auto=_SPIRITTOKEN_ autograveyard={1}{B}{D(*|myhand)}{D(*|myhand)}:moveto(mybattlefield) and!(tap(noevent))! text=When Haunted Dead enters the battlefield, put a 1/1 white Spirit creature token with flying onto the battlefield. -- {1}{B}, Discard two cards: Return Haunted Dead from your graveyard to the battlefield tapped. mana={3}{B} type=Creature subtype=Zombie power=2 toughness=2 [/card] [card] name=Haunted Fengraf auto={T}:Add{1} auto={3}{T}{S}:moverandom(creature) from(mygraveyard) to(myhand) text={T}: Add 1 to your mana pool. -- {3}, {T}, Sacrifice Haunted Fengraf: Return a creature card at random from your graveyard to your hand. type=Land [/card] [card] name=Haunted Guardian abilities=defender,first strike text=Defender, first strike mana={2} type=Artifact Creature subtype=Construct power=2 toughness=1 [/card] [card] name=Haunted Plate Mail auto={4}:equip auto=teach(creature) 4/4 auto={0}:all(this) loseabilities ueot && becomes(Spirit Artifact Creature,4/4) ueot restriction{type(creature|mybattlefield)~lessthan~1} text=Equipped creature gets +4/+4. -- {0}: Until end of turn, Haunted Plate Mail becomes a 4/4 Spirit artifact creature that's no longer an Equipment. Activate this ability only if you control no creatures. mana={4} type=Artifact subtype=Equipment [/card] [card] name=Haunter of Nightveil auto=lord(creature|opponentBattlefield) -1/0 text=Creatures your opponents control get -1/-0. mana={3}{U}{B} type=Creature subtype=Spirit power=3 toughness=4 [/card] [card] name=Haunting Apparition abilities=flying auto=foreach(creature[green]|opponentgraveyard) 1/0 text=Flying -- As Haunting Apparition enters the battlefield, choose an opponent. -- Haunting Apparition's power is equal to 1 plus the number of green creature cards in the chosen player's graveyard. mana={1}{U}{B} type=Creature subtype=Spirit power=1+* toughness=2 [/card] [card] name=Haunting Echoes target=player auto=all(*[-basic]|targetedpersonsgraveyard) transforms((,newability[moveTo(exile) all(*[share!name!]|mylibrary)])) ueot auto=moveTo(exile) all(*[-basic]|targetedpersonsgraveyard) text=Exile all cards from target player's graveyard other than basic land cards. For each card exiled this way, search that player's library for all cards with the same name as that card and exile them. Then that player shuffles his or her library. mana={3}{B}{B} type=Sorcery [/card] [card] name=Haunting Hymn target=player auto=if compare(restriction{assorcery}~morethan~0) then ability$!reject notatarget(<4>*|myhand)!$ targetedplayer auto=ifnot compare(restriction{assorcery}~morethan~0) then ability$!reject notatarget(<2>*|myhand)!$ targetedplayer text=Target player discards two cards. If you cast this spell during your main phase, that player discards four cards instead. mana={4}{B}{B} type=Instant [/card] [card] name=Havengul Runebinder auto={2}{U}{T}{E(creature|mygraveyard)}:_ZOMBIETOKEN_ && all(zombie|mybattlefield) counter(1/1) text={2}{U}, {T}, Exile a creature card from your graveyard: Put a 2/2 black Zombie creature token onto the battlefield, then put a +1/+1 counter on each Zombie creature you control. mana={2}{U}{U} type=Creature subtype=Human Wizard power=2 toughness=2 [/card] [card] name=Havengul Skaab auto=_ATTACKING_moveto(ownerhand) notatarget(other creature|mybattlefield) text=Whenever Havengul Skaab attacks, return another creature you control to its owner's hand. mana={5}{U} type=Creature subtype=Zombie Horror power=4 toughness=5 [/card] [card] name=Havengul Vampire auto=@combatdamaged(player) from(this):counter(1/1) auto=@movedTo(other creature|graveyard) from(battlefield):counter(1/1) text=Whenever Havengul Vampire deals combat damage to a player, put a +1/+1 counter on it. -- Whenever another creature dies, put a +1/+1 counter on Havengul Vampire. mana={3}{R} type=Creature subtype=Vampire power=2 toughness=2 [/card] [card] name=Havenwood Battleground auto=tap(noevent) auto={T}:Add{G} auto={T}{S}:Add{G}{G} text=Havenwood Battleground enters the battlefield tapped. -- {T}: Add {G} to your mana pool. -- {T}, Sacrifice Havenwood Battleground: Add {G}{G} to your mana pool. type=Land [/card] [card] name=Havenwood Wurm abilities=flash,trample text=Flash (You may cast this spell any time you could cast an instant.) -- Trample mana={6}{G} type=Creature subtype=Wurm power=5 toughness=6 [/card] [card] name=Havoc Demon abilities=flying auto=_DIES_all(creature) -5/-5 ueot text=Flying -- When Havoc Demon dies, all creatures get -5/-5 until end of turn. mana={5}{B}{B} type=Creature subtype=Demon power=5 toughness=5 [/card] [card] name=Havoc Festival abilities=nolifegain,nolifegainopponent auto=@each my upkeep:life:-halfdownlifetotal controller auto=@each opponent upkeep:life:-halfdownopponentlifetotal opponent text=Players can't gain life. -- At the beginning of each player's upkeep, that player loses half his or her life, rounded up. mana={4}{B}{R} type=Enchantment [/card] [card] name=Havoc Sower auto={1}{c}:2/1 ueot text=Devoid (This card has no color.) -- {1}{C}: Havoc Sower gets +2/+1 until end of turn. ({C} represents colorless mana.) mana={3}{B} abilities=devoid type=Creature subtype=Eldrazi Drone power=3 toughness=3 [/card] [card] name=Havoc auto=@movedTo(*[white]|opponentStack):life:-2 opponent text=Whenever an opponent casts a white spell, he or she loses 2 life. mana={1}{R} type=Enchantment [/card] [card] name=Hawkeater Moth abilities=flying,shroud text=Flying; shroud (This permanent can't be the target of spells or abilities.) mana={3}{G} type=Creature subtype=Insect power=1 toughness=2 [/card] [card] name=Hazardous Conditions auto=-2/-2 all(creature[counter{notany}]) ueot text=Creatures with no counters on them get -2/-2 until end of turn. mana={2}{B}{G} type=Sorcery [/card] [card] name=Haze Frog abilities=flash auto=fog from(other creature) oneshot text=Flash (You may cast this spell any time you could cast an instant.) -- When Haze Frog enters the battlefield, prevent all combat damage that other creatures would deal this turn. mana={3}{G}{G} type=Creature subtype=Frog power=2 toughness=1 [/card] [card] name=Haze of Rage auto=all(creature|mybattlefield) 1/0 ueot text=Buyback {2} (You may pay an additional {2} as you cast this spell. If you do, put this card into your hand as it resolves.) -- Creatures you control get +1/+0 until end of turn. -- Storm (When you cast this spell, copy it for each spell cast before it this turn.) mana={1}{R} buyback={1}{r}{2} abilities=storm type=Sorcery [/card] [card] name=Hazerider Drake abilities=flying,protection from red text=Flying, protection from red mana={2}{W}{U} type=Creature subtype=Drake power=2 toughness=3 [/card] [card] name=Hazezon Tamar auto=phaseaction[my upkeep once]: token(Sand Warrior,Creature Sand Warrior,1/1,red,green,white)*type:land:mybattlefield auto=@movedTo(this|nonbattlezone) from(battlefield):moveto(exile) all(sand warrior) text=When Hazezon Tamar enters the battlefield, put X 1/1 Sand Warrior creature tokens that are red, green, and white onto the battlefield at the beginning of your next upkeep, where X is the number of lands you control at that time. -- When Hazezon leaves the battlefield, exile all Sand Warriors. mana={4}{R}{G}{W} type=Legendary Creature subtype=Human Warrior power=2 toughness=4 [/card] [card] name=Hazy Homunculus auto=aslongas(land[-tapped]|opponentBattlefield) unblockable text=Hazy Homunculus is unblockable as long as defending player controls an untapped land. mana={1}{U} type=Creature subtype=Homunculus Illusion power=1 toughness=1 [/card] [card] name=He Who Hungers abilities=flying aicode=activate reject notatarget(*|targetedpersonshand) auto={1}{S(creature[spirit]|mybattlefield)}:target(opponent) reveal:type:*:targetedpersonshand revealzone(targetedpersonshand) optionone name(choose discards) notatarget(<1>*|reveal) transforms((,newability[moveto(ownerhand) all(other *|reveal)],newability[moveto(ownerhand) and!(reject)!])) ueot optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerhand) and!( all(*|reveal) moveto(ownerhand) )! optiontwoend revealend asSorcery auto=_DIES_may moveTo(myhand) target(spirit[manacost<=4]|mygraveyard) text=Flying -- {1}, Sacrifice a Spirit: Target opponent reveals his or her hand. You choose a card from it. That player discards that card. Activate this ability only any time you could cast a sorcery. -- Soulshift 4 (When this dies, you may return target Spirit card with mana value 4 or less from your graveyard to your hand.) mana={4}{B} type=Legendary Creature subtype=Spirit power=3 toughness=2 [/card] [card] name=Head Games target=opponent auto=count(type:*:opponenthand) && all(*|opponenthand) moveto(ownerlibrary) && transforms((,newability[notatarget(*|opponentlibrary) moveto(ownerhand)])) forever text=Target opponent puts the cards from his or her hand on top of his or her library. Search that player's library for that many cards. The player puts those cards into his or her hand, then shuffles his or her library. mana={3}{B}{B} type=Sorcery [/card] [card] name=Headhunter auto=@combatdamagefoeof(player) from(this):ability$!name(discard) target(*|myhand) reject!$ opponent auto=@combatdamageof(player) from(this):ability$!name(discard) target(*|myhand) reject!$ controller autofacedown={B}:morph facedown={3} text=Whenever Headhunter deals combat damage to a player, that player discards a card. -- Morph {B} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) mana={1}{B} type=Creature subtype=Human Cleric power=1 toughness=1 [/card] [card] name=Headless Horseman mana={2}{B} type=Creature subtype=Zombie Knight power=2 toughness=2 [/card] [card] name=Headless Skaab auto=tap(noevent) text=As an additional cost to cast Headless Skaab, exile a creature card from your graveyard. -- Headless Skaab enters the battlefield tapped. mana={2}{U}{E(creature|mygraveyard)} type=Creature subtype=Zombie Warrior power=3 toughness=6 [/card] [card] name=Headlong Rush auto=lord(creature[attacking]) first strike text=Attacking creatures gain first strike until end of turn. mana={1}{R} type=Instant [/card] [card] name=Headstone target=*|graveyard auto=moveto(exile) auto=@next upkeep:draw:1 controller text=Exile target card from a graveyard. -- Draw a card at the beginning of the next turn's upkeep. mana={1}{B} type=Instant [/card] [card] name=Heal the Scars target=creature auto=regenerate auto=dynamicability text=Regenerate target creature. You gain life equal to that creature's toughness. mana={3}{G} type=Instant [/card] [card] name=Healer of the Pride auto=@movedTo(other creature|mybattlefield):life:2 controller text=Whenever another creature enters the battlefield under your control, you gain 2 life. mana={3}{W} type=Creature subtype=Cat Cleric power=2 toughness=3 [/card] [card] name=Healer's Headdress auto={1}:equip auto=teach(creature) 0/2 auto=teach(creature) {T}:prevent:1 target(creature,player) auto={W}{W}:name(attach) rehook target(creature|mybattlefield) text=Equipped creature gets +0/+2 and has "{T}: Prevent the next 1 damage that would be dealt to target creature or player this turn." -- {W}{W}: Attach Healer's Headdress to target creature you control. -- Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) mana={2} type=Artifact subtype=Equipment [/card] [card] name=Heal target=creature,player auto=prevent:1 auto=@next upkeep:draw:1 controller text=Prevent the next 1 damage that would be dealt to target creature or player this turn. -- Draw a card at the beginning of the next turn's upkeep. mana={W} type=Instant [/card] [card] name=Healing Hands target=player auto=life:4 targetedplayer auto=draw:1 controller text=Target player gains 4 life. -- Draw a card. mana={2}{W} type=Sorcery [/card] [card] name=Healing Leaves auto=choice life:3 target(player) auto=choice prevent:3 target(creature,player) text=Choose one - Target player gains 3 life; or prevent the next 3 damage that would be dealt to target creature or player this turn. mana={G} type=Instant [/card] [card] name=Healing Salve auto=choice life:3 target(player) auto=choice prevent:3 target(creature,player) text=Choose one - Target player gains 3 life; or prevent the next 3 damage that would be dealt to target creature or player this turn. mana={W} type=Instant [/card] [card] name=Heap Doll auto={S}:moveTo(exile) target(other *|graveyard) text=Sacrifice Heap Doll: Exile target card from a graveyard. mana={1} type=Artifact Creature subtype=Scarecrow power=1 toughness=1 [/card] [card] name=Heart of Bogardan auto=cumulativeupcostmulti[{2}] thisforeach(counter{0/0.1.age}) damage:2 opponent && thisforeach(counter{0/0.1.age}) damage:2 all(creature|opponentbattlefield) && sacrifice text=Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -- When Heart of Bogardan's cumulative upkeep isn't paid, it deals X damage to target player and each creature he or she controls, where X is twice the number of age counters on Heart of Bogardan minus two. mana={2}{R}{R} type=Enchantment [/card] [card] name=Heart of Kiran abilities=flying,vigilance auto={crew(other creature[power>=3]|myBattlefield)}:name(crew 3 [1 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=3]|mybattlefield)~morethan~0,compare(crewtotalpower)~morethan~2} auto={crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=2]|myBattlefield)}:name(crew 3 [2 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=1]|mybattlefield)~morethan~0,type(other creature[-tapped;power>=2]|mybattlefield)~morethan~0,type(other creature[-tapped;-cantcrew]|mybattlefield)~morethan~1,compare(crewtotalpower)~morethan~2} auto={crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}:name(crew 3 [3 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=1]|mybattlefield)~morethan~2,compare(crewtotalpower)~morethan~2} auto={C(0/0,-1,Loyalty),planeswalker|mybattlefield}:name(Pay 1 loyalty) becomes(Artifact Creature) ueot restriction{type(planeswalker|mybattlefield)~morethan~0} text=Flying, vigilance -- Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.) -- You may remove a loyalty counter from a planeswalker you control rather than pay Heart of Kiran's crew cost. mana={2} type=Legendary Artifact subtype=Vehicle power=4 toughness=4 [/card] [card] name=Heart of Light target=creature auto=teach(creature) preventalldamage to(this) auto=teach(creature) preventalldamage from(this) text=Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) -- Prevent all damage that would be dealt to and dealt by enchanted creature. mana={2}{W} type=Enchantment subtype=Aura [/card] [card] name=Heart of Ramos auto={T}:Add{R} auto={S}:Add{R} text={T}: Add {R} to your mana pool. -- Sacrifice Heart of Ramos: Add {R} to your mana pool. mana={3} type=Artifact [/card] [card] name=Heart of Yavimaya auto=if type(forest|mybattlefield)~morethan~0 then sacrifice notatarget(forest|mybattlefield) oneshot else sacrifice auto={T}:Add{G} auto={T}:1/1 target(creature) text=If Heart of Yavimaya would enter the battlefield, sacrifice a Forest instead. If you do, put Heart of Yavimaya onto the battlefield. If you don't, put it into its owner's graveyard. -- {T}: Add {G} to your mana pool. -- {T}: Target creature gets +1/+1 until end of turn. type=Land [/card] [card] name=Heart Sliver auto=lord(sliver) haste text=All Sliver creatures have haste. mana={1}{R} type=Creature subtype=Sliver power=1 toughness=1 [/card] [card] name=Heart Warden auto={T}:Add{G} auto={2}{S}:draw:1 text={T}: Add {G} to your mana pool. -- {2}, Sacrifice Heart Warden: Draw a card. mana={1}{G} type=Creature subtype=Elf Druid power=1 toughness=1 [/card] [card] name=Heartbeat of Spring auto=lord(land) transforms((,newability[producecolor:land],newability[producecolor:green],newability[producecolor:blue],newability[producecolor:red],newability[producecolor:black],newability[producecolor:white])) text=Whenever a player taps a land for mana, that player adds one mana to his or her mana pool of any type that land produced. mana={2}{G} type=Enchantment [/card] [card] name=Hearth Charm auto=aslongas(creature[artifact]|battlefield) choice destroy target(creature[artifact]) auto=choice all(creature[attacking]) 1/0 auto=aslongas(creature[power<=2]|battlefield) choice unblockable target(creature[power<=2]) text=Choose one - Destroy target artifact creature; or attacking creatures get +1/+0 until end of turn; or target creature with power 2 or less is unblockable this turn. mana={R} type=Instant [/card] [card] name=Hearth Kami auto={0}{S}:name(X = 0) destroy target(other artifact[manacost=0]) auto={1}{S}:name(X = 1) destroy target(other artifact[manacost=1]) auto={2}{S}:name(X = 2) destroy target(other artifact[manacost=2]) auto={3}{S}:name(X = 3) destroy target(other artifact[manacost=3]) auto={4}{S}:name(X = 4) destroy target(other artifact[manacost=4]) auto={5}{S}:name(X = 5) destroy target(other artifact[manacost=5]) auto={6}{S}:name(X = 6) destroy target(other artifact[manacost=6]) auto={7}{S}:name(X = 7) destroy target(other artifact[manacost=7]) auto={8}{S}:name(X = 8) destroy target(other artifact[manacost=8]) auto={9}{S}:name(X = 9) destroy target(other artifact[manacost=9]) auto={10}{S}:name(X = 10) destroy target(other artifact[manacost=10]) auto={11}{S}:name(X = 11) destroy target(other artifact[manacost=11]) auto={12}{S}:name(X = 12) destroy target(other artifact[manacost=12]) auto={13}{S}:name(X = 13) destroy target(other artifact[manacost=13]) auto={14}{S}:name(X = 14) destroy target(other artifact[manacost=14]) auto={15}{S}:name(X = 15) destroy target(other artifact[manacost=15]) auto={16}{S}:name(X = 16) destroy target(other artifact[manacost=16]) text={X}, Sacrifice Hearth Kami: Destroy target artifact with mana value X. mana={1}{R} type=Creature subtype=Spirit power=2 toughness=1 [/card] [card] name=Hearthcage Giant auto=token(Elemental Shaman,creature Elemental Shaman,3/1,red)*2 auto={S(elemental|myBattlefield)}:3/1 target(creature[giant]) text=When Hearthcage Giant enters the battlefield, put two 3/1 red Elemental Shaman creature tokens onto the battlefield. -- Sacrifice an Elemental: Target Giant creature gets +3/+1 until end of turn. mana={6}{R}{R} type=Creature subtype=Giant Warrior power=5 toughness=5 [/card] [card] name=Hearthfire Hobgoblin abilities=double strike text=Double strike mana={RW}{RW}{RW} type=Creature subtype=Goblin Soldier power=2 toughness=2 [/card] [card] name=Heartlash Cinder abilities=haste auto=type:manar/0 ueot text=Haste -- Chroma - When Heartlash Cinder enters the battlefield, it gets +X/+0 until end of turn, where X is the number of red mana symbols in the mana costs of permanents you control. mana={1}{R} type=Creature subtype=Elemental Warrior power=1 toughness=1 [/card] [card] name=Heartless Hidetsugu text={T}: Heartless Hidetsugu deals damage to each player equal to half that player's life total, rounded down. auto={t}:damage:halfdownlifetotal controller && damage:halfdownopponentlifetotal opponent mana={3}{R}{R} type=Legendary Creature subtype=Ogre Shaman power=4 toughness=3 [/card] [card] name=Heartless Summoning auto=lord(creature|myBattlefield) -1/-1 auto=lord(creature|mycastingzone) altercost( colorless,-2) text=Creature spells you cast cost {2} less to cast. -- Creatures you control get -1/-1 mana={1}{B} type=Enchantment [/card] [card] name=Heartmender abilities=persist auto=@each my upkeep:all(creature|mybattlefield) counter(-1/-1,-1) text=At the beginning of your upkeep, remove a -1/-1 counter from each creature you control. -- Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) mana={2}{GW}{GW} type=Creature subtype=Elemental power=2 toughness=2 [/card] [card] name=Heart-Piercer Bow auto={1}:equip auto=@combat(attacking) source(mytgt):damage:1 target(creature|opponentbattlefield) text=Whenever equipped creature attacks, Heart-Piercer Bow deals 1 damage to target creature defending player controls. mana={2} type=Artifact subtype=Equipment [/card] [card] name=Heartseeker auto={5}:equip auto=teach(creature) 2/1 auto=teach(creature) {unattach}{t}:destroy target(creature) text=Equipped creature gets +2/+1 and has "{T}, Unattach Heartseeker: Destroy target creature." -- Equip {5} ({5}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.) mana={4} type=Artifact subtype=Equipment [/card] [card] name=Heartstabber Mosquito abilities=flying kicker={2}{B} auto=if paid(kicker) then destroy target(creature) text=Kicker {2}{B} (You may pay an additional {2}{B} as you cast this spell.) -- Flying -- When Heartstabber Mosquito enters the battlefield, if it was kicked, destroy target creature. mana={3}{B} type=Creature subtype=Insect power=2 toughness=2 [/card] [card] name=Heartwood Dryad abilities=reachshadow text=Heartwood Dryad can block creatures with shadow as though they didn't have shadow. mana={1}{G} type=Creature subtype=Dryad power=2 toughness=1 [/card] [card] name=Heartwood Giant auto={T}{S(forest|myBattlefield)}:damage:2 target(player) text={T}, Sacrifice a Forest: Heartwood Giant deals 2 damage to target player. mana={3}{G}{G} type=Creature subtype=Giant power=4 toughness=4 [/card] [card] name=Heartwood Shard auto={3}{T}:trample target(creature) auto={G}{T}:trample target(creature) text={3}, {T} or {G}, {T}: Target creature gains trample until end of turn. mana={3} type=Artifact [/card] [card] name=Heartwood Storyteller auto=@movedTo(*[-creature]|mystack):draw:1 opponent auto=@movedTo(*[-creature]|opponentstack):may draw:1 controller text=Whenever a player casts a noncreature spell, each of that player's opponents may draw a card. mana={1}{G}{G} type=Creature subtype=Treefolk power=2 toughness=3 [/card] [card] name=Heartwood Treefolk abilities=forestwalk text=Forestwalk mana={2}{G}{G} type=Creature subtype=Treefolk power=3 toughness=4 [/card] [card] name=Heat of Battle auto=@each my combatdamage:foreach(creature[blocking]|opponentBattlefield) damage:1 opponent auto=@each opponent combatdamage:foreach(creature[blocking]|myBattlefield) damage:1 controller text=Whenever a creature blocks, Heat of Battle deals 1 damage to that creature's controller. mana={1}{R} type=Enchantment [/card] [card] name=Heat Ray target=creature auto=damage:X text=Heat Ray deals X damage to target creature. mana={X}{R} type=Instant [/card] [card] name=Heat Shimmer target=creature auto=clone with(unearth,haste) text=Put a token that's a copy of target creature onto the battlefield. That token has haste and "At the beginning of the end step, exile this permanent." mana={2}{R} type=Sorcery [/card] [card] name=Heat Stroke auto=@combat(blocking,blocked) source(creature):all(trigger[to]) phaseaction[combatends once] destroy text=At end of combat, destroy each creature that blocked or was blocked this turn. mana={2}{R} type=Enchantment [/card] [card] name=Heaven's Gate target=creature auto=transforms((,white)) ueot text=Any number of target creatures become white until end of turn. mana={W} type=Instant [/card] [card] name=Heavy Arbalest auto={4}:equip auto=teach(creature) doesnotuntap auto=teach(creature) {T}:damage:2 target(creature,player) text=Equipped creature doesn't untap during its controller's untap step. -- Equipped creature has "{T}: This creature deals 2 damage to target creature or player." -- Equip {4} mana={3} type=Artifact subtype=Equipment [/card] [card] name=Heavy Ballista auto={T}:Damage:2 target(creature[attacking;blocking]) text={T}: Heavy Ballista deals 2 damage to target attacking or blocking creature. mana={3}{W} type=Creature subtype=Human Soldier power=2 toughness=3 [/card] [card] name=Heavy Fog auto=preventalldamage to(controller) from(creature[attacking]) ueot restriction=opponentblockersonly text=Cast Heavy Fog only during the declare attackers step and only if you've been attacked this step. -- Prevent all damage that would be dealt to you this turn by attacking creatures. mana={1}{G} type=Instant [/card] [card] name=Heavy Infantry auto=tap target(creature|opponentbattlefield) text=When Heavy Infantry enters the battlefield, tap target creature an opponent controls. mana={4}{W} type=Creature subtype=Human Soldier power=3 toughness=4 [/card] [card] name=Heavy Mattock auto={2}:equip auto=teach(creature) 1/1 auto=teach(human) 1/1 text=Equipped creature gets +1/+1. -- As long as equipped creature is a Human, it gets an additional +1/+1.. -- Equip {2} mana={3} type=Artifact subtype=Equipment [/card] [card] name=Hecatomb auto=aslongas(creature|mybattlefield) choice name(sacrifice four creatures) target(<4>creature|mybattlefield) sacrifice oneshot >3 auto=choice name(sacrifice Hecatomb) sacrifice all(this) auto={T(swamp|mybattlefield)}:damage:1 target(creature,player) text=When Hecatomb enters the battlefield, sacrifice Hecatomb unless you sacrifice four creatures. -- Tap an untapped Swamp you control: Hecatomb deals 1 damage to target creature or player. mana={1}{B}{B} type=Enchantment [/card] [card] name=Heckling Fiends auto={2}{R}:mustattack target(creature) text={2}{R}: Target creature attacks this turn if able. mana={2}{R} type=Creature subtype=Devil power=2 toughness=2 [/card] [card] name=Hedge Troll auto=aslongas(plains|myBattlefield) 1/1 auto={W}:regenerate text=Hedge Troll gets +1/+1 as long as you control a Plains. -- {W}: Regenerate Hedge Troll. mana={2}{G} type=Creature subtype=Troll Cleric power=2 toughness=2 [/card] [card] name=Hedron Alignment aicode=activate transforms((,newability[all(*[zpos<=1]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot auto=@each my upkeep:aslongas(Hedron Alignment|myhand) aslongas(Hedron Alignment|mygraveyard) aslongas(Hedron Alignment|myexile) aslongas(Hedron Alignment|mybattlefield) wingame controller auto={1}{u}:name(Scry 1) scry:1 scrycore delayed dontshow scrycoreend scryend text=Hexproof -- At the beginning of your upkeep, you may reveal your hand. If you do, you win the game if you own a card named Hedron Alignment in exile, in your hand, in your graveyard, and on the battlefield. -- {1}{U}: Scry 1. mana={2}{U} type=Enchantment [/card] [card] name=Hedron Archive auto={T}:add{2} auto={2}{T}{S}:draw:2 controller text={T}: Add {2} to your mana pool. -- {2}, {T}, Sacrifice Hedron Archive: Draw two cards. mana={4} type=Artifact [/card] [card] name=Hedron Blade auto={2}:equip auto=teach(creature) 1/1 auto=@combat(blocked) source(mytgt) from(creature[colorless]):deathtouch ueot text=Equipped creature gets +1/+1. -- Whenever equipped creature becomes blocked by one or more colorless creatures, it gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.) -- Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) mana={1} type=Artifact subtype=Equipment [/card] [card] name=Hedron Crab auto=_LANDFALL_deplete:3 target(player) text=Landfall - Whenever a land enters the battlefield under your control, target player puts the top three cards of his or her library into his or her graveyard. mana={U} type=Creature subtype=Crab power=0 toughness=2 [/card] [card] name=Hedron Crawler auto={t}:add{c} text={T}: Add {C} to your mana pool. ({C} represents colorless mana.) mana={2} type=Artifact Creature subtype=Construct power=0 toughness=1 [/card] [card] name=Hedron Matrix auto=teach(creature) transforms((,newability[manacost/manacost])) auto={4}:equip text=Equipped creature gets +X/+X, where X is its mana value. -- Equip {4} mana={4} type=Artifact subtype=Equipment [/card] [card] name=Hedron Rover auto=_LANDFALL_2/2 ueot text=Landfall - Whenever a land enters the battlefield under your control, Hedron Rover gets +2/+2 until end of turn. mana={4} type=Artifact Creature subtype=Construct power=2 toughness=2 [/card] [card] name=Hedron Scrabbler auto=_LANDFALL_1/1 ueot text=Landfall - Whenever a land enters the battlefield under your control, Hedron Scrabbler gets +1/+1 until end of turn. mana={2} type=Artifact Creature subtype=Construct power=1 toughness=1 [/card] [card] name=Heed the Mists auto=transforms((,newability[@movedto(other *[manacost=1]|mygraveyard) from(mylibrary):draw:1],newability[@movedto(other *[manacost=2]|mygraveyard) from(mylibrary):draw:2],newability[@movedto(other *[manacost=3]|mygraveyard) from(mylibrary):draw:3],newability[@movedto(other *[manacost=4]|mygraveyard) from(mylibrary):draw:4],newability[@movedto(other *[manacost=5]|mygraveyard) from(mylibrary):draw:5],newability[@movedto(other *[manacost=6]|mygraveyard) from(mylibrary):draw:6],newability[@movedto(other *[manacost=7]|mygraveyard) from(mylibrary):draw:7],newability[@movedto(other *[manacost=8]|mygraveyard) from(mylibrary):draw:8],newability[@movedto(other *[manacost=9]|mygraveyard) from(mylibrary):draw:9],newability[@movedto(other *[manacost=10]|mygraveyard) from(mylibrary):draw:10],newability[@movedto(other *[manacost=11]|mygraveyard) from(mylibrary):draw:11],newability[@movedto(other *[manacost=12]|mygraveyard) from(mylibrary):draw:12],newability[@movedto(other *[manacost=13]|mygraveyard) from(mylibrary):draw:13],newability[@movedto(other *[manacost=14]|mygraveyard) from(mylibrary):draw:14],newability[@movedto(other *[manacost=15]|mygraveyard) from(mylibrary):draw:15],newability[@movedto(other *[manacost=16]|mygraveyard) from(mylibrary):draw:16],newability[deplete:1 controller])) text=Put the top card of your library into your graveyard, then draw cards equal to that card's mana value. mana={3}{U}{U} type=Sorcery subtype=Arcane [/card] [card] name=Heedless One abilities=trample anyzone=type:elf:battlefield/type:elf:battlefield cdaactive text=Trample -- Heedless One's power and toughness are each equal to the number of Elves on the battlefield. mana={3}{G} type=Creature subtype=Elf Avatar power=* toughness=* [/card] [card] name=Heidar, Rimewind Master auto=aslongas(*[snow]|myBattlefield) {2}{T}:moveTo(ownerhand) target(*) >3 text={2}, {T}: Return target permanent to its owner's hand. Activate this ability only if you control four or more snow permanents. mana={4}{U} type=Legendary Creature subtype=Human Wizard power=3 toughness=3 [/card] [card] name=Heightened Awareness auto=moveTo(mygraveyard) all(*|myhand) auto=@each my draw:draw:1 text=As Heightened Awareness enters the battlefield, discard your hand. -- At the beginning of your draw step, draw an additional card. mana={3}{U}{U} type=Enchantment [/card] [card] name=Heir of Falkenrath auto={D(*|myhand)}:flip(Heir to the Night) limit:1 text=Discard a card: Transform Heir of Falkenrath. Activate this ability only once each turn. mana={1}{B} type=Creature subtype=Vampire power=2 toughness=1 [/card] [card] name=Heir of the Wilds abilities=deathtouch auto=@combat(attacking) source(this) restriction{type(creature[power>=4]|myBattlefield)~morethan~0}:1/1 ueot text=Deathtouch. -- Ferocious - Whenever Heir of the Wilds attacks, if you control a creature with power 4 or greater, Heir of the Wilds gets +1/+1 until end of turn. mana={1}{G} type=Creature subtype=Human Warrior power=2 toughness=2 [/card] [card] name=Heir to the Night abilities=flying text=Flying type=Creature subtype=Vampire Berserker power=3 toughness=2 [/card] [card] name=Heirs of Stromkirk abilities=intimidate auto=@combatdamaged(player) from(this):counter(1/1) text=Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) -- Whenever Heirs of Stromkirk deals combat damage to a player, put a +1/+1 counter on it. mana={2}{R}{R} type=Creature subtype=Vampire power=2 toughness=2 [/card] [card] name=Heliod, God of the Sun abilities=indestructible auto=lord(other creature|mybattlefield) vigilance auto={2}{W}{W}:token(Cleric,Creature Enchantment Cleric,2/1,white) controller auto=this(variable{type:manaw}<5) transforms((removetypes,newability[becomes(Legendary Enchantment God)])) auto=this(variable{type:manaw}>4) transforms((Legendary Enchantment Creature)) text=Indestructible -- As long as your devotion to white is less than five, Heliod isn't a creature. (Each {W} in the mana costs of permanents you control counts toward your devotion to white.) -- Other creatures you control have vigilance. -- {2}{W}{W}: Put a 2/1 white Cleric enchantment creature token onto the battlefield. mana={3}{W} type=Legendary Enchantment Creature subtype=God power=5 toughness=6 [/card] [card] name=Heliod's Emissary auto=bestow bstw auto=bestow transforms((,newability[_ATTACKING_target(creature|opponentbattlefield) tap])) forever auto=_ATTACKING_target(creature|opponentbattlefield) tap auto=bestow teach(creature) +3/+3 bestow={6}{w} text=Bestow {6}{W} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) -- Whenever Heliod's Emissary or enchanted creature attacks, tap target creature an opponent controls. -- Enchanted creature gets +3/+3. mana={3}{W} type=Enchantment Creature subtype=Elk power=3 toughness=3 [/card] [card] name=Heliod's Pilgrim aicode=activate target(aura|mylibrary) moveto(myhand) auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>aura|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend text=When Heliod's Pilgrim enters the battlefield, you may search your library for an Aura card, reveal it, put it into your hand, then shuffle your library. mana={2}{W} type=Creature subtype=Human Cleric power=1 toughness=2 [/card] [card] name=Helionaut abilities=flying auto={1}{T}:Add{W} auto={1}{T}:Add{U} auto={1}{T}:Add{B} auto={1}{T}:Add{R} auto={1}{T}:Add{G} text=Flying -- {1}, {T}: Add one mana of any color to your mana pool. mana={2}{W} type=Creature subtype=Human Soldier power=1 toughness=2 [/card] [card] name=Heliophial abilities=sunburst auto=counter(0/0,sunburst,Charge) auto={2}{S}:target(other *[creature;player]) dynamicability text=Sunburst (This enters the battlefield with a charge counter on it for each color of mana spent to cast it.) -- {2}, Sacrifice Heliophial: Heliophial deals damage to target creature or player equal to the number of charge counters on Heliophial. mana={5} type=Artifact [/card] [card] name=Helium Squirter auto=counter(1/1,3) auto=@movedto(other creature|battlefield) restriction{compare(hascnt11)~morethan~0,compare(ishuman)~equalto~1}:may name(move 1/1 counter) all(trigger) counter(1/1) && counter(1/1.-1) all(this) auto=@movedto(other creature|mybattlefield) restriction{compare(hascnt11)~morethan~1,compare(ishuman)~equalto~0,compare(genrand2)~equalto~0}:may name(move 1/1 counter) all(trigger) counter(1/1) && counter(1/1.-1) all(this) auto=@movedto(other creature|mybattlefield) restriction{compare(hascnt11)~equalto~1,compare(ishuman)~equalto~0,compare(genrand4)~equalto~0}:may name(move 1/1 counter) all(trigger) counter(1/1) && counter(1/1.-1) all(this) auto={1}:flying target(creature[counter{1/1.1}]) text=Graft 3 (This creature enters the battlefield with three +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.) -- {1}: Target creature with a +1/+1 counter on it gains flying until end of turn. mana={4}{U} type=Creature subtype=Beast Mutant power=0 toughness=0 [/card] [card] name=Helix Pinnacle abilities=shroud auto={X}:name(Put X counters) thisforeach(X) all(this) counter(0/0,1,Tower) auto=@each my upkeep restriction{compare(hascnttower)~morethan~99}:name(You win the game) winGame controller text=Shroud -- {X}: Put X tower counters on Helix Pinnacle. -- At the beginning of your upkeep, if there are 100 or more tower counters on Helix Pinnacle, you win the game. mana={G} type=Enchantment [/card] [card] name=Hell Swarm auto=all(creature) -1/0 ueot text=All creatures get -1/-0 until end of turn. mana={B} type=Instant [/card] [card] name=Hell-Bent Raider abilities=first strike,haste auto={D}:protection from white text=First strike, haste -- Discard a card at random: Hell-Bent Raider gains protection from white until end of turn. mana={1}{R}{R} type=Creature subtype=Human Barbarian power=2 toughness=2 [/card] [card] name=Helldozer auto={B}{B}{B}{T}:name(basic) destroy target(land[basic]) auto={B}{B}{B}{T}:name(nonbasic) destroy target(land[-basic]) && untap all(this) text={B}{B}{B}, {T}: Destroy target land. If that land was nonbasic, untap Helldozer. mana={3}{B}{B}{B} type=Creature subtype=Zombie Giant power=6 toughness=5 [/card] [card] name=Hellfire Mongrel auto=@each opponent upkeep restriction{type(*|opponenthand)~lessthan~3}:damage:2 opponent text=At the beginning of each opponent's upkeep, if that player has two or fewer cards in hand, Hellfire Mongrel deals 2 damage to him or her. mana={2}{R} type=Creature subtype=Elemental Dog power=2 toughness=2 [/card] [card] name=Hellfire auto=foreach(creature[-black]) damage:1 controller auto=damage:3 controller auto=destroy all(creature[-black;-indestructible]) text=Destroy all nonblack creatures. Hellfire deals X plus 3 damage to you, where X is the number of creatures put into all graveyards this way. mana={2}{B}{B}{B} type=Sorcery [/card] [card] name=Hellhole Flailer auto=may counter(1/1) auto=this(counter{1/1.1}>=1) cantblock auto={2}{B}{R}{S}:target(player) dynamicability text=Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.) -- {2}{B}{R}, Sacrifice Hellhole Flailer: Hellhole Flailer deals damage equal to its power to target player. mana={1}{B}{R} type=Creature subtype=Ogre Warrior power=3 toughness=2 [/card] [card] name=Hellion Crucible auto={T}:Add{1} auto={1}{R}{T}{C(0/0,-2,Pressure)}{S}:token(Hellion,Creature Hellion,4/4,red,haste) auto={1}{R}{T}:counter(0/0,1,Pressure) text={T}: Add {1} to your mana pool. -- {1}{R}, {T}: Put a pressure counter on Hellion Crucible. -- {1}{R}, {T}, Remove two pressure counters from Hellion Crucible and sacrifice it: Put a 4/4 red Hellion creature token with haste onto the battlefield. (It can attack and {T} as soon as it comes under your control.) type=Land [/card] [card] name=Hellion Eruption auto=@movedto(creature|graveyard):token(Hellion,Creature Hellion,4/4,red) auto=sacrifice all(creature|mybattlefield) text=Sacrifice all creatures you control, then put that many 4/4 red Hellion creature tokens onto the battlefield. mana={5}{R} type=Sorcery [/card] [card] name=Hellkite Charger abilities=flying,haste auto=_ATTACKING_pay({5}{R}{R}) nextphasealter(add,combatphases,controller,after) && untap all(creature[attacking]) text=Flying, haste -- Whenever Hellkite Charger attacks, you may pay {5}{R}{R}. If you do, untap all attacking creatures and after this phase, there is an additional combat phase. mana={4}{R}{R} type=Creature subtype=Dragon power=5 toughness=5 [/card] [card] name=Hellkite Hatchling auto=may target(other creature|mybattlefield) sacrifice && counter(1/1) all(this) && all(this) transforms((,newability[flying],newability[trample])) forever text=Devour 1 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with that many +1/+1 counters on it.) -- Hellkite Hatchling has flying and trample if it devoured a creature. mana={2}{R}{G} type=Creature subtype=Dragon power=2 toughness=2 [/card] [card] name=Hellkite Igniter abilities=flying,haste auto={1}{R}:foreach(artifact|mybattlefield) 1/0 ueot text=Flying, haste -- {1}{R}: Hellkite Igniter gets +X/+0 until end of turn, where X is the number of artifacts you control. mana={5}{R}{R} type=Creature subtype=Dragon power=5 toughness=5 [/card] [card] name=Hellkite Overlord abilities=flying,trample,haste auto={R}:1/0 auto={B}{G}:regenerate text=Flying, trample, haste -- {R}: Hellkite Overlord gets +1/+0 until end of turn. -- {B}{G}: Regenerate Hellkite Overlord. mana={4}{B}{R}{R}{G} type=Creature subtype=Dragon power=8 toughness=8 [/card] [card] name=Hellkite Tyrant abilities=flying,trample auto=@combatdamagefoeof(player) from(this):moveTo(myBattlefield) all(artifact|opponentbattlefield) auto=@each my upkeep restriction{type(artifact|myBattlefield)~morethan~19}:winGame text=Flying, trample -- Whenever Hellkite Tyrant deals combat damage to a player, gain control of all artifacts that player controls. -- At the beginning of your upkeep, if you control twenty or more artifacts, you win the game. mana={4}{R}{R} type=Creature subtype=Dragon power=6 toughness=5 [/card] [card] name=Hellraiser Goblin auto=lord(creature|mybattlefield) haste auto=lord(creature|mybattlefield) mustattack text=Creatures you control have haste and attack each combat if able. mana={2}{R} type=Creature subtype=Goblin Berserker power=2 toughness=2 [/card] [card] name=Hellrider abilities=haste auto=@combat(attacking) source(creature|myBattlefield):damage:1 opponent text=Haste -- Whenever a creature you control attacks, Hellrider deals 1 damage to defending player. mana={2}{R}{R} type=Creature subtype=Devil power=3 toughness=3 [/card] [card] name=Hell's Caretaker auto={T}{S(creature|myBattlefield)}:moveTo(myBattlefield) target(creature|mygraveyard) myUpkeepOnly text={T}, Sacrifice a creature: Return target creature card from your graveyard to the battlefield. Activate this ability only during your upkeep. mana={3}{B} type=Creature subtype=Horror power=1 toughness=1 [/card] [card] name=Hell's Thunder abilities=flying,haste,treason autograveyard={4}{R}:name(Unearth) moveto(mybattlefield) and!( transforms((,newability[haste],newability[unearth],newability[exiledeath])) forever )! asSorcery text=Flying, haste -- At the beginning of the end step, sacrifice Hell's Thunder. -- Unearth {4}{R} ({4}{R}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) mana={1}{R}{R} type=Creature subtype=Elemental power=4 toughness=4 [/card] [card] name=Hellspark Elemental abilities=trample,haste,treason autograveyard={1}{R}:name(Unearth) moveto(mybattlefield) and!( transforms((,newability[haste],newability[unearth],newability[exiledeath])) forever )! asSorcery text=Trample, haste -- At the beginning of the end step, sacrifice Hellspark Elemental. -- Unearth {1}{R} ({1}{R}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) mana={1}{R} type=Creature subtype=Elemental power=3 toughness=1 [/card] [card] name=Helm of Awakening auto=lord(*|nonbattlezone) altercost(colorless,-1) text=Spells cost {1} less to cast. mana={2} type=Artifact [/card] [card] name=Helm of Kaldra auto=teach(creature) first strike auto=teach(creature) trample auto=teach(creature) haste auto={2}:equip auto={1}:aslongas(Sword of Kaldra|mybattlefield)aslongas(Shield of Kaldra|mybattlefield)aslongas(Helm of Kaldra|mybattlefield) token(-47449) text=Equipped creature has first strike, trample, and haste. -- {1}: If you control Equipment named Helm of Kaldra, Sword of Kaldra, and Shield of Kaldra, put a legendary 4/4 colorless Avatar creature token named Kaldra onto the battlefield and attach those Equipment to it. -- Equip {2} mana={3} type=Legendary Artifact subtype=Equipment [/card] [card] name=Helm of Possession abilities=shackler auto={2}{T}{S(creature|mybattlefield)}:shackle target(creature) auto=@each my untap restriction{canuntap}:may untap text=You may choose not to untap Helm of Possession during your untap step. -- {2}, {T}, Sacrifice a creature: Gain control of target creature for as long as you control Helm of Possession and Helm of Possession remains tapped. mana={4} type=Artifact [/card] [card] name=Helm of the Ghastlord target=creature auto=teach(creature[blue]) 1/1 auto=teach(creature[blue]) transforms((,newability[@damagefoeof(player) from(this):draw:1 controller])) auto=teach(creature[black]) 1/1 auto=teach(creature[black]) transforms((,newability[@damagefoeof(player) from(this):ability$!name(discard) target(*|myhand) reject!$ opponent])) text=Enchant creature -- As long as enchanted creature is blue, it gets +1/+1 and has "Whenever this creature deals damage to an opponent, draw a card." -- As long as enchanted creature is black, it gets +1/+1 and has "Whenever this creature deals damage to an opponent, that player discards a card." mana={3}{UB} type=Enchantment subtype=Aura [/card] [card] name=Helm of the Gods auto={1}:equip auto=teach(creature) type:enchantment:mybattlefield/type:enchantment:mybattlefield nonstatic text=Equipped creature gets +1/+1 for each enchantment you control. -- Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) mana={1} type=Artifact subtype=Equipment [/card] [card] name=Hematite Golem auto={1}{R}:2/0 text={1}{R}: Hematite Golem gets +2/+0 until end of turn. mana={4} type=Artifact Creature subtype=Golem power=1 toughness=4 [/card] [card] name=Hematite Talisman auto=@movedto(*[red]|stack):pay({3}) untap target(*) text=Whenever a player casts a red spell, you may pay {3}. If you do, untap target permanent. mana={2} type=Artifact [/card] [card] name=Henchfiend of Ukor abilities=haste auto={BR}:1/0 auto=upcost[{1}{B};next upkeep] sacrifice text=Haste -- Echo {1}{B} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice this permanent unless you pay its echo cost.) -- {(b/r)}: Henchfiend of Ukor gets +1/+0 until end of turn. mana={3}{R} type=Creature subtype=Ogre power=3 toughness=2 [/card] [card] name=Henge Guardian auto={2}:trample text={2}: Henge Guardian gains trample until end of turn. mana={5} type=Artifact Creature subtype=Dragon Wurm power=3 toughness=4 [/card] [card] name=Henge of Ramos auto={T}:Add{1} auto={2}{T}:Add{W} auto={2}{T}:Add{U} auto={2}{T}:Add{B} auto={2}{T}:Add{R} auto={2}{T}:Add{G} text={T}: Add {1} to your mana pool. -- {2}, {T}: Add one mana of any color to your mana pool. type=Land [/card] [card] name=Herald of Anafenza auto={2}{W}{T}:token(Warrior,Creature Warrior,1/1,white) && counter(1/1) asSorcery text=Outlast {2}{W} ({2}{W}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.) -- Whenever you activate Herald of Anafenza's outlast ability, put a 1/1 white Warrior creature token onto the battlefield. mana={W} type=Creature subtype=Human Soldier power=1 toughness=2 [/card] [card] name=Herald of Anguish abilities=flying other={improvise} name(Improvise) auto=@each my end:ability$!reject notatarget(*|myhand)!$ opponent auto={1}{B}{S(artifact|mybattlefield)}:target(creature) -2/-2 ueot text=Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.) -- Flying -- At the beginning of your end step, each opponent discards a card. -- {1}{B}, Sacrifice an artifact: Target creature gets -2/-2 until end of turn. mana={5}{B}{B} type=Creature subtype=Demon power=5 toughness=5 [/card] [card] name=Herald of Dromoka abilities=vigilance auto=lord(other creature[warrior]|mybattlefield) vigilance text=Vigilance -- Other Warrior creatures you control have vigilance. mana={1}{W} type=Creature subtype=Human Warrior power=2 toughness=2 [/card] [card] name=Herald of Kozilek auto=lord(*[colorless]|myhand) altercost(colorless, -1) text=Devoid (This card has no color.) -- Colorless spells you cast cost {1} less to cast. mana={1}{U}{R} abilities=devoid type=Creature subtype=Eldrazi Drone power=2 toughness=4 [/card] [card] name=Herald of Serra abilities=flying,vigilance auto=upcost[{2}{W}{W};next upkeep] sacrifice text=Flying, vigilance -- Echo {2}{W}{W} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) mana={2}{W}{W} type=Creature subtype=Angel power=3 toughness=4 [/card] [card] name=Herald of the Fair auto=target(creature|mybattlefield) 1/1 ueot text=When Herald of the Fair enters the battlefield, target creature you control gets +1/+1 until end of turn. mana={2}{W} type=Creature subtype=Human power=3 toughness=2 [/card] [card] name=Herald of the Pantheon auto=lord(enchantment|mycastingzone) altercost(colorless, -1) auto=@movedto(enchantment|mystack):choice life:1 controller text=Enchantment spells you cast cost {1} less to cast. -- Whenever you cast an enchantment spell, you gain 1 life. mana={1}{G} type=Creature subtype=Centaur Shaman power=2 toughness=2 [/card] [card] name=Herald of Torment auto=@each my upkeep:life:-1 abilities=flying auto=bestow bstw auto=bestow teach(creature) +3/+3 auto=bestow teach(creature) flying bestow={3}{b}{b} text=Bestow {3}{B}{B} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) -- Flying -- At the beginning of your upkeep, you lose 1 life. -- Enchanted creature gets +3/+3 and has flying. mana={1}{B}{B} type=Enchantment Creature subtype=Demon power=3 toughness=3 [/card] [card] name=Herald of War abilities=flying auto=_ATTACKING_counter(1/1) auto=thisforeach(counter{1/1,1}) lord(*[angel;human]|mycastingzone) altercost(colorless, -1) text=Flying -- Whenever Herald of War attacks, put a +1/+1 counter on it. -- Angel spells and Human spells you cast cost {1} less to cast for each +1/+1 counter on Herald of War. mana={3}{W}{W} type=Creature subtype=Angel power=3 toughness=3 [/card] [card] name=Herbal Poultice auto={3}{S}:regenerate target(other creature) text={3}, Sacrifice Herbal Poultice: Regenerate target creature. mana={0} type=Artifact [/card] [card] name=Herd Gnarr auto=@movedTo(other creature|myBattlefield):2/2 ueot text=Whenever another creature enters the battlefield under your control, Herd Gnarr gets +2/+2 until end of turn. mana={3}{G} type=Creature subtype=Beast power=2 toughness=2 [/card] [card] name=Herdchaser Dragon abilities=flying,trample facedown={3} autofacedown={5}{G}{G}:morph autofaceup=counter(1/1) autofaceup=counter(1/1) all(other creature[dragon]|mybattlefield) text=Flying, trample -- Megamorph {5}{G}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) -- When Herdchaser Dragon is turned face up, put a +1/+1 counter on each other Dragon creature you control. mana={5}{G} type=Creature subtype=Dragon power=3 toughness=3 [/card] [card] name=Heritage Druid auto={T(elf|myBattlefield)}{T(elf|myBattlefield)}{T(elf|myBattlefield)}:Add{G}{G}{G} text=Tap three untapped Elves you control: Add {G}{G}{G} to your mana pool. mana={G} type=Creature subtype=Elf Druid power=1 toughness=1 [/card] [card] name=Hermetic Study target=creature auto=teach(creature) {T}:damage:1 target(creature,player) text=Enchant creature -- Enchanted creature has "{T}: This creature deals 1 damage to target creature or player." mana={1}{U} type=Enchantment subtype=Aura [/card] [card] name=Hermit Druid auto={g}{t}:Reveal:1 revealzone(mylibrary) revealuntil(land[basic]|mylibrary) optionone choice name(Get Card) target(land[basic]|reveal) moveto(myhand) optiononeend optiontwo choice name(put in Graveyard) all(*|reveal) moveto(mygraveyard) optiontwoend revealend text={G}, {T}: Reveal cards from the top of your library until you reveal a basic land card. Put that card into your hand and all other cards revealed this way into your graveyard. mana={1}{G} type=Creature subtype=Human Druid power=1 toughness=1 [/card] [card] name=Hermit of the Natterknolls backside=Lone Wolf of the Natterknolls restriction=compare(isflipped)~equalto~0 anyzone={0}:doubleside(backside) auto=@movedTo(*|opponentstack) restriction{during opponent turn}:name(Draw a card) draw:1 auto=@each upkeep restriction{lastturn(*|stack)~lessthan~1}:name(Transform Human Werewolf) flip(backside) text=Whenever an opponent casts a spell during your turn, draw a card. -- At the beginning of each upkeep, if no spells were cast last turn, transform Hermit of the Natterknolls. // Lone Wolf of the Natterknolls mana={2}{G} type=Creature subtype=Human Werewolf power=2 toughness=3 [/card] [card] name=Hero of Bladehold auto=_ATTACKING_all(other creature[attacking]) 1/0 ueot auto=_ATTACKING_token(Soldier,Creature Soldier,1/1,white,battleready)*2 text=Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.) -- Whenever Hero of Bladehold attacks, put two 1/1 white soldier creature tokens onto the battlefield tapped and attacking. mana={2}{W}{W} type=Creature subtype=Human Knight power=3 toughness=4 [/card] [card] name=Hero of Goma Fada auto=choice all(creature|mybattlefield) indestructible ueot auto=_RALLY_all(creature|mybattlefield) indestructible ueot text=Rally -- Whenever Hero of Goma Fada or another Ally enters the battlefield under your control, creatures you control gain indestructible until end of turn. mana={4}{W} type=Creature subtype=Human Knight Ally power=4 toughness=3 [/card] [card] name=Hero of Iroas auto=lord(aura|mycastingzone) altercost(colorless,-1) auto=modbenchant(colorless:-1) controller auto=_HEROIC_counter(1/1) text=Aura spells you cast cost 1 less to cast. -- Heroic -- Whenever you cast a spell that targets Hero of Iroas, put a +1/+1 counter on Hero of Iroas. mana={1}{W} type=Creature subtype=Human Soldier power=2 toughness=2 [/card] [card] name=Hero of Oxid Ridge abilities=haste auto=_ATTACKING_all(other creature[attacking]) 1/0 ueot auto=_ATTACKING_all(creature[power<=1]) cantblock ueot text=Haste -- Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.) -- Whenever Hero of Oxid Ridge attacks, creatures with power 1 or less can't block this turn. mana={2}{R}{R} type=Creature subtype=Human Knight power=4 toughness=2 [/card] [card] name=Heroes' Bane auto=counter(1/1,4) auto={2}{G}{G}:counter(1/1,p) text=Heroes' Bane enters the battlefield with four +1/+1 counters on it. -- {2}{G}{G}: Put X +1/+1 counters on Heroes' Bane, where X is its power. mana={3}{G}{G} type=Creature subtype=Hydra power=0 toughness=0 [/card] [card] name=Heroes Remembered auto=life:20 text=You gain 20 life. -- Suspend 10 - {W} (Rather than cast this card from your hand, you may pay {W} and exile it with ten time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.) mana={6}{W}{W}{W} suspend(10)={w} type=Sorcery [/card] [card] name=Heroes' Reunion target=player auto=life:7 text=Target player gains 7 life. mana={G}{W} type=Instant [/card] [card] name=Heroic Intervention auto=all(*|mybattlefield) indestructible ueot auto=all(*|mybattlefield) opponentshroud ueot text=Permanents you control gain hexproof and indestructible until end of turn. mana={1}{G} type=Instant [/card] [card] name=Heron's Grace Champion abilities=flash, lifelink auto=all(human|mybattlefield) 1/1 ueot && all(human|mybattlefield) lifelink ueot text=Flash -- Lifelink -- When Heron's Grace Champion enters the battlefield, other Humans you control get +1/+1 and gain lifelink until end of turn. mana={2}{G}{W} type=Creature subtype=Human Knight power=3 toughness=3 [/card] [card] name=Hero's Blade auto={4}:equip auto=teach(creature) 3/2 auto=@movedto(creature[legendary]|mybattlefield):may all(trigger[to]) rehook text=Equipped creature gets +3/+2. -- Whenever a legendary creature enters the battlefield under your control, you may attach Hero's Blade to it. mana={2} type=Artifact subtype=Equipment [/card] [card] name=Hero's Demise target=creature[legendary] auto=destroy text=Destroy target legendary creature. mana={1}{B} type=Instant [/card] [card] name=Hero's Downfall target=creature,planeswalker auto=destroy text=Destroy target creature or planeswalker. mana={1}{B}{B} type=Instant [/card] [card] name=Hero's Resolve target=creature auto=1/5 text=Enchant creature -- Enchanted creature gets +1/+5. mana={1}{W} type=Enchantment subtype=Aura [/card] [card] name=Hesitation auto=@movedto(*|stack):choice all(trigger[to]) fizzle && sacrifice all(this) text=When a player casts a spell, sacrifice Hesitation. If you do, counter that spell. mana={1}{U} type=Enchantment [/card] [card] name=Hewed Stone Retainers restriction=casted a spell text=Cast Hewed Stone Retainers only if you've cast another spell this turn. mana={3} type=Artifact Creature subtype=Golem power=4 toughness=4 [/card] [card] name=Hex target=<6>creature auto=destroy text=Destroy six target creatures. mana={4}{B}{B} restriction=type(creature|battlefield)~morethan~5 type=Sorcery [/card] [card] name=Hexplate Golem mana={7} type=Artifact Creature subtype=Golem power=5 toughness=7 [/card] [card] name=Hibernation Sliver auto=lord(sliver) {L:2}:moveTo(myhand) text=All Slivers have "Pay 2 life: Return this permanent to its owner's hand." mana={U}{B} type=Creature subtype=Sliver power=2 toughness=2 [/card] [card] name=Hibernation auto=moveTo(ownerhand) all(*[green]) text=Return all green permanents to their owners' hands. mana={2}{U} type=Instant [/card] [card] name=Hickory Woodlot auto=tap(noevent) auto=counter(0/0,2,Depletion) auto={T}{C(0/0,-1,Depletion)}:Add{G}{G} and!( this(counter{0/0.1.Depletion}<1) sacrifice oneshot )! text=Hickory Woodlot enters the battlefield tapped with two depletion counters on it. -- {T}, Remove a depletion counter from Hickory Woodlot: Add {G}{G} to your mana pool. If there are no depletion counters on Hickory Woodlot, sacrifice it. type=Land [/card] [card] name=Hidden Ancients auto=@movedto(enchantment|opponentstack) once:transforms((removetypes)) forever && transforms((Treefolk Creature,setpower=5,settoughness=5)) forever text=When an opponent casts an enchantment spell, if Hidden Ancients is an enchantment, Hidden Ancients becomes a 5/5 Treefolk creature. mana={1}{G} type=Enchantment [/card] [card] name=Hidden Dragonslayer abilities=lifelink facedown={3} autofacedown={2}{W}:morph autofaceup=counter(1/1) autofaceup=destroy target(creature[power>=4]|opponentbattlefield) text=Lifelink -- Megamorph {2}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) -- When Hidden Dragonslayer is turned face up, destroy target creature with power 4 or greater an opponent controls. mana={1}{W} type=Creature subtype=Human Warrior power=2 toughness=1 [/card] [card] name=Hidden Gibbons auto=@movedto(instant|opponentstack) once:transforms((removetypes)) forever && transforms((Ape Creature,setpower=4,settoughness=4)) forever text=When an opponent casts an instant spell, if Hidden Gibbons is an enchantment, Hidden Gibbons becomes a 4/4 Ape creature. mana={G} type=Enchantment [/card] [card] name=Hidden Guerrillas auto=@movedto(artifact|opponentstack) once:transforms((removetypes)) forever && transforms((Soldier Creature,setpower=5,settoughness=3,trample)) forever text=When an opponent casts an artifact spell, if Hidden Guerrillas is an enchantment, Hidden Guerrillas becomes a 5/3 Soldier creature with trample. mana={G} type=Enchantment [/card] [card] name=Hidden Herbalists auto=if revolt then add{G}{G} text=Revolt -- When Hidden Herbalists enters the battlefield, if a permanent you controlled left the battlefield this turn, add {G}{G} to your mana pool. mana={1}{G} type=Creature subtype=Human Druid power=2 toughness=2 [/card] [card] name=Hidden Herd auto=@movedto(land[-basic]|opponentbattlefield) once:transforms((removetypes)) forever && transforms((Beast Creature,setpower=3,settoughness=3)) forever text=When an opponent plays a nonbasic land, if Hidden Herd is an enchantment, Hidden Herd becomes a 3/3 Beast creature. mana={G} type=Enchantment [/card] [card] name=Hidden Horror auto=aslongas(creature|myhand) reject notatarget(creature|myhand) oneshot auto=moveTo(graveyard) notatarget(this|myBattlefield) text=When Hidden Horror enters the battlefield, sacrifice it unless you discard a creature card. mana={1}{B}{B} type=Creature subtype=Horror power=4 toughness=4 [/card] [card] name=Hidden Path auto=lord(creature[green]) forestwalk text=Green creatures have forestwalk. mana={2}{G}{G}{G}{G} type=Enchantment [/card] [card] name=Hidden Predators auto=@movedto(creature[power>=4]|opponentstack) once:transforms((removetypes)) forever && transforms((Beast Creature,setpower=4,settoughness=4)) forever text=When an opponent controls a creature with power 4 or greater, if Hidden Predators is an enchantment, Hidden Predators becomes a 4/4 Beast creature. mana={G} type=Enchantment [/card] [card] name=Hidden Retreat auto={s2l(*|myhand)}:name(prevent all damage) target(instant,sorcery|stack) transforms((,newability[preventalldamage from(this)])) ueot text=Put a card from your hand on top of your library: Prevent all damage that would be dealt by target instant or sorcery spell this turn. mana={2}{W} type=Enchantment [/card] [card] name=Hidden Spider auto=@movedto(creature[flying]|opponentstack) once:transforms((removetypes)) forever && transforms((Spider Creature,setpower=3,settoughness=5,reach)) forever text=When an opponent casts a creature spell with flying, if Hidden Spider is an enchantment, Hidden Spider becomes a 3/5 Spider creature with reach. (It can block creatures with flying.) mana={G} type=Enchantment [/card] [card] name=Hidden Stockpile aicode=activate transforms((,newability[all(*[zpos<=1]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot auto=@each my end restriction{revolt}:_SERVOTOKEN_ auto={1}{S(creature|mybattlefield)}:scry:1 scrycore delayed dontshow donothing scrycoreend scryend text=Revolt -- At the beginning of your end step, if a permanent you controlled left the battlefield this turn, create a 1/1 colorless Servo artifact creature token. -- {1}, Sacrifice a creature: Scry 1. mana={W}{B} type=Enchantment [/card] [card] name=Hideous End target=creature[-black] auto=destroy auto=life:-2 targetController text=Destroy target nonblack creature. Its controller loses 2 life. mana={1}{B}{B} type=Instant [/card] [card] name=Hideous Visage auto=all(creature|mybattlefield) intimidate ueot text=Creatures you control gain intimidate until end of turn. mana={2}{B} type=Sorcery [/card] [card] name=Hidetsugu's Second Rite target=player auto=this(opponentlife = 10) damage:10 text=If target player has exactly 10 life, Hidetsugu's Second Rite deals 10 damage to that player. mana={3}{R} type=Instant [/card] [card] name=High Market auto={T}:Add{1} auto={T}{S(creature|myBattlefield)}:life:1 text={T}: Add {1} to your mana pool. -- {T}, Sacrifice a creature: You gain 1 life. type=Land [/card] [card] name=High Priest of Penance auto=_ENRAGE_may destroy target(*[-land]) text=Whenever High Priest of Penance is dealt damage, you may destroy target nonland permanent. mana={W}{B} type=Creature subtype=Human Cleric power=1 toughness=1 [/card] [card] name=High Seas auto=lord(creature[red;green]|nonbattlezone) altercost(colorless,+1) text=Red creature spells and green creature spells cost {1} more to cast. mana={2}{U} type=Enchantment [/card] [card] name=High Sentinels of Arashin abilities=flying auto=foreach(other creature[counter{1/1.1}]|mybattlefield) 1/1 auto={3}{W}:counter(1/1) target(creature) text=High Sentinels of Arashin gets +1/+1 for each other creature you control with a +1/+1 counter on it. -- {3}{W}: Put a +1/+1 counter on target creature. mana={3}{W} type=Creature subtype=Bird Soldier power=3 toughness=4 [/card] [card] name=High Tide auto=emblem transforms((,newability[lord(island) produceextra:{U}])) ueot text=Until end of turn, whenever a player taps an Island for mana, that player adds {U} to his or her mana pool (in addition to the mana the land produces). mana={U} type=Instant [/card] [card] name=Highborn Ghoul abilities=intimidate text=Intimidate mana={B}{B} type=Creature subtype=Zombie power=2 toughness=1 [/card] [card] name=Highland Berserker auto=may all(ally|myBattlefield) first strike ueot auto=_RALLY_may all(ally|myBattlefield) first strike ueot text=Whenever Highland Berserker or another Ally enters the battlefield under your control, you may have Ally creatures you control gain first strike until end of turn. mana={1}{R} type=Creature subtype=Human Berserker Ally power=2 toughness=1 [/card] [card] name=Highland Game autograveyard=_DIES_life:2 controller text=When Highland Game dies, you gain 2 life. mana={1}{G} type=Creature subtype=Elk power=2 toughness=1 [/card] [card] name=Highland Giant mana={2}{R}{R} type=Creature subtype=Giant power=3 toughness=4 [/card] [card] name=Highland Lake auto=tap(noevent) auto={T}:add{U} auto={T}:add{R} text=Highland Lake enters the battlefield tapped. -- {T}: Add {U} or {R} to your mana pool. type=Land [/card] [card] name=Highland Weald auto=tap(noevent) auto={T}:Add{R} auto={T}:Add{G} text=Highland Weald enters the battlefield tapped. -- {T}: Add {R} or {G} to your mana pool. type=Snow Land [/card] [card] name=Highspire Artisan abilities=reach auto=_FABRICATE_(1) text=Reach (This creature can block creatures with flying.) -- Fabricate 1 (When this creature enters the battlefield, put a +1/+1 counter on it or create a 1/1 colorless Servo artifact creature token.) mana={2}{G} type=Creature subtype=Elf Artificer power=0 toughness=3 [/card] [card] name=Highspire Infusion target=creature auto=3/3 auto=alterenergy:2 controller text=Target creature gets +3/+3 until end of turn. You get {E}{E} (two energy counters). mana={1}{G} type=Instant [/card] [card] name=Highspire Mantis abilities=flying,trample text=Flying, trample mana={2}{R}{W} type=Creature subtype=Insect power=3 toughness=3 [/card] [card] name=Hightide Hermit abilities=defender auto=alterenergy:4 controller auto={e:2}:canattack ueot text=Defender -- When Hightide Hermit enters the battlefield, you get {E}{E}{E}{E} (four energy counters). -- Pay {E}{E}: Hightide Hermit can attack this turn as though it didn't have defender. mana={4}{U} type=Creature subtype=Crab power=4 toughness=4 [/card] [card] name=Highway Robber auto=ability$!choice life:-2 target(opponent) && life:2 controller!$ controller text=When Highway Robber enters the battlefield, target opponent loses 2 life and you gain 2 life. mana={2}{B}{B} type=Creature subtype=Human Rogue Mercenary power=2 toughness=2 [/card] [card] name=Higure, the Still Wind autohand={2}{U}{U}{N}:ninjutsu aicode=activate target(ninja|mylibrary) moveto(myhand) auto=@combatdamaged(player) from(this):name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>ninja|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend auto={2}:unblockable target(creature[ninja]) text=Ninjutsu {2}{U}{U} ({2}{U}{U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) -- Whenever Higure deals combat damage to a player, you may search your library for a Ninja card, reveal it, and put it into your hand. If you do, shuffle your library. -- {2}: Target Ninja creature is unblockable this turn. mana={3}{U}{U} type=Legendary Creature subtype=Human Ninja power=3 toughness=4 [/card] [card] name=Hijack target=*[artifact;creature] auto=moveto(mybattlefield) and!(transforms((,newability[phaseaction[endofturn sourceinplay] moveTo(previousbattlefield)],newability[untap],haste)) ueot)! text=Gain control of target artifact or creature until end of turn. Untap it. It gains haste until end of turn. mana={1}{R}{R} type=Sorcery [/card] [card] name=Hikari, Twilight Guardian abilities=flying auto=@movedTo(spirit,arcane|mystack):may (blink)ueot text=Flying -- Whenever you cast a Spirit or Arcane spell, you may exile Hikari, Twilight Guardian. If you do, return it to the battlefield under its owner's control at the beginning of the next end step. mana={3}{W}{W} type=Legendary Creature subtype=Spirit power=4 toughness=4 [/card] [card] name=Hill Giant mana={3}{R} type=Creature subtype=Giant power=3 toughness=3 [/card] [card] name=Hillcomber Giant abilities=mountainwalk text=Mountainwalk mana={2}{W}{W} type=Creature subtype=Giant Scout power=3 toughness=3 [/card] [card] name=Hindering Touch abilities=storm target=*|stack auto=transforms((,newability[pay[[{2}]] name(pay 2 mana) donothing?fizzle])) forever text=Counter target spell unless its controller pays {2}. -- Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.) mana={3}{U} type=Instant [/card] [card] name=Hindervines auto=preventAllCombatDamage from(creature[-counter{1/1.1}]|battlefield) ueot text=Prevent all combat damage that would be dealt this turn by creatures with no +1/+1 counters on them. mana={2}{G} type=Instant [/card] [card] name=Hint of Insanity target=player auto=reveal:type:*:targetedpersonshand revealzone(targetedpersonshand) optionone name(discards) all(*[-land]|reveal) transforms((,newability[all(other *[share!name!]|reveal) moveto(ownerhand) and!(reject)!])) oneshot optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerhand) and!( all(*|reveal) moveto(ownerhand) )! optiontwoend revealend text=Target player reveals his or her hand. That player discards all nonland cards with the same name as another card in his or her hand. mana={2}{B} type=Sorcery [/card] [card] name=Hinterland Drake abilities=flying auto=cantbeblockerof(creature[artifact]) text=Flying -- Hinterland Drake can't block artifact creatures. mana={2}{U} type=Creature subtype=Drake power=2 toughness=3 [/card] [card] name=Hinterland Harbor auto=aslongas(forest,island|myBattlefield) tap(noevent) <1 oneshot auto={T}:Add{G} auto={T}:Add{U} text=Hinterland Harbor enters the battlefield tapped unless you control a Forest or Island. -- {T}: Add {G} or {U} to your mana pool. type=Land [/card] [card] name=Hinterland Logger backside=Timber Shredder restriction=compare(isflipped)~equalto~0 anyzone={0}:doubleside(backside) auto=@each upkeep restriction{lastturn(*|stack)~lessthan~1}:name(Transform Human Werewolf) flip(backside) text=At the beginning of each upkeep, if no spells were cast last turn, transform Hinterland Logger. // Timber Shredder mana={1}{G} type=Creature subtype=Human Werewolf power=2 toughness=1 [/card] [card] name=Hired Giant auto=ability$!may moveto(mybattlefield) notatarget(land|mylibrary)!$ opponent text=When Hired Giant enters the battlefield, each other player may search his or her library for a land card and put that card onto the battlefield. Then each player who searched his or her library this way shuffles it. mana={3}{R} type=Creature subtype=Giant power=4 toughness=4 [/card] [card] name=Hired Muscle doublefaced=kamiflip backside=Scarmaker restriction=compare(isflipped)~equalto~0 anyzone={0}:doubleside(backside) auto=@movedTo(spirit,arcane|mystack):may counter(0/0,1,Ki) auto=@each endofturn:this(counter{0/0.2.Ki}) flip(backside) text=Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Hired Muscle. -- At the beginning of the end step, if there are two or more ki counters on Hired Muscle, you may flip it. // Scarmaker mana={1}{B}{B} type=Creature subtype=Human Warrior power=2 toughness=2 [/card] [card] name=Hisoka, Minamo Sensei auto={2}{U}{D(*|myhand)}:fizzle target(*[manacost=storedmanacost]|stack) text={2}{U}, Discard a card: Counter target spell if it has the same mana value as the discarded card. mana={2}{U}{U} type=Legendary Creature subtype=Human Wizard power=1 toughness=3 [/card] [card] name=Hisoka's Defiance target=spirit,arcane|stack auto=fizzle text=Counter target Spirit or Arcane spell. mana={1}{U} type=Instant [/card] [card] name=Hisoka's Guard abilities=doesnotuntap auto=@each my untap sourcetap:may untap auto={1}{u}{t}:target(other creature|mybattlefield) grant shroud grantend text=You may choose not to untap Hisoka's Guard during your untap step. -- {1}{U}, {T}: Target creature you control other than Hisoka's Guard has shroud for as long as Hisoka's Guard remains tapped. (It can't be the target of spells or abilities.) mana={1}{U} type=Creature subtype=Human Wizard power=1 toughness=1 [/card] [card] name=Hissing Iguanar auto=@movedTo(graveyard) from(other creature|battlefield):may damage:1 target(player) text=Whenever another creature dies, you may have Hissing Iguanar deal 1 damage to target player. mana={2}{R} type=Creature subtype=Lizard power=3 toughness=1 [/card] [card] name=Hissing Miasma auto=@each blockers:foreach(creature[attacking]|opponentBattlefield) life:-1 opponent text=Whenever a creature attacks you, its controller loses 1 life. mana={1}{B}{B} type=Enchantment [/card] [card] name=Hissing Quagmire auto={t}:add{b} auto={t}:add{g} auto={1}{B}{G}:transforms((Elemental Creature,setpower=2,settoughness=2,black,green,deathtouch)) ueot auto=tap(noevent) text=Hissing Quagmire enters the battlefield tapped. -- {T}: Add {B} or {G} to your mana pool. -- {1}{B}{G}: Hissing Quagmire becomes a 2/2 black and green Elemental creature with deathtouch until end of turn. It's still a land. type=Land [/card] [card] name=Hitchclaw Recluse abilities=reach text=Reach (This creature can block creatures with flying.) mana={2}{G} type=Creature subtype=Spider power=1 toughness=4 [/card] [card] name=Hive Stirrings auto=token(Sliver,Creature Sliver,1/1)*2 text=Put two 1/1 colorless Sliver creature tokens onto the battlefield. mana={2}{W} type=Sorcery [/card] [card] name=Hivestone auto=lord(creature|mybattlefield) transforms((sliver)) text=Creatures you control are Slivers in addition to their other creature types. mana={2} type=Artifact [/card] [card] name=Hivis of the Scale abilities=shackler auto={T}:shackle target(dragon) auto=@each my untap restriction{canuntap}:may untap text=You may choose not to untap Hivis of the Scale during your untap step. -- {T}: Gain control of target Dragon for as long as you control Hivis and Hivis remains tapped. mana={3}{R}{R} type=Legendary Creature subtype=Viashino Shaman power=3 toughness=4 [/card] [card] name=Hoar Shade auto={B}:1/1 text={B}: Hoar Shade gets +1/+1 until end of turn. mana={3}{B} type=Creature subtype=Shade power=1 toughness=2 [/card] [card] name=Hoarding Dragon abilities=flying aicode=activate hand(blink)forsrc target(artifact|myLibrary) auto=name(search card) reveal:plibrarycount optionone name(choose card) target(artifact|reveal) hand(blink)forsrc optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend revealend text=Flying -- When Hoarding Dragon enters the battlefield, you may search your library for an artifact card, exile it, then shuffle your library. -- When Hoarding Dragon dies, you may put the exiled card into its owner's hand. mana={3}{R}{R} type=Creature subtype=Dragon power=4 toughness=4 [/card] [card] name=Hoard-Smelter Dragon abilities=flying auto={3}{R}:target(artifact) dynamicability destroy text=Flying -- {3}{R}: Destroy target artifact. Hoard-Smelter Dragon gets +X/+0 until end of turn, where X is that artifact's mana value. mana={4}{R}{R} type=Creature subtype=Dragon power=5 toughness=5 [/card] [card] name=Hobble target=creature auto=draw:1 controller auto=cantattack auto=cantpwattack auto=teach(creature[black]) cantblock text=Enchant creature -- When Hobble enters the battlefield, draw a card. -- Enchanted creature can't attack. -- Enchanted creature can't block if it's black. mana={2}{W} type=Enchantment subtype=Aura [/card] [card] name=Hobgoblin Dragoon abilities=flying,first strike text=Flying, first strike mana={2}{RW} type=Creature subtype=Goblin Knight power=1 toughness=2 [/card] [card] name=Hokori, Dust Drinker auto=lord(land) doesnotuntap auto=@each my upkeep:untap target(land) auto=@each opponent upkeep:ability$!target(land|mybattlefield) untap!$ opponent text=Lands don't untap during their controllers' untap steps. -- At the beginning of each player's upkeep, that player untaps a land he or she controls. mana={2}{W}{W} type=Legendary Creature subtype=Spirit power=2 toughness=2 [/card] [card] name=Hold at Bay target=creature,player auto=prevent:7 text=Prevent the next 7 damage that would be dealt to target creature or player this turn. mana={1}{W} type=Instant [/card] [card] name=Hold the Gates auto=foreach(Gate|mybattlefield) lord(creature|myBattlefield) 0/1 auto=lord(creature|myBattlefield) vigilance text=Creatures you control get +0/+1 for each Gate you control and have vigilance. mana={2}{W} type=Enchantment [/card] [card] name=Hold the Line auto=all(creature[blocking]) 7/7 ueot text=Blocking creatures get +7/+7 until end of turn. mana={1}{W}{W} type=Instant [/card] [card] name=Holdout Settlement auto={t}:add{c} auto={t}{T(creature|mybattlefield)}:Add{W} auto={t}{T(creature|mybattlefield)}:Add{U} auto={t}{T(creature|mybattlefield)}:Add{B} auto={t}{T(creature|mybattlefield)}:Add{R} auto={t}{T(creature|mybattlefield)}:Add{G} text={T}: Add {C} to your mana pool. ({C} represents colorless mana.) -- {T}, Tap an untapped creature you control: Add one mana of any color to your mana pool. type=Land [/card] [card] name=Hollow Dogs auto=_ATTACKING_2/0 ueot text=Whenever Hollow Dogs attacks, it gets +2/+0 until end of turn. mana={4}{B} type=Creature subtype=Phyrexian Zombie Dog power=3 toughness=3 [/card] [card] name=Hollow Specter abilities=flying auto=@combatdamagefoeof(player) from(this):may pay({x}) name(Specter Pay X) Reveal:x revealzone(opponenthand) optionone choice name(choose Discards) target(<1>*|reveal) transforms((,newability[moveto(ownerhand) and!(reject)!])) oneshot optiononeend optiontwo name(Put Back) target(*|reveal) transforms((,newability[all(*|reveal) moveto(ownerhand)])) oneshot optiontwoend revealend text=Flying -- Whenever Hollow Specter deals combat damage to a player, you may pay {X}. If you do, that player reveals X cards from his or her hand and you choose one of them. That player discards that card. mana={1}{B}{B} type=Creature subtype=Specter power=2 toughness=2 [/card] [card] name=Hollow Trees abilities=doesnotuntap auto=tap(noevent) auto=@each my untap sourcetap:may untap auto=@each my upkeep sourcetap:may counter(0/0,1,Storage) auto={T}{C(0/0,-1,Storage)}:name(Remove 1 Counters) add{G} auto={T}{C(0/0,-2,Storage)}:name(Remove 2 Counters) add{G}{G} auto={T}{C(0/0,-3,Storage)}:name(Remove 3 Counters) add{G}{G}{G} auto={T}{C(0/0,-4,Storage)}:name(Remove 4 Counters) add{G}{G}{G}{G} auto={T}{C(0/0,-5,Storage)}:name(Remove 5 Counters) add{G}{G}{G}{G}{G} auto={T}{C(0/0,-6,Storage)}:name(Remove 6 Counters) add{G}{G}{G}{G}{G}{G} auto={T}{C(0/0,-7,Storage)}:name(Remove 7 Counters) add{G}{G}{G}{G}{G}{G}{G} auto={T}{C(0/0,-8,Storage)}:name(Remove 8 Counters) add{G}{G}{G}{G}{G}{G}{G}{G} auto={T}{C(0/0,-9,Storage)}:name(Remove 9 Counters) add{G}{G}{G}{G}{G}{G}{G}{G}{G} auto={T}{C(0/0,-10,Storage)}:name(Remove 10 Counters) add{G}{G}{G}{G}{G}{G}{G}{G}{G}{G} text=Hollow Trees enters the battlefield tapped. -- You may choose not to untap Hollow Trees during your untap step. -- At the beginning of your upkeep, if Hollow Trees is tapped, put a storage counter on it. -- {T}, Remove any number of storage counters from Hollow Trees: Add {G} to your mana pool for each storage counter removed this way. type=Land [/card] [card] name=Hollowborn Barghest auto=@each my upkeep restriction{type(*|myhand)~lessthan~1}:life:-2 opponent auto=@each opponent upkeep restriction{type(*|opponenthand)~lessthan~1}:life:-2 opponent text=At the beginning of your upkeep, if you have no cards in hand, each opponent loses 2 life. -- At the beginning of each opponent's upkeep, if that player has no cards in hand, he or she loses 2 life. mana={5}{B}{B} type=Creature subtype=Demon Dog power=7 toughness=6 [/card] [card] name=Hollowhenge Beast mana={3}{G}{G} type=Creature subtype=Beast power=5 toughness=5 [/card] [card] name=Hollowhenge Scavenger auto=if morbid then choice life:5 controller text=Morbid - When Hollowhenge Scavenger enters the battlefield, if a creature died this turn, you gain 5 life. mana={3}{G}{G} type=Creature subtype=Elemental power=4 toughness=5 [/card] [card] name=Hollowhenge Spirit abilities=flash,flying auto=target(creature[attacking;blocking]) removefromcombat text=Flash -- Flying -- When Hollowhenge Spirit enters the battlefield, remove target attacking or blocking creature from combat. mana={3}{W} type=Creature subtype=Spirit power=2 toughness=2 [/card] [card] name=Hollowsage auto=@untapped(this):may name(discard) target(player) ability$!name(discard) target(*|myhand) reject!$ targetedplayer text=Whenever Hollowsage becomes untapped, you may have target player discard a card. mana={3}{B} type=Creature subtype=Merfolk Wizard power=2 toughness=2 [/card] [card] name=Holy Armor target=creature auto={W}:0/1 auto=0/2 text=Enchant creature -- Enchanted creature gets +0/+2. -- {W}: Enchanted creature gets +0/+1 until end of turn. mana={W} type=Enchantment subtype=Aura [/card] [card] name=Holy Day auto=preventAllcombatDamage ueot text=Prevent all combat damage that would be dealt this turn. mana={W} type=Instant [/card] [card] name=Holy Justiciar auto={2}{W}{T}:tap target(creature) && if cantargetcard(zombie) then moveto(exile) text={2}{W}, {T}: Tap target creature. If that creature is a Zombie, exile it. mana={3}{W} type=Creature subtype=Human Cleric power=2 toughness=1 [/card] [card] name=Holy Light auto=all(creature[-white]) -1/-1 ueot text=Nonwhite creatures get -1/-1 until end of turn. mana={2}{W} type=Instant [/card] [card] name=Holy Mantle target=creature auto=2/2 auto=teach(creature) protection from(creature) text=Enchant creature -- Enchanted creature gets +2/+2 and has protection from creatures. mana={2}{W}{W} type=Enchantment subtype=Aura [/card] [card] name=Holy Strength target=creature auto=teach(creature) 1/2 text=Enchant creature -- Enchanted creature gets +1/+2. mana={W} type=Enchantment subtype=Aura [/card] [card] name=Homarid Shaman auto={U}:tap target(creature[green]) text={U}: Tap target green creature. mana={2}{U}{U} type=Creature subtype=Homarid Shaman power=2 toughness=1 [/card] [card] name=Homarid Spawning Bed auto={1}{U}{U}{S(creature[blue]|mybattlefield)}:token(Camarid,Creature Camarid,1/1,blue)*storedmanacost text={1}{U}{U}, Sacrifice a blue creature: Put X 1/1 blue Camarid creature tokens onto the battlefield, where X is the sacrificed creature's mana value. mana={U}{U} type=Enchantment [/card] [card] name=Homarid Warrior auto={U}:shroud && tap && frozen text={U}: Homarid Warrior gains shroud until end of turn and doesn't untap during your next untap step. Tap Homarid Warrior. (A permanent with shroud can't be the target of spells or abilities.) mana={4}{U} type=Creature subtype=Homarid Warrior power=3 toughness=3 [/card] [card] name=Homarid auto=counter(0/0,1,Tide) auto=@each my upkeep:all(homarid[counter{0/0.4.Tide}]) removeallcounters(0/0,1,Tide) auto=@each my upkeep:counter(0/0,1,Tide) auto=this(counter{0/0,1,Tide}=) -1/-1 auto=this(counter{0/0,3,Tide}=) 1/1 text=Homarid enters the battlefield with a tide counter on it. -- At the beginning of your upkeep, put a tide counter on Homarid. -- As long as there is exactly one tide counter on Homarid, it gets -1/-1. -- As long as there are exactly three tide counters on Homarid, it gets +1/+1. -- Whenever there are four tide counters on Homarid, remove all tide counters from it. mana={2}{U} type=Creature subtype=Homarid power=2 toughness=2 [/card] [card] name=Homeward Path auto={T}:add{1} auto={T}:name(revert to owner) moveto(ownerbattlefield) all(creature) type=Land text={T}: Add {1} to your mana pool. {T}: Each player gains control of all creatures he or she owns. [/card] [card] name=Homicidal Brute backside=Civilized Scholar auto=@each my endofturn restriction{didntattack}:tap && flip(backside) text=At the beginning of your end step, if Homicidal Brute didn't attack this turn, tap Homicidal Brute, then transform it. // Civilized Scholar type=Creature subtype=Human Mutant power=5 toughness=1 [/card] [card] name=Homicidal Seclusion auto=aslongas(creature|mybattlefield) lord(creature|mybattlefield) 3/1 <2 auto=aslongas(creature|mybattlefield) lord(creature|mybattlefield) lifelink <2 text=As long as you control exactly one creature, that creature gets +3/+1 and has lifelink. mana={4}{B} type=Enchantment [/card] [card] name=Homing Lightning target=creature auto=all(creature[share!name!]) damage:4 text=Homing Lightning deals 4 damage to target creature and each other creature with the same name as that creature. mana={2}{R}{R} type=Instant [/card] [card] name=Homura, Human Ascendant doublefaced=kamiflip abilities=cantblock backside=Homura's Essence restriction=compare(isflipped)~equalto~0 anyzone={0}:doubleside(backside) auto=_DIES_all(trigger[to]) transforms((,newability[moveTo(mybattlefield)],newability[flip(backside)])) forever text=Homura, Human Ascendant can't block. -- When Homura is put into a graveyard from the battlefield, return it to the battlefield flipped. // Homura's Essence mana={4}{R}{R} type=Legendary Creature subtype=Human Monk power=4 toughness=4 [/card] [card] name=Homura's Essence doublefaced=kamiflip backside=Homura, Human Ascendant auto=lord(creature|mybattlefield) 2/2 auto=lord(creature|mybattlefield) flying auto=lord(creature|mybattlefield) {R}:1/0 text=Creatures you control get +2/+2 and have flying and "{R}: This creature gets +1/+0 until end of turn". // Homura, Human Ascendant color=red type=Legendary Enchantment [/card] [card] name=Honden of Cleansing Fire auto=@each my upkeep:life:twicetype:shrine text=At the beginning of your upkeep, you gain 2 life for each Shrine you control. mana={3}{W} type=Legendary Enchantment subtype=Shrine [/card] [card] name=Honden of Infinite Rage auto=@each my upkeep:damage:type:shrine target(creature,player) text=At the beginning of your upkeep, Honden of Infinite Rage deals damage to target creature or player equal to the number of Shrines you control. mana={2}{R} type=Legendary Enchantment subtype=Shrine [/card] [card] name=Honden of Life's Web auto=@each my upkeep:token(Spirit,Creature Spirit,1/1)*type:shrine text=At the beginning of your upkeep, put a 1/1 colorless Spirit creature token onto the battlefield for each Shrine you control. mana={4}{G} type=Legendary Enchantment subtype=Shrine [/card] [card] name=Honden of Night's Reach auto=@each my upkeep:target(opponent) ability$!name(discard) target(*|myhand) reject !$ targetedplayer text=At the beginning of your upkeep, target opponent discards a card for each Shrine you control. mana={3}{B} type=Legendary Enchantment subtype=Shrine [/card] [card] name=Honden of Seeing Winds auto=@each my upkeep:draw:type:shrine text=At the beginning of your upkeep, draw a card for each Shrine you control. mana={4}{U} type=Legendary Enchantment subtype=Shrine [/card] [card] name=Honor Guard auto={W}:0/1 text={W}: Honor Guard gets +0/+1 until end of turn. mana={W} type=Creature subtype=Human Soldier power=1 toughness=1 [/card] [card] name=Honor of the Pure auto=lord(creature[white]|myBattlefield) 1/1 text=White creatures you control get +1/+1. mana={1}{W} type=Enchantment [/card] [card] name=Honor the Fallen auto=@movedto(creature|exile) from(graveyard):life:1 auto=moveTo(exile) all(creature|graveyard) text=Exile all creature cards from all graveyards. You gain 1 life for each card exiled this way. mana={1}{W} type=Instant [/card] [card] name=Honorable Scout auto=life:twicetype:creature[black;red]:opponentbattlefield controller text=When Honorable Scout enters the battlefield, you gain 2 life for each black and/or red creature target opponent controls. mana={W} type=Creature subtype=Human Soldier Scout power=1 toughness=1 [/card] [card] name=Honored Hierarch auto=this(cantargetcard(*[-renown]) transforms((,newability[@combatdamaged(player) from(this):counter(1/1) && becomes(renown) forever])) auto=this(cantargetcard(*[renown]) transforms((,newability[{t}:add{g}],newability[{t}:add{r}],newability[{t}:add{u}],newability[{t}:add{b}],newability[{t}:add{w}],newability[vigilance])) text=Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) -- As long as Honored Hierarch is renowned, it has vigilance and "{T}: Add one mana of any color to your mana pool." mana={G} type=Creature subtype=Human Druid power=1 toughness=1 [/card] [card] name=Honor's Reward auto=life:4 controller auto=ability$!name(Bolster) notatarget(creature[toughness=toughness:lowest:creature:mybattlefield]|mybattlefield) counter(1/1,2)!$ controller text=You gain 4 life. Bolster 2. (Choose a creature with the least toughness among creatures you control and put two +1/+1 counters on it.) mana={2}{W} type=Instant [/card] [card] name=Honor-Worn Shaku auto={T}:add{1} auto={T(*[legendary]|mybattlefield)}:untap text={T}: Add {1} to your mana pool. -- Tap an untapped legendary permanent you control: Untap Honor-Worn Shaku. mana={3} type=Artifact [/card] [card] name=Hooded Assassin auto=choice name(+1/+1 counter) counter(1/1) auto=choice name(destroy damaged creature) destroy target(creature[damaged]|battlefield) text=When Hooded Assassin enters the battlefield, choose one: -- Put a +1/+1 counter on Hooded Assassin. -- Destroy target creature that was dealt damage this turn. mana={2}{B} type=Creature subtype=Human Assassin power=1 toughness=2 [/card] [card] name=Hooded Hydra facedown={3} autofacedown={3}{G}{G}:morph autofaceup=counter(1/1,5) auto=counter(1/1,X) auto=_DIES_thisforeach(counter{1/1.1}) token(Snake,Creature Snake,1/1,green) text=Hooded Hydra enters the battlefield with X +1/+1 counters on it. -- When Hooded Hydra dies, put a 1/1 green Snake creature token onto the battlefield for each +1/+1 counter on it. -- Morph {3}G}{G}: As Hooded Hydra is turned face up, put five +1/+1 counters on it. mana={X}{G}{G} type=Creature subtype=Snake Hydra power=0 toughness=0 [/card] [card] name=Hooded Kavu auto={B}:fear text={B}: Hooded Kavu gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.) mana={2}{R} type=Creature subtype=Kavu power=2 toughness=2 [/card] [card] name=Hoodwink target=artifact,enchantment,land auto=moveTo(ownerhand) text=Return target artifact, enchantment, or land to its owner's hand. mana={1}{U} type=Instant [/card] [card] name=Hoof Skulkin auto={3}:1/1 target(creature[green]) text={3}: Target green creature gets +1/+1 until end of turn. mana={3} type=Artifact Creature subtype=Scarecrow power=2 toughness=2 [/card] [card] name=Hoofprints of the Stag auto=@drawof(player):may counter(0/0,1,Hoofprint) auto={C(0/0,-4,Hoofprint)}{2}{W}:token(Elemental,Creature Elemental,4/4,flying,white) myTurnOnly text=Whenever you draw a card, you may put a hoofprint counter on Hoofprints of the Stag. -- {2}{W}, Remove four hoofprint counters from Hoofprints of the Stag: Put a 4/4 white Elemental creature token with flying onto the battlefield. Activate this ability only during your turn. mana={1}{W} type=Tribal Enchantment subtype=Elemental [/card] [card] name=Hooting Mandrills abilities=trample text=Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) -- Trample mana={5}{G} other={delve} name(Delve) type=Creature subtype=Ape power=4 toughness=4 [/card] [card] name=Hope Against Hope target=creature auto=foreach(creature|mybattlefield)1/1 auto=teach(creature[human]) first strike text=Enchant creature -- Enchanted creature gets +1/+1 for each creature you control. -- As long as enchanted creature is a Human, it has first strike. mana={2}{W} type=Enchantment subtype=Aura [/card] [card] name=Hope and Glory target=<2>creature auto=untap auto=1/1 ueot text=Untap two target creatures. Each of them gets +1/+1 until end of turn. mana={1}{W} type=Instant [/card] [card] name=Hope Charm auto=aslongas(creature|battlefield) choice first strike target(creature) auto=choice life:2 target(player) auto=aslongas(aura|battlefield) choice destroy target(aura) text=Choose one - Target creature gains first strike until end of turn; or target player gains 2 life; or destroy target Aura. mana={W} type=Instant [/card] [card] name=Hope of Ghirapur abilities=flying auto={S}:name(creature spells only) emblem transforms((,newability[maxCast(*[-creature])0 opponent])) uynt restriction{didcombatdamagetofoe} text=Flying -- Sacrifice Hope of Ghirapur: Until your next turn, target player who was dealt combat damage by Hope of Ghirapur this turn can't cast noncreature spells. mana={1} type=Legendary Artifact Creature subtype=Thopter power=1 toughness=1 [/card] [card] name=Hopeful Eidolon abilities=lifelink auto=bestow bstw auto=bestow teach(creature) +1/+1 auto=bestow teach(creature) lifelink bestow={3}{w} text=Bestow {3}{W} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) -- Lifelink (Damage dealt by this creature also causes you to gain that much life.) -- Enchanted creature gets +1/+1 and has lifelink. mana={W} type=Enchantment Creature subtype=Spirit power=1 toughness=1 [/card] [card] name=Hopping Automaton auto={0}:-1/-1 && flying text={0}: Hopping Automaton gets -1/-1 and gains flying until end of turn. mana={3} type=Artifact Creature subtype=Construct power=2 toughness=2 [/card] [card] name=Horde of Boggarts abilities=menace anyzone=type:*[red]:mybattlefield/type:*[red]:mybattlefield cdaactive text=Horde of Boggarts's power and toughness are each equal to the number of red permanents you control. -- Horde of Boggarts can't be blocked except by two or more creatures. mana={3}{R} type=Creature subtype=Goblin power=* toughness=* [/card] [card] name=Horde of Notions abilities=vigilance,trample,haste auto={W}{U}{B}{R}{G}:moveTo(myBattlefield) target(elemental|mygraveyard) text=Vigilance, trample, haste -- {W}{U}{B}{R}{G}: You may play target Elemental card from your graveyard without paying its mana cost. mana={W}{U}{B}{R}{G} type=Legendary Creature subtype=Elemental power=5 toughness=5 [/card] [card] name=Hordeling Outburst auto=_GOBLINTOKEN_*3 text=Put three 1/1 red Goblin creature tokens onto the battlefield. mana={1}{R}{R} type=Sorcery [/card] [card] name=Horizon Canopy auto={T}{L:1}:Add{G} auto={T}{L:1}:Add{W} auto={1}{T}{S}:Draw:1 text={T}, Pay 1 life: Add {G} or {W} to your mana pool. -- {1}, {T}, Sacrifice Horizon Canopy: Draw a card. type=Land [/card] [card] name=Horizon Chimera abilities=flash,flying,trample auto=@drawof(player):life:1 controller text=Flash. -- Flying. -- Trample. -- Whenever you draw a card, you gain 1 life. mana={2}{G}{U} type=Creature subtype=Chimera power=3 toughness=2 [/card] [card] name=Horizon Drake abilities=flying auto=protection from(land) text=Flying, protection from lands mana={1}{U}{U} type=Creature subtype=Drake power=3 toughness=1 [/card] [card] name=Horizon Scholar abilities=flying aicode=activate transforms((,newability[all(*[zpos<=2]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot auto=scry:2 scrycore delayed dontshow donothing scrycoreend scryend text=Flying -- When Horizon Scholar enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) mana={5}{U} type=Creature subtype=Sphinx power=4 toughness=4 [/card] [card] name=Horizon Seed auto=@movedTo(arcane,spirit|mystack):regenerate target(creature) text=Whenever you cast a Spirit or Arcane spell, regenerate target creature. mana={4}{W} type=Creature subtype=Spirit power=2 toughness=1 [/card] [card] name=Horizon Spellbomb aicode=activate target(land[basic]|mylibrary) moveto(myhand) auto={2}{T}{S}:name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>land[basic]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend auto=_DIES_pay({G}) draw:1 mana={1} type=Artifact text={2}, {T}, Sacrifice Horizon Spellbomb: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library. When Horizon Spellbomb is put into a graveyard from the battlefield, you may pay {G}. If you do, draw a card. [/card] [card] name=Horn of Deafening auto={2}{T}:name(prevent all combat damage that would be dealt by target creature) donothing target(creature[attacking]) && fog to(mytgt) oneshot && fog from(mytgt) oneshot text={2}, {T}: Prevent all combat damage that would be dealt by target creature this turn. mana={4} type=Artifact [/card] [card] name=Horn of Greed auto=@movedTo(land|myBattlefield) from(myhand):draw:1 controller auto=@movedTo(land|opponentBattlefield) from(opponenthand):draw:1 opponent text=Whenever a player plays a land, that player draws a card. mana={3} type=Artifact [/card] [card] name=Horn of Ramos auto={T}:Add{G} auto={S}:Add{G} text={T}: Add {G} to your mana pool. -- Sacrifice Horn of Ramos: Add {G} to your mana pool. mana={3} type=Artifact [/card] [card] name=Horncaller's Chant auto=token(Rhino,Creature Rhino,4/4,green,trample) && ability$! _POPULATE_ !$ controller text=Put a 4/4 green Rhino creature token with trample onto the battlefield, then populate. (Create a token that's a copy of a creature token you control.) mana={7}{G} type=Sorcery [/card] [card] name=Horned Cheetah auto=spiritlink text=Whenever Horned Cheetah deals damage, you gain that much life. mana={2}{G}{W} type=Creature subtype=Cat power=2 toughness=2 [/card] [card] name=Horned Helm auto=teach(creature) 1/1 auto=teach(creature) trample auto={G}{G}:name(attach) rehook target(creature|mybattlefield) auto={1}:equip text=Equipped creature gets +1/+1 and has trample. -- {G}{G}: Attach Horned Helm to target creature you control. -- Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) mana={2} type=Artifact subtype=Equipment [/card] [card] name=Horned Kavu auto=moveTo(ownerhand) notatarget(creature[red;green]|myBattlefield) text=When Horned Kavu enters the battlefield, return a red or green creature you control to its owner's hand. mana={R}{G} type=Creature subtype=Kavu power=3 toughness=4 [/card] [card] name=Horned Sliver auto=lord(sliver) trample text=All Sliver creatures have trample. mana={2}{G} type=Creature subtype=Sliver power=2 toughness=2 [/card] [card] name=Horned Troll auto={G}:regenerate text={G}: Regenerate Horned Troll. mana={2}{G} type=Creature subtype=Troll power=2 toughness=2 [/card] [card] name=Horned Turtle mana={2}{U} type=Creature subtype=Turtle power=1 toughness=4 [/card] [card] name=Hornet Cannon auto={3}{T}:token(-5173) text={3}, {T}: Put a 1/1 colorless Insect artifact creature token with flying and haste named Hornet onto the battlefield. Destroy it at the beginning of the next end step. mana={4} type=Artifact [/card] [card] name=Hornet Cobra abilities=first strike text=First strike mana={1}{G}{G} type=Creature subtype=Snake power=2 toughness=1 [/card] [card] name=Hornet Harasser auto=_DIES_-2/-2 target(creature) ueot text=When Hornet Harasser dies, target creature gets -2/-2 until end of turn. mana={2}{B}{B} type=Creature subtype=Goblin Shaman power=2 toughness=2 [/card] [card] name=Hornet Nest abilities=defender auto=_ENRAGE_token(Insect,Creature Insect,1/1,flying,deathtouch,green)*thatmuch text=Defender. -- Whenever Hornet Nest is dealt damage, put that many 1/1 green Insect creature tokens with flying and deathtouch onto the battlefield. (Any amount of damage a creature with deathtouch deals to a creature is enough to destroy it.) mana={2}{G} type=Creature subtype=Insect power=0 toughness=2 [/card] [card] name=Hornet Queen abilities=flying,deathtouch auto=token(Insect,Creature Insect,1/1,green,flying,deathtouch)*4 text=Flying, deathtouch -- When Hornet Queen enters the battlefield, put four 1/1 green Insect creature tokens with flying and deathtouch onto the battlefield. mana={4}{G}{G}{G} type=Creature subtype=Insect power=2 toughness=2 [/card] [card] name=Hornet Sting target=creature,player auto=damage:1 text=Hornet Sting deals 1 damage to target creature or player. mana={G} type=Instant [/card] [card] name=Hornet abilities=flying,haste auto=@next end:destroy text=Flying,haste type=Artifact Creature subtype=Insect power=1 toughness=1 [/card] [card] name=Horobi, Death's Wail abilities=flying auto=@targeted(creature):all(trigger[to]) destroy text=Flying -- Whenever a creature becomes the target of a spell or ability, destroy that creature. mana={2}{B}{B} type=Legendary Creature subtype=Spirit power=4 toughness=4 [/card] [card] name=Horrible Hordes auto=rampage(1/1,1) text=Rampage 1 (Whenever this creature becomes blocked, it gets +1/+1 until end of turn for each creature blocking it beyond the first.) mana={3} type=Artifact Creature subtype=Spirit power=2 toughness=2 [/card] [card] name=Horribly Awry target=creature[manacost<=4]|stack auto=fizzleto(exile) text=Devoid (This card has no color.) -- Counter target creature spell with mana value 4 or less. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. mana={1}{U} abilities=devoid type=Instant [/card] [card] name=Horrifying Revelation target=player auto=ability$!name(discard) target(*|myhand) reject!$ targetedplayer auto=deplete:1 text=Target player discards a card, then puts the top card of his or her library into his or her graveyard. mana={B} type=Sorcery [/card] [card] name=Horror of Horrors auto={S(swamp|myBattlefield)}:regenerate target(creature[black]) text=Sacrifice a Swamp: Regenerate target black creature. (The next time that creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) mana={3}{B}{B} type=Enchantment [/card] [card] name=Horror of the Dim auto={U}:opponentshroud ueot text={U}: Horror of the Dim gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.) mana={4}{B} type=Creature subtype=Horror power=3 toughness=4 [/card] [card] name=Horseshoe Crab auto={U}:untap text={U}: Untap Horseshoe Crab. mana={2}{U} type=Creature subtype=Crab power=1 toughness=3 [/card] [card] name=Hostile Realm target=land auto=teach(land) {T}:cantblock target(creature) text=Enchant land -- Enchanted land has "{T}: Target creature can't block this turn." mana={2}{R} type=Enchantment subtype=Aura [/card] [card] name=Hot Soup auto={3}:equip auto=teach(creature) unblockable auto=@damaged(mytgt):destroy all(mytgt) text=Equipped creature is unblockable. -- Whenever equipped creature is dealt damage, destroy it. -- Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.) mana={1} type=Artifact subtype=Equipment [/card] [card] name=Hot Springs target=land|myBattlefield auto=teach(land) {T}:prevent:1 target(creature,player) text=Enchant land you control -- Enchanted land has "{T}: Prevent the next 1 damage that would be dealt to target creature or player this turn." mana={1}{G} type=Enchantment subtype=Aura [/card] [card] name=Hotheaded Giant abilities=haste auto=ifnot thisturn(*[red]|mystack)~morethan~1 then counter(-1/-1,2) text=Haste -- Hotheaded Giant enters the battlefield with two -1/-1 counters on it unless you've cast another red spell this turn. mana={3}{R} type=Creature subtype=Giant Warrior power=4 toughness=4 [/card] [card] name=Hound of Griselbrand abilities=undying,double strike text=Double strike -- Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.) mana={2}{R}{R} type=Creature subtype=Elemental Dog power=2 toughness=2 [/card] [card] name=Hound of the Farbogs auto=while(restriction{delirium}) menace text=Delirium Hound of the Farbogs has menace as long as there are four or more card types among cards in your graveyard. (A creature with menace can't be blocked except by two or more creatures.) mana={4}{B} type=Creature subtype=Zombie Dog power=5 toughness=3 [/card] [card] name=Hour of Reckoning auto=all(creature[-token]) destroy other={convoke} name(Convoke) text=Convoke (Each creature you tap while casting this spell reduces its cost by {1} or by one mana of that creature's color.) -- Destroy all nontoken creatures. other={convoke} name(Convoke) mana={4}{W}{W}{W} type=Sorcery [/card] [card] name=Hover Barrier abilities=defender,flying text=Defender, flying mana={2}{U} type=Creature subtype=Illusion Wall power=0 toughness=6 [/card] [card] name=Hoverguard Observer abilities=flying,cloud text=Flying -- Hoverguard Observer can block only creatures with flying. mana={2}{U}{U} type=Creature subtype=Drone power=3 toughness=3 [/card] [card] name=Hoverguard Sweepers abilities=flying auto=may moveTo(ownerhand) target(creature) text=Flying -- When Hoverguard Sweepers enters the battlefield, you may return up to two target creatures to their owners' hands. mana={6}{U}{U} type=Creature subtype=Drone power=5 toughness=6 [/card] [card] name=Hovermyr abilities=flying,vigilance text=Flying, vigilance mana={2} type=Artifact Creature subtype=Myr power=1 toughness=2 [/card] [card] name=Howl from Beyond target=creature auto=X/0 text=Target creature gets +X/+0 until end of turn. mana={X}{B} type=Instant [/card] [card] name=Howl of the Night Pack auto=foreach(forest|myBattlefield) _WOLFTOKEN_ text=Put a 2/2 green Wolf creature token onto the battlefield for each Forest you control. mana={6}{G} type=Sorcery [/card] [card] name=Howlgeist abilities=strong,undying text=Creatures with power less than Howlgeist's power can't block it. -- Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.) mana={5}{G} type=Creature subtype=Spirit Wolf power=4 toughness=2 [/card] [card] name=Howling Banshee abilities=flying auto=life:-3 controller auto=life:-3 opponent text=Flying -- When Howling Banshee enters the battlefield, each player loses 3 life. mana={2}{B}{B} type=Creature subtype=Spirit power=3 toughness=3 [/card] [card] name=Howling Chorus abilities=strong auto=@combatdamaged(player) from(this):token(Eldrazi Horror) text=Creatures with power less than Howling Chorus's power can't block it. -- Whenever Howling Chorus deals combat damage to a player, put a 3/2 colorless Eldrazi Horror creature token onto the battlefield. type=Creature subtype=Eldrazi Werewolf power=3 toughness=5 [/card] [card] name=Howling Fury target=creature auto=4/0 text=Target creature gets +4/+0 until end of turn. mana={2}{B} type=Sorcery [/card] [card] name=Howling Gale auto=damage:1 all(creature[flying]) auto=damage:1 all(player) flashback={1}{G} text=Howling Gale deals 1 damage to each creature with flying and each player. -- Flashback {1}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.) mana={1}{G} type=Instant [/card] [card] name=Howling Mine auto=@each my draw sourcenottap:draw:1 controller auto=@each opponent draw sourcenottap:draw:1 opponent text=At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card. mana={2} type=Artifact [/card] [card] name=Howling Wolf aicode=activate target(howling wolf|mylibrary) moveto(myhand) auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(howling wolf|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend text=When Howling Wolf enters the battlefield, you may search your library for up to three cards named Howling Wolf, reveal them, and put them into your hand. If you do, shuffle your library. mana={2}{G}{G} type=Creature subtype=Wolf power=2 toughness=2 [/card] [card] name=Howlpack Alpha backside=Mayor of Avabruck auto=lord(other creature[werewolf;wolf]]|mybattlefield) 1/1 auto=@each my endofturn:_WOLFTOKEN_ auto=@each upkeep restriction{lastturn(*|mystack)~morethan~1,lastturn(*|opponentstack)~lessthan~2}:name(Transform Werewolf) flip(backside) auto=@each upkeep restriction{lastturn(*|opponentstack)~morethan~1}:name(Transform Werewolf) flip(backside) text=Other Werewolf and Wolf creatures you control get +1/+1. -- At the beginning of your end step, put a 2/2 green Wolf creature token onto the battlefield. -- At the beginning of each upkeep, if a player cast two or more spells last turn, transform Howlpack Alpha. // Mayor of Avabruck color=green type=Creature subtype=Werewolf power=3 toughness=3 [/card] [card] name=Howlpack of Estwald backside=Villagers of Estwald auto=@each upkeep restriction{lastturn(*|mystack)~morethan~1,lastturn(*|opponentstack)~lessthan~2}:name(Transform Werewolf) flip(backside) auto=@each upkeep restriction{lastturn(*|opponentstack)~morethan~1}:name(Transform Werewolf) flip(backside) text=At the beginning of each upkeep, if a player cast two or more spells last turn, transform Howlpack of Estwald. // Villagers of Estwald color=green type=Creature subtype=Werewolf power=4 toughness=6 [/card] [card] name=Howlpack Resurgence abilities=flash auto=lord(wolf,werewolf|mybattlefield) 1/1 auto=lord(wolf,werewolf|mybattlefield) trample text=Flash (You may cast this spell any time you could cast an instant.) -- Each creature you control that's a Wolf or a Werewolf gets +1/+1 and has trample. mana={2}{G} type=Enchantment [/card] [card] name=Howlpack Wolf auto=aslongas(other *[wolf;werewolf]|mybattlefield) cantblock <1 text=Howlpack Wolf can't block unless you control another Wolf or Werewolf. mana={2}{R} type=Creature subtype=Wolf power=3 toughness=3 [/card] [card] name=Hua Tuo, Honored Physician auto={T}:moveTo(mylibrary) target(creature|mygraveyard) restriction{during my turn,before attackers} text={T}: Put target creature card from your graveyard on top of your library. Activate this ability only during your turn, before attackers are declared. mana={1}{G}{G} type=Legendary Creature subtype=Human power=1 toughness=2 [/card] [card] name=Huang Zhong, Shu General abilities=oneblocker text=Huang Zhong, Shu General can't be blocked by more than one creature. mana={2}{W}{W} type=Legendary Creature subtype=Human Soldier power=2 toughness=3 [/card] [card] name=Hubris target=creature|battlefield auto=transforms((,newability[moveto(ownerhand) all(mychild)],newability[moveto(ownerhand)])) forever text=Return target creature and all Auras attached to it to their owners' hands. mana={1}{U} type=Instant [/card] [card] name=Hulking Cyclops abilities=cantblock text=Hulking Cyclops can't block. mana={3}{R}{R} type=Creature subtype=Cyclops power=5 toughness=5 [/card] [card] name=Hulking Devil mana={3}{R} type=Creature subtype=Devil power=5 toughness=2 [/card] [card] name=Hulking Goblin abilities=cantblock text=Hulking Goblin can't block. mana={1}{R} type=Creature subtype=Goblin power=2 toughness=2 [/card] [card] name=Hulking Ogre abilities=cantblock text=Hulking Ogre can't block. mana={2}{R} type=Creature subtype=Ogre power=3 toughness=3 [/card] [card] name=Human Frailty target=creature[human] auto=destroy text=Destroy target Human creature. mana={B} type=Instant [/card] [card] name=Human Token type=Creature subtype=Human power=1 toughness=1 color=white [/card] [card] name=Humble Budoka abilities=shroud text=Shroud (This permanent can't be the target of spells or abilities.) mana={1}{G} type=Creature subtype=Human Monk power=2 toughness=2 [/card] [card] name=Humble Defector auto={T}:draw:2 controller && transforms((,newability[choice target(opponent) && moveto(targetedpersonsbattlefield) all(this)])) forever myturnonly text={T}: Draw two cards. Target opponent gains control of Humble Defector. Activate this ability only during your turn. mana={1}{R} type=Creature subtype=Human Rogue power=2 toughness=1 [/card] [card] name=Humble the Brute target=creature[power>3] auto=destroy auto=name(Create clue) token(Clue) controller text=Destroy target creature with power 4 or greater. -- Investigate. (Put a colorless Clue artifact token onto the battlefield with "{2}, Sacrifice this artifact: Draw a card.") mana={4}{W} type=Instant [/card] [card] name=Humble target=creature auto=ueot loseabilities auto=ueot transforms((,setpower=0,settoughness=1)) text=Target creature loses all abilities and becomes 0/1 until end of turn. mana={1}{W} type=Instant [/card] [card] name=Humbler of Mortals auto=all(creature|myBattlefield) trample ueot auto=_CONSTELLATION_all(creature|myBattlefield) trample ueot text=Constellation -- Whenever Humbler of Mortals or another enchantment enters the battlefield under your control, creatures you control gain trample until end of turn. mana={4}{G}{G} type=Enchantment Creature subtype=Elemental power=5 toughness=5 [/card] [card] name=Hunding Gjornersen auto=rampage(1/1,1) text=Rampage 1 (Whenever this creature becomes blocked, it gets +1/+1 until end of turn for each creature blocking it beyond the first.) mana={3}{W}{U}{U} type=Legendary Creature subtype=Human Warrior power=5 toughness=4 [/card] [card] name=Hundred-Talon Kami abilities=flying auto=_DIES_may moveTo(myhand) target(spirit[manacost<=4]|mygraveyard) text=Flying -- Soulshift 4 (When this dies, you may return target Spirit card with mana value 4 or less from your graveyard to your hand.) mana={4}{W} type=Creature subtype=Spirit power=2 toughness=3 [/card] [card] name=Hundroog abilities=cycling autohand=__CYCLING__({3}) text=Cycling {3} ({3}, Discard this card: Draw a card.) mana={6}{G} type=Creature subtype=Beast power=4 toughness=7 [/card] [card] name=Hunger of the Howlpack target=creature auto=ifnot morbid then counter(1/1) auto=if morbid then counter(1/1,3) text=Put a +1/+1 counter on target creature. -- Morbid - Put three +1/+1 counters on that creature instead if a creature died this turn. mana={G} type=Instant [/card] [card] name=Hunger of the Nim target=creature auto=foreach(artifact|myBattlefield)1/0 text=Target creature gets +1/+0 until end of turn for each artifact you control. mana={1}{B} type=Sorcery [/card] [card] name=Hungry Mist auto=upcost[{G}{G}] sacrifice text=At the beginning of your upkeep, sacrifice Hungry Mist unless you pay {G}{G}. mana={2}{G}{G} type=Creature subtype=Elemental power=6 toughness=2 [/card] [card] name=Hungry Spriggan abilities=trample auto=_ATTACKING_3/3 ueot text=Trample -- Whenever Hungry Spriggan attacks, it gets +3/+3 until end of turn. mana={2}{G} type=Creature subtype=Goblin Warrior power=1 toughness=1 [/card] [card] name=Hunt the Hunter target=creature[green]|mybattlefield auto=2/2 ueot auto=transforms((,newability[target(creature[green]|opponentbattlefield) dynamicability])) ueot restriction=type(creature[green]|opponentbattlefield)~morethan~0 text=Target green creature you control gets +2/+2 until end of turn. It fights target green creature an opponent controls. mana={G} type=Sorcery [/card] [card] name=Hunt the Weak target=creature|mybattlefield auto=counter(1/1) auto=transforms((,newability[target(creature|opponentbattlefield) dynamicability])) ueot restriction=type(creature|opponentbattlefield)~morethan~0 text=Put a +1/+1 counter on target creature you control. -- Then that creature fights target creature you don't control. mana={3}{G} type=Sorcery [/card] [card] name=Hunted Dragon abilities=flying,haste auto=token(Knight,Creature Knight,2/2,first strike,white)*3 opponent text=Flying, haste -- When Hunted Dragon enters the battlefield, put three 2/2 white Knight creature tokens with first strike onto the battlefield under target opponent's control. mana={3}{R}{R} type=Creature subtype=Dragon power=6 toughness=6 [/card] [card] name=Hunted Ghoul auto=cantbeblockerof(human) text=Hunted Ghoul can't block Humans. mana={B} type=Creature subtype=Zombie power=1 toughness=2 [/card] [card] name=Hunted Horror abilities=trample auto=token(Centaur,Creature Centaur,3/3,protection from black,green)*2 opponent text=Trample -- When Hunted Horror enters the battlefield, put two 3/3 green Centaur creature tokens with protection from black onto the battlefield under target opponent's control. mana={B}{B} type=Creature subtype=Horror power=7 toughness=7 [/card] [card] name=Hunted Lammasu abilities=flying auto=token(Horror,Creature Horror,4/4,black) opponent text=Flying -- When Hunted Lammasu enters the battlefield, put a 4/4 black Horror creature token onto the battlefield under target opponent's control. mana={2}{W}{W} type=Creature subtype=Lammasu power=5 toughness=5 [/card] [card] name=Hunted Phantasm abilities=unblockable auto=_GOBLINTOKEN_*5 opponent text=Hunted Phantasm is unblockable. -- When Hunted Phantasm enters the battlefield, put five 1/1 red Goblin creature tokens onto the battlefield under target opponent's control. mana={1}{U}{U} type=Creature subtype=Spirit power=4 toughness=6 [/card] [card] name=Hunted Troll auto={G}:regenerate auto=token(Faerie,Creature Faerie,1/1,flying,blue)*4 opponent text=When Hunted Troll enters the battlefield, put four 1/1 blue Faerie creature tokens with flying onto the battlefield under target opponent's control. -- {G}: Regenerate Hunted Troll. mana={2}{G}{G} type=Creature subtype=Troll Warrior power=8 toughness=4 [/card] [card] name=Hunted Wumpus auto=ability$!name(put in play) target(creature|myhand) moveTo(mybattlefield)!$ opponent text=When Hunted Wumpus enters the battlefield, each other player may put a creature card from his or her hand onto the battlefield. mana={3}{G} type=Creature subtype=Beast power=6 toughness=6 [/card] [card] name=Hunter of Eyeblights auto=counter(1/1) target(creature|opponentBattlefield) auto={2}{B}{T}:destroy target(creature[counter{any}]) text=When Hunter of Eyeblights enters the battlefield, put a +1/+1 counter on target creature you don't control. -- {2}{B}, {T}: Destroy target creature with a counter on it. mana={3}{B}{B} type=Creature subtype=Elf Assassin power=3 toughness=3 [/card] [card] name=Hunter Sliver auto=lord(sliver) transforms((,newability[_ATTACKING_may provoke target(creature|opponentbattlefield)])) text=All Sliver creatures have provoke. (When a Sliver attacks, its controller may have target creature defending player controls untap and block it if able.) mana={1}{R} type=Creature subtype=Sliver power=1 toughness=1 [/card] [card] name=Hunter's Ambush auto=preventAllCombatDamage from(creature[-Green]|battlefield) ueot text=Prevent all combat damage that would be dealt by nongreen creatures this turn. mana={2}{G} type=Instant [/card] [card] name=Hunters' Feast target=player auto=life:6 text=Any number of target players each gain 6 life. mana={3}{G} type=Sorcery [/card] [card] name=Hunter's Insight target=creature|mybattlefield auto=transforms((,newability[@combatdamaged(player) from(this):draw:thatmuch controller],newability[@combatdamaged(planeswalker) from(this):draw:thatmuch controller])) ueot mana={2}{G} type=Instant text=Choose target creature you control. Whenever that creature deals combat damage to a player or planeswalker this turn, draw that many cards. [/card] [card] name=Hunter's Prowess target=creature auto=3/3 ueot auto=trample ueot auto=transforms((,newability[@combatdamaged(player) from(this):draw:thatmuch controller])) ueot text=Until end of turn, target creature gets +3/+3 and gains trample and "Whenever this creature deals combat damage to a player, draw that many cards." mana={4}{G} type=Sorcery [/card] [card] name=Hunter's Sight target=creature|mybattlefield auto=transforms((,newability[@combatdamaged(player) from(this):draw:thatmuch controller])) ueot text=Choose target creature you control. Whenever that creature deals combat damage to a player or planeswalker this turn, draw that many cards. mana={2}{G} type=Instant [/card] [card] name=Hunting Cheetah aicode=activate target(forest|mylibrary) moveto(myhand) auto=@damagefoeof(player) from(this):name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>forest|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend text=Whenever Hunting Cheetah deals damage to an opponent, you may search your library for a Forest card, reveal that card, put it into your hand, then shuffle your library. mana={2}{G} type=Creature subtype=Cat power=2 toughness=3 [/card] [card] name=Hunting Drake abilities=flying auto=moveTo(ownerLibrary) target(creature[red;green]|battlefield) text=Flying -- When Hunting Drake enters the battlefield, put target red or green creature on top of its owner's library. mana={4}{U} type=Creature subtype=Drake power=2 toughness=2 [/card] [card] name=Hunting Grounds auto=aslongas(*|mygraveyard) transforms((,newability[@movedTo(*|opponentstack):may moveto(mybattlefield) target(creature|myhand)])) >6 text=Threshold - As long as seven or more cards are in your graveyard, Hunting Grounds has "Whenever an opponent casts a spell, you may put a creature card from your hand onto the battlefield." mana={G}{W} type=Enchantment [/card] [card] name=Hunting Kavu auto={1}{R}{G}{T}:moveTo(exile) all(this) && moveTo(exile) target(creature[attacking;-flying]|opponentBattlefield) text={1}{R}{G}, {T}: Exile Hunting Kavu and target creature without flying that's attacking you. mana={1}{R}{G} type=Creature subtype=Kavu power=2 toughness=3 [/card] [card] name=Hunting Moa auto=counter(1/1) target(creature) auto=_DIES_counter(1/1) target(creature) auto=upcost[{2}{G};next upkeep] sacrifice text=Echo {2}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) -- When Hunting Moa enters the battlefield or dies, put a +1/+1 counter on target creature. mana={2}{G} type=Creature subtype=Bird Beast power=3 toughness=2 [/card] [card] name=Hunting Pack abilities=storm auto=token(Beast,Creature Beast,4/4,green) text=Put a 4/4 green Beast creature token onto the battlefield. -- Storm (When you cast this spell, copy it for each spell cast before it this turn.) mana={5}{G}{G} type=Instant [/card] [card] name=Hunting Triad auto=token(Elf Warrior,Creature Elf Warrior,1/1,green)*3 autohand={3}{G}{discard}:counter(1/1,3) target(creature) text=Put three 1/1 green Elf Warrior creature tokens onto the battlefield. -- Reinforce 3 - {3}{G} ({3}{G}, Discard this card: Put three +1/+1 counters on target creature.) mana={3}{G} type=Tribal Sorcery subtype=Elf [/card] [card] name=Hunting Wilds auto=if paid(kicker) then moveto(mybattlefield) and!(tap(noevent) && untap && becomes(Creature,3/3,haste,green) forever )! target(forest|mylibrary) auto=ifnot paid(kicker) then moveto(mybattlefield) and!(tap(noevent))! target(forest|mylibrary) kicker={3}{G} text=Kicker {3}{G} (You may pay an additional {3}{G} as you cast this spell.) -- Search your library for up to two Forest cards and put them onto the battlefield tapped. Then shuffle your library. -- If Hunting Wilds was kicked, untap all Forests put onto the battlefield this way. They become 3/3 green creatures with haste that are still lands. mana={3}{G} type=Sorcery [/card] [card] name=Huntmaster of the Fells backside=Ravager of the Fells restriction=compare(isflipped)~equalto~0 anyzone={0}:doubleside(backside) auto=_WOLFTOKEN_ auto=life:2 controller auto=@each upkeep restriction{lastturn(*|stack)~lessthan~1}:name(Transform Human Werewolf) flip(backside) text=Whenever this creature enters the battlefield or transforms into Huntmaster of the Fells, put a 2/2 green wolf token onto the battlefield and you gain 2 life. -- At the beginning of each upkeep, if no spells were cast last turn, transform Huntmaster of the Fells. // Ravager of the Fells mana={2}{R}{G} type=Creature subtype=Human Werewolf power=2 toughness=2 [/card] [card] name=Hurkyl's Recall target=player alias=1202 text=Return all artifacts target player owns to his or her hand. mana={1}{U} type=Instant [/card] [card] name=Hurloon Minotaur mana={1}{R}{R} type=Creature subtype=Minotaur power=2 toughness=3 [/card] [card] name=Hurloon Shaman auto=_DIES_ability$!sacrifice notatarget(land|mybattlefield)!$ controller && ability$!sacrifice notatarget(land|mybattlefield)!$ opponent text=When Hurloon Shaman is put into a graveyard from the battlefield, each player sacrifices a land. mana={1}{R}{R} type=Creature subtype=Minotaur Shaman power=2 toughness=3 [/card] [card] name=Hurly-Burly auto=choice name(nonflying) damage:1 all(creature[-flying]) auto=choice name(flying) damage:1 all(creature[flying]) text=Choose one - Hurly-Burly deals 1 damage to each creature without flying; or Hurly-Burly deals 1 damage to each creature with flying. mana={1}{R} type=Sorcery [/card] [card] name=Hurr Jackal auto={T}:cantregen target(creature) text={T}: Target creature can't be regenerated this turn. mana={R} type=Creature subtype=Dog power=1 toughness=1 [/card] [card] name=Hurricane auto=damage:X all(creature[flying]) auto=damage:X all(player) text=Hurricane deals X damage to each creature with flying and each player. mana={X}{G} type=Sorcery [/card] [card] name=Hush abilities=cycling auto=destroy all(enchantment) autohand=__CYCLING__({2}) text=Destroy all enchantments. -- Cycling {2} ({2}, Discard this card: Draw a card.) mana={3}{G} type=Sorcery [/card] [card] name=Hussar Patrol abilities=flash,vigilance text=Flash (You may cast this spell any time you could cast an instant.) -- Vigilance mana={2}{W}{U} type=Creature subtype=Human Knight power=2 toughness=4 [/card] [card] name=Hyalopterous Lemure auto={0}:-1/0 && flying limit:9 text={0}: Hyalopterous Lemure gets -1/-0 and gains flying until end of turn. mana={4}{B} type=Creature subtype=Spirit power=4 toughness=3 [/card] [card] name=Hydra Broodmaster auto=this(cantargetcard(*[-monstrous]) {X}{X}{G}:becomes(monstrous) forever && counter(1/1,xx) && token(Hydra,Creature Hydra,xx/xx,green)*xx text={X}{X}{G}: Monstrosity X. (If this creature isn't monstrous, put X +1/+1 counters on it and it becomes monstrous.) -- When Hydra Broodmaster becomes monstrous, put X X/X green Hydra creature tokens onto the battlefield. mana={4}{G}{G} type=Creature subtype=Hydra power=7 toughness=7 [/card] [card] name=Hydra Omnivore text=Whenever Hydra Omnivore deals combat damage to an opponent, it deals that much damage to each other opponent. mana={4}{G}{G} type=Creature subtype=Hydra power=8 toughness=8 [/card] [card] name=Hydroblast alias=1191 text=Choose one - Counter target spell if it's red; or destroy target permanent if it's red. mana={U} type=Instant [/card] [card] name=Hydroform target=land auto=transforms((Elemental Creature,setpower=3,settoughness=3,flying)) ueot text=Target land becomes a 3/3 Elemental creature with flying until end of turn. It's still a land. mana={G}{U} type=Instant [/card] [card] name=Hydrolash auto=all(creature[attacking]) -2/0 ueot auto=draw:1 controller text=Attacking creatures get -2/-0 until end of turn. -- Draw a card. mana={2}{U} type=Instant [/card] [card] name=Hydrosurge target=creature auto=-5/0 text=Target creature gets -5/-0 until end of turn. mana={U} type=Instant [/card] [card] name=Hyena Umbra abilities=totemarmor target=creature auto=teach(creature) 1/1 auto=teach(creature) first strike text=Enchant creature -- Enchanted creature gets +1/+1 and has first strike. -- Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.) mana={W} type=Enchantment subtype=Aura [/card] [card] name=Hymn of Rebirth target=creature|graveyard auto=moveTo(myBattlefield) text=Put target creature card in a graveyard onto the battlefield under your control. mana={3}{G}{W} type=Sorcery [/card] [card] name=Hymn to Tourach target=player auto=discard:2 text=Target player discards two cards at random. mana={B}{B} type=Sorcery [/card] [card] name=Hyperion Blacksmith auto={T}:tap target(artifact|opponentBattlefield) auto={T}:untap target(artifact|opponentBattlefield) text={T}: You may tap or untap target artifact an opponent controls. mana={1}{R}{R} type=Creature subtype=Human Artificer power=2 toughness=2 [/card] [card] name=Hypersonic Dragon auto=lord(sorcery|myhand) asflash abilities=flying,haste text=Flying, haste -- You may cast sorcery spells as though they had flash. (You may cast them any time you could cast an instant.) mana={3}{U}{R} type=Creature subtype=Dragon power=4 toughness=4 [/card] [card] name=Hypervolt Grasp target=creature auto=teach(creature) {T}:damage:1 target(creature,player) auto={1}{U}:moveTo(ownerhand) text=Enchant creature -- Enchanted creature has "{T}: This creature deals 1 damage to target creature or player." -- {1}{U}: Return Hypervolt Grasp to its owner's hand. mana={2}{R} type=Enchantment subtype=Aura [/card] [card] name=Hypnotic Cloud target=player auto=ability$!name(discard) target(*|myhand) reject!$ targetedplayer auto=if paid(kicker) then ability$!name(discard) target(<2>*|myhand) reject!$ targetedplayer kicker={4} text=Kicker {4} (You may pay an additional {4} as you cast this spell.) -- Target player discards a card. If Hypnotic Cloud was kicked, that player discards three cards instead. mana={1}{B} type=Sorcery [/card] [card] name=Hypnotic Siren abilities=flying auto=bestow bstw auto=bestow teach(creature|opponentBattlefield) transforms((,newability[moveto(opponentbattlefield)])) oneshot auto=bestow teach(creature) +1/+1 auto=bestow teach(creature) flying bestow={5}{u}{u} text=Bestow {5}{U}{U} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) -- Flying -- You control enchanted creature. -- Enchanted creature gets +1/+1 and has flying. mana={U} type=Enchantment Creature subtype=Siren power=1 toughness=1 [/card] [card] name=Hypnotic Specter abilities=flying auto=@damagefoeof(player) from(this):discard:1 opponent text=Flying -- Whenever Hypnotic Specter deals damage to an opponent, that player discards a card at random. mana={1}{B}{B} type=Creature subtype=Specter power=2 toughness=2 [/card] [card] name=Hypnox abilities=flying auto=if casted(this) then hand(blink)forsrc all(*|opponenthand) text=Flying -- When Hypnox enters the battlefield, if you cast it from your hand, exile all cards from target opponent's hand. -- When Hypnox leaves the battlefield, return the exiled cards to their owner's hand. mana={8}{B}{B}{B} type=Creature subtype=Nightmare Horror power=8 toughness=8 [/card] [card] name=Hypochondria auto={W}{D(*|myhand)}:prevent:3 target(creature,player) auto={S}:prevent:3 target(other *[creature;player]) text={W}, Discard a card: Prevent the next 3 damage that would be dealt to target creature or player this turn. -- {W}, Sacrifice Hypochondria: Prevent the next 3 damage that would be dealt to target creature or player this turn. mana={1}{W} type=Enchantment [/card] [card] name=Hysterical Blindness auto=all(creature|opponentbattlefield) -4/0 ueot text=Creatures your opponents control get -4/-0 until end of turn. mana={2}{U} type=Instant [/card] [card] name=Hystrodon abilities=trample auto=@combatdamaged(player) from(this):may draw:1 controller facedown={3} autofacedown={1}{G}{G}:morph text=Trample -- Whenever Hystrodon deals combat damage to a player, you may draw a card. -- Morph {1}{G}{G} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) mana={4}{G} type=Creature subtype=Beast power=3 toughness=4 [/card] [card] name=Hythonia the Cruel abilities=deathtouch auto=this(cantargetcard(*[-monstrous]) {6}{B}{B}:becomes(monstrous) forever && counter(1/1,3) && transforms((,newability[destroy all(creature[-gorgon])])) forever text=Deathtouch -- {6}{B}{B}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.) -- When Hythonia the Cruel becomes monstrous, destroy all non-Gorgon creatures. mana={4}{B}{B} type=Legendary Creature subtype=Gorgon power=4 toughness=6 [/card] [card] name=Ib Halfheart, Goblin Tactician auto=@combat(blocked) source(other goblin|mybattlefield) from(creature):all(trigger[to]) sacrifice auto=@combat(blocked) source(other goblin|mybattlefield) from(creature):all(trigger[from]) damage:4 auto={S(mountain|mybattlefield)}{S(mountain|mybattlefield)}:_GOBLINTOKEN_*2 text=Whenever another Goblin you control becomes blocked, sacrifice it. If you do, it deals 4 damage to each creature blocking it. -- Sacrifice two Mountains: Put two 1/1 red Goblin creature tokens onto the battlefield. mana={3}{R} type=Legendary Creature subtype=Goblin Advisor power=3 toughness=2 [/card] [card] name=Icatian Crier auto={1}{W}{T}{D(*|myhand)}:token(Citizen,creature citizen, 1/1, white)*2 text={1}{W}, {T}, Discard a card: Put two 1/1 white Citizen creature tokens onto the battlefield. mana={2}{W} type=Creature subtype=Human Spellshaper power=1 toughness=1 [/card] [card] name=Icatian Javelineers auto=counter(0/0,1,Javelin) auto={T}{C(0/0,-1,Javelin)}:damage:1 target(creature,player) text=Icatian Javelineers enters the battlefield with a javelin counter on it. -- {T}, Remove a javelin counter from Icatian Javelineers: Icatian Javelineers deals 1 damage to target creature or player. mana={W} type=Creature subtype=Human Soldier power=1 toughness=1 [/card] [card] name=Icatian Lieutenant auto={1}{W}:target(soldier) 1/0 text={1}{W}: Target Soldier creature gets +1/+0 until end of turn. mana={W}{W} type=Creature subtype=Human Soldier power=1 toughness=2 [/card] [card] name=Icatian Moneychanger auto=counter(0/0,3,Credit) auto=damage:3 controller auto=@each my upkeep:counter(0/0,1,Credit) auto={S}:thisforeach(counter{0/0.1.Credit}) life:1 controller myUpkeepOnly text=Icatian Moneychanger enters the battlefield with three credit counters on it. -- When Icatian Moneychanger enters the battlefield, it deals 3 damage to you. -- At the beginning of your upkeep, put a credit counter on Icatian Moneychanger. -- Sacrifice Icatian Moneychanger: You gain 1 life for each credit counter on Icatian Moneychanger. Activate this ability only during your upkeep. mana={W} type=Creature subtype=Human power=0 toughness=2 [/card] [card] name=Icatian Priest auto={1}{W}{W}:1/1 target(creature) text={1}{W}{W}: Target creature gets +1/+1 until end of turn. mana={W} type=Creature subtype=Human Cleric power=1 toughness=1 [/card] [card] name=Icatian Scout auto={1}{T}:first strike target(creature) text={1}, {T}: Target creature gains first strike until end of turn. mana={W} type=Creature subtype=Human Soldier Scout power=1 toughness=1 [/card] [card] name=Icatian Store abilities=doesnotuntap auto=tap(noevent) auto=@each my untap sourcetap:may untap auto=@each my upkeep sourcetap:may counter(0/0,1,Storage) auto={T}{C(0/0,-1,Storage)}:name(Remove 1 Counters) add{W} auto={T}{C(0/0,-2,Storage)}:name(Remove 2 Counters) add{W}{W} auto={T}{C(0/0,-3,Storage)}:name(Remove 3 Counters) add{W}{W}{W} auto={T}{C(0/0,-4,Storage)}:name(Remove 4 Counters) add{W}{W}{W}{W} auto={T}{C(0/0,-5,Storage)}:name(Remove 5 Counters) add{W}{W}{W}{W}{W} auto={T}{C(0/0,-6,Storage)}:name(Remove 6 Counters) add{W}{W}{W}{W}{W}{W} auto={T}{C(0/0,-7,Storage)}:name(Remove 7 Counters) add{W}{W}{W}{W}{W}{W}{w} auto={T}{C(0/0,-8,Storage)}:name(Remove 8 Counters) add{W}{W}{W}{W}{W}{W}{w}{w} auto={T}{C(0/0,-9,Storage)}:name(Remove 9 Counters) add{W}{W}{W}{W}{W}{W}{w}{w}{w} auto={T}{C(0/0,-10,Storage)}:name(Remove 10 Counters) add{W}{W}{W}{W}{W}{w}{w}{w}{w}{w} text=Icatian Store enters the battlefield tapped. -- You may choose not to untap Icatian Store during your untap step. -- At the beginning of your upkeep, if Icatian Store is tapped, put a storage counter on it. -- {T}, Remove any number of storage counters from Icatian Store: Add {W} to your mana pool for each storage counter removed this way. type=Land [/card] [card] name=Icatian Town auto=token(Citizen,creature human,1/1,white)*4 text=Put four 1/1 white Citizen creature tokens onto the battlefield. mana={5}{W} type=Sorcery [/card] [card] name=Ice Cage target=creature auto=cantattack auto=cantpwattack auto=cantblock auto=noactivatedability auto=@targeted(mytgt):sacrifice all(this) text=Enchant creature -- Enchanted creature can't attack or block, and its activated abilities can't be activated. -- When enchanted creature becomes the target of a spell or ability, destroy Ice Cage. mana={1}{U} type=Enchantment subtype=Aura [/card] [card] name=Ice Floe abilities=doesnotuntap auto=@each my untap sourcetap:may untap auto={t}:target(creature[-flying&attacking]|opponentbattlefield) grant transforms((,newability[tap],newability[doesnotuntap])) grantend text=You may choose not to untap Ice Floe during your untap step. -- {T}: Tap target creature without flying that's attacking you. It doesn't untap during its controller's untap step for as long as Ice Floe remains tapped. type=Land [/card] [card] name=Ice Over target=artifact,creature auto=teach(*) doesnotuntap text=Enchant artifact or creature -- Enchanted permanent doesn't untap during its controller's untap step. mana={1}{U} type=Enchantment subtype=Aura [/card] [card] name=Ice Storm target=land auto=destroy text=Destroy target land. mana={2}{G} type=Sorcery [/card] [card] name=Iceberg auto=counter(0/0,X,Ice) auto={3}:counter(0/0,1,Ice) auto={C(0/0,-1,Ice)}:Add{1} text=Iceberg enters the battlefield with X ice counters on it. -- {3}: Put an ice counter on Iceberg. -- Remove an ice counter from Iceberg: Add {1} to your mana pool. mana={X}{U}{U} type=Enchantment [/card] [card] name=Icefall target=*[artifact;land] auto=destroy autograveyard=@movedto(creature|mygraveyard) from(battlefield):pay({R}{R}) name(recover) moveto(ownerhand)?name(exile) moveto(exile) text=Destroy target artifact or land. -- Recover {R}{R} (When a creature is put into your graveyard from the battlefield, you may pay {R}{R}. If you do, return this card from your graveyard to your hand. Otherwise, exile this card.) mana={2}{R}{R} type=Sorcery [/card] [card] name=Icefeather Aven abilities=flying facedown={3} autofacedown={1}{G}{U}:morph autofaceup=moveTo(ownerhand) target(other creature|battlefield) text=Morph {1}{G}{U} (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)-- When Icefeather Aven is turned face up, you may return another target creature to its owner's hand. mana={G}{U} type=Creature subtype=Bird Shaman power=2 toughness=2 [/card] [card] name=Icequake target=land auto=teach(land[snow]) damage:1 targetcontroller auto=destroy text=Destroy target land. If that land was a snow land, Icequake deals 1 damage to that land's controller. mana={1}{B}{B} type=Sorcery [/card] [card] name=Ichiga, Who Topples Oaks doublefaced=kamiflip backside=Budoka Pupil abilities=trample auto={C(0/0,-1,Ki)}:2/2 target(creature) ueot text=Trample -- Remove a ki counter from Ichiga, Who Topples Oaks: Target creature gets +2/+2 until end of turn. // Budoka Pupil color=green type=Legendary Creature subtype=Spirit power=4 toughness=3 [/card] [card] name=Ichneumon Druid auto=@movedto(instant|opponentstack) restriction{thisturn(instant|opponentstack)~morethan~1}:damage:4 opponent text=Whenever an opponent casts an instant spell other than the first instant spell that player casts each turn, Ichneumon Druid deals 4 damage to him or her. mana={1}{G}{G} type=Creature subtype=Human Druid power=1 toughness=1 [/card] [card] name=Ichor Explosion target=creature|myBattlefield auto=all(creature) -storedpower/-storedpower ueot text=As an additional cost to cast Ichor Explosion, sacrifice a creature. -- All creatures get -X/-X until end of turn, where X is the sacrificed creature's power. mana={5}{B}{B}{S(artifact|mybattlefield)} type=Sorcery [/card] [card] name=Ichor Rats abilities=infect auto=alterpoison:1 all(player) text=Infect -- When Ichor Rats enters the battlefield, each player gets a poison counter. mana={1}{B}{B} type=Creature subtype=Phyrexian Rat power=2 toughness=1 [/card] [card] name=Ichor Slick abilities=madness,cycling autoexile=restriction{discarded} pay({3}{B}) name(pay 3B to cast) activate name(pay 3B to cast) castcard(normal)?name(put in graveyard) moveto(ownergraveyard) target=creature auto=-3/-3 autohand=__CYCLING__({2}) text=Target creature gets -3/-3 until end of turn. -- Cycling {2} ({2}, Discard this card: Draw a card.) -- Madness {3}{B} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.) mana={2}{B} type=Sorcery [/card] [card] name=Ichor Wellspring auto=draw:1 auto=_DIES_draw:1 controller text=When Ichor Wellspring enters the battlefield or is put into a graveyard from the battlefield, draw a card. mana={2} type=Artifact [/card] [card] name=Ichorclaw Myr abilities=infect auto=rampage(2/2,0) auto=rampage(-2/-2,1) text=Infect -- Whenever Ichorclaw Myr becomes blocked, it gets +2/+2 until end of turn. mana={2} type=Artifact Creature subtype=Phyrexian Myr power=1 toughness=1 [/card] [card] name=Ichorid abilities=haste,treason autograveyard={E(other creature[black]|mygraveyard)}:moveto(mybattlefield) myUpkeepOnly text=Haste -- At the beginning of the end step, sacrifice Ichorid. -- At the beginning of your upkeep, if Ichorid is in your graveyard, you may exile a black creature card other than Ichorid from your graveyard. If you do, return Ichorid to the battlefield. mana={3}{B} type=Creature subtype=Horror power=3 toughness=1 [/card] [card] name=Icy Blast target=creature|battlefield auto=tap auto=_FEROCIOUS_ frozen text=Tap X target creatures. -- Ferocious -- If you control a creature with power 4 or greater, those creatures don't untap during their controllers' next untap steps. mana={X}{U} type=Instant [/card] [card] name=Icy Manipulator auto={1}{T}:tap target(artifact,creature,land) text={1}, {T}: Tap target artifact, creature, or land. mana={4} type=Artifact [/card] [card] name=Ideas Unbound auto=draw:3 auto=phaseaction[endofturn] reject notatarget(<3>*|myhand) text=Draw three cards. Discard three cards at the beginning of the next end step. mana={U}{U} type=Sorcery subtype=Arcane [/card] [card] name=Identity Crisis target=player auto=moveTo(exile) all(*|targetedpersonshand,targetedpersonsgraveyard) text=Exile all cards from target player's hand and graveyard. mana={2}{W}{W}{B}{B} type=Sorcery [/card] [card] name=Idle Thoughts auto=aslongas(*|myhand) {2}:draw:1 <1 text={2}: Draw a card if you have no cards in hand. mana={3}{U} type=Enchantment [/card] [card] name=Idyllic Tutor aicode=activate moveTo(myhand) notatarget(enchantment|myLibrary) auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>enchantment|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend text=Search your library for an enchantment card, reveal it, and put it into your hand. Then shuffle your library. mana={2}{W} type=Sorcery [/card] [card] name=Igneous Golem auto={2}:trample text={2}: Igneous Golem gains trample until end of turn. mana={5} type=Artifact Creature subtype=Golem power=3 toughness=4 [/card] [card] name=Igneous Pouncer abilities=haste aicode=activate target(*[mountain;swamp]|mylibrary) moveto(myhand) autohand={2}{cycle}:name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>*[mountain;swamp]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend text=Haste -- Swampcycling {2}, mountaincycling {2} ({2}, Discard this card: Search your library for a Swamp or Mountain card, reveal it, and put it into your hand. Then shuffle your library.) mana={4}{B}{R} type=Creature subtype=Elemental power=5 toughness=1 [/card] [card] name=Ignition Team auto=counter(1/1,type:land[tapped]:battlefield) auto={2}{R}{C(1/1,-1)}:target(land) transforms((Elemental Creature,setpower=4,settoughness=4,red)) ueot text=Ignition Team enters the battlefield with X +1/+1 counters on it, where X is the number of tapped lands on the battlefield. -- {2}{R}, Remove a +1/+1 counter from Ignition Team: Target land becomes a 4/4 red Elemental creature until end of turn. It's still a land. mana={5}{R}{R} type=Creature subtype=Goblin Warrior power=0 toughness=0 [/card] [card] name=Ignoble Soldier auto=_BLOCKED_fog from(this) text=Whenever Ignoble Soldier becomes blocked, prevent all combat damage that would be dealt by it this turn. mana={2}{W} type=Creature subtype=Human Soldier power=3 toughness=1 [/card] [card] name=Ignorant Bliss auto=all(*|myhand) moveto(myexile) and!( transforms((,newability[phaseaction[endofturn once checkex] moveto(myhand)])) ueot )! auto=phaseaction[endofturn once] draw:1 text=Exile all cards from your hand face down. At the beginning of the next end step, return those cards to your hand, then draw a card. mana={1}{R} type=Instant [/card] [card] name=Ihsan's Shade abilities=protection from white text=Protection from white mana={3}{B}{B}{B} type=Legendary Creature subtype=Shade Knight power=5 toughness=5 [/card] [card] name=Iizuka the Ruthless auto=bushido(2/2) auto={2}{R}{S(samurai|mybattlefield)}:all(samurai|mybattlefield) double strike ueot text=Bushido 2 (When this blocks or becomes blocked, it gets +2/+2 until end of turn.) -- {2}{R}, Sacrifice a Samurai: Samurai creatures you control gain double strike until end of turn. mana={3}{R}{R} type=Legendary Creature subtype=Human Samurai power=3 toughness=3 [/card] [card] name=Ikiral Outrider auto={4}:counter(0/0,1,Level) asSorcery auto=this(counter{0/0.1.Level}) vigilance auto=this(counter{0/0.1.Level}) 1/4 auto=this(counter{0/0.4.Level}) 1/4 auto=maxlevel:4 text=Level up {4} -- [Level 1-3] Vigilance (2/6) -- [Level 4+] Vigilance (3/10) mana={1}{W} type=Creature subtype=Human Soldier power=1 toughness=2 [/card] [card] name=Ill-Gotten Gains abilities=exiledeath auto=reject all(*|hand) auto=ability$!moveto(ownerhand) notatarget(*|mygraveyard)!$ controller && ability$!moveto(ownerhand) notatarget(*|mygraveyard)!$ opponent text=Exile Ill-Gotten Gains. Each player discards his or her hand, then returns up to three cards from his or her graveyard to his or her hand. mana={2}{B}{B} type=Sorcery [/card] [card] name=Illness in the Ranks auto=lord(creature[token]) -1/-1 text=Creature tokens get -1/-1. mana={B} type=Enchantment [/card] [card] name=Ill-Tempered Cyclops abilities=trample auto=this(cantargetcard(*[-monstrous]) {5}{R}:becomes(monstrous) forever && counter(1/1,3) text=Trample -- {5}{R}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.) mana={3}{R} type=Creature subtype=Cyclops power=3 toughness=3 [/card] [card] name=Illuminated Wings target=creature auto=flying auto={2}{S}:draw:1 text=Enchant creature -- Enchanted creature has flying. -- {2}, Sacrifice Illuminated Wings: Draw a card. mana={1}{U} type=Enchantment subtype=Aura [/card] [card] name=Illumination target=artifact,enchantment|stack auto=fizzle auto=life:manacost targetcontroller text=Counter target artifact or enchantment spell. Its controller gains life equal to its mana value. mana={W}{W} type=Instant [/card] [card] name=Illusionary Armor target=creature auto=4/4 auto=@targeted(mytgt):sacrifice all(this) text=Enchant creature -- Enchanted creature gets +4/+4. -- When enchanted creature becomes the target of a spell or ability, sacrifice Illusionary Armor. mana={4}{U} type=Enchantment subtype=Aura [/card] [card] name=Illusionary Forces abilities=flying auto=cumulativeupcost[{U}] sacrifice text=Flying -- Cumulative upkeep {U} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) mana={3}{U} type=Creature subtype=Illusion power=4 toughness=4 [/card] [card] name=Illusionary Servant abilities=flying auto=@targeted(this):sacrifice text=Flying -- When Illusionary Servant becomes the target of a spell or ability, sacrifice it. mana={1}{U}{U} type=Creature subtype=Illusion power=3 toughness=4 [/card] [card] name=Illusionary Wall abilities=defender,flying,first strike auto=cumulativeupcost[{U}] sacrifice text=Defender, flying, first strike -- Cumulative upkeep {U} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) mana={4}{U} type=Creature subtype=Illusion Wall power=7 toughness=4 [/card] [card] name=Illusionist's Stratagem target=creature|mybattlefield auto=(blink) auto=draw:1 controller text=Exile up to two target creatures you control, then return those cards to the battlefield under their owner's control. -- Draw a card. mana={3}{U} type=Instant [/card] [card] name=Illusions of Grandeur auto=life:20 auto=@movedTo(this|nonbattlezone) from(battlefield):life:-20 auto=cumulativeupcost[{2}] sacrifice text=Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -- When Illusions of Grandeur enters the battlefield, you gain 20 life. -- When Illusions of Grandeur leaves the battlefield, you lose 20 life. mana={3}{U} type=Enchantment [/card] [card] name=Illusory Ambusher abilities=flash auto=_ENRAGE_draw:thatmuch controller text=Flash (You may cast this spell any time you could cast an instant.) -- Whenever Illusory Ambusher is dealt damage, draw that many cards. mana={4}{U} type=Creature subtype=Cat Illusion power=4 toughness=1 [/card] [card] name=Illusory Angel abilities=flying restriction=casted a spell text=Flying -- Cast Illusory Angel only if you've cast another spell this turn. mana={2}{U} type=Creature subtype=Angel Illusion power=4 toughness=4 [/card] [card] name=Illusory Demon abilities=flying auto=@movedTo(*|mystack):bury text=Flying -- When you cast a spell, sacrifice Illusory Demon. mana={1}{U}{B} type=Creature subtype=Demon Illusion power=4 toughness=3 [/card] [card] name=Imagecrafter auto={T}:activatechooseatype target(creature) becomes(removecreaturesubtypes) && becomes(chosentype) ueot activatechooseend nonwall text={T}: Choose a creature type other than Wall. Target creature becomes that type until end of turn. mana={U} type=Creature subtype=Human Wizard power=1 toughness=1 [/card] [card] name=Imaginary Pet auto=@each my upkeep restriction{type(*|myhand)~morethan~0}:moveTo(myHand) text=At the beginning of your upkeep, if you have a card in hand, return Imaginary Pet to its owner's hand. mana={1}{U} type=Creature subtype=Illusion power=4 toughness=4 [/card] [card] name=Immaculate Magistrate auto={T}:foreach(elf|myBattlefield) counter(1/1) target(creature) text={T}: Put a +1/+1 counter on target creature for each Elf you control. mana={3}{G} type=Creature subtype=Elf Shaman power=2 toughness=2 [/card] [card] name=Immerwolf abilities=intimidate auto=lord(other *[wolf;werewolf]|mybattlefield) 1/1 auto=lord(*[-human;werewolf]|mybattlefield) canttransform text=Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) -- Other Wolf and Werewolf creatures you control get +1/+1. -- Non-Human Werewolves you control can't transform. mana={1}{R}{G} type=Creature subtype=Wolf power=2 toughness=2 [/card] [card] name=Immobilizing Ink target=creature auto=doesnotuntap auto=teach(creature) {1}{D(*|myhand)}:untap text=Enchant creature -- Enchanted creature doesn't untap during its controller's untap step. -- Enchanted creature has "{1}, Discard a card: Untap this creature." mana={1}{U} type=Enchantment subtype=Aura [/card] [card] name=Immolating Glare auto=destroy target=creature[attacking] text=Destroy target attacking creature. mana={1}{W} type=Instant [/card] [card] name=Immolating Souleater auto={p(R)}:1/0 text=({p(R)} may be paid for with either {R} or 2 life.) -- {p(R)}: Immolating Souleater gets +1/+0 until end of turn. mana={2} type=Artifact Creature subtype=Phyrexian Dog power=1 toughness=1 [/card] [card] name=Immolation target=creature auto=2/-2 text=Enchant creature -- Enchanted creature gets +2/-2. mana={R} type=Enchantment subtype=Aura [/card] [card] name=Immortal Servitude auto=moveto(ownerbattlefield) all(creature[manacost=X]|mygraveyard) text=Return each creature card with mana value X from your graveyard to the battlefield. mana={X}{WB}{WB}{WB} type=Sorcery [/card] [card] name=Impact Tremors auto=@movedto(creature|mybattlefield):damage:1 all(opponent) text=Whenever a creature enters the battlefield under your control, Impact Tremors deals 1 damage to each opponent. mana={1}{R} type=Enchantment [/card] [card] name=Impaler Shrike abilities=flying auto=@combatdamaged(player) from(this):may sacrifice all(this) && draw:3 text=Flying -- When Impaler Shrike deals combat damage to a player, you may sacrifice it. If you do, draw three cards. mana={2}{U}{U} type=Creature subtype=Phyrexian Bird power=3 toughness=1 [/card] [card] name=Impatience auto=@each opponent end restriction{thisturn(*|opponentstack)~lessthan~1}:damage:2 opponent auto=@each my end restriction{thisturn(*|mystack)~lessthan~1}:damage:2 controller text=At the beginning of each player's end step, if that player didn't cast a spell this turn, Impatience deals 2 damage to him or her. mana={2}{R} type=Enchantment [/card] [card] name=Impeccable Timing target=creature[attacking;blocking] auto=damage:3 text=Impeccable Timing deals 3 damage to target attacking or blocking creature. mana={1}{W} type=Instant [/card] [card] name=Impelled Giant abilities=trample auto={T(other creature[red]|mybattlefield)}:storedpower/0 text=Trample -- Tap an untapped red creature you control other than Impelled Giant: Impelled Giant gets +X/+0 until end of turn, where X is the power of the creature tapped this way. mana={4}{R}{R} type=Creature subtype=Giant Warrior power=3 toughness=3 [/card] [card] name=Impending Disaster auto=@each my upkeep restriction{type(land|battlefield)~morethan~6}:all(land) destroy auto=@each my upkeep restriction{type(land|battlefield)~morethan~6}:sacrifice text=At the beginning of your upkeep, if there are seven or more lands on the battlefield, sacrifice Impending Disaster. If you do, destroy all lands. mana={1}{R} type=Enchantment [/card] [card] name=Imperial Edict target=opponent auto=ability$!name(sacrifice) target(creature|mybattlefield) destroy!$ targetedplayer text=Target opponent chooses a creature he or she controls. Destroy it. mana={1}{B} type=Sorcery [/card] [card] name=Imperial Hellkite abilities=flying facedown={3} autofacedown={6}{R}{R}:morph aicode=activate target(dragon|mylibrary) moveto(myhand) autofaceup=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>dragon|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend text=Flying -- Morph {6}{R}{R} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -- When Imperial Hellkite is turned face up, you may search your library for a Dragon card, reveal it, and put it into your hand. If you do, shuffle your library. mana={5}{R}{R} type=Creature subtype=Dragon power=6 toughness=6 [/card] [card] name=Imperial Mask text=When Imperial Mask enters the battlefield, if it's not a token, each of your teammates puts a token that's a copy of Imperial Mask onto the battlefield. -- You can't be the target of spells or abilities your opponents control. mana={4}{W} type=Enchantment abilities=controllershroud [/card] [card] name=Imperial Recruiter auto=name(Search creature) target(creature[power<=2]|mylibrary) moveto(myhand) and!( shuffle )! text=When Imperial Recruiter enters the battlefield, search your library for a creature card with power 2 or less, reveal it, and put it into your hand. Then shuffle your library. mana={2}{R} type=Creature subtype=Human Advisor power=1 toughness=1 [/card] [card] name=Imperial Seal abilities=hiddenface aicode=activate moveto(mylibrary) and!(moveto(mylibrary) and!(life:-2 controller)!)! target(*|mylibrary) auto=name(search card) reveal:plibrarycount optionone name(choose card) target(*|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(mylibrary) and!(moveto(mylibrary) and!(life:-2 controller)!)! afterrevealedend revealend text=Search your library for a card, then shuffle your library and put that card on top of it. You lose 2 life. mana={B} type=Sorcery [/card] [card] name=Imperious Perfect auto=lord(other elf|myBattlefield) 1/1 auto={G}{T}:token(Elf Warrior,creature Elf Warrior,1/1,green) text=Other Elf creatures you control get +1/+1. -- {G}, {T}: Put a 1/1 green Elf Warrior creature token onto the battlefield. mana={2}{G} type=Creature subtype=Elf Warrior power=2 toughness=2 [/card] [card] name=Impetuous Sunchaser abilities=haste,flying,mustattack text=Flying, haste -- Impetuous Sunchaser attacks each turn if able. mana={1}{R} type=Creature subtype=Human Soldier power=1 toughness=1 [/card] [card] name=Implement of Combustion auto=_DIES_draw:1 controller auto={R}{S}:damage:1 target(player) text={R}, Sacrifice Implement of Combustion: It deals 1 damage to target player. -- When Implement of Combustion is put into a graveyard from the battlefield, draw a card. mana={1} type=Artifact [/card] [card] name=Implement of Examination auto=_DIES_draw:1 controller auto={U}{S}:draw:1 controller text={U}, Sacrifice Implement of Examination: Draw a card. -- When Implement of Examination is put into a graveyard from the battlefield, draw a card. mana={3} type=Artifact [/card] [card] name=Implement of Ferocity auto=_DIES_draw:1 controller auto={G}{S}:counter(1/1) target(other creature) text={G}, Sacrifice Implement of Ferocity: Put a +1/+1 counter on target creature. Activate this ability only any time you could cast a sorcery. -- When Implement of Ferocity is put into a graveyard from the battlefield, draw a card. mana={1} type=Artifact [/card] [card] name=Implement of Improvement auto=_DIES_draw:1 controller auto={W}{S}:life:2 controller text={W}, Sacrifice Implement of Improvement: You gain 2 life. -- When Implement of Improvement is put into a graveyard from the battlefield, draw a card. mana={1} type=Artifact [/card] [card] name=Implement of Malice auto=_DIES_draw:1 controller auto={B}{S}:target(player) ability$!name(discard a card) target(*|myhand) reject!$ targetedplayer asSorcery text={B}, Sacrifice Implement of Malice: Target player discards a card. Activate this ability only any time you could cast a sorcery. -- When Implement of Malice is put into a graveyard from the battlefield, draw a card. mana={2} type=Artifact [/card] [card] name=Implements of Sacrifice auto={1}{T}{S}:Add{B}{B} auto={1}{T}{S}:Add{U}{U} auto={1}{T}{S}:Add{G}{G} auto={1}{T}{S}:Add{R}{R} auto={1}{T}{S}:Add{W}{W} text={1}, {T}, Sacrifice Implements of Sacrifice: Add two mana of any one color to your mana pool. mana={2} type=Artifact [/card] [card] name=Implode target=land auto=destroy auto=draw:1 controller text=Destroy target land. -- Draw a card. mana={4}{R} type=Sorcery [/card] [card] name=Imposing Sovereign auto=lord(*[recent;creature]|opponentbattlefield) transforms((,newability[tap(noevent)])) text=Creatures your opponents control enter the battlefield tapped. mana={1}{W} type=Creature subtype=Human power=2 toughness=1 [/card] [card] name=Imposing Visage target=creature auto=teach(creature) menace text=Enchant creature -- Enchanted creature can't be blocked except by two or more creatures. mana={R} type=Enchantment subtype=Aura [/card] [card] name=Impromptu Raid auto={2}{rg}:reveal:1 optionone target(creature|reveal) transforms((,newability[moveto(mybattlefield)],treason,haste)) forever optiononeend optiontwo name(Put in grave) target(<1>*|reveal) moveto(mygraveyard) optiontwoend revealend text={2}{(r/g)}: Reveal the top card of your library. If it isn't a creature card, put it into your graveyard. Otherwise, put that card onto the battlefield. That creature has haste. Sacrifice it at the beginning of the next end step. mana={3}{RG} type=Enchantment [/card] [card] name=Improvised Armor abilities=cycling target=creature auto=2/5 autohand=__CYCLING__({3}) text=Enchant creature -- Enchanted creature gets +2/+5. -- Cycling {3} ({3}, Discard this card: Draw a card.) mana={3}{W} type=Enchantment subtype=Aura [/card] [card] name=Imps' Taunt target=creature auto=mustattack buyback={1}{B}{3} text=Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.) -- Target creature attacks this turn if able. mana={1}{B} type=Instant [/card] [card] name=Impulse abilities=hiddenface aicode=activate target(*[zpos<=4]|mylibrary) moveto(ownerhand) auto=name(look) reveal:4 optionone name(Get a card) target(<1>*|reveal) moveto(myhand) optiononeend optiontwo name(put on bottom) target(<4>*|reveal) bottomoflibrary optiontwoend revealend text=Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library. mana={1}{U} type=Instant [/card] [card] name=In Garruk's Wake auto=destroy all(creature,planeswalker|opponentbattlefield) text=Destroy all creatures you don't control and all planeswalkers you don't control. mana={7}{B}{B} type=Sorcery [/card] [card] name=In the Eye of Chaos auto=@movedto(instant[manacost=1]|stack):all(trigger[to]) transforms((,newability[pay[[{1}]] name(pay 1 mana) donothing?fizzle])) forever auto=@movedto(instant[manacost=2]|stack):all(trigger[to]) transforms((,newability[pay[[{2}]] name(pay 2 mana) donothing?fizzle])) forever auto=@movedto(instant[manacost=3]|stack):all(trigger[to]) transforms((,newability[pay[[{3}]] name(pay 3 mana) donothing?fizzle])) forever auto=@movedto(instant[manacost=4]|stack):all(trigger[to]) transforms((,newability[pay[[{4}]] name(pay 4 mana) donothing?fizzle])) forever auto=@movedto(instant[manacost=5]|stack):all(trigger[to]) transforms((,newability[pay[[{5}]] name(pay 5 mana) donothing?fizzle])) forever auto=@movedto(instant[manacost=6]|stack):all(trigger[to]) transforms((,newability[pay[[{6}]] name(pay 6 mana) donothing?fizzle])) forever auto=@movedto(instant[manacost=7]|stack):all(trigger[to]) transforms((,newability[pay[[{7}]] name(pay 7 mana) donothing?fizzle])) forever auto=@movedto(instant[manacost=8]|stack):all(trigger[to]) transforms((,newability[pay[[{8}]] name(pay 8 mana) donothing?fizzle])) forever auto=@movedto(instant[manacost=9]|stack):all(trigger[to]) transforms((,newability[pay[[{9}]] name(pay 9 mana) donothing?fizzle])) forever auto=@movedto(instant[manacost=10]|stack):all(trigger[to]) transforms((,newability[pay[[{10}]] name(pay 10 mana) donothing?fizzle])) forever auto=@movedto(instant[manacost=11]|stack):all(trigger[to]) transforms((,newability[pay[[{11}]] name(pay 11 mana) donothing?fizzle])) forever auto=@movedto(instant[manacost=12]|stack):all(trigger[to]) transforms((,newability[pay[[{12}]] name(pay 12 mana) donothing?fizzle])) forever auto=@movedto(instant[manacost=13]|stack):all(trigger[to]) transforms((,newability[pay[[{13}]] name(pay 13 mana) donothing?fizzle])) forever auto=@movedto(instant[manacost=14]|stack):all(trigger[to]) transforms((,newability[pay[[{14}]] name(pay 14 mana) donothing?fizzle])) forever auto=@movedto(instant[manacost=15]|stack):all(trigger[to]) transforms((,newability[pay[[{15}]] name(pay 15 mana) donothing?fizzle])) forever auto=@movedto(instant[manacost=16]|stack):all(trigger[to]) transforms((,newability[pay[[{16}]] name(pay 16 mana) donothing?fizzle])) forever auto=@movedTo(other enchantment[world]|battlefield):sacrifice all(this) text=Whenever a player casts an instant spell, counter it unless that player pays {X}, where X is its mana value. mana={2}{U} type=World Enchantment [/card] [card] name=In the Web of War auto=@movedto(creature|myBattlefield):all(trigger) 2/0 ueot auto=@movedto(creature|myBattlefield):all(trigger) haste ueot text=Whenever a creature enters the battlefield under your control, it gets +2/+0 and gains haste until end of turn. mana={3}{R}{R} type=Enchantment [/card] [card] name=Inaction Injunction target=creature|opponentBattlefield auto=transforms((Detained,cantattack,cantpwattack,cantblock,noactivatedability)) uynt auto=draw:1 controller text=Detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.) -- Draw a card. mana={1}{U} type=Sorcery [/card] [card] name=Iname as One aicode=activate moveTo(myBattlefield) target(spirit[-instant;-sorcery]|myLibrary) auto=if casted(this) then name(search card) reveal:plibrarycount optionone name(choose card) target(spirit[-instant;-sorcery]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield))! afterrevealedend revealend auto=_DIES_may all(trigger[to]) moveto(exile) and!( target(spirit[-instant;-sorcery]|mygraveyard) moveTo(myBattlefield) )! text=When Iname as One enters the battlefield, if you cast it from your hand, you may search your library for a Spirit permanent card, put it onto the battlefield, then shuffle your library. -- When Iname as One dies, you may exile it. If you do, return target Spirit permanent card from your graveyard to the battlefield. mana={8}{B}{B}{G}{G} type=Legendary Creature subtype=Spirit power=8 toughness=8 [/card] [card] name=Iname, Death Aspect aicode=activate target(spirit|mylibrary) moveto(mygraveyard) auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) revealtype(spirit|mylibrary) optionone name(choose card) target(spirit|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(mygraveyard)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend text=When Iname, Death Aspect enters the battlefield, you may search your library for any number of Spirit cards and put them into your graveyard. If you do, shuffle your library. mana={4}{B}{B} type=Legendary Creature subtype=Spirit power=4 toughness=4 [/card] [card] name=Iname, Life Aspect auto=_DIES_may all(trigger[to]) moveto(exile) && target(spirit|mygraveyard) moveTo(myhand) text=When Iname, Life Aspect dies, you may exile it. If you do, return any number of target Spirit cards from your graveyard to your hand. mana={4}{G}{G} type=Legendary Creature subtype=Spirit power=4 toughness=4 [/card] [card] name=Incandescent Soulstoke auto=lord(other creature[elemental]|myBattlefield) 1/1 auto={1}{R}{T}:moveto(mybattlefield) target(creature[elemental]|myhand) && transforms((,treason,haste)) forever text=Other Elemental creatures you control get +1/+1. -- {1}{R}, {T}: You may put an Elemental creature card from your hand onto the battlefield. That creature gains haste until end of turn. Sacrifice it at the beginning of the next end step. mana={2}{R} type=Creature subtype=Elemental Shaman power=2 toughness=2 [/card] [card] name=Incendiary Flow target=creature,player auto=teach(creature) exiledeath ueot auto=damage:3 text=Incendiary Flow deals 3 damage to target creature or player. If a creature dealt damage this way would die this turn, exile it instead. mana={1}{R} type=Sorcery [/card] [card] name=Incendiary Sabotage auto=damage:3 all(creature) text=As an additional cost to cast Incendiary Sabotage, sacrifice an artifact. -- Incendiary Sabotage deals 3 damage to each creature. mana={2}{R}{R}{S(artifact|mybattlefield)} type=Instant [/card] [card] name=Incendiary target=creature auto=@each my upkeep:may counter(0/0,1,Fuse) auto=@movedTo(mytgt|graveyard):thisforeach(counter{0/0.1.Fuse}) damage:1 target(creature,player) text=Enchant creature -- At the beginning of your upkeep, you may put a fuse counter on Incendiary. -- When enchanted creature is put into a graveyard, Incendiary deals X damage to target creature or player, where X is the number of fuse counters on Incendiary. mana={R} type=Enchantment subtype=Aura [/card] [card] name=Incinerate target=creature,player auto=cantregen auto=damage:3 text=Incinerate deals 3 damage to target creature or player. A creature dealt damage this way can't be regenerated this turn. mana={1}{R} type=Instant [/card] [card] name=Incite Hysteria target=creature auto=all(creature[share!color!]) cantblock ueot text=Radiance - Until end of turn, target creature and each other creature that shares a color with it gain "This creature can't block." mana={2}{R} type=Sorcery [/card] [card] name=Incite War other={4}{R} name(Entwine) target=player auto=if paid(alternative) then all(creature|targetedpersonsbattlefield) mustattack ueot && all(creature|mybattlefield) first strike ueot auto=ifnot paid(alternative) then transforms((,newability[choice all(creature|targetedpersonsbattlefield) mustattack ueot],newability[choice all(creature|mybattlefield) first strike ueot])) ueot text=Choose one - Creatures target player controls attack this turn if able; or creatures you control gain first strike until end of turn. -- Entwine {2} (Choose both if you pay the entwine cost.) mana={2}{R} type=Instant [/card] [card] name=Incited Rabble abilities=mustattack backside=Town Gossipmonger auto={2}:name(Gets 1/0) 1/0 ueot text=Incited Rabble attacks each combat if able. -- {2}: Incited Rabble gets +1/+0 until end of turn. // Town Gossipmonger type=Creature subtype=Human power=2 toughness=3 [/card] [card] name=Incite target=creature auto=transforms((,red)) ueot auto=mustattack text=Target creature becomes red until end of turn and attacks this turn if able. mana={R} type=Instant [/card] [card] name=Incorrigible Youths abilities=haste,madness autoexile=restriction{discarded} pay({2}{r}) name(pay 2r to cast) activate name(pay 2r to cast) castcard(normal)?name(put in graveyard) moveto(ownergraveyard) text=Haste -- Madness {2}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) mana={3}{R}{R} type=Creature subtype=Vampire power=4 toughness=3 [/card] [card] name=Increasing Ambition abilities=hiddenface aicode=activate transforms((,newability[ifnot gravecast then target(*|myLibrary) moveTo(myhand)],newability[if gravecast then target(<2>*|myLibrary) moveTo(myhand)])) ueot auto=ifnot gravecast then name(search card) reveal:plibrarycount optionone name(choose card) target(*|reveal) moveto(myhand) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(mylibrary) and!(moveto(mylibrary))! afterrevealedend revealend auto=if gravecast then name(search card) reveal:plibrarycount optionone name(choose card) target(<2>*|reveal) moveto(myhand) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(mylibrary) and!(moveto(mylibrary))! afterrevealedend revealend flashback={7}{B} text=Search your library for a card and put that card into your hand. If Increasing Ambition was cast from a graveyard, instead search your library for two cards and put those cards into your hand. Then shuffle your library. -- Flashback {7}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.) mana={4}{B} type=Sorcery [/card] [card] name=Increasing Confusion auto=ifnot gravecast then deplete:X target(player) auto=if gravecast then deplete:twiceX target(player) flashback={X}{U} text=Target player puts the top X cards of his or her library into his or her graveyard. If Increasing Confusion was cast from a graveyard, that player puts twice as many cards into his or her graveyard instead. -- Flashback {X}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.) mana={X}{U} type=Sorcery [/card] [card] name=Increasing Devotion auto=ifnot gravecast then token(Human,Creature Human,1/1,white)*5 auto=if gravecast then token(Human,Creature Human,1/1,white)*10 flashback={7}{W}{W} text=Put five 1/1 white Human creature tokens onto the battlefield. If Increasing Devotion was cast from a graveyard, put ten of those tokens onto the battlefield instead. -- Flashback {7}{W}{W} mana={3}{W}{W} type=Sorcery [/card] [card] name=Increasing Savagery target=creature auto=ifnot gravecast then counter(1/1,5) auto=if gravecast then counter(1/1,10) flashback={5}{G}{G} text=Put five +1/+1 counters on target creature. If Increasing Savagery was cast from a graveyard, put ten +1/+1 counters on that creature instead. -- Flashback {5}{G}{G} mana={2}{G}{G} type=Sorcery [/card] [card] name=Incubator Drone auto=choice token(Eldrazi Scion,Creature Eldrazi Scion,1/1) and!( transforms((,newability[{S}:Add{C}])) forever )! controller text=Devoid (This card has no color.) -- When Incubator Drone enters the battlefield, put a 1/1 colorless Eldrazi Scion creature token onto the battlefield. It has "Sacrifice this creature: Add {1} to your mana pool." mana={3}{U} abilities=devoid type=Creature subtype=Eldrazi Drone power=2 toughness=3 [/card] [card] name=Incurable Ogre mana={3}{R} type=Creature subtype=Ogre Mutant power=5 toughness=1 [/card] [card] name=Incursion Specialist auto=@movedto(*|mystack) restriction{thisturn(*|mystack)~equalto~1}:all(this) 2/0 && all(this) unblockable ueot text=Whenever you cast your second spell each turn, Incursion Specialist gets +2/+0 until end of turn and is unblockable this turn. mana={1}{U} type=Creature subtype=Human Wizard power=1 toughness=3 [/card] [card] name=Indebted Samurai auto=bushido(1/1) auto=@movedTo(samurai|mygraveyard) from(myBattlefield):may counter(1/1) text=Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.) -- Whenever a Samurai you control dies, you may put a +1/+1 counter on Indebted Samurai. mana={3}{W} type=Creature subtype=Human Samurai power=2 toughness=3 [/card] [card] name=Indentured Djinn abilities=flying auto=ability$!choice name(draw 1) draw:1 _ choice name(draw 2) draw:2 _ choice name(draw 3) draw:3!$ opponent text=Flying -- When Indentured Djinn enters the battlefield, each other player may draw up to three cards. mana={1}{U}{U} type=Creature subtype=Djinn power=4 toughness=4 [/card] [card] name=Indentured Oaf auto=preventalldamage to(creature[red]) from(this) text=Prevent all damage that Indentured Oaf would deal to red creatures. mana={3}{R} type=Creature subtype=Ogre Warrior power=4 toughness=3 [/card] [card] name=Independent Troops mana={1}{R} type=Creature subtype=Human Soldier power=2 toughness=1 [/card] [card] name=Indestructibility target=artifact,creature,enchantment,land,planeswalker auto=indestructible text=Enchant permanent -- Enchanted permanent is indestructible. (Effects that say "destroy" don't destroy that permanent. An indestructible creature can't be destroyed by damage.) mana={3}{W} type=Enchantment subtype=Aura [/card] [card] name=Indestructible Aura target=creature auto=prevent:999 text=Prevent all damage that would be dealt to target creature this turn. mana={W} type=Instant [/card] [card] name=Index aicode=name(look) activate name(look) transforms((,newability[foreach(*[zpos<=5]|mylibrary) moverandom(*[zpos<=5]) from(mylibrary) to(mylibrary)])) ueot auto=name(Look) reveal:5 optionone name(Look) target(*|reveal) doNothing optiononeend optiontwo target(<5>*|reveal) moveto(mylibrary) optiontwoend revealend text=Look at the top five cards of your library, then put them back in any order. mana={U} type=Sorcery [/card] [card] name=Indigo Faerie abilities=flying auto={U}:name(add blue color) target(*) transforms((,newcolors[blue])) ueot text=Flying -- {U}: Target permanent becomes blue in addition to its other colors until end of turn. mana={1}{U} type=Creature subtype=Faerie Wizard power=1 toughness=1 [/card] [card] name=Indomitable Ancients mana={2}{W}{W} type=Creature subtype=Treefolk Warrior power=2 toughness=10 [/card] [card] name=Indomitable Archangel abilities=flying auto=aslongas(artifact|myBattlefield) lord(artifact|myBattlefield) shroud >2 text=Flying (This creature can't be blocked except by creatures with flying or reach.) -- Metalcraft - Artifacts you control have shroud as long as you control three or more artifacts. mana={2}{W}{W} type=Creature subtype=Angel power=4 toughness=4 [/card] [card] name=Indomitable Will abilities=flash target=creature auto=1/2 text=Flash -- Enchant creature -- Enchanted creature gets +1/+2. mana={1}{W} type=Enchantment subtype=Aura [/card] [card] name=Indrik Stomphowler auto=destroy target(artifact,enchantment) text=When Indrik Stomphowler enters the battlefield, destroy target artifact or enchantment. mana={4}{G} type=Creature subtype=Beast power=4 toughness=4 [/card] [card] name=Indrik Umbra abilities=totemarmor target=creature auto=teach(creature) 4/4 auto=teach(creature) first strike auto=teach(creature) lure text=Enchant creature -- Enchanted creature gets +4/+4 and has first strike, and all creatures able to block it do so. -- Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.) mana={4}{G}{W} type=Enchantment subtype=Aura [/card] [card] name=Induce Paranoia target=*|stack auto=if spent({B}) then transforms((,newability[deplete:manacost],newability[fizzle])) else fizzle text=Counter target spell. If {B} was spent to cast Induce Paranoia, that spell's controller puts the top X cards of his or her library into his or her graveyard, where X is the spell's mana value. mana={2}{U}{U} type=Instant [/card] [card] name=Indulgent Aristocrat abilities=lifelink auto={2}{S(creature|mybattlefield)}:counter(1/1) all(vampire|mybattlefield) text=Lifelink -- {2}, Sacrifice a creature: Put a +1/+1 counter on each Vampire you control. mana={B} type=Creature subtype=Vampire power=1 toughness=1 [/card] [card] name=Inertia Bubble target=artifact auto=doesnotuntap text=Enchant artifact -- Enchanted artifact doesn't untap during its controller's untap step. mana={1}{U} type=Enchantment subtype=Aura [/card] [card] name=Inexorable Blob auto=@combat(attacking) source(this) restriction{delirium}:token(Ooze,creature Ooze,3/3,green,battleready) text=Delirium Whenever Inexorable Blob attacks, if there are four or more card types among cards in your graveyard, put a 3/3 green Ooze creature token onto the battlefield tapped and attacking. mana={2}{G} type=Creature subtype=Ooze power=3 toughness=3 [/card] [card] name=Inexorable Tide auto=@movedto(mystack) from(*|myhand):_PROLIFERATE_ text=Whenever you cast a spell, proliferate. mana={3}{U}{U} type=Enchantment [/card] [card] name=Infantry Veteran auto={T}:1/1 target(creature[attacking]) text={T}: Target attacking creature gets +1/+1 until end of turn. mana={W} type=Creature subtype=Human Soldier power=1 toughness=1 [/card] [card] name=Infected Vermin auto={2}{B}:damage:1 all(creature,player) auto=aslongas(*|mygraveyard) {3}{B}:damage:3 all(creature,player) >6 text={2}{B}: Infected Vermin deals 1 damage to each creature and each player. -- Threshold - {3}{B}: Infected Vermin deals 3 damage to each creature and each player. Activate this ability only if seven or more cards are in your graveyard. mana={2}{B} type=Creature subtype=Rat power=1 toughness=1 [/card] [card] name=Infectious Bloodlust target=creature auto=teach(creature) 2/1 auto=teach(creature) haste auto=teach(creature) mustattack aicode=activate target(Infectious Bloodlust|mylibrary) moveto(myhand) auto=@movedto(mytgt|graveyard) from(Battlefield):name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>Infectious Bloodlust|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend text=Enchant creature -- Enchanted creature gets +2/+1, has haste, and attacks each turn if able. -- When enchanted creature dies, you may search your library for a card named Infectious Bloodlust, reveal it, put it into your hand, then shuffle your library. mana={1}{R} type=Enchantment subtype=Aura [/card] [card] name=Infectious Horror auto=_ATTACKING_life:-2 opponent text=Whenever Infectious Horror attacks, each opponent loses 2 life. mana={3}{B} type=Creature subtype=Zombie Horror power=2 toughness=2 [/card] [card] name=Infectious Host auto=_DIES_life:-2 target(player) text=When Infectious Host dies, target player loses 2 life. mana={2}{B} type=Creature subtype=Zombie power=1 toughness=1 [/card] [card] name=Infernal Caretaker facedown={3} autofacedown={3}{B}:morph autofaceup=moveTo(myhand) all(zombie|mygraveyard) autofaceup=moveTo(opponenthand) all(zombie|opponentgraveyard) text=Morph {3}{B} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -- When Infernal Caretaker is turned face up, return all Zombie cards from all graveyards to their owners' hands. mana={3}{B} type=Creature subtype=Human Cleric power=2 toughness=2 [/card] [card] name=Infernal Contract text=Draw four cards. You lose half your life, rounded up. auto=draw:4 auto=life:-halfdownlifetotal controller mana={B}{B}{B} type=Sorcery [/card] [card] name=Infernal Medusa auto=@combat(blocking) source(this) from(creature):all(trigger[from]) phaseaction[combatends once] destroy auto=@combat(blocked) source(this) from(creature[-wall]):all(trigger[from]) phaseaction[combatends once] destroy text=Whenever Infernal Medusa blocks a creature, destroy that creature at end of combat. -- Whenever Infernal Medusa becomes blocked by a non-Wall creature, destroy that creature at end of combat. mana={3}{B}{B} type=Creature subtype=Gorgon power=2 toughness=4 [/card] [card] name=Infernal Plunge auto=add{R}{R}{R} text=As an additional cost to cast Infernal Plunge, sacrifice a creature. -- Add {R}{R}{R} to your mana pool. mana={R}{S(creature|myBattlefield)} type=Sorcery [/card] [card] name=Infernal Scarring target=creature auto=teach(creature) 2/0 auto=@movedto(mytgt|graveyard) from(Battlefield):draw:1 targetcontroller text=Enchant creature -- Enchanted creature gets +2/+0 and has "When this creature dies, draw a card." mana={1}{B} type=Enchantment subtype=Aura [/card] [card] name=Infernal Tribute auto={2}{S(*[-token]|myBattlefield)}:draw:1 text={2}, Sacrifice a nontoken permanent: Draw a card. mana={B}{B}{B} type=Enchantment [/card] [card] name=Infernal Tutor abilities=hiddenface auto=if type(*|myhand)~morethan~0 name(search a copy) then name(search a copy) target(*|myhand) transforms((,newability[target(*[share!name!]|mylibrary) moveTo(myhand)])) oneshot auto=if type(*|myhand)~lessthan~1 then target(*|mylibrary) moveTo(myhand) text=Reveal a card from your hand. Search your library for a card with the same name as that card, reveal it, put it into your hand, then shuffle your library. -- Hellbent - If you have no cards in hand, instead search your library for a card, put it into your hand, then shuffle your library. mana={1}{B} type=Sorcery [/card] [card] name=Inferno Elemental auto=@combat(blocking,blocked) source(this) from(creature):all(trigger[from]) damage:3 text=Whenever Inferno Elemental blocks or becomes blocked by a creature, Inferno Elemental deals 3 damage to that creature. mana={4}{R}{R} type=Creature subtype=Elemental power=4 toughness=4 [/card] [card] name=Inferno Fist target=creature|mybattlefield auto=teach(creature) 2/0 auto={R}{S}:damage:2 target(other *[creature;player]) text=Enchant creature you control. -- Enchanted creature gets +2/+0. -- {R} Sacrifice Inferno Fist: Inferno Fist deals 2 damage to target creature or player mana={1}{R} type=Enchantment subtype=Aura [/card] [card] name=Inferno auto=damage:6 all(player,creature) text=Inferno deals 6 damage to each creature and each player. mana={5}{R}{R} type=Instant [/card] [card] name=Infested Roothold abilities=Defender auto=protection from(artifact) auto=@movedto(artifact|opponentStack):may _INSECTTOKEN_ text=Defender (This creature can't attack.) -- Protection from artifacts -- Whenever an opponent casts an artifact spell, you may put a 1/1 green Insect creature token onto the battlefield. mana={4}{G} type=Creature subtype=Wall power=0 toughness=3 [/card] [card] name=Infest auto=all(creature) -2/-2 ueot text=All creatures get -2/-2 until end of turn. mana={1}{B}{B} type=Sorcery [/card] [card] name=Infiltrate target=creature auto=unblockable text=Target creature is unblockable this turn. mana={U} type=Instant [/card] [card] name=Infiltration Lens auto=@combat(blocked) source(mytgt):may draw:2 controller auto={1}:equip text=Whenever equipped creature becomes blocked by a creature, you may draw two cards. -- Equip {1} mana={1} type=Artifact subtype=Equipment [/card] [card] name=Infiltrator il-Kor abilities=shadow text=Shadow (This creature can block or be blocked by only creatures with shadow.) -- Suspend 2 - {1}{U} (Rather than cast this card from your hand, you may pay {1}{U} and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.) mana={4}{U} suspend(2)={1}{u} type=Creature subtype=Kor Rogue power=3 toughness=1 [/card] [card] name=Infiltrator's Magemark target=creature auto=lord(creature[enchanted]|myBattlefield) 1/1 auto=lord(creature[enchanted]|myBattlefield) transforms((,newability[cantbeblockedby(creature[-defender])])) forever text=Enchant creature -- Creatures you control that are enchanted get +1/+1 and can't be blocked except by creatures with defender. mana={2}{U} type=Enchantment subtype=Aura [/card] [card] name=Inflame auto=all(creature[damaged]) damage:2 text=Inflame deals 2 damage to each creature dealt damage this turn. mana={R} type=Instant [/card] [card] name=Information Dealer aicode=name(look) activate name(look) transforms((,newability[foreach(*[zpos<=type:wizard:mybattlefield]|mylibrary) moverandom(*[zpos<=type:wizard:mybattlefield]) from(mylibrary) to(mylibrary)])) ueot auto={t}:name(Look) reveal:type:wizard:mybattlefield optionone name(Look) target(*|reveal) doNothing optiononeend optiontwo target(<60>*|reveal) moveto(mylibrary) optiontwoend revealend text={T}: Look at the top X cards of your library, where X is the number of Wizards on the battlefield, then put them back in any order. mana={1}{U} type=Creature subtype=Human Wizard power=1 toughness=1 [/card] [card] name=Infuse with the Elements target=creature|battlefield auto=trample ueot auto=counter(1/1,converge) text=Converge -- Put X +1/+1 counters on target creature, where X is the number of colors of mana spent to cast Infuse with the Elements. That creature gains trample until end of turn. mana={3}{G} type=Instant [/card] [card] name=Infused Arrows abilities=sunburst auto=counter(0/0,sunburst,charge) auto={C(0/0,-1,Charge)}{T}:-1/-1 target(creature) auto={C(0/0,-2,Charge)}{T}:-2/-2 target(creature) auto={C(0/0,-3,Charge)}{T}:-3/-3 target(creature) auto={C(0/0,-4,Charge)}{T}:-4/-4 target(creature) auto={C(0/0,-5,Charge)}{T}:-5/-5 target(creature) auto={C(0/0,-6,Charge)}{T}:-6/-6 target(creature) auto={C(0/0,-7,Charge)}{T}:-7/-7 target(creature) auto={C(0/0,-8,Charge)}{T}:-8/-8 target(creature) auto={C(0/0,-9,Charge)}{T}:-9/-9 target(creature) auto={C(0/0,-10,Charge)}{T}:-10/-10 target(creature) text=Sunburst (This enters the battlefield with a charge counter on it for each color of mana spent to cast it.) -- {T}, Remove X charge counters from Infused Arrows: Target creature gets -X/-X until end of turn. mana={4} type=Artifact [/card] [card] name=Infuse target=artifact,creature,land auto=untap auto=@next upkeep:draw:1 controller text=Untap target artifact, creature, or land. -- Draw a card at the beginning of the next turn's upkeep. mana={2}{U} type=Instant [/card] [card] name=Ingenious Skaab abilities=prowess auto=@movedTo(*[-creature]|mystack):1/1 ueot auto={U}:1/-1 ueot text=Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) -- {U}: Ingenious Skaab gets +1/-1 until end of turn. mana={2}{U} type=Creature subtype=Zombie Horror power=2 toughness=3 [/card] [card] name=Ingenious Thief abilities=flying aicode=name(look) activate name(look) target(*|opponenthand) donothing auto=target(opponent) name(target opponent) reveal:ohandcount revealzone(opponenthand) optionone name(look) target(<1>*|reveal) moveto(ownerhand) and!(all(*|reveal) moveto(ownerhand))! optiononeend revealend text=Flying -- When Ingenious Thief enters the battlefield, look at target player's hand. mana={1}{U} type=Creature subtype=Human Rogue power=1 toughness=1 [/card] [card] name=Ingot Chewer other={R} name(Evoke) auto=destroy target(artifact) auto=alternative sacrifice text=When Ingot Chewer enters the battlefield, destroy target artifact. -- Evoke {R} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.) mana={4}{R} type=Creature subtype=Elemental power=3 toughness=3 [/card] [card] name=Inheritance auto=@movedTo(creature|graveyard) from(battlefield):pay({3}) draw:1 text=Whenever a creature dies, you may pay {3}. If you do, draw a card. mana={W} type=Enchantment [/card] [card] name=Initiates of the Ebon Hand auto={1}:add{b} limit^phaseaction[endofturn once] sacrifice^4 text={1}: Add {B} to your mana pool. If this ability has been activated four or more times this turn, sacrifice Initiates of the Ebon Hand at the beginning of the next end step. mana={B} type=Creature subtype=Cleric power=1 toughness=1 [/card] [card] name=Ink Dissolver aicode=activate target(*[zpos=1]|mylibrary) moveto(mylibrary) and!(moveto(mylibrary) and!(if cantargetcard(*[creature;share!types!]|*) then deplete:3 opponent )!)! auto=@each my upkeep:name(Kinship) reveal:1 optionone if type(*[creature;share!types!]|reveal)~morethan~0 then deplete:3 opponent optiononeend optiontwo name(Put Back On Top) target(<1>*|reveal) moveto(mylibrary) optiontwoend revealend text=Kinship - At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Ink Dissolver, you may reveal it. If you do, each opponent puts the top three cards of his or her library into his or her graveyard. mana={1}{U} type=Creature subtype=Merfolk Wizard power=2 toughness=1 [/card] [card] name=Ink-Eyes, Servant of Oni autohand={3}{B}{B}{N}:ninjutsu auto=@combatdamagefoeof(player) from(this):may moveTo(myBattlefield) target(creature|opponentgraveyard) auto=@combatdamageof(player) from(this):may moveTo(myBattlefield) target(creature|mygraveyard) auto={1}{B}:all(this) regenerate text=Ninjutsu {3}{B}{B} ({3}{B}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) -- Whenever Ink-Eyes, Servant of Oni deals combat damage to a player, you may put target creature card from that player's graveyard onto the battlefield under your control. -- {1}{B}: Regenerate Ink-Eyes. mana={4}{B}{B} type=Legendary Creature subtype=Rat Ninja power=5 toughness=4 [/card] [card] name=Inkfathom Divers abilities=islandwalk aicode=name(look) activate name(look) transforms((,newability[foreach(*[zpos<=4]|mylibrary) moverandom(*[zpos<=4]) from(mylibrary) to(mylibrary)])) ueot auto=name(Look) reveal:4 optionone name(Look) target(*|reveal) doNothing optiononeend optiontwo target(<4>*|reveal) moveto(mylibrary) optiontwoend revealend text=Islandwalk -- When Inkfathom Divers enters the battlefield, look at the top four cards of your library, then put them back in any order. mana={3}{U}{U} type=Creature subtype=Merfolk Soldier power=3 toughness=3 [/card] [card] name=Inkfathom Infiltrator abilities=unblockable,cantblock text=Inkfathom Infiltrator can't block and is unblockable. mana={UB}{UB} type=Creature subtype=Merfolk Rogue power=2 toughness=1 [/card] [card] name=Inkfathom Witch abilities=fear auto={2}{U}{B}:all(creature[-blocked]) transforms((,setpower=4,settoughness=1)) ueot text=Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) -- {2}{U}{B}: Each unblocked creature becomes 4/1 until end of turn. mana={1}{UB} type=Creature subtype=Merfolk Wizard power=1 toughness=1 [/card] [card] name=Inkmoth Nexus auto={T}:Add{1} auto={1}:transforms((Phyrexian Blinkmoth Artifact Creature,setpower=1,settoughness=1,flying,infect)) ueot text={T}: Add {1} to your mana pool. -- {1}: Inkmoth Nexus becomes a 1/1 Phyrexian Blinkmoth artifact creature with flying and infect until end of turn. It's still a land. type=Land [/card] [card] name=Inkwell Leviathan abilities=islandwalk,trample,shroud text=Islandwalk, trample, shroud mana={7}{U}{U} type=Artifact Creature subtype=Leviathan power=7 toughness=11 [/card] [card] name=Inner Calm, Outer Strength target=creature auto=foreach(*|myhand) 1/1 text=Target creature gets +X/+X until end of turn, where X is the number of cards in your hand. mana={2}{G} type=Instant subtype=Arcane [/card] [card] name=Inner Fire auto=foreach(*|myhand) add{R} text=Add {R} to your mana pool for each card in your hand. mana={3}{R} type=Sorcery [/card] [card] name=Inner Sanctum auto=preventalldamage to(creature|mybattlefield) auto=cumulativeupcost[{L:2}] sacrifice text=Cumulative upkeep - Pay 2 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -- Prevent all damage that would be dealt to creatures you control. mana={1}{W}{W} type=Enchantment [/card] [card] name=Inner Struggle target=creature auto=transforms((,newability[all(this) dynamicability])) ueot text=Target creature deals damage to itself equal to its power. mana={3}{R} type=Instant [/card] [card] name=Inner-Chamber Guard auto=bushido(2/2) text=Bushido 2 (When this blocks or becomes blocked, it gets +2/+2 until end of turn.) mana={1}{W} type=Creature subtype=Human Samurai power=0 toughness=2 [/card] [card] name=Inner-Flame Acolyte other={R} name(Evoke) auto=choice target(creature) 2/0 ueot && haste ueot auto=alternative sacrifice text=When Inner-Flame Acolyte enters the battlefield, target creature gets +2/+0 and gains haste until end of turn. -- Evoke {R} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.) mana={1}{R}{R} type=Creature subtype=Elemental Shaman power=2 toughness=2 [/card] [card] name=Inner-Flame Igniter auto={2}{r}:all(creature|mybattlefield) 1/0 ueot limit^all(creature|mybattlefield) first strike ueot^3 text={2}{R}: Creatures you control get +1/+0 until end of turn. If this is the third time this ability has resolved this turn, creatures you control gain first strike until end of turn. mana={2}{R} type=Creature subtype=Elemental Warrior power=2 toughness=2 [/card] [card] name=Innocence Kami auto={W}{T}:tap target(creature) auto=@movedTo(spirit,arcane|mystack):untap text={W}, {T}: Tap target creature. -- Whenever you cast a Spirit or Arcane spell, untap Innocence Kami. mana={3}{W}{W} type=Creature subtype=Spirit power=2 toughness=3 [/card] [card] name=Innocent Blood auto=sacrifice notatarget(creature|mybattlefield) auto=ability$! sacrifice notatarget(creature|mybattlefield) !$ opponent text=Each player sacrifices a creature. mana={B} type=Sorcery [/card] [card] name=Inquisition of Kozilek target=player aicode=activate reject notatarget(*[-land;manacost<=3]|targetedpersonshand) auto=reveal:type:*:targetedpersonshand revealzone(targetedpersonshand) optionone name(choose discards) notatarget(<1>*[-land;manacost<=3]|reveal) transforms((,newability[moveto(ownerhand) all(other *|reveal)],newability[moveto(ownerhand) and!(reject)!])) ueot optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerhand) and!( all(*|reveal) moveto(ownerhand) )! optiontwoend revealend text=Target player reveals his or her hand. You choose a nonland card from it with mana value 3 or less. That player discards that card. mana={B} type=Sorcery [/card] [card] name=Inquisition target=player auto=damage:type:*[white]:targetedpersonshand targetedplayer auto=reveal:type:*:targetedpersonshand revealzone(targetedpersonshand) optionone name(put back) target(<1>*|reveal) moveto(ownerhand) and!( all(*|reveal) moveto(ownerhand) )! optiononeend revealend text=Target player reveals his or her hand. Inquisition deals damage to that player equal to the number of white cards in his or her hand. mana={2}{B} type=Sorcery [/card] [card] name=Inquisitor Exarch auto=choice life:2 controller auto=choice life:-2 opponent text=When Inquisitor Exarch enters the battlefield, choose one - You gain 2 life; or target opponent loses 2 life. mana={W}{W} type=Creature subtype=Phyrexian Cleric power=2 toughness=2 [/card] [card] name=Inquisitor's Ox auto=while(restriction{delirium}) vigilance auto=while(restriction{delirium}) 1/0 text=Delirium Inquisitor's Ox gets +1/+0 and has vigilance as long as there are four or more card types among cards in your graveyard. mana={3}{W} type=Creature subtype=Ox power=2 toughness=5 [/card] [card] name=Inquisitor's Snare target=creature[attacking;blocking] auto=teach(creature[-red;-black]) preventalldamage from(mytgt) ueot auto=teach(creature[red;black]) destroy text=Prevent all damage target attacking or blocking creature would deal this turn. If that creature is black or red, destroy it. mana={1}{W} type=Instant [/card] [card] name=Insatiable Gorgers abilities=madness,mustattack autoexile=restriction{discarded} pay({3}{r}) name(pay 3R to cast) activate name(pay 3R to cast) castcard(normal)?name(put in graveyard) moveto(ownergraveyard) text=Insatiable Gorgers attacks each combat if able. -- Madness {3}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) mana={2}{R}{R} type=Creature subtype=Vampire Berserker power=5 toughness=3 [/card] [card] name=Insatiable Harpy abilities=flying,lifelink text=Flying -- Lifelink. mana={2}{B}{B} type=Creature subtype=Harpy power=2 toughness=2 [/card] [card] name=Insatiable Souleater auto={p(G)}:trample text=({p(G)} may be paid for with either {G} or 2 life.) -- {p(G)}: Insatiable Souleater gains trample until end of turn. mana={4} type=Artifact Creature subtype=Phyrexian Beast power=5 toughness=1 [/card] [card] name=Insectile Aberration backside=Delver of Secrets type=Creature abilities=flying subtype=Human Insect power=3 toughness=2 [/card] [card] name=Inside Out target=creature auto=swap auto=draw:1 controller text=Switch target creature's power and toughness until end of turn. -- Draw a card. mana={1}{UR} type=Instant [/card] [card] name=Insidious Bookworms auto=_DIES_pay({1}{B}) discard:1 target(player) text=When Insidious Bookworms is put into a graveyard from the battlefield, you may pay {1}{B}. If you do, target player discards a card at random. mana={B} type=Creature subtype=Worm power=1 toughness=1 [/card] [card] name=Insidious Mist abilities=opponentshroud,unblockable,indestructible,cantblock auto=@combat(notblocked) source(this):transforms((,newability[pay[[{2}{B}]] flip(Elusive Tormentor)])) oneshot text=Hexproof, indestructible -- Insidious Mist can't block and can't be blocked. -- Whenever Insidious Mist attacks and isn't blocked, you may pay {2}{B}. If you do, transform it. type=Creature subtype=Elemental color=blue power=0 toughness=1 [/card] [card] name=Insight auto=@movedTo(*[green]|opponentstack):draw:1 controller text=Whenever an opponent casts a green spell, you draw a card. mana={2}{U} type=Enchantment [/card] [card] name=Insolence target=creature auto=@tapped(mytgt):damage:2 targetController text=Enchant creature -- Whenever enchanted creature becomes tapped, Insolence deals 2 damage to that creature's controller. mana={2}{R} type=Enchantment subtype=Aura [/card] [card] name=Insolent Neonate auto={D(*|myhand)}{s}:draw:1 abilities=menace text=Menace (This creature can't be blocked except by two or more creatures.) -- Discard a card, Sacrifice Insolent Neonate: Draw a card. mana={R} type=Creature subtype=Vampire power=1 toughness=1 [/card] [card] name=Inspiration target=player auto=draw:2 text=Target player draws two cards. mana={3}{U} type=Instant [/card] [card] name=Inspired Charge auto=all(creature|myBattlefield) 2/1 ueot text=Creatures you control get +2/+1 until end of turn. mana={2}{W}{W} type=Instant [/card] [card] name=Inspired Sprite abilities=flash,flying auto=@movedTo(wizard|mystack):may untap auto={T}:_LOOT_ text=Flash -- Flying -- Whenever you cast a Wizard spell, you may untap Inspired Sprite. -- {T}: Draw a card, then discard a card. mana={3}{U} type=Creature subtype=Faerie Wizard power=2 toughness=2 [/card] [card] name=Inspiring Call auto=draw:type:creature[counter{1/1}]:mybattlefield auto=all(creature[counter{1/1}]|mybattlefield) indestructible ueot text=Draw a card for each creature you control with a +1/+1 counter on it. Those creatures gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.) mana={2}{G} type=Instant [/card] [card] name=Inspiring Captain auto=all(creature|mybattlefield) 1/1 ueot text=When Inspiring Captain enters the battlefield, creatures you control get +1/+1 until end of turn. mana={3}{W} type=Creature subtype=Human Knight power=3 toughness=3 [/card] [card] name=Inspiring Roar auto=counter(1/1) all(creature|mybattlefield) text=Put a +1/+1 counter on each creature you control. mana={3}{W} type=Sorcery [/card] [card] name=Inspiring Vantage auto=aslongas(other land|myBattlefield) tap(noevent) >2 oneshot auto={T}:Add{R} auto={T}:Add{W} text=Inspiring Vantage enters the battlefield tapped unless you control two or fewer other lands. -- {T}: Add {R} or {W} to your mana pool. type=Land [/card] [card] name=Inspirit target=creature auto=untap auto=2/4 text=Untap target creature. It gets +2/+4 until end of turn. mana={2}{W} type=Instant [/card] [card] name=Instigator Gang backside=Wildblood Pack restriction=compare(isflipped)~equalto~0 anyzone={0}:doubleside(backside) auto=lord(creature[attacking]|mybattlefield) 1/0 auto=@each upkeep restriction{lastturn(*|stack)~lessthan~1}:name(Transform Human Werewolf) flip(backside) text=Attacking creatures you control get +1/+0. -- At the beginning of each upkeep, if no spells were cast last turn, transform Instigator Gang. // Wildblood Pack mana={3}{R} type=Creature subtype=Human Werewolf power=2 toughness=3 [/card] [card] name=Instigator auto={1}{B}{B}{T}{D(*|myhand)}:all(creature|opponentBattlefield) mustattack ueot text={1}{B}{B}, {T}, Discard a card: Creatures target player controls attack this turn if able. mana={1}{B} type=Creature subtype=Human Spellshaper power=1 toughness=1 [/card] [card] name=Instill Energy target=creature auto=haste auto={0}:untap limit:1 myTurnOnly text=Enchant creature -- Enchanted creature has haste. -- {0}: Untap enchanted creature. Activate this ability only during your turn and only once each turn. mana={G} type=Enchantment subtype=Aura [/card] [card] name=Instill Infection target=creature auto=counter(-1/-1) auto=draw:1 controller text=Put a -1/-1 counter on target creature. -- Draw a card. mana={3}{B} type=Instant [/card] [card] name=Insurrection auto=all(creature|opponentbattlefield) transforms((,newability[moveTo(opponentbattlefield)],newability[phaseaction[endofturn sourceinplay] moveTo(ownerbattlefield)],newability[untap],haste)) ueot auto=all(creature|mybattlefield) untap auto=all(creature|mybattlefield) haste text=Untap all creatures and gain control of them until end of turn. They gain haste until end of turn. mana={5}{R}{R}{R} type=Sorcery [/card] [card] name=Intangible Virtue auto=lord(creature[token]|mybattlefield) 1/1 auto=lord(creature[token]|mybattlefield) vigilance text=Creature tokens you control get +1/+1 and have vigilance. mana={1}{W} type=Enchantment [/card] [card] name=Interpret the Signs aicode=activate transforms((,newability[all(*[zpos=1]|mylibrary) transforms((,newability[draw:manacost controller])) oneshot])) oneshot auto=scry:3 scrycore delayed draw:revealedmana scrycoreend scryend text=Scry 3, then reveal the top card of your library. Draw cards equal to that card's mana value. (To scry 3, look at the top three cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) mana={5}{U} type=Sorcery [/card] [card] name=Intimidation Bolt target=creature auto=damage:3 auto=all(other creature) cantattack ueot auto=all(other creature) cantpwattack ueot text=Intimidation Bolt deals 3 damage to target creature. Other creatures can't attack this turn. mana={1}{R}{W} type=Instant [/card] [card] name=Intimidation auto=lord(creature|myBattlefield) fear text=Creatures you control have fear. (They can't be blocked except by artifact creatures and/or black creatures.) mana={2}{B}{B}{B} type=Enchantment [/card] [card] name=Intimidator Initiate auto=@movedto(*[red]|stack):pay({1}) target(creature) cantblock ueot text=Whenever a player casts a red spell, you may pay {1}. If you do, target creature can't block this turn. mana={R} type=Creature subtype=Goblin Shaman power=1 toughness=1 [/card] [card] name=Into the Core target=<2 min>artifact auto=moveTo(exile) text=Exile two target artifacts. mana={2}{R}{R} type=Instant [/card] [card] name=Into the Maw of Hell target=land auto=destroy auto=damage:13 target(creature) text=Destroy target land. Into the Maw of Hell deals 13 damage to target creature. mana={4}{R}{R} type=Sorcery [/card] [card] name=Into the North aicode=activate moveTo(myBattlefield) and!(tap(noevent))! target(land[snow]|myLibrary) auto=name(search card) reveal:plibrarycount optionone name(choose card) target(land[snow]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield) and!(tap(noevent))!)! afterrevealedend revealend text=Search your library for a snow land card and put it onto the battlefield tapped. Then shuffle your library. mana={1}{G} type=Sorcery [/card] [card] name=Into the Roil target=*[-land] kicker={1}{U} auto=moveTo(ownerhand) auto=if paid(kicker) then draw:1 controller text=Kicker {1}{U} (You may pay an additional {1}{U} as you cast this spell.) -- Return target nonland permanent to its owner's hand. If Into the Roil was kicked, draw a card. mana={1}{U} type=Instant [/card] [card] name=Into the Void target=creature auto=moveTo(ownerhand) text=Return up to two target creatures to their owners' hands. mana={3}{U} type=Sorcery [/card] [card] name=Into Thin Air abilities=affinityartifacts target=artifact auto=moveTo(ownerhand) text=Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) -- Return target artifact to its owner's hand. mana={5}{U} type=Instant [/card] [card] name=Intrepid Hero auto={T}:destroy target(creature[power>=4]) text={T}: Destroy target creature with power 4 or greater. mana={2}{W} type=Creature subtype=Human Soldier power=1 toughness=1 [/card] [card] name=Intrepid Provisioner abilities=trample auto=target(other human|mybattlefield) 2/2 ueot text=Trample -- When Intrepid Provisioner enters the battlefield, another target Human you control gets +2/+2 until end of turn. mana={3}{G} type=Creature subtype=Human Scout power=3 toughness=3 [/card] [card] name=Intruder Alarm auto=lord(creature) doesnotuntap auto=@movedTo(creature|myBattlefield):untap all(creature) auto=@movedTo(creature|opponentBattlefield):untap all(creature) text=Creatures don't untap during their controllers' untap steps. -- Whenever a creature enters the battlefield, untap all creatures. mana={2}{U} type=Enchantment [/card] [card] name=Inundate auto=moveTo(ownerhand) all(creature[-blue]|battlefield) text=Return all nonblue creatures to their owners' hands. mana={3}{U}{U}{U} type=Sorcery [/card] [card] name=Invasive Species auto=moveTo(ownerhand) notatarget(other *|mybattlefield) text=When Invasive Species enters the battlefield, return another permanent you control to its owner's hand. mana={2}{G} type=Creature subtype=Insect power=3 toughness=3 [/card] [card] name=Invasive Surgery target=sorcery|stack auto=fizzle auto=if delirium then all(*[share!name!]|targetcontrollerlibrary) moveto(exile) auto=if delirium then all(*[share!name!]|targetcontrollerhand) moveto(exile) auto=if delirium then all(*[share!name!]|targetcontrollergraveyard) moveto(exile) text=Counter target sorcery spell. -- Delirium -- If there are four or more card types among cards in your graveyard, search the graveyard, hand, and library of that spell's controller for any number of cards with the same name as that spell, exile those cards, then that player shuffles his or her library. mana={U} type=Instant [/card] [card] name=Inventor's Apprentice auto=aslongas(artifact|mybattlefield) 1/1 text=Inventor's Apprentice gets +1/+1 as long as you control an artifact. mana={R} type=Creature subtype=Human Artificer power=1 toughness=2 [/card] [card] name=Inventors' Fair auto=@each my upkeep restriction{type(artifact|mybattlefield)~morethan~2}:life:1 controller auto={T}:add{C} auto={4}{T}{S}:name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>artifact|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend restriction{type(artifact|mybattlefield)~morethan~2} aicode=activate target(artifact|mylibrary) moveto(myhand) text=At the beginning of your upkeep, if you control three or more artifacts, you gain 1 life. -- {T}: Add {C} to your mana pool. -- {4}, {T}, Sacrifice Inventors' Fair: Search your library for an artifact card, reveal it, put it into your hand, then shuffle your library. Activate this ability only if you control three or more artifacts. type=Legendary Land [/card] [card] name=Inventor's Goggles auto={2}:equip auto=teach(creature) 1/2 auto=@movedto(creature[artificer]|mybattlefield):may all(trigger[to]) rehook text=Equipped creature gets +1/+2. -- Whenever an Artificer enters the battlefield under your control, you may attach Inventor's Goggles to it. -- Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) mana={1} type=Artifact subtype=Equipment [/card] [card] name=Invert the Skies auto=if spent({G}) then all(creature|opponentbattlefield) -flying ueot auto=if spent({U}) then all(creature|mybattlefield) flying ueot text=Creatures your opponents control lose flying until end of turn if {G} was spent to cast Invert the Skies, and creatures you control gain flying until end of turn if {U} was spent to cast it. (Do both if {G}{U} was spent.) mana={3}{GU} type=Instant [/card] [card] name=Inverter of Truth abilities=flying auto=all(*|mylibrary) moveto(exile) && all(*|mygraveyard) moveto(mylibrary) text=Devoid (This card has no color.) -- Flying -- When Inverter of Truth enters the battlefield, exile all cards from your library face down, then shuffle all cards from your graveyard into your library. mana={2}{B}{B} abilities=devoid type=Creature subtype=Eldrazi power=6 toughness=6 [/card] [card] name=Invigorate target=creature auto=4/4 auto=alternative life:3 opponent otherrestriction=type(forest|mybattlefield)~morethan~0,type(*[nolifegain]|opponentbattlefield)~lessthan~1,type(*[nolifegainopponent]|mybattlefield)~lessthan~1 other={0} name(Have Opponent Gain 3 Life) text=If you control a Forest, you may have an opponent gain 3 life rather than pay Invigorate's mana cost. -- Target creature gets +4/+4 until end of turn. mana={2}{G} type=Instant [/card] [card] name=Invigorating Boon auto=@cycled(*|hand):may counter(1/1) target(creature) text=Whenever a player cycles a card, you may put a +1/+1 counter on target creature. mana={1}{G} type=Enchantment [/card] [card] name=Invigorating Falls auto=life:type:creature:graveyard controller text=You gain life equal to the number of creature cards in all graveyards. mana={2}{G}{G} type=Sorcery [/card] [card] name=Invincible Hymn auto=lifeset:type:*:mylibrary controller text=Count the number of cards in your library. Your life total becomes that number. mana={6}{W}{W} type=Sorcery [/card] [card] name=Inviolability target=creature auto=teach(creature) preventalldamage to(this) text=Enchant creature -- Prevent all damage that would be dealt to enchanted creature. mana={1}{W} type=Enchantment subtype=Aura [/card] [card] name=Invisibility target=creature auto=cantBeBlockedBy(creature[-wall]) text=Enchant creature -- Enchanted creature can't be blocked except by Walls. mana={U}{U} type=Enchantment subtype=Aura [/card] [card] name=Invisible Stalker abilities=opponentshroud,unblockable text=Hexproof -- Invisible Stalker is unblockable. mana={1}{U} type=Creature subtype=Human Rogue power=1 toughness=1 [/card] [card] name=Invocation of Saint Traft target=creature auto=@combat(attacking) source(mytgt):token(Angel,Creature Angel,4/4,white,flying,battleready) and!( transforms((,newability[phaseaction[combatends once] moveto(exile)])) forever )! text=Enchant creature -- Enchanted creature has "Whenever this creature attacks, put a 4/4 white Angel creature token with flying onto the battlefield tapped and attacking. Exile that token at end of combat." mana={1}{W}{U} type=Enchantment subtype=Aura [/card] [card] name=Invoke the Firemind auto=choice draw:X auto=choice damage:X target(creature,player) text=Choose one - Draw X cards; or Invoke the Firemind deals X damage to target creature or player. mana={X}{U}{U}{R} type=Sorcery [/card] [card] name=Ion Storm auto={1}{R}{C(1/1,-1),*|mybattlefield}:name(remove a 1-1 counter) damage:2 target(creature,player) auto={1}{R}{C(0/0,-1,Charge),*|mybattlefield}:name(remove a charge counter) damage:2 target(creature,player) text={1}{R}, Remove a +1/+1 counter or a charge counter from a permanent you control: Ion Storm deals 2 damage to target creature or player. mana={2}{R} type=Enchantment [/card] [card] name=Iona, Shield of Emeria abilities=flying auto=chooseacolor maxCast(*[chosencolor])0 opponent chooseend text=Flying -- As Iona, Shield of Emeria enters the battlefield, choose a color. -- Your opponents can't cast spells of the chosen color. mana={6}{W}{W}{W} type=Legendary Creature subtype=Angel power=7 toughness=7 [/card] [card] name=Iona's Judgment target=creature,enchantment auto=moveTo(exile) text=Exile target creature or enchantment. mana={4}{W} type=Sorcery [/card] [card] name=Ior Ruin Expedition auto=_LANDFALL_may counter(0/0,1,Quest) auto={C(0/0,-3,Quest)}{S}:draw:2 text=Landfall - Whenever a land enters the battlefield under your control, you may put a quest counter on Ior Ruin Expedition. -- Remove three quest counters from Ior Ruin Expedition and sacrifice it: Draw two cards. mana={1}{U} type=Enchantment [/card] [card] name=Ire of Kaminari target=creature,player auto=damage:type:arcane:mygraveyard text=Ire of Kaminari deals damage to target creature or player equal to the number of Arcane cards in your graveyard. mana={3}{R} type=Instant subtype=Arcane [/card] [card] name=Ire Shaman abilities=menace facedown={3} autofacedown={R}:morph autofaceup=counter(1/1) && moveto(exile) and!( transforms((,canplayfromexile)) ueot )! all(*[zpos=1]|mylibrary) text=Menace (This creature can't be blocked except by two or more creatures.) -- Megamorph {R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) -- When Ire Shaman is turned face up, exile the top card of your library. Until end of turn, you may play that card. mana={1}{R} type=Creature subtype=Orc Shaman power=2 toughness=1 [/card] [card] name=Iridescent Angel abilities=flying,protection from black,protection from blue,protection from green,protection from red,protection from white text=Flying, protection from all colors mana={5}{W}{U} type=Creature subtype=Angel power=4 toughness=4 [/card] [card] name=Iridescent Drake abilities=flying auto=target(aura|mygraveyard) newtarget text=Flying -- When Iridescent Drake enters the battlefield, put target Aura card from a graveyard onto the battlefield attached to Iridescent Drake. (You control that Aura.) mana={3}{U} type=Creature subtype=Drake power=2 toughness=2 [/card] [card] name=Irini Sengir auto=lord(enchantment[white;green]|nonbattlezone) altercost(colorless,+1) text=White enchantment spells and green enchantment spells cost {2} more to cast. mana={2}{B}{B} type=Legendary Creature subtype=Vampire Dwarf power=2 toughness=2 [/card] [card] name=Iroas, God of Victory abilities=indestructible auto=lord(creature|mybattlefield) menace auto=preventalldamage to(creature[attacking]|mybattlefield) auto=this(variable{boros}<7) transforms((removetypes,newability[becomes(Legendary Enchantment God)])) auto=this(variable{boros}>6) transforms((Legendary Enchantment Creature)) text=Indestructible -- As long as your devotion to red and white is less than seven, Iroas isn't a creature. -- Creatures you control can't be blocked except by two or more creatures. -- Prevent all damage that would be dealt to attacking creatures you control. mana={2}{R}{W} type=Legendary Enchantment Creature subtype=God power=7 toughness=4 [/card] [card] name=Iroas's Champion abilities=double strike text=Double strike (This creature deals both first-strike and regular combat damage.) mana={1}{R}{W} type=Creature subtype=Human Soldier power=2 toughness=2 [/card] [card] name=Iron Lance auto={3}{T}:first strike target(creature) text={3}, {T}: Target creature gains first strike until end of turn. mana={2} type=Artifact [/card] [card] name=Iron League Steed abilities=haste auto=_FABRICATE_(1) text=Haste -- Fabricate 1 (When this creature enters the battlefield, put a +1/+1 counter on it or create a 1/1 colorless Servo artifact creature token.) mana={4} type=Artifact Creature subtype=Construct power=2 toughness=2 [/card] [card] name=Iron Maiden auto=@each opponent upkeep:damage:type:*:opponenthandminus4minusend opponent text=At the beginning of each opponent's upkeep, Iron Maiden deals X damage to that player, where X is the number of cards in his or her hand minus 4. mana={3} type=Artifact [/card] [card] name=Iron Myr auto={T}:Add{R} text={T}: Add {R} to your mana pool. mana={2} type=Artifact Creature subtype=Myr power=1 toughness=1 [/card] [card] name=Iron Star auto=@movedto(*[red]|stack):pay({1}) life:1 text=Whenever a player casts a red spell, you may pay {1}. If you do, you gain 1 life. mana={1} type=Artifact [/card] [card] name=Iron Tusk Elephant abilities=trample text=Trample mana={4}{W} type=Creature subtype=Elephant power=3 toughness=3 [/card] [card] name=Iron Will abilities=cycling target=creature auto=0/4 autohand=__CYCLING__({2}) text=Target creature gets +0/+4 until end of turn. -- Cycling {2} ({2}, Discard this card: Draw a card.) mana={W} type=Instant [/card] [card] name=Iron-Barb Hellion abilities=haste,cantblock text=Haste -- Iron-Barb Hellion can't block. mana={5}{R} type=Creature subtype=Hellion Beast power=5 toughness=4 [/card] [card] name=Ironclad Revolutionary auto=may name(sacrifice an artifact) sacrifice notatarget(artifact|mybattlefield) and!( all(this) counter(1/1,2) && life:-2 opponent )! text=When Ironclad Revolutionary enters the battlefield, you may sacrifice an artifact. If you do, put two +1/+1 counters on Ironclad Revolutionary and each opponent loses 2 life. mana={4}{B}{B} type=Creature subtype=Aetherborn Artificer power=4 toughness=4 [/card] [card] name=Ironclad Slayer auto=may moveto(myhand) target(aura,equipment|mygraveyard) text=When Ironclad Slayer enters the battlefield, you may return target Aura or Equipment card from your graveyard to your hand. mana={2}{W} type=Creature subtype=Human Warrior power=3 toughness=2 [/card] [card] name=Ironclaw Buzzardiers auto=cantbeblockerof(creature[power>=2]) auto={R}:flying text=Ironclaw Buzzardiers can't block creatures with power 2 or greater. -- {R}: Ironclaw Buzzardiers gains flying until end of turn. mana={2}{R} type=Creature subtype=Orc Scout power=2 toughness=2 [/card] [card] name=Ironclaw Orcs auto=cantbeblockerof(creature[power>=2]) text=Ironclaw Orcs can't block creatures with power 2 or greater. mana={1}{R} type=Creature subtype=Orc power=2 toughness=2 [/card] [card] name=Ironfang abilities=first strike backside=Village Ironsmith auto=@each upkeep restriction{lastturn(*|mystack)~morethan~1,lastturn(*|opponentstack)~lessthan~2}:name(Transform Werewolf) flip(backside) auto=@each upkeep restriction{lastturn(*|opponentstack)~morethan~1}:name(Transform Werewolf) flip(backside) text=First Strike -- At the beginning of each upkeep, if a player cast two or more spells last turn, transform Ironfang. // Village Ironsmith color=red type=Creature subtype=Werewolf power=3 toughness=1 [/card] [card] name=Iron-Heart Chimera abilities=vigilance auto={S}:counter(2/2,1) target(other chimera) && transforms((,vigilance)) forever text=Vigilance -- Sacrifice Iron-Heart Chimera: Put a +2/+2 counter on target Chimera creature. It gains vigilance. (This effect lasts indefinitely.) mana={4} type=Artifact Creature subtype=Chimera power=2 toughness=2 [/card] [card] name=Ironhoof Ox abilities=oneblocker text=Ironhoof Ox can't be blocked by more than one creature. mana={3}{G}{G} type=Creature subtype=Ox power=4 toughness=4 [/card] [card] name=Ironroot Treefolk mana={4}{G} type=Creature subtype=Treefolk power=3 toughness=5 [/card] [card] name=Ironshell Beetle auto=counter(1/1) target(creature) text=When Ironshell Beetle enters the battlefield, put a +1/+1 counter on target creature. mana={1}{G} type=Creature subtype=Insect power=1 toughness=1 [/card] [card] name=Irontread Crusher auto={crew(other creature[power>=3]|myBattlefield)}:name(crew 3 [1 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=3]|mybattlefield)~morethan~0,compare(crewtotalpower)~morethan~2} auto={crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=2]|myBattlefield)}:name(crew 3 [2 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=1]|mybattlefield)~morethan~0,type(other creature[-tapped;power>=2]|mybattlefield)~morethan~0,type(other creature[-tapped;-cantcrew]|mybattlefield)~morethan~1,compare(crewtotalpower)~morethan~2} auto={crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}:name(crew 3 [3 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=1]|mybattlefield)~morethan~2,compare(crewtotalpower)~morethan~2} text=Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.) mana={4} type=Artifact subtype=Vehicle power=6 toughness=6 [/card] [card] name=Ironwright's Cleansing target=artifact,enchantment auto=moveto(exile) text=Exile target artifact or enchantment. mana={2}{W} type=Sorcery [/card] [card] name=Irradiate target=creature auto=foreach(artifact|myBattlefield) -1/-1 text=Target creature gets -1/-1 until end of turn for each artifact you control. mana={3}{B} type=Instant [/card] [card] name=Irrigation Ditch auto=tap(noevent) auto={T}:Add{W} auto={T}{S}:Add{G}{U} text=Irrigation Ditch enters the battlefield tapped. -- {T}: Add {W} to your mana pool. -- {T}, Sacrifice Irrigation Ditch: Add {G}{U} to your mana pool. type=Land [/card] [card] name=Isamaru, Hound of Konda mana={W} type=Legendary Creature subtype=Dog power=2 toughness=2 [/card] [card] name=Isao, Enlightened Bushi abilities=nofizzle auto=bushido(2/2) auto={2}:regenerate target(samurai) text=Isao, Enlightened Bushi can't be countered. -- Bushido 2 (When this blocks or becomes blocked, it gets +2/+2 until end of turn.) -- {2}: Regenerate target Samurai. mana={2}{G} type=Legendary Creature subtype=Human Samurai power=2 toughness=1 [/card] [card] name=Ishi-Ishi, Akki Crackshot auto=@movedto(spirit,arcane|opponentstack):damage:2 opponent text=Whenever an opponent casts a Spirit or Arcane spell, Ishi-Ishi, Akki Crackshot deals 2 damage to that player. mana={1}{R} type=Legendary Creature subtype=Goblin Warrior power=1 toughness=1 [/card] [card] name=Ishkanah, Grafwidow abilities=reach auto=if delirium then token(Spider,creature spider,1/2,green,reach)*3 auto={6}{b}:target(opponent) life:-type:spider:mybattlefield text=Reach -- Delirium -- When Ishkanah, Grafwidow enters the battlefield, if there are four or more card types among cards in your graveyard, put three 1/2 green Spider creature tokens with reach onto the battlefield. -- {6}{B}: Target opponent loses 1 life for each Spider you control. mana={4}{G} type=Legendary Creature subtype=Spider power=3 toughness=5 [/card] [card] name=Island Fish Jasconius abilities=islandhome,doesnotuntap auto={U}{U}{U}:untap myUpkeepOnly text=Island Fish Jasconius can't attack unless defending player controls an Island. -- Island Fish Jasconius doesn't untap during your untap step. -- At the beginning of your upkeep, you may pay {U}{U}{U}. If you do, untap Island Fish Jasconius. -- When you control no Islands, sacrifice Island Fish Jasconius. mana={4}{U}{U}{U} type=Creature subtype=Fish power=6 toughness=8 [/card] [card] name=Island of Wak-Wak auto={T}:target(creature[flying]) transforms((,setpower=0)) ueot text={T}: The power of target creature with flying becomes 0 until end of turn. type=Land [/card] [card] name=Island text=U type=Basic Land subtype=Island [/card] [card] name=Isleback Spawn abilities=shroud auto=aslongas(*|library) 4/8 <=20 compare text=Shroud -- Isleback Spawn gets +4/+8 as long as a library has twenty or fewer cards in it. mana={5}{U}{U} type=Creature subtype=Kraken power=4 toughness=8 [/card] [card] name=Isochron Scepter auto=may imprint notatarget(instant[manacost<=2]|myhand) auto={2}{t}:activate castcard(copied noevent named!:imprintedcard:!) text=Imprint -- When Isochron Scepter enters the battlefield, you may exile an instant card with mana value 2 or less from your hand. -- {2}, {T}: You may copy the exiled card. If you do, you may cast the copy without paying its mana cost. mana={2} type=Artifact [/card] [card] name=Isolated Chapel auto=aslongas(plains,swamp|myBattlefield) tap(noevent) <1 oneshot auto={T}:Add{W} auto={T}:Add{B} text=Isolated Chapel enters the battlefield tapped unless you control a Plains or Swamp. -- {T}: Add {w} or {B} to your mana pool. type=Land [/card] [card] name=Isolation Cell auto=@movedto(creature|opponentstack):name(pay or lifeloss) ability$!name(pay or lifeloss) pay[[{2}]] name(pay 2 mana) donothing?life:-2!$ opponent mana={4} type=Artifact text=Whenever an opponent casts a creature spell, that player loses 2 life unless he or she pays {2}. [/card] [card] name=Isolation Zone auto=(blink)forsrc target(*[creature;enchantment]|opponentbattlefield) text=When Isolation Zone enters the battlefield, exile target creature or enchantment an opponent controls until Isolation Zone leaves the battlefield. (That permanent returns under its owner's control.) mana={2}{W}{W} type=Enchantment [/card] [card] name=Isperia, Supreme Judge auto=@combat(attacking) source(creature|opponentBattlefield):may draw:1 controller abilities=flying text=Flying -- Whenever a creature attacks you or a planeswalker you control, you may draw a card. mana={2}{W}{W}{U}{U} type=Legendary Creature subtype=Sphinx power=6 toughness=4 [/card] [card] name=Isperia's Skywatch auto=name(detain) target(creature|opponentBattlefield) transforms((Detained,cantattack,cantpwattack,cantblock,noactivatedability)) uynt abilities=flying text=Flying -- When Isperia's Skywatch enters the battlefield, detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.) mana={5}{U} type=Creature subtype=Vedalken Knight power=3 toughness=3 [/card] [card] name=It of the Horrid Swarm autostack=if casted(this) then _INSECTTOKEN_*2 text=Emerge {6}{G} (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.) -- When you cast It of the Horrid Swarm, put two 1/1 green Insect creature tokens onto the battlefield. mana={8} other={emerge}{6}{G} name(Emerge) otherrestriction=compare(ishuman)~morethan~0,type(creature|myBattlefield)~morethan~0 type=Creature subtype=Eldrazi Insect power=4 toughness=4 [/card] [card] name=It That Betrays auto=_ATTACKING_name(Annihilate) ability$!name(sacrifice 2 permanents) notatarget(<2>*|mybattlefield) sacrifice !$ opponent auto=@sacrificed(*[-token]) from(*[-token]|opponentbattlefield):all(trigger[from]) moveto(mybattlefield) text=Annihilator 2 (Whenever this creature attacks, defending player sacrifices two permanents.) -- Whenever an opponent sacrifices a nontoken permanent, put that card onto the battlefield under your control. mana={12} type=Creature subtype=Eldrazi power=11 toughness=11 [/card] [card] name=It That Rides as One abilities=first strike,trample,lifelink backside=Lone Rider text=First strike, trample, lifelink // Lone Rider type=Creature subtype=Eldrazi Horror power=4 toughness=4 [/card] [card] name=Ith, High Arcanist abilities=vigilance auto={t}:target(creature[attacking]) removefromcombat text=Vigilance -- {T}: Untap target attacking creature. Prevent all combat damage that would be dealt to and dealt by that creature this turn. -- Suspend 4 - {W}{U} (Rather than cast this card from your hand, you may pay {W}{U} and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.) mana={5}{W}{U} suspend(4)={w}{u} type=Legendary Creature subtype=Human Wizard power=3 toughness=5 [/card] [card] name=Ivory Charm auto=choice all(creature) -2/0 ueot auto=choice tap target(creature) auto=choice prevent:1 target(creature,player) text=Choose one - All creatures get -2/-0 until end of turn; or tap target creature; or prevent the next 1 damage that would be dealt to target creature or player this turn. mana={W} type=Instant [/card] [card] name=Ivory Crane Netsuke auto=@each my upkeep restriction{type(*|myhand)~morethan~6}:life:4 controller text=At the beginning of your upkeep, if you have seven or more cards in hand, you gain 4 life. mana={2} type=Artifact [/card] [card] name=Ivory Cup auto=@movedto(*[white]|stack):pay({1}) life:1 text=Whenever a player casts a white spell, you may pay {1}. If you do, you gain 1 life. mana={1} type=Artifact [/card] [card] name=Ivory Gargoyle abilities=flying auto={4}{W}:moveTo(exile) autograveyard=_DIES_phaseaction[my endofturn] moveTo(mybattlefield) autograveyard=_DIES_nextphasealter(remove,draw,controller) text=Flying -- When Ivory Gargoyle is put into a graveyard from the battlefield, return it to the battlefield under its owner's control at the beginning of the next end step and you skip your next draw step. -- {4}{W}: Exile Ivory Gargoyle. mana={4}{W} type=Creature subtype=Gargoyle power=2 toughness=2 [/card] [card] name=Ivory Giant auto=tap all(creature[-white]) text=When Ivory Giant enters the battlefield, tap all nonwhite creatures. -- Suspend 5 - {W} (Rather than cast this card from your hand, you may pay {W} and exile it with five time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.) mana={5}{W}{W} suspend(5)={w} type=Creature subtype=Giant power=3 toughness=4 [/card] [card] name=Ivory Guardians abilities=protection from red auto=aslongas(*[red]|opponentBattlefield) lord(ivory guardians) 1/1 text=Protection from red -- Creatures named Ivory Guardians get +1/+1 as long as an opponent controls a nontoken red permanent. mana={4}{W}{W} type=Creature subtype=Giant Cleric power=3 toughness=3 [/card] [card] name=Ivory Mask text=You have shroud. (You can't be the target of spells or abilities.) mana={2}{W}{W} type=Enchantment abilities=playershroud [/card] [card] name=Ivory Tower auto=@each my upkeep:foreach(*|myhand)life:1 controller >4 text=At the beginning of your upkeep, you gain X life, where X is the number of cards in your hand minus four. mana={1} type=Artifact [/card] [card] name=Ivorytusk Fortress auto=@each opponent untap:untap all(creature[counter{1/1.1}]|mybattlefield) text=Untap each creature you control with a +1/+1 counter on it during each other player's untap step. mana={2}{W}{B}{G} type=Creature subtype=Elephant power=5 toughness=7 [/card] [card] name=Ivy Dancer auto={T}:forestwalk target(creature) text={T}: Target creature gains forestwalk until end of turn. mana={2}{G} type=Creature subtype=Dryad Shaman power=1 toughness=2 [/card] [card] name=Ivy Elemental auto=counter(1/1,X) text=Ivy Elemental enters the battlefield with X +1/+1 counters on it. mana={X}{G} type=Creature subtype=Elemental power=0 toughness=0 [/card] [card] name=Ivy Lane Denizen auto=@movedTo(other creature[green]|mybattlefield):counter(1/1) target(creature) text=Whenever another green creature enters the battlefield under your control, put a +1/+1 counter on target creature. mana={3}{G} type=Creature subtype=Elf Warrior power=2 toughness=3 [/card] [card] name=Iwamori of the Open Fist abilities=trample auto=ability$!name(put in play) target(creature[legendary]|myhand) moveTo(mybattlefield)!$ opponent text=Trample -- When Iwamori of the Open Fist enters the battlefield, each opponent may put a legendary creature card from their hand onto the battlefield. mana={2}{G}{G} type=Legendary Creature subtype=Human Monk power=5 toughness=5 [/card] [card] name=Izzet Boilerworks auto=tap(noevent) auto=moveTo(ownerhand) notatarget(land|mybattlefield) auto={T}:Add{U}{R} text=Izzet Boilerworks enters the battlefield tapped. -- When Izzet Boilerworks enters the battlefield, return a land you control to its owner's hand. -- {T}: Add {U}{R} to your mana pool. type=Land [/card] [card] name=Izzet Chronarch auto=moveTo(myhand) target(instant,sorcery|mygraveyard) text=When Izzet Chronarch enters the battlefield, return target instant or sorcery card from your graveyard to your hand. mana={3}{U}{R} type=Creature subtype=Human Wizard power=2 toughness=2 [/card] [card] name=Izzet Cluestone auto={T}:Add{U} auto={T}:Add{R} auto={U}{R}{T}{S}:draw:1 controller text={T}: Add {U} or {R} to your mana pool. -- {U}{R}, {T}, Sacrifice Izzet Cluestone: Draw a card. mana={3} type=Artifact [/card] [card] name=Izzet Guildgate auto=tap(noevent) auto={T}:Add{U} auto={T}:Add{R} text=Izzet Guildgate enters the battlefield tapped. -- {T}: Add {U} or {R} to your mana pool. type=Land subtype=Gate [/card] [card] name=Izzet Guildmage auto=@movedto(instant[manacost<=2]|mystack):all(trigger[to]<1>) transforms((,newability[pay[[{2}{U}]] name(copy instant) activate name(copy instant) castcard(copied noevent)])) forever auto=@movedto(sorcery[manacost<=2]|mystack):all(trigger[to]<1>) transforms((,newability[pay[[{2}{R}]] name(copy sorcery) activate name(copy sorcery) castcard(copied noevent)])) forever text=({(u/r)} can be paid with either {U} or {R}.) -- {2}{U}: Copy target instant spell you control with mana value 2 or less. You may choose new targets for the copy. -- {2}{R}: Copy target sorcery spell you control with mana value 2 or less. You may choose new targets for the copy. mana={UR}{UR} type=Creature subtype=Human Wizard power=2 toughness=2 [/card] [card] name=Izzet Keyrune auto={T}:Add{U} auto={T}:Add{R} auto={U}{R}:transforms((Elemental Artifact Creature,setpower=2,settoughness=1,red,blue)) ueot auto=@combatdamaged(player) from(this):may _LOOT_ text={T}: Add {U} or {R} to your mana pool. -- {U}{R}: Until end of turn, Izzet Keyrune becomes a 2/1 blue and red Elemental artifact creature. -- Whenever Izzet Keyrune deals combat damage to a player, you may draw a card. If you do, discard a card. mana={3} type=Artifact [/card] [card] name=Izzet Signet auto={1}{T}:Add{U}{R} text={1}, {T}: Add {U}{R} to your mana pool. mana={2} type=Artifact [/card] [card] name=Izzet Staticaster abilities=flash,haste auto={t}:target(creature) transforms((,newability[all(creature[share!name!]) damage:1])) forever text=Flash (You may cast this spell any time you could cast an instant.),Haste -- {T}: Izzet Staticaster deals 1 damage to target creature and each other creature with the same name as that creature. power=0 toughness=3 mana={1}{u}{r} type=creature subtype=Human Wizard [/card] [card] name=Jabari's Banner auto={1}{T}:target(creature) teach(creature) flanking ueot && teach(creature) flanker ueot text={1}, {T}: Target creature gains flanking until end of turn. (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) mana={2} type=Artifact [/card] [card] name=Jace's Archivist auto={U}{T}:name(discard & draw) transforms((,newability[if compare(ohandcount)~equalto~compare(phandcount) then discard:ohandcount controller && draw:ohandcount controller && discard:phandcount opponent && draw:phandcount opponent],newability[if compare(ohandcount)~morethan~compare(phandcount) then discard:ohandcount controller && draw:ohandcount controller && discard:phandcount opponent && draw:phandcount opponent],newability[if compare(phandcount)~morethan~compare(ohandcount) then discard:phandcount opponent && draw:phandcount opponent && discard:ohandcount controller && draw:ohandcount controller])) all(this) text={U}, {T}: Each player discards his or her hand, then draws cards equal to the greatest number of cards a player discarded this way. mana={1}{U}{U} type=Creature subtype=Vedalken Wizard power=2 toughness=2 [/card] [card] name=Jace's Erasure auto=@drawof(player):may deplete:1 target(player) text=Whenever you draw a card, you may have target player put the top card of his or her library into his or her graveyard. mana={1}{U} type=Enchantment [/card] [card] name=Jace's Ingenuity auto=draw:3 text=Draw three cards. mana={3}{U}{U} type=Instant [/card] [card] name=Jace's Phantasm auto=aslongas(*|opponentgraveyard) 4/4 >9 abilities=flying text=Flying -- Jace's Phantasm gets +4/+4 as long as an opponent has ten or more cards in his or her graveyard. mana={U} type=Creature subtype=Illusion power=1 toughness=1 [/card] [card] name=Jace's Sanctum auto=lord(*[instant;sorcery]|mycastingzone) altercost(colorless, -1) aicode=activate transforms((,newability[all(*[zpos<=1]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot auto=@movedTo(instant,sorcery|mystack):scry:1 scrycore delayed dontshow donothing scrycoreend scryend text=Instant and sorcery spells you cast cost {1} less to cast. -- Whenever you cast an instant or sorcery spell, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) mana={3}{U} type=Enchantment [/card] [card] name=Jace's Scrutiny target=creature auto=-4/-0 auto=name(Create clue) token(Clue) controller text=Target creature gets -4/-0 until end of turn. -- Investigate. (Put a colorless Clue artifact token onto the battlefield with "{2}, Sacrifice this artifact: Draw a card.") mana={1}{U} type=Instant [/card] [card] name=Jackal Familiar auto=@combat(attacking) source(this) restriction{type(creature[attacking]|myBattlefield)~equalto~1}:all(this) removefromcombat && untap auto=@combat(blocking) source(this) restriction{type(creature[blocking]|myBattlefield)~equalto~1}:all(this) removefromcombat && untap text=Jackal Familiar can't attack or block alone. mana={R} type=Creature subtype=Dog power=2 toughness=2 [/card] [card] name=Jackal Pup auto=_ENRAGE_damage:thatmuch controller text=Whenever Jackal Pup is dealt damage, it deals that much damage to you. mana={R} type=Creature subtype=Dog power=2 toughness=1 [/card] [card] name=Jackalope Herd auto=@movedTo(*|mystack):moveTo(ownerHand) text=When you cast a spell, return Jackalope Herd to its owner's hand. mana={3}{G} type=Creature subtype=Rabbit Beast power=4 toughness=5 [/card] [card] name=Jacques le Vert auto=lord(creature[green]|myBattlefield) 0/2 text=Green creatures you control get +0/+2. mana={1}{R}{G}{W} type=Legendary Creature subtype=Human Warrior power=3 toughness=2 [/card] [card] name=Jaddi Lifestrider auto=tap target(creature[-tapped]|mybattlefield) && life:2 text=tap any amount of creatures and gain 2 life for each creature tapped this way mana={4}{G} type=Creature subtype=Elemental power=2 toughness=8 [/card] [card] name=Jaddi Offshoot abilities=defender auto=_LANDFALL_life:1 controller text=Defender -- Landfall -- Whenever a land enters the battlefield under your control, you gain 1 life. mana={G} type=Creature subtype=Plant power=0 toughness=3 [/card] [card] name=Jade Idol auto=@movedTo(spirit,arcane|mystack):transforms((Spirit Artifact Creature,setpower=4,settoughness=4)) ueot text=Whenever you cast a Spirit or Arcane spell, Jade Idol becomes a 4/4 Spirit artifact creature until end of turn. mana={4} type=Artifact [/card] [card] name=Jade Leech auto=lord(*[green]|mycastingzone) altercost(green,+1) text=Green spells you cast cost {G} more to cast. mana={2}{G}{G} type=Creature subtype=Leech power=5 toughness=5 [/card] [card] name=Jade Mage auto={2}{G}:_SAPROLINGTOKEN_ text={2}{G}: Put a 1/1 green Saproling creature token onto the battlefield. mana={1}{G} type=Creature subtype=Human Shaman power=2 toughness=1 [/card] [card] name=Jade Statue auto={2}:transforms((Golem Artifact Creature,setpower=3,settoughness=6)) ueot restriction{during battle} text={2}: Jade Statue becomes a 3/6 Golem artifact creature until end of combat. Activate this ability only during combat. mana={4} type=Artifact [/card] [card] name=Jagged Lightning target=<2>creature auto=damage:3 text=Jagged Lightning deals 3 damage to each of two target creatures. mana={3}{R}{R} type=Sorcery [/card] [card] name=Jagged Poppet auto=_ENRAGE_ability$!name(discard) target(*|myhand) reject!$ controller auto=@combatdamagefoeof(player) from(this) restriction{type(*|myhand)~lessthan~1}:ability$!name(discard) target(*|myhand) reject!$ opponent text=Whenever Jagged Poppet is dealt damage, discard that many cards. -- Hellbent - Whenever Jagged Poppet deals combat damage to a player, if you have no cards in hand, that player discards cards equal to the damage. mana={1}{B}{R} type=Creature subtype=Ogre Warrior power=3 toughness=4 [/card] [card] name=Jagged-Scar Archers anyzone=type:elf:myBattlefield/type:elf:myBattlefield cdaactive auto={T}:target(creature[flying]) dynamicability text=Jagged-Scar Archers's power and toughness are each equal to the number of Elves you control. -- {T}: Jagged-Scar Archers deals damage equal to its power to target creature with flying. mana={1}{G}{G} type=Creature subtype=Elf Archer power=* toughness=* [/card] [card] name=Jagwasp Swarm abilities=flying text=Flying mana={3}{B} type=Creature subtype=Insect power=3 toughness=2 [/card] [card] name=Jalira, Master Polymorphist auto={2}{u}{s(other creature|mybattlefield)}{t}:Reveal:1 revealzone(mylibrary) revealuntil(creature[-legendary]|mylibrary) optionone target(creature[-legendary]|myreveal) moveto(mybattlefield) optiononeend optiontwo all(*|myreveal) bottomoflibrary optiontwoend revealend text={2}{U}, {T}, Sacrifice another creature: Reveal cards from the top of your library until you reveal a nonlegendary creature card. Put that card onto the battlefield and the rest on the bottom of your library in a random order. mana={3}{U} type=Legendary Creature subtype=Human Wizard power=2 toughness=2 [/card] [card] name=Jalum Tome auto={2}{T}:_LOOT_ text={2}, {T}: Draw a card, then discard a card. mana={3} type=Artifact [/card] [card] name=Jamuraan Lion auto={W}{T}:cantblock target(creature) text={W}, {T}: Target creature can't block this turn. mana={2}{W} type=Creature subtype=Cat power=3 toughness=1 [/card] [card] name=Jandor's Ring alias=1117 text={2}, {T}, Discard the last card you drew this turn: Draw a card. mana={6} type=Artifact [/card] [card] name=Jandor's Saddlebags auto={3}{T}:untap target(creature) text={3}, {T}: Untap target creature. mana={2} type=Artifact [/card] [card] name=Jangling Automaton auto=_ATTACKING_untap all(creature|opponentBattlefield) text=Whenever Jangling Automaton attacks, untap all creatures defending player controls. mana={3} type=Artifact Creature subtype=Construct power=3 toughness=2 [/card] [card] name=Janjeet Sentry auto=alterenergy:2 controllere auto={T}{e:2}:tap target(artifact,creature) auto={T}{e:2}:untap target(artifact,creature) text=When Janjeet Sentry enters the battlefield, you get {E}{E} (two energy counters). -- {T}, Pay {E}{E}: You may tap or untap target artifact or creature. mana={2}{U} type=Creature subtype=Vedalken Soldier power=2 toughness=3 [/card] [card] name=Jarad, Golgari Lich Lord auto=type:creature:mygraveyard/type:creature:mygraveyard nonstatic auto={1}{B}{G}{S(other creature|myBattlefield)}:life:-storedpower opponent autograveyard={S(swamp|mybattlefield)}{S(forest|mybattlefield)}:name(reclaim) moveTo(myhand) text=Jarad, Golgari Lich Lord gets +1/+1 for each creature card in your graveyard. -- {1}{B}{G}, Sacrifice another creature: Each opponent loses life equal to the sacrificed creature's power. -- Sacrifice a Swamp and a Forest: Return Jarad from your graveyard to your hand. mana={B}{B}{G}{G} type=Legendary Creature subtype=Zombie Elf power=2 toughness=2 [/card] [card] name=Jarad's Orders auto=name(put in hand) moveto(myhand) notatarget(creature|mylibrary) and!(name(put in graveyard) moveto(mygraveyard) notatarget(creature|mylibrary))! oneshot text=Search your library for up to two creature cards and reveal them. Put one into your hand and the other into your graveyard. Then shuffle your library. mana={2}{B}{G} type=Sorcery [/card] [card] name=Jaraku the Interloper doublefaced=kamiflip backside=Callow Jushi auto={C(0/0,-1,Ki)}:name(counter spell) target(*|stack) transforms((,newability[pay[[{2}]] name(pay 2 mana) donothing?fizzle])) forever text=Remove a ki counter from Jaraku the Interloper: Counter target spell unless its controller pays {2}. // Callow Jushi color=blue type=Legendary Creature subtype=Spirit power=4 toughness=4 [/card] [card] name=Jareth, Leonine Titan auto=@combat(blocking) source(this):7/7 ueot auto={W}:name(White) protection from white auto={W}:name(Blue) protection from blue auto={W}:name(Black) protection from black auto={W}:name(Red) protection from red auto={W}:name(Green) protection from green text=Whenever Jareth, Leonine Titan blocks, it gets +7/+7 until end of turn. -- {W}: Jareth gains protection from the color of your choice until end of turn. mana={3}{W}{W}{W} type=Legendary Creature subtype=Cat Giant power=4 toughness=7 [/card] [card] name=Jasmine Boreal mana={3}{G}{W} type=Legendary Creature subtype=Human power=4 toughness=5 [/card] [card] name=Jawbone Skulkin auto={2}:haste target(creature[red]) text={2}: Target red creature gains haste until end of turn. mana={1} type=Artifact Creature subtype=Scarecrow power=1 toughness=1 [/card] [card] name=Jaya Ballard, Task Mage auto={R}{T}{D(*|myHand)}:destroy target(*[blue]) auto={1}{R}{T}{D(*|myHand)}:damage:3 && cantregen target(creature,player) auto={5}{R}{R}{D(*|myHand)}:damage:6 all(creature,player) text={R}, {T}, Discard a card: Destroy target blue permanent. -- {1}{R}, {T}, Discard a card: Jaya Ballard, Task Mage deals 3 damage to target creature or player. A creature dealt damage this way can't be regenerated this turn. -- {5}{R}{R}, {T}, Discard a card: Jaya Ballard deals 6 damage to each creature and each player. mana={1}{R}{R} type=Legendary Creature subtype=Human Spellshaper power=2 toughness=2 [/card] [card] name=Jayemdae Tome auto={4}{T}:draw:1 text={4}, {T}: Draw a card. mana={4} type=Artifact [/card] [card] name=Jazal Goldmane abilities=first strike auto={3}{W}{W}:all(creature[attacking]|mybattlefield) type:creature[attacking]:mybattlefield/type:creature[attacking]:mybattlefield ueot text=First strike -- {3}{W}{W}: Attacking creatures you control get +X/+X until end of turn, where X is the number of attacking creatures. mana={2}{W}{W} type=Legendary Creature subtype=Cat Warrior power=4 toughness=4 [/card] [card] name=Jedit Ojanen of Efrava abilities=forestwalk auto=_ATTACKING_token(Cat Warrior,Creature Cat Warrior,2/2,forestwalk green) auto=@combat(blocking) source(this):token(Cat Warrior,Creature Cat Warrior,2/2,forestwalk green) text=Forestwalk -- Whenever Jedit Ojanen of Efrava attacks or blocks, put a 2/2 green Cat Warrior creature token with forestwalk onto the battlefield. mana={3}{G}{G}{G} type=Legendary Creature subtype=Cat Warrior power=5 toughness=5 [/card] [card] name=Jedit Ojanen mana={4}{W}{W}{U} type=Legendary Creature subtype=Cat Warrior power=5 toughness=5 [/card] [card] name=Jedit's Dragoons abilities=vigilance auto=life:4 text=Vigilance -- When Jedit's Dragoons enters the battlefield, you gain 4 life. mana={5}{W} type=Creature subtype=Cat Soldier power=2 toughness=5 [/card] [card] name=Jeering Instigator facedown={3} autofacedown={2}{R}:morph autofaceup=if compare(restriction{myturnonly}~morethan~0) then target(creature|opponentbattlefield) transforms((,newability[moveTo(opponentbattlefield)],newability[phaseaction[endofturn sourceinplay] moveTo(ownerbattlefield)],newability[untap],haste)) ueot text=Morph {2}{R} (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.) -- When Jeering Instigator is turned face up, if it's your turn, gain control of another target creature until end of turn. Untap that creature. It gains haste until end of turn. mana={1}{R} type=Creature subtype=Goblin Rogue power=2 toughness=1 [/card] [card] name=Jelenn Sphinx abilities=flying,vigilance auto=_ATTACKING_all(other creature[attacking]) 1/1 ueot text=Flying. -- Vigilance. -- Whenever Jelenn Sphinx attacks, other attacking creatures get +1/+1 until end of turn. mana={3}{W}{U} type=Creature subtype=Sphinx power=1 toughness=5 [/card] [card] name=Jenara, Asura of War abilities=flying auto={1}{W}:counter(1/1) text=Flying -- {1}{W}: Put a +1/+1 counter on Jenara, Asura of War. mana={G}{W}{U} type=Legendary Creature subtype=Angel power=3 toughness=3 [/card] [card] name=Jerrard of the Closed Fist mana={3}{R}{G}{G} type=Legendary Creature subtype=Human Knight power=6 toughness=5 [/card] [card] name=Jeska, Warrior Adept abilities=first strike,haste auto={T}:damage:1 target(creature,player) text=First strike, haste -- {T}: Jeska, Warrior Adept deals 1 damage to target creature or player. mana={2}{R}{R} type=Legendary Creature subtype=Human Barbarian Warrior power=3 toughness=1 [/card] [card] name=Jeskai Ascendancy auto=@movedTo(*[-creature]|mystack):all(creature|myBattlefield) 1/1 ueot && all(creature|mybattlefield) untap auto=@movedTo(*[-creature]|mystack):may _LOOT_ text=Enchantment. -- Whenever you cast a noncreature spell, creatures you control get +1/+1 until end of turn. Untap those creatures. -- Whenever you cast a noncreature spell, you may draw a card. If you do, discard a card. mana={U}{R}{W} type=Enchantment [/card] [card] name=Jeskai Banner auto={T}: Add{U} auto={T}: Add{R} auto={T}: Add{W} auto={U}{R}{W}{T}{S}:draw:1 controller text={T}: Add {U},{R} or {W} to your mana pool. -- {U}{R}{W}, {T}, Sacrifice Jeskai Banner: Draw a card. mana={3} type=Artifact [/card] [card] name=Jeskai Barricade abilities=flash,defender auto=may name(bounce target creature you control) moveTo(ownerhand) target(other creature|myBattlefield) text=Flash (You may cast this spell any time you could cast an instant.) -- Defender -- When Jeskai Barricade enters the battlefield, you may return another target creature you control to its owner's hand. mana={1}{W} type=Creature subtype=Wall power=0 toughness=4 [/card] [card] name=Jeskai Charm auto=choice name(top of library) moveTo(ownerLibrary) target(creature) auto=choice name(4 damage) damage:4 target(opponent) auto=choice name(1/1 and Lifelink) all(creature|myBattlefield) transforms((,newability[1/1],newability[lifelink])) ueot text=Choose one: -- Put target creature on top of its owner's library. -- Jeskai Charm deals 4 damage to target opponent. -- Creatures you control get +1/+1 and gain lifelink until end of turn. mana={U}{R}{W} type=Instant [/card] [card] name=Jeskai Elder abilities=prowess auto=@movedTo(*[-creature]|mystack):1/1 ueot auto=@combatdamaged(player) from(this):may _LOOT_ text=Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) -- Whenever Jeskai Elder deals combat damage to a player, you may draw a card. If you do, discard a card. mana={1}{U} type=Creature subtype=Human Monk power=1 toughness=2 [/card] [card] name=Jeskai Runemark target=creature auto=2/2 auto=aslongas(*[red;white]|mybattlefield):teach(creature) flying text=Enchant creature -- Enchanted creature gets +2/+2. -- Enchanted creature has flying as long as you control a red or white permanent. mana={2}{U} type=Enchantment subtype=Aura [/card] [card] name=Jeskai Sage auto=@movedto(*[-creature]|mystack):1/1 ueot auto=_DIES_draw:1 controller text=Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) -- When Jeskai Sage dies, draw a card. mana={1}{U} type=Creature subtype=Human Monk power=1 toughness=1 [/card] [card] name=Jeskai Student abilities=prowess auto=@movedTo(*[-creature]|mystack):1/1 ueot text=Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) mana={1}{W} type=Creature subtype=Human Monk power=1 toughness=3 [/card] [card] name=Jeskai Windscout abilities=flying,prowess auto=@movedTo(*[-creature]|mystack):1/1 ueot text=Flying -- Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) mana={2}{U} type=Creature subtype=Bird Scout power=2 toughness=1 [/card] [card] name=Jester's Cap aicode=activate moveto(exile) target(<3>*|targetedpersonslibrary) auto={2}{T}{S}:name(exile cards) target(player) reveal:type:*:targetedpersonslibrary revealzone(targetedpersonslibrary) optionone name(choose card) target(<3>*|reveal) moveto(exile) optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend revealend text={2}, {T}, Sacrifice Jester's Cap: Search target player's library for three cards and exile them. Then that player shuffles his or her library. mana={4} type=Artifact [/card] [card] name=Jet Medallion auto=lord(*[black]|mycastingzone) altercost(colorless,-1) text=Black spells you cast cost {1} less to cast. mana={2} type=Artifact [/card] [card] name=Jeweled Spirit abilities=flying auto={S(land|mybattlefield)}{S(land|mybattlefield)}:name(protection from white) transforms((,newability[protection from white])) ueot auto={S(land|mybattlefield)}{S(land|mybattlefield)}:name(protection from blue) transforms((,newability[protection from blue])) ueot auto={S(land|mybattlefield)}{S(land|mybattlefield)}:name(protection from black) transforms((,newability[protection from black])) ueot auto={S(land|mybattlefield)}{S(land|mybattlefield)}:name(protection from red) transforms((,newability[protection from red])) ueot auto={S(land|mybattlefield)}{S(land|mybattlefield)}:name(protection from green) transforms((,newability[protection from green])) ueot auto={S(land|mybattlefield)}{S(land|mybattlefield)}:name(protection from artifacts) transforms((,newability[protection from(artifact)])) ueot text=Flying -- Sacrifice two lands: Jeweled Spirit gains protection from artifacts or from the color of your choice until end of turn. mana={3}{W}{W} type=Creature subtype=Spirit power=3 toughness=3 [/card] [card] name=Jeweled Torque auto=choice name(White) all(this) transforms((,newability[@movedto(*[white]|stack):pay[[{2}]] life:2])) forever auto=choice name(Blue) all(this) transforms((,newability[@movedto(*[blue]|stack):pay[[{2}]] life:2])) forever auto=choice name(Black) all(this) transforms((,newability[@movedto(*[black]|stack):pay[[{2}]] life:2])) forever auto=choice name(Red) all(this) transforms((,newability[@movedto(*[red]|stack):pay[[{2}]] life:2])) forever auto=choice name(Green) all(this) transforms((,newability[@movedto(*[green]|stack):pay[[{2}]] life:2])) forever text=As Jeweled Torque enters the battlefield, choose a color. -- Whenever a player casts a spell of the chosen color, you may pay {2}. If you do, you gain 2 life. mana={2} type=Artifact [/card] [card] name=Jhessian Balmgiver auto={T}:prevent:1 target(creature,player) auto={T}:unblockable target(creature) text={T}: Prevent the next 1 damage that would be dealt to target creature or player this turn. -- {T}: Target creature is unblockable this turn. mana={1}{W}{U} type=Creature subtype=Human Cleric power=1 toughness=1 [/card] [card] name=Jhessian Infiltrator abilities=unblockable text=Jhessian Infiltrator is unblockable. mana={G}{U} type=Creature subtype=Human Rogue power=2 toughness=2 [/card] [card] name=Jhessian Lookout mana={1}{U} type=Creature subtype=Human Scout power=2 toughness=1 [/card] [card] name=Jhessian Thief abilities=prowess auto=@combatdamaged(player) from(this):draw:1 controller auto=@movedTo(*[-creature]|mystack):1/1 ueot text=Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) -- Whenever Jhessian Thief deals combat damage to a player, draw a card. mana={2}{U} type=Creature subtype=Human Rogue power=1 toughness=3 [/card] [card] name=Jhessian Zombies abilities=fear aicode=activate target(*[island;swamp]|mylibrary) moveto(myhand) autohand={2}{cycle}:name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>*[island;swamp]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend text=Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) -- Islandcycling {2}, swampcycling {2} ({2}, Discard this card: Search your library for an Island or Swamp card, reveal it, and put it into your hand. Then shuffle your library.) mana={4}{U}{B} type=Creature subtype=Zombie power=2 toughness=4 [/card] [card] name=Jhoira's Toolbox auto={2}:regenerate target(creature[artifact]) text={2}: Regenerate target artifact creature. mana={2} type=Artifact Creature subtype=Insect power=1 toughness=1 [/card] [card] name=Jhovall Queen abilities=vigilance text=Vigilance mana={4}{W}{W} type=Creature subtype=Cat Rebel power=4 toughness=7 [/card] [card] name=Jhovall Rider abilities=trample text=Trample mana={4}{W} type=Creature subtype=Human Rebel power=3 toughness=3 [/card] [card] name=Jihad auto=chooseacolor transforms((,newability[aslongas(*[chosencolor]|opponentbattlefield) lord(creature[white]|mybattlefield) 2/1],newability[aslongas(*[chosencolor]|opponentbattlefield) sacrifice <1])) chooseend text=As Jihad enters the battlefield, choose a color and an opponent. -- White creatures get +2/+1 as long as the chosen player controls a nontoken permanent of the chosen color. -- When the chosen player controls no nontoken permanents of the chosen color, sacrifice Jihad. mana={W}{W}{W} type=Enchantment [/card] [card] name=Jilt kicker={1}{R} target=creature auto=moveto(ownerhand) auto=if paid(kicker) then damage:2 target(creature) text=Kicker {1}{R} (You may pay an additional {1}{R} as you cast this spell.) -- Return target creature to its owner's hand. If Jilt was kicked, it deals 2 damage to another target creature. mana={1}{U} type=Instant [/card] [card] name=Jin-Gitaxias, Core Augur abilities=flash auto=@each my end:draw:7 auto=hmodifer:-7 opponent mana={8}{U}{U} type=Legendary Creature subtype=Phyrexian Praetor power=5 toughness=4 text=Flash -- At the beginning of your end step, draw seven cards. -- Each opponent's maximum hand size is reduced by seven. [/card] [card] name=Jinxed Choker auto=@each my endofturn:moveTo(opponentbattlefield) && counter(0/0,1,Charge) auto=@each my upkeep:dynamicability auto={3}:name(add a Charge counter) counter(0/0,1,Charge) auto={3}:name(remove a Charge counter) counter(0/0,-1,Charge) text=At the beginning of your end step, target opponent gains control of Jinxed Choker and puts a charge counter on it. -- At the beginning of your upkeep, Jinxed Choker deals damage to you equal to the number of charge counters on it. -- {3}: Put a charge counter on Jinxed Choker or remove one from it. mana={3} type=Artifact [/card] [card] name=Jinxed Idol auto=@each my upkeep:damage:2 controller auto={S(creature|mybattlefield)}:moveTo(opponentBattlefield) text=At the beginning of your upkeep, Jinxed Idol deals 2 damage to you. -- Sacrifice a creature: Target opponent gains control of Jinxed Idol. (This effect lasts indefinitely.) mana={2} type=Artifact [/card] [card] name=Jinxed Ring auto=@movedTo(*[-token]|mygraveyard) from(battlefield):damage:1 controller auto={S(creature|mybattlefield)}:moveTo(opponentBattlefield) text=Whenever a nontoken permanent is put into your graveyard from the battlefield, Jinxed Ring deals 1 damage to you. -- Sacrifice a creature: Target opponent gains control of Jinxed Ring. (This effect lasts indefinitely.) mana={2} type=Artifact [/card] [card] name=Jinx target=land auto=choice name(becomes a plains) transforms((,newability[loseabilities],newability[losesubtypesof(land)])) ueot && transforms((plains)) ueot auto=choice name(becomes a island) transforms((,newability[loseabilities],newability[losesubtypesof(land)])) ueot && transforms((island)) ueot auto=choice name(becomes a swamp) transforms((,newability[loseabilities],newability[losesubtypesof(land)])) ueot && transforms((swamp)) ueot auto=choice name(becomes a mountain) transforms((,newability[loseabilities],newability[losesubtypesof(land)])) ueot && transforms((mountain)) ueot auto=choice name(becomes a forest) transforms((,newability[loseabilities],newability[losesubtypesof(land)])) ueot && transforms((forest)) ueot auto=@next upkeep:draw:1 controller text=Target land becomes the basic land type of your choice until end of turn. -- Draw a card at the beginning of the next turn's upkeep. mana={1}{U} type=Instant [/card] [card] name=Jiwari, the Earth Aflame auto={X}{R}{T}:damage:X target(creature[-flying]) autohand={X}{R}{R}{R}{discard}:damage:X all(creature[-flying]) text={X}{R}, {T}: Jiwari, the Earth Aflame deals X damage to target creature without flying. -- Channel - {X}{R}{R}{R}, Discard Jiwari: Jiwari deals X damage to each creature without flying. mana={3}{R}{R} type=Legendary Creature subtype=Spirit power=3 toughness=3 [/card] [card] name=Jodah's Avenger auto={0}:double strike && -1/-1 auto={0}:protection from red && -1/-1 auto={0}:vigilance && -1/-1 auto={0}:shadow && -1/-1 text={0}: Until end of turn, Jodah's Avenger gets -1/-1 and gains your choice of double strike, protection from red, vigilance, or shadow. (A creature with shadow can block or be blocked by only creatures with shadow.) mana={5}{U} type=Creature subtype=Shapeshifter power=4 toughness=4 [/card] [card] name=Johan auto=@each my combatbegins sourcenottap:may name(johan cant attack) transforms((,newability[all(other creature|myBattlefield) vigilance],cantattack,cantpwattack,newability[phaseactionmulti[combatends sourceinplay] -cantattack && -cantpwattack])) ueot text=At the beginning of your combat phase, you may have Johan gain "Johan can't attack" until end of combat. If you do, attacking doesn't cause creatures you control to tap this combat if Johan is untapped. mana={3}{R}{G}{W} type=Legendary Creature subtype=Human Wizard power=5 toughness=4 [/card] [card] name=Johtull Wurm auto=rampage(-2/-1,1) text=Whenever Johtull Wurm becomes blocked, it gets -2/-1 until end of turn for each creature blocking it beyond the first. mana={5}{G} type=Creature subtype=Wurm power=6 toughness=6 [/card] [card] name=Join the Ranks auto=token(Soldier Ally,creature soldier ally, 1/1,white)*2 text=Put two 1/1 white Soldier Ally creature tokens onto the battlefield. mana={3}{W} type=Instant [/card] [card] name=Joiner Adept auto=lord(land|myBattlefield) {T}:add{G} auto=lord(land|myBattlefield) {T}:add{R} auto=lord(land|myBattlefield) {T}:add{U} auto=lord(land|myBattlefield) {T}:add{B} auto=lord(land|myBattlefield) {T}:add{W} text=Lands you control have "{T}: Add one mana of any color to your mana pool." mana={1}{G} type=Creature subtype=Elf Druid power=2 toughness=1 [/card] [card] name=Jokulhaups auto=bury all(artifact,creature,land) text=Destroy all artifacts, creatures, and lands. They can't be regenerated. mana={4}{R}{R} type=Sorcery [/card] [card] name=Jokulmorder abilities=trample,doesnotuntap auto=tap(noevent) auto=aslongas(land|mybattlefield) choice target(<5>land|mybattlefield) sacrifice oneshot >4 auto=choice sacrifice all(this) auto=@movedTo(island|mybattlefield):untap text=Trample -- Jokulmorder enters the battlefield tapped. -- When Jokulmorder enters the battlefield, sacrifice it unless you sacrifice five lands. -- Jokulmorder doesn't untap during your untap step. -- Whenever you play an Island, you may untap Jokulmorder. mana={4}{U}{U}{U} type=Creature subtype=Leviathan power=12 toughness=12 [/card] [card] name=Jolrael, Empress of Beasts auto={2}{G}{T}{D(*|myhand)}{D(*|myhand)}:name(lands become 3/3 creatures) target(player) donothing && all(land|targetedpersonsbattlefield) becomes(Creature,3/3) ueot text={2}{G}, {T}, Discard two cards: All lands target player controls become 3/3 creatures until end of turn. They're still lands. mana={3}{G}{G} type=Legendary Creature subtype=Human Spellshaper power=3 toughness=3 [/card] [card] name=Jolrael's Centaur abilities=flanking,shroud text=Shroud (This permanent can't be the target of spells or abilities.) -- Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) mana={1}{G}{G} type=Creature subtype=Centaur Archer power=2 toughness=2 [/card] [card] name=Jolrael's Favor abilities=flash target=creature auto={1}{G}:regenerate text=Flash -- Enchant creature -- {1}{G}: Regenerate enchanted creature. mana={1}{G} type=Enchantment subtype=Aura [/card] [card] name=Jolt auto=@next upkeep:draw:1 controller auto=may tap target(artifact,creature,land) auto=may untap target(artifact,creature,land) text=You may tap or untap target artifact, creature, or land. -- Draw a card at the beginning of the next turn's upkeep. mana={2}{U} type=Instant [/card] [card] name=Jolting Merfolk auto={1}{C(0/0,-1,Fade)}:tap target(creature) auto=fading:4 text=Fading 4 (This creature enters the battlefield with four fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) -- {1}, Remove a fade counter from Jolting Merfolk: Tap target creature. mana={2}{U}{U} type=Creature subtype=Merfolk power=2 toughness=2 [/card] [card] name=Jor Kadeen, the Prevailer auto=first strike auto=aslongas(artifact|mybattlefield) lord(creature|mybattlefield) 3/0 >2 text=First strike -- Metalcraft - Creatures you control get +3/+0 as long as you control three or more artifacts. mana={3}{R}{W} type=Legendary Creature subtype=Human Warrior power=5 toughness=4 [/card] [card] name=Joraga Auxiliary auto={4}{G}{W}:target(other creature|battlefield) counter(1/1) text={4}{G}{W}: Support 2. (Put a +1/+1 counter on each of up to two other target creatures.) mana={1}{G}{W} type=Creature subtype=Elf Soldier Ally power=2 toughness=3 [/card] [card] name=Joraga Bard auto=may all(ally|myBattlefield) vigilance ueot auto=_RALLY_may all(ally|myBattlefield) vigilance ueot text=Whenever Joraga Bard or another Ally enters the battlefield under your control, you may have Ally creatures you control gain vigilance until end of turn. mana={3}{G} type=Creature subtype=Elf Rogue Bard Ally power=1 toughness=4 [/card] [card] name=Joraga Treespeaker auto={1}{G}:counter(0/0,1,Level) asSorcery auto=this(counter{0/0.1.Level}) {T}:Add{G}{G} auto=this(counter{0/0.1.Level}) 0/1 auto=this(counter{0/0.5.Level}) lord(other elf|myBattlefield) {T}:Add{G}{G} auto=this(counter{0/0.5.Level}) 0/2 text=Level up {1}{G} ({1}{G}: Put a Level counter on this. Level up only as a sorcery.) -- [Level 1-4] {T}: Add {G}{G} to your mana pool. (1/2) -- [Level 5+] Elves you control have "{T}: Add {G}{G} to your mana pool." (1/4) mana={G} auto=maxlevel:5 type=Creature subtype=Elf Druid power=1 toughness=1 [/card] [card] name=Joraga Warcaller auto=if paid(kicker) then counter(1/1,kicked) kicker=multi{1}{G} auto=thisforeach(counter{1/1.1}) lord(other elf|myBattlefield) 1/1 text=Multikicker {1}{G} (You may pay an additional {1}{G} any number of times as you cast this spell.) -- Joraga Warcaller enters the battlefield with a +1/+1 counter on it for each time it was kicked. -- Other Elf creatures you control get +1/+1 for each +1/+1 counter on Joraga Warcaller. mana={G} type=Creature subtype=Elf Warrior power=1 toughness=1 [/card] [card] name=Jori En, Ruin Diver auto=@movedto(*|mystack) restriction{thisturn(*|mystack)~equalto~1}:draw:1 controller text=Whenever you cast your second spell each turn, draw a card. mana={1}{U}{R} type=Legendary Creature subtype=Merfolk Wizard power=2 toughness=3 [/card] [card] name=Jorubai Murk Lurker auto=aslongas(Swamp|myBattlefield) 1/1 auto={1}{B}:target(creature) lifelink ueot text=Jorubai Murk Lurker gets +1/+1 as long as you control a Swamp. -- {1}{B}: Target creature gains lifelink until end of turn. (Damage dealt by the creature also causes its controller ot gain that much life.) mana={2}{U} type=Creature subtype=Leech power=1 toughness=3 [/card] [card] name=Jotun Owl Keeper auto=cumulativeupcost[{WU}] sacrifice auto=_DIES_thisforeach(counter{0/0.1.Age}) token(Bird,Creature Bird,1/1,white,flying) text=Cumulative upkeep {W} or {U} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -- When Jotun Owl Keeper dies, put a 1/1 white Bird creature token with flying onto the battlefield for each age counter on it. mana={2}{W} type=Creature subtype=Giant power=3 toughness=3 [/card] [card] name=Journey of Discovery other={4}{G}{G} name(Entwine) auto=if paid(alternative) then transforms((,newability[notatarget(land[basic]|mylibrary) moveto(ownerhand)],newability[maxPlay(land)+2])) auto=ifnot paid(alternative) then transforms((,newability[choice name(fetch 2 basic lands to hand) notatarget(land[basic]|mylibrary) moveto(ownerhand)],newability[choice name(can play 2 additional lands) maxPlay(land)+2 controller])) text=Choose one - Search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle your library; or you may play up to two additional lands this turn. -- Entwine {2}{G} (Choose both if you pay the entwine cost.) mana={2}{G} type=Sorcery [/card] [card] name=Journey to Nowhere auto=target(creature) (blink)forsrc text=When Journey to Nowhere enters the battlefield, exile target creature. -- When Journey to Nowhere leaves the battlefield, return the exiled card to the battlefield under its owner's control. mana={1}{W} type=Enchantment [/card] [card] name=Journeyer's Kite aicode=activate target(land[basic]|mylibrary) moveto(myhand) auto={3}{T}:name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>land[basic]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend text={3}, {T}: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library. mana={2} type=Artifact [/card] [card] name=Joven auto={R}{R}{R}{T}:destroy target(artifact[-creature]) text={R}{R}{R}, {T}: Destroy target noncreature artifact. mana={3}{R}{R} type=Legendary Creature subtype=Human Rogue power=3 toughness=3 [/card] [card] name=Joven's Ferrets auto=_ATTACKING_0/2 ueot auto=@combat(blocked) source(this) from(creature):all(trigger[from]) phaseaction[combatends once] tap && all(trigger[from]) phaseaction[combatends once] frozen text=Whenever Joven's Ferrets attacks, it gets +0/+2 until end of turn. -- At end of combat, tap all creatures that blocked Joven's Ferrets this turn. They don't untap during their controller's next untap step. mana={G} type=Creature subtype=Ferret power=1 toughness=1 [/card] [card] name=Joven's Tools auto={4}{T}:target(creature) transforms((,newability[cantbeblockedby(creature[-wall])])) ueot text={4}, {T}: Target creature can't be blocked this turn except by Walls. mana={6} type=Artifact [/card] [card] name=Jovial Evil target=opponent auto=damage:twicetype:creature[white]:targetedpersonsbattlefield text=Jovial Evil deals X damage to target opponent, where X is twice the number of white creatures that player controls. mana={2}{B} type=Sorcery [/card] [card] name=Joyous Respite auto=life:type:land:mybattlefield text=You gain 1 life for each land you control. mana={3}{G} type=Sorcery subtype=Arcane [/card] [card] name=Judge of Currents auto=@tapped(merfolk|mybattlefield):may life:1 controller text=Whenever a Merfolk you control becomes tapped, you may gain 1 life. mana={1}{W} type=Creature subtype=Merfolk Wizard power=1 toughness=1 [/card] [card] name=Judge Unworthy aicode=activate transforms((,newability[all(*[zpos=1]|mylibrary) transforms((,newability[name(Damage attacking or blocking creature) target(creature[attacking;blocking]|battlefield) damage:manacost])) oneshot])) oneshot auto=scry:3 scrycore delayed name(Choose Target for damage) target(creature[attacking,blocking]) damage:revealedmana scrycoreend scryend text=Choose target attacking or blocking creature. Scry 3, then reveal the top card of your library. Judge Unworthy deals damage equal to that card's mana value to that creature. (To scry 3, look at the top three cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) mana={1}{W} type=Instant [/card] [card] name=Judge's Familiar abilities=flying auto={S}:name(counter spell) target(*[instant;sorcery]|stack) transforms((,newability[pay[[{1}]] name(pay 1 mana) donothing?fizzle])) forever text=Flying -- Sacrifice Judge's Familiar: Counter target instant or sorcery spell unless its controller pays {1}. mana={WU} type=Creature subtype=Bird power=1 toughness=1 [/card] [card] name=Jugan, the Rising Star abilities=flying auto=_DIES_ability$!may counter(1/1) target(creature)!$ controller && ability$!may counter(1/1) target(creature)!$ controller && ability$!may counter(1/1) target(creature)!$ controller && ability$!may counter(1/1) target(creature)!$ controller && ability$!may counter(1/1) target(creature)!$ controller text=Flying -- When Jugan, the Rising Star is put into a graveyard from the battlefield, you may distribute five +1/+1 counters among any number of target creatures. mana={3}{G}{G}{G} type=Legendary Creature subtype=Dragon Spirit power=5 toughness=5 [/card] [card] name=Juggernaut abilities=mustattack auto=cantbeblockedby(wall) text=Juggernaut attacks each turn if able. -- Juggernaut can't be blocked by Walls. mana={4} type=Artifact Creature subtype=Juggernaut power=5 toughness=3 [/card] [card] name=Juju Bubble auto=@movedTo(*|myStack):moveTo(graveyard) auto=@movedTo(*|myBattlefield):moveTo(graveyard) auto={2}:life:1 auto=cumulativeupcost[{1}] sacrifice text=Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -- When you play a card, sacrifice Juju Bubble. -- {2}: You gain 1 life. mana={1} type=Artifact [/card] [card] name=Jukai Messenger abilities=forestwalk text=Forestwalk mana={G} type=Creature subtype=Human Monk power=1 toughness=1 [/card] [card] name=Jump target=creature auto=flying text=Target creature gains flying until end of turn. mana={U} type=Instant [/card] [card] name=Jund Battlemage auto={B}{T}:life:-1 target(player) auto={G}{T}:_SAPROLINGTOKEN_ text={B}, {T}: Target player loses 1 life. -- {G}, {T}: Put a 1/1 green Saproling creature token onto the battlefield. mana={2}{R} type=Creature subtype=Human Shaman power=2 toughness=2 [/card] [card] name=Jund Charm auto=choice moveTo(exile) all(*|opponentgraveyard) auto=choice moveTo(exile) all(*|mygraveyard) auto=choice damage:2 all(creature) auto=aslongas(creature|battlefield) choice counter(1/1,2) target(creature) text=Choose one - Exile all cards from target player's graveyard; or Jund Charm deals 2 damage to each creature; or put two +1/+1 counters on target creature. mana={B}{R}{G} type=Instant [/card] [card] name=Jund Hackblade auto=aslongas(other *[multicolor]|mybattlefield) 1/1 auto=aslongas(other *[multicolor]|mybattlefield) haste text=As long as you control another multicolored permanent, Jund Hackblade gets +1/+1 and has haste. mana={BG}{R} type=Creature subtype=Goblin Berserker power=2 toughness=1 [/card] [card] name=Jund Panorama auto={T}:Add{C} auto={1}{T}{S}:name(search swamp) target(swamp[basic]|myLibrary) moveTo(myBattlefield) and!( tap(noevent) )! auto={1}{T}{S}:name(search mountain) target(mountain[basic]|myLibrary) moveTo(myBattlefield) and!( tap(noevent) )! auto={1}{T}{S}:name(search forest) target(forest[basic]|myLibrary) moveTo(myBattlefield) and!( tap(noevent) )! text={T}: Add {1} to your mana pool. -- {1}, {T}, Sacrifice Jund Panorama: Search your library for a basic Swamp, Mountain, or Forest card and put it onto the battlefield tapped. Then shuffle your library. type=Land [/card] [card] name=Jund Sojourners auto=_DIES_may damage:1 target(creature,player) autohand={2}{R}{cycle}:name(cycling) draw:1 autohand=@cycled(this|hand):may damage:1 target(*[creature;player]) text=When you cycle Jund Sojourners or it's put into a graveyard from the battlefield, you may have it deal 1 damage to target creature or player. -- Cycling {2}{R} ({2}{R}, Discard this card: Draw a card.) mana={B}{R}{G} type=Creature subtype=Viashino Shaman power=3 toughness=2 [/card] [card] name=Jungle Barrier abilities=defender auto=draw:1 text=Defender (This creature can't attack.) -- When Jungle Barrier enters the battlefield, draw a card. mana={2}{G}{U} type=Creature subtype=Plant Wall power=2 toughness=6 [/card] [card] name=Jungle Basin auto=tap(noevent) auto=aslongas(forest[-tapped]|mybattlefield) moveto(myhand) notatarget(forest[-tapped]|mybattlefield) oneshot auto=moveto(mygraveyard) notatarget(this|mybattlefield) auto={T}:Add{1}{G} text=Jungle Basin enters the battlefield tapped. -- When Jungle Basin enters the battlefield, sacrifice it unless you return an untapped Forest you control to its owner's hand. -- {T}: Add {1}{G}to your mana pool. type=Land [/card] [card] name=Jungle Hollow auto=tap(noevent) auto=life:1 auto={T}:Add{B} auto={T}:Add{G} text=Jungle Hollow enters the battlefield tapped. -- When Jungle Hollow enters the battlefield, you gain 1 life. -- {T}: Add {B} or {G} to your mana pool. type=Land [/card] [card] name=Jungle Lion abilities=cantblock text=Jungle Lion can't block. mana={G} type=Creature subtype=Cat power=2 toughness=1 [/card] [card] name=Jungle Patrol auto={1}{G}{T}:token(Plant Wall,creature Plant Wall, 0/1,green defender) auto={S(plant wall|myBattlefield)}:Add{R} text={1}{G}, {T}: Put a 0/1 green Plant Wall creature token with defender onto the battlefield. -- Sacrifice a Plant Wall token: Add {R} to your mana pool. mana={3}{G} type=Creature subtype=Human Soldier power=3 toughness=2 [/card] [card] name=Jungle Shrine auto=tap(noevent) auto={T}:Add{R} auto={T}:Add{G} auto={T}:Add{W} text=Jungle Shrine enters the battlefield tapped. -- {T}: Add {R}, {G}, or {W} to your mana pool. type=Land [/card] [card] name=Jungle Troll auto={GR}:regenerate text={R}: Regenerate Jungle Troll. -- {G}: Regenerate Jungle Troll. mana={1}{R}{G} type=Creature subtype=Troll power=2 toughness=1 [/card] [card] name=Jungle Weaver abilities=reach,cycling autohand=__CYCLING__({2}) text=Reach (This can block creatures with flying.) -- Cycling {2} ({2}, Discard this card: Draw a card.) mana={5}{G}{G} type=Creature subtype=Spider power=5 toughness=6 [/card] [card] name=Jungle Wurm auto=rampage(-1/-1,1) text=Whenever Jungle Wurm becomes blocked, it gets -1/-1 until end of turn for each creature blocking it beyond the first. mana={3}{G}{G} type=Creature subtype=Wurm power=5 toughness=5 [/card] [card] name=Juniper Order Advocate auto=this(untapped) lord(creature[green]|mybattlefield) 1/1 text=Green creatures you control get +1/+1 as long as Juniper Order Advocate is untapped. mana={2}{W} type=Creature subtype=Human Knight power=1 toughness=2 [/card] [card] name=Juniper Order Druid auto={T}:Untap target(land) text={T}: Untap target land. mana={2}{G} type=Creature subtype=Human Cleric Druid power=1 toughness=1 [/card] [card] name=Juniper Order Ranger auto=@movedto(other creature|myBattlefield):counter(1/1) auto=@movedto(other creature|myBattlefield):all(trigger) counter(1/1) text=Whenever another creature enters the battlefield under your control, put a +1/+1 counter on that creature and a +1/+1 counter on Juniper Order Ranger. mana={3}{G}{W} type=Creature subtype=Human Knight Ranger power=2 toughness=4 [/card] [card] name=Junk Diver abilities=flying auto=_DIES_moveTo(myhand) target(other artifact|mygraveyard) text=Flying -- When Junk Diver dies, return another target artifact card from your graveyard to your hand. mana={3} type=Artifact Creature subtype=Bird power=1 toughness=1 [/card] [card] name=Junk Golem auto=counter(1/1,3) auto=upcost[{C(1/1,-1)}] sacrifice auto={D(*|myhand)}:counter(1/1) text=Junk Golem enters the battlefield with three +1/+1 counters on it. -- At the beginning of your upkeep, sacrifice Junk Golem unless you remove a +1/+1 counter from it. -- {1}, Discard a card: Put a +1/+1 counter on Junk Golem. mana={4} type=Artifact Creature subtype=Golem power=0 toughness=0 [/card] [card] name=Junktroller abilities=defender auto={T}:bottomoflibrary target(*|graveyard) text=Defender (This creature can't attack.) -- {T}: Put target card in a graveyard on the bottom of its owner's library. mana={4} type=Artifact Creature subtype=Golem power=0 toughness=6 [/card] [card] name=Junkyo Bell auto=@each my upkeep:may target(creature|mybattlefield) transforms((,treason,newability[foreach(creature|mybattlefield) 1/1])) ueot text=At the beginning of your upkeep, you may have target creature you control get +X/+X until end of turn, where X is the number of creatures you control. If you do, sacrifice that creature at the beginning of the next end step. mana={4} type=Artifact [/card] [card] name=Juntu Stakes auto=lord(creature[power<=1]) doesnotuntap text=Creatures with power 1 or less don't untap during their controllers' untap steps. mana={2} type=Artifact [/card] [card] name=Junun Efreet abilities=flying auto=upcost[{B}{B}] sacrifice text=Flying -- At the beginning of your upkeep, sacrifice Junun Efreet unless you pay {B}{B}. mana={1}{B}{B} type=Creature subtype=Efreet power=3 toughness=3 [/card] [card] name=Jushi Apprentice doublefaced=kamiflip backside=Tomoya the Revealer restriction=compare(isflipped)~equalto~0 anyzone={0}:doubleside(backside) auto={2}{U}{T}:name(Draw a card) draw:1 controller restriction{type(*|myhand)~lessthan~8} auto={2}{U}{T}:name(Draw a card) draw:1 controller && flip(backside) restriction{type(*|myhand)~morethan~7} text={2}{U}, {T}: Draw a card. If you have nine or more cards in hand, flip Jushi Apprentice. // Tomoya the Revealer mana={1}{U} type=Creature subtype=Human Wizard power=1 toughness=2 [/card] [card] name=Just Fate target=creature[attacking]|opponentBattlefield auto=destroy restriction=opponentblockersonly text=Cast Just Fate only during the declare attackers step and only if you've been attacked this step. -- Destroy target attacking creature. mana={2}{W} type=Instant [/card] [card] name=Just the Wind target=creature auto=moveto(ownerhand) abilities=madness autoexile=restriction{discarded} pay({u}) name(pay u to cast) activate name(pay u to cast) castcard(normal)?name(put in graveyard) moveto(ownergraveyard) text=Return target creature to its owner's hand. -- Madness {U} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) mana={1}{U} type=Instant [/card] [card] name=Justice auto=upcost[{W}{W}]) sacrifice auto=@damaged(creature,player) from(creature[red]|opponentbattlefield):damage:thatmuch opponent auto=@damaged(creature,player) from(*[red]|opponentstack):damage:thatmuch opponent auto=@damaged(creature,player) from(creature[red]|mybattlefield):damage:thatmuch controller auto=@damaged(creature,player) from(*[red]|mystack):damage:thatmuch controller text=At the beginning of your upkeep, sacrifice Justice unless you pay {W}{W}. -- Whenever a red creature or spell deals damage, Justice deals that much damage to that creature's or spell's controller. mana={2}{W}{W} type=Enchantment [/card] [card] name=Juvenile Gloomwidow abilities=reach,wither text=Reach (This can block creatures with flying.) -- Wither (This deals damage to creatures in the form of -1/-1 counters.) mana={G}{G} type=Creature subtype=Spider power=1 toughness=3 [/card] [card] name=Juzam Djinn auto=@each my upkeep:damage:1 controller text=At the beginning of your upkeep, Juzam Djinn deals 1 damage to you. mana={2}{B}{B} type=Creature subtype=Djinn power=5 toughness=5 [/card] [card] name=Jwar Isle Avenger abilities=flying text=Surge {2}{U} (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.) -- Flying mana={4}{U} other={2}{U} name(surge) otherrestriction=thisturn(*|mystack)~morethan~0 type=Creature subtype=Sphinx power=3 toughness=3 [/card] [card] name=Jwar Isle Refuge auto=tap(noevent) auto=life:1 auto={T}:Add{U} auto={T}:Add{B} text=Jwar Isle Refuge enters the battlefield tapped. -- When Jwar Isle Refuge enters the battlefield, you gain 1 life. -- {T}: Add {U} or {B} to your mana pool. type=Land [/card] [card] name=Jwari Scuttler mana={2}{U} type=Creature subtype=Crab power=2 toughness=3 [/card] [card] name=Jwari Shapeshifter auto=may copy notatarget(ally) text=You may have Jwari Shapeshifter enter the battlefield as a copy of any Ally creature on the battlefield. mana={1}{U} type=Creature subtype=Shapeshifter Ally power=0 toughness=0 [/card] [card] name=Kaalia of the Vast abilities=flying auto=_ATTACKING_target(*[angel;demon;dragon]|myhand) ninjutsu text=Flying, Whenever Kaalia of the Vast attacks an opponent, you may put an Angel, Demon, or Dragon creature card from your hand onto the battlefield tapped and attacking that opponent. mana={1}{B}{R}{W} type=Legendary Creature subtype=Human Cleric power=2 toughness=2 [/card] [card] name=Kabira Crossroads auto=tap(noevent) auto=life:2 auto={T}:Add{W} text=Kabira Crossroads enters the battlefield tapped. -- When Kabira Crossroads enters the battlefield, you gain 2 life. -- {T}: Add {W} to your mana pool. type=Land [/card] [card] name=Kabira Evangel auto=may chooseacolor all(ally|mybattlefield) protection from(*[chosencolor]) ueot chooseend auto=_RALLY_may chooseacolor all(ally|mybattlefield) protection from(*[chosencolor]) ueot chooseend text=Whenever Kabira Evangel or another Ally enters the battlefield under your control, you may choose a color. If you do, Allies you control gain protection from the chosen color until end of turn. mana={2}{W} type=Creature subtype=Human Cleric Ally power=2 toughness=3 [/card] [card] name=Kabira Vindicator auto={2}{W}:counter(0/0,1,Level) asSorcery auto=this(counter{0/0.2.Level}) lord(other creature|myBattlefield) 1/1 auto=this(counter{0/0.2.Level}) 1/2 auto=this(counter{0/0.5.Level}) lord(other creature|myBattlefield) 1/1 auto=this(counter{0/0.5.Level}) 1/2 auto=maxlevel:5 text=Level up {2}{W} -- [Level 2-4] Other creatures you control get +1/+1. (3/6) -- [Level 5+] Other creatures you control get +1/+1. (4/8) mana={3}{W} type=Creature subtype=Human Knight power=2 toughness=4 [/card] [card] name=Kabuto Moth abilities=flying auto={T}:1/2 target(creature) text=Flying -- {T}: Target creature gets +1/+2 until end of turn. mana={2}{W} type=Creature subtype=Spirit power=1 toughness=2 [/card] [card] name=Kaervek the Merciless auto=@movedTo(*[manacost=1]|opponentstack):damage:1 target(creature,player) auto=@movedTo(*[manacost=2]|opponentstack):damage:2 target(creature,player) auto=@movedTo(*[manacost=3]|opponentstack):damage:3 target(creature,player) auto=@movedTo(*[manacost=4]|opponentstack):damage:4 target(creature,player) auto=@movedTo(*[manacost=5]|opponentstack):damage:5 target(creature,player) auto=@movedTo(*[manacost=6]|opponentstack):damage:6 target(creature,player) auto=@movedTo(*[manacost=7]|opponentstack):damage:7 target(creature,player) auto=@movedTo(*[manacost=8]|opponentstack):damage:8 target(creature,player) auto=@movedTo(*[manacost=9]|opponentstack):damage:9 target(creature,player) auto=@movedTo(*[manacost=10]|opponentstack):damage:10 target(creature,player) auto=@movedTo(*[manacost=11]|opponentstack):damage:11 target(creature,player) auto=@movedTo(*[manacost=12]|opponentstack):damage:12 target(creature,player) auto=@movedTo(*[manacost=13]|opponentstack):damage:13 target(creature,player) auto=@movedTo(*[manacost=14]|opponentstack):damage:14 target(creature,player) auto=@movedTo(*[manacost=15]|opponentstack):damage:15 target(creature,player) auto=@movedTo(*[manacost=16]|opponentstack):damage:16 target(creature,player) text=Whenever an opponent casts a spell, Kaervek the Merciless deals damage to target creature or player equal to that spell's mana value. mana={5}{B}{R} type=Legendary Creature subtype=Human Shaman power=5 toughness=4 [/card] [card] name=Kaervek's Hex auto=damage:1 all(creature[-black]) auto=damage:1 all(creature[green]) text=Kaervek's Hex deals 1 damage to each nonblack creature and an additional 1 damage to each green creature. mana={3}{B} type=Sorcery [/card] [card] name=Kaervek's Purge auto=name(destroy target creature) target(creature[manacost=X]) transforms((,newability[destroy],newability[dynamicability])) text=Destroy target creature with mana value X. If that creature dies this way, Kaervek's Purge deals damage equal to the creature's power to the creature's controller. mana={X}{B}{R} type=Sorcery [/card] [card] name=Kagemaro, First to Suffer anyzone=type:*:myhand/type:*:myhand cdaactive auto={B}{S}:-type:*:myhand/-type:*:myhand all(creature) ueot text=Kagemaro, First to Suffer's power and toughness are each equal to the number of cards in your hand. -- {B}, Sacrifice Kagemaro: All creatures get -X/-X until end of turn, where X is the number of cards in your hand. mana={3}{B}{B} type=Legendary Creature subtype=Demon Spirit power=* toughness=* [/card] [card] name=Kagemaro's Clutch target=creature auto=foreach(*|myhand) -1/-1 text=Enchant creature -- Enchanted creature gets -X/-X, where X is the number of cards in your hand. mana={3}{B} type=Enchantment subtype=Aura [/card] [card] name=Kaijin of the Vanishing Touch auto=@combat(blocking) source(this) from(creature):all(trigger[from]) phaseaction[combatends,sourceinplay] moveTo(ownerhand) text=Defender (This creature can't attack.) -- Whenever Kaijin of the Vanishing Touch blocks a creature, return that creature to its owner's hand at end of combat. (Return it only if it's on the battlefield.) mana={1}{U} type=Creature subtype=Spirit power=0 toughness=3 abilities=defender [/card] [card] name=Kaiso, Memory of Loyalty abilities=flying doublefaced=kamiflip backside=Faithful Squire auto={C(0/0,-1,Ki)}:prevent:999 target(creature) text=Flying -- Remove a ki counter from Kaiso, Memory of Loyalty: Prevent all damage that would be dealt to target creature this turn. // Faithful Squire color=white type=Legendary Creature subtype=Spirit power=3 toughness=4 [/card] [card] name=Kalastria Healer auto=choice life:-1 all(opponent) && life:1 controller auto=_RALLY_life:-1 all(opponent) && life:1 controller text=Rally -- Whenever Kalastria Healer or another Ally enters the battlefield under your control, each opponent loses 1 life and you gain 1 life. mana={1}{B} type=Creature subtype=Vampire Cleric Ally power=1 toughness=2 [/card] [card] name=Kalastria Highborn auto=@movedto(other vampire|graveyard) from(mybattlefield):pay({B}) choice target(player) life:-2 && life:2 controller auto=_DIES_pay({B}) choice target(player) life:-2 && life:2 controller text=Whenever Kalastria Highborn or another Vampire you control is put into a graveyard from the battlefield, you may pay {B}. If you do, target player loses 2 life and you gain 2 life. mana={B}{B} type=Creature subtype=Vampire Shaman power=2 toughness=2 [/card] [card] name=Kalastria Nightwatch auto=@lifeof(player) from(*[-lifefaker]|*):flying ueot text=Whenever you gain life, Kalastria Nightwatch gains flying until end of turn. mana={4}{B} type=Creature subtype=Vampire Warrior Ally power=4 toughness=5 [/card] [card] name=Kaldra auto=all(helm of kaldra) newhook auto=all(shield of kaldra) newhook auto=all(sword of kaldra) newhook type=Legendary Creature subtype=Avatar power=4 toughness=4 [/card] [card] name=Kaleidostone auto=draw:1 auto={5}{T}{S}:Add{W}{U}{B}{R}{G} text=When Kaleidostone enters the battlefield, draw a card. -- {5}, {T}, Sacrifice Kaleidostone: Add {W}{U}{B}{R}{G} to your mana pool. mana={2} type=Artifact [/card] [card] name=Kalemne's Captain abilities=vigilance auto=this(cantargetcard(*[-monstrous]) {5}{W}{W}:becomes(monstrous) forever && counter(1/1,3) && transforms((,newability[moveto(exile) all(*[artifact;enchantment])])) forever text=Vigilance -- {5}{W}{W}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.) -- When Kalemne's Captain becomes monstrous, exile all artifacts and enchantments. mana={3}{W}{W} type=Creature subtype=Giant Soldier power=5 toughness=5 [/card] [card] name=Kalonian Behemoth abilities=shroud text=Shroud (This creature can't be the target of spells or abilities.) mana={5}{G}{G} type=Creature subtype=Beast power=9 toughness=9 [/card] [card] name=Kalonian Hydra abilities=trample auto=counter(1/1,4) auto=_ATTACKING_all(creature|mybattlefield) transforms((,newability[thisforeach(counter{1/1.1}) counter(1/1)])) text=Trample. -- Kalonian Hydra enters the battlefield with four +1/+1 counters on it. -- Whenever Kalonian Hydra attacks, double the number of +1/+1 counters on each creature you control. mana={3}{G}{G} type=Creature subtype=Hydra power=0 toughness=0 [/card] [card] name=Kalonian Tusker mana={G}{G} type=Creature subtype=Beast power=3 toughness=3 [/card] [card] name=Kalonian Twingrove anyzone=type:forest:mybattlefield/type:forest:mybattlefield cdaactive auto=token(-383290) text=Kalonian Twingrove's power and toughness are each equal to the number of Forests you control. -- When Kalonian Twingrove enters the battlefield, put a green Treefolk Warrior creature token onto the battlefield with "this creature's power and toughness are each equal to the number of forests you control." mana={5}{G} type=Creature subtype=Treefolk Warrior power=* toughness=* [/card] [card] name=Kamahl, Fist of Krosa auto={G}:target(land) transforms((Creature,setpower=1,settoughness=1)) ueot auto={2}{G}{G}{G}:all(creature|mybattlefield) 3/3 && all(creature|mybattlefield) trample ueot text={G}: Target land becomes a 1/1 creature until end of turn. It's still a land. -- {2}{G}{G}{G}: Creatures you control get +3/+3 and gain trample until end of turn. mana={4}{G}{G} type=Legendary Creature subtype=Human Druid power=4 toughness=3 [/card] [card] name=Kamahl, Pit Fighter abilities=haste auto={T}:Damage:3 target(creature,player) text=Haste (This creature can attack and {T} as soon as it comes under your control.) -- {T}: Kamahl, Pit Fighter deals 3 damage to target creature or player. mana={4}{R}{R} type=Legendary Creature subtype=Human Barbarian power=6 toughness=1 [/card] [card] name=Kamahl's Desire target=creature auto=first strike auto=aslongas(*|mygraveyard) 3/0 >6 text=Enchant creature -- Enchanted creature has first strike. -- Threshold - Enchanted creature gets +3/+0 as long as seven or more cards are in your graveyard. mana={1}{R} type=Enchantment subtype=Aura [/card] [card] name=Kamahl's Sledge target=creature auto=damage:4 auto=aslongas(*|mygraveyard) damage:4 targetcontroller >6 text=Kamahl's Sledge deals 4 damage to target creature. -- Threshold - If seven or more cards are in your graveyard, instead Kamahl's Sledge deals 4 damage to that creature and 4 damage to that creature's controller. mana={5}{R}{R} type=Sorcery [/card] [card] name=Kambal, Consul of Allocation auto=@movedto(*[-creature]|opponentstack):life:-2 opponent && life:2 controller text=Whenever an opponent casts a noncreature spell, that player loses 2 life and you gain 2 life. mana={1}{W}{B} type=Legendary Creature subtype=Human Advisor power=2 toughness=3 [/card] [card] name=Kami of Ancient Law auto={S}:destroy target(other enchantment) text=Sacrifice Kami of Ancient Law: Destroy target enchantment. mana={1}{W} type=Creature subtype=Spirit power=2 toughness=2 [/card] [card] name=Kami of Empty Graves auto=_DIES_may moveTo(myhand) target(spirit[manacost<=3]|mygraveyard) text=Soulshift 3 (When this dies, you may return target Spirit card with mana value 3 or less from your graveyard to your hand.) mana={3}{B} type=Creature subtype=Spirit power=4 toughness=1 [/card] [card] name=Kami of False Hope auto={S}:fog oneshot text=Sacrifice Kami of False Hope: Prevent all combat damage that would be dealt this turn. mana={W} type=Creature subtype=Spirit power=1 toughness=1 [/card] [card] name=Kami of Fire's Roar auto=@movedTo(arcane,spirit|mystack):cantblock target(creature) text=Whenever you cast a Spirit or Arcane spell, target creature can't block this turn. mana={3}{R} type=Creature subtype=Spirit power=2 toughness=3 [/card] [card] name=Kami of Lunacy abilities=flying auto=_DIES_may moveTo(myhand) target(spirit[manacost<=5]|mygraveyard) text=Flying -- Soulshift 5 (When this dies, you may return target Spirit card with mana value 5 or less from your graveyard to your hand.) mana={4}{B}{B} type=Creature subtype=Spirit power=4 toughness=1 [/card] [card] name=Kami of Old Stone mana={3}{W} type=Creature subtype=Spirit power=1 toughness=7 [/card] [card] name=Kami of Tattered Shoji auto=@movedto(arcane,spirit|mystack):flying ueot text=Whenever you cast a Spirit or Arcane spell, Kami of Tattered Shoji gains flying until end of turn. mana={4}{W} type=Creature subtype=Spirit power=2 toughness=5 [/card] [card] name=Kami of the Crescent Moon auto=@each my draw:draw:1 controller auto=@each opponent draw:draw:1 opponent text=At the beginning of each player's draw step, that player draws an additional card. mana={U}{U} type=Legendary Creature subtype=Spirit power=1 toughness=3 [/card] [card] name=Kami of the Honored Dead abilities=flying auto=_ENRAGE_life:thatmuch controller auto=_DIES_may moveTo(myhand) target(spirit[manacost<=6]|mygraveyard) text=Flying -- Whenever Kami of the Honored Dead is dealt damage, you gain that much life. -- Soulshift 6 (When this dies, you may return target Spirit card with mana value 6 or less from your graveyard to your hand.) mana={5}{W}{W} type=Creature subtype=Spirit power=3 toughness=5 [/card] [card] name=Kami of the Hunt auto=@movedTo(arcane,spirit|mystack):1/1 ueot text=Whenever you cast a Spirit or Arcane spell, Kami of the Hunt gets +1/+1 until end of turn. mana={2}{G} type=Creature subtype=Spirit power=2 toughness=2 [/card] [card] name=Kami of the Painted Road auto=@movedTo(arcane,spirit|mystack):may name(Protection from white) transforms((,newability[protection from(*[white])] )) ueot auto=@movedTo(arcane,spirit|mystack):may name(Protection from blue) transforms((,newability[protection from(*[blue])] )) ueot auto=@movedTo(arcane,spirit|mystack):may name(Protection from black) transforms((,newability[protection from(*[black])] )) ueot auto=@movedTo(arcane,spirit|mystack):may name(Protection from red) transforms((,newability[protection from(*[red])] )) ueot auto=@movedTo(arcane,spirit|mystack):may name(Protection from green) transforms((,newability[protection from(*[green])] )) ueot text=Whenever you cast a Spirit or Arcane spell, Kami of the Painted Road gains protection from the color of your choice until end of turn. mana={4}{W} type=Creature subtype=Spirit power=3 toughness=3 [/card] [card] name=Kami of the Palace Fields abilities=flying,first strike auto=_DIES_may moveTo(myhand) target(spirit[manacost<=5]|mygraveyard) text=Flying, first strike -- Soulshift 5 (When this dies, you may return target Spirit card with mana value 5 or less from your graveyard to your hand.) mana={5}{W} type=Creature subtype=Spirit power=3 toughness=2 [/card] [card] name=Kami of the Tended Garden auto=upcost[{G}] sacrifice) auto=_DIES_may moveTo(myhand) target(spirit[manacost<=3]|mygraveyard) text=At the beginning of your upkeep, sacrifice Kami of the Tended Garden unless you pay {G}. -- Soulshift 3 (When this dies, you may return target Spirit card with mana value 3 or less from your graveyard to your hand.) mana={3}{G} type=Creature subtype=Spirit power=4 toughness=4 [/card] [card] name=Kami of the Waning Moon abilities=flying auto=@movedTo(arcane,spirit|mystack):fear target(creature) text=Flying -- Whenever you cast a Spirit or Arcane spell, target creature gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.) mana={2}{B} type=Creature subtype=Spirit power=1 toughness=1 [/card] [card] name=Kami of Twisted Reflection auto={S}:moveTo(ownerhand) target(other creature|mybattlefield) text=Sacrifice Kami of Twisted Reflection: Return target creature you control to its owner's hand. mana={1}{U}{U} type=Creature subtype=Spirit power=2 toughness=2 [/card] [card] name=Kangee, Aerie Keeper abilities=flying,hasotherkicker other={X}{4}{W}{U} name(Pay Kicker) auto=if paid(alternative) then counter(0/0,X,Feather) auto=thisforeach(counter{0/0.1.Feather}) lord(other creature[bird]) 1/1 text=Kicker {X}{2} (You may pay an additional {X}{2} as you cast this spell.) -- Flying -- When Kangee, Aerie Keeper enters the battlefield, if it was kicked, put X feather counters on it. -- Other Bird creatures get +1/+1 for each feather counter on Kangee, Aerie Keeper. mana={2}{W}{U} type=Legendary Creature subtype=Bird Wizard power=2 toughness=2 [/card] [card] name=Kapsho Kitefins abilities=flying auto=tap target(creature) auto=@movedTo(other creature|mybattlefield):tap target(creature|opponentbattlefield) text=Flying -- Whenever Kapsho Kitefins or another creature enters the battlefield under your control, tap target creature an opponent controls. mana={4}{U}{U} type=Creature subtype=Fish power=3 toughness=3 [/card] [card] name=Karakas auto={T}:Add{W} auto={T}:moveTo(ownerhand) target(creature[legendary]) text={T}: Add {W} to your mana pool. -- {T}: Return target legendary creature to its owner's hand. type=Legendary Land [/card] [card] name=Karametra, God of Harvests abilities=indestructible aicode=activate moveTo(myBattlefield) and!(tap(noevent))! target(*[forest;plains]|myLibrary) auto=this(variable{selesnya}<7) transforms((removetypes,newability[becomes(Legendary Enchantment God)])) auto=this(variable{selesnya}>6) transforms((Legendary Enchantment Creature)) auto=@movedto(creature|mystack):name(search card) reveal:plibrarycount optionone name(choose card) target(*[forest;plains]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield) and!(tap(noevent))!)! afterrevealedend revealend text=Indestructible -- As long as your devotion to green and white is less than seven, Karametra isn't a creature. -- Whenever you cast a creature spell, you may search your library for a Forest or Plains card, put it onto the battlefield tapped, then shuffle your library. mana={3}{G}{W} type=Legendary Enchantment Creature subtype=God power=6 toughness=7 [/card] [card] name=Karametra's Acolyte auto={T}:thisforeach(variable{type:manaG}>0) add{G} text={T}: Add an amount of {G} to your mana pool equal to your devotion to green. (Each {G} in the mana costs of permanents you control counts toward your devotion to green.) mana={3}{G} type=Creature subtype=Human Druid power=1 toughness=4 [/card] [card] name=Karametra's Favor target=creature auto=teach(creature) {T}:add{G} auto=teach(creature) {T}:add{W} auto=teach(creature) {T}:add{U} auto=teach(creature) {T}:add{B} auto=teach(creature) {T}:add{R} auto=draw:1 controller text=Enchant creature -- When Karametra's Favor enters the battlefield, draw a card. -- Enchanted creature has "Tap: Add one mana of any color to your mana pool." mana={1}{G} type=Enchantment subtype=Aura [/card] [card] name=Kargan Dragonlord auto={R}:counter(0/0,1,Level) asSorcery auto=this(counter{0/0.4.Level}) 2/2 auto=this(counter{0/0.4.Level}) flying auto=this(counter{0/0.8.Level}) 4/4 auto=this(counter{0/0.8.Level}) flying auto=this(counter{0/0.8.Level}) trample auto=this(counter{0/0.8.Level}) {R}:1/0 text=Level up {R} -- [Level 4-7] Flying (4/4) -- [Level 8+] Flying, trample {R}: Kargan Dragonlord gets +1/+0 until end of turn. (8/8) mana={R}{R} type=Creature subtype=Human Warrior auto=maxlevel:8 power=2 toughness=2 [/card] [card] name=Kari Zev, Skyship Raider abilities=first strike,menace auto=_ATTACKING_token(Ragavan,Legendary Creature Monkey,2/1,red,battleready) and!( transforms((,newability[phaseaction[combatends once] moveto(exile)])) forever )! text=First strike, menace -- Whenever Kari Zev, Skyship Raider attacks, create a legendary 2/1 red Monkey creature token named Ragavan that's tapped and attacking. Exile that token at end of combat. mana={1}{R} type=Legendary Creature subtype=Human Pirate power=1 toughness=3 [/card] [card] name=Kari Zev's Expertise target=*[creature;vehicle] auto=moveto(mybattlefield) and!(transforms((,newability[phaseaction[endofturn sourceinplay] moveTo(previousbattlefield)],newability[untap],haste)) ueot)! auto=may castcard(normal) target(*[-land;manacost<=2]|myhand) text=Gain control of target creature or Vehicle until end of turn. Untap it. It gains haste until end of turn. -- You may cast a card with mana value 2 or less from your hand without paying its mana cost. mana={1}{R}{R} type=Sorcery [/card] [card] name=Karlov of the Ghost Council auto=@lifeof(player) from(*[-lifefaker]|*):counter(1/1,2) auto={W}{B}{C(1/1,-6)}:moveto(exile) target(creature) text=Whenever you gain life, put two +1/+1 counters on Karlov of the Ghost Council. -- {W}{B}, Remove six +1/+1 counters from Karlov of the Ghost Council: Exile target creature. mana={W}{B} type=Legendary Creature subtype=Spirit Advisor power=2 toughness=2 [/card] [card] name=Karma auto=@each my upkeep:damage:type:swamp:mybattlefield controller auto=@each opponent upkeep:damage:type:swamp:opponentbattlefield opponent text=At the beginning of each player's upkeep, Karma deals damage to that player equal to the number of Swamps he or she controls. mana={2}{W}{W} type=Enchantment [/card] [card] name=Karmic Guide abilities=flying,protection from black auto=moveTo(myBattlefield) target(creature|mygraveyard) auto=upcost[{3}{W}{W};next upkeep] sacrifice text=Flying, protection from black -- Echo {3}{W}{W} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) -- When Karmic Guide enters the battlefield, return target creature card from your graveyard to the battlefield. mana={3}{W}{W} type=Creature subtype=Angel Spirit power=2 toughness=2 [/card] [card] name=Karn, Silver Golem auto=@combat(blocking,blocked,turnlimited) source(this):-4/4 ueot auto={1}:target(artifact[-creature]) dynamicability transforms((creature,setpower=0,settoughness=0)) ueot text=Whenever Karn, Silver Golem blocks or becomes blocked, it gets -4/+4 until end of turn. -- {1}: Target noncreature artifact becomes an artifact creature with power and toughness each equal to its mana value until end of turn. (That artifact retains its abilities.) mana={5} type=Legendary Artifact Creature subtype=Golem power=4 toughness=4 [/card] [card] name=Karn's Touch target=artifact[-creature] auto=dynamicability transforms((creature,setpower=0,settoughness=0)) ueot text=Target noncreature artifact becomes an artifact creature with power and toughness each equal to its mana value until end of turn. (It retains its abilities.) mana={U}{U} type=Instant [/card] [card] name=Karona, False God abilities=haste auto=@each upkeep:untap && moveTo(opponentbattlefield) auto=_ATTACKING_chooseatype all(creature[chosentype]) 3/3 ueot chooseend text=Haste -- At the beginning of each player's upkeep, that player untaps Karona, False God and gains control of it. -- Whenever Karona attacks, creatures of the creature type of your choice get +3/+3 until end of turn. mana={1}{W}{U}{B}{R}{G} type=Legendary Creature subtype=Avatar power=5 toughness=5 [/card] [card] name=Karoo Meerkat abilities=protection from blue text=Protection from blue mana={1}{G} type=Creature subtype=Mongoose power=2 toughness=1 [/card] [card] name=Karoo auto=tap(noevent) auto=aslongas(plains[-tapped]|mybattlefield) moveto(myhand) notatarget(plains[-tapped]|mybattlefield) oneshot auto=moveto(mygraveyard) notatarget(this|mybattlefield) auto={T}:Add{1}{W} text=Karoo enters the battlefield tapped. -- When Karoo enters the battlefield, sacrifice it unless you return an untapped Plains you control to its owner's hand. -- {T}: Add {1}{W} to your mana pool. type=Land [/card] [card] name=Karplusan Forest auto={T}:Add{1} auto={T}:Add{R} and!( damage:1 controller )! auto={T}:Add{G} and!( damage:1 controller )! text={T}: Add {1} to your mana pool. -- {T}: Add {R} or {G} to your mana pool. Karplusan Forest deals 1 damage to you. type=Land [/card] [card] name=Karplusan Giant auto={T(land[snow]|mybattlefield)}:1/1 text=Tap an untapped snow land you control: Karplusan Giant gets +1/+1 until end of turn. mana={6}{R} type=Creature subtype=Giant power=3 toughness=3 [/card] [card] name=Karplusan Strider auto=cantbetargetof(*[blue;black]) text=Karplusan Strider can't be the target of blue or black spells. mana={3}{G} type=Creature subtype=Yeti power=3 toughness=4 [/card] [card] name=Karplusan Wolverine auto=_BLOCKED_may damage:1 target(creature,player) text=Whenever Karplusan Wolverine becomes blocked, you may have it deal 1 damage to target creature or player. mana={R} type=Snow Creature subtype=Wolverine Beast power=1 toughness=1 [/card] [card] name=Karplusan Yeti auto={T}:target(creature) dynamicability text={T}: Karplusan Yeti deals damage equal to its power to target creature. That creature deals damage equal to its power to Karplusan Yeti. mana={3}{R}{R} type=Creature subtype=Yeti power=3 toughness=3 [/card] [card] name=Karrthus, Tyrant of Jund abilities=flying,haste auto=moveTo(myBattlefield) all(dragon) auto=untap all(dragon) auto=lord(other dragon|myBattlefield) haste text=Flying, haste -- When Karrthus, Tyrant of Jund enters the battlefield, gain control of all Dragons, then untap all Dragons. -- Other Dragon creatures you control have haste. mana={4}{B}{R}{G} type=Legendary Creature subtype=Dragon power=7 toughness=7 [/card] [card] name=Karstoderm auto=counter(1/1,5) auto=@movedto(artifact|myBattlefield):counter(1/1,-1) auto=@movedto(artifact|opponentBattlefield):counter(1/1,-1) text=Karstoderm enters the battlefield with five +1/+1 counters on it. -- Whenever an artifact enters the battlefield, remove a +1/+1 counter from Karstoderm. mana={2}{G}{G} type=Creature subtype=Beast power=0 toughness=0 [/card] [card] name=Kaseto, Orochi Archmage auto={G}{U}:target(creature) unblockable ueot && if cantargetcard(snake) then 2/2 ueot text={G}{U}: Target creature can't be blocked this turn. If that creature is a Snake, it gets +2/+2 until end of turn. mana={1}{G}{U} type=Legendary Creature subtype=Snake Wizard power=2 toughness=2 [/card] [card] name=Kashi-Tribe Elite auto=lord(snake[legendary]|mybattlefield) shroud auto=@combatdamaged(creature) from(this):all(trigger[to]) tap && all(trigger[to]) frozen text=Legendary Snakes you control have shroud. (They can't be the targets of spells or abilities.) -- Whenever Kashi-Tribe Elite deals combat damage to a creature, tap that creature and it doesn't untap during its controller's next untap step. mana={1}{G}{G} type=Creature subtype=Snake Warrior power=2 toughness=3 [/card] [card] name=Kashi-Tribe Reaver auto=@combatdamaged(creature) from(this):all(trigger[to]) tap && all(trigger[to]) frozen auto={1}{G}:regenerate text=Whenever Kashi-Tribe Reaver deals combat damage to a creature, tap that creature and it doesn't untap during its controller's next untap step. -- {1}{G}: Regenerate Kashi-Tribe Reaver. mana={3}{G} type=Creature subtype=Snake Warrior power=3 toughness=2 [/card] [card] name=Kashi-Tribe Warriors auto=@combatdamaged(creature) from(this):all(trigger[to]) tap && all(trigger[to]) frozen text=Whenever Kashi-Tribe Warriors deals combat damage to a creature, tap that creature and it doesn't untap during its controller's next untap step. mana={3}{G}{G} type=Creature subtype=Snake Warrior power=2 toughness=4 [/card] [card] name=Kasimir the Lone Wolf mana={4}{W}{U} type=Legendary Creature subtype=Human Warrior power=5 toughness=3 [/card] [card] name=Katabatic Winds abilities=phasing auto=lord(creature[flying]) cantattack auto=lord(creature[flying]) cantpwattack auto=lord(creature[flying]) cantblock auto=lord(creature[flying]) notapability text=Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.) -- Creatures with flying can't attack or block, and their activated abilities with {T} in their costs can't be activated. mana={2}{G} type=Enchantment [/card] [card] name=Kataki, War's Wage auto=lord(artifact) transforms((,newability[upcost[{1}] sacrifice])) text=All artifacts have "At the beginning of your upkeep, sacrifice this artifact unless you pay {1}." mana={1}{W} type=Legendary Creature subtype=Spirit power=2 toughness=1 [/card] [card] name=Kathari Bomber abilities=flying auto=@combatdamaged(player) from(this):_GOBLINTOKEN_*2 && moveTo(ownergraveyard) all(this) autograveyard={3}{B}{R}:name(Unearth) moveto(mybattlefield) and!( transforms((,newability[haste],newability[unearth],newability[exiledeath])) forever )! asSorcery text=Flying -- When Kathari Bomber deals combat damage to a player, put two 1/1 red Goblin creature tokens onto the battlefield and sacrifice Kathari Bomber. -- Unearth {3}{B}{R} ({3}{B}{R}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) mana={1}{B}{R} type=Creature subtype=Bird Shaman power=2 toughness=2 [/card] [card] name=Kathari Remnant abilities=flying auto={B}:regenerate autostack=if casted(this) then cascade:plibrarycount text=Flying -- {B}: Regenerate Kathari Remnant. -- Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.) mana={2}{U}{B} type=Creature subtype=Bird Skeleton power=0 toughness=1 [/card] [card] name=Kathari Screecher abilities=flying autograveyard={2}{U}:name(Unearth) moveto(mybattlefield) and!( transforms((,newability[haste],newability[unearth],newability[exiledeath])) forever )! asSorcery text=Flying -- Unearth {2}{U} ({2}{U}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) mana={2}{U} type=Creature subtype=Bird Soldier power=2 toughness=2 [/card] [card] name=Kavu Aggressor abilities=cantblock kicker={4} auto=if paid(kicker) then counter(1/1) text=Kicker {4} (You may pay an additional {4} as you cast this spell.) -- Kavu Aggressor can't block. -- If Kavu Aggressor was kicked, it enters the battlefield with a +1/+1 counter on it. mana={2}{R} type=Creature subtype=Kavu power=3 toughness=2 [/card] [card] name=Kavu Chameleon abilities=nofizzle auto={G}:activatechooseacolor all(this) becomes(,chosencolor) ueot activatechooseend text=Kavu Chameleon can't be countered. -- {G}: Kavu Chameleon becomes the color of your choice until end of turn. mana={3}{G}{G} type=Creature subtype=Kavu power=4 toughness=4 [/card] [card] name=Kavu Climber auto=draw:1 controller text=When Kavu Climber enters the battlefield, draw a card. mana={3}{G}{G} type=Creature subtype=Kavu power=3 toughness=3 [/card] [card] name=Kavu Glider auto={W}:0/1 auto={U}:flying text={W}: Kavu Glider gets +0/+1 until end of turn. -- {U}: Kavu Glider gains flying until end of turn. mana={2}{R} type=Creature subtype=Kavu power=2 toughness=1 [/card] [card] name=Kavu Howler aicode=activate target(<4>*[zpos<=4]|mylibrary) name(revealed card) moveto(myhand) name(revealed card) and!(if cantargetcard(*[-kavu]|*) then bottomoflibrary))! auto=reveal:4 optionone name(Get Kavu) target(<4>kavu|reveal) moveto(myhand) optiononeend optiontwo name(put on bottom) target(<4>*|reveal) bottomoflibrary optiontwoend revealend text=When Kavu Howler enters the battlefield, reveal the top four cards of your library. Put all Kavu cards revealed this way into your hand and the rest on the bottom of your library. mana={4}{G}{G} type=Creature subtype=Kavu power=4 toughness=5 [/card] [card] name=Kavu Lair auto=@movedTo(creature[power>=4|myBattlefield):draw:1 controller auto=@movedTo(creature[power>=4|opponentBattlefield):draw:1 opponent text=Whenever a creature with power 4 or greater enters the battlefield, its controller draws a card. mana={2}{G} type=Enchantment [/card] [card] name=Kavu Mauler abilities=trample auto=_ATTACKING_all(this) foreach(other kavu[attacking]) 1/1 ueot text=Trample -- Whenever Kavu Mauler attacks, it gets +1/+1 until end of turn for each other attacking Kavu. mana={4}{G}{G} type=Creature subtype=Kavu power=4 toughness=4 [/card] [card] name=Kavu Monarch auto=lord(kavu) trample auto=@movedTo(other kavu|battlefield):counter(1/1) text=Kavu creatures have trample. -- Whenever another Kavu enters the battlefield, put a +1/+1 counter on Kavu Monarch. mana={2}{R}{R} type=Creature subtype=Kavu power=3 toughness=3 [/card] [card] name=Kavu Predator abilities=trample auto=@lifefoeof(player):all(trigger[to]) dynamicability text=Trample -- Whenever an opponent gains life, put that many +1/+1 counters on Kavu Predator. mana={1}{G} type=Creature subtype=Kavu power=2 toughness=2 [/card] [card] name=Kavu Recluse auto={T}:ueot loseabilities && losesubtypesof(land) && transforms((forest)) target(land) text={T}: Target land becomes a Forest until end of turn. mana={2}{R} type=Creature subtype=Kavu power=2 toughness=2 [/card] [card] name=Kavu Runner auto=aslongas(creature[blue;white]|opponentBattlefield) haste <1 text=Kavu Runner has haste as long as no opponent controls a white or blue creature. mana={3}{R} type=Creature subtype=Kavu power=3 toughness=3 [/card] [card] name=Kavu Scout auto=thisforeach(variable{pbasiclandtypes}>0) 1/0 text=Domain - Kavu Scout gets +1/+0 for each basic land type among lands you control. mana={2}{R} type=Creature subtype=Kavu Scout power=0 toughness=2 [/card] [card] name=Kavu Titan kicker={2}{G} auto=if paid(kicker) then counter(1/1,3) auto=if paid(kicker) then trample text=Kicker {2}{G} (You may pay an additional {2}{G} as you cast this spell.) -- If Kavu Titan was kicked, it enters the battlefield with three +1/+1 counters on it and with trample. mana={1}{G} type=Creature subtype=Kavu power=2 toughness=2 [/card] [card] name=Kaysa auto=lord(creature[green]|myBattlefield)1/1 text=Green creatures you control get +1/+1. mana={3}{G}{G} type=Legendary Creature subtype=Elf Druid power=2 toughness=3 [/card] [card] name=Kazandu Blademaster abilities=first strike,vigilance auto=may counter(1/1) auto=_RALLY_may counter(1/1) text=First strike, vigilance -- Whenever Kazandu Blademaster or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Kazandu Blademaster. mana={W}{W} type=Creature subtype=Human Soldier Ally power=1 toughness=1 [/card] [card] name=Kazandu Refuge auto=tap(noevent) auto=life:1 auto={T}:Add{R} auto={T}:Add{G} text=Kazandu Refuge enters the battlefield tapped. -- When Kazandu Refuge enters the battlefield, you gain 1 life. -- {T}: Add {R} or {G} to your mana pool. type=Land [/card] [card] name=Kazandu Tuskcaller auto={1}{G}:counter(0/0,1,Level) asSorcery auto=this(counter{0/0.2.Level}) {T}:_ELEPHANTTOKEN_ auto=this(counter{0/0.6.Level}) {T}:_ELEPHANTTOKEN_*2 text=Level up {1}{G} -- [Level 2-5] {T}: Put a 3/3 green Elephant creature token onto the battlefield. (1/1) -- [Level 6+] {T}: Put two 3/3 green Elephant creature tokens onto the battlefield. (1/1) auto=maxlevel:6 mana={1}{G} type=Creature subtype=Human Shaman power=1 toughness=1 [/card] [card] name=Kazuul Warlord auto=may all(ally|myBattlefield) counter(1/1) auto=_RALLY_may all(ally|myBattlefield) counter(1/1) text=Whenever Kazuul Warlord or another Ally enters the battlefield under your control, you may put a +1/+1 counter on each Ally creature you control. mana={4}{R} type=Creature subtype=Minotaur Warrior Ally power=3 toughness=3 [/card] [card] name=Kazuul, Tyrant of the Cliffs auto=@combat(attacking) source(creature|opponentBattlefield):name(pay or ogre token) ability$!name(pay or ogre token) pay[[{3}]] name(pay 3 mana) donothing?token(-197145) opponent!$ opponent text=Whenever a creature an opponent controls attacks, if you're the defending player, put a 3/3 red Ogre creature token onto the battlefield unless that creature's controller pays {3}. mana={3}{R}{R} type=Legendary Creature subtype=Ogre Warrior power=5 toughness=4 [/card] [card] name=Kazuul's Toll Collector auto={0}:target(equipment|mybattlefield) newhook assorcery text={0}: Attach target Equipment you control to Kazuul's Toll Collector. Activate this ability only any time you could cast a sorcery. mana={2}{R} type=Creature subtype=Ogre Warrior power=3 toughness=2 [/card] [card] name=Kederekt Creeper text=Deathtouch (Creatures dealt damage by this creature are destroyed. You can divide this creature's combat damage among any of the creatures blocking or blocked by it.) -- Kederekt Creeper can't be blocked except by two or more creatures. abilities=menace,deathtouch mana={U}{B}{R} type=Creature subtype=Horror power=2 toughness=3 [/card] [card] name=Kederekt Leviathan auto=moveTo(ownerhand) all(other *[-land]) autograveyard={6}{U}:name(Unearth) moveto(mybattlefield) and!( transforms((,newability[haste],newability[unearth],newability[exiledeath])) forever )! asSorcery text=When Kederekt Leviathan enters the battlefield, return all other nonland permanents to their owners' hands. -- Unearth {6}{U} ({6}{U}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) mana={6}{U}{U} type=Creature subtype=Leviathan power=5 toughness=5 [/card] [card] name=Kederekt Parasite auto=@drawfoeof(player) restriction{type(*[red]|myBattlefield)~morethan~0}:may damage:1 opponent text=Whenever an opponent draws a card, if you control a red permanent, you may have Kederekt Parasite deal 1 damage to that player. mana={B} type=Creature subtype=Horror power=1 toughness=1 [/card] [card] name=Keen Sense target=creature auto=@damagefoeof(player) from(mytgt):may draw:1 controller text=Enchant creature -- Whenever enchanted creature deals damage to an opponent, you may draw a card. mana={G} type=Enchantment subtype=Aura [/card] [card] name=Keeneye Aven abilities=flying,cycling autohand=__CYCLING__({2}) text=Flying -- Cycling {2} ({2}, Discard this card: Draw a card.) mana={3}{U} type=Creature subtype=Bird Soldier power=2 toughness=3 [/card] [card] name=Keen-Eyed Archers abilities=reach text=Reach (This creature can block creatures with flying.) mana={2}{W} type=Creature subtype=Elf Archer power=2 toughness=2 [/card] [card] name=Keening Apparition auto={S}:destroy target(other enchantment) text=Sacrifice Keening Apparition: Destroy target enchantment. mana={1}{W} type=Creature subtype=Spirit power=2 toughness=2 [/card] [card] name=Keening Banshee abilities=flying auto=-2/-2 target(creature) ueot text=Flying -- When Keening Banshee enters the battlefield, target creature gets -2/-2 until end of turn. mana={2}{B}{B} type=Creature subtype=Spirit power=2 toughness=2 [/card] [card] name=Keening Stone auto={5}{T}:target(player) deplete:type:*:targetedpersonsgraveyard targetedplayer text={5}, {T}: Target player puts the top X cards of his or her library into his or her graveyard where X is the number of cards in that player's graveyard. mana={6} type=Artifact [/card] [card] name=Keep Watch auto=foreach(creature[attacking]):draw:1 controller text=Draw a card for each attacking creature. mana={2}{U} type=Instant [/card] [card] name=Keeper of Kookus auto={R}:protection from red text={R}: Keeper of Kookus gains protection from red until end of turn. mana={R} type=Creature subtype=Goblin power=1 toughness=1 [/card] [card] name=Keeper of Progenitus auto=lord(*[mountain;forest;plains]) transforms((,newability[producecolor:land],newability[producecolor:green],newability[producecolor:blue],newability[producecolor:red],newability[producecolor:black],newability[producecolor:white])) text=Whenever a player taps a Mountain, Forest, or Plains for mana, that player adds one mana to his or her mana pool of any type that land produced. mana={3}{G} type=Creature subtype=Elf Druid power=1 toughness=3 [/card] [card] name=Keeper of the Beasts auto={G}{T}:name(Beast token) if type(creature|opponentbattlefield)~morethan~type(creature|mybattlefield) then token(Beast,Creature Beast,2/2,green) text={G}, {T}: Choose target opponent who controlled more creatures than you did as you activated this ability. Put a 2/2 green Beast creature token onto the battlefield. mana={G}{G} type=Creature subtype=Human Wizard power=1 toughness=2 [/card] [card] name=Keeper of the Dead auto={B}{T}:name(destroy) if type(creature|mygraveyard)~morethan~type(creature|opponentgraveyard)+1 then transforms((,newability[destroy target(creature[-black]|opponentbattlefield)])) ueot text={B}, {T}: Choose target opponent who had at least two fewer creature cards in his or her graveyard than you did as you activated this ability. Destroy target nonblack creature he or she controls. mana={B}{B} type=Creature subtype=Human Wizard power=1 toughness=2 [/card] [card] name=Keeper of the Flame auto={R}{T}:damage:2 opponent restriction{compare(lifetotal)~lessthan~compare(opponentlifetotal)} text={R}, {T}: Choose target opponent who had more life than you did as you activated this ability. Keeper of the Flame deals 2 damage to him or her. mana={R}{R} type=Creature subtype=Human Wizard power=1 toughness=2 [/card] [card] name=Keeper of the Light auto={W}{T}:life:3 controller restriction{compare(lifetotal)~lessthan~compare(opponentlifetotal)} text={W}, {T}: Choose target opponent who had more life than you did as you activated this ability. You gain 3 life. mana={W}{W} type=Creature subtype=Human Wizard power=1 toughness=2 [/card] [card] name=Keeper of the Mind auto={U}{T}:name(draw) if type(*|opponenthand)~morethan~type(*|myhand)+1 then draw:1 controller text={U}, {T}: Choose target opponent who had at least two more cards in hand than you did as you activated this ability. Draw a card. mana={U}{U} type=Creature subtype=Human Wizard power=1 toughness=2 [/card] [card] name=Keeper of the Nine Gales abilities=flying auto={T}{T(bird|myBattlefield)}{T(bird|myBattlefield)}:moveTo(ownerhand) target(*|battlefield) text=Flying -- {T}, Tap two untapped Birds you control: Return target permanent to its owner's hand. mana={2}{U} type=Creature subtype=Bird Wizard power=1 toughness=2 [/card] [card] name=Keeper of Tresserhorn auto=@combat(notblocked) source(this):life:-2 opponent && fog from(this) ueot text=Whenever Keeper of Tresserhorn attacks and isn't blocked, it assigns no combat damage this turn and defending player loses 2 life. mana={5}{B} type=Creature subtype=Avatar power=6 toughness=6 [/card] [card] name=Keepers of the Faith mana={1}{W}{W} type=Creature subtype=Human Cleric power=2 toughness=3 [/card] [card] name=Keepsake Gorgon abilities=deathtouch auto=this(cantargetcard(*[-monstrous]) {5}{B}{B}:becomes(monstrous) forever && counter(1/1) && transforms((,newability[destroy target(creature[-gorgon]|opponentbattlefield)])) forever text=Deathtouch -- {5}{B}{B}: Monstrosity 1. (If this creature isn't monstrous, put a +1/+1 counters on it and it becomes monstrous.) -- When Keepsake Gorgon becomes monstrous, destroy target non-Gorgon creature an opponent controls. mana={3}{B}{B} type=Creature subtype=Gorgon power=2 toughness=5 [/card] [card] name=Kei Takahashi auto={T}:prevent:2 target(creature,player) text={T}: Prevent the next 2 damage that would be dealt to target creature this turn. mana={2}{G}{W} type=Legendary Creature subtype=Human Cleric power=2 toughness=2 [/card] [card] name=Keiga, the Tide Star abilities=flying auto=_DIES_moveTo(myBattlefield) target(creature) text=Flying -- When Keiga, the Tide Star dies, gain control of target creature. mana={5}{U} type=Legendary Creature subtype=Dragon Spirit power=5 toughness=5 [/card] [card] name=Keldon Arsonist auto={1}{S(land|myBattlefield)}{S(land|myBattlefield)}:destroy target(land) text={1}, Sacrifice two lands: Destroy target land. mana={2}{R} type=Creature subtype=Human Soldier power=1 toughness=1 [/card] [card] name=Keldon Battlewagon abilities=trample,cantblock auto=_ATTACKING_phaseaction[combatends,sourceinplay] sacrifice auto={T(creature|mybattlefield)}:name(Power Pump) storedpower/0 ueot restriction{type(creature[-tapped]|mybattlefield)~morethan~0} text=Trample -- Keldon Battlewagon can't block. -- When Keldon Battlewagon attacks, sacrifice it at end of combat. -- Tap an untapped creature you control: Keldon Battlewagon gets +X/+0 until end of turn, where X is the power of the creature tapped this way. mana={5} type=Artifact Creature subtype=Juggernaut power=0 toughness=3 [/card] [card] name=Keldon Berserker auto=@combat(attacking) source(this) restriction{type(land[tapped]|mybattlefield)~equalto~type(land|mybattlefield)}:3/0 ueot text=Whenever Keldon Berserker attacks, if you control no untapped lands, it gets +3/+0 until end of turn. mana={3}{R} type=Creature subtype=Human Soldier Berserker power=2 toughness=3 [/card] [card] name=Keldon Champion abilities=haste auto=damage:3 target(player) auto=upcost[{2}{R}{R};next upkeep] sacrifice text=Haste -- Echo {2}{R}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) -- When Keldon Champion enters the battlefield, it deals 3 damage to target player. mana={2}{R}{R} type=Creature subtype=Human Barbarian power=3 toughness=2 [/card] [card] name=Keldon Firebombers auto=ability$! notatarget(land|mybattlefield) sacrifice !$ controller auto=ability$! notatarget(land|mybattlefield) sacrifice !$ opponent text=When Keldon Firebombers enters the battlefield, each player sacrifices all lands he or she controls except for three. mana={3}{R}{R} type=Creature subtype=Human Soldier power=3 toughness=3 [/card] [card] name=Keldon Halberdier abilities=first strike text=First strike -- Suspend 4 - {R} (Rather than cast this card from your hand, you may pay {R} and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.) mana={4}{R} suspend(4)={r} type=Creature subtype=Human Warrior power=4 toughness=1 [/card] [card] name=Keldon Mantle target=creature auto={B}:regenerate auto={R}:1/0 auto={G}:trample text=Enchant creature -- {B}: Regenerate enchanted creature. -- {R}: Enchanted creature gets +1/+0 until end of turn. -- {G}: Enchanted creature gains trample until end of turn. mana={1}{R} type=Enchantment subtype=Aura [/card] [card] name=Keldon Marauders auto=counter(0/0,2,Time) auto=@each my upkeep:counter(0/0,-1,Time) auto=this(counter{0/0.1.Time}<=0) sacrifice auto=ability$!name(Damage) choice name(Opponent) damage:1 opponent _ choice name(Yourself) damage:1 controller!$ controller auto=@movedTo(this|nonbattlezone) from(myBattlefield):ability$!name(Damage) choice name(Opponent) damage:1 opponent _ choice name(Yourself) damage:1 controller!$ controller text=Vanishing 2 (This permanent enters the battlefield with two time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) -- When Keldon Marauders enters the battlefield or leaves the battlefield, it deals 1 damage to target player. mana={1}{R} type=Creature subtype=Human Warrior power=3 toughness=3 [/card] [card] name=Keldon Megaliths auto=tap(noevent) auto={T}:Add{R} auto=aslongas(*|myhand) {1}{R}{T}:damage:1 target(creature,player) <1 text=Keldon Megaliths enters the battlefield tapped. -- {T}: Add {R} to your mana pool. -- Hellbent - {1}{R}, {T}: Keldon Megaliths deals 1 damage to target creature or player. Activate this ability only if you have no cards in hand. type=Land [/card] [card] name=Keldon Necropolis auto={T}:Add{1} auto={4}{R}{T}{S(creature|myBattlefield)}:Damage:2 target(creature,player) text={T}: Add {1} to your mana pool. -- {4}{R}, {T}, Sacrifice a creature: Keldon Necropolis deals 2 damage to target creature or player. type=Legendary Land [/card] [card] name=Keldon Vandals auto=destroy target(artifact) auto=upcost[{2}{R};next upkeep] sacrifice text=Echo {2}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) -- When Keldon Vandals enters the battlefield, destroy target artifact. mana={2}{R} type=Creature subtype=Human Rogue power=4 toughness=1 [/card] [card] name=Keldon Warlord anyzone=type:creature[-wall]:myBattlefield/type:creature[-wall]:myBattlefield cdaactive text=Keldon Warlord's power and toughness are each equal to the number of non-Wall creatures you control. mana={2}{R}{R} type=Creature subtype=Human Barbarian power=* toughness=* [/card] [card] name=Kelinore Bat abilities=flying text=Flying mana={2}{B} type=Creature subtype=Bat power=2 toughness=1 [/card] [card] name=Kelsinko Ranger auto={1}{W}:first strike target(creature[green]) text={1}{W}: Target green creature gains first strike until end of turn. mana={W} type=Creature subtype=Human Ranger power=1 toughness=1 [/card] [card] name=Kemba, Kha Regent auto=@each my upkeep:thisforeach(gear) token(Cat,Creature Cat,2/2,white) text=At the beginning of your upkeep, put a 2/2 white Cat creature token onto the battlefield for each equipment attached to Kemba, Kha Regent. mana={1}{W}{W} type=Legendary Creature subtype=Cat Cleric power=2 toughness=4 [/card] [card] name=Kemba's Skyguard abilities=flying auto=life:2 text=Flying (This creature can't be blocked except by creatures with flying or reach.) -- When Kemba's Skyguard enters the battlefield, you gain 2 life. mana={1}{W}{W} type=Creature subtype=Cat Knight power=2 toughness=2 [/card] [card] name=Kemuri-Onna auto=target(player) ability$!name(discard) target(*|myhand) reject!$ targetedplayer auto=@movedto(arcane,spirit|mystack) from(myhand):may moveto(myhand) all(this) text=When Kemuri-Onna enters the battlefield, target player discards a card. -- Whenever you cast a Spirit or Arcane spell, you may return Kemuri-Onna to its owner's hand. mana={4}{B} type=Creature subtype=Spirit power=3 toughness=3 [/card] [card] name=Kentaro, the Smiling Cat auto=bushido(1/1) auto=lord(*[samurai]|mycastingzone) anytypeofmana text=Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.) -- You may pay {X} rather than pay the mana cost for Samurai spells you cast, where X is that spell's mana value. mana={1}{W} type=Legendary Creature subtype=Human Samurai power=2 toughness=1 [/card] [card] name=Kenzo the Hardhearted doublefaced=kamiflip backside=Bushi Tenderfoot abilities=double strike auto=bushido(2/2) text=Double strike; bushido 2 (When this blocks or becomes blocked, it gets +2/+2 until end of turn.) // Bushi Tenderfoot color=white type=Legendary Creature subtype=Human Samurai power=3 toughness=4 [/card] [card] name=Kessig Cagebreakers auto=_ATTACKING_token(Wolf,Creature Wolf,2/2,green,battleready)*type:creature:mygraveyard text=Whenever Kessig Cagebreakers attacks, put a 2/2 green Wolf creature token onto the battlefield tapped and attacking for each creature card in your graveyard. mana={4}{G} type=Creature subtype=Human Rogue power=3 toughness=4 [/card] [card] name=Kessig Dire Swine auto=while(restriction{delirium}) trample text=Delirium Kessig Dire Swine has trample as long as there are four or more card types among cards in your graveyard. mana={4}{G}{G} type=Creature subtype=Boar Horror power=6 toughness=6 [/card] [card] name=Kessig Forgemaster backside=Flameheart Werewolf restriction=compare(isflipped)~equalto~0 anyzone={0}:doubleside(backside) auto=@combat(blocking,blocked) source(this) from(creature):damage:1 all(trigger[from]) auto=@each upkeep restriction{lastturn(*|stack)~lessthan~1}:name(Transform Human Werewolf) flip(backside) text=Whenever Kessig Forgemaster blocks or becomes blocked by a creature, Kessig Forgemaster deals 1 damage to that creature. -- At the beginning of each upkeep, if no spells were cast last turn, transform Kessig Forgemaster. // Flameheart Werewolf mana={1}{R} type=Creature subtype=Human Shaman Werewolf power=2 toughness=1 [/card] [card] name=Kessig Malcontents auto=target(player) damage:type:human:mybattlefield text=When Kessig Malcontents enters the battlefield, it deals damage to target player equal to the number of Humans you control. mana={2}{R} type=Creature subtype=Human Warrior power=3 toughness=1 [/card] [card] name=Kessig Prowler auto={4}{g}:flip(Sinuous Predator) text={4}{G}: Transform Kessig Prowler. mana={G} type=Creature subtype=Werewolf Horror power=2 toughness=1 [/card] [card] name=Kessig Recluse abilities=reach,deathtouch text=Reach -- Deathtouch mana={2}{G}{G} type=Creature subtype=Spider power=2 toughness=3 [/card] [card] name=Kessig Wolf Run auto={T}:Add{1} auto={X}{R}{G}{T}:target(creature) x/0 && trample ueot text={T}: Add {1} to your mana pool. -- {X}{R}{G}, {T}: Target creature gets +X/+0 and gains trample until end of turn. type=Land [/card] [card] name=Kessig Wolf auto={1}{R}:first strike text={1}{R}: Kessig Wolf gains first strike until end of turn. mana={2}{R} type=Creature subtype=Wolf power=3 toughness=1 [/card] [card] name=Key to the City auto={T}{D(*|myhand)}:name(Tap this card) donothing auto={T}{D(*|myhand)}:unblockable target(creature) auto=@untapped(this):pay({2}) draw:1 controller text={T}, Discard a card: Up to one target creature can't be blocked this turn. -- Whenever Key to the City becomes untapped, you may pay {2}. If you do, draw a card. mana={2} type=Artifact [/card] [card] name=Keymaster Rogue abilities=unblockable auto=moveto(ownerhand) notatarget(creature|mybattlefield) text=Keymaster Rogue is unblockable. -- When Keymaster Rogue enters the battlefield, return a creature you control to its owner's hand. mana={3}{U} type=Creature subtype=Human Rogue power=3 toughness=2 [/card] [card] name=Kezzerdrix abilities=first strike auto=@each my upkeep restriction{type(creature|opponentBattlefield)~lessthan~1}:damage:4 controller text=First strike -- At the beginning of your upkeep, if your opponents control no creatures, Kezzerdrix deals 4 damage to you. mana={2}{B}{B} type=Creature subtype=Rabbit Beast power=4 toughness=4 [/card] [card] name=Khabal Ghoul auto=@each endofturn:counter(1/1,type:creature[fresh]:graveyard) text=At the beginning of each end step, put a +1/+1 counter on Khabal Ghoul for each creature put into a graveyard from the battlefield this turn. mana={2}{B} type=Creature subtype=Zombie power=1 toughness=1 [/card] [card] name=Khalni Garden auto=tap(noevent) auto=token(Plant,creature plant, 0/1,green) auto={T}:Add{G} text=Khalni Garden enters the battlefield tapped. -- When Khalni Garden enters the battlefield, put a 0/1 green Plant creature token onto the battlefield. -- {T}: Add {G} to your mana pool. type=Land [/card] [card] name=Khalni Gem auto=moveTo(ownerhand) target(<2>land|myBattlefield) auto={T}:Add{W}{W} auto={T}:Add{U}{U} auto={T}:Add{B}{B} auto={T}:Add{R}{R} auto={T}:Add{G}{G} text=When Khalni Gem enters the battlefield, return two lands you control to their owner's hand. -- {T}: Add two mana of any one color to your mana pool. mana={4} type=Artifact [/card] [card] name=Khalni Heart Expedition auto=_LANDFALL_counter(0/0,1,Quest) aicode=activate moveTo(myBattlefield) and!(tap(noevent))! target(land[basic]|myLibrary) auto={C(0/0,-3,Quest)}{S}:name(search card) reveal:plibrarycount optionone name(choose card) target(land[basic]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield) and!(tap(noevent))!)! afterrevealedend revealend text=Landfall - Whenever a land enters the battlefield under your control, you may put a quest counter on Khalni Heart Expedition. -- Remove three quest counters from Khalni Heart Expedition and sacrifice it: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle your library. mana={1}{G} type=Enchantment [/card] [card] name=Khalni Hydra abilities=affinitygreencreatures,trample text=Khalni Hydra costs Green less to cast for each green creature you control. -- Trample mana={G}{G}{G}{G}{G}{G}{G}{G} type=Creature subtype=Hydra power=8 toughness=8 [/card] [card] name=Kher Keep auto={T}:Add{1} auto={1}{R}{T}:token(Kobolds of Kher Keep,creature kobold, 0/1, red) text={T}: Add {1} to your mana pool. -- {1}{R}, {T}: Put a 0/1 red Kobold creature token named Kobolds of Kher Keep onto the battlefield. type=Legendary Land [/card] [card] name=Kheru Bloodsucker auto=@movedTo(graveyard) from(creature[toughness>=4]|mybattlefield):life:-2 opponent && life:2 controller auto={2}{B}{S(other creature|mybattlefield)}:counter(1/1) text=Whenever a creature you control with toughness 4 or greater dies, each opponent loses 2 life and you gain 2 life. -- (2)(B}, Sacrifice another creature: Put a +1/+1 counter on Kheru Bloodsucker. mana={2}{B} type=Creature subtype=Vampire power=2 toughness=2 [/card] [card] name=Kheru Dreadmaw abilities=defender auto={1}{G}{S(other creature|myBattlefield)}:life:storedtoughness text={1}{G}, Sacrifice another creature: You gain life equal to the sacrificed creature's toughness. mana={4}{B} type=Creature subtype=Zombie Crocodile power=4 toughness=4 [/card] [card] name=Kiki-Jiki, Mirror Breaker abilities=haste auto={T}:clone with(treason,haste) target(creature[-legendary]|mybattlefield) text={T}: Put a token that's a copy of target nonlegendary creature you control onto the battlefield. That token has haste. Sacrifice it at the beginning of the next end step. mana={2}{R}{R}{R} type=Legendary Creature subtype=Goblin Shaman power=2 toughness=2 [/card] [card] name=Kiku, Night's Flower auto={2}{B}{B}{T}:target(creature) dynamicability text={2}{B}{B}, {T}: Target creature deals damage to itself equal to its power. mana={B}{B} type=Legendary Creature subtype=Human Assassin power=1 toughness=1 [/card] [card] name=Kiku's Shadow target=creature auto=dynamicability text=Target creature deals damage to itself equal to its power. mana={B}{B} type=Sorcery [/card] [card] name=Kill Shot target=creature[attacking] auto=destroy text=Destroy target attacking creature. mana={2}{W} type=Instant [/card] [card] name=Killer Bees abilities=flying auto={G}:1/1 text=Flying -- {G}: Killer Bees gets +1/+1 until end of turn. mana={1}{G}{G} type=Creature subtype=Insect power=0 toughness=1 [/card] [card] name=Killer Instinct auto=@each my upkeep:reveal:1 optionone target(creature|reveal) transforms((,newability[moveto(mybattlefield)],treason,haste)) forever optiononeend optiontwo name(Put Back) target(<1>*|reveal) moveto(mylibrary) optiontwoend revealend text=At the beginning of your upkeep, reveal the top card of your library. If it's a creature card, put it onto the battlefield. That creature gains haste until end of turn. Sacrifice it at the beginning of the next end step. mana={4}{R}{G} type=Enchantment [/card] [card] name=Killer Whale auto={U}:flying text={U}: Killer Whale gains flying until end of turn. mana={3}{U}{U} type=Creature subtype=Whale power=3 toughness=5 [/card] [card] name=Killing Glare target=creature[power<=prex] auto=destroy text=Destroy target creature with power X or less. mana={X}{B} type=Instant [/card] [card] name=Kiln Fiend auto=@movedTo(instant,sorcery|mystack):3/0 ueot text=Whenever you cast an instant or sorcery spell, Kiln Fiend gets +3/+0 until end of turn. mana={1}{R} type=Creature subtype=Elemental Beast power=1 toughness=2 [/card] [card] name=Kiln Walker auto=_ATTACKING_3/0 ueot text=Whenever Kiln Walker attacks, it gets +3/+0 until end of turn. mana={3} type=Artifact Creature subtype=Phyrexian Construct power=0 toughness=3 [/card] [card] name=Kilnmouth Dragon abilities=flying auto={t}:target(creature,player) thisforeach(counter{1/1.1}) damage:1 aicode=activate target(*[dragon]|myhand) name(revealed card) moveto(myhand) name(revealed card) and!( all(this) counter(1/1,3) )! auto=Reveal:type:*:myhand revealzone(myhand) revealtype(*[Dragon]|myhand) optionone foreach(*[Dragon]|reveal) counter(1/1,3) optiononeend optiontwo all(*|reveal) moveto(myhand) optiontwoend revealend text=Amplify 3 (As this creature enters the battlefield, put three +1/+1 counters on it for each Dragon card you reveal in your hand.) -- Flying -- {T}: Kilnmouth Dragon deals damage equal to the number of +1/+1 counters on it to target creature or player. mana={5}{R}{R} type=Creature subtype=Dragon power=5 toughness=5 [/card] [card] name=Kindercatch mana={3}{G}{G}{G} type=Creature subtype=Spirit power=6 toughness=6 [/card] [card] name=Kindled Fury target=creature auto=1/0 auto=first strike text=Target creature gets +1/+0 and gains first strike until end of turn. (It deals combat damage before creatures without first strike.) mana={R} type=Instant [/card] [card] name=Kindle target=creature,player auto=damage:type:kindle:graveyardplus2plusend text=Kindle deals X damage to target creature or player, where X is 2 plus the number of cards named Kindle in all graveyards. mana={1}{R} type=Instant [/card] [card] name=Kindly Stranger backside=Demon-Possessed Witch restriction=compare(isflipped)~equalto~0 anyzone={0}:doubleside(backside) auto=while(restriction{delirium}) {2}{b}:flip(backside) text=Delirium {2}{B}: Transform Kindly Stranger. Activate this ability only if there are four or more card types among cards in your graveyard. // Demon-Possessed Witch mana={2}{B} type=Creature subtype=Human power=2 toughness=3 [/card] [card] name=King Cheetah abilities=flash text=Flash mana={3}{G} type=Creature subtype=Cat power=3 toughness=2 [/card] [card] name=King Crab auto={1}{U}{T}:moveTo(ownerlibrary) target(creature[green]) text={1}{U}, {T}: Put target green creature on top of its owner's library. mana={4}{U}{U} type=Creature subtype=Crab power=4 toughness=5 [/card] [card] name=King Macar, the Gold-Cursed auto=@untapped(this):may moveto(exile) target(creature) && token(Gold) controller text=Inspired -- Whenever King Macar, the Gold-Cursed becomes untapped, you may exile target creature. If you do, put a colorless artifact token named Gold onto the battlefield. It has "Sacrifice this artifact: Add one mana of any color to your mana pool." mana={2}{B}{B} type=Legendary Creature subtype=Human power=2 toughness=3 [/card] [card] name=King Suleiman auto={T}:destroy target(djinn,efreet) text={T}: Destroy target Djinn or Efreet. mana={1}{W} type=Creature subtype=Human power=1 toughness=1 [/card] [card] name=Kingfisher abilities=flying auto=_DIES_draw:1 controller text=Flying -- When Kingfisher dies, draw a card. mana={3}{U} type=Creature subtype=Bird power=2 toughness=2 [/card] [card] name=Kingpin's Pet abilities=flying auto=_EXTORT_ text=Flying -- Extort (Whenever you cast a spell, you may pay {WB}. If you do, each opponent loses 1 life and you gain that much life.) mana={1}{W}{B} type=Creature subtype=Thrull power=2 toughness=2 [/card] [card] name=King's Assassin auto={T}:destroy target(creature[tapped]) restriction{during my turn,before attackers} text={T}: Destroy target tapped creature. Activate this ability only during your turn, before attackers are declared. mana={1}{B}{B} type=Creature subtype=Human Assassin power=1 toughness=1 [/card] [card] name=Kinsbaile Balloonist abilities=flying auto=_ATTACKING_may flying target(creature) ueot text=Flying -- Whenever Kinsbaile Balloonist attacks, you may have target creature gain flying until end of turn. mana={3}{W} type=Creature subtype=Kithkin Soldier power=2 toughness=2 [/card] [card] name=Kinsbaile Borderguard auto=foreach(other kithkin|mybattlefield) counter(1/1) auto=@movedTo(graveyard) from(this|mybattlefield):thisforeach(counter{1/1.1}) token(Kithkin Soldier,Creature Kithkin Soldier,1/1,white) text=Kinsbaile Borderguard enters the battlefield with a +1/+1 counter on it for each other Kithkin you control. -- When Kinsbaile Borderguard dies, put a 1/1 white Kithkin Soldier creature token onto the battlefield for each counter on it. mana={1}{W}{W} type=Creature subtype=Kithkin Soldier power=1 toughness=1 [/card] [card] name=Kinsbaile Cavalier auto=lord(creature[knight]|mybattlefield) double strike text=Knight creatures you control have double strike. mana={3}{W} type=Creature subtype=Kithkin Knight power=2 toughness=2 [/card] [card] name=Kinsbaile Skirmisher auto=1/1 target(creature) ueot text=When Kinsbaile Skirmisher enters the battlefield, target creature gets +1/+1 until end of turn. mana={1}{W} type=Creature subtype=Kithkin Soldier power=2 toughness=2 [/card] [card] name=Kinscaer Harpoonist abilities=flying auto=_ATTACKING_may -flying target(creature) ueot text=Flying -- Whenever Kinscaer Harpoonist attacks, you may have target creature lose flying until end of turn. mana={3}{U} type=Creature subtype=Kithkin Soldier power=2 toughness=2 [/card] [card] name=Kin-Tree Invocation auto=token(Spirit Warrior,Creature Spirit Warrior,toughness:highest:creature:mybattlefield/toughness:highest:creature:mybattlefield,black,green) text=Put an X/X black and green Spirit Warrior creature token onto the battlefield, where X is the greatest toughness among creatures you control. mana={B}{G} type=Sorcery [/card] [card] name=Kin-Tree Warden facedown={3} autofacedown={G}:morph auto={2}:regenerate text={2}: Regenerate Kin-Tree Warden. -- Morph {G} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) mana={G} type=Creature subtype=Human Warrior power=1 toughness=1 [/card] [card] name=Kiora's Follower auto={T}:untap target(other *|battlefield) text={T}: Untap another target permanent. mana={G}{U} type=Creature subtype=Merfolk power=2 toughness=2 [/card] [card] name=Kiora's Kraken type=Creature subtype=Kraken power=9 toughness=9 color=blue [/card] [card] name=Kird Ape auto=aslongas(forest|myBattlefield) 1/2 text=Kird Ape gets +1/+2 as long as you control a Forest. mana={R} type=Creature subtype=Ape power=1 toughness=1 [/card] [card] name=Kird Chieftain auto=aslongas(forest|myBattlefield) 1/1 auto={4}{G}:name(2/2 and Trample) target(creature) transforms((,newability[2/2],newability[trample])) ueot text=Kird Chieftain gets +1/+1 as long as you control a Forest. -- {4}{G}: Target creature gets +2/+2 and gains trample until end of turn. (If it would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.) mana={3}{R} type=Creature subtype=Ape power=3 toughness=3 [/card] [card] name=Kiri-Onna auto=moveTo(ownerhand) target(creature) auto=@movedto(arcane,spirit|mystack):may moveTo(ownerhand) text=When Kiri-Onna enters the battlefield, return target creature to its owner's hand. -- Whenever you cast a Spirit or Arcane spell, you may return Kiri-Onna to its owner's hand. mana={4}{U} type=Creature subtype=Spirit power=2 toughness=2 [/card] [card] name=Kirtar's Desire target=creature auto=cantattack auto=cantpwattack auto=aslongas(*|mygraveyard) cantblock >6 text=Enchant creature -- Enchanted creature can't attack. -- Threshold - Enchanted creature can't block as long as seven or more cards are in your graveyard. mana={W} type=Enchantment subtype=Aura [/card] [card] name=Kirtar's Wrath auto=bury all(creature) auto=aslongas(*|mygraveyard) token(Spirit,Creature Spirit, 1/1,flying,white)*2 >6 text=Destroy all creatures. They can't be regenerated. -- Threshold - If seven or more cards are in your graveyard, instead destroy all creatures, then put two 1/1 white Spirit creature tokens with flying onto the battlefield. Creatures destroyed this way can't be regenerated. mana={4}{W}{W} type=Sorcery [/card] [card] name=Kismet auto=lord(*[recent;artifact;creature;land]|opponentbattlefield) transforms((,newability[tap(noevent)])) text=Artifacts, creatures, and lands your opponents control enter the battlefield tapped. mana={3}{W} type=Enchantment [/card] [card] name=Kiss of Death auto=life:4 controller auto=damage:4 opponent text=Kiss of Death deals 4 damage to target opponent. You gain 4 life. mana={4}{B}{B} type=Sorcery [/card] [card] name=Kiss of the Amesha target=player auto=life:7 auto=draw:2 text=Target player gains 7 life and draws two cards. mana={4}{W}{U} type=Sorcery [/card] [card] name=Kitchen Finks abilities=persist auto=life:2 text=When Kitchen Finks enters the battlefield, you gain 2 life. -- Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) mana={1}{GW}{GW} type=Creature subtype=Ouphe power=3 toughness=2 [/card] [card] name=Kite Shield auto={3}:equip auto=teach(creature) 0/3 text=Equipped creature gets +0/+3. -- Equip {3} mana={0} type=Artifact subtype=Equipment [/card] [card] name=Kitesail Apprentice auto=this(gear > 0) flying auto=this(gear > 0) 1/1 text=As long as Kitesail Apprentice is equipped, it gets +1/+1 and has flying. mana={W} type=Creature subtype=Kor Soldier power=1 toughness=1 [/card] [card] name=Kitesail Scout abilities=flying text=Flying mana={W} type=Creature subtype=Kor Scout power=1 toughness=1 [/card] [card] name=Kitesail auto={2}:equip auto=teach(creature) 1/0 auto=teach(creature) flying text=Equipped creature gets +1/+0 and has flying. -- Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) mana={2} type=Artifact subtype=Equipment [/card] [card] name=Kithkin Daggerdare auto={G}{T}:2/2 target(creature[attacking]) text={G}, {T}: Target attacking creature gets +2/+2 until end of turn. mana={1}{G} type=Creature subtype=Kithkin Soldier power=1 toughness=1 [/card] [card] name=Kithkin Greatheart auto=aslongas(giant|myBattlefield) 1/1 auto=aslongas(giant|myBattlefield) first strike text=As long as you control a Giant, Kithkin Greatheart gets +1/+1 and has first strike. mana={1}{W} type=Creature subtype=Kithkin Soldier power=2 toughness=1 [/card] [card] name=Kithkin Harbinger aicode=activate target(kithkin|mylibrary) moveto(mylibrary) and!(moveto(mylibrary))! auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(kithkin|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(mylibrary)])) optiononeend optiontwo bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary )! optiontwoend revealend text=When Kithkin Harbinger enters the battlefield, you may search your library for a Kithkin card, reveal it, then shuffle your library and put that card on top of it. mana={2}{W} type=Creature subtype=Kithkin Wizard power=1 toughness=3 [/card] [card] name=Kithkin Healer auto={T}:prevent:1 target(creature,player) text={T}: Prevent the next 1 damage that would be dealt to target creature or player this turn. mana={2}{W} type=Creature subtype=Kithkin Cleric power=2 toughness=2 [/card] [card] name=Kithkin Mourncaller auto=@movedTo(kithkin[attacking]|mygraveyard) from(battlefield):may draw:1 auto=@movedTo(elf[attacking]|mygraveyard) from(battlefield):may draw:1 text=Whenever an attacking Kithkin or Elf is put into your graveyard from the battlefield, you may draw a card. mana={2}{G} type=Creature subtype=Kithkin Scout power=2 toughness=2 [/card] [card] name=Kithkin Rabble abilities=vigilance anyzone=type:*[white]:myBattlefield/type:*[white]:myBattlefield cdaactive text=Vigilance -- Kithkin Rabble's power and toughness are each equal to the number of white permanents you control. mana={3}{W} type=Creature subtype=Kithkin power=* toughness=* [/card] [card] name=Kithkin Shielddare auto={W}{T}:2/2 target(creature[blocking]) text={W}, {T}: Target blocking creature gets +2/+2 until end of turn. mana={1}{W} type=Creature subtype=Kithkin Soldier power=1 toughness=1 [/card] [card] name=Kithkin Spellduster abilities=flying,persist auto={1}{W}{S}:destroy target(other enchantment) text=Flying -- {1}{W}, Sacrifice Kithkin Spellduster: Destroy target enchantment. -- Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) mana={4}{W} type=Creature subtype=Kithkin Wizard power=2 toughness=3 [/card] [card] name=Kithkin Zealot auto=life:type:*[black;red]:opponentbattlefield target(opponent) text=When Kithkin Zealot enters the battlefield, you gain 1 life for each black and/or red permanent target opponent controls. mana={1}{W} type=Creature subtype=Kithkin Cleric power=1 toughness=3 [/card] [card] name=Kithkin Zephyrnaut auto=@each my upkeep:name(Kinship) reveal:1 optionone if type(*[creature;share!types!]|reveal)~morethan~0 then +2/+2 ueot && flying ueot && vigilance ueot optiononeend optiontwo name(Put Back On Top) target(<1>*|reveal) moveto(mylibrary) optiontwoend revealend text=Kinship - At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Kithkin Zephyrnaut, you may reveal it. If you do, Kithkin Zephyrnaut gets +2/+2 and gains flying and vigilance until end of turn. mana={2}{W} type=Creature subtype=Kithkin Soldier power=2 toughness=2 [/card] [card] name=Kitsune Blademaster abilities=first strike auto=bushido(1/1) text=First strike -- Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.) mana={2}{W} type=Creature subtype=Fox Samurai power=2 toughness=2 [/card] [card] name=Kitsune Bonesetter auto={T}:name(prevent 3 damage) if type(*|myhand)~morethan~type(*|opponenthand) then transforms((,newability[prevent:3 target(creature)])) ueot text={T}: Prevent the next 3 damage that would be dealt to target creature this turn. Activate this ability only if you have more cards in hand than each opponent. mana={2}{W} type=Creature subtype=Fox Cleric power=0 toughness=1 [/card] [card] name=Kitsune Dawnblade auto=bushido(1/1) auto=may tap target(creature) text=Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.) -- When Kitsune Dawnblade enters the battlefield, you may tap target creature. mana={4}{W} type=Creature subtype=Fox Samurai power=2 toughness=3 [/card] [card] name=Kitsune Diviner auto={T}:tap target(spirit) text={T}: Tap target Spirit. mana={W} type=Creature subtype=Fox Cleric power=0 toughness=1 [/card] [card] name=Kitsune Healer auto={T}:prevent:1 target(creature,player) auto=aslongas(creature[legendary]|battlefield) {T}:name(prevent all damage to target legendary creature) prevent:999 target(creature[legendary]) text={T}: Prevent the next 1 damage that would be dealt to target creature or player this turn. -- {T}: Prevent all damage that would be dealt to target legendary creature this turn. mana={3}{W} type=Creature subtype=Fox Cleric power=2 toughness=2 [/card] [card] name=Kitsune Loreweaver auto={1}{W}:foreach(*|myhand) 0/1 text={1}{W}: Kitsune Loreweaver gets +0/+X until end of turn, where X is the number of cards in your hand. mana={1}{W} type=Creature subtype=Fox Cleric power=2 toughness=1 [/card] [card] name=Kitsune Palliator auto={T}:prevent:1 all(creature,player) text={T}: Prevent the next 1 damage that would be dealt to each creature and each player this turn. mana={2}{W} type=Creature subtype=Fox Cleric power=0 toughness=2 [/card] [card] name=Kitsune Riftwalker auto=protection from(spirit,arcane) text=Protection from Spirits and from Arcane mana={1}{W}{W} type=Creature subtype=Fox Wizard power=2 toughness=1 [/card] [card] name=Kiyomaro, First to Stand anyzone=type:*:myhand/type:*:myhand cdaactive auto=aslongas(*|myhand) vigilance >3 auto=@damaged(creature,player) from(this) restriction{type(*|myhand)~morethan~6}:if type(*|myhand)~morethan~6 then life:7 controller text=Kiyomaro, First to Stand's power and toughness are each equal to the number of cards in your hand. -- As long as you have four or more cards in hand, Kiyomaro has vigilance. -- Whenever Kiyomaro deals damage, if you have seven or more cards in hand, you gain 7 life. mana={3}{W}{W} type=Legendary Creature subtype=Spirit power=* toughness=* [/card] [card] name=Kjeldoran Dead auto=bury notatarget(creature|myBattlefield) auto={B}:regenerate text=When Kjeldoran Dead enters the battlefield, sacrifice a creature. -- {B}: Regenerate Kjeldoran Dead. mana={B} type=Creature subtype=Skeleton power=3 toughness=1 [/card] [card] name=Kjeldoran Frostbeast alias=2732 text=At end of combat, destroy all creatures blocking or blocked by Kjeldoran Frostbeast. mana={3}{G}{W} type=Creature subtype=Elemental Beast power=2 toughness=4 [/card] [card] name=Kjeldoran Gargoyle auto=flying,first strike,lifelink text=Flying, first strike -- Whenever Kjeldoran Gargoyle deals damage, you gain that much life. mana={5}{W} type=Creature subtype=Gargoyle power=3 toughness=3 [/card] [card] name=Kjeldoran Home Guard auto=@combat(attacking,blocking) source(this):phaseactionmulti[combatends once,sourceinplay] counter(0/-1,1) && token(Deserter,Creature Deserter,0/1,white) text=At end of combat, if Kjeldoran Home Guard attacked or blocked this combat, put a -0/-1 counter on Kjeldoran Home Guard and put a 0/1 white Deserter creature token onto the battlefield. mana={3}{W} type=Creature subtype=Human Soldier power=1 toughness=6 [/card] [card] name=Kjeldoran Javelineer auto=cumulativeupcost[{1}] sacrifice auto={T}:damage:counter{0%0.1.Age} target(creature[attacking;blocking]) text=Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -- {T}: Kjeldoran Javelineer deals damage to target attacking or blocking creature equal to the number of age counters on Kjeldoran Javelineer. mana={W} type=Creature subtype=Human Soldier power=1 toughness=2 [/card] [card] name=Kjeldoran Outpost auto=if type(plains|mybattlefield)~morethan~0 then sacrifice notatarget(plains|mybattlefield) oneshot else sacrifice auto={T}:Add{W} auto={1}{W}{T}:token(Soldier,creature soldier, 1/1,white) text=If Kjeldoran Outpost would enter the battlefield, sacrifice a Plains instead. If you do, put Kjeldoran Outpost onto the battlefield. If you don't, put it into its owner's graveyard. -- {T}: Add {W} to your mana pool. -- {1}{W}, {T}: Put a 1/1 white Soldier creature token onto the battlefield. type=Land [/card] [card] name=Kjeldoran Outrider auto={W}:0/1 text={W}: Kjeldoran Outrider gets +0/+1 until end of turn. mana={1}{W} type=Creature subtype=Human Soldier power=2 toughness=2 [/card] [card] name=Kjeldoran Pride target=Creature auto=1/2 auto={2}{U}:retarget target(creature) text=Enchant creature -- Enchanted creature gets +1/+2. -- {2}{U}: Attach Kjeldoran Pride to target creature other than enchanted creature. mana={1}{W} type=Enchantment subtype=Aura [/card] [card] name=Kjeldoran War Cry auto=all(creature|myBattlefield) type:Kjeldoran War Cry:graveyardplus1plusend/type:Kjeldoran War Cry:graveyardplus1plusend ueot text=Creatures you control get +X/+X until end of turn, where X is 1 plus the number of cards named Kjeldoran War Cry in all graveyards. mana={1}{W} type=Instant [/card] [card] name=Knight Errant mana={1}{W} type=Creature subtype=Human Knight power=2 toughness=2 [/card] [card] name=Knight Exemplar abilities=first strike auto=lord(other knight|myBattlefield) 1/1 auto=lord(other knight|myBattlefield) indestructible text=First Strike -- Other Knight creatures you control get +1/+1 and are indestructible. mana={1}{W}{W} type=Creature subtype=Human Knight power=2 toughness=2 [/card] [card] name=Knight of Cliffhaven auto={3}:counter(0/0,1,Level) asSorcery auto=this(counter{0/0,1,Level}) flying auto=this(counter{0/0,1,Level}) 0/1 auto=this(counter{0/0,4,Level}) vigilance auto=this(counter{0/0,4,Level}) 2/1 text=Level up 3 -- [Level 1-3] Flying (2/3) -- [Level 4+] Flying, vigilance (4/4) mana={1}{W} auto=maxlevel:4 type=Creature subtype=Kor Knight power=2 toughness=2 [/card] [card] name=Knight Of Dawn abilities=first strike auto={W}{W}:name(White) protection from white auto={W}{W}:name(Blue) protection from blue auto={W}{W}:name(Black) protection from black auto={W}{W}:name(Red) protection from red auto={W}{W}:name(Green) protection from green text=First strike -- {W}{W}: Knight of Dawn gains protection from the color of your choice until end of turn. mana={1}{W}{W} type=Creature subtype=Human Knight power=2 toughness=2 [/card] [card] name=Knight of Glory abilities=protection from black,exalted text=Protection from black (This creature can't be blocked, targeted, dealt damage, or enchanted by anything black.) -- Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) mana={1}{W} type=Creature subtype=Human Knight power=2 toughness=1 [/card] [card] name=Knight of Infamy abilities=protection from white,exalted text=Protection from white (This creature can't be blocked, targeted, dealt damage, or enchanted by anything white.) -- Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) mana={1}{B} type=Creature subtype=Human Knight power=2 toughness=1 [/card] [card] name=Knight of Meadowgrain abilities=first strike,lifelink text=First strike -- Lifelink (Damage dealt by this creature also causes you to gain that much life.) mana={W}{W} type=Creature subtype=Kithkin Knight power=2 toughness=2 [/card] [card] name=Knight of New Alara auto=lord(other creature[multicolor]|mybattlefield) transforms((,newability[colors/colors nonstatic])) text=Each other multicolored creature you control gets +1/+1 for each of its colors. mana={2}{G}{W} type=Creature subtype=Human Knight power=2 toughness=2 [/card] [card] name=Knight of Obligation abilities=vigilance auto=_EXTORT_ text=Vigilance -- Extort (Whenever you cast a spell, you may pay {WB}. If you do, each opponent loses 1 life and you gain that much life.) mana={3}{W} type=Creature subtype=Human Knight power=2 toughness=4 [/card] [card] name=Knight of Stromgald abilities=protection from white auto={B}:first strike auto={B}{B}:1/0 text=Protection from white -- {B}: Knight of Stromgald gains first strike until end of turn. -- {B}{B}: Knight of Stromgald gets +1/+0 until end of turn. mana={B}{B} type=Creature subtype=Human Knight power=2 toughness=1 [/card] [card] name=Knight of Sursi abilities=flanking,flying text=Flying; flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) -- Suspend 3 - {W} (Rather than cast this card from your hand, you may pay {W} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.) mana={3}{W} suspend(3)={w} type=Creature subtype=Human Knight power=2 toughness=2 [/card] [card] name=Knight of the Mists abilities=flanking auto=pay[[{U}]] name(pay blue mana) donothing?bury target(Knight) text=Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) -- When Knight of the Mists enters the battlefield, you may pay {U}. If you don't, destroy target Knight and it can't be regenerated. mana={2}{U} type=Creature subtype=Human Knight power=2 toughness=2 [/card] [card] name=Knight of the Pilgrim's Road auto=this(cantargetcard(*[-renown]) transforms((,newability[@combatdamaged(player) from(this):counter(1/1) && becomes(renown) forever])) text=Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) mana={2}{W} type=Creature subtype=Human Knight power=3 toughness=2 [/card] [card] name=Knight of the Reliquary auto=foreach(land|mygraveyard) 1/1 auto={T}{S(forest,plains|myBattlefield)}:moveTo(myBattlefield) target(land|myLibrary) text=Knight of the Reliquary gets +1/+1 for each land card in your graveyard. -- {T}, Sacrifice a Forest or Plains: Search your library for a land card, put it onto the battlefield, then shuffle your library. mana={1}{G}{W} type=Creature subtype=Human Knight power=2 toughness=2 [/card] [card] name=Knight of the Skyward Eye auto={3}{G}:3/3 limit:1 text={3}{G}: Knight of the Skyward Eye gets +3/+3 until end of turn. Activate this ability only once each turn. mana={1}{W} type=Creature subtype=Human Knight power=2 toughness=2 [/card] [card] name=Knight of the White Orchid abilities=first strike aicode=activate moveTo(myBattlefield) target(plains|myLibrary) auto=if type(land|mybattlefield)~lessthan~type(land|opponentbattlefield) then name(search card) reveal:plibrarycount optionone name(choose card) target(plains|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield))! afterrevealedend revealend text=First strike -- When Knight of the White Orchid enters the battlefield, if an opponent controls more lands than you, you may search your library for a Plains card, put it onto the battlefield, then shuffle your library. mana={W}{W} type=Creature subtype=Human Knight power=2 toughness=2 [/card] [card] name=Knight Watch auto=token(Knight,Creature Knight,2/2,white,vigilance)*2 text=Put two 2/2 white Knight creature tokens with vigilance onto the battlefield. mana={4}{W} type=Sorcery [/card] [card] name=Knight-Captain of Eos auto=_SOLDIERTOKEN_*2 auto={W}{S(soldier|myBattlefield)}:fog oneshot text=When Knight-Captain of Eos enters the battlefield, put two 1/1 white Soldier creature tokens onto the battlefield. -- {W}, Sacrifice a Soldier: Prevent all combat damage that would be dealt this turn. mana={4}{W} type=Creature subtype=Human Knight power=2 toughness=2 [/card] [card] name=Knight type=Creature subtype=Knight auto=@next cleanup:moveTo(exile) power=2 toughness=2 color=white [/card] [card] name=Knighthood auto=lord(creature|myBattlefield) first strike text=Creatures you control have first strike. mana={2}{W} type=Enchantment [/card] [card] name=Knightly Valor target=creature auto=2/2 auto=vigilance auto=token(Knight,Creature Knight,2/2,white,vigilance) text=Enchant creature -- When Knightly Valor enters the battlefield, put a 2/2 white Knight creature token with vigilance onto the battlefield. -- Enchanted creature gets +2/+2 and has vigilance. mana={4}{W} type=Enchantment subtype=Aura [/card] [card] name=Knollspine Dragon abilities=flying auto=may name(discard & damage draw) target(opponent) ability$!reject all(*|myhand) && draw:odcount !$ controller text=Flying -- When Knollspine Dragon enters the battlefield, you may discard your hand and draw cards equal to the damage dealt to target opponent this turn. mana={5}{R}{R} type=Creature subtype=Dragon power=7 toughness=5 [/card] [card] name=Knollspine Invocation auto={1}{D(*[manacost=1]|myhand)}:damage:1 target(creature,player) auto={2}{D(*[manacost=2]|myhand)}:damage:2 target(creature,player) auto={3}{D(*[manacost=3]|myhand)}:damage:3 target(creature,player) auto={4}{D(*[manacost=4]|myhand)}:damage:4 target(creature,player) auto={5}{D(*[manacost=5]|myhand)}:damage:5 target(creature,player) auto={6}{D(*[manacost=6]|myhand)}:damage:6 target(creature,player) auto={7}{D(*[manacost=7]|myhand)}:damage:7 target(creature,player) auto={8}{D(*[manacost=8]|myhand)}:damage:8 target(creature,player) auto={9}{D(*[manacost=9]|myhand)}:damage:9 target(creature,player) auto={10}{D(*[manacost=10]|myhand)}:damage:10 target(creature,player) auto={11}{D(*[manacost=11]|myhand)}:damage:11 target(creature,player) auto={12}{D(*[manacost=12]|myhand)}:damage:12 target(creature,player) auto={13}{D(*[manacost=13]|myhand)}:damage:13 target(creature,player) auto={14}{D(*[manacost=14]|myhand)}:damage:14 target(creature,player) auto={15}{D(*[manacost=15]|myhand)}:damage:15 target(creature,player) auto={16}{D(*[manacost=16]|myhand)}:damage:16 target(creature,player) text={X}, Discard a card with mana value X: Knollspine Invocation deals X damage to target creature or player. mana={1}{R}{R} type=Enchantment [/card] [card] name=Knotvine Mystic auto={1}{T}:Add{R}{G}{W} text={1}, {T}: Add {R}{G}{W} to your mana pool. mana={R}{G}{W} type=Creature subtype=Elf Druid power=2 toughness=2 [/card] [card] name=Knotvine Paladin auto=_ATTACKING_all(this) foreach(creature[-tapped]|myBattlefield) 1/1 ueot text=Whenever Knotvine Paladin attacks, it gets +1/+1 until end of turn for each untapped creature you control. mana={G}{W} type=Creature subtype=Human Knight power=2 toughness=2 [/card] [card] name=Knowledge Exploitation target=opponent aicode=activate target(*[instant;sorcery]|targetedpersonslibrary) castcard(restricted) auto=name(search card) reveal:type:*:targetedpersonslibrary revealzone(targetedpersonslibrary) optionone name(choose card) target(*[instant;sorcery]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|targetedpersonslibrary) moveto(ownerlibrary) and!(activate castcard(restricted))! afterrevealedend revealend other={3}{U} name(Prowl) otherrestriction=prowl text=Prowl {3}{U} (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.) -- Search target opponent's library for an instant or sorcery card. You may cast that card without paying its mana cost. Then that player shuffles his or her library. mana={5}{U}{U} type=Tribal Sorcery subtype=Rogue [/card] [card] name=Knucklebone Witch auto=@movedTo(goblin|graveyard) from(myBattlefield):may counter(1/1) text=Whenever a Goblin you control dies, you may put a +1/+1 counter on Knucklebone Witch. mana={B} type=Creature subtype=Goblin Shaman power=1 toughness=1 [/card] [card] name=Kobold Drill Sergeant auto=lord(other kobold|myBattlefield) 0/1 auto=lord(other kobold|myBattlefield) trample text=Other Kobold creatures you control get +0/+1 and have trample. mana={1}{R} type=Creature subtype=Kobold Soldier power=1 toughness=2 [/card] [card] name=Kobold Overlord auto=lord(kobold|myBattlefield) first strike text=First strike -- Other Kobold creatures you control have first strike. mana={1}{R} type=Creature subtype=Kobold power=1 toughness=2 [/card] [card] name=Kobold Taskmaster auto=lord(other kobold|myBattlefield) 1/0 text=Other Kobold creatures you control get +1/+0. mana={1}{R} type=Creature subtype=Kobold power=1 toughness=2 [/card] [card] name=Kobolds of Kher Keep text=Kobolds of Kher Keep is red. mana={0} color=red type=Creature subtype=Kobold power=0 toughness=1 [/card] [card] name=Kodama of the North Tree abilities=shroud,trample text=Trample; shroud (This permanent can't be the target of spells or abilities.) mana={2}{G}{G}{G} type=Legendary Creature subtype=Spirit power=6 toughness=4 [/card] [card] name=Kodama of the South Tree auto=@movedTo(other arcane,spirit|mystack):all(other creature|myBattlefield) 1/1 ueot && all(creature|myBattlefield) trample ueot text=Whenever you cast a Spirit or Arcane spell, each other creature you control gets +1/+1 and gains trample until end of turn. mana={2}{G}{G} type=Legendary Creature subtype=Spirit power=4 toughness=4 [/card] [card] name=Kodama's Reach auto=name(fetch to play) notatarget(land[basic]|mylibrary) transforms((,newability[name(move to hand) notatarget(land[basic]|mylibrary) moveTo(myhand)],newability[moveTo(myBattlefield) and!(tap(noevent))!])) oneshot text=Search your library for two basic land cards, reveal those cards, and put one onto the battlefield tapped and the other into your hand. Then shuffle your library. mana={2}{G} type=Sorcery subtype=Arcane [/card] [card] name=Kokusho, the Evening Star abilities=flying auto=_DIES_lifeleech:-5 opponent text=Flying -- When Kokusho, the Evening Star dies, each opponent loses 5 life. You gain life equal to the life lost this way. mana={4}{B}{B} type=Legendary Creature subtype=Dragon Spirit power=5 toughness=5 [/card] [card] name=Kolaghan Aspirant auto=@combat(blocked) source(this) from(creature):all(trigger[from]) damage:1 text=Whenever Kolaghan Aspirant becomes blocked by a creature, Kolaghan Aspirant deals 1 damage to that creature. mana={1}{R} type=Creature subtype=Human Warrior power=2 toughness=1 [/card] [card] name=Kolaghan Forerunners abilities=trample anyzone=type:creature:mybattlefield/3 cdaactive other={R}{2} name(Dash) auto=if paid(alternative) then transforms((,newability[haste],newability[phaseaction[endofturn sourceinplay] moveto(ownerhand) all(this)])) forever text=Trample -- Kolaghan Forerunners's power is equal to the number of creatures you control. -- Dash {2}{R} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.) mana={2}{R} type=Creature subtype=Human Berserker power=* toughness=3 [/card] [card] name=Kolaghan Monument auto={T}:add{B} auto={T}:add{R} auto={4}{B}{R}:becomes(Artifact Creature Dragon,4/4,flying,black,red) ueot text={T}: Add {B} or {R} to your mana pool. -- {4}{B}{R}: Kolaghan Monument becomes a 4/4 black and red Dragon artifact creature with flying until end of turn. mana={3} type=Artifact [/card] [card] name=Kolaghan Skirmisher other={2}{B} name(Dash) auto=if paid(alternative) then transforms((,newability[haste],newability[phaseaction[endofturn sourceinplay] moveto(ownerhand) all(this)])) forever text=Dash {2}{B} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.) mana={1}{B} type=Creature subtype=Human Warrior power=2 toughness=2 [/card] [card] name=Kolaghan Stormsinger abilities=haste facedown={3} autofacedown={R}:morph autofaceup=counter(1/1) autofaceup=target(creature|battlefield) haste ueot text=Haste -- Megamorph {R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) -- When Kolaghan Stormsinger is turned face up, target creature gains haste until end of turn. mana={R} type=Creature subtype=Human Shaman power=1 toughness=1 [/card] [card] name=Kolaghan, the Storm's Fury abilities=flying auto=@combat(attacking) source(dragon|mybattlefield):all(creature|mybattlefield) 1/0 ueot other={3}{R}{B} name(Dash) auto=if paid(alternative) then transforms((,newability[haste],newability[phaseaction[endofturn sourceinplay] moveto(ownerhand) all(this)])) forever text=Flying. -- Whenever a Dragon you control attacks, creatures you control get +1/+0 until end of turn. -- Dash {3}{B}{R} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.) mana={3}{B}{R} type=Legendary Creature subtype=Dragon power=4 toughness=5 [/card] [card] name=Konda, Lord of Eiganjo abilities=vigilance,indestructible auto=bushido(5/5) text=Vigilance (Attacking doesn't cause this creature to tap.) -- Bushido 5 (When this blocks or becomes blocked, it gets +5/+5 until end of turn.) -- Konda, Lord of Eiganjo is indestructible. mana={5}{W}{W} type=Legendary Creature subtype=Human Samurai power=3 toughness=3 [/card] [card] name=Konda's Banner auto={2}:equip target(creature[legendary]|mybattlefield) auto=teach(creature) transforms((,newability[lord(creature[share!color!]) 1/1],newability[lord(*[creature;share!types!]) 1/1])) text=Konda's Banner can be attached only to a legendary creature. -- Creatures that share a color with equipped creature get +1/+1. -- Creatures that share a creature type with equipped creature get +1/+1. -- Equip {2} mana={2} type=Legendary Artifact subtype=Equipment [/card] [card] name=Konda's Hatamoto auto=bushido(1/1) auto=aslongas(samurai[legendary]|mybattlefield) 1/2 auto=aslongas(samurai[legendary]|mybattlefield) vigilance text=Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.) -- As long as you control a legendary Samurai, Konda's Hatamoto gets +1/+2 and has vigilance. (Attacking doesn't cause this creature to tap.) mana={1}{W} type=Creature subtype=Human Samurai power=1 toughness=2 [/card] [card] name=Kongming, "Sleeping Dragon" auto=lord(other creature|myBattlefield) 1/1 text=Other creatures you control get +1/+1. mana={2}{W}{W} type=Legendary Creature subtype=Human Advisor power=2 toughness=2 [/card] [card] name=Kongming's Contraptions auto={T}:damage:2 target(creature[attacking]|opponentBattlefield) text={T}: Kongming's Contraptions deals 2 damage to target attacking creature. Activate this ability only during the declare attackers step and only if you've been attacked this step. mana={3}{W} type=Creature subtype=Human Soldier power=2 toughness=4 [/card] [card] name=Kookus abilities=trample auto=@each my upkeep restriction{type(Keeper of Kookus|myBattlefield)~lessthan~1}:damage:3 controller auto=@each my upkeep restriction{type(Keeper of Kookus|myBattlefield)~lessthan~1}:mustattack ueot auto={R}:1/0 text=Trample -- At the beginning of your upkeep, if you don't control a creature named Keeper of Kookus, Kookus deals 3 damage to you and attacks this turn if able. -- {R}: Kookus gets +1/+0 until end of turn. mana={3}{R}{R} type=Creature subtype=Djinn power=3 toughness=5 [/card] [card] name=Kor Aeronaut abilities=flying kicker={1}{W} auto=if paid(kicker) then flying target(creature) ueot text=Kicker {1}{W} (You may pay an additional {1}{W} as you cast this spell.) -- Flying -- When Kor Aeronaut enters the battlefield, if it was kicked, target creature gains flying until end of turn. mana={W}{W} type=Creature subtype=Kor Soldier power=2 toughness=2 [/card] [card] name=Kor Ally color=white type=Creature subtype=Kor Ally power=1 toughness=1 [/card] [card] name=Kor Bladewhirl auto=choice all(creature|mybattlefield) first strike ueot auto=_RALLY_all(creature|mybattlefield) first strike ueot text=Rally -- Whenever Kor Bladewhirl or another Ally enters the battlefield under your control, creatures you control gain first strike until end of turn. mana={1}{W} type=Creature subtype=Kor Soldier Ally power=2 toughness=2 [/card] [card] name=Kor Cartographer aicode=activate moveTo(myBattlefield) and!(tap(noevent))! target(plains|myLibrary) auto=name(search card) reveal:plibrarycount optionone name(choose card) target(plains|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield) and!(tap(noevent))!)! afterrevealedend revealend text=When Kor Cartographer enters the battlefield, you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle your library. mana={3}{W} type=Creature subtype=Kor Scout power=2 toughness=2 [/card] [card] name=Kor Castigator abilities=cantbeblockedby(Eldrazi Scion) text=Kor Castigator can't be blocked by Eldrazi Scions. mana={1}{W} type=Creature subtype=Kor Wizard Ally power=3 toughness=1 [/card] [card] name=Kor Duelist auto=this(gear > 0) double strike text=As long as Kor Duelist is equipped, it has double strike. (It deals both first-strike and regular combat damage.) mana={W} type=Creature subtype=Kor Soldier power=1 toughness=1 [/card] [card] name=Kor Entanglers auto=tap target(creature|opponentbattlefield) auto=_RALLY_tap target(creature|opponentbattlefield) text=Rally -- Whenever Kor Entanglers or another Ally enters the battlefield under your control, tap target creature an opponent controls. mana={4}{W} type=Creature subtype=Kor Soldier Ally power=3 toughness=4 [/card] [card] name=Kor Firewalker abilities=protection from red auto=@movedTo(*[red]|stack):may life:1 controller text=Protection from red -- Whenever a player casts a red spell, you may gain 1 life. mana={W}{W} type=Creature subtype=Kor Soldier power=2 toughness=2 [/card] [card] name=Kor Haven auto={T}:Add{1} auto={1}{W}{T}:0/0 target(creature[attacking]) && fog from(mytgt) oneshot text={T}: Add {1} to your mana pool. -- {1}{W}, {T}: Prevent all combat damage that would be dealt by target attacking creature this turn. type=Legendary Land [/card] [card] name=Kor Hookmaster auto=choice target(creature|opponentbattlefield) tap && frozen text=When Kor Hookmaster enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step. mana={2}{W} type=Creature subtype=Kor Soldier power=2 toughness=2 [/card] [card] name=Kor Line-Slinger auto={T}:tap target(creature[power<=3]) text={T}:Tap target creature with power 3 or less. mana={1}{W} type=Creature subtype=Kor Scout power=0 toughness=1 [/card] [card] name=Kor Outfitter auto=target(equipment|mybattlefield) transforms((,newability[rehook target(creature|mybattlefield)])) forever text=When Kor Outfitter enters the battlefield, you may attach target Equipment you control to target creature you control. mana={W}{W} type=Creature subtype=Kor Soldier power=2 toughness=2 [/card] [card] name=Kor Sanctifiers kicker={W} auto=if paid(kicker) then destroy target(artifact,enchantment) text=Kicker {W} (You may pay an additional {W} as you cast this spell.) -- When Kor Sanctifiers enters the battlefield, if it was kicked, destroy target artifact or enchantment. mana={2}{W} type=Creature subtype=Kor Cleric power=2 toughness=3 [/card] [card] name=Kor Scythemaster auto=this(attacking) first strike text=Kor Scythemaster has first strike as long as it's attacking. mana={2}{W} type=Creature subtype=Kor Soldier Ally power=3 toughness=1 [/card] [card] name=Kor Sky Climber auto={1}{w}:flying ueot text={1}{W}: Kor Sky Climber gains flying until end of turn. mana={2}{W} type=Creature subtype=Kor Soldier Ally power=3 toughness=2 [/card] [card] name=Kor Skyfisher abilities=flying auto=moveTo(ownerhand) notatarget(*|myBattlefield) text=Flying -- When Kor Skyfisher enters the battlefield, return a permanent you control to its owner's hand. mana={1}{W} type=Creature subtype=Kor Soldier power=2 toughness=3 [/card] [card] name=Kor Spiritdancer auto=thisforeach(auras > 0) 2/2 auto=@movedTo(aura|mystack):draw:1 controller text=Kor Spiritdancer gets +2/+2 for each Aura attached to it. -- Whenever you cast an Aura spell, you may draw a card. mana={1}{W} type=Creature subtype=Kor Wizard power=0 toughness=2 [/card] [card] name=Kore Line-Slinger text={T}:tap target(creature[power<=3]) mana={1}{W} type=Creature subtype=Kor Scout power=0 toughness=1 [/card] [card] name=Korlash, Heir to Blackblade aicode=activate moveTo(myBattlefield) and!(tap(noevent))! target(swamp|myLibrary) auto={D(other *[share!name!]|myhand)}:name(search card) reveal:plibrarycount optionone name(choose card) target(swamp|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield) and!(tap(noevent))!)! afterrevealedend revealend anyzone=type:swamp:mybattlefield/type:swamp:mybattlefield cdaactive auto={1}{B}:regenerate text=Korlash, Heir to Blackblade's power and toughness are each equal to the number of Swamps you control. -- {1}{B}: Regenerate Korlash. -- Grandeur - Discard another card named Korlash, Heir to Blackblade: Search your library for up to two Swamp cards, put them onto the battlefield tapped, then shuffle your library. mana={2}{B}{B} type=Legendary Creature subtype=Zombie Warrior power=* toughness=* [/card] [card] name=Kormus Bell auto=lord(swamp) becomes(Creature,1/1) text=All Swamps are 1/1 creatures that are still lands. mana={4} type=Artifact [/card] [card] name=Korozda Gorgon abilities=deathtouch auto={1}{C(1/1,-1),creature|mybattlefield}:target(creature) -1/-1 ueot text={2}, remove a +1/+1 counter from a creature you control: target creature gets -1/-1 until end of turn. mana={3}{B}{G} type=Creature subtype=Gorgon power=2 toughness=5 [/card] [card] name=Korozda Guildmage auto={1}{B}{G}:1/1 && intimidate target(creature) ueot auto={2}{B}{G}{S(creature[-token]|mybattlefield)}:_SAPROLINGTOKEN_*storedtoughness text={1}{B}{G}: Target creature gets +1/+1 and gains intimidate until end of turn. -- {2}{B}{G}, Sacrifice a nontoken creature: Put X 1/1 green Saproling creature tokens onto the battlefield, where X is the sacrificed creature's toughness. mana={B}{G} type=Creature subtype=Elf Shaman power=2 toughness=2 [/card] [card] name=Korozda Monitor autograveyard=_SCAVENGE_({5}{G}{G}{E}) abilities=trample text=Trample -- Scavenge {5}{G}{G} ({5}{G}{G}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.) mana={2}{G}{G} type=Creature subtype=Lizard power=3 toughness=3 [/card] [card] name=Koskun Falls auto=upcost[{T(creature|mybattlefield)}] sacrifice auto=lord(creature|opponentbattlefield) transforms((,newability[attackcost:2])) auto=@movedTo(other enchantment[world]|battlefield):sacrifice all(this) text=At the beginning of your upkeep, sacrifice Koskun Falls unless you tap an untapped creature you control. -- Creatures can't attack you unless their controller pays {2} for each creature he or she controls that's attacking you. mana={2}{B}{B} type=World Enchantment [/card] [card] name=Koskun Keep auto={T}:Add{1} auto={1}{T}:Add{R} auto={2}{T}:Add{B} auto={2}{T}:Add{G} text={T}: Add {1} to your mana pool. -- {1}, {T}: Add {R} to your mana pool. -- {2}, {T}: Add {B} or {G} to your mana pool. type=Land [/card] [card] name=Kothophed, Soul Hoarder abilities=flying auto=@movedto(*|opponentgraveyard) from(battlefield):draw:1 controller && life:-1 controller text=Flying -- Whenever a permanent owned by another player is put into a graveyard from the battlefield, you draw a card and you lose 1 life. mana={4}{B}{B} type=Legendary Creature subtype=Demon power=6 toughness=6 [/card] [card] name=Koth's Courier abilities=forestwalk text=Forestwalk mana={1}{R}{R} type=Creature subtype=Human Rogue power=2 toughness=3 [/card] [card] name=Kozilek, Butcher of Truth autostack=if casted(this) then draw:4 controller autograveyard=choice moveTo(ownerlibrary) all(*|ownergraveyard) && shuffle auto=_ATTACKING_name(Annihilate) ability$!name(sacrifice 4 permanents) notatarget(<4>*|mybattlefield) sacrifice!$ opponent text=When you cast Kozilek, Butcher of Truth, draw four cards. -- Annihilator 4 (Whenever this creature attacks, defending player sacrifices four permanents.) -- When Kozilek is put into a graveyard from anywhere, its owner shuffles his or her graveyard into his or her library. mana={10} type=Legendary Creature subtype=Eldrazi power=12 toughness=12 [/card] [card] name=Kozilek, the Great Distortion abilities=menace autostack=if casted(this) then thisforeach(variable{phandcount}<7) draw:1 auto={D(*[manacost=0]|myhand)}:name(X = 0) fizzle target(*[manacost=0]|stack) restriction{type(*[manacost=0]|myhand)~morethan~0,type(*[manacost=0]|stack)~morethan~0} auto={D(*[manacost=1]|myhand)}:name(X = 1) fizzle target(*[manacost=1]|stack) restriction{type(*[manacost=1]|myhand)~morethan~0,type(*[manacost=1]|stack)~morethan~0} auto={D(*[manacost=2]|myhand)}:name(X = 2) fizzle target(*[manacost=2]|stack) restriction{type(*[manacost=2]|myhand)~morethan~0,type(*[manacost=2]|stack)~morethan~0} auto={D(*[manacost=3]|myhand)}:name(X = 3) fizzle target(*[manacost=3]|stack) restriction{type(*[manacost=3]|myhand)~morethan~0,type(*[manacost=3]|stack)~morethan~0} auto={D(*[manacost=4]|myhand)}:name(X = 4) fizzle target(*[manacost=4]|stack) restriction{type(*[manacost=4]|myhand)~morethan~0,type(*[manacost=4]|stack)~morethan~0} auto={D(*[manacost=5]|myhand)}:name(X = 5) fizzle target(*[manacost=5]|stack) restriction{type(*[manacost=5]|myhand)~morethan~0,type(*[manacost=5]|stack)~morethan~0} auto={D(*[manacost=6]|myhand)}:name(X = 6) fizzle target(*[manacost=6]|stack) restriction{type(*[manacost=6]|myhand)~morethan~0,type(*[manacost=6]|stack)~morethan~0} auto={D(*[manacost=7]|myhand)}:name(X = 7) fizzle target(*[manacost=7]|stack) restriction{type(*[manacost=7]|myhand)~morethan~0,type(*[manacost=7]|stack)~morethan~0} auto={D(*[manacost=8]|myhand)}:name(X = 8) fizzle target(*[manacost=8]|stack) restriction{type(*[manacost=8]|myhand)~morethan~0,type(*[manacost=8]|stack)~morethan~0} auto={D(*[manacost=9]|myhand)}:name(X = 9) fizzle target(*[manacost=9]|stack) restriction{type(*[manacost=9]|myhand)~morethan~0,type(*[manacost=9]|stack)~morethan~0} auto={D(*[manacost=10]|myhand)}:name(X = 10) fizzle target(*[manacost=10]|stack) restriction{type(*[manacost=10]|myhand)~morethan~0,type(*[manacost=10]|stack)~morethan~0} auto={D(*[manacost=11]|myhand)}:name(X = 11) fizzle target(*[manacost=11]|stack) restriction{type(*[manacost=11]|myhand)~morethan~0,type(*[manacost=11]|stack)~morethan~0} auto={D(*[manacost=12]|myhand)}:name(X = 12) fizzle target(*[manacost=12]|stack) restriction{type(*[manacost=12]|myhand)~morethan~0,type(*[manacost=12]|stack)~morethan~0} auto={D(*[manacost=13]|myhand)}:name(X = 13) fizzle target(*[manacost=13]|stack) restriction{type(*[manacost=13]|myhand)~morethan~0,type(*[manacost=13]|stack)~morethan~0} auto={D(*[manacost=14]|myhand)}:name(X = 14) fizzle target(*[manacost=14]|stack) restriction{type(*[manacost=14]|myhand)~morethan~0,type(*[manacost=14]|stack)~morethan~0} auto={D(*[manacost=15]|myhand)}:name(X = 15) fizzle target(*[manacost=15]|stack) restriction{type(*[manacost=15]|myhand)~morethan~0,type(*[manacost=15]|stack)~morethan~0} auto={D(*[manacost=16]|myhand)}:name(X = 16) fizzle target(*[manacost=16]|stack) restriction{type(*[manacost=16]|myhand)~morethan~0,type(*[manacost=16]|stack)~morethan~0} text=When you cast Kozilek, the Great Distortion, if you have fewer than seven cards in hand, draw cards equal to the difference. -- Menace -- Discard a card with mana value X: Counter target spell with mana value X. mana={8}{C}{C} type=Legendary Creature subtype=Eldrazi power=12 toughness=12 [/card] [card] name=Kozilek's Channeler auto={T}:add{2} text={T}: Add {2} to your mana pool. mana={5} type=Creature subtype=Eldrazi power=4 toughness=4 [/card] [card] name=Kozilek's Pathfinder auto={c}:target(creature) ueot cantbeblockerof(this) text={C}: Target creature can't block Kozilek's Pathfinder this turn. ({C} represents colorless mana.) mana={6} type=Creature subtype=Eldrazi power=5 toughness=5 [/card] [card] name=Kozilek's Predator auto=token(Eldrazi Spawn,Creature Eldrazi Spawn,0/1) and!( transforms((,newability[{S}:Add{1}])) forever )!*2 text=When Kozilek's Predator enters the battlefield, put two 0/1 colorless Eldrazi Spawn creature tokens onto the battlefield. They have "Sacrifice this creature: Add {1} to your mana pool." mana={3}{G} type=Creature subtype=Eldrazi Drone power=3 toughness=3 [/card] [card] name=Kozilek's Return abilities=devoid auto=damage:2 all(creature) autograveyard=@movedto(eldrazi[manacost>=6]|mystack):may moveto(exile) and!(damage:5 all(creature))! text=Devoid (This card has no color.) -- Kozilek's Return deals 2 damage to each creature. -- Whenever you cast an Eldrazi creature spell with mana value 7 or greater, you may exile Kozilek's Return from your graveyard. If you do, Kozilek's Return deals 5 damage to each creature. mana={2}{R} type=Instant [/card] [card] name=Kozilek's Sentinel auto=@movedto(*[colorless]|mystack):1/0 ueot text=Devoid (This card has no color.) -- Whenever you cast a colorless spell, Kozilek's Sentinel gets +1/+0 until end of turn. mana={1}{R} abilities=devoid type=Creature subtype=Eldrazi Drone power=1 toughness=4 [/card] [card] name=Kozilek's Shrieker auto={c}:1/0 && menace text=Devoid (This card has no color.) -- {C}: Kozilek's Shrieker gets +1/+0 and gains menace until end of turn. (It can't be blocked except by two or more creatures. {C} represents colorless mana.) mana={2}{B} abilities=devoid type=Creature subtype=Eldrazi Drone power=3 toughness=2 [/card] [card] name=Kozilek's Translator auto={L:1}:add{c} limit:1 text=Devoid (This card has no color.) -- Pay 1 life: Add {C} to your mana pool. Activate this ability only once each turn. ({C} represents colorless mana.) mana={4}{B} abilities=devoid type=Creature subtype=Eldrazi Drone power=3 toughness=5 [/card] [card] name=Kragma Butcher auto=@untapped(this):2/0 ueot text=Inspired -- Whenever Kragma Butcher becomes untapped, it gets +2/+0 until end of turn. mana={2}{R} type=Creature subtype=Minotaur power=2 toughness=3 [/card] [card] name=Kragma Warcaller auto=lord(creature[minotaur]|myBattlefield) haste auto=lord(minotaur[attacking]|myBattlefield) 2/0 text=Minotaur Creatures you control have haste. -- Whenever a Minotaur you control attacks, it gets +2/+0 until end of turn. mana={3}{B}{R} type=Creature subtype=Minotaur Warrior power=2 toughness=3 [/card] [card] name=Kraken Hatchling mana={U} type=Creature subtype=Kraken power=0 toughness=4 [/card] [card] name=Kraken's Eye auto=@movedTo(*[blue]|stack):may life:1 controller text=Whenever a player casts a blue spell, you may gain 1 life. mana={2} type=Artifact [/card] [card] name=Krakilin auto=counter(1/1,X) auto={1}{G}:regenerate text=Krakilin enters the battlefield with X +1/+1 counters on it. -- {1}{G}: Regenerate Krakilin. mana={X}{G}{G} type=Creature subtype=Beast power=0 toughness=0 [/card] [card] name=Krallenhorde Howler backside=Duskwatch Recruiter auto=lord(creature|mycastingzone) altercost(colorless, -1) auto=@each upkeep restriction{lastturn(*|mystack)~morethan~1,lastturn(*|opponentstack)~lessthan~2}:name(Transform Werewolf) flip(backside) auto=@each upkeep restriction{lastturn(*|opponentstack)~morethan~1}:name(Transform Werewolf) flip(backside) text=Creature spells you cast cost {1} less to cast. -- At the beginning of each upkeep, if a player cast two or more spells last turn, transform Krallenhorde Howler. // Duskwatch Recruiter type=Creature subtype=Werewolf color=green power=3 toughness=3 [/card] [card] name=Krallenhorde Killer backside=Wolfbitten Captive auto={3}{G}:4/4 limit:1 auto=@each upkeep restriction{lastturn(*|mystack)~morethan~1,lastturn(*|opponentstack)~lessthan~2}:name(Transform Werewolf) flip(backside) auto=@each upkeep restriction{lastturn(*|opponentstack)~morethan~1}:name(Transform Werewolf) flip(backside) text={3}{G}: Krallenhorde Killer gets +4/+4 until end of turn. Activate this ability only once each turn. -- At the beginning of each upkeep, if a player cast two or more spells last turn, transform Krallenhorde Killer. // Wolfbitten Captive color=green type=Creature subtype=Werewolf power=2 toughness=2 [/card] [card] name=Krallenhorde Wantons backside=Grizzled Outcasts auto=@each upkeep restriction{lastturn(*|mystack)~morethan~1,lastturn(*|opponentstack)~lessthan~2}:name(Transform Werewolf) flip(backside) auto=@each upkeep restriction{lastturn(*|opponentstack)~morethan~1}:name(Transform Werewolf) flip(backside) text=At the beginning of each upkeep, if a player cast two or more spells last turn, transform Krallenhorde Wantons. // Grizzled Outcasts color=green type=Creature subtype=Werewolf power=7 toughness=7 [/card] [card] name=Kranioceros auto={1}{W}:0/3 text={1}{W}: Kranioceros gets +0/+3 until end of turn. mana={4}{R} type=Creature subtype=Beast power=5 toughness=2 [/card] [card] name=Krark-Clan Engineers auto={R}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}:destroy target(artifact) text={R}, Sacrifice two artifacts: Destroy target artifact. mana={3}{R} type=Creature subtype=Goblin Artificer power=2 toughness=2 [/card] [card] name=Krark-Clan Grunt auto={S(artifact|myBattlefield)}:1/0 && first strike text=Sacrifice an artifact: Krark-Clan Grunt gets +1/+0 and gains first strike until end of turn. mana={2}{R} type=Creature subtype=Goblin Warrior power=2 toughness=2 [/card] [card] name=Krark-Clan Ironworks auto={S(artifact|myBattlefield)}:add{2} text=Sacrifice an artifact: Add {2} to your mana pool. mana={4} type=Artifact [/card] [card] name=Krark-Clan Ogre auto={R}{S(artifact|myBattlefield)}:cantblock target(creature) text={R}, Sacrifice an artifact: Target creature can't block this turn. mana={3}{R}{R} type=Creature subtype=Ogre power=3 toughness=3 [/card] [card] name=Krark-Clan Shaman auto={S(artifact|myBattlefield)}:damage:1 all(creature[-flying]) text=Sacrifice an artifact: Krark-Clan Shaman deals 1 damage to each creature without flying. mana={R} type=Creature subtype=Goblin Shaman power=1 toughness=1 [/card] [card] name=Krark-Clan Stoker auto={T}{S(artifact|myBattlefield)}:Add{R}{R} text={T}, Sacrifice an artifact: Add {R}{R} to your mana pool. mana={2}{R} type=Creature subtype=Goblin Shaman power=2 toughness=2 [/card] [card] name=Kraul Warrior auto={5}{G}:3/3 ueot text={5}{G}: Kraul Warrior gets +3/+3 until end of turn. mana={1}{G} type=Creature subtype=Insect Warrior power=2 toughness=2 [/card] [card] name=Krenko, Mob Boss auto={T}:_GOBLINTOKEN_*type:goblin:mybattlefield text={T}: Put X 1/1 red Goblin creature tokens onto the battlefield, where X is the number of Goblins you control. mana={2}{R}{R} type=Legendary Creature subtype=Goblin Warrior power=3 toughness=3 [/card] [card] name=Krenko's Command auto=_GOBLINTOKEN_*2 text=Put two 1/1 red Goblin creature tokens onto the battlefield. mana={1}{R} type=Sorcery [/card] [card] name=Krenko's Enforcer abilities=intimidate text=Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) mana={1}{R}{R} type=Creature subtype=Goblin Warrior power=2 toughness=2 [/card] [card] name=Kris Mage auto={R}{T}{D(*|myhand)}:damage:1 target(creature,player) text={R}, {T}, Discard a card: Kris Mage deals 1 damage to target creature or player. mana={R} type=Creature subtype=Human Spellshaper power=1 toughness=1 [/card] [card] name=Krond the Dawn-Clad auto=this(auras>=1) transforms((,newability[_ATTACKING_moveTo(exile) target(*|battlefield)])) abilities=flying,vigilance text=Flying, vigilance -- Whenever Krond the Dawn-Clad attacks, if it's enchanted, exile target permanent. mana={G}{G}{G}{W}{W}{W} type=Legendary Creature subtype=Archon power=6 toughness=6 [/card] [card] name=Krosan Archer abilities=reach auto={G}{D(*|myhand)}:0/2 text=Reach (This creature can block creatures with flying.) -- {G}, Discard a card: Krosan Archer gets +0/+2 until end of turn. mana={3}{G} type=Creature subtype=Centaur Archer power=2 toughness=3 [/card] [card] name=Krosan Avenger abilities=trample auto=aslongas(*|mygraveyard) {1}{G}:regenerate >6 text=Trample -- Threshold - {1}{G}: Regenerate Krosan Avenger. Activate this ability only if seven or more cards are in your graveyard. mana={2}{G} type=Creature subtype=Human Druid power=3 toughness=1 [/card] [card] name=Krosan Beast auto=aslongas(*|mygraveyard) 7/7 >6 text=Threshold - Krosan Beast gets +7/+7 as long as seven or more cards are in your graveyard. mana={3}{G} type=Creature subtype=Squirrel Beast power=1 toughness=1 [/card] [card] name=Krosan Cloudscraper facedown={3} autofacedown={7}{G}{G}:morph auto=upcost[{G}{G}] sacrifice text=At the beginning of your upkeep, sacrifice Krosan Cloudscraper unless you pay {G}{G}. -- Morph {7}{G}{G} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) mana={7}{G}{G}{G} type=Creature subtype=Beast Mutant power=13 toughness=13 [/card] [card] name=Krosan Colossus facedown={3} autofacedown={6}{G}{G}:morph text=Morph {6}{G}{G} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) mana={6}{G}{G}{G} type=Creature subtype=Beast power=9 toughness=9 [/card] [card] name=Krosan Constrictor abilities=swampwalk auto={T}:-2/0 target(creature[black]) text=Swampwalk -- {T}: Target black creature gets -2/-0 until end of turn. mana={3}{G} type=Creature subtype=Snake power=2 toughness=2 [/card] [card] name=Krosan Drover auto=lord(creature[manacost>=6]|mycastingzone) altercost(colorless,-2) text=Creature spells you cast with mana value 6 or more cost {2} less to cast. mana={3}{G} type=Creature subtype=Elf power=2 toughness=2 [/card] [card] name=Krosan Grip target=artifact,enchantment auto=destroy text=Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) -- Destroy target artifact or enchantment. mana={2}{G} type=Instant abilities=split second [/card] [card] name=Krosan Groundshaker auto={G}:trample target(beast) text={G}: Target Beast creature gains trample until end of turn. mana={4}{G}{G}{G} type=Creature subtype=Beast power=6 toughness=6 [/card] [card] name=Krosan Reclamation target=player auto=ability$!choice name(shuffle back) target(*|mygraveyard) moveTo(ownerlibrary) && shuffle!$ targetedplayer flashback={1}{G} text=Target player shuffles up to two target cards from his or her graveyard into his or her library. -- Flashback {1}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.) mana={1}{G} type=Instant [/card] [card] name=Krosan Restorer auto={T}:untap target(land) auto=aslongas(*|mygraveyard) {T}:target(land) untap >6 text={T}: Untap target land. -- Threshold - {T}: Untap up to three target lands. Activate this ability only if seven or more cards are in your graveyard. mana={2}{G} type=Creature subtype=Human Druid power=1 toughness=2 [/card] [card] name=Krosan Tusker aicode=activate target(land[basic]|mylibrary) moveto(myhand) autohand=@cycled(this|hand):name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>land[basic]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend autohand={2}{G}{cycle}:name(cycling) draw:1 text=Cycling {2}{G} ({2}{G}, Discard this card: Draw a card.) -- When you cycle Krosan Tusker, you may search your library for a basic land card, reveal that card, put it into your hand, then shuffle your library. mana={5}{G}{G} type=Creature subtype=Boar Beast power=6 toughness=5 [/card] [card] name=Krosan Verge auto=tap(noevent) auto={T}:Add{1} auto={2}{T}{S}:name(sacrifice to search) transforms((,newability[ability$! notatarget(forest|mylibrary) moveto(ownerbattlefield) and!(tap(noevent))! !$ controller],newability[ability$! notatarget(plains|mylibrary) moveto(ownerbattlefield) and!(tap(noevent))! !$ controller])) oneshot text=Krosan Verge enters the battlefield tapped. -- {T}: Add {1} to your mana pool. -- {2}, {T}, Sacrifice Krosan Verge: Search your library for a Forest card and a Plains card and put them onto the battlefield tapped. Then shuffle your library. type=Land [/card] [card] name=Krosan Vorine abilities=oneblocker auto=_ATTACKING_may provoke target(creature|opponentbattlefield) text=Provoke (When this attacks, you may have target creature defending player controls untap and block it if able.) -- Krosan Vorine can't be blocked by more than one creature. mana={3}{G} type=Creature subtype=Cat Beast power=3 toughness=2 [/card] [card] name=Krosan Warchief auto={1}{G}:regenerate target(beast) auto=lord(beast|mycastingzone) altercost(colorless,-1) text=Beast spells you cast cost {1} less to cast. -- {1}{G}: Regenerate target Beast. mana={2}{G} type=Creature subtype=Beast power=2 toughness=2 [/card] [card] name=Krosan Wayfarer auto={S}:moveto(myBattlefield) target(other land|myhand) text=Sacrifice Krosan Wayfarer: You may put a land card from your hand onto the battlefield. mana={G} type=Creature subtype=Human Druid power=1 toughness=1 [/card] [card] name=Krovikan Elementalist auto={2}{R}:1/0 target(creature) auto={U}{U}:flying target(creature) && treason text={2}{R}: Target creature gets +1/+0 until end of turn. -- {U}{U}: Target creature you control gains flying until end of turn. Sacrifice it at the beginning of the next end step. mana={B}{B} type=Creature subtype=Human Wizard power=1 toughness=1 [/card] [card] name=Krovikan Fetish target=creature auto=1/1 auto=@next upkeep:draw:1 controller text=Enchant creature -- When Krovikan Fetish enters the battlefield, draw a card at the beginning of the next turn's upkeep. -- Enchanted creature gets +1/+1. mana={2}{B} type=Enchantment subtype=Aura [/card] [card] name=Krovikan Horror autograveyard=@each endofturn restriction{type(creature[zpos=myposplus1plusend]|mygraveyard)~morethan~0}:may moveto(ownerhand) auto={1}{S(creature|mybattlefield)}:damage:1 target(creature,player) text=At the beginning of the end step, if Krovikan Horror is in your graveyard with a creature card directly above it, you may return Krovikan Horror to your hand. -- {1}, Sacrifice a creature: Krovikan Horror deals 1 damage to target creature or player. mana={3}{B} type=Creature subtype=Horror Spirit power=2 toughness=2 [/card] [card] name=Krovikan Mist abilities=flying anyzone=type:illusion:battlefield/type:illusion:battlefield cdaactive text=Flying -- Krovikan Mist's power and toughness are each equal to the number of Illusions on the battlefield. mana={1}{U} type=Creature subtype=Illusion power=* toughness=* [/card] [card] name=Krovikan Plague target=creature[-Wall]|myBattlefield auto=@next upkeep:draw:1 controller auto=teach(creature) {T}:damage:1 target(creature,player) && all(this) counter(0/-1,1) text=Enchant non-Wall creature you control -- When Krovikan Plague enters the battlefield, draw a card at the beginning of the next turn's upkeep. -- Enchanted creature has "{T}: Put a -0/-1 counter on this creature, and Krovikan Plague deals 1 damage to target creature or player." mana={2}{B} type=Enchantment subtype=Aura [/card] [card] name=Krovikan Rot target=creature[power<=2] auto=destroy autograveyard=@movedto(creature|mygraveyard) from(battlefield):pay({1}{B}{B}) name(recover) moveto(ownerhand)?name(exile) moveto(exile) text=Destroy target creature with power 2 or less. -- Recover {1}{B}{B} (When a creature is put into your graveyard from the battlefield, you may pay {1}{B}{B}. If you do, return this card from your graveyard to your hand. Otherwise, exile this card.) mana={2}{B} type=Instant [/card] [card] name=Krovikan Scoundrel mana={1}{B} type=Creature subtype=Human Rogue power=2 toughness=1 [/card] [card] name=Krovikan Sorcerer auto={T}{D(*[-black]|myhand)}:draw:1 auto={T}{D(*[black]|myhand)}:draw:2 && transforms((,newability[reject notatarget(*[fresh]|myhand)])) text={T}, Discard a nonblack card: Draw a card. -- {T}, Discard a black card: Draw two cards, then discard one of them. mana={2}{U} type=Creature subtype=Human Wizard power=1 toughness=1 [/card] [card] name=Krovikan Whispers alias=1194 target=creature auto=cumulativeupcostmulti[{U}{B}] sacrifice all(this) auto=_DIES_thisforeach(counter{0/0.1.Age}) life:-2 controller text=Enchant creature -- Cumulative upkeep {U} or {B} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -- You control enchanted creature. -- When Krovikan Whispers is put into a graveyard from the battlefield, you lose 2 life for each age counter on it. mana={3}{U} type=Enchantment subtype=Aura [/card] [card] name=Kruin Outlaw abilities=first strike backside=Terror of Kruin Pass restriction=compare(isflipped)~equalto~0 anyzone={0}:doubleside(backside) auto=@each upkeep restriction{lastturn(*|stack)~lessthan~1}:name(Transform Human Werewolf) flip(backside) text=First strike -- At the beginning of each upkeep, if no spells were cast last turn, transform Kruin Outlaw. // Terror of Kruin Pass mana={1}{R}{R} type=Creature subtype=Human Rogue Werewolf power=2 toughness=2 [/card] [card] name=Kruin Striker auto=@movedTo(other creature|myBattlefield):1/0 ueot && trample ueot text=Whenever another creature enters the battlefield under your control, Kruin Striker gets +1/+0 and gains trample until end of turn. mana={1}{R} type=Creature subtype=Human Warrior power=2 toughness=1 [/card] [card] name=Krumar Bond-Kin facedown={3} autofacedown={4}{B}:morph text=Morph {4}{B} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) mana={3}{B}{B} type=Creature subtype=Orc Warrior power=5 toughness=3 [/card] [card] name=Kruphix's Insight auto=reveal:6 optionone target(enchantment|reveal) moveto(myhand) optiononeend optiontwo name(put in grave) target(<1>*|reveal) moveto(mygraveyard) and!( all(*|reveal) moveto(mygraveyard) )! optiontwoend revealend text=Reveal the top six cards of your library. Put up to three enchantment cards from among them into your hand and the rest of the revealed cards into your graveyard. mana={2}{G} type=Sorcery [/card] [card] name=Kry Shield auto={2}{T}:target(creature|mybattlefield) dynamicability preventalldamage from(mytgt) ueot text={2}, {T}: Prevent all damage that would be dealt this turn by target creature you control. That creature gets +0/+X until end of turn, where X is its mana value. mana={2} type=Artifact [/card] [card] name=Kudzu target=land auto=@tapped(mytgt):all(trigger) destroy && all(this) transforms((,newability[target(land) retarget])) forever text=Enchant land -- When enchanted land becomes tapped, destroy it. That land's controller attaches Kudzu to a land of his or her choice. mana={1}{G}{G} type=Enchantment subtype=Aura [/card] [card] name=Kujar Seedsculptor auto=counter(1/1) target(creature|mybattlefield) text=When Kujar Seedsculptor enters the battlefield, put a +1/+1 counter on target creature you control. mana={1}{G} type=Creature subtype=Elf Druid power=1 toughness=2 [/card] [card] name=Kukemssa Pirates auto=@combat(notblocked) source(this):may moveTo(myBattlefield) target(artifact|opponentBattlefield) && fog from(this) ueot text=Whenever Kukemssa Pirates attacks and isn't blocked, you may gain control of target artifact defending player controls. If you do, Kukemssa Pirates assigns no combat damage this turn. mana={3}{U} type=Creature subtype=Human Pirate power=2 toughness=2 [/card] [card] name=Kukemssa Serpent abilities=islandhome auto={U}{S(island|myBattlefield)}:ueot loseabilities && losesubtypesof(land) && transforms((island)) target(land|opponentBattlefield) text=Kukemssa Serpent can't attack unless defending player controls an Island. -- {U}, Sacrifice an Island: Target land an opponent controls becomes an Island until end of turn. -- When you control no Islands, sacrifice Kukemssa Serpent. mana={3}{U} type=Creature subtype=Serpent power=4 toughness=3 [/card] [card] name=Kuldotha Forgemaster aicode=activate moveTo(myBattlefield) target(artifact|myLibrary) auto={T}{S(artifact|myBattlefield)}{S(artifact|myBattlefield)}{S(artifact|myBattlefield)}:name(search card) reveal:plibrarycount optionone name(choose card) target(artifact|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield))! afterrevealedend revealend text={T}, Sacrifice three artifacts: Search your library for an artifact card and put it onto the battlefield. Then shuffle your library. mana={5} type=Artifact Creature subtype=Construct power=3 toughness=5 [/card] [card] name=Kuldotha Phoenix abilities=flying,haste autograveyard={4}:moveTo(myBattlefield) restriction{type(artifact|mybattlefield)~morethan~2,myupkeeponly} text=Flying, haste -- Metalcraft {4}: Return Kuldotha Phoenix from your graveyard to the battlefield. Activate this ability only during your upkeep and only if you control three or more artifacts. mana={2}{R}{R}{R} type=Creature subtype=Phoenix power=4 toughness=4 [/card] [card] name=Kuldotha Rebirth auto=_GOBLINTOKEN_*3 text=As an additional cost to cast Kuldotha Rebirth, sacrifice an artifact. -- Put three 1/1 red Goblin creature tokens onto the battlefield. mana={R}{S(artifact|myBattlefield)} type=Sorcery [/card] [card] name=Kuldotha Ringleader abilities=mustattack auto=_ATTACKING_all(other creature[attacking]) 1/0 ueot text=Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.) -- Kuldotha Ringleader attacks each turn if able. mana={4}{R} type=Creature subtype=Giant Berserker power=4 toughness=4 [/card] [card] name=Kulrath Knight abilities=flying,wither auto=lord(creature[counter{any}]|opponentbattlefield) cantattack auto=lord(creature[counter{any}]|opponentbattlefield) cantpwattack auto=lord(creature[counter{any}]|opponentbattlefield) cantblock text=Flying -- Wither (This deals damage to creatures in the form of -1/-1 counters.) -- Creatures your opponents control with counters on them can't attack or block. mana={3}{BR}{BR} type=Creature subtype=Elemental Knight power=3 toughness=3 [/card] [card] name=Kumano, Master Yamabushi auto={1}{R}:name(damage a creature) exiledeath target(creature) && damage:1 auto={1}{r}:name(damage a player) damage:1 target(player) text={1}{R}: Kumano, Master Yamabushi deals 1 damage to target creature or player. -- If a creature dealt damage by Kumano this turn would die, exile it instead. mana={3}{R}{R} type=Legendary Creature subtype=Human Shaman power=4 toughness=4 [/card] [card] name=Kumano's Pupils auto=@damaged(creature) from(this):all(trigger[to]) exiledeath ueot text=If a creature dealt damage by Kumano's Pupils this turn would die, exile it instead. mana={4}{R} type=Creature subtype=Human Shaman power=3 toughness=3 [/card] [card] name=Kuon, Ogre Ascendant doublefaced=kamiflip auto=@each my endofturn restriction{type(creature[fresh]|graveyard)~morethan~2}:flip(Kuon's Essence) text=At the beginning of the end step, if three or more creatures were put into graveyards from the battlefield this turn, flip Kuon, Ogre Ascendant. mana={B}{B}{B} type=Legendary Creature subtype=Ogre Monk power=2 toughness=4 [/card] [card] name=Kuon's Essence doublefaced=kamiflip auto=@each opponent upkeep:ability$!choice notatarget(creature|mybattlefield) sacrifice !$ opponent auto=@each my upkeep:notatarget(creature|mybattlefield) sacrifice text=At the beginning of each player's upkeep, that player sacrifices a creature. mana={B}{B}{B} type=Legendary Enchantment [/card] [card] name=Kurgadon auto=@movedTo(creature[manacost>=6]|mystack):counter(1/1,3) text=Whenever you cast a creature spell with mana value 6 or more, put three +1/+1 counters on Kurgadon. mana={4}{G} type=Creature subtype=Beast power=3 toughness=3 [/card] [card] name=Kuro, Pitlord auto=upcost[{B}{B}{B}{B}] sacrifice auto={L:1}:-1/-1 target(creature) text=At the beginning of your upkeep, sacrifice Kuro, Pitlord unless you pay {B}{B}{B}{B}. -- Pay 1 life: Target creature gets -1/-1 until end of turn. mana={6}{B}{B}{B} type=Legendary Creature subtype=Demon Spirit power=9 toughness=9 [/card] [card] name=Kuro's Taken auto=bushido(1/1) auto={1}{B}:regenerate text=Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.) -- {1}{B}: Regenerate Kuro's Taken. mana={1}{B} type=Creature subtype=Rat Samurai power=1 toughness=1 [/card] [card] name=Kusari-Gama auto={3}:equip auto=teach(creature) {2}:1/0 auto=@damaged(creature[blocking]|opponentbattlefield) from(mytgt):all(creature|opponentbattlefield) damage:thatmuch text=Equipped creature has "{2}: This creature gets +1/+0 until end of turn." -- Whenever equipped creature deals damage to a blocking creature, Kusari-Gama deals that much damage to each other creature defending player controls. -- Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.) mana={3} type=Artifact subtype=Equipment [/card] [card] name=Kynaios and Tiro of Meletis auto=@each my end:draw:1 && ability$!if type(land|myhand)~morethan~0 then choice moveto(mybattlefield) notatarget(land|myhand)!$ controller && ability$!choice draw:1 _ if type(land|myhand)~morethan~0 then choice moveto(mybattlefield) notatarget(land|myhand)!$ opponent text=At the beginning of your end step, draw a card. Each player may put a land card from his or her hand onto the battlefield, then each opponent who didn't draws a card. mana={R}{G}{W}{U} type=Legendary Creature subtype=Human Soldier power=2 toughness=8 [/card] [card] name=Kyoki, Sanity's Eclipse auto=@movedTo(spirit,arcane|mystack):target(opponent) ability$!name(exile card from hand) choice notatarget(*|myhand) moveTo(exile) !$ targetedplayer text=Whenever you cast a Spirit or Arcane spell, target opponent exiles a card from his or her hand. mana={4}{B}{B} type=Legendary Creature subtype=Demon Spirit power=6 toughness=4 [/card] [card] name=Kyren Glider abilities=cantblock,flying text=Flying -- Kyren Glider can't block. mana={1}{R} type=Creature subtype=Goblin power=1 toughness=1 [/card] [card] name=Kyren Legate abilities=haste other={0} name(Cast Without Paying its Manacost) otherrestriction=type(mountain|mybattlefield)~morethan~0,type(plains|opponentbattlefield)~morethan~0 text=Haste -- If an opponent controls a Plains and you control a Mountain, you may cast Kyren Legate without paying its mana cost. mana={1}{R} type=Creature subtype=Goblin power=1 toughness=1 [/card] [card] name=Kyren Negotiations auto={T(creature|mybattlefield)}:damage:1 target(player) text=Tap an untapped creature you control: Kyren Negotiations deals 1 damage to target player. mana={2}{R}{R} type=Enchantment [/card] [card] name=Kyren Sniper auto=@each my upkeep:may damage:1 target(player) text=At the beginning of your upkeep, you may have Kyren Sniper deal 1 damage to target player. mana={2}{R} type=Creature subtype=Goblin power=1 toughness=1 [/card] [card] name=Kyren Toy auto={1}{T}:counter(0/0,1,Charge) auto={T}{C(0/0,-1,Charge)}:name(Remove 1 Counters) add{2} auto={T}{C(0/0,-2,Charge)}:name(Remove 2 Counters) add{3} auto={T}{C(0/0,-3,Charge)}:name(Remove 3 Counters) add{4} auto={T}{C(0/0,-4,Charge)}:name(Remove 4 Counters) add{5} auto={T}{C(0/0,-5,Charge)}:name(Remove 5 Counters) add{6} auto={T}{C(0/0,-6,Charge)}:name(Remove 6 Counters) add{7} auto={T}{C(0/0,-7,Charge)}:name(Remove 7 Counters) add{8} auto={T}{C(0/0,-8,Charge)}:name(Remove 8 Counters) add{9} auto={T}{C(0/0,-9,Charge)}:name(Remove 9 Counters) add{10} auto={T}{C(0/0,-10,Charge)}:name(Remove 10 Counters) add{11} text={1}, {T}: Put a charge counter on Kyren Toy. -- {T}, Remove X charge counters from Kyren Toy: Add {X}{1} to your mana pool. mana={3} type=Artifact [/card] [card] name=Kyscu Drake abilities=flying auto={G}:0/1 limit:1 aicode=activate moveTo(myBattlefield) target(viashivan dragon|myLibrary) auto={S(kyscu drake|myBattlefield)}{S(spitting drake|myBattlefield)}:name(search card) reveal:plibrarycount optionone name(choose card) target(viashivan dragon|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield))! afterrevealedend revealend text=Flying -- {G}: Kyscu Drake gets +0/+1 until end of turn. Activate this ability only once each turn. -- Sacrifice Kyscu Drake and a creature named Spitting Drake: Search your library for a card named Viashivan Dragon and put that card onto the battlefield. Then shuffle your library. mana={3}{G} type=Creature subtype=Drake power=2 toughness=2 [/card] [card] name=Kytheon's Irregulars auto={W}{W}:tap target(creature) auto=this(cantargetcard(*[-renown]) transforms((,newability[@combatdamaged(player) from(this):counter(1/1) && becomes(renown) forever])) text=Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) -- {W}{W}: Tap target creature. mana={2}{W}{W} type=Creature subtype=Human Soldier power=4 toughness=3 [/card] [card] name=Kytheon's Tactics auto=all(creature|mybattlefield) 2/1 ueot auto=if type(*[instant;sorcery]|mygraveyard)~morethan~1 then all(creature|mybattlefield) vigilance ueot text=Creatures you control get +2/+1 until end of turn. -- Spell mastery -- If there are two or more instant and/or sorcery cards in your graveyard, those creatures also gain vigilance until end of turn. (Attacking doesn't cause them to tap.) mana={1}{W}{W} type=Sorcery [/card] [card] name=Lab Rats auto=token(Rat,Creature Rat,1/1,black) buyback={B}{4} text=Buyback {4} (You may pay an additional {4} as you cast this spell. If you do, put this card into your hand as it resolves.) -- Put a 1/1 black Rat creature token onto the battlefield. mana={B} type=Sorcery [/card] [card] name=Laboratory Brute auto=deplete:4 text=When Laboratory Brute enters the battlefield, put the top four cards of your library into your graveyard. mana={3}{U} type=Creature subtype=Zombie Horror power=3 toughness=3 [/card] [card] name=Laboratory Maniac abilities=cantmilllose auto=@drawof(player) restriction{type(*|mylibrary)~equalto~0}:wingame text=If you would draw a card while your library has no cards in it, you win the game instead. mana={2}{U} type=Creature subtype=Human Wizard power=2 toughness=2 [/card] [card] name=Labyrinth Champion auto=_HEROIC_damage:2 target(creature,player) text=Heroic - Whenever you cast a spell that targets Labyrinth Champion, Labyrinth Champion deals 2 damage to target creature or player. mana={3}{R} type=Creature subtype=Human Warrior power=2 toughness=2 [/card] [card] name=Labyrinth Minotaur auto=@combat(blocking) source(this) from(creature):all(trigger[from]) frozen text=Whenever Labyrinth Minotaur blocks a creature, that creature doesn't untap during its controller's next untap step. mana={3}{U} type=Creature subtype=Minotaur power=1 toughness=4 [/card] [card] name=Laccolith Grunt auto=_BLOCKED_may name(assign combat damage to a creature) target(creature) dynamicability && fog from(this) text=Whenever Laccolith Grunt becomes blocked, you may have it deal damage equal to its power to target creature. If you do, Laccolith Grunt assigns no combat damage this turn. mana={2}{R} type=Creature subtype=Beast power=2 toughness=2 [/card] [card] name=Laccolith Titan auto=_BLOCKED_may name(assign combat damage to a creature) target(creature) dynamicability && fog from(this) text=Whenever Laccolith Titan becomes blocked, you may have it deal damage equal to its power to target creature. If you do, Laccolith Titan assigns no combat damage this turn. mana={5}{R}{R} type=Creature subtype=Beast power=6 toughness=6 [/card] [card] name=Laccolith Warrior auto=_BLOCKED_may name(assign combat damage to a creature) target(creature) dynamicability && fog from(this) text=Whenever Laccolith Warrior becomes blocked, you may have it deal damage equal to its power to target creature. If you do, Laccolith Warrior assigns no combat damage this turn. mana={2}{R}{R} type=Creature subtype=Beast Warrior power=3 toughness=3 [/card] [card] name=Laccolith Whelp auto=_BLOCKED_may name(assign combat damage to a creature) target(creature) dynamicability && fog from(this) text=Whenever Laccolith Whelp becomes blocked, you may have it deal damage equal to its power to target creature. If you do, Laccolith Whelp assigns no combat damage this turn. mana={R} type=Creature subtype=Beast power=1 toughness=1 [/card] [card] name=Lace with Moonglove target=creature auto=deathtouch auto=draw:1 controller text=Target creature gains deathtouch until end of turn. (Creatures dealt damage by that creature are destroyed. You can divide its combat damage among any of the creatures blocking or blocked by it.) -- Draw a card. mana={2}{G} type=Instant [/card] [card] name=Lady Caleria auto={T}:damage:3 target(creature[attacking;blocking]) text={T}: Lady Caleria deals 3 damage to target attacking or blocking creature. mana={3}{G}{G}{W}{W} type=Legendary Creature subtype=Elf Archer power=3 toughness=6 [/card] [card] name=Lady Evangela auto={W}{B}{T}:name(prevent all combat damage from target creature) donothing target(creature) && fog from(mytgt) oneshot text={W}{B}, {T}: Prevent all combat damage that would be dealt by target creature this turn. mana={W}{U}{B} type=Legendary Creature subtype=Human Cleric power=1 toughness=2 [/card] [card] name=Lady Orca mana={5}{B}{R} type=Legendary Creature subtype=Demon power=7 toughness=4 [/card] [card] name=Lady Sun auto={T}:moveTo(ownerhand) all(this) && moveTo(ownerhand) target(other creature) restriction{during my turn,before attackers} text={T}: Return Lady Sun and another target creature to their owners' hands. Activate this ability only during your turn, before attackers are declared. mana={1}{U}{U} type=Legendary Creature subtype=Human Advisor power=1 toughness=1 [/card] [card] name=Lady Zhurong, Warrior Queen abilities=horsemanship text=Horsemanship (This creature can't be blocked except by creatures with horsemanship.) mana={4}{G} type=Legendary Creature subtype=Human Soldier Warrior power=4 toughness=3 [/card] [card] name=Lagac Lizard mana={3}{R} type=Creature subtype=Lizard power=3 toughness=3 [/card] [card] name=Lagonna-Band Elder auto=aslongas(enchantment|mybattlefield) life:3 controller text=When Lagonna-Band Elder enters the battlefield, if you control an enchantment, you gain 3 life. mana={2}{W} type=Creature subtype=Centaur Advisor power=3 toughness=2 [/card] [card] name=Lagonna-Band Trailblazer auto=_HEROIC_counter(1/1) text=Heroic -- Whenever you cast a spell that targets Lagonna-Band Trailblazer, put a +1/+1 counter on Lagonna-Band Trailblazer. mana={W} type=Creature subtype=Centaur Scout power=0 toughness=4 [/card] [card] name=Lair Delve aicode=activate target(<2>*[zpos<=2]|mylibrary) name(revealed card) moveto(myhand) name(revealed card) and!(if cantargetcard(*[-creature;-land]|*) then bottomoflibrary)! auto=reveal:2 optionone name(Get creature and land) target(<2>*[creature,land]|reveal) moveto(myhand) optiononeend optiontwo name(put on bottom) all(*|reveal) bottomoflibrary optiontwoend revealend text=Reveal the top two cards of your library. Put all creature and land cards revealed this way into your hand and the rest on the bottom of your library in any order. mana={2}{G} type=Sorcery [/card] [card] name=Lake of the Dead auto=if type(swamp|mybattlefield)~morethan~0 then sacrifice notatarget(swamp|mybattlefield) oneshot else sacrifice auto={T}:Add{B} auto={T}{S(swamp|myBattlefield)}:Add{B}{B}{B}{B} text=If Lake of the Dead would enter the battlefield, sacrifice a Swamp instead. If you do, put Lake of the Dead onto the battlefield. If you don't, put it into its owner's graveyard. -- {T}: Add {B} to your mana pool. -- {T}, Sacrifice a Swamp: Add {B}{B}{B}{B} to your mana pool. type=Land [/card] [card] name=Lambholt Butcher backside=Lambholt Pacifist auto=@each upkeep restriction{lastturn(*|mystack)~morethan~1,lastturn(*|opponentstack)~lessthan~2}:name(Transform Werewolf) flip(backside) auto=@each upkeep restriction{lastturn(*|opponentstack)~morethan~1}:name(Transform Werewolf) flip(backside) text=At the beginning of each upkeep, if a player cast two or more spells last turn, transform Lambholt Butcher. // Lambholt Pacifist type=Creature subtype=Werewolf color=green power=4 toughness=4 [/card] [card] name=Lambholt Elder backside=Silverpelt Werewolf restriction=compare(isflipped)~equalto~0 anyzone={0}:doubleside(backside) auto=@each upkeep restriction{lastturn(*|stack)~lessthan~1}:name(Transform Human Werewolf) flip(backside) text=At the beginning of each upkeep, if no spells were cast last turn, transform Lambholt Elder. // Silverpelt Werewolf mana={2}{G} type=Creature subtype=Human Werewolf power=1 toughness=2 [/card] [card] name=Lambholt Pacifist backside=Lambholt Butcher restriction=compare(isflipped)~equalto~0 anyzone={0}:doubleside(backside) auto=aslongas(creature[power>=4]|mybattlefield) cantattack <1 auto=aslongas(creature[power>=4]|mybattlefield) cantpwattack <1 auto=@each upkeep restriction{lastturn(*|stack)~lessthan~1}:name(Transform Human Werewolf) flip(backside) text=Lambholt Pacifist can't attack unless you control a creature with power 4 or greater. -- At the beginning of each upkeep, if no spells were cast last turn, transform Lambholt Pacifist. // Lambholt Butcher mana={1}{G} type=Creature subtype=Human Shaman Werewolf power=3 toughness=3 [/card] [card] name=Lamplighter of Selhoff auto=if type(other zombie|mybattlefield)~morethan~0 then may _LOOT_ text=When Lamplighter of Selhoff enters the battlefield, if you control another Zombie, you may draw a card. If you do, discard a card. mana={4}{U} type=Creature subtype=Zombie Horror power=3 toughness=5 [/card] [card] name=Lance target=creature auto=first strike text=Enchant creature -- Enchanted creature has first strike. mana={W} type=Enchantment subtype=Aura [/card] [card] name=Land Cap auto=@each my upkeep:counter(0/0,-1,Depletion) auto={T}:Add{W} and!( counter(0/0,1,Depletion) )! auto={T}:Add{U} and!( counter(0/0,1,Depletion) )! auto=this(counter{0/0.1.Depletion}>=1) doesnotuntap text=Land Cap doesn't untap during your untap step if it has a depletion counter on it. -- At the beginning of your upkeep, remove a depletion counter from Land Cap. -- {T}: Add {W} or {B} to your mana pool. Put a depletion counter on Land Cap. type=Land [/card] [card] name=Land Equilibrium auto=@movedTo(land|opponentbattlefield):if type(land|mybattlefield)~lessthan~type(land|opponentbattlefield) then ability$!name(sacrifice land) notatarget(land|mybattlefield) sacrifice!$ opponent auto=@movedTo(land|opponentbattlefield):if type(land|mybattlefield)~equalto~type(land|opponentbattlefield) then ability$!name(sacrifice land) notatarget(land|mybattlefield) sacrifice!$ opponent text=If an opponent who controls at least as many lands as you do would put a land onto the battlefield, that player instead puts that land onto the battlefield then sacrifices a land. mana={2}{U}{U} type=Enchantment [/card] [card] name=Land Grant other={0} name(Cast for free) aicode=activate target(forest|mylibrary) moveto(myhand) auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>forest|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend otherrestriction=type(land|myhand)~lessthan~1 autostack=if paid(alternative) then ability$!name(look at opponent hand) notatarget(*|opponenthand) 0/0!$ opponent text=If you have no land cards in hand, you may reveal your hand rather than pay Land Grant's mana cost. -- Search your library for a Forest card, reveal that card, and put it into your hand. Then shuffle your library. mana={1}{G} type=Sorcery [/card] [card] name=Land Leeches abilities=first strike text=First strike mana={1}{G}{G} type=Creature subtype=Leech power=2 toughness=2 [/card] [card] name=Land Mine auto={R}{S}:damage:2 target(other creature[attacking;-flying]) text={R}, Sacrifice this artifact: This artifact deals 2 damage to target attacking creature without flying. type=Artifact [/card] [card] name=Land Tax aicode=activate target(land[basic]|mylibrary) moveto(myhand) auto=@each my upkeep restriction{control less lands}:name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(land[basic]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend text=At the beginning of your upkeep, if an opponent controls more lands than you, you may search your library for up to three basic land cards, reveal them, and put them into your hand. If you do, shuffle your library. mana={W} type=Enchantment [/card] [card] name=Landbind Ritual auto=life:twicetype:plains:mybattlefield controller text=You gain 2 life for each Plains you control. mana={3}{W}{W} type=Sorcery [/card] [card] name=Landslide target=mountain|mybattlefield auto=sacrifice && damage:1 opponent text=Sacrifice any number of Mountains. Landslide deals that much damage to target player. mana={R} type=Sorcery [/card] [card] name=Languish auto=all(creature|battlefield) -4/-4 ueot text=All creatures get -4/-4 until end of turn. mana={2}{B}{B} type=Sorcery [/card] [card] name=Lantern Kami abilities=flying text=Flying mana={W} type=Creature subtype=Spirit power=1 toughness=1 [/card] [card] name=Lantern of Insight abilities=showfromtoplibrary,showopponenttoplibrary auto={T}{S}:target(player) shuffle text=Each player plays with the top card of his or her library revealed. -- {T}, Sacrifice Lantern of Insight: Target player shuffles his or her library. mana={1} type=Artifact [/card] [card] name=Lantern Scout auto=choice all(creature|mybattlefield) lifelink ueot auto=_RALLY_all(creature|mybattlefield) lifelink ueot text=Rally -- Whenever Lantern Scout or another Ally enters the battlefield under your control, creatures you control gain lifelink until end of turn. mana={2}{W} type=Creature subtype=Human Scout Ally power=3 toughness=2 [/card] [card] name=Lantern Spirit abilities=flying auto={U}:moveTO(ownerhand) text=Flying -- {U}: Return Lantern Spirit to its owner's hand. mana={2}{U} type=Creature subtype=Spirit power=2 toughness=1 [/card] [card] name=Lantern-Lit Graveyard auto={T}:Add{1} auto={T}:Add{B} and!( frozen )! auto={T}:Add{R} and!( frozen )! text={T}: Add {1} to your mana pool. -- {T}: Add {B} or {R} to your mana pool. Lantern-Lit Graveyard doesn't untap during your next untap step. type=Land [/card] [card] name=Lapis Lazuli Talisman auto=@movedto(*[blue]|stack):pay({3}) untap target(*) text=Whenever a player casts a blue spell, you may pay {3}. If you do, untap target permanent. mana={2} type=Artifact [/card] [card] name=Lapse of Certainty target=*|stack auto=fizzleto(librarytop) text=Counter target spell. If that spell is countered this way, put it on top of its owner's library instead of into that player's graveyard. mana={2}{W} type=Instant [/card] [card] name=Laquatus's Champion auto=choice target(player) life:-6 && all(this) transforms((,newability[@movedTo(this|nonbattlezone) from(battlefield):life:6 targetedplayer])) forever auto={B}:regenerate text=When Laquatus's Champion enters the battlefield, target player loses 6 life. -- When Laquatus's Champion leaves the battlefield, that player gains 6 life. -- {B}: Regenerate Laquatus's Champion. mana={4}{B}{B} type=Creature subtype=Nightmare Horror power=6 toughness=3 [/card] [card] name=Laquatus's Creativity target=player auto=ability$!choice reject notatarget(*|myhand) _ draw:phandcount!$ targetedplayer text=Target player draws cards equal to the number of cards in his or her hand, then discards that many cards. mana={4}{U} type=Sorcery [/card] [card] name=Larceny auto=@combatdamagefoeof(player) from(creature|mybattlefield):all(trigger[to]) ability$!name(discard) target(*|myhand) reject!$ opponent auto=@combatdamageof(player) from(creature|mybattlefield):all(trigger[to]) ability$!name(discard) target(*|myhand) reject!$ controller text=Whenever a creature you control deals combat damage to a player, that player discards a card. mana={3}{B}{B} type=Enchantment [/card] [card] name=Larger Than Life target=creature auto=trample ueot auto=4/4 ueot text=Target creature gets +4/+4 and gains trample until end of turn. mana={1}{G} type=Sorcery [/card] [card] name=Lash of the Whip target=creature auto=-4/-4 ueot text=Target creature gets -4/-4 until end of turn. mana={4}{B} type=Instant [/card] [card] name=Lashknife Barrier auto=draw:1 auto=lord(creature|myBattlefield) absorb text=When Lashknife Barrier enters the battlefield, draw a card. -- If a source would deal damage to a creature you control, it deals that much damage minus 1 to that creature instead. mana={2}{W} type=Enchantment [/card] [card] name=Lashknife target=creature auto=first strike otherrestriction=type(plains|mybattlefield)~morethan~0 other={T(creature|mybattlefield)} name(Tap an Untapped Creature) text=If you control a Plains, you may tap an untapped creature you control rather than pay Lashknife's mana cost. -- Enchant creature -- Enchanted creature has first strike. mana={1}{W} type=Enchantment subtype=Aura [/card] [card] name=Lashweed Lurker autostack=if casted(this) then target(*[-land]|battlefield) moveto(ownerlibrary) text=Emerge {5}{G}{U} (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.) -- When you cast Lashweed Lurker, you may put target nonland permanent on top of its owner's library. mana={8} other={emerge}{5}{G}{U} name(Emerge) otherrestriction=compare(ishuman)~morethan~0,type(creature|myBattlefield)~morethan~0 type=Creature subtype=Eldrazi Horror power=5 toughness=4 [/card] [card] name=Lashwrithe auto={p(B)}{p(B)}:equip auto=teach(creature) type:swamp:mybattlefield/type:swamp:mybattlefield nonstatic auto=livingweapontoken(Phyrexian Germ,Creature Phyrexian Germ,0/0,black) text=Living weapon (When this Equipment enters the battlefield, create a 0/0 black Phyrexian Germ creature token, then attach this to it.) -- Equip {p(B)}{p(B)} ({p(B)} may be paid for with either {B} or 2 life.) -- Equipped creature gets +1/+1 for each Swamp you control. mana={4} type=Artifact subtype=Equipment [/card] [card] name=Last Breath target=creature[power<=2] auto=moveTo(exile) auto=life:4 targetController text=Exile target creature with power 2 or less. Its controller gains 4 life. mana={1}{W} type=Instant [/card] [card] name=Last Caress target=player auto=life:-1 targetedplayer auto=life:1 controller auto=draw:1 controller text=Target player loses 1 life and you gain 1 life. -- Draw a card. mana={2}{B} type=Sorcery [/card] [card] name=Last Chance auto=turns:+1 controller auto=transforms((,newability[@each my upkeep:phaseaction[endofturn once] winGame opponent])) forever text=Take an extra turn after this one. At the beginning of that turn's end step, you lose the game. mana={R}{R} type=Sorcery [/card] [card] name=Last Gasp target=creature auto=-3/-3 text=Target creature gets -3/-3 until end of turn. mana={1}{B} type=Instant [/card] [card] name=Last Kiss target=creature auto=damage:2 auto=life:2 controller text=Last Kiss deals 2 damage to target creature and you gain 2 life. mana={2}{B} type=Instant [/card] [card] name=Last Laugh auto=@movedto(other *|graveyard) from(battlefield):damage:1 all(creature,player) auto=aslongas(creature|battlefield) all(this) sacrifice while <1 text=Whenever a permanent other than Last Laugh is put into a graveyard from the battlefield, Last Laugh deals 1 damage to each creature and each player. -- When no creatures are on the battlefield, sacrifice Last Laugh. mana={2}{B}{B} type=Enchantment [/card] [card] name=Last Stand target=creature auto=life:-type:swamp:mybattlefield opponent auto=damage:type:mountain:mybattlefield auto=foreach(forest|myBattlefield) _SAPROLINGTOKEN_ auto=life:twicetype:plains:mybattlefield controller auto=foreach(island|myBattlefield) draw:1 controller auto=foreach(island|myBattlefield) reject notatarget(*|myhand) text=Target opponent loses 2 life for each Swamp you control. Last Stand deals damage equal to the number of Mountains you control to target creature. Put a 1/1 green Saproling creature token onto the battlefield for each Forest you control. You gain 2 life for each Plains you control. Draw a card for each Island you control, then discard that many cards. mana={W}{U}{B}{R}{G} type=Sorcery [/card] [card] name=Last Word abilities=nofizzle target=*|stack auto=fizzle text=Last Word can't be countered by spells or abilities. -- Counter target spell. mana={2}{U}{U} type=Instant [/card] [card] name=Latch Seeker abilities=unblockable text=Latch Seeker is unblockable. mana={1}{U}{U} type=Creature subtype=Spirit power=3 toughness=1 [/card] [card] name=Latchkey Faerie abilities=flying auto=if paid(alternative) then draw:1 controller other={2}{U} name(Prowl) otherrestriction=prowl text=Flying -- Prowl {2}{U} (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Faerie or Rogue.) -- When Latchkey Faerie enters the battlefield, if its prowl cost was paid, draw a card. mana={3}{U} type=Creature subtype=Faerie Rogue power=3 toughness=1 [/card] [card] name=Lathnu Hellion abilities=haste auto=alterenergy:2 controller auto=@each my end:name(pay for effect) ability$!if compare(penergy)~morethan~1 then choice alterenergy:-2 controller _ choice sacrifice all(mysource)!$ controller text=Haste -- When Lathnu Hellion enters the battlefield, you get {E}{E} (two energy counters). -- At the beginning of your end step, sacrifice Lathnu Hellion unless you pay {E}{E}. mana={2}{R} type=Creature subtype=Hellion power=4 toughness=4 [/card] [card] name=Lathnu Sailback mana={4}{R} type=Creature subtype=Lizard power=5 toughness=4 [/card] [card] name=Lat-Nam's Legacy target=*|myHand auto=moveto(mylibrary) && shuffle auto=@next upkeep:draw:2 controller text=Shuffle a card from your hand into your library. If you do, draw two cards at the beginning of the next turn's upkeep. mana={1}{U} type=Instant [/card] [card] name=Latulla, Keldon Overseer auto={X}{R}{T}{D(*|myhand)}{D(*|myhand)}:damage:X target(creature,player) text={X}{R}, {T}, Discard two cards: Latulla, Keldon Overseer deals X damage to target creature or player. mana={3}{R}{R} type=Legendary Creature subtype=Human Spellshaper power=3 toughness=3 [/card] [card] name=Latulla's Orders abilities=flash target=creature auto=@combatdamaged(player) from(mytgt):may destroy target(artifact|opponentBattlefield) text=Flash -- Enchant creature -- Whenever enchanted creature deals combat damage to defending player, you may destroy target artifact that player controls. mana={1}{R} type=Enchantment subtype=Aura [/card] [card] name=Launch Party target=creature auto=destroy auto=life:-2 targetcontroller text=As an additional cost to cast Launch Party, sacrifice a creature. -- Destroy target creature. Its controller loses 2 life. mana={3}{B}{S(creature|mybattlefield)} type=Instant [/card] [card] name=Launch target=creature autograveyard=_DIES_moveTo(ownerhand) auto=flying text=Enchant creature -- Enchanted creature has flying. -- When Launch is put into a graveyard from the battlefield, return Launch to its owner's hand. mana={1}{U} type=Enchantment subtype=Aura [/card] [card] name=Lava Axe target=player auto=damage:5 text=Lava Axe deals 5 damage to target player. mana={4}{R} type=Sorcery [/card] [card] name=Lava Dart target=creature,player auto=damage:1 flashback={S(mountain|mybattlefield)} text=Lava Dart deals 1 damage to target creature. -- Flashback - Sacrifice a Mountain. (You may cast this card from your graveyard for its flashback cost. Then exile it.) mana={R} type=Instant [/card] [card] name=Lava Flow target=creature,land auto=destroy text=Destroy target creature or land. mana={3}{R}{R} type=Sorcery [/card] [card] name=Lava Hounds abilities=haste auto=damage:4 controller text=Haste -- When Lava Hounds enters the battlefield, it deals 4 damage to you. mana={2}{R}{R} type=Creature subtype=Dog power=4 toughness=4 [/card] [card] name=Lava Runner abilities=haste auto=@targeted(this) from(*|opponentbattlefield):sacrifice notatarget(land) auto=@targeted(this) from(*|opponenthand):sacrifice notatarget(land) auto=@targeted(this) from(*|mybattlefield):ability$!sacrifice notatarget(land)!$ controller auto=@targeted(this) from(*|myhand):ability$!sacrifice notatarget(land)!$ controller text=Haste -- Whenever Lava Runner becomes the target of a spell or ability, that spell or ability's controller sacrifices a land. mana={1}{R}{R} type=Creature subtype=Lizard power=2 toughness=2 [/card] [card] name=Lava Spike target=player auto=damage:3 text=Lava Spike deals 3 damage to target player. mana={R} type=Sorcery subtype=Arcane [/card] [card] name=Lava Storm auto=may damage:2 all(creature[attacking]) auto=may damage:2 all(creature[blocking]) text=Lava Storm deals 2 damage to each attacking creature or Lava Storm deals 2 damage to each blocking creature. mana={3}{R}{R} type=Instant [/card] [card] name=Lava Tubes auto=@each my upkeep:counter(0/0,-1,Depletion) auto={T}:Add{B} and!( counter(0/0,1,Depletion) )! auto={T}:Add{R} and!( counter(0/0,1,Depletion) )! auto=this(counter{0/0.1.Depletion}>=1) doesnotuntap text=Lava Tubes doesn't untap during your untap step if it has a depletion counter on it. -- At the beginning of your upkeep, remove a depletion counter from Lava Tubes.-- {T}: Add {B} or {R} to your mana pool. Put a depletion counter on Lava Tubes. type=Land [/card] [card] name=Lava Zombie auto=moveTo(ownerhand) notatarget(creature[black;red]|myBattlefield) auto={2}:1/0 text=When Lava Zombie enters the battlefield, return a black or red creature you control to its owner's hand. -- {2}: Lava Zombie gets +1/+0 until end of turn. mana={1}{B}{R} type=Creature subtype=Zombie power=4 toughness=3 [/card] [card] name=Lavaball Trap target=<2>land auto=destroy auto=damage:4 all(creature) other={3}{R}{R} otherrestriction=thisturn(land|opponentbattlefield)~morethan~1 text=If an opponent had two or more lands enter the battlefield under his or her control this turn, you may pay {3}{R}{R} rather than pay Lavaball Trap's mana cost. -- Destroy two target lands. Lavaball Trap deals 4 damage to each creature. mana={6}{R}{R} type=Instant subtype=Trap [/card] [card] name=Lavaborn Muse auto=@each opponent upkeep restriction{type(*|opponenthand)~lessthan~3}:damage:3 opponent text=At the beginning of each opponent's upkeep, if that player has two or fewer cards in hand, Lavaborn Muse deals 3 damage to him or her. mana={3}{R} type=Creature subtype=Spirit power=3 toughness=3 [/card] [card] name=Lavaclaw Reaches auto=tap(noevent) auto={T}:Add{B} auto={T}:Add{R} auto={1}{B}{R}:transforms((Elemental Creature,setpower=2,settoughness=2,black red,newability[{X}:X/0 ueot])) ueot text=Lavaclaw Reaches enters the battlefield tapped. -- {T}: Add {B} or {R} to your mana pool. -- {1}{B}{R}: Until end of turn, Lavaclaw Reaches becomes a 2/2 black and red Elemental creature with "{X}: This creature gets +X/+0 until end of turn." It's still a land. type=Land [/card] [card] name=Lavacore Elemental auto=vanishing:1 auto=@combatdamaged(player) from(creature|myBattlefield):counter(0/0,1,Time) text=Vanishing 1 (This permanent enters the battlefield with a time counter on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) -- Whenever a creature you control deals combat damage to a player, put a time counter on Lavacore Elemental. mana={2}{R} type=Creature subtype=Elemental power=5 toughness=3 [/card] [card] name=Lavafume Invoker auto={8}:3/0 all(creature|myBattlefield) ueot text={8}: Creatures you control get +3/+0 until end of turn. mana={2}{R} type=Creature subtype=Goblin Shaman power=2 toughness=2 [/card] [card] name=Lavalanche auto=damage:X target(player) auto=damage:X all(creature|opponentBattlefield) text=Lavalanche deals X damage to target player and each creature he or she controls. mana={X}{B}{R}{G} type=Sorcery [/card] [card] name=Lavamancer's Skill target=creature auto=teach(creature) {T}:damage:1 target(creature) auto=teach(wizard) {T}:damage:2 target(creature) text=Enchant creature -- Enchanted creature has "{T}: This creature deals 1 damage to target creature." -- If enchanted creature is a Wizard, it has "{T}: This creature deals 2 damage to target creature." mana={1}{R} type=Enchantment subtype=Aura [/card] [card] name=Lavastep Raider auto={2}{R}:2/0 ueot text={2}{R}: Lavastep Raider gets +2/+0 until end of turn. mana={R} type=Creature subtype=Goblin Warrior power=1 toughness=2 [/card] [card] name=Lavinia of the Tenth abilities=protection from red auto=name(detain) transforms((,newability[lord(detained) cantattack],newability[lord(detained) cantpwattack],newability[lord(detained) cantblock],newability[lord(detained) noactivatedability],newability[lord(*[-land;manacost<=4]|opponentBattlefield) becomes(detained)])) uynt text=Protection from red. -- When Lavinia of the Tenth enters the battlefield, detain each nonland permanent your opponents control with mana value 4 or less. mana={3}{W}{U} type=Legendary Creature subtype=Human Soldier power=4 toughness=4 [/card] [card] name=Lawbringer auto={T}{S}:moveTo(exile) target(other creature[red]) text={T}, Sacrifice Lawbringer: Exile target red creature. mana={2}{W} type=Creature subtype=Kor Rebel power=2 toughness=2 [/card] [card] name=Lawless Broker auto=_DIES_target(creature|mybattlefield) counter(1/1) text=When Lawless Broker dies, put a +1/+1 counter on target creature you control. mana={2}{B} type=Creature subtype=Aetherborn Rogue power=3 toughness=2 [/card] [card] name=Lay Bare target=*|stack auto=fizzle auto=name(look at opponents hand) target(*|opponenthand) donothing ueot text=Counter target spell. Look at its controller's hand. mana={2}{U}{U} type=Instant [/card] [card] name=Lay of the Land aicode=activate target(land[basic]|mylibrary) moveto(myhand) auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>land[basic]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend text=Search your library for a basic land card, reveal that card, and put it into your hand. Then shuffle your library. mana={G} type=Sorcery [/card] [card] name=Lay Waste abilities=cycling target=land auto=destroy autohand=__CYCLING__({2}) text=Destroy target land. -- Cycling {2} ({2}, Discard this card: Draw a card.) mana={3}{R} type=Sorcery [/card] [card] name=Lead Astray target=creature auto=tap text=Tap up to two target creatures. mana={1}{W} type=Instant [/card] [card] name=Lead by Example auto=target(other creature|battlefield) counter(1/1) text=Support 2. (Put a +1/+1 counter on each of up to two target creatures.) mana={1}{G} type=Instant [/card] [card] name=Lead Golem auto=_ATTACKING_frozen text=Whenever Lead Golem attacks, it doesn't untap during its controller's next untap step. mana={5} type=Artifact Creature subtype=Golem power=3 toughness=5 [/card] [card] name=Lead the Stampede auto=reveal:5 optionone name(Get Creature) target(creature|reveal) moveto(myhand) optiononeend optiontwo name(put on bottom) target(<5>*|reveal) bottomoflibrary optiontwoend revealend text=Look at the top five cards of your library. You may reveal any number of creature cards from among them and put the revealed cards into your hand. Put the rest on the bottom of your library in any order. mana={2}{G} type=Sorcery [/card] [card] name=Lead-Belly Chimera abilities=trample auto={S}:counter(2/2,1) target(other chimera) && transforms((,trample)) forever text=Trample -- Sacrifice Lead-Belly Chimera: Put a +2/+2 counter on target Chimera creature. It gains trample. (This effect lasts indefinitely.) mana={4} type=Artifact Creature subtype=Chimera power=2 toughness=2 [/card] [card] name=Leaden Fists abilities=flash target=creature auto=3/3 auto=doesnotuntap text=Flash (You may cast this spell any time you could cast an instant.) -- Enchant creature -- Enchanted creature gets +3/+3 and doesn't untap during its controller's untap step. mana={2}{U} type=Enchantment subtype=Aura [/card] [card] name=Leaden Myr auto={T}:Add{B} text={T}: Add {B} to your mana pool. mana={2} type=Artifact Creature subtype=Myr power=1 toughness=1 [/card] [card] name=Leaf Arrow target=creature[flying] auto=damage:3 text=Leaf Bombardment deals 3 damage to target creature with flying. mana={G} type=Instant [/card] [card] name=Leaf Dancer abilities=forestwalk text=Forestwalk mana={1}{G}{G} type=Creature subtype=Centaur power=2 toughness=2 [/card] [card] name=Leaf Gilder auto={T}:Add{G} text={T}: Add {G} to your mana pool. mana={1}{G} type=Creature subtype=Elf Druid power=2 toughness=1 [/card] [card] name=Leafcrown Dryad abilities=reach auto=bestow bstw auto=bestow teach(creature) +2/+2 auto=bestow teach(creature) reach bestow={3}{g} text=Bestow {3}{G} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) -- Reach -- Enchanted creature gets +2/+2 and has reach. mana={1}{G} type=Enchantment Creature subtype=Nymph Dryad power=2 toughness=2 [/card] [card] name=Leaf-Crowned Elder aicode=activate target(creature[share!types!zpos=1]|mylibrary) castcard(normal) auto=@each my upkeep:name(Kinship) reveal:1 optionone if type(*[creature;share!types!]|reveal)~morethan~0 then may castcard(restricted) target(*|reveal) optiononeend optiontwo name(Put Back On Top) target(<1>*|reveal) moveto(mylibrary) optiontwoend revealend text=Kinship - At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Leaf-Crowned Elder, you may reveal it. If you do, you may play that card without paying its mana cost. mana={2}{G}{G} type=Creature subtype=Treefolk Shaman power=3 toughness=5 [/card] [card] name=Leafdrake Roost target=land auto=teach(land) {G}{U}{T}:token(Drake,Creature Drake,2/2,flying,bluegreen) text=Enchant land -- Enchanted land has "{G}{U}, {T}: Put a 2/2 green and blue Drake creature token with flying onto the battlefield." mana={3}{G}{U} type=Enchantment subtype=Aura [/card] [card] name=Leap of Faith target=creature auto=preventalldamage to(mytgt) ueot auto=flying text=Target creature gains flying until end of turn. Prevent all damage that would be dealt to that creature this turn. mana={2}{W} type=Instant [/card] [card] name=Leap target=creature auto=flying auto=draw:1 controller text=Target creature gains flying until end of turn. -- Draw a card. mana={U} type=Instant [/card] [card] name=Leaping Lizard auto={1}{G}:flying && 0/-1 text={1}{G}: Leaping Lizard gains flying and gets -0/-1 until end of turn. mana={1}{G}{G} type=Creature subtype=Lizard power=2 toughness=3 [/card] [card] name=Leaping Master auto={2}{W}:flying ueot text=Leaping Master gains flying until end of turn. mana={1}{R} type=Creature subtype=Human Monk power=2 toughness=1 [/card] [card] name=Learn from the Past target=player auto=moveTo(ownerlibrary) and!(shuffle)! all(*|targetedpersonsgraveyard) auto=draw:1 controller text=Target player shuffles his or her graveyard into his or her library. Draw a card. mana={3}{U} type=Instant [/card] [card] name=Leashling auto={s2l(*|myhand)}:moveTo(myhand) text=Put a card in your hand on top of your library: Return Leashling to its owner's hand. mana={6} type=Artifact Creature subtype=Dog power=3 toughness=3 [/card] [card] name=Leatherback Baloth mana={G}{G}{G} type=Creature subtype=Beast power=4 toughness=5 [/card] [card] name=Leave in the Dust target=*[-land]|battlefield auto=moveTo(ownerHand) auto=draw:1 controller text=Return target nonland permanent to its owner's hand. -- Draw a card. mana={3}{U} type=Instant [/card] [card] name=Leave No Trace target=enchantment auto=all(enchantment[share!color!]) destroy text=Radiance - Destroy target enchantment and each other enchantment that shares a color with it. mana={1}{W} type=Instant [/card] [card] name=Leeching Sliver auto=lord(sliver|mybattlefield) transforms((,newability[_ATTACKING_life:-1 opponent])) text=Whenever a Sliver you control attacks, defending player loses 1 life. mana={1}{B} type=Creature subtype=Sliver power=1 toughness=1 [/card] [card] name=Leechridden Swamp auto=tap(noevent) auto=aslongas(*[black]|myBattlefield) {B}{T}:life:-1 opponent >1 text=({T}: Add {B} to your mana pool.) -- Leechridden Swamp enters the battlefield tapped. -- {B}, {T}: Each opponent loses 1 life. Activate this ability only if you control two or more black permanents. type=Land subtype=Swamp [/card] [card] name=Leering Emblem auto={2}:equip auto=teach(creature) transforms((,newability[@movedTo(*|mystack):2/2 ueot])) text=Whenever you cast a spell, equipped creature gets +2/+2 until end of turn. -- Equip {2} mana={2} type=Artifact subtype=Equipment [/card] [card] name=Leering Gargoyle abilities=flying auto={T}:-2/2 && -flying text=Flying -- {T}: Leering Gargoyle gets -2/+2 and loses flying until end of turn. mana={1}{W}{U} type=Creature subtype=Gargoyle power=2 toughness=2 [/card] [card] name=Leery Fogbeast auto=_BLOCKED_fog text=Whenever Leery Fogbeast becomes blocked, prevent all combat damage that would be dealt this turn. mana={2}{G} type=Creature subtype=Beast power=4 toughness=2 [/card] [card] name=Legacy Weapon abilities=shufflelibrarydeath auto={w}{R}{G}{B}{U}:moveto(exile) target(*|battlefield) text={w}{R}{G}{B}{U}:Exile target permanent. -- If Legacy Weapon would be put into a graveyard from anywhere, reveal Legacy Weapon and shuffle it into its owner's library instead. type=Legendary Artifact mana={7} [/card] [card] name=Legacy's Allure auto=@each my upkeep:may counter(0/0,1,Treasure) auto=this(counter{0/0.1.Treasure}<1) {S}:moveTo(myBattlefield) target(other creature[power<=0]) auto=this(counter{0/0.1.Treasure}=) {S}:moveTo(myBattlefield) target(other creature[power<=1]) auto=this(counter{0/0.2.Treasure}=) {S}:moveTo(myBattlefield) target(other creature[power<=2]) auto=this(counter{0/0.3.Treasure}=) {S}:moveTo(myBattlefield) target(other creature[power<=3]) auto=this(counter{0/0.4.Treasure}=) {S}:moveTo(myBattlefield) target(other creature[power<=4]) auto=this(counter{0/0.5.Treasure}=) {S}:moveTo(myBattlefield) target(other creature[power<=5]) auto=this(counter{0/0.6.Treasure}=) {S}:moveTo(myBattlefield) target(other creature[power<=6]) auto=this(counter{0/0.7.Treasure}=) {S}:moveTo(myBattlefield) target(other creature[power<=7]) auto=this(counter{0/0.8.Treasure}=) {S}:moveTo(myBattlefield) target(other creature[power<=8]) auto=this(counter{0/0.9.Treasure}=) {S}:moveTo(myBattlefield) target(other creature[power<=9]) auto=this(counter{0/0.10.Treasure}=) {S}:moveTo(myBattlefield) target(other creature[power<=10]) auto=this(counter{0/0.11.Treasure}=) {S}:moveTo(myBattlefield) target(other creature[power<=11]) auto=this(counter{0/0.12.Treasure}=) {S}:moveTo(myBattlefield) target(other creature[power<=12]) auto=this(counter{0/0.13.Treasure}=) {S}:moveTo(myBattlefield) target(other creature[power<=13]) auto=this(counter{0/0.14.Treasure}=) {S}:moveTo(myBattlefield) target(other creature[power<=14]) auto=this(counter{0/0.15.Treasure}=) {S}:moveTo(myBattlefield) target(other creature[power<=15]) text=At the beginning of your upkeep, you may put a treasure counter on Legacy's Allure. -- Sacrifice Legacy's Allure: Gain control of target creature with power less than or equal to the number of treasure counters on Legacy's Allure. (This effect lasts indefinitely.) mana={U}{U} type=Enchantment [/card] [card] name=Legion Loyalist abilities=haste auto=_BATTALION_all(creature|mybattlefield) transforms((,first strike,trample,newability[cantbeblockedby(creature[token])])) ueot text=Haste -- Battalion -- Whenever Legion Loyalist and at least two other creatures attack, creatures you control gain first strike and trample until end of turn and can't be blocked by creature tokens this turn. mana={R} type=Creature subtype=Goblin Soldier power=1 toughness=1 [/card] [card] name=Legion's Initiative auto=lord(creature[red]|mybattlefield) 1/0 auto=lord(creature[white]|mybattlefield) 0/1 auto={R}{W}{E}:all(creature|mybattlefield) moveto(exile) and!(transforms((,newability[phaseactionmulti[combatbegins once] moveto(ownerbattlefield) && all(this) haste])) forever)! text=Red creatures you control get +1/+0. -- White creatures you control get +0/+1. -- {R}{W}, Exile Legion's Initiative: Exile all creatures you control. At the beginning of the next combat, return those cards to the battlefield under their owner's control and those creatures gain haste until end of turn. mana={R}{W} type=Enchantment [/card] [card] name=Legions of Lim-Dul abilities=snowswamplandwalk text=Snow swampwalk mana={1}{B}{B} type=Creature subtype=Zombie power=2 toughness=3 [/card] [card] name=Leonin Abunas auto=lord(artifact|myBattlefield) opponentshroud text=Artifacts you control can't be the targets of spells or abilities your opponents control. mana={3}{W} type=Creature subtype=Cat Cleric power=2 toughness=5 [/card] [card] name=Leonin Armorguard auto=all(creature|myBattlefield) 1/1 ueot text=When Leonin Armorguard enters the battlefield, creatures you control get +1/+1 until end of turn. mana={2}{G}{W} type=Creature subtype=Cat Soldier power=3 toughness=3 [/card] [card] name=Leonin Battlemage auto={T}:1/1 target(creature) auto=@movedto(*|mystack):may untap text={T}: Target creature gets +1/+1 until end of turn. -- Whenever you cast a spell, you may untap Leonin Battlemage. mana={3}{W} type=Creature subtype=Cat Wizard power=2 toughness=3 [/card] [card] name=Leonin Bladetrap abilities=flash auto={S}:damage:2 all(creature[attacking;-flying]) text=Flash -- {2}, Sacrifice Leonin Bladetrap: Leonin Bladetrap deals 2 damage to each attacking creature without flying. mana={3} type=Artifact [/card] [card] name=Leonin Bola auto={1}:equip auto=teach(creature) {unattach}{t}:tap target(creature) text=Equipped creature has "{T}, Unattach Leonin Bola: Tap target creature." -- Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.) mana={1} type=Artifact subtype=Equipment [/card] [card] name=Leonin Den-Guard auto=this(gear > 0) 1/1 auto=this(gear > 0) vigilance text=As long as Leonin Den-Guard is equipped, it gets +1/+1 and has vigilance. mana={1}{W} type=Creature subtype=Cat Soldier power=1 toughness=3 [/card] [card] name=Leonin Elder auto=@movedTo(artifact|battlefield):may life:1 text=Whenever an artifact enters the battlefield, you may gain 1 life. mana={W} type=Creature subtype=Cat Cleric power=1 toughness=1 [/card] [card] name=Leonin Iconoclast auto=_HEROIC_destroy target(Creature[enchantment]|opponentbattlefield) text=Heroic -- Whenever you cast a spell that targets Leonin Iconoclast, destroy target enchantment creature an opponent controls. mana={3}{W} type=Creature subtype=Cat Monk power=3 toughness=2 [/card] [card] name=Leonin Relic-Warder auto=may (blink)forsrc target(artifact,enchantment) text=When Leonin Relic-Warder enters the battlefield, you may exile target artifact or enchantment. -- When Leonin Relicguard leaves the battlefield, return the exiled card to the battlefield under its owner's control. mana={W}{W} type=Creature subtype=Cat Cleric power=2 toughness=2 [/card] [card] name=Leonin Scimitar auto={1}:equip auto=teach(creature) 1/1 text=Equipped creature gets +1/+1. -- Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) mana={1} type=Artifact subtype=Equipment [/card] [card] name=Leonin Skyhunter abilities=flying text=Flying (This creature can't be blocked except by creatures with flying or reach.) mana={W}{W} type=Creature subtype=Cat Knight power=2 toughness=2 [/card] [card] name=Leonin Snarecaster auto=may tap target(creature) text=When Leonin Snarecaster enters the battlefield, you may tap target creature. mana={1}{W} type=Creature subtype=Cat Soldier power=2 toughness=1 [/card] [card] name=Leonin Squire auto=moveTo(myhand) target(artifact[manacost<=1]|mygraveyard) text=When Leonin Squire enters the battlefield, return target artifact card with mana value 1 or less from your graveyard to your hand. mana={1}{W} type=Creature subtype=Cat Soldier power=2 toughness=2 [/card] [card] name=Leonin Sun Standard auto={1}{W}:all(creature|myBattlefield) 1/1 text={1}{W}: Creatures you control get +1/+1 until end of turn. mana={2} type=Artifact [/card] [card] name=Leshrac's Rite target=creature auto=swampwalk text=Enchant creature -- Enchanted creature has swampwalk. mana={B} type=Enchantment subtype=Aura [/card] [card] name=Leshrac's Sigil aicode=activate notatarget(*|opponenthand) reject auto=@movedto(*[green]|opponentstack):pay({B}{B}) reveal:type:*:opponenthand revealzone(opponenthand) optionone name(choose discards) notatarget(<1>*|reveal) moveto(ownerhand) and!( reject )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerhand) and!( all(*|reveal) moveto(ownerhand) )! optiontwoend revealend auto={B}{B}:moveto(ownerhand) text=Whenever an opponent casts a green spell, you may pay {B}{B}. If you do, look at that player's hand and choose a card from it. The player discards that card. -- {B}{B}: Return Leshrac's Sigil to its owner's hand. mana={B}{B} type=Enchantment [/card] [card] name=Lesser Gargadon auto=_ATTACKING_moveTo(mygraveyard) notatarget(land|myBattlefield) auto=@combat(blocking) source(this):moveTo(mygraveyard) notatarget(land|myBattlefield) text=Whenever Lesser Gargadon attacks or blocks, sacrifice a land. mana={2}{R}{R} type=Creature subtype=Beast power=6 toughness=4 [/card] [card] name=Lethargy Trap auto=all(creature[attacking]) -3/0 ueot other={U} otherrestriction=type(creature[attacking]|battlefield)~morethan~2 text=If three or more creatures are attacking, you may pay {U} rather than pay Lethargy Trap's mana cost. -- Attacking creatures get -3/-0 until end of turn. mana={3}{U} type=Instant subtype=Trap [/card] [card] name=Leveler auto=moveTo(myExile) all(*|myLibrary) text=When Leveler enters the battlefield, exile all cards from your library. mana={5} type=Artifact Creature subtype=Juggernaut power=10 toughness=10 [/card] [card] name=Leviathan abilities=trample,doesnotuntap,cantattack,cantpwattack auto=tap(noevent) auto={S(island|myBattlefield)}{S(island|myBattlefield)}:untap restriction{myupkeeponly} auto={S(island|myBattlefield)}{S(island|myBattlefield)}:-cantattack && -cantpwattack restriction{myattackersonly} text=Trample -- Leviathan enters the battlefield tapped and doesn't untap during your untap step. -- At the beginning of your upkeep, you may sacrifice two Islands. If you do, untap Leviathan. -- Leviathan can't attack unless you sacrifice two Islands. mana={5}{U}{U}{U}{U} type=Creature subtype=Leviathan power=10 toughness=10 [/card] [card] name=Levitation auto=lord(creature|myBattlefield) flying text=Creatures you control have flying. mana={2}{U}{U} type=Enchantment [/card] [card] name=Ley Druid auto={T}:untap target(land) text={T}: Untap target land. mana={2}{G} type=Creature subtype=Human Druid power=1 toughness=1 [/card] [card] name=Ley Line auto=@each opponent upkeep:ability$!may target(creature|mybattlefield) counter(1/1) !$ opponent auto=@each my upkeep:may target(creature|mybattlefield) counter(1/1) text=At the beginning of each player's upkeep, that player may put a +1/+1 counter on target creature of his or her choice. mana={3}{G} type=Enchantment [/card] [card] name=Leyline of Anticipation abilities=leyline auto=lord(*[-land]|myhand) asflash text=If Leyline of Anticipation is in your opening hand, you may begin the game with it on the battlefield. -- You may cast nonland cards as though they had flash. (You may cast them any time you could cast an instant.) mana={u}{u}{2} type=Enchantment [/card] [card] name=Leyline of Lightning abilities=leyline auto=@movedto(*|mystack):pay({1}) damage:1 target(player) text=If Leyline of Lightning is in your opening hand, you may begin the game with it on the battlefield. -- Whenever you cast a spell, you may pay {1}. If you do, Leyline of Lightning deals 1 damage to target player. mana={2}{R}{R} type=Enchantment [/card] [card] name=Leyline of Sanctity text=If Leyline of Sanctity is in your opening hand, you may begin the game with it on the battlefield. -- You can't be the target of spells or abilities your opponents control. mana={2}{W}{W} type=Enchantment abilities=leyline,controllershroud [/card] [card] name=Leyline of Singularity auto=lord(*[-land]) transforms((Legendary)) text=If Leyline of Singularity is in your opening hand, you may begin the game with it on the battlefield. -- All nonland permanents are legendary. mana={2}{U}{U} type=Enchantment abilities=leyline [/card] [card] name=Leyline of the Meek auto=lord(*[token]) 1/1 text=If Leyline of the Meek is in your opening hand, you may begin the game with it on the battlefield. -- Creature tokens get +1/+1. mana={w}{w}{2} type=Enchantment abilities=leyline [/card] [card] name=Leyline of the Void abilities=leyline,oppgraveexiler text=If Leyline of the Void is in your opening hand, you may begin the game with it on the battlefield. -- If a card would be put into an opponent's graveyard from anywhere, exile it instead. mana={2}{B}{B} type=Enchantment [/card] [card] name=Leyline of Vitality auto=lord(creature|mybattlefield) 0/1 auto=@movedTo(creature|mybattlefield):life:1 text=If Leyline of Vitality is in your opening hand, you may begin the game with it on the battlefield. -- Creatures you control get +0/+1. -- Whenever a creature enters the battlefield under your control, you gain 1 life. mana={2}{G}{G} type=Enchantment abilities=leyline [/card] [card] name=Leyline Phantom auto=@combatdamaged(creature) from(this):phaseaction[combatends,sourceinplay] moveto(ownerhand) auto=@combatdamaged(player) from(this):phaseaction[combatends,sourceinplay] moveto(ownerhand) text=When Leyline Phantom deals combat damage, return it to its owner's hand. (Return it only if it survived combat.) mana={4}{U} type=Creature subtype=Illusion power=5 toughness=5 [/card] [card] name=Lhurgoyf anyzone=type:creature:graveyard/type:creature:graveyardplus1plusend cdaactive text=Lhurgoyf's power is equal to the number of creature cards in all graveyards and its toughness is equal to that number plus 1. mana={2}{G}{G} type=Creature subtype=Lhurgoyf power=* toughness=1+* [/card] [card] name=Liability auto=@movedTo(*|opponentGraveyard) from(battlefield):life:-1 opponent auto=@movedTo(*|myGraveyard) from(battlefield):life:-1 controller text=Whenever a nontoken permanent is put into a player's graveyard from the battlefield, that player loses 1 life. mana={1}{B}{B} type=Enchantment [/card] [card] name=Liberated Dwarf auto={S}:1/0 && first strike target(other creature[green]) text={R}, Sacrifice Liberated Dwarf: Target green creature gets +1/+0 and gains first strike until end of turn. mana={R} type=Creature subtype=Dwarf power=1 toughness=1 [/card] [card] name=Liberate target=creature|mybattlefield auto=(blink)ueot text=Exile target creature you control. Return that card to the battlefield under its owner's control at the beginning of the next end step. mana={1}{W} type=Instant [/card] [card] name=Library of Alexandria auto={T}:add{1} auto={T}:draw:1 restriction{type(*|myhand)~equalto~7} text={T}: Add {1} to your mana pool. -- {T}: Draw a card. Activate this ability only if you have exactly seven cards in hand. type=Land [/card] [card] name=Lich Lord of Unx auto={U}{B}{T}:token(Zombie Wizard,Creature Zombie Wizard,1/1,blue black) auto={U}{U}{B}{B}:life:-type:zombie:mybattlefield && foreach(zombie|myBattlefield) deplete:1 target(player) text={U}{B}, {T}: Put a 1/1 blue and black Zombie Wizard creature token onto the battlefield. -- {U}{U}{B}{B}: Target player loses X life and puts the top X cards of his or her library into his or her graveyard, where X is the number of Zombies you control. mana={1}{U}{B} type=Creature subtype=Zombie Wizard power=2 toughness=2 [/card] [card] name=Lichenthrope abilities=wilting auto=@each my upkeep:counter(-1/-1,-1) text=If damage would be dealt to Lichenthrope, put that many -1/-1 counters on it instead. -- At the beginning of your upkeep, remove a -1/-1 counter from Lichenthrope. mana={3}{G}{G} type=Creature subtype=Plant Fungus power=5 toughness=5 [/card] [card] name=Lich's Tomb abilities=cantlifelose auto=@lifelostof(player):ability$!sacrifice notatarget(*|mybattlefield)!$ controller text=You don't lose the game for having 0 or less life. -- Whenever you lose life, sacrifice a permanent for each 1 life you lost. (Damage causes loss of life.) mana={4} type=Artifact [/card] [card] name=Liege of the Axe abilities=vigilance facedown={3} autofacedown={1}{W}:morph autofaceup=untap text=Vigilance -- Morph {1}{W} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -- When Liege of the Axe is turned face up, untap it. mana={3}{W} type=Creature subtype=Human Soldier power=2 toughness=3 [/card] [card] name=Liege of the Pit abilities=flying,trample facedown={3} autofacedown={B}{B}{B}{B}:morph auto=@each my upkeep:sacrifice notatarget(other creature|mybattlefield) auto=@each my upkeep restriction{type(creature|myBattlefield)~lessthan~2}:damage:7 controller text=Flying, trample -- At the beginning of your upkeep, sacrifice a creature other than Liege of the Pit. If you can't, Liege of the Pit deals 7 damage to you. -- Morph {B}{B}{B}{B} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) mana={5}{B}{B}{B} type=Creature subtype=Demon power=7 toughness=7 [/card] [card] name=Liege of the Tangle abilities=trample auto=@combatdamaged(player) from(this):may name(put awakening counters) target(land|mybattlefield) transforms((,newability[counter(0/0.1.Awakening)],newability[this(counter{0/0.1.Awakening}>=1) remake(Elemental Creature:8/8:green)])) forever text=Trample Whenever Liege of the Tangle deals combat damage to a player, you may choose any number of target lands you control and put an awakening counter on each of them. Each of those lands is an 8/8 green Elemental creature for as long as it has an awakening counter on it. They're still lands. mana={6}{G}{G} type=Creature subtype=Elemental power=8 toughness=8 [/card] [card] name=Lieutenant Kirtar abilities=flying auto={1}{W}{S}:moveTo(exile) target(other creature[attacking]) text=Flying -- {1}{W}, Sacrifice Lieutenant Kirtar: Exile target attacking creature. mana={1}{W}{W} type=Legendary Creature subtype=Bird Soldier power=2 toughness=2 [/card] [card] name=Life and Limb auto=lord(*[saproling;forest]) transforms((saproling forest creature land,setpower=1,settoughness=1,newability[{t}:add{g}])) text=All Forests and all Saprolings are 1/1 green Saproling creatures and Forest lands in addition to their other types. mana={3}{G} type=Enchantment [/card] [card] name=Life Burst target=player auto=life:4 auto=foreach(life burst|graveyard) life:4 text=Target player gains 4 life, then gains 4 life for each card named Life Burst in each graveyard. mana={1}{W} type=Instant [/card] [card] name=Life Chisel auto={S(creature|myBattlefield)}:life:storedtoughness myUpkeepOnly text=Sacrifice a creature: You gain life equal to the sacrificed creature's toughness. Activate this ability only during your upkeep. mana={4} type=Artifact [/card] [card] name=Life from the Loam auto=target(land|mygraveyard) moveTo(myhand) dredge=dredge(3) text=Return up to three target land cards from your graveyard to your hand. -- Dredge 3 (If you would draw a card, instead you may put exactly three cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.) mana={1}{G} type=Sorcery [/card] [card] name=Life Matrix auto={4}{T}:counter(0/0,1,Matrix) target(creature) myUpkeepOnly auto=lord(creature[counter{0/0.1.Matrix}]) {C(0/0,-1,Matrix)}:regenerate text={4}, {T}: Put a matrix counter on target creature and that creature gains "Remove a matrix counter from this creature: Regenerate this creature." Activate this ability only during your upkeep. mana={4} type=Artifact [/card] [card] name=Lifebane Zombie abilities=intimidate aicode=activate moveto(exile) notatarget(creature[green;white]|targetedpersonshand) auto=target(opponent) reveal:type:*:targetedpersonshand revealzone(targetedpersonshand) optionone name(choose card) target(creature[green;white]|reveal) moveto(exile) optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerhand) and!( all(*|reveal) moveto(ownerhand) )! optiontwoend revealend text=Intimidate. -- When Lifebane Zombie enters the battlefield, target opponent reveals his or her hand. You choose a green or white creature card from it and exile that card. mana={1}{B}{B} type=Creature subtype=Zombie power=3 toughness=1 [/card] [card] name=Lifeblood Hydra abilities=trample auto=counter(1/1,X) auto=_DIES_life:power controller && draw:power controller text=Trample -- Lifeblood Hydra enters the battlefield with X +1/+1 counters on it. -- When Lifeblood Hydra dies, you gain life and draw cards equal to its power. mana={X}{G}{G}{G} type=Creature subtype=Hydra power=0 toughness=0 [/card] [card] name=Lifeblood auto=@tapped(mountain|opponentBattlefield):life:1 controller text=Whenever a Mountain an opponent controls becomes tapped, you gain 1 life. mana={2}{W}{W} type=Enchantment [/card] [card] name=Lifecraft Awakening target=artifact|mybattlefield auto=counter(1/1,X) && if cantargetcard(*[-creature;-vehicle]) then transforms((Artifact Creature Construct,setpower=0,settoughness=0)) forever text=Put X +1/+1 counters on target artifact you control. If it isn't a creature or Vehicle, it becomes a 0/0 Construct artifact creature. mana={X}{G} type=Instant [/card] [card] name=Lifecraft Cavalry abilities=trample auto=if revolt then counter(1/1,2) text=Trample -- Revolt -- Lifecraft Cavalry enters the battlefield with two +1/+1 counters on it if a permanent you controlled left the battlefield this turn. mana={4}{G} type=Creature subtype=Elf Warrior power=4 toughness=4 [/card] [card] name=Lifecrafter's Bestiary aicode=activate transforms((,newability[all(*[zpos<=1]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot auto=@each my upkeep:scry:1 scrycore delayed dontshow donothing scrycoreend scryend auto=@movedto(creature|mystack):pay({G}) draw:1 controller text=At the beginning of your upkeep, scry 1. -- Whenever you cast a creature spell, you may pay {G}. If you do, draw a card. mana={3} type=Artifact [/card] [card] name=Lifecrafter's Gift target=creature auto=counter(1/1) auto=counter(1/1) all(creature[counter{1/1.1}]|mybattlefield) text=Put a +1/+1 counter on target creature, then put a +1/+1 counter on each creature you control with a +1/+1 counter on it. mana={3}{G} type=Instant [/card] [card] name=Lifeforce auto={G}{G}:fizzle target(*[black]|stack) text={G}{G}: Counter target black spell. mana={G}{G} type=Enchantment [/card] [card] name=Lifegift auto=@movedto(land|battlefield):may life:1 controller text=Whenever a land enters the battlefield, you may gain 1 life. mana={2}{G} type=Enchantment [/card] [card] name=Lifelace alias=1257 text=Target spell or permanent becomes green. (Mana symbols on that permanent remain unchanged.) mana={G} type=Instant [/card] [card] name=Lifeline auto=lord(creature) transforms((,newability[@movedTo(graveyard) from(this|battlefield) restriction{type(creature|battlefield)~morethan~0}:all(trigger[to]) [phaseaction[endofturn once] moveTo(mybattlefield)])) forever text=Whenever a creature dies, if another creature is on the battlefield, return the first card to the battlefield under its owner's control at the beginning of the next end step. mana={5} type=Artifact [/card] [card] name=Lifelink target=creature auto=lifelink text=Enchant creature -- Enchanted creature has lifelink. (Damage dealt by the creature also causes its controller to gain that much life.) mana={W} type=Enchantment subtype=Aura [/card] [card] name=Life's Finale auto=destroy all(creature) aicode=activate moveto(ownergraveyard) target(creature|targetedpersonslibrary) auto=name(target opponent) target(opponent) reveal:type:*:targetedpersonslibrary revealzone(targetedpersonslibrary) optionone name(choose card) target(creature|reveal) moveto(ownergraveyard) optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend revealend text=Destroy all creatures, then search target opponent's library for up to three creature cards and put them into his or her graveyard. Then that player shuffles his or her library. mana={4}{B}{B} type=Sorcery [/card] [card] name=Life's Legacy auto=draw:storedpower controller text=As an additional cost to cast Life's Legacy, sacrifice a creature. -- Draw cards equal to the sacrificed creature's power. mana={1}{G}{S(creature|mybattlefield)} type=Sorcery [/card] [card] name=Lifesmith auto=@movedto(artifact|mystack):pay({1}) life:3 mana={1}{G} type=Creature subtype=Human Artificer power=2 toughness=1 text=Whenever you cast an artifact spell, you may pay {1}. If you do, you gain 3 life. [/card] [card] name=Lifespark Spellbomb auto={G}{S}:target(other land) transforms((Creature,setpower=3,settoughness=3)) ueot auto={S}:draw:1 text={G}, Sacrifice Lifespark Spellbomb: Until end of turn, target land becomes a 3/3 creature that's still a land. -- {1}, Sacrifice Lifespark Spellbomb: Draw a card. mana={1} type=Artifact [/card] [card] name=Lifespinner aicode=activate moveTo(myBattlefield) target(spirit[legendary]|myLibrary) auto={S(spirit|myBattlefield)}{S(spirit|myBattlefield)}{S(spirit|myBattlefield)}{T}:name(search card) reveal:plibrarycount optionone name(choose card) target(spirit[legendary]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(activate castcard(putinplay))! afterrevealedend revealend text={T}, Sacrifice three Spirits: Search your library for a legendary Spirit permanent card and put it onto the battlefield. Then shuffle your library. mana={3}{G} type=Creature subtype=Spirit power=3 toughness=3 [/card] [card] name=Lifespring Druid auto={T}:Add{G} auto={T}:Add{W} auto={T}:Add{U} auto={T}:Add{R} auto={T}:Add{B} text={T}: Add one mana of any color to your mana pool. mana={2}{G} type=Creature subtype=Elf Druid power=2 toughness=1 [/card] [card] name=Lifetap auto=@tapped(forest|opponentBattlefield):life:1 controller text=Whenever a Forest an opponent controls becomes tapped, you gain 1 life. mana={U}{U} type=Enchantment [/card] [card] name=Light of Day auto=lord(creature[black]) cantattack auto=lord(creature[black]) cantpwattack auto=lord(creature[black]) cantblock text=Black creatures can't attack or block. mana={3}{W} type=Enchantment [/card] [card] name=Light of Sanction auto=preventalldamage to(creature|mybattlefield) from(*|mybattlefield,mystack) text=Prevent all damage that would be dealt to creatures you control by sources you control. mana={1}{W}{W} type=Enchantment [/card] [card] name=Lightbringer auto={T}{S}:moveTo(exile) target(other creature[black]) text={T}, Sacrifice Lightbringer: Exile target black creature. mana={2}{W} type=Creature subtype=Kor Rebel power=2 toughness=2 [/card] [card] name=Lightform auto=withenchant manifest all(*[zpos=1]|mylibrary) auto=teach(creature) flying auto=teach(creature) lifelink text=When Lightform enters the battlefield, it becomes an Aura with enchant creature. Manifest the top card of your library and attach Lightform to it. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) -- Enchanted creature has flying and lifelink. mana={1}{W}{W} type=Enchantment [/card] [card] name=Lighthouse Chronologist auto={U}:counter(0/0,1,Level) asSorcery auto=this(counter{0/0.4.Level}) 1/1 auto=this(counter{0/0.7.Level}) transforms((,newability[@each opponent endofturn:turns:+1 controller])) auto=this(counter{0/0.7.Level}) 1/1 text=Level up {U} ({U}: Put a level counter on this. Level up only as a sorcery.) LEVEL 4-6 2/4 LEVEL 7+ 3/5 At the beginning of each end step, if it's not your turn, take an extra turn after this one. mana={1}{U} type=Creature subtype=Human Wizard power=1 toughness=3 [/card] [card] name=Lightkeeper of Emeria abilities=flying auto=if paid(kicker) then life:twicekicked kicker=multi{W} text=Multikicker {W} (You may pay an additional {W} any number of times as you cast this spell.) -- Flying -- When Lightkeeper of Emeria enters the battlefield, you gain 2 life for each time it was kicked. mana={3}{W} type=Creature subtype=Angel power=2 toughness=4 [/card] [card] name=Lightmine Field auto=@each blockers:foreach(creature[attacking]|Battlefield) damage:1 all(creature[attacking]|Battlefield) text=Whenever one or more creatures attack, Lightmine Field deals damage to each of those creatures equal to the number of attacking creatures. mana={2}{W}{W} type=Enchantment [/card] [card] name=Lightning Angel abilities=flying,vigilance,haste text=Flying, vigilance, haste mana={1}{R}{W}{U} type=Creature subtype=Angel power=3 toughness=4 [/card] [card] name=Lightning Axe other={5}{R} name(pay 5 mana) target=creature auto=damage:5 text=As an additional cost to cast Lightning Axe, discard a card or pay {5}. -- Lightning Axe deals 5 damage to target creature. mana={R}{D(other *|myhand)} type=Instant [/card] [card] name=Lightning Berserker other={R} name(Dash) auto=if paid(alternative) then transforms((,newability[haste],newability[phaseaction[endofturn sourceinplay] moveto(ownerhand) all(this)])) forever auto={R}:1/0 ueot text={R}: Lightning Berserker gets +1/+0 until end of turn. -- Dash {R} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.) mana={R} type=Creature subtype=Human Berserker power=1 toughness=1 [/card] [card] name=Lightning Blast target=creature,player auto=Damage:4 text=Lightning Blast deals 4 damage to target creature or player. mana={3}{R} type=Instant [/card] [card] name=Lightning Blow target=creature auto=first strike auto=@next upkeep:draw:1 controller text=Target creature gains first strike until end of turn. -- Draw a card at the beginning of the next turn's upkeep. mana={1}{W} type=Instant [/card] [card] name=Lightning Bolt target=creature,player auto=damage:3 text=Lightning Bolt deals 3 damage to target creature or player. mana={R} type=Instant [/card] [card] name=Lightning Cloud auto=@movedto(*[red]|stack):pay({R}) damage:1 target(creature,player) text=Whenever a player casts a red spell, you may pay {R}. If you do, Lightning Cloud deals 1 damage to target creature or player. mana={3}{R} type=Enchantment [/card] [card] name=Lightning Coils auto=@movedto(graveyard) from(creature[-token]|myBattlefield):counter(0/0,1,Charge) auto=@each my upkeep:this(counter{0/0.1.charge}>4) removeallcounters(0/0,1,charge) auto=@each my upkeep:this(counter{0/0.1.charge}>4) token(Elemental,Creature Elemental,3/1,red,haste,unearth)*4 auto=@each my upkeep:thisforeach(counter{0/0.1.charge}>4) token(Elemental,Creature Elemental,3/1,red,haste,unearth)*1 text=Whenever a nontoken creature you control dies, put a charge counter on Lightning Coils. -- At the beginning of your upkeep, if Lightning Coils has five or more charge counters on it, remove all of them from it and put that many 3/1 red Elemental creature tokens with haste onto the battlefield. Exile them at the beginning of the next end step. mana={3} type=Artifact [/card] [card] name=Lightning Crafter auto=aslongas(other goblin|mybattlefield) choice notatarget(other goblin|mybattlefield) (blink)forsrc oneshot auto=aslongas(other shaman|mybattlefield) choice notatarget(other shaman|mybattlefield) (blink)forsrc oneshot auto=choice sacrifice auto={T}:damage:3 target(creature,player) text=Champion a Goblin or Shaman (When this enters the battlefield, sacrifice it unless you exile another Goblin or Shaman you control. When this leaves the battlefield, that card returns to the battlefield.) -- {T}: Lightning Crafter deals 3 damage to target creature or player. mana={3}{R} type=Creature subtype=Goblin Shaman power=3 toughness=3 [/card] [card] name=Lightning Dart target=creature auto=damage:1 auto=teach(creature[white;blue]) damage:3 text=Lightning Dart deals 1 damage to target creature. If that creature is white or blue, Lightning Dart deals 4 damage to it instead. mana={1}{R} type=Instant [/card] [card] name=Lightning Diadem target=creature auto=2/2 auto=damage:2 target(creature,player) text=When Lightning Diadem enters the battlefield, it deals 2 damage to target creature or player. -- Enchanted creature gets +2/+2. mana={5}{R} type=Enchantment subtype=Aura [/card] [card] name=Lightning Dragon abilities=flying auto={R}:1/0 auto=upcost[{2}{R}{R};next upkeep] sacrifice text=Flying -- Echo {2}{R}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) -- {R}: Lightning Dragon gets +1/+0 until end of turn. mana={2}{R}{R} type=Creature subtype=Dragon power=4 toughness=4 [/card] [card] name=Lightning Elemental abilities=haste text=Haste (This creature can attack and {T} as soon as it comes under your control.) mana={3}{R} type=Creature subtype=Elemental power=4 toughness=1 [/card] [card] name=Lightning Greaves auto={0}:equip auto=teach(creature) shroud auto=teach(creature) haste text=Equipped creature has haste and shroud. (It can't be the target of spells or abilities.) -- Equip {0} ({0}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.) mana={2} type=Artifact subtype=Equipment [/card] [card] name=Lightning Helix target=creature,player auto=Damage:3 auto=life:3 controller text=Lightning Helix deals 3 damage to target creature or player and you gain 3 life. mana={R}{W} type=Instant [/card] [card] name=Lightning Hounds abilities=first strike text=First strike mana={2}{R}{R} type=Creature subtype=Dog power=3 toughness=2 [/card] [card] name=Lightning Javelin target=creature,player auto=damage:3 aicode=activate transforms((,newability[all(*[zpos<=1]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot auto=scry:1 scrycore delayed dontshow donothing scrycoreend scryend text=Lightning Javelin deals 3 damage to target creature or player. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) mana={3}{R} type=Sorcery [/card] [card] name=Lightning Mauler auto=soulbond haste abilities=soulbond text=Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) -- As long as Lightning Mauler is paired with another creature, both creatures have haste. mana={1}{R} type=Creature subtype=Human Berserker power=2 toughness=1 [/card] [card] name=Lightning Prowess target=creature auto=haste auto=teach(creature) {T}:damage:1 target(creature,player) text=Enchant creature -- Enchanted creature has haste and "{T}: This creature deals 1 damage to target creature or player." mana={2}{R} type=Enchantment subtype=Aura [/card] [card] name=Lightning Reaver abilities=haste,fear auto=@combatdamaged(player) from(this):counter(0/0,1,Charge) auto=@each my endofturn:dynamicability text=Haste; fear (This creature can't be blocked except by artifact creatures and/or black creatures.) -- Whenever Lightning Reaver deals combat damage to a player, put a charge counter on it. -- At the beginning of your end step, Lightning Reaver deals damage equal to the number of charge counters on it to each opponent. mana={3}{B}{R} type=Creature subtype=Zombie Beast power=3 toughness=3 [/card] [card] name=Lightning Rift auto=@cycled(*|hand):pay({1}) damage:2 target(creature,player) text=Whenever a player cycles a card, you may pay {1}. If you do, Lightning Rift deals 2 damage to target creature or player. mana={1}{R} type=Enchantment [/card] [card] name=Lightning Runner abilities=double strike,haste auto=_ATTACKING_pay({e:8}) untap all(creature|mybattlefield) && nextphasealter(add,combatphases,controller,after) auto=_ATTACKING_alterenergy:2 controller text=Double strike, haste -- Whenever Lightning Runner attacks, you get {E}{E} (two energy counters), then you may pay {E}{E}{E}{E}{E}{E}{E}{E}. If you pay, untap all creatures you control, and after this phase, there is an additional combat phase. mana={3}{R}{R} type=Creature subtype=Human Warrior power=2 toughness=2 [/card] [card] name=Lightning Serpent abilities=trample,haste,treason auto=counter(1/0,X) text=Trample, haste -- Lightning Serpent enters the battlefield with X +1/+0 counters on it. -- At the beginning of the end step, sacrifice Lightning Serpent. mana={X}{R} type=Creature subtype=Elemental Serpent power=2 toughness=1 [/card] [card] name=Lightning Shrieker abilities=flying,trample,haste auto=@each endofturn:moveto(ownerlibrary) && shuffle text=Flying, trample, haste. -- At the beginning of the end step, Lightning Shrieker's owner shuffles it into his or her library. mana={4}{R} type=Creature subtype=Dragon power=5 toughness=5 [/card] [card] name=Lightning Strike target=creature,player auto=damage:3 text=Lightning Strike deals 3 damage to target creature or player. mana={1}{R} type=Instant [/card] [card] name=Lightning Talons target=creature auto=3/0 auto=first strike text=Enchant creature -- Enchanted creature gets +3/+0 and has first strike. mana={2}{R} type=Enchantment subtype=Aura [/card] [card] name=Lightning Volley auto=all(creature|mybattlefield) transforms((,newability[{T}:damage:1 target(creature,player)])) ueot text=Until end of turn, creatures you control gain "Tap: This creature deals 1 damage to target creature or player." mana={3}{R} type=Instant [/card] [card] name=Lightwalker auto=this(counter{1/1.1}>0) flying text=Lightwalker has flying as long as it has a +1/+1 counter on it. mana={1}{W} type=Creature subtype=Human Warrior power=2 toughness=1 [/card] [card] name=Lightwielder Paladin abilities=first strike auto=@combatdamagefoeof(player) from(this):may moveTo(exile) target(*[black;red]|opponentBattlefield) auto=@combatdamageof(player) from(this):may moveTo(exile) target(*[black;red]|myBattlefield) text=First strike (This creature deals combat damage before creatures without first strike.) -- Whenever Lightwielder Paladin deals combat damage to a player, you may exile target black or red permanent that player controls. mana={3}{W}{W} type=Creature subtype=Human Knight power=4 toughness=4 [/card] [card] name=Liliana's Caress auto=@discarded(*|opponenthand):life:-2 opponent text=Whenever an opponent discards a card, that player loses 2 life. mana={1}{B} type=Enchantment [/card] [card] name=Liliana's Elite auto=type:creature:mygraveyard/type:creature:mygraveyard nonstatic text=Liliana's Elite gets +1/+1 for each creature card in your graveyard. mana={2}{B} type=Creature subtype=Zombie power=1 toughness=1 [/card] [card] name=Liliana's Indignation auto=choice name(Mode for AI) deplete:x && life:-type:creature:mygraveyard opponent auto=choice name(Working Mode) reveal:x revealzone(mylibrary) optionone all(*|reveal) moveto(ownergraveyard) and!( if cantargetcard(creature|*) then life:-2 target(player))! optiononeend revealend text=Put the top X cards of your library into your graveyard. Target player loses 2 life for each creature card put into your graveyard this way. mana={X}{B} type=Sorcery [/card] [card] name=Liliana's Reaver abilities=deathtouch auto=@combatdamaged(player) from(this):_ZOMBIETOKEN_ and!( tap(noevent) )! auto=@combatdamagefoeof(player) from(this):ability$!name(discard) notatarget(*|myhand) reject!$ opponent auto=@combatdamageof(player) from(this):ability$!name(discard) notatarget(*|myhand) reject!$ controller text=Deathtouch. -- Whenever Liliana's Reaver deals combat damage to a player, that player discards a card and you put a 2/2 black Zombie creature token onto the battlefield tapped. mana={2}{B}{B} type=Creature subtype=Zombie power=4 toughness=3 [/card] [card] name=Liliana's Shade aicode=activate target(swamp|mylibrary) moveto(myhand) auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>swamp|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend auto={B}:1/1 text=When Liliana's Shade enters the battlefield, you may search your library for a Swamp card, reveal it, put it into your hand, then shuffle your library. -- {B}: Liliana's Shade gets +1/+1 until end of turn. mana={2}{B}{B} type=Creature subtype=Shade power=1 toughness=1 [/card] [card] name=Liliana's Specter abilities=flying auto=ability$!name(discard) target(*|myhand) reject!$ opponent text=Flying -- When Liliana's Specter enters the battlefield, each opponent discards a card. mana={1}{B}{B} type=Creature subtype=Specter power=2 toughness=1 [/card] [card] name=Lim-Dul's Cohort auto=@combat(blocking,blocked) source(this) from(creature):all(trigger[from]) cantregen ueot text=Whenever Lim-Dul's Cohort blocks or becomes blocked by a creature, that creature can't be regenerated this turn. mana={1}{B}{B} type=Creature subtype=Zombie power=2 toughness=3 [/card] [card] name=Lim-Dul's High Guard abilities=first strike auto={1}{B}:regenerate text=First strike -- {1}{B}: Regenerate Lim-Dul's High Guard. mana={1}{B}{B} type=Creature subtype=Skeleton power=2 toughness=1 [/card] [card] name=Lim-Dul's Paladin abilities=trample auto=upcostmulti[{D(*|myhand)}] sacrifice && draw:1 controller auto=_BLOCKED_6/3 ueot auto=@combat(notblocked) source(this):preventAllCombatDamage from(this) ueot && life:-4 opponent text=Trample -- At the beginning of your upkeep, sacrifice Lim-Dul's Paladin unless you discard a card. If you sacrifice it this way, draw a card. -- Whenever Lim-Dul's Paladin becomes blocked, it gets +6/+3 until end of turn. -- Whenever Lim-Dul's Paladin attacks and isn't blocked, it assigns no combat damage this turn and defending player loses 4 life. mana={2}{B}{R} type=Creature subtype=Human Knight power=0 toughness=3 [/card] [card] name=Limestone Golem auto={2}{S}:draw:1 target(player) text={2}, Sacrifice Limestone Golem: Target player draws a card. mana={6} type=Artifact Creature subtype=Golem power=3 toughness=4 [/card] [card] name=Lin Sivvi, Defiant Hero auto={0}{T}:name(X = 0) moveTo(mybattlefield) target(rebel[manacost=0]|mylibrary) auto={1}{T}:name(X = 1) moveTo(mybattlefield) target(rebel[manacost<=1]|mylibrary) auto={2}{T}:name(X = 2) moveTo(mybattlefield) target(rebel[manacost<=2]|mylibrary) auto={3}{T}:name(X = 3) moveTo(mybattlefield) target(rebel[manacost<=3]|mylibrary) auto={4}{T}:name(X = 4) moveTo(mybattlefield) target(rebel[manacost<=4]|mylibrary) auto={5}{T}:name(X = 5) moveTo(mybattlefield) target(rebel[manacost<=5]|mylibrary) auto={6}{T}:name(X = 6) moveTo(mybattlefield) target(rebel[manacost<=6]|mylibrary) auto={7}{T}:name(X = 7) moveTo(mybattlefield) target(rebel[manacost<=7]|mylibrary) auto={8}{T}:name(X = 8) moveTo(mybattlefield) target(rebel[manacost<=8]|mylibrary) auto={9}{T}:name(X = 9) moveTo(mybattlefield) target(rebel[manacost<=9]|mylibrary) auto={3}:bottomoflibrary target(rebel|mygraveyard) text={X}, {T}: Search your library for a Rebel permanent card with mana value X or less and put that card onto the battlefield. Then shuffle your library. -- {3}: Put target Rebel card from your graveyard on the bottom of your library. mana={1}{W}{W} type=Legendary Creature subtype=Human Rebel power=1 toughness=3 [/card] [card] name=Lingering Death target=creature auto=@each targetController endofturn:sacrifice(mytgt) text=Enchant creature -- At the beginning of the end step of enchanted creature's controller, that player sacrifices that creature. mana={1}{B} type=Enchantment subtype=Aura [/card] [card] name=Lingering Mirage abilities=cycling target=land auto=loseabilities auto=losesubtypesof(land) auto=transforms((island)) autohand=__CYCLING__({2}) text=Enchant land -- Enchanted land is an Island. -- Cycling {2} ({2}, Discard this card: Draw a card.) mana={1}{U} type=Enchantment subtype=Aura [/card] [card] name=Lingering Souls auto=token(Spirit,Creature Spirit,1/1,flying,white)*2 flashback={1}{B} text=Put two 1/1 white Spirit creature tokens with flying onto the battlefield. -- Flashback {1}{B} mana={2}{W} type=Sorcery [/card] [card] name=Lingering Tormentor abilities=fear,persist text=Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) -- Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) mana={3}{B} type=Creature subtype=Spirit power=2 toughness=2 [/card] [card] name=Linvala, Keeper of Silence abilities=flying auto=lord(creature|opponentbattlefield) noactivatedability text=Flying -- Activated abilities of creatures your opponents control can't be activated. mana={2}{W}{W} type=Legendary Creature subtype=Angel power=3 toughness=4 [/card] [card] name=Linvala, the Preserver abilities=flying auto=if compare(lifetotal)~lessthan~compare(opponentlifetotal) then life:5 controller auto=if type(creature|opponentbattlefield)~morethan~type(creature|mybattlefield) then token(Angel,Creature Angel,3/3,white,flying) text=Flying -- When Linvala, the Preserver enters the battlefield, if an opponent has more life than you, you gain 5 life. -- When Linvala enters the battlefield, if an opponent controls more creatures than you, put a 3/3 white Angel creature token with flying onto the battlefield. mana={4}{W}{W} type=Legendary Creature subtype=Angel power=5 toughness=5 [/card] [card] name=Lionheart Maverick abilities=vigilance auto={4}{W}:1/2 text=Vigilance -- {4}{W}: Lionheart Maverick gets +1/+2 until end of turn. mana={W} type=Creature subtype=Human Knight power=1 toughness=1 [/card] [card] name=Lion's Eye Diamond auto={S}:Add{W}{W}{W} and!( reject all(*|myhand) )! auto={S}:Add{U}{U}{U} and!( reject all(*|myhand) )! auto={S}:Add{B}{B}{B} and!( reject all(*|myhand) )! auto={S}:Add{R}{R}{R} and!( reject all(*|myhand) )! auto={S}:Add{G}{G}{G} and!( reject all(*|myhand) )! text=Sacrifice Lion's Eye Diamond, Discard your hand: Add three mana of any one color to your mana pool. Activate this ability only any time you could cast an instant. mana={0} type=Artifact [/card] [card] name=Liquify target=*[manacost<=3]|stack auto=fizzleto(exile) text=Counter target spell with mana value 3 or less. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. mana={2}{U} type=Instant [/card] [card] name=Liquimetal Coating auto={T}:target(*) transforms((artifact)) ueot text={T}: Target permanent becomes an artifact in addition to its other types until end of turn. mana={2} type=Artifact [/card] [card] name=Lithatog auto={S(artifact|myBattlefield)}:1/1 auto={S(land|myBattlefield)}:1/1 text=Sacrifice an artifact: Lithatog gets +1/+1 until end of turn. -- Sacrifice a land: Lithatog gets +1/+1 until end of turn. mana={1}{R}{G} type=Creature subtype=Atog power=1 toughness=2 [/card] [card] name=Lithomancer's Focus target=creature|battlefield auto=2/2 ueot auto=preventalldamage from(*[colorless]|*) ueot text=Target creature gets +2/+2 until end of turn. Prevent all damage that would be dealt to that creature this turn by colorless sources. mana={W} type=Instant [/card] [card] name=Lithophage auto=upcost[{S(mountain|myBattlefield)}] sacrifice text=At the beginning of your upkeep, sacrifice Lithophage unless you sacrifice a Mountain. mana={3}{R}{R} type=Creature subtype=Insect power=7 toughness=7 [/card] [card] name=Liturgy of Blood target=creature auto=destroy auto=add{B}{B}{B} controller text=Destroy target creature. Add {B}{B}{B} to your mana pool. mana={3}{B}{B} type=Sorcery [/card] [card] name=Live Fast auto=draw:2 controller && life:-2 controller && alterenergy:2 controller text=You draw two cards, lose 2 life, and get {E}{E} (two energy counters). mana={2}{B} type=Sorcery [/card] [card] name=Living Airship abilities=flying auto={2}{G}:regenerate text=Flying -- {2}{G}: Regenerate Living Airship. mana={3}{U} type=Creature subtype=Metathran power=2 toughness=3 [/card] [card] name=Living Armor auto={T}{S}:target(other creature) transforms((,newability[counter(0/1.manacost)])) text={T}, Sacrifice Living Armor: Put X +0/+1 counters on target creature, where X is that creature's mana value. mana={4} type=Artifact [/card] [card] name=Living Artifact target=artifact auto=@damageof(player):all(this) counter(0/0,thatmuch,vitality) auto={c(0/0,-1,vitality)}:life:1 controller limit:1 myupkeeponly text=Enchant artifact -- Whenever you're dealt damage, put that many vitality counters on Living Artifact. -- At the beginning of your upkeep, you may remove a vitality counter from Living Artifact. If you do, you gain 1 life. mana={g} type=Enchantment subtype=Aura [/card] [card] name=Living Death auto=all(creature|battlefield) becomes(deadtemp) && all(creature|graveyard) moveto(exile) and!(transforms((,newability[sacrifice all(deadtemp)],newability[(moveto(battlefield)])))! oneshot text=Each player exiles all creature cards from his or her graveyard, then sacrifices all creatures he or she controls, then puts all cards he or she exiled this way onto the battlefield. mana={3}{B}{B} type=Sorcery [/card] [card] name=Living End auto=all(creature|battlefield) becomes(deadtemp) && all(creature|graveyard) moveto(exile) and!(transforms((,newability[sacrifice all(deadtemp)],newability[(moveto(battlefield)])))! oneshot text=Living End is black. -- Suspend 3 - {2}{B}{B} (Rather than cast this card from your hand, pay {2}{B}{B} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.) -- Each player exiles all creature cards from his or her graveyard, then sacrifices all creatures he or she controls, then puts all cards he or she exiled this way onto the battlefield. mana={0} color=black restriction=never suspend(3)={2}{B}{B} type=Sorcery [/card] [card] name=Living Hive abilities=trample auto=@combatdamaged(player) from(this):_INSECTTOKEN_*thatmuch text=Trample -- Whenever Living Hive deals combat damage to a player, put that many 1/1 green Insect creature tokens onto the battlefield. mana={6}{G}{G} type=Creature subtype=Elemental Insect power=6 toughness=6 [/card] [card] name=Living Lands auto=lord(forest) becomes(Creature,1/1) text=All Forests are 1/1 creatures that are still lands. mana={3}{G} type=Enchantment [/card] [card] name=Living Plane auto=@movedTo(other enchantment[world]|battlefield):sacrifice all(this) auto=lord(land) becomes(Creature,1/1) text=All lands are 1/1 creatures that are still lands. mana={2}{G}{G} type=World Enchantment [/card] [card] name=Living Terrain target=land auto=becomes(Creature Treefolk,5/6,green) text=Enchant land -- Enchanted land is a 5/6 green Treefolk creature that's still a land. mana={2}{G}{G} type=Enchantment subtype=Aura [/card] [card] name=Living Totem auto=may counter(1/1) target(other creature) text=Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) -- When Living Totem enters the battlefield, you may put a +1/+1 counter on another target creature. other={convoke} name(Convoke) mana={3}{G} type=Creature subtype=Plant Elemental power=2 toughness=3 [/card] [card] name=Living Tsunami abilities=flying auto=upcost[{H(land|mybattlefield)}] sacrifice text=Flying -- At the beginning of your upkeep, sacrifice Living Tsunami unless you return a land you control to its owner's hand. mana={2}{U}{U} type=Creature subtype=Elemental power=4 toughness=4 [/card] [card] name=Living Wall abilities=defender auto={1}:regenerate text=Defender (This creature can't attack.) -- {1}: Regenerate Living Wall. mana={4} type=Artifact Creature subtype=Wall power=0 toughness=6 [/card] [card] name=Living Wish auto=moveTo(exile) aicode=activate target(*[land;creature]|mysideboard) moveto(myhand) auto=name(search card) reveal:type:*:mysideboard revealzone(mysideboard) optionone name(choose card) target(<1>*[land;creature]|reveal) moveto(myhand) and!(all(other *|reveal) moveto(ownersideboard))! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownersideboard) and!(all(other *|reveal) moveto(ownersideboard))! optiontwoend revealend text=You may choose a creature or land card you own from outside the game, reveal that card, and put it into your hand. Exile Living Wish. mana={1}{G} type=Sorcery [/card] [card] name=Livonya Silone abilities=first strike,legendarylandwalk text=First strike, legendary landwalk mana={2}{R}{R}{G}{G} type=Legendary Creature subtype=Human Warrior power=4 toughness=4 [/card] [card] name=Lizard Warrior mana={3}{R} type=Creature subtype=Lizard Warrior power=4 toughness=2 [/card] [card] name=Llanowar Augur auto={S}:3/3 && trample target(other creature) myUpkeepOnly text=Sacrifice Llanowar Augur: Target creature gets +3/+3 and gains trample until end of turn. Activate this ability only during your upkeep. mana={G} type=Creature subtype=Elf Shaman power=0 toughness=3 [/card] [card] name=Llanowar Behemoth auto={T(creature|myBattlefield)}:1/1 text=Tap an untapped creature you control: Llanowar Behemoth gets +1/+1 until end of turn. mana={3}{G}{G} type=Creature subtype=Elemental power=4 toughness=4 [/card] [card] name=Llanowar Cavalry auto={W}:vigilance text={W}: Llanowar Cavalry gains vigilance until end of turn. mana={2}{G} type=Creature subtype=Human Soldier power=1 toughness=4 [/card] [card] name=Llanowar Dead auto={T}:Add{B} text={T}: Add {B} to your mana pool. mana={B}{G} type=Creature subtype=Zombie Elf power=2 toughness=2 [/card] [card] name=Llanowar Druid auto={T}{S}:untap all(forest) text={T}, Sacrifice Llanowar Druid: Untap all Forests. mana={1}{G} type=Creature subtype=Elf Druid power=1 toughness=2 [/card] [card] name=Llanowar Elite abilities=trample kicker={8} auto=if paid(kicker) then counter(1/1,5) text=Kicker {8} (You may pay an additional {8} as you cast this spell.) -- Trample -- If Llanowar Elite was kicked, it enters the battlefield with five +1/+1 counters on it. mana={G} type=Creature subtype=Elf power=1 toughness=1 [/card] [card] name=Llanowar Elves auto={T}:Add{G} text={T}: Add {G} to your mana pool. mana={G} type=Creature subtype=Elf Druid power=1 toughness=1 [/card] [card] name=Llanowar Empath aicode=activate target(creature[zpos=1]|mylibrary) moveto(myhand) auto=scry:2 scrycore delayed dontshow transforms((,newability[if type(creature[zpos=1]|mylibrary)~equalto~1 then all(creature[zpos=1]|mylibrary) moveto(myhand) else target(*[zpos=1]|mylibrary) moveto(myreveal) and!( placefromthetop(1) )!])) oneshot scrycoreend scryend text=When Llanowar Empath enters the battlefield, scry 2, then reveal the top card of your library. If it's a creature card, put it into your hand. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) mana={3}{G} type=Creature subtype=Elf Shaman power=2 toughness=2 [/card] [card] name=Llanowar Knight abilities=protection from black text=Protection from black mana={G}{W} type=Creature subtype=Elf Knight power=2 toughness=2 [/card] [card] name=Llanowar Mentor auto={G}{T}{D(*|myhand)}:token(Llanowar Elves) text={G}, {T}, Discard a card: Put a 1/1 green Elf Druid creature token named Llanowar Elves onto the battlefield. It has "{T}: Add {G} to your mana pool." mana={G} type=Creature subtype=Elf Spellshaper power=1 toughness=1 [/card] [card] name=Llanowar Reborn auto=tap(noevent) auto={T}:Add{G} auto=counter(1/1) auto=@movedto(other creature|battlefield) restriction{compare(hascnt11)~morethan~0,compare(ishuman)~equalto~1}:may name(move 1/1 counter) all(trigger) counter(1/1) && counter(1/1.-1) all(this) auto=@movedto(other creature|mybattlefield) restriction{compare(hascnt11)~morethan~1,compare(ishuman)~equalto~0,compare(genrand2)~equalto~0}:may name(move 1/1 counter) all(trigger) counter(1/1) && counter(1/1.-1) all(this) auto=@movedto(other creature|mybattlefield) restriction{compare(hascnt11)~equalto~1,compare(ishuman)~equalto~0,compare(genrand4)~equalto~0}:may name(move 1/1 counter) all(trigger) counter(1/1) && counter(1/1.-1) all(this) text=Llanowar Reborn enters the battlefield tapped. -- {T}: Add {G} to your mana pool. -- Graft 1 (This land enters the battlefield with a +1/+1 counter on it. Whenever a creature enters the battlefield, you may move a +1/+1 counter from this land onto it.) type=Land [/card] [card] name=Llanowar Sentinel aicode=activate moveTo(myBattlefield) target(Llanowar Sentinel|myLibrary) auto=pay({1}{G}) name(search card) reveal:plibrarycount optionone name(choose card) target(Llanowar Sentinel|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield))! afterrevealedend revealend text=When Llanowar Sentinel enters the battlefield, you may pay {1}{G}. If you do, search your library for a card named Llanowar Sentinel and put that card onto the battlefield. Then shuffle your library. mana={2}{G} type=Creature subtype=Elf power=2 toughness=3 [/card] [card] name=Llanowar Vanguard auto={T}:0/4 text={T}: Llanowar Vanguard gets +0/+4 until end of turn. mana={2}{G} type=Creature subtype=Dryad power=1 toughness=1 [/card] [card] name=Llanowar Wastes auto={T}:Add{1} auto={T}:Add{B} and!( damage:1 controller )! auto={T}:Add{G} and!( damage:1 controller )! text={T}: Add {1} to your mana pool. -- {T}: Add {B} or {G} to your mana pool. Llanowar Wastes deals 1 damage to you. type=Land [/card] [card] name=Llawan, Cephalid Empress auto=maxCast(creature[blue])0 opponent auto=moveTo(ownerhand) all(creature[blue]|opponentbattlefield) text=When Llawan, Cephalid Empress enters the battlefield, return all blue creatures your opponents control to their owners' hands. -- Your opponents can't cast blue creature spells. mana={3}{U} type=Legendary Creature subtype=Cephalid power=2 toughness=3 [/card] [card] name=Loam Dryad auto={T}{t(other creature|mybattlefield)}:add{G} auto={T}{t(other creature|mybattlefield)}:add{B} auto={T}{t(other creature|mybattlefield)}:add{W} auto={T}{t(other creature|mybattlefield)}:add{U} auto={T}{t(other creature|mybattlefield)}:add{R} text={T}, Tap an untapped creature you control: Add one mana of any color to your mana pool. mana={G} type=Creature subtype=Dryad Horror power=1 toughness=2 [/card] [card] name=Loam Dweller auto=@movedto(arcane,spirit|mystack):may moveto(myBattlefield) and!(tap(noevent))! target(land|myhand) text=Whenever you cast a Spirit or Arcane spell, you may put a land card from your hand onto the battlefield tapped. mana={1}{G} type=Creature subtype=Spirit power=2 toughness=2 [/card] [card] name=Loam Larva aicode=activate target(land[basic]|mylibrary) moveto(mylibrary) and!(moveto(mylibrary))! auto=Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(land[basic]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(mylibrary)])) optiononeend optiontwo bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary )! optiontwoend revealend text=When Loam Larva enters the battlefield, you may search your library for a basic land card, reveal it, then shuffle your library and put that card on top of it. mana={1}{G} type=Creature subtype=Insect power=1 toughness=3 [/card] [card] name=Loam Lion auto=aslongas(forest|myBattlefield) 1/2 text=Loam Lion gets +1/+2 as long as you control a Forest. mana={W} type=Creature subtype=Cat power=1 toughness=1 [/card] [card] name=Loamdragger Giant mana={4}{RG}{RG}{RG} type=Creature subtype=Giant Warrior power=7 toughness=6 [/card] [card] name=Loaming Shaman auto=target(player) ability$!choice name(shuffle back) target(*|mygraveyard) moveTo(ownerlibrary) && shuffle!$ targetedplayer text=When Loaming Shaman enters the battlefield, target player shuffles any number of target cards from his or her graveyard into his or her library. mana={2}{G} type=Creature subtype=Centaur Shaman power=3 toughness=2 [/card] [card] name=Lobber Crew auto={T}:damage:1 opponent auto=@movedTo(*[multicolor]|mystack):untap abilities=defender text=Defender -- {T}: Lobber Crew deals 1 damage to each opponent. -- Whenever you cast a multicolored spell, untap Lobber Crew. mana={2}{R} type=Creature subtype=Goblin Warrior power=0 toughness=4 [/card] [card] name=Lobotomy target=player aicode=activate notatarget(*[-basic]|targetedpersonshand) transforms((,newability[all(*[share!name!]|myhand) moveto(exile)],newability[all(*[share!name!]|mylibrary) moveto(exile) and!( shuffle )!],newability[all(*[share!name!]|mygraveyard) moveto(exile)])) auto=reveal:type:*:targetedpersonshand revealzone(targetedpersonshand) optionone name(choose card) notatarget(*[-basic]|reveal) moveto(exile) and!( transforms((,newability[all(*[share!name!]|mylibrary) moveto(exile) and!(shuffle)!],newability[all(*[share!name!]|mygraveyard) moveto(exile)],newability[all(*[share!name!]|myhand) moveto(exile)])) oneshot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerhand) and!( all(*|reveal) moveto(ownerhand) )! optiontwoend revealend text=Target player reveals his or her hand, then you choose a card other than a basic land card from it. Search that player's graveyard, hand, and library for all cards with the same name as the chosen card and exile them. Then that player shuffles his or her library. mana={2}{U}{B} type=Sorcery [/card] [card] name=Loch Korrigan auto={UB}:1/1 text={(u/b)}: Loch Korrigan gets +1/+1 until end of turn. mana={3}{B} type=Creature subtype=Spirit power=1 toughness=1 [/card] [card] name=Lockjaw Snapper abilities=wither auto=_DIES_counter(-1/-1) all(creature[counter{-1/-1}]) text=Wither (This deals damage to creatures in the form of -1/-1 counters.) -- When Lockjaw Snapper dies, put a -1/-1 counter on each creature with a -1/-1 counter on it. mana={4} type=Artifact Creature subtype=Scarecrow power=2 toughness=2 [/card] [card] name=Locust Miser auto=hmodifer:-2 opponent text=Each opponent's maximum hand size is reduced by two. mana={2}{B}{B} type=Creature subtype=Rat Shaman power=2 toughness=2 [/card] [card] name=Locust Swarm abilities=flying auto={G}:regenerate auto={G}:untap limit:1 text=Flying -- {G}: Regenerate Locust Swarm. -- {G}: Untap Locust Swarm. Activate this ability only once each turn. mana={3}{G} type=Creature subtype=Insect power=1 toughness=1 [/card] [card] name=Lodestone Bauble auto={1}{T}{S}:name(recycle opponent) transforms((,newability[phaseaction[upkeep once] draw:1 opponent],newability[may target(land[basic]|opponentgraveyard) moveto(ownerlibrary)])) oneshot auto={1}{T}{S}:name(recycle controller) transforms((,newability[phaseaction[upkeep once] draw:1 controller],newability[may target(land[basic]|mygraveyard) moveto(ownerlibrary)])) oneshot text={1}, {T}, Sacrifice Lodestone Bauble: Put up to four target basic land cards from a player's graveyard on top of his or her library in any order. That player draws a card at the beginning of the next turn's upkeep. mana={0} type=Artifact [/card] [card] name=Lodestone Golem auto=lord(*[-artifact]|nonbattlezone) altercost(colorless,+1) text=Nonartifact spells cost {1} more to cast. mana={4} type=Artifact Creature subtype=Golem power=5 toughness=3 [/card] [card] name=Lodestone Myr abilities=trample auto={T(*[artifact]|myBattlefield)}:1/1 ueot text=Trample -- Tap an untapped artifact you control: Lodestone Myr gets +1/+1 until end of turn. mana={4} type=Artifact Creature subtype=Myr power=2 toughness=2 [/card] [card] name=Lone Missionary auto=life:4 text=When Lone Missionary enters the battlefield, gain 4 life. mana={1}{W} type=Creature subtype=Kor Monk power=2 toughness=1 [/card] [card] name=Lone Revenant abilities=opponentshroud, hiddenface aicode=activate target(*[zpos<=4]|mylibrary) moveto(myhand) auto=@combatdamagefoeof(player) from(this) restriction{type(other creature|myBattlefield)~lessthan~1}:name(look) reveal:4 optionone name(Get a card) target(<1>*|reveal) moveto(myhand) optiononeend optiontwo name(put on bottom) target(<4>*|reveal) bottomoflibrary optiontwoend revealend text=Hexproof (This creature can't be the target of spells or abilities your opponents control.) -- Whenever Lone Revenant deals combat damage to a player, if you control no other creatures, look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. mana={3}{U}{U} type=Creature subtype=Spirit power=4 toughness=4 [/card] [card] name=Lone Rider abilities=first strike,lifelink backside=It That Rides as One restriction=compare(isflipped)~equalto~0 anyzone={0}:doubleside(backside) auto=@each endofturn restriction{compare(lifegain)~morethan~2}:flip(backside) text=First strike, lifelink -- At the beginning of the end step, if you gained 3 or more life this turn, transform Lone Rider. // It That Rides as One mana={1}{W} type=Creature subtype=Human Knight power=1 toughness=1 [/card] [card] name=Lone Wolf of the Natterknolls backside=Hermit of the Natterknolls auto=@movedTo(*|opponentstack) restriction{during opponent turn}:name(Draw 2 cards) draw:2 controller auto=@each upkeep restriction{lastturn(*|mystack)~morethan~1,lastturn(*|opponentstack)~lessthan~2}:name(Transform Werewolf) flip(backside) auto=@each upkeep restriction{lastturn(*|opponentstack)~morethan~1}:name(Transform Werewolf) flip(backside) text=Whenever an opponent casts a spell during your turn, draw two cards. -- At the beginning of each upkeep, if a player cast two or more spells last turn, transform Lone Wolf of the Natterknolls. // Hermit of the Natterknolls type=Creature subtype=Werewolf color=green power=3 toughness=5 [/card] [card] name=Lone Wolf auto=_BLOCKED_may name(assign combat damage to defending player) thisforeach(power>=1) damage:1 opponent && fog from(this) text=You may have Lone Wolf assign its combat damage as though it weren't blocked. mana={2}{G} type=Creature subtype=Wolf power=2 toughness=2 [/card] [card] name=Lonely Sandbar abilities=cycling auto=tap(noevent) auto={T}:Add{U} autohand=__CYCLING__({U}) text=Lonely Sandbar enters the battlefield tapped. -- {T}: Add {U} to your mana pool. -- Cycling {U} ({U}, Discard this card: Draw a card.) type=Land [/card] [card] name=Long Road Home target=creature auto=(blink)ueot return(counter(1/1)) text=Exile target creature. At the beginning of the next end step, return that card to the battlefield under its owner's control with a +1/+1 counter on it. mana={1}{W} type=Instant [/card] [card] name=Longbow Archer abilities=first strike,reach text=First strike; reach (This creature can block creatures with flying.) mana={W}{W} type=Creature subtype=Human Soldier Archer power=2 toughness=2 [/card] [card] name=Long-Finned Skywhale abilities=flying,cloud text=Flying -- Long-Finned Skywhale can block only creatures with flying. mana={2}{U}{U} type=Creature subtype=Whale power=4 toughness=3 [/card] [card] name=Long-Forgotten Gohei auto=lord(arcane|mycastingzone) altercost(colorless,-1) auto=lord(spirit|myBattlefield) 1/1 text=Arcane spells you cast cost {1} less to cast. -- Spirit creatures you control get +1/+1. mana={3} type=Artifact [/card] [card] name=Longshot Squad auto={1}{G}{T}:counter(1/1) asSorcery auto=lord(creature[counter{1/1.1}]|myBattlefield) reach text=Outlast {1}{G} ({1}{G}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.) -- Each creature you control with a +1/+1 counter on it has reach. mana={3}{G} type=Creature subtype=Dog Archer power=3 toughness=3 [/card] [card] name=Longtusk Cub auto=@combatdamaged(player) from(this):alterenergy:2 controller auto={e:2}:counter(1/1) text=Whenever Longtusk Cub deals combat damage to a player, you get {E}{E} (two energy counters). -- Pay {E}{E}: Put a +1/+1 counter on Longtusk Cub. mana={1}{G} type=Creature subtype=Cat power=2 toughness=2 [/card] [card] name=Looming Hoverguard abilities=flying auto=moveTo(ownerLibrary) target(artifact) text=Flying -- When Looming Hoverguard enters the battlefield, put target artifact on top of its owner's library. mana={4}{U}{U} type=Creature subtype=Drone power=3 toughness=3 [/card] [card] name=Looming Shade auto={B}:1/1 text={B}: Looming Shade gets +1/+1 until end of turn. mana={2}{B} type=Creature subtype=Shade power=1 toughness=1 [/card] [card] name=Looming Spires auto=target(creature) transforms((,newability[1/1 ueot],newability[first strike ueot])) ueot auto={T}:add{R} auto=tap(noevent) text=Looming Spires enters the battlefield tapped. -- When Looming Spires enters the battlefield, target creature gets +1/+1 and gains first strike until end of turn. -- {T}: Add {R} to your mana pool. type=Land [/card] [card] name=Looter il-Kor abilities=shadow auto=@damagefoeof(player) from(this):_LOOT_ text=Shadow (This creature can block or be blocked by only creatures with shadow.) -- Whenever Looter il-Kor deals damage to an opponent, draw a card, then discard a card. mana={1}{U} type=Creature subtype=Kor Rogue power=1 toughness=1 [/card] [card] name=Lord Magnus abilities=first strike auto=lord(creature) -plainswalk auto=lord(creature) -forestwalk text=First strike -- Creatures with plainswalk can be blocked as though they didn't have plainswalk. -- Creatures with forestwalk can be blocked as though they didn't have forestwalk. mana={3}{G}{W}{W} type=Legendary Creature subtype=Human Druid power=4 toughness=3 [/card] [card] name=Lord of Atlantis auto=lord(other merfolk) 1/1 auto=lord(other merfolk) islandwalk text=Other Merfolk creatures get +1/+1 and have islandwalk. mana={U}{U} type=Creature subtype=Merfolk power=2 toughness=2 [/card] [card] name=Lord of Extinction anyzone=type:*:graveyard/type:*:graveyard cdaactive text=Lord of Extinction's power and toughness are each equal to the number of cards in all graveyards. mana={3}{B}{G} type=Creature subtype=Elemental power=* toughness=* [/card] [card] name=Lord of Lineage abilities=flying backside=Bloodline Keeper auto=lord(other vampire|mybattlefield) 2/2 auto={T}:token(Vampire,Creature Vampire,2/2,black,flying) text=Flying -- Other Vampire creatures you control get +2/+2. -- {T}: Put a 2/2 black Vampire creature token with flying onto the battlefield. // Bloodline Keeper color=black type=Creature subtype=Vampire power=5 toughness=5 [/card] [card] name=Lord of Shatterskull Pass auto={1}{R}:counter(0/0,1,Level) asSorcery auto=this(counter{0/0.1.Level}) 3/3 auto=_ATTACKING_this(counter{0/0.6.Level}) damage:6 all(creature|opponentBattlefield) text=Level up {1}{r} (: Put a level counter on this. Level up only as a sorcery.)--LEVEL 1-5 6/6--LEVEL 6+ --6/6 Whenever Lord of Shatterskull Pass attacks, it deals 6 damage to each creature defending player controls. mana={3}{R} type=Creature subtype=Minotaur Shaman auto=maxlevel:6 power=3 toughness=3 [/card] [card] name=Lord of the Pit abilities=flying,trample auto=@each my upkeep restriction{type(creature|myBattlefield)~morethan~1}:sacrifice notatarget(other creature|mybattlefield) auto=@each my upkeep restriction{type(creature|myBattlefield)~lessthan~2}:damage:7 controller text=Flying, trample -- At the beginning of your upkeep, sacrifice a creature other than Lord of the Pit. If you can't, Lord of the Pit deals 7 damage to you. mana={4}{B}{B}{B} type=Creature subtype=Demon power=7 toughness=7 [/card] [card] name=Lord of the Undead auto=lord(other zombie) 1/1 auto={1}{B}{T}:moveTo(myhand) target(zombie|mygraveyard) text=Other Zombie creatures get +1/+1. -- {1}{B}, {T}: Return target Zombie card from your graveyard to your hand. mana={1}{B}{B} type=Creature subtype=Zombie power=2 toughness=2 [/card] [card] name=Lord of the Unreal auto=lord(illusion|mybattlefield) 1/1 auto=lord(illusion|mybattlefield) opponentshroud text=Illusion creatures you control get +1/+1 and have hexproof. mana={U}{U} type=Creature subtype=Human Wizard power=2 toughness=2 [/card] [card] name=Lord of the Void abilities=flying auto=@combatdamaged(player) from(this):reveal:7 revealzone(opponentlibrary) optionone target(creature|reveal) moveto(mybattlefield) and!( all(*|reveal) moveto(ownerexile) )! optiononeend optiontwo all(*|reveal) moveto(ownerexile) optiontwoend revealend text=Flying -- Whenever Lord of the Void deals combat damage to a player, exile the top seven cards of that player's library, then put a creature card from among them onto the battlefield under your control. mana={4}{B}{B}{B} type=Creature subtype=Demon power=7 toughness=7 [/card] [card] name=Lord of Tresserhorn auto=life:-2 controller auto=draw:2 opponent auto=target(<2>creature|myBattlefield) sacrifice text=When Lord of Tresserhorn enters the battlefield, you lose 2 life, you sacrifice two creatures, and target opponent draws two cards. -- {B}: Regenerate Lord of Tresserhorn. mana={1}{U}{B}{R} type=Legendary Creature subtype=Zombie power=10 toughness=4 [/card] [card] name=Lore Broker auto={T}:name(draw & discard) draw:1 all(player) && transforms((,newability[ability$!notatarget(*|myhand) reject)!$ controller],newability[ability$!notatarget(*|myhand) reject)!$ opponent])) all(this) text={T}: Each player draws a card, then discards a card. mana={1}{U} type=Creature subtype=Human Rogue power=1 toughness=2 [/card] [card] name=Lorescale Coatl auto=@drawof(player):may counter(1/1) text=Whenever you draw a card, you may put a +1/+1 counter on Lorescale Coatl. mana={1}{G}{U} type=Creature subtype=Snake power=2 toughness=2 [/card] [card] name=Loreseeker's Stone auto={3}{value:type:*:myhand cdaactive}{T}:draw:3 controller text={3}, {T}: Draw three cards. This ability costs {1} more to activate for each card in your hand. mana={6} type=Artifact [/card] [card] name=Lorthos, the Tidemaker auto=_ATTACKING_pay({8}) name(freeze) target(*|battlefield) transforms((,newability[tap],newability[frozen])) uynt text=Whenever Lorthos, the Tidemaker attacks, you may pay {8}. If you do, tap up to eight target permanents. Those permanents don't untap during their controllers' next untap steps. mana={5}{U}{U}{U} type=Legendary Creature subtype=Octopus power=8 toughness=8 [/card] [card] name=Lose Calm target=creature auto=menace auto=moveto(mybattlefield) and!(transforms((,newability[phaseaction[endofturn sourceinplay] moveTo(previousbattlefield)],newability[untap],haste)) ueot)! text=Gain control of target creature until end of turn. Untap that creature. It gains haste and menace until end of turn. (A creature with menace can't be blocked except by two or more creatures.) mana={3}{R} type=Sorcery [/card] [card] name=Lose Hope target=creature auto=-1/-1 aicode=activate transforms((,newability[all(*[zpos<=2]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot auto=scry:2 scrycore delayed dontshow donothing scrycoreend scryend text=Target creature gets -1/-1 until end of turn. -- Scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) mana={B} type=Instant [/card] [card] name=Lost Auramancers auto=vanishing:3 auto=_DIES_this(counter{0/0.1.Time}=0) ability$!may moveto(mybattlefield) notatarget(enchantment|mylibrary)!$ controller text=Vanishing 3 (This permanent enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) -- When Lost Auramancers dies, if it had no time counters on it, you may search your library for an enchantment card and put it onto the battlefield. If you do, shuffle your library. mana={2}{W}{W} type=Creature subtype=Human Wizard power=3 toughness=3 [/card] [card] name=Lost in a Labyrinth target=creature auto=-3/-0 ueot aicode=activate transforms((,newability[all(*[zpos<=1]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot auto=scry:1 scrycore delayed dontshow donothing scrycoreend scryend text=Target creature gets -3/-0 until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) mana={U} type=Instant [/card] [card] name=Lost in the Mist target=*|stack auto=fizzle auto=moveTo(ownerhand) target(*|battlefield) text=Counter target spell. Return target permanent to its owner's hand. mana={3}{U}{U} type=Instant [/card] [card] name=Lost Leonin abilities=infect text=Infect mana={1}{W} type=Creature subtype=Phyrexian Cat Soldier power=2 toughness=1 [/card] [card] name=Lost Order of Jarkeld auto=foreach(creature|opponentbattlefield) 1/1 text=As Lost Order of Jarkeld enters the battlefield, choose an opponent. -- Lost Order of Jarkeld's power and toughness are each equal to 1 plus the number of creatures the chosen player controls. mana={2}{W}{W} type=Creature subtype=Human Knight power=1+* toughness=1+* [/card] [card] name=Lost Soul abilities=swampwalk text=Swampwalk mana={1}{B}{B} type=Creature subtype=Spirit Minion power=2 toughness=1 [/card] [card] name=Lotleth Troll auto={D(creature|myhand)}:counter(1/1) auto={B}:regenerate abilities=trample text=Trample -- Discard a creature card: Put a +1/+1 counter on Lotleth Troll. -- {B}: Regenerate Lotleth Troll. mana={B}{G} type=Creature subtype=Zombie Troll power=2 toughness=1 [/card] [card] name=Lotus Bloom auto={T}{S}:Add{W}{W}{W} auto={T}{S}:Add{U}{U}{U} auto={T}{S}:Add{B}{B}{B} auto={T}{S}:Add{R}{R}{R} auto={T}{S}:Add{G}{G}{G} text=Suspend 3 - {0} (Rather than cast this card from your hand, pay {0} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.) -- {T}, Sacrifice Lotus Bloom: Add three mana of any one color to your mana pool. type=Artifact restriction=never mana={0} suspend(3)={0} [/card] [card] name=Lotus Blossom auto=@each my upkeep:may counter(0/0,1,Petal) auto={T}{S}:name(White Mana) thisforeach(counter{0/0.1.Petal}) add{W} controller auto={T}{S}:name(Blue Mana) thisforeach(counter{0/0.1.Petal}) add{U} controller auto={T}{S}:name(Black Mana) thisforeach(counter{0/0.1.Petal}) add{B} controller auto={T}{S}:name(Red Mana) thisforeach(counter{0/0.1.Petal}) add{R} controller auto={T}{S}:name(Green Mana) thisforeach(counter{0/0.1.Petal}) add{G} controller text=At the beginning of your upkeep, you may put a petal counter on Lotus Blossom. -- {T}, Sacrifice Lotus Blossom: Add X mana of any one color to your mana pool, where X is the number of petal counters on Lotus Blossom. mana={2} type=Artifact [/card] [card] name=Lotus Cobra auto=_LANDFALL_may name(choose mana) ability$! choice add{G} _ choice add{R} _ choice add{U} _ choice add{B} _ choice add{W} !$ controller text=Landfall - Whenever a land enters the battlefield under your control, you may add one mana of any color to your mana pool. mana={1}{G} type=Creature subtype=Snake power=2 toughness=1 [/card] [card] name=Lotus Guardian abilities=flying auto={T}:Add{W} auto={T}:Add{U} auto={T}:Add{B} auto={T}:Add{R} auto={T}:Add{G} text=Flying -- {T}: Add one mana of any color to your mana pool. mana={7} type=Artifact Creature subtype=Dragon power=4 toughness=4 [/card] [card] name=Lotus Path Djinn abilities=flying,prowess auto=@movedTo(*[-creature]|mystack):1/1 ueot text=Flying. -- Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) mana={3}{U} type=Creature subtype=Djinn Monk power=2 toughness=3 [/card] [card] name=Lotus Petal auto={T}{S}:Add{G} auto={T}{S}:Add{R} auto={T}{S}:Add{U} auto={T}{S}:Add{B} auto={T}{S}:Add{W} text={T}, Sacrifice Lotus Petal: Add one mana of any color to your mana pool. mana={0} type=Artifact [/card] [card] name=Lotus Vale auto=if type(land[-tapped]|mybattlefield)~morethan~1 then sacrifice notatarget(<2>land[-tapped]|mybattlefield) oneshot else sacrifice auto={T}:Add{W}{W}{W} auto={T}:Add{U}{U}{U} auto={T}:Add{B}{B}{B} auto={T}:Add{R}{R}{R} auto={T}:Add{G}{G}{G} text=If Lotus Vale would enter the battlefield, sacrifice two untapped lands instead. If you do, put Lotus Vale onto the battlefield. If you don't, put it into its owner's graveyard. -- {T}: Add three mana of any one color to your mana pool. type=Land [/card] [card] name=Lotus-Eye Mystics abilities=prowess auto=@movedTo(*[-creature]|mystack):1/1 ueot auto=choice moveTo(myhand) target(enchantment|mygraveyard) text=Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) -- When Lotus-Eye Mystics enters the battlefield, return target enchantment card from your graveyard to your hand. mana={3}{W} type=Creature subtype=Human Monk power=3 toughness=2 [/card] [card] name=Lovisa Coldeyes auto=lord(warrior,berserker,other barbarian) 2/2 auto=lord(warrior,berserker,other barbarian) haste text=Warrior, Berserker, and Barbarian creatures get +2/+2 and have haste. mana={3}{R}{R} type=Legendary Creature subtype=Human power=3 toughness=3 [/card] [card] name=Lowland Basilisk auto=@damaged(creature) from(this):all(trigger[to]) phaseaction[combatends] destroy text=Whenever Lowland Basilisk deals damage to a creature, destroy that creature at end of combat. mana={2}{G} type=Creature subtype=Basilisk power=1 toughness=3 [/card] [card] name=Lowland Giant mana={2}{R}{R} type=Creature subtype=Giant power=4 toughness=3 [/card] [card] name=Lowland Oaf auto={T}:target(creature[goblin]|mybattlefield) transforms((,treason,flying)) && 1/0 ueot text={T}: Target Goblin creature you control gets +1/+0 and gains flying until end of turn. Sacrifice that creature at the beginning of the next end step. mana={3}{R} type=Creature subtype=Giant Warrior power=3 toughness=3 [/card] [card] name=Lowland Tracker abilities=first strike auto=_ATTACKING_may provoke target(creature|opponentbattlefield) text=First strike -- Provoke (When this attacks, you may have target creature defending player controls untap and block it if able.) mana={4}{W} type=Creature subtype=Human Soldier power=2 toughness=2 [/card] [card] name=Loxodon Anchorite auto={T}:prevent:2 target(creature,player) text={T}: Prevent the next 2 damage that would be dealt to target creature or player this turn. mana={2}{W}{W} type=Creature subtype=Elephant Cleric power=2 toughness=3 [/card] [card] name=Loxodon Convert mana={3}{W} type=Creature subtype=Phyrexian Elephant Soldier power=4 toughness=2 [/card] [card] name=Loxodon Gatekeeper auto=lord(*[recent;artifact;creature;land]|opponentbattlefield) transforms((,newability[tap(noevent)])) text=Artifacts, creatures, and lands your opponents control enter the battlefield tapped. mana={2}{W}{W} type=Creature subtype=Elephant Soldier power=2 toughness=3 [/card] [card] name=Loxodon Hierarch auto=life:4 auto={G}{W}{S}:regenerate all(creature|myBattlefield) text=When Loxodon Hierarch enters the battlefield, you gain 4 life. -- {G}{W}, Sacrifice Loxodon Hierarch: Regenerate each creature you control. mana={2}{G}{W} type=Creature subtype=Elephant Cleric power=4 toughness=4 [/card] [card] name=Loxodon Mender auto={W}{T}:regenerate target(artifact) text={W}, {T}: Regenerate target artifact. mana={5}{W} type=Creature subtype=Elephant Cleric power=3 toughness=3 [/card] [card] name=Loxodon Mystic auto={W}{T}:tap target(creature) text={W}, {T}: Tap target creature. mana={3}{W}{W} type=Creature subtype=Elephant Cleric power=3 toughness=3 [/card] [card] name=Loxodon Partisan auto=_ATTACKING_all(other creature[attacking]) 1/0 ueot text=Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.) mana={4}{W} type=Creature subtype=Elephant Soldier power=3 toughness=4 [/card] [card] name=Loxodon Peacekeeper auto=@each my upkeep:if compare(lifetotal)~morethan~compare(opponentlifetotal) then moveTo(opponentbattlefield) text=At the beginning of your upkeep, the player with the lowest life total gains control of Loxodon Peacekeeper. If two or more players are tied for lowest life total, you choose one of them, and that player gains control of Loxodon Peacekeeper. mana={1}{W} type=Creature subtype=Elephant Soldier power=4 toughness=4 [/card] [card] name=Loxodon Punisher auto=thisforeach(gear) 2/2 text=Loxodon Punisher gets +2/+2 for each Equipment attached to it. mana={3}{W} type=Creature subtype=Elephant Soldier power=2 toughness=2 [/card] [card] name=Loxodon Smiter abilities=nofizzle,discardtoplaybyopponent text=Loxodon Smiter can't be countered. -- If a spell or ability an opponent controls causes you to discard Loxodon Smiter, put it onto the battlefield instead of putting it into your graveyard. mana={1}{G}{W} type=Creature subtype=Elephant Soldier power=4 toughness=4 [/card] [card] name=Loxodon Stalwart abilities=Vigilance auto={W}:0/1 text=Vigilance -- {W}: Loxodon Stalwart gets +0/+1 until end of turn. mana={3}{W}{W} type=Creature subtype=Elephant Soldier power=3 toughness=3 [/card] [card] name=Loxodon Warhammer auto={3}:equip auto=teach(creature) 3/0 auto=teach(creature) lifelink auto=teach(creature) trample text=Equipped creature gets +3/+0 and has trample and lifelink. (If the creature would deal enough damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player or planeswalker. Damage dealt by the creature also causes its controller to gain that much life.) -- Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.) mana={3} type=Artifact subtype=Equipment [/card] [card] name=Loxodon Wayfarer mana={2}{W} type=Creature subtype=Elephant Monk power=1 toughness=5 [/card] [card] name=Loyal Cathar abilities=vigilance backside=Unhallowed Cathar restriction=compare(isflipped)~equalto~0 anyzone={0}:doubleside(backside) auto=_DIES_name(Return on battlefield) all(trigger[to]) transforms((,newability[phaseaction[endofturn once] moveTo(mybattlefield)],newability[phaseaction[endofturn once] flip(backside)])) forever text=Vigilance -- When Loyal Cathar dies, return it to the battlefield transformed under your control at the beginning of the next end step. // Unhallowed Cathar mana={W}{W} type=Creature subtype=Human Soldier power=2 toughness=2 [/card] [card] name=Loyal Gyrfalcon abilities=defender,flying auto=@movedTo(*[white]|mystack):name(loses defender) -defender all(this) text=Defender, flying -- Whenever you cast a white spell, Loyal Gyrfalcon loses defender until end of turn. mana={3}{W} type=Creature subtype=Bird power=3 toughness=3 [/card] [card] name=Loyal Pegasus abilities=flying auto=@combat(attacking) source(this) restriction{type(creature[attacking]|myBattlefield)~equalto~1}:all(this) removefromcombat && untap auto=@combat(blocking) source(this) restriction{type(creature[blocking]|myBattlefield)~equalto~1}:all(this) removefromcombat && untap text=Flying -- Loyal Pegasus can't attack or block alone. mana={W} type=Creature subtype=Pegasus power=2 toughness=1 [/card] [card] name=Loyal Retainers auto={S}:moveTo(myBattlefield) target(other creature[legendary]|mygraveyard) restriction{during my turn,before attackers} text=Sacrifice Loyal Retainers: Return target legendary creature card from your graveyard to the battlefield. Activate this ability only during your turn, before attackers are declared. mana={2}{W} type=Creature subtype=Human Advisor power=1 toughness=1 [/card] [card] name=Loyal Sentry auto=@combat(blocking) source(this) from(creature):all(trigger[from]) destroy && destroy all(this) text=When Loyal Sentry blocks a creature, destroy that creature and Loyal Sentry. mana={W} type=Creature subtype=Human Soldier power=1 toughness=1 [/card] [card] name=Lu Bu, Master-at-Arms abilities=horsemanship,haste text=Haste; horsemanship (This creature can't be blocked except by creatures with horsemanship.) mana={5}{R} type=Legendary Creature subtype=Human Soldier Warrior power=4 toughness=3 [/card] [card] name=Lu Meng, Wu General abilities=horsemanship text=Horsemanship (This creature can't be blocked except by creatures with horsemanship.) mana={3}{U}{U} type=Legendary Creature subtype=Human Soldier power=4 toughness=4 [/card] [card] name=Lu Su, Wu Advisor auto={T}:Draw:1 restriction{during my turn,before attackers} text={T}: Draw a card. Activate this ability only during your turn, before attackers are declared. mana={3}{U}{U} type=Legendary Creature subtype=Human Advisor power=1 toughness=2 [/card] [card] name=Lu Xun, Scholar General abilities=horsemanship auto=@damagefoeof(player) from(this):may draw:1 controller text=Horsemanship (This creature can't be blocked except by creatures with horsemanship.) -- Whenever Lu Xun, Scholar General deals damage to an opponent, you may draw a card. mana={2}{U}{U} type=Legendary Creature subtype=Human Soldier power=1 toughness=3 [/card] [card] name=Lucent Liminid abilities=flying text=Flying mana={3}{W}{W} type=Enchantment Creature subtype=Elemental power=3 toughness=3 [/card] [card] name=Ludevic's Abomination abilities=trample backside=Ludevic's Test Subject text=Trample // Ludevic's Test Subject color=blue type=Creature subtype=Lizard Horror power=13 toughness=13 [/card] [card] name=Ludevic's Test Subject abilities=defender backside=Ludevic's Abomination restriction=compare(isflipped)~equalto~0 anyzone={0}:doubleside(backside) auto={1}{U}:counter(0/0,1,Hatchling) auto=@counteradded(0/0,1,Hatchling) from(this):this(counter{0/0.5.Hatchling}) removeallcounters(0/0,1,Hatchling) && flip(backside) text={1}{U}: Put a hatchling counter on Ludevic's Test Subject. Then if there are five or more hatchling counters on it, remove all of them and transform it. // Ludevic's Abomination mana={1}{U} type=Creature subtype=Lizard Egg power=0 toughness=3 [/card] [card] name=Lull abilities=cycling auto=preventAllcombatDamage ueot autohand=__CYCLING__({2}) text=Prevent all combat damage that would be dealt this turn. -- Cycling {2} ({2}, Discard this card: Draw a card.) mana={1}{G} type=Instant [/card] [card] name=Lumbering Falls auto={T}:add{G} auto={T}:add{U} auto={2}{G}{U}:becomes(Elemental Creature,3/3,opponentshroud,green,blue) ueot auto=tap(noevent) text=Lumbering Falls enters the battlefield tapped. -- {T}: Add {G} or {U} to your mana pool. -- {2}{G}{U}: Lumbering Falls becomes a 3/3 green and blue Elemental creature with hexproof until end of turn. It's still a land. type=Land [/card] [card] name=Lumbering Satyr auto=lord(creature) forestwalk text=All creatures have forestwalk. mana={2}{G}{G} type=Creature subtype=Satyr Beast power=5 toughness=4 [/card] [card] name=Lumberknot abilities=opponentshroud auto=@movedTo(creature|graveyard) from(battlefield):counter(1/1) text=Hexproof (This creature can't be the target of spells or abilities your opponents control.) -- Whenever a creature dies, put a +1/+1 counter on Lumberknot. mana={2}{G}{G} type=Creature subtype=Treefolk power=1 toughness=1 [/card] [card] name=Lumengrid Augur auto={1}{t}:target(player) draw:1 && ability$! reject notatarget(*|myhand) and!( if cantargetcard(artifact|*) then untap all(mysource) )! !$ targetedplayer text={1}, {T}: Target player draws a card, then discards a card. If that player discards an artifact card this way, untap Lumengrid Augur. mana={3}{U} type=Creature subtype=Vedalken Wizard power=2 toughness=2 [/card] [card] name=Lumengrid Drake abilities=flying auto=aslongas(artifact|myBattlefield) moveTo(ownerhand) target(creature) >2 oneshot text=Flying -- Metalcraft - When Lumengrid Drake enters the battlefield, if you control three or more artifacts, return target creature to its owner's hand. mana={3}{U} type=Creature subtype=Drake power=2 toughness=2 [/card] [card] name=Lumengrid Gargoyle abilities=flying text=Flying mana={6} type=Artifact Creature subtype=Gargoyle power=4 toughness=4 [/card] [card] name=Lumengrid Sentinel abilities=flying auto=@movedTo(artifact|myBattlefield):may tap target(*) text=Flying -- Whenever an artifact enters the battlefield under your control, you may tap target permanent. mana={2}{U} type=Creature subtype=Human Wizard power=1 toughness=2 [/card] [card] name=Lumengrid Warden mana={1}{U} type=Creature subtype=Human Wizard power=1 toughness=3 [/card] [card] name=Luminarch Ascension auto=@each opponent end restriction{compare(lifelost)~lessthan~1}:may counter(0/0,1,Quest) auto=this(counter{0/0.1.Quest}>=4) {1}{W}:_ANGELTOKEN_ text=At the beginning of each opponent's end step, if you didn't lose life this turn, you may put a quest counter on Luminarch Ascension. (Damage causes loss of life.) -- {1}{W}: Put a 4/4 white Angel creature token with flying onto the battlefield. Activate this ability only if Luminarch Ascension has four or more quest counters on it. mana={1}{W} type=Enchantment [/card] [card] name=Luminate Primordial abilities=vigilance auto=may name(exile) target(creature|opponentbattlefield) transforms((,newability[life:power controller],newability[moveto(exile)])) text=Vigilance -- When Luminate Primordial enters the battlefield, for each opponent, exile up to one target creature that player controls and that player gains life equal to its power. mana={5}{W}{W} type=Creature subtype=Avatar power=4 toughness=7 [/card] [card] name=Luminesce auto=preventalldamage from(*[red;black]|*) ueot text=Prevent all damage that black sources and red sources would deal this turn. mana={W} type=Instant [/card] [card] name=Luminescent Rain auto=chooseatype life:twicetype:*[chosentype]:mybattlefield controller chooseend text=Choose a creature type. You gain 2 life for each permanent you control of that type. mana={2}{G} type=Instant [/card] [card] name=Luminous Angel abilities=flying auto=@each my upkeep:may token(Spirit,Creature Spirit,1/1,white flying) text=Flying -- At the beginning of your upkeep, you may put a 1/1 white Spirit creature token with flying onto the battlefield. mana={4}{W}{W}{W} type=Creature subtype=Angel power=4 toughness=4 [/card] [card] name=Luminous Wake target=creature auto=@combat(attacking,blocking) source(mytgt):life:4 owner text=Enchant creature Whenever enchanted creature attacks or blocks, you gain 4 life. mana={2}{W} type=Enchantment subtype=Aura [/card] [card] name=Lumithread Field facedown={3} autofacedown={1}{W}:morph auto=lord(creature|mybattlefield) 0/1 text=Creatures you control get +0/+1. -- Morph {1}{W} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) mana={1}{W} type=Enchantment [/card] [card] name=Lunar Avenger abilities=sunburst auto=counter(1/1,sunburst) auto={C(1/1,-1)}:flying ueot auto={C(1/1,-1)}:first strike ueot auto={C(1/1,-1)}:haste ueot text=Sunburst (This enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.) -- Remove a +1/+1 counter from Lunar Avenger: Lunar Avenger gains your choice of flying, first strike, or haste until end of turn. mana={7} type=Artifact Creature subtype=Golem power=2 toughness=2 [/card] [card] name=Lunar Force auto=@movedto(*|opponentstack):all(trigger[to]) transforms((,newability[fizzle])) forever && sacrifice all(this) text=When an opponent casts a spell, sacrifice Lunar Force and counter that spell. mana={2}{U} type=Enchantment [/card] [card] name=Lunar Mystic auto=@movedto(*[instant]|mystack):pay({1}) draw:1 text=Whenever you cast an instant spell, you may pay {1}. If you do, draw a card. mana={2}{U}{U} type=Creature subtype=Human Wizard power=2 toughness=2 [/card] [card] name=Lunarch Inquisitors backside=Avacynian Missionaries auto=may (blink)forsrc target(creature) text=When this creature transforms into Lunarch Inquisitors, you may exile another target creature until Lunarch Inquisitors leaves the battlefield. // Avacynian Missionaries type=Creature subtype=Human Cleric color=white power=4 toughness=4 [/card] [card] name=Lunarch Mantle target=creature auto=2/2 auto=teach(creature) {1}{s(*|mybattlefield)}:flying ueot text=Enchant creature -- Enchanted creature gets +2/+2 and has "{1}, Sacrifice a permanent: This creature gains flying until end of turn." mana={1}{W} type=Enchantment subtype=Aura [/card] [card] name=Lunge target=creature auto=damage:2 auto=damage:2 target(player) text=Lunge deals 2 damage to target creature and 2 damage to target player. mana={2}{R} type=Instant [/card] [card] name=Lunk Errant auto=@combat(attackedalone) source(this):all(this) 1/1 ueot && all(this) trample ueot text=Whenever Lunk Errant attacks alone, it gets +1/+1 and gains trample until end of turn. mana={5}{R} type=Creature subtype=Giant Warrior power=4 toughness=4 [/card] [card] name=Lupine Prototype auto=this(variable{phandcount}>0) transforms((,cantattack,cantpwattack,cantblock)) auto=this(variable{ohandcount}>0) transforms((,cantattack,cantpwattack,cantblock)) text=Lupine Prototype can't attack or block unless a player has no cards in hand. mana={2} type=Artifact Creature subtype=Wolf Construct power=5 toughness=5 [/card] [card] name=Lure of Prey target=creature[green]|myhand auto=moveTo(mybattlefield) restriction=casted(creature[green]|opponentstack) text=Cast Lure of Prey only if an opponent cast a creature spell this turn. -- You may put a green creature card from your hand onto the battlefield. mana={2}{G}{G} type=Instant [/card] [card] name=Lurebound Scarecrow auto=chooseacolor aslongas(*[chosencolor]|myBattlefield) all(this) sacrifice while <1 chooseend text=As Lurebound Scarecrow enters the battlefield, choose a color. -- When you control no permanents of the chosen color, sacrifice Lurebound Scarecrow. mana={3} type=Artifact Creature subtype=Scarecrow power=4 toughness=4 [/card] [card] name=Lure target=creature auto=lure text=Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) -- All creatures able to block enchanted creature do so. mana={1}{G}{G} type=Enchantment subtype=Aura [/card] [card] name=Lurker abilities=shroud auto=while(restriction{didblock}) transforms((,newability[-shroud])) ueot auto=while(restriction{didattack}) transforms((,newability[-shroud])) ueot text=Lurker can't be the target of spells unless it attacked or blocked this turn. mana={2}{G} type=Creature subtype=Beast power=2 toughness=3 [/card] [card] name=Lurking Crocodile abilities=islandwalk auto=bloodthirst:1 text=Bloodthirst 1 -- Islandwalk mana={2}{G} type=Creature subtype=Crocodile power=2 toughness=2 [/card] [card] name=Lurking Informant aicode=activate choice moveto(ownergraveyard) all(*[zpos=1]|targetedpersonslibrary) auto={ub}{t}:target(player) reveal:1 optionone name(Put On Top) target(*|reveal) moveto(ownerlibrary) optiononeend optiontwo name(put in graveyard) target(<1>*|reveal) moveto(ownergraveyard) optiontwoend revealend text=({(u/b)} can be paid with either {U} or {B}.) -- {2}, {T}: Look at the top card of target player's library. You may put that card into that player's graveyard. mana={1}{UB} type=Creature subtype=Human Rogue power=1 toughness=2 [/card] [card] name=Lurking Jackals auto=this(variable{opponentlifetotal}<11)while transforms((removetypes)) forever && transforms((Dog Creature,setpower=3,settoughness=2)) forever text=When an opponent has 10 or less life, if Lurking Jackals is an enchantment, it becomes a 3/2 Hound creature. mana={B} type=Enchantment [/card] [card] name=Lurking Nightstalker auto=_ATTACKING_2/0 ueot text=Whenever Lurking Nightstalker attacks, it gets +2/+0 until end of turn. mana={B}{B} type=Creature subtype=Nightstalker power=1 toughness=1 [/card] [card] name=Lurking Predators aicode=activate transforms((,newability[if type(creature[zpos=1]|mylibrary)~morethan~0 then target(creature[zpos=1]|mylibrary) moveto(ownerbattlefield) else target(*[zpos=1]|mylibrary) bottomoflibrary])) ueot auto=@movedTo(*|opponentstack):reveal:1 optionone if type(creature|reveal)~morethan~0 then name(Creature) target(*|reveal) moveto(mybattlefield) else name(put on bottom?) target(*|reveal) bottomoflibrary optiononeend optiontwo name(Put Back) target(<1>*|reveal) moveto(mylibrary) optiontwoend revealend text=Whenever an opponent casts a spell, reveal the top card of your library. If it's a creature card, put it onto the battlefield. Otherwise, you may put that card on the bottom of your library. mana={4}{G}{G} type=Enchantment [/card] [card] name=Lurking Skirge auto=@movedto(creature|opponentgraveyard) from(battlefield) once:transforms((removetypes)) forever && transforms((Creature Phyrexian Imp,setpower=3,settoughness=2,flying)) forever text=When a creature is put into an opponent's graveyard from the battlefield, if Lurking Skirge is an enchantment, Lurking Skirge becomes a 3/2 Phyrexian Imp creature with flying. mana={1}{B} type=Enchantment [/card] [card] name=Lush Growth target=land auto=loseabilities auto=losesubtypesof(land) auto=transforms((mountain)) auto=transforms((forest)) auto=transforms((plains)) text=Enchant land -- Enchanted land is a Mountain, Forest, and Plains. mana={G} type=Enchantment subtype=Aura [/card] [card] name=Lust for War target=creature auto=mustattack auto=@tapped(mytgt):damage:3 targetController text=Enchant creature -- Whenever enchanted creature becomes tapped, Lust of War deals 3 damage to that creature's controller. -- Enchanted creature attacks each turn if able. mana={2}{R} type=Enchantment subtype=Aura [/card] [card] name=Lux Cannon auto={T}:counter(0/0,1,Charge) auto={T}{C(0/0,-3,Charge)}:destroy target(*) text={T}: Put a charge counter on Lux Cannon. -- {T}, Remove three charge counters from Lux Cannon: Destroy target permanent. mana={4} type=Artifact [/card] [card] name=Lyev Decree auto=name(detain) target(creature|opponentBattlefield) transforms((Detained,cantattack,cantpwattack,cantblock,noactivatedability)) uynt text=Detain up to two target creatures your opponents control. mana={1}{W} type=Sorcery [/card] [card] name=Lyev Skyknight auto=name(detain) target(*[-land]|opponentBattlefield) transforms((Detained,cantattack,cantpwattack,cantblock,noactivatedability)) uynt abilities=flying text=Flying -- When Lyev Skyknight enters the battlefield, detain target nonland permanent an opponent controls. (Until your next turn, that permanent can't attack or block and its activated abilities can't be activated.) mana={1}{W}{U} type=Creature subtype=Human Knight power=3 toughness=1 [/card] [card] name=Lymph Sliver auto=lord(sliver) absorb text=All Sliver creatures have absorb 1. (If a source would deal damage to a Sliver, prevent 1 of that damage.) mana={4}{W} type=Creature subtype=Sliver power=3 toughness=3 [/card] [card] name=Lynx abilities=forestwalk text=Forestwalk mana={1}{G} type=Creature subtype=Cat power=2 toughness=1 [/card] [card] name=Lys Alana Bowmaster abilities=reach auto=@movedTo(elf|mystack):may damage:2 target(creature[flying]) text=Reach (This can block creatures with flying.) -- Whenever you cast an Elf spell, you may have Lys Alana Bowmaster deal 2 damage to target creature with flying. mana={2}{G} type=Creature subtype=Elf Archer power=2 toughness=2 [/card] [card] name=Lys Alana Huntmaster auto=@movedTo(elf|mystack):may token(Elf Warrior,Creature Elf Warrior,1/1,green) text=Whenever you cast an Elf spell, you may put a 1/1 green Elf Warrior creature token onto the battlefield. mana={2}{G}{G} type=Creature subtype=Elf Warrior power=3 toughness=3 [/card] [card] name=Lys Alana Scarblade auto={T}{D(elf|myhand)}:foreach(elf|mybattlefield) -1/-1 target(creature) text={T}, Discard an Elf card: Target creature gets -X/-X until end of turn, where X is the number of Elves you control. mana={2}{B} type=Creature subtype=Elf Assassin power=1 toughness=1 [/card] [card] name=Ma Chao, Western Warrior abilities=horsemanship auto=@combat(attackedalone) source(this):all(this) unblockable ueot text=Horsemanship (This creature can't be blocked except by creatures with horsemanship.) -- Whenever Ma Chao, Western Warrior attacks alone, it's unblockable this combat. mana={3}{R}{R} type=Legendary Creature subtype=Human Soldier Warrior power=3 toughness=3 [/card] [card] name=Maalfeld Twins auto=_DIES_token(Zombie,Zombie Creature,2/2,black)*2 text=When Maalfeld Twins dies, put two 2/2 black Zombie creature tokens onto the battlefield. mana={5}{B} type=Creature subtype=Zombie power=4 toughness=4 [/card] [card] name=Macabre Waltz target=creature|mygraveyard auto=moveTo(myhand) auto=target(*|myhand) reject text=Return up to two target creature cards from your graveyard to your hand, then discard a card. mana={1}{B} type=Sorcery [/card] [card] name=Macetail Hystrodon abilities=haste,first strike,cycling autohand=__CYCLING__({3}) text=First strike, haste -- Cycling {3} ({3}, Discard this card: Draw a card.) mana={6}{R} type=Creature subtype=Beast power=4 toughness=4 [/card] [card] name=Machinate aicode=name(look) activate name(look) transforms((,newability[moverandom(*[zpos<=type:artifact:mybattlefield]) from(mylibrary) to(myhand)])) ueot auto=name(Look) reveal:type:artifact:mybattlefield optionone name(Look) target(*|reveal) moveto(myhand) optiononeend optiontwo target(<60>*|reveal) bottomoflibrary optiontwoend revealend text=Look at the top X cards of your library, where X is the number of artifacts you control. Put one of those cards into your hand and the rest on the bottom of your library in any order. mana={1}{U}{U} type=Instant [/card] [card] name=Mad Auntie auto=lord(other goblin|myBattlefield) 1/1 auto={T}:regenerate target(other goblin) text=Other Goblin creatures you control get +1/+1. -- {T}: Regenerate another target Goblin. mana={2}{B} type=Creature subtype=Goblin Shaman power=2 toughness=2 [/card] [card] name=Mad Prophet abilities=haste auto={T}{D(*|myhand)}:draw:1 controller text=Haste -- {T}, Discard a card: Draw a card. mana={3}{R} type=Creature subtype=Human Shaman power=2 toughness=2 [/card] [card] name=Madblind Mountain auto=tap(noevent) auto={R}{T}:shuffle controller restriction{type(*[red]|mybattlefield)~morethan~1} text=({T}: Add {R} to your mana pool.) -- Madblind Mountain enters the battlefield tapped. -- {R}, {T}: Shuffle your library. Activate this ability only if you control two or more red permanents. type=Land subtype=Mountain [/card] [card] name=Madcap Experiment auto=Reveal:1 revealzone(mylibrary) revealuntil(artifact|mylibrary) optionone target(artifact|myreveal) moveto(mybattlefield) optiononeend optiontwo all(*|myreveal) bottomoflibrary and!(damage:1)! optiontwoend revealend text=Reveal cards from the top of your library until you reveal an artifact card. Put that card onto the battlefield and the rest on the bottom of your library in a random order. Madcap Experiment deals damage to you equal to the number of cards revealed this way. mana={3}{R} type=Sorcery [/card] [card] name=Madcap Skills target=creature auto=teach(creature) +3/0 auto=teach(creature) menace text=Enchant creature -- Enchanted creature gets +3/+0 and can't be blocked except by two or more creatures. mana={1}{R} type=Enchantment subtype=Aura [/card] [card] name=Maddening Wind target=creature auto=@each targetcontroller upkeep:damage:2 targetController auto=cumulativeupcostmulti[{G}] sacrifice all(this) text=Enchant creature -- Cumulative upkeep {G} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -- At the beginning of the upkeep of enchanted creature's controller, Maddening Wind deals 2 damage to that player. mana={2}{G} type=Enchantment subtype=Aura [/card] [card] name=Madrush Cyclops auto=lord(creature|myBattlefield) haste text=Creatures you control have haste. mana={1}{B}{R}{G} type=Creature subtype=Cyclops Warrior power=3 toughness=4 [/card] [card] name=Maelstrom Archangel abilities=flying auto=@combatdamaged(player) from(this):may target(*[-land]|myhand) castcard(restricted) text=Flying -- Whenever Maelstrom Archangel deals combat damage to a player, you may cast a nonland card from your hand without paying its mana cost. mana={W}{U}{B}{R}{G} type=Creature subtype=Angel power=5 toughness=5 [/card] [card] name=Maelstrom Djinn abilities=flying facedown={3} autofacedown={2}{u}:morph autofaceup=vanishing:2 text=Flying -- Morph {2}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -- When Maelstrom Djinn is turned face up, put two time counters on it and it gains vanishing. (At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) mana={7}{U} type=Creature subtype=Djinn power=5 toughness=6 [/card] [card] name=Maelstrom Nexus auto=@movedto(*|mystack) restriction{thisturn(*|mystack)~lessthan~2}:all(trigger[to]) transforms((,newability[cascade:plibrarycount])) ueot text=The first spell you cast each turn has cascade. (When you cast your first spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.) mana={W}{U}{B}{R}{G} type=Enchantment [/card] [card] name=Maelstrom Pulse target=*[-land] auto=all(*[share!name!]) destroy text=Destroy target nonland permanent and all other permanents with the same name as that permanent. mana={1}{B}{G} type=Sorcery [/card] [card] name=Maelstrom Wanderer auto=emblem transforms((,newability[aslongas(Maelstrom Wanderer|mybattlefield) lord(creature|mybattlefield) haste])) forever dontremove autostack=if casted(this) then activate choice cascade:plibrarycount && activate choice cascade:plibrarycount text=Creatures you control have haste. -- Cascade, cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order. Then do it again.) mana={5}{U}{R}{G} type=Legendary Creature subtype=Elemental power=7 toughness=5 [/card] [card] name=Maga, Traitor to Mortals auto=counter(1/1,X) && life:-X opponent text=Maga, Traitor to Mortals enters the battlefield with X +1/+1 counters on it. -- When Maga enters the battlefield, target player loses life equal to the number of +1/+1 counters on it. mana={X}{B}{B}{B} type=Legendary Creature subtype=Human Wizard power=0 toughness=0 [/card] [card] name=Mage il-Vec auto={D}{T}:damage:1 target(creature,player) text={T}, Discard a card at random: Mage il-Vec deals 1 damage to target creature or player. mana={2}{R} type=Creature subtype=Human Wizard power=2 toughness=2 [/card] [card] name=Mage Slayer auto=@combat(attacking) source(mytgt) :dynamicability auto={3}:equip text=Whenever equipped creature attacks, it deals damage equal to its power to defending player. -- Equip {3} mana={1}{R}{G} type=Artifact subtype=Equipment [/card] [card] name=Magebane Armor auto={2}:equip auto=teach(creature) -flying auto=teach(creature) 2/4 auto=teach(creature) preventAllNoncombatDamage to(this) text=Equipped creature gets +2/+4 and loses flying. -- Prevent all noncombat damage that would be dealt to equipped creature. -- Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) mana={3} type=Artifact subtype=Equipment [/card] [card] name=Magefire Wings target=creature auto=2/0 auto=flying text=Enchant creature -- Enchanted creature gets +2/+0 and has flying. mana={U}{R} type=Enchantment subtype=Aura [/card] [card] name=Mage-Ring Bully abilities=mustattack,prowess auto=@movedTo(*[-creature]|mystack):1/1 ueot text=Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) -- Mage-Ring Bully attacks each turn if able. mana={1}{R} type=Creature subtype=Human Warrior power=2 toughness=2 [/card] [card] name=Mage-Ring Network auto={T}:add{1} auto={1}{T}:counter(0/0,1,Storage) auto={T}{C(0/0,-1,Storage)}:name(Remove 1 Counters) add{C} auto={T}{C(0/0,-2,Storage)}:name(Remove 2 Counters) add{C}{C} auto={T}{C(0/0,-3,Storage)}:name(Remove 3 Counters) add{C}{C}{C} auto={T}{C(0/0,-4,Storage)}:name(Remove 4 Counters) add{C}{C}{C}{C} auto={T}{C(0/0,-5,Storage)}:name(Remove 5 Counters) add{C}{C}{C}{C}{C} auto={T}{C(0/0,-6,Storage)}:name(Remove 6 Counters) add{C}{C}{C}{C}{C}{C} auto={T}{C(0/0,-7,Storage)}:name(Remove 7 Counters) add{C}{C}{C}{C}{C}{C}{C} auto={T}{C(0/0,-8,Storage)}:name(Remove 8 Counters) add{C}{C}{C}{C}{C}{C}{C}{C} auto={T}{C(0/0,-9,Storage)}:name(Remove 9 Counters) add{C}{C}{C}{C}{C}{C}{C}{C}{C} auto={T}{C(0/0,-10,Storage)}:name(Remove 10 Counters) add{C}{C}{C}{C}{C}{C}{C}{C}{C}{C} auto={T}{C(0/0,-11,Storage)}:name(Remove 11 Counters) add{C}{C}{C}{C}{C}{C}{C}{C}{C}{C}{C} auto={T}{C(0/0,-12,Storage)}:name(Remove 12 Counters) add{C}{C}{C}{C}{C}{C}{C}{C}{C}{C}{C}{C} auto={T}{C(0/0,-13,Storage)}:name(Remove 13 Counters) add{C}{C}{C}{C}{C}{C}{C}{C}{C}{C}{C}{C}{C} auto={T}{C(0/0,-14,Storage)}:name(Remove 14 Counters) add{C}{C}{C}{C}{C}{C}{C}{C}{C}{C}{C}{C}{C}{C} auto={T}{C(0/0,-15,Storage)}:name(Remove 15 Counters) add{C}{C}{C}{C}{C}{C}{C}{C}{C}{C}{C}{C}{C}{C}{C} text={T}: Add {1} to your mana pool. -- {1}, {T}: Put a storage counter on Mage-Ring Network. -- {T}, Remove X storage counters from Mage-Ring Network: Add {X} to your mana pool. type=Land [/card] [card] name=Mage-Ring Responder abilities=doesnotuntap auto={7}:untap auto=_ATTACKING_damage:7 target(creature|opponentbattlefield) text=Mage-Ring Responder doesn't untap during your untap step. -- {7}: Untap Mage-Ring Responder. -- Whenever Mage-Ring Responder attacks, it deals 7 damage to target creature defending player controls. mana={7} type=Artifact Creature subtype=Golem power=7 toughness=7 [/card] [card] name=Mage's Guile abilities=cycling target=creature auto=shroud autohand=__CYCLING__({U}) text=Target creature gains shroud until end of turn. (It can't be the target of spells or abilities.) -- Cycling {U} ({U}, Discard this card: Draw a card.) mana={1}{U} type=Instant [/card] [card] name=Mageta the Lion auto={2}{W}{W}{T}{D(*|myhand)}{D(*|myhand)}:bury all(other creature) text={2}{W}{W}, {T}, Discard two cards: Destroy all creatures except for Mageta the Lion. Those creatures can't be regenerated. mana={3}{W}{W} type=Legendary Creature subtype=Human Spellshaper power=3 toughness=3 [/card] [card] name=Mageta's Boon abilities=flash target=creature auto=1/2 text=Flash -- Enchant creature -- Enchanted creature gets +1/+2. mana={1}{W} type=Enchantment subtype=Aura [/card] [card] name=Maggot Carrier auto=life:-1 controller auto=life:-1 opponent text=When Maggot Carrier enters the battlefield, each player loses 1 life. mana={B} type=Creature subtype=Zombie power=1 toughness=1 [/card] [card] name=Maggot Therapy abilities=flash target=creature auto=2/-2 text=Flash -- Enchant creature -- Enchanted creature gets +2/-2. mana={2}{B} type=Enchantment subtype=Aura [/card] [card] name=Magister Sphinx abilities=flying auto=lifeset:10 target(player) text=Flying -- When Magister Sphinx enters the battlefield, target player's life total becomes 10. mana={4}{W}{u}{B} type=Artifact Creature subtype=Sphinx power=5 toughness=5 [/card] [card] name=Magistrate's Scepter auto={4}{T}:counter(0/0,1,Charge) auto={T}{C(0/0,-3,Charge)}:turns:+1 controller text={4}, {T}: Put a charge counter on Magistrate's Scepter. -- {T}, Remove three charge counters from Magistrate's Scepter: Take an extra turn after this one. mana={3} type=Artifact [/card] [card] name=Magistrate's Veto auto=lord(creature[blue;white]) cantblock text=White creatures and blue creatures can't block. mana={2}{R} type=Enchantment [/card] [card] name=Magma Burst abilities=hasotherkicker target=creature,player auto=damage:3 auto=if paid(alternative) then damage:3 target(other creature,player) text=Kicker - Sacrifice two lands. (You may sacrifice two lands in addition to any other costs as you cast this spell.) -- Magma Burst deals 3 damage to target creature or player. If Magma Burst was kicked, it deals 3 damage to another target creature or player. mana={3}{R} other={3}{r}{s(land|mybattlefield)}{s(land|mybattlefield)} name(Pay Kicker) type=Instant [/card] [card] name=Magma Giant auto=damage:2 all(creature,player) text=When Magma Giant enters the battlefield, it deals 2 damage to each creature and each player. mana={5}{R}{R} type=Creature subtype=Giant power=5 toughness=5 [/card] [card] name=Magma Jet target=creature,player auto=damage:2 auto=scry:2 scrycore delayed dontshow donothing scrycoreend scryend text=Magma Jet deals 2 damage to target creature or player. -- Scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) mana={1}{R} type=Instant [/card] [card] name=Magma Mine auto={4}:counter(0/0,1,Pressure) auto={T}{S}:thisforeach(counter{0/0.1.Pressure}) damage:1 target(other *[creature;player]) text={4}: Put a pressure counter on Magma Mine. -- {T}, Sacrifice Magma Mine: Magma Mine deals damage equal to the number of pressure counters on it to target creature or player. mana={1} type=Artifact [/card] [card] name=Magma Phoenix abilities=flying auto=_DIES_damage:3 all(creature,player) autograveyard={3}{R}{R}:moveTo(myhand) text=Flying -- When Magma Phoenix dies, it deals 3 damage to each creature and each player. -- {3}{R}{R}: Return Magma Phoenix from your graveyard to your hand. mana={3}{R}{R} type=Creature subtype=Phoenix power=3 toughness=3 [/card] [card] name=Magma Rift auto=damage:5 target(creature) text=As an additional cost to cast Magma Rift, sacrifice a land. -- Magma Rift deals 5 damage to target creature. mana={2}{R}{S(land|mybattlefield)} type=Sorcery [/card] [card] name=Magma Sliver auto=lord(sliver) {T}:foreach(sliver|battlefield) 1/0 target(creature[sliver]) ueot text=All Slivers have "{T}: Target Sliver creature gets +X/+0 until end of turn, where X is the number of Slivers on the battlefield." mana={3}{R} type=Creature subtype=Sliver power=3 toughness=3 [/card] [card] name=Magma Spray target=creature auto=exiledeath auto=damage:2 text=Magma Spray deals 2 damage to target creature. If that creature would die this turn, exile it instead. mana={R} type=Instant [/card] [card] name=Magma Vein auto={R}{S(land|myBattlefield)}:damage:1 all(creature[-flying]) text={R}, Sacrifice a land: Magma Vein deals 1 damage to each creature without flying. mana={2}{R} type=Enchantment [/card] [card] name=Magmaquake auto=damage:X all(creature[-flying]) auto=damage:X all(planeswalker) text=Magmaquake deals X damage to each creature without flying and each planeswalker. mana={X}{R}{R} type=Instant [/card] [card] name=Magmasaur auto=counter(1/1,5) auto=upcostmulti[{C(1/1,-1)}] sacrifice && thisforeach(counter{1/1.1}) damage:1 all(creature) && thisforeach(counter{1/1.1}) damage:1 all(player) text=Magmasaur enters the battlefield with five +1/+1 counters on it. -- At the beginning of your upkeep, sacrifice Magmasaur unless you remove a +1/+1 counter from it. If you sacrifice Magmasaur this way, it deals damage equal to the number of +1/+1 counters on it to each creature without flying and each player. mana={3}{R}{R} type=Creature subtype=Elemental Lizard power=0 toughness=0 [/card] [card] name=Magmatic Chasm auto=all(creature[-flying]|battlefield) cantblock ueot text=Creatures without flying can't block this turn. mana={1}{R} type=Sorcery [/card] [card] name=Magmatic Force auto=@each upkeep:damage:3 target(creature,player) text=At the beginning of each upkeep, Magmatic Force deals 3 damage to target creature or player. mana={5}{R}{R}{R} type=Creature subtype=Elemental power=7 toughness=7 [/card] [card] name=Magmatic Insight auto=draw:2 controller text=As an additional cost to cast Magmatic Insight, discard a land card. -- Draw two cards. mana={R}{D(land|myhand)} type=Sorcery [/card] [card] name=Magmaw auto={1}{S(*[-land]|myBattlefield)}:damage:1 target(creature,player) text={1}, Sacrifice a nonland permanent: Magmaw deals 1 damage to target creature or player. mana={3}{R}{R} type=Creature subtype=Elemental power=4 toughness=4 [/card] [card] name=Magnetic Flux auto=lord(creature[artifact]|myBattlefield)flying text=Artifact creatures you control gain flying until end of turn. mana={2}{U} type=Instant [/card] [card] name=Magnetic Mine auto=@movedTo(other artifact|graveyard) from(opponentbattlefield):life:-2 opponent auto=@movedTo(other artifact|graveyard) from(mybattlefield):life:-2 controller text=Whenever another artifact is put into a graveyard from the battlefield, Magnetic Mine deals 2 damage to that artifact's controller. mana={4} type=Artifact [/card] [card] name=Magnetic Mountain auto=lord(creature[blue]) transforms((,newability[doesnotuntap],newability[@each my upkeep sourcetap:pay[[{4}]] untap])) text=Blue creatures don't untap during their controllers' untap steps. -- At the beginning of each player's upkeep, that player may choose any number of tapped blue creatures he or she controls and pay {4} for each creature chosen this way. If the player does, untap those creatures. mana={1}{R}{R} type=Enchantment [/card] [card] name=Magnetic Theft target=equipment auto=transforms((,newability[rehook target(creature)])) forever text=Attach target Equipment to target creature. (Control of the Equipment doesn't change.) mana={R} type=Instant [/card] [card] name=Magnify auto=all(creature) 1/1 ueot text=All creatures get +1/+1 until end of turn. mana={G} type=Instant [/card] [card] name=Magnifying Glass auto={T}:Add{C} auto={4}{T}:name(Create clue) token(Clue) controller text={T}: Add {C} to your mana pool. -- {4}, {T}: Investigate. (Put a colorless Clue artifact token onto the battlefield with "{2}, Sacrifice this artifact: Draw a card.") mana={3} type=Artifact [/card] [card] name=Magnigoth Treefolk auto=aslongas(plains|myBattlefield) plainswalk auto=aslongas(island|myBattlefield) islandwalk auto=aslongas(swamp|myBattlefield) swampwalk auto=aslongas(mountain|myBattlefield) mountainwalk auto=aslongas(forest|myBattlefield) forestwalk text=Domain - For each basic land type among lands you control, Magnigoth Treefolk has landwalk of that type. mana={4}{G} type=Creature subtype=Treefolk power=2 toughness=6 [/card] [card] name=Magnivore abilities=haste anyzone=type:sorcery:graveyard/type:sorcery:graveyard cdaactive text=Haste (This creature can attack the turn it comes under your control.) -- Magnivore's power and toughness are each equal to the number of sorcery cards in all graveyards. mana={2}{R}{R} type=Creature subtype=Lhurgoyf power=* toughness=* [/card] [card] name=Magosi, the Waterveil auto=tap(noevent) auto={T}:Add{U} auto={U}{T}:counter(0/0,1,Eon) && turns:-1 controller auto={T}{C(0/0,-1,Eon)}{H}:turns:+1 controller text=Magosi, the Waterveil enters the battlefield tapped. -- {T}: Add {U} to your mana pool. -- {U}, {T}: Put an eon counter on Magosi, the Waterveil. Skip your next turn. -- {T}, Remove an eon counter from Magosi, the Waterveil and return it to its owner's hand: Take an extra turn after this one. type=Land [/card] [card] name=Magus of the Abyss auto=@each opponent upkeep:ability$!name(bury creature) notatarget(creature[-artifact]|mybattlefield) bury !$ opponent auto=@each my upkeep:notatarget(creature[-artifact]|mybattlefield) bury text=At the beginning of each player's upkeep, destroy target nonartifact creature that player controls of his or her choice. It can't be regenerated. mana={3}{B} type=Creature subtype=Human Wizard power=4 toughness=3 [/card] [card] name=Magus of the Bazaar auto={T}:draw:2 && transforms((,newability[target(<3>*|myhand) reject])) forever text={T}: Draw two cards, then discard three cards. mana={1}{U} type=Creature subtype=Human Wizard power=0 toughness=1 [/card] [card] name=Magus of the Candelabra auto={T}:name(X = 0) donothing auto={1}{T}:name(X = 1) target(land) untap auto={2}{T}:name(X = 2) target(<2>land) untap auto={3}{T}:name(X = 3) target(<3>land) untap auto={4}{T}:name(X = 4) target(<4>land) untap auto={5}{T}:name(X = 5) target(<5>land) untap auto={6}{T}:name(X = 6) target(<6>land) untap auto={7}{T}:name(X = 7) target(<7>land) untap auto={8}{T}:name(X = 8) target(<8>land) untap auto={9}{T}:name(X = 9) target(<9>land) untap auto={10}{T}:name(X = 10) target(<10>land) untap auto={11}{T}:name(X = 11) target(<11>land) untap auto={12}{T}:name(X = 12) target(<12>land) untap auto={13}{T}:name(X = 13) target(<13>land) untap auto={14}{T}:name(X = 14) target(<14>land) untap auto={15}{T}:name(X = 15) target(<15>land) untap auto={16}{T}:name(X = 16) target(<16>land) untap text={X}, {T}: Untap X target lands. mana={G} type=Creature subtype=Human Wizard power=1 toughness=2 [/card] [card] name=Magus of the Coffers auto={2}{T}:foreach(swamp|myBattlefield) add{B} text={2}, {T}: Add {B} to your mana pool for each Swamp you control. mana={4}{B} type=Creature subtype=Human Wizard power=4 toughness=4 [/card] [card] name=Magus of the Disk auto=tap(noevent) auto={1}{T}:destroy all(artifact,creature,enchantment) text=Magus of the Disk enters the battlefield tapped. -- {1}, {T}: Destroy all artifacts, creatures, and enchantments. mana={2}{W}{W} type=Creature subtype=Human Wizard power=2 toughness=4 [/card] [card] name=Magus of the Future abilities=showfromtoplibrary,canplayfromlibrarytop text=Play with the top card of your library revealed. -- You may play the top card of your library. mana={2}{U}{U}{U} type=Creature subtype=Human Wizard power=2 toughness=3 [/card] [card] name=Magus of the Jar auto={T}{S}:name(hand blink) all(*|hand) transforms((,newability[moveto(exile)],newability[phaseaction[endofturn once checkex] moveto(ownerhand)])) && ability$!draw:7 all(player) _ phaseaction[endofturn once] reject all(*|hand)!$ controller text={T}, Sacrifice Magus of the Jar: Each player exiles all cards from his or her hand face down and draws seven cards. At the beginning of the next end step, each player discards his or her hand and returns to his or her hand each card he or she exiled this way. mana={3}{U}{U} type=Creature subtype=Human Wizard power=3 toughness=3 [/card] [card] name=Magus of the Library auto={T}:add{1} auto={T}:draw:1 restriction{type(*|myhand)~equalto~7} text={T}: Add {1} to your mana pool. -- {T}: Draw a card. Activate this ability only if you have exactly seven cards in hand. mana={G}{G} type=Creature subtype=Human Wizard power=1 toughness=1 [/card] [card] name=Magus of the Mirror auto={T}{S}:exchangelife opponent myUpkeepOnly text={T}, Sacrifice Magus of the Mirror: Exchange life totals with target opponent. Activate this ability only during your upkeep. mana={4}{B}{B} type=Creature subtype=Human Wizard power=4 toughness=2 [/card] [card] name=Magus of the Moat auto=lord(creature) flyersonly text=Creatures without flying can't attack. mana={2}{W}{W} type=Creature subtype=Human Wizard power=0 toughness=3 [/card] [card] name=Magus of the Moon auto=lord(land[-basic]) loseabilities auto=lord(land[-basic]) transforms((mountain)) auto=lord(land[-basic]) losesubtypesof(land) auto=lord(land[-basic]) transforms((mountain)) text=Nonbasic lands are Mountains. mana={2}{R} type=Creature subtype=Human Wizard power=2 toughness=2 [/card] [card] name=Magus of the Tabernacle auto=lord(creature) transforms((,newability[upcost[{1}] sacrifice])) text=All creatures have "At the beginning of your upkeep, sacrifice this creature unless you pay {1}." mana={3}{W} type=Creature subtype=Human Wizard power=2 toughness=6 [/card] [card] name=Magus of the Unseen auto={1}{U}{T}:target(artifact|opponentbattlefield) transforms((,newability[moveTo(opponentbattlefield)],newability[phaseaction[endofturn sourceinplay] moveTo(ownerbattlefield)],newability[untap],newability[@each my end:tap],haste)) ueot text={1}{U}, {T}: Untap target artifact an opponent controls and gain control of it until end of turn. It gains haste until end of turn. When you lose control of the artifact, tap it. mana={1}{U} type=Creature subtype=Human Wizard power=1 toughness=1 [/card] [card] name=Magus of the Vineyard auto=@each my firstmain:add{G}{G} auto=@each opponent firstmain:add{G}{G} opponent text=At the beginning of each player's precombat main phase, add {G}{G} to that player's mana pool. mana={G} type=Creature subtype=Human Wizard power=1 toughness=1 [/card] [card] name=Magus of the Wheel auto={1}{R}{T}{S}:reject all(*|hand) && draw:7 all(player) text={1}{R}, {T}, Sacrifice Magus of the Wheel: Each player discards his or her hand, then draws seven cards. mana={2}{R} type=Creature subtype=Human Wizard power=3 toughness=3 [/card] [card] name=Magus of the Will auto={2}{B}{T}{E}:name(Can play from graveyard) emblem transforms((,newability[lord(*|mygraveyard) canPlayFromGraveyard],newability[@movedTo(*|mygraveyard):all(trigger[to]) moveTo(exile)])) ueot text={2}{B}, {T}, Exile Magus of the Will: Until end of turn, you may play cards from your graveyard. If a card would be put into your graveyard from anywhere this turn, exile that card instead. mana={2}{B} type=Creature subtype=Human Wizard power=3 toughness=3 [/card] [card] name=Mahamoti Djinn abilities=flying text=Flying (This creature can't be blocked except by creatures with flying or reach.) mana={4}{U}{U} type=Creature subtype=Djinn power=5 toughness=6 [/card] [card] name=Major Teroh abilities=flying auto={3}{W}{W}{S}:moveto(exile) all(creature[black]) text=Flying -- {3}{W}{W}, Sacrifice Major Teroh: Exile all black creatures. mana={3}{W} type=Legendary Creature subtype=Bird Soldier power=2 toughness=3 [/card] [card] name=Make a Stand auto=all(creature|mybattlefield) 1/0 ueot auto=all(creature|mybattlefield) indestructible ueot text=Creatures you control get +1/+0 and gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.) mana={2}{W} type=Instant [/card] [card] name=Make a Wish auto=moverandom(*) from(mygraveyard) to(myhand) && moverandom(*) from(mygraveyard) to(myhand) text=Return two cards at random from your graveyard to your hand. mana={3}{G} type=Sorcery [/card] [card] name=Make Mischief target=creature,player auto=damage:1 auto=token(Devil,Creature Devil,1/1,red) and!( transforms((,newability[@movedto(this|mygraveyard):damage:1 target(*[creature;player])])) forever )! text=Make Mischief deals 1 damage to target creature or player. Put a 1/1 red Devil creature token onto the battlefield. It has "When this creature dies, it deals 1 damage to target creature or player." mana={2}{R} type=Sorcery [/card] [card] name=Make Obsolete auto=all(creature|opponentbattlefield) -1/-1 ueot text=Creatures your opponents control get -1/-1 until end of turn. mana={2}{B} type=Instant [/card] [card] name=Makeshift Mannequin target=creature|mygraveyard auto=moveto(mybattlefield) and!( transforms((,newability[counter(0/0.1.Mannequin)],newability[@targeted(this):this(counter{0/0.1.Mannequin}) sacrifice])) forever )! text=Return target creature card from your graveyard to the battlefield with a mannequin counter on it. For as long as that creature has a mannequin counter on it, it has "When this creature becomes the target of a spell or ability, sacrifice it." mana={3}{B} type=Instant [/card] [card] name=Makeshift Mauler text=As an additional cost to cast Makeshift Mauler, exile a creature card from your graveyard. mana={3}{U}{E(creature|mygraveyard)} type=Creature subtype=Zombie Horror power=4 toughness=5 [/card] [card] name=Makindi Aeronaut abilities=flying text=Flying mana={1}{W} type=Creature subtype=Kor Scout Ally power=1 toughness=3 [/card] [card] name=Makindi Griffin abilities=flying text=Flying mana={3}{W} type=Creature subtype=Griffin power=2 toughness=4 [/card] [card] name=Makindi Patrol auto=choice all(creature|mybattlefield) vigilance ueot auto=_RALLY_all(creature|mybattlefield) vigilance ueot text=Rally -- Whenever Makindi Patrol or another Ally enters the battlefield under your control, creatures you control gain vigilance until end of turn. mana={2}{W} type=Creature subtype=Human Knight Ally power=2 toughness=3 [/card] [card] name=Makindi Shieldmate abilities=defender auto=may counter(1/1) auto=_RALLY_may counter(1/1) text=Defender -- Whenever Makindi Shieldmate or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Makindi Shieldmate. mana={2}{W} type=Creature subtype=Kor Soldier Ally power=0 toughness=3 [/card] [card] name=Makindi Sliderunner abilities=trample auto=_LANDFALL_1/1 ueot text=Trample -- Landfall -- Whenever a land enters the battlefield under your control, Makindi Sliderunner gets +1/+1 until end of turn. mana={1}{R} type=Creature subtype=Beast power=2 toughness=1 [/card] [card] name=Malach of the Dawn abilities=flying auto={W}{W}{W}:regenerate text=Flying -- {W}{W}{W}: Regenerate Malach of the Dawn. mana={2}{W}{W} type=Creature subtype=Angel power=2 toughness=4 [/card] [card] name=Malachite Golem auto={1}{G}:trample text={1}{G}: Malachite Golem gains trample until end of turn. mana={6} type=Artifact Creature subtype=Golem power=5 toughness=3 [/card] [card] name=Malachite Talisman auto=@movedto(*[green]|stack):pay({3}) untap target(*) text=Whenever a player casts a green spell, you may pay {3}. If you do, untap target permanent. mana={2} type=Artifact [/card] [card] name=Malakir Bloodwitch abilities=flying,protection from white auto=lifeleech:-type:vampire:mybattlefield opponent text=Flying, protection from white -- When Malakir Bloodwitch enters the battlefield, each opponent loses life equal to the number of Vampires you control. You gain life equal to the life lost this way. mana={3}{B}{B} type=Creature subtype=Vampire Shaman power=4 toughness=4 [/card] [card] name=Malakir Cullblade auto=@movedto(creature|graveyard) from(opponentbattlefield):choice counter(1/1) text=Whenever a creature an opponent controls dies, put a +1/+1 counter on Malakir Cullblade. mana={1}{B} type=Creature subtype=Vampire Warrior power=1 toughness=1 [/card] [card] name=Malakir Familiar abilities=flying,deathtouch auto=@lifeof(player) from(*[-lifefaker]|*):1/1 ueot text=Flying, deathtouch -- Whenever you gain life, Malakir Familiar gets +1/+1 until end of turn. mana={2}{B} type=Creature subtype=Bat power=2 toughness=1 [/card] [card] name=Malakir Soothsayer auto={T(ally|myBattlefield)}{t}:draw:1 && life:-1 text=Cohort -- {T}, Tap an untapped Ally you control: You draw a card and you lose 1 life. mana={4}{B} type=Creature subtype=Vampire Shaman Ally power=4 toughness=4 [/card] [card] name=Malevolent Awakening auto={1}{B}{B}{S(creature|myBattlefield)}:moveTo(myhand) target(creature|mygraveyard) text={1}{B}{B}, Sacrifice a creature: Return target creature card from your graveyard to your hand. mana={1}{B}{B} type=Enchantment [/card] [card] name=Malevolent Whispers target=creature auto=2/0 ueot auto=moveto(mybattlefield) and!(transforms((,newability[phaseaction[endofturn sourceinplay] moveTo(previousbattlefield)],newability[untap],haste)) ueot)! abilities=madness autoexile=restriction{discarded} pay({3}{r}) name(pay 3r to cast) activate name(pay 3r to cast) castcard(normal)?name(put in graveyard) moveto(ownergraveyard) text=Gain control of target creature until end of turn. Untap that creature. It gets +2/+0 and gains haste until end of turn. -- Madness {3}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) mana={3}{R} type=Sorcery [/card] [card] name=Malfegor abilities=flying auto=if compare(phandcount)~morethan~0 then ability$!notatarget(creature|mybattlefield) sacrifice!$ opponent && discard:phandcount controller text=Flying -- When Malfegor enters the battlefield, discard your hand. Each opponent sacrifices a creature for each card discarded this way. mana={2}{B}{B}{R}{R} type=Legendary Creature subtype=Demon Dragon power=6 toughness=6 [/card] [card] name=Malfunction target=*[artifact;creature] auto=teach(*) tap auto=teach(*) doesnotuntap text=Enchant artifact or creature -- When Malfunction enters the battlefield, tap enchanted permanent. -- Enchanted permanent doesn't untap during its controller's untap step. mana={3}{U} type=Enchantment subtype=Aura [/card] [card] name=Malicious Advice target=artifact,creature,land auto=tap auto=life:-x controller text=Tap X target artifacts, creatures, and/or lands. You lose X life. mana={X}{U}{B} type=Instant [/card] [card] name=Malicious Intent target=creature auto=teach(creature) transforms((,newability[{T}:target(creature) cantblock ueot])) text=Enchant creature -- Enchanted creature has "{T}: Target creature can't block this turn." mana={1}{R} type=Enchantment subtype=Aura [/card] [card] name=Malignant Growth auto=@each opponent draw:draw:counter{0%0.1.Growth} opponent && damage:counter{0%0.1.Growth} opponent auto=@each my upkeep:counter(0/0,1,Growth) auto=cumulativeupcost[{1}] sacrifice text=Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -- At the beginning of your upkeep, put a growth counter on Malignant Growth. -- At the beginning of each opponent's draw step, that player draws an additional card for each growth counter on Malignant Growth, then Malignant Growth deals damage to the player equal to the number of cards he or she drew this way. mana={3}{G}{U} type=Enchantment [/card] [card] name=Mammoth Harness target=creature auto=-flying auto=@combat(blocking,blocked) source(mytgt) from(creature):all(trigger[from]) first strike ueot text=Enchant creature -- Enchanted creature loses flying. -- Whenever enchanted creature blocks or becomes blocked by a creature, the other creature gains first strike until end of turn. mana={3}{G} type=Enchantment subtype=Aura [/card] [card] name=Mammoth Umbra abilities=totemarmor target=creature auto=teach(creature) 3/3 auto=teach(creature) vigilance text=Enchant creature -- Enchanted creature gets +3/+3 and has vigilance. -- Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.) mana={4}{W} type=Enchantment subtype=Aura [/card] [card] name=Mana Bloom auto=counter(0/0,X,Charge) auto={C(0/0,-1,Charge)}:Add{G} limit:1 auto={C(0/0,-1,Charge)}:Add{R} limit:1 auto={C(0/0,-1,Charge)}:Add{U} limit:1 auto={C(0/0,-1,Charge)}:Add{B} limit:1 auto={C(0/0,-1,Charge)}:Add{W} limit:1 auto=this(counter{0/0.1.Charge}<1) transforms((,newability[@each my upkeep:moveto(ownerhand)])) text=Mana Bloom enters the battlefield with X charge counters on it. -- Remove a charge counter from Mana Bloom: Add one mana of any color to your mana pool. Activate this ability only once each turn. -- At the beginning of your upkeep, if Mana Bloom has no charge counters on it, return it to its owner's hand. mana={X}{G} type=Enchantment [/card] [card] name=Mana Breach auto=@movedTo(*|opponentstack):ability$!(bounce land) notatarget(land|mybattlefield) moveTo(ownerhand) !$ opponent auto=@movedTo(*|mystack):notatarget(land|mybattlefield) moveTo(ownerhand) text=Whenever a player casts a spell, that player returns a land he or she controls to its owner's hand. mana={2}{U} type=Enchantment [/card] [card] name=Mana Chains target=creature auto=teach(creature) cumulativeupcost[{1}] sacrifice text=Enchant creature -- Enchanted creature has "Cumulative upkeep {1}." (At the beginning of its controller's upkeep, that player puts an age counter on it, then sacrifices it unless he or she pays its upkeep cost for each age counter on it.) mana={U} type=Enchantment subtype=Aura [/card] [card] name=Mana Confluence auto={L:1}{T}:Add{W} auto={L:1}{T}:Add{U} auto={L:1}{T}:Add{B} auto={L:1}{T}:Add{R} auto={L:1}{T}:Add{G} text={T}, Pay 1 life: Add one mana of any color to your mana pool. type=Land [/card] [card] name=Mana Crypt auto={T}:Add{2} auto=@each my upkeep:flipacoin loseability damage:3 controller loseabilityend flipend text=At the beginning of your upkeep, flip a coin. If you lose the flip, Mana Crypt deals 3 damage to you. -- {T}: Add {2} to your mana pool. mana={0} type=Artifact [/card] [card] name=Mana Cylix auto={1}{T}:Add{G} auto={1}{T}:Add{R} auto={1}{T}:Add{B} auto={1}{T}:Add{U} auto={1}{T}:Add{W} text={1}, {T}: Add one mana of any color to your mana pool. mana={1} type=Artifact [/card] [card] name=Mana Echoes auto=@movedTo(creature|myBattlefield):may name(Add colorless mana for each creature that shares...) all(trigger) transforms((,newability[foreach(*[creature;share!types!]|mybattlefield) add{1} oneshot])) auto=@movedTo(creature|opponentBattlefield):may name(Add colorless mana for each creature that shares...) all(trigger) transforms((,newability[foreach(*[creature;share!types!]|opponentbattlefield) add{1} opponent oneshot])) text=Whenever a creature enters the battlefield, you may add {C} to your mana pool for each creature you control that shares a creature type with it. mana={2}{R}{R} type=Enchantment [/card] [card] name=Mana Flare auto=lord(land) transforms((,newability[producecolor:land],newability[producecolor:green],newability[producecolor:blue],newability[producecolor:red],newability[producecolor:black],newability[producecolor:white])) text=Whenever a player taps a land for mana, that player adds one mana to his or her mana pool of any type that land produced. mana={2}{R} type=Enchantment [/card] [card] name=Mana Geyser auto=foreach(land[tapped]|opponentBattlefield) add{R} text=Add {R} to your mana pool for each tapped land your opponents control. mana={3}{R}{R} type=Sorcery [/card] [card] name=Mana Leak target=*|stack auto=transforms((,newability[pay[[{3}]] name(pay 3 mana) donothing?fizzle])) forever text=Counter target spell unless its controller pays {3}. mana={1}{U} type=Instant [/card] [card] name=Mana Leech abilities=doesnotuntap auto=@each my untap sourcetap:may untap auto={t}:target(land) grant transforms((,newability[tap],newability[doesnotuntap])) grantend text=You may choose not to untap Mana Leech during your untap step. -- {T}: Tap target land. It doesn't untap during its controller's untap step for as long as Mana Leech remains tapped. mana={2}{B} type=Creature subtype=Leech power=1 toughness=1 [/card] [card] name=Mana Matrix auto=lord(instant|mycastingzone) altercost(colorless,-2) auto=lord(enchantment|mycastingzone) altercost(colorless,-2) text=Instant and enchantment spells you cast cost up to {2} less to cast. mana={6} type=Artifact [/card] [card] name=Mana Prism auto={T}:Add{1} auto={1}{T}:Add{B} auto={1}{T}:Add{G} auto={1}{T}:Add{R} auto={1}{T}:Add{U} auto={1}{T}:Add{W} text={T}: Add {1} to your mana pool. -- {1}, {T}: Add one mana of any color to your mana pool. mana={3} type=Artifact [/card] [card] name=Mana Seism target=land|mylibrary auto=sacrifice && add{1} text=Sacrifice any number of lands. Add {1} to your mana pool for each land sacrificed this way. mana={1}{R} type=Sorcery [/card] [card] name=Mana Severance aicode=activate target(land|mylibrary) moveto(exile) auto=name(exile cards) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose cards) target(land|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(exile)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend text=Search your library for any number of land cards and exile them. Then shuffle your library. mana={1}{U} type=Sorcery [/card] [card] name=Mana Short target=player auto=all(land|targetedpersonsbattlefield) tap && removemana(*) targetedplayer text=Tap all lands target player controls and empty his or her mana pool. mana={2}{U} type=Instant [/card] [card] name=Mana Skimmer abilities=flying auto=@damagefoeof(player) from(this):frozen target(land|opponentbattlefield) auto=@damageof(player) from(this):frozen target(land|mybattlefield) text=Flying -- Whenever Mana Skimmer deals damage to a player, tap target land that player controls. That land doesn't untap during its controller's next untap step. mana={3}{B} type=Creature subtype=Leech power=2 toughness=2 [/card] [card] name=Mana Tithe target=*|stack auto=transforms((,newability[pay[[{1}]] name(pay 1 mana) donothing?fizzle])) forever text=Counter target spell unless its controller pays {1}. mana={W} type=Instant [/card] [card] name=Mana Vapors target=player auto=frozen all(land|targetedpersonsBattlefield) text=Lands target player controls don't untap during his or her next untap step. mana={1}{U} type=Sorcery [/card] [card] name=Mana Vault auto=doesnotuntap auto={4}:untap myUpkeepOnly auto={T}:Add{3} alias=1124 text=Mana Vault doesn't untap during your untap step. -- At the beginning of your upkeep, you may pay {4}. If you do, untap Mana Vault. -- At the beginning of your draw step, if Mana Vault is tapped, it deals 1 damage to you. -- {T}: Add {3} to your mana pool. mana={1} type=Artifact [/card] [card] name=Manabarbs auto=@tappedformana(land|opponentBattlefield):damage:1 opponent auto=@tappedformana(land|myBattlefield):damage:1 controller text=Whenever a player taps a land for mana, Manabarbs deals 1 damage to that player. mana={3}{R} type=Enchantment [/card] [card] name=Manabond auto=@each my end:may moveTo(myBattlefield) all(land|myhand) && reject all(*[-land]|myhand) text=At the beginning of your end step, you may reveal your hand and put all land cards from it onto the battlefield. If you do, discard your hand. mana={G} type=Enchantment [/card] [card] name=Manacles of Decay target=creature auto=cantattack auto=cantpwattack auto={B}:-1/-1 auto={R}:cantblock text=Enchant creature -- Enchanted creature can't attack. -- {B}: Enchanted creature gets -1/-1 until end of turn. -- {R}: Enchanted creature can't block this turn. mana={1}{W} type=Enchantment subtype=Aura [/card] [card] name=Manaforce Mace auto={3}:equip auto=teach(creature) thisforeach(variable{pbasiclandtypes}>0) 1/1 text=Domain - Equipped creature gets +1/+1 for each basic land type among lands you control. -- Equip {3} mana={4} type=Artifact subtype=Equipment [/card] [card] name=Manaforge Cinder auto={1}:name(add mana) ability$!choice add{B} _ choice add{R}!$ controller limit:3 text={1}: Add {B} or {R} to your mana pool. Activate this ability no more than three times each turn. mana={BR} type=Creature subtype=Elemental Shaman power=1 toughness=1 [/card] [card] name=Managorger Hydra abilities=trample auto=@movedto(*|stack):choice counter(1/1) text=Trample (This creature can deal excess combat damage to defending player or planeswalker while attacking.) -- Whenever a player casts a spell, put a +1/+1 counter on Managorger Hydra. mana={2}{G} type=Creature subtype=Hydra power=1 toughness=1 [/card] [card] name=Manakin auto={T}:Add{1} text={T}: Add {1} to your mana pool. mana={2} type=Artifact Creature subtype=Construct power=1 toughness=1 [/card] [card] name=Manalith auto={T}:Add{W} auto={T}:Add{U} auto={T}:Add{B} auto={T}:Add{R} auto={T}:Add{G} text={T}: Add one mana of any color to your mana pool. mana={3} type=Artifact [/card] [card] name=Manamorphose auto=name(add mana) ability$! choice add{G} _ choice add{R} _ choice add{U} _ choice add{B} _ choice add{W} !$ controller && ability$! choice add{G} _ choice add{R} _ choice add{U} _ choice add{B} _ choice add{W} !$ controller auto=draw:1 controller text=Add two mana in any combination of colors to your mana pool. -- Draw a card. mana={1}{RG} type=Instant [/card] [card] name=Manaplasm auto=@movedTo(*[manacost=1]|mystack):1/1 ueot auto=@movedTo(*[manacost=2]|mystack):2/2 ueot auto=@movedTo(*[manacost=3]|mystack):3/3 ueot auto=@movedTo(*[manacost=4]|mystack):4/4 ueot auto=@movedTo(*[manacost=5]|mystack):5/5 ueot auto=@movedTo(*[manacost=6]|mystack):6/6 ueot auto=@movedTo(*[manacost=7]|mystack):7/7 ueot auto=@movedTo(*[manacost=8]|mystack):8/8 ueot auto=@movedTo(*[manacost=9]|mystack):9/9 ueot auto=@movedTo(*[manacost=10]|mystack):10/10 ueot auto=@movedTo(*[manacost=11]|mystack):11/11 ueot auto=@movedTo(*[manacost=12]|mystack):12/12 ueot auto=@movedTo(*[manacost=13]|mystack):13/13 ueot auto=@movedTo(*[manacost=14]|mystack):14/14 ueot auto=@movedTo(*[manacost=15]|mystack):15/15 ueot auto=@movedTo(*[manacost=16]|mystack):16/16 ueot text=Whenever you cast a spell, Manaplasm gets +X/+X until end of turn, where X is that spell's mana value. mana={2}{G} type=Creature subtype=Ooze power=1 toughness=1 [/card] [card] name=Manaweft Sliver auto=lord(sliver|mybattlefield) transforms((,newability[{t}:add{g}],newability[{t}:add{r}],newability[{t}:add{u}],newability[{t}:add{b}],newability[{t}:add{w}])) text=Sliver creatures you control have "{T}: Add one mana of any color to your mana pool." mana={1}{G} type=Creature subtype=Sliver power=1 toughness=1 [/card] [card] name=Mangara of Corondor auto={T}:moveTo(exile) all(this) && moveTo(exile) target(*) text={T}: Exile Mangara of Corondor and target permanent. mana={1}{W}{W} type=Legendary Creature subtype=Human Wizard power=1 toughness=1 [/card] [card] name=Mangara's Blessing auto=life:5 controller autograveyard=while(restriction{discardbyopponent}) life:2 controller autograveyard=@each my endofturn restriction{discardbyopponent}:moveto(ownerhand) autoexile=while(restriction{discardbyopponent}) life:2 controller text=You gain 5 life. -- When a spell or ability an opponent controls causes you to discard Mangara's Blessing, you gain 2 life, and you return Mangara's Blessing from your graveyard to your hand at the beginning of the next end step. mana={2}{W} type=Instant [/card] [card] name=Mangara's Equity auto=upcost[{1}{W}] sacrifice auto=choice name(choose black) transforms((,newability[@damageof(player) from(creature[black]|*):damage:thatmuch all(trigger[from])],newability[@damaged(creature[white]|mybattlefield) from(creature[black]|*):damage:thatmuch all(trigger[from])])) forever auto=choice name(choose red) transforms((,newability[@damageof(player) from(creature[red]|*):damage:thatmuch all(trigger[from])],newability[@damaged(creature[white]|mybattlefield) from(creature[red]|*):damage:thatmuch all(trigger[from])])) forever text=As Mangara's Equity enters the battlefield, choose black or red. -- At the beginning of your upkeep, sacrifice Mangara's Equity unless you pay {1}{W}. -- Whenever a creature of the chosen color deals damage to you or a white creature you control, Mangara's Equity deals that much damage to that creature. mana={1}{W}{W} type=Enchantment [/card] [card] name=Maniacal Rage target=creature auto=2/2 auto=cantblock text=Enchant creature -- Enchanted creature gets +2/+2 and can't block. mana={1}{R} type=Enchantment subtype=Aura [/card] [card] name=Manic Scribe auto=deplete:3 opponent auto=@each opponent upkeep restriction{delirium}:deplete:3 opponent text=When Manic Scribe enters the battlefield, each opponent puts the top three cards of his or her library into his or her graveyard. -- Delirium At the beginning of each opponent's upkeep, if there are four or more card types among cards in your graveyard, that player puts the top three cards of his or her library into his or her graveyard. mana={1}{U} type=Creature subtype=Human Wizard power=0 toughness=3 [/card] [card] name=Manic Vandal auto=destroy target(artifact) text=When Manic Vandal enters the battlefield, destroy target artifact. mana={2}{R} type=Creature subtype=Human Warrior power=2 toughness=2 [/card] [card] name=Manipulate Fate aicode=activate target(<3>*|mylibrary) moveto(exile) auto=name(exile cards) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose cards) target(<3>*|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(exile)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend auto=draw:1 controller text=Search your library for three cards, exile them, then shuffle your library. -- Draw a card. mana={1}{U} type=Sorcery [/card] [card] name=Mannichi, the Fevered Dream auto={1}{R}:all(creature) swap ueot text={1}{R}: Switch each creature's power and toughness until end of turn. mana={2}{R} type=Legendary Creature subtype=Spirit power=1 toughness=2 [/card] [card] name=Manor Gargoyle abilities=defender auto=while(restriction{hasdefender}) indestructible auto={1}:name(loses defender) transforms((,newability[-defender],newability[flying])) ueot text=Defender -- Manor Gargoyle is indestructible as long as it has defender. -- {1}: Until end of turn, Manor Gargoyle loses defender and gains flying. mana={5} type=Artifact Creature subtype=Gargoyle power=4 toughness=4 [/card] [card] name=Manor Skeleton abilities=haste auto={1}{B}:regenerate text=Haste -- {1}{B}: Regenerate Manor Skeleton. mana={1}{B} type=Creature subtype=Skeleton power=1 toughness=1 [/card] [card] name=Man-o'-War auto=moveTo(ownerhand) target(creature) text=When Man-o'-War enters the battlefield, return target creature to its owner's hand. mana={2}{U} type=Creature subtype=Jellyfish power=2 toughness=2 [/card] [card] name=Manriki-Gusari auto={1}:equip auto=teach(creature) 1/2 auto=teach(creature) {T}:destroy target(equipment) text=Equipped creature gets +1/+2 and has "{T}: Destroy target Equipment." -- Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) mana={2} type=Artifact subtype=Equipment [/card] [card] name=Manta Ray abilities=islandhome auto=cantbeblockedby(creature[-blue]) text=Manta Ray can't attack unless defending player controls an Island. -- Manta Ray can't be blocked except by blue creatures. -- When you control no Islands, sacrifice Manta Ray. mana={1}{U}{U} type=Creature subtype=Fish power=3 toughness=3 [/card] [card] name=Manta Riders auto={U}:flying text={U}: Manta Riders gains flying until end of turn. mana={U} type=Creature subtype=Merfolk power=1 toughness=1 [/card] [card] name=Mantis Engine auto={2}:flying auto={2}:first strike text={2}: Mantis Engine gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.) -- {2}: Mantis Engine gains first strike until end of turn. (It deals combat damage before creatures without first strike.) mana={5} type=Artifact Creature subtype=Insect power=3 toughness=3 [/card] [card] name=Mantis Rider abilities=flying,vigilance,haste text=Flying,vigilance,haste mana={U}{R}{W} type=Creature subtype=Human Monk power=3 toughness=3 [/card] [card] name=Mantle of Leadership abilities=flash target=Creature auto=@movedTo(creature|battlefield):2/2 ueot text=Flash (You may cast this spell any time you could cast an instant.) -- Enchant creature -- Whenever a creature enters the battlefield, enchanted creature gets +2/+2 until end of turn. mana={1}{W} type=Enchantment subtype=Aura [/card] [card] name=Mantle of Webs target=creature auto=teach(creature) 1/3 auto=teach(creature) reach text=Enchant creature -- Enchanted creature gets +1/+3 and has reach. (It can block creatures with flying.) mana={1}{G} type=Enchantment subtype=Aura [/card] [card] name=Map the Wastes aicode=activate moveTo(myBattlefield) and!(tap(noevent))! target(land[basic]|myLibrary) auto=name(search card) reveal:plibrarycount optionone name(choose card) target(land[basic]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield) and!(tap(noevent))!)! afterrevealedend revealend auto=ability$!name(Bolster) notatarget(creature[toughness=toughness:lowest:creature:mybattlefield]|mybattlefield) counter(1/1)!$ controller text=Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library. -- Bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.) mana={2}{G} type=Sorcery [/card] [card] name=Marang River Prowler abilities=cantblock,unblockable autograveyard=aslongas(*[black;green]|myBattlefield) CanPlayFromGraveyard text=Marang River Prowler can't block and can't be blocked. -- You may cast Marang River Prowler from your graveyard as long as you control a black or green permanent. mana={2}{U} type=Creature subtype=Human Rogue power=2 toughness=1 [/card] [card] name=Marang River Skeleton facedown={3} autofacedown={3}{B}:morph autofaceup=counter(1/1) auto={B}:regenerate text={B}: Regenerate Marang River Skeleton. -- Megamorph {3}{B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) mana={1}{B} type=Creature subtype=Skeleton power=1 toughness=1 [/card] [card] name=Marauding Knight abilities=protection from white auto=foreach(Plains|opponentBattlefield) 1/1 text=Protection from white -- Marauding Knight gets +1/+1 for each Plains your opponents control. mana={2}{B}{B} type=Creature subtype=Phyrexian Zombie Knight power=2 toughness=2 [/card] [card] name=Marauding Maulhorn abilities=mustattack auto=aslongas(Advocate of the Beast|mybattlefield)transforms((,newability[-mustattack])) text=Maurading Maulhorn attacks each combat if able unless you control a creature named Advocate of the Beast. mana={2}{R}{R} type=Creature subtype=Beast power=5 toughness=3 [/card] [card] name=Maraxus of Keld anyzone=type:*[-tapped&-enchantment;-tapped&-planeswalker]/type:*[-tapped&-enchantment;-tapped&-planeswalker] cdaactive text=Maraxus of Keld's power and toughness are each equal to the number of untapped artifacts, creatures, and lands you control. mana={4}{R}{R} type=Legendary Creature subtype=Human Warrior power=* toughness=* [/card] [card] name=Marble Chalice auto={T}:life:1 text={T}: You gain 1 life. mana={2}{W} type=Artifact [/card] [card] name=Marble Diamond auto=tap(noevent) auto={T}:Add{W} text=Marble Diamond enters the battlefield tapped. -- {T}: Add {W} to your mana pool. mana={2} type=Artifact [/card] [card] name=Marble Titan auto=lord(creature[power>=3]) doesnotuntap text=Creatures with power 3 or greater don't untap during their controllers' untap steps. mana={3}{W} type=Creature subtype=Giant power=3 toughness=3 [/card] [card] name=March of Souls auto=@movedto(creature|mygraveyard):_SPIRITTOKEN_ auto=@movedto(creature|opponentgraveyard):_SPIRITTOKEN_ opponent auto=destroy all(creature) text=Destroy all creatures. They can't be regenerated. For each creature destroyed this way, its controller puts a 1/1 white Spirit creature token with flying onto the battlefield. mana={4}{W} type=Sorcery [/card] [card] name=March of the Machines auto=lord(artifact[-creature]) transforms((creature,newability[manacost/manacost])) mana={3}{U} type=Enchantment text=Each noncreature artifact is an artifact creature with power and toughness each equal to its mana value. (Equipment that's a creature can't equip a creature.) [/card] [card] name=March of the Returned target=creature|mygraveyard auto=moveTo(ownerhand) text=Return up to two target creature cards from your graveyard to your hand. mana={3}{B} type=Sorcery [/card] [card] name=Marchesa, the Black Rose abilities=dethrone auto=lord(creature|mybattlefield) dethrone auto=@movedto(graveyard) from(creature[counter{1/1.1}]|mybattlefield):all(trigger[to]) transforms((,haste,newability[@my next endofturn:moveTo(mybattlefield)])) forever text=Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.) -- Other creatures you control have dethrone. -- Whenever a creature you control with a +1/+1 counter on it dies, return that card to the battlefield under your control at the beginning of the next end step. mana={1}{U}{B}{R} type=Legendary Creature subtype=Human Wizard power=3 toughness=3 [/card] [card] name=Marchesa's Emissary abilities=dethrone,opponentshroud text=Hexproof (This creature can't be the target of spells or abilities your opponents control.) -- Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.) mana={3}{U} type=Creature subtype=Human Rogue power=2 toughness=2 [/card] [card] name=Marchesa's Infiltrator abilities=dethrone auto=@combatdamaged(player) from(this):draw:1 controller text=Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.) -- Whenever Marchesa's Infiltrator deals combat damage to a player, draw a card. mana={2}{U} type=Creature subtype=Human Rogue power=1 toughness=1 [/card] [card] name=Marchesa's Smuggler abilities=dethrone auto={1}{u}{r}:target(creature|mybattlefield) transforms((,newability[haste ueot],newability[unblockable ueot])) ueot text=Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.) -- {1}{U}{R}: Target creature you control gains haste until end of turn and can't be blocked this turn. mana={U}{R} type=Creature subtype=Human Rogue power=1 toughness=1 [/card] [card] name=Mardu Ascendancy auto=@combat(attacking) source(creature[-token]|myBattlefield):token(Goblin Token,Creature Goblin,1/1,red,battleready) auto={S}:all(creature|myBattlefield) 0/3 ueot text=Enchantment. -- Whenever a nontoken creature you control attacks, put a 1/1 red Goblin creature token onto the battlefield tapped and attacking. -- Sacrifice Mardu Ascendancy: Creatures you control get +0/+3 until end of turn. mana={R}{W}{B} type=Enchantment [/card] [card] name=Mardu Banner auto={T}: Add{R} auto={T}: Add{W} auto={T}: Add{B} auto={R}{W}{B}{T}{S}:draw:1 controller text={T}: Add {R},{W} or {B} to your mana pool. -- {R}{W}{B}, {T}, Sacrifice Mardu Banner: Draw a card. mana={3} type=Artifact [/card] [card] name=Mardu Blazebringer auto=_ATTACKING_phaseaction[combatends,sourceinplay] sacrifice auto=@combat(blocking) source(this):phaseaction[combatends,sourceinplay] sacrifice text=When Mardu Blazebringer attacks or blocks, sacrifice it at end of combat. mana={2}{R} type=Creature subtype=Ogre Warrior power=4 toughness=4 [/card] [card] name=Mardu Charm aicode=activate reject notatarget(*[-creature;-land]|targetedpersonshand) auto=choice name(4 Damage) damage:4 target(creature) auto=choice name(2 Warrior tokens) token(Warrior,Creature Warrior,1/1,white) and!( transforms((,newability[first strike ueot])) )!*2 auto=choice name(discard opponent) target(opponent) reveal:type:*:targetedpersonshand revealzone(targetedpersonshand) optionone name(choose discards) notatarget(<1>*|reveal) transforms((,newability[moveto(ownerhand) all(other *|reveal)],newability[moveto(ownerhand) and!(reject)!])) ueot optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerhand) and!( all(*|reveal) moveto(ownerhand) )! optiontwoend revealend text=Choose one: -- Mardu Charm deals 4 damage to target creature. -- Put two 1/1 white Warrior creature tokens onto the battlefield. They gain first strike until end of turn. -- Target opponent reveals his or her hand. You choose a noncreature, nonland card from it. That player discards that card. mana={R}{W}{B} type=Instant [/card] [card] name=Mardu Hateblade auto={B}:deathtouch ueot text={B}: Mardu Hateblade gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.) mana={W} type=Creature subtype=Human Warrior power=1 toughness=1 [/card] [card] name=Mardu Heart-Piercer auto=if raid then damage:2 target(creature,player) text=Raid -- When Mardu Heart-Piercer enters the battlefield, if you attacked with a creature this turn, Mardu Heart-Piercer deals 2 damage to target creature or player. mana={3}{R} type=Creature subtype=Human Archer power=2 toughness=3 [/card] [card] name=Mardu Hordechief auto=if raid then token(Warrior,Creature Warrior,1/1,white) text=Raid - When Mardu Hordechief enters the battlefield, if you attacked with a creature this turn, put a 1/1 white Warrior creature token onto the battlefield. mana={2}{W} type=Creature subtype=Human Warrior power=2 toughness=3 [/card] [card] name=Mardu Roughrider auto=_ATTACKING_cantblock target(creature) ueot text=Whenever Mardu Roughrider attacks, target creature can't block this turn. mana={2}{R}{W}{B} type=Creature subtype=Orc Warrior power=5 toughness=4 [/card] [card] name=Mardu Runemark target=creature auto=2/2 auto=aslongas(*[white;black]|mybattlefield):teach(creature) first strike text=Enchant creature. -- Enchanted creature gets +2/+2. -- Enchanted creature has first strike as long as you control a white or black permanent. mana={2}{R} type=Enchantment subtype=Aura [/card] [card] name=Mardu Scout other={1}{R} name(Dash) auto=if paid(alternative) then transforms((,newability[haste],newability[phaseaction[endofturn sourceinplay] moveto(ownerhand) all(this)])) forever text=Dash {1}{R} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.) mana={R}{R} type=Creature subtype=Goblin Scout power=3 toughness=1 [/card] [card] name=Mardu Shadowspear auto=_ATTACKING_life:-1 opponent other={1}{B} name(Dash) auto=if paid(alternative) then transforms((,newability[haste],newability[phaseaction[endofturn sourceinplay] moveto(ownerhand) all(this)])) forever text=Whenever Mardu Shadowspear attacks, each opponent loses 1 life. -- Dash {1}{B} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.) mana={B} type=Creature subtype=Human Warrior power=1 toughness=1 [/card] [card] name=Mardu Skullhunter auto=tap(noevent) auto=if raid then target(opponent) ability$!name(discard) target(*|myhand) reject!$ targetedplayer text=Mardu Skullhunter enters the battlefield tapped. -- Raid - When Mardu Skullhunter enters the battlefield, if you attacked with a creature this turn, target opponent discards a card. mana={1}{B} type=Creature subtype=Human Warrior power=2 toughness=1 [/card] [card] name=Mardu Strike Leader auto=_ATTACKING_token(Warrior,Creature Warrior,2/1,black) controller other={3}{B} name(Dash) auto=if paid(alternative) then transforms((,newability[haste],newability[phaseaction[endofturn sourceinplay] moveto(ownerhand) all(this)])) forever text=Whenever Mardu Strike Leader attacks, put a 2/1 black Warrior creature token onto the battlefield. -- Dash {3}{B} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.) mana={2}{B} type=Creature subtype=Human Warrior power=3 toughness=2 [/card] [card] name=Mardu Warshrieker auto=if raid then Add{R}{W}{B} text=Raid - When Mardu Warshrieker enters the battlefield, if you attacked with a creature this turn, add {R}{W}{B} to your mana pool. mana={3}{R} type=Creature subtype=Orc Shaman power=3 toughness=3 [/card] [card] name=Mardu Woe-Reaper auto=may moveTo(Exile) target(creature|graveyard) && life:1 controller auto=@movedTo(warrior|myBattlefield):may moveTo(Exile) target(creature|graveyard) && life:1 controller text=Whenever Mardu Woe-Reaper or another Warrior enters the battlefield under your control, you may exile target creature card from a graveyard. If you do, you gain 1 life. mana={W} type=Creature subtype=Human Warrior power=2 toughness=1 [/card] [card] name=Marhault Elsdragon auto=rampage(1/1,1) text=Rampage 1 (Whenever this creature becomes blocked, it gets +1/+1 until end of turn for each creature blocking it beyond the first.) mana={3}{R}{R}{G} type=Legendary Creature subtype=Elf Warrior power=4 toughness=6 [/card] [card] name=Marionette Master auto=_FABRICATE_(3) auto=@movedto(artifact|graveyard) from(mybattlefield):life:-power target(opponent) text=Fabricate 3 (When this creature enters the battlefield, put three +1/+1 counters on it or create three 1/1 colorless Servo artifact creature tokens.) -- Whenever an artifact you control is put into a graveyard from the battlefield, target opponent loses life equal to Marionette Master's power. mana={4}{B}{B} type=Creature subtype=Human Artificer power=1 toughness=3 [/card] [card] name=Marisi's Twinclaws abilities=double strike text=Double strike mana={2}{RW}{G} type=Creature subtype=Cat Warrior power=2 toughness=4 [/card] [card] name=Maritime Guard mana={1}{U} type=Creature subtype=Merfolk Soldier power=1 toughness=3 [/card] [card] name=Marjhan abilities=islandhome,doesnotuntap auto={U}{U}{S(creature|myBattlefield)}:untap myUpkeepOnly auto={U}{U}:damage:1 target(creature[attacking;-flying]) && -1/0 all(this) text=Marjhan doesn't untap during your untap step. -- Marjhan can't attack unless defending player controls an Island. -- When you control no Islands, sacrifice Marjhan. -- {U}{U}, Sacrifice a creature: Untap Marjhan. Activate this ability only during your upkeep. -- {U}{U}: Marjhan gets -1/-0 until end of turn and deals 1 damage to target attacking creature without flying. mana={5}{U}{U} type=Creature subtype=Leviathan power=8 toughness=8 [/card] [card] name=Mark of Asylum auto=preventallnoncombatdamage to(creature|myBattlefield) text=Prevent all noncombat damage that would be dealt to creatures you control. mana={1}{W} type=Enchantment [/card] [card] name=Mark of Fury target=creature auto=haste auto=@each endofturn:moveTo(ownerhand) all(this) text=Enchant creature -- Enchanted creature has haste. -- At the beginning of the end step, return Mark of Fury to its owner's hand. mana={R} type=Enchantment subtype=Aura [/card] [card] name=Mark of Mutiny target=creature auto=counter(1/1) auto=moveto(mybattlefield) and!(transforms((,newability[phaseaction[endofturn sourceinplay] moveTo(previousbattlefield)],newability[untap],haste)) ueot)! text=Gain control of target creature until end of turn. Put a +1/+1 counter on it and untap it. That creature gains haste until end of turn. mana={2}{R} type=Sorcery [/card] [card] name=Mark of Sakiko target=creature auto=@combatdamaged(player) from(mytgt):all(trigger[from]) thisforeach(variable{thatmuch}>0) add{G} doesntempty text=Enchant creature -- Enchanted creature has "Whenever this creature deals combat damage to a player, add that much {G} to your mana pool. Until end of turn, this mana doesn't empty from your mana pool as steps and phases end." mana={1}{G} type=Enchantment subtype=Aura [/card] [card] name=Mark of the Oni target=creature alias=1194 auto=@each endofturn restriction{type(demon|mybattlefield)~lessthan~1}:sacrifice all(this) text=Enchant creature -- You control enchanted creature. -- At the beginning of the end step, if you control no Demons, sacrifice Mark of the Oni. mana={2}{B} type=Enchantment subtype=Aura [/card] [card] name=Mark of the Vampire target=creature auto=2/2 auto=teach(creature) lifelink text=Enchant creature -- Enchanted creature gets +2/+2 and has lifelink. (Damage dealt by the creature also causes its controller to gain that much life.) mana={3}{B} type=Enchantment subtype=Aura [/card] [card] name=Marked by Honor target=creature auto=teach(creature) 2/2 auto=teach(creature) vigilance text=Enchant creature -- Enchanted creature gets +2/+2 and has vigilance. (Attacking doesn't cause it to tap.) mana={3}{W} type=Enchantment subtype=Aura [/card] [card] name=Marker Beetles auto=_DIES_1/1 target(creature|battlefield) ueot auto={S}:draw:1 text=When Marker Beetles dies, target creature gets +1/+1 until end of turn. -- {2}, Sacrifice Marker Beetles: Draw a card. mana={1}{G}{G} type=Creature subtype=Insect power=2 toughness=3 [/card] [card] name=Market Festival target=land auto=teach(land) transforms((,newability[@tappedformana(this):chooseacolor add{chosencolor} chooseend],newability[@tappedformana(this):chooseacolor add{chosencolor} chooseend])) text=Whenever enchanted land is tapped for mana, its controller adds two mana in any combination of colors to his or her mana pool (in addition to the mana the land produces). mana={3}{G} type=Enchantment subtype=Aura [/card] [card] name=Markov Blademaster abilities=double strike auto=@combatdamaged(player) from(this):counter(1/1) text=Double strike -- Whenever Markov Blademaster deals combat damage to a player, put a +1/+1 counter on it. mana={1}{R}{R} type=Creature subtype=Vampire Warrior power=1 toughness=1 [/card] [card] name=Markov Crusader abilities=lifelink auto=aslongas(other Vampire|myBattlefield) haste text=Lifelink -- Markov Crusader has haste as long as you control another Vampire. mana={4}{B} type=Creature subtype=Vampire Knight power=4 toughness=3 [/card] [card] name=Markov Dreadknight abilities=flying auto={2}{B}{D(*|myhand)}:counter(1/1,2) text=Flying -- {2}{B}, Discard a card: Put two +1/+1 counters on Markov Dreadknight. mana={3}{B}{B} type=Creature subtype=Vampire Knight power=3 toughness=3 [/card] [card] name=Markov Patrician abilities=lifelink text=Lifelink mana={2}{B} type=Creature subtype=Vampire power=3 toughness=1 [/card] [card] name=Markov Warlord abilities=haste auto=cantblock target(creature) ueot text=Haste -- When Markov Warlord enters the battlefield, up to two target creatures can't block this turn. mana={5}{R} type=Creature subtype=Vampire Warrior power=4 toughness=4 [/card] [card] name=Markov's Servant backside=Chosen of Markov color=black type=Creature subtype=Vampire power=4 toughness=4 [/card] [card] name=Maro anyzone=type:*:myhand/type:*:myhand cdaactive text=Maro's power and toughness are each equal to the number of cards in your hand. mana={2}{G}{G} type=Creature subtype=Elemental power=* toughness=* [/card] [card] name=Marrow Bats abilities=flying auto={L:4}:regenerate text=Flying -- Pay 4 life: Regenerate Marrow Bats. mana={4}{B} type=Creature subtype=Bat Skeleton power=4 toughness=1 [/card] [card] name=Marrow Chomper auto=may target(other creature|mybattlefield) sacrifice && counter(1/1,2) all(this) && life:2 mana={3}{B}{G} type=Creature subtype=Zombie Lizard text=Devour 2 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with twice that many +1/+1 counters on it.) -- When Marrow Chomper enters the battlefield, you gain 2 life for each creature it devoured. power=3 toughness=3 [/card] [card] name=Marrow Shards auto=damage:1 all(creature[attacking]) text=({p(W)} may be paid for with either {W} or 2 life.) -- Marrow Shards deals 1 damage to each attacking creature. color=white mana={p(W)} type=Instant [/card] [card] name=Marrow-Gnawer auto={T}{S(rat|myBattlefield)}:foreach(rat|myBattlefield) token(Rat,Creature Rat,1/1,black) auto=lord(rat) fear text=Rat creatures have fear. (They can't be blocked except by artifact creatures and/or black creatures.) -- {T}, Sacrifice a Rat: Put X 1/1 black Rat creature tokens onto the battlefield, where X is the number of Rats you control. mana={3}{B}{B} type=Legendary Creature subtype=Rat Rogue power=2 toughness=3 [/card] [card] name=Marsh Boa abilities=swampwalk text=Swampwalk mana={G} type=Creature subtype=Snake power=1 toughness=1 [/card] [card] name=Marsh Casualties kicker={3} auto=all(creature|opponentBattlefield) -1/-1 ueot auto=if paid(kicker) then all(creature|opponentBattlefield) -1/-1 ueot text=Kicker {3} (You may pay an additional {3} as you cast this spell.) -- Creatures target player controls get -1/-1 until end of turn. If Marsh Casualties was kicked, those creatures get -2/-2 until end of turn instead. mana={B}{B} type=Sorcery [/card] [card] name=Marsh Crocodile auto=name(bounce) notatarget(creature[blue;black]|myBattlefield) transforms((,newability[moveto(ownerhand)],newability[ability$!name(discard) notatarget(*|myhand) reject!$ controller],newability[ability$!name(discard) notatarget(*|myhand) reject!$ opponent])) oneshot text=When Marsh Crocodile enters the battlefield, return a blue or black creature you control to its owner's hand. -- When Marsh Crocodile enters the battlefield, each player discards a card. mana={2}{U}{B} type=Creature subtype=Crocodile power=4 toughness=4 [/card] [card] name=Marsh Flats auto={T}{L:1}{S}:moveTo(myBattlefield) target(*[swamp;plains]|myLibrary) text={T}, Pay 1 life, Sacrifice Marsh Flats: Search your library for a Plains or Swamp card and put it onto the battlefield. Then shuffle your library. type=Land [/card] [card] name=Marsh Flitter abilities=flying auto=token(Goblin Rogue,Creature Goblin Rogue,1/1,black)*2 auto={S(goblin|myBattlefield)}:transforms((,setpower=3,settoughness=3)) ueot text=Flying -- When Marsh Flitter enters the battlefield, put two 1/1 black Goblin Rogue creature tokens onto the battlefield. -- Sacrifice a Goblin: Marsh Flitter becomes 3/3 until end of turn. mana={3}{B} type=Creature subtype=Faerie Rogue power=1 toughness=1 [/card] [card] name=Marsh Gas auto=all(creature) -2/-0 ueot text=All creatures get -2/-0 until end of turn. mana={B} type=Instant [/card] [card] name=Marsh Goblins abilities=swampwalk text=Swampwalk mana={B}{R} type=Creature subtype=Goblin power=1 toughness=1 [/card] [card] name=Marsh Hulk facedown={3} autofacedown={6}{B}:morph autofaceup=counter(1/1) text=Megamorph {6}{B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) mana={4}{B}{B} type=Creature subtype=Zombie Ogre power=4 toughness=6 [/card] [card] name=Marsh Lurker auto={S(swamp|myBattlefield)}:fear text=Sacrifice a Swamp: Marsh Lurker gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.) mana={3}{B} type=Creature subtype=Beast power=3 toughness=2 [/card] [card] name=Marsh Threader abilities=swampwalk text=Swampwalk mana={1}{W} type=Creature subtype=Kor Scout power=2 toughness=1 [/card] [card] name=Marsh Viper abilities=poisontwotoxic text=Whenever Marsh Viper deals damage to an opponent, that player gets two poison counters. (A player with ten or more poison counters loses the game.) mana={3}{G} type=Creature subtype=Snake power=1 toughness=2 [/card] [card] name=Marshaling Cry abilities=cycling auto=all(creature|myBattlefield) 1/1 ueot auto=all(creature|myBattlefield) vigilance ueot autohand=__CYCLING__({2}) flashback={3}{W} text=Creatures you control get +1/+1 and gain vigilance until end of turn. -- Cycling {2} ({2}, Discard this card: Draw a card.) -- Flashback {3}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.) mana={1}{W}{W} type=Sorcery [/card] [card] name=Marshaling the Troops target=creature[-tapped]|myBattlefield auto=tap && life:4 text=Tap any number of untapped creatures you control. You gain 4 life for each creature tapped this way. mana={1}{G} type=Sorcery [/card] [card] name=Marshal's Anthem auto=if paid(kicker) then moveto(mybattlefield) target(creature|mygraveyard) auto=lord(creature|mybattlefield) 1/1 kicker=multi{1}{W} text=Multikicker {1}{W} (You may pay an additional {1}{W} any number of times as you cast this spell.) -- Creatures you control get +1/+1. -- When Marshal's Anthem enters the battlefield, return up to X target creature cards from your graveyard to the battlefield, where X is the number of times Marshal's Anthem was kicked. mana={2}{W}{W} type=Enchantment [/card] [card] name=Marshdrinker Giant auto=destroy target(island,swamp|opponentBattlefield) text=When Marshdrinker Giant enters the battlefield, destroy target Island or Swamp an opponent controls. mana={3}{G}{G} type=Creature subtype=Giant Warrior power=4 toughness=3 [/card] [card] name=Marshmist Titan autohand=affinity(type:manaB) reduce({1}) text=Marshmist Titan costs {X} less to cast, where X is your devotion to black. (Each {B} in the mana costs of permanents you control counts toward your devotion to black.) mana={6}{B} type=Creature subtype=Giant power=4 toughness=5 [/card] [card] name=Martial Coup auto=this(X>=5) destroy all(creature) auto=_SOLDIERTOKEN_ *X text=Put X 1/1 soldier creature tokens into play. If X is 5 or more, destroy all other creatures. mana={X}{W}{W} type=Sorcery [/card] [card] name=Martial Glory target=creature auto=3/0 ueot auto=target(creature) 0/3 ueot text=Target creature gets +3/+0 until end of turn. -- Target creature gets +0/+3 until end of turn. mana={R}{W} type=Instant [/card] [card] name=Martial Law auto=@each my upkeep restriction{type(creature|opponentBattlefield)~morethan~0}:name(detain) target(creature|opponentBattlefield) transforms((Detained,cantattack,cantpwattack,cantblock,noactivatedability)) uynt text=At the beginning of your upkeep, detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.) mana={2}{W}{W} type=Enchantment [/card] [card] name=Marton Stromgald auto=@combat(blocking) source(this):foreach(other creature[blocking]) all(other creature[blocking]) 1/1 ueot auto=_ATTACKING_foreach(other creature[attacking]) all(other creature[attacking]) 1/1 ueot text=Whenever Marton Stromgald attacks, other attacking creatures get +1/+1 until end of turn for each attacking creature other than Marton Stromgald. -- Whenever Marton Stromgald blocks, other blocking creatures get +1/+1 until end of turn for each blocking creature other than Marton Stromgald. mana={2}{R}{R} type=Legendary Creature subtype=Human Knight power=1 toughness=1 [/card] [card] name=Martyred Rusalka auto={W}{S(creature|myBattlefield)}:cantattack && cantpwattack target(creature) text={W}, Sacrifice a creature: Target creature can't attack this turn. mana={W} type=Creature subtype=Spirit power=1 toughness=1 [/card] [card] name=Martyr's Cry auto=@movedto(creature[white]|exile) from(mybattlefield):draw:1 controller auto=@movedto(creature[white]|exile) from(opponentbattlefield):draw:1 opponent auto=moveTo(exile) all(creature[white]) text=Exile all white creatures. For each creature exiled this way, its controller draws a card. mana={W}{W} type=Sorcery [/card] [card] name=Martyrs' Tomb auto={L:2}:prevent:1 target(creature) text=Pay 2 life: Prevent the next 1 damage that would be dealt to target creature this turn. mana={2}{W}{B} type=Enchantment [/card] [card] name=Masako the Humorless abilities=flash auto=lord(creature[tapped]|mybattlefield) canblocktapped text=Flash -- Tapped creatures you control can block as though they were untapped. mana={2}{W} type=Legendary Creature subtype=Human Advisor power=2 toughness=1 [/card] [card] name=Mask of Avacyn auto={3}:equip auto=teach(creature) opponentshroud auto=teach(creature) 1/2 text=Equipped creature gets +1/+2 and has hexproof. -- Equip {3} mana={2} type=Artifact subtype=Equipment [/card] [card] name=Mask of Intolerance auto=@each my upkeep restriction{type(plains|mybattlefield)~morethan~0,type(island|mybattlefield)~morethan~0,type(swamp|mybattlefield)~morethan~0,type(mountain|mybattlefield)~morethan~0,type(forest|mybattlefield)~lessthan~1}:damage:3 controller auto=@each my upkeep restriction{type(plains|mybattlefield)~morethan~0,type(island|mybattlefield)~morethan~0,type(swamp|mybattlefield)~morethan~0,type(mountain|mybattlefield)~lessthan~1,type(forest|mybattlefield)~morethan~0}:damage:3 controller auto=@each my upkeep restriction{type(plains|mybattlefield)~morethan~0,type(island|mybattlefield)~morethan~0,type(swamp|mybattlefield)~lessthan~1,type(mountain|mybattlefield)~morethan~0,type(forest|mybattlefield)~morethan~0}:damage:3 controller auto=@each my upkeep restriction{type(plains|mybattlefield)~morethan~0,type(island|mybattlefield)~lessthan~1,type(swamp|mybattlefield)~morethan~0,type(mountain|mybattlefield)~morethan~0,type(forest|mybattlefield)~morethan~0}:damage:3 controller auto=@each my upkeep restriction{type(plains|mybattlefield)~lessthan~1,type(island|mybattlefield)~morethan~0,type(swamp|mybattlefield)~morethan~0,type(mountain|mybattlefield)~morethan~0,type(forest|mybattlefield)~morethan~0}:damage:3 controller auto=@each my upkeep restriction{type(plains|mybattlefield)~morethan~0,type(island|mybattlefield)~morethan~0,type(swamp|mybattlefield)~morethan~0,type(mountain|mybattlefield)~morethan~0,type(forest|mybattlefield)~morethan~0}:damage:3 controller auto=@each opponent upkeep restriction{type(plains|opponentbattlefield)~morethan~0,type(island|opponentbattlefield)~morethan~0,type(swamp|opponentbattlefield)~morethan~0,type(mountain|opponentbattlefield)~morethan~0,type(forest|opponentbattlefield)~lessthan~1}:damage:3 opponent auto=@each opponent upkeep restriction{type(plains|opponentbattlefield)~morethan~0,type(island|opponentbattlefield)~morethan~0,type(swamp|opponentbattlefield)~morethan~0,type(mountain|opponentbattlefield)~lessthan~1,type(forest|opponentbattlefield)~morethan~0}:damage:3 opponent auto=@each opponent upkeep restriction{type(plains|opponentbattlefield)~morethan~0,type(island|opponentbattlefield)~morethan~0,type(swamp|opponentbattlefield)~lessthan~1,type(mountain|opponentbattlefield)~morethan~0,type(forest|opponentbattlefield)~morethan~0}:damage:3 opponent auto=@each opponent upkeep restriction{type(plains|opponentbattlefield)~morethan~0,type(island|opponentbattlefield)~lessthan~1,type(swamp|opponentbattlefield)~morethan~0,type(mountain|opponentbattlefield)~morethan~0,type(forest|opponentbattlefield)~morethan~0}:damage:3 opponent auto=@each opponent upkeep restriction{type(plains|opponentbattlefield)~lessthan~1,type(island|opponentbattlefield)~morethan~0,type(swamp|opponentbattlefield)~morethan~0,type(mountain|opponentbattlefield)~morethan~0,type(forest|opponentbattlefield)~morethan~0}:damage:3 opponent auto=@each opponent upkeep restriction{type(plains|opponentbattlefield)~morethan~0,type(island|opponentbattlefield)~morethan~0,type(swamp|opponentbattlefield)~morethan~0,type(mountain|opponentbattlefield)~morethan~0,type(forest|opponentbattlefield)~morethan~0}:damage:3 opponent text=At the beginning of each player's upkeep, if there are four or more basic land types among lands that player controls, Mask of Intolerance deals 3 damage to him or her. mana={2} type=Artifact [/card] [card] name=Mask of Law and Grace target=creature auto=protection from black auto=protection from red text=Enchant creature -- Enchanted creature has protection from black and from red. mana={W} type=Enchantment subtype=Aura [/card] [card] name=Mask of Memory auto=@damaged(player) from(mytgt):may draw:2 && transforms((,newability[target(*|myhand) reject])) forever text=Whenever equipped creature deals combat damage to a player, you may draw two cards. If you do, discard a card. -- Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.) auto={1}:equip mana={2} type=Artifact subtype=Equipment [/card] [card] name=Mask of Riddles auto={2}:equip auto=teach(creature) fear auto=@combatdamaged(player) from(mytgt):may draw:1 controller text=Equipped creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.) -- Whenever equipped creature deals combat damage to a player, you may draw a card. -- Equip {2} mana={U}{B} type=Artifact subtype=Equipment [/card] [card] name=Mask of the Mimic target=creature[-token] auto=transforms((,newability[moveTo(myBattlefield) target(creature[share!name!|mylibrary)])) ueot text=As an additional cost to cast Mask of the Mimic, sacrifice a creature. -- Search your library for a card with the same name as target nontoken creature and put that card onto the battlefield. Then shuffle your library. mana={U}{S(creature|mybattlefield)} type=Instant [/card] [card] name=Masked Admirers auto=draw:1 autograveyard=@movedto(creature|mystack):pay({G}{G}) moveto(ownerhand) text=When Masked Admirers enters the battlefield, draw a card. -- Whenever you cast a creature spell, you may pay {G}{G}. If you do, return Masked Admirers from your graveyard to your hand. mana={2}{G}{G} type=Creature subtype=Elf Shaman power=3 toughness=2 [/card] [card] name=Masked Gorgon auto=lord(creature[green;white]) protection from(gorgon) auto=aslongas(*|mygraveyard) protection from white >6 auto=aslongas(*|mygraveyard) protection from green >6 text=Green creatures and white creatures have protection from Gorgons. -- Threshold - Masked Gorgon has protection from green and from white as long as seven or more cards are in your graveyard. mana={4}{B} type=Creature subtype=Gorgon power=5 toughness=5 [/card] [card] name=Mass Appeal auto=draw:type:human:mybattlefield controller text=Draw a card for each Human you control. mana={2}{U} type=Sorcery [/card] [card] name=Mass Calcify auto=destroy all(creature[-white]) text=Destroy all nonwhite creatures. mana={5}{W}{W} type=Sorcery [/card] [card] name=Mass Hysteria auto=lord(creature) haste text=All creatures have haste. mana={R} type=Enchantment [/card] [card] name=Mass Mutiny target=creature|opponentbattlefield auto=moveto(mybattlefield) and!(transforms((,newability[phaseaction[endofturn sourceinplay] moveTo(previousbattlefield)],newability[untap],haste)) ueot)! text=For each opponent, gain control of up to one target creature that player controls until end of turn. Untap those creatures. They gain haste until end of turn. mana={3}{R}{R} type=Sorcery [/card] [card] name=Mass of Ghouls mana={3}{B}{B} type=Creature subtype=Zombie Warrior power=5 toughness=3 [/card] [card] name=Mass Polymorph auto=count(type:creature:mybattlefield) auto=all(creature|mybattlefield) moveto(exile) auto=Reveal:countedamount revealzone(mylibrary) revealuntil(creature|mylibrary) optionone all(creature|myreveal) moveto(mybattlefield) optiononeend optiontwo choice name(Shuffle) all(*|myreveal) bottomoflibrary && shuffle controller optiontwoend revealend text=Exile all creatures you control, then reveal cards from the top of your library until you reveal that many creature cards. Put all creature cards revealed this way onto the battlefield, then shuffle the rest of the revealed cards into your library. mana={5}{U} type=Sorcery [/card] [card] name=Massacre Wurm auto=all(creature|opponentbattlefield) -2/-2 ueot auto=@movedTo(graveyard) from(creature|opponentbattlefield):life:-2 opponent text=When Massacre Wurm enters the battlefield, creatures your opponents control get -2/-2 until end of turn. -- Whenever a creature an opponent controls dies, that player loses 2 life. mana={3}{B}{B}{B} type=Creature subtype=Phyrexian Wurm power=6 toughness=5 [/card] [card] name=Massacre auto=all(creature) -2/-2 ueot other={0} name(Cast without Paying its Mana Cost) otherrestriction=type(plains|opponentbattlefield)~morethan~0,type(swamp|mybattlefield)~morethan~0 text=If an opponent controls a Plains and you control a Swamp, you may cast Massacre without paying its mana cost. -- All creatures get -2/-2 until end of turn. mana={2}{B}{B} type=Sorcery [/card] [card] name=Massive Raid target=creature,player auto=damage:type:creature:mybattlefield text=Massive Raid deals damage to target creature or player equal to the number of creatures you control. mana={1}{R}{R} type=Instant [/card] [card] name=Master Apothecary auto={T(cleric|mybattlefield)}:prevent:2 target(creature,player) text=Tap an untapped Cleric you control: Prevent the next 2 damage that would be dealt to target creature or player this turn. mana={W}{W}{W} type=Creature subtype=Human Cleric power=2 toughness=2 [/card] [card] name=Master Biomancer auto=@movedTo(other creature|mybattlefield):all(trigger) becomes(Mutant) forever && thisforeach(power) counter(1/1) all(trigger) text=Each other creature you control enters the battlefield with a number of additional +1/+1 counters on it equal to Master Biomancer's power and as a Mutant in addition to its other types. mana={2}{G}{U} type=Creature subtype=Elf Wizard power=2 toughness=4 [/card] [card] name=Master Decoy auto={W}{T}:tap target(creature) text={W}, {T}: Tap target creature. mana={1}{W} type=Creature subtype=Human Soldier power=1 toughness=2 [/card] [card] name=Master Healer auto={T}:prevent:4 target(creature,player) text={T}: Prevent the next 4 damage that would be dealt to target creature or player this turn. mana={4}{W} type=Creature subtype=Human Cleric power=1 toughness=4 [/card] [card] name=Master of Cruelties abilities=first strike,deathtouch auto=@combat(attacking) source(this) restriction{type(creature[attacking]|myBattlefield)~morethan~1}:all(this) removefromcombat && untap auto=@combat(notblocked) source(this):preventAllCombatDamage from(this) ueot && lifeset:1 opponent forever text=First Strike. -- Deathtouch. -- Master of Cruelties can only attack alone. -- Whenever Master of Cruelties attacks a player and isn't blocked, that player's life total becomes 1. -- Master of Cruelties assigns no combat damage this combat. mana={3}{B}{R} type=Creature subtype=Demon power=1 toughness=4 [/card] [card] name=Master of Diversion auto=_ATTACKING_tap target(creature|opponentbattlefield) text=Whenever Master of Diversionl attacks, tap target creature defending player controls. mana={2}{W} type=Creature subtype=Human Scout power=2 toughness=2 [/card] [card] name=Master of Etherium auto=lord(other creature[artifact]|mybattlefield) 1/1 anyzone=type:artifact:mybattlefield/type:artifact:mybattlefield cdaactive text=Master of Etherium's power and toughness are each equal to the number of artifacts you control. -- Other artifact creatures you control get +1/+1. mana={2}{U} type=Artifact Creature subtype=Vedalken Wizard power=* toughness=* [/card] [card] name=Master of Pearls facedown={3} autofacedown={3}{W}{W}:morph autofaceup=all(creature|myBattlefield) 2/2 ueot text=Morph {3}{W}{W} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -- When Master of Pearls is turned face up, creatures you control get +2/+2 until end of turn. mana={1}{W} type=Creature subtype=Human Monk power=2 toughness=2 [/card] [card] name=Master of the Feast abilities=flying auto=@each my upkeep:draw:1 opponent text=Flying -- At the beginning of your upkeep, each opponent draws a card. mana={1}{B}{B} type=Enchantment Creature subtype=Demon power=5 toughness=5 [/card] [card] name=Master of the Pearl Trident auto=lord(other merfolk|mybattlefield) 1/1 auto=lord(other merfolk|mybattlefield) islandwalk text=Other Merfolk creatures you control get +1/+1 and have islandwalk. (They are unblockable as long as defending player controls an Island.) mana={U}{U} type=Creature subtype=Merfolk power=2 toughness=2 [/card] [card] name=Master of Waves abilities=protection from red auto=lord(Elemental|mybattlefield) 1/1 auto=token(Elemental,Creature Elemental,1/0)*type:manaU text=Protection from red. -- Elemental creatures you control get +1/+1. -- When Master of Waves enters the battlefield, put a number of 1/0 blue Elemental creature tokens onto the battlefield equal to your devotion to blue. (Each {U} in the mana costs of permanents you control counts toward your devotion to blue.) mana={3}{U} type=Creature subtype=Merfolk Wizard power=2 toughness=1 [/card] [card] name=Master Splicer auto=token(Phyrexian Golem,Artifact Creature Phyrexian Golem,3/3) auto=lord(golem|mybattlefield) 1/1 text=When Master Splicer enters the battlefield, create a 3/3 colorless Phyrexian Golem artifact creature token. -- Golems you control get +1/+1. mana={3}{W} type=Creature subtype=Phyrexian Human Artificer power=1 toughness=1 [/card] [card] name=Master the Way target=creature,player auto=draw:1 controller auto=damage:phandcount text=Draw a card. -- Master the Way deals damage to target creature or player equal to the number of cards in your hand. mana={3}{U}{R} type=Sorcery [/card] [card] name=Master Thief auto=steal target(artifact) text=When Master Thief enters the battlefield, gain control of target artifact for as long as you control Master Thief. mana={2}{U}{U} type=Creature subtype=Human Rogue power=2 toughness=2 [/card] [card] name=Master Transmuter auto={H(artifact|mybattlefield)}{U}{T}:name(put artifact in play) transforms((,newability[ability$! may moveTo(mybattlefield) notatarget(artifact|myhand) !$ controller])) oneshot text={U}, {T}, Return an artifact you control to its owner's hand: You may put an artifact card from your hand onto the battlefield. mana={3}{U} type=Artifact Creature subtype=Human Artificer power=1 toughness=2 [/card] [card] name=Master Trinketeer auto=lord(*[servo;thopter]|mybattlefield) 1/1 auto={3}{W}:_SERVOTOKEN_ text=Servos and Thopters you control get +1/+1. -- {3}{W}: Create a 1/1 colorless Servo artifact creature token. mana={2}{W} type=Creature subtype=Dwarf Artificer power=3 toughness=2 [/card] [card] name=Master's Call auto=token(Myr,Artifact Creature Myr,1/1)*2 text=Put two 1/1 colorless Myr artifact creature tokens onto the battlefield. mana={2}{W} type=Instant [/card] [card] name=Mastery of the Unseen auto=@facedup(*|mybattlefield):life:type:creature:battlefield controller auto={3}{W}:manifest all(*[zpos=1]|mylibrary) text=Whenever a permanent you control is turned face up, you gain 1 life for each creature you control. -- {3}{W}: Manifest the top card of your library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) mana={1}{W} type=Enchantment [/card] [card] name=Masticore auto=upcost[{D(*|myhand)}] sacrifice auto={2}:damage:1 target(creature) auto={2}:regenerate text=At the beginning of your upkeep, sacrifice Masticore unless you discard a card. -- {2}: Masticore deals 1 damage to target creature. -- {2}: Regenerate Masticore. mana={4} type=Artifact Creature subtype=Masticore power=4 toughness=4 [/card] [card] name=Masumaro, First to Live anyzone=twicetype:*:myhand/twicetype:*:myhand cdaactive text=Masumaro, First to Live's power and toughness are each equal to twice the number of cards in your hand. mana={3}{G}{G}{G} type=Legendary Creature subtype=Spirit power=* toughness=* [/card] [card] name=Matca Rioters anyzone=pbasiclandtypes/pbasiclandtypes cdaactive text=Domain - Matca Rioters's power and toughness are each equal to the number of basic land types among lands you control. mana={2}{G} type=Creature subtype=Human Warrior power=* toughness=* [/card] [card] name=Matopi Golem auto={1}:regenerate && counter(-1/-1) text={1}: Regenerate Matopi Golem. When it regenerates this way, put a -1/-1 counter on it. mana={5} type=Artifact Creature subtype=Golem power=3 toughness=3 [/card] [card] name=Matsu-Tribe Birdstalker auto=@combatdamaged(creature) from(this):all(trigger[to]) tap && all(trigger[to]) frozen auto={G}:reach text=Whenever Matsu-Tribe Birdstalker deals combat damage to a creature, tap that creature and it doesn't untap during its controller's next untap step. -- {G}: Matsu-Tribe Birdstalker gains reach until end of turn. (It can block creatures with flying.) mana={2}{G}{G} type=Creature subtype=Snake Warrior Archer power=2 toughness=2 [/card] [card] name=Matsu-Tribe Decoy auto={2}{G}:setblocker target(creature|opponentbattlefield) auto=@combatdamaged(creature) from(this):all(trigger[to]) tap && all(trigger[to]) frozen text={2}{G}: Target creature blocks Matsu-Tribe Decoy this turn if able. -- Whenever Matsu-Tribe Decoy deals combat damage to a creature, tap that creature and it doesn't untap during its controller's next untap step. mana={2}{G} type=Creature subtype=Snake Warrior power=1 toughness=3 [/card] [card] name=Matsu-Tribe Sniper auto=@damaged(creature) from(this):all(trigger[to]) tap && all(trigger[to]) frozen auto={T}:damage:1 target(creature[flying]) auto=@combatdamaged(creature) from(this):all(trigger[to]) tap && all(trigger[to]) frozen text={T}: Matsu-Tribe Sniper deals 1 damage to target creature with flying. -- Whenever Matsu-Tribe Sniper deals damage to a creature, tap that creature and it doesn't untap during its controller's next untap step. mana={1}{G} type=Creature subtype=Snake Warrior Archer power=1 toughness=1 [/card] [card] name=Matter Reshaper aicode=activate target(<1>*[zpos=1]|mylibrary) name(revealed card) moveto(myhand) name(revealed card) and!(if cantargetcard(*[-instant;-sorcery;manacost<=3]|*) then moveto(mybattlefield))! auto=_DIES_name(Reshape) reveal:1 optionone if type(*[manacost <=3]|reveal)~morethan~0 then target(*|reveal) moveto(mybattlefield) optiononeend optiontwo name(Put in hand) target(<1>*|reveal) moveto(myhand) optiontwoend revealend text=({C} represents colorless mana.) -- When Matter Reshaper dies, reveal the top card of your library. You may put that card onto the battlefield if it's a permanent card with mana value 3 or less. Otherwise, put that card into your hand. mana={2}{C} type=Creature subtype=Eldrazi power=3 toughness=2 [/card] [card] name=Maul Splicer auto=token(Phyrexian Golem,Artifact Creature Phyrexian Golem,3/3)*2 auto=lord(golem|mybattlefield) trample text=When Maul Splicer enters the battlefield, create two 3/3 colorless Phyrexian Golem artifact creature tokens. -- Golem creatures you control have trample. mana={6}{G} type=Creature subtype=Phyrexian Human Artificer power=1 toughness=1 [/card] [card] name=Maulfist Doorbuster auto=alterenergy:2 controller auto=@combat(attacking) source(this) restriction{type(creature|opponentBattlefield)~morethan~0}:pay({e:1}) cantblock target(creature) text=When Maulfist Doorbuster enters the battlefield, you get {E}{E} (two energy counters). -- Whenever Maulfist Doorbuster attacks, you may pay {E}. If you do, target creature can't block this turn. mana={3}{R} type=Creature subtype=Human Warrior power=4 toughness=2 [/card] [card] name=Maulfist Revolutionary abilities=trample auto=target(*[artifact;creature;enchantment;land;planeswalker;player]) propagate auto=_DIES_target(*[artifact;creature;enchantment;land;planeswalker;player]) propagate text=Trample -- When Maulfist Revolutionary enters the battlefield or dies, for each kind of counter on target permanent or player, give that permanent or player another counter of that kind. mana={1}{G}{G} type=Creature subtype=Human Warrior power=3 toughness=3 [/card] [card] name=Maulfist Squad abilities=menace auto=_FABRICATE_(1) text=Menace -- Fabricate 1 (When this creature enters the battlefield, put a +1/+1 counter on it or create a 1/1 colorless Servo artifact creature token.) mana={3}{B} type=Creature subtype=Human Artificer power=3 toughness=1 [/card] [card] name=Mausoleum Guard auto=_DIES__SPIRITTOKEN_*2 text=When Mausoleum Guard dies, put two 1/1 white Spirit creature tokens with flying onto the battlefield. mana={3}{W} type=Creature subtype=Human Scout power=2 toughness=2 [/card] [card] name=Mausoleum Turnkey auto=ability$!name(return creature to opponent) target(creature|opponentgraveyard) moveTo(opponenthand)!$ opponent text=When Mausoleum Turnkey enters the battlefield, return target creature card of an opponent's choice from your graveyard to your hand. mana={3}{B} type=Creature subtype=Ogre Rogue power=3 toughness=2 [/card] [card] name=Mausoleum Wanderer abilities=flying auto=@movedto(spirit|mybattlefield):1/1 ueot auto={s}:target(*[instant;sorcery]|opponentstack) transforms((,newability[pay[[{value:storedpower}]] name(pay {value} mana) donothing?fizzle])) forever text=Flying -- Whenever another Spirit enters the battlefield under your control, Mausoleum Wanderer gets +1/+1 until end of turn. -- Sacrifice Mausoleum Wanderer: Counter target instant or sorcery spell unless its controller pays {X}, where X is Mausoleum Wanderer's power. mana={U} type=Creature subtype=Spirit power=1 toughness=1 [/card] [card] name=Maverick Thopterist other={improvise} name(Improvise) auto=_THOPTERTOKEN_*2 text=Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.) -- When Maverick Thopterist enters the battlefield, create two 1/1 colorless Thopter artifact creature tokens with flying. mana={3}{U}{R} type=Creature subtype=Human Artificer power=2 toughness=2 [/card] [card] name=Maw of Kozilek auto={c}:2/-2 ueot text=Devoid (This card has no color.) -- {C}: Maw of Kozilek gets +2/-2 until end of turn. ({C} represents colorless mana.) mana={3}{R} abilities=devoid type=Creature subtype=Eldrazi Drone power=2 toughness=5 [/card] [card] name=Maw of the Mire target=land auto=destroy auto=life:4 controller text=Destroy target land. You gain 4 life. mana={4}{B} type=Sorcery [/card] [card] name=Maw of the Obzedat auto={T}{S(creature|myBattlefield)}:all(creature|mybattlefield) 1/1 ueot text=Sacrifice a creature: Creatures you control get +1/+1 until end of turn. mana={3}{W}{B} type=Creature subtype=Thrull power=3 toughness=3 [/card] [card] name=Mawcor abilities=flying auto={T}:damage:1 target(creature,player) text=Flying -- {T}: Mawcor deals 1 damage to target creature or player. mana={3}{U}{U} type=Creature subtype=Beast power=3 toughness=3 [/card] [card] name=Mayael the Anima aicode=activate target(creature[power>=5;zpos<=5]|mylibrary) moveto(mybattlefield) auto={3}{R}{G}{W}{T}:name(look) reveal:5 optionone name(Get Creature) target(creature[power>=5]|reveal) moveto(mybattlefield) optiononeend optiontwo name(put on bottom) target(<5>*|reveal) bottomoflibrary optiontwoend revealend text={3}{R}{G}{W}, {T}: Look at the top five cards of your library. You may put a creature card with power 5 or greater from among them onto the battlefield. Put the rest on the bottom of your library in any order. mana={R}{G}{W} type=Legendary Creature subtype=Elf Shaman power=2 toughness=3 [/card] [card] name=Mayael's Aria auto=@each my upkeep restriction{type(creature[power>=20]|myBattlefield)~morethan~0}:winGame auto=@each my upkeep restriction{type(creature[power>=10]|myBattlefield)~morethan~0}:life:10 auto=@each my upkeep restriction{type(creature[power>=5]|myBattlefield)~morethan~0}:all(creature|mybattlefield) counter(1/1) text=At the beginning of your upkeep, put a +1/+1 counter on each creature you control if you control a creature with power 5 or greater. Then you gain 10 life if you control a creature with power 10 or greater. Then you win the game if you control a creature with power 20 or greater. mana={R}{G}{W} type=Enchantment [/card] [card] name=Mayor of Avabruck backside=Howlpack Alpha restriction=compare(isflipped)~equalto~0 anyzone={0}:doubleside(backside) auto=lord(other human|mybattlefield) 1/1 auto=@each upkeep restriction{lastturn(*|stack)~lessthan~1}:name(Transform Human Werewolf) flip(backside) text=Other Human creatures you control get +1/+1. -- At the beginning of each upkeep, if no spells were cast last turn, transform Mayor of Avabruck. // Howlpack Alpha mana={1}{G} type=Creature subtype=Human Advisor Werewolf power=1 toughness=1 [/card] [card] name=Maze Abomination abilities=deathtouch auto=lord(creature[multicolor]|myBattlefield) deathtouch text=Deathtouch. -- Multicolored creatures you control have deathtouch. mana={5}{B} type=Creature subtype=Elemental power=4 toughness=5 [/card] [card] name=Maze Behemoth abilities=trample auto=lord(creature[multicolor]|myBattlefield) trample text=Trample. -- Multicolored creatures you control have trample. mana={5}{G} type=Creature subtype=Elemental power=5 toughness=4 [/card] [card] name=Maze Glider abilities=flying auto=lord(creature[multicolor]|myBattlefield) flying text=Flying. -- Multicolored creatures you control have flying. mana={5}{U} type=Creature subtype=Elemental power=3 toughness=5 [/card] [card] name=Maze of Ith auto={T}:untap target(creature[attacking]) && fog to(mytgt) oneshot && fog from(mytgt) oneshot text={T}: Untap target attacking creature. Prevent all combat damage that would be dealt to and dealt by that creature this turn. type=Land [/card] [card] name=Maze of Shadows auto={T}:Add{1} auto={T}:untap target(creature[attacking;shadow]) && fog to(mytgt) oneshot && fog from(mytgt) oneshot text={T}: Add {1} to your mana pool. -- {T}: Untap target attacking creature with shadow. Prevent all combat damage that would be dealt to and dealt by that creature this turn. type=Land [/card] [card] name=Maze Rusher abilities=haste auto=lord(creature[multicolor]|myBattlefield) haste text=Haste. -- Multicolored creatures you control have haste. mana={5}{R} type=Creature subtype=Elemental power=6 toughness=3 [/card] [card] name=Maze Sentinel abilities=vigilance auto=lord(creature[multicolor]|myBattlefield) vigilance text=Vigilance. -- Multicolored creatures you control have vigilance. mana={5}{W} type=Creature subtype=Elemental power=3 toughness=6 [/card] [card] name=Mazirek, Kraul Death Priest abilities=flying auto=@sacrificed(other *|battlefield):counter(1/1) all(creature|mybattlefield) text=Flying -- Whenever a player sacrifices another permanent, put a +1/+1 counter on each creature you control. mana={3}{B}{G} type=Legendary Creature subtype=Insect Shaman power=2 toughness=2 [/card] [card] name=Meadowboon other={3}{W} name(Evoke) auto=@movedTo(this|nonbattlezone) from(mybattlefield):counter(1/1) all(creature|myBattlefield) auto=alternative sacrifice text=When Meadowboon leaves the battlefield, put a +1/+1 counter on each creature target player controls. -- Evoke {3}{W} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.) mana={2}{W}{W} type=Creature subtype=Elemental power=3 toughness=3 [/card] [card] name=Meandering River auto={t}:add{w} auto={t}:add{u} auto=tap(noevent) text=Meandering River enters the battlefield tapped. -- {T}: Add {W} or {U} to your mana pool. type=Land [/card] [card] name=Measure of Wickedness auto=@next my endofturn:bury auto=@next my endofturn:life:-8 controller auto=@movedto(other *|graveyard) from(exile,library,graveyard,hand,battlefield):moveto(opponentBattlefield) text=At the beginning of your end step, sacrifice Measure of Wickedness and you lose 8 life. -- Whenever another card is put into your graveyard from anywhere, target opponent gains control of Measure of Wickedness. mana={3}{B} type=Enchantment [/card] [card] name=Mechanized Production target=artifact|mybattlefield auto=@each my upkeep:clone(mytgt) && all(artifact|mybattlefield) transforms((,newability[if compare(myname)~morethan~7 then wingame controller])) text=Enchant artifact you control -- At the beginning of your upkeep, create a token that's a copy of enchanted artifact. Then if you control eight or more artifacts with the same name as one another, you win the game. mana={2}{U}{U} type=Enchantment subtype=Aura [/card] [card] name=Medicine Bag auto={1}{T}{D(*|myhand)}:regenerate target(creature) text={1}, {T}, Discard a card: Regenerate target creature. mana={3} type=Artifact [/card] [card] name=Meditate auto=draw:4 controller auto=turns:-1 controller text=Draw four cards. You skip your next turn. mana={2}{U} type=Instant [/card] [card] name=Meditation Puzzle auto=life:8 controller text=Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) -- You gain 8 life. other={convoke} name(Convoke) mana={3}{W}{W} type=Instant [/card] [card] name=Meekstone auto=lord(creature[power>=3]) doesnotuntap text=Creatures with power 3 or greater don't untap during their controllers' untap steps. mana={1} type=Artifact [/card] [card] name=Megantic Sliver auto=lord(sliver|mybattlefield) 3/3 text=All Sliver creatures you control get +3/+3. mana={5}{G} type=Creature subtype=Sliver power=3 toughness=3 [/card] [card] name=Megatherium abilities=trample auto=if compare(phandcount)~equalto~1 then transforms((,newability[pay[[{1}]] name(pay 1 mana) donothing?sacrifice])) forever auto=if compare(phandcount)~equalto~2 then transforms((,newability[pay[[{2}]] name(pay 2 mana) donothing?sacrifice])) forever auto=if compare(phandcount)~equalto~3 then transforms((,newability[pay[[{3}]] name(pay 3 mana) donothing?sacrifice])) forever auto=if compare(phandcount)~equalto~4 then transforms((,newability[pay[[{4}]] name(pay 4 mana) donothing?sacrifice])) forever auto=if compare(phandcount)~equalto~5 then transforms((,newability[pay[[{5}]] name(pay 5 mana) donothing?sacrifice])) forever auto=if compare(phandcount)~equalto~6 then transforms((,newability[pay[[{6}]] name(pay 6 mana) donothing?sacrifice])) forever auto=if compare(phandcount)~equalto~7 then transforms((,newability[pay[[{7}]] name(pay 7 mana) donothing?sacrifice])) forever auto=if compare(phandcount)~equalto~8 then transforms((,newability[pay[[{8}]] name(pay 8 mana) donothing?sacrifice])) forever auto=if compare(phandcount)~equalto~9 then transforms((,newability[pay[[{9}]] name(pay 9 mana) donothing?sacrifice])) forever auto=if compare(phandcount)~equalto~10 then transforms((,newability[pay[[{10}]] name(pay 10 mana) donothing?sacrifice])) forever auto=if compare(phandcount)~equalto~11 then transforms((,newability[pay[[{11}]] name(pay 11 mana) donothing?sacrifice])) forever auto=if compare(phandcount)~equalto~12 then transforms((,newability[pay[[{12}]] name(pay 12 mana) donothing?sacrifice])) forever auto=if compare(phandcount)~equalto~13 then transforms((,newability[pay[[{13}]] name(pay 13 mana) donothing?sacrifice])) forever auto=if compare(phandcount)~equalto~14 then transforms((,newability[pay[[{14}]] name(pay 14 mana) donothing?sacrifice])) forever auto=if compare(phandcount)~equalto~15 then transforms((,newability[pay[[{15}]] name(pay 15 mana) donothing?sacrifice])) forever auto=if compare(phandcount)~equalto~16 then transforms((,newability[pay[[{16}]] name(pay 16 mana) donothing?sacrifice])) forever auto=if compare(phandcount)~equalto~17 then transforms((,newability[pay[[{17}]] name(pay 17 mana) donothing?sacrifice])) forever auto=if compare(phandcount)~equalto~18 then transforms((,newability[pay[[{18}]] name(pay 18 mana) donothing?sacrifice])) forever auto=if compare(phandcount)~equalto~19 then transforms((,newability[pay[[{19}]] name(pay 19 mana) donothing?sacrifice])) forever auto=if compare(phandcount)~equalto~20 then transforms((,newability[pay[[{20}]] name(pay 20 mana) donothing?sacrifice])) forever auto=if compare(phandcount)~equalto~21 then transforms((,newability[pay[[{21}]] name(pay 21 mana) donothing?sacrifice])) forever auto=if compare(phandcount)~equalto~22 then transforms((,newability[pay[[{22}]] name(pay 22 mana) donothing?sacrifice])) forever auto=if compare(phandcount)~equalto~23 then transforms((,newability[pay[[{23}]] name(pay 23 mana) donothing?sacrifice])) forever auto=if compare(phandcount)~equalto~24 then transforms((,newability[pay[[{24}]] name(pay 24 mana) donothing?sacrifice])) forever auto=if compare(phandcount)~equalto~25 then transforms((,newability[pay[[{25}]] name(pay 25 mana) donothing?sacrifice])) forever auto=if compare(phandcount)~equalto~26 then transforms((,newability[pay[[{26}]] name(pay 26 mana) donothing?sacrifice])) forever auto=if compare(phandcount)~equalto~27 then transforms((,newability[pay[[{27}]] name(pay 27 mana) donothing?sacrifice])) forever auto=if compare(phandcount)~equalto~28 then transforms((,newability[pay[[{28}]] name(pay 28 mana) donothing?sacrifice])) forever auto=if compare(phandcount)~equalto~29 then transforms((,newability[pay[[{29}]] name(pay 29 mana) donothing?sacrifice])) forever auto=if compare(phandcount)~equalto~30 then transforms((,newability[pay[[{30}]] name(pay 30 mana) donothing?sacrifice])) forever auto=if compare(phandcount)~morethan~30 then sacrifice text=Trample -- When Megatherium enters the battlefield, sacrifice it unless you pay {1} for each card in your hand. mana={2}{G} type=Creature subtype=Beast power=4 toughness=4 [/card] [card] name=Megatog auto={S(artifact|myBattlefield)}:3/3 && trample text=Sacrifice an artifact: Megatog gets +3/+3 and gains trample until end of turn. mana={4}{R}{R} type=Creature subtype=Atog power=3 toughness=4 [/card] [card] name=Meglonoth abilities=vigilance,trample auto=@combat(blocking) source(this):dynamicability text=Vigilance, trample -- Whenever Meglonoth blocks a creature, Meglonoth deals damage to that creature's controller equal to Meglonoth's power. mana={3}{R}{G}{W} type=Creature subtype=Beast power=6 toughness=6 [/card] [card] name=Megrim auto=@discarded(*|opponenthand):damage:2 opponent text=Whenever an opponent discards a card, Megrim deals 2 damage to that player. mana={2}{B} type=Enchantment [/card] [card] name=Meishin, the Mind Cage auto=foreach(*|myhand) lord(creature) -1/0 text=All creatures get -X/-0, where X is the number of cards in your hand. mana={4}{U}{U}{U} type=Legendary Enchantment [/card] [card] name=Melancholy target=creature auto=tap auto=doesnotuntap auto=all(this) transforms((,newability[upcost[{B}] sacrifice])) forever text=Enchant creature -- When Melancholy enters the battlefield, tap enchanted creature. -- Enchanted creature doesn't untap during its controller's untap step. -- At the beginning of your upkeep, sacrifice Melancholy unless you pay {B}. mana={2}{B} type=Enchantment subtype=Aura [/card] [card] name=Melek, Izzet Paragon abilities=showfromtoplibrary,canplayinstantsorcerylibrarytop auto=@movedto(instant,sorcery|mystack) from(mylibrary):all(trigger[to]) castcard(copied noevent) text=Play with the top card of your library revealed. -- You may cast the top card of your library if it's an instant or sorcery card. -- Whenever you cast an instant or sorcery spell from your library, copy it. You may choose new targets for the copy. mana={4}{U}{R} type=Legendary Creature subtype=Weird Wizard power=2 toughness=4 [/card] [card] name=Melesse Spirit abilities=flying,protection from black text=Flying, protection from black mana={3}{W}{W} type=Creature subtype=Angel Spirit power=3 toughness=3 [/card] [card] name=Meletis Astronomer aicode=activate target(enchantment[zpos<=3]|mylibrary) moveto(myhand) auto=_HEROIC_name(look) reveal:3 optionone name(put in hand) notatarget(<1>*[enchantment]|reveal) moveto(ownerhand) optiononeend optiontwo notatarget(<3>*|reveal) bottomoflibrary optiontwoend revealend text=Heroic -- Whenever you cast a spell that targets Meletis Astronomer, look at the top three cards of your library. You may reveal an enchantment card from among them and put it into your hand. Put the rest on the bottom of your library in any order. mana={1}{U} type=Creature subtype=Human Wizard power=1 toughness=3 [/card] [card] name=Melira, Sylvok Outcast abilities=poisonshroud auto=countershroud(-1/-1)creature|mybattlefield auto=lord(creature|opponentbattlefield) -infect text=You can't get poison counters. Creatures you control can't have -1/-1 counters placed on them. Creatures your opponents control lose infect. mana={1}{G} type=Legendary Creature subtype=Human Scout power=2 toughness=2 [/card] [card] name=Melira's Keepers auto=countershroud(any) text=Melira's Keepers can't have counters placed on it. mana={4}{G} type=Creature subtype=Human Warrior power=4 toughness=4 [/card] [card] name=Meloku the Clouded Mirror abilities=flying auto={1}{H(land|mybattlefield)}:token(Illusion,Creature Illusion,1/1,blue flying) text=Flying -- {1}, Return a land you control to its owner's hand: Put a 1/1 blue Illusion creature token with flying onto the battlefield. mana={4}{U} type=Legendary Creature subtype=Moonfolk Wizard power=2 toughness=4 [/card] [card] name=Melt Terrain target=land auto=destroy auto=damage:2 targetcontroller text=Destroy target land. Melt Terrain deals 2 damage to that land's controller. mana={2}{R}{R} type=Sorcery [/card] [card] name=Meltdown auto=destroy all(artifact[manacost<=X]) text=Destroy each artifact with mana value X or less. mana={X}{R} type=Sorcery [/card] [card] name=Memnarch auto={1}{U}{U}:target(*) transforms((artifact)) forever auto={3}{U}:moveTo(myBattlefield) target(artifact) text={1}{U}{U}: Target permanent becomes an artifact in addition to its other types. (This effect lasts indefinitely.) -- {3}{U}: Gain control of target artifact. (This effect lasts indefinitely.) mana={7} type=Legendary Artifact Creature subtype=Wizard power=4 toughness=5 [/card] [card] name=Memnite mana={0} type=Artifact Creature subtype=Construct power=1 toughness=1 [/card] [card] name=Memory Erosion auto=@movedTo(*|opponentstack):deplete:2 opponent text=Whenever an opponent casts a spell, that player puts the top two cards of his or her library into his or her graveyard. mana={1}{U}{U} type=Enchantment [/card] [card] name=Memory Jar auto={T}{S}:name(hand blink) all(*|hand) transforms((,newability[moveto(exile)],newability[phaseaction[endofturn once checkex] moveto(ownerhand)])) && ability$!draw:7 all(player) _ phaseaction[endofturn once] reject all(*|hand)!$ controller text={T}, Sacrifice Memory Jar: Each player exiles all cards from his or her hand face down and draws seven cards. At the beginning of the next end step, each player discards his or her hand and returns to his or her hand each card he or she exiled this way. mana={5} type=Artifact [/card] [card] name=Memory Lapse target=*|stack auto=fizzleto(librarytop) text=Counter target spell. If that spell is countered this way, put it on top of its owner's library instead of into that player's graveyard. mana={1}{U} type=Instant [/card] [card] name=Memory Plunder target=*[instant;sorcery]|opponentgraveyard auto=castcard(restricted) text=You may cast target instant or sorcery card from an opponent's graveyard without paying its mana cost. mana={UB}{UB}{UB}{UB} type=Instant [/card] [card] name=Memory Sluice target=player auto=deplete:4 auto=alternative deplete:4 target(player) other={UB}{T(creature[black;blue]|mybattlefield)}{T(creature[black;blue]|mybattlefield)} name(Pay Conspire) otherrestriction=type(creature[black;blue]|myBattlefield)~morethan~1 text=Target player puts the top four cards of his or her library into his or her graveyard. -- Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.) mana={UB} type=Sorcery [/card] [card] name=Memory's Journey target=player auto=ability$!choice name(shuffle back) target(*|mygraveyard) moveTo(ownerlibrary) && shuffle!$ targetedplayer flashback={G} text=Target player shuffles up to three target cards from his or her graveyard into his or her library. -- Flashback {G} (You may cast this card from your graveyard for its flashback cost. Then exile it.) mana={1}{U} type=Instant [/card] [card] name=Mending Hands target=creature,player auto=prevent:4 text=Prevent the next 4 damage that would be dealt to target creature or player this turn. mana={W} type=Instant [/card] [card] name=Mending Touch target=creature auto=regenerate text=Regenerate target creature. mana={G} type=Instant [/card] [card] name=Meng Huo, Barbarian King auto=lord(other creature[green]|myBattlefield) 1/1 text=Other green creatures you control get +1/+1. mana={3}{G}{G} type=Legendary Creature subtype=Human Barbarian Soldier power=4 toughness=4 [/card] [card] name=Meng Huo's Horde mana={4}{G} type=Creature subtype=Human Soldier power=4 toughness=5 [/card] [card] name=Mental Agony target=player auto=ability$!name(discard 2 cards) notatarget(<2>*|myhand) reject!$ targetedplayer auto=life:-2 targetedplayer text=Target player discards two cards and loses 2 life. mana={3}{B} type=Sorcery [/card] [card] name=Mental Discipline auto={1}{U}{D(*|myhand)}:draw:1 text={1}{U}, Discard a card: Draw a card. mana={1}{U}{U} type=Enchantment [/card] [card] name=Mental Misstep target=*[manacost=1]|stack auto=fizzle text=({p(U)} may be paid for with either {U} or 2 life.) -- Counter target spell with mana value 1. color=blue mana={p(U)} type=Instant [/card] [card] name=Mental Note auto=deplete:2 controller auto=draw:1 controller text=Put the top two cards of your library into your graveyard. -- Draw a card. mana={U} type=Instant [/card] [card] name=Mentor of the Meek auto=@movedTo(other creature[power<=2]|myBattlefield):pay({1}) draw:1 text=Whenever another creature with power 2 or less enters the battlefield under your control, you may pay {1}. If you do, draw a card. mana={2}{W} type=Creature subtype=Human Soldier power=2 toughness=2 [/card] [card] name=Mephidross Vampire abilities=flying auto=@damaged(creature) from(creature|mybattlefield):all(trigger[from]) counter(1/1) auto=lord(creature|myBattlefield) transforms((vampire)) text=Flying -- Each creature you control is a Vampire in addition to its other creature types and has "Whenever this creature deals damage to a creature, put a +1/+1 counter on this creature." mana={4}{B}{B} type=Creature subtype=Vampire power=3 toughness=4 [/card] [card] name=Mephitic Ooze auto=foreach(artifact|myBattlefield) 1/0 auto=@combatdamaged(creature) from(this):all(trigger[to]) bury text=Mephitic Ooze gets +1/+0 for each artifact you control. -- Whenever Mephitic Ooze deals combat damage to a creature, destroy that creature. The creature can't be regenerated. mana={4}{B} type=Creature subtype=Ooze power=0 toughness=5 [/card] [card] name=Mercadian Atlas auto=@each my endofturn restriction{type(land[fresh]|mybattlefield)~lessthan~1}:may draw:1 controller text=At the beginning of your end step, if you didn't play a land this turn, you may draw a card. mana={5} type=Artifact [/card] [card] name=Mercadian Bazaar auto=tap(noevent) auto={T}:counter(0/0,1,Storage) auto={T}{C(0/0,-1,Storage)}:name(Remove 1 Counters) add{R} auto={T}{C(0/0,-2,Storage)}:name(Remove 2 Counters) add{R}{R} auto={T}{C(0/0,-3,Storage)}:name(Remove 3 Counters) add{R}{R}{R} auto={T}{C(0/0,-4,Storage)}:name(Remove 4 Counters) add{R}{R}{R}{R} auto={T}{C(0/0,-5,Storage)}:name(Remove 5 Counters) add{R}{R}{R}{R}{R} auto={T}{C(0/0,-6,Storage)}:name(Remove 6 Counters) add{R}{R}{R}{R}{R}{R} auto={T}{C(0/0,-7,Storage)}:name(Remove 7 Counters) add{R}{R}{R}{R}{R}{R}{R} auto={T}{C(0/0,-8,Storage)}:name(Remove 8 Counters) add{R}{R}{R}{R}{R}{R}{R}{R} auto={T}{C(0/0,-9,Storage)}:name(Remove 9 Counters) add{R}{R}{R}{R}{R}{R}{R}{R}{R} auto={T}{C(0/0,-10,Storage)}:name(Remove 10 Counters) add{R}{R}{R}{R}{R}{R}{R}{R}{R}{R} text=Mercadian Bazaar enters the battlefield tapped. -- {T}: Put a storage counter on Mercadian Bazaar. -- {T}, Remove any number of storage counters from Mercadian Bazaar: Add {R} to your mana pool for each storage counter removed this way. type=Land [/card] [card] name=Mercadian Lift auto={1}{T}:counter(0/0,1,Winch) auto={T}{C(0/0,-1,Winch)}:name(Remove 1 Counters) moveTo(myBattlefield) notatarget(creature[manacost=1]|myhand) auto={T}{C(0/0,-2,Winch)}:name(Remove 2 Counters) moveTo(myBattlefield) notatarget(creature[manacost=2]|myhand) auto={T}{C(0/0,-3,Winch)}:name(Remove 3 Counters) moveTo(myBattlefield) notatarget(creature[manacost=3]|myhand) auto={T}{C(0/0,-4,Winch)}:name(Remove 4 Counters) moveTo(myBattlefield) notatarget(creature[manacost=4]|myhand) auto={T}{C(0/0,-5,Winch)}:name(Remove 5 Counters) moveTo(myBattlefield) notatarget(creature[manacost=5]|myhand) auto={T}{C(0/0,-6,Winch)}:name(Remove 6 Counters) moveTo(myBattlefield) notatarget(creature[manacost=6]|myhand) auto={T}{C(0/0,-7,Winch)}:name(Remove 7 Counters) moveTo(myBattlefield) notatarget(creature[manacost=7]|myhand) auto={T}{C(0/0,-8,Winch)}:name(Remove 8 Counters) moveTo(myBattlefield) notatarget(creature[manacost=8]|myhand) auto={T}{C(0/0,-9,Winch)}:name(Remove 9 Counters) moveTo(myBattlefield) notatarget(creature[manacost=9]|myhand) auto={T}{C(0/0,-10,Winch)}:name(Remove 10 Counters) moveTo(myBattlefield) notatarget(creature[manacost=10]|myhand) auto={T}{C(0/0,-11,Winch)}:name(Remove 11 Counters) moveTo(myBattlefield) notatarget(creature[manacost=11]|myhand) auto={T}{C(0/0,-12,Winch)}:name(Remove 12 Counters) moveTo(myBattlefield) notatarget(creature[manacost=12]|myhand) text={1}, {T}: Put a winch counter on Mercadian Lift. -- {T}, Remove X winch counters from Mercadian Lift: You may put a creature card with mana value X from your hand onto the battlefield. mana={2} type=Artifact [/card] [card] name=Mercadia's Downfall auto=lord(creature[attacking]|myBattlefield) foreach(land[-basic]|opponentBattlefield) 1/0 auto=lord(creature[attacking]|opponentBattlefield) foreach(land[-basic]|myBattlefield) 1/0 text=Each attacking creature gets +1/+0 until end of turn for each nonbasic land defending player controls. mana={2}{R} type=Instant [/card] [card] name=Mercenary Informer auto=cantbetargetof(*[black]) auto={2}{W}:bottomoflibrary text=Mercenary Informer can't be the target of black spells or abilities from black sources. -- {2}{W}: Put target Mercenary on the bottom of its owner's library. mana={2}{W} type=Creature subtype=Human Rebel Mercenary power=2 toughness=1 [/card] [card] name=Mercenary Knight auto=aslongas(creature|myhand) reject notatarget(creature|myhand) oneshot auto=moveTo(graveyard) notatarget(this|myBattlefield) text=When Mercenary Knight enters the battlefield, sacrifice it unless you discard a creature card. mana={2}{B} type=Creature subtype=Human Mercenary Knight power=4 toughness=4 [/card] [card] name=Merchant of Secrets auto=draw:1 text=When Merchant of Secrets enters the battlefield, draw a card. mana={2}{U} type=Creature subtype=Human Wizard power=1 toughness=1 [/card] [card] name=Merchant Scroll aicode=activate target(instant[blue]|mylibrary) moveto(myhand) auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>instant[blue]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend text=Search your library for a blue instant card, reveal that card, and put it into your hand. Then shuffle your library. mana={1}{U} type=Sorcery [/card] [card] name=Merchant Ship abilities=islandhome auto=@combat(notblocked) source(this):life:2 text=Merchant Ship can't attack unless defending player controls an Island. -- Whenever Merchant Ship attacks and isn't blocked, you gain 2 life. -- When you control no Islands, sacrifice Merchant Ship. mana={U} type=Creature subtype=Human power=0 toughness=2 [/card] [card] name=Merciless Eviction auto=choice name(exile all artifacts) moveTo(exile) all(artifact) auto=choice name(exile all creatures) moveTo(exile) all(creature) auto=choice name(exile all enchantments) moveTo(exile) all(enchantment) auto=choice name(exile all planeswalkers) moveTo(exile) all(planeswalker) text=Choose one -- Exile all artifacts; or exile all creatures; or exile all enchantments; or exile all planeswalkers. mana={4}{W}{B} type=Sorcery [/card] [card] name=Merciless Executioner auto=sacrifice notatarget(creature|mybattlefield) auto=ability$! sacrifice notatarget(creature|mybattlefield) !$ opponent text=When Merciless Executioner enters the battlefield, each player sacrifices a creature. mana={2}{B} type=Creature subtype=Orc Warrior power=3 toughness=1 [/card] [card] name=Merciless Predator backside=Reckless Waif auto=@each upkeep restriction{lastturn(*|mystack)~morethan~1,lastturn(*|opponentstack)~lessthan~2}:name(Transform Werewolf) flip(backside) auto=@each upkeep restriction{lastturn(*|opponentstack)~morethan~1}:name(Transform Werewolf) flip(backside) text=At the beginning of each upkeep, if a player cast two or more spells last turn, transform Merciless Predator. // Reckless Waif color=red type=Creature subtype=Werewolf power=3 toughness=2 [/card] [card] name=Merciless Resolve auto=draw:2 text=As an additional cost to cast Merciless Resolve, sacrifice a creature or land. -- Draw two cards. mana={2}{B}{S(creature,land|mybattlefield)} type=Instant [/card] [card] name=Mercurial Chemister auto={U}{T}:draw:2 controller auto={R}{T}{D(*|myhand)}:damage:storedmanacost target(creature) text={U}, {T}: Draw two cards. -- {R}, {T}, Discard a card: Mercurial Chemister deals damage to target creature equal to the discarded card's mana value. mana={3}{U}{R} type=Creature subtype=Human Wizard power=2 toughness=3 [/card] [card] name=Mercurial Geists abilities=flying auto=@movedTo(instant,sorcery|mystack):3/0 ueot text=Flying -- Whenever you cast an instant or sorcery spell, Mercurial Geists gets +3/+0 until end of turn. mana={2}{U}{R} type=Creature subtype=Spirit power=1 toughness=3 [/card] [card] name=Mercurial Kite abilities=flying auto=@combatdamaged(creature) from(this):all(trigger[to]) tap && all(trigger[to]) frozen text=Flying -- Whenever Mercurial Kite deals combat damage to a creature, tap that creature. That creature doesn't untap during its controller's next untap step. mana={3}{U} type=Creature subtype=Bird power=2 toughness=2 [/card] [card] name=Mercurial Pretender auto=may copy NotATarget(creature) and!( transforms((,newability[{2}{U}{U}:moveto(ownerhand)])) forever )! text=You may have Mercurial Pretender enter the battlefield as a copy of any creature you control except it gains "{2}{U}{U}: Return this creature to its owner's hand." mana={4}{U} type=Creature subtype=Shapeshifter power=0 toughness=0 [/card] [card] name=Mercy Killing target=creature auto=sacrifice && token(Elf Warrior,Creature Elf Warrior,1/1,green white)*power targetcontroller text=Target creature's controller sacrifices it, then puts X 1/1 green and white Elf Warrior creature tokens onto the battlefield, where X is that creature's power. mana={2}{GW} type=Instant [/card] [card] name=Mer-Ek Nightblade auto={B}{T}:counter(1/1) asSorcery auto=lord(creature[counter{1/1.1}]|myBattlefield) deathtouch text=Outlast {B}({B}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.) -- Each creature you control with a +1/+1 counter on it has dathtouch. mana={3}{B} type=Creature subtype=Orc Assassin power=2 toughness=3 [/card] [card] name=Merfolk Assassin auto={T}:destroy target(creature[islandwalk]) text={T}: Destroy target creature with islandwalk. mana={U}{U} type=Creature subtype=Merfolk Assassin power=1 toughness=2 [/card] [card] name=Merfolk Looter auto={T}:_LOOT_ text={T}: Draw a card, then discard a card. mana={1}{U} type=Creature subtype=Merfolk Rogue power=1 toughness=1 [/card] [card] name=Merfolk Mesmerist auto={U}{T}:deplete:2 target(player) text={U}, {T}: Target player puts the top two cards of his or her library into his or her graveyard. mana={1}{U} type=Creature subtype=Merfolk Wizard power=1 toughness=2 [/card] [card] name=Merfolk Observer mana={1}{U} type=Creature subtype=Merfolk Rogue power=2 toughness=1 aicode=activate name(look) donothing auto=target(player) name(Look) reveal:1 optionone name(Look) target(*|reveal) doNothing optiononeend optiontwo all(*|reveal) moveto(ownerlibrary) optiontwoend revealend text=When Merfolk Observer enters the battlefield, look at the top card of target player's library. [/card] [card] name=Merfolk of the Depths abilities=flash text=Flash (You may cast this spell any time you could cast an instant.) mana={4}{GU}{GU} type=Creature subtype=Merfolk Soldier power=4 toughness=2 [/card] [card] name=Merfolk of the Pearl Trident mana={U} type=Creature subtype=Merfolk power=1 toughness=1 [/card] [card] name=Merfolk Raiders abilities=islandwalk,phasing text=Islandwalk -- Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.) mana={1}{U} type=Creature subtype=Merfolk Soldier power=2 toughness=3 [/card] [card] name=Merfolk Seastalkers abilities=islandwalk auto={2}{U}:tap target(creature[-flying]) text=Islandwalk -- {2}{U}: Tap target creature without flying. mana={3}{U} type=Creature subtype=Merfolk Scout power=2 toughness=3 [/card] [card] name=Merfolk Seer auto=_DIES_pay({1}{U}) draw:1 text=When Merfolk Seer is put into a graveyard from the battlefield, you may pay {1}{U}. If you do, draw a card. mana={2}{U} type=Creature subtype=Merfolk Wizard power=2 toughness=2 [/card] [card] name=Merfolk Skyscout abilities=flying auto=_ATTACKING_untap target(*) auto=@combat(blocking) source(this):untap target(*) text=Merchant Ship can't attack unless defending player controls an Island. -- Whenever Merchant Ship attacks and isn't blocked, you gain 2 life. -- When you control no Islands, sacrifice Merchant Ship. mana={2}{U}{U} type=Creature subtype=Merfolk Scout power=2 toughness=3 [/card] [card] name=Merfolk Sovereign auto=lord(other merfolk|myBattlefield) 1/1 auto={T}:unblockable target(other merfolk) text=Other Merfolk creatures you control get +1/+1. -- {T}: Target Merfolk creature is unblockable this turn. mana={1}{U}{U} type=Creature subtype=Merfolk power=2 toughness=2 [/card] [card] name=Merfolk Thaumaturgist auto={T}:swap target(creature) text={T}: Switch target creature's power and toughness until end of turn. mana={2}{U} type=Creature subtype=Merfolk Wizard power=1 toughness=2 [/card] [card] name=Merfolk Traders auto=draw:1 auto=reject notatarget(*|myhand) text=When Merfolk Traders enters the battlefield, draw a card, then discard a card. mana={1}{U} type=Creature subtype=Merfolk power=1 toughness=2 [/card] [card] name=Merfolk Wayfinder abilities=flying aicode=activate target(<3>*[zpos<=3]|mylibrary) name(revealed card) moveto(myhand) name(revealed card) and!(if cantargetcard(*[-island]|*) then bottomoflibrary))! auto=reveal:3 optionone name(Get islands) target(<3>island|reveal) moveto(myhand) optiononeend optiontwo name(put on bottom) target(<3>*|reveal) bottomoflibrary optiontwoend revealend text=Flying -- When Merfolk Wayfinder enters the battlefield, reveal the top three cards of your library. Put all Island cards revealed this way into your hand and the rest on the bottom of your library in any order. mana={2}{U} type=Creature subtype=Merfolk Scout power=1 toughness=2 [/card] [card] name=Merrow Bonegnawer auto={T}:target(player) ability$!target(*|mygraveyard) moveTo(exile)!$ targetedplayer auto=@movedTo(*[black]|mystack):may untap text={T}: Target player exiles a card from his or her graveyard. -- Whenever you cast a black spell, you may untap Merrow Bonegnawer. mana={B} type=Creature subtype=Merfolk Rogue power=1 toughness=1 [/card] [card] name=Merrow Commerce auto=@each my end:untap all(merfolk|myBattlefield) text=At the beginning of your end step, untap all Merfolk you control. mana={1}{U} type=Tribal Enchantment subtype=Merfolk [/card] [card] name=Merrow Grimeblotter auto={1}{ub}{q}:target(creature) -2/0 ueot text={1}{(u/b)}, {Q}: Target creature gets -2/-0 until end of turn. ({Q} is the untap symbol.) mana={3}{UB} type=Creature subtype=Merfolk Wizard power=2 toughness=2 [/card] [card] name=Merrow Harbinger abilities=islandwalk aicode=activate target(merfolk|mylibrary) moveto(mylibrary) and!(moveto(mylibrary))! auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(merfolk|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(mylibrary)])) optiononeend optiontwo bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary )! optiontwoend revealend text=Islandwalk -- When Merrow Harbinger enters the battlefield, you may search your library for a Merfolk card, reveal it, then shuffle your library and put that card on top of it. mana={3}{U} type=Creature subtype=Merfolk Wizard power=2 toughness=3 [/card] [card] name=Merrow Levitator auto={T}:flying target(creature) auto=@movedTo(*[blue]|mystack):may untap text={T}: Target creature gains flying until end of turn. -- Whenever you cast a blue spell, you may untap Merrow Levitator. mana={3}{U} type=Creature subtype=Merfolk Wizard power=2 toughness=3 [/card] [card] name=Merrow Reejerey auto=lord(other merfolk|myBattlefield) 1/1 auto=@movedTo(merfolk|mystack) from(*|myhand):all(this) transforms((,newability[may tap target(*)],newability[may untap target(*)])) ueot text=Other Merfolk creatures you control get +1/+1. -- Whenever you cast a Merfolk spell, you may tap or untap target permanent. mana={2}{U} type=Creature subtype=Merfolk Soldier power=2 toughness=2 [/card] [card] name=Merrow Wavebreakers auto={1}{u}{q}:flying ueot text={1}{U}, {Q}: Merrow Wavebreakers gains flying until end of turn. ({Q} is the untap symbol.) mana={4}{U} type=Creature subtype=Merfolk Soldier power=3 toughness=3 [/card] [card] name=Merrow Witsniper auto=deplete:1 target(player) text=When Merrow Witsniper enters the battlefield, target player puts the top card of his or her library into his or her graveyard. mana={U} type=Creature subtype=Merfolk Rogue power=1 toughness=1 [/card] [card] name=Mesa Enchantress auto=@movedTo(enchantment|mystack):may draw:1 controller text=Whenever you cast an enchantment spell, you may draw a card. mana={1}{W}{W} type=Creature subtype=Human Druid power=0 toughness=2 [/card] [card] name=Mesa Falcon abilities=flying auto={1}{W}:0/1 text=Flying -- {1}{W}: Mesa Falcon gets +0/+1 until end of turn. mana={1}{W} type=Creature subtype=Bird power=1 toughness=1 [/card] [card] name=Mesmeric Fiend aicode=activate hand(blink)forsrc notatarget(*[-land]|targetedpersonshand) auto=target(opponent) reveal:type:*:targetedpersonshand revealzone(targetedpersonshand) optionone hand(blink)forsrc notatarget(*[-land]|reveal) optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerhand) and!( all(*|reveal) moveto(ownerhand) )! optiontwoend revealend text=When Mesmeric Fiend enters the battlefield, target opponent reveals his or her hand and you choose a nonland card from it. Exile that card. -- When Mesmeric Fiend leaves the battlefield, return the exiled card to its owner's hand. mana={1}{B} type=Creature subtype=Nightmare Horror power=1 toughness=1 [/card] [card] name=Mesmeric Orb auto=@untapped(*|myBattlefield):deplete:1 controller auto=@untapped(*|opponentBattlefield):deplete:1 opponent text=Whenever a permanent becomes untapped, that permanent's controller puts the top card of his or her library into his or her graveyard. mana={2} type=Artifact [/card] [card] name=Mesmeric Trance auto={U}{D(*|myhand)}:draw:1 auto=cumulativeupcost[{1}] sacrifice text=Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -- {U}, Discard a card: Draw a card. mana={1}{U}{U} type=Enchantment [/card] [card] name=Messenger Drake auto=_DIES_draw:1 controller abilities=flying text=Flying -- When Messenger Drake dies, draw a card. mana={3}{U}{U} type=Creature subtype=Drake power=3 toughness=3 [/card] [card] name=Messenger Falcons abilities=flying auto=draw:1 text=Flying -- When Messenger Falcons enters the battlefield, draw a card. mana={2}{GU}{W} type=Creature subtype=Bird power=2 toughness=2 [/card] [card] name=Messenger's Speed target=creature auto=teach(creature) trample auto=teach(creature) haste text=Enchant creature -- Enchanted creature has trample and haste. mana={R} type=Enchantment subtype=Aura [/card] [card] name=Metal Fatigue auto=tap all(artifact) text=Tap all artifacts. mana={2}{W} type=Instant [/card] [card] name=Metallic Mastery target=artifact auto=moveto(mybattlefield) and!(transforms((,newability[phaseaction[endofturn sourceinplay] moveTo(previousbattlefield)],newability[untap],haste)) ueot)! text=Untap target artifact and gain control of it until end of turn. That artifact gains haste until end of turn. mana={2}{R} type=Sorcery [/card] [card] name=Metallic Mimic auto=chooseatype transforms((chosentype,newability[@movedTo(creature[chosentype]|mybattlefield)}:all(trigger[to]) counter(1/1)])) forever chooseend text=As Metallic Mimic enters the battlefield, choose a creature type. -- Metallic Mimic is the chosen type in addition to its other types. -- Each other creature you control of the chosen type enters the battlefield with an additional +1/+1 counter on it. mana={2} type=Artifact Creature subtype=Shapeshifter power=2 toughness=1 [/card] [card] name=Metallic Rebuke other={improvise} name(Improvise) target=*|stack auto=transforms((,newability[pay[[{3}]] name(pay 3 mana) donothing?fizzle])) forever text=Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.) -- Counter target spell unless its controller pays {3}. mana={2}{U} type=Instant [/card] [card] name=Metallic Sliver mana={1} type=Artifact Creature subtype=Sliver power=1 toughness=1 [/card] [card] name=Metallurgeon auto={W}{T}:Regenerate target(artifact) text={W}, {T}: Regenerate target artifact. mana={1}{W} type=Artifact Creature subtype=Human Artificer power=1 toughness=2 [/card] [card] name=Metallurgic Summonings auto=@movedto(*[instant;sorcery;manacost=0]|mystack):create(Construct:Artifact Creature Construct:0/0) controller auto=@movedto(*[instant;sorcery;manacost=1]|mystack):create(Construct:Artifact Creature Construct:1/1) controller auto=@movedto(*[instant;sorcery;manacost=2]|mystack):create(Construct:Artifact Creature Construct:2/2) controller auto=@movedto(*[instant;sorcery;manacost=3]|mystack):create(Construct:Artifact Creature Construct:3/3) controller auto=@movedto(*[instant;sorcery;manacost=4]|mystack):create(Construct:Artifact Creature Construct:4/4) controller auto=@movedto(*[instant;sorcery;manacost=5]|mystack):create(Construct:Artifact Creature Construct:5/5) controller auto=@movedto(*[instant;sorcery;manacost=6]|mystack):create(Construct:Artifact Creature Construct:6/6) controller auto=@movedto(*[instant;sorcery;manacost=7]|mystack):create(Construct:Artifact Creature Construct:7/7) controller auto=@movedto(*[instant;sorcery;manacost=8]|mystack):create(Construct:Artifact Creature Construct:8/8) controller auto=@movedto(*[instant;sorcery;manacost=9]|mystack):create(Construct:Artifact Creature Construct:8/8) controller auto=@movedto(*[instant;sorcery;manacost=10]|mystack):create(Construct:Artifact Creature Construct:10/10) controller auto=@movedto(*[instant;sorcery;manacost=11]|mystack):create(Construct:Artifact Creature Construct:11/11) controller auto=@movedto(*[instant;sorcery;manacost=12]|mystack):create(Construct:Artifact Creature Construct:12/12) controller auto=@movedto(*[instant;sorcery;manacost=13]|mystack):create(Construct:Artifact Creature Construct:13/13) controller auto=@movedto(*[instant;sorcery;manacost=14]|mystack):create(Construct:Artifact Creature Construct:14/14) controller auto=@movedto(*[instant;sorcery;manacost=15]|mystack):create(Construct:Artifact Creature Construct:15/15) controller auto=@movedto(*[instant;sorcery;manacost=16]|mystack):create(Construct:Artifact Creature Construct:16/16) controller auto=@movedto(*[instant;sorcery;manacost=17]|mystack):create(Construct:Artifact Creature Construct:17/17) controller auto=@movedto(*[instant;sorcery;manacost=18]|mystack):create(Construct:Artifact Creature Construct:18/18) controller auto=@movedto(*[instant;sorcery;manacost=19]|mystack):create(Construct:Artifact Creature Construct:19/19) controller auto=@movedto(*[instant;sorcery;manacost=20]|mystack):create(Construct:Artifact Creature Construct:20/20) controller auto={3}{U}{U}{E}:moveto(ownerhand) all(*[instant;sorcery]|mygraveyard) restriction{type(artifact|mybattlefield)~morethan~5} text=Whenever you cast an instant or sorcery spell, create an X/X colorless Construct artifact creature token, where X is that spell's mana value. -- {3}{U}{U}, Exile Metallurgic Summonings: Return all instant and sorcery cards from your graveyard to your hand. Activate this ability only if you control six or more artifacts. mana={3}{U}{U} type=Enchantment [/card] [card] name=Metalspinner's Puzzleknot auto=draw:1 && life:-1 auto={2}{B}{S}:draw:1 && life:-1 text=When Metalspinner's Puzzleknot enters the battlefield, you draw a card and you lose 1 life. -- {2}{B}, Sacrifice Metalspinner's Puzzleknot: You draw a card and you lose 1 life. mana={2} type=Artifact [/card] [card] name=Metalwork Colossus anyzone=foreach(artifact[-creature;manacost=1]|mybattlefield) changecost(colorless:-1) forcedalive anyzone=foreach(artifact[-creature;manacost=2]|mybattlefield) changecost(colorless:-2) forcedalive anyzone=foreach(artifact[-creature;manacost=3]|mybattlefield) changecost(colorless:-3) forcedalive anyzone=foreach(artifact[-creature;manacost=4]|mybattlefield) changecost(colorless:-4) forcedalive anyzone=foreach(artifact[-creature;manacost=5]|mybattlefield) changecost(colorless:-5) forcedalive anyzone=foreach(artifact[-creature;manacost=6]|mybattlefield) changecost(colorless:-6) forcedalive anyzone=foreach(artifact[-creature;manacost=7]|mybattlefield) changecost(colorless:-7) forcedalive anyzone=foreach(artifact[-creature;manacost=8]|mybattlefield) changecost(colorless:-8) forcedalive anyzone=foreach(artifact[-creature;manacost=9]|mybattlefield) changecost(colorless:-9) forcedalive anyzone=foreach(artifact[-creature;manacost=10]|mybattlefield) changecost(colorless:-10) forcedalive anyzone=foreach(artifact[-creature;manacost=11]|mybattlefield) changecost(colorless:-11) forcedalive anyzone=foreach(artifact[-creature;manacost=12]|mybattlefield) changecost(colorless:-12) forcedalive anyzone=foreach(artifact[-creature;manacost=13]|mybattlefield) changecost(colorless:-13) forcedalive anyzone=foreach(artifact[-creature;manacost=14]|mybattlefield) changecost(colorless:-14) forcedalive anyzone=foreach(artifact[-creature;manacost=15]|mybattlefield) changecost(colorless:-15) forcedalive anyzone=foreach(artifact[-creature;manacost=16]|mybattlefield) changecost(colorless:-16) forcedalive autograveyard={S(artifact|mybattlefield)}{S(artifact|mybattlefield)}:name(reclaim) moveTo(myhand) text=Metalwork Colossus costs {X} less to cast, where X is the total mana value of noncreature artifacts you control. -- Sacrifice two artifacts: Return Metalwork Colossus from your graveyard to your hand. mana={11} type=Artifact Creature subtype=Construct power=10 toughness=10 [/card] [card] name=Metamorphic Wurm auto=aslongas(*|mygraveyard) 4/4 >6 text=Threshold - Metamorphic Wurm gets +4/+4 as long as seven or more cards are in your graveyard. mana={3}{G}{G} type=Creature subtype=Elephant Wurm power=3 toughness=3 [/card] [card] name=Metamorphose target=*|opponentbattlefield auto=moveTo(ownerLibrary) auto=ability$!target(*[-planeswalker]|myhand) moveTo(mybattlefield)!$ opponent text=Put target permanent an opponent controls on top of its owner's library. That opponent may put an artifact, creature, enchantment, or land card from his or her hand onto the battlefield. mana={1}{U} type=Instant [/card] [card] name=Metathran Aerostat abilities=flying auto={U}:name(X = 0) moveTo(ownerhand) all(this) && moveTo(mybattlefield) target(creature[manacost=0]|myhand) auto={1}{U}:name(X = 1) moveTo(ownerhand) all(this) && moveTo(mybattlefield) target(creature[manacost=1]|myhand) auto={2}{U}:name(X = 2) moveTo(ownerhand) all(this) && moveTo(mybattlefield) target(creature[manacost=2]|myhand) auto={3}{U}:name(X = 3) moveTo(ownerhand) all(this) && moveTo(mybattlefield) target(creature[manacost=3]|myhand) auto={4}{U}:name(X = 4) moveTo(ownerhand) all(this) && moveTo(mybattlefield) target(creature[manacost=4]|myhand) auto={5}{U}:name(X = 5) moveTo(ownerhand) all(this) && moveTo(mybattlefield) target(creature[manacost=5]|myhand) auto={6}{U}:name(X = 6) moveTo(ownerhand) all(this) && moveTo(mybattlefield) target(creature[manacost=6]|myhand) auto={7}{U}:name(X = 7) moveTo(ownerhand) all(this) && moveTo(mybattlefield) target(creature[manacost=7]|myhand) auto={8}{U}:name(X = 8) moveTo(ownerhand) all(this) && moveTo(mybattlefield) target(creature[manacost=8]|myhand) auto={9}{U}:name(X = 9) moveTo(ownerhand) all(this) && moveTo(mybattlefield) target(creature[manacost=9]|myhand) auto={10}{U}:name(X = 10) moveTo(ownerhand) all(this) && moveTo(mybattlefield) target(creature[manacost=10]|myhand) auto={11}{U}:name(X = 11) moveTo(ownerhand) all(this) && moveTo(mybattlefield) target(creature[manacost=11]|myhand) auto={12}{U}:name(X = 12) moveTo(ownerhand) all(this) && moveTo(mybattlefield) target(creature[manacost=12]|myhand) auto={13}{U}:name(X = 13) moveTo(ownerhand) all(this) && moveTo(mybattlefield) target(creature[manacost=13]|myhand) auto={14}{U}:name(X = 14) moveTo(ownerhand) all(this) && moveTo(mybattlefield) target(creature[manacost=14]|myhand) auto={15}{U}:name(X = 15) moveTo(ownerhand) all(this) && moveTo(mybattlefield) target(creature[manacost=15]|myhand) auto={16}{U}:name(X = 16) moveTo(ownerhand) all(this) && moveTo(mybattlefield) target(creature[manacost=16]|myhand) text=Flying -- {X}{U}: You may put a creature card with mana value X from your hand onto the battlefield. If you do, return Metathran Aerostat to its owner's hand. mana={2}{U}{U} type=Creature subtype=Metathran power=2 toughness=2 [/card] [card] name=Metathran Elite auto=this(auras >= 1) unblockable text=Metathran Elite is unblockable as long as it's enchanted. mana={1}{U}{U} type=Creature subtype=Metathran Soldier power=2 toughness=3 [/card] [card] name=Metathran Soldier abilities=unblockable text=Metathran Soldier is unblockable. mana={1}{U} type=Creature subtype=Metathran Soldier power=1 toughness=1 [/card] [card] name=Metathran Transport abilities=flying auto=cantbeblockedby(creature[blue]) auto={U}:transforms((,blue)) target(creature) ueot text=Flying -- Metathran Transport can't be blocked by blue creatures. -- {U}: Target creature becomes blue until end of turn. mana={1}{U}{U} type=Creature subtype=Metathran power=1 toughness=3 [/card] [card] name=Metathran Zombie auto={B}:regenerate text={B}: Regenerate Metathran Zombie. mana={1}{U} type=Creature subtype=Metathran Zombie power=1 toughness=1 [/card] [card] name=Meteor Crater auto=aslongas(*[white]|myBattlefield) {T}:Add{W} auto=aslongas(*[blue]|myBattlefield) {T}:Add{U} auto=aslongas(*[black]|myBattlefield) {T}:Add{B} auto=aslongas(*[red]|myBattlefield) {T}:Add{R} auto=aslongas(*[green]|myBattlefield) {T}:Add{G} text={T}: Choose a color of a permanent you control. Add one mana of that color to your mana pool. type=Land [/card] [card] name=Meteor Storm auto={2}{R}{G}{D}{D}:damage:4 target(creature,player) text={2}{R}{G}, Discard two cards at random: Meteor Storm deals 4 damage to target creature or player. mana={R}{G} type=Enchantment [/card] [card] name=Meteorite auto=damage:2 target(creature,player) auto={T}:Add{W} auto={T}:Add{U} auto={T}:Add{B} auto={T}:Add{R} auto={T}:Add{G} text=When Meteorite enters the battlefield it deals 2 damage to target creature or player. -- {T}: Add one mana of any color to your mana pool. mana={5} type=Artifact [/card] [card] name=Metrognome autograveyard=while(restriction{discardbyopponent}) token(Gnome,Artifact Creature Gnome,1/1)*4 autoexile=while(restriction{discardbyopponent}) token(Gnome,Artifact Creature Gnome,1/1)*4 auto={4}{T}:token(Gnome,Artifact Creature Gnome,1/1) text=When a spell or ability an opponent controls causes you to discard Metrognome, put four 1/1 colorless Gnome artifact creature tokens onto the battlefield. -- {4}, {T}: Put a 1/1 colorless Gnome artifact creature token onto the battlefield. mana={4} type=Artifact [/card] [card] name=Metropolis Sprite abilities=flying auto={U}:1/-1 ueot text=Flying -- {U}: Metropolis Sprite gets +1/-1 until end of turn. mana={1}{U} type=Creature subtype=Faerie Rogue power=1 toughness=2 [/card] [card] name=Michiko Konda, Truth Seeker auto=@damageof(player) from(*|opponentstack,opponentbattlefield,opponentgraveyard,opponenthand,opponentexile):ability$!name(sacrifice permanent) notatarget(*|mybattlefield) sacrifice!$ opponent text=Whenever a source an opponent controls deals damage to you, that player sacrifices a permanent. mana={3}{W} type=Legendary Creature subtype=Human Advisor power=2 toughness=2 [/card] [card] name=Midnight Banshee abilities=wither auto=@each my upkeep:all(creature[-black]) counter(-1/-1) text=Wither (This deals damage to creatures in the form of -1/-1 counters.) -- At the beginning of your upkeep, put a -1/-1 counter on each nonblack creature. mana={3}{B}{B}{B} type=Creature subtype=Spirit power=5 toughness=5 [/card] [card] name=Midnight Charm auto=aslongas(creature|battlefield) choice damage:1 target(creature) && life:1 controller auto=aslongas(creature|battlefield) choice first strike target(creature) auto=aslongas(creature|battlefield) choice tap target(creature) text=Choose one - Midnight Charm deals 1 damage to target creature and you gain 1 life; or target creature gains first strike until end of turn; or tap target creature. mana={B} type=Instant [/card] [card] name=Midnight Covenant target=creature auto=teach(creature) {B}:1/1 text=Enchant creature -- Enchanted creature has "{B}: This creature gets +1/+1 until end of turn." mana={1}{B} type=Enchantment subtype=Aura [/card] [card] name=Midnight Duelist auto=protection from(vampire) text=Protection from Vampires mana={W} type=Creature subtype=Human Soldier power=1 toughness=2 [/card] [card] name=Midnight Entourage auto=lord(other Aetherborn|mybattlefield) 1/1 auto=@movedto(aetherborn|graveyard) from(mybattlefield):draw:1 && life:-1 text=Other Aetherborn you control get +1/+1. -- Whenever Midnight Entourage or another Aetherborn you control dies, you draw a card and you lose 1 life. mana={2}{B}{B} type=Creature subtype=Aetherborn Rogue power=3 toughness=3 [/card] [card] name=Midnight Guard auto=@movedTo(other creature|mybattlefield):untap text=Whenever another creature enters the battlefield, untap Midnight Guard. mana={2}{W} type=Creature subtype=Human Soldier power=2 toughness=3 [/card] [card] name=Midnight Haunting auto=_SPIRITTOKEN_*2 text=Put two 1/1 white Spirit creature tokens with flying onto the battlefield. mana={2}{W} type=Instant [/card] [card] name=Midnight Ritual target=creature|mygraveyard auto=moveTo(exile) and!( create(Zombie:Creature Zombie:2/2:black) )! text=Exile X target creature cards from your graveyard. For each creature card exiled this way, put a 2/2 black Zombie creature token onto the battlefield. mana={X}{2}{B} type=Sorcery [/card] [card] name=Midnight Scavengers auto=may target(creature[manacost <=3]|mygraveyard) moveto(myhand) text=When Midnight Scavengers enters the battlefield, you may return target creature card with mana value 3 or less from your graveyard to your hand. -- (Melds with Graf Rats.) mana={4}{B} type=Creature subtype=Human Rogue power=3 toughness=3 [/card] [card] name=Midsummer Revel auto=@each my upkeep:may counter(0/0,1,Verse) auto={G}{S}:thisforeach(counter{0/0.1.Verse}) _BEASTTOKEN_ text=At the beginning of your upkeep, you may put a verse counter on Midsummer Revel. -- {G}, Sacrifice Midsummer Revel: Put X 3/3 green Beast creature tokens onto the battlefield, where X is the number of verse counters on Midsummer Revel. mana={3}{G}{G} type=Enchantment [/card] [card] name=Midvast Protector auto=chooseacolor name(choose a creature) target(creature|myBattlefield) transforms((,newability[protection from(*[chosencolor])])) ueot chooseend text=When Midvast Protector enters the battlefield, target creature you control gains protection from the color of your choice until end of turn. mana={3}{W} type=Creature subtype=Human Wizard power=2 toughness=3 [/card] [card] name=Might Beyond Reason target=creature auto=ifnot delirium then counter(1/1,2) auto=if delirium then counter(1/1,3) text=Put two +1/+1 counters on target creature. -- Delirium Put three +1/+1 counters on that creature instead if there are four or more card types among cards in your graveyard. mana={3}{G} type=Instant [/card] [card] name=Might of Alara target=creature auto=pbasiclandtypes/pbasiclandtypes ueot text=Domain - Target creature gets +1/+1 until end of turn for each basic land type among lands you control. mana={G} type=Instant [/card] [card] name=Might of Oaks target=creature auto=7/7 text=Target creature gets +7/+7 until end of turn. mana={3}{G} type=Instant [/card] [card] name=Might of Old Krosa target=creature auto=if compare(restriction{assorcery}~morethan~0) then 4/4 ueot else 2/2 ueot text=Target creature gets +2/+2 until end of turn. If you cast this spell during your main phase, that creature gets +4/+4 until end of turn instead. mana={G} type=Instant [/card] [card] name=Might of the Masses target=creature auto=foreach(creature|myBattlefield) 1/1 text=Target creature gets +1/+1 for each creature you control. mana={G} type=Instant [/card] [card] name=Might of the Nephilim target=creature auto=dynamicability auto=dynamicability text=Target creature gets +2/+2 until end of turn for each of its colors. mana={1}{G} type=Instant [/card] [card] name=Might Sliver auto=lord(sliver) 2/2 text=All Sliver creatures get +2/+2. mana={4}{G} type=Creature subtype=Sliver power=2 toughness=2 [/card] [card] name=Might Weaver auto={2}:trample target(creature[red;white]) text={2}: Target red or white creature gains trample until end of turn. (If the creature would deal enough damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player or planeswalker.) mana={1}{G} type=Creature subtype=Human Wizard power=2 toughness=1 [/card] [card] name=Mightstone auto=lord(creature[attacking]) 1/0 text=Attacking creatures get +1/+0. mana={4} type=Artifact [/card] [card] name=Mighty Emergence auto=@movedTo(creature[power>=5]|myBattlefield):may all(trigger) counter(1/1,2) text=Whenever a creature with power 5 or greater enters the battlefield under your control, you may put two +1/+1 counters on it. mana={2}{G} type=Enchantment [/card] [card] name=Mighty Leap target=creature auto=2/2 auto=flying text=Target creature gets +2/+2 and gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.) mana={1}{W} type=Instant [/card] [card] name=Migratory Route auto=create(Bird:Creature Bird:1/1:white:flying)*4 aicode=activate target(land[basic]|mylibrary) moveto(myhand) autohand={2}{cycle}:name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>land[basic]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend text=Create four 1/1 white Bird creature tokens with flying. -- Basic landcycling {2} ({2}, Discard this card: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.) mana={3}{W}{U} type=Sorcery [/card] [card] name=Mijae Djinn auto=@combat(attacking,turnlimited) source(this):name(Flip a coin) flipacoin loseability transforms((,newability[name(Tap it) tap],newability[name(Remove from combat) removefromcombat])) oneshot loseabilityend flipend text=Whenever Mijae Djinn attacks, flip a coin. If you lose the flip, remove Mijae Djinn from combat and tap it. mana={R}{R}{R} type=Creature subtype=Djinn power=6 toughness=3 [/card] [card] name=Mikaeus, the Lunarch auto=counter(1/1,X) auto=name(Put a +1/+1 counter on each other creature you control) {T}{C(1/1,-1)}:counter(1/1) all(other creature|mybattlefield) auto=name(Put a +1/+1 counter on Mikaeus) {T}:counter(1/1) text=Mikaeus, the Lunarch enters the battlefield with X +1/+1 counters on it. -- {T}: Put a +1/+1 counter on Mikaeus. -- {T}, Remove a +1/+1 counter from Mikaeus: Put a +1/+1 counter on each other creature you control. mana={X}{W} type=Legendary Creature subtype=Human Cleric power=0 toughness=0 [/card] [card] name=Mikaeus, the Unhallowed abilities=intimidate auto=lord(other creature[-human]|mybattlefield) 1/1 auto=lord(other creature[-human]|mybattlefield) undying auto=@damageof(player) from(human):all(trigger[from]) destroy text=Intimidate -- Whenever a Human deals damage to you, destroy it. -- Other non-Human creatures you control get +1/+1 and have undying. (When a creature with undying dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.) mana={3}{B}{B}{B} type=Legendary Creature subtype=Zombie Cleric power=5 toughness=5 [/card] [card] name=Mikokoro, Center of the Sea auto={T}:Add{1} auto={2}{T}:draw:1 controller && draw:1 opponent text={T}: Add {1} to your mana pool. -- {2}, {T}: Each player draws a card. type=Legendary Land [/card] [card] name=Militant Inquisitor auto=foreach(equipment|mybattlefield)1/0 text=Militant Inquisitor gets +1/+0 for each Equipment you control. mana={2}{W} type=Creature subtype=Human Cleric power=2 toughness=3 [/card] [card] name=Militant Monk abilities=vigilance auto={T}:prevent:1 target(creature,player) text=Vigilance -- {T}: Prevent the next 1 damage that would be dealt to target creature or player this turn. mana={1}{W}{W} type=Creature subtype=Human Monk Cleric power=2 toughness=1 [/card] [card] name=Military Intelligence auto=@each my blockers restriction{type(creature[attacking]|myBattlefield)~morethan~1}:draw:1 text=Whenever you attack with two or more creatures, draw a card. mana={1}{U} type=Enchantment [/card] [card] name=Militia's Pride auto=@combat(attacking) source(creature[-token]|mybattlefield):pay({W}) token(Kithkin Soldier,Creature Kithkin Soldier,1/1,white,battleready) text=Whenever a nontoken creature you control attacks, you may pay {W}. If you do, put a 1/1 white Kithkin Soldier creature token onto the battlefield tapped and attacking. mana={1}{W} type=Tribal Enchantment subtype=Kithkin [/card] [card] name=Millennial Gargoyle abilities=flying text=Flying mana={4} type=Artifact Creature subtype=Gargoyle power=2 toughness=2 [/card] [card] name=Millikin auto={M}{T}:add{1} text={T}, Put the top card of your library into your graveyard: Add {1} to your mana pool. mana={2} type=Artifact Creature subtype=Construct power=0 toughness=1 [/card] [card] name=Millstone auto={2}{T}:deplete:2 target(player) text={2}, {T}: Target player puts the top two cards of his or her library into his or her graveyard. mana={2} type=Artifact [/card] [card] name=Miming Slime auto=token(Ooze,Creature Ooze,power:highest:creature:mybattlefield/power:highest:creature:mybattlefield,green) text=Put an X/X green Ooze creature token onto the battlefield, where X is the greatest power among creatures you control. mana={2}{G} type=Sorcery [/card] [card] name=Mina and Denn, Wildborn auto=maxPlay(land)+1 auto={r}{g}{h(land|mybattlefield)}:target(creature) trample ueot text=You may play an additional land on each of your turns. -- {R}{G}, Return a land you control to its owner's hand: Target creature gains trample until end of turn. mana={2}{R}{G} type=Legendary Creature subtype=Elf Ally power=4 toughness=4 [/card] [card] name=Minamo Scrollkeeper abilities=defender auto=hmodifer:1 controller text=Defender (This creature can't attack.) -- Your maximum hand size is increased by one. mana={1}{U} type=Creature subtype=Human Wizard power=2 toughness=3 [/card] [card] name=Minamo Sightbender auto={X}{T}:target(creature[power<=X]) unblockable text={X}, {T}: Target creature with power X or less is unblockable this turn. mana={1}{U} type=Creature subtype=Human Wizard power=1 toughness=2 [/card] [card] name=Minamo, School at Water's Edge auto={T}:Add{U} auto={U}{T}:Untap target(*[legendary]) text={T}: Add {U} to your mana pool. -- {U}, {T}: Untap target legendary permanent. type=Legendary Land [/card] [card] name=Mind Burst target=player auto=ability$!name(discard) target(*|myhand) reject!$ targetedplayer auto=ability$!name(discard) target(*|myhandplus1plusend) reject!$ targetedplayer text=Target player discards X cards, where X is one plus the number of cards named Mind Burst in all graveyards. mana={1}{B} type=Sorcery [/card] [card] name=Mind Control target=creature alias=1194 text=Enchant creature -- You control enchanted creature. mana={3}{U}{U} type=Enchantment subtype=Aura [/card] [card] name=Mind Funeral target=opponent auto=Reveal:4 revealzone(targetedpersonslibrary) revealuntil(land|targetedpersonslibrary) optionone choice name(Look) target(*|reveal) donothing optiononeend optiontwo choice name(put in Graveyard) all(*|reveal) moveto(graveyard) optiontwoend revealend text=Target opponent reveals cards from the top of his or her library until four land cards are revealed. That player puts all cards revealed this way into his or her graveyard. mana={1}{U}{B} type=Sorcery [/card] [card] name=Mind Games target=artifact,creature,land auto=tap buyback={U}{2}{U} text=Buyback {2}{U} (You may pay an additional {2}{U} as you cast this spell. If you do, put this card into your hand as it resolves.) -- Tap target artifact, creature, or land. mana={U} type=Instant [/card] [card] name=Mind Grind auto=Reveal:x revealzone(opponentlibrary) revealuntil(land|opponentlibrary) optionone choice name(Look) target(*|reveal) donothing optiononeend optiontwo choice name(put in Graveyard) all(*|reveal) moveto(graveyard) optiontwoend revealend text=Each opponent reveals cards from the top of his or her library until he or she reveals X land cards, then puts all cards revealed this way into his or her graveyard. X can't be 0. mana={X}{U}{B} type=Sorcery [/card] [card] name=Mind Harness target=creature[red;green] alias=1194 auto=cumulativeupcostmulti[{1}] sacrifice all(this) text=Enchant red or green creature -- Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -- You control enchanted creature. mana={U} type=Enchantment subtype=Aura [/card] [card] name=Mind Knives target=opponent auto=discard:1 text=Target opponent discards a card at random. mana={1}{B} type=Sorcery [/card] [card] name=Mind Maggots auto=may target(*|myhand) reject && counter(1/1,2) all(this) text=When Mind Maggots enters the battlefield, discard any number of creature cards. For each card discarded this way, put two +1/+1 counters on Mind Maggots. mana={3}{B} type=Creature subtype=Insect power=2 toughness=2 [/card] [card] name=Mind Over Matter auto={D(*|myhand)}:tap target(artifact,creature,land) auto={D(*|myhand)}:untap target(artifact,creature,land) text=Discard a card: You may tap or untap target artifact, creature, or land. mana={2}{U}{U}{U}{U} type=Enchantment [/card] [card] name=Mind Peel target=player auto=ability$!name(discard) target(*|myhand) reject!$ targetedplayer buyback={2}{B}{B}{B} text=Buyback {2}{B}{B} (You may pay an additional {2}{B}{B} as you cast this spell. If you do, put this card into your hand as it resolves.) -- Target player discards a card. mana={B} type=Sorcery [/card] [card] name=Mind Raker abilities=devoid auto=if type(*|opponentexile)~morethan~0 then may notatarget(*|opponentexile) moveto(ownergraveyard) and!( ability$!reject notatarget(*|myhand)!$ opponent )! text=Devoid (This card has no color.) -- When Mind Raker enters the battlefield, you may put a card an opponent owns from exile into that player's graveyard. If you do, each opponent discards a card. mana={3}{B} type=Creature subtype=Eldrazi Processor power=3 toughness=3 [/card] [card] name=Mind Ravel target=player auto=ability$!name(discard) target(*|myhand) reject!$ targetedplayer auto=@next upkeep:draw:1 controller text=Target player discards a card. -- Draw a card at the beginning of the next turn's upkeep. mana={2}{B} type=Sorcery [/card] [card] name=Mind Rot target=player auto=ability$!name(discard 2 cards) target(<2>*|myhand) reject!$ targetedplayer text=Target player discards two cards. mana={2}{B} type=Sorcery [/card] [card] name=Mind Sculpt target=opponent auto=deplete:7 text=Target opponent puts the top seven cards of his or her library into his or her graveyard. mana={1}{U} type=Sorcery [/card] [card] name=Mind Shatter auto=discard:X target(player) text=Target player discards X cards at random. mana={X}{B}{B} type=Sorcery [/card] [card] name=Mind Slash aicode=activate notatarget(*|targetedpersonshand) reject auto={B}{S(creature|mybattlefield)}:target(opponent) reveal:type:*:targetedpersonshand revealzone(targetedpersonshand) optionone name(choose discards) notatarget(<1>*|reveal) transforms((,newability[moveto(ownerhand) all(other *|reveal)],newability[moveto(ownerhand) and!(reject)!])) ueot optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerhand) and!( all(*|reveal) moveto(ownerhand) )! optiontwoend revealend asSorcery text={B}, Sacrifice a creature: Target opponent reveals his or her hand. You choose a card from it. That player discards that card. Activate this ability only any time you could cast a sorcery. mana={1}{B}{B} type=Enchantment [/card] [card] name=Mind Sludge target=player auto=ability$!name(discard) target(*|myhand) reject!$ targetedplayer text=Target player discards a card for each Swamp you control. mana={4}{B} type=Sorcery [/card] [card] name=Mind Spring auto=draw:X controller text=Draw X cards. mana={X}{U}{U} type=Sorcery [/card] [card] name=Mind Stone auto={T}:Add{1} auto={1}{T}{S}:draw:1 text={T}: Add {1} to your mana pool. -- {1}, {T}, Sacrifice Mind Stone: Draw a card. mana={2} type=Artifact [/card] [card] name=Mind Swords other={S(creature|myBattlefield)} otherrestriction=type(swamp|mybattlefield)~morethan~0 auto=ability$!moveto(exile) notatarget(<2>*|myhand)!$ controller && ability$!moveto(exile) notatarget(<2>*|myhand)!$ opponent text=If you control a Swamp, you may sacrifice a creature rather than pay Mind Swords's mana cost. -- Each player exiles two cards from his or her hand. mana={1}{B} type=Sorcery [/card] [card] name=Mind Twist auto=discard:X target(player) text=Target player discards X cards at random. mana={X}{B} type=Sorcery [/card] [card] name=Mind Unbound auto=@each my upkeep:thisforeach(counter{0/0.1.Lore}) draw:1 controller auto=@each my upkeep:counter(0/0,1,Lore) text=At the beginning of your upkeep, put a lore counter on Mind Unbound, then draw a card for each lore counter on Mind Unbound. mana={4}{U}{U} type=Enchantment [/card] [card] name=Mind Warp aicode=reject notatarget(*|opponenthand) auto=reveal:type:*:opponenthand revealzone(opponenthand) optionone name(choose discards) notatarget(*|reveal) transforms((,newability[moveto(ownerhand) all(other *|reveal)],newability[moveto(ownerhand) and!(reject)!])) ueot optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerhand) and!( all(*|reveal) moveto(ownerhand) )! optiontwoend revealend text=Look at target player's hand and choose X cards from it. That player discards them. mana={X}{3}{B} type=Sorcery [/card] [card] name=Mind Whip target=creature auto=teach(creature) upcost[{3}] tap && damage:2 targetcontroller text=Enchant creature -- At the beginning of the upkeep of enchanted creature's controller, that player may pay {3}. If he or she doesn't, Mind Whip deals 2 damage to that player and you tap that creature. mana={2}{B}{B} type=Enchantment subtype=Aura [/card] [card] name=Mindbender Spores abilities=flying,defender auto=@combat(blocking) source(this) from(creature):all(trigger[from]) transforms((,newability[counter(0/0.4.Spore)],newability[@each my upkeep:this(counter{0/0.1.Spore}) counter(0/0.-1.Spore)],newability[this(counter{0/0.1.Spore}) doesnotuntap])) forever text=Defender (This creature can't attack.) -- Flying -- Whenever Mindbender Spores blocks a creature, put four fungus counters on that creature. The creature gains "This creature doesn't untap during your untap step if it has a fungus counter on it" and "At the beginning of your upkeep, remove a fungus counter from this creature." mana={2}{G} type=Creature subtype=Fungus Wall power=0 toughness=1 [/card] [card] name=Mindclaw Shaman auto=target(opponent) reveal:type:*:targetedpersonshand revealzone(targetedpersonshand) optionone name(choose card) target(*[instant;sorcery]|reveal) moveto(myexile) and!( becomes(tobecast) )! optiononeend optiontwo name(put in hand) target(<1>*|reveal) moveto(ownerhand) and!( all(*|reveal) moveto(ownerhand) )! optiontwoend afterrevealed all(tobecast|myexile) moveto(myexile) and!( activate castcard(normal) )! afterrevealedend revealend text=When Mindclaw Shaman enters the battlefield, target opponent reveals his or her hand. You may cast an instant or sorcery card from it without paying its mana cost. mana={4}{R} type=Creature subtype=Viashino Shaman power=2 toughness=2 [/card] [card] name=Mindcrank auto=@lifelostfoeof(player):deplete:thatmuch opponent text=Whenever an opponent loses life, that player puts that many cards from the top of his or her library into his or her graveyard. (Damage dealt by sources without infect causes loss of life.) mana={2} type=Artifact [/card] [card] name=Mindculling target=opponent auto=draw:2 controller auto=ability$!name(discard 2 cards) target(*|myhand) reject!$ targetedplayer text=You draw two cards and target opponent discards two cards. mana={5}{U} type=Sorcery [/card] [card] name=Mindeye Drake abilities=flying auto=_DIES_deplete:5 target(player) text=Flying -- When Mindeye Drake dies, target player puts the top five cards of his or her library into his or her graveyard. mana={4}{U} type=Creature subtype=Drake power=2 toughness=5 [/card] [card] name=Mindlash Sliver auto=lord(sliver) {1}:transforms((sacrified,newability[sacrifice],newability[ability$!name(discard) notatarget(*|myhand) reject!$ controller],newability[ability$!name(discard) notatarget(*|myhand) reject!$ opponent])) ueot limit:1 text=All Slivers have "{1}, Sacrifice this permanent: Each player discards a card." mana={B} type=Creature subtype=Sliver power=1 toughness=1 [/card] [card] name=Mindleech Mass abilities=trample auto=@combatdamagefoeof(player) from(this):may target(*[-land]|opponenthand) castcard(restricted) auto=@combatdamageof(player) from(this):may target(*[-land]|myhand) castcard(restricted) text=Trample -- Whenever Mindleech Mass deals combat damage to a player, you may look at that player's hand. If you do, you may cast a nonland card in it without paying that card's mana cost. mana={5}{U}{B}{B} type=Creature subtype=Horror power=6 toughness=6 [/card] [card] name=Mindless Automaton auto=counter(1/1,2) auto={1}{D(*|myhand)}:counter(1/1) auto={C(1/1,-2)}:draw:1 controller text=Mindless Automaton enters the battlefield with two +1/+1 counters on it. -- {1}, Discard a card: Put a +1/+1 counter on Mindless Automaton. -- Remove two +1/+1 counters from Mindless Automaton: Draw a card. mana={4} type=Artifact Creature subtype=Construct power=0 toughness=0 [/card] [card] name=Mindless Null auto=aslongas(vampire|myBattlefield) cantblock <1 text=Mindless Null can't block unless you control a Vampire. mana={2}{B} type=Creature subtype=Zombie power=2 toughness=2 [/card] [card] name=Mindmelter abilities=unblockable auto={3}{c}:target(opponent) ability$!name(exile card from hand) moveto(exile) target(*|myhand)!$ targetedplayer asSorcery text=Devoid (This card has no color.) -- Mindmelter can't be blocked. -- {3}{C}: Target opponent exiles a card from his or her hand. Activate this ability only any time you could cast a sorcery. ({C} represents colorless mana.) mana={1}{U}{B} abilities=devoid type=Creature subtype=Eldrazi Drone power=2 toughness=2 [/card] [card] name=Mindmoil auto=@movedTo(*|mystack):all(*|myhand) transforms((,newability[bottomoflibrary],newability[draw:1])) ueot text=Whenever you cast a spell, put the cards in your hand on the bottom of your library in any order, then draw that many cards. mana={4}{R} type=Enchantment [/card] [card] name=Mind's Desire abilities=storm auto=shuffle auto=moveto(exile) and!( transforms((,zerocast,canplayfromexile)) ueot )! all(*[zpos=1]|mylibrary) text=Shuffle your library. Then exile the top card of your library. Until end of turn, you may play that card without paying its mana cost. (If it has X in its mana cost, X is 0.) -- Storm (When you cast this spell, copy it for each spell cast before it this turn.) mana={4}{U}{U} type=Sorcery [/card] [card] name=Mind's Dilation auto=@movedto(*|opponentstack) restriction{thisturn(*|opponentstack)~equalto~1}:transforms((,newability[@movedto(*[-land]|opponentgraveyard) restriction{thisturn(*|opponentstack)~equalto~1}:all(trigger[to]) may castcard(normal)])) ueot && ingest:1 opponent text=Whenever an opponent casts his or her first spell each turn, that player exiles the top card of his or her library. If it's a nonland card, you may cast it without paying its mana cost. mana={5}{U}{U} type=Enchantment [/card] [card] name=Mind's Eye auto=@drawfoeof(player):pay({1}) draw:1 text=Whenever an opponent draws a card, you may pay {1}. If you do, draw a card. mana={5} type=Artifact [/card] [card] name=Mindscour Dragon abilities=flying auto=@combatdamagefoeof(player) from(this):deplete:4 target(player) text=Flying -- Whenever Mindscour Dragon deals combat damage to an opponent, target player puts the top 4 cards of his or her library into his or her graveyard. mana={4}{U}{U} type=Creature subtype=Dragon power=4 toughness=4 [/card] [card] name=Mindshrieker abilities=flying auto={2}:name(deplete) target(player) Reveal:1 revealzone(targetedpersonslibrary) optionone all(*|reveal) moveto(ownerlibrary) and!( transforms((,newability[deplete:1])) oneshot )! optiononeend afterrevealed all(this) revealedmana/revealedmana afterrevealedend revealend text=Flying -- {2}: Target player puts the top card of his or her library into his or her graveyard. Mindshrieker gets +X/+X until end of turn, where X is that card's mana value. mana={1}{U} type=Creature subtype=Spirit Bird power=1 toughness=1 [/card] [card] name=Mindslicer auto=_DIES_reject all(*|hand) text=When Mindslicer dies, each player discards his or her hand. mana={2}{B}{B} type=Creature subtype=Horror power=4 toughness=3 [/card] [card] name=Mindsparker abilities=first strike auto=@movedTo(instant[white;blue]|opponentStack):damage:2 opponent auto=@movedTo(sorcery[white;blue]|opponentStack):damage:2 opponent text=First strike. -- Whenever an opponent casts a white or blue instant or sorcery spell, Mindsparker deals 2 damage to that player. mana={1}{R}{R} type=Creature subtype=Elemental power=3 toughness=2 [/card] [card] name=Mindstab Thrull auto=@combat(notblocked) source(this):may ability$!name(discard 3 cards) target(<3>*|myhand) reject!$ opponent opponent && sacrifice all(this) text=Whenever Mindstab Thrull attacks and isn't blocked, you may sacrifice it. If you do, defending player discards three cards. mana={1}{B}{B} type=Creature subtype=Thrull power=2 toughness=2 [/card] [card] name=Mindstab auto=target(player) ability$!name(discard 3 cards) target(<3>*|myhand) reject!$ targetedplayer suspend(4)={b} text=Target player discards three cards. -- Suspend 4 - {B} (Rather than cast this card from your hand, you may pay {B} and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.) mana={5}{B} type=Sorcery [/card] [card] name=Mindstatic target=*|stack auto=transforms((,newability[pay[[{6}]] name(pay 6 mana) donothing?fizzle])) forever text=Counter target spell unless its controller pays {6}. mana={3}{U} type=Instant [/card] [card] name=Mindstorm Crown auto=@each my beginofturn restriction{type(*|myhand)~morethan~1}:phaseaction[my upkeep once]:damage:1 controller auto=@each my beginofturn restriction{type(*|myhand)~lessthan~1}:phaseaction[my upkeep once]:draw:1 controller text=At the beginning of your upkeep, draw a card if you had no cards in hand at the beginning of this turn. If you had a card in hand, Mindstorm Crown deals 1 damage to you. mana={3} type=Artifact [/card] [card] name=Mindswipe target=*|stack auto=transforms((,newability[pay[[{value:storedx}]] name(pay {value} mana) donothing?fizzle])) forever auto=damage:x targetcontroller text=Counter target spell unless its controller pays {X}. Mindswipe deals X damage to that spell's controller. mana={X}{U}{R} type=Instant [/card] [card] name=Mindwarper auto=counter(1/1,3) auto={2}{B}{c(1/1,-1)}:target(player) ability$!name(discard) target(*|myhand) reject!$ targetedplayer asSorcery text=Mindwarper enters the battlefield with three +1/+1 counters on it. -- {2}{B}, Remove a +1/+1 counter from Mindwarper: Target player discards a card. Activate this ability only any time you could cast a sorcery. mana={2}{B}{B} type=Creature subtype=Spirit power=0 toughness=0 [/card] [card] name=Mindwhip Sliver auto=lord(sliver) {2}{S}:discard:1 target(player) asSorcery text=All Slivers have "{2}, Sacrifice this permanent: Target player discards a card at random. Activate this ability only any time you could cast a sorcery." mana={2}{B} type=Creature subtype=Sliver power=2 toughness=2 [/card] [card] name=Mindwrack Demon abilities=flying,trample auto=deplete:4 controller auto=@each my upkeep restriction{notdelirum}:life:-4 controller text=Flying, trample -- When Mindwrack Demon enters the battlefield, put the top four cards of your library into your graveyard. -- Delirium At the beginning of your upkeep, you lose 4 life unless there are four or more card types among cards in your graveyard. mana={2}{B}{B} type=Creature subtype=Demon power=4 toughness=5 [/card] [card] name=Mindwrack Liege auto=lord(other creature[blue]|myBattlefield) 1/1 auto=lord(other creature[red]|myBattlefield) 1/1 auto={UR}{UR}{UR}{UR}:moveTo(myBattlefield) target(creature[blue;red]|myhand) text=Other blue creatures you control get +1/+1. -- Other red creatures you control get +1/+1. -- {(u/r){(u/r){(u/r){(u/r)}: You may put a blue or red creature card from your hand onto the battlefield. mana={3}{UR}{UR}{UR} type=Creature subtype=Horror power=4 toughness=4 [/card] [card] name=Mine Bearer auto={T}{S}:destroy target(other creature[attacking]) text={T}, Sacrifice Mine Bearer: Destroy target attacking creature. mana={2}{W} type=Creature subtype=Human Soldier power=1 toughness=1 [/card] [card] name=Mine Layer auto={1}{R}{T}:counter(0/0,1,Mine) target(land) auto=@tapped(land[counter{0/0.1.Mine}]):all(trigger[to]) destroy auto=@movedTo(nonbattlezone) from(this|battlefield):all(land) removeallcounters(0/0,1,Mine) text={1}{R}, {T}: Put a mine counter on target land. -- Whenever a land with a mine counter on it becomes tapped, destroy it. -- When Mine Layer leaves the battlefield, remove all mine counters from all lands. mana={3}{R} type=Creature subtype=Dwarf power=1 toughness=1 [/card] [card] name=Miner's Bane auto={2}{R}:name(1/0 and Trample) transforms((,newability[1/0],newability[trample])) ueot text={2}{R}: Miner's Bane gets +1/+0 and gains trample until end of turn. (If it would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.) mana={4}{R}{R} type=Creature subtype=Elemental power=6 toughness=3 [/card] [card] name=Minion of Leshrac abilities=protection from black auto={T}:destroy target(creature,land) auto=upcostmulti[{S(other creature|mybattlefield)}] tap && damage:5 controller text=Protection from black -- At the beginning of your upkeep, Minion of Leshrac deals 5 damage to you unless you sacrifice a creature other than Minion of Leshrac. If Minion of Leshrac deals damage to you this way, tap it. -- {T}: Destroy target creature or land. mana={4}{B}{B}{B} type=Creature subtype=Demon Minion power=5 toughness=5 [/card] [card] name=Minion of Tevesh Szat auto=upcost[{B}{B}] damage:2 controller auto={T}:3/-2 target(creature) text=At the beginning of your upkeep, Minion of Tevesh Szat deals 2 damage to you unless you pay {B}{B}. -- {T}: Target creature gets +3/-2 until end of turn. mana={4}{B}{B}{B} type=Creature subtype=Demon Minion power=4 toughness=4 [/card] [card] name=Minion Reflector auto=@movedto(creature[-token]|mybattlefield):all(trigger[to]) pay[[{2}]] clone with(treason,haste) text=Whenever a nontoken creature enters the battlefield under your control, you may pay {2}. If you do, put a token that's a copy of that creature onto the battlefield. That token has haste and "At the beginning of the end step, sacrifice this permanent." mana={5} type=Artifact [/card] [card] name=Minions' Murmurs auto=foreach(creature|myBattlefield) draw:1 auto=life:-type:creature:mybattlefield text=You draw X cards and you lose X life, where X is the number of creatures you control. mana={2}{B}{B} type=Sorcery [/card] [card] name=Minister of Impediments auto={T}:tap target(creature) text=({(w/u)} can be paid with either {W} or {U}.) -- {T}: Tap target creature. mana={2}{WU} type=Creature subtype=Human Advisor power=1 toughness=1 [/card] [card] name=Minister of Inquiries auto=alterenergy:2 controller auto={T}{e:1}:deplete:3 target(player) text=When Minister of Inquiries enters the battlefield, you get {E}{E} (two energy counters). -- {T}, Pay {E}: Target player puts the top three cards of his or her library into his or her graveyard. mana={U} type=Creature subtype=Vedalken Advisor power=1 toughness=2 [/card] [card] name=Minister of Pain auto=may name(Exploit) exploits notatarget(creature|mybattlefield) && all(creature|opponentbattlefield) -1/-1 ueot text=Exploit (When this creature enters the battlefield, you may sacrifice a creature.) -- When Minister of Pain exploits a creature, creatures your opponents control get -1/-1 until end of turn. mana={2}{B} type=Creature subtype=Human Shaman power=2 toughness=3 [/card] [card] name=Minotaur Abomination mana={4}{B}{B} type=Creature subtype=Zombie Minotaur power=4 toughness=6 [/card] [card] name=Minotaur Aggressor abilities=first strike,haste text=First strike, haste mana={6}{R} type=Creature subtype=Minotaur Berserker power=6 toughness=2 [/card] [card] name=Minotaur Explorer auto=aslongas(*|myHand) choice discard:1 controller oneshot auto=choice sacrifice text=When Minotaur Explorer enters the battlefield, sacrifice it unless you discard a card at random. mana={1}{R} type=Creature subtype=Minotaur Scout power=3 toughness=3 [/card] [card] name=Minotaur Illusionist auto={1}{U}:shroud auto={R}{S}:target(other creature) dynamicability text={1}{U}: Minotaur Illusionist gains shroud until end of turn. (It can't be the target of spells or abilities.) -- {R}, Sacrifice Minotaur Illusionist: Minotaur Illusionist deals damage equal to its power to target creature. mana={3}{U}{R} type=Creature subtype=Minotaur Wizard power=3 toughness=4 [/card] [card] name=Minotaur Skullcleaver abilities=haste auto=2/0 ueot text=Haste. -- When Minotaur Skullcleaver enters the battlefield, it gets +2/+0 until end of turn. mana={2}{R} type=Creature subtype=Minotaur Berserker power=2 toughness=2 [/card] [card] name=Minotaur Tactician abilities=haste auto=aslongas(creature[white]|myBattlefield) 1/1 auto=aslongas(creature[blue]|myBattlefield) 1/1 text=Haste -- Minotaur Tactician gets +1/+1 as long as you control a white creature. -- Minotaur Tactician gets +1/+1 as long as you control a blue creature. mana={3}{R} type=Creature subtype=Minotaur power=1 toughness=1 [/card] [card] name=Minotaur Warrior mana={2}{R} type=Creature subtype=Minotaur Warrior power=2 toughness=3 [/card] [card] name=Miraculous Recovery target=creature|mygraveyard auto=transforms((,newability[moveTo(mybattlefield)],newability[counter(1/1)])) text=Return target creature card from your graveyard to the battlefield with a +1/+1 counter on it. mana={4}{W} type=Instant [/card] [card] name=Mirari auto=@movedto(*[instant;sorcery]|mystack):all(trigger[to]<1>) transforms((,newability[pay[[{3}]] name(copy spell) activate name(copy spell) castcard(copied noevent)])) forever text=Whenever you cast an instant or sorcery spell, you may pay {3}. If you do, copy that spell. You may choose new targets for the copy. mana={5} type=Legendary Artifact [/card] [card] name=Mirari's Wake auto=lord(creature|mybattlefield) 1/1 auto=lord(land|mybattlefield) transforms((,newability[producecolor:land],newability[producecolor:green],newability[producecolor:blue],newability[producecolor:red],newability[producecolor:black],newability[producecolor:white])) text=Creatures you control get +1/+1. -- -- Whenever you tap a land for mana, add one mana to your mana pool of any type that land produced. mana={3}{G}{W} type=Enchantment [/card] [card] name=Mire Blight target=creature auto=@damaged(mytgt):destroy(mytgt) text=Enchant creature -- When enchanted creature is dealt damage, destroy it. mana={B} type=Enchantment subtype=Aura [/card] [card] name=Mire Boa abilities=swampwalk auto={G}:regenerate text=Swampwalk -- {G}: Regenerate Mire Boa. mana={1}{G} type=Creature subtype=Snake power=2 toughness=1 [/card] [card] name=Mire Kavu auto=aslongas(swamp|myBattlefield) 1/1 text=Mire Kavu gets +1/+1 as long as you control a Swamp. mana={3}{R} type=Creature subtype=Kavu power=3 toughness=2 [/card] [card] name=Mire Shade auto={B}{S(swamp|myBattlefield)}:counter(1/1) asSorcery text={B}, Sacrifice a Swamp: Put a +1/+1 counter on Mire Shade. Activate this ability only any time you could cast a sorcery. mana={1}{B} type=Creature subtype=Shade power=1 toughness=1 [/card] [card] name=Miren, the Moaning Well auto={T}:Add{1} auto={3}{T}{S(creature|myBattlefield)}:life:storedtoughness text={T}: Add {1} to your mana pool. -- {3}, {T}, Sacrifice a creature: You gain life equal to the sacrificed creature's toughness. type=Legendary Land [/card] [card] name=Mire's Malice other={5}{B} name(Awaken) target=opponent auto=ability$!name(discard 2) notatarget(<2>*|myhand) reject!$ targetedplayer auto=if paid(alternative) then target(land|mybattlefield) transforms((Elemental Creature,newability[counter(1/1.3)],newability[haste])) forever text=Target opponent discards two cards. -- Awaken 3-{5}{B} (If you cast this spell for {5}{B}, also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.) mana={3}{B} type=Sorcery [/card] [card] name=Mire's Toll target=player auto=reveal:type:swamp:mybattlefield revealzone(targetedpersonshand) optionone name(choose card) notatarget(*|reveal) moveto(ownerhand) and!( reject )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerhand) and!( all(*|reveal) moveto(ownerhand) )! optiontwoend revealend text=Target player reveals a number of cards from his or her hand equal to the number of Swamps you control. You choose one of them. That player discards that card. mana={B} type=Sorcery [/card] [card] name=Mirko Vosk, Mind Drinker abilities=flying auto=@combatdamaged(player) from(this):Reveal:4 revealzone(opponentlibrary) revealuntil(land|opponentlibrary) optionone choice name(Look) target(*|reveal) donothing optiononeend optiontwo choice name(put in Graveyard) all(*|reveal) moveto(graveyard) optiontwoend revealend text=Flying -- Whenever Mirko Vosk, Mind Drinker deals combat damage to a player, that player reveals cards from the top of their library until they reveal four land cards, then puts those cards into their graveyard. mana={3}{U}{B} type=Legendary Creature subtype=Vampire power=2 toughness=4 [/card] [card] name=Mirozel abilities=flying auto=@targeted(this):moveTo(ownerhand) text=Flying -- When Mirozel becomes the target of a spell or ability, return Mirozel to its owner's hand. mana={3}{U} type=Creature subtype=Illusion power=2 toughness=3 [/card] [card] name=Mirran Crusader abilities=double strike,protection from black,protection from green text=Double strike, protection from black and from green mana={1}{W}{W} type=Creature subtype=Human Knight power=2 toughness=2 [/card] [card] name=Mirran Mettle target=creature auto=2/2 auto=aslongas(artifact|mybattlefield) 2/2 >2 text=Target creature gets +2/+2 until end of turn. -- Metalcraft- If you control three or more artifacts, that creature gets +4/+4 until end of turn instead. mana={G} type=Instant [/card] [card] name=Mirran Spy abilities=flying auto=@movedTo(artifact|mystack):may untap target(creature) text=Flying -- Whenever you cast an artifact spell, you may untap target creature. mana={2}{U} type=Creature subtype=Drone power=1 toughness=3 [/card] [card] name=Mirri the Cursed abilities=flying,first strike,haste auto=@combatdamaged(creature) from(this):counter(1/1) text=Flying, first strike, haste -- Whenever Mirri the Cursed deals combat damage to a creature, put a +1/+1 counter on Mirri the Cursed. mana={2}{B}{B} type=Legendary Creature subtype=Vampire Cat power=3 toughness=2 [/card] [card] name=Mirri, Cat Warrior abilities=first strike,forestwalk,vigilance text=First strike, forestwalk, vigilance (This creature deals combat damage before creatures without first strike, it's unblockable as long as defending player controls a Forest, and attacking doesn't cause this creature to tap.) mana={1}{G}{G} type=Legendary Creature subtype=Cat Warrior power=2 toughness=3 [/card] [card] name=Mirri's Guile aicode=name(look) activate name(look) transforms((,newability[foreach(*[zpos<=3]|mylibrary) moverandom(*[zpos<=3]) from(mylibrary) to(mylibrary)])) ueot auto=@each my upkeep:name(Look at top cards) reveal:3 optionone name(Look) target(*|reveal) doNothing optiononeend optiontwo name(put back) target(<3>*|reveal) moveto(mylibrary) optiontwoend revealend text=At the beginning of your upkeep, you may look at the top three cards of your library, then put them back in any order. mana={G} type=Enchantment [/card] [card] name=Mirrodin's Core auto={T}:add{1} auto={T}{C(0/0,-1,Charge)}:add{W} auto={T}{C(0/0,-1,Charge)}:add{U} auto={T}{C(0/0,-1,Charge)}:add{B} auto={T}{C(0/0,-1,Charge)}:add{R} auto={T}{C(0/0,-1,Charge)}:add{G} auto={T}:counter(0/0,1,Charge) text={T}: Add {1} to your mana pool. -- {T}: Put a charge counter on Mirrodin's Core. -- {T}, Remove a charge counter from Mirrodin's Core: Add one mana of any color to your mana pool. type=Land [/card] [card] name=Mirror Entity auto={X}:all(creature|mybattlefield) transforms((allsubtypes,setpower=X,settoughness=X)) ueot text=Changeling (This card is every creature type at all times.) -- {X}: Creatures you control become X/X and gain all creature types until end of turn. mana={2}{W} type=Creature subtype=Shapeshifter abilities=changeling power=1 toughness=1 [/card] [card] name=Mirror Gallery abilities=legendruleremove text=The "legend rule" doesn't apply. mana={5} type=Artifact [/card] [card] name=Mirror Mockery target=creature auto=@combat(attacking) source(mytgt) :all(trigger[to]) clone and!( transforms((,newability[phaseaction[combatends once] moveto(exile)])) forever )! text=Enchant creature -- Whenever enchanted creature attacks, you may create a token that's a copy of that creature. Exile that token at end of combat. mana={1}{U} type=Enchantment subtype=Aura [/card] [card] name=Mirror Universe auto={T}{S}:exchangelife opponent myUpkeepOnly text={T}, Sacrifice Mirror Universe: Exchange life totals with target opponent. Activate this ability only during your upkeep. mana={6} type=Artifact [/card] [card] name=Mirror Wall abilities=defender auto={W}:canattack ueot text=Defender (This creature can't attack.) -- {W}: Mirror Wall can attack this turn as though it didn't have defender. mana={3}{U} type=Creature subtype=Wall power=3 toughness=4 [/card] [card] name=Mirror-Mad Phantasm abilities=flying auto={1}{U}:name(shuffle reveal) moveto(ownerlibrary) and!( transforms((,newability[shuffle],newability[Reveal:1 revealzone(mylibrary) revealuntil(Mirror-Mad Phantasm|mylibrary) optionone notatarget(Mirror-Mad Phantasm|reveal) moveto(battlefield) optiononeend optiontwo all(*|reveal) moveto(ownergraveyard) optiontwoend revealend])) oneshot )! text=Flying -- {1}{U}: Mirror-Mad Phantasm's owner shuffles it into his or her library. If that player does, he or she reveals cards from the top of that library until a card named Mirror-Mad Phantasm is revealed. The player puts that card onto the battlefield and all other cards revealed this way into his or her graveyard. mana={3}{U}{U} type=Creature subtype=Spirit power=5 toughness=1 [/card] [card] name=Mirrorpool auto={t}:add{c} auto=tap(noevent) auto={2}{c}{t}{s}:name(copy spell) target(instant,sorcery|mystack) castcard(copied noevent) auto={4}{c}{t}{s}:name(Clone) clone notatarget(creature|mybattlefield) text=Mirrorpool enters the battlefield tapped. -- {T}: Add {C} to your mana pool. -- {2}{C}, {T}, Sacrifice Mirrorpool: Copy target instant or sorcery spell you control. You may choose new targets for the copy. -- {4}{C}, {T}, Sacrifice Mirrorpool: Create a token that's a copy of target creature you control. type=Land [/card] [card] name=Mirror-Sigil Sergeant abilities=trample auto=@each my upkeep restriction{type(*[blue]|myBattlefield)~morethan~0}:may token(Mirror-Sigil Sergeant) text=Trample -- At the beginning of your upkeep, if you control a blue permanent, you may put a token that's a copy of Mirror-Sigil Sergeant onto the battlefield. mana={5}{W} type=Creature subtype=Rhino Soldier power=4 toughness=4 [/card] [card] name=Mirrorworks auto=@movedto(other artifact[-token]|mybattlefield):all(trigger[to]) pay[[{2}]] clone text=Whenever another nontoken artifact enters the battlefield under your control, you may pay {2}. If you do, put a token that's a copy of that artifact onto the battlefield. mana={5} type=Artifact [/card] [card] name=Miscalculation abilities=cycling target=*|stack auto=transforms((,newability[pay[[{2}]] name(pay 2 mana) donothing?fizzle])) forever autohand=__CYCLING__({2}) text=Counter target spell unless its controller pays {2}. -- Cycling {2} ({2}, Discard this card: Draw a card.) mana={1}{U} type=Instant [/card] [card] name=Mischief and Mayhem target=creature auto=4/4 ueot text=Up to two target creatures each get +4/+4 until end of turn. mana={4}{G} type=Sorcery [/card] [card] name=Mischievous Poltergeist abilities=flying auto={L:1}:regenerate text=Flying -- Pay 1 life: Regenerate Mischievous Poltergeist. mana={2}{B} type=Creature subtype=Spirit power=1 toughness=1 [/card] [card] name=Mischievous Quanar facedown={3} autofaceup=name(copy spell) target(*[instant;sorcery]|stack) castcard(copied noevent) autofacedown={1}{U}{U}:morph text={3}{U}{U}: Turn Mischievous Quanar face down. -- Morph {1}{U}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -- When Mischievous Quanar is turned face up, copy target instant or sorcery spell. You may choose new targets for that copy. mana={4}{U} type=Creature subtype=Beast power=3 toughness=3 [/card] [card] name=Misers' Cage auto=@each opponent upkeep restriction{type(*|opponenthand)~morethan~4}:damage:2 opponent text=At the beginning of each opponent's upkeep, if that player has five or more cards in hand, Misers' Cage deals 2 damage to him or her. mana={3} type=Artifact [/card] [card] name=Misery Charm auto=if type(cleric|battlefield)~morethan~0 then choice destroy target(cleric) auto=if type(cleric|mygraveyard)~morethan~0 then choice moveTo(myHand) target(cleric|myGraveyard) auto=choice life:-2 target(player) text=Choose one - Destroy target Cleric; or return target Cleric card from your graveyard to your hand; or target player loses 2 life. mana={B} type=Instant [/card] [card] name=Misfortune auto=ability$!choice name(opponent's creatures) all(creature|opponentbattlefield) counter(1/1) && life:4 opponent _ choice name(your creatures) all(creature|mybattlefield) counter(-1/-1) && life:-4 controller !$ opponent text=An opponent chooses one - You put a +1/+1 counter on each creature you control and gain 4 life; or you put a -1/-1 counter on each creature that player controls and Misfortune deals 4 damage to him or her. mana={1}{B}{R}{G} type=Sorcery [/card] [card] name=Misfortune's Gain target=creature auto=destroy && life:4 targetController text=Destroy target creature. Its owner gains 4 life. mana={3}{W} type=Sorcery [/card] [card] name=Misguided Rage target=player auto=ability$!name(sacrifice) target(*|mybattlefield) sacrifice!$ targetedplayer text=Target player sacrifices a permanent. mana={2}{R} type=Sorcery [/card] [card] name=Mishra, Artificer Prodigy auto=@movedto(artifact|mystack):all(trigger[to]) transforms((,newability[may name(put in play) moveto(mybattlefield) notatarget(*[share!name!]|mynonplaynonexile)])) oneshot text=Whenever you cast an artifact spell, you may search your graveyard, hand, and/or library for a card with the same name as that spell and put it onto the battlefield. If you search your library this way, shuffle it. mana={1}{U}{B}{R} type=Legendary Creature subtype=Human Artificer power=4 toughness=4 [/card] [card] name=Mishra's Bauble aicode=name(look) activate name(look) phaseaction[upkeep once] draw:1 controller auto={T}{S}:target(player) reveal:1 optionone name(Put On Top) target(<1>*|reveal) moveto(ownerlibrary) optiononeend afterrevealed transforms((,newability[phaseaction[upkeep once] draw:1 controller])) oneshot afterrevealedend revealend text={T}, Sacrifice Mishra's Bauble: Look at the top card of target player's library. Draw a card at the beginning of the next turn's upkeep. mana={0} type=Artifact [/card] [card] name=Mishra's Factory auto={T}:add{1} auto={1}:transforms((Artifact Creature Assembly-Worker,setpower=2,settoughness=2)) ueot auto={T}:1/1 target(assembly-worker) text={T}: Add {1} to your mana pool. -- {1}: Mishra's Factory becomes a 2/2 Assembly-Worker artifact creature until end of turn. It's still a land. -- {T}: Target Assembly-Worker creature gets +1/+1 until end of turn. type=Land [/card] [card] name=Mishra's Groundbreaker auto={T}{S}:target(other land|myBattlefield) transforms((Artifact Creature,setpower=3,settoughness=3)) forever text={T}, Sacrifice Mishra's Groundbreaker: Target land becomes a 3/3 artifact creature that's still a land. (This effect lasts indefinitely.) mana={4} type=Artifact [/card] [card] name=Mishra's Helix auto={T}:name(X = 0) donothing auto={1}{T}:name(X = 1) target(land) tap auto={2}{T}:name(X = 2) target(<2>land) tap auto={3}{T}:name(X = 3) target(<3>land) tap auto={4}{T}:name(X = 4) target(<4>land) tap auto={5}{T}:name(X = 5) target(<5>land) tap auto={6}{T}:name(X = 6) target(<6>land) tap auto={7}{T}:name(X = 7) target(<7>land) tap auto={8}{T}:name(X = 8) target(<8>land) tap auto={9}{T}:name(X = 9) target(<9>land) tap auto={10}{T}:name(X = 10) target(<10>land) tap auto={11}{T}:name(X = 11) target(<11>land) tap auto={12}{T}:name(X = 12) target(<12>land) tap auto={13}{T}:name(X = 13) target(<13>land) tap auto={14}{T}:name(X = 14) target(<14>land) tap auto={15}{T}:name(X = 15) target(<15>land) tap auto={16}{T}:name(X = 16) target(<16>land) tap text={X}, {T}: Tap X target lands. mana={5} type=Artifact [/card] [card] name=Misinformation target=*|opponentgraveyard auto=moveTo(ownerLibrary) text=Put up to three target cards from an opponent's graveyard on top of his or her library in any order. mana={B} type=Instant [/card] [card] name=Misshapen Fiend abilities=flying text=Flying mana={1}{B} type=Creature subtype=Horror Mercenary power=1 toughness=1 [/card] [card] name=Misstep target=player text=Creatures target player controls don't untap during that player's next untap step. auto=frozen all(creature|targetedpersonsBattlefield) mana={1}{U} type=Sorcery [/card] [card] name=Mist Dragon auto={0}:flying forever auto={0}:-flying forever auto={3}{U}{U}:phaseout text={0}: Mist Dragon gains flying. (This effect lasts indefinitely.) -- {0}: Mist Dragon loses flying. (This effect lasts indefinitely.) -- {3}{U}{U}: Mist Dragon phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before you untap during your next untap step.) mana={4}{U}{U} type=Creature subtype=Dragon power=4 toughness=4 [/card] [card] name=Mist Intruder abilities=flying auto=@combatdamaged(player) from(this):ingest:1 opponent text=Devoid (This card has no color.) -- Flying -- Ingest (Whenever this creature deals combat damage to a player, that player exiles the top card of his or her library.) mana={1}{U} abilities=devoid type=Creature subtype=Eldrazi Drone power=1 toughness=2 [/card] [card] name=Mist Leopard abilities=shroud text=Shroud (This creature can't be the target of spells or abilities.) mana={3}{G} type=Creature subtype=Cat power=3 toughness=2 [/card] [card] name=Mist of Stagnation auto=lord(*) doesnotuntap auto=@each my upkeep:notatarget(*|mybattlefield) untap auto=@each my upkeep:ability$!notatarget(*|mybattlefield) untap!$ opponent text=Permanents don't untap during their controllers' untap steps. -- At the beginning of each player's upkeep, that player chooses a permanent for each card in his or her graveyard, then untaps those permanents. mana={3}{U}{U} type=Enchantment [/card] [card] name=Mist Raven abilities=flying auto=moveto(ownerhand) target(creature) text=Flying -- When Mist Raven enters the battlefield, return target creature to its owner's hand. mana={2}{U}{U} type=Creature subtype=Bird power=2 toughness=2 [/card] [card] name=Mistbind Clique abilities=flash,flying auto=aslongas(other faerie|mybattlefield) choice notatarget(other faerie|mybattlefield) (blink)forsrc oneshot && tap all(land|opponentbattlefield) auto=choice sacrifice text=Flash -- Flying -- Champion a Faerie (When this enters the battlefield, sacrifice it unless you exile another Faerie you control. When this leaves the battlefield, that card returns to the battlefield.) -- When a Faerie is championed with Mistbind Clique, tap all lands target player controls. mana={3}{U} type=Creature subtype=Faerie Wizard power=4 toughness=4 [/card] [card] name=Mistblade Shinobi autohand={U}{N}:ninjutsu auto=@combatdamagefoeof(player) from(this):may moveTo(ownerhand) target(creature|opponentBattlefield) auto=@combatdamageof(player) from(this):may moveTo(ownerhand) target(creature|myBattlefield) text=Ninjutsu {U} ({U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) -- Whenever Mistblade Shinobi deals combat damage to a player, you may return target creature that player controls to its owner's hand. mana={2}{U} type=Creature subtype=Human Ninja power=1 toughness=1 [/card] [card] name=Mistcutter Hydra abilities=nofizzle,haste,protection from blue auto=counter(1/1,X) text=Mistcutter Hydra can't be countered. -- Haste, protection from blue. -- Mistcutter Hydra enters the battlefield with X +1/+1 counters on it. mana={X}{G} type=Creature subtype=Hydra power=0 toughness=0 [/card] [card] name=Mistfire Adept abilities=prowess auto=@movedTo(*[-creature]|mystack):1/1 ueot auto=@movedTo(*[-creature]|mystack):target(creature) flying ueot text=Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) -- Whenever you cast a noncreature spell, target creature gains flying until end of turn. mana={3}{U} type=Creature subtype=Human Monk power=3 toughness=3 [/card] [card] name=Mistfire Weaver abilities=flying facedown={3} autofacedown={2}{U}:morph autofaceup=opponentshroud target(creature|mybattlefield) ueot text=Flying -- Morph {2}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -- When Mistfire Weaver is turned face up, target creature you control gains hexproof until end of turn. mana={3}{U} type=Creature subtype=Djinn Wizard power=3 toughness=1 [/card] [card] name=Mistform Dreamer abilities=flying auto={1}:activatechooseatype all(this) becomes(removecreaturesubtypes) && becomes(chosentype) ueot activatechooseend text=Flying -- {1}: Mistform Dreamer becomes the creature type of your choice until end of turn. mana={2}{U} type=Creature subtype=Illusion power=2 toughness=1 [/card] [card] name=Mistform Mask target=creature auto={1}:activatechooseatype all(mytgt) becomes(removecreaturesubtypes) && becomes(chosentype) ueot activatechooseend text=Enchant creature -- {1}: Enchanted creature becomes the creature type of your choice until end of turn. mana={1}{U} type=Enchantment subtype=Aura [/card] [card] name=Mistform Mutant auto={1}{U}:activatechooseatype target(creature) becomes(removecreaturesubtypes) && becomes(chosentype) ueot activatechooseend nonwall text={1}{U}: Choose a creature type other than Wall. Target creature becomes that type until end of turn. mana={4}{U}{U} type=Creature subtype=Illusion Mutant power=3 toughness=4 [/card] [card] name=Mistform Seaswift abilities=flying facedown={3} autofacedown={1}{U}:morph auto={1}:activatechooseatype all(this) becomes(removecreaturesubtypes) && becomes(chosentype) ueot activatechooseend text=Flying -- {1}: Mistform Seaswift becomes the creature type of your choice until end of turn. -- Morph {1}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) mana={3}{U} type=Creature subtype=Illusion power=3 toughness=1 [/card] [card] name=Mistform Shrieker abilities=flying facedown={3} autofacedown={3}{U}{U}:morph auto={1}:activatechooseatype all(this) becomes(removecreaturesubtypes) && becomes(chosentype) ueot activatechooseend text=Flying -- {1}: Mistform Shrieker becomes the creature type of your choice until end of turn. -- Morph {3}{U}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) mana={3}{U}{U} type=Creature subtype=Illusion power=3 toughness=3 [/card] [card] name=Mistform Skyreaver abilities=flying auto={1}:activatechooseatype all(this) becomes(removecreaturesubtypes) && becomes(chosentype) ueot activatechooseend text=Flying -- {1}: Mistform Skyreaver becomes the creature type of your choice until end of turn. mana={5}{U}{U} type=Creature subtype=Illusion power=6 toughness=6 [/card] [card] name=Mistform Sliver auto=lord(sliver) {1}:activatechooseatype all(this) becomes(removecreaturesubtypes) && becomes(chosentype) ueot activatechooseend text=All Slivers have "{1}: This permanent becomes the creature type of your choice in addition to its other types until end of turn." mana={1}{U} type=Creature subtype=Illusion Sliver power=1 toughness=1 [/card] [card] name=Mistform Stalker auto={1}:activatechooseatype all(this) becomes(removecreaturesubtypes) && becomes(chosentype) ueot activatechooseend auto={2}{U}{U}:2/2 && flying text={1}: Mistform Stalker becomes the creature type of your choice until end of turn. -- {2}{U}{U}: Mistform Stalker gets +2/+2 and gains flying until end of turn. mana={1}{U} type=Creature subtype=Illusion power=1 toughness=1 [/card] [card] name=Mistform Ultimus abilities=changeling text=Mistform Ultimus is every creature type (even if this card isn't on the battlefield). mana={3}{U} type=Legendary Creature subtype=Illusion power=3 toughness=3 [/card] [card] name=Mistform Wakecaster abilities=flying auto={1}:activatechooseatype all(this) becomes(removecreaturesubtypes) && becomes(chosentype) ueot activatechooseend auto={2}{U}{U}{T}:activatechooseatype all(creature|mygraveyard) becomes(removecreaturesubtypes) && becomes(chosentype) ueot activatechooseend text=Flying -- {1}: Mistform Wakecaster becomes the creature type of your choice until end of turn. -- {2}{U}{U}, {T}: Choose a creature type. Each creature you control becomes that type until end of turn. mana={4}{U} type=Creature subtype=Illusion power=2 toughness=3 [/card] [card] name=Mistform Wall abilities=defender auto={1}:activatechooseatype all(this) becomes(removecreaturesubtypes) && becomes(chosentype) ueot activatechooseend text=Mistform Wall has defender as long as it's a Wall. -- {1}: Mistform Wall becomes the creature type of your choice until end of turn. mana={2}{U} type=Creature subtype=Illusion Wall power=1 toughness=4 [/card] [card] name=Mistform Warchief auto=lord(*[creature;share!types!]|mycastingzone) altercost(colorless,-1) chooseend auto={T}:activatechooseatype all(this) becomes(removecreaturesubtypes) && becomes(chosentype) ueot activatechooseend text=Creature spells you cast that share a creature type with Mistform Warchief cost {1} less to cast. -- {T}: Mistform Warchief becomes the creature type of your choice until end of turn. mana={2}{U} type=Creature subtype=Illusion power=1 toughness=3 [/card] [card] name=Misthollow Griffin abilities=flying,canplayfromexile text=Flying -- You may cast Misthollow Griffin from exile. mana={2}{U}{U} type=Creature subtype=Griffin power=3 toughness=3 [/card] [card] name=Misthoof Kirin abilities=flying,vigilance facedown={3} autofacedown={1}{W}:morph autofaceup=counter(1/1) text=Flying, vigilance -- Megamorph {1}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) mana={2}{W} type=Creature subtype=Kirin power=2 toughness=1 [/card] [card] name=Mistmeadow Skulk abilities=lifelink auto=protection from(*[manacost>=3]) text=Lifelink, protection from mana value 3 or greater mana={1}{W} type=Creature subtype=Kithkin Rogue power=1 toughness=1 [/card] [card] name=Mistmeadow Witch auto={2}{W}{U}:(blink)ueot target(creature) text={2}{W}{U}: Exile target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step. mana={1}{WU} type=Creature subtype=Kithkin Wizard power=1 toughness=1 [/card] [card] name=Mistral Charger abilities=flying text=Flying mana={1}{W} type=Creature subtype=Pegasus power=2 toughness=1 [/card] [card] name=Mistveil Plains auto=tap(noevent) auto=aslongas(*[white]|myBattlefield) {W}{T}:bottomoflibrary target(*|mygraveyard) >1 text=({T}: Add {W} to your mana pool.) -- Mistveil Plains enters the battlefield tapped. -- {W}, {T}: Put target card in your graveyard on the bottom of your library. Activate this ability only if you control two or more white permanents. type=Land subtype=Plains [/card] [card] name=Mistvein Borderpost other={H(land[basic]|mybattlefield)}{1} name(Pay /1/ and Return a Basic Land to Hand) auto=tap(noevent) auto={T}:Add{U} auto={T}:Add{B} text=You may pay {1} and return a basic land you control to its owner's hand rather than pay Mistvein Borderpost's mana cost. -- Mistvein Borderpost enters the battlefield tapped. -- {T}: Add {U} or {B} to your mana pool. mana={1}{U}{B} type=Artifact [/card] [card] name=Misty Rainforest auto={T}{L:1}{S}:moveTo(myBattlefield) target(*[forest;island]|myLibrary) text={T}, Pay 1 life, Sacrifice Misty Rainforest: Search your library for a Forest or Island card and put it onto the battlefield. Then shuffle your library. type=Land [/card] [card] name=Mitotic Manipulation aicode=activate choice bottomoflibrary all(*[zpos<=7]|mylibrary) auto=reveal:7 optionone name(Get a card with same name) target(*|reveal) aslongas(*[share!name!]|battlefield) moveTo(mybattlefield) optiononeend optiontwo name(put on bottom) target(<7>*|reveal) bottomoflibrary optiontwoend revealend text=Look at the top seven cards of your library. You may put one of those cards onto the battlefield if it has the same name as a permanent. Put the rest on the bottom of your library in any order. mana={1}{U}{U} type=Sorcery [/card] [card] name=Mitotic Slime auto=_DIES_token(-2050321)*2 text=When Mitotic Slime dies, put two 2/2 green Ooze creature tokens onto the battlefield. They have "When this creature is put into a graveyard, put two 1/1 green Ooze creature tokens onto the battlefield." mana={4}{G} type=Creature subtype=Ooze power=4 toughness=4 [/card] [card] name=Mizzium Mortars abilities=overload other={3}{R}{R}{R} name(Overload) target=creature|opponentbattlefield auto=paidmana damage:4 auto=overload damage:4 all(creature|opponentbattlefield) text=Mizzium Mortars deals 4 damage to target creature you don't control. -- Overload {3}{R}{R}{R} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.") mana={1}{R} type=Sorcery [/card] [card] name=Mizzium Skin abilities=overload other={1}{U} name(Overload) target=creature|mybattlefield auto=paidmana 0/1 auto=paidmana opponentshroud auto=overload all(creature|mybattlefield) 0/1 ueot auto=overload all(creature|mybattlefield) opponentshroud ueot text=Target creature you control gets +0/+1 and gains hexproof until end of turn. -- Overload {1}{U} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.") mana={U} type=Instant [/card] [card] name=Mnemonic Nexus auto=moveto(opponentlibrary) all(*|opponentgraveyard) && shuffle opponent auto=moveto(mylibrary) all(*|mygraveyard) && shuffle controller text=Each player shuffles his or her graveyard into his or her library. mana={3}{U} type=Instant [/card] [card] name=Mnemonic Sliver auto=lord(sliver) {2}{S}:draw:1 text=All Slivers have "{2}, Sacrifice this permanent: Draw a card." mana={2}{U} type=Creature subtype=Sliver power=2 toughness=2 [/card] [card] name=Mnemonic Wall abilities=defender auto=may moveTo(myhand) target(instant,sorcery|mygraveyard) text=Defender -- When Mnemonic Wall enters the battlefield, you may return target instant or sorcery card from your graveyard to your hand. mana={4}{U} type=Creature subtype=Wall power=0 toughness=4 [/card] [card] name=Moan of the Unhallowed auto=_ZOMBIETOKEN_*2 flashback={5}{B}{B} text=Put two 2/2 black Zombie creature tokens onto the battlefield. -- Flashback {5}{B}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.) mana={2}{B}{B} type=Sorcery [/card] [card] name=Moaning Spirit abilities=flying text=Flying mana={2}{B} type=Creature subtype=Spirit power=2 toughness=1 [/card] [card] name=Moat auto=lord(creature) flyersonly text=Creatures without flying can't attack. mana={2}{W}{W} type=Enchantment [/card] [card] name=Mob Justice target=player auto=damage:type:creature:mybattlefield text=Mob Justice deals damage to target player equal to the number of creatures you control. mana={1}{R} type=Sorcery [/card] [card] name=Mob Rule auto=choice name(Power 4 or greater) all(creature[power>=4]|opponentbattlefield) transforms((,newability[moveTo(opponentbattlefield)],newability[phaseaction[endofturn sourceinplay] moveTo(ownerbattlefield)],newability[untap],haste)) ueot auto=choice name(Power 3 or less) all(creature[power<=3]|opponentbattlefield) transforms((,newability[moveTo(opponentbattlefield)],newability[phaseaction[endofturn sourceinplay] moveTo(ownerbattlefield)],newability[untap],haste)) ueot text=Choose one: --Gain control of all creatures with power 4 or greater until end of turn. Untap those creatures. They gain haste until end of turn. --Gain control of all creatures with power 3 or less until end of turn. Untap those creatures. They gain haste until end of turn. mana={4}{R}{R} type=Sorcery [/card] [card] name=Mobile Fort abilities=defender auto={3}:3/-1 && canattack ueot limit:1 text=Defender (This creature can't attack.) -- {3}: Mobile Fort gets +3/-1 until end of turn and can attack this turn as though it didn't have defender. Activate this ability only once each turn. mana={4} type=Artifact Creature subtype=Wall power=0 toughness=6 [/card] [card] name=Mobile Garrison auto=_ATTACKING_untap target(other *[artifact;creature]|mybattlefield) auto={crew(other creature[power>=2]|myBattlefield)}:name(crew 2 [1 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=2]|mybattlefield)~morethan~0,compare(crewtotalpower)~morethan~1} auto={crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}:name(crew 2 [2 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=1]|mybattlefield)~morethan~1,compare(crewtotalpower)~morethan~1} text=Whenever Mobile Garrison attacks, untap another target artifact or creature you control. -- Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.) mana={3} type=Artifact subtype=Vehicle power=3 toughness=4 [/card] [card] name=Mobilization auto={2}{W}:token(Soldier,creature soldier, 1/1,white) auto=lord(soldier) vigilance text=Soldier creatures have vigilance. (Attacking doesn't cause them to tap.) -- {2}{W}: Put a 1/1 white Soldier creature token onto the battlefield. mana={2}{W} type=Enchantment [/card] [card] name=Mobilize auto=untap all(creature|myBattlefield) text=Untap all creatures you control. mana={G} type=Sorcery [/card] [card] name=Mockery of Nature autostack=if casted(this) then may destroy target(artifact,enchantment) text=Emerge {7}{G} (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.) -- When you cast Mockery of Nature, you may destroy target artifact or enchantment. mana={9} other={emerge}{7}{G} name(Emerge) otherrestriction=compare(ishuman)~morethan~0,type(creature|myBattlefield)~morethan~0 type=Creature subtype=Eldrazi Beast power=6 toughness=5 [/card] [card] name=Mogg Alarm auto=_GOBLINTOKEN_*2 other={S(mountain|myBattlefield)}{S(mountain|myBattlefield)} name(Sacrifice 2 Mountains) text=You may sacrifice two Mountains rather than pay Mogg Alarm's mana cost. -- Put two 1/1 red Goblin creature tokens onto the battlefield. mana={1}{R}{R} type=Sorcery [/card] [card] name=Mogg Bombers auto=@movedTo(creature|battlefield):sacrifice all(this) && damage:3 target(player) text=When another creature enters the battlefield, sacrifice Mogg Bombers. If you do, it deals 3 damage to target player. mana={3}{R} type=Creature subtype=Goblin power=3 toughness=4 [/card] [card] name=Mogg Cannon auto={T}:target(creature|mybattlefield) transforms((,newability[phaseaction[endofturn once] destroy],flying,newability[1/0])) ueot text={T}: Target creature you control gets +1/+0 and gains flying until end of turn. Destroy that creature at the beginning of the next end step. mana={2} type=Artifact [/card] [card] name=Mogg Conscripts auto=this(variable{countmycrespell}<1) cantattack auto=this(variable{countmycrespell}<1) cantpwattack text=Mogg Conscripts can't attack unless you've cast a creature spell this turn. mana={R} type=Creature subtype=Goblin power=2 toughness=2 [/card] [card] name=Mogg Fanatic auto={S}:Damage:1 target(other *[creature;player]) text=Sacrifice Mogg Fanatic: Mogg Fanatic deals 1 damage to target creature or player. mana={R} type=Creature subtype=Goblin power=1 toughness=1 [/card] [card] name=Mogg Flunkies auto=@combat(attacking) source(this) restriction{type(creature[attacking]|myBattlefield)~equalto~1}:all(this) removefromcombat && untap auto=@combat(blocking) source(this) restriction{type(creature[blocking]|myBattlefield)~equalto~1}:all(this) removefromcombat && untap text=Mogg Flunkies can't attack or block alone. mana={1}{R} type=Creature subtype=Goblin power=3 toughness=3 [/card] [card] name=Mogg Hollows auto={T}:Add{1} auto={T}:Add{R} and!( frozen )! auto={T}:Add{G} and!( frozen )! text={T}: Add {1} to your mana pool. -- {T}: Add {R} or {G} to your mana pool. Mogg Hollows doesn't untap during your next untap step. type=Land [/card] [card] name=Mogg Jailer auto=aslongas(creature[power<=2;-tapped]|opponentBattlefield) cantattack auto=aslongas(creature[power<=2;-tapped]|opponentBattlefield) cantpwattack text=Mogg Jailer can't attack if defending player controls an untapped creature with power 2 or less. mana={1}{R} type=Creature subtype=Goblin power=2 toughness=2 [/card] [card] name=Mogg Maniac auto=_ENRAGE_damage:thatmuch opponent text=Whenever Mogg Maniac is dealt damage, it deals that much damage to target opponent. mana={1}{R} type=Creature subtype=Goblin power=1 toughness=1 [/card] [card] name=Mogg Raider auto={S(goblin|myBattlefield)}:1/1 target(creature) text=Sacrifice a Goblin: Target creature gets +1/+1 until end of turn. mana={R} type=Creature subtype=Goblin power=1 toughness=1 [/card] [card] name=Mogg Salvage target=artifact auto=destroy other={0} name(Cast without Paying its Mana Cost) otherrestriction=type(island|opponentbattlefield)~morethan~0,type(mountain|mybattlefield)~morethan~0 text=If an opponent controls an Island and you control a Mountain, you may cast Mogg Salvage without paying its mana cost. -- Destroy target artifact. mana={2}{R} type=Instant [/card] [card] name=Mogg Sentry auto=@movedTo(*|opponentstack):2/2 ueot text=Whenever an opponent casts a spell, Mogg Sentry gets +2/+2 until end of turn. mana={R} type=Creature subtype=Goblin Warrior power=1 toughness=1 [/card] [card] name=Mogg Squad auto=foreach(other creature|battlefield) -1/-1 text=Mogg Squad gets -1/-1 for each other creature on the battlefield. mana={1}{R} type=Creature subtype=Goblin power=3 toughness=3 [/card] [card] name=Mogg Toady auto=while(restriction{lessorequalcreatures}) cantattack auto=while(restriction{lessorequalcreatures}) cantpwattack auto=while(restriction{lessorequalcreatures}) cantblock text=Mogg Toady can't attack unless you control more creatures than defending player. -- Mogg Toady can't block unless you control more creatures than attacking player. mana={1}{R} type=Creature subtype=Goblin power=2 toughness=2 [/card] [card] name=Mogg War Marshal auto=_GOBLINTOKEN_ auto=_DIES__GOBLINTOKEN_ auto=upcost[{1}{R};next upkeep] sacrifice text=Echo {1}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) -- When Mogg War Marshal enters the battlefield or dies, put a 1/1 red Goblin creature token onto the battlefield. mana={1}{R} type=Creature subtype=Goblin Warrior power=1 toughness=1 [/card] [card] name=Moggcatcher aicode=activate moveTo(myBattlefield) target(goblin[-instant;-sorcery]|myLibrary) auto={3}{T}:name(search card) reveal:plibrarycount optionone name(choose card) target(goblin[-instant;-sorcery]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield))! afterrevealedend revealend text={3}, {T}: Search your library for a Goblin permanent card and put that card onto the battlefield. Then shuffle your library. mana={2}{R}{R} type=Creature subtype=Human Mercenary power=2 toughness=2 [/card] [card] name=Mogis's Marauder auto=name(intimidate & haste) target(creature|battlefield) transforms((,newability[intimidate],newability[haste])) ueot text=When Mogis's Marauder enters the battlefield, up to X target creatures each gain intimidate and haste until end of turn, where X is your devotion to black. (Each {B} in the mana costs of permanents you control counts toward your devotion to black.) mana={2}{B} type=Creature subtype=Human Berserker power=2 toughness=2 [/card] [card] name=Mogis's Warhound abilities=mustattack auto=bestow bstw auto=bestow teach(creature) +2/+2 auto=bestow teach(creature) mustattack bestow={2}{r} text=Bestow {2}{R} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) -- Mogis's Warhound attacks each turn if able. -- Enchanted creature gets +2/+2 and attacks each turn if able. mana={1}{R} type=Enchantment Creature subtype=Dog power=2 toughness=2 [/card] [card] name=Mold Adder auto=@movedTo(*[black;blue]|opponentStack):may counter(1/1) text=Whenever an opponent casts a blue or black spell, you may put a +1/+1 counter on Mold Adder. mana={G} type=Creature subtype=Fungus Snake power=1 toughness=1 [/card] [card] name=Mold Demon auto=aslongas(swamp|mybattlefield) choice target(<2>swamp|mybattlefield) sacrifice oneshot >1 auto=choice sacrifice all(this) text=When Mold Demon enters the battlefield, sacrifice it unless you sacrifice two Swamps. mana={5}{B}{B} type=Creature subtype=Fungus Demon power=6 toughness=6 [/card] [card] name=Mold Shambler kicker={1}{G} auto=if paid(kicker) then destroy target(*[-creature]) text=Kicker {1}{G} (You may pay an additional {1}{G} as you cast this spell.) -- When Mold Shambler enters the battlefield, if it was kicked, destroy target noncreature permanent. mana={3}{G} type=Creature subtype=Fungus Beast power=3 toughness=3 [/card] [card] name=Molder Beast abilities=trample auto=@movedTo(artifact|graveyard) from(battlefield):2/0 ueot text=Trample -- Whenever an artifact dies, Molder Beast gest +2/+0 until end of turn. mana={4}{G} type=Creature subtype=Beast power=5 toughness=3 [/card] [card] name=Molder Slug auto=@each opponent upkeep:ability$!name(sacrifice) notatarget(artifact|mybattlefield) sacrifice !$ opponent auto=@each my upkeep:notatarget(artifact|mybattlefield) sacrifice text=At the beginning of each player's upkeep, that player sacrifices an artifact. mana={3}{G}{G} type=Creature subtype=Slug Beast power=4 toughness=6 [/card] [card] name=Molder auto=destroy target(*[artifact;enchantment;manacost<=prex]) auto=life:X text=Destroy target artifact or enchantment with mana value X. It can't be regenerated. You gain X life. mana={X}{G} type=Instant [/card] [card] name=Moldervine Cloak target=creature auto=teach(creature) 3/3 dredge=dredge(2) text=Enchant creature -- Enchanted creature gets +3/+3. -- Dredge 2 (If you would draw a card, instead you may put exactly two cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.) mana={2}{G} type=Enchantment subtype=Aura [/card] [card] name=Moldgraf Monstrosity abilities=trample auto=_DIES_moveto(exile) && moverandom(creature) from(mygraveyard) to(myhand) && moverandom(creature) from(mygraveyard) to(myhand) text=Trample -- When Moldgraf Monstrosity dies, exile it, then return two creature cards at random from your graveyard to the battlefield. mana={4}{G}{G}{G} type=Creature subtype=Insect power=8 toughness=8 [/card] [card] name=Moldgraf Scavenger auto=while(restriction{delirium}) 3/0 text=Delirium Moldgraf Scavenger gets +3/+0 as long as there are four or more card types among cards in your graveyard. mana={1}{G} type=Creature subtype=Fungus power=0 toughness=4 [/card] [card] name=Mole Worms abilities=doesnotuntap auto=@each my untap sourcetap:may untap auto={t}:target(land) grant transforms((,newability[tap],newability[doesnotuntap])) grantend text=You may choose not to untap Mole Worms during your untap step. -- {T}: Tap target land. It doesn't untap during its controller's untap step for as long as Mole Worms remains tapped. mana={2}{B} type=Creature subtype=Worm power=1 toughness=1 [/card] [card] name=Molimo, Maro-Sorcerer abilities=trample anyzone=type:land:myBattlefield/type:land:myBattlefield cdaactive text=Trample (If this creature would deal enough damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player or planeswalker.) -- Molimo, Maro-Sorcerer's power and toughness are each equal to the number of lands you control. mana={4}{G}{G}{G} type=Legendary Creature subtype=Elemental power=* toughness=* [/card] [card] name=Molten Firebird abilities=flying auto={4}{R}:moveTo(exile) autograveyard=_DIES_phaseaction[endofturn] moveTo(mybattlefield) autograveyard=_DIES_nextphasealter(remove,draw,controller) text=Flying -- When Molten Firebird is put into a graveyard from the battlefield, return it to the battlefield under its owner's control at the beginning of the next end step and you skip your next draw step. -- {4}{R}: Exile Molten Firebird. mana={4}{R} type=Creature subtype=Phoenix power=2 toughness=2 [/card] [card] name=Molten Frame abilities=cycling target=creature[artifact] auto=destroy autohand=__CYCLING__({2}) text=Destroy target artifact creature. -- Cycling {2} ({2}, Discard this card: Draw a card.) mana={1}{R} type=Instant [/card] [card] name=Molten Hydra auto={1}{R}{R}:counter(1/1) auto={T}:target(creature,player) dynamicability && removeallcounters(1/1) all(this) text={1}{R}{R}: Put a +1/+1 counter on Molten Hydra. -- {T}, Remove all +1/+1 counters from Molten Hydra: Molten Hydra deals X damage to target creature or player, where X is the number of counters removed this way. mana={1}{R} type=Creature subtype=Hydra power=1 toughness=1 [/card] [card] name=Molten Nursery auto=@movedto(*[colorless]|mystack):damage:1 target(creature,player) text=Devoid (This card has no color.) -- Whenever you cast a colorless spell, Molten Nursery deals 1 damage to target creature or player. mana={2}{R} abilities=devoid type=Enchantment [/card] [card] name=Molten Primordial abilities=haste auto=name(gain control) target(creature|opponentbattlefield) transforms((,newability[moveTo(opponentbattlefield)],newability[phaseaction[endofturn sourceinplay] moveTo(ownerbattlefield)],newability[untap],haste)) ueot text=Haste -- When Molten Primordial enters the battlefield, for each opponent, gain control of up to one target creature that player controls until end of turn. Untap those creatures. They gain haste until end of turn. mana={5}{R}{R} type=Creature subtype=Avatar power=6 toughness=4 [/card] [card] name=Molten Rain target=land auto=teach(land[-basic]) damage:2 targetcontroller auto=destroy text=Destroy target land. If that land was nonbasic, Molten Rain deals 2 damage to the land's controller. mana={1}{R}{R} type=Sorcery [/card] [card] name=Molten Ravager auto={R}:1/0 text={R}: Molten Ravager gets +1/+0 until end of turn. mana={2}{R} type=Creature subtype=Elemental power=0 toughness=4 [/card] [card] name=Molten Vortex auto={R}{D(land|myhand)}:damage:2 target(creature,player) text={R}, Discard a land card: Molten Vortex deals 2 damage to target creature or player. mana={R} type=Enchantment [/card] [card] name=Moltensteel Dragon abilities=flying auto={p(R)}:1/0 text=({p(R)} may be paid for with either {R} or 2 life.) -- {p(R)}: Moltensteel Dragon gets +1/+0 until end of turn. color=red mana={4}{p(R)}{p(R)} type=Artifact Creature subtype=Phyrexian Dragon power=4 toughness=4 [/card] [card] name=Molten-Tail Masticore auto=upcost[{D(*|myhand)}] sacrifice auto={4}{E(creature|mygraveyard)}:damage:4 target(creature,player) auto={2}:regenerate text=At the beginning of your upkeep, sacrifice Molten-Tail Masticore unless you discard a card. -- {4}, Exile a creature card from your graveyard: Molten-Tail Masticore deals 4 damage to target creature or player. -- {2}: Regenerate Molten-Tail Masticore. mana={4} type=Artifact Creature subtype=Masticore power=4 toughness=4 [/card] [card] name=Molting Harpy abilities=flying auto=upcost[{2}] sacrifice text=Flying -- At the beginning of your upkeep, sacrifice Molting Harpy unless you pay {2}. mana={B} type=Creature subtype=Harpy Mercenary power=2 toughness=1 [/card] [card] name=Molting Skin auto={0}:moveTo(ownerhand) all(this) && regenerate target(creature) limit:1 text=Return Molting Skin to its owner's hand: Regenerate target creature. mana={2}{G} type=Enchantment [/card] [card] name=Molting Snakeskin target=creature auto=2/0 auto=teach(creature) {2}{B}:regenerate text=Enchant creature -- Enchanted creature gets +2/+0 and has "{2}{B}: Regenerate this creature." mana={B} type=Enchantment subtype=Aura [/card] [card] name=Moment of Heroism target=creature auto=2/2 auto=lifelink text=Target creature gets +2/+2 and gains lifelink until end of turn. mana={1}{W} type=Instant [/card] [card] name=Moment of Silence target=player auto=nextphasealter(remove,combatbegins,targetedplayer) auto=nextphasealter(remove,combatattackers,targetedplayer) auto=nextphasealter(remove,combatblockers,targetedplayer) auto=nextphasealter(remove,combatdamage,targetedplayer) auto=nextphasealter(remove,combatends,targetedplayer) text=Target player skips his or her next combat phase this turn. mana={W} type=Instant [/card] [card] name=Momentary Blink target=creature|mybattlefield auto=(blink) flashback={3}{U} text=Exile target creature you control, then return it to the battlefield under its owner's control. -- Flashback {3}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.) mana={1}{W} type=Instant [/card] [card] name=Momentous Fall auto=draw:storedpower auto=life:storedtoughness text=As an additional cost to cast Momentous Fall, sacrifice a creature. -- You draw cards equal to the sacrificed creature's power, then you gain life equal to the its toughness. mana={2}{G}{G}{S(creature|mybattlefield)} type=Instant [/card] [card] name=Moment's Peace auto=preventAllcombatDamage ueot flashback={2}{G} text=Prevent all combat damage that would be dealt this turn. -- Flashback {2}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.) mana={1}{G} type=Instant [/card] [card] name=Momentum target=creature auto=@each my upkeep:may counter(0/0,1,Growth) auto=thisforeach(counter{0/0.1.Growth}) 1/1 text=Enchant creature -- At the beginning of your upkeep, you may put a growth counter on Momentum. -- Enchanted creature gets +1/+1 for each growth counter on Momentum. mana={2}{G} type=Enchantment subtype=Aura [/card] [card] name=Momir Vig, Simic Visionary aicode=activate target(<1>*[zpos=1]|mylibrary) name(revealed card) moveto(myhand) name(revealed card) and!(if cantargetcard(*[-creature]|*) then moveto(mylibrary))! auto=@movedTo(creature[green]|mystack):target(creature|mylibrary) moveto(mylibrary) and!(moveto(mylibrary))! auto=@movedTo(creature[blue]|mystack):reveal:1 optionone target(creature|reveal) moveto(myhand) optiononeend optiontwo name(Put Back) target(<1>*|reveal) moveto(mylibrary) optiontwoend revealend text=Whenever you cast a green creature spell, you may search your library for a creature card and reveal it. If you do, shuffle your library and put that card on top of it. -- Whenever you cast a blue creature spell, reveal the top card of your library. If it's a creature card, put that card into your hand. mana={3}{G}{U} type=Legendary Creature subtype=Elf Wizard power=2 toughness=2 [/card] [card] name=Monastery Flock abilities=flying,defender facedown={3} autofacedown={U}:morph text=Flying. -- Defender. -- Morph {2}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) mana={U} type=Creature subtype=Bird power=0 toughness=5 [/card] [card] name=Monastery Loremaster facedown={3} autofacedown={5}{U}:morph autofaceup=counter(1/1) autofaceup=moveto(myhand) target(*[-creature;-land]|mygraveyard) text=Megamorph {5}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) -- When Monastery Loremaster is turned face up, return target noncreature, nonland card from your graveyard to your hand. mana={3}{U} type=Creature subtype=Djinn Wizard power=3 toughness=2 [/card] [card] name=Monastery Mentor abilities=prowess auto=@movedTo(*[-creature]|mystack):1/1 ueot auto=@movedTo(*[-creature]|mystack):choice name(Create Monk) token(Monk,Creature Monk,1/1,white) and!( transforms((,newability[@movedTo(*[-creature]|mystack):1/1 ueot])) )! controller text=Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) -- Whenever you cast a noncreature spell, put a 1/1 white Monk creature token with prowess onto the battlefield. mana={2}{W} type=Creature subtype=Human Monk power=2 toughness=2 [/card] [card] name=Monastery Swiftspear abilities=haste,prowess auto=@movedTo(*[-creature]|mystack):1/1 ueot text=Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) mana={R} type=Creature subtype=Human Monk power=1 toughness=2 [/card] [card] name=Mondronen Shaman backside=Tovolar's Magehunter restriction=compare(isflipped)~equalto~0 anyzone={0}:doubleside(backside) auto=@each upkeep restriction{lastturn(*|stack)~lessthan~1}:name(Transform Human Werewolf) flip(backside) text=At the beginning of each upkeep, if no spells were cast last turn, transform Mondronen Shaman. // Tovolar's Magehunter mana={3}{R} type=Creature subtype=Human Werewolf Shaman power=3 toughness=2 [/card] [card] name=Mongrel Pack auto=@movedTo(this|graveyard) from(mybattlefield) restriction{combatbeginsonly}:token(Hound,Creature Hound,1/1,green)*4 auto=@movedTo(this|graveyard) from(mybattlefield) restriction{attackersonly}:token(Hound,Creature Hound,1/1,green)*4 auto=@movedTo(this|graveyard) from(mybattlefield) restriction{blockersonly}:token(Hound,Creature Hound,1/1,green)*4 auto=@movedTo(this|graveyard) from(mybattlefield) restriction{combatdamageonly}:token(Hound,Creature Hound,1/1,green)*4 auto=@movedTo(this|graveyard) from(mybattlefield) restriction{combatendsonly}:token(Hound,Creature Hound,1/1,green)*4 text=When Mongrel Pack is put into a graveyard from the battlefield during combat, put four 1/1 green Hound creature tokens onto the battlefield. mana={3}{G} type=Creature subtype=Dog power=4 toughness=1 [/card] [card] name=Monk Idealist auto=moveTo(myhand) target(enchantment|mygraveyard) text=When Monk Idealist enters the battlefield, return target enchantment card from your graveyard to your hand. mana={2}{W} type=Creature subtype=Human Monk Cleric power=2 toughness=2 [/card] [card] name=Monk Realist auto=destroy target(enchantment) text=When Monk Realist enters the battlefield, destroy target enchantment. mana={1}{W} type=Creature subtype=Human Monk Cleric power=1 toughness=1 [/card] [card] name=Monkey Cage auto=@movedTo(creature[manacost=0]|battlefield) once:sacrifice all(this) && loseabilities all(this) auto=@movedTo(creature[manacost=1]|battlefield) once:sacrifice all(this) && loseabilities all(this) && token(Ape,Creature Ape,2/2,green) auto=@movedTo(creature[manacost=2]|battlefield) once:sacrifice all(this) && loseabilities all(this) && token(Ape,Creature Ape,2/2,green)*2 auto=@movedTo(creature[manacost=3]|battlefield) once:sacrifice all(this) && loseabilities all(this) && token(Ape,Creature Ape,2/2,green)*3 auto=@movedTo(creature[manacost=4]|battlefield) once:sacrifice all(this) && loseabilities all(this) && token(Ape,Creature Ape,2/2,green)*4 auto=@movedTo(creature[manacost=5]|battlefield) once:sacrifice all(this) && loseabilities all(this) && token(Ape,Creature Ape,2/2,green)*5 auto=@movedTo(creature[manacost=6]|battlefield) once:sacrifice all(this) && loseabilities all(this) && token(Ape,Creature Ape,2/2,green)*6 auto=@movedTo(creature[manacost=7]|battlefield) once:sacrifice all(this) && loseabilities all(this) && token(Ape,Creature Ape,2/2,green)*7 auto=@movedTo(creature[manacost=8]|battlefield) once:sacrifice all(this) && loseabilities all(this) && token(Ape,Creature Ape,2/2,green)*8 auto=@movedTo(creature[manacost=9]|battlefield) once:sacrifice all(this) && loseabilities all(this) && token(Ape,Creature Ape,2/2,green)*9 auto=@movedTo(creature[manacost=10]|battlefield) once:sacrifice all(this) && loseabilities all(this) && token(Ape,Creature Ape,2/2,green)*10 auto=@movedTo(creature[manacost=11]|battlefield) once:sacrifice all(this) && loseabilities all(this) && token(Ape,Creature Ape,2/2,green)*11 auto=@movedTo(creature[manacost=12]|battlefield) once:sacrifice all(this) && loseabilities all(this) && token(Ape,Creature Ape,2/2,green)*12 auto=@movedTo(creature[manacost=13]|battlefield) once:sacrifice all(this) && loseabilities all(this) && token(Ape,Creature Ape,2/2,green)*13 auto=@movedTo(creature[manacost=14]|battlefield) once:sacrifice all(this) && loseabilities all(this) && token(Ape,Creature Ape,2/2,green)*14 auto=@movedTo(creature[manacost=15]|battlefield) once:sacrifice all(this) && loseabilities all(this) && token(Ape,Creature Ape,2/2,green)*15 auto=@movedTo(creature[manacost=16]|battlefield) once:sacrifice all(this) && loseabilities all(this) && token(Ape,Creature Ape,2/2,green)*16 text=When a creature enters the battlefield, sacrifice Monkey Cage and put X 2/2 green Ape creature tokens onto the battlefield, where X is that creature's mana value. mana={5} type=Artifact [/card] [card] name=Monsoon auto=@each my endofturn:damage:type:island[-tapped]:mybattlefield controller auto=@each opponent endofturn:damage:type:island[-tapped]:opponentbattlefield opponent auto=@each my cleanup:tap all(island[-tapped]|myBattlefield) auto=@each opponent cleanup:tap all(island[-tapped]|opponentBattlefield) text=At the beginning of each player's end step, tap all untapped Islands that player controls and Monsoon deals X damage to the player, where X is the number of Islands tapped this way. mana={2}{R}{G} type=Enchantment [/card] [card] name=Mons's Goblin Raiders mana={R} type=Creature subtype=Goblin power=1 toughness=1 [/card] [card] name=Monstrify target=creature auto=4/4 retrace={3}{G}{D(land|myhand)} text=Target creature gets +4/+4 until end of turn. -- Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.) mana={3}{G} type=Sorcery [/card] [card] name=Monstrous Carabid abilities=mustattack,cycling autohand=__CYCLING__({BR}) text=Monstrous Carabid attacks each turn if able. -- Cycling {(b/r)} ({(b/r)}, Discard this card: Draw a card.) mana={3}{B}{R} type=Creature subtype=Insect power=4 toughness=4 [/card] [card] name=Monstrous Growth target=creature auto=4/4 text=Target creature gets +4/+4 until end of turn. mana={1}{G} type=Sorcery [/card] [card] name=Monstrous Hound auto=while(restriction{lessorequallands}) cantattack auto=while(restriction{lessorequallands}) cantpwattack auto=while(restriction{lessorequallands}) cantblock text=Monstrous Hound can't attack unless you control more lands than defending player. -- Monstrous Hound can't block unless you control more lands than attacking player. mana={3}{R} type=Creature subtype=Dog power=4 toughness=4 [/card] [card] name=Moon Heron abilities=flying text=Flying mana={3}{U} type=Creature subtype=Spirit Bird power=3 toughness=2 [/card] [card] name=Moon Sprite abilities=flying text=Flying mana={1}{G} type=Creature subtype=Faerie power=1 toughness=1 [/card] [card] name=Moonbow Illusionist abilities=flying auto={2}{H(land|myBattlefield)}:ueot name(land becomes a plains) loseabilities && losesubtypesof(land) && transforms((plains)) target(land) auto={2}{H(land|myBattlefield)}:ueot name(land becomes an island) loseabilities && losesubtypesof(land) && transforms((island)) target(land) auto={2}{H(land|myBattlefield)}:ueot name(land becomes a swamp) loseabilities && losesubtypesof(land) && transforms((swamp)) target(land) auto={2}{H(land|myBattlefield)}:ueot name(land becomes a mountain) loseabilities && losesubtypesof(land) && transforms((mountain)) target(land) auto={2}{H(land|myBattlefield)}:ueot name(land becomes a forest) loseabilities && losesubtypesof(land) && transforms((forest)) target(land) text=Flying -- {2}, Return a land you control to its owner's hand: Target land becomes the basic land type of your choice until end of turn. mana={2}{U} type=Creature subtype=Moonfolk Wizard power=2 toughness=1 [/card] [card] name=Moonglove Changeling abilities=changeling auto={B}:deathtouch text=Changeling (This card is every creature type at all times.) -- {B}: Moonglove Changeling gains deathtouch until end of turn. (Creatures dealt damage by this creature are destroyed. You can divide its combat damage among any of the creatures blocking or blocked by it.) mana={2}{B} type=Creature subtype=Shapeshifter power=2 toughness=2 [/card] [card] name=Moonglove Extract auto={S}:damage:2 target(other *[creature;player]) text=Sacrifice Moonglove Extract: Moonglove Extract deals 2 damage to target creature or player. mana={3} type=Artifact [/card] [card] name=Moonglove Winnower abilities=deathtouch text=Deathtouch (Creatures dealt damage by this creature are destroyed. You can divide this creature's combat damage among any of the creatures blocking or blocked by it.) mana={3}{B} type=Creature subtype=Elf Rogue power=2 toughness=3 [/card] [card] name=Moonhold target=player auto=if spent({W}) then maxCast(*)0 targetedplayer auto=if spent({R}) then maxPlay(land)-99 targetedplayer text=Target player can't play land cards this turn if {R} was spent to cast Moonhold and can't play creature cards this turn if {W} was spent to cast it. (Do both if {R}{W} was spent.) mana={2}{RW} type=Instant [/card] [card] name=Moonlace text=Target spell or permanent becomes colorless. target=* auto=transforms((,artifact)) forever mana={U} type=Instant [/card] [card] name=Moonlight Bargain aicode=activate choice all(*[zpos<=5]|mylibrary) transforms((,newability[pay({L:2}) name(Pay Life) moveto(myhand)?moveto(mygraveyard)])) ueot auto=name(look) reveal:5 optionone name(Select Cards) target(*|reveal) transforms((,newability[pay({L:2}) name(Pay Life) moveto(myhand) ])) forever optiononeend optiontwo name(put in graveyard) target(<5>*|reveal) moveto(mygraveyard) optiontwoend revealend text=Look at the top five cards of your library. For each card, put that card into your graveyard unless you pay 2 life. Then put the rest into your hand. mana={3}{B}{B} type=Instant [/card] [card] name=Moonlight Geist abilities=flying auto={3}{W}:preventAllCombatDamage to(this) && preventAllCombatDamage from(this) text=Flying -- {3}{W}: Prevent all combat damage that would be dealt to and dealt by Moonlight Geist this turn. mana={2}{W} type=Creature subtype=Spirit power=2 toughness=1 [/card] [card] name=Moonlit Strider auto={S}:name(White) protection from white target(other creature|myBattlefield) auto={S}:name(Blue) protection from blue target(other creature|myBattlefield) auto={S}:name(Black) protection from black target(other creature|myBattlefield) auto={S}:name(Red) protection from red target(other creature|myBattlefield) auto={S}:name(Green) protection from green target(other creature|myBattlefield) auto=_DIES_may moveTo(myhand) target(spirit[manacost<=3]|mygraveyard) text=Sacrifice Moonlit Strider: Target creature you control gains protection from the color of your choice until end of turn. -- Soulshift 3 (When this dies, you may return target Spirit card with mana value 3 or less from your graveyard to your hand.) mana={3}{W} type=Creature subtype=Spirit power=1 toughness=4 [/card] [card] name=Moonlit Wake auto=@movedTo(graveyard) from(creature|battlefield):life:1 controller text=Whenever a creature dies, you gain 1 life. mana={2}{W} type=Enchantment [/card] [card] name=Moonring Island auto=tap(noevent) aicode=activate name(look) donothing auto={u}{t}:target(player) name(Look) reveal:1 optionone name(Look) target(*|reveal) doNothing optiononeend optiontwo all(*|reveal) moveto(ownerlibrary) optiontwoend revealend restriction{type(*[blue]|mybattlefield)~morethan~1} text=({T}: Add {U} to your mana pool.) -- Moonring Island enters the battlefield tapped. -- {U}, {T}: Look at the top card of target player's library. Activate this ability only if you control two or more blue permanents. type=Land subtype=Island [/card] [card] name=Moonrise Intruder backside=Village Messenger auto=@each upkeep restriction{lastturn(*|mystack)~morethan~1,lastturn(*|opponentstack)~lessthan~2}:name(Transform Werewolf) flip(backside) auto=@each upkeep restriction{lastturn(*|opponentstack)~morethan~1}:name(Transform Werewolf) flip(backside) text=Menace (This creature can't be blocked except by two or more creatures.) -- At the beginning of each upkeep, if a player cast two or more spells last turn, transform Moonrise Intruder. // Village Messenger abilities=menace type=Creature subtype=Werewolf color=red power=2 toughness=2 [/card] [card] name=Moonscarred Werewolf auto=vigilance backside=Scorned Villager auto={T}:Add{G}{G} auto=@each upkeep restriction{lastturn(*|mystack)~morethan~1,lastturn(*|opponentstack)~lessthan~2}:name(Transform Werewolf) flip(backside) auto=@each upkeep restriction{lastturn(*|opponentstack)~morethan~1}:name(Transform Werewolf) flip(backside) text={T}: Add {G}{G} to your mana pool. -- At the beginning of each upkeep, if a player cast two or more spells last turn, transform Moonscarred Werewolf. // Scorned Villager color=green type=Creature subtype=Werewolf power=2 toughness=2 [/card] [card] name=Moonsilver Spear auto={4}:equip auto=teach(creature) first strike auto=@combat(attacking) source(mytgt):_ANGELTOKEN_ text=Equipped creature has first strike. -- Whenever equipped creature attacks, put a 4/4 white Angel creature token with flying onto the battlefield. -- Equip {4} mana={4} type=Artifact subtype=Equipment [/card] [card] name=Moonveil Dragon abilities=flying auto={R}:all(creature|mybattlefield) 1/0 ueot text=Flying -- {R}: Each creature you control gets +1/+0 until end of turn. mana={3}{R}{R}{R} type=Creature subtype=Dragon power=5 toughness=5 [/card] [card] name=Moonwing Moth abilities=flying auto={W}:0/1 text=Flying -- {W}: Moonwing Moth gets +0/+1 until end of turn. mana={1}{W}{W} type=Creature subtype=Insect power=2 toughness=1 [/card] [card] name=Moor Fiend abilities=swampwalk text=Swampwalk mana={3}{B} type=Creature subtype=Horror power=3 toughness=3 [/card] [card] name=Moorish Cavalry abilities=trample text=Trample mana={2}{W}{W} type=Creature subtype=Human Knight power=3 toughness=3 [/card] [card] name=Moorland Drifter auto=while(restriction{delirium}) flying text=Delirium Moorland Drifter has flying as long as there are four or more card types among cards in your graveyard. mana={1}{W} type=Creature subtype=Spirit power=2 toughness=2 [/card] [card] name=Moorland Haunt auto={T}:Add{1} auto={W}{U}{T}{E(creature|mygraveyard)}:_SPIRITTOKEN_ text={T}: Add {1} to your mana pool. -- {W}{U}, {T}, Exile a creature card from your graveyard: Put a 1/1 white Spirit creature token with flying onto the battlefield. type=Land [/card] [card] name=Moorland Inquisitor auto={2}{W}:first strike ueot text={2}{W}: Moorland Inquisitor gains first strike until end of turn. mana={1}{W} type=Creature subtype=Human Soldier power=2 toughness=2 [/card] [card] name=Morale auto=all(creature[attacking]) 1/1 ueot text=Attacking creatures get +1/+1 until end of turn. mana={1}{W}{W} type=Instant [/card] [card] name=Morality Shift auto=moveTo(myLibrary) all(*|mygraveyard) && moveTo(mygraveyard) all(*|myLibrary) text=Exchange your graveyard and library. Then shuffle your library. mana={5}{B}{B} type=Sorcery [/card] [card] name=Moratorium Stone auto={2}{T}:moveTo(exile) target(*|graveyard) auto={2}{W}{B}{T}{S}:moveTo(exile) target(other *|graveyard) && moveTo(exile) all(*[share!name!]|graveyard,battlefield) text={2}, {T}: Exile target card from a graveyard. -- {2}{W}{B}, {T}, Sacrifice Moratorium Stone: Exile target nonland card from a graveyard, all other cards from graveyards with the same name as that card, and all permanents with that name. mana={1} type=Artifact [/card] [card] name=Morbid Bloom target=creature|graveyard auto=moveto(exile) auto=_SAPROLINGTOKEN_*t text=Exile target creature card from a graveyard, then put X 1/1 green Saproling creature tokens onto the battlefield, where X is the exiled card's toughness. mana={4}{B}{G} type=Sorcery [/card] [card] name=Morbid Curiosity auto=draw:storedmanacost text=As an additional cost to cast Morbid Curiosity, sacrifice an artifact or creature. -- Draw cards equal to the mana value of the sacrificed permanent. mana={1}{B}{B}{S(*[artifact;creature]|mybattlefield)} type=Sorcery [/card] [card] name=Morbid Hunger target=creature,player auto=damage:3 auto=life:3 controller flashback={7}{B}{B} text=Morbid Hunger deals 3 damage to target creature or player. You gain 3 life. -- Flashback {7}{B}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.) mana={4}{B}{B} type=Sorcery [/card] [card] name=Morbid Plunder target=creature|mygraveyard auto=moveTo(ownerhand) text=Return up to two target creature cards from your graveyard to your hand. mana={1}{B}{B} type=Sorcery [/card] [card] name=Mordant Dragon abilities=flying auto={1}{R}:1/0 auto=@combatdamagefoeof(player) from(this):may name(same amount of damage to opponent's creature) damage:thatmuch target(creature|opponentbattlefield) auto=@combatdamageof(player) from(this):may name(same amount of damage to controller creature) damage:thatmuch target(creature|mybattlefield) text=Flying -- {1}{R}: Mordant Dragon gets +1/+0 until end of turn. -- Whenever Mordant Dragon deals combat damage to a player, you may have it deal that much damage to target creature that player controls. mana={3}{R}{R}{R} type=Creature subtype=Dragon power=5 toughness=5 [/card] [card] name=Morgue Burst target=creature|mygraveyard auto=moveTo(myHand) auto=transforms((,newability[choice name(Creature) target(creature) dynamicability],newability[choice name(player) target(Player) dynamicability])) forever text=Return target creature card from your graveyard to your hand. Morgue Burst deals damage to target creature or player equal to the power of the card returned this way. mana={4}{B}{R} type=Sorcery [/card] [card] name=Morgue Theft target=creature|mygraveyard auto=moveTo(myhand) text=Return target creature card from your graveyard to your hand. -- Flashback {4}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.) mana={1}{B} flashback={4}{B} type=Sorcery [/card] [card] name=Morgue Thrull auto={S}:deplete:3 text=Sacrifice Morgue Thrull: Put the top three cards of your library into your graveyard. mana={2}{B} type=Creature subtype=Thrull power=2 toughness=2 [/card] [card] name=Morgue Toad auto={S}:Add{U}{R} text=Sacrifice Morgue Toad: Add {U}{R} to your mana pool. mana={2}{B} type=Creature subtype=Frog power=2 toughness=2 [/card] [card] name=Morinfen abilities=flying auto=cumulativeupcost[{L:1}] sacrifice text=Flying -- Cumulative upkeep - Pay 1 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) mana={3}{B}{B} type=Legendary Creature subtype=Phyrexian Horror power=5 toughness=4 [/card] [card] name=Moriok Reaver mana={2}{B} type=Creature subtype=Human Warrior power=3 toughness=2 [/card] [card] name=Moriok Replica auto={1}{B}{S}:draw:2 && life:-2 text={1}{B}, Sacrifice Moriok Replica: You draw 2 cards and you lose 2 life. mana={3} type=Artifact Creature subtype=Warrior power=2 toughness=2 [/card] [card] name=Moriok Rigger auto=@movedTo(artifact|graveyard) from(battlefield):may counter(1/1) text=Whenever an artifact is put into a graveyard from the battlefield, you may put a +1/+1 counter on Moriok Rigger. mana={2}{B} type=Creature subtype=Human Rogue Rigger power=2 toughness=2 [/card] [card] name=Moriok Scavenger auto=may moveTo(myhand) target(creature[artifact]|mygraveyard) text=When Moriok Scavenger enters the battlefield, you may return target artifact creature card from your graveyard to your hand. mana={3}{B} type=Creature subtype=Human Rogue power=2 toughness=3 [/card] [card] name=Morkrut Banshee auto=if morbid then choice target(creature) -4/-4 ueot text=Morbid - When Morkut Banshee enters the battlefield, if a creature died this turn, target creature gets -4/-4 until end of turn. mana={3}{B}{B} type=Creature subtype=Spirit power=4 toughness=4 [/card] [card] name=Morkrut Necropod auto=_ATTACKING_sacrifice target(other creature,land|mybattlefield) auto=@combat(blocking) source(this):sacrifice target(other creature,land|mybattlefield) text=Menace (This creature can't be blocked except by two or more creatures.) -- Whenever Morkrut Necropod attacks or blocks, sacrifice another creature or land. mana={5}{B} abilities=menace type=Creature subtype=Slug Horror power=7 toughness=7 [/card] [card] name=Morningtide auto=moveto(exile) all(*|graveyard) text=Exile all cards from all graveyards. mana={1}{W} type=Sorcery [/card] [card] name=Moroii abilities=flying auto=@each my upkeep:life:-1 controller text=Flying -- At the beginning of your upkeep, you lose 1 life. mana={2}{U}{B} type=Creature subtype=Vampire power=4 toughness=4 [/card] [card] name=Morphling auto={U}:untap auto={U}:flying auto={U}:shroud auto={1}:1/-1 auto={1}:-1/1 text={U}: Untap Morphling. -- {U}: Morphling gains flying until end of turn. -- {U}: Morphling gains shroud until end of turn. (It can't be the target of spells or abilities.) -- {1}: Morphling gets +1/-1 until end of turn. -- {1}: Morphling gets -1/+1 until end of turn. mana={3}{U}{U} type=Creature subtype=Shapeshifter power=3 toughness=3 [/card] [card] name=Morsel Theft target=player auto=life:-3 targetedplayer auto=life:3 controller auto=if paid(alternative) then draw:1 controller other={1}{B} name(Prowl) otherrestriction=prowl text=Prowl {1}{B} (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.) -- Target player loses 3 life and you gain 3 life. If Morsel Theft's prowl cost was paid, draw a card. mana={2}{B}{B} type=Tribal Sorcery subtype=Rogue [/card] [card] name=Morselhoarder auto=counter(-1/-1,2) auto={C(-1/-1,-1)}:add{W} auto={C(-1/-1,-1)}:add{U} auto={C(-1/-1,-1)}:add{B} auto={C(-1/-1,-1)}:add{R} auto={C(-1/-1,-1)}:add{G} text=Morselhoarder enters the battlefield with two -1/-1 counters on it. Remove a -1/-1 counter from Morselhoarder: Add one mana of any color to your mana pool. mana={4}{RG}{RG} type=Creature subtype=Elemental power=6 toughness=4 [/card] [card] name=Mortal Combat auto=@each my upkeep restriction{type(creature|mygraveyard)~morethan~19}:winGame text=At the beginning of your upkeep, if twenty or more creature cards are in your graveyard, you win the game. mana={2}{B}{B} type=Enchantment [/card] [card] name=Mortal Obstinacy target=creature|mybattlefield auto=1/1 auto=@combatdamaged(player) from(mytgt):may sacrifice(this) && destroy target(enchantment) text=Enchant creature you control -- Enchanted creature gets +1/+1. -- Whenever enchanted creature deals combat damage to a player, you may sacrifice Mortal Obstinacy. If you do, destroy target enchantment. mana={W} type=Enchantment subtype=Aura [/card] [card] name=Mortal Wound target=creature auto=@damaged(mytgt):destroy text=Enchant creature -- When enchanted creature is dealt damage, destroy it. mana={G} type=Enchantment subtype=Aura [/card] [card] name=Mortal's Ardor target=creature auto=1/1 ueot auto=lifelink ueot text=Target creature gets +1/+1 and gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.) mana={W} type=Instant [/card] [card] name=Mortal's Resolve target=creature auto=1/1 ueot auto=indestructible ueot text=Target creature gets +1/+1 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) mana={1}{G} type=Instant [/card] [card] name=Mortarpod auto={2}:equip auto=teach(creature) 0/1 auto=teach(creature) {S}:damage:1 target(other *[creature;player]) auto=livingweapontoken(Phyrexian Germ,Creature Phyrexian Germ,0/0,black) text=Living weapon (When this Equipment enters the battlefield, create a 0/0 black Phyrexian Germ creature token, then attach this to it.) -- Equipped creature gets +0/+1 and has "Sacrifice this creature: This creature deals 1 damage to target creature or player." -- Equip {2} mana={2} type=Artifact subtype=Equipment [/card] [card] name=Mortician Beetle auto=@sacrificed(creature):name(counter +1/+1) ability$!may counter(1/1) all(mysource)!$ controller text=Whenever a player sacrifices a creature, you may put a +1/+1 counter on Mortician Beetle. mana={B} type=Creature subtype=Insect power=1 toughness=1 [/card] [card] name=Mortify target=creature,enchantment auto=destroy text=Destroy target creature or enchantment. mana={1}{W}{B} type=Instant [/card] [card] name=Mortipede auto={2}{G}:lure ueot text={2}{G}: All creatures able to block Mortipede this turn do so. mana={3}{B} type=Creature subtype=Insect power=4 toughness=1 [/card] [card] name=Mortiphobia auto={1}{B}{D(*|myhand)}:moveto(exile) target(*|graveyard) auto={1}{B}{S}:moveto(exile) target(other *|graveyard) text={1}{B}, Discard a card: Exile target card from a graveyard. -- {1}{B}, Sacrifice Mortiphobia: Exile target card from a graveyard. mana={1}{B}{B} type=Enchantment [/card] [card] name=Mortis Dogs auto=_ATTACKING_2/0 ueot auto=_DIES_target(player) dynamicability text=Whenever Mortis Dogs attacks, it gets +2/+0 until end of turn. -- When Mortis Dogs dies, target player loses life equal to its power. mana={3}{B} type=Creature subtype=Phyrexian Dog power=2 toughness=2 [/card] [card] name=Mortivore auto={B}:regenerate anyzone=type:creature:graveyard/type:creature:graveyard cdaactive text=Mortivore's power and toughness are each equal to the number of creature cards in all graveyards. -- {B}: Regenerate Mortivore. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) mana={2}{B}{B} type=Creature subtype=Lhurgoyf power=* toughness=* [/card] [card] name=Mortuary Mire auto=may moveto(mylibrary) target(creature|mygraveyard) auto={T}:add{B} auto=tap(noevent) text=Mortuary Mire enters the battlefield tapped. -- When Mortuary Mire enters the battlefield, you may put target creature card from your graveyard on top of your library. -- {T}: Add {B} to your mana pool. type=Land [/card] [card] name=Mortuary auto=@movedTo(creature|mygraveyard) from(battlefield):all(trigger[to]) moveTo(myLibrary) text=Whenever a creature is put into your graveyard from the battlefield, put that card on top of your library. mana={3}{B} type=Enchantment [/card] [card] name=Mortus Strider auto=_DIES_all(trigger[to]) moveto(ownerhand) text=When Mortus Strider dies, return it to its owner's hand. mana={1}{U}{B} type=Creature subtype=Skeleton power=1 toughness=1 [/card] [card] name=Mosquito Guard abilities=first strike autohand={1}{W}{discard}:counter(1/1) target(creature) text=First strike -- Reinforce 1 - {1}{W} ({1}{W}, Discard this card: Put a +1/+1 counter on target creature.) mana={W} type=Creature subtype=Kithkin Soldier power=1 toughness=1 [/card] [card] name=Moss Diamond auto=tap(noevent) auto={T}:Add{G} text=Moss Diamond enters the battlefield tapped. -- {T}: Add {G} to your mana pool. mana={2} type=Artifact [/card] [card] name=Moss Kami abilities=trample text=Trample mana={5}{G} type=Creature subtype=Spirit power=5 toughness=5 [/card] [card] name=Moss Monster mana={3}{G}{G} type=Creature subtype=Elemental power=3 toughness=6 [/card] [card] name=Mossdog auto=@targeted(this):counter(1/1) text=Whenever Mossdog becomes the target of a spell or ability an opponent controls, put a +1/+1 counter on Mossdog. mana={G} type=Creature subtype=Plant Dog power=1 toughness=1 [/card] [card] name=Mossfire Egg auto={2}{T}{S}:Add{R}{G} and!( draw:1 controller )! text={2}, {T}, Sacrifice Mossfire Egg: Add {R}{G} to your mana pool. Draw a card. mana={1} type=Artifact [/card] [card] name=Mossfire Valley auto={1}{T}:Add{R}{G} text={1}, {T}: Add {R}{G} to your mana pool. type=Land [/card] [card] name=Mosstodon auto={1}:trample target(creature[power>=5]) text={1}: Target creature with power 5 or greater gains trample until end of turn. mana={4}{G} type=Creature subtype=Plant Elephant power=5 toughness=3 [/card] [card] name=Mothdust Changeling abilities=changeling auto={T(creature|myBattlefield)}:flying text=Changeling (This card is every creature type at all times.) -- Tap an untapped creature you control: Mothdust Changeling gains flying until end of turn. mana={U} type=Creature subtype=Shapeshifter power=1 toughness=1 [/card] [card] name=Mother of Runes auto={T}:name(White) protection from white target(creature|myBattlefield) auto={T}:name(Blue) protection from blue target(creature|myBattlefield) auto={T}:name(Black) protection from black target(creature|myBattlefield) auto={T}:name(Red) protection from red target(creature|myBattlefield) auto={T}:name(Green) protection from green target(creature|myBattlefield) text={T}: Target creature you control gains protection from the color of your choice until end of turn. mana={W} type=Creature subtype=Human Cleric power=1 toughness=1 [/card] [card] name=Mothrider Samurai abilities=flying auto=bushido(1/1) text=Flying -- Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.) mana={3}{W} type=Creature subtype=Human Samurai power=2 toughness=2 [/card] [card] name=Mountain Bandit abilities=haste text=Haste mana={R} type=Creature subtype=Human Soldier Rogue power=1 toughness=1 [/card] [card] name=Mountain Goat abilities=mountainwalk text=Mountainwalk mana={R} type=Creature subtype=Goat power=1 toughness=1 [/card] [card] name=Mountain Titan auto={1}{R}{R}:transforms((,newability[@movedTo(*[black]|mystack):counter(1/1) ueot] ueot)) ueot text={1}{R}{R}: Until end of turn, whenever you cast a black spell, put a +1/+1 counter on Mountain Titan. mana={2}{B}{R} type=Creature subtype=Giant power=2 toughness=2 [/card] [card] name=Mountain Valley auto=tap(noevent) auto={T}{S}:moveTo(myBattlefield) target(*[mountain;forest]|myLibrary) text=Mountain Valley enters the battlefield tapped. -- {T}, Sacrifice Mountain Valley: Search your library for a Mountain or Forest card and put it onto the battlefield. Then shuffle your library. type=Land [/card] [card] name=Mountain Yeti abilities=mountainwalk,protection from white text=Mountainwalk, protection from white mana={2}{R}{R} type=Creature subtype=Yeti power=3 toughness=3 [/card] [card] name=Mountain text=R type=Basic Land subtype=Mountain [/card] [card] name=Mournful Zombie auto={W}{T}:life:1 target(player) text={W}, {T}: Target player gains 1 life. mana={2}{B} type=Creature subtype=Zombie power=2 toughness=1 [/card] [card] name=Mourning Thrull abilities=flying auto=spiritlink text=({(w/b)} can be paid with either {W} or {B}.) -- Flying -- Whenever Mourning Thrull deals damage, you gain that much life. mana={1}{WB} type=Creature subtype=Thrull power=1 toughness=1 [/card] [card] name=Mourning target=creature auto=-2/0 auto={B}:moveTo(ownerhand) text=Enchant creature -- Enchanted creature gets -2/-0. -- {B}: Return Mourning to its owner's hand. mana={1}{B} type=Enchantment subtype=Aura [/card] [card] name=Mournwhelk other={3}{B} name(Evoke) auto=target(player) ability$!target(<2>*|myhand) reject!$ targetedplayer auto=alternative sacrifice text=When Mournwhelk enters the battlefield, target player discards two cards. -- Evoke {3}{B} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.) mana={6}{B} type=Creature subtype=Elemental power=3 toughness=3 [/card] [card] name=Mournwillow abilities=haste auto=while(restriction{delirium}) all(creature[power<=2]) cantblock ueot text=Haste -- Delirium -- When Mournwillow enters the battlefield, if there are four or more card types among cards in your graveyard, creatures with power 2 or less can't block this turn. mana={1}{B}{G} type=Creature subtype=Plant Skeleton power=3 toughness=2 [/card] [card] name=Mouth of Ronom auto={T}:Add{1} auto={4}{i}{T}{S}:damage:4 target(other creature) text={T}: Add {1} to your mana pool. -- {4}{S}i}, {T}, Sacrifice Mouth of Ronom: Mouth of Ronom deals 4 damage to target creature. ({S}i} can be paid with one mana from a snow permanent.) type=Snow Land [/card] [card] name=Mox Diamond auto=aslongas(land|myhand) reject notatarget(land|myhand) oneshot && counter(0/0,-1,payment) auto=moveto(mygraveyard) notatarget(this|mybattlefield) auto=this(counter{0/0.1.payment}<1) {T}:Add{W} auto=this(counter{0/0.1.payment}<1) {T}:Add{U} auto=this(counter{0/0.1.payment}<1) {T}:Add{B} auto=this(counter{0/0.1.payment}<1) {T}:Add{R} auto=this(counter{0/0.1.payment}<1) {T}:Add{G} text=If Mox Diamond would enter the battlefield, you may discard a land card instead. If you do, put Mox Diamond onto the battlefield. If you don't, put it into its owner's graveyard. -- {T}: Add one mana of any color to your mana pool. mana={0} type=Artifact [/card] [card] name=Mox Emerald auto={T}:add{G} text={T}: Add {G} to your mana pool. mana={0} type=Artifact [/card] [card] name=Mox Jet auto={T}:add{B} text={T}: Add {B} to your mana pool. mana={0} type=Artifact [/card] [card] name=Mox Opal auto=aslongas(artifact|mybattlefield) {T}:Add{W} >2 auto=aslongas(artifact|mybattlefield) {T}:Add{U} >2 auto=aslongas(artifact|mybattlefield) {T}:Add{B} >2 auto=aslongas(artifact|mybattlefield) {T}:Add{R} >2 auto=aslongas(artifact|mybattlefield) {T}:Add{G} >2 text=Metalcraft - {T}: Add one mana of any color to your mana pool. Activate this ability only if you control three or more artifacts. mana={0} type=Legendary Artifact [/card] [card] name=Mox Pearl auto={T}:add{W} text={T}: Add {W} to your mana pool. mana={0} type=Artifact [/card] [card] name=Mox Ruby auto={T}:add{R} text={T}: Add {R} to your mana pool. mana={0} type=Artifact [/card] [card] name=Mox Sapphire auto={T}:add{U} text={T}: Add {U} to your mana pool. mana={0} type=Artifact [/card] [card] name=Mtenda Griffin abilities=flying auto={W}{T}:moveTo(ownerhand) all(this) && moveTo(ownerhand) target(griffin|mygraveyard) myUpkeepOnly text=Flying -- {W}, {T}: Return Mtenda Griffin to its owner's hand and return target Griffin card from your graveyard to your hand. Activate this ability only during your upkeep. mana={3}{W} type=Creature subtype=Griffin power=2 toughness=2 [/card] [card] name=Mtenda Herder abilities=flanking text=Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) mana={W} type=Creature subtype=Human Scout power=1 toughness=1 [/card] [card] name=Mtenda Lion auto=_ATTACKING_name(pay 1 blue mana nodamage) ability$!pay[[{U}]] fog from(mystored)!$ opponent text=Whenever Mtenda Lion attacks, defending player may pay {U}. If that player does, prevent all combat damage that would be dealt by Mtenda Lion this turn. mana={G} type=Creature subtype=Cat power=2 toughness=1 [/card] [card] name=Muck Rats mana={B} type=Creature subtype=Rat power=1 toughness=1 [/card] [card] name=Mudbrawler Cohort abilities=haste auto=aslongas(other creature[red]|myBattlefield) 1/1 != 0 text=Haste -- Mudbrawler Cohort gets +1/+1 as long as you control another red creature. mana={1}{R} type=Creature subtype=Goblin Warrior power=1 toughness=1 [/card] [card] name=Mudbrawler Raiders auto=cantbeblockedby(creature[blue]) text=Mudbrawler Raiders can't be blocked by blue creatures. mana={2}{RG}{RG} type=Creature subtype=Goblin Warrior power=3 toughness=3 [/card] [card] name=Mudbutton Clanger aicode=activate target(*[zpos=1]|mylibrary) moveto(mylibrary) and!(moveto(mylibrary) and!(if cantargetcard(*[creature;share!types!]|*) then all(this) 1/1 ueot )!)! auto=@each my upkeep:name(Kinship) reveal:1 optionone if type(*[creature;share!types!]|reveal)~morethan~0 then all(this) +1/+1 ueot optiononeend optiontwo name(Put Back On Top) target(<1>*|reveal) moveto(mylibrary) optiontwoend revealend text=Kinship - At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Mudbutton Clanger, you may reveal it. If you do, Mudbutton Clanger gets +1/+1 until end of turn. mana={R} type=Creature subtype=Goblin Warrior power=1 toughness=1 [/card] [card] name=Mudbutton Torchrunner auto=@movedTo(this|graveyard)from(battlefield):damage:3 target(creature,player) text=When Mudbutton Torchrunner dies, it deals 3 damage to target creature or player. mana={2}{R} type=Creature subtype=Goblin Warrior power=1 toughness=1 [/card] [card] name=Muddle the Mixture target=*[instant;sorcery]|stack auto=fizzle aicode=activate target(*[manacost=2]|mylibrary) moveto(myhand) autohand={1}{U}{U}{discard}:name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>*[manacost=2]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend asSorcery text=Counter target instant or sorcery spell. -- Transmute {1}{U}{U} ({1}{U}{U}, Discard this card: Search your library for a card with the same mana value as this card, reveal it, and put it into your hand. Then shuffle your library. Transmute only as a sorcery.) mana={U}{U} type=Instant [/card] [card] name=Mudhole target=player auto=ability$!name(exile all lands from graveyard) moveTo(exile) all(*|mygraveyard) !$ targetedplayer text=Target player exiles all land cards from his or her graveyard. mana={2}{R} type=Instant [/card] [card] name=Mudslide auto=lord(creature[-flying]) transforms((,newability[doesnotuntap],newability[@each my upkeep sourcetap:pay[[{2}]] untap])) text=Creatures without flying don't untap during their controllers' untap steps. -- At the beginning of each player's upkeep, that player may choose any number of tapped creatures without flying he or she controls and pay {2} for each creature chosen this way. If the player does, untap those creatures. mana={2}{R} type=Enchantment [/card] [card] name=Mugging target=creature auto=damage:2 auto=cantblock ueot text=Mugging deals 2 damage to target creature. That creature can't block this turn. mana={R} type=Sorcery [/card] [card] name=Mul Daya Channelers abilities=showfromtoplibrary auto=aslongas(creature[zpos=1]|mylibrary) 3/3 >0 auto=aslongas(land[zpos=1]|mylibrary) {t}:add{G}{G} >0 auto=aslongas(land[zpos=1]|mylibrary) {t}:add{R}{R} >0 auto=aslongas(land[zpos=1]|mylibrary) {t}:add{U}{U} >0 auto=aslongas(land[zpos=1]|mylibrary) {t}:add{B}{B} >0 auto=aslongas(land[zpos=1]|mylibrary) {t}:add{W}{W} >0 text=Play with the top card of your library revealed. -- As long as the top card of your library is a creature card, Mul Daya Channelers gets +3/+3. -- As long as the top card of your library is a land card, Mul Daya Channelers has "{T}: Add two mana of any one color to your mana pool." mana={1}{G}{G} type=Creature subtype=Elf Druid Shaman power=2 toughness=2 [/card] [card] name=Mulch aicode=activate target(<4>*[zpos<=4]|mylibrary) name(revealed card) moveto(myhand) name(revealed card) and!(if cantargetcard(*[-land]|*) then moveto(mygraveyard))! auto=reveal:4 optionone name(Get land) target(<4>land|reveal) moveto(myhand) optiononeend optiontwo name(put in grave) all(*|reveal) moveto(mygraveyard) optiontwoend revealend text=Reveal the top four cards of your library. Put all land cards revealed this way into your hand and the rest into your graveyard. mana={1}{G} type=Sorcery [/card] [card] name=Mulldrifter abilities=flying other={2}{U} name(Evoke) auto=draw:2 auto=alternative sacrifice text=Flying -- When Mulldrifter enters the battlefield, draw two cards. -- Evoke {2}{U} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.) mana={4}{U} type=Creature subtype=Elemental power=2 toughness=2 [/card] [card] name=Multani, Maro-Sorcerer abilities=shroud anyzone=type:*:hand/type:*:hand cdaactive text=Shroud (This permanent can't be the target of spells or abilities.) -- Multani's power and toughness are each equal to the total number of cards in all players' hands. mana={4}{G}{G} type=Legendary Creature subtype=Elemental power=* toughness=* [/card] [card] name=Multani's Acolyte auto=draw:1 auto=upcost[{G}{G};next upkeep] sacrifice text=Echo {G}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) -- When Multani's Acolyte enters the battlefield, draw a card. mana={G}{G} type=Creature subtype=Elf power=2 toughness=1 [/card] [card] name=Multani's Decree auto=@movedTo(enchantment|graveyard):life:2 auto=destroy all(enchantment) text=Destroy all enchantments. You gain 2 life for each enchantment destroyed this way. mana={3}{G} type=Sorcery [/card] [card] name=Multani's Harmony target=creature auto=teach(creature) {T}:Add{W} auto=teach(creature) {T}:Add{U} auto=teach(creature) {T}:Add{B} auto=teach(creature) {T}:Add{R} auto=teach(creature) {T}:Add{G} text=Enchant creature -- Enchanted creature has "{T}: Add one mana of any color to your mana pool." mana={G} type=Enchantment subtype=Aura [/card] [card] name=Multiform Wonder auto=alterenergy:3 controller auto={e:1}:flying auto={e:1}:vigilance auto={e:1}:lifelink auto={e:1}:2/-2 auto={e:1}:-2/2 text=When Multiform Wonder enters the battlefield, you get {E}{E}{E} (three energy counters). -- Pay {E}: Multiform Wonder gains your choice of flying, vigilance, or lifelink until end of turn. -- Pay {E}: Multiform Wonder gets +2/-2 or -2/+2 until end of turn. mana={5} type=Artifact Creature subtype=Construct power=3 toughness=3 [/card] [card] name=Munda, Ambush Leader abilities=haste aicode=activate target(<4>ally[zpos<=4]|mylibrary) moveto(mylibrary) and!(moveto(mylibrary))! auto=may name(look) reveal:4 optionone choice name(put on top) target(ally|reveal) moveto(ownerlibrary) optiononeend optiontwo choice name(put on bottom) target(<4>*|reveal) bottomoflibrary optiontwoend revealend auto=_RALLY_may name(look) reveal:4 optionone choice name(put on top) target(ally|reveal) moveto(ownerlibrary) optiononeend optiontwo choice name(put on bottom) target(<4>*|reveal) bottomoflibrary optiontwoend revealend text=Haste -- Rally -- Whenever Munda, Ambush Leader or another Ally enters the battlefield under your control, you may look at the top four cards of your library. If you do, reveal any number of Ally cards from among them, then put those cards on top of your library in any order and the rest on the bottom in any order. mana={2}{R}{W} type=Legendary Creature subtype=Kor Ally power=3 toughness=4 [/card] [card] name=Munda's Vanguard auto={T(ally|myBattlefield)}{t}:all(creature|mybattlefield) counter(1/1) text=Cohort -- {T}, Tap an untapped Ally you control: Put a +1/+1 counter on each creature you control. mana={4}{W} type=Creature subtype=Kor Knight Ally power=3 toughness=3 [/card] [card] name=Mundungu auto={T}:name(counter spell) target(*|stack) transforms((,newability[pay[[{1}{L:1}]] name(pay 1 mana & 1 life) donothing?fizzle])) forever text={T}: Counter target spell unless its controller pays {1} and 1 life. mana={1}{U}{B} type=Creature subtype=Human Wizard power=1 toughness=1 [/card] [card] name=Murasa Pyromancer auto=may damage:type:ally:mybattlefield target(creature) auto=_RALLY_may damage:type:ally:mybattlefield target(creature) text=Whenever Murasa Pyromancer or another Ally enters the battlefield under your control, you may have Murasa Pyromancer deal damage to target creature equal to the number of Allies you control. mana={4}{R}{R} type=Creature subtype=Human Shaman Ally power=3 toughness=2 [/card] [card] name=Murasa Ranger auto=_LANDFALL_pay({3}{G}) counter(1/1,2) text=Landfall -- Whenever a land enters the battlefield under your control, you may pay {3}{G}. If you do, put two +1/+1 counters on Murasa Ranger. mana={3}{G} type=Creature subtype=Human Warrior Ranger power=3 toughness=3 [/card] [card] name=Murder Investigation target=creature|mybattlefield auto=@movedto(mytgt|graveyard) from(Battlefield):_SOLDIERTOKEN_*power controller text=Enchant creature you control -- When enchanted creature dies, put X 1/1 white Soldier creature tokens onto the battlefield, where X is its power. mana={1}{W} type=Enchantment subtype=Aura [/card] [card] name=Murder of Crows abilities=flying auto=@movedTo(other creature|graveyard) from(battlefield):may _LOOT_ text=Flying -- Whenever another creature dies, you may draw a card. If you do, discard a card. mana={3}{U}{U} type=Creature subtype=Bird power=4 toughness=4 [/card] [card] name=Murderer's Axe auto={D(*|myhand)}:equip auto=teach(creature) 2/2 text=Equipped creature gets +2/+2. -- Equip--Discard a card. mana={4} type=Artifact subtype=Equipment [/card] [card] name=Murder target=creature auto=destroy text=Destroy target creature. mana={1}{B}{B} type=Instant [/card] [card] name=Murderous Compulsion target=creature[tapped] auto=destroy abilities=madness autoexile=restriction{discarded} pay({1}{B}) name(pay 1B to cast) activate name(pay 1B to cast) castcard(normal)?name(put in graveyard) moveto(ownergraveyard) text=Destroy target tapped creature. -- Madness {1}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) mana={1}{B} type=Sorcery [/card] [card] name=Murderous Cut target=creature auto=destroy text=Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) -- Destroy target creature. mana={4}{B} other={delve} name(Delve) type=Instant [/card] [card] name=Murderous Redcap abilities=persist auto=target(creature,player) dynamicability text=When Murderous Redcap enters the battlefield, it deals damage equal to its power to target creature or player. -- Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) mana={2}{BR}{BR} type=Creature subtype=Goblin Assassin power=2 toughness=2 [/card] [card] name=Murk Dwellers auto=@combat(notblocked) source(this):2/0 ueot text=Whenever Murk Dwellers attacks and isn't blocked, it gets +2/+0 until end of combat. mana={3}{B} type=Creature subtype=Zombie power=2 toughness=2 [/card] [card] name=Murk Strider abilities=devoid auto=if type(*|opponentexile)~morethan~0 then may notatarget(*|opponentexile) moveto(ownergraveyard) and!( target(creature) moveto(ownerhand) )! text=Devoid (This card has no color.) -- When Murk Strider enters the battlefield, you may put a card an opponent owns from exile into that player's graveyard. If you do, return target creature to its owner's hand. mana={3}{U} type=Creature subtype=Eldrazi Processor power=3 toughness=2 [/card] [card] name=Murkfiend Liege auto=@each opponent untap:untap all(creature[green;blue]|mybattlefield) auto=lord(other creature[green]|myBattlefield) 1/1 auto=lord(other creature[blue]|myBattlefield) 1/1 text=Other green creatures you control get +1/+1. -- Other blue creatures you control get +1/+1. -- Untap all green and/or blue creatures you control during each other player's untap step. mana={2}{GU}{GU}{GU} type=Creature subtype=Horror power=4 toughness=4 [/card] [card] name=Murmuring Bosk auto=if type(treefolk|myhand)~equalto~0 then tap(noevent) auto={T}:Add{W} and!( damage:1 controller )! auto={T}:Add{B} and!( damage:1 controller )! text=({T}: Add {G} to your mana pool.) -- As Murmuring Bosk enters the battlefield, you may reveal a Treefolk card from your hand. If you don't, Murmuring Bosk enters the battlefield tapped. -- {T}: Add {W} or {B} to your mana pool. Murmuring Bosk deals 1 damage to you. type=Land subtype=Forest [/card] [card] name=Murmuring Phantasm abilities=defender text=Defender. mana={1}{U} type=Creature subtype=Spirit power=0 toughness=5 [/card] [card] name=Muscle Burst target=creature auto=3/3 auto=foreach(muscle burst|graveyard) 1/1 auto=foreach(diligent farmhand|graveyard) 1/1 text=Target creature gets +X/+X until end of turn, where X is 3 plus the number of cards named Muscle Burst in all graveyards. mana={1}{G} type=Instant [/card] [card] name=Muscle Sliver auto=lord(sliver) 1/1 text=All Sliver creatures get +1/+1. mana={1}{G} type=Creature subtype=Sliver power=1 toughness=1 [/card] [card] name=Mutagenic Growth target=creature auto=2/2 text=({p(G)} may be paid for with either {G} or 2 life.) -- Target creature gets +2/+2 until end of turn. color=green mana={p(G)} type=Instant [/card] [card] name=Mutant's Prey target=creature[counter{1/1.1}]||mybattlefield auto=transforms((,newability[target(creature|opponentbattlefield) dynamicability])) ueot restriction=type(creature|opponentbattlefield)~morethan~0 text=Target creature you control with a +1/+1 counter on it fights target creature an opponent controls. mana={G} type=Instant [/card] [card] name=Mutavault auto={t}:add{1} auto={1}:transforms((Creature,setpower=2,settoughness=2)) ueot && transforms((allsubtypes)) ueot text={T}: Add {1} to your mana pool. -- {1}: Mutavault becomes a 2/2 creature with all creature types until end of turn. It's still a land. type=Land [/card] [card] name=Mutilate auto=foreach(swamp|myBattlefield) -1/-1 all(creature) text=All creatures get -1/-1 until end of turn for each Swamp you control. mana={2}{B}{B} type=Sorcery [/card] [card] name=Muzzio, Visionary Architect aicode=activate target(artifact[zpos<=convertedcost:highest:artifact:mybattlefield]|mylibrary) moveto(mybattlefield) auto={3}{U}{T}:name(Look) reveal:convertedcost:highest:artifact:mybattlefield optionone name(Get Artifact) target(artifact|reveal) moveto(ownerbattlefield) optiononeend optiontwo all(*|reveal) bottomoflibrary optiontwoend revealend text={3}{U}, {T}: Look at the top X cards of your library, where X is the highest mana value among artifacts you control. You may reveal an artifact card from among them and put it onto the battlefield. Put the rest on the bottom of your library in any order. mana={1}{U}{U} type=Legendary Creature subtype=Human Artificer power=1 toughness=3 [/card] [card] name=Muzzle target=creature auto=teach(creature) preventalldamage from(this) text=Enchant creature -- Prevent all damage that would be dealt by enchanted creature. mana={1}{W} type=Enchantment subtype=Aura [/card] [card] name=Mwonvuli Acid-Moss target=land auto=destroy aicode=activate moveTo(myBattlefield) and!(tap(noevent))! target(forest|myLibrary) auto=name(search card) reveal:plibrarycount optionone name(choose card) target(forest|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield) and!(tap(noevent))!)! afterrevealedend revealend text=Destroy target land. Search your library for a Forest card and put that card onto the battlefield tapped. Then shuffle your library. mana={2}{G}{G} type=Sorcery [/card] [card] name=Mwonvuli Beast Tracker aicode=activate target(creature[deathtouch;opponentshroud;reach;trample]|mylibrary) moveto(mylibrary) and!(moveto(mylibrary))! auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>creature[deathtouch;opponentshroud;reach;trample]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(mylibrary)])) optiononeend optiontwo bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary )! optiontwoend revealend text=When Mwonvuli Beast Tracker enters the battlefield, search your library for a creature card with deathtouch, hexproof, reach, or trample and reveal it. Shuffle your library and put that card on top of it. mana={1}{G}{G} type=Creature subtype=Human Scout power=2 toughness=1 [/card] [card] name=Mwonvuli Ooze auto=thisforeach(counter{0/0.1.Age}) 2/2 auto=cumulativeupcost[{2}] sacrifice text=Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay {2} for each age counter on it.) -- Mwonvuli Ooze's power and toughness are each equal to 1 plus twice the number of age counters on it. mana={G} type=Creature subtype=Ooze power=1+* toughness=1+* [/card] [card] name=Mycoid Shepherd auto=_DIES_may life:5 controller auto=@movedTo(graveyard) from(other creature[power>=5]|myBattlefield):may life:5 controller text=Whenever Mycoid Shepherd or another creature you control with power 5 or greater dies, you may gain 5 life. mana={1}{G}{G}{W} type=Creature subtype=Fungus power=5 toughness=4 [/card] [card] name=Mycologist text=At the beginning of your upkeep, put a spore counter on Mycologist. -- Remove three spore counters from Mycologist: Put a 1/1 green Saproling creature token onto the battlefield. -- Sacrifice a Saproling: You gain 2 life. mana={1}{W} type=Creature subtype=Human Druid auto=@each my upkeep:counter(0/0,1,Spore) auto={C(0/0,-3,Spore)}:_SAPROLINGTOKEN_ auto={S(saproling|myBattlefield)}:life:2 power=0 toughness=2 [/card] [card] name=Mycoloth auto=may target(other creature|mybattlefield) sacrifice && counter(1/1,2) all(this) auto=@each my upkeep:thisforeach(counter{1/1.1}) _SAPROLINGTOKEN_ text=Devour 2 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with twice that many +1/+1 counters on it.) -- At the beginning of your upkeep, put a 1/1 green Saproling creature token onto the battlefield for each +1/+1 counter on Mycoloth. mana={3}{G}{G} type=Creature subtype=Fungus power=4 toughness=4 [/card] [card] name=Mycosynth Fiend auto=opponentpoisoncount/opponentpoisoncount nonstatic text=Mycosynth Fiend gets +1/+1 for each poison counter your opponents have. mana={2}{G} type=Creature subtype=Phyrexian Horror power=2 toughness=2 [/card] [card] name=Mycosynth Golem abilities=affinityartifacts auto=lord(creature[artifact]|myhand,mylibrary,mygraveyard,myexile) affinityartifacts text=Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) -- Artifact creature spells you cast have affinity for artifacts. (They cost {1} less to cast for each artifact you control.) mana={11} type=Artifact Creature subtype=Golem power=4 toughness=5 [/card] [card] name=Mycosynth Wellspring aicode=activate target(land[basic]|mylibrary) moveto(myhand) auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>land[basic]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend auto=_DIES_name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>land[basic]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend text=When Mycosynth Wellspring enters the battlefield or is put into a graveyard from the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle your library. mana={2} type=Artifact [/card] [card] name=Myojin of Cleansing Fire auto=if casted(this) then counter(0/0,1,Divinity) auto=this(counter{0/0.1.Divinity}) indestructible auto={C(0/0,-1,Divinity)}:destroy all(other creature) text=Myojin of Cleansing Fire enters the battlefield with a divinity counter on it if you cast it from your hand. Myojin of Cleansing Fire is indestructible as long as it has a divinity counter on it. Remove a divinity counter from Myojin of Cleansing Fire: Destroy all other creatures. mana={5}{W}{W}{W} type=Legendary Creature subtype=Spirit power=4 toughness=6 [/card] [card] name=Myojin of Infinite Rage auto=if casted(this) then counter(0/0,1,Divinity) auto=this(counter{0/0.1.Divinity}) indestructible auto={C(0/0,-1,Divinity)}:destroy all(land) text=Myojin of Infinite Rage enters the battlefield with a divinity counter on it if you cast it from your hand. -- Myojin of Infinite Rage is indestructible as long as it has a divinity counter on it. -- Remove a divinity counter from Myojin of Infinite Rage: Destroy all lands. mana={7}{R}{R}{R} type=Legendary Creature subtype=Spirit power=7 toughness=4 [/card] [card] name=Myojin of Life's Web auto=if casted(this) then counter(0/0,1,Divinity) auto=this(counter{0/0.1.Divinity}) indestructible auto={C(0/0,-1,Divinity)}:moveTo(mybattlefield) target(creature|myhand) text=Myojin of Life's Web enters the battlefield with a divinity counter on it if you cast it from your hand. -- Myojin of Life's Web is indestructible as long as it has a divinity counter on it. -- Remove a divinity counter from Myojin of Life's Web: Put any number of creature cards from your hand onto the battlefield. mana={6}{G}{G}{G} type=Legendary Creature subtype=Spirit power=8 toughness=8 [/card] [card] name=Myojin of Night's Reach auto=if casted(this) then counter(0/0,1,Divinity) auto=this(counter{0/0.1.Divinity}) indestructible auto={C(0/0,-1,Divinity)}:reject all(*|opponenthand) text=Myojin of Night's Reach enters the battlefield with a divinity counter on it if you cast it from your hand. -- Myojin of Night's Reach is indestructible as long as it has a divinity counter on it. -- Remove a divinity counter from Myojin of Night's Reach: Each opponent discards his or her hand. mana={5}{B}{B}{B} type=Legendary Creature subtype=Spirit power=5 toughness=2 [/card] [card] name=Myojin of Seeing Winds auto=if casted(this) then counter(0/0,1,Divinity) auto=this(counter{0/0.1.Divinity}) indestructible auto={C(0/0,-1,Divinity)}:foreach(*|myBattlefield) draw:1 text=Myojin of Seeing Winds enters the battlefield with a divinity counter on it if you cast it from your hand. -- Myojin of Seeing Winds is indestructible as long as it has a divinity counter on it. -- Remove a divinity counter from Myojin of Seeing Winds: Draw a card for each permanent you control. mana={7}{U}{U}{U} type=Legendary Creature subtype=Spirit power=3 toughness=3 [/card] [card] name=Myr Adapter auto=thisforeach(gear) 1/1 text=Myr Adapter gets +1/+1 for each Equipment attached to it. mana={3} type=Artifact Creature subtype=Myr power=1 toughness=1 [/card] [card] name=Myr Battlesphere auto=token(Myr,Artifact Creature Myr,1/1)*4 auto=@combat(attacking) source(this) restriction{type(myr[-tapped]|mybattlefield)~morethan~0}:may notatarget(myr[-tapped]|mybattlefield) tap && all(this) 1/0 ueot && damage:1 opponent text=When Myr Battlesphere enters the battlefield, put four 1/1 colorless Myr artifact creature tokens onto the battlefield. Whenever Myr Battlesphere attacks, you may tap X untapped Myr you control. If you do, Myr Battlesphere gets +X/+0 until end of turn and deals X damage to defending player. mana={7} type=Artifact Creature subtype=Myr Construct power=4 toughness=7 [/card] [card] name=Myr Enforcer abilities=affinityartifacts text=Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) mana={7} type=Artifact Creature subtype=Myr power=4 toughness=4 [/card] [card] name=Myr Galvanizer auto=lord(other myr|mybattlefield) 1/1 auto={1}{T}:untap all(other myr|mybattlefield) text=Other Myr creatures you control get +1/+1. -- {1}, {T}: Untap each other Myr you control. mana={3} type=Artifact Creature subtype=Myr power=2 toughness=2 [/card] [card] name=Myr Incubator aicode=activate moveto(exile) target(artifact|mylibrary) and!( token(Myr,Artifact Creature Myr,1/1) controller )! auto={6}{T}{S}:name(exile cards) reveal:plibrarycount optionone name(choose card) target(artifact|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(exile) and!( token(Myr,Artifact Creature Myr,1/1) controller )!)! afterrevealedend revealend text={6}, {T}, Sacrifice Myr Incubator: Search your library for any number of artifact cards, exile them, then put that many 1/1 colorless Myr artifact creature tokens onto the battlefield. Then shuffle your library. mana={6} type=Artifact [/card] [card] name=Myr Landshaper auto={T}:transforms((artifact)) target(land) ueot text={T}: Target land becomes an artifact in addition to its other types until end of turn. mana={3} type=Artifact Creature subtype=Myr power=1 toughness=1 [/card] [card] name=Myr Matrix abilities=indestructible auto=lord(Myr) 1/1 auto={5}:token(Myr,Artifact Creature Myr,1/1,artifact) text=Myr Matrix is indestructible. ("Destroy" effects and lethal damage don't destroy it.) -- Myr creatures get +1/+1. -- {5}: Put a 1/1 colorless Myr artifact creature token onto the battlefield. mana={5} type=Artifact [/card] [card] name=Myr Mindservant auto={2}{T}:shuffle text={2}, {T}: Shuffle your library. mana={1} type=Artifact Creature subtype=Myr power=1 toughness=1 [/card] [card] name=Myr Moonvessel auto=@movedto(this|graveyard):add{1} text=When Myr Moonvessel dies, add {1} to your mana pool. mana={1} type=Artifact Creature subtype=Myr power=1 toughness=1 [/card] [card] name=Myr Propagator auto={3}{T}:token(Myr Propagator) text={3}, {T}: Put a token that's a copy of Myr Propagator onto the battlefield. mana={3} type=Artifact Creature subtype=Myr power=1 toughness=1 [/card] [card] name=Myr Prototype auto=@each my upkeep:counter(1/1) auto=attackcost:counter{1%1} auto=blockcost:counter{1%1} text=At the beginning of your upkeep, put a +1/+1 counter on Myr Prototype. -- Myr Prototype can't attack or block unless you pay {1} for each +1/+1 counter on it. mana={5} type=Artifact Creature subtype=Myr power=2 toughness=2 [/card] [card] name=Myr Quadropod auto={3}:swap text={3}: Switch Myr Quadropod's power and toughness until end of turn. mana={4} type=Artifact Creature subtype=Myr power=1 toughness=4 [/card] [card] name=Myr Retriever auto=_DIES_moveTo(myhand) target(other artifact|mygraveyard) text=When Myr Retriever dies, return another target artifact card from your graveyard to your hand. mana={2} type=Artifact Creature subtype=Myr power=1 toughness=1 [/card] [card] name=Myr Servitor auto=@each my upkeep:moveTo(mybattlefield) all(myr servitor|mygraveyard) auto=@each my upkeep:moveTo(opponentbattlefield) all(myr servitor|opponentgraveyard) text=At the beginning of your upkeep, if Myr Servitor is on the battlefield, each player returns all cards named Myr Servitor from his or her graveyard to the battlefield. mana={1} type=Artifact Creature subtype=Myr power=1 toughness=1 [/card] [card] name=Myr Sire auto=_DIES_token(Phyrexian Myr,Artifact Creature Phyrexian Myr,1/1) text=When Myr Sire dies, create a 1/1 colorless Phyrexian Myr artifact creature token. mana={2} type=Artifact Creature subtype=Phyrexian Myr power=1 toughness=1 [/card] [card] name=Myr Turbine auto={T}:token(Myr,Artifact Creature Myr,1/1) aicode=activate moveTo(myBattlefield) target(myr|myLibrary) auto={T}{T(myr|myBattlefield)}{T(myr|myBattlefield)}{T(myr|myBattlefield)}{T(myr|myBattlefield)}{T(myr|myBattlefield)}:name(search card) reveal:plibrarycount optionone name(choose card) target(myr|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield))! afterrevealedend revealend text={T}: Put a 1/1 colorless Myr artifact creature token onto the battlefield. -- {T}, Tap five untapped Myr you control: Search your library for a Myr card and put that card onto the battlefield, then shuffle your library. mana={5} type=Artifact [/card] [card] name=Myriad Landscape auto=tap(noevent) auto={T}:add{C} auto={2}{T}{S}:name(search plains) target(plains[basic]|mylibrary) and!(tap(noevent))! moveTo(mybattlefield) auto={2}{T}{S}:name(search island) target(island[basic]|mylibrary) and!(tap(noevent))! moveTo(mybattlefield) auto={2}{T}{S}:name(search swamp) target(swamp[basic]|mylibrary) and!(tap(noevent))! moveTo(mybattlefield) auto={2}{T}{S}:name(search mountain) target(mountain[basic]|mylibrary) and!(tap(noevent))! moveTo(mybattlefield) auto={2}{T}{S}:name(search forest) target(forest[basic]|mylibrary) and!(tap(noevent))! moveTo(mybattlefield) text=Myriad Landscape enters the battlefield tapped. -- {T}: Add {C} to your mana pool. -- {2}, {T}, Sacrifice Myriad Landscape: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle your library. type=Land [/card] [card] name=Myrsmith auto=@movedto(artifact|mystack):pay({1}) token(Myr,Artifact Creature Myr,1/1) mana={1}{W} type=Creature subtype=Human Artificer power=2 toughness=1 text=Whenever you cast an artifact spell, you may pay {1}. If you do, put a 1/1 colorless Myr artifact creature token onto the battlefield. [/card] [card] name=Mysteries of the Deep auto=draw:2 auto=if thisturn(land|mybattlefield)~morethan~0 then draw:1 text=Draw two cards. -- Landfall - If you had a land enter the battlefield under your control this turn, draw three cards instead. mana={4}{U} type=Instant [/card] [card] name=Mystic Compass auto={1}{T}:ueot name(land becomes a plains) loseabilities && losesubtypesof(land) && transforms((plains)) target(land) auto={1}{T}:ueot name(land becomes an island) loseabilities && losesubtypesof(land) && transforms((island)) target(land) auto={1}{T}:ueot name(land becomes a swamp) loseabilities && losesubtypesof(land) && transforms((swamp)) target(land) auto={1}{T}:ueot name(land becomes a mountain) loseabilities && losesubtypesof(land) && transforms((mountain)) target(land) auto={1}{T}:ueot name(land becomes a forest) loseabilities && losesubtypesof(land) && transforms((forest)) target(land) text={1}, {T}: Target land becomes the basic land type of your choice until end of turn. mana={2} type=Artifact [/card] [card] name=Mystic Crusader abilities=protection from black,protection from red auto=aslongas(*|mygraveyard) 1/1 >6 auto=aslongas(*|mygraveyard) flying >6 text=Protection from black and from red -- Threshold - As long as seven or more cards are in your graveyard, Mystic Crusader gets +1/+1 and has flying. mana={1}{W}{W} type=Creature subtype=Human Nomad Mystic power=2 toughness=1 [/card] [card] name=Mystic Decree auto=lord(creature) -islandwalk auto=lord(creature) -flying auto=@movedTo(other enchantment[world]|battlefield):sacrifice all(this) text=All creatures lose flying and islandwalk. mana={2}{U}{U} type=World Enchantment [/card] [card] name=Mystic Denial target=creature,sorcery|stack auto=fizzle text=Counter target creature or sorcery spell. mana={1}{U}{U} type=Instant [/card] [card] name=Mystic Enforcer abilities=protection from black auto=aslongas(*|mygraveyard) 3/3 >6 auto=aslongas(*|mygraveyard) flying >6 text=Protection from black -- Threshold - As long as seven or more cards are in your graveyard, Mystic Enforcer gets +3/+3 and has flying. mana={2}{G}{W} type=Creature subtype=Human Nomad Mystic power=3 toughness=3 [/card] [card] name=Mystic Familiar abilities=flying auto=aslongas(*|mygraveyard) 1/1 >6 auto=aslongas(*|mygraveyard) protection from black >6 text=Flying -- Threshold - As long as seven or more cards are in your graveyard, Mystic Familiar gets +1/+1 and has protection from black. mana={1}{W} type=Creature subtype=Bird power=1 toughness=2 [/card] [card] name=Mystic Gate auto={T}:Add{1} auto={WU}{T}:Add{W}{W} auto={WU}{T}:Add{W}{U} auto={WU}{T}:Add{U}{U} text={T}: Add {1} to your mana pool. -- {(w/u)}, {T}: Add {W}{W}, {W}{U}, or {U}{U} to your mana pool. type=Land [/card] [card] name=Mystic Genesis target=*|stack auto=fizzle auto=if cantargetcard(*[manacost=0]|*) then token(Ooze,Creature Ooze,0/0,green) auto=if cantargetcard(*[manacost=1]|*) then token(Ooze,Creature Ooze,1/1,green) auto=if cantargetcard(*[manacost=2]|*) then token(Ooze,Creature Ooze,2/2,green) auto=if cantargetcard(*[manacost=3]|*) then token(Ooze,Creature Ooze,3/3,green) auto=if cantargetcard(*[manacost=4]|*) then token(Ooze,Creature Ooze,4/4,green) auto=if cantargetcard(*[manacost=5]|*) then token(Ooze,Creature Ooze,5/5,green) auto=if cantargetcard(*[manacost=6]|*) then token(Ooze,Creature Ooze,6/6,green) auto=if cantargetcard(*[manacost=7]|*) then token(Ooze,Creature Ooze,7/7,green) auto=if cantargetcard(*[manacost=8]|*) then token(Ooze,Creature Ooze,8/8,green) auto=if cantargetcard(*[manacost=9]|*) then token(Ooze,Creature Ooze,9/9,green) auto=if cantargetcard(*[manacost=10]|*) then token(Ooze,Creature Ooze,10/10,green) auto=if cantargetcard(*[manacost=11]|*) then token(Ooze,Creature Ooze,11/11,green) auto=if cantargetcard(*[manacost=12]|*) then token(Ooze,Creature Ooze,12/12,green) auto=if cantargetcard(*[manacost=13]|*) then token(Ooze,Creature Ooze,13/13,green) auto=if cantargetcard(*[manacost=14]|*) then token(Ooze,Creature Ooze,14/14,green) auto=if cantargetcard(*[manacost=15]|*) then token(Ooze,Creature Ooze,15/15,green) auto=if cantargetcard(*[manacost=16]|*) then token(Ooze,Creature Ooze,16/16,green) text=Counter target spell. Put an X/X green Ooze creature token onto the battlefield, where X is that spell's mana value. mana={2}{G}{U}{U} type=Instant [/card] [card] name=Mystic Meditation auto=draw:3 auto=transforms((,newability[choice name(discard 2 cards) reject notatarget(<2>*|myhand)],newability[aslongas(creature|myHand) choice name(discard a creature card) reject notatarget(creature|myhand)])) text=Draw three cards. Then discard two cards unless you discard a creature card. mana={3}{U} type=Sorcery [/card] [card] name=Mystic Melting target=artifact,enchantment auto=destroy auto=@next upkeep:draw:1 controller text=Destroy target artifact or enchantment. -- Draw a card at the beginning of the next turn's upkeep. mana={3}{G} type=Instant [/card] [card] name=Mystic Might target=land|myBattlefield auto=cumulativeupcostmulti[{1}{U}] sacrifice all(this) auto=teach(land) {T}:2/2 target(creature) text=Enchant land you control -- Cumulative upkeep {1}{U} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -- Enchanted land has "{T}: Target creature gets +2/+2 until end of turn." mana={U} type=Enchantment subtype=Aura [/card] [card] name=Mystic Monastery auto=tap(noevent) auto={T}:Add{U} auto={T}:Add{R} auto={T}:Add{W} text=Mystic Monastery enters the battlefield tapped. -- {T}: Add {U}, {R}, or {W} to your mana pool. type=Land [/card] [card] name=Mystic of the Hidden Way abilities=unblockable facedown={3} autofacedown={2}{U}:morph text=Mystic of the Hidden Way can't be blocked. -- Morph {2}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) mana={4}{U} type=Creature subtype=Human Monk power=3 toughness=2 [/card] [card] name=Mystic Penitent abilities=vigilance auto=aslongas(*|mygraveyard) 1/1 >6 auto=aslongas(*|mygraveyard) flying >6 text=Vigilance -- Threshold - As long as seven or more cards are in your graveyard, Mystic Penitent gets +1/+1 and has flying. mana={W} type=Creature subtype=Human Nomad Mystic power=1 toughness=1 [/card] [card] name=Mystic Remora auto=cumulativeupcost[{1}] sacrifice auto=@movedto(*[-creature]|opponentstack):may name(draw a card) ability$!name(pay or draw) pay[[{4}]] name(pay 4 mana) donothing?draw:1 opponent!$ opponent text=Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -- Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays {4}. mana={U} type=Enchantment [/card] [card] name=Mystic Restraints abilities=flash target=creature auto=tap auto=doesnotuntap text=Flash -- Enchant creature -- When Mystic Restraints enters the battlefield, tap enchanted creature. -- Enchanted creature doesn't untap during its controller's untap step. mana={2}{U}{U} type=Enchantment subtype=Aura [/card] [card] name=Mystic Retrieval target=instant,sorcery|mygraveyard auto=moveTo(ownerhand) flashback={2}{R} text=Return target instant or sorcery card from your graveyard to your hand. -- Flashback {2}{R} mana={3}{U} type=Sorcery [/card] [card] name=Mystic Snake abilities=flash auto=fizzle target(*|stack) text=Flash (You may cast this spell any time you could cast an instant.) -- When Mystic Snake enters the battlefield, counter target spell. mana={1}{G}{U}{U} type=Creature subtype=Snake power=2 toughness=2 [/card] [card] name=Mystic Speculation buyback={u}{2} aicode=activate transforms((,newability[all(*[zpos<=3]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot auto=scry:3 scrycore delayed dontshow donothing scrycoreend scryend text=Buyback {2} (You may pay an additional {2} as you cast this spell. If you do, put this card into your hand as it resolves.) -- Scry 3. (To scry 3, look at the top three cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) mana={U} type=Sorcery [/card] [card] name=Mystic Visionary auto=aslongas(*|mygraveyard) flying >6 text=Threshold - Mystic Visionary has flying as long as seven or more cards are in your graveyard. mana={1}{W} type=Creature subtype=Human Nomad Mystic power=2 toughness=1 [/card] [card] name=Mystic Zealot auto=aslongas(*|mygraveyard) 1/1 >6 auto=aslongas(*|mygraveyard) flying >6 text=Threshold - As long as seven or more cards are in your graveyard, Mystic Zealot gets +1/+1 and has flying. mana={3}{W} type=Creature subtype=Human Nomad Mystic power=2 toughness=4 [/card] [card] name=Mystical Teachings aicode=activate target(*[instant]|mylibrary) moveto(myhand) auto=choice name(search instant) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>*[instant]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend auto=choice name(search card with flash) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>*[flash]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend flashback={5}{B} text=Search your library for an instant card or a card with flash, reveal it, and put it into your hand. Then shuffle your library. -- Flashback {5}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.) mana={3}{U} type=Instant [/card] [card] name=Mystical Tutor aicode=activate target(*[instant;sorcery]|mylibrary) moveto(mylibrary) and!(moveto(mylibrary))! auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>*[instant;sorcery]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(mylibrary)])) optiononeend optiontwo bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary )! optiontwoend revealend text=Search your library for an instant or sorcery card and reveal that card. Shuffle your library, then put the card on top of it. mana={U} type=Instant [/card] [card] name=Mystifying Maze type=Land auto={t}:add{1} auto={4}{t}:target(creature[attacking]|opponentbattlefield) (blink)ueot return(tap) [/card] [card] name=Myth Realized auto=@movedto(*[-creature]|mystack):counter(0/0,1,lore) auto={2}{W}:counter(0/0,1,lore) auto=counter{0%0.1.lore}/counter{0%0.1.lore} nonstatic auto={W}:transforms((Monk Avatar Creature,setpower=counter{0%0.1.lore},settoughness=counter{0%0.1.lore})) ueot text=Whenever you cast a noncreature spell, put a lore counter on Myth Realized. -- {2}{W}: Put a lore counter on Myth Realized. -- {W}: Until end of turn, Myth Realized becomes a Monk Avatar creature in addition to its other types and gains "This creature's power and toughness are each equal to the number of lore counters on it." mana={W} type=Enchantment [/card] [card] name=Mythic Proportions target=creature auto=8/8 auto=trample text=Enchant creature -- Enchanted creature gets +8/+8 and has trample. mana={4}{G}{G}{G} type=Enchantment subtype=Aura [/card] [card] name=Nacatl Hunt-Pride abilities=vigilance auto={R}{T}:target(creature) cantblock ueot auto={G}{T}:target(creature) mustblock ueot text=Vigilance -- {R}, {T}: Target creature can't block this turn. -- {G}, {T}: Target creature blocks this turn if able. mana={5}{W} type=Creature subtype=Cat Warrior power=5 toughness=4 [/card] [card] name=Nacatl Outlander abilities=protection from blue text=Protection from blue mana={R}{G} type=Creature subtype=Cat Scout power=2 toughness=2 [/card] [card] name=Nacatl Savage auto=protection from(artifact) text=Protection from artifacts mana={1}{G} type=Creature subtype=Cat Warrior power=2 toughness=1 [/card] [card] name=Nacre Talisman auto=@movedto(*[white]|stack):pay({3}) untap target(*) text=Whenever a player casts a white spell, you may pay {3}. If you do, untap target permanent. mana={2} type=Artifact [/card] [card] name=Nagao, Bound by Honor auto=bushido(1/1) auto=_ATTACKING_all(samurai[attacking]|myBattlefield) 1/1 ueot text=Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.) -- Whenever Nagao, Bound by Honor attacks, Samurai creatures you control get +1/+1 until end of turn. mana={3}{W} type=Legendary Creature subtype=Human Samurai power=3 toughness=3 [/card] [card] name=Nagging Thoughts abilities=madness,hiddenface aicode=activate transforms((,newability[choice all(*[zpos=2]|mylibrary) moveto(myhand) and!(deplete:1)!],newability[choice all(*[zpos=1]|mylibrary) moveto(myhand) and!(deplete:1)!])) ueot auto=name(look) reveal:2 optionone name(Get a card) target(<1>*|reveal) moveto(myhand) optiononeend optiontwo name(put in graveyard) target(<2>*|reveal) moveto(mygraveyard) optiontwoend revealend autoexile=restriction{discarded} pay({1}{U}) name(pay 1U to cast) activate name(pay 1U to cast) castcard(normal)?name(put in graveyard) moveto(ownergraveyard) text=Look at the top two cards of your library. Put one of them into your hand and the other into your graveyard. -- Madness {1}{U} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) mana={1}{U} type=Sorcery [/card] [card] name=Nahiri's Machinations auto=@each my combatbegins:target(creature|mybattlefield) indestructible ueot auto={1}{R}:damage:1 target(creature[blocking]) text=At the beginning of combat on your turn, target creature you control gains indestructible until end of turn. -- {1}{R}: Nahiri's Machinations deals 1 damage to target blocking creature. mana={1}{W} type=Enchantment [/card] [card] name=Nameless Inversion abilities=changeling target=creature auto=3/-3 auto=transforms((removecreaturesubtypes)) ueot text=Changeling (This card is every creature type at all times.) -- Target creature gets +3/-3 and loses all creature types until end of turn. mana={1}{B} type=Tribal Instant subtype=Shapeshifter [/card] [card] name=Nameless One facedown={3} autofacedown={2}{U}:morph anyzone=type:wizard:battlefield/type:wizard:battlefield cdaactive text=Nameless One's power and toughness are each equal to the number of Wizards on the battlefield. -- Morph {2}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) mana={3}{U} type=Creature subtype=Wizard Avatar power=* toughness=* [/card] [card] name=Nantuko Blightcutter abilities=protection from black auto=aslongas(*|mygraveyard) foreach(*[black]|opponentBattlefield) 1/1 >6 text=Protection from black -- Threshold - Nantuko Blightcutter gets +1/+1 for each black permanent your opponents control as long as seven or more cards are in your graveyard. mana={2}{G} type=Creature subtype=Insect Druid power=2 toughness=2 [/card] [card] name=Nantuko Calmer auto={G}{T}{S}:destroy target(other enchantment) auto=aslongas(*|mygraveyard) 1/1 >6 text={G}, {T}, Sacrifice Nantuko Calmer: Destroy target enchantment. -- Threshold - Nantuko Calmer gets +1/+1 as long as seven or more cards are in your graveyard. mana={2}{G}{G} type=Creature subtype=Insect Druid power=2 toughness=3 [/card] [card] name=Nantuko Cultivator auto=may target(land|myhand) reject && draw:1 controller && counter(1/1) all(this) text=When Nantuko Cultivator enters the battlefield, you may discard any number of land cards. Put that many +1/+1 counters on Nantuko Cultivator and draw that many cards. mana={3}{G} type=Creature subtype=Insect Druid power=2 toughness=2 [/card] [card] name=Nantuko Disciple auto={G}{T}:2/2 target(creature) text={G}, {T}: Target creature gets +2/+2 until end of turn. mana={3}{G} type=Creature subtype=Insect Druid power=2 toughness=2 [/card] [card] name=Nantuko Elder auto={T}:Add{1}{G} text={T}: Add {1}{G} to your mana pool. mana={2}{G} type=Creature subtype=Insect Druid power=1 toughness=2 [/card] [card] name=Nantuko Husk auto={S(creature|myBattlefield)}:2/2 ueot text=Sacrifice a creature: Nantuko Husk gets +2/+2 until end of turn. mana={2}{B} type=Creature subtype=Zombie Insect power=2 toughness=2 [/card] [card] name=Nantuko Mentor auto={2}{G}{T}:target(creature) dynamicability ueot text={2}{G}, {T}: Target creature gets +X/+X until end of turn, where X is that creature's power. mana={2}{G} type=Creature subtype=Insect Druid power=1 toughness=1 [/card] [card] name=Nantuko Monastery auto={T}:Add{1} auto=aslongas(*|mygraveyard) {G}{W}:transforms((Insect Monk Creature,setpower=4,settoughness=4,first strike,green,white)) ueot >6 text={T}: Add {1} to your mana pool. -- Threshold - {G}{W}: Nantuko Monastery becomes a 4/4 green and white Insect Monk creature with first strike until end of turn. It's still a land. Activate this ability only if seven or more cards are in your graveyard. type=Land [/card] [card] name=Nantuko Shade auto={B}:1/1 text={B}: Nantuko Shade gets +1/+1 until end of turn. mana={B}{B} type=Creature subtype=Insect Shade power=2 toughness=1 [/card] [card] name=Nantuko Shaman auto=aslongas(land[tapped]|mybattlefield) draw:1 controller <1 text=When Nantuko Shaman enters the battlefield, if you control no tapped lands, draw a card. -- Suspend 1 - {2}{G}{G} (Rather than cast this card from your hand, you may pay {2}{G}{G} and exile it with a time counter on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.) mana={2}{G} suspend(1)={2}{g}{g} type=Creature subtype=Insect Shaman power=3 toughness=2 [/card] [card] name=Nantuko Tracer auto=may bottomoflibrary target(*|graveyard) text=When Nantuko Tracer enters the battlefield, you may put target card from a graveyard on the bottom of its owner's library. mana={1}{G} type=Creature subtype=Insect Druid power=2 toughness=1 [/card] [card] name=Nantuko Vigilante facedown={3} autofacedown={1}{G}:morph autofaceup=destroy target(artifact,enchantment) text=Morph {1}{G} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -- When Nantuko Vigilante is turned face up, destroy target artifact or enchantment. mana={3}{G} type=Creature subtype=Insect Druid Mutant power=3 toughness=2 [/card] [card] name=Narcissism auto={G}{D(*|myhand)}:2/2 target(creature) auto={G}{S}:2/2 target(other creature) text={G}, Discard a card: Target creature gets +2/+2 until end of turn. -- {G}, Sacrifice Narcissism: Target creature gets +2/+2 until end of turn. mana={2}{G} type=Enchantment [/card] [card] name=Narcolepsy target=creature auto=@each my upkeep:tap(mytgt) auto=@each opponent upkeep:tap(mytgt) text=Enchant Creature -- At the beginning of each upkeep, if enchanted creature is untapped, tap it. mana={1}{U} type=Enchantment subtype=Aura [/card] [card] name=Narcomoeba abilities=flying autograveyard=@movedTo(this|mygraveyard) from(mylibrary):may moveTo(myBattlefield) text=Flying -- When Narcomoeba is put into your graveyard from your library, you may put it onto the battlefield. mana={1}{U} type=Creature subtype=Illusion power=1 toughness=1 [/card] [card] name=Narnam Cobra auto={G}:deathtouch text={G}: Narnam Cobra gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.) mana={2} type=Artifact Creature subtype=Snake power=2 toughness=1 [/card] [card] name=Narnam Renegade abilities=deathtouch auto=if revolt then counter(1/1) text=Deathtouch -- Revolt -- Narnam Renegade enters the battlefield with a +1/+1 counter on it if a permanent you controlled left the battlefield this turn. mana={G} type=Creature subtype=Elf Warrior power=1 toughness=2 [/card] [card] name=Narrow Escape target=*|myBattlefield auto=moveTo(ownerhand) auto=life:4 controller text=Return target permanent you control to its owner's hand. You gain 4 life. mana={2}{W} type=Instant [/card] [card] name=Narset, Enlightened Master abilities=first strike,opponentshroud auto=_ATTACKING_moveto(exile) and!( if cantargetcard(*[-creature;-land]|*) then transforms((,zerocast,canplayfromexile)) ueot )! all(*[zpos<=4]|mylibrary) text=First strike, hexproof -- Whenever Narset, Enlightened Master attacks, exile the top four cards of your library. Until end of turn, you may cast noncreature cards exiled with Narset this turn without paying their mana costs. mana={3}{U}{R}{W} type=Legendary Creature subtype=Human Monk power=3 toughness=2 [/card] [card] name=Narstad Scrapper auto={2}:1/0 ueot text={2}: Narstad Scrapper gets +1/+0 until end of turn. mana={5} type=Artifact Creature subtype=Construct power=3 toughness=3 [/card] [card] name=Narwhal abilities=first strike,protection from red text=First strike, protection from red mana={2}{U}{U} type=Creature subtype=Whale power=2 toughness=2 [/card] [card] name=Nath of the Gilt-Leaf auto=@each my upkeep:may discard:1 target(opponent) auto=@discarded(*|opponenthand):may token(Elf Warrior,Creature Elf Warrior,1/1,green) text=At the beginning of your upkeep, you may have target opponent discard a card at random. -- Whenever an opponent discards a card, you may put a 1/1 green Elf Warrior creature token onto the battlefield. mana={3}{B}{G} type=Legendary Creature subtype=Elf Warrior power=4 toughness=4 [/card] [card] name=Nath's Buffoon auto=protection from(elf) text=Protection from Elves mana={1}{B} type=Creature subtype=Goblin Rogue power=1 toughness=1 [/card] [card] name=Natural Affinity auto=all(land) becomes(Creature,2/2) ueot text=All lands become 2/2 creatures until end of turn. They're still lands. mana={2}{G} type=Instant [/card] [card] name=Natural Balance auto=ability$! notatarget(<5minustype:land:mybattlefieldminusend>land[basic]|mylibrary) moveto(ownerbattlefield) !$ controller auto=ability$! notatarget(land|mybattlefield) sacrifice !$ controller auto=ability$! notatarget(<5minustype:land:mybattlefieldminusend>land[basic]|mylibrary) moveto(ownerbattlefield) !$ opponent auto=ability$! notatarget(land|mybattlefield) sacrifice !$ opponent text=Each player who controls six or more lands chooses five lands he or she controls and sacrifices the rest. Each player who controls four or fewer lands may search his or her library for X basic land cards and put them onto the battlefield, where X is five minus the number of lands he or she controls. Then each player who searched his or her library this way shuffles it. mana={2}{G}{G} type=Sorcery [/card] [card] name=Natural Connection aicode=activate moveTo(myBattlefield) and!(tap(noevent))! target(land[basic]|myLibrary) auto=name(search card) reveal:plibrarycount optionone name(choose card) target(<1>land[basic]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield) and!(tap(noevent))!)! afterrevealedend revealend text=Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library. mana={2}{G} type=Instant [/card] [card] name=Natural Emergence auto=moveTo(ownerhand) notatarget(enchantment[red;green]|myBattlefield) auto=@movedTo(enchantment[red;green]|myhand) from(myBattlefield):all(land|myBattlefield) becomes(Creature,2/2,first strike) text=When Natural Emergence enters the battlefield, return a red or green enchantment you control to its owner's hand. -- Lands you control are 2/2 creatures with first strike. They're still lands. mana={2}{R}{G} type=Enchantment [/card] [card] name=Natural End target=artifact,enchantment auto=destroy auto=life:3 controller text=Destroy target artifact or enchantment. You gain 3 life. mana={2}{G} type=Instant [/card] [card] name=Natural Obsolescence target=artifact auto=bottomoflibrary text=Put target artifact on the bottom of its owner's library. mana={1}{G} type=Instant [/card] [card] name=Natural Order aicode=activate moveTo(myBattlefield) target(creature[green]|myLibrary) auto=name(search card) reveal:plibrarycount optionone name(choose card) target(creature[green]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield))! afterrevealedend revealend text=As an additional cost to cast Natural Order, sacrifice a green creature. -- Search your library for a green creature card and put it onto the battlefield. Then shuffle your library. mana={2}{G}{G}{S(creature[green]|mybattlefield)} type=Sorcery [/card] [card] name=Natural Selection target=player aicode=name(look) activate name(look) target(<3>*[zpos<=3]]|targetedpersonslibrary) moveto(ownerlibrary) auto=name(Look) reveal:3 optionone name(Look) target(*|reveal) doNothing optiononeend optiontwo target(<3>*|reveal) moveto(ownerlibrary) optiontwoend afterrevealed may shuffle targetedplayer afterrevealedend revealend text=Look at the top three cards of target player's library and put them back in any order. You may have that player shuffle his or her library. mana={G} type=Instant [/card] [card] name=Natural Spring target=player auto=life:8 text=Target player gains 8 life. mana={3}{G}{G} type=Sorcery [/card] [card] name=Natural State auto=destroy target=artifact,enchantment[manacost<=3] text=Destroy target artifact or enchantment with mana value 3 or less. mana={G} type=Instant [/card] [card] name=Naturalize target=artifact,enchantment auto=destroy text=Destroy target artifact or enchantment. mana={1}{G} type=Instant [/card] [card] name=Nature's Chosen target=creature|mybattlefield auto=teach(creature) {Q}:untap limit:1 myTurnOnly auto=teach(creature[white]) {T}:untap target(artifact,creature,land) limit:1 myTurnOnly text=Enchant creature you control -- Enchanted creature has "{0}: Untap this creature. Activate this ability only during your turn and only once each turn." -- As long as enchanted creature is white, it has "{T}: Untap target artifact, creature, or land. Activate this ability only once each turn." mana={G} type=Enchantment subtype=Aura [/card] [card] name=Nature's Claim target=artifact,enchantment auto=destroy auto=life:4 targetController text=Destroy target artifact or enchantment. Its controller gains 4 life. mana={G} type=Instant [/card] [card] name=Nature's Cloak auto=lord(creature|myBattlefield) forestwalk text=Green creatures you control gain forestwalk until end of turn. mana={2}{G} type=Sorcery [/card] [card] name=Nature's Lore aicode=activate moveTo(myBattlefield) target(forest|myLibrary) auto=name(search card) reveal:plibrarycount optionone name(choose card) target(forest|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield))! afterrevealedend revealend text=Search your library for a Forest card and put that card onto the battlefield. Then shuffle your library. mana={1}{G} type=Sorcery [/card] [card] name=Nature's Resurgence auto=foreach(creature|mygraveyard) draw:1 controller auto=foreach(creature|opponentgraveyard) draw:1 opponent text=Each player draws a card for each creature card in his or her graveyard. mana={2}{G}{G} type=Sorcery [/card] [card] name=Nature's Revolt auto=lord(land) becomes(Creature,2/2) text=All lands are 2/2 creatures that are still lands. mana={3}{G}{G} type=Enchantment [/card] [card] name=Nature's Ruin auto=destroy all(creature[green]) text=Destroy all green creatures. mana={2}{B} type=Sorcery [/card] [card] name=Nature's Spiral target=artifact,creature,enchantment,land|myGraveyard auto=moveTo(myHand) text=Return target permanent card from your graveyard to your hand. (A permanent card is an artifact, creature, enchantment, land, or planeswalker card.) mana={1}{G} type=Sorcery [/card] [card] name=Nature's Will auto=@each combatdamage restriction{opponentdamagedbycombat}:tap all(land|opponentBattlefield) && untap all(land|myBattlefield) text=Whenever one or more creatures you control deal combat damage to a player, tap all lands that player controls and untap all lands you control. mana={2}{G}{G} type=Enchantment [/card] [card] name=Nature's Wrath auto=upcost[{G}] sacrifice auto=@movedTo(island|mybattlefield):ability$!choice name(sacrifice island) notatarget(island|mybattlefield) sacrifice _ choice name(sacrifice blue permanent) notatarget(*[blue]|mybattlefield) sacrifice!$ controller auto=@movedTo(*[blue]|mybattlefield):ability$!choice name(sacrifice island) notatarget(island|mybattlefield) sacrifice _ choice name(sacrifice blue permanent) notatarget(*[blue]|mybattlefield) sacrifice!$ controller auto=@movedTo(swamp|mybattlefield):ability$!choice name(sacrifice swamp) notatarget(swamp|mybattlefield) sacrifice _ choice name(sacrifice black permanent) notatarget(*[black]|mybattlefield) sacrifice!$ controller auto=@movedTo(*[black]|mybattlefield):ability$!choice name(sacrifice swamp) notatarget(swamp|mybattlefield) sacrifice _ choice name(sacrifice black permanent) notatarget(*[black]|mybattlefield) sacrifice!$ controller auto=@movedTo(island|opponentbattlefield):ability$!choice name(sacrifice island) notatarget(island|mybattlefield) sacrifice _ choice name(sacrifice blue permanent) notatarget(*[blue]|mybattlefield) sacrifice!$ opponent auto=@movedTo(*[blue]|opponentbattlefield):ability$!choice name(sacrifice island) notatarget(island|mybattlefield) sacrifice _ choice name(sacrifice blue permanent) notatarget(*[blue]|mybattlefield) sacrifice!$ opponent auto=@movedTo(swamp|opponentbattlefield):ability$!choice name(sacrifice swamp) notatarget(swamp|mybattlefield) sacrifice _ choice name(sacrifice black permanent) notatarget(*[black]|mybattlefield) sacrifice!$ opponent auto=@movedTo(*[black]|opponentbattlefield):ability$!choice name(sacrifice swamp) notatarget(swamp|mybattlefield) sacrifice _ choice name(sacrifice black permanent) notatarget(*[black]|mybattlefield) sacrifice!$ opponent text=At the beginning of your upkeep, sacrifice Nature's Wrath unless you pay {G}. -- Whenever a player puts an Island or blue permanent onto the battlefield, he or she sacrifices an Island or blue permanent. -- Whenever a player puts a Swamp or black permanent onto the battlefield, he or she sacrifices a Swamp or black permanent. mana={4}{G}{G} type=Enchantment [/card] [card] name=Nausea auto=all(creature) -1/-1 ueot text=All creatures get -1/-1 until end of turn. mana={1}{B} type=Sorcery [/card] [card] name=Nav Squad Commandos auto=_BATTALION_1/1 ueot && untap text=Battalion -- Whenever Nav Squad Commandos and at least two other creatures attack, Nav Squad Commandos gets +1/+1 until end of turn. Untap it. mana={4}{W} type=Creature subtype=Human Soldier power=3 toughness=5 [/card] [card] name=Naya Battlemage auto={R}{T}:2/0 target(creature) auto={W}{T}:tap target(creature) text={R}, {T}: Target creature gets +2/+0 until end of turn. -- {W}, {T}: Tap target creature. mana={2}{G} type=Creature subtype=Human Shaman power=2 toughness=2 [/card] [card] name=Naya Charm auto=aslongas(creature|battlefield) choice damage:3 target(creature) auto=aslongas(*|graveyard) choice moveTo(ownerhand) target(*|graveyard) auto=choice tap all(creature|opponentBattlefield) text=Choose one - Naya Charm deals 3 damage to target creature; or return target card in a graveyard to its owner's hand; or tap all creatures target player controls. mana={R}{G}{W} type=Instant [/card] [card] name=Naya Hushblade auto=aslongas(other *[multicolor]|mybattlefield) 1/1 auto=aslongas(other *[multicolor]|mybattlefield) shroud text=As long as you control another multicolored permanent, Naya Hushblade gets +1/+1 and has shroud. (It can't be the target of spells or abilities.) mana={RW}{G} type=Creature subtype=Elf Rogue power=2 toughness=1 [/card] [card] name=Naya Panorama auto={T}:Add{C} auto={1}{T}{S}:name(search plains) target(plains[basic]|myLibrary) moveTo(myBattlefield) and!( tap(noevent) )! auto={1}{T}{S}:name(search mountain) target(mountain[basic]|myLibrary) moveTo(myBattlefield) and!( tap(noevent) )! auto={1}{T}{S}:name(search forest) target(forest[basic]|myLibrary) moveTo(myBattlefield) and!( tap(noevent) )! text={T}: Add {1} to your mana pool. -- {1}, {T}, Sacrifice Naya Panorama: Search your library for a basic Mountain, Forest, or Plains card and put it onto the battlefield tapped. Then shuffle your library. type=Land [/card] [card] name=Naya Sojourners auto=_DIES_may counter(1/1) target(creature) autohand={2}{G}{cycle}:name(cycling) draw:1 autohand=@cycled(this|hand):may counter(1/1) target(creature) text=When you cycle Naya Sojourners or it's put into a graveyard from the battlefield, you may put a +1/+1 counter on target creature. -- Cycling {2}{G} ({2}{G}, Discard this card: Draw a card.) mana={2}{R}{G}{W} type=Creature subtype=Elf Shaman power=5 toughness=3 [/card] [card] name=Near-Death Experience auto=@each my upkeep:this(controllerlife = 1) wingame text=At the beginning of your upkeep, if you have exactly 1 life, you win the game. mana={2}{W}{W}{W} type=Enchantment [/card] [card] name=Nearheath Chaplain abilities=lifelink autograveyard={2}{W}{e}:_SPIRITTOKEN_*2 assorcery text=Lifelink -- {2}{W}, Exile Nearheath Chaplain from your graveyard: Put two 1/1 white Spirit creature tokens with flying onto the battlefield. Activate this ability only any time you could cast a sorcery. mana={3}{W} type=Creature subtype=Human Cleric power=3 toughness=1 [/card] [card] name=Nearheath Pilgrim auto=soulbond lifelink abilities=soulbond text=Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) -- As long as Nearheath Pilgrim is paired with another creature, both creatures have lifelink. mana={1}{W} type=Creature subtype=Human Cleric power=2 toughness=1 [/card] [card] name=Nearheath Stalker abilities=undying text=Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.) mana={4}{R} type=Creature subtype=Vampire Rogue power=4 toughness=1 [/card] [card] name=Nebelgast Herald abilities=flash, flying auto=target(creature|opponentBattlefield) tap auto=@movedto(spirit|mybattlefield):target(creature|opponentBattlefield) tap text=Flash (You may cast this spell any time you could cast an instant.) -- Flying -- Whenever Nebelgast Herald or another Spirit enters the battlefield under your control, tap target creature an opponent controls. mana={2}{U} type=Creature subtype=Spirit power=2 toughness=1 [/card] [card] name=Neck Breaker abilities=trample backside=Breakneck Rider auto=lord(creature[attacking]|mybattlefield) 1/0 auto=lord(creature[attacking]|mybattlefield) trample auto=@each upkeep restriction{lastturn(*|mystack)~morethan~1,lastturn(*|opponentstack)~lessthan~2}:name(Transform Werewolf) flip(backside) auto=@each upkeep restriction{lastturn(*|opponentstack)~morethan~1}:name(Transform Werewolf) flip(backside) text=Attacking creatures you control get +1/+0 and have trample. -- At the beginning of each upkeep, if a player cast two or more spells last turn, transform Neck Breaker. // Breakneck Rider type=Creature subtype=Werewolf color=red power=4 toughness=3 [/card] [card] name=Neck Snap target=creature[attacking;blocking] auto=destroy text=Destroy target attacking or blocking creature. mana={3}{W} type=Instant [/card] [card] name=Necra Disciple auto={G}{T}:Add{W} auto={G}{T}:Add{U} auto={G}{T}:Add{B} auto={G}{T}:Add{R} auto={W}{T}:prevent:1 target(creature,player) text={G}, {T}: Add one mana of any color to your mana pool. -- {W}, {T}: Prevent the next 1 damage that would be dealt to target creature or player this turn. mana={B} type=Creature subtype=Human Wizard power=1 toughness=1 [/card] [card] name=Necra Sanctuary auto=@each my upkeep restriction{type(*[green]|myBattlefield)~morethan~0,type(*[white]|myBattlefield)~lessthan~1}:target(player) life:-1 auto=@each my upkeep restriction{type(*[white]|myBattlefield)~morethan~0,type(*[green]|myBattlefield)~lessthan~1}:target(player) life:-1 auto=@each my upkeep restriction{type(*[green]|myBattlefield)~morethan~0,type(*[white]|myBattlefield)~morethan~0}:target(player) life:-3 text=At the beginning of your upkeep, if you control a green or white permanent, target player loses 1 life. If you control a green permanent and a white permanent, that player loses 3 life instead. mana={2}{B} type=Enchantment [/card] [card] name=Necrite auto=@combat(notblocked) source(this):may bury target(creature|opponentBattlefield) && moveTo(mygraveyard) all(this) text=Whenever Necrite attacks and isn't blocked, you may sacrifice it. If you do, destroy target creature defending player controls. It can't be regenerated. mana={1}{B}{B} type=Creature subtype=Thrull power=2 toughness=2 [/card] [card] name=Necrobite target=creature auto=deathtouch ueot auto=regenerate text=Target creature gains deathtouch until end of turn. Regenerate it. mana={2}{B} type=Instant [/card] [card] name=Necrogen Censer auto=counter(0/0,2,Charge) auto={C(0/0,-1,Charge)}{T}:life:-2 target(player) text=Necrogen Censer enters the battlefield with two charge counters on it. -- {T}, Remove a charge counter from Necrogen Censer: Target player loses 2 life. mana={3} type=Artifact [/card] [card] name=Necrogen Mists auto=@each my upkeep:reject notatarget(*|myhand) auto=@each opponent upkeep:ability$!name(discard) target(*|myhand) reject!$ opponent text=At the beginning of each player's upkeep, that player discards a card. mana={2}{B} type=Enchantment [/card] [card] name=Necrogen Scudder abilities=flying auto=life:-3 text=Flying -- When Necrogen Scudder enters the battlefield, you lose 3 life. mana={2}{B} type=Creature subtype=Phyrexian Horror power=3 toughness=3 [/card] [card] name=Necrogen Spellbomb auto={B}{S}:target(player) ability$!name(discard) target(*|myhand) reject!$ targetedplayer auto={1}{S}:draw:1 text={B}, Sacrifice Necrogen Spellbomb: Target player discards a card. -- {1}, Sacrifice Necrogen Spellbomb: Draw a card. mana={1} type=Artifact [/card] [card] name=Necrogenesis auto={2}:moveTo(exile) target(creature|graveyard) && token(Saproling,creature saproling, 1/1,green) text={2}: Exile target creature card from a graveyard. Put a 1/1 green Saproling creature token onto the battlefield. mana={B}{G} type=Enchantment [/card] [card] name=Necromancer's Assistant auto=deplete:3 controller text=When Necromancer's Assistant enters the battlefield, put the top three cards of your library into your graveyard. mana={2}{B} type=Creature subtype=Zombie power=3 toughness=1 [/card] [card] name=Necromancer's Covenant auto=choice name(exile all creatures from opponent's graveyard) foreach(creature|opponentgraveyard) _ZOMBIETOKEN_ && moveTo(exile) all(creature|opponentgraveyard) auto=choice name(exile all creatures from my graveyard) foreach(creature|mygraveyard) _ZOMBIETOKEN_ && moveTo(exile) all(creature|mygraveyard) auto=lord(zombie|mybattlefield) lifelink text=When Necromancer's Covenant enters the battlefield, exile all creature cards from target player's graveyard, then put a 2/2 black Zombie creature token onto the battlefield for each card exiled this way. -- Zombies you control have lifelink. mana={3}{W}{B}{B} type=Enchantment [/card] [card] name=Necromancer's Magemark target=creature auto=lord(creature[enchanted]|myBattlefield) 1/1 auto=lord(creature[enchanted]|myBattlefield) transforms((,newability[_DIES_all(trigger[to]) moveto(ownerhand)])) text=Enchant creature -- Creatures you control that are enchanted get +1/+1. -- If a creature you control that's enchanted would be put into a graveyard, return it to its owner's hand instead. mana={2}{B} type=Enchantment subtype=Aura [/card] [card] name=Necromancer's Stockpile auto=aslongas(creature|myhand) {1}{B}:notatarget(creature|myhand) and!( if cantargetcard(zombie|*) then _ZOMBIETOKEN_ and!( tap(noevent) )! )! reject && draw:1 text={1}{B},Discard a creature card: Draw a card. If the discarded card was a Zombie card, put a 2/2 black Zombie creature token onto the battlefield tapped. mana={1}{B} type=Enchantment [/card] [card] name=Necromantic Summons target=creature|graveyard auto=if type(*[instant;sorcery]|mygraveyard)~morethan~1 then transforms((,newability[moveto(mybattlefield)],newability[counter(1/1.2)])) forever else moveto(mybattlefield) text=Put target creature card from a graveyard onto the battlefield under your control. -- Spell mastery -- If there are two or more instant and/or sorcery cards in your graveyard, that creature enters the battlefield with two additional +1/+1 counters on it. mana={4}{B} type=Sorcery [/card] [card] name=Necromantic Thirst target=creature auto=@combatdamaged(player) from(mytgt):may moveTo(myhand) target(creature|mygraveyard) text=Enchant creature -- Whenever enchanted creature deals combat damage to a player, you may return target creature card from your graveyard to your hand. mana={2}{B}{B} type=Enchantment subtype=Aura [/card] [card] name=Necromaster Dragon abilities=flying auto=@combatdamaged(player) from(this):pay({2}) _ZOMBIETOKEN_ controller && deplete:2 all(opponent) text=Flying -- Whenever Necromaster Dragon deals combat damage to a player, you may pay {2}. If you do, put a 2/2 black Zombie creature token onto the battlefield and each opponent puts the top two cards of his or her library into his or her graveyard. mana={3}{U}{B} type=Creature subtype=Dragon power=4 toughness=4 [/card] [card] name=Necropede abilities=infect auto=_DIES_may counter(-1/-1) target(creature) text=Infect (This creature deals damage to creatures in form of -1/-1 counters and to players in form of poison counters.) -- When Necropede dies, you may put a -1/-1 counter on target creature. mana={2} type=Artifact Creature subtype=Phyrexian Insect power=1 toughness=1 [/card] [card] name=Necroplasm auto=@each my upkeep:counter(1/1) auto=this(counter{1/1.1}<1) transforms((,newability[@each my end:destroy all(creature[manacost=0])])) auto=this(counter{1/1.1}=1) transforms((,newability[@each my end:destroy all(creature[manacost=1])])) auto=this(counter{1/1.1}=2) transforms((,newability[@each my end:destroy all(creature[manacost=2])])) auto=this(counter{1/1.1}=3) transforms((,newability[@each my end:destroy all(creature[manacost=3])])) auto=this(counter{1/1.1}=4) transforms((,newability[@each my end:destroy all(creature[manacost=4])])) auto=this(counter{1/1.1}=5) transforms((,newability[@each my end:destroy all(creature[manacost=5])])) auto=this(counter{1/1.1}=6) transforms((,newability[@each my end:destroy all(creature[manacost=6])])) auto=this(counter{1/1.1}=7) transforms((,newability[@each my end:destroy all(creature[manacost=7])])) auto=this(counter{1/1.1}=8) transforms((,newability[@each my end:destroy all(creature[manacost=8])])) auto=this(counter{1/1.1}=9) transforms((,newability[@each my end:destroy all(creature[manacost=9])])) auto=this(counter{1/1.1}=10) transforms((,newability[@each my end:destroy all(creature[manacost=10])])) auto=this(counter{1/1.1}=11) transforms((,newability[@each my end:destroy all(creature[manacost=11])])) auto=this(counter{1/1.1}=12) transforms((,newability[@each my end:destroy all(creature[manacost=12])])) auto=this(counter{1/1.1}=13) transforms((,newability[@each my end:destroy all(creature[manacost=13])])) auto=this(counter{1/1.1}=14) transforms((,newability[@each my end:destroy all(creature[manacost=14])])) auto=this(counter{1/1.1}=15) transforms((,newability[@each my end:destroy all(creature[manacost=15])])) auto=this(counter{1/1.1}=16) transforms((,newability[@each my end:destroy all(creature[manacost=16])])) dredge=dredge(2) text=At the beginning of your upkeep, put a +1/+1 counter on Necroplasm. -- At the beginning of your end step, destroy each creature with mana value equal to the number of +1/+1 counters on Necroplasm. -- Dredge 2 (If you would draw a card, instead you may put exactly two cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.) mana={1}{B}{B} type=Creature subtype=Ooze power=1 toughness=1 [/card] [card] name=Necropolis Regent auto=lord(creature|mybattlefield) transforms((,newability[@combatdamaged(player) from(this):dynamicability])) abilities=flying text=Flying -- Whenever a creature you control deals combat damage to a player, put that many +1/+1 counters on it. mana={3}{B}{B}{B} type=Creature subtype=Vampire power=6 toughness=5 [/card] [card] name=Necropolis abilities=defender auto={E(creature|mygraveyard)}:counter(0/1,storedmanacost) text=Defender (This creature can't attack.) -- Exile a creature card from your graveyard: Put X +0/+1 counters on Necropolis, where X is the exiled card's mana value. mana={5} type=Artifact Creature subtype=Wall power=0 toughness=1 [/card] [card] name=Necropotence abilities=mygraveexiler auto=phasealter(remove,draw,controller) auto={L:1}:name(pay life & exile) transforms((,newability[hiddenmoveto(exile)],newability[phaseaction[my endofturn once checkex] moveto(ownerhand)])) forever all(*[zpos=1]|mylibrary) text=Skip your draw step. -- Whenever you discard a card, exile that card from your graveyard. -- Pay 1 life: Exile the top card of your library face down. Put that card into your hand at the beginning of your next end step. mana={B}{B}{B} type=Enchantment [/card] [card] name=Necropouncer auto={2}:equip auto=teach(creature) 3/1 auto=teach(creature) haste auto=livingweapontoken(Phyrexian Germ,Creature Phyrexian Germ,0/0,black) text=Living weapon (When this Equipment enters the battlefield, create a 0/0 black Phyrexian Germ creature token, then attach this to it.) -- Equipped creature gets +3/+1 and has haste. -- Equip {2} mana={6} type=Artifact subtype=Equipment [/card] [card] name=Necrosavant autograveyard={3}{B}{B}{S(creature|myBattlefield)}:moveTo(myBattlefield) myUpkeepOnly text={3}{B}{B}, Sacrifice a creature: Return Necrosavant from your graveyard to the battlefield. Activate this ability only during your upkeep. mana={3}{B}{B}{B} type=Creature subtype=Zombie Giant power=5 toughness=5 [/card] [card] name=Necroskitter abilities=wither auto=@movedTo(graveyard) from(creature[counter{-1/-1}]|opponentbattlefield):may all(trigger[from]) moveTo(myBattlefield) text=Wither (This deals damage to creatures in the form of -1/-1 counters.) -- Whenever a creature an opponent controls with a -1/-1 counter on it is put into a graveyard, you may return that card to the battlefield under your control. mana={1}{B}{B} type=Creature subtype=Elemental power=1 toughness=4 [/card] [card] name=Necrotic Sliver auto=lord(sliver) {3}{S}:destroy target(other *) text=All Slivers have "{3}, Sacrifice this permanent: Destroy target permanent." mana={1}{W}{B} type=Creature subtype=Sliver power=2 toughness=2 [/card] [card] name=Nectar Faerie abilities=flying auto={B}{T}:lifelink target(faerie,elf) text=Flying -- {B}, {T}: Target Faerie or Elf gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.) mana={1}{B} type=Creature subtype=Faerie Wizard power=1 toughness=1 [/card] [card] name=Need for Speed auto={S(land|myBattlefield)}:haste target(creature) text=Sacrifice a land: Target creature gains haste until end of turn. mana={R} type=Enchantment [/card] [card] name=Needle Specter abilities=flying,wither auto=@combatdamagefoeof(player) from(this):ability$!name(discard) target(*|myhand) reject!$ opponent auto=@combatdamageof(player) from(this):ability$!name(discard) target(*|myhand) reject!$ controller text=Flying -- Wither (This deals damage to creatures in the form of -1/-1 counters.) -- Whenever Needle Specter deals combat damage to a player, that player discards that many cards. mana={1}{B}{B} type=Creature subtype=Specter power=1 toughness=1 [/card] [card] name=Needle Spires auto={t}:add{w} auto={t}:add{r} auto={2}{R}{W}:transforms((Elemental Creature,setpower=2,settoughness=1,red,white,double strike)) ueot auto=tap(noevent) text=Needle Spires enters the battlefield tapped. -- {T}: Add {R} or {W} to your mana pool. -- {2}{R}{W}: Needle Spires becomes a 2/1 red and white Elemental creature with double strike until end of turn. It's still a land. type=Land [/card] [card] name=Needle Storm auto=damage:4 all(creature[flying]) text=Needle Storm deals 4 damage to each creature with flying. mana={2}{G} type=Sorcery [/card] [card] name=Needlebug abilities=flash auto=protection from(artifact) text=Flash -- Protection from artifacts mana={4} type=Artifact Creature subtype=Insect power=2 toughness=2 [/card] [card] name=Needlepeak Spider abilities=reach text=Reach (This creature can block creatures with flying.) mana={3}{R} type=Creature subtype=Spider power=4 toughness=2 [/card] [card] name=Needleshot Gourna abilities=reach text=Reach (This creature can block creatures with flying.) mana={4}{G}{G} type=Creature subtype=Beast power=3 toughness=6 [/card] [card] name=Nefarox, Overlord of Grixis auto=@combat(attackedalone) source(this):ability$!name(sacrifice) notatarget(creature|mybattlefield) sacrifice!$ opponent abilities=flying,exalted text=Flying -- Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) -- Whenever Nefarox, Overlord of Grixis attacks alone, defending player sacrifices a creature. mana={4}{B}{B} type=Legendary Creature subtype=Demon power=5 toughness=5 [/card] [card] name=Nefashu auto=_ATTACKING_target(creature) -1/-1 ueot text=Whenever Nefashu attacks, up to five target creatures each get -1/-1 until end of turn. mana={4}{B}{B} type=Creature subtype=Zombie Mutant power=5 toughness=3 [/card] [card] name=Negate target=*[-creature]|stack auto=fizzle text=Counter target noncreature spell. mana={1}{U} type=Instant [/card] [card] name=Neglected Heirloom auto=@transformed(mytgt):all(this) flip(Ashmouth Blade) auto={1}:equip auto=teach(creature) 1/1 text=Equipped creature gets +1/+1. -- When equipped creature transforms, transform Neglected Heirloom. -- Equip {1} mana={1} type=Artifact subtype=Equipment [/card] [card] name=Nekrataal abilities=first strike auto=bury target(creature[-black;-artifact]) text=First strike (This creature deals combat damage before creatures without first strike.) -- When Nekrataal enters the battlefield, destroy target nonartifact, nonblack creature. That creature can't be regenerated. mana={2}{B}{B} type=Creature subtype=Human Assassin power=2 toughness=1 [/card] [card] name=Nekusar, the Mindrazer auto=@each my draw:draw:1 controller auto=@each opponent draw:draw:1 opponent auto=@drawfoeof(player):damage:1 opponent text=At the beginning of each player's draw step, that player draws an additional card. -- Whenever an opponent draws a card, Nekusar, the Mindrazer deals 1 damage to that player. mana={2}{U}{B}{R} type=Legendary Creature subtype=Zombie Wizard power=2 toughness=4 [/card] [card] name=Nema Siltlurker mana={4}{G} type=Creature subtype=Lizard power=3 toughness=5 [/card] [card] name=Nemata, Grove Guardian auto={2}{G}:token(Saproling,creature,1/1,green) auto={S(saproling|myBattlefield)}:all(saproling) 1/1 ueot text={2}{G}: Put a 1/1 green Saproling creature token onto the battlefield. -- Sacrifice a Saproling: Saproling creatures get +1/+1 until end of turn. mana={4}{G}{G} type=Legendary Creature subtype=Treefolk power=4 toughness=5 [/card] [card] name=Nemesis Mask auto={3}:equip auto=teach(creature) lure text=All creatures able to block equipped creature do so. -- Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.) mana={3} type=Artifact subtype=Equipment [/card] [card] name=Nemesis of Reason auto=_ATTACKING_deplete:10 opponent text=Whenever Nemesis of Reason attacks, defending player puts the top ten cards of his or her library into his or her graveyard. mana={3}{U}{B} type=Creature subtype=Leviathan Horror power=3 toughness=7 [/card] [card] name=Nemesis Trap other={B}{B} otherrestriction=type(creature[white&attacking]|battlefield)~morethan~0 target=creature[attacking] auto=moveto(exile) and!(clone with(unearth))! text=If a white creature is attacking, you may pay {B}{B} rather than pay Nemesis Trap's mana cost. -- Exile target attacking creature. Put a token that's a copy of that creature onto the battlefield. Exile it at the beginning of the next end step. mana={4}{B}{B} type=Instant subtype=Trap [/card] [card] name=Nephalia Drownyard auto={T}:Add{1} auto={1}{U}{B}{T}:deplete:3 target(player) text={T}: Add {1} to your mana pool. -- {1}{U}{B}, {T}, Target player puts the top three cards of his or her library into his or her graveyard. type=Land [/card] [card] name=Nephalia Moondrakes abilities=flying auto=target(creature) flying ueot autograveyard={4}{U}{U}{e}:all(creature|mybattlefield) flying ueot text=Flying -- When Nephalia Moondrakes enters the battlefield, target creature gains flying until end of turn. -- {4}{U}{U}, Exile Nephalia Moondrakes from your graveyard: Creatures you control gain flying until end of turn. mana={5}{U}{U} type=Creature subtype=Drake power=5 toughness=5 [/card] [card] name=Nephalia Seakite abilities=flash,flying text=Flash -- Flying mana={3}{U} type=Creature subtype=Bird power=2 toughness=3 [/card] [card] name=Nephalia Smuggler auto={3}{U}{T}:target(other creature|mybattlefield) moveto(exile) and!(moveto(mybattlefield))! text={3}{U}, {T}: Exile another target creature you control, then return that card to the battlefield under your control. mana={U} type=Creature subtype=Human Rogue power=1 toughness=1 [/card] [card] name=Nessian Asp abilities=reach auto=this(cantargetcard(*[-monstrous]) {6}{G}:becomes(monstrous) forever && counter(1/1,4) text=Reach -- {6}{G}: Monstrosity 4. (If this creature isn't monstrous, put four +1/+1 counters on it and it becomes monstrous.) mana={4}{G} type=Creature subtype=Snake power=4 toughness=5 [/card] [card] name=Nessian Courser mana={2}{G} type=Creature subtype=Centaur Warrior power=3 toughness=3 [/card] [card] name=Nessian Game Warden aicode=activate target(creature[zpos<=type:forest:mybattlefield]|mylibrary) moveto(myhand) auto=name(Look) reveal:type:forest:mybattlefield optionone name(Get a Card) target(creature|reveal) moveto(myhand) optiononeend optiontwo all(*|reveal) bottomoflibrary optiontwoend revealend text=When Nessian Game Warden enters the battlefield, look at the top X cards of your library, where X is the number of Forests you control. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order. mana={3}{G}{G} type=Creature subtype=Beast power=4 toughness=5 [/card] [card] name=Nest Invader auto=token(Eldrazi Spawn,Creature Eldrazi Spawn,0/1) and!( transforms((,newability[{S}:Add{1}])) forever )! text=When Nest Invader enters the battlefield, put a 0/1 colorless Eldrazi Spawn creature tokens onto the battlefield. They have "Sacrifice this creature: Add {1} to your mana pool." mana={1}{G} type=Creature subtype=Eldrazi Drone power=2 toughness=2 [/card] [card] name=Nested Ghoul auto=_ENRAGE_create(Phyrexian zombie:creature Phyrexian zombie:2/2:black) text=Whenever a source deals damage to Nested Ghoul, create a 2/2 black Phyrexian Zombie creature token. mana={3}{B}{B} type=Creature subtype=Phyrexian Zombie Warrior power=4 toughness=2 [/card] [card] name=Nesting Wurm abilities=trample aicode=activate target(nesting wurm|mylibrary) moveto(myhand) auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(nesting wurm|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend text=Trample -- When Nesting Wurm enters the battlefield, you may search your library for up to three cards named Nesting Wurm, reveal them, and put them into your hand. If you do, shuffle your library. mana={4}{G}{G} type=Creature subtype=Wurm power=4 toughness=3 [/card] [card] name=Netcaster Spider abilities=reach auto=@combat(blocking) source(this) from(creature[flying]):all(this) 2/0 ueot text=Reach (This creature can block creatures with flying.) -- Whenever Netcaster Spider blocks a creature with flying, Netcaster Spider gets +2/+0 until end of turn. mana={2}{G} type=Creature subtype=Spider power=2 toughness=3 [/card] [card] name=Nether Horror mana={3}{B} type=Creature subtype=Horror power=4 toughness=2 [/card] [card] name=Nether Shadow abilities=haste autograveyard=@each my upkeep restriction{type(creature[zpos>=myposplus1plusend]|mygraveyard)~morethan~2}:may moveto(ownerbattlefield) text=Haste -- At the beginning of your upkeep, if Nether Shadow is in your graveyard with three or more creature cards above it, you may put Nether Shadow onto the battlefield. mana={B}{B} type=Creature subtype=Spirit power=1 toughness=1 [/card] [card] name=Nether Spirit autograveyard=@each my upkeep restriction{type(creature|mygraveyard)~equalto~1}:moveTo(mybattlefield) text=At the beginning of your upkeep, if Nether Spirit is the only creature card in your graveyard, you may return Nether Spirit to the battlefield. mana={1}{B}{B} type=Creature subtype=Spirit power=2 toughness=2 [/card] [card] name=Nether Traitor abilities=haste,shadow autograveyard=@movedto(other creature|mygraveyard) from(battlefield):pay({B}) moveto(mybattlefield) text=Haste -- Shadow (This creature can block or be blocked by only creatures with shadow.) -- Whenever another creature is put into your graveyard from the battlefield, you may pay {B}. If you do, return Nether Traitor from your graveyard to the battlefield. mana={B}{B} type=Creature subtype=Spirit power=1 toughness=1 [/card] [card] name=Nether Void auto=@movedto(*|stack):all(trigger[to]) transforms((,newability[pay[[{3}]] name(pay 3 mana) donothing?fizzle])) forever auto=@movedTo(other enchantment[world]|battlefield):sacrifice all(this) text=Whenever a player casts a spell, counter it unless its controller pays {3}. mana={3}{B} type=World Enchantment [/card] [card] name=Netherborn Phalanx auto=life:-type:creature:opponentbattlefield opponent aicode=activate moveTo(myhand) target(*[manacost=6]|mylibrary) autohand={1}{B}{B}{discard}:name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>*[manacost=6]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend asSorcery text=When Netherborn Phalanx enters the battlefield, each opponent loses 1 life for each creature he or she controls. -- Transmute {1}{B}{B} ({1}{B}{B}, Discard this card: Search your library for a card with the same mana value as this card, reveal it, and put it into your hand. Then shuffle your library. Transmute only as a sorcery.) mana={5}{B} type=Creature subtype=Horror power=2 toughness=4 [/card] [card] name=Netter en-Dal auto={W}{T}{D(*|myhand)}:cantattack && cantpwattack target(creature) text={W}, {T}, Discard a card: Target creature can't attack this turn. mana={W} type=Creature subtype=Human Spellshaper power=1 toughness=1 [/card] [card] name=Nettle Drone auto=@movedto(*[colorless]|mystack):untap auto={T}:damage:1 all(opponent) text=Devoid (This card has no color.) -- {T}: Nettle Drone deals 1 damage to each opponent. -- Whenever you cast a colorless spell, untap Nettle Drone. mana={2}{R} abilities=devoid type=Creature subtype=Eldrazi Drone power=3 toughness=1 [/card] [card] name=Nettle Sentinel abilities=doesnotuntap auto=@movedTo(*[green]|mystack):may untap text=Nettle Sentinel doesn't untap during your untap step. -- Whenever you cast a green spell, you may untap Nettle Sentinel. mana={G} type=Creature subtype=Elf Warrior power=2 toughness=2 [/card] [card] name=Nettle Swine mana={3}{G} type=Creature subtype=Boar power=4 toughness=3 [/card] [card] name=Nettletooth Djinn auto=@each my upkeep:damage:1 controller text=At the beginning of your upkeep, Nettletooth Djinn deals 1 damage to you. mana={3}{G} type=Creature subtype=Djinn power=4 toughness=4 [/card] [card] name=Nettling Curse target=creature auto=@combat(attacking,blocking) source(mytgt):life:-3 targetcontroller auto={1}{R}:mustattack text=Enchant creature -- Whenever enchanted creature attacks or blocks, its controller loses 3 life. -- {1}{R}: Enchanted creature attacks this turn if able. mana={2}{B} type=Enchantment subtype=Aura [/card] [card] name=Neurok Commando abilities=shroud auto=@combatdamaged(player) from(this):may draw:1 controller text=Shroud -- Whenever Neurok Commando deals combat damage to a player, you may draw a card. mana={1}{U}{U} type=Creature subtype=Human Rogue power=2 toughness=1 [/card] [card] name=Neurok Familiar abilities=flying aicode=activate transforms((,newability[if type(artifact[zpos=1]|mylibrary)~morethan~0 then target(artifact[zpos=1]|mylibrary) moveto(myhand) else target(*[zpos=1]|mylibrary) moveto(mygraveyard)])) ueot auto=reveal:1 optionone target(artifact|reveal) moveto(myhand) optiononeend optiontwo name(Put in grave) target(<1>*|reveal) moveto(mygraveyard) optiontwoend revealend text=Flying -- When Neurok Familiar enters the battlefield, reveal the top card of your library. If it's an artifact card, put it into your hand. Otherwise, put it into your graveyard. mana={1}{U} type=Creature subtype=Bird power=1 toughness=1 [/card] [card] name=Neurok Hoversail auto={2}:equip auto=teach(creature) flying text=Equipped creature has flying. -- Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.) mana={1} type=Artifact subtype=Equipment [/card] [card] name=Neurok Invisimancer abilities=unblockable auto=unblockable target(creature) ueot text=Neurok Invisimancer is unblockable. -- When Neurok Invisimancer enters the battlefield, target creature is unblockable until end of turn. mana={1}{U}{U} type=Creature subtype=Human Wizard power=2 toughness=1 [/card] [card] name=Neurok Prodigy abilities=flying auto={D(artifact|myhand)}:moveto(ownerhand) text=Flying -- Discard an artifact card: Return Neurok Prodigy to its owner's hand. mana={2}{U} type=Creature subtype=Human Wizard power=2 toughness=1 [/card] [card] name=Neurok Replica auto={1}{U}{S}:moveTo(ownerhand) target(other creature) text={1}{U}, Sacrifice Sacrifice Neurok Replica: Return target creature to its owner's hand. mana={3} type=Artifact Creature subtype=Wizard power=1 toughness=4 [/card] [card] name=Neurok Spy auto=aslongas(artifact|opponentBattlefield) unblockable text=Neurok Spy is unblockable as long as defending player controls an artifact. mana={2}{U} type=Creature subtype=Human Rogue power=2 toughness=2 [/card] [card] name=Neurok Stealthsuit auto=teach(creature) shroud auto={U}{U}:name(attach) rehook target(creature|mybattlefield) auto={1}:equip text=Equipped creature has shroud. (It can't be the target of spells or abilities.) -- {U}{U}: Attach Neurok Stealthsuit to target creature you control. -- Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) mana={2} type=Artifact subtype=Equipment [/card] [card] name=Neutralizing Blast target=*[multicolor]|stack auto=fizzle text=Counter target multicolored spell. mana={1}{U} type=Instant [/card] [card] name=Neverending Torment target=player aicode=activate moveto(exile) target(*|targetedpersonslibrary) auto=name(exile cards) reveal:type:*:targetedpersonslibrary revealzone(targetedpersonslibrary) optionone name(choose card) target(*|reveal) moveto(exile) optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend revealend auto=if compare(epicactivated)~lessthan~1 then emblem transforms((,newability[epic controller],newability[@each my upkeep:castcard(copied named!:Neverending Torment:!)])) forever dontremove text=Search target player's library for X cards, where X is the number of cards in your hand, and exile them. Then that player shuffles his or her library. -- Epic (For the rest of the game, you can't cast spells. At the beginning of each of your upkeeps, copy this spell except for its epic ability. You may choose a new target for the copy.) mana={4}{B}{B} type=Sorcery [/card] [card] name=Nevermaker abilities=flying other={3}{U} name(Evoke) auto=@movedTo(this|nonbattlezone) from(battlefield):moveTo(ownerlibrary) target(*[-land]) auto=alternative sacrifice text=Flying -- When Nevermaker leaves the battlefield, put target nonland permanent on top of its owner's library. -- Evoke {3}{U} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.) mana={3}{U} type=Creature subtype=Elemental power=2 toughness=3 [/card] [card] name=Nevinyrral's Disk auto=tap(noevent) auto={1}{T}:destroy all(artifact,creature,enchantment) text=Nevinyrral's Disk enters the battlefield tapped. -- {1}, {T}: Destroy all artifacts, creatures, and enchantments. mana={4} type=Artifact [/card] [card] name=New Benalia auto=tap(noevent) auto={T}:add{W} aicode=activate transforms((,newability[all(*[zpos<=1]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot auto=scry:1 scrycore delayed dontshow donothing scrycoreend scryend text=New Benalia enters the battlefield tapped. -- When New Benalia enters the battlefield, scry 1. (To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.) -- {T}: Add {W} to your mana pool. type=Land [/card] [card] name=New Prahv Guildmage auto={W}{U}:flying target(creature) auto={3}{W}{U}:name(detain) target(*[-land]|opponentBattlefield) transforms((Detained,cantattack,cantpwattack,cantblock,noactivatedability)) uynt text={W}{U}: Target creature gains flying until end of turn. -- {3}{W}{U}: Detain target nonland permanent an opponent controls. (Until your next turn, that permanent can't attack or block and its activated abilities can't be activated.) mana={W}{U} type=Creature subtype=Human Wizard power=2 toughness=2 [/card] [card] name=Nezumi Bone-Reader auto={B}{S(creature|mybattlefield)}:target(player) ability$!name(discard) target(*|myhand) reject!$ targetedplayer asSorcery text={B}, Sacrifice a creature: Target player discards a card. Activate this ability only any time you could cast a sorcery. mana={1}{B} type=Creature subtype=Rat Shaman power=1 toughness=1 [/card] [card] name=Nezumi Cutthroat abilities=cantblock,fear text=Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) -- Nezumi Cutthroat can't block. mana={1}{B} type=Creature subtype=Rat Warrior power=2 toughness=1 [/card] [card] name=Nezumi Graverobber doublefaced=kamiflip auto={1}{B}:target(*|opponentgraveyard) moveTo(exile) restriction{type(*|opponentgraveyard)~morethan~1} auto={1}{B}:target(*|opponentgraveyard) moveTo(exile) && all(this) flip(Nighteyes the Desecrator) restriction{type(*|opponentgraveyard)~lessthan~2} text={1}{B}: Exile target card from an opponent's graveyard. If no cards are in that graveyard, flip Nezumi Graverobber. mana={1}{B} type=Creature subtype=Rat Rogue power=2 toughness=1 [/card] [card] name=Nezumi Ronin auto=bushido(1/1) text=Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.) mana={2}{B} type=Creature subtype=Rat Samurai power=3 toughness=1 [/card] [card] name=Nezumi Shadow-Watcher auto={S}:destroy target(other ninja) text=Sacrifice Nezumi Shadow-Watcher: Destroy target Ninja. mana={B} type=Creature subtype=Rat Warrior power=1 toughness=1 [/card] [card] name=Nezumi Shortfang doublefaced=kamiflip auto={1}{B}{T}:name(target opponent discard) target(opponent) deplete:0 && all(this) transforms((,newability[if type(*|opponenthand)~lessthan~1 then flip(Stabwhisker the Odious)],newability[ability$!reject notatarget(*|myhand)!$ targetedplayer],newability[@discarded(*|opponenthand) restriction{compare(ohandcount)~equalto~1} once:flip(Stabwhisker the Odious)])) text={1}{B}, {T}: Target opponent discards a card. Then if that player has no cards in hand, flip Nezumi Shortfang. mana={1}{B} type=Creature subtype=Rat Rogue power=1 toughness=1 [/card] [card] name=Niall Silvain auto={G}{G}{G}{G}{T}:regenerate target(creature) text={G}{G}{G}{G}, {T}: Regenerate target creature. mana={G}{G}{G} type=Creature subtype=Ouphe power=2 toughness=2 [/card] [card] name=Niblis of Dusk abilities=flying,prowess auto=@movedto(*[-creature]|mystack):1/1 ueot text=Flying -- Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) mana={2}{U} type=Creature subtype=Spirit power=2 toughness=1 [/card] [card] name=Niblis of Frost abilities=flying,prowess auto=@movedTo(*[-creature]|mystack):1/1 ueot auto=@movedTo(instant,sorcery|mystack):target(creature|opponentBattlefield) freeze text=Flying -- Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) -- Whenever you cast an instant or sorcery spell, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step. mana={2}{U}{U} type=Creature subtype=Spirit power=3 toughness=3 [/card] [card] name=Niblis of the Breath abilities=flying auto={U}{T}:may tap target(creature) auto={U}{T}:may untap target(creature) text=Flying -- {U}, {T}: You may tap or untap target creature. mana={2}{U} type=Creature subtype=Spirit power=2 toughness=1 [/card] [card] name=Niblis of the Mist abilities=flying auto=may tap target(creature) text=Flying -- When Niblis of the Mist enters the battlefield, you may tap target creature. mana={2}{W} type=Creature subtype=Spirit power=2 toughness=1 [/card] [card] name=Niblis of the Urn abilities=flying auto=_ATTACKING_may tap target(creature) text=Flying -- Whenever Niblis of the Urn attacks, you may tap target creature. mana={1}{W} type=Creature subtype=Spirit power=1 toughness=1 [/card] [card] name=Nicol Bolas auto=flying auto=upcost[{U}{B}{R}] sacrifice auto=@damagefoeof(player) from(this):reject all(*|opponenthand) text=Flying -- At the beginning of your upkeep, sacrifice Nicol Bolas unless you pay {U}{B}{R}. -- Whenever Nicol Bolas deals damage to an opponent, that player discards his or her hand. mana={2}{U}{U}{B}{B}{R}{R} type=Legendary Creature subtype=Elder Dragon power=7 toughness=7 [/card] [card] name=Night Dealings auto=@damagefoeof(player) from(*|mybattlefield,mystack,mygraveyard,mylibrary,myexile):counter(0/0,thatmuch,Theft) auto={2}{B}{B}:name(X = 0) && moveto(myhand) target(*[-land;manacost=0]|mylibrary) auto=this(counter{0/0.1.Theft}>=) {2}{B}{B}{C(0/0,-1,Theft)}:name(X = 1) && moveTo(myhand) target(*[-land;manacost=1]|mylibrary) auto=this(counter{0/0.2.Theft}>=) {2}{B}{B}{C(0/0,-2,Theft)}:name(X = 2) && moveTo(myhand) target(*[-land;manacost=2]|mylibrary) auto=this(counter{0/0.3.Theft}>=) {2}{B}{B}{C(0/0,-3,Theft)}:name(X = 3) && moveTo(myhand) target(*[-land;manacost=3]|mylibrary) auto=this(counter{0/0.4.Theft}>=) {2}{B}{B}{C(0/0,-4,Theft)}:name(X = 4) && moveTo(myhand) target(*[-land;manacost=4]|mylibrary) auto=this(counter{0/0.5.Theft}>=) {2}{B}{B}{C(0/0,-5,Theft)}:name(X = 5) && moveTo(myhand) target(*[-land;manacost=5]|mylibrary) auto=this(counter{0/0.6.Theft}>=) {2}{B}{B}{C(0/0,-6,Theft)}:name(X = 6) && moveTo(myhand) target(*[-land;manacost=6]|mylibrary) auto=this(counter{0/0.7.Theft}>=) {2}{B}{B}{C(0/0,-7,Theft)}:name(X = 7) && moveTo(myhand) target(*[-land;manacost=7]|mylibrary) auto=this(counter{0/0.8.Theft}>=) {2}{B}{B}{C(0/0,-8,Theft)}:name(X = 8) && moveTo(myhand) target(*[-land;manacost=8]|mylibrary) auto=this(counter{0/0.9.Theft}>=) {2}{B}{B}{C(0/0,-9,Theft)}:name(X = 9) && moveTo(myhand) target(*[-land;manacost=9]|mylibrary) auto=this(counter{0/0.10.Theft}>=) {2}{B}{B}{C(0/0,-10,Theft)}:name(X = 10) && moveTo(myhand) target(*[-land;manacost=10]|mylibrary) auto=this(counter{0/0.11.Theft}>=) {2}{B}{B}{C(0/0,-11,Theft)}:name(X = 11) && moveTo(myhand) target(*[-land;manacost=11]|mylibrary) auto=this(counter{0/0.12.Theft}>=) {2}{B}{B}{C(0/0,-12,Theft)}:name(X = 12) && moveTo(myhand) target(*[-land;manacost=12]|mylibrary) auto=this(counter{0/0.13.Theft}>=) {2}{B}{B}{C(0/0,-13,Theft)}:name(X = 13) && moveTo(myhand) target(*[-land;manacost=13]|mylibrary) auto=this(counter{0/0.14.Theft}>=) {2}{B}{B}{C(0/0,-14,Theft)}:name(X = 14) && moveTo(myhand) target(*[-land;manacost=14]|mylibrary) auto=this(counter{0/0.15.Theft}>=) {2}{B}{B}{C(0/0,-15,Theft)}:name(X = 15) && moveTo(myhand) target(*[-land;manacost=15]|mylibrary) auto=this(counter{0/0.16.Theft}>=) {2}{B}{B}{C(0/0,-16,Theft)}:name(X = 16) && moveTo(myhand) target(*[-land;manacost=16]|mylibrary) auto=this(counter{0/0.17.Theft}>=) {2}{B}{B}{C(0/0,-17,Theft)}:name(X = 17) && moveTo(myhand) target(*[-land;manacost=17]|mylibrary) auto=this(counter{0/0.18.Theft}>=) {2}{B}{B}{C(0/0,-18,Theft)}:name(X = 18) && moveTo(myhand) target(*[-land;manacost=18]|mylibrary) auto=this(counter{0/0.19.Theft}>=) {2}{B}{B}{C(0/0,-19,Theft)}:name(X = 19) && moveTo(myhand) target(*[-land;manacost=19]|mylibrary) auto=this(counter{0/0.20.Theft}>=) {2}{B}{B}{C(0/0,-20,Theft)}:name(X = 20) && moveTo(myhand) target(*[-land;manacost=20]|mylibrary) text=Whenever a source you control deals damage to another player, put that many theft counters on Night Dealings. -- {2}{B}{B}, Remove X theft counters from Night Dealings: Search your library for a nonland card with mana value X, reveal it, and put it into your hand. Then shuffle your library. mana={2}{B}{B} type=Enchantment [/card] [card] name=Night Market Aeronaut abilities=flying auto=if revolt then counter(1/1) text=Flying -- Revolt -- Night Market Aeronaut enters the battlefield with a +1/+1 counter on it if a permanent you controlled left the battlefield this turn. mana={3}{B} type=Creature subtype=Aetherborn Warrior power=2 toughness=2 [/card] [card] name=Night Market Lookout auto=@tapped(this):life:-1 opponent && life:1 controller text=Whenever Night Market Lookout becomes tapped, each opponent loses 1 life and you gain 1 life. mana={B} type=Creature subtype=Human Rogue power=1 toughness=1 [/card] [card] name=Night of Souls' Betrayal auto=lord(creature) -1/-1 text=All creatures get -1/-1. mana={2}{B}{B} type=Legendary Enchantment [/card] [card] name=Night Revelers auto=aslongas(human|opponentbattlefield) haste text=Night Revelers has hast as long as an opponent controls a human. mana={4}{R} type=Creature subtype=Vampire power=4 toughness=4 [/card] [card] name=Night Soil auto={1}{E(creature|mygraveyard)}{E(creature|mygraveyard)}:name(from your graveyard) _SAPROLINGTOKEN_ auto={1}{E(creature|opponentgraveyard)}{E(creature|opponentgraveyard)}:name(from opponent's graveyard) _SAPROLINGTOKEN_ text={1}, Exile two creature cards from a single graveyard: Put a 1/1 green Saproling creature token onto the battlefield. mana={G}{G} type=Enchantment [/card] [card] name=Night Terrors target=player aicode=activate moveto(exile) notatarget(*[-land]|targetedpersonshand) auto=reveal:type:*:targetedpersonshand revealzone(targetedpersonshand) optionone target(*[-land]|reveal) moveto(exile) optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerhand) and!( all(*|reveal) moveto(ownerhand) )! optiontwoend revealend text=Target player reveals his or her hand. You choose a nonland card from it. Exile that card. mana={2}{B} type=Sorcery [/card] [card] name=Nightbird's Clutches target=creature auto=cantblock flashback={3}{R} text=Up to two target creatures can't block this turn. -- Flashback {3}{R} mana={1}{R} type=Sorcery [/card] [card] name=Nightcreep auto=all(creature) transforms((,black)) ueot auto=all(land) transforms((swamp)) ueot text=Until end of turn, all creatures become black and all lands become Swamps. mana={B}{B} type=Instant [/card] [card] name=Nighteyes the Desecrator doublefaced=kamiflip auto={4}{B}:moveTo(myBattlefield) target(creature|graveyard) text={4}{B}: Put target creature card in a graveyard onto the battlefield under your control. color=black type=Legendary Creature subtype=Rat Wizard power=4 toughness=2 [/card] [card] name=Nightfall Predator backside=Daybreak Ranger auto={R}{T}:target(creature) dynamicability auto=@each upkeep restriction{lastturn(*|mystack)~morethan~1,lastturn(*|opponentstack)~lessthan~2}:name(Transform Werewolf) flip(backside) auto=@each upkeep restriction{lastturn(*|opponentstack)~morethan~1}:name(Transform Werewolf) flip(backside) text={R},{T}: Nightfall Predator fights target creature. (Each deals damage equal to its power to the other.) -- At the beginning of each upkeep, if a player cast two or more spells last turn, transform Nightfall Predator. // Daybreak Ranger color=green type=Creature subtype=Werewolf power=4 toughness=4 [/card] [card] name=Nightfire Giant auto=aslongas(Mountain|myBattlefield) 1/1 auto={4}{R}:damage:2 target(creature,player) text=Nightfire Giant gets +1/+1 as long as you control a Mountain. -- {4}{R}: Nightfire Giant deals 2 damage to target creature or player. mana={4}{B} type=Creature subtype=Zombie Giant power=4 toughness=3 [/card] [card] name=Nightguard Patrol abilities=first strike,vigilance text=First strike, vigilance mana={2}{W} type=Creature subtype=Human Soldier power=2 toughness=1 [/card] [card] name=Nighthaze target=creature auto=swampwalk auto=draw:1 controller text=Target creature gains swampwalk until end of turn. -- Draw a card. mana={B} type=Sorcery [/card] [card] name=Nighthowler auto=bestow teach(creature) type:creature:graveyard/type:creature:graveyard nonstatic auto=lord(this) type:creature:graveyard/type:creature:graveyard nonstatic auto=bestow bstw bestow={2}{b}{b} text=Bestow {2}{B}{B} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) -- Nighthowler and enchanted creature each get +X/+X, where X is the number of creature cards in all graveyards. mana={1}{B}{B} type=Enchantment Creature subtype=Horror power=0 toughness=0 [/card] [card] name=Nightmare Incursion target=player aicode=activate moveto(exile) target(*|targetedpersonslibrary) auto=name(exile cards) reveal:type:*:targetedpersonslibrary revealzone(targetedpersonslibrary) optionone name(choose card) target(*|reveal) moveto(exile) optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend revealend text=Search target player's library for up to X cards, where X is the number of Swamps you control, and exile them. Then that player shuffles his or her library. mana={5}{B} type=Sorcery [/card] [card] name=Nightmare Lash auto={L:3}:equip auto=teach(creature) type:swamp:mybattlefield/type:swamp:mybattlefield nonstatic text=Equipped creature gets +1/+1 for each Swamp you control. -- Equip - Pay 3 life. (Pay 3 life: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.) mana={4} type=Artifact subtype=Equipment [/card] [card] name=Nightmare Void target=player aicode=activate reject notatarget(*|targetedpersonshand) auto=reveal:type:*:targetedpersonshand revealzone(targetedpersonshand) optionone name(choose discards) notatarget(<1>*|reveal) transforms((,newability[moveto(ownerhand) all(other *|reveal)],newability[moveto(ownerhand) and!(reject)!])) ueot optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerhand) and!( all(*|reveal) moveto(ownerhand) )! optiontwoend revealend dredge=dredge(2) text=Target player reveals his or her hand. You choose a card from it. That player discards that card. -- Dredge 2 (If you would draw a card, instead you may put exactly two cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.) mana={3}{B} type=Sorcery [/card] [card] name=Nightmare abilities=flying anyzone=type:swamp:mybattlefield/type:swamp:mybattlefield cdaactive text=Flying -- Nightmare's power and toughness are each equal to the number of Swamps you control. mana={5}{B} type=Creature subtype=Nightmare Horse power=* toughness=* [/card] [card] name=Nightmarish End target=creature auto=foreach(*|myhand) -1/-1 text=Target creature gets -X/-X until end of turn, where X is the number of cards in your hand. mana={2}{B} type=Instant [/card] [card] name=Night's Whisper auto=draw:2 controller auto=life:-2 controller text=You draw two cards and you lose 2 life. mana={1}{B} type=Sorcery [/card] [card] name=Nightscape Apprentice auto={U}{T}:moveTo(ownerLibrary) target(creature|myBattlefield) auto={R}{T}:first strike target(creature) text={U}, {T}: Put target creature you control on top of its owner's library. -- {R}, {T}: Target creature gains first strike until end of turn. mana={B} type=Creature subtype=Zombie Wizard power=1 toughness=1 [/card] [card] name=Nightscape Familiar auto=lord(*[blue;red]|mycastingzone) altercost(colorless,-1) auto={1}{B}:regenerate text=Blue spells and red spells you cast cost {1} less to cast. -- {1}{B}: Regenerate Nightscape Familiar. mana={1}{B} type=Creature subtype=Zombie power=1 toughness=1 [/card] [card] name=Nightscape Master auto={U}{U}{T}:moveTo(ownerhand) target(creature) auto={R}{R}{T}:Damage:2 target(creature) text={U}{U}, {T}: Return target creature to its owner's hand. -- {R}{R}, {T}: Nightscape Master deals 2 damage to target creature. mana={2}{B}{B} type=Creature subtype=Zombie Wizard power=2 toughness=2 [/card] [card] name=Nightshade Peddler auto=soulbond deathtouch abilities=soulbond text=Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) -- As long as Nightshade Peddler is paired with another creature, both creatures have deathtouch. mana={1}{G} type=Creature subtype=Human Druid power=1 toughness=1 [/card] [card] name=Nightshade Schemers aicode=activate target(*[zpos=1]|mylibrary) moveto(mylibrary) and!(moveto(mylibrary) and!(if cantargetcard(*[creature;share!types!]|*) then life:-2 opponent )!)! auto=@each my upkeep:name(Kinship) reveal:1 optionone if type(*[creature;share!types!]|reveal)~morethan~0 then life:-2 opponent optiononeend optiontwo name(Put Back On Top) target(<1>*|reveal) moveto(mylibrary) optiontwoend revealend text=Flying -- Kinship - At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Nightshade Schemers, you may reveal it. If you do, each opponent loses 2 life. mana={4}{B} type=Creature subtype=Faerie Wizard power=3 toughness=2 [/card] [card] name=Nightshade Stinger abilities=flying,cantblock text=Flying -- Nightshade Stinger can't block. mana={B} type=Creature subtype=Faerie Rogue power=1 toughness=1 [/card] [card] name=Nightsky Mimic auto=@movedTo(*[black&white]|mystack) turnlimited:transforms((,setpower=4,settoughness=4,flying)) ueot text=Whenever you cast a spell that's both white and black, Nightsky Mimic becomes 4/4 and gains flying until end of turn. mana={1}{WB} type=Creature subtype=Shapeshifter power=2 toughness=1 [/card] [card] name=Nightsnare target=opponent auto=Reveal:type:*:opponenthand revealzone(opponenthand) revealtype(*|opponenthand) optionone choice name(Discard Nonland) target(*[-land]|reveal) transforms((,newability[reject],newability[all(*|reveal) moveto(ownerhand)])) oneshot optiononeend optiontwo name(Give Back) target(*|reveal) transforms((,newability[all(*|reveal) moveto(ownerhand)],newability[ability$!target(<2>*|myhand) reject!$ controller])) ueot optiontwoend revealend text=Target opponent reveals his or her hand. You may choose a nonland card from it. If you do, that player discards that card. If you don't, that player discards two cards. mana={3}{B} type=Sorcery [/card] [card] name=Nightsoil Kami auto=_DIES_may moveTo(myhand) target(spirit[manacost<=5]|mygraveyard) text=Soulshift 5 (When this dies, you may return target Spirit card with mana value 5 or less from your graveyard to your hand.) mana={4}{G}{G} type=Creature subtype=Spirit power=6 toughness=4 [/card] [card] name=Nightstalker Engine anyzone=type:creature:myGraveyard/3 cdaactive text=Nightstalker Engine's power is equal to the number of creature cards in your graveyard. mana={4}{B} type=Creature subtype=Nightstalker power=* toughness=3 [/card] [card] name=Nightwind Glider abilities=flying,protection from black text=Flying, protection from black mana={2}{W} type=Creature subtype=Human Rebel power=2 toughness=1 [/card] [card] name=Nightwing Shade abilities=flying auto={1}{B}:1/1 text=Flying -- {1}{B}: Nightwing Shade gets +1/+1 until end of turn. mana={4}{B} type=Creature subtype=Shade power=2 toughness=2 [/card] [card] name=Nihil Spellbomb auto={T}{S}:target(player) moveTo(exile) all(*|targetedpersonsgraveyard) auto=_DIES_pay({B}) draw:1 mana={1} type=Artifact text={T}, Sacrifice Nihil Spellbomb: Exile all cards from target player's graveyard. When Nihil Spellbomb is put into a graveyard from the battlefield, you may pay {B}. If you do, draw a card. [/card] [card] name=Nihilistic Glee auto={2}{B}{D(*|myhand)}:target(opponent) life:-1 && life:1 controller auto=aslongas(*|myhand) {L:2}{1}:draw:1 <1 text={2}{B}, Discard a card: Target opponent loses 1 life and you gain 1 life. -- Hellbent - {1}, Pay 2 life: Draw a card. Activate this ability only if you have no cards in hand. mana={2}{B}{B} type=Enchantment [/card] [card] name=Nihilith abilities=fear autoexile=@movedto(*|opponentgraveyard) suspended:may counter(0/0,-1,Time) text=Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) -- Suspend 7 - {1}{B} (Rather than cast this card from your hand, you may pay {1}{B} and exile it with seven time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.) -- Whenever a card is put into an opponent's graveyard from anywhere, if Nihilith is suspended, you may remove a time counter from Nihilith. mana={4}{B}{B} suspend(7)={1}{b} type=Creature subtype=Horror power=4 toughness=4 [/card] [card] name=Nikko-Onna auto=destroy target(enchantment) auto=@movedto(arcane,spirit|mystack):may moveTo(ownerhand) text=When Nikko-Onna enters the battlefield, destroy target enchantment. -- Whenever you cast a Spirit or Arcane spell, you may return Nikko-Onna to its owner's hand. mana={2}{W} type=Creature subtype=Spirit power=2 toughness=2 [/card] [card] name=Nim Abomination auto=@each my endofturn sourcenottap:life:-3 controller text=At the beginning of your end step, if Nim Abomination is untapped, you lose 3 life. mana={2}{B} type=Creature subtype=Zombie power=3 toughness=4 [/card] [card] name=Nim Devourer auto=type:artifact:mybattlefield/0 nonstatic autograveyard={B}{B}:moveto(ownerbattlefield) and!( sacrifice notatarget(creature|mybattlefield) )! myUpkeepOnly text=Nim Devourer gets +1/+0 for each artifact you control. -- {B}{B}: Return Nim Devourer from your graveyard to the battlefield, then sacrifice a creature. Activate this ability only during your upkeep. mana={3}{B}{B} type=Creature subtype=Zombie power=4 toughness=1 [/card] [card] name=Nim Grotesque auto=foreach(artifact|myBattlefield) 1/0 text=Nim Grotesque gets +1/+0 for each artifact you control. mana={6}{B} type=Creature subtype=Zombie power=3 toughness=6 [/card] [card] name=Nim Lasher auto=foreach(artifact|myBattlefield) 1/0 text=Nim Lasher gets +1/+0 for each artifact you control. mana={2}{B} type=Creature subtype=Zombie power=1 toughness=1 [/card] [card] name=Nim Replica auto={2}{B}{S}:-1/-1 target(other creature) text={2}{B}, Sacrifice Nim Replica: Target creature gets -1/-1 until end of turn. mana={3} type=Artifact Creature subtype=Zombie power=3 toughness=1 [/card] [card] name=Nim Shambler auto=foreach(artifact|myBattlefield) 1/0 auto={S(creature|myBattlefield)}:regenerate text=Nim Shambler gets +1/+0 for each artifact you control. -- Sacrifice a creature: Regenerate Nim Shambler. mana={2}{B}{B} type=Creature subtype=Zombie power=2 toughness=1 [/card] [card] name=Nim Shrieker abilities=flying auto=foreach(artifact|myBattlefield) 1/0 text=Flying -- Nim Shrieker gets +1/+0 for each artifact you control. mana={3}{B} type=Creature subtype=Zombie power=0 toughness=1 [/card] [card] name=Nimana Sell-Sword auto=may counter(1/1) auto=_RALLY_may counter(1/1) text=Whenever Nimana Sell-Sword or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Nimana Sell-Sword. mana={3}{B} type=Creature subtype=Human Warrior Ally power=2 toughness=2 [/card] [card] name=Nimble Innovator auto=draw:1 text=When Nimble Innovator enters the battlefield, draw a card. mana={3}{U} type=Creature subtype=Vedalken Artificer power=2 toughness=2 [/card] [card] name=Nimble Mongoose abilities=shroud auto=aslongas(*|mygraveyard) 2/2 >6 text=Shroud (This permanent can't be the target of spells or abilities.) -- Threshold - Nimble Mongoose gets +2/+2 as long as seven or more cards are in your graveyard. mana={G} type=Creature subtype=Mongoose power=1 toughness=1 [/card] [card] name=Nimbus Maze auto={T}:Add{1} auto=aslongas(island|myBattlefield) {T}:Add{W} auto=aslongas(plains|myBattlefield) {T}:Add{U} text={T}: Add {1} to your mana pool. -- {T}: Add {W} to your mana pool. Activate this ability only if you control an Island. -- {T}: Add {U} to your mana pool. Activate this ability only if you control a Plains. type=Land [/card] [card] name=Nimbus Naiad abilities=flying auto=bestow bstw auto=bestow teach(creature) +2/+2 auto=bestow teach(creature) flying bestow={4}{u} text=Bestow {4}{U} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) -- Flying -- Enchanted creature gets +2/+2 and has flying. mana={2}{U} type=Enchantment Creature subtype=Nymph power=2 toughness=2 [/card] [card] name=Nimbus of the Isles abilities=flying text=Flying (This creature can't be blocked except by creatures with flying or reach.) mana={4}{U} type=Creature subtype=Elemental power=3 toughness=3 [/card] [card] name=Nimbus Swimmer abilities=flying auto=counter(1/1,X) text=Flying -- Nimbus Swimmer enters the battlefield with X +1/+1 counters on it. mana={X}{G}{U} type=Creature subtype=Leviathan power=0 toughness=0 [/card] [card] name=Nimbus Wings target=creature auto=1/2 auto=flying text=Enchant creature -- Enchanted creature gets +1/+2 and has flying. mana={1}{W} type=Enchantment subtype=Aura [/card] [card] name=Nin, the Pain Artist auto={X}{U}{R}{T}:damage:X target(creature) && draw:X targetcontroller text={X}{U}{R}, {T}: Nin, the Pain Artist deals X damage to target creature. That creature's controller draws X cards. mana={U}{R} type=Legendary Creature subtype=Vedalken Wizard power=1 toughness=1 [/card] [card] name=Nine-Ringed Bo auto={T}:exiledeath target(creature[spirit]) && damage:1 text={T}: Nine-Ringed Bo deals 1 damage to target Spirit creature. If that creature would die this turn, exile it instead. mana={3} type=Artifact [/card] [card] name=Ninja of the Deep Hours autohand={1}{U}{N}:ninjutsu auto=@combatdamaged(player) from(this):may draw:1 controller text=Ninjutsu {1}{U} ({1}{U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) -- Whenever Ninja of the Deep Hours deals combat damage to a player, you may draw a card. mana={3}{U} type=Creature subtype=Human Ninja power=2 toughness=2 [/card] [card] name=Ninth Bridge Patrol auto=@movedTo(other creature|nonbattlezone) from(mybattlefield):counter(1/1) text=Whenever another creature you control leaves the battlefield, put a +1/+1 counter on Ninth Bridge Patrol. mana={1}{W} type=Creature subtype=Dwarf Soldier power=1 toughness=1 [/card] [card] name=Nip Gwyllion abilities=lifelink text=Lifelink (Damage dealt by this creature also causes you to gain that much life.) mana={WB} type=Creature subtype=Hag power=1 toughness=1 [/card] [card] name=Nirkana Assassin auto=@lifeof(player) from(*[-lifefaker]|*):deathtouch ueot text=Whenever you gain life, Nirkana Assassin gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.) mana={2}{B} type=Creature subtype=Vampire Assassin Ally power=2 toughness=3 [/card] [card] name=Nirkana Cutthroat auto={2}{B}:counter(0/0,1,Level) asSorcery auto=this(counter{0/0.1.Level}) 1/1 auto=this(counter{0/0.1.Level}) deathtouch auto=this(counter{0/0.3.Level}) first strike auto=this(counter{0/0.3.Level}) 1/1 text=Level up {2}{B} ({2}{B}: Put a Level counter on this. Level up only as a sorcery.) -- [Level 1-2]: Deathtouch (4/3) -- [Level 3+]: First strike, deathtouch (5/4) mana={2}{B} type=Creature subtype=Vampire Warrior auto=maxlevel:3 power=3 toughness=2 [/card] [card] name=Nirkana Revenant auto=lord(swamp|mybattlefield) transforms((,newability[produceextra:{B}])) auto={B}:1/1 text=Whenever you tap a Swamp for mana, add {B} to your mana pool (in addition to the mana the land produces). -- {B}:Nirkana Revenant gets +1/+1 until end of turn. type=Creature subtype=Vampire Shade power=4 toughness=4 mana={4}{B}{B} [/card] [card] name=Nissa's Chosen auto=@movedTo(graveyard) from(this|battlefield):all(trigger[from]) bottomoflibrary text=If Nissa's Chosen would die, put it on the bottom of its owner's library instead. mana={G}{G} type=Creature subtype=Elf Warrior power=2 toughness=3 [/card] [card] name=Nissa's Expedition aicode=activate moveTo(myBattlefield) and!(tap(noevent))! target(land[basic]|myLibrary) auto=name(search card) reveal:plibrarycount optionone name(choose card) target(land[basic]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield) and!(tap(noevent))!)! afterrevealedend revealend text=Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) -- Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle your library. other={convoke} name(Convoke) mana={4}{G} type=Sorcery [/card] [card] name=Nissa's Pilgrimage aicode=activate transforms((,newability[if type(*[instant;sorcery]|mygraveyard)~lessthan~2 then moveTo(myBattlefield) and!(tap(noevent))! target(forest[basic]|myLibrary)],newability[if type(*[instant;sorcery]|mygraveyard)~morethan~1 then moveTo(myBattlefield) and!(tap(noevent))! target(forest[basic]|myLibrary)])) ueot auto=if type(*[instant;sorcery]|mygraveyard)~morethan~1 then name(search card) reveal:plibrarycount optionone name(choose card) target(forest[basic]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield) and!(tap(noevent))!)! afterrevealedend revealend auto=if type(*[instant;sorcery]|mygraveyard)~lessthan~2 then name(search card) reveal:plibrarycount optionone name(choose card) target(forest[basic]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield) and!(tap(noevent))!)! afterrevealedend revealend text=Search your library for up to two basic Forest cards, reveal those cards, and put one onto the battlefield tapped and the rest into your hand. Then shuffle your library. -- Spell mastery -- If there are two or more instant and/or sorcery cards in your graveyard, search your library for up to three basic Forest cards instead of two. mana={2}{G} type=Sorcery [/card] [card] name=Nissa's Renewal aicode=activate moveTo(myBattlefield) and!(tap(noevent))! target(land[basic]|myLibrary) auto=name(search card) reveal:plibrarycount optionone name(choose card) target(land[basic]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield) and!(tap(noevent))!)! afterrevealedend revealend auto=life:7 controller text=Search your library for up to three basic land cards, put them onto the battlefield tapped, then shuffle your library. You gain 7 life. mana={5}{G} type=Sorcery [/card] [card] name=Nissa's Revelation aicode=activate transforms((,newability[target(creature[zpos<=5]|mylibrary) transforms((,newability[moveTo(myreveal) and!( placefromthetop(1) )!],newability[draw:power controller],newability[life:toughness controller])) oneshot])) oneshot auto=scry:5 scrycore delayed draw:revealedp && life:revealedt scrycoreend scryend text=Scry 5, then reveal the top card of your library. If it's a creature card, you draw cards equal to its power and you gain life equal to its toughness. mana={5}{G}{G} type=Sorcery [/card] [card] name=Niveous Wisps target=creature auto=transforms((,white)) ueot auto=tap auto=draw:1 controller text=Target creature becomes white until end of turn. Tap that creature. -- Draw a card. mana={W} type=Instant [/card] [card] name=Nivix Barrier abilities=flash,defender auto=target(creature[attacking]) -4/-0 ueot text=Flash (You may cast this spell any time you could cast an instant.) -- Defender (This creature can't attack.) -- When Nivix Barrier enters the battlefield, target attacking creature gets -4/-0 until end of turn. mana={3}{U} type=Creature subtype=Illusion Wall power=0 toughness=4 [/card] [card] name=Nivix Cyclops abilities=defender auto=@movedTo(instant|mystack):all(this) transforms((,newability[3/0 ueot],newability[canattack ueot])) forever auto=@movedTo(sorcery|mystack):all(this) transforms((,newability[3/0 ueot],newability[canattack ueot])) forever text=Defender. -- Whenever you cast an instant or sorcery spell, Nivix Cyclops gets +3/+0 until end of turn and can attack this turn as though it didn't have defender. mana={1}{U}{R} type=Creature subtype=Cyclops power=1 toughness=4 [/card] [card] name=Nivix Guildmage auto={1}{U}{R}:_LOOT_ auto=@movedto(*[instant;sorcery]|mystack):all(trigger[to]<1>) transforms((,newability[pay[[{2}{U}{R}]] name(copy spell) activate name(copy spell) castcard(copied noevent)])) forever text={1}{U}{R}: Draw a card, then discard a card. -- {2}{U}{R}: Copy target instant or sorcery spell you control. You may choose new targets for the copy. mana={U}{R} type=Creature subtype=Human Wizard power=2 toughness=2 [/card] [card] name=Nivmagus Elemental auto={e(*[instant;sorcery]|mystack}:counter(1/1,2) text=Exile an instant or sorcery spell you control: Put two +1/+1 counters on Nivmagus Elemental. (That spell won't resolve.) other={convoke} name(Convoke) mana={UR} type=Creature subtype=Elemental power=1 toughness=2 [/card] [card] name=Niv-Mizzet, Dracogenius auto=@damaged(player) from(this):may draw:1 controller auto={U}{R}:damage:1 target(creature,player) abilities=flying text=Flying -- Whenever Niv-Mizzet, Dracogenius deals damage to a player, you may draw a card. -- {U}{R}: Niv-Mizzet, Dracogenius deals 1 damage to target creature or player. mana={2}{U}{U}{R}{R} type=Legendary Creature subtype=Dragon Wizard power=5 toughness=5 [/card] [card] name=Niv-Mizzet, the Firemind abilities=flying auto=@drawof(player):damage:1 target(creature,player) auto={T}:draw:1 text=Flying -- Whenever you draw a card, Niv-Mizzet, the Firemind deals 1 damage to target creature or player. -- {T}: Draw a card. mana={2}{U}{U}{R}{R} type=Legendary Creature subtype=Dragon Wizard power=4 toughness=4 [/card] [card] name=No Mercy auto=@damageof(player) from(creature):all(trigger[from]) destroy text=Whenever a creature deals damage to you, destroy it. mana={2}{B}{B} type=Enchantment [/card] [card] name=No Rest for the Wicked auto={S}:moveTo(myhand) all(creature[fresh]|mygraveyard) text=Sacrifice No Rest for the Wicked: Return to your hand all creature cards in your graveyard that were put there from the battlefield this turn. mana={1}{B} type=Enchantment [/card] [card] name=Nobilis of War abilities=flying auto=lord(creature[attacking]|myBattlefield) 2/0 text=Flying -- Attacking creatures you control get +2/+0. mana={RW}{RW}{RW}{RW}{RW} type=Creature subtype=Spirit Avatar power=3 toughness=4 [/card] [card] name=Noble Hierarch abilities=exalted auto={T}:Add{G} auto={T}:Add{W} auto={T}:Add{U} text=Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) -- {T}: Add {G}, {W}, or {U} to your mana pool. mana={G} type=Creature subtype=Human Druid power=0 toughness=1 [/card] [card] name=Noble Panther auto={1}:first strike text={1}: Noble Panther gains first strike until end of turn. mana={1}{G}{W} type=Creature subtype=Cat power=3 toughness=3 [/card] [card] name=Noble Purpose auto=lord(creature|myBattlefield) transforms((,newability[combatspiritlink])) text=Whenever a creature you control deals combat damage, you gain that much life. mana={3}{W}{W} type=Enchantment [/card] [card] name=Noble Quarry abilities=lure auto=bestow bstw auto=bestow teach(creature) +1/+1 auto=bestow teach(creature) lure bestow={5}{g} text=Bestow {5}{G} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) -- All creatures able to block Noble Quarry or enchanted creature do so. -- Enchanted creature gets +1/+1. mana={2}{G} type=Enchantment Creature subtype=Unicorn power=1 toughness=1 [/card] [card] name=Noble Stand auto=@combat(blocking) source(creature|mybattlefield):life:2 controller text=Whenever a creature you control blocks, you gain 2 life. mana={4}{W} type=Enchantment [/card] [card] name=Noble Steeds auto={1}{W}:first strike target(creature) text={1}{W}: Target creature gains first strike until end of turn. mana={2}{W} type=Enchantment [/card] [card] name=Noble Templar abilities=vigilance aicode=activate target(plains|mylibrary) moveto(myhand) autohand={2}{cycle}:name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>plains|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend text=Vigilance -- Plainscycling {2} ({2}, Discard this card: Search your library for a Plains card, reveal it, and put it into your hand. Then shuffle your library.) mana={5}{W} type=Creature subtype=Human Cleric Soldier power=3 toughness=6 [/card] [card] name=Noble Vestige auto=flying auto={T}:prevent:1 target(player) text=Flying -- {T}: Prevent the next 1 damage that would be dealt to target player this turn. mana={2}{W} type=Creature subtype=Spirit power=1 toughness=2 [/card] [card] name=Nocturnal Raid auto=all(creature[black]) 2/0 ueot text=Black creatures get +2/+0 until end of turn. mana={2}{B}{B} type=Instant [/card] [card] name=No-Dachi auto={3}:equip auto=teach(creature) 2/0 auto=teach(creature) first strike text=Equipped creature gets +2/+0 and has first strike. -- Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.) mana={2} type=Artifact subtype=Equipment [/card] [card] name=Noetic Scales auto=@each my upkeep restriction{type(*|myhand)~equalto~7}:moveTo(ownerhand) all(creature[power>=8]|mybattlefield) auto=@each my upkeep restriction{type(*|myhand)~equalto~6}:moveTo(ownerhand) all(creature[power>=7]|mybattlefield) auto=@each my upkeep restriction{type(*|myhand)~equalto~5}:moveTo(ownerhand) all(creature[power>=6]|mybattlefield) auto=@each my upkeep restriction{type(*|myhand)~equalto~4}:moveTo(ownerhand) all(creature[power>=5]|mybattlefield) auto=@each my upkeep restriction{type(*|myhand)~equalto~3}:moveTo(ownerhand) all(creature[power>=4]|mybattlefield) auto=@each my upkeep restriction{type(*|myhand)~equalto~2}:moveTo(ownerhand) all(creature[power>=3]|mybattlefield) auto=@each my upkeep restriction{type(*|myhand)~equalto~1}:moveTo(ownerhand) all(creature[power>=2]|mybattlefield) auto=@each my upkeep restriction{type(*|myhand)~lessthan~1}:moveTo(ownerhand) all(creature[power>=1]|mybattlefield) auto=@each opponent upkeep restriction{type(*|opponenthand)~equalto~7}:moveTo(ownerhand) all(creature[power>=8]|opponentbattlefield) auto=@each opponent upkeep restriction{type(*|opponenthand)~equalto~6}:moveTo(ownerhand) all(creature[power>=7]|opponentbattlefield) auto=@each opponent upkeep restriction{type(*|opponenthand)~equalto~5}:moveTo(ownerhand) all(creature[power>=6]|opponentbattlefield) auto=@each opponent upkeep restriction{type(*|opponenthand)~equalto~4}:moveTo(ownerhand) all(creature[power>=5]|opponentbattlefield) auto=@each opponent upkeep restriction{type(*|opponenthand)~equalto~3}:moveTo(ownerhand) all(creature[power>=4]|opponentbattlefield) auto=@each opponent upkeep restriction{type(*|opponenthand)~equalto~2}:moveTo(ownerhand) all(creature[power>=3]|opponentbattlefield) auto=@each opponent upkeep restriction{type(*|opponenthand)~equalto~1}:moveTo(ownerhand) all(creature[power>=2]|opponentbattlefield) auto=@each opponent upkeep restriction{type(*|opponenthand)~lessthan~1}:moveTo(ownerhand) all(creature[power>=1]|opponentbattlefield) text=At the beginning of each player's upkeep, return to its owner's hand each creature that player controls with power greater than the number of cards in his or her hand. mana={4} type=Artifact [/card] [card] name=Noggin Whack other={1}{b} name(Prowl) otherrestriction=prowl auto=Reveal:3 revealzone(opponenthand) optionone choice name(choose Discards) target(<2>*|reveal) transforms((,newability[moveto(ownerhand) and!(reject)!])) oneshot optiononeend optiontwo name(Put Back) target(*|reveal) transforms((,newability[all(*|reveal) moveto(ownerhand)])) oneshot optiontwoend revealend text=Prowl {1}{B} (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.) -- Target player reveals three cards from his or her hand. You choose two of them. That player discards those cards. mana={2}{B}{B} type=Tribal Sorcery subtype=Rogue [/card] [card] name=Noggle Bandit auto=cantbeblockedby(creature[-defender]) text=Noggle Bandit can't be blocked except by creatures with defender. mana={1}{UR}{UR} type=Creature subtype=Noggle Rogue power=2 toughness=2 [/card] [card] name=Noggle Bridgebreaker auto=moveTo(ownerhand) notatarget(land|myBattlefield) text=When Noggle Bridgebreaker enters the battlefield, return a land you control to its owner's hand. mana={2}{UR}{UR} type=Creature subtype=Noggle Rogue power=4 toughness=3 [/card] [card] name=Noggle Ransacker auto=draw:2 controller auto=draw:2 opponent auto=discard:1 controller auto=discard:1 opponent text=When Noggle Ransacker enters the battlefield, each player draws two cards, then discards a card at random. mana={2}{UR} type=Creature subtype=Noggle Rogue power=2 toughness=1 [/card] [card] name=Nomad Decoy auto={W}{T}:tap target(creature) auto=aslongas(*|mygraveyard) {W}{W}{T}:target(<2>creature) tap >6 text={W}, {T}: Tap target creature. -- Threshold - {W}{W}, {T}: Tap two target creatures. Activate this ability only if seven or more cards are in your graveyard. mana={2}{W} type=Creature subtype=Human Nomad power=1 toughness=2 [/card] [card] name=Nomad Mythmaker auto={W}{T}:target(aura|mygraveyard) transforms((,newability[retarget target(creature|mybattlefield)])) forever text={W}, {T}: Put target Aura card in a graveyard onto the battlefield attached to a creature you control. (You control that Aura.) mana={2}{W} type=Creature subtype=Human Nomad Cleric power=2 toughness=2 [/card] [card] name=Nomad Outpost auto=tap(noevent) auto={T}:Add{R} auto={T}:Add{W} auto={T}:Add{B} text=Nomad Outpost enters the battlefield tapped. -- {T}: Add {R}, {W}, or {B} to your mana pool. type=Land [/card] [card] name=Nomad Stadium auto={T}:Add{W} and!( damage:1 controller )! auto=aslongas(*|mygraveyard) {W}{T}{S}:life:4 >6 text={T}: Add {W} to your mana pool. Nomad Stadium deals 1 damage to you. -- Threshold - {W}, {T}, Sacrifice Nomad Stadium: You gain 4 life. Activate this ability only if seven or more cards are in your graveyard. type=Land [/card] [card] name=Nomadic Elf auto={1}{G}:Add{W} auto={1}{G}:Add{U} auto={1}{G}:Add{B} auto={1}{G}:Add{R} auto={1}{G}:Add{G} text={1}{G}: Add one mana of any color to your mana pool. mana={1}{G} type=Creature subtype=Elf Nomad power=2 toughness=2 [/card] [card] name=Nomads' Assembly auto=token(Kor Soldier,Creature Kor Soldier,1/1,white)*type:creature:mybattlefield auto=_REBOUND_ text=Put a 1/1 white Kor Soldier creature token onto the battlefield for each creature you control. -- Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.) mana={4}{W}{W} type=Sorcery [/card] [card] name=Noose Constrictor abilities=reach auto={D(*|myhand)}:1/1 ueot text=Reach -- Discard a card: Noose Constrictor gets +1/+1 until end of turn. mana={1}{G} type=Creature subtype=Snake power=2 toughness=2 [/card] [card] name=Noosegraf Mob auto=counter(1/1,5) auto=@movedto(*|stack):this(counter{1/1.1}>0) transforms((,newability[counter(1/1.-1) all(this) ],newability[create(Zombie:Creature Zombie:2/2:black) controller])) forever text=Noosegraf Mob enters the battlefield with five +1/+1 counters on it. -- Whenever a player casts a spell, remove a +1/+1 counter from Noosegraf Mob. If you do, put a 2/2 black Zombie creature token onto the battlefield. mana={4}{B}{B} type=Creature subtype=Zombie power=0 toughness=0 [/card] [card] name=Norin the Wary auto=@movedTo(*|stack):transforms((,newability[moveto(exile)],newability[phaseactionmulti[endofturn] moveto(ownerbattlefield)])) auto=@combat(attacking) source(creature):transforms((,newability[moveto(exile)],newability[phaseactionmulti[endofturn] moveto(ownerbattlefield)])) text=When a player casts a spell or a creature attacks, exile Norin the Wary. Return it to the battlefield under its owner's control at the beginning of the next end step. mana={R} type=Legendary Creature subtype=Human Warrior power=2 toughness=1 [/card] [card] name=Northern Paladin auto={W}{W}{T}:destroy target(*[black]) text={W}{W}, {T}: Destroy target black permanent. mana={2}{W}{W} type=Creature subtype=Human Knight power=3 toughness=3 [/card] [card] name=Norwood Archers abilities=reach text=Reach (This creature can block creatures with flying.) mana={3}{G} type=Creature subtype=Elf Archer power=3 toughness=3 [/card] [card] name=Norwood Priestess auto={T}:moveTo(myBattlefield) target(creature[green]|myHand) restriction{during my turn,before attackers} text={T}: You may put a green creature card from your hand onto the battlefield. Activate this ability only during your turn, before attackers are declared. mana={2}{G}{G} type=Creature subtype=Elf Druid power=1 toughness=1 [/card] [card] name=Norwood Ranger mana={G} type=Creature subtype=Elf Scout Ranger power=1 toughness=2 [/card] [card] name=Norwood Riders abilities=oneblocker text=Norwood Riders can't be blocked by more than one creature. mana={3}{G} type=Creature subtype=Elf power=3 toughness=3 [/card] [card] name=Norwood Warrior auto=_BLOCKED_1/1 ueot text=Whenever Norwood Warrior becomes blocked, it gets +1/+1 until end of turn. mana={2}{G} type=Creature subtype=Elf Warrior power=2 toughness=2 [/card] [card] name=Not Forgotten target=*|graveyard auto=choice name(put on top) moveto(ownerlibrary) && _SPIRITTOKEN_ auto=choice bottomoflibrary && _SPIRITTOKEN_ text=Put target card from a graveyard on the top or bottom of its owner's library. Put a 1/1 white Spirit creature token with flying onto the battlefield. mana={1}{W} type=Sorcery [/card] [card] name=Notorious Assassin auto={2}{B}{T}{D(*|myhand)}:bury target(creature[-black]) text={2}{B}, {T}, Discard a card: Destroy target nonblack creature. It can't be regenerated. mana={3}{B} type=Creature subtype=Human Spellshaper Assassin power=2 toughness=2 [/card] [card] name=Notorious Throng auto=token(Faerie Rogue,Creature Faerie,1/1,flying black)*odcount auto=if paid(alternative) then turns:+1 controller other={5}{U} name(Prowl) otherrestriction=prowl text=Prowl {5}{U} (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.) -- Put X 1/1 black Faerie Rogue creature tokens with flying onto the battlefield, where X is the damage dealt to your opponents this turn. If Notorious Throng's prowl cost was paid, take an extra turn after this one. mana={3}{U} type=Tribal Sorcery subtype=Rogue [/card] [card] name=Nourish auto=life:6 controller text=You gain 6 life. mana={G}{G} type=Instant [/card] [card] name=Nourishing Shoal other={E(other *[green]|myhand)} name(Exile Green Card from Hand) auto=ifnot paid(alternative) then life:X auto=if paid(alternative) then life:storedmanacost text=You may exile a green card with mana value X from your hand rather than pay Nourishing Shoal's mana cost. -- You gain X life. mana={X}{G}{G} type=Instant subtype=Arcane [/card] [card] name=Nova Chaser abilities=trample auto=aslongas(other elemental|mybattlefield) choice notatarget(other elemental|mybattlefield) (blink)forsrc oneshot auto=choice sacrifice text=Trample -- Champion an Elemental (When this enters the battlefield, sacrifice it unless you exile another Elemental you control. When this leaves the battlefield, that card returns to the battlefield.) mana={3}{R} type=Creature subtype=Elemental Warrior power=10 toughness=2 [/card] [card] name=Nova Cleric auto={2}{W}{T}{S}:destroy all(enchantment) text={2}{W}, {T}, Sacrifice Nova Cleric: Destroy all enchantments. mana={W} type=Creature subtype=Human Cleric power=1 toughness=2 [/card] [card] name=Novablast Wurm auto=_ATTACKING_destroy all(other creature) text=Whenever Novablast Wurm attacks, destroy all other creatures. mana={3}{G}{G}{W}{W} type=Creature subtype=Wurm power=7 toughness=7 [/card] [card] name=Novijen Sages auto=counter(1/1,4) auto=@movedto(other creature|battlefield) restriction{compare(hascnt11)~morethan~0,compare(ishuman)~equalto~1}:may name(move 1/1 counter) all(trigger) counter(1/1) && counter(1/1.-1) all(this) auto=@movedto(other creature|mybattlefield) restriction{compare(hascnt11)~morethan~1,compare(ishuman)~equalto~0,compare(genrand2)~equalto~0}:may name(move 1/1 counter) all(trigger) counter(1/1) && counter(1/1.-1) all(this) auto=@movedto(other creature|mybattlefield) restriction{compare(hascnt11)~equalto~1,compare(ishuman)~equalto~0,compare(genrand4)~equalto~0}:may name(move 1/1 counter) all(trigger) counter(1/1) && counter(1/1.-1) all(this) auto={1}{C(1/1,-1),creature|mybattlefield}{C(1/1,-1),creature|mybattlefield}:draw:1 controller text=Graft 4 (This creature enters the battlefield with four +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.) -- {1}, Remove two +1/+1 counters from among creatures you control: Draw a card. mana={4}{U}{U} type=Creature subtype=Human Advisor Mutant power=0 toughness=0 [/card] [card] name=Novijen, Heart of Progress auto={T}:Add{1} auto={G}{U}{T}:counter(1/1) all(creature[fresh]|battlefield) text={T}: Add {1} to your mana pool. -- {G}{U}, {T}: Put a +1/+1 counter on each creature that entered the battlefield this turn. type=Land [/card] [card] name=Noxious Dragon abilities=flying auto=_DIES_may destroy target(creature[manacost<=3]) text=Flying -- When Noxious Dragon dies, you may destroy target creature with mana value 3 or less. mana={4}{B}{B} type=Creature subtype=Dragon power=4 toughness=4 [/card] [card] name=Noxious Field target=land|myBattlefield auto=teach(land) {T}:damage:1 all(creature,player) text=Enchant land -- Enchanted land has "{T}: This land deals 1 damage to each creature and each player." mana={1}{B}{B} type=Enchantment subtype=Aura [/card] [card] name=Noxious Gearhulk abilities=menace auto=may destroy target(other creature) and!(if cantargetcard(creature|nonbattlezone) then dynamicability)! text=Menace -- When Noxious Gearhulk enters the battlefield, you may destroy another target creature. If a creature is destroyed this way, you gain life equal to its toughness. mana={4}{B}{B} type=Artifact Creature subtype=Construct power=5 toughness=4 [/card] [card] name=Noxious Ghoul auto=all(creature[-zombie]) -1/-1 ueot auto=@movedTo(other creature[zombie]|battlefield):all(creature[-zombie]) -1/-1 ueot text=Whenever Noxious Ghoul or another Zombie enters the battlefield, all non-Zombie creatures get -1/-1 until end of turn. mana={3}{B}{B} type=Creature subtype=Zombie power=3 toughness=3 [/card] [card] name=Noxious Hatchling abilities=wither auto=@movedTo(*[black]|mystack):counter(-1/-1,-1) auto=@movedTo(*[green]|mystack):counter(-1/-1,-1) auto=counter(-1/-1,4) text=Noxious Hatchling enters the battlefield with four -1/-1 counters on it. -- Wither (This deals damage to creatures in the form of -1/-1 counters.) -- Whenever you cast a black spell, remove a -1/-1 counter from Noxious Hatchling. -- Whenever you cast a green spell, remove a -1/-1 counter from Noxious Hatchling. mana={3}{BG} type=Creature subtype=Elemental power=6 toughness=6 [/card] [card] name=Noxious Revival target=*|graveyard auto=moveTo(ownerlibrary) text=({p(G)} may be paid for with either {G} or 2 life.) -- Put target card from a graveyard on top of its owner's library. color=green mana={p(G)} type=Instant [/card] [card] name=Noxious Toad auto=@movedto(mygraveyard) from(this|mybattlefield):ability$!name(discard) target(*|myhand) reject!$ opponent text=When Noxious Toad dies, each opponent discards a card. mana={2}{B} type=Creature subtype=Frog power=1 toughness=1 [/card] [card] name=Noyan Dar, Roil Shaper auto=@movedto(*[instant;sorcery]|mystack):may target(land|mybattlefield) transforms((Elemental Creature,newability[counter(1/1.3)],newability[haste])) forever text=Whenever you cast an instant or sorcery spell, you may put three +1/+1 counters on target land you control. If you do, that land becomes a 0/0 Elemental creature with haste that's still a land. mana={3}{W}{U} type=Legendary Creature subtype=Merfolk Ally power=4 toughness=4 [/card] [card] name=Nucklavee auto=ability$!name(return red sorcery) may moveto(ownerhand) target(sorcery[red]|mygraveyard)!$ controller auto=ability$!name(return blue instant) may moveto(ownerhand) target(instant[blue]|mygraveyard)!$ controller text=When Nucklavee enters the battlefield, you may return target red sorcery card from your graveyard to your hand. -- When Nucklavee enters the battlefield, you may return target blue instant card from your graveyard to your hand. mana={4}{UR}{UR} type=Creature subtype=Beast power=4 toughness=4 [/card] [card] name=Nuisance Engine auto={2}{T}:token(Pest,artifact creature pest, 0/1, artifact) text={2}, {T}: Put a 0/1 colorless Pest artifact creature token onto the battlefield. mana={3} type=Artifact [/card] [card] name=Null Brooch auto={2}{T}:fizzle target(*[-creature]|stack) && reject all(*|myhand) text={2}, {T}, Discard your hand: Counter target noncreature spell. mana={4} type=Artifact [/card] [card] name=Null Caller auto={3}{b}{e(creature|mygraveyard)}:_ZOMBIETOKEN_ and!( tap(noevent) )! text={3}{B}, Exile a creature card from your graveyard: Put a 2/2 black Zombie creature token onto the battlefield tapped. mana={3}{B} type=Creature subtype=Vampire Shaman power=2 toughness=4 [/card] [card] name=Null Champion auto={3}:counter(0/0,1,Level) asSorcery auto=this(counter{0/0.1.Level}) 3/1 auto=this(counter{0/0.4.Level}) {B}:regenerate auto=this(counter{0/0.4.Level}) 3/1 text=Level up {3} ({3}: Put a Level counter on this. Level up only as a sorcery.) -- [Level 1-3]: (4/2) -- [Level 4+]: {B}: Regnerate Null Champion (7/3) mana={1}{B} type=Creature subtype=Zombie Warrior auto=maxlevel:4 power=1 toughness=1 [/card] [card] name=Null Rod auto=lord(artifact) noactivatedability text=Activated abilities of artifacts can't be activated. mana={2} type=Artifact [/card] [card] name=Nullify target=creature,aura|stack auto=fizzle text=Counter target creature or Aura spell. mana={U}{U} type=Instant [/card] [card] name=Nullmage Advocate auto={T}{H(*|opponentgraveyard)}{H(*|opponentgraveyard)}:destroy target(artifact,enchantment) text={T}: Return two target cards in an opponent's graveyard to his or her hand. Destroy target artifact or enchantment. mana={2}{G} type=Creature subtype=Insect Druid power=2 toughness=3 [/card] [card] name=Nullmage Shepherd auto={T(creature|myBattlefield)}{T(creature|myBattlefield)}{T(creature|myBattlefield)}{T(creature|myBattlefield)}:destroy target(artifact,enchantment) text=Tap four untapped creatures you control: Destroy target artifact or enchantment. mana={3}{G} type=Creature subtype=Elf Shaman power=2 toughness=4 [/card] [card] name=Nullstone Gargoyle abilities=flying auto=@movedto(*[-creature]|stack) restriction{thisturn(*[-creature]|stack)~equalto~0}:choice fizzle all(*[-creature]|stack) text=Flying -- Whenever the first noncreature spell of a turn is cast, counter that spell. mana={9} type=Artifact Creature subtype=Gargoyle power=4 toughness=5 [/card] [card] name=Nulltread Gargantuan auto=moveTo(ownerlibrary) notatarget(creature|myBattlefield) text=When Nulltread Gargantuan enters the battlefield, put a creature you control on top of its owner's library. mana={1}{G}{U} type=Creature subtype=Beast power=5 toughness=6 [/card] [card] name=Numai Outcast auto=bushido(2/2) auto={L:5}{B}:regenerate text=Bushido 2 (When this blocks or becomes blocked, it gets +2/+2 until end of turn.) -- {B}, Pay 5 life: Regenerate Numai Outcast. mana={3}{B} type=Creature subtype=Human Samurai power=1 toughness=1 [/card] [card] name=Numbing Dose target=artifact,creature auto=doesnotuntap auto=@each targetController upkeep:life:-1 targetController text=Enchant artifact or creature -- Enchanted permanent doesn't untap during its controller's untap step. -- At the beginning of the upkeep of enchanted permanent's controller, that player loses 1 life. mana={3}{U}{U} type=Enchantment subtype=Aura [/card] [card] name=Numot, the Devastator abilities=flying auto=@combatdamaged(player) from(this):pay({2}{R}) destroy target(land|battlefield) text=Flying -- Whenever Numot, the Devastator deals combat damage to a player, you may pay {2}{R}. If you do, destroy up to two target lands. mana={3}{R}{W}{U} type=Legendary Creature subtype=Dragon power=6 toughness=6 [/card] [card] name=Nurturer Initiate auto=@movedto(*[green]|stack):pay({1}) 1/1 target(creature) text=Whenever a player casts a green spell, you may pay {1}. If you do, target creature gets +1/+1 until end of turn. mana={G} type=Creature subtype=Elf Shaman power=1 toughness=1 [/card] [card] name=Nut Collector auto=@each my upkeep:may token(Squirrel,creature squirrel, 1/1,green) auto=aslongas(*|mygraveyard) lord(squirrel) 2/2 >6 text=At the beginning of your upkeep, you may put a 1/1 green Squirrel creature token onto the battlefield. -- Threshold - Squirrel creatures get +2/+2 as long as seven or more cards are in your graveyard. mana={5}{G} type=Creature subtype=Human Druid power=1 toughness=1 [/card] [card] name=Nykthos, Shrine to Nyx auto={T}:Add{1} auto={2}{T}:name(Green) thisforeach(variable{type:manaG}>0) add{G} auto={2}{T}:name(Red) thisforeach(variable{type:manaR}>0) add{R} auto={2}{T}:name(Blue) thisforeach(variable{type:manaU}>0) add{U} auto={2}{T}:name(Black) thisforeach(variable{type:manaB}>0) add{B} auto={2}{T}:name(White) thisforeach(variable{type:manaW}>0) add{W} text={T}: Add {1} to your mana pool. -- {2}, {T}: Choose a color. Add to your mana pool an amount of mana of that color equal to your devotion to that color. (Your devotion to a color is the number of mana symbols of that color in the mana costs of permanents you control.) type=Legendary Land [/card] [card] name=Nylea, God of the Hunt abilities=indestructible auto=lord(other creature|mybattlefield) trample auto={3}{G}:2/2 target(creature) ueot auto=this(variable{type:manag}<5) transforms((removetypes,newability[becomes(Legendary Enchantment God)])) auto=this(variable{type:manag}>4) transforms((Legendary Enchantment Creature)) text=Indestructible -- As long as your devotion to green is less than five, Nylea isn't a creature. (Each {G} in the mana costs of permanents you control counts toward your devotion to green.) -- Other creatures you control have trample. -- {3}{G}: Target creature gets +2/+2 until end of turn. mana={3}{G} type=Legendary Enchantment Creature subtype=God power=6 toughness=6 [/card] [card] name=Nylea's Disciple auto=life:type:manaG controller text=When Nylea's Disciple enters the battlefield, you gain life equal to your devotion to green. (Each {G} in the mana costs of permanents you control counts toward your devotion to green.) mana={2}{G}{G} type=Creature subtype=Centaur Archer power=3 toughness=3 [/card] [card] name=Nylea's Emissary abilities=trample auto=bestow bstw auto=bestow teach(creature) +3/+3 auto=bestow teach(creature) trample bestow={5}{g} text=Bestow {5}{G} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) -- Trample -- Enchanted creature gets +3/+3 and has trample. mana={3}{G} type=Enchantment Creature subtype=Cat power=3 toughness=3 [/card] [card] name=Nylea's Presence target=land auto=draw:1 controller auto=teach(land) transforms((plains forest mountain swamp island,newability[{t}:add{w}],newability[{t}:add{g}],newability[{t}:add{r}],newability[{t}:add{b}],newability[{t}:add{u}])) text=Enchant land -- When Nylea's Presence enters the battlefield, draw a card. -- Enchanted land is every basic land type in addition to its other types. mana={1}{G} type=Enchantment subtype=Aura [/card] [card] name=Nyx Infusion target=creature auto=teach(creature[enchantment]) 2/2 auto=teach(creature[-enchantment]) -2/-2 text=Enchant creature -- Enchanted creature gets +2/+2 as long as it's an enchantment. Otherwise, it gets -2/-2. mana={2}{B} type=Enchantment subtype=Aura [/card] [card] name=Nyx Weaver abilities=reach auto=@each myupkeep:deplete:2 controller auto={1}{B}{G}{E}:moveto(ownerhand) target(other *|mygraveyard) text=Reach -- At the beginning of your upkeep, put the top two cards of your library into your graveyard. -- {1}{B}{G}, Exile Nyx Weaver: Return target card from your graveyard to your hand. mana={1}{B}{G} type=Enchantment Creature subtype=Spider power=2 toughness=3 [/card] [card] name=Nyxathid auto=foreach(*|opponenthand) -1/-1 text=As Nyxathid enters the battlefield, choose an opponent. -- Nyxathid gets -1/-1 for each card in the chosen player's hand. mana={1}{B}{B} type=Creature subtype=Elemental power=7 toughness=7 [/card] [card] name=Nyxborn Eidolon auto=bestow bstw auto=bestow teach(creature) +2/+1 bestow={4}{b} text=Bestow {4}{B} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) -- Enchanted creature gets +2/+1. mana={1}{B} type=Enchantment Creature subtype=Spirit power=2 toughness=1 [/card] [card] name=Nyxborn Rollicker auto=bestow bstw auto=bestow teach(creature) +1/+1 bestow={1}{r} text=Bestow {1}{R} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) -- Enchanted creature gets +1/+1. mana={R} type=Enchantment Creature subtype=Satyr power=1 toughness=1 [/card] [card] name=Nyxborn Shieldmate auto=bestow bstw auto=bestow teach(creature) +1/+2 bestow={2}{w} text=Bestow {2}{W} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) -- Enchanted creature gets +1/+2. mana={W} type=Enchantment Creature subtype=Human Soldier power=1 toughness=2 [/card] [card] name=Nyxborn Triton auto=bestow bstw auto=bestow teach(creature) +2/+3 bestow={4}{u} text=Bestow {4}{U} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) -- Enchanted creature gets +2/+3. mana={2}{U} type=Enchantment Creature subtype=Merfolk power=2 toughness=3 [/card] [card] name=Nyxborn Wolf auto=bestow bstw auto=bestow teach(creature) +3/+1 bestow={4}{g} text=Bestow {4}{G} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) -- Enchanted creature gets +3/+1. mana={2}{G} type=Enchantment Creature subtype=Wolf power=3 toughness=1 [/card] [card] name=Nyx-Fleece Ram auto=@each my upkeep:life:1 controller text=At the beginning of your upkeep, you gain 1 life. mana={1}{W} type=Enchantment Creature subtype=Sheep power=0 toughness=5 [/card] [card] name=Oak Street Innkeeper auto=this(variable{opponentturn}>0) lord(creature[tapped]|mybattlefield) opponentshroud text=As long as it's not your turn, tapped creatures you control have hexproof. mana={2}{G} type=Creature subtype=Elf power=1 toughness=2 [/card] [card] name=Oakenform target=creature auto=3/3 text=Enchant creature -- Enchanted creature gets +3/+3. mana={2}{G} type=Enchantment subtype=Aura [/card] [card] name=Oakgnarl Warrior abilities=vigilance,trample text=Vigilance, trample mana={5}{G}{G} type=Creature subtype=Treefolk Warrior power=5 toughness=7 [/card] [card] name=Oakheart Dryads auto=1/1 target(creature) ueot auto=_CONSTELLATION_1/1 target(creature) ueot text=Constellation -- Whenever Oakheart Dryads or another enchantment enters the battlefield under your control, target creature gets +1/+1 until end of turn. mana={2}{G} type=Enchantment Creature subtype=Nymph Dryad power=2 toughness=3 [/card] [card] name=Oasis auto={T}:prevent:1 target(creature) text={T}: Prevent the next 1 damage that would be dealt to target creature this turn. type=Land [/card] [card] name=Oath of Ajani auto=counter(1/1) all(creature|mybattlefield) auto=lord(planeswalker|mycastingzone) altercost(colorless, -1) text=When Oath of Ajani enters the battlefield, put a +1/+1 counter on each creature you control. -- Planeswalker spells you cast cost {1} less to cast. mana={G}{W} type=Legendary Enchantment [/card] [card] name=Oath of Chandra auto=damage:3 target(creature|opponentbattlefield) auto=@each endofturn restriction{thisturn(planeswalker|mybattlefield)~morethan~0}:damage:2 opponent text=When Oath of Chandra enters the battlefield, it deals 3 damage to target creature an opponent controls. -- At the beginning of each end step, if a planeswalker entered the battlefield under your control this turn, Oath of Chandra deals 2 damage to each opponent. mana={1}{R} type=Legendary Enchantment [/card] [card] name=Oath of Ghouls auto=@each my upkeep:if type(creature|mygraveyard)~morethan~type(creature|opponentgraveyard) then target(creature|mygraveyard) moveTo(myhand) auto=@each opponent upkeep:if type(creature|opponentgraveyard)~morethan~type(creature|mygraveyard) then ability$!name(return creature from graveyard) target(creature|mygraveyard) moveTo(myhand)!$ opponent text=At the beginning of each player's upkeep, that player chooses target player whose graveyard has fewer creature cards in it than his or her graveyard does and is his or her opponent. The first player may return a creature card from his or her graveyard to his or her hand. mana={1}{B} type=Enchantment [/card] [card] name=Oath of Gideon auto=@movedto(planeswalker|myBattlefield):all(trigger[to]) counter(0/0,1,loyalty) auto=token(Kor Ally,Creature Kor Ally,1/1,white)*2 text=When Oath of Gideon enters the battlefield, put two 1/1 white Kor Ally creature tokens onto the battlefield. -- Each planeswalker you control enters the battlefield with an additional loyalty counter on it. mana={2}{W} type=Legendary Enchantment [/card] [card] name=Oath of Jace auto=ability$!draw:3 _ notatarget(<2>*|myhand) reject!$ controller aicode=activate transforms((,newability[all(*[zpos<=type:type:planeswalker:mybattlefield]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot auto=@each my upkeep:name(Scry cards) scry:type:type:planeswalker:mybattlefield scrycore delayed dontshow donothing scrycoreend scryend text=When Oath of Jace enters the battlefield, draw three cards, then discard two cards. -- At the beginning of your upkeep, scry X, where X is the number of planeswalkers you control. mana={2}{U} type=Legendary Enchantment [/card] [card] name=Oath of Lieges auto=@each my upkeep:if type(land|mybattlefield)~lessthan~type(land|opponentbattlefield) then target(land[basic]|mylibrary) moveTo(mybattlefield) auto=@each opponent upkeep:if type(land|opponentbattlefield)~lessthan~type(land|mybattlefield) then ability$!name(fetch basic land) target(land[basic]|mylibrary) moveTo(mybattlefield)!$ opponent text=At the beginning of each player's upkeep, that player chooses target player who controls more lands than he or she does and is his or her opponent. The first player may search his or her library for a basic land card, put that card onto the battlefield, then shuffle his or her library. mana={1}{W} type=Enchantment [/card] [card] name=Oath of Liliana auto=ability$!name(sacrifice) notatarget(creature|mybattlefield) sacrifice !$ opponent auto=@each endofturn:if type(planeswalker[fresh]|mybattlefield)~morethan~0 then create(Zombie:Creature Zombie:2/2:black) text=When Oath of Liliana enters the battlefield, each opponent sacrifices a creature. -- At the beginning of each end step, if a planeswalker entered the battlefield under your control this turn, put a 2/2 black Zombie creature token onto the battlefield. mana={2}{B} type=Legendary Enchantment [/card] [card] name=Oath of Mages auto=@each my upkeep:if compare(lifetotal)~lessthan~compare(opponentlifetotal) then may damage:1 opponent auto=@each opponent upkeep:if compare(lifetotal)~morethan~compare(opponentlifetotal) then damage:1 controller text=At the beginning of each player's upkeep, that player chooses target player who has more life than he or she does and is his or her opponent. The first player may have Oath of Mages deal 1 damage to the second player. mana={1}{R} type=Enchantment [/card] [card] name=Oath of Nissa aicode=activate target(*[creature;land;planeswalker;zpos<=3]|mylibrary) moveto(myhand) auto=name(look) reveal:3 optionone name(Get a card) target(<1>*[creature;land;planeswalker]|reveal) moveto(myhand) optiononeend optiontwo name(put on bottom) target(<3>*|reveal) bottomoflibrary optiontwoend revealend auto=lord(planeswalker|mycastingzone) anytypeofmana text=When Oath of Nissa enters the battlefield, look at the top three cards of your library. You may reveal a creature, land, or planeswalker card from among them and put it into your hand. Put the rest on the bottom of your library in any order. -- You may spend mana as though it were mana of any color to cast planeswalker spells. mana={G} type=Legendary Enchantment [/card] [card] name=Oath of the Ancient Wood auto=may counter(1/1) target(creature) restriction{type(creature|battlefield)~morethan~0} auto=@movedTo(enchantment|myBattlefield) restriction{type(creature|battlefield)~morethan~0}:may counter(1/1) target(creature) text=Whenever Oath of the Ancient Wood or another enchantment enters the battlefield under your control, you may put a +1/+1 counter on target creature. mana={2}{G} type=Enchantment [/card] [card] name=Oathsworn Giant abilities=vigilance auto=lord(other creature|myBattlefield) 0/2 auto=lord(other creature|myBattlefield) vigilance text=Vigilance -- Other creatures you control get +0/+2 and have vigilance. mana={4}{W}{W} type=Creature subtype=Giant Soldier power=3 toughness=4 [/card] [card] name=Ob Nixilis, the Fallen auto=_LANDFALL_may life:-3 target(player) && counter(1/1,3) all(this) text=Landfall - Whenever a land enters the battlefield under your control, you may have target player lose 3 life. If you do, put three +1/+1 counters on Ob Nixilis, the Fallen. mana={3}{B}{B} type=Legendary Creature subtype=Demon power=3 toughness=3 [/card] [card] name=Obelisk of Alara auto={1}{W}{T}:life:5 auto={1}{U}{T}:_LOOT_ auto={1}{B}{T}:-2/-2 target(creature) auto={1}{R}{T}:damage:3 target(player) auto={1}{G}{T}:4/4 target(creature) text={1}{W}, {T}: You gain 5 life. -- {1}{U}, {T}: Draw a card, then discard a card. -- {1}{B}, {T}: Target creature gets -2/-2 until end of turn. -- {1}{R}, {T}: Obelisk of Alara deals 3 damage to target player. -- {1}{G}, {T}: Target creature gets +4/+4 until end of turn. mana={6} type=Artifact [/card] [card] name=Obelisk of Bant auto={T}:Add{G} auto={T}:Add{W} auto={T}:Add{U} text={T}: Add {G}, {W}, or {U} to your mana pool. mana={3} type=Artifact [/card] [card] name=Obelisk of Esper auto={T}:Add{W} auto={T}:Add{U} auto={T}:Add{B} text={T}: Add {W}, {U}, or {B} to your mana pool. mana={3} type=Artifact [/card] [card] name=Obelisk of Grixis auto={T}:Add{U} auto={T}:Add{B} auto={T}:Add{R} text={T}: Add {U}, {B}, or {R} to your mana pool. mana={3} type=Artifact [/card] [card] name=Obelisk of Jund auto={T}:Add{B} auto={T}:Add{R} auto={T}:Add{G} text={T}: Add {B}, {R}, or {G} to your mana pool. mana={3} type=Artifact [/card] [card] name=Obelisk of Naya auto={T}:Add{R} auto={T}:Add{G} auto={T}:Add{W} text={T}: Add {R}, {G}, or {W} to your mana pool. mana={3} type=Artifact [/card] [card] name=Obelisk of Undoing auto={6}{T}:moveto(myhand) target(*|myBattlefield) text={6}, {T}: Return target permanent you own and control to your hand. mana={1} type=Artifact [/card] [card] name=Obelisk of Urd auto=chooseatype lord(creature[chosentype]|myBattlefield) +2/+2 chooseend text=Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) -- As Obelisk of Urd enters the battlefield, choose a creature type. -- Creatures you control of the chosen type get +2/+2. other={convoke} name(Convoke) mana={6} type=Artifact [/card] [card] name=Oblation target=*[-land] auto=moveTo(ownerlibrary) && shuffle auto=draw:2 targetcontroller text=The owner of target nonland permanent shuffles it into his or her library, then draws two cards. mana={2}{W} type=Instant [/card] [card] name=Obliterate abilities=nofizzle auto=bury all(artifact,creature,land) text=Obliterate can't be countered. -- Destroy all artifacts, creatures, and lands. They can't be regenerated. mana={6}{R}{R} type=Sorcery [/card] [card] name=Oblivion Crown target=creature abilities=flash auto=teach(creature) {D(*|myhand)}:1/1 text=Enchant creature -- Enchanted creature has "Discard a card: This creature gets +1/+1 until end of turn." mana={1}{B} type=Enchantment subtype=Aura [/card] [card] name=Oblivion Ring auto=(blink)forsrc target(other *[-land]) text=When Oblivion Ring enters the battlefield, exile another target nonland permanent. -- When Oblivion Ring leaves the battlefield, return the exiled card to the battlefield under its owner's control. mana={2}{W} type=Enchantment [/card] [card] name=Oblivion Sower autostack=target(opponent) Reveal:4 revealzone(targetedpersonslibrary) optionone choice name(Get lands) target(land|reveal) moveto(mybattlefield) optiononeend optiontwo choice name(put in Exile) all(*|reveal) moveto(ownerexile) optiontwoend revealend text=When you cast Oblivion Sower, target opponent exiles the top four cards of his or her library, then you may put any number of land cards that player owns from exile onto the battlefield under your control. mana={6} type=Creature subtype=Eldrazi power=5 toughness=8 [/card] [card] name=Oblivion Stone auto={4}{T}:counter(0/0,1,Fate) target(*) auto={5}{T}{S}:destroy all(*[-land;-counter{0/0.1.Fate}]) && all(*|battlefield) removeallcounters(0/0,1,Fate) text={4}, {T}: Put a fate counter on target permanent. -- {5}, {T}, Sacrifice Oblivion Stone: Destroy each nonland permanent without a fate counter on it, then remove all fate counters from all permanents. mana={3} type=Artifact [/card] [card] name=Oblivion Strike target=creature auto=exile text=Devoid (This card has no color.) -- Exile target creature. mana={3}{B} abilities=devoid type=Sorcery [/card] [card] name=Oboro Breezecaller abilities=flying auto={H(land|mybattlefield)}{2}:untap target(land) text=Flying -- {2}, Return a land you control to its owner's hand: Untap target land. mana={1}{U} type=Creature subtype=Moonfolk Wizard power=1 toughness=1 [/card] [card] name=Oboro Envoy abilities=flying auto={H(land|mybattlefield)}{2}:foreach(*|myhand) -1/0 target(creature) text=Flying -- {2}, Return a land you control to its owner's hand: Target creature gets -X/-0 until end of turn, where X is the number of cards in your hand. mana={3}{U} type=Creature subtype=Moonfolk Wizard power=1 toughness=3 [/card] [card] name=Oboro, Palace in the Clouds auto={T}:Add{U} auto={1}:moveto(ownerhand) text={T}: Add {U} to your mana pool. -- {1}: Return Oboro, Palace in the Clouds to its owner's hand. type=Legendary Land [/card] [card] name=Observant Alseid abilities=vigilance auto=bestow bstw auto=bestow teach(creature) +2/+2 auto=bestow teach(creature) vigilance bestow={4}{w} text=Bestow {4}{W} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) -- Vigilance -- Enchanted creature gets +2/+2 and has vigilance. mana={2}{W} type=Enchantment Creature subtype=Nymph power=2 toughness=2 [/card] [card] name=Obsessive Search abilities=madness autoexile=restriction{discarded} pay({U}) name(pay U to cast) activate name(pay U to cast) castcard(normal)?name(put in graveyard) moveto(ownergraveyard) auto=draw:1 controller text=Draw a card. -- Madness {U} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.) mana={U} type=Instant [/card] [card] name=Obsessive Skinner auto=counter(1/1) target(creature) auto=@each opponent upkeep restriction{delirium}:counter(1/1) target(creature) text=When Obsessive Skinner enters the battlefield, put a +1/+1 counter on target creature. -- Delirium At the beginning of each opponent's upkeep, if there are four or more card types among cards in your graveyard, put a +1/+1 counter on target creature. mana={1}{G} type=Creature subtype=Human Rogue power=1 toughness=1 [/card] [card] name=Obsianus Golem mana={6} type=Artifact Creature subtype=Golem power=4 toughness=6 [/card] [card] name=Obsidian Acolyte abilities=protection from black auto={W}:protection from black target(creature) text=Protection from black -- {W}: Target creature gains protection from black until end of turn. mana={1}{W} type=Creature subtype=Human Cleric power=1 toughness=1 [/card] [card] name=Obsidian Battle-Axe auto={3}:equip auto=2/1 auto=haste auto=@movedto(creature[warrior]|battlefield):may all(trigger[to]) rehook text=Equipped creature gets +2/+1 and has haste. -- Whenever a Warrior creature enters the battlefield, you may attach Obsidian Battle-Axe to it. -- Equip {3} mana={3} type=Tribal Artifact subtype=Warrior Equipment [/card] [card] name=Obsidian Fireheart auto={1}{R}{R}:target(land[-counter{0/0.1.Blaze}]) transforms((,newability[counter(0/0.1.Blaze)],newability[@each my upkeep:this(counter{0/0.1.Blaze}) damage:1 controller])) forever text={1}{R}{R}: Put a blaze counter on target land without a blaze counter on it. For as long as that land has a blaze counter on it, it has "At the beginning of your upkeep, this land deals 1 damage to you." (The land continues to burn after Obsidian Fireheart has left the battlefield.) mana={1}{R}{R}{R} type=Creature subtype=Elemental power=4 toughness=4 [/card] [card] name=Obsidian Giant mana={4}{R} type=Creature subtype=Giant power=4 toughness=4 [/card] [card] name=Obstinate Baloth abilities=discardtoplaybyopponent auto=life:4 controller text=When Obstinate Baloth enters the battlefield, you gain 4 life. -- If a spell or ability an opponent controls causes you to discard Obstinate Baloth, put it onto the battlefield instead of putting it into your graveyard. mana={2}{G}{G} type=Creature subtype=Beast power=4 toughness=4 [/card] [card] name=Obstinate Familiar auto=replacedraw ability$!name(skip or draw) choice name(Skip Draw) donothing ueot _ choice draw:1 noreplace!$ controller text=If you would draw a card, you may skip that draw instead. mana={R} type=Creature subtype=Lizard power=1 toughness=1 [/card] [card] name=Obzedat, Ghost Council auto=ability$!choice life:-2 target(opponent) && life:2 controller!$ controller auto=@each my end:may name(exile) all(this) transforms((,newability[moveto(exile)],newability[phaseactionmulti[my upkeep once checkex] moveto(ownerbattlefield) && all(this) haste])) text=When Obzedat, Ghost Council enters the battlefield, target opponent loses 2 life and you gain 2 life. -- At the beginning of your end step, you may exile Obzedat. If you do, return it to the battlefield under its owner's control at the beginning of your next upkeep. It gains haste. mana={1}{W}{W}{B}{B} type=Legendary Creature subtype=Spirit Advisor power=5 toughness=5 [/card] [card] name=Obzedat's Aid target=*[-instant;-sorcery]|myGraveyard auto=moveTo(myBattlefield) text=Return target permanent card from your graveyard to the battlefield. mana={3}{B}{W} type=Sorcery [/card] [card] name=Ocular Halo target=creature auto=teach(creature) {T}:draw:1 auto=teach(creature) {W}:vigilance text=Enchant creature -- Enchanted creature has "{T}: Draw a card." -- {W}: Enchanted creature gains vigilance until end of turn. mana={3}{U} type=Enchantment subtype=Aura [/card] [card] name=Oculus auto=_DIES_may draw:1 controller text=When Oculus dies, you may draw a card. mana={1}{U} type=Creature subtype=Phyrexian Homunculus power=1 toughness=1 [/card] [card] name=Odious Trow auto={1}{BG}:regenerate text={1}{(b/g)}: Regenerate Odious Trow. mana={BG} type=Creature subtype=Troll power=1 toughness=1 [/card] [card] name=Odric, Lunarch Marshal auto=@each combatbegins restriction{type(*[menace]|mybattlefield)~morethan~0}:all(creature|mybattlefield) menace ueot auto=@each combatbegins restriction{type(*[first strike]|mybattlefield)~morethan~0}:all(creature|mybattlefield) first strike ueot auto=@each combatbegins restriction{type(*[flying]|mybattlefield)~morethan~0}:all(creature|mybattlefield) flying ueot auto=@each combatbegins restriction{type(*[deathtouch]|mybattlefield)~morethan~0}:all(creature|mybattlefield) deathtouch ueot auto=@each combatbegins restriction{type(*[double strike]|mybattlefield)~morethan~0}:all(creature|mybattlefield) double strike ueot auto=@each combatbegins restriction{type(*[haste]|mybattlefield)~morethan~0}:all(creature|mybattlefield) haste ueot auto=@each combatbegins restriction{type(*[opponentshroud]|mybattlefield)~morethan~0}:all(creature|mybattlefield) opponentshroud ueot auto=@each combatbegins restriction{type(*[indestructible]|mybattlefield)~morethan~0}:all(creature|mybattlefield) indestructible ueot auto=@each combatbegins restriction{type(*[lifelink]|mybattlefield)~morethan~0}:all(creature|mybattlefield) lifelink ueot auto=@each combatbegins restriction{type(*[reach]|mybattlefield)~morethan~0}:all(creature|mybattlefield) reach ueot auto=@each combatbegins restriction{type(*[trample]|mybattlefield)~morethan~0}:all(creature|mybattlefield) trample ueot auto=@each combatbegins restriction{type(*[vigilance]|mybattlefield)~morethan~0}:all(creature|mybattlefield) vigilance ueot text=at the beginning of each combat, creatures you control gain first strike until end of turn if you control a creature with first strike, the same is true for lying, deathtouch, double strike, haste, hexproof, indestructible, lifelink, reach, trample, and vigilance mana={3}{W} type=Legendary Creature subtype=Human Soldier power=3 toughness=3 [/card] [card] name=Odunos River Trawler auto=moveto(myhand) target(creature[enchantment]|mygraveyard) auto=aslongas(creature[enchantment]|mygraveyard) {W}{S}:moveto(myhand) target(other creature[enchantment]|mygraveyard) text=When Odunos River Trawler enters the battlefield, return target enchantment creature card from your graveyard to your hand. -- {W}, Sacrifice Odunos River Trawler: Return target enchantment creature card from your graveyard to your hand. mana={2}{B} type=Creature subtype=Zombie power=2 toughness=2 [/card] [card] name=Odylic Wraith abilities=swampwalk auto=@damagefoeof(player) from(this):ability$!name(discard) target(*|myhand) reject!$ opponent auto=@damageof(player) from(this):ability$!name(discard) target(*|myhand) reject!$ controller text=Swampwalk -- Whenever Odylic Wraith deals damage to a player, that player discards a card. mana={3}{B} type=Creature subtype=Wraith power=2 toughness=2 [/card] [card] name=Off Balance target=creature auto=cantattack auto=cantpwattack auto=cantblock text=Target creature can't attack or block this turn. mana={W} type=Instant [/card] [card] name=Offalsnout abilities=flash other={B} name(Evoke) auto=@movedTo(this|nonbattlezone) from(battlefield):moveTo(exile) target(other *|graveyard) auto=alternative sacrifice text=Flash -- When Offalsnout leaves the battlefield, exile target card from a graveyard. -- Evoke {B} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.) mana={2}{B} type=Creature subtype=Elemental power=2 toughness=2 [/card] [card] name=Offering to Asha target=*|stack auto=transforms((,newability[pay[[{4}]] name(pay 4 mana) donothing?fizzle])) forever auto=life:4 controller text=Counter target spell unless its controller pays {4}. You gain 4 life. mana={2}{W}{U} type=Instant [/card] [card] name=Ogre Arsonist auto=destroy target(land) text=When Ogre Arsonist enters the battlefield, destroy target land. mana={4}{R} type=Creature subtype=Ogre power=3 toughness=3 [/card] [card] name=Ogre Battledriver auto=@movedto(creature|myBattlefield):all(trigger) 2/0 ueot auto=@movedto(creature|myBattlefield):all(trigger) haste ueot text=Whenever another creature enters the battlefield under your control, that creature gets +2/+0 and gains haste until end of turn. mana={2}{R}{R} type=Creature subtype=Ogre Warrior power=3 toughness=3 [/card] [card] name=Ogre Berserker abilities=haste text=Haste mana={4}{R} type=Creature subtype=Ogre Berserker power=4 toughness=2 [/card] [card] name=Ogre Gatecrasher auto=destroy target(creature[defender]) text=When Ogre Gatecrasher enters the battlefield, destroy target creature with defender. mana={3}{R} type=Creature subtype=Ogre Rogue power=3 toughness=3 [/card] [card] name=Ogre Jailbreaker auto=aslongas(land[gate]|mybattlefield) canattack >0 abilities=defender text=Defender -- Ogre Jailbreaker can attack as though it didn't have defender as long as you control a Gate. mana={3}{B} type=Creature subtype=Ogre Rogue power=4 toughness=4 [/card] [card] name=Ogre Leadfoot auto=@combat(blocked) source(this) from(creature[artifact]):all(trigger[from]) destroy text=Whenever Ogre Leadfoot becomes blocked by an artifact creature, destroy that creature. mana={4}{R} type=Creature subtype=Ogre power=3 toughness=3 [/card] [card] name=Ogre Menial abilities=infect auto={R}:1/0 text=Infect -- {R}: Ogre Menial gets +1/+0 until end of turn. mana={3}{R} type=Creature subtype=Phyrexian Ogre power=0 toughness=4 [/card] [card] name=Ogre Recluse auto=@movedto(*|stack):tap text=Whenever a player casts a spell, tap Ogre Recluse. mana={3}{R} type=Creature subtype=Ogre Warrior power=5 toughness=4 [/card] [card] name=Ogre Resister mana={2}{R}{R} type=Creature subtype=Ogre power=4 toughness=3 [/card] [card] name=Ogre Savant auto=if spent({U}) then moveTo(ownerhand) target(creature) text=When Ogre Savant enters the battlefield, if {U} was spent to cast Ogre Savant, return target creature to its owner's hand. mana={4}{R} type=Creature subtype=Ogre Wizard power=3 toughness=2 [/card] [card] name=Ogre Sentry abilities=defender text=Defender mana={1}{R} type=Creature subtype=Ogre Warrior power=3 toughness=3 [/card] [card] name=Ogre Shaman auto={2}{D}:damage:2 target(creature,player) text={2}, Discard a card at random: Ogre Shaman deals 2 damage to target creature or player. mana={3}{R}{R} type=Creature subtype=Ogre Shaman power=3 toughness=3 [/card] [card] name=Ogre Slumlord auto=@movedto(other creature[-token]|graveyard) from(battlefield):may token(Rat,Creature Rat,1/1,black) auto=lord(Rat|mybattlefield) deathtouch text=Whenever another nontoken creature dies, you may put a 1/1 black Rat creature token onto the battlefield. -- Rats you control have deathtouch. mana={3}{B}{B} type=Creature subtype=Ogre Rogue power=3 toughness=3 [/card] [card] name=Ogre Taskmaster abilities=cantblock text=Ogre Taskmaster can't block. mana={3}{R} type=Creature subtype=Ogre power=4 toughness=3 [/card] [card] name=Ogre Token power=3 toughness=3 type=Creature subtype=Ogre color=red [/card] [card] name=Ogre Warrior mana={3}{R} type=Creature subtype=Ogre Warrior power=3 toughness=3 [/card] [card] name=Ogre's Cleaver auto={5}:equip auto=teach(creature) 5/0 text=Equipped creature gets +5/+0. -- Equip {5} mana={2} type=Artifact subtype=Equipment [/card] [card] name=Ohran Viper auto=@combatdamaged(creature) from(this):all(trigger[to]) phaseaction[combatends once] destroy auto=@combatdamaged(player) from(this):may draw:1 controller text=Whenever Ohran Viper deals combat damage to a creature, destroy that creature at end of combat. -- Whenever Ohran Viper deals combat damage to a player, you may draw a card. mana={1}{G}{G} type=Snow Creature subtype=Snake power=1 toughness=3 [/card] [card] name=Ohran Yeti auto={2}{i}:first strike target(creature[snow]) text={2}{S}i}: Target snow creature gains first strike until end of turn. ({S}i} can be paid with one mana from a snow permanent.) mana={3}{R} type=Snow Creature subtype=Yeti power=3 toughness=3 [/card] [card] name=Ojutai Exemplars auto=@movedto(*[-creature]|mystack):choice name(Tap target creature) tap target(creature|battlefield) auto=@movedto(*[-creature]|mystack):choice name(First Strike and Lifelink) transforms((,newability[first strike ueot],newability[lifelink ueot])) ueot auto=@movedto(*[-creature]|mystack):choice name(Exile and returned tapped) moveto(exile) and!( transforms((,newability[moveto(ownerbattlefield) and!(tap(noevent))!])) forever)! text=Whenever you cast a noncreature spell, choose one -- -- -- Tap target creature. -- -- Ojutai Exemplars gains first strike and lifelink until end of turn. -- -- Exile Ojutai Exemplars, then return it to the battlefield tapped under its owner's control. mana={2}{W}{W} type=Creature subtype=Human Monk power=4 toughness=4 [/card] [card] name=Ojutai Interceptor abilities=flying facedown={3} autofacedown={3}{U}:morph autofaceup=counter(1/1) text=Flying -- Megamorph {3}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) mana={3}{U} type=Creature subtype=Bird Soldier power=3 toughness=1 [/card] [card] name=Ojutai Monument auto={T}:add{W} auto={T}:add{U} auto={4}{W}{U}:becomes(Artifact Creature Dragon,4/4,flying,white,blue) ueot text={T}: Add {W} or {U} to your mana pool. -- {4}{W}{U}: Ojutai Monument becomes a 4/4 white and blue Dragon artifact creature with flying until end of turn. mana={3} type=Artifact [/card] [card] name=Ojutai, Soul of Winter abilities=flying,vigilance auto=@combat(attacking) source(dragon|mybattlefield):name(tap & Freeze) target(*[-land]|opponentbattlefield) transforms((,newability[tap],newability[frozen])) uynt text=Flying, vigilance. -- Whenever a Dragon you control attacks, Tap target nonland permanent your opponents control. It doesn't untap during its controller's next untap step. mana={5}{W}{U} type=Legendary Creature subtype=Dragon power=5 toughness=6 [/card] [card] name=Ojutai's Breath target=creature auto=freeze auto=_REBOUND_ text=Tap target creature. It doesn't untap during its controller's next untap step. -- Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.) mana={2}{U} type=Instant [/card] [card] name=Ojutai's Summons auto=token(Djinn Monk,Creature Djinn Monk,2/2,flying,blue) auto=_REBOUND_ text=Put a 2/2 blue Djinn Monk creature token with flying onto the battlefield. -- Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.) mana={3}{U}{U} type=Sorcery [/card] [card] name=Okiba-Gang Shinobi auto=@combatdamagefoeof(player) from(this):ability$!name(discard 2 cards) target(<2>*|myhand) reject!$ opponent auto=@combatdamageof(player) from(this):ability$!name(discard 2 cards) target(<2>*|myhand) reject!$ controller autohand={3}{B}{N}:ninjutsu text=Ninjutsu {3}{B} ({3}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) -- Whenever Okiba-Gang Shinobi deals combat damage to a player, that player discards two cards. mana={3}{B}{B} type=Creature subtype=Rat Ninja power=3 toughness=2 [/card] [card] name=Okina Nightwatch auto=while(restriction{morecardsthanopponent}) 3/3 text=As long as you have more cards in hand than each opponent, Okina Nightwatch gets +3/+3. mana={4}{G} type=Creature subtype=Human Monk power=4 toughness=3 [/card] [card] name=Okina, Temple to the Grandfathers auto={T}:Add{G} auto={G}{T}:1/1 target(creature[legendary]) text={T}: Add {G} to your mana pool. -- {G}, {T}: Target legendary creature gets +1/+1 until end of turn. type=Legendary Land [/card] [card] name=Old Ghastbark mana={3}{GW}{GW} type=Creature subtype=Treefolk Warrior power=3 toughness=6 [/card] [card] name=Old Man of the Sea abilities=shackler auto={T}:shackle target(creature[power<=storedpower]) auto=@each my untap restriction{canuntap}:may untap text=You may choose not to untap Old Man of the Sea during your untap step. -- {T}: Gain control of target creature with power less than or equal to Old Man of the Sea's power for as long as Old Man of the Sea remains tapped and that creature's power remains less than or equal to Old Man of the Sea's power. mana={1}{U}{U} type=Creature subtype=Djinn power=2 toughness=3 [/card] [card] name=Olivia Voldaren abilities=flying auto={1}{R}:all(this) counter(1/1) && target(other creature) damage:1 && transforms((vampire)) forever auto={3}{B}{B}:target(vampire) steal text=Flying -- {1}{R}: Olivia Voldaren deals 1 damage to another target creature. That creature becomes a Vampire in addition to its other types. Put a +1/+1 counter on Olivia Voldaren. -- {3}{B}{B}: Gain control of target Vampire for as long as you control Olivia Voldaren. mana={2}{B}{R} type=Legendary Creature subtype=Vampire power=3 toughness=3 [/card] [card] name=Olivia, Mobilized for War abilities=flying auto=@movedto(other creature|mybattlefield):all(trigger) transforms((,newability[may reject notatarget(*|myhand) and!( all(this) counter(1/1) && all(this) haste && all(this) becomes(vampire) forever )!])) text=Flying -- Whenever another creature enters the battlefield under your control, you may discard a card. If you do, put a +1/+1 counter on that creature, it gains haste until end of turn, and it becomes a Vampire in addition to its other types. mana={1}{B}{R} type=Legendary Creature subtype=Vampire Knight power=3 toughness=3 [/card] [card] name=Olivia's Bloodsworn abilities=flying,cantblock auto={R}:target(vampire) haste ueot text=Flying -- Olivia's Bloodsworn can't block. -- {R}: Target Vampire gains haste until end of turn. mana={1}{B} type=Creature subtype=Vampire Soldier power=2 toughness=1 [/card] [card] name=Olivia's Dragoon auto={D(*|myhand)}:flying ueot text=Discard a card: Olivia's Dragoon gains flying until end of turn. mana={1}{B} type=Creature subtype=Vampire Berserker power=2 toughness=2 [/card] [card] name=Omega Myr mana={2} type=Artifact Creature subtype=Myr power=1 toughness=2 [/card] [card] name=Omen aicode=activate transforms((,newability[foreach(*[zpos<=3]|mylibrary) moverandom(*[zpos<=3]) from(mylibrary) to(mylibrary)],newability[draw:1])) ueot auto=name(Look top 3 cards) reveal:3 optionone name(Put back cards) target(<3>*|reveal) moveto(mylibrary) optiononeend optiontwo donothing optiontwoend afterrevealed transforms((,newability[choice name(Shuffle and draw) shuffle && draw:1],newability[choice name(Don't shuffle and draw) draw:1])) ueot afterrevealedend revealend text=Look at the top three cards of your library, then put them back in any order. You may shuffle your library. -- Draw a card. mana={1}{U} type=Sorcery [/card] [card] name=Omenspeaker aicode=activate transforms((,newability[all(*[zpos<=2]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot auto=scry:2 scrycore delayed dontshow donothing scrycoreend scryend text=When Omenspeaker enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) mana={1}{U} type=Creature subtype=Human Wizard power=1 toughness=3 [/card] [card] name=Omnath, Locus of Rage auto=_LANDFALL_token(Elemental,Creature Elemental,5/5,red,green) controller auto=@movedto(Elemental|graveyard) from(mybattlefield):damage:3 target(creature,player) text=Landfall -- Whenever a land enters the battlefield under your control, put a 5/5 red and green Elemental creature token onto the battlefield. -- Whenever Omnath, Locus of Rage or another Elemental you control dies, Omnath deals 3 damage to target creature or player. mana={3}{R}{R}{G}{G} type=Legendary Creature subtype=Elemental power=5 toughness=5 [/card] [card] name=Omnibian auto={T}:target(creature) transforms((Frog,setpower=3,settoughness=3)) ueot text={T}: Target creature becomes a 3/3 Frog until end of turn. mana={1}{G}{G}{U} type=Creature subtype=Frog power=3 toughness=3 [/card] [card] name=Omniscience auto=lord(*[-land]|myhand) zerocast text=You may cast nonland cards from your hand without paying their mana costs. mana={7}{U}{U}{U} type=Enchantment [/card] [card] name=O-Naginata auto={2}:equip target(creature[power>=3]|mybattlefield) auto=teach(creature) 3/0 auto=teach(creature) trample text=O-Naginata can be attached only to a creature with 3 or more power. -- Equipped creature gets +3/+0 and has trample. -- Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) mana={1} type=Artifact subtype=Equipment [/card] [card] name=Ondu Champion auto=choice all(creature|mybattlefield) trample ueot auto=_RALLY_all(creature|mybattlefield) trample ueot text=Rally -- Whenever Ondu Champion or another Ally enters the battlefield under your control, creatures you control gain trample until end of turn. mana={2}{R}{R} type=Creature subtype=Minotaur Warrior Ally power=4 toughness=3 [/card] [card] name=Ondu Cleric auto=may life:type:ally:mybattlefield controller auto=_RALLY_may life:type:ally:mybattlefield controller text=Whenever Ondu Cleric or another Ally enters the battlefield under your control, you may gain life equal to the number of Allies you control. mana={1}{W} type=Creature subtype=Kor Cleric Ally power=1 toughness=1 [/card] [card] name=Ondu Giant aicode=activate moveTo(myBattlefield) and!(tap(noevent))! target(land[basic]|myLibrary) auto=name(search card) reveal:plibrarycount optionone name(choose card) target(land[basic]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield) and!(tap(noevent))!)! afterrevealedend revealend text=When Ondu Giant enters the battlefield, search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library. mana={3}{G} type=Creature subtype=Giant Druid power=2 toughness=4 [/card] [card] name=Ondu Greathorn abilities=first strike auto=_LANDFALL_2/2 ueot text=First strike -- Landfall -- Whenever a land enters the battlefield under your control, Ondu Greathorn gets +2/+2 until end of turn. mana={3}{W} type=Creature subtype=Beast power=2 toughness=3 [/card] [card] name=Ondu Rising auto=emblem transforms((,newability[@combat(attacking) source(creature|mybattlefield):all(trigger[to]) lifelink ueot])) ueot other={4}{W} name(Awaken) auto=if paid(alternative) then target(land|mybattlefield) transforms((Elemental Creature,newability[counter(1/1.4)],newability[haste])) forever text=Whenever a creature attacks this turn, it gains lifelink until end of turn. -- Awaken 4-{4}{W} (If you cast this spell for {4}{W}, also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.) mana={1}{W} type=Sorcery [/card] [card] name=Ondu War Cleric auto={T(ally|myBattlefield)}{t}:life:2 controller text=Cohort -- {T}, Tap an untapped Ally you control: You gain 2 life. mana={1}{W} type=Creature subtype=Human Cleric Ally power=2 toughness=2 [/card] [card] name=One Dozen Eyes other={5}{G}{G}{G}{G} name(Entwine) auto=if paid(alternative) then create(Beast:Creature Beast:5/5:green:tnum.11) && create(Insect:Creature Insect:1/1:green:tnum.12)*5 auto=ifnot paid(alternative) then transforms((,newability[choice create(Beast:Creature Beast:5/5:green:tnum.11)],newability[choice create(Insect:Creature Insect:1/1:green:tnum.12)*5])) text=Choose one - Put a 5/5 green Beast creature token onto the battlefield; or put five 1/1 green Insect creature tokens onto the battlefield. -- Entwine {G}{G}{G} (Choose both if you pay the entwine cost.) mana={5}{G} type=Sorcery [/card] [card] name=One of the Pack backside=Solitary Hunter auto=@each upkeep restriction{lastturn(*|mystack)~morethan~1,lastturn(*|opponentstack)~lessthan~2}:name(Transform Werewolf) flip(backside) auto=@each upkeep restriction{lastturn(*|opponentstack)~morethan~1}:name(Transform Werewolf) flip(backside) text=At the beginning of each upkeep, if a player cast two or more spells last turn, transform One of the Pack. // Solitary Hunter type=Creature subtype=Werewolf color=green power=5 toughness=6 [/card] [card] name=One Thousand Lashes target=creature auto=cantattack auto=cantpwattack auto=cantblock auto=noactivatedability auto=@each targetcontroller upkeep:life:-1 targetController text=Enchant creature -- Enchanted creature can't attack or block, and its activated abilities can't be activated. -- At the beginning of the upkeep of enchanted creature's controller, that player loses 1 life. mana={2}{W}{B} type=Enchantment subtype=Aura [/card] [card] name=One with Nature target=creature aicode=activate moveTo(myBattlefield) and!(tap(noevent))! target(land[basic]|myLibrary) auto=@combatdamaged(player) from(mytgt):name(search card) reveal:plibrarycount optionone name(choose card) target(land[basic]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield) and!(tap(noevent))!)! afterrevealedend revealend text=Enchant creature -- Whenever enchanted creature deals combat damage to a player, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle your library. mana={G} type=Enchantment subtype=Aura [/card] [card] name=One with Nothing auto=reject all(*|myhand) text=Discard your hand. mana={B} type=Instant [/card] [card] name=One-Eyed Scarecrow abilities=defender auto=lord(creature[flying]|opponentbattlefield) -1/0 text=Defender -- Creatures with flying your opponents control get -1/-0. mana={3} type=Artifact Creature subtype=Scarecrow power=2 toughness=3 [/card] [card] name=Ongoing Investigation auto=@each combatdamage restriction{opponentdamagedbycombat}:name(Create clue) token(Clue) controller auto={1}{G}{e(creature|mygraveyard)}:name(Create clue) token(Clue) controller && life:2 text=Whenever one or more creatures you control deal combat damage to a player, investigate. (Put a colorless Clue artifact token onto the battlefield with "{2}, Sacrifice this artifact: Draw a card.") -- {1}{G}, Exile a creature card from your graveyard: Investigate. You gain 2 life. mana={1}{U} type=Enchantment [/card] [card] name=Oni of Wild Places abilities=haste auto=@each my upkeep:moveTo(ownerhand) notatarget(creature[red]|myBattlefield) text=Haste -- At the beginning of your upkeep, return a red creature you control to its owner's hand. mana={5}{R} type=Creature subtype=Demon Spirit power=6 toughness=5 [/card] [card] name=Oni Possession target=creature auto=@each my upkeep:sacrifice notatarget(creature|myBattlefield) auto=transforms((Creature Demon Spirit)) auto=3/3 auto=trample text=Enchant creature -- At the beginning of your upkeep, sacrifice a creature. -- Enchanted creature gets +3/+3 and has trample. -- Enchanted creature is a Demon Spirit. mana={2}{B} type=Enchantment subtype=Aura [/card] [card] name=Onslaught auto=@movedTo(creature|mystack):tap target(creature) text=Whenever you cast a creature spell, tap target creature. mana={R} type=Enchantment [/card] [card] name=Onulet auto=@movedTo(this|graveyard) from(this|battlefield):life:2 controller text=When Onulet dies, you gain 2 life. mana={3} type=Artifact Creature subtype=Construct power=2 toughness=2 [/card] [card] name=Onyx Goblet auto={T}:life:-1 target(player) text={T}: Target player loses 1 life. mana={2}{B} type=Artifact [/card] [card] name=Onyx Mage auto={1}{B}:deathtouch target(creature|mybattlefield) text={1}{B}: Target creature you control gains deathtouch until end of turn. mana={1}{B} type=Creature subtype=Human Wizard power=2 toughness=1 [/card] [card] name=Onyx Talisman auto=@movedto(*[black]|stack):pay({3}) untap target(*) text=Whenever a player casts a black spell, you may pay {3}. If you do, untap target permanent. mana={2} type=Artifact [/card] [card] name=Oona, Queen of the Fae abilities=flying auto={1}{UB}:name(X=1) activatechooseacolor all(*[zpos<=1]|opponentLibrary) moveto(exile) and!( if cantargetcard(*[chosencolor]|*) then token(Faerie Rogue,Creature Faerie Rogue,1/1,flying,blue,black) )! activatechooseend auto={2}{UB}:name(X=2) activatechooseacolor all(*[zpos<=2]|opponentLibrary) moveto(exile) and!( if cantargetcard(*[chosencolor]|*) then token(Faerie Rogue,Creature Faerie Rogue,1/1,flying,blue,black) )! activatechooseend auto={3}{UB}:name(X=3) activatechooseacolor all(*[zpos<=3]|opponentLibrary) moveto(exile) and!( if cantargetcard(*[chosencolor]|*) then token(Faerie Rogue,Creature Faerie Rogue,1/1,flying,blue,black) )! activatechooseend auto={4}{UB}:name(X=4) activatechooseacolor all(*[zpos<=4]|opponentLibrary) moveto(exile) and!( if cantargetcard(*[chosencolor]|*) then token(Faerie Rogue,Creature Faerie Rogue,1/1,flying,blue,black) )! activatechooseend auto={5}{UB}:name(X=5) activatechooseacolor all(*[zpos<=5]|opponentLibrary) moveto(exile) and!( if cantargetcard(*[chosencolor]|*) then token(Faerie Rogue,Creature Faerie Rogue,1/1,flying,blue,black) )! activatechooseend auto={6}{UB}:name(X=6) activatechooseacolor all(*[zpos<=6]|opponentLibrary) moveto(exile) and!( if cantargetcard(*[chosencolor]|*) then token(Faerie Rogue,Creature Faerie Rogue,1/1,flying,blue,black) )! activatechooseend auto={7}{UB}:name(X=7) activatechooseacolor all(*[zpos<=7]|opponentLibrary) moveto(exile) and!( if cantargetcard(*[chosencolor]|*) then token(Faerie Rogue,Creature Faerie Rogue,1/1,flying,blue,black) )! activatechooseend auto={8}{UB}:name(X=8) activatechooseacolor all(*[zpos<=8]|opponentLibrary) moveto(exile) and!( if cantargetcard(*[chosencolor]|*) then token(Faerie Rogue,Creature Faerie Rogue,1/1,flying,blue,black) )! activatechooseend auto={9}{UB}:name(X=9) activatechooseacolor all(*[zpos<=9]|opponentLibrary) moveto(exile) and!( if cantargetcard(*[chosencolor]|*) then token(Faerie Rogue,Creature Faerie Rogue,1/1,flying,blue,black) )! activatechooseend auto={10}{UB}:name(X=10) activatechooseacolor all(*[zpos<=10]|opponentLibrary) moveto(exile) and!( if cantargetcard(*[chosencolor]|*) then token(Faerie Rogue,Creature Faerie Rogue,1/1,flying,blue,black) )! activatechooseend auto={11}{UB}:name(X=11) activatechooseacolor all(*[zpos<=11]|opponentLibrary) moveto(exile) and!( if cantargetcard(*[chosencolor]|*) then token(Faerie Rogue,Creature Faerie Rogue,1/1,flying,blue,black) )! activatechooseend auto={12}{UB}:name(X=12) activatechooseacolor all(*[zpos<=12]|opponentLibrary) moveto(exile) and!( if cantargetcard(*[chosencolor]|*) then token(Faerie Rogue,Creature Faerie Rogue,1/1,flying,blue,black) )! activatechooseend auto={13}{UB}:name(X=13) activatechooseacolor all(*[zpos<=13]|opponentLibrary) moveto(exile) and!( if cantargetcard(*[chosencolor]|*) then token(Faerie Rogue,Creature Faerie Rogue,1/1,flying,blue,black) )! activatechooseend auto={14}{UB}:name(X=14) activatechooseacolor all(*[zpos<=14]|opponentLibrary) moveto(exile) and!( if cantargetcard(*[chosencolor]|*) then token(Faerie Rogue,Creature Faerie Rogue,1/1,flying,blue,black) )! activatechooseend auto={15}{UB}:name(X=15) activatechooseacolor all(*[zpos<=15]|opponentLibrary) moveto(exile) and!( if cantargetcard(*[chosencolor]|*) then token(Faerie Rogue,Creature Faerie Rogue,1/1,flying,blue,black) )! activatechooseend auto={16}{UB}:name(X=16) activatechooseacolor all(*[zpos<=16]|opponentLibrary) moveto(exile) and!( if cantargetcard(*[chosencolor]|*) then token(Faerie Rogue,Creature Faerie Rogue,1/1,flying,blue,black) )! activatechooseend auto={17}{UB}:name(X=17) activatechooseacolor all(*[zpos<=7]|opponentLibrary) moveto(exile) and!( if cantargetcard(*[chosencolor]|*) then token(Faerie Rogue,Creature Faerie Rogue,1/1,flying,blue,black) )! activatechooseend auto={18}{UB}:name(X=18) activatechooseacolor all(*[zpos<=18]|opponentLibrary) moveto(exile) and!( if cantargetcard(*[chosencolor]|*) then token(Faerie Rogue,Creature Faerie Rogue,1/1,flying,blue,black) )! activatechooseend auto={19}{UB}:name(X=19) activatechooseacolor all(*[zpos<=19]|opponentLibrary) moveto(exile) and!( if cantargetcard(*[chosencolor]|*) then token(Faerie Rogue,Creature Faerie Rogue,1/1,flying,blue,black) )! activatechooseend auto={20}{UB}:name(X=20) activatechooseacolor all(*[zpos<=20]|opponentLibrary) moveto(exile) and!( if cantargetcard(*[chosencolor]|*) then token(Faerie Rogue,Creature Faerie Rogue,1/1,flying,blue,black) )! activatechooseend text=Flying -- {X}{UB}: Choose a color. Target opponent exiles the top X cards of his or her library. For each card of the chosen color exiled this way, put a 1/1 blue and black Faerie Rogue creature token with flying onto the battlefield. mana={3}{UB}{UB}{UB} type=Legendary Creature subtype=Faerie Wizard power=5 toughness=5 [/card] [card] name=Oona's Blackguard abilities=flying auto=@movedto(other rogue|myBattlefield):all(trigger[to]) counter(1/1) auto=@combatdamagefoeof(player) from(creature[counter{1/1.1}]|mybattlefield):ability$!name(discard) target(*|myhand) reject!$ opponent auto=@combatdamageof(player) from(creature[counter{1/1.1}]|mybattlefield):ability$!name(discard) target(*|myhand) reject!$ controller text=Flying -- Each other Rogue creature you control enters the battlefield with an additional +1/+1 counter on it. -- Whenever a creature you control with a +1/+1 counter on it deals combat damage to a player, that player discards a card. mana={1}{B} type=Creature subtype=Faerie Rogue power=1 toughness=1 [/card] [card] name=Oona's Gatewarden abilities=flying,defender,wither text=Defender, flying -- Wither (This deals damage to creatures in the form of -1/-1 counters.) mana={UB} type=Creature subtype=Faerie Soldier power=2 toughness=1 [/card] [card] name=Oona's Grace target=player auto=draw:1 retrace={2}{U}{D(land|myhand)} text=Target player draws a card. -- Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.) mana={2}{U} type=Instant [/card] [card] name=Ooze Garden auto={1}{G}{S(creature|myBattlefield)}:token(Ooze,Creature Ooze,setpower=storedpower,settoughness=storedpower,green) text={1}{G}, Sacrifice a non-Ooze creature: Put an X/X green Ooze creature token onto the battlefield, where X is the sacrificed creature's power. Activate this ability only any time you could cast a sorcery. mana={1}{G} type=Enchantment [/card] [card] name=Ooze T1 type=Creature subtype=Ooze auto=_DIES_token(-2050322)*2 text=When this creature is put into a graveyard, put two 1/1 green Ooze creature tokens onto the battlefield. power=2 toughness=2 color=green [/card] [card] name=Ooze T2 type=Creature subtype=Ooze power=1 toughness=1 color=green [/card] [card] name=Opal Archangel auto=@movedto(creature|opponentstack) once:transforms((removetypes)) forever && transforms((Angel Creature,setpower=5,settoughness=5,flying,vigilance)) forever text=When an opponent casts a creature spell, if Opal Archangel is an enchantment, Opal Archangel becomes a 5/5 Angel creature with flying and vigilance. mana={4}{W} type=Enchantment [/card] [card] name=Opal Avenger auto=this(variable{lifetotal}<11)while transforms((removetypes)) forever && transforms((Soldier Creature,setpower=3,settoughness=5)) forever text=When you have 10 or less life, if Opal Avenger is an enchantment, Opal Avenger becomes a 3/5 Soldier creature. mana={2}{W} type=Enchantment [/card] [card] name=Opal Caryatid auto=@movedto(creature|opponentstack) once:transforms((removetypes)) forever && transforms((Soldier Creature,setpower=2,settoughness=2)) forever text=When an opponent casts a creature spell, if Opal Caryatid is an enchantment, Opal Caryatid becomes a 2/2 Soldier creature. mana={W} type=Enchantment [/card] [card] name=Opal Champion auto=@movedto(creature|opponentstack) once:transforms((removetypes)) forever && transforms((Knight Creature,setpower=3,settoughness=3,first strike)) forever text=When an opponent casts a creature spell, if Opal Champion is an enchantment, Opal Champion becomes a 3/3 Knight creature with first strike. mana={2}{W} type=Enchantment [/card] [card] name=Opal Gargoyle auto=@movedto(creature|opponentstack) once:transforms((removetypes)) forever && transforms((Gargoyle Creature,setpower=2,settoughness=2,flying)) forever text=When an opponent casts a creature spell, if Opal Gargoyle is an enchantment, Opal Gargoyle becomes a 2/2 Gargoyle creature with flying. mana={1}{W} type=Enchantment [/card] [card] name=Opal Guardian auto=@movedto(creature|opponentstack) once:transforms((removetypes)) forever && transforms((Gargoyle Creature,setpower=3,settoughness=4,flying,protection from red)) forever text=When an opponent casts a creature spell, if Opal Guardian is an enchantment, Opal Guardian becomes a 3/4 Gargoyle creature with flying and protection from red. mana={W}{W}{W} type=Enchantment [/card] [card] name=Opal Lake Gatekeepers auto=if type(land[Gate]|mybattlefield)~morethan~1 then draw:1 controller oneshot text=When Opal Lake Gatekeepers enters the battlefield, if you control two or more Gates, you may draw a card. mana={3}{U} type=Creature subtype=Vedalken Soldier power=2 toughness=4 [/card] [card] name=Opalescence auto=lord(other enchantment[-aura]) transforms((creature,newability[manacost/manacost])) mana={2}{W}{W} type=Enchantment text=Each other non-Aura enchantment is a creature with power and toughness each equal to its mana value. It's still an enchantment. [/card] [card] name=Opaline Bracers abilities=sunburst auto=counter(0/0,sunburst,charge) auto={2}:equip auto=thisforeach(counter{0/0.1.Charge}) 1/1 text=Sunburst (This enters the battlefield with a charge counter on it for each color of mana spent to cast it.) -- Equipped creature gets +X/+X, where X is the number of charge counters on Opaline Bracers. -- Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) mana={4} type=Artifact subtype=Equipment [/card] [card] name=Opaline Sliver auto=lord(sliver) transforms((,newability[@targeted(this) from(*[instant;sorcery;enchantment]|opponentcastingzone):draw:1 controller])) text=All Slivers have "Whenever this permanent becomes the target of a spell an opponent controls, you may draw a card." mana={1}{W}{U} type=Creature subtype=Sliver power=2 toughness=2 [/card] [card] name=Opaline Unicorn auto={T}:Add{G} auto={T}:Add{W} auto={T}:Add{U} auto={T}:Add{B} auto={T}:Add{R} text={T}: Add one mana of any color to your mana pool. mana={3} type=Artifact Creature subtype=Unicorn power=1 toughness=2 [/card] [card] name=Open the Armory aicode=activate notatarget(*[aura;equipment]|mylibrary) moveTo(ownerhand) auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) revealtype(*[aura;equipment]|mylibrary) optionone name(choose card) target(*[aura;equipment]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend revealend text=Search your library for an Aura or Equipment card, reveal it, and put it into your hand. Then shuffle your library. mana={1}{W} type=Sorcery [/card] [card] name=Open the Vaults auto=moveTo(myBattlefield) all(artifact,enchantment|myGraveyard) auto=moveTo(opponentBattlefield) all(artifact,enchantment|opponentGraveyard) text=Return all artifact and enchantment cards from all graveyards to the battlefield under their owners' control. (Auras with nothing to enchant remain in graveyards.) mana={4}{W}{W} type=Sorcery [/card] [card] name=Ophidian Eye abilities=flash target=creature auto=@damagefoeof(player) from(mytgt):may draw:1 controller text=Flash (You may cast this spell any time you could cast an instant.) -- Enchant creature -- Whenever enchanted creature deals damage to an opponent, you may draw a card. mana={2}{U} type=Enchantment subtype=Aura [/card] [card] name=Ophidian auto=@combat(notblocked) source(this):may draw:1 controller && fog from(this) ueot text=Whenever Ophidian attacks and isn't blocked, you may draw a card. If you do, Ophidian assigns no combat damage this turn. mana={2}{U} type=Creature subtype=Snake power=1 toughness=3 [/card] [card] name=Ophiomancer text=At the beginning of each upkeep, if you control no Snakes, put a 1/1 black Snake creature token with deathtouch onto the battlefield. auto=@each upkeep restriction{type(snake|mybattlefield)~lessthan~1}:token(Snake,Creature Snake,1/1,deathtouch,black) controller mana={2}{B} type=Creature subtype=Human Shaman power=2 toughness=2 [/card] [card] name=Opportunist auto={t}:damage:1 target(creature[damaged]) text={T}: Opportunist deals 1 damage to target creature that was dealt damage this turn. mana={2}{R} type=Creature subtype=Human Soldier power=2 toughness=2 [/card] [card] name=Opportunity target=player auto=draw:4 text=Target player draws four cards. mana={4}{U}{U} type=Instant [/card] [card] name=Opposition auto={T(creature|myBattlefield)}:tap target(artifact,creature,land) text=Tap an untapped creature you control: Tap target artifact, creature, or land. mana={2}{U}{U} type=Enchantment [/card] [card] name=Oppression auto=@movedTo(*|mystack):target(*|myhand) reject auto=@movedTo(*|opponentstack):ability$!name(discard) target(*|myhand) reject!$ opponent text=Whenever a player casts a spell, that player discards a card. mana={1}{B}{B} type=Enchantment [/card] [card] name=Opt aicode=activate may bottomoflibrary all(*[zpos=1]|mylibrary) auto=name(Look) reveal:1 optionone name(Put back on top and draw) target(*|reveal) moveto(mylibrary) and!(draw:1)! optiononeend optiontwo name(put on bottom and draw) target(<1>*|reveal) bottomoflibrary and!(draw:1)! optiontwoend revealend text=Look at the top card of your library. You may put that card on the bottom of your library. -- Draw a card. mana={U} type=Instant [/card] [card] name=Opulent Palace auto=tap(noevent) auto={T}:Add{B} auto={T}:Add{G} auto={T}:Add{U} text=Opulent Palace enters the battlefield tapped. -- {T}: Add {B}, {G}, or {U} to your mana pool. type=Land [/card] [card] name=Oracle of Dust abilities=devoid auto={2}{s2g(*|opponentexile)}:name(Draw then Discard) _LOOT_ text=Devoid (This card has no color.) -- {2}, Put a card an opponent owns from exile into that player's graveyard: Draw a card, then discard a card. mana={4}{U} type=Creature subtype=Eldrazi Processor power=3 toughness=5 [/card] [card] name=Oracle of Mul Daya abilities=showfromtoplibrary,canplaylandlibrarytop auto=maxPlay(land)+1 text=You may play an additional land on each of your turns. -- Play with the top card of your library revealed. -- You may play the top card of your library if it's a land card. mana={3}{G} type=Creature subtype=Elf Shaman power=2 toughness=2 [/card] [card] name=Oracle of Nectars auto={X}{T}:life:X text={X}, {T}: You gain X life. mana={2}{GW} type=Creature subtype=Elf Cleric power=2 toughness=2 [/card] [card] name=Oracle's Insight target=creature aicode=activate transforms((,newability[all(*[zpos<=1]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot auto=teach(creature) {t}:scry:1 scrycore delayed draw:1 scrycoreend scryend text=Enchant creature -- Enchanted creature has "{T}: Scry 1, then draw a card." (To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.) mana={3}{U} type=Enchantment subtype=Aura [/card] [card] name=Oran-Rief Hydra abilities=trample auto=@movedTo(land[-forest]|myBattlefield):counter(1/1) auto=@movedTo(land[forest]|myBattlefield):counter(1/1,2) text=Trample -- Landfall -- Whenever a land enters the battlefield under your control, put a +1/+1 counter on Oran-Rief Hydra. If that land is a Forest, put two +1/+1 counters on Oran-Rief Hydra instead. mana={4}{G}{G} type=Creature subtype=Hydra power=5 toughness=5 [/card] [card] name=Oran-Rief Invoker auto={8}:name(5/5 and trample) transforms((,newability[5/5 ueot],newability[trample ueot])) ueot text={8}: Oran-Rief Invoker gets +5/+5 and gains trample until end of turn. mana={1}{G} type=Creature subtype=Human Shaman power=2 toughness=2 [/card] [card] name=Oran-Rief Recluse abilities=reach kicker={2}{G} auto=if paid(kicker) then destroy target(creature[flying]) text=Kicker {2}{G} (You may pay an additional {2}{G} as you cast this spell.) -- Reach (This creature can block creatures with flying.) -- When Oran-Rief Recluse enters the battlefield, if it was kicked, destroy target creature with flying. mana={2}{G} type=Creature subtype=Spider power=1 toughness=3 [/card] [card] name=Oran-Rief Survivalist auto=may counter(1/1) auto=_RALLY_may counter(1/1) text=Whenever Oran-Rief Survivalist or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Oran-Rief Survivalist. mana={1}{G} type=Creature subtype=Human Warrior Ally power=1 toughness=1 [/card] [card] name=Oran-Rief, the Vastwood auto=tap(noevent) auto={T}:Add{G} auto={T}:counter(1/1) all(creature[fresh;green|myBattlefield) text=Oran-Rief, the Vastwood enters the battlefield tapped. -- {T}: Add {G} to your mana pool. -- {T}: Put a +1/+1 counter on each green creature that entered the battlefield this turn. type=Land [/card] [card] name=Orator of Ojutai abilities=defender,flying auto=if type(dragon|mybattlefield)~morethan~0 then choice draw:1 controller else if type(dragon|myhand)~morethan~0 then choice draw:1 controller text=As an additional cost to cast Orator of Ojutai, you may reveal a Dragon card from your hand. -- Defender, flying -- When Orator of Ojutai enters the battlefield, if you revealed a Dragon card or controlled a Dragon as you cast Orator of Ojutai, draw a card. mana={1}{W} type=Creature subtype=Bird Monk power=0 toughness=4 [/card] [card] name=Oraxid abilities=Protection from red text=Protection from red mana={3}{U} type=Creature subtype=Crab Beast power=2 toughness=3 [/card] [card] name=Orb of Dreams auto=lord(other *[recent]|battlefield) transforms((,newability[tap(noevent)])) text=Permanents enter the battlefield tapped. mana={3} type=Artifact [/card] [card] name=Orbweaver Kumo abilities=reach auto=@movedTo(arcane,spirit|mystack):forestwalk ueot text=Reach (This creature can block creatures with flying.) -- Whenever you cast a Spirit or Arcane spell, Orbweaver Kumo gains forestwalk until end of turn. mana={4}{G}{G} type=Creature subtype=Spirit power=3 toughness=4 [/card] [card] name=Orc General auto={T}{S(other orc|myBattlefield)}:all(orc) 1/1 auto={T}{S(other goblin|myBattlefield)}:all(orc) 1/1 text={T}, Sacrifice another Orc or Goblin: Other Orc creatures get +1/+1 until end of turn. mana={2}{R} type=Creature subtype=Orc Warrior power=2 toughness=2 [/card] [card] name=Orc Sureshot auto=@movedTo(other creature|myBattlefield):target(creature|opponentbattlefield) -1/-1 ueot text=Whenever another creature enters the battlefield under your control, target creature an opponent controls gets -1/-1 until end of turn. mana={3}{B} type=Creature subtype=Orc Archer power=4 toughness=2 [/card] [card] name=Orchard Spirit auto=cantbeblockedby(creature[-flying]) auto=cantbeblockedby(creature[-reach]) text=Orchard Spirit can't be blocked except by creatures with flying or reach. mana={2}{G} type=Creature subtype=Spirit power=2 toughness=2 [/card] [card] name=Orchard Warden auto=@movedTo(other treefolk|mybattlefield):may all(trigger[to]) dynamicability text=Whenever another Treefolk creature enters the battlefield under your control, you may gain life equal to that creature's toughness. mana={4}{G}{G} type=Creature subtype=Treefolk Shaman power=4 toughness=6 [/card] [card] name=Orcish Artillery auto={T}:damage:2 target(creature,player) && damage:3 controller text={T}: Orcish Artillery deals 2 damage to target creature or player and 3 damage to you. mana={1}{R}{R} type=Creature subtype=Orc Warrior power=1 toughness=3 [/card] [card] name=Orcish Bloodpainter auto={T}{S(creature|myBattlefield)}:damage:1 target(creature,player) text={T}, Sacrifice a creature: Orcish Bloodpainter deals 1 damage to target creature or player. mana={2}{R} type=Creature subtype=Orc Shaman power=2 toughness=1 [/card] [card] name=Orcish Cannonade target=creature,player auto=damage:2 auto=damage:3 controller auto=draw:1 controller text=Orcish Cannonade deals 2 damage to target creature or player and 3 damage to you. -- Draw a card. mana={1}{R}{R} type=Instant [/card] [card] name=Orcish Cannoneers auto={T}:damage:2 target(creature,player) && damage:3 controller text={T}: Orcish Cannoneers deals 2 damage to target creature or player and 3 damage to you. mana={1}{R}{R} type=Creature subtype=Orc Warrior power=1 toughness=3 [/card] [card] name=Orcish Captain auto={1}:flipacoin winability 2/0 winabilityend loseability 0/-2 loseabilityend flipend text={1}: Flip a coin. If you win the flip, target Orc creature gets +2/+0 until end of turn. If you lose the flip, it gets -0/-2 until end of turn. mana={R} type=Creature subtype=Orc Warrior power=1 toughness=1 [/card] [card] name=Orcish Conscripts auto=@combat(attacking) source(this) restriction{type(creature[attacking]|myBattlefield)~lessthan~3}:all(this) removefromcombat && untap auto=@combat(blocking) source(this) restriction{type(creature[blocking]|myBattlefield)~lessthan~3}:all(this) removefromcombat && untap text=Orcish Conscripts can't attack unless at least two other creatures attack. -- Orcish Conscripts can't block unless at least two other creatures block. mana={R} type=Creature subtype=Orc power=2 toughness=2 [/card] [card] name=Orcish Healer auto={R}{R}{T}:cantregen target(creature) auto={B}{B}{R}{T}:regenerate target(creature[black;green]) auto={R}{G}{G}{T}:regenerate target(creature[black;green]) text={R}{R}, {T}: Target creature can't be regenerated this turn. -- {B}{B}{R}, {T}: Regenerate target black or green creature. -- {R}{G}{G}, {T}: Regenerate target black or green creature. mana={R}{R} type=Creature subtype=Orc Cleric power=1 toughness=1 [/card] [card] name=Orcish Librarian aicode=activate transforms((,newability[moverandom(*[zpos<=8]) from(mylibrary) to(myexile)],newability[moverandom(*[zpos<=8]) from(mylibrary) to(myexile)],newability[moverandom(*[zpos<=8]) from(mylibrary) to(myexile)],newability[moverandom(*[zpos<=8]) from(mylibrary) to(myexile)])) ueot auto={r}{t}:reveal:8 optionone name(Exile 4 cards) moverandom(*) from(reveal) to(myexile) && moverandom(*) from(reveal) to(myexile) && moverandom(*) from(reveal) to(myexile) && moverandom(*) from(reveal) to(myexile) optiononeend optiontwo name(put on top) target(<8>*|reveal) moveto(mylibrary) optiontwoend revealend text={R}, {T}: Look at the top eight cards of your library. Exile four of them at random, then put the rest on top of your library in any order. mana={1}{R} type=Creature subtype=Orc power=1 toughness=1 [/card] [card] name=Orcish Lumberjack auto={T}{S(forest|myBattlefield)}:name(add mana) ability$! choice add{G} _ choice add{R} !$ controller && ability$! choice add{G} _ choice add{R} !$ controller && ability$! choice add{G} _ choice add{R} !$ controller text={T}, Sacrifice a Forest: Add three mana in any combination of {R} and/or {G} to your mana pool. mana={R} type=Creature subtype=Orc power=1 toughness=1 [/card] [card] name=Orcish Mechanics auto={T}{S(artifact|myBattlefield)}:damage:2 target(creature,player) text={T}, Sacrifice an artifact: Orcish Mechanics deals 2 damage to target creature or player. mana={2}{R} type=Creature subtype=Orc power=1 toughness=1 [/card] [card] name=Orcish Oriflamme auto=lord(creature[attacking]|myBattlefield) 1/0 text=Attacking creatures you control get +1/+0. mana={3}{R} type=Enchantment [/card] [card] name=Orcish Settlers auto={R}{T}{S}:name(X = 0) donothing auto={2}{R}{T}{S}:name(X = 1) target(other land) destroy auto={4}{R}{T}{S}:name(X = 2) target(<2>other land) destroy auto={6}{R}{T}{S}:name(X = 3) target(<3>other land) destroy auto={8}{R}{T}{S}:name(X = 4) target(<4>other land) destroy auto={10}{R}{T}{S}:name(X = 5) target(<5>other land) destroy auto={12}{R}{T}{S}:name(X = 6) target(<6>other land) destroy auto={14}{R}{T}{S}:name(X = 7) target(<7>other land) destroy auto={16}{R}{T}{S}:name(X = 8) target(<8>other land) destroy auto={18}{R}{T}{S}:name(X = 9) target(<9>other land) destroy auto={20}{R}{T}{S}:name(X = 10) target(<10>other land) destroy auto={22}{R}{T}{S}:name(X = 11) target(<11>other land) destroy auto={24}{R}{T}{S}:name(X = 12) target(<12>other land) destroy auto={26}{R}{T}{S}:name(X = 13) target(<13>other land) destroy auto={28}{R}{T}{S}:name(X = 14) target(<14>other land) destroy auto={30}{R}{T}{S}:name(X = 15) target(<15>other land) destroy auto={32}{R}{T}{S}:name(X = 16) target(<16>other land) destroy text={X}{X}{R}, {T}, Sacrifice Orcish Settlers: Destroy X target lands. mana={1}{R} type=Creature subtype=Orc power=1 toughness=1 [/card] [card] name=Orcish Spy aicode=activate name(look) donothing auto={t}:target(player) reveal:3 optionone name(Look) target(*|reveal) doNothing optiononeend optiontwo all(*|reveal) moveto(ownerlibrary) optiontwoend revealend text={T}: Look at the top three cards of target player's library. mana={R} type=Creature subtype=Orc Rogue power=1 toughness=1 [/card] [card] name=Orcish Squatters auto=@combat(notblocked) source(this):may steal target(land|opponentbattlefield) && fog from(this) ueot text=Whenever Orcish Squatters attacks and isn't blocked, you may gain control of target land defending player controls for as long as you control Orcish Squatters. If you do, Orcish Squatters assigns no combat damage this turn. mana={4}{R} type=Creature subtype=Orc power=2 toughness=3 [/card] [card] name=Orcish Veteran auto=cantbeblockerof(creature[white;power>=2]) auto={R}:first strike text=Orcish Veteran can't block white creatures with power 2 or greater. -- {R}: Orcish Veteran gains first strike until end of turn. mana={2}{R} type=Creature subtype=Orc power=2 toughness=2 [/card] [card] name=Order of Leitbur abilities=protection from black auto={W}:first strike auto={W}{W}:1/0 text=Protection from black -- {W}: Order of Leitbur gains first strike until end of turn. -- {W}{W}: Order of Leitbur gets +1/+0 until end of turn. mana={W}{W} type=Creature subtype=Human Cleric Knight power=2 toughness=1 [/card] [card] name=Order of the Ebon Hand abilities=protection from white auto={B}:first strike auto={B}{B}:1/0 text=Protection from white -- {B}: Order of the Ebon Hand gains first strike until end of turn. -- {B}{B}: Order of the Ebon Hand gets +1/+0 until end of turn. mana={B}{B} type=Creature subtype=Cleric Knight power=2 toughness=1 [/card] [card] name=Order of the Golden Cricket auto=_ATTACKING_pay({W}) all(this) flying ueot text=Whenever Order of the Golden Cricket attacks, you may pay {W}. If you do, it gains flying until end of turn. mana={1}{W} type=Creature subtype=Kithkin Knight power=2 toughness=2 [/card] [card] name=Order of the Sacred Bell mana={3}{G} type=Creature subtype=Human Monk power=4 toughness=3 [/card] [card] name=Order of the Sacred Torch auto={L:1}{T}:fizzle target(*[black]|stack) text={T}, Pay 1 life: Counter target black spell. mana={1}{W}{W} type=Creature subtype=Human Knight power=2 toughness=2 [/card] [card] name=Order of the Stars abilities=defender auto=choice name(White) transforms((,protection from white)) forever auto=choice name(Blue) transforms((,protection from blue)) forever auto=choice name(Black) transforms((,protection from black)) forever auto=choice name(Red) transforms((,protection from red)) forever auto=choice name(Green) transforms((,protection from green)) forever text=Defender (This creature can't attack.) -- As Order of the Stars enters the battlefield, choose a color. -- Order of the Stars has protection from the chosen color. mana={W} type=Creature subtype=Human Cleric power=0 toughness=1 [/card] [card] name=Order of the White Shield abilities=protection from black auto={W}:first strike auto={W}{W}:1/0 text=Protection from black -- {W}: Order of the White Shield gains first strike until end of turn. -- {W}{W}: Order of the White Shield gets +1/+0 until end of turn. mana={W}{W} type=Creature subtype=Human Knight power=2 toughness=1 [/card] [card] name=Order of Whiteclay auto={1}{w}{w}{q}:target(creature[manacost <=3]|mygraveyard) moveto(mybattlefield) text={1}{W}{W}, {Q}: Return target creature card with mana value 3 or less from your graveyard to the battlefield. ({Q} is the untap symbol.) mana={1}{W}{W} type=Creature subtype=Kithkin Cleric power=1 toughness=4 [/card] [card] name=Order of Yawgmoth abilities=fear auto=@damagefoeof(player) from(this):ability$!name(discard) target(*|myhand) reject!$ opponent auto=@damageof(player) from(this):ability$!name(discard) target(*|myhand) reject!$ controller text=Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) -- Whenever Order of Yawgmoth deals damage to a player, that player discards a card. mana={2}{B}{B} type=Creature subtype=Phyrexian Zombie Knight power=2 toughness=2 [/card] [card] name=Ordered Migration auto=token(Bird,Creature Bird,1/1,blue,flying)*pbasiclandtypes text=Domain - Put a 1/1 blue Bird creature token with flying onto the battlefield for each basic land type among lands you control. mana={3}{W}{U} type=Sorcery [/card] [card] name=Ordruun Commando auto={W}:prevent:1 all(this) text={W}: Prevent the next 1 damage that would be dealt to Ordruun Commando this turn. mana={3}{R} type=Creature subtype=Minotaur Soldier power=4 toughness=1 [/card] [card] name=Ordruun Veteran auto=_BATTALION_double strike ueot text=Battalion -- Whenever Ordruun Veteran and at least two other creatures attack, Ordruun Veteran gains double strike until end of turn. (It deals both first-strike and regular combat damage.) mana={2}{R}{W} type=Creature subtype=Minotaur Soldier power=3 toughness=1 [/card] [card] name=Ore Gorger auto=@movedTo(spirit,arcane|mystack):may destroy target(land[-basic]) text=Whenever you cast a Spirit or Arcane spell, you may destroy target nonbasic land. mana={3}{R}{R} type=Creature subtype=Spirit power=3 toughness=1 [/card] [card] name=Oreskos Sun Guide auto=@untapped(this):life:2 controller text=Inspired -- Whenever Oreskos Sun Guide becomes untapped, you gain 2 life. mana={1}{W} type=Creature subtype=Cat Monk power=2 toughness=2 [/card] [card] name=Oreskos Swiftclaw mana={1}{W} type=Creature subtype=Cat Warrior power=3 toughness=1 [/card] [card] name=Organ Grinder auto={T}{E(*|mygraveyard)}{E(*|mygraveyard)}{E(*|mygraveyard)}:life:-3 target(player) text={T}, Exile three cards from your graveyard: Target player loses 3 life. mana={2}{B} type=Creature subtype=Zombie power=3 toughness=1 [/card] [card] name=Orgg abilities=trample auto=cantbeblockerof(creature[white;power>=3]) auto=aslongas(creature[power>=3;-tapped]|opponentbattlefield) cantattack auto=aslongas(creature[power>=3;-tapped]|opponentbattlefield) cantpwattack text=Trample -- Orgg can't attack if defending player controls an untapped creature with power 3 or greater. -- Orgg can't block creatures with power 3 or greater. mana={3}{R}{R} type=Creature subtype=Orgg power=6 toughness=6 [/card] [card] name=Origin Spellbomb auto={1}{T}{S}:token(Myr,Artifact Creature Myr,1/1) auto=_DIES_pay({W}) draw:1 mana={1} type=Artifact text={1}, {T}, Sacrifice Origin Spellbomb: Put a 1/1 colorless Myr artifact creature token onto the battlefield. When Origin Spellbomb is put into a graveyard from the battlefield, you may pay {W}. If you do, draw a card. [/card] [card] name=Orim, Samite Healer auto={T}:prevent:3 target(creature,player) text={T}: Prevent the next 3 damage that would be dealt to target creature or player this turn. mana={1}{W}{W} type=Legendary Creature subtype=Human Cleric power=1 toughness=3 [/card] [card] name=Orim's Chant target=player auto=maxCast(*)0 kicker={W} auto=if paid(kicker) then cantattack all(creature) ueot auto=if paid(kicker) then cantpwattack all(creature) ueot text=Kicker {W} (You may pay an additional {W} as you cast this spell.) -- Target player can't cast spells this turn. -- If Orim's Chant was kicked, creatures can't attack this turn. mana={W} type=Instant [/card] [card] name=Orim's Cure target=creature,player auto=prevent:4 otherrestriction=type(plains|mybattlefield)~morethan~0 other={T(creature|mybattlefield)} name(Tap an Untapped Creature) text=If you control a Plains, you may tap an untapped creature you control rather than pay the mana cost of Orim's Cure. -- Prevent the next 4 damage that would be dealt to target creature or player this turn. mana={1}{W} type=Instant [/card] [card] name=Orim's Prayer auto=@each blockers:life:type:creature[attacking]:opponentbattlefield controller text=Whenever one or more creatures attack you, you gain 1 life for each attacking creature. mana={1}{W}{W} type=Enchantment [/card] [card] name=Orim's Thunder target=artifact,enchantment auto=destroy kicker={R} auto=if paid(kicker) then damage:manacost target(creature) text=Kicker {R} (You may pay an additional {R} as you cast this spell.) -- Destroy target artifact or enchantment. If Orim's Thunder was kicked, it deals damage equal to that permanent's mana value to target creature. mana={2}{W} type=Instant [/card] [card] name=Orim's Touch target=creature,player kicker={1} auto=if paid(kicker) then prevent:2 auto=prevent:2 text=Kicker {1} (You may pay an additional {1} as you cast this spell.) -- Prevent the next 2 damage that would be dealt to target creature or player this turn. If Orim's Touch was kicked, prevent the next 4 damage that would be dealt to that creature or player this turn instead. mana={W} type=Instant [/card] [card] name=Oriss, Samite Guardian auto={T}:name(prevent all damage) target(creature) transforms((,newability[preventalldamage to(this)])) ueot auto={D(*[share!name!]|myhand)}:target(player) maxCast(*)0 ueot && all(creature|targetedpersonsbattlefield) cantattack ueot && all(creature|targetedpersonsbattlefield) cantpwattack ueot text={T}: Prevent all damage that would be dealt to target creature this turn. Grandeur -- Discard another card named Oriss, Samite Guardian: Target player can't cast spells this turn, and creatures that player controls can't attack this turn. mana={1}{W}{W} type=Legendary Creature subtype=Human Cleric power=1 toughness=3 [/card] [card] name=Ormendahl, Profane Prince abilities=flying,haste,indestructible,lifelink auto=untap text=Flying, lifelink, indestructible, haste type=Legendary Creature subtype=Demon power=9 toughness=7 [/card] [card] name=Ornamental Courage target=creature auto=untap auto=1/3 text=Untap target creature. It gets +1/+3 until end of turn. mana={G} type=Instant [/card] [card] name=Ornitharch abilities=flying auto=ability$!choice name(Tribute 2) all(mysource) counter(1/1,2) _ choice name(Two 1/1 birds) token(Bird,Creature Bird,1/1,flying,white)*2 opponent !$ opponent text=Tribute 2 (As this creature enters the battlefield, an opponent of your choice may place two +1/+1 counters on it.) -- When Ornitharch enters the battlefield, if tribute wasn't paid, put two 1/1 white Bird creature tokens with flying onto the battlefield. mana={3}{W}{W} type=Creature subtype=Archon power=3 toughness=3 [/card] [card] name=Ornithopter abilities=flying text=Flying mana={0} type=Artifact Creature subtype=Thopter power=0 toughness=2 [/card] [card] name=Orochi Eggwatcher doublefaced=kamiflip auto={2}{G}{T}:token(Snake,Creature Snake,1/1,green) restriction{type(creature|mybattlefield)~lessthan~9} auto={2}{G}{T}:token(Snake,Creature Snake,1/1,green) && flip(Shidako, Broodmistress) restriction{type(creature|mybattlefield)~morethan~8} text={2}{G}, {T}: Put a 1/1 green Snake creature token onto the battlefield. If you control ten or more creatures, flip Orochi Eggwatcher. mana={2}{G} type=Creature subtype=Snake Shaman power=1 toughness=1 [/card] [card] name=Orochi Hatchery auto=counter(0/0,XX,Charge) auto={5}{T}:thisforeach(counter{0/0,1,Charge}) token(Snake,Creature Snake,1/1,green) text=Orochi Hatchery enters the battlefield with X charge counters on it. -- {5}, {T}: Put a 1/1 green Snake creature token onto the battlefield for each charge counter on Orochi Hatchery. mana={X}{X} type=Artifact [/card] [card] name=Orochi Leafcaller auto={G}:Add{W} auto={G}:Add{U} auto={G}:Add{B} auto={G}:Add{R} auto={G}:Add{G} text={G}: Add one mana of any color to your mana pool. mana={G} type=Creature subtype=Snake Shaman power=1 toughness=1 [/card] [card] name=Orochi Ranger auto=@combatdamaged(creature) from(this):all(trigger[to]) tap && all(trigger[to]) frozen text=Whenever Orochi Ranger deals combat damage to a creature, tap that creature and it doesn't untap during its controller's next untap step. mana={1}{G} type=Creature subtype=Snake Warrior Ranger power=2 toughness=1 [/card] [card] name=Orochi Sustainer auto={T}:Add{G} text={T}: Add {G} to your mana pool. mana={1}{G} type=Creature subtype=Snake Shaman power=1 toughness=2 [/card] [card] name=Oros, the Avenger abilities=flying auto=@combatdamaged(player) from(this):pay({2}{W}) damage:3 all(creature[-white]) text=Flying -- Whenever Oros, the Avenger deals combat damage to a player, you may pay {2}{W}. If you do, Oros deals 3 damage to each nonwhite creature. mana={3}{W}{B}{R} type=Legendary Creature subtype=Dragon power=6 toughness=6 [/card] [card] name=Orzhov Basilica auto=tap(noevent) auto=moveTo(ownerhand) notatarget(land|mybattlefield) auto={T}:Add{W}{B} text=Orzhov Basilica enters the battlefield tapped. -- When Orzhov Basilica enters the battlefield, return a land you control to its owner's hand. -- {T}: Add {W}{B} to your mana pool. type=Land [/card] [card] name=Orzhov Cluestone auto={T}:Add{B} auto={T}:Add{W} auto={B}{W}{T}{S}:draw:1 controller text={T}: Add {B} or {W} to your mana pool. -- {B}{W}, {T}, Sacrifice Orzhov Cluestone: Draw a card. mana={3} type=Artifact [/card] [card] name=Orzhov Guildgate auto=tap(noevent) auto={T}:Add{W} auto={T}:Add{B} text=Orzhov Guildgate enters the battlefield tapped. -- {T}: Add {W} or {B} to your mana pool. type=Land subtype=Gate [/card] [card] name=Orzhov Guildmage auto={2}{W}:life:1 target(player) auto={2}{B}:life:-1 controller && life:-1 opponent text=({(w/b)} can be paid with either {W} or {B}.) -- {2}{W}: Target player gains 1 life. -- {2}{B}: Each player loses 1 life. mana={WB}{WB} type=Creature subtype=Human Wizard power=2 toughness=2 [/card] [card] name=Orzhov Keyrune auto={T}:add{W} auto={T}:add{B} auto={W}{B}:transforms((Thrull Artifact Creature,setpower=1,settoughness=4,black,white,lifelink)) ueot text={T}: Add {W} or {B} to your mana pool. -- {W}{B}: Orzhov Keyrune becomes a 1/4 white and black Thrull artifact creature with lifelink until end of turn. mana={3} type=Artifact [/card] [card] name=Orzhov Signet auto={1}{T}:Add{W}{B} text={1}, {T}: Add {W}{B} to your mana pool. mana={2} type=Artifact [/card] [card] name=Orzhova, the Church of Deals auto={T}:Add{1} auto={3}{W}{B}{T}:life:-1 target(player) && life:1 controller text={T}: Add {1} to your mana pool. -- {3}{W}{B}, {T}: Target player loses 1 life and you gain 1 life. type=Land [/card] [card] name=Osai Vultures abilities=flying auto=@each end restriction{morbid}:counter(0/0,1,Carrion) auto={C(0/0,-2,Carrion)}:1/1 text=Flying -- At the beginning of each end step, if a creature was put into a graveyard from the battlefield this turn, put a carrion counter on Osai Vultures. -- Remove two carrion counters from Osai Vultures: Osai Vultures gets +1/+1 until end of turn. mana={1}{W} type=Creature subtype=Bird power=1 toughness=1 [/card] [card] name=Ostiary Thrull auto={W}{T}:tap target(creature) text={W}, {T}: Tap target creature. mana={3}{B} type=Creature subtype=Thrull power=2 toughness=2 [/card] [card] name=Ostracize target=opponent aicode=activate reject notatarget(creature|targetedpersonshand) auto=reveal:type:*:targetedpersonshand revealzone(targetedpersonshand) optionone name(choose discards) notatarget(<1>creature|reveal) transforms((,newability[moveto(ownerhand) all(other *|reveal)],newability[moveto(ownerhand) and!(reject)!])) ueot optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerhand) and!( all(*|reveal) moveto(ownerhand) )! optiontwoend revealend text=Target opponent reveals his or her hand. You choose a creature card from it. That player discards that card. mana={B} type=Sorcery [/card] [card] name=Otarian Juggernaut auto=cantbeblockedby(wall) auto=aslongas(*|mygraveyard) 3/0 >6 auto=aslongas(*|mygraveyard) mustattack >6 text=Otarian Juggernaut can't be blocked by Walls. -- Threshold - As long as seven or more cards are in your graveyard, Otarian Juggernaut gets +3/+0 and attacks each turn if able. mana={4} type=Artifact Creature subtype=Juggernaut power=2 toughness=3 [/card] [card] name=Otherworld Atlas auto={T}:counter(0/0,1,Charge) auto={T}:draw:counter{0%0.1.Charge} controller && draw:counter{0%0.1.Charge} opponent text={T}: Put a charge counter on Otherworld Atlas. -- {T}: Each player draws a card for each charge counter on Otherworld Atlas. mana={4} type=Artifact [/card] [card] name=Otherworldly Journey target=creature auto=(blink)ueot return(counter(1/1)) text=Exile target creature. At the beginning of the next end step, return that card to the battlefield under its owner's control with a +1/+1 counter on it. mana={1}{W} type=Instant subtype=Arcane [/card] [card] name=Otherworldly Outburst target=creature auto=1/0 ueot auto=transforms((,newability[_DIES_token(Eldrazi Horror)])) ueot text=Target creature gets +1/+0 until end of turn. When that creature dies this turn, put a 3/2 colorless Eldrazi Horror creature token onto the battlefield. mana={R} type=Instant [/card] [card] name=Outbreak other={D(swamp|myhand)} name(Discard a Swamp) auto=chooseatype all(creature[chosentype]) -1/-1 ueot chooseend text=You may discard a Swamp card rather than pay Outbreak's mana cost. -- Choose a creature type. All creatures of that type get -1/-1 until end of turn. mana={3}{B} type=Sorcery [/card] [card] name=Outland Boar auto=cantbeblockedby(creature[power<=2]) text=Outland Boar can't be blocked by creatures with power 2 or less. mana={2}{R}{G} type=Creature subtype=Boar power=4 toughness=4 [/card] [card] name=Outland Colossus abilities=oneblocker auto=this(cantargetcard(*[-renown]) transforms((,newability[@combatdamaged(player) from(this):counter(1/1.6) && becomes(renown) forever])) text=Renown 6 (When this creature deals combat damage to a player, if it isn't renowned, put six +1/+1 counters on it and it becomes renowned.) -- Outland Colossus can't be blocked by more than one creature. mana={3}{G}{G} type=Creature subtype=Giant power=6 toughness=6 [/card] [card] name=Outnumber target=creature|battlefield auto=damage:type:creature:mybattlefield text=Outnumber deals damage to target creature equal to the number of creatures you control. mana={R} type=Instant [/card] [card] name=Outrage Shaman auto=damage:type:manar target(creature) text=Chroma - When Outrage Shaman enters the battlefield, it deals damage to target creature equal to the number of red mana symbols in the mana costs of permanents you control. mana={3}{R}{R} type=Creature subtype=Goblin Shaman power=2 toughness=2 [/card] [card] name=Outrider of Jhess abilities=exalted text=Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) mana={3}{U} type=Creature subtype=Human Knight power=2 toughness=2 [/card] [card] name=Ovalchase Daredevil autograveyard=@movedto(artifact|mybattlefield):may moveto(myhand) text=Whenever an artifact enters the battlefield under your control, you may return Ovalchase Daredevil from your graveyard to your hand. mana={3}{B} type=Creature subtype=Human Pilot power=4 toughness=2 [/card] [card] name=Ovalchase Dragster abilities=trample,haste auto={crew(other creature[power>=1]|myBattlefield)}:name(crew 1 [1 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=1]|mybattlefield)~morethan~0,compare(crewtotalpower)~morethan~0} text=Trample, haste -- Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.) mana={4} type=Artifact subtype=Vehicle power=6 toughness=1 [/card] [card] name=Overbeing of Myth anyzone=type:*:myhand/type:*:myhand cdaactive auto=@each my draw:draw:1 text=Overbeing of Myth's power and toughness are each equal to the number of cards in your hand. -- At the beginning of your draw step, draw an additional card. mana={GU}{GU}{GU}{GU}{GU} type=Creature subtype=Spirit Avatar power=* toughness=* [/card] [card] name=Overburden auto=@movedTo(creature[-token]|mybattlefield):target(land|mybattlefield) moveTo(myhand) auto=@movedTo(creature[-token]|opponentbattlefield):ability$!name(bounce land) target(land|mybattlefield) moveTo(myhand)!$ opponent text=Whenever a player puts a nontoken creature onto the battlefield, that player returns a land he or she controls to its owner's hand. mana={1}{U} type=Enchantment [/card] [card] name=Overeager Apprentice auto={S}{D(*|myhand)}:Add{B}{B}{B} text=Discard a card, Sacrifice Overeager Apprentice: Add {B}{B}{B} to your mana pool. mana={2}{B} type=Creature subtype=Human Minion power=1 toughness=2 [/card] [card] name=Overgrown Battlement abilities=defender auto={T}:foreach(creature[defender]|myBattlefield) add{G} text=Defender -- {T}: Add {G} to your mana pool for each creature with defender you control. mana={1}{G} type=Creature subtype=Wall power=0 toughness=4 [/card] [card] name=Overgrown Estate auto={S(land|myBattlefield)}:life:3 text=Sacrifice a land: You gain 3 life. mana={B}{G}{W} type=Enchantment [/card] [card] name=Overgrown Tomb auto=ability$!name(Choose one) choice name(Pay 2 life) life:-2 _ choice name(Tap) tap(noevent) all(mysource)!$ controller text=({T}: Add {B} or {G} to your mana pool.) -- As Overgrown Tomb enters the battlefield, you may pay 2 life. If you don't, Overgrown Tomb enters the battlefield tapped. type=Land subtype=Swamp Forest [/card] [card] name=Overgrowth target=land auto=teach(land) transforms((,newability[produceextra:{G}{G}])) text=Enchant land (Target a land as you cast this. This card enters the battlefield attached to that land.) -- Whenever enchanted land is tapped for mana, its controller adds {G}{G} to his or her mana pool (in addition to the mana the land produces). mana={2}{G} type=Enchantment subtype=Aura [/card] [card] name=Overlaid Terrain auto=moveTo(graveyard) all(land|myBattlefield) auto=lord(land|myBattlefield) {T}:Add{W}{W} auto=lord(land|myBattlefield) {T}:Add{U}{U} auto=lord(land|myBattlefield) {T}:Add{B}{B} auto=lord(land|myBattlefield) {T}:Add{R}{R} auto=lord(land|myBattlefield) {T}:Add{G}{G} text=As Overlaid Terrain enters the battlefield, sacrifice all lands you control. -- Lands you control have "{T}: Add two mana of any one color to your mana pool." mana={2}{G}{G} type=Enchantment [/card] [card] name=Overload target=artifact kicker={2} auto=if paid(kicker) then teach(artifact[manacost<=5]) destroy auto=teach(artifact[manacost<=2]) destroy text=Kicker {2} (You may pay an additional {2} as you cast this spell.) -- Destroy target artifact if its mana value is 2 or less. If Overload was kicked, destroy that artifact if its mana value is 5 or less instead. mana={R} type=Instant [/card] [card] name=Override target=*|stack auto=if cantargetcard(*|opponentstack) then transforms((,newability[pay[[{value:type:artifact:opponentbattlefield}]] name(pay {value} mana) donothing?fizzle])) forever else transforms((,newability[pay[[{value:type:artifact:mybattlefield}]] name(pay {value} mana) donothing?fizzle])) forever text=Counter target spell unless its controller pays {1} for each artifact you control. mana={2}{U} type=Instant [/card] [card] name=Overrun auto=all(creature|myBattlefield) 3/3 ueot auto=all(creature|myBattlefield) trample ueot text=Creatures you control get +3/+3 and gain trample until end of turn. (If a creature you control would deal enough damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player or planeswalker.) mana={2}{G}{G}{G} type=Sorcery [/card] [card] name=Overseer of the Damned abilities=flying auto=may destroy target(creature) auto=@movedto(graveyard) from(creature[-token]|opponentBattlefield):_ZOMBIETOKEN_ and!( tap(noevent) )! text=Flying -- When Overseer of the Damned enters the battlefield, you may destroy target creature. -- Whenever a nontoken creature an opponent controls dies, put a 2/2 black Zombie creature token onto the battlefield tapped. mana={5}{B}{B} type=Creature subtype=Demon power=5 toughness=5 [/card] [card] name=Oversold Cemetery auto=@each my upkeep restriction{type(creature|mygraveyard)~morethan~3}:may target(creature|mygraveyard) moveTo(myhand) text=At the beginning of your upkeep, if you have four or more creature cards in your graveyard, you may return target creature card from your graveyard to your hand. mana={1}{B} type=Enchantment [/card] [card] name=Oversoul of Dusk abilities=protection from blue,protection from black,protection from red text=Protection from blue, from black, and from red mana={GW}{GW}{GW}{GW}{GW} type=Creature subtype=Spirit Avatar power=5 toughness=5 [/card] [card] name=Overtaker auto={3}{U}{T}{D(*|myhand)}:target(creature) transforms((,newability[moveTo(opponentbattlefield)],newability[phaseaction[endofturn sourceinplay] moveTo(ownerbattlefield)],newability[untap],haste)) ueot text={3}{U}, {T}, Discard a card: Untap target creature and gain control of it until end of turn. That creature gains haste until end of turn. mana={1}{U} type=Creature subtype=Merfolk Spellshaper power=1 toughness=1 [/card] [card] name=Overwhelm auto=all(creature|mybattlefield) 3/3 ueot text=Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) -- Creatures you control get +3/+3 until end of turn. other={convoke} name(Convoke) mana={5}{G}{G} type=Sorcery [/card] [card] name=Overwhelming Denial abilities=nofizzle auto=fizzle target=*|stack text=Surge {U}{U} (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.) -- Overwhelming Denial can't be countered by spells or abilities. -- Counter target spell. mana={2}{U}{U} other={U}{U} name(surge) otherrestriction=thisturn(*|mystack)~morethan~0 type=Instant [/card] [card] name=Overwhelming Forces auto=@movedto(creature|graveyard):draw:1 auto=destroy all(creature|opponentbattlefield) text=Destroy all creatures target opponent controls. Draw a card for each creature destroyed this way. mana={6}{B}{B} type=Sorcery [/card] [card] name=Overwhelming Instinct auto=@each my blockers restriction{type(creature[attacking]|myBattlefield)~morethan~2}:draw:1 text=Whenever you attack with three or more creatures, draw a card. mana={2}{G} type=Enchantment [/card] [card] name=Overwhelming Intellect target=creature|stack auto=fizzle auto=draw:manacost controller text=Counter target creature spell. Draw cards equal to that spell's mana value. mana={4}{U}{U} type=Instant [/card] [card] name=Overwhelming Stampede auto=notatarget(creature[power=power:highest:creature:mybattlefield]|mybattlefield) transforms((,newability[all(creature|mybattlefield) dynamicability,newability[all(creature|mybattlefield) trample])) text=Until end of turn, creatures you control gain trample and get +X/+X, where X is the greatest power among creatures you control. (If a creature you control would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.) mana={3}{G}{G} type=Sorcery [/card] [card] name=Ovinize text=Target creature loses all abilities and becomes 0/1 until end of turn. target=creature auto=ueot loseabilities auto=ueot transforms((,setpower=0,settoughness=1)) mana={1}{U} type=Instant [/card] [card] name=Ovinomancer auto=aslongas(land[basic]|mybattlefield) choice target(<3>land[basic]|mybattlefield) moveTo(ownerhand) oneshot >2 auto=choice sacrifice all(this) auto={T}{H}:bury target(other creature) && token(Sheep,Creature Sheep,0/1,green) targetcontroller text=When Ovinomancer enters the battlefield, sacrifice it unless you return three basic lands you control to their owner's hand. -- {T}, Return Ovinomancer to its owner's hand: Destroy target creature. It can't be regenerated. That creature's controller puts a 0/1 green Sheep creature token onto the battlefield. mana={2}{U} type=Creature subtype=Human Wizard power=0 toughness=1 [/card] [card] name=Oviya Pashiri, Sage Lifecrafter auto={2}{G}{T}:_SERVOTOKEN_ auto={4}{G}{T}:token(Construct,Artifact Creature Construct,type:creature:mybattlefield/type:creature:mybattlefield) text={2}{G}, {T}: Create a 1/1 colorless Servo artifact creature token. -- {4}{G}, {T}: Create an X/X colorless Construct artifact creature token, where X is the number of creatures you control. mana={G} type=Legendary Creature subtype=Human Artificer power=1 toughness=2 [/card] [card] name=Owl Familiar abilities=flying auto=draw:1 auto=reject notatarget(*|myhand) text=Flying -- When Owl Familiar enters the battlefield, draw a card, then discard a card. mana={1}{U} type=Creature subtype=Bird power=1 toughness=1 [/card] [card] name=Oxidda Daredevil auto={S(artifact|myBattlefield)}:haste text=Sacrifice an artifact: Oxidda Daredevil gains haste until end of turn. mana={1}{R} type=Creature subtype=Goblin Artificer power=2 toughness=1 [/card] [card] name=Oxidda Golem abilities=affinitymountains,haste text=Affinity for Mountains (This spell costs {1} less to cast for each Mountain you control.) -- Haste mana={6} type=Artifact Creature subtype=Golem power=3 toughness=2 [/card] [card] name=Oxidda Scrapmelter auto=destroy target(artifact) text=When Oxidda Scrapmelter enters the battlefield, destroy target artifact. mana={3}{R} type=Creature subtype=Beast power=3 toughness=3 [/card] [card] name=Oxidize target=artifact auto=bury text=Destroy target artifact. It can't be regenerated. mana={G} type=Instant [/card] [card] name=Oyobi, Who Split the Heavens abilities=flying auto=@movedto(arcane,spirit|mystack):token(Spirit,Creature Spirit,3/3,flying white) text=Flying -- Whenever you cast a Spirit or Arcane spell, put a 3/3 white Spirit creature token with flying onto the battlefield. mana={6}{W} type=Legendary Creature subtype=Spirit power=3 toughness=6 [/card] [card] name=Pacification Array auto={2}{T}:tap target(artifact,creature) text={2}, {T}: Tap target artifact or creature. mana={1} type=Artifact [/card] [card] name=Pacifism target=creature auto=cantattack auto=cantpwattack auto=cantblock text=Enchant creature -- Enchanted creature can't attack or block. mana={1}{W} type=Enchantment subtype=Aura [/card] [card] name=Pack Guardian abilities=flash auto=may name(Make Wolf) reject notatarget(land|myhand) && _WOLFTOKEN_ text=Flash (You may cast this spell any time you could cast an instant.) -- When Pack Guardian enters the battlefield, you may discard a land card. If you do, put a 2/2 green Wolf creature token onto the battlefield. mana={2}{G}{G} type=Creature subtype=Wolf Spirit power=4 toughness=3 [/card] [card] name=Pack Hunt target=creature auto=target(*[share!name!]|mylibrary) moveTo(myhand) text=Search your library for up to three cards with the same name as target creature, reveal them, and put them into your hand. Then shuffle your library. mana={3}{G} type=Sorcery [/card] [card] name=Pack Rat anyzone=type:rat:mybattlefield/type:rat:mybattlefield cdaactive auto={2}{B}{D(*|myhand)}:token(Pack Rat) text=Pack Rat's power and toughness are each equal to the number of Rats you control. -- {2}{B}, Discard a card: Create a token that's a copy of Pack Rat. mana={1}{B} type=Creature subtype=Rat power=* toughness=* [/card] [card] name=Pack's Disdain target=creature auto=chooseatype foreach(*[chosentype]|mybattlefield) -1/-1 chooseend text=Choose a creature type. Target creature gets -1/-1 until end of turn for each permanent of the chosen type you control. mana={1}{B} type=Instant [/card] [card] name=Pact of Negation target=*|stack auto=fizzle auto=if casted(this) then transforms((,newability[upcost[{3}{U}{U};next upkeep] wingame opponent])) forever color=blue text=Pact of Negation is blue. -- Counter target spell. -- At the beginning of your next upkeep, pay {3}{U}{U}. If you don't, you lose the game. mana={0} type=Instant [/card] [card] name=Pact of the Titan auto=token(Giant,Creature Giant,4/4,red) auto=if casted(this) then transforms((,newability[upcost[{4}{R};next upkeep] wingame opponent])) forever color=red text=Pact of the Titan is red. -- Put a 4/4 red Giant creature token onto the battlefield. -- At the beginning of your next upkeep, pay {4}{R}. If you don't, you lose the game. mana={0} type=Instant [/card] [card] name=Padeem, Consul of Innovation auto=lord(artifact|mybattlefield) opponentshroud auto=@each my upkeep restriction{type(artifact[manacost=convertedcost:highest:artifact:Battlefield]|myBattlefield)~morethan~0}:draw:1 controller text=Artifacts you control have hexproof. -- At the beginning of your upkeep, if you control the artifact with the highest mana value or tied for the highest mana value, draw a card. mana={3}{U} type=Legendary Creature subtype=Vedalken Artificer power=1 toughness=4 [/card] [card] name=Pain Kami auto={X}{R}{S}:damage:X target(other creature) text={X}{R}, Sacrifice Pain Kami: Pain Kami deals X damage to target creature. mana={2}{R} type=Creature subtype=Spirit power=2 toughness=2 [/card] [card] name=Pain Magnification auto=@damagefoeof(player) restriction{compare(thatmuch)~morethan~2}:ability$!reject notatarget(*|myhand)!$ opponent text=Whenever an opponent is dealt 3 or more damage by a single source, that player discards a card. mana={1}{B}{R} type=Enchantment [/card] [card] name=Pain Seer aicode=activate target(*[zpos=1]|mylibrary) moveto(myhand) and!(transforms((,newability[life:-manacost controller])) ueot)! auto=@untapped(this):reveal:1 optionone name(Reveal) target(*|reveal) transforms((,newability[life:-manacost controller])) forever optiononeend optiontwo name(Claim your card) choice all(*|reveal) moveto(myhand) optiontwoend revealend text=Inspired -- Whenever Pain Seer becomes untapped, reveal the top card of your library and put that card into your hand. You lose life equal to that card's mana value. mana={1}{B} type=Creature subtype=Human Wizard power=2 toughness=2 [/card] [card] name=Painbringer auto=aslongas(*|mygraveyard) {T}{E(*|mygraveyard)}:-1/-1 target(creature) auto=aslongas(*|mygraveyard) {T}{E(*|mygraveyard)}{E(*|mygraveyard)}:-2/-2 target(creature) >1 auto=aslongas(*|mygraveyard) {T}{E(*|mygraveyard)}{E(*|mygraveyard)}{E(*|mygraveyard)}:-3/-3 target(creature) >2 auto=aslongas(*|mygraveyard) {T}{E(*|mygraveyard)}{E(*|mygraveyard)}{E(*|mygraveyard)}{E(*|mygraveyard)}:-4/-4 target(creature) >3 auto=aslongas(*|mygraveyard) {T}{E(*|mygraveyard)}{E(*|mygraveyard)}{E(*|mygraveyard)}{E(*|mygraveyard)}{E(*|mygraveyard)}:-5/-5 target(creature) >4 auto=aslongas(*|mygraveyard) {T}{E(*|mygraveyard)}{E(*|mygraveyard)}{E(*|mygraveyard)}{E(*|mygraveyard)}{E(*|mygraveyard)}{E(*|mygraveyard)}:-6/-6 target(creature) >5 text={T}, Exile any number of cards from your graveyard: Target creature gets -X/-X until end of turn, where X is the number of cards exiled this way. mana={2}{B}{B} type=Creature subtype=Human Minion power=1 toughness=1 [/card] [card] name=Painful Memories target=player aicode=activate target(*|targetedpersonshand) moveTo(ownerlibrary) auto=reveal:type:*:targetedpersonshand revealzone(targetedpersonshand) optionone name(choose cards) target(<1>*|reveal) moveto(ownerlibrary) optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerhand) and!( all(*|reveal) moveto(ownerhand) )! optiontwoend revealend text=Look at target opponent's hand and choose a card from it. Put that card on top of that player's library. mana={1}{B} type=Sorcery [/card] [card] name=Painful Quandary auto=@movedTo(*|opponentstack):choice name(make opponent choose) ability$!choice name(loose 5 life) life:-5 _ choice name(discard) target(*|myhand) reject!$ opponent text=Whenever an opponent casts a spell, that player loses 5 life unless he or she discards a card. mana={3}{B}{B} type=Enchantment [/card] [card] name=Painful Truths auto=draw:converge controller auto=life:-converge controller text=Converge -- You draw X cards and you lose X life, where X is the number of colors of mana spent to cast Painful Truths. mana={2}{B} type=Sorcery [/card] [card] name=Painsmith auto=@movedTo(artifact|mystack):may 2/0 target(creature) ueot && deathtouch ueot text=Whenever you cast an artifact spell, you may have target creature get +2/+0 and gain deathtouch until end of turn. mana={1}{B} type=Creature subtype=Human Artificer power=2 toughness=1 [/card] [card] name=Painwracker Oni abilities=fear auto=@each my upkeep restriction{type(ogre|myBattlefield)~lessthan~1}:sacrifice notatarget(creature|mybattlefield) text=Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) -- At the beginning of your upkeep, sacrifice a creature if you don't control an Ogre. mana={3}{B}{B} type=Creature subtype=Demon Spirit power=5 toughness=4 [/card] [card] name=Palace Familiar abilities=flying auto=_DIES_draw:1 text=Flying -- When Palace Familiar dies, draw a card. mana={1}{U} type=Creature subtype=Bird power=1 toughness=1 [/card] [card] name=Palace Siege auto=choice name(Khans) transforms((,newability[counter(0/0.1.Khans)],newability[@each my upkeep:moveto(myhand) target(creature|mygraveyard)])) forever auto=choice name(Dragons) transforms((,newability[counter(0/0.1.Dragons)],newability[@each my upkeep:life:-2 opponent && life:2 controller])) forever text=As Palace Siege enters the battlefield, choose Khans or Dragons. -- -- Khans -- At the beginning of your upkeep, return target creature card from your graveyard to your hand. -- -- Dragons -- At the beginning of your upkeep, each opponent loses 2 life and you gain 2 life. mana={3}{B}{B} type=Enchantment [/card] [card] name=Paladin en-Vec abilities=first strike,protection from black,protection from red text=First strike, protection from black and from red (This creature deals combat damage before creatures without first strike. It can't be blocked, targeted, dealt damage, or enchanted by anything black or red.) mana={1}{W}{W} type=Creature subtype=Human Knight power=2 toughness=2 [/card] [card] name=Paladin of Prahv auto=spiritlink autohand={1}{W}:spiritlink target(creature) limit:1 myUpkeepOnly text=Whenever Paladin of Prahv deals damage, you gain that much life. -- Forecast - {1}{W}, Reveal Paladin of Prahv from your hand: Whenever target creature deals damage this turn, you gain that much life. (Activate this ability only during your upkeep and only once each turn.) mana={4}{W}{W} type=Creature subtype=Human Knight power=3 toughness=4 [/card] [card] name=Pale Bears abilities=islandwalk text=Islandwalk mana={2}{G} type=Creature subtype=Bear power=2 toughness=2 [/card] [card] name=Pale Recluse abilities=reach aicode=activate target(*[plains;forest]|mylibrary) moveto(myhand) autohand={2}{cycle}:name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>*[plains;forest]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend text=Reach (This can block creatures with flying.) -- Forestcycling {2}, plainscycling {2} ({2}, Discard this card: Search your library for a Forest or Plains card, reveal it, and put it into your hand. Then shuffle your library.) mana={4}{G}{W} type=Creature subtype=Spider power=4 toughness=5 [/card] [card] name=Pale Rider of Trostad auto=reject notatarget(*|myhand) abilities=skulk text=Skulk (This creature can't be blocked by creatures with greater power.) -- When Pale Rider of Trostad enters the battlefield, discard a card. mana={1}{B} type=Creature subtype=Spirit power=3 toughness=3 [/card] [card] name=Pale Wayfarer auto={2}{w}{w}{q}:target(creature) protection from white ueot auto={2}{w}{w}{q}:target(creature) protection from black ueot auto={2}{w}{w}{q}:target(creature) protection from green ueot auto={2}{w}{w}{q}:target(creature) protection from red ueot auto={2}{w}{w}{q}:target(creature) protection from blue ueot text={2}{W}{W}, {Q}: Target creature gains protection from the color of its controller's choice until end of turn. ({Q} is the untap symbol.) mana={5}{W}{W} type=Creature subtype=Spirit Giant power=4 toughness=4 [/card] [card] name=Paleoloth auto=@movedTo(other creature[power>=5]|myBattlefield):may moveTo(myhand) target(creature|mygraveyard) text=Whenever another creature with power 5 or greater enters the battlefield under your control, you may return target creature card from your graveyard to your hand. mana={4}{G}{G} type=Creature subtype=Beast power=5 toughness=5 [/card] [card] name=Palinchron abilities=flying auto=may untap target(land) auto={2}{U}{U}:moveTo(ownerhand) text=Flying -- When Palinchron enters the battlefield, untap up to seven lands. -- {2}{U}{U}: Return Palinchron to its owner's hand. mana={5}{U}{U} type=Creature subtype=Illusion power=4 toughness=5 [/card] [card] name=Palladia-Mors abilities=flying,trample auto=upcost[{R}{G}{W}] sacrifice text=Flying, trample -- At the beginning of your upkeep, sacrifice Palladia-Mors unless you pay {R}{G}{W}. mana={2}{R}{R}{G}{G}{W}{W} type=Legendary Creature subtype=Elder Dragon power=7 toughness=7 [/card] [card] name=Palladium Myr auto={T}:Add{2} text={T}: Add {2} to your mana pool. mana={3} type=Artifact Creature subtype=Myr power=2 toughness=2 [/card] [card] name=Palliation Accord auto=@tapped(creature|opponentbattlefield):counter(0/0,1,Shield) auto={C(0/0,-1,Shield)}:prevent:1 target(creature,player) text=Whenever a creature an opponent controls becomes tapped, put a shield counter on Palliation Accord. -- Remove a shield counter from Palliation Accord: Prevent the next 1 damage that would be dealt to you this turn. mana={3}{W}{U} type=Enchantment [/card] [card] name=Pallid Mycoderm text=At the beginning of your upkeep, put a spore counter on Pallid Mycoderm. -- Remove three spore counters from Pallid Mycoderm: Put a 1/1 green Saproling creature token onto the battlefield. -- Sacrifice a Saproling: Fungus and/or Saproling creatures you control get +1/+1 until end of turn. mana={3}{W} type=Creature subtype=Fungus auto=@each my upkeep:counter(0/0,1,Spore) auto={C(0/0,-3,Spore)}:_SAPROLINGTOKEN_ auto={S(saproling|myBattlefield)}:all(saproling,fungus|myBattlefield) 1/1 ueot power=2 toughness=4 [/card] [card] name=Pallimud anyzone=type:land[tapped]:opponentbattlefield/3 cdaactive text=As Pallimud enters the battlefield, choose an opponent. -- Pallimud's power is equal to the number of tapped lands the chosen player controls. mana={2}{R} type=Creature subtype=Beast power=* toughness=3 [/card] [card] name=Panacea auto={2}{T}:name(X = 1) prevent:1 target(creature,player) auto={4}{T}:name(X = 2) prevent:2 target(creature,player) auto={6}{T}:name(X = 3) prevent:3 target(creature,player) auto={8}{T}:name(X = 4) prevent:4 target(creature,player) auto={10}{T}:name(X = 5) prevent:5 target(creature,player) auto={12}{T}:name(X = 6) prevent:6 target(creature,player) auto={14}{T}:name(X = 7) prevent:7 target(creature,player) auto={16}{T}:name(X = 8) prevent:8 target(creature,player) auto={18}{T}:name(X = 9) prevent:9 target(creature,player) auto={20}{T}:name(X = 10) prevent:10 target(creature,player) auto={22}{T}:name(X = 11) prevent:11 target(creature,player) auto={24}{T}:name(X = 12) prevent:12 target(creature,player) auto={26}{T}:name(X = 13) prevent:13 target(creature,player) auto={28}{T}:name(X = 14) prevent:14 target(creature,player) auto={30}{T}:name(X = 15) prevent:15 target(creature,player) auto={32}{T}:name(X = 16) prevent:16 target(creature,player) auto={34}{T}:name(X = 17) prevent:17 target(creature,player) auto={36}{T}:name(X = 18) prevent:18 target(creature,player) auto={38}{T}:name(X = 19) prevent:19 target(creature,player) auto={40}{T}:name(X = 20) prevent:20 target(creature,player) text={X}{X}, {T}: Prevent the next X damage that would be dealt to target creature or player this turn. mana={4} type=Artifact [/card] [card] name=Pandemonium auto=@movedTo(creature|mybattlefield):all(trigger[to]) transforms((,newability[ability$!name(creature) target(creature) damage:storedpower _ name(player) target(player) damage:storedpower!$ controller])) forever auto=@movedTo(creature|opponentbattlefield):all(trigger[to]) transforms((,newability[ability$!name(creature) target(creature) damage:storedpower _ name(player) target(player) damage:storedpower!$ controller])) forever text=Whenever a creature enters the battlefield, that creature's controller may have it deal damage equal to its power to target creature or player of his or her choice. mana={3}{R} type=Enchantment [/card] [card] name=Pang Tong, "Young Phoenix" auto={T}:0/2 target(creature) restriction{during my turn,before attackers} text={T}: Target creature gets +0/+2 until end of turn. Activate this ability only during your turn, before attackers are declared. mana={1}{W}{W} type=Legendary Creature subtype=Human Advisor power=1 toughness=2 [/card] [card] name=Pangosaur auto=@movedTo(land|battlefield) from(hand):moveTo(ownerhand) text=Whenever a player plays a land, return Pangosaur to its owner's hand. mana={2}{G}{G} type=Creature subtype=Lizard power=6 toughness=6 [/card] [card] name=Panic Attack target=creature auto=cantblock text=Up to three target creatures can't block this turn. mana={2}{R} type=Sorcery [/card] [card] name=Panic Spellbomb auto={T}{S}:cantblock target(other creature) auto=_DIES_pay({R}) draw:1 mana={1} type=Artifact text={T}, Sacrifice Panic Spellbomb: Target creature can't block this turn. When Panic Spellbomb is put into a graveyard from the battlefield, you may pay {R}. If you do, draw a card. [/card] [card] name=Panic target=creature auto=cantblock auto=@next upkeep:draw:1 controller restriction=attackersonly text=Cast Panic only during combat before blockers are declared. -- Target creature can't block this turn. -- Draw a card at the beginning of the next turn's upkeep. mana={R} type=Instant [/card] [card] name=Panther Warriors mana={4}{G} type=Creature subtype=Cat Warrior power=6 toughness=3 [/card] [card] name=Paradigm Shift auto=moveTo(exile) all(*|mylibrary) auto=moveTo(mylibrary) all(*|mygraveyard) text=Exile all cards from your library. Then shuffle your graveyard into your library. mana={1}{U} type=Sorcery [/card] [card] name=Paradise Mantle auto={1}:equip auto=teach(creature) {T}:add{W} auto=teach(creature) {T}:add{U} auto=teach(creature) {T}:add{B} auto=teach(creature) {T}:add{R} auto=teach(creature) {T}:add{G} text=Equipped creature has "{T}: Add one mana of any color to your mana pool." -- Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) mana={0} type=Artifact subtype=Equipment [/card] [card] name=Paradise Plume auto=chooseacolor transforms((,newability[{T}:add{chosencolor}],newability[@movedto(*[chosencolor]|stack):life:1 controller])) forever chooseend text=As Paradise Plume enters the battlefield, choose a color. -- Whenever a player casts a spell of the chosen color, you may gain 1 life. -- {T}: Add one mana of the chosen color to your mana pool. mana={4} type=Artifact [/card] [card] name=Paradox Engine auto=@movedto(mystack) from(*|myhand):untap all(*[-land]|mybattlefield) text=Whenever you cast a spell, untap all nonland permanents you control. mana={5} type=Legendary Artifact [/card] [card] name=Paradoxical Outcome target=*[-land;-token]|mybattlefield auto=moveTo(ownerhand) and!( draw:1 controller )! text=Return any number of target nonland, nontoken permanents you control to their owners' hands. Draw a card for each card returned to your hand this way. mana={3}{U} type=Instant [/card] [card] name=Paragon of Eternal Wilds auto=lord(other creature[green]|myBattlefield) 1/1 auto={G}{T}:target(other creature[green]|myBattlefield):trample ueot text=Other green creatures you control get +1/+1. -- {G}{T}: Another target green creature you control gains trample until end of turn. mana={3}{G} type=Creature subtype=Human Druid power=2 toughness=2 [/card] [card] name=Paragon of Fierce Defiance auto=lord(other creature[red]|myBattlefield) 1/1 auto={R}{T}:target(other creature[red]|myBattlefield):haste ueot text=Other red creatures you control get +1/+1. -- {R}{T}: Another target red creature you control gains haste until end of turn. mana={3}{R} type=Creature subtype=Human Warrior power=2 toughness=2 [/card] [card] name=Paragon of Gathering Mists auto=lord(other creature[blue]|myBattlefield) 1/1 auto={U}{T}:target(other creature[blue]|myBattlefield):flying ueot text=Other blue creatures you control get +1/+1. -- {G}{T}: Another target blue creature you control gains flying until end of turn. mana={3}{U} type=Creature subtype=Human Wizard power=2 toughness=2 [/card] [card] name=Paragon of New Dawns auto=lord(other creature[white]|myBattlefield) 1/1 auto={W}{T}:target(other creature[white]|myBattlefield):vigilance ueot text=Other white creatures you control get +1/+1. -- {W}{T}: Another target white creature you control gains vigilance until end of turn. mana={3}{W} type=Creature subtype=Human Soldier power=2 toughness=2 [/card] [card] name=Paragon of Open Graves auto=lord(other creature[black]|myBattlefield) 1/1 auto={1}{B}{T}:target(other creature[black]|myBattlefield):deathtouch ueot text=Other black creatures you control get +1/+1. -- {1}{B}{T}: Another target black creature you control gains deathtouch until end of turn. mana={3}{B} type=Creature subtype=Skeleton Warrior power=2 toughness=2 [/card] [card] name=Paragon of the Amesha abilities=first strike auto={W}{U}{B}{R}{G}:3/3 && transforms((Angel Creature,flying,lifelink)) ueot text=First strike -- {W}{U}{B}{R}{G}: Until end of turn, Paragon of the Amesha becomes an Angel, gets +3/+3, and gains flying and lifelink. mana={2}{W} type=Creature subtype=Human Knight power=2 toughness=2 [/card] [card] name=Parallax Dementia target=creature auto=3/2 auto=fading:1 auto=@movedTo(this|nonbattlezone) from(battlefield):bury(mytgt) text=Enchant creature -- Fading 1 (This enchantment enters the battlefield with one fade counter on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) -- Enchanted creature gets +3/+2. -- When Parallax Dementia leaves the battlefield, destroy enchanted creature. That creature can't be regenerated. mana={1}{B} type=Enchantment subtype=Aura [/card] [card] name=Parallax Inhibitor auto={1}{S}{T}:counter(0/0,1,Fade) all(*[counter{0/0.1.Fade}]|mybattlefield) text={1}, {T}, Sacrifice Parallax Inhibitor: Put a fade counter on each permanent with fading you control. mana={2} type=Artifact [/card] [card] name=Parallax Nexus auto=fading:5 auto={C(0/0,-1,Fade)}:target(opponent) ability$!name(exile card from hand) hand(blink)forsrc target(*|myhand)!$ targetedplayer text=Fading 5 (This enchantment enters the battlefield with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) -- Remove a fade counter from Parallax Nexus: Target opponent exiles a card from his or her hand. Activate this ability only any time you could cast a sorcery. -- When Parallax Nexus leaves the battlefield, each player returns to his or her hand all cards he or she owns exiled with Parallax Nexus. mana={2}{B} type=Enchantment [/card] [card] name=Parallax Tide auto=fading:5 auto={C(0/0,-1,Fade)}:(blink)forsrc target(land) text=Fading 5 (This enchantment enters the battlefield with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) -- Remove a fade counter from Parallax Tide: Exile target land. -- When Parallax Tide leaves the battlefield, each player returns to the battlefield all cards he or she owns exiled with Parallax Tide. mana={2}{U}{U} type=Enchantment [/card] [card] name=Parallax Wave auto=fading:5 auto={C(0/0,-1,Fade)}:(blink)forsrc target(creature) text=Fading 5 (This enchantment enters the battlefield with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) -- Remove a fade counter from Parallax Wave: Exile target creature. -- When Parallax Wave leaves the battlefield, each player returns to the battlefield all cards he or she owns exiled with Parallax Wave. mana={2}{W}{W} type=Enchantment [/card] [card] name=Parallectric Feedback target=*|stack auto=damage:manacost targetcontroller text=Parallectric Feedback deals damage to target spell's controller equal to that spell's mana value. mana={3}{R} type=Instant [/card] [card] name=Parallel Evolution auto=clone all(creature[token]|mybattlefield) flashback={4}{G}{G}{G} text=For each creature token on the battlefield, its controller puts a token that's a copy of that creature onto the battlefield. -- Flashback {4}{G}{G}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.) mana={3}{G}{G} type=Sorcery [/card] [card] name=Parallel Lives abilities=tokenizer text=If an effect would put one or more tokens onto the battlefield under your control, it puts twice that many of those tokens onto the battlefield instead. mana={3}{G} type=Enchantment [/card] [card] name=Paralyze target=creature auto=doesnotuntap auto=tap auto=teach(creature) transforms((,newability[{4}:untap myUpkeepOnly])) text=Enchant creature -- When Paralyze enters the battlefield, tap enchanted creature. -- Enchanted creature doesn't untap during its controller's untap step. -- At the beginning of the upkeep of enchanted creature's controller, that player may pay {4}. If he or she does, untap the creature. mana={B} type=Enchantment subtype=Aura [/card] [card] name=Paralyzing Grasp target=creature auto=doesnotuntap text=Enchant creature -- Enchanted creature doesn't untap during its controller's untap step. mana={2}{U} type=Enchantment subtype=Aura [/card] [card] name=Paranoid Parish-Blade auto=while(restriction{delirium}) first strike auto=while(restriction{delirium}) 1/0 text=Delirium Paranoid Parish-Blade gets +1/+0 and has first strike as long as there are four or more card types among cards in your graveyard. mana={2}{W} type=Creature subtype=Human Soldier power=3 toughness=2 [/card] [card] name=Parapet Watchers auto={WU}:0/1 text={(w/u)}: Parapet Watchers gets +0/+1 until end of turn. mana={2}{U} type=Creature subtype=Kithkin Soldier power=2 toughness=2 [/card] [card] name=Paraselene auto=@movedto(artifact,enchantment|graveyard):life:1 auto=destroy all(enchantment) text=Destroy all enchantments. You gain 1 life for each enchantment destroyed this way. mana={2}{W} type=Sorcery [/card] [card] name=Parasitic Bond target=creature auto=@each targetcontroller upkeep:damage:2 targetController text=Enchant creature -- At the beginning of the upkeep of enchanted creature's controller, Parasitic Bond deals 2 damage to that player. mana={3}{B} type=Enchantment subtype=Aura [/card] [card] name=Parasitic Implant target=creature auto=@each my upkeep:sacrifice(mytgt) && token(Phyrexian Myr,Artifact Creature Phyrexian Myr,1/1) controller text=Enchant creature -- At the beginning of your upkeep, enchanted creature's controller sacrifices it and you create a 1/1 colorless Phyrexian Myr artifact creature token. mana={3}{B} type=Enchantment subtype=Aura [/card] [card] name=Parasitic Strix abilities=flying auto=aslongas(*[black]|myBattlefield) ability$!choice life:-2 target(player) && life:2 controller!$ controller text=Flying -- When Parasitic Strix enters the battlefield, if you control a black permanent, target player loses 2 life and you gain 2 life. mana={2}{U} type=Artifact Creature subtype=Bird power=2 toughness=2 [/card] [card] name=Parch auto=choice damage:2 target(creature,player) auto=aslongas(creature[blue]|battlefield) choice damage:4 target(creature[blue]) text=Choose one - Parch deals 2 damage to target creature or player; or Parch deals 4 damage to target blue creature. mana={1}{R} type=Instant [/card] [card] name=Pardic Arsonist auto=aslongas(*|mygraveyard) damage:3 target(creature,player) >6 oneshot text=Threshold - As long as seven or more cards are in your graveyard, Pardic Arsonist has "When Pardic Arsonist enters the battlefield, it deals 3 damage to target creature or player." mana={2}{R}{R} type=Creature subtype=Human Barbarian power=3 toughness=3 [/card] [card] name=Pardic Collaborator abilities=first strike auto={B}:1/1 text=First strike -- {B}: Pardic Collaborator gets +1/+1 until end of turn. mana={3}{R} type=Creature subtype=Human Barbarian power=2 toughness=2 [/card] [card] name=Pardic Firecat abilities=haste text=Haste -- If Pardic Firecat is in a graveyard, effects from spells named Flame Burst count it as a card named Flame Burst. mana={3}{R} type=Creature subtype=Elemental Cat power=2 toughness=3 [/card] [card] name=Pardic Lancer auto={D}:1/0 && first strike text=Discard a card at random: Pardic Lancer gets +1/+0 and gains first strike until end of turn. mana={4}{R} type=Creature subtype=Human Barbarian power=3 toughness=2 [/card] [card] name=Pardic Miner auto={S}:maxPlay(land)-99 target(player) text=Sacrifice Pardic Miner: Target player can't play lands this turn. mana={1}{R} type=Creature subtype=Dwarf power=1 toughness=1 [/card] [card] name=Pardic Swordsmith auto={R}{D}:2/0 text={R}, Discard a card at random: Pardic Swordsmith gets +2/+0 until end of turn. mana={2}{R} type=Creature subtype=Dwarf power=1 toughness=1 [/card] [card] name=Part the Veil auto=moveTo(ownerhand) all(creature|myBattlefield) text=Return all creatures you control to their owner's hand. mana={3}{U} type=Instant subtype=Arcane [/card] [card] name=Part the Waterveil auto=turns:+1 controller auto=moveTo(exile) other={6}{U}{U}{U} name(Awaken) auto=if paid(alternative) then target(land|mybattlefield) transforms((Elemental Creature,newability[counter(1/1.6)],newability[haste])) forever text=Take an extra turn after this one. Exile Part the Waterveil. -- Awaken 6-{6}{U}{U}{U} (If you cast this spell for {6}{U}{U}{U}, also put six +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.) mana={4}{U}{U} type=Sorcery [/card] [card] name=Part Water target=creature auto=islandwalk text=X target creatures gain islandwalk until end of turn. mana={X}{X}{U} type=Sorcery [/card] [card] name=Past in Flames auto=all(instant,sorcery|mygraveyard) tempflashback ueot flashback={4}{R} text=Each instant and sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. -- Flashback {4}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) mana={3}{R} type=Sorcery [/card] [card] name=Patagia Golem auto={3}:flying text={3}: Patagia Golem gains flying until end of turn. mana={4} type=Artifact Creature subtype=Golem power=2 toughness=3 [/card] [card] name=Patagia Viper abilities=flying auto=ifnot spent({U}) then sacrifice auto=token(Snake,Creature Snake,1/1,greenblue)*2 text=Flying -- When Patagia Viper enters the battlefield, put two 1/1 green and blue Snake creature tokens onto the battlefield. -- When Patagia Viper enters the battlefield, sacrifice it unless {U} was spent to cast it. mana={3}{G} type=Creature subtype=Snake power=2 toughness=1 [/card] [card] name=Patchwork Gnomes auto={D(*|myhand)}:regenerate text=Discard a card: Regenerate Patchwork Gnomes. mana={3} type=Artifact Creature subtype=Gnome power=2 toughness=1 [/card] [card] name=Path of Anger's Flame auto=all(creature|myBattlefield) 2/0 ueot text=Creatures you control get +2/+0 until end of turn. mana={2}{R} type=Instant subtype=Arcane [/card] [card] name=Path of Bravery auto=this(variable{abundantlife}) lord(creature|mybattlefield) 1/1 auto=@each my blockers:life:type:creature[attacking]|mybattlefield controller text=Enchantment. -- As long as your life total is greater than or equal to your starting life total, creatures you control get +1/+1. -- Whenever one or more creatures you control attack, you gain life equal to the number of attacking creatures. mana={2}{W} type=Enchantment [/card] [card] name=Path of Peace target=creature auto=destroy auto=life:4 targetController text=Destroy target creature. Its owner gains 4 life. mana={3}{W} type=Sorcery [/card] [card] name=Path to Exile target=creature auto=moveto(exile) && ability$!name(search land) notatarget(land[basic]|mylibrary) moveTo(mybattlefield) and!(tap(noevent))!!$ targetcontroller text=Exile target creature. Its controller may search his or her library for a basic land card, put that card onto the battlefield tapped, then shuffle his or her library. mana={W} type=Instant [/card] [card] name=Pathbreaker Ibex auto=_ATTACKING_notatarget(creature[power=power:highest:creature:mybattlefield]|mybattlefield) transforms((,newability[all(creature|mybattlefield) dynamicability,newability[all(creature|mybattlefield) trample])) text=Whenever Pathbreaker Ibex attacks, creatures you control gain trample and get +X/+X until end of turn, where X is the greatest power among creatures you control. mana={4}{G}{G} type=Creature subtype=Goat power=3 toughness=3 [/card] [card] name=Pathbreaker Wurm auto=soulbond trample abilities=soulbond text=Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) -- As long as Pathbreaker Wurm is paired with another creature, both creatures have trample. mana={4}{G}{G} type=Creature subtype=Wurm power=6 toughness=4 [/card] [card] name=Pathway Arrows auto={2}:equip auto=teach(creature) transforms((,newability[{2}{T}:damage:1 target(creature) && if cantargetcard(creature[colorless]) then tap])) text=Equipped creature has "{2}, {T}: This creature deals 1 damage to target creature. If a colorless creature is dealt damage this way, tap it." -- Equip {2} mana={1} type=Artifact subtype=Equipment [/card] [card] name=Patriarch's Desire target=creature auto=2/-2 auto=aslongas(*|mygraveyard) 2/-2 >6 text=Enchant creature -- Enchanted creature gets +2/-2. -- Threshold - Enchanted creature gets an additional +2/-2 as long as seven or more cards are in your graveyard. mana={3}{B} type=Enchantment subtype=Aura [/card] [card] name=Patrician's Scorn auto=destroy all(enchantment) otherrestriction=casted(*[white]|mystack) other={0} text=If you've cast another white spell this turn, you may cast Patrician's Scorn without paying its mana cost. -- Destroy all enchantments. mana={3}{W} type=Instant [/card] [card] name=Patrol Hound auto={D(*|myhand)}:first strike text=Discard a card: Patrol Hound gains first strike until end of turn. mana={1}{W} type=Creature subtype=Dog power=2 toughness=2 [/card] [card] name=Patrol Signaler auto={1}{w}{q}:token(KithKin,creature kithkin soldier,1/1,white) text={1}{W}, {Q}: Put a 1/1 white Kithkin Soldier creature token onto the battlefield. ({Q} is the untap symbol.) mana={1}{W} type=Creature subtype=Kithkin Soldier power=1 toughness=1 [/card] [card] name=Patron of the Akki other={kgoblin} name(Goblin Offering) otherrestriction=compare(ishuman)~morethan~0,type(goblin|myBattlefield)~morethan~0 abilities=offering auto=_ATTACKING_all(creature[attacking]) 2/0 ueot text=Goblin offering (You may cast this card any time you could cast an instant by sacrificing a Goblin and paying the difference in mana costs between this and the sacrificed Goblin. Mana cost includes color.) -- Whenever Patron of the Akki attacks, creatures you control get +2/+0 until end of turn. mana={4}{R}{R} type=Legendary Creature subtype=Spirit power=5 toughness=5 [/card] [card] name=Patron of the Kitsune other={kfox} name(Fox Offering) otherrestriction=compare(ishuman)~morethan~0,type(fox|myBattlefield)~morethan~0 abilities=offering auto=@each blockers:may life:type:creature[attacking]:battlefield controller text=Fox offering (You may cast this card any time you could cast an instant by sacrificing a Fox and paying the difference in mana costs between this and the sacrificed Fox. Mana cost includes color.) -- Whenever a creature attacks, you may gain 1 life. mana={4}{W}{W} type=Legendary Creature subtype=Spirit power=5 toughness=6 [/card] [card] name=Patron of the Moon other={kmoonfolk} name(Moonfolk Offering) otherrestriction=compare(ishuman)~morethan~0,type(moonfolk|myBattlefield)~morethan~0 abilities=flying,offering auto={1}:name(put 2 lands in play) moveto(mybattlefield) and!(tap(noevent))! notatarget(land|myhand) text=Moonfolk offering (You may cast this card any time you could cast an instant by sacrificing a Moonfolk and paying the difference in mana costs between this and the sacrificed Moonfolk. Mana cost includes color.) -- Flying -- {1}: Put up to two land cards from your hand onto the battlefield tapped. mana={5}{U}{U} type=Legendary Creature subtype=Spirit power=5 toughness=4 [/card] [card] name=Patron of the Nezumi other={krat} name(Rat Offering) otherrestriction=compare(ishuman)~morethan~0,type(rat|myBattlefield)~morethan~0 abilities=offering auto=@movedto(*|opponentgraveyard) from(battlefield):life:-1 opponent text=Rat offering (You may cast this card any time you could cast an instant by sacrificing a Rat and paying the difference in mana costs between this and the sacrificed Rat. Mana cost includes color.) -- Whenever a permanent is put into an opponent's graveyard, that player loses 1 life. mana={5}{B}{B} type=Legendary Creature subtype=Spirit power=6 toughness=6 [/card] [card] name=Patron of the Orochi other={ksnake} name(Snake Offering) otherrestriction=compare(ishuman)~morethan~0,type(snake|myBattlefield)~morethan~0 abilities=offering auto={T}:name(untap all green creatures and forests) untap all(forest) && untap all(creature[green]) limit:1 text=Snake offering (You may cast this card any time you could cast an instant by sacrificing a Snake and paying the difference in mana costs between this and the sacrificed Snake. Mana cost includes color.) -- {T}: Untap all Forests and all green creatures. Activate this ability only once each turn. mana={6}{G}{G} type=Legendary Creature subtype=Spirit power=7 toughness=7 [/card] [card] name=Patron of the Valiant abilities=flying auto=choice all(creature[counter{1/1}|mybattlefield) counter(1/1) text=Flying -- When Patron of the Valiant enters the battlefield, put a +1/+1 counter on each creature you control with a +1/+1 counter on it. mana={3}{W}{W} type=Creature subtype=Angel power=4 toughness=4 [/card] [card] name=Patron of the Wild facedown={3} autofacedown={2}{G}:morph autofaceup=3/3 target(creature) ueot text=Morph {2}{G} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -- When Patron of the Wild is turned face up, target creature gets +3/+3 until end of turn. mana={G} type=Creature subtype=Elf power=1 toughness=1 [/card] [card] name=Patron Wizard auto={T(wizard|mybattlefield)}:name(counter spell) target(*|stack) transforms((,newability[pay[[{1}]] name(pay 1 mana) donothing?fizzle])) forever text=Tap an untapped Wizard you control: Counter target spell unless its controller pays {1}. mana={U}{U}{U} type=Creature subtype=Human Wizard power=2 toughness=2 [/card] [card] name=Pattern of Rebirth target=creature auto=teach(creature) transforms((,newability[_DIES_name(search creature) ability$!moveTo(myBattlefield) target(creature|myLibrary)!$ controller])) text=Enchant creature -- When enchanted creature is put into a graveyard, that creature's controller may search his or her library for a creature card and put that card onto the battlefield. If that player does, he or she then shuffles his or her library. mana={3}{G} type=Enchantment subtype=Aura [/card] [card] name=Paupers' Cage auto=@each opponent upkeep restriction{type(*|opponenthand)~lessthan~3}:damage:2 opponent text=At the beginning of each opponent's upkeep, if that player has two or fewer cards in hand, Paupers' Cage deals 2 damage to him or her. mana={3} type=Artifact [/card] [card] name=Pavel Maliki auto={B}{R}:1/0 text={B}{R}: Pavel Maliki gets +1/+0 until end of turn. mana={4}{B}{R} type=Legendary Creature subtype=Human power=5 toughness=3 [/card] [card] name=Pawn of Ulamog auto=_DIES_may token(Eldrazi Spawn,Creature Eldrazi Spawn,0/1) and!( transforms((,newability[{S}:Add{1}])) forever )! auto=@movedTo(other creature[-token]|graveyard) from(myBattlefield):may token(Eldrazi Spawn,Creature Eldrazi Spawn,0/1) and!( transforms((,newability[{S}:Add{1}])) forever )! text=Whenever Pawn of Ulamog or another nontoken creature you control dies, you may put a 0/1 colorless Eldrazi Spawn creature token onto the battlefield. It has "Sacrifice this creature: Add 1 to your mana pool." mana={1}{B}{B} type=Creature subtype=Vampire Shaman power=2 toughness=2 [/card] [card] name=Peace and Quiet target=<2>enchantment auto=destroy text=Destroy two target enchantments. mana={1}{W} type=Instant [/card] [card] name=Peace of Mind auto={W}{D(*|myhand)}:life:3 text={W}, Discard a card: You gain 3 life. mana={1}{W} type=Enchantment [/card] [card] name=Peace Strider auto=life:3 text=When Peace Strider enters the battlefield, you gain 3 life. mana={4} type=Artifact Creature subtype=Construct power=3 toughness=3 [/card] [card] name=Peacekeeper auto=upcost[{1}{W}] sacrifice auto=lord(creature) transforms((,cantattack,cantpwattack)) text=At the beginning of your upkeep, sacrifice Peacekeeper unless you pay {1}{W}. -- Creatures can't attack. mana={2}{W} type=Creature subtype=Human power=1 toughness=1 [/card] [card] name=Peacewalker Colossus auto={1}{W}:target(other *[vehicle]|mybattlefield) becomes(Artifact Creature) ueot auto={crew(other creature[power>=4]|myBattlefield)}:name(crew 4 [1 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=4]|mybattlefield)~morethan~0,compare(crewtotalpower)~morethan~3} auto={crew(other creature[power>=2]|myBattlefield)}{crew(other creature[power>=2]|myBattlefield)}:name(crew 4 [2 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=2]|mybattlefield)~morethan~1,compare(crewtotalpower)~morethan~3} auto={crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=3]|myBattlefield)}:name(crew 4 [2 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=1]|mybattlefield)~morethan~0,type(other creature[-tapped;power>=3]|mybattlefield)~morethan~0,type(other creature[-tapped;-cantcrew]|mybattlefield)~morethan~1,compare(crewtotalpower)~morethan~3} auto={crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=2]|myBattlefield)}:name(crew 4 [3 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=2]|mybattlefield)~morethan~0,type(other creature[-tapped;power>=1]|mybattlefield)~morethan~1,type(other creature[-tapped;-cantcrew]|mybattlefield)~morethan~2,compare(crewtotalpower)~morethan~3} auto={crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}:name(crew 4 [4 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=1]|mybattlefield)~morethan~3,compare(crewtotalpower)~morethan~3} text={1}{W}: Another target Vehicle you control becomes an artifact creature until end of turn. -- Crew 4 (Tap any number of creatures you control with total power 4 or more: This Vehicle becomes an artifact creature until end of turn.) mana={3} type=Artifact subtype=Vehicle power=6 toughness=6 [/card] [card] name=Peach Garden Oath auto=life:twicetype:creature:mybattlefield controller text=You gain 2 life for each creature you control. mana={W} type=Sorcery [/card] [card] name=Peak Eruption target=land[mountain] auto=destroy auto=Damage:3 targetController text=Destroy target Mountain. Peak Eruption deals 3 damage to that land's controller. mana={2}{R} type=Sorcery [/card] [card] name=Pearl Dragon abilities=flying auto={1}{W}:0/1 text=Flying -- {1}{W}: Pearl Dragon gets +0/+1 until end of turn. mana={4}{W}{W} type=Creature subtype=Dragon power=4 toughness=4 [/card] [card] name=Pearl Lake Ancient abilities=flash,nofizzle,prowess auto=@movedTo(*[-creature]|mystack):1/1 ueot auto={H(land|myBattlefield)}{H(land|myBattlefield)}{H(land|myBattlefield)}: moveto(ownerhand) text=Flash. -- Pearl Lake Ancient can't be countered. -- Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) -- Return three lands you control to their owner's hand: Return Pearl Lake Ancient to its owner's hand. mana={5}{U}{U} type=Creature subtype=Leviathan power=6 toughness=7 [/card] [card] name=Pearl Medallion auto=lord(*[white]|mycastingzone) altercost(colorless,-1) text=White spells you cast cost {1} less to cast. mana={2} type=Artifact [/card] [card] name=Pearl Shard auto={3}{T}:prevent:2 target(creature,player) auto={W}{T}:prevent:2 target(creature,player) text={3}, {T} or {W}, {T}: Prevent the next 2 damage that would be dealt to target creature or player this turn. mana={3} type=Artifact [/card] [card] name=Pearled Unicorn mana={2}{W} type=Creature subtype=Unicorn power=2 toughness=2 [/card] [card] name=Pearlspear Courier abilities=doesnotuntap auto=@each my untap sourcetap:may untap auto={2}{w}{t}:target(Soldier) grant transforms((,newability[2/2],newability[vigilance])) grantend text=You may choose not to untap Pearlspear Courier during your untap step. -- {2}{W}, {T}: Target Soldier creature gets +2/+2 and has vigilance for as long as Pearlspear Courier remains tapped. mana={2}{W} type=Creature subtype=Human Soldier power=2 toughness=1 [/card] [card] name=Peat Bog auto=tap(noevent) auto=counter(0/0,2,Depletion) auto={T}{C(0/0,-1,Depletion)}:Add{B}{B} and!( this(counter{0/0.1.Depletion}<1) sacrifice oneshot )! text=Peat Bog enters the battlefield tapped with two depletion counters on it. -- {T}, Remove a depletion counter from Peat Bog: Add {B}{B} to your mana pool. If there are no depletion counters on Peat Bog, sacrifice it. type=Land [/card] [card] name=Pedantic Learning auto=@movedTo(land|mygraveyard) from(mylibrary):pay({1}) draw:1 text=Whenever a land card is put into your graveyard from your library, you may pay {1}. If you do, draw a card. mana={U}{U} type=Enchantment [/card] [card] name=Peek target=player aicode=name(look) activate name(look) target(*|targetedpersonshand) donothing auto=name(look) reveal:type:*:targetedpersonshand revealzone(targetedpersonshand) optionone name(look) target(<1>*|reveal) moveto(ownerhand) and!(all(*|reveal) moveto(ownerhand))! optiononeend revealend auto=draw:1 controller text=Look at target player's hand. -- Draw a card. mana={U} type=Instant [/card] [card] name=Peel from Reality target=creature|mybattlefield auto=moveTo(ownerhand) auto=moveTo(ownerhand) target(creature|opponentbattlefield) restriction=type(creature|opponentbattlefield)~morethan~0,type(creature|mybattlefield)~morethan~0 text=Return target creature you control and target creature you don't control to their owners' hands. mana={1}{U} type=Instant [/card] [card] name=Peema Aether-Seer auto=alterenergy:power:highest:creature:mybattlefield controller auto={e:3}:target(other creature) mustblock ueot text=When Peema Aether-Seer enters the battlefield, you get an amount of {E} (energy counters) equal to the greatest power among creatures you control. -- Pay {E}{E}{E}: Target creature blocks this turn if able. mana={3}{G} type=Creature subtype=Elf Druid power=3 toughness=2 [/card] [card] name=Peema Outrider abilities=trample auto=_FABRICATE_(1) text=Trample -- Fabricate 1 (When this creature enters the battlefield, put a +1/+1 counter on it or create a 1/1 colorless Servo artifact creature token.) mana={2}{G}{G} type=Creature subtype=Elf Artificer power=3 toughness=3 [/card] [card] name=Peer Pressure auto=chooseatype if type(creature[chosentype]|mybattlefield)~morethan~type(creature[chosentype]|opponentbattlefield) then moveTo(mybattlefield) all(creature[chosentype]|opponentbattlefield) chooseend text=Choose a creature type. If you control more creatures of that type than each other player, you gain control of all creatures of that type. (This effect lasts indefinitely.) mana={3}{U} type=Sorcery [/card] [card] name=Peer Through Depths aicode=activate target(instant,sorcery[zpos<=5]|mylibrary) moveto(myhand) auto=name(look) reveal:5 optionone name(Get instant or sorcery) target(instant,sorcery|reveal) moveto(myhand) optiononeend optiontwo name(put on bottom) target(<5>*|reveal) bottomoflibrary optiontwoend revealend text=Look at the top five cards of your library. You may reveal an instant or sorcery card from among them and put it into your hand. Put the rest on the bottom of your library in any order. mana={1}{U} type=Instant subtype=Arcane [/card] [card] name=Pegasus Charger abilities=flying,first strike text=Flying (This creature can't be blocked except by creatures with flying or reach.) -- First strike (This creature deals combat damage before creatures without first strike.) mana={2}{W} type=Creature subtype=Pegasus power=2 toughness=1 [/card] [card] name=Pegasus Refuge auto={2}{D(*|myhand)}:token(Pegasus,Creature Pegasus, 1/1,flying white) text={2}, Discard a card: Put a 1/1 white Pegasus creature token with flying onto the battlefield. mana={3}{W} type=Enchantment [/card] [card] name=Pegasus Stampede auto=token(Pegasus,Creature Pegasus,1/1,flying,white) buyback={1}{W}{S(land|myBattlefield)} text=Buyback - Sacrifice a land. (You may sacrifice a land in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.) -- Put a 1/1 white Pegasus creature token with flying onto the battlefield. mana={1}{W} type=Sorcery [/card] [card] name=Pelakka Wurm abilities=trample auto=life:7 auto=_DIES_draw:1 controller text=Trample -- When Pelakka Wurm enters the battlefield, you gain 7 life. -- When Pelakka Wurm dies, draw a card. mana={4}{G}{G}{G} type=Creature subtype=Wurm power=7 toughness=7 [/card] [card] name=Pemmin's Aura target=creature auto={U}:untap(mytgt) auto={U}:flying(mytgt) auto={U}:shroud(mytgt) auto={1}:+1/-1(mytgt) auto={1}:-1/+1(mytgt) text=Enchant creature -- {U}: Untap enchanted creature. -- {U}: Enchanted creature gains flying until end of turn. -- {U}: Enchanted creature gains shroud until end of turn. (It can't be the target of spells or abilities.) -- {1}: Enchanted creature gets +1/-1 or -1/+1 until end of turn. mana={1}{U}{U} type=Enchantment subtype=Aura [/card] [card] name=Pendelhaven Elder auto={T}:all(creature[power=1;toughness=1]|myBattlefield) 1/2 text={T}: Each 1/1 creature you control gets +1/+2 until end of turn. mana={1}{G} type=Creature subtype=Elf Shaman power=1 toughness=1 [/card] [card] name=Pendelhaven auto={T}:Add{G} auto={T}:1/2 target(creature[power=1;toughness=1]) text={T}: Add {G} to your mana pool. -- {T}: Target 1/1 creature gets +1/+2 until end of turn. type=Legendary Land [/card] [card] name=Pendrell Drake abilities=cycling auto=flying autohand=__CYCLING__({2}) text=Flying -- Cycling {2} ({2}, Discard this card: Draw a card.) mana={3}{U} type=Creature subtype=Drake power=2 toughness=3 [/card] [card] name=Pendrell Mists auto=lord(creature) transforms((,newability[upcost[{1}] sacrifice])) text=All creatures have "At the beginning of your upkeep, sacrifice this creature unless you pay {1}." mana={3}{U} type=Enchantment [/card] [card] name=Pendulum of Patterns auto=life:3 controller auto={5}{T}{S}:draw:1 controller text=When Pendulum of Patterns enters the battlefield, you gain 3 life. -- {5}, {T}, Sacrifice Pendulum of Patterns: Draw a card. mana={2} type=Artifact [/card] [card] name=Pennon Blade auto={4}:equip auto=teach(creature) type:creature:mybattlefield/type:creature:mybattlefield nonstatic text=Equipped creature gets +1/+1 for each creature you control. -- Equip {4} mana={3} type=Artifact subtype=Equipment [/card] [card] name=Pensive Minotaur mana={2}{R} type=Creature subtype=Minotaur Warrior power=2 toughness=3 [/card] [card] name=Pentad Prism abilities=sunburst auto=counter(0/0,sunburst,charge) auto={C(0/0,-1,Charge)}:Add{W} auto={C(0/0,-1,Charge)}:Add{U} auto={C(0/0,-1,Charge)}:Add{B} auto={C(0/0,-1,Charge)}:Add{R} auto={C(0/0,-1,Charge)}:Add{G} text=Sunburst (This enters the battlefield with a charge counter on it for each color of mana spent to cast it.) -- Remove a charge counter from Pentad Prism: Add one mana of any color to your mana pool. mana={2} type=Artifact [/card] [card] name=Pentarch Paladin abilities=flanking auto=chooseacolor {W}{W}{T}:destroy target(*[chosencolor]) chooseend text=Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) -- As Pentarch Paladin enters the battlefield, choose a color. -- {W}{W}, {T}: Destroy target permanent of the chosen color. mana={2}{W}{W}{W} type=Creature subtype=Human Knight power=3 toughness=3 [/card] [card] name=Pentarch Ward abilities=auraward target=creature auto=chooseacolor teach(creature) protection from(*[chosencolor]) chooseend auto=draw:1 text=Enchant creature -- As Pentarch Ward enters the battlefield, choose a color. -- When Pentarch Ward enters the battlefield, draw a card. -- Enchanted creature has protection from the chosen color. This effect doesn't remove Pentarch Ward. mana={2}{W} type=Enchantment subtype=Aura [/card] [card] name=Pentavus auto=counter(1/1,5) auto={1}{C(1/1,-1)}:token(Pentavite,Artifact Creature Pentavite,1/1,flying) auto={1}{S(pentavite|myBattlefield)}:counter(1/1) text=Pentavus enters the battlefield with five +1/+1 counters on it. -- {1}, Remove a +1/+1 counter from Pentavus: Put a 1/1 colorless Pentavite artifact creature token with flying onto the battlefield. -- {1}, Sacrifice a Pentavite: Put a +1/+1 counter on Pentavus. mana={7} type=Artifact Creature subtype=Construct power=0 toughness=0 [/card] [card] name=Penumbra Bobcat auto=_DIES_token(Cat,Creature cat,2/1,black) text=When Penumbra Bobcat dies, put a 2/1 black Cat creature token onto the battlefield. mana={2}{G} type=Creature subtype=Cat power=2 toughness=1 [/card] [card] name=Penumbra Kavu auto=_DIES_token(Kavu,Creature kavu,3/3,black) text=When Penumbra Kavu dies, put a 3/3 black Kavu creature token onto the battlefield. mana={4}{G} type=Creature subtype=Kavu power=3 toughness=3 [/card] [card] name=Penumbra Spider abilities=reach auto=_DIES_token(Spider,Creature spider,2/4,reach black) text=Reach (This creature can block creatures with flying.) -- When Penumbra Spider dies, put a 2/4 black Spider creature token with reach onto the battlefield. mana={2}{G}{G} type=Creature subtype=Spider power=2 toughness=4 [/card] [card] name=Penumbra Wurm abilities=trample auto=_DIES_token(Wurm,Creature wurm,6/6,trample,black) text=Trample -- When Penumbra Wurm dies, put a 6/6 black Wurm creature token with trample onto the battlefield. mana={5}{G}{G} type=Creature subtype=Wurm power=6 toughness=6 [/card] [card] name=People of the Woods auto=foreach(forest|myBattlefield) 0/1 text=People of the Woods's toughness is equal to the number of Forests you control. mana={G}{G} type=Creature subtype=Human power=1 toughness=* [/card] [card] name=Peppersmoke target=creature auto=-1/-1 auto=aslongas(faerie|myBattlefield) draw:1 controller text=Target creature gets -1/-1 until end of turn. If you control a Faerie, draw a card. mana={B} type=Tribal Instant subtype=Faerie [/card] [card] name=Peregrine Drake abilities=flying auto=may untap target(land) text=Flying -- When Peregrine Drake enters the battlefield, untap up to five lands. mana={4}{U} type=Creature subtype=Drake power=2 toughness=3 [/card] [card] name=Peregrine Griffin abilities=flying,first strike text=Flying -- First strike mana={4}{W} type=Creature subtype=Griffin power=2 toughness=4 [/card] [card] name=Peregrine Mask auto={2}:equip auto=teach(creature) defender auto=teach(creature) first strike auto=teach(creature) flying text=Equipped creature has defender, flying, and first strike. -- Equip {2} mana={1} type=Artifact subtype=Equipment [/card] [card] name=Perfected Form abilities=flying backside=Aberrant Researcher text=Flying // Aberrant Researcher type=Creature subtype=Insect Horror color=blue power=5 toughness=4 [/card] [card] name=Perilous Forays aicode=activate moveTo(myBattlefield) and!(tap(noevent))! target(*[swamp;island;mountain;forest;plains]|myLibrary) auto={1}{S(creature|mybattlefield)}:name(search card) reveal:plibrarycount optionone name(choose card) target(*[swamp;island;mountain;forest;plains]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield) and!(tap(noevent))!)! afterrevealedend revealend text={1}, Sacrifice a creature: Search your library for a land card with a basic land type and put it onto the battlefield tapped. Then shuffle your library. mana={3}{G}{G} type=Enchantment [/card] [card] name=Perilous Myr auto=_DIES_choice damage:2 target(creature,player) text=When Perilous Myr dies, it deals 2 damage to target creature or player. mana={2} type=Artifact Creature subtype=Phyrexian Myr power=1 toughness=1 [/card] [card] name=Perilous Predicament auto=ability$! sacrifice notatarget(creature[artifact]|mybattlefield) !$ opponent auto=ability$! sacrifice notatarget(creature[-artifact]|mybattlefield) !$ opponent text=Each opponent sacrifices an artifact creature and a nonartifact creature. mana={4}{B} type=Instant [/card] [card] name=Perilous Research auto=draw:2 controller auto=sacrifice notatarget(*|myBattlefield) text=Draw two cards, then sacrifice a permanent. mana={1}{U} type=Instant [/card] [card] name=Perilous Shadow auto={1}{B}:2/2 text={1}{B}: Perilous Shadow gets +2/+2 until end of turn. mana={2}{B}{B} type=Creature subtype=Insect Shade power=0 toughness=4 [/card] [card] name=Perilous Vault auto={5}{T}{E}:moveTo(exile) all(*[-land]|battlefield) text={5},{T}, exile Perilous Vault: Exile all nonland permanents. mana={4} type=Artifact [/card] [card] name=Perimeter Captain abilities=defender auto=@combat(blocking) source(creature[defender]|mybattlefield):life:2 controller text=Defender -- Whenever a creature you control with defender blocks, you may gain 2 life. mana={W} type=Creature subtype=Human Soldier power=0 toughness=4 [/card] [card] name=Perish the Thought target=opponent aicode=activate notatarget(*|targetedpersonshand) transforms((,newability[moveto(ownerlibrary)],newability[shuffle])) auto=reveal:type:*:targetedpersonshand revealzone(targetedpersonshand) optionone target(*|reveal) moveto(ownerlibrary) and!( shuffle )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerhand) and!( all(*|reveal) moveto(ownerhand) )! optiontwoend revealend text=Target opponent reveals his or her hand. You choose a card from it. That player shuffles that card into his or her library. mana={2}{B} type=Sorcery [/card] [card] name=Perish auto=bury all(creature[green]) text=Destroy all green creatures. They can't be regenerated. mana={2}{B} type=Sorcery [/card] [card] name=Permafrost Trap target=creature auto=tap auto=frozen other={U} otherrestriction=thisturn(creature[green]|mybattlefield)~morethan~0 text=If an opponent had a green creature enter the battlefield under his or her control this turn, you may pay {U} rather than pay Permafrost Trap's mana cost. -- Tap up to two target creatures. Those creatures don't untap during their controller's next untap step. mana={2}{U}{U} type=Instant subtype=Trap [/card] [card] name=Permeating Mass auto=@combatdamaged(creature) from(this):all(trigger[to]) flip(Permeating Mass) text=Whenever Permeating Mass deals combat damage to a creature, that creature becomes a copy of Permeating Mass. mana={G} type=Creature subtype=Spirit power=1 toughness=3 [/card] [card] name=Pernicious Deed auto={0}{S}:name(X = 0) destroy all(*[artifact;creature;enchantment;manacost=0]) auto={1}{S}:name(X = 1) destroy all(*[artifact;creature;enchantment;manacost<=1]) auto={2}{S}:name(X = 2) destroy all(*[artifact;creature;enchantment;manacost<=2]) auto={3}{S}:name(X = 3) destroy all(*[artifact;creature;enchantment;manacost<=3]) auto={4}{S}:name(X = 4) destroy all(*[artifact;creature;enchantment;manacost<=4]) auto={5}{S}:name(X = 5) destroy all(*[artifact;creature;enchantment;manacost<=5]) auto={6}{S}:name(X = 6) destroy all(*[artifact;creature;enchantment;manacost<=6]) auto={7}{S}:name(X = 7) destroy all(*[artifact;creature;enchantment;manacost<=7]) auto={8}{S}:name(X = 8) destroy all(*[artifact;creature;enchantment;manacost<=8]) auto={9}{S}:name(X = 9) destroy all(*[artifact;creature;enchantment;manacost<=9]) auto={10}{S}:name(X = 10) destroy all(*[artifact;creature;enchantment;manacost<=10]) auto={11}{S}:name(X = 11) destroy all(*[artifact;creature;enchantment;manacost<=11]) auto={12}{S}:name(X = 12) destroy all(*[artifact;creature;enchantment;manacost<=12]) auto={13}{S}:name(X = 13) destroy all(*[artifact;creature;enchantment;manacost<=13]) auto={14}{S}:name(X = 14) destroy all(*[artifact;creature;enchantment;manacost<=14]) auto={15}{S}:name(X = 15) destroy all(*[artifact;creature;enchantment;manacost<=15]) auto={16}{S}:name(X = 16) destroy all(*[artifact;creature;enchantment;manacost<=16]) text={X}, Sacrifice Pernicious Deed: Destroy each artifact, creature, and enchantment with mana value X or less. mana={1}{B}{G} type=Enchantment [/card] [card] name=Perpetual Timepiece auto={T}:deplete:2 controller auto={2}{E}:target(other *|mygraveyard) moveto(mylibrary) and!( shuffle )! text={T}: Put the top two cards of your library into your graveyard. -- {2}, Exile Perpetual Timepiece: Shuffle any number of target cards from your graveyard into your library. mana={2} type=Artifact [/card] [card] name=Persecute target=player auto=chooseacolor reveal:type:*:targetedpersonshand revealzone(targetedpersonshand) optionone all(*[chosencolor]|reveal) moveto(ownerhand) and!( reject )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerhand) and!( all(*|reveal) moveto(ownerhand) )! optiontwoend revealend chooseend text=Choose a color. Target player reveals his or her hand and discards all cards of that color. mana={2}{B}{B} type=Sorcery [/card] [card] name=Persistent Nightmare abilities=skulk auto=@combatdamaged(player) from(this):moveto(ownerhand) color=blue text=Skulk (This creature can't be blocked by creatures with greater power.) -- When Persistent Nightmare deals combat damage to a player, return it to its owner's hand. type=Creature subtype=Nightmare power=1 toughness=1 [/card] [card] name=Personal Sanctuary auto=@each my beginofturn:preventalldamage to(controller) ueot auto=preventalldamage to(controller) ueot text=During your turn, prevent all damage that would be dealt to you. mana={2}{W} type=Enchantment [/card] [card] name=Personal Tutor aicode=activate target(sorcery|mylibrary) moveto(mylibrary) and!(moveto(mylibrary))! auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>sorcery|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(mylibrary)])) optiononeend optiontwo bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary )! optiontwoend revealend text=Search your library for a sorcery card and reveal that card. Shuffle your library, then put the card on top of it. mana={U} type=Sorcery [/card] [card] name=Persuasion target=creature alias=1194 text=Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) -- You control enchanted creature. mana={3}{U}{U} type=Enchantment subtype=Aura [/card] [card] name=Pestermite abilities=flash,flying auto=may tap target(*) auto=may untap target(*) text=Flash -- Flying -- When Pestermite enters the battlefield, you may tap or untap target permanent. mana={2}{U} type=Creature subtype=Faerie Rogue power=2 toughness=1 [/card] [card] name=Pestilence Demon abilities=flying auto={B}:damage:1 all(creature,player) text=Flying -- {B}: Pestilence Demon deals 1 damage to each creature and each player. mana={5}{B}{B}{B} type=Creature subtype=Demon power=7 toughness=6 [/card] [card] name=Pestilence Rats anyzone=othertype:rat:battlefield/3 cdaactive text=Pestilence Rats's power is equal to the number of other Rats on the battlefield. (For example, as long as there are two other Rats on the battlefield, Pestilence Rats's power and toughness are 2/3.) mana={2}{B} type=Creature subtype=Rat power=* toughness=3 [/card] [card] name=Pestilence auto=@each endofturn restriction{type(creature|battlefield)~lessthan~1}:sacrifice auto={B}:damage:1 all(creature,player) text=At the beginning of the end step, if no creatures are on the battlefield, sacrifice Pestilence. -- {B}: Pestilence deals 1 damage to each creature and each player. mana={2}{B}{B} type=Enchantment [/card] [card] name=Pestilent Kathari abilities=flying,deathtouch auto={2}{R}:first strike text=Flying -- Deathtouch (Creatures dealt damage by this creature are destroyed. You can divide this creature's combat damage among any of the creatures blocking or blocked by it.) -- {2}{R}: Pestilent Kathari gains first strike until end of turn. mana={2}{B} type=Creature subtype=Bird Warrior power=1 toughness=1 [/card] [card] name=Pestilent Souleater auto={p(B)}:1/0 text=({p(B)} may be paid for with either {B} or 2 life.) -- {p(B)}: Pestilent Souleater gains infect until end of turn. mana={5} type=Artifact Creature subtype=Phyrexian Insect power=3 toughness=3 [/card] [card] name=Petals of Insight aicode=activate choice bottomoflibrary all(*[zpos<=3]|mylibrary) && all(this) moveto(ownerhand) and!( draw:3 )! auto=name(look) reveal:3 optionone name(Put Back On Top) target(*|reveal) transforms((,newability[all(*|reveal) moveto(mylibrary)])) oneshot optiononeend optiontwo choice name(Put on Bottom and Draw) all(this) moveto(myhand) && all(*|reveal) bottomoflibrary && draw:3 optiontwoend revealend text=Look at the top three cards of your library. You may put those cards on the bottom of your library in any order. If you do, return Petals of Insight to its owner's hand. Otherwise, draw three cards. mana={4}{U} type=Sorcery subtype=Arcane [/card] [card] name=Petradon auto=(blink)forsrc target(<2>land) auto={R}:1/0 text=When Petradon enters the battlefield, exile two target lands. -- When Petradon leaves the battlefield, return the exiled cards to the battlefield under their owners' control. -- {R}: Petradon gets +1/+0 until end of turn. mana={6}{R}{R} type=Creature subtype=Nightmare Beast power=5 toughness=6 [/card] [card] name=Petrahydrox auto=@targeted(this):moveTo(ownerhand) text=({(u/r)} can be paid with either {U} or {R}.) -- When Petrahydrox becomes the target of a spell or ability, return Petrahydrox to its owner's hand. mana={3}{UR} type=Creature subtype=Weird power=3 toughness=3 [/card] [card] name=Petravark auto=(blink)forsrc target(land) text=When Petravark enters the battlefield, exile target land. -- When Petravark leaves the battlefield, return the exiled card to the battlefield under its owner's control. mana={3}{R} type=Creature subtype=Nightmare Beast power=2 toughness=2 [/card] [card] name=Petrified Field auto={T}:Add{1} auto={T}{S}:moveTo(myhand) target(other land|mygraveyard) text={T}: Add {1} to your mana pool. -- {T}, Sacrifice Petrified Field: Return target land card from your graveyard to your hand. type=Land [/card] [card] name=Petrified Wood-Kin abilities=nofizzle auto=protection from(instant) auto=counter(1/1,odcount) text=Petrified Wood-Kin can't be countered. -- Bloodthirst X (This creature enters the battlefield with X +1/+1 counters on it, where X is the damage dealt to your opponents this turn.) -- Protection from instants mana={6}{G} type=Creature subtype=Elemental Warrior power=3 toughness=3 [/card] [card] name=Pewter Golem auto={1}{B}:regenerate text={1}{B}: Regenerate Pewter Golem. mana={5} type=Artifact Creature subtype=Golem power=4 toughness=2 [/card] [card] name=Phage the Untouchable auto=ifnot casted(this) then wingame opponent auto=@combatdamaged(creature) from(this):all(trigger[to]) bury auto=@combatdamagefoeof(player) from(this):winGame controller auto=@combatdamageof(player) from(this):winGame opponent text=When Phage the Untouchable enters the battlefield, if you didn't cast it from your hand, you lose the game. Whenever Phage deals combat damage to a creature, destroy that creature. It can't be regenerated. -- Whenever Phage deals combat damage to a player, that player loses the game. mana={3}{B}{B}{B}{B} type=Legendary Creature subtype=Zombie Minion power=4 toughness=4 [/card] [card] name=Phalanx Leader auto=_HEROIC_counter(1/1) all(creature|mybattlefield) text=Heroic - Whenever you cast a spell that targets Phalanx Leader, put a+1/+1 counter on each creature you control. mana={W}{W} type=Creature subtype=Human Soldier power=1 toughness=1 [/card] [card] name=Phantasmal Abomination abilities=defender auto=@targeted(this):sacrifice text=Defender -- When Phantasmal Abomination becomes the target of a spell or ability, sacrifice it. mana={1}{U}{U} type=Creature subtype=Illusion power=5 toughness=5 [/card] [card] name=Phantasmal Bear auto=@targeted(this):sacrifice text=When Phantasmal Bear becomes the target of a spell or ability, sacrifice it. mana={U} type=Creature subtype=Bear Illusion power=2 toughness=2 [/card] [card] name=Phantasmal Dragon abilities=flying auto=@targeted(this):sacrifice text=Flying -- When Phantasmal Dragon becomes the target of a spell or ability, sacrifice it. mana={2}{U}{U} type=Creature subtype=Dragon Illusion power=5 toughness=5 [/card] [card] name=Phantasmal Fiend auto={B}:1/-1 auto={1}{U}:swap text={B}: Phantasmal Fiend gets +1/-1 until end of turn. -- {1}{U}: Switch Phantasmal Fiend's power and toughness until end of turn. mana={3}{B} type=Creature subtype=Illusion power=1 toughness=5 [/card] [card] name=Phantasmal Forces abilities=flying auto=upcost[{U}] sacrifice text=Flying -- At the beginning of your upkeep, sacrifice Phantasmal Forces unless you pay {U}. mana={3}{U} type=Creature subtype=Illusion power=4 toughness=1 [/card] [card] name=Phantasmal Image auto=may copy NotATarget(creature) and!( transforms((Illusion,newability[@targeted(this):sacrifice])) forever )! text=You may have Phantasmal Image enter the battlefield as a copy of any creature on the battlefield, except it's an Illusion in addition to its other types and it gains "When this creature becomes the target of a spell or ability, sacrifice it." mana={1}{U} type=Creature subtype=Illusion power=0 toughness=0 [/card] [card] name=Phantasmal Sphere abilities=flying auto=@each my upkeep:counter(1/1) auto=this(counter{1/1.1}=) upcost[{1}] sacrifice auto=this(counter{1/1.2}=) upcost[{2}] sacrifice auto=this(counter{1/1.3}=) upcost[{3}] sacrifice auto=this(counter{1/1.4}=) upcost[{4}] sacrifice auto=this(counter{1/1.5}=) upcost[{5}] sacrifice auto=this(counter{1/1.6}=) upcost[{6}] sacrifice auto=this(counter{1/1.7}=) upcost[{7}] sacrifice auto=this(counter{1/1.8}=) upcost[{8}] sacrifice auto=this(counter{1/1.9}=) upcost[{9}] sacrifice auto=this(counter{1/1.10}=) upcost[{10}] sacrifice auto=this(counter{1/1.11}=) upcost[{11}] sacrifice auto=this(counter{1/1.12}=) upcost[{12}] sacrifice auto=@movedTo(this|nonbattlezone) from(myBattlefield):this(counter{1/1.1}=) token(Orb,Creature Orb,1/1,blue,flying) auto=@movedTo(this|nonbattlezone) from(myBattlefield):this(counter{1/1.2}=) token(Orb,Creature Orb,2/2,blue,flying) auto=@movedTo(this|nonbattlezone) from(myBattlefield):this(counter{1/1.3}=) token(Orb,Creature Orb,3/3,blue,flying) auto=@movedTo(this|nonbattlezone) from(myBattlefield):this(counter{1/1.4}=) token(Orb,Creature Orb,4/4,blue,flying) auto=@movedTo(this|nonbattlezone) from(myBattlefield):this(counter{1/1.5}=) token(Orb,Creature Orb,5/5,blue,flying) auto=@movedTo(this|nonbattlezone) from(myBattlefield):this(counter{1/1.6}=) token(Orb,Creature Orb,6/6,blue,flying) auto=@movedTo(this|nonbattlezone) from(myBattlefield):this(counter{1/1.7}=) token(Orb,Creature Orb,7/7,blue,flying) auto=@movedTo(this|nonbattlezone) from(myBattlefield):this(counter{1/1.8}=) token(Orb,Creature Orb,8/8,blue,flying) auto=@movedTo(this|nonbattlezone) from(myBattlefield):this(counter{1/1.9}=) token(Orb,Creature Orb,9/9,blue,flying) auto=@movedTo(this|nonbattlezone) from(myBattlefield):this(counter{1/1.10}=) token(Orb,Creature Orb,10/10,blue,flying) auto=@movedTo(this|nonbattlezone) from(myBattlefield):this(counter{1/1.11}=) token(Orb,Creature Orb,11/11,blue,flying) auto=@movedTo(this|nonbattlezone) from(myBattlefield):this(counter{1/1.12}=) token(Orb,Creature Orb,12/12,blue,flying) text=Flying -- At the beginning of your upkeep, put a +1/+1 counter on Phantasmal Sphere, then sacrifice Phantasmal Sphere unless you pay {1} for each +1/+1 counter on it. -- When Phantasmal Sphere leaves the battlefield, put a blue Orb creature token with flying onto the battlefield under an opponent's control. That creature's power and toughness are each equal to the number of +1/+1 counters on Phantasmal Sphere. mana={1}{U} type=Creature subtype=Illusion power=0 toughness=1 [/card] [card] name=Phantasmal Terrain target=land auto=loseabilities auto=losesubtypesof(land) auto=choice name(becomes a plains) teach(land) transforms((plains)) auto=choice name(becomes a island) teach(land) transforms((island)) auto=choice name(becomes a swamp) teach(land) transforms((swamp)) auto=choice name(becomes a mountain) teach(land) transforms((mountain)) auto=choice name(becomes a forest) teach(land) transforms((forest)) text=Enchant land -- As Phantasmal Terrain enters the battlefield, choose a basic land type. -- Enchanted land is the chosen type. mana={U}{U} type=Enchantment subtype=Aura [/card] [card] name=Phantatog auto={S(enchantment|myBattlefield)}:1/1 auto={D(*|myhand)}:1/1 text=Sacrifice an enchantment: Phantatog gets +1/+1 until end of turn. -- Discard a card: Phantatog gets +1/+1 until end of turn. mana={1}{W}{U} type=Creature subtype=Atog power=1 toughness=2 [/card] [card] name=Phantom Beast auto=@targeted(this):sacrifice text=When Phantom Beast becomes the target of a spell or ability, sacrifice it. mana={3}{U} type=Creature subtype=Illusion Beast power=4 toughness=5 [/card] [card] name=Phantom Centaur abilities=protection from black,phantom auto=counter(1/1,3) text=Protection from black -- Phantom Centaur enters the battlefield with three +1/+1 counters on it. -- If damage would be dealt to Phantom Centaur, prevent that damage. Remove a +1/+1 counter from Phantom Centaur. mana={2}{G}{G} type=Creature subtype=Centaur Spirit power=2 toughness=0 [/card] [card] name=Phantom Flock abilities=flying,phantom auto=counter(1/1,3) text=Flying -- Phantom Flock enters the battlefield with three +1/+1 counters on it. -- If damage would be dealt to Phantom Flock, prevent that damage. Remove a +1/+1 counter from Phantom Flock. mana={3}{W}{W} type=Creature subtype=Bird Soldier Spirit power=0 toughness=0 [/card] [card] name=Phantom General auto=lord(creature[token]|mybattlefield) 1/1 text=Creature tokens you control get +1/+1. mana={3}{W} type=Creature subtype=Spirit Soldier power=2 toughness=3 [/card] [card] name=Phantom Monster abilities=flying text=Flying mana={3}{U} type=Creature subtype=Illusion power=3 toughness=3 [/card] [card] name=Phantom Nantuko abilities=trample,phantom auto=counter(1/1,2) auto={T}:counter(1/1) text=Trample -- Phantom Nantuko enters the battlefield with two +1/+1 counters on it. -- If damage would be dealt to Phantom Nantuko, prevent that damage. Remove a +1/+1 counter from Phantom Nantuko. -- {T}: Put a +1/+1 counter on Phantom Nantuko. mana={2}{G} type=Creature subtype=Insect Spirit power=0 toughness=0 [/card] [card] name=Phantom Nishoba abilities=trample,phantom auto=spiritlink auto=counter(1/1,7) text=Trample -- Phantom Nishoba enters the battlefield with seven +1/+1 counters on it. -- Whenever Phantom Nishoba deals damage, you gain that much life. -- If damage would be dealt to Phantom Nishoba, prevent that damage. Remove a +1/+1 counter from Phantom Nishoba. mana={5}{G}{W} type=Creature subtype=Cat Beast Spirit power=0 toughness=0 [/card] [card] name=Phantom Nomad abilities=phantom auto=counter(1/1,2) text=Phantom Nomad enters the battlefield with two +1/+1 counters on it. -- If damage would be dealt to Phantom Nomad, prevent that damage. Remove a +1/+1 counter from Phantom Nomad. mana={1}{W} type=Creature subtype=Spirit Nomad power=0 toughness=0 [/card] [card] name=Phantom Tiger abilities=phantom auto=counter(1/1,2) text=Phantom Tiger enters the battlefield with two +1/+1 counters on it. -- If damage would be dealt to Phantom Tiger, prevent that damage. Remove a +1/+1 counter from Phantom Tiger. mana={2}{G} type=Creature subtype=Cat Spirit power=1 toughness=0 [/card] [card] name=Phantom Warrior abilities=unblockable text=Phantom Warrior is unblockable. mana={1}{U}{U} type=Creature subtype=Illusion Warrior power=2 toughness=2 [/card] [card] name=Phantom Whelp auto=_ATTACKING_phaseaction[combatends,sourceinplay] moveTo(ownerhand) auto=@combat(blocking) source(this):phaseaction[combatends,sourceinplay] moveTo(ownerhand) text=When Phantom Whelp attacks or blocks, return it to its owner's hand at end of combat. (Return it only if it's on the battlefield.) mana={1}{U} type=Creature subtype=Illusion Dog power=2 toughness=2 [/card] [card] name=Phantom Wings target=creature auto=flying auto={S}:moveTo(ownerhand) notatarget(mytgt) text=Enchant creature -- Enchanted creature has flying. -- Sacrifice Phantom Wings: Return enchanted creature to its owner's hand. mana={1}{U} type=Enchantment subtype=Aura [/card] [card] name=Phantom Wurm abilities=phantom auto=counter(1/1,4) text=Phantom Wurm enters the battlefield with four +1/+1 counters on it. -- If damage would be dealt to Phantom Wurm, prevent that damage. Remove a +1/+1 counter from Phantom Wurm. mana={4}{G}{G} type=Creature subtype=Wurm Spirit power=2 toughness=0 [/card] [card] name=Pharika, God of Affliction abilities=indestructible auto={B}{G}:target(creature|graveyard) moveto(exile) and!( create(Snake:Creature Snake Enchantment:1/1:deathtouch:black:green) targetcontroller )! auto=this(variable{golgari}<7) transforms((removetypes,newability[becomes(Legendary Enchantment God)])) auto=this(variable{golgari}>6) transforms((Legendary Enchantment Creature)) text=Indestructible -- As long as your devotion to black and green is less than seven, Pharika isn't a creature. -- {B}{G}: Exile target creature card from a graveyard. Its owner puts a 1/1 black and green Snake enchantment creature token with deathtouch onto the battlefield. mana={1}{B}{G} type=Legendary Enchantment Creature subtype=God power=5 toughness=5 [/card] [card] name=Pharika's Chosen abilities=deathtouch text=Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) mana={B} type=Creature subtype=Snake power=1 toughness=1 [/card] [card] name=Pharika's Cure target=creature auto=Damage:2 auto=life:2 controller text=Pharika's Cure deals 2 damage to target creature and you gain 2 life. mana={B}{B} type=Instant [/card] [card] name=Pharika's Disciple abilities=deathtouch auto=this(cantargetcard(*[-renown]) transforms((,newability[@combatdamaged(player) from(this):counter(1/1) && becomes(renown) forever])) text=Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) -- Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) mana={3}{G} type=Creature subtype=Centaur Warrior power=2 toughness=3 [/card] [card] name=Pharika's Mender auto=may moveTo(myhand) target(creature,enchantment|mygraveyard) text=When Pharika's Mender enters the battlefield, you may return target creature or enchantment card from your graveyard to your hand. mana={3}{B}{G} type=Creature subtype=Gorgon power=4 toughness=3 [/card] [card] name=Phelddagrif auto={G}:trample && token(Hippo,Creature Hippo,1/1,green) && moveTo(opponentBattlefield) all(hippo[token]|myBattlefield) auto={W}:flying && life:2 opponent auto={U}:moveTo(ownerhand) && draw:1 opponent text={G}: Phelddagrif gains trample until end of turn. Target opponent puts a 1/1 green Hippo creature token onto the battlefield. -- {W}: Phelddagrif gains flying until end of turn. Target opponent gains 2 life. -- {U}: Return Phelddagrif to its owner's hand. Target opponent may draw a card. mana={1}{G}{W}{U} type=Legendary Creature subtype=Phelddagrif power=4 toughness=4 [/card] [card] name=Phenax, God of Deception abilities=indestructible auto=this(variable{dimir}<7) transforms((removetypes,newability[becomes(Legendary Enchantment God)])) auto=this(variable{dimir}>6) transforms((Legendary Enchantment Creature)) auto=lord(creature|mybattlefield) transforms((,newability[{T}:deplete:toughness target(player)])) text=Indestructible -- As long as your devotion to blue and black is less than seven, Phenax isn't a creature. -- Creatures you control have "{T}: Target player puts the top X cards of his or her library into his or her graveyard, where X is this creature's toughness." mana={3}{U}{B} type=Legendary Enchantment Creature subtype=God power=4 toughness=7 [/card] [card] name=Pheres-Band Centaurs mana={4}{G} type=Creature subtype=Centaur Warrior power=3 toughness=7 [/card] [card] name=Pheres-Band Raiders auto=@untapped(this):name(pay 2G for 3/3 Centaur) pay[[{2}{G}]] name(Pay 2G) token(Centaur,Enchantment Creature Centaur,3/3,green) controller text=Inspired -- Whenever Pheres-Band Raiders becomes untapped, you may pay {2}{G}. If you do, put a 3/3 green Centaur enchantment creature token onto the battlefield. mana={5}{G} type=Creature subtype=Centaur Warrior power=5 toughness=5 [/card] [card] name=Pheres-Band Thunderhoof auto=_HEROIC_counter(1/1,2) text=Heroic -- Whenever you cast a spell that targets Pheres-Band Thunderhoof, put two +1/+1 counters on Pheres-Band Thunderhoof. mana={4}{G} type=Creature subtype=Centaur Warrior power=3 toughness=4 [/card] [card] name=Pheres-Band Tromper auto=@untapped(this):counter(1/1) text=Inspired -- Whenever Pheres-Band Tromper becomes untapped, put a +1/+1 counter on it. mana={3}{G} type=Creature subtype=Centaur Warrior power=3 toughness=3 [/card] [card] name=Pheres-Band Warchief abilities=vigilance,trample auto=lord(other Centaur|myBattlefield) 1/1 auto=lord(other Centaur|myBattlefield) vigilance auto=lord(other Centaur|myBattlefield) trample text=Vigilance, trample -- Other Centaur creatures you control get +1/+1 and have vigilance and trample. mana={3}{G} type=Creature subtype=Centaur Warrior power=3 toughness=3 [/card] [card] name=Phobian Phantasm abilities=flying,fear auto=cumulativeupcost[{B}] sacrifice text=Flying; fear (This creature can't be blocked except by artifact creatures and/or black creatures.) -- Cumulative upkeep {B} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) mana={1}{B}{B} type=Creature subtype=Illusion power=3 toughness=3 [/card] [card] name=Phthisis auto=name(destroy) target(creature) transforms((,newability[destroy],newability[life:-p controller],newability[life:-t controller])) text=Destroy target creature. Its controller loses life equal to its power plus its toughness. -- Suspend 5 - {1}{B} (Rather than cast this card from your hand, you may pay {1}{B} and exile it with five time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.) mana={3}{B}{B}{B}{B} suspend(5)={1}{b} type=Sorcery [/card] [card] name=Phyresis target=creature auto=infect text=Enchanted creature has infect. (It deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) mana={1}{B} type=Enchantment subtype=Aura [/card] [card] name=Phyrexian Altar auto={S(creature|myBattlefield)}:Add{W} auto={S(creature|myBattlefield)}:Add{U} auto={S(creature|myBattlefield)}:Add{B} auto={S(creature|myBattlefield)}:Add{R} auto={S(creature|myBattlefield)}:Add{G} text=Sacrifice a creature: Add one mana of any color to your mana pool. mana={3} type=Artifact [/card] [card] name=Phyrexian Arena auto=@each my upkeep:draw:1 auto=@each my upkeep:life:-1 text=At the beginning of your upkeep, you draw a card and you lose 1 life. mana={1}{B}{B} type=Enchantment [/card] [card] name=Phyrexian Battleflies abilities=flying auto={B}:1/0 limit:2 text=Flying -- {B}: Phyrexian Battleflies gets +1/+0 until end of turn. Activate this ability no more than twice each turn. mana={B} type=Creature subtype=Phyrexian Insect power=0 toughness=1 [/card] [card] name=Phyrexian Bloodstock auto=@movedTo(this|nonbattlezone) from(battlefield):bury target(creature[white]) text=When Phyrexian Bloodstock leaves the battlefield, destroy target white creature. It can't be regenerated. mana={4}{B} type=Creature subtype=Phyrexian Zombie power=3 toughness=3 [/card] [card] name=Phyrexian Boon target=creature auto=teach(creature[black]) 2/1 auto=teach(creature[-black]) -1/-2 text=Enchant creature -- Enchanted creature gets +2/+1 as long as it's black. Otherwise, it gets -1/-2. mana={2}{B} type=Enchantment subtype=Aura [/card] [card] name=Phyrexian Broodlings auto={1}{S(creature|myBattlefield)}:counter(1/1) text={1}, Sacrifice a creature: Put a +1/+1 counter on Phyrexian Broodlings. mana={1}{B}{B} type=Creature subtype=Phyrexian Minion power=2 toughness=2 [/card] [card] name=Phyrexian Crusader abilities=first strike,infect,protection from red,protection from white text=First strike -- Protection from red and from white. -- Infect (This creature deals damage to creatures in form of -1/-1 counters and to players in form of poison counters.) mana={1}{B}{B} type=Creature subtype=Phyrexian Zombie Knight power=2 toughness=2 [/card] [card] name=Phyrexian Debaser abilities=flying auto={T}{S}:-2/-2 target(other creature) text=Flying -- {T}, Sacrifice Phyrexian Debaser: Target creature gets -2/-2 until end of turn. mana={3}{B} type=Creature subtype=Phyrexian Carrier power=2 toughness=2 [/card] [card] name=Phyrexian Defiler auto={T}{S}:-3/-3 target(other creature) text={T}, Sacrifice Phyrexian Defiler: Target creature gets -3/-3 until end of turn. mana={2}{B}{B} type=Creature subtype=Phyrexian Carrier power=3 toughness=3 [/card] [card] name=Phyrexian Delver auto=target(creature|mygraveyard) dynamicability moveTo(mybattlefield) text=When Phyrexian Delver enters the battlefield, return target creature card from your graveyard to the battlefield. You lose life equal to that card's mana value. mana={3}{B}{B} type=Creature subtype=Phyrexian Zombie power=3 toughness=2 [/card] [card] name=Phyrexian Denouncer auto={T}{S}:-1/-1 target(other creature) text={T}, Sacrifice Phyrexian Denouncer: Target creature gets -1/-1 until end of turn. mana={1}{B} type=Creature subtype=Phyrexian Carrier power=1 toughness=1 [/card] [card] name=Phyrexian Devourer auto={l2e}:counter(1/1,storedmanacost) auto=this(power>=7)while sacrifice text=When Phyrexian Devourer's power is 7 or greater, sacrifice it. -- Exile the top card of your library: Put X +1/+1 counters on Phyrexian Devourer, where X is the exiled card's mana value. If Phyrexian Devourer's power is 7 or greater, sacrifice it. mana={6} type=Artifact Creature subtype=Phyrexian Construct power=1 toughness=1 [/card] [card] name=Phyrexian Digester abilities=infect text=Infect (This creature deals damage to creatures in form of -1/-1 counters and to players in form of poison counters.) mana={3} type=Artifact Creature subtype=Phyrexian Construct power=2 toughness=1 [/card] [card] name=Phyrexian Driver auto=all(other mercenary|myBattlefield) 1/1 ueot text=When Phyrexian Driver enters the battlefield, all other Mercenary creatures get +1/+1 until end of turn. mana={2}{B} type=Creature subtype=Phyrexian Zombie Mercenary power=1 toughness=1 [/card] [card] name=Phyrexian Etchings auto=cumulativeupcost[{B}] sacrifice auto=@each my endofturn:draw:counter{0%0.1.Age} controller auto=_DIES_life:-counter{0%0.1.Age} controller text=Cumulative upkeep {B} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -- At the beginning of your end step, draw a card for each age counter on Phyrexian Etchings. -- When Phyrexian Etchings is put into a graveyard from the battlefield, you lose 2 life for each age counter on it. mana={B}{B}{B} type=Enchantment [/card] [card] name=Phyrexian Gargantua auto=life:-2 auto=draw:2 text=When Phyrexian Gargantua enters the battlefield, you draw two cards and you lose 2 life. mana={4}{B}{B} type=Creature subtype=Phyrexian Horror power=4 toughness=4 [/card] [card] name=Phyrexian Ghoul auto={S(creature|myBattlefield)}:2/2 text=Sacrifice a creature: Phyrexian Ghoul gets +2/+2 until end of turn. mana={2}{B} type=Creature subtype=Phyrexian Zombie power=2 toughness=2 [/card] [card] name=Phyrexian Gremlins abilities=doesnotuntap auto=@each my untap sourcetap:may untap auto={t}:target(artifact) grant transforms((,newability[tap],newability[doesnotuntap])) grantend text=You may choose not to untap Phyrexian Gremlins during your untap step. -- {T}: Tap target artifact. It doesn't untap during its controller's untap step for as long as Phyrexian Gremlins remains tapped. mana={2}{B} type=Creature subtype=Phyrexian Gremlin power=1 toughness=1 [/card] [card] name=Phyrexian Hulk mana={6} type=Artifact Creature subtype=Phyrexian Golem power=5 toughness=4 [/card] [card] name=Phyrexian Hydra abilities=infect,wilting text=Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) -- If damage would be dealt to Phyrexian Hydra, prevent that damage. Put a -1/-1 counter on Phyrexian Hydra for each 1 damage prevented this way. mana={3}{G}{G} type=Creature subtype=Phyrexian Hydra power=7 toughness=7 [/card] [card] name=Phyrexian Infiltrator auto={2}{U}{U}:moveTo(myBattlefield) target(creature|opponentBattlefield) && moveto(opponentBattlefield) all(this) text={2}{U}{U}: Exchange control of Phyrexian Infiltrator and target creature. (This effect lasts indefinitely.) mana={2}{B} type=Creature subtype=Phyrexian Minion power=2 toughness=2 [/card] [card] name=Phyrexian Ironfoot auto=doesnotuntap auto={1}{i}:untap text=Phyrexian Ironfoot doesn't untap during your untap step. -- {1}{S}i}: Untap Phyrexian Ironfoot. ({S}i} can be paid with one mana from a snow permanent.) mana={3} type=Snow Artifact Creature subtype=Phyrexian Construct power=3 toughness=4 [/card] [card] name=Phyrexian Juggernaut abilities=infect,mustattack text=Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) -- Phyrexian Juggernaut attacks each turn if able. mana={6} type=Artifact Creature subtype=Phyrexian Juggernaut power=5 toughness=5 [/card] [card] name=Phyrexian Lens auto={L:1}{T}:Add{W} auto={L:1}{T}:Add{U} auto={L:1}{T}:Add{B} auto={L:1}{T}:Add{R} auto={L:1}{T}:Add{G} text={T}, Pay 1 life: Add one mana of any color to your mana pool. mana={3} type=Artifact [/card] [card] name=Phyrexian Marauder abilities=cantblock auto=counter(1/1,X) auto=attackcost:counter{1%1} text=Phyrexian Marauder enters the battlefield with X +1/+1 counters on it. -- Phyrexian Marauder can't block. -- Phyrexian Marauder can't attack unless you pay {1} for each +1/+1 counter on it. mana={X} type=Artifact Creature subtype=Phyrexian Construct power=0 toughness=0 [/card] [card] name=Phyrexian Monitor auto={B}:regenerate text={B}: Regenerate Phyrexian Monitor. mana={3}{B} type=Creature subtype=Phyrexian Skeleton power=2 toughness=2 [/card] [card] name=Phyrexian Negator abilities=trample auto=_ENRAGE_ability$!name(sacrifice) notatarget(*|mybattlefield) sacrifice!$ controller text=Trample -- Whenever Phyrexian Negator is dealt damage, sacrifice that many permanents. mana={2}{B} type=Creature subtype=Phyrexian Horror power=5 toughness=5 [/card] [card] name=Phyrexian Obliterator abilities=trample auto=@damaged(this) from(*|opponentstack,opponentbattlefield):ability$!name(sacrifice) notatarget(*|mybattlefield) sacrifice!$ opponent auto=@damaged(this) from(*|controllerstack,controllerbattlefield):ability$!name(sacrifice) notatarget(*|mybattlefield) sacrifice!$ controller text=Trample -- Whenever a source deals damage to Phyrexian Obliterator, that source's controller sacrifices that many permanents. mana={B}{B}{B}{B} type=Creature subtype=Phyrexian Horror power=5 toughness=5 [/card] [card] name=Phyrexian Plaguelord auto={T}{S}:-4/-4 target(other creature) auto={S(creature|myBattlefield)}:-1/-1 target(creature) text={T}, Sacrifice Phyrexian Plaguelord: Target creature gets -4/-4 until end of turn. -- Sacrifice a creature: Target creature gets -1/-1 until end of turn. mana={3}{B}{B} type=Creature subtype=Phyrexian Carrier power=4 toughness=4 [/card] [card] name=Phyrexian Prowler auto={C(0/0,-1,Fade)}:1/1 auto=fading:3 text=Fading 3 (This creature enters the battlefield with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) -- Remove a fade counter from Phyrexian Prowler: Phyrexian Prowler gets +1/+1 until end of turn. mana={3}{B} type=Creature subtype=Phyrexian Zombie Mercenary power=3 toughness=3 [/card] [card] name=Phyrexian Rager auto=draw:1 auto=life:-1 text=When Phyrexian Rager enters the battlefield, you draw a card and you lose 1 life. mana={2}{B} type=Creature subtype=Phyrexian Horror power=2 toughness=2 [/card] [card] name=Phyrexian Reaper auto=@combat(blocked) source(this) from(creature[green]):all(trigger[from]) bury text=Whenever Phyrexian Reaper becomes blocked by a green creature, destroy that creature. It can't be regenerated. mana={4}{B} type=Creature subtype=Phyrexian Zombie power=3 toughness=3 [/card] [card] name=Phyrexian Reclamation auto={L:2}{1}{B}:moveTo(myhand) target(creature|mygraveyard) text={1}{B}, Pay 2 life: Return target creature card from your graveyard to your hand. mana={B} type=Enchantment [/card] [card] name=Phyrexian Scuta abilities=hasotherkicker other={3}{B}{L:3} name(Pay Kicker) auto=if paid(alternative) then counter(1/1,2) all(this) text=Kicker - Pay 3 life. (You may pay 3 life in addition to any other costs as you cast this spell.) -- If Phyrexian Scuta was kicked, it enters the battlefield with two +1/+1 counters on it. mana={3}{B} type=Creature subtype=Phyrexian Zombie power=3 toughness=3 [/card] [card] name=Phyrexian Slayer abilities=flying auto=@combat(blocked) source(this) from(creature[white]):all(trigger[from]) bury text=Flying -- Whenever Phyrexian Slayer becomes blocked by a white creature, destroy that creature. It can't be regenerated. mana={3}{B} type=Creature subtype=Phyrexian Minion power=2 toughness=2 [/card] [card] name=Phyrexian Snowcrusher abilities=mustattack auto={1}{i}:1/0 text=Phyrexian Snowcrusher attacks each turn if able. -- {1}{S}i}: Phyrexian Snowcrusher gets +1/+0 until end of turn. ({S}i} can be paid with one mana from a snow permanent.) mana={6} type=Snow Artifact Creature subtype=Phyrexian Juggernaut power=6 toughness=5 [/card] [card] name=Phyrexian Soulgorger auto=cumulativeupcost[{S(creature|myBattlefield)}] sacrifice text=Cumulative upkeep - Sacrifice a creature. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) mana={3} type=Snow Artifact Creature subtype=Phyrexian Construct power=8 toughness=8 [/card] [card] name=Phyrexian Swarmlord abilities=infect auto=@each my upkeep:token(Phyrexian Insect,Creature Phyrexian Insect,1/1,green,infect)*opponentpoisoncount text=Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) -- At the beginning of your upkeep, create a 1/1 green Phyrexian Insect creature token with infect for each poison counter your opponents have. mana={4}{G}{G} type=Creature subtype=Phyrexian Insect Horror power=4 toughness=4 [/card] [card] name=Phyrexian Totem auto={T}:Add{B} auto={2}{B}:transforms((Horror Artifact Creature,setpower=5,settoughness=5,trample,black)) ueot auto=_ENRAGE_ability$!name(sacrifice) notatarget(*|mybattlefield) sacrifice!$ controller text={T}: Add {B} to your mana pool. -- {2}{B}: Phyrexian Totem becomes a 5/5 black Phyrexian Horror artifact creature with trample until end of turn. -- Whenever Phyrexian Totem is dealt damage, if it's a creature, sacrifice that many permanents. mana={3} type=Artifact [/card] [card] name=Phyrexian Tower auto={T}:Add{1} auto=aslongas(creature|mybattlefield) {T}:name(Sacrifice a creature) name(Sacrifice a creature) target(creature|myBattlefield) sacrifice and!( add{B}{B} )! text={T}: Add {1} to your mana pool. -- {T}, Sacrifice a creature: Add {B}{B} to your mana pool. type=Legendary Land [/card] [card] name=Phyrexian Tribute target=artifact auto=destroy text=As an additional cost to cast Phyrexian Tribute, sacrifice two creatures. -- Destroy target artifact. mana={2}{B}{S(creature|myBattlefield)}{S(creature|myBattlefield)} type=Sorcery [/card] [card] name=Phyrexian Tyranny auto=@drawfoeof(player):name(pay or lifeloss) ability$!name(pay or lifeloss) pay[[{2}]] name(pay 2 mana) donothing?life:-2!$ opponent auto=@drawof(player):name(pay or lifeloss) ability$!name(pay or lifeloss) pay[[{2}]] name(pay 2 mana) donothing?life:-2!$ controller text=Whenever a player draws a card, that player loses 2 life unless he or she pays {2}. mana={U}{B}{R} type=Enchantment [/card] [card] name=Phyrexian Unlife abilities=cantlifelose auto=this(controllerlife < 1) lord(*|opponentbattlefield,opponentstack) poisondamager text=You don't lose the game for having 0 or less life. -- As long as your life total is 0 or less, all damage is dealt to you as though its source had infect. mana={2}{W} type=Enchantment [/card] [card] name=Phyrexian Vatmother abilities=infect auto=@each my upkeep:alterpoison:1 controller text=Infect (This creature deals damage to creatures in form of -1/-1 counters and to players in form of poison counters.) -- At the beginning of your upkeep, you get a poison counter. mana={2}{B}{B} type=Creature subtype=Phyrexian Horror power=4 toughness=5 [/card] [card] name=Phyrexian Vault auto={2}{T}{S(creature|myBattlefield)}:draw:1 text={2}, {T}, Sacrifice a creature: Draw a card. mana={3} type=Artifact [/card] [card] name=Phyrexian Walker mana={0} type=Artifact Creature subtype=Phyrexian Construct power=0 toughness=3 [/card] [card] name=Phyrexian War Beast auto=@movedTo(this|nonbattlezone) from(mybattlefield):moveTo(mygraveyard) notatarget(land|myBattlefield) auto=@movedTo(this|nonbattlezone) from(mybattlefield):damage:1 controller text=When Phyrexian War Beast leaves the battlefield, sacrifice a land and Phyrexian War Beast deals 1 damage to you. mana={3} type=Artifact Creature subtype=Phyrexian Beast power=3 toughness=4 [/card] [card] name=Phyrexia's Core auto={T}:Add{1} auto={1}{T}{S(artifact|myBattlefield)}:life:1 text={T}: Add {1} to your mana pool. -- {1}, {T}, Sacrifice an artifact: You gain 1 life. type=Land [/card] [card] name=Phytoburst target=creature auto=5/5 text=Target creature gets +5/+5 until end of turn. mana={1}{G} type=Instant [/card] [card] name=Phytohydra abilities=vigor text=If damage would be dealt to Phytohydra, put that many +1/+1 counters on it instead. mana={2}{G}{W}{W} type=Creature subtype=Plant Hydra power=1 toughness=1 [/card] [card] name=Phytotitan autograveyard=_DIES_phaseaction[my upkeep once]:moveTo(myBattlefield) and!(tap(noevent))! text=When Phytotitan dies, return it to the battlefield tapped under its owner's control at the beginning of his or her next upkeep. mana={4}{G}{G} type=Creature subtype=Plant Elemental power=7 toughness=2 [/card] [card] name=Pia and Kiran Nalaar auto=choice token(Thopter,Artifact Creature Thopter,1/1,flying)*2 auto={2}{R}{S(artifact|mybattlefield)}:damage:2 target(creature,player) text=When Pia and Kiran Nalaar enters the battlefield, put two 1/1 colorless Thopter artifact creature tokens with flying onto the battlefield. -- {2}{R}, Sacrifice an artifact: Pia and Kiran Nalaar deals 2 damage to target creature or player. mana={2}{R}{R} type=Legendary Creature subtype=Human Artificer power=2 toughness=2 [/card] [card] name=Pia Nalaar auto=_THOPTERTOKEN_ auto={1}{R}:target(creature[artifact]) 1/0 auto={1}{S(artifact|mybattlefield)}:target(creature) cantblock text=When Pia Nalaar enters the battlefield, create a 1/1 colorless Thopter artifact creature token with flying. -- {1}{R}: Target artifact creature gets +1/+0 until end of turn. -- {1}, Sacrifice an artifact: Target creature can't block this turn. mana={2}{R} type=Legendary Creature subtype=Human Artificer power=2 toughness=2 [/card] [card] name=Pianna, Nomad Captain auto=_ATTACKING_all(creature[attacking]) 1/1 ueot text=Whenever Pianna, Nomad Captain attacks, attacking creatures get +1/+1 until end of turn. mana={1}{W}{W} type=Legendary Creature subtype=Human Nomad power=2 toughness=2 [/card] [card] name=Pick the Brain target=opponent aicode=activate notatarget(*[-land]|targetedpersonshand) moveto(exile) and!( if delirium then transforms((,newability[moveTo(exile) all(*[share!name!]|mygraveyard)],newability[moveTo(exile) all(*[share!name!]|myhand)],newability[moveTo(exile) and!(shuffle)! all(*[share!name!]|mylibrary)])) oneshot )! auto=reveal:type:*:targetedpersonshand revealzone(targetedpersonshand) optionone name(choose card) target(*[-land]|reveal) moveto(exile) and!( if delirium then transforms((,newability[all(*[share!name!]|mygraveyard) moveto(exile)],newability[all(*[share!name!]|myhand) moveto(exile)],newability[all(*[share!name!]|mylibrary) moveto(exile) and!(shuffle)!]))) oneshot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerhand) and!( all(*|reveal) moveto(ownerhand) )! optiontwoend revealend text=Target opponent reveals his or her hand. You choose a nonland card from it and exile that card. -- Delirium -- If there are four or more card types among cards in your graveyard, search that player's graveyard, hand, and library for any number of cards with the same name as the exiled card, exile those cards, then that player shuffles his or her library. mana={2}{B} type=Sorcery [/card] [card] name=Pieces of the Puzzle auto=reveal:5 optionone name(Get Cards) target(*[instant;sorcery]|reveal) moveto(myhand) optiononeend optiontwo name(put in graveyard) target(<1>*|reveal) moveto(ownergraveyard) and!( all(*|reveal) moveto(ownergraveyard) )! optiontwoend revealend text=Reveal the top five cards of your library. Put up to two instant and/or sorcery cards from among them into your hand and the rest into your graveyard. mana={2}{U} type=Sorcery [/card] [card] name=Pierce Strider auto=life:-3 opponent text=When Pierce Strider enters the battlefield, target opponent loses 3 life. mana={4} type=Artifact Creature subtype=Phyrexian Construct power=3 toughness=3 [/card] [card] name=Piety Charm auto=aslongas(aura|battlefield) choice destroy target(aura) auto=aslongas(creature[soldier]|battlefield) choice target(creature[soldier]) 2/2 ueot auto=choice all(creature|myBattlefield) vigilance ueot text=Choose one - Destroy target Aura attached to a creature; or target Soldier creature gets +2/+2 until end of turn; or creatures you control gain vigilance until end of turn. mana={W} type=Instant [/card] [card] name=Piety auto=all(creature[blocking]) 0/3 text=Blocking creatures get +0/+3 until end of turn. mana={2}{W} type=Instant [/card] [card] name=Pilfered Plans target=player auto=deplete:3 auto=draw:2 controller text=Target player puts the top three cards of his or her library into his or her graveyard. -- Draw two cards. mana={1}{U}{B} type=Sorcery [/card] [card] name=Pilgrim of the Fires abilities=first strike,trample text=First strike, Trample mana={7} type=Artifact Creature subtype=Golem power=6 toughness=4 [/card] [card] name=Pilgrim's Eye abilities=flying aicode=activate target(land[basic]|mylibrary) moveto(myhand) auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>land[basic]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend text=Flying -- When Pilgrim's Eye enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle your library. mana={3} type=Artifact Creature subtype=Thopter power=1 toughness=1 [/card] [card] name=Pili-Pala abilities=flying auto={2}{q}:add{w} auto={2}{q}:add{u} auto={2}{q}:add{b} auto={2}{q}:add{r} auto={2}{q}:add{g} text=Flying -- {2}, {Q}: Add one mana of any color to your mana pool. ({Q} is the untap symbol.) mana={2} type=Artifact Creature subtype=Scarecrow power=1 toughness=1 [/card] [card] name=Pillage target=artifact,land auto=bury text=Destroy target artifact or land. It can't be regenerated. mana={1}{R}{R} type=Sorcery [/card] [card] name=Pillaging Horde auto=aslongas(*|myHand) choice discard:1 controller oneshot auto=choice sacrifice text=When Pillaging Horde enters the battlefield, sacrifice it unless you discard a card at random. mana={2}{R}{R} type=Creature subtype=Human Barbarian power=5 toughness=5 [/card] [card] name=Pillar of Flame target=creature,player auto=exiledeath auto=damage:2 text=Pillar of Flame deals 2 damage to target creature or player. If a creature dealt damage this way would die this turn, exile it instead. mana={R} type=Sorcery [/card] [card] name=Pillar of Light target=creature[toughness>=4] auto=moveTo(exile) text=Exile target creature with toughness 4 or greater. mana={2}{W} type=Instant [/card] [card] name=Pillar of War abilities=defender auto=this(auras >= 1) canattack text=As long as Pillar of War is enchanted, it can attack as though it didn't have defender. mana={3} type=Artifact Creature subtype=Golem power=3 toughness=3 [/card] [card] name=Pillar Tombs of Aku auto=@movedTo(other enchantment[world]|battlefield):sacrifice all(this) auto=@each my upkeep restriction{type(creature|mybattlefield)~lessthan~2}:sacrifice && life:-5 controller auto=@each opponent upkeep restriction{type(creature|opponentbattlefield)~morethan~0}:ability$!choice name(sacrifice creature) notatarget(creature|mybattlefield) sacrifice _ choice name(life loss and sacrifice Tombs) sacrifice all(mysource) && life:-5!$ opponent auto=@each opponent upkeep restriction{type(creature|opponentbattlefield)~lessthan~1}:sacrifice && life:-5 opponent text=At the beginning of each player's upkeep, that player may sacrifice a creature. If that player doesn't, he or she loses 5 life and you sacrifice Pillar Tombs of Aku. mana={2}{B}{B} type=World Enchantment [/card] [card] name=Pillarfield Ox mana={3}{W} type=Creature subtype=Ox power=2 toughness=4 [/card] [card] name=Pillory of the Sleepless target=creature auto=cantattack auto=cantpwattack auto=cantblock auto=@each targetcontroller upkeep:life:-1 targetController text=Enchant creature -- Enchanted creature can't attack or block. -- Enchanted creature has "At the beginning of your upkeep, you lose 1 life." mana={1}{B}{W} type=Enchantment subtype=Aura [/card] [card] name=Pin to the Earth target=creature auto=-6/0 text=Enchant creature -- Enchanted creature gets -6/-0. mana={1}{U} type=Enchantment subtype=Aura [/card] [card] name=Pincer Spider abilities=reach kicker={3} auto=if paid(kicker) then counter(1/1) text=Kicker {3} (You may pay an additional {3} as you cast this spell.) -- Reach (This creature can block creatures with flying.) -- If Pincer Spider was kicked, it enters the battlefield with a +1/+1 counter on it. mana={2}{G} type=Creature subtype=Spider power=2 toughness=3 [/card] [card] name=Pincher Beetles abilities=shroud text=Shroud (This creature can't be the target of spells or abilities.) mana={2}{G} type=Creature subtype=Insect power=3 toughness=1 [/card] [card] name=Pine Barrens auto=tap(noevent) auto={T}:Add{1} auto={T}:Add{B} and!( damage:1 controller )! auto={T}:Add{G} and!( damage:1 controller )! text=Pine Barrens enters the battlefield tapped. -- {T}: Add {1} to your mana pool. -- {T}: Add {B} or {G} to your mana pool. Pine Barrens deals 1 damage to you. type=Land [/card] [card] name=Pinecrest Ridge auto={T}:Add{1} auto={T}:Add{R} and!( frozen )! auto={T}:Add{G} and!( frozen )! text={T}: Add {1} to your mana pool. -- {T}: Add {R} or {G} to your mana pool. Pinecrest Ridge doesn't untap during your next untap step. type=Land [/card] [card] name=Pinion Feast target=creature[flying]|battlefield auto=destroy auto=ability$!name(Bolster) notatarget(creature[toughness=toughness:lowest:creature:mybattlefield]|mybattlefield) counter(1/1,2)!$ controller text=Destroy target creature with flying. Bolster 2. (Choose a creature with the least toughness among creatures you control and put two +1/+1 counters on it.) mana={4}{G} type=Instant [/card] [card] name=Pinnacle of Rage target=<2>creature,player auto=damage:3 text=Pinnacle of Rage deals 3 damage to each of two target creatures and/or players. mana={4}{R}{R} type=Sorcery [/card] [card] name=Pious Evangel backside=Wayward Disciple restriction=compare(isflipped)~equalto~0 anyzone={0}:doubleside(backside) auto=life:1 auto=@movedto(creature|mybattlefield):life:1 auto={2}{T}{S(other *|mybattlefield)}:flip(backside) text=Whenever Pious Evangel or another creature enters the battlefield under your control, you gain 1 life. -- {2}, {T}, Sacrifice another permanent: Transform Pious Evangel. // Wayward Disciple mana={2}{W} type=Creature subtype=Human Cleric power=2 toughness=2 [/card] [card] name=Pious Kitsune auto=@each my upkeep restriction{type(eight-and-a-half-tails|battlefield)~morethan~0}:thisforeach(counter{0/0.1.Devotion}) life:1 controller auto=@each my upkeep:counter(0/0,1,Devotion) auto={T}{C(0/0,-1,Devotion)}:life:1 text=At the beginning of your upkeep, put a devotion counter on Pious Kitsune. Then if a creature named Eight-and-a-Half-Tails is on the battlefield, you gain 1 life for each devotion counter on Pious Kitsune. -- {T}, Remove a devotion counter from Pious Kitsune: You gain 1 life. mana={2}{W} type=Creature subtype=Fox Cleric power=1 toughness=2 [/card] [card] name=Pious Warrior auto=@combatdamaged(this):life:thatmuch controller text=Whenever Pious Warrior is dealt combat damage, you gain that much life. mana={3}{W} type=Creature subtype=Human Rebel Warrior power=2 toughness=3 [/card] [card] name=Piper's Melody target=creature|mygraveyard auto=moveTo(ownerlibrary) && shuffle text=Shuffle any number of target creature cards from your graveyard into your library. mana={G} type=Sorcery [/card] [card] name=Piracy Charm auto=aslongas(creature|battlefield) choice islandwalk target(creature) ueot auto=aslongas(creature|battlefield) choice 2/-1 target(creature) ueot auto=choice target(player) ability$!name(discard) target(*|myhand) reject!$ targetedplayer text=Choose one - Target creature gains islandwalk until end of turn; or target creature gets +2/-1 until end of turn; or target player discards a card. mana={U} type=Instant [/card] [card] name=Piranha Marsh auto=tap(noevent) auto=life:-1 opponent auto={T}:Add{B} text=Piranha Marsh enters the battlefield tapped. -- When Piranha Marsh enters the battlefield, target player loses 1 life. -- {T}: Add {B} to your mana pool. type=Land [/card] [card] name=Pirate Ship abilities=islandhome auto={T}:damage:1 target(creature,player) text=Pirate Ship can't attack unless defending player controls an Island. -- {T}: Pirate Ship deals 1 damage to target creature or player. -- When you control no Islands, sacrifice Pirate Ship. mana={4}{U} type=Creature subtype=Human Pirate power=4 toughness=3 [/card] [card] name=Piston Sledge auto=aslongas(parents) rehook target(creature|mybattlefield) <1 auto=teach(creature) 3/1 auto={S(artifact|mybattlefield)}:equip text=When Piston Sledge enters the battlefield, attach it to target creature you control. -- Equipped creature gets +3/+1. -- Equip - Sacrifice an artifact. mana={3} type=Artifact subtype=Equipment [/card] [card] name=Pistus Strike target=creature[flying] auto=destroy auto=alterpoison:1 targetcontroller text=Destroy target creature with flying. its controller gets a poison counter. mana={2}{G} type=Instant [/card] [card] name=Pit Fight target=creature|mybattlefield auto=transforms((,newability[target(other creature) dynamicability])) ueot text=Target creature you control fights another target creature. (Each deals damage equal to its power to the other.) mana={1}{RG} type=Instant [/card] [card] name=Pit Imp abilities=flying auto={B}:1/0 limit:2 text=Flying -- {B}: Pit Imp gets +1/+0 until end of turn. Activate this ability no more than twice each turn. mana={B} type=Creature subtype=Imp power=0 toughness=1 [/card] [card] name=Pit Keeper auto=aslongas(creature|mygraveyard) moveTo(ownerhand) target(creature|mygraveyard) >3 oneshot text=When Pit Keeper enters the battlefield, if you have four or more creature cards in your graveyard, you may return target creature card from your graveyard to your hand. mana={1}{B} type=Creature subtype=Human Wizard power=2 toughness=1 [/card] [card] name=Pit Raptor abilities=flying,first strike auto=upcost[{2}{B}{B}] sacrifice text=Flying, first strike -- At the beginning of your upkeep, sacrifice Pit Raptor unless you pay {2}{B}{B}. mana={2}{B}{B} type=Creature subtype=Bird Mercenary power=4 toughness=3 [/card] [card] name=Pit Scorpion abilities=poisontoxic text=Whenever Pit Scorpion deals damage to a player, that player gets a poison counter. (A player with ten or more poison counters loses the game.) mana={2}{B} type=Creature subtype=Scorpion power=1 toughness=1 [/card] [card] name=Pit Spawn abilities=first strike auto=upcost[{B}{B}] sacrifice auto=@damaged(creature) from(this):all(trigger[to]) moveTo(exile) text=First strike -- At the beginning of your upkeep, sacrifice Pit Spawn unless you pay {B}{B}. -- Whenever Pit Spawn deals damage to a creature, exile that creature. mana={4}{B}{B}{B} type=Creature subtype=Demon power=6 toughness=4 [/card] [card] name=Pit Trap auto={2}{T}{S}:bury target(other creature[-flying;attacking]) text={2}, {T}, Sacrifice Pit Trap: Destroy target attacking creature without flying. It can't be regenerated. mana={2} type=Artifact [/card] [card] name=Pitchburn Devils auto=_DIES_damage:3 target(creature,player) text=When Pitchburn Devils dies, it deals 3 damage to target creature or player. mana={4}{R} type=Creature subtype=Devil power=3 toughness=3 [/card] [card] name=Pitfall Trap target=creature[attacking;-flying] auto=destroy other={W} otherrestriction=type(creature[attacking]|battlefield)~lessthan~2 text=If exactly one creature is attacking, you may pay {W} rather than pay Pitfall Trap's mana cost. -- Destroy target attacking creature without flying. mana={2}{W} type=Instant subtype=Trap [/card] [card] name=Pith Driller auto=counter(-1/-1) target(creature) text=({p(B)} may be paid for with either {B} or 2 life.) -- When Pith Driller enters the battlefield, put a -1/-1 counter on target creature. mana={4}{p(B)} color=black type=Artifact Creature subtype=Phyrexian Horror power=2 toughness=4 [/card] [card] name=Pitiless Horde other={2}{B}{B} name(Dash) auto=@each my upkeep:life:-2 controller auto=if paid(alternative) then transforms((,newability[haste],newability[phaseaction[endofturn sourceinplay] moveto(ownerhand) all(this)])) forever text=At the beginning of your upkeep, you lose 2 life. -- Dash {2}{B}{B} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.) mana={2}{B} type=Creature subtype=Orc Berserker power=5 toughness=3 [/card] [card] name=Pixie Queen abilities=flying auto={G}{G}{G}{T}:flying target(creature) text=Flying -- {G}{G}{G}, {T}: Target creature gains flying until end of turn. mana={2}{G}{G} type=Creature subtype=Faerie power=1 toughness=1 [/card] [card] name=Plagiarize target=opponent auto=emblem transforms((,newability[opponentreplacedraw draw:1 noreplace)) ueot text=Until end of turn, if target player would draw a card, instead that player skips that draw and you draw a card. mana={3}{U} type=Instant [/card] [card] name=Plague Beetle abilities=swampwalk text=Swampwalk (This creature is unblockable as long as defending player controls a Swamp.) mana={B} type=Creature subtype=Insect power=1 toughness=1 [/card] [card] name=Plague Boiler auto={1}{B}{G}:counter(0/0,-1,Plague) auto={1}{B}{G}:counter(0/0,1,Plague) && aslongas(plague boiler[counter{0/0.3.Plague}]|myBattlefield) destroy all(*[-land]) && aslongas(plague boiler[counter{0/0.3.Plague}]|myBattlefield) sacrifice auto=@each my upkeep:counter(0/0,1,Plague) && aslongas(plague boiler[counter{0/0.3.Plague}]|myBattlefield) destroy all(*[-land]) && aslongas(plague boiler[counter{0/0.3.Plague}]|myBattlefield) sacrifice text=At the beginning of your upkeep, put a plague counter on Plague Boiler. -- {1}{B}{G}: Put a plague counter on Plague Boiler or remove a plague counter from it. -- When Plague Boiler has three or more plague counters on it, sacrifice it. If you do, destroy all nonland permanents. mana={3} type=Artifact [/card] [card] name=Plague Dogs auto={2}{S}:draw:1 auto=_DIES_all(creature) -1/-1 ueot text=When Plague Dogs dies, all creatures get -1/-1 until end of turn. -- {2}, Sacrifice Plague Dogs: Draw a card. mana={4}{B} type=Creature subtype=Phyrexian Zombie Dog power=3 toughness=3 [/card] [card] name=Plague Fiend auto=@combatdamaged(creature) from(this):all(trigger[to]) transforms((,newability[pay[[{2}]] name(pay 2 mana) donothing?destroy])) ueot text=Whenever Plague Fiend deals combat damage to a creature, destroy that creature unless its controller pays {2}. mana={1}{B} type=Creature subtype=Insect power=1 toughness=1 [/card] [card] name=Plague Myr abilities=infect auto={T}:Add{1} text=Infect -- {T}:Add {1} to your mana pool. mana={2} type=Artifact Creature subtype=Phyrexian Myr power=1 toughness=1 [/card] [card] name=Plague Rats anyzone=allmyname/allmyname cdaactive text=Plague Rats's power and toughness are each equal to the number of creatures named Plague Rats on the battlefield. mana={2}{B} type=Creature subtype=Rat power=* toughness=* [/card] [card] name=Plague Sliver auto=lord(sliver) transforms((,newability[@each my upkeep:damage:1 controller])) text=All Slivers have "At the beginning of your upkeep, this permanent deals 1 damage to you." mana={2}{B}{B} type=Creature subtype=Sliver power=5 toughness=5 [/card] [card] name=Plague Spitter auto=@each my upkeep:damage:1 all(creature,player) auto=_DIES_damage:1 all(creature,player) text=At the beginning of your upkeep, Plague Spitter deals 1 damage to each creature and each player. -- When Plague Spitter dies, Plague Spitter deals 1 damage to each creature and each player. mana={2}{B} type=Creature subtype=Phyrexian Horror power=2 toughness=2 [/card] [card] name=Plague Spores target=creature[-black] auto=bury auto=bury target(land) restriction=type(land|battlefield)~morethan~0,type(creature[-black]|battlefield)~morethan~0 text=Destroy target nonblack creature and target land. They can't be regenerated. mana={4}{B}{R} type=Sorcery [/card] [card] name=Plague Stinger abilities=flying,infect text=Flying (This creature can't be blocked except by creatures with flying or reach.) -- Infect mana={1}{B} type=Creature subtype=Phyrexian Insect Horror power=1 toughness=1 [/card] [card] name=Plague Wind auto=bury all(creature|opponentBattlefield) text=Destroy all creatures you don't control. They can't be regenerated. mana={7}{B}{B} type=Sorcery [/card] [card] name=Plague Witch auto={B}{T}{D(*|myhand)}:-1/-1 target(creature) text={B}, {T}, Discard a card: Target creature gets -1/-1 until end of turn. mana={1}{B} type=Creature subtype=Elf Spellshaper power=1 toughness=1 [/card] [card] name=Plaguebearer auto={B}:name(X = 0) destroy target(creature[-black;manacost=0]) auto={2}{B}:name(X = 1) destroy target(creature[-black;manacost=1]) auto={4}{B}:name(X = 2) destroy target(creature[-black;manacost=2]) auto={6}{B}:name(X = 3) destroy target(creature[-black;manacost=3]) auto={8}{B}:name(X = 4) destroy target(creature[-black;manacost=4]) auto={10}{B}:name(X = 5) destroy target(creature[-black;manacost=5]) auto={12}{B}:name(X = 6) destroy target(creature[-black;manacost=6]) auto={14}{B}:name(X = 7) destroy target(creature[-black;manacost=7]) auto={16}{B}:name(X = 8) destroy target(creature[-black;manacost=8]) auto={18}{B}:name(X = 9) destroy target(creature[-black;manacost=9]) auto={20}{B}:name(X = 10) destroy target(creature[-black;manacost=10]) auto={22}{B}:name(X = 11) destroy target(creature[-black;manacost=11]) auto={24}{B}:name(X = 12) destroy target(creature[-black;manacost=12]) auto={26}{B}:name(X = 13) destroy target(creature[-black;manacost=13]) auto={28}{B}:name(X = 14) destroy target(creature[-black;manacost=14]) auto={30}{B}:name(X = 15) destroy target(creature[-black;manacost=15]) auto={32}{B}:name(X = 16) destroy target(creature[-black;manacost=16]) text={X}{X}{B}: Destroy target nonblack creature with mana value X. mana={1}{B} type=Creature subtype=Zombie power=1 toughness=1 [/card] [card] name=Plagued Rusalka auto={B}{S(creature|myBattlefield)}:-1/-1 target(creature) text={B}, Sacrifice a creature: Target creature gets -1/-1 until end of turn. mana={B} type=Creature subtype=Spirit power=1 toughness=1 [/card] [card] name=Plaguemaw Beast auto={T}{S(creature|mybattlefield)}:_PROLIFERATE_ text={T}, Sacrifice a creature: Proliferate. mana={3}{G}{G} type=Creature subtype=Phyrexian Beast power=4 toughness=3 [/card] [card] name=Plains text=W type=Basic Land subtype=Plains [/card] [card] name=Planar Birth auto=moveTo(myBattlefield) all(land[basic]|mygraveyard) auto=moveTo(opponentBattlefield) all(land[basic]|opponentgraveyard) text=Return all basic land cards from all graveyards to the battlefield tapped under their owners' control. mana={1}{W} type=Sorcery [/card] [card] name=Planar Bridge aicode=activate moveTo(myBattlefield) target(*[-instant;-sorcery]|myLibrary) auto={8}{T}:name(search card) reveal:plibrarycount optionone name(choose card) target(*[-instant;-sorcery]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(activate castcard(putinplay))! afterrevealedend revealend text={8}, {T}: Search your library for a permanent card, put it onto the battlefield, then shuffle your library. mana={6} type=Legendary Artifact [/card] [card] name=Planar Cleansing auto=destroy all(*[-land]) text=Destroy all nonland permanents. mana={3}{W}{W}{W} type=Sorcery [/card] [card] name=Planar Collapse auto=@each my upkeep restriction{type(creature|battlefield)~morethan~3}:all(creature) bury auto=@each my upkeep restriction{type(creature|battlefield)~morethan~3}:sacrifice text=At the beginning of your upkeep, if there are four or more creatures on the battlefield, sacrifice Planar Collapse. If you do, destroy all creatures. They can't be regenerated. mana={1}{W} type=Enchantment [/card] [card] name=Planar Despair auto=all(creature) -pbasiclandtypes/-pbasiclandtypes ueot text=Domain - All creatures get -1/-1 until end of turn for each basic land type among lands you control. mana={3}{B}{B} type=Sorcery [/card] [card] name=Planar Gate auto=lord(creature|mycastingzone) altercost(colorless,-2) text=Creature spells you cast cost up to {2} less to cast. mana={6} type=Artifact [/card] [card] name=Planar Guide auto={3}{W}{E}:(blink)ueot all(creature) text={3}{W}, Exile Planar Guide: Exile all creatures. At the beginning of the next end step, return those cards to the battlefield under their owners' control. mana={W} type=Creature subtype=Human Cleric power=1 toughness=1 [/card] [card] name=Planar Outburst auto=destroy all(creature[-land]|battlefield) other={5}{W}{W}{W} name(Awaken) auto=if paid(alternative) then target(land|mybattlefield) transforms((Elemental Creature,newability[counter(1/1.4)],newability[haste])) forever text=Destroy all nonland creatures. -- Awaken 4-{5}{W}{W}{W} (If you cast this spell for {5}{W}{W}{W}, also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.) mana={3}{W}{W} type=Sorcery [/card] [card] name=Planar Portal abilities=hiddenface aicode=activate moveTo(myhand) target(*|mylibrary) auto={6}{T}:name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>*|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend text={6}, {T}: Search your library for a card and put that card into your hand. Then shuffle your library. mana={6} type=Artifact [/card] [card] name=Planar Void auto=@movedTo(*|graveyard):all(trigger) moveTo(exile) text=Whenever another card is put into a graveyard from anywhere, exile that card. mana={B} type=Enchantment [/card] [card] name=Plant Elemental auto=aslongas(forest|myBattlefield) moveTo(graveyard) notatarget(forest|myBattlefield) oneshot auto=name(sacrifice Plant Elemental) moveTo(graveyard) notatarget(this|myBattlefield) text=When Plant Elemental enters the battlefield, sacrifice it unless you sacrifice a Forest. mana={1}{G} type=Creature subtype=Plant Elemental power=3 toughness=4 [/card] [card] name=Plasma Elemental abilities=unblockable text=Plasma Elemental is unblockable. mana={5}{U} type=Creature subtype=Elemental power=4 toughness=1 [/card] [card] name=Plateau type=Land subtype=Mountain Plains [/card] [card] name=Plated Crusher abilities=opponentshroud,trample text=Trample, hexproof mana={4}{G}{G}{G} type=Creature subtype=Beast power=7 toughness=6 [/card] [card] name=Plated Geopede abilities=first strike auto=_LANDFALL_2/2 ueot text=First strike -- Landfall - Whenever a land enters the battlefield under your control, Plated Geopede gets +2/+2 until end of turn. mana={1}{R} type=Creature subtype=Insect power=1 toughness=1 [/card] [card] name=Plated Rootwalla auto={2}{G}:3/3 limit:1 text={2}{G}: Plated Rootwalla gets +3/+3 until end of turn. Activate this ability only once each turn. mana={4}{G} type=Creature subtype=Lizard power=3 toughness=3 [/card] [card] name=Plated Seastrider mana={U}{U} type=Creature subtype=Beast power=1 toughness=4 [/card] [card] name=Plated Slagwurm abilities=opponentshroud text=Plated Slagwurm can't be the target of spells or abilities your opponents control. mana={4}{G}{G}{G} type=Creature subtype=Wurm power=8 toughness=8 [/card] [card] name=Plated Sliver auto=lord(sliver) 0/1 text=All Sliver creatures get +0/+1. mana={W} type=Creature subtype=Sliver power=1 toughness=1 [/card] [card] name=Plated Spider abilities=reach text=Reach (This creature can block creatures with flying.) mana={4}{G} type=Creature subtype=Spider power=4 toughness=4 [/card] [card] name=Plated Wurm mana={4}{G} type=Creature subtype=Wurm power=4 toughness=5 [/card] [card] name=Platinum Angel abilities=flying,cantlose text=Flying -- You can't lose the game and your opponents can't win the game. mana={7} type=Artifact Creature subtype=Angel power=4 toughness=4 [/card] [card] name=Platinum Emperion abilities=cantchangelife mana={8} type=Artifact Creature subtype=Golem power=8 toughness=8 text=Your life total can't change. (You can't gain or lose life. You can't pay any amount of life except 0.) [/card] [card] name=Plaxcaster Frogling auto=counter(1/1,3) auto={2}:shroud target(creature[counter{1/1.1}]) auto=@movedto(other creature|battlefield) restriction{compare(hascnt11)~morethan~0,compare(ishuman)~equalto~1}:may name(move 1/1 counter) all(trigger) counter(1/1) && counter(1/1.-1) all(this) auto=@movedto(other creature|mybattlefield) restriction{compare(hascnt11)~morethan~1,compare(ishuman)~equalto~0,compare(genrand2)~equalto~0}:may name(move 1/1 counter) all(trigger) counter(1/1) && counter(1/1.-1) all(this) auto=@movedto(other creature|mybattlefield) restriction{compare(hascnt11)~equalto~1,compare(ishuman)~equalto~0,compare(genrand4)~equalto~0}:may name(move 1/1 counter) all(trigger) counter(1/1) && counter(1/1.-1) all(this) text=Graft 3 (This creature enters the battlefield with three +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.) -- {2}: Target creature with a +1/+1 counter on it gains shroud until end of turn. (It can't be the target of spells or abilities.) mana={1}{G}{U} type=Creature subtype=Frog Mutant power=0 toughness=0 [/card] [card] name=Plaxmanta abilities=flash auto=all(creature|myBattlefield) shroud ueot auto=ifnot spent({G}) then sacrifice text=Flash -- When Plaxmanta enters the battlefield, creatures you control gain shroud until end of turn. (They can't be the targets of spells or abilities.) -- When Plaxmanta enters the battlefield, sacrifice it unless {G} was spent to cast it. mana={1}{U} type=Creature subtype=Beast power=2 toughness=2 [/card] [card] name=Plea for Guidance aicode=activate target(enchantment|mylibrary) moveto(myhand) auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(enchantment|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend text=Search your library for up to two enchantment cards, reveal them, and put them into your hand. Then shuffle your library. mana={5}{W} type=Sorcery [/card] [card] name=Pledge of Loyalty abilities=auraward target=creature auto=aslongas(*[red]|mybattlefield) protection from red auto=aslongas(*[green]|mybattlefield) protection from green auto=aslongas(*[blue]|mybattlefield) protection from blue auto=aslongas(*[black]|mybattlefield) protection from black auto=aslongas(*[white]|mybattlefield) protection from white text=Enchant creature -- Enchanted creature has protection from the colors of permanents you control. This effect doesn't remove Pledge of Loyalty. mana={1}{W} type=Enchantment subtype=Aura [/card] [card] name=Plover Knights abilities=flying,first strike text=Flying, first strike mana={3}{W}{W} type=Creature subtype=Kithkin Knight power=3 toughness=3 [/card] [card] name=Plow Under target=<2>land auto=moveTo(ownerlibrary) text=Put two target lands on top of their owners' libraries. mana={3}{G}{G} type=Sorcery [/card] [card] name=Plumes of Peace target=creature auto=doesnotuntap autohand={W}{U}:tap target(creature) limit:1 myUpkeepOnly text=Enchant creature -- Enchanted creature doesn't untap during its controller's untap step. -- Forecast - {W}{U}, Reveal Plumes of Peace from your hand: Tap target creature. (Activate this ability only during your upkeep and only once each turn.) mana={1}{W}{U} type=Enchantment subtype=Aura [/card] [card] name=Plumeveil abilities=flash,flying,defender text=Flash -- Defender, flying mana={WU}{WU}{WU} type=Creature subtype=Elemental power=4 toughness=4 [/card] [card] name=Plummet target=creature[flying] auto=destroy text=Destroy target creature with flying. mana={G}{1} type=Instant [/card] [card] name=Plunder auto=target(*[land;artifact]) destroy text=Destroy target artifact or land. -- Suspend 4 - {1}{R} (Rather than cast this card from your hand, you may pay {1}{R} and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.) mana={4}{R} suspend(4)={1}{r} type=Sorcery [/card] [card] name=Poison Arrow target=creature[-black] auto=destroy auto=life:3 controller text=Destroy target nonblack creature. You gain 3 life. mana={4}{B}{B} type=Sorcery [/card] [card] name=Poison the Well target=Land auto=Damage:2 targetController auto=destroy text=Destroy target land. Poison the Well deals 2 damage to that land's controller. mana={2}{BR}{BR} type=Sorcery [/card] [card] name=Poisonbelly Ogre auto=@movedTo(other creature|myBattlefield):life:-1 controller auto=@movedTo(other creature|opponentBattlefield):life:-1 opponent text=Whenever another creature enters the battlefield, its controller loses 1 life. mana={4}{B} type=Creature subtype=Ogre Warrior power=3 toughness=3 [/card] [card] name=Polar Kraken abilities=trample auto=tap(noevent) auto=cumulativeupcost[{S(land|myBattlefield)}] sacrifice text=Trample -- Polar Kraken enters the battlefield tapped. -- Cumulative upkeep - Sacrifice a land. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) mana={8}{U}{U}{U} type=Creature subtype=Kraken power=11 toughness=11 [/card] [card] name=Polis Crusher abilities=Trample auto=protection from(enchantment) auto=this(cantargetcard(*[-monstrous]) {4}{R}{G}:becomes(monstrous) forever && counter(1/1,3) && transforms((,newability[@combatdamaged(player) source(this[monstrous]):destroy target(enchantment|opponentbattlefield)])) forever text=Trample, protection from enchantments -- {4}{R}{G}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.) -- Whenever Polis Crusher deals combat damage to a player, if Polis Crusher is monstrous, destroy target enchantment that player controls. mana={2}{R}{G} type=Creature subtype=Cyclops power=4 toughness=4 [/card] [card] name=Pollenbright Wings target=creature auto=flying auto=@combatdamaged(player) from(mytgt):_SAPROLINGTOKEN_*thatmuch text=Enchant creature -- Enchanted creature has flying. -- Whenever enchanted creature deals combat damage to a player, put that many 1/1 green Saproling creature tokens onto the battlefield. mana={4}{G}{W} type=Enchantment subtype=Aura [/card] [card] name=Polluted Bonds auto=@movedTo(land|opponentBattlefield):life:-2 opponent auto=@movedTo(land|opponentBattlefield):life:2 controller text=Whenever a land enters the battlefield under an opponent's control, that player loses 2 life and you gain 2 life. mana={3}{B}{B} type=Enchantment [/card] [card] name=Polluted Dead auto=_DIES_destroy target(land) text=When Polluted Dead dies, destroy target land. mana={4}{B} type=Creature subtype=Zombie power=3 toughness=3 [/card] [card] name=Polluted Delta auto={T}{L:1}{S}:moveTo(myBattlefield) target(*[island;swamp]|myLibrary) text={T}, Pay 1 life, Sacrifice Polluted Delta: Search your library for an Island or Swamp card and put it onto the battlefield. Then shuffle your library. type=Land [/card] [card] name=Polluted Mire abilities=cycling auto=tap(noevent) auto={T}:Add{B} autohand=__CYCLING__({2}) text=Polluted Mire enters the battlefield tapped. -- {T}: Add {B} to your mana pool. -- Cycling {2} ({2}, Discard this card: Draw a card.) type=Land [/card] [card] name=Polymorph target=creature auto=bury auto=transforms((,newability[Reveal:1 revealzone(mylibrary) revealuntil(creature|mylibrary) optionone target(creature|myreveal) moveto(mybattlefield) and!( all(*|myreveal) bottomoflibrary )! optiononeend optiontwo all(*|myreveal) bottomoflibrary optiontwoend revealend])) oneshot text=Destroy target creature. It can't be regenerated. Its controller reveals cards from the top of his or her library until he or she reveals a creature card. The player puts that card onto the battlefield, then shuffles all other cards revealed this way into his or her library. mana={3}{U} type=Sorcery [/card] [card] name=Ponder aicode=activate choice bottomoflibrary all(*[zpos<=3]|mylibrary) && choice draw:1 auto=name(Look) reveal:3 optionone name(Look) target(*|reveal) doNothing optiononeend optiontwo target(<3>*|reveal) moveto(mylibrary) optiontwoend afterrevealed transforms((,newability[choice shuffle && draw:1],newability[choice name(Cancel) draw:1])) oneshot afterrevealedend revealend text=Look at the top three cards of your library, then put them back in any order. You may shuffle your library. -- Draw a card. mana={U} type=Sorcery [/card] [card] name=Pongify target=creature auto=bury && token(Ape,creature,3/3,green) targetcontroller text=Destroy target creature. It can't be regenerated. That creature's controller puts a 3/3 green Ape creature token onto the battlefield. mana={U} type=Instant [/card] [card] name=Pontiff of Blight auto=_EXTORT_ auto=lord(other creature|mybattlefield) transforms((,newability[@movedto(*|mystack):pay[[{WB}]] life:-1 opponent && life:1 controller])) text=Extort (Whenever you cast a spell, you may pay {WB}. If you do, each opponent loses 1 life and you gain that much life.) -- Other creatures you control have extort. (If a creature has multiple instances of extort, each triggers separately.) mana={4}{B}{B} type=Creature subtype=Zombie Cleric power=2 toughness=7 [/card] [card] name=Ponyback Brigade auto=_GOBLINTOKEN_ *3 facedown={3} autofacedown={2}{R}{W}{B}:morph text=When Ponyback Brigade enters the battlefield or is turned face up, put three 1/1 red Goblin creature tokens onto the battlefield. -- Morph {2}{R}{W}{B}: (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) mana={3}{R}{W}{B} type=Creature subtype=Goblin Warrior power=2 toughness=2 [/card] [card] name=Pooling Venom target=land auto=@tapped(mytgt):life:-2 targetController auto={3}{B}:destroy text=Enchant land -- Whenever enchanted land becomes tapped, its controller loses 2 life. -- {3}{B}: Destroy enchanted land. mana={1}{B} type=Enchantment subtype=Aura [/card] [card] name=Porcelain Legionnaire abilities=first strike text=({p(W)} may be paid for with either {W} or 2 life.) -- First strike color=white mana={2}{p(W)} type=Artifact Creature subtype=Phyrexian Soldier power=3 toughness=1 [/card] [card] name=Pore Over the Pages auto=draw:3 controller auto=untap target(land|mybattlefield) auto=ability$!reject notatarget(*|myhand)!$ controller text=Draw three cards, untap up to two lands, then discard a card. mana={3}{U}{U} type=Sorcery [/card] [card] name=Porphyry Nodes auto=@each my upkeep:bury notatarget(creature[power=power:lowest:creature:battlefield]) text=At the beginning of your upkeep, destroy the creature with the least power. It can't be regenerated. If two or more creatures are tied for least power, you choose one of them. -- When there are no creatures on the battlefield, sacrifice Porphyry Nodes. mana={W} type=Enchantment [/card] [card] name=Port Inspector aicode=name(look) activate name(look) target(*|opponenthand) donothing auto=_BLOCKED_name(look) reveal:ohandcount revealzone(opponenthand) optionone name(look) target(<1>*|reveal) moveto(ownerhand) and!(all(*|reveal) moveto(ownerhand))! optiononeend revealend text=Whenever Port Inspector becomes blocked, you may look at defending player's hand. mana={1}{U} type=Creature subtype=Human power=1 toughness=2 [/card] [card] name=Port Town auto=if type(*[plains;island]|myhand)~equalto~0 then tap(noevent) auto={T}:add{W} auto={T}:add{U} text=As Port Town enters the battlefield, you may reveal a Plains or Island card from your hand. If you don't, Port Town enters the battlefield tapped. -- {T}: Add {W} or {U} to your mana pool. type=Land [/card] [card] name=Portcullis auto=@movedTo(creature|battlefield) restriction{type(creature|battlefield)~morethan~2}:all(trigger[to]) (blink)forsrc text=Whenever a creature enters the battlefield, if there are two or more other creatures on the battlefield, exile that creature. Return that card to the battlefield under its owner's control when Portcullis leaves the battlefield. mana={4} type=Artifact [/card] [card] name=Portent of Betrayal target=creature aicode=activate transforms((,newability[all(*[zpos<=1]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot auto=moveto(mybattlefield) and!(transforms((,newability[phaseaction[endofturn sourceinplay] moveTo(previousbattlefield)],newability[untap],haste)) ueot)! auto=scry:1 scrycore delayed dontshow donothing scrycoreend scryend text=Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) mana={3}{R} type=Sorcery [/card] [card] name=Portent target=player aicode=activate moveto(ownerlibrary) target(*[zpos<=3]|targetedpersonslibrary) auto=name(look) reveal:3 optionone name(Look) target(*|reveal) doNothing optiononeend optiontwo target(<3>*|reveal) moveto(ownerlibrary) optiontwoend afterrevealed may shuffle targetedplayer afterrevealedend revealend auto=@next upkeep:draw:1 controller text=Look at the top three cards of target player's library, then put them back in any order. You may have that player shuffle his or her library. -- Draw a card at the beginning of the next turn's upkeep. mana={U} type=Sorcery [/card] [card] name=Possessed Aven abilities=flying auto=aslongas(*|mygraveyard) 1/1 >6 auto=aslongas(*|mygraveyard) transforms((,black)) >6 auto=aslongas(*|mygraveyard) {2}{B}{T}:destroy target(creature[blue]) >6 text=Flying -- Threshold - As long as seven or more cards are in your graveyard, Possessed Aven gets +1/+1, is black, and has "{2}{B}, {T}: Destroy target blue creature." mana={2}{U}{U} type=Creature subtype=Bird Soldier Horror power=3 toughness=3 [/card] [card] name=Possessed Barbarian abilities=first strike auto=aslongas(*|mygraveyard) 1/1 >6 auto=aslongas(*|mygraveyard) transforms((,black)) >6 auto=aslongas(*|mygraveyard) {2}{B}{T}:destroy target(creature[red]) >6 text=First strike -- Threshold - As long as seven or more cards are in your graveyard, Possessed Barbarian gets +1/+1, is black, and has "{2}{B}, {T}: Destroy target red creature." mana={2}{R}{R} type=Creature subtype=Human Barbarian Horror power=3 toughness=3 [/card] [card] name=Possessed Centaur abilities=trample auto=aslongas(*|mygraveyard) 1/1 >6 auto=aslongas(*|mygraveyard) transforms((,black)) >6 auto=aslongas(*|mygraveyard) {2}{B}{T}:destroy target(creature[green]) >6 text=Trample -- Threshold - As long as seven or more cards are in your graveyard, Possessed Centaur gets +1/+1, is black, and has "{2}{B}, {T}: Destroy target green creature." mana={2}{G}{G} type=Creature subtype=Centaur Horror power=3 toughness=3 [/card] [card] name=Possessed Nomad abilities=vigilance auto=aslongas(*|mygraveyard) 1/1 >6 auto=aslongas(*|mygraveyard) transforms((,black)) >6 auto=aslongas(*|mygraveyard) {2}{B}{T}:destroy target(creature[white]) >6 text=Vigilance -- Threshold - As long as seven or more cards are in your graveyard, Possessed Nomad gets +1/+1, is black, and has "{2}{B}, {T}: Destroy target white creature." mana={2}{W}{W} type=Creature subtype=Human Nomad Horror power=3 toughness=3 [/card] [card] name=Possessed Portal auto=replacedraw ability$!name(skip draw) donothing!$ controller auto=opponentreplacedraw ability$!name(skip draw) donothing!$ opponent auto=@each end:ability$!choice sacrifice notatarget(*|mybattlefield) _ if type(*|mybattlefield)~morethan~0 then if type(*|myhand)~morethan~0 then choice reject notatarget(*|myhand)!$ controller && ability$!choice sacrifice notatarget(*|mybattlefield) _ if type(*|mybattlefield)~morethan~0 then if type(*|myhand)~morethan~0 then choice reject notatarget(*|myhand)!$ opponent text=If a player would draw a card, that player skips that draw instead. -- At the beginning of each end step, each player sacrifices a permanent unless he or she discards a card. mana={8} type=Artifact [/card] [card] name=Possessed Skaab auto=moveto(myhand) target(*[instant;sorcery]|mygraveyard) auto=_DIES_moveto(exile) text=When Possessed Skaab enters the battlefield, return target instant, sorcery, or creature card from your graveyard to your hand. -- If Possessed Skaab would die, exile it instead. mana={3}{U}{B} type=Creature subtype=Zombie power=3 toughness=2 [/card] [card] name=Poultice Sliver auto=lord(sliver) {2}{T}:regenerate target(sliver) text=All Slivers have "{2}, {T}: Regenerate target Sliver." mana={2}{W} type=Creature subtype=Sliver power=2 toughness=2 [/card] [card] name=Pouncing Jaguar auto=upcost[{G};next upkeep] sacrifice text=Echo {G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) mana={G} type=Creature subtype=Cat power=2 toughness=2 [/card] [card] name=Pouncing Kavu abilities=first strike kicker={2}{R} auto=if paid(kicker) then counter(1/1,2) auto=if paid(kicker) then haste text=Kicker {2}{R} (You may pay an additional {2}{R} as you cast this spell.) -- First strike -- If Pouncing Kavu was kicked, it enters the battlefield with two +1/+1 counters on it and with haste. mana={1}{R} type=Creature subtype=Kavu power=1 toughness=1 [/card] [card] name=Pouncing Wurm kicker={2}{G} auto=if paid(kicker) then haste auto=if paid(kicker) then counter(1/1,3) text=Kicker {2}{G} (You may pay an additional {2}{G} as you cast this spell.) -- If Pouncing Wurm was kicked, it enters the battlefield with three +1/+1 counters on it and with haste. mana={3}{G} type=Creature subtype=Wurm power=3 toughness=3 [/card] [card] name=Powder Keg auto=@each my upkeep:may counter(0/0,1,Fuse) auto=this(counter{0/0.1.Fuse}<1) {T}{S}:destroy all(*[artifact;creature;manacost=0]) auto=this(counter{0/0.1.Fuse}=) {T}{S}:destroy all(*[artifact;creature;manacost=1]) auto=this(counter{0/0.2.Fuse}=) {T}{S}:destroy all(*[artifact;creature;manacost=2]) auto=this(counter{0/0.3.Fuse}=) {T}{S}:destroy all(*[artifact;creature;manacost=3]) auto=this(counter{0/0.4.Fuse}=) {T}{S}:destroy all(*[artifact;creature;manacost=4]) auto=this(counter{0/0.5.Fuse}=) {T}{S}:destroy all(*[artifact;creature;manacost=5]) auto=this(counter{0/0.6.Fuse}=) {T}{S}:destroy all(*[artifact;creature;manacost=6]) auto=this(counter{0/0.7.Fuse}=) {T}{S}:destroy all(*[artifact;creature;manacost=7]) auto=this(counter{0/0.8.Fuse}=) {T}{S}:destroy all(*[artifact;creature;manacost=8]) auto=this(counter{0/0.9.Fuse}=) {T}{S}:destroy all(*[artifact;creature;manacost=9]) auto=this(counter{0/0.10.Fuse}=) {T}{S}:destroy all(*[artifact;creature;manacost=10]) auto=this(counter{0/0.11.Fuse}=) {T}{S}:destroy all(*[artifact;creature;manacost=11]) auto=this(counter{0/0.12.Fuse}=) {T}{S}:destroy all(*[artifact;creature;manacost=12]) auto=this(counter{0/0.13.Fuse}=) {T}{S}:destroy all(*[artifact;creature;manacost=13]) auto=this(counter{0/0.14.Fuse}=) {T}{S}:destroy all(*[artifact;creature;manacost=14]) auto=this(counter{0/0.15.Fuse}=) {T}{S}:destroy all(*[artifact;creature;manacost=15]) auto=this(counter{0/0.16.Fuse}=) {T}{S}:destroy all(*[artifact;creature;manacost=16]) text=At the beginning of your upkeep, you may put a fuse counter on Powder Keg. -- {T}, Sacrifice Powder Keg: Destroy each artifact and creature with mana value equal to the number of fuse counters on Powder Keg. mana={2} type=Artifact [/card] [card] name=Power Armor auto={3}{T}:target(creature) pbasiclandtypes/pbasiclandtypes ueot text=Domain - {3}, {T}: Target creature gets +1/+1 until end of turn for each basic land type among lands you control. mana={4} type=Artifact [/card] [card] name=Power Leak target=enchantment alias=1215 text=Enchant enchantment -- At the beginning of the upkeep of enchanted enchantment's controller, that player may pay any amount of mana. Power Leak deals 2 damage to that player. Prevent X of that damage, where X is the amount of mana that player paid this way. mana={1}{U} type=Enchantment subtype=Aura [/card] [card] name=Power Matrix auto={T}:1/1 && flying && first strike && trample target(creature) text={T}: Target creature gets +1/+1 and gains flying, first strike, and trample until end of turn. mana={4} type=Artifact [/card] [card] name=Power of Fire target=creature auto=teach(creature) {T}:damage:1 target(creature,player) text=Enchant creature -- Enchanted creature has "{T}: This creature deals 1 damage to target creature or player." mana={1}{R} type=Enchantment subtype=Aura [/card] [card] name=Power Taint abilities=cycling target=enchantment auto=teach(creature) upcost[{2}] life:-2 controller autohand=__CYCLING__({2}) text=Enchant enchantment -- At the beginning of the upkeep of enchanted enchantment's controller, that player loses 2 life unless he or she pays {2}. -- Cycling {2} ({2}, Discard this card: Draw a card.) mana={1}{U} type=Enchantment subtype=Aura [/card] [card] name=Powerstone Minefield auto=@combat(attacking) source(creature):all(trigger[to]) damage:2 auto=@combat(blocking) source(creature):all(trigger[to]) damage:2 text=Whenever a creature attacks or blocks, Powerstone Minefield deals 2 damage to it. mana={2}{R}{W} type=Enchantment [/card] [card] name=Pradesh Gypsies auto={1}{G}{T}:-2/0 target(creature) text={1}{G}, {T}: Target creature gets -2/-0 until end of turn. mana={2}{G} type=Creature subtype=Human Nomad power=1 toughness=1 [/card] [card] name=Praetor's Counsel auto=moveTo(exile) auto=moveTo(myhand) all(*|mygraveyard) autoexile=emblem transforms((,newability[lord(*|myBattlefield) nomaxhand])) forever dontremove text=Return all cards from your graveyard to your hand. Exile Praetor's Counsel. You have no maximum hand size for the rest of the game. mana={5}{G}{G}{G} type=Sorcery [/card] [card] name=Prahv, Spires of Order auto={T}:add{1} auto={4}{W}{U}{T}:name(prevent damage) target(*) transforms((,newability[preventalldamage from(this)])) ueot text={T}: Add {1} to your mana pool. -- {4}{W}{U}, {T}: Prevent all damage a source of your choice would deal this turn. type=Land [/card] [card] name=Prairie Stream auto=if type(land[basic]|mybattlefield)~lessthan~2 then tap(noevent) text=({T}: Add {W} or {U} to your mana pool.) -- Prairie Stream enters the battlefield tapped unless you control two or more basic lands. type=Land subtype=Plains Island [/card] [card] name=Prakhata Club Security mana={3}{B} type=Creature subtype=Aetherborn Warrior power=3 toughness=4 [/card] [card] name=Prakhata Pillar-Bug auto={B}:lifelink text={B}: Prakhata Pillar-Bug gains lifelink until end of turn. (Damage dealt by this creature also causes you to gain that much life.) mana={3} type=Artifact Creature subtype=Insect power=2 toughness=3 [/card] [card] name=Precinct Captain auto=@combatdamaged(player) from(this):_SOLDIERTOKEN_ abilities=first strike text=First strike -- Whenever Precinct Captain deals combat damage to a player, put a 1/1 white Soldier creature token onto the battlefield. mana={W}{W} type=Creature subtype=Human Soldier power=2 toughness=2 [/card] [card] name=Precise Strike target=creature auto=1/0 ueot auto=first strike ueot text=Target creature gets +1/+0 and gains first strike until end of turn. mana={R} type=Instant [/card] [card] name=Precognition aicode=activate choice bottomoflibrary all(*[zpos=1]|targetedpersonslibrary) auto=@each my upkeep:may target(opponent) reveal:1 optionone name(Put On Top) target(*|reveal) moveto(ownerlibrary) optiononeend optiontwo name(put on bottom) target(<1>*|reveal) bottomoflibrary optiontwoend revealend text=At the beginning of your upkeep, you may look at the top card of target opponent's library. If you do, you may put that card on the bottom of that player's library. mana={4}{U} type=Enchantment [/card] [card] name=Predator Dragon abilities=flying,haste auto=may target(other creature|mybattlefield) sacrifice && counter(1/1,2) all(this) text=Flying, haste -- Devour 2 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with twice that many +1/+1 counters on it.) mana={3}{R}{R}{R} type=Creature subtype=Dragon power=4 toughness=4 [/card] [card] name=Predator Ooze abilities=indestructible auto=_ATTACKING_counter(1/1) auto=@vampired(creature) from(this):counter(1/1) all(this) text=Predator Ooze is indestructible. -- Whenever Predator Ooze attacks, put a +1/+1 counter on it. -- Whenever a creature dealt damage by Predator Ooze this turn dies, put a +1/+1 counter on Predator Ooze mana={G}{G}{G} type=Creature subtype=Ooze power=1 toughness=1 [/card] [card] name=Predator, Flagship auto={2}:flying target(creature) auto={5}{T}:destroy target(creature[flying]) text={2}: Target creature gains flying until end of turn. -- {5}, {T}: Destroy target creature with flying. mana={5} type=Legendary Artifact [/card] [card] name=Predator's Gambit target=creature auto=2/1 auto=teach(creature) transforms((,newability[aslongas(other creature|myBattlefield) intimidate <1])) text=Enchant creature -- Enchanted creature gets +2/+1. -- Enchanted creature has intimidate as long as its controller controls no other creatures. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.) mana={B} type=Enchantment subtype=Aura [/card] [card] name=Predator's Howl auto=ifnot morbid then _WOLFTOKEN_ auto=if morbid then _WOLFTOKEN_*3 text=Put a 2/2 green Wolf creature token onto the battlefield. -- Morbid -- Put three 2/2 green Wolf creature tokens onto the battlefield instead if a creature died this turn. mana={3}{G} type=Instant [/card] [card] name=Predator's Rapport target=creature|mybattlefield auto=life:power controller && life:toughness controller text=Choose target creature you control. You gain life equal to that creature's power plus its toughness. mana={2}{G} type=Instant [/card] [card] name=Predator's Strike target=creature auto=trample auto=3/3 text=Target creature gets +3/+3 and gains trample until end of turn. mana={1}{G} type=Instant [/card] [card] name=Predatory Advantage auto=@each opponent endofturn restriction{thisturn(creature|opponentstack)~lessthan~1}:token(Lizard,Creature Lizard,2/2,green) controller text=At the beginning of each opponent's end step, if that player didn't cast a creature spell this turn, put a 2/2 green Lizard creature token onto the battlefield. mana={3}{R}{G} type=Enchantment [/card] [card] name=Predatory Hunger target=creature auto=@movedTo(creature|opponentstack):counter(1/1) text=Enchant creature -- Whenever an opponent casts a creature spell, put a +1/+1 counter on enchanted creature. mana={G} type=Enchantment subtype=Aura [/card] [card] name=Predatory Nightstalker auto=may target(opponent) ability$!name(sacrifice) notatarget(creature|mybattlefield) sacrifice!$ targetedplayer text=When Predatory Nightstalker enters the battlefield, you may have target opponent sacrifice a creature. mana={3}{B}{B} type=Creature subtype=Nightstalker power=3 toughness=2 [/card] [card] name=Predatory Rampage auto=all(creature|mybattlefield) 3/3 ueot auto=all(creature|opponentbattlefield) mustblock ueot text=Creatures you control get +3/+3 until end of turn. Each creature your opponents control blocks this turn if able. mana={3}{G}{G} type=Sorcery [/card] [card] name=Predatory Sliver auto=lord(sliver|mybattlefield) 1/1 text=All Sliver creatures you control get +1/+1. mana={1}{G} type=Creature subtype=Sliver power=1 toughness=1 [/card] [card] name=Predatory Urge target=creature auto=transforms((,newability[{T}:target(creature) dynamicability])) text=Enchant creature -- Enchanted creature has "{T}: This creature deals damage equal to its power to target creature. That creature deals damage equal to its power to this creature." mana={3}{G} type=Enchantment subtype=Aura [/card] [card] name=Preeminent Captain abilities=First Strike auto=_ATTACKING_target(creature[soldier]|myhand) ninjutsu text=Whenever Preeminent Captain attacks, you may put a Soldier creature card from your hand onto the battlefield tapped and attacking. mana={2}{W} type=Creature subtype=Kithkin Soldier power=2 toughness=2 [/card] [card] name=Preemptive Strike target=creature|stack auto=fizzle text=Counter target creature spell. mana={1}{U} type=Instant [/card] [card] name=Preordain aicode=activate transforms((,newability[draw:1 controller])) oneshot auto=scry:2 scrycore delayed draw:1 controller scrycoreend scryend text=Scry 2, then draw a card. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) mana={U} type=Sorcery [/card] [card] name=Prescient Chimera abilities=flying aicode=activate transforms((,newability[all(*[zpos<=1]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot auto=@movedTo(instant,sorcery|mystack):scry:1 scrycore delayed dontshow donothing scrycoreend scryend text=Flying -- Whenever you cast an instant or sorcery spell, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) mana={3}{U}{U} type=Creature subtype=Chimera power=3 toughness=4 [/card] [card] name=Presence of Gond target=creature auto=teach(creature) {T}:token(Elf Warrior, Creature Elf Warrior,1/1,green) text=Enchant creature -- Enchanted creature has "{T}: Put a 1/1 green Elf Warrior creature token onto the battlefield." mana={2}{G} type=Enchantment subtype=Aura [/card] [card] name=Presence of the Master auto=@movedTo(enchantment|stack):choice fizzle all(enchantment|stack) text=Whenever a player casts an enchantment spell, counter it. mana={3}{W} type=Enchantment [/card] [card] name=Presence of the Wise auto=life:twicetype:*:myhand controller text=You gain 2 life for each card in your hand. mana={2}{W}{W} type=Sorcery [/card] [card] name=Press for Answers target=creature auto=freeze auto=name(Create clue) token(Clue) controller text=Tap target creature. It doesn't untap during its controller's next untap step. -- Investigate. (Put a colorless Clue artifact token onto the battlefield with "{2}, Sacrifice this artifact: Draw a card.") mana={1}{U} type=Sorcery [/card] [card] name=Press into Service target=creature|battlefield auto=moveto(mybattlefield) and!(transforms((,newability[phaseaction[endofturn sourceinplay] moveTo(previousbattlefield)],newability[untap],haste)) ueot)! auto=target(creature|battlefield) counter(1/1) text=Support 2. (Put a +1/+1 counter on each of up to two target creatures.) -- Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. mana={4}{R} type=Sorcery [/card] [card] name=Press the Advantage target=creature|battlefield auto=2/2 ueot auto=trample ueot text=Up to two target creatures each get +2/+2 and gain trample until end of turn. mana={2}{G}{G} type=Instant [/card] [card] name=Pressure Point target=creature auto=tap auto=draw:1 controller text=Tap target creature. -- Draw a card. mana={1}{W} type=Instant [/card] [card] name=Pretender's Claim target=creature auto=@combat(blocked,turnlimited) source(mytgt):tap all(land|opponentbattlefield) text=Enchant creature -- Whenever enchanted creature becomes blocked, tap all lands defending player controls. mana={1}{B} type=Enchantment subtype=Aura [/card] [card] name=Prey Upon target=creature|mybattlefield auto=transforms((,newability[target(creature|opponentbattlefield) dynamicability])) ueot restriction=type(creature|opponentbattlefield)~morethan~0 text=Target creature you control fights target creature you don't control. mana={G} type=Sorcery [/card] [card] name=Prey's Vengeance target=creature auto=2/2 auto=_REBOUND_ text=Target creature gets +2/+2 until end of turn. -- Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.) mana={G} type=Instant [/card] [card] name=Preyseizer Dragon abilities=flying auto=may target(other creature|mybattlefield) sacrifice && counter(1/1,2) all(this) auto=_ATTACKING_target(creature,player) dynamicability text=Flying -- Devour 2 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with twice that many +1/+1 counters on it.) -- Whenever Preyseizer Dragon attacks, it deals damage to target creature or player equal to the number of +1/+1 counters on Preyseizer Dragon. mana={4}{R}{R} type=Creature subtype=Dragon power=4 toughness=4 [/card] [card] name=Price of Glory auto=lord(land) transforms((,newability[@tappedformana(this) restriction{opponentturnonly}:destroy])) text=Whenever a player taps a land for mana, if it's not that player's turn, destroy that land. mana={2}{R} type=Enchantment [/card] [card] name=Price of Knowledge abilities=nomaxhand,oppnomaxhand auto=@each opponent upkeep:damage:type:*:opponenthand opponent text=Players have no maximum hand size. -- At the beginning of each opponent's upkeep, Price of Knowledge deals damage to that player equal to the number of cards in that player's hand. mana={6}{B} type=Enchantment [/card] [card] name=Price of Progress auto=damage:twicetype:land[-basic]:mybattlefield controller auto=damage:twicetype:land[-basic]:opponentbattlefield opponent text=Price of Progress deals damage to each player equal to twice the number of nonbasic lands that player controls. mana={1}{R} type=Instant [/card] [card] name=Prickleboar auto=this(variable{controllerturn}) 2/0 auto=this(variable{controllerturn}) first strike text=As long as it's your turn, Prickleboar gets +2/+0 and has first strike. (It deals combat damage before creatures without first strike.) mana={4}{R} type=Creature subtype=Boar power=3 toughness=3 [/card] [card] name=Prickly Boggart abilities=fear text=Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) mana={B} type=Creature subtype=Goblin Rogue power=1 toughness=1 [/card] [card] name=Pride Guardian abilities=defender auto=@combat(blocking) source(this):life:3 controller text=Defender -- Whenever Pride Guardian blocks, you gain 3 life. mana={W} type=Creature subtype=Cat Monk power=0 toughness=3 [/card] [card] name=Pride of Lions auto=_BLOCKED_may name(assign combat damage to defending player) thisforeach(power>=1) damage:1 opponent && fog from(this) text=You may have Pride of Lions assign its combat damage as though it weren't blocked. mana={3}{G}{G} type=Creature subtype=Cat power=4 toughness=4 [/card] [card] name=Pride of the Clouds abilities=flying auto=foreach(other creature[flying]) 1/1 autohand={2}{W}{U}:token(Bird,Creature Bird,1/1,bluewhite, flying) limit:1 myUpkeepOnly text=Flying -- Pride of the Clouds gets +1/+1 for each other creature with flying on the battlefield. -- Forecast - {2}{W}{U}, Reveal Pride of the Clouds from your hand: Put a 1/1 white and blue Bird creature token with flying onto the battlefield. (Activate this ability only during your upkeep and only once each turn.) mana={W}{U} type=Creature subtype=Elemental Cat power=1 toughness=1 [/card] [card] name=Priest of Gix auto=add{B}{B}{B} text=When Priest of Gix enters the battlefield, add {B}{B}{B} to your mana pool. mana={2}{B} type=Creature subtype=Phyrexian Human Cleric Minion power=2 toughness=1 [/card] [card] name=Priest of Iroas auto={3}{W}{S}:destroy target(other enchantment) text={3}{W}, Sacrifice Priest of Iroas: Destroy target enchantment. mana={R} type=Creature subtype=Human Cleric power=1 toughness=1 [/card] [card] name=Priest of the Blood Rite auto=choice token(Demon,Creature Demon,5/5,flying,black) controller auto=@each my upkeep:life:-2 controller text=When Priest of the Blood Rite enters the battlefield, put a 5/5 black Demon creature token with flying onto the battlefield. -- At the beginning of your upkeep, you lose 2 life. mana={3}{B}{B} type=Creature subtype=Human Cleric power=2 toughness=2 [/card] [card] name=Priest of Titania auto={T}:foreach(elf) add{G} text={T}: Add {G} to your mana pool for each Elf on the battlefield. mana={1}{G} type=Creature subtype=Elf Druid power=1 toughness=1 [/card] [card] name=Priest of Urabrask auto=Add{R}{R}{R} text=When Priest of Urabrask enters the battlefield, add {R}{R}{R} to your mana pool. mana={2}{R} type=Creature subtype=Phyrexian Human Cleric power=2 toughness=1 [/card] [card] name=Priest of Yawgmoth auto={S(artifact|mybattlefield)}{T}:name(add mana) thisforeach(variable{storedmanacost}) add{B} text={T}, Sacrifice an artifact: Add to your mana pool an amount of black mana equal to the sacrificed artifact's mana value. mana={1}{B} type=Creature subtype=Phyrexian Human Cleric power=1 toughness=2 [/card] [card] name=Priests of Norn abilities=infect,vigilance text=Vigilance -- Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) mana={2}{W} type=Creature subtype=Phyrexian Cleric power=1 toughness=4 [/card] [card] name=Primal Bellow target=creature auto=foreach(forest|myBattlefield) 1/1 text=Target creature gets +1/+1 until end of turn for each Forest you control. mana={G} type=Instant [/card] [card] name=Primal Boost target=creature auto=4/4 autohand={2}{G}{cycle}:name(cycling) draw:1 autohand=@cycled(this|hand):may 1/1 target(creature) ueot text=Target creature gets +4/+4 until end of turn. -- Cycling {2}{G} ({2}{G}, Discard this card: Draw a card.) -- When you cycle Primal Boost, you may have target creature get +1/+1 until end of turn. mana={2}{G} type=Instant [/card] [card] name=Primal Clay auto=choice name(enter as 3/3) transforms((,setpower=3,settoughness=3)) forever auto=choice name(enter as 2/2 fly) transforms((,newability[flying],setpower=2,settoughness=2)) forever auto=choice name(enter as a wall) transforms((Wall,newability[defender],setpower=1,settoughness=6)) forever text=As Primal Clay enters the battlefield, it becomes your choice of a 3/3 artifact creature, a 2/2 artifact creature with flying, or a 1/6 Shapeshifter Wall artifact creature with defender. mana={4} type=Artifact Creature subtype=Shapeshifter power=* toughness=* [/card] [card] name=Primal Cocoon target=creature auto=@each my upkeep:counter(1/1) auto=@combat(attacking) source(mytgt):sacrifice all(this) auto=@combat(blocking) source(mytgt):sacrifice all(this) text=Enchant creature -- At the beginning of your upkeep, put a +1/+1 counter on enchanted creature. -- When enchanted creature attacks or blocks, sacrifice Primal Cocoon. mana={G} type=Enchantment subtype=Aura [/card] [card] name=Primal Druid aicode=activate moveTo(myBattlefield) and!(tap(noevent))! target(land[basic]|myLibrary) auto=_DIES_name(search card) reveal:plibrarycount optionone name(choose card) target(land[basic]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield) and!(tap(noevent))!)! afterrevealedend revealend text=When Primal Druid dies, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library. mana={1}{G} type=Creature subtype=Human Druid power=0 toughness=3 [/card] [card] name=Primal Forcemage auto=@movedto(creature|myBattlefield):all(trigger) 3/3 ueot text=Whenever another creature enters the battlefield under your control, that creature gets +3/+3 until end of turn. mana={2}{G} type=Creature subtype=Elf Shaman power=2 toughness=2 [/card] [card] name=Primal Frenzy target=Creature auto=trample text=Enchant creature -- Enchanted creature has trample. mana={G} type=Enchantment subtype=Aura [/card] [card] name=Primal Growth abilities=hasotherkicker other={2}{G}{S(creature|mybattlefield)} name(Pay Kicker) aicode=activate transforms((,newability[ifnot paid(alternative) then target(land[basic]|mylibrary) moveto(mybattlefield)],newability[if paid(alternative) then target(<2>land[basic]|mylibrary) moveto(mybattlefield)])) ueot auto=ifnot paid(alternative) then name(search card) reveal:plibrarycount optionone name(choose card) target(land[basic]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield) and!(tap(noevent))!)! afterrevealedend revealend auto=if paid(alternative) then name(search card) reveal:plibrarycount optionone name(choose card) target(land[basic]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield) and!(tap(noevent))!)! afterrevealedend revealend text=Kicker - Sacrifice a creature. (You may sacrifice a creature in addition to any other costs as you cast this spell.) -- Search your library for a basic land card, put that card onto the battlefield, then shuffle your library. If Primal Growth was kicked, instead search your library for two basic land cards, put them onto the battlefield, then shuffle your library. mana={2}{G} type=Sorcery [/card] [card] name=Primal Huntbeast abilities=opponentshroud text=Hexproof (This creature can't be the target of spells or abilities your opponents control.) mana={3}{G} type=Creature subtype=Beast power=3 toughness=3 [/card] [card] name=Primal Order auto=@each my upkeep:damage:type:land[-basic]:mybattlefield controller auto=@each opponent upkeep:damage:type:land[-basic]:opponentbattlefield opponent text=At the beginning of each player's upkeep, Primal Order deals damage to that player equal to the number of nonbasic lands he or she controls. mana={2}{G}{G} type=Enchantment [/card] [card] name=Primal Plasma auto=choice name(becomes 3/3) transforms((,setpower=3,settoughness=3)) forever auto=choice name(becomes 2/2 flyer) transforms((,setpower=2,settoughness=2,flying)) forever auto=choice name(becomes 1/6 defender) transforms((,setpower=1,settoughness=6,defender)) forever text=As Primal Plasma enters the battlefield, it becomes your choice of a 3/3 creature, a 2/2 creature with flying, or a 1/6 creature with defender. mana={3}{U} type=Creature subtype=Elemental Shapeshifter power=* toughness=* [/card] [card] name=Primal Rage auto=lord(creature|myBattlefield) trample text=Creatures you control have trample. (If a creature you control would deal enough damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player or planeswalker.) mana={1}{G} type=Enchantment [/card] [card] name=Primal Surge auto=reveal:1 optionone name(may put in play) target(*[-instant;-sorcery]|reveal) moveto(myexile) and!(moveto(ownerbattlefield))! forever optiononeend optiontwo all(*|reveal) moveto(myexile) optiontwoend repeat revealend text=Exile the top card of your library. If it's a permanent card, you may put it onto the battlefield. If you do, repeat this process. mana={8}{G}{G} type=Sorcery [/card] [card] name=Primal Visitation target=creature auto=3/3 auto=haste text=Enchant creature -- Enchanted creature gets +3/+3 and has haste. mana={3}{R}{G} type=Enchantment subtype=Aura [/card] [card] name=Primalcrux abilities=trample anyzone=type:manag:mybattlefield/type:manag:mybattlefield cdaactive text=Trample -- Chroma - Primalcrux's power and toughness are each equal to the number of green mana symbols in the mana costs of permanents you control. mana={G}{G}{G}{G}{G}{G} type=Creature subtype=Elemental power=* toughness=* [/card] [card] name=Prime Speaker Zegana auto=counter(1/1,otherpower:highest:creature:mybattlefield) && draw:power text=Prime Speaker Zegana enters the battlefield with X +1/+1 counters on it, where X is the greatest power among other creatures you control. -- When Prime Speaker Zegana enters the battlefield, draw cards equal to its power. mana={2}{G}{G}{U}{U} type=Legendary Creature subtype=Merfolk Wizard power=1 toughness=1 [/card] [card] name=Primeval Bounty auto=@movedTo(creature|mystack):_BEASTTOKEN_ controller auto=@movedTo(*[-creature]|mystack):counter(1/1,3) target(creature|mybattlefield) auto=_LANDFALL_life:3 controller text=Enchantment. -- Whenever you cast a creature spell, put a 3/3 green Beast creature token onto the battlefield. -- Whenever you cast a noncreature spell, put three +1/+1 counters on target creature you control. -- Whenever a land enters the battlefield under your control, you gain 3 life. mana={5}{G} type=Enchantment [/card] [card] name=Primeval Force auto=aslongas(forest|mybattlefield) choice name(sacrifice forests) target(<3>forest|mybattlefield) sacrifice oneshot >2 auto=choice name(sacrifice this) sacrifice all(this) text=When Primeval Force enters the battlefield, sacrifice it unless you sacrifice three Forests. mana={2}{G}{G}{G} type=Creature subtype=Elemental power=8 toughness=8 [/card] [card] name=Primeval Light target=player auto=destroy all(enchantment|targetedpersonsbattlefield) text=Destroy all enchantments target player controls. mana={3}{G} type=Sorcery [/card] [card] name=Primeval Protector anyzone=foreach(creature|opponentbattlefield) changecost(colorless:-1) forcedalive auto=counter(1/1) all(other creature|mybattlefield) text=Primeval Protector costs {1} less to cast for each creature your opponents control. -- When Primeval Protector enters the battlefield, put a +1/+1 counter on each other creature you control. mana={10}{G} type=Creature subtype=Avatar power=10 toughness=10 [/card] [card] name=Primeval Shambler auto={B}:1/1 text={B}: Primeval Shambler gets +1/+1 until end of turn. mana={4}{B} type=Creature subtype=Horror Mercenary power=3 toughness=3 [/card] [card] name=Primeval Titan abilities=trample aicode=activate moveTo(myBattlefield) and!(tap(noevent))! target(land|myLibrary) auto=name(search card) reveal:plibrarycount optionone name(choose card) target(land|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield) and!(tap(noevent))!)! afterrevealedend revealend auto=_ATTACKING_name(search card) reveal:plibrarycount optionone name(choose card) target(land|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield) and!(tap(noevent))!)! afterrevealedend revealend text=Trample -- Whenever Primeval Titan enters the battlefield or attacks, you may search your library for up to two land cards, put them onto the battlefield tapped, then shuffle your library. mana={4}{G}{G} type=Creature subtype=Giant power=6 toughness=6 [/card] [card] name=Primoc Escapee abilities=flying,cycling autohand=__CYCLING__({2}) text=Flying -- Cycling {2} ({2}, Discard this card: Draw a card.) mana={6}{U} type=Creature subtype=Bird Beast power=4 toughness=4 [/card] [card] name=Primordial Hydra auto=counter(1/1,X) auto=@each my upkeep:thisforeach(counter{1/1.1}) counter(1/1) auto=this(counter{1/1.10}) trample text=Primordial Hydra enters the battlefield with X +1/+1 counters on it. -- At the beginning of your upkeep, double the number of +1/+1 counters on Primordial Hydra. -- Primordial Hydra has trample as long as it has ten or more +1/+1 counters on it. mana={X}{G}{G} type=Creature subtype=Hydra power=0 toughness=0 [/card] [card] name=Primordial Sage auto=@movedTo(creature|mystack):may draw:1 text=Whenever you cast a creature spell, you may draw a card. mana={4}{G}{G} type=Creature subtype=Spirit power=4 toughness=5 [/card] [card] name=Princess Lucrezia auto={T}:Add{U} text={T}: Add {U} to your mana pool. mana={3}{U}{U}{B} type=Legendary Creature subtype=Human Wizard power=5 toughness=4 [/card] [card] name=Prism Array auto=counter(0/0,converge,crystal) auto={c(0/0,-1,crystal)}:tap target(creature) aicode=activate transforms((,newability[all(*[zpos<=3]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot auto={W}{U}{B}{R}{G}:scry:3 scrycore delayed dontshow donothing scrycoreend scryend text=Converge -- Prism Array enters the battlefield with a crystal counter on it for each color of mana spent to cast it. -- Remove a crystal counter from Prism Array: Tap target creature. -- {W}{U}{B}{R}{G}: Scry 3. (Look at the top three cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) mana={4}{U} type=Enchantment [/card] [card] name=Prism Ring auto=activatechooseacolor transforms((,newability[@movedto(*[chosencolor]|mystack):life:1 controller])) forever activatechooseend text=As Prism Ring enters the battlefield, choose a color. -- Whenever you cast a spell of the chosen color, you gain 1 life. mana={1} type=Artifact [/card] [card] name=Prismatic Boon target=creature auto=choice name(white) protection from white auto=choice name(blue) protection from blue auto=choice name(black) protection from black auto=choice name(red) protection from red auto=choice name(green) protection from green text=X target creatures gain protection from the color of your choice until end of turn. mana={X}{W}{U} type=Instant [/card] [card] name=Prismatic Geoscope auto=tap(noevent) auto={T} restriction{compare(pbasiclandtypes)~equalto~1}:ability$!name(Choose one) choice add{G} _ choice add{R} _ choice add{U} _ choice add{B} _ choice add{W} !$ controller auto={T} restriction{compare(pbasiclandtypes)~equalto~2}:thisforeach(variable{2}) ability$!name(Choose one) choice add{G} _ choice add{R} _ choice add{U} _ choice add{B} _ choice add{W} !$ controller auto={T} restriction{compare(pbasiclandtypes)~equalto~3}:thisforeach(variable{3}) ability$!name(Choose one) choice add{G} _ choice add{R} _ choice add{U} _ choice add{B} _ choice add{W} !$ controller auto={T} restriction{compare(pbasiclandtypes)~equalto~4}:thisforeach(variable{4}) ability$!name(Choose one) choice add{G} _ choice add{R} _ choice add{U} _ choice add{B} _ choice add{W} !$ controller auto={T} restriction{compare(pbasiclandtypes)~equalto~5}:thisforeach(variable{5}) ability$!name(Choose one) choice add{G} _ choice add{R} _ choice add{U} _ choice add{B} _ choice add{W} !$ controller auto={T} restriction{compare(pbasiclandtypes)~equalto~6}:thisforeach(variable{6}) ability$!name(Choose one) choice add{G} _ choice add{R} _ choice add{U} _ choice add{B} _ choice add{W} !$ controller auto={T} restriction{compare(pbasiclandtypes)~equalto~7}:thisforeach(variable{7}) ability$!name(Choose one) choice add{G} _ choice add{R} _ choice add{U} _ choice add{B} _ choice add{W} !$ controller auto={T} restriction{compare(pbasiclandtypes)~equalto~8}:thisforeach(variable{8}) ability$!name(Choose one) choice add{G} _ choice add{R} _ choice add{U} _ choice add{B} _ choice add{W} !$ controller auto={T} restriction{compare(pbasiclandtypes)~equalto~9}:thisforeach(variable{9}) ability$!name(Choose one) choice add{G} _ choice add{R} _ choice add{U} _ choice add{B} _ choice add{W} !$ controller auto={T} restriction{compare(pbasiclandtypes)~equalto~10}:thisforeach(variable{10}) ability$!name(Choose one) choice add{G} _ choice add{R} _ choice add{U} _ choice add{B} _ choice add{W} !$ controller auto={T} restriction{compare(pbasiclandtypes)~equalto~11}:thisforeach(variable{11}) ability$!name(Choose one) choice add{G} _ choice add{R} _ choice add{U} _ choice add{B} _ choice add{W} !$ controller auto={T} restriction{compare(pbasiclandtypes)~equalto~12}:thisforeach(variable{12}) ability$!name(Choose one) choice add{G} _ choice add{R} _ choice add{U} _ choice add{B} _ choice add{W} !$ controller auto={T} restriction{compare(pbasiclandtypes)~equalto~13}:thisforeach(variable{13}) ability$!name(Choose one) choice add{G} _ choice add{R} _ choice add{U} _ choice add{B} _ choice add{W} !$ controller auto={T} restriction{compare(pbasiclandtypes)~equalto~14}:thisforeach(variable{14}) ability$!name(Choose one) choice add{G} _ choice add{R} _ choice add{U} _ choice add{B} _ choice add{W} !$ controller auto={T} restriction{compare(pbasiclandtypes)~equalto~15}:thisforeach(variable{15}) ability$!name(Choose one) choice add{G} _ choice add{R} _ choice add{U} _ choice add{B} _ choice add{W} !$ controller auto={T} restriction{compare(pbasiclandtypes)~equalto~16}:thisforeach(variable{16}) ability$!name(Choose one) choice add{G} _ choice add{R} _ choice add{U} _ choice add{B} _ choice add{W} !$ controller auto={T} restriction{compare(pbasiclandtypes)~equalto~17}:thisforeach(variable{17}) ability$!name(Choose one) choice add{G} _ choice add{R} _ choice add{U} _ choice add{B} _ choice add{W} !$ controller auto={T} restriction{compare(pbasiclandtypes)~equalto~18}:thisforeach(variable{18}) ability$!name(Choose one) choice add{G} _ choice add{R} _ choice add{U} _ choice add{B} _ choice add{W} !$ controller auto={T} restriction{compare(pbasiclandtypes)~equalto~19}:thisforeach(variable{19}) ability$!name(Choose one) choice add{G} _ choice add{R} _ choice add{U} _ choice add{B} _ choice add{W} !$ controller auto={T} restriction{compare(pbasiclandtypes)~morethan~19}:thisforeach(variable{20}) ability$!name(Choose one) choice add{G} _ choice add{R} _ choice add{U} _ choice add{B} _ choice add{W} !$ controller text=Prismatic Geoscope enters the battlefield tapped. -- Domain -- {T}: Add X mana in any combination of colors to your mana pool, where X is the number of basic land types among lands you control. mana={5} type=Artifact [/card] [card] name=Prismatic Lace target=* auto=choice name(white) becomes(,white) forever auto=choice name(blue) becomes(,blue) forever auto=choice name(black) becomes(,black) forever auto=choice name(red) becomes(,red) forever auto=choice name(green) becomes(,green) forever auto=choice name(white & blue) becomes(,white,blue) forever auto=choice name(blue & black) becomes(,black,blue) forever auto=choice name(black & red) becomes(,black,red) forever auto=choice name(red & green) becomes(,red,green) forever auto=choice name(green & white) becomes(,white,green) forever auto=choice name(white & black) becomes(,white,black) forever auto=choice name(blue & red) becomes(,red,blue) forever auto=choice name(black & green) becomes(,black,green) forever auto=choice name(red & white) becomes(,white,red) forever auto=choice name(green & blue) becomes(,green,blue) forever auto=choice name(green & white & blue) becomes(,green,white,blue) forever auto=choice name(white & blue & black) becomes(,black,white,blue) forever auto=choice name(blue & black & red) becomes(,black,red,blue) forever auto=choice name(black & red & green) becomes(,green,black,red) forever auto=choice name(red & green & white) becomes(,green,white,red) forever auto=choice name(white & black & green) becomes(,green,white,black) forever auto=choice name(blue & red & white) becomes(,red,white,blue) forever auto=choice name(black & green & blue) becomes(,green,black,blue) forever auto=choice name(red & white & black) becomes(,black,white,red) forever auto=choice name(green & blue & red) becomes(,green,red,blue) forever auto=choice name(green & red & blue & black) becomes(,green,red,blue,black) forever auto=choice name(green & red & blue & white) becomes(,green,red,blue,white) forever auto=choice name(white & blue & black & red) becomes(,white,red,blue,black) forever auto=choice name(white & blue & black & green) becomes(,white,green,blue,black) forever auto=choice name(all colors) becomes(,white,red,blue,black,green) forever text=Target permanent becomes the color or colors of your choice. (This effect lasts indefinitely.) mana={U} type=Instant [/card] [card] name=Prismatic Lens auto={T}:Add{1} auto={1}{T}:Add{G} auto={1}{T}:Add{R} auto={1}{T}:Add{B} auto={1}{T}:Add{U} auto={1}{T}:Add{W} text={T}: Add {1} to your mana pool. -- {1}, {T}: Add one mana of any color to your mana pool. mana={2} type=Artifact [/card] [card] name=Prismatic Omen auto=lord(land|myBattlefield) transforms((plains forest mountain swamp island,newability[{t}:add{w}],newability[{t}:add{g}],newability[{t}:add{r}],newability[{t}:add{b}],newability[{t}:add{u}])) text=Lands you control are every basic land type in addition to their other types. mana={1}{G} type=Enchantment [/card] [card] name=Prismatic Strands auto=chooseacolor preventAllDamage from(*[chosencolor]|*) ueot chooseend flashback={T(creature[white]|mybattlefield)} text=Prevent all damage that sources of the color of your choice would deal this turn. -- Flashback - Tap an untapped white creature you control. (You may cast this card from your graveyard for its flashback cost. Then exile it.) mana={2}{W} type=Instant [/card] [card] name=Prismatic Ward target=creature auto=choice name(white) teach(creature) preventalldamage to(this) from(*[white]|battlefield,stack) auto=choice name(blue) teach(creature) preventalldamage to(this) from(*[blue]|battlefield,stack) auto=choice name(black) teach(creature) preventalldamage to(this) from(*[black]|battlefield,stack) auto=choice name(red) teach(creature) preventalldamage to(this) from(*[red]|battlefield,stack) auto=choice name(green) teach(creature) preventalldamage to(this) from(*[green]|battlefield,stack) text=Enchant creature -- As Prismatic Ward enters the battlefield, choose a color. -- Prevent all damage that would be dealt to enchanted creature by sources of the chosen color. mana={1}{W} type=Enchantment subtype=Aura [/card] [card] name=Prismwake Merrow abilities=flash auto=ability$!name(choose color/s) choice name(white) target(*) becomes(,white) ueot _ choice name(blue) target(*) becomes(,blue) ueot _ choice name(black) target(*) becomes(,black) ueot _ choice name(red) target(*) becomes(,red) ueot _ choice name(green) target(*) becomes(,green) ueot _ choice name(white & blue) target(*) becomes(,white,blue) ueot _ choice name(blue & black) target(*) becomes(,black,blue) ueot _ choice name(black & red) target(*) becomes(,black,red) ueot _ choice name(red & green) target(*) becomes(,red,green) ueot _ choice name(green & white) target(*) becomes(,white,green) ueot _ choice name(white & black) target(*) becomes(,white,black) ueot _ choice name(blue & red) target(*) becomes(,red,blue) ueot _ choice name(black & green) target(*) becomes(,black,green) ueot _ choice name(red & white) target(*) becomes(,white,red) ueot _ choice name(green & blue) target(*) becomes(,green,blue) ueot _ choice name(green & white & blue) target(*) becomes(,green,white,blue) ueot _ choice name(white & blue & black) target(*) becomes(,black,white,blue) ueot _ choice name(blue & black & red) target(*) becomes(,black,red,blue) ueot _ choice name(black & red & green) target(*) becomes(,green,black,red) ueot _ choice name(red & green & white) target(*) becomes(,green,white,red) ueot _ choice name(white & black & green) target(*) becomes(,green,white,black) ueot _ choice name(blue & red & white) target(*) becomes(,red,white,blue) ueot _ choice name(black & green & blue) target(*) becomes(,green,black,blue) ueot _ choice name(red & white & black) target(*) becomes(,black,white,red) ueot _ choice name(green & blue & red) target(*) becomes(,green,red,blue) ueot _ choice name(green & red & blue & black) target(*) becomes(,green,red,blue,black) ueot _ choice name(green & red & blue & white) target(*) becomes(,green,red,blue,white) ueot _ choice name(white & blue & black & red) target(*) becomes(,white,red,blue,black) ueot _ choice name(white & blue & black & green) target(*) becomes(,white,green,blue,black) ueot _ choice name(all colors) target(*) becomes(,white,red,blue,black,green) ueot!$ controller text=Flash -- When Prismwake Merrow enters the battlefield, target permanent becomes the color or colors of your choice until end of turn. mana={2}{U} type=Creature subtype=Merfolk Wizard power=2 toughness=1 [/card] [card] name=Prison Barricade abilities=defender kicker={1}{W} auto=if paid(kicker) then counter(1/1) auto=if paid(kicker) then canattack text=Defender (This creature can't attack.) -- Kicker {1}{W} (You may pay an additional {1}{W} as you cast this spell.) -- If Prison Barricade was kicked, it enters the battlefield with a +1/+1 counter on it and with "Prison Barricade can attack as though it didn't have defender." mana={1}{W} type=Creature subtype=Wall power=1 toughness=3 [/card] [card] name=Prison Term target=creature auto=cantattack auto=cantpwattack auto=cantblock auto=noactivatedability auto=@movedto(creature|opponentbattlefield):may all(trigger[to]) retarget text=Enchant creature -- Enchanted creature can't attack or block and its activated abilities can't be activated. -- Whenever a creature enters the battlefield under an opponent's control, you may attach Prison Term to that creature. mana={1}{W}{W} type=Enchantment subtype=Aura [/card] [card] name=Pristine Angel abilities=flying auto=this(untapped) protection from white auto=this(untapped) protection from blue auto=this(untapped) protection from black auto=this(untapped) protection from red auto=this(untapped) protection from green auto=this(untapped) protection from(artifact) auto=@movedTo(*|mystack):may untap text=Flying -- As long as Pristine Angel is untapped, it has protection from artifacts and from all colors. -- Whenever you cast a spell, you may untap Pristine Angel. mana={4}{W}{W} type=Creature subtype=Angel power=4 toughness=4 [/card] [card] name=Pristine Skywise abilities=flying auto=@movedto(*[-creature]|mystack):activatechooseacolor protection from(*[chosencolor]) ueot activatechooseend auto=@movedto(*[-creature]|mystack):untap text=Flying -- Whenever you cast a noncreature spell, untap Pristine Skywise. It gains protection from the color of your choice until end of turn. mana={4}{W}{U} type=Creature subtype=Dragon power=6 toughness=4 [/card] [card] name=Pristine Talisman auto={T}:add{1} and!( life:1 )! text={T}: Add {1} to your mana pool.You gain 1 life. mana={3} type=Artifact [/card] [card] name=Private Research target=creature auto=@each my upkeep:may counter(0/0,1,Page) all(this) auto=@movedTo(mytgt|graveyard):draw:counter{0%0.1.Page} controller text=Enchant creature -- At the beginning of your upkeep, you may put a page counter on Private Research. -- When enchanted creature is put into a graveyard, draw a card for each page counter on Private Research. mana={U} type=Enchantment subtype=Aura [/card] [card] name=Privileged Position auto=lord(other *|mybattlefield) opponentshroud text=({(g/w)} can be paid with either {G} or {W}.) -- Other permanents you control can't be the targets of spells or abilities your opponents control. mana={2}{GW}{GW}{GW} type=Enchantment [/card] [card] name=Prized Amalgam autograveyard=@movedto(other creature|mybattlefield) from(mygraveyard) once:phaseactionmulti[endofturn once] moveto(mybattlefield) && tap(noevent) autograveyard=@movedto(other creature|mystack) from(mygraveyard) once:phaseactionmulti[endofturn once] moveto(mybattlefield) && tap(noevent) text=Whenever a creature enters the battlefield, if it entered from your graveyard or you cast it from your graveyard, return Prized Amalgam from your graveyard to the battlefield tapped at the beginning of the next end step. mana={1}{U}{B} type=Creature subtype=Zombie power=3 toughness=3 [/card] [card] name=Prized Elephant auto=aslongas(forest|mybattlefield) 1/1 auto={G}:trample ueot text=Prized Elephant gets +1/+1 as long as you control a Forest. -- {G}: Prized Elephant gains trample until end of turn. (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.) mana={3}{W} type=Creature subtype=Elephant power=3 toughness=3 [/card] [card] name=Prized Unicorn abilities=lure text=All creatures able to block Prized Unicorn do so. mana={3}{G} type=Creature subtype=Unicorn power=2 toughness=2 [/card] [card] name=Prizefighter Construct mana={5} type=Artifact Creature subtype=Construct power=6 toughness=2 [/card] [card] name=Probe auto=ability$!draw:3 _ notatarget(<2>*|myhand) reject!$ controller kicker={1}{B} auto=if paid(kicker) then target(player) ability$!name(discard 2 cards) notatarget(<2>*|myhand) reject!$ targetedplayer text=Kicker {1}{B} (You may pay an additional {1}{B} as you cast this spell.) -- Draw three cards, then discard two cards. -- If Probe was kicked, target player discards two cards. mana={2}{U} type=Sorcery [/card] [card] name=Processor Assault abilities=devoid target=creature auto=damage:5 text=Devoid (This card has no color.) -- As an additional cost to cast Processor Assault, put a card an opponent owns from exile into that player's graveyard. -- Processor Assault deals 5 damage to target creature. mana={1}{R}{s2g(*|opponentexile)} type=Sorcery [/card] [card] name=Proclamation of Rebirth target=creature[manacost<=1]|mygraveyard auto=moveTo(myBattlefield) autohand={5}{W}:moveTo(myBattlefield) target(creature[manacost<=1]|mygraveyard) limit:1 myUpkeepOnly text=Return up to three target creature cards with mana value 1 or less from your graveyard to the battlefield. -- Forecast - {5}{W}, Reveal Proclamation of Rebirth from your hand: Return target creature card with mana value 1 or less from your graveyard to the battlefield. (Activate this ability only during your upkeep and only once each turn.) mana={2}{W} type=Sorcery [/card] [card] name=Prodigal Pyromancer auto={T}:damage:1 target(creature,player) text={T}: Prodigal Pyromancer deals 1 damage to target creature or player. mana={2}{R} type=Creature subtype=Human Wizard power=1 toughness=1 [/card] [card] name=Prodigal Sorcerer auto={T}:damage:1 target(creature,player) text={T}: Prodigal Sorcerer deals 1 damage to target creature or player. mana={2}{U} type=Creature subtype=Human Wizard power=1 toughness=1 [/card] [card] name=Profane Memento auto=@movedto(creature|opponentgraveyard):life:1 controller text=Whenever a creature card is put into an opponent's graveyard from anywhere, you gain 1 life. mana={1} type=Artifact [/card] [card] name=Profane Prayers target=creature,player auto=damage:type:cleric:battlefield auto=life:type:cleric:battlefield controller text=Profane Prayers deals X damage to target creature or player and you gain X life, where X is the number of Clerics on the battlefield. mana={2}{B}{B} type=Sorcery [/card] [card] name=Profound Journey target=*[-instant;-sorcery]|mygraveyard auto=moveto(ownerbattlefield) auto=_REBOUND_ text=Return target permanent card from your graveyard to the battlefield. -- Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.) mana={5}{W}{W} type=Sorcery [/card] [card] name=Progenitor Mimic auto=may copy NotATarget(creature) and!( transforms((,newability[@each my upkeep:all(this) ifnot cantargetcard(*[token]) then clone])) forever )! text=You may have Progenitor Mimic enter the battlefield as a copy of any creature on the battlefield except it gains "At the beginning of your upkeep, if this creature isn't a token, create a token that's a copy of this creature." mana={4}{G}{U} type=Creature subtype=Shapeshifter power=0 toughness=0 [/card] [card] name=Progenitus abilities=shufflelibrarydeath auto=protection from(*) text=Protection from everything -- If Progenitus would be put into a graveyard from anywhere, reveal Progenitus and shuffle it into its owner's library instead. mana={W}{W}{U}{U}{B}{B}{R}{R}{G}{G} type=Legendary Creature subtype=Hydra Avatar power=10 toughness=10 [/card] [card] name=Prognostic Sphinx abilities=flying auto={D(*|myhand)}:opponentshroud && tap aicode=activate transforms((,newability[all(*[zpos<=3]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot auto=_ATTACKING_scry:3 scrycore delayed dontshow donothing scrycoreend scryend text=Flying -- Discard a card: Prognostic Sphinx gains hexproof until end of turn. Tap it. -- Whenever Prognostic Sphinx attacks, scry 3. (Look at the top three cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) mana={3}{U}{U} type=Creature subtype=Sphinx power=3 toughness=5 [/card] [card] name=Promise of Bunrei auto=@movedto(graveyard) from(creature|myBattlefield) turnlimited:token(Spirit,Creature Spirit,1/1)*4 auto=@movedto(graveyard) from(creature|myBattlefield):sacrifice text=When a creature you control is put into a graveyard from the battlefield, sacrifice Promise of Bunrei. If you do, put four 1/1 colorless Spirit creature tokens onto the battlefield. mana={2}{W} type=Enchantment [/card] [card] name=Promise of Power other={6}{B}{B}{B} name(Entwine) auto=if paid(alternative) then draw:5 controller && life:-5 controller && token(Demon,Creature Demon,phandcount/phandcount,flying,black) auto=ifnot paid(alternative) then ability$! choice name(draw five) draw:5 controller && life:-5 controller _ choice token(Demon,Creature Demon,phandcount/phandcount,flying,black) !$ controller text=Choose one - You draw five cards and you lose 5 life; or put an X/X black Demon creature token with flying onto the battlefield, where X is the number of cards in your hand as the token enters the battlefield. -- Entwine {4} (Choose both if you pay the entwine cost.) mana={2}{B}{B}{B} type=Sorcery [/card] [card] name=Promised Kannushi auto=_DIES_may moveTo(myhand) target(spirit[manacost<=7]|mygraveyard) text=Soulshift 7 (When this dies, you may return target Spirit card with mana value 7 or less from your graveyard to your hand.) mana={G} type=Creature subtype=Human Druid power=1 toughness=1 [/card] [card] name=Propaganda auto=lord(creature|opponentbattlefield) transforms((,newability[attackcost:2])) text=Creatures can't attack you unless their controller pays {2} for each creature he or she controls that's attacking you. mana={2}{U} type=Enchantment [/card] [card] name=Propeller Pioneer abilities=flying auto=_FABRICATE_(1) text=Flying -- Fabricate 1 (When this creature enters the battlefield, put a +1/+1 counter on it or create a 1/1 colorless Servo artifact creature token.) mana={3}{W} type=Creature subtype=Human Artificer power=2 toughness=1 [/card] [card] name=Proper Burial auto=@movedTo(creature|graveyard) from(mybattlefield):all(trigger[to]) dynamicability text=Whenever a creature you control dies, you gain life equal to that creature's toughness. mana={3}{W} type=Enchantment [/card] [card] name=Prophecy target=opponent aicode=activate target(*[zpos=1]|targetedpersonslibrary) moveto(ownerlibrary) and!(if cantargetcard(land|*) then life:1 controller)! auto=reveal:1 revealzone(targetedpersonslibrary) optionone name(put back) target(land|reveal) moveto(ownerlibrary) and!( transforms((,newability[shuffle],newability[life:1 opponent])) oneshot )! optiononeend optiontwo name(put back) target(*[-land]|reveal) moveto(ownerlibrary) and!( transforms((,newability[shuffle])) oneshot )! optiontwoend revealend auto=@next upkeep:draw:1 controller text=Reveal the top card of target opponent's library. If it's a land, you gain 1 life. Then that player shuffles his or her library. -- Draw a card at the beginning of the next turn's upkeep. mana={W} type=Sorcery [/card] [card] name=Prophet of Distortion auto={3}{c}:draw:1 text=Devoid (This card has no color.) -- {3}{C}: Draw a card. ({C} represents colorless mana.) mana={U} abilities=devoid type=Creature subtype=Eldrazi Drone power=1 toughness=2 [/card] [card] name=Prophet of Kruphix auto=@each opponent untap:untap all(creature,land|mybattlefield) auto=lord(creature|myhand) asflash text=Untap all creatures and lands you control during each other player's untap step. -- You may cast creature cards as though they had flash. mana={3}{G}{U} type=Creature subtype=Human Wizard power=2 toughness=3 [/card] [card] name=Prophetic Bolt target=creature,player auto=damage:4 aicode=activate transforms((,newability[moveto(myhand) all(*[zpos=1]|mylibrary) && bottomoflibrary all(*[zpos<=3]|mylibrary)])) ueot auto=name(look) reveal:4 optionone name(Get a card) target(<1>*|reveal) moveto(myhand) optiononeend optiontwo name(put on bottom) target(<4>*|reveal) bottomoflibrary optiontwoend revealend text=Prophetic Bolt deals 4 damage to target creature or player. Look at the top four cards of your library. Put one of those cards into your hand and the rest on the bottom of your library. mana={3}{U}{R} type=Instant [/card] [card] name=Prophetic Flamespeaker abilities=double strike,trample auto=@combatdamaged(player) from(this):moveto(exile) and!( transforms((,canplayfromexile)) ueot )! all(*[zpos=1]|mylibrary) text=Double strike, trample -- Whenever Prophetic Flamespeaker deals combat damage to a player, exile the top card of your library. You may play it this turn. mana={1}{R}{R} type=Creature subtype=Human Shaman power=1 toughness=3 [/card] [card] name=Prophetic Prism auto=draw:1 auto={1}{T}:add{W} auto={1}{T}:add{U} auto={1}{T}:add{B} auto={1}{T}:add{R} auto={1}{T}:add{G} text=When Prophetic Prism enters the battlefield, draw a card. -- {1}, {T}: Add one mana of any color to your mana pool. mana={2} type=Artifact [/card] [card] name=Prophetic Ravings target=creature auto=teach(creature) haste auto=teach(creature) {t}{d(*|myhand)}:draw:1 text=Enchant creature -- Enchanted creature has haste and "{T}, Discard a card: Draw a card." mana={R} type=Enchantment subtype=Aura [/card] [card] name=Prosperity auto=Draw:X controller auto=Draw:X opponent text=Each player draws X cards. mana={X}{U} type=Sorcery [/card] [card] name=Prossh, Skyraider of Kher abilities=flying auto=thisforeach(variable{manacost}>0) token(Kobolds of Kher Keep,Creature Kobold,0/1,Red) auto={S(other creature|mybattlefield)}:1/0 ueot text=Flying -- When you cast Prossh, Skyraider of Kher, put X 0/1 red Kobold creature tokens named Kobolds of Kher Keep onto the battlefield, where X is the amount of mana spent to cast Prossh. -- Sacrifice another creature: Prossh gets +1/+0 until end of turn. mana={3}{B}{R}{G} type=Legendary Creature subtype=Dragon power=5 toughness=5 [/card] [card] name=Protean Hydra abilities=hydra auto=counter(1/1,X) auto=@counterremoved(1/1) from(this):phaseaction[next,once,endofturn] counter(1/1,2) all(this) text=Protean Hydra enters the battlefield with X +1/+1 counters on it. -- If damage would be dealt to Protean Hydra, prevent that damage and remove that many +1/+1 counters from it. -- Whenever a +1/+1 counter is removed from Protean Hydra, put two +1/+1 counters on it at the beginning of the next end step. mana={X}{G} type=Creature subtype=Hydra power=0 toughness=0 [/card] [card] name=Protective Bubble target=creature auto=unblockable auto=shroud text=Enchant creature -- Enchanted creature is unblockable and has shroud. (It can't be the target of spells or abilities.) mana={3}{U} type=Enchantment subtype=Aura [/card] [card] name=Proteus Machine facedown={3} autofacedown={0}:morph autofaceup=chooseatype all(this) becomes(removecreaturesubtypes) && becomes(chosentype) ueot chooseend text=Morph {0} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -- When Proteus Machine is turned face up, it becomes the creature type of your choice. (This effect lasts indefinitely.) mana={3} type=Artifact Creature subtype=Shapeshifter power=2 toughness=2 [/card] [card] name=Proteus Staff auto={2}{u}{t}:target(creature) transforms((,newability[bottomoflibrary],newability[Reveal:1 revealzone(targetedpersonslibrary) revealuntil(creature|targetedpersonslibrary) optionone choice name(Put in play) target(creature|reveal) moveto(mybattlefield) optiononeend optiontwo choice name(put on bottom) all(*|reveal) bottomoflibrary optiontwoend revealend])) oneshot assorcery text={2}{U}, {T}: Put target creature on the bottom of its owner's library. That creature's controller reveals cards from the top of his or her library until he or she reveals a creature card. The player puts that card onto the battlefield and the rest on the bottom of his or her library in any order. Activate this ability only any time you could cast a sorcery. mana={3} type=Artifact [/card] [card] name=Protomatter Powder auto={4}{W}{T}{S}:moveTo(myBattlefield) target(other artifact|mygraveyard) text={4}{W}, {T}, Sacrifice Protomatter Powder: Return target artifact card from your graveyard to the battlefield. mana={2}{U} type=Artifact [/card] [card] name=Provoke target=creature|opponentbattlefield auto=untap auto=mustblock ueot auto=draw:1 controller text=Untap target creature you don't control. That creature blocks this turn if able. -- Draw a card. mana={1}{G} type=Instant [/card] [card] name=Prowess of the Fair auto=@movedTo(mygraveyard) from(other elf[-token]|battlefield):may token(Elf Warrior,creature elf warrior,1/1,green) text=Whenever another nontoken Elf is put into your graveyard from the battlefield, you may put a 1/1 green Elf Warrior creature token onto the battlefield. mana={1}{B} type=Tribal Enchantment subtype=Elf [/card] [card] name=Prowler's Helm auto={2}:equip auto=teach(creature) cantBeBlockedBy(creature[-wall]) text=Equipped creature can't be blocked except by Walls. -- Equip {2}. mana={2} type=Artifact subtype=Equipment [/card] [card] name=Prowling Nightstalker auto=cantbeblockedby(creature[-black]) text=Prowling Nightstalker can't be blocked except by black creatures. mana={3}{B} type=Creature subtype=Nightstalker power=2 toughness=2 [/card] [card] name=Prying Questions target=opponent auto=life:-3 targetedplayer auto=ability$!moveto(ownerlibrary) notatarget(*|myhand)!$ targetedplayer text=Target opponent loses 3 life and puts a card from his or her hand on top of his or her library. mana={2}{B} type=Sorcery [/card] [card] name=Psionic Blast target=creature,player auto=damage:4 && damage:2 controller text=Psionic Blast deals 4 damage to target creature or player and 2 damage to you. mana={2}{U} type=Instant [/card] [card] name=Psionic Entity auto={T}:damage:2 target(creature,player) && damage:3 all(this) text={T}: Psionic Entity deals 2 damage to target creature or player and 3 damage to itself. mana={4}{U} type=Creature subtype=Illusion power=2 toughness=2 [/card] [card] name=Psionic Gift target=creature auto=teach(creature) {T}:damage:1 target(creature,player) text=Enchant creature -- Enchanted creature has "{T}: This creature deals 1 damage to target creature or player." mana={1}{U} type=Enchantment subtype=Aura [/card] [card] name=Psionic Sliver auto=lord(sliver) transforms((,newability[{T}:damage:2 target(*[creature;player]) && damage:3 all(this)])) text=All Sliver creatures have "{T}: This creature deals 2 damage to target creature or player and 3 damage to itself." mana={4}{U} type=Creature subtype=Sliver power=2 toughness=2 [/card] [card] name=Psychatog auto={D(*|myhand)}:1/1 auto={E(*|mygraveyard)}{E(*|mygraveyard)}:1/1 text=Discard a card: Psychatog gets +1/+1 until end of turn. -- Exile two cards from your graveyard: Psychatog gets +1/+1 until end of turn. mana={1}{U}{B} type=Creature subtype=Atog power=1 toughness=2 [/card] [card] name=Psychic Allergy auto=upcost[{S(island|mybattlefield)}{S(island|mybattlefield)}] sacrifice auto=chooseacolor transforms((,newability[@each opponent upkeep:damage:type:*[-token&chosencolor]:opponentbattlefield opponent])) chooseend text=As Psychic Allergy enters the battlefield, choose a color. -- At the beginning of each opponent's upkeep, Psychic Allergy deals X damage to that player, where X is the number of nontoken permanents of the chosen color he or she controls. -- At the beginning of your upkeep, destroy Psychic Allergy unless you sacrifice two Islands. mana={3}{U}{U} type=Enchantment [/card] [card] name=Psychic Barrier target=creature|stack auto=fizzle auto=life:-1 targetcontroller text=Counter target creature spell. Its controller loses 1 life. mana={U}{U} type=Instant [/card] [card] name=Psychic Drain auto=deplete:x target(player) auto=life:x controller text=Target player puts the top X cards of his or her library into his or her graveyard and you gain X life. mana={X}{U}{B} type=Sorcery [/card] [card] name=Psychic Membrane abilities=defender auto=@combat(blocking) source(this):may draw:1 text=Defender (This creature can't attack.) -- Whenever Psychic Membrane blocks, you may draw a card. mana={2}{U} type=Creature subtype=Wall power=0 toughness=3 [/card] [card] name=Psychic Overload target=artifact,creature,enchantment,land,planeswalker auto=tap auto=teach(*) doesnotuntap auto=teach(*) {D(artifact|myhand)}{D(artifact|myhand)}:untap text=Enchant permanent -- When Psychic Overload enters the battlefield, tap enchanted permanent. -- Enchanted permanent doesn't untap during its controller's untap step. -- Enchanted permanent has "Discard two artifact cards: Untap this permanent." mana={3}{U} type=Enchantment subtype=Aura [/card] [card] name=Psychic Possession target=opponent auto=phasealter(remove,draw,controller) auto=@drawn(targetedplayer):may draw:1 controller text=Enchant opponent -- Skip your draw step. -- Whenever enchanted opponent draws a card, you may draw a card. mana={2}{U}{U} type=Enchantment subtype=Aura [/card] [card] name=Psychic Purge target=creature,player auto=damage:1 autograveyard=while(restriction{discardbyopponent}) life:-5 opponent autoexile=while(restriction{discardbyopponent}) life:-5 opponent text=Psychic Purge deals 1 damage to target creature or player. -- When a spell or ability an opponent controls causes you to discard Psychic Purge, that player loses 5 life. mana={U} type=Sorcery [/card] [card] name=Psychic Spear target=player aicode=activate reject notatarget(*[spirit;arcane]|targetedpersonshand) auto=reveal:type:*:targetedpersonshand revealzone(targetedpersonshand) optionone name(choose discards) notatarget(<1>*[spirit;arcane]|reveal) transforms((,newability[moveto(ownerhand) all(other *|reveal)],newability[moveto(ownerhand) and!(reject)!])) ueot optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerhand) and!( all(*|reveal) moveto(ownerhand) )! optiontwoend revealend text=Target player reveals his or her hand. You choose a Spirit or Arcane card from it. That player discards that card. mana={B} type=Sorcery [/card] [card] name=Psychic Spiral target=player auto=deplete:type:*:mygraveyard targetedplayer && all(*|mygraveyard) moveto(ownerlibrary) && shuffle text=Shuffle all cards from your graveyard into your library. Target player puts that many cards from the top of his or her library into his or her graveyard. mana={4}{U} type=Instant [/card] [card] name=Psychic Strike target=*|stack auto=fizzle && deplete:2 targetcontroller text=Counter target spell. Its controller puts the top two cards of his or her library into his or her graveyard. mana={1}{U}{B} type=Instant [/card] [card] name=Psychic Trance auto=lord(wizard|myBattlefield) {T}:fizzle target(*|stack) text=Until end of turn, Wizards you control gain "{T}: Counter target spell." mana={2}{U}{U} type=Instant [/card] [card] name=Psychic Venom target=land auto=@tapped(mytgt):damage:2 targetController text=Enchant land -- Whenever enchanted land becomes tapped, Psychic Venom deals 2 damage to that land's controller. mana={1}{U} type=Enchantment subtype=Aura [/card] [card] name=Psychic Vortex auto=@each my upkeep:counter(0/0,1,Age) && all(this) transforms((,newability[choice draw:counter{0%0.1.Age} controller],newability[choice sacrifice])) auto=@each my endofturn:sacrifice notatarget(land|myBattlefield) auto=@each my endofturn:reject all(*|myhand) text=Cumulative upkeep - Draw a card. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -- At the beginning of your end step, sacrifice a land and discard your hand. mana={2}{U}{U} type=Enchantment [/card] [card] name=Psychosis Crawler anyzone=type:*:myhand/type:*:myhand cdaactive auto=@drawof(player):life:-1 opponent text=Psychosis Crawler's power and toughness are each equal to the number of cards in your hand. - Whenever you draw a card, each opponent loses 1 life. mana={5} type=Artifact Creature subtype=Phyrexian Horror power=* toughness=* [/card] [card] name=Psychotic Fury target=creature[multicolor] auto=double strike auto=draw:1 controller text=Target multicolored creature gains double strike until end of turn. -- Draw a card. mana={1}{R} type=Instant [/card] [card] name=Psychotic Haze abilities=madness autoexile=restriction{discarded} pay({1}{B}) name(pay 1B to cast) activate name(pay 1B to cast) castcard(normal)?name(put in graveyard) moveto(ownergraveyard) auto=damage:1 all(creature,player) text=Psychotic Haze deals 1 damage to each creature and each player. -- Madness {1}{B} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.) mana={2}{B}{B} type=Instant [/card] [card] name=Psychotrope Thallid text=At the beginning of your upkeep, put a spore counter on Psychotrope Thallid. -- Remove three spore counters from Psychotrope Thallid: Put a 1/1 green Saproling creature token onto the battlefield. -- {1}, Sacrifice a Saproling: Draw a card. mana={2}{G} type=Creature subtype=Fungus auto=@each my upkeep:counter(0/0,1,Spore) auto={C(0/0,-3,Spore)}:_SAPROLINGTOKEN_ auto={1}{S(saproling|myBattlefield)}:draw:1 power=1 toughness=1 [/card] [card] name=Pteron Ghost abilities=flying auto={S}:regenerate target(other artifact) text=Flying -- Sacrifice Pteron Ghost: Regenerate target artifact. mana={1}{W} type=Creature subtype=Spirit power=1 toughness=1 [/card] [card] name=Public Execution target=creature|opponentbattlefield auto=destroy && all(other creature|targetcontrollerbattlefield) -2/0 ueot text=Destroy target creature an opponent controls. Each other creature that player controls gets -2/-0 until end of turn. mana={5}{B} type=Instant [/card] [card] name=Puffer Extract auto={X}{T}:thisforeach(X) 1/1 target(creature|mybattlefield) && transforms((,newability[phaseaction[endofturn once] destroy])) ueot text={X}, {T}: Target creature you control gets +X/+X until end of turn. Destroy it at the beginning of the next end step. mana={5} type=Artifact [/card] [card] name=Pull Under target=creature auto=-5/-5 text=Target creature gets -5/-5 until end of turn. mana={5}{B} type=Instant subtype=Arcane [/card] [card] name=Pulmonic Sliver auto=lord(sliver) flying auto=lord(sliver) transforms((,newability[librarydeath])) text=All Sliver creatures have flying. -- All Slivers have "If this permanent would be put into a graveyard, you may put it on top of its owner's library instead." mana={3}{W}{W} type=Creature subtype=Sliver power=3 toughness=3 [/card] [card] name=Pulsating Illusion abilities=flying auto={D(*|myhand)}:4/4 limit:1 text=Flying -- Discard a card: Pulsating Illusion gets +4/+4 until end of turn. Activate this ability only once each turn. mana={4}{U} type=Creature subtype=Illusion power=0 toughness=1 [/card] [card] name=Pulse of Murasa target=creature,land|graveyard auto=moveto(ownerhand) auto=life:6 controller text=Return target creature or land card from a graveyard to its owner's hand. You gain 6 life. mana={2}{G} type=Instant [/card] [card] name=Pulse of the Dross target=player auto=Reveal:3 revealzone(targetedpersonshand) optionone choice name(choose Discards) target(<1>*|reveal) transforms((,newability[moveto(ownerhand) and!(reject)!])) oneshot optiononeend optiontwo name(Put Back) target(*|reveal) transforms((,newability[all(*|reveal) moveto(ownerhand)])) oneshot optiontwoend afterrevealed if type(*|myhand)~lessthan~type(*|opponenthand) then moveto(myhand) all(this) afterrevealedend revealend text=Target player reveals three cards from his or her hand and you choose one of them. That player discards that card. Then if that player has more cards in hand than you, return Pulse of the Dross to its owner's hand. mana={1}{B}{B} type=Sorcery [/card] [card] name=Pulse of the Fields auto=life:4 controller auto=if compare(lifetotal)~lessthan~compare(opponentlifetotal) then moveTo(ownerhand) text=You gain 4 life. Then if an opponent has more life than you, return Pulse of the Fields to its owner's hand. mana={1}{W}{W} type=Instant [/card] [card] name=Pulse of the Forge target=player auto=damage:4 auto=if compare(lifetotal)~lessthan~compare(opponentlifetotal) then moveTo(ownerhand) text=Pulse of the Forge deals 4 damage to target player. Then if that player has more life than you, return Pulse of the Forge to its owner's hand. mana={1}{R}{R} type=Instant [/card] [card] name=Pulse of the Grid auto=draw:2 controller auto=target(*|myhand) reject auto=if type(*|opponenthand)~morethan~type(*|myhand) then moveto(myhand) text=Draw two cards, then discard a card. Then if an opponent has more cards in hand than you, return Pulse of the Grid to its owner's hand. mana={1}{U}{U} type=Instant [/card] [card] name=Pulse of the Tangle auto=_BEASTTOKEN_ auto=if type(creature|opponentbattlefield)~morethan~type(creature|mybattlefield) then moveto(myhand) text=Put a 3/3 green Beast creature token onto the battlefield. Then if an opponent controls more creatures than you, return Pulse of the Tangle to its owner's hand. mana={1}{G}{G} type=Sorcery [/card] [card] name=Pulse Tracker auto=_ATTACKING_life:-1 opponent text=Whenever Pulse Tracker attacks, each opponent loses 1 life. mana={B} type=Creature subtype=Vampire Rogue power=1 toughness=1 [/card] [card] name=Pulsemage Advocate auto={T}{H(*|opponentgraveyard)}{H(*|opponentgraveyard)}{H(*|opponentgraveyard)}:moveTo(mybattlefield) target(creature|mygraveyard) text={T}: Return three target cards in an opponent's graveyard to his or her hand. Return target creature card from your graveyard to the battlefield. mana={2}{W} type=Creature subtype=Human Cleric power=1 toughness=3 [/card] [card] name=Pulverize auto=destroy all(artifact) other={S(mountain|myBattlefield)}{S(mountain|myBattlefield)} name(Sacrifice 2 Mountains) text=You may sacrifice two Mountains rather than pay Pulverize's mana cost. -- Destroy all artifacts. mana={4}{R}{R} type=Sorcery [/card] [card] name=Puncture Blast abilities=wither target=creature,player auto=damage:3 text=Wither (This deals damage to creatures in the form of -1/-1 counters.) -- Puncture Blast deals 3 damage to target creature or player. mana={2}{R} type=Instant [/card] [card] name=Puncture Bolt target=creature auto=damage:1 auto=counter(-1/-1) text=Puncture Bolt deals 1 damage to target creature. Put a -1/-1 counter on that creature. mana={1}{R} type=Instant [/card] [card] name=Puncturing Light target=creature[attacking;blocking;power<4] auto=destroy text=Destroy target attacking or blocking creature with power 3 or less. mana={1}{W} type=Instant [/card] [card] name=Punish Ignorance target=*|stack auto=fizzle auto=life:-3 targetcontroller auto=life:3 controller text=Counter target spell. Its controller loses 3 life and you gain 3 life. mana={W}{U}{U}{B} type=Instant [/card] [card] name=Punish the Enemy target=creature auto=damage:3 auto=damage:3 target(player) text=Punish the Enemy deals 3 damage to target player and 3 damage to target creature. mana={4}{R} type=Instant [/card] [card] name=Punishing Fire target=creature,player auto=damage:2 autograveyard=@lifefoeof(player):pay({R}) moveto(ownerhand) text=Punishing Fire deals 2 damage to target creature or player. -- Whenever an opponent gains life, you may pay {R}. If you do, return Punishing Fire from your graveyard to your hand. mana={1}{R} type=Instant [/card] [card] name=Puppet Conjurer auto={U}{T}:token(Homonculus,Artifact Creature Homonculus,0/1,blue) auto=@each my upkeep:sacrifice notatarget(homonculus|myBattlefield) text={U}, {T}: Put a 0/1 blue Homunculus artifact creature token onto the battlefield. -- At the beginning of your upkeep, sacrifice a Homunculus. mana={1}{B} type=Artifact Creature subtype=Human Wizard power=1 toughness=2 [/card] [card] name=Puppet Strings auto={2}{T}:tap target(creature) auto={2}{T}:untap target(creature) text={2}, {T}: You may tap or untap target creature. mana={3} type=Artifact [/card] [card] name=Puppeteer Clique abilities=flying,persist auto=moveto(mybattlefield) and!(transforms((,haste,newability[@my next endofturn:moveTo(exile)])) forever)! target(creature|opponentgraveyard) text=Flying -- When Puppeteer Clique enters the battlefield, put target creature card in an opponent's graveyard onto the battlefield under your control. It has haste. At the beginning of your next end step, exile it. -- Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) mana={3}{B}{B} type=Creature subtype=Faerie Wizard power=3 toughness=2 [/card] [card] name=Puppeteer auto={U}{T}:tap target(creature) auto={U}{T}:untap target(creature) text={U}, {T}: You may tap or untap target creature. mana={2}{U} type=Creature subtype=Human Wizard power=1 toughness=2 [/card] [card] name=Puppet's Verdict auto=all(*[zpos=1]|mylibrary) transforms((,newability[@coinflipped(this|mylibrary) once:if compare(lastflipresult)~equalto~compare(lastflipchoice) then all(creature[power<=2]) destroy else all(creature[power>=3]) destroy],newability[name(Filp a coin) flipacoin winability donothing winabilityend loseability donothing loseabilityend flipend])) oneshot text=Flip a coin. If you win the flip, destroy all creatures with power 2 or less. If you lose the flip, destroy all creatures with power 3 or greater. mana={1}{R}{R} type=Instant [/card] [card] name=Pure Reflection auto=@movedto(creature[manacost=0]|mystack):destroy all(reflection|battlefield) && token(Reflection,Reflection Creature,0/0,white) controller auto=@movedto(creature[manacost=1]|mystack):destroy all(reflection|battlefield) && token(Reflection,Reflection Creature,1/1,white) controller auto=@movedto(creature[manacost=2]|mystack):destroy all(reflection|battlefield) && token(Reflection,Reflection Creature,2/2,white) controller auto=@movedto(creature[manacost=3]|mystack):destroy all(reflection|battlefield) && token(Reflection,Reflection Creature,3/3,white) controller auto=@movedto(creature[manacost=4]|mystack):destroy all(reflection|battlefield) && token(Reflection,Reflection Creature,4/4,white) controller auto=@movedto(creature[manacost=5]|mystack):destroy all(reflection|battlefield) && token(Reflection,Reflection Creature,5/5,white) controller auto=@movedto(creature[manacost=6]|mystack):destroy all(reflection|battlefield) && token(Reflection,Reflection Creature,6/6,white) controller auto=@movedto(creature[manacost=7]|mystack):destroy all(reflection|battlefield) && token(Reflection,Reflection Creature,7/7,white) controller auto=@movedto(creature[manacost=8]|mystack):destroy all(reflection|battlefield) && token(Reflection,Reflection Creature,8/8,white) controller auto=@movedto(creature[manacost=9]|mystack):destroy all(reflection|battlefield) && token(Reflection,Reflection Creature,9/9,white) controller auto=@movedto(creature[manacost=10]|mystack):destroy all(reflection|battlefield) && token(Reflection,Reflection Creature,10/10,white) controller auto=@movedto(creature[manacost=11]|mystack):destroy all(reflection|battlefield) && token(Reflection,Reflection Creature,11/11,white) controller auto=@movedto(creature[manacost=12]|mystack):destroy all(reflection|battlefield) && token(Reflection,Reflection Creature,12/12,white) controller auto=@movedto(creature[manacost=13]|mystack):destroy all(reflection|battlefield) && token(Reflection,Reflection Creature,13/13,white) controller auto=@movedto(creature[manacost=14]|mystack):destroy all(reflection|battlefield) && token(Reflection,Reflection Creature,14/14,white) controller auto=@movedto(creature[manacost=15]|mystack):destroy all(reflection|battlefield) && token(Reflection,Reflection Creature,15/15,white) controller auto=@movedto(creature[manacost=16]|mystack):destroy all(reflection|battlefield) && token(Reflection,Reflection Creature,16/16,white) controller auto=@movedto(creature[manacost=0]|opponentstack):destroy all(reflection|battlefield) && token(Reflection,Reflection Creature,0/0,white) opponent auto=@movedto(creature[manacost=1]|opponentstack):destroy all(reflection|battlefield) && token(Reflection,Reflection Creature,1/1,white) opponent auto=@movedto(creature[manacost=2]|opponentstack):destroy all(reflection|battlefield) && token(Reflection,Reflection Creature,2/2,white) opponent auto=@movedto(creature[manacost=3]|opponentstack):destroy all(reflection|battlefield) && token(Reflection,Reflection Creature,3/3,white) opponent auto=@movedto(creature[manacost=4]|opponentstack):destroy all(reflection|battlefield) && token(Reflection,Reflection Creature,4/4,white) opponent auto=@movedto(creature[manacost=5]|opponentstack):destroy all(reflection|battlefield) && token(Reflection,Reflection Creature,5/5,white) opponent auto=@movedto(creature[manacost=6]|opponentstack):destroy all(reflection|battlefield) && token(Reflection,Reflection Creature,6/6,white) opponent auto=@movedto(creature[manacost=7]|opponentstack):destroy all(reflection|battlefield) && token(Reflection,Reflection Creature,7/7,white) opponent auto=@movedto(creature[manacost=8]|opponentstack):destroy all(reflection|battlefield) && token(Reflection,Reflection Creature,8/8,white) opponent auto=@movedto(creature[manacost=9]|opponentstack):destroy all(reflection|battlefield) && token(Reflection,Reflection Creature,9/9,white) opponent auto=@movedto(creature[manacost=10]|opponentstack):destroy all(reflection|battlefield) && token(Reflection,Reflection Creature,10/10,white) opponent auto=@movedto(creature[manacost=11]|opponentstack):destroy all(reflection|battlefield) && token(Reflection,Reflection Creature,11/11,white) opponent auto=@movedto(creature[manacost=12]|opponentstack):destroy all(reflection|battlefield) && token(Reflection,Reflection Creature,12/12,white) opponent auto=@movedto(creature[manacost=13]|opponentstack):destroy all(reflection|battlefield) && token(Reflection,Reflection Creature,13/13,white) opponent auto=@movedto(creature[manacost=14]|opponentstack):destroy all(reflection|battlefield) && token(Reflection,Reflection Creature,14/14,white) opponent auto=@movedto(creature[manacost=15]|opponentstack):destroy all(reflection|battlefield) && token(Reflection,Reflection Creature,15/15,white) opponent auto=@movedto(creature[manacost=16]|opponentstack):destroy all(reflection|battlefield) && token(Reflection,Reflection Creature,16/16,white) opponent text=Whenever a player casts a creature spell, destroy all Reflections. Then that player puts an X/X white Reflection creature token onto the battlefield, where X is the mana value of that spell. mana={2}{W} type=Enchantment [/card] [card] name=Purelace alias=1358 text=Target spell or permanent becomes white. (Mana symbols on that permanent remain unchanged.) mana={W} type=Instant [/card] [card] name=Puresight Merrow aicode=activate may moveto(exile) all(*[zpos=1]|mylibrary) auto={WU}{q}:name(Look) reveal:1 optionone name(Put On Top) target(*|reveal) moveto(mylibrary) optiononeend optiontwo name(put in exile) target(<1>*|reveal) moveto(myexile) optiontwoend revealend text={(w/u)}, {Q}: Look at the top card of your library. You may exile that card. ({Q} is the untap symbol.) mana={WU}{WU} type=Creature subtype=Merfolk Wizard power=2 toughness=2 [/card] [card] name=Puresteel Paladin auto=@movedTo(equipment|mybattlefield):may name(Draw a card) draw:1 controller auto=this(variable{ishuman}>0) lord(equipment|mybattlefield) transforms((,newability[{0}:name(Equip Zero) rehook target(creature|mybattlefield) assorcery restriction{type(artifact|mybattlefield)~morethan~2}])) auto=this(variable{ishuman}=0) lord(equipment|mybattlefield) transforms((,newability[{0}:name(Equip Zero) rehook target(creature|mybattlefield) assorcery limit:1 restriction{type(artifact|mybattlefield)~morethan~2}])) text=Whenever an Equipment enters the battlefield under your control, you may draw a card. -- Metalcraft - As long as you control 3 or more artifacts, each Equipment you control has equip {0}. mana={W}{W} type=Creature subtype=Human Knight power=2 toughness=2 [/card] [card] name=Purge the Profane target=opponent auto=ability$!name(discard 2 cards) target(<2>*|myhand) reject!$ targetedplayer && life:2 controller text=Target opponent discards two cards and you gain 2 life. mana={2}{W}{B} type=Sorcery [/card] [card] name=Purge auto=choice name(Destroy artifact creature) bury target(creature[artifact]) restriction{type(creature[artifact]|battlefield)~morethan~0} auto=choice name(Destroy black creature) bury target(creature[black]) restriction{type(creature[black]|battlefield)~morethan~0} restriction=type(creature|battlefield)~morethan~0 text=Destroy target artifact creature or black creature. It can't be regenerated. mana={1}{W} type=Instant [/card] [card] name=Purging Scythe auto=@each my upkeep:damage:2 notatarget(creature[toughness=toughness:lowest:creature:battlefield]) text=At the beginning of your upkeep, Purging Scythe deals 2 damage to the creature with the least toughness. If two or more creatures are tied for least toughness, you choose one of them. mana={5} type=Artifact [/card] [card] name=Purify the Grave target=*|graveyard auto=moveTo(exile) flashback={W} text=Exile target card from a graveyard. -- Flashback {W} mana={W} type=Instant [/card] [card] name=Purify auto=destroy all(artifact,enchantment) text=Destroy all artifacts and enchantments. mana={3}{W}{W} type=Sorcery [/card] [card] name=Purphoros, God of the Forge abilities=indestructible auto=@movedto(other creature|mybattlefield):damage:2 opponent auto={2}{R}:all(creature|mybattlefield) 1/0 ueot auto=this(variable{type:manar}<5) transforms((removetypes,newability[becomes(Legendary Enchantment God)])) auto=this(variable{type:manar}>4) transforms((Legendary Enchantment Creature)) text=Indestructible -- As long as your devotion to red is less than five, Purphoros isn't a creature. Whenever another creature enters the battlefield under your control, Purphoros deals 2 damage to each opponent. -- {2}{R}: Creatures you control get +1/+0 until end of turn. mana={3}{R} type=Legendary Enchantment Creature subtype=God power=6 toughness=5 [/card] [card] name=Purphoros's Emissary abilities=menace auto=bestow bstw auto=bestow teach(creature) +3/+3 auto=bestow teach(creature) menace bestow={6}{r} text=Bestow {6}{R} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) -- Purphoros's Emissary can't be blocked except by two or more creatures. -- Enchanted creature gets +3/+3 and can't be blocked except by two or more creatures. mana={3}{R} type=Enchantment Creature subtype=Ox power=3 toughness=3 [/card] [card] name=Purraj of Urborg auto=this(attacking) first strike auto=@movedto(*[black]|stack):pay({B}) counter(1/1) text=Purraj of Urborg has first strike as long as it's attacking. -- Whenever a player casts a black spell, you may pay {B}. If you do, put a +1/+1 counter on Purraj of Urborg. mana={3}{B}{B} type=Legendary Creature subtype=Cat Warrior power=2 toughness=3 [/card] [card] name=Pursuit of Flight target=creature auto=2/2 auto=teach(creature) {U}:flying text=Enchant creature -- Enchanted creature gets +2/+2 and has "{U}: This creature gains flying until end of turn." mana={1}{R} type=Enchantment subtype=Aura [/card] [card] name=Pursuit of Knowledge auto=replacedraw ability$!name(study counter or draw) choice counter(0/0.1.Study) all(mysource) _ choice draw:1 noreplace!$ controller auto={C(0/0,-3,Study)}{S}:draw:7 controller text=If you would draw a card, you may put a study counter on Pursuit of Knowledge instead. -- Remove three study counters from Pursuit of Knowledge, Sacrifice Pursuit of Knowledge: Draw seven cards. mana={3}{W} type=Enchantment [/card] [card] name=Pus Kami auto={B}{S}:destroy target(other creature[-black]) auto=_DIES_may moveTo(myhand) target(spirit[manacost<=6]|mygraveyard) text={B}, Sacrifice Pus Kami: Destroy target nonblack creature. -- Soulshift 6 (When this dies, you may return target Spirit card with mana value 6 or less from your graveyard to your hand.) mana={5}{B}{B} type=Creature subtype=Spirit power=3 toughness=3 [/card] [card] name=Putrefaction auto=@movedTo(*[green;white]|mystack):target(*|myhand) reject auto=@movedTo(*[green;white]|opponentstack):ability$!name(discard) target(*|myhand) reject!$ opponent text=Whenever a player casts a green or white spell, that player discards a card. mana={4}{B} type=Enchantment [/card] [card] name=Putrefax abilities=trample,haste,infect,treason text=Trample, Haste, Infect -- At the beginning of the end step, sacrifice Putrefax. mana={3}{G}{G} type=Creature subtype=Phyrexian Horror power=5 toughness=3 [/card] [card] name=Putrefy target=creature,artifact auto=bury text=Destroy target artifact or creature. It can't be regenerated. mana={1}{B}{G} type=Instant [/card] [card] name=Putrid Cyclops aicode=activate transforms((,newability[all(*[zpos=1]|mylibrary) transforms((,newability[name(Putrid cyclops gets -x/-x) target(Putrid Cyclops[fresh]|mybattlefield) -manacost/-manacost ueot])) oneshot])) oneshot auto=scry:1 scrycore delayed transforms((,newability[name(Putrid cyclops gets -x/-x) -revealedmana/-revealedmana])) ueot scrycoreend scryend text=When Putrid Cyclops enters the battlefield, scry 1, then reveal the top card of your library. Putrid Cyclops gets -X/-X until end of turn, where X is that card's mana value. (To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.) mana={2}{B} type=Creature subtype=Zombie Cyclops power=3 toughness=3 [/card] [card] name=Putrid Imp auto={D(*|myhand)}:flying auto=aslongas(*|mygraveyard) 1/1 >6 auto=aslongas(*|mygraveyard) cantblock >6 text=Discard a card: Putrid Imp gains flying until end of turn. -- Threshold - As long as seven or more cards are in your graveyard, Putrid Imp gets +1/+1 and can't block. mana={B} type=Creature subtype=Zombie Imp power=1 toughness=1 [/card] [card] name=Putrid Leech auto={L:2}:2/2 limit:1 text=Pay 2 life: Putrid Leech gets +2/+2 until end of turn. Activate this ability only once each turn. mana={B}{G} type=Creature subtype=Zombie Leech power=2 toughness=2 [/card] [card] name=Putrid Raptor facedown={3} autofacedown={D(zombie|myhand)}:morph text=Morph - Discard a Zombie card. (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) mana={4}{B}{B} type=Creature subtype=Zombie Lizard Beast power=4 toughness=4 [/card] [card] name=Putrid Warrior auto=@damaged(creature,player) from(this):all(this) transforms((,newability[chocie all(player) life:-1],newability[choice all(player) life:1])) ueot text=Whenever Putrid Warrior deals damage, choose one - each player loses 1 life; or each player gains 1 life. mana={W}{B} type=Creature subtype=Zombie Soldier Warrior power=2 toughness=2 [/card] [card] name=Pygmy Allosaurus abilities=swampwalk text=Swampwalk mana={2}{G} type=Creature subtype=Lizard power=2 toughness=2 [/card] [card] name=Pygmy Kavu auto=foreach(creature[black]|opponentBattlefield) draw:1 controller text=When Pygmy Kavu enters the battlefield, draw a card for each black creature your opponents control. mana={3}{G} type=Creature subtype=Kavu power=1 toughness=2 [/card] [card] name=Pygmy Pyrosaur abilities=cantblock auto={R}:1/0 text=Pygmy Pyrosaur can't block. -- {R}: Pygmy Pyrosaur gets +1/+0 until end of turn. mana={1}{R} type=Creature subtype=Lizard power=1 toughness=1 [/card] [card] name=Pygmy Razorback abilities=trample text=Trample mana={1}{G} type=Creature subtype=Boar power=2 toughness=1 [/card] [card] name=Pygmy Troll auto=rampage(1/1,0) auto={G}:regenerate text=Whenever Pygmy Troll becomes blocked by a creature, Pygmy Troll gets +1/+1 until end of turn. -- {G}: Regenerate Pygmy Troll. mana={1}{G} type=Creature subtype=Troll power=1 toughness=1 [/card] [card] name=Pyknite auto=@next upkeep:draw:1 text=When Pyknite enters the battlefield, draw a card at the beginning of the next turn's upkeep. mana={2}{G} type=Creature subtype=Ouphe power=1 toughness=1 [/card] [card] name=Pyre Charger abilities=haste auto={R}:1/0 text=Haste -- {R}: Pyre Charger gets +1/+0 until end of turn. mana={R}{R} type=Creature subtype=Elemental Warrior power=1 toughness=1 [/card] [card] name=Pyre Hound abilities=trample auto=@movedto(instant,sorcery|mystack):counter(1/1) text=Trample -- Whenever you cast an instant or sorcery spell, put a +1/+1 counter on Pyre Hound. mana={3}{R} type=Creature subtype=Elemental Dog power=2 toughness=3 [/card] [card] name=Pyre Zombie auto={1}{R}{R}{S}:damage:2 target(other *[creature;player]) autograveyard={1}{B}{B}:moveTo(myhand) myUpkeepOnly text=At the beginning of your upkeep, if Pyre Zombie is in your graveyard, you may pay {1}{B}{B}. If you do, return Pyre Zombie from your graveyard to your hand. -- {1}{R}{R}, Sacrifice Pyre Zombie: Pyre Zombie deals 2 damage to target creature or player. mana={1}{B}{R} type=Creature subtype=Zombie power=2 toughness=1 [/card] [card] name=Pyreheart Wolf auto=_ATTACKING_all(creature[attacking]) menace ueot text=Whenever Pyreheart Wolf attacks, each creature you control can't be blocked this turn except by two or more creatures. -- Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.) mana={2}{R} abilities=undying type=Creature subtype=Wolf power=1 toughness=1 [/card] [card] name=Pyretic Ritual auto=add{R}{R}{R} text=Add {R}{R}{R} to your mana pool. mana={1}{R} type=Instant [/card] [card] name=Pyrewild Shaman autohand={1}{R}{discard}:name(bloodrush) target(creature[attacking]) 3/1 ueot autograveyard=@each combatdamage restriction{opponentdamagedbycombat}:pay({3}) moveto(ownerhand) text=Bloodrush -- {1}{R}, Discard Pyrewild Shaman: Target attacking creature gets +3/+1 until end of turn. -- Whenever one or more creatures you control deal combat damage to a player, if Pyrewild Shaman is in your graveyard, you may pay {3}. If you do, return Pyrewild Shaman to your hand. mana={2}{R} type=Creature subtype=Goblin Shaman power=3 toughness=1 [/card] [card] name=Pyric Salamander auto={R}:1/0 && treason text={R}: Pyric Salamander gets +1/+0 until end of turn. Sacrifice Pyric Salamander at the beginning of the next end step. mana={1}{R} type=Creature subtype=Salamander power=1 toughness=1 [/card] [card] name=Pyrite Spellbomb auto={R}{S}:Damage:2 target(other *[creature;player]) auto={1}{S}:draw:1 text={R}, Sacrifice Pyrite Spellbomb: Pyrite Spellbomb deals 2 damage to target creature or player. -- {1}, Sacrifice Pyrite Spellbomb: Draw a card. mana={1} type=Artifact [/card] [card] name=Pyroblast alias=1312 text=Choose one - Counter target spell if it's blue; or destroy target permanent if it's blue. mana={R} type=Instant [/card] [card] name=Pyroclasm auto=damage:2 all(creature) text=Pyroclasm deals 2 damage to each creature. mana={1}{R} type=Sorcery [/card] [card] name=Pyroclast Consul aicode=activate target(*[zpos=1]|mylibrary) moveto(mylibrary) and!(moveto(mylibrary) and!(if cantargetcard(*[creature;share!types!]|*) then damage:2 all(creature|battlefield) )!)! auto=@each my upkeep:name(Kinship) reveal:1 optionone if type(*[creature;share!types!]|reveal)~morethan~0 then all(creature|battlefield) damage:2 optiononeend optiontwo name(Put Back On Top) target(<1>*|reveal) moveto(mylibrary) optiontwoend revealend text=Kinship - At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Pyroclast Consul, you may reveal it. If you do, Pyroclast Consul deals 2 damage to each creature. mana={3}{R}{R} type=Creature subtype=Elemental Shaman power=3 toughness=3 [/card] [card] name=Pyroconvergence auto=@movedTo(*[multicolor]|mystack):damage:2 target(creature,player) text=Whenever you cast a multicolored spell, Pyroconvergence deals 2 damage to target creature or player. mana={4}{R} type=Enchantment [/card] [card] name=Pyrohemia auto={R}:damage:1 all(creature,player) auto=@each endofturn restriction{type(creature|battlefield)~lessthan~1}:sacrifice text=At the beginning of the end step, if no creatures are on the battlefield, sacrifice Pyrohemia. -- {R}: Pyrohemia deals 1 damage to each creature and each player. mana={2}{R}{R} type=Enchantment [/card] [card] name=Pyromancer's Assault auto=@movedto(*|mystack) restriction{thisturn(*|mystack)~equalto~1}:damage:2 target(creature,player) text=Whenever you cast your second spell each turn, Pyromancer's Assault deals 2 damage to target creature or player. mana={3}{R} type=Enchantment [/card] [card] name=Pyromania auto={1}{R}{D}:damage:1 target(creature,player) auto={1}{R}{S}:damage:1 target(other *[creature;player]) text={1}{R}, Discard a card at random: Pyromania deals 1 damage to target creature or player. -- {1}{R}, Sacrifice Pyromania: Pyromania deals 1 damage to target creature or player. mana={2}{R} type=Enchantment [/card] [card] name=Pyrostatic Pillar auto=@movedTo(*[manacost<=3]|mystack):damage:2 controller auto=@movedTo(*[manacost<=3]|opponentstack):damage:2 opponent text=Whenever a player casts a spell with mana value 3 or less, Pyrostatic Pillar deals 2 damage to that player. mana={1}{R} type=Enchantment [/card] [card] name=Pyrrhic Revival auto=all(creature|graveyard) transforms((,newability[moveTo(ownerbattlefield)],newability[counter(-1/-1)])) text=Each player returns each creature card in his or her graveyard to the battlefield with an additional -1/-1 counter on it. mana={3}{WB}{WB}{WB} type=Sorcery [/card] [card] name=Python mana={1}{B}{B} type=Creature subtype=Snake power=3 toughness=2 [/card] [card] name=Qal Sisma Behemoth auto=_ATTACKING_pay({2}) donothing?removefromcombat && untap auto=@combat(blocking) source(this):pay({2}) donothing?removefromcombat && untap text=Qal Sisma Behemoth can't attack or block unless you pay {2}. mana={2}{R} type=Creature subtype=Ogre Warrior power=5 toughness=5 [/card] [card] name=Qarsi High Priest auto={1}{B}{T}{S(other creature|mybattlefield)}:manifest all(*[zpos=1]|mylibrary) text={1}{B}, {T}, Sacrifice another creature: Manifest the top card of your library. (Put that card onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) mana={B} type=Creature subtype=Human Cleric power=0 toughness=2 [/card] [card] name=Qarsi Sadist auto=may name(Exploit) exploits notatarget(creature|mybattlefield) && transforms((,newability[target(opponent) life:-2],newability[life:2 controller])) forever text=Exploit (When this creature enters the battlefield, you may sacrifice a creature.) -- When Qarsi Sadist exploits a creature, target opponent loses 2 life and you gain 2 life. mana={1}{B} type=Creature subtype=Human Cleric power=1 toughness=3 [/card] [card] name=Qasali Pridemage abilities=exalted auto={1}{S}:destroy target(other *[artifact;enchantment]) text=Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) -- {1}, Sacrifice Qasali Pridemage: Destroy target artifact or enchantment. mana={G}{W} type=Creature subtype=Cat Wizard power=2 toughness=2 [/card] [card] name=Quag Sickness target=creature auto=foreach(swamp|myBattlefield) -1/-1 text=Enchant creature -- Enchanted creature gets -1/-1 for each Swamp you control. mana={2}{B} type=Enchantment subtype=Aura [/card] [card] name=Quag Vampires abilities=swampwalk kicker=multi{1}{B} auto=if paid(kicker) then counter(1/1,kicked) text=Multikicker {1}{B} (You may pay an additional {1}{B} any number of times as you cast this spell.) -- Swampwalk -- Quag Vampires enters the battlefield with a +1/+1 counter on it for each time it was kicked. mana={B} type=Creature subtype=Vampire Rogue power=1 toughness=1 [/card] [card] name=Quagmire Druid auto={G}{T}{S(creature|myBattlefield)}:destroy target(enchantment) text={G}, {T}, Sacrifice a creature: Destroy target enchantment. mana={2}{B} type=Creature subtype=Zombie Druid power=2 toughness=2 [/card] [card] name=Quagmire Lamprey auto=@combat(blocked) source(this) from(creature):all(trigger[from]) counter(-1/-1) text=Whenever Quagmire Lamprey becomes blocked by a creature, put a -1/-1 counter on that creature. mana={2}{B} type=Creature subtype=Fish power=1 toughness=1 [/card] [card] name=Quagmire auto=lord(creature) -swampwalk text=Creatures with swampwalk can be blocked as though they didn't have swampwalk. mana={2}{B} type=Enchantment [/card] [card] name=Quagnoth abilities=split second autograveyard=while(restriction{discardbyopponent}) choice moveto(ownerhand) autoexile=while(restriction{discardbyopponent}) choice moveto(ownerhand) text=Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) -- Shroud (This permanent can't be the target of spells or abilities.) -- When a spell or ability an opponent controls causes you to discard Quagnoth, return it to your hand. mana={5}{G} type=Creature subtype=Beast power=4 toughness=5 [/card] [card] name=Quarantine Field auto=counter(0/0,xx,Isolation) auto=this(variable{halfpaid}>0) (blink)forsrc target(*[-land]|opponentbattlefield) text=Quarantine Field enters the battlefield with X isolation counters on it. -- When Quarantine Field enters the battlefield, for each isolation counter on it, exile up to one target nonland permanent an opponent controls until Quarantine Field leaves the battlefield. mana={X}{X}{W}{W} type=Enchantment [/card] [card] name=Quash target=*[instant;sorcery]|stack auto=fizzle auto=all(*[share!name!]|targetcontrollerlibrary) moveto(exile) auto=all(*[share!name!]|targetcontrollerhand) moveto(exile) auto=all(*[share!name!]|targetcontrollergraveyard) moveto(exile) text=Counter target instant or sorcery spell. Search its controller's graveyard, hand, and library for all cards with the same name as that spell and exile them. That player then shuffles his or her library. mana={2}{U}{U} type=Instant [/card] [card] name=Quest for Ancient Secrets auto=@movedTo(*|mygraveyard):may counter(0/0,1,Quest) all(this) auto={C(0/0,-5,Quest)}{S}:name(shuffle your graveyard into your library) moveto(myLibrary) all(*|myGraveyard) && shuffle auto={C(0/0,-5,Quest)}{S}:name(shuffle your graveyard into your library) moveto(opponentLibrary) all(*|opponentGraveyard) && shuffle text=Whenever a card is put into your graveyard from anywhere, you may put a quest counter on Quest for Ancient Secrets. -- Remove five quest counters from Quest for Ancient Secrets and sacrifice it: Target player shuffles his or her graveyard into his or her library. mana={U} type=Enchantment [/card] [card] name=Quest for Renewal auto=@tapped(creature|mybattlefield):counter(0/0,1,Quest) all(this) auto=@each opponent untap:this(counter{0/0.3.quest}>) untap all(creature|mybattlefield) text=Whenever a creature you control becomes tapped, you may put a quest counter on Quest for Renewal. -- As long as there are four or more quest counters on Quest for Renewal, untap all creatures you control during each other player's untap step. mana={1}{G} type=Enchantment [/card] [card] name=Quest for the Gemblades auto=@combatdamaged(creature) from(creature|myBattlefield):may counter(0/0,1,Quest) all(this) auto={C(0/0,-1,Quest)}{S}:counter(1/1,4) target(other creature) text=Whenever a creature you control deals combat damage to a creature, you may put a quest counter on Quest for the Gemblades. -- Remove a quest counter from Quest for the Gemblades and sacrifice it: Put four +1/+1 counters on target creature. mana={1}{G} type=Enchantment [/card] [card] name=Quest for the Goblin Lord auto=@movedTo(goblin|mybattlefield):may counter(0/0,1,Quest) all(this) auto=this(counter{0/0.5.Quest}) lord(goblin|myBattlefield) 2/0 text=Whenever a Goblin enters the battlefield under your control, you may put a quest counter on Quest for the Goblin Lord. -- As long as Quest for the Goblin Lord has five or more quest counters on it, creatures you control get +2/+0. mana={R} type=Enchantment [/card] [card] name=Quest for the Gravelord auto=@movedTo(creature|graveyard) from(battlefield):may counter(0/0,1,Quest) auto={C(0/0,-3,Quest)}{S}:token(Zombie Giant,creature zombie giant, 5/5,black) text=Whenever a creature dies, you may put a quest counter on Quest for the Gravelord. -- Remove three quest counters from Quest for the Gravelord and sacrifice it: Put a 5/5 black Zombie Giant creature token onto the battlefield. mana={B} type=Enchantment [/card] [card] name=Quest for the Holy Relic auto=@movedTo(creature|mystack):may counter(0/0,1,Quest) all(this) aicode=activate target(equipment|mylibrary) moveto(mybattlefield) and!(transforms((,newability[rehook target(creature|mybattlefield)])))! auto={C(0/0,-5,Quest)}{S}:name(search card) reveal:plibrarycount optionone name(choose card) target(<1>equipment|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveto(mybattlefield) and!(transforms((,newability[rehook target(creature|mybattlefield)])))!)! afterrevealedend revealend text=Whenever you cast a creature spell, you may put a quest counter on Quest for the Holy Relic. -- Remove five quest counters from Quest for the Holy Relic and sacrifice it: Search your library for an Equipment card, put it onto the battlefield, and attach it to a creature you control. Then shuffle your library. mana={W} type=Enchantment [/card] [card] name=Quest for the Nihil Stone auto=@discarded(*|opponenthand):may counter(0/0,1,Quest) auto=@each opponent upkeep restriction{type(*|opponenthand)~lessthan~1}:may this(counter{0/0.2.Quest}) life:-5 opponent text=Whenever an opponent discards a card, you may put a quest counter on Quest for the Nihil Stone. -- At the beginning of each opponent's upkeep, if that player has no cards in hand and Quest for the Nihil Stone has two or more quest counters on it, you may have that player lose 5 life. mana={B} type=Enchantment [/card] [card] name=Quest for Ula's Temple aicode=activate moveto(mylibrary) and!(moveto(mylibrary))! target(creature[zpos=1]|mylibrary) auto=@each my upkeep:reveal:1 optionone if type(creature|reveal)~morethan~0 then all(this) counter(0/0,1,quest) optiononeend optiontwo name(Put Back On Top) target(<1>*|reveal) moveto(mylibrary) optiontwoend revealend auto=this(counter{0/0.1.Quest}>=3) transforms((,newability[@each my end:moveto(mybattlefield) target(Kraken, Leviathan, Octopus,Serpent|myhand)])) text=At the beginning of your upkeep, you may look at the top card of your library. If it's a creature card, you may reveal it and put a quest counter on Quest for Ula's Temple. -- At the beginning of each end step, if there are three or more quest counters on Quest for Ula's Temple, you may put a Kraken, Leviathan, Octopus, or Serpent creature card from your hand onto the battlefield. mana={U} type=Enchantment [/card] [card] name=Questing Phelddagrif auto={G}:1/1 && token(Hippo,Creature Hippo,1/1,green) opponent auto={W}:protection from black && protection from red && life:2 opponent auto={U}:flying && draw:1 opponent text={G}: Questing Phelddagrif gets +1/+1 until end of turn. Target opponent puts a 1/1 green Hippo creature token onto the battlefield. -- {W}: Questing Phelddagrif gains protection from black and from red until end of turn. Target opponent gains 2 life. -- {U}: Questing Phelddagrif gains flying until end of turn. Target opponent may draw a card. mana={1}{G}{W}{U} type=Creature subtype=Phelddagrif power=4 toughness=4 [/card] [card] name=Quick Sliver abilities=flash auto=lord(sliver|hand,library,graveyard,exile) asflash text=Flash -- Any player may play Sliver cards as though they had flash. mana={1}{G} type=Creature subtype=Sliver power=1 toughness=1 [/card] [card] name=Quickchange target=creature auto=choice name(white) becomes(,white) ueot auto=choice name(blue) becomes(,blue) ueot auto=choice name(black) becomes(,black) ueot auto=choice name(red) becomes(,red) ueot auto=choice name(green) becomes(,green) ueot auto=choice name(white & blue) becomes(,white,blue) ueot auto=choice name(blue & black) becomes(,black,blue) ueot auto=choice name(black & red) becomes(,black,red) ueot auto=choice name(red & green) becomes(,red,green) ueot auto=choice name(green & white) becomes(,white,green) ueot auto=choice name(white & black) becomes(,white,black) ueot auto=choice name(blue & red) becomes(,red,blue) ueot auto=choice name(black & green) becomes(,black,green) ueot auto=choice name(red & white) becomes(,white,red) ueot auto=choice name(green & blue) becomes(,green,blue) ueot auto=choice name(green & white & blue) becomes(,green,white,blue) ueot auto=choice name(white & blue & black) becomes(,black,white,blue) ueot auto=choice name(blue & black & red) becomes(,black,red,blue) ueot auto=choice name(black & red & green) becomes(,green,black,red) ueot auto=choice name(red & green & white) becomes(,green,white,red) ueot auto=choice name(white & black & green) becomes(,green,white,black) ueot auto=choice name(blue & red & white) becomes(,red,white,blue) ueot auto=choice name(black & green & blue) becomes(,green,black,blue) ueot auto=choice name(red & white & black) becomes(,black,white,red) ueot auto=choice name(green & blue & red) becomes(,green,red,blue) ueot auto=choice name(green & red & blue & black) becomes(,green,red,blue,black) ueot auto=choice name(green & red & blue & white) becomes(,green,red,blue,white) ueot auto=choice name(white & blue & black & red) becomes(,white,red,blue,black) ueot auto=choice name(white & blue & black & green) becomes(,white,green,blue,black) ueot auto=choice name(all colors) becomes(,white,red,blue,black,green) ueot auto=draw:1 controller text=Target creature becomes the color or colors of your choice until end of turn. -- Draw a card. mana={1}{U} type=Instant [/card] [card] name=Quickling abilities=flying,flash auto=aslongas(other creature|mybattlefield) choice notatarget(other creature|mybattlefield) moveTo(ownerhand) oneshot auto=choice sacrifice text=Flash (You may cast this spell any time you could cast an instant.) -- Flying -- When Quickling enters the battlefield, sacrifice it unless you return another creature you control to its owner's hand. mana={1}{U} type=Creature subtype=Faerie Rogue power=2 toughness=2 [/card] [card] name=Quicksand auto={T}:Add{1} auto={T}{S}:-1/-2 target(other creature[attacking;-flying]) text={T}: Add {1} to your mana pool. -- {T}, Sacrifice Quicksand: Target attacking creature without flying gets -1/-2 until end of turn. type=Land [/card] [card] name=Quicksilver Amulet auto={4}{T}:moveTo(myBattlefield) target(creature|myhand) text={4}, {T}: You may put a creature card from your hand onto the battlefield. mana={4} type=Artifact [/card] [card] name=Quicksilver Behemoth abilities=affinityartifacts auto=_ATTACKING_phaseaction[combatends,sourceinplay] moveTo(ownerhand) auto=@combat(blocking) source(this):phaseaction[combatends,sourceinplay] moveTo(ownerhand) text=Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) -- When Quicksilver Behemoth attacks or blocks, return it to its owner's hand at end of combat. (Return it only if it's on the battlefield.) mana={6}{U} type=Creature subtype=Beast power=4 toughness=5 [/card] [card] name=Quicksilver Dagger target=creature auto=teach(creature) transforms((,newability[{T}:name(damage player) damage:1 target(player) && draw:1 controller])) auto=teach(creature) transforms((,newability[{T}:name(damage planeswalker) damage:1 target(planeswalker) && draw:1 controller])) text=Enchant creature -- Enchanted creature has "{T}: This creature deals 1 damage to target player or planeswalker. You draw a card." mana={1}{U}{R} type=Enchantment subtype=Aura [/card] [card] name=Quicksilver Gargantuan auto=may copy target(creature) && all(this) transforms((,setpower=7,settoughness=7)) forever text=You may have Quicksilver Gargantuan enter the battlefield as a copy of any creature on the battlefield, except it's still 7/7. mana={5}{U}{U} type=Creature subtype=Shapeshifter power=7 toughness=7 [/card] [card] name=Quicksilver Geyser target=*[-land] auto=moveTo(ownerhand) text=Return up to two target nonland permanents to their owners' hands. mana={4}{U} type=Instant [/card] [card] name=Quicksmith Genius auto=@movedto(artifact|mybattlefield):may reject notatarget(*|myhand) and!( draw:1 controller )! text=Whenever an artifact enters the battlefield under your control, you may discard a card. If you do, draw a card. mana={2}{R} type=Creature subtype=Human Artificer power=3 toughness=2 [/card] [card] name=Quicksmith Rebel auto=target(artifact|mybattlefield) transforms((,newability[{t}:damage:2 target(*[creature;player])])) text=When Quicksmith Rebel enters the battlefield, target artifact you control gains "{T}: This artifact deals 2 damage to target creature or player" for as long as you control Quicksmith Rebel. mana={3}{R} type=Creature subtype=Human Artificer power=3 toughness=2 [/card] [card] name=Quicksmith Spy auto=target(artifact|mybattlefield) transforms((,newability[{t}:draw:1 controller])) text=When Quicksmith Spy enters the battlefield, target artifact you control gains "{T}: Draw a card" for as long as you control Quicksmith Spy. mana={3}{U} type=Creature subtype=Human Artificer power=2 toughness=3 [/card] [card] name=Quiet Contemplation auto=@movedTo(*[-creature]|mystack):pay({1}) name(tap target creature) target(creature|opponentbattlefield) transforms((,newability[tap],newability[frozen])) text=Enchantment. -- Whenever you cast a noncreature spell, you may pay 1. If you do, tap target creature an opponent controls and it doesn't untap during its controller's next untap step. mana={2}{U} type=Enchantment [/card] [card] name=Quiet Disrepair target=artifact,enchantment auto=@each my upkeep:choice name(Destroy enchanted permanent) (mytgt):destroy auto=@each my upkeep:choice name(Gain 2 life) life:2 text=Enchant artifact or enchantment -- At the beginning of your upkeep, choose one - Destroy enchanted permanent or You gain 2 life. mana={1}{G} type=Enchantment subtype=Aura [/card] [card] name=Quiet Purity target=enchantment auto=destroy text=Destroy target enchantment. mana={W} type=Instant subtype=Arcane [/card] [card] name=Quietus Spike text=Equipped creature has deathtouch. -- Whenever equipped creature deals combat damage to a player, that player loses half his or her life, rounded up. -- Equip {3} mana={3} auto={3}:equip auto=teach(creature) transforms((,newability[deathtouch],newability[@combatdamagefoeof(player) from(this):life:-halfdownopponentlifetotal opponent],newability[@combatdamageof(player) from(this):life:-halfdownlifetotal controller])) type=Artifact subtype=Equipment [/card] [card] name=Quilled Slagwurm mana={4}{G}{G}{G} type=Creature subtype=Phyrexian Wurm power=8 toughness=8 [/card] [card] name=Quilled Sliver auto=lord(sliver) {T}:damage:1 target(creature[attacking;blocking]) text=All Slivers have "{T}: This permanent deals 1 damage to target attacking or blocking creature." mana={1}{W} type=Creature subtype=Sliver power=1 toughness=1 [/card] [card] name=Quilled Wolf auto={5}{G}:4/4 ueot text={5}{G}: Quilled Wolf gets +4/+4 until end of turn. mana={1}{G} type=Creature subtype=Wolf power=2 toughness=2 [/card] [card] name=Quillmane Baku auto=@movedTo(spirit,arcane|mystack):may counter(0/0,1,Ki) auto={1}{C(0/0,-1,Ki)}{T}:name(Remove 1 Counters) moveTo(ownerhand) target(creature[manacost<=1]) auto={1}{C(0/0,-2,Ki)}{T}:name(Remove 2 Counters) moveTo(ownerhand) target(creature[manacost<=2]) auto={1}{C(0/0,-3,Ki)}{T}:name(Remove 3 Counters) moveTo(ownerhand) target(creature[manacost<=3]) auto={1}{C(0/0,-4,Ki)}{T}:name(Remove 4 Counters) moveTo(ownerhand) target(creature[manacost<=4]) auto={1}{C(0/0,-5,Ki)}{T}:name(Remove 5 Counters) moveTo(ownerhand) target(creature[manacost<=5]) auto={1}{C(0/0,-6,Ki)}{T}:name(Remove 6 Counters) moveTo(ownerhand) target(creature[manacost<=6]) auto={1}{C(0/0,-7,Ki)}{T}:name(Remove 7 Counters) moveTo(ownerhand) target(creature[manacost<=7]) auto={1}{C(0/0,-8,Ki)}{T}:name(Remove 8 Counters) moveTo(ownerhand) target(creature[manacost<=8]) auto={1}{C(0/0,-9,Ki)}{T}:name(Remove 9 Counters) moveTo(ownerhand) target(creature[manacost<=9]) auto={1}{C(0/0,-10,Ki)}{T}:name(Remove 10 Counters) moveTo(ownerhand) target(creature[manacost<=10]) auto={1}{C(0/0,-11,Ki)}{T}:name(Remove 11 Counters) moveTo(ownerhand) target(creature[manacost<=11]) auto={1}{C(0/0,-12,Ki)}{T}:name(Remove 12 Counters) moveTo(ownerhand) target(creature[manacost<=12]) text=Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Quillmane Baku. -- {1}, {T}, Remove X ki counters from Quillmane Baku: Return target creature with mana value X or less to its owner's hand. mana={4}{U} type=Creature subtype=Spirit power=3 toughness=3 [/card] [card] name=Quill-Slinger Boggart auto=@movedTo(kithkin|stack):may life:-1 target(player) text=Whenever a player casts a Kithkin spell, you may have target player lose 1 life. mana={3}{B} type=Creature subtype=Goblin Warrior power=3 toughness=2 [/card] [card] name=Quillspike auto={BG}{C(-1/-1,-1),creature|mybattlefield}:3/3 text={BG}, Remove a -1/-1 counter from a creature you control: Quillspike gets +3/+3 until end of turn. mana={2}{BG} type=Creature subtype=Beast power=1 toughness=1 [/card] [card] name=Quirion Druid auto={G}{T}:target(land) transforms((Creature,setpower=2,settoughness=2,green)) forever text={G}, {T}: Target land becomes a 2/2 green creature that's still a land. (This effect lasts indefinitely.) mana={2}{G} type=Creature subtype=Elf Druid power=1 toughness=2 [/card] [card] name=Quirion Dryad auto=@movedTo(*[white;blue;black;red]|myStack):counter(1/1) text=Whenever you cast a white, blue, black, or red spell, put a +1/+1 counter on Quirion Dryad. mana={1}{G} type=Creature subtype=Dryad power=1 toughness=1 [/card] [card] name=Quirion Elves auto={T}:Add{G} auto=chooseacolor {T}:add{chosencolor} chooseend text=As Quirion Elves enters the battlefield, choose a color. -- {T}: Add {G} to your mana pool. -- {T}: Add one mana of the chosen color to your mana pool. mana={1}{G} type=Creature subtype=Elf Druid power=1 toughness=1 [/card] [card] name=Quirion Ranger auto={H(forest|myBattlefield)}:untap target(creature) limit:1 text=Return a Forest you control to its owner's hand: Untap target creature. Activate this ability only once each turn. mana={G} type=Creature subtype=Elf Ranger power=1 toughness=1 [/card] [card] name=Quirion Sentinel auto=choice add{W} auto=choice add{U} auto=choice add{B} auto=choice add{R} auto=choice add{G} text=When Quirion Sentinel enters the battlefield, add one mana of any color to your mana pool. mana={1}{G} type=Creature subtype=Elf Druid power=2 toughness=1 [/card] [card] name=Quirion Trailblazer aicode=activate moveTo(myBattlefield) and!(tap(noevent))! target(land[basic]|myLibrary) auto=name(search card) reveal:plibrarycount optionone name(choose card) target(land[basic]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield) and!(tap(noevent))!)! afterrevealedend revealend text=When Quirion Trailblazer enters the battlefield, you may search your library for a basic land card and put that card onto the battlefield tapped. If you do, shuffle your library. mana={3}{G} type=Creature subtype=Elf Scout power=1 toughness=2 [/card] [card] name=Qumulox abilities=affinityartifacts,flying text=Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) -- Flying mana={6}{U}{U} type=Creature subtype=Beast power=5 toughness=4 [/card] [card] name=Rabble-Rouser auto=bloodthirst:1 auto={R}{T}:thisforeach(power>=1) 1/0 all(creature[attacking]|mybattlefield) ueot text=Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.) -- {R}, {T}: Attacking creatures get +X/+0 until end of turn, where X is Rabble-Rouser's power. mana={3}{R} type=Creature subtype=Goblin Shaman power=1 toughness=1 [/card] [card] name=Rabid Bite target=creature|mybattlefield auto=transforms((,newability[target(creature|opponentbattlefield) dynamicability])) forever text=Target creature you control deals damage equal to its power to target creature you don't control. mana={1}{G} type=Sorcery [/card] [card] name=Rabid Bloodsucker abilities=flying auto=choice all(player) life:-2 text=Flying (This creature can't be blocked except by creatures with flying or reach.) -- When Rabid Bloodsucker enters the battlefield, each player loses 2 life. mana={4}{B} type=Creature subtype=Vampire power=3 toughness=2 [/card] [card] name=Rabid Elephant auto=rampage(2/2,0) text=Whenever Rabid Elephant becomes blocked, it gets +2/+2 until end of turn for each creature blocking it. mana={4}{G} type=Creature subtype=Elephant power=3 toughness=4 [/card] [card] name=Rabid Rats auto={T}:-1/-1 target(creature[blocking]) text={T}: Target blocking creature gets -1/-1 until end of turn. mana={1}{B} type=Creature subtype=Rat power=1 toughness=1 [/card] [card] name=Rabid Wolverines auto=rampage(1/1,0) text=Whenever Rabid Wolverines becomes blocked by a creature, Rabid Wolverines gets +1/+1 until end of turn. mana={3}{G}{G} type=Creature subtype=Wolverine power=4 toughness=4 [/card] [card] name=Rabid Wombat abilities=vigilance auto=thisforeach(auras > 0) 2/2 text=Vigilance -- Rabid Wombat gets +2/+2 for each Aura attached to it. mana={2}{G}{G} type=Creature subtype=Wombat power=0 toughness=1 [/card] [card] name=Racecourse Fury target=land auto=teach(land) {T}:haste target(creature) text=Enchant land -- Enchanted land has "{T}: Target creature gains haste until end of turn." mana={R} type=Enchantment subtype=Aura [/card] [card] name=Rack and Ruin target=<2>artifact auto=destroy text=Destroy two target artifacts. mana={2}{R} type=Instant [/card] [card] name=Rackling auto=@each opponent upkeep:damage:3minustype:*:opponenthandminusend opponent text=At the beginning of each opponent's upkeep, Rackling deals X damage to that player, where X is 3 minus the number of cards in his or her hand. mana={4} type=Artifact Creature subtype=Phyrexian Construct power=2 toughness=2 [/card] [card] name=Radha, Heir to Keld auto=_ATTACKING_may add{R}{R} auto={T}:Add{G} text=Whenever Radha, Heir to Keld attacks, you may add {R}{R} to your mana pool. -- {T}: Add {G} to your mana pool. mana={R}{G} type=Legendary Creature subtype=Elf Warrior power=2 toughness=2 [/card] [card] name=Radiant Essence auto=aslongas(*[black]|opponentBattlefield) 1/2 text=Radiant Essence gets +1/+2 as long as an opponent controls a black permanent. mana={1}{G}{W} type=Creature subtype=Spirit power=2 toughness=3 [/card] [card] name=Radiant Flames auto=damage:converge all(creature|battlefield) text=Converge -- Radiant Flames deals X damage to each creature, where X is the number of colors of mana spent to cast Radiant Flames. mana={2}{R} type=Sorcery [/card] [card] name=Radiant Fountain auto=life:2 auto={T}:Add{1} text=When Radiant Fountain enters the battlefield, you gain 2 life. -- {T}: Add {1} to your mana pool. type=Land [/card] [card] name=Radiant Kavu auto={R}{G}{W}:fog from(creature[blue]) oneshot && fog from(creature[black]) oneshot text={R}{G}{W}: Prevent all combat damage blue creatures and black creatures would deal this turn. mana={R}{G}{W} type=Creature subtype=Kavu power=3 toughness=3 [/card] [card] name=Radiant Purge auto=choice name(creature) moveto(exile) target(creature[multicolor]|battlefield) restriction{type(creature[multicolor]|battlefield)~morethan~0} auto=choice name(enchantment) moveto(exile) target(enchantment[multicolor]|battlefield) restriction{type(enchantment[multicolor]|battlefield)~morethan~0} text=Exile target multicolored creature or multicolored enchantment. mana={1}{W} type=Instant [/card] [card] name=Radiant, Archangel abilities=flying,vigilance auto=foreach(other creature[flying]) 1/1 text=Flying, vigilance -- Radiant, Archangel gets +1/+1 for each other creature with flying on the battlefield. mana={3}{W}{W} type=Legendary Creature subtype=Angel power=3 toughness=3 [/card] [card] name=Radiant's Dragoons auto=life:5 auto=upcost[{3}{W};next upkeep] sacrifice text=Echo {3}{W} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) -- When Radiant's Dragoons enters the battlefield, you gain 5 life. mana={3}{W} type=Creature subtype=Human Soldier power=2 toughness=5 [/card] [card] name=Radiant's Judgment abilities=cycling target=creature[power>=4] auto=destroy autohand=__CYCLING__({2}) text=Destroy target creature with power 4 or greater. -- Cycling {2} ({2}, Discard this card: Draw a card.) mana={2}{W} type=Instant [/card] [card] name=Radjan Spirit auto={T}:-flying target(creature) text={T}: Target creature loses flying until end of turn. mana={3}{G} type=Creature subtype=Spirit power=3 toughness=2 [/card] [card] name=Rafiq of the Many abilities=exalted auto=@combat(attackedalone) source(creature|myBattlefield):all(trigger[to]) double strike ueot text=Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) -- Whenever a creature you control attacks alone, it gains double strike until end of turn. mana={1}{G}{W}{U} type=Legendary Creature subtype=Human Knight power=3 toughness=3 [/card] [card] name=Rag Dealer auto={2}{B}{T}:choice name(opponent's graveyard) target(*|graveyard) moveTo(exile) auto={2}{B}{T}:choice name(your graveyard) target(*|graveyard) moveTo(exile) text={2}{B}, {T}: Exile up to three target cards from a single graveyard. mana={B} type=Creature subtype=Human Rogue power=1 toughness=1 [/card] [card] name=Ragamuffyn auto=aslongas(*|myhand) {T}{S(creature,land|mybattlefield)}:draw:1 <1 text=Hellbent - {T}, Sacrifice a creature or land: Draw a card. Activate this ability only if you have no cards in hand. mana={2}{B} type=Creature subtype=Zombie Cleric power=2 toughness=2 [/card] [card] name=Rage Forger auto=counter(1/1) all(other shaman|mybattlefield) auto=@combat(attacking) source(creature[counter{1/1.1}]|mybattlefield):may damage:1 target(player) text=When Rage Forger enters the battlefield, put a +1/+1 counter on each other Shaman creature you control. -- Whenever a creature you control with a +1/+1 counter on it attacks, you may have that creature deal 1 damage to target player. mana={2}{R} type=Creature subtype=Elemental Shaman power=2 toughness=2 [/card] [card] name=Rage Nimbus abilities=defender,flying auto={1}{R}:mustattack target(creature) text=Defender,flying -- {1}{R}: Target creature attacks this turn if able. mana={2}{R} type=Creature subtype=Elemental power=5 toughness=3 [/card] [card] name=Rage of Purphoros target=creature auto=cantregen auto=damage:4 auto=scry:1 scrycore delayed dontshow donothing scrycoreend scryend text=Rage of Purphoros deals 4 damage to target creature. It can't be regenerated this turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) mana={4}{R} type=Sorcery [/card] [card] name=Rage Reflection auto=lord(creature|myBattlefield) double strike text=Creatures you control have double strike. mana={4}{R}{R} type=Enchantment [/card] [card] name=Rage Thrower auto=@movedTo(other creature|graveyard) from(battlefield):damage:2 target(player) text=Whenever another creature dies, Rage Thrower deals 2 damage to target player. mana={5}{R} type=Creature subtype=Human Shaman power=4 toughness=2 [/card] [card] name=Rage Weaver auto={2}:haste target(creature[green;black]) text={2}: Target black or green creature gains haste until end of turn. (It can attack and {T} this turn.) mana={1}{R} type=Creature subtype=Human Wizard power=2 toughness=1 [/card] [card] name=Rageblood Shaman abilities=trample auto=lord(other minotaur|mybattlefield) +1/+1 auto=lord(other minotaur|mybattlefield) trample text=Trample. -- Other Minotaur creatures you control get +1/+1 and have trample. mana={1}{R}{R} type=Creature subtype=Minotaur Shaman power=2 toughness=3 [/card] [card] name=Rageform auto=withenchant manifest all(*[zpos=1]|mylibrary) auto=teach(creature) double strike text=When Rageform enters the battlefield, it becomes an Aura with enchant creature. Manifest the top card of your library and attach Rageform to it. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) -- Enchanted creature has double strike. (It deals both first-strike and regular combat damage.) mana={2}{R}{R} type=Enchantment [/card] [card] name=Ragemonger auto=lord(minotaur|mycastingzone) altercost(black,-1) auto=lord(minotaur|mycastingzone) altercost(red,-1) text=Minotaur spells you cast cost BlackRed less to cast. This effect reduces only the amount of colored mana you pay. (For example, if you cast a Minotaur spell with mana cost 2Red, it costs 2 to cast.) mana={1}{B}{R} type=Creature subtype=Minotaur Shaman power=2 toughness=3 [/card] [card] name=Ragged Veins abilities=flash target=creature auto=@damaged(mytgt):life:-thatmuch targetcontroller text=Flash -- Enchant creature -- Whenever enchanted creature is dealt damage, its controller loses that much life. mana={1}{B} type=Enchantment subtype=Aura [/card] [card] name=Raging Bull mana={2}{R} type=Creature subtype=Ox power=2 toughness=2 [/card] [card] name=Raging Cougar abilities=haste text=Haste mana={2}{R} type=Creature subtype=Cat power=2 toughness=2 [/card] [card] name=Raging Goblin abilities=haste text=Haste (This creature can attack and {T} as soon as it comes under your control.) mana={R} type=Creature subtype=Goblin Berserker power=1 toughness=1 [/card] [card] name=Raging Gorilla auto=@combat(blocking,blocked,turnlimited) source(this):2/-2 ueot text=Whenever Raging Gorilla blocks or becomes blocked, it gets +2/-2 until end of turn. mana={2}{R} type=Creature subtype=Ape power=2 toughness=3 [/card] [card] name=Raging Kavu abilities=flash,haste text=Flash -- Haste mana={1}{R}{G} type=Creature subtype=Kavu power=3 toughness=1 [/card] [card] name=Raging Minotaur abilities=haste text=Haste mana={2}{R}{R} type=Creature subtype=Minotaur Berserker power=3 toughness=3 [/card] [card] name=Raging Poltergeist mana={4}{R} type=Creature subtype=Spirit power=6 toughness=1 [/card] [card] name=Raging Ravine auto=tap(noevent) auto={T}:Add{R} auto={T}:Add{G} auto={2}{R}{G}:transforms((Elemental Creature,setpower=3,settoughness=3,red,green,newability[_ATTACKING_counter(1/1) all(this)])) ueot text=Raging Ravine enters the battlefield tapped. -- {T}: Add {R} or {G} to your mana pool. -- {2}{R}{G}: Until end of turn, Raging Ravine becomes a 3/3 red and green Elemental creature with "Whenever this creature attacks, put a +1/+1 counter on it." It's still a land. type=Land [/card] [card] name=Raging Spirit auto={2}:transforms((,artifact)) ueot text={2}: Raging Spirit becomes colorless until end of turn. mana={3}{R} type=Creature subtype=Spirit power=3 toughness=3 [/card] [card] name=Ragnar auto={W}{U}{G}{T}:regenerate target(creature) text={G}{W}{U}, {T}: Regenerate target creature. mana={G}{W}{U} type=Legendary Creature subtype=Human Cleric power=2 toughness=2 [/card] [card] name=Raid Bombardment auto=@combat(attacking) source(creature[power<=2]|mybattlefield):damage:1 opponent text=Whenever a creature you control with power 2 or less attacks, Raid Bombardment deals 1 damage to defending player. mana={2}{R} type=Enchantment [/card] [card] name=Raiders' Spoils auto=lord(creature|mybattlefield) 1/0 auto=@combatdamaged(player) from(warrior|mybattlefield):pay({L:1}) draw:1 controller text=Creatures you control get +1/+0. -- Whenever a Warrior you control deals combat damage to a player, you may pay 1 life. If you do, draw a card. mana={3}{B} type=Enchantment [/card] [card] name=Raiding Nightstalker abilities=swampwalk text=Swampwalk mana={2}{B} type=Creature subtype=Nightstalker power=2 toughness=2 [/card] [card] name=Rain of Blades auto=damage:1 all(creature[attacking]) text=Rain of Blades deals 1 damage to each attacking creature. mana={W} type=Instant [/card] [card] name=Rain of Daggers auto=@movedTo(creature|graveyard) from(opponentBattlefield):life:-2 controller auto=destroy all(creature|opponentbattlefield) text=Destroy all creatures target opponent controls. You lose 2 life for each creature destroyed this way. mana={4}{B}{B} type=Sorcery [/card] [card] name=Rain of Embers auto=damage:1 all(creature,player) text=Rain of Embers deals 1 damage to each creature and each player. mana={1}{R} type=Sorcery [/card] [card] name=Rain of Filth auto=lord(land|mybattlefield) {S}:Add{B} text=Until end of turn, lands you control gain "Sacrifice this land: Add {B} to your mana pool." mana={B} type=Instant [/card] [card] name=Rain of Salt target=<2>land auto=destroy text=Destroy two target lands. mana={4}{R}{R} type=Sorcery [/card] [card] name=Rain of Tears target=land auto=destroy text=Destroy target land. mana={1}{B}{B} type=Sorcery [/card] [card] name=Rainbow Crow abilities=flying auto={1}:name(becomes white ueot) transforms((,white)) ueot auto={1}:name(becomes blue ueot) transforms((,blue)) ueot auto={1}:name(becomes black ueot) transforms((,black)) ueot auto={1}:name(becomes red ueot) transforms((,red)) ueot auto={1}:name(becomes green ueot) transforms((,green)) ueot text=Flying -- {1}: Rainbow Crow becomes the color of your choice until end of turn. mana={3}{U} type=Creature subtype=Bird power=2 toughness=2 [/card] [card] name=Rainbow Efreet abilities=flying auto={U}{U}:phaseout text=Flying -- {U}{U}: Rainbow Efreet phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before you untap during your next untap step.) mana={3}{U} type=Creature subtype=Efreet power=3 toughness=1 [/card] [card] name=Rainbow Vale auto={T}:Add{G} auto={T}:Add{W} auto={T}:Add{U} auto={T}:Add{B} auto={T}:Add{R} auto=@tappedformana(this):phaseaction[endofturn once,sourceinplay] moveTo(opponentbattlefield) text={T}: Add one mana of any color to your mana pool. An opponent gains control of Rainbow Vale at the beginning of the next end step. type=Land [/card] [card] name=Raise Dead target=creature|myGraveyard auto=moveTo(myHand) text=Return target creature card from your graveyard to your hand. mana={B} type=Sorcery [/card] [card] name=Raise the Alarm auto=token(Soldier,creature soldier, 1/1,white)*2 text=Put two 1/1 white Soldier creature tokens onto the battlefield. mana={1}{W} type=Instant [/card] [card] name=Raised by Wolves target=creature auto=_WOLFTOKEN_*2 controller auto=foreach(wolf|mybattlefield) 1/1 text=Enchant creature -- When Raised by Wolves enters the battlefield, put two 2/2 green Wolf creature tokens onto the battlefield. -- Enchanted creature gets +1/+1 for each Wolf you control. mana={3}{G}{G} type=Enchantment subtype=Aura [/card] [card] name=Raka Disciple auto={W}{T}:prevent:1 target(creature,player) auto={U}{T}:flying target(creature) text={W}, {T}: Prevent the next 1 damage that would be dealt to target creature or player this turn. -- {U}, {T}: Target creature gains flying until end of turn. mana={R} type=Creature subtype=Minotaur Wizard power=1 toughness=1 [/card] [card] name=Raka Sanctuary auto=@each my upkeep restriction{type(*[white]|myBattlefield)~morethan~0,type(*[blue]|myBattlefield)~lessthan~1}:target(creature) damage:1 auto=@each my upkeep restriction{type(*[blue]|myBattlefield)~morethan~0,type(*[white]|myBattlefield)~lessthan~1}:target(creature) damage:1 auto=@each my upkeep restriction{type(*[white]|myBattlefield)~morethan~0,type(*[blue]|myBattlefield)~morethan~0}:target(creature) damage:3 text=At the beginning of your upkeep, if you control a white or blue permanent, Raka Sanctuary deals 1 damage to target creature. If you control a white permanent and a blue permanent, Raka Sanctuary deals 3 damage to that creature instead. mana={2}{R} type=Enchantment [/card] [card] name=Rakalite auto={2}:prevent:1 target(creature,player) && all(this) transforms((,newability[@next endofturn:moveTo(ownerhand)])) text={2}: Prevent the next 1 damage that would be dealt to target creature or player this turn. Return Rakalite to its owner's hand at the beginning of the next end step. mana={6} type=Artifact [/card] [card] name=Rakdos Cackler auto=may counter(1/1) auto=this(counter{1/1.1}>=1) cantblock text=Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.) mana={BR} type=Creature subtype=Devil power=1 toughness=1 [/card] [card] name=Rakdos Carnarium auto=tap(noevent) auto=moveTo(ownerhand) notatarget(land|myBattlefield) auto={T}:Add{B}{R} text=Rakdos Carnarium enters the battlefield tapped. -- When Rakdos Carnarium enters the battlefield, return a land you control to its owner's hand. -- {T}: Add {B}{R} to your mana pool. type=Land [/card] [card] name=Rakdos Charm auto=choice target(player) moveTo(exile) all(*|targetedpersonsgraveyard) auto=aslongas(artifact|battlefield) choice destroy target(artifact) auto=choice name(damage) transforms((,newability[damage:1 controller])) all(creature|battlefield) text=Choose one -- Exile all cards from target player's graveyard; or destroy target artifact; or each creature deals 1 damage to its controller. mana={B}{R} type=Instant [/card] [card] name=Rakdos Cluestone auto={T}: Add{B} auto={T}: Add{R} auto={B}{R}{T}{S}:draw:1 controller text={T}: Add {B} or {R} to your mana pool. -- {B}{R}, {T}, Sacrifice Rakdos Cluestone: Draw a card. mana={3} type=Artifact [/card] [card] name=Rakdos Drake auto=may counter(1/1) auto=this(counter{1/1.1}>=1) cantblock abilities=flying text=Flying. -- Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.) mana={2}{B} type=Creature subtype=Drake power=1 toughness=2 [/card] [card] name=Rakdos Guildgate auto=tap(noevent) auto={T}:Add{B} auto={T}:Add{R} text=Rakdos Guildgate enters the battlefield tapped. -- {T}: Add {B} or {R} to your mana pool. type=Land subtype=Gate [/card] [card] name=Rakdos Guildmage auto={3}{B}{D(*|myhand)}:-2/-2 target(creature) auto={3}{R}:token(Goblin,Creature Goblin,2/1,red,haste,unearth) text=({(b/r)} can be paid with either {B} or {R}.) -- {3}{B}, Discard a card: Target creature gets -2/-2 until end of turn. -- {3}{R}: Put a 2/1 red Goblin creature token with haste onto the battlefield. Exile it at the beginning of the next end step. mana={BR}{BR} type=Creature subtype=Zombie Shaman power=2 toughness=2 [/card] [card] name=Rakdos Ickspitter auto={T}:damage:1 target(creature) && life:-1 targetcontroller text={T}: Rakdos Ickspitter deals 1 damage to target creature and that creature's controller loses 1 life. mana={1}{B}{R} type=Creature subtype=Thrull power=1 toughness=1 [/card] [card] name=Rakdos Keyrune auto={T}:Add{B} auto={T}:Add{R} auto={B}{R}:transforms((Devil Artifact Creature,setpower=3,settoughness=1,black,red,first strike)) ueot text={T}: Add {B} or {R} to your mana pool. -- {B}{R}: Rakdos Keyrune becomes a 3/1 black and red Devil artifact creature with first strike until end of turn. mana={3} type=Artifact [/card] [card] name=Rakdos Pit Dragon auto={R}{R}:flying auto={R}:1/0 auto=aslongas(*|myHand) double strike <1 oneShot auto=aslongas(*|myHand) double strike <1 text={R}{R}: Rakdos Pit Dragon gains flying until end of turn. -- {R}: Rakdos Pit Dragon gets +1/+0 until end of turn. -- Hellbent - Rakdos Pit Dragon has double strike as long as you have no cards in hand. mana={2}{R}{R} type=Creature subtype=Dragon power=3 toughness=3 [/card] [card] name=Rakdos Ragemutt abilities=lifelink,haste text=Lifelink, haste mana={3}{B}{R} type=Creature subtype=Elemental Dog power=3 toughness=3 [/card] [card] name=Rakdos Ringleader auto=@combatdamagefoeof(player) from(this):discard:1 opponent auto=@combatdamageof(player) from(this):discard:1 controller auto={B}:regenerate abilities=first strike text=First strike -- Whenever Rakdos Ringleader deals combat damage to a player, that player discards a card at random. -- {B}: Regenerate Rakdos Ringleader. mana={4}{B}{R} type=Creature subtype=Skeleton Warrior power=3 toughness=1 [/card] [card] name=Rakdos Shred-Freak abilities=haste text=Haste mana={BR}{BR} type=Creature subtype=Human Berserker power=2 toughness=1 [/card] [card] name=Rakdos Signet auto={1}{T}:Add{B}{R} text={1}, {T}: Add {B}{R} to your mana pool. mana={2} type=Artifact [/card] [card] name=Rakdos the Defiler abilities=flying,trample auto=_ATTACKING_choice target(*|mybattlefield) sacrifice cdaactive auto=@combatdamagefoeof(player) from(this):ability$!name(sacrifice) target(*|mybattlefield) sacrifice!$ opponent auto=@combatdamageof(player) from(this):ability$!name(sacrifice) target(*|mybattlefield) sacrifice!$ controller text=Flying, trample -- Whenever Rakdos the Defiler attacks, sacrifice half the non-Demon permanents you control, rounded up. -- Whenever Rakdos deals combat damage to a player, that player sacrifices half the non-Demon permanents he or she controls, rounded up. mana={2}{B}{B}{R}{R} type=Legendary Creature subtype=Demon power=7 toughness=6 [/card] [card] name=Rakdos's Return auto=damage:x target(opponent) auto=ability$!name(discard) target(*|myhand) reject!$ opponent text=Rakdos's Return deals X damage to target opponent. That player discards X cards. mana={X}{B}{R} type=Sorcery [/card] [card] name=Rakeclaw Gargantuan auto={1}:first strike target(creature[power>=5]) text={1}: Target creature with power 5 or greater gains first strike until end of turn. mana={2}{R}{G}{W} type=Creature subtype=Beast power=5 toughness=3 [/card] [card] name=Raking Canopy auto=@each opponent blockers:damage:4 all(creature[flying;attacking]) text=Whenever a creature with flying attacks you, Raking Canopy deals 4 damage to it. mana={1}{G}{G} type=Enchantment [/card] [card] name=Rakish Heir auto=@combatdamaged(player) from(vampire|mybattlefield):all(trigger[from]) counter(1/1) text=Whenever a Vampire you control deals combat damage to a player, put a +1/+1 counter on it. mana={2}{R} type=Creature subtype=Vampire power=2 toughness=2 [/card] [card] name=Rakka Mar abilities=haste auto={R}{T}:token(Elemental,creature, 3/1,haste red) text=Haste -- {R}, {T}: Put a 3/1 red Elemental creature token with haste onto the battlefield. mana={2}{R}{R} type=Legendary Creature subtype=Human Shaman power=2 toughness=2 [/card] [card] name=Raksha Golden Cub abilities=vigilance auto=this(gear > 0) lord(creature[cat]|myBattlefield) 2/2 auto=this(gear > 0) lord(creature[cat]|myBattlefield) double strike text=Vigilance -- As long as Raksha Golden Cub is equipped, Cat creatures you control get +2/+2 and have double strike. mana={5}{W}{W} type=Legendary Creature subtype=Cat Soldier power=3 toughness=4 [/card] [card] name=Rakshasa Deathdealer auto={B}{G}:2/2 ueot auto={B}{G}:regenerate text={B}{G}: Rakshasa Deathdealer gets +2/+2 until end of turn. -- {B}{G}: Regenerate Rakshasa Deathdealer. mana={B}{G} type=Creature subtype=Cat Demon power=2 toughness=2 [/card] [card] name=Rakshasa Gravecaller auto=may name(Exploit) exploits notatarget(creature|mybattlefield) && _ZOMBIETOKEN_*2 text=Exploit (When this creature enters the battlefield, you may sacrifice a creature.) -- When Rakshasa Gravecaller exploits a creature, put two 2/2 black Zombie creature tokens onto the battlefield. mana={4}{B} type=Creature subtype=Cat Demon power=3 toughness=6 [/card] [card] name=Rakshasa Vizier auto=@movedTo(*|exile) from(mygraveyard):counter(1/1) text=Whenever one or more cards are put into exile from your graveyard, put that many +1/+1 counters on Rakasha Vizier. mana={2}{B}{G}{U} type=Creature subtype=Cat Demon power=4 toughness=4 [/card] [card] name=Rakshasa's Disdain target=*|stack auto=if cantargetcard(*|opponentstack) then transforms((,newability[pay[[{value:type:*:opponentgraveyard}]] name(pay {value} mana) donothing?fizzle])) forever else transforms((,newability[pay[[{value:type:*:mygraveyard}]] name(pay {value} mana) donothing?fizzle])) forever text=Counter target spell unless its controller pays {1} for each card in your graveyard. mana={2}{U} type=Instant [/card] [card] name=Rakshasa's Secret target=opponent auto=ability$!reject notatarget(<2>*|myhand)!$ targetedplayer auto=deplete:2 controller text=Target opponent discards two cards. Put the top two cards of your library into your graveyard. mana={2}{B} type=Sorcery [/card] [card] name=Rally the Ancestors auto=moveTo(exile) auto=moveTo(mybattlefield) all(creature[manacost<=X]|mygraveyard) and!( transforms((,newability[phaseaction[my upkeep sourceinplay]:moveto(exile)])) forever )! text=Return each creature card with mana value X or less from your graveyard to the battlefield. Exile those creatures at the beginning of your next upkeep. Exile Rally the Ancestors. mana={X}{W}{W} type=Instant [/card] [card] name=Rally the Forces auto=all(creature[attacking]) 1/0 ueot auto=all(creature[attacking]) first strike ueot text=Attacking creatures get +1/+0 and gain first strike until end of turn. mana={2}{R} type=Instant [/card] [card] name=Rally the Peasants auto=all(creature|mybattlefield) 2/0 flashback={2}{R} text=Creatures you control get +2/+0 until end of turn. -- Flashback {2}{R} mana={2}{W} type=Instant [/card] [card] name=Rally the Righteous target=creature auto=all(creature[share!color!]) untap auto=all(creature[share!color!]) 2/0 ueot text=Radiance - Untap target creature and each other creature that shares a color with it. Those creatures get +2/+0 until end of turn. mana={1}{R}{W} type=Instant [/card] [card] name=Rally the Troops auto=untap all(creature|mybattlefield) restriction=opponentblockersonly text=Cast Rally the Troops only during the declare attackers step and only if you've been attacked this step. -- Untap all creatures you control. mana={W} type=Instant [/card] [card] name=Rally auto=all(creature[blocking]) 1/1 text=Blocking creatures get +1/+1 until end of turn. mana={W}{W} type=Instant [/card] [card] name=Ramirez DePietro abilities=first strike text=First strike mana={3}{U}{B}{B} type=Legendary Creature subtype=Human Pirate power=4 toughness=3 [/card] [card] name=Ramosian Captain abilities=first strike aicode=activate moveTo(myBattlefield) target(rebel[manacost<=4]|myLibrary) auto={5}{T}:name(search card) reveal:plibrarycount optionone name(choose card) target(rebel[manacost<=4]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(activate castcard(putinplay))! afterrevealedend revealend text=First strike -- {5}, {T}: Search your library for a Rebel permanent card with mana value 4 or less and put that card onto the battlefield. Then shuffle your library. mana={1}{W}{W} type=Creature subtype=Human Rebel power=2 toughness=2 [/card] [card] name=Ramosian Commander aicode=activate moveTo(myBattlefield) target(rebel[manacost<=5]|myLibrary) auto={6}{T}:name(search card) reveal:plibrarycount optionone name(choose card) target(rebel[manacost<=5]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(activate castcard(putinplay))! afterrevealedend revealend text={6}, {T}: Search your library for a Rebel permanent card with mana value 5 or less and put that card onto the battlefield. Then shuffle your library. mana={2}{W}{W} type=Creature subtype=Human Rebel power=2 toughness=4 [/card] [card] name=Ramosian Lieutenant aicode=activate moveTo(myBattlefield) target(rebel[manacost<=3]|myLibrary) auto={4}{T}:name(search card) reveal:plibrarycount optionone name(choose card) target(rebel[manacost<=3]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(activate castcard(putinplay))! afterrevealedend revealend text={4}, {T}: Search your library for a Rebel permanent card with mana value 3 or less and put that card onto the battlefield. Then shuffle your library. mana={1}{W} type=Creature subtype=Human Rebel power=1 toughness=2 [/card] [card] name=Ramosian Rally auto=all(creature|mybattlefield) 1/1 ueot otherrestriction=type(plains|mybattlefield)~morethan~0 other={T(creature[-tapped]|mybattlefield)} name(Tap an Untapped Creature) text=If you control a Plains, you may tap an untapped creature you control rather than pay Ramosian Rally's mana cost. -- Creatures you control get +1/+1 until end of turn. mana={3}{W} type=Instant [/card] [card] name=Ramosian Revivalist auto={6}{T}:moveTo(myBattlefield) target(rebel[manacost<=5]|mygraveyard) text={6}, {T}: Return target Rebel permanent card with mana value 5 or less from your graveyard to the battlefield. mana={3}{W} type=Creature subtype=Human Rebel Cleric power=2 toughness=2 [/card] [card] name=Ramosian Sergeant aicode=activate moveTo(myBattlefield) target(rebel[manacost<=2]|myLibrary) auto={3}{T}:name(search card) reveal:plibrarycount optionone name(choose card) target(rebel[manacost<=2]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(activate castcard(putinplay))! afterrevealedend revealend text={3}, {T}: Search your library for a Rebel permanent card with mana value 2 or less and put that card onto the battlefield. Then shuffle your library. mana={W} type=Creature subtype=Human Rebel power=1 toughness=1 [/card] [card] name=Ramosian Sky Marshal abilities=flying aicode=activate moveTo(myBattlefield) target(rebel[manacost<=6]|myLibrary) auto={7}{T}:name(search card) reveal:plibrarycount optionone name(choose card) target(rebel[manacost<=6]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(activate castcard(putinplay))! afterrevealedend revealend text=Flying -- {7}, {T}: Search your library for a Rebel permanent card with mana value 6 or less and put that card onto the battlefield. Then shuffle your library. mana={3}{W}{W} type=Creature subtype=Human Rebel power=3 toughness=3 [/card] [card] name=Rampaging Baloths abilities=trample auto=_LANDFALL_may token(Beast,Creature Beast,4/4,green) text=Trample -- Landfall - Whenever a land enters the battlefield under your control, you may put a 4/4 green Beast creature token onto the battlefield. mana={4}{G}{G} type=Creature subtype=Beast power=6 toughness=6 [/card] [card] name=Rampaging Werewolf backside=Tormented Pariah auto=@each upkeep restriction{lastturn(*|mystack)~morethan~1,lastturn(*|opponentstack)~lessthan~2}:name(Transform Werewolf) flip(backside) auto=@each upkeep restriction{lastturn(*|opponentstack)~morethan~1}:name(Transform Werewolf) flip(backside) text=At the beginning of each upkeep, if a player cast two or more spells last turn, transform Rampaging Werewolf. // Tormented Pariah color=red type=Creature subtype=Werewolf power=6 toughness=4 [/card] [card] name=Rampant Elephant auto={G}:setblocker target(creature|opponentbattlefield) text={G}: Target creature blocks Rampant Elephant this turn if able. mana={3}{W} type=Creature subtype=Elephant power=2 toughness=2 [/card] [card] name=Rampant Growth aicode=activate moveTo(myBattlefield) and!(tap(noevent))! target(land[basic]|myLibrary) auto=name(search card) reveal:plibrarycount optionone name(choose card) target(land[basic]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield) and!(tap(noevent))!)! afterrevealedend revealend text=Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library. mana={1}{G} type=Sorcery [/card] [card] name=Rampart Crawler auto=cantbeblockedby(wall) text=Rampart Crawler can't be blocked by Walls. mana={B} type=Creature subtype=Lizard Mercenary power=1 toughness=1 [/card] [card] name=Ramroller abilities=mustattack auto=aslongas(other artifact|mybattlefield) 2/0 text=Ramroller attacks each turn if able. -- Ramroller gets +2/+0 as long as you control another artifact. mana={3} type=Artifact Creature subtype=Juggernaut power=2 toughness=3 [/card] [card] name=Ramses Overdark auto={T}:destroy target(creature[enchanted]) text={T}: Destroy target enchanted creature. mana={2}{U}{U}{B}{B} type=Legendary Creature subtype=Human Assassin power=4 toughness=3 [/card] [card] name=Rancid Earth target=land auto=destroy auto=aslongas(*|mygraveyard) lord(creature) damage:1 >6 auto=aslongas(*|mygraveyard) damage:1 controller >6 auto=aslongas(*|mygraveyard) damage:1 opponent >6 text=Destroy target land. -- Threshold - If seven or more cards are in your graveyard, instead destroy that land and Rancid Earth deals 1 damage to each creature and each player. mana={1}{B}{B} type=Sorcery [/card] [card] name=Rancid Rats abilities=deathtouch,skulk text=Skulk (This creature can't be blocked by creatures with greater power.) -- Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) mana={1}{B} type=Creature subtype=Zombie Rat power=1 toughness=1 [/card] [card] name=Rancor target=Creature auto=2/0 auto=trample autograveyard=_DIES_moveTo(ownerhand) text=Enchant creature -- Enchanted creature gets +2/+0 and has trample. -- When Rancor is put into a graveyard from the battlefield, return Rancor to its owner's hand. mana={G} type=Enchantment subtype=Aura [/card] [card] name=Ranger en-Vec abilities=first strike auto={G}:regenerate text=First strike -- {G}: Regenerate Ranger en-Vec. mana={1}{G}{W} type=Creature subtype=Human Soldier Archer Ranger power=2 toughness=2 [/card] [card] name=Ranger of Eos aicode=activate target(creature[manacost<=1]|mylibrary) moveto(myhand) auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(creature[manacost<=1]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend text=When Ranger of Eos enters the battlefield, you may search your library for up to two creature cards with mana value 1 or less, reveal them, and put them into your hand. If you do, shuffle your library. mana={3}{W} type=Creature subtype=Human Soldier Ranger power=3 toughness=2 [/card] [card] name=Ranger's Guile target=creature auto=1/1 auto=opponentshroud text=Target creature you control gets +1/+1 and gains hexproof until end of turn. mana={G} type=Instant [/card] [card] name=Ranger's Path aicode=activate moveTo(myBattlefield) and!(tap(noevent))! target(forest|myLibrary) auto=name(search card) reveal:plibrarycount optionone name(choose card) target(forest|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield) and!(tap(noevent))!)! afterrevealedend revealend text=Search your library for up to two Forest cards and put them onto the battlefield tapped. Then shuffle your library. mana={3}{G} type=Sorcery [/card] [card] name=Rank and File auto=all(creature[green]|myBattlefield) -1/-1 ueot text=When Rank and File enters the battlefield, all green creatures get -1/-1 until end of turn. mana={2}{B}{B} type=Creature subtype=Zombie power=3 toughness=3 [/card] [card] name=Ransack target=player aicode=activate choice bottomoflibrary all(*[zpos<=5]|targetedpersonslibrary) auto=reveal:5 optionone name(Put On Top) target(*|reveal) moveto(ownerlibrary) optiononeend optiontwo name(put on bottom) target(<5>*|reveal) bottomoflibrary optiontwoend revealend text=Look at the top five cards of target player's library. Put any number of them on the bottom of that library in any order and the rest on top of the library in any order. mana={3}{U} type=Sorcery [/card] [card] name=Rapacious One abilities=trample auto=@combatdamaged(player) from(this):token(Eldrazi Spawn,Creature Eldrazi Spawn,0/1) and!( transforms((,newability[{S}:Add{1}])) forever )!*thatmuch text=Trample -- Whenever Rapacious One deals combat damage to a player, put that many colorless 0/1 Eldrazi Spawn tokens onto the battlefield. They have "Sacrifice this creature: Add {1} to your mana pool." mana={5}{R} type=Creature subtype=Eldrazi Drone power=5 toughness=4 [/card] [card] name=Rapid Decay abilities=cycling target=*|graveyard auto=moveTo(exile) autohand=__CYCLING__({2}) text=Exile up to three target cards from a single graveyard. -- Cycling {2} ({2}, Discard this card: Draw a card.) mana={1}{B} type=Instant [/card] [card] name=Rapid Hybridization target=creature auto=bury && token(Frog Lizard,Creature Frog Lizard,3/3,green) targetcontroller text=Destroy target creature. It can't be regenerated. That creature's controller puts a 3/3 green Frog Lizard creature token onto the battlefield. mana={U} type=Instant [/card] [card] name=Rappelling Scouts abilities=flying auto={2}{W}:name(White) protection from white auto={2}{W}:name(Blue) protection from blue auto={2}{W}:name(Black) protection from black auto={2}{W}:name(Red) protection from red auto={2}{W}:name(Green) protection from green text=Flying -- {2}{W}: Rappelling Scouts gains protection from the color of your choice until end of turn. mana={2}{W}{W} type=Creature subtype=Human Rebel Scout power=1 toughness=4 [/card] [card] name=Rashida Scalebane auto={T}:target(dragon[attacking;blocking]) dynamicability destroy text={T}: Destroy target attacking or blocking Dragon. It can't be regenerated. You gain life equal to its power. mana={3}{W}{W} type=Legendary Creature subtype=Human Soldier power=3 toughness=4 [/card] [card] name=Rashka the Slayer abilities=reach auto=@combat(blocking) source(this) from(creature[black]) turnlimited:1/2 ueot text=Reach (This creature can block creatures with flying.) -- Whenever Rashka blocks one or more black creatures, Rashka gets +1/+2 until end of turn. mana={3}{W}{W} type=Legendary Creature subtype=Human Archer power=3 toughness=3 [/card] [card] name=Rashmi, Eternities Crafter auto=@movedto(*[-land;manacost=1]|mystack) restriction{thisturn(*|mystack)~lessthan~1} turnlimited:reveal:1 revealzone(mylibrary) optionone name(choose card) target(*[-land;manacost<1]|reveal) moveto(myexile) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put in hand) target(*|reveal) moveto(ownerhand) optiontwoend afterrevealed all(tobecast|myexile) moveto(myexile) and!( activate castcard(normal) )! afterrevealedend revealend auto=@movedto(*[-land;manacost=2]|mystack) restriction{thisturn(*|mystack)~lessthan~1} turnlimited:reveal:1 revealzone(mylibrary) optionone name(choose card) target(*[-land;manacost<2]|reveal) moveto(myexile) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put in hand) target(*|reveal) moveto(ownerhand) optiontwoend afterrevealed all(tobecast|myexile) moveto(myexile) and!( activate castcard(normal) )! afterrevealedend revealend auto=@movedto(*[-land;manacost=3]|mystack) restriction{thisturn(*|mystack)~lessthan~1} turnlimited:reveal:1 revealzone(mylibrary) optionone name(choose card) target(*[-land;manacost<3]|reveal) moveto(myexile) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put in hand) target(*|reveal) moveto(ownerhand) optiontwoend afterrevealed all(tobecast|myexile) moveto(myexile) and!( activate castcard(normal) )! afterrevealedend revealend auto=@movedto(*[-land;manacost=4]|mystack) restriction{thisturn(*|mystack)~lessthan~1} turnlimited:reveal:1 revealzone(mylibrary) optionone name(choose card) target(*[-land;manacost<4]|reveal) moveto(myexile) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put in hand) target(*|reveal) moveto(ownerhand) optiontwoend afterrevealed all(tobecast|myexile) moveto(myexile) and!( activate castcard(normal) )! afterrevealedend revealend auto=@movedto(*[-land;manacost=5]|mystack) restriction{thisturn(*|mystack)~lessthan~1} turnlimited:reveal:1 revealzone(mylibrary) optionone name(choose card) target(*[-land;manacost<5]|reveal) moveto(myexile) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put in hand) target(*|reveal) moveto(ownerhand) optiontwoend afterrevealed all(tobecast|myexile) moveto(myexile) and!( activate castcard(normal) )! afterrevealedend revealend auto=@movedto(*[-land;manacost=6]|mystack) restriction{thisturn(*|mystack)~lessthan~1} turnlimited:reveal:1 revealzone(mylibrary) optionone name(choose card) target(*[-land;manacost<6]|reveal) moveto(myexile) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put in hand) target(*|reveal) moveto(ownerhand) optiontwoend afterrevealed all(tobecast|myexile) moveto(myexile) and!( activate castcard(normal) )! afterrevealedend revealend auto=@movedto(*[-land;manacost=7]|mystack) restriction{thisturn(*|mystack)~lessthan~1} turnlimited:reveal:1 revealzone(mylibrary) optionone name(choose card) target(*[-land;manacost<7]|reveal) moveto(myexile) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put in hand) target(*|reveal) moveto(ownerhand) optiontwoend afterrevealed all(tobecast|myexile) moveto(myexile) and!( activate castcard(normal) )! afterrevealedend revealend auto=@movedto(*[-land;manacost=8]|mystack) restriction{thisturn(*|mystack)~lessthan~1} turnlimited:reveal:1 revealzone(mylibrary) optionone name(choose card) target(*[-land;manacost<8]|reveal) moveto(myexile) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put in hand) target(*|reveal) moveto(ownerhand) optiontwoend afterrevealed all(tobecast|myexile) moveto(myexile) and!( activate castcard(normal) )! afterrevealedend revealend auto=@movedto(*[-land;manacost=9]|mystack) restriction{thisturn(*|mystack)~lessthan~1} turnlimited:reveal:1 revealzone(mylibrary) optionone name(choose card) target(*[-land;manacost<9]|reveal) moveto(myexile) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put in hand) target(*|reveal) moveto(ownerhand) optiontwoend afterrevealed all(tobecast|myexile) moveto(myexile) and!( activate castcard(normal) )! afterrevealedend revealend auto=@movedto(*[-land;manacost=10]|mystack) restriction{thisturn(*|mystack)~lessthan~1} turnlimited:reveal:1 revealzone(mylibrary) optionone name(choose card) target(*[-land;manacost<10]|reveal) moveto(myexile) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put in hand) target(*|reveal) moveto(ownerhand) optiontwoend afterrevealed all(tobecast|myexile) moveto(myexile) and!( activate castcard(normal) )! afterrevealedend revealend auto=@movedto(*[-land;manacost=11]|mystack) restriction{thisturn(*|mystack)~lessthan~1} turnlimited:reveal:1 revealzone(mylibrary) optionone name(choose card) target(*[-land;manacost<11]|reveal) moveto(myexile) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put in hand) target(*|reveal) moveto(ownerhand) optiontwoend afterrevealed all(tobecast|myexile) moveto(myexile) and!( activate castcard(normal) )! afterrevealedend revealend auto=@movedto(*[-land;manacost=12]|mystack) restriction{thisturn(*|mystack)~lessthan~1} turnlimited:reveal:1 revealzone(mylibrary) optionone name(choose card) target(*[-land;manacost<12]|reveal) moveto(myexile) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put in hand) target(*|reveal) moveto(ownerhand) optiontwoend afterrevealed all(tobecast|myexile) moveto(myexile) and!( activate castcard(normal) )! afterrevealedend revealend auto=@movedto(*[-land;manacost=13]|mystack) restriction{thisturn(*|mystack)~lessthan~1} turnlimited:reveal:1 revealzone(mylibrary) optionone name(choose card) target(*[-land;manacost<13]|reveal) moveto(myexile) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put in hand) target(*|reveal) moveto(ownerhand) optiontwoend afterrevealed all(tobecast|myexile) moveto(myexile) and!( activate castcard(normal) )! afterrevealedend revealend auto=@movedto(*[-land;manacost=14]|mystack) restriction{thisturn(*|mystack)~lessthan~1} turnlimited:reveal:1 revealzone(mylibrary) optionone name(choose card) target(*[-land;manacost<14]|reveal) moveto(myexile) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put in hand) target(*|reveal) moveto(ownerhand) optiontwoend afterrevealed all(tobecast|myexile) moveto(myexile) and!( activate castcard(normal) )! afterrevealedend revealend auto=@movedto(*[-land;manacost=15]|mystack) restriction{thisturn(*|mystack)~lessthan~1} turnlimited:reveal:1 revealzone(mylibrary) optionone name(choose card) target(*[-land;manacost<15]|reveal) moveto(myexile) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put in hand) target(*|reveal) moveto(ownerhand) optiontwoend afterrevealed all(tobecast|myexile) moveto(myexile) and!( activate castcard(normal) )! afterrevealedend revealend auto=@movedto(*[-land;manacost=16]|mystack) restriction{thisturn(*|mystack)~lessthan~1} turnlimited:reveal:1 revealzone(mylibrary) optionone name(choose card) target(*[-land;manacost<16]|reveal) moveto(myexile) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put in hand) target(*|reveal) moveto(ownerhand) optiontwoend afterrevealed all(tobecast|myexile) moveto(myexile) and!( activate castcard(normal) )! afterrevealedend revealend auto=@movedto(*[-land;manacost=17]|mystack) restriction{thisturn(*|mystack)~lessthan~1} turnlimited:reveal:1 revealzone(mylibrary) optionone name(choose card) target(*[-land;manacost<17]|reveal) moveto(myexile) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put in hand) target(*|reveal) moveto(ownerhand) optiontwoend afterrevealed all(tobecast|myexile) moveto(myexile) and!( activate castcard(normal) )! afterrevealedend revealend auto=@movedto(*[-land;manacost=18]|mystack) restriction{thisturn(*|mystack)~lessthan~1} turnlimited:reveal:1 revealzone(mylibrary) optionone name(choose card) target(*[-land;manacost<18]|reveal) moveto(myexile) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put in hand) target(*|reveal) moveto(ownerhand) optiontwoend afterrevealed all(tobecast|myexile) moveto(myexile) and!( activate castcard(normal) )! afterrevealedend revealend auto=@movedto(*[-land;manacost=19]|mystack) restriction{thisturn(*|mystack)~lessthan~1} turnlimited:reveal:1 revealzone(mylibrary) optionone name(choose card) target(*[-land;manacost<19]|reveal) moveto(myexile) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put in hand) target(*|reveal) moveto(ownerhand) optiontwoend afterrevealed all(tobecast|myexile) moveto(myexile) and!( activate castcard(normal) )! afterrevealedend revealend auto=@movedto(*[-land;manacost=20]|mystack) restriction{thisturn(*|mystack)~lessthan~1} turnlimited:reveal:1 revealzone(mylibrary) optionone name(choose card) target(*[-land;manacost<20]|reveal) moveto(myexile) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put in hand) target(*|reveal) moveto(ownerhand) optiontwoend afterrevealed all(tobecast|myexile) moveto(myexile) and!( activate castcard(normal) )! afterrevealedend revealend auto=@movedto(*[-land;manacost=21]|mystack) restriction{thisturn(*|mystack)~lessthan~1} turnlimited:reveal:1 revealzone(mylibrary) optionone name(choose card) target(*[-land;manacost<21]|reveal) moveto(myexile) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put in hand) target(*|reveal) moveto(ownerhand) optiontwoend afterrevealed all(tobecast|myexile) moveto(myexile) and!( activate castcard(normal) )! afterrevealedend revealend text=Whenever you cast your first spell each turn, reveal the top card of your library. If it's a nonland card with mana value less than that spell's, you may cast it without paying its mana cost. If you don't cast the revealed card, put it into your hand. mana={2}{G}{U} type=Legendary Creature subtype=Elf Druid power=2 toughness=3 [/card] [card] name=Rasputin Dreamweaver auto=counter(0/0,7,Dream) auto={C(0/0,-1,Dream)}:add{1} auto={C(0/0,-1,Dream)}:prevent:1 all(this) auto=@each my beginofturn sourcenottap:phaseaction[upkeep] this(counter{0/0.1.Dream}<7) counter(0/0,1,Dream) text=Rasputin Dreamweaver enters the battlefield with seven dream counters on it. -- Remove a dream counter from Rasputin: Add {1} to your mana pool. -- Remove a dream counter from Rasputin: Prevent the next 1 damage that would be dealt to Rasputin this turn. -- At the beginning of your upkeep, if Rasputin started the turn untapped, put a dream counter on it. -- Rasputin can't have more than seven dream counters on it. mana={4}{W}{U} type=Legendary Creature subtype=Human Wizard power=4 toughness=1 [/card] [card] name=Ratcatcher abilities=fear aicode=activate target(rat|mylibrary) moveto(myhand) auto=@each my upkeep:name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>rat|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend text=Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) -- At the beginning of your upkeep, you may search your library for a Rat card, reveal it, and put it into your hand. If you do, shuffle your library. mana={4}{B}{B} type=Creature subtype=Ogre Rogue power=4 toughness=4 [/card] [card] name=Ratchet Bomb auto={T}:counter(0/0,1,Charge) auto=this(counter{0/0.1.Charge}<1) {T}{S}:destroy all(*[-land;manacost=0]) auto=this(counter{0/0.1.Charge}=) {T}{S}:destroy all(*[-land;manacost=1]) auto=this(counter{0/0.2.Charge}=) {T}{S}:destroy all(*[-land;manacost=2]) auto=this(counter{0/0.3.Charge}=) {T}{S}:destroy all(*[-land;manacost=3]) auto=this(counter{0/0.4.Charge}=) {T}{S}:destroy all(*[-land;manacost=4]) auto=this(counter{0/0.5.Charge}=) {T}{S}:destroy all(*[-land;manacost=5]) auto=this(counter{0/0.6.Charge}=) {T}{S}:destroy all(*[-land;manacost=6]) auto=this(counter{0/0.7.Charge}=) {T}{S}:destroy all(*[-land;manacost=7]) auto=this(counter{0/0.8.Charge}=) {T}{S}:destroy all(*[-land;manacost=8]) auto=this(counter{0/0.9.Charge}=) {T}{S}:destroy all(*[-land;manacost=9]) auto=this(counter{0/0.10.Charge}=) {T}{S}:destroy all(*[-land;manacost=10]) auto=this(counter{0/0.11.Charge}=) {T}{S}:destroy all(*[-land;manacost=11]) auto=this(counter{0/0.12.Charge}=) {T}{S}:destroy all(*[-land;manacost=12]) auto=this(counter{0/0.13.Charge}=) {T}{S}:destroy all(*[-land;manacost=13]) auto=this(counter{0/0.14.Charge}=) {T}{S}:destroy all(*[-land;manacost=14]) auto=this(counter{0/0.15.Charge}=) {T}{S}:destroy all(*[-land;manacost=15]) auto=this(counter{0/0.16.Charge}=) {T}{S}:destroy all(*[-land;manacost=16]) text={T}: Put a charge counter on Grindclock. -- {T}: Sacrifice Ratchet Bomb: Destroy each nonland permanent with mana value equal to the number of charge counters on Ratchet Bomb. mana={2} type=Artifact [/card] [card] name=Rathi Assassin auto={1}{B}{B}{T}:destroy target(creature[tapped;-black]) aicode=activate moveTo(myBattlefield) target(mercenary[manacost<=3]|myLibrary) auto={3}{T}:name(search card) reveal:plibrarycount optionone name(choose card) target(mercenary[manacost<=3]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(activate castcard(putinplay))! afterrevealedend revealend text={1}{B}{B}, {T}: Destroy target tapped nonblack creature. -- {3}, {T}: Search your library for a Mercenary permanent card with mana value 3 or less and put that card onto the battlefield. Then shuffle your library. mana={2}{B}{B} type=Creature subtype=Phyrexian Zombie Mercenary Assassin power=2 toughness=2 [/card] [card] name=Rathi Dragon abilities=flying auto=aslongas(mountain|mybattlefield) choice target(<2>mountain|mybattlefield) sacrifice oneshot >1 auto=choice sacrifice all(this) text=Flying (This creature can't be blocked except by creatures with flying or reach.) -- When Rathi Dragon enters the battlefield, sacrifice it unless you sacrifice two Mountains. mana={2}{R}{R} type=Creature subtype=Dragon power=5 toughness=5 [/card] [card] name=Rathi Fiend auto=life:-3 controller && life:-3 opponent aicode=activate moveTo(myBattlefield) target(mercenary[manacost<=3]|myLibrary) auto={3}{T}:name(search card) reveal:plibrarycount optionone name(choose card) target(mercenary[manacost<=3]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(activate castcard(putinplay))! afterrevealedend revealend text=When Rathi Fiend enters the battlefield, each player loses 3 life. -- {3}, {T}: Search your library for a Mercenary permanent card with mana value 3 or less and put that card onto the battlefield. Then shuffle your library. mana={3}{B} type=Creature subtype=Phyrexian Horror Mercenary power=2 toughness=2 [/card] [card] name=Rathi Intimidator abilities=fear aicode=activate moveTo(myBattlefield) target(mercenary[manacost<=2]|myLibrary) auto={2}{T}:name(search card) reveal:plibrarycount optionone name(choose card) target(mercenary[manacost<=2]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(activate castcard(putinplay))! afterrevealedend revealend text=Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) -- {2}, {T}: Search your library for a Mercenary permanent card with mana value 2 or less and put that card onto the battlefield. Then shuffle your library. mana={1}{B}{B} type=Creature subtype=Phyrexian Horror Mercenary power=2 toughness=1 [/card] [card] name=Rathi Trapper auto={B}{T}:tap target(creature) text={B}, {T}: Tap target creature. mana={1}{B} type=Creature subtype=Human Rebel Rogue power=1 toughness=2 [/card] [card] name=Rath's Edge auto={T}:Add{1} auto={4}{T}{S(land|myBattlefield)}:damage:1 target(creature,player) text={T}: Add {1} to your mana pool. -- {4}, {T}, Sacrifice a land: Rath's Edge deals 1 damage to target creature or player. type=Legendary Land [/card] [card] name=Rats' Feast auto=choice name(opponent's graveyard) target(*|opponentgraveyard) moveTo(exile) auto=choice name(your graveyard) target(*|mygraveyard) moveTo(exile) text=Exile X target cards from a single graveyard. mana={X}{B} type=Sorcery [/card] [card] name=Rats of Rath auto={B}:destroy target(artifact,creature,land|myBattlefield) text={B}: Destroy target artifact, creature, or land you control. mana={1}{B} type=Creature subtype=Rat power=2 toughness=1 [/card] [card] name=Rattleblaze Scarecrow auto=aslongas(creature[black]|myBattlefield) persist auto=aslongas(creature[red]|myBattlefield) haste text=Rattleblaze Scarecrow has persist as long as you control a black creature. (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) -- Rattleblaze Scarecrow has haste as long as you control a red creature. mana={6} type=Artifact Creature subtype=Scarecrow power=5 toughness=3 [/card] [card] name=Rattlechains abilities=flash,flying auto=target(spirit) opponentshroud ueot auto=lord(spirit|myhand,mylibrary,mygraveyard,myexile) asflash text=Flash -- Flying -- When Rattlechains enters the battlefield, target Spirit gains hexproof until end of turn. -- You may cast Spirit spells as though they had flash. mana={1}{U} type=Creature subtype=Spirit power=2 toughness=1 [/card] [card] name=Rattleclaw Mystic facedown={3} autofacedown={2}:morph autofaceup=Add{G}{U}{R} auto={T}:Add{G} auto={T}:Add{U} auto={T}:Add{R} text={T}: Add {G}, {U}, or {R} to your mana pool.-- Morph {2}. (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.) -- When Rattleclaw Mystic is turned face up, add {G}{U}{R} to your mana pool. mana={1}{G} type=Creature subtype=Human Shaman power=2 toughness=1 [/card] [card] name=Ravaged Highlands auto=tap(noevent) auto={T}:Add{R} auto={T}{S}:Add{B} auto={T}{S}:Add{G} auto={T}{S}:Add{R} auto={T}{S}:Add{U} auto={T}{S}:Add{W} text=Ravaged Highlands enters the battlefield tapped. -- {T}: Add {R} to your mana pool. -- {T}, Sacrifice Ravaged Highlands: Add one mana of any color to your mana pool. type=Land [/card] [card] name=Ravager of the Fells abilities=trample backside=Huntmaster of the Fells auto=damage:2 opponent auto=may name(Damage opponent creature) damage:2 target(creature|opponentbattlefield) auto=@each upkeep restriction{lastturn(*|mystack)~morethan~1,lastturn(*|opponentstack)~lessthan~2}:name(Transform Werewolf) flip(backside) auto=@each upkeep restriction{lastturn(*|opponentstack)~morethan~1}:name(Transform Werewolf) flip(backside) text=Whenever this creature transforms into Ravager of the Fells, it deals 2 damage to target opponent and 2 damage to up to one target creature that opponent controls. -- At the beginning of each upkeep, if a player cast two or more spells last turn, transform Ravager of the Fells. // Huntmaster of the Fells color=red,green type=Creature subtype=Werewolf power=4 toughness=4 [/card] [card] name=Ravages of War auto=destroy all(land) text=Destroy all lands. mana={3}{W} type=Sorcery [/card] [card] name=Ravaging Blaze target=creature auto=damage:X auto=if type(*[instant;sorcery]|mygraveyard)~morethan~1 then damage:x targetcontroller text=Ravaging Blaze deals X damage to target creature. -- Spell mastery -- If there are two or more instant and/or sorcery cards in your graveyard, Ravaging Blaze also deals X damage to that creature's controller. mana={X}{R}{R} type=Instant [/card] [card] name=Ravaging Horde auto=destroy target(land) text=When Ravaging Horde enters the battlefield, destroy target land. mana={3}{R}{R} type=Creature subtype=Human Soldier power=3 toughness=3 [/card] [card] name=Ravaging Riftwurm auto=vanishing:2 kicker={4} auto=if paid(kicker) then counter(0/0,3,Time) text=Kicker {4} (You may pay an additional 4 as you cast this spell.) -- Vanishing 2 (This permanent enters the battlefield with two time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) -- If Ravaging Riftwurm was kicked, it enters the battlefield with three additional time counters on it. mana={1}{G}{G} type=Creature subtype=Wurm power=6 toughness=6 [/card] [card] name=Raven Familiar abilities=flying,hiddenface auto=upcost[{2}{u};next upkeep] sacrifice aicode=activate transforms((,newability[moveto(myhand) all(*[zpos=1]|mylibrary) && bottomoflibrary all(*[zpos<=2]|mylibrary)])) ueot auto=reveal:3 optionone name(Get a card) target(<1>*|reveal) moveto(myhand) optiononeend optiontwo name(put on bottom) target(<3>*|reveal) bottomoflibrary optiontwoend revealend text=Flying -- Echo {2}{U} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) -- When Raven Familiar enters the battlefield, look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. mana={2}{U} type=Creature subtype=Bird power=1 toughness=2 [/card] [card] name=Raven Guild Initiate facedown={3} autofacedown={H(bird|mybattlefield)}:morph text=Morph - Return a Bird you control to its owner's hand. (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) mana={2}{U} type=Creature subtype=Human Wizard power=1 toughness=4 [/card] [card] name=Raven Guild Master facedown={3} autofacedown={2}{U}{U}:morph auto=@combatdamagefoeof(player) from(this):ingest:10 opponent auto=@combatdamageof(player) from(this):ingest:10 controller text=Whenever Raven Guild Master deals combat damage to a player, that player exiles the top ten cards of his or her library. -- Morph {2}{U}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) mana={1}{U}{U} type=Creature subtype=Human Wizard Mutant power=1 toughness=1 [/card] [card] name=Ravenous Baboons auto=destroy target(land[-basic]) text=When Ravenous Baboons enters the battlefield, destroy target nonbasic land. mana={3}{R} type=Creature subtype=Ape power=2 toughness=2 [/card] [card] name=Ravenous Baloth auto={S(beast|myBattlefield)}:life:4 text=Sacrifice a Beast: You gain 4 life. mana={2}{G}{G} type=Creature subtype=Beast power=4 toughness=4 [/card] [card] name=Ravenous Bloodseeker auto={D(*|myhand)}:2/-2 ueot text=Discard a card: Ravenous Bloodseeker gets +2/-2 until end of turn. mana={1}{R} type=Creature subtype=Vampire Berserker power=1 toughness=3 [/card] [card] name=Ravenous Demon auto={S(human|mybattlefield)}:flip(Archdemon of Greed) asSorcery text=Sacrifice a Human: Transform Ravenous Demon. Activate this only any time you could cast a sorcery. mana={3}{B}{B} type=Creature subtype=Demon power=4 toughness=4 [/card] [card] name=Ravenous Intruder auto={S(artifact|mybattlefield)}:2/2 ueot text=Sacrifice an artifact: Ravenous Intruder gets +2/+2 until end of turn. mana={1}{R} type=Creature subtype=Gremlin power=1 toughness=2 [/card] [card] name=Ravenous Leucrocota abilities=vigilance auto=this(cantargetcard(*[-monstrous]) {6}{G}:becomes(monstrous) forever && counter(1/1,3) text={6}{G}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.) mana={3}{G} type=Creature subtype=Beast power=2 toughness=4 [/card] [card] name=Ravenous Rats auto=target(opponent) ability$!name(discard) target(*|myhand) reject!$ targetedplayer text=When Ravenous Rats enters the battlefield, target opponent discards a card. mana={1}{B} type=Creature subtype=Rat power=1 toughness=1 [/card] [card] name=Ravenous Skirge abilities=flying auto=_ATTACKING_2/0 ueot text=Flying -- Whenever Ravenous Skirge attacks, it gets +2/+0 until end of turn. mana={2}{B} type=Creature subtype=Phyrexian Imp power=1 toughness=1 [/card] [card] name=Ravenous Trap target=player auto=moveTo(exile) all(*|targetedpersonsgraveyard) other={0} otherrestriction=type(*[fresh]|opponentgraveyard)~morethan~2 text=If an opponent had three or more cards put into his or her graveyard from anywhere this turn, you may pay {0} rather than pay Ravenous Trap's mana cost. -- Exile all cards from target player's graveyard. mana={2}{B}{B} type=Instant subtype=Trap [/card] [card] name=Ravenous Vampire abilities=flying auto=upcost[{S(creature|myBattlefield)}{C(1/1,1)}] tap text=Flying -- At the beginning of your upkeep, you may sacrifice a nonartifact creature. If you do, put a +1/+1 counter on Ravenous Vampire. If you don't, tap Ravenous Vampire. mana={3}{B}{B} type=Creature subtype=Vampire power=3 toughness=3 [/card] [card] name=Raven's Crime retrace={B}{D(land|myhand)} target=player auto=ability$!name(discard) target(*|myhand) reject!$ targetedplayer text=Target player discards a card. -- Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.) mana={B} type=Sorcery [/card] [card] name=Raven's Run Dragoon auto=cantbeblockedby(creature[black]) text=Raven's Run Dragoon can't be blocked by black creatures. mana={2}{GW}{GW} type=Creature subtype=Elf Knight power=3 toughness=3 [/card] [card] name=Raving Oni-Slave auto=aslongas(demon|mybattlefield) life:-3 controller <1 oneshot auto=@movedTo(this|nonbattlezone) from(battlefield) restriction{type(demon|myBattlefield)~lessthan~1}:life:-3 controller text=When Raving Oni-Slave enters the battlefield or leaves the battlefield, you lose 3 life if you don't control a Demon. mana={1}{B} type=Creature subtype=Ogre Warrior power=3 toughness=3 [/card] [card] name=Ray of Command target=creature|opponentBattlefield auto=moveto(mybattlefield) and!( transforms((,newability[phaseactionmulti[endofturn once sourceinplay] moveTo(previousbattlefield) && tap],newability[untap],newability[haste])) ueot )! text=Untap target creature an opponent controls and gain control of it until end of turn. That creature gains haste until end of turn. When you lose control of the creature, tap it. mana={3}{U} type=Instant [/card] [card] name=Ray of Dissolution target=enchantment auto=destroy auto=life:3 controller text=Destroy target enchantment. -- You gain 3 life. mana={2}{W} type=Instant [/card] [card] name=Ray of Distortion target=artifact,enchantment auto=destroy flashback={4}{W}{W} text=Destroy target artifact or enchantment. -- Flashback {4}{W}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.) mana={3}{W} type=Instant [/card] [card] name=Ray of Erasure target=player auto=deplete:1 auto=@next upkeep:draw:1 controller text=Target player puts the top card of his or her library into his or her graveyard. -- Draw a card at the beginning of the next turn's upkeep. mana={U} type=Instant [/card] [card] name=Ray of Revelation target=enchantment auto=destroy flashback={G} text=Destroy target enchantment. -- Flashback {G} (You may cast this card from your graveyard for its flashback cost. Then exile it.) mana={1}{W} type=Instant [/card] [card] name=Raze auto=destroy target(land) text=As an additional cost to cast Raze, sacrifice a land. -- Destroy target land. mana={R}{S(land|mybattlefield)} type=Sorcery [/card] [card] name=Razia's Purification auto=ability$! notatarget(*|mybattlefield) sacrifice !$ controller auto=ability$! notatarget(*|mybattlefield) sacrifice !$ opponent text=Each player chooses three permanents he or she controls, then sacrifices the rest. mana={4}{R}{W} type=Sorcery [/card] [card] name=Razing Snidd auto=name(bounce) notatarget(creature[red;black]|myBattlefield) transforms((,newability[moveto(ownerhand)],newability[ability$!name(sacrifice) notatarget(land|mybattlefield) sacrifice!$ controller],newability[ability$!name(sacrifice) notatarget(land|mybattlefield) sacrifice!$ opponent])) oneshot text=When Razing Snidd enters the battlefield, return a black or red creature you control to its owner's hand. -- When Razing Snidd enters the battlefield, each player sacrifices a land. mana={4}{B}{R} type=Creature subtype=Beast power=3 toughness=3 [/card] [card] name=Razor Barrier auto=choice protection from(artifact) target(*|myBattlefield) ueot auto=choice protection from white target(*|myBattlefield) ueot auto=choice protection from blue target(*|myBattlefield) ueot auto=choice protection from black target(*|myBattlefield) ueot auto=choice protection from red target(*|myBattlefield) ueot auto=choice protection from green target(*|myBattlefield) ueot text=Target permanent you control gains protection from artifacts or from the color of your choice until end of turn. mana={1}{W} type=Instant [/card] [card] name=Razor Golem abilities=affinityplains,vigilance text=Affinity for Plains (This spell costs {1} less to cast for each Plains you control.) -- Vigilance mana={6} type=Artifact Creature subtype=Golem power=3 toughness=4 [/card] [card] name=Razor Hippogriff abilities=flying auto=moveto(myhand) and!(transforms((,newability[dynamicability])))! target(artifact|mygraveyard) text=Flying -- When Razor Hippogriff enters the battlefield, return target artifact card from your graveyard to your hand. You gain life equal to that card's mana value. mana={3}{W}{W} type=Creature subtype=Hippogriff power=3 toughness=3 [/card] [card] name=Razor Pendulum auto=@each my end:this(controllerlife < 6) damage:2 controller auto=@each opponent end:this(opponentlife < 6) damage:2 opponent text=At the beginning of each player's end step, if that player has 5 or less life, Razor Pendulum deals 2 damage to him or her. mana={4} type=Artifact [/card] [card] name=Razor Swine abilities=first strike,infect text=First strike -- Infect mana={2}{R} type=Creature subtype=Phyrexian Boar power=2 toughness=1 [/card] [card] name=Razorclaw Bear auto=_BLOCKED_2/2 ueot text=Whenever Razorclaw Bear becomes blocked, it gets +2/+2 until end of turn. mana={2}{G}{G} type=Creature subtype=Bear power=3 toughness=3 [/card] [card] name=Razorfield Rhino auto=aslongas(artifact|mybattlefield) 2/2 >2 text=Metalcraft - Razorfield Rhino gets +2/+2 as long as you control three or more artifacts. mana={6} type=Artifact Creature subtype=Rhino power=4 toughness=4 [/card] [card] name=Razorfield Thresher mana={7} type=Artifact Creature subtype=Construct power=6 toughness=4 [/card] [card] name=Razorfin Abolisher auto={1}{U}{T}:moveTo(ownerhand) target(creature[counter{any}]) text={1}{U}, {T}: Return target creature with a counter on it to its owner's hand. mana={2}{U} type=Creature subtype=Merfolk Wizard power=2 toughness=2 [/card] [card] name=Razorfin Hunter auto={T}:damage:1 target(creature,player) text={T}: Razorfin Hunter deals 1 damage to target creature or player. mana={U}{R} type=Creature subtype=Merfolk Goblin power=1 toughness=1 [/card] [card] name=Razorfoot Griffin abilities=flying,first strike text=Flying -- First strike (This creature deals combat damage before creatures without first strike.) mana={3}{W} type=Creature subtype=Griffin power=2 toughness=2 [/card] [card] name=Razorgrass Screen abilities=mustblock,defender text=Defender (This creature can't attack.) -- Razorgrass Screen blocks each turn if able. mana={1} type=Artifact Creature subtype=Wall power=2 toughness=1 [/card] [card] name=Razorjaw Oni auto=lord(creature[black]) cantblock text=Black creatures can't block. mana={3}{B} type=Creature subtype=Demon Spirit power=4 toughness=5 [/card] [card] name=Razormane Masticore auto=first strike auto=upcost[{D(*|myhand)}] sacrifice auto=@each my draw:may damage:3 target(creature) text=First strike (This creature deals combat damage before creatures without first strike.) -- At the beginning of your upkeep, sacrifice Razormane Masticore unless you discard a card. -- At the beginning of your draw step, you may have Razormane Masticore deal 3 damage to target creature. mana={5} type=Artifact Creature subtype=Masticore power=5 toughness=5 [/card] [card] name=Razortip Whip auto={1}{T}:damage:1 target(opponent) text={1}, {T}: Razortip Whip deals 1 damage to target opponent. mana={2} type=Artifact [/card] [card] name=Razortooth Rats abilities=fear text=Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) mana={2}{B} type=Creature subtype=Rat power=2 toughness=1 [/card] [card] name=Razorverge Thicket auto=aslongas(other land|myBattlefield) tap(noevent) >2 oneshot auto={T}:Add{G} auto={T}:Add{W} text=Razorverge Thicket enters the battlefield tapped unless you control two or fewer other lands. -- {T}: Add {G} or {W} to your mana pool. type=Land [/card] [card] name=Reach of Branches auto=token(Treefolk,Creature Treffolk,2/5,green) autograveyard=@movedTo(forest|myBattlefield):may moveTo(myhand) text=Put a 2/5 green Treefolk Shaman creature token onto the battlefield. -- Whenever a Forest enters the battlefield under your control, you may return Reach of Branches from your graveyard to your hand. mana={4}{G} type=Tribal Instant subtype=Treefolk [/card] [card] name=Reach of Shadows target=creature[white;blue;black;red;green] auto=destroy text=Destroy target creature that's one or more colors. mana={4}{B} type=Instant [/card] [card] name=Reach Through Mists auto=draw:1 text=Draw a card. mana={U} type=Instant subtype=Arcane [/card] [card] name=Read the Bones aicode=activate transforms((,newability[draw:2 controller],newability[life:-2 controller])) oneshot auto=scry:2 scrycore delayed draw:2 controller && life:2 controller scrycoreend scryend text=Scry 2, then draw two cards. You lose 2 life. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) mana={2}{B} type=Sorcery [/card] [card] name=Reality Anchor target=creature auto=-shadow auto=draw:1 controller text=Target creature loses shadow until end of turn. -- Draw a card. mana={1}{G} type=Instant [/card] [card] name=Reality Hemorrhage target=creature,player auto=damage:2 text=Devoid (This card has no color.) -- Reality Hemorrhage deals 2 damage to target creature or player. mana={1}{R} abilities=devoid type=Instant [/card] [card] name=Reality Ripple target=artifact,creature,land auto=phaseout text=Target artifact, creature, or land phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before its controller untaps during his or her next untap step.) mana={1}{U} type=Instant [/card] [card] name=Reality Spasm target=* auto=choice tap auto=choice untap text=Choose one - Tap X target permanents; or untap X target permanents. mana={X}{U}{U} type=Instant [/card] [card] name=Realm Razer auto=(blink)forsrc all(land) text=When Realm Razer enters the battlefield, exile all lands. -- When Realm Razer leaves the battlefield, return the exiled cards to the battlefield tapped under their owners' control. mana={3}{R}{G}{W} type=Creature subtype=Beast power=4 toughness=2 [/card] [card] name=Realm Seekers auto=counter(1/1,type:*:hand) aicode=activate target(land|mylibrary) moveto(myhand) auto={1}{C(1/1,-1)}:name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>land|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend text=Realm Seekers enters the battlefield with X +1/+1 counters on it, where X is the total number of cards in all players' hands. -- {2}{G}, Remove a +1/+1 counter from Realm Seekers: Search your library for a land card, reveal it, put it into your hand, then shuffle your library. mana={4}{G}{G} type=Creature subtype=Elf Scout power=0 toughness=0 [/card] [card] name=Realmwright auto=choice name(choose plains) all(this) transforms((,newability[lord(land|mybattlefield) becomes(plains)])) forever auto=choice name(choose island) all(this) transforms((,newability[lord(land|mybattlefield) becomes(island)])) forever auto=choice name(choose swamp) all(this) transforms((,newability[lord(land|mybattlefield) becomes(swamp)])) forever auto=choice name(choose mountain) all(this) transforms((,newability[lord(land|mybattlefield) becomes(mountain)])) forever auto=choice name(choose forest) all(this) transforms((,newability[lord(land|mybattlefield) becomes(forest)])) forever text=As Realmwright enters the battlefield, choose a basic land type. -- Lands you control are the chosen type in addition to their other types. mana={U} type=Creature subtype=Vedalken Wizard power=1 toughness=1 [/card] [card] name=Reanimate target=creature|graveyard auto=moveTo(myBattlefield) auto=life:-manacost controller text=Put target creature card from a graveyard onto the battlefield under your control. You lose life equal to its mana value. mana={B} type=Sorcery [/card] [card] name=Reap Intellect aicode=activate notatarget(*[-land]|opponenthand) moveto(exile) and!( transforms((,newability[moveTo(exile) all(*[share!name!]|mygraveyard)],newability[moveTo(exile) all(*[share!name!]|myhand)],newability[moveTo(exile) and!(shuffle)! all(*[share!name!]|mylibrary)])) oneshot )! auto=reveal:type:*:opponenthand revealzone(opponenthand) optionone name(choose card) notatarget(*[-land]|reveal) moveto(exile) and!( transforms((,newability[moveTo(exile) all(*[share!name!]|mygraveyard)],newability[moveTo(exile) all(*[share!name!]|myhand)],newability[moveTo(exile) and!(shuffle)! all(*[share!name!]|mylibrary)])) oneshot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerhand) and!( all(*|reveal) moveto(ownerhand) )! optiontwoend revealend text=Target opponent reveals his or her hand. You choose up to X nonland cards from it and exile them. For each card exiled this way, search that player's graveyard, hand, and library for any number of cards with the same name as that card and exile them. Then that player shuffles his or her library. mana={X}{2}{U}{B} type=Sorcery [/card] [card] name=Reap the Seagraf auto=_ZOMBIETOKEN_ flashback={4}{U} text=Put a 2/2 black Zombie creature token onto the battlefield. -- Flashback {4}{U} mana={2}{B} type=Sorcery [/card] [card] name=Reap What Is Sown target=creature auto=counter(1/1) text=Put a +1/+1 counter on each of up to three target creatures mana={1}{G}{W} type=Instant [/card] [card] name=Reaper from the Abyss abilities=flying auto=@each end restriction{morbid}:destroy target(creature[-demon]) text=Flying -- Morbid - At the beginning of each end step, if a creature died this turn, destroy target non-demon creature. mana={3}{B}{B}{B} type=Creature subtype=Demon power=6 toughness=6 [/card] [card] name=Reaper King auto=lord(other creature[scarecrow]|myBattlefield) 1/1 auto=@movedTo(other scarecrow|myBattlefield):destroy target(*) text=({(2/w)} can be paid with any two mana or with {W}. This card's mana value is 10.) -- Other Scarecrow creatures you control get +1/+1. -- Whenever another Scarecrow enters the battlefield under your control, destroy target permanent. mana={2W}{2U}{2B}{2R}{2G} type=Legendary Artifact Creature subtype=Scarecrow power=6 toughness=6 [/card] [card] name=Reaper of Flight Moonsilver abilities=flying auto=while(restriction{delirium}) {s(other creature|mybattlefield)}:2/1 ueot text=Flying -- Delirium Sacrifice another creature: Reaper of Flight Moonsilver gets +2/+1 until end of turn. Activate this ability only if there are four or more card types among cards in your graveyard. mana={3}{W}{W} type=Creature subtype=Angel power=3 toughness=3 [/card] [card] name=Reaper of Sheoldred abilities=infect auto=@damaged(this) from(*|opponentstack,opponentbattlefield):alterpoison:1 opponent auto=@damaged(this) from(*|controllerstack,controllerbattlefield):alterpoison:1 controller text=Infect -- Whenever a source deals damage to Reaper of Sheoldred, that source's controller gets a poison counter. mana={4}{B} type=Creature subtype=Phyrexian Horror power=2 toughness=5 [/card] [card] name=Reaper of the Wilds aicode=activate transforms((,newability[all(*[zpos<=1]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot auto=@movedTo(graveyard) from(other creature|battlefield):scry:1 scrycore delayed dontshow donothing scrycoreend scryend auto={B}:deathtouch ueot auto={1}{G}:opponentshroud ueot text=Whenever another creature dies, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) -- {B}: Reaper of the Wilds gains deathtouch until end of turn. -- {1}{G}: Reaper of the Wilds gains hexproof until end of turn. mana={2}{B}{G} type=Creature subtype=Gorgon power=4 toughness=5 [/card] [card] name=Reap target=opponent auto=moveto(ownerhand) target(*|mygraveyard) text=Return up to X target cards from your graveyard to your hand, where X is the number of black permanents target opponent controls as you cast Reap. mana={1}{G} type=Instant [/card] [card] name=Reaping the Graves abilities=storm auto=moveto(myHand) target(creature|myGraveyard) text=Return target creature card from your graveyard to your hand. -- Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.) mana={2}{B} type=Instant [/card] [card] name=Reaping the Rewards auto=life:2 buyback={W}{S(land|myBattlefield)} text=Buyback - Sacrifice a land. (You may sacrifice a land in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.) -- You gain 2 life. mana={W} type=Instant [/card] [card] name=Reassembling Skeleton autograveyard={1}{B}:moveTo(myBattlefield) && tap text={1}{B}: Return Reassembling Skeleton from your graveyard to the battlefield tapped. mana={1}{B} type=Creature subtype=Skeleton Warrior power=1 toughness=1 [/card] [card] name=Reave Soul target=creature[power<=3]|battlefield auto=destroy text=Destroy target creature with power 3 or less. mana={1}{B} type=Sorcery [/card] [card] name=Reaver Drone auto=@each my upkeep restriction{type(creature[colorless]|myBattlefield)~lessthan~2}:life:-1 controller text=Devoid (This card has no color.) -- At the beginning of your upkeep, you lose 1 life unless you control another colorless creature. mana={B} abilities=devoid type=Creature subtype=Eldrazi Drone power=2 toughness=1 [/card] [card] name=Rebel Informer auto=cantbetargetof(*[white]) auto={3}:bottomoflibrary target(rebel[-token]|battlefield) text=Rebel Informer can't be the target of white spells or abilities from white sources. -- {3}: Put target nontoken Rebel on the bottom of its owner's library. mana={2}{B} type=Creature subtype=Human Mercenary Rebel power=1 toughness=2 [/card] [card] name=Reborn Hero abilities=vigilance auto=@movedto(graveyard) from(this|battlefield) restriction{type(other *|mygraveyard)~morethan~6}:all(trigger[from]) pay[[{W}{W}]] activate moveto(mybattlefield) oneshot text=Vigilance -- Threshold - As long as seven or more cards are in your graveyard, Reborn Hero has "When Reborn Hero is put into a graveyard from the battlefield, you may pay {W}{W}. If you do, return Reborn Hero to the battlefield under your control." mana={2}{W} type=Creature subtype=Human Soldier power=2 toughness=2 [/card] [card] name=Reborn Hope target=*[multicolor]|mygraveyard auto=moveTo(myhand) text=Return target multicolored card from your graveyard to your hand. mana={G}{W} type=Sorcery [/card] [card] name=Rebuild abilities=cycling auto=moveTo(ownerhand) all(artifact) autohand=__CYCLING__({2}) text=Return all artifacts to their owners' hands. -- Cycling {2} ({2}, Discard this card: Draw a card.) mana={2}{U} type=Instant [/card] [card] name=Rebuke target=creature[attacking] auto=destroy text=Destroy target attacking creature. mana={2}{W} type=Instant [/card] [card] name=Rebuking Ceremony target=<2>artifact auto=moveTo(ownerlibrary) text=Put two target artifacts on top of their owners' libraries. mana={3}{G}{G} type=Sorcery [/card] [card] name=Recantation auto=@each my upkeep:may counter(0/0,1,Verse) auto=this(counter{0/0.1.Verse}<1) {U}{S}:name(do nothing) donothing auto=this(counter{0/0.1.Verse}>0) {U}{S}:moveTo(ownerhand) target(other *|battlefield) text=At the beginning of your upkeep, you may put a verse counter on Recantation. -- {U}, Sacrifice Recantation: Return up to X target permanents to their owners' hands, where X is the number of verse counters on Recantation. mana={3}{U}{U} type=Enchantment [/card] [card] name=Reciprocate restriction=type(creature[damager]|battlefield)~morethan~0 auto=if type(creature[opponentdamager]|opponentbattlefield)~morethan~0 then choice name(Exile opponent creature) name(Exile opponent creature) target(creature[opponentdamager]|opponentbattlefield) moveto(exile) auto=if type(creature[controllerdamager]|mybattlefield)~morethan~0 then choice name(Exile your creature) name(Exile your creature) target(creature[controllerdamager]|mybattlefield) moveto(exile) text=Exile target creature that dealt damage to you this turn. mana={W} type=Instant [/card] [card] name=Reckless Abandon auto=damage:4 target(creature,player) text=As an additional cost to cast Reckless Abandon, sacrifice a creature. -- Reckless Abandon deals 4 damage to target creature or player. mana={R}{S(creature|mybattlefield)} type=Sorcery [/card] [card] name=Reckless Assault auto={L:2}{1}:damage:1 target(creature,player) text={1}, Pay 2 life: Reckless Assault deals 1 damage to target creature or player. mana={2}{B}{R} type=Enchantment [/card] [card] name=Reckless Brute abilities=haste,mustattack text=Haste (This creature can attack and {T} as soon as it comes under your control.) -- Reckless Brute attacks each turn if able. mana={2}{R} type=Creature subtype=Ogre Warrior power=3 toughness=1 [/card] [card] name=Reckless Bushwhacker abilities=haste auto=alternative all(other creature|mybattlefield) 1/0 ueot && all(other creature|mybattlefield) haste ueot text=Surge {1}{R} (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.) -- Haste -- When Reckless Bushwhacker enters the battlefield, if its surge cost was paid, other creatures you control get +1/+0 and gain haste until end of turn. mana={2}{R} other={1}{R} name(surge) otherrestriction=thisturn(*|mystack)~morethan~0 type=Creature subtype=Goblin Warrior Ally power=2 toughness=1 [/card] [card] name=Reckless Charge target=creature auto=3/0 auto=haste flashback={2}{R} text=Target creature gets +3/+0 and gains haste until end of turn. -- Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) mana={R} type=Sorcery [/card] [card] name=Reckless Cohort auto=aslongas(other ally|mybattlefield) mustattack <1 text=Reckless Cohort attacks each combat if able unless you control another Ally. mana={1}{R} type=Creature subtype=Human Warrior Ally power=2 toughness=2 [/card] [card] name=Reckless Embermage auto={1}{r}:damage:1 target(creature,player) && damage:1 all(this) text={1}{R}: Reckless Embermage deals 1 damage to target creature or player and 1 damage to itself. mana={3}{R} type=Creature subtype=Human Wizard power=2 toughness=2 [/card] [card] name=Reckless Fireweaver auto=@movedto(artifact|mybattlefield):damage:1 opponent text=Whenever an artifact enters the battlefield under your control, Reckless Fireweaver deals 1 damage to each opponent. mana={1}{R} type=Creature subtype=Human Artificer power=1 toughness=3 [/card] [card] name=Reckless Imp abilities=flying,cantblock other={1}{B} name(Dash) auto=if paid(alternative) then transforms((,newability[haste],newability[phaseaction[endofturn sourceinplay] moveto(ownerhand) all(this)])) forever text=Flying -- Reckless Imp can't block. -- Dash {1}{B} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.) mana={2}{B} type=Creature subtype=Imp power=2 toughness=2 [/card] [card] name=Reckless Ogre auto=@combat(attackedalone) source(this):3/0 ueot text=Whenever Reckless Ogre attacks alone, it gets +3/+0 until end of turn. mana={3}{R} type=Creature subtype=Ogre power=3 toughness=2 [/card] [card] name=Reckless One abilities=haste anyzone=type:goblin:battlefield/type:goblin:battlefield cdaactive text=Haste -- Reckless One's power and toughness are each equal to the number of Goblins on the battlefield. mana={3}{R} type=Creature subtype=Goblin Avatar power=* toughness=* [/card] [card] name=Reckless Racer abilities=first strike auto=@tapped(this):may reject notatarget(*|myhand) and!( draw:1 controller )! text=First strike -- Whenever Reckless Racer becomes tapped, you may discard a card. If you do, draw a card. mana={2}{R} type=Creature subtype=Human Pilot power=2 toughness=3 [/card] [card] name=Reckless Reveler auto={R}{S}:destroy target(other artifact) text={R}, Sacrifice Reckless Reveler: Destroy target artifact. mana={1}{R} type=Creature subtype=Satyr power=2 toughness=1 [/card] [card] name=Reckless Scholar auto={T}:name(draw and discard) target(player) ability$!draw:1 _ choice target(*|myhand) reject!$ targetedplayer text={T}: Target player draws a card, then discards a card. mana={2}{U} type=Creature subtype=Human Wizard power=2 toughness=1 [/card] [card] name=Reckless Spite auto=target(<2>creature[-black]) destroy auto=life:-5 controller restriction=type(creature[-black]|battlefield)~morethan~1 text=Destroy two target nonblack creatures. You lose 5 life. mana={1}{B}{B} type=Instant [/card] [card] name=Reckless Waif backside=Merciless Predator restriction=compare(isflipped)~equalto~0 anyzone={0}:doubleside(backside) auto=@each upkeep restriction{lastturn(*|stack)~lessthan~1}:name(Transform Human Werewolf) flip(backside) text=At the beginning of each upkeep, if no spells were cast last turn, transform Reckless Waif. // Merciless Predator mana={R} type=Creature subtype=Human Rogue Werewolf power=1 toughness=1 [/card] [card] name=Reckless Wurm abilities=trample,madness autoexile=restriction{discarded} pay({2}{R}) name(pay 2R to cast) activate name(pay 2R to cast) castcard(normal)?name(put in graveyard) moveto(ownergraveyard) text=Trample -- Madness {2}{R} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.) mana={3}{R}{R} type=Creature subtype=Wurm power=4 toughness=4 [/card] [card] name=Reclaim target=*|mygraveyard auto=moveTo(myLibrary) text=Put target card from your graveyard on top of your library. mana={G} type=Instant [/card] [card] name=Reclaiming Vines target=*[artifact;enchantment;land]|battlefield auto=destroy text=Destroy target artifact, enchantment, or land. mana={2}{G}{G} type=Sorcery [/card] [card] name=Reclamation Sage auto=may destroy target(artifact,enchantment) text=When Reclamation Sage enters the battlefield, you may destroy target artifact or enchantment. mana={2}{G} type=Creature subtype=Elf Shaman power=2 toughness=1 [/card] [card] name=Reclusive Artificer abilities=haste auto=may damage:type:artifact:mybattlefield target(creature) text=Haste (This creature can attack and {T} as soon as it comes under your control.) -- When Reclusive Artificer enters the battlefield, you may have it deal damage to target creature equal to the number of artifacts you control. mana={2}{U}{R} type=Creature subtype=Human Artificer power=2 toughness=3 [/card] [card] name=Reclusive Wight auto=@each my upkeep restriction{type(*[-land]|myBattlefield)~morethan~1}:sacrifice text=At the beginning of your upkeep, if you control another nonland permanent, sacrifice Reclusive Wight. mana={3}{B} type=Creature subtype=Zombie Minion power=4 toughness=4 [/card] [card] name=Recoil target=*|battlefield auto=moveto(ownerhand) auto=transforms((,newability[ability$!name(discard) target(*|myhand) reject!$ controller])) text=Return target permanent to its owner's hand. Then that player discards a card. mana={1}{U}{B} type=Instant [/card] [card] name=Recollect target=*|myGraveyard auto=moveTo(myHand) text=Return target card from your graveyard to your hand. mana={2}{G} type=Sorcery [/card] [card] name=Reconnaissance auto={0}:removefromcombat target(creature[attacking]|mybattlefield) && untap text={0}: Remove target attacking creature you control from combat and untap it. mana={W} type=Enchantment [/card] [card] name=Reconstruction target=artifact|myGraveyard auto=moveTo(myHand) text=Return target artifact card from your graveyard to your hand. mana={U} type=Sorcery [/card] [card] name=Recoup target=sorcery|mygraveyard auto=transforms((,newability[tempflashback])) ueot flashback={3}{R} text=Target sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (Mana cost includes color.) -- Flashback {3}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) mana={1}{R} type=Sorcery [/card] [card] name=Recover target=creature|mygraveyard auto=moveTo(myhand) auto=draw:1 controller text=Return target creature card from your graveyard to your hand. -- Draw a card. mana={2}{B} type=Sorcery [/card] [card] name=Recumbent Bliss target=creature auto=cantattack auto=cantpwattack auto=cantblock auto=@each my upkeep:may life:1 controller text=Enchant creature -- Enchanted creature can't attack or block. -- At the beginning of your upkeep, you may gain 1 life. mana={2}{W} type=Enchantment subtype=Aura [/card] [card] name=Recuperate auto=choice life:6 auto=choice:prevent:6 target(creature,player) text=Choose one - You gain 6 life; or prevent the next 6 damage that would be dealt to target creature this turn. mana={3}{W} type=Instant [/card] [card] name=Recurring Insight target=opponent auto=draw:type:*:targetedpersonshand controller auto=_REBOUND_ text=Draw cards equal to the number of cards in target opponent's hand. -- Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.) mana={4}{U}{U} type=Sorcery [/card] [card] name=Recurring Nightmare auto={S(creature|myBattlefield)}{H}:moveto(mybattlefield) target(other creature|mygraveyard) asSorcery text=Sacrifice a creature, Return Recurring Nightmare to its owner's hand: Return target creature card from your graveyard to the battlefield. Activate this ability only any time you could cast a sorcery. mana={2}{B} type=Enchantment [/card] [card] name=Red Cliffs Armada auto=aslongas(island|opponentBattlefield) cantattack <1 auto=aslongas(island|opponentBattlefield) cantpwattack <1 text=Red Cliffs Armada can't attack unless defending player controls an Island. mana={4}{U} type=Creature subtype=Human Soldier power=5 toughness=4 [/card] [card] name=Red Elemental Blast alias=1312 text=Choose one - Counter target blue spell; or destroy target blue permanent. mana={R} type=Instant [/card] [card] name=Red Mana Battery auto={2}{T}:counter(0/0,1,Charge) auto={t}:name(Remove 0 Counters) add{r} auto={T}{C(0/0,-1,Charge)}:name(Remove 1 Counters) add{R}{r} auto={T}{C(0/0,-2,Charge)}:name(Remove 2 Counters) add{R}{R}{r} auto={T}{C(0/0,-3,Charge)}:name(Remove 3 Counters) add{R}{R}{R}{r} auto={T}{C(0/0,-4,Charge)}:name(Remove 4 Counters) add{R}{R}{R}{R}{r} auto={T}{C(0/0,-5,Charge)}:name(Remove 5 Counters) add{R}{R}{R}{R}{R}{r} auto={T}{C(0/0,-6,Charge)}:name(Remove 6 Counters) add{R}{R}{R}{R}{R}{R}{r} auto={T}{C(0/0,-7,Charge)}:name(Remove 7 Counters) add{R}{R}{R}{R}{R}{R}{R}{r} auto={T}{C(0/0,-8,Charge)}:name(Remove 8 Counters) add{R}{R}{R}{R}{R}{R}{R}{R}{r} auto={T}{C(0/0,-9,Charge)}:name(Remove 9 Counters) add{R}{R}{R}{R}{R}{R}{R}{R}{R}{r} auto={T}{C(0/0,-10,Charge)}:name(Remove 10 Counters) add{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}{r} text={2}, {T}: Put a charge counter on Red Mana Battery. -- {T}, Remove any number of charge counters from Red Mana Battery: Add {R} to your mana pool, then add an additional {R} to your mana pool for each charge counter removed this way. mana={4} type=Artifact [/card] [card] name=Red Scarab target=creature auto=cantbeblockedby(creature[red]) auto=aslongas(*[red]|opponentBattlefield) 2/2 text=Enchant creature -- Enchanted creature can't be blocked by red creatures. -- Enchanted creature gets +2/+2 as long as an opponent controls a red permanent. mana={W} type=Enchantment subtype=Aura [/card] [card] name=Red Sun's Zenith target=creature,player auto=exiledeath auto=damage:X alias=135262 text=Red Sun's Zenith deals X damage to target creature or player. If a creature dealt damage this way would die this turn, exile it instead. Shuffle Red Sun's Zenith into its owner's library. mana={X}{R} type=Sorcery [/card] [card] name=Red Ward abilities=auraward target=creature auto=protection from red text=Enchant creature -- Enchanted creature has protection from red. This effect doesn't remove Red Ward. mana={W} type=Enchantment subtype=Aura [/card] [card] name=Redeem target=creature auto=prevent:9999 text=Prevent all damage that would be dealt this turn to up to two target creatures. mana={1}{W} type=Instant [/card] [card] name=Reduce in Stature target=creature|battlefield auto=teach(creature) becomes(,0/2) text=Enchant creature -- Enchanted creature has base power and toughness 0/2. mana={2}{U} type=Enchantment subtype=Aura [/card] [card] name=Reduce to Ashes target=creature auto=exiledeath auto=damage:5 text=Reduce to Ashes deals 5 damage to target creature. If that creature would die this turn, exile it instead. mana={4}{R} type=Sorcery [/card] [card] name=Reduce to Dreams auto=moveto(ownerhand) all(artifact,enchantment) text=Return all artifacts and enchantments to their owners' hands. mana={3}{U}{U} type=Sorcery [/card] [card] name=Redwood Treefolk mana={4}{G} type=Creature subtype=Treefolk power=3 toughness=6 [/card] [card] name=Reef Pirates auto=@damagefoeof(player) from(this):deplete:1 opponent text=Whenever Reef Pirates deals damage to an opponent, that player puts the top card of his or her library into his or her graveyard. mana={1}{U}{U} type=Creature subtype=Zombie Pirate power=2 toughness=2 [/card] [card] name=Reef Shaman auto={T}:ueot name(land becomes a plains) loseabilities && losesubtypesof(land) && transforms((plains)) target(land) auto={T}:ueot name(land becomes an island) loseabilities && losesubtypesof(land) && transforms((island)) target(land) auto={T}:ueot name(land becomes a swamp) loseabilities && losesubtypesof(land) && transforms((swamp)) target(land) auto={T}:ueot name(land becomes a mountain) loseabilities && losesubtypesof(land) && transforms((mountain)) target(land) auto={T}:ueot name(land becomes a forest) loseabilities && losesubtypesof(land) && transforms((forest)) target(land) text={T}: Target land becomes the basic land type of your choice until end of turn. mana={U} type=Creature subtype=Merfolk Shaman power=0 toughness=2 [/card] [card] name=Reflecting Pool auto=this(variable{plandg}>0) {t}:out{g} auto=this(variable{plandu}>0) {t}:out{u} auto=this(variable{plandr}>0) {t}:out{r} auto=this(variable{plandb}>0) {t}:out{b} auto=this(variable{plandw}>0) {t}:out{w} auto=this(variable{plandc}>0) {t}:out{1} text={T}: Add to your mana pool one mana of any type that a land you control could produce. type=Land [/card] [card] name=Reflex Sliver auto=lord(sliver) haste text=All Sliver creatures have haste. mana={3}{G} type=Creature subtype=Sliver power=2 toughness=2 [/card] [card] name=Reflexes target=creature auto=first strike text=Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) -- Enchanted creature has first strike. (It deals combat damage before creatures without first strike.) mana={R} type=Enchantment subtype=Aura [/card] [card] name=Refocus target=creature auto=untap auto=draw:1 controller text=Untap target creature. Draw a card. mana={1}{U} type=Instant [/card] [card] name=Reforge the Soul auto=reject all(*|hand) auto=draw:7 opponent auto=draw:7 controller autohand=restriction{miracle} pay[[{1}{R}]] name(Miracle) activate name(Miracle) castcard(restricted) text=Each player discards his or her hand and draws seven cards. -- Miracle {1}{R} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.) mana={3}{R}{R} type=Sorcery [/card] [card] name=Refresh target=creature auto=regenerate auto=draw:1 controller text=Regenerate target creature. -- Draw a card. mana={2}{G} type=Instant [/card] [card] name=Refreshing Rain target=player auto=life:6 other={0} name(Cast without Paying its Mana Cost) otherrestriction=type(forest|mybattlefield)~morethan~0,type(swamp|oppponentbattlefield)~morethan~0 text=If an opponent controls a Swamp and you control a Forest, you may cast Refreshing Rain without paying its mana cost. -- Target player gains 6 life. mana={3}{G} type=Instant [/card] [card] name=Refurbish target=artifact|mygraveyard auto=moveto(mybattlefield) text=Return target artifact card from your graveyard to the battlefield. mana={3}{W} type=Sorcery [/card] [card] name=Regal Force auto=foreach(creature[green]|myBattlefield) draw:1 text=When Regal Force enters the battlefield, draw a card for each green creature you control. mana={4}{G}{G}{G} type=Creature subtype=Elemental power=5 toughness=5 [/card] [card] name=Regal Unicorn mana={2}{W} type=Creature subtype=Unicorn power=2 toughness=3 [/card] [card] name=Regathan Firecat mana={2}{R} type=Creature subtype=Elemental Cat power=4 toughness=1 [/card] [card] name=Regenerate target=creature auto=regenerate text=Regenerate target creature. (The next time that creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) mana={1}{G} type=Instant [/card] [card] name=Regeneration target=creature auto={G}:regenerate text=Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) -- {G}: Regenerate enchanted creature. (The next time that creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) mana={1}{G} type=Enchantment subtype=Aura [/card] [card] name=Regress target=* auto=moveTo(ownerhand) text=Return target permanent to its owner's hand. mana={2}{U} type=Instant [/card] [card] name=Regrowth target=*|myGraveyard auto=moveTo(myHand) text=Return target card from your graveyard to your hand. mana={1}{G} type=Sorcery [/card] [card] name=Reign of Terror auto=@movedto(creature[white,green]|graveyard):life:-2 controller auto=bury all(creature[white,green]) text=Destroy all green creatures or all white creatures. They can't be regenerated. You lose 2 life for each creature put into a graveyard this way. mana={3}{B}{B} type=Sorcery [/card] [card] name=Reinforced Bulwark abilities=defender auto={T}:prevent:1 controller text=Defender (This creature can't attack.) -- {T}: Prevent the next 1 damage that would be dealt to you this turn. mana={3} type=Artifact Creature subtype=Wall power=0 toughness=4 [/card] [card] name=Reinforcements target=creature|mygraveyard auto=moveTo(myLibrary) text=Put up to three target creature cards from your graveyard on top of your library. mana={W} type=Instant [/card] [card] name=Reins of Power auto=all(creature) transforms((,newability[moveTo(opponentbattlefield)],newability[phaseaction[endofturn sourceinplay] moveTo(ownerbattlefield)],newability[untap],haste)) ueot text=Untap all creatures you control and all creatures target opponent controls. You and that opponent each gain control of all creatures the other controls until end of turn. Those creatures gain haste until end of turn. mana={2}{U}{U} type=Instant [/card] [card] name=Reiterate target=*[instant;sorcery]|stack auto=castcard(copied noevent) buyback={4}{R}{R} text=Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.) -- Copy target instant or sorcery spell. You may choose new targets for the copy. mana={1}{R}{R} type=Instant [/card] [card] name=Reito Lantern auto={3}:bottomoflibrary target(*|graveyard) text={3}: Put target card in a graveyard on the bottom of its owner's library. mana={2} type=Artifact [/card] [card] name=Reiver Demon abilities=flying auto=if casted(this) then bury all(creature[-artifact;-black]) text=Flying -- When Reiver Demon enters the battlefield, if you cast it from your hand, destroy all nonartifact, nonblack creatures. They can't be regenerated. mana={4}{B}{B}{B}{B} type=Creature subtype=Demon power=6 toughness=6 [/card] [card] name=Rejuvenate abilities=cycling auto=life:6 autohand=__CYCLING__({2}) text=You gain 6 life. -- Cycling {2} ({2}, Discard this card: Draw a card.) mana={3}{G} type=Sorcery [/card] [card] name=Rejuvenation Chamber auto=fading:2 auto={T}:life:2 text=Fading 2 (This artifact enters the battlefield with two fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) -- {T}: You gain 2 life. mana={3} type=Artifact [/card] [card] name=Reki, the History of Kamigawa auto=@movedto(*[legendary]|mystack):draw:1 controller text=Whenever you cast a legendary spell, draw a card. mana={2}{G} type=Legendary Creature subtype=Human Shaman power=1 toughness=2 [/card] [card] name=Rekindled Flame target=creature,player auto=damage:4 autograveyard=@each my upkeep restriction{type(*|opponenthand)~lessthan~1}:may moveto(ownerhand) text=Rekindled Flame deals 4 damage to target creature or player. -- At the beginning of your upkeep, if an opponent has no cards in hand, you may return Rekindled Flame from your graveyard to your hand. mana={2}{R}{R} type=Sorcery [/card] [card] name=Reknit target=* auto=regenerate text=Regenerate target permanent. mana={1}{GW} type=Instant [/card] [card] name=Relearn target=instant,sorcery|mygraveyard auto=moveTo(myhand) text=Return target instant or sorcery card from your graveyard to your hand. mana={1}{U}{U} type=Sorcery [/card] [card] name=Release the Gremlins target=artifact auto=destroy auto=create(Gremlin:Creature Gremlin:2/2:red)*xx text=Destroy X target artifacts. Create X 2/2 red Gremlin creature tokens. mana={X}{X}{R} type=Sorcery [/card] [card] name=Relentless Assault auto=nextphasealter(add,combatphaseswithmain,controller,after) auto=untap all(creature[attacking]) text=Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase. mana={2}{R}{R} type=Sorcery [/card] [card] name=Relentless Hunter abilities=trample auto={1}{r}{g}:1/1 && trample text={1}{R}{G}: Relentless Hunter gets +1/+1 and gains trample until end of turn. mana={1}{R}{G} type=Creature subtype=Human Warrior power=3 toughness=3 [/card] [card] name=Relentless Rats auto=foreach(other relentless rats) 1/1 text=Relentless Rats gets +1/+1 for each other creature on the battlefield named Relentless Rats. -- A deck can have any number of cards named Relentless Rats. mana={1}{B}{B} type=Creature subtype=Rat power=2 toughness=2 [/card] [card] name=Relentless Skaabs abilities=undying text=As an additional cost to cast Relentless Skaabs, exile a creature card from your graveyard. -- Undying mana={3}{U}{U}{E(creature|mygraveyard)} type=Creature subtype=Zombie power=4 toughness=4 [/card] [card] name=Relic Bane target=artifact auto=@each targetController upkeep:life:-2 targetcontroller text=Enchant artifact -- Enchanted artifact has "At the beginning of your upkeep, you lose 2 life." mana={1}{B}{B} type=Enchantment subtype=Aura [/card] [card] name=Relic Barrier auto={T}:tap target(artifact) text={T}: Tap target artifact. mana={2} type=Artifact [/card] [card] name=Relic Bind target=artifact|opponentbattlefield auto=@tapped(mytgt):all(this) transforms((,newability[choice target(player) damage:1],newability[choice target(player) life:1])) ueot text=Enchant artifact an opponent controls -- Whenever enchanted artifact becomes tapped, choose one - Relic Bind deals 1 damage to target player; or target player gains 1 life. mana={2}{U} type=Enchantment subtype=Aura [/card] [card] name=Relic Crush target=artifact,enchantment auto=destroy text=Destroy target artifact or enchantment and up to one other target artifact or enchantment. mana={4}{G} type=Instant [/card] [card] name=Relic of Progenitus auto={T}:target(player) ability$!name(exile card) target(*|mygraveyard) moveTo(exile)!$ targetedplayer auto={1}{E}:name(exile all cards in all graveyards) moveTo(exile) all(*|graveyard) && draw:1 controller text={T}: Target player exiles a card from his or her graveyard. -- {1}, Exile Relic of Progenitus: Exile all cards from all graveyards. Draw a card. mana={1} type=Artifact [/card] [card] name=Relic Putrescence abilities=infect target=artifact auto=@tapped(mytgt):damage:1 targetcontroller text=Enchant artifact -- Whenever enchanted artifact becomes tapped, its controller gets a poison counter. mana={2}{B} type=Enchantment subtype=Aura [/card] [card] name=Relic Seeker auto=this(cantargetcard(*[-renown])) transforms((,newability[@combatdamaged(player) from(this):counter(1/1) && becomes(renown) forever])) auto=this(cantargetcard(*[renown]) transforms((,newability[may moveto(myhand) notatarget(equipment|mylibrary)])) text=Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) -- When Relic Seeker becomes renowned, you may search your library for an Equipment card, reveal it, put it into your hand, then shuffle your library. mana={1}{W} type=Creature subtype=Human Soldier power=2 toughness=2 [/card] [card] name=Relief Captain auto=target(other creature|battlefield) counter(1/1) text=When Relief Captain enters the battlefield, support 3. (Put a +1/+1 counter on each of up to three other target creatures.) mana={2}{W}{W} type=Creature subtype=Kor Knight Ally power=3 toughness=2 [/card] [card] name=Reliquary Monk auto=_DIES_destroy target(artifact,enchantment) text=When Reliquary Monk dies, destroy target artifact or enchantment. mana={2}{W} type=Creature subtype=Human Monk Cleric power=2 toughness=2 [/card] [card] name=Reliquary Tower abilities=nomaxhand auto={T}:Add{1} text=You have no maximum hand size. -- {T}: Add {1} to your mana pool. type=Land [/card] [card] name=Remand target=*|stack auto=fizzleto(hand) auto=draw:1 controller text=Counter target spell. If that spell is countered this way, put it into its owner's hand instead of into that player's graveyard. -- Draw a card. mana={1}{U} type=Instant [/card] [card] name=Remembrance auto=@movedTo(creature|graveyard) from(mybattlefield):may all(trigger[to]) transforms((,newability[target(creature[share!name!]|mylibrary) moveTo(myhand)])) text=Whenever a nontoken creature you control dies, you may search your library for a card with the same name as that creature, reveal it, and put it into your hand. If you do, shuffle your library. mana={3}{W} type=Enchantment [/card] [card] name=Reminisce target=player auto=moveTo(ownerlibrary) and!(shuffle)! all(*|targetedpersonsgraveyard) text=Target player shuffles his or her graveyard into his or her library. mana={2}{U} type=Sorcery [/card] [card] name=Remote Farm auto=tap(noevent) auto=counter(0/0,2,Depletion) auto={T}{C(0/0,-1,Depletion)}:Add{W}{W} and!( this(counter{0/0.1.Depletion}<1) sacrifice oneshot )! text=Remote Farm enters the battlefield tapped with two depletion counters on it. -- {T}, Remove a depletion counter from Remote Farm: Add {W}{W} to your mana pool. If there are no depletion counters on Remote Farm, sacrifice it. type=Land [/card] [card] name=Remote Isle abilities=cycling auto=tap(noevent) auto={T}:Add{U} autohand=__CYCLING__({2}) text=Remote Isle enters the battlefield tapped. -- {T}: Add {U} to your mana pool. -- Cycling {2} ({2}, Discard this card: Draw a card.) type=Land [/card] [card] name=Remove Soul target=creature|stack auto=fizzle text=Counter target creature spell. mana={1}{U} type=Instant [/card] [card] name=Remove target=creature[attacking]|opponentBattlefield auto=moveTo(ownerHand) restriction=opponentblockersonly text=Cast Remove only during the declare attackers step and only if you've been attacked this step. -- Return target attacking creature to its owner's hand. mana={U} type=Instant [/card] [card] name=Rend Flesh target=creature[-spirit] auto=destroy text=Destroy target non-Spirit creature. mana={2}{B} type=Instant subtype=Arcane [/card] [card] name=Rend Spirit target=spirit auto=destroy text=Destroy target Spirit. mana={2}{B} type=Instant [/card] [card] name=Rendclaw Trow abilities=wither,persist text=Wither (This deals damage to creatures in the form of -1/-1 counters.) -- Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) mana={2}{BG} type=Creature subtype=Troll power=2 toughness=2 [/card] [card] name=Render Silent target=*|stack auto=fizzle auto=ueot maxCast(*)0 targetcontroller text=Counter target spell. Its controller can't cast spells this turn. mana={W}{U}{U} type=Instant [/card] [card] name=Rending Vines target=artifact,enchantment auto=teach(artifact[manacost<=type:*:myhand]) destroy auto=teach(enchantment[manacost<=type:*:myhand]) destroy auto=draw:1 controller text=Destroy target artifact or enchantment if its mana value is less than or equal to the number of cards in your hand. -- Draw a card. mana={1}{G}{G} type=Instant subtype=Arcane [/card] [card] name=Rending Volley abilities=nofizzle target=creature[white;blue]|battlefield auto=damage:4 text=Rending Volley can't be countered by spells or abilities. Rending Volley deals 4 damage to target white or blue creature. mana={R} type=Instant [/card] [card] name=Renegade Demon mana={3}{B}{B} type=Creature subtype=Demon power=5 toughness=3 [/card] [card] name=Renegade Firebrand auto=aslongas(planeswalker[chandra]|mybattlefield) 1/0 auto=aslongas(planeswalker[chandra]|mybattlefield) first strike text=As long as you control a Chandra planeswalker, Renegade Firebrand gets +1/+0 and has first strike. (It deals combat damage before creatures without first strike.) mana={2}{R} type=Creature subtype=Human Warrior power=3 toughness=2 [/card] [card] name=Renegade Freighter auto=this(attacking) 1/1 auto=this(attacking) trample auto={crew(other creature[power>=2]|myBattlefield)}:name(crew 2 [1 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=2]|mybattlefield)~morethan~0,compare(crewtotalpower)~morethan~1} auto={crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}:name(crew 2 [2 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=1]|mybattlefield)~morethan~1,compare(crewtotalpower)~morethan~1} text=Whenever Renegade Freighter attacks, it gets +1/+1 and gains trample until end of turn. -- Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.) mana={3} type=Artifact subtype=Vehicle power=4 toughness=3 [/card] [card] name=Renegade Map auto=tap(noevent) aicode=activate target(land[basic]|mylibrary) moveto(myhand) auto={t}{s}:name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>land[basic]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend text=Renegade Map enters the battlefield tapped. -- {T}, Sacrifice Renegade Map: Search your library for a basic land card, reveal it, put it into your hand, then shuffle your library. mana={1} type=Artifact [/card] [card] name=Renegade Rallier auto=if revolt then moveto(mybattlefield) target(*[-instant;-sorcery;manacost<=2]|mygraveyard) text=Revolt -- When Renegade Rallier enters the battlefield, if a permanent you controlled left the battlefield this turn, return target permanent card with mana value 2 or less from your graveyard to the battlefield. mana={1}{G}{W} type=Creature subtype=Human Warrior power=3 toughness=2 [/card] [card] name=Renegade Tactics target=creature auto=cantblock auto=draw:1 controller text=Target creature can't block this turn. -- Draw a card. mana={R} type=Sorcery [/card] [card] name=Renegade Troops abilities=haste text=Haste mana={4}{R} type=Creature subtype=Human Soldier power=4 toughness=2 [/card] [card] name=Renegade Warlord abilities=first strike auto=_ATTACKING_all(other creature[attacking]) 1/0 ueot text=First strike -- Whenever Renegade Warlord attacks, each other attacking creature gets +1/+0 until end of turn. mana={4}{R} type=Creature subtype=Human Warrior power=3 toughness=3 [/card] [card] name=Renegade Wheelsmith auto=@tapped(this):target(creature) cantblock ueot text=Whenever Renegade Wheelsmith becomes tapped, target creature can't block this turn. mana={1}{R}{W} type=Creature subtype=Dwarf Pilot power=3 toughness=2 [/card] [card] name=Renegade's Getaway target=* auto=indestructible ueot auto=_SERVOTOKEN_ text=Target permanent gains indestructible until end of turn. Create a 1/1 colorless Servo artifact creature token. (Effects that say "destroy" don't destroy a permanent with indestructible, and if it's a creature, it can't be destroyed by damage.) mana={2}{B} type=Instant [/card] [card] name=Renewal aicode=activate moveTo(myBattlefield) target(land[basic]|myLibrary) auto=name(search card) reveal:plibrarycount optionone name(choose card) target(land[basic]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield))! afterrevealedend revealend auto=@next upkeep:draw:1 controller text=As an additional cost to cast Renewal, sacrifice a land. -- Search your library for a basic land card and put that card onto the battlefield. Then shuffle your library. -- Draw a card at the beginning of the next turn's upkeep. mana={2}{G}{S(land|mybattlefield)} type=Sorcery [/card] [card] name=Renewed Faith auto=life:6 autohand={1}{W}{cycle}:name(cycling) draw:1 autohand=@cycled(this|hand):may life:2 text=You gain 6 life. -- Cycling {1}{W} ({1}{W}, Discard this card: Draw a card.) -- When you cycle Renewed Faith, you may gain 2 life. mana={2}{W} type=Instant [/card] [card] name=Renewing Dawn target=opponent auto=life:twicetype:mountain:opponentbattlefield controller text=You gain 2 life for each Mountain target opponent controls. mana={1}{W} type=Sorcery [/card] [card] name=Renewing Touch target=creature|mygraveyard auto=moveTo(ownerlibrary) && shuffle text=Shuffle any number of target creature cards from your graveyard into your library. mana={G} type=Sorcery [/card] [card] name=Renounce the Guilds auto=sacrifice notatarget(*[multicolor]|mybattlefield) auto=ability$! sacrifice notatarget(*[multicolor]|mybattlefield) !$ opponent text=Each player sacrifices a multicolored permanent. mana={1}{W} type=Instant [/card] [card] name=Renounce target=*|mybattlefield auto=sacrifice && life:2 text=Sacrifice any number of permanents. You gain 2 life for each one sacrificed this way. mana={1}{W} type=Instant [/card] [card] name=Renowned Weaver auto={1}{G}{S}:token(Spider,Enchantment Creature Spider,1/3,green,reach) text={1}{G}, Sacrifice Renowned Weaver: Put a 1/3 green Spider enchantment creature token with reach onto the battlefield. (It can block creatures with flying.) mana={G} type=Creature subtype=Human Shaman power=1 toughness=1 [/card] [card] name=Reparations auto=@targeted(creature|mybattlefield) from(*|opponentstack):may draw:1 controller text=Whenever an opponent casts a spell that targets you or a creature you control, you may draw a card. mana={1}{W}{U} type=Enchantment [/card] [card] name=Repay in Kind auto=all(player) lifeset:lowestlifetotal text=Each player's life total becomes the lowest life total among all players. mana={5}{B}{B} type=Sorcery [/card] [card] name=Repeal auto=moveTo(ownerhand) target(*[manacost=X]) auto=draw:1 controller text=Return target nonland permanent with mana value X to its owner's hand. -- Draw a card. mana={X}{U} type=Instant [/card] [card] name=Repel the Abominable auto=preventAllCombatDamage from(creature[-human]|battlefield) ueot text=Prevent all damage that would be dealt this turn by non-Human sources. mana={1}{W} type=Instant [/card] [card] name=Repel the Darkness target=creature auto=tap auto=draw:1 controller text=Tap up to two target creatures. -- Draw a card. mana={2}{W} type=Instant [/card] [card] name=Repel target=creature auto=moveTo(ownerLibrary) text=Put target creature on top of its owner's library. mana={3}{U} type=Instant [/card] [card] name=Repentance target=creature auto=dynamicability text=Target creature deals damage to itself equal to its power. mana={2}{W} type=Sorcery [/card] [card] name=Repentant Blacksmith abilities=protection from red text=Protection from red mana={1}{W} type=Creature subtype=Human power=1 toughness=2 [/card] [card] name=Repentant Vampire abilities=flying auto=aslongas(*|mygraveyard) {T}:destroy target(creature[black]) >6 auto=aslongas(*|mygraveyard) transforms((,white)) >6 auto=@vampired(creature) from(this):counter(1/1) all(this) text=Flying -- Whenever a creature dealt damage by Repentant Vampire this turn is put into a graveyard, put a +1/+1 counter on Repentant Vampire. -- Threshold - As long as seven or more cards are in your graveyard, Repentant Vampire is white and has "{T}: Destroy target black creature." mana={3}{B}{B} type=Creature subtype=Vampire power=3 toughness=3 [/card] [card] name=Repercussion auto=@damaged(creature|mybattlefield):damage:thatmuch controller auto=@damaged(creature|opponentbattlefield):damage:thatmuch opponent text=Whenever a creature is dealt damage, Repercussion deals that much damage to that creature's controller. mana={1}{R}{R} type=Enchantment [/card] [card] name=Replenish auto=moveTo(mybattlefield) all(enchantment|mygraveyard) text=Return all enchantment cards from your graveyard to the battlefield. (Auras with nothing to enchant remain in your graveyard.) mana={3}{W} type=Sorcery [/card] [card] name=Repopulate abilities=cycling target=player auto=moveto(ownerlibrary) and!(shuffle)! all(creature|targetedpersonsgraveyard) autohand=__CYCLING__({2}) text=Shuffle all creature cards from target player's graveyard into that player's library. -- Cycling {2} ({2}, Discard this card: Draw a card.) mana={1}{G} type=Instant [/card] [card] name=Reprisal target=creature[power>=4] auto=bury text=Destroy target creature with power 4 or greater. It can't be regenerated. mana={1}{W} type=Instant [/card] [card] name=Reprocess target=artifact,land,creature|mybattlefield auto=sacrifice && draw:1 text=Sacrifice any number of artifacts, creatures, and/or lands. Draw a card for each permanent sacrificed this way. mana={2}{B}{B} type=Sorcery [/card] [card] name=Repulse target=creature auto=moveTo(ownerhand) auto=draw:1 controller text=Return target creature to its owner's hand. -- Draw a card. mana={2}{U} type=Instant [/card] [card] name=Requiem Angel abilities=flying auto=@movedTo(other creature|mygraveyard) from(battlefield):_SPIRITTOKEN_ text=Flying -- Whenever another non-Spirit creature you control dies, put a 1/1 white Spirit creature token with flying onto the battlefield. mana={5}{W} type=Creature subtype=Angel power=5 toughness=5 [/card] [card] name=Rescind abilities=cycling target=* auto=moveTo(ownerhand) autohand=__CYCLING__({2}) text=Return target permanent to its owner's hand. -- Cycling {2} ({2}, Discard this card: Draw a card.) mana={1}{U}{U} type=Instant [/card] [card] name=Rescue target=*|myBattlefield auto=moveTo(myhand) text=Return target permanent you control to its owner's hand. mana={U} type=Instant [/card] [card] name=Research Assistant auto={3}{U}{T}:_LOOT_ text={3}{U}{T}: Draw a card, then discard a card. mana={1}{U} type=Creature subtype=Human Wizard power=1 toughness=3 [/card] [card] name=Reservoir Walker auto=life:3 controller && alterenergy:3 controller text=When Reservoir Walker enters the battlefield, you gain 3 life and get {E}{E}{E} (three energy counters). mana={5} type=Artifact Creature subtype=Construct power=3 toughness=3 [/card] [card] name=Reset auto=untap all(land|mybattlefield) restriction=during opponent turn text=Cast Reset only during an opponent's turn after his or her upkeep step. -- Untap all lands you control. mana={U}{U} type=Instant [/card] [card] name=Reshape aicode=activate moveTo(myBattlefield) target(artifact[manacost<=X]|myLibrary) auto=name(search card) reveal:plibrarycount optionone name(choose card) target(artifact[manacost<=X]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield))! afterrevealedend revealend text=As an additional cost to cast Reshape, sacrifice an artifact. -- Search your library for an artifact card with mana value X or less and put it onto the battlefield. Then shuffle your library. mana={X}{U}{U}{S(artifact|mybattlefield)} type=Sorcery [/card] [card] name=Resilient Wanderer abilities=first strike auto={D(*|myhand)}:name(White) protection from white auto={D(*|myhand)}:name(Blue) protection from blue auto={D(*|myhand)}:name(Black) protection from black auto={D(*|myhand)}:name(Red) protection from red auto={D(*|myhand)}:name(Green) protection from green text=First strike -- Discard a card: Resilient Wanderer gains protection from the color of your choice until end of turn. mana={2}{W}{W} type=Creature subtype=Human Nomad power=2 toughness=3 [/card] [card] name=Resistance Fighter auto={S}:name(prevent combat damage) 0/0 target(other creature) && fog from(mytgt) oneshot text=Sacrifice Resistance Fighter: Prevent all combat damage target creature would deal this turn. mana={W} type=Creature subtype=Human Soldier power=1 toughness=1 [/card] [card] name=Resize target=creature auto=3/3 autograveyard=@movedto(creature|mygraveyard) from(battlefield):pay({1}{G}) name(recover) moveto(ownerhand)?name(exile) moveto(exile) text=Target creature gets +3/+3 until end of turn. -- Recover {1}{G} (When a creature is put into your graveyard from the battlefield, you may pay {1}{G}. If you do, return this card from your graveyard to your hand. Otherwise, exile this card.) mana={1}{G} type=Instant [/card] [card] name=Resolute Archangel abilities=flying auto=if compare(lifetotal)~lessthan~compare(startinglife) then lifeset:startinglife controller text=Flying. -- When Resolute Archangel enters the battlefield, if your life total is less than your starting life total, it becomes equal to your starting life total. mana={5}{W}{W} type=Creature subtype=Angel power=4 toughness=4 [/card] [card] name=Resolute Blademaster auto=choice all(creature|mybattlefield) double strike ueot auto=_RALLY_all(creature|mybattlefield) double strike ueot text=Rally -- Whenever Resolute Blademaster or another Ally enters the battlefield under your control, creatures you control gain double strike until end of turn. mana={3}{R}{W} type=Creature subtype=Human Soldier Ally power=2 toughness=2 [/card] [card] name=Resounding Roar target=creature auto=3/3 autohand={5}{R}{G}{W}{cycle}:name(cycling) draw:1 autohand=@cycled(this|hand):target(creature) 6/6 ueot text=Target creature gets +3/+3 until end of turn. -- Cycling {5}{R}{G}{W} ({5}{R}{G}{W}, Discard this card: Draw a card.) -- When you cycle Resounding Roar, target creature gets +6/+6 until end of turn. mana={1}{G} type=Instant [/card] [card] name=Resounding Scream target=player auto=discard:1 autohand={5}{U}{B}{R}{cycle}:name(cycling) draw:1 autohand=@cycled(this|hand):target(player) discard:2 text=Target player discards a card at random. -- Cycling {5}{U}{B}{R} ({5}{U}{B}{R}, Discard this card: Draw a card.) -- When you cycle Resounding Scream, target player discards two cards at random. mana={2}{B} type=Sorcery [/card] [card] name=Resounding Silence target=creature[attacking] auto=moveTo(exile) autohand={5}{G}{W}{U}{cycle}:name(cycling) draw:1 autohand=@cycled(this|hand):target(creature[attacking]) moveTo(exile) text=Exile target attacking creature. -- Cycling {5}{G}{W}{U} ({5}{G}{W}{U}, Discard this card: Draw a card.) -- When you cycle Resounding Silence, exile up to two target attacking creatures. mana={3}{W} type=Instant [/card] [card] name=Resounding Thunder target=creature,player auto=damage:3 autohand={5}{B}{R}{G}{cycle}:name(cycling) draw:1 autohand=@cycled(this|hand):target(*[creature;player]) damage:6 text=Resounding Thunder deals 3 damage to target creature or player. -- Cycling {5}{B}{R}{G} ({5}{B}{R}{G}, Discard this card: Draw a card.) -- When you cycle Resounding Thunder, it deals 6 damage to target creature or player. mana={2}{R} type=Instant [/card] [card] name=Resounding Wave target=* auto=moveTo(ownerhand) autohand={5}{W}{U}{B}{cycle}:name(cycling) draw:1 autohand=@cycled(this|hand):target(<2>*) moveTo(ownerhand) text=Return target permanent to its owner's hand. -- Cycling {5}{W}{U}{B} ({5}{W}{U}{B}, Discard this card: Draw a card.) -- When you cycle Resounding Wave, return two target permanents to their owners' hands. mana={2}{U} type=Instant [/card] [card] name=Resourceful Return target=creature|mygraveyard auto=moveto(myhand) auto=if type(artifact|mybattlefield)~morethan~0 then draw:1 controller text=Return target creature card from your graveyard to your hand. If you control an artifact, draw a card. mana={1}{B} type=Sorcery [/card] [card] name=Respite auto=preventAllcombatDamage ueot auto=life:type:creature[attacking]:battlefield controller text=Prevent all combat damage that would be dealt this turn. You gain 1 life for each attacking creature. mana={1}{G} type=Instant [/card] [card] name=Resplendent Mentor auto=lord(creature[white]|myBattlefield) {T}:life:1 text=White creatures you control have "{T}: You gain 1 life." mana={4}{W} type=Creature subtype=Kithkin Cleric power=2 toughness=2 [/card] [card] name=Rest for the Weary target=player auto=life:4 auto=if thisturn(land|mybattlefield)~morethan~0 then life:4 text=Target player gains 4 life. -- Landfall - If you had a land enter the battlefield under your control this turn, that player gains 8 life instead. mana={1}{W} type=Instant [/card] [card] name=Rest in Peace abilities=mygraveexiler,oppgraveexiler auto=moveto(exile) all(*|graveyard) text=When Rest in Peace enters the battlefield, exile all cards from all graveyards. -- If a card or token would be put into a graveyard from anywhere, exile it instead. mana={1}{W} type=Enchantment [/card] [card] name=Restless Apparition abilities=persist auto={WB}{WB}{WB}:3/3 text={(w/b){(w/b){(w/b)}: Restless Apparition gets +3/+3 until end of turn. -- Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) mana={WB}{WB}{WB} type=Creature subtype=Spirit power=2 toughness=2 [/card] [card] name=Restless Bones auto={3}{B}{T}:swampwalk target(creature) auto={1}{B}:regenerate text={3}{B}, {T}: Target creature gains swampwalk until end of turn. -- {1}{B}: Regenerate Restless Bones. mana={2}{B} type=Creature subtype=Skeleton power=1 toughness=1 [/card] [card] name=Restless Dead auto={B}:regenerate text={B}: Regenerate Restless Dead. mana={1}{B} type=Creature subtype=Skeleton power=1 toughness=1 [/card] [card] name=Restock abilities=exiledeath target=<2>*|mygraveyard auto=moveTo(myhand) text=Return two target cards from your graveyard to your hand. Exile Restock. mana={3}{G}{G} type=Sorcery [/card] [card] name=Restoration Angel abilities=flying,flash auto=may target(creature[-angel]|mybattlefield) moveto(exile) and!(moveto(mybattlefield))! text=Flash -- Flying -- When Restoration Angel enters the battlefield, you may exile target non-Angel creature you control, then return that card to the battlefield under your control. mana={3}{W} type=Creature subtype=Angel power=3 toughness=4 [/card] [card] name=Restoration Gearsmith auto=moveto(ownerhand) target(*[artifact;creature]|mygraveyard) text=When Restoration Gearsmith enters the battlefield, return target artifact or creature card from your graveyard to your hand. mana={2}{W}{B} type=Creature subtype=Human Artificer power=3 toughness=3 [/card] [card] name=Restoration Specialist auto={W}{S}:target(other *[artifact;enchantment]|mygraveyard) moveto(myhand) and!( if cantargetcard(artifact|nonbattlezone) then moveto(myhand) target(enchantment|mygraveyard) else moveto(myhand) target(artifact|mygraveyard) )! text={W}, Sacrifice Restoration Specialist: Return up to one target artifact card and up to one target enchantment card from your graveyard to your hand. mana={1}{W} type=Creature subtype=Dwarf Artificer power=2 toughness=1 [/card] [card] name=Restore Balance auto=if type(land|mybattlefield)~morethan~type(land|opponentbattlefield) then ability$! sacrifice notatarget(land|mybattlefield) !$ controller auto=if type(land|opponentbattlefield)~morethan~type(land|mybattlefield) then ability$! sacrifice notatarget(land|mybattlefield) !$ opponent auto=if type(creature|mybattlefield)~morethan~type(creature|opponentbattlefield) then ability$! sacrifice notatarget(creature|mybattlefield) !$ controller auto=if type(creature|opponentbattlefield)~morethan~type(creature|mybattlefield) then ability$! sacrifice notatarget(creature|mybattlefield) !$ opponent auto=if type(*|myhand)~morethan~type(*|opponenthand) then ability$! reject notatarget(*|myhand) !$ controller auto=if type(*|opponenthand)~morethan~type(*|myhand) then ability$! reject notatarget(*|myhand) !$ opponent color=white mana={0} restriction=never suspend(6)={W} text=Restore Balance is White - Suspend 6 - {W} (Rather than cast this card from your hand, pay {W} and exile it with six time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.) -- Each player chooses a number of lands he or she controls equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Players sacrifice creatures and discard cards the same way. type=Sorcery [/card] [card] name=Restore the Peace auto=all(creature[damager]) moveto(ownerhand) text=Return each creature that dealt damage this turn to its owner's hand. mana={1}{W}{U} type=Instant [/card] [card] name=Restore target=land|graveyard auto=moveto(mybattlefield) text=Put target land card from a graveyard onto the battlefield under your control. mana={1}{G} type=Sorcery [/card] [card] name=Restrain target=creature[attacking] auto=0/0 && fog from(mytgt) oneshot auto=draw:1 controller text=Prevent all combat damage that would be dealt by target attacking creature this turn. -- Draw a card. mana={2}{W} type=Instant [/card] [card] name=Resupply auto=life:6 auto=draw:1 text=You gain 6 life. -- Draw a card. mana={5}{W} type=Instant [/card] [card] name=Resurrection target=creature|myGraveyard auto=moveTo(myBattlefield) text=Return target creature card from your graveyard to the battlefield. mana={2}{W}{W} type=Sorcery [/card] [card] name=Resuscitate auto=lord(creature|mybattlefield) {1}:regenerate text=Until end of turn, creatures you control gain "{1}: Regenerate this creature." mana={1}{G} type=Instant [/card] [card] name=Retaliate auto=all(creature[opponentdamager]|opponentbattlefield) destroy auto=all(creature[controllerdamager]|mybattlefield) destroy text=Destroy all creatures that dealt damage to you this turn. mana={2}{W}{W} type=Instant [/card] [card] name=Retaliation auto=lord(creature|myBattlefield) rampage(1/1,0) text=Creatures you control have "Whenever this creature becomes blocked by a creature, this creature gets +1/+1 until end of turn." mana={2}{G} type=Enchantment [/card] [card] name=Retaliator Griffin abilities=flying auto=@damageof(player) from(*|opponentbattlefield,opponentstack,opponentgraveyard,opponentlibrary,opponentexile):may all(trigger[to]) dynamicability text=Flying -- Whenever a source an opponent controls deals damage to you, you may put that many +1/+1 counters on Retaliator Griffin. mana={1}{R}{G}{W} type=Creature subtype=Griffin power=2 toughness=2 [/card] [card] name=Rethink target=*|stack auto=transforms((,newability[pay[[{value:manacost}]] name(pay {value} mana) donothing?fizzle])) forever text=Counter target spell unless its controller pays {X}, where X is its mana value. mana={2}{U} type=Instant [/card] [card] name=Retraced Image target=*|myhand auto=aslongas(*[share!name!]|battlefield) moveTo(mybattlefield) text=Reveal a card in your hand, then put that card onto the battlefield if it has the same name as a permanent. mana={U} type=Sorcery [/card] [card] name=Retract auto=moveto(ownerhand) all(artifact|myBattlefield) text=Return all artifacts you control to their owner's hand. mana={U} type=Instant [/card] [card] name=Retraction Helix target=creature auto=teach(creature) {T}:moveto(ownerhand) target(*[-land]|battlefield) ueot text=Until end of turn, target creature gains "Tap: Return target nonland permanent to its owner's hand." mana={U} type=Instant [/card] [card] name=Retreat to Coralhelm aicode=activate transforms((,newability[all(*[zpos<=1]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot auto=_LANDFALL_name(Choose one) transforms((,newability[choice name(Scry 1) scry:1 scrycore delayed dontshow donothing scrycoreend scryend],newability[choice name(untap creature) target(creature) untap],newability[choice name(tap creature) target(creature) tap])) ueot text=Landfall -- Whenever a land enters the battlefield under your control, choose one -- -- You may tap or untap target creature. -- Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) mana={2}{U} type=Enchantment [/card] [card] name=Retreat to Emeria auto=_LANDFALL_name(Choose one) transforms((,newability[choice name(Kor Token) create(Kor Ally:Creature Kor Ally:1/1:white) controller],newability[choice name(1/1 ueot) all(creature|mybattlefield) 1/1 ueot])) oneshot text=Landfall -- Whenever a land enters the battlefield under your control, choose one -- -- -- Put a 1/1 white Kor Ally creature token onto the battlefield. -- -- Creatures you control get +1/+1 until end of turn. mana={3}{W} type=Enchantment [/card] [card] name=Retreat to Hagra auto=_LANDFALL_name(Choose one) transforms((,newability[choice name(Creature gains 1/0 and deachtouch) 1/0 && deathtouch target(creature)],newability[choice life:-1 opponent && life:1 controller])) oneshot text=Landfall -- Whenever a land enters the battlefield under your control, choose one -- -- Target creature gets +1/+0 and gains deathtouch until end of turn. -- Each opponent loses 1 life and you gain 1 life. mana={2}{B} type=Enchantment [/card] [card] name=Retreat to Kazandu auto=_LANDFALL_transforms((,newability[if type(creature|battlefield)~morethan~0 then choice name(Put Counter) name(Put Counter) target(creature) counter(1/1)],newability[choice name(gain 2 life) life:2 controller])) oneshot text=Landfall -- Whenever a land enters the battlefield under your control, choose one -- -- -- Put a +1/+1 counter on target creature. -- -- You gain 2 life. mana={2}{G} type=Enchantment [/card] [card] name=Retreat to Valakut auto=_LANDFALL_if type(creature|battlefield)~morethan~0 then transforms((,newability[choice name(2/0) 2/0 target(creature) ueot],newability[choice name(cant block) cantblock target(creature) ueot])) oneshot text=Landfall - Whenever a land enters the battlefield under your control, choose one - Target creature gets +2/+0 until end of turn. - Target creature can't block this turn. mana={2}{R} type=Enchantment [/card] [card] name=Retribution of the Meek auto=bury all(creature[power>=4]) text=Destroy all creatures with power 4 or greater. They can't be regenerated. mana={2}{W} type=Sorcery [/card] [card] name=Retromancer auto=@targeted(this) from(*|opponentbattlefield):damage:3 opponent auto=@targeted(this) from(*|opponenthand):damage:3 opponent auto=@targeted(this) from(*|mybattlefield):damage:3 controller auto=@targeted(this) from(*|myhand):damage:3 controller text=Whenever Retromancer becomes the target of a spell or ability, Retromancer deals 3 damage to that spell or ability's controller. mana={2}{R}{R} type=Creature subtype=Viashino Shaman power=3 toughness=3 [/card] [card] name=Return of the Nightstalkers auto=moveTo(myBattlefield) all(nightstalker|myGraveyard) auto=destroy all(swamp|myBattlefield) text=Return all Nightstalker permanent cards from your graveyard to the battlefield. Then destroy all Swamps you control. mana={5}{B}{B} type=Sorcery [/card] [card] name=Return to Battle target=creature|mygraveyard auto=moveTo(myhand) text=Return target creature card from your graveyard to your hand. mana={B} type=Sorcery [/card] [card] name=Return to Dust target=artifact,enchantment auto=moveto(exile) auto=may target(artifact,enchantment) moveto(exile) restriction{assorcery}~morethan~0 text=Exile target artifact or enchantment. If you cast this spell during your main phase, you may exile up to one other target artifact or enchantment. mana={2}{W}{W} type=Instant [/card] [card] name=Return to the Earth auto=choice name(artifact) destroy target(artifact|battlefield) restriction{type(artifact|battlefield)~morethan~0} auto=choice name(enchantment) destroy target(enchantment|battlefield) restriction{type(enchantment|battlefield)~morethan~0} auto=choice name(Creature with Flying) destroy target(creature[flying]|battlefield) restriction{type(creature[flying]|battlefield)~morethan~0} text=Destroy target artifact, enchantment, or creature with flying. mana={3}{G} type=Instant [/card] [card] name=Returned Centaur auto=deplete:4 target(player) text=When Returned Centaur enters the battlefield, target player puts the top four cards of his or her library into his or her graveyard. mana={3}{B} type=Creature subtype=Zombie Centaur power=2 toughness=4 [/card] [card] name=Returned Phalanx abilities=defender auto={1}{U}:canattack ueot text=Defender (This creature can't attack.) -- {1}{U}: Returned Phalanx can attack this turn as though it didn't have defender. mana={1}{B} type=Creature subtype=Zombie Soldier power=3 toughness=3 [/card] [card] name=Returned Reveler auto=_DIES_deplete:3 controller && deplete:3 opponent text=When Returned Reveler dies, each player puts the top three cards of his or her library into his or her graveyard. mana={1}{B} type=Creature subtype=Zombie Satyr power=1 toughness=3 [/card] [card] name=Reveillark abilities=flying other={5}{W} name(Evoke) auto=@movedTo(this|nonbattlezone) from(battlefield):moveTo(myBattlefield) target(creature[power<=2]|mygraveyard) auto=alternative sacrifice text=Flying -- When Reveillark leaves the battlefield, return up to two target creature cards with power 2 or less from your graveyard to the battlefield. -- Evoke {5}{W} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.) mana={4}{W} type=Creature subtype=Elemental power=4 toughness=3 [/card] [card] name=Reveille Squad auto=@each blockers restriction{type(creature[attacking]|opponentbattlefield)~morethan~0} sourcenottap:may untap all(creature|mybattlefield) text=Whenever one or more creatures attack you, if Reveille Squad is untapped, you may untap all creatures you control. mana={2}{W}{W} type=Creature subtype=Human Rebel power=3 toughness=3 [/card] [card] name=Reveka, Wizard Savant auto={T}:damage:2 target(creature,player) && frozen all(this) text={T}: Reveka, Wizard Savant deals 2 damage to target creature or player and doesn't untap during your next untap step. mana={2}{U}{U} type=Legendary Creature subtype=Dwarf Wizard power=0 toughness=1 [/card] [card] name=Revel of the Fallen God auto=token(Satyr,Creature Satyr,2/2,red,green,haste)*4 controller text=Put four 2/2 red and green Satyr creature tokens with haste onto the battlefield. mana={3}{R}{R}{G}{G} type=Sorcery [/card] [card] name=Revelsong Horn auto={1}{T(other creature|myBattlefield)}{T}:1/1 target(creature) text={1}, {T}, Tap an untapped creature you control: Target creature gets +1/+1 until end of turn. mana={2} type=Artifact [/card] [card] name=Revenant Patriarch abilities=cantblock other={3}{W}{B} name(Spend W to Cast) auto=alternative nextphasealter(remove,combatbegins,opponent) oneshot auto=alternative nextphasealter(remove,combatattackers,opponent) oneshot auto=alternative nextphasealter(remove,combatblockers,opponent) oneshot auto=alternative nextphasealter(remove,combatdamage,opponent) oneshot auto=alternative nextphasealter(remove,combatends,opponent) oneshot text=When Revenant Patriarch enters the battlefield, if {W} was spent to cast Revenant Patriarch, target player skips his or her next combat phase. -- Revenant Patriarch can't block. mana={4}{B} type=Creature subtype=Spirit power=4 toughness=3 [/card] [card] name=Revenant abilities=flying anyzone=type:creature:mygraveyard/type:creature:mygraveyard cdaactive text=Flying -- Revenant's power and toughness are each equal to the number of creature cards in your graveyard. mana={4}{B} type=Creature subtype=Spirit power=* toughness=* [/card] [card] name=Revenge of the Hunted target=creature auto=6/6 auto=trample auto=lure autohand=restriction{miracle} pay[[{G}]] name(Miracle) activate name(Miracle) castcard(restricted) text=Until end of turn, target creature gets +6/+6 and gains trample, and all creatures able to block it this turn do so. -- Miracle {G} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.) mana={4}{G}{G} type=Sorcery [/card] [card] name=Reverberate target=*[instant;sorcery]|stack auto=castcard(copied noevent) text=Copy target instant or sorcery spell. You may choose new targets for the copy. mana={R}{R} type=Instant [/card] [card] name=Revered Dead auto={W}:regenerate text={W}: Regenerate Revered Dead. mana={1}{W} type=Creature subtype=Spirit Soldier power=1 toughness=1 [/card] [card] name=Revered Elder auto={1}:prevent:1 all(this) text={1}: Prevent the next 1 damage that would be dealt to Revered Elder this turn. mana={2}{W} type=Creature subtype=Human Cleric power=1 toughness=2 [/card] [card] name=Revered Unicorn auto=cumulativeupcost[{1}] sacrifice auto=@movedTo(this|nonbattlezone) from(battlefield):life:counter{0%0.1.Age} controller text=Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -- When Revered Unicorn leaves the battlefield, you gain life equal to the number of age counters on it. mana={1}{W} type=Creature subtype=Unicorn power=2 toughness=3 [/card] [card] name=Reverence auto=lord(creature[power<=2]|opponentBattlefield) cantattack text=Creatures with power 2 or less can't attack you. mana={2}{W}{W} type=Enchantment [/card] [card] name=Reverent Hunter auto=thisforeach(variable{type:manaG}>0) counter(1/1) text=When Reverent Hunter enters the battlefield, put a number of +1/+1 counters on it equal to your devotion to green. (Each {G} in the mana costs of permanents you control counts toward your devotion to green.) mana={2}{G} type=Creature subtype=Human Archer power=1 toughness=1 [/card] [card] name=Reverent Mantra other={E(*[white]|myhand)} name(Exile a White Card from Hand) auto=choice name(all creatures gain protection from white) lord(creature) protection from white auto=choice name(all creatures gain protection from blue) lord(creature) protection from blue auto=choice name(all creatures gain protection from black) lord(creature) protection from black auto=choice name(all creatures gain protection from red) lord(creature) protection from red auto=choice name(all creatures gain protection from green) lord(creature) protection from green text=You may exile a white card from your hand rather than pay Reverent Mantra's mana cost. -- All creatures gain protection from the color of your choice until end of turn. mana={3}{W} type=Instant [/card] [card] name=Reverent Silence auto=destroy all(enchantment) auto=alternative life:6 opponent otherrestriction=type(forest|mybattlefield)~morethan~0 other={0} name(Cast without Paying its Mana Cost) text=If you control a Forest, you may have each other player gain 6 life rather than pay Reverent Silence's mana cost. -- Destroy all enchantments. mana={3}{G} type=Sorcery [/card] [card] name=Reverse Engineer other={improvise} name(Improvise) auto=draw:3 controller text=Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.) -- Draw three cards. mana={3}{U}{U} type=Sorcery [/card] [card] name=Revive target=*[green]|myGraveyard auto=moveTo(myHand) text=Return target green card from your graveyard to your hand. mana={1}{G} type=Sorcery [/card] [card] name=Reviving Dose auto=life:3 controller auto=draw:1 controller text=You gain 3 life. -- Draw a card. mana={2}{W} type=Instant [/card] [card] name=Reviving Melody auto=alternative @movedto(creature|myhand) source(this):moveto(myhand) target(enchantment|mygraveyard) auto=alternative @movedto(enchantment|myhand) source(this):moveto(myhand) target(creature|mygraveyard) other={2}{G} name(Both) target=creature,enchantment|mygraveyard auto=moveto(myhand) text=Choose one or both - Return target creature card from your graveyard to your hand; and/or return target enchantment card from your graveyard to your hand. otherrestriction=type(creature|mygraveyard)~morethan~0,type(enchantment|mygraveyard)~morethan~0 mana={2}{G} type=Sorcery [/card] [card] name=Reviving Vapors abilities=hiddenface auto=reveal:3 optionone name(Reveal and gain life) target(<1>*|reveal) transforms((,newability[life:manacost controller],newability[moveto(myhand)])) forever optiononeend optiontwo all(*|reveal) moveto(mygraveyard) optiontwoend revealend text=Reveal the top three cards of your library and put one of them into your hand. You gain life equal to that card's mana value. Put all other cards revealed this way into your graveyard. mana={2}{W}{U} type=Instant [/card] [card] name=Revoke Existence target=artifact,enchantment auto=moveTo(exile) text=Exile target artifact or enchantment. mana={1}{W} type=Sorcery [/card] [card] name=Revoke Privileges target=creature auto=teach(creature) cantattack auto=teach(creature) cantpwattack auto=teach(creature) cantblock auto=teach(creature) cantcrew text=Enchant creature -- Enchanted creature can't attack, block, or crew Vehicles. mana={2}{W} type=Enchantment subtype=Aura [/card] [card] name=Revolutionary Rebuff target=*[-artifact]|stack auto=transforms((,newability[pay[[{2}]] name(pay 2 mana) donothing?fizzle])) forever text=Counter target nonartifact spell unless its controller pays {2}. mana={1}{U} type=Instant [/card] [card] name=Reward the Faithful target=players auto=life:convertedcost:highest:*:mybattlefield text=Any number of target players each gains life equal to the highest mana value among permanents you control. mana={W} type=Instant [/card] [card] name=Rewards of Diversity auto=@movedTo(*[multicolor]|opponentstack:life:4 controller text=Whenever an opponent casts a multicolored spell, you gain 4 life. mana={2}{W} type=Enchantment [/card] [card] name=Rewind target=*|stack auto=fizzle auto=may name(Untap lands) untap target(land) text=Counter target spell, then untap up to four lands. mana={2}{U}{U} type=Instant [/card] [card] name=Reya Dawnbringer abilities=flying auto=@each my upkeep:may moveto(myBattlefield) target(creature|myGraveyard) text=Flying -- At the beginning of your upkeep, you may return target creature card from your graveyard to the battlefield. mana={6}{W}{W}{W} type=Legendary Creature subtype=Angel power=4 toughness=6 [/card] [card] name=Rhox Bodyguard abilities=exalted auto=life:3 text=Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) -- When Rhox Bodyguard enters the battlefield, you gain 3 life. mana={3}{G}{W} type=Creature subtype=Rhino Monk Soldier power=2 toughness=3 [/card] [card] name=Rhox Brute mana={2}{R}{G} type=Creature subtype=Rhino Warrior power=4 toughness=4 [/card] [card] name=Rhox Charger abilities=trample,exalted text=Trample -- Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) mana={3}{G} type=Creature subtype=Rhino Soldier power=3 toughness=3 [/card] [card] name=Rhox Maulers abilities=trample auto=this(cantargetcard(*[-renown]) transforms((,newability[@combatdamaged(player) from(this):counter(1/1.2) && becomes(renown) forever])) text=Trample (This creature can deal excess combat damage to defending player or planeswalker while attacking.) -- Renown 2 (When this creature deals combat damage to a player, if it isn't renowned, put two +1/+1 counters on it and it becomes renowned.) mana={4}{G} type=Creature subtype=Rhino Soldier power=4 toughness=4 [/card] [card] name=Rhox Meditant auto=aslongas(*[green]|myBattlefield) draw:1 controller oneshot text=When Rhox Meditant enters the battlefield, if you control a green permanent, draw a card. mana={3}{W} type=Creature subtype=Rhino Monk power=2 toughness=4 [/card] [card] name=Rhox Pikemaster abilities=first strike auto=lord(other soldier|mybattlefield) first strike text=First strike (This creature deals combat damage before creatures without first strike.) -- Other Soldier creatures you control have first strike. mana={2}{W}{W} type=Creature subtype=Rhino Soldier power=3 toughness=3 [/card] [card] name=Rhox War Monk abilities=lifelink text=Lifelink mana={G}{W}{U} type=Creature subtype=Rhino Monk power=3 toughness=4 [/card] [card] name=Rhox auto={g}{2}:regenerate auto=_BLOCKED_may name(assign combat damage to defending player) thisforeach(power>=1) damage:1 opponent && fog from(this) text=You may have Rhox assign its combat damage as though it weren't blocked. -- {2}{G}: Regenerate Rhox. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) mana={4}{G}{G} type=Creature subtype=Rhino Beast power=5 toughness=5 [/card] [card] name=Rhys the Exiled auto=_ATTACKING_life:type:elf:mybattlefield controller auto={B}{S(elf|myBattlefield)}:regenerate text=Whenever Rhys the Exiled attacks, you gain 1 life for each Elf you control. -- {B}, Sacrifice an Elf: Regenerate Rhys the Exiled. mana={2}{G} type=Legendary Creature subtype=Elf Warrior power=3 toughness=2 [/card] [card] name=Rhys the Redeemed auto={2}{GW}{T}:token(Elf Warrior,Creature Elf Warrior,1/1,greenwhite) auto={4}{GW}{GW}{T}:clone all(creature[token]|mybattlefield) text={2}{(g/w)}, {T}: Put a 1/1 green and white Elf Warrior creature token onto the battlefield. -- {4}{(g/w){(g/w)}, {T}: For each creature token you control, put a token that's a copy of that creature onto the battlefield. mana={GW} type=Legendary Creature subtype=Elf Warrior power=1 toughness=1 [/card] [card] name=Rhystic Deluge auto={U}:name(tap) target(creature) transforms((,newability[pay[[{1}]] name(pay 1 mana) donothing?tap])) forever text={U}: Tap target creature unless its controller pays {1}. mana={2}{U} type=Enchantment [/card] [card] name=Rhystic Shield auto=all(creature|mybattlefield) 0/1 auto=ability$!name(pay or 0/2) pay[[{2}]] name(pay 2 mana) donothing?all(creature|opponentbattlefield) 0/2!$ opponent text=Creatures you control get +0/+1 until end of turn. They get an additional +0/+2 until end of turn unless any player pays {2}. mana={1}{W} type=Instant [/card] [card] name=Rhystic Study auto=@movedto(*|opponentstack):name(pay or draw) ability$!name(pay or draw) pay[[{1}]] name(pay 1 mana) donothing?draw:1 all(opponent)!$ opponent text=Whenever an opponent casts a spell, you may draw a card unless that player pays {1}. mana={2}{U} type=Enchantment [/card] [card] name=Rib Cage Spider abilities=reach text=Reach (This creature can block creatures with flying.) mana={2}{G} type=Creature subtype=Spider power=1 toughness=4 [/card] [card] name=Ribbons of Night target=creature auto=damage:4 auto=life:4 controller auto=if spent({U}) then draw:1 controller text=Ribbons of Night deals 4 damage to target creature and you gain 4 life. If {U} was spent to cast Ribbons of Night, draw a card. mana={4}{B} type=Sorcery [/card] [card] name=Ribbons of the Reikai auto=foreach(spirit|myBattlefield):draw:1 controller text=Draw a card for each Spirit you control. mana={4}{U} type=Sorcery subtype=Arcane [/card] [card] name=Riddle of Lightning aicode=activate transforms((,newability[all(*[zpos=1]|mylibrary) transforms((,newability[name(Damage creature or player) target(player^creature) damage:manacost])) oneshot])) oneshot auto=scry:3 scrycore delayed target(player,creature) damage:revealedmana scrycoreend scryend text=Choose target creature or player. Scry 3, then reveal the top card of your library. Riddle of Lightning deals damage equal to that card's mana value to that creature or player. (To scry 3, look at the top three cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) mana={3}{R}{R} type=Instant [/card] [card] name=Riddlekeeper auto=@combat(attacking) source(creature|opponentBattlefield):deplete:2 opponent text=Whenever a creature attacks you or a planeswalker you control, that creature's controller puts the top two cards of his or her library into his or her graveyard. mana={2}{U} type=Creature subtype=Homunculus power=1 toughness=4 [/card] [card] name=Riddlesmith auto=@movedTo(artifact|mystack):may _LOOT_ text=Whenever you cast an artifact spell, you may draw a card. If you do, discard a card. mana={1}{U} type=Creature subtype=Human Artificer power=2 toughness=1 [/card] [card] name=Riders of Gavony abilities=vigilance auto=chooseatype lord(creature[human]|mybattlefield) protection from(creature[chosentype]) chooseend text=Vigilance -- As Riders of Gavony enters the battlefield, choose a creature type. -- Human creatures you control have protection from creatures of the chosen type. mana={2}{W}{W} type=Creature subtype=Human Knight power=3 toughness=3 [/card] [card] name=Ridge Rannet abilities=cycling autohand=__CYCLING__({2}) text=Cycling {2} ({2}, Discard this card: Draw a card.) mana={5}{R}{R} type=Creature subtype=Beast power=6 toughness=4 [/card] [card] name=Ridged Kusite auto={1}{B}{T}{D(*|myhand)}:1/0 && first strike target(creature) text={1}{B}, {T}, Discard a card: Target creature gets +1/+0 and gains first strike until end of turn. mana={B} type=Creature subtype=Horror Spellshaper power=1 toughness=1 [/card] [card] name=Ridgeline Rager auto={R}:1/0 text={R}: Ridgeline Rager gets +1/+0 until end of turn. mana={2}{R} type=Creature subtype=Beast power=1 toughness=2 [/card] [card] name=Ridgescale Tusker auto=counter(1/1) all(other creature|mybattlefield) text=When Ridgescale Tusker enters the battlefield, put a +1/+1 counter on each other creature you control. mana={3}{G}{G} type=Creature subtype=Pangolin Beast power=5 toughness=5 [/card] [card] name=Ridgetop Raptor abilities=double strike text=Double strike (This creature deals both first-strike and regular combat damage.) mana={3}{R} type=Creature subtype=Lizard Beast power=2 toughness=1 [/card] [card] name=Riding Red Hare target=creature auto=3/3 auto=horsemanship text=Target creature gets +3/+3 and gains horsemanship until end of turn. (It can't be blocked except by creatures with horsemanship.) mana={2}{W} type=Sorcery [/card] [card] name=Riding the Dilu Horse target=creature auto=transforms((,newability[2/2],horsemanship)) forever text=Target creature gets +2/+2 and gains horsemanship. (It can't be blocked except by creatures with horsemanship. This effect lasts indefinitely.) mana={2}{G} type=Sorcery [/card] [card] name=Rift Bolt auto=target(creature,player) damage:3 text=Rift Bolt deals 3 damage to target creature or player. -- Suspend 1 - {R} (Rather than cast this card from your hand, you may pay {R} and exile it with a time counter on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.) mana={2}{R} suspend(1)={r} type=Sorcery [/card] [card] name=Riftmarked Knight abilities=flanking,protection from black autoexile=this(counter{0/0.1.Time}<2) transforms((,newability[@counterremoved(0/0.1.Time) from(sourcecard) suspended:create(Knight:Creature Knight:2/2:flanking:protection from white:haste:black)])) suspend(3)={1}{W}{W} text=Protection from black; flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) -- Suspend 3 - {1}{W}{W} (Rather than cast this card from your hand, you may pay {1}{W}{W} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.) -- When the last time counter is removed from Riftmarked Knight while it's exiled, put a 2/2 black Knight creature token with flanking, protection from white, and haste onto the battlefield. mana={1}{W}{W} type=Creature subtype=Human Rebel Knight power=2 toughness=2 [/card] [card] name=Riftstone Portal auto={T}:Add{1} autograveyard=lord(land|mybattlefield) {T}:Add{G} autograveyard=lord(land|mybattlefield) {T}:Add{W} text={T}: Add {1} to your mana pool. -- As long as Riftstone Portal is in your graveyard, lands you control have "{T}: Add {G} or {W} to your mana pool." type=Land [/card] [card] name=Riftwing Cloudskate abilities=flying auto=moveto(ownerhand) target(*) text=Flying -- When Riftwing Cloudskate enters the battlefield, return target permanent to its owner's hand. -- Suspend 3 - {1}{U} (Rather than cast this card from your hand, you may pay {1}{U} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.) mana={3}{U}{U} suspend(3)={1}{u} type=Creature subtype=Illusion power=2 toughness=2 [/card] [card] name=Righteous Authority target=creature auto=teach(creature) type:*:myhand/type:*:myhand nonstatic auto=teach(creature) transforms((,newability[@each my draw:draw:1 controller])) text=Enchant creature -- Enchanted creature gets +1/+1 for each card in its controller's hand. -- At the beginning of the draw step of enchanted creature's controller, that player draws an additional card. mana={3}{W}{U} type=Enchantment subtype=Aura [/card] [card] name=Righteous Avengers abilities=plainswalk text=Plainswalk mana={4}{W} type=Creature subtype=Human Soldier power=3 toughness=1 [/card] [card] name=Righteous Blow target=creature[attacking;blocking] auto=damage:2 text=Righteous Blow deals 2 damage to target attacking or blocking creature. mana={W} type=Instant [/card] [card] name=Righteous Cause auto=@each blockers:life:type:creature[attacking]:battlefield controller text=Whenever a creature attacks, you gain 1 life. mana={3}{W}{W} type=Enchantment [/card] [card] name=Righteous Charge auto=all(creature|myBattlefield) 2/2 text=Creatures you control get +2/+2 until end of turn. mana={1}{W}{W} type=Sorcery [/card] [card] name=Righteous Fury auto=@movedTo(creature|graveyard) from(battlefield):life:2 controller auto=destroy all(creature[tapped]) text=Destroy all tapped creatures. You gain 2 life for each creature destroyed this way. mana={4}{W}{W} type=Sorcery [/card] [card] name=Righteous Indignation auto=@combat(blocking) source(creature) from(creature[black;red]):all(trigger[to]) 1/1 ueot text=Whenever a creature blocks a black or red creature, the blocking creature gets +1/+1 until end of turn. mana={2}{W} type=Enchantment [/card] [card] name=Righteous War auto=lord(creature[white]|myBattlefield) protection from black auto=lord(creature[black]|myBattlefield) protection from white text=White creatures you control have protection from black. -- Black creatures you control have protection from white. mana={1}{W}{B} type=Enchantment [/card] [card] name=Righteousness target=creature[blocking] auto=7/7 text=Target blocking creature gets +7/+7 until end of turn. mana={W} type=Instant [/card] [card] name=Riku of Two Reflections mana={2}{U}{R}{G} auto=@movedto(*[instant;sorcery]|mystack):all(trigger[to]<1>) transforms((,newability[pay[[{U}{R}]] name(copy spell) activate name(copy spell) castcard(copied noevent)])) forever auto=@movedto(other creature[-token]|mybattlefield):all(trigger[to]) pay[[{G}{U}]] clone type=Legendary Creature subtype=Human Wizard power=2 toughness=2 text=Whenever you cast an instant or sorcery spell, you may pay {U}{R}. If you do, copy that spell. You may choose new targets for the copy. Whenever another nontoken creature enters the battlefield under your control, you may pay {G}{U}. If you do, put a token that's a copy of that creature onto the battlefield. [/card] [card] name=Rime Dryad abilities=snowforestlandwalk text=Snow forestwalk mana={G} type=Creature subtype=Dryad power=1 toughness=2 [/card] [card] name=Rime Transfusion target=creature auto=2/1 auto=teach(creature) {i}:cantbeblockedby(creature[-snow]) ueot text=Enchant creature -- Enchanted creature gets +2/+1 and has "{S}i}: This creature can't be blocked this turn except by snow creatures." ({S}i} can be paid with one mana from a snow permanent.) mana={1}{B} type=Snow Enchantment subtype=Aura [/card] [card] name=Rimebound Dead auto={i}:regenerate text={S}i}: Regenerate Rimebound Dead. ({S}i} can be paid with one mana from a snow permanent.) mana={B} type=Snow Creature subtype=Skeleton power=1 toughness=1 [/card] [card] name=Rimefeather Owl abilities=flying anyzone=type:snow:battlefield/type:snow:battlefield cdaactive auto={1}{i}:counter(0/0,1,Ice) target(*) auto=lord(*[counter{0/0.1.Ice}]) transforms((snow)) text=Flying -- Rimefeather Owl's power and toughness are each equal to the number of snow permanents on the battlefield. -- {1}{S}i}: Put an ice counter on target permanent. -- Permanents with ice counters on them are snow. mana={5}{U}{U} type=Snow Creature subtype=Bird power=* toughness=* [/card] [card] name=Rimescale Dragon abilities=flying auto={2}{i}:name(tap) target(creature) transforms((,newability[counter(0/0.1.Ice)])) auto=lord(creature[counter{0/0.1.Ice}]) doesnotuntap text=Flying -- {2}{S}i}: Tap target creature and put an ice counter on it. ({S}i} can be paid with one mana from a snow permanent.) -- Creatures with ice counters on them don't untap during their controllers' untap steps. mana={5}{R}{R} type=Snow Creature subtype=Dragon power=5 toughness=5 [/card] [card] name=Rimewind Taskmage auto=aslongas(*[snow]|myBattlefield) {1}{T}:tap target(*) >3 auto=aslongas(*[snow]|myBattlefield) {1}{T}:untap target(*) >3 text={1}, {T}: You may tap or untap target permanent. Activate this ability only if you control four or more snow permanents. mana={1}{U} type=Creature subtype=Human Wizard power=1 toughness=2 [/card] [card] name=Ring of Evos Isle auto={1}:equip autoskill={2}:opponentshroud ueot auto=teach(creature[blue]) transforms((,newability[@each my upkeep:counter(1/1)])) text={2}: Equipped creature gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.) -- At the beginning of your upkeep, put a +1/+1 counter on equipped creature if it's blue. -- Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) mana={2} type=Artifact subtype=Equipment [/card] [card] name=Ring of Gix auto={1}{T}:tap target(artifact,creature,land) auto=upcost[{3};next upkeep] sacrifice text=Echo {3} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) -- {1}, {T}: Tap target artifact, creature, or land. mana={3} type=Artifact [/card] [card] name=Ring of Kalonia auto={1}:equip auto=teach(creature) trample auto=teach(creature[green]) transforms((,newability[@each my upkeep:counter(1/1)])) text=Equipped creature has trample. (If it would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.) -- At the beginning of your upkeep, put a +1/+1 counter on equipped creature if it's green. -- Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) mana={2} type=Artifact subtype=Equipment [/card] [card] name=Ring of Renewal auto={5}{T}:discard:1 controller && draw:2 controller text={5}, {T}: Discard a card at random, then draw two cards. mana={5} type=Artifact [/card] [card] name=Ring of Three Wishes auto=counter(0/0,3,Wish) aicode=activate target(*|mylibrary) moveto(myhand) auto={5}{T}{C(0/0,-1,Wish)}:name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>*|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend text=Ring of Three Wishes enters the battlefield with three wish counters on it. -- {5}{T}, Remove a wish counter from Ring of Three Wishes: Search your library for a card and put that card into your hand. Then shuffle your library. mana={5} type=Artifact [/card] [card] name=Ring of Thune auto={1}:equip auto=teach(creature) vigilance auto=teach(creature[white]) transforms((,newability[@each my upkeep:counter(1/1)])) text=Equipped creature has vigilance. (Attacking doesn't cause it to tap.) -- At the beginning of your upkeep, put a +1/+1 counter on equipped creature if it's white. -- Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) mana={2} type=Artifact subtype=Equipment [/card] [card] name=Ring of Valkas auto={1}:equip auto=teach(creature) haste auto=teach(creature[red]) transforms((,newability[@each my upkeep:counter(1/1)])) text=Equipped creature has haste. (It can attack and {T} no matter when it came under your control.) -- At the beginning of your upkeep, put a +1/+1 counter on equipped creature if it's red. -- Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) mana={2} type=Artifact subtype=Equipment [/card] [card] name=Ring of Xathrid auto={1}:equip autoskill={2}:regenerate auto=teach(creature[black]) transforms((,newability[@each my upkeep:counter(1/1)])) text={2}: Regenerate equipped creature. (The next time that creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) -- At the beginning of your upkeep, put a +1/+1 counter on equipped creature if it's black. -- Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) mana={2} type=Artifact subtype=Equipment [/card] [card] name=Ringwarden Owl abilities=flying,prowess auto=@movedTo(*[-creature]|mystack):1/1 ueot text=Flying (This creature can't be blocked except by creatures with flying or reach.) -- Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) mana={3}{U}{U} type=Creature subtype=Bird power=3 toughness=3 [/card] [card] name=Riot Control auto=life:type:creature:opponentbattlefield controller auto=preventalldamage to(controller) ueot text=You gain 1 life for each creature your opponents control. Prevent all damage that would be dealt to you this turn. mana={2}{W} type=Instant [/card] [card] name=Riot Devils mana={2}{R} type=Creature subtype=Devil power=2 toughness=3 [/card] [card] name=Riot Gear auto={2}:equip auto=teach(creature) 1/2 text=Equipped creature gets +1/+2. -- Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) mana={2} type=Artifact subtype=Equipment [/card] [card] name=Riot Piker abilities=first strike,mustattack text=First strike. -- Riot Piker attacks each turn if able. mana={1}{R} type=Creature subtype=Goblin Berserker power=2 toughness=1 [/card] [card] name=Riot Ringleader auto=_ATTACKING_all(Human|mybattlefield) 1/0 ueot text=Whenever Riot Ringleader attacks, Human creatures you control get +1/+0 until end of turn. mana={2}{R} type=Creature subtype=Human Warrior power=2 toughness=2 [/card] [card] name=Riot Spikes target=creature auto=2/-1 text=({(b/r)} can be paid with either {B} or {R}.) -- Enchant creature -- Enchanted creature gets +2/-1. mana={BR} type=Enchantment subtype=Aura [/card] [card] name=Riparian Tiger abilities=trample auto=alterenergy:2 controller auto=_ATTACKING_pay({e:2}) 2/2 ueot text=Trample -- When Riparian Tiger enters the battlefield, you get {E}{E} (two energy counters). -- Whenever Riparian Tiger attacks, you may pay {E}{E}. If you do, it gets +2/+2 until end of turn. mana={3}{G}{G} type=Creature subtype=Cat power=4 toughness=4 [/card] [card] name=Rip-Clan Crasher abilities=haste text=Haste mana={R}{G} type=Creature subtype=Human Warrior power=2 toughness=2 [/card] [card] name=Ripscale Predator abilities=menace text=Ripscale Predator can't be blocked except by two or more creatures. mana={4}{R}{R} type=Creature subtype=Lizard power=6 toughness=5 [/card] [card] name=Riptide Biologist facedown={3} autofacedown={2}{U}:morph auto=protection from(beast) text=Protection from Beasts -- Morph {2}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) mana={1}{U} type=Creature subtype=Human Wizard power=1 toughness=2 [/card] [card] name=Riptide Chimera abilities=flying auto=@each my upkeep:moveTo(ownerhand) notatarget(enchantment|myBattlefield) text=Flying -- At the beginning of your upkeep, return an enchantment you control to its owner's hand. mana={2}{U} type=Enchantment Creature subtype=Chimera power=3 toughness=4 [/card] [card] name=Riptide Chronologist auto={U}{S}:activatechooseatype untap all(creature[chosentype]) activatechooseend text={U}, Sacrifice Riptide Chronologist: Untap all creatures of the creature type of your choice. mana={3}{U}{U} type=Creature subtype=Human Wizard power=1 toughness=3 [/card] [card] name=Riptide Crab abilities=vigilance auto=@movedTo(this|graveyard):draw:1 controller text=Vigilance -- When Riptide Crab dies, draw a card. mana={1}{W}{U} type=Creature subtype=Crab power=1 toughness=3 [/card] [card] name=Riptide Director auto={2}{U}{U}{T}:foreach(wizard|myBattlefield) draw:1 text={2}{U}{U}, {T}: Draw a card for each Wizard you control. mana={2}{U}{U} type=Creature subtype=Human Wizard power=2 toughness=3 [/card] [card] name=Riptide Entrancer facedown={3} autofacedown={U}{U}:morph auto=@combatdamagefoeof(player) from(this):may moveTo(mybattlefield) target(creature|opponentBattlefield) && sacrifice all(this) text=Whenever Riptide Entrancer deals combat damage to a player, you may sacrifice it. If you do, gain control of target creature that player controls. (This effect lasts indefinitely.) -- Morph {U}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) mana={1}{U}{U} type=Creature subtype=Human Wizard power=1 toughness=1 [/card] [card] name=Riptide Laboratory auto={T}:Add{1} auto={1}{U}{T}:moveTo(ownerhand) target(wizard|myBattlefield) text={T}: Add {1} to your mana pool. -- {1}{U}, {T}: Return target Wizard you control to its owner's hand. type=Land [/card] [card] name=Riptide Pilferer auto=@combatdamagefoeof(player) from(this):ability$!name(discard) target(*|myhand) reject!$ opponent auto=@combatdamageof(player) from(this):ability$!name(discard) target(*|myhand) reject!$ controller autofacedown={U}:morph facedown={3} text=Whenever Riptide Pilferer deals combat damage to a player, that player discards a card. -- Morph {U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) mana={1}{U} type=Creature subtype=Merfolk Rogue power=1 toughness=1 [/card] [card] name=Riptide Replicator auto=counter(0/0,X,Charge) auto=activatechooseatype chooseacolor {4}{t}:token(Riptide,Creature chosentype,counter{0%0.1.charge}/counter{0%0.1.charge},chosencolor) chooseend activatechooseend text=As Riptide Replicator enters the battlefield, choose a color and a creature type. -- Riptide Replicator enters the battlefield with X charge counters on it. -- {4}, {T}: Put an X/X creature token of the chosen color and type onto the battlefield, where X is the number of charge counters on Riptide Replicator. mana={X}{4} type=Artifact [/card] [card] name=Riptide Survivor facedown={3} autofacedown={1}{U}{U}:morph autofaceup=reject notatarget(<2>*|myhand) autofaceup=draw:3 text=Morph {1}{U}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -- When Riptide Survivor is turned face up, discard two cards, then draw three cards. mana={2}{U} type=Creature subtype=Human Wizard power=2 toughness=1 [/card] [card] name=Riptide auto=tap all(creature[blue]) text=Tap all blue creatures. mana={U} type=Instant [/card] [card] name=Rise from the Grave target=creature|graveyard auto=moveto(myBattlefield) auto=transforms((Zombie,newcolors[black])) forever text=Put target creature card in a graveyard onto the battlefield under your control. That creature is a black Zombie in addition to its other colors and types. mana={4}{B} type=Sorcery [/card] [card] name=Rise from the Tides auto=foreach(sorcery|mygraveyard):_ZOMBIETOKEN_ and!( tap(noevent) )! auto=foreach(instant|mygraveyard):_ZOMBIETOKEN_ and!( tap(noevent) )! text=Put a 2/2 black Zombie creature token onto the battlefield tapped for each instant and sorcery card in your graveyard. mana={5}{U} type=Sorcery [/card] [card] name=Rise of Eagles auto=create(Bird:Creature Bird Enchantment:2/2:flying:blue)*2 aicode=activate transforms((,newability[all(*[zpos<=1]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot auto=scry:1 scrycore delayed dontshow donothing scrycoreend scryend text=Put two 2/2 blue Bird enchantment creature tokens with flying onto the battlefield. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) mana={4}{U}{U} type=Sorcery [/card] [card] name=Rise of the Dark Realms auto=moveTo(myBattlefield) all(creature|mygraveyard) auto=moveTo(myBattlefield) all(creature|opponentgraveyard) text=Put all creature cards from all graveyards onto the battlefield under your control. mana={7}{B}{B} type=Sorcery [/card] [card] name=Rise of the Hobgoblins auto={RW}:lord(creature[white;red]|myBattlefield) first strike auto=Token(Goblin Soldier,Creature Goblin Soldier,1/1,red white)*x text=When Rise of the Hobgoblins enters the battlefield, you may pay {X}. If you do, put X 1/1 red and white Goblin Soldier creature tokens onto the battlefield. -- {(r/w)}: Red creatures and white creatures you control gain first strike until end of turn. mana={X}{RW}{RW} type=Enchantment [/card] [card] name=Rise to the Challenge target=creature auto=2/0 ueot auto=first strike ueot text=Target creature gets +2/+0 and gains first strike until end of turn. mana={1}{R} type=Instant [/card] [card] name=Risen Sanctuary abilities=vigilance text=Vigilance mana={5}{G}{W} type=Creature subtype=Elemental power=8 toughness=8 [/card] [card] name=Rishadan Airship abilities=flying,cloud text=Flying -- Rishadan Airship can block only creatures with flying. mana={2}{U} type=Creature subtype=Human Pirate power=3 toughness=1 [/card] [card] name=Rishadan Brigand abilities=flying,cloud auto=ability$!name(pay or sacrifice) pay[[{3}]] name(pay 3 mana) donothing?activate sacrifice notatarget(*|mybattlefield)!$ opponent text=Flying -- When Rishadan Brigand enters the battlefield, each opponent sacrifices a permanent unless he or she pays {3}. -- Rishadan Brigand can block only creatures with flying. mana={4}{U} type=Creature subtype=Human Pirate power=3 toughness=2 [/card] [card] name=Rishadan Cutpurse auto=ability$!name(pay or sacrifice) pay[[{1}]] name(pay 1 mana) donothing?activate sacrifice notatarget(*|mybattlefield)!$ opponent text=When Rishadan Cutpurse enters the battlefield, each opponent sacrifices a permanent unless he or she pays {1}. mana={2}{U} type=Creature subtype=Human Pirate power=1 toughness=1 [/card] [card] name=Rishadan Footpad auto=ability$!name(pay or sacrifice) pay[[{2}]] name(pay 2 mana) donothing?activate sacrifice notatarget(*|mybattlefield)!$ opponent text=When Rishadan Footpad enters the battlefield, each opponent sacrifices a permanent unless he or she pays {2}. mana={3}{U} type=Creature subtype=Human Pirate power=2 toughness=2 [/card] [card] name=Rishadan Pawnshop auto={2}{T}:moveTo(ownerlibrary) target(*[-token]|myBattlefield) && shuffle text={2}, {T}: Shuffle target nontoken permanent you control into its owner's library. mana={2} type=Artifact [/card] [card] name=Rishadan Port auto={T}:Add{1} auto={1}{T}:Tap target(land) text={T}: Add {1} to your mana pool. -- {1}, {T}: Tap target land. type=Land [/card] [card] name=Rishkar, Peema Renegade auto=counter(1/1) target(creature|mybattlefield) auto=lord(creature[counter{any}]|mybattlefield) {T}:Add{G} text=When Rishkar, Peema Renegade enters the battlefield, put a +1/+1 counter on each of up to two target creatures. -- Each creature you control with a counter on it has "{T}: Add {G} to your mana pool." mana={2}{G} type=Legendary Creature subtype=Elf Druid power=2 toughness=2 [/card] [card] name=Rishkar's Expertise auto=draw:power:highest:creature:mybattlefield controller auto=may castcard(normal) notatarget(*[-land;manacost<=5]|myhand) text=Draw cards equal to the greatest power among creatures you control. -- You may cast a card with mana value 5 or less from your hand without paying its mana cost. mana={4}{G}{G} type=Sorcery [/card] [card] name=Rising Miasma auto=all(creature|battlefield) -2/-2 ueot other={5}{B}{B} name(Awaken) auto=if paid(alternative) then target(land|mybattlefield) transforms((Elemental Creature,newability[counter(1/1.3)],newability[haste])) forever text=All creatures get -2/-2 until end of turn. -- Awaken 3-{5}{B}{B} (If you cast this spell for {5}{B}{B}, also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.) mana={3}{B} type=Sorcery [/card] [card] name=Rising Waters auto=lord(land) doesnotuntap auto=@each my upkeep:untap notatarget(land|mybattlefield) auto=@each opponent upkeep:ability$!name(untap land) untap notatarget(land|mybattlefield)!$ opponent text=Lands don't untap during their controllers' untap steps. -- At the beginning of each player's upkeep, that player untaps a land he or she controls. mana={3}{U} type=Enchantment [/card] [card] name=Rite of Consumption target=player auto=damage:storedpower auto=life:storedpower controller text=As an additional cost to cast Rite of Consumption, sacrifice a creature. -- Rite of Consumption deals damage equal to the sacrificed creature's power to target player. You gain life equal to the damage dealt this way. mana={1}{B}{S(creature|mybattlefield)} type=Sorcery [/card] [card] name=Rite of Flame auto=Add{R}{R} auto=foreach(Rite of Flame|myGraveyard) add{R} auto=foreach(Rite of Flame|opponentGraveyard) add{R} text=Add {R}{R} to your mana pool, then add {R} to your mana pool for each card named Rite of Flame in each graveyard. mana={R} type=Sorcery [/card] [card] name=Rite of Passage auto=@damaged(creature|mybattlefield):all(trigger[to]) counter(1/1) text=Whenever a creature you control is dealt damage, put a +1/+1 counter on it. (The damage is dealt before the counter is put on.) mana={2}{G} type=Enchantment [/card] [card] name=Rite of Replication target=creature auto=clone kicker={5} auto=if paid(kicker) then clone && clone && clone && clone text=Kicker {5} (You may pay an additional {5} as you cast this spell.) -- Create a token that's a copy of target creature. If Rite of Replication was kicked, put five of those tokens onto the battlefield instead. mana={2}{U}{U} type=Sorcery [/card] [card] name=Rite of the Raging Storm auto=lord(Lightning Rager|opponentbattlefield) transforms((,cantattack,cantpwattack)) auto=@each opponent upkeep:token(Lightning Rager,Creature Elemental,5/1,trample,haste,treason,red) opponent auto=@each my upkeep:token(Lightning Rager,Creature Elemental,5/1,trample,haste,treason,red) controller text=Creatures named Lightning Rager can't attack you or planeswalkers you control. -- At the beginning of each player's upkeep, that player puts a 5/1 red Elemental creature token named Lightning Rager onto the battlefield. It has trample, haste, and "At the beginning of the end step, sacrifice this creature." mana={3}{R}{R} type=Enchantment [/card] [card] name=Rite of the Serpent target=creature auto=if cantargetcard(creature[counter{1/1.1}]|battlefield) then token(Snake,Creature Snake,1/1,green) controller auto=destroy text=Destroy target creature. If that creature had a +1/+1 counter on it, put a 1/1 green Snake creature token onto the battlefield. mana={4}{B}{B} type=Sorcery [/card] [card] name=Rites of Flourishing auto=maxplay(land)+1 opponent auto=maxplay(land)+1 auto=@each my draw:draw:1 controller auto=@each opponent draw:draw:1 opponent text=At the beginning of each player's draw step, that player draws an additional card. -- Each player may play an additional land on each of his or her turns. mana={2}{G} type=Enchantment [/card] [card] name=Rith, the Awakener abilities=flying auto=@combatdamaged(player) from(this):pay({2}{G}) activatechooseacolor foreach(*[chosencolor]|battlefield) _SAPROLINGTOKEN_ activatechooseend text=Flying -- Whenever Rith, the Awakener deals combat damage to a player, you may pay {2}{G}. If you do, choose a color, then put a 1/1 green Saproling creature token onto the battlefield for each permanent of that color. mana={3}{R}{G}{W} type=Legendary Creature subtype=Dragon power=6 toughness=6 [/card] [card] name=Rith's Attendant auto={1}{S}:Add{R}{G}{W} text={1}, Sacrifice Rith's Attendant: Add {R}{G}{W} to your mana pool. mana={5} type=Artifact Creature subtype=Golem power=3 toughness=3 [/card] [card] name=Rith's Grove auto=aslongas(land[-lair]|mybattlefield) moveto(myhand) notatarget(land[-lair]|mybattlefield) oneshot && counter(0/0,-1,payment) auto=moveto(mygraveyard) notatarget(this|mybattlefield) auto=this(counter{0/0.1.payment}<1) {T}:Add{R} auto=this(counter{0/0.1.payment}<1) {T}:Add{G} auto=this(counter{0/0.1.payment}<1) {T}:Add{W} text=When Rith's Grove enters the battlefield, sacrifice it unless you return a non-Lair land you control to its owner's hand. -- {T}: Add {R}, {G}, or {W} to your mana pool. type=Land subtype=Lair [/card] [card] name=Ritual of Restoration target=artifact|myGraveyard auto=moveto(myHand) text=Return target artifact card from your graveyard to your hand. mana={W} type=Sorcery [/card] [card] name=Ritual of Steel target=creature auto=0/2 auto=@next upkeep:draw:1 controller text=Enchant creature -- When Ritual of Steel enters the battlefield, draw a card at the beginning of the next turn's upkeep. -- Enchanted creature gets +0/+2. mana={2}{W} type=Enchantment subtype=Aura [/card] [card] name=Ritual of the Machine auto=moveTo(myBattlefield) target(creature[-black;-artifact]) text=As an additional cost to cast Ritual of the Machine, sacrifice a creature. -- Gain control of target nonblack, nonartifact creature. mana={2}{B}{B}{S(creature|mybattlefield)} type=Sorcery [/card] [card] name=Rivalry auto=@each my upkeep:if type(land|mybattlefield)~morethan~type(land|opponentbattlefield) then damage:2 controller auto=@each opponent upkeep:if type(land|opponentbattlefield)~morethan~type(land|mybattlefield) then damage:2 opponent text=At the beginning of each player's upkeep, if that player controls more lands than each other player, Rivalry deals 2 damage to him or her. mana={2}{R} type=Enchantment [/card] [card] name=Riven Turnbull auto={T}:Add{B} text={T}: Add {B} to your mana pool. mana={5}{U}{B} type=Legendary Creature subtype=Human Advisor power=5 toughness=7 [/card] [card] name=River Bear abilities=islandwalk text=Islandwalk (This creature is unblockable as long as defending player controls an Island.) mana={3}{G} type=Creature subtype=Bear power=3 toughness=3 [/card] [card] name=River Boa abilities=islandwalk auto={G}:regenerate text=Islandwalk -- {G}: Regenerate River Boa. mana={1}{G} type=Creature subtype=Snake power=2 toughness=1 [/card] [card] name=River Delta auto=@each my upkeep:counter(0/0,-1,Depletion) auto={T}:Add{U} and!( counter(0/0,1,Depletion) )! auto={T}:Add{B} and!( counter(0/0,1,Depletion) )! auto=this(counter{0/0.1.Depletion}>=1) doesnotuntap text=River Delta doesn't untap during your untap step if it has a depletion counter on it. -- At the beginning of your upkeep, remove a depletion counter from River Delta. -- {T}: Add {W} or {B} to your mana pool. Put a depletion counter on River Delta. type=Land [/card] [card] name=River Kaijin mana={2}{U} type=Creature subtype=Spirit power=1 toughness=4 [/card] [card] name=River Merfolk auto={U}:mountainwalk text={U}: River Merfolk gains mountainwalk until end of turn. mana={U}{U} type=Creature subtype=Merfolk power=2 toughness=1 [/card] [card] name=River of Tears auto=aslongas(land[fresh]|mybattlefield) {T}:add{B} >0 auto=aslongas(land[fresh]|mybattlefield) {T}:add{U} <1 text={T}: Add {U} to your mana pool. If you played a land this turn, add {B} to your mana pool instead. type=Land [/card] [card] name=Riverfall Mimic auto=@movedTo(*[Red&Blue]|mystack) turnlimited:transforms((,setpower=3,settoughness=3,unblockable)) ueot text=Whenever you cast a spell that's both blue and red, Riverfall Mimic becomes 3/3 and is unblockable until end of turn. mana={1}{UR} type=Creature subtype=Shapeshifter power=2 toughness=1 [/card] [card] name=Riverwheel Aerialists abilities=flying,prowess auto=@movedTo(*[-creature]|mystack):1/1 ueot text=Flying -- Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) mana={5}{U} type=Creature subtype=Djinn Monk power=4 toughness=5 [/card] [card] name=Rix Maadi Guildmage auto={B}{R}:name(target creature -1/-1) target(creature[blocking]) -1/-1 ueot auto={B}{R}:name(target controller life -1) target(controller) life:-1 restriction{compare(lifelost)~morethan~0} auto={B}{R}:name(target opponent life -1) target(opponent) life:-1 restriction{compare(oplifelost)~morethan~0} text={B}{R}: Target blocking creature gets -1/-1 until end of turn. -- {B}{R}: Target player who lost life this turn loses 1 life. mana={B}{R} type=Creature subtype=Human Shaman power=2 toughness=2 [/card] [card] name=Rix Maadi, Dungeon Palace auto={T}:add{1} auto={1}{B}{R}{T}:name(discard) transforms((,newability[ability$!name(discard) notatarget(*|myhand) reject!$ controller],newability[ability$!name(discard) notatarget(*|myhand) reject!$ opponent])) ueot asSorcery text={T}: Add {1} to your mana pool. -- {1}{B}{R}, {T}: Each player discards a card. Activate this ability only any time you could cast a sorcery. type=Land [/card] [card] name=Roar of Challenge target=creature auto=lure ueot auto=_FEROCIOUS_ indestructible ueot text=All creatures able to block target creature this turn do so. -- Ferocious - That creature gains indestructible until end of turn if you control a creature with power 4 or greater. mana={2}{G} type=Sorcery [/card] [card] name=Roar of Reclamation auto=moveTo(mybattlefield) all(artifact|mygraveyard) auto=moveTo(opponentbattlefield) all(artifact|opponentgraveyard) text=Each player returns all artifact cards from his or her graveyard to the battlefield. mana={5}{W}{W} type=Sorcery [/card] [card] name=Roar of the Crowd target=creature,player auto=chooseatype damage:type:chosentype:mybattlefield chooseend text=Choose a creature type. Roar of the Crowd deals damage to target creature or player equal to the number of permanents you control of the chosen type. mana={3}{R} type=Sorcery [/card] [card] name=Roar of the Kha other={2}{W}{W} name(Entwine) auto=if paid(alternative) then all(creature|mybattlefield) 1/1 ueot && untap all(creature|mybattlefield) auto=ifnot paid(alternative) then ability$! choice all(creature|mybattlefield) 1/1 ueot _ choice untap all(creature|mybattlefield) !$ controller text=Choose one - Creatures you control get +1/+1 until end of turn; or untap all creatures you control. -- Entwine {1}{W} (Choose both if you pay the entwine cost.) mana={1}{W} type=Instant [/card] [card] name=Roar of the Wurm auto=token(Wurm,creature wurm, 6/6,green) flashback={3}{G} text=Put a 6/6 green Wurm creature token onto the battlefield. -- Flashback {3}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.) mana={6}{G} type=Sorcery [/card] [card] name=Roaring Primadox auto=@each my upkeep:moveTo(ownerhand) notatarget(creature|myBattlefield) text=At the beginning of your upkeep, return a creature you control to its owner's hand. mana={3}{G} type=Creature subtype=Beast power=4 toughness=4 [/card] [card] name=Roaring Slagwurm auto=_ATTACKING_tap all(artifact) text=Whenever Roaring Slagwurm attacks, tap all artifacts. mana={5}{G}{G} type=Creature subtype=Wurm power=6 toughness=4 [/card] [card] name=Roast target=creature[-flying]|battlefield auto=damage:5 text=Roast deals 5 damage to target creature without flying. mana={1}{R} type=Sorcery [/card] [card] name=Robber Fly abilities=flying auto=_BLOCKED_all(*|opponenthand) transforms((,newability[reject],newability[draw:1])) ueot text=Flying -- Whenever Robber Fly becomes blocked, defending player discards all the cards in his or her hand, then draws that many cards. mana={2}{R} type=Creature subtype=Insect power=1 toughness=1 [/card] [card] name=Robe of Mirrors target=creature auto=shroud text=Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) -- Enchanted creature has shroud. (It can't be the target of spells or abilities.) mana={U} type=Enchantment subtype=Aura [/card] [card] name=Roc Egg abilities=defender auto=_DIES_token(Bird,creature bird, 3/3,flying,white) text=Defender -- When Roc Egg dies, put a 3/3 white Bird creature token with flying onto the battlefield. mana={2}{W} type=Creature subtype=Bird Egg power=0 toughness=3 [/card] [card] name=Roc Hatchling auto=counter(0/0,4,Shell) auto=@each my upkeep:counter(0/0,-1,Shell) auto=this(counter{0/0.1.Shell}<1) 3/2 auto=this(counter{0/0.1.Shell}<1) flying text=Roc Hatchling enters the battlefield with four shell counters on it. -- At the beginning of your upkeep, remove a shell counter from Roc Hatchling. -- As long as Roc Hatchling has no shell counters on it, it gets +3/+2 and has flying. mana={R} type=Creature subtype=Bird power=0 toughness=1 [/card] [card] name=Roc of Kher Ridges abilities=flying text=Flying mana={3}{R} type=Creature subtype=Bird power=3 toughness=3 [/card] [card] name=Rock Badger abilities=mountainwalk text=Mountainwalk (This creature is unblockable as long as defending player controls a Mountain.) mana={4}{R} type=Creature subtype=Badger Beast power=3 toughness=3 [/card] [card] name=Rock Basilisk auto=@combat(blocked,blocking) source(this) from(creature[-wall]):all(trigger[from]) phaseaction[combatends once] destroy text=Whenever Rock Basilisk blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat. mana={4}{R}{G} type=Creature subtype=Basilisk power=4 toughness=5 [/card] [card] name=Rock Hydra auto=counter(1/1,X) auto={r}:prevent:1 all(this) auto={r}{r}{r}:counter(1/1) myUpkeeponly abilities=wilting text=Rock Hydra enters the battlefield with X +1/+1 counters on it. -- For each 1 damage that would be dealt to Rock Hydra, if it has a +1/+1 counter on it, remove a +1/+1 counter from it and prevent that 1 damage. -- {R}: Prevent the next 1 damage that would be dealt to Rock Hydra this turn. -- {R}{R}{R}: Put a +1/+1 counter on Rock Hydra. Activate this ability only during your upkeep. mana={X}{R}{R} type=Creature subtype=Hydra power=0 toughness=0 [/card] [card] name=Rockcaster Platoon auto={4}{G}:damage:4 all(creature[flying],player) text={4}{G}: Rockcaster Platoon deals 2 damage to each creature with flying and each player. mana={5}{W}{W} type=Creature subtype=Rhino Soldier power=5 toughness=7 [/card] [card] name=Rocket Launcher auto=@each my beginofturn:all(this) transforms((,newability[{2}:damage:1 target(*[creature;player]) && all(this) phaseaction[endofturn sourceinplay] destroy])) forever text={2}: Rocket Launcher deals 1 damage to target creature or player. Destroy Rocket Launcher at the beginning of the next end step. Activate this ability only if you've controlled Rocket Launcher continuously since the beginning of your most recent turn. mana={4} type=Artifact [/card] [card] name=Rockshard Elemental abilities=double strike facedown={3} autofacedown={4}{R}{R}:morph text=Double strike (This creature deals both first-strike and regular combat damage.) -- Morph {4}{R}{R} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) mana={5}{R}{R} type=Creature subtype=Elemental power=4 toughness=3 [/card] [card] name=Rockslide Ambush target=creature auto=damage:type:mountain:mybattlefield text=Rockslide Ambush deals damage equal to the number of Mountains you control to target creature. mana={1}{R} type=Sorcery [/card] [card] name=Rockslide Elemental abilities=first strike auto=@movedTo(graveyard) from(other creature|battlefield):may counter(1/1) text=First strike -- Whenever another creature dies, you may put a +1/+1 counter on Rockslide Elemental. mana={2}{R} type=Creature subtype=Elemental power=1 toughness=1 [/card] [card] name=Rocky Tar Pit auto=tap(noevent) auto={T}{S}:moveTo(myBattlefield) target(*[mountain;swamp]|myLibrary) text=Rocky Tar Pit enters the battlefield tapped. -- {T}, Sacrifice Rocky Tar Pit: Search your library for a Swamp or Mountain card and put it onto the battlefield. Then shuffle your library. type=Land [/card] [card] name=Rod of Ruin auto={3}{T}:damage:1 target(creature,player) text={3}, {T}: Rod of Ruin deals 1 damage to target creature or player. mana={4} type=Artifact [/card] [card] name=Rofellos, Llanowar Emissary auto={T}:foreach(forest|myBattlefield) add{G} text={T}: Add {G} to your mana pool for each Forest you control. mana={G}{G} type=Legendary Creature subtype=Elf Druid power=2 toughness=1 [/card] [card] name=Rogue Elephant auto=aslongas(forest|myBattlefield) moveTo(graveyard) notatarget(forest|myBattlefield) oneshot auto=moveTo(graveyard) notatarget(this|myBattlefield) text=When Rogue Elephant enters the battlefield, sacrifice it unless you sacrifice a Forest. mana={G} type=Creature subtype=Elephant power=3 toughness=3 [/card] [card] name=Rogue Kavu auto=@combat(attackedalone) source(this):2/0 ueot text=Whenever Rogue Kavu attacks alone, it gets +2/+0 until end of turn. mana={1}{R} type=Creature subtype=Kavu power=1 toughness=1 [/card] [card] name=Rogue Refiner auto=draw:1 controller && alterenergy:2 controller text=When Rogue Refiner enters the battlefield, draw a card and you get {E}{E} (two energy counters). mana={1}{G}{U} type=Creature subtype=Human Rogue power=3 toughness=2 [/card] [card] name=Rogue Skycaptain abilities=flying auto=@each my upkeep:counter(0/0,1,Wage) auto=this(counter{0/0.1.Wage}=) upcostmulti[{2}] counter(0/0,-99,Wage) && moveTo(opponentbattlefield) auto=this(counter{0/0.2.Wage}=) upcostmulti[{4}] counter(0/0,-99,Wage) && moveTo(opponentbattlefield) auto=this(counter{0/0.3.Wage}=) upcostmulti[{6}] counter(0/0,-99,Wage) && moveTo(opponentbattlefield) auto=this(counter{0/0.4.Wage}=) upcostmulti[{8}] counter(0/0,-99,Wage) && moveTo(opponentbattlefield) auto=this(counter{0/0.5.Wage}=) upcostmulti[{10}] counter(0/0,-99,Wage) && moveTo(opponentbattlefield) auto=this(counter{0/0.6.Wage}=) upcostmulti[{12}] counter(0/0,-99,Wage) && moveTo(opponentbattlefield) auto=this(counter{0/0.7.Wage}=) upcostmulti[{14}] counter(0/0,-99,Wage) && moveTo(opponentbattlefield) auto=this(counter{0/0.8.Wage}=) upcostmulti[{16}] counter(0/0,-99,Wage) && moveTo(opponentbattlefield) auto=this(counter{0/0.9.Wage}=) upcostmulti[{18}] counter(0/0,-99,Wage) && moveTo(opponentbattlefield) auto=this(counter{0/0.10.Wage}=) upcostmulti[{20}] counter(0/0,-99,Wage) && moveTo(opponentbattlefield) auto=this(counter{0/0.11.Wage}=) upcostmulti[{22}] counter(0/0,-99,Wage) && moveTo(opponentbattlefield) auto=this(counter{0/0.12.Wage}=) upcostmulti[{24}] counter(0/0,-99,Wage) && moveTo(opponentbattlefield) text=Flying -- At the beginning of your upkeep, put a wage counter on Rogue Skycaptain. You may pay {2} for each wage counter on it. If you don't, remove all wage counters from Rogue Skycaptain and an opponent gains control of it. mana={2}{R} type=Creature subtype=Human Rogue Mercenary power=3 toughness=4 [/card] [card] name=Rogue's Gloves auto={2}:equip auto=@damaged(player) from(mytgt):may draw:1 controller text=Whenever equipped creature deals combat damage to a player, you may draw a card. -- Equip: 2 mana={2} type=Artifact subtype=Equipment [/card] [card] name=Rogue's Passage auto={T}:Add{1} auto={4}{T}:unblockable target(creature) text={T}: Add {1} to your mana pool. -- {4}, {T}: Target creature is unblockable this turn. type=Land [/card] [card] name=Rohgahh of Kher Keep auto=upcostmulti[{R}{R}{R}] tap && moveTo(opponentbattlefield) all(Kobolds of Kher Keep|mybattlefield) && moveTo(opponentbattlefield) all(Rohgahh of Kher Keep|mybattlefield) auto=lord(Kobolds of Kher Keep|mybattlefield) 2/2 text=At the beginning of your upkeep, you may pay {R}{R}{R}. If you don't, tap Rohgahh of Kher Keep and all creatures named Kobolds of Kher Keep, then an opponent gains control of them. -- Creatures you control named Kobolds of Kher Keep get +2/+2. mana={2}{B}{B}{R}{R} type=Legendary Creature subtype=Kobold power=5 toughness=5 [/card] [card] name=Roil Elemental abilities=flying auto=_LANDFALL_may steal target(creature) text=Flying -- Landfall -- Whenever a land enters the battlefield under your control, you may gain control of target creature for as long as you control Roil Elemental. mana={3}{U}{U}{U} type=Creature subtype=Elemental power=3 toughness=2 [/card] [card] name=Roil Spout target=creature|battlefield auto=moveto(ownerlibrary) other={4}{W}{U} name(Awaken) auto=if paid(alternative) then target(land|mybattlefield) transforms((Elemental Creature,newability[counter(1/1.4)],newability[haste])) forever text=Put target creature on top of its owner's library. -- Awaken 4-{4}{W}{U} (If you cast this spell for {4}{W}{U}, also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.) mana={1}{W}{U} type=Sorcery [/card] [card] name=Roiling Horror anyzone=mathlifetotalminusopponentlifetotalminusendmathend/mathlifetotalminusopponentlifetotalminusendmathend cdaactive autoexile=@counterremoved(0/0,1,Time) from(sourcecard) suspended:ability$!choice life:-1 target(opponent) && life:1 controller!$ controller text=Roiling Horror's power and toughness are each equal to your life total minus the life total of an opponent with the most life. -- Suspend X--{X}{B}{B}{B}. X can't be 0. (Rather than cast this card from your hand, you may pay {X}{B}{B}{B} and exile it with X time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.) -- Whenever a time counter is removed from Roiling Horror while it's exiled, target player loses 1 life and you gain 1 life. mana={3}{B}{B} suspend(0)={X}{b}{b}{b} type=Creature subtype=Horror power=* toughness=* [/card] [card] name=Roiling Terrain target=land auto=destroy auto=damage:type:land:targetcontrollergraveyard targetcontroller text=Destroy target land, then Roiling Terrain deals damage to that land's controller equal to the number of land cards in that player's graveyard. mana={2}{R}{R} type=Sorcery [/card] [card] name=Roilmage's Trick auto=all(creature|opponentbattlefield) -converge/0 ueot auto=draw:1 controller text=Converge -- Creatures your opponents control get -X/-0 until end of turn, where X is the number of colors of mana spent to cast Roilmage's Trick. mana={3}{U} type=Sorcery [/card] [card] name=Roil's Retribution restriction=type(creature[attacking;blocking]|battlefield)~morethan~0 auto=thisforeach(variable{5}) ability$!name(Deal 1 damage) name(Deal 1 damage) target(creature[attacking;blocking]) damage:1!$ controller text=Roil's Retribution deals 5 damage divided as you choose among any number of target attacking or blocking creatures. mana={3}{W}{W} type=Instant [/card] [card] name=Rollick of Abandon auto=all(creature) 2/-2 ueot text=All creatures get +2/-2 until end of turn. mana={3}{R}{R} type=Sorcery [/card] [card] name=Rolling Earthquake auto=damage:X all(player) auto=damage:X all(creature[-horsemanship]) text=Rolling Earthquake deals X damage to each creature without horsemanship and each player. mana={X}{R} type=Sorcery [/card] [card] name=Rolling Spoil target=land auto=destroy auto=if spent({B}) then -1/-1 all(creature) ueot text=Destroy target land. If {B} was spent to cast Rolling Spoil, all creatures get -1/-1 until end of turn. mana={2}{G}{G} type=Sorcery [/card] [card] name=Rolling Stones auto=lord(wall) canattack text=Wall creatures can attack as though they didn't have defender. mana={1}{W} type=Enchantment [/card] [card] name=Rolling Temblor auto=damage:2 all(creature[-flying]) flashback={4}{R}{R} text=Rolling Temblor deals 2 damage to each creature without flying. -- Flashback {4}{R}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) mana={2}{R} type=Sorcery [/card] [card] name=Ronin Cavekeeper auto=bushido(2/2) text=Bushido 2 (When this blocks or becomes blocked, it gets +2/+2 until end of turn.) mana={5}{R} type=Creature subtype=Human Samurai power=4 toughness=3 [/card] [card] name=Ronin Cliffrider auto=bushido(1/1) auto=_ATTACKING_may damage:1 all(creature|opponentBattlefield) text=Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.) -- Whenever Ronin Cliffrider attacks, you may have it deal 1 damage to each creature defending player controls. mana={3}{R}{R} type=Creature subtype=Human Samurai power=2 toughness=2 [/card] [card] name=Ronin Houndmaster abilities=haste auto=bushido(1/1) text=Haste -- Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.) mana={2}{R} type=Creature subtype=Human Samurai power=2 toughness=2 [/card] [card] name=Ronin Warclub auto=@movedto(creature|myBattlefield):all(trigger[to]) rehook auto=teach(creature) 2/1 text=Equipped creature gets +2/+1. -- Whenever a creature enters the battlefield under your control, attach Ronin Warclub to that creature. -- Equip {5} ({5}: Attach to target creature you control. Equip only as a sorcery.) mana={3} auto={5}:equip type=Artifact subtype=Equipment [/card] [card] name=Ronom Hulk auto=protection from(*[snow]) auto=cumulativeupcost[{1}] sacrifice text=Protection from snow -- Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) mana={4}{G} type=Creature subtype=Beast power=5 toughness=6 [/card] [card] name=Ronom Serpent auto=aslongas(land[snow]|opponentBattlefield) cantattack <1 auto=aslongas(land[snow]|opponentBattlefield) cantpwattack <1 auto=aslongas(land[snow]|myBattlefield) all(this) sacrifice while <1 text=Ronom Serpent can't attack unless defending player controls a snow land. -- When you control no snow lands, sacrifice Ronom Serpent. mana={5}{U} type=Snow Creature subtype=Serpent power=5 toughness=6 [/card] [card] name=Ronom Unicorn auto={S}:destroy target(other enchantment) text=Sacrifice Ronom Unicorn: Destroy target enchantment. mana={1}{W} type=Creature subtype=Unicorn power=2 toughness=2 [/card] [card] name=Roofstalker Wight auto={1}{U}:flying text={1}{U}: Roofstalker Wight gains flying until end of turn. mana={1}{B} type=Creature subtype=Zombie power=2 toughness=1 [/card] [card] name=Rooftop Storm auto=lord(creature[zombie]|mycastingzone) zerocast text=You may pay {0} rather than pay the mana cost for Zombie creature spells you cast. mana={5}{U} type=Enchantment [/card] [card] name=Roon of the Hidden Realm abilities=vigilance,trample auto={2}{T}:name(exile) target(other creature) transforms((,newability[moveto(exile)],newability[phaseaction[endofturn once checkex] moveto(ownerbattlefield)])) forever text=Vigilance, trample -- {2}, {T}: Exile another target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step. mana={2}{G}{W}{U} type=Legendary Creature subtype=Rhino Soldier power=4 toughness=4 [/card] [card] name=Root Cage auto=lord(mercenary) doesnotuntap text=Mercenaries don't untap during their controllers' untap steps. mana={1}{G} type=Enchantment [/card] [card] name=Root Elemental facedown={3} autofacedown={5}{G}{G}:morph autofaceup=may moveTo(mybattlefield) target(creature|myhand) text=Morph {5}{G}{G} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -- When Root Elemental is turned face up, you may put a creature card from your hand onto the battlefield. mana={4}{G}{G} type=Creature subtype=Elemental power=6 toughness=5 [/card] [card] name=Root Greevil auto={2}{G}{T}{S}:name(destroy all white enchantments) destroy all(enchantment[white]) auto={2}{G}{T}{S}:name(destroy all blue enchantments) destroy all(enchantment[blue]) auto={2}{G}{T}{S}:name(destroy all black enchantments) destroy all(enchantment[black]) auto={2}{G}{T}{S}:name(destroy all red enchantments) destroy all(enchantment[red]) auto={2}{G}{T}{S}:name(destroy all green enchantments) destroy all(enchantment[green]) text={2}{G}, {T}, Sacrifice Root Greevil: Destroy all enchantments of the color of your choice. mana={3}{G} type=Creature subtype=Beast power=2 toughness=3 [/card] [card] name=Root Maze auto=lord(*[recent;artifact;land]|battlefield) transforms((,newability[tap(noevent)])) text=Artifacts and lands enter the battlefield tapped. mana={G} type=Enchantment [/card] [card] name=Root Out target=artifact,enchantment auto=destroy auto=name(Create clue) token(Clue) controller text=Destroy target artifact or enchantment. -- Investigate. (Put a colorless Clue artifact token onto the battlefield with "{2}, Sacrifice this artifact: Draw a card.") mana={2}{G} type=Sorcery [/card] [card] name=Root Spider auto=@combat(blocking) source(this):all(this) 1/0 ueot && all(this) first strike ueot text=Whenever Root Spider blocks, it gets +1/+0 and gains first strike until end of turn. mana={3}{G} type=Creature subtype=Spider power=2 toughness=2 [/card] [card] name=Rootborn Defenses auto=ability$! _POPULATE_ !$ controller auto=all(creature|myBattlefield) indestructible ueot text=Populate. Creatures you control are indestructible this turn. (To populate, create a token that's a copy of a creature token you control. Damage and effects that say "destroy" don't destroy indestructible creatures.) mana={2}{W} type=Instant [/card] [card] name=Rootbound Crag auto=tap(noevent) auto=aslongas(mountain,forest|myBattlefield) untap auto={T}:Add{R} auto={T}:Add{G} text=Rootbound Crag enters the battlefield tapped unless you control a Mountain or a Forest. -- {T}: Add {R} or {G} to your mana pool. type=Land [/card] [card] name=Rootbreaker Wurm abilities=trample text=Trample (If this creature would deal enough damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player or planeswalker.) mana={5}{G}{G} type=Creature subtype=Wurm power=6 toughness=6 [/card] [card] name=Rootgrapple target=*[-creature] auto=destroy auto=aslongas(treefolk|myBattlefield) draw:1 controller text=Destroy target noncreature permanent. If you control a Treefolk, draw a card. mana={4}{G} type=Tribal Instant subtype=Treefolk [/card] [card] name=Rooting Kavu auto=_DIES_moveto(mylibrary) all(other creature|myGraveyard) && shuffle autograveyard=_DIES_moveto(exile) text=When Rooting Kavu dies, you may exile it. If you do, shuffle all creature cards from your graveyard into your library. mana={2}{G}{G} type=Creature subtype=Kavu power=4 toughness=3 [/card] [card] name=Root-Kin Ally auto={T(creature|myBattlefield)}{T(creature|myBattlefield)}:+2/+2 ueot text=Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) -- Tap two untapped creatures you control: Root-Kin Ally gets +2/+2 until end of turn. other={convoke} name(Convoke) mana={4}{G}{G} type=Creature subtype=Elemental Warrior power=3 toughness=3 [/card] [card] name=Rootrunner auto={G}{G}{S}:moveTo(ownerlibrary) target(other land) auto=_DIES_may moveTo(myhand) target(spirit[manacost<=3]|mygraveyard) text={G}{G}, Sacrifice Rootrunner: Put target land on top of its owner's library. -- Soulshift 3 (When this dies, you may return target Spirit card with mana value 3 or less from your graveyard to your hand.) mana={2}{G}{G} type=Creature subtype=Spirit power=3 toughness=3 [/card] [card] name=Roots of Life auto=choice name(choose island) all(this) transforms((,newability[@tapped(island|opponentbattlefield):life:1 controller])) forever auto=choice name(choose swamp) all(this) transforms((,newability[@tapped(swamp|opponentbattlefield):life:1 controller])) forever text=As Roots of Life enters the battlefield, choose Islands or Swamps. -- Whenever a land of the chosen type an opponent controls becomes tapped, you gain 1 life. mana={1}{G}{G} type=Enchantment [/card] [card] name=Roots target=creature[-flying] auto=tap auto=doesnotuntap text=Enchant creature without flying -- When Roots enters the battlefield, tap enchanted creature. -- Enchanted creature doesn't untap during its controller's untap step. mana={3}{G} type=Enchantment subtype=Aura [/card] [card] name=Rootwalla auto={1}{G}:2/2 limit:1 text={1}{G}: Rootwalla gets +2/+2 until end of turn. Activate this ability only once each turn. mana={2}{G} type=Creature subtype=Lizard power=2 toughness=2 [/card] [card] name=Rootwater Alligator auto={S(forest|mybattlefield)}:regenerate text=Sacrifice a Forest: Regenerate Rootwater Alligator. mana={3}{G} type=Creature subtype=Crocodile power=3 toughness=2 [/card] [card] name=Rootwater Commando abilities=islandwalk text=Islandwalk (This creature is unblockable as long as defending player controls an Island.) mana={2}{U} type=Creature subtype=Merfolk power=2 toughness=2 [/card] [card] name=Rootwater Depths auto={T}:Add{1} auto={T}:Add{U} and!( frozen )! auto={T}:Add{B} and!( frozen )! text={T}: Add {1} to your mana pool. -- {T}: Add {U} or {B} to your mana pool. Rootwater Depths doesn't untap during your next untap step. type=Land [/card] [card] name=Rootwater Diver auto={T}{S}:moveTo(myhand) target(other artifact|mygraveyard) text={T}, Sacrifice Rootwater Diver: Return target artifact card from your graveyard to your hand. mana={U} type=Creature subtype=Merfolk power=1 toughness=1 [/card] [card] name=Rootwater Hunter auto={T}:damage:1 target(creature,player) text={T}: Rootwater Hunter deals 1 damage to target creature or player. mana={2}{U} type=Creature subtype=Merfolk power=1 toughness=1 [/card] [card] name=Rootwater Mystic aicode=activate name(look) donothing text={1}{U}: Look at the top card of target player's library. auto={1}{U}:target(player) name(target player) reveal:1 optionone name(Look) target(*|reveal) doNothing optiononeend optiontwo all(*|reveal) moveto(ownerlibrary) optiontwoend revealend mana={U} type=Creature subtype=Merfolk Wizard power=1 toughness=1 [/card] [card] name=Rootwater Thief auto={U}:flying aicode=activate target(*|opponentlibrary) moveto(exile) auto=@combatdamagefoeof(player) from(this):pay({2}) name(search card) Reveal:type:*:opponentlibrary revealzone(opponentlibrary) optionone name(choose card) target(<1>*|reveal) transforms((,newability[all(other *|reveal) moveto(ownerlibrary) and!(shuffle)!],newability[moveto(exile)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend text={U}: Rootwater Thief gains flying until end of turn. -- Whenever Rootwater Thief deals combat damage to a player, you may pay {2}. If you do, search that player's library for a card and exile it, then the player shuffles his or her library. mana={1}{U} type=Creature subtype=Merfolk Rogue power=1 toughness=2 [/card] [card] name=Rorix Bladewing abilities=flying,haste text=Flying, haste mana={3}{R}{R}{R} type=Legendary Creature subtype=Dragon power=6 toughness=5 [/card] [card] name=Rot Farm Skeleton abilities=cantblock autograveyard={2}{B}{G}{m}{m}{m}{m}:all(this) moveTo(myBattlefield) asSorcery text=Rot Farm Skeleton can't block. -- {2}{B}{G}, Put the top four cards of your library into your graveyard: Return Rot Farm Skeleton from your graveyard to the battlefield. Activate this ability only any time you could cast a sorcery. mana={2}{B}{G} type=Creature subtype=Plant Skeleton power=4 toughness=1 [/card] [card] name=Rot Shambler auto=@movedto(other creature|graveyard) from(mybattlefield):counter(1/1) text=Whenever another creature you control dies, put a +1/+1 counter on Rot Shambler. mana={1}{G} type=Creature subtype=Fungus power=1 toughness=1 [/card] [card] name=Rot Wolf abilities=infect auto=@vampired(creature) from(this):may draw:1 text=Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) -- Whenever a creature dealt damage by Rot Wolf this turn is put into a graveyard, you may draw a card. mana={2}{G} type=Creature subtype=Phyrexian Wolf power=2 toughness=2 [/card] [card] name=Rotcrown Ghoul auto=_DIES_deplete:5 target(player) text=When Rotcrown Ghoul dies, target player puts the top five cards of his or her library into his or her graveyard. mana={4}{U} type=Creature subtype=Zombie power=3 toughness=3 [/card] [card] name=Roterothopter abilities=flying auto={2}:1/0 limit:2 text=Flying -- {2}: Roterothopter gets +1/+0 until end of turn. Activate this ability no more than twice each turn. mana={1} type=Artifact Creature subtype=Thopter power=0 toughness=2 [/card] [card] name=Rotfeaster Maggot auto=moveTo(exile) target(creature|graveyard) and!( dynamicability )! text=When Rotfeaster Maggot enters the battlefield, exile target creature card from a graveyard. You gain life equal to that card's toughness. mana={4}{B} type=Creature subtype=Insect power=3 toughness=5 [/card] [card] name=Rotlung Reanimator auto=_DIES__ZOMBIETOKEN_ auto=@movedTo(graveyard) from(other cleric|battlefield):_ZOMBIETOKEN_ text=Whenever Rotlung Reanimator or another Cleric dies, put a 2/2 black Zombie creature token onto the battlefield. mana={2}{B} type=Creature subtype=Zombie Cleric power=2 toughness=2 [/card] [card] name=Rotted Hulk mana={3}{B} type=Creature subtype=Elemental power=2 toughness=5 [/card] [card] name=Rotted Hystrix mana={4}{G} type=Creature subtype=Phyrexian Beast power=3 toughness=6 [/card] [card] name=Rottenheart Ghoul auto=_DIES_target(player) ability$!name(discard) target(<1>*|myhand) reject!$ targetedplayer text=When Rottenheart Ghoul dies, target player discards a card. mana={3}{B} type=Creature subtype=Zombie power=2 toughness=4 [/card] [card] name=Rotting Fensnake mana={3}{B} type=Creature subtype=Zombie Snake power=5 toughness=1 [/card] [card] name=Rotting Giant auto=@combat(attacking,blocking) source(this):name(sacrifice or exile) all(this) transforms((,newability[choice sacrifice],newability[if type(*|mygraveyard)~morethan~0 then choice moveto(exile) notatarget(*|mygraveyard)])) ueot text=Whenever Rotting Giant attacks or blocks, sacrifice it unless you exile a card from your graveyard. mana={1}{B} type=Creature subtype=Zombie Giant power=3 toughness=3 [/card] [card] name=Rotting Legion auto=tap(noevent) text=Rotting Legion enters the battlefield tapped. mana={4}{B} type=Creature subtype=Zombie power=4 toughness=5 [/card] [card] name=Rotting Mastodon mana={4}{B} type=Creature subtype=Zombie Elephant power=2 toughness=8 [/card] [card] name=Rotting Rats auto=transforms((,newability[ability$!name(discard) notatarget(*|myhand) reject!$ controller],newability[ability$!name(discard) notatarget(*|myhand) reject!$ opponent])) ueot autograveyard={1}{B}:name(Unearth) moveto(mybattlefield) and!( transforms((,newability[haste],newability[unearth],newability[exiledeath])) forever )! asSorcery text=When Rotting Rats enters the battlefield, each player discards a card. -- Unearth {1}{B} ({1}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) mana={1}{B} type=Creature subtype=Zombie Rat power=1 toughness=1 [/card] [card] name=Roughshod Mentor auto=lord(creature[green]|myBattlefield) trample text=Green creatures you control have trample. mana={5}{G} type=Creature subtype=Giant Warrior power=5 toughness=4 [/card] [card] name=Rouse target=creature auto=2/0 otherrestriction=type(swamp|mybattlefield)~morethan~0 other={L:2} name(Pay 2 Life) text=If you control a Swamp, you may pay 2 life rather than pay Rouse's mana cost. -- Target creature gets +2/+0 until end of turn. mana={1}{B} type=Instant [/card] [card] name=Rowan Treefolk mana={3}{G} type=Creature subtype=Treefolk power=3 toughness=4 [/card] [card] name=Royal Assassin auto={T}:destroy target(creature[tapped]) text={T}: Destroy target tapped creature. mana={1}{B}{B} type=Creature subtype=Human Assassin power=1 toughness=1 [/card] [card] name=Royal Decree auto=@tapped(*[black;red]|mybattlefield):damage:1 controller auto=@tapped(*[black;red]|opponentbattlefield):damage:1 opponent auto=@tapped(swamp,mountain|mybattlefield):damage:1 controller auto=@tapped(swamp,mountain|opponentbattlefield):damage:1 opponent auto=cumulativeupcost[{W}] sacrifice text=Cumulative upkeep {W} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -- Whenever a Swamp, Mountain, black permanent, or red permanent becomes tapped, Royal Decree deals 1 damage to that permanent's controller. mana={2}{W}{W} type=Enchantment [/card] [card] name=Royal Falcon abilities=flying text=Flying mana={1}{W} type=Creature subtype=Bird power=1 toughness=1 [/card] [card] name=Royal Herbalist auto={2}{l2e}:life:1 text={2}, Exile the top card of your library: You gain 1 life. mana={W} type=Creature subtype=Human Cleric power=1 toughness=1 [/card] [card] name=Royal Trooper auto=@combat(blocking) source(this):2/2 ueot text=Whenever Royal Trooper blocks, it gets +2/+2 until end of turn. mana={2}{W} type=Creature subtype=Human Soldier power=2 toughness=2 [/card] [card] name=Rubbleback Rhino abilities=opponentshroud text=Hexproof (This creature can't be the target of spells or abilities your opponents control.) mana={4}{G} type=Creature subtype=Rhino power=3 toughness=4 [/card] [card] name=Rubblebelt Maaka autohand={R}{discard}:name(bloodrush) target(creature[attacking]) 3/3 ueot text=Bloodrush -- {R}, Discard Rubblebelt Maaka: Target attacking creature gets +3/+3 until end of turn. mana={3}{R} type=Creature subtype=Cat power=3 toughness=3 [/card] [card] name=Rubblebelt Raiders auto=_ATTACKING_foreach(creature[attacking]|mybattlefield) counter(1/1) text=Whenever Rubblebelt Raiders attacks, put a +1/+1 counter on it for each attacking creature you control. mana={1}{RG}{RG}{RG} type=Creature subtype=Human Warrior power=3 toughness=3 [/card] [card] name=Rubblehulk anyzone=type:land:mybattlefield/type:land:mybattlefield cdaactive autohand={1}{R}{G}{discard}:name(bloodrush) target(creature[attacking]) type:land:mybattlefield/type:land:mybattlefield ueot text=Rubblehulk's power and toughness are each equal to the number of lands you control. -- Bloodrush -- {1}{R}{G}, Discard Rubblehulk: Target attacking creature gets +X/+X until end of turn, where X is the number of lands you control. mana={4}{R}{G} type=Creature subtype=Elemental power=* toughness=* [/card] [card] name=Rubinia Soulsinger abilities=shackler auto={T}:shackle target(creature) auto=@each my untap restriction{canuntap}:may untap text=You may choose not to untap Rubinia Soulsinger during your untap step. -- {T}: Gain control of target creature for as long as you control Rubinia and Rubinia remains tapped. mana={2}{G}{W}{U} type=Legendary Creature subtype=Faerie power=2 toughness=3 [/card] [card] name=Ruby Leech abilities=first strike auto=lord(*[red]|mycastingzone) altercost(red,+1) text=First strike -- Red spells you cast cost {R} more to cast. mana={1}{R} type=Creature subtype=Leech power=2 toughness=2 [/card] [card] name=Ruby Medallion auto=lord(*[red]|mycastingzone) altercost(colorless,-1) text=Red spells you cast cost {1} less to cast. mana={2} type=Artifact [/card] [card] name=Rude Awakening other={6}{G}{G} name(Entwine) auto=if paid(alternative) then all(land|mybattlefield) untap && all(land|mybattlefield) becomes(Creature,2/2) ueot auto=ifnot paid(alternative) then ability$! choice name(untap lands) all(land|mybattlefield) untap _ choice name(animate lands) all(land|mybattlefield) becomes(Creature,2/2) ueot !$ controller text=Choose one - Untap all lands you control; or until end of turn, lands you control become 2/2 creatures that are still lands. -- Entwine {2}{G} (Choose both if you pay the entwine cost.) mana={4}{G} type=Sorcery [/card] [card] name=Rugged Highlands auto=tap(noevent) auto=life:1 auto={T}:Add{G} auto={T}:Add{R} text=Rugged Highlands enters the battlefield tapped. -- When Rugged Highlands enters the battlefield, you gain 1 life. -- {T}: Add {G} or {R} to your mana pool. type=Land [/card] [card] name=Rugged Prairie auto={T}:Add{1} auto={RW}{T}:Add{R}{R} auto={RW}{T}:Add{R}{W} auto={RW}{T}:Add{W}{W} text={T}: Add {1} to your mana pool. -- {(r/w)}, {T}: Add {R}{R}, {R}{W}, or {W}{W} to your mana pool. type=Land [/card] [card] name=Ruham Djinn abilities=first strike auto=this(variable{commonwhite}>0) -2/-2 text=First strike -- -- Ruham Djinn gets -2/-2 as long as white is the most common color among all permanents or is tied for most common. mana={5}{W} type=Creature subtype=Djinn power=5 toughness=5 [/card] [card] name=Ruhan of the Fomori abilities=mustattack text=At the beginning of combat on your turn, choose an opponent at random. Ruhan of the Fomori attacks that player this combat if able. mana={1}{W}{R}{U} type=Legendary Creature subtype=Giant Warrior power=7 toughness=7 [/card] [card] name=Ruin Ghost auto={W}{T}:(blink) target(land|mybattlefield) text={W}, {T}: Exile target land you control, then return it to the battlefield under your control. mana={1}{W} type=Creature subtype=Spirit power=1 toughness=1 [/card] [card] name=Ruin in Their Wake aicode=activate transforms((,newability[if type(Wastes|mybattlefield)~morethan~0 then moveto(mybattlefield) and!(tap(noevent))! notatarget(land[basic]|mylibrary) else moveto(myhand) notatarget(land[basic]|mylibrary)])) ueot auto=if type(Wastes|mybattlefield)~morethan~0 then name(search card) reveal:plibrarycount optionone name(choose card) target(<1>land[basic]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield) and!(tap(noevent))!)! afterrevealedend revealend auto=if type(Wastes|mybattlefield)~lessthan~1 then name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>land[basic]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend text=Devoid (This card has no color.) -- Search your library for a basic land card and reveal it. You may put that card onto the battlefield tapped if you control a land named Wastes. Otherwise, put that card into your hand. Then shuffle your library. mana={1}{G} abilities=devoid type=Sorcery [/card] [card] name=Ruin Processor autostack=if type(*|opponentexile)~morethan~0 then may notatarget(*|opponentexile) moveto(ownergraveyard) and!( life:5 controller )! text=When you cast Ruin Processor, you may put a card an opponent owns from exile into that player's graveyard. If you do, you gain 5 life. mana={7} type=Creature subtype=Eldrazi Processor power=7 toughness=8 [/card] [card] name=Ruination Guide auto=@combatdamaged(player) from(this):ingest:1 opponent auto=lord(other creature[colorless]|mybattlefield) 1/0 text=Devoid (This card has no color.) -- Ingest (Whenever this creature deals combat damage to a player, that player exiles the top card of his or her library.) -- Other colorless creatures you control get +1/+0. mana={2}{U} abilities=devoid type=Creature subtype=Eldrazi Drone power=3 toughness=2 [/card] [card] name=Ruination Wurm mana={4}{R}{G} type=Creature subtype=Wurm power=7 toughness=6 [/card] [card] name=Ruination auto=destroy all(land[-basic]) text=Destroy all nonbasic lands. mana={3}{R} type=Sorcery [/card] [card] name=Ruinous Gremlin auto={2}{R}{S}:destroy target(other artifact) text={2}{R}, Sacrifice Ruinous Gremlin: Destroy target artifact. mana={R} type=Creature subtype=Gremlin power=1 toughness=1 [/card] [card] name=Ruinous Minotaur auto=@damagefoeof(player) from(this):moveto(graveyard) notatarget(land|mybattlefield) text=Whenever Ruinous Minotaur deals damage to an opponent, sacrifice a land. mana={1}{R}{R} type=Creature subtype=Minotaur Warrior power=5 toughness=2 [/card] [card] name=Ruinous Path target=creature,planeswalker auto=destroy other={5}{B}{B} name(Awaken) auto=if paid(alternative) then target(land|mybattlefield) transforms((Elemental Creature,newability[counter(1/1.4)],newability[haste])) forever text=Destroy target creature or planeswalker. -- Awaken 4-{5}{B}{B} (If you cast this spell for {5}{B}{B}, also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.) mana={1}{B}{B} type=Sorcery [/card] [card] name=Ruins of Oran-Rief auto={t}:add{c} auto={t}:target(creature[colorless&fresh]|mybattlefield) counter(1/1) auto=tap(noevent) text=Ruins of Oran-Rief enters the battlefield tapped. -- {T}: Add {C} to your mana pool. ({C} represents colorless mana.) -- {T}: Put a +1/+1 counter on target colorless creature that entered the battlefield this turn. type=Land [/card] [card] name=Ruins of Trokair auto=tap(noevent) auto={T}:Add{W} auto={T}{S}:Add{W}{W} text=Ruins of Trokair enters the battlefield tapped. -- {T}: Add {W} to your mana pool. -- {T}, Sacrifice Ruins of Trokair: Add {W}{W} to your mana pool. type=Land [/card] [card] name=Rukh Egg auto=@movedTo(graveyard) from(this|battlefield):phaseaction[endofturn once] token(Bird,Creature Bird,4/4,red,flying) text=When Rukh Egg dies, put a 4/4 red Bird creature token with flying onto the battlefield at the beginning of the next end step. mana={3}{R} type=Creature subtype=Bird Egg power=0 toughness=3 [/card] [card] name=Rule of Law auto=maxCast(*)1 auto=maxCast(*)1 opponent text=Each player can't cast more than one spell each turn. mana={2}{W} type=Enchantment [/card] [card] name=Rumbling Baloth mana={2}{G}{G} type=Creature subtype=Beast power=4 toughness=4 [/card] [card] name=Rumbling Crescendo auto=@each my upkeep:may counter(0/0,1,Verse) auto=this(counter{0/0.1.Verse}<1) {R}{S}:name(do nothing) donothing auto=this(counter{0/0.1.Verse}>0) {R}{S}:destroy target(other land) text=At the beginning of your upkeep, you may put a verse counter on Rumbling Crescendo. -- {R}, Sacrifice Rumbling Crescendo: Destroy up to X target lands, where X is the number of verse counters on Rumbling Crescendo. mana={3}{R}{R} type=Enchantment [/card] [card] name=Rumbling Slum auto=@each my upkeep:damage:1 opponent auto=@each my upkeep:damage:1 controller text=At the beginning of your upkeep, Rumbling Slum deals 1 damage to each player. mana={1}{R}{G}{G} type=Creature subtype=Elemental power=5 toughness=5 [/card] [card] name=Rummaging Goblin auto={t}{D(*|myhand)}:draw:1 text={T}, Discard a card: Draw a card. mana={2}{R} type=Creature subtype=Goblin Rogue power=1 toughness=1 [/card] [card] name=Rummaging Wizard aicode=activate may moveto(mygraveyard) all(*[zpos=1]|mylibrary) auto={2}{U}:name(Look) reveal:1 optionone name(Put On Top) target(*|reveal) moveto(mylibrary) optiononeend optiontwo name(put in graveyard) target(<1>*|reveal) moveto(mygraveyard) optiontwoend revealend text={2}{U}: Look at the top card of your library. You may put that card into your graveyard. mana={3}{U} type=Creature subtype=Human Wizard power=2 toughness=2 [/card] [card] name=Run Wild target=creature auto=trample auto=teach(creature) {G}:regenerate text=Until end of turn, target creature gains trample and "{G}: Regenerate this creature." mana={G} type=Instant [/card] [card] name=Runaway Carriage abilities=trample auto=@combat(attacking,blocking) source(this):phaseaction[combatends,sourceinplay] sacrifice text=Trample -- When Runaway Carriage attacks or blocks, sacrifice it at end of combat. mana={4} type=Artifact Creature subtype=Construct power=5 toughness=6 [/card] [card] name=Runeboggle target=*|stack auto=transforms((,newability[pay[[{1}]] name(pay 1 mana) donothing?fizzle])) forever auto=draw:1 controller text=Counter target spell unless its controller pays {1}. -- Draw a card. mana={2}{U} type=Instant [/card] [card] name=Rune-Cervin Rider abilities=flying auto={GW}{GW}:1/1 text=Flying -- {(g/w){(g/w)}: Rune-Cervin Rider gets +1/+1 until end of turn. mana={3}{W} type=Creature subtype=Elf Knight power=2 toughness=2 [/card] [card] name=Runechanter's Pike auto={2}:equip auto=teach(creature) first strike auto=teach(creature) type:*[instant]:mygraveyard/0 nonstatic auto=teach(creature) type:*[sorcery]:mygraveyard/0 nonstatic text=Equipped creature has first strike and gets +X/+0 where X is the number of instant and sorcery cards in your graveyard. -- Equip {2} mana={2} type=Artifact subtype=Equipment [/card] [card] name=Runeclaw Bear mana={1}{G} type=Creature subtype=Bear power=2 toughness=2 [/card] [card] name=Runed Arch auto=tap(noevent) auto={T}{S}:name(X = 0) donothing auto={1}{T}{S}:name(X = 1) target(other creature[power<=2]) unblockable auto={2}{T}{S}:name(X = 2) target(<2>other creature[power<=2]) unblockable auto={3}{T}{S}:name(X = 3) target(<3>other creature[power<=2]) unblockable auto={4}{T}{S}:name(X = 4) target(<4>other creature[power<=2]) unblockable auto={5}{T}{S}:name(X = 5) target(<5>other creature[power<=2]) unblockable auto={6}{T}{S}:name(X = 6) target(<6>other creature[power<=2]) unblockable auto={7}{T}{S}:name(X = 7) target(<7>other creature[power<=2]) unblockable auto={8}{T}{S}:name(X = 8) target(<8>other creature[power<=2]) unblockable auto={9}{T}{S}:name(X = 9) target(<9>other creature[power<=2]) unblockable auto={10}{T}{S}:name(X = 10) target(<10>other creature[power<=2]) unblockable auto={11}{T}{S}:name(X = 11) target(<11>other creature[power<=2]) unblockable auto={12}{T}{S}:name(X = 12) target(<12>other creature[power<=2]) unblockable auto={13}{T}{S}:name(X = 13) target(<13>other creature[power<=2]) unblockable auto={14}{T}{S}:name(X = 14) target(<14>other creature[power<=2]) unblockable auto={15}{T}{S}:name(X = 15) target(<15>other creature[power<=2]) unblockable auto={16}{T}{S}:name(X = 16) target(<16>other creature[power<=2]) unblockable text=Runed Arch enters the battlefield tapped. -- {X}, {T}, Sacrifice Runed Arch: X target creatures with power 2 or less are unblockable this turn. mana={3} type=Artifact [/card] [card] name=Runed Servitor auto=_DIES_draw:1 controller && draw:1 opponent text=When Runed Servitor dies, each player draws a card. mana={2} type=Artifact Creature subtype=Construct power=2 toughness=2 [/card] [card] name=Runed Stalactite auto={2}:equip auto=teach(creature) transforms((allsubtypes)) auto=teach(creature) 1/1 text=Equipped creature gets +1/+1 and is every creature type. -- Equip {2} mana={1} type=Artifact subtype=Equipment [/card] [card] name=Runeflare Trap target=player auto=damage:type:*:targetedpersonshand other={R} otherrestriction=compare(odrewcount)~morethan~2 text=If an opponent drew three or more cards this turn, you may pay {R} rather than pay Runeflare Trap's mana cost. -- Runeflare Trap deals damage to target player equal to the number of cards in that player's hand. mana={4}{R}{R} type=Instant subtype=Trap [/card] [card] name=Runehorn Hellkite abilities=flying autograveyard={5}{R}{E}:reject all(*|hand) && draw:7 all(player) text=Flying -- {5}{R}, Exile Runehorn Hellkite from your graveyard: Each player discards his or her hand, then draws seven cards. mana={5}{R} type=Creature subtype=Dragon power=5 toughness=5 [/card] [card] name=Runes of the Deus target=creature auto=teach(creature[red]) 1/1 auto=teach(creature[red]) double strike auto=teach(creature[green]) 1/1 auto=teach(creature[green]) trample text=Enchant creature -- As long as enchanted creature is red, it gets +1/+1 and has double strike. (It deals both first-strike and regular combat damage.) -- As long as enchanted creature is green, it gets +1/+1 and has trample. mana={4}{RG} type=Enchantment subtype=Aura [/card] [card] name=Rune-Scarred Demon abilities=flying,hiddenface aicode=activate moveTo(myhand) target(*|mylibrary) auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>*|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend text=Flying -- When Rune-Scarred Demon enters the battlefield, search your library for a card, put it into your hand, then shuffle your library. mana={5}{B}{B} type=Creature subtype=Demon power=6 toughness=6 [/card] [card] name=Rune-Tail, Kitsune Ascendant doublefaced=kamiflip auto=this(controllerlife > 29) transforms((,newability[flip(Rune-Tail's Essence)])) text=When you have 30 or more life, flip Rune-Tail, Kitsune Ascendant. mana={2}{W} type=Legendary Creature subtype=Fox Monk power=2 toughness=2 [/card] [card] name=Rune-Tail's Essence doublefaced=kamiflip auto=preventalldamage to(creature|mybattlefield) text=Prevent all damage that would be dealt to creatures you control. mana={2}{W} type=Legendary Enchantment [/card] [card] name=Runewing auto=_DIES_draw:1 controller abilities=flying text=Flying -- When Runewing dies, draw a card. mana={3}{U} type=Creature subtype=Bird power=2 toughness=2 [/card] [card] name=Runner's Bane target=creature[power<=3] auto=tap auto=doesnotuntap text=Enchant creature with power 3 or less. -- When Runner's Bane enters the battlefield, tap enchanted creature. -- Enchanted creature doesn't untap during the untap step. mana={1}{U} type=Enchantment subtype=Aura [/card] [card] name=Rupture Spire auto=tap(noevent) auto=pay[[{1}]] name(pay 1 mana) donothing?sacrifice auto={T}:Add{B} auto={T}:Add{G} auto={T}:Add{R} auto={T}:Add{U} auto={T}:Add{W} text=Rupture Spire enters the battlefield tapped. -- When Rupture Spire enters the battlefield, sacrifice it unless you pay {1} -- {T}: Add one mana of any color to your mana pool. type=Land [/card] [card] name=Rupture target=creature|myBattlefield auto=moveTo(mygraveyard) auto=damage:p all(creature[-flying]) auto=damage:p all(player) text=Sacrifice a creature. Rupture deals damage equal to that creature's power to each creature without flying and each player. mana={2}{R} type=Sorcery [/card] [card] name=Ruric Thar, the Unbowed abilities=vigilance,reach,mustattack auto=@movedTo(*[-creature]|mystack):life:-6 controller auto=@movedTo(*[-creature]|opponentstack):life:-6 opponent text=Ruric Thar, the Unbowed attacks each turn if able. -- Whenever a player casts a noncreature spell, Ruric Thar deals 6 damage to that player mana={4}{R}{G} type=Legendary Creature subtype=Ogre Warrior power=6 toughness=6 [/card] [card] name=Rush of Adrenaline target=creature auto=2/1 auto=trample text=Target creature gets +2/+1 and gains trample until end of turn. mana={R} type=Instant [/card] [card] name=Rush of Battle auto=all(creature|myBattlefield) 2/1 ueot auto=all(Warrior|myBattlefield) lifelink ueot text=Creature you control get +2/+1 until end of turn. Warrior creatures you control also gain lifelink until end of turn. (Damage dealt by those Warriors also causes their controller to gain that much life.) mana={3}{W} type=Sorcery [/card] [card] name=Rush of Blood target=creature auto=dynamicability ueot text=Target creature gets +X/+0 until end of turn, where X is its power. mana={2}{R} type=Instant [/card] [card] name=Rush of Ice target=creature|battlefield auto=tap auto=frozen other={4}{U} name(Awaken) auto=if paid(alternative) then target(land|mybattlefield) transforms((Elemental Creature,newability[counter(1/1.3)],newability[haste])) forever text=Tap target creature. It doesn't untap during its controller's next untap step. -- Awaken 3-{4}{U} (If you cast this spell for {4}{U}, also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.) mana={U} type=Sorcery [/card] [card] name=Rush of Knowledge auto=draw:convertedcost:highest:*:mybattlefield controller text=Draw cards equal to the highest mana value among permanents you control. mana={4}{U} type=Sorcery [/card] [card] name=Rush of Vitality target=creature auto=1/0 auto=lifelink auto=indestructible text=Target creature gets +1/+0 and gains lifelink and indestructible until end of turn. (Damage dealt by that creature also causes its controller to gain that much life, and it can't be destroyed by damage or effects that say "destroy.") mana={1}{B} type=Instant [/card] [card] name=Rushing River abilities=hasotherkicker other={2}{U}{S(land|mybattlefield)} name(Pay Kicker) restriction=type(*[-land]|battlefield)~morethan~0 otherrestriction=type(*[-land]|battlefield)~morethan~1 auto=ifnot paid(alternative) then name(Return 1 non-land permanent) name(Return 1 non-land permanent) target(*[-land]|battlefield) moveto(ownerhand) auto=if paid(alternative) then name(Return 2 non-land permanents) name(Return 2 non-land permanents) target(<2>*[-land]|battlefield) moveto(ownerhand) text=Kicker - Sacrifice a land. (You may sacrifice a land in addition to any other costs as you cast this spell.) -- Return target nonland permanent to its owner's hand. If Rushing River was kicked, return another target nonland permanent to its owner's hand. mana={2}{U} type=Instant [/card] [card] name=Rushwood Dryad abilities=forestwalk text=Forestwalk (This creature is unblockable as long as defending player controls a Forest.) mana={1}{G} type=Creature subtype=Dryad power=2 toughness=1 [/card] [card] name=Rushwood Elemental abilities=trample auto=@each my upkeep:may counter(1/1) text=Trample -- At the beginning of your upkeep, you may put a +1/+1 counter on Rushwood Elemental. mana={G}{G}{G}{G}{G} type=Creature subtype=Elemental power=4 toughness=4 [/card] [card] name=Rushwood Grove auto=tap(noevent) auto={T}:counter(0/0,1,Storage) auto={T}{C(0/0,-1,Storage)}:name(Remove 1 Counters) add{G} auto={T}{C(0/0,-2,Storage)}:name(Remove 2 Counters) add{G}{G} auto={T}{C(0/0,-3,Storage)}:name(Remove 3 Counters) add{G}{G}{G} auto={T}{C(0/0,-4,Storage)}:name(Remove 4 Counters) add{G}{G}{G}{G} auto={T}{C(0/0,-5,Storage)}:name(Remove 5 Counters) add{G}{G}{G}{G}{G} auto={T}{C(0/0,-6,Storage)}:name(Remove 6 Counters) add{G}{G}{G}{G}{G}{G} auto={T}{C(0/0,-7,Storage)}:name(Remove 7 Counters) add{G}{G}{G}{G}{G}{G}{G} auto={T}{C(0/0,-8,Storage)}:name(Remove 8 Counters) add{G}{G}{G}{G}{G}{G}{G}{G} auto={T}{C(0/0,-9,Storage)}:name(Remove 9 Counters) add{G}{G}{G}{G}{G}{G}{G}{G}{G} auto={T}{C(0/0,-10,Storage)}:name(Remove 10 Counters) add{G}{G}{G}{G}{G}{G}{G}{G}{G}{G} text=Rushwood Grove enters the battlefield tapped. -- {T}: Put a storage counter on Rushwood Grove. -- {T}, Remove any number of storage counters from Rushwood Grove: Add {G} to your mana pool for each storage counter removed this way. type=Land [/card] [card] name=Rushwood Herbalist auto={G}{T}{D(*|myhand)}:regenerate target(creature) text={G}, {T}, Discard a card: Regenerate target creature. mana={2}{G} type=Creature subtype=Human Spellshaper power=2 toughness=2 [/card] [card] name=Rushwood Legate other={0} name(Cast without Paying its Mana Cost) otherrestriction=type(forest|mybattlefield)~morethan~0,type(island|mybattlefield)~morethan~0 text=If an opponent controls an Island and you control a Forest, you may cast Rushwood Legate without paying its mana cost. mana={2}{G} type=Creature subtype=Dryad power=2 toughness=1 [/card] [card] name=Russet Wolves mana={3}{R} type=Creature subtype=Wolf power=3 toughness=3 [/card] [card] name=Rust Elemental abilities=flying auto=upcostmulti[{S(other artifact|mybattlefield)}] tap && life:-4 controller text=Flying -- At the beginning of your upkeep, sacrifice an artifact other than Rust Elemental. If you can't, tap Rust Elemental and you lose 4 life. mana={4} type=Artifact Creature subtype=Elemental power=4 toughness=4 [/card] [card] name=Rust Scarab auto=@combat(blocked) source(this):may destroy target(artifact,enchantment|opponentBattlefield) text=Whenever Rust Scarab becomes blocked, you may destroy target artifact or enchantment defending player controls. mana={4}{G} type=Creature subtype=Insect power=4 toughness=5 [/card] [card] name=Rust Tick abilities=doesnotuntap auto=@each my untap sourcetap:may untap auto={t}:target(artifact) grant transforms((,newability[tap],newability[doesnotuntap])) grantend text=You may choose not to untap Rust Tick during your untap step. -- {1}, {T}: Tap target artifact. It doesn't untap during its controller's untap step for as long as Rust Tick remains tapped. mana={3} type=Artifact Creature subtype=Insect power=1 toughness=3 [/card] [card] name=Rusted Relic auto=aslongas(artifact|mybattlefield) becomes(Artifact Creature Golem,5/5) >2 text=Metalcraft - Rusted Relic is a 5/5 artifact creature as long as you control three or more artifacts. mana={4} type=Artifact [/card] [card] name=Rusted Sentinel auto=tap(noevent) text=Rusted Sentinel enters the battlefield tapped. mana={4} type=Artifact Creature subtype=Golem power=3 toughness=4 [/card] [card] name=Rusted Slasher auto={S(artifact|mybattlefield)}:regenerate text=Sacrifice an artifact: Regenerate Rusted Slasher. mana={4} type=Artifact Creature subtype=Phyrexian Horror power=4 toughness=1 [/card] [card] name=Rustic Clachan auto=if type(*[kithkin]|myhand)~equalto~0 then tap(noevent) auto={T}:Add{W} autohand={1}{W}{discard}:counter(1/1) target(creature) text=As Rustic Clachan enters the battlefield, you may reveal a Kithkin card from your hand. If you don't, Rustic Clachan enters the battlefield tapped. -- {T}: Add {W} to your mana pool. -- Reinforce 1 - {1}{W} ({1}{W}, Discard this card: Put a +1/+1 counter on target creature.) type=Land [/card] [card] name=Rusting Golem auto=fading:5 anyzone=counter{0%0.1.Fade}/counter{0%0.1.Fade} cdaactive text=Fading 5 (This creature enters the battlefield with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) -- Rusting Golem's power and toughness are each equal to the number of fade counters on it. mana={4} type=Artifact Creature subtype=Golem power=* toughness=* [/card] [card] name=Rustmouth Ogre auto=@combatdamagefoeof(player) from(this):may destroy target(artifact|opponentBattlefield) auto=@combatdamageof(player) from(this):may destroy target(artifact|myBattlefield) text=Whenever Rustmouth Ogre deals combat damage to a player, you may destroy target artifact that player controls. mana={4}{R}{R} type=Creature subtype=Ogre power=5 toughness=4 [/card] [card] name=Rustrazor Butcher abilities=first strike,wither text=First strike -- Wither (This deals damage to creatures in the form of -1/-1 counters.) mana={1}{R} type=Creature subtype=Goblin Warrior power=1 toughness=2 [/card] [card] name=Rustspore Ram auto=destroy target(equipment) text=When Rustspore Ram enters the battlefield, destroy target Equipment. mana={4} type=Artifact Creature subtype=Sheep power=1 toughness=3 [/card] [card] name=Ruthless Cullblade auto=this(opponentlife < 11) 2/1 text=Ruthless Cullblade gets +2/+1 as long as an opponent has 10 or less life. mana={1}{B} type=Creature subtype=Vampire Warrior power=2 toughness=1 [/card] [card] name=Ruthless Deathfang abilities=flying auto=@sacrificed(creature|mybattlefield):target(opponent) ability$!sacrifice notatarget(creature|mybattlefield)!$ targetedplayer text=Flying -- Whenever you sacrifice a creature, target opponent sacrifices a creature. mana={4}{U}{B} type=Creature subtype=Dragon power=4 toughness=4 [/card] [card] name=Ruthless Disposal target=<2>creature auto=-13/-13 ueot text=As an additional cost to cast Ruthless Disposal, discard a card and sacrifice a creature. -- Two target creatures each get -13/-13 until end of turn. mana={4}{B}{S(creature|mybattlefield)}{D(*|myhand)} type=Sorcery [/card] [card] name=Ruthless Instincts auto=choice name(reach and deathtouch) target(creature[-attacking]) transforms((,newability[reach ueot],newability[deathtouch ueot],newability[untap])) ueot auto=choice name(+2/+2 and Trample) target(creature[attacking]) transforms((,newability[2/2 ueot],newability[trample ueot])) ueot text=Choose one: -- Target nonattacking creature gains reach and deathtouch until end of turn. Untap it. -- Target attacking creature gets +2/+2 and gains trample until end of turn. mana={2}{G} type=Instant [/card] [card] name=Ruthless Invasion auto=all(creature[-artifact]) cantblock ueot text=({p(R)} may be paid for with either {R} or 2 life.) -- Nonartifact creatures can't block this turn. color=red mana={3}{p(R)} type=Sorcery [/card] [card] name=Rysorian Badger auto=@combat(notblocked) source(this):may name(no combat damage and exile 2 creatures from graveyard) fog from(this) && target(creature|opponentgraveyard) transforms((,newability[moveTo(exile)],newability[life:1 opponent])) ueot text=Whenever Rysorian Badger attacks and isn't blocked, you may exile up to two target creature cards from defending player's graveyard. If you do, you gain 1 life for each card exiled this way and Rysorian Badger assigns no combat damage this turn. mana={2}{G} type=Creature subtype=Badger power=2 toughness=2 [/card] [card] name=Ryusei, the Falling Star abilities=flying auto=_DIES_damage:5 all(creature[-flying]) text=Flying -- When Ryusei, the Falling Star dies, it deals 5 damage to each creature without flying. mana={5}{R} type=Legendary Creature subtype=Dragon Spirit power=5 toughness=5 [/card] [card] name=Saber Ants auto=_ENRAGE_may _INSECTTOKEN_*thatmuch text=Whenever Saber Ants is dealt damage, you may put that many 1/1 green Insect creature tokens onto the battlefield. mana={3}{G} type=Creature subtype=Insect power=2 toughness=3 [/card] [card] name=Saberclaw Golem auto={R}:first strike text={R} Saberclaw Golem gains first strike until end of turn. mana={5} type=Artifact Creature subtype=Golem power=4 toughness=2 [/card] [card] name=Sabertooth Alley Cat abilities=mustattack auto={1}{R}:all(creature[-defender]) ueot cantbeblockerof(this) text=Sabertooth Alley Cat attacks each turn if able. -- {1}{R}: Creatures without defender can't block Sabertooth Alley Cat this turn. mana={1}{R}{R} type=Creature subtype=Cat power=2 toughness=1 [/card] [card] name=Sabertooth Nishoba abilities=trample,protection from blue,protection from red text=Trample, protection from blue and from red mana={4}{G}{W} type=Creature subtype=Cat Beast Warrior power=5 toughness=5 [/card] [card] name=Sabertooth Outrider abilities=trample auto=@combat(attacking) source(this) restriction{compare(powertotalinplay)~morethan~7}:first strike ueot text=Trample -- Formidable -- Whenever Sabertooth Outrider attacks, if creatures you control have total power 8 or greater, Sabertooth Outrider gains first strike until end of turn. mana={3}{R} type=Creature subtype=Human Warrior power=4 toughness=2 [/card] [card] name=Sabertooth Wyvern abilities=flying,first strike text=Flying, first strike mana={4}{R} type=Creature subtype=Drake power=3 toughness=2 [/card] [card] name=Sabretooth Tiger abilities=first strike text=First strike mana={2}{R} type=Creature subtype=Cat power=2 toughness=1 [/card] [card] name=Sacellum Archers auto={R}{W}{T}:damage:2 target(creature[attacking;blocking]) text={R}{W}, {T}: Sacellum Archers deals 2 damage to target attacking or blocking creature. mana={2}{G} type=Creature subtype=Elf Archer power=2 toughness=3 [/card] [card] name=Sachi, Daughter of Seshiro auto=lord(other snake|mybattlefield) 0/1 auto=lord(shaman|mybattlefield) {T}:Add{G}{G} text=Other Snake creatures you control get +0/+1. -- Shamans you control have "{T}: Add {G}{G} to your mana pool." mana={2}{G}{G} type=Legendary Creature subtype=Snake Shaman power=1 toughness=3 [/card] [card] name=Sacred Armory auto={2}:1/0 target(creature) text={2}: Target creatures gets +1/+0 until end of turn. mana={2} type=Artifact [/card] [card] name=Sacred Foundry auto=ability$!name(Choose one) choice name(Pay 2 life) life:-2 _ choice name(Tap) tap(noevent) all(mysource)!$ controller text=({T}: Add {R} or {W} to your mana pool.) -- As Sacred Foundry enters the battlefield, you may pay 2 life. If you don't, Sacred Foundry enters the battlefield tapped. type=Land subtype=Mountain Plains [/card] [card] name=Sacred Guide auto={w}{1}{s}:Reveal:1 revealzone(mylibrary) revealuntil(*[white]|mylibrary) optionone name(Get White) target(*[white]|myreveal) moveto(myhand) optiononeend optiontwo all(*|reveal) moveto(exile) optiontwoend revealend text={1}{W}, Sacrifice Sacred Guide: Reveal cards from the top of your library until you reveal a white card. Put that card into your hand and exile all other cards revealed this way. mana={W} type=Creature subtype=Human Cleric power=1 toughness=1 [/card] [card] name=Sacred Knight auto=cantbeblockedby(creature[red;black]) text=Sacred Knight can't be blocked by black and/or red creatures. mana={3}{W} type=Creature subtype=Human Knight power=3 toughness=2 [/card] [card] name=Sacred Mesa auto=@each my upkeep:sacrifice notatarget(sacred mesa,pegasus|myBattlefield) auto={1}{W}:token(Pegasus,creature pegasus, 1/1,white flying) text=At the beginning of your upkeep, sacrifice Sacred Mesa unless you sacrifice a Pegasus. -- {1}{W}: Put a 1/1 white Pegasus creature token with flying onto the battlefield. mana={2}{W} type=Enchantment [/card] [card] name=Sacred Nectar auto=life:4 text=You gain 4 life. mana={1}{W} type=Sorcery [/card] [card] name=Sacred Prey auto=_BLOCKED_life:1 controller text=Whenever Sacred Prey becomes blocked, you gain 1 life. mana={G} type=Creature subtype=Horse power=1 toughness=1 [/card] [card] name=Sacred Rites target=*|myhand auto=moveTo(mygraveyard) && all(creature|mybattlefield) 0/1 ueot text=Discard any number of cards. Creatures you control get +0/+1 until end of turn for each card discarded this way. mana={W} type=Instant [/card] [card] name=Sacred Wolf abilities=opponentshroud text=Sacred Wolf can't be the target of spells or abilities your opponents control. mana={2}{G} type=Creature subtype=Wolf power=3 toughness=1 [/card] [card] name=Sacrifice auto=thisforeach(variable{storedmanacost}) add{B} text=As an additional cost to cast Sacrifice, sacrifice a creature. -- Add to your mana pool an amount of black mana equal to the sacrificed creature's mana value. mana={B}{S(creature|mybattlefield)} type=Instant [/card] [card] name=Saddleback Lagac auto=target(other creature|battlefield) counter(1/1) text=When Saddleback Lagac enters the battlefield, support 2. (Put a +1/+1 counter on each of up to two other target creatures.) mana={3}{G} type=Creature subtype=Lizard power=3 toughness=1 [/card] [card] name=Sadistic Augermage auto=_DIES_ability$!moveto(ownerlibrary) notatarget(*|myhand)!$ controller && ability$!moveto(ownerlibrary) notatarget(*|myhand)!$ opponent text=When Sadistic Augermage is put into a graveyard from the battlefield, each player puts a card from his or her hand on top of his or her library. mana={2}{B} type=Creature subtype=Human Wizard power=3 toughness=1 [/card] [card] name=Sadistic Glee target=creature auto=@movedTo(graveyard) from(creature|battlefield):counter(1/1) text=Enchant creature -- Whenever a creature dies, put a +1/+1 counter on enchanted creature. mana={B} type=Enchantment subtype=Aura [/card] [card] name=Sadistic Hypnotist auto={S(creature|myBattlefield)}:target(player) ability$!name(discard 2 cards) target(<2>*|myhand) reject!$ targetedplayer asSorcery text=Sacrifice a creature: Target player discards two cards. Activate this ability only any time you could cast a sorcery. mana={3}{B}{B} type=Creature subtype=Human Minion power=2 toughness=2 [/card] [card] name=Sadistic Sacrament target=player aicode=activate transforms((,newability[if paid(alternative) then moveto(exile) target(*|targetedpersonslibrary)],newability[ifnot paid(alternative) then moveto(exile) target(*|targetedpersonslibrary)])) ueot auto=if paid(kicker) then name(search card) Reveal:type:*:targetedpersonslibrary revealzone(targetedpersonslibrary) optionone name(choose card) target(*|reveal) transforms((,newability[all(other *|reveal) moveto(ownerlibrary) and!(shuffle)!],newability[moveto(exile)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend auto=ifnot paid(kicker) then name(search card) Reveal:type:*:targetedpersonslibrary revealzone(targetedpersonslibrary) optionone name(choose card) target(*|reveal) transforms((,newability[all(other *|reveal) moveto(ownerlibrary) and!(shuffle)!],newability[moveto(exile)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend kicker={7} text=Kicker {7} (You may pay an additional {7} as you cast this spell.) -- Search target player's library for up to three cards, exile them, then that player shuffles his or her library. If Sadistic Sacrament was kicked, instead search that player's library for up to fifteen cards, exile them, then that player shuffles his or her library. mana={B}{B}{B} type=Sorcery [/card] [card] name=Safe Haven auto={2}{T}:(blink)forsrc target(creature|mybattlefield) auto=@each my upkeep:may sacrifice all(this) text={2}, {T}: Exile target creature you control. -- At the beginning of your upkeep, you may sacrifice Safe Haven. If you do, return each card exiled with Safe Haven to the battlefield under its owner's control. type=Land [/card] [card] name=Safe Passage auto=all(creature|mybattlefield) prevent:9999 auto=prevent:9999 controller text=Prevent all damage that would be dealt to you and creatures you control this turn. mana={2}{W} type=Instant [/card] [card] name=Safeguard auto={2}{W}:name(prevent all combat damage from target creature) donothing target(creature) && fog from(mytgt) oneshot text={2}{W}: Prevent all combat damage that would be dealt by target creature this turn. mana={3}{W}{W} type=Enchantment [/card] [card] name=Safehold Duo auto=@movedTo(*[green]|mystack):1/1 ueot auto=@movedTo(*[white]|mystack):vigilance ueot text=Whenever you cast a green spell, Safehold Duo gets +1/+1 until end of turn. -- Whenever you cast a white spell, Safehold Duo gains vigilance until end of turn. mana={3}{GW} type=Creature subtype=Elf Warrior Shaman power=2 toughness=4 [/card] [card] name=Safehold Elite abilities=persist text=Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) mana={1}{GW} type=Creature subtype=Elf Scout power=2 toughness=2 [/card] [card] name=Safehold Sentry auto={2}{w}{q}:0/+2 ueot text={2}{W}, {Q}: Safehold Sentry gets +0/+2 until end of turn. ({Q} is the untap symbol.) mana={1}{W} type=Creature subtype=Elf Warrior power=2 toughness=2 [/card] [card] name=Safewright Quest aicode=activate target(*[forest;plains]|mylibrary) moveto(myhand) auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>*[forest;plains]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend text=Search your library for a Forest or Plains card, reveal it, and put it into your hand. Then shuffle your library. mana={GW} type=Sorcery [/card] [card] name=Saffi Eriksdotter auto={S}:target(other creature) transforms((,newability[_DIES_all(trigger[to]) moveTo(battlefield)])) ueot text=Sacrifice Saffi Eriksdotter: When target creature is put into your graveyard from the battlefield this turn, return that card to the battlefield. mana={G}{W} type=Legendary Creature subtype=Human Scout power=2 toughness=2 [/card] [card] name=Sage Aven aicode=name(look) activate name(look) transforms((,newability[foreach(*[zpos<=4]|mylibrary) moverandom(*[zpos<=4]) from(mylibrary) to(mylibrary)])) ueot auto=name(Look) reveal:4 optionone name(Look) target(*|reveal) doNothing optiononeend optiontwo target(<4>*|reveal) moveto(mylibrary) optiontwoend revealend text=Flying (This creature can't be blocked except by creatures with flying or reach.) -- When Sage Aven enters the battlefield, look at the top four cards of your library, then put them back in any order. mana={3}{U} abilities=flying type=Creature subtype=Bird Wizard power=1 toughness=3 [/card] [card] name=Sage of Ancient Lore anyzone=type:*:myhand/type:*:myhand cdaactive backside=Werewolf of Ancient Hunger restriction=compare(isflipped)~equalto~0 anyzone={0}:doubleside(backside) auto=name(Draw a card) draw:1 controller auto=@each upkeep restriction{lastturn(*|stack)~lessthan~1}:name(Transform Human Werewolf) flip(backside) text=Sage of Ancient Lore's power and toughness are each equal to the number of cards in your hand. -- When Sage of Ancient Lore enters the battlefield, draw a card. -- At the beginning of each upkeep, if no spells were cast last turn, transform Sage of Ancient Lore. // Werewolf of Ancient Hunger mana={4}{G} type=Creature subtype=Human Shaman Werewolf power=* toughness=* [/card] [card] name=Sage of Epityr aicode=name(look) activate name(look) transforms((,newability[foreach(*[zpos<=4]|mylibrary) moverandom(*[zpos<=4]) from(mylibrary) to(mylibrary)])) ueot auto=name(Look) reveal:4 optionone name(Look) target(*|reveal) doNothing optiononeend optiontwo target(<4>*|reveal) moveto(mylibrary) optiontwoend revealend text=When Sage of Epityr enters the battlefield, look at the top four cards of your library, then put them back in any order. mana={U} type=Creature subtype=Human Wizard power=1 toughness=1 [/card] [card] name=Sage of Fables auto=@movedto(other wizard|myBattlefield):all(trigger[to]) counter(1/1) auto={2}{C(1/1,-1),creature|mybattlefield}:draw:1 controller text=Each other Wizard creature you control enters the battlefield with an additional +1/+1 counter on it. -- {2}, Remove a +1/+1 counter from a creature you control: Draw a card. mana={2}{U} type=Creature subtype=Merfolk Wizard power=2 toughness=2 [/card] [card] name=Sage of Lat-Nam auto={T}{S(artifact|myBattlefield)}:draw:1 text={T}, Sacrifice an artifact: Draw a card. mana={1}{U} type=Creature subtype=Human Artificer power=1 toughness=2 [/card] [card] name=Sage of Shaila's Claim auto=alterenergy:3 controller text=When Sage of Shaila's Claim enters the battlefield, you get {E}{E}{E} (three energy counters). mana={1}{G} type=Creature subtype=Elf Druid power=2 toughness=1 [/card] [card] name=Sage of the Inward Eye abilities=flying auto=@movedTo(*[-creature]|mystack):all(creature|myBattlefield) lifelink ueot text=Flying -- Whenever you cast a noncreature spell, creatures you control gain lifelink until end of turn. (Damage dealt by those creatures also causes their controller to gain that much life.) mana={2}{U}{R}{W} type=Creature subtype=Djinn Wizard power=3 toughness=4 [/card] [card] name=Sage Owl abilities=flying aicode=name(look) activate name(look) transforms((,newability[foreach(*[zpos<=4]|mylibrary) moverandom(*[zpos<=4]) from(mylibrary) to(mylibrary)])) ueot auto=name(Look) reveal:4 optionone name(Look) target(*|reveal) doNothing optiononeend optiontwo target(<4>*|reveal) moveto(mylibrary) optiontwoend revealend text=Flying -- When Sage Owl enters the battlefield, look at the top four cards of your library, then put them back in any order. mana={1}{U} type=Creature subtype=Bird power=1 toughness=1 [/card] [card] name=Sage-Eye Harrier abilities=flying facedown={3} autofacedown={3}{W}:morph text=Flying -- Morph {3}{W} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) mana={4}{W} type=Creature subtype=Bird Warrior power=1 toughness=5 [/card] [card] name=Sage's Dousing target=*|stack auto=transforms((,newability[pay[[{3}]] name(pay 3 mana) donothing?fizzle])) forever auto=aslongas(wizard|myBattlefield) draw:1 controller text=Counter target spell unless its controller pays {3}. If you control a Wizard, draw a card. mana={2}{U} type=Tribal Instant subtype=Wizard [/card] [card] name=Sage's Knowledge target=sorcery|mygraveyard auto=moveTo(myhand) text=Return target sorcery card from your graveyard to your hand. mana={2}{U} type=Sorcery [/card] [card] name=Sages of the Anima aicode=activate target(<3>creature[zpos<=3]|mylibrary) moveto(myhand) auto=replacedraw reveal:3 optionone name(Get creatures) target(<3>creature|reveal) moveto(myhand) optiononeend optiontwo name(put on bottom) target(<3>*|reveal) bottomoflibrary optiontwoend revealend text=If you would draw a card, instead reveal the top three cards of your library. Put all creature cards revealed this way into your hand and the rest on the bottom of your library in any order. mana={3}{G}{U} type=Creature subtype=Elf Wizard power=3 toughness=4 [/card] [card] name=Sage's Row Denizen auto=@movedTo(other creature[blue]|mybattlefield):deplete:2 target(player) text=Whenever another blue creature enters the battlefield under your control, target player puts the top two cards of his or her library into his or her graveyard. mana={2}{U} type=Creature subtype=Vedalken Wizard power=2 toughness=3 [/card] [card] name=Sagu Archer abilities=Reach facedown={3} autofacedown={4}{G}:morph text=Reach -- Morph {4}{G} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) mana={4}{G} type=Creature subtype=Naga Archer power=2 toughness=5 [/card] [card] name=Sagu Mauler abilities=trample,opponentshroud facedown={3} autofacedown={3}{G}{U}:morph text=Trample, hexproof. -- Morph {3}{G}{U} (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.) mana={4}{G}{U} type=Creature subtype=Beast power=6 toughness=6 [/card] [card] name=Sai of the Shinobi auto={2}:equip auto=teach(creature) 1/1 auto=@movedto(creature|mybattlefield):may all(trigger[to]) rehook text=Equipped creature gets +1/+1. -- Whenever a creature enters the battlefield under your control, you may attach Sai of the Shinobi to it. -- Equip {2} mana={1} type=Artifact subtype=Equipment [/card] [card] name=Sakashima's Student autohand={1}{U}{N}:ninjutsu auto=transforms((Ninja)) auto=may copy NotATarget(creature) text=Ninjutsu {1}{U} ({1}{U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) -- You may have Sakashima's Student enter the battlefield as a copy of any creature on the battlefield, except it's still a Ninja in addition to its other creature types. mana={2}{U}{U} type=Creature subtype=Human Ninja power=0 toughness=0 [/card] [card] name=Sakiko, Mother of Summer auto=@combatdamaged(player) from(creature|mybattlefield):all(trigger[from]) thisforeach(variable{thatmuch}>0) add{G} doesntempty text=Whenever a creature you control deals combat damage to a player, add that much {G} to your mana pool. Until end of turn, this mana doesn't empty from your mana pool as steps and phases end. mana={4}{G}{G} type=Legendary Creature subtype=Snake Shaman power=3 toughness=3 [/card] [card] name=Sakura-Tribe Elder aicode=activate moveTo(myBattlefield) and!(tap(noevent))! target(land[basic]|myLibrary) auto={S}:name(search card) reveal:plibrarycount optionone name(choose card) target(land[basic]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield) and!(tap(noevent))!)! afterrevealedend revealend text=Sacrifice Sakura-Tribe Elder: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle your library. mana={1}{G} type=Creature subtype=Snake Shaman power=1 toughness=1 [/card] [card] name=Sakura-Tribe Scout auto={T}:moveto(myBattlefield) target(land|myHand) text={T}: You may put a land card from your hand onto the battlefield. mana={G} type=Creature subtype=Snake Shaman Scout power=1 toughness=1 [/card] [card] name=Sakura-Tribe Springcaller text=At the beginning of your upkeep, add {G} to your mana pool. Until end of turn, this mana doesn't empty from your mana pool as steps and phases end. auto=@each my upkeep:add{G} doesntempty mana={3}{G} type=Creature subtype=Snake Shaman power=2 toughness=4 [/card] [card] name=Salivating Gremlins auto=@movedTo(artifact|myBattlefield):2/0 ueot && trample ueot text=Whenever an artifact enters the battlefield under your control, Salivating Gremlins gets +2/+0 and gains trample until end of turn. mana={2}{R} type=Creature subtype=Gremlin power=2 toughness=3 [/card] [card] name=Salt Flats auto=tap(noevent) auto={T}:Add{1} auto={T}:Add{W} and!( damage:1 controller )! auto={T}:Add{B} and!( damage:1 controller )! text=Salt Flats enters the battlefield tapped. -- {T}: Add {1} to your mana pool. -- {T}: Add {W} or {B} to your mana pool. Salt Flats deals 1 damage to you. type=Land [/card] [card] name=Salt Marsh auto=tap(noevent) auto={T}:Add{U} auto={T}:Add{B} text=Salt Marsh enters the battlefield tapped. -- {T}: Add {U} or {B} to your mana pool. type=Land [/card] [card] name=Salt Road Patrol auto={1}{W}{T}:counter(1/1) asSorcery text=Outlast {1}{W} ({1}{W}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.) mana={3}{W} type=Creature subtype=Human Scout power=2 toughness=5 [/card] [card] name=Salt Road Quartermasters auto=counter(1/1,2) auto={2}{G}{C(1/1,-1)}:counter(1/1) target(creature|battlefield) text=Salt Road Quartermasters enters the battlefield with two +1/+1 counters on it. -- {2}{G}, Remove a +1/+1 counter from Salt Road Quartermasters: Put a +1/+1 counter on target creature. mana={2}{G} type=Creature subtype=Human Soldier power=1 toughness=1 [/card] [card] name=Saltblast target=*[-white] auto=destroy text=Destroy target nonwhite permanent. mana={3}{W}{W} type=Sorcery [/card] [card] name=Saltfield Recluse auto={T}:-2/-0 target(creature) text={T}: Target creature gets -2/-0 until end of turn. mana={2}{W} type=Creature subtype=Human Rebel Cleric power=1 toughness=2 [/card] [card] name=Saltskitter auto=@movedTo(other creature|battlefield):transforms((,newability[moveto(exile)],newability[phaseactionmulti[endofturn] moveto(ownerbattlefield)])) text=Whenever another creature enters the battlefield, exile Saltskitter. Return Saltskitter to the battlefield under its owner's control at the beginning of the next end step. mana={3}{W} type=Creature subtype=Wurm power=3 toughness=4 [/card] [card] name=Salvage Drone auto=@combatdamaged(player) from(this):ingest:1 opponent auto=_DIES_may _LOOT_ text=Devoid (This card has no color.) -- Ingest (Whenever this creature deals combat damage to a player, that player exiles the top card of his or her library.) -- When Salvage Drone dies, you may draw a card. If you do, discard a card. mana={U} abilities=devoid type=Creature subtype=Eldrazi Drone power=1 toughness=1 [/card] [card] name=Salvage Scout auto={W}{S}:moveTo(ownerhand) target(other artifact|mygraveyard) text={W}, Sacrifice Salvage Scout: Return target artifact card from your graveyard to your hand. mana={W} type=Creature subtype=Human Scout power=1 toughness=1 [/card] [card] name=Salvage Scuttler auto=_ATTACKING_moveto(ownerhand) target(artifact|mybattlefield) text=Whenever Salvage Scuttler attacks, return an artifact you control to its owner's hand. mana={4}{U} type=Creature subtype=Crab power=4 toughness=4 [/card] [card] name=Salvage Slasher auto=foreach(artifact|mygraveyard) 1/0 text=Salvage Slasher gets +1/+0 for each artifact card in your graveyard. mana={1}{B} type=Artifact Creature subtype=Human Rogue power=1 toughness=1 [/card] [card] name=Salvage Titan other={S(artifact|myBattlefield)}{S(artifact|myBattlefield)}{S(artifact|myBattlefield)} name(Sacrifice 3 Artifacts) autograveyard={E(other artifact|mygraveyard)}{E(other artifact|mygraveyard)}{E(other artifact|mygraveyard)}:moveTo(myhand) text=You may sacrifice three artifacts rather than pay Salvage Titan's mana cost. -- Exile three artifact cards from your graveyard: Return Salvage Titan from your graveyard to your hand. mana={4}{B}{B} type=Artifact Creature subtype=Golem power=6 toughness=4 [/card] [card] name=Salvage target=*|myGraveyard auto=moveTo(myLibrary) text=Put target card from your graveyard on top of your library. mana={G} type=Sorcery [/card] [card] name=Salvaging Station auto={T}:moveTo(myBattlefield) target(artifact[-creature;manacost<=1]|mygraveyard) auto=@movedTo(creature|graveyard):may untap text={T}: Return target noncreature artifact card with mana value 1 or less from your graveyard to the battlefield. -- Whenever a creature dies, you may untap Salvaging Station. mana={6} type=Artifact [/card] [card] name=Samite Alchemist auto={W}{W}{T}:prevent:4 target(creature) && tap && frozen text={W}{W}, {T}: Prevent the next 4 damage that would be dealt this turn to target creature you control. Tap that creature. It doesn't untap during your next untap step. mana={3}{W} type=Creature subtype=Human Cleric power=0 toughness=2 [/card] [card] name=Samite Archer auto={T}:prevent:1 target(creature,player) auto={T}:damage:1 target(creature,player) text={T}: Prevent the next 1 damage that would be dealt to target creature or player this turn. -- {T}: Samite Archer deals 1 damage to target creature or player. mana={1}{W}{U} type=Creature subtype=Human Cleric Archer power=1 toughness=1 [/card] [card] name=Samite Censer-Bearer auto={W}{S}:prevent:1 all(creature|mybattlefield) text={W}, Sacrifice Samite Censer-Bearer: Prevent the next 1 damage that would be dealt to each creature you control this turn. mana={W} type=Creature subtype=Human Rebel Cleric power=1 toughness=1 [/card] [card] name=Samite Elder auto={T}:name(color protection) target(*|mybattlefield) transforms((,newability[all(creature|mybattlefield) protection from(*[share!color!]) ueot])) ueot text={T}: Creatures you control gain protection from the colors of target permanent you control until end of turn. mana={2}{W} type=Creature subtype=Human Cleric power=1 toughness=2 [/card] [card] name=Samite Healer auto={T}:prevent:1 target(creature,player) text={T}: Prevent the next 1 damage that would be dealt to target creature or player this turn. mana={1}{W} type=Creature subtype=Human Cleric power=1 toughness=1 [/card] [card] name=Samite Pilgrim auto={T}:prevent:pbasiclandtypes target(creature,player) text=Domain -- {T}: Prevent the next X damage that would be dealt to target creature this turn, where X is the number of basic land types among lands you control. mana={1}{W} type=Creature subtype=Human Cleric power=1 toughness=1 [/card] [card] name=Samurai Enforcers auto=bushido(2/2) text=Bushido 2 (When this blocks or becomes blocked, it gets +2/+2 until end of turn.) mana={4}{W}{W} type=Creature subtype=Human Samurai power=4 toughness=4 [/card] [card] name=Samurai of the Pale Curtain auto=bushido(1/1) auto=lord(*|battlefield) transforms((,newability[exiledeath])) text=Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.) -- If a permanent would be put into a graveyard, exile it instead. mana={W}{W} type=Creature subtype=Fox Samurai power=2 toughness=2 [/card] [card] name=Sanctified Charge auto=all(creature|myBattlefield) 2/1 ueot auto=all(creature[white]|myBattlefield) first strike ueot text=Creature you control get +2/+1 until end of turn. White creatures you control also gain first strike until end of turn. (They deal combat damage before creatures without first strike.) mana={4}{W} type=Instant [/card] [card] name=Sanctifier of Souls abilities=flying auto=@movedto(other creature|mybattlefield):1/1 ueot auto={2}{w}{E(creature|mygraveyard)}:_SPIRITTOKEN_ text=Whenever another creature enters the battlefield under your control, Sanctifier of Souls gets +1/+1 until end of turn. -- {2}{W}, Exile a creature card from your graveyard: Put a 1/1 white Spirit creature token with flying onto the battlefield. mana={3}{W} type=Creature subtype=Human Cleric power=2 toughness=3 [/card] [card] name=Sanctimony auto=@tappedformana(mountain|opponentbattlefield):may life:1 controller text=Whenever an opponent taps a Mountain for mana, you may gain 1 life. mana={1}{W} type=Enchantment [/card] [card] name=Sanctuary Cat mana={W} type=Creature subtype=Cat power=1 toughness=2 [/card] [card] name=Sanctum Custodian auto={T}:prevent:2 target(creature,player) text={T}: Prevent the next 2 damage that would be dealt to target creature or player this turn. mana={2}{W} type=Creature subtype=Human Cleric power=1 toughness=2 [/card] [card] name=Sanctum Gargoyle abilities=flying auto=may moveTo(myHand) target(artifact|mygraveyard) text=Flying -- When Sanctum Gargoyle enters the battlefield, you may return target artifact card from your graveyard to your hand. mana={3}{W} type=Artifact Creature subtype=Gargoyle power=2 toughness=3 [/card] [card] name=Sanctum of Ugin auto={T}:add{1} aicode=activate moveto(myhand) target(creature[colorless]|mylibrary) auto=@movedto(*[colorless;manacost>=7]|mystack):may pay({S}) name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>creature[colorless]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend text={T}: Add {1} to your mana pool. -- Whenever you cast a colorless spell with mana value 7 or greater, you may sacrifice Sanctum of Ugin. If you do, search your library for a colorless creature card, reveal it, put it into your hand, then shuffle your library. type=Land [/card] [card] name=Sanctum Plowbeast abilities=defender aicode=activate target(*[plains;island]|mylibrary) moveto(myhand) autohand={2}{cycle}:name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>*[plains;island]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend text=Defender -- Plainscycling {2}, islandcycling {2} ({2}, Discard this card: Search your library for a Plains or Island card, reveal it, and put it into your hand. Then shuffle your library.) mana={4}{W}{U} type=Artifact Creature subtype=Beast power=3 toughness=6 [/card] [card] name=Sand Golem autograveyard=while(restriction{discardbyopponent}) moveto(ownerbattlefield) and!( transforms((,newability[phaseaction[endofturn once sourceinplay] counter(1/1) all(this)])) forever)! text=When a spell or ability an opponent controls causes you to discard Sand Golem, return Sand Golem from your graveyard to the battlefield with a +1/+1 counter on it at the beginning of the next end step. mana={5} type=Artifact Creature subtype=Golem power=3 toughness=3 [/card] [card] name=Sand Silos abilities=doesnotuntap auto=tap(noevent) auto=@each my untap sourcetap:may untap auto=@each my upkeep sourcetap:may counter(0/0,1,Storage) auto={T}{C(0/0,-1,Storage)}:name(Remove 1 Counters) add{U} auto={T}{C(0/0,-2,Storage)}:name(Remove 2 Counters) add{U}{U} auto={T}{C(0/0,-3,Storage)}:name(Remove 3 Counters) add{U}{U}{U} auto={T}{C(0/0,-4,Storage)}:name(Remove 4 Counters) add{U}{U}{U}{U} auto={T}{C(0/0,-5,Storage)}:name(Remove 5 Counters) add{U}{U}{U}{U}{U} auto={T}{C(0/0,-6,Storage)}:name(Remove 6 Counters) add{U}{U}{U}{U}{U}{U} auto={T}{C(0/0,-7,Storage)}:name(Remove 7 Counters) add{U}{U}{U}{U}{U}{U}{U} auto={T}{C(0/0,-8,Storage)}:name(Remove 8 Counters) add{U}{U}{U}{U}{U}{U}{U}{U} auto={T}{C(0/0,-9,Storage)}:name(Remove 9 Counters) add{U}{U}{U}{U}{U}{U}{U}{U}{U} auto={T}{C(0/0,-10,Storage)}:name(Remove 10 Counters) add{U}{U}{U}{U}{U}{U}{U}{U}{U}{U} text=Sand Silos enters the battlefield tapped. -- You may choose not to untap Sand Silos during your untap step. -- At the beginning of your upkeep, if Sand Silos is tapped, put a storage counter on it. -- {T}, Remove any number of storage counters from Sand Silos: Add {U} to your mana pool for each storage counter removed this way. type=Land [/card] [card] name=Sand Squid abilities=islandwalk,doesnotuntap auto=@each my untap sourcetap:may untap auto={t}:target(creature) grant transforms((,newability[tap],newability[doesnotuntap])) grantend text=Islandwalk -- You may choose not to untap Sand Squid during your untap step. -- {T}: Tap target creature. That creature doesn't untap during its controller's untap step for as long as Sand Squid remains tapped. mana={3}{U} type=Creature subtype=Squid Beast power=2 toughness=2 [/card] [card] name=Sandbar Crocodile abilities=phasing text=Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.) mana={4}{U} type=Creature subtype=Crocodile power=6 toughness=5 [/card] [card] name=Sandbar Merfolk abilities=cycling autohand=__CYCLING__({2}) text=Cycling {2} ({2}, Discard this card: Draw a card.) mana={U} type=Creature subtype=Merfolk power=1 toughness=1 [/card] [card] name=Sandbar Serpent abilities=cycling autohand=__CYCLING__({2}) text=Cycling {2} ({2}, Discard this card: Draw a card.) mana={4}{U} type=Creature subtype=Serpent power=3 toughness=4 [/card] [card] name=Sandblast target=creature[attacking;blocking] auto=damage:5 text=Sandblast deals 5 damage to target attacking creature or blocking creature. mana={2}{W} type=Instant [/card] [card] name=Sandcrafter Mage auto=ability$!name(Bolster) notatarget(creature[toughness=toughness:lowest:creature:mybattlefield]|mybattlefield) counter(1/1)!$ controller text=When Sandcrafter Mage enters the battlefield, bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.) mana={2}{W} type=Creature subtype=Human Wizard power=2 toughness=2 [/card] [card] name=Sands of Delirium auto={x}{T}:deplete:x target(player) text={X}, {T}: Target player puts the top X cards of his or her library into his or her graveyard. mana={3} type=Artifact [/card] [card] name=Sandskin target=creature auto=teach(creature) preventAllCombatDamage from(this) auto=teach(creature) preventAllCombatDamage to(this) text=Enchant creature -- Prevent all combat damage that would be dealt to and dealt by enchanted creature. mana={2}{W} type=Enchantment subtype=Aura [/card] [card] name=Sandsower auto={T(creature|myBattlefield)}{T(creature|myBattlefield)}{T(creature|myBattlefield)}:tap target(creature) text=Tap three untapped creatures you control: Tap target creature. mana={3}{W} type=Creature subtype=Spirit power=1 toughness=3 [/card] [card] name=Sandsteppe Citadel auto=tap(noevent) auto={T}:Add{W} auto={T}:Add{B} auto={T}:Add{G} text=Sandsteppe Citadel enters the battlefield tapped. -- {T}: Add {W}, {B}, or {G} to your mana pool. type=Land [/card] [card] name=Sandsteppe Mastodon abilities=Reach auto=ability$!name(Bolster) notatarget(creature[toughness=toughness:lowest:creature:mybattlefield]|mybattlefield) counter(1/1,5)!$ controller text=When Sandsteppe Mastodon enters the battlefield Bolster 5 (Choose a creature with the least toughness or tied with the least toughness among creatures you control. Put 5 +1/+1 counters on it.) mana={5}{G}{G} type=Creature subtype=Elephant power=5 toughness=5 [/card] [card] name=Sandsteppe Outcast auto=choice name(+1/+1 counter) counter(1/1) auto=choice name(Spirit Token) _SPIRITTOKEN_ text=When Sandsteppe Outcast enters the battlefield, choose one: -- Put a +1/+1 counter on Sandsteppe Outcast. -- Put a 1/1 white Spirit creature token with flying onto the battlefield. mana={2}{W} type=Creature subtype=Human Warrior power=2 toughness=1 [/card] [card] name=Sandsteppe Scavenger auto=ability$!name(Bolster) notatarget(creature[toughness=toughness:lowest:creature:mybattlefield]|mybattlefield) counter(1/1,2)!$ controller text=When Sandsteppe Scavenger enters the battlefield, bolster 2. (Choose a creature with the least toughness among creatures you control and put two +1/+1 counters on it.) mana={4}{G} type=Creature subtype=Dog Scout power=2 toughness=2 [/card] [card] name=Sandstone Bridge auto={T}:add{W} auto=name(1/1 and vigilance) target(creature|battlefield) transforms((,newability[1/1 ueot],newability[vigilance ueot])) ueot auto=tap(noevent) text=Sandstone Bridge enters the battlefield tapped. -- When Sandstone Bridge enters the battlefield, target creature gets +1/+1 and gains vigilance until end of turn. -- {T}: Add {W} to your mana pool. type=Land [/card] [card] name=Sandstone Deadfall auto={T}{S(land|myBattlefield)}{S(land|myBattlefield)}{S}:destroy target(other creature[attacking]) text={T}, Sacrifice two lands and Sandstone Deadfall: Destroy target attacking creature. mana={3} type=Artifact [/card] [card] name=Sandstone Needle auto=tap(noevent) auto=counter(0/0,2,Depletion) auto={T}{C(0/0,-1,Depletion)}:Add{R}{R} and!( this(counter{0/0.1.Depletion}<1) sacrifice oneshot )! text=Sandstone Needle enters the battlefield tapped with two depletion counters on it. -- {T}, Remove a depletion counter from Sandstone Needle: Add {R}{R} to your mana pool. If there are no depletion counters on Sandstone Needle, sacrifice it. type=Land [/card] [card] name=Sandstone Warrior abilities=first strike auto={R}:1/0 text=First strike (This creature deals combat damage before creatures without first strike.) -- {R}: Sandstone Warrior gets +1/+0 until end of turn. mana={2}{R}{R} type=Creature subtype=Human Soldier Warrior power=1 toughness=3 [/card] [card] name=Sandstorm Charger facedown={3} autofacedown={4}{W}:morph autofaceup=counter(1/1) text=Megamorph {4}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) mana={4}{W} type=Creature subtype=Beast power=3 toughness=4 [/card] [card] name=Sandstorm Eidolon auto={R}{S}:cantblock target(other creature) autograveyard=@movedTo(*[multicolor]|mystack):may moveTo(myhand) text={R}, Sacrifice Sandstorm Eidolon: Target creature can't block this turn. -- Whenever you cast a multicolored spell, you may return Sandstorm Eidolon from your graveyard to your hand. mana={3}{R} type=Creature subtype=Spirit power=2 toughness=2 [/card] [card] name=Sandstorm auto=damage:1 all(creature[attacking]) text=Sandstorm deals 1 damage to each attacking creature. mana={G} type=Instant [/card] [card] name=Sangrite Backlash target=creature auto=3/-3 text=Enchant creature -- Enchanted creature gets +3/-3. mana={BG}{R} type=Enchantment subtype=Aura [/card] [card] name=Sangrite Surge target=creature auto=3/3 auto=double strike text=Target creature gets +3/+3 and gains double strike until end of turn. mana={4}{R}{G} type=Sorcery [/card] [card] name=Sangromancer abilities=flying auto=@movedTo(creature|graveyard) from(opponentbattlefield):may life:3 controller auto=@discarded(*|opponenthand):may life:3 controller text=Flying -- Whenever a creature an opponent controls dies, you may gain 3 life. -- Whenever an opponent discards a card, you may gain 3 life. mana={2}{B}{B} type=Creature subtype=Vampire Shaman power=3 toughness=3 [/card] [card] name=Sangrophage auto=upcost[{L:2}] tap text=At the beginning of your upkeep, tap Sangrophage unless you pay 2 life. mana={B}{B} type=Creature subtype=Zombie power=3 toughness=3 [/card] [card] name=Sanguimancy auto=draw:type:manab:mybattlefield controller auto=life:-type:manab:mybattlefield controller text=You draw X cards and you lose X life, where X is your devotion to black. (Each {B} in the mana costs of permanents you control counts toward your devotion to black.) mana={4}{B} type=Sorcery [/card] [card] name=Sanguinary Mage abilities=prowess auto=@movedto(*[-creature]|mystack):1/1 ueot text=Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) mana={1}{R} type=Creature subtype=Vampire Wizard power=1 toughness=3 [/card] [card] name=Sanguine Bond auto=@lifeof(player):life:-thatmuch opponent text=Whenever you gain life, target opponent loses that much life. mana={3}{B}{B} type=Enchantment [/card] [card] name=Sanguine Guard abilities=first strike auto={1}{B}:regenerate text=First strike -- {1}{B}: Regenerate Sanguine Guard. mana={1}{B}{B} type=Creature subtype=Phyrexian Zombie Knight power=2 toughness=2 [/card] [card] name=Sanguine Praetor auto={B}{S(creature|myBattlefield)}:destroy all(creature[manacost=storedmanacost]) text={B}, Sacrifice a creature: Destroy each creature with the same mana value as the sacrificed creature. mana={6}{B}{B} type=Creature subtype=Avatar Praetor power=7 toughness=5 [/card] [card] name=Sanitarium Skeleton autograveyard={2}{B}:moveto(myhand) text={2}{B}: Return Sanitarium Skeleton from your graveyard to your hand. mana={B} type=Creature subtype=Skeleton power=1 toughness=2 [/card] [card] name=Sanity Gnawers auto=discard:1 target(player) text=When Sanity Gnawers enters the battlefield, target player discards a card at random. mana={1}{B}{R} type=Creature subtype=Rat power=1 toughness=1 [/card] [card] name=Sanity Grinding auto=reveal:10 optionone name(Look) target(*|reveal) deplete:type:manau opponent optiononeend optiontwo name(put on bottom) target(<10>*|reveal) bottomoflibrary optiontwoend revealend text=Chroma - Reveal the top ten cards of your library. For each blue mana symbol in the mana costs of the revealed cards, target opponent puts the top card of his or her library into his or her graveyard. Then put the cards you revealed this way on the bottom of your library in any order. mana={U}{U}{U} type=Sorcery [/card] [card] name=Sapling of Colfenor abilities=indestructible aicode=activate notatarget(*[zpos=1]|mylibrary) name(revealed card) moveto(mylibrary) name(revealed card) and!(if cantargetcard(creature|*) then moveto(myhand) and!(transforms((,newability[life:toughness],newability[life:-power])) ueot)!)! auto=_ATTACKING_reveal:1 optionone name(Reveal and gain/lose life) target(creature|reveal) transforms((,newability[life:toughness],newability[life:-power],newability[moveto(myhand)])) forever optiononeend optiontwo target(<1>*|reveal) moveto(mylibrary) optiontwoend revealend text=Sapling of Colfenor is indestructible. -- Whenever Sapling of Colfenor attacks, reveal the top card of your library. If it's a creature card, you gain life equal to that card's toughness, lose life equal to its power, then put it into your hand. mana={3}{BG}{BG} type=Legendary Creature subtype=Treefolk Shaman power=2 toughness=5 [/card] [card] name=Sapphire Drake abilities=flying auto=lord(creature[counter{1/1.1}]|myBattlefield) flying text=Flying -- Each creature you control with a +1/+1 counter on it has flying. mana={5}{U} type=Creature subtype=Drake power=4 toughness=4 [/card] [card] name=Sapphire Leech abilities=flying auto=lord(*[blue]|mycastingzone) altercost(blue,+1) text=Flying -- Blue spells you cast cost {U} more to cast. mana={1}{U} type=Creature subtype=Leech power=2 toughness=2 [/card] [card] name=Sapphire Medallion auto=lord(*[blue]|mycastingzone) altercost(colorless,-1) text=Blue spells you cast cost {1} less to cast. mana={2} type=Artifact [/card] [card] name=Saprazzan Bailiff auto=moveTo(exile) all(enchantment,artifact|graveyard) auto=@movedTo(this|nonbattlezone) from(myBattlefield):moveTo(myhand) all(artifact,enchantment|mygraveyard) && moveTo(opponenthand) all(artifact,enchantment|opponentgraveyard) text=When Saprazzan Bailiff enters the battlefield, exile all artifact and enchantment cards from all graveyards. -- When Saprazzan Bailiff leaves the battlefield, return all artifact and enchantment cards from all graveyards to their owners' hands. mana={3}{U}{U} type=Creature subtype=Merfolk power=2 toughness=2 [/card] [card] name=Saprazzan Cove auto=tap(noevent) auto={T}:counter(0/0,1,Storage) auto={T}{C(0/0,-1,Storage)}:name(Remove 1 Counters) add{U} auto={T}{C(0/0,-2,Storage)}:name(Remove 2 Counters) add{U}{U} auto={T}{C(0/0,-3,Storage)}:name(Remove 3 Counters) add{U}{U}{U} auto={T}{C(0/0,-4,Storage)}:name(Remove 4 Counters) add{U}{U}{U}{U} auto={T}{C(0/0,-5,Storage)}:name(Remove 5 Counters) add{U}{U}{U}{U}{U} auto={T}{C(0/0,-6,Storage)}:name(Remove 6 Counters) add{U}{U}{U}{U}{U}{U} auto={T}{C(0/0,-7,Storage)}:name(Remove 7 Counters) add{U}{U}{U}{U}{U}{U}{U} auto={T}{C(0/0,-8,Storage)}:name(Remove 8 Counters) add{U}{U}{U}{U}{U}{U}{U}{U} auto={T}{C(0/0,-9,Storage)}:name(Remove 9 Counters) add{U}{U}{U}{U}{U}{U}{U}{U}{U} auto={T}{C(0/0,-10,Storage)}:name(Remove 10 Counters) add{U}{U}{U}{U}{U}{U}{U}{U}{U}{U} text=Saprazzan Cove enters the battlefield tapped. -- {T}: Put a storage counter on Saprazzan Cove. -- {T}, Remove any number of storage counters from Saprazzan Cove: Add {U} to your mana pool for each storage counter removed this way. type=Land [/card] [card] name=Saprazzan Heir auto=_BLOCKED_may draw:3 controller text=Whenever Saprazzan Heir becomes blocked, you may draw three cards. mana={1}{U} type=Creature subtype=Merfolk power=1 toughness=1 [/card] [card] name=Saprazzan Legate abilities=flying other={0} name(Cast Without Paying its Mana Cost) otherrestriction=type(island|mybattlefield)~morethan~0,type(mountain|opponentbattlefield)~morethan~0 text=Flying -- If an opponent controls a Mountain and you control an Island, you may cast Saprazzan Legate without paying its mana cost. mana={3}{U} type=Creature subtype=Merfolk Soldier power=1 toughness=3 [/card] [card] name=Saprazzan Outrigger auto=_ATTACKING_phaseaction[combatends,sourceinplay] moveTo(ownerlibrary) auto=@combat(blocking) source(this):phaseaction[combatends,sourceinplay] moveTo(ownerlibrary) text=When Saprazzan Outrigger attacks or blocks, put it on top of its owner's library at end of combat. mana={3}{U} type=Creature subtype=Merfolk power=5 toughness=5 [/card] [card] name=Saprazzan Raider auto=_BLOCKED_moveTo(myhand) all(this) text=When Saprazzan Raider becomes blocked, return it to its owner's hand. mana={2}{U} type=Creature subtype=Merfolk power=1 toughness=2 [/card] [card] name=Saprazzan Skerry auto=tap(noevent) auto=counter(0/0,2,Depletion) auto={T}{C(0/0,-1,Depletion)}:Add{U}{U} and!( this(counter{0/0.1.Depletion}<1) sacrifice oneshot )! text=Saprazzan Skerry enters the battlefield tapped with two depletion counters on it. -- {T}, Remove a depletion counter from Saprazzan Skerry: Add {U}{U} to your mana pool. If there are no depletion counters on Saprazzan Skerry, sacrifice it. type=Land [/card] [card] name=Sapseep Forest auto=tap(noevent) auto=aslongas(*[green]|myBattlefield) {G}{T}:life:1 controller >1 text=({T}: Add {G} to your mana pool.) -- Sapseep Forest enters the battlefield tapped. -- {G}, {T}: You gain 1 life. Activate this ability only if you control two or more green permanents. type=Land subtype=Forest [/card] [card] name=Sarcatog auto={E(*|mygraveyard)}{E(*|mygraveyard)}:1/1 auto={S(artifact|mybattlefield)}:1/1 text=Exile two cards from your graveyard: Sarcatog gets +1/+1 until end of turn. -- Sacrifice an artifact: Sarcatog gets +1/+1 until end of turn. mana={1}{B}{R} type=Creature subtype=Atog power=1 toughness=2 [/card] [card] name=Sarcomancy auto=_ZOMBIETOKEN_ auto=@each my upkeep restriction{type(zombie|battlefield)~lessthan~1}:damage:1 controller text=When Sarcomancy enters the battlefield, put a 2/2 black Zombie creature token onto the battlefield. -- At the beginning of your upkeep, if there are no Zombies on the battlefield, Sarcomancy deals 1 damage to you. mana={B} type=Enchantment [/card] [card] name=Sarcomite Myr auto={2}:flying auto={2}{S}:Draw:1 text={2}: Sarcomite Myr gains flying until end of turn. -- {2}, Sacrifice Sarcomite Myr: Draw a card. mana={2}{U} type=Artifact Creature subtype=Phyrexian Myr power=2 toughness=1 [/card] [card] name=Sarkhan's Rage target=creature,player|battlefield auto=damage:5 auto=if type(dragon|mybattlefield)~lessthan~1 then damage:2 controller text=Sarkhan's Rage deals 5 damage to target creature or player. If you control no Dragons, Sarkhan's Rage deals 2 damage to you. mana={4}{R} type=Instant [/card] [card] name=Sarkhan's Triumph aicode=activate target(creature[dragon]|mylibrary) moveto(myhand) auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>creature[dragon]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend text=Search your library for a Dragon creature card, reveal it, put it into your hand, then shuffle your library. mana={2}{R} type=Instant [/card] [card] name=Sarpadian Empires, Vol. VII auto=choice name(white citizen) transforms((,newability[{3}{T}:create(Citizen:Creature Citizen:1/1:white:tnum.11)])) forever auto=choice name(blue camarid) transforms((,newability[{3}{T}:create(Camarid:Creature Camarid:1/1:blue:tnum.12)])) forever auto=choice name(black thrull) transforms((,newability[{3}{T}:create(Thrull:Creature Thrull:1/1:black:tnum.13)])) forever auto=choice name(red goblin) transforms((,newability[{3}{T}:create(Goblin:Creature Goblin:1/1:red:tnum.14)])) forever auto=choice name(green saproling) transforms((,newability[{3}{T}:create(Saproling:Creature Saproling:1/1:green:tnum.15)])) forever text=As Sarpadian Empires, Vol. VII enters the battlefield, choose white Citizen, blue Camarid, black Thrull, red Goblin, or green Saproling. -- {3}, {T}: Put a 1/1 creature token of the chosen color and type onto the battlefield. mana={3} type=Artifact [/card] [card] name=Saruli Gatekeepers auto=if type(land[Gate]|mybattlefield)~morethan~1 then life:7 controller oneshot text=When Saruli Gatekeepers enters the battlefield, if you control two or more Gates, gain 7 life. mana={3}{G} type=Creature subtype=Elf Warrior power=2 toughness=4 [/card] [card] name=Saskia the Unyielding abilities=vigilance,haste auto=choice name(you) transforms((,newability[@combatdamaged(player) from(creature|mybattlefield):all(trigger[from]) damage:thatmuch controller])) forever auto=choice name(opponent) transforms((,newability[@combatdamaged(player) from(creature|mybattlefield):all(trigger[from]) damage:thatmuch opponent])) forever text=Vigilance, haste -- As Saskia the Unyielding enters the battlefield, choose a player. -- Whenever a creature you control deals combat damage to a player, it deals that much damage to the chosen player. mana={B}{R}{G}{W} type=Legendary Creature subtype=Human Soldier power=3 toughness=4 [/card] [card] name=Satyr Firedancer auto=@damagefoeof(player) from(instant|mystack):damage:thatmuch target(creature|opponentbattlefield) auto=@damagefoeof(player) from(sorcery|mystack):damage:thatmuch target(creature|opponentbattlefield) text=Whenever an instant or sorcery spell you control deals damage to an opponent, Satyr Firedancer deals that much damage to target creature that player controls. mana={1}{R} type=Enchantment Creature subtype=Satyr power=1 toughness=1 [/card] [card] name=Satyr Grovedancer auto=counter(1/1) target(creature) text=When Satyr Grovedancer enters the battlefield, put a +1/+1 counter on target creature. mana={1}{G} type=Creature subtype=Satyr Shaman power=1 toughness=1 [/card] [card] name=Satyr Hedonist auto={R}{S}:Add{R}{R}{R} text={R}, Sacrifice Satyr Hedonist: Add {R}{R}{R} to your mana pool. mana={1}{G} type=Creature subtype=Satyr power=2 toughness=1 [/card] [card] name=Satyr Hoplite auto=_HEROIC_counter(1/1) text=Heroic -- Whenever you cast a spell that targets Satyr Hoplite, put a +1/+1 counter on Satyr Hoplite. mana={R} type=Creature subtype=Satyr Soldier power=1 toughness=1 [/card] [card] name=Satyr Nyx-Smith auto=@untapped(this):name(pay 2R for 3/1 Elemental) pay[[{2}{R}]] name(Pay 2R) token(Elemental,Enchantment Creature Elemental,3/1,red,haste) controller text=Inspired -- Whenever Satyr Nyx-Smith becomes untapped, you may pay {2}{R}. If you do, put a 3/1 red Elemental enchantment creature token with haste onto the battlefield. mana={2}{R} type=Creature subtype=Satyr Shaman power=2 toughness=1 [/card] [card] name=Satyr Rambler abilities=trample text=Trample mana={1}{R} type=Creature subtype=Satyr power=2 toughness=1 [/card] [card] name=Satyr Wayfinder auto=reveal:4 optionone target(land|reveal) moveto(myhand) optiononeend optiontwo name(put in grave) target(<1>*|reveal) moveto(mygraveyard) and!( all(*|reveal) moveto(mygraveyard) )! optiontwoend revealend text=When Satyr Wayfinder enters the battlefield, reveal the top four cards of your library. You may put a land card from among them into your hand. Put the rest into your graveyard. mana={1}{G} type=Creature subtype=Satyr power=1 toughness=1 [/card] [card] name=Savage Beating restriction=during battle otherrestriction=during battle other={4}{R}{R}{R} name(Entwine) auto=if paid(alternative) then all(creature|mybattlefield) double strike ueot && all(creature|mybattlefield) untap && nextphasealter(add,combatphases,controller,after) oneshot auto=ifnot paid(alternative) then ability$! choice all(creature|mybattlefield) double strike ueot _ choice name(extra combat) all(creature|mybattlefield) untap && nextphasealter(add,combatphases,controller,after) oneshot !$ controller text=Cast Savage Beating only during your turn and only during combat. -- Choose one - Creatures you control gain double strike until end of turn; or untap all creatures you control and after this phase, there is an additional combat phase. -- Entwine {1}{R} (Choose both if you pay the entwine cost.) mana={3}{R}{R} type=Instant [/card] [card] name=Savage Conception auto=token(Beast,creature beast, 3/3,green) retrace={3}{G}{G}{D(land|myhand)} text=Put a 3/3 green Beast creature token onto the battlefield. -- Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.) mana={3}{G}{G} type=Sorcery [/card] [card] name=Savage Firecat abilities=trample auto=counter(1/1,7) auto=@tappedformana(land|myBattlefield):counter(1/1,-1) text=Trample -- Savage Firecat enters the battlefield with seven +1/+1 counters on it. -- Whenever you tap a land for mana, remove a +1/+1 counter from Savage Firecat. mana={3}{R}{R} type=Creature subtype=Elemental Cat power=0 toughness=0 [/card] [card] name=Savage Gorilla auto={U}{B}{S}:-3/-3 target(other creature) && draw:1 controller text={U}{B}, {T}, Sacrifice Savage Gorilla: Target creature gets -3/-3 until end of turn. Draw a card. mana={4}{G} type=Creature subtype=Ape power=3 toughness=3 [/card] [card] name=Savage Hunger abilities=cycling target=creature auto=1/0 auto=trample autohand=__CYCLING__({2}) text=Enchant creature -- Enchanted creature gets +1/+0 and has trample. -- Cycling {2} ({2}, Discard this card: Draw a card.) mana={2}{G} type=Enchantment subtype=Aura [/card] [card] name=Savage Knuckleblade auto={2}{G}: 2/2 ueot limit:1 auto={2}{U}:moveto(ownerhand) auto={R}:haste text={2}{G}: Savage Knuckleblade gets +2/+2 until end of turn. Activate this ability only once each turn. -- {2}{U}: Return Savage Knuckleblade to its owner's hand. -- {R}: Savage Knuckleblade gains haste until end of turn. mana={G}{U}{R} type=Creature subtype=Ogre Warrior power=4 toughness=4 [/card] [card] name=Savage Lands auto=tap(noevent) auto={T}:Add{B} auto={T}:Add{R} auto={T}:Add{G} text=Savage Lands enters the battlefield tapped. -- {T}: Add {B}, {R}, or {G} to your mana pool. type=Land [/card] [card] name=Savage Offensive kicker={G} auto=all(creature|myBattlefield) first strike auto=if paid(kicker) then all(creature|myBattlefield) 1/1 text=Kicker {G} (You may pay an additional {G} as you cast this spell.) -- Creatures you control gain first strike until end of turn. If Savage Offensive was kicked, they get +1/+1 until end of turn. mana={1}{R} type=Sorcery [/card] [card] name=Savage Punch target=creature|mybattlefield auto=transforms((,newability[target(creature|opponentbattlefield) dynamicability])) ueot restriction=type(creature|opponentbattlefield)~morethan~0 auto=_FEROCIOUS_ 2/2 ueot text=Target creature you control fights target creature you don't control. -- Ferocious - The creature you control gets +2/+2 until end of turn before it fights if you control a creature with power 4 or greater. mana={1}{G} type=Sorcery [/card] [card] name=Savage Silhouette target=creature auto=2/2 auto=teach(creature) {1}{G}:regenerate text=Enchant creature -- Enchanted creature gets +2/+2 and has "{1}{G}: Regenerate this creature." mana={2}{G} type=Enchantment subtype=Aura [/card] [card] name=Savage Surge target=creature auto=2/2 && untap text=Target creature gets +2/+2 until end of turn. Untap that creature. mana={1}{G} type=Instant [/card] [card] name=Savage Thallid text=At the beginning of your upkeep, put a spore counter on Savage Thallid. -- Remove three spore counters from Savage Thallid: Put a 1/1 green Saproling creature token onto the battlefield. -- Sacrifice a Saproling: Regenerate target Fungus. mana={3}{G}{G} type=Creature subtype=Fungus auto=@each my upkeep:counter(0/0,1,Spore) auto={C(0/0,-3,Spore)}:_SAPROLINGTOKEN_ auto={S(saproling|myBattlefield)}:regenerate target(fungus) power=5 toughness=2 [/card] [card] name=Savage Twister auto=damage:X all(creature) text=Savage Twister deals X damage to each creature. mana={X}{R}{G} type=Sorcery [/card] [card] name=Savageborn Hydra abilities=double strike auto=counter(1/1,X) auto={1}{RG}:counter(1/1) asSorcery text=Double strike. -- Savageborn Hydra enters the battlefield with X +1/+1 counters on it. -- {1}{R/G}: Put a +1/+1 counter on Savageborn Hydra. Activate this ability only any time you could play a sorcery. mana={X}{R}{G} type=Creature subtype=Hydra power=0 toughness=0 [/card] [card] name=Savannah Lions mana={W} type=Creature subtype=Cat power=2 toughness=1 [/card] [card] name=Savannah type=Land subtype=Forest Plains [/card] [card] name=Saving Grasp target=creature|mybattlefield auto=moveTo(ownerhand) flashback={W} text=Return target creature card you own to your hand. -- Flashback {W} mana={U} type=Instant [/card] [card] name=Savor the Moment auto=turns:+1 controller auto=nextphasealter(remove,untap,controller) text=Take an extra turn after this one. Skip the untap step of that turn. mana={1}{U}{U} type=Sorcery [/card] [card] name=Savra, Queen of the Golgari auto=@sacrificed(creature[black]|mybattlefield):may life:-2 && ability$!sacrifice notatarget(creature|mybattlefield)!$ opponent auto=@sacrificed(creature[green]|mybattlefield):name(gain life) ability$!may life:2!$ controller text=Whenever you sacrifice a black creature, you may pay 2 life. If you do, each other player sacrifices a creature. -- Whenever you sacrifice a green creature, you may gain 2 life. mana={2}{B}{G} type=Legendary Creature subtype=Elf Shaman power=2 toughness=2 [/card] [card] name=Sawback Manticore auto={4}:flying auto=this(attacking) {1}:damage:2 target(creature[attacking;blocking]) limit:1 auto=this(blocking) {1}:damage:2 target(creature[attacking;blocking]) limit:1 text={4}: Sawback Manticore gains flying until end of turn. -- {1}: Sawback Manticore deals 2 damage to target attacking or blocking creature. Activate this ability only if Sawback Manticore is attacking or blocking and only once each turn. mana={3}{R}{G} type=Creature subtype=Manticore power=2 toughness=4 [/card] [card] name=Sawtooth Loon abilities=flying auto=moveTo(ownerhand) notatarget(creature[white;blue]|myBattlefield) auto=draw:2 && transforms((,newability[target(<2>*|myhand) bottomoflibrary])) oneshot text=Flying -- When Sawtooth Loon enters the battlefield, return a white or blue creature you control to its owner's hand. -- When Sawtooth Loon enters the battlefield, draw two cards, then put two cards from your hand on the bottom of your library. mana={2}{W}{U} type=Creature subtype=Bird power=2 toughness=2 [/card] [card] name=Sawtooth Ogre auto=@combat(blocking,blocked) source(this) from(creature):all(trigger[from]) phaseaction[combatends once] damage:1 text=Whenever Sawtooth Ogre blocks or becomes blocked by a creature, Sawtooth Ogre deals 1 damage to that creature at end of combat. mana={2}{R}{R} type=Creature subtype=Ogre power=3 toughness=3 [/card] [card] name=Sawtooth Thresher abilities=sunburst auto=counter(1/1,sunburst) auto={C(1/1,-2)}:4/4 text=Sunburst (This enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.) -- Remove two +1/+1 counters from Sawtooth Thresher: Sawtooth Thresher gets +4/+4 until end of turn. mana={6} type=Artifact Creature subtype=Construct power=1 toughness=1 [/card] [card] name=Scab-Clan Berserker abilities=haste auto=this(cantargetcard(*[-renown]) transforms((,newability[@combatdamaged(player) from(this):counter(1/1) && becomes(renown) forever])) auto=this(cantargetcard(*[renown]) transforms((,newability[@movedto(*[-creature]|opponentstack):damage:2 opponent])) text=Haste -- Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) -- Whenever an opponent casts a noncreature spell, if Scab-Clan Berserker is renowned, Scab-Clan Berserker deals 2 damage to that player. mana={1}{R}{R} type=Creature subtype=Human Berserker power=2 toughness=2 [/card] [card] name=Scab-Clan Charger autohand={1}{G}{discard}:name(bloodrush) target(creature[attacking]) 2/4 ueot text=Bloodrush -- {1}{G}, Discard Scab-Clan Charger: Target attacking creature gets +2/+4 until end of turn. mana={3}{G} type=Creature subtype=Centaur Warrior power=2 toughness=4 [/card] [card] name=Scab-Clan Mauler abilities=trample auto=bloodthirst:2 text=Bloodthirst 2 (If an opponent was dealt damage this turn, this creature enters the battlefield with two +1/+1 counters on it.) -- Trample mana={R}{G} type=Creature subtype=Human Berserker power=1 toughness=1 [/card] [card] name=Scabland auto=tap(noevent) auto={T}:Add{1} auto={T}:Add{R} and!( damage:1 controller )! auto={T}:Add{W} and!( damage:1 controller )! text=Scabland enters the battlefield tapped. -- {T}: Add {1} to your mana pool. -- {T}: Add {R} or {W} to your mana pool. Scabland deals 1 damage to you. type=Land [/card] [card] name=Scald auto=@tappedformana(land[island]|myBattlefield):damage:1 controller auto=@tappedformana(land[island]|opponentBattlefield):damage:1 opponent text=Whenever a player taps an Island for mana, Scald deals 1 damage to that player. mana={1}{R} type=Enchantment [/card] [card] name=Scalding Devil auto={2}{R}:damage:1 target(player) text={2}{R}: Scalding Devil deals 1 damage to target player. mana={1}{R} type=Creature subtype=Devil power=1 toughness=1 [/card] [card] name=Scalding Salamander auto=_ATTACKING_may damage:1 all(creature[-flying]|opponentBattlefield) text=Whenever Scalding Salamander attacks, you may have it deal 1 damage to each creature without flying defending player controls. mana={2}{R} type=Creature subtype=Salamander power=2 toughness=1 [/card] [card] name=Scalding Tarn auto={T}{L:1}{S}:moveTo(myBattlefield) target(*[island;mountain]|myLibrary) text={T}, Pay 1 life, Sacrifice Scalding Tarn: Search your library for an Island or Mountain card and put it onto the battlefield. Then shuffle your library. type=Land [/card] [card] name=Scalding Tongs auto=@each my upkeep restriction{type(*|myhand)~lessthan~4}:damage:1 opponent text=At the beginning of your upkeep, if you have three or fewer cards in hand, Scalding Tongs deals 1 damage to target opponent. mana={2} type=Artifact [/card] [card] name=Scaldkin abilities=flying auto={2}{R}{S}:damage:2 target(other *[creature;player]) text=Flying -- {2}{R}, Sacrifice Scaldkin: Scaldkin deals 2 damage to target creature or player. mana={3}{U} type=Creature subtype=Elemental power=2 toughness=2 [/card] [card] name=Scale Blessing auto=name(Bolster) notatarget(creature[toughness=toughness:lowest:creature:mybattlefield]|mybattlefield) transforms((,newability[counter(1/1.2)],newability[counter(1/1) all(other creature[counter{1/1.1}]|mybattlefield)])) forever text=Bolster 1, then put a +1/+1 counter on each creature you control with a +1/+1 counter on it. (To bolster 1, choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.) mana={3}{W} type=Instant [/card] [card] name=Scale of Chiss-Goria abilities=affinityartifacts,flash auto={T}:0/1 target(creature) text=Flash -- Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) -- {T}: Target creature gets +0/+1 until end of turn. mana={3} type=Artifact [/card] [card] name=Scalebane's Elite abilities=protection from black text=Protection from black mana={3}{G}{W} type=Creature subtype=Human Soldier power=4 toughness=4 [/card] [card] name=Scaled Hulk auto=@movedto(spirit,arcane|myStack):2/2 ueot text=Whenever you cast a Spirit or Arcane spell, Scaled Hulk gets +2/+2 until end of turn. mana={5}{G} type=Creature subtype=Spirit power=4 toughness=4 [/card] [card] name=Scaled Wurm mana={7}{G} type=Creature subtype=Wurm power=7 toughness=6 [/card] [card] name=Scaleguard Sentinels auto=if type(dragon|mybattlefield)~morethan~0 then counter(1/1) else if type(dragon|myhand)~morethan~0 then counter(1/1) text=As an additional cost to cast Scaleguard Sentinels, you may reveal a Dragon card from your hand. -- Scaleguard Sentinels enters the battlefield with a +1/+1 counter on it if you revealed a Dragon card or controlled a Dragon as you cast Scaleguard Sentinels. mana={G}{G} type=Creature subtype=Human Soldier power=2 toughness=3 [/card] [card] name=Scalpelexis abilities=flying auto=@combatdamaged(player) from(this):nameingest ingest:4 opponent text=Flying (This creature can't be blocked except by creatures with flying or reach.) -- Whenever Scalpelexis deals combat damage to a player, that player exiles the top four cards of his or her library. If two or more of those cards have the same name, repeat this process. mana={4}{U} type=Creature subtype=Beast power=1 toughness=5 [/card] [card] name=Scapegoat target=creature|mybattlefield auto=moveTo(ownerhand) text=As an additional cost to cast Scapegoat, sacrifice a creature. -- Return any number of target creatures you control to their owner's hand. mana={W}{S(creature|mybattlefield)} type=Instant [/card] [card] name=Scarblade Elite auto={T}{E(assassin|mygraveyard)}:destroy target(creature) text={T}, Exile an Assassin card from your graveyard: Destroy target creature. mana={B}{B} type=Creature subtype=Elf Assassin power=2 toughness=2 [/card] [card] name=Scare Tactics auto=all(creature|mybattlefield) 1/0 text=Creatures you control get +1/+0 until end of turn. mana={B} type=Instant [/card] [card] name=Scarecrone auto={1}{S(scarecrow|myBattlefield)}:draw:1 auto={4}{T}:moveTo(myBattlefield) target(artifact[creature]|mygraveyard) text={1}, Sacrifice a Scarecrow: Draw a card. -- {4}, {T}: Return target artifact creature card from your graveyard to the battlefield. mana={3} type=Artifact Creature subtype=Scarecrow power=1 toughness=2 [/card] [card] name=Scarecrow auto={6}{T}:preventalldamage to(controller) from(creature[flying]) ueot text={6}, {T}: Prevent all damage that would be dealt to you this turn by creatures with flying. mana={5} type=Artifact Creature subtype=Scarecrow power=2 toughness=2 [/card] [card] name=Scar target=creature auto=counter(-1/-1) text=Put a -1/-1 counter on target creature. mana={BR} type=Instant [/card] [card] name=Scarland Thrinax auto={S(creature|myBattlefield)}:counter(1/1) text=Sacrifice a creature: Put a +1/+1 counter on Scarland Thrinax. mana={B}{R}{G} type=Creature subtype=Lizard power=2 toughness=2 [/card] [card] name=Scarmaker doublefaced=kamiflip backside=Hired Muscle auto={C(0/0,-1,Ki)}:name(Creature gains fear) fear target(creature) text=Remove a ki counter from Scarmaker: Target creature gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.) // Hired Muscle color=black type=Legendary Creature subtype=Spirit power=4 toughness=4 [/card] [card] name=Scarred Puma auto=aslongas(other creature[black;green;attacking]|myBattlefield) cantattack <1 auto=aslongas(other creature[black;green;attacking]|myBattlefield) cantpwattack <1 text=Scarred Puma can't attack unless a black or green creature also attacks. mana={R} type=Creature subtype=Cat power=2 toughness=1 [/card] [card] name=Scarred Vinebreeder auto={2}{B}{E(elf|mygraveyard)}:3/3 text={2}{B}, Exile an Elf card from your graveyard: Scarred Vinebreeder gets +3/+3 until end of turn. mana={1}{B} type=Creature subtype=Elf Shaman power=1 toughness=1 [/card] [card] name=Scarscale Ritual target=creature|myBattlefield auto=draw:2 auto=counter(-1/-1) text=As an additional cost to cast Scarscale Ritual, put a -1/-1 counter on a creature you control. -- Draw two cards. mana={1}{UB} type=Sorcery [/card] [card] name=Scarwood Goblins mana={R}{G} type=Creature subtype=Goblin power=2 toughness=2 [/card] [card] name=Scarwood Hag auto={G}{G}{G}{G}{T}:forestwalk target(creature) auto={T}:-forestwalk target(creature) text={G}{G}{G}{G}, {T}: Target creature gains forestwalk until end of turn. -- {T}: Target creature loses forestwalk until end of turn. mana={1}{G} type=Creature subtype=Hag power=1 toughness=1 [/card] [card] name=Scarwood Treefolk auto=tap(noevent) text=Scarwood Treefolk enters the battlefield tapped. mana={3}{G} type=Creature subtype=Treefolk power=3 toughness=5 [/card] [card] name=Scathe Zombies mana={2}{B} type=Creature subtype=Zombie power=2 toughness=2 [/card] [card] name=Scatter Arc target=*[-creature]|stack auto=fizzle auto=draw:1 controller text=Counter target noncreature spell. -- Draw a card. mana={3}{U} type=Instant [/card] [card] name=Scatter the Seeds auto=_SAPROLINGTOKEN_*3 text=Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) -- Put three 1/1 green Saproling creature tokens onto the battlefield. other={convoke} name(Convoke) mana={3}{G}{G} type=Instant [/card] [card] name=Scatter to the Winds target=*|stack auto=fizzle other={4}{U}{U} name(Awaken) auto=if paid(alternative) then target(land|mybattlefield) transforms((Elemental Creature,newability[counter(1/1.3)],newability[haste])) forever text=Counter target spell. -- Awaken 3-{4}{U}{U} (If you cast this spell for {4}{U}{U}, also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.) mana={1}{U}{U} type=Instant [/card] [card] name=Scattershot Archer auto={T}:damage:1 all(creature[flying]) text={T}: Scattershot Archer deals 1 damage to each creature with flying. mana={G} type=Creature subtype=Elf Archer power=1 toughness=2 [/card] [card] name=Scattershot abilities=storm auto=damage:1 target(creature) text=Scattershot deals 1 damage to target creature. -- Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.) mana={2}{R} type=Instant [/card] [card] name=Scavenged Weaponry target=creature auto=1/1 auto=draw:1 controller text=Enchant creature -- When Scavenged Weaponry enters the battlefield, draw a card. -- Enchanted creature gets +1/+1. mana={2}{B} type=Enchantment subtype=Aura [/card] [card] name=Scavenger Drake abilities=flying auto=@movedTo(graveyard) from(other creature|battlefield):may counter(1/1) text=Flying -- Whenever another creature dies, you may put a +1/+1 counter on Scavenger Drake. mana={3}{B} type=Creature subtype=Drake power=1 toughness=1 [/card] [card] name=Scavenger Folk auto={G}{T}{S}:destroy target(other artifact) text={G}, {T}, Sacrifice Scavenger Folk: Destroy target artifact. mana={G} type=Creature subtype=Human power=1 toughness=1 [/card] [card] name=Scavenging Ghoul auto=@each endofturn:counter(0/0,type:creature[fresh]:graveyard,Corpse) auto={C(0/0,-1,Corpse)}:regenerate text=At the beginning of each end step, put a corpse counter on Scavenging Ghoul for each creature put into a graveyard from the battlefield this turn. -- Remove a corpse counter from Scavenging Ghoul: Regenerate Scavenging Ghoul. mana={3}{B} type=Creature subtype=Zombie power=2 toughness=2 [/card] [card] name=Scavenging Ooze auto={G}:name(exile non-creature card) moveTo(exile) target(*[-creature]|graveyard) auto={G}:name(exile creature card) moveTo(exile) target(creature|graveyard) && all(this) counter(1/1) && life:1 controller text={G}: Exile target card from a graveyard. If it was a creature card, put a +1/+1 counter on Scavenging Ooze and you gain 1 life. mana={1}{G} type=Creature subtype=Ooze power=2 toughness=2 [/card] [card] name=Scavenging Scarab abilities=cantblock text=Scavenging Scarab can't block. mana={3}{B} type=Creature subtype=Insect power=3 toughness=3 [/card] [card] name=Scepter of Dominance auto={W}{T}:tap target(*) text={W}, {T}: Tap target permanent. mana={1}{W}{W} type=Artifact [/card] [card] name=Scepter of Empires auto={t}:name(damage) target(player) if type(Crown of Empires|mybattlefield)~morethan~0,type(Throne of Empires|mybattlefield)~morethan~0 then damage:3 else damage:1 text={T}:Scepter of Empires deals 1 damage to target player. It deals 3 damage to that player instead if you control artifacts named Crown of Empires and Throne of Empires. mana={3} type=Artifact [/card] [card] name=Scepter of Fugue auto={1}{B}{T}:target(player) ability$!name(discard) target(*|myhand) reject!$ targetedplayer myTurnOnly text={1}{B}, {T}: Target player discards a card. Activate this ability only during your turn. mana={B}{B} type=Artifact [/card] [card] name=Scepter of Insight auto={3}{U}{T}:Draw:1 text={3}{U}, {T}: Draw a card. mana={1}{U}{U} type=Artifact [/card] [card] name=Scholar of Athreos auto={2}{B}:lifeleech:-1 opponent text={2}{B}: Each opponent loses 1 life. You gain life equal to the life lost this way. mana={2}{W} type=Creature subtype=Human Cleric power=1 toughness=4 [/card] [card] name=School of Piranha auto=upcost[{1}{U}] sacrifice text=At the beginning of your upkeep, sacrifice School of Piranha unless you pay {1}{U}. mana={1}{U} type=Creature subtype=Fish power=3 toughness=3 [/card] [card] name=School of the Unseen auto={T}:Add{1} auto={2}{T}:Add{W} auto={2}{T}:Add{U} auto={2}{T}:Add{B} auto={2}{T}:Add{R} auto={2}{T}:Add{G} text={T}: Add {1} to your mana pool. -- {2}, {T}: Add one mana of any color to your mana pool. type=Land [/card] [card] name=Scion of Darkness abilities=trample,cycling auto=@combatdamagefoeof(player) from(this):may moveTo(myBattlefield) target(creature|opponentgraveyard) auto=@combatdamageof(player) from(this):may moveTo(myBattlefield) target(creature|mygraveyard) autohand=__CYCLING__({3}) text=Trample -- Whenever Scion of Darkness deals combat damage to a player, you may put target creature card from that player's graveyard onto the battlefield under your control. -- Cycling {3} ({3}, Discard this card: Draw a card.) mana={5}{B}{B}{B} type=Creature subtype=Avatar power=6 toughness=6 [/card] [card] name=Scion of Glaciers auto={U}:1/-1 ueot text={U}: Scion of Glaciers gets +1/-1 until end of turn. mana={2}{U}{U} type=Creature subtype=Elemental power=2 toughness=5 [/card] [card] name=Scion of Oona abilities=flash,flying auto=lord(other faerie|myBattlefield) 1/1 auto=lord(other faerie|myBattlefield) shroud text=Flash -- Flying -- Other Faerie creatures you control get +1/+1. -- Other Faeries you control have shroud. (A permanent with shroud can't be the target of spells or abilities.) mana={2}{U} type=Creature subtype=Faerie Soldier power=1 toughness=1 [/card] [card] name=Scion of the Wild anyzone=type:creature:myBattlefield/type:creature:myBattlefield cdaactive text=Scion of the Wild's power and toughness are each equal to the number of creatures you control. mana={1}{G}{G} type=Creature subtype=Avatar power=* toughness=* [/card] [card] name=Scion of Ugin abilities=flying text=Flying mana={6} type=Creature subtype=Dragon Spirit power=4 toughness=4 [/card] [card] name=Scion of Vitu-Ghazi auto=if casted(this) then token(Bird,Creature Bird,1/1,flying,white) auto=if casted(this) then ability$! _POPULATE_ !$ controller text=When Scion of Vitu-Ghazi enters the battlefield, if you cast it from your hand, put a 1/1 white Bird creature token with flying onto the battlefield, then populate. mana={3}{W}{W} type=Creature subtype=Elemental power=4 toughness=4 [/card] [card] name=Scion Summoner auto=token(Eldrazi Scion,Creature Eldrazi Scion,1/1) and!( transforms((,newability[{S}:Add{C}])) forever )! text=Devoid (This card has no color.) -- When Scion Summoner enters the battlefield, put a 1/1 colorless Eldrazi Scion creature token onto the battlefield. It has "Sacrifice this creature: Add {C} to your mana pool." ({C} represents colorless mana.) mana={2}{G} abilities=devoid type=Creature subtype=Eldrazi Drone power=2 toughness=2 [/card] [card] name=Scorch the Fields target=land auto=destroy auto=damage:1 all(creature[human]) text=Destroy target land. Scorch the Fields deals 1 damage to each Human creature. mana={4}{R} type=Sorcery [/card] [card] name=Scorched Ruins auto=if type(land[-tapped]|mybattlefield)~morethan~1 then sacrifice notatarget(<2>land[-tapped]|mybattlefield) oneshot else sacrifice auto={T}:Add{4} text=If Scorched Ruins would enter the battlefield, sacrifice two untapped lands instead. If you do, put Scorched Ruins onto the battlefield. If you don't, put it into its owner's graveyard. -- {T}: Add {4} to your mana pool. type=Land [/card] [card] name=Scorched Rusalka auto={R}{S(creature|myBattlefield)}:damage:1 target(player) text={R}, Sacrifice a creature: Scorched Rusalka deals 1 damage to target player. mana={R} type=Creature subtype=Spirit power=1 toughness=1 [/card] [card] name=Scorching Lava target=creature,player kicker={R} auto=if paid(kicker) then cantregen auto=if paid(kicker) then exiledeath auto=damage:2 text=Kicker {R} (You may pay an additional {R} as you cast this spell.) -- Scorching Lava deals 2 damage to target creature or player. If Scorching Lava was kicked, that creature can't be regenerated this turn and if it would die this turn, exile it instead. mana={1}{R} type=Instant [/card] [card] name=Scorching Missile target=player auto=damage:4 flashback={9}{R} text=Scorching Missile deals 4 damage to target player. -- Flashback {9}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) mana={3}{R} type=Sorcery [/card] [card] name=Scorching Spear target=creature,player auto=damage:1 text=Scorching Spear deals 1 damage to target creature or player. mana={R} type=Sorcery [/card] [card] name=Scorching Winds auto=damage:1 all(creature[attacking]) restriction=opponentblockersonly text=Cast Scorching Winds only during the declare attackers step and only if you've been attacked this step. -- Scorching Winds deals 1 damage to each attacking creature. mana={R} type=Instant [/card] [card] name=Scorchwalker autohand={1}{R}{R}{discard}:name(bloodrush) target(creature[attacking]) 5/1 ueot text=Bloodrush -- {1}{R}{R}, Discard Scorchwalker: Target attacking creature gets +5/+1 until end of turn. mana={3}{R} type=Creature subtype=Elemental power=5 toughness=1 [/card] [card] name=Scoria Cat auto=aslongas(land[-tapped]|myBattlefield) 3/3 <1 text=Scoria Cat gets +3/+3 as long as you control no untapped lands. mana={3}{R}{R} type=Creature subtype=Cat power=3 toughness=3 [/card] [card] name=Scoria Elemental mana={4}{R} type=Creature subtype=Elemental power=6 toughness=1 [/card] [card] name=Scoria Wurm auto=@each my upkeep:flipacoin loseability moveTo(ownerhand) loseabilityend flipend text=At the beginning of your upkeep, flip a coin. If you lose the flip, return Scoria Wurm to its owner's hand. mana={4}{R} type=Creature subtype=Wurm power=7 toughness=7 [/card] [card] name=Scorned Villager backside=Moonscarred Werewolf restriction=compare(isflipped)~equalto~0 anyzone={0}:doubleside(backside) auto={T}:Add{G} auto=@each upkeep restriction{lastturn(*|stack)~lessthan~1}:name(Transform Human Werewolf) flip(backside) text={T}: Add {G} to your mana pool. -- At the beginning of each upkeep, if no spells were cast last turn, transform Scorned Villager. // Moonscarred Werewolf mana={1}{G} type=Creature subtype=Human Werewolf power=1 toughness=1 [/card] [card] name=Scornful Aether-Lich auto={W}{B}:fear && vigilance text={W}{B}: Scornful Aether-Lich gains fear and vigilance until end of turn. (Attacking doesn't cause it to tap, and it can't be blocked except by artifact creatures and/or black creatures.) mana={3}{U} type=Artifact Creature subtype=Zombie Wizard power=2 toughness=4 [/card] [card] name=Scornful Egotist facedown={3} autofacedown={U}:morph text=Morph {U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) mana={7}{U} type=Creature subtype=Human Wizard power=1 toughness=1 [/card] [card] name=Scour from Existence target=*|battlefield auto=moveto(exile) text=Exile target permanent. mana={7} type=Instant [/card] [card] name=Scour the Laboratory anyzone=while(restriction{delirium}) changecost(colorless:-2) forcedalive auto=draw:3 text=Delirium -- Scour the Laboratory costs {2} less to cast if there are four or more card types among cards in your graveyard. -- Draw three cards. mana={4}{U}{U} type=Instant [/card] [card] name=Scoured Barrens auto=tap(noevent) auto=life:1 auto={T}:Add{W} auto={T}:Add{B} text=Scoured Barrens enters the battlefield tapped. -- When Scoured Barrens enters the battlefield, you gain 1 life. -- {T}: Add {W} or {B} to your mana pool. type=Land [/card] [card] name=Scour target=enchantment auto=moveTo(exile) auto=all(*[share!name!]|targetcontrollerhand) moveto(exile) auto=all(*[share!name!]|targetcontrollerlibrary) moveto(exile) auto=all(*[share!name!]|targetcontrollergraveyard) moveto(exile) text=Exile target enchantment. Search its controller's graveyard, hand, and library for all cards with the same name as that enchantment and exile them. That player then shuffles his or her library. mana={2}{W}{W} type=Instant [/card] [card] name=Scourge Devil auto=1/0 all(creature|myBattlefield) autograveyard={2}{R}:name(Unearth) moveto(mybattlefield) and!( transforms((,newability[haste],newability[unearth],newability[exiledeath])) forever )! asSorcery text=When Scourge Devil enters the battlefield, creatures you control get +1/+0 until end of turn. -- Unearth {2}{R} ({2}{R}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) mana={4}{R} type=Creature subtype=Devil power=3 toughness=3 [/card] [card] name=Scourge of Fleets auto=moveto(ownerhand) all(creature[toughness<=type:island:mybattlefield]|opponentbattlefield) text=When Scourge of Fleets enters the battlefield, return each creature your opponents control with toughness X or less to its owner's hand, where X is the number of Islands you control. mana={5}{U}{U} type=Creature subtype=Kraken power=6 toughness=6 [/card] [card] name=Scourge of Geier Reach auto=foreach(creature|opponentbattlefield) 1/1 text=Scourge of Geier Reach gets +1/+1 for each creature your opponents control. mana={3}{R}{R} type=Creature subtype=Elemental power=3 toughness=3 [/card] [card] name=Scourge of Kher Ridges abilities=flying auto={1}{R}:damage:2 all(creature[-flying]) auto={5}{R}:damage:6 all(other creature[flying]) text=Flying -- {1}{R}: Scourge of Kher Ridges deals 2 damage to each creature without flying. -- {5}{R}: Scourge of Kher Ridges deals 6 damage to each other creature with flying. mana={6}{R}{R} type=Creature subtype=Dragon power=6 toughness=6 [/card] [card] name=Scourge of Numai auto=@each my upkeep restriction{type(ogre|myBattlefield)~lessthan~1}:life:-2 text=At the beginning of your upkeep, you lose 2 life if you don't control an Ogre. mana={3}{B} type=Creature subtype=Demon Spirit power=4 toughness=4 [/card] [card] name=Scourge of Skola Vale abilities=trample auto=counter(1/1,2) auto={T}{S(other creature|myBattlefield)}:counter(1/1,storedtoughness) text=Trample -- Scourge of Skola Vale enters the battlefield with two +1/+1 counters on it. -- {T}, Sacrifice another creature: Put a number of +1/+1 counters on Scourge of Skola Vale equal to the sacrificed creature's toughness. mana={2}{G} type=Creature subtype=Hydra power=0 toughness=0 [/card] [card] name=Scourge of the Nobilis target=creature auto=teach(creature[red]) 1/1 auto=teach(creature[red]) {RW}:1/0 auto=teach(creature[white]) 1/1 auto=teach(creature[white]) lifelink text=Enchant creature -- As long as enchanted creature is red, it gets +1/+1 and has "{(r/w)}: This creature gets +1/+0 until end of turn." -- As long as enchanted creature is white, it gets +1/+1 and has lifelink. (Damage dealt by the creature also causes its controller to gain that much life.) mana={2}{RW} type=Enchantment subtype=Aura [/card] [card] name=Scourge of the Throne abilities=dethrone,flying auto=@combat(attacking) source(this) turnlimited restriction{compare(lifetotal)~equalto~compare(opponentlifetotal)}: all(creature[attacking]) untap && nextphasealter(add,combatphases,controller,after) auto=@combat(attacking) source(this) turnlimited restriction{compare(lifetotal)~lessthan~compare(opponentlifetotal)}: all(creature[attacking]) untap && nextphasealter(add,combatphases,controller,after) text=Flying -- Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.) -- Whenever Scourge of the Throne attacks for the first time each turn, if it's attacking the player with the most life or tied for most life, untap all attacking creatures. After this phase, there is an additional combat phase. mana={4}{R}{R} type=Creature subtype=Dragon power=5 toughness=5 [/card] [card] name=Scourge of Valkas abilities=flying auto={R}:1/0 ueot auto=damage:type:dragon:mybattlefield target(creature,player) auto=lord(dragon[-scourge of valkas]|mybattlefield) transforms((,newability[name(damage creature) damage:type:dragon:mybattlefield target(creature)],newability[name(damage player) damage:type:dragon:mybattlefield target(player)])) text=Flying. -- Whenever Scourge of Valkas or another Dragon enters the battlefield under your control, it deals X damage to target creature or player, where X is the number of Dragons you control. -- {R}: Scourge of Valkas gets +1/+0 until end of turn. mana={2}{R}{R}{R} type=Creature subtype=Dragon power=4 toughness=4 [/card] [card] name=Scourge Servant abilities=infect text=Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) mana={4}{B} type=Creature subtype=Phyrexian Zombie power=3 toughness=3 [/card] [card] name=Scourge Wolf abilities=first strike auto=while(restriction{delirium}) double strike text=First strike -- Delirium Scourge Wolf has double strike as long as there are four or more card types among cards in your graveyard. mana={R}{R} type=Creature subtype=Wolf Horror power=2 toughness=2 [/card] [card] name=Scourgemark target=creature auto=1/0 auto=draw:1 controller text=Enchant creature -- When Scourgemark enters the battlefield, draw a card. -- Enchanted creature gets +1/+0. mana={1}{B} type=Enchantment subtype=Aura [/card] [card] name=Scourglass auto={T}{S}:all(*[-artifact;-land]) destroy myUpkeepOnly text={T}, Sacrifice Scourglass: Destroy all permanents except for artifacts and lands. Activate this ability only during your upkeep. mana={3}{W}{W} type=Artifact [/card] [card] name=Scouring Sands auto=damage:1 all(creature|opponentbattlefield) aicode=activate transforms((,newability[all(*[zpos<=1]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot auto=scry:1 scrycore delayed dontshow donothing scrycoreend scryend text=Scouring Sands deals 1 damage to each creature your opponents control. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) mana={1}{R} type=Sorcery [/card] [card] name=Scout the Borders auto=reveal:5 optionone name(Get creature or land) target(creature,land|reveal) moveto(myhand) optiononeend optiontwo name(put in grave) all(*|reveal) moveto(mygraveyard) optiontwoend revealend text=Reveal the top five cards of your library. You may put a creature or land card from among them into your hand. Put the rest into your graveyard. mana={2}{G} type=Sorcery [/card] [card] name=Scouting Trek aicode=activate notatarget(land[basic]|mylibrary) moveTo(ownerlibrary) and!(moveto(ownerlibrary))! auto=name(search card) Reveal:type:*:mylibrary revealtype(land[basic]|mylibrary) revealzone(mylibrary) optionone name(choose cards) target(land|reveal) moveto(exile) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|myexile) moveto(mylibrary) afterrevealedend revealend text=Search your library for any number of basic land cards. Reveal those cards, then shuffle your library and put them on top of it. mana={1}{G} type=Sorcery [/card] [card] name=Scout's Warning target=creature|myhand auto=flash auto=draw:1 controller text=The next creature card you play this turn can be played as though it had flash. -- Draw a card. mana={W} type=Instant [/card] [card] name=Scrabbling Claws auto={T}:target(player) ability$!name(exile card) target(*|mygraveyard) moveTo(exile)!$ targetedplayer auto={1}{S}:moveTo(exile) target(other *|graveyard) && draw:1 controller text={T}: Target player exiles a card from his or her graveyard. -- {1}, Sacrifice Scrabbling Claws: Exile target card from a graveyard. Draw a card. mana={1} type=Artifact [/card] [card] name=Scragnoth abilities=nofizzle,protection from blue text=Scragnoth can't be countered. -- Protection from blue mana={4}{G} type=Creature subtype=Beast power=3 toughness=4 [/card] [card] name=Scrap Mastery auto=all(artifact|battlefield) becomes(scraptemp) && all(artifact|graveyard) moveto(exile) and!(transforms((,newability[sacrifice all(scraptemp)],newability[(moveto(battlefield)])))! oneshot text=Each player exiles all artifact cards from his or her graveyard, then sacrifices all artifacts he or she controls, then puts all cards he or she exiled this way onto the battlefield. mana={3}{R}{R} type=Sorcery [/card] [card] name=Scrap Trawler auto=@movedto(artifact[manacost=1]|graveyard) from(mybattlefield):moveto(myhand) target(artifact[manacost<=0]|mygraveyard) auto=@movedto(artifact[manacost=2]|graveyard) from(mybattlefield):moveto(myhand) target(artifact[manacost<=1]|mygraveyard) auto=@movedto(artifact[manacost=3]|graveyard) from(mybattlefield):moveto(myhand) target(artifact[manacost<=2]|mygraveyard) auto=@movedto(artifact[manacost=4]|graveyard) from(mybattlefield):moveto(myhand) target(artifact[manacost<=3]|mygraveyard) auto=@movedto(artifact[manacost=5]|graveyard) from(mybattlefield):moveto(myhand) target(artifact[manacost<=4]|mygraveyard) auto=@movedto(artifact[manacost=6]|graveyard) from(mybattlefield):moveto(myhand) target(artifact[manacost<=5]|mygraveyard) auto=@movedto(artifact[manacost=7]|graveyard) from(mybattlefield):moveto(myhand) target(artifact[manacost<=6]|mygraveyard) auto=@movedto(artifact[manacost=8]|graveyard) from(mybattlefield):moveto(myhand) target(artifact[manacost<=7]|mygraveyard) auto=@movedto(artifact[manacost=9]|graveyard) from(mybattlefield):moveto(myhand) target(artifact[manacost<=8]|mygraveyard) auto=@movedto(artifact[manacost=10]|graveyard) from(mybattlefield):moveto(myhand) target(artifact[manacost<=9]|mygraveyard) auto=@movedto(artifact[manacost=11]|graveyard) from(mybattlefield):moveto(myhand) target(artifact[manacost<=10]|mygraveyard) auto=@movedto(artifact[manacost=12]|graveyard) from(mybattlefield):moveto(myhand) target(artifact[manacost<=11]|mygraveyard) auto=@movedto(artifact[manacost=13]|graveyard) from(mybattlefield):moveto(myhand) target(artifact[manacost<=12]|mygraveyard) auto=@movedto(artifact[manacost=14]|graveyard) from(mybattlefield):moveto(myhand) target(artifact[manacost<=13]|mygraveyard) auto=@movedto(artifact[manacost=15]|graveyard) from(mybattlefield):moveto(myhand) target(artifact[manacost<=14]|mygraveyard) auto=@movedto(artifact[manacost=16]|graveyard) from(mybattlefield):moveto(myhand) target(artifact[manacost<=15]|mygraveyard) text=Whenever Scrap Trawler or another artifact you control is put into a graveyard from the battlefield, return to your hand target artifact card in your graveyard with lesser mana value. mana={3} type=Artifact Creature subtype=Construct power=3 toughness=2 [/card] [card] name=Scrapbasket auto={1}:transforms((,black,white,red,green,blue)) ueot text={1}: Scrapbasket becomes all colors until end of turn. mana={4} type=Artifact Creature subtype=Scarecrow power=3 toughness=2 [/card] [card] name=Scrapdiver Serpent auto=aslongas(artifact|opponentBattlefield) unblockable text=Scrapdiver Serpent is unblockable as long as defending player controls an artifact. mana={5}{U}{U} type=Creature subtype=Serpent power=5 toughness=5 [/card] [card] name=Scrap abilities=cycling target=artifact auto=destroy autohand=__CYCLING__({2}) text=Destroy target artifact. -- Cycling {2} ({2}, Discard this card: Draw a card.) mana={2}{R} type=Instant [/card] [card] name=Scrapheap Scrounger abilities=cantblock autograveyard={1}{B}{E(other creature|mygraveyard)}:moveto(mybattlefield) text=Scrapheap Scrounger can't block. -- {1}{B}, Exile another creature card from your graveyard: Return Scrapheap Scrounger from your graveyard to the battlefield. mana={2} type=Artifact Creature subtype=Construct power=3 toughness=2 [/card] [card] name=Scrapheap auto=@movedTo(artifact,enchantment|mygraveyard) from(Battlefield):life:1 text=Whenever an artifact or enchantment is put into your graveyard from the battlefield, you gain 1 life. mana={3} type=Artifact [/card] [card] name=Scrapper Champion abilities=double strike auto=alterenergy:2 controller auto=_ATTACKING_pay({e:2}) counter(1/1) text=Double strike (This creature deals both first-strike and regular combat damage.) -- When Scrapper Champion enters the battlefield, you get {E}{E} (two energy counters). -- Whenever Scrapper Champion attacks, you may pay {E}{E}. If you do, put a +1/+1 counter on it. mana={3}{R} type=Creature subtype=Human Artificer power=2 toughness=2 [/card] [card] name=Scrapskin Drake abilities=flying,cloud text=Flying -- Scrapskin Drake can block only creatures with flying. mana={2}{U} type=Creature subtype=Zombie Drake power=2 toughness=3 [/card] [card] name=Scrapyard Mongrel auto=aslongas(Artifact|myBattlefield) 2/0 auto=aslongas(Artifact|myBattlefield) trample text=As long as you control an artifact, Scrapyard Mongrel gets +2/+0 and has trample. mana={3}{R} type=Creature subtype=Dog power=3 toughness=3 [/card] [card] name=Scrapyard Salvo target=player auto=damage:type:artifact:mygraveyard text=Scrapyard Salvo deals damage to target player equal to the number of artifact cards in your graveyard. mana={1}{R}{R} type=Sorcery [/card] [card] name=Screaming Fury target=creature auto=5/0 auto=haste text=Target creature gets +5/+0 and gains haste until end of turn. mana={2}{R} type=Sorcery [/card] [card] name=Screaming Seahawk abilities=flying aicode=activate target(screaming seahawk|mylibrary) moveto(myhand) auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>screaming seahawk|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend text=Flying -- When Screaming Seahawk enters the battlefield, you may search your library for a card named Screaming Seahawk, reveal it, and put it into your hand. If you do, shuffle your library. mana={4}{U} type=Creature subtype=Bird power=2 toughness=2 [/card] [card] name=Screamreach Brawler other={1}{R} name(Dash) auto=if paid(alternative) then transforms((,newability[haste],newability[phaseaction[endofturn sourceinplay] moveto(ownerhand) all(this)])) forever text=Dash {1}{R} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.) mana={2}{R} type=Creature subtype=Orc Berserker power=2 toughness=3 [/card] [card] name=Screams of the Damned auto={1}{B}{E(*|mygraveyard)}:damage:1 all(creature,player) text={1}{B}, Exile a card from your graveyard: Screams of the Damned deals 1 damage to each creature and each player. mana={3}{B}{B} type=Enchantment [/card] [card] name=Screeching Bat abilities=flying auto={2}{B}{B}:flip(Stalking Vampire) myUpkeepOnly text=Flying -- At the beginning of your upkeep, you may pay {2}{B}{B}. If you do, transform Screeching Bat. mana={2}{B} type=Creature subtype=Bat power=2 toughness=2 [/card] [card] name=Screeching Buzzard auto=@movedto(mygraveyard) from(this|mybattlefield):ability$!name(discard) target(*|myhand) reject!$ opponent text=Flying -- When Screeching Buzzard dies, each opponent discards a card. mana={3}{B} type=Creature subtype=Bird power=2 toughness=2 [/card] [card] name=Screeching Drake abilities=flying auto=draw:1 auto=reject notatarget(*|myhand) text=Flying -- When Screeching Drake enters the battlefield, draw a card, then discard a card. mana={3}{U} type=Creature subtype=Drake power=2 toughness=2 [/card] [card] name=Screeching Griffin abilities=flying auto={R}:target(creature) ueot cantbeblockerof(this) text=Flying -- {R}: Target creature can't block Screeching Griffin this turn. mana={3}{W} type=Creature subtype=Griffin power=2 toughness=2 [/card] [card] name=Screeching Harpy abilities=flying auto={1}{B}:regenerate text=Flying -- {1}{B}: Regenerate Screeching Harpy. mana={2}{B}{B} type=Creature subtype=Harpy Beast power=2 toughness=2 [/card] [card] name=Screeching Silcaw abilities=flying auto=@combatdamagefoeof(player) from(this) restriction{type(artifact|myBattlefield)~morethan~2}:deplete:4 opponent auto=@combatdamageof(player) from(this) restriction{type(artifact|myBattlefield)~morethan~2}:deplete:4 controller text=Flying -- Metalcraft - Whenever Screeching Silcaw deals combat damage to a player, if you control three or more artifacts, that player puts the top four cards of his or her library into his or her graveyard. mana={1}{U} type=Creature subtype=Bird power=1 toughness=2 [/card] [card] name=Screeching Skaab auto=deplete:2 text=When Screeching Skaab enters the battlefield, put the top two cards of your library into your graveyard. mana={1}{U} type=Creature subtype=Zombie power=2 toughness=1 [/card] [card] name=Screeching Sliver auto=lord(sliver) {T}:deplete:1 target(player) text=All Slivers have "{T}: Target player puts the top card of his or her library into his or her graveyard." mana={U} type=Creature subtype=Sliver power=1 toughness=1 [/card] [card] name=Scrib Nibblers auto={T}:target(player) moveto(exile) and!( if cantargetcard(*[land]|*) then life:1 controller )! all(*[zpos=1]|targetedpersonslibrary) auto=_LANDFALL_untap all(this) text={T}: Exile the top card of target player's library. If it's a land card, you gain 1 life. -- Landfall -- Whenever a land enters the battlefield under your control, you may untap Scrib Nibblers. mana={2}{B} type=Creature subtype=Rat power=1 toughness=1 [/card] [card] name=Scrivener auto=may moveTo(myhand) target(instant|mygraveyard) text=When Scrivener enters the battlefield, you may return target instant card from your graveyard to your hand. mana={4}{U} type=Creature subtype=Human Wizard power=2 toughness=2 [/card] [card] name=Scroll of Avacyn auto={1}{S}:name(draw a card) if type(angel|mybattlefield)~morethan~0 then draw:1 controller && life:5 controller else draw:1 controller text={1}, Sacrifice Scroll of Avacyn: Draw a card. If you control an Angel, you gain 5 life. mana={1} type=Artifact [/card] [card] name=Scroll of Griselbrand auto={1}{S}:name(opponent discard) target(opponent) ability$!reject notatarget(*|myhand)!$ targetedplayer && if type(demon|mybattlefield)~morethan~0 then life:-3 targetedplayer text={1}, Sacrifice Scroll of Griselbrand: Target opponent discards a card. If you control a Demon, that player loses 3 life. mana={1} type=Artifact [/card] [card] name=Scroll of Origins auto=aslongas(*|myhand) {2}{T}:draw:1 >6 text={2}, {T}: Draw a card if you have seven or more cards in hand. mana={2} type=Artifact [/card] [card] name=Scroll of the Masters auto=@movedTo(*[-creature]|mystack):counter(0/0,Lore) all(this) auto={3}{T}:thisforeach(counter{0/0.1.Lore}) 1/1 target(creature|mybattlefield) ueot text=Whenever you cast a noncreature spell, put a lore counter on Scroll of the Masters. -- {3}{T}: Target creature you control gets +1/+1 until end of turn for each lore counter on Scroll of the Masters. mana={2} type=Artifact [/card] [card] name=Scroll Thief auto=@combatdamaged(player) from(this):draw:1 text=Whenever Scroll Thief deals combat damage to a player, draw a card. mana={2}{U} type=Creature subtype=Merfolk Rogue power=1 toughness=3 [/card] [card] name=Scrounged Scythe auto={2}:equip auto=teach(creature) 1/1 auto=teach(human) menace text=Equipped creature gets +1/+1. -- As long as equipped creature is a Human, it has menace. (It can't be blocked except by two or more creatures.) -- Equip {2} type=Artifact subtype=Equipment [/card] [card] name=Scrounge target=opponent auto=ability$!name(choose artifact) target(artifact|mygraveyard) moveTo(opponentbattlefield) !$ opponent text=Target opponent chooses an artifact card in his or her graveyard. Put that card onto the battlefield under your control. mana={2}{B} type=Sorcery [/card] [card] name=Scrounging Bandar auto=counter(1/1,2) auto={0}{counter(1/1,-1)}:counter(1/1) target(other creature) myUpkeepOnly text=Scrounging Bandar enters the battlefield with two +1/+1 counters on it. -- At the beginning of your upkeep, you may move any number of +1/+1 counters from Scrounging Bandar onto another target creature. mana={1}{G} type=Creature subtype=Cat Monkey power=0 toughness=0 [/card] [card] name=Scrubland type=Land subtype=Plains Swamp [/card] [card] name=Scryb Ranger abilities=flash,flying,protection from blue auto={H(forest|mybattlefield)}:untap target(creature) limit:1 text=Flash (You may cast this spell any time you could cast an instant.) -- Flying, protection from blue -- Return a Forest you control to its owner's hand: Untap target creature. Activate this ability only once each turn. mana={1}{G} type=Creature subtype=Faerie Ranger power=1 toughness=1 [/card] [card] name=Scryb Sprites abilities=flying text=Flying mana={G} type=Creature subtype=Faerie power=1 toughness=1 [/card] [card] name=Scrying Sheets auto={T}:add{C} aicode=activate target(*[snow;zpos=1]|mylibrary) moveto(myhand) auto={1}{i}{T}:name(Look top card) reveal:1 optionone if type(*[snow]|reveal)~morethan~0 then target(*|reveal) moveto(myhand) optiononeend optiontwo name(Put Back On Top) target(<1>*|reveal) moveto(mylibrary) optiontwoend revealend text={T}: Add {1} to your mana pool. -- {1}{S}i}, {T}: Look at the top card of your library. If that card is snow, you may reveal it and put it into your hand. ({S}i} can be paid with one mana from a snow permanent.) type=Snow Land [/card] [card] name=Sculpting Steel auto=may copy notatarget(artifact) text=You may have Sculpting Steel enter the battlefield as a copy of any artifact on the battlefield. mana={3} type=Artifact [/card] [card] name=Scute Mob auto=@each my upkeep restriction{type(land|myBattlefield)~morethan~4}:counter(1/1,4) text=At the beginning of your upkeep, if you control five or more lands, put four +1/+1 counters on Scute Mob. type=Creature subtype=Insect mana={G} power=1 toughness=1 [/card] [card] name=Scuttlemutt auto={T}:Add{G} auto={T}:Add{R} auto={T}:Add{U} auto={T}:Add{B} auto={T}:Add{W} auto={T}:name(white) target(creature) becomes(,white) ueot auto={T}:name(blue) target(creature) becomes(,blue) ueot auto={T}:name(black) target(creature) becomes(,black) ueot auto={T}:name(red) target(creature) becomes(,red) ueot auto={T}:name(green) target(creature) becomes(,green) ueot auto={T}:name(white & blue) target(creature) becomes(,white,blue) ueot auto={T}:name(blue & black) target(creature) becomes(,black,blue) ueot auto={T}:name(black & red) target(creature) becomes(,black,red) ueot auto={T}:name(red & green) target(creature) becomes(,red,green) ueot auto={T}:name(green & white) target(creature) becomes(,white,green) ueot auto={T}:name(white & black) target(creature) becomes(,white,black) ueot auto={T}:name(blue & red) target(creature) becomes(,red,blue) ueot auto={T}:name(black & green) target(creature) becomes(,black,green) ueot auto={T}:name(red & white) target(creature) becomes(,white,red) ueot auto={T}:name(green & blue) target(creature) becomes(,green,blue) ueot auto={T}:name(green & white & blue) target(creature) becomes(,green,white,blue) ueot auto={T}:name(white & blue & black) target(creature) becomes(,black,white,blue) ueot auto={T}:name(blue & black & red) target(creature) becomes(,black,red,blue) ueot auto={T}:name(black & red & green) target(creature) becomes(,green,black,red) ueot auto={T}:name(red & green & white) target(creature) becomes(,green,white,red) ueot auto={T}:name(white & black & green) target(creature) becomes(,green,white,black) ueot auto={T}:name(blue & red & white) target(creature) becomes(,red,white,blue) ueot auto={T}:name(black & green & blue) target(creature) becomes(,green,black,blue) ueot auto={T}:name(red & white & black) target(creature) becomes(,black,white,red) ueot auto={T}:name(green & blue & red) target(creature) becomes(,green,red,blue) ueot auto={T}:name(green & red & blue & black) target(creature) becomes(,green,red,blue,black) ueot auto={T}:name(green & red & blue & white) target(creature) becomes(,green,red,blue,white) ueot auto={T}:name(white & blue & black & red) target(creature) becomes(,white,red,blue,black) ueot auto={T}:name(white & blue & black & green) target(creature) becomes(,white,green,blue,black) ueot auto={T}:name(all colors) target(creature) becomes(,white,red,blue,black,green) ueot text={T}: Add one mana of any color to your mana pool. -- {T}: Target creature becomes the color or colors of your choice until end of turn. mana={3} type=Artifact Creature subtype=Scarecrow power=2 toughness=2 [/card] [card] name=Scuttling Death auto={S}:-1/-1 target(other creature) auto=_DIES_may moveTo(myhand) target(spirit[manacost<=4]|mygraveyard) text=Sacrifice Scuttling Death: Target creature gets -1/-1 until end of turn. -- Soulshift 4 (When this dies, you may return target Spirit card with mana value 4 or less from your graveyard to your hand.) mana={4}{B} type=Creature subtype=Spirit power=4 toughness=2 [/card] [card] name=Scuttling Doom Engine auto=cantbeblockedby(creature[power<=2]) autograveyard=_DIES_damage:6 target(opponent) text=Scuttling Doom Engine can't be blocked by creatures with power 2 or less. -- When Scuttling Doom Engine dies, it deals 6 damage to target opponent. mana={6} type=Artifact Creature subtype=Construct power=6 toughness=6 [/card] [card] name=Scuzzback Marauders abilities=trample,persist text=Trample -- Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) mana={4}{RG} type=Creature subtype=Goblin Warrior power=5 toughness=2 [/card] [card] name=Scuzzback Scrapper abilities=wither text=Wither (This deals damage to creatures in the form of -1/-1 counters.) mana={RG} type=Creature subtype=Goblin Warrior power=1 toughness=1 [/card] [card] name=Scythe Leopard auto=_LANDFALL_1/1 ueot text=Landfall -- Whenever a land enters the battlefield under your control, Scythe Leopard gets +1/+1 until end of turn. mana={G} type=Creature subtype=Cat power=1 toughness=1 [/card] [card] name=Scythe of the Wretched auto=teach(creature) +2/+2 auto={4}:equip auto=@vampired(creature) from(mytgt):all(trigger[to]) moveto(mybattlefield) and!(rehook)! text=Equipped creature gets +2/+2. -- Whenever a creature dealt damage by equipped creature this turn is put into a graveyard, return that card to the battlefield under your control. Attach Scythe of the Wretched to that creature. -- Equip {4} mana={2} type=Artifact subtype=Equipment [/card] [card] name=Scythe Specter abilities=flying auto=@combatdamaged(player) from(this):ability$!target(*|myhand) dynamicability reject!$ opponent text=Flying -- Whenever Scythe Specter deals combat damage to a player, each opponent discards a card. Each player who discarded a card with the highest mana value among cards discarded this way loses life equal to that mana value. mana={4}{B}{B} type=Creature subtype=Specter power=4 toughness=4 [/card] [card] name=Scythe Tiger abilities=shroud auto=aslongas(land|myBattlefield) moveTo(graveyard) notatarget(land|myBattlefield) oneshot auto=name(sacrifice Scythe Tiger) moveTo(graveyard) notatarget(this|myBattlefield) text=Shroud (This creature can't be the target of spells or abilities.) -- When Scythe Tiger enters the battlefield, sacrifice it unless you sacrifice a land. mana={G} type=Creature subtype=Cat power=3 toughness=2 [/card] [card] name=Scytheclaw auto={3}:equip auto=livingweapontoken(Phyrexian Germ,Creature Phyrexian Germ,0/0,black) auto=teach(creature) transforms((,newability[1/1],newability[@combatdamagefoeof(player) from(this):life:-halfdownopponentlifetotal opponent],newability[@combatdamageof(player) from(this):life:-halfdownlifetotal controller])) text=Living weapon (When this Equipment enters the battlefield, create a 0/0 black Phyrexian Germ creature token, then attach this to it.) -- Equipped creature gets +1/+1. -- Whenever equipped creature deals combat damage to a player, that player loses half his or her life, rounded up. -- Equip {3} mana={5} type=Artifact subtype=Equipment [/card] [card] name=Sea Drake abilities=flying auto=target(<2>land|mybattlefield) moveTo(myhand) text=Flying -- When Sea Drake enters the battlefield, return two target lands you control to their owner's hand. mana={2}{U} type=Creature subtype=Drake power=4 toughness=3 [/card] [card] name=Sea Eagle abilities=flying text=Flying mana={1}{U} type=Creature subtype=Bird power=1 toughness=1 [/card] [card] name=Sea Gate Loremaster auto={T}:draw:type:ally controller text={T}: Draw a card for each Ally you control. mana={4}{U} type=Creature subtype=Merfolk Wizard Ally power=1 toughness=3 [/card] [card] name=Sea Gate Oracle abilities=hiddenface aicode=activate transforms((,newability[moveto(myhand) all(*[zpos=1]|mylibrary) && bottomoflibrary all(*[zpos=2]|mylibrary)])) ueot auto=name(look) reveal:2 optionone name(Get a card) target(<1>*|reveal) moveto(myhand) optiononeend optiontwo name(put on bottom) target(<2>*|reveal) bottomoflibrary optiontwoend revealend text=When Sea Gate Oracle enters the battlefield, look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library. mana={2}{U} type=Creature subtype=Human Wizard power=1 toughness=3 [/card] [card] name=Sea Gate Wreckage auto={t}:add{c} auto=aslongas(*|myhand) {2}{c}{t}:draw:1 <1 text={T}: Add {C} to your mana pool. ({C} represents colorless mana.) -- {2}{C}, {T}: Draw a card. Activate this ability only if you have no cards in hand. type=Land [/card] [card] name=Sea God's Revenge aicode=activate transforms((,newability[target(creature|opponentbattlefield) moveto(ownerhand)])) oneshot auto=scry:1 scrycore delayed target(creature|opponentbattlefield) moveto(ownerhand) scrycoreend scryend text=Return up to three target creatures your opponents control to their owners' hands. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) mana={5}{U} type=Sorcery [/card] [card] name=Sea Kings' Blessing target=creature auto=transforms((,blue)) ueot text=Any number of target creatures become blue until end of turn. mana={U} type=Instant [/card] [card] name=Sea Monster auto=aslongas(island|opponentBattlefield) cantattack <1 auto=aslongas(island|opponentBattlefield) cantpwattack <1 text=Sea Monster can't attack unless defending player controls an Island. mana={4}{U}{U} type=Creature subtype=Serpent power=6 toughness=6 [/card] [card] name=Sea Scryer auto={T}:Add{1} auto={1}{T}:Add{U} text={T}: Add {1} to your mana pool. -- {1}, {T}: Add {U} to your mana pool. mana={1}{U} type=Creature subtype=Merfolk Wizard power=1 toughness=1 [/card] [card] name=Sea Serpent abilities=islandhome text=Sea Serpent can't attack unless defending player controls an Island. -- When you control no Islands, sacrifice Sea Serpent. mana={5}{U} type=Creature subtype=Serpent power=5 toughness=5 [/card] [card] name=Sea Snidd auto={T}:ueot name(land becomes a plains) loseabilities && losesubtypesof(land) && transforms((plains)) target(land) auto={T}:ueot name(land becomes a island) loseabilities && losesubtypesof(land) && transforms((island)) target(land) auto={T}:ueot name(land becomes a swamp) loseabilities && losesubtypesof(land) && transforms((swamp)) target(land) auto={T}:ueot name(land becomes a mountain) loseabilities && losesubtypesof(land) && transforms((mountain)) target(land) auto={T}:ueot name(land becomes a forest) loseabilities && losesubtypesof(land) && transforms((forest)) target(land) text={T}: Target land becomes the basic land type of your choice until end of turn. mana={4}{U} type=Creature subtype=Beast power=3 toughness=3 [/card] [card] name=Sea Spirit auto={U}:1/0 text={U}: Sea Spirit gets +1/+0 until end of turn. mana={4}{U} type=Creature subtype=Elemental Spirit power=2 toughness=3 [/card] [card] name=Sea Sprite abilities=flying,protection from red text=Flying, protection from red mana={1}{U} type=Creature subtype=Faerie power=1 toughness=1 [/card] [card] name=Sea Troll auto=@combat(blocked) source(this) from(creature[blue]):all(this) transforms((,newability[{U}:regenerate])) ueot text={U}: Regenerate Sea Troll. Activate this ability only if Sea Troll blocked or was blocked by a blue creature this turn. mana={2}{U} type=Creature subtype=Troll power=2 toughness=1 [/card] [card] name=Seachrome Coast auto=aslongas(other land|myBattlefield) tap(noevent) >2 oneshot auto={T}:Add{W} auto={T}:Add{U} text=Seachrome Coast enters the battlefield tapped unless you control two or fewer other lands. -- {T}: Add {W} or {U} to your mana pool. type=Land [/card] [card] name=Seacoast Drake abilities=flying text=Flying. mana={1}{U} type=Creature subtype=Drake power=1 toughness=3 [/card] [card] name=Seafloor Debris auto=tap(noevent) auto={T}:Add{U} auto={T}{S}:Add{B} auto={T}{S}:Add{G} auto={T}{S}:Add{R} auto={T}{S}:Add{U} auto={T}{S}:Add{W} text=Seafloor Debris enters the battlefield tapped. -- {T}: Add {U} to your mana pool. -- {T}, Sacrifice Seafloor Debris: Add one mana of any color to your mana pool. type=Land [/card] [card] name=Seagraf Skaab mana={1}{U} type=Creature subtype=Zombie power=1 toughness=3 [/card] [card] name=Seahunter aicode=activate moveTo(myBattlefield) target(merfolk[-sorcery;-instant]|myLibrary) auto={3}{T}:name(search card) reveal:plibrarycount optionone name(choose card) target(merfolk[-sorcery;-instant]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield))! afterrevealedend revealend text={3}, {T}: Search your library for a Merfolk permanent card and put that card onto the battlefield. Then shuffle your library. mana={2}{U}{U} type=Creature subtype=Human Mercenary power=2 toughness=2 [/card] [card] name=Seal of Cleansing auto={S}:destroy target(other *[artifact;enchantment]) text=Sacrifice Seal of Cleansing: Destroy target artifact or enchantment. mana={1}{W} type=Enchantment [/card] [card] name=Seal of Doom auto={S}:bury target(other creature[-black]) text=Sacrifice Seal of Doom: Destroy target nonblack creature. It can't be regenerated. mana={2}{B} type=Enchantment [/card] [card] name=Seal of Fire auto={S}:damage:2 target(other *[creature;player]) text=Sacrifice Seal of Fire: Seal of Fire deals 2 damage to target creature or player. mana={R} type=Enchantment [/card] [card] name=Seal of Primordium auto={S}:destroy target(other *[artifact;enchantment]) text=Sacrifice Seal of Primordium: Destroy target artifact or enchantment. mana={1}{G} type=Enchantment [/card] [card] name=Seal of Removal auto={S}:moveTo(ownerhand) target(other creature) text=Sacrifice Seal of Removal: Return target creature to its owner's hand. mana={U} type=Enchantment [/card] [card] name=Seal of Strength auto={S}:3/3 target(other creature) text=Sacrifice Seal of Strength: Target creature gets +3/+3 until end of turn. mana={G} type=Enchantment [/card] [card] name=Sealed Fate auto=name(Look) reveal:x revealzone(opponentlibrary) optionone name(exile a card) target(<1>*|reveal) moveto(ownerexile) optiononeend optiontwo target(<60>*|reveal) moveto(ownerlibrary) optiontwoend revealend text=Look at the top X cards of target opponent's library. Exile one of those cards and put the rest back on top of that player's library in any order. mana={X}{U}{B} type=Sorcery [/card] [card] name=Sealock Monster auto=aslongas(island|opponentBattlefield) cantattack <1 auto=aslongas(island|opponentBattlefield) cantpwattack <1 auto=this(cantargetcard(*[-monstrous]) {5}{U}{U}:becomes(monstrous) forever && counter(1/1,3) && transforms((,newability[target(land|opponentbattlefield) becomes(island) forever])) forever text=Sealock Monster can't attack unless defending player controls an Island. -- {5}{U}{U}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.) -- When Sealock Monster becomes monstrous, target land becomes an Island in addition to its other types. mana={3}{U}{U} type=Creature subtype=Octopus power=5 toughness=5 [/card] [card] name=Seance auto=@each my upkeep:may target(creature|mygraveyard) moveto(exile) and!(clone with(unearth) addtype(spirit))! text=At the beginning of each upkeep, you may exile target creature card from your graveyard. If you do, create a token that's a copy of that card except it's a Spirit in addition to its other types. Exile it at the beginning of the next end step. mana={2}{W}{W} type=Enchantment [/card] [card] name=Search for Tomorrow aicode=activate moveTo(myBattlefield) target(land[basic]|myLibrary) auto=name(search card) reveal:plibrarycount optionone name(choose card) target(land[basic]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield))! afterrevealedend revealend text=Search your library for a basic land card and put it onto the battlefield. Then shuffle your library. -- Suspend 2 - {G} (Rather than cast this card from your hand, you may pay {G} and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.) mana={2}{G} suspend(2)={g} type=Sorcery [/card] [card] name=Search Warrant target=player auto=life:type:*:targetedpersonshand controller auto=reveal:type:*:targetedpersonshand revealzone(targetedpersonshand) optionone name(put back) target(<1>*|reveal) moveto(ownerhand) and!( all(*|reveal) moveto(ownerhand) )! optiononeend revealend text=Target player reveals his or her hand. You gain life equal to the number of cards in that player's hand. mana={W}{U} type=Sorcery [/card] [card] name=Searchlight Geist abilities=flying auto={3}{B}:deathtouch ueot text=Flying -- {3}{B}: Searchlight Geist gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.) mana={2}{B} type=Creature subtype=Spirit power=2 toughness=1 [/card] [card] name=Searing Blood target=creature auto=transforms((,newability[_DIES_damage:3 controller])) ueot && damage:2 text=Searing Blood deals 2 damage to target creature. When that creature dies this turn, Searing Blood deals 3 damage to the creature's controller. mana={R}{R} type=Instant [/card] [card] name=Searing Flesh auto=damage:7 opponent text=Searing Flesh deals 7 damage to target opponent. mana={6}{R} type=Sorcery [/card] [card] name=Searing Light auto=destroy target=creature[attacking;blocking;power<=2] text=Destroy target attacking or blocking creature with power 2 or less. mana={W} type=Instant [/card] [card] name=Searing Meditation auto=@lifeof(player) from(*[-lifefaker]|*):pay({2}) target(creature,player) damage:2 text=Whenever you gain life, you may pay {2}. If you do, Searing Meditation deals 2 damage to target creature or player. mana={1}{R}{W} type=Enchantment [/card] [card] name=Searing Rays auto=choice name(White) damage:type:creature[white]:mybattlefield controller && damage:type:creature[white]:opponentbattlefield opponent auto=choice name(Blue) damage:type:creature[blue]:mybattlefield controller && damage:type:creature[blue]:opponentbattlefield opponent auto=choice name(Black) damage:type:creature[black]:mybattlefield controller && damage:type:creature[black]:opponentbattlefield opponent auto=choice name(Red) damage:type:creature[red]:mybattlefield controller && damage:type:creature[red]:opponentbattlefield opponent auto=choice name(Green) damage:type:creature[green]:mybattlefield controller && damage:type:creature[green]:opponentbattlefield opponent text=Choose a color. Searing Rays deals damage to each player equal to the number of creatures of that color that player controls. mana={2}{R} type=Sorcery [/card] [card] name=Searing Spear Askari abilities=flanking auto={1}{r}:menace ueot text=Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) -- {1}{R}: Searing Spear Askari can't be blocked except by two or more creatures this turn. mana={2}{R} type=Creature subtype=Human Knight power=2 toughness=2 [/card] [card] name=Searing Spear target=creature,player auto=damage:3 text=Searing Spear deals 3 damage to target creature or player. mana={1}{R} type=Instant [/card] [card] name=Searing Touch target=creature,player auto=damage:1 buyback={R}{4} text=Buyback {4} (You may pay an additional {4} as you cast this spell. If you do, put this card into your hand as it resolves.) -- Searing Touch deals 1 damage to target creature or player. mana={R} type=Instant [/card] [card] name=Searing Wind target=creature,player auto=damage:10 text=Searing Wind deals 10 damage to target creature or player. mana={8}{R} type=Instant [/card] [card] name=Sea's Claim target=land auto=loseabilities auto=losesubtypesof(land) auto=transforms((island)) text=Enchant land (Target a land as you cast this. This card enters the battlefield attached to that land.) -- Enchanted land is an Island. mana={U} type=Enchantment subtype=Aura [/card] [card] name=Seascape Aerialist auto=may all(ally|myBattlefield) flying ueot auto=_RALLY_may all(ally|myBattlefield) flying ueot text=Whenever Seascape Aerialist or another Ally enters the battlefield under your control, you may have Ally creatures you control gain flying until end of turn. mana={4}{U} type=Creature subtype=Merfolk Wizard Ally power=2 toughness=3 [/card] [card] name=Seashell Cameo auto={T}:Add{W} auto={T}:Add{U} text={T}: Add {W} or {U} to your mana pool. mana={3} type=Artifact [/card] [card] name=Seaside Citadel auto=tap(noevent) auto={T}:Add{G} auto={T}:Add{W} auto={T}:Add{U} text=Seaside Citadel enters the battlefield tapped. -- {T}: Add {G}, {W}, or {U} to your mana pool. type=Land [/card] [card] name=Seaside Haven auto={T}:Add{1} auto={W}{U}{T}{S(bird|myBattlefield)}:draw:1 text={T}: Add {1} to your mana pool. -- {W}{U}, {T}, Sacrifice a Bird: Draw a card. type=Land [/card] [card] name=Season of the Witch auto=upcost[{L:2}] sacrifice auto=@each my combatends:all(creature[-fresh;-attacking;-defender;-cantattack;-tapped]|mybattlefield) phaseaction[endofturn once] destroy auto=@each my combatends:all(creature[fresh;haste;-attacking;-defender;-cantattack;-tapped]|mybattlefield) phaseaction[endofturn once] destroy auto=@each opponent combatends:all(creature[-fresh;-attacking;-defender;-cantattack]|opponentbattlefield) phaseaction[endofturn once] destroy auto=@each opponent combatends:all(creature[fresh;haste;-attacking;-defender;-cantattack]|opponentbattlefield) phaseaction[endofturn once] destroy text=At the beginning of your upkeep, sacrifice Season of the Witch unless you pay 2 life. -- At the beginning of the end step, destroy all untapped creatures that didn't attack this turn, except for creatures that couldn't attack. mana={B}{B}{B} type=Enchantment [/card] [card] name=Seasoned Marshal auto=_ATTACKING_may tap target(creature) text=Whenever Seasoned Marshal attacks, you may tap target creature. mana={2}{W}{W} type=Creature subtype=Human Soldier power=2 toughness=2 [/card] [card] name=Seat of the Synod auto={T}:Add{U} text=(Seat of the Synod isn't a spell.) -- {T}: Add {U} to your mana pool. type=Artifact Land [/card] [card] name=Secluded Glen auto=if type(*[faerie]|myhand)~equalto~0 then tap(noevent) auto={T}:Add{U} auto={T}:Add{B} text=As Secluded Glen enters the battlefield, you may reveal a Faerie card from your hand. If you don't, Secluded Glen enters the battlefield tapped. -- {T}: Add {U} or {B} to your mana pool. type=Land [/card] [card] name=Secluded Steppe abilities=cycling auto=tap(noevent) auto={T}:Add{W} autohand=__CYCLING__({W}) text=Secluded Steppe enters the battlefield tapped. -- {T}: Add {W} to your mana pool. -- Cycling {W} ({W}, Discard this card: Draw a card.) type=Land [/card] [card] name=Second Chance auto=@each my upkeep:this(controllerlife < 6) turns:+1 controller auto=@each my upkeep:this(controllerlife < 6) sacrifice text=At the beginning of your upkeep, if you have 5 or less life, sacrifice Second Chance. If you do, take an extra turn after this one. mana={2}{U} type=Enchantment [/card] [card] name=Second Guess target=*|stack auto=fizzle restriction=thisturn(*|stack)~equalto~2 text=Counter target spell that's the second spell cast this turn. mana={1}{U} type=Instant [/card] [card] name=Second Harvest auto=all(*[token]|mybattlefield) clone text=For each token you control, create a token that's a copy of that permanent. mana={2}{G}{G} type=Instant [/card] [card] name=Second Sunrise auto=moveTo(myBattlefield) all(*[fresh]|mygraveyard) auto=moveTo(opponentBattlefield) all(*[fresh]|opponentgraveyard) text=Each player returns to the battlefield all artifact, creature, enchantment, and land cards in his or her graveyard that were put there from the battlefield this turn. mana={1}{W}{W} type=Instant [/card] [card] name=Second Thoughts target=creature[attacking] auto=moveTo(exile) auto=draw:1 controller text=Exile target attacking creature. -- Draw a card. mana={4}{W} type=Instant [/card] [card] name=Second Wind target=creature auto={T}:tap(mytgt) auto={T}:untap(mytgt) text=Enchant creature -- {T}: Tap enchanted creature. -- {T}: Untap enchanted creature. mana={2}{U} type=Enchantment subtype=Aura [/card] [card] name=Secret Salvage target=*[-land]|mygraveyard auto=moveto(exile) aicode=activate target(*[share!name!]|mylibrary) moveto(myhand) auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(*[share!name!]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend text=Exile target nonland card from your graveyard. Search your library for any number of cards with the same name as that card, reveal them, and put them into your hand. Then shuffle your library. mana={3}{B}{B} type=Sorcery [/card] [card] name=Secretkeeper auto=while(restriction{morecardsthanopponent}) 2/2 auto=while(restriction{morecardsthanopponent}) flying text=As long as you have more cards in hand than each opponent, Secretkeeper gets +2/+2 and has flying. mana={3}{U} type=Creature subtype=Spirit power=2 toughness=2 [/card] [card] name=Secrets of the Dead auto=@movedTo(*|stack) from(mygraveyard):draw:1 controller text=Whenever you cast a spell from your graveyard, draw a card. mana={2}{U} type=Enchantment [/card] [card] name=Secure the Wastes auto=token(Warrior,Creature Warrior,1/1,white)*X text=Put X 1/1 white Warrior creature tokens onto the battlefield. mana={X}{W} type=Instant [/card] [card] name=Security Blockade target=land auto=teach(land) transforms((,newability[{T}:prevent:1 controller])) auto=token(Knight,Creature Knight,2/2,white,vigilance) text=Enchant land -- When Security Blockade enters the battlefield, put a 2/2 white Knight creature token with vigilance onto the battlefield. -- Enchanted land has "{T}: Prevent the next 1 damage that would be dealt to you this turn." mana={2}{W} type=Enchantment subtype=Aura [/card] [card] name=Security Detail auto=aslongas(creature|mybattlefield) {w}{w}:_SOLDIERTOKEN_ limit:1 <1 text={W}{W}: Put a 1/1 white Soldier creature token onto the battlefield. Activate this ability only if you control no creatures and only once each turn. mana={3}{W} type=Enchantment [/card] [card] name=Sedge Scorpion abilities=deathtouch text=Deathtouch mana={G} type=Creature subtype=Scorpion power=1 toughness=1 [/card] [card] name=Sedge Sliver auto=aslongas(swamp|myBattlefield) lord(sliver) 1/1 auto=lord(sliver) {B}:regenerate text=All Sliver creatures have "This creature gets +1/+1 as long as you control a Swamp." -- All Slivers have "{B}: Regenerate this permanent." mana={2}{R} type=Creature subtype=Sliver power=2 toughness=2 [/card] [card] name=Sedge Troll auto={B}:regenerate auto=aslongas(swamp|myBattlefield) 1/1 text=Sedge Troll gets +1/+1 as long as you control a Swamp. -- {B}: Regenerate Sedge Troll. mana={2}{R} type=Creature subtype=Troll power=2 toughness=2 [/card] [card] name=Sedraxis Alchemist auto=aslongas(*[blue]|myBattlefield) moveTo(ownerhand) target(*[-land]) oneshot text=When Sedraxis Alchemist enters the battlefield, if you control a blue permanent, return target nonland permanent to its owner's hand. mana={2}{B} type=Creature subtype=Zombie Wizard power=2 toughness=2 [/card] [card] name=Sedraxis Specter abilities=flying auto=@combatdamagefoeof(player) from(this):ability$!name(discard) target(*|myhand) reject!$ opponent auto=@combatdamageof(player) from(this):ability$!name(discard) target(*|myhand) reject!$ controller autograveyard={1}{B}:name(Unearth) moveto(mybattlefield) and!( transforms((,newability[haste],newability[unearth],newability[exiledeath])) forever )! asSorcery text=Flying -- Whenever Sedraxis Specter deals combat damage to a player, that player discards a card. -- Unearth {1}{B} ({1}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) mana={U}{B}{R} type=Creature subtype=Specter power=3 toughness=2 [/card] [card] name=Sedris, the Traitor King auto=lord(creature|mygraveyard) {2}{B}:name(Unearth) moveto(mybattlefield) and!( transforms((,newability[haste],newability[unearth],newability[exiledeath])) forever )! asSorcery text=Each creature card in your graveyard has unearth {2}{B}. ({2}{B}: Return the card to the battlefield. The creature gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) mana={3}{U}{B}{R} type=Legendary Creature subtype=Zombie Warrior power=5 toughness=5 [/card] [card] name=See Beyond auto=draw:2 auto=target(*|myhand) name(shuffle) transforms((,newability[@movedTo(this|library) from(myhand):shuffle],newability[moveTo(myLibrary)])) text=Draw two cards, then shuffle a card from your hand into your library. mana={1}{U} type=Sorcery [/card] [card] name=See the Unwritten auto=_FEROCIOUS_ reveal:8 revealzone(mylibrary) optionone target(<2>creature|reveal) moveto(mybattlefield) and!( all(*|reveal) moveto(ownergraveyard) )! optiononeend optiontwo all(*|reveal) moveto(ownergraveyard) optiontwoend revealend auto=if type(creature[power>3]|mybattlefield)~lessthan~1 then reveal:8 revealzone(mylibrary) optionone target(<1>creature|reveal) moveto(mybattlefield) and!( all(*|reveal) moveto(ownergraveyard) )! optiononeend optiontwo all(*|reveal) moveto(ownergraveyard) optiontwoend revealend text=Reveal the top eight cards of your library. You may put a creature card from among them onto the battlefield. Put the rest into your graveyard. -- Ferocious -- If you control a creature with power 4 or greater, you may put two creature cards onto the battlefield instead of one. mana={4}{G}{G} type=Sorcery [/card] [card] name=Seed Guardian abilities=reach auto=_DIES_token(Elemental,Creature Elemental,type:creature:mygraveyard/type:creature:mygraveyard,green) controller text=Reach -- When Seed Guardian dies, put an X/X green Elemental creature token onto the battlefield, where X is the number of creature cards in your graveyard. mana={2}{G}{G} type=Creature subtype=Elemental power=3 toughness=4 [/card] [card] name=Seed Spark target=artifact,enchantment auto=destroy auto=if spent({G}) then _SAPROLINGTOKEN_*2 text=Destroy target artifact or enchantment. If {G} was spent to cast Seed Spark, put two 1/1 green Saproling creature tokens onto the battlefield. mana={3}{W} type=Instant [/card] [card] name=Seed the Land auto=_LANDFALL_token(Snake,Creature Snake,1/1,green) auto=@movedto(land|opponentBattlefield):token(Snake,Creature Snake,1/1,green) opponent text=Whenever a land enters the battlefield, its controller puts a 1/1 green Snake creature token onto the battlefield. mana={2}{G}{G} type=Enchantment [/card] [card] name=Seedborn Muse auto=@each opponent untap:untap all(*|myBattlefield) text=Untap all permanents you control during each other player's untap step. mana={3}{G}{G} type=Creature subtype=Spirit power=2 toughness=4 [/card] [card] name=Seedcradle Witch auto={2}{G}{W}:3/3 && untap target(creature) text={2}{G}{W}: Target creature gets +3/+3 until end of turn. Untap that creature. mana={GW} type=Creature subtype=Elf Shaman power=1 toughness=1 [/card] [card] name=Seedguide Ash aicode=activate moveTo(myBattlefield) and!(tap(noevent))! target(forest|myLibrary) auto=_DIES_name(search card) reveal:plibrarycount optionone name(choose card) target(forest|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield) and!(tap(noevent))!)! afterrevealedend revealend text=When Seedguide Ash is put into a graveyard from the battlefield, you may search your library for up to three Forest cards and put them onto the battlefield tapped. If you do, shuffle your library. mana={4}{G} type=Creature subtype=Treefolk Druid power=4 toughness=4 [/card] [card] name=Seedling Charm auto=aslongas(aura|battlefield) choice moveTo(ownerhand) target(aura) auto=aslongas(creature|battlefield) choice regenerate target(creature) auto=aslongas(creature|battlefield) choice trample target(creature) text=Choose one - Return target Aura attached to a creature to its owner's hand; or regenerate target green creature; or target creature gains trample until end of turn. mana={G} type=Instant [/card] [card] name=Seeds of Innocence alias=3410 text=Destroy all artifacts. They can't be regenerated. The controller of each artifact destroyed this way gains life equal to its mana value. mana={1}{G}{G} type=Sorcery [/card] [card] name=Seeds of Renewal abilities=exiledeath target=<2>*|mygraveyard auto=moveTo(myhand) anyzone=changecost(colorless:-1) forcedalive text=Undaunted (This spell costs {1} less to cast for each opponent.) -- Return up to two target cards from your graveyard to your hand. Exile Seeds of Renewal. mana={6}{G} type=Sorcery [/card] [card] name=Seedtime restriction=during my turn auto=if casted(*[blue]|opponentstack) then turns:+1 controller text=Cast Seedtime only during your turn. -- Take an extra turn after this one if an opponent cast a blue spell this turn. mana={1}{G} type=Instant [/card] [card] name=Seek the Horizon aicode=activate target(land[basic]|mylibrary) moveto(myhand) auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(land[basic]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend text=Search your library for up to three basic land cards, reveal them, and put them into your hand. Then shuffle your library. mana={3}{G} type=Sorcery [/card] [card] name=Seek the Wilds aicode=activate moveto(myhand) target(*[creature;land;zpos<=4]|mylibrary) auto=name(look) reveal:4 optionone name(Get a card) target(<1>*[creature;land]|reveal) moveto(myhand) optiononeend optiontwo name(put on bottom) target(<4>*|reveal) bottomoflibrary optiontwoend revealend text=Look at the top four cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in any order. mana={1}{G} type=Sorcery [/card] [card] name=Seeker of Skybreak auto={T}:untap target(creature) text={T}: Untap target creature. mana={1}{G} type=Creature subtype=Elf power=2 toughness=1 [/card] [card] name=Seeker of the Way abilities=prowess auto=@movedTo(*[-creature]|mystack):1/1 ueot auto=@movedTo(*[-creature]|mystack):lifelink ueot text=Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) -- Whenever you cast a noncreature spell, Seeker of the Way gains lifelink until end of turn. mana={1}{W} type=Creature subtype=Human Warrior power=2 toughness=2 [/card] [card] name=Seeker target=creature auto=cantbeblockedby(creature[-artifact;-white]) text=Enchant creature -- Enchanted creature can't be blocked except by artifact creatures and/or white creatures. mana={2}{W}{W} type=Enchantment subtype=Aura [/card] [card] name=Seer's Lantern auto={T}:add{C} aicode=activate transforms((,newability[all(*[zpos<=1]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot auto={2}{t}:name(Scry 1) scry:1 scrycore delayed dontshow donothing scrycoreend scryend text={T}: Add {C} to your mana pool. ({C} represents colorless mana.) -- {2}, {T}: Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) mana={3} type=Artifact [/card] [card] name=Seer's Sundial auto=_LANDFALL_pay({2}) draw:1 text=Landfall - Whenever a land enters the battlefield under your control, you may pay {2}. If you do, draw a card. mana={4} type=Artifact [/card] [card] name=Seething Anger target=creature auto=3/0 buyback={R}{3} text=Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.) -- Target creature gets +3/+0 until end of turn. mana={R} type=Sorcery [/card] [card] name=Seething Pathblazer auto={S(elemental|myBattlefield)}:2/0 && first strike text=Sacrifice an Elemental: Seething Pathblazer gets +2/+0 and gains first strike until end of turn. mana={2}{R} type=Creature subtype=Elemental Warrior power=2 toughness=2 [/card] [card] name=Seething Song auto=Add{R}{R}{R}{R}{R} text=Add {R}{R}{R}{R}{R} to your mana pool. mana={2}{R} type=Instant [/card] [card] name=Segmented Krotiq facedown={3} autofacedown={6}{G}:morph autofaceup=counter(1/1) text=Megamorph {6}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) mana={5}{G} type=Creature subtype=Insect power=6 toughness=5 [/card] [card] name=Segmented Wurm auto=@targeted(this):counter(-1/-1) text=Whenever Segmented Wurm becomes the target of a spell or ability, put a -1/-1 counter on it. mana={3}{R}{G} type=Creature subtype=Wurm power=5 toughness=5 [/card] [card] name=Segovian Leviathan abilities=islandwalk text=Islandwalk mana={4}{U} type=Creature subtype=Leviathan power=3 toughness=3 [/card] [card] name=Seismic Assault auto={D(land|myhand)}:damage:2 target(creature,player) text=Discard a land card: Seismic Assault deals 2 damage to target creature or player. mana={R}{R}{R} type=Enchantment [/card] [card] name=Seismic Elemental auto=choice all(creature[-flying]) cantblock ueot text=When Seismic Elemental enters the battlefield, creatures without flying can't block this turn. mana={3}{R}{R} type=Creature subtype=Elemental power=4 toughness=4 [/card] [card] name=Seismic Mage auto={2}{R}{T}{D(*|myhand)}:destroy target(land) text={2}{R}, {T}, Discard a card: Destroy target land. mana={3}{R} type=Creature subtype=Human Spellshaper power=1 toughness=1 [/card] [card] name=Seismic Rupture auto=damage:2 all(creature[-flying]|battlefield) text=Seismic Rupture deals 2 damage to each creature without flying. mana={2}{R} type=Sorcery [/card] [card] name=Seismic Shudder auto=damage:1 all(creature[-flying]) text=Seismic Shudder deals 1 damage to each creature without flying. mana={1}{R} type=Instant [/card] [card] name=Seismic Spike target=land auto=destroy auto=Add{R}{R} controller text=Destroy target land. Add {R}{R} to your mana pool. mana={2}{R}{R} type=Sorcery [/card] [card] name=Seismic Stomp auto=all(creature[-flying]) cantblock ueot text=Creatures without flying can't block this turn. mana={1}{R} type=Sorcery [/card] [card] name=Seismic Strike target=creature auto=damage:type:mountain:mybattlefield text=Seismic Strike deals damage to target creature equal to the number of Mountains you control. mana={2}{R} type=Instant [/card] [card] name=Seizan, Perverter of Truth auto=@each my upkeep:life:-2 controller && draw:2 controller auto=@each opponent upkeep:life:-2 opponent && draw:2 opponent text=At the beginning of each player's upkeep, that player loses 2 life and draws two cards. mana={3}{B}{B} type=Legendary Creature subtype=Demon Spirit power=6 toughness=5 [/card] [card] name=Seize the Day target=creature auto=untap auto=nextphasealter(add,combatphaseswithmain,controller,after) flashback={2}{R} text=Untap target creature. After this main phase, there is an additional combat phase followed by an additional main phase. -- Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) mana={3}{R} type=Sorcery [/card] [card] name=Seize the Initiative target=creature auto=1/1 auto=first strike text=Target creature gets +1/+1 and gains first strike until end of turn. mana={W} type=Instant [/card] [card] name=Sejiri Merfolk auto=aslongas(plains|myBattlefield) first strike auto=aslongas(plains|myBattlefield) lifelink text=As long as you control a Plains, Sejiri Merfolk has first strike and lifelink. (Damage dealt by a creature with lifelink also causes its controller to gain that much life.) mana={1}{U} type=Creature subtype=Merfolk Soldier power=2 toughness=1 [/card] [card] name=Sejiri Refuge auto=tap(noevent) auto=life:1 controller auto={T}:add{W} auto={T}:add{U} text=Sejiri Refuge enters the battlefield tapped. -- When Sejiri Refuge enters the battlefield, you gain 1 life. -- {T}: Add {W} or {U} to your mana pool. type=Land [/card] [card] name=Sejiri Steppe auto=tap(noevent) auto=choice protection from white target(creature|mybattlefield) ueot auto=choice protection from blue target(creature|mybattlefield) ueot auto=choice protection from black target(creature|mybattlefield) ueot auto=choice protection from red target(creature|mybattlefield) ueot auto=choice protection from green target(creature|mybattlefield) ueot auto={T}:Add{W} text=Sejiri Steppe enters the battlefield tapped. -- When Sejiri Steppe enters the battlefield, target creature you control gains protection from the color of your choice until end of turn. -- {T}: Add {W} to your mana pool. type=Land [/card] [card] name=Sek'Kuar, Deathkeeper auto=@movedto(graveyard) from(other creature[-token]|myBattlefield):token(Graveborn, Creature Graveborn,3/1,haste red black) text=Whenever another nontoken creature you control dies, put a 3/1 black and red Graveborn creature token with haste onto the battlefield. mana={2}{B}{R}{G} type=Legendary Creature subtype=Orc Shaman power=4 toughness=3 [/card] [card] name=Select for Inspection target=creature[tapped] auto=moveto(ownerhand) aicode=activate transforms((,newability[all(*[zpos<=1]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot auto=scry:1 scrycore delayed dontshow donothing scrycoreend scryend text=Return target tapped creature to its owner's hand. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) mana={U} type=Instant [/card] [card] name=Selective Memory aicode=activate target(*[-land]|mylibrary) moveto(exile) auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(*[-land]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(exile)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend text=Search your library for any number of nonland cards and exile them. Then shuffle your library. mana={3}{U} type=Sorcery [/card] [card] name=Selenia, Dark Angel abilities=flying auto={L:2}:moveTo(ownerhand) text=Flying -- Pay 2 life: Return Selenia, Dark Angel to its owner's hand. mana={3}{W}{B} type=Legendary Creature subtype=Phyrexian Angel power=3 toughness=3 [/card] [card] name=Selesnya Charm auto=choice name(2/2 & trample) target(creature) transforms((,newability[2/2],newability[trample])) ueot auto=choice moveTo(exile) target(creature[power>=5]) auto=choice token(Knight,Creature Knight,2/2,white,vigilance) text=Choose one -- Target creature gets +2/+2 and gains trample until end of turn; or exile target creature with power 5 or greater; or put a 2/2 white Knight creature token with vigilance onto the battlefield. mana={G}{W} type=Instant [/card] [card] name=Selesnya Cluestone auto={T}: Add{G} auto={T}: Add{W} auto={G}{W}{T}{S}:draw:1 controller text={T}: Add {G} or {W} to your mana pool. -- {G}{W}, {T}, Sacrifice Selesnya Cluestone: Draw a card. mana={3} type=Artifact [/card] [card] name=Selesnya Evangel auto={1}{T(other creature|myBattlefield)}{T}:token(Saproling,creature saproling, 1/1, green) text={1}, {T}, Tap an untapped creature you control: Put a 1/1 green Saproling creature token onto the battlefield. mana={G}{W} type=Creature subtype=Elf Shaman power=1 toughness=2 [/card] [card] name=Selesnya Guildgate auto=tap(noevent) auto={T}:Add{G} auto={T}:Add{W} text=Selesnya Guildgate enters the battlefield tapped. -- {T}: Add {G} or {W} to your mana pool. type=Land subtype=Gate [/card] [card] name=Selesnya Guildmage auto={3}{G}:_SAPROLINGTOKEN_ auto={3}{W}:all(creature|myBattlefield) 1/1 text=({(g/w)} can be paid with either {G} or {W}.) -- {3}{G}: Put a 1/1 green Saproling creature token onto the battlefield. -- {3}{W}: Creatures you control get +1/+1 until end of turn. mana={GW}{GW} type=Creature subtype=Elf Wizard power=2 toughness=2 [/card] [card] name=Selesnya Keyrune auto={T}:Add{G} auto={T}:Add{W} auto={G}{W}:transforms((Wolf Artifact Creature,setpower=3,settoughness=3,green,white)) ueot text={T}: Add {G} or {W} to your mana pool. -- {G}{W}: Selesnya Keyrune becomes a 3/3 green and white Wolf artifact creature until end of turn. mana={3} type=Artifact [/card] [card] name=Selesnya Sanctuary auto=tap(noevent) auto=moveto(ownerhand) notatarget(land|myBattlefield) auto={T}:Add{G}{W} text=Selesnya Sanctuary enters the battlefield tapped. -- When Selesnya Sanctuary enters the battlefield, return a land you control to its owner's hand. -- {T}: Add {G}{W} to your mana pool. type=Land [/card] [card] name=Selesnya Sentry auto={5}{G}:regenerate text={5}{G}: Regenerate Selesnya Sentry. mana={2}{W} type=Creature subtype=Elephant Soldier power=3 toughness=2 [/card] [card] name=Selesnya Signet auto={1}{T}:Add{G}{W} text={1}, {T}: Add {G}{W} to your mana pool. mana={2} type=Artifact [/card] [card] name=Self-Assembler auto=notatarget(creature[Assembly-Worker]|mylibrary) moveTo(ownerhand) text=When Self-Assembler enters the battlefield, you may search your library for an Assembly-Worker creature card, reveal it, put it into your hand, then shuffle your library. mana={5} type=Artifact Creature subtype=Assembly-Worker power=4 toughness=4 [/card] [card] name=Self-Inflicted Wound target=opponent auto=ability$!name(sacrifice creature) notatarget(creature[green;white]|mybattlefield) sacrifice and!( life:-2 )! !$ targetedplayer text=Target opponent sacrifices a green or white creature. If that player does, he or she loses 2 life. mana={1}{B} type=Sorcery [/card] [card] name=Selfless Cathar auto={1}{W}{S}:all(creature|mybattlefield) 1/1 text={1}{W}, Sacrifice Selfless Cathar: Creatures you control get +1/+1 until end of turn. mana={W} type=Creature subtype=Human Cleric power=1 toughness=1 [/card] [card] name=Selfless Exorcist auto={T}:target(creature|graveyard) dynamicability moveTo(exile) text={T}: Exile target creature card from a graveyard. That card deals damage equal to its power to Selfless Exorcist. mana={3}{W}{W} type=Creature subtype=Human Cleric power=3 toughness=4 [/card] [card] name=Selfless Spirit abilities=flying auto={s}:all(creature|mybattlefield) indestructible ueot text=Flying -- Sacrifice Selfless Spirit: Creatures you control gain indestructible until end of turn. mana={1}{W} type=Creature subtype=Spirit Cleric power=2 toughness=1 [/card] [card] name=Selhoff Occultist auto=@movedTo(other creature|graveyard) from(battlefield):deplete:1 target(player) auto=_DIES_deplete:1 target(player) text=Whenever Selhoff Occultist or another creature dies, target player puts the top card of his or her library into his or her graveyard. mana={2}{U} type=Creature subtype=Human Rogue power=2 toughness=3 [/card] [card] name=Selkie Hedge-Mage auto=if type(forest|mybattlefield)~morethan~1 then if type(island|mybattlefield)~lessthan~2 then may life:3 controller oneshot auto=if type(island|mybattlefield)~morethan~1 then if type(forest|mybattlefield)~lessthan~2 then may moveTo(ownerhand) target(creature[tapped]) oneshot auto=if type(forest|mybattlefield)~morethan~1 then if type(island|mybattlefield)~morethan~1 then choice life:3 controller oneshot auto=if type(forest|mybattlefield)~morethan~1 then if type(island|mybattlefield)~morethan~1 then choice moveTo(ownerhand) target(creature[tapped]) oneshot auto=if type(forest|mybattlefield)~morethan~1 then if type(island|mybattlefield)~morethan~1 then name(do both) choice name(do both) target(creature[tapped]) moveTo(ownerhand) oneshot && name(do both) life:3 controller oneshot text=When Selkie Hedge-Mage enters the battlefield, if you control two or more Forests, you may gain 3 life. -- When Selkie Hedge-Mage enters the battlefield, if you control two or more Islands, you may return target tapped creature to its owner's hand. mana={2}{GU} type=Creature subtype=Merfolk Wizard power=2 toughness=2 [/card] [card] name=Seller of Songbirds auto=token(Bird,Creature Bird,1/1,white,flying) text=When Seller of Songbirds enters the battlefield, put a 1/1 white Bird creature token with flying onto the battlefield. mana={2}{W} type=Creature subtype=Human power=1 toughness=2 [/card] [card] name=Sell-Sword Brute auto=_DIES_damage:2 controller text=When Sell-Sword Brute dies, it deals 2 damage to you. mana={1}{R} type=Creature subtype=Human Mercenary power=2 toughness=2 [/card] [card] name=Semblance Anvil auto=choice name(Artifact) moveTo(myexile) notatarget(artifact|myhand) and!( all(this) transforms((,newability[lord(artifact|mycastingzone) changecost(colorless:-2)])) forever )! auto=choice name(Artifact Creature) moveTo(myexile) notatarget(creature[artifact]|myhand) and!( all(this) transforms((,newability[lord(*[creature;artifact]|mycastingzone) changecost(colorless:-2)])) forever )! auto=choice name(Creature) moveTo(myexile) notatarget(creature|myhand) and!( all(this) transforms((,newability[lord(creature|mycastingzone) changecost(colorless:-2)])) forever )! auto=choice name(Enchantment) moveTo(myexile) notatarget(enchantment|myhand) and!( all(this) transforms((,newability[lord(enchantment|mycastingzone) changecost(colorless:-2)])) forever )! auto=choice name(Instant) moveTo(myexile) notatarget(instant|myhand) and!( all(this) transforms((,newability[lord(instant|mycastingzone) changecost(colorless:-2)])) forever )! auto=choice name(Sorcery) moveTo(myexile) notatarget(sorcery|myhand) and!( all(this) transforms((,newability[lord(sorcery|mycastingzone) changecost(colorless:-2)])) forever )! auto=choice name(Tribal Instant) moveTo(myexile) notatarget(instant[tribal]|myhand) and!( all(this) transforms((,newability[lord(*[instant;tribal]|mycastingzone) changecost(colorless:-2)])) forever )! auto=choice name(Tribal Sorcery) moveTo(myexile) notatarget(sorcery[tribal]|myhand) and!( all(this) transforms((,newability[lord(*[sorcery;tribal]|mycastingzone) changecost(colorless:-2)])) forever )! auto=choice name(Planeswalker) moveTo(myexile) notatarget(planeswalker|myhand) and!( all(this) transforms((,newability[lord(planeswalker|mycastingzone) changecost(colorless:-2)])) forever )! auto=choice name(cancel) donothing text=Imprint - When Semblance Anvil enters the battlefield, you may exile a nonland card from your hand. -- Spells you cast that share a card type with the exiled card cost {2} less to cast. mana={3} type=Artifact [/card] [card] name=Send to Sleep target=creature|battlefield auto=tap auto=if type(*[instant;sorcery]|mygraveyard)~morethan~1 then frozen text=Tap up to two target creatures. -- Spell mastery -- If there are two or more instant and/or sorcery cards in your graveyard, those creatures don't untap during their controllers' next untap steps. mana={1}{U} type=Instant [/card] [card] name=Sengir Autocrat auto=token(Serf,creature serf,0/1,black)*3 auto=@movedTo(this|nonbattlezone) from(battlefield):moveTo(exile) all(serf) text=When Sengir Autocrat enters the battlefield, put three 0/1 black Serf creature tokens onto the battlefield. -- When Sengir Autocrat leaves the battlefield, exile all Serf tokens. mana={3}{B} type=Creature subtype=Human power=2 toughness=2 [/card] [card] name=Sengir Bats abilities=flying auto=@vampired(creature) from(this):counter(1/1) all(this) text=Flying -- Whenever a creature dealt damage by Sengir Bats this turn is put into a graveyard, put a +1/+1 counter on Sengir Bats. mana={1}{B}{B} type=Creature subtype=Bat power=1 toughness=2 [/card] [card] name=Sengir Nosferatu abilities=flying auto={1}{B}{E}:token(Bat,Creature Bat,1/2,flying,black) and!( transforms((,newability[{1}{B}{S}:notatarget(Sengir Nosferatu|exile) moveto(mybattlefield)])) forever )! text=Flying -- {1}{B}, Exile Sengir Nosferatu: Put a 1/2 black Bat creature token with flying onto the battlefield. It has "{1}{B}, Sacrifice this creature: Return an exiled card named Sengir Nosferatu to the battlefield under its owner's control." mana={3}{B}{B} type=Creature subtype=Vampire power=4 toughness=4 [/card] [card] name=Sengir Vampire abilities=flying auto=@vampired(creature) from(this):counter(1/1) all(this) text=Flying (This creature can't be blocked except by creatures with flying or reach.) -- Whenever a creature dealt damage by Sengir Vampire this turn is put into a graveyard, put a +1/+1 counter on Sengir Vampire. mana={3}{B}{B} type=Creature subtype=Vampire power=4 toughness=4 [/card] [card] name=Sensation Gorger aicode=activate target(*[zpos=1]|mylibrary) moveto(mylibrary) and!(moveto(mylibrary) and!(if cantargetcard(*[creature;share!types!]|*) then reject all(*|hand) && draw:4 all(player) )!)! auto=@each my upkeep:name(Kinship) reveal:1 optionone if type(*[creature;share!types!]|reveal)~morethan~0 then all(player) discard:20 && draw:4 optiononeend optiontwo name(Put Back On Top) target(<1>*|reveal) moveto(mylibrary) optiontwoend revealend text=Kinship - At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Sensation Gorger, you may reveal it. If you do, each player discards his or her hand and draws four cards. mana={1}{R}{R} type=Creature subtype=Goblin Shaman power=2 toughness=2 [/card] [card] name=Sensei Golden-Tail auto=bushido(1/1) auto={1}{W}{T}:name(train samurai) target(creature) transforms((,newability[bushido(1/1)],newability[counter(0/0.1.Training)],newability[this(cantargetcard(creature)) becomes(Samurai)])) asSorcery forever text=Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.) -- {1}{W}, {T}: Put a training counter on target creature. That creature gains bushido 1 and becomes a Samurai in addition to its other creature types. Activate this ability only any time you could cast a sorcery. mana={1}{W} type=Legendary Creature subtype=Fox Samurai power=2 toughness=1 [/card] [card] name=Sensei's Divining Top aicode=name(look) activate name(look) transforms((,newability[foreach(*[zpos<=3]|mylibrary) moverandom(*[zpos<=3]) from(mylibrary) to(mylibrary)])) ueot auto={1}:name(Look) reveal:3 optionone name(Look) target(*|reveal) doNothing optiononeend optiontwo target(<3>*|reveal) moveto(mylibrary) optiontwoend revealend auto={t}:draw:1 && all(this) moveto(mylibrary) text={1}: Look at the top three cards of your library, then put them back in any order. -- {T}: Draw a card, then put Sensei's Divining Top on top of its owner's library. mana={1} type=Artifact [/card] [card] name=Senseless Rage target=creature auto=2/2 abilities=madness autoexile=restriction{discarded} pay({1}{r}) name(pay 1r to cast) activate name(pay 1r to cast) castcard(normal)?name(put in graveyard) moveto(ownergraveyard) text=Enchant creature -- Enchanted creature gets +2/+2. -- Madness {1}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) mana={1}{R} type=Enchantment subtype=Aura [/card] [card] name=Sensor Splicer auto=token(Phyrexian Golem,Artifact Creature Phyrexian Golem,3/3) auto=lord(golem|mybattlefield) vigilance text=When Sensor Splicer enters the battlefield, create a 3/3 colorless Phyrexian Golem artifact creature token. -- Golem creatures you control have vigilance. mana={4}{W} type=Creature subtype=Phyrexian Artificer power=1 toughness=1 [/card] [card] name=Sensory Deprivation target=creature auto=-3/0 text=Enchant creature -- Enchanted creature gets -3/-0. mana={U} type=Enchantment subtype=Aura [/card] [card] name=Sentinel of the Eternal Watch abilities=vigilance auto=@each opponent combatbegins:tap target(creature|opponentbattlefield) text=Vigilance (Attacking doesn't cause this creature to tap.) -- At the beginning of combat on each opponent's turn, tap target creature that player controls. mana={5}{W} type=Creature subtype=Giant Soldier power=4 toughness=6 [/card] [card] name=Sentinel Sliver auto=lord(sliver|mybattlefield) vigilance text=All Sliver creatures you control have vigilance. mana={1}{W} type=Creature subtype=Sliver power=2 toughness=2 [/card] [card] name=Sentinel Spider abilities=vigilance,reach text=Vigilance (Attacking doesn't cause this creature to tap.) -- Reach (This creature can block creatures with flying.) mana={3}{G}{G} type=Creature subtype=Spider power=4 toughness=4 [/card] [card] name=Sentinels of Glen Elendra abilities=flash,flying text=Flash -- Flying mana={3}{U} type=Creature subtype=Faerie Soldier power=2 toughness=3 [/card] [card] name=Sentry of the Underworld abilities=flying,vigilance auto={W}{B}{L:3}:regenerate text={W}{B}, Pay 3 life: Regenerate Sentry of the Underworld. mana={3}{W}{B} type=Creature subtype=Griffin Skeleton power=3 toughness=3 [/card] [card] name=Separatist Voidmage auto=may moveto(ownerhand) target(creature|battlefield) text=When Separatist Voidmage enters the battlefield, you may return target creature to its owner's hand. mana={3}{U} type=Creature subtype=Human Wizard power=2 toughness=2 [/card] [card] name=Septic Rats abilities=infect auto=@combat(attacking) source(this) opponentpoisoned:1/1 ueot text=Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) -- Whenever Septic Rats attacks, if defending player is poisoned, it gets +1/+1 until end of turn. mana={1}{B}{B} type=Creature subtype=Phyrexian Rat power=2 toughness=2 [/card] [card] name=Sepulchral Primordial abilities=intimidate auto=may moveto(mybattlefield) notatarget(creature|opponentgraveyard) text=Intimidate -- When Sepulchral Primordial enters the battlefield, for each opponent, you may put up to one target creature card from that player's graveyard onto the battlefield under your control. mana={5}{B}{B} type=Creature subtype=Avatar power=5 toughness=4 [/card] [card] name=Sequestered Stash auto={T}:add{C} auto={4}{T}{S}:deplete:5 && ability$!name(put on top) may notatarget(artifact|mygraveyard) moveto(ownerlibrary)!$ controller text={T}: Add {C} to your mana pool. -- {4}, {T}, Sacrifice Sequestered Stash: Put the top five cards of your library into your graveyard. Then you may put an artifact card from your graveyard on top of your library. type=Land [/card] [card] name=Seraph of Dawn abilities=flying,lifelink text=Flying -- Lifelink (Damage dealt by this creature also causes you to gain that much life.) mana={2}{W}{W} type=Creature subtype=Angel power=2 toughness=4 [/card] [card] name=Seraph of the Masses abilities=flying anyzone=type:creature:mybattlefield/type:creature:mybattlefield cdaactive text=Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) -- Flying -- Seraph of the Masses's power and toughness are each equal to the number of creatures you control. other={convoke} name(Convoke) mana={5}{W}{W} type=Creature subtype=Angel power=* toughness=* [/card] [card] name=Seraph of the Sword abilities=flying auto=preventAllCombatDamage to(this) text=Flying. -- Prevent all combat damage that would be dealt to Seraph of the Sword. mana={3}{W} type=Creature subtype=Angel power=3 toughness=3 [/card] [card] name=Seraph Sanctuary auto=life:1 controller auto=@movedTo(angel|mybattlefield):life:1 controller auto={T}:Add{1} text=When Seraph Sanctuary enters the battlefield, you gain 1 life. -- Whenever an Angel enters the battlefield under your control, you gain 1 life. -- {T}: Add {1} to your mana pool. type=Land [/card] [card] name=Serendib Djinn abilities=flying auto=@each my upkeep:notatarget(land|mybattlefield) sacrifice and!(if cantargetcard(island|nonbattlezone) then damage:3 controller)! auto=aslongas(land|myBattlefield) all(this) sacrifice while <1 text=Flying -- At the beginning of your upkeep, sacrifice a land. If you sacrifice an Island this way, Serendib Djinn deals 3 damage to you. -- When you control no lands, sacrifice Serendib Djinn. mana={2}{U}{U} type=Creature subtype=Djinn power=5 toughness=6 [/card] [card] name=Serendib Efreet abilities=flying auto=@each my upkeep:damage:1 controller text=Flying -- At the beginning of your upkeep, Serendib Efreet deals 1 damage to you. mana={2}{U} type=Creature subtype=Efreet power=3 toughness=4 [/card] [card] name=Serendib Sorcerer auto={T}:target(creature) transforms((,setpower=0,settoughness=2)) ueot text={T}: Target creature other than Serendib Sorcerer becomes 0/2 until end of turn. mana={1}{U}{U} type=Creature subtype=Human Wizard power=1 toughness=1 [/card] [card] name=Serene Heart auto=destroy all(aura) text=Destroy all Auras. mana={1}{G} type=Instant [/card] [card] name=Serene Offering target=enchantment auto=destroy auto=dynamicability text=Destroy target enchantment. You gain life equal to its mana value. mana={1}{W} type=Instant [/card] [card] name=Serene Remembrance auto=choice name(opponent graveyard) moveto(ownerlibrary) and!(shuffle)! target(*|opponentgraveyard) auto=choice name(controller graveyard) moveto(ownerlibrary) and!(shuffle)! target(*|mygraveyard) auto=moveto(ownerlibrary) and!(shuffle)! all(this) text=Shuffle Serene Remembrance and up to three target cards from a single graveyard into their owners' libraries. mana={G} type=Sorcery [/card] [card] name=Serene Steward auto=@lifeof(player) from(*[-lifefaker]|*):pay({W}) counter(1/1) target(creature) text=Whenever you gain life, you may pay {W}. If you do, put a +1/+1 counter on target creature. mana={1}{W} type=Creature subtype=Human Cleric Ally power=2 toughness=2 [/card] [card] name=Serene Sunset target=creature auto=transforms((,newability[preventAllCombatDamage from(this)])) ueot text=Prevent all combat damage X target creatures would deal this turn. mana={X}{G} type=Instant [/card] [card] name=Serenity auto=@each my upkeep:bury all(artifact,enchantment) text=At the beginning of your upkeep, destroy all artifacts and enchantments. They can't be regenerated. mana={1}{W} type=Enchantment [/card] [card] name=Serpent Assassin auto=may destroy target(creature[-black]) text=When Serpent Assassin enters the battlefield, you may destroy target nonblack creature. mana={3}{B}{B} type=Creature subtype=Snake Assassin power=2 toughness=2 [/card] [card] name=Serpent Generator auto={4}{T}:token(Snake,Artifact Creature Snake,1/1,poisontoxic,artifact) text={4}, {T}: Put a 1/1 colorless Snake artifact creature token onto the battlefield. This creature has "Whenever this creature deals damage to a player, that player gets a poison counter." (A player with ten or more poison counters loses the game.) mana={6} type=Artifact [/card] [card] name=Serpent of the Endless Sea auto=aslongas(island|opponentBattlefield) cantattack <1 auto=aslongas(island|opponentBattlefield) cantpwattack <1 anyzone=type:island:myBattlefield/type:island:myBattlefield cdaactive text=Serpent of the Endless Sea's power and toughness are each equal to the number of Islands you control. -- Serpent of the Endless Sea can't attack unless defending player controls an Island. mana={4}{U} type=Creature subtype=Serpent power=* toughness=* [/card] [card] name=Serpent Skin abilities=flash target=creature auto=1/1 auto={G}:regenerate text=Flash -- Enchant creature -- Enchanted creature gets +1/+1. -- {G}: Regenerate enchanted creature. mana={2}{G} type=Enchantment subtype=Aura [/card] [card] name=Serpent Warrior auto=life:-3 controller text=When Serpent Warrior enters the battlefield, you lose 3 life. mana={2}{B} type=Creature subtype=Snake Warrior power=3 toughness=3 [/card] [card] name=Serpentine Basilisk facedown={3} autofacedown={1}{G}{G}:morph auto=@combatdamaged(creature) from(this):all(trigger[to]) phaseaction[combatends once] destroy text=Whenever Serpentine Basilisk deals combat damage to a creature, destroy that creature at end of combat. -- Morph {1}{G}{G} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) mana={2}{G}{G} type=Creature subtype=Basilisk power=2 toughness=3 [/card] [card] name=Serpentine Kavu auto={R}:haste text={R}: Serpentine Kavu gains haste until end of turn. mana={4}{G} type=Creature subtype=Kavu power=4 toughness=4 [/card] [card] name=Serpent's Gift target=creature auto=deathtouch ueot text=Target creature gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.) mana={2}{G} type=Instant [/card] [card] name=Serra Advocate abilities=flying auto={T}:2/2 target(creature[attacking;blocking]) text=Flying -- {T}: Target attacking or blocking creature gets +2/+2 until end of turn. mana={3}{W} type=Creature subtype=Angel power=2 toughness=2 [/card] [card] name=Serra Angel abilities=flying,vigilance text=Flying -- Vigilance (Attacking doesn't cause this creature to tap.) mana={3}{W}{W} type=Creature subtype=Angel power=4 toughness=4 [/card] [card] name=Serra Ascendant abilities=lifelink auto=this(controllerlife >29) 5/5 auto=this(controllerlife >29) flying text=Lifelink -- As long as you have 30 or more life, Serra Ascendant gets +5/+5 and has flying. mana={W} type=Creature subtype=Human Monk power=1 toughness=1 [/card] [card] name=Serra Avatar anyzone=lifetotal/lifetotal cdaactive autograveyard=moveTo(ownerlibrary) && shuffle text=Serra Avatar's power and toughness are each equal to your life total. -- When Serra Avatar is put into a graveyard from anywhere, shuffle it into its owner's library. mana={4}{W}{W}{W} type=Creature subtype=Avatar power=* toughness=* [/card] [card] name=Serra Avenger abilities=flying,vigilance restriction=turn:7 text=You can't cast Serra Avenger during your first, second, or third turns of the game. -- Flying, vigilance mana={W}{W} type=Creature subtype=Angel power=3 toughness=3 [/card] [card] name=Serra Aviary auto=lord(creature[flying]) 1/1 auto=@movedTo(other enchantment[world]|battlefield):sacrifice all(this) text=Creatures with flying get +1/+1. mana={3}{W} type=World Enchantment [/card] [card] name=Serra Bestiary target=creature auto=cantattack auto=cantpwattack auto=cantblock auto=notapability auto=upcost[{W}{W}] sacrifice text=Enchant creature -- At the beginning of your upkeep, sacrifice Serra Bestiary unless you pay {W}{W}. -- Enchanted creature can't attack or block and its activated abilities with {T} in their costs can't be activated. mana={W}{W} type=Enchantment subtype=Aura [/card] [card] name=Serra Inquisitors auto=@combat(blocking,blocked,turnlimited) source(this) from(creature[black]):2/0 ueot text=Whenever Serra Inquisitors blocks or becomes blocked by one or more black creatures, Serra Inquisitors gets +2/+0 until end of turn. mana={4}{W} type=Creature subtype=Human Cleric power=3 toughness=3 [/card] [card] name=Serra Paladin auto={T}:prevent:1 target(creature,player) auto={1}{W}{W}{T}:vigilance target(creature) text={T}: Prevent the next 1 damage that would be dealt to target creature or player this turn. -- {1}{W}{W}, {T}: Target creature gains vigilance until end of turn. mana={2}{W}{W} type=Creature subtype=Human Knight power=2 toughness=2 [/card] [card] name=Serra Sphinx abilities=vigilance,flying text=Flying, vigilance mana={3}{U}{U} type=Creature subtype=Sphinx power=4 toughness=4 [/card] [card] name=Serra Zealot abilities=first strike text=First strike mana={W} type=Creature subtype=Human Soldier power=1 toughness=1 [/card] [card] name=Serra's Blessing auto=lord(creature|myBattlefield) vigilance text=Creatures you control have vigilance. (Attacking doesn't cause them to tap.) mana={1}{W} type=Enchantment [/card] [card] name=Serra's Boon target=creature auto=teach(creature[white]) 1/2 auto=teach(creature[-white]) -2/-1 text=Enchant creature -- Enchanted creature gets +1/+2 as long as it's white. Otherwise, it gets -2/-1. mana={2}{W} type=Enchantment subtype=Aura [/card] [card] name=Serra's Embrace target=creature auto=2/2 auto=flying auto=vigilance text=Enchant creature -- Enchanted creature gets +2/+2 and has flying and vigilance. mana={2}{W}{W} type=Enchantment subtype=Aura [/card] [card] name=Serra's Liturgy auto=@each my upkeep:may counter(0/0,1,Verse) auto=this(counter{0/0.1.Verse}<1) {W}{S}:name(do nothing) donothing auto=this(counter{0/0.1.Verse}>0) {W}{S}:destroy target(other *[artifact;enchantment]) text=At the beginning of your upkeep, you may put a verse counter on Serra's Liturgy. -- {W}, Sacrifice Serra's Liturgy: Destroy up to X target artifacts and/or enchantments, where X is the number of verse counters on Serra's Liturgy. mana={2}{W}{W} type=Enchantment [/card] [card] name=Serra's Sanctum auto={T}:name(add white mana for each enchantment) foreach(enchantment|myBattlefield) add{W} text={T}: Add {W} to your mana pool for each enchantment you control. type=Legendary Land [/card] [card] name=Serrated Arrows auto=counter(0/0,3,Arrowhead) auto=@each my upkeep:moveTo(mygraveyard) all(serrated arrows[-counter{0/0.1.Arrowhead}]) auto={C(0/0,-1,Arrowhead)}{T}:counter(-1/-1) target(creature) text=Serrated Arrows enters the battlefield with three arrowhead counters on it. -- At the beginning of your upkeep, if there are no arrowhead counters on Serrated Arrows, sacrifice it. -- {T}, Remove an arrowhead counter from Serrated Arrows: Put a -1/-1 counter on target creature. mana={4} type=Artifact [/card] [card] name=Serrated Biskelion auto={T}:counter(-1/-1) all(this) && counter(-1/-1) target(creature) text={T}: Put a -1/-1 counter on Serrated Biskelion and a -1/-1 counter on target creature. mana={3} type=Artifact Creature subtype=Construct power=2 toughness=2 [/card] [card] name=Serum Powder auto={T}:Add{1} autohand={0}:serumpowder text={T}: Add {1} to your mana pool. -- Any time you could mulligan and Serum Powder is in your hand, you may exile all the cards from your hand, then draw that many cards. (You can do this in addition to taking mulligans.) mana={3} type=Artifact [/card] [card] name=Serum Raker abilities=flying auto=_DIES_ability$!reject notatarget(*|myhand)!$ controller && ability$!reject notatarget(*|myhand)!$ opponent text=Flying -- When Serum Raker dies, each player discards a card. mana={2}{U}{U} type=Creature subtype=Phyrexian Drake power=3 toughness=2 [/card] [card] name=Serum Tank auto=counter(0/0,1,Charge) auto=@movedTo(other artifact|Battlefield):counter(0/0,1,Charge) auto={3}{T}{C(0/0,-1,Charge)}:draw:1 text=Whenever Serum Tank or another artifact enters the battlefield, put a charge counter on Serum Tank. -- {3}, {T}, Remove a charge counter from Serum Tank: Draw a card. mana={3} type=Artifact [/card] [card] name=Serum Visions auto=draw:1 aicode=activate transforms((,newability[all(*[zpos<=2]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot auto=name(Scry 2) scry:2 scrycore delayed dontshow donothing scrycoreend scryend text=Draw a card. -- Scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) mana={U} type=Sorcery [/card] [card] name=Servant of Nefarox abilities=exalted text=Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) mana={2}{B} type=Creature subtype=Human Cleric power=3 toughness=1 [/card] [card] name=Servant of the Conduit auto=alterenergy:2 controller auto={t}{e:1}:Add{g} auto={t}{e:1}:Add{r} auto={t}{e:1}:Add{u} auto={t}{e:1}:Add{b} auto={t}{e:1}:Add{w} text=When Servant of the Conduit enters the battlefield, you get {E}{E} (two energy counters). -- {T}, Pay {E}: Add one mana of any color to your mana pool. mana={1}{G} type=Creature subtype=Elf Druid power=2 toughness=2 [/card] [card] name=Servant of the Scale auto=counter(1/1) auto=_DIES_choice thisforeach(counter{1/1.1}) counter(1/1) target(creature|mybattlefield) text=Servant of the Scale enters the battlefield with a +1/+1 counter on it. -- When Servant of the Scale dies, put X +1/+1 counters on target creature you control, where X is the number of +1/+1 counters on Servant of the Scale. mana={G} type=Creature subtype=Human Soldier power=0 toughness=0 [/card] [card] name=Servant of Tymaret auto=@untapped(this):lifeleech:-1 opponent auto={2}{B}:regenerate text=Inspired -- Whenever Servant of Tymaret becomes untapped, each opponent loses 1 life. You gain life equal to the life lost this way. -- {2}{B}: Regenerate Servant of Tymaret. mana={2}{B} type=Creature subtype=Zombie power=1 toughness=3 [/card] [card] name=Servant of Volrath auto=@movedTo(this|nonbattlezone) from(battlefield):moveTo(mygraveyard) notatarget(creature|myBattlefield) text=When Servant of Volrath leaves the battlefield, sacrifice a creature. mana={2}{B} type=Creature subtype=Minion power=3 toughness=3 [/card] [card] name=Servo Exhibition auto=_SERVOTOKEN_*2 text=Create two 1/1 colorless Servo artifact creature tokens. mana={1}{W} type=Sorcery [/card] [card] name=Servo Schematic auto=_SERVOTOKEN_ auto=_DIES__SERVOTOKEN_ text=When Servo Schematic enters the battlefield or is put into a graveyard from the battlefield, create a 1/1 colorless Servo artifact creature token. mana={2} type=Artifact [/card] [card] name=Seshiro the Anointed auto=lord(other snake|myBattlefield) 2/2 auto=@combatdamaged(player) from(snake|myBattlefield):may draw:1 controller text=Other Snake creatures you control get +2/+2. -- Whenever a Snake you control deals combat damage to a player, you may draw a card. mana={4}{G}{G} type=Legendary Creature subtype=Snake Monk power=3 toughness=4 [/card] [card] name=Set Adrift target=*[-land]|battlefield auto=moveto(ownerlibrary) text=Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) -- Put target nonland permanent on top of its owner's library. mana={5}{U} other={delve} name(Delve) type=Sorcery [/card] [card] name=Setessan Battle Priest auto=_HEROIC_life:2 controller text=Heroic - Whenever you cast a spell that targets Setessan Battle Priest, you gain 2 life. mana={1}{W} type=Creature subtype=Human Cleric power=1 toughness=3 [/card] [card] name=Setessan Griffin abilities=flying auto={2}{G}{G}: 2/2 ueot limit:1 text=Flying. -- {2}{G}{G}:Setessan Griffin gets +2/+2 until end of turn. Activate this ability only once each turn. mana={4}{W} type=Creature subtype=Griffin power=3 toughness=2 [/card] [card] name=Setessan Oathsworn auto=_HEROIC_counter(1/1,2) text=Heroic -- Whenever you cast a spell that targets Setessan Oathsworn, put two +1/+1 counters on Setessan Oathsworn. mana={1}{G}{G} type=Creature subtype=Satyr Warrior power=1 toughness=1 [/card] [card] name=Setessan Starbreaker auto=may destroy target(aura) text=When Setessan Starbreaker enters the battlefield, you may destroy target Aura. mana={3}{G} type=Creature subtype=Human Warrior power=2 toughness=1 [/card] [card] name=Seton, Krosan Protector auto={T(druid|myBattlefield)}:add{G} text=Tap an untapped Druid you control: Add {G} to your mana pool. mana={G}{G}{G} type=Legendary Creature subtype=Centaur Druid power=2 toughness=2 [/card] [card] name=Seton's Desire target=creature auto=2/2 auto=aslongas(*|mygraveyard) lure >6 text=Enchant creature -- Enchanted creature gets +2/+2. -- Threshold - As long as seven or more cards are in your graveyard, all creatures able to block enchanted creature do so. mana={2}{G} type=Enchantment subtype=Aura [/card] [card] name=Seton's Scout abilities=reach auto=aslongas(*|mygraveyard) 2/2 >6 text=Reach (This creature can block creatures with flying.) -- Threshold - Seton's Scout gets +2/+2 as long as seven or more cards are in your graveyard. mana={1}{G} type=Creature subtype=Centaur Druid Scout Archer power=2 toughness=1 [/card] [card] name=Sever Soul target=creature[-black] auto=bury auto=dynamicability text=Destroy target nonblack creature. It can't be regenerated. You gain life equal to its toughness. mana={3}{B}{B} type=Sorcery [/card] [card] name=Sever the Bloodline target=creature auto=moveTo(exile) auto=all(*[share!name!]|targetcontrollerbattlefield) moveto(exile) flashback={5}{B}{B} text=Exile target creature and all other creatures with the same name as that creature. -- Flashback {5}{B}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.) mana={3}{B} type=Sorcery [/card] [card] name=Severed Legion abilities=fear text=Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) mana={1}{B}{B} type=Creature subtype=Zombie power=2 toughness=2 [/card] [card] name=Sewer Nemesis auto=choice name(opponent) transforms((,newability[type:*:opponentgraveyard/type:*:opponentgraveyard cdaactive],newability[@movedTo(*|opponentstack):deplete:1 opponent])) forever auto=choice name(you) transforms((,newability[type:*:mygraveyard/type:*:mygraveyard cdaactive],newability[@movedTo(*|mystack):deplete:1 controller])) forever text=As Sewer Nemesis enters the battlefield, choose a player. -- Sewer Nemesis's power and toughness are each equal to the number of cards in the chosen player's graveyard. -- Whenever the chosen player casts a spell, that player puts the top card of his or her library into his or her graveyard. mana={3}{B} type=Creature subtype=Horror power=* toughness=* [/card] [card] name=Sewer Rats auto={L:1}{B}:1/0 limit:3 text={B}, Pay 1 life: Sewer Rats gets +1/+0 until end of turn. Activate this ability no more than three times each turn. mana={B} type=Creature subtype=Rat power=1 toughness=1 [/card] [card] name=Sewer Shambler autograveyard=_SCAVENGE_({2}{B}{E}) abilities=swampwalk text=Swampwalk (This creature is unblockable as long as defending player controls a Swamp.) -- Scavenge {2}{B} ({2}{B}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.) mana={2}{B} type=Creature subtype=Zombie power=2 toughness=1 [/card] [card] name=Sewerdreg abilities=swampwalk auto={S}:moveTo(exile) target(other *|graveyard) text=Swampwalk -- Sacrifice Sewerdreg: Exile target card from a graveyard. mana={3}{B}{B} type=Creature subtype=Spirit power=3 toughness=3 [/card] [card] name=Sewers of Estark target=creature auto=teach(creature[attacking]) unblockable ueot auto=teach(creature[blocking]) fog to(mytgt) auto=teach(creature[blocking]) fog from(mytgt) text=Choose target creature. If it's attacking, it's unblockable this turn. If it's blocking, prevent all combat damage that would be dealt this turn by it and each creature it's blocking. mana={2}{B}{B} type=Instant [/card] [card] name=Sewn-Eye Drake abilities=flying,haste text=Flying, haste mana={2}{UR}{B} type=Creature subtype=Zombie Drake power=3 toughness=1 [/card] [card] name=Shackles target=creature auto=doesnotuntap auto={W}:moveTo(ownerhand) text=Enchant creature -- Enchanted creature doesn't untap during its controller's untap step. -- {W}: Return Shackles to its owner's hand. mana={2}{W} type=Enchantment subtype=Aura [/card] [card] name=Shade of Trokair auto={w}:+1/+1 ueot text={W}: Shade of Trokair gets +1/+1 until end of turn. -- Suspend 3 - {W} (Rather than cast this card from your hand, you may pay {W} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.) mana={3}{W} suspend(3)={w} type=Creature subtype=Shade power=1 toughness=2 [/card] [card] name=Shade's Breath auto=all(creature|mybattlefield) transforms((shade,black,newability[{B}:1/1 ueot])) ueot text=Until end of turn, each creature you control becomes black, its creature type becomes Shade, and it gains "{B}: This creature gets +1/+1 until end of turn." mana={1}{B} type=Instant [/card] [card] name=Shade's Form target=creature auto=teach(creature) {B}:1/1 auto=@movedTo(mytgt|graveyard) from(battlefield):all(trigger[to]) moveTo(mybattlefield) text=Enchant creature -- Enchanted creature has "{B}: This creature gets +1/+1 until end of turn." -- When enchanted creature is put into a graveyard, return that card to the battlefield under your control. mana={1}{B}{B} type=Enchantment subtype=Aura [/card] [card] name=Shadow Alley Denizen auto=@movedTo(other creature[black]|mybattlefield):target(creature) intimidate ueot text=Whenever another black creature enters the battlefield under your control, target creature gains intimidate until end of turn. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.) mana={B} type=Creature subtype=Vampire Rogue power=1 toughness=1 [/card] [card] name=Shadow Glider abilities=flying text=Flying mana={2}{W} type=Creature subtype=Kor Soldier power=2 toughness=2 [/card] [card] name=Shadow Guildmage auto={U}{T}:moveTo(ownerlibrary) target(creature|myBattlefield) auto={R}{T}:damage:1 target(creature,player) && damage:1 controller text={U}, {T}: Put target creature you control on top of its owner's library. -- {R}, {T}: Shadow Guildmage deals 1 damage to target creature or player and 1 damage to you. mana={B} type=Creature subtype=Human Wizard power=1 toughness=1 [/card] [card] name=Shadow Lance target=creature auto={1}{B}:2/2 auto=first strike text=Enchant creature -- Enchanted creature has first strike. -- {1}{B}: Enchanted creature gets +2/+2 until end of turn. mana={W} type=Enchantment subtype=Aura [/card] [card] name=Shadow Rider abilities=flanking text=Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) mana={2}{B}{B} type=Creature subtype=Zombie Knight power=3 toughness=3 [/card] [card] name=Shadow Rift target=creature auto=shadow auto=draw:1 controller text=Target creature gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.) -- Draw a card. mana={U} type=Instant [/card] [card] name=Shadow Sliver auto=lord(sliver) shadow text=All Sliver creatures have shadow. (They can block or be blocked by only creatures with shadow.) mana={2}{U} type=Creature subtype=Sliver power=1 toughness=1 [/card] [card] name=Shadowblood Egg auto={2}{T}{S}:Add{B}{R} and!( draw:1 controller )! text={2}, {T}, Sacrifice Shadowblood Egg: Add {B}{R} to your mana pool. Draw a card. mana={1} type=Artifact [/card] [card] name=Shadowblood Ridge auto={1}{T}:Add{B}{R} text={1}, {T}: Add {B}{R} to your mana pool. type=Land [/card] [card] name=Shadowborn Apostle aicode=activate moveTo(mybattlefield) target(creature[Demon]|mylibrary) auto={B}{S(Shadowborn Apostle|myBattlefield)}{S(Shadowborn Apostle|myBattlefield)}{S(Shadowborn Apostle|myBattlefield)}{S(Shadowborn Apostle|myBattlefield)}{S(Shadowborn Apostle|myBattlefield)}{S(Shadowborn Apostle|myBattlefield)}:name(search card) reveal:plibrarycount optionone name(choose card) target(creature[demon]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield))! afterrevealedend revealend text= A deck can have any number of cards named Shadowborn Apostle. -- {B}, Sacrifice six creatures named Shadowborn Apostle: Search your library for a Demon creature card and put it onto the battlefield. Then shuffle your library. mana={B} type=Creature subtype=Human Cleric power=1 toughness=1 [/card] [card] name=Shadowborn Demon abilities=flying auto=destroy target(creature[-demon]) auto=@each myupkeep:if type(creature|mygraveyard)~lessthan~6 then sacrifice notatarget(creature|mybattlefield) text=Flying -- When Shadowborn Demon enters the battlefield, destroy target non-demon creature. -- At the beginning of your upkeep, if there are fewer than six creature cards in your graveyard, sacrifice a creature. mana={3}{B}{B} type=Creature subtype=Demon power=5 toughness=6 [/card] [card] name=Shadowcloak Vampire auto={L:2}:flying ueot text=Pay 2 life: Shadowcloak Vampire gains flying until end of turn. mana={4}{B} type=Creature subtype=Vampire power=4 toughness=3 [/card] [card] name=Shadowfeed target=*|graveyard auto=moveto(exile) auto=life:3 controller text=Exile target card from a graveyard. You gain 3 life. mana={B} type=Instant [/card] [card] name=Shadowmage Infiltrator abilities=fear auto=@combatdamaged(player) from(this):may draw:1 controller text=Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) -- Whenever Shadowmage Infiltrator deals combat damage to a player, you may draw a card. mana={1}{U}{B} type=Creature subtype=Human Wizard power=1 toughness=3 [/card] [card] name=Shadows of the Past aicode=activate transforms((,newability[all(*[zpos<=1]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot auto=@movedTo(creature|graveyard) from(battlefield):name(Scry 1) scry:1 scrycore delayed dontshow donothing scrycoreend scryend auto={4}{B}:life:-2 opponent && life:2 controller restriction{type(creature|mygraveyard)~morethan~3} text=Whenever a creature dies, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) -- {4}{B}: Each opponent loses 2 life and you gain 2 life. Activate this ability only if there are four or more creature cards in your graveyard. mana={1}{B} type=Enchantment [/card] [card] name=Shadowstorm auto=damage:2 all(creature[shadow]) text=Shadowstorm deals 2 damage to each creature with shadow. mana={R} type=Sorcery [/card] [card] name=Shaleskin Bruiser abilities=trample auto=_ATTACKING_all(this) foreach(other beast[attacking]) 3/0 ueot text=Trample -- Whenever Shaleskin Bruiser attacks, it gets +3/+0 until end of turn for each other attacking Beast. mana={6}{R} type=Creature subtype=Beast power=4 toughness=4 [/card] [card] name=Shaleskin Plower facedown={3} autofacedown={4}{R}:morph autofaceup=destroy target(land) text=Morph {4}{R} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -- When Shaleskin Plower is turned face up, destroy target land. mana={3}{R} type=Creature subtype=Beast power=3 toughness=2 [/card] [card] name=Shaman of Spring auto=draw:1 text=When Shaman of Spring enters the battlefield, draw a card. mana={3}{G} type=Creature subtype=Elf Shaman power=2 toughness=2 [/card] [card] name=Shaman of the Great Hunt abilities=haste auto=lord(creature|mybattlefield) transforms((,newability[@combatdamaged(player) from(this):counter(1/1) all(this)])) auto={2}{GU}{GU}:foreach(creature[power>=4]|mybattlefield) draw:1 text=Haste -- Whenever a creature you control deals combat damage to a player, put a +1/+1 counter on it. -- Ferocious -- {2}{G/U}{G/U}: Draw a card for each creature you control with power 4 or greater. mana={3}{R} type=Creature subtype=Orc Shaman power=4 toughness=2 [/card] [card] name=Shaman of the Pack auto=life:-type:elf:mybattlefield target(opponent) text=When Shaman of the Pack enters the battlefield, target opponent loses life equal to the number of Elves you control. mana={1}{B}{G} type=Creature subtype=Elf Shaman power=3 toughness=2 [/card] [card] name=Shamanic Revelation auto=draw:type:creature:mybattlefield auto=foreach(creature[power>=4]|mybattlefield) life:4 text=Draw a card for each creature you control. -- Ferocious -- You gain 4 life for each creature you control with power 4 or greater. mana={3}{G}{G} type=Sorcery [/card] [card] name=Shamble Back target=creature|mygraveyard auto=moveto(exile) auto=life:2 controller auto=_ZOMBIETOKEN_ text=Exile target creature card from a graveyard. Put a 2/2 black Zombie creature token onto the battlefield. You gain 2 life. mana={B} type=Sorcery [/card] [card] name=Shambleshark abilities=flash auto=evolve text=Flash (You may cast this spell any time you could cast an instant.) -- Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) mana={G}{U} type=Creature subtype=Fish Crab power=2 toughness=1 [/card] [card] name=Shambling Attendants abilities=deathtouch text=Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) -- Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) other={delve} name(Delve) mana={7}{B} type=Creature subtype=Zombie power=3 toughness=5 [/card] [card] name=Shambling Ghoul auto=tap(noevent) text=Shambling Ghoul enters the battlefield tapped. mana={1}{B} type=Creature subtype=Zombie power=2 toughness=3 [/card] [card] name=Shambling Goblin auto=_DIES_-1/-1 target(creature|opponentbattlefield) ueot text=When Shambling Goblin dies, target creature an opponent controls gets -1/-1 until end of turn. mana={B} type=Creature subtype=Zombie Goblin power=1 toughness=1 [/card] [card] name=Shambling Remains abilities=cantblock autograveyard={B}{R}:name(Unearth) moveto(mybattlefield) and!( transforms((,newability[haste],newability[unearth],newability[exiledeath])) forever )! asSorcery text=Shambling Remains can't block. -- Unearth {B}{R} ({B}{R}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) mana={1}{B}{R} type=Creature subtype=Zombie Horror power=4 toughness=3 [/card] [card] name=Shambling Shell auto={S}:counter(1/1) target(other creature) text=Sacrifice Shambling Shell: Put a +1/+1 counter on target creature. -- Dredge 3 (If you would draw a card, instead you may put exactly three cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.) mana={1}{B}{G} dredge=dredge(3) type=Creature subtype=Plant Zombie power=3 toughness=1 [/card] [card] name=Shambling Strider auto={R}{G}:1/-1 text={R}{G}: Shambling Strider gets +1/-1 until end of turn. mana={4}{G}{G} type=Creature subtype=Yeti power=5 toughness=5 [/card] [card] name=Shambling Vent auto={T}:add{W} auto={T}:add{B} auto={1}{W}{B}:becomes(Elemental Creature,2/3,lifelink,white,black) ueot auto=tap(noevent) text=Shambling Vent enters the battlefield tapped. -- {T}: Add {W} or {B} to your mana pool. -- {1}{W}{B}: Shambling Vent becomes a 2/3 white and black Elemental creature with lifelink until end of turn. It's still a land. type=Land [/card] [card] name=Shanodin Dryads abilities=forestwalk text=Forestwalk mana={G} type=Creature subtype=Dryad power=1 toughness=1 [/card] [card] name=Shape Anew target=artifact auto=transforms((,newability[sacrifice],newability[Reveal:1 revealzone(targetedpersonslibrary) revealuntil(artifact|targetedpersonslibrary) optionone choice name(Put in play) target(artifact|reveal) moveto(battlefield) optiononeend optiontwo choice name(shuffle) all(*|reveal) moveto(library) and!(shuffle)! optiontwoend revealend])) oneshot text=The controller of target artifact sacrifices it, then reveals cards from the top of his or her library until he or she reveals an artifact card. That player puts that card onto the battlefield, then shuffles all other cards revealed this way into his or her library. mana={3}{U} type=Sorcery [/card] [card] name=Shape the Sands target=creature|battlefield auto=0/5 ueot auto=reach ueot text=Target creature gets +0/+5 and gains reach until end of turn. (It can block creatures with flying.) mana={G} type=Instant [/card] [card] name=Shaper Guildmage auto={W}{T}:first strike target(creature) auto={B}{T}:1/0 target(creature) text={W}, {T}: Target creature gains first strike until end of turn. -- {B}, {T}: Target creature gets +1/+0 until end of turn. mana={U} type=Creature subtype=Human Wizard power=1 toughness=1 [/card] [card] name=Shaper Parasite facedown={3} autofacedown={2}{U}:morph autofaceup=choice 2/-2 target(creature) ueot autofaceup=choice -2/2 target(creature) ueot text=Morph {2}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -- When Shaper Parasite is turned face up, target creature gets +2/-2 or -2/+2 until end of turn. mana={1}{U}{U} type=Creature subtype=Illusion power=2 toughness=3 [/card] [card] name=Shard of Broken Glass auto={1}:equip auto=teach(creature) 1/0 auto=@combat(attacking) source(mytgt):may deplete:2 controller text=Equipped creature gets +1/+0. -- Whenever equipped creature attacks, you may put the top two cards of your library into your graveyard. -- Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) mana={1} type=Artifact subtype=Equipment [/card] [card] name=Shard Phoenix abilities=flying auto={S}:damage:2 all(creature[-flying]) autograveyard={R}{R}{R}:moveTo(myhand) myUpkeeponly text=Flying (This creature can't be blocked except by creatures with flying or reach.) -- Sacrifice Shard Phoenix: Shard Phoenix deals 2 damage to each creature without flying. -- {R}{R}{R}: Return Shard Phoenix from your graveyard to your hand. Activate this ability only during your upkeep. mana={4}{R} type=Creature subtype=Phoenix power=2 toughness=2 [/card] [card] name=Shard Volley auto=damage:3 target(creature,player) text=As an additional cost to cast Shard Volley, sacrifice a land. -- Shard Volley deals 3 damage to target creature or player. mana={R}{S(land|mybattlefield)} type=Instant [/card] [card] name=Sharding Sphinx abilities=flying auto=@combatdamaged(player) from(creature[artifact]|myBattlefield):may token(Thopter,Artifact Creature Thopter,1/1,flying,blue) text=Flying -- Whenever an artifact creature you control deals combat damage to a player, you may put a 1/1 blue Thopter artifact creature token with flying onto the battlefield. mana={4}{U}{U} type=Artifact Creature subtype=Sphinx power=4 toughness=4 [/card] [card] name=Shardless Agent autostack=if casted(this) then cascade:plibrarycount text=Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.) mana={1}{G}{U} type=Artifact Creature subtype=Human Rogue power=2 toughness=2 [/card] [card] name=Shared Discovery auto=draw:3 text=As an additional cost to cast Shared Discovery, tap four untapped creatures you control. -- Draw three cards. mana={U}{T(creature|myBattlefield)}{T(creature|myBattlefield)}{T(creature|myBattlefield)}{T(creature|myBattlefield)} type=Sorcery [/card] [card] name=Shared Triumph auto=chooseatype lord(creature[chosentype]) 1/1 chooseend text=As Shared Triumph enters the battlefield, choose a creature type. -- Creatures of the chosen type get +1/+1. mana={1}{W} type=Enchantment [/card] [card] name=Sharpened Pitchfork auto={1}:equip auto=teach(creature) first strike auto=teach(human) 1/1 text=Equipped creature has first strike. -- As long as equipped creature is a Human, it gets +1/+1. -- Equip {1} mana={2} type=Artifact subtype=Equipment [/card] [card] name=Sharuum the Hegemon abilities=flying auto=may moveTo(myBattlefield) target(artifact|mygraveyard) text=Flying -- When Sharuum the Hegemon enters the battlefield, you may return target artifact card from your graveyard to the battlefield. mana={3}{W}{U}{B} type=Legendary Artifact Creature subtype=Sphinx power=5 toughness=5 [/card] [card] name=Shattered Angel abilities=flying auto=@movedTo(land|opponentbattlefield):may life:3 controller text=Flying -- Whenever a land enters the battlefield under an opponent's control, you may gain 3 life. mana={3}{W}{W} type=Creature subtype=Phyrexian Angel power=3 toughness=3 [/card] [card] name=Shattered Crypt target=creature|mygraveyard auto=life:-x controller auto=moveTo(myhand) text=Return X target creature cards from your graveyard to your hand. You lose X life. mana={X}{B}{B} type=Sorcery [/card] [card] name=Shattered Dreams target=opponent aicode=activate reject notatarget(artifact|targetedpersonshand) auto=reveal:type:*:targetedpersonshand revealzone(targetedpersonshand) optionone name(choose card) notatarget(artifact|reveal) moveto(ownerhand) and!( reject )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerhand) and!( all(*|reveal) moveto(ownerhand) )! optiontwoend revealend text=Target opponent reveals his or her hand. You choose an artifact card from it. That player discards that card. mana={B} type=Sorcery [/card] [card] name=Shattered Perception auto=all(*|myhand) transforms((,newability[draw:1],newability[reject])])) flashback={5}{R} text=Discard all the cards in your hand, then draw that many card. -- Flashback {5}{R} mana={2}{R} type=Sorcery [/card] [card] name=Shatter target=artifact auto=destroy text=Destroy target artifact. mana={1}{R} type=Instant [/card] [card] name=Shattergang Brothers auto={2}{B}{S(creature|mybattlefield)}:name(sacrifice creature) ability$!sacrifice notatarget(creature|mybattlefield)!$ opponent auto={2}{R}{S(artifact|mybattlefield)}:name(sacrifice artifact) ability$!sacrifice notatarget(artifact|mybattlefield)!$ opponent auto={2}{G}{S(enchantment|mybattlefield)}:name(sacrifice enchantment) ability$!sacrifice notatarget(enchantment|mybattlefield)!$ opponent text={2}{B}, Sacrifice a creature: Each other player sacrifices a creature. -- {2}{R}, Sacrifice an artifact: Each other player sacrifices an artifact. -- {2}{G}, Sacrifice an enchantment: Each other player sacrifices an enchantment. mana={1}{B}{R}{G} type=Legendary Creature subtype=Goblin Artificer power=3 toughness=3 [/card] [card] name=Shattering Blow target=artifact auto=moveTo(exile) text=Exile target artifact. mana={1}{RW} type=Instant [/card] [card] name=Shattering Pulse target=artifact auto=destroy buyback={1}{R}{3} text=Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.) -- Destroy target artifact. mana={1}{R} type=Instant [/card] [card] name=Shatterskull Giant mana={2}{R}{R} type=Creature subtype=Giant Warrior power=4 toughness=3 [/card] [card] name=Shatterskull Recruit abilities=menace text=Menace (This creature can't be blocked except by two or more creatures.) mana={3}{R}{R} type=Creature subtype=Giant Warrior Ally power=4 toughness=4 [/card] [card] name=Shatterstorm auto=bury all(artifact) text=Destroy all artifacts. They can't be regenerated. mana={2}{R}{R} type=Sorcery [/card] [card] name=Shauku, Endbringer abilities=flying auto=@each my upkeep:life:-3 controller auto=aslongas(other creature|battlefield) cantattack auto=aslongas(other creature|battlefield) cantpwattack auto={T}:counter(1/1) all(this) && moveTo(exile) target(creature) text=Flying -- Shauku, Endbringer can't attack if there's another creature on the battlefield. -- At the beginning of your upkeep, you lose 3 life. -- {T}: Exile target creature and put a +1/+1 counter on Shauku. mana={5}{B}{B} type=Legendary Creature subtype=Vampire power=5 toughness=5 [/card] [card] name=Shauku's Minion auto={B}{R}{T}:damage:2 target(creature[white]) text={B}{R}, {T}: Shauku's Minion deals 2 damage to target white creature. mana={1}{B}{R} type=Creature subtype=Human Minion power=2 toughness=2 [/card] [card] name=Sheer Drop target=creature[tapped]|battlefield auto=destroy other={5}{W} name(Awaken) auto=if paid(alternative) then target(land|mybattlefield) transforms((Elemental Creature,newability[counter(1/1.3)],newability[haste])) forever text=Destroy target tapped creature. -- Awaken 3-{5}{W} (If you cast this spell for {5}{W}, also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.) mana={2}{W} type=Sorcery [/card] [card] name=Shell Skulkin auto={3}:shroud target(creature[blue]) text={3}: Target blue creature gains shroud until end of turn. mana={4} type=Artifact Creature subtype=Scarecrow power=3 toughness=2 [/card] [card] name=Sheltered Aerie target=land|battlefield auto=teach(land) {T}:add{G}{G} auto=teach(land) {T}:add{W}{W} auto=teach(land) {T}:add{U}{U} auto=teach(land) {T}:add{R}{R} auto=teach(land) {T}:add{B}{B} text=Enchant land -- Enchanted land has "{T}: Add two mana of any one color to your mana pool." mana={2}{G} type=Enchantment subtype=Aura [/card] [card] name=Sheltered Valley auto=sacrifice all(other sheltered valley|mybattlefield) auto={T}:Add{1} auto=@each my upkeep restriction{type(land|myBattlefield)~lessthan~4}:life:1 text=If Sheltered Valley would enter the battlefield, instead sacrifice each other permanent named Sheltered Valley you control, then put Sheltered Valley onto the battlefield. -- At the beginning of your upkeep, if you control three or fewer lands, you gain 1 life. -- {T}: Add {1} to your mana pool. type=Land [/card] [card] name=Shelter target=creature|mybattlefield auto=choice name(green) transforms((,newability[protection from green])) ueot auto=choice name(red) transforms((,newability[protection from red])) ueot auto=choice name(blue) transforms((,newability[protection from blue])) ueot auto=choice name(black) transforms((,newability[protection from black])) ueot auto=choice name(white) transforms((,newability[protection from white])) ueot auto=draw:1 controller text=Target creature you control gains protection from the color of your choice until end of turn. -- Draw a card. mana={1}{W} type=Instant [/card] [card] name=Sheltering Ancient abilities=trample auto=@each my upkeep:counter(0/0,1,Age) && all(this) transforms((,newability[choice sacrifice],newability[if type(creature|opponentbattlefield)~morethan~0 then choice dynamicability notatarget(creature|opponentBattlefield)])) oneshot text=Trample -- Cumulative upkeep - Put a +1/+1 counter on a creature an opponent controls. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) mana={1}{G} type=Creature subtype=Treefolk power=5 toughness=5 [/card] [card] name=Sheltering Prayers auto=aslongas(land|myBattlefield) lord(land[basic]|myBattlefield) shroud <4 auto=aslongas(land|opponentBattlefield) lord(land[basic]|opponentBattlefield) shroud <4 text=Basic lands each player controls have shroud as long as that player controls three or fewer lands. (They can't be the targets of spells or abilities.) mana={W} type=Enchantment [/card] [card] name=Sheltering Word target=creature|mybattlefield auto=opponentshroud ueot auto=dynamicability text=Target creature you control gains hexproof until end of turn. You gain life equal to that creature's toughness. (A creature with hexproof can't be the target of spells or abilities opponents control.) mana={1}{G} type=Instant [/card] [card] name=Sheoldred, Whispering One abilities=swampwalk auto=@each my upkeep restriction{type(creature|mybattlefield)~morethan~0}:moveTo(myBattlefield) target(creature|mygraveyard) auto=@each opponent upkeep restriction{type(creature|opponentbattlefield)~morethan~0}:ability$!name(sacrifice creature) notatarget(creature|mybattlefield) sacrifice!$ opponent text=Swampwalk -- At the beginning of your upkeep, return target creature card from your graveyard to the battlefield. -- At the beginning of each opponent's upkeep, that player sacrifices a creature. mana={5}{B}{B} type=Legendary Creature subtype=Phyrexian Praetor power=6 toughness=6 [/card] [card] name=Shepherd of Rot auto={T}:life:-type:zombie:battlefield opponent && life:-type:zombie:battlefield controller text={T}: Each player loses 1 life for each Zombie on the battlefield. mana={1}{B} type=Creature subtype=Zombie Cleric power=1 toughness=1 [/card] [card] name=Shepherd of the Lost abilities=flying,first strike,vigilance text=Flying, first strike, vigilance mana={4}{W} type=Creature subtype=Angel power=3 toughness=3 [/card] [card] name=Shidako, Broodmistress doublefaced=kamiflip auto={G}{S(creature|myBattlefield)}:3/3 target(creature) text={G}, Sacrifice a creature: Target creature gets +3/+3 until end of turn. color=green type=Legendary Creature subtype=Snake Shaman power=3 toughness=3 [/card] [card] name=Shield Mate auto={S}:0/4 target(other creature) text=Sacrifice Shield Mate: Target creature gets +0/+4 until end of turn. mana={W} type=Creature subtype=Human Soldier power=1 toughness=1 [/card] [card] name=Shield of Duty and Reason target=creature auto=protection from blue auto=protection from green text=Enchant creature -- Enchanted creature has protection from green and from blue. mana={W} type=Enchantment subtype=Aura [/card] [card] name=Shield of Kaldra auto=lord(sword of kaldra,shield of kaldra,helm of kaldra) indestructible auto=teach(creature) indestructible auto={4}:equip text=Equipment named Sword of Kaldra, Shield of Kaldra, and Helm of Kaldra are indestructible. -- Equipped creature is indestructible. ("Destroy" effects and lethal damage don't destroy it.) -- Equip {4} mana={4} type=Legendary Artifact subtype=Equipment [/card] [card] name=Shield of the Ages auto={2}:prevent:1 controller text={2}: Prevent the next 1 damage that would be dealt to you this turn. mana={2} type=Artifact [/card] [card] name=Shield of the Oversoul target=creature auto=teach(creature[green]) 1/1 auto=teach(creature[green]) indestructible auto=teach(creature[white]) 1/1 auto=teach(creature[white]) flying text=Enchant creature -- As long as enchanted creature is green, it gets +1/+1 and is indestructible. (Lethal damage and effects that say "destroy" don't destroy it. If its toughness is 0 or less, it's still put into its owner's graveyard.) -- As long as enchanted creature is white, it gets +1/+1 and has flying. mana={2}{GW} type=Enchantment subtype=Aura [/card] [card] name=Shield of the Righteous auto={2}:equip auto=teach(creature) 0/2 auto=teach(creature) vigilance auto=@combat(blocking) source(mytgt) from(creature):all(trigger[from]) frozen text=Equipped creature gets +0/+2 and has vigilance. -- Whenever equipped creature blocks a creature, that creature doesn't untap during its controller's next untap step. -- Equip {2} mana={W}{U} type=Artifact subtype=Equipment [/card] [card] name=Shield Sphere abilities=defender auto=@combat(blocking) source(this):counter(0/-1) all(this) text=Defender -- Whenever Shield Sphere blocks, put a -0/-1 counter on it. mana={0} type=Artifact Creature subtype=Wall power=0 toughness=6 [/card] [card] name=Shield Wall auto=all(creature|myBattlefield) 0/2 text=Creatures you control get +0/+2 until end of turn. mana={1}{W} type=Instant [/card] [card] name=Shielded Aether Thief abilities=flash auto=@combat(blocking) source(this):alterenergy:1 controller auto={e:3}{t}:draw:1 controller text=Flash (You may cast this spell any time you could cast an instant.) -- Whenever Shielded Aether Thief blocks, you get {E} (an energy counter). -- {T}, Pay {E}{E}{E}: Draw a card. mana={1}{U} type=Creature subtype=Vedalken Rogue power=0 toughness=4 [/card] [card] name=Shielded by Faith target=creature auto=teach(creature) indestructible auto=@movedto(creature|battlefield):may all(trigger[to]) retarget text=Enchant creature -- Enchanted creature has indestructible. -- Whenever a creature enters the battlefield, you may attach Shielded by Faith to that creature. mana={1}{W}{W} type=Enchantment subtype=Aura [/card] [card] name=Shielded Passage target=creature auto=preventalldamage to(mytgt) ueot text=Prevent all damage that would be dealt to target creature this turn. mana={W} type=Instant [/card] [card] name=Shieldhide Dragon abilities=flying,lifelink facedown={3} autofacedown={5}{W}{W}:morph autofaceup=counter(1/1) autofaceup=counter(1/1) all(other creature[dragon]|mybattlefield) text=Flying, lifelink -- Megamorph {5}{W}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) -- When Shieldhide Dragon is turned face up, put a +1/+1 counter on each other Dragon creature you control. mana={5}{W} type=Creature subtype=Dragon power=3 toughness=3 [/card] [card] name=Shielding Plax target=creature auto=opponentshroud auto=draw:1 controller text=({(g/u)} can be paid with either {G} or {U}.) -- Enchant creature -- When Shielding Plax enters the battlefield, draw a card. -- Enchanted creature can't be the target of spells or abilities your opponents control. mana={2}{GU} type=Enchantment subtype=Aura [/card] [card] name=Shieldmage Elder auto={T(cleric|myBattlefield)}{T(cleric|myBattlefield)}:name(prevent damage from creature) target(creature) transforms((,newability[preventalldamage from(this)])) ueot auto={T(wizard|myBattlefield)}{T(wizard|myBattlefield)}:name(prevent damage from spell) target(*|stack) transforms((,newability[preventalldamage from(this)])) ueot text=Tap two untapped Clerics you control: Prevent all damage target creature would deal this turn. -- Tap two untapped Wizards you control: Prevent all damage target spell would deal this turn. mana={5}{W} type=Creature subtype=Human Cleric Wizard power=2 toughness=3 [/card] [card] name=Shieldmate's Blessing target=creature,player auto=prevent:3 text=Prevent the next 3 damage that would be dealt to target creature or player this turn. mana={W} type=Instant [/card] [card] name=Shields of Velis Vel abilities=changeling target=player auto=all(creature|targetedpersonsbattlefield) 0/1 ueot && all(creature|targetedpersonsbattlefield) transforms((allsubtypes)) ueot text=Changeling (This card is every creature type at all times.) -- Creatures target player controls get +0/+1 and gain all creature types until end of turn. mana={W} type=Tribal Instant subtype=Shapeshifter [/card] [card] name=Shifting Sky auto=chooseacolor lord(*[-land]) becomes(,chosencolor) chooseend text=As Shifting Sky enters the battlefield, choose a color. -- All nonland permanents are the chosen color. mana={2}{U} type=Enchantment [/card] [card] name=Shifting Sliver auto=lord(sliver) cantbeblockedby(creature[-sliver]) text=Slivers can't be blocked except by Slivers. mana={3}{U} type=Creature subtype=Sliver power=2 toughness=2 [/card] [card] name=Shifting Wall abilities=defender auto=counter(1/1,X) text=Defender (This creature can't attack.) -- Shifting Wall enters the battlefield with X +1/+1 counters on it. mana={X} type=Artifact Creature subtype=Wall power=0 toughness=0 [/card] [card] name=Shimatsu the Bloodcloaked auto=may target(*|mybattlefield) sacrifice && counter(1/1) all(this) text=As Shimatsu the Bloodcloaked enters the battlefield, sacrifice any number of permanents. Shimatsu enters the battlefield with that many +1/+1 counters on it. mana={3}{R} type=Legendary Creature subtype=Demon Spirit power=0 toughness=0 [/card] [card] name=Shimian Specter abilities=flying aicode=name(put in exile) activate name(put in exile) notatarget(*[-land]|opponenthand) transforms((,newability[all(*[share!name!]|mylibrary) moveto(exile) and!(shuffle)!],newability[all(*[share!name!]|mygraveyard) moveto(exile)],newability[all(*[share!name!]|myhand) moveto(exile)])) ueot auto=@combatdamaged(player) from(this):reveal:type:*:opponenthand revealzone(opponenthand) optionone name(choose card) notatarget(*[-land]|reveal) moveto(exile) and!( transforms((,newability[all(*[share!name!]|mylibrary) moveto(exile) and!(shuffle)!],newability[all(*[share!name!]|mygraveyard) moveto(exile)],newability[all(*[share!name!]|myhand) moveto(exile)])) oneshot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerhand) and!( all(*|reveal) moveto(ownerhand) )! optiontwoend revealend text=Flying -- Whenever Shimian Specter deals combat damage to a player, that player reveals his or her hand. You choose a nonland card from it. Search that player's graveyard, hand, and library for all cards with the same name as that card and exile them. Then that player shuffles his or her library. mana={2}{B}{B} type=Creature subtype=Specter power=2 toughness=2 [/card] [card] name=Shimmer Myr abilities=flash auto=lord(artifact|myhand,mylibrary,mygraveyard,myexile) asflash text=Flash -- You may cast artifact cards as though they had flash. mana={3} type=Artifact Creature subtype=Myr power=2 toughness=2 [/card] [card] name=Shimmer auto=choice name(plains gets phasing) transforms((,newability[lord(plains) phasing])) forever auto=choice name(island gets phasing) transforms((,newability[lord(island) phasing])) forever auto=choice name(swamp gets phasing) transforms((,newability[lord(swamp) phasing])) forever auto=choice name(mountain gets phasing) transforms((,newability[lord(mountain) phasing])) forever auto=choice name(forest gets phasing) transforms((,newability[lord(forest) phasing])) forever auto=choice name(lair gets phasing) transforms((,newability[lord(lair) phasing])) forever auto=choice name(locus gets phasing) transforms((,newability[lord(locus) phasing])) forever auto=choice name(desert gets phasing) transforms((,newability[lord(desert) phasing])) forever auto=choice name(urza's mine gets phasing) transforms((,newability[lord(urza's mine) phasing])) forever auto=choice name(urza's power-plant gets phasing) transforms((,newability[lord(urza's power-plant) phasing])) forever auto=choice name(urza's tower gets phasing) transforms((,newability[lord(urza's tower) phasing])) forever text=As Shimmer enters the battlefield, choose a land type. -- Each land of the chosen type has phasing. (It phases in or out before its controller untaps during each of his or her untap steps. While it's phased out, it's treated as though it doesn't exist.) mana={2}{U}{U} type=Enchantment [/card] [card] name=Shimmering Barrier auto=defender,first strike,cycling autohand=__CYCLING__({2}) text=Defender (This creature can't attack.) -- First strike -- Cycling {2} ({2}, Discard this card: Draw a card.) mana={1}{W} type=Creature subtype=Wall power=1 toughness=3 [/card] [card] name=Shimmering Grotto auto={T}:Add{1} auto={1}{T}:Add{G} auto={1}{T}:Add{R} auto={1}{T}:Add{B} auto={1}{T}:Add{U} auto={1}{T}:Add{W} text={T}: Add {1} to your mana pool. -- {1}, {T}: Add one mana of any color to your mana pool. type=Land [/card] [card] name=Shimmering Mirage target=land auto=choice name(becomes a plains) transforms((,newability[loseabilities],newability[losesubtypesof(land)])) ueot && transforms((plains)) ueot auto=choice name(becomes a island) transforms((,newability[loseabilities],newability[losesubtypesof(land)])) ueot && transforms((island)) ueot auto=choice name(becomes a swamp) transforms((,newability[loseabilities],newability[losesubtypesof(land)])) ueot && transforms((swamp)) ueot auto=choice name(becomes a mountain) transforms((,newability[loseabilities],newability[losesubtypesof(land)])) ueot && transforms((mountain)) ueot auto=choice name(becomes a forest) transforms((,newability[loseabilities],newability[losesubtypesof(land)])) ueot && transforms((forest)) ueot auto=draw:1 controller text=Target land becomes the basic land type of your choice until end of turn. -- Draw a card. mana={1}{U} type=Instant [/card] [card] name=Shimmering Wings target=creature auto=flying auto={U}:moveTo(ownerhand) text=Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) -- Enchanted creature has flying. (It can't be blocked except by creatures with flying or reach.) -- {U}: Return Shimmering Wings to its owner's hand. mana={U} type=Enchantment subtype=Aura [/card] [card] name=Shinen of Fear's Chill abilities=cantblock autohand={1}{B}{discard}:cantblock target(creature) text=Shinen of Fear's Chill can't block. -- Channel - {1}{B}, Discard Shinen of Fear's Chill: Target creature can't block this turn. mana={4}{B} type=Creature subtype=Spirit power=3 toughness=2 [/card] [card] name=Shinen of Flight's Wings abilities=flying autohand={U}{discard}:flying target(creature) text=Flying -- Channel - {U}, Discard Shinen of Flight's Wings: Target creature gains flying until end of turn. mana={4}{U} type=Creature subtype=Spirit power=3 toughness=3 [/card] [card] name=Shinen of Fury's Fire abilities=haste autohand={R}{discard}:haste target(creature) text=Haste -- Channel - {R}, Discard Shinen of Fury's Fire: Target creature gains haste until end of turn. mana={2}{R} type=Creature subtype=Spirit power=2 toughness=1 [/card] [card] name=Shinen of Life's Roar abilities=lure autohand={2}{G}{G}{discard}:lure target(creature) ueot text=All creatures able to block Shinen of Life's Roar do so. -- Channel - {2}{G}{G}, Discard Shinen of Life's Roar: All creatures able to block target creature this turn do so. mana={1}{G} type=Creature subtype=Spirit power=1 toughness=2 [/card] [card] name=Shinen of Stars' Light abilities=first strike autohand={1}{W}{discard}:first strike target(creature) text=First strike -- Channel - {1}{W}, Discard Shinen of Stars' Light: Target creature gains first strike until end of turn. mana={2}{W} type=Creature subtype=Spirit power=2 toughness=1 [/card] [card] name=Shinewend abilities=flying auto=counter(1/1) auto={1}{W}{C(1/1,-1)}:destroy target(enchantment) text=Flying -- Shinewend enters the battlefield with a +1/+1 counter on it. -- {1}{W}, Remove a +1/+1 counter from Shinewend: Destroy target enchantment. mana={1}{W} type=Creature subtype=Elemental power=0 toughness=0 [/card] [card] name=Shinka Gatekeeper auto=_ENRAGE_damage:thatmuch controller text=Whenever Shinka Gatekeeper is dealt damage, it deals that much damage to you. mana={2}{R} type=Creature subtype=Ogre Warrior power=3 toughness=2 [/card] [card] name=Shinka, the Bloodsoaked Keep auto={T}:Add{R} auto={R}{T}:first strike target(creature[legendary]) text={T}: Add {R} to your mana pool. -- {R}, {T}: Target legendary creature gains first strike until end of turn. type=Legendary Land [/card] [card] name=Shipwreck Moray auto=alterenergy:4 controller auto={e:1}:2/-2 ueot text=When Shipwreck Moray enters the battlefield, you get {E}{E}{E}{E} (four energy counters). -- Pay {E}: Shipwreck Moray gets +2/-2 until end of turn. mana={3}{U} type=Creature subtype=Fish power=0 toughness=5 [/card] [card] name=Shipwreck Singer abilities=flying auto={1}{U}:mustattack target(creature|opponentinplay) ueot auto={1}{B}{T}:all(creature[attacking]) -1/-1 ueot text=Flying. -- {1}{U}: Target creature an opponent controls attacks this turn if able. -- {1}{B}{T}: Attacking creatures get -1/-1 until end of turn. mana={U}{B} type=Creature subtype=Siren power=1 toughness=2 [/card] [card] name=Shisato, Whispering Hunter auto=@each my upkeep:target(snake|mybattlefield) sacrifice auto=@combatdamagefoeof(player) from(this):nextphasealter(remove,untap,opponent) auto=@combatdamageof(player) from(this):nextphasealter(remove,untap,controller) text=At the beginning of your upkeep, sacrifice a Snake. -- Whenever Shisato, Whispering Hunter deals combat damage to a player, that player skips his or her next untap step. mana={3}{G} type=Legendary Creature subtype=Snake Warrior power=2 toughness=2 [/card] [card] name=Shivan Dragon abilities=flying auto={R}:1/0 text=Flying -- {R}: Shivan Dragon gets +1/+0 until end of turn. mana={4}{R}{R} type=Creature subtype=Dragon power=5 toughness=5 [/card] [card] name=Shivan Emissary kicker={1}{B} auto=if paid(kicker) then bury target(creature[-black]) text=Kicker {1}{B} (You may pay an additional {1}{B} as you cast this spell.) -- When Shivan Emissary enters the battlefield, if it was kicked, destroy target nonblack creature. It can't be regenerated. mana={2}{R} type=Creature subtype=Human Wizard power=1 toughness=1 [/card] [card] name=Shivan Gorge auto={T}:Add{1} auto={2}{R}{T}:damage:1 opponent text={T}: Add {1} to your mana pool. -- {2}{R}, {T}: Shivan Gorge deals 1 damage to each opponent. type=Legendary Land [/card] [card] name=Shivan Harvest auto={1}{R}{S(creature|mybattlefield)}:destroy target(land[-basic]) text={1}{R}, Sacrifice a creature: Destroy target nonbasic land. mana={1}{R} type=Enchantment [/card] [card] name=Shivan Hellkite abilities=flying auto={1}{R}:Damage:1 target(creature,player) text=Flying (This creature can't be blocked except by creatures with flying or reach.) -- {1}{R}: Shivan Hellkite deals 1 damage to target creature or player. mana={5}{R}{R} type=Creature subtype=Dragon power=5 toughness=5 [/card] [card] name=Shivan Meteor auto=damage:13 target(creature) text=Shivan Meteor deals 13 damage to target creature. -- Suspend 2 - {1}{R}{R} (Rather than cast this card from your hand, you may pay {1}{R}{R} and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.) mana={3}{R}{R} suspend(2)={1}{r}{r} type=Sorcery [/card] [card] name=Shivan Oasis auto=tap(noevent) auto={T}:Add{R} auto={T}:Add{G} text=Shivan Oasis enters the battlefield tapped. -- {T}: Add {R} or {G} to your mana pool. type=Land [/card] [card] name=Shivan Phoenix abilities=flying autograveyard=_DIES_moveTo(ownerhand) text=Flying -- When Shivan Phoenix dies, return Shivan Phoenix to its owner's hand. mana={4}{R}{R} type=Creature subtype=Phoenix power=3 toughness=4 [/card] [card] name=Shivan Raptor abilities=first strike,haste auto=upcost[{2}{R};next upkeep] sacrifice text=First strike, haste -- Echo {2}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) mana={2}{R} type=Creature subtype=Lizard power=3 toughness=1 [/card] [card] name=Shivan Reef auto={T}:Add{1} auto={T}:Add{U} and!( damage:1 controller )! auto={T}:Add{R} and!( damage:1 controller )! text={T}: Add {1} to your mana pool. -- {T}: Add {U} or {R} to your mana pool. Shivan Reef deals 1 damage to you. type=Land [/card] [card] name=Shivan Wurm abilities=trample auto=moveTo(ownerhand) notatarget(creature[red;green]|myBattlefield) text=Trample -- When Shivan Wurm enters the battlefield, return a red or green creature you control to its owner's hand. mana={3}{R}{G} type=Creature subtype=Wurm power=7 toughness=7 [/card] [card] name=Shivan Zombie abilities=protection from white text=Protection from white mana={B}{R} type=Creature subtype=Phyrexian Barbarian Zombie power=2 toughness=2 [/card] [card] name=Shiv's Embrace target=creature auto=2/2 auto=flying auto={R}:1/0 text=Enchant creature -- Enchanted creature gets +2/+2 and has flying. -- {R}: Enchanted creature gets +1/+0 until end of turn. mana={2}{R}{R} type=Enchantment subtype=Aura [/card] [card] name=Shizo, Death's Storehouse auto={T}:Add{B} auto={B}{T}:fear target(creature[legendary]) text={T}: Add {B} to your mana pool. -- {B}, {T}: Target legendary creature gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.) type=Legendary Land [/card] [card] name=Shizuko, Caller of Autumn auto=@each my upkeep:add{G}{G}{G} doesntempty auto=@each opponent upkeep:add{G}{G}{G} opponent doesntempty text=At the beginning of each player's upkeep, that player adds {G}{G}{G} to his or her mana pool. Until end of turn, this mana doesn't empty from that player's mana pool as steps and phases end. mana={1}{G}{G} type=Legendary Creature subtype=Snake Shaman power=2 toughness=3 [/card] [card] name=Shoal Serpent abilities=defender auto=_LANDFALL_name(loses defender) -defender all(this) text=Defender -- Landfall - Whenever a land enters the battlefield under your control, Shoal Serpent loses defender until end of turn. mana={5}{U} type=Creature subtype=Serpent power=5 toughness=5 [/card] [card] name=Shock Troops auto={S}:Damage:2 target(other *[creature;player]) text=Sacrifice Shock Troops: Shock Troops deals 2 damage to target creature or player. mana={3}{R} type=Creature subtype=Human Soldier power=2 toughness=2 [/card] [card] name=Shocker auto=@damagefoeof(player) from(this):all(*|opponenthand) transforms((,newability[reject],newability[draw:1])) ueot auto=@damageof(player) from(this):all(*|myhand) transforms((,newability[reject],newability[draw:1])) ueot text=Whenever Shocker deals damage to a player, that player discards all the cards in his or her hand, then draws that many cards. mana={1}{R} type=Creature subtype=Insect power=1 toughness=1 [/card] [card] name=Shock target=creature,player auto=Damage:2 text=Shock deals 2 damage to target creature or player. mana={R} type=Instant [/card] [card] name=Shockmaw Dragon abilities=flying auto=@combatdamagefoeof(player) from(this):all(creature|opponentbattlefield) damage:1 auto=@combatdamageof(player) from(this):all(creature|mybattlefield) damage:1 text=Flying -- Whenever Shockmaw Dragon deals combat damage to a player, it deals 1 damage to each creature that player controls. mana={4}{R}{R} type=Creature subtype=Dragon power=4 toughness=4 [/card] [card] name=Shore Snapper auto={U}:islandwalk text={U}: Shore Snapper gains islandwalk until end of turn. mana={2}{B} type=Creature subtype=Beast power=2 toughness=2 [/card] [card] name=Shorecrasher Mimic auto=@movedTo(*[Blue&Green]|mystack) turnlimited:transforms((,setpower=5,settoughness=3,trample)) ueot text=Whenever you cast a spell that's both green and blue, Shorecrasher Mimic becomes 5/3 and gains trample until end of turn. mana={1}{GU} type=Creature subtype=Shapeshifter power=2 toughness=1 [/card] [card] name=Shoreline Raider auto=protection from(kavu) text=Protection from Kavu mana={2}{U} type=Creature subtype=Merfolk power=2 toughness=2 [/card] [card] name=Shoreline Ranger abilities=flying aicode=activate target(island|mylibrary) moveto(myhand) autohand={2}{cycle}:name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>island|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend text=Flying -- Islandcycling {2} ({2}, Discard this card: Search your library for an Island card, reveal it, and put it into your hand. Then shuffle your library.) mana={5}{U} type=Creature subtype=Bird Soldier Ranger power=3 toughness=4 [/card] [card] name=Shoreline Salvager auto=@combatdamaged(player) from(this) restriction{type(island|myBattlefield)~morethan~0}:may draw:1 controller text=Whenever Shoreline Salvager deals combat damage to a player, if you control an Island, you may draw a card. mana={3}{B} type=Creature subtype=Surrakar power=3 toughness=3 [/card] [card] name=Shoulder to Shoulder auto=target(other creature|battlefield) counter(1/1) auto=draw:1 text=Support 2. (Put a +1/+1 counter on each of up to two target creatures.) -- Draw a card. mana={2}{W} type=Sorcery [/card] [card] name=Shoving Match auto=lord(creature) {T}:tap target(creature) text=Until end of turn, all creatures gain "{T}: Tap target creature." mana={2}{U} type=Instant [/card] [card] name=Show and Tell auto=moveto(ownerbattlefield) notatarget(*[creature;artifact;enchantment;land]|myhand) auto=ability$! moveto(ownerbattlefield) notatarget(*[creature;artifact;enchantment;land]|myhand) !$ opponent text=Each player may put an artifact, creature, enchantment, or land card from his or her hand onto the battlefield. mana={2}{U} type=Sorcery [/card] [card] name=Show of Valor target=creature auto=2/4 text=Target creature gets +2/+4 until end of turn. mana={1}{W} type=Instant [/card] [card] name=Shower of Coals target=creature,player auto=damage:2 auto=aslongas(*|mygraveyard) damage:2 >6 text=Shower of Coals deals 2 damage to each of up to three target creatures and/or players. -- Threshold - Shower of Coals deals 4 damage to each of those creatures and/or players instead if seven or more cards are in your graveyard. mana={3}{R}{R} type=Sorcery [/card] [card] name=Shower of Sparks target=creature auto=damage:1 auto=target(player) damage:1 text=Shower of Sparks deals 1 damage to target creature and 1 damage to target player. mana={R} type=Instant [/card] [card] name=Showstopper text=Until end of turn, creatures you control gain "When this creature dies, it deals 2 damage to target creature an opponent controls." auto=all(creature|mybattlefield) transforms((,newability[_DIES_damage:2 target(creature|opponentbattlefield)])) ueot mana={1}{B}{R} type=Instant [/card] [card] name=Shrapnel Blast target=creature,player auto=damage:5 text=As an additional cost to cast Shrapnel Blast, sacrifice an artifact. -- Shrapnel Blast deals 5 damage to target creature or player. mana={1}{R}{S(artifact|mybattlefield)} type=Instant [/card] [card] name=Shred Memory target=*|graveyard auto=moveTo(exile) aicode=activate target(*[manacost=2]|mylibrary) moveto(myhand) autohand={1}{B}{B}{D(this|myhand)}:name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>*[manacost=2]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend asSorcery text=Exile up to four target cards from a single graveyard. -- Transmute {1}{B}{B} ({1}{B}{B}, Discard this card: Search your library for a card with the same mana value as this card, reveal it, and put it into your hand. Then shuffle your library. Transmute only as a sorcery.) mana={1}{B} type=Instant [/card] [card] name=Shredding Winds target=creature[flying] auto=damage:7 text=Shredding Winds deals 7 damage to target creature with flying. mana={2}{G} type=Instant [/card] [card] name=Shreds of Sanity target=sorcery|mygraveyard auto=moveto(myhand) auto=target(*|myhand) reject auto=all(this) moveto(exile) text=Return up to one target instant card and up to one target sorcery card from your graveyard to your hand, then discard a card. Exile Shreds of Sanity. mana={2}{R} type=Sorcery [/card] [card] name=Shrewd Hatchling auto={UR}:target(creature) ueot cantbeblockerof(this) auto=@movedTo(*[red]|mystack):counter(-1/-1,-1) auto=@movedTo(*[blue]|mystack):counter(-1/-1,-1) auto=counter(-1/-1,4) text=Shrewd Hatchling enters the battlefield with four -1/-1 counters on it. -- {(u/r)}: Target creature can't block Shrewd Hatchling this turn. -- Whenever you cast a blue spell, remove a -1/-1 counter from Shrewd Hatchling. -- Whenever you cast a red spell, remove a -1/-1 counter from Shrewd Hatchling. mana={3}{UR} type=Creature subtype=Elemental power=6 toughness=6 [/card] [card] name=Shriek of Dread target=creature auto=fear text=Target creature gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.) mana={1}{B} type=Instant [/card] [card] name=Shriek Raptor abilities=flying,infect text=Flying -- Infect mana={3}{W}{W} type=Creature subtype=Phyrexian Bird power=2 toughness=3 [/card] [card] name=Shriekgeist abilities=flying auto=@combatdamagefoeof(player) from(this):deplete:2 opponent auto=@combatdamageof(player) from(this):deplete:2 controller text=Flying -- Whenever Shriekgeist deals combat damage to a player, that player puts the top two cards of his or her library into his or her graveyard. mana={1}{U} type=Creature subtype=Spirit power=1 toughness=1 [/card] [card] name=Shriekhorn auto=counter(0/0,3,Charge) auto={T}{C(0/0,-1,Charge)}:deplete:2 target(player) text=Shriekhorn enters the battlefield with three charge counters on it. -- {T}, Remove a charge counter from Shriekhorn: Target player puts the top two cards of his or her library into his or her graveyard. mana={1} type=Artifact [/card] [card] name=Shrieking Affliction auto=@each opponent upkeep restriction{type(*|opponenthand)~lessthan~2}:life:-3 opponent text=At the beginning of each opponent's upkeep, if that player has one or fewer cards in hand, he or she loses 3 life. mana={B} type=Enchantment [/card] [card] name=Shrieking Drake abilities=flying auto=moveTo(ownerhand) notatarget(creature|myBattlefield) text=Flying -- When Shrieking Drake enters the battlefield, return a creature you control to its owner's hand. mana={U} type=Creature subtype=Drake power=1 toughness=1 [/card] [card] name=Shrieking Grotesque abilities=flying auto=if spent({B}) then target(player) ability$!name(discard) target(*|myhand) reject!$ targetedplayer text=Flying -- When Shrieking Grotesque enters the battlefield, if {B} was spent to cast Shrieking Grotesque, target player discards a card. mana={2}{W} other={1}{B}{W} name(Spend B to Cast) type=Creature subtype=Gargoyle power=2 toughness=1 [/card] [card] name=Shrieking Mogg abilities=haste auto=tap all(other creature) text=Haste -- When Shrieking Mogg enters the battlefield, tap all other creatures. mana={1}{R} type=Creature subtype=Goblin power=1 toughness=1 [/card] [card] name=Shrieking Specter abilities=flying auto=_ATTACKING_ability$!name(discard) target(*|myhand) reject!$ opponent text=Flying -- Whenever Shrieking Specter attacks, defending player discards a card. mana={5}{B} type=Creature subtype=Specter power=2 toughness=2 [/card] [card] name=Shriekmaw abilities=fear other={1}{B} name(Evoke) auto=destroy target(creature[-artifact;-black]) auto=alternative sacrifice text=Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) -- When Shriekmaw enters the battlefield, destroy target nonartifact, nonblack creature. -- Evoke {1}{B} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.) mana={4}{B} type=Creature subtype=Elemental power=3 toughness=2 [/card] [card] name=Shrill Howler abilities=strong auto={5}{g}:flip(Howling Chorus) text=Creatures with power less than Shrill Howler's power can't block it. -- {5}{G}: Transform Shrill Howler. mana={2}{G} type=Creature subtype=Werewolf Horror power=3 toughness=1 [/card] [card] name=Shrine of Boundless Growth auto=@each my upkeep:counter(0/0,1,Charge) auto=@movedTo(*[green]|mystack):counter(0/0,1,Charge) auto={T}{S}:thisforeach(counter{0/0.1.Charge}) add{1} text=At the beginning of your upkeep or whenever you cast a green spell, put a charge counter on Shrine of Boundless Growth. -- {T}, Sacrifice Shrine of Boundless Growth: Add {1} to your mana pool for each charge counter on Shrine of Boundless Growth. mana={3} type=Artifact [/card] [card] name=Shrine of Burning Rage auto=@each my upkeep:counter(0/0,1,Charge) auto=@movedTo(*[red]|mystack):counter(0/0,1,Charge) auto={3}{T}{S}:thisforeach(counter{0/0.1.Charge}) damage:1 target(other *[creature;player]) text=At the beginning of your upkeep or whenever you cast a red spell, put a charge counter on Shrine of Burning Rage. -- {3}, {T}, Sacrifice Shrine of Burning Rage: Shrine of Burning Rage deals damage equal to the number of charge counters on it to target creature or player. mana={2} type=Artifact [/card] [card] name=Shrine of Limitless Power auto=@each my upkeep:counter(0/0,1,Charge) auto=@movedTo(*[black]|mystack):counter(0/0,1,Charge) auto={4}{T}{S}:thisforeach(counter{0/0.1.Charge}) target(player) ability$!name(discard) target(*|myhand) reject!$ targetedplayer mana={3} type=Artifact text=At the beginning of your upkeep or whenever you cast a black spell, put a charge counter on Shrine of Limitless Power. {4}, {T}, Sacrifice Shrine of Limitless Power: Target player discards a card for each charge counter on Shrine of Limitless Power. [/card] [card] name=Shrine of Loyal Legions auto=@each my upkeep:counter(0/0,1,Charge) auto=@movedTo(*[white]|mystack):counter(0/0,1,Charge) auto={3}{T}{S}:thisforeach(counter{0/0.1.Charge}) token(Phyrexian Myr,Artifact Creature Phyrexian Myr,1/1) text=At the beginning of your upkeep or whenever you cast a white spell, put a charge counter on Shrine of Loyal Legions. -- {3}, {T}, Sacrifice Shrine of Loyal Legions: Create a 1/1 colorless Phyrexian Myr artifact creature token for each charge counter on Shrine of Loyal Legions. mana={2} type=Artifact [/card] [card] name=Shrine of Piercing Vision mana={2} type=Artifact auto=@each my upkeep:counter(0/0,1,charge) auto=@movedTo(*[blue]|mystack):counter(0/0,1,charge) aicode=activate target(*[zpos<=counter{0%0.1.charge}]|mylibrary) moveto(myhand) auto={t}{s}:name(Look) reveal:counter{0%0.1.charge} optionone name(Get a Card) target(<1>*|reveal) moveto(myhand) optiononeend optiontwo all(*|reveal) bottomoflibrary optiontwoend revealend text=At the beginning of your upkeep or whenever you cast a blue spell, put a charge counter on Shrine of Piercing Vision. {T}, Sacrifice Shrine of Piercing Vision: Look at the top X cards of your library, where X is the number of charge counters on Shrine of Piercing Vision. Put one of those cards into your hand and the rest on the bottom of your library in any order. [/card] [card] name=Shrink target=creature auto=-5/0 text=Target creature gets -5/-0 until end of turn. mana={G} type=Instant [/card] [card] name=Shrivel auto=-1/-1 all(creature) text=All creatures get -1/-1 until end of turn. mana={1}{B} type=Sorcery [/card] [card] name=Shu Cavalry abilities=horsemanship text=Horsemanship (This creature can't be blocked except by creatures with horsemanship.) mana={2}{W} type=Creature subtype=Human Soldier power=2 toughness=2 [/card] [card] name=Shu Defender auto=@combat(blocking) source(this):0/2 ueot text=Whenever Shu Defender blocks, it gets +0/+2 until end of turn. mana={2}{W} type=Creature subtype=Human Soldier power=2 toughness=2 [/card] [card] name=Shu Elite Companions abilities=horsemanship text=Horsemanship (This creature can't be blocked except by creatures with horsemanship.) mana={4}{W} type=Creature subtype=Human Soldier power=3 toughness=3 [/card] [card] name=Shu Elite Infantry mana={3}{W} type=Creature subtype=Human Soldier power=3 toughness=3 [/card] [card] name=Shu Farmer auto={T}:life:1 restriction{during my turn,before attackers} text={T}: You gain 1 life. Activate this ability only during your turn, before attackers are declared. mana={1}{W} type=Creature subtype=Human power=1 toughness=1 [/card] [card] name=Shu Foot Soldiers mana={2}{W} type=Creature subtype=Human Soldier power=2 toughness=3 [/card] [card] name=Shu General abilities=horsemanship,vigilance text=Vigilance; horsemanship (This creature can't be blocked except by creatures with horsemanship.) mana={3}{W} type=Creature subtype=Human Soldier power=2 toughness=2 [/card] [card] name=Shu Grain Caravan auto=life:2 text=When Shu Grain Caravan enters the battlefield, you gain 2 life. mana={2}{W} type=Creature subtype=Human Soldier power=2 toughness=2 [/card] [card] name=Shu Soldier-Farmers auto=life:4 text=When Shu Soldier-Farmers enters the battlefield, you gain 4 life. mana={4}{W} type=Creature subtype=Human Soldier power=2 toughness=4 [/card] [card] name=Shu Yun, the Silent Tempest abilities=prowess auto=@movedTo(*[-creature]|mystack):1/1 ueot auto=@movedTo(*[-creature]|mystack):name(Pay {RW}{RW} for Double Strike) pay({RW}{RW}) name(double Strike) target(creature) double strike ueot text=Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) -- Whenever you cast a noncreature spell, you may pay Red or WhiteRed or White. If you do, target creature gains double strike until end of turn. mana={2}{U} type=Legendary Creature subtype=Human Monk power=3 toughness=2 [/card] [card] name=Shuko auto={0}:equip auto=teach(creature) 1/0 text=Equipped creature gets +1/+0. -- Equip {0} ({0}: Attach to target creature you control. Equip only as a sorcery.) mana={1} type=Artifact subtype=Equipment [/card] [card] name=Shyft auto=@each my upkeep:may name(choose color/s) ability$!name(choose color/s) choice name(white) all(mysource) becomes(,white) forever _ choice name(blue) all(mysource) becomes(,blue) forever _ choice name(black) all(mysource) becomes(,black) forever _ choice name(red) all(mysource) becomes(,red) forever _ choice name(green) all(mysource) becomes(,green) forever _ choice name(white & blue) all(mysource) becomes(,white,blue) forever _ choice name(blue & black) all(mysource) becomes(,black,blue) forever _ choice name(black & red) all(mysource) becomes(,black,red) forever _ choice name(red & green) all(mysource) becomes(,red,green) forever _ choice name(green & white) all(mysource) becomes(,white,green) forever _ choice name(white & black) all(mysource) becomes(,white,black) forever _ choice name(blue & red) all(mysource) becomes(,red,blue) forever _ choice name(black & green) all(mysource) becomes(,black,green) forever _ choice name(red & white) all(mysource) becomes(,white,red) forever _ choice name(green & blue) all(mysource) becomes(,green,blue) forever _ choice name(green & white & blue) all(mysource) becomes(,green,white,blue) forever _ choice name(white & blue & black) all(mysource) becomes(,black,white,blue) forever _ choice name(blue & black & red) all(mysource) becomes(,black,red,blue) forever _ choice name(black & red & green) all(mysource) becomes(,green,black,red) forever _ choice name(red & green & white) all(mysource) becomes(,green,white,red) forever _ choice name(white & black & green) all(mysource) becomes(,green,white,black) forever _ choice name(blue & red & white) all(mysource) becomes(,red,white,blue) forever _ choice name(black & green & blue) all(mysource) becomes(,green,black,blue) forever _ choice name(red & white & black) all(mysource) becomes(,black,white,red) forever _ choice name(green & blue & red) all(mysource) becomes(,green,red,blue) forever _ choice name(green & red & blue & black) all(mysource) becomes(,green,red,blue,black) forever _ choice name(green & red & blue & white) all(mysource) becomes(,green,red,blue,white) forever _ choice name(white & blue & black & red) all(mysource) becomes(,white,red,blue,black) forever _ choice name(white & blue & black & green) all(mysource) becomes(,white,green,blue,black) forever _ choice name(all colors) all(mysource) becomes(,white,red,blue,black,green) forever!$ controller text=At the beginning of your upkeep, you may have Shyft become the color or colors of your choice. (This effect lasts indefinitely.) mana={4}{U} type=Creature subtype=Shapeshifter power=4 toughness=2 [/card] [card] name=Sibilant Spirit abilities=flying auto=_ATTACKING_draw:1 opponent text=Flying -- Whenever Sibilant Spirit attacks, defending player may draw a card. mana={5}{U} type=Creature subtype=Spirit power=5 toughness=6 [/card] [card] name=Sibsig Host auto=choice all(player) deplete:3 text=When Sibsig Host enters the battlefield, each player puts the top three cards of his or her library into his or her graveyard. mana={4}{B} type=Creature subtype=Zombie power=2 toughness=6 [/card] [card] name=Sibsig Icebreakers auto=transforms((,newability[ability$!name(discard) notatarget(*|myhand) reject!$ controller],newability[ability$!name(discard) notatarget(*|myhand) reject!$ opponent])) ueot text=When Sibsig Icebreakers enters the battlefield, each player discards a card. mana={2}{B} type=Creature subtype=Zombie power=2 toughness=3 [/card] [card] name=Sibsig Muckdraggers auto=target(creature|mygraveyard) moveto(myhand) text=Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) -- When Sibsig Muckdraggers enters the battlefield, return target creature card from your graveyard to your hand. other={delve} name(Delve) mana={8}{B} type=Creature subtype=Zombie power=3 toughness=6 [/card] [card] name=Sick and Tired target=<2>creature auto=-1/-1 text=Two target creatures each get -1/-1 until end of turn. mana={2}{B} type=Instant [/card] [card] name=Sicken abilities=cycling target=creature auto=-1/-1 autohand=__CYCLING__({2}) text=Enchant creature -- Enchanted creature gets -1/-1. -- Cycling {2} ({2}, Discard this card: Draw a card.) mana={B} type=Enchantment subtype=Aura [/card] [card] name=Sickening Shoal other={E(other *[black]|myhand)} name(Exile Black Card from Hand) target=creature auto=ifnot paid(alternative) then -X/-X auto=if paid(alternative) then -storedmanacost/-storedmanacost text=You may exile a black card with mana value X from your hand rather than pay Sickening Shoal's mana cost. -- Target creature gets -X/-X until end of turn. mana={X}{B}{B} type=Instant subtype=Arcane [/card] [card] name=Sickle Ripper abilities=wither text=Wither (This deals damage to creatures in the form of -1/-1 counters.) mana={1}{B} type=Creature subtype=Elemental Warrior power=2 toughness=1 [/card] [card] name=Sickleslicer auto={4}:equip auto=teach(creature) 2/2 auto=livingweapontoken(Phyrexian Germ,Creature Phyrexian Germ,0/0,black) text=Living weapon (When this Equipment enters the battlefield, create a 0/0 black Phyrexian Germ creature token, then attach this to it.) -- Equipped creature gets +2/+2. -- Equip {4} mana={3} type=Artifact subtype=Equipment [/card] [card] name=Sidar Jabari abilities=flanking auto=_ATTACKING_tap target(creature|opponentBattlefield) text=Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) -- Whenever Sidar Jabari attacks, tap target creature defending player controls. mana={3}{W} type=Legendary Creature subtype=Human Knight power=2 toughness=2 [/card] [card] name=Sidewinder Sliver auto=lord(sliver) flanking auto=lord(sliver) flanker text=All Sliver creatures have flanking. (Whenever a creature without flanking blocks a Sliver, the blocking creature gets -1/-1 until end of turn.) mana={W} type=Creature subtype=Sliver power=1 toughness=1 [/card] [card] name=Sidisi, Undead Vizier abilities=deathtouch,hiddenface aicode=activate moveto(myhand) notatarget(*|mylibrary) auto=may name(Exploit) exploits notatarget(creature|mybattlefield) and!( reveal:plibrarycount optionone name(choose card) target(*|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myhand))! afterrevealedend revealend )! text=Deathtouch -- Exploit (When this creature enters the battlefield, you may sacrifice a creature.) -- When Sidisi, Undead Vizier exploits a creature, you may search your library for a card, put it into your hand, then shuffle your library. mana={3}{B}{B} type=Legendary Creature subtype=Zombie Naga power=4 toughness=6 [/card] [card] name=Sidisi's Faithful auto=may name(Exploit) exploits notatarget(creature|mybattlefield) && transforms((,newability[moveto(myhand) target(creature|battlefield)])) forever text=Exploit (When this creature enters the battlefield, you may sacrifice a creature.) -- When Sidisi's Faithful exploits a creature, return target creature to its owner's hand. mana={U} type=Creature subtype=Naga Wizard power=0 toughness=4 [/card] [card] name=Sidisi's Pet abilities=lifelink facedown={3} autofacedown={1}{B}:morph text=Lifelink (Damage dealt by this creature also causes you to gain that much life.) -- Morph {1}{B} (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.) mana={3}{B} type=Creature subtype=Zombie Ape power=1 toughness=4 [/card] [card] name=Siege Dragon abilities=flying auto=destroy all(creature[wall]|opponentbattlefield) auto=@combat(attacking) source(this) restriction{type(creature[wall]|opponentbattlefield)~lessthan~1}:damage:2 all(creature|opponentbattlefield) text=Flying. -- When Siege Dragon enters the battlefield, destroy all Walls your opponent controls. -- Whenever Siege Dragon attacks, if your opponent control no Walls, it deals 2 damage to each creature without flying defending player controls. mana={5}{R}{R} type=Creature subtype=Dragon power=5 toughness=5 [/card] [card] name=Siege Mastodon mana={4}{W} type=Creature subtype=Elephant power=3 toughness=5 [/card] [card] name=Siege Modification target=*[creature;vehicle] auto=teach(vehicle) becomes(creature) auto=teach(creature) 3/0 auto=teach(creature) first strike text=Enchant creature or Vehicle -- As long as enchanted permanent is a Vehicle, it's a creature in addition to its other types. -- Enchanted creature gets +3/+0 and has first strike. mana={1}{R}{R} type=Enchantment subtype=Aura [/card] [card] name=Siege Rhino abilities=trample auto=all(opponent) life:-3 auto=life:3 controller text=Trample. -- When Siege Rhino enters the battlefield, each opponent loses 3 life and you gain 3 life. mana={1}{W}{B}{G} type=Creature subtype=Rhino power=4 toughness=5 [/card] [card] name=Siege Wurm abilities=trample text=Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) -- Trample (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.) other={convoke} name(Convoke) mana={5}{G}{G} type=Creature subtype=Wurm power=5 toughness=5 [/card] [card] name=Siegecraft target=creature auto=teach(creature) 2/4 text=Enchant creature -- Enchanted creature gets +2/+4. mana={3}{W} type=Enchantment subtype=Aura [/card] [card] name=Siege-Gang Commander auto=_GOBLINTOKEN_*3 auto={1}{R}{S(goblin|myBattlefield)}:Damage:2 target(creature,player) text=When Siege-Gang Commander enters the battlefield, put three 1/1 red Goblin creature tokens onto the battlefield. -- {1}{R}, Sacrifice a Goblin: Siege-Gang Commander deals 2 damage to target creature or player. mana={3}{R}{R} type=Creature subtype=Goblin power=2 toughness=2 [/card] [card] name=Sift Through Sands auto=draw:2 controller auto=target(*|myhand) reject aicode=activate target(The Unspeakable|mylibrary) moveTo(mybattlefield) auto=if thisturn(*[Peer Through Depths]|mystack),thisturn(Reach Through Mists|mystack) then name(search for Unspeakable) reveal:plibrarycount optionone name(choose card) target(The Unspeakable|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield))! afterrevealedend revealend text=Draw two cards, then discard a card. -- If you've cast a spell named Peer Through Depths and a spell named Reach Through Mists this turn, you may search your library for a card named The Unspeakable, put it onto the battlefield, then shuffle your library. mana={1}{U}{U} type=Instant subtype=Arcane [/card] [card] name=Sifter of Skulls auto=@movedto(other creature[-token]|graveyard) from(mybattlefield):token(Eldrazi Scion,Creature Eldrazi Scion,1/1) and!( transforms((,newability[{S}:Add{C}])) forever )! controller text=Devoid (This card has no color.) -- Whenever another nontoken creature you control dies, put a 1/1 colorless Eldrazi Scion creature token onto the battlefield. It has "Sacrifice this creature: Add {C} to your mana pool." ({C} represents colorless mana.) mana={3}{B} abilities=devoid type=Creature subtype=Eldrazi power=4 toughness=3 [/card] [card] name=Sift auto=draw:3 auto=reject notatarget(*|myhand) text=Draw three cards, then discard a card. mana={3}{U} type=Sorcery [/card] [card] name=Sigarda, Heron's Grace abilities=flying,controllershroud auto=lord(human|mybattlefield) opponentshroud auto={2}{E(*|mygraveyard)}:token(Human Soldier,Creature Human Soldier,1/1,white) text=Flying -- You and Humans you control have hexproof. -- {2}, Exile a card from your graveyard: Put a 1/1 white Human Soldier creature token onto the battlefield. mana={3}{G}{W} type=Legendary Creature subtype=Angel power=4 toughness=5 [/card] [card] name=Sigarda's Aid auto=lord(Aura|myhand) asflash auto=lord(Equipment|myhand) asflash auto=@movedto(equipment|mybattlefield):may all(trigger[to]) retarget text=You may cast Aura and Equipment spells as though they had flash. -- Whenever an Equipment enters the battlefield under your control, you may attach it to target creature you control. mana={W} type=Enchantment [/card] [card] name=Sigardian Priest auto={1}{t}:tap target(creature[-human]) text={1}, {T}: Tap target non-Human creature. mana={1}{W} type=Creature subtype=Human Cleric power=1 toughness=2 [/card] [card] name=Sight Beyond Sight abilities=hiddenface aicode=activate transforms((,newability[moveto(myhand) all(*[zpos=1]|mylibrary) && bottomoflibrary all(*[zpos=2]|mylibrary)])) ueot auto=name(look) reveal:2 optionone name(Get a card) target(<1>*|reveal) moveto(myhand) optiononeend optiontwo name(put on bottom) target(<2>*|reveal) bottomoflibrary optiontwoend revealend auto=_REBOUND_ text=Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library. -- Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.) mana={3}{U} type=Sorcery [/card] [card] name=Sight of the Scalelords auto=@each my combatbegins restriction{type(creature[toughness>=4]|mybattlefield)~morethan~0}:all(creature[toughness>=4]|mybattlefield) transforms((,newability[2/2 ueot],newability[vigilance ueot])) ueot text=At the beginning of combat on your turn, creatures you control with toughness 4 or greater get +2/+2 and gain vigilance until end of turn. mana={4}{G} type=Enchantment [/card] [card] name=Sighted-Caste Sorcerer abilities=exalted auto={U}:shroud text=Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) -- {U}: Sighted-Caste Sorcerer gains shroud until end of turn. (It can't be the target of spells or abilities.) mana={1}{W} type=Creature subtype=Human Wizard power=1 toughness=1 [/card] [card] name=Sightless Brawler auto=nosolo auto=bestow bstw auto=bestow teach(creature) nosolo auto=bestow teach(creature) +3/+2 bestow={4}{w} text=Bestow {4}{W} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) -- Sightless Brawler can't attack alone. -- Enchanted creature gets +3/+2 and can't attack alone. mana={1}{W} type=Enchantment Creature subtype=Human Warrior power=3 toughness=2 [/card] [card] name=Sightless Ghoul abilities=cantblock,undying text=Sightless Ghoul can't block. -- Undying mana={3}{B} type=Creature subtype=Zombie Soldier power=2 toughness=2 [/card] [card] name=Sigil Blessing target=creature|myBattlefield auto=2/2 auto=all(creature|myBattlefield) 1/1 text=Until end of turn, target creature you control gets +3/+3 and other creatures you control get +1/+1. mana={G}{W} type=Instant [/card] [card] name=Sigil Captain auto=@movedTo(creature[power=1;toughness=1]|myBattlefield):all(trigger) counter(1/1,2) text=Whenever a creature enters the battlefield under your control, if that creature is 1/1, put two +1/+1 counters on it. mana={1}{G}{W}{W} type=Creature subtype=Rhino Soldier power=3 toughness=3 [/card] [card] name=Sigil of Distinction auto={C(0/0,-1,Charge)}:equip auto=thisforeach(counter{0/0.1.Charge}) 1/1 auto=counter(0/0,X,Charge) text=Sigil of Distinction enters the battlefield with X charge counters on it. -- Equipped creature gets +1/+1 for each charge counter on Sigil of Distinction. -- Equip - Remove a charge counter from Sigil of Distinction. mana={X} type=Artifact subtype=Equipment [/card] [card] name=Sigil of Sleep target=creature auto=@damagefoeof(player) from(mytgt):moveto(ownerhand) target(creature|opponentbattlefield) auto=@damageof(player) from(mytgt):moveto(ownerhand) target(creature|mybattlefield) text=Enchant creature -- Whenever enchanted creature deals damage to a player, return target creature that player controls to its owner's hand. mana={U} type=Enchantment subtype=Aura [/card] [card] name=Sigil of the Empty Throne auto=@movedTo(enchantment|mystack):_ANGELTOKEN_ text=Whenever you cast an enchantment spell, put a 4/4 white Angel creature token with flying onto the battlefield. mana={3}{W}{W} type=Enchantment [/card] [card] name=Sigil of the Nayan Gods abilities=cycling target=creature auto=foreach(creature|mybattlefield) 1/1 autohand=__CYCLING__({GW}) text=Enchant creature -- Enchanted creature gets +1/+1 for each creature you control. -- Cycling {(g/w)} ({(g/w)}, Discard this card: Draw a card.) mana={1}{G}{W} type=Enchantment subtype=Aura [/card] [card] name=Sigil of the New Dawn auto=@movedto(creature|mygraveyard) from(battlefield):all(trigger[to]) pay[[{1}{W}]] activate moveto(myhand) oneshot text=Whenever a creature is put into your graveyard from the battlefield, you may pay {1}{W}. If you do, return that card to your hand. mana={3}{W} type=Enchantment [/card] [card] name=Sigil Tracer auto={1}{U}{T(wizard|myBattlefield)}{T(wizard|myBattlefield)}:name(copy spell) target(instant,sorcery|stack) castcard(copied noevent) text={1}{U}, Tap two untapped Wizards you control: Copy target instant or sorcery spell. You may choose new targets for the copy. mana={1}{U}{U} type=Creature subtype=Merfolk Wizard power=2 toughness=2 [/card] [card] name=Sigiled Behemoth abilities=exalted text=Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) mana={4}{G}{W} type=Creature subtype=Beast power=5 toughness=4 [/card] [card] name=Sigiled Paladin abilities=first strike,exalted text=First strike -- Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) mana={W}{W} type=Creature subtype=Human Knight power=2 toughness=2 [/card] [card] name=Sigiled Skink aicode=activate transforms((,newability[all(*[zpos<=1]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot auto=_ATTACKING_scry:1 scrycore delayed dontshow donothing scrycoreend scryend text=Whenever Sigiled Skink attacks, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) mana={1}{R} type=Creature subtype=Lizard power=2 toughness=1 [/card] [card] name=Sigiled Starfish aicode=activate transforms((,newability[all(*[zpos<=1]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot auto={T}:scry:1 scrycore delayed dontshow donothing scrycoreend scryend text={T}: Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) mana={1}{U} type=Creature subtype=Starfish power=0 toughness=3 [/card] [card] name=Sign in Blood target=player auto=draw:2 auto=life:-2 text=Target player draws two cards and loses 2 life. mana={B}{B} type=Sorcery [/card] [card] name=Signal Pest auto=_ATTACKING_all(other creature[attacking]) 1/0 ueot auto=cantbeblockedby(creature[-flying;-reach]) text=Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.) -- Signal Pest can't be blocked except by creatures with flying or reach. mana={1} type=Artifact Creature subtype=Pest power=0 toughness=1 [/card] [card] name=Silburlind Snapper auto=this(variable{countmynoncrespell}<1) cantattack auto=this(variable{countmynoncrespell}<1) cantpwattack text=Silburlind Snapper can't attack unless you've cast a noncreature spell this turn. mana={5}{U} type=Creature subtype=Turtle power=6 toughness=6 [/card] [card] name=Silence auto=maxCast(*)0 opponent text=Your opponents can't cast spells this turn. (Spells cast before this resolves are unaffected.) mana={W} type=Instant [/card] [card] name=Silent Arbiter auto=aslongas(creature[attacking]|battlefield) lord(creature[-attacking]|battlefield) cantattack auto=aslongas(creature[attacking]|battlefield) lord(creature[-attacking]|battlefield) cantpwattack auto=aslongas(creature[blocking]|battlefield) lord(creature[-blocking]|battlefield) cantblock auto=@each my attackers restriction{compare(ishuman)~equalto~0}:name(Only a creature can attack) target(creature|mybattlefield) name(Only a creature can attack) transforms((,newability[all(other creature|mybattlefield) transforms((,newability[cantattack],newability[cantpwattack])) ueot])) oneshot auto=@each my blockers restriction{compare(ishuman)~equalto~1}:name(Only a creature can block) ability$!name(Only a creature can block) name(Only a creature can block) target(creature|mybattlefield) transforms((,newability[all(other creature|mybattlefield) transforms((,newability[cantblock])) ueot])) oneshot!$ opponent auto=@each opponent attackers restriction{compare(ishuman)~equalto~1}:name(Only a creature can attack) ability$!name(Only a creature can attack) name(Only a creature can attack) target(creature|mybattlefield) transforms((,newability[all(other creature|mybattlefield) transforms((,newability[cantattack],newability[cantpwattack])) ueot])) oneshot!$ opponent auto=@each opponent blockers restriction{compare(ishuman)~equalto~0}:name(Only a creature can block) target(creature|mybattlefield) name(Only a creature can block) transforms((,newability[all(other creature|mybattlefield) transforms((,newability[cantblock])) ueot])) oneshot text=No more than one creature can attack each combat. -- No more than one creature can block each combat. mana={4} type=Artifact Creature subtype=Construct power=1 toughness=5 [/card] [card] name=Silent Artisan mana={3}{W}{W} type=Creature subtype=Giant power=3 toughness=5 [/card] [card] name=Silent Assassin auto={3}{B}:target(creature[blocking]) phaseaction[combatends once] destroy text={3}{B}: Destroy target blocking creature at end of combat. mana={B}{B} type=Creature subtype=Human Mercenary Assassin power=2 toughness=1 [/card] [card] name=Silent Attendant auto={T}:life:1 text={T}: You gain 1 life. mana={2}{W} type=Creature subtype=Human Cleric power=0 toughness=2 [/card] [card] name=Silent Departure target=creature auto=moveTo(ownerhand) flashback={4}{U} text=Return target creature to its owner's hand. -- Flashback {4}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.) mana={U} type=Sorcery [/card] [card] name=Silent Observer abilities=flying text=Flying mana={3}{U} type=Creature subtype=Spirit power=1 toughness=5 [/card] [card] name=Silent Sentinel abilities=flying auto=_ATTACKING_may target(enchantment|mygraveyard) castcard(putinplay) text=Flying -- Whenever Silent Sentinel attacks, you may return target enchantment card from your graveyard to the battlefield. mana={5}{W}{W} type=Creature subtype=Archon power=4 toughness=6 [/card] [card] name=Silent Skimmer abilities=flying auto=_ATTACKING_life:-2 opponent text=Devoid (This card has no color.) -- Flying -- Whenever Silent Skimmer attacks, defending player loses 2 life. mana={3}{B} abilities=devoid type=Creature subtype=Eldrazi Drone power=0 toughness=4 [/card] [card] name=Silent Specter abilities=flying auto=@combatdamagefoeof(player) from(this):ability$!name(discard 2 cards) target(<2>*|myhand) reject!$ opponent auto=@combatdamageof(player) from(this):ability$!name(discard 2 cards) target(<2>*|myhand) reject!$ controller facedown={3} autofacedown={3}{B}{B}:morph text=Flying -- Whenever Silent Specter deals combat damage to a player, that player discards two cards. -- Morph {3}{B}{B} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) mana={4}{B}{B} type=Creature subtype=Specter power=4 toughness=4 [/card] [card] name=Silent-Blade Oni autohand={4}{U}{B}{N}:ninjutsu auto=@combatdamagefoeof(player) from(this):may target(*[-land]|opponenthand) castcard(restricted) auto=@combatdamageof(player) from(this):may target(*[-land]|myhand) castcard(restricted) text=Ninjutsu {4}{U}{B} ({4}{U}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) -- Whenever Silent-Blade Oni deals combat damage to a player, look at that player's hand. You may cast a nonland card in it without paying that card's mana cost. mana={3}{U}{U}{B}{B} type=Creature subtype=Demon Ninja power=6 toughness=5 [/card] [card] name=Silent-Chant Zubera auto=@movedTo(graveyard) from(this|mybattlefield):life:twicetype:zubera[fresh]:graveyard controller text=When Silent-Chant Zubera dies, you gain 2 life for each Zubera put into a graveyard from the battlefield this turn. mana={1}{W} type=Creature subtype=Zubera Spirit power=1 toughness=2 [/card] [card] name=Silhana Ledgewalker abilities=opponentshroud auto=cantbeblockedby(creature[-flying]) text=Silhana Ledgewalker can't be blocked except by creatures with flying. -- Silhana Ledgewalker can't be the target of spells or abilities your opponents control. mana={1}{G} type=Creature subtype=Elf Rogue power=1 toughness=1 [/card] [card] name=Silhana Starfletcher abilities=reach auto=activatechooseacolor {T}:add{chosencolor} activatechooseend text=Reach (This creature can block creatures with flying.) -- As Silhana Starfletcher enters the battlefield, choose a color. -- {T}: Add one mana of the chosen color to your mana pool. mana={2}{G} type=Creature subtype=Elf Druid Archer power=1 toughness=3 [/card] [card] name=Silk Net target=creature auto=1/1 auto=reach text=Target creature gets +1/+1 and gains reach until end of turn. (It can block creatures with flying.) mana={G} type=Instant [/card] [card] name=Silkbind Faerie auto={1}{wu}{q}:target(creature) tap abilities=flying text=Flying -- {1}{(w/u)}, {Q}: Tap target creature. ({Q} is the untap symbol.) mana={2}{WU} type=Creature subtype=Faerie Rogue power=1 toughness=3 [/card] [card] name=Silkenfist Fighter auto=_BLOCKED_untap text=Whenever Silkenfist Fighter becomes blocked, untap it. mana={1}{W} type=Creature subtype=Kor Soldier power=1 toughness=3 [/card] [card] name=Silkenfist Order auto=_BLOCKED_untap text=Whenever Silkenfist Order becomes blocked, untap it. mana={3}{W}{W} type=Creature subtype=Kor Soldier power=3 toughness=5 [/card] [card] name=Silklash Spider abilities=reach auto={X}{G}{G}:damage:X all(creature[flying]) text=Reach (This creature can block creatures with flying.) -- {X}{G}{G}: Silklash Spider deals X damage to each creature with flying. mana={3}{G}{G} type=Creature subtype=Spider power=2 toughness=7 [/card] [card] name=Silkweaver Elite abilities=reach auto=if revolt then draw:1 controller text=Reach (This creature can block creatures with flying.) -- Revolt -- When Silkweaver Elite enters the battlefield, if a permanent you controlled left the battlefield this turn, draw a card. mana={2}{G} type=Creature subtype=Elf Archer power=2 toughness=2 [/card] [card] name=Silkwing Scout abilities=flying aicode=activate moveTo(myBattlefield) and!(tap(noevent))! target(land[basic]|myLibrary) auto={G}{S}:name(search card) reveal:plibrarycount optionone name(choose card) target(land[basic]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield) and!(tap(noevent))!)! afterrevealedend revealend text=Flying -- {G}, Sacrifice Silkwing Scout: Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library. mana={2}{U} type=Creature subtype=Faerie Scout power=2 toughness=1 [/card] [card] name=Silkwrap auto=(blink)forsrc target(creature[manacost<=3]|opponentbattlefield) text=When Silkwrap enters the battlefield, exile target creature with mana value 3 or less an opponent controls until Silkwrap leaves the battlefield. (That creature returns under its owner's control.) mana={1}{W} type=Enchantment [/card] [card] name=Silt Crawler auto=tap all(land|myBattlefield) text=When Silt Crawler enters the battlefield, tap all lands you control. mana={2}{G} type=Creature subtype=Beast power=3 toughness=3 [/card] [card] name=Silumgar Assassin abilities=evadebigger facedown={3} autofacedown={2}{B}:morph autofaceup=counter(1/1) autofaceup=destroy target(creature[power<=3]|opponentbattlefield) text=Creatures with power greater than Silumgar Assassin's power can't block it. -- Megamorph {2}{B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) -- When Silumgar Assassin is turned face up, destroy target creature with power 3 or less an opponent controls. mana={1}{B} type=Creature subtype=Human Assassin power=2 toughness=1 [/card] [card] name=Silumgar Butcher auto=may name(Exploit) exploits notatarget(creature|mybattlefield) && transforms((,newability[target(creature|battlefield) -3/-3 ueot])) forever text=Exploit (When this creature enters the battlefield, you may sacrifice a creature.) -- When Silumgar Butcher exploits a creature, target creature gets -3/-3 until end of turn. mana={4}{B} type=Creature subtype=Zombie Djinn power=3 toughness=3 [/card] [card] name=Silumgar Monument auto={T}:add{U} auto={T}:add{B} auto={4}{U}{B}:becomes(Artifact Creature Dragon,4/4,flying,blue,black) ueot text={T}: Add {U} or {B} to your mana pool. -- {4}{U}{B}: Silumgar Monument becomes a 4/4 blue and black Dragon artifact creature with flying until end of turn. mana={3} type=Artifact [/card] [card] name=Silumgar Sorcerer abilities=flash,flying auto=may name(Exploit) exploits notatarget(creature|mybattlefield) && transforms((,newability[target(creature|stack) fizzle])) forever text=Flash (You may cast this spell any time you could cast an instant.) -- Flying -- Exploit (When this creature enters the battlefield, you may sacrifice a creature.) -- When Silumgar Sorcerer exploits a creature, counter target creature spell. mana={1}{U}{U} type=Creature subtype=Human Wizard power=2 toughness=1 [/card] [card] name=Silumgar Spell-Eater facedown={3} autofacedown={4}{U}:morph autofaceup=counter(1/1) autofaceup=target(*|stack) transforms((,newability[pay[[{3}]] name(pay 3 mana) donothing?fizzle])) forever text=Megamorph {4}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) -- When Silumgar Spell-Eater is turned face up, counter target spell unless its controller pays {3}. mana={2}{U} type=Creature subtype=Naga Wizard power=2 toughness=3 [/card] [card] name=Silumgar, the Drifting Death abilities=flying,opponentshroud auto=@combat(attacking) source(dragon|mybattlefield):all(creature|opponentbattlefield) -1/-1 ueot text=Flying,hexproof. -- Whenever a Dragon you control attacks, creatures defending player control each get -1/-1 until end of turn. mana={4}{U}{B} type=Legendary Creature subtype=Dragon power=3 toughness=7 [/card] [card] name=Silumgar's Scorn target=*|stack auto=if type(dragon|mybattlefield)~morethan~0 then fizzle else if type(dragon|myhand)~morethan~0 then fizzle else transforms((,newability[pay[[{1}]] name(pay 1 mana) donothing?fizzle])) forever text=As an additional cost to cast Silumgar's Scorn, you may reveal a Dragon card from your hand. -- Counter target spell unless its controller pays {1}. If you revealed a Dragon card or controlled a Dragon as you cast Silumgar's Scorn, counter that spell instead. mana={U}{U} type=Instant [/card] [card] name=Silver Drake abilities=flying auto=moveTo(ownerhand) notatarget(creature[white;blue]|myBattlefield) text=Flying -- When Silver Drake enters the battlefield, return a white or blue creature you control to its owner's hand. mana={1}{W}{U} type=Creature subtype=Drake power=3 toughness=3 [/card] [card] name=Silver Erne abilities=flying,trample text=Flying, trample mana={3}{U} type=Creature subtype=Bird power=2 toughness=2 [/card] [card] name=Silver Knight abilities=first strike,protection from red text=First strike, protection from red mana={W}{W} type=Creature subtype=Human Knight power=2 toughness=2 [/card] [card] name=Silver Myr auto={T}:Add{U} text={T}: Add {U} to your mana pool. mana={2} type=Artifact Creature subtype=Myr power=1 toughness=1 [/card] [card] name=Silver Seraph abilities=flying auto=aslongas(*|mygraveyard) lord(other creature|myBattlefield) 2/2 >6 text=Flying -- Threshold - Other creatures you control get +2/+2 as long as seven or more cards are in your graveyard. mana={5}{W}{W}{W} type=Creature subtype=Angel power=6 toughness=6 [/card] [card] name=Silverback Ape mana={3}{G}{G} type=Creature subtype=Ape power=5 toughness=5 [/card] [card] name=Silverblade Paladin auto=soulbond double strike abilities=soulbond text=Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) -- As long as Silverblade Paladin is paired with another creature, both creatures have double strike. mana={1}{W}{W} type=Creature subtype=Human Knight power=2 toughness=2 [/card] [card] name=Silverchase Fox auto={1}{W}{S}:moveTo(exile) target(other enchantment) text={1}{W}, Sacrifice Silverchase Fox: Exile target enchantment. mana={1}{W} type=Creature subtype=Fox power=2 toughness=2 [/card] [card] name=Silverclaw Griffin abilities=flying,first strike text=Flying, first strike mana={3}{W}{W} type=Creature subtype=Griffin power=3 toughness=2 [/card] [card] name=Silvercoat Lion mana={1}{W} type=Creature subtype=Cat power=2 toughness=2 [/card] [card] name=Silverfur Partisan abilities=trample auto=@targeted(wolf,Werewolf|mybattlefield) from(*[instant;sorcery]|myCastingzone):_WOLFTOKEN_ text=Trample -- Whenever a Wolf or Werewolf you control becomes the target of an instant or sorcery spell, put a 2/2 green Wolf creature token onto the battlefield. mana={2}{G} type=Creature subtype=Wolf Warrior power=2 toughness=2 [/card] [card] name=Silvergill Douser auto={T}:foreach(merfolk,faerie|myBattlefield) -1/0 target(creature) text={T}: Target creature gets -X/-0 until end of turn, where X is the number of Merfolk and/or Faeries you control. mana={1}{U} type=Creature subtype=Merfolk Wizard power=1 toughness=1 [/card] [card] name=Silverglade Elemental aicode=activate moveTo(myBattlefield) target(forest|myLibrary) auto=name(search card) reveal:plibrarycount optionone name(choose card) target(forest|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield))! afterrevealedend revealend text=When Silverglade Elemental enters the battlefield, you may search your library for a Forest card and put that card onto the battlefield. If you do, shuffle your library. mana={4}{G} type=Creature subtype=Elemental power=4 toughness=4 [/card] [card] name=Silverglade Pathfinder aicode=activate moveTo(myBattlefield) and!(tap(noevent))! target(land[basic]|myLibrary) auto={1}{G}{T}{D(*|myhand)}:name(search card) reveal:plibrarycount optionone name(choose card) target(land[basic]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield) and!(tap(noevent))!)! afterrevealedend revealend text={1}{G}, {T}, Discard a card: Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library. mana={1}{G} type=Creature subtype=Dryad Spellshaper power=1 toughness=1 [/card] [card] name=Silver-Inlaid Dagger auto={2}:equip auto=teach(creature) 2/0 auto=teach(human) 1/0 text=Equipped creature gets +2/+0 -- As long as equipped creature is a Human, it gets and additional +1/+0. -- Equip {2} mana={1} type=Artifact subtype=Equipment [/card] [card] name=Silverpelt Werewolf backside=Lambholt Elder auto=@combatdamaged(player) from(this):name(Draw a card) draw:1 controller auto=@each upkeep restriction{lastturn(*|mystack)~morethan~1,lastturn(*|opponentstack)~lessthan~2}:name(Transform Werewolf) flip(backside) auto=@each upkeep restriction{lastturn(*|opponentstack)~morethan~1}:name(Transform Werewolf) flip(backside) text=Whenever Silverpelt Werewolf deals combat damage to a player, draw a card. -- At the beginning of each upkeep, if a player cast two or more spells last turn, transform Silverpelt Werewolf. // Lambholt Elder color=green type=Creature subtype=Werewolf power=4 toughness=5 [/card] [card] name=Silverskin Armor auto={2}:equip auto=teach(creature) 1/1 auto=teach(creature) transforms((artifact)) text=Equipped creature gets +1/+1 and is an artifact in addition to its other types. -- Equip {2} mana={2} type=Artifact subtype=Equipment [/card] [card] name=Silverstorm Samurai abilities=flash auto=bushido(1/1) text=Flash -- Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.) mana={4}{W}{W} type=Creature subtype=Fox Samurai power=3 toughness=3 [/card] [card] name=Silverstrike target=creature[attacking] auto=destroy auto=life:3 text=Destroy target attacking creature. You gain 3 life. mana={3}{W} type=Instant [/card] [card] name=Silvos, Rogue Elemental abilities=trample auto={G}:regenerate text=Trample -- {G}: Regenerate Silvos, Rogue Elemental. mana={3}{G}{G}{G} type=Legendary Creature subtype=Elemental power=8 toughness=5 [/card] [card] name=Sima Yi, Wei Field Marshal anyzone=type:swamp:myBattlefield/4 cdaactive text=Sima Yi, Wei Field Marshal's power is equal to the number of Swamps you control. mana={5}{B} type=Legendary Creature subtype=Human Soldier power=* toughness=4 [/card] [card] name=Simian Brawler auto={D(land|myHand)}:1/1 text=Discard a land card: Simian Brawler gets +1/+1 until end of turn. mana={3}{G} type=Creature subtype=Ape Warrior power=3 toughness=3 [/card] [card] name=Simian Grunts abilities=flash auto=upcost[{2}{G};next upkeep] sacrifice text=Flash -- Echo {2}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) mana={2}{G} type=Creature subtype=Ape power=3 toughness=4 [/card] [card] name=Simian Spirit Guide autohand={e(this|myhand)}:add{R} all(controller) text=Exile Simian Spirit Guide from your hand: Add {R} to your mana pool. mana={2}{R} type=Creature subtype=Ape Spirit power=2 toughness=2 [/card] [card] name=Simic Basilisk auto=counter(1/1,3) auto=@movedto(other creature|battlefield) restriction{compare(hascnt11)~morethan~0,compare(ishuman)~equalto~1}:may name(move 1/1 counter) all(trigger) counter(1/1) && counter(1/1.-1) all(this) auto=@movedto(other creature|mybattlefield) restriction{compare(hascnt11)~morethan~1,compare(ishuman)~equalto~0,compare(genrand2)~equalto~0}:may name(move 1/1 counter) all(trigger) counter(1/1) && counter(1/1.-1) all(this) auto=@movedto(other creature|mybattlefield) restriction{compare(hascnt11)~equalto~1,compare(ishuman)~equalto~0,compare(genrand4)~equalto~0}:may name(move 1/1 counter) all(trigger) counter(1/1) && counter(1/1.-1) all(this) auto={1}{G}:target(creature[counter{1/1.1}]) transforms((,newability[@combatdamaged(creature) from(this):all(trigger[to]) phaseaction[combatends once] destroy])) ueot text=Graft 3 (This creature enters the battlefield with three +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.) -- {1}{G}: Until end of turn, target creature with a +1/+1 counter on it gains "Whenever this creature deals combat damage to a creature, destroy that creature at end of combat." mana={4}{G}{G} type=Creature subtype=Basilisk Mutant power=0 toughness=0 [/card] [card] name=Simic Cluestone auto={T}: Add{G} auto={T}: Add{U} auto={G}{U}{T}{S}:draw:1 controller text={T}: Add {G} or {U} to your mana pool. -- {G}{U}, {T}, Sacrifice Simic Cluestone: Draw a card. mana={3} type=Artifact [/card] [card] name=Simic Fluxmage auto=evolve auto={1}{U}{T}{C(1/1,-1)}:counter(1/1) target(creature) text=Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) -- {1}{U}, {T}: Move a +1/+1 counter from Simic Fluxmage onto target creature. mana={2}{U} type=Creature subtype=Merfolk Wizard power=1 toughness=2 [/card] [card] name=Simic Growth Chamber auto=tap(noevent) auto=moveTo(ownerhand) notatarget(land|myBattlefield) auto={T}:Add{G}{U} text=Simic Growth Chamber enters the battlefield tapped. -- When Simic Growth Chamber enters the battlefield, return a land you control to its owner's hand. -- {T}: Add {G}{U} to your mana pool. type=Land [/card] [card] name=Simic Guildgate auto=tap(noevent) auto={T}:Add{G} auto={T}:Add{U} text=Simic Guildgate enters the battlefield tapped. -- {T}: Add {G} or {U} to your mana pool. type=Land subtype=Gate [/card] [card] name=Simic Initiate text=Graft 1 (This creature enters the battlefield with a +1/+1 counter on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.) auto=counter(1/1) auto=@movedto(other creature|battlefield) restriction{compare(hascnt11)~morethan~0,compare(ishuman)~equalto~1}:may name(move 1/1 counter) all(trigger) counter(1/1) && counter(1/1.-1) all(this) auto=@movedto(other creature|mybattlefield) restriction{compare(hascnt11)~morethan~1,compare(ishuman)~equalto~0,compare(genrand2)~equalto~0}:may name(move 1/1 counter) all(trigger) counter(1/1) && counter(1/1.-1) all(this) auto=@movedto(other creature|mybattlefield) restriction{compare(hascnt11)~equalto~1,compare(ishuman)~equalto~0,compare(genrand4)~equalto~0}:may name(move 1/1 counter) all(trigger) counter(1/1) && counter(1/1.-1) all(this) mana={G} type=Creature subtype=Human Mutant power=0 toughness=0 [/card] [card] name=Simic Keyrune auto={T}:add{G} auto={T}:add{U} auto={G}{U}:transforms((Crab Artifact Creature,setpower=2,settoughness=3,blue,green,opponentshroud)) ueot text={T}: Add {G} or {U} to your mana pool. -- {G}{U}: Simic Keyrune becomes a 2/3 green and blue Crab artifact creature with hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.) mana={3} type=Artifact [/card] [card] name=Simic Ragworm auto={U}:untap text={U}: Untap Simic Ragworm. mana={3}{G} type=Creature subtype=Worm power=3 toughness=3 [/card] [card] name=Simic Signet auto={1}{T}:Add{G}{U} text={1}, {T}: Add {G}{U} to your mana pool. mana={2} type=Artifact [/card] [card] name=Simic Sky Swallower abilities=flying,trample,shroud text=Flying; trample; shroud (This permanent can't be the target of spells or abilities.) mana={5}{G}{U} type=Creature subtype=Leviathan power=6 toughness=6 [/card] [card] name=Simoon target=opponent auto=damage:1 all(creature|targetedpersonsbattlefield) text=Simoon deals 1 damage to each creature target opponent controls. mana={R}{G} type=Instant [/card] [card] name=Simplify auto=sacrifice notatarget(enchantment|mybattlefield) auto=ability$! sacrifice notatarget(enchantment|mybattlefield) !$ opponent text=Each player sacrifices an enchantment. mana={G} type=Sorcery [/card] [card] name=Simulacrum target=creature|myBattlefield auto=damage:pdcount auto=life:pdcount controller text=You gain life equal to the damage dealt to you this turn. Simulacrum deals damage to target creature you control equal to the damage dealt to you this turn. mana={1}{B} type=Instant [/card] [card] name=Sin Collector auto=target(opponent) reveal:type:*:targetedpersonshand revealzone(targetedpersonshand) optionone name(choose card) notatarget(<1>*[instant;sorcery]|reveal) moveto(exile) optiononeend optiontwo all(*|reveal) moveto(ownerhand) optiontwoend revealend text=When Sin Collector enters the battlefield target opponent reveals his or her hand. You choose an instant or a sorcery card from it and exile that card. mana={1}{W}{B} type=Creature subtype=Human Cleric power=2 toughness=1 [/card] [card] name=Sinew Sliver auto=lord(sliver) 1/1 text=All Sliver creatures get +1/+1. mana={1}{W} type=Creature subtype=Sliver power=1 toughness=1 [/card] [card] name=Singe target=creature auto=damage:1 auto=transforms((,black)) ueot text=Singe deals 1 damage to target creature. That creature becomes black until end of turn. mana={R} type=Instant [/card] [card] name=Singing Bell Strike target=creature auto=tap auto=doesnotuntap auto=teach(creature) {6}:untap text=Enchant creature -- When Claustrophobia enters the battlefield, tap enchanted creature. -- Enchanted creature doesn't untap during its controller's untap step. -- Enchanted creature has "{6}: Untap this creature." mana={1}{U} type=Enchantment subtype=Aura [/card] [card] name=Singing Tree auto={T}:target(creature[attacking]) transforms((,setpower=0)) ueot text={T}: Target attacking creature's power becomes 0 until end of turn. mana={3}{G} type=Creature subtype=Plant power=0 toughness=3 [/card] [card] name=Sinister Concoction auto={B}{L:1}{D(*|myhand)}{m}{S}:destroy target(other creature) text={B}, Pay 1 life, Put the top card of your library into your graveyard, Discard a card, Sacrifice Sinister Concoction: Destroy target creature. mana={B} type=Enchantment [/card] [card] name=Sinister Possession target=creature auto=@combat(attacking,blocking) source(mytgt):life:-2 targetcontroller text=Enchant creature. -- Whenever enchanted creature attacks or blocks, its controller loses 2 life. mana={B} type=Enchantment subtype=Aura [/card] [card] name=Sinister Strength target=creature auto=3/1 auto=transforms((,black)) text=Enchant creature -- Enchanted creature gets +3/+1 and is black. mana={1}{B} type=Enchantment subtype=Aura [/card] [card] name=Sinkhole target=land auto=destroy text=Destroy target land. mana={B}{B} type=Sorcery [/card] [card] name=Sinking Feeling target=creature auto=doesnotuntap auto=teach(creature) {1}{counter(-1/-1)}:untap text=Enchant creature -- Enchanted creature doesn't untap during its controller's untap step. -- Enchanted creature has "{1}, Put a -1/-1 counter on this creature: Untap this creature." mana={2}{U} type=Enchantment subtype=Aura [/card] [card] name=Sinstriker's Will target=creature auto=teach(creature) transforms((,newability[{T}:target(creature[attacking;blocking]) dynamicability])) text=Enchant creature -- Enchanted creature has "{T}: This creature deals damage equal to its power to target attacking or blocking creature." mana={3}{W} type=Enchantment subtype=Aura [/card] [card] name=Sinuous Predator abilities=oneblocker text=Sinuous Predator can't be blocked by more than one creature. type=Creature subtype=Eldrazi Werewolf power=4 toughness=4 [/card] [card] name=Sip of Hemlock target=creature auto=destroy auto=life:-2 targetController text=Destroy target creature. Its controller loses 2 life. mana={4}{B}{B} type=Sorcery [/card] [card] name=Sir Shandlar of Eberyn mana={4}{G}{W} type=Legendary Creature subtype=Human Knight power=4 toughness=7 [/card] [card] name=Sire of Insanity auto=@each endofturn:reject all(*|hand) text=At the beginning of each end step, each player discards his or her hand. mana={4}{R}{B} type=Creature subtype=Demon power=6 toughness=4 [/card] [card] name=Sire of Stagnation auto=@movedto(land|opponentbattlefield):ingest:2 opponent && draw:2 controller text=Devoid (This card has no color.) -- Whenever a land enters the battlefield under an opponent's control, that player exiles the top two cards of his or her library and you draw two cards. mana={4}{U}{B} abilities=devoid type=Creature subtype=Eldrazi power=5 toughness=7 [/card] [card] name=Sire of the Storm abilities=flying auto=@movedTo(arcane,spirit|mystack):may draw:1 text=Flying -- Whenever you cast a Spirit or Arcane spell, you may draw a card. mana={4}{U}{U} type=Creature subtype=Spirit power=3 toughness=3 [/card] [card] name=Siren of the Silent Song abilities=flying auto=@untapped(this):ability$!notatarget(*|myhand) reject!$ability opponent && deplete:1 opponent text=Flying -- Inspired -- Whenever Siren of the Silent Song becomes untapped, each opponent discards a card, then puts the top card of his or her library into his or her graveyard. mana={1}{U}{B} type=Creature subtype=Zombie Siren power=2 toughness=1 [/card] [card] name=Siren Song Lyre auto={2}:equip auto=teach(creature) {2}{T}:tap target(creature) text=Equipped creature has "2, Tap: Tap target creature." -- Equip {2} mana={2} type=Artifact subtype=Equipment [/card] [card] name=Sisay's Ingenuity target=creature auto=draw:1 auto=teach(creature) {2}{U}:name(becomes white ueot) transforms((,white)) ueot auto=teach(creature) {2}{U}:name(becomes blue ueot) transforms((,blue)) ueot auto=teach(creature) {2}{U}:name(becomes black ueot) transforms((,black)) ueot auto=teach(creature) {2}{U}:name(becomes red ueot) transforms((,red)) ueot auto=teach(creature) {2}{U}:name(becomes green ueot) transforms((,green)) ueot text=Enchant creature -- When Sisay's Ingenuity enters the battlefield, draw a card. -- Enchanted creature has "{2}{U}: Target creature becomes the color of your choice until end of turn." mana={U} type=Enchantment subtype=Aura [/card] [card] name=Sisay's Ring auto={T}:Add{2} text={T}: Add {2} to your mana pool. mana={4} type=Artifact [/card] [card] name=Sisters of the Flame auto={T}:Add{R} text={T}: Add {R} to your mana pool. mana={1}{R}{R} type=Creature subtype=Human Shaman power=2 toughness=2 [/card] [card] name=Sivitri Scarzam mana={5}{U}{B} type=Legendary Creature subtype=Human power=6 toughness=4 [/card] [card] name=Sivvi's Ruse auto=preventalldamage to(creature|mybattlefield) ueot other={0} name(Cast without Paying its Mana Cost) otherrestriction=type(plains|mybattlefield)~morethan~0,type(mountain|opponentbattlefield)~morethan~0 text=If an opponent controls a Mountain and you control a Plains, you may cast Sivvi's Ruse without paying its mana cost. -- Prevent all damage that would be dealt this turn to creatures you control. mana={2}{W}{W} type=Instant [/card] [card] name=Sizzle auto=damage:3 opponent text=Sizzle deals 3 damage to each opponent. mana={2}{R} type=Sorcery [/card] [card] name=Skaab Goliath abilities=trample text=As an additional cost to cast Skaab Goliath, exile two creature cards from your graveyard. -- Trample mana={5}{U}{E(creature|mygraveyard)}{E(creature|mygraveyard)} type=Creature subtype=Zombie Giant power=6 toughness=9 [/card] [card] name=Skaab Ruinator abilities=flying flashback={1}{U}{U}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)} text=As an additional cost to cast Skaab Ruinator, exile 3 creature cards from your graveyard. -- Flying -- You may cast Skaab Ruinator from your graveyard. mana={1}{U}{U}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)} type=Creature subtype=Zombie Horror power=5 toughness=6 [/card] [card] name=Skarrg Goliath abilities=trample autohand={5}{G}{G}{discard}:name(bloodrush) target(creature[attacking]) trample && 9/9 ueot text=Trample -- Bloodrush -- {5}{G}{G}, Discard Skarrg Goliath: Target attacking creature gets +9/+9 and gains trample until end of turn. mana={6}{G}{G} type=Creature subtype=Beast power=9 toughness=9 [/card] [card] name=Skarrg Guildmage auto={R}{G}:all(creature|myBattlefield) trample ueot auto={1}{R}{G}:target(land|mybattlefield) transforms((Elemental Creature,setpower=4,settoughness=4)) ueot text={R}{G}: Creatures you control gain trample until end of turn. -- {1}{R}{G}: Target land you control becomes a 4/4 Elemental creature until end of turn. It's still a land. mana={R}{G} type=Creature subtype=Human Shaman power=2 toughness=2 [/card] [card] name=Skarrg, the Rage Pits auto={T}:Add{1} auto={R}{G}{T}:1/1 && trample target(creature) text={T}: Add {1} to your mana pool. -- {R}{G}, {T}: Target creature gets +1/+1 and gains trample until end of turn. type=Land [/card] [card] name=Skarrgan Firebird abilities=flying auto=bloodthirst:3 autograveyard=this(opponentdamagecount > 0) {R}{R}{R}:moveto(ownerhand) text=Bloodthirst 3 (If an opponent was dealt damage this turn, this creature enters the battlefield with three +1/+1 counters on it.) -- Flying -- {R}{R}{R}: Return Skarrgan Firebird from your graveyard to your hand. Activate this ability only if an opponent was dealt damage this turn. mana={4}{R}{R} type=Creature subtype=Phoenix power=3 toughness=3 [/card] [card] name=Skarrgan Pit-Skulk abilities=strong auto=bloodthirst:1 text=Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.) -- Creatures with power less than Skarrgan Pit-Skulk's power can't block it. mana={G} type=Creature subtype=Human Warrior power=1 toughness=1 [/card] [card] name=Skarrgan Skybreaker auto=bloodthirst:3 auto={1}{S}:target(other *[creature;player]) dynamicability text=Bloodthirst 3 (If an opponent was dealt damage this turn, this creature enters the battlefield with three +1/+1 counters on it.) -- {1}, Sacrifice Skarrgan Skybreaker: Skarrgan Skybreaker deals damage equal to its power to target creature or player. mana={4}{R}{R}{G} type=Creature subtype=Giant Shaman power=3 toughness=3 [/card] [card] name=Skeletal Changeling abilities=changeling auto={1}{B}:regenerate text=Changeling (This card is every creature type at all times.) -- {1}{B}: Regenerate Skeletal Changeling. mana={1}{B} type=Creature subtype=Shapeshifter power=1 toughness=1 [/card] [card] name=Skeletal Crocodile mana={3}{B} type=Creature subtype=Crocodile Skeleton power=5 toughness=1 [/card] [card] name=Skeletal Grimace target=creature auto=1/1 auto=teach(creature) {B}:regenerate text=Enchant creature -- Enchanted creature gets +1/+1 and has "{B}: Regenerate this creature." mana={1}{B} type=Enchantment subtype=Aura [/card] [card] name=Skeletal Kathari abilities=flying auto={B}{S(creature|myBattlefield)}:regenerate text=Flying -- {B}, Sacrifice a creature: Regenerate Skeletal Kathari. mana={4}{B} type=Creature subtype=Bird Skeleton power=3 toughness=2 [/card] [card] name=Skeletal Snake mana={1}{B} type=Creature subtype=Snake Skeleton power=2 toughness=1 [/card] [card] name=Skeletal Vampire abilities=flying auto=token(Bat,creature bat, 1/1,flying black)*2 auto={3}{B}{B}{S(bat|myBattlefield)}:token(Bat,creature bat,1/1,flying black) && token(Bat,creature bat,1/1,flying black) auto={S(bat|myBattlefield)}:regenerate text=Flying -- When Skeletal Vampire enters the battlefield, put two 1/1 black Bat creature tokens with flying onto the battlefield. -- {3}{B}{B}, Sacrifice a Bat: Put two 1/1 black Bat creature tokens with flying onto the battlefield. -- Sacrifice a Bat: Regenerate Skeletal Vampire. mana={4}{B}{B} type=Creature subtype=Vampire Skeleton power=3 toughness=3 [/card] [card] name=Skeletal Wurm auto={B}:regenerate text={B}: Regenerate Skeletal Wurm. mana={7}{B} type=Creature subtype=Skeleton Wurm power=7 toughness=6 [/card] [card] name=Skeleton Key auto=teach(creature) skulk auto=@combatdamaged(player) from(mytgt):may _LOOT_ auto={2}:equip text=Equipped creature has skulk. (It can't be blocked by creatures with greater power.) -- Whenever equipped creature deals combat damage to a player, you may draw a card. If you do, discard a card. -- Equip {2} mana={1} type=Artifact subtype=Equipment [/card] [card] name=Skeleton Shard auto={3}{T}:moveTo(myhand) target(creature[artifact]|mygraveyard) auto={B}{T}:moveTo(myhand) target(creature[artifact]|mygraveyard) text={3}, {T} or {B}, {T}: Return target artifact creature card from your graveyard to your hand. mana={3} type=Artifact [/card] [card] name=Skeleton Ship auto={T}:counter(-1/-1) target(creature) auto=aslongas(island|myBattlefield) all(this) sacrifice while <1 text=When you control no Islands, sacrifice Skeleton Ship. -- {T}: Put a -1/-1 counter on target creature. mana={3}{U}{B} type=Legendary Creature subtype=Skeleton power=0 toughness=3 [/card] [card] name=Skeleton Token auto={B}:regenerate text={B}: Regenerate. type=Creature subtype=Skeleton power=1 toughness=1 color=black [/card] [card] name=Skeleton type=Creature subtype=Skeleton power=1 toughness=1 auto={B}:regenerate color=black [/card] [card] name=Skeletonize target=creature auto=@movedto(mytgt|graveyard) from(battlefield):token(Skeleton Token) auto=damage:3 text=Skeletonize deals 3 damage to target creature. When a creature dealt damage this way is put into a graveyard this turn, put a 1/1 black Skeleton creature token onto the battlefield with "{B}: Regenerate this creature." mana={4}{R} type=Instant [/card] [card] name=Skillful Lunge target=creature auto=2/0 auto=first strike text=Target creature gains +2/+0 and first strike until end of turn. mana={1}{W} type=Instant [/card] [card] name=Skin Invasion target=creature auto=mustattack auto=@movedto(mytgt|graveyard) from(battlefield):all(this) transforms((,newability[moveto(mybattlefield)],newability[flip(Skin Shedder)])) forever text=Enchant creature -- Enchanted creature attacks each combat if able. -- When enchanted creature dies, return Skin Invasion to the battlefield transformed under your control. mana={R} type=Enchantment subtype=Aura [/card] [card] name=Skin Shedder type=Creature subtype=Insect Horror power=3 toughness=4 [/card] [card] name=Skinbrand Goblin autohand={R}{discard}:name(bloodrush) target(creature[attacking]) 2/1 ueot text=Bloodrush -- {R}, Discard Skinbrand Goblin: Target attacking creature gets +2/+1 until end of turn. mana={1}{R} type=Creature subtype=Goblin Warrior power=2 toughness=1 [/card] [card] name=Skinrender auto=counter(-1/-1,3) target(creature) text=When Skinrender enters the battlefield, put three -1/-1 counters on target creature mana={2}{B}{B} type=Creature subtype=Phyrexian Zombie power=3 toughness=3 [/card] [card] name=Skinthinner facedown={3} autofacedown={3}{B}{B}:morph autofaceup=bury target(creature[-black]) text=Morph {3}{B}{B} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -- When Skinthinner is turned face up, destroy target nonblack creature. It can't be regenerated. mana={1}{B} type=Creature subtype=Zombie power=2 toughness=1 [/card] [card] name=Skinwing auto={4}:equip auto=teach(creature) 2/2 auto=teach(creature) flying auto=livingweapontoken(Phyrexian Germ,Creature Phyrexian Germ,0/0,black) text=Living weapon (When this Equipment enters the battlefield, create a 0/0 black Phyrexian Germ creature token, then attach this to it.) -- Equipped creature gets +2/+2 and has flying. -- Equip {4} mana={4} type=Artifact subtype=Equipment [/card] [card] name=Skirge Familiar abilities=flying auto={D(*|myhand)}:Add{B} text=Flying -- Discard a card: Add {B} to your mana pool. mana={4}{B} type=Creature subtype=Phyrexian Imp power=3 toughness=2 [/card] [card] name=Skirk Commando facedown={3} autofacedown={2}{R}:morph auto=@combatdamagefoeof(player) from(this):may damage:2 target(creature|opponentbattlefield) auto=@combatdamageof(player) from(this):may damage:2 target(creature|mybattlefield) text=Whenever Skirk Commando deals combat damage to a player, you may have it deal 2 damage to target creature that player controls. -- Morph {2}{R} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) mana={1}{R}{R} type=Creature subtype=Goblin power=2 toughness=1 [/card] [card] name=Skirk Drill Sergeant aicode=activate transforms((,newability[if type(goblin[-instant;-sorcery;zpos=1]|mylibrary)~morethan~0 then target(goblin[-instant;-sorcery;zpos=1]|mylibrary) moveto(ownerbattlefield) else target(*[zpos=1]|mylibrary) moveto(ownergraveyard)])) ueot auto=@movedto(Goblin|mygraveyard) from(battlefield):pay({2}{r}) reveal:1 optionone target(goblin|reveal) moveto(mybattlefield) optiononeend optiontwo name(Put in grave) target(<1>*|reveal) moveto(mygraveyard) optiontwoend revealend text=Whenever Skirk Drill Sergeant or another Goblin is put into a graveyard from the battlefield, you may pay {2}{R}. If you do, reveal the top card of your library. If it's a Goblin permanent card, put it onto the battlefield. Otherwise, put it into your graveyard. mana={1}{R} type=Creature subtype=Goblin power=2 toughness=1 [/card] [card] name=Skirk Fire Marshal abilities=protection from red auto={T(goblin|myBattlefield)}{T(goblin|myBattlefield)}{T(goblin|myBattlefield)}{T(goblin|myBattlefield)}{T(goblin|myBattlefield)}:damage:10 all(creature,player) text=Protection from red -- Tap five untapped Goblins you control: Skirk Fire Marshal deals 10 damage to each creature and each player. mana={3}{R}{R} type=Creature subtype=Goblin power=2 toughness=2 [/card] [card] name=Skirk Marauder facedown={3} autofacedown={2}{R}:morph autofaceup=damage:2 target(creature,player) text=Morph {2}{R} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -- When Skirk Marauder is turned face up, it deals 2 damage to target creature or player. mana={1}{R} type=Creature subtype=Goblin power=2 toughness=1 [/card] [card] name=Skirk Outrider auto=aslongas(beast|myBattlefield) 2/2 auto=aslongas(beast|myBattlefield) trample text=As long as you control a Beast, Skirk Outrider gets +2/+2 and has trample. mana={3}{R} type=Creature subtype=Goblin power=2 toughness=2 [/card] [card] name=Skirk Prospector auto={S(goblin|myBattlefield)}:Add{R} text=Sacrifice a Goblin: Add {R} to your mana pool. mana={R} type=Creature subtype=Goblin power=1 toughness=1 [/card] [card] name=Skirk Ridge Exhumer auto={B}{D(*|myhand)}{T}:token(Festering Goblin) text={B}, {T}, Discard a card: Put a 1/1 black Zombie Goblin creature token named Festering Goblin onto the battlefield. It has "When Festering Goblin dies, target creature gets -1/-1 until end of turn." mana={1}{B} type=Creature subtype=Zombie Spellshaper power=1 toughness=1 [/card] [card] name=Skirk Shaman abilities=intimidate text=Skirk Shaman can't be blocked except by artifact creatures and/or red creatures. mana={1}{R}{R} type=Creature subtype=Goblin Shaman power=2 toughness=2 [/card] [card] name=Skirsdag Cultist auto={R}{T}{S(creature|mybattlefield)}:damage:2 target(creature,player) text={R}, {T}, Sacrifice a creature: Skirsdag Cultist deals 2 damage to target creature or player. mana={2}{R}{R} type=Creature subtype=Human Shaman power=2 toughness=2 [/card] [card] name=Skirsdag Flayer auto={3}{B}{S(human|mybattlefield)}:destroy target(creature) text={3}{B}, {T}, Sacrifice a Human: Destroy target creature. mana={1}{B} type=Creature subtype=Human Cleric power=1 toughness=1 [/card] [card] name=Skirsdag High Priest auto={T}{T(creature|mybattlefield)}{T(creature|mybattlefield)}:token(Demon,Creature Demon,5/5,black,flying) restriction{morbid} text=Morbid - {T}, tap two untapped creatures you control: Put a 5/5 black Demon creature token with flying onto the battlefield. Activate this ability only if a creature died this turn. mana={1}{B} type=Creature subtype=Human Cleric power=1 toughness=2 [/card] [card] name=Skirsdag Supplicant auto={b}{t}{D(*|myhand)}:all(player) life:-2 text={B}, {T}, Discard a card: Each player loses 2 life. mana={2}{B} type=Creature subtype=Human Cleric power=2 toughness=3 [/card] [card] name=Skithiryx, the Blight Dragon abilities=flying,infect auto={B}:haste auto={B}{B}:regenerate text=Flying (This creature can't be blocked except by creatures with flying or reach.) -- Infect -- {B}: Skithiryx, the Blight Dragon gains haste until end of turn. -- {B}{B}: Regenerate Skithiryx. mana={3}{B}{B} type=Legendary Creature subtype=Phyrexian Dragon Skeleton power=4 toughness=4 [/card] [card] name=Skitter of Lizards abilities=haste kicker=multi{1}{R} auto=if paid(kicker) then counter(1/1,kicked) text=Multikicker {1}{R} (You may pay an additional {1}{R} any number of times as you cast this spell.) -- Haste -- Skitter of Lizards enters the battlefield with a +1/+1 counter on it for each time it was kicked. mana={R} type=Creature subtype=Lizard power=1 toughness=1 [/card] [card] name=Skittering Horror auto=@movedTo(creature|mystack):bury text=When you cast a creature spell, sacrifice Skittering Horror. mana={2}{B} type=Creature subtype=Phyrexian Horror power=4 toughness=3 [/card] [card] name=Skittering Invasion auto=token(Eldrazi Spawn,Creature Eldrazi Spawn,0/1) and!( transforms((,newability[{S}:Add{1}])) forever )!*5 text=Put five 0/1 colorless Eldrazi Spawn creature tokens onto the battlefield. They have "Sacrifice this creature: Add {1} to your mana pool." mana={7} type=Tribal Sorcery subtype=Eldrazi [/card] [card] name=Skittering Monstrosity auto=@movedTo(creature|mystack):bury text=When you cast a creature spell, sacrifice Skittering Monstrosity. mana={3}{B}{B} type=Creature subtype=Horror power=5 toughness=5 [/card] [card] name=Skittering Skirge abilities=flying auto=@movedTo(creature|mystack):bury text=Flying -- When you cast a creature spell, sacrifice Skittering Skirge. mana={B}{B} type=Creature subtype=Phyrexian Imp power=3 toughness=2 [/card] [card] name=Skitterskin abilities=cantblock auto={1}{B}:regenerate restriction{type(other creature[colorless]|mybattlefield)~morethan~0} text=Devoid (This card has no color.) -- Skitterskin can't block. -- {1}{B}: Regenerate Skitterskin. Activate this ability only if you control another colorless creature. mana={3}{B} abilities=devoid type=Creature subtype=Eldrazi Drone power=4 toughness=3 [/card] [card] name=Skittish Kavu auto=aslongas(creature[blue;white]|opponentBattlefield) 1/1 <1 text=Skittish Kavu gets +1/+1 as long as no opponent controls a white or blue creature. mana={1}{R} type=Creature subtype=Kavu power=1 toughness=1 [/card] [card] name=Skizzik Surger abilities=haste auto=upcost[{S(land|myBattlefield)}{S(land|myBattlefield)};next upkeep] sacrifice text=Haste -- Echo - Sacrifice two lands. (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) mana={4}{R}{R} type=Creature subtype=Elemental power=6 toughness=4 [/card] [card] name=Skizzik abilities=trample,haste,treason kicker={R} auto=if paid(kicker) then -treason text=Kicker {R} (You may pay an additional {R} as you cast this spell.) -- Trample, haste -- At the beginning of the end step, sacrifice Skizzik unless it was kicked. mana={3}{R} type=Creature subtype=Elemental power=5 toughness=3 [/card] [card] name=Skred target=creature auto=damage:type:snow:mybattlefield text=Skred deals damage to target creature equal to the number of snow permanents you control. mana={R} type=Instant [/card] [card] name=Skulking Fugitive auto=@targeted(this):sacrifice text=When Skulking Fugitive becomes the target of a spell or ability, sacrifice it. mana={2}{B} type=Creature subtype=Horror Mercenary power=3 toughness=4 [/card] [card] name=Skulking Ghost abilities=flying auto=@targeted(this):sacrifice text=Flying -- When Skulking Ghost becomes the target of a spell or ability, sacrifice it. mana={1}{B} type=Creature subtype=Spirit power=2 toughness=1 [/card] [card] name=Skulking Knight abilities=flanking auto=@targeted(this):sacrifice text=Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) -- When Skulking Knight becomes the target of a spell or ability, sacrifice it. mana={2}{B} type=Creature subtype=Zombie Knight power=3 toughness=3 [/card] [card] name=Skull Catapult auto={1}{T}{S(creature|myBattlefield)}:Damage:2 target(creature,player) text={1}, {T}, Sacrifice a creature: Skull Catapult deals 2 damage to target creature or player. mana={4} type=Artifact [/card] [card] name=Skull Collector auto=@each my upkeep:moveTo(ownerhand) notatarget(creature[black]|myBattlefield) auto={1}{B}:regenerate text=At the beginning of your upkeep, return a black creature you control to its owner's hand. -- {1}{B}: Regenerate Skull Collector. mana={1}{B}{B} type=Creature subtype=Ogre Warrior power=3 toughness=3 [/card] [card] name=Skull Fracture target=player auto=ability$!name(discard) target(*|myhand) reject!$ targetedplayer flashback={3}{B} text=Target player discards a card. -- Flashback {3}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.) mana={B} type=Sorcery [/card] [card] name=Skull of Orm auto={5}{T}:MoveTo(myHand) target(enchantment|myGraveyard) text={5}, {T}: Return target enchantment card from your graveyard to your hand. mana={3} type=Artifact [/card] [card] name=Skull of Ramos auto={T}:Add{B} auto={S}:Add{B} text={T}: Add {B} to your mana pool. -- Sacrifice Skull of Ramos: Add {B} to your mana pool. mana={3} type=Artifact [/card] [card] name=Skull Rend auto=damage:2 opponent && discard:2 opponent text=Skull Rend deals 2 damage to each opponent. Those players each discard two cards at random. mana={3}{B}{R} type=Sorcery [/card] [card] name=Skullcage auto=@each opponent upkeep restriction{type(*|opponenthand)~morethan~4}:damage:2 opponent auto=@each opponent upkeep restriction{type(*|opponenthand)~lessthan~3}:damage:2 opponent text=At the beginning of each opponent's upkeep, Skullcage deals 2 damage to that player unless he or she has exactly three or exactly four cards in hand. mana={4} type=Artifact [/card] [card] name=Skullclamp auto=teach(creature) 1/-1 auto=@movedto(graveyard) from(mytgt|battlefield):draw:2 controller auto={1}:equip text=Equipped creature gets +1/-1. -- When equipped creature is put into a graveyard, draw two cards. -- Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.) mana={1} type=Artifact subtype=Equipment [/card] [card] name=Skullmane Baku auto=@movedTo(spirit,arcane|mystack):may counter(0/0,1,Ki) auto={1}{C(0/0,-1,Ki)}{T}:name(Remove 1 Counters) -1/-1 target(creature) auto={1}{C(0/0,-2,Ki)}{T}:name(Remove 2 Counters) -2/-2 target(creature) auto={1}{C(0/0,-3,Ki)}{T}:name(Remove 3 Counters) -3/-3 target(creature) auto={1}{C(0/0,-4,Ki)}{T}:name(Remove 4 Counters) -4/-4 target(creature) auto={1}{C(0/0,-5,Ki)}{T}:name(Remove 5 Counters) -5/-5 target(creature) auto={1}{C(0/0,-6,Ki)}{T}:name(Remove 6 Counters) -6/-6 target(creature) auto={1}{C(0/0,-7,Ki)}{T}:name(Remove 7 Counters) -7/-7 target(creature) auto={1}{C(0/0,-8,Ki)}{T}:name(Remove 8 Counters) -8/-8 target(creature) auto={1}{C(0/0,-9,Ki)}{T}:name(Remove 9 Counters) -9/-9 target(creature) auto={1}{C(0/0,-10,Ki)}{T}:name(Remove 10 Counters) -10/-10 target(creature) text=Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Skullmane Baku. -- {1}, {T}, Remove X ki counters from Skullmane Baku: Target creature gets -X/-X until end of turn. mana={3}{B}{B} type=Creature subtype=Spirit power=2 toughness=1 [/card] [card] name=Skullmead Cauldron auto={T}:life:1 auto={T}{D(*|myhand)}:life:3 text={T}: You gain 1 life. -- {T}, Discard a card: You gain 3 life. mana={4} type=Artifact [/card] [card] name=Skullmulcher auto=may target(other creature|mybattlefield) sacrifice && counter(1/1) all(this) && draw:1 text=Devour 1 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with that many +1/+1 counters on it.) -- When Skullmulcher enters the battlefield, draw a card for each creature it devoured. mana={4}{G} type=Creature subtype=Elemental power=3 toughness=3 [/card] [card] name=Skullsnatcher autohand={B}{N}:ninjutsu auto=@combatdamagefoeof(player) from(this):may target(*|opponentgraveyard) moveTo(exile) auto=@combatdamageof(player) from(this):may target(*|mygraveyard) moveTo(exile) text=Ninjutsu {B} ({B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) -- Whenever Skullsnatcher deals combat damage to a player, exile up to two target cards from that player's graveyard. mana={1}{B} type=Creature subtype=Rat Ninja power=2 toughness=1 [/card] [card] name=Skulltap auto=draw:2 controller text=As an additional cost to cast Skulltap, sacrifice a creature. -- Draw two cards. mana={1}{B}{S(creature|mybattlefield)} type=Sorcery [/card] [card] name=Sky Diamond auto=tap(noevent) auto={T}:Add{U} text=Sky Diamond enters the battlefield tapped. -- {T}: Add {U} to your mana pool. mana={2} type=Artifact [/card] [card] name=Sky Hussar abilities=flying auto=untap all(creature|mybattlefield) autohand={0}{T(creature[blue;white]|mybattlefield)}{T(creature[blue;white]|mybattlefield)}:draw:1 controller limit:1 myUpkeepOnly text=Flying -- When Sky Hussar enters the battlefield, untap all creatures you control. -- Forecast - Tap two untapped white and/or blue creatures you control, Reveal Sky Hussar from your hand: Draw a card. (Activate this ability only during your upkeep and only once each turn.) mana={3}{W}{U} type=Creature subtype=Human Knight power=4 toughness=3 [/card] [card] name=Sky Ruin Drake abilities=flying text=Flying mana={4}{U} type=Creature subtype=Drake power=2 toughness=5 [/card] [card] name=Sky Scourer abilities=flying auto=@movedTo(*[colorless]|mystack):1/0 ueot text=Devoid (This card has no color.) -- Flying -- Whenever you cast a colorless spell, Sky Scourer gets +1/+0 until end of turn. mana={1}{B} abilities=devoid type=Creature subtype=Eldrazi Drone power=1 toughness=2 [/card] [card] name=Sky Skiff abilities=flying auto={crew(other creature[power>=1]|myBattlefield)}:name(crew 1 [1 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=1]|mybattlefield)~morethan~0,compare(crewtotalpower)~morethan~0} text=Flying -- Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.) mana={2} type=Artifact subtype=Vehicle power=2 toughness=3 [/card] [card] name=Sky Spirit abilities=flying,first strike text=Flying, first strike mana={1}{W}{U} type=Creature subtype=Spirit power=2 toughness=2 [/card] [card] name=Sky Swallower abilities=flying auto=moveTo(opponentBattlefield) all(other *|myBattlefield) text=Flying -- When Sky Swallower enters the battlefield, target opponent gains control of all other permanents you control. mana={3}{U}{U} type=Creature subtype=Leviathan power=8 toughness=8 [/card] [card] name=Sky Weaver auto={2}:flying target(creature[white;black]) text={2}: Target white or black creature gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.) mana={1}{U} type=Creature subtype=Metathran Wizard power=2 toughness=1 [/card] [card] name=Skybind auto=(blink) target(*[-enchantment]) ueot auto=_CONSTELLATION_(blink) target(*[-enchantment]) ueot text=Constellation -- Whenever Skybind or another enchantment enters the battlefield under your control, exile target nonenchantment permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step. mana={3}{W}{W} type=Enchantment [/card] [card] name=Skyblinder Staff auto={3}:equip auto=teach(creature) 1/0 auto=teach(creature) cantbeblockedby(creature[flying]) text=Equipped creature gets +1/+0 and can't be blocked by creatures with flying. -- Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.) mana={1} type=Artifact subtype=Equipment [/card] [card] name=Skyclaw Thrash auto=@combat(attacking,turnlimited) source(this):flipacoin winability 1/1 ueot && flying ueot winabilityend flipend text=Whenever Skyclaw Thrash attacks, flip a coin. If you win the flip, Skyclaw Thrash gets +1/+1 and gains flying until end of turn. mana={3}{U}{R} type=Artifact Creature subtype=Viashino Warrior power=4 toughness=4 [/card] [card] name=Skycloud Egg auto={2}{T}{S}:Add{W}{U} and!( draw:1 controller )! text={2}, {T}, Sacrifice Skycloud Egg: Add {W}{U} to your mana pool. Draw a card. mana={1} type=Artifact [/card] [card] name=Skycloud Expanse auto={1}{T}:Add{W}{U} text={1}, {T}: Add {W}{U} to your mana pool. type=Land [/card] [card] name=Sky-Eel School abilities=flying auto=draw:1 auto=reject notatarget(*|myhand) text=Flying -- When Sky-Eel School enters the battlefield, draw a card, then discard a card. mana={3}{U}{U} type=Creature subtype=Fish power=3 toughness=3 [/card] [card] name=Skyfire Kirin abilities=flying auto=@movedTo(*[arcane;spirit;manacost=1]|mystack):may target(creature[manacost=1]) transforms((,newability[moveTo(opponentbattlefield)],newability[phaseaction[endofturn sourceinplay] moveTo(ownerbattlefield)])) ueot auto=@movedTo(*[arcane;spirit;manacost=2]|mystack):may target(creature[manacost=2]) transforms((,newability[moveTo(opponentbattlefield)],newability[phaseaction[endofturn sourceinplay] moveTo(ownerbattlefield)])) ueot auto=@movedTo(*[arcane;spirit;manacost=3]|mystack):may target(creature[manacost=3]) transforms((,newability[moveTo(opponentbattlefield)],newability[phaseaction[endofturn sourceinplay] moveTo(ownerbattlefield)])) ueot auto=@movedTo(*[arcane;spirit;manacost=4]|mystack):may target(creature[manacost=4]) transforms((,newability[moveTo(opponentbattlefield)],newability[phaseaction[endofturn sourceinplay] moveTo(ownerbattlefield)])) ueot auto=@movedTo(*[arcane;spirit;manacost=5]|mystack):may target(creature[manacost=5]) transforms((,newability[moveTo(opponentbattlefield)],newability[phaseaction[endofturn sourceinplay] moveTo(ownerbattlefield)])) ueot auto=@movedTo(*[arcane;spirit;manacost=6]|mystack):may target(creature[manacost=6]) transforms((,newability[moveTo(opponentbattlefield)],newability[phaseaction[endofturn sourceinplay] moveTo(ownerbattlefield)])) ueot auto=@movedTo(*[arcane;spirit;manacost=7]|mystack):may target(creature[manacost=7]) transforms((,newability[moveTo(opponentbattlefield)],newability[phaseaction[endofturn sourceinplay] moveTo(ownerbattlefield)])) ueot auto=@movedTo(*[arcane;spirit;manacost=8]|mystack):may target(creature[manacost=8]) transforms((,newability[moveTo(opponentbattlefield)],newability[phaseaction[endofturn sourceinplay] moveTo(ownerbattlefield)])) ueot auto=@movedTo(*[arcane;spirit;manacost=9]|mystack):may target(creature[manacost=9]) transforms((,newability[moveTo(opponentbattlefield)],newability[phaseaction[endofturn sourceinplay] moveTo(ownerbattlefield)])) ueot auto=@movedTo(*[arcane;spirit;manacost=10]|mystack):may target(creature[manacost=10]) transforms((,newability[moveTo(opponentbattlefield)],newability[phaseaction[endofturn sourceinplay] moveTo(ownerbattlefield)])) ueot auto=@movedTo(*[arcane;spirit;manacost=11]|mystack):may target(creature[manacost=11]) transforms((,newability[moveTo(opponentbattlefield)],newability[phaseaction[endofturn sourceinplay] moveTo(ownerbattlefield)])) ueot auto=@movedTo(*[arcane;spirit;manacost=12]|mystack):may target(creature[manacost=12]) transforms((,newability[moveTo(opponentbattlefield)],newability[phaseaction[endofturn sourceinplay] moveTo(ownerbattlefield)])) ueot text=Flying -- Whenever you cast a Spirit or Arcane spell, you may gain control of target creature with that spell's mana value until end of turn. mana={2}{R}{R} type=Legendary Creature subtype=Kirin Spirit power=3 toughness=3 [/card] [card] name=Skygames target=land auto=teach(land) {T}:target(creature) flying asSorcery text=Enchant land -- Enchanted land has "{T}: Target creature gains flying until end of turn. Activate this ability only any time you could cast a sorcery." mana={1}{U} type=Enchantment subtype=Aura [/card] [card] name=Skyhunter Cub auto=this(gear > 0) 1/1 auto=this(gear > 0) flying text=As long as Skyhunter Cub is equipped, it gets +1/+1 and has flying. mana={2}{W} type=Creature subtype=Cat Knight power=2 toughness=2 [/card] [card] name=Skyhunter Patrol abilities=flying,first strike text=Flying, first strike (This creature can't be blocked except by creatures with flying or reach, and it deals combat damage before creatures without first strike.) mana={2}{W}{W} type=Creature subtype=Cat Knight power=2 toughness=3 [/card] [card] name=Skyhunter Prowler abilities=flying,vigilance text=Flying, vigilance (This creature can't be blocked except by creatures with flying or reach, and attacking doesn't cause this creature to tap.) mana={2}{W} type=Creature subtype=Cat Knight power=1 toughness=3 [/card] [card] name=Skyhunter Skirmisher abilities=flying,double strike text=Flying, double strike (This creature can't be blocked except by creatures with flying or reach, and it deals both first-strike and regular combat damage.) mana={1}{W}{W} type=Creature subtype=Cat Knight power=1 toughness=1 [/card] [card] name=Skyknight Legionnaire abilities=flying,haste text=Flying, haste mana={1}{R}{W} type=Creature subtype=Human Knight power=2 toughness=2 [/card] [card] name=Skylasher abilities=flash,nofizzle,reach,protection from blue text=Flash. -- Skylasher can't be countered. -- Reach. -- Protection from blue. mana={1}{G} type=Creature subtype=Spider power=2 toughness=2 [/card] [card] name=Skyline Cascade auto={T}:add{U} auto=target(creature|opponentbattlefield) frozen auto=tap(noevent) text=Skyline Cascade enters the battlefield tapped. -- When Skyline Cascade enters the battlefield, target creature an opponent controls doesn't untap during its controller's next untap step. -- {T}: Add {U} to your mana pool. type=Land [/card] [card] name=Skyline Predator abilities=flash,flying text=Flash (You may cast this spell any time you could cast an instant.) -- Flying mana={4}{U}{U} type=Creature subtype=Drake power=3 toughness=4 [/card] [card] name=Skymark Roc auto=_ATTACKING_may moveto(ownerhand) target(creature[toughness<=2]|opponentbattlefield) abilities=flying text=Flying -- Whenever Skymark Roc attacks, you may return target creature defending player controls with toughness 2 or less to its owner's hand. mana={2}{W}{U} type=Creature subtype=Bird power=3 toughness=3 [/card] [card] name=Skyraker Giant abilities=reach text=Reach (This creature can block creatures with flying.) mana={2}{R}{R} type=Creature subtype=Giant power=4 toughness=3 [/card] [card] name=Skyreach Manta abilities=flying,sunburst auto=counter(1/1,sunburst) text=Sunburst (This enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.) -- Flying mana={5} type=Artifact Creature subtype=Fish power=0 toughness=0 [/card] [card] name=Skyreaping auto=damage:type:manag:mybattlefield all(creature[flying]) text=Skyreaping deals damage to each creature with flying equal to your devotion to green. (Each {G} in the mana costs of permanents you control counts toward your devotion to green.) mana={1}{G} type=Sorcery [/card] [card] name=Skyrider Elf abilities=flying auto=counter(1/1,converge) text=Flying -- Converge -- Skyrider Elf enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it. mana={X}{G}{U} type=Creature subtype=Elf Warrior Ally power=0 toughness=0 [/card] [card] name=Skyrider Trainee auto=this(auras >= 1) flying text=Skyrider Trainee has flying as long as it's enchanted. mana={4}{W} type=Creature subtype=Human Soldier power=3 toughness=3 [/card] [card] name=Skyscribing auto=Draw:X controller auto=Draw:X opponent autohand={2}{U}:draw:1 controller && draw:1 opponent limit:1 myUpkeepOnly text=Each player draws X cards. -- Forecast - {2}{U}, Reveal Skyscribing from your hand: Each player draws a card. (Activate this ability only during your upkeep and only once each turn.) mana={X}{U}{U} type=Sorcery [/card] [card] name=Skyshaper auto={S}:lord(creature|mybattlefield) flying text=Sacrifice Skyshaper: Creatures you control gain flying until end of turn. mana={2} type=Artifact [/card] [card] name=Skyship Plunderer abilities=flying auto=@combatdamaged(player) from(this):target(*[artifact;creature;enchantment;land;planeswalker;player]) propagate text=Flying -- Whenever Skyship Plunderer deals combat damage to a player, for each kind of counter on target permanent or player, give that permanent or player another counter of that kind. mana={1}{U} type=Creature subtype=Human Pirate power=2 toughness=1 [/card] [card] name=Skyship Stalker abilities=flying auto={R}:1/0 auto={R}:first strike auto={R}:haste text=Flying -- {R}: Skyship Stalker gets +1/+0 until end of turn. -- {R}: Skyship Stalker gains first strike until end of turn. -- {R}: Skyship Stalker gains haste until end of turn. mana={2}{R}{R} type=Creature subtype=Dragon power=3 toughness=3 [/card] [card] name=Skyship Weatherlight aicode=activate moveto(myexile) and!(transforms((skyshipped)) forever)! target(*[creature;artifact]|mylibrary) auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(*[creature;artifact]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myexile) and!(becomes(skyshipped) forever)!])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend auto={4}{T}:moverandom(*[skyshipped]) from(myexile) to(ownerhand) text=When Skyship Weatherlight enters the battlefield, search your library for any number of artifact and/or creature cards and exile them. Then shuffle your library. -- {4}, {T}: Choose a card at random that was exiled with Skyship Weatherlight. Put that card into its owner's hand. mana={4} type=Legendary Artifact [/card] [card] name=Skyshooter abilities=reach auto={T}{S}:destroy target(other creature[flying;attacking;blocking]) text=Reach (This creature can block creatures with flying.) -- {T}, Sacrifice Skyshooter: Destroy target attacking or blocking creature with flying. mana={1}{G} type=Creature subtype=Centaur Archer power=1 toughness=2 [/card] [card] name=Skyshroud Archer auto={T}:-1/-1 target(creature[flying]) text={T}: Target creature with flying gets -1/-1 until end of turn. mana={G} type=Creature subtype=Elf Archer power=1 toughness=1 [/card] [card] name=Skyshroud Behemoth auto=tap(noevent) auto=fading:2 text=Fading 2 (This creature enters the battlefield with two fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) -- Skyshroud Behemoth enters the battlefield tapped. mana={5}{G}{G} type=Creature subtype=Beast power=10 toughness=10 [/card] [card] name=Skyshroud Blessing auto=lord(land) shroud auto=draw:1 controller text=Lands gain shroud until end of turn. (They can't be the targets of spells or abilities.) -- Draw a card. mana={1}{G} type=Instant [/card] [card] name=Skyshroud Claim aicode=activate moveTo(myBattlefield) target(forest|myLibrary) auto=name(search card) reveal:plibrarycount optionone name(choose card) target(forest|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield))! afterrevealedend revealend text=Search your library for up to two Forest cards and put them onto the battlefield. Then shuffle your library. mana={3}{G} type=Sorcery [/card] [card] name=Skyshroud Condor abilities=flying restriction=casted a spell text=Flying -- Cast Skyshroud Condor only if you've cast another spell this turn. mana={1}{U} type=Creature subtype=Bird power=2 toughness=2 [/card] [card] name=Skyshroud Cutter auto=alternative life:5 opponent otherrestriction=type(forest|mybattlefield)~morethan~0 other={0} name(Have Opponent gain 5 Life) text=If you control a Forest, you may have each other player gain 5 life rather than pay Skyshroud Cutter's mana cost. mana={3}{G} type=Creature subtype=Beast power=2 toughness=2 [/card] [card] name=Skyshroud Elf auto={T}:Add{G} auto={1}:Add{W} auto={1}:Add{R} text={T}: Add {G} to your mana pool. -- {1}: Add {W} or {R} to your mana pool. mana={1}{G} type=Creature subtype=Elf Druid power=1 toughness=1 [/card] [card] name=Skyshroud Elite auto=aslongas(land[-basic]|opponentBattlefield) 1/2 text=Skyshroud Elite gets +1/+2 as long as an opponent controls a nonbasic land. mana={G} type=Creature subtype=Elf power=1 toughness=1 [/card] [card] name=Skyshroud Falcon abilities=flying,vigilance text=Flying, vigilance mana={1}{W} type=Creature subtype=Bird power=1 toughness=1 [/card] [card] name=Skyshroud Forest auto=tap(noevent) auto={T}:Add{1} auto={T}:Add{U} and!( damage:1 controller )! auto={T}:Add{G} and!( damage:1 controller )! text=Skyshroud Forest enters the battlefield tapped. -- {T}: Add {1} to your mana pool. -- {T}: Add {U} or {G} to your mana pool. Skyshroud Forest deals 1 damage to you. type=Land [/card] [card] name=Skyshroud Poacher aicode=activate moveTo(myBattlefield) target(elf[-sorcery;-instant]|myLibrary) auto={3}{T}:name(search card) reveal:plibrarycount optionone name(choose card) target(elf[-sorcery;-instant]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield))! afterrevealedend revealend text={3}, {T}: Search your library for an Elf permanent card and put that card onto the battlefield. Then shuffle your library. mana={2}{G}{G} type=Creature subtype=Human Rebel power=2 toughness=2 [/card] [card] name=Skyshroud Ranger auto={T}:moveTo(myBattlefield) target(land|myhand) asSorcery text={T}: You may put a land card from your hand onto the battlefield. Activate this ability only any time you could cast a sorcery. mana={G} type=Creature subtype=Elf Ranger power=1 toughness=1 [/card] [card] name=Skyshroud Ridgeback auto=fading:2 text=Fading 2 (This creature enters the battlefield with two fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) mana={G} type=Creature subtype=Beast power=2 toughness=3 [/card] [card] name=Skyshroud Sentinel aicode=activate target(skyshroud sentinel|mylibrary) moveto(myhand) auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(skyshroud sentinel|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend text=When Skyshroud Sentinel enters the battlefield, you may search your library for up to three cards named Skyshroud Sentinel, reveal them, and put them into your hand. If you do, shuffle your library. mana={2}{G} type=Creature subtype=Elf power=1 toughness=1 [/card] [card] name=Skyshroud Troll auto={1}{G}:regenerate text={1}{G}: Regenerate Skyshroud Troll. mana={2}{G}{G} type=Creature subtype=Troll Giant power=3 toughness=3 [/card] [card] name=Skyshroud Troopers auto={T}:Add{G} text={T}: Add {G} to your mana pool. mana={3}{G} type=Creature subtype=Elf Druid Warrior power=3 toughness=3 [/card] [card] name=Skyshroud Vampire abilities=flying auto={D(creature|myhand)}:2/2 text=Flying -- Discard a creature card: Skyshroud Vampire gets +2/+2 until end of turn. mana={3}{B}{B} type=Creature subtype=Vampire power=3 toughness=3 [/card] [card] name=Skyshroud War Beast abilities=trample anyzone=type:land[-basic]:opponentBattlefield/type:land[-basic]:opponentBattlefield cdaactive text=Trample -- As Skyshroud War Beast enters the battlefield, choose an opponent. -- Skyshroud War Beast's power and toughness are each equal to the number of nonbasic lands the chosen player controls. mana={1}{G} type=Creature subtype=Beast power=* toughness=* [/card] [card] name=Skysnare Spider abilities=vigilance,reach text=Vigilance (Attacking doesn't cause this creature to tap.) -- Reach (This creature can block creatures with flying.) mana={4}{G}{G} type=Creature subtype=Spider power=6 toughness=6 [/card] [card] name=Skysovereign, Consul Flagship abilities=flying auto=damage:3 target(creature,planeswalker|opponentbattlefield) auto=_ATTACKING_damage:3 target(creature,planeswalker|opponentbattlefield) auto={crew(other creature[power>=3]|myBattlefield)}:name(crew 3 [1 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=3]|mybattlefield)~morethan~0,compare(crewtotalpower)~morethan~2} auto={crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=2]|myBattlefield)}:name(crew 3 [2 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=1]|mybattlefield)~morethan~0,type(other creature[-tapped;power>=2]|mybattlefield)~morethan~0,type(other creature[-tapped;-cantcrew]|mybattlefield)~morethan~1,compare(crewtotalpower)~morethan~2} auto={crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}:name(crew 3 [3 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=1]|mybattlefield)~morethan~2,compare(crewtotalpower)~morethan~2} text=Flying -- Whenever Skysovereign, Consul Flagship enters the battlefield or attacks, it deals 3 damage to target creature or planeswalker an opponent controls. -- Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.) mana={5} type=Legendary Artifact subtype=Vehicle power=6 toughness=5 [/card] [card] name=Skyspear Cavalry abilities=flying,double strike text=Flying -- Double strike (This creature deals both first-strike and regular combat damage.) mana={3}{W}{W} type=Creature subtype=Human Soldier power=2 toughness=2 [/card] [card] name=Skyswirl Harrier abilities=flying text=Flying mana={4}{W} type=Creature subtype=Bird power=3 toughness=4 [/card] [card] name=Skyward Eye Prophets abilities=vigilance aicode=activate transforms((,newability[if type(land[zpos=1]|mylibrary)~morethan~0 then target(land[zpos=1]|mylibrary) moveto(ownerbattlefield) else target(*[zpos=1]|mylibrary) moveto(ownerhand)])) ueot auto={t}:reveal:1 optionone target(land|reveal) moveto(mybattlefield) optiononeend optiontwo name(Put in hand) target(<1>*|reveal) moveto(myhand) optiontwoend revealend text=Vigilance -- {T}: Reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put it into your hand. mana={3}{G}{W}{U} type=Creature subtype=Human Wizard power=3 toughness=3 [/card] [card] name=Skywatcher Adept auto={3}:counter(0/0,1,Level) asSorcery auto=this(counter{0/0.1.Level}) flying auto=this(counter{0/0.1.Level}) 1/1 auto=this(counter{0/0.3.Level}) 2/0 text=Level up {3} -- [Level 1-2] : Flying (2/2) -- [Level 3+] : Flying (4/2) mana={U} type=Creature subtype=Merfolk Wizard auto=maxlevel:3 power=1 toughness=1 [/card] [card] name=Skywhaler's Shot target=creature[power>=3] auto=destroy auto=scry:1 scrycore delayed dontshow donothing scrycoreend scryend text=Destroy target creature with power 3 or greater. Scry 1. mana={2}{W} type=Instant [/card] [card] name=Skywinder Drake abilities=flying,cloud text=Flying -- Skywinder Drake can block only creatures with flying. mana={2}{U} type=Creature subtype=Drake power=3 toughness=1 [/card] [card] name=Skywing Aven abilities=flying auto={D(*|myhand)}:moveto(ownerhand) text=Flying -- Discard a card: Return Skywing Aven to its owner's hand. mana={2}{U} type=Creature subtype=Bird Soldier power=2 toughness=1 [/card] [card] name=Skywise Teachings auto=@movedto(*[-creature]|mystack):pay({1}{U}) name(Pay 1U mana) token(Djinn Monk,Creature Djinn Monk,2/2,flying,blue) controller text=Whenever you cast a noncreature spell, you may pay {1}{U}. If you do, put a 2/2 blue Djinn Monk creature token with flying onto the battlefield. mana={3}{U} type=Enchantment [/card] [card] name=Slab Hammer auto={2}:equip auto=@combat(attacking) source(mytgt):may name(return a land and 2/2) transforms((,newability[moveto(myhand) notatarget(land|mybattlefield)],newability[2/2 ueot])) ueot text=Whenever equipped creature attacks, you may return a land you control to its owner's hand. If you do, the creature gets +2/+2 until end of turn. -- Equip {2} mana={2} type=Artifact subtype=Equipment [/card] [card] name=Slag Fiend anyzone=type:artifact:graveyard/type:artifact:graveyard cdaactive text=Slag Fiend's power and toughness are each equal to the number of artifact cards in all graveyards. mana={R} type=Creature subtype=Phyrexian Construct power=* toughness=* [/card] [card] name=Slagstorm auto=choice name(deals 3 damage to each creature) damage:3 all(creature) auto=choice name(deals 3 damage to each player) damage:3 all(player) text=Choose one - Slagstorm deals 3 damage to each creature; or Slagstorm deals 3 damage to each player. mana={1}{R}{R} type=Sorcery [/card] [card] name=Slagwurm Armor auto={3}:equip auto=teach(creature) 0/6 text=Equipped creature gets +0/+6. -- Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.) mana={1} type=Artifact subtype=Equipment [/card] [card] name=Slash Panther abilities=haste text=({p(R)} can be paid with either {R} or 2 life.) -- Haste color=red mana={4}{p(R)} type=Artifact Creature subtype=Phyrexian Cat power=4 toughness=2 [/card] [card] name=Slashing Tiger auto=_BLOCKED_2/2 ueot text=Whenever Slashing Tiger becomes blocked, it gets +2/+2 until end of turn. mana={2}{G}{G} type=Creature subtype=Cat power=3 toughness=3 [/card] [card] name=Slate of Ancestry auto={4}{T}:reject all(*|myhand) && foreach(creature|myBattlefield) draw:1 text={4}, {T}, Discard your hand: Draw a card for each creature you control. mana={4} type=Artifact [/card] [card] name=Slate Street Ruffian auto=@combat(blocked) source(this):ability$!name(discard) reject notatarget(*|myhand)!$ opponent text=Whenever Slate Street Ruffian becomes blocked, defending player discards a card. mana={2}{B} type=Creature subtype=Human Warrior power=2 toughness=2 [/card] [card] name=Slaughter Cry target=creature auto=3/0 auto=first strike text=Target creature gets +3/+0 and gains first strike until end of turn. mana={2}{R} type=Instant [/card] [card] name=Slaughter Drone auto={c}:deathtouch ueot text=Devoid (This card has no color.) -- {C}: Slaughter Drone gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it. {C} represents colorless mana.) mana={1}{B} abilities=devoid type=Creature subtype=Eldrazi Drone power=2 toughness=2 [/card] [card] name=Slaughter Pact target=creature[-black] auto=destroy auto=if casted(this) then transforms((,newability[upcost[{2}{B};next upkeep] wingame opponent])) forever color=black text=Slaughter Pact is black. -- Destroy target nonblack creature. -- At the beginning of your next upkeep, pay {2}{B}. If you don't, you lose the game. mana={0} type=Instant [/card] [card] name=Slaughter target=creature[-black] auto=bury buyback={2}{B}{B}{L:4} text=Buyback - Pay 4 life. (You may pay 4 life in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.) -- Destroy target nonblack creature. It can't be regenerated. mana={2}{B}{B} type=Instant [/card] [card] name=Slaughterhorn autohand={G}{discard}:name(bloodrush) target(creature[attacking]) 3/2 ueot text=Bloodrush -- {G}, Discard Slaughterhorn: Target attacking creature gets +3/+2 until end of turn. mana={2}{G} type=Creature subtype=Beast power=3 toughness=2 [/card] [card] name=Slaughterhouse Bouncer autograveyard=@movedTo(this|mygraveyard) from(battlefield) restriction{type(*|myhand)~lessthan~1}:target(creature) -3/-3 ueot text=Hellbent - When Slaughterhouse Bouncer dies, if you have no cards in hand, target creature gets -3/-3 until end of turn. mana={4}{B} type=Creature subtype=Ogre Warrior power=3 toughness=3 [/card] [card] name=Slave of Bolas target=creature auto=moveTo(myBattlefield) auto=treason auto=untap auto=haste text=Gain control of target creature. Untap that creature. It gains haste until end of turn. Sacrifice it at the beginning of the next end step. mana={3}{UR}{B} type=Sorcery [/card] [card] name=Slavering Nulls auto=@combatdamagefoeof(player) from(this) restriction{type(swamp|mybattlefield)~morethan~0}:may name(opponent discard) ability$!name(discard) target(*|myhand) reject!$ opponent auto=@combatdamageof(player) from(this) restriction{type(swamp|mybattlefield)~morethan~0}:may name(discard) ability$!name(discard) target(*|myhand) reject!$ controller text=Whenever Slavering Nulls deals combat damage to a player, if you control a Swamp, you may have that player discard a card. mana={1}{R} type=Creature subtype=Goblin Zombie power=2 toughness=1 [/card] [card] name=Slayer of the Wicked auto=destroy target(vampire,werewolf,zombie) text=When Slayer of the Wicked enters the battlefield, you may destroy target Vampire, Werewolf, or Zombie. mana={3}{W} type=Creature subtype=Human Soldier power=3 toughness=2 [/card] [card] name=Slayer's Plate auto={3}:equip auto=teach(creature) 4/2 auto=teach(human) transforms((,newability[_DIES__SPIRITTOKEN_])) text=Equipped creature gets +4/+2. -- Whenever equipped creature dies, if it was a Human, put a 1/1 white Spirit creature token with flying onto the battlefield. -- Equip {3} mana={3} type=Artifact subtype=Equipment [/card] [card] name=Slayers' Stronghold auto={T}:Add{1} auto={R}{W}{T}:name(vigilance, haste, 2/0) target(creature) 2/0 ueot && vigilance ueot && haste ueot text={T}: Add {1} to your mana pool. -- {R}{W}, {T}: Target creature gets +2/+0 and gains vigilance and haste until end of turn. type=Land [/card] [card] name=Slay target=creature[green] auto=bury auto=draw:1 controller text=Destroy target green creature. It can't be regenerated. -- Draw a card. mana={2}{B} type=Instant [/card] [card] name=Sleep Paralysis target=creature auto=doesnotuntap auto=tap text=Enchant creature -- When Sleep Paralysis enters the battlefield, tap enchanted creature. -- Enchanted creature doesn't untap during its controller's untap step. mana={3}{U} type=Enchantment subtype=Aura [/card] [card] name=Sleeper Agent auto=moveto(opponentBattlefield) auto=@each my upkeep:damage:2 Controller text=When Sleeper Agent enters the battlefield, target opponent gains control of it. -- At the beginning of your upkeep, Sleeper Agent deals 2 damage to you. mana={B} type=Creature subtype=Phyrexian Minion power=3 toughness=3 [/card] [card] name=Sleeper's Guile target=creature autograveyard=_DIES_moveTo(ownerhand) auto=fear text=Enchant creature -- Enchanted creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.) -- When Sleeper's Guile is put into a graveyard from the battlefield, return Sleeper's Guile to its owner's hand. mana={2}{B} type=Enchantment subtype=Aura [/card] [card] name=Sleeper's Robe target=creature auto=fear auto=@combatdamagefoeof(player) from(mytgt):may draw:1 controller text=Enchant creature -- Enchanted creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.) -- Whenever enchanted creature deals combat damage to an opponent, you may draw a card. mana={U}{B} type=Enchantment subtype=Aura [/card] [card] name=Sleep target=player auto=lord(creature|targetedpersonsbattlefield) tap auto=lord(creature|targetedpersonsbattlefield) frozen text=Tap all creatures target player controls. Those creatures don't untap during that player's next untap step. mana={2}{U}{U} type=Sorcery [/card] [card] name=Sleeping Potion target=creature auto=tap auto=doesnotuntap auto=@targeted(mytgt):sacrifice all(this) text=Enchant creature -- When Sleeping Potion enters the battlefield, tap enchanted creature. -- Enchanted creature doesn't untap during its controller's untap step. -- When enchanted creature becomes the target of a spell or ability, sacrifice Sleeping Potion. mana={1}{U} type=Enchantment subtype=Aura [/card] [card] name=Sleight of Hand abilities=hiddenface aicode=activate transforms((,newability[moveto(myhand) all(*[zpos=1]|mylibrary) && bottomoflibrary all(*[zpos=2]|mylibrary)])) ueot auto=name(Look) reveal:2 optionone name(Get a card) target(<1>*|reveal) moveto(myhand) optiononeend optiontwo name(put on bottom) target(<2>*|reveal) bottomoflibrary optiontwoend revealend text=Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library. mana={U} type=Sorcery [/card] [card] name=Slice and Dice auto=damage:4 all(creature) autohand={2}{R}{cycle}:name(cycling) draw:1 autohand=@cycled(this|hand):may damage:1 all(creature) text=Slice and Dice deals 4 damage to each creature. -- Cycling {2}{R} ({2}{R}, Discard this card: Draw a card.) -- When you cycle Slice and Dice, you may have it deal 1 damage to each creature. mana={4}{R}{R} type=Sorcery [/card] [card] name=Slice in Twain target=artifact,enchantment auto=destroy auto=draw:1 controller text=Destroy target artifact or enchantment. -- Draw a card. mana={2}{G}{G} type=Instant [/card] [card] name=Slime Molding auto=token(Ooze,Creature Ooze,X/X,green) text=Put an X/X green Ooze creature token onto the battlefield. mana={X}{G} type=Sorcery [/card] [card] name=Slimy Kavu auto={T}:ueot loseabilities && losesubtypesof(land) && transforms((swamp)) target(land) text={T}: Target land becomes a Swamp until end of turn. mana={2}{R} type=Creature subtype=Kavu power=2 toughness=2 [/card] [card] name=Slingbow Trap target=creature[flying] auto=destroy other={G} otherrestriction=type(creature[flying&black&attacking]|battlefield)~morethan~0 text=If a black creature with flying is attacking, you may pay {G} rather than pay Slingbow Trap's mana cost. -- Destroy target attacking creature with flying. mana={3}{G} type=Instant subtype=Trap [/card] [card] name=Slingshot Goblin auto={R}{T}:Damage:2 target(creature[blue]) text={R}, {T}: Slingshot Goblin deals 2 damage to target blue creature. mana={2}{R} type=Creature subtype=Goblin power=2 toughness=2 [/card] [card] name=Slinking Giant abilities=wither auto=@combat(blocking,blocked,turnlimited) source(this):-3/0 ueot text=Wither (This deals damage to creatures in the form of -1/-1 counters.) -- Whenever Slinking Giant blocks or becomes blocked, it gets -3/-0 until end of turn. mana={2}{R}{R} type=Creature subtype=Giant Rogue power=4 toughness=4 [/card] [card] name=Slinking Serpent abilities=forestwalk text=Forestwalk mana={2}{U}{B} type=Creature subtype=Serpent power=2 toughness=3 [/card] [card] name=Slinking Skirge abilities=flying auto={2}{S}:draw:1 text=Flying -- {2}, Sacrifice Slinking Skirge: Draw a card. mana={3}{B} type=Creature subtype=Phyrexian Imp power=2 toughness=1 [/card] [card] name=Slip Through Space auto=draw:1 auto=unblockable ueot target=creature text=Devoid (This card has no color.) -- Target creature can't be blocked this turn. -- Draw a card. mana={U} abilities=devoid type=Sorcery [/card] [card] name=Slippery Bogle abilities=opponentshroud text=Slippery Bogle can't be the target of spells or abilities your opponents control. mana={GU} type=Creature subtype=Beast power=1 toughness=1 [/card] [card] name=Slippery Karst abilities=cycling auto=tap(noevent) auto={T}:Add{G} autohand=__CYCLING__({2}) text=Slippery Karst enters the battlefield tapped. -- {T}: Add {G} to your mana pool. -- Cycling {2} ({2}, Discard this card: Draw a card.) type=Land [/card] [card] name=Slipstream Eel abilities=cycling auto=aslongas(island|opponentbattlefield) cantattack <1 auto=aslongas(island|opponentbattlefield) cantpwattack <1 autohand=__CYCLING__({1}{U}) text=Slipstream Eel can't attack unless defending player controls an Island. -- Cycling {1}{U} ({1}{U}, Discard this card: Draw a card.) mana={5}{U}{U} type=Creature subtype=Fish Beast power=6 toughness=6 [/card] [card] name=Slipstream Serpent abilities=islandhome facedown={3} autofacedown={5}{U}:morph auto=aslongas(island|opponentbattlefield) cantattack <1 auto=aslongas(island|opponentbattlefield) cantpwattack <1 text=Slipstream Serpent can't attack unless defending player controls an Island. -- When you control no Islands, sacrifice Slipstream Serpent. -- Morph {5}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) mana={7}{U} type=Creature subtype=Serpent power=6 toughness=6 [/card] [card] name=Sliptide Serpent auto={3}{U}:moveTo(ownerhand) text={3}{U}: Return Sliptide Serpent to its owner's hand. mana={4}{U}{U} type=Creature subtype=Serpent power=4 toughness=4 [/card] [card] name=Slith Ascendant abilities=flying auto=@combatdamaged(player) from(this):counter(1/1) text=Flying -- Whenever Slith Ascendant deals combat damage to a player, put a +1/+1 counter on it. mana={1}{W}{W} type=Creature subtype=Slith power=1 toughness=1 [/card] [card] name=Slith Bloodletter auto=@combatdamaged(player) from(this):counter(1/1) auto={1}{B}:regenerate text=Whenever Slith Bloodletter deals combat damage to a player, put a +1/+1 counter on it. -- {1}{B}: Regenerate Slith Bloodletter. mana={B}{B} type=Creature subtype=Slith power=1 toughness=1 [/card] [card] name=Slith Firewalker abilities=haste auto=@combatdamaged(player) from(this):counter(1/1) text=Haste -- Whenever Slith Firewalker deals combat damage to a player, put a +1/+1 counter on it. mana={R}{R} type=Creature subtype=Slith power=1 toughness=1 [/card] [card] name=Slith Predator abilities=trample auto=@combatdamaged(player) from(this):counter(1/1) text=Trample -- Whenever Slith Predator deals combat damage to a player, put a +1/+1 counter on it. mana={G}{G} type=Creature subtype=Slith power=1 toughness=1 [/card] [card] name=Slith Strider auto=_BLOCKED_draw:1 controller auto=@combatdamaged(player) from(this):counter(1/1) text=Whenever Slith Strider becomes blocked, draw a card. -- Whenever Slith Strider deals combat damage to a player, put a +1/+1 counter on it. mana={1}{U}{U} type=Creature subtype=Slith power=1 toughness=1 [/card] [card] name=Slitherhead autograveyard=_SCAVENGE_({E}) text=Scavenge {0} ({0}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.) mana={BG} type=Creature subtype=Plant Zombie power=1 toughness=1 [/card] [card] name=Slithering Shade abilities=defender auto={B}:1/1 auto=aslongas(*|myHand) canattack while <1 text=Defender (This creature can't attack.) -- {B}: Slithering Shade gets +1/+1 until end of turn. -- Hellbent - Slithering Shade can attack as though it didn't have defender as long as you have no cards in hand. mana={B} type=Creature subtype=Shade power=0 toughness=1 [/card] [card] name=Slithery Stalker abilities=swampwalk auto=(blink)forsrc target(creature[white;green]|opponentbattlefield) text=Swampwalk -- When Slithery Stalker enters the battlefield, exile target green or white creature an opponent controls. -- When Slithery Stalker leaves the battlefield, return the exiled card to the battlefield under its owner's control. mana={1}{B}{B} type=Creature subtype=Nightmare Horror power=1 toughness=1 [/card] [card] name=Sliver Construct mana={3} type=Artifact Creature subtype=Sliver Construct power=2 toughness=2 [/card] [card] name=Sliver Hivelord auto=lord(sliver|myBattlefield) indestructible text=Sliver creatures you control have indestructible. (Damage and effects that say "destroy" don't destroy them.) mana={W}{U}{B}{R}{G} type=Legendary Creature subtype=Sliver power=5 toughness=5 [/card] [card] name=Sliver Legion auto=lord(sliver) foreach(other sliver|battlefield) 1/1 text=All Sliver creatures get +1/+1 for each other Sliver on the battlefield. mana={W}{U}{B}{R}{G} type=Legendary Creature subtype=Sliver power=7 toughness=7 [/card] [card] name=Sliver Overlord aicode=activate target(sliver|mylibrary) moveto(myhand) auto={3}:name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>sliver|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend auto={3}:moveto(myBattlefield) target(sliver|battlefield) text={3}: Search your library for a Sliver card, reveal that card, and put it into your hand. Then shuffle your library. -- {3}: Gain control of target Sliver. (This effect lasts indefinitely.) mana={W}{U}{B}{R}{G} type=Legendary Creature subtype=Sliver Mutant power=7 toughness=7 [/card] [card] name=Sliver Queen auto={2}:token(Sliver,creature sliver, 1/1) text={2}: Put a 1/1 colorless Sliver creature token onto the battlefield. mana={W}{U}{B}{R}{G} type=Legendary Creature subtype=Sliver power=7 toughness=7 [/card] [card] name=Sliversmith auto={1}{T}{D(*|myhand)}:token(Metallic Sliver,artifact creature sliver, 1/1) text={1}, {T}, Discard a card: Put a 1/1 colorless Sliver artifact creature token named Metallic Sliver onto the battlefield. mana={2} type=Artifact Creature subtype=Spellshaper power=1 toughness=1 [/card] [card] name=Slobad, Goblin Tinkerer auto={S(artifact|myBattlefield)}:indestructible target(artifact) text=Sacrifice an artifact: Target artifact is indestructible this turn. ("Destroy" effects and lethal damage don't destroy that artifact.) mana={1}{R} type=Legendary Creature subtype=Goblin Artificer power=1 toughness=2 [/card] [card] name=Slow Motion target=creature auto=teach(creature) upcost[{2}] sacrifice autograveyard=_DIES_moveTo(ownerhand) text=Enchant creature -- At the beginning of the upkeep of enchanted creature's controller, that player sacrifices that creature unless he or she pays {2}. -- When Slow Motion is put into a graveyard from the battlefield, return Slow Motion to its owner's hand. mana={2}{U} type=Enchantment subtype=Aura [/card] [card] name=Sludge Crawler auto=@combatdamaged(player) from(this):ingest:1 opponent auto={2}:1/1 ueot text=Devoid (This card has no color.) -- Ingest (Whenever this creature deals combat damage to a player, that player exiles the top card of his or her library.) -- {2}: Sludge Crawler gets +1/+1 until end of turn. mana={B} abilities=devoid type=Creature subtype=Eldrazi Drone power=1 toughness=1 [/card] [card] name=Sludge Strider auto=@movedTo(other artifact|nonbattlezone) from(mybattlefield):pay({1}) choice target(player) life:-1 && life:1 controller auto=@movedTo(other artifact|mybattlefield):pay({1}) choice target(player) life:-1 && life:1 controller text=Whenever another artifact enters the battlefield under your control or another artifact you control leaves the battlefield, you may pay {1}. If you do, target player loses 1 life and you gain 1 life. mana={1}{W}{U}{B} type=Artifact Creature subtype=Insect power=3 toughness=3 [/card] [card] name=Sluggishness target=creature autograveyard=_DIES_moveTo(ownerhand) auto=cantblock text=Enchant creature -- Enchanted creature can't block. -- When Sluggishness is put into a graveyard from the battlefield, return Sluggishness to its owner's hand. mana={1}{R} type=Enchantment subtype=Aura [/card] [card] name=Sluiceway Scorpion autograveyard=_SCAVENGE_({1}{B}{G}{E}) abilities=deathtouch text=Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) -- Scavenge {1}{B}{G} ({1}{B}{G}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.) mana={2}{B}{G} type=Creature subtype=Scorpion power=2 toughness=2 [/card] [card] name=Slum Reaper auto=sacrifice notatarget(creature|mybattlefield) auto=ability$! sacrifice notatarget(creature|mybattlefield) !$ opponent text=When Slum Reaper enters the battlefield, each player sacrifices a creature. mana={3}{B} type=Creature subtype=Horror power=4 toughness=2 [/card] [card] name=Slumbering Dragon abilities=flying auto=this(counter{1/1.1}<5) cantattack auto=this(counter{1/1.1}<5) cantpwattack auto=this(counter{1/1.1}<5) cantblock auto=@each blockers:foreach(creature[attacking]|opponentBattlefield) counter(1/1) text=Flying -- Slumbering Dragon can't attack or block unless it has five or more +1/+1 counters on it. -- Whenever a creature attacks you or a planeswalker you control, put a +1/+1 counter on Slumbering Dragon. mana={R} type=Creature subtype=Dragon power=3 toughness=3 [/card] [card] name=Slumbering Tora auto={2}{D(spirit|myhand)}:name(Discard Spirit) transforms((Artifact Creature Cat,setpower=storedmanacost,settoughness=storedmanacost)) ueot restriction{type(spirit|myHand)~morethan~0} auto={2}{D(arcane|myhand)}:name(Discard Arcane) transforms((Artifact Creature Cat,setpower=storedmanacost,settoughness=storedmanacost)) ueot restriction{type(arcane|myHand)~morethan~0} text={2}, Discard a Spirit or Arcane card: Slumbering Tora becomes an X/X Cat artifact creature until end of turn, where X is the discarded card's mana value. mana={3} type=Artifact [/card] [card] name=Sly Requisitioner other={improvise} name(Improvise) auto=@movedto(graveyard) from(artifact[-token]|myBattlefield):_SERVOTOKEN_ text=Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.) -- Whenever a nontoken artifact you control is put into a graveyard from the battlefield, create a 1/1 colorless Servo artifact creature token. mana={4}{B} type=Creature subtype=Human Artificer power=2 toughness=2 [/card] [card] name=Smallpox auto=life:-1 controller auto=life:-1 opponent auto=ability$!name(Discard a card) name(Discard a card) target(*|myhand) reject!$ controller auto=ability$!name(Discard a card) name(Discard a card) target(*|myhand) reject!$ opponent auto=ability$!name(Sacrifice a creature) name(Sacrifice a creature) target(creature|mybattlefield) sacrifice!$ controller auto=ability$!name(Sacrifice a creature) name(Sacrifice a creature) target(creature|mybattlefield) sacrifice!$ opponent auto=ability$!name(Sacrifice a land) name(Sacrifice a land) target(land|mybattlefield) sacrifice!$ controller auto=ability$!name(Sacrifice a land) name(Sacrifice a land) target(land|mybattlefield) sacrifice!$ opponent text=Each player loses 1 life, discards a card, sacrifices a creature, then sacrifices a land. mana={B}{B} type=Sorcery [/card] [card] name=Smash to Smithereens target=Artifact auto=damage:3 targetController auto=destroy text=Destroy target artifact. Smash to Smithereens deals 3 damage to that artifact's controller. mana={1}{R} type=Instant [/card] [card] name=Smash target=artifact auto=destroy auto=draw:1 controller text=Destroy target artifact. -- Draw a card. mana={2}{R} type=Instant [/card] [card] name=Smelt target=artifact auto=destroy text=Destroy target artifact. mana={R} type=Instant [/card] [card] name=Smelt-Ward Gatekeepers auto=if type(land[Gate]|mybattlefield)~morethan~1 then target(creature|opponentbattlefield) transforms((,newability[moveTo(opponentbattlefield)],newability[phaseaction[endofturn sourceinplay] moveTo(ownerbattlefield)],newability[untap],haste)) ueot once text=When Smelt-Ward Gatekeepers enters the battlefield, if you control two or more Gates, gain control of target creature an opponent controls until end of turn. Untap that creature. That creature gains haste until end of turn. mana={3}{R} type=Creature subtype=Human Warrior power=2 toughness=4 [/card] [card] name=Smite the Monstrous target=creature[power>=4] auto=destroy text=Destroy target creature with power 4 or greater. mana={3}{W} type=Instant [/card] [card] name=Smite target=creature[blocked] auto=destroy text=Destroy target blocked creature. mana={W} type=Instant [/card] [card] name=Smog Elemental abilities=flying auto=lord(creature[flying]|opponentbattlefield) -1/-1 text=Flying -- Creatures with flying your opponents control get -1/-1. mana={4}{B}{B} type=Creature subtype=Elemental power=3 toughness=3 [/card] [card] name=Smogsteed Rider auto=_ATTACKING_all(other creature[attacking]) fear ueot text=Whenever Smogsteed Rider attacks, each other attacking creature gains fear until end of turn. (They can't be blocked except by artifact creatures and/or black creatures.) mana={2}{B}{B} type=Creature subtype=Human Wizard power=2 toughness=2 [/card] [card] name=Smokespew Invoker auto={7}{B}:-3/-3 target(creature) text={7}{B}: Target creature gets -3/-3 until end of turn. mana={2}{B} type=Creature subtype=Zombie Mutant power=3 toughness=1 [/card] [card] name=Smolder Initiate auto=@movedTo(*[black]|stack):pay({1}) life:-1 target(player) text=Whenever a player casts a black spell, you may pay {1}. If you do, target player loses 1 life. mana={B} type=Creature subtype=Elemental Shaman power=1 toughness=1 [/card] [card] name=Smoldering Butcher abilities=wither text=Wither (This deals damage to creatures in the form of -1/-1 counters.) mana={3}{B} type=Creature subtype=Elemental Warrior power=4 toughness=2 [/card] [card] name=Smoldering Crater abilities=cycling auto=tap(noevent) auto={T}:Add{R} autohand=__CYCLING__({2}) text=Smoldering Crater enters the battlefield tapped. -- {T}: Add {R} to your mana pool. -- Cycling {2} ({2}, Discard this card: Draw a card.) type=Land [/card] [card] name=Smoldering Efreet auto=_DIES_damage:2 controller text=When Smoldering Efreet dies, it deals 2 damage to you. mana={1}{R} type=Creature subtype=Efreet Monk power=2 toughness=2 [/card] [card] name=Smoldering Marsh auto=if type(land[basic]|mybattlefield)~lessthan~2 then tap(noevent) text=({T}: Add {B} or {R} to your mana pool.) -- Smoldering Marsh enters the battlefield tapped unless you control two or more basic lands. type=Land subtype=Swamp Mountain [/card] [card] name=Smoldering Spires auto=tap(noevent) auto=cantblock target(creature) ueot auto={T}:Add{R} text=Smoldering Spires enters the battlefield tapped. -- When Smoldering Spires enters the battlefield, target creature can't block this turn. -- {T}: Add {R} to your mana pool. type=Land [/card] [card] name=Smoldering Tar auto=@each my upkeep:life:-1 target(player) auto={S}:damage:4 target(other creature) asSorcery text=At the beginning of your upkeep, target player loses 1 life. -- Sacrifice Smoldering Tar: Smoldering Tar deals 4 damage to target creature. Activate this ability only any time you could cast a sorcery. mana={2}{B}{R} type=Enchantment [/card] [card] name=Smoldering Werewolf auto=target(creature) damage:1 auto={4}{r}{r}:flip(Erupting Dreadwolf) text=When Smoldering Werewolf enters the battlefield, it deals 1 damage to each of up to two target creatures. -- {4}{R}{R}: Transform Smoldering Werewolf. mana={2}{R}{R} type=Creature subtype=Werewolf Horror power=3 toughness=2 [/card] [card] name=Smother target=creature[manacost<=3] auto=bury text=Destroy target creature with mana value 3 or less. It can't be regenerated. mana={1}{B} type=Instant [/card] [card] name=Smothering Abomination abilities=flying auto=@each my upkeep:sacrifice notatarget(creature|mybattlefield) auto=@sacrificed(creature|mybattlefield):draw:1 controller text=Devoid (This card has no color.) -- Flying -- At the beginning of your upkeep, sacrifice a creature. -- Whenever you sacrifice a creature, draw a card. mana={2}{B}{B} abilities=devoid type=Creature subtype=Eldrazi power=4 toughness=3 [/card] [card] name=Smuggler's Copter abilities=flying auto=@combat(attacking,blocking) source(this):may _LOOT_ auto={crew(other creature[power>=1]|myBattlefield)}:name(crew 1 [1 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=1]|mybattlefield)~morethan~0,compare(crewtotalpower)~morethan~0} text=Flying -- Whenever Smuggler's Copter attacks or blocks, you may draw a card. If you do, discard a card. -- Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.) mana={2} type=Artifact subtype=Vehicle power=3 toughness=3 [/card] [card] name=Snag auto=preventAllCombatDamage from(creature[-blocked]|battlefield) ueot text=You may discard a Forest card rather than pay Snag's mana cost. -- Prevent all combat damage that would be dealt by unblocked creatures this turn. other={D(forest|myhand)} name(Discard Forest to Cast) mana={3}{G} type=Instant [/card] [card] name=Snake Basket auto={X}{S}:thisforeach(X) token(Snake,Creature Snake,1/1,green) asSorcery text={X}, Sacrifice Snake Basket: Put X 1/1 green Snake creature tokens onto the battlefield. Activate this ability only any time you could cast a sorcery. mana={4} type=Artifact [/card] [card] name=Snake Cult Initiation target=creature auto=poisonthreetoxic text=Enchant creature -- Enchanted creature has poisonous 3. (Whenever it deals combat damage to a player, that player gets three poison counters. A player with ten or more poison counters loses the game.) mana={3}{B} type=Enchantment subtype=Aura [/card] [card] name=Snake of the Golden Grove auto=ability$!choice name(Tribute 3) all(mysource) counter(1/1,3) _ choice name(4 life opponent) life:4 opponent !$ opponent text=Tribute 3 (As this creature enters the battlefield, an opponent of your choice may place three +1/+1 counters on it.) -- When Snake of the Golden Grove enters the battlefield, if tribute wasn't paid, you gain 4 life. mana={4}{G} type=Creature subtype=Snake power=4 toughness=4 [/card] [card] name=Snake Pit auto=@movedTo(*[blue;black]|opponentstack):may token(Snake,Creature Snake,1/1,green) text=Whenever an opponent casts a blue or black spell, you may put a 1/1 green Snake creature token onto the battlefield. mana={3}{G} type=Enchantment [/card] [card] name=Snake Umbra abilities=totemarmor target=creature auto=teach(creature) 1/1 auto=teach(creature) transforms((,newability[@damagefoeof(player) from(this):may draw:1 controller])) text=Enchant creature -- Enchanted creature gets +1/+1 and has "Whenever this creature deals damage to an opponent, you may draw a card." -- Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.) mana={2}{G} type=Enchantment subtype=Aura [/card] [card] name=Snakeform target=creature auto=ueot loseabilities auto=ueot transforms((,setpower=1,settoughness=1)) auto=ueot transforms((Snake,green)) auto=draw:1 controller text=Target creature loses all abilities and becomes a 1/1 green Snake until end of turn. -- Draw a card. mana={2}{GU} type=Instant [/card] [card] name=Snake type=Creature subtype=Snake power=1 toughness=1 color=green [/card] [card] name=Snapback target=creature other={E(other *[blue]|myhand)} name(Exile a Blue Card from Hand) auto=moveTo(ownerhand) text=You may exile a blue card from your hand rather than pay Snapback's mana cost. -- Return target creature to its owner's hand. mana={1}{U} type=Instant [/card] [card] name=Snapcaster Mage abilities=flash auto=target(instant,sorcery|mygraveyard) tempflashback ueot text=Flash -- When Snapcaster Mage enters the battlefield, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.) mana={1}{U} type=Creature subtype=Human Wizard power=2 toughness=1 [/card] [card] name=Snap target=creature auto=moveTo(ownerhand) auto=may untap target(land) text=Return target creature to its owner's hand. Untap up to two lands. mana={1}{U} type=Instant [/card] [card] name=Snapping Creeper auto=_LANDFALL_vigilance ueot text=Landfall - Whenever a land enters the battlefield under your control, Snapping Creeper gains vigilance until end of turn. mana={2}{G} type=Creature subtype=Plant power=2 toughness=3 [/card] [card] name=Snapping Drake abilities=flying text=Flying mana={3}{U} type=Creature subtype=Drake power=3 toughness=2 [/card] [card] name=Snapping Gnarlid auto=_LANDFALL_1/1 ueot text=Landfall -- Whenever a land enters the battlefield under your control, Snapping Gnarlid gets +1/+1 until end of turn. mana={1}{G} type=Creature subtype=Beast power=2 toughness=2 [/card] [card] name=Snapping Thragg facedown={3} autofacedown={4}{R}{R}:morph auto=@combatdamagefoeof(player) from(this):may damage:3 target(creature|opponentbattlefield) auto=@combatdamageof(player) from(this):may damage:3 target(creature|mybattlefield) text=Whenever Snapping Thragg deals combat damage to a player, you may have it deal 3 damage to target creature that player controls. -- Morph {4}{R}{R} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) mana={4}{R} type=Creature subtype=Beast power=3 toughness=3 [/card] [card] name=Snaproot abilities=trample auto={0}:tap target(creature[-tapped]|myBattlefield) && 1/1 all(this) text=Trample -- Tap an untapped creature you control: Snaproot gets +1/+1 until end of turn. mana={1}{G} type=Creature subtype=Elemental power=1 toughness=1 [/card] [card] name=Snapsail Glider auto=aslongas(artifact|mybattlefield) flying >2 text=Metalcraft - Snapsail Glider has flying as long as you control three or more artifacts. mana={3} type=Artifact Creature subtype=Construct power=2 toughness=2 [/card] [card] name=Snare the Skies target=creature auto=1/1 ueot auto=reach ueot text=Target creature gets +1/+1 and gains reach until end of turn. (It can block creatures with flying.) mana={G} type=Instant [/card] [card] name=Snare Thopter abilities=flying,haste text=Flying, haste mana={4} type=Artifact Creature subtype=Thopter power=3 toughness=2 [/card] [card] name=Snarling Undorak facedown={3} autofacedown={2}{G}{G}:morph auto={2}{G}:1/1 target(beast) text={2}{G}: Target Beast creature gets +1/+1 until end of turn. -- Morph {1}{G}{G} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) mana={2}{G}{G} type=Creature subtype=Beast power=3 toughness=3 [/card] [card] name=Sneak Attack auto={R}:moveto(mybattlefield) target(creature|myhand) && transforms((,treason,haste)) forever text={R}: You may put a creature card from your hand onto the battlefield. That creature gains haste. Sacrifice the creature at the beginning of the next end step. mana={3}{R} type=Enchantment [/card] [card] name=Sneaky Homunculus auto=cantbeblockedby(creature[power>=2]) text=Sneaky Homunculus can't block or be blocked by creatures with power 2 or greater. mana={1}{U} type=Creature subtype=Homunculus Illusion power=1 toughness=1 [/card] [card] name=Snorting Gahr auto=_BLOCKED_2/2 ueot text=Whenever Snorting Gahr becomes blocked, it gets +2/+2 until end of turn. mana={2}{G}{G} type=Creature subtype=Rhino Beast power=3 toughness=3 [/card] [card] name=Snow Devil target=creature auto=flying auto=aslongas(land[snow]|myBattlefield) teach(creature[blocking]) first strike text=Enchant creature -- Enchanted creature has flying. -- Enchanted creature has first strike as long as it's blocking and you control a snow land. mana={1}{U} type=Enchantment subtype=Aura [/card] [card] name=Snow Fortress abilities=defender auto={1}:1/0 auto={1}:0/1 auto={3}:damage:1 target(creature[attacking;-flying]|opponentBattlefield) text=Defender (This creature can't attack.) -- {1}: Snow Fortress gets +1/+0 until end of turn. -- {1}: Snow Fortress gets +0/+1 until end of turn. -- {3}: Snow Fortress deals 1 damage to target creature without flying that's attacking you. mana={5} type=Artifact Creature subtype=Wall power=0 toughness=4 [/card] [card] name=Snow Hound auto={1}{T}:moveTo(myhand) all(this) && moveTo(myhand) target(creature[green;blue]|myBattlefield) text={1}, {T}: Return Snow Hound and target green or blue creature you control to their owner's hand. mana={2}{W} type=Creature subtype=Dog power=1 toughness=1 [/card] [card] name=Snow-Covered Forest text=G type=Basic Snow Land subtype=Forest [/card] [card] name=Snow-Covered Island text=U type=Basic Snow Land subtype=Island [/card] [card] name=Snow-Covered Mountain text=R type=Basic Snow Land subtype=Mountain [/card] [card] name=Snow-Covered Plains text=W type=Basic Snow Land subtype=Plains [/card] [card] name=Snow-Covered Swamp text=B type=Basic Snow Land subtype=Swamp [/card] [card] name=Snowhorn Rider abilities=trample facedown={3} autofacedown={2}{G}{U}{R}:morph text=Trample -- Morph {2}{G}{U}{R} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) mana={3}{G}{U}{R} type=Creature subtype=Human Warrior power=5 toughness=5 [/card] [card] name=Snuff Out target=creature[-black] auto=bury otherrestriction=type(swamp|mybattlefield)~morethan~0 other={L:4} name(Pay 4 Life) text=If you control a Swamp, you may pay 4 life rather than pay Snuff Out's mana cost. -- Destroy target nonblack creature. It can't be regenerated. mana={3}{B} type=Instant [/card] [card] name=Soaring Hope target=creature auto=life:3 controller auto=flying auto={W}:moveTo(ownerlibrary) text=Enchant creature -- When Soaring Hope enters the battlefield, you gain 3 life. -- Enchanted creature has flying. -- {W}: Put Soaring Hope on top of its owner's library. mana={4}{W} type=Enchantment subtype=Aura [/card] [card] name=Soaring Seacliff auto=tap(noevent) auto=flying target(creature) ueot auto={T}:Add{U} text=Soaring Seacliff enters the battlefield tapped. -- When Soaring Seacliff enters the battlefield, target creature gains flying until end of turn. -- {T}: Add {U} to your mana pool. type=Land [/card] [card] name=Soilshaper auto=@movedTo(spirit,arcane|mystack):target(land) transforms((Creature,setpower=3,settoughness=3)) ueot text=Whenever you cast a Spirit or Arcane spell, target land becomes a 3/3 creature until end of turn. It's still a land. mana={1}{G} type=Creature subtype=Spirit power=1 toughness=1 [/card] [card] name=Sokenzan Bruiser abilities=mountainwalk text=Mountainwalk mana={4}{R} type=Creature subtype=Ogre Warrior power=3 toughness=3 [/card] [card] name=Sokenzan Renegade auto=bushido(1/1) auto=@each my upkeep:if type(*|myhand)~lessthan~type(*|opponenthand) then moveTo(opponentbattlefield) text=Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.) -- At the beginning of your upkeep, if a player has more cards in hand than each other player, that player gains control of Sokenzan Renegade. mana={2}{R} type=Creature subtype=Ogre Samurai Mercenary power=3 toughness=3 [/card] [card] name=Sokenzan Spellblade auto=bushido(1/1) auto={1}{R}:foreach(*|myhand) 1/0 text=Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.) -- {1}{R}: Sokenzan Spellblade gets +X/+0 until end of turn, where X is the number of cards in your hand. mana={4}{R} type=Creature subtype=Ogre Samurai Shaman power=2 toughness=3 [/card] [card] name=Sol Grail auto=chooseacolor transforms((,newability[{T}:add{chosencolor}])) forever chooseend text=As Sol Grail enters the battlefield, choose a color. -- {T}: Add one mana of the chosen color to your mana pool. mana={3} type=Artifact [/card] [card] name=Sol Ring auto={T}:Add{2} text={T}: Add {2} to your mana pool. mana={1} type=Artifact [/card] [card] name=Solar Blast target=creature,player auto=damage:3 autohand={1}{R}{R}{cycle}:name(cycling) draw:1 autohand=@cycled(this|hand):may damage:1 target(*[creature;player]) text=Solar Blast deals 3 damage to target creature or player. -- Cycling {1}{R}{R} ({1}{R}{R}, Discard this card: Draw a card.) -- When you cycle Solar Blast, you may have it deal 1 damage to target creature or player. mana={3}{R} type=Instant [/card] [card] name=Solar Tide other={4}{W}{W}{S(land|mybattlefield)}{S(land|mybattlefield)} name(Entwine) auto=if paid(alternative) then destroy all(creature[power<=2]) && destroy all(creature[power>=3]) auto=ifnot paid(alternative) then transforms((,newability[choice name(destroy all creature power <= 2) destroy all(creature[power<=2])],newability[choice name(destroy all creature power >= 3) destroy all(creature[power>=3])])) text=Choose one - Destroy all creatures with power 2 or less; or destroy all creatures with power 3 or greater. -- Entwine - Sacrifice two lands. (Choose both if you pay the entwine cost.) mana={4}{W}{W} type=Sorcery [/card] [card] name=Solarion abilities=sunburst auto={T}:thisforeach(counter{1/1.1}) counter(1/1) auto=counter(1/1,sunburst) text=Sunburst (This enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.) -- {T}: Double the number of +1/+1 counters on Solarion. mana={7} type=Artifact Creature subtype=Construct power=0 toughness=0 [/card] [card] name=Soldevi Excavations auto=if type(island[-tapped]|mybattlefield)~morethan~0 then sacrifice notatarget(island[-tapped]|mybattlefield) oneshot else sacrifice auto={t}:add{1}{u} aicode=activate may bottomoflibrary all(*[zpos=1]|mylibrary) auto={1}{t}:name(Look) reveal:1 optionone name(Put On Top) target(*|reveal) moveto(mylibrary) optiononeend optiontwo name(put on bottom) target(<1>*|reveal) bottomoflibrary optiontwoend revealend text=If Soldevi Excavations would enter the battlefield, sacrifice an untapped Island instead. If you do, put Soldevi Excavations onto the battlefield. If you don't, put it into its owner's graveyard. -- {T}: Add {1}{U} to your mana pool. -- {1}, {T}: Look at the top card of your library. You may put that card on the bottom of your library. type=Land [/card] [card] name=Soldevi Golem auto={0}:untap all(this) && untap target(creature[tapped]|opponentBattlefield) myUpkeepOnly limit:1 auto=doesnotuntap text=Soldevi Golem doesn't untap during your untap step. -- At the beginning of your upkeep, you may untap target tapped creature an opponent controls. If you do, untap Soldevi Golem. mana={4} type=Artifact Creature subtype=Golem power=5 toughness=3 [/card] [card] name=Soldevi Heretic auto={W}{T}:prevent:2 target(creature) && draw:1 opponent text={W}, {T}: Prevent the next 2 damage that would be dealt to target creature this turn. Target opponent may draw a card. mana={2}{U} type=Creature subtype=Human Cleric power=2 toughness=2 [/card] [card] name=Soldevi Sage auto={T}{S(land|mybattlefield)}{S(land|mybattlefield)}:draw:3 && transforms((,newability[target(*|myhand) reject])) forever text={T}, Sacrifice two lands: Draw three cards, then discard one of them. mana={1}{U} type=Creature subtype=Human Wizard power=1 toughness=1 [/card] [card] name=Soldevi Simulacrum auto={1}:1/0 auto=cumulativeupcost[{1}] sacrifice text=Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -- {1}: Soldevi Simulacrum gets +1/+0 until end of turn. mana={4} type=Artifact Creature subtype=Soldier power=2 toughness=4 [/card] [card] name=Soldevi Steam Beast auto={2}:regenerate auto=@tapped(this):life:2 opponent text=Whenever Soldevi Steam Beast becomes tapped, target opponent gains 2 life. -- {2}: Regenerate Soldevi Steam Beast. mana={5} type=Artifact Creature subtype=Beast power=4 toughness=2 [/card] [card] name=Soldier of Fortune auto={R}{T}:shuffle target(player) text={R}, {T}: Target player shuffles his or her library. mana={R} type=Creature subtype=Human Mercenary power=1 toughness=1 [/card] [card] name=Soldier of the Pantheon auto=protection from(*[multicolor]) auto=@movedTo(*[multicolor]|opponentstack:life:1 controller text=Protection from multicolored. -- Whenever an opponent casts a multicolored spell, you gain 1 life. mana={W} type=Creature subtype=Human Soldier power=2 toughness=1 [/card] [card] name=Soldier Replica auto={1}{W}{S}:Damage:3 target(other creature[attacking;blocking]) text={1}{W}, Sacrifice Soldier Replica: Soldier Replica deals 3 damage to target attacking or blocking creature. mana={3} type=Artifact Creature subtype=Soldier power=1 toughness=3 [/card] [card] name=Solemn Offering target=artifact,enchantment auto=destroy auto=life:4 controller text=Destroy target artifact or enchantment. You gain 4 life. mana={2}{W} type=Sorcery [/card] [card] name=Solemn Recruit abilities=double strike auto=if revolt then counter(1/1) text=Double strike -- Revolt -- At the beginning of your end step, if a permanent you controlled left the battlefield this turn, put a +1/+1 counter on Solemn Recruit. mana={1}{W}{W} type=Creature subtype=Dwarf Warrior power=2 toughness=2 [/card] [card] name=Solemn Simulacrum auto=moveTo(myBattlefield) and!(tap(noevent))! target(land[basic]|myLibrary) auto=_DIES_may draw:1 controller text=When Solemn Simulacrum enters the battlefield, you may search your library for a basic land card and put that card onto the battlefield tapped. If you do, shuffle your library. -- When Solemn Simulacrum dies, you may draw a card. mana={4} type=Artifact Creature subtype=Golem power=2 toughness=2 [/card] [card] name=Solfatara target=player auto=maxPlay(land)-99 auto=@next upkeep:draw:1 controller text=Target player can't play land cards this turn. -- Draw a card at the beginning of the next turn's upkeep. mana={2}{R} type=Instant [/card] [card] name=Solidarity auto=all(creature|myBattlefield) 0/5 ueot text=Creatures you control get +0/+5 until end of turn. mana={3}{W} type=Instant [/card] [card] name=Solitary Confinement auto=@each my upkeep :name(discard or sacrifice) ability$!if type(*|myhand)~morethan~0 then choice reject notatarget(*|myhand) _ choice sacrifice all(mysource)!$ controller auto=phasealter(remove,draw,controller) abilities=playershroud auto=preventalldamage to(controller) text=At the beginning of your upkeep, sacrifice Solitary Confinement unless you discard a card. -- Skip your draw step. -- You have shroud. (You can't be the target of spells or abilities.) -- Prevent all damage that would be dealt to you. mana={2}{W} type=Enchantment [/card] [card] name=Solitary Hunter backside=One of the Pack restriction=compare(isflipped)~equalto~0 anyzone={0}:doubleside(backside) auto=@each upkeep restriction{lastturn(*|stack)~lessthan~1}:name(Transform Human Werewolf) flip(backside) text=At the beginning of each upkeep, if no spells were cast last turn, transform Solitary Hunter. // One of the Pack mana={3}{G} type=Creature subtype=Human Warrior Werewolf power=3 toughness=4 [/card] [card] name=Soliton auto={U}:untap text={U}: Untap Soliton. mana={5} type=Artifact Creature subtype=Construct power=3 toughness=4 [/card] [card] name=Sol'kanar the Swamp King abilities=swampwalk auto=@movedTo(*[black]|stack):life:1 text=Swampwalk -- Whenever a player casts a black spell, you gain 1 life. mana={2}{U}{B}{R} type=Legendary Creature subtype=Demon power=5 toughness=5 [/card] [card] name=Soltari Champion abilities=shadow auto=_ATTACKING_all(other creature|myBattlefield) 1/1 ueot text=Shadow (This creature can block or be blocked by only creatures with shadow.) -- Whenever Soltari Champion attacks, all other creatures you control get +1/+1 until end of turn. mana={2}{W} type=Creature subtype=Soltari Soldier power=2 toughness=2 [/card] [card] name=Soltari Crusader abilities=shadow auto={1}{W}:1/0 text=Shadow (This creature can block or be blocked by only creatures with shadow.) -- {1}{W}: Soltari Crusader gets +1/+0 until end of turn. mana={2}{W} type=Creature subtype=Soltari Knight power=2 toughness=1 [/card] [card] name=Soltari Emissary auto={W}:shadow text={W}: Soltari Emissary gains shadow until end of turn. (This creature can block or be blocked by only creatures with shadow.) mana={1}{W} type=Creature subtype=Soltari Soldier power=2 toughness=1 [/card] [card] name=Soltari Foot Soldier abilities=shadow text=Shadow (This creature can block or be blocked by only creatures with shadow.) mana={W} type=Creature subtype=Soltari Soldier power=1 toughness=1 [/card] [card] name=Soltari Lancer abilities=shadow auto=_ATTACKING_first strike ueot text=Shadow (This creature can block or be blocked by only creatures with shadow.) -- Soltari Lancer has first strike as long as it's attacking. mana={2}{W} type=Creature subtype=Soltari Knight power=2 toughness=2 [/card] [card] name=Soltari Monk abilities=shadow,protection from black text=Protection from black -- Shadow (This creature can block or be blocked by only creatures with shadow.) mana={W}{W} type=Creature subtype=Soltari Monk Cleric power=2 toughness=1 [/card] [card] name=Soltari Priest abilities=shadow,protection from red text=Protection from red -- Shadow (This creature can block or be blocked by only creatures with shadow.) mana={W}{W} type=Creature subtype=Soltari Cleric power=2 toughness=1 [/card] [card] name=Soltari Trooper abilities=shadow auto=_ATTACKING_1/1 ueot text=Shadow (This creature can block or be blocked by only creatures with shadow.) -- Whenever Soltari Trooper attacks, it gets +1/+1 until end of turn. mana={1}{W} type=Creature subtype=Soltari Soldier power=1 toughness=1 [/card] [card] name=Soltari Visionary abilities=shadow auto=@damagefoeof(player) from(this):destroy target(enchantment|opponentBattlefield) auto=@damageof(player) from(this):destroy target(enchantment|myBattlefield) text=Shadow (This creature can block or be blocked by only creatures with shadow.) -- Whenever Soltari Visionary deals damage to a player, destroy target enchantment that player controls. mana={1}{W}{W} type=Creature subtype=Soltari Cleric power=2 toughness=2 [/card] [card] name=Somber Hoverguard abilities=affinityartifacts,flying text=Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) -- Flying mana={5}{U} type=Creature subtype=Drone power=3 toughness=2 [/card] [card] name=Somberwald Alpha auto=lord(creature|mybattlefield) rampage(1/1,1) auto={1}{G}:trample target(creature|mybattlefield) text=Whenever a creature you control becomes blocked, it gets +1/+1 until end of turn. -- {1}{G}: Target creature you control gains trample until end of turn. (It can deal excess combat damage to defending player or planeswalker while attacking.) mana={3}{G} type=Creature subtype=Wolf power=3 toughness=2 [/card] [card] name=Somberwald Dryad abilities=forestwalk text=Forestwalk mana={1}{G} type=Creature subtype=Dryad power=2 toughness=2 [/card] [card] name=Somberwald Spider abilities=reach auto=if morbid then choice counter(1/1,2) text=Reach -- Morbid - Somerwald Spider enters the battlefield with two or +1/+1 counters on it if a creature died this turn. mana={4}{G} type=Creature subtype=Spider power=2 toughness=4 [/card] [card] name=Somberwald Stag auto=may target(creature|opponentbattlefield) dynamicability text=When Somberwald Stag enters the battlefield, you may have it fight target creature you don't control. mana={3}{G}{G} type=Creature subtype=Elk power=4 toughness=3 [/card] [card] name=Somberwald Vigilante auto=@combat(blocked) source(this) from(creature):all(trigger[from]) damage:1 text=Whenever Somberwald Vigilante becomes blocked by a creature, Somberwald Vigilante deals 1 damage to that creature. mana={R} type=Creature subtype=Human Warrior power=1 toughness=1 [/card] [card] name=Somnomancer auto=may tap target(creature) text=When Somnomancer enters the battlefield, you may tap target creature. mana={1}{WU} type=Creature subtype=Kithkin Wizard power=2 toughness=1 [/card] [card] name=Somnophore abilities=flying auto=@damagefoeof(player) from(this):name(tap target creature) target(creature|opponentbattlefield) transforms((,newability[tap],newability[doesnotuntap])) auto=@damageof(player) from(this):name(tap target creature) target(creature|mybattlefield) transforms((,newability[tap],newability[doesnotuntap])) text=Flying -- Whenever Somnophore deals damage to a player, tap target creature that player controls. That creature doesn't untap during its controller's untap step for as long as Somnophore remains on the battlefield. mana={2}{U}{U} type=Creature subtype=Illusion power=2 toughness=2 [/card] [card] name=Song of Serenity auto=lord(creature[enchanted]) cantattack auto=lord(creature[enchanted]) cantpwattack auto=lord(creature[enchanted]) cantblock text=Creatures that are enchanted can't attack or block. mana={1}{G} type=Enchantment [/card] [card] name=Songs of the Damned auto=foreach(creature|mygraveyard) add{B} text=Add {B} to your mana pool for each creature card in your graveyard. mana={B} type=Instant [/card] [card] name=Songstitcher auto={1}{W}:0/0 target(creature[attacking;flying]) && fog from(mytgt) oneshot text={1}{W}: Prevent all combat damage that would be dealt this turn by target attacking creature with flying. mana={W} type=Creature subtype=Human Cleric power=1 toughness=1 [/card] [card] name=Sonic Burst target=creature,player auto=damage:4 text=As an additional cost to cast Sonic Burst, discard a card at random. -- Sonic Burst deals 4 damage to target creature or player. mana={1}{R}{D} type=Instant [/card] [card] name=Sonic Seizure target=creature,player auto=damage:3 text=As an additional cost to cast Sonic Seizure, discard a card at random. -- Sonic Seizure deals 3 damage to target creature or player. mana={R}{D} type=Instant [/card] [card] name=Soot Imp abilities=flying auto=@movedTo(*[-black]|mystack):life:-1 controller auto=@movedTo(*[-black]|opponentstack):life:-1 opponent text=Flying -- Whenever a player casts a nonblack spell, that player loses 1 life. mana={1}{B}{B} type=Creature subtype=Imp power=1 toughness=2 [/card] [card] name=Sootfeather Flock abilities=flying facedown={3} autofacedown={3}{B}:morph text=Flying -- Morph {3}{B} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) mana={4}{B} type=Creature subtype=Bird power=3 toughness=2 [/card] [card] name=Soothing Balm target=player auto=life:5 text=Target player gains 5 life. mana={1}{W} type=Instant [/card] [card] name=Soothsaying auto={3}{u}{u}:shuffle auto={x}:name(Look at top X cards) reveal:x optionone name(Look) target(*|reveal) doNothing optiononeend optiontwo name(put back) target(<20>*|reveal) moveto(mylibrary) optiontwoend revealend text={3}{U}{U}: Shuffle your library. -- {X}: Look at the top X cards of your library and put them back in any order. mana={U} type=Enchantment [/card] [card] name=Sootstoke Kindler abilities=haste auto={T}:haste target(creature[black;red]) text=Haste -- {T}: Target black or red creature gains haste until end of turn. mana={1}{BR} type=Creature subtype=Elemental Shaman power=1 toughness=1 [/card] [card] name=Sootwalkers auto=cantbeblockedby(creature[white]) text=Sootwalkers can't be blocked by white creatures. mana={2}{BR}{BR} type=Creature subtype=Elemental Rogue power=3 toughness=3 [/card] [card] name=Sophic Centaur auto={2}{G}{G}{T}{D(*|myhand)}:life:twicetype:*:myhand controller text={2}{G}{G}, {T}, Discard a card: You gain 2 life for each card in your hand. mana={3}{G} type=Creature subtype=Centaur Spellshaper power=1 toughness=1 [/card] [card] name=Soramaro, First to Dream abilities=flying anyzone=type:*:myhand/type:*:myhand cdaactive auto={4}{H(land|myBattlefield)}:draw:1 text=Flying -- Soramaro, First to Dream's power and toughness are each equal to the number of cards in your hand. -- {4}, Return a land you control to its owner's hand: Draw a card. mana={4}{U}{U} type=Legendary Creature subtype=Spirit power=* toughness=* [/card] [card] name=Soratami Cloud Chariot auto={2}:flying target(creature|myBattlefield) auto={2}:target(creature|myBattlefield) && fog to(mytgt) oneshot && fog from(mytgt) oneshot text={2}: Target creature you control gains flying until end of turn. -- {2}: Prevent all combat damage that would be dealt to and dealt by target creature you control this turn. mana={5} type=Artifact [/card] [card] name=Soratami Cloudskater abilities=flying auto={2}{H(land|mybattlefield)}:_LOOT_ text=Flying -- {2}, Return a land you control to its owner's hand: Draw a card, then discard a card. mana={1}{U} type=Creature subtype=Moonfolk Rogue power=1 toughness=1 [/card] [card] name=Soratami Mindsweeper abilities=flying auto={H(land|mybattlefield)}{2}:deplete:2 target(player) text=Flying -- {2}, Return a land you control to its owner's hand: Target player puts the top two cards of his or her library into his or her graveyard. mana={3}{U} type=Creature subtype=Moonfolk Wizard power=1 toughness=4 [/card] [card] name=Soratami Mirror-Guard abilities=flying auto={H(land|mybattlefield)}{2}:unblockable target(creature[power<=1]) text=Flying -- {2}, Return a land you control to its owner's hand: Target creature with power 2 or less is unblockable this turn. mana={3}{U} type=Creature subtype=Moonfolk Wizard power=3 toughness=1 [/card] [card] name=Soratami Mirror-Mage abilities=flying auto={3}{H(land|myBattlefield)}{H(land|myBattlefield)}{H(land|myBattlefield)}:moveto(ownerhand) target(creature) text=Flying -- {3}, Return three lands you control to their owner's hand: Return target creature to its owner's hand. mana={3}{U} type=Creature subtype=Moonfolk Wizard power=2 toughness=1 [/card] [card] name=Soratami Rainshaper abilities=flying auto={H(land|mybattlefield)}{3}:shroud target(creature|myBattlefield) text=Flying -- {3}, Return a land you control to its owner's hand: Target creature you control gains shroud until end of turn. (It can't be the target of spells or abilities.) mana={2}{U} type=Creature subtype=Moonfolk Wizard power=2 toughness=1 [/card] [card] name=Soratami Savant abilities=flying auto={3}{H(land|mybattlefield)}:name(counter spell) target(*|stack) transforms((,newability[pay[[{3}]] name(pay 3 mana) donothing?fizzle])) forever text=Flying -- {3}, Return a land you control to its owner's hand: Counter target spell unless its controller pays {3}. mana={2}{U}{U} type=Creature subtype=Moonfolk Wizard power=2 toughness=2 [/card] [card] name=Soratami Seer abilities=flying auto={4}{H(land|mybattlefield)}{H(land|mybattlefield)}:all(*|myhand) transforms((,newability[draw:1],newability[reject])])) text=Flying -- {4}, Return two lands you control to their owner's hand: Discard all the cards in your hand, then draw that many cards. mana={4}{U} type=Creature subtype=Moonfolk Wizard power=2 toughness=3 [/card] [card] name=Sorcerer's Strongbox auto={2}{T}:flipacoin winability sacrifice && draw:3 controller winabilityend flipend text={2}, {T}: Flip a coin. If you win the flip, sacrifice Sorcerer's Strongbox and draw three cards. mana={4} type=Artifact [/card] [card] name=Sorceress Queen auto={T}:target(creature) transforms((,setpower=0,settoughness=2)) ueot text={T}: Target creature other than Sorceress Queen becomes 0/2 until end of turn. mana={1}{B}{B} type=Creature subtype=Human Wizard power=1 toughness=1 [/card] [card] name=Sorcerous Sight target=opponent aicode=name(look) activate name(look) target(*|targetedpersonshand) donothing auto=name(look) reveal:ohandcount revealzone(opponenthand) optionone name(look) target(<1>*|reveal) moveto(ownerhand) and!(all(*|reveal) moveto(ownerhand))! optiononeend revealend auto=draw:1 controller text=Look at target opponent's hand. -- Draw a card. mana={U} type=Sorcery [/card] [card] name=Sorin's Thirst target=creature auto=damage:2 auto=life:2 controller text=Sorin's Thirst deals 2 damage to target creature and you gain 2 life. mana={B}{B} type=Instant [/card] [card] name=Sorin's Vengeance target=player auto=damage:10 auto=life:10 controller text=Sorin's Vengeance deals 10 damage to target player and you gain 10 life. mana={4}{B}{B}{B} type=Sorcery [/card] [card] name=Sosuke, Son of Seshiro auto=lord(other snake|myBattlefield) 1/0 auto=@combatdamaged(creature) from(warrior|myBattlefield):all(trigger[to]) phaseaction[combatends once] destroy text=Other Snake creatures you control get +1/+0. -- Whenever a Warrior you control deals combat damage to a creature, destroy that creature at end of combat. mana={2}{G}{G} type=Legendary Creature subtype=Snake Warrior power=3 toughness=4 [/card] [card] name=Sosuke's Summons auto=token(Snake,Snake Creature,1/1,green)*2 autograveyard=@movedto(mybattlefield) from(snake[-token]):may moveto(myhand) all(this) text=Put two 1/1 green Snake creature tokens onto the battlefield. -- Whenever a nontoken Snake enters the battlefield under your control, you may return Sosuke's Summons from your graveyard to your hand. mana={2}{G} type=Sorcery [/card] [card] name=Soul Bleed target=creature auto=@each targetcontroller upkeep:life:-1 targetController text=Enchant creature -- At the beginning of the upkeep of enchanted creature's controller, that player loses 1 life. mana={2}{B} type=Enchantment subtype=Aura [/card] [card] name=Soul Channeling target=creature auto={L:2}:regenerate(mytgt) text=Enchant creature -- Pay 2 life: Regenerate enchanted creature. mana={2}{B} type=Enchantment subtype=Aura [/card] [card] name=Soul Charmer auto=@combatdamaged(creature|opponentbattlefield) from(this):ability$!name(pay or lifegain) pay[[{2}]] name(pay 2 mana) donothing?all(opponent) life:2!$ opponent text=Whenever Soul Charmer deals combat damage to a creature, you gain 2 life unless that creature's controller pays {2}. mana={2}{W} type=Creature subtype=Human Rebel power=2 toughness=2 [/card] [card] name=Soul Collector autofacedown={b}{b}{b}:morph facedown={3} auto=@vampired(creature) from(this):all(trigger[to]) moveto(mybattlefield) text=Flying -- Whenever a creature dealt damage by Soul Collector this turn is put into a graveyard, return that card to the battlefield under your control. -- Morph {B}{B}{B} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) mana={3}{B}{B} type=Creature subtype=Vampire abilities=flying power=3 toughness=4 [/card] [card] name=Soul Conduit auto={6}{T}:exchangelife opponent text={6}, {T}: Two target players exchange life totals. mana={6} type=Artifact [/card] [card] name=Soul Feast target=player auto=life:-4 auto=life:4 controller text=Target player loses 4 life and you gain 4 life. mana={3}{B}{B} type=Sorcery [/card] [card] name=Soul Kiss target=creature auto={L:1}{B}:2/2 limit:3 text=Enchant creature -- {B}, Pay 1 life: Enchanted creature gets +2/+2 until end of turn. Activate this ability no more than three times each turn. mana={2}{B} type=Enchantment subtype=Aura [/card] [card] name=Soul Link target=creature auto=teach(creature) spiritlink auto=@damaged(mytgt):life:thatmuch controller text=Enchant creature -- Whenever enchanted creature deals damage, you gain that much life. -- Whenever enchanted creature is dealt damage, you gain that much life. mana={1}{W}{B} type=Enchantment subtype=Aura [/card] [card] name=Soul Net auto=@movedTo(creature|graveyard) from(battlefield):pay({1}) life:1 text=Whenever a creature dies, you may pay {1}. If you do, you gain 1 life. mana={1} type=Artifact [/card] [card] name=Soul Nova target=creature[attacking] auto=transforms((,newability[moveTo(exile)],newability[moveTo(exile) all(children)])) ueot text=Exile target attacking creature and all Equipment attached to it. mana={3}{W}{W} type=Instant [/card] [card] name=Soul of Innistrad abilities=deathtouch auto={3}{B}{B}:target(creature|myGraveyard) moveTo(myHand) autograveyard={3}{B}{B}{E}:target(other creature|myGraveyard) moveTo(myHand) text=Deathtouch -- {3}{B}{B}: Return up to three target creature cards from your graveyard to your hand. -- {3}{B}{B}{E}: Exile Soul of Innistrad from your graveyard: Return up to three target creature cards from your graveyard to your hand. mana={4}{B}{B} type=Creature subtype=Avatar power=6 toughness=6 [/card] [card] name=Soul of Magma auto=@movedTo(arcane,spirit|mystack):damage:1 target(creature) text=Whenever you cast a Spirit or Arcane spell, Soul of Magma deals 1 damage to target creature. mana={3}{R}{R} type=Creature subtype=Spirit power=2 toughness=2 [/card] [card] name=Soul of New Phyrexia abilities=trample auto={5}:all(*|mybattlefield) indestructible ueot autograveyard={5}{E}:all(*|mybattlefield) indestructible ueot text=Trample. -- {5}:Permanents you control gain indestructible until end of turn. -- {5}:Permanents you control gain indestructible until end of turn. mana={6} type=Artifact Creature subtype=Phyrexian Avatar power=6 toughness=6 [/card] [card] name=Soul of Ravnica abilities=flying auto={5}{U}{U}:aslongas(*[white]|myBattlefield) draw:1 && aslongas(*[blue]|myBattlefield) draw:1 && aslongas(*[black]|myBattlefield) draw:1 && aslongas(*[red]|myBattlefield) draw:1 && aslongas(*[green]|myBattlefield) draw:1 autograveyard={5}{U}{U}{E}:aslongas(*[white]|myBattlefield) draw:1 && aslongas(*[blue]|myBattlefield) draw:1 && aslongas(*[black]|myBattlefield) draw:1 && aslongas(*[red]|myBattlefield) draw:1 && aslongas(*[green]|myBattlefield) draw:1 text=Flying -- {5}{U}{U}: Draw a card for each color among permanents you control. -- {5}{U}{U}: Exile Soul of Ravnica from your graveyard: Draw a card for each color among permanents you control. mana={4}{U}{U} type=Creature subtype=Avatar power=6 toughness=6 [/card] [card] name=Soul of the Harvest abilities=trample auto=@movedTo(other creature[-token]|mybattlefield):may draw:1 controller text=Trample -- Whenever another nontoken creature enters the battlefield under your control, you may draw a card. mana={4}{G}{G} type=Creature subtype=Elemental power=6 toughness=6 [/card] [card] name=Soul of Theros abilities=vigilance auto={4}{W}{W}:all(creature|myBattlefield) transforms((,newability[2/2],newability[first strike],newability[lifelink])) ueot autograveyard={4}{W}{W}{E}:all(creature|myBattlefield) transforms((,newability[2/2],newability[first strike],newability[lifelink])) ueot text=Vigilance. -- {4}{W}{W}: Creatures you control get +2/+2 and gain first strike and lifelink until end of turn. -- {4}{W}{W}: Exile Soul of Theros from your graveyard: Creatures you control get +2/+2 and gain first strike and lifelink until end of turn. mana={4}{W}{W} type=Creature subtype=Avatar power=6 toughness=6 [/card] [card] name=Soul of Zendikar abilities=reach auto={3}{G}{G}:_BEASTTOKEN_ autograveyard={3}{G}{G}{E}:_BEASTTOKEN_ text=Reach. -- {3}{G}{G}: Put a 3/3 green Beast creature token onto the battlefield. -- {3}{G}{G}: Exile Soul of Zendikar from your graveyard: Put a 3/3 green Beast creature token onto the battlefield. mana={4}{G}{G} type=Creature subtype=Avatar power=6 toughness=6 [/card] [card] name=Soul Parry target=creature auto=preventalldamage from(mytgt) ueot mana={1}{W} type=Instant text=Prevent all damage one or two target creatures would deal this turn. [/card] [card] name=Soul Reap target=creature[-green] auto=destroy auto=if thisturn(*[black]|mystack)~morethan~1 then life:-3 targetcontroller text=Destroy target nongreen creature. Its controller loses 3 life if you've cast another black spell this turn. mana={1}{B} type=Sorcery [/card] [card] name=Soul Rend target=creature auto=teach(creature[white]) bury auto=@next upkeep:draw:1 controller text=Destroy target creature if it's white. A creature destroyed this way can't be regenerated. -- Draw a card at the beginning of the next turn's upkeep. mana={1}{B} type=Instant [/card] [card] name=Soul Shepherd auto={W}{E(creature|mygraveyard)}:life:1 text={W}, Exile a creature card from your graveyard: You gain 1 life. mana={1}{W} type=Creature subtype=Human Cleric power=2 toughness=1 [/card] [card] name=Soul Shred target=creature[-black] auto=destroy auto=life:3 controller text=Soul Shred deals 3 damage to target nonblack creature. You gain 3 life. mana={3}{B}{B} type=Sorcery [/card] [card] name=Soul Snare auto={W}{S}:moveTo(exile) target(other creature[attacking]|opponentbattlefield) text={W}, Sacrifice Soul Snare: Exile target creature that's attacking you or a planeswalker you control. mana={W} type=Enchantment [/card] [card] name=Soul Snuffers auto=all(creature) counter(-1/-1) text=When Soul Snuffers enters the battlefield, put a -1/-1 counter on each creature. mana={2}{B}{B} type=Creature subtype=Elemental Shaman power=3 toughness=3 [/card] [card] name=Soul Spike target=creature,player auto=damage:4 auto=life:4 controller other={E(other *[black]|myhand)}{E(other *[black]|myhand)} name(Exile 2 Black Cards from Hand) text=You may exile two black cards from your hand rather than pay Soul Spike's mana cost. -- Soul Spike deals 4 damage to target creature or player and you gain 4 life. mana={5}{B}{B} type=Instant [/card] [card] name=Soul Stair Expedition auto=_LANDFALL_may counter(0/0,1,Quest) auto={C(0/0,-3,Quest)}{S}:target(other creature|mygraveyard) moveTo(myhand) text=Landfall - Whenever a land enters the battlefield under your control, you may put a quest counter on Soul Stair Expedition. -- Remove three quest counters from Soul Stair Expedition and sacrifice it: Return up to two target creature cards from your graveyard to your hand. mana={B} type=Enchantment [/card] [card] name=Soul Summons auto=manifest all(*[zpos=1]|mylibrary) text=Manifest the top card of your library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) mana={1}{W} type=Sorcery [/card] [card] name=Soul Swallower abilities=trample auto=@each my upkeep restriction{delirium}:counter(1/1,3) text=Trample -- Delirium At the beginning of your upkeep, if there are four or more card types among cards in your graveyard, put three +1/+1 counters on Soul Swallower. mana={2}{G}{G} type=Creature subtype=Wurm power=3 toughness=3 [/card] [card] name=Soul Tithe target=artifact,creature,enchantment,planeswalker auto=teach(*[manacost=1]) transforms((,newability[upcost[{1}] sacrifice])) auto=teach(*[manacost=2]) transforms((,newability[upcost[{2}] sacrifice])) auto=teach(*[manacost=3]) transforms((,newability[upcost[{3}] sacrifice])) auto=teach(*[manacost=4]) transforms((,newability[upcost[{4}] sacrifice])) auto=teach(*[manacost=5]) transforms((,newability[upcost[{5}] sacrifice])) auto=teach(*[manacost=6]) transforms((,newability[upcost[{6}] sacrifice])) auto=teach(*[manacost=7]) transforms((,newability[upcost[{7}] sacrifice])) auto=teach(*[manacost=8]) transforms((,newability[upcost[{8}] sacrifice])) auto=teach(*[manacost=9]) transforms((,newability[upcost[{9}] sacrifice])) auto=teach(*[manacost=10]) transforms((,newability[upcost[{10}] sacrifice])) auto=teach(*[manacost=11]) transforms((,newability[upcost[{11}] sacrifice])) auto=teach(*[manacost=12]) transforms((,newability[upcost[{12}] sacrifice])) auto=teach(*[manacost=13]) transforms((,newability[upcost[{13}] sacrifice])) auto=teach(*[manacost=14]) transforms((,newability[upcost[{14}] sacrifice])) auto=teach(*[manacost=15]) transforms((,newability[upcost[{15}] sacrifice])) auto=teach(*[manacost=16]) transforms((,newability[upcost[{16}] sacrifice])) text=Enchant nonland permanent -- At the beginning of the upkeep of enchanted permanent's controller, that player sacrifices it unless he or she pays {X}, where X is its mana value. mana={1}{W} type=Enchantment subtype=Aura [/card] [card] name=Soul Warden auto=@movedTo(creature|battlefield):life:1 text=Whenever another creature enters the battlefield, you gain 1 life. mana={W} type=Creature subtype=Human Cleric power=1 toughness=1 [/card] [card] name=Soulblade Djinn abilities=flying auto=@movedTo(*[-creature]|mystack):all(creature|mybattlefield) 1/1 ueot text=Flying -- Whenever you cast a noncreature spell, creatures you control get +1/+1 until end of turn. mana={3}{U}{U} type=Creature subtype=Djinn power=4 toughness=3 [/card] [card] name=Soulblast target=creature,player alias=130369 text=As an additional cost to cast Soulblast, sacrifice all creatures you control. -- Soulblast deals damage to target creature or player equal to the total power of the sacrificed creatures. mana={3}{R}{R}{R} type=Instant [/card] [card] name=Soulbound Guardians abilities=defender,flying text=Defender, Flying mana={4}{W} type=Creature subtype=Kor Spirit power=4 toughness=5 [/card] [card] name=Soulbright Flamekin auto={2}:target(creature) trample ueot limit^all(this) add{R}{R}{R}{R}{R}{R}{R}{R}^3 text={2}: Target creature gains trample until end of turn. If this is the third time this ability has resolved this turn, you may add {R}{R}{R}{R}{R}{R}{R}{R} to your mana pool. mana={1}{R} type=Creature subtype=Elemental Shaman power=2 toughness=1 [/card] [card] name=Soulcage Fiend auto=_DIES_life:-3 opponent && life:-3 controller text=When Soulcage Fiend dies, each player loses 3 life. mana={1}{B}{B} type=Creature subtype=Demon power=3 toughness=2 [/card] [card] name=Soulcatcher abilities=flying auto=@movedTo(graveyard) from(creature[flying]|battlefield):counter(1/1) text=Flying -- Whenever a creature with flying dies, put a +1/+1 counter on Soulcatcher. mana={1}{W} type=Creature subtype=Bird Soldier power=1 toughness=1 [/card] [card] name=Soulcatchers' Aerie auto=@movedTo(bird|mygraveyard) from(myBattlefield):counter(0/0,1,Feather) auto=thisforeach(counter{0/0.1.Feather}) lord(bird) 1/1 text=Whenever a Bird is put into your graveyard from the battlefield, put a feather counter on Soulcatchers' Aerie. -- Bird creatures get +1/+1 for each feather counter on Soulcatchers' Aerie. mana={1}{W} type=Enchantment [/card] [card] name=Souldrinker auto={L:3}:counter(1/1) text=Pay 3 life: Put a +1/+1 counter on Souldrinker. mana={3}{B} type=Creature subtype=Spirit power=2 toughness=2 [/card] [card] name=Soulless One anyzone=pgbzombie/pgbzombie cdaactive text=Soulless One's power and toughness are each equal to the number of Zombies on the battlefield plus the number of Zombie cards in all graveyards. mana={3}{B} type=Creature subtype=Zombie Avatar power=* toughness=* [/card] [card] name=Soulmender auto={T}:life:1 controller text={T}: You gain 1 life. mana={W} type=Creature subtype=Human Cleric power=1 toughness=1 [/card] [card] name=Soulquake auto=moveto(ownerhand) all(creature|battlefield) auto=moveto(ownerhand) all(creature|graveyard) text=Return all creatures on the battlefield and all creature cards in graveyards to their owners' hands. mana={3}{U}{U}{B}{B} type=Sorcery [/card] [card] name=Soul's Attendant auto=@movedTo(other creature|battlefield):life:1 text=Whenever another creature enters the battlefield, you gain 1 life. mana={W} type=Creature subtype=Human Cleric power=1 toughness=1 [/card] [card] name=Soul's Fire target=creature|mybattlefield auto=transforms((,newability[choice name(Creature) target(creature) dynamicability],newability[choice name(player) target(Player) dynamicability])) forever text=Target creature you control on the battlefield deals damage equal to its power to target creature or player. mana={2}{R} type=Instant [/card] [card] name=Soul's Grace target=creature auto=dynamicability text=You gain life equal to target creature's power. mana={1}{W} type=Instant [/card] [card] name=Soul's Majesty target=creature|myBattlefield auto=dynamicability text=Draw cards equal to the power of target creature you control. mana={4}{G} type=Sorcery [/card] [card] name=Soul's Might target=creature auto=counter(1/1,p) text=Put X +1/+1 counters on target creature, where X is that creature's power. mana={4}{G} type=Sorcery [/card] [card] name=Souls of the Faultless abilities=defender auto=@combatdamaged(this):life:thatmuch controller auto=@combatdamaged(this):life:-thatmuch opponent text=Defender (This creature can't attack.) -- Whenever Souls of the Faultless is dealt combat damage, you gain that much life and attacking player loses that much life. mana={W}{B}{B} type=Creature subtype=Spirit power=0 toughness=4 [/card] [card] name=Soulscour auto=destroy all(*[-artifact]) text=Destroy all nonartifact permanents. mana={7}{W}{W}{W} type=Sorcery [/card] [card] name=Soulshriek target=creature auto=foreach(creature|mygraveyard) 1/0 auto=treason text=Target creature you control gets +X/+0 until end of turn, where X is the number of creature cards in your graveyard. Sacrifice that creature at the beginning of the next end step. mana={B} type=Instant [/card] [card] name=Soulsurge Elemental abilities=first strike anyzone=type:creature:myBattlefield/1 cdaactive text=First strike -- Soulsurge Elemental's power is equal to the number of creatures you control. mana={3}{R} type=Creature subtype=Elemental power=* toughness=1 [/card] [card] name=Soulsworn Jury abilities=defender auto={1}{U}{S}:fizzle target(creature|stack) text=Defender (This creature can't attack.) -- {1}{U}, Sacrifice Soulsworn Jury: Counter target creature spell. mana={2}{W} type=Creature subtype=Spirit power=1 toughness=4 [/card] [card] name=Soulsworn Spirit auto=name(detain) target(creature|opponentBattlefield) transforms((Detained,cantattack,cantpwattack,cantblock,noactivatedability)) uynt abilities=unblockable text=Soulsworn Spirit is unblockable. -- When Soulsworn Spirit enters the battlefield, detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.) mana={3}{U} type=Creature subtype=Spirit power=2 toughness=1 [/card] [card] name=Soultether Golem auto=vanishing:1 auto=@movedTo(other creature|myBattlefield):counter(0/0,1,Time) text=Vanishing 1 (This permanent enters the battlefield with a time counter on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) -- Whenever another creature enters the battlefield under your control, put a time counter on Soultether Golem. mana={2} type=Artifact Creature subtype=Golem power=3 toughness=3 [/card] [card] name=Sound the Call auto=token(Wolf,Creature Wolf,1/1,green) and!( transforms((,newability[foreach(Sound the Call|graveyard) 1/1])) forever )! text=Put a 1/1 green Wolf creature token onto the battlefield. It has "This creature gets +1/+1 for each card named Sound the Call in each graveyard." mana={2}{G} type=Sorcery [/card] [card] name=Southern Elephant mana={3}{G} type=Creature subtype=Elephant power=3 toughness=4 [/card] [card] name=Southern Paladin auto={W}{W}{T}:destroy target(*[red]) text={W}{W}, {T}: Destroy target red permanent. mana={2}{W}{W} type=Creature subtype=Human Knight power=3 toughness=3 [/card] [card] name=Sowing Salt target=land[-basic] auto=moveTo(exile) auto=all(*[share!name!]|targetcontrollerhand) moveto(exile) auto=all(*[share!name!]|targetcontrollerlibrary) moveto(exile) auto=all(*[share!name!]|targetcontrollergraveyard) moveto(exile) text=Exile target nonbasic land. Search its controller's graveyard, hand, and library for all cards with the same name as that land and exile them. That player then shuffles his or her library. mana={2}{R}{R} type=Sorcery [/card] [card] name=Spare from Evil auto=lord(creature|mybattlefield) protection from(creature[-human]) text=Creatures you control gain protection from non-Human creatures until end of turn. mana={1}{W} type=Instant [/card] [card] name=Spark Elemental abilities=trample,haste,treason text=Trample, haste (If this creature would deal enough damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player or planeswalker. This creature can attack and {T} as soon as it comes under your control.) -- At the beginning of the end step, sacrifice Spark Elemental. mana={R} type=Creature subtype=Elemental power=3 toughness=1 [/card] [card] name=Spark Jolt target=creature,player auto=damage:1 aicode=activate transforms((,newability[all(*[zpos<=1]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot auto=scry:1 scrycore delayed dontshow donothing scrycoreend scryend text=Spark Jolt deals 1 damage to target creature or player. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) mana={R} type=Instant [/card] [card] name=Spark Mage auto=@combatdamagefoeof(player) from(this):may damage:1 target(creature|opponentBattlefield) auto=@combatdamageof(player) from(this):may damage:1 target(creature|myBattlefield) text=Whenever Spark Mage deals combat damage to a player, you may have Spark Mage deal 1 damage to target creature that player controls. mana={R} type=Creature subtype=Dwarf Wizard power=1 toughness=1 [/card] [card] name=Spark Spray abilities=cycling target=creature,player auto=damage:1 autohand=__CYCLING__({R}) text=Spark Spray deals 1 damage to target creature or player. -- Cycling {R} ({R}, Discard this card: Draw a card.) mana={R} type=Instant [/card] [card] name=Spark Trooper abilities=trample,lifelink,haste,treason text=Trample, lifelink, haste -- At the beginning of the end step, sacrifice Spark Trooper. mana={1}{R}{R}{W} type=Creature subtype=Elemental Soldier power=6 toughness=1 [/card] [card] name=Sparkcaster auto=moveTo(ownerhand) notatarget(creature[red;green]|myBattlefield) auto=damage:1 opponent text=When Sparkcaster enters the battlefield, return a red or green creature you control to its owner's hand. -- When Sparkcaster enters the battlefield, it deals 1 damage to target player. mana={2}{R}{G} type=Creature subtype=Kavu power=5 toughness=3 [/card] [card] name=Sparkmage Apprentice auto=damage:1 target(creature,player) text=When Sparkmage Apprentice enters the battlefield, it deals 1 damage to target creature or player. mana={1}{R} type=Creature subtype=Human Wizard power=1 toughness=1 [/card] [card] name=Sparkmage's Gambit target=creature auto=damage:1 auto=cantblock ueot text=Sparkmage's Gambit deals 1 damage to each of up to two target creatures. Those creatures can't block this turn. mana={1}{R} type=Sorcery [/card] [card] name=Sparksmith auto={T}:damage:type:goblin:battlefield target(creature) && damage:type:goblin:battlefield controller text={T}: Sparksmith deals X damage to target creature and X damage to you, where X is the number of Goblins on the battlefield. mana={1}{R} type=Creature subtype=Goblin power=1 toughness=1 [/card] [card] name=Sparkspitter auto={R}{T}{D(*|myhand)}:token(Spark Elemental) text={R}, {T}, Discard a card: Put a 3/1 red Elemental creature token named Spark Elemental onto the battlefield. It has trample, haste, and "At the beginning of the end step, sacrifice Spark Elemental." mana={2}{R} type=Creature subtype=Elemental Spellshaper power=1 toughness=3 [/card] [card] name=Sparring Collar auto=teach(creature) first strike auto={R}{R}:name(attach) rehook target(creature|mybattlefield) auto={1}:equip text=Equipped creature has first strike. -- {R}{R}: Attach Sparring Collar to target creature you control. -- Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) mana={2} type=Artifact subtype=Equipment [/card] [card] name=Sparring Golem auto=rampage(1/1,0) text=Whenever Sparring Golem becomes blocked, it gets +1/+1 until end of turn for each creature blocking it. mana={3} type=Artifact Creature subtype=Golem power=2 toughness=2 [/card] [card] name=Spatial Contortion auto=3/-3 ueot target=creature|battlefield text=({C} represents colorless mana.) -- Target creature gets +3/-3 until end of turn. mana={1}{C} type=Instant [/card] [card] name=Spawn of Rix Maadi auto=may counter(1/1) auto=this(counter{1/1.1}>=1) cantblock text=Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.) mana={3}{B}{R} type=Creature subtype=Horror power=5 toughness=3 [/card] [card] name=Spawn of Thraxes abilities=flying auto=damage:type:mountain:mybattlefield target(creature,player) text=Flying -- When Spawn of Thraxes enters the battlefield, it deals damage to target creature or player equal to the number of Mountains you control. mana={5}{R}{R} type=Creature subtype=Dragon power=5 toughness=5 [/card] [card] name=Spawnbinder Mage auto={T(ally|myBattlefield)}{t}:target(creature) tap text=Cohort -- {T}, Tap an untapped Ally you control: Tap target creature. mana={3}{W} type=Creature subtype=Human Wizard Ally power=2 toughness=4 [/card] [card] name=Spawning Bed auto={T}:add{1} auto={6}{T}{S}:token(Eldrazi Scion,Creature Eldrazi Scion,1/1) and!( transforms((,newability[{S}:Add{C}])) forever )!*3 text={T}: Add {1} to your mana pool. -- {6}, {T}, Sacrifice Spawning Bed: Put three 1/1 colorless Eldrazi Scion creature tokens onto the battlefield. They have "Sacrifice this creature: Add {1} to your mana pool." type=Land [/card] [card] name=Spawning Breath target=creature,player auto=damage:1 auto=token(Eldrazi Spawn,Creature Eldrazi Spawn,0/1) and!( transforms((,newability[{S}:Add{1}])) forever )! text=Spawning Breath deals 1 damage to target creature or player. -- Put a 0/1 colorless Eldrazi Spawn creature token with "Sacrifice this creature: Add {1} to your mana pool" onto the battlefield. mana={1}{R} type=Instant [/card] [card] name=Spawning Grounds target=land auto=teach(land) {T}:token(Beast,Creature Beast,5/5,trample,green) text=Enchant land -- Enchanted land has "{T}: Put a 5/5 green Beast creature token with trample onto the battlefield." mana={6}{G}{G} type=Enchantment subtype=Aura [/card] [card] name=Spawning Pit auto={S(creature|myBattlefield)}:counter(0/0,1,Charge) auto={1}{C(0/0,-2,Charge)}:token(Spawn,artifact creature spawn, 2/2) text=Sacrifice a creature: Put a charge counter on Spawning Pit. -- {1}, Remove two charge counters from Spawning Pit: Put a 2/2 colorless Spawn artifact creature token onto the battlefield. mana={2} type=Artifact [/card] [card] name=Spawning Pool auto=tap(noevent) auto={T}:Add{B} auto={1}{B}:transforms((Skeleton Creature,setpower=1,settoughness=1,black,newability[{B}:regenerate])) ueot text=Spawning Pool enters the battlefield tapped. -- {T}: Add {B} to your mana pool. -- {1}{B}: Spawning Pool becomes a 1/1 black Skeleton creature with "{B}: Regenerate this creature" until end of turn. It's still a land. (If it regenerates, the next time it would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) type=Land [/card] [card] name=Spawnsire of Ulamog auto=_ATTACKING_name(Annihilate) ability$!name(sacrifice a permanent) notatarget(<1>*|mybattlefield) sacrifice!$ opponent auto={4}:token(Eldrazi Spawn,Creature Eldrazi Spawn,0/1) and!( transforms((,newability[{S}:Add{1}])) forever )!*2 aicode=activate target(*[eldrazi]|mysideboard) castcard(normal) auto={20}:name(Cast Eldrazi's) reveal:type:*:mysideboard revealzone(mysideboard) optionone name(choose card) target(*[eldrazi]|reveal) moveto(ownersideboard) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownersideboard) and!( all(*|reveal) moveto(ownersideboard) )! optiontwoend afterrevealed all(tobecast|mysideboard) moveto(ownersideboard) and!(activate castcard(normal))! afterrevealedend revealend text=Annihilator 1 (Whenever this creature attacks, defending player sacrifices a permanent.) -- {4}: Put two 0/1 colorless Eldrazi Spawn creature tokens onto the battlefield. They have "Sacrifice this creature: Add {1} to your mana pool." -- {20}: Cast any number of Eldrazi cards you own from outside the game without paying their mana costs. mana={10} type=Creature subtype=Eldrazi power=7 toughness=11 [/card] [card] name=Spawnwrithe abilities=trample auto=@combatdamaged(player) from(this):token(Spawnwrithe) text=Trample -- Whenever Spawnwrithe deals combat damage to a player, put a token that's a copy of Spawnwrithe onto the battlefield. mana={2}{G} type=Creature subtype=Elemental power=2 toughness=2 [/card] [card] name=Spear of Heliod auto=lord(creature|mybattlefield) 1/1 auto={1}{W}{W}{T}:name(Destroy opponent creature) target(creature[opponentdamager]|opponentbattlefield) destroy auto={1}{W}{W}{T}:name(Destroy your creature) target(creature[controllerdamager]|mybattlefield) destroy text=Creatures you control get +1/+1. -- {1}{W}{W}, {T}: Destroy target creature that dealt damage to you this turn. mana={1}{W}{W} type=Legendary Enchantment Artifact [/card] [card] name=Spearbreaker Behemoth abilities=indestructible auto={1}:indestructible target(creature[power>=5]) text=Spearbreaker Behemoth is indestructible. -- {1}: Target creature with power 5 or greater is indestructible this turn. mana={5}{G}{G} type=Creature subtype=Beast power=5 toughness=5 [/card] [card] name=Spearpoint Oread abilities=first strike auto=bestow bstw auto=bestow teach(creature) +2/+2 auto=bestow teach(creature) first strike bestow={6}{r} text=Bestow {5}{R} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) -- First strike -- Enchanted creature gets +2/+2 and has first strike. mana={2}{R} type=Enchantment Creature subtype=Nymph power=2 toughness=2 [/card] [card] name=Species Gorger auto=@each my upkeep:moveTo(ownerhand) notatarget(creature|myBattlefield) text=At the beginning of your upkeep, return a creature you control to its owner's hand. mana={3}{G}{U} type=Creature subtype=Frog Beast power=6 toughness=6 [/card] [card] name=Specter's Shroud auto={1}:equip auto=teach(creature) 1/0 auto=@combatdamaged(player) from(mytgt):ability$!name(discard) target(*|myhand) reject!$ opponent text=Equipped creature gets +1/+0. -- Whenever equipped creature deals combat damage to a player, that player discards a card. -- Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.) mana={2} type=Artifact subtype=Equipment [/card] [card] name=Specter's Wail target=player auto=discard:1 text=Target player discards a card at random. mana={1}{B} type=Sorcery [/card] [card] name=Spectra Ward target=creature auto=teach(creature) 2/2 auto=teach(creature) protection from(*[White;-aura]) auto=teach(creature) protection from(*[Blue;-aura]) auto=teach(creature) protection from(*[Black;-aura]) auto=teach(creature) protection from(*[Red;-aura]) auto=teach(creature) protection from(*[Green;-aura]) text=Enchant creature -- Enchanted creature gets +2/+2 and gains protection from all colors. This effect does not remove auras. mana={3}{W}{W} type=Enchantment subtype=Aura [/card] [card] name=Spectral Bears auto=@each my combatdamage restriction{type(*[black]|opponentbattlefield)~lessthan~1}:frozen text=Whenever Spectral Bears attacks, if defending player controls no black nontoken permanents, it doesn't untap during your next untap step. mana={1}{G} type=Creature subtype=Bear Spirit power=3 toughness=3 [/card] [card] name=Spectral Cloak target=creature auto=teach(creature[-tapped]) shroud text=Enchant creature -- Enchanted creature has shroud as long as it's untapped. (It can't be the target of spells or abilities.) mana={U}{U} type=Enchantment subtype=Aura [/card] [card] name=Spectral Flight target=creature auto=2/2 auto=flying text=Enchant creature -- Enchanted creature gets +2/+2 and has flying. mana={1}{U} type=Enchantment subtype=Aura [/card] [card] name=Spectral Force abilities=trample auto=@each my combatdamage restriction{type(*[black]|opponentbattlefield)~lessthan~1}:frozen text=Trample -- Whenever Spectral Force attacks, if defending player controls no black permanents, it doesn't untap during your next untap step. mana={3}{G}{G} type=Creature subtype=Elemental Spirit power=8 toughness=8 [/card] [card] name=Spectral Gateguards auto=soulbond vigilance abilities=soulbond text=Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) -- As long as Spectral Gateguards is paired with another creature, both creatures have vigilance. mana={4}{W} type=Creature subtype=Spirit Soldier power=2 toughness=5 [/card] [card] name=Spectral Guardian auto=this(untapped) lord(artifact[-creature]) shroud text=Noncreature artifacts have shroud as long as Spectral Guardian is untapped. (They can't be the targets of spells or abilities.) mana={2}{W}{W} type=Creature subtype=Spirit power=2 toughness=3 [/card] [card] name=Spectral Lynx abilities=protection from green auto={B}:regenerate text=Protection from green -- {B}: Regenerate Spectral Lynx. mana={1}{W} type=Creature subtype=Cat Spirit power=2 toughness=1 [/card] [card] name=Spectral Prison target=creature auto=doesnotuntap auto=@targeted(mytgt) from(*|stack):sacrifice all(this) text=Enchant creature -- Enchanted creature doesn't untap during its controller's untap step. -- When enchanted creature becomes the target of a spell, sacrifice Spectral Prison. mana={1}{U} type=Enchantment subtype=Aura [/card] [card] name=Spectral Procession auto=token(Spirit,creature spirit, 1/1,flying white)*3 text=({(2/w)} can be paid with any two mana or with {W}. This card's mana value is 6.) -- Put three 1/1 white Spirit creature tokens with flying onto the battlefield. mana={2W}{2W}{2W} type=Sorcery [/card] [card] name=Spectral Reserves auto=_SPIRITTOKEN_*2 auto=life:2 text=Put two 1/1 white Spirit creature tokens with flying onto the battlefield. You gain 2 life. mana={3}{W} type=Sorcery [/card] [card] name=Spectral Rider abilities=intimidate text=Intimidate mana={W}{W} type=Creature subtype=Spirit Knight power=2 toughness=2 [/card] [card] name=Spectral Searchlight auto={T}:name(choose player) notatarget(player) ability$!activatechooseacolor add{chosencolor} activatechooseend!$ targetedplayer text={T}: Choose a player. That player adds one mana of any color he or she chooses to his or her mana pool. mana={3} type=Artifact [/card] [card] name=Spectral Shepherd abilities=flying auto={1}{U}:moveto(myhand) target(spirit|mybattlefield) text=Flying -- {1}{U}: Return target Spirit you control to its owner's hand. mana={2}{W} type=Creature subtype=Spirit power=2 toughness=2 [/card] [card] name=Spectral Shield target=creature auto=0/2 auto=teach(creature) cantbetargetof(instant,sorcery) text=Enchant creature -- Enchanted creature gets +0/+2 and can't be the target of spells. mana={1}{W}{U} type=Enchantment subtype=Aura [/card] [card] name=Spectral Sliver auto=lord(sliver) {2}:1/1 text=All Sliver creatures have "{2}: This creature gets +1/+1 until end of turn." mana={2}{B} type=Creature subtype=Sliver Spirit power=2 toughness=2 [/card] [card] name=Speedway Fanatic abilities=haste crewbonus=haste text=Haste -- Whenever Speedway Fanatic crews a Vehicle, that Vehicle gains haste until end of turn. mana={1}{R} type=Creature subtype=Human Pilot power=2 toughness=1 [/card] [card] name=Spell Blast target=*[manacost=prex]|stack auto=fizzle text=Counter target spell with mana value X. mana={X}{U} type=Instant [/card] [card] name=Spell Burst target=*[manacost=prex]|stack auto=fizzle buyback={X}{U}{3} text=Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.) -- Counter target spell with mana value X. mana={X}{U} type=Instant [/card] [card] name=Spell Contortion auto=if paid(kicker) then draw:kicked kicker=multi{1}{U} target=*|stack auto=transforms((,newability[pay[[{2}]] name(pay 2 mana) donothing?fizzle])) forever text=Multikicker {1}{U} (You may pay an additional {1}{U} any number of times as you cast this spell.) -- Counter target spell unless its controller pays {2}. Draw a card for each time Spell Contortion was kicked. mana={2}{U} type=Instant [/card] [card] name=Spell Pierce target=*[-creature]|stack auto=transforms((,newability[pay[[{2}]] name(pay 2 mana) donothing?fizzle])) forever text=Counter target noncreature spell unless its controller pays {2}. mana={U} type=Instant [/card] [card] name=Spell Rupture target=*|stack auto=if cantargetcard(*|opponentstack) then transforms((,newability[pay[[{value:power:highest:creature:opponentbattlefield}]] name(pay {value} mana) donothing?fizzle])) forever else transforms((,newability[pay[[{value:power:highest:creature:mybattlefield}]] name(pay {value} mana) donothing?fizzle])) forever text=Counter target spell unless its controller pays {X}, where X is the greatest power among creatures you control. mana={1}{U} type=Instant [/card] [card] name=Spell Shrivel target=*|stack auto=transforms((,newability[pay[[{4}]] name(pay 4 mana) donothing?fizzleto(exile)])) forever text=Devoid (This card has no color.) -- Counter target spell unless its controller pays {4}. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. mana={2}{U} abilities=devoid type=Instant [/card] [card] name=Spell Snare target=*[manacost=2]|stack auto=fizzle text=Counter target spell with mana value 2. mana={U} type=Instant [/card] [card] name=Spell Snip abilities=cycling target=*|stack auto=transforms((,newability[pay[[{1}]] name(pay 1 mana) donothing?fizzle])) forever autohand=__CYCLING__({2}) text=Counter target spell unless its controller pays {1}. -- Cycling {2} ({2}, Discard this card: Draw a card.) mana={2}{U} type=Instant [/card] [card] name=Spellbane Centaur auto=lord(creature|mybattlefield) cantbetargetof(*[blue]) text=Creatures you control can't be the targets of blue spells or abilities from blue sources. mana={2}{G} type=Creature subtype=Centaur power=3 toughness=2 [/card] [card] name=Spellbinder auto={4}:equip auto=may imprint notatarget(instant|myhand) auto=@combatdamaged(player) from(mytgt):activate castcard(copied noevent named!:imprintedcard:!) text=Imprint -- When Spellbinder enters the battlefield, you may exile an instant card from your hand. -- Whenever equipped creature deals combat damage to a player, you may copy the exiled card. If you do, you may cast the copy without paying its mana cost. -- Equip {4} mana={3} type=Artifact subtype=Equipment [/card] [card] name=Spellbook abilities=nomaxhand text=You have no maximum hand size. mana={0} type=Artifact [/card] [card] name=Spellbound Dragon abilities=flying auto=_ATTACKING_target(*|myhand) dynamicability reject auto=_ATTACKING_draw:1 controller text=Flying -- Whenever Spellbound Dragon attacks, draw a card, then discard a card. Spellbound Dragon gets +X/+0 until end of turn, where X is the discarded card's mana value. mana={3}{U}{R} type=Creature subtype=Dragon power=3 toughness=5 [/card] [card] name=Spellgorger Barbarian auto=discard:1 controller auto=@movedTo(this|nonbattlezone) from(battlefield):draw:1 controller text=When Spellgorger Barbarian enters the battlefield, discard a card at random. -- When Spellgorger Barbarian leaves the battlefield, draw a card. mana={3}{R} type=Creature subtype=Human Nightmare Barbarian power=3 toughness=1 [/card] [card] name=Spellheart Chimera abilities=flying,trample anyzone=pginstantsorcery/3 cdaactive text=Flying. -- Trample. -- Spellheart Chimera's power is equal to the number of instant and sorcery cards in your graveyard. mana={1}{U}{R} type=Creature subtype=Chimera power=* toughness=3 [/card] [card] name=Spellshock auto=@movedTo(*|mystack):damage:2 controller auto=@movedTo(*|opponentstack):damage:2 opponent text=Whenever a player casts a spell, Spellshock deals 2 damage to that player. mana={2}{R} type=Enchantment [/card] [card] name=Spellstutter Sprite auto=fizzle target(*[manacost<=type:faerie:mybattlefield]|stack) abilities=flash,flying text=Flash -- Flying -- When Spellstutter Sprite enters the battlefield, counter target spell with mana value X or less, where X is the number of Faeries you control. mana={1}{U} type=Creature subtype=Faerie Wizard power=1 toughness=1 [/card] [card] name=Spelltithe Enforcer auto=@movedto(*|opponentstack):name(pay or sacrifice) ability$!name(pay or sacrifice) pay[[{1}]] name(pay 1 mana) donothing?activate sacrifice notatarget(*|mybattlefield)!$ opponent text=Whenever an opponent casts a spell, that player sacrifices a permanent unless he or she pays {1}. mana={3}{W}{W} type=Creature subtype=Elephant Wizard power=3 toughness=3 [/card] [card] name=Sphere of Resistance auto=lord(*|nonbattlezone) altercost(colorless,+1) text=Spells cost {1} more to cast. mana={2} type=Artifact [/card] [card] name=Sphere of the Suns auto=tap(noevent) auto=counter(0/0,3,Charge) auto={C(0/0,-1,Charge)}{T}:Add{W} auto={C(0/0,-1,Charge)}{T}:Add{U} auto={C(0/0,-1,Charge)}{T}:Add{B} auto={C(0/0,-1,Charge)}{T}:Add{R} auto={C(0/0,-1,Charge)}{T}:Add{G} text=Sphere of the Suns enters the battlefield tapped and with three charge counters on it. -- {T}, Remove a charge counter from Sphere of the Suns: Add one mana of any color to your mana pool. mana={2} type=Artifact [/card] [card] name=Sphinx of Jwar Isle abilities=flying,opponentshroud alias=185709 auto={0}:name(Look) reveal:1 optionone name(look) target(<1>*|reveal) moveto(mylibrary) optiononeend optiontwo name(put it back) all(*|reveal) moveto(mylibrary) optiontwoend revealend limit:5 text=Flying, shroud -- You may look at the top card of your library. (You may do this at any time.) mana={4}{U}{U} type=Creature subtype=Sphinx power=5 toughness=5 [/card] [card] name=Sphinx of Lost Truths abilities=flying kicker={1}{U} auto=draw:3 auto=ifnot paid(kicker) then reject notatarget(<3>*|myhand) text=Kicker {1}{U} (You may pay an additional {1}{U} as you cast this spell.) -- Flying -- When Sphinx of Lost Truths enters the battlefield, draw three cards. Then if it wasn't kicked, discard three cards. mana={3}{U}{U} type=Creature subtype=Sphinx power=3 toughness=5 [/card] [card] name=Sphinx of Magosi abilities=flying auto={2}{U}:counter(1/1) all(this) && draw:1 controller text=Flying -- {2}{U}: Draw a card and put a +1/+1 counter on Sphinx of Magosi. mana={3}{U}{U}{U} type=Creature subtype=Sphinx power=6 toughness=6 [/card] [card] name=Sphinx of the Final Word abilities=nofizzle,flying,opponentshroud auto=lord(*[instant;sorcery]|mystack) nofizzle text=Sphinx of the Final Word can't be countered. -- Flying, hexproof -- Instant and sorcery spells you control can't be countered by spells or abilities. mana={5}{U}{U} type=Creature subtype=Sphinx power=5 toughness=5 [/card] [card] name=Sphinx of the Steel Wind abilities=flying,first strike,vigilance,lifelink,protection from red,protection from green text=Flying, first strike, vigilance, lifelink, protection from red and from green mana={5}{W}{U}{B} type=Artifact Creature subtype=Sphinx power=6 toughness=6 [/card] [card] name=Sphinx Sovereign abilities=flying auto=@each my endofturn sourcenottap:life:3 controller auto=@each my endofturn sourcetap:life:-3 opponent text=Flying -- At the beginning of your end step, you gain 3 life if Sphinx Sovereign is untapped. Otherwise, each opponent loses 3 life. mana={4}{W}{U}{U}{B} type=Artifact Creature subtype=Sphinx power=6 toughness=6 [/card] [card] name=Sphinx Summoner abilities=flying aicode=activate target(creature[artifact]|mylibrary) moveto(myhand) auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>creature[artifact]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend text=Flying -- When Sphinx Summoner enters the battlefield, you may search your library for an artifact creature card, reveal it, and put it into your hand. If you do, shuffle your library. mana={3}{U}{B} type=Artifact Creature subtype=Sphinx power=3 toughness=3 [/card] [card] name=Sphinx-Bone Wand auto=@movedTo(instant,sorcery|mystack):may counter(0/0,1,Charge) all(this) && thisforeach(counter{0/0,1,Charge}) damage:1 target(creature,player) text=Whenever you cast an instant or sorcery spell, you may put a charge counter on Sphinx-Bone Wand. If you do, Sphinx-Bone Wand deals damage equal to the number of charge counters on it to target creature or player. mana={7} type=Artifact [/card] [card] name=Sphinx's Disciple abilities=flying auto=@untapped(this):draw:1 controller text=Flying -- Inspired -- Whenever Sphinx's Disciple becomes untapped, draw a card. mana={3}{U}{U} type=Creature subtype=Human Wizard power=2 toughness=2 [/card] [card] name=Sphinx's Herald aicode=activate moveTo(myBattlefield) target(sphinx sovereign|myLibrary) auto={2}{U}{T}{S(creature[white]|myBattlefield)}{S(creature[blue]|myBattlefield)}{S(creature[black]|myBattlefield)}:name(search card) reveal:plibrarycount optionone name(choose card) target(sphinx sovereign|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield))! afterrevealedend revealend text={2}{U}, {T}, Sacrifice a white creature, a blue creature, and a black creature: Search your library for a card named Sphinx Sovereign and put it onto the battlefield. Then shuffle your library. mana={U} type=Artifact Creature subtype=Vedalken Wizard power=1 toughness=1 [/card] [card] name=Sphinx's Revelation auto=life:X && draw:X text=You gain X life and draw X cards. mana={X}{W}{U}{U} type=Instant [/card] [card] name=Sphinx's Tutelage auto=@drawof(player):color deplete:2 opponent auto={u}{5}:_LOOT_ text=Whenever you draw a card, target opponent puts the top two cards of his or her library into his or her graveyard. If they're both nonland cards that share a color, repeat this process. -- {5}{U}: Draw a card, then discard a card. mana={2}{U} type=Enchantment [/card] [card] name=Spider Spawning auto=token(Spider,Creature Spider,1/2,green,reach)*type:creature:mygraveyard flashback={6}{B} text=Put a 1/2 green Spider creature token with reach onto the battlefield for each creature card in your graveyard. -- Flashback {6}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.) mana={4}{G} type=Sorcery [/card] [card] name=Spider Umbra abilities=totemarmor target=creature auto=teach(creature) 1/1 auto=teach(creature) reach text=Enchant creature -- Enchanted creature gets +1/+1 and has reach. (It can block creatures with flying.) -- Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.) mana={G} type=Enchantment subtype=Aura [/card] [card] name=Spidersilk Armor auto=lord(creature|myBattlefield) 0/1 auto=lord(creature|myBattlefield) reach text=Creatures you control get +0/+1 and have reach. (They can block creatures with flying.) mana={2}{G} type=Enchantment [/card] [card] name=Spidersilk Net auto={2}:equip auto=teach(creature) reach auto=teach(creature) 0/2 text=Equipped creature gets +0/+2 and has reach. (It can block creatures with flying.) -- Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) mana={0} type=Artifact subtype=Equipment [/card] [card] name=Spiderwig Boggart auto=fear target(creature) ueot text=When Spiderwig Boggart enters the battlefield, target creature gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.) mana={2}{B} type=Creature subtype=Goblin Shaman power=2 toughness=2 [/card] [card] name=Spidery Grasp target=creature auto=untap auto=2/4 auto=reach text=Untap target creature. It gets +2/+4 and gains reach until end of turn. mana={2}{G} type=Instant [/card] [card] name=Spike Breeder text=Spike Breeder enters the battlefield with a +1/+1 counter on it. -- {2}, Remove a +1/+1 counter from Spike Breeder: Put a +1/+1 counter on target creature. -- {2}, Remove a +1/+1 counter from Spike Breeder: Put a 1/1 green Spike creature token onto the battlefield. mana={3}{G} type=Creature subtype=Spike auto=counter(1/1,3) auto={2}{C(1/1,-1)}:counter(1/1) target(creature) auto={2}{C(1/1,-1)}:token(Spike,creature spike, 1/1,green) power=0 toughness=0 [/card] [card] name=Spike Colony text=Spike Colony enters the battlefield with a +1/+1 counter on it. -- {2}, Remove a +1/+1 counter from Spike Colony: Put a +1/+1 counter on target creature. mana={4}{G} type=Creature subtype=Spike auto=counter(1/1,4) auto={2}{C(1/1,-1)}:counter(1/1) target(creature) power=0 toughness=0 [/card] [card] name=Spike Drone text=Spike Drone enters the battlefield with a +1/+1 counter on it. -- {2}, Remove a +1/+1 counter from Spike Drone: Put a +1/+1 counter on target creature. mana={G} type=Creature subtype=Spike Drone auto=counter(1/1) auto={2}{C(1/1,-1)}:counter(1/1) target(creature) power=0 toughness=0 [/card] [card] name=Spike Feeder text=Spike Feeder enters the battlefield with a +1/+1 counter on it. -- {2}, Remove a +1/+1 counter from Spike Feeder: Put a +1/+1 counter on target creature. -- {2}, Remove a +1/+1 counter from Spike Feeder: You gain 2 life. mana={1}{G}{G} type=Creature subtype=Spike auto=counter(1/1,2) auto={2}{C(1/1,-1)}:counter(1/1) target(creature) auto={C(1/1,-1)}:life:2 power=0 toughness=0 [/card] [card] name=Spike Hatcher text=Spike Hatcher enters the battlefield with a +1/+1 counter on it. -- {2}, Remove a +1/+1 counter from Spike Hatcher: Put a +1/+1 counter on target creature. -- {2}, Remove a +1/+1 counter from Spike Hatcher: Regenerate Spike Hatcher. mana={6}{G} type=Creature subtype=Spike auto=counter(1/1,6) auto={2}{C(1/1,-1)}:counter(1/1) target(creature) auto={1}{C(1/1,-1)}:regenerate power=0 toughness=0 [/card] [card] name=Spike Jester abilities=haste text=Haste (This creature can attack and {T} as soon as it comes under your control.) mana={B}{R} type=Creature subtype=Goblin Warrior power=3 toughness=1 [/card] [card] name=Spike Rogue auto={2}{C(1/1,-1)}:counter(1/1) target(creature) auto={2}{C(1/1,-1),creature|mybattlefield}:counter(1/1) text=Spike Rogue enters the battlefield with two +1/+1 counters on it. -- {2}, Remove a +1/+1 counter from Spike Rogue: Put a +1/+1 counter on target creature. -- {2}, Remove a +1/+1 counter from a creature you control: Put a +1/+1 counter on Spike Rogue. mana={1}{G}{G} type=Creature subtype=Spike power=0 toughness=0 [/card] [card] name=Spike Soldier text=Spike Soldier enters the battlefield with a +1/+1 counter on it. -- {2}, Remove a +1/+1 counter from Spike Soldier: Put a +1/+1 counter on target creature. -- {2}, Remove a +1/+1 counter from Spike Soldier: Spike Soldier gets +2/+2 until end of turn. mana={2}{G}{G} type=Creature subtype=Spike Soldier auto=counter(1/1,3) auto={2}{C(1/1,-1)}:counter(1/1) target(creature) auto={C(1/1,-1)}:2/2 power=0 toughness=0 [/card] [card] name=Spike Tiller text=Spike Tiller enters the battlefield with three +1/+1 counters on it. -- {2}, Remove a +1/+1 counter from Spike Tiller: Put a +1/+1 counter on target creature. -- {2}, Remove a +1/+1 counter from Spike Tiller: Target land becomes a 2/2 creature that's still a land. Put a +1/+1 counter on it. mana={3}{G}{G} type=Creature subtype=Spike auto=counter(1/1,3) auto={2}{C(1/1,-1)}:counter(1/1) target(creature) auto={2}{C(1/1,-1)}:target(land) transforms((Creature,setpower=2,settoughness=2,green)) forever && counter(1/1) power=0 toughness=0 [/card] [card] name=Spike Weaver auto=counter(1/1,3) auto={2}{C(1/1,-1)}:counter(1/1) target(creature) auto={1}{C(1/1,-1)}:fog oneshot text=Spike Weaver enters the battlefield with three +1/+1 counters on it. -- {2}, Remove a +1/+1 counter from Spike Weaver: Put a +1/+1 counter on target creature. -- {1}, Remove a +1/+1 counter from Spike Weaver: Prevent all combat damage that would be dealt this turn. mana={2}{G}{G} type=Creature subtype=Spike power=0 toughness=0 [/card] [card] name=Spike Worker text=Spike Worker enters the battlefield with a +1/+1 counter on it. -- {2}, Remove a +1/+1 counter from Spike Worker: Put a +1/+1 counter on target creature. mana={2}{G} type=Creature subtype=Spike auto=counter(1/1,2) auto={2}{C(1/1,-1)}:counter(1/1) target(creature) power=0 toughness=0 [/card] [card] name=Spiked Baloth abilities=trample text=Trample (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.) mana={3}{G} type=Creature subtype=Beast power=4 toughness=2 [/card] [card] name=Spiked Jester abilities=haste mana={B}{R} type=Creature subtype=Goblin Warrior power=3 toughness=1 [/card] [card] name=Spikeshot Elder auto={1}{R}{R}:thisforeach(power>=1) damage:1 target(creature,player) text={1}{R}{R}: Spikeshot Elder deals damage equal to its power to target creature or player. mana={R} type=Creature subtype=Goblin Shaman power=1 toughness=1 [/card] [card] name=Spikeshot Goblin auto={R}{T}:thisforeach(power>=1) damage:1 target(creature,player) text={R}, {T}: Spikeshot Goblin deals damage equal to its power to target creature or player. mana={2}{R} type=Creature subtype=Goblin Shaman power=1 toughness=2 [/card] [card] name=Spiketail Drake abilities=flying auto={S}:name(counter spell) target(*|stack) transforms((,newability[pay[[{3}]] name(pay 3 mana) donothing?fizzle])) forever text=Flying -- Sacrifice Spiketail Drake: Counter target spell unless its controller pays {3}. mana={3}{U}{U} type=Creature subtype=Drake power=3 toughness=3 [/card] [card] name=Spiketail Drakeling abilities=flying auto={S}:name(counter spell) target(*|stack) transforms((,newability[pay[[{2}]] name(pay 2 mana) donothing?fizzle])) forever text=Flying -- Sacrifice Spiketail Drakeling: Counter target spell unless its controller pays {2}. mana={1}{U}{U} type=Creature subtype=Drake power=2 toughness=2 [/card] [card] name=Spiketail Hatchling abilities=flying auto={S}:name(counter spell) target(*|stack) transforms((,newability[pay[[{1}]] name(pay 1 mana) donothing?fizzle])) forever text=Flying (This creature can't be blocked except by creatures with flying or reach.) -- Sacrifice Spiketail Hatchling: Counter target spell unless its controller pays {1}. mana={1}{U} type=Creature subtype=Drake power=1 toughness=1 [/card] [card] name=Spin Engine auto={R}:target(creature) ueot cantbeblockerof(this) text={R}: Target creature can't block Spin Engine this turn. mana={3} type=Artifact Creature subtype=Construct power=3 toughness=1 [/card] [card] name=Spin into Myth target=creature auto=moveto(ownerlibrary) aicode=name(look) activate name(look) transforms((,newability[foreach(*[zpos<=2]|targetedpersonslibrary) moverandom(*[zpos<=2]) from(targetedpersonslibrary) to(targetedpersonslibrary)])) ueot auto=transforms((,newability[target(opponent) reveal:2 optionone name(Put on Bottom) target(*|reveal) bottomoflibrary optiononeend optiontwo name(put on top) target(<2>*|reveal) moveto(ownerlibrary) optiontwoend revealend])) forever text=Put target creature on top of its owner's library, then fateseal 2. (To fateseal 2, look at the top two cards of an opponent's library, then put any number of them on the bottom of that player's library and the rest on top in any order.) mana={4}{U} type=Instant [/card] [card] name=Spinal Embrace target=creature|opponentbattlefield restriction=during battle auto=moveto(mybattlefield) and!(transforms((,newability[phaseactionmulti[endofturn sourceinplay] sacrifice && life:toughness],newability[untap],haste)) ueot)! auto=transforms((,newability[phaseactionmulti[endofturn once] sacrifice && life:toughness controller])) text=Cast Spinal Embrace only during combat. -- Untap target creature you don't control and gain control of it. It gains haste until end of turn. At the beginning of the next end step, sacrifice it. If you do, you gain life equal to its toughness. mana={3}{U}{U}{B} type=Instant [/card] [card] name=Spinal Graft target=creature auto=3/3 auto=@targeted(mytgt):all(trigger[to]) bury text=Enchant creature -- Enchanted creature gets +3/+3. -- When enchanted creature becomes the target of a spell or ability, destroy that creature. It can't be regenerated. mana={1}{B} type=Enchantment subtype=Aura [/card] [card] name=Spinal Villain auto={T}:destroy target(creature[blue]) text={T}: Destroy target blue creature. mana={2}{R} type=Creature subtype=Beast power=1 toughness=2 [/card] [card] name=Spincrusher auto=@combat(blocking) source(this):counter(1/1) auto={C(1/1,-1)}:unblockable text=Whenever Spincrusher blocks, put a +1/+1 counter on it. -- Remove a +1/+1 counter from Spincrusher: Spincrusher is unblockable this turn. mana={2} type=Artifact Creature subtype=Construct power=0 toughness=2 [/card] [card] name=Spindrift Drake abilities=flying auto=upcost[{U}] sacrifice text=Flying -- At the beginning of your upkeep, sacrifice Spindrift Drake unless you pay {U}. mana={U} type=Creature subtype=Drake power=2 toughness=1 [/card] [card] name=Spine of Ish Sah auto=destroy target(*) autograveyard=_DIES_moveTo(ownerhand) text=When Spine of Ish Sah enters the battlefield, destroy target permanent. -- When Spine of Ish Sah is put into a graveyard from the battlefield, return Spine of Ish Sah to its owner's hand. mana={7} type=Artifact [/card] [card] name=Spinebiter abilities=infect auto=_BLOCKED_may name(assign combat damage to defending player) thisforeach(power>=1) damage:1 opponent && fog from(this) text=Infect -- You may have Spinebiter assign its combat damage as though it weren't blocked. mana={4}{G}{G} type=Creature subtype=Phyrexian Beast power=3 toughness=4 [/card] [card] name=Spined Basher facedown={3} autofacedown={2}{B}:morph text=Morph {2}{B} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) mana={2}{B} type=Creature subtype=Zombie Beast power=3 toughness=1 [/card] [card] name=Spined Fluke auto=bury notatarget(creature|myBattlefield) auto={B}:regenerate text=When Spined Fluke enters the battlefield, sacrifice a creature. -- {B}: Regenerate Spined Fluke. mana={2}{B} type=Creature subtype=Worm Horror power=5 toughness=1 [/card] [card] name=Spined Sliver auto=lord(sliver) rampage(1/1,0) text=Whenever a Sliver becomes blocked, that Sliver gets +1/+1 until end of turn for each creature blocking it. mana={R}{G} type=Creature subtype=Sliver power=2 toughness=2 [/card] [card] name=Spined Thopter abilities=flying text=({p(U)} may be paid for with either {U} or 2 life.) -- Flying color=blue mana={2}{p(U)} type=Artifact Creature subtype=Phyrexian Thopter power=2 toughness=1 [/card] [card] name=Spined Wurm mana={4}{G} type=Creature subtype=Wurm power=5 toughness=4 [/card] [card] name=Spineless Thug abilities=cantblock text=Spineless Thug can't block. mana={1}{B} type=Creature subtype=Phyrexian Zombie Mercenary power=2 toughness=2 [/card] [card] name=Spinneret Sliver auto=lord(sliver) reach text=All Sliver creatures have reach. (They can block creatures with flying.) mana={1}{G} type=Creature subtype=Sliver power=2 toughness=2 [/card] [card] name=Spiraling Duelist auto=aslongas(artifact|mybattlefield) double strike >2 text=Metalcraft - Spiraling Duelist has double strike as long as you control three or more artifacts. mana={2}{R}{R} type=Creature subtype=Human Berserker power=3 toughness=1 [/card] [card] name=Spiraling Embers target=creature,player auto=damage:type:*|myhand text=Spiraling Embers deals damage to target creature or player equal to the number of cards in your hand. mana={3}{R} type=Sorcery subtype=Arcane [/card] [card] name=Spire Barrage target=creature,player auto=damage:type:mountain:mybattlefield text=Spire Barrage deals damage to target creature or player equal to the number of Mountains you control. mana={4}{R} type=Sorcery [/card] [card] name=Spire Golem abilities=affinityislands,flying text=Affinity for Islands (This spell costs {1} less to cast for each Island you control.) -- Flying mana={6} type=Artifact Creature subtype=Golem power=2 toughness=4 [/card] [card] name=Spire Monitor abilities=flash,flying text=Flash -- Flying mana={4}{U} type=Creature subtype=Phyrexian Drake power=3 toughness=3 [/card] [card] name=Spire of Industry auto={T}:Add{C} auto=aslongas(artifact|myBattlefield) {L:1}{T}:Add{W} auto=aslongas(artifact|myBattlefield) {L:1}{T}:Add{U} auto=aslongas(artifact|myBattlefield) {L:1}{T}:Add{B} auto=aslongas(artifact|myBattlefield) {L:1}{T}:Add{R} auto=aslongas(artifact|myBattlefield) {L:1}{T}:Add{G} text={T}: Add {C} to your mana pool. -- {T}, Pay 1 life: Add one mana of any color to your mana pool. Activate this ability only if you control an artifact. type=Land [/card] [card] name=Spire Owl abilities=flying aicode=name(look) activate name(look) transforms((,newability[foreach(*[zpos<=4]|mylibrary) moverandom(*[zpos<=4]) from(mylibrary) to(mylibrary)])) ueot auto=name(Look) reveal:4 optionone name(Look) target(*|reveal) doNothing optiononeend optiontwo target(<4>*|reveal) moveto(mylibrary) optiontwoend revealend text=Flying -- When Spire Owl enters the battlefield, look at the top four cards of your library, then put them back in any order. mana={1}{U} type=Creature subtype=Bird power=1 toughness=1 [/card] [card] name=Spire Patrol abilities=flying auto=freeze target(creature|opponentbattlefield) text=Flying -- When Spire Patrol enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step. mana={2}{W}{U} type=Creature subtype=Human Soldier power=3 toughness=2 [/card] [card] name=Spire Serpent abilities=defender auto=aslongas(artifact|mybattlefield) canattack >2 auto=aslongas(artifact|mybattlefield) 2/2 >2 text=Defender -- Metalcraft - As long as you control three or more artifacts, Spire Serpent gets +2/+2 and can attack as though it didn't have defender. mana={4}{U} type=Creature subtype=Serpent power=3 toughness=5 [/card] [card] name=Spire Tracer auto=cantbeblockedby(creature[-flying;-reach]) text=Spire Tracer can't be blocked except by creatures with flying or reach. mana={G} type=Creature subtype=Elf Scout power=1 toughness=1 [/card] [card] name=Spirebluff Canal auto=aslongas(other land|myBattlefield) tap(noevent) >2 oneshot auto={T}:Add{U} auto={T}:Add{R} text=Spirebluff Canal enters the battlefield tapped unless you control two or fewer other lands. -- {T}: Add {U} or {R} to your mana pool. type=Land [/card] [card] name=Spireside Infiltrator auto=@tapped(this):damage:1 opponent text=Whenever Spireside Infiltrator becomes tapped, it deals 1 damage to each opponent. mana={2}{R} type=Creature subtype=Human Rogue power=3 toughness=2 [/card] [card] name=Spirespine abilities=mustblock auto=bestow bstw auto=bestow teach(creature) mustblock auto=bestow teach(creature) +3/+2 bestow={4}{g} text=Bestow {4}{G} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) -- Spirespine blocks each turn if able. -- Enchanted creature gets +4/+1 and blocks each turn if able. mana={2}{G} type=Enchantment Creature subtype=Beast power=4 toughness=1 [/card] [card] name=Spirit Away target=creature auto=2/2 auto=flying alias=1194 text=Enchant creature -- You control enchanted creature. -- Enchanted creature gets +2/+2 and has flying. mana={5}{U}{U} type=Enchantment subtype=Aura [/card] [card] name=Spirit Bonds auto=@movedto(creature[-token]|mybattlefield):pay({W}) token(Spirit,Creature Spirit,1/1,flying,white) auto={1}{S(creature[spirit]|mybattlefield)}:name(indestructible) target(creature[-Spirit]) transforms((,newability[indestructible])) ueot text=Whenever a nontoken creature enters the battlefield under your control, you may pay {W}. If you do, put a 1/1 white Spirit creature token with flying onto the battlefield. -- {1}{W}, sacrifice a Spirit: Target non-Spirit creature gains indestructible until end of turn. (Effects that say "destroy" don't destroy it. A creature with indestructible can't be destroyed by damage.) mana={1}{W} type=Enchantment [/card] [card] name=Spirit Cairn auto=@discarded(*|hand):pay({W}) token(Spirit,Creature Spirit,1/1,flying,white) text=Whenever a player discards a card, you may pay {W}. If you do, put a 1/1 white Spirit creature token with flying onto the battlefield. mana={2}{W} type=Enchantment [/card] [card] name=Spirit en-Dal abilities=shadow autohand={1}{W}:shadow target(creature) limit:1 myUpkeepOnly text=Shadow (This creature can block or be blocked by only creatures with shadow.) -- Forecast - {1}{W}, Reveal Spirit en-Dal from your hand: Target creature gains shadow until end of turn. (Activate this ability only during your upkeep and only once each turn.) mana={2}{W} type=Creature subtype=Spirit power=2 toughness=1 [/card] [card] name=Spirit Flare target=creature|mybattlefield auto=transforms((,newability[dynamicability target(creature[attacking;blocking]|opponentbattlefield)])) flashback={L:3}{1}{W} text=Tap target untapped creature you control. If you do, it deals damage equal to its power to target attacking or blocking creature an opponent controls. -- Flashback - {1}{W}, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.) mana={3}{W} type=Instant [/card] [card] name=Spirit Link target=creature auto=teach(creature) spiritlink text=Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) -- Whenever enchanted creature deals damage, you gain that much life. mana={W} type=Enchantment subtype=Aura [/card] [card] name=Spirit Loop target=creature|myBattlefield autograveyard=_DIES_moveTo(ownerhand) auto=teach(creature) spiritlink text=Enchant creature you control -- Whenever enchanted creature deals damage, you gain that much life. -- When Spirit Loop is put into a graveyard from the battlefield, return Spirit Loop to its owner's hand. mana={1}{W} type=Enchantment subtype=Aura [/card] [card] name=Spirit Mantle target=creature auto=1/1 auto=teach(creature) protection from(creature) text=Enchant creature -- Enchanted creature gets +1/+1 and has protection from creatures. mana={1}{W} type=Enchantment subtype=Aura [/card] [card] name=Spirit Mirror auto={0}:destroy target(reflection) auto=@each my upkeep restriction{type(creature[reflection]|battlefield)~lessthan~1}:token(Reflection,Creature Reflection,2/2,white) text=At the beginning of your upkeep, if there are no Reflection tokens on the battlefield, put a 2/2 white Reflection creature token onto the battlefield. -- {0}: Destroy target Reflection. mana={2}{W}{W} type=Enchantment [/card] [card] name=Spirit of Resistance auto=aslongas(*[white]|myBattlefield)aslongas(*[blue]|myBattlefield)aslongas(*[black]|myBattlefield)aslongas(*[red]|myBattlefield)aslongas(*[green]|myBattlefield) preventalldamage to(controller) text=If you control a permanent of each color, prevent all damage that would be dealt to you. mana={2}{W} type=Enchantment [/card] [card] name=Spirit of the Hearth abilities=flying,controllershroud text=Flying -- You can't be the target of spells or abilities your opponents control. mana={4}{W}{W} type=Creature subtype=Cat Spirit power=4 toughness=5 [/card] [card] name=Spirit of the Hunt abilities=flash auto=all(other wolf|mybattlefield) 0/3 ueot auto=all(other werewolf|mybattlefield) 0/3 ueot text=Flash -- When Spirit of the Hunt enters the battlefield, each other creature you control that's a Wolf or a Werewolf gets +0/+3 until end of turn. mana={1}{G}{G} type=Creature subtype=Wolf Spirit power=3 toughness=3 [/card] [card] name=Spirit of the Night abilities=flying,trample,haste,protection from black auto=lord(spirit of the night[attacking]|myBattlefield) first strike text=Flying, trample, haste, protection from black -- Spirit of the Night has first strike as long as it's attacking. mana={6}{B}{B}{B} type=Legendary Creature subtype=Demon Spirit power=6 toughness=5 [/card] [card] name=Spirit Shackle target=creature auto=@tapped(mytgt):counter(0/-2) text=Enchant creature -- Whenever enchanted creature becomes tapped, put a -0/-2 counter on it. mana={B}{B} type=Enchantment subtype=Aura [/card] [card] name=Spirit Shield abilities=doesnotuntap auto=@each my untap sourcetap:may untap auto={2}{t}:target(creature) grant +0/+2 grantend text=You may choose not to untap Spirit Shield during your untap step. -- {2}, {T}: Target creature gets +0/+2 for as long as Spirit Shield remains tapped. mana={3} type=Artifact [/card] [card] name=Spirit Token power=1 toughness=1 type=Creature subtype=Spirit color=white [/card] [card] name=Spirit Weaver auto={2}:0/1 target(creature[green;blue]) text={2}: Target green or blue creature gets +0/+1 until end of turn. mana={1}{W} type=Creature subtype=Human Wizard power=2 toughness=1 [/card] [card] name=Spiritmonger auto=@damaged(creature) from(this):counter(1/1) auto={B}:regenerate auto={G}:activatechooseacolor all(this) becomes(,chosencolor) ueot activatechooseend text=Whenever Spiritmonger deals damage to a creature, put a +1/+1 counter on Spiritmonger. -- {B}: Regenerate Spiritmonger. -- {G}: Spiritmonger becomes the color of your choice until end of turn. mana={3}{B}{G} type=Creature subtype=Beast power=6 toughness=6 [/card] [card] name=Spiritual Asylum auto=lord(creature|myBattlefield) shroud auto=lord(land|myBattlefield) shroud auto=@combat(attacking) source(creature|myBattlefield):sacrifice all(this) text=Creatures and lands you control have shroud. (They can't be the targets of spells or abilities.) -- When a creature you control attacks, sacrifice Spiritual Asylum. mana={2}{W}{W} type=Enchantment [/card] [card] name=Spiritual Guardian auto=life:4 text=When Spiritual Guardian enters the battlefield, you gain 4 life. mana={3}{W}{W} type=Creature subtype=Spirit power=3 toughness=4 [/card] [card] name=Spiritual Sanctuary auto=@each my upkeep restriction{type(plains|myBattlefield)~morethan~0}:life:1 controller auto=@each opponent upkeep restriction{type(plains|myBattlefield)~morethan~0}:life:1 opponent text=At the beginning of each player's upkeep, if that player controls a Plains, he or she gains 1 life. mana={2}{W}{W} type=Enchantment [/card] [card] name=Spiritualize target=creature auto=teach(creature) spiritlink auto=draw:1 controller text=Until end of turn, whenever target creature deals damage, you gain that much life. -- Draw a card. mana={2}{W} type=Instant [/card] [card] name=Spite of Mogis target=creature auto=damage:type:*[instant;sorcery]:mygraveyard aicode=activate transforms((,newability[all(*[zpos<=1]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot auto=scry:1 scrycore delayed dontshow donothing scrycoreend scryend text=Spite of Mogis deals damage to target creature equal to the number of instant and sorcery cards in your graveyard. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) mana={R} type=Sorcery [/card] [card] name=Spitebellows other={1}{R}{R} name(Evoke) auto=@movedTo(this|nonbattlezone) from(battlefield):damage:6 target(creature) auto=alternative sacrifice text=When Spitebellows leaves the battlefield, it deals 6 damage to target creature. -- Evoke {1}{R}{R} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.) mana={5}{R} type=Creature subtype=Elemental power=6 toughness=1 [/card] [card] name=Spiteflame Witch auto={B}{R}:life:-1 opponent && life:-1 player text={B}{R}: Each player loses 1 life. mana={1}{BR} type=Creature subtype=Elemental Shaman power=2 toughness=1 [/card] [card] name=Spiteful Blow target=creature auto=destroy auto=destroy target(land) restriction=type(creature|battlefield)~morethan~0,type(land|battlefield)~morethan~0 text=Destroy target creature and target land. mana={4}{B}{B} type=Sorcery [/card] [card] name=Spiteful Bully auto=@each my upkeep:damage:3 target(creature|myBattlefield) text=At the beginning of your upkeep, Spiteful Bully deals 3 damage to target creature you control. mana={1}{B} type=Creature subtype=Phyrexian Zombie Mercenary power=3 toughness=3 [/card] [card] name=Spiteful Motives target=creature abilities=flash auto=3/0 auto=first strike text=Flash (You may cast this spell any time you could cast an instant.) -- Enchant creature -- Enchanted creature gets +3/+0 and has first strike. mana={3}{R} type=Enchantment subtype=Aura [/card] [card] name=Spiteful Returned auto=bestow bstw auto=bestow teach(creature) +1/+1 auto=bestow transforms((,newability[_ATTACKING_life:-2 opponent])) forever auto=_ATTACKING_life:-2 opponent bestow={3}{b} text=Bestow {3}{B} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) -- Whenever Spiteful Returned or enchanted creature attacks, defending player loses 2 life. -- Enchanted creature gets +1/+1. mana={1}{B} type=Enchantment Creature subtype=Zombie power=1 toughness=1 [/card] [card] name=Spiteful Shadows target=creature auto=transforms((,newability[_ENRAGE_damage:thatmuch controller])) text=Enchant Creature -- Whenever enchanted creature is dealt damage, it deals that much damage to its controller. mana={1}{B} type=Enchantment subtype=Aura [/card] [card] name=Spiteful Visions auto=@each my draw:draw:1 controller auto=@each opponent draw:draw:1 opponent auto=@drawof(player):damage:1 controller auto=@drawfoeof(player):damage:1 opponent text=At the beginning of each player's draw step, that player draws an additional card. -- Whenever a player draws a card, Spiteful Visions deals 1 damage to that player. mana={2}{BR}{BR} type=Enchantment [/card] [card] name=Spitemare auto=_ENRAGE_damage:thatmuch target(creature,player) text=Whenever Spitemare is dealt damage, it deals that much damage to target creature or player. mana={2}{RW}{RW} type=Creature subtype=Elemental power=3 toughness=3 [/card] [card] name=Spitfire Handler abilities=weak auto={R}:1/0 text=Spitfire Handler can't block creatures with power greater than Spitfire Handler's power. -- {R}: Spitfire Handler gets +1/+0 until end of turn. mana={1}{R} type=Creature subtype=Goblin power=1 toughness=1 [/card] [card] name=Spitting Drake abilities=flying auto={R}:1/0 limit:1 text=Flying -- {R}: Spitting Drake gets +1/+0 until end of turn. Activate this ability only once each turn. mana={3}{R} type=Creature subtype=Drake power=2 toughness=2 [/card] [card] name=Spitting Earth target=creature auto=damage:type:mountain:mybattlefield text=Spitting Earth deals damage equal to the number of Mountains you control to target creature. mana={1}{R} type=Sorcery [/card] [card] name=Spitting Gourna abilities=reach facedown={3} autofacedown={4}{G}:morph text=Reach (This creature can block creatures with flying.) -- Morph {4}{G} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) mana={3}{G}{G} type=Creature subtype=Beast power=3 toughness=4 [/card] [card] name=Spitting Hydra auto=counter(1/1,4) auto={1}{R}{C(1/1,-1)}:damage:1 target(creature) text=Spitting Hydra enters the battlefield with four +1/+1 counters on it. -- {1}{R}, Remove a +1/+1 counter from Spitting Hydra: Spitting Hydra deals 1 damage to target creature. mana={3}{R}{R} type=Creature subtype=Hydra power=0 toughness=0 [/card] [card] name=Spitting Image target=creature auto=clone retrace={4}{GU}{GU}{D(land|myhand)} text=Put a token that's a copy of target creature onto the battlefield. -- Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.) mana={4}{GU}{GU} type=Sorcery [/card] [card] name=Spitting Sliver auto=lord(sliver) first strike text=All Sliver creatures have first strike. mana={4}{B} type=Creature subtype=Sliver power=3 toughness=3 [/card] [card] name=Spitting Spider abilities=reach auto={S(land|myBattlefield)}:damage:1 all(creature[flying]) text=Reach (This creature can block creatures with flying.) -- Sacrifice a land: Spitting Spider deals 1 damage to each creature with flying. mana={3}{G}{G} type=Creature subtype=Spider power=3 toughness=5 [/card] [card] name=Splatter Thug auto=may counter(1/1) auto=this(counter{1/1.1}>=1) cantblock abilities=first strike text=First strike -- Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.) mana={2}{R} type=Creature subtype=Human Warrior power=2 toughness=2 [/card] [card] name=Splendid Reclamation auto=all(land|mygraveyard) moveto(mybattlefield) and!(tap(noevent))! text=Return all land cards from your graveyard to the battlefield tapped. mana={3}{G} type=Sorcery [/card] [card] name=Splinter Twin target=creature auto=teach(creature) {T}:clone with(unearth,haste) text=Enchant creature ---Enchanted creature has "{T}: Put a token that's a copy of this creature onto the battlefield. That token has haste. Exile it at the beginning of the next end step." mana={2}{R}{R} type=Enchantment subtype=Aura [/card] [card] name=Splinterfright abilities=trample anyzone=type:creature:mygraveyard/type:creature:mygraveyard cdaactive auto=@each my upkeep:deplete:2 controller text=Trample -- Splinterfright's power and toughness are each equal to the number of creature cards in your graveyard -- At the beginning of your upkeep, put the top two cards of your library into your graveyard. mana={2}{G} type=Creature subtype=Elemental power=* toughness=* [/card] [card] name=Splinter target=artifact auto=moveTo(exile) auto=all(*[share!name!]|targetcontrollerhand) moveto(exile) auto=all(*[share!name!]|targetcontrollerlibrary) moveto(exile) auto=all(*[share!name!]|targetcontrollergraveyard) moveto(exile) text=Exile target artifact. Search its controller's graveyard, hand, and library for all cards with the same name as that artifact and exile them. That player then shuffles his or her library. mana={2}{G}{G} type=Sorcery [/card] [card] name=Splintering Wind auto={2}{G}:damage:1 target(creature) && token(Splinter Token,Creature Splinter,1/1,green,flying) and!( transforms((,newability[cumulativeupcost[{G}] sacrifice])) forever )! auto=@movedTo(splinter token|nonbattlezone) from(mybattlefield):damage:1 all(creature) && damage:1 controller text={2}{G}: Splintering Wind deals 1 damage to target creature. Put a 1/1 green Splinter creature token onto the battlefield. It has flying and "Cumulative upkeep {G}." (At the beginning of its controller's upkeep, that player puts an age counter on it, then sacrifices it unless he or she pays its upkeep cost for each age counter on it.) -- Whenever a Splinter token leaves the battlefield, it deals 1 damage to you and each creature you control. mana={2}{G}{G} type=Enchantment [/card] [card] name=Split-Tail Miko auto={W}{T}:prevent:2 target(creature,player) text={W}, {T}: Prevent the next 2 damage that would be dealt to target creature or player this turn. mana={1}{W} type=Creature subtype=Fox Cleric power=1 toughness=1 [/card] [card] name=Splitting Headache target=player auto=choice name(discard 2 cards) ability$!name(discard 2 cards) notatarget(<2>*|myhand) reject!$ targetedplayer auto=choice name(chosen discard) reveal:type:*:targetedpersonshand revealzone(targetedpersonshand) optionone name(choose card) notatarget(*[-land]|reveal) moveto(ownerhand) and!( reject )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerhand) and!( all(*|reveal) moveto(ownerhand) )! optiontwoend revealend text=Choose one - Target player discards two cards; or target player reveals his or her hand, you choose a card from it, then that player discards that card. mana={3}{B} type=Sorcery [/card] [card] name=Spoils of Evil target=opponent auto=foreach(artifact,creature|opponentgraveyard) add{1} controller auto=life:type:artifact,creature:opponentgraveyard controller text=For each artifact or creature card in target opponent's graveyard, add {1} to your mana pool and you gain 1 life. mana={2}{B} type=Instant [/card] [card] name=Spoils of Victory aicode=activate moveTo(myBattlefield) target(*[plains;island;swamp;mountain;forest]|myLibrary) auto=name(search card) reveal:plibrarycount optionone name(choose card) target(*[plains;island;swamp;mountain;forest]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield))! afterrevealedend revealend text=Search your library for a Plains, Island, Swamp, Mountain, or Forest card and put that card onto the battlefield. Then shuffle your library. mana={2}{G} type=Sorcery [/card] [card] name=Spontaneous Artist auto=alterenergy:1 controller auto={e:1}:haste target(creature) text=When Spontaneous Artist enters the battlefield, you get {E} (an energy counter). -- Pay {E}: Target creature gains haste until end of turn. mana={3}{R} type=Creature subtype=Human Rogue power=3 toughness=3 [/card] [card] name=Spontaneous Combustion auto=damage:3 all(creature) text=As an additional cost to cast Spontaneous Combustion, sacrifice a creature. -- Spontaneous Combustion deals 3 damage to each creature. mana={1}{B}{R}{S(creature|mybattlefield)} type=Instant [/card] [card] name=Spontaneous Generation auto=foreach(*|myhand) token(Saproling,creature saproling, 1/1,green) text=Put a 1/1 green Saproling creature token onto the battlefield for each card in your hand. mana={3}{G} type=Sorcery [/card] [card] name=Spontaneous Mutation abilities=flash target=creature auto=foreach(*|mygraveyard) -1/0 text=Flash (You may cast this spell any time you could cast an instant.) -- Enchant creature -- Enchanted creature gets -X/-0, where X is the number of cards in your graveyard. mana={U} type=Enchantment subtype=Aura [/card] [card] name=Spore Burst auto=_SAPROLINGTOKEN_*pbasiclandtypes text=Domain - Put a 1/1 green Saproling creature token onto the battlefield for each basic land type among lands you control. mana={3}{G} type=Sorcery [/card] [card] name=Spore Cloud auto=tap all(creature[blocking]) auto=preventAllcombatDamage ueot auto=frozen all(creature[attacking;blocking]) text=Tap all blocking creatures. Prevent all combat damage that would be dealt this turn. Each attacking creature and each blocking creature doesn't untap during its controller's next untap step. mana={1}{G}{G} type=Instant [/card] [card] name=Spore Flower auto=@each my upkeep:counter(0/0,1,Spore) auto={C(0/0,-3,Spore)}:fog oneshot text=At the beginning of your upkeep, put a spore counter on Spore Flower. -- Remove three spore counters from Spore Flower: Prevent all combat damage that would be dealt this turn. mana={G}{G} type=Creature subtype=Fungus power=0 toughness=1 [/card] [card] name=Spore Frog auto={S}:fog oneshot text=Sacrifice Spore Frog: Prevent all combat damage that would be dealt this turn. mana={G} type=Creature subtype=Frog power=1 toughness=1 [/card] [card] name=Sporeback Troll auto=counter(1/1,2) auto=@movedto(other creature|battlefield) restriction{compare(hascnt11)~morethan~0,compare(ishuman)~equalto~1}:may name(move 1/1 counter) all(trigger) counter(1/1) && counter(1/1.-1) all(this) auto=@movedto(other creature|mybattlefield) restriction{compare(hascnt11)~morethan~1,compare(ishuman)~equalto~0,compare(genrand2)~equalto~0}:may name(move 1/1 counter) all(trigger) counter(1/1) && counter(1/1.-1) all(this) auto=@movedto(other creature|mybattlefield) restriction{compare(hascnt11)~equalto~1,compare(ishuman)~equalto~0,compare(genrand4)~equalto~0}:may name(move 1/1 counter) all(trigger) counter(1/1) && counter(1/1.-1) all(this) auto={1}{G}:regenerate target(creature[counter{1/1.1}]) text=Graft 2 (This creature enters the battlefield with two +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.) -- {1}{G}: Regenerate target creature with a +1/+1 counter on it. mana={3}{G} type=Creature subtype=Troll Mutant power=0 toughness=0 [/card] [card] name=Sporecap Spider abilities=reach text=Reach mana={2}{G} type=Creature subtype=Spider power=1 toughness=5 [/card] [card] name=Sporemound auto=_LANDFALL_token(Saproling,Creature Saproling, 1/1,green) text=Whenever a land enters the battlefield under your control, put a 1/1 green Saproling creature token onto the battlefield. mana={3}{G}{G} type=Creature subtype=Fungus power=3 toughness=3 [/card] [card] name=Sporesower Thallid text=At the beginning of your upkeep, put a spore counter on each Fungus you control. -- Remove three spore counters from Sporesower Thallid: Put a 1/1 green Saproling creature token onto the battlefield. mana={2}{G}{G} type=Creature subtype=Fungus auto=@each my upkeep:counter(0/0,1,Spore) all(fungus|myBattlefield) auto={C(0/0,-3,Spore)}:_SAPROLINGTOKEN_ power=4 toughness=4 [/card] [card] name=Sporoloth Ancient auto=@each my upkeep:counter(0/0,1,Spore) auto=lord(creature|myBattlefield) {C(0/0,-2,Spore)}:_SAPROLINGTOKEN_ text=At the beginning of your upkeep, put a spore counter on Sporoloth Ancient. -- Creatures you control have "Remove two spore counters from this creature: Put a 1/1 green Saproling creature token onto the battlefield." mana={3}{G}{G} type=Creature subtype=Fungus power=4 toughness=4 [/card] [card] name=Spotted Griffin abilities=flying text=Flying mana={3}{W} type=Creature subtype=Griffin power=2 toughness=3 [/card] [card] name=Spread the Sickness target=creature auto=destroy auto=_PROLIFERATE_ text=Destroy target creature, then proliferate. (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there.) mana={4}{B} type=Sorcery [/card] [card] name=Spreading Algae target=land[swamp] auto=@tapped(mytgt):destroy autograveyard=_DIES_moveTo(ownerhand) text=Enchant Swamp -- When enchanted land becomes tapped, destroy it. -- When Spreading Algae is put into a graveyard from the battlefield, return Spreading Algae to its owner's hand. mana={G} type=Enchantment subtype=Aura [/card] [card] name=Spreading Plague auto=@movedto(creature|battlefield):name(destroy) all(trigger[to]) transforms((,newability[bury all(other creature[share!color!])])) oneshot text=Whenever a creature enters the battlefield, destroy all other creatures that share a color with it. They can't be regenerated. mana={4}{B} type=Enchantment [/card] [card] name=Spreading Seas target=land auto=draw:1 controller auto=loseabilities auto=losesubtypesof(land) auto=transforms((island)) text=Enchant land -- When Spreading Seas enters the battlefield, draw a card. -- Enchanted land is an Island. mana={1}{U} type=Enchantment subtype=Aura [/card] [card] name=Spring of Eternal Peace auto=life:8 text=You gain 8 life. mana={3}{G}{G} type=Sorcery [/card] [card] name=Springing Tiger auto=aslongas(*|mygraveyard) 2/2 >6 text=Threshold - Springing Tiger gets +2/+2 as long as seven or more cards are in your graveyard. mana={3}{G} type=Creature subtype=Cat power=3 toughness=3 [/card] [card] name=Springjack Shepherd auto=token(Goat,Creature Goat,0/1,white)*type:manaw text=Chroma - When Springjack Shepherd enters the battlefield, put a 0/1 white Goat creature token onto the battlefield for each white mana symbol in the mana costs of permanents you control. mana={3}{W} type=Creature subtype=Kithkin Wizard power=1 toughness=2 [/card] [card] name=Springleaf Drum auto={T}{T(other creature|myBattlefield)}:Add{W} auto={T}{T(other creature|myBattlefield)}:Add{U} auto={T}{T(other creature|myBattlefield)}:Add{B} auto={T}{T(other creature|myBattlefield)}:Add{R} auto={T}{T(other creature|myBattlefield)}:Add{G} text={T}, Tap an untapped creature you control: Add one mana of any color to your mana pool. mana={1} type=Artifact [/card] [card] name=Springsage Ritual target=artifact,enchantment auto=destroy auto=life:4 controller text=Destroy target artifact or enchantment. You gain 4 life. mana={3}{G} type=Instant [/card] [card] name=Sprinting Warbrute abilities=mustattack other={3}{R} name(Dash) auto=if paid(alternative) then transforms((,newability[haste],newability[phaseaction[endofturn sourceinplay] moveto(ownerhand) all(this)])) forever text=Sprinting Warbrute attacks each turn if able. -- Dash {3}{R} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.) mana={4}{R} type=Creature subtype=Ogre Berserker power=5 toughness=4 [/card] [card] name=Sprite Noble abilities=flying auto=lord(other creature[flying]|myBattlefield) 0/1 auto={T}:all(other creature[flying]|myBattlefield) 1/0 text=Flying -- Other creatures you control with flying get +0/+1. -- {T}: Other creatures you control with flying get +1/+0 until end of turn. mana={1}{U}{U} type=Creature subtype=Faerie power=2 toughness=2 [/card] [card] name=Sprout auto=_SAPROLINGTOKEN_ text=Put a 1/1 green Saproling creature token onto the battlefield. mana={G} type=Instant [/card] [card] name=Sprouting Phytohydra abilities=defender auto=_ENRAGE_may token(Sprouting Phytohydra) text=Defender (This creature can't attack.) -- Whenever Sprouting Phytohydra is dealt damage, you may put a token that's a copy of Sprouting Phytohydra onto the battlefield. mana={4}{G} type=Creature subtype=Plant Hydra power=0 toughness=2 [/card] [card] name=Sprouting Thrinax auto=@movedTo(this|graveyard):token(Saproling,creature saproling, 1/1,green)*3 text=When Sprouting Thrinax dies, put three 1/1 green Saproling creature tokens onto the battlefield. mana={B}{R}{G} type=Creature subtype=Lizard power=3 toughness=3 [/card] [card] name=Sprouting Vines abilities=storm aicode=activate target(land[basic]|mylibrary) moveto(myhand) auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>land[basic]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend text=Search your library for a basic land card, reveal that card, and put it into your hand. Then shuffle your library. -- Storm (When you cast this spell, copy it for each spell cast before it this turn.) mana={2}{G} type=Instant [/card] [card] name=Spur Grappler auto=aslongas(land[-tapped]|myBattlefield) 2/1 <1 text=Spur Grappler gets +2/+1 as long as you control no untapped lands. mana={2}{R} type=Creature subtype=Beast power=2 toughness=1 [/card] [card] name=Spurnmage Advocate auto={T}{H(*|opponentgraveyard)}{H(*|opponentgraveyard)}:destroy target(creature[attacking]) text={T}: Return two target cards in an opponent's graveyard to his or her hand. Destroy target attacking creature. mana={W} type=Creature subtype=Human Nomad power=1 toughness=1 [/card] [card] name=Spurred Wolverine auto={T(beast|myBattlefield)}{T(beast|myBattlefield)}:first strike target(creature) text=Tap two untapped Beasts you control: Target creature gains first strike until end of turn. mana={4}{R} type=Creature subtype=Wolverine Beast power=3 toughness=2 [/card] [card] name=Squadron Hawk abilities=flying aicode=activate target(squadron hawk|mylibrary) moveto(myhand) auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(squadron hawk|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend text=Flying -- When Squardon Hawk enters the battlefield, you may search your library for up to three cards named Squadron Hawk, reveal them, put them into your hand, then shuffle your library. mana={1}{W} type=Creature subtype=Bird power=1 toughness=1 [/card] [card] name=Squall Drifter abilities=flying auto={W}{T}:tap target(creature) text=Flying -- {W}, {T}: Tap target creature. mana={1}{W} type=Snow Creature subtype=Elemental power=1 toughness=1 [/card] [card] name=Squall Line auto=damage:X all(creature[flying]) auto=damage:X all(player) text=Squall Line deals X damage to each creature with flying and each player. mana={X}{G}{G} type=Instant [/card] [card] name=Squall auto=damage:2 all(creature[flying]) text=Squall deals 2 damage to each creature with flying. mana={2}{G} type=Sorcery [/card] [card] name=Squeaking Pie Grubfellows aicode=activate target(*[zpos=1]|mylibrary) moveto(mylibrary) and!(moveto(mylibrary) and!(if cantargetcard(*[creature;share!types!]|*) then ability$!name(discard) reject notatarget(*|myhand)!$ opponent )!)! auto=@each my upkeep:name(Kinship) reveal:1 optionone if type(*[creature;share!types!]|reveal)~morethan~0 then discard:1 opponent optiononeend optiontwo name(Put Back On Top) target(<1>*|reveal) moveto(mylibrary) optiontwoend revealend text=Kinship - At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Squeaking Pie Grubfellows, you may reveal it. If you do, each opponent discards a card. mana={3}{B} type=Creature subtype=Goblin Shaman power=3 toughness=2 [/card] [card] name=Squee, Goblin Nabob autograveyard={0}:moveTo(myhand) myUpkeepOnly text=At the beginning of your upkeep, you may return Squee, Goblin Nabob from your graveyard to your hand. mana={2}{R} type=Legendary Creature subtype=Goblin power=1 toughness=1 [/card] [card] name=Squee's Embrace target=creature auto=2/2 auto=@movedTo(mytgt|graveyard) from(battlefield):all(trigger[to]) moveTo(ownerhand) text=Enchant creature -- Enchanted creature gets +2/+2. -- When enchanted creature is put into a graveyard, return that card to its owner's hand. mana={R}{W} type=Enchantment subtype=Aura [/card] [card] name=Squee's Toy auto={T}:prevent:1 target(creature) text={T}: Prevent the next 1 damage that would be dealt to target creature this turn. mana={1} type=Artifact [/card] [card] name=Squeeze text=Sorcery spells cost {3} more to cast. auto=lord(sorcery|nonbattlezone) altercost(colorless,+3) mana={3}{U} type=Enchantment [/card] [card] name=Squelching Leeches anyzone=type:swamp:myBattlefield/type:swamp:myBattlefield cdaactive text=Squelching Leeches's power and toughness are each equal to the number of Swamps you control. mana={2}{B}{B} type=Creature subtype=Leech power=* toughness=* [/card] [card] name=Squire mana={1}{W} type=Creature subtype=Human Soldier power=1 toughness=2 [/card] [card] name=Squirming Mass abilities=fear text=Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) mana={1}{B} type=Creature subtype=Horror power=1 toughness=1 [/card] [card] name=Squirrel Mob auto=foreach(squirrel|battlefield)1/1 other text=Squirrel Mob gets +1/+1 for each other Squirrel on the battlefield. mana={1}{G}{G} type=Creature subtype=Squirrel power=2 toughness=2 [/card] [card] name=Squirrel Nest target=land auto=teach(land) {T}:token(Squirrel,Creature Squirrel,1/1,green) text=Enchant land -- Enchanted land has "{T}: Put a 1/1 green Squirrel creature token onto the battlefield." mana={1}{G}{G} type=Enchantment subtype=Aura [/card] [card] name=Squirrel Wrangler auto={1}{G}{S(land|myBattlefield)}:token(Squirrel,Creature Squirrel,1/1,green)*2 auto={1}{G}{S(land|myBattlefield)}:all(squirrel) 1/1 ueot text={1}{G}, Sacrifice a land: Put two 1/1 green Squirrel creature tokens onto the battlefield. -- {1}{G}, Sacrifice a land: Squirrel creatures get +1/+1 until end of turn. mana={2}{G}{G} type=Creature subtype=Human Druid power=2 toughness=2 [/card] [card] name=Sram, Senior Edificer auto=@movedTo(*[equipment;aura;vehicle]|mystack):draw:1 text=Whenever you cast an Aura, Equipment, or Vehicle spell, draw a card. mana={1}{W} type=Legendary Creature subtype=Dwarf Advisor power=2 toughness=2 [/card] [card] name=Sram's Expertise auto=_SERVOTOKEN_*3 auto=may castcard(normal) notatarget(*[-land;manacost<=3]|myhand) text=Create three 1/1 colorless Servo artifact creature tokens. -- You may cast a card with mana value 3 or less from your hand without paying its mana cost. mana={2}{W}{W} type=Sorcery [/card] [card] name=Stab Wound target=creature auto=-2/-2 auto=teach(creature) transforms((,newability[@each my upkeep:life:-2 controller])) text=Enchant creature -- Enchanted creature gets -2/-2. -- At the beginning of the upkeep of enchanted creature's controller, that player loses 2 life. mana={2}{B} type=Enchantment subtype=Aura [/card] [card] name=Stabbing Pain target=creature auto=-1/-1 auto=tap text=Target creature gets -1/-1 until end of turn. Tap that creature. mana={B} type=Instant [/card] [card] name=Stabwhisker the Odious doublefaced=kamiflip auto=@each opponent upkeep restriction{type(*|opponenthand)~lessthan~1}:life:-3 opponent auto=@each opponent upkeep restriction{type(*|opponenthand)~equalto~1}:life:-2 opponent auto=@each opponent upkeep restriction{type(*|opponenthand)~equalto~2}:life:-1 opponent text=At the beginning of each opponent's upkeep, that player loses 1 life for each card fewer than three in his or her hand. mana={1}{B} type=Legendary Creature subtype=Rat Shaman power=3 toughness=3 [/card] [card] name=Staff of Domination auto={1}:untap auto={2}{T}:life:1 controller auto={3}{T}:untap target(creature) auto={4}{T}:tap target(creature) auto={5}{T}:draw:1 controller text={1}: Untap Staff of Domination. -- {2}, {T}: You gain 1 life. -- {3}, {T}: Untap target creature. -- {4}, {T}: Tap target creature. -- {5}, {T}: Draw a card. mana={3} type=Artifact [/card] [card] name=Staff of Nin auto=@each my upkeep:draw:1 auto={T}:damage:1 target(creature,player) text=At the beginning of your upkeep, draw a card. -- {T}: Staff of Nin deals 1 damage to target creature or player. mana={6} type=Artifact [/card] [card] name=Staff of the Death Magus auto=@movedTo(*[black]|mystack):life:1 controller auto=@movedTo(swamp|mybattlefield):life:1 controller text=Whenever you cast a black spell or a swamp enters the battlefield under your control, you gain 1 life. mana={3} type=Artifact [/card] [card] name=Staff of the Flame Magus auto=@movedTo(*[red]|mystack):life:1 controller auto=@movedTo(mountain|mybattlefield):life:1 controller text=Whenever you cast a red spell or a mountain enters the battlefield under your control, you gain 1 life. mana={3} type=Artifact [/card] [card] name=Staff of the Mind Magus auto=@movedTo(*[blue]|mystack):life:1 controller auto=@movedTo(island|mybattlefield):life:1 controller text=Whenever you cast a blue spell or an island enters the battlefield under your control, you gain 1 life. mana={3} type=Artifact [/card] [card] name=Staff of the Sun Magus auto=@movedTo(*[white]|mystack):life:1 controller auto=@movedTo(plains|mybattlefield):life:1 controller text=Whenever you cast a white spell or a plains enters the battlefield under your control, you gain 1 life. mana={3} type=Artifact [/card] [card] name=Staff of the Wild Magus auto=@movedTo(*[green]|mystack):life:1 controller auto=@movedTo(forest|mybattlefield):life:1 controller text=Whenever you cast a green spell or a forest enters the battlefield under your control, you gain 1 life. mana={3} type=Artifact [/card] [card] name=Staff of Zegon auto={3}{T}:-2/0 target(creature) text={3}, {T}: Target creature gets -2/-0 until end of turn. mana={4} type=Artifact [/card] [card] name=Stag Beetle auto=foreach(other creature|battlefield) counter(1/1) text=Stag Beetle enters the battlefield with X +1/+1 counters on it, where X is the number of other creatures on the battlefield. mana={3}{G}{G} type=Creature subtype=Insect power=0 toughness=0 [/card] [card] name=Staggershock target=creature,player auto=damage:2 auto=_REBOUND_ text=Staggershock deals 2 damage to target creature or player. -- Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.) mana={2}{R} type=Instant [/card] [card] name=Stalker Hag abilities=swampwalk,forestwalk text=Swampwalk, forestwalk mana={BG}{BG}{BG} type=Creature subtype=Hag power=3 toughness=2 [/card] [card] name=Stalking Assassin auto={3}{U}{T}:tap target(creature) auto={3}{B}{T}:destroy target(creature[tapped]) text={3}{U}, {T}: Tap target creature. -- {3}{B}, {T}: Destroy target tapped creature. mana={1}{U}{B} type=Creature subtype=Human Assassin power=1 toughness=1 [/card] [card] name=Stalking Bloodsucker abilities=flying auto={1}{B}{D(*|myhand)}:2/2 text=Flying -- {1}{B}, Discard a card: Stalking Bloodsucker gets +2/+2 until end of turn. mana={4}{B}{B} type=Creature subtype=Vampire power=4 toughness=4 [/card] [card] name=Stalking Drone auto={c}:1/2 limit:1 text=Devoid (This card has no color.) -- {C}: Stalking Drone gets +1/+2 until end of turn. Activate this ability only once each turn. ({C} represents colorless mana.) mana={1}{G} abilities=devoid type=Creature subtype=Eldrazi Drone power=2 toughness=2 [/card] [card] name=Stalking Stones auto={T}:Add{1} auto={6}:transforms((Artifact Creature Elemental,setpower=3,settoughness=3)) forever text={T}: Add {1} to your mana pool. -- {6}: Stalking Stones becomes a 3/3 Elemental artifact creature that's still a land. (This effect lasts indefinitely.) type=Land [/card] [card] name=Stalking Tiger abilities=oneblocker text=Stalking Tiger can't be blocked by more than one creature. mana={3}{G} type=Creature subtype=Cat power=3 toughness=3 [/card] [card] name=Stalking Vampire abilities=flying auto={2}{B}{B}:flip(Screeching Bat) myUpkeepOnly text=Flying -- At the beginning of your upkeep, you may pay {2}{B}{B}. If you do, transform Stalking Vampire. color=black type=Creature subtype=Vampire power=5 toughness=5 [/card] [card] name=Stalking Vengeance abilities=haste auto=lord(other creature|mybattlefield) transforms((,newability[_DIES_damage:power target(player)])) text=Haste -- Whenever another creature you control dies, it deals damage equal to its power to target player. mana={5}{R}{R} type=Creature subtype=Avatar power=5 toughness=5 [/card] [card] name=Stalking Yeti auto=target(creature|opponentbattlefield) dynamicability auto={2}{i}:moveTo(ownerhand) asSorcery text=When Stalking Yeti enters the battlefield, if it's on the battlefield, it deals damage equal to its power to target creature an opponent controls and that creature deals damage equal to its power to Stalking Yeti. -- {2}{S}i}: Return Stalking Yeti to its owner's hand. Activate this ability only any time you could cast a sorcery. ({S}i} can be paid with one mana from a snow permanent.) mana={2}{R}{R} type=Snow Creature subtype=Yeti power=3 toughness=3 [/card] [card] name=Stallion of Ashmouth auto=while(restriction{delirium}) {1}{b}:1/1 ueot text=Delirium{1}{B}: Stallion of Ashmouth gets +1/+1 until end of turn. Activate this ability only if there are four or more card types among cards in your graveyard. mana={3}{B} type=Creature subtype=Nightmare Horse power=3 toughness=3 [/card] [card] name=Stalwart Aven abilities=flying auto=this(cantargetcard(*[-renown]) transforms((,newability[@combatdamaged(player) from(this):counter(1/1) && becomes(renown) forever])) text=Flying (This creature can't be blocked except by creatures with flying or reach.) -- Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) mana={2}{W} type=Creature subtype=Bird Soldier power=1 toughness=3 [/card] [card] name=Stalwart Shield-Bearers abilities=defender auto=lord(creature[defender]|myBattlefield) 0/2 other text=Defender (This creature can't attack.) -- Other creatures you control with defender get +0/+2. mana={1}{W} type=Creature subtype=Human Soldier power=0 toughness=3 [/card] [card] name=Stamina target=creature auto=vigilance auto={S}:regenerate text=Enchant creature -- Enchanted creature has vigilance. -- Sacrifice Stamina: Regenerate enchanted creature. mana={2}{G} type=Enchantment subtype=Aura [/card] [card] name=Stampede Driver auto={1}{G}{T}{D(*|myhand)}:all(creature|myBattlefield) 1/1 && all(creature|mybattlefield) trample text={1}{G}, {T}, Discard a card: Creatures you control get +1/+1 and gain trample until end of turn. mana={G} type=Creature subtype=Human Spellshaper power=1 toughness=1 [/card] [card] name=Stampede auto=all(creature|attacking) 1/0 auto=all(creature|attacking) trample text=Attacking creatures get +1/+0 and gain trample until end of turn. mana={1}{G}{G} type=Instant [/card] [card] name=Stampeding Elk Herd auto=@combat(attacking) source(this) restriction{compare(powertotalinplay)~morethan~7}:all(creature|myBattlefield) trample ueot text=Formidable -- Whenever Stampeding Elk Herd attacks, if creatures you control have total power 8 or greater, creatures you control gain trample until end of turn. mana={3}{G}{G} type=Creature subtype=Elk power=5 toughness=5 [/card] [card] name=Stampeding Rhino abilities=trample text=Trample (If this creature would deal enough damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player or planeswalker.) mana={4}{G} type=Creature subtype=Rhino power=4 toughness=4 [/card] [card] name=Stampeding Serow abilities=trample auto=@each my upkeep:moveTo(ownerhand) notatarget(creature[green]|myBattlefield) text=Trample -- At the beginning of your upkeep, return a green creature you control to its owner's hand. mana={2}{G}{G} type=Creature subtype=Antelope Beast power=5 toughness=4 [/card] [card] name=Stampeding Wildebeests abilities=trample auto=@each my upkeep:moveto(myhand) notatarget(creature[green]|myBattlefield) text=Trample (If this creature would deal enough damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player or planeswalker.) -- At the beginning of your upkeep, return a green creature you control to its owner's hand. mana={2}{G}{G} type=Creature subtype=Antelope Beast power=5 toughness=4 [/card] [card] name=Stand Firm target=creature auto=1/1 aicode=activate transforms((,newability[all(*[zpos<=2]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot auto=scry:2 scrycore delayed dontshow donothing scrycoreend scryend text=Target creature gets +1/+1 until end of turn. -- Scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) mana={W} type=Instant [/card] [card] name=Stand Together target=<2>creature auto=counter(1/1,2) text=Put two +1/+1 counters on target creature and two +1/+1 counters on another target creature. mana={3}{G}{G} type=Instant [/card] [card] name=Standardize auto=chooseatype all(creature) becomes(removecreaturesubtypes) && becomes(chosentype) ueot chooseend nonwall text=Choose a creature type other than Wall. Each creature becomes that type until end of turn. mana={U}{U} type=Instant [/card] [card] name=Standing Stones auto={L:1}{1}{T}:Add{W} auto={L:1}{1}{T}:Add{U} auto={L:1}{1}{T}:Add{B} auto={L:1}{1}{T}:Add{R} auto={L:1}{1}{T}:Add{G} text={1}, {T}, Pay 1 life: Add one mana of any color to your mana pool. mana={3} type=Artifact [/card] [card] name=Standing Troops abilities=vigilance text=Vigilance mana={2}{W} type=Creature subtype=Human Soldier power=1 toughness=4 [/card] [card] name=Standstill auto=@movedto(*|opponentstack):draw:3 controller && sacrifice auto=@movedto(*|mystack):draw:3 opponent && sacrifice text=When a player casts a spell, sacrifice Standstill. If you do, each of that player's opponents draws three cards. mana={1}{U} type=Enchantment [/card] [card] name=Stangg auto=token(Stangg Twin,legendary creature human warrior, 3/4,red green) auto=@movedTo(this|nonbattlezone) from(battlefield):moveTo(exile) all(stangg twin) auto=@movedTo(stangg twin|nonbattlezone) from(battlefield):bury all(this) text=When Stangg enters the battlefield, put a legendary 3/4 red and green Human Warrior creature token named Stangg Twin onto the battlefield. When Stangg leaves the battlefield, exile that token. When that token leaves the battlefield, sacrifice Stangg. mana={4}{R}{G} type=Legendary Creature subtype=Human Warrior power=3 toughness=4 [/card] [card] name=Star Compass auto=tap(noevent) auto=aslongas(plains[basic]|myBattlefield) {T}:Add{W} auto=aslongas(island[basic]|myBattlefield) {T}:Add{U} auto=aslongas(swamp[basic]|myBattlefield) {T}:Add{B} auto=aslongas(mountain[basic]|myBattlefield) {T}:Add{R} auto=aslongas(forest[basic]|myBattlefield) {T}:Add{G} text=Star Compass enters the battlefield tapped. -- {T}: Add to your mana pool one mana of any color a basic land you control could produce. mana={2} type=Artifact [/card] [card] name=Starfall target=creature auto=damage:3 auto=if cantargetcard(enchantment) then damage:3 targetcontroller text=Starfall deals 3 damage to target creature. If that creature is an enchantment, Starfall deals 3 damage to that creature's controller. mana={4}{R} type=Instant [/card] [card] name=Starfield of Nyx auto=@each my upkeep:may name(Return enchantment) target(enchantment|mygraveyard) moveto(mybattlefield) auto=aslongas(enchantment|mybattlefield) lord(other enchantment[-aura]) transforms((Creature,setpower=manacost,settoughness=manacost)) >4 text=At the beginning of your upkeep, you may return target enchantment card from your graveyard to the battlefield. As long as you control five or more enchantments, each other non-Aura enchantment you control is a creature in addition to its other types and has base power and base toughness each equal to its mana value. mana={4}{W} type=Enchantment [/card] [card] name=Starke of Rath auto={T}:destroy target(artifact,creature) && moveTo(opponentbattlefield) all(this) text={T}: Destroy target artifact or creature. That permanent's controller gains control of Starke of Rath. (This effect lasts indefinitely.) mana={1}{R}{R} type=Legendary Creature subtype=Human Rogue power=2 toughness=2 [/card] [card] name=Starlight Invoker auto={7}{W}:life:5 controller text={7}{W}: You gain 5 life. mana={1}{W} type=Creature subtype=Human Cleric Mutant power=1 toughness=3 [/card] [card] name=Starlight target=opponent auto=life:thricetype:creature[black]:opponentbattlefield controller text=You gain 3 life for each black creature target opponent controls. mana={1}{W} type=Sorcery [/card] [card] name=Starlit Angel abilities=flying text=Flying mana={3}{W}{W} type=Creature subtype=Angel power=3 toughness=4 [/card] [card] name=Starlit Sanctum auto={T}:Add{1} auto={W}{T}{S(creature[cleric]|myBattlefield)}:name(you gain life) life:storedtoughness controller auto={B}{T}{S(creature[cleric]|myBattlefield)}:name(lose life) target(player) life:-storedpower text={T}: Add {1} to your mana pool. -- {W}, {T}, Sacrifice a Cleric creature: You gain life equal to the sacrificed creature's toughness. -- {B}, {T}, Sacrifice a Cleric creature: Target player loses life equal to the sacrificed creature's power. type=Land [/card] [card] name=Starstorm abilities=cycling auto=damage:X all(creature) autohand=__CYCLING__({3}) text=Starstorm deals X damage to each creature. -- Cycling {3} ({3}, Discard this card: Draw a card.) mana={X}{R}{R} type=Instant [/card] [card] name=Start Your Engines auto=all(vehicle|mybattlefield) becomes(Artifact Creature) ueot auto=all(creature|mybattlefield) 2/2 ueot text=Vehicles you control become artifact creatures until end of turn. Creatures you control get +2/+0 until end of turn. mana={3}{R} type=Sorcery [/card] [card] name=Startled Awake target=opponent auto=deplete:13 targetedplayer autograveyard={3}{U}{U}:moveto(mybattlefield) and!(flip(Persistent Nightmare))! assorcery text=Target opponent puts the top thirteen cards of his or her library into his or her graveyard. -- {3}{U}{U}: Put Startled Awake from your graveyard onto the battlefield transformed. Activate this ability only any time you could cast a sorcery. mana={2}{U}{U} type=Sorcery [/card] [card] name=Starved Rusalka auto={G}{S(creature|myBattlefield)}:life:1 text={G}, Sacrifice a creature: You gain 1 life. mana={G} type=Creature subtype=Spirit power=1 toughness=1 [/card] [card] name=Stasis Cell target=creature text=Enchant creature -- Enchanted creature doesn't untap during its controller's untap step. -- {3}{U}: Attach Stasis Cell to target creature. auto=teach(creature) doesnotuntap auto={3}{U}:retarget target(creature) mana={4}{U} type=Enchantment subtype=Aura [/card] [card] name=Stasis Cocoon target=artifact auto=teach(creature) cantattack auto=teach(creature) cantpwattack auto=teach(creature) cantblock auto=noactivatedability text=Enchant artifact -- Enchanted artifact's activated abilities can't be activated. If enchanted artifact is a creature, it can't attack or block. mana={1}{W} type=Enchantment subtype=Aura [/card] [card] name=Stasis Snare abilities=flash auto=target(creature|opponentbattlefield) (blink)forsrc text=Flash (You may cast this spell any time you could cast an instant.) -- When Stasis Snare enters the battlefield, exile target creature an opponent controls until Stasis Snare leaves the battlefield. (That creature returns under its owner's control.) mana={1}{W}{W} type=Enchantment [/card] [card] name=Stasis auto=upcost[{U}] sacrifice auto=phasealter(remove,untap,controller) auto=phasealter(remove,untap,opponent) text=Players skip their untap steps. -- At the beginning of your upkeep, sacrifice Stasis unless you pay {U}. mana={1}{U} type=Enchantment [/card] [card] name=Statecraft auto=preventAllCombatDamage to(creature|myBattlefield) auto=preventAllCombatDamage from(creature|myBattlefield) text=Prevent all combat damage that would be dealt to and dealt by creatures you control. mana={3}{U} type=Enchantment [/card] [card] name=Statute of Denial target=*|stack auto=fizzle auto=if type(creature[blue]|mybattlefield)~morethan~0 then draw:1 controller auto=if type(creature[blue]|mybattlefield)~morethan~0 then ability$!reject notatarget(*|myhand)!$ controller text=Counter target spell. If you control a blue creature, draw a card, then discard a card. mana={2}{U}{U} type=Instant [/card] [card] name=Staunch Defenders auto=life:4 text=When Staunch Defenders enters the battlefield, you gain 4 life. mana={3}{W}{W} type=Creature subtype=Human Soldier power=3 toughness=4 [/card] [card] name=Staunch-Hearted Warrior auto=_HEROIC_counter(1/1,2) text=Heroic - Whenever you cast a spell that targets Staunch-Hearted Warrior, put two +1/+1 counters on Staunch-Hearted Warrior. mana={3}{G} type=Creature subtype=Human Warrior power=2 toughness=2 [/card] [card] name=Stave Off target=creature auto=choice name(green) transforms((,newability[protection from green])) ueot auto=choice name(red) transforms((,newability[protection from red])) ueot auto=choice name(blue) transforms((,newability[protection from blue])) ueot auto=choice name(black) transforms((,newability[protection from black])) ueot auto=choice name(white) transforms((,newability[protection from white])) ueot text=Target creature gains protection from the color of your choice until end of turn. mana={W} type=Instant [/card] [card] name=Steadfast Cathar auto=_ATTACKING_ +0/+2 ueot text=Whenever Steadfast Cathar attacks, it gets +0/+2 until end of turn. mana={1}{W} type=Creature subtype=Human Soldier power=2 toughness=1 [/card] [card] name=Steadfast Guard abilities=vigilance text=Vigilance (Attacking doesn't cause this creature to tap.) mana={W}{W} type=Creature subtype=Human Rebel power=2 toughness=2 [/card] [card] name=Steadfastness auto=all(creature|myBattlefield) 0/3 ueot text=Creatures you control get +0/+3 until end of turn. mana={1}{W} type=Sorcery [/card] [card] name=Steady Progress auto=draw:1 controller auto=_PROLIFERATE_ text=Draw a card, then proliferate. (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there.) mana={2}{U} type=Instant [/card] [card] name=Steal Artifact target=artifact alias=1194 text=Enchant artifact -- You control enchanted artifact. mana={2}{U}{U} type=Enchantment subtype=Aura [/card] [card] name=Steal Enchantment target=enchantment alias=1194 text=Enchant enchantment -- You control enchanted enchantment. mana={U}{U} type=Enchantment subtype=Aura [/card] [card] name=Steal Strength target=creature auto=+1/+1 ueot auto=choice target(creature) -1/-1 ueot text=Target creature gets +1/+1 until end of turn. Another target creature gets -1/-1 until end of turn. mana={1}{B} type=Instant [/card] [card] name=Stealer of Secrets auto=@combatdamaged(player) from(this):draw:1 text=Whenever Stealer of Secrets deals combat damage to a player, draw a card. mana={2}{U} type=Creature subtype=Human Rogue power=2 toughness=2 [/card] [card] name=Steam Blast auto=damage:2 all(creature,player) text=Steam Blast deals 2 damage to each creature and each player. mana={2}{R} type=Sorcery [/card] [card] name=Steam Catapult auto={T}:destroy target(creature[tapped]) restriction{during my turn,before attackers} text={T}: Destroy target tapped creature. Activate this ability only during your turn, before attackers are declared. mana={3}{W}{W} type=Creature subtype=Human Soldier power=2 toughness=3 [/card] [card] name=Steam Frigate auto=aslongas(island|opponentBattlefield) cantattack <1 auto=aslongas(island|opponentBattlefield) cantpwattack <1 text=Steam Frigate can't attack unless defending player controls an Island. mana={2}{U} type=Creature subtype=Human Pirate power=3 toughness=3 [/card] [card] name=Steam Spitter abilities=reach auto={R}:1/0 text=Reach (This creature can block creatures with flying.) -- {R}: Steam Spitter gets +1/+0 until end of turn. mana={4}{G} type=Creature subtype=Spider power=1 toughness=5 [/card] [card] name=Steam Vents auto=ability$!name(Choose one) choice name(Pay 2 life) life:-2 _ choice name(Tap) tap(noevent) all(mysource)!$ controller text=({T}: Add {U} or {R} to your mana pool.) -- As Steam Vents enters the battlefield, you may pay 2 life. If you don't, Steam Vents enters the battlefield tapped. type=Land subtype=Island Mountain [/card] [card] name=Steamclaw auto={3}{T}:moveTo(exile) target(*|graveyard) auto={1}{S}:moveTo(exile) target(other *|graveyard) text={3}, {T}: Exile target card from a graveyard. -- {1}, Sacrifice Steamclaw: Exile target card from a graveyard. mana={2} type=Artifact [/card] [card] name=Steamcore Weird auto=if spent({R}) then damage:2 target(creature,player) text=When Steamcore Weird enters the battlefield, if {R} was spent to cast Steamcore Weird, it deals 2 damage to target creature or player. mana={3}{U} type=Creature subtype=Weird power=1 toughness=3 [/card] [card] name=Steamflogger Boss auto=lord(other creature[rigger]|mybattlefield) 1/0 auto=lord(other creature[rigger]|mybattlefield) haste text=Other Rigger creatures you control get +1/+0 and have haste. -- If a Rigger you control would assemble a Contraption, it assembles two Contraptions instead. mana={3}{R} type=Creature subtype=Goblin Rigger power=3 toughness=3 [/card] [card] name=Steel Golem auto=maxCast(creature)0 text=You can't cast creature spells. mana={3} type=Artifact Creature subtype=Golem power=3 toughness=4 [/card] [card] name=Steel Leaf Paladin abilities=first strike auto=moveTo(ownerhand) notatarget(creature[green;white]|myBattlefield) text=First strike -- When Steel Leaf Paladin enters the battlefield, return a green or white creature you control to its owner's hand. mana={4}{G}{W} type=Creature subtype=Elf Knight power=4 toughness=4 [/card] [card] name=Steel of the Godhead target=creature auto=teach(creature[white]) 1/1 auto=teach(creature[white]) lifelink auto=teach(creature[blue]) 1/1 auto=teach(creature[blue]) unblockable text=Enchant creature -- As long as enchanted creature is white, it gets +1/+1 and has lifelink. (Damage dealt by the creature also causes its controller to gain that much life.) -- As long as enchanted creature is blue, it gets +1/+1 and is unblockable. mana={2}{WU} type=Enchantment subtype=Aura [/card] [card] name=Steel Overseer auto={T}:counter(1/1) all(creature[artifact]|myBattlefield) text={T}: Put a +1/+1 counter on each artifact creature you control. mana={2} type=Artifact Creature subtype=Construct power=1 toughness=1 [/card] [card] name=Steel Sabotage auto=choice fizzle target(artifact|stack) auto=choice moveTo(ownerhand) target(artifact) text=Choose one - counter target artifact spell; or return target artifact to its owner's hand. mana={U} type=Instant [/card] [card] name=Steel Wall abilities=defender text=Defender (This creature can't attack.) mana={1} type=Artifact Creature subtype=Wall power=0 toughness=4 [/card] [card] name=Steelclad Serpent auto=aslongas(other artifact|myBattlefield) cantattack <1 auto=aslongas(other artifact|myBattlefield) cantpwattack <1 text=Steelclad Serpent can't attack unless you control another artifact. mana={5}{U} type=Artifact Creature subtype=Serpent power=4 toughness=5 [/card] [card] name=Steelform Sliver auto=lord(sliver|mybattlefield) 0/1 text=All Sliver creatures you control get +0/+1. mana={2}{W} type=Creature subtype=Sliver power=2 toughness=2 [/card] [card] name=Steeling Stance auto=all(creature|mybattlefield) 1/1 ueot autohand={W}:1/1 target(creature) limit:1 myUpkeepOnly text=Creatures you control get +1/+1 until end of turn. -- Forecast - {W}, Reveal Steeling Stance from your hand: Target creature gets +1/+1 until end of turn. (Activate this ability only during your upkeep and only once each turn.) mana={1}{W}{W} type=Instant [/card] [card] name=Steelshaper Apprentice aicode=activate target(equipment|mylibrary) moveto(myhand) auto={H}{W}{T}:name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>equipment|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend text={W}, {T}, Return Steelshaper Apprentice to its owner's hand: Search your library for an Equipment card, reveal that card, and put it into your hand. Then shuffle your library. mana={2}{W}{W} type=Creature subtype=Human Soldier power=1 toughness=3 [/card] [card] name=Steelshaper's Gift aicode=activate target(equipment|mylibrary) moveto(myhand) auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>equipment|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend text=Search your library for an Equipment card, reveal that card, and put it into your hand. Then shuffle your library. mana={W} type=Sorcery [/card] [card] name=Steely Resolve auto=chooseatype lord(creature[chosentype]) shroud chooseend text=As Steely Resolve enters the battlefield, choose a creature type. -- Creatures of the chosen type have shroud. (They can't be the targets of spells or abilities.) mana={1}{G} type=Enchantment [/card] [card] name=Steeple Roc abilities=flying,first strike mana={4}{W} type=Creature subtype=Bird power=3 toughness=1 [/card] [card] name=Stench of Decay auto=all(creature[-artifact]) -1/-1 text=Nonartifact creatures get -1/-1 until end of turn. mana={1}{B}{B} type=Instant [/card] [card] name=Stenchskipper abilities=flying auto=@each endofturn restriction{type(goblin|myBattlefield)~lessthan~1}:sacrifice text=Flying -- At the beginning of the end step, if you control no Goblins, sacrifice Stenchskipper. mana={3}{B} type=Creature subtype=Elemental power=6 toughness=5 [/card] [card] name=Stensia Banquet target=opponent auto=damage:type:vampire:mybattlefield auto=draw:1 controller text=Stensia Banquet deals damage to target opponent equal to the number of Vampires you control. -- Draw a card. mana={2}{R} type=Sorcery [/card] [card] name=Stensia Bloodhall auto={T}:Add{1} auto={3}{B}{R}{T}:damage:2 target(player) text={T}: Add {1} to your mana pool. -- {3}{B}{R}, {T}: Stensia Bloodhall deals 2 damage to target player. type=Land [/card] [card] name=Stensia Innkeeper auto=target(land|opponentbattlefield) freeze text=When Stensia Innkeeper enters the battlefield, tap target land an opponent controls. That land doesn't untap during its controller's next untap step. mana={3}{R} type=Creature subtype=Vampire power=3 toughness=3 [/card] [card] name=Stensia Masquerade auto=lord(creature[attacking]|mybattlefield) first strike auto=@combatdamaged(player) from(vampire|mybattlefield): counter(1/1) all(trigger[from]) abilities=madness autoexile=restriction{discarded} pay({2}{r}) name(pay 2r to cast) activate name(pay 2r to cast) castcard(normal)?name(put in graveyard) moveto(ownergraveyard) text=Attacking creatures you control have first strike. -- Whenever a Vampire you control deals combat damage to a player, put a +1/+1 counter on it. -- Madness {2}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) mana={2}{R} type=Enchantment [/card] [card] name=Steppe Glider abilities=flying,vigilance auto={w}{1}:target(creature[counter{1/1.1}]) transforms((,newability[flying],newability[vigilance])) ueot text=Flying, vigilance -- {1}{W}: Target creature with a +1/+1 counter on it gains flying and vigilance until end of turn. mana={4}{W} type=Creature subtype=Elemental power=2 toughness=4 [/card] [card] name=Steppe Lynx auto=_LANDFALL_2/2 ueot text=Landfall - Whenever a land enters the battlefield under your control, Steppe Lynx gets +2/+2 until end of turn. mana={W} type=Creature subtype=Cat power=0 toughness=1 [/card] [card] name=Sterling Grove auto=lord(other enchantment|mybattlefield) shroud aicode=activate target(enchantment|mylibrary) moveto(mylibrary) and!(moveto(mylibrary))! auto={1}{S}:name(search enchantment) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(enchantment|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(mylibrary)])) optiononeend optiontwo bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary )! optiontwoend revealend text=Other enchantments you control have shroud. (They can't be the targets of spells or abilities.) -- {1}, Sacrifice Sterling Grove: Search your library for an enchantment card and reveal that card. Shuffle your library, then put the card on top of it. mana={G}{W} type=Enchantment [/card] [card] name=Stern Constable auto={T}{D(*|myhand)}:tap target(creature) text={T}, Discard a card: Tap target creature. mana={W} type=Creature subtype=Human Soldier power=1 toughness=1 [/card] [card] name=Stern Judge auto={T}:life:-type:swamp:mybattlefield controller && life:-type:swamp:opponentbattlefield opponent text={T}: Each player loses 1 life for each Swamp he or she controls. mana={2}{W} type=Creature subtype=Human Cleric power=2 toughness=2 [/card] [card] name=Stern Marshal auto={T}:2/2 target(creature) restriction{during my turn,before attackers} text={T}: Target creature gets +2/+2 until end of turn. Activate this ability only during your turn, before attackers are declared. mana={2}{W} type=Creature subtype=Human Soldier power=2 toughness=2 [/card] [card] name=Stern Mentor auto=soulbond {t}:deplete:2 target(player) abilities=soulbond text=Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) -- As long as Stern Mentor is paired with another creature, each of those creatures has "{T}: Target player puts the top two cards of his or her library into his or her graveyard." mana={3}{U} type=Creature subtype=Human Wizard power=2 toughness=2 [/card] [card] name=Stern Proctor auto=moveTo(ownerhand) target(enchantment,artifact) text=When Stern Proctor enters the battlefield, return target artifact or enchantment to its owner's hand. mana={U}{U} type=Creature subtype=Human Wizard power=1 toughness=2 [/card] [card] name=Steward of Valeron abilities=vigilance auto={T}:Add{G} text=Vigilance -- {T}: Add {G} to your mana pool. mana={G}{W} type=Creature subtype=Human Druid Knight power=2 toughness=2 [/card] [card] name=Still Life auto={G}{G}:transforms((Centaur Creature,setpower=4,settoughness=3)) ueot text={G}{G}: Still Life becomes a 4/3 Centaur creature until end of turn. It's still an enchantment. mana={1}{G}{G} type=Enchantment [/card] [card] name=Stillmoon Cavalier abilities=protection from black,protection from white auto={WB}:flying auto={WB}:first strike auto={WB}{WB}:+1/+0 text=Protection from white and from black -- {(w/b)}: Stillmoon Cavalier gains flying until end of turn. -- {(w/b)}: Stillmoon Cavalier gains first strike until end of turn. -- {(w/b){(w/b)}: Stillmoon Cavalier gets +1/+0 until end of turn. mana={1}{WB}{WB} type=Creature subtype=Zombie Knight power=2 toughness=1 [/card] [card] name=Stingerfling Spider abilities=reach auto=may destroy target(creature[flying]) text=Reach -- When Stingwebbing Spider enters the battlefield, you may destroy target creature with flying. mana={4}{G} type=Creature subtype=Spider power=2 toughness=5 [/card] [card] name=Stinging Barrier abilities=defender auto={U}{T}:Damage:1 target(creature,player) text=Defender (This creature can't attack.) -- {U}, {T}: Stinging Barrier deals 1 damage to target creature or player. mana={2}{U}{U} type=Creature subtype=Wall power=0 toughness=4 [/card] [card] name=Stingmoggie auto=counter(1/1,2) auto={3}{R}{C(1/1,-1)}:destroy target(artifact,land) text=Stingmoggie enters the battlefield with two +1/+1 counters on it. -- {3}{R}, Remove a +1/+1 counter from Stingmoggie: Destroy target artifact or land. mana={3}{R} type=Creature subtype=Elemental power=0 toughness=0 [/card] [card] name=Stingscourger auto=moveTo(ownerhand) target(creature|opponentbattlefield) auto=upcost[{3}{R};next upkeep] sacrifice text=Echo {3}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) -- When Stingscourger enters the battlefield, return target creature an opponent controls to its owner's hand. mana={1}{R} type=Creature subtype=Goblin Warrior power=2 toughness=2 [/card] [card] name=Stinkdrinker Bandit auto=@combat(notblocked) source(rogue|mybattlefield):all(trigger[to]) 2/1 ueot other={1}{B} name(Prowl) otherrestriction=prowl text=Prowl {1}{B} (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Goblin or Rogue.) -- Whenever a Rogue you control attacks and isn't blocked, it gets +2/+1 until end of turn. mana={3}{B} type=Creature subtype=Goblin Rogue power=2 toughness=1 [/card] [card] name=Stinkdrinker Daredevil auto=lord(giant|mycastingzone) altercost(colorless,-2) text=Giant spells you cast cost {2} less to cast. mana={2}{R} type=Creature subtype=Goblin Rogue power=1 toughness=3 [/card] [card] name=Stinkweed Imp abilities=flying auto=@combatdamaged(creature) from(this):all(trigger[to]) destroy dredge=dredge(5) text=Flying -- Whenever Stinkweed Imp deals combat damage to a creature, destroy that creature. -- Dredge 5 (If you would draw a card, instead you may put exactly five cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.) mana={2}{B} type=Creature subtype=Imp power=1 toughness=2 [/card] [card] name=Stir the Grave auto=moveto(mybattlefield) target(creature[manacost <=X]|mygraveyard) text=Return target creature card with mana value X or less from your graveyard to the battlefield. mana={X}{B} type=Sorcery [/card] [card] name=Stir the Pride other={5}{W}{W} name(Entwine) auto=if paid(alternative) then all(creature|mybattlefield) 2/2 ueot && all(creature|mybattlefield) transforms((,newability[spiritlink])) ueot auto=ifnot paid(alternative) then ability$! choice name(+2/+2) all(creature|mybattlefield) 2/2 ueot _ choice name(spiritlink) all(creature|mybattlefield) spiritlink ueot !$ controller text=Choose one - Creatures you control get +2/+2 until end of turn; or until end of turn, creatures you control gain "Whenever this creature deals damage, you gain that much life." -- Entwine {1}{W} (Choose both if you pay the entwine cost.) mana={4}{W} type=Instant [/card] [card] name=Stirring Wildwood auto=tap(noevent) auto={T}:Add{G} auto={T}:Add{W} auto={1}{G}{W}:transforms((Elemental Creature,setpower=3,settoughness=4,white,green,reach)) ueot text=Stirring Wildwood enters the battlefield tapped. -- {T}: Add {G} or {W} to your mana pool. -- {1}{G}{W}: Until end of turn, Stirring Wildwood becomes a 3/4 green and white Elemental creature with reach. It's still a land. type=Land [/card] [card] name=Stitch in Time auto=flipacoin winability turns:+1 controller winabilityend flipend text=Flip a coin. If you win the flip, take an extra turn after this one. mana={1}{U}{R} type=Sorcery [/card] [card] name=Stitch Together target=creature|mygraveyard auto=aslongas(*|mygraveyard) moveTo(mybattlefield) >6 auto=moveTo(myhand) text=Return target creature card from your graveyard to your hand. -- Threshold - Return that card from your graveyard to the battlefield instead if seven or more cards are in your graveyard. mana={B}{B} type=Sorcery [/card] [card] name=Stitched Drake abilities=flying text=As an addition cost to cast Stitched Drake, exile a creature card from your graveyard. -- Flying mana={1}{U}{U}{E(creature|mygraveyard)} type=Creature subtype=Zombie Drake power=3 toughness=4 [/card] [card] name=Stitched Mangler auto=target(creature) freeze auto=tap(noevent) text=Stitched Mangler enters the battlefield tapped. -- When Stitched Mangler enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step. mana={2}{U} type=Creature subtype=Zombie Horror power=2 toughness=3 [/card] [card] name=Stitcher's Apprentice auto={1}{U}{T}:token(Homunculus,Creature Homunculus,2/2,blue) && transforms((,newability[target(creature|mybattlefield) sacrifice])) forever text={1}{U}, {T}: Put a 2/2 blue Homunculus creature token onto the battlefield, then sacrifice a creature. mana={1}{U} type=Creature subtype=Homunculus power=1 toughness=2 [/card] [card] name=Stitchwing Skaab abilities=flying autograveyard={1}{U}{D(*|myhand)}{D(*|myhand)}:moveto(mybattlefield) and!(tap(noevent))! text=Flying -- {1}{U}, Discard two cards: Return Stitchwing Skaab from your graveyard to the battlefield tapped. mana={3}{U} type=Creature subtype=Zombie Horror power=3 toughness=1 [/card] [card] name=Stoic Builder auto=may moveto(myhand) target(land|mygraveyard) text=When Stoic Builder enters the battlefield, you may return target land card from your graveyard to your hand. mana={2}{G} type=Creature subtype=Human power=2 toughness=3 [/card] [card] name=Stoic Champion auto=@cycled(*|hand):2/2 ueot text=Whenever a player cycles a card, Stoic Champion gets +2/+2 until end of turn. mana={W}{W} type=Creature subtype=Human Soldier power=2 toughness=2 [/card] [card] name=Stoic Ephemera abilities=flying,defender auto=@combat(blocking) source(this):phaseaction[combatends,sourceinplay] sacrifice text=Defender (This creature can't attack.) -- Flying -- When Stoic Ephemera blocks, sacrifice it at end of combat. mana={2}{W} type=Creature subtype=Spirit power=5 toughness=5 [/card] [card] name=Stoic Rebuttal target=*|stack auto=fizzle auto=aslongas(artifact|mybattlefield) changecost(colorless:-1) >2 text=Metalcraft -- This spell cost {1} less to cast if you control three or more artifacts. -- Counter target spell. mana={1}{U}{U} type=Instant [/card] [card] name=Stoke the Flames target=creature,player auto=damage:4 text=Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) -- Stoke the Flames deals 4 damage to target creature or player. other={convoke} name(Convoke) mana={2}{R}{R} type=Instant [/card] [card] name=Stolen Grain auto=damage:5 opponent auto=life:5 controller text=Stolen Grain deals 5 damage to target opponent. You gain 5 life. mana={4}{B}{B} type=Sorcery [/card] [card] name=Stomp and Howl target=artifact auto=destroy auto=destroy target(enchantment) restriction=type(artifact|battlefield)~morethan~0,type(enchantment|battlefield)~morethan~0 text=Destroy target artifact and target enchantment. mana={2}{G} type=Sorcery [/card] [card] name=Stomper Cub abilities=trample text=Trample mana={3}{G}{G} type=Creature subtype=Beast power=5 toughness=3 [/card] [card] name=Stomping Ground auto=ability$!name(Choose one) choice name(Pay 2 life) life:-2 _ choice name(Tap) tap(noevent) all(mysource)!$ controller text=({T}: Add {R} or {G} to your mana pool.) -- As Stomping Ground enters the battlefield, you may pay 2 life. If you don't, Stomping Ground enters the battlefield tapped. type=Land subtype=Mountain Forest [/card] [card] name=Stomping Slabs auto=reveal:7 optionone if type(stomping slabs|reveal)~morethan~0 then name(stomp) target(creature,player|reveal) damage:7 else name(put on bottom) target(<7>*|reveal) bottomoflibrary optiononeend optiontwo name(put on bottom) target(<7>*|reveal) bottomoflibrary optiontwoend revealend text=Reveal the top seven cards of your library, then put those cards on the bottom of your library in any order. If a card named Stomping Slabs was revealed this way, Stomping Slabs deals 7 damage to target creature or player. mana={2}{R} type=Sorcery [/card] [card] name=Stone Calendar auto=lord(*|mycastingzone) altercost(colorless,-1) text=Spells you cast cost up to {1} less to cast. mana={5} type=Artifact [/card] [card] name=Stone Catapult auto={T}:destroy target(creature[-black;tapped]) restriction{during my turn,before attackers} text={T}: Destroy target tapped nonblack creature. Activate this ability only during your turn, before attackers are declared. mana={4}{B} type=Creature subtype=Human Soldier power=1 toughness=2 [/card] [card] name=Stone Golem mana={5} type=Artifact Creature subtype=Golem power=4 toughness=4 [/card] [card] name=Stone Haven Medic auto={W}{T}:life:1 controller text={W}, {T}: You gain 1 life. mana={1}{W} type=Creature subtype=Kor Cleric power=1 toughness=3 [/card] [card] name=Stone Haven Outfitter auto=lord(creature[geared]|mybattlefield) 1/1 auto=@movedto(graveyard) from(creature[geared]|mybattlefield):draw:1 controller text=Equipped creatures you control get +1/+1. -- Whenever an equipped creature you control dies, draw a card. mana={1}{W} type=Creature subtype=Kor Artificer Ally power=2 toughness=2 [/card] [card] name=Stone Idol Trap anyzone=foreach(creature[attacking]|battlefield) changecost(colorless:-1) forcedalive auto=token(Construct,Artifact Creature Construct,6/12,trample) and!( transforms((,newability[@next endofturn:moveTo(exile)])) forever )! text=Stone Idol Trap costs {1} less to cast for each attacking creature. -- Put a 6/12 colorless Construct artifact creature token with trample onto the battlefield. Exile it at the beginning of your next end step. mana={5}{R} type=Instant subtype=Trap [/card] [card] name=Stone Kavu auto={R}:1/0 auto={W}:0/1 text={R}: Stone Kavu gets +1/+0 until end of turn. -- {W}: Stone Kavu gets +0/+1 until end of turn. mana={4}{G} type=Creature subtype=Kavu power=3 toughness=3 [/card] [card] name=Stone Quarry auto=tap(noevent) auto={T}:add{R} auto={T}:add{W} text=Stone Quarry enters the battlefield tapped. -- {T}: Add {R} or {W} to your mana pool. type=Land [/card] [card] name=Stone Rain target=land auto=destroy text=Destroy target land. mana={2}{R} type=Sorcery [/card] [card] name=Stone Spirit auto=cantbeblockedby(creature[flying]) text=Stone Spirit can't be blocked by creatures with flying. mana={4}{R} type=Creature subtype=Elemental Spirit power=4 toughness=3 [/card] [card] name=Stonebrow, Krosan Hero abilities=trample auto=lord(creature[attacking;trample]|myBattlefield) 2/2 text=Trample -- Whenever a creature you control with trample attacks, it gets +2/+2 until end of turn. mana={3}{R}{G} type=Legendary Creature subtype=Centaur Warrior power=4 toughness=4 [/card] [card] name=Stonecloaker abilities=flash,flying auto=moveto(myhand) notatarget(creature|mybattlefield) and!(moveto(exile) target(*|graveyard))! text=Flash (You may cast this spell any time you could cast an instant.) -- Flying -- When Stonecloaker enters the battlefield, return a creature you control to its owner's hand. -- When Stonecloaker enters the battlefield, exile target card from a graveyard. mana={2}{W} type=Creature subtype=Gargoyle power=3 toughness=2 [/card] [card] name=Stonefare Crocodile auto={2}{B}:lifelink text={2}{B}: Stonefare Crocodile gains lifelink until end of turn. (Damage dealt by this creature also causes you to gain that much life.) mana={2}{G} type=Creature subtype=Crocodile power=3 toughness=2 [/card] [card] name=Stoneforge Acolyte aicode=activate target(equipment[zpos<=4]|mylibrary) moveto(myhand) auto={t}{T(ally|myBattlefield)}:name(look) reveal:4 optionone name(Get Equipment) target(equipment|reveal) moveto(myhand) optiononeend optiontwo name(put on bottom) target(<4>*|reveal) bottomoflibrary optiontwoend revealend text=Cohort -- {T}, Tap an untapped Ally you control: Look at the top four cards of your library. You may reveal an Equipment card from among them and put it into your hand. Put the rest on the bottom of your library in any order. mana={W} type=Creature subtype=Kor Artificer Ally power=1 toughness=2 [/card] [card] name=Stoneforge Masterwork auto={2}:equip auto=teach(creature) transforms((,newability[foreach(other *[creature;share!types!]|mybattlefield) 1/1])) text=Equipped creature gets +1/+1 for each other creature you control that shares a creature type with it. -- Equip {2} mana={1} type=Artifact subtype=Equipment [/card] [card] name=Stoneforge Mystic aicode=activate target(equipment|mylibrary) moveto(myhand) auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>equipment|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend auto={1}{W}{T}:moveTo(myBattlefield) target(equipment|myhand) text=When Stoneforge Mystic enters the battlefield, you may search your library for an Equipment card, reveal it, put it into your hand, then shuffle your library. -- {1}{W}, {T}: You may put an Equipment card from your hand onto the battlefield. mana={1}{W} type=Creature subtype=Kor Artificer power=1 toughness=2 [/card] [card] name=Stonefury target=creature|battlefield auto=damage:type:land:mybattlefield text=Stonefury deals damage to target creature equal to the number of lands you control. mana={3}{R}{R} type=Instant [/card] [card] name=Stonehands target=creature auto=0/2 auto={R}:1/0 text=Enchant creature -- Enchanted creature gets +0/+2. -- {R}: Enchanted creature gets +1/+0 until end of turn. mana={2}{R} type=Enchantment subtype=Aura [/card] [card] name=Stonehewer Giant abilities=vigilance aicode=activate moveTo(myBattlefield) and!(transforms((,newability[rehook target(creature|mybattlefield)])) oneshot)! target(equipment|myLibrary) auto={1}{W}{T}:name(search card) reveal:plibrarycount optionone name(choose card) target(equipment|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield) and!(transforms((,newability[rehook target(creature|mybattlefield)])) oneshot)! afterrevealedend revealend text=Vigilance -- {1}{W}, {T}: Search your library for an Equipment card and put it onto the battlefield. Attach it to a creature you control. Then shuffle your library. mana={3}{W}{W} type=Creature subtype=Giant Warrior power=4 toughness=4 [/card] [card] name=Stonehoof Chieftain abilities=trample,indestructible auto=lord(other creature|mybattlefield) transforms((,newability[this(attacking) indestructible],newability[this(attacking) trample])) text=Trample, indestructible -- Whenever another creature you control attacks, it gains trample and indestructible until end of turn. mana={7}{G} type=Creature subtype=Centaur Warrior power=8 toughness=8 [/card] [card] name=Stonehorn Chanter auto={5}{W}:vigilance ueot && lifelink ueot text={5}{W}:Stonehorn Chanter gains vigilance and lifelink until end of turn. mana={5}{W} type=Creature subtype=Rhino Cleric power=4 toughness=4 [/card] [card] name=Stonehorn Dignitary auto=nextphasealter(remove,combatbegins,opponent) auto=nextphasealter(remove,combatattackers,opponent) auto=nextphasealter(remove,combatblockers,opponent) auto=nextphasealter(remove,combatdamage,opponent) auto=nextphasealter(remove,combatends,opponent) text=When Stonehorn Dignitary enters the battlefield, target opponent skips his or her next combat phase. mana={3}{W} type=Creature subtype=Rhino Soldier power=1 toughness=4 [/card] [card] name=Stone-Seeder Hierophant auto=_LANDFALL_untap auto={T}:untap target(land) text=Whenever a land enters the battlefield under your control, untap Stone-Seeder Hierophant. -- {T}: Untap target land. mana={2}{G}{G} type=Creature subtype=Human Druid power=1 toughness=1 [/card] [card] name=Stoneshaker Shaman auto=@each opponent endofturn:ability$!name(sacrifice untapped land) notatarget(land[-tapped]|mybattlefield) sacrifice!$ opponent auto=@each my endofturn:notatarget(land[-tapped]|mybattlefield) sacrifice text=At the beginning of each player's end step, that player sacrifices an untapped land. mana={2}{R} type=Creature subtype=Human Shaman power=1 toughness=1 [/card] [card] name=Stoneshock Giant auto=this(cantargetcard(*[-monstrous]) {6}{R}{R}:becomes(monstrous) forever && counter(1/1,3) && transforms((,newability[all(creature[-flying]|opponentbattlefield) cantblock ueot)])) forever text={6}{R}{R}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.) -- When Stoneshock Giant becomes monstrous, creatures without flying your opponents control can't block this turn. mana={3}{R}{R} type=Creature subtype=Giant power=5 toughness=4 [/card] [card] name=Stone-Throwing Devils abilities=first strike text=First strike mana={B} type=Creature subtype=Devil power=1 toughness=1 [/card] [card] name=Stone-Tongue Basilisk auto=@combatdamaged(creature) from(this):all(trigger[to]) phaseaction[combatends once] destroy auto=aslongas(*|mygraveyard) lure >6 text=Whenever Stone-Tongue Basilisk deals combat damage to a creature, destroy that creature at end of combat. -- Threshold - As long as seven or more cards are in your graveyard, all creatures able to block Stone-Tongue Basilisk do so. mana={4}{G}{G}{G} type=Creature subtype=Basilisk power=4 toughness=5 [/card] [card] name=Stonewing Antagonizer abilities=flying text=Flying type=Artifact Creature subtype=Gargoyle Horror power=4 toughness=2 [/card] [card] name=Stonewood Invocation target=creature auto=+5/+5 ueot auto=shroud ueot text=Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) -- Target creature gets +5/+5 and gains shroud until end of turn. (It can't be the target of spells or abilities.) mana={3}{G} type=Instant abilities=split second [/card] [card] name=Stonewood Invoker auto={7}{G}:5/5 text={7}{G}: Stonewood Invoker gets +5/+5 until end of turn. mana={1}{G} type=Creature subtype=Elf Mutant power=2 toughness=2 [/card] [card] name=Stonework Puma mana={3} type=Artifact Creature subtype=Cat Ally power=2 toughness=2 [/card] [card] name=Stonewright auto=soulbond {R}:1/0 abilities=soulbond text=Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) -- As long as Stonewright is paired with another creature, each of those creatures has "{R}: This creature gets +1/+0 until end of turn." mana={R} type=Creature subtype=Human Shaman power=1 toughness=1 [/card] [card] name=Stony Silence auto=lord(artifact) noactivatedability text=Activated abilities of artifacts can't be activated. mana={1}{W} type=Enchantment [/card] [card] name=Stonybrook Angler auto={1}{U}{T}:tap target(creature) auto={1}{U}{T}:untap target(creature) text={1}{U}, {T}: You may tap or untap target creature. mana={1}{U} type=Creature subtype=Merfolk Wizard power=1 toughness=2 [/card] [card] name=Stonybrook Banneret abilities=islandwalk auto=lord(*[merfolk;wizard]|mycastingzone) altercost(colorless, -1) text=Islandwalk -- Merfolk spells and Wizard spells you cast cost {1} less to cast. mana={1}{U} type=Creature subtype=Merfolk Wizard power=1 toughness=1 [/card] [card] name=Stonybrook Schoolmaster auto=@tapped(this):may token(Merfolk wizard,creature Merfolk Wizard,1/1,blue) text=Whenever Stonybrook Schoolmaster becomes tapped, you may put a 1/1 blue Merfolk Wizard creature token onto the battlefield. mana={2}{W} type=Creature subtype=Merfolk Wizard power=1 toughness=2 [/card] [card] name=Storm Cauldron auto=maxplay(land)+1 opponent auto=maxplay(land)+1 auto=@tappedformana(land):all(trigger[to]) moveTo(ownerhand) text=Each player may play an additional land during each of his or her turns. -- Whenever a land is tapped for mana, return it to its owner's hand. mana={5} type=Artifact [/card] [card] name=Storm Crow abilities=flying text=Flying (This creature can't be blocked except by creatures with flying or reach.) mana={1}{U} type=Creature subtype=Bird power=1 toughness=2 [/card] [card] name=Storm Entity abilities=haste auto=if casted(this) then thisforeach(variable{countallspell}>1) counter(1/1) else thisforeach(variable{countallspell}>0) counter(1/1) text=Haste -- Storm Entity enters the battlefield with a +1/+1 counter on it for each other spell cast this turn. mana={1}{R} type=Creature subtype=Elemental power=1 toughness=1 [/card] [card] name=Storm Front auto={G}{G}:tap target(creature[flying]) text={G}{G}: Tap target creature with flying. mana={G} type=Enchantment [/card] [card] name=Storm Herd auto=token(Pegasus,Creature Pegasus,1/1,flying,white)*lifetotal text=Put X 1/1 white Pegasus creature tokens with flying onto the battlefield, where X is your life total. mana={8}{W}{W} type=Sorcery [/card] [card] name=Storm Seeker target=player auto=damage:type:*:targetedpersonshand text=Storm Seeker deals damage equal to the number of cards in target player's hand to that player. mana={3}{G} type=Instant [/card] [card] name=Storm Shaman auto={R}:1/0 text={R}: Storm Shaman gets +1/+0 until end of turn. mana={2}{R} type=Creature subtype=Human Cleric Shaman power=0 toughness=4 [/card] [card] name=Storm Spirit abilities=flying auto={T}:damage:2 target(creature) text=Flying -- {T}: Storm Spirit deals 2 damage to target creature. mana={3}{G}{W}{U} type=Creature subtype=Elemental Spirit power=3 toughness=3 [/card] [card] name=Storm World auto=@each opponent upkeep:damage:4minustype:*:opponenthandminusend opponent auto=@each my upkeep:damage:4minustype:*:myhandminusend controller auto=@movedTo(other enchantment[world]|battlefield):sacrifice all(this) text=At the beginning of each player's upkeep, Storm World deals X damage to that player, where X is 4 minus the number of cards in his or her hand. mana={R} type=World Enchantment [/card] [card] name=Stormbind auto={2}{D}:damage:2 target(creature,player) text={2}, Discard a card at random: Stormbind deals 2 damage to target creature or player. mana={1}{R}{G} type=Enchantment [/card] [card] name=Stormblood Berserker mana={1}{R} type=Creature subtype=Human Berserker power=1 toughness=1 auto=bloodthirst:2 abilities=menace text=Bloodthirst 2 (If an opponent was dealt damage this turn, this creature enters the battlefield with two +1/+1 counters on it.) Stormblood Berserker can't be blocked except by two or more creatures. [/card] [card] name=Stormbound Geist abilities=cloud,flying,undying text=Flying -- Stormbound Geist can block only creatures with flying. -- Undying mana={1}{U}{U} type=Creature subtype=Spirit power=2 toughness=2 [/card] [card] name=Stormbreath Dragon abilities=flying,haste,protection from white auto=this(cantargetcard(*[-monstrous]) {5}{R}{R}:becomes(monstrous) forever && counter(1/1,3) && transforms((,newability[damage:type:*:opponenthand all(opponent)])) forever text={5}{R}{R}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.) -- When Stormbreath Dragon becomes monstrous, it deals damage to each opponent equal to the number of cards in that player's hand. mana={3}{R}{R} type=Creature subtype=Dragon power=4 toughness=4 [/card] [card] name=Stormcaller of Keranos abilities=haste aicode=activate transforms((,newability[all(*[zpos<=1]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot auto={1}{u}:scry:1 scrycore delayed dontshow donothing scrycoreend scryend text=Haste -- {1}{U}: Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) mana={2}{R} type=Creature subtype=Human Shaman power=2 toughness=2 [/card] [card] name=Stormcaller's Boon auto={S}:all(creature|myBattlefield) flying ueot autostack=if casted(this) then cascade:plibrarycount text=Sacrifice Stormcaller's Boon: Creatures you control gain flying until end of turn. -- Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.) mana={2}{W}{U} type=Enchantment [/card] [card] name=Stormchaser Chimera abilities=flying aicode=activate transforms((,newability[all(*[zpos=1]|mylibrary) transforms((,newability[name(Stormchaser chimera gets +x/0) target(Stormchaser Chimera|mybattlefield) manacost/0 ueot])) oneshot])) oneshot auto={2}{u}{r}:scry:1 scrycore delayed transforms((,newability[name(Stormchaser chimera gets +x/0) revealedmana/0])) ueot scrycoreend scryend text=Flying -- {2}{U}{R}: Scry 1, then reveal the top card of your library. Stormchaser Chimera gets +X/+0 until end of turn, where X is that card's mana value. (To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.) mana={2}{U}{R} type=Creature subtype=Chimera power=2 toughness=3 [/card] [card] name=Stormchaser Mage abilities=flying,haste,prowess auto=@movedTo(*[-creature]|mystack):1/1 ueot text=Flying, haste -- Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) mana={U}{R} type=Creature subtype=Human Wizard power=1 toughness=3 [/card] [card] name=Stormcloud Djinn abilities=flying,cloud auto={R}{R}:2/0 && damage:1 controller text=Flying -- Stormcloud Djinn can block only creatures with flying. -- {R}{R}: Stormcloud Djinn gets +2/+0 until end of turn and deals 1 damage to you. mana={4}{U} type=Creature subtype=Djinn power=3 toughness=3 [/card] [card] name=Stormcrag Elemental abilities=trample facedown={3} autofacedown={4}{R}{R}:morph autofaceup=counter(1/1) text=Trample -- Megamorph {4}{R}{R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) mana={5}{R} type=Creature subtype=Elemental power=5 toughness=5 [/card] [card] name=Stormfront Pegasus abilities=flying text=Flying mana={1}{W} type=Creature subtype=Pegasus power=2 toughness=1 [/card] [card] name=Stormfront Riders abilities=flying auto=moveTo(ownerhand) target(<2>creature|myBattlefield) auto=@movedTo(creature|myhand) from(mybattlefield):_SOLDIERTOKEN_ text=Flying -- When Stormfront Riders enters the battlefield, return two creatures you control to their owner's hand. -- Whenever Stormfront Riders or another creature is returned to your hand from the battlefield, put a 1/1 white Soldier creature token onto the battlefield. mana={4}{W} type=Creature subtype=Human Soldier power=4 toughness=3 [/card] [card] name=Stormrider Rig auto={2}:equip auto=teach(creature) 1/1 auto=@movedto(creature|mybattlefield):may all(trigger[to]) rehook text=Equipped creature gets +1/+1. -- Whenever a creature enters the battlefield under your control, you may attach Stormrider Rig to it. -- Equip {2} mana={2} type=Artifact subtype=Equipment [/card] [card] name=Stormrider Spirit abilities=flash,flying text=Flash (You may cast this spell any time you could cast an instant.) -- Flying mana={4}{U} type=Creature subtype=Spirit power=3 toughness=3 [/card] [card] name=Stormscape Apprentice auto={W}{T}:Tap target(creature) auto={B}{T}:life:-1 target(player) text={W}, {T}: Tap target creature. -- {B}, {T}: Target player loses 1 life. mana={U} type=Creature subtype=Human Wizard power=1 toughness=1 [/card] [card] name=Stormscape Familiar abilities=flying auto=lord(*[white;black]|mycastingzone) altercost(colorless,-1) text=Flying -- White spells and black spells you cast cost {1} less to cast. mana={1}{U} type=Creature subtype=Bird power=1 toughness=1 [/card] [card] name=Stormscape Master auto={W}{W}{T}:protection from white target(creature) auto={W}{W}{T}:protection from blue target(creature) auto={W}{W}{T}:protection from black target(creature) auto={W}{W}{T}:protection from red target(creature) auto={W}{W}{T}:protection from green target(creature) auto={B}{B}{T}:life:-2 target(player) && life:2 controller text={W}{W}, {T}: Target creature gains protection from the color of your choice until end of turn. -- {B}{B}, {T}: Target player loses 2 life and you gain 2 life. mana={2}{U}{U} type=Creature subtype=Human Wizard power=2 toughness=2 [/card] [card] name=Stormtide Leviathan abilities=islandwalk auto=lord(land) transforms((island)) auto=lord(creature[-flying;-islandwalk]) cantattack auto=lord(creature[-flying;-islandwalk]) cantpwattack text=Islandwalk -- All lands are Islands in addition to their original type. -- Creatures without flying or islandwalk can't attack. mana={5}{U}{U}{U} type=Creature subtype=Leviathan power=8 toughness=8 [/card] [card] name=Stormwatch Eagle abilities=flying auto={S(land|myBattlefield)}:moveTo(ownerhand) text=Flying -- Sacrifice a land: Return Stormwatch Eagle to its owner's hand. mana={3}{U} type=Creature subtype=Bird power=2 toughness=1 [/card] [card] name=Stormwing Dragon abilities=flying,first strike facedown={3} autofacedown={5}{R}{R}:morph autofaceup=counter(1/1) autofaceup=counter(1/1) all(other creature[dragon]|mybattlefield) text=Flying, first strike -- Megamorph {5}{R}{R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) -- When Stormwing Dragon is turned face up, put a +1/+1 counter on each other Dragon creature you control. mana={5}{R} type=Creature subtype=Dragon power=3 toughness=3 [/card] [card] name=Strafe target=creature[-red] auto=Damage:3 text=Strafe deals 3 damage to target nonred creature. mana={R} type=Sorcery [/card] [card] name=Strands of Night auto={L:2}{B}{B}{S(swamp|myBattlefield)}:moveTo(myBattlefield) target(creature|mygraveyard) text={B}{B}, Pay 2 life, Sacrifice a Swamp: Return target creature card from your graveyard to the battlefield. mana={2}{B}{B} type=Enchantment [/card] [card] name=Strands of Undeath target=creature auto=target(player) ability$!name(discard 2 cards) target(<2>*|myhand) reject!$ targetedplayer auto={B}:regenerate text=Enchant creature -- When Strands of Undeath enters the battlefield, target player discards two cards. -- {B}: Regenerate enchanted creature. mana={3}{B} type=Enchantment subtype=Aura [/card] [card] name=Strandwalker auto={4}:equip auto=teach(creature) 2/4 auto=teach(creature) reach auto=livingweapontoken(Phyrexian Germ,Creature Phyrexian Germ,0/0,black) text=Living weapon (When this Equipment enters the battlefield, create a 0/0 black Phyrexian Germ creature token, then attach this to it.) -- Equipped creature gets +2/+4 and has reach. -- Equip {4} mana={5} type=Artifact subtype=Equipment [/card] [card] name=Strange Augmentation target=creature auto=teach(creature) +1/+1 auto=while(restriction{delirium}) teach(creature) +2/+2 text=Enchant creature -- Enchanted creature gets +1/+1. -- Delirium -- Enchanted creature gets an additional +2/+2 as long as there are four or more card types among cards in your graveyard. mana={B} type=Enchantment subtype=Aura [/card] [card] name=Strangleroot Geist abilities=haste,undying text=Haste -- Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield with a +1/+1 counter on it.) mana={G}{G} type=Creature subtype=Spirit power=2 toughness=1 [/card] [card] name=Strangling Soot target=creature[toughness<=3] auto=destroy flashback={5}{R} text=Destroy target creature with toughness 3 or less. -- Flashback {5}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) mana={2}{B} type=Instant [/card] [card] name=Strategic Planning abilities=hiddenface aicode=activate transforms((,newability[choice all(*[zpos=1]|mylibrary) moveto(myhand) and!(deplete:2)!])) ueot auto=name(look) reveal:3 optionone name(Get a Card) target(<1>*|reveal) moveto(myhand) optiononeend optiontwo name(put in grave) all(*|reveal) moveto(mygraveyard) optiontwoend revealend text=Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard. mana={1}{U} type=Sorcery [/card] [card] name=Stratozeppelid abilities=flying,cloud text=Flying -- Stratozeppelid can block only creatures with flying. mana={4}{U} type=Creature subtype=Beast power=4 toughness=4 [/card] [card] name=Stratus Dancer abilities=flying facedown={3} autofacedown={1}{U}:morph autofaceup=counter(1/1) autofaceup=target(*[instant;sorcery]|stack) fizzle text=Flying -- Megamorph {1}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) -- When Stratus Dancer is turned face up, counter target instant or sorcery spell. mana={1}{U} type=Creature subtype=Djinn Monk power=2 toughness=1 [/card] [card] name=Stratus Walk target=creature auto=draw:1 controller auto=teach(creature) flying auto=teach(creature) cloud text=Enchant creature -- When Stratus Walk enters the battlefield, draw a card. -- Enchanted creature has flying. -- Enchanted creature can block only creatures with flying. mana={1}{U} type=Enchantment subtype=Aura [/card] [card] name=Straw Golem auto=@movedto(creature|opponentstack):bury text=When an opponent casts a creature spell, sacrifice Straw Golem. mana={1} type=Artifact Creature subtype=Golem power=2 toughness=3 [/card] [card] name=Straw Soldiers mana={1}{U} type=Creature subtype=Scarecrow Soldier power=1 toughness=3 [/card] [card] name=Stream Hopper auto={UR}:flying text={(u/r)}: Stream Hopper gains flying until end of turn. mana={UR} type=Creature subtype=Goblin power=1 toughness=1 [/card] [card] name=Stream of Acid auto=choice name(destroy target land) destroy target(land) auto=choice name(destroy target nonblack creature) destroy target(creature[-black]) text=Destroy target land or nonblack creature. mana={2}{B}{B} type=Sorcery [/card] [card] name=Stream of Consciousness target=player auto=ability$!choice name(shuffle back) target(*|mygraveyard) moveTo(ownerlibrary) && shuffle!$ targetedplayer text=Target player shuffles up to four target cards from his or her graveyard into his or her library. mana={1}{U} type=Instant subtype=Arcane [/card] [card] name=Stream of Life auto=life:X target(player) text=Target player gains X life. mana={X}{G} type=Sorcery [/card] [card] name=Stream of Unconsciousness target=creature auto=-4/0 auto=aslongas(wizard|myBattlefield) draw:1 controller text=Target creature gets -4/-0 until end of turn. If you control a Wizard, draw a card. mana={U} type=Tribal Instant subtype=Wizard [/card] [card] name=Streambed Aquitects auto={T}:islandwalk && 1/1 target(merfolk) auto={T}:ueot name(land becomes an island) loseabilities && losesubtypesof(land) && transforms((island)) target(land) text={T}: Target Merfolk creature gets +1/+1 and gains islandwalk until end of turn. -- {T}: Target land becomes an Island until end of turn. mana={1}{U}{U} type=Creature subtype=Merfolk Scout power=2 toughness=3 [/card] [card] name=Street Spasm abilities=overload other={X}{X}{R}{R} name(Overload) auto=paidmana damage:X target(creature[-flying]|opponentbattlefield) auto=overload damage:XX all(creature[-flying]|opponentbattlefield) text=Street Spasm deals X damage to target creature without flying you don't control. -- Overload {X}{X}{R}{R} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.") mana={X}{R} type=Instant [/card] [card] name=Street Sweeper auto=@combat(attacking) source(this) restriction{type(land[enchanted]|battlefield)~morethan~0}:name(destroy auras) target(land[enchanted]|battlefield) transforms((,newability[destroy all(mychild)])) text=Whenever Street Sweeper attacks, destroy all Auras attached to target land. mana={6} type=Artifact Creature subtype=Construct power=4 toughness=6 [/card] [card] name=Street Wraith abilities=swampwalk,cycling autohand=__CYCLING__({L:2}) text=Swampwalk -- Cycling - Pay 2 life. (Pay 2 life, Discard this card: Draw a card.) mana={3}{B}{B} type=Creature subtype=Wraith power=3 toughness=4 [/card] [card] name=Streetbreaker Wurm mana={3}{R}{G} type=Creature subtype=Wurm power=6 toughness=4 [/card] [card] name=Strength from the Fallen auto=target(creature) type:creature:mygraveyard/type:creature:mygraveyard ueot auto=_CONSTELLATION_target(creature) type:creature:mygraveyard/type:creature:mygraveyard ueot text=Constellation -- Whenever Strength from the Fallen or another enchantment enters the battlefield under your control, target creature gets +X/+X until end of turn, where X is the number of creature cards in your graveyard. mana={1}{G} type=Enchantment [/card] [card] name=Strength in Numbers target=creature auto=foreach(creature[attacking]) 1/1 auto=trample text=Until end of turn, target creature gains trample and gets +X/+X, where X is the number of attacking creatures. mana={1}{G} type=Instant [/card] [card] name=Strength of Arms target=creature auto=2/2 ueot auto=if type(equipment|mybattlefield)~morethan~0 then token(Human Soldier,creature Human Soldier,1/1,white) text=Target creature gets +2/+2 until end of turn. If you control an Equipment, put a 1/1 white Human Soldier creature token onto the battlefield. mana={W} type=Instant [/card] [card] name=Strength of Cedars target=creature auto=foreach(land|myBattlefield) 1/1 text=Target creature gets +X/+X until end of turn, where X is the number of lands you control. mana={4}{G} type=Instant subtype=Arcane [/card] [card] name=Strength of Isolation abilities=madness autoexile=restriction{discarded} pay({W}) name(pay W to cast) activate name(pay W to cast) castcard(normal)?name(put in graveyard) moveto(ownergraveyard) target=creature auto=1/2 auto=protection from black text=Enchant creature -- Enchanted creature gets +1/+2 and has protection from black. -- Madness {W} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.) mana={1}{W} type=Enchantment subtype=Aura [/card] [card] name=Strength of Lunacy abilities=madness autoexile=restriction{discarded} pay({B}) name(pay B to cast) activate name(pay B to cast) castcard(normal)?name(put in graveyard) moveto(ownergraveyard) target=creature auto=2/1 auto=protection from white text=Enchant creature -- Enchanted creature gets +2/+1 and has protection from white. -- Madness {B} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.) mana={1}{B} type=Enchantment subtype=Aura [/card] [card] name=Strength of Night kicker={B} auto=all(creature|myBattlefield) 1/1 ueot auto=if paid(kicker) then all(creature[zombie]|myBattlefield) 2/2 ueot text=Kicker {B} (You may pay an additional {B} as you cast this spell.) -- Creatures you control get +1/+1 until end of turn. If Strength of Night was kicked, Zombie creatures you control get an additional +2/+2 until end of turn. mana={2}{G} type=Instant [/card] [card] name=Strength of Unity target=creature auto=thisforeach(variable{pbasiclandtypes}>0) 1/1 text=Enchant creature -- Domain - Enchanted creature gets +1/+1 for each basic land type among lands you control. mana={3}{W} type=Enchantment subtype=Aura [/card] [card] name=Strider Harness auto={1}:equip auto=teach(creature) 1/1 auto=teach(creature) haste text=Equipped creature gets +1/+1 and has haste. -- Equip {1} mana={3} type=Artifact subtype=Equipment [/card] [card] name=Striking Sliver auto=lord(sliver|mybattlefield) first strike text=All Sliver creatures you control have first strike. mana={R} type=Creature subtype=Sliver power=1 toughness=1 [/card] [card] name=Strip Mine auto={T}:Add{1} auto={T}{S}:destroy target(other land) text={T}: Add {1} to your mana pool. -- {T}, Sacrifice Strip Mine: Destroy target land. type=Land [/card] [card] name=Striped Bears auto=draw:1 text=When Striped Bears enters the battlefield, draw a card. mana={3}{G} type=Creature subtype=Bear power=2 toughness=2 [/card] [card] name=Stroke of Genius auto=draw:X target(player) text=Target player draws X cards. mana={X}{2}{U} type=Instant [/card] [card] name=Stromgald Cabal auto={L:1}{T}:fizzle target(*[white]|stack) text={T}, Pay 1 life: Counter target white spell. mana={1}{B}{B} type=Creature subtype=Human Knight power=2 toughness=2 [/card] [card] name=Stromgald Crusader abilities=protection from white auto={B}:flying auto={B}{B}:1/0 text=Protection from white -- {B}: Stromgald Crusader gains flying until end of turn. -- {B}{B}: Stromgald Crusader gets +1/+0 until end of turn. mana={B}{B} type=Creature subtype=Zombie Knight power=2 toughness=1 [/card] [card] name=Stromkirk Captain abilities=first strike auto=lord(other vampire|mybattlefield) 1/1 auto=lord(other vampire|mybattlefield) first strike text=First Strike -- Other Vampire creatures you control get +1/+1 and have first strike. mana={1}{B}{R} type=Creature subtype=Vampire Soldier power=2 toughness=2 [/card] [card] name=Stromkirk Condemned auto={D(*|myhand)}:all(vampire|mybattlefield) 1/1 ueot limit:1 text=Discard a card: Vampires you control get +1/+1 until end of turn. Activate this ability only once each turn. mana={B}{B} type=Creature subtype=Vampire Horror power=2 toughness=2 [/card] [card] name=Stromkirk Mentor auto=counter(1/1) target(other vampire|mybattlefield) text=When Stromkirk Mentor enters the battlefield, put a +1/+1 counter on another target Vampire you control. mana={3}{B} type=Creature subtype=Vampire Soldier power=4 toughness=2 [/card] [card] name=Stromkirk Noble auto=cantbeblockedby(human) auto=@combatdamaged(player) from(this):counter(1/1) text=Stromkirk Noble can't be blocked by Humans. -- When Stromkirk Noble deals combat damage to a player, put a +1/+1 counter on it. mana={R} type=Creature subtype=Vampire power=1 toughness=1 [/card] [card] name=Stromkirk Occultist abilities=trample,madness auto=@combatdamaged(player) from(this):moveto(exile) and!( transforms((,canplayfromexile)) ueot )! all(*[zpos=1]|mylibrary) autoexile=restriction{discarded} pay({1}{r}) name(pay 1R to cast) activate name(pay 1R to cast) castcard(normal)?name(put in graveyard) moveto(ownergraveyard) text=Trample -- Whenever Stromkirk Occultist deals combat damage to a player, exile the top card of your library. Until end of turn, you may play that card. -- Madness {1}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) mana={2}{R} type=Creature subtype=Vampire Horror power=3 toughness=2 [/card] [card] name=Stromkirk Patrol auto=@combatdamaged(player) from(this):counter(1/1) text=Whenever Stromkirk Patrol deals combat damage to a player, put a +1/+1 counter on it. mana={4}{B} type=Creature subtype=Vampire Soldier power=4 toughness=3 [/card] [card] name=Strongarm Monk auto=@movedto(*[-creature]|mystack):all(creature|mybattlefield) 1/1 ueot text=Whenever you cast a noncreature spell, creatures you control get +1/+1 until end of turn. mana={4}{W} type=Creature subtype=Human Monk power=3 toughness=3 [/card] [card] name=Strongarm Thug auto=may moveto(myhand) target(mercenary|mygraveyard) text=When Strongarm Thug enters the battlefield, you may return target Mercenary card from your graveyard to your hand. mana={2}{B} type=Creature subtype=Human Mercenary power=1 toughness=1 [/card] [card] name=Stronghold Assassin auto={T}{S(creature|myBattlefield)}:destroy target(creature[-black]) text={T}, Sacrifice a creature: Destroy target nonblack creature. mana={1}{B}{B} type=Creature subtype=Phyrexian Zombie Assassin power=2 toughness=1 [/card] [card] name=Stronghold Biologist auto={U}{U}{T}{D(*|myhand)}:fizzle target(creature|stack) text={U}{U}, {T}, Discard a card: Counter target creature spell. mana={2}{U} type=Creature subtype=Human Spellshaper power=1 toughness=1 [/card] [card] name=Stronghold Discipline auto=life:-type:creature:opponentbattlefield opponent auto=life:-type:creature:mybattlefield controller text=Each player loses 1 life for each creature he or she controls. mana={2}{B}{B} type=Sorcery [/card] [card] name=Stronghold Machinist auto={U}{U}{T}{D(*|myhand)}:fizzle target(*[-creature]|stack) text={U}{U}, {T}, Discard a card: Counter target noncreature spell. mana={2}{U} type=Creature subtype=Human Spellshaper power=1 toughness=1 [/card] [card] name=Stronghold Overseer abilities=flying,shadow auto={B}{B}:all(creature[shadow]) 1/0 && all(creature[-shadow]) -1/0 text=Flying -- Shadow (This creature can block or be blocked by only creatures with shadow.) -- {B}{B}: Creatures with shadow get +1/+0 until end of turn and creatures without shadow get -1/-0 until end of turn. mana={3}{B}{B}{B} type=Creature subtype=Demon power=5 toughness=5 [/card] [card] name=Stronghold Rats abilities=shadow auto=@combatdamaged(player) from(this):name(discard) transforms((,newability[ability$!name(discard) notatarget(*|myhand) reject!$ controller],newability[ability$!name(discard) notatarget(*|myhand) reject!$ opponent])) ueot text=Shadow (This creature can block or be blocked by only creatures with shadow.) -- Whenever Stronghold Rats deals combat damage to a player, each player discards a card. mana={2}{B} type=Creature subtype=Rat power=2 toughness=1 [/card] [card] name=Stronghold Taskmaster auto=lord(other creature[black]) -1/-1 text=Other black creatures get -1/-1. mana={2}{B}{B} type=Creature subtype=Giant Minion power=4 toughness=3 [/card] [card] name=Stronghold Zeppelin abilities=flying,cloud text=Flying -- Stronghold Zeppelin can block only creatures with flying. mana={2}{U}{U} type=Creature subtype=Human power=3 toughness=3 [/card] [card] name=Structural Distortion target=artifact,land auto=moveto(exile) auto=damage:2 targetcontroller text=Exile target artifact or land. Structural Distortion deals 2 damage to that permanent's controller. mana={3}{R} type=Sorcery [/card] [card] name=Stubborn Denial target=*[-creature]|stack auto=_FEROCIOUS_ fizzle else transforms((,newability[pay[[{1}]] name(pay 1 mana) donothing?fizzle])) forever text=Counter target noncreature spell unless its controller pays {1}. -- Ferocious -- If you control a creature with power 4 or greater, counter that spell instead. mana={U} type=Instant [/card] [card] name=Student of Elements doublefaced=kamiflip backside=Tobita, Master of Winds restriction=compare(isflipped)~equalto~0 anyzone={0}:doubleside(backside) auto=this(cantargetcard(*[flying])) flip(backside) text=When Student of Elements has flying, flip it. // Tobita, Master of Winds mana={1}{U} type=Creature subtype=Human Wizard power=1 toughness=1 [/card] [card] name=Student of Ojutai auto=@movedto(*[-creature]|mystack):life:2 controller text=Whenever you cast a noncreature spell, you gain 2 life. mana={3}{W} type=Creature subtype=Human Monk power=2 toughness=4 [/card] [card] name=Student of Warfare auto={W}:counter(0/0,1,Level) asSorcery auto=this(counter{0/0,2,Level}) first strike auto=this(counter{0/0,2,Level}) 2/2 auto=this(counter{0/0,7,Level}) double strike auto=this(counter{0/0,7,Level}) 1/1 text=Level up {W} -- [Level 2-6] First strike (3/3) -- [Level 7+] Double strike (4/4) auto=maxlevel:7 mana={W} type=Creature subtype=Human Knight power=1 toughness=1 [/card] [card] name=Stuffy Doll abilities=indestructible auto=_ENRAGE_damage:thatmuch opponent auto={T}:damage:1 text=As Stuffy Doll enters the battlefield, choose a player. -- Stuffy Doll is indestructible. -- Whenever Stuffy Doll is dealt damage, it deals that much damage to the chosen player. -- {T}: Stuffy Doll deals 1 damage to itself. mana={5} type=Artifact Creature subtype=Construct power=0 toughness=1 [/card] [card] name=Stun Sniper auto={1}{T}:damage:1 target(creature) && tap text={1}, {T}: Stun Sniper deals 1 damage to target creature. Tap that creature. mana={R}{W} type=Creature subtype=Human Archer power=1 toughness=1 [/card] [card] name=Stun target=creature auto=cantblock auto=draw:1 controller text=Target creature can't block this turn. -- Draw a card. mana={1}{R} type=Instant [/card] [card] name=Stunted Growth target=player auto=ability$!moveto(ownerlibrary) notatarget(<3>*|myhand)!$ targetedplayer text=Target player chooses three cards from his or her hand and puts them on top of his or her library in any order. mana={3}{G}{G} type=Sorcery [/card] [card] name=Stupefying Touch target=creature auto=noactivatedability auto=draw:1 controller text=Enchant creature -- When Stupefying Touch enters the battlefield, draw a card. -- Enchanted creature's activated abilities can't be activated. mana={1}{U} type=Enchantment subtype=Aura [/card] [card] name=Stupor target=opponent auto=discard:1 auto=ability$!name(discard) target(*|myhand) reject!$ targetedplayer text=Target opponent discards a card at random, then discards a card. mana={2}{B} type=Sorcery [/card] [card] name=Sturdy Hatchling auto={GU}:shroud auto=@movedTo(*[blue]|mystack):counter(-1/-1,-1) auto=@movedTo(*[green]|mystack):counter(-1/-1,-1) auto=counter(-1/-1,4) text=Sturdy Hatchling enters the battlefield with four -1/-1 counters on it. -- {(g/u)}: Sturdy Hatchling gains shroud until end of turn. -- Whenever you cast a green spell, remove a -1/-1 counter from Sturdy Hatchling. -- Whenever you cast a blue spell, remove a -1/-1 counter from Sturdy Hatchling. mana={3}{GU} type=Creature subtype=Elemental power=6 toughness=6 [/card] [card] name=Sturmgeist abilities=flying anyzone=type:*:myhand/type:*:myhand cdaactive auto=@combatdamaged(player) from(this):draw:1 controller text=Flying -- Sturmgeist's power and toughness are each equal to the number of cards in your hand. -- Whenever Sturmgeist deals combat damage to a player, draw a card. mana={3}{U}{U} type=Creature subtype=Spirit power=* toughness=* [/card] [card] name=Stymied Hopes target=*|stack auto=transforms((,newability[pay[[{1}]] name(pay 1 mana) donothing?fizzle])) forever aicode=activate transforms((,newability[all(*[zpos<=1]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot auto=scry:1 scrycore delayed dontshow donothing scrycoreend scryend text=Counter target spell unless its controller pays {1}. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) mana={1}{U} type=Instant [/card] [card] name=Subdue target=creature auto=fog from(mytgt) oneshot auto=dynamicability text=Prevent all combat damage that would be dealt by target creature this turn. That creature gets +0/+X until end of turn, where X is its mana value. mana={G} type=Instant [/card] [card] name=Subjugator Angel abilities=flying auto=all(creature|opponentbattlefield) tap text=Flying -- When Subjugator Angel enters the battlefield, tap all creatures your opponents control. mana={4}{W}{W} type=Creature subtype=Angel power=4 toughness=3 [/card] [card] name=Sublime Archangel auto=lord(other creature|myBattlefield) transforms((,newability[@combat(attackedalone) source(creature|mybattlefield):all(trigger) 1/1 ueot])) abilities=flying,exalted text=Flying -- Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) -- Other creatures you control have exalted. (If a creature has multiple instances of exalted, each triggers separately.) mana={2}{W}{W} type=Creature subtype=Angel power=4 toughness=3 [/card] [card] name=Sublime Exhalation anyzone=changecost(colorless:-1) forcedalive auto=destroy all(creature) text=Undaunted (This spell costs {1} less to cast for each opponent.) -- Destroy all creatures. mana={6}{W} type=Sorcery [/card] [card] name=Submerged Boneyard auto={t}:add{b} auto={t}:add{u} auto=tap(noevent) text=Submerged Boneyard enters the battlefield tapped. -- {T}: Add {U} or {B} to your mana pool. type=Land [/card] [card] name=Submerge target=creature auto=moveTo(ownerlibrary) other={0} name(Cast without Paying its Mana Cost) otherrestriction=type(island|mybattlefield)~morethan~0,type(forest|opponentbattlefield)~morethan~0 text=If an opponent controls a Forest and you control an Island, you may cast Submerge without paying its mana cost. -- Put target creature on top of its owner's library. mana={4}{U} type=Instant [/card] [card] name=Subterranean Hangar auto=tap(noevent) auto={T}:counter(0/0,1,Storage) auto={T}{C(0/0,-1,Storage)}:name(Remove 1 Counters) add{B} auto={T}{C(0/0,-2,Storage)}:name(Remove 2 Counters) add{B}{B} auto={T}{C(0/0,-3,Storage)}:name(Remove 3 Counters) add{B}{B}{B} auto={T}{C(0/0,-4,Storage)}:name(Remove 4 Counters) add{B}{B}{B}{B} auto={T}{C(0/0,-5,Storage)}:name(Remove 5 Counters) add{B}{B}{B}{B}{B} auto={T}{C(0/0,-6,Storage)}:name(Remove 6 Counters) add{B}{B}{B}{B}{B}{B} auto={T}{C(0/0,-7,Storage)}:name(Remove 7 Counters) add{B}{B}{B}{B}{B}{B}{B} auto={T}{C(0/0,-8,Storage)}:name(Remove 8 Counters) add{B}{B}{B}{B}{B}{B}{B}{B} auto={T}{C(0/0,-9,Storage)}:name(Remove 9 Counters) add{B}{B}{B}{B}{B}{B}{B}{B}{B} auto={T}{C(0/0,-10,Storage)}:name(Remove 10 Counters) add{B}{B}{B}{B}{B}{B}{B}{B}{B}{B} text=Subterranean Hangar enters the battlefield tapped. -- {T}: Put a storage counter on Subterranean Hangar. -- {T}, Remove any number of storage counters from Subterranean Hangar: Add {B} to your mana pool for each storage counter removed this way. type=Land [/card] [card] name=Subterranean Scout auto=target(creature[power<=2]|battlefield) unblockable ueot text=When Subterranean Scout enters the battlefield, target creature with power 2 or less can't be blocked this turn. mana={1}{R} type=Creature subtype=Goblin Scout power=2 toughness=1 [/card] [card] name=Subterranean Shambler auto=damage:1 all(creature[-flying]) && damage:1 all(player) auto=@movedTo(this|nonbattlezone) from(battlefield):damage:1 all(creature[-flying]) && damage:1 all(player) auto=upcost[{3}{R};next upkeep] sacrifice text=Echo {3}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) -- When Subterranean Shambler enters the battlefield or leaves the battlefield, it deals 1 damage to each creature without flying. mana={3}{R} type=Creature subtype=Elemental power=2 toughness=3 [/card] [card] name=Subterranean Spirit abilities=protection from red auto={T}:damage:1 all(creature[-flying]) text=Protection from red -- {T}: Subterranean Spirit deals 1 damage to each creature without flying. mana={3}{R}{R} type=Creature subtype=Elemental Spirit power=3 toughness=3 [/card] [card] name=Subversion auto=@each my upkeep:lifeleech:-1 opponent text=At the beginning of your upkeep, each opponent loses 1 life. You gain life equal to the life lost this way. mana={3}{B}{B} type=Enchantment [/card] [card] name=Succumb to Temptation auto=draw:2 auto=life:-2 text=You draw two cards and you lose 2 life. mana={1}{B}{B} type=Instant [/card] [card] name=Su-Chi auto=@movedTo(this|graveyard):Add{4} text=When Su-Chi dies, add {4} to your mana pool. mana={4} type=Artifact Creature subtype=Construct power=4 toughness=4 [/card] [card] name=Sudden Death target=creature auto=-4/-4 ueot text=Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) -- Target creature gets -4/-4 until end of turn. mana={1}{B}{B} type=Instant abilities=split second [/card] [card] name=Sudden Disappearance target=player auto=(blink)ueot all(*[-land]|targetedpersonsbattlefield) text=Exile all nonland permanents target player controls. Return the exiled cards to the battlefield under their owners control at the beginning of the next end step. mana={5}{W} type=Sorcery [/card] [card] name=Sudden Impact target=player auto=damage:type:*:targetedpersonshand text=Sudden Impact deals damage equal to the number of cards in target player's hand to that player. mana={3}{R} type=Instant [/card] [card] name=Sudden Reclamation auto=deplete:4 controller auto=transforms((,newability[ability$!notatarget(creature|mygraveyard) moveto(ownerhand)!$ controller],newability[ability$!notatarget(land|mygraveyard) moveto(ownerhand)!$ controller])) oneshot text=Put the top four cards of your library into your graveyard, then return a creature card and a land card from your graveyard to your hand. mana={3}{G} type=Instant [/card] [card] name=Sudden Shock target=creature,player auto=damage:2 text=Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) -- Sudden Shock deals 2 damage to target creature or player. mana={1}{R} type=Instant abilities=split second [/card] [card] name=Sudden Spoiling abilities=split second target=player auto=all(creature|targetedpersonsbattlefield) transforms((,newability[loseabilities],setpower=0,settoughness=2)) ueot text=Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) -- Creatures target player controls become 0/2 and lose all abilities until end of turn. mana={1}{B}{B} type=Instant [/card] [card] name=Sudden Storm aicode=activate transforms((,newability[target(creature|battlefield) freeze])) oneshot auto=scry:1 scrycore delayed target(creature|battlefield) freeze scrycoreend scryend text=Tap up to two target creatures. Those creatures don't untap during their controllers' next untap steps. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) mana={3}{U} type=Instant [/card] [card] name=Sudden Strength target=creature auto=3/3 auto=draw:1 controller text=Target creature gets +3/+3 until end of turn. -- Draw a card. mana={3}{G} type=Instant [/card] [card] name=Suicidal Charge auto={S}:all(creature|opponentBattlefield) -1/-1 && all(creature|opponentBattlefield) mustattack text=Sacrifice Suicidal Charge: Creatures your opponents control get -1/-1 until end of turn. Those creatures attack this turn if able. mana={3}{B}{R} type=Enchantment [/card] [card] name=Sulam Djinn abilities=trample auto=this(variable{commongreen}>0) -2/-2 text=Trample -- Sulam Djinn gets -2/-2 as long as green is the most common color among all permanents or is tied for most common. mana={5}{G} type=Creature subtype=Djinn power=6 toughness=6 [/card] [card] name=Suleiman's Legacy auto=lord(djinn) sacrifice auto=lord(efreet) sacrifice text=When Suleiman's Legacy enters the battlefield, destroy all Djinns and Efreets. They can't be regenerated. -- Whenever a Djinn or Efreet enters the battlefield, destroy it. It can't be regenerated. mana={R}{W} type=Enchantment [/card] [card] name=Sulfur Elemental auto=lord(creature[white]) +1/-1 text=Flash (You may cast this spell any time you could cast an instant.) -- Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) -- White creatures get +1/-1. mana={2}{R} type=Creature subtype=Elemental power=3 toughness=2 abilities=split second,flash [/card] [card] name=Sulfur Falls auto=aslongas(island,mountain|myBattlefield) tap(noevent) <1 oneshot auto={T}:Add{U} auto={T}:Add{R} text=Sulfur Falls enters the battlefield tapped unless you control an Island or Mountain. -- {T}: Add {U} or {R} to your mana pool. type=Land [/card] [card] name=Sulfur Vent auto=tap(noevent) auto={T}:Add{B} auto={T}{S}:Add{U}{R} text=Sulfur Vent enters the battlefield tapped. -- {T}: Add {B} to your mana pool. -- {T}, Sacrifice Sulfur Vent: Add {U}{R} to your mana pool. type=Land [/card] [card] name=Sulfuric Vortex abilities=nolifegain,nolifegainopponent auto=@each my upkeep:damage:2 controller auto=@each opponent upkeep:damage:2 opponent text=At the beginning of each player's upkeep, Sulfuric Vortex deals 2 damage to that player. -- If a player would gain life, that player gains no life instead. mana={1}{R}{R} type=Enchantment [/card] [card] name=Sulfurous Blast auto=if compare(restriction{assorcery}~morethan~0) then damage:3 all(creature,player) else damage:2 all(creature,player) text=Sulfurous Blast deals 2 damage to each creature and each player. If you cast this spell during your main phase, Sulfurous Blast deals 3 damage to each creature and each player instead. mana={2}{R}{R} type=Instant [/card] [card] name=Sulfurous Springs auto={T}:Add{1} auto={T}:Add{B} and!( damage:1 controller )! auto={T}:Add{R} and!( damage:1 controller )! text={T}: Add {1} to your mana pool. -- {T}: Add {B} or {R} to your mana pool. Sulfurous Springs deals 1 damage to you. type=Land [/card] [card] name=Sultai Ascendancy aicode=name(look) activate name(look) transforms((,newability[foreach(*[zpos<=2]|mylibrary) moverandom(*[zpos<=2]) from(mylibrary) to(mylibrary)])) ueot auto=@each my upkeep:name(look) reveal:2 optionone name(Discard cards) target(*|reveal) moveto(mygraveyard) optiononeend optiontwo name(put on top) target(<2>*|reveal) moveto(mylibrary) optiontwoend revealend text=At the beginning of your upkeep, look at the top two cards of your library. Put any number of them into your graveyard and the rest back on top of your library in any order. mana={B}{G}{U} type=Enchantment [/card] [card] name=Sultai Banner auto={T}: Add{B} auto={T}: Add{G} auto={T}: Add{U} auto={B}{G}{U}{T}{S}:draw:1 controller text={T}: Add {B},{G} or {U} to your mana pool. -- {B}{G}{U}, {T}, Sacrifice Sultai Banner: Draw a card. mana={3} type=Artifact [/card] [card] name=Sultai Charm auto=choice name(Destroy monocolored) destroy target(creature[-multicolor;-colorless]) auto=choice name(destroy artifact or enchantment) destroy target(artifact,enchantment) auto=choice name(Draw 2 and discard 1) draw:2 && transforms((,newability[target(*|myhand) reject])) forever text=Choose one: -- Destroy target monocolored creature. -- Destroy target artifact or enchantment. -- Draw two cards, then discard a card. mana={B}{G}{U} type=Instant [/card] [card] name=Sultai Emissary auto=_DIES_manifest all(*[zpos=1]|mylibrary) text=When Sultai Emissary dies, manifest the top card of your library. (Put that card onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) mana={1}{B} type=Creature subtype=Zombie Warrior power=1 toughness=1 [/card] [card] name=Sultai Flayer auto=@movedTo(creature[toughness>=4]|graveyard) from(myBattlefield):life:4 controller text=Whenever a creature you control with toughness 4 or greater dies, you gain 4 life. mana={3}{G} type=Creature subtype=Naga Shaman power=3 toughness=4 [/card] [card] name=Sultai Runemark target=creature auto=2/2 auto=aslongas(*[green;blue]|mybattlefield):teach(creature) deathtouch text=Enchant creature. -- Enchanted creature gets +2/+2. -- Enchanted creature has deathtouch as long as you control a green or blue permanent. mana={2}{B} type=Enchantment subtype=Aura [/card] [card] name=Sultai Scavenger abilities=flying text=Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) -- Flying other={delve} name(Delve) mana={5}{B} other={delve} name(Delve) type=Creature subtype=Bird Warrior power=3 toughness=3 [/card] [card] name=Sultai Skullkeeper auto=deplete:2 controller text=When Sultai Skullkeeper enters the battlefield, put the top two cards of your library into your graveyard. mana={1}{U} type=Creature subtype=Naga Shaman power=2 toughness=1 [/card] [card] name=Sultai Soothsayer abilities=hiddenface aicode=activate transforms((,newability[choice all(*[zpos=1]|mylibrary) moveto(myhand) and!(deplete:3)!])) ueot auto=name(look) reveal:4 optionone name(Get a Card) target(<1>*|reveal) moveto(myhand) optiononeend optiontwo name(put in grave) all(*|reveal) moveto(mygraveyard) optiontwoend revealend text=When Sultai Soothsayer enters the battlefield, look at the top four cards of your library. Put one of them into your hand and the rest into your graveyard. mana={2}{B}{G}{U} type=Creature subtype=Naga Shaman power=2 toughness=5 [/card] [card] name=Summer Bloom auto=maxPlay(land)+3 text=You may play up to three additional lands this turn. mana={1}{G} type=Sorcery [/card] [card] name=Summit Apes auto=aslongas(mountain|mybattlefield) menace >0 text=As long as you control a Mountain, Summit Apes can't be blocked except by two or more creatures. mana={3}{G} type=Creature subtype=Ape power=5 toughness=2 [/card] [card] name=Summit Prowler mana={2}{R}{R} type=Creature subtype=Yeti power=4 toughness=3 [/card] [card] name=Summon the School auto=token(Merfolk Wizard,Creature Merfolk Wizard,1/1,blue)*2 autograveyard={T(merfolk|myBattlefield)}{T(merfolk|myBattlefield)}{T(merfolk|myBattlefield)}{T(merfolk|myBattlefield)}:moveTo(myhand) text=Put two 1/1 blue Merfolk Wizard creature tokens onto the battlefield. -- Tap four untapped Merfolk you control: Return Summon the School from your graveyard to your hand. mana={3}{W} type=Tribal Sorcery subtype=Merfolk [/card] [card] name=Summoner's Bane target=creature|stack auto=fizzle auto=token(Illusion,Creature Illusion,2/2,blue) controller text=Counter target creature spell. Put a 2/2 blue Illusion creature token onto the battlefield. mana={2}{U}{U} type=Instant [/card] [card] name=Summoner's Pact aicode=activate target(creature[green]|mylibrary) moveto(myhand) auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>creature[green]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend auto=if casted(this) then transforms((,newability[upcost[{2}{G}{G};next upkeep] wingame opponent])) forever color=green text=Summoner's Pact is green. -- Search your library for a green creature card, reveal it, and put it into your hand. Then shuffle your library. -- At the beginning of your next upkeep, pay {2}{G}{G}. If you don't, you lose the game. mana={0} type=Instant [/card] [card] name=Summoning Station auto=@movedTo(artifact|graveyard) from(battlefield):may untap auto={T}:token(Pincher,Creature Pincher,2/2) text={T}: Put a 2/2 colorless Pincher creature token onto the battlefield. -- Whenever an artifact is put into a graveyard from the battlefield, you may untap Summoning Station. mana={7} type=Artifact [/card] [card] name=Sun Ce, Young Conquerer abilities=horsemanship auto=may moveto(ownerhand) target(creature|battlefield) text=Horsemanship (This creature can't be blocked except by creatures with horsemanship.) -- When Sun Ce, Young Conquerer enters the battlefield, you may return target creature to its owner's hand. mana={3}{U}{U} type=Legendary Creature subtype=Human Soldier power=3 toughness=3 [/card] [card] name=Sun Clasp target=creature auto=1/3 auto={W}:moveTo(ownerhand) text=Enchant creature -- Enchanted creature gets +1/+3. -- {W}: Return enchanted creature to its owner's hand. mana={1}{W} type=Enchantment subtype=Aura [/card] [card] name=Sun Quan, Lord of Wu auto=lord(creature|mybattlefield) horsemanship text=Creatures you control have horsemanship. (They can't be blocked except by creatures with horsemanship.) mana={4}{U}{U} type=Legendary Creature subtype=Human Soldier power=4 toughness=4 [/card] [card] name=Sun Titan abilities=vigilance auto=may moveTo(myBattlefield) target(*[manacost<=3;-sorcery;-instant]|mygraveyard) auto=_ATTACKING_may moveTo(myBattlefield) target(*[manacost<=3;-sorcery;-instant]|mygraveyard) text=Vigilance -- Whenever Sun Titan enters the battlefield or attacks, you may return target permanent card with mana value 3 or less from your graveyard to the battlefield. mana={4}{W}{W} type=Creature subtype=Giant power=6 toughness=6 [/card] [card] name=Sunastian Falconer auto={T}:Add{2} text={T}: Add {2} to your mana pool. mana={3}{R}{G} type=Legendary Creature subtype=Human Shaman power=4 toughness=4 [/card] [card] name=Sunbeam Spellbomb auto={W}{S}:life:5 controller auto={1}{S}:draw:1 controller text={W}, Sacrifice Sunbeam Spellbomb: You gain 5 life. -- {1}, Sacrifice Sunbeam Spellbomb: Draw a card. mana={1} type=Artifact [/card] [card] name=Sunblade Elf auto=aslongas(Plains|myBattlefield) 1/1 auto={4}{W}:all(creature|myBattlefield) 1/1 ueot text=Sunblade Elf gets +1/+1 as long as you control a Plains. -- {4}{W}: Creatures you control get +1/+1 until end of turn. mana={G} type=Creature subtype=Elf Warrior power=1 toughness=1 [/card] [card] name=Sunblast Angel abilities=flying auto=destroy all(creature[tapped]) text=Flying (This creature can't be blocked except by creatures with flying or reach.) -- When Sunblast Angel enters the battlefield, destroy all tapped creatures. mana={4}{W}{W} type=Creature subtype=Angel power=4 toughness=5 [/card] [card] name=Sunbond target=creature auto=teach(creature) transforms((,newability[@lifeof(player):dynamicability])) text=Enchant creature -- Enchanted creature has "Whenever you gain life, put that many +1/+1 counters on this creature." mana={3}{W} type=Enchantment subtype=Aura [/card] [card] name=Sunbringer's Touch auto=name(Bolster) notatarget(creature[toughness=toughness:lowest:creature:mybattlefield]|mybattlefield) transforms((,newability[counter(1/1.type:*:myhand)],newability[trample ueot],newability[all(other creature[counter{1/1.1}]|mybattlefield) trample ueot])) oneshot text=Bolster X, where X is the number of cards in your hand. Each creature you control with a +1/+1 counter on it gains trample until end of turn. (To bolster X, choose a creature with the least toughness among creatures you control and put X +1/+1 counters on it.) mana={2}{G}{G} type=Sorcery [/card] [card] name=Suncrusher abilities=sunburst auto=counter(1/1,sunburst) auto={C(1/1,-1)}{4}{T}:destroy target(creature) auto={C(1/1,-1)}{2}:moveTo(ownerhand) text=Sunburst (This enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.) -- Remove two +1/+1 counters from Sawtooth Thresher: Sawtooth Thresher gets +4/+4 until end of turn. mana={9} type=Artifact Creature subtype=Construct power=3 toughness=3 [/card] [card] name=Sunder from Within target=artifact,land auto=destroy text=Destroy target artifact or land. mana={2}{R}{R} type=Sorcery subtype=Arcane [/card] [card] name=Sunder auto=moveTo(ownerhand) all(land) text=Return all lands to their owners' hands. mana={3}{U}{U} type=Instant [/card] [card] name=Sundering Growth target=artifact,enchantment auto=destroy && ability$! _POPULATE_ !$ controller text=Destroy target artifact or enchantment, then populate. (Create a token that's a copy of a creature token you control.) mana={GW}{GW} type=Instant [/card] [card] name=Sundering Vitae target=*[artifact;enchantment] auto=destroy text=Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) -- Destroy target artifact or enchantment. other={convoke} name(Convoke) mana={2}{G} type=Instant [/card] [card] name=Sunfire Balm target=creature,player auto=prevent:4 autohand=@cycled(this|hand):may prevent:1 target(*[creature;player]) autohand={1}{W}{cycle}:name(cycling) draw:1 text=Prevent the next 4 damage that would be dealt to target creature or player this turn. -- Cycling {1}{W} ({1}{W}, Discard this card: Draw a card.) -- When you cycle Sunfire Balm, you may prevent the next 1 damage that would be dealt to target creature or player this turn. mana={2}{W} type=Instant [/card] [card] name=Sunflare Shaman auto={1}{R}{T}:damage:type:elemental:mygraveyard target(creature,player) && damage:type:elemental:mygraveyard all(this) text={1}{R}, {T}: Sunflare Shaman deals X damage to target creature or player and X damage to itself, where X is the number of Elemental cards in your graveyard. mana={1}{R} type=Creature subtype=Elemental Shaman power=2 toughness=1 [/card] [card] name=Sunforger auto={3}:equip auto=teach(creature) 4/0 auto=teach(creature) {unattach}{R}{W}:castcard(restricted) notatarget(instant[red;white;manacost<=4]|mylibrary) text=Equipped creature gets +4/+0. -- {R}{W}, Unattach Sunforger: Search your library for a red or white instant card with mana value 4 or less and cast that card without paying its mana cost. Then shuffle your library. -- Equip {3} mana={3} type=Artifact subtype=Equipment [/card] [card] name=Sunglasses of Urza auto={W}:Add{R} text=You may spend white mana as though it were red mana. mana={3} type=Artifact [/card] [card] name=Sungrace Pegasus abilities=flying,lifelink text=Flying (This creature can't be blocked except by creatures with flying or reach.) -- Lifelink (Damage dealt by this creature also causes you to gain that much life.) mana={1}{W} type=Creature subtype=Pegasus power=1 toughness=2 [/card] [card] name=Sungrass Egg auto={2}{T}{S}:Add{G}{W} and!( draw:1 controller )! text={2}, {T}, Sacrifice Sungrass Egg: Add {G}{W} to your mana pool. Draw a card. mana={1} type=Artifact [/card] [card] name=Sungrass Prairie auto={1}{T}:Add{G}{W} text={1}, {T}: Add {G}{W} to your mana pool. type=Land [/card] [card] name=Sunhome Enforcer auto=combatspiritlink auto={1}{R}:1/0 text=Whenever Sunhome Enforcer deals combat damage, you gain that much life. -- {1}{R}: Sunhome Enforcer gets +1/+0 until end of turn. mana={2}{R}{W} type=Creature subtype=Giant Soldier power=2 toughness=4 [/card] [card] name=Sunhome Guildmage auto={1}{R}{W}:all(creature|mybattlefield) 1/0 ueot auto={2}{R}{W}:token(Soldier,Creature Soldier,1/1,red,white,haste) text={1}{R}{W}: Creatures you control get +1/+0 until end of turn. -- {2}{R}{W}: Put a 1/1 red and white Soldier creature token with haste onto the battlefield. mana={R}{W} type=Creature subtype=Human Wizard power=2 toughness=2 [/card] [card] name=Sunhome, Fortress of the Legion auto={T}:Add{1} auto={2}{R}{W}{T}:double strike target(creature) text={T}: Add {1} to your mana pool. -- {2}{R}{W}, {T}: Target creature gains double strike until end of turn. type=Land [/card] [card] name=Sunken City auto=upcost[{U}{U}] sacrifice auto=lord(creature[blue]) 1/1 text=At the beginning of your upkeep, sacrifice Sunken City unless you pay {U}{U}. -- Blue creatures get +1/+1. mana={U}{U} type=Enchantment [/card] [card] name=Sunken Field target=land auto=teach(land) {T}:name(counter spell) target(*|stack) transforms((,newability[pay[[{1}]] name(pay mana) donothing?fizzle])) forever text=Enchant land -- Enchanted land has "{T}: Counter target spell unless its controller pays {1}." mana={1}{U} type=Enchantment subtype=Aura [/card] [card] name=Sunken Hollow auto=if type(land[basic]|mybattlefield)~lessthan~2 then tap(noevent) text=({T}: Add {U} or {B} to your mana pool.) -- Sunken Hollow enters the battlefield tapped unless you control two or more basic lands. type=Land subtype=Island Swamp [/card] [card] name=Sunken Hope auto=@each opponent upkeep:ability$!name(bounce creature) notatarget(creature|mybattlefield) moveTo(ownerhand)!$ opponent auto=@each my upkeep:notatarget(creature|mybattlefield) moveTo(ownerhand) text=At the beginning of each player's upkeep, that player returns a creature he or she controls to its owner's hand. mana={3}{U}{U} type=Enchantment [/card] [card] name=Sunken Ruins auto={T}:Add{1} auto={UB}{T}:Add{U}{U} auto={UB}{T}:Add{U}{B} auto={UB}{T}:Add{B}{B} text={T}: Add {1} to your mana pool. -- {(u/b)}, {T}: Add {U}{U}, {U}{B}, or {B}{B} to your mana pool. type=Land [/card] [card] name=Sunlance target=creature[-white] auto=Damage:3 text=Sunlance deals 3 damage to target nonwhite creature. mana={W} type=Sorcery [/card] [card] name=Sunpetal Grove auto=tap(noevent) auto=aslongas(forest,plains|myBattlefield) untap auto={T}:Add{G} auto={T}:Add{W} text=Sunpetal Grove enters the battlefield tapped unless you control a Forest or a Plains. -- {T}: Add {G} or {W} to your mana pool. type=Land [/card] [card] name=Sunrise Sovereign auto=lord(other giant|myBattlefield) 2/2 auto=lord(other giant|myBattlefield) trample text=Other Giant creatures you control get +2/+2 and have trample. mana={5}{R} type=Creature subtype=Giant Warrior power=5 toughness=5 [/card] [card] name=Sun's Bounty auto=life:4 autograveyard=@movedto(creature|mygraveyard) from(battlefield):pay({1}{W}) name(recover) moveto(ownerhand)?name(exile) moveto(exile) text=You gain 4 life. -- Recover {1}{W} (When a creature is put into your graveyard from the battlefield, you may pay {1}{W}. If you do, return this card from your graveyard to your hand. Otherwise, exile this card.) mana={1}{W} type=Instant [/card] [card] name=Sunscape Apprentice auto={G}{T}:1/1 target(creature) auto={U}{T}:moveTo(ownerLibrary) target(creature|myBattlefield) text={G}, {T}: Target creature gets +1/+1 until end of turn. -- {U}, {T}: Put target creature you control on top of its owner's library. mana={W} type=Creature subtype=Human Wizard power=1 toughness=1 [/card] [card] name=Sunscape Familiar abilities=defender auto=lord(*[green;blue]|mycastingzone) altercost(colorless,-1) text=Defender (This creature can't attack.) -- Green spells and blue spells you cast cost {1} less to cast. mana={1}{W} type=Creature subtype=Wall power=0 toughness=3 [/card] [card] name=Sunscape Master auto={G}{G}{T}:all(creature|myBattlefield) 2/2 auto={U}{U}{T}:moveTo(ownerhand) target(creature) text={G}{G}, {T}: Creatures you control get +2/+2 until end of turn. -- {U}{U}, {T}: Return target creature to its owner's hand. mana={2}{W}{W} type=Creature subtype=Human Wizard power=2 toughness=2 [/card] [card] name=Sunscorch Regent abilities=flying auto=@movedto(*|opponentstack):counter(1/1) text=Flying -- Whenever an opponent casts a spell, put a +1/+1 counter on Sunscorch Regent and you gain 1 life. mana={3}{W}{W} type=Creature subtype=Dragon power=4 toughness=3 [/card] [card] name=Sunscour auto=destroy all(creature) other={E(other *[white]|myhand)}{E(other *[white]|myhand)} name(Exile 2 White Cards from Hand) text=You may exile two white cards from your hand rather than pay Sunscour's mana cost. -- Destroy all creatures. mana={5}{W}{W} type=Sorcery [/card] [card] name=Sunseed Nurturer auto=@each my end restriction{type(creature[power>=5]|myBattlefield)~morethan~0}:may life:2 controller auto={T}:Add{1} text=At the beginning of your end step, if you control a creature with power 5 or greater, you may gain 2 life. -- {T}: Add {1} to your mana pool. mana={2}{W} type=Creature subtype=Human Druid Wizard power=1 toughness=1 [/card] [card] name=Sunspear Shikari auto=this(gear !=0) first strike auto=this(gear !=0) lifelink text=As long as Sunspear Shikari is equipped, it has first strike and lifelink. mana={1}{W} type=Creature subtype=Cat Soldier power=2 toughness=2 [/card] [card] name=Sunspire Gatekeepers auto=if type(land[Gate]|mybattlefield)~morethan~1 then token(Knight,Creature Knight,2/2,white,vigilance) text=When Sunspire Gatekeepers enters the battlefield, if you control two or more Gates, put a 2/2 Knight creature token with vigilance onto the battlefield. mana={3}{W} type=Creature subtype=Human Soldier power=2 toughness=4 [/card] [card] name=Sunspire Griffin abilities=flying text=Flying mana={1}{W}{W} type=Creature subtype=Griffin power=2 toughness=3 [/card] [card] name=Sunspring Expedition auto=_LANDFALL_may counter(0/0,1,Quest) auto={C(0/0,-3,Quest)}{S}:life:8 text=Landfall - Whenever a land enters the battlefield under your control, you may put a quest counter on Sunspring Expedition. -- Remove three quest counters from Sunspring Expedition and sacrifice it: You gain 8 life. mana={W} type=Enchantment [/card] [card] name=Sunstone auto={2}{S(land[snow]|myBattlefield)}:fog oneshot text={2}, Sacrifice a snow land: Prevent all combat damage that would be dealt this turn. mana={3} type=Artifact [/card] [card] name=Sunstrike Legionnaire abilities=doesnotuntap auto=@movedTo(creature|battlefield):untap auto={T}:tap target(creature[manacost<=3]) text=Sunstrike Legionnaire doesn't untap during your untap step. -- Whenever another creature enters the battlefield, untap Sunstrike Legionnaire. -- {T}: Tap target creature with mana value 3 or less. mana={1}{W} type=Creature subtype=Human Soldier power=1 toughness=2 [/card] [card] name=Suntail Hawk abilities=flying text=Flying (This creature can't be blocked except by creatures with flying or reach.) mana={W} type=Creature subtype=Bird power=1 toughness=1 [/card] [card] name=Suntouched Myr abilities=sunburst auto=counter(1/1,sunburst) text=Sunburst (This enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.) mana={3} type=Artifact Creature subtype=Myr power=0 toughness=0 [/card] [card] name=Sunweb abilities=defender,flying auto=lord(creature[power<=2]) cantbeblockedby(sunweb) text=Defender (This creature can't attack.) -- Flying -- Sunweb can't block creatures with power 2 or less. mana={3}{W} type=Creature subtype=Wall power=5 toughness=6 [/card] [card] name=Supplant Form target=creature auto=moveTo(ownerhand) auto=clone text=Return target creature to its owner's hand. You create a token that's a copy of that creature. mana={4}{U}{U} type=Instant [/card] [card] name=Supply-Line Cranes abilities=flying auto=counter(1/1) target(creature) text=Flying -- When Supply-Line Cranes enters the battlefield, put a +1/+1 counter on target creature. mana={3}{W}{W} type=Creature subtype=Bird power=2 toughness=4 [/card] [card] name=Suppression Bonds target=artifact,creature,enchantment,planeswalker auto=teach(*) cantattack auto=teach(*) cantpwattack auto=teach(*) cantblock auto=teach(*) noactivatedability text=Enchant nonland permanent -- Enchanted permanent can't attack or block, and its activated abilities can't be activated. mana={3}{W} type=Enchantment subtype=Aura [/card] [card] name=Supreme Exemplar abilities=flying auto=aslongas(other elemental|mybattlefield) choice notatarget(other elemental|mybattlefield) (blink)forsrc oneshot auto=choice sacrifice text=Flying -- Champion an Elemental (When this enters the battlefield, sacrifice it unless you exile another Elemental you control. When this leaves the battlefield, that card returns to the battlefield.) mana={6}{U} type=Creature subtype=Elemental power=10 toughness=10 [/card] [card] name=Supreme Inquisitor aicode=activate moveto(exile) target(*|targetedpersonslibrary) auto={T(wizard|myBattlefield)}{T(wizard|myBattlefield)}{T(wizard|myBattlefield)}{T(wizard|myBattlefield)}{T(wizard|myBattlefield)}:name(exile cards) target(player) reveal:type:*:targetedpersonslibrary revealzone(targetedpersonslibrary) optionone name(choose card) target(*|reveal) moveto(exile) optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend revealend text=Tap five untapped Wizards you control: Search target player's library for up to five cards and exile them. Then that player shuffles his or her library. mana={3}{U}{U} type=Creature subtype=Human Wizard power=1 toughness=3 [/card] [card] name=Supreme Verdict auto=destroy all(creature) abilities=nofizzle text=Supreme Verdict can't be countered. -- Destroy all creatures. mana={1}{W}{W}{U} type=Sorcery [/card] [card] name=Suq'Ata Assassin abilities=fear auto=@combat(notblocked) source(this):alterpoison:1 opponent text=Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) -- Whenever Suq'Ata Assassin attacks and isn't blocked, defending player gets a poison counter. (A player with ten or more poison counters loses the game.) mana={1}{B}{B} type=Creature subtype=Human Assassin power=1 toughness=1 [/card] [card] name=Suq'Ata Firewalker auto=cantbetargetof(*[red]) auto={T}:damage:1 target(creature,player) text=Suq'Ata Firewalker can't be the target of red spells or abilities from red sources. -- {T}: Suq'Ata Firewalker deals 1 damage to target creature or player. mana={1}{U}{U} type=Creature subtype=Human Wizard power=0 toughness=1 [/card] [card] name=Suq'Ata Lancer abilities=haste,flanking text=Haste -- Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) mana={2}{R} type=Creature subtype=Human Knight power=2 toughness=2 [/card] [card] name=Sure Strike target=creature auto=3/0 ueot auto=first strike ueot text=Target creature gets +3/+0 and gains first strike until end of turn. mana={1}{R} type=Instant [/card] [card] name=Surge Node auto=counter(0/0,6,Charge) auto={1}{T}{C(0/0,-1,Charge)}:counter(0/0,1,Charge) target(artifact) text=Surge Node enters the battlefield with six charge counters on it. -- {1}, {T}, Remove a charge counter from Surge Node: Put a charge counter on target artifact. mana={1} type=Artifact [/card] [card] name=Surge of Righteousness target=creature[attacking;blocking;black;red]|battlefield auto=destroy auto=life:2 controller text=Destroy target black or red creature that's attacking or blocking. You gain 2 life. mana={1}{W} type=Instant [/card] [card] name=Surge of Strength target=creature auto=trample auto=storedmanacost/0 text=As an additional cost to cast Surge of Strength, discard a red or green card. -- Target creature gains trample and gets +X/+0 until end of turn, where X is that creature's mana value. mana={R}{G}{D(*[red;green]|myhand)} type=Instant [/card] [card] name=Surge of Thoughtweft auto=all(creature|myBattlefield) 1/1 ueot auto=aslongas(kithkin|myBattlefield) draw:1 controller text=Creatures you control get +1/+1 until end of turn. If you control a Kithkin, draw a card. mana={1}{W} type=Tribal Instant subtype=Kithkin [/card] [card] name=Surge of Zeal target=creature auto=all(creature[share!color!]) haste ueot text=Radiance - Target creature and each other creature that shares a color with it gain haste until end of turn. mana={R} type=Instant [/card] [card] name=Surgespanner auto=@tapped(this):pay({1}{U}) moveto(ownerhand) target(*) text=Whenever Surgespanner becomes tapped, you may pay {1}{U}. If you do, return target permanent to its owner's hand. mana={2}{U}{U} type=Creature subtype=Merfolk Wizard power=2 toughness=2 [/card] [card] name=Surgical Extraction target=*[-basic]|graveyard auto=moveTo(exile) auto=all(*[share!name!]|targetcontrollerhand) moveto(exile) auto=all(*[share!name!]|targetcontrollerlibrary) moveto(exile) auto=all(*[share!name!]|targetcontrollergraveyard) moveto(exile) text=({p(B)} can be paid with either {B} or 2 life.) -- Choose target card in a graveyard other than a basic land card. Search its owner's graveyard, hand, and library for all cards with the same name as that card and exile them. Then that player shuffles his or her library. color=black mana={p(B)} type=Instant [/card] [card] name=Surging Aether target=*|battlefield auto=moveto(ownerhand) aicode=activate target(Surging Aether[zpos<=4]|mylibrary) castcard(normal) autostack=if casted(this) then reveal:4 optionone name(Cast Card) target(Surging Aether|reveal) moveto(mylibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put on bottom) target(<4>*|reveal) bottomoflibrary optiontwoend afterrevealed all(tobecast|mylibrary) moveto(mylibrary) and!( activate castcard(normal) )! afterrevealedend revealend text=Ripple 4 (When you cast this spell, you may reveal the top four cards of your library. You may cast any revealed cards with the same name as this spell without paying their mana costs. Put the rest on the bottom of your library.) -- Return target permanent to its owner's hand. mana={3}{U} type=Instant [/card] [card] name=Surging Dementia target=player auto=ability$!name(discard) target(*|myhand) reject!$ targetedplayer aicode=activate target(Surging Dementia[zpos<=4]|mylibrary) castcard(normal) autostack=if casted(this) then reveal:4 optionone name(Cast Card) target(Surging Dementia|reveal) moveto(mylibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put on bottom) target(<4>*|reveal) bottomoflibrary optiontwoend afterrevealed all(tobecast|mylibrary) moveto(mylibrary) and!( activate castcard(normal) )! afterrevealedend revealend text=Ripple 4 (When you cast this spell, you may reveal the top four cards of your library. You may cast any revealed cards with the same name as this spell without paying their mana costs. Put the rest on the bottom of your library.) -- Target player discards a card. mana={1}{B} type=Sorcery [/card] [card] name=Surging Flame target=creature,player auto=damage:2 aicode=activate target(Surging Flame[zpos<=4]|mylibrary) castcard(normal) autostack=if casted(this) then reveal:4 optionone name(Cast Card) target(Surging Flame|reveal) moveto(mylibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put on bottom) target(<4>*|reveal) bottomoflibrary optiontwoend afterrevealed all(tobecast|mylibrary) moveto(mylibrary) and!( activate castcard(normal) )! afterrevealedend revealend text=Ripple 4 (When you cast this spell, you may reveal the top four cards of your library. You may cast any revealed cards with the same name as this spell without paying their mana costs. Put the rest on the bottom of your library.) -- Surging Flame deals 2 damage to target creature or player. mana={1}{R} type=Instant [/card] [card] name=Surging Might target=creature auto=teach(creature) 2/2 aicode=activate target(Surging Might[zpos<=4]|mylibrary) castcard(normal) autostack=if casted(this) then reveal:4 optionone name(Cast Card) target(Surging Might|reveal) moveto(mylibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put on bottom) target(<4>*|reveal) bottomoflibrary optiontwoend afterrevealed all(tobecast|mylibrary) moveto(mylibrary) and!( activate castcard(normal) )! afterrevealedend revealend text=Enchant creature -- Enchanted creature gets +2/+2. -- Ripple 4 (When you cast this spell, you may reveal the top four cards of your library. You may cast any revealed cards with the same name as this spell without paying their mana costs. Put the rest on the bottom of your library.) mana={2}{G} type=Enchantment subtype=Aura [/card] [card] name=Surging Sentinels abilities=first strike aicode=activate target(Surging Sentinels[zpos<=4]|mylibrary) castcard(normal) autostack=if casted(this) then reveal:4 optionone name(Cast Card) target(Surging Sentinels|reveal) moveto(mylibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put on bottom) target(<4>*|reveal) bottomoflibrary optiontwoend afterrevealed all(tobecast|mylibrary) moveto(mylibrary) and!( activate castcard(normal) )! afterrevealedend revealend text=First strike -- Ripple 4 (When you cast this spell, you may reveal the top four cards of your library. You may cast any revealed cards with the same name as this spell without paying their mana costs. Put the rest on the bottom of your library.) mana={2}{W} type=Creature subtype=Human Soldier power=2 toughness=1 [/card] [card] name=Surprise Deployment target=creature[-white]|myhand auto=moveTo(mybattlefield) auto=transforms((,newability[phaseaction[endofturn once] moveTo(ownerhand)])) restriction=during battle text=Cast Surprise Deployment only during combat. -- You may put a nonwhite creature card from your hand onto the battlefield. At the beginning of the next end step, return that creature to your hand. (Return it only if it's on the battlefield.) mana={3}{W} type=Instant [/card] [card] name=Surrak, the Hunt Caller auto=@each my combatbegins restriction{compare(powertotalinplay)~morethan~7}:haste target(creature|mybattlefield) ueot text=Formidable -- At the beginning of combat on your turn, if creatures you control have total power 8 or greater, target creature you control gains haste until end of turn. mana={2}{G}{G} type=Legendary Creature subtype=Human Warrior power=5 toughness=4 [/card] [card] name=Surrakar Banisher auto=may moveTo(ownerhand) target(creature[tapped]) text=When Surrakar Banisher enters the battlefield, you may return target tapped creature to its owner's hand. mana={4}{U} type=Creature subtype=Surrakar power=3 toughness=3 [/card] [card] name=Surrakar Marauder auto=_LANDFALL_intimidate ueot text=Landfall - Whenever a land enters the battlefield under your control, Surrakar Marauder gains intimidate until end of turn. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.) mana={1}{B} type=Creature subtype=Surrakar power=2 toughness=1 [/card] [card] name=Surrakar Spellblade auto=@movedTo(instant,sorcery|mystack):may counter(0/0,1,Charge) auto=@combatdamaged(player) from(this):may dynamicability text=Whenever you cast an instant or sorcery spell, you may put a charge counter on Surrakar Spellblade. -- Whenever Surrakar Spellblade deals combat damage to a player, you may draw X cards, where X is equal to the number of charge counters on it. mana={1}{U}{U} type=Creature subtype=Surrakar power=2 toughness=1 [/card] [card] name=Surreal Memoir auto=moverandom(instant) from(mygraveyard) to(myhand) auto=_REBOUND_ text=Return an instant card at random from your graveyard to your hand. -- Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.) mana={3}{R} type=Sorcery [/card] [card] name=Surveilling Sprite abilities=flying auto=_DIES_may draw:1 text=Flying -- When Surveilling Sprite dies, you may draw a card. mana={1}{U} type=Creature subtype=Faerie Rogue power=1 toughness=1 [/card] [card] name=Survey the Wreckage target=land auto=destroy && _GOBLINTOKEN_ text=Destroy target land. Put a 1/1 red Goblin creature token onto the battlefield. mana={4}{R} type=Sorcery [/card] [card] name=Survival Cache auto=life:2 controller auto=if compare(lifetotal)~morethan~compare(opponentlifetotal) then draw:1 controller auto=_REBOUND_ text=You gain 2 life. Then if you have more life than an opponent, draw a card. -- Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.) mana={2}{W} type=Sorcery [/card] [card] name=Survival of the Fittest aicode=activate target(creature|mylibrary) moveto(myhand) auto={G}{D(creature|myhand)}:name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>creature|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend text={G}, Discard a creature card: Search your library for a creature card, reveal that card, and put it into your hand. Then shuffle your library. mana={1}{G} type=Enchantment [/card] [card] name=Survive the Night target=creature auto=1/0 auto=indestructible auto=name(Create clue) token(Clue) controller text=Target creature gets +1/+0 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) -- Investigate. (Put a colorless Clue artifact token onto the battlefield with "{2}, Sacrifice this artifact: Draw a card.") mana={2}{W} type=Instant [/card] [card] name=Survivor of the Unseen auto={T}:draw:2 && transforms((,newability[target(*|myhand) moveTo(mylibrary)])) forever auto=cumulativeupcost[{2}] sacrifice text=Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -- {T}: Draw two cards, then put a card from your hand on top of your library. mana={2}{U} type=Creature subtype=Human Wizard power=2 toughness=1 [/card] [card] name=Survivor Token type=Creature subtype=Survivor power=1 toughness=1 color=red [/card] [card] name=Suspension Field auto=may (blink)forsrc target(creature[toughness>=3]) text=When Suspension Field enters the battlefield, you may exile target creature with toughness 3 or greater until Suspension Field leaves the battlefield. (That creature returns under its owner's control.) mana={1}{W} type=Enchantment [/card] [card] name=Sustainer of the Realm abilities=flying auto=@combat(blocking) source(this):0/2 ueot text=Flying -- Whenever Sustainer of the Realm blocks, it gets +0/+2 until end of turn. mana={2}{W}{W} type=Creature subtype=Angel power=2 toughness=3 [/card] [card] name=Sustaining Spirit auto=cumulativeupcost[{1}{W}] sacrifice auto=this(controllerlife >= 1) transforms((,newability[reduceto:1])) text=Cumulative upkeep {1}{W} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -- Damage that would reduce your life total to less than 1 reduces it to 1 instead. mana={1}{W} type=Creature subtype=Angel Spirit power=0 toughness=3 [/card] [card] name=Sustenance auto={1}{S(land|myBattlefield)}:1/1 target(creature) text={1}, Sacrifice a land: Target creature gets +1/+1 until end of turn. mana={1}{G} type=Enchantment [/card] [card] name=Suture Priest auto=@movedTo(other creature|mybattlefield):may life:1 controller auto=@movedTo(creature|opponentbattlefield):may life:-1 opponent text=Whenever another creature enters the battlefield under your control, you may gain 1 life. -- Whenever a creature enters the battlefield under an opponent's control, you may have that player lose 1 life. mana={1}{W} type=Creature subtype=Phyrexian Cleric power=1 toughness=1 [/card] [card] name=Suture Spirit abilities=flying auto={WB}{WB}{WB}:Regenerate target(creature) text=Flying -- {(w/b){(w/b){(w/b)}: Regenerate target creature. mana={1}{W} type=Creature subtype=Spirit power=1 toughness=1 [/card] [card] name=Svogthos, the Restless Tomb auto={T}:Add{1} auto={3}{B}{G}:transforms((Plant Zombie Creature,setpower=type:creature:mygraveyard,settoughness=type:creature:mygraveyard,black,green)) ueot text={T}: Add {1} to your mana pool. -- {3}{B}{G}: Until end of turn, Svogthos, the Restless Tomb becomes a black and green Plant Zombie creature with "This creature's power and toughness are each equal to the number of creature cards in your graveyard." It's still a land. type=Land [/card] [card] name=Svyelunite Priest auto={U}{U}{T}:shroud target(creature) myUpkeepOnly text={U}{U}, {T}: Target creature gains shroud until end of turn. Activate this ability only during your upkeep. (It can't be the target of spells or abilities.) mana={1}{U} type=Creature subtype=Merfolk Cleric power=1 toughness=1 [/card] [card] name=Svyelunite Temple auto=tap(noevent) auto={T}:Add{U} auto={T}{S}:Add{U}{U} text=Svyelunite Temple enters the battlefield tapped. -- {T}: Add {U} to your mana pool. -- {T}, Sacrifice Svyelunite Temple: Add {U}{U} to your mana pool. type=Land [/card] [card] name=Swallowing Plague target=creature auto=damage:X auto=life:X controller text=Swallowing Plague deals X damage to target creature and you gain X life. mana={X}{B}{B} type=Sorcery subtype=Arcane [/card] [card] name=Swamp Mosquito abilities=flying auto=@combat(notblocked) source(this):alterpoison:1 opponent text=Flying -- Whenever Swamp Mosquito attacks and isn't blocked, defending player gets a poison counter. (A player with ten or more poison counters loses the game.) mana={1}{B} type=Creature subtype=Insect power=0 toughness=1 [/card] [card] name=Swamp text=B type=Basic Land subtype=Swamp [/card] [card] name=Swan Song target=enchantment,instant,sorcery|stack auto=fizzle auto=token(Bird,Creature Bird,2/2,blue,flying) opponent text=Counter target enchantment, instant or sorcery spell. Its controller puts a 2/2 blue Bird creature token with flying onto the battlefield under their control. mana={U} type=Instant [/card] [card] name=Swarm of Bloodflies abilities=flying auto=counter(1/1,2) auto=@movedTo(other creature|graveyard) from(battlefield):counter(1/1) text=Flying. -- Swarm of Bloodflies enters the battlefield with two +1/+1 counters on it. -- Whenever another creatures dies put a +1/+1 counter on Swarm of Bloodflies. mana={4}{B} type=Creature subtype=Insect power=0 toughness=0 [/card] [card] name=Swarm of Rats anyzone=type:rat:mybattlefield/1 cdaactive text=Swarm of Rats's power is equal to the number of Rats you control. mana={1}{B} type=Creature subtype=Rat power=* toughness=1 [/card] [card] name=Swarm Surge auto=all(creature|mybattlefield) 2/0 ueot auto=all(creature[colorless]|mybattlefield) first strike ueot text=Devoid (This card has no color.) -- Creatures you control get +2/+0 until end of turn. Colorless creatures you control also gain first strike until end of turn. mana={2}{B} abilities=devoid type=Sorcery [/card] [card] name=Swarmborn Giant auto=@combatdamageof(player):sacrifice all(this) auto=this(cantargetcard(*[-monstrous]) {4}{G}{G}:becomes(monstrous) forever && counter(1/1,2) && transforms((,newability[reach])) forever text=When you're dealt combat damage, sacrifice Swarmborn Giant. -- {4}{G}{G}: Monstrosity 2. (If this creature isn't monstrous, put two +1/+1 counters on it and it becomes monstrous.) -- As long as Swarmborn Giant is monstrous, it has reach. mana={2}{G}{G} type=Creature subtype=Giant power=6 toughness=6 [/card] [card] name=Swarmyard auto={T}:Add{1} auto={T}:regenerate target(*[insect;rat;spider;squirrel]) text={T}: Add {1} to your mana pool. -- {T}: Regenerate target Insect, Rat, Spider, or Squirrel. type=Land [/card] [card] name=Swat abilities=cycling target=creature[power<=2] auto=destroy autohand=__CYCLING__({2}) text=Destroy target creature with power 2 or less. -- Cycling {2} ({2}, Discard this card: Draw a card.) mana={1}{B}{B} type=Instant [/card] [card] name=Sway of Illusion auto=chooseacolor target(creature) becomes(,chosencolor) ueot chooseend auto=draw:1 controller text=Any number of target creatures become the color of your choice until end of turn. -- Draw a card. mana={1}{U} type=Instant [/card] [card] name=Sway of the Stars auto=moveto(opponentlibrary) all(*|opponentgraveyard) && moveto(opponentlibrary) all(*|opponenthand) && moveto(opponentlibrary) all(*|opponentBattlefield) && shuffle auto=draw:7 opponent auto=lifeset:7 opponent auto=moveto(mylibrary) all(*|mygraveyard) && moveto(mylibrary) all(*|myhand) && moveto(mylibrary) all(*|myBattlefield) && shuffle auto=draw:7 controller auto=lifeset:7 controller text=Each player shuffles his or her hand, graveyard, and permanents he or she owns into his or her library, then draws seven cards. Each player's life total becomes 7. mana={8}{U}{U} type=Sorcery [/card] [card] name=Sweatworks Brawler abilities=menace other={improvise} name(Improvise) text=Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.) -- Menace mana={3}{R} type=Creature subtype=Human Artificer power=3 toughness=3 [/card] [card] name=Sweep Away target=creature|battlefield auto=if cantargetcard(creature[attacking]) then moveto(ownerlibrary) else moveto(ownerhand) text=Return target creature to its owner's hand. If that creature is attacking, you may put it on top of its owner's library instead. mana={2}{U} type=Instant [/card] [card] name=Swell of Courage auto=all(creature|myBattlefield) 2/2 ueot autohand={X}{W}{W}{discard}:thisforeach(X) counter(1/1) target(creature) text=Creatures you control get +2/+2 until end of turn. -- Reinforce X - {X}{W}{W} ({X}{W}{W}, Discard this card: Put X +1/+1 counters on target creature.) mana={3}{W}{W} type=Instant [/card] [card] name=Swell of Growth target=creature|battlefield auto=2/2 ueot auto=may moveto(mybattlefield) notatarget(land|myhand) text=Target creature gets +2/+2 until end of turn. You may put a land card from your hand onto the battlefield. mana={1}{G} type=Instant [/card] [card] name=Swelter target=<2>creature auto=damage:2 text=Swelter deals 2 damage to each of two target creatures. mana={3}{R} type=Sorcery [/card] [card] name=Swift Justice target=creature auto=1/0 auto=first strike auto=lifelink text=Until end of turn, target creature gets +1/+0 and gains first strike and lifelink. mana={W} type=Instant [/card] [card] name=Swift Kick target=creature|mybattlefield auto=1/0 ueot auto=transforms((,newability[target(creature|opponentbattlefield) dynamicability])) ueot restriction=type(creature|opponentbattlefield)~morethan~0 text=Target creature you control gets +1/+0 until end of turn. It fights target creature you don't control. mana={3}{R} type=Instant [/card] [card] name=Swift Maneuver target=creature,player auto=prevent:2 auto=@next upkeep:draw:1 controller text=Prevent the next 2 damage that would be dealt to target creature or player this turn. -- Draw a card at the beginning of the next turn's upkeep. mana={1}{W} type=Instant [/card] [card] name=Swift Reckoning abilities=spellmastery other={1}{W} name(Spell Mastery) otherrestriction=type(*[instant;sorcery]|mygraveyard)~morethan~1 target=creature[tapped]|battlefield auto=destroy text=Spell mastery -- If there are two or more instant and/or sorcery cards in your graveyard, you may cast Swift Reckoning as though it had flash. (You may cast it any time you could cast an instant.) Destroy target tapped creature. mana={1}{W} type=Sorcery [/card] [card] name=Swift Silence auto=foreach(other *|stack) draw:1 auto=fizzle all(other *|stack) text=Counter all other spells. Draw a card for each spell countered this way. mana={2}{W}{U}{U} type=Instant [/card] [card] name=Swift Spinner abilities=flash, reach text=Flash (You may cast this spell any time you could cast an instant.) -- Reach (This creature can block creatures with flying.) mana={3}{G} type=Creature subtype=Spider power=2 toughness=3 [/card] [card] name=Swift Warkite abilities=flying auto=moveTo(myBattlefield) target(creature[manacost<=3]|myhand,mygraveyard) and!( transforms((,newability[haste],newability[phaseaction[endofturn sourceinplay] moveto(ownerhand) all(this)])) forever)! text=Flying -- When Swift Warkite enters the battlefield, you may put a creature card with mana value 3 or less from your hand or graveyard onto the battlefield. That creature gains haste. Return it to your hand at the beginning of the next end step. mana={4}{B}{R} type=Creature subtype=Dragon power=4 toughness=4 [/card] [card] name=Swiftfoot Boots auto={1}:equip auto=teach(creature) haste auto=teach(creature) opponentshroud text=Equipped creature has hexproof and haste. -- Equip {1} mana={2} type=Artifact subtype=Equipment [/card] [card] name=Swiftwater Cliffs auto=tap(noevent) auto=life:1 auto={T}:Add{U} auto={T}:Add{R} text=Swiftwater Cliffs enters the battlefield tapped. -- When Swiftwater Cliffs enters the battlefield, you gain 1 life. -- {T}: Add {U} or {R} to your mana pool. type=Land [/card] [card] name=Swirling Sandstorm auto=aslongas(*|mygraveyard) lord(creature[-flying]) damage:5 >6 text=Threshold - Swirling Sandstorm deals 5 damage to each creature without flying if seven or more cards are in your graveyard. mana={3}{R} type=Sorcery [/card] [card] name=Swirling Spriggan auto={GU}{GU}:name(white) target(creature|mybattlefield) becomes(,white) ueot auto={GU}{GU}:name(blue) target(creature|mybattlefield) becomes(,blue) ueot auto={GU}{GU}:name(black) target(creature|mybattlefield) becomes(,black) ueot auto={GU}{GU}:name(red) target(creature|mybattlefield) becomes(,red) ueot auto={GU}{GU}:name(green) target(creature|mybattlefield) becomes(,green) ueot auto={GU}{GU}:name(white & blue) target(creature|mybattlefield) becomes(,white,blue) ueot auto={GU}{GU}:name(blue & black) target(creature|mybattlefield) becomes(,black,blue) ueot auto={GU}{GU}:name(black & red) target(creature|mybattlefield) becomes(,black,red) ueot auto={GU}{GU}:name(red & green) target(creature|mybattlefield) becomes(,red,green) ueot auto={GU}{GU}:name(green & white) target(creature|mybattlefield) becomes(,white,green) ueot auto={GU}{GU}:name(white & black) target(creature|mybattlefield) becomes(,white,black) ueot auto={GU}{GU}:name(blue & red) target(creature|mybattlefield) becomes(,red,blue) ueot auto={GU}{GU}:name(black & green) target(creature|mybattlefield) becomes(,black,green) ueot auto={GU}{GU}:name(red & white) target(creature|mybattlefield) becomes(,white,red) ueot auto={GU}{GU}:name(green & blue) target(creature|mybattlefield) becomes(,green,blue) ueot auto={GU}{GU}:name(green & white & blue) target(creature|mybattlefield) becomes(,green,white,blue) ueot auto={GU}{GU}:name(white & blue & black) target(creature|mybattlefield) becomes(,black,white,blue) ueot auto={GU}{GU}:name(blue & black & red) target(creature|mybattlefield) becomes(,black,red,blue) ueot auto={GU}{GU}:name(black & red & green) target(creature|mybattlefield) becomes(,green,black,red) ueot auto={GU}{GU}:name(red & green & white) target(creature|mybattlefield) becomes(,green,white,red) ueot auto={GU}{GU}:name(white & black & green) target(creature|mybattlefield) becomes(,green,white,black) ueot auto={GU}{GU}:name(blue & red & white) target(creature|mybattlefield) becomes(,red,white,blue) ueot auto={GU}{GU}:name(black & green & blue) target(creature|mybattlefield) becomes(,green,black,blue) ueot auto={GU}{GU}:name(red & white & black) target(creature|mybattlefield) becomes(,black,white,red) ueot auto={GU}{GU}:name(green & blue & red) target(creature|mybattlefield) becomes(,green,red,blue) ueot auto={GU}{GU}:name(green & red & blue & black) target(creature|mybattlefield) becomes(,green,red,blue,black) ueot auto={GU}{GU}:name(green & red & blue & white) target(creature|mybattlefield) becomes(,green,red,blue,white) ueot auto={GU}{GU}:name(white & blue & black & red) target(creature|mybattlefield) becomes(,white,red,blue,black) ueot auto={GU}{GU}:name(white & blue & black & green) target(creature|mybattlefield) becomes(,white,green,blue,black) ueot auto={GU}{GU}:name(all colors) target(creature|mybattlefield) becomes(,white,red,blue,black,green) ueot text={(g/u){(g/u)}: Target creature you control becomes the color or colors of your choice until end of turn. mana={2}{G}{G} type=Creature subtype=Goblin Shaman power=3 toughness=3 [/card] [card] name=Swooping Talon abilities=flying auto={1}:-flying ueot auto=_ATTACKING_may provoke target(creature|opponentbattlefield) text=Flying -- {1}: Swooping Talon loses flying until end of turn. -- Provoke (When this attacks, you may have target creature defending player controls untap and block it if able.) mana={4}{W}{W} type=Creature subtype=Bird Soldier power=2 toughness=6 [/card] [card] name=Sword Dancer auto={W}{W}:-1/0 target(creature[attacking]) text={W}{W}: Target attacking creature gets -1/-0 until end of turn. mana={1}{W} type=Creature subtype=Human Rebel power=1 toughness=2 [/card] [card] name=Sword of Body and Mind auto={2}:equip auto=teach(creature) protection from green auto=teach(creature) protection from blue auto=teach(creature) 2/2 auto=@combatdamaged(player) from(mytgt):_WOLFTOKEN_ auto=@combatdamaged(player) from(mytgt):deplete:10 opponent text=Equipped creature gets +2/+2 and has protection from green and from blue. -- Whenever equipped creature deals combat damage to a player, you put a 2/2 green Wolf creature token onto the battlefield and that player puts the top ten cards of his or her library into his or her graveyard. -- Equip {2} mana={3} type=Artifact subtype=Equipment [/card] [card] name=Sword of Feast and Famine auto=teach(creature) 2/2 auto=teach(creature) protection from black auto=teach(creature) protection from green auto=@combatdamaged(player) from(mytgt):ability$!name(discard) target(*|myhand) reject!$ opponent auto=@combatdamaged(player) from(mytgt):untap all(land|mybattlefield) auto={2}:equip text=Equipped creature gets +2/+2 and has protection from black and from green. -- Whenever equipped creature deals combat damage to a player, that player discards a card and you untap all lands you control. -- Equip {2} mana={3} type=Artifact subtype=Equipment [/card] [card] name=Sword of Fire and Ice auto={2}:equip auto=teach(creature) protection from red auto=teach(creature) protection from blue auto=teach(creature) 2/2 auto=@combatdamaged(player) from(mytgt):draw:1 controller auto=@combatdamaged(player) from(mytgt):damage:2 target(creature,player) text=Equipped creature gets +2/+2 and has protection from red and from blue. -- Whenever equipped creature deals combat damage to a player, Sword of Fire and Ice deals 2 damage to target creature or player and you draw a card. -- Equip {2} mana={3} type=Artifact subtype=Equipment [/card] [card] name=Sword of Kaldra auto={4}:equip auto=teach(creature) 5/5 auto=@damaged(creature) from(mytgt):all(trigger[to]) moveto(exile) text=Equipped creature gets +5/+5. -- Whenever equipped creature deals damage to a creature, exile that creature. -- Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.) mana={4} type=Legendary Artifact subtype=Equipment [/card] [card] name=Sword of Light and Shadow auto={2}:equip auto=teach(creature) protection from white auto=teach(creature) protection from black auto=teach(creature) 2/2 auto=@combatdamaged(player) from(mytgt):life:3 auto=@combatdamaged(player) from(mytgt):may moveTo(myhand) target(creature|mygraveyard) text=Equipped creature gets +2/+2 and has protection from white and from black. -- Whenever equipped creature deals combat damage to a player, you gain 3 life and you may return up to one target creature card from your graveyard to your hand. -- Equip {2} mana={3} type=Artifact subtype=Equipment [/card] [card] name=Sword of the Animist auto={2}:equip auto=teach(creature) 1/1 auto=@combat(attacking) source(mytgt):may name(search basic land) target(land[basic]|myLibrary) moveTo(myBattlefield) and!( transforms((,newability[tap(noevent)],newability[shuffle])) oneshot )! text=Equipped creature gets +1/+1. -- Whenever equipped creature attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library. -- Equip {2} mana={2} type=Legendary Artifact subtype=Equipment [/card] [card] name=Sword of the Chosen auto={T}:2/2 target(creature[legendary]) text={T}: Target legendary creature gets +2/+2 until end of turn. mana={2} type=Legendary Artifact [/card] [card] name=Sword of the Meek auto={2}:equip auto=teach(creature) 1/2 autograveyard=@movedto(creature[power=1;toughness=1]|mybattlefield):may moveTo(myBattlefield) && all(trigger[to]) rehook text=Equipped creature gets +1/+2. -- Equip {2} -- Whenever a 1/1 creature enters the battlefield under your control, you may return Sword of the Meek from your graveyard to the battlefield, then attach it to that creature. mana={2} type=Artifact subtype=Equipment [/card] [card] name=Sword of the Paruns auto={3}:equip auto=teach(creature[tapped]) lord(creature[tapped]|mybattlefield) 2/0 auto=teach(creature[-tapped]) lord(creature[-tapped]|mybattlefield) 0/2 auto={3}:tap(mytgt) auto={3}:untap(mytgt) text=As long as equipped creature is tapped, tapped creatures you control get +2/+0. -- As long as equipped creature is untapped, untapped creatures you control get +0/+2. -- {3}: You may tap or untap equipped creature. -- Equip {3} mana={4} type=Artifact subtype=Equipment [/card] [card] name=Sword of Vengeance auto={3}:equip auto=teach(creature) 2/0 auto=teach(creature) first strike auto=teach(creature) vigilance auto=teach(creature) trample auto=teach(creature) haste text=Equipped creature gets +2/+0 and has first strike, vigilance, trample, and haste. -- Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.) mana={3} type=Artifact subtype=Equipment [/card] [card] name=Sword of War and Peace auto={2}:equip auto=teach(creature) protection from red auto=teach(creature) protection from white auto=teach(creature) 2/2 auto=@combatdamaged(player) from(mytgt):damage:ohandcount opponent auto=@combatdamaged(player) from(mytgt):life:phandcount controller text=Equipped creature gets +2/+2 and has protection from red and from white. -- Whenever equipped creature deals combat damage to a player, Sword of War and Peace deals damage to that player equal to the number of cards in his or her hand and you gain 1 life for each card in your hand. -- Equip {2} mana={3} type=Artifact subtype=Equipment [/card] [card] name=Swords to Plowshares target=creature auto=moveto(exile) auto=dynamicability text=Exile target creature. Its controller gains life equal to its power. mana={W} type=Instant [/card] [card] name=Swordwise Centaur mana={G}{G} type=Creature subtype=Centaur Warrior power=3 toughness=2 [/card] [card] name=Sydri, Galvanic Genius auto={U}:name(animate noncreature artifact) target(artifact[-creature]) dynamicability transforms((creature,setpower=0,settoughness=0)) ueot auto={W}{B}:name(deathtouch & lifelink) target(artifact[creature]) transforms((,newability[deathtouch],newability[lifelink])) ueot text={U}: Target noncreature artifact becomes an artifact creature with power and toughness each equal to its mana value until end of turn. -- {W}{B}: Target artifact creature gains deathtouch and lifelink until end of turn. mana={W}{U}{B} type=Legendary Creature subtype=Human Artificer power=2 toughness=2 [/card] [card] name=Sygg, River Cutthroat auto=@each endofturn foelost(3):may draw:1 controller text=At the beginning of each end step, if an opponent lost 3 or more life this turn, you may draw a card. (Damage causes loss of life.) mana={UB}{UB} type=Legendary Creature subtype=Merfolk Rogue power=1 toughness=3 [/card] [card] name=Sygg, River Guide abilities=islandwalk auto={1}{W}:protection from black target(merfolk|myBattlefield) auto={1}{W}:protection from blue target(merfolk|myBattlefield) auto={1}{W}:protection from green target(merfolk|myBattlefield) auto={1}{W}:protection from red target(merfolk|myBattlefield) auto={1}{W}:protection from white target(merfolk|myBattlefield) text=Islandwalk -- {1}{W}: Target Merfolk you control gains protection from the color of your choice until end of turn. mana={W}{U} type=Legendary Creature subtype=Merfolk Wizard power=2 toughness=2 [/card] [card] name=Sylvan Advocate abilities=vigilance auto=aslongas(land|mybattlefield) 2/2 >5 auto=aslongas(land|mybattlefield) lord(creature[land]|mybattlefield) 2/2 >5 text=Vigilance -- As long as you control six or more lands, Sylvan Advocate and land creatures you control get +2/+2. mana={1}{G} type=Creature subtype=Elf Druid Ally power=2 toughness=3 [/card] [card] name=Sylvan Basilisk auto=@combat(blocked) source(this) from(creature):all(trigger[from]) destroy text=Whenever Sylvan Basilisk becomes blocked by a creature, destroy that creature. mana={3}{G}{G} type=Creature subtype=Basilisk power=2 toughness=4 [/card] [card] name=Sylvan Bounty target=player auto=life:8 aicode=activate target(land[basic]|mylibrary) moveto(myhand) autohand={1}{G}{cycle}:name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>land[basic]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend text=Target player gains 8 life. -- Basic landcycling {1}{G} ({1}{G}, Discard this card: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.) mana={5}{G} type=Instant [/card] [card] name=Sylvan Caryatid abilities=defender,opponentshroud auto={T}:Add{G} auto={T}:Add{W} auto={T}:Add{U} auto={T}:Add{B} auto={T}:Add{R} text=Defender. -- Hexproof. -- {T}: Add one mana of any color to your mana pool. mana={1}{G} type=Creature subtype=Plant power=0 toughness=3 [/card] [card] name=Sylvan Hierophant auto=_DIES_moveto(myhand) target(other creature|myGraveyard) autograveyard=_DIES_moveto(exile) text=When Sylvan Hierophant dies, exile Sylvan Hierophant, then return another target creature card from your graveyard to your hand. mana={1}{G} type=Creature subtype=Human Cleric power=1 toughness=2 [/card] [card] name=Sylvan Messenger abilities=trample auto=reveal:4 optionone name(Get Elf) target(<4>elf|reveal) moveto(myhand) optiononeend optiontwo name(put on bottom) target(<4>*|reveal) bottomoflibrary optiontwoend revealend text=Trample -- When Sylvan Messenger enters the battlefield, reveal the top four cards of your library. Put all Elf cards revealed this way into your hand and the rest on the bottom of your library. mana={3}{G} type=Creature subtype=Elf power=2 toughness=2 [/card] [card] name=Sylvan Might target=creature auto=2/2 auto=trample flashback={2}{G}{G} text=Target creature gets +2/+2 and gains trample until end of turn. -- Flashback {2}{G}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.) mana={1}{G} type=Instant [/card] [card] name=Sylvan Paradise target=creature auto=transforms((,green)) ueot text=Any number of target creatures become green until end of turn. mana={G} type=Instant [/card] [card] name=Sylvan Primordial abilities=reach aicode=activate notatarget(forest|mylibrary) moveto(mybattlefield) and!(tap(noevent))! auto=target(*[-creature]|opponentbattlefield) destroy and!(if cantargetcard(*[-creature]|nonbattlezone) then name(search card) reveal:plibrarycount optionone name(choose card) target(forest|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield) and!(tap(noevent))!)! afterrevealedend revealend )! text=Reach -- When Sylvan Primordial enters the battlefield, for each opponent, destroy target noncreature permanent that player controls. For each permanent destroyed this way, search your library for a Forest card and put that card onto the battlefield tapped. Then shuffle your library. mana={5}{G}{G} type=Creature subtype=Avatar power=6 toughness=8 [/card] [card] name=Sylvan Ranger aicode=activate target(land[basic]|mylibrary) moveto(myhand) auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>land[basic]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend text=When Sylvan Ranger enters the battlefield, you may search your library for a basic land card, reveal it, and put it into your hand. If you do, shuffle your library. mana={1}{G} type=Creature subtype=Elf Scout Ranger power=1 toughness=1 [/card] [card] name=Sylvan Reclamation target=*[artifact;enchantment] auto=moveto(exile) aicode=activate target(land[basic]|mylibrary) moveto(myhand) autohand={2}{cycle}:name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>land[basic]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend text=Exile up to two target artifacts and/or enchantments. -- Basic landcycling {2} ({2}, Discard this card: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.) mana={3}{G}{W} type=Instant [/card] [card] name=Sylvan Safekeeper auto={S(land|myBattlefield)}:shroud target(creature|myBattlefield) text=Sacrifice a land: Target creature you control gains shroud until end of turn. (It can't be the target of spells or abilities.) mana={G} type=Creature subtype=Human Wizard power=1 toughness=1 [/card] [card] name=Sylvan Scrying aicode=activate target(land|mylibrary) moveto(myhand) auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>land|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend text=Search your library for a land card, reveal it, and put it into your hand. Then shuffle your library. mana={1}{G} type=Sorcery [/card] [card] name=Sylvan Tutor aicode=activate target(creature|mylibrary) moveto(mylibrary) and!(moveto(mylibrary))! auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>creature|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(mylibrary)])) optiononeend optiontwo bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary )! optiontwoend revealend text=Search your library for a creature card and reveal that card. Shuffle your library, then put the card on top of it. mana={G} type=Sorcery [/card] [card] name=Sylvan Yeti anyzone=type:*:myhand/4 cdaactive text=Sylvan Yeti's power is equal to the number of cards in your hand. mana={2}{G}{G} type=Creature subtype=Yeti power=* toughness=4 [/card] [card] name=Sylvok Lifestaff auto=teach(creature) 1/0 auto=@movedTo(mytgt|graveyard) from(battlefield):all(trigger[to]) life:3 controller text=Equipped creature gets +1/+0. -- Whenever equipped creature is put into a graveyard, you gain 3 life. -- Equip {1} mana={1} auto={1}:equip type=Artifact subtype=Equipment [/card] [card] name=Sylvok Replica auto={G}{S}:destroy target(other *[artifact;enchantment]) text={G}, Sacrifice Sylvok Replica: Destroy target artifact or enchantment. mana={3} type=Artifact Creature subtype=Shaman power=1 toughness=3 [/card] [card] name=Symbiosis target=<2>creature auto=2/2 text=Two target creatures each get +2/+2 until end of turn. mana={1}{G} type=Instant [/card] [card] name=Symbiotic Beast auto=_DIES__INSECTTOKEN_*4 text=When Symbiotic Beast dies, put four 1/1 green Insect creature tokens onto the battlefield. mana={4}{G}{G} type=Creature subtype=Insect Beast power=4 toughness=4 [/card] [card] name=Symbiotic Deployment auto=phasealter(remove,draw,controller) auto={1}{T(creature|myBattlefield)}{T(creature|myBattlefield)}:draw:1 controller text=Skip your draw step. -- {1}, Tap two untapped creatures you control: Draw a card. mana={2}{G} type=Enchantment [/card] [card] name=Symbiotic Elf auto=_DIES__INSECTTOKEN_*2 text=When Symbiotic Elf dies, put two 1/1 green Insect creature tokens onto the battlefield. mana={3}{G} type=Creature subtype=Elf power=2 toughness=2 [/card] [card] name=Symbiotic Wurm auto=_DIES__INSECTTOKEN_*7 text=When Symbiotic Wurm dies, put seven 1/1 green Insect creature tokens onto the battlefield. mana={5}{G}{G}{G} type=Creature subtype=Wurm power=7 toughness=7 [/card] [card] name=Symbol of Unsummoning target=creature auto=moveTo(ownerhand) auto=draw:1 controller text=Return target creature to its owner's hand. -- Draw a card. mana={2}{U} type=Sorcery [/card] [card] name=Synapse Sliver auto=@combatdamaged(player) from(sliver|opponentbattlefield):ability$!may name(Draw a card) may draw:1 controller!$ opponent auto=@combatdamaged(player) from(sliver|mybattlefield):may name(Draw a card) draw:1 controller text=Whenever a Sliver deals combat damage to a player, its controller may draw a card. mana={4}{U} type=Creature subtype=Sliver power=3 toughness=3 [/card] [card] name=Synchronous Sliver auto=lord(sliver) vigilance text=All Sliver creatures have vigilance. mana={4}{U} type=Creature subtype=Sliver power=3 toughness=3 [/card] [card] name=Syncopate target=*|stack auto=transforms((,newability[pay[[{value:storedx}]] name(pay {value} mana) donothing?fizzleto(exile)])) forever text=Counter target spell unless its controller pays {X}. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. mana={X}{U} type=Instant [/card] [card] name=Syndic of Tithes auto=_EXTORT_ text=Extort (Whenever you cast a spell, you may pay {WB}. If you do, each opponent loses 1 life and you gain that much life.) mana={1}{W} type=Creature subtype=Human Cleric power=2 toughness=2 [/card] [card] name=Syndicate Enforcer auto=_EXTORT_ text=Extort (Whenever you cast a spell, you may pay {WB}. If you do, each opponent loses 1 life and you gain that much life.) mana={3}{B} type=Creature subtype=Human Rogue power=3 toughness=2 [/card] [card] name=Syndicate Trafficker auto={1}{S(artifact|mybattlefield)}:counter(1/1) && indestructible ueot text={1}, Sacrifice an artifact: Put a +1/+1 counter on Syndicate Trafficker. It gains indestructible until end of turn. mana={1}{B} type=Creature subtype=Aetherborn Rogue power=3 toughness=1 [/card] [card] name=Synod Centurion auto=aslongas(other artifact|myBattlefield) all(this) sacrifice while <1 text=When you control no other artifacts, sacrifice Synod Centurion. mana={4} type=Artifact Creature subtype=Construct power=4 toughness=4 [/card] [card] name=Synod Sanctum auto={2}{T}:(blink)forsrc target(*|mybattlefield) auto={2}{S}:name(sacrifice Synod Sanctom) donothing text={2}, {T}: Exile target permanent you control. -- {2}, Sacrifice Synod Sanctum: Return all cards exiled with Synod Sanctum to the battlefield under your control. mana={1} type=Artifact [/card] [card] name=Syphon Flesh auto=ability$! sacrifice notatarget(creature|mybattlefield) and!( _ZOMBIETOKEN_ opponent )! !$ opponent text=Each other player sacrifices a creature. You put a 2/2 black Zombie creature token onto the battlefield for each creature sacrificed this way. mana={4}{B} type=Sorcery [/card] [card] name=Syphon Life target=player auto=life:-2 auto=life:2 controller retrace={1}{B}{B}{D(land|myhand)} text=Target player loses 2 life and you gain 2 life. -- Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.) mana={1}{B}{B} type=Sorcery [/card] [card] name=Syphon Mind auto=ability$!name(discard) target(*|myhand) reject and!(draw:1 opponent)!!$ text=Each other player discards a card. You draw a card for each card discarded this way. mana={3}{B} type=Sorcery [/card] [card] name=Syphon Sliver auto=lord(sliver|mybattlefield) lifelink text=All Sliver creatures you control have lifelink. mana={2}{B} type=Creature subtype=Sliver power=2 toughness=2 [/card] [card] name=Syphon Soul auto=damage:2 opponent auto=life:2 controller text=Syphon Soul deals 2 damage to each other player. You gain life equal to the damage dealt this way. mana={2}{B} type=Sorcery [/card] [card] name=Szadek, Lord of Secrets alias=89092 abilities=flying text=Flying -- If Szadek, Lord of Secrets would deal combat damage to a player, instead put that many +1/+1 counters on Szadek and that player puts that many cards from the top of his or her library into his or her graveyard. mana={3}{U}{U}{B}{B} type=Legendary Creature subtype=Vampire power=5 toughness=5 [/card] [card] name=Tablet of Epityr auto=@movedto(graveyard) from(artifact|myBattlefield):pay({1}) life:1 text=Whenever an artifact you control is put into a graveyard from the battlefield, you may pay {1}. If you do, you gain 1 life. mana={1} type=Artifact [/card] [card] name=Tahngarth, Talruum Hero abilities=vigilance auto={1}{R}{T}:target(creature) dynamicability text=Vigilance -- {1}{R}, {T}: Tahngarth, Talruum Hero deals damage equal to its power to target creature. That creature deals damage equal to its power to Tahngarth. mana={3}{R}{R} type=Legendary Creature subtype=Minotaur Warrior power=4 toughness=4 [/card] [card] name=Tahngarth's Rage target=creature auto=teach(creature[attacking]) +3/+0 auto=teach(creature[-attacking])-2/-1 text=Enchant creature -- Enchanted creature gets +3/+0 as long as it's attacking. Otherwise, it gets -2/-1. mana={R} type=Enchantment subtype=Aura [/card] [card] name=Taiga type=Land subtype=Mountain Forest [/card] [card] name=Taigam's Scheming auto=name(look) reveal:5 optionone name(Discard cards) target(*|reveal) moveto(mygraveyard) optiononeend optiontwo name(put on top) target(<5>*|reveal) moveto(mylibrary) optiontwoend revealend text=Look at the top five cards of your library. Put any number of them into your graveyard and the rest back on top of your library in any order. mana={1}{U} type=Sorcery [/card] [card] name=Taigam's Strike target=creature auto=2/0 ueot auto=unblockable ueot auto=_REBOUND_ text=Target creature gets +2/+0 until end of turn and can't be blocked this turn. -- Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.) mana={3}{U} type=Sorcery [/card] [card] name=Tail Slash target=creature|mybattlefield auto=transforms((,newability[target(creature|opponentbattlefield) dynamicability])) forever text=Target creature you control deals damage equal to its power to target creature you don't control. mana={2}{R} type=Instant [/card] [card] name=Tainted Aether auto=@movedTo(creature|mybattlefield):sacrifice notatarget(creature,land|mybattlefield) auto=@movedTo(creature|opponentbattlefield):ability$!name(sacrifice) sacrifice notatarget(creature,land|mybattlefield) !$ opponent text=Whenever a creature enters the battlefield, its controller sacrifices a creature or land. mana={2}{B}{B} type=Enchantment [/card] [card] name=Tainted Field auto={T}:Add{1} auto=aslongas(swamp|myBattlefield) {T}:add{B} auto=aslongas(swamp|myBattlefield) {T}:add{W} text={T}: Add {1} to your mana pool. -- {T}: Add {W} or {B} to your mana pool. Activate this ability only if you control a Swamp. type=Land [/card] [card] name=Tainted Isle auto={T}:Add{1} auto=aslongas(swamp|myBattlefield) {T}:add{B} auto=aslongas(swamp|myBattlefield) {T}:add{U} text={T}: Add {1} to your mana pool. -- {T}: Add {U} or {B} to your mana pool. Activate this ability only if you control a Swamp. type=Land [/card] [card] name=Tainted Peak auto={T}:Add{1} auto=aslongas(swamp|myBattlefield) {T}:add{B} auto=aslongas(swamp|myBattlefield) {T}:add{R} text={T}: Add {1} to your mana pool. -- {T}: Add {B} or {R} to your mana pool. Activate this ability only if you control a Swamp. type=Land [/card] [card] name=Tainted Sigil auto={T}{S}:life:lifelost controller && life:oplifelost controller text={T}, Sacrifice Tainted Sigil: You gain life equal to the total life lost by all players this turn. (Damage causes loss of life.) mana={1}{W}{B} type=Artifact [/card] [card] name=Tainted Specter abilities=flying auto={1}{B}{B}{T}:name(offer choice) ability$!choice name(discard) target(*|myhand) reject && damage:1 all(creature,player) _ choice name(put on library) target(*|myhand) moveto(library)!$ targetedplayer text=Flying -- {1}{B}{B}, {T}: Target player discards a card unless he or she puts a card from his or her hand on top of his or her library. If that player discards a card this way, Tainted Specter deals 1 damage to each creature and each player. Activate this ability only any time you could cast a sorcery. mana={3}{B} type=Creature subtype=Specter power=2 toughness=2 [/card] [card] name=Tainted Strike target=creature auto=1/0 auto=infect text=Target creature gets +1/+0 and gains infect until end of turn. (This creature deals damage to creatures in form of -1/-1 counters and to players in form of poison counters.) mana={B} type=Instant [/card] [card] name=Tainted Well target=land auto=draw:1 controller auto=loseabilities auto=losesubtypesof(land) auto=transforms((swamp)) text=Enchant land -- When Tainted Well enters the battlefield, draw a card. -- Enchanted land is a Swamp. mana={2}{B} type=Enchantment subtype=Aura [/card] [card] name=Tainted Wood auto={T}:Add{1} auto=aslongas(swamp|myBattlefield) {T}:add{B} auto=aslongas(swamp|myBattlefield) {T}:add{G} text={T}: Add {1} to your mana pool. -- {T}: Add {B} or {G} to your mana pool. Activate this ability only if you control a Swamp. type=Land [/card] [card] name=Tajic, Blade of the Legion abilities=indestructible auto=_BATTALION_5/5 ueot text=Battalion -- Whenever Tajic atttacks with at least two other creatures attack, Tajic gets +5/+5 until end of turn. mana={2}{R}{W} type=Legendary Creature subtype=Human Soldier power=2 toughness=2 [/card] [card] name=Tajuru Archer auto=may damage:type:ally:mybattlefield target(creature[flying]) auto=_RALLY_may damage:type:ally:mybattlefield target(creature[flying])text=Whenever Tajuru Archer or another Ally enters the battlefield under your control, you may have Tajuru Archer deal damage to target creature with flying equal to the number of Allies you control. mana={2}{G} type=Creature subtype=Elf Archer Ally power=1 toughness=2 [/card] [card] name=Tajuru Beastmaster auto=choice all(creature|mybattlefield) 1/1 ueot auto=_RALLY_all(creature|mybattlefield) 1/1 ueot text=Rally -- Whenever Tajuru Beastmaster or another Ally enters the battlefield under your control, creatures you control get +1/+1 until end of turn. mana={5}{G} type=Creature subtype=Elf Warrior Ally power=5 toughness=5 [/card] [card] name=Tajuru Pathwarden abilities=vigilance,trample text=Vigilance, trample mana={4}{G} type=Creature subtype=Elf Warrior Ally power=5 toughness=4 [/card] [card] name=Tajuru Stalwart auto=counter(1/1,converge) text=Converge -- Tajuru Stalwart enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it. mana={2}{G} type=Creature subtype=Elf Scout Ally power=0 toughness=1 [/card] [card] name=Tajuru Warcaller auto=choice all(creature|mybattlefield) 2/2 ueot auto=_RALLY_all(creature|mybattlefield) 2/2 ueot text=Rally -- Whenever Tajuru Warcaller or another Ally enters the battlefield under your control, creatures you control get +2/+2 until end of turn. mana={3}{G}{G} type=Creature subtype=Elf Warrior Ally power=2 toughness=1 [/card] [card] name=Take into Custody target=creature auto=freeze text=Tap target creature. It doesn't untap during its controller's next untap step. mana={U} type=Instant [/card] [card] name=Take Inventory auto=draw:1 auto=foreach(Take Inventory|mygraveyard) draw:1 text=Draw a card, then draw cards equal to the number of cards named Take Inventory in your graveyard. mana={1}{U} type=Sorcery [/card] [card] name=Take Possession target=artifact,creature,enchantment,land,planeswalker alias=1194 text=Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) -- Enchant permanent -- You control enchanted permanent. mana={5}{U}{U} type=Enchantment subtype=Aura abilities=split second [/card] [card] name=Take Up Arms auto=token(Warrior,Creature Warrior,1/1,white)*3 text=Put three 1/1 white Warrior creature tokens onto the battlefield. mana={4}{W} type=Instant [/card] [card] name=Takeno's Cavalry auto=bushido(1/1) auto={T}:damage:1 target(spirit[attacking;blocking]) text=Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.) -- {T}: Takeno's Cavalry deals 1 damage to target attacking or blocking Spirit. mana={3}{W} type=Creature subtype=Human Samurai Archer power=1 toughness=1 [/card] [card] name=Takeno, Samurai General auto=bushido(2/2) auto=lord(other creature[samurai]|mybattlefield) transforms((,newability[bushidopoints/bushidopoints nonstatic])) text=Bushido 2 (When this blocks or becomes blocked, it gets +2/+2 until end of turn.) -- Each other Samurai creature you control gets +1/+1 for each point of bushido it has. mana={5}{W} type=Legendary Creature subtype=Human Samurai power=3 toughness=3 [/card] [card] name=Takenuma Bleeder auto=@combat(attacking) source(this) restriction{type(demon|myBattlefield)~lessthan~1}:life:-1 controller auto=@combat(blocking) source(this) restriction{type(demon|myBattlefield)~lessthan~1}:life:-1 controller text=Whenever Takenuma Bleeder attacks or blocks, you lose 1 life if you don't control a Demon. mana={2}{B} type=Creature subtype=Ogre Shaman power=3 toughness=3 [/card] [card] name=Talara's Bane target=opponent aicode=activate dynamicability reject notatarget(creature[green;white]|targetedpersonshand) auto=reveal:type:*:targetedpersonshand revealzone(targetedpersonshand) optionone name(choose card) target(creature[green;white]|reveal) moveto(ownerhand) and!( dynamicability reject )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerhand) and!( all(*|reveal) moveto(ownerhand) )! optiontwoend revealend text=Target opponent reveals his or her hand. You choose a green or white creature card from it. You gain life equal that creature card's toughness, then that player discards that card. mana={1}{B} type=Sorcery [/card] [card] name=Talara's Battalion restriction=casted(*[green]|mystack) abilities=trample text=Trample -- Cast Talara's Battalion only if you've cast another green spell this turn. mana={1}{G} type=Creature subtype=Elf Warrior power=4 toughness=3 [/card] [card] name=Talas Air Ship abilities=flying text=Flying mana={3}{U} type=Creature subtype=Human Pirate power=3 toughness=2 [/card] [card] name=Talas Explorer abilities=flying aicode=name(look) activate name(look) target(*|opponenthand) donothing auto=target(opponent) name(target opponent) reveal:ohandcount revealzone(opponenthand) optionone name(look) target(<1>*|reveal) moveto(ownerhand) and!(all(*|reveal) moveto(ownerhand))! optiononeend revealend text=Flying -- When Talas Explorer enters the battlefield, look at target opponent's hand. mana={1}{U} type=Creature subtype=Human Pirate Scout power=1 toughness=1 [/card] [card] name=Talas Merchant mana={1}{U} type=Creature subtype=Human Pirate power=1 toughness=3 [/card] [card] name=Talas Researcher auto={T}:Draw:1 restriction{during my turn,before attackers} text={T}: Draw a card. Activate this ability only during your turn, before attackers are declared. mana={4}{U} type=Creature subtype=Human Pirate Wizard power=1 toughness=1 [/card] [card] name=Talas Scout abilities=flying text=Flying mana={1}{U} type=Creature subtype=Human Pirate Scout power=1 toughness=2 [/card] [card] name=Talas Warrior auto=unblockable text=Talas Warrior is unblockable. mana={1}{U}{U} type=Creature subtype=Human Pirate Warrior power=2 toughness=2 [/card] [card] name=Talisman of Dominance auto={T}:Add{1} auto={T}:Add{U} and!( damage:1 controller )! auto={T}:Add{B} and!( damage:1 controller )! text={T}: Add {1} to your mana pool. -- {T}: Add {U} or {B} to your mana pool. Talisman of Dominance deals 1 damage to you. mana={2} type=Artifact [/card] [card] name=Talisman of Impulse auto={T}:Add{1} auto={T}:Add{R} and!( damage:1 controller )! auto={T}:Add{G} and!( damage:1 controller )! text={T}: Add {1} to your mana pool. -- {T}: Add {R} or {G} to your mana pool. Talisman of Impulse deals 1 damage to you. mana={2} type=Artifact [/card] [card] name=Talisman of Indulgence auto={T}:Add{1} auto={T}:Add{B} and!( damage:1 controller )! auto={T}:Add{R} and!( damage:1 controller )! text={T}: Add {1} to your mana pool. -- {T}: Add {B} or {R} to your mana pool. Talisman of Indulgence deals 1 damage to you. mana={2} type=Artifact [/card] [card] name=Talisman of Progress auto={T}:Add{1} auto={T}:Add{W} and!( damage:1 controller )! auto={T}:Add{U} and!( damage:1 controller )! text={T}: Add {1} to your mana pool. -- {T}: Add {W} or {U} to your mana pool. Talisman of Progress deals 1 damage to you. mana={2} type=Artifact [/card] [card] name=Talisman of Unity auto={T}:Add{1} auto={T}:Add{G} and!( damage:1 controller )! auto={T}:Add{W} and!( damage:1 controller )! text={T}: Add {1} to your mana pool. -- {T}: Add {G} or {W} to your mana pool. Talisman of Unity deals 1 damage to you. mana={2} type=Artifact [/card] [card] name=Tallowisp aicode=activate target(aura|mylibrary) moveto(myhand) auto=@movedto(spirit,arcane|mystack):name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(aura|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend text=Whenever you cast a Spirit or Arcane spell, you may search your library for an Aura card with enchant creature, reveal it, and put it into your hand. If you do, shuffle your library. mana={1}{W} type=Creature subtype=Spirit power=1 toughness=3 [/card] [card] name=Talon of Pain auto=@damagefoeof(player) from(other *|mybattlefield,mystack,mygraveyard,mylibrary,myexile):counter(0/0,1,charge) auto={1}{C(0/0,-1,charge)}{T}:name(remove 1 counter) damage:1 target(creature,player) auto={2}{C(0/0,-2,charge)}{T}:name(Remove 2 Counters) damage:2 target(creature,player) auto={3}{C(0/0,-3,charge)}{T}:name(Remove 3 Counters) damage:3 target(creature,player) auto={4}{C(0/0,-4,charge)}{T}:name(Remove 4 Counters) damage:4 target(creature,player) auto={5}{C(0/0,-5,charge)}{T}:name(Remove 5 Counters) damage:5 target(creature,player) auto={6}{C(0/0,-6,charge)}{T}:name(Remove 6 Counters) damage:6 target(creature,player) auto={7}{C(0/0,-7,charge)}{T}:name(Remove 7 Counters) damage:7 target(creature,player) auto={8}{C(0/0,-8,charge)}{T}:name(Remove 8 Counters) damage:8 target(creature,player) auto={9}{C(0/0,-9,charge)}{T}:name(Remove 9 Counters) damage:9 target(creature,player) auto={10}{C(0/0,-10,charge)}{T}:name(remove 10 counter) damage:10 target(creature,player) auto={11}{C(0/0,-11,charge)}{T}:name(Remove 11 Counters) damage:11 target(creature,player) auto={12}{C(0/0,-12,charge)}{T}:name(Remove 12 Counters) damage:12 target(creature,player) auto={13}{C(0/0,-13,charge)}{T}:name(Remove 13 Counters) damage:13 target(creature,player) auto={14}{C(0/0,-14,charge)}{T}:name(remove 14 counter) damage:14 target(creature,player) auto={15}{C(0/0,-15,charge)}{T}:name(remove 15 counters) damage:15 target(creature,player) auto={16}{C(0/0,-16,charge)}{T}:name(remove 16 counter) damage:16 target(creature,player) auto={17}{C(0/0,-17,charge)}{T}:name(remove 17 counters) damage:17 target(creature,player) auto={18}{C(0/0,-18,charge)}{T}:name(remove 18 counters) damage:18 target(creature,player) auto={19}{C(0/0,-19,charge)}{T}:name(remove 19 counters) damage:19 target(creature,player) auto={20}{C(0/0,-20,charge)}{T}:name(remove 20 counter) damage:20 target(creature,player) text=Whenever a source you control other than Talon of Pain deals damage to an opponent, put a charge counter on Talon of Pain. -- {X}, {T}, Remove X charge counters from Talon of Pain: Talon of Pain deals X damage to target creature or player. mana={4} type=Artifact [/card] [card] name=Talon Sliver auto=lord(sliver) first strike text=All Sliver creatures have first strike. mana={1}{W} type=Creature subtype=Sliver power=1 toughness=1 [/card] [card] name=Talon Trooper abilities=flying text=Flying mana={1}{W}{U} type=Creature subtype=Bird Scout power=2 toughness=3 [/card] [card] name=Talonrend abilities=flying auto={UR}:1/-1 text=Flying -- {(u/r)}: Talonrend gets +1/-1 until end of turn. mana={4}{U} type=Creature subtype=Elemental power=0 toughness=5 [/card] [card] name=Talons of Falkenrath abilities=flash target=creature auto=teach(creature) {1}{R}:2/0 text=Flash -- Enchant creature -- Enchanted creature has "1{R}: This creature gets +2/+0 until end of turn." mana={1}{R} type=Enchantment subtype=Aura [/card] [card] name=Talrand, Sky Summoner auto=@movedTo(instant,sorcery|mystack):token(Drake,Creature Drake,2/2,flying,blue) text=Whenever you cast an instant or sorcery spell, put a 2/2 blue Drake creature token with flying onto the battlefield. mana={2}{U}{U} type=Legendary Creature subtype=Merfolk Wizard power=2 toughness=2 [/card] [card] name=Talrand's Invocation auto=token(Drake,Creature Drake,2/2,flying,blue)*2 text=Put two 2/2 blue Drake creature tokens with flying onto the battlefield. mana={2}{U}{U} type=Sorcery [/card] [card] name=Talruum Champion abilities=first strike auto=@combat(blocking,blocked) source(this) from(creature):all(trigger[from]) -first strike ueot text=First strike -- Whenever Talruum Champion blocks or becomes blocked by a creature, that creature loses first strike until end of turn. mana={4}{R} type=Creature subtype=Minotaur power=3 toughness=3 [/card] [card] name=Talruum Minotaur abilities=haste text=Haste mana={2}{R}{R} type=Creature subtype=Minotaur Berserker power=3 toughness=3 [/card] [card] name=Talus Paladin auto=may counter(1/1) all(this) && all(ally|myBattlefield) lifelink ueot auto=_RALLY_may counter(1/1) all(this) && all(ally|myBattlefield) lifelink ueot text=Whenever Talus Paladin or another Ally enters the battlefield under your control, you may have Allies you control gain lifelink until end of turn, and you may put a +1/+1 counter on Talus Paladin. mana={3}{W} type=Creature subtype=Human Knight Ally power=2 toughness=3 [/card] [card] name=Tamanoa auto=@damaged(creature,player) from(*[-creature]|mybattlefield,mystack,mygraveyard,mylibrary,myexile):life:thatmuch controller text=Whenever a noncreature source you control deals damage, you gain that much life. mana={R}{G}{W} type=Creature subtype=Spirit power=2 toughness=4 [/card] [card] name=Tamiyo's Journal abilities=hiddenface auto=@each my upkeep:name(Create clue) token(Clue) aicode=activate target(*|mylibrary) moveto(myhand) auto={T}{S(clue|mybattlefield)}{S(clue|mybattlefield)}{S(clue|mybattlefield)}:name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>*|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend text=At the beginning of your upkeep, investigate. (Put a colorless Clue artifact token onto the battlefield with "{2}, Sacrifice this artifact: Draw a card.") -- {T}, Sacrifice three Clues: Search your library for a card and put that card into your hand. Then shuffle your library. mana={5} type=Legendary Artifact [/card] [card] name=Tandem Lookout auto=soulbond @damagefoeof(player) from(this):draw:1 controller abilities=soulbond text=Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) -- As long as Tandem Lookout is paired with another creature, each of those creatures has "Whenever this creature deals damage to an opponent, draw a card." mana={2}{U} type=Creature subtype=Human Scout power=2 toughness=1 [/card] [card] name=Tandem Tactics target=creature|battlefield auto=1/2 ueot auto=life:2 controller text=Up to two target creatures each get +1/+2 until end of turn. You gain 2 life. mana={1}{W} type=Instant [/card] [card] name=Tangle Angler abilities=infect auto={G}:setblocker target(creature|opponentbattlefield) text=Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) -- {G}: Target creature blocks Tangle Angler this turn if able. mana={3}{G} type=Creature subtype=Phyrexian Horror power=1 toughness=5 [/card] [card] name=Tangle Asp auto=@combat(blocking,blocked) source(this) from(creature):all(trigger[from]) phaseaction[combatends once] destroy text=Whenever Tangle Asp blocks or becomes blocked by a creature, destroy that creature at end of combat. mana={1}{G} type=Creature subtype=Snake power=1 toughness=2 [/card] [card] name=Tangle Golem abilities=affinityforests text=Affinity for Forests (This spell costs {1} less to cast for each Forest you control.) mana={7} type=Artifact Creature subtype=Golem power=5 toughness=4 [/card] [card] name=Tangle Hulk auto={2}{G}:regenerate text={2}{G}: Regenerate Tangle Hulk. mana={5} type=Artifact Creature subtype=Phyrexian Beast power=5 toughness=3 [/card] [card] name=Tangle Kelp target=creature auto=tap auto=@combat(attacking) source(mytgt) :frozen text=Enchant creature -- When Tangle Kelp enters the battlefield, tap enchanted creature. -- Enchanted creature doesn't untap during its controller's untap step if it attacked during its controller's last turn. mana={U} type=Enchantment subtype=Aura [/card] [card] name=Tangle Mantis abilities=trample text=Trample mana={2}{G}{G} type=Creature subtype=Insect power=3 toughness=4 [/card] [card] name=Tangle Spider abilities=flash,reach text=Flash (You may cast this spell any time you could cast an instant.) -- Reach (This creature can block creatures with flying.) mana={4}{G}{G} type=Creature subtype=Spider power=3 toughness=4 [/card] [card] name=Tanglebloom auto={1}{T}:life:1 text={1}, {T}: You gain 1 life. mana={1} type=Artifact [/card] [card] name=Tangle auto=preventAllcombatDamage ueot auto=frozen lord(creature[attacking]) text=Prevent all combat damage that would be dealt this turn. -- Each attacking creature doesn't untap during its controller's next untap step. mana={1}{G} type=Instant [/card] [card] name=Tangleroot auto=@movedto(creature|mystack):add{G} auto=@movedto(creature|opponentstack):add{G} opponent text=Whenever a player casts a creature spell, that player adds {G} to his or her mana pool. mana={3} type=Artifact [/card] [card] name=Tanglesap auto=preventAllCombatDamage from(creature[-trample]|battlefield) ueot text=Prevent all combat damage that would be dealt this turn by creatures without trample. mana={1}{G} type=Instant [/card] [card] name=Tanglewalker auto=aslongas(land[artifact]|opponentBattlefield) lord(creature|myBattlefield) unblockable text=Each creature you control is unblockable as long as defending player controls an artifact land. mana={2}{G} type=Creature subtype=Dryad power=2 toughness=2 [/card] [card] name=Taniwha abilities=trample,phasing auto=@each my upkeep:phaseout all(land|myBattlefield) text=Trample -- Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.) -- At the beginning of your upkeep, all lands you control phase out. (They phase in before you untap during your next untap step.) mana={3}{U}{U} type=Legendary Creature subtype=Serpent power=7 toughness=7 [/card] [card] name=Taoist Hermit abilities=opponentshroud text=Taoist Hermit can't be the target of spells or abilities your opponents control. mana={2}{G} type=Creature subtype=Human Mystic power=2 toughness=2 [/card] [card] name=Taoist Mystic auto=cantbeblockedby(creature[horsemanship]) text=Taoist Mystic can't be blocked by creatures with horsemanship. mana={2}{G} type=Creature subtype=Human Mystic power=2 toughness=2 [/card] [card] name=Tapestry of the Ages auto={2}{T}:draw:1 controller restriction{thisturn(*[-creature]|mystack)~morethan~0} text={2}, {T}: Draw a card. Activate this ability only if you've cast a noncreature spell this turn. mana={4} type=Artifact [/card] [card] name=Tar Pit Warrior auto=@targeted(this):sacrifice text=When Tar Pit Warrior becomes the target of a spell or ability, sacrifice it. mana={2}{B} type=Creature subtype=Cyclops Warrior power=3 toughness=4 [/card] [card] name=Tar Pitcher auto={T}{S(goblin|myBattlefield)}:damage:2 target(creature,player) text={T}, Sacrifice a Goblin: Tar Pitcher deals 2 damage to target creature or player. mana={3}{R} type=Creature subtype=Goblin Shaman power=2 toughness=2 [/card] [card] name=Tar Snare target=creature auto=-3/-2 ueot text=Target creature gets -3/-2 until end of turn. mana={2}{B} type=Instant [/card] [card] name=Tarfire target=creature,player auto=damage:2 text=Tarfire deals 2 damage to target creature or player. mana={R} type=Tribal Instant subtype=Goblin [/card] [card] name=Tariel, Reckoner of Souls abilities=flying,vigilance auto={T}:moverandom(creature) from(opponentgraveyard) to(mybattlefield) text=Flying, vigilance -- {T}: Choose a creature card at random from target opponent's graveyard. Put that card onto the battlefield under your control. mana={4}{W}{B}{R} type=Legendary Creature subtype=Angel power=4 toughness=7 [/card] [card] name=Tarmogoyf anyzone=allgravecardtypes/allgravecardtypesplus1plusend cdaactive text=Tarmogoyf's power is equal to the number of card types among cards in all graveyards and its toughness is equal to that number plus 1. (The card types are artifact, creature, enchantment, instant, land, planeswalker, sorcery, and tribal.) mana={1}{G} type=Creature subtype=Lhurgoyf power=* toughness=1+* [/card] [card] name=Tarnished Citadel auto={T}:Add{1} auto={T}:Add{B} and!( damage:3 controller )! auto={T}:Add{G} and!( damage:3 controller )! auto={T}:Add{R} and!( damage:3 controller )! auto={T}:Add{U} and!( damage:3 controller )! auto={T}:Add{W} and!( damage:3 controller )! text={T}: Add {1} to your mana pool. -- {T}: Add one mana of any color to your mana pool. Tarnished Citadel deals 3 damage to you. type=Land [/card] [card] name=Tarox Bladewing abilities=flying,haste auto={D(other *[share!name!]|myhand)}:dynamicability text=Flying, haste -- Grandeur - Discard another card named Tarox Bladewing: Tarox Bladewing gets +X/+X until end of turn, where X is its power. mana={2}{R}{R}{R} type=Legendary Creature subtype=Dragon power=4 toughness=3 [/card] [card] name=Tarpan auto=_DIES_life:1 controller text=When Tarpan dies, you gain 1 life. mana={G} type=Creature subtype=Horse power=1 toughness=1 [/card] [card] name=Tasigur, the Golden Fang other={delve} name(Delve) auto={2}{GU}{GU}:deplete:2 controller && ability$! moveto(ownerhand) notatarget(*[-land]|opponentgraveyard) !$ opponent text=Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) -- {2}{GU}{GU}: Put the top two cards of your library into your graveyard, then return a nonland card of an opponent's choice from your graveyard to your hand. mana={5}{B} type=Legendary Creature subtype=Human Shaman power=4 toughness=5 [/card] [card] name=Tasigur's Cruelty auto=ability$!name(discard 2 cards) target(*|myhand) reject!$ opponent text=Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) -- Each opponent discards two cards. mana={5}{B} other={delve} name(Delve) type=Sorcery [/card] [card] name=Task Force auto=@targeted(this):0/3 ueot text=Whenever Task Force becomes the target of a spell or ability, it gets +0/+3 until end of turn. mana={2}{W} type=Creature subtype=Human Rebel power=1 toughness=3 [/card] [card] name=Tasseled Dromedary mana={W} type=Creature subtype=Camel power=0 toughness=4 [/card] [card] name=Taste for Mayhem target=creature auto=2/0 auto=aslongas(*|myhand) 2/0 <1 text=Enchant creature -- Enchanted creature gets +2/+0. -- Hellbent - Enchanted creature gets an additional +2/+0 as long as you have no cards in hand. mana={R} type=Enchantment subtype=Aura [/card] [card] name=Taste of Blood target=player auto=damage:1 auto=life:1 controller text=Taste of Blood deals 1 damage to target player and you gain 1 life. mana={B} type=Sorcery [/card] [card] name=Taste of Paradise auto=life:3 auto=if paid(kicker) then life:thricekicked kicker=multi{1}{G} text=As an additional cost to cast Taste of Paradise, you may pay {1}{G} any number of times. -- You gain 3 life plus an additional 3 life for each additional {1}{G} you paid. mana={3}{G} type=Sorcery [/card] [card] name=Tatsumasa, the Dragon's Fang auto={3}:equip auto=teach(creature) 5/5 auto={6}:token(Dragon Spirit,Creature Dragon Spirit,5/5,flying,blue) && all(this) becomes(expelled) ueot && all(Dragon Spirit[token]) transforms((,newability[(blink)forsrc all(expelled|mybattlefield)])) forever text=Equipped creature gets +5/+5. -- {6}: Remove Tatsumasa, the Dragon's Fang from the game: Put a 5/5 blue Dragon Spirit token with flying into play. -- Return Tatsumasa, the Dragon's Fang to play under its owner's control when that token is put into a graveyard. mana={6} type=Legendary Artifact subtype=Equipment [/card] [card] name=Tattered Drake abilities=flying auto={B}:regenerate text=Flying -- {B}: Regenerate Tattered Drake. mana={4}{U} type=Creature subtype=Zombie Drake power=2 toughness=2 [/card] [card] name=Tattered Haunter abilities=flying, cloud text=Flying -- Tattered Haunter can block only creatures with flying. mana={1}{U} type=Creature subtype=Spirit power=2 toughness=1 [/card] [card] name=Tatterkite abilities=flying auto=countershroud(any) text=Flying -- Tatterkite can't have counters placed on it. mana={3} type=Artifact Creature subtype=Scarecrow power=2 toughness=1 [/card] [card] name=Tattermunge Duo auto=@movedTo(*[red]|mystack):1/1 ueot auto=@movedTo(*[green]|mystack):forestwalk ueot text=Whenever you cast a red spell, Tattermunge Duo gets +1/+1 until end of turn. -- Whenever you cast a green spell, Tattermunge Duo gains forestwalk until end of turn. mana={2}{RG} type=Creature subtype=Goblin Warrior Shaman power=2 toughness=3 [/card] [card] name=Tattermunge Maniac abilities=mustattack text=Tattermunge Maniac attacks each turn if able. mana={RG} type=Creature subtype=Goblin Warrior power=2 toughness=1 [/card] [card] name=Tattermunge Witch auto={R}{G}:name(1/0 & trample) all(creature[blocked]) transforms((,newability[1/0],newability[trample])) ueot text={R}{G}: Each blocked creature gets +1/+0 and gains trample until end of turn. mana={1}{RG} type=Creature subtype=Goblin Shaman power=2 toughness=1 [/card] [card] name=Tattoo Ward abilities=auraward target=creature auto=1/1 auto=protection from(enchantment) auto={S}:destroy target(other enchantment) text=Enchant creature -- Enchanted creature gets +1/+1 and has protection from enchantments. This effect doesn't remove Tattoo Ward. -- Sacrifice Tattoo Ward: Destroy target enchantment. mana={2}{W} type=Enchantment subtype=Aura [/card] [card] name=Taunting Challenge target=creature auto=lure ueot text=All creatures able to block target creature this turn do so. mana={1}{G}{G} type=Sorcery [/card] [card] name=Taunting Elf abilities=lure text=All creatures able to block Taunting Elf do so. mana={G} type=Creature subtype=Elf power=0 toughness=1 [/card] [card] name=Taurean Mauler abilities=changeling auto=@movedTo(*|opponentstack):may counter(1/1) text=Changeling (This card is every creature type at all times.) -- Whenever an opponent casts a spell, you may put a +1/+1 counter on Taurean Mauler. mana={2}{R} type=Creature subtype=Shapeshifter power=2 toughness=2 [/card] [card] name=Tavern Swindler auto={L:3}{T}:flipacoin winability life:6 controller winabilityend flipend text={T}, Pay 3 life: Flip a coin. If you win the flip, you gain 6 life. mana={1}{B} type=Creature subtype=Human Rogue power=2 toughness=2 [/card] [card] name=Tawnos's Wand auto={2}{T}:unblockable target(creature[power<=2]) text={2}, {T}: Target creature with power 2 or less is unblockable this turn. mana={4} type=Artifact [/card] [card] name=Tawnos's Weaponry abilities=doesnotuntap auto=@each my untap sourcetap:may untap auto={2}{t}:target(creature) grant +1/+1 grantend text=You may choose not to untap Tawnos's Weaponry during your untap step. -- {2}, {T}: Target creature gets +1/+1 for as long as Tawnos's Weaponry remains tapped. mana={2} type=Artifact [/card] [card] name=Teardrop Kami auto={S}:tap target(other creature) auto={S}:untap target(other creature) text=Sacrifice Teardrop Kami: You may tap or untap target creature. mana={U} type=Creature subtype=Spirit power=1 toughness=1 [/card] [card] name=Tears of Rage restriction=opponentblockersonly auto=all(creature[attacking]|mybattlefield) transforms((,newability[type:creature[attacking]:mybattlefield/type:creature[attacking]:mybattlefield],newability[phaseaction[end once] sacrifice all(this)])) ueot text=Cast Tears of Rage only during the declare attackers step. -- Attacking creatures you control get +X/+0 until end of turn, where X is the number of attacking creatures. Sacrifice those creatures at the beginning of the next end step. mana={2}{R}{R} type=Instant [/card] [card] name=Tears of Valakut abilities=nofizzle auto=damage:5 target=creature[flying] text=Tears of Valakut can't be countered by spells or abilities. -- Tears of Valakut deals 5 damage to target creature with flying. mana={1}{R} type=Instant [/card] [card] name=Tectonic Break auto=this(variable{castx} >0) sacrifice notatarget(land|mybattlefield) auto=this(variable{castx} >0) ability$! sacrifice notatarget(land|mybattlefield) !$ opponent text=Each player sacrifices X lands. mana={X}{R}{R} type=Sorcery [/card] [card] name=Tectonic Edge auto={T}:Add{1} auto=aslongas(land|opponentBattlefield) {1}{T}{S}:destroy target(other land[-basic]) >3 text={T}: Add {1} to your mana pool. -- {1}, {T}, Sacrifice Tectonic Edge: Destroy target nonbasic land. Activate this ability only if an opponent controls four or more lands. type=Land [/card] [card] name=Tectonic Fiend abilities=mustattack auto=upcost[{4}{R}{R};next upkeep] sacrifice text=Echo {4}{R}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) -- Tectonic Fiend attacks each turn if able. mana={4}{R}{R} type=Creature subtype=Elemental power=7 toughness=7 [/card] [card] name=Tectonic Instability auto=@movedTo(land|opponentBattlefield):tap all(land|opponentBattlefield) auto=_LANDFALL_tap all(land|myBattlefield) text=Whenever a land enters the battlefield, tap all lands its controller controls. mana={2}{R} type=Enchantment [/card] [card] name=Tectonic Rift target=land auto=destroy auto=all(creature[-flying]) cantblock ueot text=Destroy target land. Creatures without flying can't block this turn. mana={3}{R} type=Sorcery [/card] [card] name=Teeka's Dragon abilities=flying,trample auto=rampage(4/4,1) text=Flying; trample; rampage 4 (Whenever this creature becomes blocked, it gets +4/+4 until end of turn for each creature blocking it beyond the first.) mana={9} type=Artifact Creature subtype=Dragon power=5 toughness=5 [/card] [card] name=Teetering Peaks auto=tap(noevent) auto=2/0 target(creature) ueot auto={T}:Add{R} text=Teetering Peaks enters the battlefield tapped. -- When Teetering Peaks enters the battlefield, target creature gets +2/+0 until end of turn. -- {T}: Add {R} to your mana pool. type=Land [/card] [card] name=Teferi's Care auto={W}{S(enchantment|myBattlefield)}:destroy target(enchantment) auto={3}{U}{U}:fizzle target(enchantment|stack) text={W}, Sacrifice an enchantment: Destroy target enchantment. -- {3}{U}{U}: Counter target enchantment spell. mana={2}{W} type=Enchantment [/card] [card] name=Teferi's Curse target=artifact,creature auto=phasing text=Enchant artifact or creature -- Enchanted permanent has phasing. (It phases in or out before its controller untaps during each of his or her untap steps. While it's phased out, it's treated as though it doesn't exist.) mana={1}{U} type=Enchantment subtype=Aura [/card] [card] name=Teferi's Drake abilities=flying,phasing text=Flying -- Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.) mana={2}{U} type=Creature subtype=Drake power=3 toughness=2 [/card] [card] name=Teferi's Honor Guard abilities=flanking auto={U}{U}:phaseout text=Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) -- {U}{U}: Teferi's Honor Guard phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before you untap during your next untap step.) mana={2}{W} type=Creature subtype=Human Knight power=2 toughness=2 [/card] [card] name=Teferi's Imp abilities=flying,phasing auto=@phasedin(this):draw:1 controller phasedoutbonus=reject notatarget(*|myhand) text=Flying -- Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.) -- Whenever Teferi's Imp phases out, discard a card. -- Whenever Teferi's Imp phases in, draw a card. mana={2}{U} type=Creature subtype=Imp power=1 toughness=1 [/card] [card] name=Teferi's Isle abilities=phasing auto=tap(noevent) auto={T}:Add{U}{U} text=Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.) -- Teferi's Isle enters the battlefield tapped. -- {T}: Add {U}{U} to your mana pool. type=Legendary Land [/card] [card] name=Teferi's Moat auto=chooseacolor lord(creature[chosencolor]|opponentBattlefield) flyersonly chooseend text=As Teferi's Moat enters the battlefield, choose a color. -- Creatures of the chosen color without flying can't attack you. mana={3}{W}{U} type=Enchantment [/card] [card] name=Teferi's Puzzle Box auto=@each my draw:name(recycle draw) count(type:*:myhand) && bottomoflibrary all(*|myhand) && draw:countedamount controller auto=@each opponent draw:name(recycle draw) count(type:*:opponenthand) && bottomoflibrary all(*|opponenthand) && draw:countedamount opponent text=At the beginning of each player's draw step, that player puts the cards in his or her hand on the bottom of his or her library in any order, then draws that many cards. mana={4} type=Artifact [/card] [card] name=Teferi's Realm auto=@each my upkeep:ability$!choice name(artifact) phaseout all(artifact) _ choice name(creature) phaseout all(creature) _ choice name(land) phaseout all(land) _ choice name(non-aura enchantment) phaseout all(enchantment[aura]) !$ controller auto=@each opponent upkeep:ability$!choice name(artifact) phaseout all(artifact) _ choice name(creature) phaseout all(creature) _ choice name(land) phaseout all(land) _ choice name(non-aura enchantment) phaseout all(enchantment[aura]) !$ opponent auto=@movedTo(other enchantment[world]|battlefield):sacrifice all(this) text=At the beginning of each player's upkeep, that player chooses artifact, creature, land, or non-Aura enchantment. All nontoken permanents of that type phase out. (While they're phased out, they're treated as though they don't exist. Each one phases in before its controller untaps during his or her next untap step.) mana={1}{U}{U} type=World Enchantment [/card] [card] name=Teferi's Veil auto=@combat(attacking) source(creature|myBattlefield):all(trigger[to]) phaseaction[combatends,sourceinplay] phaseout text=Whenever a creature you control attacks, it phases out at end of combat. (While it's phased out, it's treated as though it doesn't exist. It phases in before you untap during your next untap step.) mana={1}{U} type=Enchantment [/card] [card] name=Tek auto=aslongas(forest|myBattlefield) trample auto=aslongas(island|myBattlefield) flying auto=aslongas(plains|myBattlefield) 0/2 auto=aslongas(mountain|myBattlefield) first strike auto=aslongas(swamp|myBattlefield) 2/0 text=Tek gets +0/+2 as long as you control a Plains, has flying as long as you control an Island, gets +2/+0 as long as you control a Swamp, has first strike as long as you control a Mountain, and has trample as long as you control a Forest. mana={5} type=Artifact Creature subtype=Dragon power=2 toughness=2 [/card] [card] name=Telekinesis target=creature auto=tap auto=frozen auto=fog to(mytgt) text=Tap target creature. Prevent all combat damage that would be dealt by that creature this turn. It doesn't untap during its controller's next two untap steps. mana={U}{U} type=Instant [/card] [card] name=Telekinetic Bonds auto=@discarded(*|hand):pay({1}{U}) name(tap or untap) ability$!choice tap target(*) _ choice untap target(*)!$ controller text=Whenever a player discards a card, you may pay {1}{U}. If you do, you may tap or untap target permanent. mana={2}{U}{U}{U} type=Enchantment [/card] [card] name=Telekinetic Sliver auto=lord(sliver) {T}:tap target(*) text=All Slivers have "{T}: Tap target permanent." mana={2}{U}{U} type=Creature subtype=Sliver power=2 toughness=2 [/card] [card] name=Telemin Performance target=opponent auto=Reveal:1 revealzone(targetedpersonslibrary) revealuntil(creature|targetedpersonslibrary) optionone choice name(Take Creature) target(creature|reveal) moveto(mybattlefield) optiononeend optiontwo all(*|reveal) moveto(ownergraveyard) optiontwoend revealend text=Target opponent reveals cards from the top of his or her library until he or she reveals a creature card. That player puts all noncreature cards revealed this way into his or her graveyard, then you put the creature card onto the battlefield under your control. mana={3}{U}{U} type=Sorcery [/card] [card] name=Telepathic Spies aicode=name(look) activate name(look) target(*|opponenthand) donothing auto=target(opponent) name(target opponent) reveal:ohandcount revealzone(opponenthand) optionone name(look) target(<1>*|reveal) moveto(ownerhand) and!(all(*|reveal) moveto(ownerhand))! optiononeend revealend text=When Telepathic Spies enters the battlefield, look at target opponent's hand. mana={2}{U} type=Creature subtype=Human Wizard power=2 toughness=2 [/card] [card] name=Teleportal abilities=overload other={3}{U}{R} name(Overload) target=creature|mybattlefield auto=paidmana 1/0 auto=paidmana unblockable auto=overload all(creature|mybattlefield) 1/0 ueot auto=overload all(creature|mybattlefield) unblockable ueot text=Target creature you control gets +1/+0 until end of turn and is unblockable this turn. -- Overload {3}{U}{R} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.") mana={U}{R} type=Sorcery [/card] [card] name=Teleport target=creature auto=unblockable text=Cast Teleport only after attackers are declared and before blockers are declared. -- Target creature is unblockable this turn. mana={U}{U}{U} type=Instant [/card] [card] name=Telethopter auto={T(creature|myBattlefield)}:flying text=Tap an untapped creature you control: Telethopter gains flying until end of turn. mana={4} type=Artifact Creature subtype=Thopter power=3 toughness=1 [/card] [card] name=Telim'Tor abilities=flanking auto=_ATTACKING_all(creature[attacking;flanking]) 1/1 ueot text=Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) -- Whenever Telim'Tor attacks, all attacking creatures with flanking get +1/+1 until end of turn. mana={4}{R} type=Legendary Creature subtype=Human Knight power=2 toughness=2 [/card] [card] name=Telim'Tor's Darts auto={2}{T}:damage:1 target(player) text={2}, {T}: Telim'Tor's Darts deals 1 damage to target player. mana={2} type=Artifact [/card] [card] name=Telim'Tor's Edict target=*|myBattlefield auto=moveTo(myexile) auto=@next upkeep:draw:1 controller text=Exile target permanent you own or control. -- Draw a card at the beginning of the next turn's upkeep. mana={R} type=Instant [/card] [card] name=Tel-Jilad Archers abilities=reach auto=protection from(artifact) text=Protection from artifacts; reach (This creature can block creatures with flying.) mana={4}{G} type=Creature subtype=Elf Archer power=2 toughness=4 [/card] [card] name=Tel-Jilad Chosen auto=protection from(artifact) text=Protection from artifacts mana={1}{G} type=Creature subtype=Elf Warrior power=2 toughness=1 [/card] [card] name=Tel-Jilad Defiance target=creature auto=protection from(artifact) auto=draw:1 controller text=Target creature gains protection from artifacts until end of turn. -- draw a card. mana={1}{G} type=Instant [/card] [card] name=Tel-Jilad Exile auto={1}{G}:regenerate text={1}{G}: Regenerate Tel-Jilad Exile. mana={3}{G} type=Creature subtype=Troll Warrior power=2 toughness=3 [/card] [card] name=Tel-Jilad Fallen abilities=infect auto=protection from(artifact) text=Infect (This creature deals damage to creatures in form of -1/-1 counters and to players in form of poison counters.) -- Protection from artifacts mana={2}{G}{G} type=Creature subtype=Phyrexian Elf Warrior power=3 toughness=1 [/card] [card] name=Tel-Jilad Justice target=artifact auto=destroy aicode=activate transforms((,newability[all(*[zpos<=2]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot auto=scry:2 scrycore delayed dontshow donothing scrycoreend scryend text=Destroy target artifact. -- Scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) mana={1}{G} type=Instant [/card] [card] name=Tel-Jilad Lifebreather auto={G}{T}{S(forest|myBattlefield)}:regenerate target(creature) text={G}, {T}, Sacrifice a Forest: Regenerate target creature. mana={4}{G} type=Creature subtype=Troll Shaman power=3 toughness=2 [/card] [card] name=Tel-Jilad Outrider auto=protection from(artifact) text=Protection from artifacts mana={3}{G} type=Creature subtype=Elf Warrior power=3 toughness=1 [/card] [card] name=Tel-Jilad Stylus auto={T}:bottomoflibrary target(*|mybattlefield) text={T}: Put target permanent you own on the bottom of your library. mana={1} type=Artifact [/card] [card] name=Tel-Jilad Wolf auto=@combat(blocked) source(this) from(creature[artifact]):all(trigger[to]) 3/3 ueot text=Whenever Tel-Jilad Wolf becomes blocked by an artifact creature, Tel-Jilad Wolf gets +3/+3 until end of turn. mana={2}{G} type=Creature subtype=Wolf power=2 toughness=2 [/card] [card] name=Teller of Tales abilities=flying auto=@movedTo(arcane,spirit|mystack):may tap target(creature) auto=@movedTo(arcane,spirit|mystack):may untap target(creature) text=Flying -- Whenever you cast a Spirit or Arcane spell, you may tap or untap target creature. mana={3}{U}{U} type=Creature subtype=Spirit power=3 toughness=3 [/card] [card] name=Telling Time aicode=activate transforms((,newability[moveto(myhand) all(*[zpos=1]|mylibrary) && bottomoflibrary all(*[zpos=2]|mylibrary)])) ueot auto=choice name(look) reveal:3 optionone name(Put in my hand) target(*|reveal) moveto(myhand) optiononeend optiontwo choice name(Choose one for Bottom) target(*|reveal) bottomoflibrary && all(*|reveal) moveto(mylibrary) optiontwoend text=Look at the top three cards of your library. Put one of those cards into your hand, one on top of your library, and one on the bottom of your library. mana={1}{U} type=Instant [/card] [card] name=Tempered Steel auto=lord(creature[artifact]|mybattlefield) 2/2 text=Artifact creatures you control get +2/+2. mana={1}{W}{W} type=Enchantment [/card] [card] name=Tempest Drake abilities=flying,vigilance text=Flying, vigilance mana={1}{W}{U} type=Creature subtype=Drake power=2 toughness=2 [/card] [card] name=Tempest of Light auto=destroy all(enchantment) text=Destroy all enchantments. mana={2}{W} type=Instant [/card] [card] name=Tempest Owl abilities=flying kicker={4}{U} auto=if paid(kicker) then tap target(*) text=Kicker {4}{U} (You may pay an additional {4}{U} as you cast this spell.) -- Flying -- When Tempest Owl enters the battlefield, if it was kicked, tap up to three target permanents. mana={1}{U} type=Creature subtype=Bird power=1 toughness=2 [/card] [card] name=Temple Acolyte auto=life:3 text=When Temple Acolyte enters the battlefield, you gain 3 life. mana={1}{W} type=Creature subtype=Human Cleric power=1 toughness=3 [/card] [card] name=Temple Bell auto={T}:draw:1 controller && draw:1 opponent text={T}:Each player draws a card. mana={3} type=Artifact [/card] [card] name=Temple Elder auto={T}:life:1 restriction{during my turn,before attackers} text={T}: You gain 1 life. Activate this ability only during your turn, before attackers are declared. mana={2}{W} type=Creature subtype=Human Cleric power=1 toughness=2 [/card] [card] name=Temple Garden auto=ability$!name(Choose one) choice name(Pay 2 life) life:-2 _ choice name(Tap) tap(noevent) all(mysource)!$ controller text=({T}: Add {G} or {W} to your mana pool.) -- As Temple Garden enters the battlefield, you may pay 2 life. If you don't, Temple Garden enters the battlefield tapped. type=Land subtype=Forest Plains [/card] [card] name=Temple of Abandon auto=tap(noevent) auto={t}:add{r} auto={t}:add{g} aicode=activate transforms((,newability[all(*[zpos<=1]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot auto=name(Scry 1) scry:1 scrycore delayed dontshow donothing scrycoreend scryend text=Temple of Abandon enters the battlefield tapped. -- When Temple of Abandon enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) -- {T}: Add {R} or {G} to your mana pool. type=Land [/card] [card] name=Temple of Deceit auto=tap(noevent) auto={t}:add{u} auto={t}:add{b} aicode=activate transforms((,newability[all(*[zpos<=1]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot auto=name(Scry 1) scry:1 scrycore delayed dontshow donothing scrycoreend scryend text=Temple of Deceit enters the battlefield tapped. -- When Temple of Deceit enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) -- {T}: Add {U} or {B} to your mana pool. type=Land [/card] [card] name=Temple of Enlightenment auto=tap(noevent) auto={t}:add{w} auto={t}:add{u} aicode=activate transforms((,newability[all(*[zpos<=1]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot auto=name(Scry 1) scry:1 scrycore delayed dontshow donothing scrycoreend scryend text=Temple of Enlightenment enters the battlefield tapped. -- When Temple of Enlightenment enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) -- {T}: Add {W} or {U} to your mana pool. type=Land [/card] [card] name=Temple of Epiphany auto=tap(noevent) auto={t}:add{u} auto={t}:add{r} aicode=activate transforms((,newability[all(*[zpos<=1]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot auto=name(Scry 1) scry:1 scrycore delayed dontshow donothing scrycoreend scryend text=Temple of Epiphany enters the battlefield tapped. -- When Temple of Epiphany enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) -- {T}: Add {U} or {R} to your mana pool. type=Land [/card] [card] name=Temple of Malady auto=tap(noevent) auto={t}:add{b} auto={t}:add{g} aicode=activate transforms((,newability[all(*[zpos<=1]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot auto=name(Scry 1) scry:1 scrycore delayed dontshow donothing scrycoreend scryend text=Temple of Malady enters the battlefield tapped. -- When Temple of Malady enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) -- {T}: Add {B} or {G} to your mana pool. type=Land [/card] [card] name=Temple of Malice auto=tap(noevent) auto={t}:add{b} auto={t}:add{r} aicode=activate transforms((,newability[all(*[zpos<=1]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot auto=name(Scry 1) scry:1 scrycore delayed dontshow donothing scrycoreend scryend text=Temple of Malice enters the battlefield tapped. -- When Temple of Malice enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) -- {T}: Add {B} or {R} to your mana pool. type=Land [/card] [card] name=Temple of Mystery auto=tap(noevent) auto={t}:add{g} auto={t}:add{u} aicode=activate transforms((,newability[all(*[zpos<=1]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot auto=name(Scry 1) scry:1 scrycore delayed dontshow donothing scrycoreend scryend text=Temple of Mystery enters the battlefield tapped. -- When Temple of Mystery enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) -- {T}: Add {G} or {U} to your mana pool. type=Land [/card] [card] name=Temple of Plenty auto=tap(noevent) auto={t}:add{g} auto={t}:add{w} aicode=activate transforms((,newability[all(*[zpos<=1]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot auto=name(Scry 1) scry:1 scrycore delayed dontshow donothing scrycoreend scryend text=Temple of Plenty enters the battlefield tapped. -- When Temple of Plenty enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) -- {T}: Add {G} or {W} to your mana pool. type=Land [/card] [card] name=Temple of Silence auto=tap(noevent) auto={t}:add{w} auto={t}:add{b} aicode=activate transforms((,newability[all(*[zpos<=1]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot auto=name(Scry 1) scry:1 scrycore delayed dontshow donothing scrycoreend scryend text=Temple of Silence enters the battlefield tapped. -- When Temple of Silence enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) -- {T}: Add {W} or {B} to your mana pool. type=Land [/card] [card] name=Temple of the False God auto=aslongas(land|myBattlefield){T}:add{2} >4 text={T}: Add {2} to your mana pool. Activate this ability only if you control five or more lands. type=Land [/card] [card] name=Temple of Triumph auto=tap(noevent) auto={t}:add{r} auto={t}:add{w} aicode=activate transforms((,newability[all(*[zpos<=1]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot auto=name(Scry 1) scry:1 scrycore delayed dontshow donothing scrycoreend scryend text=Temple of Triumph enters the battlefield tapped. -- When Temple of Triumph enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) -- {T}: Add {R} or {W} to your mana pool. type=Land [/card] [card] name=Temporal Adept auto={U}{U}{U}{T}:moveTo(ownerhand) target(*) text={U}{U}{U}, {T}: Return target permanent to its owner's hand. mana={1}{U}{U} type=Creature subtype=Human Wizard power=1 toughness=1 [/card] [card] name=Temporal Aperture aicode=activate choice all(*[zpos=1]) transforms((,canplayfromlibrarytop,zerocast)) forever auto={5}{t}:shuffle && reveal:1 optionone name(choose card) target(<1>*|reveal) moveto(mylibrary) and!( transforms((,canplayfromlibrarytop,zerocast)) forever )! optiononeend revealend text={5}, {T}: Shuffle your library, then reveal the top card. Until end of turn, for as long as that card remains on top of your library, play with the top card of your library revealed and you may play that card without paying its mana cost. (If it has X in its mana cost, X is 0.) mana={2} type=Artifact [/card] [card] name=Temporal Cascade other={7}{U}{U} name(Entwine) auto=if paid(alternative) then moveto(ownerlibrary) and!(shuffle)! all(*|hand,graveyard) && draw:7 all(player) auto=ifnot paid(alternative) then ability$! choice name(shuffle all hand & graveyard) moveto(ownerlibrary) and!(shuffle)! all(*|hand,graveyard) _ choice name(draw seven all players) draw:7 all(player) !$ controller text=Choose one - Each player shuffles his or her hand and graveyard into his or her library; or each player draws seven cards. -- Entwine {2} (Choose both if you pay the entwine cost.) mana={5}{U}{U} type=Sorcery [/card] [card] name=Temporal Distortion auto=@tapped(creature,land):all(trigger) counter(0/0,1,Hourglass) auto=lord(creature[counter{0/0.1.Hourglass}]) doesnotuntap auto=lord(land[counter{0/0.1.Hourglass}]) doesnotuntap auto=@each my upkeep:all(*[counter{0/0.1.Hourglass}]|myBattlefield) removeallcounters(0/0,1,Hourglass) auto=@each opponent upkeep:all(*[counter{0/0.1.Hourglass}]|opponentBattlefield) removeallcounters(0/0,1,Hourglass) text=Whenever a creature or land becomes tapped, put an hourglass counter on it. -- Permanents with hourglass counters on them don't untap during their controllers' untap steps. -- At the beginning of each player's upkeep, remove all hourglass counters from permanents that player controls. mana={3}{U}{U} type=Enchantment [/card] [card] name=Temporal Eddy target=creature,land auto=moveTo(ownerlibrary) text=Put target creature or land on top of its owner's library. mana={2}{U}{U} type=Sorcery [/card] [card] name=Temporal Fissure abilities=storm auto=moveto(ownerHand) target(*) text=Return target permanent to its owner's hand. -- Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.) mana={4}{U} type=Sorcery [/card] [card] name=Temporal Isolation target=creature abilities=flash auto=shadow auto=teach(creature) preventalldamage from(this) text=Flash (You may cast this spell any time you could cast an instant.) -- Enchant creature -- Enchanted creature has shadow. (It can block or be blocked by only creatures with shadow.) -- Prevent all damage that would be dealt by enchanted creature. mana={1}{W} type=Enchantment subtype=Aura [/card] [card] name=Temporal Manipulation auto=turns:+1 controller text=Take an extra turn after this one. mana={3}{U}{U} type=Sorcery [/card] [card] name=Temporal Mastery auto=turns:+1 controller abilities=exiledeath autohand=restriction{miracle} pay[[{1}{U}]] name(Miracle) activate name(Miracle) castcard(restricted) text=Take an extra turn after this one. Exile Temporal Mastery. -- Miracle {1}{U} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.) mana={5}{U}{U} type=Sorcery [/card] [card] name=Temporal Spring target=* auto=moveTo(ownerLibrary) text=Put target permanent on top of its owner's library. mana={1}{G}{U} type=Sorcery [/card] [card] name=Temporal Trespass abilities=exiledeath auto=turns:+1 controller text=Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) -- Take an extra turn after this one. Exile Temporal Trespass. mana={8}{U}{U}{U} other={delve} name(Delve) type=Sorcery [/card] [card] name=Temporary Insanity target=creature[power<=type:*:mygraveyard] auto=moveto(mybattlefield) and!(transforms((,newability[phaseaction[endofturn sourceinplay] moveTo(previousbattlefield)],newability[untap],haste)) ueot)! text=Untap target creature with power less than the number of cards in your graveyard and gain control of it until end of turn. That creature gains haste until end of turn. mana={3}{R} type=Instant [/card] [card] name=Temporary Truce auto=ability$!name(draw two) choice name(draw two) draw:2 _ choice name(draw one) draw:1 && life:1 _ choice name(draw zero) life:2!$ controller auto=ability$!name(draw two) choice name(draw two) draw:2 _ choice name(draw one) draw:1 && life:1 _ choice name(draw zero) life:2!$ opponent text=Each player may draw up to two cards. For each card less than two a player draws this way, that player gains 2 life. mana={1}{W} type=Sorcery [/card] [card] name=Tempting Wurm auto=ability$!may name(Put onto battlefield) name(Put onto battlefield) target(*[artifact;creature;enchantment;land]|myhand) moveto(mybattlefield)!$ opponent text=When Tempting Wurm enters the battlefield, each opponent may put any number of artifact, creature, enchantment, and/or land cards from his or her hand onto the battlefield. mana={1}{G} type=Creature subtype=Wurm power=5 toughness=5 [/card] [card] name=Temur Ascendancy auto=lord(creature|myBattlefield) haste auto=@movedTo(creature[power>=4]|myBattlefield):may draw:1 controller text=Creatures you control have haste. -- Whenever a creature with power 4 or greater enters the battlefield under your control, you may draw a card. mana={G}{U}{R} type=Enchantment [/card] [card] name=Temur Banner auto={T}: Add{G} auto={T}: Add{U} auto={T}: Add{R} auto={G}{U}{R}{T}{S}:draw:1 controller text={T}: Add {G},{U} or {R} to your mana pool. -- {G}{U}{R}, {T}, Sacrifice Temur Banner: Draw a card. mana={3} type=Artifact [/card] [card] name=Temur Battle Rage target=creature auto=double strike ueot auto=_FEROCIOUS_ trample ueot text=Target creature gains double strike until end of turn. (It deals both first-strike and regular combat damage.) -- Ferocious - That creature also gains trample until end of turn if you control a creature with power 4 or greater. mana={1}{R} type=Instant [/card] [card] name=Temur Charm auto=choice name(+1/+1 and fight) target(creature|mybattlefield) transforms((,newability[1/1 ueot],newability[target(creature|opponentbattlefield) dynamicability])) ueot restriction{type(creature|opponentbattlefield)~morethan~0} auto=choice name(Mana Leak) target(*|stack) transforms((,newability[pay[[{3}]] name(pay 3 mana) donothing?fizzle])) forever restriction{type(*|stack)~morethan~0} auto=choice name(Creatures power 3 or less cant block) all(creature[power>=3]) cantblock ueot text=Choose one: -- Target creature you control gets +1/+1 until end of turn. That creature fights target creature you don't control. -- Counter target spell unless its controller pays {3}. -- Creatures with power 3 or less can't block this turn. mana={R}{G}{U} type=Instant [/card] [card] name=Temur Runemark target=creature auto=2/2 auto=aslongas(*[blue;red]|mybattlefield):teach(creature) trample text=Enchant creature. -- Enchanted creature gets +2/+2. -- Enchanted creature has trample as long as you control a blue or red permanent. mana={2}{G} type=Enchantment subtype=Aura [/card] [card] name=Temur Sabertooth auto={H(other creature|mybattlefield)}{1}{G}:indestructible ueot text={1}{G}: You may return another creature you control to its owner's hand. If you do, Temur Sabertooth gains indestructible until end of turn. mana={2}{G}{G} type=Creature subtype=Cat power=4 toughness=3 [/card] [card] name=Temur War Shaman auto=manifest all(*[zpos=1]|mylibrary) auto=@facedup(creature|mybattlefield):may name(fight) all(trigger[to]) transforms((,newability[target(creature|opponentbattlefield) dynamicability])) ueot text=When Temur War Shaman enters the battlefield, manifest the top card of your library. (Put that card onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) -- Whenever a permanent you control is turned face up, if it's a creature, you may have it fight target creature you don't control. mana={4}{G}{G} type=Creature subtype=Human Shaman power=4 toughness=5 [/card] [card] name=Tenacious Dead autograveyard=_DIES_all(trigger) transforms((,newability[name(Pay 1B) pay[[{1}{B}]] name(pay 1B mana) moveto(ownerbattlefield} && tap?name(cancel) donothing])) oneshot text=When Tenacious Dead dies, you may pay {1}{B}. If you do, return it to the battlefield tapped under its owner's control. mana={B} type=Creature subtype=Skeleton Warrior power=1 toughness=1 [/card] [card] name=Tenacity auto=all(creature|mybattlefield) 1/1 ueot auto=all(creature|mybattlefield) lifelink ueot auto=all(creature|mybattlefield) untap text=Creatures you control get +1/+1 and gain lifelink until end of turn. Untap those creatures. mana={3}{W} type=Instant [/card] [card] name=Tendo Ice Bridge auto=counter(0/0,1,Charge) auto={T}:add{1} auto={T}{C(0/0,-1,Charge)}:add{W} auto={T}{C(0/0,-1,Charge)}:add{U} auto={T}{C(0/0,-1,Charge)}:add{B} auto={T}{C(0/0,-1,Charge)}:add{R} auto={T}{C(0/0,-1,Charge)}:add{G} text={T}: Add {1} to your mana pool. -- {T}, Remove a charge counter from Tendo Ice Bridge: Add one mana of any color to your mana pool. type=Land [/card] [card] name=Tendrils of Agony abilities=storm auto=choice target(player) life:-2 && life:2 controller text=Target player loses 2 life and you gain 2 life. -- Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.) mana={2}{B}{B} type=Sorcery [/card] [card] name=Tendrils of Corruption target=creature auto=damage:type:swamp:mybattlefield auto=life:type:swamp:mybattlefield controller text=Tendrils of Corruption deals X damage to target creature and you gain X life, where X is the number of Swamps you control. mana={3}{B} type=Instant [/card] [card] name=Tendrils of Despair target=opponent auto=ability$!name(discard 2 cards) target(<2>*|myhand) reject!$ targetedplayer text=As an additional cost to cast Tendrils of Despair, sacrifice a creature. -- Target opponent discards two cards. mana={B}{S(creature|mybattlefield)} type=Sorcery [/card] [card] name=Teneb, the Harvester abilities=flying auto=@combatdamaged(player) from(this):pay({2}{B}) moveTo(myBattlefield) target(creature|graveyard) text=Flying -- Whenever Teneb, the Harvester deals combat damage to a player, you may pay {2}{B}. If you do, put target creature card in a graveyard onto the battlefield under your control. mana={3}{B}{G}{W} type=Legendary Creature subtype=Dragon power=6 toughness=6 [/card] [card] name=Tenement Crasher abilities=haste text=Haste mana={5}{R} type=Creature subtype=Beast power=5 toughness=4 [/card] [card] name=Tenza, Godo's Maul auto={1}:equip auto=teach(creature) 1/1 auto=teach(creature[legendary]) 2/2 auto=teach(creature[red]) trample text=Equipped creature gets +1/+1. As long as it's legendary, it gets an additional +2/+2. As long as it's red, it has trample. -- Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) mana={3} type=Legendary Artifact subtype=Equipment [/card] [card] name=Tephraderm auto=@damaged(this) from(*|opponentstack):damage:thatmuch opponent auto=@damaged(this) from(*|mystack):damage:thatmuch controller auto=@damaged(this) from(creature):damage:thatmuch all(trigger[from]) text=Whenever a creature deals damage to Tephraderm, Tephraderm deals that much damage to that creature. -- Whenever a spell deals damage to Tephraderm, Tephraderm deals that much damage to that spell's controller. mana={4}{R} type=Creature subtype=Beast power=4 toughness=5 [/card] [card] name=Terashi's Cry target=creature auto=tap text=Tap up to three target creatures. mana={3}{W} type=Sorcery subtype=Arcane [/card] [card] name=Terashi's Grasp target=artifact,enchantment auto=destroy auto=life:manacost controller text=Destroy target artifact or enchantment. You gain life equal to its mana value. mana={2}{W} type=Sorcery subtype=Arcane [/card] [card] name=Terashi's Verdict target=creature[power<=3;attacking] auto=destroy text=Destroy target attacking creature with power 3 or less. mana={1}{W} type=Instant subtype=Arcane [/card] [card] name=Terastodon auto=may name(destroy) target(*[-creature]|battlefield) transforms((,newability[_DIES_token(Elephant Token)],newability[destroy])) text=When Terastodon enters the battlefield, you may destroy up to three target noncreature permanents. For each permanent put into a graveyard this way, its controller puts a 3/3 green Elephant creature token onto the battlefield. mana={6}{G}{G} type=Creature subtype=Elephant power=9 toughness=9 [/card] [card] name=Terminal Moraine auto={T}:Add{1} aicode=activate moveTo(myBattlefield) and!(tap(noevent))! target(land[basic]|myLibrary) auto={2}{T}{S}:name(search card) reveal:plibrarycount optionone name(choose card) target(land[basic]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield) and!(tap(noevent))!)! afterrevealedend revealend text={T}: Add {1} to your mana pool. -- {2}, {T}, Sacrifice Terminal Moraine: Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library. type=Land [/card] [card] name=Terminate target=creature auto=bury text=Destroy target creature. It can't be regenerated. mana={B}{R} type=Instant [/card] [card] name=Terminus auto=all(creature) bottomoflibrary autohand=restriction{miracle} pay[[{W}]] name(Miracle) activate name(Miracle) castcard(restricted) text=Put all creatures on the bottom of their owners' libraries. -- Miracle {W} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.) mana={4}{W}{W} type=Sorcery [/card] [card] name=Teroh's Faithful auto=life:4 controller text=When Teroh's Faithful enters the battlefield, you gain 4 life. mana={3}{W} type=Creature subtype=Human Cleric power=1 toughness=4 [/card] [card] name=Teroh's Vanguard abilities=flash auto=aslongas(*|mygraveyard) protection from black all(creature|myBattlefield) ueot >6 oneshot text=Flash -- Threshold - As long as seven or more cards are in your graveyard, Teroh's Vanguard has "When Teroh's Vanguard enters the battlefield, creatures you control gain protection from black until end of turn." mana={3}{W} type=Creature subtype=Human Nomad power=2 toughness=3 [/card] [card] name=Terra Eternal auto=lord(land) indestructible text=All lands are indestructible. mana={2}{W} type=Enchantment [/card] [card] name=Terra Ravager auto=_ATTACKING_type:land:opponentbattlefield/0 ueot text=Whenever Terra Ravager attacks, it gets +X/+0 until end of turn, where X is the number of lands defending player controls. mana={2}{R}{R} type=Creature subtype=Elemental Beast power=0 toughness=4 [/card] [card] name=Terra Stomper abilities=nofizzle,trample text=Terra Stomper can't be countered. -- Trample mana={3}{G}{G}{G} type=Creature subtype=Beast power=8 toughness=8 [/card] [card] name=Terraformer auto={1}:name(plains) all(land|mybattlefield) transforms((,newability[loseabilities],newability[losesubtypesof(land)],newability[becomes(plains)])) ueot auto={1}:name(island) all(land|mybattlefield) transforms((,newability[loseabilities],newability[losesubtypesof(land)],newability[becomes(island)])) ueot auto={1}:name(swamp) all(land|mybattlefield) transforms((,newability[loseabilities],newability[losesubtypesof(land)],newability[becomes(swamp)])) ueot auto={1}:name(mountain) all(land|mybattlefield) transforms((,newability[loseabilities],newability[losesubtypesof(land)],newability[becomes(mountain)])) ueot auto={1}:name(forest) all(land|mybattlefield) transforms((,newability[loseabilities],newability[losesubtypesof(land)],newability[becomes(forest)])) ueot text={1}: Choose a basic land type. Each land you control becomes that type until end of turn. mana={2}{U} type=Creature subtype=Human Wizard power=2 toughness=2 [/card] [card] name=Terrain Elemental mana={1}{G} type=Creature subtype=Elemental power=3 toughness=2 [/card] [card] name=Terrain Generator auto={T}:Add{1} auto={2}{T}:moveTo(myBattlefield) and!(tap(noevent))! target(land[basic]|myhand) text={T}: Add {1} to your mana pool. -- {2}, {T}: You may put a basic land card from your hand onto the battlefield tapped. type=Land [/card] [card] name=Terramorphic Expanse auto={T}{S}:moveTo(myBattlefield) and!(tap(noevent))! target(land[basic]|myLibrary) text={T}, Sacrifice Terramorphic Expanse: Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library. type=Land [/card] [card] name=Terrarion auto=tap(noevent) auto={2}{T}{S}:name(add mana) ability$! choice add{G} _ choice add{R} _ choice add{U} _ choice add{B} _ choice add{W} !$ controller && ability$! choice add{G} _ choice add{R} _ choice add{U} _ choice add{B} _ choice add{W} !$ controller auto=_DIES_draw:1 text=Terrarion enters the battlefield tapped. -- {2}, {T}, Sacrifice Terrarion: Add two mana in any combination of colors to your mana pool. -- When Terrarion is put into the graveyard from battlefield, draw a card. mana={1} type=Artifact [/card] [card] name=Terravore abilities=trample anyzone=type:land:graveyard/type:land:graveyard cdaactive text=Trample -- Terravore's power and toughness are each equal to the number of land cards in all graveyards. mana={1}{G}{G} type=Creature subtype=Lhurgoyf power=* toughness=* [/card] [card] name=Terrifying Presence target=creature auto=transforms((,newability[preventAllCombatDamage from(other creature|Battlefield)])) ueot text=Prevent all combat damage that would be dealt by creatures other than target creature this turn. mana={1}{G} type=Instant [/card] [card] name=Territorial Baloth auto=_LANDFALL_2/2 ueot text=Landfall - Whenever a land enters the battlefield under your control, Territorial Baloth gets +2/+2 until end of turn. mana={4}{G} type=Creature subtype=Beast power=4 toughness=4 [/card] [card] name=Territorial Dispute auto=upcost[{S(land|mybattlefield)}] sacrifice auto=maxPlay(land)-99 controller auto=maxPlay(land)-99 opponent text=At the beginning of your upkeep, sacrifice Territorial Dispute unless you sacrifice a land. -- Players can't play lands. mana={4}{R}{R} type=Enchantment [/card] [card] name=Territorial Gorger abilities=trample auto=@energizedof(player):2/2 ueot text=Trample -- Whenever you get one or more {E} (energy counters), Territorial Gorger gets +2/+2 until end of turn. mana={3}{R} type=Creature subtype=Gremlin power=2 toughness=2 [/card] [card] name=Territorial Roc abilities=flying text=Flying mana={1}{W} type=Creature subtype=Bird power=1 toughness=3 [/card] [card] name=Terror of Kruin Pass abilities=double strike backside=Kruin Outlaw auto=lord(werewolf|mybattlefield) menace auto=@each upkeep restriction{lastturn(*|mystack)~morethan~1,lastturn(*|opponentstack)~lessthan~2}:name(Transform Werewolf) flip(backside) auto=@each upkeep restriction{lastturn(*|opponentstack)~morethan~1}:name(Transform Werewolf) flip(backside) text=Double strike -- Each Werewolf you control can't be blocked except by two or more creatures. -- At the beginning of each upkeep, if a player cast two or more spells last turn, transform Terror of Kruin Pass. // Kruin Outlaw type=Creature subtype=Werewolf power=3 toughness=3 [/card] [card] name=Terror of the Fairgrounds mana={3}{R} type=Creature subtype=Gremlin power=5 toughness=2 [/card] [card] name=Terror target=creature[-black;-artifact] auto=bury text=Destroy target nonartifact, nonblack creature. It can't be regenerated. mana={1}{B} type=Instant [/card] [card] name=Terrus Wurm autograveyard=_SCAVENGE_({6}{B}{E}) text=Scavenge {6}{B} ({6}{B}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.) mana={6}{B} type=Creature subtype=Zombie Wurm power=5 toughness=5 [/card] [card] name=Test of Endurance auto=@each my upkeep:this(controllerlife > 49) wingame text=At the beginning of your upkeep, if you have 50 or more life, you win the game. mana={2}{W}{W} type=Enchantment [/card] [card] name=Testament of Faith auto={X}:transforms((Creature Wall,setpower=X,settoughness=X,defender)) ueot text={X}: Testament of Faith becomes an X/X Wall creature with defender until end of turn. It's still an enchantment. mana={W} type=Enchantment [/card] [card] name=Tethered Griffin abilities=flying auto=aslongas(enchantment|myBattlefield) all(this) sacrifice while <1 text=Flying -- When you control no enchantments, sacrifice Tethered Griffin. mana={W} type=Creature subtype=Griffin power=2 toughness=3 [/card] [card] name=Tethered Skirge abilities=flying auto=@targeted(this):life:-1 controller text=Flying -- Whenever Tethered Skirge becomes the target of a spell or ability, you lose 1 life. mana={2}{B} type=Creature subtype=Phyrexian Imp power=2 toughness=2 [/card] [card] name=Tethmos High Priest auto=_HEROIC_moveTo(mybattlefield) target(creature[manacost<=2]|mygraveyard) text=Heroic -- Whenever you cast a spell that targets Tethmos High Priest, return target creature card with mana value 2 or less from your graveyard to the battlefield. mana={2}{W} type=Creature subtype=Cat Cleric power=2 toughness=3 [/card] [card] name=Tetravite abilities=flying auto=cantbetargetof(aura) type=Artifact Creature subtype=Tetravite power=1 toughness=1 [/card] [card] name=Tetravus abilities=flying auto=counter(1/1,3) auto={c(1/1,-1)}:token(Tetravite) myupkeeponly limit:9 auto={e(Tetravite|myBattlefield)}:counter(1/1) myupkeeponly limit:9 text=Flying -- Tetravus enters the battlefield with three +1/+1 counters on it. -- At the beginning of your upkeep, you may remove any number of +1/+1 counters from Tetravus. If you do, put that many 1/1 colorless Tetravite artifact creature tokens onto the battlefield. They each have flying and "This creature can't be enchanted." -- At the beginning of your upkeep, you may exile any number of tokens put onto the battlefield with Tetravus. If you do, put that many +1/+1 counters on Tetravus. mana={6} type=Artifact Creature subtype=Construct power=1 toughness=1 [/card] [card] name=Tetsuo Umezawa auto=cantbetargetof(aura) auto={U}{B}{B}{R}{T}:name(Destroy target tapped creature) destroy target(creature[tapped]) auto={U}{B}{B}{R}{T}:name(Destroy target blocking creature) destroy target(creature[blocking]) text=Tetsuo Umezawa can't be the target of Aura spells. -- {U}{B}{B}{R}, {T}: Destroy target tapped or blocking creature. mana={U}{B}{R} type=Legendary Creature subtype=Human Archer power=3 toughness=3 [/card] [card] name=Teysa, Envoy of Ghosts abilities=Vigilance auto=protection from(creature) auto=@combatdamage(player) from(creature):all(trigger[from]) destroy && token(Spirit,Creature Spirit,1/1,white,black,flying) text=Vigilance, protection from creatures -- Whenever a creature deals combat damage to you, destroy that creature. Create a 1/1 white and black Spirit creature token with flying. mana={5}{W}{B} type=Legendary Creature subtype=Human Advisor power=4 toughness=4 [/card] [card] name=Teysa, Orzhov Scion auto={S(creature[white]|myBattlefield)}{S(creature[white]|myBattlefield)}{S(creature[white]|myBattlefield)}:moveTo(exile) target(creature) auto=@movedTo(other creature[black]|mygraveyard) from(mybattlefield):token(Spirit,Creature Spirit,1/1,flying,white) text=Sacrifice three white creatures: Exile target creature. -- Whenever another black creature you control dies, put a 1/1 white Spirit creature token with flying onto the battlefield. mana={1}{W}{B} type=Legendary Creature subtype=Human Advisor power=2 toughness=3 [/card] [card] name=Tezzeret's Ambition auto=draw:3 auto=if type(artifact|mybattlefield)~lessthan~1 then reject notatarget(*|myhand) text=Draw three cards. If you control no artifacts, discard a card. mana={3}{U}{U} type=Sorcery [/card] [card] name=Tezzeret's Gambit auto=draw:2 controller auto=_PROLIFERATE_ text=Draw two cards, then proliferate. color=blue mana={3}{p(U)} type=Sorcery [/card] [card] name=Tezzeret's Simulacrum auto={T}:target(opponent) name(life loss) if type(planeswalker[tezzeret]|myBattlefield)~morethan~0 then life:-3 else life:-1 text={T}: Target opponent loses 1 life. If you control a Tezzeret planeswalker, that player loses 3 life instead. mana={3} type=Artifact Creature subtype=Golem power=2 toughness=3 [/card] [card] name=Tezzeret's Touch target=artifact auto=teach(artifact) becomes(Creature,5/5) auto=@movedTo(mytgt|graveyard) from(battlefield):all(trigger[to]) moveTo(ownerhand) text=Enchant artifact -- Enchanted artifact is a creature with base power and toughness 5/5 in addition to its other types. -- When enchanted artifact is put into a graveyard, return that card to its owner's hand. mana={1}{U}{B} type=Enchantment subtype=Aura [/card] [card] name=Thada Adel, Acquisitor abilities=islandwalk aicode=activate notatarget(artifact|opponentlibrary) moveto(myexile) and!( transforms((,canplayfromexile,newability[phaseactionmulti[endofturn once] moveto(ownerexile) all(this|exile)])) ueot)! auto=@combatdamaged(player) from(this):name(exile artifact) Reveal:olibrarycount revealzone(opponentlibrary) optionone name(choose card) target(<1>artifact|reveal) moveto(myexile) and!( transforms((,canplayfromexile,newability[phaseactionmulti[endofturn once] moveto(ownerexile) all(this|exile)],newability[all(other *|reveal) moveto(ownerlibrary) and!(shuffle)!])) ueot)! optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend text=Islandwalk -- Whenever Thada Adel, Acquisitor deals combat damage to a player, search that player's library for an artifact card and exile it. Then that player shuffles his or her library. Until end of turn, you may play that card. mana={1}{U}{U} type=Legendary Creature subtype=Merfolk Rogue power=2 toughness=2 [/card] [card] name=Thalakos Deceiver abilities=shadow auto=@combat(notblocked) source(this):may moveTo(myBattlefield) target(creature|opponentBattlefield) && sacrifice all(this) text=Shadow (This creature can block or be blocked by only creatures with shadow.) -- Whenever Thalakos Deceiver attacks and isn't blocked, you may sacrifice it. If you do, gain control of target creature. (This effect lasts indefinitely.) mana={3}{U} type=Creature subtype=Thalakos Wizard power=1 toughness=1 [/card] [card] name=Thalakos Dreamsower abilities=shadow,doesnotuntap auto=@each my untap sourcetap:may untap auto=@damagefoeof(player) from(this):target(creature) grant transforms((,newability[tap],newability[doesnotuntap])) grantend text=Shadow (This creature can block or be blocked by only creatures with shadow.) -- You may choose not to untap Thalakos Dreamsower during your untap step. -- Whenever Thalakos Dreamsower deals damage to an opponent, tap target creature. That creature doesn't untap during its controller's untap step for as long as Thalakos Dreamsower remains tapped. mana={2}{U} type=Creature subtype=Thalakos Wizard power=1 toughness=1 [/card] [card] name=Thalakos Drifters auto={D(*|myhand)}:shadow text=Discard a card: Thalakos Drifters gains shadow until end of turn. (This creature can block or be blocked by only creatures with shadow.) mana={2}{U}{U} type=Creature subtype=Thalakos power=3 toughness=3 [/card] [card] name=Thalakos Lowlands auto={T}:Add{1} auto={T}:Add{W} and!( frozen )! auto={T}:Add{U} and!( frozen )! text={T}: Add {1} to your mana pool. -- {T}: Add {W} or {U} to your mana pool. Thalakos Lowlands doesn't untap during your next untap step. type=Land [/card] [card] name=Thalakos Mistfolk abilities=shadow auto={U}:moveTo(ownerLibrary) text=Shadow (This creature can block or be blocked by only creatures with shadow.) -- {U}: Put Thalakos Mistfolk on top of its owner's library. mana={2}{U} type=Creature subtype=Thalakos Illusion power=2 toughness=1 [/card] [card] name=Thalakos Scout abilities=shadow auto={D(*|myhand)}:moveTo(myhand) text=Shadow (This creature can block or be blocked by only creatures with shadow.) -- Discard a card: Return Thalakos Scout to its owner's hand. mana={2}{U} type=Creature subtype=Thalakos Soldier Scout power=2 toughness=1 [/card] [card] name=Thalakos Seer abilities=shadow auto=@movedTo(this|nonbattlezone) from(battlefield):draw:1 text=Shadow (This creature can block or be blocked by only creatures with shadow.) -- When Thalakos Seer leaves the battlefield, draw a card. mana={U}{U} type=Creature subtype=Thalakos Wizard power=1 toughness=1 [/card] [card] name=Thalakos Sentry abilities=shadow text=Shadow (This creature can block or be blocked by only creatures with shadow) mana={1}{U} type=Creature subtype=Thalakos Soldier power=1 toughness=2 [/card] [card] name=Thalia, Guardian of Thraben abilities=first strike auto=lord(*[-creature]|mycastingzone) altercost(colorless,+1) auto=lord(*[-creature]|opponentcastingzone) altercost(colorless, +1) text=First Strike -- Noncreature spells cost {1} more to cast. mana={1}{W} type=Legendary Creature subtype=Human Soldier power=2 toughness=1 [/card] [card] name=Thalia, Heretic Cathar abilities=first strike auto=lord(*[recent;land;-basic]|opponentbattlefield) transforms((,newability[tap(noevent)])) auto=lord(*[recent;creature]|opponentbattlefield) transforms((,newability[tap(noevent)])) text=First strike -- Creatures and nonbasic lands your opponents control enter the battlefield tapped. mana={2}{W} type=Legendary Creature subtype=Human Soldier power=3 toughness=2 [/card] [card] name=Thalia's Lancers abilities=first strike aicode=activate target(*[legendary]|mylibrary) moveto(myhand) auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>*[legendary]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend text=First strike -- When Thalia's Lancers enters the battlefield, you may search your library for a legendary card, reveal it, put it into your hand, then shuffle your library. mana={3}{W}{W} type=Creature subtype=Human Knight power=4 toughness=4 [/card] [card] name=Thalia's Lieutenant auto=all(other human|mybattlefield) counter(1/1) auto=@movedto(human|mybattlefield):counter(1/1) text=When Thalia's Lieutenant enters the battlefield, put a +1/+1 counter on each other Human you control. -- Whenever another Human enters the battlefield under your control, put a +1/+1 counter on Thalia's Lieutenant. mana={1}{W} type=Creature subtype=Human Soldier power=1 toughness=1 [/card] [card] name=Thallid Devourer text=At the beginning of your upkeep, put a spore counter on Thallid Devourer. -- Remove three spore counters from Thallid Devourer: Put a 1/1 green Saproling creature token onto the battlefield. -- Sacrifice a Saproling: Thallid Devourer gets +1/+2 until end of turn. mana={1}{G}{G} type=Creature subtype=Fungus auto=@each my upkeep:counter(0/0,1,Spore) auto={C(0/0,-3,Spore)}:_SAPROLINGTOKEN_ auto={S(saproling|myBattlefield)}:1/2 power=2 toughness=2 [/card] [card] name=Thallid Germinator text=At the beginning of your upkeep, put a spore counter on Thallid Germinator. -- Remove three spore counters from Thallid Germinator: Put a 1/1 green Saproling creature token onto the battlefield. -- Sacrifice a Saproling: Target creature gets +1/+1 until end of turn. mana={2}{G} type=Creature subtype=Fungus auto=@each my upkeep:counter(0/0,1,Spore) auto={C(0/0,-3,Spore)}:_SAPROLINGTOKEN_ auto={S(saproling|myBattlefield)}:1/1 target(creature) power=2 toughness=2 [/card] [card] name=Thallid Shell-Dweller abilities=defender text=At the beginning of your upkeep, put a spore counter on Thallid Shell-Dweller. -- Remove three spore counters from Thallid Shell-Dweller: Put a 1/1 green Saproling creature token onto the battlefield. mana={1}{G} type=Creature subtype=Fungus auto=@each my upkeep:counter(0/0,1,Spore) auto={C(0/0,-3,Spore)}:_SAPROLINGTOKEN_ power=0 toughness=5 [/card] [card] name=Thallid text=At the beginning of your upkeep, put a spore counter on Thallid. -- Remove three spore counters from Thallid: Put a 1/1 green Saproling creature token onto the battlefield. mana={G} type=Creature subtype=Fungus auto=@each my upkeep:counter(0/0,1,Spore) auto={C(0/0,-3,Spore)}:_SAPROLINGTOKEN_ power=1 toughness=1 [/card] [card] name=Thassa, God of the Sea abilities=Indestructible auto={1}{u}:target(creature|mybattlefield) unblockable ueot aicode=activate transforms((,newability[all(*[zpos<=1]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot auto=@each my upkeep:scry:1 scrycore delayed dontshow donothing scrycoreend scryend auto=this(variable{type:manau}<5) transforms((removetypes,newability[becomes(Legendary Enchantment God)])) auto=this(variable{type:manau}>4) transforms((Legendary Enchantment Creature)) text=Indestructible -- As long as your devotion to blue is less than five, Thassa isn't a creature. (Each {U} in the mana costs of permanents you control counts toward your devotion to blue.) -- At the beginning of your upkeep, scry 1. -- {1}{U}: Target creature you control can't be blocked this turn. mana={2}{U} type=Legendary Enchantment Creature subtype=God power=5 toughness=5 [/card] [card] name=Thassa's Bounty target=player auto=deplete:3 auto=draw:3 controller text=Draw three cards. Target player puts the top three cards of his or her library into his or her graveyard. mana={5}{U} type=Sorcery [/card] [card] name=Thassa's Devourer auto=deplete:2 target(player) auto=_CONSTELLATION_deplete:2 target(player) text=Constellation -- Whenever Thassa's Devourer or another enchantment enters the battlefield under your control, target player puts the top two cards of his or her library into his or her graveyard. mana={4}{U} type=Enchantment Creature subtype=Elemental power=2 toughness=6 [/card] [card] name=Thassa's Emissary auto=bestow bstw auto=bestow teach(creature) +3/+3 auto=bestow transforms((,newability[@combatdamagefoeof(player) from(this):draw:1])) forever auto=@combatdamagefoeof(player) from(this):draw:1 bestow={5}{u} text=Bestow {5}{U} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) -- Whenever Thassa's Emissary or enchanted creature deals combat damage to a player, draw a card. -- Enchanted creature gets +3/+3. mana={3}{U} type=Enchantment Creature subtype=Crab power=3 toughness=3 [/card] [card] name=Thassa's Ire auto={3}{U}:tap target(creature) auto={3}{U}:untap target(creature) text={3}{U}: You may tap or untap target creature. mana={U} type=Enchantment [/card] [card] name=Thassa's Rebuff target=*|stack auto=transforms((,newability[pay[[{value:type:manaU}]] name(pay {value} mana) donothing?fizzle])) forever text=Counter target spell unless its controller pays {X}, where X is your devotion to blue. (Each {U} in the mana costs of permanents you control counts toward your devotion to blue.) mana={1}{U} type=Instant [/card] [card] name=That Which Was Taken auto={4}{T}:counter(0/0,1,Divinity) target(other *) auto=lord(*[counter{0/0.1.Divinity}]) indestructible text={4}, {T}: Put a divinity counter on target permanent other than That Which Was Taken. -- Each permanent with a divinity counter on it is indestructible. mana={5} type=Legendary Artifact [/card] [card] name=Thatcher Revolt auto=token(Human,Human Creature,1/1,red,treason,haste)*3 controller text=Put three 1/1 red Human creature tokens with haste onto the battlefield. Sacrifice those tokens at the beginning of the next end step. mana={2}{R} type=Sorcery [/card] [card] name=Thaumatog auto={S(land|myBattlefield)}:1/1 auto={S(enchantment|myBattlefield)}:1/1 text=Sacrifice a land: Thaumatog gets +1/+1 until end of turn. -- Sacrifice an enchantment: Thaumatog gets +1/+1 until end of turn. mana={1}{G}{W} type=Creature subtype=Atog power=1 toughness=2 [/card] [card] name=Thawing Glaciers auto=tap(noevent) aicode=activate moveTo(mybattlefield) and!( tap(noevent) && phaseaction[cleanup,sourceinplay] moveto(myhand) all(this) )! target(land[basic]|mylibrary) auto={1}{T}:name(search card) reveal:plibrarycount optionone name(choose card) target(land[basic]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot && phaseaction[cleanup,sourceinplay] moveto(myhand) all(this))! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield) and!(tap(noevent))!)! afterrevealedend revealend text=Thawing Glaciers enters the battlefield tapped. -- {1}, {T}: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle your library. Return Thawing Glaciers to its owner's hand at the beginning of the next cleanup step. type=Land [/card] [card] name=The Abyss auto=@each opponent upkeep:ability$!name(bury creature) notatarget(creature[-artifact]|mybattlefield) bury !$ opponent auto=@each my upkeep:notatarget(creature[-artifact]|mybattlefield) bury auto=@movedTo(other enchantment[world]|battlefield):sacrifice all(this) text=At the beginning of each player's upkeep, destroy target nonartifact creature that player controls of his or her choice. It can't be regenerated. mana={3}{B} type=World Enchantment [/card] [card] name=The Brute target=creature auto=1/0 auto={R}{R}{R}:regenerate text=Enchant creature -- Enchanted creature gets +1/+0. -- {R}{R}{R}: Regenerate enchanted creature. mana={1}{R} type=Enchantment subtype=Aura [/card] [card] name=The Fallen auto=@damagefoeof(player) from(this) once:transforms((,newability[@each my upkeep:damage:1 opponent])) forever text=At the beginning of your upkeep, The Fallen deals 1 damage to each opponent it has dealt damage to this game. mana={1}{B}{B}{B} type=Creature subtype=Zombie power=2 toughness=3 [/card] [card] name=The Gitrog Monster abilities=deathtouch auto=upcost[{S(land|mybattlefield)}] sacrifice auto=maxPlay(land)+1 auto=@movedto(land|mygraveyard): draw:1 text=Deathtouch -- At the beginning of your upkeep, sacrifice The Gitrog Monster unless you sacrifice a land. -- You may play an additional land on each of your turns. -- Whenever one or more land cards are put into your graveyard from anywhere, draw a card. mana={3}{B}{G} type=Legendary Creature subtype=Frog Horror power=6 toughness=6 [/card] [card] name=The Hive auto={5}{T}:token(Wasp,creature artifact insect, 1/1,flying artifact) text={5}, {T}: Put a 1/1 colorless Insect artifact creature token with flying named Wasp onto the battlefield. (It can't be blocked except by creatures with flying or reach.) mana={5} type=Artifact [/card] [card] name=The Lady of the Mountain mana={4}{R}{G} type=Legendary Creature subtype=Giant power=5 toughness=5 [/card] [card] name=The Rack auto=name(choose opponent) notatarget(opponent) deplete:0 auto=@each targetedplayer upkeep:damage:3minustype:*:targetedpersonshandminusend targetedplayer text=As The Rack enters the battlefield, choose an opponent. -- At the beginning of the chosen player's upkeep, The Rack deals X damage to that player, where X is 3 minus the number of cards in his or her hand. mana={1} type=Artifact [/card] [card] name=The Tabernacle at Pendrell Vale auto=lord(creature) transforms((,newability[upcost[{1}] destroy])) text=All creatures have "At the beginning of your upkeep, destroy this creature unless you pay {1}." type=Legendary Land [/card] [card] name=The Unspeakable abilities=flying,trample auto=@combatdamaged(player) from(this):may moveto(myhand) target(arcane|mygraveyard) text=Flying, trample -- Whenever The Unspeakable deals combat damage to a player, you may return target Arcane card from your graveyard to your hand. mana={6}{U}{U}{U} type=Legendary Creature subtype=Spirit power=6 toughness=7 [/card] [card] name=Theft of Dreams auto=foreach(creature[tapped]|opponentBattlefield) draw:1 text=Draw a card for each tapped creature target opponent controls. mana={2}{U} type=Sorcery [/card] [card] name=Thelon of Havenwood auto={B}{G}{e(fungus|graveyard)}:counter(0/0,1,Spore) all(fungus) auto=lord(fungus) transforms((,newability[counter{0%0.1.spore}/counter{0%0.1.spore} nonstatic])) text=Each Fungus creature gets +1/+1 for each spore counter on it. -- {B}{G}, Exile a Fungus card from a graveyard: Put a spore counter on each Fungus on the battlefield. mana={G}{G} type=Legendary Creature subtype=Elf Druid power=2 toughness=2 [/card] [card] name=Thelonite Druid auto={1}{G}{T}{S(creature|myBattlefield)}:all(forest|myBattlefield) becomes(Creature,2/3) ueot text={1}{G}, {T}, Sacrifice a creature: Forests you control become 2/3 creatures until end of turn. They're still lands. mana={2}{G} type=Creature subtype=Human Cleric Druid power=1 toughness=1 [/card] [card] name=Thelonite Hermit facedown={3} autofacedown={3}{G}{G}:morph autofaceup=_SAPROLINGTOKEN_*4 auto=lord(saproling) 1/1 text=Saproling creatures get +1/+1. -- Morph {3}{G}{G} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -- When Thelonite Hermit is turned face up, put four 1/1 green Saproling creature tokens onto the battlefield. mana={3}{G} type=Creature subtype=Elf Shaman power=1 toughness=1 [/card] [card] name=Thelonite Monk auto={T}{S(creature[green]|myBattlefield)}:name(becomes forest) flip(forest) target(land) text={T}, Sacrifice a green creature: Target land becomes a Forest. (This effect lasts indefinitely.) mana={2}{G}{G} type=Creature subtype=Insect Monk Cleric power=1 toughness=2 [/card] [card] name=Thelon's Chant auto=upcost[{G}] sacrifice auto=@movedTo(swamp|mybattlefield):ability$!choice name(3 damage) damage:3 controller _ choice name(counter) target(creature|mybattlefield) counter(-1/-1) !$ controller auto=@movedTo(swamp|opponentbattlefield):ability$!choice name(3 damage) damage:3 controller _ choice name(counter) target(creature|mybattlefield) counter(-1/-1) !$ opponent text=At the beginning of your upkeep, sacrifice Thelon's Chant unless you pay {G}. -- Whenever a player puts a Swamp onto the battlefield, Thelon's Chant deals 3 damage to that player unless he or she puts a -1/-1 counter on a creature he or she controls. mana={1}{G}{G} type=Enchantment [/card] [card] name=Thelon's Curse auto=lord(creature[blue]) transforms((,newability[doesnotuntap],newability[@each my upkeep sourcetap:pay[[{U}]] untap])) text=Blue creatures don't untap during their controllers' untap steps. -- At the beginning of each player's upkeep, that player may choose any number of tapped blue creatures he or she controls and pay {U} for each creature chosen this way. If the player does, untap those creatures. mana={G}{G} type=Enchantment [/card] [card] name=Thermal Blast target=creature auto=damage:3 auto=aslongas(*|mygraveyard) damage:2 >6 text=Thermal Blast deals 3 damage to target creature. -- Threshold - Thermal Blast deals 5 damage to that creature instead if seven or more cards are in your graveyard. mana={4}{R} type=Instant [/card] [card] name=Thermal Glider abilities=flying,protection from red text=Flying, protection from red mana={2}{W} type=Creature subtype=Human Rebel power=2 toughness=1 [/card] [card] name=Thermal Navigator auto={S(artifact|myBattlefield)}:flying text=Sacrifice an artifact: Thermal Navigator gains flying until end of turn. mana={3} type=Artifact Creature subtype=Construct power=2 toughness=2 [/card] [card] name=Thermo-Alchemist abilities=defender auto=@movedTo(instant,sorcery|mystack):untap auto={t}:damage:1 all(opponent) text=Defender -- {T}: Thermo-Alchemist deals 1 damage to each opponent. -- Whenever you cast an instant or sorcery spell, untap Thermo-Alchemist. mana={1}{R} type=Creature subtype=Human Shaman power=0 toughness=3 [/card] [card] name=Thermokarst target=land auto=teach(land[snow]) life:1 controller auto=destroy text=Destroy target land. If that land was a snow land, you gain 1 life. mana={1}{G}{G} type=Sorcery [/card] [card] name=Thermopod auto={i}:haste auto={S(creature|myBattlefield)}:Add{R} text={S}i}: Thermopod gains haste until end of turn. ({S}i} can be paid with one mana from a snow permanent.) -- Sacrifice a creature: Add {R} to your mana pool. mana={4}{R} type=Snow Creature subtype=Slug power=4 toughness=3 [/card] [card] name=Thespian's Stage auto={T}:Add{1} auto={2}{T}:copy target(other land|battlefield) and!( {2}{T}:copy target(other land|battlefield) )! text={T}: Add {1} to your mana pool. -- {2}, {T}: Thespian's Stage becomes a copy of target land and gains this ability. type=Land [/card] [card] name=Thicket Basilisk auto=@combat(blocking,blocked) source(this) from(creature[-wall]):all(trigger[from]) phaseaction[combatends once] destroy text=Whenever Thicket Basilisk blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat. mana={3}{G}{G} type=Creature subtype=Basilisk power=2 toughness=4 [/card] [card] name=Thicket Elemental kicker={1}{g} auto=if paid(kicker) then Reveal:1 revealzone(mylibrary) revealuntil(creature|mylibrary) optionone name(Get Creature) target(creature|myreveal) moveto(mybattlefield) optiononeend optiontwo choice name(Shuffle) all(*|myreveal) bottomoflibrary && shuffle controller optiontwoend revealend text=Kicker {1}{G} (You may pay an additional {1}{G} as you cast this spell.) -- When Thicket Elemental enters the battlefield, if it was kicked, you may reveal cards from the top of your library until you reveal a creature card. If you do, put that card onto the battlefield and shuffle all other cards revealed this way into your library. mana={3}{G}{G} type=Creature subtype=Elemental power=4 toughness=4 [/card] [card] name=Thief of Hope auto=@movedTo(arcane,spirit|mystack):ability$!choice life:-1 target(opponent) && life:1 controller!$ controller auto=_DIES_may moveTo(myhand) target(spirit[manacost<=2]|mygraveyard) text=Whenever you cast a Spirit or Arcane spell, target opponent loses 1 life and you gain 1 life. -- Soulshift 2 (When this dies, you may return target Spirit card with mana value 2 or less from your graveyard to your hand.) mana={2}{B} type=Creature subtype=Spirit power=2 toughness=2 [/card] [card] name=Thieves' Fortune other={U} name(Prowl) otherrestriction=prowl abilities=hiddenface aicode=activate transforms((,newability[choice all(*[zpos=4]|mylibrary) moveto(myhand) && bottomoflibrary all(*[zpos<=3]|mylibrary)],newability[choice all(*[zpos=3]|mylibrary) moveto(myhand) && bottomoflibrary all(*[zpos<=3]|mylibrary)],newability[choice all(*[zpos=2]|mylibrary) moveto(myhand) && bottomoflibrary all(*[zpos<=3]|mylibrary)],newability[choice all(*[zpos=1]|mylibrary) moveto(myhand) && bottomoflibrary all(*[zpos<=3]|mylibrary)])) ueot auto=reveal:4 optionone name(Get a card) target(<1>*|reveal) moveto(myhand) optiononeend optiontwo name(put on bottom) target(<4>*|reveal) bottomoflibrary optiontwoend revealend text=Prowl {U} (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.) -- Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. mana={2}{U} type=Tribal Instant subtype=Rogue [/card] [card] name=Thieving Magpie abilities=flying auto=@damagefoeof(player) from(this):draw:1 controller text=Flying (This creature can't be blocked except by creatures with flying or reach.) -- Whenever Thieving Magpie deals damage to an opponent, you draw a card. mana={2}{U}{U} type=Creature subtype=Bird power=1 toughness=3 [/card] [card] name=Thieving Sprite abilities=flying aicode=activate reject notatarget(*|targetedpersonshand) auto=target(player) Reveal:type:faerie:mybattlefield revealzone(targetedpersonshand) optionone choice name(choose Discards) target(<1>*|reveal) moveto(ownerhand) and!(reject)! optiononeend optiontwo all(*|reveal) moveto(ownerhand) optiontwoend revealend text=Flying -- When Thieving Sprite enters the battlefield, target player reveals X cards from his or her hand, where X is the number of Faeries you control. You choose one of those cards. That player discards that card. mana={2}{B} type=Creature subtype=Faerie Rogue power=1 toughness=1 [/card] [card] name=Thing from the Deep auto=@combat(attacking) source(this) restriction{type(island|mybattlefield)~morethan~0}:transforms((,newability[choice name(sacrifice island) target(island|mybattlefield) sacrifice],newability[choice name(sacrifice this) sacrifice])) ueot auto=@combat(attacking) source(this) restriction{type(island|mybattlefield)~lessthan~1}:sacrifice text=Whenever Thing from the Deep attacks, sacrifice it unless you sacrifice an Island. mana={6}{U}{U}{U} type=Creature subtype=Leviathan power=9 toughness=9 [/card] [card] name=Thing in the Ice abilities=defender auto=counter(0/0,4,ice) auto=@movedto(*[instant;sorcery]|mystack):counter(0/0,-1,Ice) all(this) auto=this(counter{0/0.1.Ice}<1) flip(Awoken Horror) text=Defender -- Thing in the Ice enters the battlefield with four ice counters on it. -- Whenever you cast an instant or sorcery spell, remove an ice counter from Thing in the Ice. Then if it has no ice counters on it, transform it. mana={1}{U} type=Creature subtype=Horror power=0 toughness=4 [/card] [card] name=Think Tank aicode=activate may moveto(ownergraveyard) all(*[zpos=1]|mylibrary) auto=@each my upkeep:name(Look) reveal:1 optionone name(Put On Top) target(*|reveal) moveto(mylibrary) optiononeend optiontwo name(put in graveyard) target(<1>*|reveal) moveto(mygraveyard) optiontwoend revealend text=At the beginning of your upkeep, look at the top card of your library. You may put that card into your graveyard. mana={2}{U} type=Enchantment [/card] [card] name=Think Twice auto=draw:1 flashback={2}{U} text=Draw a card. -- Flashback {2}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.) mana={1}{U} type=Instant [/card] [card] name=Thirst for Knowledge auto=draw:3 auto=transforms((,newability[choice name(discard 2 cards) reject notatarget(<2>*|myhand)],newability[aslongas(artifact|myHand) choice name(discard an artifact card) reject notatarget(artifact|myhand)])) text=Draw three cards. Then discard two cards unless you discard an artifact card. mana={2}{U} type=Instant [/card] [card] name=Thirst target=creature auto=tap auto=doesnotuntap auto=all(this) transforms((,newability[upcost[{U}] sacrifice])) forever text=Enchant creature -- When Thirst enters the battlefield, tap enchanted creature. -- Enchanted creature doesn't untap during its controller's untap step. -- At the beginning of your upkeep, sacrifice Thirst unless you pay {U}. mana={2}{U} type=Enchantment subtype=Aura [/card] [card] name=Thirsting Axe auto={2}:equip auto=teach(creature) 4/0 auto=teach(creature) treason auto=@combatdamaged(player) from(mytgt):all(trigger[from]) -treason ueot auto=@combatdamaged(creature) from(mytgt):all(trigger[from]) -treason ueot text=Equipped creature gets +4/+0. -- At the beginning of your end step, if equipped creature didn't deal combat damage to a creature this turn, sacrifice it. -- Equip {2} mana={3} type=Artifact subtype=Equipment [/card] [card] name=Thistledown Duo auto=@movedTo(*[white]|mystack):1/1 ueot auto=@movedTo(*[blue]|mystack):flying ueot text=Whenever you cast a white spell, Thistledown Duo gets +1/+1 until end of turn. -- Whenever you cast a blue spell, Thistledown Duo gains flying until end of turn. mana={2}{WU} type=Creature subtype=Kithkin Soldier Wizard power=2 toughness=2 [/card] [card] name=Thistledown Liege abilities=flash auto=lord(creature[white]|myBattlefield) 1/1 other auto=lord(creature[blue]|myBattlefield) 1/1 other text=Flash -- Other white creatures you control get +1/+1. -- Other blue creatures you control get +1/+1. mana={1}{WU}{WU}{WU} type=Creature subtype=Kithkin Knight power=1 toughness=3 [/card] [card] name=Thopter Arrest auto=(blink)forsrc target(*[creature;artifact]|opponentbattlefield) text=When Thopter Arrest enters the battlefield, exile target artifact or creature an opponent controls until Thopter Arrest leaves the battlefield. mana={2}{W} type=Enchantment [/card] [card] name=Thopter Assembly abilities=flying auto=@each my upkeep restriction{type(other thopter|myBattlefield)~lessthan~1}:moveTo(ownerhand) and!(token(Thopter,Artifact Creature,1/1,flying)*5)! text=Flying -- At the beginning of your upkeep, if you control no Thopters other than Thopter Assembly, return Thopter Assembly to its owner's hand and put five 1/1 colorless Thopter artifact creature tokens with flying onto the battlefield. mana={6} type=Artifact Creature subtype=Thopter power=5 toughness=5 [/card] [card] name=Thopter Engineer auto=lord(creature[artifact]|mybattlefield) haste auto=choice token(Thopter,Artifact Creature Thopter,1/1,flying) controller text=When Thopter Engineer enters the battlefield, put a 1/1 colorless Thopter artifact creature token with flying onto the battlefield. -- Artifact creatures you control have haste. (They can attack and {T} as soon as they come under your control.) mana={2}{R} type=Creature subtype=Human Artificer power=1 toughness=3 [/card] [card] name=Thopter Foundry auto={1}{S(artifact[-token]|myinplay)}:token(Thopter,artifact creature thopter,1/1,blue flying) && life:1 text={1}, Sacrifice a nontoken artifact: Put a 1/1 blue Thopter artifact creature token with flying onto the battlefield. You gain 1 life. mana={WB}{U} type=Artifact [/card] [card] name=Thopter Squadron abilities=flying auto=counter(1/1,3) auto={1}{C(1/1,-1)}:token(Thopter,Artifact Creature Thopter,1/1,flying) asSorcery auto={1}{S(other thopter|myBattlefield)}:counter(1/1) asSorcery text=Flying -- Thopter Squadron enters the battlefield with three +1/+1 counters on it. -- {1}, Remove a +1/+1 counter from Thopter Squadron: Put a 1/1 colorless Thopter artifact creature token with flying onto the battlefield. Activate this ability only any time you could cast a sorcery. -- {1}, Sacrifice another Thopter: Put a +1/+1 counter on Thopter Squadron. Activate this ability only any time you could cast a sorcery. mana={5} type=Artifact Creature subtype=Thopter power=0 toughness=0 [/card] [card] name=Thorn Elemental auto=_BLOCKED_may name(assign combat damage to defending player) thisforeach(power>=1) damage:1 opponent && fog from(this) text=You may have Thorn Elemental assign its combat damage as though it weren't blocked. mana={5}{G}{G} type=Creature subtype=Elemental power=7 toughness=7 [/card] [card] name=Thorn of Amethyst auto=lord(*[-creature]|nonbattlezone) altercost(colorless,+1) text=Noncreature spells cost {1} more to cast. mana={2} type=Artifact [/card] [card] name=Thorn Thallid text=At the beginning of your upkeep, put a spore counter on Thorn Thallid. -- Remove three spore counters from Thorn Thallid: Thorn Thallid deals 1 damage to target creature or player. mana={1}{G}{G} type=Creature subtype=Fungus auto=@each my upkeep:counter(0/0,1,Spore) auto={C(0/0,-3,Spore)}:damage:1 target(creature,player) power=2 toughness=2 [/card] [card] name=Thornbite Staff auto=teach(creature) transforms((,newability[{2}{T}:damage:1 target(*[creature;player])])) auto=@movedto(creature|graveyard) from(creature|battlefield):teach(creature) untap auto=@movedto(creature[shaman]|battlefield):may all(trigger[to]) rehook auto={4}:equip text=Equipped creature has "{2}, {T}: This creature deals 1 damage to target creature or player" and "Whenever a creature dies, untap this creature." -- Whenever a Shaman creature enters the battlefield, you may attach Thornbite Staff to it. -- Equip {4} mana={2} type=Tribal Artifact subtype=Shaman Equipment [/card] [card] name=Thornbow Archer auto=@combat(attacking) source(this) restriction{type(elf|opponentbattlefield)~lessthan~1}:life:-1 opponent text=Whenever Thornbow Archer attacks, each opponent who doesn't control an Elf loses 1 life. mana={B} type=Creature subtype=Elf Archer power=1 toughness=2 [/card] [card] name=Thorncaster Sliver auto=lord(sliver|mybattlefield) transforms((,newability[_ATTACKING_damage:1 target(*[creature;player])])) text=Sliver creatures you control have "Whenever this creature attacks, it deals 1 damage to target creature or player." mana={4}{R} type=Creature subtype=Sliver power=2 toughness=2 [/card] [card] name=Thornhide Wolves mana={4}{G} type=Creature subtype=Wolf power=4 toughness=5 [/card] [card] name=Thornling auto={G}:haste auto={G}:trample auto={G}:indestructible auto={1}:+1/-1 auto={1}:-1/+1 text={G}: Thornling gains haste until end of turn. -- {G}: Thornling gains trample until end of turn. -- {G}: Thornling is indestructible this turn. -- {1}: Thornling gets +1/-1 until end of turn. -- {1}: Thornling gets -1/+1 until end of turn. mana={3}{G}{G} type=Creature subtype=Elemental Shapeshifter power=4 toughness=4 [/card] [card] name=Thornscape Apprentice auto={W}{T}:tap target(creature) auto={R}{T}:first strike target(creature) text={W}, {T}: Tap target creature. -- {R}, {T}: Target creature gains first strike until end of turn. mana={G} type=Creature subtype=Human Wizard power=1 toughness=1 [/card] [card] name=Thornscape Familiar auto=lord(*[red;white]|mycastingzone) altercost(colorless,-1) text=Red spells and white spells you cast cost {1} less to cast. mana={1}{G} type=Creature subtype=Insect power=2 toughness=1 [/card] [card] name=Thornscape Master auto={R}{R}{T}:Damage:2 target(creature) auto={W}{W}{T}:protection from white target(creature) auto={W}{W}{T}:protection from blue target(creature) auto={W}{W}{T}:protection from black target(creature) auto={W}{W}{T}:protection from red target(creature) auto={W}{W}{T}:protection from green target(creature) text={R}{R}, {T}: Thornscape Master deals 2 damage to target creature. -- {W}{W}, {T}: Target creature gains protection from the color of your choice until end of turn. mana={2}{G}{G} type=Creature subtype=Human Wizard power=2 toughness=2 [/card] [card] name=Thorn-Thrash Viashino auto=may target(other creature|mybattlefield) sacrifice && counter(1/1,2) all(this) auto={G}:trample mana={3}{R} type=Creature subtype=Viashino Warrior text=Devour 2 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with twice that many +1/+1 counters on it.) -- {G}: Thorn-Thrash Viashino gains trample until end of turn. power=2 toughness=2 [/card] [card] name=Thorntooth Witch auto=@movedTo(treefolk|mystack):may 3/-3 target(creature) ueot text=Whenever you cast a Treefolk spell, you may have target creature get +3/-3 until end of turn. mana={5}{B} type=Creature subtype=Treefolk Shaman power=3 toughness=4 [/card] [card] name=Thornwatch Scarecrow auto=aslongas(creature[green]|myBattlefield) wither auto=aslongas(creature[white]|myBattlefield) vigilance text=Thornwatch Scarecrow has wither as long as you control a green creature. (It deals damage to creatures in the form of -1/-1 counters.) -- Thornwatch Scarecrow has vigilance as long as you control a white creature. mana={6} type=Artifact Creature subtype=Scarecrow power=4 toughness=4 [/card] [card] name=Thornweald Archer abilities=reach,deathtouch text=Reach (This creature can block creatures with flying.) -- Deathtouch (Creatures dealt damage by this creature are destroyed. You can divide this creature's combat damage among any of the creatures blocking or blocked by it.) mana={1}{G} type=Creature subtype=Elf Archer power=2 toughness=1 [/card] [card] name=Thornwind Faeries abilities=flying auto={T}:damage:1 target(creature,player) text=Flying -- {T}: Thornwind Faeries deals 1 damage to target creature or player. mana={1}{U}{U} type=Creature subtype=Faerie power=1 toughness=1 [/card] [card] name=Thornwood Falls auto=tap(noevent) auto=life:1 auto={T}:Add{G} auto={T}:Add{U} text=Thornwood Falls enters the battlefield tapped. -- When Thornwood Falls enters the battlefield, you gain 1 life. -- {T}: Add {G} or {U} to your mana pool. type=Land [/card] [card] name=Thought Courier auto={T}:_LOOT_ text={T}: Draw a card, then discard a card. mana={1}{U} type=Creature subtype=Human Wizard power=1 toughness=1 [/card] [card] name=Thought Devourer abilities=flying auto=hmodifer:-4 controller text=Flying -- Your maximum hand size is reduced by four. mana={2}{U}{U} type=Creature subtype=Beast power=4 toughness=4 [/card] [card] name=Thought Eater abilities=flying auto=hmodifer:-3 controller text=Flying -- Your maximum hand size is reduced by three. mana={1}{U} type=Creature subtype=Beast power=2 toughness=2 [/card] [card] name=Thought Gorger abilities=trample auto=foreach(*|myhand) counter(1/1) && reject all(*|myhand) auto=@movedTo(this|nonbattlezone) from(myBattlefield):thisforeach(counter{1/1,1}) draw:1 controller text=Trample -- When Thought Gorger enters the battlefield, put a +1/+1 counter on it for each card in your hand. If you do, discard your hand. -- When Thought Gorger leaves the battlefield, draw a card for each +1/+1 counter on it. mana={2}{B}{B} type=Creature subtype=Horror power=2 toughness=2 [/card] [card] name=Thought Harvester auto=@movedTo(*[colorless]|mystack):target(opponent) ingest:1 abilities=flying text=Devoid (This card has no color.) -- Flying -- Whenever you cast a colorless spell, target opponent exiles the top card of his or her library. mana={3}{U} abilities=devoid type=Creature subtype=Eldrazi Drone power=2 toughness=4 [/card] [card] name=Thought Lash auto=cumulativeupcostmulti[{l2e}] moveTo(exile) all(*|mylibrary) && sacrifice auto={l2e}:prevent:1 controller text=Cumulative upkeep - Exile the top card of your library. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -- When Thought Lash's cumulative upkeep isn't paid, exile all cards from your library. -- Exile the top card of your library: Prevent the next 1 damage that would be dealt to you this turn. mana={2}{U}{U} type=Enchantment [/card] [card] name=Thought Nibbler abilities=flying auto=hmodifer:-2 controller text=Flying -- Your maximum hand size is reduced by two. mana={U} type=Creature subtype=Beast power=1 toughness=1 [/card] [card] name=Thought Reflection auto=replacedraw draw:2 noreplace text=If you would draw a card, draw two cards instead. mana={4}{U}{U}{U} type=Enchantment [/card] [card] name=Thought Scour target=player auto=deplete:2 auto=draw:1 controller text=Target player puts the top two cards of his or her library into his or her graveyard. -- Draw a card. mana={U} type=Instant [/card] [card] name=Thought Vessel auto={t}:add{c} abilities=nomaxhand text=You have no maximum hand size. -- {T}: Add {C} to your mana pool. mana={2} type=Artifact [/card] [card] name=Thoughtbind target=*[manacost<=4]|stack auto=fizzle text=Counter target spell with mana value 4 or less. mana={2}{U} type=Instant [/card] [card] name=Thoughtbound Primoc abilities=flying auto=@each my upkeep:if type(wizard|mybattlefield)~lessthan~type(wizard|opponentbattlefield) then moveTo(opponentbattlefield) text=Flying -- At the beginning of your upkeep, if a player controls more Wizards than each other player, that player gains control of Thoughtbound Primoc. mana={2}{R} type=Creature subtype=Bird Beast power=2 toughness=3 [/card] [card] name=Thoughtcast abilities=affinityartifacts auto=draw:2 text=Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) -- Draw two cards. mana={4}{U} type=Sorcery [/card] [card] name=Thoughtcutter Agent auto={U}{B}{T}:target(player) life:-1 && all(this) transforms((,newability[reveal:type:*:targetedpersonshand revealzone(targetedpersonshand) optionone name(put back) target(<1>*|reveal) moveto(ownerhand) and!( all(*|reveal) moveto(ownerhand) )! optiononeend revealend])) oneshot text={U}{B}, {T}: Target player loses 1 life and reveals his or her hand. mana={U}{B} type=Artifact Creature subtype=Human Rogue power=1 toughness=1 [/card] [card] name=Thoughtflare auto=name(draw & discard) ability$!draw:4 _ choice notatarget(<2>*|myhand) reject)!$ controller text=Draw four cards, then discard two cards. mana={3}{U}{R} type=Instant [/card] [card] name=Thought-Knot Seer auto=target(*[-land]|opponenthand) moveto(exile) auto=@movedTo(this|nonbattlezone) from(battlefield):draw:1 target(opponent) text=({C} represents colorless mana.) -- When Thought-Knot Seer enters the battlefield, target opponent reveals his or her hand. You choose a nonland card from it and exile that card. -- When Thought-Knot Seer leaves the battlefield, target opponent draws a card. mana={3}{C} type=Creature subtype=Eldrazi power=4 toughness=4 [/card] [card] name=Thoughtlace alias=1227 text=Target spell or permanent becomes blue. (Mana symbols on that permanent remain unchanged.) mana={U} type=Instant [/card] [card] name=Thoughtleech auto=@tapped(island|opponentBattlefield):may life:1 controller text=Whenever an Island an opponent controls becomes tapped, you may gain 1 life. mana={G}{G} type=Enchantment [/card] [card] name=Thoughtpicker Witch aicode=activate transforms((,newability[choice all(*[zpos=2]|targetedpersonslibrary) moveto(exile)],newability[choice all(*[zpos=1]|targetedpersonslibrary) moveto(exile)])) ueot auto={1}{s(creature|mybattlefield}:target(opponent) reveal:2 optionone name(Put in exile) target(*|reveal) moveto(ownerexile) optiononeend optiontwo name(put back) all(*|reveal) moveto(ownerlibrary) optiontwoend revealend text={1}, Sacrifice a creature: Look at the top two cards of target opponent's library, then exile one of them. mana={B} type=Creature subtype=Human Wizard power=1 toughness=1 [/card] [card] name=Thoughtrender Lamia auto=ability$!name(discard) target(*|myhand) reject!$ opponent auto=_CONSTELLATION_ability$!name(discard) target(*|myhand) reject!$ opponent text=Constellation -- Whenever Thoughtrender Lamia or another enchantment enters the battlefield under your control, each opponent discards a card. mana={4}{B}{B} type=Enchantment Creature subtype=Lamia power=5 toughness=3 [/card] [card] name=Thoughts of Ruin auto=if compare(phandcount)~morethan~0 then sacrifice notatarget(land|mybattlefield) auto=if compare(phandcount)~morethan~0 then ability$! sacrifice notatarget(land|mybattlefield) !$ opponent text=Each player sacrifices a land for each card in your hand. mana={2}{R}{R} type=Sorcery [/card] [card] name=Thoughtseize target=player aicode=activate reject notatarget(*[-land]|targetedpersonshand) and!( life:-2 controller )! auto=reveal:type:*:targetedpersonshand revealzone(targetedpersonshand) optionone name(choose discards) target(<1>*[-land]|reveal) moveto(ownerhand) and!( transforms((,newability[reject],newability[all(*|reveal) moveto(ownerhand)])) oneshot )! optiononeend optiontwo name(look) target(<1>*|reveal) moveto(ownerhand) and!( all(*|reveal) moveto(ownerhand) )! optiontwoend afterrevealed transforms((,newability[life:-2 controller])) oneshot afterrevealedend revealend text=Target player reveals his or her hand. You choose a nonland card from it. That player discards that card. You lose 2 life. mana={B} type=Sorcery [/card] [card] name=Thoughtweft Gambit auto=tap all(creature|opponentBattlefield) auto=untap all(creature|myBattlefield) text=Tap all creatures your opponents control and untap all creatures you control. mana={4}{WU}{WU} type=Instant [/card] [card] name=Thousand Winds abilities=flying facedown={3} autofacedown={5}{U}{U}:morph autofaceup=moveTo(ownerhand) all(creature[tapped]) text=Morph {5}{U}{U} (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.) -- When Thousand Winds is turned face up, return all other tapped creatures to their owner's hands. mana={4}{U}{U} type=Creature subtype=Elemental power=5 toughness=6 [/card] [card] name=Thousand-legged Kami auto=_DIES_may moveTo(myhand) target(spirit[manacost<=7]|mygraveyard) text=Soulshift 7 (When this dies, you may return target Spirit card with mana value 7 or less from your graveyard to your hand.) mana={6}{G}{G} type=Creature subtype=Spirit power=6 toughness=6 [/card] [card] name=Thraben Doomsayer auto=this(controllerlife < 6) lord(other creature|mybattlefield) 2/2 auto={T}:token(Human,Creature Human,1/1,white) text={T}: Put a 1/1 white Human creature token onto the battlefield. -- Fateful hour - As long as you have 5 or less life, other creatures you control get +2/+2. mana={1}{W}{W} type=Creature subtype=Human Cleric power=2 toughness=2 [/card] [card] name=Thraben Foulbloods auto=while(restriction{delirium}) 1/1 auto=while(restriction{delirium}) menace text=Delirium -- Thraben Foulbloods gets +1/+1 and has menace as long as there are four or more card types among cards in your graveyard. (A creature with menace can't be blocked except by two or more creatures.) mana={2}{B} type=Creature subtype=Zombie Dog power=3 toughness=2 [/card] [card] name=Thraben Gargoyle abilities=defender auto={6}:flip(Stonewing Antagonizer) text=Defender -- {6}: Transform Thraben Gargoyle. mana={1} type=Artifact Creature subtype=Gargoyle power=2 toughness=2 [/card] [card] name=Thraben Heretic auto={T}:moveTo(exile) target(creature|graveyard) text={T}: Exile target creature card from a graveyard. mana={1}{W} type=Creature subtype=Human Wizard power=2 toughness=2 [/card] [card] name=Thraben Inspector auto=name(Create clue) token(Clue) controller text=When Thraben Inspector enters the battlefield, investigate. (Put a colorless Clue artifact token onto the battlefield with "{2}, Sacrifice this artifact: Draw a card.") mana={W} type=Creature subtype=Human Soldier power=1 toughness=2 [/card] [card] name=Thraben Militia abilities=trample backside=Thraben Sentry text=Trample // Thraben Sentry color=white type=Creature subtype=Human Soldier power=5 toughness=4 [/card] [card] name=Thraben Purebloods mana={4}{W} type=Creature subtype=Dog power=3 toughness=5 [/card] [card] name=Thraben Sentry abilities=vigilance backside=Thraben Militia restriction=compare(isflipped)~equalto~0 anyzone={0}:doubleside(backside) auto=@movedTo(other creature|graveyard) from(mybattlefield):may flip(backside) text=Vigilance -- Whenever another creature you control dies, you may transform Thraben Sentry. // Thraben Militia mana={3}{W} type=Creature subtype=Human Soldier power=2 toughness=2 [/card] [card] name=Thraben Standard Bearer auto={1}{W}{t}{D(*|myhand)}:token(Human Soldier,creature Human Soldier,1/1,white) text={1}{W}, {T}, Discard a card: Put a 1/1 white Human Soldier creature token onto the battlefield. mana={W} type=Creature subtype=Human Soldier power=1 toughness=1 [/card] [card] name=Thraben Valiant abilities=vigilance text=Vigilance mana={1}{W} type=Creature subtype=Human Soldier power=2 toughness=1 [/card] [card] name=Thragtusk auto=life:5 controller auto=@movedTo(this|nonbattlezone) from(battlefield):_BEASTTOKEN_ text=When Thragtusk enters the battlefield, you gain 5 life. -- When Thragtusk leaves the battlefield, put a 3/3 green Beast creature token onto the battlefield. mana={4}{G} type=Creature subtype=Beast power=5 toughness=3 [/card] [card] name=Thran Dynamo auto={T}:Add{3} text={T}: Add {3} to your mana pool. mana={4} type=Artifact [/card] [card] name=Thran Forge auto={2}:1/0 && transforms((artifact)) target(creature[-artifact]) ueot text={2}: Until end of turn, target nonartifact creature gets +1/+0 and becomes an artifact in addition to its other types. mana={3} type=Artifact [/card] [card] name=Thran Foundry auto={1}{T}{E}:name(shuffle graveyard) target(player) donothing && moveto(ownerlibrary) and!(shuffle)! all(*|targetedpersonsgraveyard) text={1}, {T}, Exile Thran Foundry: Target player shuffles his or her graveyard into his or her library. mana={1} type=Artifact [/card] [card] name=Thran Golem auto=this(auras >= 1) 2/2 auto=this(auras >= 1) flying auto=this(auras >= 1) first strike auto=this(auras >= 1) trample text=As long as Thran Golem is enchanted, it gets +2/+2 and has flying, first strike, and trample. mana={5} type=Artifact Creature subtype=Golem power=3 toughness=3 [/card] [card] name=Thran Lens auto=lord(*|battlefield) transforms((,artifact)) text=All permanents are colorless. mana={2} type=Artifact [/card] [card] name=Thran Quarry auto={T}:add{W} auto={T}:add{U} auto={T}:add{B} auto={T}:add{R} auto={T}:add{G} auto=@each endofturn restriction{type(creature|myBattlefield)~lessthan~1}:sacrifice text=At the beginning of the end step, if you control no creatures, sacrifice Thran Quarry. -- {T}: Add one mana of any color to your mana pool. type=Land [/card] [card] name=Thran War Machine abilities=mustattack auto=upcost[{4};next upkeep] sacrifice text=Echo {4} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) -- Thran War Machine attacks each turn if able. mana={4} type=Artifact Creature subtype=Construct power=4 toughness=5 [/card] [card] name=Thran Weaponry abilities=doesnotuntap auto=@each my untap sourcetap:may untap auto=upcost[{4}{G};next upkeep] sacrifice auto={2}{t}:all(this) grant transforms((,newability[lord(creature) +2/+2])) grantend text=Echo {4} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) -- You may choose not to untap Thran Weaponry during your untap step. -- {2}, {T}: All creatures get +2/+2 for as long as Thran Weaponry remains tapped. mana={4} type=Artifact [/card] [card] name=Thrashing Mossdog abilities=Reach autograveyard=_SCAVENGE_({4}{G}{G}{E}) text=Reach. (This creature can block creatures with flying.) -- Scavenge {4}{G}{G} ({4}{G}{G}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.) mana={3}{G} type=Creature subtype=Plant Dog power=3 toughness=3 [/card] [card] name=Thrashing Mudspawn facedown={3} autofacedown={1}{B}{B}:morph auto=_ENRAGE_life:-thatmuch controller text=Whenever Thrashing Mudspawn is dealt damage, you lose that much life. -- Morph {1}{B}{B} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) mana={3}{B}{B} type=Creature subtype=Beast power=4 toughness=4 [/card] [card] name=Thrashing Wumpus auto={B}:damage:1 all(creature,player) text={B}: Thrashing Wumpus deals 1 damage to each creature and each player. mana={3}{B}{B} type=Creature subtype=Beast power=3 toughness=3 [/card] [card] name=Thraximundar abilities=haste auto=_ATTACKING_ability$!name(sacrifice) notatarget(creature|mybattlefield) sacrifice!$ opponent auto=@sacrificed(creature):name(counter +1/+1) ability$!may counter(1/1) all(mysource)!$ controller text=Haste -- Whenever Thraximundar attacks, defending player sacrifices a creature. -- Whenever a player sacrifices a creature, you may put a +1/+1 counter on Thraximundar. mana={4}{U}{B}{R} type=Legendary Creature subtype=Zombie Assassin power=6 toughness=6 [/card] [card] name=Threads of Disloyalty target=creature[manacost<=2] alias=1194 text=Enchant creature with mana value 2 or less -- You control enchanted creature. mana={1}{U}{U} type=Enchantment subtype=Aura [/card] [card] name=Threaten target=creature auto=moveto(mybattlefield) and!(transforms((,newability[phaseaction[endofturn sourceinplay] moveTo(previousbattlefield)],newability[untap],haste)) ueot)! text=Untap target creature and gain control of it until end of turn. That creature gains haste until end of turn. (It can attack and {T} this turn.) mana={2}{R} type=Sorcery [/card] [card] name=Three Tragedies target=player auto=ability$!name(discard 3 cards) target(<3>*|myhand) reject!$ targetedplayer text=Target player discards three cards. mana={3}{B}{B} type=Sorcery subtype=Arcane [/card] [card] name=Three Visits aicode=activate moveTo(myBattlefield) target(forest|myLibrary) auto=name(search card) reveal:plibrarycount optionone name(choose card) target(forest|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield))! afterrevealedend revealend text=Search your library for a Forest card and put that card onto the battlefield. Then shuffle your library. mana={1}{G} type=Sorcery [/card] [card] name=Thresher Beast auto=@combat(blocked) source(this):ability$!name(sacrifice) notatarget(land|mybattlefield) sacrifice!$ opponent text=Whenever Thresher Beast becomes blocked, defending player sacrifices a land. mana={3}{G}{G} type=Creature subtype=Beast power=4 toughness=4 [/card] [card] name=Thrill of the Hunt target=creature auto=1/2 flashback={W} text=Target creature gets +1/+2 until end of turn. -- Flashback {W} (You may cast this card from your graveyard for its flashback cost. Then exile it.) mana={G} type=Instant [/card] [card] name=Thrill-Kill Assassin auto=may counter(1/1) auto=this(counter{1/1.1}>=1) cantblock abilities=deathtouch text=Deathtouch -- Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.) mana={1}{B} type=Creature subtype=Human Assassin power=1 toughness=2 [/card] [card] name=Thriss, Nantuko Primus auto={G}{T}:5/5 target(creature) text={G}, {T}: Target creature gets +5/+5 until end of turn. mana={5}{G}{G} type=Legendary Creature subtype=Insect Druid power=5 toughness=5 [/card] [card] name=Thrive target=creature auto=counter(1/1) text=Put a +1/+1 counter on each of X target creatures. mana={X}{G} type=Sorcery [/card] [card] name=Thriving Grubs auto=alterenergy:2 controller auto=_ATTACKING_pay({e:2}) counter(1/1) text=When Thriving Grubs enters the battlefield, you get {E}{E} (two energy counters). -- Whenever Thriving Grubs attacks, you may pay {E}{E}. If you do, put a +1/+1 counter on it. mana={1}{R} type=Creature subtype=Gremlin power=2 toughness=1 [/card] [card] name=Thriving Ibex auto=alterenergy:2 controller auto=_ATTACKING_pay({e:2}) counter(1/1) text=When Thriving Ibex enters the battlefield, you get {E}{E} (two energy counters). -- Whenever Thriving Ibex attacks, you may pay {E}{E}. If you do, put a +1/+1 counter on it. mana={3}{W} type=Creature subtype=Goat power=2 toughness=4 [/card] [card] name=Thriving Rats auto=alterenergy:2 controller auto=_ATTACKING_pay({e:2}) counter(1/1) text=When Thriving Rats enters the battlefield, you get {E}{E} (two energy counters). -- Whenever Thriving Rats attacks, you may pay {E}{E}. If you do, put a +1/+1 counter on it. mana={1}{B} type=Creature subtype=Rat power=1 toughness=2 [/card] [card] name=Thriving Rhino auto=alterenergy:2 controller auto=_ATTACKING_pay({e:2}) counter(1/1) text=When Thriving Rhino enters the battlefield, you get {E}{E} (two energy counters). -- Whenever Thriving Rhino attacks, you may pay {E}{E}. If you do, put a +1/+1 counter on it. mana={2}{G} type=Creature subtype=Rhino power=2 toughness=3 [/card] [card] name=Thriving Turtle auto=alterenergy:2 controller auto=_ATTACKING_pay({e:2}) counter(1/1) text=When Thriving Turtle enters the battlefield, you get {E}{E} (two energy counters). -- Whenever Thriving Turtle attacks, you may pay {E}{E}. If you do, put a +1/+1 counter on it. mana={U} type=Creature subtype=Turtle power=0 toughness=3 [/card] [card] name=Throat Slitter autohand={2}{B}{N}:ninjutsu auto=@combatdamagefoeof(player) from(this):destroy target(creature[-black]|opponentbattlefield) auto=@combatdamageof(player) from(this):destroy target(creature[-black]|mybattlefield) text=Ninjutsu {2}{B} ({2}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) -- Whenever Throat Slitter deals combat damage to a player, destroy target nonblack creature that player controls. mana={4}{B} type=Creature subtype=Rat Ninja power=2 toughness=2 [/card] [card] name=Thromok the Insatiable auto=may target(other creature|mybattlefield) sacrifice && counter(1/1,storedanyamount) all(this) text=Devour X, where X is the numer of creatures devoured this way. (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with X +1/+1 counters on it for each of those creatures.) mana={3}{R}{G} type=Legendary Creature subtype=Hellion power=0 toughness=0 [/card] [card] name=Throne of Bone auto=@movedto(*[black]|stack):pay({1}) life:1 text=Whenever a player casts a black spell, you may pay {1}. If you do, you gain 1 life. mana={1} type=Artifact [/card] [card] name=Throne of Empires auto={1}{t}:name(create Soldiers) if type(Crown of Empires|mybattlefield)~morethan~0,type(Scepter of Empires|mybattlefield)~morethan~0 then _SOLDIERTOKEN_*5 controller else _SOLDIERTOKEN_ controller text={1}, {T}: Put a 1/1 white Soldier creature token onto the battlefield. Put five of those tokens onto the battlefield instead if you control artifacts named Crown of Empires and Scepter of Empires. mana={4} type=Artifact [/card] [card] name=Throne of Geth auto={S(artifact|mybattlefield)}{T}:_PROLIFERATE_ text={T},Sacrifice an artifact: Proliferate. mana={2} type=Artifact [/card] [card] name=Throttle target=creature auto=-4/-4 ueot text=Target creature gets -4/-4 until end of turn. mana={4}{B} type=Instant [/card] [card] name=Thrull Champion auto=lord(creature[thrull]) 1/1 auto={T}:steal target(thrull) text=Thrull creatures get +1/+1. -- {T}: Gain control of target Thrull for as long as you control Thrull Champion. mana={4}{B} type=Creature subtype=Thrull power=2 toughness=2 [/card] [card] name=Thrull Retainer target=creature auto=1/1 auto={S}:regenerate text=Enchant creature -- Enchanted creature gets +1/+1. -- Sacrifice Thrull Retainer: Regenerate enchanted creature. mana={B} type=Enchantment subtype=Aura [/card] [card] name=Thrull Surgeon aicode=activate reject notatarget(*|targetedpersonshand) auto={1}{B}{S}:target(player) name(target player) reveal:type:*:targetedpersonshand revealzone(targetedpersonshand) optionone name(choose discards) notatarget(<1>*|reveal) transforms((,newability[moveto(ownerhand) all(other *|reveal)],newability[moveto(ownerhand) and!(reject)!])) ueot optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerhand) and!( all(*|reveal) moveto(ownerhand) )! optiontwoend revealend asSorcery text={1}{B}, Sacrifice Thrull Surgeon: Look at target player's hand and choose a card from it. That player discards that card. Activate this ability only any time you could cast a sorcery. mana={1}{B} type=Creature subtype=Thrull power=1 toughness=1 [/card] [card] name=Thrull Wizard auto={1}{B}:name(counter spell) target(*[black]|stack) transforms((,newability[pay[[{3B}]] name(pay 3 or black mana) donothing?fizzle])) forever text={1}{B}: Counter target black spell unless that spell's controller pays {B} or {3}. mana={2}{B} type=Creature subtype=Thrull Wizard power=1 toughness=1 [/card] [card] name=Thrummingbird abilities=flying auto=@combatdamaged(player) from(this):_PROLIFERATE_ text=Flying -- Whenever Thrummingbird deals combat damage to a player, proliferate. mana={1}{U} type=Creature subtype=Phyrexian Bird Horror power=1 toughness=1 [/card] [card] name=Thrun, the Last Troll abilities=nofizzle,opponentshroud auto={1}{G}:regenerate text=Thrun, the Last Troll can't be countered. -- Thrun can't be the target of spells or abilities your opponents control. -- {1}{G}: Regenerate Thrun. mana={2}{G}{G} type=Legendary Creature subtype=Troll Shaman power=4 toughness=4 [/card] [card] name=Thumbscrews auto=@each my upkeep restriction{type(*|myhand)~morethan~4}:damage:1 opponent text=At the beginning of your upkeep, if you have five or more cards in hand, Thumbscrews deals 1 damage to target opponent. mana={2} type=Artifact [/card] [card] name=Thunder Brute abilities=trample auto=ability$!choice name(Tribute 3) all(mysource) counter(1/1,3) _ choice name(Haste) all(mysource) haste ueot!$ opponent text=Trample -- Tribute 3 (As this creature enters the battlefield, an opponent of your choice may place three +1/+1 counters on it.) -- When Thunder Brute enters the battlefield, if tribute wasn't paid, it gains haste until end of turn. mana={4}{R}{R} type=Creature subtype=Cyclops power=5 toughness=5 [/card] [card] name=Thunder Dragon abilities=flying auto=damage:3 all(creature[-flying]) text=Flying -- When Thunder Dragon enters the battlefield, it deals 3 damage to each creature without flying. mana={5}{R}{R} type=Creature subtype=Dragon power=5 toughness=5 [/card] [card] name=Thunder of Hooves auto=damage:type:beast:battlefield all(player,creature[-flying]) text=Thunder of Hooves deals X damage to each creature without flying and each player, where X is the number of Beasts on the battlefield. mana={3}{R} type=Sorcery [/card] [card] name=Thunder Spirit abilities=flying,first strike text=Flying, first strike mana={1}{W}{W} type=Creature subtype=Elemental Spirit power=2 toughness=2 [/card] [card] name=Thunder Strike target=creature auto=2/0 auto=first strike text=Target creature gets +2/+0 and gains first strike until end of turn. mana={1}{R} type=Instant [/card] [card] name=Thunder Totem auto={T}:Add{W} auto={1}{W}{W}:transforms((Spirit Artifact Creature,setpower=2,settoughness=2,flying,first strike,white)) ueot text={T}: Add {W} to your mana pool. -- {1}{W}{W}: Thunder Totem becomes a 2/2 white Spirit artifact creature with flying and first strike until end of turn. mana={3} type=Artifact [/card] [card] name=Thunder Wall abilities=defender,flying auto={U}:1/1 text=Defender (This creature can't attack.) -- Flying -- {U}: Thunder Wall gets +1/+1 until end of turn. mana={1}{U}{U} type=Creature subtype=Wall power=0 toughness=2 [/card] [card] name=Thunderblade Charge target=creature,player auto=damage:3 autograveyard=@each combatdamage restriction{opponentdamagedbycombat}:pay({2}{R}{R}{R}) name(pay to cast) activate name(pay to cast) castcard(restricted) text=Thunderblade Charge deals 3 damage to target creature or player. -- Whenever one or more creatures you control deal combat damage to a player, if Thunderblade Charge is in your graveyard, you may pay {2}{R}{R}{R}. If you do, you may cast it without paying its mana cost. mana={1}{R}{R} type=Sorcery [/card] [card] name=Thunderblust abilities=haste,persist auto=this(counter{-1/-1.1}>=1) trample text=Haste -- Thunderblust has trample as long as it has a -1/-1 counter on it. -- Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) mana={2}{R}{R}{R} type=Creature subtype=Elemental power=7 toughness=2 [/card] [card] name=Thunderbolt auto=choice damage:3 target(player) auto=aslongas(creature[flying]|battlefield) choice damage:4 target(creature[flying]) text=Choose one - Thunderbolt deals 3 damage to target player; or Thunderbolt deals 4 damage to target creature with flying. mana={1}{R} type=Instant [/card] [card] name=Thunderbreak Regent abilities=flying auto=@targeted(dragon|mybattlefield) from(*|opponentbattlefield,opponenthand,opponentstack,opponentgraveyard,opponentexile,opponentlibrary):damage:3 opponent text=Flying -- Whenever a Dragon you control becomes the target of a spell or ability an opponent controls, Thunderbreak Regent deals 3 damage to that player. mana={2}{R}{R} type=Creature subtype=Dragon power=4 toughness=4 [/card] [card] name=Thunderclap Wyvern abilities=flash,flying auto=lord(other creature[flying]|mybattlefield) 1/1 text=Flash (You may cast this spell any time you could cast an instant.) -- Flying -- Other creatures you control with flying get +1/+1. mana={2}{W}{U} type=Creature subtype=Drake power=2 toughness=3 [/card] [card] name=Thunderclap target=creature other={S(mountain|mybattlefield)} name(Sacrifice a Mountain) auto=damage:3 text=You may sacrifice a Mountain rather than pay Thunderclap's mana cost. -- Thunderclap deals 3 damage to target creature. mana={2}{R} type=Instant [/card] [card] name=Thundercloud Elemental abilities=flying auto={3}{U}:tap all(creature[toughness<=2]) auto={3}{U}:all(other creature) -flying ueot text=Flying -- {3}{U}: Tap all creatures with toughness 2 or less. -- {3}{U}: All other creatures lose flying until end of turn. mana={5}{U}{U} type=Creature subtype=Elemental power=3 toughness=4 [/card] [card] name=Thundercloud Shaman auto=damage:type:giant:mybattlefield all(creature[-giant]) text=When Thundercloud Shaman enters the battlefield, it deals damage equal to the number of Giants you control to each non-Giant creature. mana={3}{R}{R} type=Creature subtype=Giant Shaman power=4 toughness=4 [/card] [card] name=Thundering Giant abilities=haste text=Haste (This creature can attack and {T} as soon as it comes under your control.) mana={3}{R}{R} type=Creature subtype=Giant power=4 toughness=3 [/card] [card] name=Thundering Tanadon abilities=trample text=({p(G)} can be paid with either {G} or 2 life.) -- Trample color=green mana={4}{p(G)}{p(G)} type=Artifact Creature subtype=Phyrexian Beast power=5 toughness=4 [/card] [card] name=Thundering Wurm auto=aslongas(land|myhand) reject notatarget(land|myhand) oneshot auto=moveTo(graveyard) notatarget(this|myBattlefield) text=When Thundering Wurm enters the battlefield, sacrifice it unless you discard a land card. mana={2}{G} type=Creature subtype=Wurm power=4 toughness=4 [/card] [card] name=Thundermare abilities=haste auto=tap all(other creature) text=Haste (This creature can attack the turn it comes under your control.) -- When Thundermare enters the battlefield, tap all other creatures. mana={5}{R} type=Creature subtype=Elemental Horse power=5 toughness=5 [/card] [card] name=Thundermaw Hellkite auto=damage:1 all(creature[flying]|opponentbattlefield) && tap all(creature[flying]|opponentbattlefield) abilities=flying,haste text=Flying -- Haste (This creature can attack and {T} as soon as it comes under your control.) -- When Thundermaw Hellkite enters the battlefield, it deals 1 damage to each creature with flying your opponents control. Tap those creatures. mana={3}{R}{R} type=Creature subtype=Dragon power=5 toughness=5 [/card] [card] name=Thunderous Might target=creature auto=@combat(attacking) source(mytgt):type:manar:mybattlefield/0 ueot text=Enchant creature -- Whenever enchanted creature attacks, it gets +X/+0 until end of turn, where X is your devotion to red. (Each Red in the mana costs of permanents you control counts toward your devotion to red.) mana={1}{R} type=Enchantment subtype=Aura [/card] [card] name=Thunderous Wrath auto=name(Deals 5 damages to any target) name(Deals 5 damages to any target) damage:5 target(player,creature,planeswalker) autohand=restriction{miracle} pay[[{R}]] name(Miracle) activate name(Miracle) castcard(restricted) text=Thunderous Wrath deals 5 damage to any target. -- Miracle {R} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.) mana={4}{R}{R} type=Instant [/card] [card] name=Thunderscape Apprentice auto={B}{T}:life:-1 target(player) auto={G}{T}:1/1 target(creature) text={B}, {T}: Target player loses 1 life. -- {G}, {T}: Target creature gets +1/+1 until end of turn. mana={R} type=Creature subtype=Human Wizard power=1 toughness=1 [/card] [card] name=Thunderscape Familiar abilities=first strike auto=lord(*[black;green]|mycastingzone) altercost(colorless,-1) text=First strike -- Black spells and green spells you cast cost {1} less to cast. mana={1}{R} type=Creature subtype=Kavu power=1 toughness=1 [/card] [card] name=Thunderscape Master auto={B}{B}{T}:life:-2 target(player) && life:2 controller auto={G}{G}{T}:all(creature|myBattlefield) 2/2 text={B}{B}, {T}: Target player loses 2 life and you gain 2 life. -- {G}{G}, {T}: Creatures you control get +2/+2 until end of turn. mana={2}{R}{R} type=Creature subtype=Human Wizard power=2 toughness=2 [/card] [card] name=Thundersong Trumpeter auto={T}:cantattack && cantblock && cantpwattack target(creature) text={T}: Target creature can't attack or block this turn. mana={R}{W} type=Creature subtype=Human Soldier power=2 toughness=1 [/card] [card] name=Thunder-Thrash Elder auto=may target(other creature|mybattlefield) sacrifice && counter(1/1,3) all(this) mana={2}{R} type=Creature subtype=Viashino Warrior text=Devour 3 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with three times that many +1/+1 counters on it.) power=1 toughness=1 [/card] [card] name=Thwart target=*|stack auto=fizzle other={H(island|myBattlefield)}{H(island|myBattlefield)}{H(island|myBattlefield)} name(Return 3 Islands to Hand) text=You may return three Islands you control to their owner's hand rather than pay Thwart's mana cost. -- Counter target spell. mana={2}{U}{U} type=Instant [/card] [card] name=Tibor and Lumia auto=@movedTo(*[blue]|mystack):flying target(creature) ueot auto=@movedTo(*[red]|mystack):damage:1 all(creature[-flying]) text=Whenever you cast a blue spell, target creature gains flying until end of turn. -- Whenever you cast a red spell, Tibor and Lumia deals 1 damage to each creature without flying. mana={2}{U}{R} type=Legendary Creature subtype=Human Wizard power=3 toughness=3 [/card] [card] name=Ticking Gnomes auto={S}:damage:1 target(other *[creature;player]) auto=upcost[{3};next upkeep] sacrifice text=Echo {3} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) -- Sacrifice Ticking Gnomes: Ticking Gnomes deals 1 damage to target creature or player. mana={3} type=Artifact Creature subtype=Gnome power=3 toughness=3 [/card] [card] name=Tidal Bore other={H(island|mybattlefield)} name(Return an Island to Hand) auto=choice tap target(creature) auto=choice untap target(creature) text=You may return an Island you control to its owner's hand rather than pay Tidal Bore's mana cost. -- You may tap or untap target creature. mana={1}{U} type=Instant [/card] [card] name=Tidal Courier auto=reveal:4 optionone name(Get Merfolk) target(<4>merfolk|reveal) moveto(myhand) optiononeend optiontwo name(put on bottom) target(<4>*|reveal) bottomoflibrary optiontwoend revealend text=When Tidal Courier enters the battlefield, reveal the top four cards of your library. Put all Merfolk cards revealed this way into your hand and the rest on the bottom of your library. -- {3}{U}: Tidal Courier gains flying until end of turn. auto={3}{u}:flying ueot mana={3}{U} type=Creature subtype=Merfolk power=1 toughness=2 [/card] [card] name=Tidal Force auto=@each upkeep:name(tap or untap) transforms((,newability[choice tap target(*)],newability[choice untap target(*)])) oneshot text=At the beginning of each upkeep, you may tap or untap target permanent. mana={5}{U}{U}{U} type=Creature subtype=Elemental power=7 toughness=7 [/card] [card] name=Tidal Influence restriction=one of a kind auto=counter(0/0,1,Tide) auto=@each my upkeep:all(tidal influence[counter{0/0.4.Tide}]) removeallcounters(0/0,1,Tide) auto=@each my upkeep:counter(0/0,1,Tide) auto=this(counter{0/0,1,Tide}=) lord(creature[blue]) -2/0 auto=this(counter{0/0,3,Tide}=) lord(creature[blue]) 2/0 text=Cast Tidal Influence only if no permanents named Tidal Influence are on the battlefield. -- Tidal Influence enters the battlefield with a tide counter on it. -- At the beginning of your upkeep, put a tide counter on Tidal Influence. -- As long as there is exactly one tide counter on Tidal Influence, all blue creatures get -2/-0. -- As long as there are exactly three tide counters on Tidal Influence, all blue creatures get +2/+0. -- Whenever there are four tide counters on Tidal Influence, remove all tide counters from it. mana={2}{U} type=Enchantment [/card] [card] name=Tidal Kraken abilities=unblockable text=Tidal Kraken is unblockable. mana={5}{U}{U}{U} type=Creature subtype=Kraken power=6 toughness=6 [/card] [card] name=Tidal Surge target=creature[-flying] auto=tap text=Tap up to three target creatures without flying. mana={1}{U} type=Sorcery [/card] [card] name=Tidal Visionary auto={T}:activatechooseacolor target(creature) becomes(,chosencolor) ueot activatechooseend text={T}: Target creature becomes the color of your choice until end of turn. mana={U} type=Creature subtype=Merfolk Wizard power=1 toughness=1 [/card] [card] name=Tidal Warrior auto={T}:ueot loseabilities && losesubtypesof(land) && transforms((island)) target(land) text={T}: Target land becomes an Island until end of turn. mana={U} type=Creature subtype=Merfolk Warrior power=1 toughness=1 [/card] [card] name=Tidal Wave auto=token(Wall,Creature Wall,5/5,defender,treason,blue) text=Put a 5/5 blue Wall creature token with defender onto the battlefield. Sacrifice it at the beginning of the next end step. mana={2}{U} type=Instant [/card] [card] name=Tide Drifter auto=lord(other creature[colorless]|mybattlefield) 0/1 text=Devoid (This card has no color.) -- Other colorless creatures you control get +0/+1. mana={1}{U} abilities=devoid type=Creature subtype=Eldrazi Drone power=0 toughness=5 [/card] [card] name=Tidebinder Mage auto=target(creature[red;green]|opponentbattlefield) transforms((,doesnotuntap,newability[tap])) text=When Tidebinder Mage enters the battlefield, tap target red or green creature an opponent controls. That creature doesn't untap during its controller's untap step for as long as you control Tidebinder Mage. mana={U}{U} type=Creature subtype=Merfolk Wizard power=2 toughness=2 [/card] [card] name=Tideforce Elemental auto={U}{T}:tap target(other creature) auto={U}{T}:untap target(other creature) auto=_LANDFALL_may untap text={U}, {T}: You may tap or untap another target creature. -- Landfall - Whenever a land enters the battlefield under your control, you may untap Tideforce Elemental. mana={2}{U} type=Creature subtype=Elemental power=2 toughness=1 [/card] [card] name=Tidehollow Sculler aicode=activate hand(blink)forsrc notatarget(*[-land]|targetedpersonshand) auto=target(opponent) reveal:type:*:targetedpersonshand revealzone(targetedpersonshand) optionone hand(blink)forsrc notatarget(*[-land]|reveal) optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerhand) and!( all(*|reveal) moveto(ownerhand) )! optiontwoend revealend text=When Tidehollow Sculler enters the battlefield, target opponent reveals his or her hand and you choose a nonland card from it. Exile that card. -- When Tidehollow Sculler leaves the battlefield, return the exiled card to its owner's hand. mana={W}{B} type=Artifact Creature subtype=Zombie power=2 toughness=2 [/card] [card] name=Tidehollow Strix abilities=flying,deathtouch text=Flying -- Deathtouch (Creatures dealt damage by this creature are destroyed. You can divide this creature's combat damage among any of the creatures blocking or blocked by it.) mana={U}{B} type=Artifact Creature subtype=Bird power=2 toughness=1 [/card] [card] name=Tideshaper Mystic auto={T}:ueot name(land becomes a plains) loseabilities && losesubtypesof(land) && transforms((plains)) target(land) myTurnOnly auto={T}:ueot name(land becomes an island) loseabilities && losesubtypesof(land) && transforms((island)) target(land) myTurnOnly auto={T}:ueot name(land becomes a swamp) loseabilities && losesubtypesof(land) && transforms((swamp)) target(land) myTurnOnly auto={T}:ueot name(land becomes a mountain) loseabilities && losesubtypesof(land) && transforms((mountain)) target(land) myTurnOnly auto={T}:ueot name(land becomes a forest) loseabilities && losesubtypesof(land) && transforms((forest)) target(land) myTurnOnly text={T}: Target land becomes the basic land type of your choice until end of turn. Activate this ability only during your turn. mana={U} type=Creature subtype=Merfolk Wizard power=1 toughness=1 [/card] [card] name=Tidespout Tyrant abilities=flying auto=@movedTo(*|mystack):moveTo(ownerhand) target(*) text=Flying -- Whenever you cast a spell, return target permanent to its owner's hand. mana={5}{U}{U}{U} type=Creature subtype=Djinn power=5 toughness=5 [/card] [card] name=Tidewalker auto=vanishing:type:island:mybattlefield auto=hascnttime/hascnttime cdaactive text=Tidewalker enters the battlefield with a time counter on it for each Island you control. -- Vanishing (At the beginning of your upkeep, remove a time counter from this permanent. When the last is removed, sacrifice it.) -- Tidewalker's power and toughness are each equal to the number of time counters on it. mana={2}{U} type=Creature subtype=Elemental power=* toughness=* [/card] [card] name=Tidewater Minion abilities=defender auto={4}:-defender auto={T}:untap target(*) text=Defender (This creature can't attack.) -- {4}: Tidewater Minion loses defender until end of turn. -- {T}: Untap target permanent. mana={3}{U}{U} type=Creature subtype=Elemental Minion power=4 toughness=4 [/card] [card] name=Tidings auto=draw:4 text=Draw four cards. mana={3}{U}{U} type=Sorcery [/card] [card] name=Tidy Conclusion target=creature auto=destroy auto=life:type:artifact:mybattlefield controller text=Destroy target creature. You gain 1 life for each artifact you control. mana={3}{B}{B} type=Instant [/card] [card] name=Tiger Claws abilities=flash target=creature auto=1/1 auto=trample text=Flash -- Enchant creature -- Enchanted creature gets +1/+1 and has trample. mana=mana={2}{G} type=Enchantment subtype=Aura [/card] [card] name=Tigereye Cameo auto={T}:Add{G} auto={T}:Add{W} text={T}: Add {G} or {W} to your mana pool. mana={3} type=Artifact [/card] [card] name=Tightening Coils target=creature auto=teach(creature) -6/0 auto=teach(creature) -flying text=Enchant creature -- Enchanted creature gets -6/-0 and loses flying. mana={1}{U} type=Enchantment subtype=Aura [/card] [card] name=Tilling Treefolk auto=may target(land|mygraveyard) moveTo(myHand) text=When Tilling Treefolk enters the battlefield, you may return up to two target land cards from your graveyard to your hand. mana={2}{G} type=Creature subtype=Treefolk Druid power=1 toughness=3 [/card] [card] name=Timber Gorge auto={t}:add{g} auto={t}:add{r} auto=tap(noevent) text=Timber Gorge enters the battlefield tapped. -- {T}: Add {R} or {G} to your mana pool. type=Land [/card] [card] name=Timber Protector auto=lord(other treefolk|myBattlefield) 1/1 auto=lord(other treefolk,forest|myBattlefield) indestructible text=Other Treefolk creatures you control get +1/+1. -- Other Treefolk and Forests you control are indestructible. mana={4}{G} type=Creature subtype=Treefolk Warrior power=4 toughness=6 [/card] [card] name=Timber Shredder abilities=trample backside=Hinterland Logger auto=@each upkeep restriction{lastturn(*|mystack)~morethan~1,lastturn(*|opponentstack)~lessthan~2}:name(Transform Werewolf) flip(backside) auto=@each upkeep restriction{lastturn(*|opponentstack)~morethan~1}:name(Transform Werewolf) flip(backside) text=Trample -- At the beginning of each upkeep, if a player cast two or more spells last turn, transform Timber Shredder. // Hinterland Logger type=Creature subtype=Werewolf color=green power=4 toughness=2 [/card] [card] name=Timberland Guide auto=counter(1/1) target(creature) text=When Timberland Guide enters the battlefield, put a +1/+1 counter on target creature. mana={1}{G} type=Creature subtype=Human Scout power=1 toughness=1 [/card] [card] name=Timberland Ruins auto=tap(noevent) auto={T}:Add{G} auto={T}{S}:Add{B} auto={T}{S}:Add{G} auto={T}{S}:Add{R} auto={T}{S}:Add{U} auto={T}{S}:Add{W} text=Timberland Ruins enters the battlefield tapped. -- {T}: Add {G} to your mana pool. -- {T}, Sacrifice Timberland Ruins: Add one mana of any color to your mana pool. type=Land [/card] [card] name=Timberline Ridge auto=@each my upkeep:counter(0/0,-1,Depletion) auto={T}:Add{R} and!( counter(0/0,1,Depletion) )! auto={T}:Add{G} and!( counter(0/0,1,Depletion) )! auto=this(counter{0/0.1.Depletion}>=1) doesnotuntap text=Timberline Ridge doesn't untap during your untap step if it has a depletion counter on it. -- At the beginning of your upkeep, remove a depletion counter from Timberline Ridge. -- {T}: Add {R} or {G} to your mana pool. Put a depletion counter on Timberline Ridge. type=Land [/card] [card] name=Timbermare abilities=haste auto=tap all(other creature) auto=upcost[{5}{G};next upkeep] sacrifice text=Haste -- Echo {5}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) -- When Timbermare enters the battlefield, tap all other creatures. mana={3}{G} type=Creature subtype=Elemental Horse power=5 toughness=5 [/card] [card] name=Timbermaw Larva auto=_ATTACKING_all(this) foreach(forest|myBattlefield) 1/1 ueot text=Whenever Timbermaw Larva attacks, it gets +1/+1 until end of turn for each Forest you control. mana={3}{G} type=Creature subtype=Beast power=2 toughness=2 [/card] [card] name=Timberpack Wolf auto=foreach(other Timberpack Wolf) 1/1 text=Timberpack Wolf gets +1/+1 for each other creature you control named Timberpack Wolf. mana={1}{G} type=Creature subtype=Wolf power=2 toughness=2 [/card] [card] name=Timberwatch Elf auto={T}:foreach(elf) 1/1 target(creature) text={T}: Target creature gets +X/+X until end of turn, where X is the number of Elves on the battlefield. mana={2}{G} type=Creature subtype=Elf power=1 toughness=2 [/card] [card] name=Time Bomb auto=@each my upkeep:counter(0/0,1,Time) auto={1}{T}{S}:thisforeach(counter{0/0.1.Time}) damage:1 all(creature,player) text=At the beginning of your upkeep, put a time counter on Time Bomb. -- {1}, {T}, Sacrifice Time Bomb: Time Bomb deals damage to each creature and each player equal to the number of time counters on Time Bomb. mana={4} type=Artifact [/card] [card] name=Time Ebb target=creature auto=moveTo(ownerLibrary) text=Put target creature on top of its owner's library. mana={2}{U} type=Sorcery [/card] [card] name=Time Elemental auto=_ATTACKING_phaseaction[combatends once] damage:5 controller && phaseaction[combatends,sourceinplay] sacrifice auto=@combat(blocking) source(this):phaseaction[combatends once] damage:5 controller && phaseaction[combatends,sourceinplay] sacrifice auto={2}{U}{U}{T}:moveTo(ownerhand) target(*[-enchanted]) text=When Time Elemental attacks or blocks, at end of combat, sacrifice it and it deals 5 damage to you. -- {2}{U}{U}, {T}: Return target permanent that isn't enchanted to its owner's hand. mana={2}{U} type=Creature subtype=Elemental power=0 toughness=2 [/card] [card] name=Time of Heroes auto=lord(creature[counter{0/0.1.Level}]|myBattlefield) 2/2 text=Each creature you control with a level counter on it gets +2/+2. mana={1}{W} type=Enchantment [/card] [card] name=Time of Need aicode=activate target(creature[legendary]|mylibrary) moveto(myhand) auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>creature[legendary]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend text=Search your library for a legendary creature card, reveal it, and put it into your hand. Then shuffle your library. mana={1}{G} type=Sorcery [/card] [card] name=Time Reversal auto=moveTo(exile) auto=moveto(opponentgraveyard) all(*|opponenthand) auto=moveto(opponentlibrary) all(*|opponentgraveyard) && shuffle auto=draw:7 opponent auto=moveto(mygraveyard) all(*|myhand) auto=moveto(mylibrary) all(*|mygraveyard) && shuffle auto=draw:7 controller text=Each player shuffles his or her hand and graveyard into his or her library, then draws seven cards. Exile Time Reversal. mana={3}{U}{U} type=Sorcery [/card] [card] name=Time Sieve auto={T}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}:turns:+1 controller text={T}, Sacrifice five artifacts: Take an extra turn after this one. mana={U}{B} type=Artifact [/card] [card] name=Time Spiral auto=moveTo(exile) auto=moveto(opponentgraveyard) all(*|opponenthand) auto=moveto(opponentlibrary) all(*|opponentgraveyard) && shuffle auto=draw:7 opponent auto=moveto(mygraveyard) all(*|myhand) auto=moveto(mylibrary) all(*|mygraveyard) && shuffle auto=draw:7 controller auto=target(land) untap text=Exile Time Spiral. Each player shuffles his or her graveyard and hand into his or her library, then draws seven cards. You untap up to six lands. mana={4}{U}{U} type=Sorcery [/card] [card] name=Time Stretch target=player auto=turns:+2 text=Target player takes two extra turns after this one. mana={8}{U}{U} type=Sorcery [/card] [card] name=Time to Feed target=creature|opponentbattlefield auto=transforms((prey,newability[_DIES_life:3 opponent])) ueot auto=target(creature|mybattlefield) transforms((,newability[target(creature[prey]|opponentbattlefield) dynamicability])) ueot restriction=type(creature|opponentbattlefield)~morethan~0 text=Choose target creature an opponent controls. When that creature dies this turn, you gain 3 life. Target creature you control fights that creature. (Each deals damage equal to its power to the other.) mana={2}{G} type=Sorcery [/card] [card] name=Time Walk auto=turns:+1 controller text=Take an extra turn after this one. mana={1}{U} type=Sorcery [/card] [card] name=Time Warp target=player auto=turns:+1 text=Target player takes an extra turn after this one. mana={3}{U}{U} type=Sorcery [/card] [card] name=Timely Hordemate auto=if raid then moveTo(mybattlefield) target(creature[manacost<=2]|mygraveyard) text=Raid - When Timely Hordemate enters the battlefield, if you attacked with a creature this turn, return target creature card with mana value 2 or less from your graveyard to the battlefield. mana={3}{W} type=Creature subtype=Human Warrior power=3 toughness=2 [/card] [card] name=Timely Reinforcements auto=if type(creature|opponentbattlefield)~morethan~type(creature|mybattlefield) then _SOLDIERTOKEN_*3 auto=if compare(lifetotal)~lessthan~compare(opponentlifetotal) then life:6 text=If you have less life than an opponent, you gain 6 life. If you control fewer creatures than an opponent, put three 1/1 white Soldier creature tokens onto the battlefield. mana={2}{W} type=Sorcery [/card] [card] name=Timetwister auto=moveto(opponentlibrary) all(*|opponenthand) auto=moveto(opponentlibrary) all(*|opponentgraveyard) && shuffle auto=draw:7 opponent auto=moveto(mylibrary) all(*|myhand) auto=moveto(mylibrary) all(*|mygraveyard) && shuffle auto=draw:7 controller text=Each player shuffles his or her hand and graveyard into his or her library, then draws seven cards. (Then put Timetwister into its owner's graveyard.) mana={2}{U} type=Sorcery [/card] [card] name=Timid Drake abilities=flying auto=@movedto(other creature|battlefield):moveto(ownerhand) text=Flying -- When another creature enters the battlefield, return Timid Drake to its owner's hand. mana={2}{U} type=Creature subtype=Drake power=3 toughness=3 [/card] [card] name=Tin Street Hooligan auto=if spent({G}) then destroy target(artifact) text=When Tin Street Hooligan enters the battlefield, if {G} was spent to cast Tin Street Hooligan, destroy target artifact. mana={1}{R} type=Creature subtype=Goblin Rogue power=2 toughness=1 [/card] [card] name=Tin Street Market target=land auto=teach(land) transforms((,newability[{T}{D(*|myhand)}:draw:1 controller])) text=Enchant land -- Enchanted land has "{T}, Discard a card: Draw a card." mana={4}{R} type=Enchantment subtype=Aura [/card] [card] name=Tinder Farm auto=tap(noevent) auto={T}:Add{G} auto={T}{S}:Add{R}{W} text=Tinder Farm enters the battlefield tapped. -- {T}: Add {G} to your mana pool. -- {T}, Sacrifice Tinder Farm: Add {R}{W} to your mana pool. type=Land [/card] [card] name=Tine Shrike abilities=flying,infect text=Flying -- Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) mana={3}{W} type=Creature subtype=Phyrexian Bird power=2 toughness=1 [/card] [card] name=Tinker aicode=activate moveTo(myBattlefield) target(artifact|myLibrary) auto=name(search card) reveal:plibrarycount optionone name(choose card) target(artifact|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield))! afterrevealedend revealend text=As an additional cost to cast Tinker, sacrifice an artifact. -- Search your library for an artifact card and put that card onto the battlefield. Then shuffle your library. mana={2}{U}{S(artifact|mybattlefield)} type=Sorcery [/card] [card] name=Tin-Wing Chimera abilities=flying auto={S}:counter(2/2,1) target(other chimera) && transforms((,flying)) forever text=Flying -- Sacrifice Tin-Wing Chimera: Put a +2/+2 counter on target Chimera creature. It gains flying. (This effect lasts indefinitely.) mana={4} type=Artifact Creature subtype=Chimera power=2 toughness=2 [/card] [card] name=Tireless Missionaries auto=life:3 text=When Tireless Missionaries enters the battlefield, you gain 3 life. mana={4}{W} type=Creature subtype=Human Cleric power=2 toughness=3 [/card] [card] name=Tireless Tracker auto=_LANDFALL_name(Create clue) token(Clue) controller auto=@sacrificed(clue|mybattlefield):counter(1/1) text=Whenever a land enters the battlefield under your control, investigate. (Put a colorless Clue artifact token onto the battlefield with "{2}, Sacrifice this artifact: Draw a card.") -- Whenever you sacrifice a Clue, put a +1/+1 counter on Tireless Tracker. mana={2}{G} type=Creature subtype=Human Scout power=3 toughness=2 [/card] [card] name=Tireless Tribe auto={D(*|myhand)}:0/4 text=Discard a card: Tireless Tribe gets +0/+4 until end of turn. mana={W} type=Creature subtype=Human Nomad power=1 toughness=1 [/card] [card] name=Titan Forge auto={T}{C(0/0,-3,Charge)}:token(Golem,Artifact Creature Golem,9/9) auto={3}{T}:counter(0/0,1,Charge) text={3},{T}: Put a charge counter on Titan Forge. -- {T}, Remove three charge counters from Titan Forge: Put a 9/9 colorless Golem artifact creature token onto the battlefield. mana={3} type=Artifact [/card] [card] name=Titan of Eternal Fire auto=lord(human|myBattlefield) {R}{T}:damage:1 target(creature,player) text=Each Human creature you control has "{R}{T}: This creature deals 1 damage to target creature or player." mana={5}{R} type=Creature subtype=Giant power=5 toughness=6 [/card] [card] name=Titania, Protector of Argoth auto=moveto(mybattlefield) target(land|mygraveyard) auto=@movedto(land|graveyard) from(mybattlefield):token(Elemental,Creature Elemental,5/3,green) controller text=When Titania, Protector of Argoth enters the battlefield, return target land card from your graveyard to the battlefield. -- Whenever a land you control is put into a graveyard from the battlefield, put a 5/3 green Elemental creature token onto the battlefield. mana={3}{G}{G} type=Legendary Creature subtype=Elemental power=5 toughness=3 [/card] [card] name=Titania's Boon auto=all(creature|mybattlefield) counter(1/1) text=Put a +1/+1 counter on each creature you control. mana={3}{G} type=Sorcery [/card] [card] name=Titania's Chosen auto=@movedTo(*[green]|stack):counter(1/1) text=Whenever a player casts a green spell, put a +1/+1 counter on Titania's Chosen. mana={2}{G} type=Creature subtype=Elf Archer power=1 toughness=1 [/card] [card] name=Titanic Bulvox abilities=trample facedown={3} autofacedown={4}{G}{G}{G}:morph text=Trample -- Morph {4}{G}{G}{G} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) mana={6}{G}{G} type=Creature subtype=Beast power=7 toughness=4 [/card] [card] name=Titanic Growth target=creature auto=4/4 text=Target creature gets +4/+4 until end of turn. mana={1}{G} type=Instant [/card] [card] name=Titanic Ultimatum auto=all(creature|myBattlefield) 5/5 ueot auto=all(creature|myBattlefield) lifelink ueot auto=all(creature|myBattlefield) first strike ueot auto=all(creature|myBattlefield) trample ueot text=Until end of turn, creatures you control get +5/+5 and gain first strike, lifelink, and trample. mana={R}{R}{G}{G}{G}{W}{W} type=Sorcery [/card] [card] name=Titanium Golem auto={1}{W}:first strike text={1}{W}: Titanium Golem gains first strike until end of turn. mana={5} type=Artifact Creature subtype=Golem power=3 toughness=3 [/card] [card] name=Titan's Strength target=creature auto=3/1 aicode=activate transforms((,newability[all(*[zpos<=1]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot auto=name(Scry 1) scry:1 scrycore delayed dontshow donothing scrycoreend scryend text=Target creature gets +3/+1 until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) mana={R} type=Instant [/card] [card] name=Tithe Drinker abilities=lifelink auto=_EXTORT_ text=Lifelink -- Extort (Whenever you cast a spell, you may pay {WB}. If you do, each opponent loses 1 life and you gain that much life.) mana={W}{B} type=Creature subtype=Vampire power=2 toughness=1 [/card] [card] name=Tithe aicode=activate transforms((,newability[if type(land|mybattlefield)~lessthan~type(land|opponentbattlefield) then moveTo(myhand) notatarget(plains|mylibrary) else moveTo(myhand) notatarget(plains|mylibrary)])) ueot auto=if type(land|mybattlefield)~lessthan~type(land|opponentbattlefield) then name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(plains|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend auto=ifnot type(land|mybattlefield)~lessthan~type(land|opponentbattlefield) then name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(plains|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend text=Search your library for a Plains card. If you control fewer lands than an opponent, you may search your library for an additional Plains card. Reveal those cards and put them into your hand. Then shuffle your library. mana={W} type=Instant [/card] [card] name=Tivadar of Thorn abilities=first strike,protection from red auto=destroy target(goblin) text=First strike, protection from red -- When Tivadar of Thorn enters the battlefield, destroy target Goblin. mana={1}{W}{W} type=Legendary Creature subtype=Human Knight power=2 toughness=2 [/card] [card] name=Tivadar's Crusade auto=destroy all(goblin) text=Destroy all Goblins. mana={1}{W}{W} type=Sorcery [/card] [card] name=To Arms! auto=all(creature|myBattlefield) untap auto=draw:1 text=Untap all creatures you control. -- Draw a card. mana={1}{W} type=Instant [/card] [card] name=To the Slaughter target=player auto=ifnot delirium then ability$!name(sacrifice) notatarget(creature,planeswalker|myBattlefield) sacrifice!$ targetedplayer auto=if delirium then ability$!name(sacrifice) notatarget(creature|myBattlefield) sacrifice!$ targetedplayer auto=if delirium then ability$!name(sacrifice) notatarget(planeswalker|myBattlefield) sacrifice!$ targetedplayer text=Target player sacrifices a creature or planeswalker. -- Delirium -- If there are four or more card types among cards in your graveyard, instead that player sacrifices a creature and a planeswalker. mana={2}{B} type=Instant [/card] [card] name=Tobias Andrion mana={3}{W}{U} type=Legendary Creature subtype=Human Advisor power=4 toughness=4 [/card] [card] name=Tobita, Master of Winds doublefaced=kamiflip backside=Student of Elements auto=lord(creature|myBattlefield) flying text=Creatures you control have flying. // Student of Elements color=blue type=Legendary Creature subtype=Human Wizard power=3 toughness=3 [/card] [card] name=Toil to Renown auto=life:type:*[artifact;land;creature;tapped]:mybattlefield text=You gain 1 life for each tapped artifact, creature, and land you control. mana={1}{G} type=Sorcery [/card] [card] name=Tolaria West auto=tap(noevent) auto={T}:Add{U} aicode=activate target(*[manacost=0]|mylibrary) moveto(myhand) autohand={1}{U}{U}{discard}:name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>*[manacost=0]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend asSorcery text=Tolaria West enters the battlefield tapped. -- {T}: Add {U} to your mana pool. -- Transmute {1}{U}{U} ({1}{U}{U}, Discard this card: Search your library for a card with mana value 0, reveal it, and put it into your hand. Then shuffle your library. Transmute only as a sorcery.) type=Land [/card] [card] name=Tolarian Academy auto={T}:name(add blue mana for each artifact) foreach(artifact|myBattlefield) add{U} text={T}: Add {U} to your mana pool for each artifact you control. type=Legendary Land [/card] [card] name=Tolarian Drake abilities=flying,phasing text=Flying -- Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.) mana={2}{U} type=Creature subtype=Drake power=2 toughness=4 [/card] [card] name=Tolarian Emissary abilities=flying kicker={1}{W} auto=if paid(kicker) then destroy target(enchantment) text=Kicker {1}{W} (You may pay an additional {1}{W} as you cast this spell.) -- Flying -- When Tolarian Emissary enters the battlefield, if it was kicked, destroy target enchantment. mana={2}{U} type=Creature subtype=Human Wizard power=1 toughness=2 [/card] [card] name=Tolarian Entrancer auto=@combat(blocked) source(this) from(creature):all(trigger[from]) phaseaction[combatends once] moveTo(opponentBattlefield) text=Whenever Tolarian Entrancer becomes blocked by a creature, gain control of that creature at end of combat. mana={1}{U} type=Creature subtype=Human Wizard power=1 toughness=1 [/card] [card] name=Tolarian Sentinel abilities=flying auto={U}{T}{D(*|myhand)}:moveTo(ownerhand) target(*|myBattlefield) text=Flying -- {U}, {T}, Discard a card: Return target permanent you control to its owner's hand. mana={3}{U} type=Creature subtype=Human Spellshaper power=1 toughness=3 [/card] [card] name=Tolarian Serpent auto=@each my upkeep:deplete:7 controller text=At the beginning of your upkeep, put the top seven cards of your library into your graveyard. mana={5}{U}{U} type=Creature subtype=Serpent power=7 toughness=7 [/card] [card] name=Tolarian Winds auto=@discarded(*|myhand):draw:1 controller auto=all(*|myhand) reject text=Discard all the cards in your hand, then draw that many cards. mana={1}{U} type=Instant [/card] [card] name=Tolsimir Wolfblood auto=lord(other creature[green]|myBattlefield) 1/1 auto=lord(other creature[white]|myBattlefield) 1/1 auto={T}:token(voja,legendary creature wolf,2/2,greenwhite) text=Other green creatures you control get +1/+1. -- Other white creatures you control get +1/+1. -- {T}: Put a legendary 2/2 green and white Wolf creature token named Voja onto the battlefield. mana={4}{G}{W} type=Legendary Creature subtype=Elf Warrior power=3 toughness=4 [/card] [card] name=Tomb Hex target=creature auto=-2/-2 auto=if thisturn(land|mybattlefield)~morethan~0 then -2/-2 text=Target creature gets -2/-2 until end of turn. -- Landfall - If you had a land enter the battlefield under your control this turn, that creature gets -4/-4 until end of turn instead. mana={2}{B} type=Instant [/card] [card] name=Tomb of the Spirit Dragon auto={T}:Add{1} auto={2}{T}:life:type:creature[-white;-blue;-black;-red;-green]:battlefield controller text={T}: Add {1} to your mana pool. -- {2},{T}: You gain 1 life for each colorless creature you control. type=Land [/card] [card] name=Tomb of Urami auto={T}:add{B} and!( if type(ogre|myBattlefield)~lessthan~1 then damage:1 controller )! auto={2}{B}{B}{T}{saclands}:token(Urami,Legendary Creature Demon Spirit, 5/5,flying,black) text={T}: Add {B} to your mana pool. Tomb of Urami deals 1 damage to you if you don't control an Ogre. -- {2}{B}{B}, {T}, Sacrifice all lands you control: Put a legendary 5/5 black Demon Spirit creature token with flying named Urami onto the battlefield. type=Legendary Land [/card] [card] name=Tombstalker abilities=flying text=Flying -- Delve (You may exile any number of cards from your graveyard as you cast this spell. It costs {1} less to cast for each card exiled this way.) mana={6}{B}{B} other={delve} name(Delve) type=Creature subtype=Demon power=5 toughness=5 [/card] [card] name=Tombstone Stairwell auto=cumulativeupcost[{1}{B}] sacrifice auto=@each upkeep:foreach(creature|mygraveyard) token(Tombspawn,Creature Zombie,2/2,unearth,haste,black) && foreach(creature|opponentgraveyard) token(Tombspawn,Creature Zombie,2/2,unearth,haste,black) opponent auto=@movedto(this|nonbattlezone) from(battlefield):bury all(Tombspawn) auto=@movedTo(other enchantment[world]|battlefield):sacrifice all(this) text=Cumulative upkeep {1}{B} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -- At the beginning of each upkeep, if Tombstone Stairwell is on the battlefield, each player puts a 2/2 black Zombie creature token with haste named Tombspawn onto the battlefield for each creature card in his or her graveyard. -- At the beginning of each end step or when Tombstone Stairwell leaves the battlefield, destroy all tokens put onto the battlefield with Tombstone Stairwell. They can't be regenerated. mana={2}{B}{B} type=World Enchantment [/card] [card] name=Tome Scour target=player auto=deplete:5 text=Target player puts the top five cards of his or her library into his or her graveyard. mana={U} type=Sorcery [/card] [card] name=Tomorrow, Azami's Familiar aicode=activate transforms((,newability[choice all(*[zpos=3]|mylibrary) moveto(myhand) && bottomoflibrary all(*[zpos<=3]|mylibrary)],newability[choice all(*[zpos=2]|mylibrary) moveto(myhand) && bottomoflibrary all(*[zpos<=3]|mylibrary)],newability[choice all(*[zpos=1]|mylibrary) moveto(myhand) && bottomoflibrary all(*[zpos<=3]|mylibrary)])) ueot auto=replacedraw reveal:3 optionone name(Get a card) target(<1>*|reveal) moveto(myhand) optiononeend optiontwo name(put on bottom) target(<3>*|reveal) bottomoflibrary optiontwoend revealend text=If you would draw a card, look at the top three cards of your library instead. Put one of those cards into your hand and the rest on the bottom of your library in any order. mana={5}{U} type=Legendary Creature subtype=Spirit power=1 toughness=5 [/card] [card] name=Tomoya the Revealer doublefaced=kamiflip backside=Jushi Apprentice auto={3}{U}{U}{T}:name(Player draws cards) target(player) draw:phandcount text={3}{U}{U}, {T}: Target player draws X cards, where X is the number of cards in your hand. // Jushi Apprentice color=blue type=Legendary Creature subtype=Human Wizard power=2 toughness=3 [/card] [card] name=Tonic Peddler auto={W}{T}{D(*|myhand)}:life:3 target(player) text={W}, {T}, Discard a card: Target player gains 3 life. mana={1}{W} type=Creature subtype=Human Spellshaper power=1 toughness=1 [/card] [card] name=Toolcraft Exemplar auto=@each my combatbegins restriction{type(artifact|mybattlefield)~morethan~0}:2/1 ueot && if type(artifact|mybattlefield)~morethan~2 then first strike ueot text=At the beginning of combat on your turn, if you control an artifact, Toolcraft Exemplar gets +2/+1 until end of turn. If you control three or more artifacts, it also gains first strike until end of turn. mana={W} type=Creature subtype=Dwarf Artificer power=1 toughness=1 [/card] [card] name=Tooth and Claw auto={S(creature|myBattlefield)}{S(creature|myBattlefield)}:token(Carnivore,Creature Carnivore,3/1,red) text=Sacrifice two creatures: Put a 3/1 red Beast creature token named Carnivore onto the battlefield. mana={3}{R} type=Enchantment [/card] [card] name=Tooth and Nail other={7}{G}{G} name(Entwine) auto=if paid(alternative) then moveto(ownerhand) notatarget(creature|mylibrary) and!( moveto(ownerbattlefield) notatarget(creature|myhand) )! auto=ifnot paid(alternative) then transforms((,newability[choice name(fetch) notatarget(creature|mylibrary) moveto(ownerhand)],newability[choice name(put in play) notatarget(creature|myhand) moveto(ownerbattlefield)])) text=Choose one - Search your library for up to two creature cards, reveal them, put them into your hand, then shuffle your library; or put up to two creature cards from your hand onto the battlefield. -- Entwine {2} (Choose both if you pay the entwine cost.) mana={5}{G}{G} type=Sorcery [/card] [card] name=Tooth Collector auto=target(creature|opponentbattlefield) -1/-1 ueot auto=@each opponent upkeep restriction{delirium}:target(creature|opponentbattlefield) -1/-1 ueot text=When Tooth Collector enters the battlefield, target creature an opponent controls gets -1/-1 until end of turn. -- Delirium At the beginning of each opponent's upkeep, if there are four or more card types among cards in your graveyard, target creature that player controls gets -1/-1 until end of turn. mana={2}{B} type=Creature subtype=Human Rogue power=3 toughness=2 [/card] [card] name=Tooth of Chiss-Goria abilities=affinityartifacts,flash auto={T}:1/0 target(creature) text=Flash -- Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) -- {T}: Target creature gets +1/+0 until end of turn. mana={3} type=Artifact [/card] [card] name=Tooth of Ramos auto={T}:Add{W} auto={S}:Add{W} text={T}: Add {W} to your mana pool. -- Sacrifice Tooth of Ramos: Add {W} to your mana pool. mana={3} type=Artifact [/card] [card] name=Topan Ascetic auto={T(creature|myBattlefield)}:1/1 text=Tap an untapped creature you control: Topan Ascetic gets +1/+1 until end of turn. mana={2}{G} type=Creature subtype=Human Monk power=2 toughness=2 [/card] [card] name=Topan Freeblade abilities=vigilance auto=this(cantargetcard(*[-renown]) transforms((,newability[@combatdamaged(player) from(this):counter(1/1) && becomes(renown) forever])) text=Vigilance (Attacking doesn't cause this creature to tap.) -- Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) mana={1}{W} type=Creature subtype=Human Soldier power=2 toughness=2 [/card] [card] name=Topple target=creature[power=power:highest:creature:battlefield] auto=moveTo(exile) text=Exile target creature with the greatest power. (If two or more creatures are tied for greatest power, target any one of them.) mana={2}{W} type=Sorcery [/card] [card] name=Topplegeist abilities=flying auto=@each opponent upkeep restriction{delirium}:tap target(creature|opponentbattlefield) text=Flying -- When Topplegeist enters the battlefield, tap target creature an opponent controls. -- Delirium At the beginning of each opponent's upkeep, if there are four or more card types among cards in your graveyard, tap target creature that player controls. mana={W} type=Creature subtype=Spirit power=1 toughness=1 [/card] [card] name=Tor Giant mana={3}{R} type=Creature subtype=Giant power=3 toughness=3 [/card] [card] name=Tor Wauki auto={T}:target(creature[attacking;blocking]) damage:2 text={T}: Tor Wauki deals 2 damage to target attacking or blocking creature. mana={2}{B}{B}{R} type=Legendary Creature subtype=Human Archer power=3 toughness=3 [/card] [card] name=Torch Drake abilities=flying auto={1}{R}:1/0 text=Flying -- {1}{R}: Torch Drake gets +1/+0 until end of turn. mana={3}{U} type=Creature subtype=Drake power=2 toughness=2 [/card] [card] name=Torch Fiend auto={R}{S}:destroy target(artifact) text={R}, Sacrifice Torch Fiend: Destroy target artifact. mana={1}{R} type=Creature subtype=Devil power=2 toughness=1 [/card] [card] name=Torch Gauntlet auto={2}:equip auto=teach(creature) 2/0 text=Equipped creature gets +2/+0. -- Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) mana={2} type=Artifact subtype=Equipment [/card] [card] name=Torch Slinger kicker={1}{R} auto=if paid(kicker) then damage:2 target(creature) text=Kicker {1}{R} (You may pay an additional {1}{R} as you cast this spell.) -- When Torch Slinger enters the battlefield, if it was kicked, it deals 2 damage to target creature. mana={2}{R} type=Creature subtype=Goblin Shaman power=2 toughness=2 [/card] [card] name=Torch Song auto=@each my upkeep:may counter(0/0,1,Verse) auto={2}{R}{S}:thisforeach(counter{0/0.1.Verse}) damage:1 target(other *[creature;player]) text=At the beginning of your upkeep, you may put a verse counter on Torch Song. {2}{R}, Sacrifice Torch Song: Torch Song deals X damage to target creature or player, where X is the number of verse counters on Torch Song. mana={2}{R} type=Enchantment [/card] [card] name=Torii Watchward abilities=vigilance auto=_DIES_may moveTo(myhand) target(spirit[manacost<=4]|mygraveyard) text=Vigilance (Attacking doesn't cause this creature to tap.) -- Soulshift 4 (When this dies, you may return target Spirit card with mana value 4 or less from your graveyard to your hand.) mana={4}{W} type=Creature subtype=Spirit power=3 toughness=3 [/card] [card] name=Tormented Angel abilities=flying text=Flying mana={3}{W} type=Creature subtype=Angel power=1 toughness=5 [/card] [card] name=Tormented Hero auto=tap(noevent) auto=_HEROIC_lifeleech:-1 opponent text=Tormented Hero enters the battlefield tapped. -- Heroic - Whenever you cast a spell that targets Tormented Hero, each opponent loses 1 life. You gain life equal to the life lost this way. mana={B} type=Creature subtype=Human Warrior power=2 toughness=1 [/card] [card] name=Tormented Pariah backside=Rampaging Werewolf restriction=compare(isflipped)~equalto~0 anyzone={0}:doubleside(backside) auto=@each upkeep restriction{lastturn(*|stack)~lessthan~1}:name(Transform Human Werewolf) flip(backside) text=At the beginning of each upkeep, if no spells were cast last turn, transform Tormented Pariah. // Rampaging Werewolf mana={3}{R} type=Creature subtype=Human Warrior Werewolf power=3 toughness=2 [/card] [card] name=Tormented Soul abilities=cantblock,unblockable text=Tormented Soul can't block and is unblockable. mana={B} type=Creature subtype=Spirit power=1 toughness=1 [/card] [card] name=Tormented Thoughts target=player auto=if compare(storedpower)~equalto~1 then ability$!name(discard cards) target(*|myhand) reject!$ targetedplayer auto=if compare(storedpower)~equalto~2 then ability$!name(discard cards) target(<2>*|myhand) reject!$ targetedplayer auto=if compare(storedpower)~equalto~3 then ability$!name(discard cards) target(<3>*|myhand) reject!$ targetedplayer auto=if compare(storedpower)~equalto~4 then ability$!name(discard cards) target(<4>*|myhand) reject!$ targetedplayer auto=if compare(storedpower)~equalto~5 then ability$!name(discard cards) target(<5>*|myhand) reject!$ targetedplayer auto=if compare(storedpower)~equalto~6 then ability$!name(discard cards) target(<6>*|myhand) reject!$ targetedplayer auto=if compare(storedpower)~equalto~7 then ability$!name(discard cards) target(<7>*|myhand) reject!$ targetedplayer auto=if compare(storedpower)~equalto~8 then ability$!name(discard cards) target(<8>*|myhand) reject!$ targetedplayer auto=if compare(storedpower)~equalto~9 then ability$!name(discard cards) target(<9>*|myhand) reject!$ targetedplayer auto=if compare(storedpower)~equalto~10 then ability$!name(discard cards) target(<10>*|myhand) reject!$ targetedplayer auto=if compare(storedpower)~equalto~11 then ability$!name(discard cards) target(<11>*|myhand) reject!$ targetedplayer auto=if compare(storedpower)~equalto~12 then ability$!name(discard cards) target(<12>*|myhand) reject!$ targetedplayer auto=if compare(storedpower)~equalto~13 then ability$!name(discard cards) target(<13>*|myhand) reject!$ targetedplayer auto=if compare(storedpower)~equalto~14 then ability$!name(discard cards) target(<14>*|myhand) reject!$ targetedplayer auto=if compare(storedpower)~equalto~15 then ability$!name(discard cards) target(<15>*|myhand) reject!$ targetedplayer auto=if compare(storedpower)~equalto~16 then ability$!name(discard cards) target(<16>*|myhand) reject!$ targetedplayer auto=if compare(storedpower)~equalto~17 then ability$!name(discard cards) target(<17>*|myhand) reject!$ targetedplayer auto=if compare(storedpower)~equalto~18 then ability$!name(discard cards) target(<18>*|myhand) reject!$ targetedplayer auto=if compare(storedpower)~equalto~19 then ability$!name(discard cards) target(<19>*|myhand) reject!$ targetedplayer auto=if compare(storedpower)~equalto~20 then ability$!name(discard cards) target(<20>*|myhand) reject!$ targetedplayer text=As an additional cost to cast Tormented Thoughts, sacrifice a creature. -- Target player discards a number of cards equal to the sacrificed creature's power. mana={2}{B}{S(creature|mybattlefield)} type=Sorcery [/card] [card] name=Torment target=creature auto=-3/0 text=Enchant creature -- Enchanted creature gets -3/-0. mana={1}{B} type=Enchantment subtype=Aura [/card] [card] name=Tormenting Voice auto=draw:2 text=As an additional cost to cast Tormenting Voice, discard a card. -- Draw two cards. mana={1}{R}{D(*|myhand)} type=Sorcery [/card] [card] name=Tormentor Exarch auto=choice 2/0 target(creature) ueot auto=choice 0/-2 target(creature) ueot text=When Tormentor Exarch enters the battlefield, choose one - Target creature gets +2/+0 until end of turn; or target creature gets -0/-2 until end of turn. mana={3}{R} type=Creature subtype=Phyrexian Cleric power=2 toughness=2 [/card] [card] name=Tormentor's Trident auto={3}:equip auto=teach(creature) 3/0 auto=teach(creature) mustattack text=Equipped creature gets +3/+0 and attacks each turn if able. -- Equip {3} mana={2} type=Artifact subtype=Equipment [/card] [card] name=Tormod's Crypt auto={T}{S}:target(player) moveTo(exile) all(*|targetedpersonsgraveyard) text={T}, Sacrifice Tormod's Crypt: Exile all cards from target player's graveyard. mana={0} type=Artifact [/card] [card] name=Tornado Elemental auto=all(creature[flying]) damage:6 auto=_BLOCKED_may name(assign combat damage to defending player) thisforeach(power>=1) damage:1 opponent && fog from(this) text=When Tornado Elemental enters the battlefield, it deals 6 damage to each creature with flying. -- You may have Tornado Elemental assign its combat damage as though it weren't blocked. mana={5}{G}{G} type=Creature subtype=Elemental power=6 toughness=6 [/card] [card] name=Tornado auto=cumulativeupcost[{G}] sacrifice auto=this(counter{0/0.1.Velocity}<1) {2}{G}:destroy target(*) && all(this) counter(0/0,1,Velocity) limit:1 auto=this(counter{0/0.1.Velocity}=) {2}{G}{L:3}:destroy target(*) && all(this) counter(0/0,1,Velocity) limit:1 auto=this(counter{0/0.2.Velocity}=) {2}{G}{L:6}:destroy target(*) && all(this) counter(0/0,1,Velocity) limit:1 auto=this(counter{0/0.3.Velocity}=) {2}{G}{L:9}:destroy target(*) && all(this) counter(0/0,1,Velocity) limit:1 auto=this(counter{0/0.4.Velocity}=) {2}{G}{L:12}:destroy target(*) && all(this) counter(0/0,1,Velocity) limit:1 auto=this(counter{0/0.5.Velocity}=) {2}{G}{L:15}:destroy target(*) && all(this) counter(0/0,1,Velocity) limit:1 auto=this(counter{0/0.6.Velocity}=) {2}{G}{L:18}:destroy target(*) && all(this) counter(0/0,1,Velocity) limit:1 text=Cumulative upkeep {G} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -- {2}{G}, Pay 3 life for each velocity counter on Tornado: Destroy target permanent and put a velocity counter on Tornado. Activate this ability only once each turn. mana={4}{G} type=Enchantment [/card] [card] name=Torpid Moloch abilities=defender auto={S(land|myBattlefield)}{S(land|myBattlefield)}{S(land|myBattlefield)}:-defender text=Defender (This creature can't attack.) -- Sacrifice three lands: Torpid Moloch loses defender until end of turn. mana={R} type=Creature subtype=Lizard power=3 toughness=2 [/card] [card] name=Torpor Dust abilities=flash target=creature auto=-3/0 text=Flash -- Enchant creature -- Enchanted creature gets -3/-0. mana={2}{UB} type=Enchantment subtype=Aura [/card] [card] name=Torrent Elemental abilities=flying auto=_ATTACKING_tap all(creature|opponentbattlefield) autoexile={3}{BG}{BG}:moveto(ownerbattlefield) and!(tap(noevent))! asSorcery text=Flying -- Whenever Torrent Elemental attacks, tap all creatures defending player controls. -- {3}{BG}{BG}: Put Torrent Elemental from exile onto the battlefield tapped. Activate this ability only any time you could cast a sorcery. mana={4}{U} type=Creature subtype=Elemental power=3 toughness=5 [/card] [card] name=Torrent of Fire target=creature,player auto=damage:convertedcost:highest:*:mybattlefield text=Torrent of Fire deals damage equal to the highest mana value among permanents you control to target creature or player. mana={3}{R}{R} type=Sorcery [/card] [card] name=Torrent of Souls auto=if spent({R}) then target(player) ability$!name(2/0 & haste) 2/0 all(creature|mybattlefield) && haste all(creature|mybattlefield)!$ targetedplayer auto=if spent({B}) then ability$!name(reanimate) target(creature|mygraveyard) moveto(mybattlefield)!$ controller text=Return up to one target creature card from your graveyard to the battlefield if {B} was spent to cast Torrent of Souls. Creatures target player controls get +2/+0 and gain haste until end of turn if {R} was spent to cast Torrent of Souls. (Do both if {B}{R} was spent.) mana={4}{BR} type=Sorcery [/card] [card] name=Torrential Gearhulk abilities=flash auto=may name(cast card) castcard(normal) target(instant|mygraveyard) and!(transforms((,newability[gainedexiledeath])) forever)! text=Flash -- When Torrential Gearhulk enters the battlefield, you may cast target instant card from your graveyard without paying its mana cost. If that card would be put into your graveyard this turn, exile it instead. mana={4}{U}{U} type=Artifact Creature subtype=Construct power=5 toughness=6 [/card] [card] name=Torsten Von Ursus mana={3}{G}{G}{W} type=Legendary Creature subtype=Human Soldier power=5 toughness=5 [/card] [card] name=Tortoise Formation auto=lord(creature|myBattlefield) shroud text=Creatures you control gain shroud until end of turn. (They can't be the targets of spells or abilities.) mana={3}{U} type=Instant [/card] [card] name=Torture Chamber auto=@each my upkeep:counter(0/0,1,Pain) auto=@each my endofturn:thisforeach(counter{0/0.1.Pain}) damage:1 controller auto={T}{C(0/0,-1,Pain)}:damage:1 target(creature) auto={T}{C(0/0,-2,Pain)}:damage:2 target(creature) auto={T}{C(0/0,-3,Pain)}:damage:3 target(creature) auto={T}{C(0/0,-4,Pain)}:damage:4 target(creature) auto={T}{C(0/0,-5,Pain)}:damage:5 target(creature) auto={T}{C(0/0,-6,Pain)}:damage:6 target(creature) auto={T}{C(0/0,-7,Pain)}:damage:7 target(creature) auto={T}{C(0/0,-8,Pain)}:damage:8 target(creature) text=At the beginning of your upkeep, put a pain counter on Torture Chamber. -- At the beginning of your end step, Torture Chamber deals damage to you equal to the number of pain counters on it. -- {1}, {T}, Remove all pain counters from Torture Chamber: Torture Chamber deals damage to target creature equal to the number of pain counters removed this way. mana={3} type=Artifact [/card] [card] name=Tortured Existence auto={D(creature|myhand)}:moveTo(myhand) target(creature|mygraveyard) text={B}, Discard a creature card: Return target creature card from your graveyard to your hand. mana={B} type=Enchantment [/card] [card] name=Torture target=creature auto={1}{B}:counter(-1/-1) text=Enchant creature -- {1}{B}: Put a -1/-1 counter on enchanted creature. mana={B} type=Enchantment subtype=Aura [/card] [card] name=Toshiro Umezawa auto=@movedto(graveyard) from(creature|opponentBattlefield):may target(*[instant]|mygraveyard) castcard(restricted) and!(transforms((,newability[gainedexiledeath])) forever)! auto=bushido(1/1) text=Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.) -- Whenever a creature an opponent controls is put into a graveyard from the battlefield, you may cast target instant card from your graveyard. If that card would be put into a graveyard this turn, exile it instead. mana={1}{B}{B} type=Legendary Creature subtype=Human Samurai power=2 toughness=2 [/card] [card] name=Totally Lost target=*[-land] auto=moveTo(ownerlibrary) text=Put target nonland permanent on top of its owner's library. mana={4}{U} type=Instant [/card] [card] name=Totem Speaker auto=@movedTo(beast|battlefield):life:3 controller text=Whenever a Beast enters the battlefield, you may gain 3 life. mana={4}{G} type=Creature subtype=Elf Druid power=3 toughness=3 [/card] [card] name=Totem-Guide Hartebeest aicode=activate target(aura|mylibrary) moveto(myhand) auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(aura|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend text=When Totem-Guide Hartebeest enters the battlefield, you may search you library for an aura card, reveal it, put it into your hand and shuffle your library. mana={4}{W} type=Creature subtype=Antelope power=2 toughness=5 [/card] [card] name=Touch of Brilliance auto=Draw:2 text=Draw two cards. mana={3}{U} type=Sorcery [/card] [card] name=Touch of Darkness target=creature auto=transforms((,black)) ueot text=Any number of target creatures become black until end of turn. mana={B} type=Instant [/card] [card] name=Touch of Death target=player auto=damage:1 auto=@next upkeep:draw:1 controller auto=life:1 controller text=Touch of Death deals 1 damage to target player. You gain 1 life. -- Draw a card at the beginning of the next turn's upkeep. mana={2}{B} type=Sorcery [/card] [card] name=Touch of Invisibility target=Creature auto=unblockable auto=draw:1 controller text=Target creature is unblockable this turn. -- Draw a card. mana={3}{U} type=Sorcery [/card] [card] name=Touch of the Eternal auto=@each my upkeep:name(lifeset) ability$! lifeset:type:*:mybattlefield !$ controller text=At the beginning of your upkeep, count the number of permanents you control. Your life total becomes that number. mana={5}{W}{W} type=Enchantment [/card] [card] name=Touch of the Void target=creature,player auto=damage:3 auto=exiledeath text=Devoid (This card has no color.) -- Touch of the Void deals 3 damage to target creature or player. If a creature dealt damage this way would die this turn, exile it instead. mana={2}{R} abilities=devoid type=Sorcery [/card] [card] name=Touch of Vitae target=creature auto=haste ueot && transforms((,newability[{0}:untap limit:1])) ueot auto=@next upkeep:draw:1 controller text=Until end of turn, target creature gains haste and "{0}: Untap this creature. Activate this ability only once." -- Draw a card at the beginning of the next turn's upkeep. mana={2}{G} type=Instant [/card] [card] name=Touchstone auto={T}:tap target(artifact|opponentBattlefield) text={T}: Tap target artifact you don't control. mana={2} type=Artifact [/card] [card] name=Tourach's Chant auto=upcost[{B}] sacrifice auto=@movedTo(forest|mybattlefield):ability$!choice name(3 damage) damage:3 controller _ choice name(counter) target(creature|mybattlefield) counter(-1/-1) !$ controller auto=@movedTo(forest|opponentbattlefield):ability$!choice name(3 damage) damage:3 controller _ choice name(counter) target(creature|mybattlefield) counter(-1/-1) !$ opponent text=At the beginning of your upkeep, sacrifice Tourach's Chant unless you pay {B}. -- Whenever a player puts a Forest onto the battlefield, Tourach's Chant deals 3 damage to that player unless he or she puts a -1/-1 counter on a creature he or she controls. mana={1}{B}{B} type=Enchantment [/card] [card] name=Tourach's Gate target=land|myBattlefield auto=vanishing:3 auto={s(thrull|mybattlefield):counter(0/0,3,time) auto=teach(land) {T}:all(creature[attacking]) 2/-1 text=Enchant land you control -- Sacrifice a Thrull: Put three time counters on Tourach's Gate. -- At the beginning of your upkeep, remove a time counter from Tourach's Gate. If there are no time counters on Tourach's Gate, sacrifice it. -- Enchanted land has "{T}: Attacking creatures you control get +2/-1 until end of turn." mana={1}{B}{B} type=Enchantment subtype=Aura [/card] [card] name=Tovolar's Magehunter backside=Mondronen Shaman auto=@movedTo(*|opponentstack):name(Deal 2 damage) damage:2 opponent auto=@each upkeep restriction{lastturn(*|mystack)~morethan~1,lastturn(*|opponentstack)~lessthan~2}:name(Transform Werewolf) flip(backside) auto=@each upkeep restriction{lastturn(*|opponentstack)~morethan~1}:name(Transform Werewolf) flip(backside) text=Whenever an opponent casts a spell, Tovolar's Magehunter deals 2 damage to that player. -- At the beginning of each upkeep, if a player cast two or more spells last turn, transform Tovolar's Magehunter. // Mondronen Shaman color=red type=Creature subtype=Werewolf power=5 toughness=5 [/card] [card] name=Tower Defense auto=all(creature|myBattlefield) 0/5 ueot auto=all(creature|myBattlefield) reach ueot text=Creatures you control get +0/+5 and gain reach until end of turn. mana={1}{G} type=Instant [/card] [card] name=Tower Drake abilities=flying auto={W}:0/1 text=Flying -- {W}: Tower Drake gets +0/+1 until end of turn. mana={2}{U} type=Creature subtype=Drake power=2 toughness=1 [/card] [card] name=Tower Gargoyle abilities=flying text=Flying mana={1}{W}{U}{B} type=Artifact Creature subtype=Gargoyle power=4 toughness=4 [/card] [card] name=Tower Geist abilities=flying,hiddenface aicode=activate transforms((,newability[choice all(*[zpos=2]|mylibrary) moveto(myhand) and!(deplete:1)!],newability[choice all(*[zpos=1]|mylibrary) moveto(myhand) and!(deplete:1)!])) ueot auto=name(look) reveal:2 optionone name(Get a card) target(<1>*|reveal) moveto(myhand) optiononeend optiontwo all(*|reveal) moveto(mygraveyard) optiontwoend revealend text=Flying -- When Tower Geist enters the battlefield, look at the top two cards of your library. Put one of them into your hand and the other into your graveyard. mana={3}{U} type=Creature subtype=Spirit power=2 toughness=2 [/card] [card] name=Tower of Calamities auto={8}{T}:damage:12 target(creature) text={8}, {T}:Tower of Calamities deals 12 damage to target creature. mana={4} type=Artifact [/card] [card] name=Tower of Champions auto={8}{T}:6/6 target(creature) text={8}, {T}: Target creature gets +6/+6 until end of turn. mana={4} type=Artifact [/card] [card] name=Tower of Coireall auto={t}:target(creature) transforms((,newability[cantbeblockedby(wall)])) ueot text={T}: Target creature can't be blocked by Walls this turn. mana={2} type=Artifact [/card] [card] name=Tower of Eons auto={8}{T}:life:10 text={8}, {T}: You gain 10 life. mana={4} type=Artifact [/card] [card] name=Tower of Fortunes auto={8}{T}:Draw:4 text={8}, {T}: Draw four cards. mana={4} type=Artifact [/card] [card] name=Tower of Murmurs auto={8}{T}:deplete:8 target(player) text={8}, {T}: Target player puts the top eight cards of his or her library into his or her graveyard. mana={4} type=Artifact [/card] [card] name=Tower of the Magistrate auto={t}:add{1} auto={1}{t}:target(creature) transforms((,newability[protection from(artifact)])) ueot text={T}: Add {1} to your mana pool. -- {1}, {T}: Target creature gains protection from artifacts until end of turn. type=Land [/card] [card] name=Towering Baloth facedown={3} autofacedown={6}{G}:morph text=Morph {6}{G} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) mana={6}{G}{G} type=Creature subtype=Beast power=7 toughness=6 [/card] [card] name=Towering Indrik abilities=reach text=Reach (This creature can block creatures with flying.) mana={3}{G} type=Creature subtype=Beast power=2 toughness=4 [/card] [card] name=Towering Thunderfist auto={W}:vigilance ueot text={W}: Towering Thunderfist gains vigilance until end of turn. mana={4}{R} type=Creature subtype=Giant Soldier power=4 toughness=4 [/card] [card] name=Town Gossipmonger backside=Incited Rabble restriction=compare(isflipped)~equalto~0 anyzone={0}:doubleside(backside) auto={T}{T(other creature[-tapped]|mybattlefield)}:flip(backside) text={T}, Tap an untapped creature you control: Transform Town Gossipmonger. // Incited Rabble mana={W} type=Creature subtype=Human power=1 toughness=1 [/card] [card] name=Town Sentry auto=@combat(blocking) source(this):0/2 ueot text=Whenever Town Sentry blocks, it gets +0/+2 until end of turn. mana={2}{W} type=Creature subtype=Human Soldier power=2 toughness=2 [/card] [card] name=Toxic Iguanar auto=aslongas(*[green]|myBattlefield) deathtouch text=Toxic Iguanar has deathtouch as long as you control a green permanent. (Creatures dealt damage by this creature are destroyed. You can divide its combat damage among any of the creatures blocking or blocked by it.) mana={R} type=Creature subtype=Lizard power=1 toughness=1 [/card] [card] name=Toxic Nim abilities=infect auto={B}:regenerate text=Infect -- {B}: Regenerate Toxic Nim. mana={4}{B}{B} type=Creature subtype=Phyrexian Zombie power=4 toughness=1 [/card] [card] name=Toxic Stench target=creature auto=-1/-1 auto=aslongas(*|mygraveyard) bury >6 text=Target nonblack creature gets -1/-1 until end of turn. -- Threshold - If seven or more cards are in your graveyard, instead destroy that creature. It can't be regenerated. mana={1}{B} type=Instant [/card] [card] name=Toxin Sliver auto=@combatdamaged(creature) from(sliver):all(trigger[to]) bury text=Whenever a Sliver deals combat damage to a creature, destroy that creature. It can't be regenerated. mana={3}{B} type=Creature subtype=Sliver power=3 toughness=3 [/card] [card] name=Toymaker auto={1}{T}{D(*|myhand)}:target(artifact[-creature]) dynamicability transforms((creature,setpower=0,settoughness=0)) ueot text={1}, {T}, Discard a card: Target noncreature artifact becomes an artifact creature with power and toughness each equal to its mana value until end of turn. (It retains its abilities.) mana={2} type=Artifact Creature subtype=Spellshaper power=1 toughness=1 [/card] [card] name=Trace of Abundance target=land auto=shroud auto=all(this) transforms((,newability[produceextra:selectmana])) forever text=Enchant land -- Enchanted land has shroud. (It can't be the target of spells or abilities.) -- Whenever enchanted land is tapped for mana, its controller adds one mana of any color to his or her mana pool (in addition to the mana the land produces). mana={RW}{G} type=Enchantment subtype=Aura [/card] [card] name=Tracker auto={G}{G}{T}:target(creature) dynamicability text={G}{G}, {T}: Tracker deals damage equal to its power to target creature. That creature deals damage equal to its power to Tracker. mana={2}{G} type=Creature subtype=Human power=2 toughness=2 [/card] [card] name=Tracker's Instincts auto=reveal:4 optionone target(creature|reveal) moveto(myhand) optiononeend optiontwo name(put in grave) target(<1>*|reveal) moveto(mygraveyard) and!( all(*|reveal) moveto(mygraveyard) )! optiontwoend revealend flashback={2}{U} text=Reveal the top four cards of your library. Put a creature card from among them into your hand and the rest into your graveyard. -- Flashback {2}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.) mana={1}{G} type=Sorcery [/card] [card] name=Trade Caravan auto=@each my upkeep:counter(0/0,1,Currency) auto={C(0/0,-2,Currency)}:untap target(land[basic]) OpponentUpkeepOnly text=At the beginning of your upkeep, put a currency counter on Trade Caravan. -- Remove two currency counters from Trade Caravan: Untap target basic land. Activate this ability only during an opponent's upkeep. mana={W} type=Creature subtype=Human Nomad power=1 toughness=1 [/card] [card] name=Trade Routes auto={1}:moveTo(ownerhand) target(land|myBattlefield) auto={1}{D(land|myhand)}:draw:1 text={1}: Return target land you control to its owner's hand. -- {1}, Discard a land card: Draw a card. mana={1}{U} type=Enchantment [/card] [card] name=Tradewind Rider abilities=flying auto={T}{T(creature|myBattlefield)}{T(creature|myBattlefield)}:moveTo(ownerhand) target(*) text=Flying -- {T}, Tap two untapped creatures you control: Return target permanent to its owner's hand. mana={3}{U} type=Creature subtype=Spirit power=1 toughness=4 [/card] [card] name=Trading Post auto={1}{T}{D(*|myhand)}:life:4 auto={1}{T}{L:1}:token(Goat,Creature Goat,0/1,white) auto={1}{T}{S(creature|myBattlefield)}:moveTo(myhand) target(artifact|mygraveyard) auto={1}{T}{S(artifact|myBattlefield)}:draw:1 text={1}, {T}, Discard a card: You gain 4 life. -- {1}, {T}, Pay 1 life: Put a 0/1 white Goat creature token onto the battlefield. -- {1}, {T}, Sacrifice a creature: Return target artifact card from your graveyard to your hand. -- {1}, {T}, Sacrifice an artifact: Draw a card. mana={4} type=Artifact [/card] [card] name=Tragic Poet auto={T}{S}:moveTo(myhand) target(other enchantment|mygraveyard) text={T}, Sacrifice Tragic Poet: Return target enchantment card from your graveyard to your hand. mana={W} type=Creature subtype=Human power=1 toughness=1 [/card] [card] name=Tragic Slip target=creature auto=ifnot morbid then -1/-1 auto=if morbid then -13/-13 text=Target creature gets -1/-1 until end of turn. -- Morbid - that creature gets -13/-13 instead if a creature died this turn. mana={B} type=Instant [/card] [card] name=Trail of Evidence auto=@movedto(instant,sorcery|mystack):name(Create clue) token(Clue) controller text=Whenever you cast an instant or sorcery spell, investigate. (Put a colorless Clue artifact token onto the battlefield with "{2}, Sacrifice this artifact: Draw a card.") mana={2}{U} type=Enchantment [/card] [card] name=Trailblazer target=creature auto=unblockable text=Target creature is unblockable this turn. mana={2}{G}{G} type=Instant [/card] [card] name=Trailblazer's Boots auto={2}:equip auto=teach(creature) nonbasiclandwalk text=Equipped creature has nonbasic landwalk. (It's unblockable as long as defending player controls a nonbasic land.) -- Equip {2} mana={2} type=Artifact subtype=Equipment [/card] [card] name=Trained Armodon mana={1}{G}{G} type=Creature subtype=Elephant power=3 toughness=3 [/card] [card] name=Trained Caracal abilities=lifelink text=Lifelink (Damage dealt by this creature also causes you to gain that much life.) mana={W} type=Creature subtype=Cat power=1 toughness=1 [/card] [card] name=Trained Cheetah auto=_BLOCKED_1/1 ueot text=Whenever Trained Cheetah becomes blocked, it gets +1/+1 until end of turn. mana={2}{G} type=Creature subtype=Cat power=2 toughness=2 [/card] [card] name=Trained Condor abilities=flying auto=_ATTACKING_flying target(other creature|myBattlefield) ueot text=Flying. -- Whenever Trained Condor attacks, another target creature you control gains flying until end of turn. mana={2}{U} type=Creature subtype=Bird power=2 toughness=1 [/card] [card] name=Trained Jackal mana={G} type=Creature subtype=Dog power=1 toughness=2 [/card] [card] name=Trained Orgg mana={6}{R} type=Creature subtype=Orgg power=6 toughness=6 [/card] [card] name=Trained Pronghorn auto={D(*|myhand)}:all(this) prevent:9999 text=Discard a card: Prevent all damage that would be dealt to Trained Pronghorn this turn. mana={1}{W} type=Creature subtype=Antelope power=1 toughness=1 [/card] [card] name=Training Drone auto=this(gear < 1) cantattack auto=this(gear < 1) cantpwattack auto=this(gear < 1) cantblock text=Training Drone can't attack or block unless it's equipped. mana={3} type=Artifact Creature subtype=Drone power=4 toughness=4 [/card] [card] name=Traitorous Blood target=creature auto=moveto(mybattlefield) and!(transforms((,newability[phaseaction[endofturn sourceinplay] moveTo(previousbattlefield)],newability[untap],haste,trample)) ueot)! text=Gain control of target creature until end of turn. Untap it. It gains trample and haste until end of turn. mana={1}{R}{R} type=Sorcery [/card] [card] name=Traitorous Instinct target=creature auto=2/0 auto=moveto(mybattlefield) and!(transforms((,newability[phaseaction[endofturn sourceinplay] moveTo(previousbattlefield)],newability[untap],haste)) ueot)! text=Gain control of target creature until end of turn. Untap that creature. Until end of turn it gets +2/+0 and gains haste. mana={3}{R} type=Sorcery [/card] [card] name=Traitor's Clutch target=creature auto=1/0 auto=transforms((,black)) ueot auto=shadow flashback={1}{B} text=Target creature gets +1/+0, becomes black, and gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.) -- Flashback {1}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.) mana={4}{B} type=Instant [/card] [card] name=Traitor's Roar target=creature[-tapped] auto=tap auto=dynamicability auto=alternative target(creature) dynamicability tap other={4}{BR}{T(creature[black;red]|mybattlefield)}{T(creature[black;red]|mybattlefield)} name(Conspire) otherrestriction=type(creature[black;red]|myBattlefield)~morethan~1 text=Tap target untapped creature. It deals damage equal to its power to its controller. -- Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.) mana={4}{BR} type=Sorcery [/card] [card] name=Tranquil Cove auto=tap(noevent) auto=life:1 auto={T}:Add{W} auto={T}:Add{U} text=Tranquil Cove enters the battlefield tapped. -- When Tranquil Cove enters the battlefield, you gain 1 life. -- {T}: Add {W} or {U} to your mana pool. type=Land [/card] [card] name=Tranquil Domain auto=destroy all(enchantment[-aura]) text=Destroy all non-Aura enchantments. mana={1}{G} type=Instant [/card] [card] name=Tranquil Expanse auto={t}:add{g} auto={t}:add{w} auto=tap(noevent) text=Tranquil Expanse enters the battlefield tapped. -- {T}: Add {G} or {W} to your mana pool. type=Land [/card] [card] name=Tranquil Garden auto={T}:Add{1} auto={T}:Add{G} and!( frozen )! auto={T}:Add{W} and!( frozen )! text={T}: Add {1} to your mana pool. -- {T}: Add {G} or {W} to your mana pool. Tranquil Garden doesn't untap during your next untap step. type=Land [/card] [card] name=Tranquil Grove auto={1}{G}{G}:Destroy all(other enchantment) text={1}{G}{G}: Destroy all other enchantments. mana={1}{G} type=Enchantment [/card] [card] name=Tranquil Path auto=destroy all(enchantment) auto=draw:1 text=Destroy all enchantments. -- Draw a card. mana={4}{G} type=Sorcery [/card] [card] name=Tranquil Thicket abilities=cycling auto=tap(noevent) auto={T}:Add{G} autohand=__CYCLING__({G}) text=Tranquil Thicket enters the battlefield tapped. -- {T}: Add {G} to your mana pool. -- Cycling {G} ({G}, Discard this card: Draw a card.) type=Land [/card] [card] name=Tranquility auto=Destroy all(enchantment) text=Destroy all enchantments. mana={2}{G} type=Sorcery [/card] [card] name=Transcendence abilities=cantlifelose auto=this(controllerlife > 19)while winGame opponent auto=@damageof(player):life:twicethatmuch controller auto=@lifelostof(player):life:twicethatmuch controller text=You don't lose the game for having 0 or less life. -- When you have 20 or more life, you lose the game. -- Whenever you lose life, you gain 2 life for each 1 life you lost. (Damage dealt to you causes you to lose life.) mana={3}{W}{W}{W} type=Enchantment [/card] [card] name=Transcendent Master auto={1}:counter(0/0,1,Level) asSorcery auto=this(counter{0/0,6,Level}) lifelink auto=this(counter{0/0,6,Level}) 3/3 auto=this(counter{0/0,12,Level}) indestructible auto=this(counter{0/0,12,Level}) 3/3 text=Level up {1} -- [Level 6-11] Lifelink (6/6) -- [Level 12+] Lifelink Transcendent Master is indestructible. (9/9) mana={1}{W}{W} type=Creature subtype=Human Cleric Avatar auto=maxlevel:12 power=3 toughness=3 [/card] [card] name=Transgress the Mind target=player aicode=activate moveto(exile) notatarget(*[manacost>=3]|targetedpersonshand) auto=Reveal:type:*:targetedpersonshand revealzone(targetedpersonshand) revealtype(*|targetedpersonshand) optionone name(choose discard) notatarget(<1>*[manacost>=3]|reveal) transforms((,newability[moveto(ownerhand) all(other *|reveal)],newability[moveto(exile)])) ueot optiononeend optiontwo name(Put Back) target(*|reveal) transforms((,newability[all(*|reveal) moveto(ownerhand)])) ueot optiontwoend revealend text=Devoid (This card has no color.) -- Target player reveals his or her hand. You choose a card from it with mana value 3 or greater and exile that card. mana={1}{B} abilities=devoid type=Sorcery [/card] [card] name=Transguild Courier text=Transguild Courier is all colors (even if this card isn't on the battlefield). mana={4} color=black,white,green,red,blue type=Artifact Creature subtype=Golem power=3 toughness=3 [/card] [card] name=Transguild Promenade auto=tap(noevent) auto=pay[[{1}]] name(pay 1 mana) donothing?sacrifice auto={T}:Add{G} auto={T}:Add{R} auto={T}:Add{U} auto={T}:Add{B} auto={T}:Add{W} text=Transguild Promenade enters the battlefield tapped. -- When Transguild Promenade enters the battlefield, sacrifice it unless you pay {1}. -- {T}: Add one mana of any color to your mana pool. type=Land [/card] [card] name=Transluminant auto={W}{S}:phaseaction[endofturn once] token(Spirit,creature spirit, 1/1,flying white) text={W}, Sacrifice Transluminant: Put a 1/1 white Spirit creature token with flying onto the battlefield at the beginning of the next end step. mana={1}{G} type=Creature subtype=Dryad Shaman power=2 toughness=2 [/card] [card] name=Transmutation target=creature auto=swap text=Switch target creature's power and toughness until end of turn. mana={1}{B} type=Instant [/card] [card] name=Trap Digger auto={2}{w}{t}:counter(0/0,Trap) target(land|mybattlefield) auto={s(land[counter(0/0.1.Trap)]|mybattlefield}:damage:3 target(creature[attacking,-flying]) text={2}{W}, {T}: Put a trap counter on target land you control. -- Sacrifice a land with a trap counter on it: Trap Digger deals 3 damage to target attacking creature without flying. mana={3}{W} type=Creature subtype=Human Soldier power=1 toughness=3 [/card] [card] name=Trap Essence target=creature|stack auto=fizzle auto=may counter(1/1,2) target(creature) text=Counter target creature spell. Put two +1/+1 counters on up to one target creature. mana={G}{U}{R} type=Instant [/card] [card] name=Trapfinder's Trick target=player aicode=activate choice reject all(*[trap]|targetedpersonshand) auto=reveal:type:*:targetedpersonshand revealzone(targetedpersonshand) optionone name(choose discards) target(<1>*[trap]|reveal) moveto(ownerhand) and!( transforms((,newability[reject],newability[all(*[trap]|reveal) moveto(ownerhand) and!(reject)!])) oneshot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerhand) and!( all(*|reveal) moveto(ownerhand) )! optiontwoend revealend text=Target player reveals his or her hand and discards all Trap cards. mana={1}{U} type=Sorcery [/card] [card] name=Trapjaw Kelpie abilities=flash,persist text=Flash -- Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) mana={4}{GU}{GU} type=Creature subtype=Beast power=3 toughness=3 [/card] [card] name=Trapmaker's Snare aicode=activate target(*[trap]|mylibrary) moveto(myhand) auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>*[trap]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend text=Search your library for a Trap card, reveal it, and put it into your hand. Then shuffle your library. mana={1}{U} type=Instant [/card] [card] name=Traproot Kami abilities=defender,reach auto=foreach(forest|Battlefield) 0/1 text=Defender; reach (This creature can block creatures with flying.) -- Traproot Kami's toughness is equal to the number of Forests on the battlefield. mana={G} type=Creature subtype=Spirit power=0 toughness=* [/card] [card] name=Trash for Treasure target=artifact|mygraveyard auto=moveTo(myBattlefield) text=As an additional cost to cast Trash for Treasure, sacrifice an artifact. -- Return target artifact card from your graveyard to the battlefield. mana={2}{R}{S(artifact|mybattlefield)} type=Sorcery [/card] [card] name=Traumatic Visions target=*|stack auto=fizzle aicode=activate target(land[basic]|mylibrary) moveto(myhand) autohand={1}{U}{cycle}:name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>land[basic]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend text=Counter target spell. -- Basic landcycling {1}{U} ({1}{U}, Discard this card: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.) mana={3}{U}{U} type=Instant [/card] [card] name=Traumatize target=player auto=deplete:halfdowntype:*:targetedpersonslibrary text=Target player puts the top half of his or her library, rounded down, into his or her graveyard. mana={3}{U}{U} type=Sorcery [/card] [card] name=Travel Preparations target=creature auto=counter(1/1) flashback={1}{W} text=Put a +1/+1 counter on each of up to two target creatures. -- Flashback {1}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.) mana={1}{G} type=Sorcery [/card] [card] name=Traveler's Amulet aicode=activate target(land[basic]|mylibrary) moveto(myhand) auto={1}{S}:name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>land[basic]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend text={1}, Sacrifice Traveler's Amulet: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library. mana={1} type=Artifact [/card] [card] name=Traveler's Cloak target=creature auto=draw:1 controller auto=choice name(plainswalk) teach(creature) plainswalk auto=choice name(islandwalk) teach(creature) islandwalk auto=choice name(swampwalk) teach(creature) swampwalk auto=choice name(mountainwalk) teach(creature) mountainwalk auto=choice name(forestwalk) teach(creature) forestwalk auto=choice name(lairwalk) teach(creature) transforms((,newability[aslongas(lair|opponentbattlefield) unblockable])) auto=choice name(locuswalk) teach(creature) transforms((,newability[aslongas(locuswalk|opponentbattlefield) unblockable])) auto=choice name(desertwalk) teach(creature) desertlandwalk auto=choice name(urza's mine-walk) teach(creature) transforms((,newability[aslongas(urza's mine|opponentbattlefield) unblockable])) auto=choice name(urza's power-plant-walk) teach(creature) transforms((,newability[aslongas(urza's power-plant|opponentbattlefield) unblockable])) auto=choice name(urza's tower-walk) teach(creature) transforms((,newability[aslongas(urza's tower|opponentbattlefield) unblockable])) text=Enchant creature -- As Traveler's Cloak enters the battlefield, choose a land type. -- When Traveler's Cloak enters the battlefield, draw a card. -- Enchanted creature has landwalk of the chosen type. mana={2}{U} type=Enchantment subtype=Aura [/card] [card] name=Traveling Philosopher mana={1}{W} type=Creature subtype=Human Advisor power=2 toughness=2 [/card] [card] name=Traverse the Ulvenwald aicode=activate transforms((,newability[if delirium then moveto(myhand) target(*[land;creature]|mylibrary)],newability[ifnot delirium then moveto(myhand) target(land[basic]|mylibrary)])) ueot auto=if delirium then name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>*[creature;land]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend auto=ifnot delirium then name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>land[basic]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend text=Search your library for a basic land card, reveal it, put it into your hand, then shuffle your library. -- Delirium If there are four or more card types among cards in your graveyard, instead search your library for a creature or land card, reveal it, put it into your hand, then shuffle your library. mana={G} type=Sorcery [/card] [card] name=Treacherous Pit-Dweller autograveyard=@movedTo(mybattlefield) from(this|graveyard):all(trigger[to]) all(this) moveTo(opponentbattlefield) abilities=undying text=When Treacherous Pit-Dweller enters the battlefield from a graveyard, target opponent gains control of it. -- Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.) mana={B}{B} type=Creature subtype=Demon power=4 toughness=3 [/card] [card] name=Treacherous Terrain target=player auto=damage:type:land:targetedpersonsbattlefield aicode=activate target(land[basic]|mylibrary) moveto(myhand) autohand={2}{cycle}:name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>land[basic]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend text=Treacherous Terrain deals damage to each opponent equal to the number of lands that player controls. -- Basic landcycling {2} ({2}, Discard this card: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.) mana={6}{R}{G} type=Sorcery [/card] [card] name=Treacherous Urge target=opponent aicode=activate notatarget(creature|targetedpersonshand) moveto(mybattlefield) and!( transforms((,newability[phaseaction[endofturn] sacrifice all(this)],newability[haste all(this)])) ueot )! auto=Reveal:type:*:targetedpersonshand revealzone(targetedpersonshand) revealtype(*|targetedpersonshand) optionone name(Get Creature) notatarget(creature|reveal) transforms((,newability[moveto(opponentbattlefield)],newability[phaseaction[endofturn] sacrifice all(this)],newability[haste all(this)])) ueot optiononeend optiontwo name(Put Back) target(*|reveal) transforms((,newability[all(*|reveal) moveto(ownerhand)])) ueot optiontwoend revealend text=Target opponent reveals his or her hand. You may put a creature card from it onto the battlefield under your control. That creature gains haste. Sacrifice it at the beginning of the next end step. mana={4}{B} type=Instant [/card] [card] name=Treacherous Vampire abilities=flying auto=@combat(attacking,blocking) source(this):name(sacrifice or exile) all(this) transforms((,newability[choice sacrifice],newability[if type(*|mygraveyard)~morethan~0 then choice moveto(exile) notatarget(*|mygraveyard)])) ueot auto=aslongas(*|mygraveyard) 2/2 >6 auto=@movedTo(this|graveyard) from(myBattlefield) restriction{type(*|mygraveyard)~morethan~6}:life:-6 text=Flying -- Whenever Treacherous Vampire attacks or blocks, sacrifice it unless you exile a card from your graveyard. -- Threshold - As long as seven or more cards are in your graveyard, Treacherous Vampire gets +2/+2 and has "When Treacherous Vampire is put into a graveyard from the battlefield, you lose 6 life." mana={4}{B} type=Creature subtype=Vampire power=4 toughness=4 [/card] [card] name=Treacherous Werewolf auto=aslongas(*|mygraveyard) 2/2 >6 auto=aslongas(*|mygraveyard) transforms((,newability[_DIES_life:-4 controller])) >6 text=Threshold - As long as seven or more cards are in your graveyard, Treacherous Werewolf gets +2/+2 and has "When Treacherous Werewolf dies, you lose 4 life." mana={2}{B} type=Creature subtype=Werewolf Minion power=2 toughness=2 [/card] [card] name=Treachery target=creature alias=1194 auto=may untap target(land) text=Enchant creature -- When Treachery enters the battlefield, untap up to five lands. -- You control enchanted creature. mana={3}{U}{U} type=Enchantment subtype=Aura [/card] [card] name=Tread Upon target=creature|battlefield auto=2/2 ueot auto=trample ueot text=Target creature gets +2/+2 and gains trample until end of turn. mana={1}{G} type=Instant [/card] [card] name=Treasonous Ogre abilities=dethrone auto={L:3}:add{r} text=Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.) -- Pay 3 life: Add {R} to your mana pool. mana={3}{R} type=Creature subtype=Ogre Shaman power=2 toughness=3 [/card] [card] name=Treasure Cruise auto=draw:3 text=Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) -- Draw three cards. mana={7}{U} other={delve} name(Delve) type=Sorcery [/card] [card] name=Treasure Hunter auto=may moveTo(myhand) target(artifact|mygraveyard) text=When Treasure Hunter enters the battlefield, you may return target artifact card from your graveyard to your hand. mana={2}{W} type=Creature subtype=Human power=2 toughness=2 [/card] [card] name=Treasure Hunt auto=Reveal:1 revealzone(mylibrary) revealuntil(*[-land]|mylibrary) optionone choice name(Get Cards) target(*|reveal) all(*|reveal) moveto(myhand) optiononeend revealend text=Reveal cards from the top of your library until you reveal a nonland card, then put all cards revealed this way into your hand. mana={1}{U} type=Sorcery [/card] [card] name=Treasure Keeper auto=_DIES_Reveal:1 revealzone(mylibrary) revealuntil(artifact[manacost<=3]|mylibrary) optionone choice name(Cast an Artifact) target(artifact[manacost<=3]|reveal) moveto(mylibrary) and!(castcard(normal))! optiononeend optiontwo target(<1>*|reveal) bottomoflibrary and!(all(*|reveal) bottomoflibrary)! optiontwoend revealend text=When Treasure Keeper dies, reveal cards from the top of your library until you reveal a nonland card with mana value 3 or less. You may cast that card without paying its mana cost. Put all revealed cards not cast this way on the bottom of your library in a random order. mana={4} type=Artifact Creature subtype=Construct power=3 toughness=3 [/card] [card] name=Treasure Mage aicode=activate target(artifact[manacost>=6]|mylibrary) moveto(myhand) auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>artifact[manacost>=6]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend text=When Treasure Mage enters the battlefield, you may search your library for an artifact card with mana value 6 or greater, reveal that card, and put it into your hand. If you do, shuffle your library. mana={2}{U} type=Creature subtype=Human Wizard power=2 toughness=2 [/card] [card] name=Treasure Trove auto={2}{U}{U}:draw:1 text={2}{U}{U}: Draw a card. mana={2}{U}{U} type=Enchantment [/card] [card] name=Treasured Find abilities=exiledeath target=*|myGraveyard auto=moveTo(myHand) text=Return target card from your graveyard to your hand. Exile Treasured Find. mana={B}{G} type=Sorcery [/card] [card] name=Treasury Thrull auto=_EXTORT_ auto=_ATTACKING_may moveto(myhand) target(*[artifact;creature;enchantment]|mygraveyard) text=Extort (Whenever you cast a spell, you may pay {WB}. If you do, each opponent loses 1 life and you gain that much life.) -- Whenever Treasury Thrull attacks, you may return target artifact, creature, or enchantment card from your graveyard to your hand. mana={4}{W}{B} type=Creature subtype=Thrull power=4 toughness=4 [/card] [card] name=Tree Monkey abilities=reach text=Reach (This creature can block creatures with flying.) mana={G} type=Creature subtype=Ape power=1 toughness=1 [/card] [card] name=Tree of Perdition abilities=defender auto={t}:count(opponentlifetotal) && transforms((,newability[lifeset:t opponent})) forever && all(this) transforms((,settoughness=countedamount)) forever text=Defender -- {T}: Exchange target opponent's life total with Tree of Perdition's toughness. mana={3}{B} type=Creature subtype=Plant power=0 toughness=13 [/card] [card] name=Tree of Redemption abilities=defender auto={T}:exchangelife all(this) text=Defender -- {T}:Exchange your life total with Tree of Redemption's toughness. mana={3}{G} type=Creature subtype=Plant power=0 toughness=13 [/card] [card] name=Tree of Tales auto={T}:Add{G} text=(Tree of Tales isn't a spell.) -- {T}: Add {G} to your mana pool. type=Artifact Land [/card] [card] name=Treefolk Harbinger aicode=activate target(*[treefolk;forest]|mylibrary) moveto(mylibrary) and!(moveto(mylibrary))! auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(*[treefolk;forest]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(mylibrary)])) optiononeend optiontwo bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary )! optiontwoend revealend text=When Treefolk Harbinger enters the battlefield, you may search your library for a Treefolk or Forest card, reveal it, then shuffle your library and put that card on top of it. mana={G} type=Creature subtype=Treefolk Druid power=0 toughness=3 [/card] [card] name=Treefolk Healer auto={2}{W}{T}:prevent:2 target(creature,player) text={2}{W}, {T}: Prevent the next 2 damage that would be dealt to target creature or player this turn. mana={4}{G} type=Creature subtype=Treefolk Cleric power=2 toughness=3 [/card] [card] name=Treefolk Seedlings auto=foreach(forest|myBattlefield) 0/1 text=Treefolk Seedlings's toughness is equal to the number of Forests you control. mana={2}{G} type=Creature subtype=Treefolk power=2 toughness=* [/card] [card] name=Treefolk Warrior anyzone=type:forest:mybattlefield/type:forest:mybattlefield cdaactive text=This creature's power and toughness are each equal to the number of forests you control. color=green type=Creature subtype=Treefolk Warrior power=* toughness=* [/card] [card] name=Treespring Lorian facedown={3} autofacedown={5}{G}:morph text=Morph {5}{G} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) mana={5}{G} type=Creature subtype=Beast power=5 toughness=4 [/card] [card] name=Treetop Bracers target=creature auto=1/1 auto=cantbeblockedby(creature[-flying]) text=Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) -- Enchanted creature gets +1/+1 and can't be blocked except by creatures with flying. mana={1}{G} type=Enchantment subtype=Aura [/card] [card] name=Treetop Defense auto=all(creature|mybattlefield) reach ueot restriction=opponentblockersonly text=Cast Treetop Defense only during the declare attackers step and only if you've been attacked this step. -- Creatures you control gain reach until end of turn. (They can block creatures with flying.) mana={1}{G} type=Instant [/card] [card] name=Treetop Rangers auto=cantbeblockedby(creature[-flying]) text=Treetop Rangers can't be blocked except by creatures with flying. mana={2}{G} type=Creature subtype=Elf Ranger power=2 toughness=2 [/card] [card] name=Treetop Scout auto=cantbeblockedby(creature[-flying]) text=Treetop Scout can't be blocked except by creatures with flying. mana={G} type=Creature subtype=Elf Scout power=1 toughness=1 [/card] [card] name=Treetop Sentinel abilities=flying,protection from green text=Flying, protection from green mana={2}{U}{U} type=Creature subtype=Bird Soldier power=2 toughness=3 [/card] [card] name=Treetop Village auto=tap(noevent) auto={T}:Add{G} auto={1}{G}:transforms((Ape Creature,setpower=3,settoughness=3,trample,green)) ueot text=Treetop Village enters the battlefield tapped. -- {T}: Add {G} to your mana pool. -- {1}{G}: Treetop Village becomes a 3/3 green Ape creature with trample until end of turn. It's still a land. (If it would deal enough damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player or planeswalker.) type=Land [/card] [card] name=Tremble auto=sacrifice notatarget(land|mybattlefield) auto=ability$! sacrifice notatarget(land|mybattlefield) !$ opponent text=Each player sacrifices a land. mana={1}{R} type=Sorcery [/card] [card] name=Tremor auto=damage:1 all(creature[-flying]) text=Tremor deals 1 damage to each creature without flying. mana={R} type=Sorcery [/card] [card] name=Trench Gorger abilities=trample aicode=activate target(land|mylibrary) moveto(myexile) and!(all(this) becomes(,0/0) forever && lord(this) 1/1)! auto=name(exile cards) Reveal:type:*:mylibrary revealtype(land|mylibrary) revealzone(mylibrary) optionone name(choose cards) target(land|reveal) moveto(exile) and!( becomes(trenchgorged) ueot )! optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend afterrevealed all(trenchgorged|myexile) moveto(myexile) and!(all(this) becomes(,0/0) forever && lord(this) 1/1)! afterrevealedend revealend text=Trample -- When Trench Gorger enters the battlefield, you may search your library for any number of land cards, exile them, then shuffle your library. If you do, Trench Gorger's power and toughness each become equal to the number of cards exiled this way. mana={6}{U}{U} type=Creature subtype=Leviathan power=6 toughness=6 [/card] [card] name=Trench Wurm auto={2}{R}{T}:destroy target(land[-basic]) text={2}{R}, {T}: Destroy target nonbasic land. mana={3}{B} type=Creature subtype=Wurm power=3 toughness=3 [/card] [card] name=Trenching Steed auto={S(land|myBattlefield)}:0/3 text=Sacrifice a land: Trenching Steed gets +0/+3 until end of turn. mana={3}{W} type=Creature subtype=Horse Rebel power=2 toughness=3 [/card] [card] name=Trepanation Blade auto={2}:equip auto=@combat(attacking) source(mytgt):Reveal:1 revealzone(opponentlibrary) revealuntil(land|opponentlibrary) optionone foreach(*|reveal) +1/+0 ueot optiononeend optiontwo choice name(put in Graveyard) all(*|reveal) moveto(graveyard) optiontwoend revealend text=Whenever equipped creature attacks, defending player reveals cards from the top of his or her library until he or she reveals a land card. The creature gets +1/+0 until end of turn for each card revealed this way. That player puts the revealed cards into his or her graveyard. -- Equip {2} mana={3} type=Artifact subtype=Equipment [/card] [card] name=Trespasser il-Vec auto={D(*|myhand)}:shadow text=Discard a card: Trespasser il-Vec gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.) mana={2}{B} type=Creature subtype=Human Rogue power=3 toughness=1 [/card] [card] name=Trespassing Souleater auto={p(U)}:unblockable text={p(U)}: Trespassing Souleater is unblockable this turn. ({p(U)} can be paid with either {U} or 2 life.) mana={3} type=Artifact Creature subtype=Phyrexian Construct power=2 toughness=2 [/card] [card] name=Tresserhorn Sinks auto=tap(noevent) auto={T}:Add{B} auto={T}:Add{R} text=Tresserhorn Sinks enters the battlefield tapped. -- {T}: Add {B} or {R} to your mana pool. type=Snow Land [/card] [card] name=Tresserhorn Skyknight abilities=flying auto=preventalldamage to(this) from(creature[first strike]) text=Flying -- Prevent all damage that would be dealt to Tresserhorn Skyknight by creatures with first strike. mana={5}{B}{B} type=Creature subtype=Zombie Knight power=5 toughness=3 [/card] [card] name=Trestle Troll auto={1}{B}{G}:regenerate abilities=defender,reach text=Defender -- Reach (This creature can block creatures with flying.) -- {1}{B}{G}: Regenerate Trestle Troll. mana={1}{B}{G} type=Creature subtype=Troll power=1 toughness=4 [/card] [card] name=Treva, the Renewer abilities=flying auto=@combatdamaged(player) from(this):pay({2}{W}) activatechooseacolor life:type:*[chosencolor]:battlefield activatechooseend text=Flying -- Whenever Treva, the Renewer deals combat damage to a player, you may pay {2}{W}. If you do, choose a color, then you gain 1 life for each permanent of that color. mana={3}{G}{W}{U} type=Legendary Creature subtype=Dragon power=6 toughness=6 [/card] [card] name=Treva's Attendant auto={1}{S}:Add{G}{W}{U} text={1}, Sacrifice Treva's Attendant: Add {G}{W}{U} to your mana pool. mana={5} type=Artifact Creature subtype=Golem power=3 toughness=3 [/card] [card] name=Treva's Charm auto=aslongas(enchantment|battlefield) choice destroy target(enchantment) auto=aslongas(creature[attacking]|battlefield) choice moveTo(exile) target(creature[attacking]) auto=choice _LOOT_ text=Choose one - Destroy target enchantment; or exile target attacking creature; or draw a card, then discard a card. mana={G}{W}{U} type=Instant [/card] [card] name=Treva's Ruins auto=aslongas(land[-lair]|mybattlefield) moveto(myhand) notatarget(land[-lair]|mybattlefield) oneshot && counter(0/0,-1,payment) auto=moveto(mygraveyard) notatarget(this|mybattlefield) auto=this(counter{0/0.1.payment}<1) {T}:Add{G} auto=this(counter{0/0.1.payment}<1) {T}:Add{W} auto=this(counter{0/0.1.payment}<1) {T}:Add{U} text=When Treva's Ruins enters the battlefield, sacrifice it unless you return a non-Lair land you control to its owner's hand. -- {T}: Add {G}, {W}, or {U} to your mana pool. type=Land subtype=Lair [/card] [card] name=Triad of Fates auto={1}{T}:counter(0/0,1,fate) target(other creature|battlefield) auto={W}{T}:(blink) target(creature[counter{0/0.1.fate}]|battlefield) auto={B}{T}:moveto(exile) target(creature[counter{0/0.1.fate}]|battlefield) && draw:2 targetcontroller text={1},{T}: Put a fate counter on another target creature. -- {W},{T}: Exile target creature that has a fate counter on it, then return it to the battlefield under its owner's control. -- {B},{T}: Exile target creature that has a fate counter on it. Its controller draws two cards. mana={2}{W}{B} type=Legendary Creature subtype=Human Wizard power=3 toughness=3 [/card] [card] name=Triangle of War auto={2}{S} restriction{type(creature|opponentbattlefield)~morethan~0}:name(fight) target(creature|mybattlefield) transforms((,newability[dynamicability target(creature|opponentbattlefield)])) forever text={2}, Sacrifice Triangle of War: Target creature you control fights target creature an opponent controls. (Each deals damage equal to its power to the other.) mana={1} type=Artifact [/card] [card] name=Triassic Egg auto={3}{T}:counter(0/0,1,Hatchling) auto={C(0/0,-2,Hatchling)}{S}:moveTo(myBattlefield) target(other creature|myhand,mygraveyard) text={3}{T}: Put a hatchling counter on Triassic Egg. -- Remove two hatchling counters from Triassic Egg, Sacrifice Triassic Egg: You may put a creature card from your hand or graveyard onto the battlefield. mana={4} type=Artifact [/card] [card] name=Tribal Flames target=creature,player auto=damage:pbasiclandtypes text=Domain - Tribal Flames deals X damage to target creature or player, where X is the number of basic land types among lands you control. mana={1}{R} type=Sorcery [/card] [card] name=Tribal Forcemage facedown={3} autofacedown={1}{G}:morph autofaceup=chooseatype all(creature[chosentype]) 2/2 ueot && all(creature[chosentype]) trample ueot chooseend text=Morph {1}{G} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -- When Tribal Forcemage is turned face up, creatures of the creature type of your choice get +2/+2 and gain trample until end of turn. mana={1}{G} type=Creature subtype=Elf Wizard power=1 toughness=1 [/card] [card] name=Tribal Golem auto=aslongas(beast|myBattlefield) trample auto=aslongas(goblin|myBattlefield) haste auto=aslongas(soldier|myBattlefield) first strike auto=aslongas(wizard|myBattlefield) flying auto=aslongas(zombie|myBattlefield) {B}:regenerate text=Tribal Golem has trample as long as you control a Beast, haste as long as you control a Goblin, first strike as long as you control a Soldier, flying as long as you control a Wizard, and "{B}: Regenerate Tribal Golem" as long as you control a Zombie. mana={6} type=Artifact Creature subtype=Golem power=4 toughness=4 [/card] [card] name=Tribal Unity auto=chooseatype all(creature[chosentype]) castx/castx ueot chooseend text=Creatures of the creature type of your choice get +X/+X until end of turn. mana={X}{2}{G} type=Instant [/card] [card] name=Tribute to Hunger target=opponent auto=ability$!name(sacrifice) notatarget(creature|mybattlefield) dynamicability sacrifice!$ targetedplayer text=Target opponent sacrifices a creature. You gain life equal to that creature's toughness. mana={2}{B} type=Instant [/card] [card] name=Tribute to the Wild auto=ability$!name(sacrifice) notatarget(artifact,enchantment|myBattlefield) sacrifice!$ opponent text=Each opponent sacrifices an artifact or enchantment. mana={1}{G} type=Instant [/card] [card] name=Trickery Charm aicode=name(look) activate name(look) transforms((,newability[foreach(*[zpos<=4]|mylibrary) moverandom(*[zpos<=4]) from(mylibrary) to(mylibrary)])) ueot auto=target(creature) flying ueot auto=choice name(choose a type)activatechooseatype target(creature) becomes(removecreaturesubtypes) ueot && becomes(chosentype) ueot activatechooseend auto=choice reveal:4 optionone name(Look) target(*|reveal) doNothing optiononeend optiontwo target(<4>*|reveal) moveto(mylibrary) optiontwoend revealend text=Choose one - Target creature gains flying until end of turn; or target creature becomes the creature type of your choice until end of turn; or look at the top four cards of your library, then put them back in any order. mana={U} type=Instant [/card] [card] name=Tricks of the Trade target=creature auto=2/0 auto=unblockable text=Enchant creature -- Enchanted creature gets +2/+0 and is unblockable. mana={3}{U} type=Enchantment subtype=Aura [/card] [card] name=Trickster Mage auto={U}{T}{D(*|myhand)}:tap target(artifact,creature,land) auto={U}{T}{D(*|myhand)}:untap target(artifact,creature,land) text={U}, {T}, Discard a card: You may tap or untap target artifact, creature, or land. mana={U} type=Creature subtype=Human Spellshaper power=1 toughness=1 [/card] [card] name=Triclopean Sight abilities=flash target=creature auto=untap auto=1/1 auto=vigilance text=Flash -- Enchant creature -- When Triclopean Sight enters the battlefield, untap enchanted creature. -- Enchanted creature gets +1/+1 and has vigilance. mana={1}{W} type=Enchantment subtype=Aura [/card] [card] name=Trigon of Corruption auto=counter(0/0,3,Charge) auto={B}{B}{T}:counter(0/0,1,Charge) auto={C(0/0,-1,Charge)}{2}{T}:counter(-1/-1) target(creature) text=Trigon of Corruption enters the battlefield with 3 charge counters on it. -- {B}{B}, {T}: Put a charge counter on Trigon of Corruption. -- {2}, {T}, Remove a charge counter from Trigon of Corruption: Put a -1/-1 counter on target creature. mana={4} type=Artifact [/card] [card] name=Trigon of Infestation auto=counter(0/0,3,Charge) auto={G}{G}{T}:counter(0/0,1,Charge) auto={C(0/0,-1,Charge)}{2}{T}:token(Phyrexian Insect,Creature Phyrexian Insect,1/1,infect,green) text=Trigon of Infestation enters the battlefield with 3 charge counters on it. -- {G}{G}, {T}: Put a charge counter on Trigon of Infestation. -- {2}, {T}, Remove a charge counter from Trigon of Infestation: Create a 1/1 green Phyrexian Insect creature token with infect. mana={4} type=Artifact [/card] [card] name=Trigon of Mending auto=counter(0/0,3,Charge) auto={W}{W}{T}:counter(0/0,1,Charge) auto={C(0/0,-1,Charge)}{2}{T}:target(player) life:3 text=Trigon of Mending enters the battlefield with three charge counters on it. -- {W}{W}, {T}: Put a charge counter on Trigon of Mending. -- {2}, {T}, Remove a charge counter from Trigon of Mending: Target player gains 3 life. mana={2} type=Artifact [/card] [card] name=Trigon of Rage auto=counter(0/0,3,Charge) auto={R}{R}{T}:counter(0/0,1,Charge) auto={C(0/0,-1,Charge)}{2}{T}:3/0 target(creature) text=Trigon of Rage enters the battlefield with three charge counters on it. -- {R}{R}, {T}: Put a charge counter on Trigon of Rage. -- {2}, {T}, Remove a charge counter from Trigon of Rage: Target creature gets +3/+0 until end of turn. mana={2} type=Artifact [/card] [card] name=Trigon of Thought auto=counter(0/0,3,Charge) auto={U}{U}{T}:counter(0/0,1,Charge) auto={C(0/0,-1,Charge)}{2}{T}:draw:1 text=Trigon of Thought enters the battlefield with 3 charge counters on it. -- {U}{U}, {T}: Put a charge counter on Trigon of Thought. -- {2}, {T}, Remove a charge counter from Trigon of Thought: Draw a card. mana={5} type=Artifact [/card] [card] name=Trinket Mage aicode=activate target(artifact[manacost<=1]|mylibrary) moveto(myhand) auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>artifact[manacost<=1]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend text=When Trinket Mage enters the battlefield, you may search your library for an artifact card with mana value 1 or less, reveal that card, and put it into your hand. If you do, shuffle your library. mana={2}{U} type=Creature subtype=Human Wizard power=2 toughness=2 [/card] [card] name=Trip Noose auto={2}{T}:tap target(creature) text={2}, {T}: Tap target creature. mana={2} type=Artifact [/card] [card] name=Trip Wire target=creature[horsemanship] auto=destroy text=Destroy target creature with horsemanship. mana={2}{G} type=Sorcery [/card] [card] name=Triplicate Spirits auto=_SPIRITTOKEN_*3 text=Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) -- Put three 1/1 white Spirit creature tokens with flying onto the battlefield. (They can't be blocked except by creatures with flying or reach.) other={convoke} name(Convoke) mana={4}{W}{W} type=Sorcery [/card] [card] name=Triskaidekaphobia auto=@each my upkeep restriction{compare(opponentlifetotal)~equalto~13}:winGame auto=@each my upkeep:choice name(gain) life:1 opponent auto=@each my upkeep:choice name(loss) life:-1 opponent text=At the beginning of your upkeep, choose one -- Each player with exactly 13 life loses the game, then each player gains 1 life. -- Each player with exactly 13 life loses the game, then each player loses 1 life. mana={3}{B} type=Enchantment [/card] [card] name=Triskelavite Token abilities=flying auto={S}:damage:1 target(other *[creature;player]) text=Sacrifice this creature: This creature deals 1 damage to target creature or player. type=Artifact Creature subtype=Triskelavite power=1 toughness=1 [/card] [card] name=Triskelavus abilities=flying auto=counter(1/1,3) auto={1}{C(1/1,-1)}:token(Triskelavite Token) text=Flying -- Triskelavus enters the battlefield with three +1/+1 counters on it. -- {1}, Remove a +1/+1 counter from Triskelavus: Put a 1/1 colorless Triskelavite artifact creature token with flying onto the battlefield. It has "Sacrifice this creature: This creature deals 1 damage to target creature or player." mana={7} type=Artifact Creature subtype=Construct power=1 toughness=1 [/card] [card] name=Triskelion auto=counter(1/1,3) auto={C(1/1,-1)}:damage:1 target(creature,player) text=Triskelion enters the battlefield with three +1/+1 counters on it. -- Remove a +1/+1 counter from Triskelion: Triskelion deals 1 damage to target creature or player. mana={6} type=Artifact Creature subtype=Construct power=1 toughness=1 [/card] [card] name=Triton Cavalry auto=_HEROIC_may moveTo(ownerhand) target(enchantment|battlefield) text=Heroic -- Whenever you cast a spell that targets Triton Cavalry, you may return target enchantment to its owner's hand. mana={3}{U} type=Creature subtype=Merfolk Soldier power=2 toughness=4 [/card] [card] name=Triton Fortune Hunter auto=_HEROIC_draw:1 controller text=Heroic - Whenever you cast a spell that targets Triton Fortune Hunter, draw a card. mana={2}{U} type=Creature subtype=Merfolk Soldier power=2 toughness=2 [/card] [card] name=Triton Shorestalker abilities=unblockable text=Triton Shorestalker can't be blocked. mana={U} type=Creature subtype=Merfolk Rogue power=1 toughness=1 [/card] [card] name=Triton Shorethief mana={U} type=Creature subtype=Merfolk Rogue power=1 toughness=2 [/card] [card] name=Triton Tactics target=creature auto=0/3 auto=untap auto=transforms((,newability[@combat(blocking) source(this) from(creature):all(trigger[from]) phaseaction[combatends once] tap],newability[@combat(blocking) source(this) from(creature):all(trigger[from]) phaseaction[combatends once] frozen])) ueot text=Up to two target creatures each get +0/+3 until end of turn. Untap those creatures. At this turn's next end of combat, tap each creature that was blocked by one of those creatures this turn and it doesn't untap during its controller's next untap step. mana={U} type=Instant [/card] [card] name=Triumph of Cruelty auto=@each my upkeep restriction{type(creature[power=power:highest:creature:myBattlefield]|myBattlefield)~equalto~type(creature[power=power:highest:creature:opponentBattlefield]|opponentBattlefield)}:transforms((,newability[name(target opponent) target(opponent) ability$!name(discard) target(*|myhand) reject!$ targetedplayer])) ueot auto=@each my upkeep restriction{type(creature[power=power:highest:creature:myBattlefield]|myBattlefield)~morethan~type(creature[power=power:highest:creature:opponentBattlefield]|opponentBattlefield)}:transforms((,newability[name(target opponent) target(opponent) ability$!name(discard) target(*|myhand) reject!$ targetedplayer])) ueot text=At the beginning of your upkeep, target opponent discards a card if you control the creature with the greatest power or tied for the greatest power. mana={2}{B} type=Enchantment [/card] [card] name=Triumph of Ferocity auto=@each my upkeep restriction{type(creature[power=power:highest:creature:myBattlefield]|myBattlefield)~equalto~type(creature[power=power:highest:creature:opponentBattlefield]|opponentBattlefield)}:transforms((,newability[draw:1])) ueot auto=@each my upkeep restriction{type(creature[power=power:highest:creature:myBattlefield]|myBattlefield)~morethan~type(creature[power=power:highest:creature:opponentBattlefield]|opponentBattlefield)}:transforms((,newability[draw:1])) ueot text=At the beginning of your upkeep, draw a card if you control the creature with the greatest power or tied for the greatest power. mana={2}{G} type=Enchantment [/card] [card] name=Triumph of the Hordes auto=all(creature|myBattlefield) 1/1 ueot auto=all(creature|myBattlefield) trample ueot auto=all(creature|myBattlefield) infect ueot text=Until end of turn, creatures you control get +1/+1 and gain trample and infect. mana={2}{G}{G} type=Sorcery [/card] [card] name=Trokin High Guard mana={3}{W} type=Creature subtype=Human Knight power=3 toughness=3 [/card] [card] name=Troll Ascetic abilities=opponentshroud auto={1}{G}:regenerate text=Troll Ascetic can't be the target of spells or abilities your opponents control. -- {1}{G}: Regenerate Troll Ascetic. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) mana={1}{G}{G} type=Creature subtype=Troll Shaman power=3 toughness=2 [/card] [card] name=Trollhide target=creature auto=2/2 auto=teach(creature) {1}{G}:regenerate text=Enchant creature -- Enchanted creature gets +2/+2 and has "{1}{G}: Regenerate this creature." mana={2}{G} type=Enchantment subtype=Aura [/card] [card] name=Troll-Horn Cameo auto={T}:Add{R} auto={T}:Add{G} text={T}: Add {R} or {G} to your mana pool. mana={3} type=Artifact [/card] [card] name=Trolls of Tel-Jilad auto={1}{G}:regenerate target(creature[green]) text={1}{G}: Regenerate target green creature. mana={5}{G}{G} type=Creature subtype=Troll Shaman power=5 toughness=6 [/card] [card] name=Tromp the Domains auto=all(creature|myBattlefield) pbasiclandtypes/pbasiclandtypes ueot auto=all(creature|myBattlefield) trample ueot text=Domain - Until end of turn, creatures you control gain trample and get +1/+1 for each basic land type among lands you control. mana={5}{G} type=Sorcery [/card] [card] name=Trophy Hunter auto={1}{G}:damage:1 target(creature[flying]) auto=@vampired(creature[flying]) from(this):counter(1/1) all(this) text={1}{G}: Trophy Hunter deals 1 damage to target creature with flying. -- Whenever a creature with flying dealt damage by Trophy Hunter this turn is put into a graveyard, put a +1/+1 counter on Trophy Hunter. mana={2}{G} type=Creature subtype=Human Archer power=2 toughness=3 [/card] [card] name=Trophy Mage aicode=activate target(artifact[manacost=3]|mylibrary) moveto(myhand) auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>artifact[manacost=3]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend text=When Trophy Mage enters the battlefield, you may search your library for an artifact card with mana value 3, reveal it, put it into your hand, then shuffle your library. mana={2}{U} type=Creature subtype=Human Wizard power=2 toughness=2 [/card] [card] name=Tropical Island type=Land subtype=Forest Island [/card] [card] name=Tropical Storm auto=damage:X all(creature[flying]) auto=damage:1 all(creature[blue]) text=Tropical Storm deals X damage to each creature with flying and 1 additional damage to each blue creature. mana={X}{G} type=Sorcery [/card] [card] name=Trostani Centaur type=Creature subtype=Centaur power=3 toughness=3 color=green [/card] [card] name=Trostani Knight type=Creature subtype=Knight power=2 toughness=2 color=white abilities=vigilance [/card] [card] name=Trostani Rhino type=Creature subtype=Rhino power=4 toughness=4 color=green abilities=trample [/card] [card] name=Trostani, Selesnya's Voice auto=@movedto(other creature|mybattlefield):all(trigger[to]) dynamicability auto={1}{G}{W}{T}:_POPULATE_ text=Whenever another creature enters the battlefield under your control, you gain life equal to that creature's toughness. -- {1}{G}{W}, {T}: Populate. (Create a token that's a copy of a creature token you control.) mana={G}{G}{W}{W} type=Legendary Creature subtype=Dryad power=2 toughness=5 [/card] [card] name=Trostani's Judgment target=creature auto=moveto(exile) && ability$! _POPULATE_ !$ controller text=Exile target creature, then populate. (Create a token that's a copy of a creature token you control.) mana={5}{W} type=Instant [/card] [card] name=Trostani's Summoner auto=token(Trostani Knight) auto=token(Trostani Centaur) auto=token(Trostani Rhino) text=When Trostani's Summoner enters the battlefield, put a 2/2 white Knight creature token with vigilance, a 3/3 green Centaur creature token,and a 4/4 green Rhino creature token with trample onto the battlefield. mana={5}{G}{W} type=Creature subtype=Elf Shaman power=1 toughness=1 [/card] [card] name=Troubled Healer auto={S(land|myBattlefield)}:prevent:2 target(creature,player) text=Sacrifice a land: Prevent the next 2 damage that would be dealt to target creature or player this turn. mana={2}{W} type=Creature subtype=Human Cleric power=1 toughness=2 [/card] [card] name=Troublesome Spirit abilities=flying auto=@each my end:tap all(land|myBattlefield) text=Flying -- At the beginning of your end step, tap all lands you control. mana={2}{U}{U} type=Creature subtype=Spirit power=3 toughness=4 [/card] [card] name=Truce auto=ability$!name(draw two) choice name(draw two) draw:2 _ choice name(draw one) draw:1 && life:1 _ choice name(draw zero) life:2!$ controller auto=ability$!name(draw two) choice name(draw two) draw:2 _ choice name(draw one) draw:1 && life:1 _ choice name(draw zero) life:2!$ opponent text=Each player may draw up to two cards. For each card less than two a player draws this way, that player gains 2 life. mana={2}{W} type=Instant [/card] [card] name=True Believer text=You have shroud. (You can't be the target of spells or abilities.) mana={W}{W} type=Creature subtype=Human Cleric abilities=playershroud power=2 toughness=2 [/card] [card] name=True Conviction auto=lord(creature|myBattlefield) double strike auto=lord(creature|myBattlefield) lifelink text=Creatures you control have double strike and lifelink. mana={3}{W}{W}{W} type=Enchantment [/card] [card] name=True-Faith Censer auto={2}:equip auto=teach(creature) 1/1 auto=teach(creature) vigilance auto=teach(human) 1/0 text=Equipped creature gets +1/+1 and has vigilance. -- As long as equipped creature is a Human, it gets an additional +1/+0. -- Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) mana={2} type=Artifact subtype=Equipment [/card] [card] name=Truefire Paladin abilities=vigilance auto={R}{W}:2/0 ueot auto={R}{W}:first strike ueot text=Vigilance -- {R}{W}: Truefire Paladin gets +2/+0 until end of turn. -- {R}{W}: Truefire Paladin gains first strike until end of turn. mana={R}{W} type=Creature subtype=Human Knight power=2 toughness=2 [/card] [card] name=Trumpet Blast auto=all(creature[attacking]) 2/0 ueot text=Attacking creatures get +2/+0 until end of turn. mana={2}{R} type=Instant [/card] [card] name=Trumpeting Armodon auto={1}{G}:setblocker target(creature|opponentbattlefield) text={1}{G}: Target creature blocks Trumpeting Armodon this turn if able. mana={3}{G} type=Creature subtype=Elephant power=3 toughness=3 [/card] [card] name=Trusted Advisor auto=hmodifer:2 controller auto=@each my upkeep:moveTo(ownerhand) notatarget(creature[blue]|myBattlefield) text=Your maximum hand size is increased by two. -- At the beginning of your upkeep, return a blue creature you control to its owner's hand. mana={U} type=Creature subtype=Human Advisor power=1 toughness=2 [/card] [card] name=Trusted Forcemage auto=soulbond 1/1 abilities=soulbond text=Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) -- As long as Trusted Forcemage is paired with another creature, each of those creatures gets +1/+1. mana={2}{G} type=Creature subtype=Human Shaman power=2 toughness=2 [/card] [card] name=Trusty Companion abilities=vigilance,nosolo text=Vigilance -- Trusty Companion can't attack alone. mana={1}{W} type=Creature subtype=Hyena power=3 toughness=2 [/card] [card] name=Trusty Machete auto={2}:equip auto=teach(creature) 2/1 text=Equipped creature gets +2/+1. -- Equip {2} mana={1} type=Artifact subtype=Equipment [/card] [card] name=Trygon Predator abilities=flying auto=@combatdamagefoeof(player) from(this):may destroy target(artifact,enchantment|opponentBattlefield) auto=@combatdamageof(player) from(this):may destroy target(artifact,enchantment|myBattlefield) text=Flying -- Whenever Trygon Predator deals combat damage to a player, you may destroy target artifact or enchantment that player controls. mana={1}{G}{U} type=Creature subtype=Beast power=2 toughness=3 [/card] [card] name=Tsabo Tavoc abilities=first strike auto=protection from(creature[legendary]) auto={B}{B}{T}:bury target(creature[legendary]) text=First strike, protection from legendary creatures -- {B}{B}, {T}: Destroy target legendary creature. It can't be regenerated. mana={5}{B}{R} type=Legendary Creature subtype=Phyrexian Horror power=7 toughness=4 [/card] [card] name=Tsabo's Decree target=player auto=chooseatype all(this) transforms((,newability[name(look) notatarget(*|targetedpersonshand) donothing])) ueot && reject all(*[chosentype]|targetedpersonshand) && bury all(*[chosentype]|targetedpersonsbattlefield) chooseend text=Choose a creature type. Target player reveals his or her hand and discards all creature cards of that type. Then destroy all creatures of that type that player controls. They can't be regenerated. mana={5}{B} type=Instant [/card] [card] name=Tsunami auto=destroy all(island) text=Destroy all Islands. mana={3}{G} type=Sorcery [/card] [card] name=Tukatongue Thallid auto=_DIES__SAPROLINGTOKEN_ text=When Tukatongue Thallid dies, put a 1/1 green Saproling creature token onto the battlefield. mana={G} type=Creature subtype=Fungus power=1 toughness=1 [/card] [card] name=Tuknir Deathlock abilities=flying auto={R}{G}{T}:2/2 target(creature) text=Flying -- {R}{G}, {T}: Target creature gets +2/+2 until end of turn. mana={R}{R}{G}{G} type=Legendary Creature subtype=Human Wizard power=2 toughness=2 [/card] [card] name=Tuktuk Grunts abilities=haste auto=may counter(1/1) auto=_RALLY_may counter(1/1) text=Haste -- Whenever Tuktuk Grunts or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Tuktuk Grunts. mana={4}{R} type=Creature subtype=Goblin Warrior Ally power=2 toughness=2 [/card] [card] name=Tuktuk the Explorer abilities=haste auto=_DIES_token(Tuktuk the Returned,Legendary Artifact Creature Goblin Golem,5/5) text=Haste -- When Tuktuk the Explorer dies, put a legendary 5/5 colorless Goblin Golem artifact creature token named Tuktuk the Returned onto the battlefield. mana={2}{R} type=Legendary Creature subtype=Goblin power=1 toughness=1 [/card] [card] name=Tumble Magnet auto=counter(0/0,3,Charge) auto={T}{C(0/0,-1,Charge)}:tap target(artifact,creature) text=Tumble Magnet enters the battlefield with three charge counters on it. -- {T}, Remove a charge counter from Tumble Magnet: Tap target artifact or creature. mana={3} type=Artifact [/card] [card] name=Tundra Kavu auto={T}:ueot name(land becomes a plains) loseabilities && losesubtypesof(land) && transforms((plains)) target(land) auto={T}:ueot name(land becomes a island) loseabilities && losesubtypesof(land) && transforms((island)) target(land) text={T}: Target land becomes a Plains or an Island until end of turn. mana={2}{R} type=Creature subtype=Kavu power=2 toughness=2 [/card] [card] name=Tundra Wolves abilities=first strike text=First strike (This creature deals combat damage before creatures without first strike.) mana={W} type=Creature subtype=Wolf power=1 toughness=1 [/card] [card] name=Tundra type=Land subtype=Plains Island [/card] [card] name=Tunnel Ignus auto=@movedto(land|opponentbattlefield) restriction{thisturn(land|opponentbattlefield)~morethan~1}:damage:3 opponent text=Whenever a land enters the battlefield under an opponent's control, if that player had another land enter the battlefield under his or her control this turn, Tunnel Ignus deals 3 damage to that player. mana={1}{R} type=Creature subtype=Elemental power=2 toughness=1 [/card] [card] name=Tunneler Wurm auto={D(*|myhand)}:regenerate text=Discard a card: Regenerate Tunneler Wurm. mana={6}{G}{G} type=Creature subtype=Wurm power=6 toughness=6 [/card] [card] name=Tunnel target=wall auto=bury text=Destroy target Wall. It can't be regenerated. mana={R} type=Instant [/card] [card] name=Tunneling Geopede auto=_LANDFALL_damage:1 all(opponent) text=Landfall -- Whenever a land enters the battlefield under your control, Tunneling Geopede deals 1 damage to each opponent. mana={2}{R} type=Creature subtype=Insect power=3 toughness=2 [/card] [card] name=Turf Wound target=player auto=maxPlay(land)-99 auto=draw:1 controller text=Target player can't play land cards this turn. -- Draw a card. mana={2}{R} type=Instant [/card] [card] name=Turn Against target=creature auto=moveto(mybattlefield) and!(transforms((,newability[phaseaction[endofturn sourceinplay] moveTo(previousbattlefield)],newability[untap],haste)) ueot)! text=Devoid (This card has no color.) -- Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. mana={4}{R} abilities=devoid type=Instant [/card] [card] name=Turn the Tide auto=all(creature|opponentbattlefield) -2/0 ueot text=Creatures your opponents control get -2/-0 until end of turn. mana={1}{U} type=Instant [/card] [card] name=Turn to Dust target=equipment auto=destroy auto=add{G} text=Destroy target Equipment. Add {G} to your mana pool. mana={G} type=Instant [/card] [card] name=Turn to Frog target=creature auto=ueot loseabilities auto=ueot transforms((,setpower=1,settoughness=1)) auto=ueot transforms((Frog,blue)) text=Target creature loses all abilities and becomes a 1/1 blue Frog until end of turn. mana={1}{U} type=Instant [/card] [card] name=Turn to Mist target=creature auto=(blink)ueot text=Exile target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step. mana={1}{WU} type=Instant [/card] [card] name=Turn to Slag target=creature auto=transforms((,newability[damage:5],newability[destroy all(children)])) ueot text=Turn to Slag deals 5 damage to target creature. Destroy all Equipment attached to that creature. mana={3}{R}{R} type=Sorcery [/card] [card] name=Turnabout target=player auto=choice name(tap all creatures) tap all(creature|targetedpersonsbattlefield) auto=choice name(tap all artifacts) tap all(artifact|targetedpersonsbattlefield) auto=choice name(tap all lands) tap all(land|targetedpersonsbattlefield) auto=choice name(untap all creatures) untap all(creature|targetedpersonsbattlefield) auto=choice name(untap all artifacts) untap all(artifact|targetedpersonsbattlefield) auto=choice name(untap all lands) untap all(land|targetedpersonsbattlefield) text=Choose artifact, creature, or land. Tap all untapped permanents of the chosen type target player controls, or untap all tapped permanents of that type that player controls. type=Instant mana={2}{U}{U} [/card] [card] name=Turntimber Basilisk abilities=deathtouch auto=_LANDFALL_may setblocker target(creature|opponentbattlefield) text=Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) -- Landfall -- Whenever a land enters the battlefield under your control, you may have target creature block Turntimber Basilisk this turn if able. mana={1}{G}{G} type=Creature subtype=Basilisk power=2 toughness=1 [/card] [card] name=Turntimber Grove auto=tap(noevent) auto=1/1 target(creature) ueot auto={T}:Add{G} text=Turntimber Grove enters the battlefield tapped. -- When Turntimber Grove enters the battlefield, target creature gets +1/+1 until end of turn. -- {T}: Add {G} to your mana pool. type=Land [/card] [card] name=Turntimber Ranger auto=counter(1/1) auto=may _WOLFTOKEN_ auto=_RALLY_may _WOLFTOKEN_ && counter(1/1) text=Whenever Turntimber Ranger or another Ally enters the battlefield under your control, you may put a 2/2 green Wolf creature token onto the battlefield. If you do, put a +1/+1 counter on Turntimber Ranger. mana={3}{G}{G} type=Creature subtype=Elf Scout Ranger Ally power=2 toughness=2 [/card] [card] name=Turtleshell Changeling abilities=changeling auto={1}{U}:twist text=Changeling (This card is every creature type at all times.) -- {1}{U}: Switch Turtleshell Changeling's power and toughness until end of turn. mana={3}{U} type=Creature subtype=Shapeshifter power=1 toughness=4 [/card] [card] name=Tusked Colossodon mana={4}{G}{G} type=Creature subtype=Beast power=6 toughness=5 [/card] [card] name=Tuskguard Captain auto={G}{T}:counter(1/1) asSorcery auto=lord(creature[counter{1/1.1}]|myBattlefield) trample text=Outlast {G} ({G}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.) -- Each creature you control with a +1/+1 counter on it has trample. mana={2}{G} type=Creature subtype=Human Warrior power=2 toughness=3 [/card] [card] name=Twiddle auto=may tap target(artifact,creature,land) auto=may untap target(artifact,creature,land) text=You may tap or untap target artifact, creature, or land. mana={U} type=Instant [/card] [card] name=Twigwalker auto={1}{G}{S}:target(<2>other creature) 2/2 text={1}{G}, Sacrifice Twigwalker: Two target creatures each get +2/+2 until end of turn. mana={2}{G} type=Creature subtype=Insect power=2 toughness=2 [/card] [card] name=Twilight Drover auto=@movedTo(creature[token]|nonbattlezone) from(battlefield):counter(1/1) auto={2}{W}{C(1/1,-1)}:_SPIRITTOKEN_*2 text=Whenever a creature token leaves the battlefield, put a +1/+1 counter on Twilight Drover. -- {2}{W}, Remove a +1/+1 counter from Twilight Drover: Put two 1/1 white Spirit creature tokens with flying onto the battlefield. mana={2}{W} type=Creature subtype=Spirit power=1 toughness=1 [/card] [card] name=Twilight Mire auto={T}:Add{1} auto={BG}{T}:Add{B}{B} auto={BG}{T}:Add{B}{G} auto={BG}{T}:Add{G}{G} text={T}: Add {1} to your mana pool. -- {(b/g)}, {T}: Add {B}{B}, {B}{G}, or {G}{G} to your mana pool. type=Land [/card] [card] name=Twilight Shepherd abilities=flying,vigilance,persist auto=moveTo(myhand) all(*[fresh]|mygraveyard) text=Flying, vigilance -- When Twilight Shepherd enters the battlefield, return to your hand all cards in your graveyard that were put there from the battlefield this turn. -- Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) mana={3}{W}{W}{W} type=Creature subtype=Angel power=5 toughness=5 [/card] [card] name=Twin Bolt auto=thisforeach(variable{2}) ability$!name(Deal 1 damage) name(Deal 1 damage) target(player,creature,planeswalker) damage:1!$ controller text=Twin Bolt deals 2 damage divided as you choose among one or two target creatures and/or players. mana={1}{R} type=Instant [/card] [card] name=Twinblade Slasher abilities=wither auto={1}{G}:2/2 limit:1 text=Wither (This deals damage to creatures in the form of -1/-1 counters.) -- {1}{G}: Twinblade Slasher gets +2/+2 until end of turn. Activate this ability only once each turn. mana={G} type=Creature subtype=Elf Warrior power=1 toughness=1 [/card] [card] name=Twincast target=*[instant;sorcery]|stack auto=castcard(copied noevent) text=Copy target instant or sorcery spell. You may choose new targets for the copy. mana={U}{U} type=Instant [/card] [card] name=Twins of Maurer Estate abilities=madness autoexile=restriction{discarded} pay({2}{B}) name(pay {2}{B} to cast) activate name(pay 2B to cast) castcard(normal)?name(put in graveyard) moveto(ownergraveyard) text=Madness {2}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) mana={4}{B} type=Creature subtype=Vampire power=3 toughness=5 [/card] [card] name=Twinstrike target=<2>creature auto=if type(*|myhand)~morethan~0 then damage:2 auto=if type(*|myhand)~equalto~0 then destroy mana={3}{B}{R} text=Twinstrike deals 2 damage to each of two target creatures. -- Hellbent -- Destroy those creatures instead if you have no cards in hand. type=Instant [/card] [card] name=Twist Allegiance auto=all(creature) transforms((,newability[moveTo(opponentbattlefield)],newability[phaseaction[endofturn sourceinplay] moveTo(ownerbattlefield)],newability[untap],haste)) ueot text=You and target opponent each gain control of all creatures the other controls until end of turn. Untap those creatures. Those creatures gain haste until end of turn. mana={6}{R} type=Sorcery [/card] [card] name=Twisted Abomination auto={B}:regenerate aicode=activate moveTo(myhand) target(swamp|myLibrary) autohand={2}{cycle}:name(search card) reveal:plibrarycount optionone name(choose card) target(<1>swamp|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveto(myhand))! afterrevealedend revealend text={B}: Regenerate Twisted Abomination. -- Swampcycling {2} ({2}, Discard this card: Search your library for a Swamp card, reveal it, and put it into your hand. Then shuffle your library.) mana={5}{B} type=Creature subtype=Zombie Mutant power=5 toughness=3 [/card] [card] name=Twisted Experiment target=creature auto=3/-1 text=Enchant creature -- Enchanted creature gets +3/-1. mana={1}{B} type=Enchantment subtype=Aura [/card] [card] name=Twisted Image target=creature auto=swap auto=draw:1 controller text=Switch target creature's power and toughness until end of turn. -- Draw a card. mana={U} type=Instant [/card] [card] name=Twisted Justice target=player auto=ability$! notatarget(creature|mybattlefield) dynamicability sacrifice ) !$ targetedplayer text=Target player sacrifices a creature. You draw cards equal to that creature's power. mana={4}{U}{B} type=Sorcery [/card] [card] name=Twitch auto=may tap target(artifact,creature,land) auto=may untap target(artifact,creature,land) auto=draw:1 controller text=You may tap or untap target artifact, creature, or land. -- Draw a card. mana={2}{U} type=Instant [/card] [card] name=Two-Headed Cerberus abilities=double strike text=Double strike. mana={1}{R}{R} type=Creature subtype=Dog power=1 toughness=2 [/card] [card] name=Two-Headed Sliver auto=lord(sliver) menace text=All Sliver creatures have "This creature can't be blocked except by two or more creatures." mana={1}{R} type=Creature subtype=Sliver power=1 toughness=1 [/card] [card] name=Tymaret, the Murder King auto={1}{R}{S(other creature|mybattlefield)}:damage:2 target(player) autograveyard={1}{B}{S(creature|mybattlefield)}:moveto(myhand) text={1}{R}, Sacrifice another creature: Tymaret, the Murder King deals 2 damage to target player. -- {1}{B}, Sacrifice a creature: Return Tymaret from your graveyard to your hand. mana={B}{R} type=Legendary Creature subtype=Zombie Warrior power=2 toughness=2 [/card] [card] name=Typhoid Rats abilities=deathtouch text=Deathtouch mana={B} type=Creature subtype=Rat power=1 toughness=1 [/card] [card] name=Typhoon auto=damage:type:island:opponentbattlefield opponent text=Typhoon deals damage to each opponent equal to the number of Islands that player controls. mana={2}{G} type=Sorcery [/card] [card] name=Tyrannize target=player auto=ability$!choice name(discard your hand) (all(*|myhand) reject) _ choice name(pay 7 life) life:-7 controller!$ targetedplayer text=Target player discards his or her hand unless he or she pays 7 life. mana={3}{BR}{BR} type=Sorcery [/card] [card] name=Tyrant of Valakut abilities=flying text=Surge {3}{R}{R} (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.) -- Flying -- When Tyrant of Valakut enters the battlefield, if its surge cost was paid, it deals 3 damage to target creature or player. mana={5}{R}{R} other={3}{R}{R} name(surge) otherrestriction=thisturn(*|mystack)~morethan~0 auto=alternative target(creature,player) damage:3 type=Creature subtype=Dragon power=5 toughness=4 [/card] [card] name=Tyrant's Machine auto={4}{T}:tap target(creature) text={4}, {T}: Tap target creature. mana={2} type=Artifact [/card] [card] name=Tyrranax auto={1}{G}:-1/1 text={1}{G}: Tyrranax gets -1/+1 until end of turn. mana={4}{G}{G} type=Creature subtype=Beast power=5 toughness=4 [/card] [card] name=Ubul Sar Gatekeepers auto=if type(land[Gate]|mybattlefield)~morethan~1 then -2/-2 target(creature|opponentbattlefield)ueot text=When Ubul Sar Gatekeepers enters the battlefield, if you control two or more Gates, target creature an opponent controls gets -2/-2 until end of turn. mana={3}{B} type=Creature subtype=Zombie Soldier power=2 toughness=4 [/card] [card] name=Ugin's Construct auto=sacrifice notatarget(*[white;blue;black;red;green]|myBattlefield) text=When Ugin's Construct enters the battlefield, sacrifice a permanent that's one or more colors. mana={4} type=Artifact Creature subtype=Construct power=4 toughness=5 [/card] [card] name=Ugin's Insight aicode=activate transforms((,newability[draw:3 controller])) oneshot auto=name(Scry cards) scry:convertedcost:highest:*:mybattlefield scrycore delayed draw:3 controller scrycoreend scryend text=Scry X, where X is the highest mana value among permanents you control, then draw three cards. mana={3}{U}{U} type=Sorcery [/card] [card] name=Uktabi Drake abilities=flying,haste auto=upcost[{1}{G}{G};next upkeep] sacrifice text=Flying, haste -- Echo {1}{G}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) mana={G} type=Creature subtype=Drake power=2 toughness=1 [/card] [card] name=Uktabi Efreet auto=cumulativeupcost[{G}] sacrifice text=Cumulative upkeep {G} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) mana={2}{G}{G} type=Creature subtype=Efreet power=5 toughness=4 [/card] [card] name=Uktabi Faerie abilities=flying auto={3}{G}{S}:destroy target(other artifact) text=Flying -- {3}{G}, Sacrifice Uktabi Faerie: Destroy target artifact. mana={1}{G} type=Creature subtype=Faerie power=1 toughness=1 [/card] [card] name=Uktabi Orangutan auto=destroy target(artifact) text=When Uktabi Orangutan enters the battlefield, destroy target artifact. mana={2}{G} type=Creature subtype=Ape power=2 toughness=2 [/card] [card] name=Uktabi Wildcats anyzone=type:forest:mybattlefield/type:forest:mybattlefield cdaactive auto={G}{S(forest|myBattlefield)}:regenerate text=Uktabi Wildcats's power and toughness are each equal to the number of Forests you control. -- {G}, Sacrifice a Forest: Regenerate Uktabi Wildcats. mana={4}{G} type=Creature subtype=Cat power=* toughness=* [/card] [card] name=Ukud Cobra abilities=deathtouch text=Deathtouch mana={3}{B} type=Creature subtype=Snake power=2 toughness=5 [/card] [card] name=Ulamog, the Ceaseless Hunger autostack=if casted(this) then moveto(exile) target(<2>*|battlefield) auto=_ATTACKING_ingest:20 opponent abilities=indestructible text=When you cast Ulamog, the Ceaseless Hunger, exile two target permanents. -- Indestructible -- Whenever Ulamog attacks, defending player exiles the top twenty cards of his or her library. mana={10} type=Legendary Creature subtype=Eldrazi power=10 toughness=10 [/card] [card] name=Ulamog, the Infinite Gyre abilities=indestructible autostack=if casted(this) then destroy target(*) autograveyard=choice moveTo(ownerlibrary) all(*|ownergraveyard) && shuffle auto=_ATTACKING_name(Annihilate) ability$!name(sacrifice 4 permanents) notatarget(<4>*|mybattlefield) sacrifice!$ opponent text=When you cast this spell, destroy target permanent. -- Indestructible -- Annihilator 4 (Whenever this creature attacks, defending player sacrifices four permanents.) -- When Ulamog, the Infinite Gyre is put into a graveyard from anywhere, its owner shuffles their graveyard into their library. mana={11} type=Legendary Creature subtype=Eldrazi power=10 toughness=10 [/card] [card] name=Ulamog's Crusher abilities=mustattack auto=_ATTACKING_name(Annihilate) ability$!name(sacrifice 2 permanents) notatarget(<2>*|mybattlefield) sacrifice!$ opponent text=Annihilator 2 (Whenever this creature attacks, defending player sacrifices two permanents.) -- Ulamog's Crusher attacks each turn if able. mana={8} type=Creature subtype=Eldrazi power=8 toughness=8 [/card] [card] name=Ulamog's Reclaimer abilities=devoid auto=if type(*|opponentexile)~morethan~0 then may notatarget(*|opponentexile) moveto(ownergraveyard) and!( target(*[instant;sorcery]|mygraveyard) moveto(myhand) )! text=Devoid (This card has no color.) -- When Ulamog's Reclaimer enters the battlefield, you may put a card an opponent owns from exile into that player's graveyard. If you do, return target instant or sorcery card from your graveyard to your hand. mana={4}{U} type=Creature subtype=Eldrazi Processor power=2 toughness=5 [/card] [card] name=Ulasht, the Hate Seed auto=foreach(other creature[red]|myBattlefield) counter(1/1) oneshot auto=foreach(other creature[green]|myBattlefield) counter(1/1) oneshot auto={1}{C(1/1,-1)}:damage:1 target(creature) auto={1}{C(1/1,-1)}:_SAPROLINGTOKEN_ text=Ulasht, the Hate Seed enters the battlefield with a +1/+1 counter on it for each other red creature you control and a +1/+1 counter on it for each other green creature you control. -- {1}, Remove a +1/+1 counter from Ulasht: Choose one - Ulasht deals 1 damage to target creature; or put a 1/1 green Saproling creature token onto the battlefield. mana={2}{R}{G} type=Legendary Creature subtype=Hellion Hydra power=0 toughness=0 [/card] [card] name=Ulcerate target=creature auto=-3/-3 auto=life:-3 controller text=Target creature gets -3/-3 until end of turn. -- You lose 3 life. mana={B} type=Instant [/card] [card] name=Ulrich of the Krallenhorde backside=Ulrich, Uncontested Alpha restriction=compare(isflipped)~equalto~0 anyzone={0}:doubleside(backside) auto=4/4 target(creature) ueot auto=@each upkeep restriction{lastturn(*|stack)~lessthan~1}:name(Transform Human Werewolf) flip(backside) text=Whenever this creature enters the battlefield or transforms into Ulrich of the Krallenhorde, target creature gets +4/+4 until end of turn. -- At the beginning of each upkeep, if no spells were cast last turn, transform Ulrich of the Krallenhorde. // Ulrich, Uncontested Alpha mana={3}{R}{G} type=Legendary Creature subtype=Human Werewolf power=4 toughness=4 [/card] [card] name=Ulrich, Uncontested Alpha backside=Ulrich of the Krallenhorde auto=@each upkeep restriction{lastturn(*|mystack)~morethan~1,lastturn(*|opponentstack)~lessthan~2}:name(Transform Werewolf) flip(backside) auto=@each upkeep restriction{lastturn(*|opponentstack)~morethan~1}:name(Transform Werewolf) flip(backside) auto=may name(Fight a creature) target(creature[-werewolf]|opponentbattlefield) dynamicability text=Whenever this creature transforms into Ulrich, Uncontested Alpha, you may have it fight target non-Werewolf creature you don't control. -- At the beginning of each upkeep, if a player cast two or more spells last turn, transform Ulrich, Uncontested Alpha. // Ulrich of the Krallenhorde type=Legendary Creature subtype=Werewolf color=red,green power=6 toughness=6 [/card] [card] name=Ulrich's Kindred abilities=trample auto={3}{G}:name(Gains indestructible) target(*[wolf;werewolf;attacking]) indestructible ueot text=Trample -- {3}{G}: Target attacking Wolf or Werewolf gains indestructible until end of turn. mana={2}{R} type=Creature subtype=Wolf power=3 toughness=2 [/card] [card] name=Ultimate Price target=creature[-multicolor;-colorless] auto=destroy text=Destroy target monocolored creature. mana={1}{B} type=Instant [/card] [card] name=Ulvenwald Abomination auto={t}:add{c}{c} text={T}: Add {C}{C} to your mana pool. type=Creature subtype=Eldrazi Werewolf power=4 toughness=6 [/card] [card] name=Ulvenwald Bear auto=if morbid then counter(1/1,2) target(creature) text=Morbid - When Ulvenwald Bear enters the battlefield, if a creature died this turn, put two +1/+1 counters on target creature. mana={2}{G} type=Creature subtype=Bear power=2 toughness=2 [/card] [card] name=Ulvenwald Captive abilities=defender auto={t}:add{g} auto={5}{g}{g}:flip(Ulvenwald Abomination) text=Defender -- {T}: Add {G} to your mana pool. -- {5}{G}{G}: Transform Ulvenwald Captive. mana={1}{G} type=Creature subtype=Werewolf Horror power=1 toughness=2 [/card] [card] name=Ulvenwald Hydra abilities=reach anyzone=type:land:mybattlefield/type:land:mybattlefield cdaactive aicode=activate moveTo(myBattlefield) and!(tap(noevent))! target(land|myLibrary) auto=name(search card) reveal:plibrarycount optionone name(choose card) target(land|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield) and!(tap(noevent))!)! afterrevealedend revealend text=Reach -- Ulvenwald Hydra's power and toughness are each equal to the number of lands you control. -- When Ulvenwald Hydra enters the battlefield, you may search your library for a land card, put it onto the battlefield tapped, then shuffle your library. mana={4}{G}{G} type=Creature subtype=Hydra power=* toughness=* [/card] [card] name=Ulvenwald Mysteries auto=@movedto(creature[-token]|mygraveyard):name(Create clue) token(Clue) controller auto=@sacrificed(clue|mybattlefield):token(Human Soldier,creature Human Soldier,1/1,white) text=Whenever a nontoken creature you control dies, investigate. (Put a colorless Clue artifact token onto the battlefield with "{2}, Sacrifice this artifact: Draw a card.") -- Whenever you sacrifice a Clue, put a 1/1 white Human Soldier creature token onto the battlefield. mana={2}{G} type=Enchantment [/card] [card] name=Ulvenwald Mystics backside=Ulvenwald Primordials restriction=compare(isflipped)~equalto~0 anyzone={0}:doubleside(backside) auto=@each upkeep restriction{lastturn(*|stack)~lessthan~1}:name(Transform Human Werewolf) flip(backside) text=At the beginning of each upkeep, if no spells were cast last turn, transform Ulvenwald Mystics. // Ulvenwald Primordials mana={2}{G}{G} type=Creature subtype=Human Shaman Werewolf power=3 toughness=3 [/card] [card] name=Ulvenwald Observer auto=@movedTo(graveyard) from(creature[toughness>=4]|mybattlefield):draw:1 text=Whenever a creature you control with toughness 4 or greater dies, draw a card. mana={4}{G}{G} type=Creature subtype=Treefolk power=6 toughness=6 [/card] [card] name=Ulvenwald Primordials backside=Ulvenwald Mystics auto={G}:regenerate auto=@each upkeep restriction{lastturn(*|mystack)~morethan~1,lastturn(*|opponentstack)~lessthan~2}:name(Transform Werewolf) flip(backside) auto=@each upkeep restriction{lastturn(*|opponentstack)~morethan~1}:name(Transform Werewolf) flip(backside) text=At the beginning of each upkeep, if a player cast two or more spells last turn, transform Ulvenwald Primordials. // Ulvenwald Mystics color=green type=Creature subtype=Werewolf power=5 toughness=5 [/card] [card] name=Ulvenwald Tracker auto={1}{G}{T}:target(creature|mybattlefield) transforms((,newability[target(other creature) dynamicability])) ueot text={1}{G}, {T}: Target creature you control fights another target creature. (Each deals damage equal to its power to the other.) mana={G} type=Creature subtype=Human Shaman power=1 toughness=1 [/card] [card] name=Umara Entangler abilities=prowess auto=@movedTo(*[-creature]|mystack):1/1 ueot text=Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) mana={1}{U} type=Creature subtype=Merfolk Rogue Ally power=2 toughness=1 [/card] [card] name=Umara Raptor abilities=flying auto=may counter(1/1) auto=_RALLY_may counter(1/1) all(this) text=Flying -- Whenever Umara Raptor or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Umara Raptor. mana={2}{U} type=Creature subtype=Bird Ally power=1 toughness=1 [/card] [card] name=Umbilicus auto=@each my upkeep:ability$!choice name(bounce) notatarget(*|mybattlefield) moveTo(ownerhand) _ choice name(pay 2 life) life:-2 controller!$ controller auto=@each opponent upkeep:ability$!choice name(bounce) notatarget(*|mybattlefield) moveTo(ownerhand) _ choice name(pay 2 life) life:-2 controller!$ opponent text=At the beginning of each player's upkeep, that player returns a permanent he or she controls to its owner's hand unless he or she pays 2 life. mana={4} type=Artifact [/card] [card] name=Umbra Stalker anyzone=type:manab:mygraveyard/type:manab:mygraveyard cdaactive text=Chroma - Umbra Stalker's power and toughness are each equal to the number of black mana symbols in the mana costs of cards in your graveyard. mana={4}{B}{B}{B} type=Creature subtype=Elemental power=* toughness=* [/card] [card] name=Umbral Mantle auto=teach(creature) {3}{q}:+2/+2 ueot auto={0}:equip text=Equipped creature has "{3}, {Q}: This creature gets +2/+2 until end of turn." ({Q} is the untap symbol.) -- Equip {0} mana={3} type=Artifact subtype=Equipment [/card] [card] name=Umezawa's Jitte auto=@combatdamaged(creature,player) from(mytgt):counter(0/0,2,Charge) all(this) autoskill={C(0/0,-1,Charge)}:2/2 autoskill={C(0/0,-1,Charge)}:-1/-1 target(creature) autoskill={C(0/0,-1,Charge)}:life:2 controller auto=aslongas(parents) {C(0/0,-1,Charge)}:-1/-1 target(creature) <1 auto=aslongas(parents) {C(0/0,-1,Charge)}:life:2 controller <1 auto={2}:equip text=Whenever equipped creature deals combat damage, put two charge counters on Umezawa's Jitte. -- Remove a charge counter from Umezawa's Jitte: Choose one - Equipped creature gets +2/+2 until end of turn; or target creature gets -1/-1 until end of turn; or you gain 2 life. -- Equip {2} mana={2} type=Legendary Artifact subtype=Equipment [/card] [card] name=Unbender Tine auto={T}:Untap target(other *) text={T}: Untap another target permanent. mana={2}{W}{U} type=Artifact [/card] [card] name=Unbreathing Horde abilities=phantom auto=foreach(other zombie|mybattlefield) counter(1/1) auto=foreach(other zombie|mygraveyard) counter(1/1) text=Unbreathing Horde enters the battlefield with +1/+1 counters equal to the number of other zombies you control plus the number of zombie cards in your graveyard -- If damage would be dealt to Unbreathing Horde, prevent that damage and remove a +1/+1 counter from it mana={2}{B} type=Creature subtype=Zombie power=0 toughness=0 [/card] [card] name=Unbridled Growth target=land auto=teach(land) {T}:add{G} auto=teach(land) {T}:add{W} auto=teach(land) {T}:add{U} auto=teach(land) {T}:add{R} auto=teach(land) {T}:add{B} auto={S}:draw:1 controller text=Enchant land -- Enchanted land has "{T}: Add one mana of any color to your mana pool." -- Sacrifice Unbridled Growth: Draw a card. mana={G} type=Enchantment subtype=Aura [/card] [card] name=Unburden abilities=cycling target=player auto=ability$!name(discard) notatarget(<2>*|myhand) reject!$ targetedplayer autohand=__CYCLING__({2}) text=Target player discards two cards. -- Cycling {2} ({2}, Discard this card: Draw a card.) mana={1}{B}{B} type=Sorcery [/card] [card] name=Unburial Rites target=creature|mygraveyard auto=moveTo(mybattlefield) flashback={3}{W} text=Return target creature card from your graveyard to the battlefield. -- Flashback {3}{W} mana={4}{B} type=Sorcery [/card] [card] name=Uncaged Fury target=creature auto=double strike auto=1/1 text=Target creature gets +1/+1 and gains double strike until end of turn. (It deals both first-strike and regular combat damage.) mana={2}{R} type=Instant [/card] [card] name=Uncanny Speed target=creature auto=3/0 ueot auto=haste ueot text=Target creature gets +3/+0 and gains haste until end of turn. mana={1}{R} type=Instant [/card] [card] name=Unchecked Growth target=creature auto=4/4 auto=teach(spirit) trample text=Target creature gets +4/+4 until end of turn. If it's a Spirit, it gains trample until end of turn. mana={2}{G} type=Instant subtype=Arcane [/card] [card] name=Uncle Istvan auto=preventalldamage to(this) from(creature) text=Prevent all damage that would be dealt to Uncle Istvan by creatures. mana={1}{B}{B}{B} type=Creature subtype=Human power=1 toughness=3 [/card] [card] name=Uncontrollable Anger abilities=flash target=creature auto=2/2 auto=mustattack text=Flash (You may cast this spell any time you could cast an instant.) -- Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) -- Enchanted creature gets +2/+2 and attacks each turn if able. mana={2}{R}{R} type=Enchantment subtype=Aura [/card] [card] name=Uncontrolled Infestation target=land[-basic] auto=@tapped(mytgt):destroy text=Enchant nonbasic land -- When enchanted land becomes tapped, destroy it. mana={1}{R} type=Enchantment subtype=Aura [/card] [card] name=Uncovered Clues aicode=activate target(<4>*[zpos<=4]|mylibrary) name(revealed card) bottomoflibrary name(revealed card) and!(if cantargetcard(*[instant;sorcery]|*) then moveto(myhand))! auto=reveal:4 optionone name(Get Cards) target(*[instant;sorcery]|reveal) moveto(myhand) optiononeend optiontwo name(put on bottom) target(<4>*|reveal) bottomoflibrary optiontwoend revealend text=Look at the top four cards of your library. You may reveal up to two instant and/or sorcery cards from among them and put the revealed cards into your hand. Put the rest on the bottom of your library in any order. mana={2}{U} type=Sorcery [/card] [card] name=Undead Alchemist auto=lord(zombie|mybattlefield) libraryeater auto=@movedTo(creature|opponentgraveyard) from(opponentlibrary):all(trigger[to]) moveto(exile) and!(_ZOMBIETOKEN_ controller)! text=If a Zombie you control would deal combat damage to a player, instead that player puts that many cards from the top of his or her library into his or her graveyard. -- Whenever a creature card is put into an opponent's graveyard from his or her library, exile that card and put a 2/2 black Zombie creature token onto the battlefield. mana={3}{U} type=Creature subtype=Zombie power=4 toughness=2 [/card] [card] name=Undead Executioner auto=_DIES_may target(creature) -2/-2 ueot text=When Undead Executioner dies, you may have target creature get -2/-2 until end of turn. mana={3}{B} type=Creature subtype=Zombie power=2 toughness=2 [/card] [card] name=Undead Gladiator abilities=cycling autohand=__CYCLING__({1}{B}) autograveyard={1}{B}{D(*|myhand)}:moveTo(myhand) myUpkeepOnly text={1}{B}, Discard a card: Return Undead Gladiator from your graveyard to your hand. Activate this ability only during your upkeep. -- Cycling {1}{B} ({1}{B}, Discard this card: Draw a card.) mana={1}{B}{B} type=Creature subtype=Zombie Barbarian power=3 toughness=1 [/card] [card] name=Undead Leotau auto={R}:1/-1 autograveyard={2}{B}:name(Unearth) moveto(mybattlefield) and!( transforms((,newability[haste],newability[unearth],newability[exiledeath])) forever )! asSorcery text={R}: Undead Leotau gets +1/-1 until end of turn. -- Unearth {2}{B} ({2}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) mana={5}{B} type=Creature subtype=Zombie Cat power=3 toughness=4 [/card] [card] name=Undead Minotaur text= mana={2}{B} type=Creature subtype=Zombie Minotaur power=2 toughness=3 [/card] [card] name=Undead Servant auto=choice foreach(Undead Servant|mygraveyard) _ZOMBIETOKEN_ controller text=When Undead Servant enters the battlefield, put a 2/2 black Zombie creature token onto the battlefield for each card named Undead Servant in your graveyard. mana={3}{B} type=Creature subtype=Zombie power=3 toughness=2 [/card] [card] name=Undead Slayer auto={W}{T}:moveTo(Exile) target(Skeleton,Vampire,Zombie) text={W}, {T}: Exile target Skeleton, Vampire, or Zombie. mana={2}{W} type=Creature subtype=Human Cleric power=2 toughness=2 [/card] [card] name=Undead Warchief auto=lord(zombie|myBattlefield) 2/1 auto=lord(zombie|mycastingzone) altercost( colorless,-1) text=Zombie spells you cast cost {1} less to cast. -- Zombie creatures you control get +2/+1. mana={2}{B}{B} type=Creature subtype=Zombie power=1 toughness=1 [/card] [card] name=Undercity Informer auto={1}{s(creature|mybattlefield)}:target(player) Reveal:1 revealzone(targetedpersonslibrary) revealuntil(land|targetedpersonslibrary) optionone choice name(Look) target(*|reveal) donothing optiononeend optiontwo choice name(put in Graveyard) all(*|reveal) moveto(graveyard) optiontwoend revealend text={1}, Sacrifice a creature: Target player reveals cards from the top of his or her library until he or she reveals a land card, then puts those cards into his or her graveyard. mana={2}{B} type=Creature subtype=Human Rogue power=2 toughness=3 [/card] [card] name=Undercity Shade abilities=fear auto={B}:1/1 text=Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) -- {B}: Undercity Shade gets +1/+1 until end of turn. mana={4}{B} type=Creature subtype=Shade power=1 toughness=1 [/card] [card] name=Undercity Troll auto=this(cantargetcard(*[-renown]) transforms((,newability[@combatdamaged(player) from(this):counter(1/1) && becomes(renown) forever])) auto={2}{G}:regenerate text=Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) -- {2}{G}: Regenerate Undercity Troll. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) mana={1}{G} type=Creature subtype=Troll power=2 toughness=2 [/card] [card] name=Underground River auto={T}:Add{1} auto={T}:Add{U} and!( damage:1 controller )! auto={T}:Add{B} and!( damage:1 controller )! text={T}: Add {1} to your mana pool. -- {T}: Add {U} or {B} to your mana pool. Underground River deals 1 damage to you. type=Land [/card] [card] name=Underground Sea type=Land subtype=Island Swamp [/card] [card] name=Undergrowth Champion auto=this(counter{1/1.1}>0) phantom auto=_LANDFALL_counter(1/1) text=If damage would be dealt to Undergrowth Champion while it has a +1/+1 counter on it, prevent that damage and remove a +1/+1 counter from Undergrowth Champion. -- Landfall -- Whenever a land enters the battlefield under your control, put a +1/+1 counter on Undergrowth Champion. mana={1}{G}{G} type=Creature subtype=Elemental power=2 toughness=2 [/card] [card] name=Undergrowth Scavenger auto=counter(1/1,type:creature:graveyard) text=Undergrowth Scavenger enters the battlefield with a number of +1/+1 counters on it equal to the number of creature cards in all graveyards. mana={3}{G} type=Creature subtype=Fungus Horror power=0 toughness=0 [/card] [card] name=Undergrowth other={2}{R}{G} name(Pay additional cost) auto=ifnot paid(alternative) then fog from(creature|battlefield) oneshot auto=if paid(alternative) then fog from(creature[-white]|battlefield) oneshot text=As an additional cost to cast Undergrowth, you may pay {2}{R}. -- Prevent all combat damage that would be dealt this turn. If its additional cost was paid, Undergrowth doesn't affect combat damage that would be dealt by red creatures. mana={G} type=Instant [/card] [card] name=Underhanded Designs auto=@movedTo(artifact|myBattlefield):may pay[[{1}]] && life:-1 opponent && life:1 controller auto={1}{B}{S}:destroy target(creature) restriction{type(artifact|mybattlefield)~morethan~1} text=Whenever an artifact enters the battlefield under your control, you may pay {1}. If you do, each opponent loses 1 life and you gain 1 life. -- {1}{B}, Sacrifice Underhanded Designs: Destroy target creature. Activate this ability only if you control two or more artifacts. mana={1}{B} type=Enchantment [/card] [card] name=Undermine target=*|stack auto=fizzle auto=life:-3 targetController text=Counter target spell. Its controller loses 3 life. mana={U}{U}{B} type=Instant [/card] [card] name=Undertaker auto={B}{T}{D(*|myhand)}:moveTo(ownerhand) target(creature|mygraveyard) text={B}, {T}, Discard a card: Return target creature card from your graveyard to your hand. mana={1}{B} type=Creature subtype=Human Spellshaper power=1 toughness=1 [/card] [card] name=Undertow auto=lord(creature) -islandwalk text=Creatures with islandwalk can be blocked as though they didn't have islandwalk. mana={2}{U} type=Enchantment [/card] [card] name=Underworld Coinsmith auto=life:1 auto=_CONSTELLATION_life:1 auto={W}{B}{L:1}:life:-1 opponent text=Constellation -- Whenever Underworld Coinsmith or another enchantment enters the battlefield under your control, you gain 1 life. -- {W}{B}, Pay 1 life: Each opponent loses 1 life. mana={W}{B} type=Enchantment Creature subtype=Human Cleric power=2 toughness=2 [/card] [card] name=Underworld Connections target=land auto=teach(land) {T}{L:1}:draw:1 text=Enchant land -- Enchanted land has "{T}, Pay 1 life: Draw a card." mana={1}{B}{B} type=Enchantment subtype=Aura [/card] [card] name=Underworld Dreams auto=@drawfoeof(player):damage:1 opponent text=Whenever an opponent draws a card, Underworld Dreams deals 1 damage to him or her. mana={B}{B}{B} type=Enchantment [/card] [card] name=Undiscovered Paradise auto={T}:Add{G} and!( phaseaction[my untap sourceinplay] moveTo(ownerhand) )! auto={T}:Add{W} and!( phaseaction[my untap sourceinplay] moveTo(ownerhand) )! auto={T}:Add{U} and!( phaseaction[my untap sourceinplay] moveTo(ownerhand) )! auto={T}:Add{B} and!( phaseaction[my untap sourceinplay] moveTo(ownerhand) )! auto={T}:Add{R} and!( phaseaction[my untap sourceinplay] moveTo(ownerhand) )! text={T}: Add one mana of any color to your mana pool. During your next untap step, as you untap your permanents, return Undiscovered Paradise to its owner's hand. type=Land [/card] [card] name=Undo target=<2>creature auto=moveTo(ownerhand) text=Return two target creatures to their owners' hands. mana={1}{U}{U} type=Sorcery [/card] [card] name=Undying Beast autograveyard=_DIES_moveTo(ownerlibrary) text=When Undying Beast dies, put Undying Beast on top of its owner's library. mana={3}{B} type=Creature subtype=Beast power=3 toughness=2 [/card] [card] name=Undying Evil target=creature auto=undying text=Target creature gains undying until end of turn. mana={B} type=Instant [/card] [card] name=Undying Flames auto=Reveal:1 revealzone(mylibrary) revealuntil(*[-land]|mylibrary) optionone donothing optiononeend optiontwo choice name(exile cards) all(*|reveal) moveto(ownerexile) optiontwoend afterrevealed choice name(Deal Damage) target(creature,player) damage:revealedmana afterrevealedend revealend auto=if compare(epicactivated)~lessthan~1 then emblem transforms((,newability[epic controller],newability[@each my upkeep:castcard(copied named!:Undying Flames:!)])) forever dontremove text=Exile cards from the top of your library until you exile a nonland card. Undying Flames deals damage to target creature or player equal to that card's mana value. -- Epic (For the rest of the game, you can't cast spells. At the beginning of each of your upkeeps, copy this spell except for its epic ability. You may choose a new target for the copy.) mana={4}{R}{R} type=Sorcery [/card] [card] name=Undying Rage target=creature autograveyard=_DIES_moveTo(ownerhand) auto=2/2 auto=cantblock text=Enchant creature -- Enchanted creature gets +2/+2 and can't block. -- When Undying Rage is put into a graveyard from the battlefield, return Undying Rage to its owner's hand. mana={2}{R} type=Enchantment subtype=Aura [/card] [card] name=Unearth abilities=cycling target=creature[manacost<=3]|mygraveyard auto=moveTo(myBattlefield) autohand=__CYCLING__({2}) text=Return target creature card with mana value 3 or less from your graveyard to the battlefield. -- Cycling {2} ({2}, Discard this card: Draw a card.) mana={B} type=Sorcery [/card] [card] name=Unearthly Blizzard target=creature auto=cantblock text=Up to three target creatures can't block this turn. mana={2}{R} type=Sorcery subtype=Arcane [/card] [card] name=Unerring Sling auto={3}{T(creature|mybattlefield)}{T}:damage:storedpower target(creature[flying;attacking;blocking]) text={3}, {T}, Tap an untapped creature you control: Unerring Sling deals damage equal to the tapped creature's power to target attacking or blocking creature with flying. mana={3} type=Artifact [/card] [card] name=Unflinching Courage target=creature auto=teach(creature) 2/2 auto=teach(creature) trample auto=teach(creature) lifelink text=Enchant creature -- Enchanted creature gets +2/+2 and has trample and lifelink. mana={1}{G}{W} type=Enchantment subtype=Aura [/card] [card] name=Unforge target=equipment auto=transforms((,newability[destroy],newability[damage:2 all(parents)])) ueot text=Destroy target Equipment. If that Equipment was attached to a creature, Unforge deals 2 damage to that creature. mana={2}{R} type=Instant [/card] [card] name=Unfulfilled Desires auto={1}{L:1}:_LOOT_ text={1}, Pay 1 life: Draw a card, then discard a card. mana={1}{U}{B} type=Enchantment [/card] [card] name=Unhallowed Cathar abilities=cantblock backside=Loyal Cathar color=black text=Unhallowed Cathar can't block. // Loyal Cathar type=Creature subtype=Zombie Soldier power=2 toughness=1 [/card] [card] name=Unhallowed Pact target=creature auto=@movedTo(mytgt|graveyard) from(battlefield):all(trigger[to]) moveTo(mybattlefield) text=Enchant creature -- When enchanted creature dies, return that card to the battlefield under your control. mana={2}{B} type=Enchantment subtype=Aura [/card] [card] name=Unhinge target=player auto=ability$!name(discard) target(*|myhand) reject!$ targetedplayer auto=draw:1 controller text=Target player discards a card. -- Draw a card. mana={2}{B} type=Sorcery [/card] [card] name=Unholy Fiend backside=Cloistered Youth auto=@each my end:life:-1 controller text=At the beginning of your end step, you lose 1 life. // Cloistered Youth type=Creature subtype=Horror color=black power=3 toughness=3 [/card] [card] name=Unholy Grotto auto={T}:Add{1} auto={B}{T}:moveTo(mylibrary) target(zombie|mygraveyard) text={T}: Add {1} to your mana pool. -- {B}, {T}: Put target Zombie card from your graveyard on top of your library. type=Land [/card] [card] name=Unholy Hunger target=creature auto=destroy auto=if type(*[instant;sorcery]|mygraveyard)~morethan~1 then life:2 srccontroller text=Destroy target creature. -- Spell mastery -- If there are two or more instant and/or sorcery cards in your graveyard, you gain 2 life. mana={3}{B}{B} type=Instant [/card] [card] name=Unholy Strength target=creature auto=2/1 text=Enchant creature -- Enchanted creature gets +2/+1. mana={B} type=Enchantment subtype=Aura [/card] [card] name=Unified Front auto=token(Kor Ally,Creature Kor Ally,1/1,white)*converge text=Converge -- Put a 1/1 white Kor Ally creature token onto the battlefield for each color of mana spent to cast Unified Front. mana={3}{W} type=Sorcery [/card] [card] name=Unified Strike target=creature[attacking] auto=teach(creature[power<=type:soldier:opponentbattlefield]) moveto(exile) text=Exile target attacking creature if its power is less than or equal to the number of Soldiers on the battlefield. mana={W} type=Instant [/card] [card] name=Unified Will target=*|stack auto=if type(creature|mybattlefield)~morethan~type(creature|opponentbattlefield) then fizzle text=Counter target spell if you control more creatures than that spell's controller. mana={1}{U} type=Instant [/card] [card] name=Unimpeded Trespasser abilities=unblockable text=Unimpeded Trespasser can't be blocked. type=Creature subtype=Spirit power=3 toughness=3 [/card] [card] name=Uninvited Geist abilities=skulk auto=@combatdamaged(player) from(this):flip(Unimpeded Trespasser) text=Skulk (This creature can't be blocked by creatures with greater power.) -- When Uninvited Geist deals combat damage to a player, transform it. mana={2}{U} type=Creature subtype=Spirit power=2 toughness=2 [/card] [card] name=Unity of Purpose auto=ability$!choice untap all(creature[counter{1/1.1}]|mybattlefield)!$ controller auto=target(other creature|battlefield) counter(1/1) text=Support 2. (Put a +1/+1 counter on each of up to two target creatures.) -- Untap each creature you control with a +1/+1 counter on it. mana={3}{U} type=Instant [/card] [card] name=Universal Solvent auto={7}{T}{S}:destroy target(other *) text={7}, {T}, Sacrifice Universal Solvent: Destroy target permanent. mana={1} type=Artifact [/card] [card] name=Unknown Shores auto={T}:Add{c} auto={1}{T}:Add{G} auto={1}{T}:Add{R} auto={1}{T}:Add{B} auto={1}{T}:Add{U} auto={1}{T}:Add{W} text={T}: Add {C} to your mana pool. ({C} represents colorless mana.) -- {1}, {T}: Add one mana of any color to your mana pool. type=Land [/card] [card] name=Unlicensed Disintegration target=creature auto=destroy auto=if type(artifact|mybattlefield)~morethan~0 then damage:3 targetcontroller text=Destroy target creature. If you control an artifact, Unlicensed Disintegration deals 3 damage to that creature's controller. mana={1}{B}{R} type=Instant [/card] [card] name=Unlikely Alliance auto={1}{W}:0/2 target(creature[-attacking;-blocking]) text={1}{W}: Target nonattacking, nonblocking creature gets +0/+2 until end of turn. mana={1}{W} type=Enchantment [/card] [card] name=Unmake the Graves target=creature|mygraveyard auto=moveto(myhand) text=Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) -- Return up to two target creature cards from your graveyard to your hand. other={convoke} name(Convoke) mana={4}{B} type=Instant [/card] [card] name=Unmake target=creature auto=moveTo(exile) text=Exile target creature. mana={WB}{WB}{WB} type=Instant [/card] [card] name=Unmask target=player aicode=activate reject notatarget(*[-land]|targetedpersonshand) auto=reveal:type:*:targetedpersonshand revealzone(targetedpersonshand) optionone name(choose discards) notatarget(<1>*[-land]|reveal) transforms((,newability[moveto(ownerhand) all(other *|reveal)],newability[moveto(ownerhand) and!(reject)!])) ueot optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerhand) and!( all(*|reveal) moveto(ownerhand) )! optiontwoend revealend other={E(other *[black]|myhand)} name(Exile a Black Card from Hand) text=You may exile a black card from your hand rather than pay Unmask's mana cost. -- Target player reveals his or her hand. You choose a nonland card from it. That player discards that card. mana={3}{B} type=Sorcery [/card] [card] name=Unnatural Endurance target=creature auto=2/0 ueot auto=regenerate text=Devoid (This card has no color.) -- Target creature gets +2/+0 until end of turn. Regenerate it. mana={B} abilities=devoid type=Instant [/card] [card] name=Unnatural Hunger target=Creature auto=transforms((,newability[upcost[{S(other creature|mybattlefield)}] damage:p controller])) text=Enchant creature -- At the beginning of the upkeep of enchanted creature's controller, Unnatural Hunger deals damage to that player equal to that creature's power unless he or she sacrifices another creature. mana={3}{B}{B} type=Enchantment subtype=Aura [/card] [card] name=Unnatural Predation target=creature auto=1/1 auto=trample text=Target creature gets +1/+1 and gains trample until end of turn. mana={G} type=Instant [/card] [card] name=Unnatural Selection auto={1}:activatechooseatype target(creature) becomes(removecreaturesubtypes) && becomes(chosentype) ueot activatechooseend nonwall text={1}: Choose a creature type other than Wall. Target creature becomes that type until end of turn. mana={1}{U} type=Enchantment [/card] [card] name=Unnatural Speed target=creature auto=haste text=Target creature gains haste until end of turn. mana={R} type=Instant subtype=Arcane [/card] [card] name=Unnerve auto=ability$!name(discard 2 cards) target(<2>*|myhand) reject!$ opponent text=Each opponent discards two cards. mana={3}{B} type=Sorcery [/card] [card] name=Unnerving Assault auto=if spent({U}) then -1/0 all(creature|opponentbattlefield) auto=if spent({R}) then 1/0 all(creature|mybattlefield) text=Creatures your opponents control get -1/-0 until end of turn if {U} was spent to cast Unnerving Assault, and creatures you control get +1/+0 until end of turn if {R} was spent to cast it. (Do both if {U}{R} was spent.) mana={2}{UR} type=Instant [/card] [card] name=Unquestioned Authority target=creature auto=draw:1 controller auto=protection from(creature) text=Enchant creature -- When Unquestioned Authority enters the battlefield, draw a card. -- Enchanted creature has protection from creatures. mana={2}{W} type=Enchantment subtype=Aura [/card] [card] name=Unravel the Aether target=artifact,enchantment auto=moveto(ownerlibrary) and!(shuffle)! mana={1}{G} type=Instant [/card] [card] name=Unruly Mob auto=@movedTo(other creature|graveyard) from(mybattlefield):counter(1/1) text=Whenever another creature you control dies, put a +1/+1 counter on Unruly Mob. mana={1}{W} type=Creature subtype=Human power=1 toughness=1 [/card] [card] name=Unscythe, Killer of Kings auto={2}:equip auto=teach(creature) 3/3 auto=teach(creature) first strike auto=@vampired(creature) from(mytgt):may all(trigger[to]) moveTo(exile) && _ZOMBIETOKEN_ text=Equipped creature gets +3/+3 and has first strike. -- Whenever a creature dealt damage by equipped creature this turn is put into a graveyard, you may exile that card. If you do, put a 2/2 black Zombie creature token onto the battlefield. -- Equip {2} mana={U}{B}{B}{R} type=Legendary Artifact subtype=Equipment [/card] [card] name=Unseen Walker abilities=forestwalk auto={1}{G}{G}:forestwalk target(creature) text=Forestwalk -- {1}{G}{G}: Target creature gains forestwalk until end of turn. mana={1}{G} type=Creature subtype=Dryad power=1 toughness=1 [/card] [card] name=Unspeakable Symbol auto={L:3}:counter(1/1) target(creature) text=Pay 3 life: Put a +1/+1 counter on target creature. mana={1}{B}{B} type=Enchantment [/card] [card] name=Unstable Frontier auto={T}:Add{1} auto={T}:ueot name(land becomes a plains) loseabilities && losesubtypesof(land) && transforms((plains)) target(land) auto={T}:ueot name(land becomes an island) loseabilities && losesubtypesof(land) && transforms((island)) target(land) auto={T}:ueot name(land becomes a swamp) loseabilities && losesubtypesof(land) && transforms((swamp)) target(land) auto={T}:ueot name(land becomes a mountain) loseabilities && losesubtypesof(land) && transforms((mountain)) target(land) auto={T}:ueot name(land becomes a forest) loseabilities && losesubtypesof(land) && transforms((forest)) target(land) text={T}: Add {1} to your mana pool. -- {T}: Target land you control becomes the basic land type of your choice until end of turn. type=Land [/card] [card] name=Unstable Hulk facedown={3} autofacedown={3}{R}{R}:morph autofaceup=6/6 ueot autofaceup=trample ueot autofaceup=turns:-1 controller text=Morph {3}{R}{R} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -- When Unstable Hulk is turned face up, it gets +6/+6 and gains trample until end of turn. You skip your next turn. mana={1}{R}{R} type=Creature subtype=Goblin Mutant power=2 toughness=2 [/card] [card] name=Unstable Mutation target=creature auto=3/3 auto=@each targetcontroller upkeep:counter(-1/-1) text=Enchant creature -- Enchanted creature gets +3/+3. -- At the beginning of the upkeep of enchanted creature's controller, put a -1/-1 counter on that creature. mana={U} type=Enchantment subtype=Aura [/card] [card] name=Unstable Obelisk auto={T}:Add{C} auto={7}{T}{S}:destroy target(other *) text={T}: Add {C} to your mana pool. -- {7}, {T}, Sacrifice Unstable Obelisk: Destroy target permanent. mana={3} type=Artifact [/card] [card] name=Unstable Shapeshifter auto=@movedto(other creature|battlefield):all(trigger[from]) copy and!( transforms((,newability[@movedto(other creature|battlefield):all(trigger[from]) copy])) forever )! text=Whenever another creature enters the battlefield, Unstable Shapeshifter becomes a copy of that creature and gains this ability. mana={3}{U} type=Creature subtype=Shapeshifter power=0 toughness=1 [/card] [card] name=Unstoppable Ash abilities=trample auto=aslongas(other treefolk|mybattlefield) choice notatarget(other treefolk|mybattlefield) (blink)forsrc oneshot auto=aslongas(other warrior|mybattlefield) choice notatarget(other warrior|mybattlefield) (blink)forsrc oneshot auto=choice sacrifice auto=@combat(blocked,turnlimited) source(creature|mybattlefield):all(trigger[to]) 0/5 ueot text=Trample -- Champion a Treefolk or Warrior (When this enters the battlefield, sacrifice it unless you exile another Treefolk or Warrior you control. When this leaves the battlefield, that card returns to the battlefield.) -- Whenever a creature you control becomes blocked, it gets +0/+5 until end of turn. mana={3}{G} type=Creature subtype=Treefolk Warrior power=5 toughness=5 [/card] [card] name=Unsummon target=creature auto=moveTo(ownerHand) text=Return target creature to its owner's hand. mana={U} type=Instant [/card] [card] name=Untamed Hunger target=creature auto=teach(creature) menace auto=2/1 text=Enchant creature -- Enchanted creature gets +2/+1 and has menace. (It can't be blocked except by two or more creatures.) mana={2}{B} type=Enchantment subtype=Aura [/card] [card] name=Untamed Might target=creature auto=X/X text=Target creature gets +X/+X until end of turn. mana={X}{G} type=Instant [/card] [card] name=Untamed Wilds aicode=activate moveTo(myBattlefield) target(land[basic]|myLibrary) auto=name(search card) reveal:plibrarycount optionone name(choose card) target(land[basic]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield))! afterrevealedend revealend text=Search your library for a basic land card and put that card onto the battlefield. Then shuffle your library. mana={2}{G} type=Sorcery [/card] [card] name=Untethered Express abilities=trample auto=_ATTACKING_counter(1/1) auto={crew(other creature[power>=1]|myBattlefield)}:name(crew 1 [1 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=1]|mybattlefield)~morethan~0,compare(crewtotalpower)~morethan~0} text=Trample -- Whenever Untethered Express attacks, put a +1/+1 counter on it. -- Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.) mana={4} type=Artifact subtype=Vehicle power=4 toughness=4 [/card] [card] name=Unwilling Recruit target=creature auto=X/0 auto=moveto(mybattlefield) and!(transforms((,newability[phaseaction[endofturn sourceinplay] moveTo(previousbattlefield)],newability[untap],haste)) ueot)! text=Gain control of target creature until end of turn. Untap that creature. It gets +X/+0 and gains haste until end of turn. mana={X}{R}{R}{R} type=Sorcery [/card] [card] name=Unwinding Clock auto=@each opponent upkeep:untap all(artifact|myBattlefield) text=Untap all artifacts you control during each other player's untap step. mana={4} type=Artifact [/card] [card] name=Unworthy Dead auto={B}:regenerate text={B}: Regenerate Unworthy Dead. mana={1}{B} type=Creature subtype=Phyrexian Skeleton power=1 toughness=1 [/card] [card] name=Unyaro Bee Sting target=creature,player auto=damage:2 text=Unyaro Bee Sting deals 2 damage to target creature or player. mana={3}{G} type=Sorcery [/card] [card] name=Unyaro Bees abilities=flying auto={G}:1/1 auto={3}{G}{S}:Damage:2 target(other creature,player) text=Flying -- {G}: Unyaro Bees gets +1/+1 until end of turn. -- {3}{G}, Sacrifice Unyaro Bees: Unyaro Bees deals 2 damage to target creature or player. mana={G}{G}{G} type=Creature subtype=Insect power=0 toughness=1 [/card] [card] name=Unyaro Griffin abilities=flying auto={S}:name(Counter red instant) fizzle target(instant[red]|stack) auto={S}:name(Counter red sorcery) fizzle target(sorcery[red]|stack) text=Flying -- Sacrifice Unyaro Griffin: Counter target red instant or sorcery spell. mana={3}{W} type=Creature subtype=Griffin power=2 toughness=2 [/card] [card] name=Unyielding Krumar auto={1}{W}:first strike ueot text={1}{W}: Unyielding Krumar gains first strike until end of turn. mana={3}{B} type=Creature subtype=Orc Warrior power=3 toughness=3 [/card] [card] name=Updraft Elemental abilities=flying text=Flying mana={2}{U} type=Creature subtype=Elemental power=1 toughness=4 [/card] [card] name=Updraft target=creature auto=flying auto=@next upkeep:draw:1 controller text=Target creature gains flying until end of turn. -- Draw a card at the beginning of the next turn's upkeep. mana={1}{U} type=Instant [/card] [card] name=Upheaval auto=moveTo(ownerhand) all(*|battlefield) text=Return all permanents to their owners' hands. mana={4}{U}{U} type=Sorcery [/card] [card] name=Uphill Battle auto=lord(*[recent;creature]|opponentbattlefield) transforms((,newability[tap(noevent)])) text=Creatures your opponents play enter the battlefield tapped. mana={2}{R} type=Enchantment [/card] [card] name=Uproot target=land auto=moveto(ownerlibrary) text=Put target land on top of its owner's library. mana={3}{G} type=Sorcery subtype=Arcane [/card] [card] name=Upwelling auto=mypoolsave(red) auto=mypoolsave(green) auto=mypoolsave(blue) auto=mypoolsave(black) auto=mypoolsave(white) auto=mypoolsave(green) auto=mypoolsave(artifact) auto=mypoolsave(land) auto=opponentpoolsave(red) auto=opponentpoolsave(green) auto=opponentpoolsave(blue) auto=opponentpoolsave(black) auto=opponentpoolsave(white) auto=opponentpoolsave(artifact) auto=opponentpoolsave(land) auto=@movedto(this|nonbattlezone) from(battlefield):name(Terminate effect) name(Terminate effect) transforms((,newability[mypoolsave(red) terminate],newability[mypoolsave(green) terminate],newability[mypoolsave(blue) terminate],newability[mypoolsave(black) terminate],newability[mypoolsave(white) terminate],newability[mypoolsave(artifact) terminate],newability[mypoolsave(land) terminate],newability[opponentpoolsave(red) terminate],newability[opponentpoolsave(green) terminate],newability[opponentpoolsave(blue) terminate],newability[opponentpoolsave(black) terminate],newability[opponentpoolsave(white) terminate],newability[opponentpoolsave(artifact) terminate],newability[opponentpoolsave(land) terminate])) oneshot text=Mana pools don't empty as steps and phases end. mana={3}{G} type=Enchantment [/card] [card] name=Urabrask the Hidden auto=lord(creature|mybattlefield) haste auto=lord(*[recent;creature]|opponentbattlefield) transforms((,newability[tap(noevent)])) text=Creatures you control have Haste. -- Creatures your opponents control enter the battlefield tapped. mana={3}{R}{R} type=Legendary Creature subtype=Phyrexian Praetor power=4 toughness=4 [/card] [card] name=Urban Burgeoning target=land auto=teach(land) transforms((,newability[@each opponent untap:untap])) text=Enchant land -- Enchanted land has "Untap this land during each other player's untap step." mana={G} type=Enchantment subtype=Aura [/card] [card] name=Urban Evolution auto=draw:3 auto=maxPlay(land)+1 text=Draw three cards. You may play an additional land this turn. mana={3}{G}{U} type=Sorcery [/card] [card] name=Urbis Protector auto=_ANGELTOKEN_ text=When Urbis Protector enters the battlefield, put a 4/4 white Angel creature token with flying onto the battlefield. mana={4}{W}{W} type=Creature subtype=Human Cleric power=1 toughness=1 [/card] [card] name=Urborg Drake abilities=flying,mustattack text=Flying -- Urborg Drake attacks each turn if able. mana={1}{U}{B} type=Creature subtype=Drake power=2 toughness=3 [/card] [card] name=Urborg Elf auto={T}:Add{U} auto={T}:Add{B} auto={T}:Add{G} text={T}: Add {G}, {U}, or {B} to your mana pool. mana={1}{G} type=Creature subtype=Elf Druid power=1 toughness=1 [/card] [card] name=Urborg Emissary kicker={1}{U} auto=if paid(kicker) then moveTo(ownerhand) target(*|battlefield) text=Kicker {1}{U} (You may pay an additional {1}{U} as you cast this spell.) -- When Urborg Emissary enters the battlefield, if it was kicked, return target permanent to its owner's hand. mana={2}{B} type=Creature subtype=Human Wizard power=3 toughness=1 [/card] [card] name=Urborg Justice target=opponent auto=ability$!name(sacrifice) target(creature|mybattlefield) sacrifice !$ targetedplayer text=Target opponent sacrifices a creature for each creature that died this turn. mana={B}{B} type=Instant [/card] [card] name=Urborg Mindsucker auto={B}{S}:discard:1 opponent asSorcery text={B}, Sacrifice Urborg Mindsucker: Target opponent discards a card at random. Activate this ability only any time you could cast a sorcery. mana={2}{B} type=Creature subtype=Horror power=2 toughness=2 [/card] [card] name=Urborg Phantom abilities=cantblock auto={U}:fog to(mytgt) oneshot && fog from(mytgt) oneshot text=Urborg Phantom can't block. -- {U}: Prevent all combat damage that would be dealt to and dealt by Urborg Phantom this turn. mana={2}{B} type=Creature subtype=Spirit Minion power=3 toughness=1 [/card] [card] name=Urborg Shambler auto=lord(other creature[black]) -1/-1 text=Other black creatures get -1/-1. mana={2}{B}{B} type=Creature subtype=Horror power=4 toughness=3 [/card] [card] name=Urborg Skeleton kicker={3} auto=if paid(kicker) then counter(1/1) auto={B}:regenerate text=Kicker {3} (You may pay an additional {3} as you cast this spell.) -- {B}: Regenerate Urborg Skeleton. -- If Urborg Skeleton was kicked, it enters the battlefield with a +1/+1 counter on it. mana={B} type=Creature subtype=Skeleton power=0 toughness=1 [/card] [card] name=Urborg Stalker auto=@each my upkeep:aslongas(*[-black;-land]|myBattlefield) damage:1 controller auto=@each opponent upkeep:aslongas(*[-black;-land]|opponentBattlefield) damage:1 opponent text=At the beginning of each player's upkeep, if that player controls a nonblack, nonland permanent, Urborg Stalker deals 1 damage to that player. mana={3}{B} type=Creature subtype=Horror power=2 toughness=4 [/card] [card] name=Urborg Syphon-Mage auto={2}{B}{T}{D(*|myhand)}:lifeleech:-2 opponent text={2}{B}, {T}, Discard a card: Each other player loses 2 life. You gain life equal to the life lost this way. mana={2}{B} type=Creature subtype=Human Spellshaper power=2 toughness=2 [/card] [card] name=Urborg Uprising target=creature|mygraveyard auto=moveTo(ownerhand) auto=draw:1 controller text=Return up to two target creature cards from your graveyard to your hand. -- Draw a card. mana={4}{B} type=Sorcery [/card] [card] name=Urborg Volcano auto=tap(noevent) auto={T}:Add{B} auto={T}:Add{R} text=Urborg Volcano enters the battlefield tapped. -- {T}: Add {B} or {R} to your mana pool. type=Land [/card] [card] name=Urborg, Tomb of Yawgmoth auto=lord(land) transforms((swamp)) text=Each land is a Swamp in addition to its other land types. type=Legendary Land [/card] [card] name=Urborg auto={T}:Add{B} auto={T}:-swampwalk target(creature) auto={T}:-first strike target(creature) text={T}: Add {B} to your mana pool. -- {T}: Target creature loses first strike or swampwalk until end of turn. type=Legendary Land [/card] [card] name=Ur-Drago abilities=first strike auto=lord(creature) -swampwalk text=First strike -- Creatures with swampwalk can be blocked as though they didn't have swampwalk. mana={3}{U}{U}{B}{B} type=Legendary Creature subtype=Elemental power=4 toughness=4 [/card] [card] name=Urge to Feed target=creature auto=-3/-3 auto=target(vampire[-tapped]|mybattlefield) transforms((,newability[tap],newability[counter(1/1)])) text=Target creature gets -3/-3 until end of turn. You may tap any number of untapped Vampire creatures you control. If you do, put a +1/+1 counter on each of those Vampires. mana={B}{B} type=Instant [/card] [card] name=Urgent Exorcism target=spirit,enchantment auto=destroy text=Destroy target Spirit or enchantment. mana={1}{W} type=Instant [/card] [card] name=Ur-Golem's Eye auto={T}:add{2} text={T}: Add {2} to your mana pool. mana={4} type=Artifact [/card] [card] name=Uril, the Miststalker abilities=opponentshroud auto=thisforeach(auras > 0) 2/2 text=Uril, the Miststalker can't be the target of spells or abilities your opponents control. -- Uril gets +2/+2 for each Aura attached to it. mana={2}{R}{G}{W} type=Legendary Creature subtype=Beast power=5 toughness=5 [/card] [card] name=Ursapine auto={G}:1/1 target(creature) text={G}: Target creature gets +1/+1 until end of turn. mana={3}{G}{G} type=Creature subtype=Beast power=3 toughness=3 [/card] [card] name=Ursine Fylgja auto=counter(0/0,4,Healing) auto={C(0/0,-1,Healing)}:prevent:1 all(this) auto={2}{W}:counter(0/0,1,Healing) text=Ursine Fylgja enters the battlefield with four healing counters on it. -- Remove a healing counter from Ursine Fylgja: Prevent the next 1 damage that would be dealt to Ursine Fylgja this turn. -- {2}{W}: Put a healing counter on Ursine Fylgja. mana={4}{W} type=Creature subtype=Spirit Bear power=3 toughness=3 [/card] [card] name=Urza's Blueprints auto={T}:draw:1 auto=upcost[{6};next upkeep] sacrifice text=Echo {6} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) -- {T}: Draw a card. mana={6} type=Artifact [/card] [card] name=Urza's Chalice auto=@movedto(artifact|stack):pay({1}) life:1 controller text=Whenever a player casts an artifact spell, you may pay {1}. If you do, you gain 1 life. mana={1} type=Artifact [/card] [card] name=Urza's Factory auto={T}:Add{1} auto={7}{T}:token(Assembly-Worker,creature artifact, 2/2, artifact) text={T}: Add {1} to your mana pool. -- {7}, {T}: Put a 2/2 colorless Assembly-Worker artifact creature token onto the battlefield. type=Land subtype=Urza's [/card] [card] name=Urza's Filter auto=lord(*[multicolor]|nonbattlezone) altercost(colorless,-2) text=Multicolored spells cost up to {2} less to cast. mana={4} type=Artifact [/card] [card] name=Urza's Guilt auto=draw:2 all(player) && transforms((,newability[ability$! choice name(lose 4 life) all(player) life:-4!$ controller],newability[ability$!notatarget(<3>*|myhand) reject)!$ controller],newability[ability$!notatarget(<3>*|myhand) reject)!$ opponent])) all(this) text=Each player draws two cards, then discards three cards, then loses 4 life. mana={2}{U}{B} type=Sorcery [/card] [card] name=Urza's Incubator auto=chooseatype lord(creature[chosentype]|mycastingzone) altercost(colorless,-2) chooseend text=As Urza's Incubator enters the battlefield, choose a creature type. -- Creature spells of the chosen type cost {2} less to cast. mana={3} type=Artifact [/card] [card] name=Urza's Mine alias=4192 auto=this(variable{urzatron} >0) produceextra:{1} auto={T}:add{1} text={T}: Add {1} to your mana pool. If you control an Urza's Power-Plant and an Urza's Tower, add {2} to your mana pool instead. type=Land subtype=Urza's Mine [/card] [card] name=Urza's Power Plant alias=4193 auto=this(variable{urzatron} >0) produceextra:{1} auto={T}:add{1} text={T}: Add {1} to your mana pool. If you control an Urza's Mine and an Urza's Tower, add {2} to your mana pool instead. type=Land subtype=Urza's Power-Plant [/card] [card] name=Urza's Tower alias=4194 auto=this(variable{urzatron} >0) produceextra:{2} auto={T}:add{1} text={T}: Add {1} to your mana pool. If you control an Urza's Mine and an Urza's Power-Plant, add {3} to your mana pool instead. type=Land subtype=Urza's Tower [/card] [card] name=Uthden Troll auto={R}:Regenerate text={R}: Regenerate Uthden Troll. mana={2}{R} type=Creature subtype=Troll power=2 toughness=2 [/card] [card] name=Utopia Mycon text=At the beginning of your upkeep, put a spore counter on Utopia Mycon. -- Remove three spore counters from Utopia Mycon: Put a 1/1 green Saproling creature token onto the battlefield. -- Sacrifice a Saproling: Add one mana of any color to your mana pool. mana={G} type=Creature subtype=Fungus auto=@each my upkeep:counter(0/0,1,Spore) auto={C(0/0,-3,Spore)}:_SAPROLINGTOKEN_ auto={S(saproling|myBattlefield)}:add{W} auto={S(saproling|myBattlefield)}:add{U} auto={S(saproling|myBattlefield)}:add{B} auto={S(saproling|myBattlefield)}:add{R} auto={S(saproling|myBattlefield)}:add{G} power=0 toughness=2 [/card] [card] name=Utopia Sprawl target=land[forest] auto=choice name(green) transforms((,newability[produceextra:{g}])) forever auto=choice name(blue) transforms((,newability[produceextra:{u}])) forever auto=choice name(red) transforms((,newability[produceextra:{r}])) forever auto=choice name(black) transforms((,newability[produceextra:{b}])) forever auto=choice name(white) transforms((,newability[produceextra:{w}])) forever text=Enchant Forest -- As Utopia Sprawl enters the battlefield, choose a color. -- Whenever enchanted Forest is tapped for mana, its controller adds one mana of the chosen color to his or her mana pool (in addition to the mana the land produces). mana={G} type=Enchantment subtype=Aura [/card] [card] name=Utopia Tree auto={T}:Add{W} auto={T}:Add{U} auto={T}:Add{B} auto={T}:Add{R} auto={T}:Add{G} text={T}: Add one mana of any color to your mana pool. mana={1}{G} type=Creature subtype=Plant power=0 toughness=2 [/card] [card] name=Utopia Vow target=creature auto=cantattack auto=cantpwattack auto=cantblock auto=teach(creature) {T}:Add{W} auto=teach(creature) {T}:Add{U} auto=teach(creature) {T}:Add{B} auto=teach(creature) {T}:Add{R} auto=teach(creature) {T}:Add{G} text=Enchant creature -- Enchanted creature can't attack or block. -- Enchanted creature has "{T}: Add one mana of any color to your mana pool." mana={1}{G} type=Enchantment subtype=Aura [/card] [card] name=Utter End target=*[-land] auto=moveTo(exile) text=Exile target nonland permanent. mana={2}{W}{B} type=Instant [/card] [card] name=Utvara Hellkite auto=@combat(attacking) source(creature[dragon]|myBattlefield):token(Dragon,Creature Dragon,6/6,red,flying) abilities=flying text=Flying -- Whenever a Dragon you control attacks, put a 6/6 red Dragon creature token with flying onto the battlefield. mana={6}{R}{R} type=Creature subtype=Dragon power=6 toughness=6 [/card] [card] name=Utvara Scalper abilities=flying,mustattack text=Flying -- Utvara Scalper attacks each turn if able. mana={1}{R} type=Creature subtype=Goblin Scout power=1 toughness=2 [/card] [card] name=Uyo, Silent Prophet abilities=flying auto={2}{H(land|mybattlefield)}{H(land|mybattlefield)}:name(copy spell) target(instant,sorcery|stack) castcard(copied noevent) text=Flying -- {2}, Return two lands you control to their owner's hand: Copy target instant or sorcery spell. You may choose new targets for the copy. mana={4}{U}{U} type=Legendary Creature subtype=Moonfolk Wizard power=4 toughness=4 [/card] [card] name=Vaevictis Asmadi abilities=flying auto=upcost[{B}{R}{G}] sacrifice auto={B}:1/0 auto={R}:1/0 auto={G}:1/0 text=Flying -- At the beginning of your upkeep, sacrifice Vaevictis Asmadi unless you pay {B}{R}{G}. -- {B}: Vaevictis Asmadi gets +1/+0 until end of turn. -- {R}: Vaevictis Asmadi gets +1/+0 until end of turn. -- {G}: Vaevictis Asmadi gets +1/+0 until end of turn. mana={2}{B}{B}{R}{R}{G}{G} type=Legendary Creature subtype=Elder Dragon power=7 toughness=7 [/card] [card] name=Vagrant Plowbeasts auto={1}:regenerate target(creature[power>=5]) text={1}: Regenerate target creature with power 5 or greater. mana={5}{G}{W} type=Creature subtype=Beast power=6 toughness=6 [/card] [card] name=Valakut Fireboar auto=_ATTACKING_swap ueot text=Whenever Valakut Fireboar attacks, switch its power and toughness until end of turn. mana={4}{R} type=Creature subtype=Elemental Boar power=1 toughness=7 [/card] [card] name=Valakut Invoker auto={8}:damage:3 target(creature,player) text={8}: Valakut Invoker deals 3 damage to target creature or player. mana={2}{R} type=Creature subtype=Human Shaman power=2 toughness=3 [/card] [card] name=Valakut Predator auto=_LANDFALL_2/2 ueot text=Landfall -- Whenever a land enters the battlefield under your control, Valakut Predator gets +2/+2 until end of turn. mana={2}{R} type=Creature subtype=Elemental power=2 toughness=2 [/card] [card] name=Valakut, the Molten Pinnacle auto=tap(noevent) auto=@movedTo(mountain|myBattlefield) restriction{type(other mountain|myBattlefield)~morethan~4}:may damage:3 target(creature,player) auto={T}:Add{R} text=Valakut, the Molten Pinnacle enters the battlefield tapped. -- Whenever a Mountain enters the battlefield under your control, if you control at least five other Mountains, you may have Valakut, the Molten Pinnacle deal 3 damage to target creature or player. -- {T}: Add {R} to your mana pool. type=Land [/card] [card] name=Valeron Outlander abilities=protection from black text=Protection from black mana={G}{W} type=Creature subtype=Human Scout power=2 toughness=2 [/card] [card] name=Valiant Guard mana={W} type=Creature subtype=Human Soldier power=0 toughness=3 [/card] [card] name=Valley Dasher abilities=haste,mustattack text=Haste -- Valley Dasher attacks each turn if able. mana={1}{R} type=Creature subtype=Human Berserker power=2 toughness=2 [/card] [card] name=Valley Rannet aicode=activate moveTo(myhand) target(*[forest;mountain]|myLibrary) autohand={2}{cycle}:name(search card) reveal:plibrarycount optionone name(choose card) target(<1>*[forest;mountain]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveto(myhand))! afterrevealedend revealend text=Mountaincycling {2}, forestcycling {2} ({2}, Discard this card: Search your library for a Mountain or Forest card, reveal it, and put it into your hand. Then shuffle your library.) mana={4}{R}{G} type=Creature subtype=Beast power=6 toughness=3 [/card] [card] name=Valleymaker auto={T}{S(mountain|myBattlefield)}:Damage:3 target(creature) auto={T}{S(forest|myBattlefield)}:Add{G}{G}{G} text={T}, Sacrifice a Mountain: Valleymaker deals 3 damage to target creature. -- {T}, Sacrifice a Forest: Choose a player. That player adds {G}{G}{G} to his or her mana pool. mana={5}{RG} type=Creature subtype=Giant Shaman power=5 toughness=5 [/card] [card] name=Valor in Akros auto=@movedto(creature|mybattlefield):all(creature|mybattlefield) 1/1 ueot text=Whenever a creature enters the battlefield under your control, creatures you control get +1/+1 until end of turn. mana={3}{W} type=Enchantment [/card] [card] name=Valor abilities=first strike autograveyard=aslongas(plains|myBattlefield) lord(creature|myBattlefield) first strike text=First strike -- As long as Valor is in your graveyard and you control a Plains, creatures you control have first strike. mana={3}{W} type=Creature subtype=Incarnation power=2 toughness=2 [/card] [card] name=Valorous Charge auto=all(creature[white]) 2/0 ueot text=White creatures get +2/+0 until end of turn. mana={1}{W}{W} type=Sorcery [/card] [card] name=Valorous Stance target=creature auto=choice name(indestructible) indestructible ueot auto=if cantargetcard(creature[toughness>=4]|battlefield) then choice name(Destroy) destroy text=Choose one -- Target creature gains indestructible until end of turn. - Destroy target creature with toughness 4 or greater. mana={1}{W} type=Instant [/card] [card] name=Vampire Aristocrat auto={S(creature|myBattlefield)}:2/2 text=Sacrifice a creature: Vampire Aristocrat gets +2/+2 until end of turn. mana={2}{B} type=Creature subtype=Vampire Rogue power=2 toughness=2 [/card] [card] name=Vampire Bats abilities=flying auto={B}:1/0 limit:2 text=Flying (This creature can't be blocked except by creatures with flying or reach.) -- {B}: Vampire Bats gets +1/+0 until end of turn. Activate this ability no more than twice each turn. mana={B} type=Creature subtype=Bat power=0 toughness=1 [/card] [card] name=Vampire Cutthroat abilities=lifelink,skulk text=Skulk (This creature can't be blocked by creatures with greater power.) -- Lifelink (Damage dealt by this creature also causes you to gain that much life.) mana={B} type=Creature subtype=Vampire Rogue power=1 toughness=1 [/card] [card] name=Vampire Envoy abilities=flying auto=@tapped(this):life:1 controller text=Flying -- Whenever Vampire Envoy becomes tapped, you gain 1 life. mana={2}{B} type=Creature subtype=Vampire Cleric Ally power=1 toughness=4 [/card] [card] name=Vampire Hexmage abilities=first strike auto={S}:removeallcounters(all) target(other *[counter{any}]|battlefield) text=First strike -- Sacrifice Vampire Hexmage: Remove all counters from target permanent. mana={B}{B} type=Creature subtype=Vampire Shaman power=2 toughness=1 [/card] [card] name=Vampire Hounds auto={D(creature|myhand)}:2/2 text=Discard a creature card: Vampire Hounds gets +2/+2 until end of turn. mana={2}{B} type=Creature subtype=Vampire Dog power=2 toughness=2 [/card] [card] name=Vampire Interloper abilities=cantblock,flying text=Flying -- Vampire Interloper can't block. mana={1}{B} type=Creature subtype=Vampire Scout power=2 toughness=1 [/card] [card] name=Vampire Lacerator auto=@each my upkeep:this(opponentlife > 10) life:-1 controller text=At the beginning of your upkeep, you lose 1 life unless an opponent has 10 or less life. mana={B} type=Creature subtype=Vampire Warrior power=2 toughness=2 [/card] [card] name=Vampire Nighthawk abilities=flying,deathtouch,lifelink text=Flying -- Deathtouch (Creatures dealt damage by this creature are destroyed. You can divide this creature's combat damage among any of the creatures blocking or blocked by it.) -- Lifelink (Damage dealt by this creature also causes you to gain that much life.) mana={1}{B}{B} type=Creature subtype=Vampire Shaman power=2 toughness=3 [/card] [card] name=Vampire Noble mana={2}{B} type=Creature subtype=Vampire power=3 toughness=2 [/card] [card] name=Vampire Nocturnus abilities=showfromtoplibrary auto=aslongas(*[black;zpos=1]|mylibrary) lord(vampire|myBattlefield) 2/1 >0 auto=aslongas(*[black;zpos=1]|mylibrary) lord(vampire|myBattlefield) flying >0 text=Play with the top card of your library revealed. -- As long as the top card of your library is black, Vampire Nocturnus and other Vampire creatures you control get +2/+1 and have flying. mana={1}{B}{B}{B} type=Creature subtype=Vampire power=3 toughness=3 [/card] [card] name=Vampire Outcasts abilities=lifelink auto=bloodthirst:2 text=Bloodthirst 2 -- Lifelink mana={2}{B}{B} type=Creature subtype=Vampire power=2 toughness=2 [/card] [card] name=Vampire Warlord auto={S(other creature|myBattlefield)}:regenerate text= Sacrifice another creature: Regenerate Vampire Warlord. mana={4}{B} type=Creature subtype=Vampire Warrior power=4 toughness=2 [/card] [card] name=Vampire's Bite target=creature kicker={2}{B} auto=3/0 auto=if paid(kicker) then lifelink text=Kicker {2}{B} (You may pay an additional {2}{B} as you cast this spell.) -- Target creature gets +3/+0 until end of turn. If Vampire's Bite was kicked, that creature gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.) mana={B} type=Instant [/card] [card] name=Vampiric Dragon abilities=flying auto=@vampired(creature) from(this):counter(1/1) all(this) auto={1}{R}:damage:1 target(creature) text=Flying -- Whenever a creature dealt damage by Vampiric Dragon this turn is put into a graveyard, put a +1/+1 counter on Vampiric Dragon. -- {1}{R}: Vampiric Dragon deals 1 damage to target creature. mana={6}{B}{R} type=Creature subtype=Vampire Dragon power=5 toughness=5 [/card] [card] name=Vampiric Embrace target=creature auto=2/2 auto=flying auto=@vampired(creature) from(mytgt):counter(1/1) all(this) text=Enchant creature -- Enchanted creature gets +2/+2 and has flying. -- Whenever a creature dealt damage by enchanted creature this turn is put into a graveyard, put a +1/+1 counter on that creature. mana={2}{B}{B} type=Enchantment subtype=Aura [/card] [card] name=Vampiric Feast target=creature,player auto=damage:4 auto=life:4 controller text=Vampiric Feast deals 4 damage to target creature or player and you gain 4 life. mana={5}{B}{B} type=Sorcery [/card] [card] name=Vampiric Fury auto=all(creature[vampire]|mybattlefield) 2/0 ueot auto=all(creature[vampire]|mybattlefield) first strike ueot text=Vampire creatures you control get +2/+0 and gain first strike until end of turn. mana={1}{R} type=Instant [/card] [card] name=Vampiric Link target=creature auto=teach(creature) spiritlink text=Enchant creature -- Whenever enchanted creature deals damage, you gain that much life. mana={B} type=Enchantment subtype=Aura [/card] [card] name=Vampiric Rites auto={1}{B}{S(creature|mybattlefield)}:draw:1 controller && life:1 controller text={1}{B}, Sacrifice a creature: You gain 1 life and draw a card. mana={B} type=Enchantment [/card] [card] name=Vampiric Sliver auto=@vampired(creature) from(sliver):all(trigger[from]) counter(1/1) text=All Sliver creatures have "Whenever a creature dealt damage by this creature this turn is put into a graveyard, put a +1/+1 counter on this creature." mana={3}{B} type=Creature subtype=Sliver power=3 toughness=3 [/card] [card] name=Vampiric Spirit abilities=flying auto=life:-4 text=Flying -- When Vampiric Spirit enters the battlefield, you lose 4 life. mana={2}{B}{B} type=Creature subtype=Spirit power=4 toughness=3 [/card] [card] name=Vampiric Touch auto=damage:2 opponent auto=life:2 controller text=Vampiric Touch deals 2 damage to target opponent and you gain 2 life. mana={2}{B} type=Sorcery [/card] [card] name=Vampiric Tutor abilities=hiddenface aicode=activate moveto(mylibrary) and!(moveto(mylibrary) and!(life:-2 controller)!)! target(*|mylibrary) auto=name(search card) reveal:plibrarycount optionone name(choose card) target(*|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(mylibrary) and!(moveto(mylibrary) and!(life:-2 controller)!)! afterrevealedend revealend text=Search your library for a card, then shuffle your library and put that card on top of it. You lose 2 life. mana={B} type=Instant [/card] [card] name=Vampirism target=creature auto=foreach(other creature|myBattlefield) 1/1 auto=lord(other creature|myBattlefield) -1/-1 auto=@next upkeep:draw:1 controller text=Enchant creature -- When Vampirism enters the battlefield, draw a card at the beginning of the next turn's upkeep. -- Enchanted creature gets +1/+1 for each other creature you control. -- Other creatures you control get -1/-1. mana={1}{B} type=Enchantment subtype=Aura [/card] [card] name=Vandalblast abilities=overload other={4}{R} name(Overload) target=artifact|opponentbattlefield auto=overload destroy all(artifact|opponentbattlefield) auto=paidmana destroy text=Destroy target artifact you don't control. -- Overload {4}{R} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.") mana={R} type=Sorcery [/card] [card] name=Vanguard of Brimaz abilities=vigilance auto=_HEROIC_token(Cat Soldier,Creature Cat Soldier,1/1,white,vigilance) controller text=Vigilance -- Heroic -- Whenever you cast a spell that targets Vanguard of Brimaz, put a 1/1 white Cat Soldier creature token with vigilance onto the battlefield. mana={W}{W} type=Creature subtype=Cat Soldier power=2 toughness=2 [/card] [card] name=Vanishing target=creature auto={U}{U}:phaseout text=Enchant creature -- {U}{U}: Enchanted creature phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before its controller untaps during his or her next untap step.) mana={U} type=Enchantment subtype=Aura [/card] [card] name=Vanishment target=*[-land] auto=moveTo(ownerlibrary) autohand=restriction{miracle} pay[[{U}]] name(Miracle) activate name(Miracle) castcard(restricted) text=Put target nonland permanent on top of its owner's library. -- Miracle {U} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.) mana={4}{U} type=Instant [/card] [card] name=Vanquish the Foul target=creature[power>=4] auto=destroy aicode=activate transforms((,newability[all(*[zpos<=1]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot auto=name(Scry 1) scry:1 scrycore delayed dontshow donothing scrycoreend scryend text=Destroy target creature with power 4 or greater. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) mana={5}{W} type=Sorcery [/card] [card] name=Vanquish target=creature[blocking] auto=destroy text=Destroy target blocking creature. mana={2}{W} type=Instant [/card] [card] name=Vapor Snag target=creature auto=moveTo(ownerhand) auto=life:-1 targetcontroller text=Return target creature to its owner's hand. Its controller loses 1 life. mana={U} type=Instant [/card] [card] name=Vapor Snare target=creature alias=1194 auto=all(this) transforms((,newability[upcost[{H(land|mybattlefield)}] sacrifice])) forever text=Enchant creature -- You control enchanted creature. -- At the beginning of your upkeep, sacrifice Vapor Snare unless you return a land you control to its owner's hand. mana={4}{U} type=Enchantment subtype=Aura [/card] [card] name=Vaporkin abilities=flying,cloud text=Flying -- Vaporkin can block only creatures with flying. mana={1}{U} type=Creature subtype=Elemental power=2 toughness=1 [/card] [card] name=Vaporous Djinn abilities=flying auto=upcost[{U}{U}] phaseout text=Flying -- At the beginning of your upkeep, Vaporous Djinn phases out unless you pay {U}{U}. (While it's phased out, it's treated as though it doesn't exist. It phases in before you untap during your next untap step.) mana={2}{U}{U} type=Creature subtype=Djinn power=3 toughness=4 [/card] [card] name=Varchild's Crusader auto={0}:name(Block Protection) transforms((,newability[treason],newability[cantbeblockedby(creature[-wall])])) ueot text={0}: Varchild's Crusader can't be blocked this turn except by Walls. Sacrifice Varchild's Crusader at the beginning of the next end step. mana={3}{R} type=Creature subtype=Human Knight power=3 toughness=2 [/card] [card] name=Varchild's War-Riders abilities=trample auto=rampage(1/1,1) auto=@each my upkeep:counter(0/0,1,Age) && all(this) transforms((,newability[choice sacrifice],newability[choice thisforeach(counter{0/0.1.Age}) token(Survivor Token) opponent])) text=Cumulative upkeep - Put a 1/1 red Survivor creature token onto the battlefield under an opponent's control. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -- Trample; rampage 1 (Whenever this creature becomes blocked, it gets +1/+1 until end of turn for each creature blocking it beyond the first.) mana={1}{R} type=Creature subtype=Human Warrior power=3 toughness=4 [/card] [card] name=Vassal Soul abilities=flying text=Flying mana={1}{WU}{WU} type=Creature subtype=Spirit power=2 toughness=2 [/card] [card] name=Vastwood Animist text={T}: Target land you control becomes an X/X Elemental creature until end of turn, where X is the number of Allies you control. It's still a land. auto={t}:target(land|mybattlefield) transforms((Elemental Creature,setpower=type:ally:mybattlefield,settoughness=type:ally:mybattlefield)) ueot mana={2}{G} type=Creature subtype=Elf Shaman Ally power=1 toughness=1 [/card] [card] name=Vastwood Gorger mana={5}{G} type=Creature subtype=Wurm power=5 toughness=6 [/card] [card] name=Vastwood Hydra auto=counter(1/1,X) auto=_DIES_may thisforeach(counter{1/1.1}) ability$!name(give counter) notatarget(creature|mybattlefield) counter(1/1)!$ controller text=Vastwood Hydra enters the battlefield with X +1/+1 counters on it. -- When Vastwood Hydra dies, you may distribute a number of +1/+1 counters equal to the number of +1/+1 counters on Vastwood Hydra among any number of creatures you control. mana={X}{G}{G} type=Creature subtype=Hydra power=0 toughness=0 [/card] [card] name=Vastwood Zendikon target=land auto=becomes(Creature Elemental,6/4,green) auto=@movedTo(mytgt|graveyard) from(battlefield):all(trigger[to]) moveTo(ownerhand) text=Enchant land -- Enchanted land is a 6/4 green Elemental creature. It's still a land. -- When enchanted land is put into a graveyard, return that card to its owner's hand. mana={4}{G} type=Enchantment subtype=Aura [/card] [card] name=Vault of the Archangel auto={T}:Add{1} auto={2}{W}{B}{T}:all(creature|mybattlefield) deathtouch ueot && all(creature|mybattlefield) lifelink ueot text={T}: Add 1 to your mana pool. -- {2}{W}{B}, {T}: Creatures you control gain deathtouch and lifelink until end of turn. type=Land [/card] [card] name=Vault of Whispers auto={T}:Add{B} text=(Vault of Whispers isn't a spell.) -- {T}: Add {B} to your mana pool. type=Artifact Land [/card] [card] name=Vault Skirge abilities=flying,lifelink text=({p(B)} can be paid with either {B} or 2 life.) -- Flying -- Lifelink mana={1}{p(B)} color=black type=Artifact Creature subtype=Phyrexian Imp power=1 toughness=1 [/card] [card] name=Vault Skyward target=creature auto=flying auto=untap text=Target creature gains flying until end of turn. Untap it. mana={U} type=Instant [/card] [card] name=Vaultbreaker other={2}{R} name(Dash) auto=if paid(alternative) then transforms((,newability[haste],newability[phaseaction[endofturn sourceinplay] moveto(ownerhand) all(this)])) forever auto=_ATTACKING_may name(discard and draw) reject notatarget(*|myhand) && transforms((,newability[draw:1 controller])) forever text=Whenever Vaultbreaker attacks, you may discard a card. If you do, draw a card. -- Dash {2}{R} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.) mana={3}{R} type=Creature subtype=Orc Rogue power=4 toughness=2 [/card] [card] name=Vebulid auto=counter(1/1) auto=@each my upkeep:may counter(1/1) auto=_ATTACKING_phaseaction[combatends,sourceinplay] destroy auto=@combat(blocking) source(this):phaseaction[combatends,sourceinplay] destroy text=Vebulid enters the battlefield with a +1/+1 counter on it. -- At the beginning of your upkeep, you may put a +1/+1 counter on Vebulid. -- When Vebulid attacks or blocks, destroy it at end of combat. mana={B} type=Creature subtype=Phyrexian Horror power=0 toughness=0 [/card] [card] name=Vec Townships auto={T}:Add{1} auto={T}:Add{G} and!( frozen )! auto={T}:Add{W} and!( frozen )! text={T}: Add {1} to your mana pool. -- {T}: Add {G} or {W} to your mana pool. Vec Townships doesn't untap during your next untap step. type=Land [/card] [card] name=Vectis Agents auto={U}{B}:-2/0 && unblockable text={U}{B}: Vectis Agents gets -2/-0 until end of turn and is unblockable this turn. mana={3}{U}{B} type=Artifact Creature subtype=Human Rogue power=4 toughness=3 [/card] [card] name=Vectis Dominator auto={T}:name(tap) target(creature) transforms((,newability[pay[[{L:2}]] name(pay 2 life) donothing?tap])) forever text={T}: Tap target creature unless its controller pays 2 life. mana={1}{W}{B} type=Artifact Creature subtype=Human Wizard power=0 toughness=2 [/card] [card] name=Vectis Silencers auto={2}{B}:deathtouch text={2}{B}: Vectis Silencers gains deathtouch until end of turn. (Creatures dealt damage by this creature are destroyed. You can divide its combat damage among any of the creatures blocking or blocked by it.) mana={2}{U} type=Artifact Creature subtype=Human Rogue power=1 toughness=2 [/card] [card] name=Vector Asp auto={B}:infect text={B}: Vector Asp gains infect until end of turn. (It deals damage to creatures in form of -1/-1 counters and to players in form of poison counters.) mana={1} type=Artifact Creature subtype=Phyrexian Snake power=1 toughness=1 [/card] [card] name=Vedalken Aethermage abilities=flash auto=moveto(ownerhand) target(sliver) aicode=activate moveTo(myHand) target(wizard|myLibrary) autohand={3}{cycle}:name(search card) reveal:plibrarycount optionone name(choose card) target(<1>wizard|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myhand))! afterrevealedend revealend text=Flash (You may cast this spell any time you could cast an instant.) -- When Vedalken Aethermage enters the battlefield, return target Sliver to its owner's hand. -- Wizardcycling {3} ({3}, Discard this card: Search your library for a Wizard card, reveal it, and put it into your hand. Then shuffle your library.) mana={1}{U} type=Creature subtype=Vedalken Wizard power=1 toughness=2 [/card] [card] name=Vedalken Anatomist auto={2}{U}{T}:tap target(creature) && counter(-1/-1) auto={2}{U}{T}:untap target(creature) && counter(-1/-1) text={2}{U}, {T}:Put a -1/-1 counter on target creature. You may tap or untap that creature. mana={2}{U} type=Creature subtype=Phyrexian Vedalken Wizard power=1 toughness=2 [/card] [card] name=Vedalken Archmage auto=@movedTo(artifact|mystack):draw:1 controller text=Whenever you cast an artifact spell, draw a card. mana={2}{U}{U} type=Creature subtype=Vedalken Wizard power=0 toughness=2 [/card] [card] name=Vedalken Blademaster abilities=prowess auto=@movedTo(*[-creature]|mystack):1/1 ueot text=Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) mana={2}{U} type=Creature subtype=Vedalken Soldier power=2 toughness=3 [/card] [card] name=Vedalken Certarch auto=aslongas(artifact|myBattlefield) {T}:tap target(artifact,creature,land) >2 text=Metalcraft - {T}: Tap target artifact, creature, or land. Activate this ability only if you control three or more artifacts. mana={U} type=Creature subtype=Vedalken Wizard power=1 toughness=1 [/card] [card] name=Vedalken Dismisser auto=moveTo(ownerLibrary) target(creature) text=When Vedalken Dismisser enters the battlefield, put target creature on top of its owner's library. mana={5}{U} type=Creature subtype=Vedalken Wizard power=2 toughness=2 [/card] [card] name=Vedalken Entrancer auto={U}{T}:deplete:2 target(player) text={U}, {T}: Target player puts the top two cards of his or her library into his or her graveyard. mana={3}{U} type=Creature subtype=Vedalken Wizard power=1 toughness=4 [/card] [card] name=Vedalken Ghoul auto=_BLOCKED_life:-4 opponent text=Whenever Vedalken Ghoul becomes blocked, defending player loses 4 life. mana={U}{B} type=Creature subtype=Vedalken Zombie power=1 toughness=1 [/card] [card] name=Vedalken Heretic auto=@damagefoeof(player) from(this):may draw:1 controller text=Whenever Vedalken Heretic deals damage to an opponent, you may draw a card. mana={G}{U} type=Creature subtype=Vedalken Rogue power=1 toughness=1 [/card] [card] name=Vedalken Infuser auto=@each my upkeep:may counter(0/0,1,Charge) target(artifact) text=At the beginning of your upkeep, you may put a charge counter on target artifact. mana={3}{U} type=Creature subtype=Vedalken Wizard power=1 toughness=4 [/card] [card] name=Vedalken Mastermind auto={U}{T}:moveTo(ownerhand) target(*|myBattlefield) text={U}, {T}: Return target permanent you control to its owner's hand. mana={U}{U} type=Creature subtype=Vedalken Wizard power=1 toughness=2 [/card] [card] name=Vedalken Orrery auto=lord(*[-land]|myhand,mylibrary,mygraveyard,myexile) asflash text=You may cast nonland cards as though they had flash. mana={4} type=Artifact [/card] [card] name=Vedalken Outlander abilities=protection from red text=Protection from red mana={W}{U} type=Artifact Creature subtype=Vedalken Scout power=2 toughness=2 [/card] [card] name=Vedalken Shackles abilities=shackler auto={2}{T}:shackle target(creature[power<=type:island:mybattlefield]) auto=@each my untap restriction{canuntap}:may untap text=You may choose not to untap Vedalken Shackles during your untap step. -- {2}, {T}: Gain control of target creature with power less than or equal to the number of Islands you control for as long as Vedalken Shackles remains tapped. mana={3} type=Artifact [/card] [card] name=Veil of Birds auto=@movedto(*|opponentstack) once:transforms((removetypes)) forever && transforms((Bird Creature,setpower=1,settoughness=1,flying)) forever text=When an opponent casts a spell, if Veil of Birds is an enchantment, Veil of Birds becomes a 1/1 Bird creature with flying. mana={U} type=Enchantment [/card] [card] name=Veilborn Ghoul autograveyard=@movedTo(Swamp|myBattlefield):may moveTo(myhand) abilities=cantblock text=Veilborn Ghoul can't block. -- Whenever a Swamp enters the battlefield under your control, you may return Veilborn Ghoul from your graveyard to your hand. mana={4}{B} type=Creature subtype=Zombie power=4 toughness=1 [/card] [card] name=Veiled Apparition auto=@movedto(*|opponentstack) once:transforms((removetypes)) forever && transforms((,newability[upcost[{1}{U}] sacrifice])) forever && transforms((Illusion Creature,setpower=3,settoughness=3,flying)) forever text=When an opponent casts a spell, if Veiled Apparition is an enchantment, Veiled Apparition becomes a 3/3 Illusion creature with flying and "At the beginning of your upkeep, sacrifice Veiled Apparition unless you pay {1}{U}." mana={1}{U} type=Enchantment [/card] [card] name=Veiled Serpent abilities=cycling autohand=__CYCLING__({2}) auto=aslongas(island|opponentbattlefield) cantattack <1 auto=aslongas(island|opponentbattlefield) cantpwattack <1 auto=@movedto(*|opponentstack) once:transforms((removetypes)) forever && transforms((Serpent Creature,setpower=4,settoughness=4)) forever text=When an opponent casts a spell, if Veiled Serpent is an enchantment, Veiled Serpent becomes a 4/4 Serpent creature that can't attack unless defending player controls an Island. -- Cycling {2} ({2}, Discard this card: Draw a card.) mana={2}{U} type=Enchantment [/card] [card] name=Veiling Oddity autoexile=this(counter{0/0.1.Time}<2) transforms((,newability[@counterremoved(0/0.1.Time) from(sourcecard) suspended:all(creature) unblockable ueot])) suspend(4)={1}{U} text=Suspend 4 - {1}{U} (Rather than cast this card from your hand, you may pay {1}{U} and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.) -- When the last time counter is removed from Veiling Oddity while it's exiled, creatures are unblockable this turn. mana={3}{U} type=Creature subtype=Illusion power=2 toughness=3 [/card] [card] name=Veilstone Amulet auto=@movedTo(*|mystack):all(creature|myBattlefield) opponentshroud ueot text=Whenever you cast a spell, creatures you control can't be the targets of spells or abilities your opponents control this turn. mana={3} type=Artifact [/card] [card] name=Vein Drinker abilities=flying auto={R}{T}:target(creature) dynamicability auto=@vampired(creature) from(this):all(trigger[from]) counter(1/1) text=Flying -- {R}, {T}: Vein Drinker deals damage equal to its power to target creature. That creature deals damage equal to its power to Vein Drinker. -- Whenever a creature dealt damage by Vein Drinker this turn is put into a graveyard, put a +1/+1 counter on Vein Drinker. mana={4}{B}{B} type=Creature subtype=Vampire power=4 toughness=4 [/card] [card] name=Veinfire Borderpost other={H(land[basic]|mybattlefield)}{1} name(Pay /1/ and Return a Basic Land to Hand) auto=tap(noevent) auto={T}:Add{B} auto={T}:Add{R} text=You may pay {1} and return a basic land you control to its owner's hand rather than pay Veinfire Borderpost's mana cost. -- Veinfire Borderpost enters the battlefield tapped. -- {T}: Add {B} or {R} to your mana pool. mana={1}{B}{R} type=Artifact [/card] [card] name=Vela the Night-Clad auto=lord(other creature|mybattlefield) intimidate auto=@movedTo(creature|nonbattlezone) from(mybattlefield):life:-1 opponent abilities=intimidate text=Intimidate -- Other creatures you control have intimidate. -- Whenever Vela the Night-Clad or another creature you control leaves the battlefield, each opponent loses 1 life. mana={4}{U}{B} type=Legendary Creature subtype=Human Wizard power=4 toughness=4 [/card] [card] name=Veldrane of Sengir auto={1}{B}{B}:-3/0 && forestwalk text={1}{B}{B}: Veldrane of Sengir gets -3/-0 and gains forestwalk until end of turn. mana={5}{B}{B} type=Legendary Creature subtype=Human Rogue power=5 toughness=5 [/card] [card] name=Veldt auto=@each my upkeep:counter(0/0,-1,Depletion) auto={T}:Add{G} and!( counter(0/0,1,Depletion) )! auto={T}:Add{W} and!( counter(0/0,1,Depletion) )! auto=this(counter{0/0.1.Depletion}>=1) doesnotuntap text=Veldt doesn't untap during your untap step if it has a depletion counter on it. -- At the beginning of your upkeep, remove a depletion counter from Veldt. -- {T}: Add {G} or {W} to your mana pool. Put a depletion counter on Veldt. type=Land [/card] [card] name=Venarian Glimmer aicode=activate reject notatarget(*[-land;manacost<=castx]|opponenthand) auto=reveal:type:*:opponenthand revealzone(opponenthand) optionone name(choose discards) notatarget(<1>*[-land;manacost<=castx]|reveal) transforms((,newability[moveto(ownerhand) all(other *|reveal)],newability[moveto(ownerhand) and!(reject)!])) ueot optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerhand) and!( all(*|reveal) moveto(ownerhand) )! optiontwoend revealend text=Target player reveals his or her hand. You choose a nonland card with mana value X or less from it. That player discards that card. mana={X}{U} type=Instant [/card] [card] name=Vendetta target=creature[-black] auto=bury auto=dynamicability text=Destroy target nonblack creature. It can't be regenerated. You lose life equal to that creature's toughness. mana={B} type=Instant [/card] [card] name=Vendilion Clique abilities=flash,flying aicode=activate name(bottom of library) notatarget(*[-land]|targetedpersonshand) bottomoflibrary and!( draw:1 targetedplayer )! auto=name(target player) target(player) Reveal:type:*:targetedpersonshand revealzone(targetedpersonshand) optionone name(choose card) target(*[-land]|reveal) transforms((,newability[bottomoflibrary],newability[draw:1],newability[all(*|reveal) moveto(ownerhand)])) oneshot optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerhand) and!( all(*|reveal) moveto(ownerhand) )! optiontwoend revealend text=Flash -- Flying -- When Vendilion Clique enters the battlefield, look at target player's hand. You may choose a nonland card from it. If you do, that player reveals the chosen card, puts it on the bottom of his or her library, then draws a card. mana={1}{U}{U} type=Legendary Creature subtype=Faerie Wizard power=3 toughness=1 [/card] [card] name=Venerable Kumo abilities=reach auto=_DIES_may moveTo(myhand) target(spirit[manacost<=4]|mygraveyard) text=Reach (This creature can block creatures with flying.) -- Soulshift 4 (When this dies, you may return target Spirit card with mana value 4 or less from your graveyard to your hand.) mana={4}{G} type=Creature subtype=Spirit power=2 toughness=3 [/card] [card] name=Venerable Lammasu abilities=flying text=Flying mana={6}{W} type=Creature subtype=Lammasu power=5 toughness=4 [/card] [card] name=Venerable Monk auto=life:2 controller text=When Venerable Monk enters the battlefield, you gain 2 life. mana={2}{W} type=Creature subtype=Human Monk Cleric power=2 toughness=2 [/card] [card] name=Venerated Teacher auto=all(creature[leveler]|myBattlefield) counter(0/0,2,level) text=When Venerated Teacher enters the battlefield, put two level counters on each creature you control with level up. mana={2}{U} type=Creature subtype=Human Wizard power=2 toughness=2 [/card] [card] name=Vengeance target=creature[tapped] auto=destroy text=Destroy target tapped creature. mana={3}{W} type=Sorcery [/card] [card] name=Vengeful Dead auto=@movedto(other zombie|graveyard) from(battlefield):life:-1 opponent auto=_DIES_life:-1 opponent text=Whenever Vengeful Dead or another Zombie dies, each opponent loses 1 life. mana={3}{B} type=Creature subtype=Zombie power=3 toughness=2 [/card] [card] name=Vengeful Firebrand auto=aslongas(warrior|mygraveyard) haste auto={R}:1/0 text=Vengeful Firebrand has haste as long as a Warrior card is in your graveyard. -- {R}: Vengeful Firebrand gets +1/+0 until end of turn. mana={3}{R} type=Creature subtype=Elemental Warrior power=5 toughness=2 [/card] [card] name=Vengeful Pharaoh abilities=deathtouch autograveyard=@combatdamaged(player,planeswalker) from(*|opponentbattlefield):and!(destroy target(creature[attacking]))! moveTo(ownerlibrary) text=Deathtouch -- Whenever combat damage is dealt to your or a planeswalker you control, if Vengeful Pharaoh is in your graveyard, destroy target attacking creature, then put Vengeful Pharaoh on top of your library. mana={2}{B}{B}{B} type=Creature subtype=Zombie power=5 toughness=4 [/card] [card] name=Vengeful Rebel auto=if revolt then target(creature|opponentbattlefield) -3/-3 ueot text=Revolt -- When Vengeful Rebel enters the battlefield, if a permanent you controlled left the battlefield this turn, target creature an opponent controls gets -3/-3 until end of turn. mana={2}{B} type=Creature subtype=Aetherborn Warrior power=3 toughness=2 [/card] [card] name=Vengeful Vampire abilities=flying,undying text=Flying -- Undying mana={4}{B}{B} type=Creature subtype=Vampire power=3 toughness=2 [/card] [card] name=Vengevine abilities=haste autograveyard=@movedto(creature|mystack) restriction{thisturn(creature|mystack)~equalto~1}:may moveto(mybattlefield) text=Haste -- Whenever you cast a spell, if it's the second creature spell you cast this turn, you may return Vengevine from your graveyard to the battlefield. mana={2}{G}{G} type=Creature subtype=Elemental power=4 toughness=3 [/card] [card] name=Venom Sliver auto=lord(sliver|myBattlefield) deathtouch text=Sliver creatures you control have deathtouch. (Any amount of damage a creature with deathtouch deals to a creature is enough to destroy it.) mana={1}{G} type=Creature subtype=Sliver power=1 toughness=1 [/card] [card] name=Venom target=creature auto=@combat(blocking,blocked) source(mytgt) from(creature[-wall]):all(trigger[from]) phaseaction[combatends once] destroy text=Enchant creature -- Whenever enchanted creature blocks or becomes blocked by a non-Wall creature, destroy the other creature at end of combat. mana={1}{G}{G} type=Enchantment subtype=Aura [/card] [card] name=Venomous Dragonfly abilities=flying auto=@combat(blocking,blocked) source(this) from(creature):all(trigger[from]) phaseaction[combatends once] destroy text=Flying -- Whenever Venomous Dragonfly blocks or becomes blocked by a creature, destroy that creature at end of combat. mana={3}{G} type=Creature subtype=Insect power=1 toughness=1 [/card] [card] name=Venomous Fangs target=creature auto=deathtouch text=Enchant creature -- Whenever enchanted creature deals damage to a creature, destroy the other creature. mana={2}{G} type=Enchantment subtype=Aura [/card] [card] name=Venomous Vines target=*[enchanted] auto=destroy text=Destroy target enchanted permanent. mana={2}{G}{G} type=Sorcery [/card] [card] name=Venomspout Brackus facedown={3} autofacedown={3}{G}{G}:morph auto={1}{G}{T}:damage:5 target(creature[flying;attacking;blocking]) text={1}{G}, {T}: Venomspout Brackus deals 5 damage to target attacking or blocking creature with flying. -- Morph {3}{G}{G} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) mana={6}{G} type=Creature subtype=Beast power=5 toughness=5 [/card] [card] name=Venser's Journal abilities=nomaxhand auto=@each my upkeep:life:phandcount text=You have no maximum hand size. -- At the beginning of your upkeep, you gain 1 life for each card in your hand. mana={5} type=Artifact [/card] [card] name=Venser's Sliver mana={5} type=Artifact Creature subtype=Sliver power=3 toughness=3 [/card] [card] name=Vent Sentinel abilities=defender auto={1}{R}{T}:damage:type:creature[defender]:mybattlefield target(player) text=Defender -- {1}{R}{T}: Vent Sentinel deals damage to target player equal to the number of creatures with defender you control. mana={3}{R} type=Creature subtype=Elemental power=2 toughness=4 [/card] [card] name=Ventifact Bottle auto={X}{1}{T}:counter(0/0,x,Charge) asSorcery auto=@each my firstmain:tap all(this) && thisforeach(counter{0/0.1.Charge}) add{1} && removeallcounters(0/0,1,Charge) text={X}{1}, {T}: Put X charge counters on Ventifact Bottle. Activate this ability only any time you could cast a sorcery. -- At the beginning of your precombat main phase, if Ventifact Bottle has a charge counter on it, tap it and remove all charge counters from it. Add {1} to your mana pool for each charge counter removed this way. mana={3} type=Artifact [/card] [card] name=Verdant Automaton auto={3}{G}:counter(1/1) text={3}{G}: Put a +1/+1 counter on Verdant Automaton. mana={2} type=Artifact Creature subtype=Construct power=1 toughness=2 [/card] [card] name=Verdant Catacombs auto={T}{L:1}{S}:moveTo(myBattlefield) target(*[forest;swamp]|myLibrary) text={T}, Pay 1 life, Sacrifice Verdant Catacombs: Search your library for a Swamp or Forest card and put it onto the battlefield. Then shuffle your library. type=Land [/card] [card] name=Verdant Eidolon auto={G}{S}:Add{W}{W}{W} auto={G}{S}:Add{U}{U}{U} auto={G}{S}:Add{B}{B}{B} auto={G}{S}:Add{R}{R}{R} auto={G}{S}:Add{G}{G}{G} autograveyard=@movedTo(*[multicolor]|mystack):may moveTo(myhand) text={G}, Sacrifice Verdant Eidolon: Add three mana of any one color to your mana pool. -- Whenever you cast a multicolored spell, you may return Verdant Eidolon from your graveyard to your hand. mana={3}{G} type=Creature subtype=Spirit power=2 toughness=2 [/card] [card] name=Verdant Embrace target=creature auto=3/3 auto=@each upkeep:_SAPROLINGTOKEN_ text=Enchant creature -- Enchanted creature gets +3/+3 and has "At the beginning of each upkeep, put a 1/1 green Saproling creature token onto the battlefield." mana={3}{G}{G} type=Enchantment subtype=Aura [/card] [card] name=Verdant Field target=land auto=teach(land) {T}:1/1 target(creature) text=Enchant land -- Enchanted land has "{T}: Target creature gets +1/+1 until end of turn." mana={2}{G} type=Enchantment subtype=Aura [/card] [card] name=Verdant Force auto=@each upkeep:_SAPROLINGTOKEN_ text=At the beginning of each upkeep, put a 1/1 green Saproling creature token onto the battlefield. mana={5}{G}{G}{G} type=Creature subtype=Elemental power=7 toughness=7 [/card] [card] name=Verdant Haven target=land auto=life:2 controller auto=all(this) transforms((,newability[produceextra:selectmana])) forever text=Enchant land -- When Verdant Haven enters the battlefield, you gain 2 life. -- Whenever enchanted land is tapped for mana, its controller adds one mana of any color to his or her mana pool (in addition to the mana the land produces). mana={2}{G} type=Enchantment subtype=Aura [/card] [card] name=Verdant Succession auto=lord(creature[green,-token]) transforms((,newability[@movedto(graveyard) from(this|mybattlefield):target(creature[share!name!]|mylibrary) moveTo(mybattlefield)])) text=Whenever a green nontoken creature dies, that creature's controller may search his or her library for a card with the same name as that creature and put it onto the battlefield. If that player does, he or she then shuffles his or her library. mana={4}{G} type=Enchantment [/card] [card] name=Verdant Touch target=land auto=transforms((Creature,setpower=2,settoughness=2)) forever buyback={1}{G}{3} text=Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.) -- Target land becomes a 2/2 creature that's still a land. (This effect lasts indefinitely.) mana={1}{G} type=Sorcery [/card] [card] name=Verdeloth the Ancient auto=lord(other treefolk) 1/1 auto=lord(saproling) 1/1 auto=_SAPROLINGTOKEN_*x text=Kicker {X} (You may pay an additional {X} as you cast this spell.) -- Saproling creatures and other Treefolk creatures get +1/+1. -- When Verdeloth the Ancient enters the battlefield, if it was kicked, put X 1/1 green Saproling creature tokens onto the battlefield. mana={4}{G}{G}{X} type=Legendary Creature subtype=Treefolk power=4 toughness=7 [/card] [card] name=Verdigris target=artifact auto=destroy text=Destroy target artifact. mana={2}{G} type=Instant [/card] [card] name=Verduran Emissary kicker={1}{R} auto=if paid(kicker) then bury target(artifact) text=Kicker {1}{R} (You may pay an additional {1}{R} as you cast this spell.) -- When Verduran Emissary enters the battlefield, if it was kicked, destroy target artifact. It can't be regenerated. mana={2}{G} type=Creature subtype=Human Wizard power=2 toughness=3 [/card] [card] name=Verduran Enchantress auto=@movedTo(enchantment|mystack):may draw:1 text=Whenever you cast an enchantment spell, you may draw a card. mana={1}{G}{G} type=Creature subtype=Human Druid power=0 toughness=2 [/card] [card] name=Verdurous Gearhulk abilities=trample auto=ability$!counter(1/1) target(creature|mybattlefield)!$ controller && ability$!counter(1/1) target(creature|mybattlefield)!$ controller && ability$!counter(1/1) target(creature|mybattlefield)!$ controller && ability$!counter(1/1) target(creature|mybattlefield)!$ controller text=Trample -- When Verdurous Gearhulk enters the battlefield, distribute four +1/+1 counters among any number of target creatures you control. mana={3}{G}{G} type=Artifact Creature subtype=Construct power=4 toughness=4 [/card] [card] name=Vermiculos auto=@movedTo(artifact|battlefield):4/4 ueot text=Whenever an artifact enters the battlefield, Vermiculos gets +4/+4 until end of turn. mana={4}{B} type=Creature subtype=Horror power=1 toughness=1 [/card] [card] name=Vernal Bloom auto=lord(forest|battlefield) transforms((,newability[produceextra:{G}])) text=Whenever a Forest is tapped for mana, its controller adds {G} to his or her mana pool (in addition to the mana the land produces). mana={3}{G} type=Enchantment [/card] [card] name=Vernal Equinox auto=lord(*[creature;enchantment]|hand,library,graveyard,exile) asflash text=Any player may play creature and enchantment cards as though they had flash. mana={3}{G} type=Enchantment [/card] [card] name=Vertigo Spawn abilities=defender auto=@combat(blocking) source(this) from(creature):all(trigger[from]) tap && all(trigger[from]) frozen text=Defender (This creature can't attack.) -- Whenever Vertigo Spawn blocks a creature, tap that creature. That creature doesn't untap during its controller's next untap step. mana={1}{U} type=Creature subtype=Illusion power=0 toughness=3 [/card] [card] name=Vertigo target=creature[flying] auto=damage:2 auto=-flying text=Vertigo deals 2 damage to target creature with flying. That creature loses flying until end of turn. mana={R} type=Instant [/card] [card] name=Vesper Ghoul auto={L:1}{T}:Add{W} auto={L:1}{T}:Add{U} auto={L:1}{T}:Add{B} auto={L:1}{T}:Add{R} auto={L:1}{T}:Add{G} text={T}, Pay 1 life: Add one mana of any color to your mana pool. mana={2}{B} type=Creature subtype=Zombie Druid power=1 toughness=1 [/card] [card] name=Vessel of Endless Rest auto=bottomoflibrary target(*|graveyard) auto={T}:Add{G} auto={T}:Add{W} auto={T}:Add{U} auto={T}:Add{B} auto={T}:Add{R} text=When Vessel of Endless Rest enters the battlefield, put target card from a graveyard on the bottom of its owner's library. -- {T}: Add one mana of any color to your mana pool. mana={3} type=Artifact [/card] [card] name=Vessel of Ephemera auto={2}{W}{s}:_SPIRITTOKEN_*2 text={2}{W}, Sacrifice Vessel of Ephemera: Put two 1/1 white Spirit creature tokens with flying onto the battlefield. mana={1}{W} type=Enchantment [/card] [card] name=Vessel of Malignity auto={1}{B}{s}:name(exile from hand) target(opponent) ability$! moveto(exile) target(*|myhand)!$ targetedplayer assorcery text={1}{B}, Sacrifice Vessel of Malignity: Target opponent exiles two cards from his or her hand. Activate this ability only any time you could cast a sorcery. mana={1}{B} type=Enchantment [/card] [card] name=Vessel of Nascency auto={1}{G}{s}:reveal:4 optionone name(Choose Card) target(creature,artifact,enchantment,land,planeswalker|reveal) moveto(myhand) optiononeend optiontwo name(put in grave) all(*|reveal) moveto(mygraveyard) optiontwoend revealend text={1}{G}, Sacrifice Vessel of Nascency: Reveal the top four cards of your library. You may put an artifact, creature, enchantment, land, or planeswalker card from among them into your hand. Put the rest into your graveyard. mana={G} type=Enchantment [/card] [card] name=Vessel of Paramnesia auto={U}{s}:deplete:3 target(player) && draw:1 controller text={U}, Sacrifice Vessel of Paramnesia: Target player puts the top three cards of his or her library into his or her graveyard. Draw a card. mana={1}{U} type=Enchantment [/card] [card] name=Vessel of Volatility auto={1}{R}{s}:add{R}{R}{R}{R} text={1}{R}, Sacrifice Vessel of Volatility: Add {R}{R}{R}{R} to your mana pool. mana={1}{R} type=Enchantment [/card] [card] name=Vestige of Emrakul abilities=trample text=Devoid (This card has no color.) -- Trample mana={3}{R} abilities=devoid type=Creature subtype=Eldrazi Drone power=3 toughness=4 [/card] [card] name=Vesuva auto=may copy notatarget(land) and!( tap(noevent) )! text=You may have Vesuva enter the battlefield tapped as a copy of any land on the battlefield. type=Land [/card] [card] name=Veteran Armorer auto=lord(other creature|myBattlefield) 0/1 text=Other creatures you control get +0/+1. mana={1}{W} type=Creature subtype=Human Soldier power=2 toughness=2 [/card] [card] name=Veteran Armorsmith auto=lord(other soldier|myBattlefield) 0/1 text=Other Soldier creatures you control get +0/+1. mana={W}{W} type=Creature subtype=Human Soldier power=2 toughness=3 [/card] [card] name=Veteran Brawlers auto=aslongas(land[-tapped]|opponentBattlefield) cantattack auto=aslongas(land[-tapped]|opponentBattlefield) cantpwattack auto=aslongas(land[-tapped]|myBattlefield) cantblock text=Veteran Brawlers can't attack if defending player controls an untapped land. -- Veteran Brawlers can't block if you control an untapped land. mana={1}{R} type=Creature subtype=Human Soldier power=4 toughness=4 [/card] [card] name=Veteran Cathar auto={3}{W}:target(human) double strike ueot text={3}{W}: Target Human gains double strike until end of turn. mana={1}{G} type=Creature subtype=Human Soldier power=2 toughness=2 [/card] [card] name=Veteran Cavalier abilities=vigilance text=Vigilance (Attacking doesn't cause this creature to tap.) mana={W}{W} type=Creature subtype=Human Knight power=2 toughness=2 [/card] [card] name=Veteran Explorer auto=_DIES_name(fetch) transforms((,newability[ability$! moveto(ownerbattlefield) notatarget(land[basic]|mylibrary) !$ controller],newability[ability$! moveto(ownerbattlefield) notatarget(land[basic]|mylibrary) !$ opponent])) oneshot text=When Veteran Explorer dies, each player may search his or her library for up to two basic land cards and put them onto the battlefield. Then each player who searched his or her library this way shuffles it. mana={G} type=Creature subtype=Human Soldier Scout power=1 toughness=1 [/card] [card] name=Veteran Motorist crewbonus=1/1 aicode=activate transforms((,newability[all(*[zpos<=2]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot auto=scry:2 scrycore delayed dontshow donothing scrycoreend scryend text=When Veteran Motorist enters the battlefield, scry 2. -- Whenever Veteran Motorist crews a Vehicle, that Vehicle gets +1/+1 until end of turn. mana={R}{W} type=Creature subtype=Dwarf Pilot power=3 toughness=1 [/card] [card] name=Veteran of the Depths auto=@tapped(this):may counter(1/1) text=Whenever Veteran of the Depths becomes tapped, you may put a +1/+1 counter on it. mana={3}{W} type=Creature subtype=Merfolk Soldier power=2 toughness=2 [/card] [card] name=Veteran Swordsmith auto=lord(other soldier|myBattlefield) 1/0 text=Other Soldier creatures you control get +1/+0. mana={2}{W} type=Creature subtype=Human Soldier power=3 toughness=2 [/card] [card] name=Veteran Warleader anyzone=type:creature:mybattlefield/type:creature:mybattlefield cdaactive auto={T(other ally|mybattlefield)}:first strike ueot auto={T(other ally|mybattlefield)}:vigilance ueot auto={T(other ally|mybattlefield)}:trample ueot text=Veteran Warleader's power and toughness are each equal to the number of creatures you control. -- Tap another untapped Ally you control: Veteran Warleader gains your choice of first strike, vigilance, or trample until end of turn. mana={1}{G}{W} type=Creature subtype=Human Soldier Ally power=* toughness=* [/card] [card] name=Veteran's Armaments auto={2}:equip auto=@combat(attacking,blocking) source(mytgt) :all(trigger[to]) foreach(creature[attacking]|battlefield) 1/1 ueot auto=@movedto(creature[soldier]|battlefield):may all(trigger[to]) rehook text=Equipped creature has "Whenever this creature attacks or blocks, it gets +1/+1 until end of turn for each attacking creature." -- Whenever a Soldier creature enters the battlefield, you may attach Veteran's Armaments to it. -- Equip {2} mana={2} type=Tribal Artifact subtype=Soldier Equipment [/card] [card] name=Veteran's Reflexes target=creature auto=untap auto=1/1 text=Target creature gets +1/+1 until end of turn. Untap that creature. mana={W} type=Instant [/card] [card] name=Veteran's Sidearm auto={1}:equip auto=teach(creature) 1/1 text=Equipped creature gets +1/+1. -- Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) mana={2} type=Artifact subtype=Equipment [/card] [card] name=Veteran's Voice target=creature|mybattlefield auto=teach(creature) {T}:target(other creature) 2/1 ueot text=Enchant creature you control -- Enchanted creature has "{T}: Target creature other than this creature gets +2/+1 until end of turn." mana={R} type=Enchantment subtype=Aura [/card] [card] name=Vex target=*|stack auto=fizzle auto=may draw:1 targetcontroller text=Counter target spell. That spell's controller may draw a card. mana={2}{U} type=Instant [/card] [card] name=Vexing Beetle abilities=nofizzle auto=this(variable{type:creature:opponentbattlefield}<1) 3/3 text=Vexing Beetle can't be countered. -- Vexing Beetle gets +3/+3 as long as no opponent controls a creature. mana={4}{G} type=Creature subtype=Insect power=3 toughness=3 [/card] [card] name=Vexing Scuttler autostack=if casted(this) then may moveTo(myhand) target(instant,sorcery|mygraveyard) text=Emerge {6}{U} (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.) -- When you cast Vexing Scuttler, you may return target instant or sorcery card from your graveyard to your hand. mana={8} other={emerge}{6}{U} name(Emerge) otherrestriction=compare(ishuman)~morethan~0,type(creature|myBattlefield)~morethan~0 type=Creature subtype=Eldrazi Crab power=4 toughness=5 [/card] [card] name=Vexing Sphinx abilities=flying auto=@each my upkeep:counter(0/0,1,Age) auto=thisforeach(counter{0/0.1.Age}) upcost[{D(*|myhand)}] sacrifice auto=_DIES_thisforeach(counter{0/0.1.Age}) draw:1 controller text=Flying -- Cumulative upkeep - Discard a card. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -- When Vexing Sphinx dies, draw a card for each age counter on it. mana={1}{U}{U} type=Creature subtype=Sphinx power=4 toughness=4 [/card] [card] name=Vhati il-Dal auto={T}:name(power becomes 1) target(creature) transforms((,setpower=1)) ueot auto={T}:name(toughness becomes 1) target(creature) transforms((,settoughness=1)) ueot text={T}: Target creature's power or toughness becomes 1 until end of turn. mana={2}{B}{G} type=Legendary Creature subtype=Human Warrior power=3 toughness=3 [/card] [card] name=Vial of Dragonfire auto={2}{T}{S}:damage:2 target(other creature|battlefield) text={2}, {T}, Sacrifice Vial of Dragonfire: Vial of Dragonfire deals 2 damage to target creature. mana={2} type=Artifact [/card] [card] name=Vial of Poison auto={1}{S}:target(other creature) deathtouch ueot text={1}, Sacrifice Vial of Poison: Target creature gains deathtouch until end of turn. mana={1} type=Artifact [/card] [card] name=Viashino Bey auto=aslongas(viashino bey[attacking]|myBattlefield) lord(creature|myBattlefield) mustattack text=If Viashino Bey attacks, all creatures you control attack if able. mana={2}{R}{R} type=Creature subtype=Viashino power=4 toughness=3 [/card] [card] name=Viashino Bladescout abilities=flash auto=first strike target(creature) ueot text=Flash (You may cast this spell any time you could cast an instant.) -- When Viashino Bladescout enters the battlefield, target creature gains first strike until end of turn. mana={1}{R}{R} type=Creature subtype=Viashino Scout power=2 toughness=1 [/card] [card] name=Viashino Cutthroat abilities=haste auto=@each endofturn:moveTo(ownerhand) text=Haste -- At the beginning of the end step, return Viashino Cutthroat to its owner's hand. mana={2}{R}{R} type=Creature subtype=Viashino power=5 toughness=3 [/card] [card] name=Viashino Fangtail auto={T}:Damage:1 target(creature,player) text={T}: Viashino Fangtail deals 1 damage to target creature or player. mana={2}{R}{R} type=Creature subtype=Viashino Warrior power=3 toughness=3 [/card] [card] name=Viashino Firstblade abilities=haste auto=2/2 ueot text=Haste -- When Viashino Firstblade enters the battlefield, it gets +2/+2 until end of turn. mana={1}{R}{W} type=Creature subtype=Viashino Soldier power=2 toughness=2 [/card] [card] name=Viashino Grappler auto={G}:trample text={G}: Viashino Grappler gains trample until end of turn. mana={2}{R} type=Creature subtype=Viashino power=3 toughness=1 [/card] [card] name=Viashino Heretic auto={1}{R}{T}:target(artifact) dynamicability destroy text={1}{R}, {T}: Destroy target artifact. Viashino Heretic deals damage to that artifact's controller equal to the artifact's mana value. mana={2}{R} type=Creature subtype=Viashino power=1 toughness=3 [/card] [card] name=Viashino Outrider auto=upcost[{2}{R};next upkeep] sacrifice text=Echo {2}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) mana={2}{R} type=Creature subtype=Viashino power=4 toughness=3 [/card] [card] name=Viashino Racketeer auto=if type(*|myhand)~morethan~0 then ability$!may reject notatarget(*|myhand) and!(draw:1)! !$ controller text=When Viashino Racketeer enters the battlefield, you may discard a card. If you do, draw a card. mana={2}{R} type=Creature subtype=Viashino Rogue power=2 toughness=1 [/card] [card] name=Viashino Runner abilities=menace text=Viashino Runner can't be blocked except by two or more creatures. mana={3}{R} type=Creature subtype=Viashino power=3 toughness=2 [/card] [card] name=Viashino Sandscout abilities=haste auto=@each endofturn:moveTo(ownerhand) text=Haste (This creature can attack and {T} as soon as it comes under your control.) -- At the beginning of the end step, return Viashino Sandscout to its owner's hand. (Return it only if it's on the battlefield.) mana={1}{R} type=Creature subtype=Viashino Scout power=2 toughness=1 [/card] [card] name=Viashino Sandstalker abilities=haste auto=@each endofturn:moveTo(ownerhand) text=Haste (This creature can attack the turn it comes under your control.) -- At the beginning of the end step, return Viashino Sandstalker to its owner's hand. (Return it only if it's on the battlefield.) mana={1}{R}{R} type=Creature subtype=Viashino Warrior power=4 toughness=2 [/card] [card] name=Viashino Sandswimmer auto={R}:flipacoin winability moveTo(ownerhand) winabilityend loseability sacrifice loseabilityend flipend text={R}: Flip a coin. If you win the flip, return Viashino Sandswimmer to its owner's hand. If you lose the flip, sacrifice Viashino Sandswimmer. mana={2}{R}{R} type=Creature subtype=Viashino power=3 toughness=2 [/card] [card] name=Viashino Shanktail abilities=first strike autohand={2}{R}{discard}:name(bloodrush) target(creature[attacking]) first strike && 3/1 ueot text=First strike -- Bloodrush -- {2}{R}, Discard Viashino Shanktail: Target attacking creature gets +3/+1 and gains first strike until end of turn. mana={3}{R} type=Creature subtype=Viashino Warrior power=3 toughness=1 [/card] [card] name=Viashino Skeleton auto={1}{B}{D(*|myhand)}:regenerate text={1}{B}, Discard a card: Regenerate Viashino Skeleton. mana={3}{R} type=Creature subtype=Viashino Skeleton power=2 toughness=1 [/card] [card] name=Viashino Slasher auto={R}:1/-1 text={R}: Viashino Slasher gets +1/-1 until end of turn. mana={1}{R} type=Creature subtype=Viashino Warrior power=1 toughness=2 [/card] [card] name=Viashino Slaughtermaster abilities=double strike auto={B}{G}:1/1 limit:1 text=Double strike -- {B}{G}: Viashino Slaughtermaster gets +1/+1 until end of turn. Activate this ability only once each turn. mana={1}{R} type=Creature subtype=Viashino Warrior power=1 toughness=1 [/card] [card] name=Viashino Spearhunter auto=first strike text=First strike (This creature deals combat damage before creatures without first strike.) mana={2}{R} type=Creature subtype=Viashino Warrior power=2 toughness=1 [/card] [card] name=Viashino Warrior mana={3}{R} type=Creature subtype=Viashino Warrior power=4 toughness=2 [/card] [card] name=Viashino Weaponsmith auto=rampage(2/2,0) text=Whenever Viashino Weaponsmith becomes blocked by a creature, Viashino Weaponsmith gets +2/+2 until end of turn. mana={3}{R} type=Creature subtype=Viashino power=2 toughness=2 [/card] [card] name=Viashivan Dragon abilities=flying auto={R}:1/0 auto={G}:0/1 text=Flying -- {R}: Viashivan Dragon gets +1/+0 until end of turn. -- {G}: Viashivan Dragon gets +0/+1 until end of turn. mana={2}{R}{R}{G}{G} type=Creature subtype=Dragon power=4 toughness=4 [/card] [card] name=Vibrating Sphere auto=this(variable{controllerturn}>0) lord(creature|mybattlefield) 2/0 auto=this(variable{opponentturn}>0) lord(creature|mybattlefield) 0/-2 text=As long as it's your turn, creatures you control get +2/+0. -- As long as it's not your turn, creatures you control get -0/-2. mana={4} type=Artifact [/card] [card] name=Vicious Hunger target=creature auto=damage:2 auto=life:2 controller text=Vicious Hunger deals 2 damage to target creature and you gain 2 life. mana={B}{B} type=Sorcery [/card] [card] name=Vicious Kavu auto=this(attacking) 2/0 text=Whenever Vicious Kavu attacks, it gets +2/+0 until end of turn. mana={1}{B}{R} type=Creature subtype=Kavu power=2 toughness=2 [/card] [card] name=Vicious Shadows auto=@movedTo(creature|graveyard) from(battlefield):may target(player) damage:type:*:targetedpersonshand text=Whenever a creature dies, you may have Vicious Shadows deal damage to target player equal to the number of cards in that player's hand. mana={6}{R} type=Enchantment [/card] [card] name=Victim of Night target=creature[-vampire;-werewolf;-zombie] auto=destroy text=Destroy target non-Vampire, non-Werewolf, non-Zombie creature. mana={B}{B} type=Instant [/card] [card] name=Victorious Destruction target=artifact,land auto=destroy auto=life:-1 targetcontroller text=Destroy target artifact or land. Its controller loses 1 life. mana={4}{R} type=Sorcery [/card] [card] name=Victory's Herald abilities=flying auto=_ATTACKING_all(creature[attacking]) flying ueot auto=_ATTACKING_all(creature[attacking]) lifelink ueot text=Flying -- Whenever Victory's Herald attacks, attacking creatures gain flying and lifelink until end of turn. mana={3}{W}{W}{W} type=Creature subtype=Angel power=4 toughness=4 [/card] [card] name=Victual Sliver auto=lord(sliver) {2}{S}:life:4 text=All Slivers have "{2}, Sacrifice this permanent: You gain 4 life." mana={G}{W} type=Creature subtype=Sliver power=2 toughness=2 [/card] [card] name=Vigean Graftmage auto=counter(1/1,2) auto=@movedto(other creature|battlefield) restriction{compare(hascnt11)~morethan~0,compare(ishuman)~equalto~1}:may name(move 1/1 counter) all(trigger) counter(1/1) && counter(1/1.-1) all(this) auto=@movedto(other creature|mybattlefield) restriction{compare(hascnt11)~morethan~1,compare(ishuman)~equalto~0,compare(genrand2)~equalto~0}:may name(move 1/1 counter) all(trigger) counter(1/1) && counter(1/1.-1) all(this) auto=@movedto(other creature|mybattlefield) restriction{compare(hascnt11)~equalto~1,compare(ishuman)~equalto~0,compare(genrand4)~equalto~0}:may name(move 1/1 counter) all(trigger) counter(1/1) && counter(1/1.-1) all(this) auto={1}{U}:untap target(creature[counter{1/1.1}]) text=Graft 2 (This creature enters the battlefield with two +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.) -- {1}{U}: Untap target creature with a +1/+1 counter on it. mana={2}{U} type=Creature subtype=Vedalken Wizard Mutant power=0 toughness=0 [/card] [card] name=Vigean Hydropon abilities=cantattack,cantblock,cantpwattack auto=counter(1/1,5) auto=@movedto(other creature|battlefield) restriction{compare(hascnt11)~morethan~0,compare(ishuman)~equalto~1}:may name(move 1/1 counter) all(trigger) counter(1/1) && counter(1/1.-1) all(this) auto=@movedto(other creature|mybattlefield) restriction{compare(hascnt11)~morethan~1,compare(ishuman)~equalto~0,compare(genrand2)~equalto~0}:may name(move 1/1 counter) all(trigger) counter(1/1) && counter(1/1.-1) all(this) auto=@movedto(other creature|mybattlefield) restriction{compare(hascnt11)~equalto~1,compare(ishuman)~equalto~0,compare(genrand4)~equalto~0}:may name(move 1/1 counter) all(trigger) counter(1/1) && counter(1/1.-1) all(this) text=Graft 5 (This creature enters the battlefield with five +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.) -- Vigean Hydropon can't attack or block. mana={1}{G}{U} type=Creature subtype=Plant Mutant power=0 toughness=0 [/card] [card] name=Vigean Intuition auto=choice name(Artifact) reveal:4 optionone name(Get Artifact) target(artifact|reveal) moveto(myhand) and!( all(artifact|reveal) moveto(myhand) )! optiononeend optiontwo name(put in grave) target(<1>*|reveal) moveto(mygraveyard) and!( all(*|reveal) moveto(mygraveyard) )! optiontwoend revealend auto=choice name(Creature) reveal:4 optionone name(Get Creature) target(creature|reveal) moveto(myhand) and!( all(creature|reveal) moveto(myhand) )! optiononeend optiontwo name(put in grave) target(<1>*|reveal) moveto(mygraveyard) and!( all(*|reveal) moveto(mygraveyard) )! optiontwoend revealend auto=choice name(Enchantment) reveal:4 optionone name(Get Enchantment) target(enchantment|reveal) moveto(myhand) and!( all(enchantment|reveal) moveto(myhand) )! optiononeend optiontwo name(put in grave) target(<1>*|reveal) moveto(mygraveyard) and!( all(*|reveal) moveto(mygraveyard) )! optiontwoend revealend auto=choice name(Instant) reveal:4 optionone name(Get Instant) target(instant|reveal) moveto(myhand) and!( all(instant|reveal) moveto(myhand) )! optiononeend optiontwo name(put in grave) target(<1>*|reveal) moveto(mygraveyard) and!( all(*|reveal) moveto(mygraveyard) )! optiontwoend revealend auto=choice name(Land) reveal:4 optionone name(Get Land) target(land|reveal) moveto(myhand) and!( all(land|reveal) moveto(myhand) )! optiononeend optiontwo name(put in grave) target(<1>*|reveal) moveto(mygraveyard) and!( all(*|reveal) moveto(mygraveyard) )! optiontwoend revealend auto=choice name(Planeswalker) reveal:4 optionone name(Get Planeswalker) target(planeswalker|reveal) moveto(myhand) and!( all(planeswalker|reveal) moveto(myhand) )! optiononeend optiontwo name(put in grave) target(<1>*|reveal) moveto(mygraveyard) and!( all(*|reveal) moveto(mygraveyard) )! optiontwoend revealend auto=choice name(Sorcery) reveal:4 optionone name(Get Sorcery) target(sorcery|reveal) moveto(myhand) and!( all(sorcery|reveal) moveto(myhand) )! optiononeend optiontwo name(put in grave) target(<1>*|reveal) moveto(mygraveyard) and!( all(*|reveal) moveto(mygraveyard) )! optiontwoend revealend auto=choice name(Tribal) reveal:4 optionone name(Get Tribal) target(artifact|reveal) moveto(myhand) and!( all(tribal|reveal) moveto(myhand) )! optiononeend optiontwo name(put in grave) target(<1>*|reveal) moveto(mygraveyard) and!( all(*|reveal) moveto(mygraveyard) )! optiontwoend revealend text=Choose a card type, then reveal the top four cards of your library. Put all cards of the chosen type revealed this way into your hand and the rest into your graveyard. (Artifact, creature, enchantment, instant, land, planeswalker, sorcery, and tribal are card types.) mana={3}{G}{U} type=Instant [/card] [card] name=Vigilance target=creature auto=vigilance text=Enchant creature -- Enchanted creature has vigilance. (Attacking doesn't cause it to tap.) mana={W} type=Enchantment subtype=Aura [/card] [card] name=Vigilant Drake abilities=flying auto={2}{U}:untap text=Flying -- {2}{U}: Untap Vigilant Drake. mana={4}{U} type=Creature subtype=Drake power=3 toughness=3 [/card] [card] name=Vigilant Martyr auto={S}:regenerate target(other creature) text=Sacrifice Vigilant Martyr: Regenerate target creature. -- {W}{W}, {T}, Sacrifice Vigilant Martyr: Counter target spell that targets an enchantment. mana={W} type=Creature subtype=Human Cleric power=1 toughness=1 [/card] [card] name=Vigilant Sentry auto=aslongas(*|mygraveyard) 1/1 >6 auto=aslongas(*|mygraveyard) {T}:3/3 target(creature[attacking;blocking]) >6 text=Threshold - As long as seven or more cards are in your graveyard, Vigilant Sentry gets +1/+1 and has "{T}: Target attacking or blocking creature gets +3/+3 until end of turn." mana={1}{W}{W} type=Creature subtype=Human Nomad power=2 toughness=2 [/card] [card] name=Vigilante Justice auto=@movedTo(human|mybattlefield):damage:1 target(creature,player) text=Whenever a Human enters the battlefield under your control, Vigilante Justice deals 1 damage to target creature or player. mana={3}{R} type=Enchantment [/card] [card] name=Vigor Mortis target=creature|mygraveyard auto=ifnot spent({G}) then moveto(mybattlefield) else moveto(mybattlefield) and!(counter(1/1))! text=Return target creature card from your graveyard to the battlefield. If {G} was spent to cast Vigor Mortis, that creature enters the battlefield with an additional +1/+1 counter on it. mana={2}{B}{B} type=Sorcery [/card] [card] name=Vigor abilities=trample auto=lord(other creature|myBattlefield) vigor autograveyard=moveTo(ownerlibrary) && shuffle text=Trample -- If damage would be dealt to a creature you control other than Vigor, prevent that damage. Put a +1/+1 counter on that creature for each 1 damage prevented this way. -- When Vigor is put into a graveyard from anywhere, shuffle it into its owner's library. mana={3}{G}{G}{G} type=Creature subtype=Elemental Incarnation power=6 toughness=6 [/card] [card] name=Vigorous Charge target=creature kicker={W} auto=trample auto=if paid(kicker) then transforms((,newability[combatspiritlink])) ueot text=Kicker {W} (You may pay an additional {W} as you cast this spell.) -- Target creature gains trample until end of turn. Whenever that creature deals combat damage this turn, if Vigorous Charge was kicked, you gain life equal to that damage. mana={G} type=Instant [/card] [card] name=Vildin-Pack Alpha backside=Geier Reach Bandit auto=@movedto(werewolf[hasbackside;-nightbound;-daybound]|mybattlefield):name(Transforms werewolf) all(trigger[to]) transforms((,newability[if cantargetcard(*[fresh]|*) then may name(Transform Human Werewolf) name(Transform Human Werewolf) flip(backside) limit:1])) forever auto=@each upkeep restriction{lastturn(*|mystack)~morethan~1,lastturn(*|opponentstack)~lessthan~2}:name(Transform Werewolf) flip(backside) auto=@each upkeep restriction{lastturn(*|opponentstack)~morethan~1}:name(Transform Werewolf) flip(backside) text=Whenever a Werewolf enters the battlefield under your control, you may transform it. -- At the beginning of each upkeep, if a player cast two or more spells last turn, transform Vildin-Pack Alpha. // Geier Reach Bandit type=Creature subtype=Werewolf color=red power=4 toughness=3 [/card] [card] name=Vildin-Pack Outcast abilities=trample auto={r}:1/0 ueot auto={5}{r}{r}:flip(Dronepack Kindred) text=Trample -- {R}: Vildin-Pack Outcast gets +1/-1 until end of turn. -- {5}{R}{R}: Transform Vildin-Pack Outcast. mana={4}{R} type=Creature subtype=Werewolf Horror power=4 toughness=4 [/card] [card] name=Vile Aggregate anyzone=type:creature[colorless]:mybattlefield/5 cdaactive abilities=trample auto=@combatdamaged(player) from(this):ingest:1 opponent text=Devoid (This card has no color.) -- Vile Aggregate's power is equal to the number of colorless creatures you control. -- Trample -- Ingest (Whenever this creature deals combat damage to a player, that player exiles the top card of his or her library.) mana={2}{R} abilities=devoid type=Creature subtype=Eldrazi Drone power=* toughness=5 [/card] [card] name=Vile Consumption auto=lord(creature) transforms((,newability[upcost[{L:1}] sacrifice])) text=All creatures have "At the beginning of your upkeep, sacrifice this creature unless you pay 1 life." mana={1}{U}{B} type=Enchantment [/card] [card] name=Vile Deacon auto=_ATTACKING_all(this) foreach(cleric) 1/1 ueot text=Whenever Vile Deacon attacks, it gets +X/+X until end of turn, where X is the number of Clerics on the battlefield. mana={2}{B}{B} type=Creature subtype=Human Cleric power=2 toughness=2 [/card] [card] name=Vile Rebirth target=creature|graveyard auto=moveTo(exile) auto=_ZOMBIETOKEN_ text=Exile target creature card from a graveyard. Put a 2/2 black Zombie creature token onto the battlefield. mana={B} type=Instant [/card] [card] name=Vile Redeemer abilities=flash autostack=if casted(this) then pay({c}) foreach(creature[fresh]|mygraveyard) token(Eldrazi Scion,Creature Eldrazi Scion,1/1) and!( transforms((,newability[{S}:Add{C}])) forever )! text=Devoid (This card has no color.) -- Flash -- When you cast Vile Redeemer, you may pay {C}. If you do, put a 1/1 colorless Eldrazi Scion creature token onto the battlefield for each nontoken creature that died under your control this turn. Those tokens have "Sacrifice this creature: Add {C} to your mana pool." mana={2}{G} abilities=devoid type=Creature subtype=Eldrazi power=3 toughness=3 [/card] [card] name=Vile Requiem auto=@each my upkeep:may counter(0/0,1,Verse) auto=this(counter{0/0.1.Verse}<1) {1}{B}{S}:name(do nothing) donothing auto=this(counter{0/0.1.Verse}>0) {1}{B}{S}:bury target(other creature[-black]) text=At the beginning of your upkeep, you may put a verse counter on Vile Requiem. -- {1}{B}, Sacrifice Vile Requiem: Destroy up to X target nonblack creatures, where X is the number of verse counters on Vile Requiem. They can't be regenerated. mana={2}{B}{B} type=Enchantment [/card] [card] name=Village Bell-Ringer abilities=flash auto=untap all(creature|mybattlefield) text=Flash -- When Village Bell-Ringer enters the battlefield, untap all creatures you control. mana={2}{W} type=Creature subtype=Human Scout power=1 toughness=4 [/card] [card] name=Village Cannibals auto=@movedTo(other human|graveyard) from(battlefield):counter(1/1) text=Whenever another Human creature dies, put a +1/+1 counter on Village Cannibals. mana={2}{B} type=Creature subtype=Human power=2 toughness=2 [/card] [card] name=Village Elder auto={G}{T}{S(forest|myBattlefield)}:regenerate target(creature) text={G}, {T}, Sacrifice a Forest: Regenerate target creature. mana={G} type=Creature subtype=Human Druid power=1 toughness=1 [/card] [card] name=Village Ironsmith abilities=first strike backside=Ironfang restriction=compare(isflipped)~equalto~0 anyzone={0}:doubleside(backside) auto=@each upkeep restriction{lastturn(*|stack)~lessthan~1}:name(Transform Human Werewolf) flip(backside) text=First Strike -- At the beginning of each upkeep, if no spells were cast last turn, transform Village Ironsmith. // Ironfang mana={1}{R} type=Creature subtype=Human Werewolf power=1 toughness=1 [/card] [card] name=Village Messenger abilities=haste backside=Moonrise Intruder restriction=compare(isflipped)~equalto~0 anyzone={0}:doubleside(backside) auto=@each upkeep restriction{lastturn(*|stack)~lessthan~1}:name(Transform Human Werewolf) flip(backside) text=Haste -- At the beginning of each upkeep, if no spells were cast last turn, transform Village Messenger. // Moonrise Intruder mana={R} type=Creature subtype=Human Werewolf power=1 toughness=1 [/card] [card] name=Village Survivors abilities=vigilance auto=this(controllerlife < 6) lord(other creature|mybattlefield) vigilance text=Vigilance -- Fateful hour - As long as you have 5 or less life, other creatures you control have vigilance. mana={4}{G} type=Creature subtype=Human power=4 toughness=5 [/card] [card] name=Villagers of Estwald backside=Howlpack of Estwald restriction=compare(isflipped)~equalto~0 anyzone={0}:doubleside(backside) auto=@each upkeep restriction{lastturn(*|stack)~lessthan~1}:name(Transform Human Werewolf) flip(backside) text=At the beginning of each upkeep, if no spells were cast last turn, transform Villagers of Estwald. // Howlpack of Estwald mana={2}{G} type=Creature subtype=Human Werewolf power=2 toughness=3 [/card] [card] name=Villainous Ogre abilities=cantblock auto=aslongas(demon|myBattlefield) {B}:regenerate text=Villainous Ogre can't block. -- As long as you control a Demon, Villainous Ogre has "{B}: Regenerate Villainous Ogre." mana={2}{B} type=Creature subtype=Ogre Warrior power=3 toughness=2 [/card] [card] name=Vindicate target=* auto=destroy text=Destroy target permanent. mana={1}{W}{B} type=Sorcery [/card] [card] name=Vindictive Mob auto=moveTo(ownergraveyard) notatarget(creature|myBattlefield) auto=cantbeblockedby(saproling) text=When Vindictive Mob enters the battlefield, sacrifice a creature. -- Vindictive Mob can't be blocked by Saprolings. mana={4}{B}{B} type=Creature subtype=Human Berserker power=5 toughness=5 [/card] [card] name=Vine Dryad abilities=flash,forestwalk other={E(other *[green]|myhand)} name(Exile a Green Card from Hand) text=Flash -- Forestwalk -- You may exile a green card from your hand rather than pay Vine Dryad's mana cost. mana={3}{G} type=Creature subtype=Dryad power=1 toughness=3 [/card] [card] name=Vine Kami abilities=menace auto=_DIES_may moveTo(myhand) target(spirit[manacost<=6]|mygraveyard) text=Vine Kami can't be blocked except by two or more creatures. -- Soulshift 6 (When this is put into a graveyard from the battlefield, you may return target Spirit card with mana value 6 or less from your graveyard to your hand.) mana={6}{G} type=Creature subtype=Spirit power=4 toughness=4 [/card] [card] name=Vine Snare auto=preventAllCombatDamage from(creature[power<=4]|battlefield) ueot text=Prevent all combat damage that would be dealt this turn by creatures with power 4 or less. mana={2}{G} type=Instant [/card] [card] name=Vine Trellis abilities=defender auto={T}:Add{G} text=Defender (This creature can't attack.) -- {T}: Add {G} to your mana pool. mana={1}{G} type=Creature subtype=Plant Wall power=0 toughness=4 [/card] [card] name=Vinelasher Kudzu auto=_LANDFALL_counter(1/1) text=Whenever a land enters the battlefield under your control, put a +1/+1 counter on Vinelasher Kudzu. mana={1}{G} type=Creature subtype=Plant power=1 toughness=1 [/card] [card] name=Vines of the Recluse target=creature auto=untap auto=reach ueot auto=1/2 ueot text=Target creature gets +1/+2 and gains reach until end of turn. Untap it. (A creature with reach can block creatures with flying.) mana={G} type=Instant [/card] [card] name=Vines of Vastwood target=creature kicker={G} auto=opponentshroud auto=if paid(kicker) then 4/4 text=Kicker {G} (You may pay an additional {G} as you cast this spell.) -- Target creature can't be the target of spells or abilities your opponents control this turn. If Vines of Vastwood was kicked, that creature gets +4/+4 until end of turn. mana={G} type=Instant [/card] [card] name=Vineweft target=Creature auto=teach(creature) 1/1 autograveyard={4}{G}:moveTo(ownerhand) text=Enchant creature -- Enchanted creature gets +1/+1. -- {4}{G}: Return Vineweft from your graveyard to hand. mana={G} type=Enchantment subtype=Aura [/card] [card] name=Vintara Snapper auto=aslongas(land[-tapped]|myBattlefield) shroud <1 text=Vintara Snapper has shroud as long as you control no untapped lands. (It can't be the target of spells or abilities.) mana={G}{G} type=Creature subtype=Turtle power=2 toughness=2 [/card] [card] name=Violent Outburst autostack=if casted(this) then cascade:plibrarycount auto=all(creature|myBattlefield) 1/0 ueot text=Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.) -- Creatures you control get +1/+0 until end of turn. mana={1}{R}{G} type=Instant [/card] [card] name=Violent Ultimatum target=<3>* auto=destroy text=Destroy three target permanents. mana={B}{B}{R}{R}{R}{G}{G} type=Sorcery [/card] [card] name=Violet Pall target=creature[-black] auto=destroy auto=token(Faerie Rogue,Creature Faerie,1/1,flying black) text=Destroy target nonblack creature. Put a 1/1 black Faerie Rogue creature token with flying onto the battlefield. mana={4}{B} type=Tribal Instant subtype=Faerie [/card] [card] name=Viper's Kiss target=creature auto=-1/-1 auto=noactivatedability text=Enchant creature -- Enchanted creature gets -1/-1, and its activated abilities can't be activated. mana={B} type=Enchantment subtype=Aura [/card] [card] name=Viral Drake abilities=flying,infect auto={3}{U}:_PROLIFERATE_ text=Flying -- Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) -- {3}{U}: Proliferate. (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there.) mana={3}{U} type=Creature subtype=Phyrexian Drake power=1 toughness=4 [/card] [card] name=Viridescent Wisps target=creature auto=1/0 auto=transforms((,green)) ueot auto=draw:1 controller text=Target creature becomes green and gets +1/+0 until end of turn. -- Draw a card. mana={G} type=Instant [/card] [card] name=Viridian Acolyte auto={1}{T}:add{G} auto={1}{T}:add{W} auto={1}{T}:add{B} auto={1}{T}:add{U} auto={1}{T}:add{R} text={1}, {T}: Add one mana of any color to your mana pool. mana={G} type=Creature subtype=Elf Shaman power=1 toughness=1 [/card] [card] name=Viridian Betrayers auto=this(variable{opponentpoisoncount} >0) infect text=Viridian Betrayers has infect as long as an opponent is poisoned. (It deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) mana={1}{G}{G} type=Creature subtype=Phyrexian Elf Warrior power=3 toughness=1 [/card] [card] name=Viridian Claw auto={1}:equip auto=teach(creature) 1/0 auto=teach(creature) first strike text=Equipped creature gets +1/+0 and has first strike. -- Equip {2} mana={2} type=Artifact subtype=Equipment [/card] [card] name=Viridian Corrupter abilities=infect auto=destroy target(artifact) text=Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) -- When Viridian Corrupter enters the battlefield, destroy target artifact. mana={1}{G}{G} type=Creature subtype=Phyrexian Elf Shaman power=2 toughness=2 [/card] [card] name=Viridian Emissary aicode=activate moveTo(myBattlefield) and!(tap(noevent))! target(land[basic]|myLibrary) auto=_DIES_name(search card) reveal:plibrarycount optionone name(choose card) target(land[basic]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield) and!(tap(noevent))!)! afterrevealedend revealend text=When Viridian Emissary dies, you may search your library for a basic land card and put that card onto the battlefield tapped. If you do, shuffle your library. mana={1}{G} type=Creature subtype=Phyrexian Elf Scout power=2 toughness=1 [/card] [card] name=Viridian Harvest target=artifact auto=@movedTo(mytgt|mygraveyard):life:6 controller text=Enchant artifact -- When enchanted artifact is put into a graveyard, you gain 6 life. mana={G} type=Enchantment subtype=Aura [/card] [card] name=Viridian Joiner auto={T}:thisforeach(power>=1) add{G} text={T}: Add an amount of {G} to your mana pool equal to Viridian Joiner's power. mana={2}{G} type=Creature subtype=Elf Druid power=1 toughness=2 [/card] [card] name=Viridian Longbow auto={3}:equip auto=teach(creature) {T}:damage:1 target(creature,player) text=Equipped creature has "{T}: This creature deals 1 damage to target creature or player." -- Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.) mana={1} type=Artifact subtype=Equipment [/card] [card] name=Viridian Lorebearers auto={3}{G}{T}:target(creature) foreach(artifact|opponentBattlefield) 1/1 ueot text={3}{G}, {T}: Target creature gets +X/+X until end of turn, where X is the number of artifacts your opponents control. mana={3}{G} type=Creature subtype=Elf Shaman power=3 toughness=3 [/card] [card] name=Viridian Revel auto=@movedTo(artifact|graveyard) from(opponentBattlefield):may draw:1 controller text=Whenever an artifact is put into an opponent's graveyard from the battlefield, you may draw a card. mana={1}{G}{G} type=Enchantment [/card] [card] name=Viridian Scout auto={2}{G}{S}:damage:2 target(other creature[flying]) text={2}{G}, Sacrifice Viridian Scout: Viridian Scout deals 2 damage to target creature with flying. mana={3}{G} type=Creature subtype=Elf Warrior Scout power=1 toughness=2 [/card] [card] name=Viridian Shaman auto=destroy target(artifact) text=When Viridian Shaman enters the battlefield, destroy target artifact. mana={2}{G} type=Creature subtype=Elf Shaman power=2 toughness=2 [/card] [card] name=Viridian Zealot auto={1}{G}{S}:destroy target(other *[artifact;enchantment]) text={1}{G}, Sacrifice Viridian Zealot: Destroy target artifact or enchantment. mana={G}{G} type=Creature subtype=Elf Warrior power=2 toughness=1 [/card] [card] name=Virtue's Ruin auto=destroy all(creature[white]) text=Destroy all white creatures. mana={2}{B} type=Sorcery [/card] [card] name=Virtuous Charge auto=all(creature|myBattlefield) 1/1 ueot text=Creatures you control get +1/+1 until end of turn. mana={2}{W} type=Sorcery [/card] [card] name=Virulent Plague auto=lord(creature[token]|battlefield) -2/-2 text=Creature tokens get -2/-2. mana={2}{B} type=Enchantment [/card] [card] name=Virulent Sliver auto=lord(sliver) poisontoxic text=All Sliver creatures have poisonous 1. (Whenever a Sliver deals combat damage to a player, that player gets a poison counter. A player with ten or more poison counters loses the game.) mana={G} type=Creature subtype=Sliver power=1 toughness=1 [/card] [card] name=Virulent Swipe target=creature auto=transforms((,newability[2/0],newability[deachtouch])) ueot auto=_REBOUND_ text=Target creature gets +2/+0 and gains deathtouch until end of turn. -- Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.) mana={B} type=Instant [/card] [card] name=Visara the Dreadful abilities=flying auto={T}:bury target(creature) text=Flying -- {T}: Destroy target creature. It can't be regenerated. mana={3}{B}{B}{B} type=Legendary Creature subtype=Gorgon power=5 toughness=5 [/card] [card] name=Viscera Dragger abilities=cycling autohand=__CYCLING__({2}) autograveyard={1}{B}:name(Unearth) moveto(mybattlefield) and!( transforms((,newability[haste],newability[unearth],newability[exiledeath])) forever )! asSorcery text=Cycling {2} ({2}, Discard this card: Draw a card.) -- Unearth {1}{B} ({1}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) mana={3}{B} type=Creature subtype=Zombie Ogre Warrior power=3 toughness=3 [/card] [card] name=Viscera Seer aicode=activate transforms((,newability[all(*[zpos<=1]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot auto={S(creature|myBattlefield)}:name(Scry 1) scry:1 scrycore delayed dontshow donothing scrycoreend scryend text=Sacrifice a creature: Scry 1. (To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.) mana={B} type=Creature subtype=Vampire Wizard power=1 toughness=1 [/card] [card] name=Viscerid Armor target=creature auto=1/1 auto={1}{U}:moveto(ownerhand) text=Enchant creature -- Enchanted creature gets +1/+1. -- {1}{U}: Return Viscerid Armor to its owner's hand. mana={1}{U} type=Enchantment subtype=Aura [/card] [card] name=Viscerid Deepwalker auto={u}:+1/+0 ueot text={U}: Viscerid Deepwalker gets +1/+0 until end of turn. -- Suspend 4 - {U} (Rather than cast this card from your hand, you may pay {U} and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.) mana={4}{U} suspend(4)={u} type=Creature subtype=Homarid Warrior power=2 toughness=3 [/card] [card] name=Viscerid Drone auto={S(creature|myBattlefield)}{S(swamp|myBattlefield)}{T}:bury target(creature[-artifact]) auto={S(creature|myBattlefield)}{S(swamp[snow]|myBattlefield)}{T}:bury target(creature) text={T}, Sacrifice a creature and a Swamp: Destroy target nonartifact creature. It can't be regenerated. -- {T}, Sacrifice a creature and a snow Swamp: Destroy target creature. It can't be regenerated. mana={1}{U} type=Creature subtype=Homarid Drone power=1 toughness=2 [/card] [card] name=Viscid Lemures auto={0}:-1/-0 && swampwalk limit:9 text={0}: Viscid Lemures gets -1/-0 and gains swampwalk until end of turn. mana={4}{B} type=Creature subtype=Spirit power=4 toughness=3 [/card] [card] name=Viseling auto=@each opponent upkeep:damage:type:*:opponenthandminus4minusend opponent text=At the beginning of each opponent's upkeep, Viseling deals X damage to that player, where X is the number of cards in his or her hand minus 4. mana={4} type=Artifact Creature subtype=Phyrexian Construct power=2 toughness=2 [/card] [card] name=Vish Kal, Blood Arbiter abilities=flying,lifelink auto={S(creature|myBattlefield)}:name(sacrifice a creature) counter(1/1,storedpower) auto=this(counter{1/1.1}>=1) {C(1/1,0)}:name(remove all counters) target(creature) -counter{1%1}/-counter{1%1} && removeallcounters(1/1) all(this) mana={4}{W}{B}{B} type=Legendary Creature subtype=Vampire power=5 toughness=5 text=Flying, lifelink Sacrifice a creature: Put X +1/+1 counters on Vish Kal, Blood Arbiter, where X is the sacrificed creature's power. Remove all +1/+1 counters from Vish Kal: Target creature gets -1/-1 until end of turn for each +1/+1 counter removed this way. [/card] [card] name=Vision Skeins auto=draw:2 opponent auto=draw:2 controller text=Each player draws two cards. mana={1}{U} type=Instant [/card] [card] name=Visionary Augmenter auto=_FABRICATE_(2) text=Fabricate 2 (When this creature enters the battlefield, put two +1/+1 counters on it or create two 1/1 colorless Servo artifact creature tokens.) mana={2}{W}{W} type=Creature subtype=Dwarf Artificer power=2 toughness=1 [/card] [card] name=Visions of Beyond auto=draw:1 controller auto=aslongas(*|graveyard) draw:2 controller >19 text=Draw a card. If a graveyard has twenty or more cards in it, draw three cards instead. mana={U} type=Instant [/card] [card] name=Visions of Brutality target=creature auto=@damaged(creature,player) from(mytgt):life:-thatmuch targetcontroller text=Devoid (This card has no color.) -- Enchant creature -- Enchanted creature can't block. -- Whenever enchanted creature deals damage, its controller loses that much life. mana={1}{B} abilities=devoid type=Enchantment subtype=Aura [/card] [card] name=Vital Splicer auto=token(Phyrexian Golem,Artifact Creature Phyrexian Golem,3/3) auto={1}:regenerate target(golem|mybattlefield) text=When Vital Splicer enters the battlefield, create a 3/3 colorless Phyrexian Golem artifact creature token. -- {1}: Regenerate target Golem you control. mana={3}{G} type=Creature subtype=Phyrexian Human Artificer power=1 toughness=1 [/card] [card] name=Vitality Charm auto=choice _INSECTTOKEN_ auto=aslongas(creature|battlefield) choice name(1/1 & trample) target(creature) transforms((,newability[1/1],newability[trample])) ueot auto=aslongas(beast|battlefield) choice regenerate target(beast) text=Choose one - Put a 1/1 green Insect creature token onto the battlefield; or target creature gets +1/+1 and gains trample until end of turn; or regenerate target Beast. mana={G} type=Instant [/card] [card] name=Vitalize auto=untap all(creature|myBattlefield) text=Untap all creatures you control. mana={G} type=Instant [/card] [card] name=Vitalizing Cascade auto=life:Xplus3plusend text=You gain X plus 3 life. mana={X}{G}{W} type=Instant [/card] [card] name=Vitalizing Wind auto=all(creature|myBattlefield) 7/7 ueot text=Creatures you control get +7/+7 until end of turn. mana={8}{G} type=Instant [/card] [card] name=Vitaspore Thallid text=At the beginning of your upkeep, put a spore counter on Vitaspore Thallid. -- Remove three spore counters from Vitaspore Thallid: Put a 1/1 green Saproling creature token onto the battlefield. -- Sacrifice a Saproling: Target creature gains haste until end of turn. mana={1}{G} type=Creature subtype=Fungus auto=@each my upkeep:counter(0/0,1,Spore) auto={C(0/0,-3,Spore)}:_SAPROLINGTOKEN_ auto={S(saproling|myBattlefield)}:haste target(creature) power=1 toughness=1 [/card] [card] name=Vithian Renegades auto=destroy target(artifact) text=When Vithian Renegades enters the battlefield, destroy target artifact. mana={1}{R}{G} type=Creature subtype=Human Shaman power=3 toughness=2 [/card] [card] name=Vithian Stinger auto={T}:damage:1 target(creature,player) autograveyard={1}{R}:name(Unearth) moveto(mybattlefield) and!( transforms((,newability[haste],newability[unearth],newability[exiledeath])) forever )! asSorcery text={T}: Vithian Stinger deals 1 damage to target creature or player. -- Unearth {1}{R} ({1}{R}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) mana={2}{R} type=Creature subtype=Human Shaman power=0 toughness=1 [/card] [card] name=Vitu-Ghazi Guildmage auto={4}{G}{W}:token(Centaur,Creature Centaur,3/3,green) auto={2}{G}{W}:_POPULATE_ text={4}{G}{W}: Put a 3/3 green Centaur creature token onto the battlefield. -- {2}{G}{W}: Populate. (Create a token that's a copy of a creature token you control.) mana={G}{W} type=Creature subtype=Dryad Shaman power=2 toughness=2 [/card] [card] name=Vitu-Ghazi, the City-Tree auto={T}:Add{1} auto={2}{G}{W}{T}:token(Saproling,creature saproling, 1/1, green) text={T}: Add {1} to your mana pool. -- {2}{G}{W}, {T}: Put a 1/1 green Saproling creature token onto the battlefield. type=Land [/card] [card] name=Vivid Crag auto=counter(0/0,2,Charge) auto=tap(noevent) auto={T}:add{R} auto={T}{C(0/0,-1,Charge)}:add{W} auto={T}{C(0/0,-1,Charge)}:add{U} auto={T}{C(0/0,-1,Charge)}:add{B} auto={T}{C(0/0,-1,Charge)}:add{R} auto={T}{C(0/0,-1,Charge)}:add{G} text=Vivid Crag enters the battlefield tapped with two charge counters on it. -- {T}: Add {R} to your mana pool. -- {T}, Remove a charge counter from Vivid Crag: Add one mana of any color to your mana pool. type=Land [/card] [card] name=Vivid Creek auto=counter(0/0,2,Charge) auto=tap(noevent) auto={T}:add{U} auto={T}{C(0/0,-1,Charge)}:add{W} auto={T}{C(0/0,-1,Charge)}:add{U} auto={T}{C(0/0,-1,Charge)}:add{B} auto={T}{C(0/0,-1,Charge)}:add{R} auto={T}{C(0/0,-1,Charge)}:add{G} text=Vivid Creek enters the battlefield tapped with two charge counters on it. -- {T}: Add {U} to your mana pool. -- {T}, Remove a charge counter from Vivid Creek: Add one mana of any color to your mana pool. type=Land [/card] [card] name=Vivid Grove auto=counter(0/0,2,Charge) auto=tap(noevent) auto={T}:add{G} auto={T}{C(0/0,-1,Charge)}:add{W} auto={T}{C(0/0,-1,Charge)}:add{U} auto={T}{C(0/0,-1,Charge)}:add{B} auto={T}{C(0/0,-1,Charge)}:add{R} auto={T}{C(0/0,-1,Charge)}:add{G} text=Vivid Grove enters the battlefield tapped with two charge counters on it. -- {T}: Add {G} to your mana pool. -- {T}, Remove a charge counter from Vivid Grove: Add one mana of any color to your mana pool. type=Land [/card] [card] name=Vivid Marsh auto=counter(0/0,2,Charge) auto=tap(noevent) auto={T}:add{B} auto={T}{C(0/0,-1,Charge)}:add{W} auto={T}{C(0/0,-1,Charge)}:add{U} auto={T}{C(0/0,-1,Charge)}:add{B} auto={T}{C(0/0,-1,Charge)}:add{R} auto={T}{C(0/0,-1,Charge)}:add{G} text=Vivid Marsh enters the battlefield tapped with two charge counters on it. -- {T}: Add {B} to your mana pool. -- {T}, Remove a charge counter from Vivid Marsh: Add one mana of any color to your mana pool. type=Land [/card] [card] name=Vivid Meadow auto=counter(0/0,2,Charge) auto=tap(noevent) auto={T}:add{W} auto={T}{C(0/0,-1,Charge)}:add{W} auto={T}{C(0/0,-1,Charge)}:add{U} auto={T}{C(0/0,-1,Charge)}:add{B} auto={T}{C(0/0,-1,Charge)}:add{R} auto={T}{C(0/0,-1,Charge)}:add{G} text=Vivid Meadow enters the battlefield tapped with two charge counters on it. -- {T}: Add {W} to your mana pool. -- {T}, Remove a charge counter from Vivid Meadow: Add one mana of any color to your mana pool. type=Land [/card] [card] name=Vivify target=land auto=transforms((Creature,setpower=3,settoughness=3)) ueot auto=draw:1 controller text=Target land becomes a 3/3 creature until end of turn. It's still a land. -- Draw a card. mana={2}{G} type=Instant [/card] [card] name=Vivisection auto=draw:3 text=As an additional cost to cast Vivisection, sacrifice a creature. -- Draw three cards. mana={3}{U}{S(creature|mybattlefield)} type=Sorcery [/card] [card] name=Vizkopa Guildmage auto={1}{W}{B}:target(creature) lifelink ueot auto={1}{W}{B}:name(lifeleech) emblem transforms((,newability[@lifeof(player):life:-thatmuch opponent])) ueot text={1}{W}{B}: Target creature gains lifelink until end of turn. -- {1}{W}{B}: Whenever you gain life this turn, each opponent loses that much life. mana={W}{B} type=Creature subtype=Human Wizard power=2 toughness=2 [/card] [card] name=Vizzerdrix mana={6}{U} type=Creature subtype=Rabbit Beast power=6 toughness=6 [/card] [card] name=Vodalian Hypnotist auto={2}{B}{T}:target(player) ability$!name(discard) target(*|myhand) reject!$ targetedplayer asSorcery text={2}{B}, {T}: Target player discards a card. Activate this ability only any time you could cast a sorcery. mana={1}{U} type=Creature subtype=Merfolk Wizard power=1 toughness=1 [/card] [card] name=Vodalian Illusionist auto={U}{U}{T}:phaseout target(creature) text={U}{U}, {T}: Target creature phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before its controller untaps during his or her next untap step.) mana={2}{U} type=Creature subtype=Merfolk Wizard power=2 toughness=2 [/card] [card] name=Vodalian Knights abilities=islandhome,first strike auto={U}:flying text=First strike -- Vodalian Knights can't attack unless defending player controls an Island. -- When you control no Islands, sacrifice Vodalian Knights. -- {U}: Vodalian Knights gains flying until end of turn. mana={1}{U}{U} type=Creature subtype=Merfolk Knight power=2 toughness=2 [/card] [card] name=Vodalian Mage auto={U}{T}:name(counter spell) target(*|stack) transforms((,newability[pay[[{1}]] name(pay 1 mana) donothing?fizzle])) forever text={U}, {T}: Counter target spell unless its controller pays {1}. mana={2}{U} type=Creature subtype=Merfolk Wizard power=1 toughness=1 [/card] [card] name=Vodalian Merchant auto=draw:1 auto=reject notatarget(*|myhand) text=When Vodalian Merchant enters the battlefield, draw a card, then discard a card. mana={1}{U} type=Creature subtype=Merfolk power=1 toughness=2 [/card] [card] name=Vodalian Mystic auto={T}:activatechooseacolor target(instant,sorcery|stack) becomes(,chosencolor) forever activatechooseend text={T}: Target instant or sorcery spell becomes the color of your choice. mana={1}{U} type=Creature subtype=Merfolk Wizard power=1 toughness=1 [/card] [card] name=Vodalian Serpent kicker={2} auto=if paid(kicker) then counter(1/1,4) auto=aslongas(island|opponentBattlefield) cantattack <1 auto=aslongas(island|opponentBattlefield) cantpwattack <1 text=Kicker {2} (You may pay an additional {2} as you cast this spell.) -- Vodalian Serpent can't attack unless defending player controls an Island. -- If Vodalian Serpent was kicked, it enters the battlefield with four +1/+1 counters on it. mana={3}{U} type=Creature subtype=Serpent power=2 toughness=2 [/card] [card] name=Vodalian Soldiers mana={1}{U} type=Creature subtype=Merfolk Soldier power=1 toughness=2 [/card] [card] name=Vodalian Zombie abilities=protection from green text=Protection from green mana={U}{B} type=Creature subtype=Merfolk Zombie power=2 toughness=2 [/card] [card] name=Voice of All abilities=flying auto=chooseacolor transforms((,newability[protection from(*[chosencolor])],newability[0/0])) forever chooseend text=Flying (This creature can't be blocked except by creatures with flying or reach.) -- As Voice of All enters the battlefield, choose a color. -- Voice of All has protection from the chosen color. (It can't be blocked, targeted, dealt damage, or enchanted by anything of the chosen color.) mana={2}{W}{W} type=Creature subtype=Angel power=2 toughness=2 [/card] [card] name=Voice of Duty abilities=flying,protection from green text=Flying, protection from green mana={3}{W} type=Creature subtype=Angel power=2 toughness=2 [/card] [card] name=Voice of Grace abilities=flying,protection from black text=Flying, protection from black mana={3}{W} type=Creature subtype=Angel power=2 toughness=2 [/card] [card] name=Voice of Law abilities=flying,protection from red text=Flying, protection from red mana={3}{W} type=Creature subtype=Angel power=2 toughness=2 [/card] [card] name=Voice of Reason abilities=flying,protection from blue text=Flying, protection from blue mana={3}{W} type=Creature subtype=Angel power=2 toughness=2 [/card] [card] name=Voice of Resurgence auto=@movedTo(*|opponentstack) restriction{myturnonly}:token(Elemental) auto=_DIES_token(Elemental) text=Whenever an opponent casts a spell during your turn, or whenever Voice of Resurgence dies, put a green and white Elemental creature token onto the battlefield with "This creature's power and toughness are each equal to the number of creatures you control." mana={G}{W} type=Creature subtype=Elemental power=2 toughness=2 [/card] [card] name=Voice of the Provinces abilities=flying auto=token(Human,Human Creature,1/1,white) controller text=Flying -- When Voice of the Provinces enters the battlefield, put a 1/1 white Human creature token onto the battlefield. mana={4}{W}{W} type=Creature subtype=Angel power=3 toughness=3 [/card] [card] name=Voice of the Woods auto={T(elf|myBattlefield)}{T(elf|myBattlefield)}{T(elf|myBattlefield)}{T(elf|myBattlefield)}{T(elf|myBattlefield)}:token(Elemental,Creature Elemental,7/7,green,trample) text=Tap five untapped Elves you control: Put a 7/7 green Elemental creature token with trample onto the battlefield. mana={3}{G}{G} type=Creature subtype=Elf power=2 toughness=2 [/card] [card] name=Voice of Truth abilities=flying,protection from white text=Flying, protection from white mana={3}{W} type=Creature subtype=Angel power=2 toughness=2 [/card] [card] name=Voiceless Spirit abilities=flying,first strike text=Flying, first strike mana={2}{W} type=Creature subtype=Spirit power=2 toughness=1 [/card] [card] name=Voices from the Void target=player auto=if compare(pbasiclandtypes)~equalto~1 then ability$!target(*|myhand) reject!$ targetedplayer auto=if compare(pbasiclandtypes)~equalto~2 then ability$!target(<2>*|myhand) reject!$ targetedplayer auto=if compare(pbasiclandtypes)~equalto~3 then ability$!target(<3>*|myhand) reject!$ targetedplayer auto=if compare(pbasiclandtypes)~equalto~4 then ability$!target(<4>*|myhand) reject!$ targetedplayer auto=if compare(pbasiclandtypes)~equalto~5 then ability$!target(<5>*|myhand) reject!$ targetedplayer auto=if compare(pbasiclandtypes)~equalto~6 then ability$!target(<6>*|myhand) reject!$ targetedplayer auto=if compare(pbasiclandtypes)~equalto~7 then ability$!target(<7>*|myhand) reject!$ targetedplayer auto=if compare(pbasiclandtypes)~equalto~8 then ability$!target(<8>*|myhand) reject!$ targetedplayer auto=if compare(pbasiclandtypes)~equalto~9 then ability$!target(<9>*|myhand) reject!$ targetedplayer auto=if compare(pbasiclandtypes)~equalto~10 then ability$!target(<10>*|myhand) reject!$ targetedplayer auto=if compare(pbasiclandtypes)~equalto~11 then ability$!target(<11>*|myhand) reject!$ targetedplayer auto=if compare(pbasiclandtypes)~equalto~12 then ability$!target(<12>*|myhand) reject!$ targetedplayer auto=if compare(pbasiclandtypes)~equalto~13 then ability$!target(<13>*|myhand) reject!$ targetedplayer auto=if compare(pbasiclandtypes)~equalto~14 then ability$!target(<14>*|myhand) reject!$ targetedplayer auto=if compare(pbasiclandtypes)~equalto~15 then ability$!target(<15>*|myhand) reject!$ targetedplayer auto=if compare(pbasiclandtypes)~equalto~16 then ability$!target(<16>*|myhand) reject!$ targetedplayer auto=if compare(pbasiclandtypes)~equalto~17 then ability$!target(<17>*|myhand) reject!$ targetedplayer auto=if compare(pbasiclandtypes)~equalto~18 then ability$!target(<18>*|myhand) reject!$ targetedplayer auto=if compare(pbasiclandtypes)~equalto~19 then ability$!target(<19>*|myhand) reject!$ targetedplayer auto=if compare(pbasiclandtypes)~morethan~19 then ability$!target(<20>*|myhand) reject!$ targetedplayer text=Domain - Target player discards a card for each basic land type among lands you control. mana={4}{B} type=Sorcery [/card] [card] name=Void Attendant abilities=devoid auto={1}{G}{s2g(*|opponentexile)}:token(Eldrazi Scion,Creature Eldrazi Scion,1/1) and!( transforms((,newability[{S}:Add{C}])) forever )! text=Devoid (This card has no color.) -- {1}{G}, Put a card an opponent owns from exile into that player's graveyard: Put a 1/1 colorless Eldrazi Scion creature token onto the battlefield. It has "Sacrifice this creature: Add {C} to your mana pool." mana={2}{G} type=Creature subtype=Eldrazi Processor power=2 toughness=3 [/card] [card] name=Void Grafter abilities=flash auto=target(other creature|mybattlefield) opponentshroud ueot text=Devoid (This card has no color.) -- Flash (You may cast this spell any time you could cast an instant.) -- When Void Grafter enters the battlefield, another target creature you control gains hexproof until end of turn. mana={1}{G}{U} abilities=devoid type=Creature subtype=Eldrazi Drone power=2 toughness=4 [/card] [card] name=Void Shatter target=*|stack auto=fizzleto(exile) text=Devoid (This card has no color.) -- Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. mana={1}{U}{U} abilities=devoid type=Instant [/card] [card] name=Void Snare target=*[-land]|battlefield auto=moveTo(ownerHand) text=Return target nonland permanent to its owner's hand. mana={U} type=Sorcery [/card] [card] name=Void Squall target=*[-land] auto=moveto(ownerhand) auto=_REBOUND_ text=Return target nonland permanent to its owner's hand. -- Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.) mana={4}{U} type=Sorcery [/card] [card] name=Void Stalker auto={2}{U}{T}:name(shuffle target) moveTo(ownerLibrary) all(this) && shuffle controller && target(creature|battlefield) transforms((,newability[moveTo(ownerLibrary) all(this)],newability[shuffle controller])) ueot text={2}{U}, {T}: Put Void Stalker and target creature on top of their owners' libraries, then those players shuffle their libraries. mana={1}{U} type=Creature subtype=Elemental power=2 toughness=1 [/card] [card] name=Void Winnower auto=maxcast(*[manacost=0])0 opponent auto=maxcast(*[manacost=2])0 opponent auto=maxcast(*[manacost=4])0 opponent auto=maxcast(*[manacost=6])0 opponent auto=maxcast(*[manacost=8])0 opponent auto=maxcast(*[manacost=10])0 opponent auto=maxcast(*[manacost=12])0 opponent auto=maxcast(*[manacost=14])0 opponent auto=maxcast(*[manacost=16])0 opponent auto=maxcast(*[manacost=18])0 opponent auto=maxcast(*[manacost=20])0 opponent auto=lord(creature[manacost=0]|opponentbattlefield) cantblock auto=lord(creature[manacost=2]|opponentbattlefield) cantblock auto=lord(creature[manacost=4]|opponentbattlefield) cantblock auto=lord(creature[manacost=6]|opponentbattlefield) cantblock auto=lord(creature[manacost=8]|opponentbattlefield) cantblock auto=lord(creature[manacost=10]|opponentbattlefield) cantblock auto=lord(creature[manacost=12]|opponentbattlefield) cantblock auto=lord(creature[manacost=14]|opponentbattlefield) cantblock auto=lord(creature[manacost=16]|opponentbattlefield) cantblock auto=lord(creature[manacost=18]|opponentbattlefield) cantblock auto=lord(creature[manacost=20]|opponentbattlefield) cantblock text=Your opponents can't cast spells with even mana values. (Zero is even.) -- Your opponents can't block with creatures with even mana values. mana={9} type=Creature subtype=Eldrazi power=11 toughness=9 [/card] [card] name=Void auto=choice name( 0 ) destroy all(creature[manacost=0]) && destroy all(artifact[manacost=0]) && moveTo(graveyard) all(*[manacost=0]|opponenthand) auto=choice name( 1 ) destroy all(creature[manacost=1]) && destroy all(artifact[manacost=1]) && moveTo(graveyard) all(*[manacost=1]|opponenthand) auto=choice name( 2 ) destroy all(creature[manacost=2]) && destroy all(artifact[manacost=2]) && moveTo(graveyard) all(*[manacost=2]|opponenthand) auto=choice name( 3 ) destroy all(creature[manacost=3]) && destroy all(artifact[manacost=3]) && moveTo(graveyard) all(*[manacost=3]|opponenthand) auto=choice name( 4 ) destroy all(creature[manacost=4]) && destroy all(artifact[manacost=4]) && moveTo(graveyard) all(*[manacost=4]|opponenthand) auto=choice name( 5 ) destroy all(creature[manacost=5]) && destroy all(artifact[manacost=5]) && moveTo(graveyard) all(*[manacost=5]|opponenthand) auto=choice name( 6 ) destroy all(creature[manacost=6]) && destroy all(artifact[manacost=6]) && moveTo(graveyard) all(*[manacost=6]|opponenthand) auto=choice name( 7 ) destroy all(creature[manacost=7]) && destroy all(artifact[manacost=7]) && moveTo(graveyard) all(*[manacost=7]|opponenthand) auto=choice name( 8 ) destroy all(creature[manacost=8]) && destroy all(artifact[manacost=8]) && moveTo(graveyard) all(*[manacost=8]|opponenthand) auto=choice name( 9 ) destroy all(creature[manacost=9]) && destroy all(artifact[manacost=9]) && moveTo(graveyard) all(*[manacost=9]|opponenthand) auto=choice name( 10 ) destroy all(creature[manacost=10]) && destroy all(artifact[manacost=10]) && moveTo(graveyard) all(*[manacost=10]|opponenthand) auto=choice name( 11 ) destroy all(creature[manacost=11]) && destroy all(artifact[manacost=11]) && moveTo(graveyard) all(*[manacost=11]|opponenthand) auto=choice name( 12 ) destroy all(creature[manacost=12]) && destroy all(artifact[manacost=12]) && moveTo(graveyard) all(*[manacost=12]|opponenthand) auto=choice name( 13 ) destroy all(creature[manacost=13]) && destroy all(artifact[manacost=13]) && moveTo(graveyard) all(*[manacost=13]|opponenthand) auto=choice name( 14 ) destroy all(creature[manacost=14]) && destroy all(artifact[manacost=14]) && moveTo(graveyard) all(*[manacost=14]|opponenthand) auto=choice name( 15 ) destroy all(creature[manacost=15]) && destroy all(artifact[manacost=15]) && moveTo(graveyard) all(*[manacost=15]|opponenthand) text=Choose a number. Destroy all artifacts and creatures with mana value equal to that number. Then target player reveals his or her hand and discards all nonland cards with mana value equal to the number. mana={3}{B}{R} type=Sorcery [/card] [card] name=Voidmage Apprentice facedown={3} autofaceup=fizzle target(*|stack) autofacedown={2}{U}{U}:morph text=Morph {2}{U}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -- When Voidmage Apprentice is turned face up, counter target spell. mana={1}{U} type=Creature subtype=Human Wizard power=1 toughness=1 [/card] [card] name=Voidmage Prodigy facedown={3} autofacedown={U}:morph auto={U}{U}{S(wizard|myBattlefield)}:fizzle target(*|stack) text={U}{U}, Sacrifice a Wizard: Counter target spell. -- Morph {U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) mana={U}{U} type=Creature subtype=Human Wizard power=2 toughness=1 [/card] [card] name=Voidwielder auto=may moveTo(ownerhand) target(creature) text=When Voidwielder enters the battlefield, you may return target creature to its owner's hand. mana={4}{U} type=Creature subtype=Human Wizard power=1 toughness=4 [/card] [card] name=Volatile Rig auto=_ENRAGE_flipacoin loseability sacrifice all(this) loseabilityend flipend auto=_DIES_flipacoin loseability damage:4 all(creature,player) loseabilityend flipend abilities=trample,mustattack text=Trample -- Volatile Rig attacks each turn if able. -- Whenever Volatile Rig is dealt damage, flip a coin. If you lose the flip, sacrifice Volatile Rig. -- When Volatile Rig dies, flip a coin. If you lose the flip, it deals 4 damage to each creature and each player. mana={4} type=Artifact Creature subtype=Construct power=4 toughness=4 [/card] [card] name=Volcanic Awakening abilities=storm auto=destroy target(land) text=Destroy target land. -- Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.) mana={4}{R}{R} type=Sorcery [/card] [card] name=Volcanic Dragon abilities=flying,haste text=Flying, haste mana={4}{R}{R} type=Creature subtype=Dragon power=4 toughness=4 [/card] [card] name=Volcanic Eruption target=mountain auto=destroy && damage:1 all(player) && damage:1 all(creature) text=Destroy X target Mountains. Volcanic Eruption deals damage to each creature and each player equal to the number of Mountains destroyed this way. mana={X}{U}{U}{U} type=Sorcery [/card] [card] name=Volcanic Fallout abilities=nofizzle auto=damage:2 all(creature,player) text=Volcanic Fallout can't be countered. -- Volcanic Fallout deals 2 damage to each creature and each player. mana={1}{R}{R} type=Instant [/card] [card] name=Volcanic Geyser auto=damage:X target(creature,player) text=Volcanic Geyser deals X damage to target creature or player. mana={X}{R}{R} type=Instant [/card] [card] name=Volcanic Hammer target=creature,player auto=damage:3 text=Volcanic Hammer deals 3 damage to target creature or player. mana={1}{R} type=Sorcery [/card] [card] name=Volcanic Island type=Land subtype=Island Mountain [/card] [card] name=Volcanic Rambler auto={2}{R}:damage:1 target(player) text={2}{R}: Volcanic Rambler deals 1 damage to target player. mana={5}{R} type=Creature subtype=Elemental power=6 toughness=4 [/card] [card] name=Volcanic Rush auto=all(creature[attacking]) 2/0 ueot auto=all(creature[attacking]) trample ueot text=Attacking creatures get +2/+0 and gain trample until end of turn. mana={4}{R} type=Instant [/card] [card] name=Volcanic Spray auto=damage:1 all(creature[-flying]) auto=damage:1 all(player) flashback={1}{R} text=Volcanic Spray deals 1 damage to each creature without flying and each player. -- Flashback {1}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) mana={1}{R} type=Sorcery [/card] [card] name=Volcanic Strength target=creature auto=2/2 auto=mountainwalk text=Enchant Creature -- Enchanted creature gets +2/+2 and has mountainwalk. mana={1}{R} type=Enchantment subtype=Aura [/card] [card] name=Volcanic Submersion abilities=cycling target=artifact,land auto=destroy autohand=__CYCLING__({2}) text=Destroy target artifact or land. -- Cycling {2} ({2}, Discard this card: Draw a card.) mana={4}{R} type=Sorcery [/card] [card] name=Volcanic Upheaval target=land|battlefield auto=destroy text=Destroy target land. mana={3}{R} type=Instant [/card] [card] name=Volcano Imp abilities=flying auto={1}{R}:first strike text=Flying -- {1}{R}: Volcano Imp gains first strike until end of turn. mana={3}{B} type=Creature subtype=Imp power=2 toughness=2 [/card] [card] name=Voldaren Duelist abilities=haste auto=target(creature) cantblock ueot text=Haste -- When Voldaren Duelist enters the battlefield, target creature can't block this turn. mana={3}{R} type=Creature subtype=Vampire Warrior power=3 toughness=2 [/card] [card] name=Voldaren Pariah abilities=flying,madness auto={S(other creature|mybattlefield)}{S(other creature|mybattlefield)}{S(other creature|mybattlefield)}:flip(Abolisher of Bloodlines) autoexile=restriction{discarded} pay({B}{B}{B}) name(pay BBB to cast) activate name(pay BBB to cast) castcard(normal)?name(put in graveyard) moveto(ownergraveyard) text=Flying -- Sacrifice three other creatures: Transform Voldaren Pariah. -- Madness {B}{B}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) mana={3}{B}{B} type=Creature subtype=Vampire Horror power=3 toughness=3 [/card] [card] name=Volition Reins target=artifact,creature,enchantment,land,planeswalker auto=untap alias=1194 text=Enchant Permanent -- When Volition Reins enters the battlefield, if enchanted permanent is tapped, untap it. -- You control enchanted permanent. mana={3}{U}{U}{U} type=Enchantment subtype=Aura [/card] [card] name=Volrath the Fallen auto={1}{B}{D(creature|myhand)}:storedmanacost/storedmanacost ueot text={1}{B}, Discard a creature card: Volrath the Fallen gets +X/+X until end of turn, where X is the discarded card's mana value. mana={3}{B}{B}{B} type=Legendary Creature subtype=Phyrexian Shapeshifter power=6 toughness=4 [/card] [card] name=Volrath's Gardens auto={2}{T(creature|myBattlefield)}:life:2 controller asSorcery text={2}, Tap an untapped creature you control: You gain 2 life. Activate this ability only any time you could cast a sorcery. mana={1}{G} type=Enchantment [/card] [card] name=Volrath's Laboratory auto=activatechooseatype chooseacolor {5}{t}:token(Riptide,Creature chosentype,2/2,chosencolor) chooseend activatechooseend text=As Volrath's Laboratory enters the battlefield, choose a color and a creature type. -- {5}, {T}: Put a 2/2 creature token of the chosen color and type onto the battlefield. mana={5} type=Artifact [/card] [card] name=Volrath's Stronghold auto={T}:Add{1} auto={1}{B}{T}:moveTo(myLibrary) target(creature|mygraveyard) text={T}: Add {1} to your mana pool. -- {1}{B}, {T}: Put target creature card from your graveyard on top of your library. type=Legendary Land [/card] [card] name=Volt Charge target=creature,player auto=damage:3 auto=_PROLIFERATE_ text=Volt Charge deals 3 damage to target creature or player. Proliferate. mana={2}{R} type=Instant [/card] [card] name=Voltaic Brawler auto=alterenergy:2 controller auto=_ATTACKING_pay(e:1) 1/1 ueot && trample ueot text=When Voltaic Brawler enters the battlefield, you get {E}{E} (two energy counters). -- Whenever Voltaic Brawler attacks, you may pay {E}. If you do, it gets +1/+1 and gains trample until end of turn. mana={R}{G} type=Creature subtype=Human Warrior power=3 toughness=2 [/card] [card] name=Voltaic Construct auto={2}:untap target(creature[artifact]) text={2}: Untap target artifact creature. mana={4} type=Artifact Creature subtype=Golem Construct power=2 toughness=2 [/card] [card] name=Voltaic Key auto={1}{T}:untap target(artifact) text={1}, {T}: Untap target artifact. mana={1} type=Artifact [/card] [card] name=Volunteer Militia mana={W} type=Creature subtype=Human Soldier power=1 toughness=2 [/card] [card] name=Voodoo Doll auto=@each my upkeep:counter(0/0,1,Pin) auto=this(counter{0/0.1.Pin}>0) transforms((,newability[@each my endofturn sourcenottap:damage:counter{0%0.1.Pin} controller && destroy all(this)])) auto=this(counter{0/0.1.Pin}<1) {0}{T}:damage:0 target(creature,player) auto=this(counter{0/0.1.Pin}=) {2}{T}:damage:1 target(creature,player) auto=this(counter{0/0.2.Pin}=) {4}{T}:damage:2 target(creature,player) auto=this(counter{0/0.3.Pin}=) {6}{T}:damage:3 target(creature,player) auto=this(counter{0/0.4.Pin}=) {8}{T}:damage:4 target(creature,player) auto=this(counter{0/0.5.Pin}=) {10}{T}:damage:5 target(creature,player) auto=this(counter{0/0.6.Pin}=) {12}{T}:damage:6 target(creature,player) auto=this(counter{0/0.7.Pin}=) {14}{T}:damage:7 target(creature,player) auto=this(counter{0/0.8.Pin}=) {16}{T}:damage:8 target(creature,player) auto=this(counter{0/0.9.Pin}=) {18}{T}:damage:9 target(creature,player) auto=this(counter{0/0.10.Pin}=) {20}{T}:damage:10 target(creature,player) auto=this(counter{0/0.8.Pin}=) {22}{T}:damage:11 target(creature,player) auto=this(counter{0/0.9.Pin}=) {24}{T}:damage:12 target(creature,player) auto=this(counter{0/0.10.Pin}=) {26}{T}:damage:13 target(creature,player) text=At the beginning of your upkeep, put a pin counter on Voodoo Doll. -- At the beginning of your end step, if Voodoo Doll is untapped, it deals damage to you equal to the number of pin counters on it. If Voodoo Doll deals damage to you this way, destroy it. -- {X}{X}, {T}: Voodoo Doll deals X damage to target creature or player. X is the number of pin counters on Voodoo Doll. mana={6} type=Artifact [/card] [card] name=Voracious Cobra auto=first strike auto=@combatdamaged(creature) from(this):all(trigger[to]) destroy text=First strike -- Whenever Voracious Cobra deals combat damage to a creature, destroy that creature. mana={2}{R}{G} type=Creature subtype=Snake power=2 toughness=2 [/card] [card] name=Voracious Hatchling abilities=lifelink auto=@movedTo(*[white]|mystack):counter(-1/-1,-1) auto=@movedTo(*[black]|mystack):counter(-1/-1,-1) auto=counter(-1/-1,4) text=Lifelink -- Voracious Hatchling enters the battlefield with four -1/-1 counters on it. -- Whenever you cast a white spell, remove a -1/-1 counter from Voracious Hatchling. -- Whenever you cast a black spell, remove a -1/-1 counter from Voracious Hatchling. mana={3}{WB} type=Creature subtype=Elemental power=6 toughness=6 [/card] [card] name=Voracious Null auto={1}{B}{S(other creature|mybattlefield)}:counter(1/1,2) asSorcery text={1}{B}, Sacrifice another creature: Put two +1/+1 counters on Voracious Null. Activate this ability only any time you could cast a sorcery. mana={2}{B} type=Creature subtype=Zombie power=2 toughness=2 [/card] [card] name=Voracious Wurm auto=counter(1/1,lifegain) text=Voracious Wurm enters the battlefield with X +1/+1 counters on it, where X is the amount of life you've gained this turn. mana={1}{G} type=Creature subtype=Wurm power=2 toughness=2 [/card] [card] name=Vorapede abilities=vigilance,trample,undying text=Vigilance, trample -- Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield with a +1/+1 counter on it.) mana={2}{G}{G}{G} type=Creature subtype=Insect power=5 toughness=4 [/card] [card] name=Vorinclex, Voice of Hunger abilities=trample auto=lord(land|mybattlefield) transforms((,newability[producecolor:land],newability[producecolor:green],newability[producecolor:blue],newability[producecolor:red],newability[producecolor:black],newability[producecolor:white])) auto=lord(land|opponentbattlefield) transforms((,newability[@tappedformana(this):frozen])) text=Trample -- Whenever you tap a land for mana, add one mana to your mana pool of any type that land produced. -- Whenever an opponent taps a land for mana, that land doesn't untap during its controller's next untap step. mana={6}{G}{G} type=Legendary Creature subtype=Phyrexian Praetor power=7 toughness=6 [/card] [card] name=Vorosh, the Hunter abilities=flying auto=@combatdamaged(player) from(this):pay({2}{G}) counter(1/1,6) text=Flying -- Whenever Vorosh, the Hunter deals combat damage to a player, you may pay {2}{G}. If you do, put six +1/+1 counters on Vorosh. mana={3}{G}{U}{B} type=Legendary Creature subtype=Dragon power=6 toughness=6 [/card] [card] name=Vorrac Battlehorns auto={1}:equip auto=teach(creature) trample auto=teach(creature) oneblocker text=Equipped creature has trample and can't be blocked by more than one creature. -- Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.) mana={2} type=Artifact subtype=Equipment [/card] [card] name=Vorstclaw mana={4}{G}{G} type=Creature subtype=Elemental Horror power=7 toughness=7 [/card] [card] name=Votary of the Conclave auto={2}{G}:regenerate text={2}{G}: Regenerate Votary of the Conclave. mana={W} type=Creature subtype=Human Soldier power=1 toughness=1 [/card] [card] name=Vow of Duty target=creature auto=2/2 auto=vigilance auto=teach(creature|opponentbattlefield) cantattack auto=teach(creature|opponentbattlefield) cantpwattack text=Enchant creature -- Enchanted creature gets +2/+2, has vigilance, and can't attack you or a planeswalker you control. mana={2}{W} type=Enchantment subtype=Aura [/card] [card] name=Vow of Flight target=creature auto=2/2 auto=flying auto=teach(creature|opponentbattlefield) cantattack auto=teach(creature|opponentbattlefield) cantpwattack text=Enchant creature -- Enchanted creature gets +2/+2, has flying, and can't attack you or a planeswalker you control. mana={2}{U} type=Enchantment subtype=Aura [/card] [card] name=Vow of Lightning target=creature auto=2/2 auto=first strike auto=teach(creature|opponentbattlefield) cantattack auto=teach(creature|opponentbattlefield) cantpwattack text=Enchant creature -- Enchanted creature gets +2/+2, has first strike, and can't attack you or a planeswalker you control. mana={2}{R} type=Enchantment subtype=Aura [/card] [card] name=Vow of Malice target=creature auto=2/2 auto=intimidate auto=teach(creature|opponentbattlefield) cantattack auto=teach(creature|opponentbattlefield) cantpwattack text=Enchant creature -- Enchanted creature gets +2/+2, has intimidate, and can't attack you or a planeswalker you control. mana={2}{B} type=Enchantment subtype=Aura [/card] [card] name=Vow of Wildness target=creature auto=3/3 auto=trample auto=teach(creature|opponentbattlefield) cantattack auto=teach(creature|opponentbattlefield) cantpwattack text=Enchant creature -- Enchanted creature gets +3/+3, has trample, and can't attack you or a planeswalker you control. mana={2}{G} type=Enchantment subtype=Aura [/card] [card] name=Voyager Drake abilities=flying kicker=multi{U} auto=if paid(kicker) then target(creature) flying ueot text=Multikicker {U} (You may pay an additional {U} any number of times as you cast this spell.) -- Flying -- When Voyager Drake enters the battlefield, up to X target creatures gain flying until end of turn, where X is the number of times Voyager Drake was kicked. mana={3}{U} type=Creature subtype=Drake power=3 toughness=3 [/card] [card] name=Voyager Staff auto={2}{S}:(blink)ueot target(creature) text={2}, Sacrifice Voyager Staff: Exile target creature. Return the exiled card to the battlefield under its owner's control at the beginning of the next end step. mana={1} type=Artifact [/card] [card] name=Voyage's End target=creature auto=moveto(ownerhand) aicode=activate target(*[zpos<=1]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot auto=name(Scry 1) scry:1 scrycore delayed dontshow donothing scrycoreend scryend text=Return target creature to its owner's hand. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) mana={1}{U} type=Instant [/card] [card] name=Voyaging Satyr auto={T}:untap target(land) text={T}: Untap target land. mana={1}{G} type=Creature subtype=Satyr Druid power=1 toughness=2 [/card] [card] name=Vryn Wingmare abilities=flying auto=lord(*[-creature]|nonbattlezone) altercost(colorless, +1) text=Flying -- Noncreature spells cost {1} more to cast. mana={2}{W} type=Creature subtype=Pegasus power=2 toughness=1 [/card] [card] name=Vug Lizard abilities=mountainwalk auto=upcost[{1}{R}{R};next upkeep] sacrifice text=Mountainwalk -- Echo {1}{R}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) mana={1}{R}{R} type=Creature subtype=Lizard power=3 toughness=4 [/card] [card] name=Vulpine Goliath abilities=trample text=Trample mana={4}{G}{G} type=Creature subtype=Fox power=6 toughness=5 [/card] [card] name=Vulshok Battlegear auto={3}:equip auto=teach(creature) 3/3 text=Equipped creature gets +3/+3. -- Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.) mana={3} type=Artifact subtype=Equipment [/card] [card] name=Vulshok Battlemaster abilities=haste auto=all(equipment|battlefield) newhook text=Haste -- When Vulshok Battlemaster enters the battlefield, attach all Equipment on the battlefield to it. (Control of the Equipment doesn't change.) mana={4}{R} type=Creature subtype=Human Warrior power=2 toughness=2 [/card] [card] name=Vulshok Berserker abilities=haste text=Haste mana={3}{R} type=Creature subtype=Human Berserker power=3 toughness=2 [/card] [card] name=Vulshok Gauntlets auto={3}:equip auto=teach(creature) 4/2 auto=teach(creature) doesnotuntap text=Equipped creature gets +4/+2 and doesn't untap during its controller's untap step. -- Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.) mana={2} type=Artifact subtype=Equipment [/card] [card] name=Vulshok Heartstoker auto=target(creature) +2/+0 ueot text=When Vulshok Heartstoker enters the battlefield, target creature gets +2/+0 until end of turn. mana={2}{R} type=Creature subtype=Human Shaman power=2 toughness=2 [/card] [card] name=Vulshok Morningstar auto={2}:equip auto=teach(creature) 2/2 text=Equipped creature gets +2/+2. -- Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) mana={2} type=Artifact subtype=Equipment [/card] [card] name=Vulshok Refugee abilities=protection from red text=Protection from red mana={1}{R}{R} type=Creature subtype=Human Warrior power=3 toughness=2 [/card] [card] name=Vulshok Replica auto={1}{R}{S}:damage:3 target(player) text={1}{R}, Sacrifice Vulshok Replica: Vulshok Replica deals 3 damage to target player. mana={3} type=Artifact Creature subtype=Berserker power=3 toughness=1 [/card] [card] name=Vulshok Sorcerer abilities=haste auto={T}:damage:1 target(creature,player) text=Haste -- {T}: Vulshok Sorcerer deals 1 damage to target creature or player. mana={1}{R}{R} type=Creature subtype=Human Shaman power=1 toughness=1 [/card] [card] name=Vulshok War Boar auto=aslongas(artifact|myBattlefield) moveTo(graveyard) notatarget(artifact|myBattlefield) oneshot auto=name(sacrifice Vulshok War Boar) moveTo(graveyard) notatarget(this|myBattlefield) text=When Vulshok War Boar enters the battlefield, sacrifice it unless you sacrifice an artifact. mana={2}{R}{R} type=Creature subtype=Boar Beast power=5 toughness=5 [/card] [card] name=Vulturous Aven abilities=flying auto=may name(Exploit) exploits notatarget(creature|mybattlefield) && draw:2 controller && life:-2 controller text=Flying -- Exploit (When this creature enters the battlefield, you may sacrifice a creature.) -- When Vulturous Aven exploits a creature, you draw two cards and you lose 2 life. mana={3}{B} type=Creature subtype=Bird Shaman power=2 toughness=3 [/card] [card] name=Vulturous Zombie abilities=flying auto=@movedTo(*|opponentgraveyard):counter(1/1) text=Flying -- Whenever a card is put into an opponent's graveyard from anywhere, put a +1/+1 counter on Vulturous Zombie. mana={3}{B}{G} type=Creature subtype=Plant Zombie power=3 toughness=3 [/card] [card] name=Wail of the Nim other={2}{B}{B} name(Entwine) auto=if paid(alternative) then regenerate all(creature|mybattlefield) && damage:1 all(creature,player) auto=ifnot paid(alternative) then transforms((,newability[choice regenerate all(creature|mybattlefield)],newability[choice damage:1 all(creature;player)])) text=Choose one - Regenerate each creature you control; or Wail of the Nim deals 1 damage to each creature and each player. -- Entwine {B} (Choose both if you pay the entwine cost.) mana={2}{B} type=Instant [/card] [card] name=Wailing Ghoul auto=deplete:2 text=When Wailing Ghoul enters the battlefield, put the top two cards of your library into your graveyard. mana={1}{B} type=Creature subtype=Zombie power=1 toughness=3 [/card] [card] name=Waiting in the Weeds auto=foreach(forest[-tapped]|mybattlefield) token(Cat,Creature Cat,1/1,green) auto=foreach(forest[-tapped]|opponentbattlefield) token(Cat,Creature Cat,1/1,green) opponent text=Each player puts a 1/1 green Cat creature token onto the battlefield for each untapped Forest he or she controls. mana={1}{G}{G} type=Sorcery [/card] [card] name=Wake of Destruction target=land auto=destroy auto=all(other land[share!name!]) destroy text=Destroy target land and all other lands with the same name as that land. mana={3}{R}{R}{R} type=Sorcery [/card] [card] name=Wake of Vultures abilities=flying auto={1}{B}{S(creature|myBattlefield)}:regenerate text=Flying -- {1}{B}, Sacrifice a creature: Regenerate Wake of Vultures. mana={3}{B} type=Creature subtype=Bird power=3 toughness=1 [/card] [card] name=Wake the Dead target=creature|mygraveyard auto=moveTo(mybattlefield) and!(transforms((,treason)) forever)! restriction=during opponent turn,during battle text=Cast Wake the Dead only during combat on an opponent's turn. -- Return X target creature cards from your graveyard to the battlefield. Sacrifice those creatures at the beginning of the next end step. mana={X}{B}{B} type=Instant [/card] [card] name=Wake the Reflections auto=ability$! _POPULATE_ !$ controller text=Populate. mana={W} type=Sorcery [/card] [card] name=Wake Thrasher auto=@untapped(*|myBattlefield):1/1 ueot text=Whenever a permanent you control becomes untapped, Wake Thrasher gets +1/+1 until end of turn. mana={2}{U} type=Creature subtype=Merfolk Soldier power=1 toughness=1 [/card] [card] name=Wakedancer auto=if morbid then _ZOMBIETOKEN_ text=Morbid - When Wakedancer enters the battlefield, if a creature died this turn, put a 2/2 black Zombie creature token onto the battlefield. mana={2}{B} type=Creature subtype=Human Shaman power=2 toughness=2 [/card] [card] name=Wakestone Gargoyle abilities=defender,flying auto={1}{W}:lord(creature[defender]|myBattlefield) canattack text=Defender (This creature can't attack.) -- Flying -- {1}{W}: Creatures you control with defender can attack this turn as though they didn't have defender. mana={3}{W} type=Creature subtype=Gargoyle power=3 toughness=4 [/card] [card] name=Waking Nightmare target=player auto=ability$!name(discard 2 cards) target(<2>*|myhand) reject!$ targetedplayer text=Target player discards two cards. mana={2}{B} type=Sorcery subtype=Arcane [/card] [card] name=Walk the Aeons target=player auto=turns:+1 buyback={4}{U}{U}{S(island|mybattlefield)}{S(island|mybattlefield)}{S(island|mybattlefield)} text=Buyback - Sacrifice three Islands. (You may sacrifice three Islands in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.) -- Target player takes an extra turn after this one. mana={4}{U}{U} type=Sorcery [/card] [card] name=Walker of Secret Ways autohand={1}{U}{N}:ninjutsu aicode=name(look) activate name(look) target(*|opponenthand) donothing auto=@combatdamagefoeof(player) from(this):reveal:ohandcount revealzone(opponenthand) optionone name(look) target(<1>*|reveal) moveto(ownerhand) and!(all(*|reveal) moveto(ownerhand))! optiononeend revealend auto={1}{U}:moveTo(myhand) target(ninja|myBattlefield) myTurnOnly text=Ninjutsu {1}{U} ({1}{U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) -- Whenever Walker of Secret Ways deals combat damage to a player, look at that player's hand. -- {1}{U}: Return target Ninja you control to its owner's hand. Activate this ability only during your turn. mana={2}{U} type=Creature subtype=Human Ninja power=1 toughness=2 [/card] [card] name=Walker of the Grove other={4}{G} name(Evoke) auto=@movedTo(this|nonbattlezone) from(battlefield):token(Elemental,Creature Elemental,4/4,green) auto=alternative sacrifice text=When Walker of the Grove leaves the battlefield, put a 4/4 green Elemental creature token onto the battlefield. -- Evoke {4}{G} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.) mana={6}{G}{G} type=Creature subtype=Elemental power=7 toughness=7 [/card] [card] name=Walker of the Wastes abilities=trample auto=foreach(Wastes|mybattlefield) 1/1 text=({C} represents colorless mana.) -- Trample -- Walker of the Wastes gets +1/+1 for each land you control named Wastes. mana={4}{C} type=Creature subtype=Eldrazi power=4 toughness=4 [/card] [card] name=Walking Archive abilities=defender auto=counter(1/1) auto=@each my upkeep:draw:counter{1%1} controller auto=@each opponent upkeep:draw:counter{1%1} opponent auto={2}{W}{U}:counter(1/1) text=Defender (This creature can't attack.) -- Walking Archive enters the battlefield with a +1/+1 counter on it. -- At the beginning of each player's upkeep, that player draws a card for each +1/+1 counter on Walking Archive. -- {2}{W}{U}: Put a +1/+1 counter on Walking Archive. mana={3} type=Artifact Creature subtype=Golem power=1 toughness=1 [/card] [card] name=Walking Atlas auto={T}:moveTo(myBattlefield) target(land|myhand) text={T}: You may put a land card from your hand onto the battlefield. mana={2} type=Artifact Creature subtype=Construct power=1 toughness=1 [/card] [card] name=Walking Ballista auto=if compare(fullpaid)~lessthan~2 then indestructible ueot auto=counter(1/1,XX) auto={4}:name(Put 1/1 counter) counter(1/1) auto={C(1/1,-1)}:name(Damage creature or player) damage:1 target(creature,player) auto=if compare(fullpaid)~lessthan~2 then -indestructible ueot text=Walking Ballista enters the battlefield with X +1/+1 counters on it. -- {4}: Put a +1/+1 counter on Walking Ballista. -- Remove a +1/+1 counter from Walking Ballista: It deals 1 damage to target creature or player. mana={X}{X} type=Artifact Creature subtype=Construct power=0 toughness=0 [/card] [card] name=Walking Corpse mana={1}{B} type=Creature subtype=Zombie power=2 toughness=2 [/card] [card] name=Walking Dead auto={B}:regenerate text={B}: Regenerate Walking Dead. mana={1}{B} type=Creature subtype=Zombie power=1 toughness=1 [/card] [card] name=Walking Desecration auto={B}{T}:activatechooseatype all(creature[chosentype]) mustattack ueot activatechooseend text={B}, {T}: Creatures of the creature type of your choice attack this turn if able. mana={2}{B} type=Creature subtype=Zombie power=1 toughness=1 [/card] [card] name=Walking Dream abilities=unblockable auto=aslongas(creature|opponentBattlefield) doesnotuntap >1 text=Walking Dream is unblockable. -- Walking Dream doesn't untap during your untap step if an opponent controls two or more creatures. mana={3}{U} type=Creature subtype=Illusion power=3 toughness=3 [/card] [card] name=Walking Sponge auto={T}:-flying target(creature) auto={T}:-first strike target(creature) auto={T}:-trample target(creature) text={T}: Target creature loses flying, first strike, or trample until end of turn. mana={1}{U} type=Creature subtype=Sponge power=1 toughness=1 [/card] [card] name=Walking Wall abilities=defender auto={3}:canattack ueot && 3/-1 limit:1 text=Defender -- {3}: Walking Wall gets +3/-1 until end of turn and can attack this turn as though it didn't have defender. Activate this ability only once each turn. mana={4} type=Artifact Creature subtype=Wall power=0 toughness=6 [/card] [card] name=Wall of Air abilities=defender,flying text=Defender, flying (This creature can't attack, and it can block creatures with flying.) mana={1}{U}{U} type=Creature subtype=Wall power=1 toughness=5 [/card] [card] name=Wall of Blood abilities=defender auto={L:1}:1/1 text=Defender (This creature can't attack.) -- Pay 1 life: Wall of Blood gets +1/+1 until end of turn. mana={2}{B} type=Creature subtype=Wall power=0 toughness=2 [/card] [card] name=Wall of Blossoms abilities=defender auto=draw:1 controller text=Defender (This creature can't attack.) -- When Wall of Blossoms enters the battlefield, draw a card. mana={1}{G} type=Creature subtype=Plant Wall power=0 toughness=4 [/card] [card] name=Wall of Bone abilities=defender auto={B}:Regenerate text=Defender (This creature can't attack.) -- {B}: Regenerate Wall of Bone. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) mana={2}{B} type=Creature subtype=Skeleton Wall power=1 toughness=4 [/card] [card] name=Wall of Brambles abilities=defender auto={G}:regenerate text=Defender (This creature can't attack.) -- {G}: Regenerate Wall of Brambles. mana={2}{G} type=Creature subtype=Plant Wall power=2 toughness=3 [/card] [card] name=Wall of Denial abilities=defender,flying,shroud text=Defender, flying, shroud mana={1}{W}{U} type=Creature subtype=Wall power=0 toughness=8 [/card] [card] name=Wall of Diffusion abilities=defender,reachshadow text=Defender (This creature can't attack.) -- Wall of Diffusion can block creatures with shadow as though they didn't have shadow. mana={1}{R} type=Creature subtype=Wall power=0 toughness=5 [/card] [card] name=Wall of Distortion abilities=defender auto={2}{B}{T}:target(player) ability$!name(discard) target(*|myhand) reject!$ targetedplayer asSorcery text=Defender (This creature can't attack.) -- {2}{B}, {T}: Target player discards a card. Activate this ability only any time you could cast a sorcery. mana={2}{B}{B} type=Creature subtype=Wall power=1 toughness=3 [/card] [card] name=Wall of Dust abilities=defender auto=@combat(blocking) source(this) from(creature):all(trigger[from]) phaseactionmulti[untap once] cantattack && cantpwattack text=Defender (This creature can't attack.) -- Whenever Wall of Dust blocks a creature, that creature can't attack during its controller's next turn. mana={2}{R} type=Creature subtype=Wall power=1 toughness=4 [/card] [card] name=Wall of Earth abilities=defender text=Defender (This creature can't attack.) mana={1}{R} type=Creature subtype=Wall power=0 toughness=6 [/card] [card] name=Wall of Essence abilities=defender auto=@combatdamaged(this):life:thatmuch controller text=Defender (This creature can't attack.) -- Whenever Wall of Essence is dealt combat damage, you gain that much life. mana={1}{W} type=Creature subtype=Wall power=0 toughness=4 [/card] [card] name=Wall of Faith abilities=defender auto={W}:0/1 text=Defender (This creature can't attack.) -- {W}: Wall of Faith gets +0/+1 until end of turn. mana={3}{W} type=Creature subtype=Wall power=0 toughness=5 [/card] [card] name=Wall of Fire abilities=defender auto={R}:1/0 text=Defender (This creature can't attack.) -- {R}: Wall of Fire gets +1/+0 until end of turn. mana={1}{R}{R} type=Creature subtype=Wall power=0 toughness=5 [/card] [card] name=Wall of Frost abilities=defender auto=@combat(blocking) source(this) from(creature):all(trigger[from]) frozen text=Defender (This creature can't attack.) -- Whenever Wall of Frost blocks a creature, that creature doesn't untap during its controller's next untap step. mana={1}{U}{U} type=Creature subtype=Wall power=0 toughness=7 [/card] [card] name=Wall of Granite abilities=defender text=Defender (This creature can't attack.) mana={2}{R} type=Creature subtype=Wall power=0 toughness=7 [/card] [card] name=Wall of Heat abilities=defender text=Defender (This creature can't attack.) mana={2}{R} type=Creature subtype=Wall power=2 toughness=6 [/card] [card] name=Wall of Hope abilities=defender auto=_ENRAGE_life:thatmuch controller text=Defender (This creature can't attack.) -- Whenever Wall of Hope is dealt damage, you gain that much life. mana={W} type=Creature subtype=Wall power=0 toughness=3 [/card] [card] name=Wall of Ice abilities=defender text=Defender (This creature can't attack.) mana={2}{G} type=Creature subtype=Wall power=0 toughness=7 [/card] [card] name=Wall of Junk abilities=defender auto=@combat(blocking) source(this):phaseaction[combatends,sourceinplay] moveTo(ownerhand) text=Defender (This creature can't attack.) -- Whenever Wall of Junk blocks, return it to its owner's hand at end of combat. (Return it only if it's on the battlefield.) mana={2} type=Artifact Creature subtype=Wall power=0 toughness=7 [/card] [card] name=Wall of Kelp abilities=defender auto={U}{U}{T}:token(Kelp,creature plant wall,0/1,defender,blue) text=Defender (This creature can't attack.) -- {U}{U}, {T}: Put a 0/1 blue Plant Wall creature token with defender named Kelp onto the battlefield. mana={U}{U} type=Creature subtype=Plant Wall power=0 toughness=3 [/card] [card] name=Wall of Lava abilities=defender auto={R}:1/1 text=Defender (This creature can't attack.) -- {R}: Wall of Lava gets +1/+1 until end of turn. mana={1}{R}{R} type=Creature subtype=Wall power=1 toughness=3 [/card] [card] name=Wall of Light abilities=defender,protection from black text=Defender (This creature can't attack.) -- Protection from black mana={2}{W} type=Creature subtype=Wall power=1 toughness=5 [/card] [card] name=Wall of Limbs abilities=defender auto=@lifeof(player) from(*[-lifefaker]|*):counter(1/1) auto={5}{B}{B}{S}:name(Lose Life) target(player) life:-storedpower text=Defender (This creature can't attack.) -- Whenever you gain life, put a +1/+1 counter on Wall of Limbs. -- {5}{B}{B}, Sacrifice Wall of Limbs: Target player loses X life, where X is Wall of Limbs's power. mana={2}{B} type=Creature subtype=Zombie Wall power=0 toughness=3 [/card] [card] name=Wall of Mulch abilities=defender auto={G}{S(wall|myBattlefield)}:draw:1 text=Defender (This creature can't attack.) -- {G}, Sacrifice a Wall: Draw a card. mana={1}{G} type=Creature subtype=Wall power=0 toughness=4 [/card] [card] name=Wall of Nets abilities=defender auto=@combat(blocking) source(this) from(creature):all(trigger[from]) phaseaction[combatends,sourceinplay] (blink)forsrc text=Defender (This creature can't attack.) -- At end of combat, exile all creatures blocked by Wall of Nets. -- When Wall of Nets leaves the battlefield, return all cards exiled with Wall of Nets to the battlefield under their owners' control. mana={1}{W}{W} type=Creature subtype=Wall power=0 toughness=7 [/card] [card] name=Wall of Omens abilities=defender auto=draw:1 controller text=Defender (This creature can't attack.) -- When Wall of Omens enters the battlefield, draw a card. mana={1}{W} type=Creature subtype=Wall power=0 toughness=4 [/card] [card] name=Wall of Opposition abilities=defender auto={1}:1/0 text=Defender (This creature can't attack.) -- {1}: Wall of Opposition gets +1/+0 until end of turn. mana={3}{R}{R} type=Creature subtype=Wall power=0 toughness=6 [/card] [card] name=Wall of Pine Needles abilities=defender auto={G}:regenerate text=Defender (This creature can't attack.) -- {G}: Regenerate Wall of Pine Needles. mana={3}{G} type=Creature subtype=Plant Wall power=3 toughness=3 [/card] [card] name=Wall of Putrid Flesh abilities=defender,protection from white auto=preventAllDamage from(creature[enchanted]|battlefield) to(this) text=Defender (This creature can't attack.) -- Protection from white -- Prevent all damage that would be dealt to Wall of Putrid Flesh by enchanted creatures. mana={2}{B} type=Creature subtype=Wall power=2 toughness=4 [/card] [card] name=Wall of Razors abilities=defender,first strike text=Defender (This creature can't attack.) -- First strike mana={1}{R} type=Creature subtype=Wall power=4 toughness=1 [/card] [card] name=Wall of Resistance abilities=defender,flying auto=@each end of turn:this(damaged) counter(0/1,1) text=Defender (This creature can't attack.) -- Flying -- At the beginning of each end step, if Wall of Resistance was dealt damage this turn, put a +0/+1 counter on it. mana={1}{W} type=Creature subtype=Wall power=0 toughness=3 [/card] [card] name=Wall of Resurgence abilities=defender auto=may target(land|mybattlefield) transforms((Elemental Creature,newability[counter(1/1.3)],newability[haste])) forever text=Defender -- When Wall of Resurgence enters the battlefield, you may put three +1/+1 counters on target land you control. If you do, that land becomes a 0/0 Elemental creature with haste that's still a land. mana={2}{W} type=Creature subtype=Wall power=0 toughness=6 [/card] [card] name=Wall of Reverence abilities=defender,flying auto=@each my endofturn:may target(creature|myBattlefield) dynamicability text=Defender, flying -- At the beginning of your end step, you may gain life equal to the power of target creature you control. mana={3}{W} type=Creature subtype=Spirit Wall power=1 toughness=6 [/card] [card] name=Wall of Roots abilities=defender auto={C(-0/-1,1)}:all(this) Add{G} limit:1 text=Defender -- Put a -0/-1 counter on Wall of Roots: Add {G} to your mana pool. Activate this ability only once each turn. mana={1}{G} type=Creature subtype=Plant Wall power=0 toughness=5 [/card] [card] name=Wall of Shards abilities=defender,flying auto=@each my upkeep restriction{type(*[nolifegain]|mybattlefield)~lessthan~1,type(*[nolifegainopponent]|opponentbattlefield)~lessthan~1}:counter(0/0,1,Age) && all(this) transforms((,newability[choice sacrifice],newability[choice life:counter{0%0.1.Age} opponent])) auto=@each my upkeep restriction{type(*[nolifegain]|opponentbattlefield)~morethan~0,type(*[nolifegainopponent]|mybattlefield)~lessthan~1}:sacrifice auto=@each my upkeep restriction{type(*[nolifegain]|opponentbattlefield)~lessthan~1,type(*[nolifegainopponent]|mybattlefield)~morethan~0}:sacrifice auto=@each my upkeep restriction{type(*[nolifegain]|opponentbattlefield)~morethan~0,type(*[nolifegainopponent]|mybattlefield)~morethan~0}:sacrifice text=Defender, flying -- Cumulative upkeep - An opponent gains 1 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) mana={1}{W} type=Snow Creature subtype=Wall power=1 toughness=8 [/card] [card] name=Wall of Souls abilities=defender auto=@combatdamaged(this):damage:thatmuch opponent text=Defender (This creature can't attack.) -- Whenever Wall of Souls is dealt combat damage, it deals that much damage to target opponent. mana={1}{B} type=Creature subtype=Wall power=0 toughness=4 [/card] [card] name=Wall of Spears abilities=first strike,defender text=Defender (This creature can't attack.) -- First strike mana={3} type=Artifact Creature subtype=Wall power=2 toughness=3 [/card] [card] name=Wall of Stone abilities=defender text=Defender (This creature can't attack.) mana={1}{R}{R} type=Creature subtype=Wall power=0 toughness=8 [/card] [card] name=Wall of Swords abilities=defender,flying text=Defender, flying (This creature can't attack, and it can block creatures with flying.) mana={3}{W} type=Creature subtype=Wall power=3 toughness=5 [/card] [card] name=Wall of Tanglecord abilities=defender auto={G}:reach text=Defender -- {G}: Wall of Tanglecord gains reach until end of turn. mana={2} type=Artifact Creature subtype=Wall power=0 toughness=6 [/card] [card] name=Wall of Tears abilities=defender auto=@combat(blocking) source(this) from(creature):all(trigger[from]) phaseaction[combatends once] moveTo(ownerhand) text=Defender (This creature can't attack.) -- Whenever Wall of Tears blocks a creature, return that creature to its owner's hand at end of combat. mana={1}{U} type=Creature subtype=Wall power=0 toughness=4 [/card] [card] name=Wall of Tombstones abilities=defender auto=@each my upkeep:transforms((,settoughness=type:creature:mygraveyardplus1plusend)) forever text=Defender (This creature can't attack.) -- At the beginning of your upkeep, Wall of Tombstones's toughness becomes 1 plus the number of creature cards in your graveyard. (This effect lasts indefinitely.) mana={1}{B} type=Creature subtype=Wall power=0 toughness=1 [/card] [card] name=Wall of Torches abilities=defender text=Defender mana={1}{R} type=Creature subtype=Wall power=4 toughness=1 [/card] [card] name=Wall of Vapor abilities=defender auto=preventAllDamage from(creature[attacking]|opponentbattlefield) to(this) text=Defender (This creature can't attack.) -- Prevent all damage that would be dealt to Wall of Vapor by creatures it's blocking. mana={3}{U} type=Creature subtype=Wall power=0 toughness=1 [/card] [card] name=Wall of Vines abilities=defender,reach text=Defender,reach mana={G} type=Creature subtype=Plant Wall power=0 toughness=3 [/card] [card] name=Wall of Water abilities=defender auto={U}:1/0 text=Defender (This creature can't attack.) -- {U}: Wall of Water gets +1/+0 until end of turn. mana={1}{U}{U} type=Creature subtype=Wall power=0 toughness=5 [/card] [card] name=Wall of Wonder abilities=defender auto={2}{U}{U}:4/-4 && canattack ueot text=Defender (This creature can't attack.) -- {2}{U}{U}: Wall of Wonder gets +4/-4 until end of turn and can attack this turn as though it didn't have defender. mana={2}{U}{U} type=Creature subtype=Wall power=1 toughness=5 [/card] [card] name=Wall of Wood abilities=defender text=Defender (This creature can't attack.) mana={G} type=Creature subtype=Wall power=0 toughness=3 [/card] [card] name=Wallop target=creature[black;blue;flying] auto=destroy text=Destroy target blue or black creature with flying. mana={1}{G} type=Sorcery [/card] [card] name=Wand of Denial auto={t}:target(player) reveal:1 optionone name(Look top card) target(*|reveal) transforms((,newability[pay[[{L:2}]] name(Pay Life) moveto(ownergraveyard) ])) forever optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) optiontwoend revealend text={T}: Look at the top card of target player's library. If it's a nonland card, you may pay 2 life. If you do, put it into that player's graveyard. mana={2} type=Artifact [/card] [card] name=Wand of the Elements auto={T}{S(island|myBattlefield)}:token(Elemental T1) auto={T}{S(mountain|myBattlefield)}:token(Elemental T2) text={T}, Sacrifice an Island: Put a 2/2 blue Elemental creature token with flying onto the battlefield. -- {T}, Sacrifice a Mountain: Put a 3/3 red Elemental creature token onto the battlefield. mana={4} type=Artifact [/card] [card] name=Wanderbrine Rootcutters auto=cantbeblockedby(creature[green]) text=Wanderbrine Rootcutters can't be blocked by green creatures. mana={2}{UB}{UB} type=Creature subtype=Merfolk Rogue power=3 toughness=3 [/card] [card] name=Wanderer's Twig aicode=activate moveTo(myHand) target(land[basic]|myLibrary) auto={1}{S}:name(search card) reveal:plibrarycount optionone name(choose card) target(<1>land[basic]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myhand))! afterrevealedend revealend text={1}, Sacrifice Wanderer's Twig: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library. mana={1} type=Artifact [/card] [card] name=Wanderguard Sentry aicode=name(look) activate name(look) target(*|opponenthand) donothing auto=target(opponent) name(target opponent) reveal:ohandcount revealzone(opponenthand) optionone name(look) target(<1>*|reveal) moveto(ownerhand) and!(all(*|reveal) moveto(ownerhand))! optiononeend revealend text=When Wanderguard Sentry enters the battlefield, look at target opponent's hand. mana={4}{U} type=Creature subtype=Drone power=3 toughness=3 [/card] [card] name=Wandering Champion auto=@combatdamaged(player) from(this) restriction{type(*[blue;red]|mybattlefield)~morethan~0}:may name(discard and draw) reject notatarget(*|myhand) && transforms((,newability[draw:1 controller])) forever text=Whenever Wandering Champion deals combat damage to a player, if you control a blue or red permanent, you may discard a card. If you do, draw a card. mana={1}{W} type=Creature subtype=Human Monk power=3 toughness=1 [/card] [card] name=Wandering Fumarole auto={t}:add{u} auto={t}:add{r} auto={2}{u}{r}:all(this) transforms((Elemental Creature,setpower=1,settoughness=4,blue,red,newability[{0}:swap])) ueot auto=tap(noevent) text=Wandering Fumarole enters the battlefield tapped. -- {T}: Add {U} or {R} to your mana pool. -- {2}{U}{R}: Until end of turn, Wandering Fumarole becomes a 1/4 blue and red Elemental creature with "{0}: Switch this creature's power and toughness until end of turn." It's still a land. type=Land [/card] [card] name=Wandering Goblins auto={3}:pbasiclandtypes/0 ueot text=Domain - {3}: Wandering Goblins gets +1/+0 until end of turn for each basic land type among lands you control. mana={2}{R} type=Creature subtype=Goblin Warrior power=0 toughness=3 [/card] [card] name=Wandering Graybeard aicode=activate target(*[zpos=1]|mylibrary) moveto(mylibrary) and!(moveto(mylibrary) and!(if cantargetcard(*[creature;share!types!]|*) then life:4 controller)!)! auto=@each my upkeep:name(Kinship) reveal:1 optionone if type(*[creature;share!types!]|reveal)~morethan~0 then life:4 controller optiononeend optiontwo name(Put Back On Top) target(<1>*|reveal) moveto(mylibrary) optiontwoend revealend text=Kinship - At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Wandering Graybeard, you may reveal it. If you do, you gain 4 life. mana={3}{W}{W} type=Creature subtype=Giant Wizard power=4 toughness=4 [/card] [card] name=Wandering Mage auto={W}{L:1}:prevent:2 target(creature) auto={U}:prevent:1 target(cleric,wizard) auto={B}{C(1/1,-2),creature|mybattlefield}:prevent:2 target(player) text={W}, Pay 1 life: Prevent the next 2 damage that would be dealt to target creature this turn. -- {U}: Prevent the next 1 damage that would be dealt to target Cleric or Wizard creature this turn. -- {B}, Put a -1/-1 counter on a creature you control: Prevent the next 2 damage that would be dealt to target player this turn. mana={W}{U}{B} type=Creature subtype=Human Cleric Wizard power=0 toughness=3 [/card] [card] name=Wandering Ones mana={U} type=Creature subtype=Spirit power=1 toughness=1 [/card] [card] name=Wandering Stream auto=life:twicepbasiclandtypes controller text=Domain - You gain 2 life for each basic land type among lands you control. mana={2}{G} type=Sorcery [/card] [card] name=Wandering Tombshell mana={3}{B} type=Creature subtype=Zombie Turtle power=1 toughness=6 [/card] [card] name=Wandering Wolf abilities=strong text=Creatures with power less than Wandering Wolf's power can't block it. mana={1}{G} type=Creature subtype=Wolf power=2 toughness=1 [/card] [card] name=Wanderlust target=creature auto=@each targetcontroller upkeep:damage:1 targetController text=Enchant creature -- At the beginning of the upkeep of enchanted creature's controller, Wanderlust deals 1 damage to that player. mana={2}{G} type=Enchantment subtype=Aura [/card] [card] name=Wanderwine Hub auto=if type(*[merfolk]|myhand)~equalto~0 then tap(noevent) auto={T}:Add{W} auto={T}:Add{U} text=As Wanderwine Hub enters the battlefield, you may reveal a Merfolk card from your hand. If you don't, Wanderwine Hub enters the battlefield tapped. -- {T}: Add {W} or {U} to your mana pool. type=Land [/card] [card] name=Wanderwine Prophets auto=aslongas(other merfolk|mybattlefield) choice notatarget(other merfolk|mybattlefield) (blink)forsrc oneshot auto=choice sacrifice auto=@combatdamaged(player) from(this):may sacrifice notatarget(merfolk|mybattlefield) && turns:+1 controller text=Champion a Merfolk (When this enters the battlefield, sacrifice it unless you exile another Merfolk you control. When this leaves the battlefield, that card returns to the battlefield.) -- Whenever Wanderwine Prophets deals combat damage to a player, you may sacrifice a Merfolk. If you do, take an extra turn after this one. mana={4}{U}{U} type=Creature subtype=Merfolk Wizard power=4 toughness=4 [/card] [card] name=Waning Wurm auto=vanishing:2 text=Vanishing 2 (This permanent enters the battlefield with two time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) mana={3}{B} type=Creature subtype=Zombie Wurm power=7 toughness=6 [/card] [card] name=War Behemoth facedown={3} autofacedown={4}{W}:morph text=Morph {4}{W} (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.) mana={5}{W} type=Creature subtype=Beast power=3 toughness=6 [/card] [card] name=War Cadence auto={X}{U}:name(Block X Cost) thisforeach(X) all(creature) transforms((,newability[blockcost:1])) ueot text={X}{R}: This turn, creatures can't block unless their controller pays {X} for each blocking creature he or she controls. mana={2}{R} type=Enchantment [/card] [card] name=War Chariot auto={3}{T}:trample target(creature) text={3}, {T}: Target creature gains trample until end of turn. mana={3} type=Artifact [/card] [card] name=War Dance auto=@each my upkeep:may counter(0/0,1,Verse) auto={S}:thisforeach(counter{0/0.1.Verse}) 1/1 target(other creature) text=At the beginning of your upkeep, you may put a verse counter on War Dance. -- Sacrifice War Dance: Target creature gets +X/+X until end of turn, where X is the number of verse counters on War Dance. mana={G} type=Enchantment [/card] [card] name=War Elemental auto=this(opponentdamagecount < 1) aslongas(War Elemental|mybattlefield) sacrifice oneshot auto=@damagefoeof(player):may all(trigger[to]) dynamicability text=When War Elemental enters the battlefield, sacrifice it unless an opponent was dealt damage this turn. -- Whenever an opponent is dealt damage, put that many +1/+1 counters on War Elemental. mana={R}{R}{R} type=Creature subtype=Elemental power=1 toughness=1 [/card] [card] name=War Falcon abilities=flying auto=aslongas(*[knight;soldier]|mybattlefield) cantattack <1 auto=aslongas(*[knight;soldier]|mybattlefield) cantpwattack <1 text=Flying -- War Falcon can't attack unless you control a Knight or a Soldier. mana={W} type=Creature subtype=Bird power=2 toughness=1 [/card] [card] name=War Flare auto=all(creature|myBattlefield) 2/1 ueot auto=untap all(creature|myBattlefield) text=Creatures you control get +2/+1 until end of turn. Untap those creatures. mana={2}{R}{W} type=Instant [/card] [card] name=War Horn auto=lord(creature[attacking]|mybattlefield) 1/0 text=Attacking creatures you control get +1/+0. mana={3} type=Artifact [/card] [card] name=War Mammoth abilities=trample text=Trample mana={3}{G} type=Creature subtype=Elephant power=3 toughness=3 [/card] [card] name=War Oracle abilities=lifelink auto=this(cantargetcard(*[-renown]) transforms((,newability[@combatdamaged(player) from(this):counter(1/1) && becomes(renown) forever])) text=Lifelink (Damage dealt by this creature also causes you to gain that much life.) -- Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) mana={2}{W}{W} type=Creature subtype=Human Cleric power=3 toughness=3 [/card] [card] name=War Priest of Thune auto=may destroy target(enchantment) text=When Warpriest of Thune enters the battlefield, you may destroy target enchantment. mana={1}{W} type=Creature subtype=Human Cleric power=2 toughness=2 [/card] [card] name=War Report auto=life:type:artifact:battlefield controller auto=life:type:creature:battlefield controller text=You gain life equal to the number of creatures on the battlefield plus the number of artifacts on the battlefield. mana={3}{W} type=Instant [/card] [card] name=War Tax auto={X}{U}:name(Attack X Cost) thisforeach(X) all(creature) transforms((,newability[attackcost:1])) ueot text={X}{U}: This turn, creatures can't attack unless their controller pays {X} for each attacking creature he or she controls. mana={2}{U} type=Enchantment [/card] [card] name=Warbreak Trumpeter facedown={3} autofaceup=_GOBLINTOKEN_*XX autofacedown={X}{X}{R}:morph text=Morph {X}{X}{R} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -- When Warbreak Trumpeter is turned face up, put X 1/1 red Goblin creature tokens onto the battlefield. mana={R} type=Creature subtype=Goblin power=1 toughness=1 [/card] [card] name=Warchanter of Mogis auto=@untapped(this):target(creature|mybattlefield) intimidate ueot text=Inspired -- Whenever Warchanter of Mogis becomes untapped, target creature you control gains intimidate until end of turn. (A creature with intimidate can't be blocked except by artifact creatures and/or creatures that share a color with it.) mana={3}{B}{B} type=Creature subtype=Minotaur Shaman power=3 toughness=3 [/card] [card] name=Warclamp Mastiff abilities=first strike text=First strike (This creature deals combat damage before creatures without first strike.) mana={W} type=Creature subtype=Dog power=1 toughness=1 [/card] [card] name=Ward Sliver auto=chooseacolor transforms((,newability[lord(sliver) protection from(*[chosencolor])])) forever chooseend text=As Ward Sliver enters the battlefield, choose a color. -- All Slivers have protection from the chosen color. mana={4}{W} type=Creature subtype=Sliver power=2 toughness=2 [/card] [card] name=Ward of Bones auto=while(restriction{control less creatures}) maxCast(creature)0 opponent auto=while(restriction{control less artifacts}) maxCast(artifact)0 opponent auto=while(restriction{control less enchantments}) maxCast(enchantment)0 opponent auto=while(restriction{control less lands}) maxCast(land)0 opponent text=Each opponent who controls more creatures than you can't play creature cards. The same is true for artifacts, enchantments, and lands. mana={6} type=Artifact [/card] [card] name=Warden of Evos Isle abilities=flying auto=lord(creature[flying]|mycastingzone) altercost(colorless, -1) text=Flying. -- Creature spells with flying you cast cost 1 less to cast. mana={2}{U} type=Creature subtype=Bird Wizard power=2 toughness=2 [/card] [card] name=Warden of Geometries abilities=vigilance auto={t}:add{c} text=Vigilance -- {T}: Add {C} to your mana pool. ({C} represents colorless mana.) mana={4} type=Creature subtype=Eldrazi Drone power=2 toughness=3 [/card] [card] name=Warden of the Beyond abilities=vigilance auto=aslongas(*|opponentexile) 2/2 text=Vigilance (Attacking doesn't cause this creature to tap.) -- Warden of the Beyond gets +2/+2 as long as an opponent owns a card in exile. mana={2}{W} type=Creature subtype=Human Wizard power=2 toughness=2 [/card] [card] name=Warden of the Eye auto=moveTo(myhand) target(*[-creature;-land]|mygraveyard) text=When Warden of the Eye enters the battlefield, return target noncreature, nonland card from your graveyard to your hand. mana={2}{U}{R}{W} type=Creature subtype=Djinn Wizard power=3 toughness=3 [/card] [card] name=Warden of the First Tree auto={1}{WB}:becomes(Human Warrior,3/3) forever auto=this(cantargetcard(*[Warrior]) {2}{WB}{WB}:becomes(Human Spirit Warrior,trample,lifelink) forever ) auto=this(cantargetcard(*[Spirit]) {3}{WB}{WB}{WB}:counter(1/1,5) text={1}{WB}: Warden of the First Tree becomes a Human Warrior with base power and toughness 3/3. -- {2}{WB}{WB}: If Warden of the First Tree is a Warrior, it becomes a Human Spirit Warrior with trample and lifelink. -- {3}{WB}{WB}{WB}: If Warden of the First Tree is a Spirit, put five +1/+1 counters on it. mana={G} type=Creature subtype=Human power=1 toughness=1 [/card] [card] name=Warden of the Wall auto=tap(noevent) auto={T}:Add{1} auto=phaseaction[opponent untap] becomes(Gargoyle Artifact Creature,2/3,flying,artifact) ueot text=Warden of the Wall enters the battlefield tapped. -- {T}: Add 1 to your mana pool. -- As long as it's not your turn, Warden of the Wall is a 2/3 Gargoyle artifact creature with flying. mana={3} type=Artifact [/card] [card] name=Wardscale Dragon abilities=flying auto=this(attacking) maxCast(*)0 opponent text=Flying -- As long as Wardscale Dragon is attacking, defending player can't cast spells. mana={4}{W}{W} type=Creature subtype=Dragon power=4 toughness=4 [/card] [card] name=Wargate aicode=activate moveTo(myBattlefield) target(*[-instant;-sorcery;manacost <=X]|myLibrary) auto=name(search card) reveal:plibrarycount optionone name(choose card) target(*[-instant;-sorcery;manacost <=X]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveto(ownerbattlefield))! afterrevealedend revealend text=Search your library for a permanent card with mana value X or less, put it onto the battlefield, then shuffle your library. mana={X}{G}{W}{U} type=Sorcery [/card] [card] name=Warleader's Helix target=creature,player auto=damage:4 auto=life:4 controller text=Warleader's Helix deals 4 damage to target creature or player and you gain 4 life. mana={2}{R}{W} type=Instant [/card] [card] name=Warlord's Axe auto={4}:equip auto=teach(creature) 3/1 text=Equipped creature gets +3/+1. mana={3} type=Artifact subtype=Equipment [/card] [card] name=Warmind Infantry auto=_BATTALION_2/0 ueot text=Battalion -- Whenever Warmind Infantry and at least two other creatures attack, Warmind Infantry gets +2/+0 until end of turn. mana={2}{R} type=Creature subtype=Elemental Soldier power=2 toughness=3 [/card] [card] name=Warmonger Hellkite abilities=flying auto=lord(creature) mustattack auto={1}{R}:all(creature[attacking]) 1/0 ueot text=Flying -- All creatures attack each combat if able. -- {1}{R}: Attacking creatures get +1/+0 until end of turn. mana={4}{R}{R} type=Creature subtype=Dragon power=5 toughness=5 [/card] [card] name=Warmonger's Chariot auto={3}:equip auto=teach(creature) 2/2 auto=teach(creature[defender]) canattack text=Equipped creature gets +2/+2. -- As long as equipped creature has defender, it can attack as though it didn't have defender. -- Equip {3} mana={2} type=Artifact subtype=Equipment [/card] [card] name=Warmth auto=@movedTo(*[red]|opponentstack):life:2 text=Whenever an opponent casts a red spell, you gain 2 life. mana={1}{W} type=Enchantment [/card] [card] name=War-Name Aspirant auto=if raid then counter(1/1) auto=cantbeblockedby(creature[power<=1]) text=Raid - War-Name Aspirant enters the battlefield with a +1/+1 counter on it if you attacked with a creature this turn. -- War-Name Aspirant can't be blocked by creatures with power 1 or less. mana={1}{R} type=Creature subtype=Human Warrior power=2 toughness=1 [/card] [card] name=Warning target=creature[attacking] auto=0/0 && fog from(mytgt) oneshot text=Prevent all combat damage that would be dealt by target attacking creature this turn. mana={W} type=Instant [/card] [card] name=Warp Artifact target=artifact auto=@each targetController upkeep:damage:1 targetController text=Enchant artifact -- At the beginning of the upkeep of enchanted artifact's controller, Warp Artifact deals 1 damage to that player. mana={B}{B} type=Enchantment subtype=Aura [/card] [card] name=Warpath Ghoul mana={2}{B} type=Creature subtype=Zombie power=3 toughness=2 [/card] [card] name=Warped Devotion auto=@movedTo(*|opponenthand) from(battlefield):ability$!name(discard) target(*|myhand) reject!$ opponent auto=@movedTo(*|myhand) from(battlefield):target(*|myhand) reject text=Whenever a permanent is returned to a player's hand, that player discards a card. mana={2}{B} type=Enchantment [/card] [card] name=Warped Landscape auto={T}:Add{C} aicode=activate moveTo(myBattlefield) and!(tap(noevent))! target(land[basic]|myLibrary) auto={2}{T}{S}:name(search card) reveal:plibrarycount optionone name(choose card) target(land[basic]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield) and!(tap(noevent))!)! afterrevealedend revealend text={T}: Add {C} to your mana pool. -- {2}, {T}, Sacrifice Warped Landscape: Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library. type=Land [/card] [card] name=Warped Physique target=creature auto=foreach(*|myhand) 1/-1 text=Target creature gets +X/-X until end of turn, where X is the number of cards in your hand. mana={U}{B} type=Instant [/card] [card] name=Warped Researcher auto=@cycled(*|hand):shroud ueot && flying ueot text=Whenever a player cycles a card, Warped Researcher gains flying and shroud until end of turn. (It can't be the target of spells or abilities.) mana={4}{U} type=Creature subtype=Human Wizard Mutant power=3 toughness=4 [/card] [card] name=Warping Wurm abilities=phasing auto=@phasedin(this):counter(1/1) auto=upcost[{2}{G}{U}] phaseout text=Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.) -- At the beginning of your upkeep, Warping Wurm phases out unless you pay {2}{G}{U}. -- When Warping Wurm phases in, put a +1/+1 counter on it. mana={2}{G}{U} type=Creature subtype=Wurm power=1 toughness=1 [/card] [card] name=Warren Instigator abilities=double strike auto=@damagefoeof(player) from(this):may moveto(myBattlefield) target(creature[goblin]|myHand) text=Double strike -- Whenever Warren Instigator deals damage to an opponent, you may put a Goblin creature card from your hand onto the battlefield. mana={R}{R} type=Creature subtype=Goblin Berserker power=1 toughness=1 [/card] [card] name=Warren Pilferers auto=moveto(ownerhand) and!( if cantargetcard(goblin|*) then haste all(this) )! notatarget(creature|mygraveyard) text=When Warren Pilferers enters the battlefield, return target creature card from your graveyard to your hand. If that card is a Goblin card, Warren Pilferers gains haste until end of turn. mana={4}{B} type=Creature subtype=Goblin Rogue power=3 toughness=3 [/card] [card] name=Warren Weirding target=player auto=ability$!sacrifice and!( if cantargetcard(goblin|*) then token(Goblin Rogue,Creature Goblin Rouge,1/1,black,haste)*2 )! notatarget(creature|mybattlefield)!$ targetedplayer text=Target player sacrifices a creature. If a Goblin is sacrificed this way, that player puts two 1/1 black Goblin Rogue creature tokens onto the battlefield, and those tokens gain haste until end of turn. mana={1}{B} type=Tribal Sorcery subtype=Goblin [/card] [card] name=Warren-Scourge Elf auto=protection from(goblin) text=Protection from Goblins mana={1}{G} type=Creature subtype=Elf Warrior power=1 toughness=1 [/card] [card] name=Warrior Angel abilities=flying auto=spiritlink text=Flying -- Whenever Warrior Angel deals damage, you gain that much life. mana={4}{W}{W} type=Creature subtype=Angel Warrior power=3 toughness=4 [/card] [card] name=Warrior's Charge auto=all(creature|myBattlefield) 1/1 ueot text=Creatures you control get +1/+1 until end of turn. mana={2}{W} type=Sorcery [/card] [card] name=Warrior's Honor auto=all(creature|myBattlefield) 1/1 ueot text=Creatures you control get +1/+1 until end of turn. mana={2}{W} type=Instant [/card] [card] name=Warriors' Lesson target=creature|mybattlefield auto=transforms((,newability[@combatdamaged(player) from(this):draw:1 controller])) ueot text=Until end of turn, up to two target creatures you control each gain "Whenever this creature deals combat damage to a player, draw a card." mana={G} type=Instant [/card] [card] name=Warrior's Oath auto=turns:+1 controller auto=transforms((,newability[@each my upkeep:phaseaction[endofturn once] winGame opponent])) forever text=Take an extra turn after this one. At the beginning of that turn's end step, you lose the game. mana={R}{R} type=Sorcery [/card] [card] name=Warrior's Stand auto=all(creature|mybattlefield) 2/2 ueot restriction=opponentblockersonly text=Cast Warrior's Stand only during the declare attackers step and only if you've been attacked this step. -- Creatures you control get +2/+2 until end of turn. mana={1}{W} type=Instant [/card] [card] name=War's Toll auto=@tappedformana(land|opponentBattlefield):tap all(land|opponentBattlefield) auto=@combat(attacking) source(creature|opponentBattlefield):mustattack all(creature|opponentBattlefield) ueot text=Whenever an opponent taps a land for mana, tap all lands that player controls. -- If a creature an opponent controls attacks, all creatures that opponent controls attack if able. mana={3}{R} type=Enchantment [/card] [card] name=War-Spike Changeling abilities=changeling auto={R}:first strike text=Changeling (This card is every creature type at all times.) -- {R}: War-Spike Changeling gains first strike until end of turn. mana={3}{R} type=Creature subtype=Shapeshifter power=3 toughness=3 [/card] [card] name=Warstorm Surge auto=@movedTo(creature|mybattlefield):all(trigger[to]) transforms((,newability[may name(damage creature) target(creature) dynamicability oneshot],newability[may name(damage player) target(player) dynamicability oneshot])) text=Whenever a creature enters the battlefield under your control, it deals damage equal to its power to target creature or player. mana={5}{R} type=Enchantment [/card] [card] name=Warthog abilities=swampwalk text=Swampwalk mana={1}{G}{G} type=Creature subtype=Boar power=3 toughness=2 [/card] [card] name=War-Torch Goblin auto={R}{S}:Damage:2 target(other creature[blocking]) text={R}, Sacrifice War-Torch Goblin: War-Torch Goblin deals 2 damage to target blocking creature. mana={R} type=Creature subtype=Goblin Warrior power=1 toughness=1 [/card] [card] name=War-Wing Siren abilities=flying auto=_HEROIC_counter(1/1) text=Flying -- Heroic -- Whenever you cast a spell that targets War-Wing Siren, put a +1/+1 counter on War-Wing Siren. mana={2}{U} type=Creature subtype=Siren Soldier power=1 toughness=3 [/card] [card] name=Wash Out auto=choice name(return all white permanents to owners' hand) moveTo(myhand) all(*[white]|mybattlefield) && moveTo(opponenthand) all(*[white]|opponentbattlefield) auto=choice name(return all blue permanents to owners' hand) moveTo(myhand) all(*[blue]|mybattlefield) && moveTo(opponenthand) all(*[blue]|opponentbattlefield) auto=choice name(return all black permanents to owners' hand) moveTo(myhand) all(*[black]|mybattlefield) && moveTo(opponenthand) all(*[black]|opponentbattlefield) auto=choice name(return all red permanents to owners' hand) moveTo(myhand) all(*[red]|mybattlefield) && moveTo(opponenthand) all(*[red]|opponentbattlefield) auto=choice name(return all green permanents to owners' hand) moveTo(myhand) all(*[green]|mybattlefield) && moveTo(opponenthand) all(*[green]|opponentbattlefield) text=Return all permanents of the color of your choice to their owners' hands. mana={3}{U} type=Sorcery [/card] [card] name=Wasp Lancer abilities=flying text=Flying mana={UB}{UB}{UB} type=Creature subtype=Faerie Soldier power=3 toughness=2 [/card] [card] name=Wasp abilities=flying text=Flying type=Artifact Creature power=1 toughness=1 [/card] [card] name=Waste Away auto=-5/-5 target(creature) text=As an additional cost to cast Waste Away, discard a card. -- Target creature gets -5/-5 until end of turn. mana={4}{B}{D(*|myhand)} type=Instant [/card] [card] name=Waste Not auto=@discarded(creature|opponenthand):_ZOMBIETOKEN_ controller auto=@discarded(land|opponenthand):add{B}{B} controller auto=@discarded(*[-creature;-land]|opponenthand):draw:1 controller text=Whenever an opponent discards a creature card, put a 2/2 black Zombie creature token onto the battlefield. -- Whenever an opponent discards a land card, add {B}{B} to your mana pool. -- Whenever an opponent discards a noncreature, nonland card, draw a card. mana={1}{B} type=Enchantment [/card] [card] name=Wasteland Strangler abilities=devoid auto=if type(*|opponentexile)~morethan~0 then may notatarget(*|opponentexile) moveto(ownergraveyard) and!( target(creature) -3/-3 )! text=Devoid (This card has no color.) -- When Wasteland Strangler enters the battlefield, you may put a card an opponent owns from exile into that player's graveyard. If you do, target creature gets -3/-3 until end of turn. mana={2}{B} type=Creature subtype=Eldrazi Processor power=3 toughness=2 [/card] [card] name=Wasteland Viper abilities=deathtouch autohand={G}{discard}:name(bloodrush) target(creature[attacking]) deathtouch && 1/2 ueot text=Deathtouch -- Bloodrush -- {G}, Discard Wasteland Viper: Target attacking creature gets +1/+2 and gains deathtouch until end of turn. mana={G} type=Creature subtype=Snake power=1 toughness=2 [/card] [card] name=Wasteland auto={T}:Add{1} auto={T}{S}:destroy target(other land[-basic]) text={T}: Add {1} to your mana pool. -- {T}, Sacrifice Wasteland: Destroy target nonbasic land. type=Land [/card] [card] name=Wastes auto={t}:add{c} text={T}: Add {C} to your mana pool. type=Basic Land [/card] [card] name=Watchdog abilities=mustblock auto=this(untapped) lord(creature[attacking]|opponentbattlefield) -1/0 text=Watchdog blocks each turn if able. -- As long as Watchdog is untapped, all creatures attacking you get -1/-0. mana={3} type=Artifact Creature subtype=Dog power=1 toughness=2 [/card] [card] name=Watcher Sliver auto=lord(sliver) 0/2 text=All Sliver creatures get +0/+2. mana={3}{W} type=Creature subtype=Sliver power=2 toughness=2 [/card] [card] name=Watchful Automaton aicode=activate transforms((,newability[all(*[zpos<=1]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot auto={2}{U}:name(Scry 1) scry:1 scrycore delayed dontshow donothing scrycoreend scryend text={2}{U}: Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) mana={3} type=Artifact Creature subtype=Construct power=2 toughness=2 [/card] [card] name=Watchwing Scarecrow auto=aslongas(creature[blue]|myBattlefield) flying auto=aslongas(creature[white]|myBattlefield) vigilance text=Watchwing Scarecrow has vigilance as long as you control a white creature. -- Watchwing Scarecrow has flying as long as you control a blue creature. mana={4} type=Artifact Creature subtype=Scarecrow power=2 toughness=4 [/card] [card] name=Watchwolf mana={G}{W} type=Creature subtype=Wolf power=3 toughness=3 [/card] [card] name=Water Elemental mana={3}{U}{U} type=Creature subtype=Elemental power=5 toughness=4 [/card] [card] name=Water Servant auto={U}:1/-1 auto={U}:-1/1 text={U}: Water Servant gets +1/-1 until end of turn. -- {U}: Water Servant gets -1/+1 until end of turn. mana={2}{U}{U} type=Creature subtype=Elemental power=3 toughness=4 [/card] [card] name=Water Wurm auto=aslongas(island|opponentBattlefield) 0/1 text=Water Wurm gets +0/+1 as long as an opponent controls an Island. mana={U} type=Creature subtype=Wurm power=1 toughness=1 [/card] [card] name=Watercourser auto={U}:1/-1 text={U}: Watercourser gets +1/-1 until end of turn. mana={2}{U} type=Creature subtype=Elemental power=2 toughness=3 [/card] [card] name=Waterfront Bouncer auto={U}{T}{D(*|myhand)}:moveTo(ownerhand) target(creature) text={U}, {T}, Discard a card: Return target creature to its owner's hand. mana={1}{U} type=Creature subtype=Merfolk Spellshaper power=1 toughness=1 [/card] [card] name=Waterspout Djinn auto=upcost[{h(island[-tapped]|mybattlefield)}] sacrifice abilities=flying text=Flying -- At the beginning of your upkeep, sacrifice Waterspout Djinn unless you return an untapped Island you control to its owner's hand. mana={2}{U}{U} type=Creature subtype=Djinn power=4 toughness=4 [/card] [card] name=Waterspout Elemental abilities=flying kicker={U} auto=if paid(kicker) then moveto(ownerhand) all(other creature|battlefield) auto=if paid(kicker) then turns:-1 controller text=Kicker {U} (You may pay an additional {U} as you cast this spell.) -- Flying -- When Waterspout Elemental enters the battlefield, if it was kicked, return all other creatures to their owners' hands and you skip your next turn. mana={3}{U}{U} type=Creature subtype=Elemental power=3 toughness=4 [/card] [card] name=Waterspout Weavers aicode=activate target(*[zpos=1]|mylibrary) moveto(mylibrary) and!(moveto(mylibrary) and!(if cantargetcard(*[creature;share!types!]|*) then all(creature|mybattlefield) flying ueot)!)! auto=@each my upkeep:name(Kinship) reveal:1 optionone if type(*[creature;share!types!]|reveal)~morethan~0 then all(creature|mybattlefield) flying ueot optiononeend optiontwo name(Put Back On Top) target(<1>*|reveal) moveto(mylibrary) optiontwoend revealend text=Kinship - At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Waterspout Weavers, you may reveal it. If you do, each creature you control gains flying until end of turn. mana={3}{U}{U} type=Creature subtype=Merfolk Wizard power=3 toughness=3 [/card] [card] name=Waterveil Cavern auto={T}:Add{1} auto={T}:Add{U} and!( frozen )! auto={T}:Add{B} and!( frozen )! text={T}: Add {1} to your mana pool. -- {T}: Add {U} or {B} to your mana pool. Waterveil Cavern doesn't untap during your next untap step. type=Land [/card] [card] name=Waterwhirl target=creature|battlefield auto=moveTo(ownerhand) text=Return up to two target creatures to their owners' hands. mana={4}{U}{U} type=Instant [/card] [card] name=Watery Grave auto=ability$!name(Choose one) choice name(Pay 2 life) life:-2 _ choice name(Tap) tap(noevent) all(mysource)!$ controller text=({T}: Add {U} or {B} to your mana pool.) -- As Watery Grave enters the battlefield, you may pay 2 life. If you don't, Watery Grave enters the battlefield tapped. type=Land subtype=Island Swamp [/card] [card] name=Wave Elemental auto={U}{T}{S}:target(other creature[-flying]) tap text={U}, {T}, Sacrifice Wave Elemental: Tap up to three target creatures without flying. mana={2}{U}{U} type=Creature subtype=Elemental power=2 toughness=3 [/card] [card] name=Wave of Indifference target=creature auto=cantblock text=X target creatures can't block this turn. mana={X}{R} type=Sorcery [/card] [card] name=Wave of Reckoning auto=lord(creature) dynamicability text=Each creature deals damage to itself equal to its power. mana={4}{W} type=Sorcery [/card] [card] name=Wave of Terror auto=cumulativeupcost[{1}] sacrifice auto=this(counter{0/0.1.Age}=) transforms((,newability[@each my draw:bury all(creature[manacost=1]|battlefield)])) auto=this(counter{0/0.2.Age}=) transforms((,newability[@each my draw:bury all(creature[manacost=2]|battlefield)])) auto=this(counter{0/0.3.Age}=) transforms((,newability[@each my draw:bury all(creature[manacost=3]|battlefield)])) auto=this(counter{0/0.4.Age}=) transforms((,newability[@each my draw:bury all(creature[manacost=4]|battlefield)])) auto=this(counter{0/0.5.Age}=) transforms((,newability[@each my draw:bury all(creature[manacost=5]|battlefield)])) auto=this(counter{0/0.6.Age}=) transforms((,newability[@each my draw:bury all(creature[manacost=6]|battlefield)])) auto=this(counter{0/0.7.Age}=) transforms((,newability[@each my draw:bury all(creature[manacost=7]|battlefield)])) auto=this(counter{0/0.8.Age}=) transforms((,newability[@each my draw:bury all(creature[manacost=8]|battlefield)])) auto=this(counter{0/0.9.Age}=) transforms((,newability[@each my draw:bury all(creature[manacost=9]|battlefield)])) auto=this(counter{0/0.10.Age}=) transforms((,newability[@each my draw:bury all(creature[manacost=10]|battlefield)])) auto=this(counter{0/0.11.Age}=) transforms((,newability[@each my draw:bury all(creature[manacost=11]|battlefield)])) auto=this(counter{0/0.12.Age}=) transforms((,newability[@each my draw:bury all(creature[manacost=12]|battlefield)])) auto=this(counter{0/0.13.Age}=) transforms((,newability[@each my draw:bury all(creature[manacost=13]|battlefield)])) auto=this(counter{0/0.14.Age}=) transforms((,newability[@each my draw:bury all(creature[manacost=14]|battlefield)])) auto=this(counter{0/0.15.Age}=) transforms((,newability[@each my draw:bury all(creature[manacost=15]|battlefield)])) auto=this(counter{0/0.16.Age}=) transforms((,newability[@each my draw:bury all(creature[manacost=16]|battlefield)])) text=Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -- At the beginning of your draw step, destroy each creature with mana value equal to the number of age counters on Wave of Terror. They can't be regenerated. mana={2}{B} type=Enchantment [/card] [card] name=Wavecrash Triton auto=_HEROIC_target(creature|opponentbattlefield) transforms((,newability[tap],newability[frozen])) oneshot text=Heroic -- Whenever you cast a spell that targets Wavecrash Triton, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step. mana={2}{U} type=Creature subtype=Merfolk Wizard power=1 toughness=4 [/card] [card] name=Waves of Aggression retrace={3}{RW}{RW}{D(land|myhand)} auto=nextphasealter(add,combatphaseswithmain,controller,after) auto=untap all(creature[attacking]) text=Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase. -- Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.) mana={3}{RW}{RW} type=Sorcery [/card] [card] name=Waveskimmer Aven abilities=flying,exalted text=Flying -- Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) mana={2}{G}{W}{U} type=Creature subtype=Bird Soldier power=2 toughness=4 [/card] [card] name=Wave-Wing Elemental abilities=flying auto=_LANDFALL_2/2 ueot text=Flying -- Landfall -- Whenever a land enters the battlefield under your control, Wave-Wing Elemental gets +2/+2 until end of turn. mana={5}{U} type=Creature subtype=Elemental power=3 toughness=4 [/card] [card] name=Waxmane Baku auto=@movedTo(spirit,arcane|mystack):may counter(0/0,1,Ki) auto={1}{C(0/0,-1,Ki)}:name(x = 1) tap target(creature) auto={1}{C(0/0,-2,Ki)}:name(x = 2) tap target(<2>creature) auto={1}{C(0/0,-3,Ki)}:name(x = 3) tap target(<3>creature) auto={1}{C(0/0,-4,Ki)}:name(x = 4) tap target(<4>creature) auto={1}{C(0/0,-5,Ki)}:name(x = 5) tap target(<5>creature) auto={1}{C(0/0,-6,Ki)}:name(x = 6) tap target(<6>creature) auto={1}{C(0/0,-7,Ki)}:name(x = 7) tap target(<7>creature) auto={1}{C(0/0,-8,Ki)}:name(x = 8) tap target(<8>creature) text=Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Waxmane Baku. -- {1}, Remove X ki counters from Waxmane Baku: Tap X target creatures. mana={2}{W} type=Creature subtype=Spirit power=2 toughness=2 [/card] [card] name=Way of the Thief target=creature auto=2/2 auto=aslongas(Gate|mybattlefield) unblockable text=Enchant creature -- Enchanted creature gets +2/+2. -- Enchanted creature is unblockable as long as you control a Gate. mana={3}{U} type=Enchantment subtype=Aura [/card] [card] name=Wayfarer's Bauble aicode=activate moveTo(myBattlefield) and!(tap(noevent))! target(land[basic]|myLibrary) auto={2}{T}{S}:name(search card) reveal:plibrarycount optionone name(choose card) target(land[basic]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield) and!(tap(noevent))!)! afterrevealedend revealend text={2}, {T}, Sacrifice Wayfarer's Bauble: Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library. mana={1} type=Artifact [/card] [card] name=Wayfaring Giant auto=thisforeach(variable{pbasiclandtypes}>0) 1/1 text=Domain - Wayfaring Giant gets +1/+1 for each basic land type among lands you control. mana={5}{W} type=Creature subtype=Giant power=1 toughness=3 [/card] [card] name=Wayfaring Temple anyzone=type:creature:mybattlefield/type:creature:mybattlefield cdaactive auto=@combatdamaged(player) from(this) restriction{type(creature[token]|mybattlefield)~morethan~0}:_POPULATE_ text=Wayfaring Temple's power and toughness are each equal to the number of creatures you control. -- Whenever Wayfaring Temple deals combat damage to a player, populate. (Create a token that's a copy of a creature token you control.) mana={1}{G}{W} type=Creature subtype=Elemental power=* toughness=* [/card] [card] name=Waylay auto=token(Knight,Creature Knight,2/2,unearth,white)*3 text=Put three 2/2 white Knight creature tokens onto the battlefield. Exile them at the beginning of the next cleanup step. mana={2}{W} type=Instant [/card] [card] name=Wayward Angel abilities=flying,vigilance auto=aslongas(*|mygraveyard) trample >6 auto=aslongas(*|mygraveyard) 3/3 >6 auto=aslongas(*|mygraveyard) transforms((,black)) >6 auto=@each my upkeep restriction{type(*|mygraveyard)~morethan~6}:upcost[{S(creature|myBattlefield)}] sacrifice text=Flying, vigilance -- Threshold - As long as seven or more cards are in your graveyard, Wayward Angel gets +3/+3, is black, has trample, and has "At the beginning of your upkeep, sacrifice a creature." mana={4}{W}{W} type=Creature subtype=Angel Horror power=4 toughness=4 [/card] [card] name=Wayward Disciple backside=Pious Evangel auto=@movedto(creature|mygraveyard):name(Gain 1 life) life:1 controller && life:-1 opponent text=Whenever Wayward Disciple or another creature you control dies, target opponent loses 1 life and you gain 1 life. // Pious Evangel type=Creature subtype=Human Cleric color=black power=2 toughness=4 [/card] [card] name=Wayward Giant abilities=menace text=Menace mana={4}{R} type=Creature subtype=Giant power=4 toughness=5 [/card] [card] name=Wayward Soul abilities=flying auto={U}:moveTo(ownerLibrary) text=Flying -- {U}: Put Wayward Soul on top of its owner's library. mana={2}{U}{U} type=Creature subtype=Spirit power=3 toughness=2 [/card] [card] name=Weakness target=creature auto=-2/-1 text=Enchant creature -- Enchanted creature gets -2/-1. mana={B} type=Enchantment subtype=Aura [/card] [card] name=Weakstone auto=lord(creature[attacking]) -1/0 text=Attacking creatures get -1/-0. mana={4} type=Artifact [/card] [card] name=Weapon Surge abilities=overload other={1}{R} name(Overload) target=creature|mybattlefield auto=paidmana 1/0 auto=paidmana first strike auto=overload all(creature|mybattlefield) 1/0 ueot auto=overload all(creature|mybattlefield) first strike ueot text=Target creature you control gets +1/+0 and gains first strike until end of turn. -- Overload {1}{R} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.") mana={R} type=Instant [/card] [card] name=Weaponcraft Enthusiast auto=_FABRICATE_(2) text=Fabricate 2 (When this creature enters the battlefield, put two +1/+1 counters on it or create two 1/1 colorless Servo artifact creature tokens.) mana={2}{B} type=Creature subtype=Aetherborn Artificer power=0 toughness=1 [/card] [card] name=Weapons Trainer auto=aslongas(equipment|mybattlefield) lord(other creature|mybattlefield) 1/0 text=Other creatures you control get +1/+0 as long as you control an Equipment. mana={R}{W} type=Creature subtype=Human Soldier Ally power=3 toughness=2 [/card] [card] name=Weathered Wayfarer aicode=activate moveTo(myhand) target(land|mylibrary) auto={W}{T}:name(search card) reveal:plibrarycount optionone name(choose card) target(<1>land|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myhand))! afterrevealedend revealend restriction{control less lands} text={W}, {T}: Search your library for a land card, reveal it, and put it into your hand. Then shuffle your library. Activate this ability only if an opponent controls more lands than you. mana={W} type=Creature subtype=Human Nomad Cleric power=1 toughness=1 [/card] [card] name=Weatherseed Elf auto={T}:forestwalk target(creature) text={T}: Target creature gains forestwalk until end of turn. mana={G} type=Creature subtype=Elf power=1 toughness=1 [/card] [card] name=Weatherseed Faeries abilities=flying,protection from red text=Flying, protection from red mana={2}{U} type=Creature subtype=Faerie power=2 toughness=1 [/card] [card] name=Weatherseed Totem auto={T}:Add{G} auto={2}{G}{G}{G}:transforms((Treefolk Artifact Creature,newability[@movedto(graveyard) from(this|battlefield):moveto(ownerhand) all(trigger[from]|*)],setpower=5,settoughness=3,trample,green)) ueot text={T}: Add {G} to your mana pool. -- {2}{G}{G}{G}: Weatherseed Totem becomes a 5/3 green Treefolk artifact creature with trample until end of turn. -- When Weatherseed Totem is put into a graveyard from the battlefield, if it was a creature, return this card to its owner's hand. mana={3} type=Artifact [/card] [card] name=Weatherseed Treefolk abilities=trample autograveyard=_DIES_moveTo(ownerhand) text=Trample -- When Weatherseed Treefolk dies, return Weatherseed Treefolk to its owner's hand. mana={2}{G}{G}{G} type=Creature subtype=Treefolk power=5 toughness=3 [/card] [card] name=Weave Fate auto=draw:2 controller text=Draw two cards. mana={3}{U} type=Instant [/card] [card] name=Weaver of Lightning abilities=reach auto=@movedTo(instant,sorcery|mystack):damage:1 target(creature|opponentbattlefield) text=Reach -- Whenever you cast an instant or sorcery spell, Weaver of Lightning deals 1 damage to target creature an opponent controls. mana={2}{R} type=Creature subtype=Human Shaman power=1 toughness=4 [/card] [card] name=Web of Inertia auto=@each opponent combatbegins:ability$!if type(*|mygraveyard)~morethan~0 then choice name(exile card) target(*|mygraveyard) moveTo(exile) _ choice all(creature|mybattlefield) cantattack ueot !$ opponent text=At the beginning of each opponent's combat phase, that player may exile a card from his or her graveyard. If the player doesn't, creatures he or she controls can't attack you this turn. mana={2}{U} type=Enchantment [/card] [card] name=Web target=creature auto=reach auto=0/2 text=Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) -- Enchanted creature gets +0/+2 and has reach. (It can block creatures with flying.) mana={G} type=Enchantment subtype=Aura [/card] [card] name=Wee Dragonauts abilities=flying auto=@movedTo(instant,sorcery|mystack):2/0 ueot text=Flying -- Whenever you cast an instant or sorcery spell, Wee Dragonauts gets +2/+0 until end of turn. mana={1}{U}{R} type=Creature subtype=Faerie Wizard power=1 toughness=3 [/card] [card] name=Weed-Pruner Poplar auto=@each my upkeep:-1/-1 target(other creature) ueot text=At the beginning of your upkeep, target creature other than Weed-Pruner Poplar gets -1/-1 until end of turn. mana={4}{B} type=Creature subtype=Treefolk Assassin power=3 toughness=3 [/card] [card] name=Wei Ambush Force auto=_ATTACKING_2/0 ueot text=Whenever Wei Ambush Force attacks, it gets +2/+0 until end of turn. mana={1}{B} type=Creature subtype=Human Soldier power=1 toughness=1 [/card] [card] name=Wei Assassins auto=target(opponent) ability$!name(destroy creature) notatarget(creature|mybattlefield) destroy!$ targetedplayer text=When Wei Assassins enters the battlefield, target opponent chooses a creature he or she controls. Destroy it. mana={3}{B}{B} type=Creature subtype=Human Soldier Assassin power=3 toughness=2 [/card] [card] name=Wei Elite Companions abilities=horsemanship text=Horsemanship (This creature can't be blocked except by creatures with horsemanship.) mana={4}{B} type=Creature subtype=Human Soldier power=3 toughness=3 [/card] [card] name=Wei Infantry mana={1}{B} type=Creature subtype=Human Soldier power=2 toughness=1 [/card] [card] name=Wei Night Raiders abilities=horsemanship auto=@damagefoeof(player) from(this):ability$!name(discard) target(*|myhand) reject!$ opponent text=Horsemanship (This creature can't be blocked except by creatures with horsemanship.) -- Whenever Wei Night Raiders deals damage to an opponent, that player discards a card. mana={2}{B}{B} type=Creature subtype=Human Soldier power=2 toughness=2 [/card] [card] name=Wei Scout abilities=horsemanship text=Horsemanship (This creature can't be blocked except by creatures with horsemanship.) mana={1}{B} type=Creature subtype=Human Soldier Scout power=1 toughness=1 [/card] [card] name=Wei Strike Force abilities=horsemanship text=Horsemanship (This creature can't be blocked except by creatures with horsemanship.) mana={2}{B} type=Creature subtype=Human Soldier power=2 toughness=1 [/card] [card] name=Weight of Spires target=creature auto=damage:type:land[-basic]:targetcontrollerbattlefield text=Weight of Spires deals damage to target creature equal to the number of nonbasic lands that creature's controller controls. mana={R} type=Instant [/card] [card] name=Weight of the Underworld target=creature auto=-3/-2 text=Enchant creature -- Enchanted creature gets -3/-2. mana={3}{B} type=Enchantment subtype=Aura [/card] [card] name=Weird Harvest auto=ability$!moveto(ownerhand) notatarget(creature|mylibrary)!$ opponent auto=ability$!moveto(ownerhand) notatarget(creature|mylibrary)!$ controller text=Each player may search his or her library for up to X creature cards, reveal those cards, and put them into his or her hand. Then each player who searched his or her library this way shuffles it. mana={X}{G}{G} type=Sorcery [/card] [card] name=Weirded Vampire abilities=madness autoexile=restriction{discarded} pay({B}{B}{b}) name(pay BBB to cast) activate name(pay BBB to cast) castcard(normal)?name(put in graveyard) moveto(ownergraveyard) text=Madness {2}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) mana={3}{B} type=Creature subtype=Vampire Horror power=3 toughness=3 [/card] [card] name=Weirding Shaman auto={3}{B}{S(goblin|myBattlefield)}:token(Goblin Rogue,Creature goblin,1/1,black)*2 text={3}{B}, Sacrifice a Goblin: Put two 1/1 black Goblin Rogue creature tokens onto the battlefield. mana={1}{B} type=Creature subtype=Goblin Shaman power=2 toughness=1 [/card] [card] name=Weirding Wood auto=name(Create clue) token(Clue) controller auto=teach(land) {T}:add{G}{G} auto=teach(land) {T}:add{W}{W} auto=teach(land) {T}:add{U}{U} auto=teach(land) {T}:add{R}{R} auto=teach(land) {T}:add{B}{B} target=land text=Enchant land -- When Weirding Wood enters the battlefield, investigate. (Put a colorless Clue artifact token onto the battlefield with "{2}, Sacrifice this artifact: Draw a card.") -- Enchanted land has "{T}: Add two mana of any one color to your mana pool." mana={2}{G} type=Enchantment subtype=Aura [/card] [card] name=Welder Automaton auto={3}{R}:damage:1 opponent text={3}{R}: Welder Automaton deals 1 damage to each opponent. mana={2} type=Artifact Creature subtype=Construct power=2 toughness=1 [/card] [card] name=Weldfast Engineer auto=@each my combatbegins:target(artifact[creature]|mybattlefield) 2/0 ueot text=At the beginning of combat on your turn, target artifact creature you control gets +2/+0 until end of turn. mana={1}{B}{R} type=Creature subtype=Human Artificer power=3 toughness=3 [/card] [card] name=Weldfast Monitor auto={R}:menace ueot text={R}: Weldfast Monitor gains menace until end of turn. mana={3} type=Artifact Creature subtype=Lizard power=3 toughness=2 [/card] [card] name=Weldfast Wingsmith auto=@movedTo(artifact|myBattlefield):flying ueot text=Whenever an artifact enters the battlefield under your control, Weldfast Wingsmith gains flying until end of turn. mana={3}{U} type=Creature subtype=Human Artificer power=3 toughness=3 [/card] [card] name=Welding Jar auto={S}:regenerate target(other artifact) text=Sacrifice Welding Jar: Regenerate target artifact. mana={0} type=Artifact [/card] [card] name=Welding Sparks target=creature auto=damage:type:artifact:mybattlefieldplus3plusend text=Welding Sparks deals X damage to target creature, where X is 3 plus the number of artifacts you control. mana={2}{R} type=Instant [/card] [card] name=Welkin Guide abilities=flying auto=choice target(creature) 2/2 ueot && flying ueot text=Flying -- When Welkin Guide enters the battlefield, target creature gets +2/+2 and gains flying until end of turn. mana={4}{W} type=Creature subtype=Bird Cleric power=2 toughness=2 [/card] [card] name=Welkin Hawk abilities=flying aicode=activate moveTo(myHand) target(Welkin Hawk|myLibrary) auto=_DIES_name(search card) reveal:plibrarycount optionone name(choose card) target(Welkin Hawk|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myhand))! afterrevealedend revealend text=Flying -- When Welkin Hawk dies, you may search your library for a card named Welkin Hawk, reveal that card, put it into your hand, then shuffle your library. mana={1}{W} type=Creature subtype=Bird power=1 toughness=1 [/card] [card] name=Welkin Tern abilities=flying,cloud text=Flying -- Welkin Tern can block only creatures with flying. mana={1}{U} type=Creature subtype=Bird power=2 toughness=1 [/card] [card] name=Well of Discovery auto=@each my endofturn restriction{type(land[-tapped]|myBattlefield)~lessthan~1}:draw:1 text=At the beginning of your end step, if you control no untapped lands, draw a card. mana={6} type=Artifact [/card] [card] name=Well of Ideas auto=draw:2 controller auto=@each my draw:draw:2 controller auto=@each opponent draw:draw:1 opponent text=When Well of Ideas enters the battlefield, draw two cards. -- At the beginning of each other player's draw step, that player draws an additional card. -- At the beginning of your draw step, draw two additional cards. mana={5}{U} type=Enchantment [/card] [card] name=Well of Life auto=@each my endofturn restriction{type(land[-tapped]|myBattlefield)~lessthan~1}:life:2 <1 text=At the beginning of your end step, if you control no untapped lands, you gain 2 life. mana={4} type=Artifact [/card] [card] name=Wellgabber Apothecary auto={1}{W}:name(prevent all damage to target tapped merfolk) prevent:999 target(merfolk[tapped]) auto={1}{W}:name(prevent all damage to target tapped kithkin) prevent:999 target(kithkin[tapped]) text={1}{W}: Prevent all damage that would be dealt to target tapped Merfolk or Kithkin creature this turn. mana={4}{W} type=Creature subtype=Merfolk Cleric power=2 toughness=3 [/card] [card] name=Well-Laid Plans auto=preventalldamage to(creature[white]) from(other creature[white]) auto=preventalldamage to(creature[blue]) from(other creature[blue]) auto=preventalldamage to(creature[black]) from(other creature[black]) auto=preventalldamage to(creature[red]) from(other creature[red]) auto=preventalldamage to(creature[green]) from(other creature[green]) text=Prevent all damage that would be dealt to a creature by another creature if they share a color. mana={2}{U} type=Enchantment [/card] [card] name=Wellspring target=land auto=transforms((,newability[moveTo(opponentbattlefield)],newability[phaseaction[endofturn sourceinplay] moveTo(ownerbattlefield) oneshot])) ueot auto=@each my upkeep:transforms((,newability[moveTo(opponentbattlefield)],newability[phaseaction[endofturn sourceinplay] moveTo(ownerbattlefield)],newability[untap])) ueot text=Enchant land -- When Wellspring enters the battlefield, gain control of enchanted land until end of turn. -- At the beginning of your upkeep, untap enchanted land. You gain control of that land until end of turn. mana={1}{G}{W} type=Enchantment subtype=Aura [/card] [card] name=Wellwisher auto={T}:life:type:elf:battlefield controller text={T}: You gain 1 life for each Elf on the battlefield. mana={1}{G} type=Creature subtype=Elf power=1 toughness=1 [/card] [card] name=Werebear auto={T}:Add{G} auto=aslongas(*|mygraveyard) 3/3 >6 text={T}: Add {G} to your mana pool. -- Threshold - Werebear gets +3/+3 as long as seven or more cards are in your graveyard. mana={1}{G} type=Creature subtype=Human Bear Druid power=1 toughness=1 [/card] [card] name=Werewolf of Ancient Hunger abilities=vigilance,trample backside=Sage of Ancient Lore anyzone=type:*:hand/type:*:hand cdaactive auto=@each upkeep restriction{lastturn(*|mystack)~morethan~1,lastturn(*|opponentstack)~lessthan~2}:name(Transform Werewolf) flip(backside) auto=@each upkeep restriction{lastturn(*|opponentstack)~morethan~1}:name(Transform Werewolf) flip(backside) text=Vigilance, trample -- Werewolf of Ancient Hunger's power and toughness are each equal to the total number of cards in all players' hands. -- At the beginning of each upkeep, if a player cast two or more spells last turn, transform Werewolf of Ancient Hunger. // Sage of Ancient Lore type=Creature subtype=Werewolf color=green power=* toughness=* [/card] [card] name=Werewolf Ransacker backside=Afflicted Deserter auto=may target(artifact) destroy and!( if cantargetcard(artifact|graveyard) then damage:3 targetcontroller )! auto=@each upkeep restriction{lastturn(*|mystack)~morethan~1,lastturn(*|opponentstack)~lessthan~2}:name(Transform Werewolf) flip(backside) auto=@each upkeep restriction{lastturn(*|opponentstack)~morethan~1}:name(Transform Werewolf) flip(backside) text=Whenever this creature transforms into Werewolf Ransacker, you may destroy target artifact. If that artifact is put into a graveyard this way, Werewolf Ransacker deals 3 damage to that artifact's controller. -- At the beginning of each upkeep, if a player cast two or more spells last turn, transform Werewolf Ransacker. // Afflicted Deserter type=Creature subtype=Werewolf color=red power=5 toughness=4 [/card] [card] name=Western Paladin auto={B}{B}{T}:destroy target(creature[white]) text={B}{B}, {T}: Destroy target white creature. mana={2}{B}{B} type=Creature subtype=Phyrexian Zombie Knight power=3 toughness=3 [/card] [card] name=Westvale Abbey auto={T}:Add{1} auto={5}{T}{L:1}:token(Human Cleric,creature Human Cleric,1/1,white,black) auto={5}{T}{S(creature|mybattlefield)}{S(creature|mybattlefield)}{S(creature|mybattlefield)}{S(creature|mybattlefield)}{S(creature|mybattlefield)}:flip(Ormendahl, Profane Prince) text={T}: Add {1} to your mana pool. -- {5}, {T}, Pay 1 life: Put a 1/1 white and black Human Cleric creature token onto the battlefield. -- {5}, {T}, Sacrifice five creatures: Transform Westvale Abbey, then untap it. type=Land [/card] [card] name=Westvale Cult Leader backside=Hanweir Militia Captain anyzone=type:creature:mybattlefield/type:creature:mybattlefield cdaactive auto=@each my endofturn:token(Human Cleric,Creature Human Cleric,1/1,white,black) text=Westvale Cult Leader's power and toughness are each equal to the number of creatures you control. -- At the beginning of your end step, put a 1/1 white and black Human Cleric creature token onto the battlefield. // Hanweir Militia Captain type=Creature subtype=Human Cleric color=white power=* toughness=* [/card] [card] name=Wetland Sambar mana={1}{U} type=Creature subtype=Elk power=2 toughness=1 [/card] [card] name=Whalebone Glider auto={2}{T}:flying target(creature[power<=3]) text={2}, {T}: Target creature with power 3 or less gains flying until end of turn. mana={2} type=Artifact [/card] [card] name=Wharf Infiltrator abilities=skulk auto=@combatdamaged(player) from(this):may _LOOT_ auto=@discarded(creature|myhand):pay({2}) token(Eldrazi Horror) controller text=Skulk (This creature can't be blocked by creatures with greater power.) -- Whenever Wharf Infiltrator deals combat damage to a player, you may draw a card. If you do, discard a card. -- Whenever you discard a creature card, you may pay {2}. If you do, put a 3/2 colorless Eldrazi Horror creature token onto the battlefield. mana={1}{U} type=Creature subtype=Human Horror power=1 toughness=1 [/card] [card] name=Wheel and Deal auto=reject all(*|opponenthand) auto=draw:7 opponent auto=draw:1 controller text=Any number of target opponents each discards his or her hand and draws seven cards. -- Draw a card. mana={3}{U} type=Instant [/card] [card] name=Wheel of Fate auto=reject all(*|hand) auto=draw:7 opponent auto=draw:7 controller text=Wheel of Fate is red. -- Suspend 4 - {1}{R} (Rather than cast this card from your hand, pay {1}{R} and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.) -- Each player discards his or her hand, then draws seven cards. type=Sorcery color=red mana={0} restriction=never suspend(4)={1}{r} [/card] [card] name=Wheel of Fortune auto=reject all(*|hand) auto=draw:7 opponent auto=draw:7 controller text=Each player discards his or her hand and draws seven cards. mana={2}{R} type=Sorcery [/card] [card] name=Wheel of Torture auto=@each opponent upkeep:damage:3minustype:*:opponenthandminusend opponent text=At the beginning of each opponent's upkeep, Wheel of Torture deals X damage to that player, where X is 3 minus the number of cards in his or her hand. type=Artifact mana={3} [/card] [card] name=Whelming Wave auto=moveto(ownerhand) all(creature[-Kraken;-Leviathan;-Octopus;-Serpent]|battlefield) text=Return all creatures to their owners' hands except for Krakens, Leviathans, Octopuses, and Serpents. mana={2}{U}{U} type=Sorcery [/card] [card] name=Where Ancients Tread auto=@movedTo(creature[power>=5]|myBattlefield):may damage:5 target(creature,player) text=Whenever a creature with power 5 or greater enters the battlefield under your control, you may have Where Ancients Tread deal 5 damage to target creature or player. mana={4}{R} type=Enchantment [/card] [card] name=Whetstone auto={3}:deplete:2 controller && deplete:2 opponent text={3}: Each player puts the top two cards of his or her library into his or her graveyard. mana={3} type=Artifact [/card] [card] name=Whetwheel facedown={3} autofacedown={3}:morph auto={X}{X}{T}:name(Target player mills cards) name(Target player mills cards) deplete:XX target(player) text={X}{X}, {T}: Target player puts the top X cards of his or her library into his or her graveyard. -- Morph {3} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) mana={4} type=Artifact [/card] [card] name=Whimwader auto=aslongas(*[blue]|opponentBattlefield) cantattack <1 auto=aslongas(*[blue]|opponentBattlefield) cantpwattack <1 text=Whimwader can't attack unless defending player controls a blue permanent. mana={4}{U} type=Creature subtype=Elemental power=6 toughness=4 [/card] [card] name=Whip of Erebos auto=lord(creature|mybattlefield) lifelink auto={2}{B}{B}{T}:target(creature|mygraveyard) moveTo(mybattlefield) && transforms((,unearth,haste)) ueot asSorcery text=Creatures you control have lifelink. -- {2}{B}{B},{T}:Return target creature card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step. If it would leave the battlefield, exile it instead of putting it anywhere else. Activate this ability only any time you could cast a sorcery. mana={2}{B}{B} type=Legendary Enchantment Artifact [/card] [card] name=Whip Sergeant auto={R}:haste target(creature) text={R}: Target creature gains haste until end of turn. (It can attack this turn.) mana={2}{R} type=Creature subtype=Human Soldier power=2 toughness=1 [/card] [card] name=Whip Silk target=creature auto=reach auto={G}:moveTo(ownerhand) text=Enchant creature -- Enchanted creature has reach. (It can block creatures with flying.) -- {G}: Return Whip Silk to its owner's hand. mana={G} type=Enchantment subtype=Aura [/card] [card] name=Whipcorder facedown={3} autofacedown={W}:morph auto={W}{T}:tap target(creature) text={W}, {T}: Tap target creature. -- Morph {W} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) mana={W}{W} type=Creature subtype=Human Soldier Rebel power=2 toughness=2 [/card] [card] name=Whipflare auto=damage:2 all(creature[-artifact]) text=Whipflare deals 2 damage to each nonartifact creature. mana={1}{R} type=Sorcery [/card] [card] name=Whiplash Trap target=<2>creature auto=moveTo(ownerhand) other={U} otherrestriction=thisturn(creature|opponentbattlefield)~morethan~1 text=If an opponent had two or more creatures enter the battlefield under his or her control this turn, you may pay {U} rather than pay Whiplash Trap's mana cost. -- Return two target creatures to their owners' hands. mana={3}{U}{U} type=Instant subtype=Trap [/card] [card] name=Whip-Spine Drake abilities=flying facedown={3} autofacedown={2}{W}:morph text=Flying -- Morph {2}{W} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) mana={3}{U}{U} type=Creature subtype=Drake power=3 toughness=3 [/card] [card] name=Whipstitched Zombie auto=upcost[{B}] sacrifice text=At the beginning of your upkeep, sacrifice Whipstitched Zombie unless you pay {B}. mana={1}{B} type=Creature subtype=Zombie power=2 toughness=2 [/card] [card] name=Whiptail Moloch auto=damage:3 target(creature|myBattlefield) text=When Whiptail Moloch enters the battlefield, it deals 3 damage to target creature you control. mana={4}{R} type=Creature subtype=Lizard power=6 toughness=3 [/card] [card] name=Whiptail Wurm mana={6}{G} type=Creature subtype=Wurm power=8 toughness=5 [/card] [card] name=Whiptongue Frog auto={U}:flying text={U}: Whiptongue Frog gains flying until end of turn. mana={2}{U} type=Creature subtype=Frog power=1 toughness=3 [/card] [card] name=Whirler Rogue auto=choice token(Thopter,Artifact Creature Thopter,1/1,flying)*2 controller auto={T(artifact[-tapped]|mybattlefield)}{T(artifact[-tapped]|mybattlefield)}:target(creature) unblockable ueot text=When Whirler Rogue enters the battlefield, put two 1/1 colorless Thopter artifact creature tokens with flying onto the battlefield. -- Tap two untapped artifacts you control: Target creature can't be blocked this turn. mana={2}{U}{U} type=Creature subtype=Human Rogue Artificer power=2 toughness=2 [/card] [card] name=Whirler Virtuoso auto=alterenergy:3 controller auto={e:3}:_THOPTERTOKEN_ text=When Whirler Virtuoso enters the battlefield, you get {E}{E}{E} (three energy counters). -- Pay {E}{E}{E}: Create a 1/1 colorless Thopter artifact creature token with flying. mana={1}{U}{R} type=Creature subtype=Vedalken Artificer power=2 toughness=3 [/card] [card] name=Whirlermaker auto={4}{T}:_THOPTERTOKEN_ text={4}, {T}: Create a 1/1 colorless Thopter artifact creature token with flying. mana={3} type=Artifact [/card] [card] name=Whirling Catapult auto={2}{l2e}{l2e}:damage:1 all(creature[flying]) && damage:1 all(player) text={2}, Exile the top two cards of your library: Whirling Catapult deals 1 damage to each creature with flying and each player. mana={4} type=Artifact [/card] [card] name=Whirling Dervish abilities=protection from black auto=@damagefoeof(player) from(this):all(trigger[from]) phaseaction[endofturn once] counter(1/1) text=Protection from black -- At the beginning of each end step, if Whirling Dervish dealt damage to an opponent this turn, put a +1/+1 counter on it. mana={G}{G} type=Creature subtype=Human Monk power=1 toughness=1 [/card] [card] name=Whirlpool Drake abilities=flying auto=all(*|myhand) transforms((,newability[draw:1],newability[moveTo(mylibrary) and!(shuffle)!])) auto=@movedTo(this|ownergraveyard) from(battlefield):all(*|myhand) transforms((,newability[draw:1],newability[moveTo(mylibrary) and!(shuffle)!])) text=Flying -- When Whirlpool Drake enters the battlefield, shuffle the cards from your hand into your library, then draw that many cards. -- When Whirlpool Drake dies, shuffle the cards from your hand into your library, then draw that many cards. mana={3}{U} type=Creature subtype=Drake power=2 toughness=2 [/card] [card] name=Whirlpool Rider auto=all(*|myhand) transforms((,newability[draw:1],newability[moveTo(mylibrary) and!(shuffle)!])) text=When Whirlpool Rider enters the battlefield, shuffle the cards from your hand into your library, then draw that many cards. mana={1}{U} type=Creature subtype=Merfolk power=1 toughness=1 [/card] [card] name=Whirlpool Warrior auto=all(*|myhand) transforms((,newability[draw:1],newability[moveTo(mylibrary) and!(shuffle)!])) auto={R}{S}:all(*|myhand) transforms((,newability[draw:1],newability[moveTo(mylibrary) and!(shuffle)!])) && all(*|opponenthand) transforms((,newability[draw:1],newability[moveTo(library) and!(shuffle)!])) text=When Whirlpool Warrior enters the battlefield, shuffle the cards from your hand into your library, then draw that many cards. -- {R}, Sacrifice Whirlpool Warrior: Each player shuffles the cards from his or her hand into his or her library, then draws that many cards. mana={2}{U} type=Creature subtype=Merfolk Warrior power=2 toughness=2 [/card] [card] name=Whirlwind Adept abilities=opponentshroud,prowess auto=@movedTo(*[-creature]|mystack):1/1 ueot text=Hexproof (This creature can't be the target of spells or abilities your opponents control.) -- Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) mana={4}{U} type=Creature subtype=Djinn Monk power=4 toughness=2 [/card] [card] name=Whirlwind auto=destroy all(creature[flying]) text=Destroy all creatures with flying. mana={2}{G}{G} type=Sorcery [/card] [card] name=Whisk Away target=creature[attacking;blocking] auto=moveto(ownerlibrary) text=Put target attacking or blocking creature on top of its owner's library. mana={2}{U} type=Instant [/card] [card] name=Whisperer of the Wilds auto={T}:add{G} auto=aslongas(creature[power>=4]|mybattlefield) {T}:Add{G}{G} text={T}: Add {G} to your mana pool. Ferocious - {T}: Add {G}{G} to your mana pool. Activate this ability only if you control a creature with power 4 or greater. mana={1}{G} type=Creature subtype=Human Shaman power=0 toughness=2 [/card] [card] name=Whispering Shade abilities=swampwalk auto={B}:1/1 text=Swampwalk -- {B}: Whispering Shade gets +1/+1 until end of turn. mana={3}{B} type=Creature subtype=Shade power=1 toughness=1 [/card] [card] name=Whispering Specter abilities=flying,infect auto=@combatdamaged(player) from(this):may sacrifice and!( ability$! reject notatarget(*|myhand) !$ opponent )! text=Flying -- Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) -- Whenever Whispering Specter deals combat damage to a player, you may sacrifice it. If you do, that player discards a card for each poison counter he or she has. mana={1}{B}{B} type=Creature subtype=Phyrexian Specter power=1 toughness=1 [/card] [card] name=Whispers of Emrakul target=opponent auto=discard:1 auto=while(restriction{delirium}) discard:1 text=Target opponent discards a card at random. -- Delirium -- If there are four or more card types among cards in your graveyard, that player discards two cards at random instead. mana={1}{B} type=Sorcery [/card] [card] name=Whispers of the Muse auto=draw:1 buyback={U}{5} text=Buyback {5} (You may pay an additional {5} as you cast this spell. If you do, put this card into your hand as it resolves.) -- Draw a card. mana={U} type=Instant [/card] [card] name=Whispersilk Cloak auto={2}:equip auto=teach(creature) unblockable auto=teach(creature) shroud text=Equipped creature is unblockable. -- Equipped creature has shroud. (It can't be the target of spells or abilities.) -- Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) mana={3} type=Artifact subtype=Equipment [/card] [card] name=White Knight abilities=first strike,protection from black text=First strike (This creature deals combat damage before creatures without first strike.) -- Protection from black (This creature can't be blocked, targeted, dealt damage, or enchanted by anything black.) mana={W}{W} type=Creature subtype=Human Knight power=2 toughness=2 [/card] [card] name=White Mana Battery auto={2}{T}:counter(0/0,1,Storage) auto={t}:name(Remove 0 Counters) add{W} auto={T}{C(0/0,-1,Storage)}:name(Remove 1 Counters) add{W}{W} auto={T}{C(0/0,-2,Storage)}:name(Remove 2 Counters) add{W}{W}{W} auto={T}{C(0/0,-3,Storage)}:name(Remove 3 Counters) add{W}{W}{W}{W} auto={T}{C(0/0,-4,Storage)}:name(Remove 4 Counters) add{W}{W}{W}{W}{W} auto={T}{C(0/0,-5,Storage)}:name(Remove 5 Counters) add{W}{W}{W}{W}{W}{W} auto={T}{C(0/0,-6,Storage)}:name(Remove 6 Counters) add{W}{W}{W}{W}{W}{W}{W} auto={T}{C(0/0,-7,Storage)}:name(Remove 7 Counters) add{W}{W}{W}{W}{W}{W}{w}{W} auto={T}{C(0/0,-8,Storage)}:name(Remove 8 Counters) add{W}{W}{W}{W}{W}{W}{w}{w}{W} auto={T}{C(0/0,-9,Storage)}:name(Remove 9 Counters) add{W}{W}{W}{W}{W}{W}{w}{w}{w}{W} auto={T}{C(0/0,-10,Storage)}:name(Remove 10 Counters) add{W}{W}{W}{W}{W}{w}{w}{w}{w}{w}{W} text={2}, {T}: Put a charge counter on White Mana Battery. -- {T}, Remove any number of charge counters from White Mana Battery: Add {W} to your mana pool, then add an additional {W} to your mana pool for each charge counter removed this way. mana={4} type=Artifact [/card] [card] name=White Scarab target=creature auto=cantbeblockedby(creature[white]) auto=aslongas(*[white]|opponentBattlefield) 2/2 text=Enchant creature -- Enchanted creature can't be blocked by white creatures. -- Enchanted creature gets +2/+2 as long as an opponent controls a white permanent. mana={W} type=Enchantment subtype=Aura [/card] [card] name=White Shield Crusader abilities=protection from black auto={W}:flying auto={W}{W}:1/0 text=Protection from black -- {W}: White Shield Crusader gains flying until end of turn. -- {W}{W}: White Shield Crusader gets +1/+0 until end of turn. mana={W}{W} type=Creature subtype=Human Knight power=2 toughness=1 [/card] [card] name=White Sun's Zenith auto=token(Cat,Creature Cat,2/2,white)*X alias=135262 text=Put X 2/2 Cat creature tokens onto the battlefield. Shuffle White Sun's Zenith into its owner's library. mana={X}{W}{W}{W} type=Instant [/card] [card] name=White Ward abilities=auraward target=creature auto=protection from white text=Enchant creature -- Enchanted creature has protection from white. This effect doesn't remove White Ward. mana={W} type=Enchantment subtype=Aura [/card] [card] name=Whitemane Lion abilities=flash auto=moveTo(ownerhand) notatarget(creature|myBattlefield) text=Flash (You may cast this spell any time you could cast an instant.) -- When Whitemane Lion enters the battlefield, return a creature you control to its owner's hand. mana={1}{W} type=Creature subtype=Cat power=2 toughness=2 [/card] [card] name=Whiteout auto=lord(creature) -flying autograveyard={S(land[snow]|myBattlefield)}:moveTo(myhand) text=All creatures lose flying until end of turn. -- Sacrifice a snow land: Return Whiteout from your graveyard to your hand. mana={1}{G} type=Instant [/card] [card] name=Whitesun's Passage auto=life:5 text=You gain 5 life. mana={1}{W} type=Instant [/card] [card] name=Whitewater Naiads auto=unblockable target(creature) ueot auto=_CONSTELLATION_unblockable target(creature) ueot text=Constellation -- Whenever Whitewater Naiads or another enchantment enters the battlefield under your control, target creature can't be blocked this turn. mana={3}{U}{U} type=Enchantment Creature subtype=Nymph power=4 toughness=4 [/card] [card] name=Wicked Pact auto=target(<2>creature[-black]) destroy auto=life:-5 controller restriction=type(creature[-black]|battlefield)~morethan~1 text=Destroy two target nonblack creatures. You lose 5 life. mana={1}{B}{B} type=Sorcery [/card] [card] name=Wicked Reward auto=4/2 target(creature) text=As an additional cost to cast Wicked Reward, sacrifice a creature. -- Target creature gets +4/+2 until end of turn. mana={1}{B}{S(creature|mybattlefield)} type=Instant [/card] [card] name=Wicker Warcrawler auto=_ATTACKING_phaseaction[combatends once] counter(-1/-1) auto=@combat(blocking) source(this):phaseaction[combatends once] counter(-1/-1) text=Whenever Wicker Warcrawler attacks or blocks, put a -1/-1 counter on it at end of combat. mana={5} type=Artifact Creature subtype=Scarecrow power=6 toughness=6 [/card] [card] name=Wicker Witch mana={3} type=Artifact Creature subtype=Scarecrow power=3 toughness=1 [/card] [card] name=Wickerbough Elder auto=counter(-1/-1) auto={G}{C(-1/-1,-1)}:destroy target(artifact,enchantment) text=Wickerbough Elder enters the battlefield with a -1/-1 counter on it. -- {G}, Remove a -1/-1 counter from Wickerbough Elder: Destroy target artifact or enchantment. mana={3}{G} type=Creature subtype=Treefolk Shaman power=4 toughness=4 [/card] [card] name=Wielding the Green Dragon target=creature auto=4/4 text=Target creature gets +4/+4 until end of turn. mana={1}{G} type=Sorcery [/card] [card] name=Wight of Precinct Six auto=type:creature:opponentgraveyard/type:creature:opponentgraveyard nonstatic text=Wight of Precinct Six gets +1/+1 for each creature card in your opponents' graveyards. mana={1}{B} type=Creature subtype=Zombie power=1 toughness=1 [/card] [card] name=Wiitigo auto=counter(1/1,6) auto=@combat(blocking,blocked) source(this):phaseaction[my upkeep once] counter(1/1,2) auto=@each my upkeep:counter(1/1,-1) text=Wiitigo enters the battlefield with six +1/+1 counters on it. -- At the beginning of your upkeep, put a +1/+1 counter on Wiitigo if it has blocked or been blocked since your last upkeep. Otherwise, remove a +1/+1 counter from it. mana={3}{G}{G}{G} type=Creature subtype=Yeti power=0 toughness=0 [/card] [card] name=Wild Aesthir abilities=flying,first strike auto={W}{W}:2/0 limit:1 text=Flying, first strike -- {W}{W}: Wild Aesthir gets +2/+0 until end of turn. Activate this ability only once each turn. mana={2}{W} type=Creature subtype=Bird power=1 toughness=1 [/card] [card] name=Wild Beastmaster auto=_ATTACKING_all(other creature|myBattlefield) dynamicability ueot text=Whenever Wild Beastmaster attacks, each other creature you control gets +X/+X until end of turn, where X is Wild Beastmaster's power. mana={2}{G} type=Creature subtype=Human Shaman power=1 toughness=1 [/card] [card] name=Wild Cantor auto={S}:Add{W} auto={S}:Add{U} auto={S}:Add{B} auto={S}:Add{R} auto={S}:Add{G} text=({(r/g)} can be paid with either {R} or {G}.) -- Sacrifice Wild Cantor: Add one mana of any color to your mana pool. mana={RG} type=Creature subtype=Human Druid power=1 toughness=1 [/card] [card] name=Wild Celebrants auto=may destroy target(artifact) text=When Wild Celebrants enters the battlefield, you may destroy target artifact. mana={3}{R}{R} type=Creature subtype=Satyr power=5 toughness=3 [/card] [card] name=Wild Colos abilities=haste text=Haste mana={2}{R} type=Creature subtype=Goat Beast power=2 toughness=2 [/card] [card] name=Wild Defiance auto=@targeted(creature|mybattlefield) from(*[instant;sorcery]|myCastingzone):all(trigger[to]) 3/3 ueot text=Whenever a creature you control becomes the target of an instant or sorcery spell, that creature gets +3/+3 until end of turn. mana={2}{G} type=Enchantment [/card] [card] name=Wild Dogs abilities=cycling auto=@each my upkeep:if compare(lifetotal)~lessthan~compare(opponentlifetotal) then moveTo(opponentbattlefield) autohand=__CYCLING__({2}) text=At the beginning of your upkeep, if a player has more life than each other player, that player gains control of Wild Dogs. -- Cycling {2} ({2}, Discard this card: Draw a card.) mana={G} type=Creature subtype=Dog power=2 toughness=1 [/card] [card] name=Wild Elephant abilities=trample text=Trample mana={3}{G} type=Creature subtype=Elephant power=3 toughness=3 [/card] [card] name=Wild Griffin abilities=flying text=Flying (This creature can't be blocked except by creatures with flying or reach.) mana={2}{W} type=Creature subtype=Griffin power=2 toughness=2 [/card] [card] name=Wild Growth target=land auto=teach(land) transforms((,newability[produceextra:{G}])) text=Enchant land -- Whenever enchanted land is tapped for mana, its controller adds {G} to his or her mana pool (in addition to the mana the land produces). mana={G} type=Enchantment subtype=Aura [/card] [card] name=Wild Guess auto=draw:2 text=As an additional cost to cast Wild Guess, discard a card. -- Draw two cards. mana={R}{R}{D(*|myhand)} type=Sorcery [/card] [card] name=Wild Hunger target=creature auto=3/1 auto=trample flashback={3}{R} text=Target creature gets +3/+1 and gains trample until end of turn. -- Flashback {3}{R} mana={2}{G} type=Instant [/card] [card] name=Wild Instincts target=creature|mybattlefield auto=2/2 ueot auto=transforms((,newability[target(creature|opponentbattlefield) dynamicability])) ueot restriction=type(creature|opponentbattlefield)~morethan~0 text=Target creature you control gets +2/+2 until end of turn. It fights target creature an opponent controls. (Each deals damage equal to its power to the other.) mana={3}{G} type=Sorcery [/card] [card] name=Wild Jhovall mana={3}{R} type=Creature subtype=Cat power=3 toughness=3 [/card] [card] name=Wild Leotau auto=upcost[{G}] sacrifice text=At the beginning of your upkeep, sacrifice Wild Leotau unless you pay {G}. mana={2}{G}{G} type=Creature subtype=Cat power=5 toughness=4 [/card] [card] name=Wild Mammoth auto=@each my upkeep restriction{type(creature|opponentBattlefield)~morethan~type(creature|myBattlefield)}:moveTo(opponentbattlefield) text=At the beginning of your upkeep, if a player controls more creatures than each other player, that player gains control of Wild Mammoth. mana={2}{G} type=Creature subtype=Elephant power=3 toughness=4 [/card] [card] name=Wild Mongrel auto={D(*|myhand)}:name(becomes white ueot) 1/1 && transforms((,white)) ueot auto={D(*|myhand)}:name(becomes blue ueot) 1/1 && transforms((,blue)) ueot auto={D(*|myhand)}:name(becomes black ueot) 1/1 && transforms((,black)) ueot auto={D(*|myhand)}:name(becomes red ueot) 1/1 && transforms((,red)) ueot auto={D(*|myhand)}:name(becomes green ueot) 1/1 && transforms((,green)) ueot text=Discard a card: Wild Mongrel gets +1/+1 and becomes the color of your choice until end of turn. mana={1}{G} type=Creature subtype=Dog power=2 toughness=2 [/card] [card] name=Wild Nacatl auto=aslongas(mountain|myBattlefield) 1/1 auto=aslongas(plains|myBattlefield) 1/1 text=Wild Nacatl gets +1/+1 as long as you control a Mountain. -- Wild Nacatl gets +1/+1 as long as you control a Plains. mana={G} type=Creature subtype=Cat Warrior power=1 toughness=1 [/card] [card] name=Wild Ox abilities=swampwalk text=Swampwalk mana={3}{G} type=Creature subtype=Ox power=3 toughness=3 [/card] [card] name=Wild Research auto={1}{W}:moveTo(myHand) target(enchantment|myLibrary) && discard:1 auto={1}{U}:moveTo(myHand) target(instant|myLibrary) && discard:1 text={1}{W}: Search your library for an enchantment card and reveal that card. Put it into your hand, then discard a card at random. Then shuffle your library. -- {1}{U}: Search your library for an instant card and reveal that card. Put it into your hand, then discard a card at random. Then shuffle your library. mana={2}{R} type=Enchantment [/card] [card] name=Wild Wanderer aicode=activate moveTo(myBattlefield) and!(tap(noevent))! target(land[basic]|myLibrary) auto=may name(search card) reveal:plibrarycount optionone name(choose card) target(land[basic]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield) and!(tap(noevent))!)! afterrevealedend revealend text=When Wild Wanderer enters the battlefield, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library. mana={3}{G} type=Creature subtype=Elf Druid power=3 toughness=2 [/card] [card] name=Wild Wurm auto=flipacoin loseability moveTo(ownerhand) loseabilityend oneshot flipend text=When Wild Wurm enters the battlefield, flip a coin. If you lose the flip, return Wild Wurm to its owner's hand. mana={3}{R} type=Creature subtype=Wurm power=5 toughness=4 [/card] [card] name=Wildblood Pack abilities=trample backside=Instigator Gang auto=lord(creature[attacking]|mybattlefield) 3/0 auto=@each upkeep restriction{lastturn(*|mystack)~morethan~1,lastturn(*|opponentstack)~lessthan~2}:name(Transform Werewolf) flip(backside) auto=@each upkeep restriction{lastturn(*|opponentstack)~morethan~1}:name(Transform Werewolf) flip(backside) text=Trample -- Attacking creatures you control get +3/+0. -- At the beginning of each upkeep, if a player cast two or more spells last turn, transform Wildblood Pack. // Instigator Gang color=red type=Creature subtype=Werewolf power=5 toughness=5 [/card] [card] name=Wildcall auto=manifest and!( counter(1/1,x) )! all(*[zpos=1]|mylibrary) text=Manifest the top card of your library, then put X +1/+1 counters on it. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) mana={X}{G}{G} type=Sorcery [/card] [card] name=Wilderness Elemental abilities=trample anyzone=type:land[-basic]:opponentbattlefield/3 cdaactive text=Trample -- Wilderness Elemental's power is equal to the number of nonbasic lands your opponents control. mana={1}{R}{G} type=Creature subtype=Elemental power=* toughness=3 [/card] [card] name=Wilderness Hypnotist auto={T}:-2/0 target(creature[red;green]) text={T}: Target red or green creature gets -2/-0 until end of turn. mana={2}{U}{U} type=Creature subtype=Merfolk Wizard power=1 toughness=3 [/card] [card] name=Wildest Dreams abilities=exiledeath auto=this(variable{halfpaid} >0) moveto(myhand) notatarget(*|mygraveyard) text=Return X target cards from your graveyard to your hand. Exile Wildest Dreams. mana={X}{X}{G} type=Sorcery [/card] [card] name=Wildfield Borderpost other={H(land[basic]|mybattlefield)}{1} name(Pay /1/ and Return a Basic Land to Hand) auto=tap(noevent) auto={T}:Add{G} auto={T}:Add{W} text=You may pay {1} and return a basic land you control to its owner's hand rather than pay Wildfield Borderpost's mana cost. -- Wildfield Borderpost enters the battlefield tapped. -- {T}: Add {G} or {W} to your mana pool. mana={1}{G}{W} type=Artifact [/card] [card] name=Wild-Field Scarecrow abilities=defender aicode=activate moveTo(myHand) target(land[basic]|myLibrary) auto={2}{S}:name(search card) reveal:plibrarycount optionone name(choose card) target(land[basic]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myhand))! afterrevealedend revealend text=Defender -- {2}, Sacrifice Wild-Field Scarecrow: Search your library for up to two basic land cards, reveal them, and put them into your hand. Then shuffle your library. mana={3} type=Artifact Creature subtype=Scarecrow power=1 toughness=4 [/card] [card] name=Wildfire Cerberus auto=this(cantargetcard(*[-monstrous]) {5}{R}{R}:becomes(monstrous) forever && counter(1/1) && transforms((,newability[damage:2 opponent],newability[damage:2 all(creature|opponentbattlefield)])) forever text={5}{R}{R}: Monstrosity 1. (If this creature isn't monstrous, put a +1/+1 counter on it and it becomes monstrous.) --When Wildfire Cerberus becomes monstrous, it deals 2 damage to each opponent and each creature your opponents control. mana={4}{R} type=Creature subtype=Dog power=4 toughness=3 [/card] [card] name=Wildfire Emissary abilities=protection from white auto={1}{R}:1/0 text=Protection from white -- {1}{R}: Wildfire Emissary gets +1/+0 until end of turn. mana={3}{R} type=Creature subtype=Efreet power=2 toughness=4 [/card] [card] name=Wildfire auto=ability$!sacrifice notatarget(<4>land|mybattlefield)!$ opponent auto=ability$!sacrifice notatarget(<4>land|mybattlefield)!$ controller auto=damage:4 all(creature) text=Each player sacrifices four lands. Wildfire deals 4 damage to each creature. mana={4}{R}{R} type=Sorcery [/card] [card] name=Wildheart Invoker auto={8}:5/5 && trample target(creature) text={8}: Target creature gets +5/+5 and gains trample until end of turn. mana={2}{G}{G} type=Creature subtype=Elf Shaman power=4 toughness=3 [/card] [card] name=Wildsize target=creature auto=2/2 auto=trample auto=draw:1 controller text=Target creature gets +2/+2 and gains trample until end of turn. -- Draw a card. mana={2}{G} type=Instant [/card] [card] name=Wildslayer Elves abilities=wither text=Wither (This deals damage to creatures in the form of -1/-1 counters.) mana={3}{G} type=Creature subtype=Elf Warrior power=3 toughness=3 [/card] [card] name=Wildwood Geist auto=this(variable{controllerturn}>0) +2/+2 text=Wildwood Geist gets +2/+2 as long as it's your turn. mana={4}{G} type=Creature subtype=Spirit power=3 toughness=3 [/card] [card] name=Wildwood Rebirth target=creature|mygraveyard auto=moveTo(myhand) text=Return target creature card from your graveyard to your hand. mana={1}{G} type=Instant [/card] [card] name=Will of the Naga target=creature|battlefield auto=tap auto=frozen text=Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) -- Tap up to two target creatures. Those creatures don't untap during their controller's next untap step. mana={4}{U}{U} other={delve} name(Delve) type=Instant [/card] [card] name=Will-Forged Golem text=Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) other={convoke} name(Convoke) mana={6} type=Artifact Creature subtype=Golem power=4 toughness=4 [/card] [card] name=Will-o'-the-Wisp abilities=flying auto={B}:regenerate text=Flying (This creature can't be blocked except by creatures with flying or reach.) -- {B}: Regenerate Will-o'-the-Wisp. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) mana={B} type=Creature subtype=Spirit power=0 toughness=1 [/card] [card] name=Willow Dryad abilities=forestwalk text=Forestwalk mana={G} type=Creature subtype=Dryad power=1 toughness=1 [/card] [card] name=Willow Elf mana={G} type=Creature subtype=Elf power=1 toughness=1 [/card] [card] name=Willow Faerie abilities=flying text=Flying mana={1}{G} type=Creature subtype=Faerie power=1 toughness=2 [/card] [card] name=Willow Priestess auto={T}:moveTo(myBattlefield) target(faerie|myhand) auto={2}{G}:protection from black target(creature[green]) text={T}: You may put a Faerie permanent card from your hand onto the battlefield. -- {2}{G}: Target green creature gains protection from black until end of turn. mana={2}{G}{G} type=Creature subtype=Faerie Druid power=2 toughness=2 [/card] [card] name=Willow Satyr abilities=shackler auto={T}:shackle target(creature[legendary]) auto=@each my untap restriction{canuntap}:may untap text=You may choose not to untap Willow Satyr during your untap step. -- {T}: Gain control of target legendary creature for as long as you control Willow Satyr and Willow Satyr remains tapped. mana={2}{G}{G} type=Creature subtype=Satyr power=1 toughness=1 [/card] [card] name=Wilt-Leaf Cavaliers abilities=vigilance text=Vigilance mana={GW}{GW}{GW} type=Creature subtype=Elf Knight power=3 toughness=4 [/card] [card] name=Wilt-Leaf Liege abilities=discardtoplaybyopponent auto=lord(other creature[green]|mybattlefield) 1/1 auto=lord(other creature[white]|mybattlefield) 1/1 text=Other green creatures you control get +1/+1. -- Other white creatures you control get +1/+1. -- If a spell or ability an opponent controls causes you to discard Wilt-Leaf Liege, put it onto the battlefield instead of putting it into your graveyard. mana={1}{GW}{GW}{GW} type=Creature subtype=Elf Knight power=4 toughness=4 [/card] [card] name=Wily Bandar auto={2}{G}:indestructible ueot text={2}{G}: Wily Bandar gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) mana={G} type=Creature subtype=Cat Monkey power=1 toughness=1 [/card] [card] name=Wind Dancer abilities=flying auto={T}:flying target(creature) text=Flying -- {T}: Target creature gains flying until end of turn. mana={1}{U} type=Creature subtype=Faerie power=1 toughness=1 [/card] [card] name=Wind Drake abilities=flying text=Flying mana={2}{U} type=Creature subtype=Drake power=2 toughness=2 [/card] [card] name=Wind Sail target=creature auto=flying text=One or two target creatures gain flying until end of turn. mana={1}{U} type=Sorcery [/card] [card] name=Wind Shear auto=all(creature[attacking;flying]) -2/-2 ueot auto=all(creature[attacking;flying]) -flying ueot text=Attacking creatures with flying get -2/-2 and lose flying until end of turn. mana={2}{G} type=Instant [/card] [card] name=Wind Spirit abilities=flying,menace text=Flying -- Wind Spirit can't be blocked except by two or more creatures. mana={4}{U} type=Creature subtype=Elemental Spirit power=3 toughness=2 [/card] [card] name=Wind Zendikon target=land auto=becomes(Creature Elemental,2/2,flying,blue) auto=@movedTo(mytgt|graveyard) from(battlefield):all(trigger[to]) moveTo(ownerhand) text=Enchant land -- Enchanted land is a 2/2 blue Elemental creature with flying. It's still a land. -- When enchanted land is put into a graveyard, return that card to its owner's hand. mana={U} type=Enchantment subtype=Aura [/card] [card] name=Windborn Muse abilities=flying auto=lord(creature|opponentbattlefield) transforms((,newability[attackcost:2])) text=Flying (This creature can't be blocked except by creatures with flying or reach.) -- Creatures can't attack you unless their controller pays {2} for each creature he or she controls that's attacking you. mana={3}{W} type=Creature subtype=Spirit power=2 toughness=3 [/card] [card] name=Windborne Charge target=<2>creature auto=2/2 auto=flying text=Two target creatures you control each get +2/+2 and gain flying until end of turn. mana={2}{W}{W} type=Sorcery [/card] [card] name=Windbrisk Raptor abilities=flying auto=lord(creature[attacking]|myBattlefield) lifelink text=Flying -- Attacking creatures you control have lifelink. mana={5}{W}{W} type=Creature subtype=Bird power=5 toughness=7 [/card] [card] name=Windfall auto=if compare(ohandcount)~equalto~compare(phandcount) then discard:ohandcount controller && draw:ohandcount controller && discard:phandcount opponent && draw:phandcount opponent auto=if compare(ohandcount)~morethan~compare(phandcount) then discard:ohandcount controller && draw:ohandcount controller && discard:phandcount opponent && draw:phandcount opponent auto=if compare(phandcount)~morethan~compare(ohandcount) then discard:phandcount opponent && draw:phandcount opponent && discard:ohandcount controller && draw:ohandcount controller text=Each player discards his or her hand, then draws cards equal to the greatest number of cards a player discarded this way. mana={2}{U} type=Sorcery [/card] [card] name=Winding Canyons auto={T}:Add{1} auto={2}{T}:all(creature|mycastingzone) transforms((,newability[asflash])) ueot text={T}: Add {1} to your mana pool. -- {2}, {T}: Until end of turn, you may play creature cards as though they had flash. type=Land [/card] [card] name=Winding Wurm auto=upcost[{4}{G};next upkeep] sacrifice text=Echo {4}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) mana={4}{G} type=Creature subtype=Wurm power=6 toughness=6 [/card] [card] name=Wind-Kin Raiders abilities=flying other={improvise} name(Improvise) text=Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.) -- Flying mana={4}{U}{U} type=Creature subtype=Human Artificer power=4 toughness=3 [/card] [card] name=Windreader Sphinx abilities=flying auto=@each blockers:foreach(creature[attacking;flying]|battlefield) may draw:1 controller text=Flying. -- Whenever a creature with flying attacks, you may draw a card. mana={5}{U}{U} type=Creature subtype=Sphinx power=3 toughness=7 [/card] [card] name=Windreaper Falcon abilities=flying,protection from blue text=Flying, protection from blue mana={1}{R}{G} type=Creature subtype=Bird power=1 toughness=1 [/card] [card] name=Windreaver abilities=flying auto={W}:name(Gains vigilance) vigilance ueot auto={W}:name(Gains 0/1) name(Gains 0/1) 0/1 ueot auto={U}:name(Swap power/toughness) swap auto={U}:name(Return to hand) moveTo(ownerhand) text=Flying -- {W}: Windreaver gains vigilance until end of turn. -- {W}: Windreaver gets +0/+1 until end of turn. -- {U}: Switch Windreaver's power and toughness until end of turn. -- {U}: Return Windreaver to its owner's hand. mana={3}{W}{U} type=Creature subtype=Elemental power=1 toughness=3 [/card] [card] name=Windrider Eel abilities=flying auto=_LANDFALL_2/2 ueot text=Flying -- Landfall - Whenever a land enters the battlefield under your control, Windrider Eel gets +2/+2 until end of turn. mana={3}{U} type=Creature subtype=Fish power=2 toughness=2 [/card] [card] name=Windrider Patrol abilities=flying aicode=activate transforms((,newability[all(*[zpos<=2]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot auto=@combatdamaged(player) from(this):name(Scry 2) scry:2 scrycore delayed dontshow donothing scrycoreend scryend text=Flying -- Whenever Windrider Patrol deals combat damage to a player, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) mana={3}{U}{U} type=Creature subtype=Merfolk Wizard power=4 toughness=3 [/card] [card] name=Winds of Change auto=all(*|myhand) transforms((,newability[draw:1],newability[moveTo(mylibrary) and!(shuffle)!])) auto=all(*|opponenthand) transforms((,newability[draw:1],newability[moveTo(mylibrary) and!(shuffle)!])) text=Each player shuffles the cards from his or her hand into his or her library, then draws that many cards. mana={R} type=Sorcery [/card] [card] name=Winds of Qal Sisma auto=_FEROCIOUS_ preventAllCombatDamage from(creature|opponentbattlefield) ueot else preventAllcombatDamage ueot text=Prevent all combat damage that would be dealt this turn. -- Ferocious - If you control a creature with power 4 or greater, instead prevent all combat damage that would be dealt this turn by creatures your opponents control. mana={1}{G} type=Instant [/card] [card] name=Winds of Rath auto=bury all(creature[-enchanted]) text=Destroy all creatures that aren't enchanted. They can't be regenerated. mana={3}{W}{W} type=Sorcery [/card] [card] name=Wind-Scarred Crag auto=tap(noevent) auto=life:1 auto={T}:Add{R} auto={T}:Add{W} text=Wind-Scarred Crag enters the battlefield tapped. -- When Wind-Scarred Crag enters the battlefield, you gain 1 life. -- {T}: Add {R} or {W} to your mana pool. type=Land [/card] [card] name=Windscouter abilities=flying auto=@each combatends:moveTo(ownerhand) all(windscouter[attacking;blocking]|myBattlefield) text=Flying -- Whenever Windscouter attacks or blocks, return it to its owner's hand at end of combat. (Return it only if it's on the battlefield.) mana={3}{U} type=Creature subtype=Human Scout power=3 toughness=3 [/card] [card] name=Windseeker Centaur abilities=vigilance text=Vigilance mana={1}{R}{R} type=Creature subtype=Centaur power=2 toughness=2 [/card] [card] name=Windstorm auto=damage:X all(creature[flying]) text=Windstorm deals X damage to each creature with flying. mana={X}{G} type=Instant [/card] [card] name=Windswept Heath auto={T}{L:1}{S}:moveTo(myBattlefield) target(*[forest;plains]|myLibrary) text={T}, Pay 1 life, Sacrifice Windswept Heath: Search your library for a Forest or Plains card and put it onto the battlefield. Then shuffle your library. type=Land [/card] [card] name=Windwright Mage abilities=lifelink auto=aslongas(artifact|mygraveyard) flying text=Lifelink (Damage dealt by this creature also causes you to gain that much life.) -- Windwright Mage has flying as long as an artifact card is in your graveyard. mana={W}{U}{B} type=Artifact Creature subtype=Human Wizard power=2 toughness=2 [/card] [card] name=Wine of Blood and Iron auto={4}:power/0 target(creature) && treason all(this) text={4}: Target creature gets +X/+0 until end of turn, where X is its power. Sacrifice Wine of Blood and Iron at the beginning of the next end step. mana={3} type=Artifact [/card] [card] name=Wing Puncture target=creature|mybattlefield auto=transforms((,newability[dynamicability target(creature[flying])])) text=Target creature you control deals damage equal to its power to target creature with flying. mana={G} type=Instant [/card] [card] name=Wing Shards auto=target(player) ability$!name(sacrifice attacker) notatarget(creature[attacking]|mybattlefield) sacrifice!$ targetedplayer abilities=storm text=Target player sacrifices an attacking creature. -- Storm (When you cast this spell, copy it for each spell cast before it this turn.) mana={1}{W}{W} type=Instant [/card] [card] name=Wing Snare target=creature[flying] auto=destroy text=Destroy target creature with flying. mana={2}{G} type=Sorcery [/card] [card] name=Wing Splicer auto=token(Phyrexian Golem,Artifact Creature Phyrexian Golem,3/3) auto=lord(golem|mybattlefield) flying text=When Wing Splicer enters the battlefield, create a 3/3 colorless Phyrexian Golem artifact creature token. -- Golem creatures you control have flying. mana={3}{U} type=Creature subtype=Phyrexian Human Artificer power=1 toughness=1 [/card] [card] name=Wing Storm auto=damage:twicetype:creature[flying]:mybattlefield controller auto=damage:twicetype:creature[flying]:opponentbattlefield opponent text=Wing Storm deals damage to each player equal to twice the number of creatures with flying that player controls. mana={2}{G} type=Sorcery [/card] [card] name=Wingbeat Warrior abilities=flying facedown={3} autofacedown={2}{W}:morph autofaceup=first strike target(creature) text=Flying -- Morph {2}{W} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -- When Wingbeat Warrior is turned face up, target creature gains first strike until end of turn. mana={2}{W} type=Creature subtype=Bird Soldier Warrior power=2 toughness=1 [/card] [card] name=Wingcrafter auto=soulbond flying abilities=soulbond text=Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) -- As long as Wingcrafter is paired with another creature, both creatures have flying. mana={U} type=Creature subtype=Human Wizard power=1 toughness=1 [/card] [card] name=Winged Coatl abilities=flash,flying,deathtouch text=Flash -- Flying -- Deathtouch (Creatures dealt damage by this creature are destroyed. You can divide this creature's combat damage among any of the creatures blocking or blocked by it.) mana={1}{G}{U} type=Creature subtype=Snake power=1 toughness=1 [/card] [card] name=Winged Sliver auto=lord(sliver) flying text=All Sliver creatures have flying. mana={1}{U} type=Creature subtype=Sliver power=1 toughness=1 [/card] [card] name=Wingmate Roc abilities=flying auto=if raid then token(Bird,Creature Bird,3/4,white,flying) auto=_ATTACKING_life:type:creature[attacking]:battlefield controller text=Flying. -- Raid - When Wingmate Roc enters the battlefield, if you attacked with a creature this turn, put a 3/4 white Bird creature token with flying onto the battlefield. -- Whenever Wingmate Roc attacks, you gain 1 life for each attacking creature. mana={3}{W}{W} type=Creature subtype=Bird power=3 toughness=4 [/card] [card] name=Wingrattle Scarecrow auto=aslongas(creature[blue]|myBattlefield) flying auto=aslongas(creature[black]|myBattlefield) persist text=Wingrattle Scarecrow has flying as long as you control a blue creature. -- Wingrattle Scarecrow has persist as long as you control a black creature. (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) mana={3} type=Artifact Creature subtype=Scarecrow power=2 toughness=2 [/card] [card] name=Wings of Aesthir target=creature auto=flying auto=first strike auto=1/0 text=Enchant creature -- Enchanted creature gets +1/+0 and has flying and first strike. mana={W}{U} type=Enchantment subtype=Aura [/card] [card] name=Wings of Hope target=creature auto=1/3 auto=flying text=Enchant creature -- Enchanted creature gets +1/+3 and has flying. mana={W}{U} type=Enchantment subtype=Aura [/card] [card] name=Wings of Velis Vel abilities=changeling target=creature auto=transforms((,setpower=4,settoughness=4,changeling,flying)) ueot text=Changeling (This card is every creature type at all times.) -- Target creature becomes 4/4, gains all creature types, and gains flying until end of turn. mana={1}{U} type=Tribal Instant subtype=Shapeshifter [/card] [card] name=Wingsteed Rider abilities=flying auto=_HEROIC_counter(1/1) text=Flying. -- Heroic -- Whenever you cast a spell that targets Wingsteed Rider, put a +1/+1 counter on Wingsteed Rider. mana={1}{W}{W} type=Creature subtype=Human Knight power=2 toughness=2 [/card] [card] name=Winnower Patrol aicode=activate target(*[zpos=1]|mylibrary) moveto(mylibrary) and!(moveto(mylibrary) and!(if cantargetcard(*[creature;share!types!]|*) then all(this) counter(1/1) )!)! auto=@each my upkeep:name(Kinship) reveal:1 optionone if type(*[creature;share!types!]|reveal)~morethan~0 then all(this) counter(1/1) optiononeend optiontwo name(Put Back On Top) target(<1>*|reveal) moveto(mylibrary) optiontwoend revealend text=Kinship - At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Winnower Patrol, you may reveal it. If you do, put a +1/+1 counter on Winnower Patrol. mana={2}{G} type=Creature subtype=Elf Warrior power=3 toughness=2 [/card] [card] name=Winnow target=*[-land] auto=aslongas(*[share!name!]|battlefield) destroy auto=draw:1 controller text=Destroy target nonland permanent if another permanent with the same name is on the battlefield. -- Draw a card. mana={1}{W} type=Instant [/card] [card] name=Winter Blast target=creature auto=tap auto=if cantargetcard(creature[flying]) then damage:2 text=Tap X target creatures. Winter Blast deals 2 damage to each of those creatures with flying. mana={X}{G} type=Sorcery [/card] [card] name=Winter Sky auto=flipacoin winability damage:1 all(creature,player) winabilityend loseability draw:1 controller && draw:1 opponent loseabilityend flipend text=Flip a coin. If you win the flip, Winter Sky deals 1 damage to each creature and each player. If you lose the flip, each player draws a card. mana={R} type=Sorcery [/card] [card] name=Wintermoon Mesa auto=tap(noevent) auto={T}:Add{1} auto={2}{T}{S}:target(<2>other land) tap text=Wintermoon Mesa enters the battlefield tapped. -- {T}: Add {1} to your mana pool. -- {2}, {T}, Sacrifice Wintermoon Mesa: Tap two target lands. type=Land [/card] [card] name=Winter's Grasp target=land auto=destroy text=Destroy target land. mana={1}{G}{G} type=Sorcery [/card] [card] name=Winter's Night auto=lord(land[snow]) transforms((,newability[@tappedformana(this):frozen],newability[producecolor:land],newability[producecolor:green],newability[producecolor:blue],newability[producecolor:red],newability[producecolor:black],newability[producecolor:white])) auto=@movedTo(other enchantment[world]|battlefield):sacrifice all(this) text=Whenever a player taps a snow land for mana, that player adds one mana to his or her mana pool of any type that land produced. That land doesn't untap during its controller's next untap step. mana={R}{G}{W} type=World Enchantment [/card] [card] name=Wipe Away target=*|battlefield auto=moveto(ownerhand) text=Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) -- Return target permanent to its owner's hand. mana={1}{U}{U} type=Instant abilities=split second [/card] [card] name=Wipe Clean abilities=cycling target=enchantment auto=moveto(exile) autohand=__CYCLING__({3}) text=Exile target enchantment. -- Cycling {3} ({3}, Discard this card: Draw a card.) mana={1}{W} type=Instant [/card] [card] name=Wirecat auto=aslongas(enchantment|battlefield) cantattack auto=aslongas(enchantment|battlefield) cantpwattack auto=aslongas(enchantment|battlefield) cantblock text=Wirecat can't attack or block if an enchantment is on the battlefield. mana={4} type=Artifact Creature subtype=Cat power=4 toughness=3 [/card] [card] name=Wirefly Hive auto={3}{T}:flipacoin winability token(Wirefly,Artifact Creature Wirefly,2/2,flying) winabilityend loseability destroy all(wirefly) loseabilityend flipend text={3}, {T}: Flip a coin. If you win the flip, put a 2/2 colorless Insect artifact creature token with flying named Wirefly onto the battlefield. If you lose the flip, destroy all permanents named Wirefly. mana={3} type=Artifact [/card] [card] name=Wirewood Channeler auto={T}:name(Red) foreach(elf) add{R} auto={T}:name(White) foreach(elf) add{W} auto={T}:name(Green) foreach(elf) add{G} auto={T}:name(Black) foreach(elf) add{B} auto={T}:name(Blue) foreach(elf|myBattlefield) add{U} text={T}: Add X mana of any one color to your mana pool, where X is the number of Elves on the battlefield. mana={3}{G} type=Creature subtype=Elf Druid power=2 toughness=2 [/card] [card] name=Wirewood Elf auto={T}:Add{G} text={T}: Add {G} to your mana pool. mana={1}{G} type=Creature subtype=Elf Druid power=1 toughness=2 [/card] [card] name=Wirewood Guardian aicode=activate moveTo(myHand) target(forest|myLibrary) autohand={2}{cycle}:name(search card) reveal:plibrarycount optionone name(choose card) target(forest|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myhand))! afterrevealedend revealend text=Forestcycling {2} ({2}, Discard this card: Search your library for a Forest card, reveal it, and put it into your hand. Then shuffle your library.) mana={5}{G}{G} type=Creature subtype=Elf Mutant power=6 toughness=6 [/card] [card] name=Wirewood Herald aicode=activate moveTo(myHand) target(elf|myLibrary) auto=_DIES_name(search card) reveal:plibrarycount optionone name(choose card) target(elf|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myhand))! afterrevealedend revealend text=When Wirewood Herald dies, you may search your library for an Elf card, reveal that card, put it into your hand, then shuffle your library. mana={1}{G} type=Creature subtype=Elf power=1 toughness=1 [/card] [card] name=Wirewood Hivemaster auto=@movedTo(elf[-token]|battlefield):may _INSECTTOKEN_ text=Whenever another nontoken Elf enters the battlefield, you may put a 1/1 green Insect creature token onto the battlefield. mana={1}{G} type=Creature subtype=Elf power=1 toughness=1 [/card] [card] name=Wirewood Lodge auto={T}:Add{1} auto={G}{T}:untap target(elf) text={T}: Add {1} to your mana pool. -- {G}, {T}: Untap target Elf. type=Land [/card] [card] name=Wirewood Pride target=creature auto=foreach(elf) 1/1 text=Target creature gets +X/+X until end of turn, where X is the number of Elves on the battlefield. mana={G} type=Instant [/card] [card] name=Wirewood Savage auto=@movedTo(beast|battlefield):may draw:1 text=Whenever a Beast enters the battlefield, you may draw a card. mana={2}{G} type=Creature subtype=Elf power=2 toughness=2 [/card] [card] name=Wirewood Symbiote auto={H(elf|mybattlefield)}:untap target(creature) limit:1 text=Return an Elf you control to its owner's hand: Untap target creature. Activate this ability only once each turn. mana={G} type=Creature subtype=Insect power=1 toughness=1 [/card] [card] name=Wispmare abilities=flying other={W} name(Evoke) auto=destroy target(enchantment) auto=alternative sacrifice text=Flying -- When Wispmare enters the battlefield, destroy target enchantment. -- Evoke {W} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.) mana={2}{W} type=Creature subtype=Elemental power=1 toughness=3 [/card] [card] name=Wispweaver Angel abilities=flying auto=may moveto(exile) and!(moveto(ownerbattlefield))! target(other creature|mybattlefield) text=Flying -- When Wispweaver Angel enters the battlefield, you may exile another target creature you control, then return that card to the battlefield under its owner's control. mana={4}{W}{W} type=Creature subtype=Angel power=4 toughness=4 [/card] [card] name=Wistful Selkie auto=draw:1 text=When Wistful Selkie enters the battlefield, draw a card. mana={GU}{GU}{GU} type=Creature subtype=Merfolk Wizard power=2 toughness=2 [/card] [card] name=Wistful Thinking target=player auto=ability$!name(discard 4 cards) draw:2 _ choice target(<4>*|myhand) reject!$ targetedplayer text=Target player draws two cards, then discards four cards. mana={2}{U} type=Sorcery [/card] [card] name=Witch Engine abilities=swampwalk auto={T}:Add{B}{B}{B}{B} and!( moveTo(opponentBattlefield) )! text=Swampwalk -- {T}: Add {B}{B}{B}{B} to your mana pool. Target opponent gains control of Witch Engine. (Activate this ability only any time you could cast an instant.) mana={5}{B} type=Creature subtype=Horror power=4 toughness=4 [/card] [card] name=Witch Hunter auto={T}:damage:1 target(player) auto={1}{W}{W}{T}:moveto(ownerHand) target(creature|opponentBattlefield) text={T}: Witch Hunter deals 1 damage to target player. -- {1}{W}{W}, {T}: Return target creature an opponent controls to its owner's hand. mana={2}{W}{W} type=Creature subtype=Human Cleric power=1 toughness=1 [/card] [card] name=Witch Hunt abilities=nolifegain,nolifegainopponent auto=@each my upkeep:damage:4 controller auto=@each my end:moveto(opponentbattlefield) all(this) text=Players can't gain life. -- At the beginning of your upkeep, Witch Hunt deals 4 damage to you. -- At the beginning of your end step, target opponent chosen at random gains control of Witch Hunt. mana={4}{R} type=Enchantment [/card] [card] name=Witchbane Orb abilities=controllershroud auto=destroy all(mycurses) text=When Witchbane Orb enters the battlefield, destroy all Curses attached to you. -- You have hexproof. mana={4} type=Artifact [/card] [card] name=Witches' Eye auto={1}:equip aicode=activate transforms((,newability[all(*[zpos<=1]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot auto=teach(creature) {1}{t}:name(Scry 1) scry:1 scrycore delayed dontshow donothing scrycoreend scryend text=Equipped creature has "{1}, {T}: Scry 1." (To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.) -- Equip {1} mana={1} type=Artifact subtype=Equipment [/card] [card] name=Witch-Maw Nephilim auto=@movedTo(*|mystack):may counter(1/1,2) auto=lord(witch-maw nephilim[attacking;power>=10]) trample text=Whenever you cast a spell, you may put two +1/+1 counters on Witch-Maw Nephilim. -- Whenever Witch-Maw Nephilim attacks, it gains trample until end of turn if its power is 10 or greater. mana={G}{W}{U}{B} type=Creature subtype=Nephilim power=1 toughness=1 [/card] [card] name=Witch's Familiar mana={2}{B} type=Creature subtype=Frog power=2 toughness=3 [/card] [card] name=Witch's Mist auto={2}{b}{t}:destroy target(creature[damaged]) text={2}{B}, {T}: Destroy target creature that was dealt damage this turn. mana={2}{B} type=Enchantment [/card] [card] name=Witchstalker abilities=opponentshroud auto=@movedto(*[blue;black]|opponentstack) restriction{myturnonly}: counter(1/1) all(this) text=Hexproof. -- Whenever an opponent casts a blue or black spell during your turn, put a +1/+1 counter on Witchstalker. mana={1}{G}{G} type=Creature subtype=Wolf power=3 toughness=3 [/card] [card] name=Withengar Unbound abilities=flying,trample,intimidate auto=this(controllerlife < 0) all(this) counter(1/1,13) text=Flying, trample, intimidate -- Whenever a player loses the game, put thirteen +1/+1 counters on Withengar Unbound. color=black type=Legendary Creature subtype=Demon power=13 toughness=13 [/card] [card] name=Withered Wretch auto={1}:moveTo(exile) target(*|graveyard) text={1}: Exile target card from a graveyard. mana={B}{B} type=Creature subtype=Zombie Cleric power=2 toughness=2 [/card] [card] name=Withering Boon target=creature|stack auto=fizzle restriction=compare(lifetotal)~morethan~2 text=As an additional cost to cast Withering Boon, pay 3 life. -- Counter target creature spell. mana={L:3}{1}{B} type=Instant [/card] [card] name=Withering Gaze aicode=activate transforms((,newability[draw:type:*[forest;green]:opponenthand controller])) oneshot auto=Reveal:type:*:opponenthand revealzone(opponenthand) revealtype(*|opponenthand) optionone choice name(Get Bonus) foreach(forest|reveal) draw:1 && foreach(*[green]|reveal) draw:1 optiononeend optiontwo name(Put Back) target(*|reveal) transforms((,newability[all(*|reveal) moveto(ownerhand)])) ueot optiontwoend revealend text=Target opponent reveals his or her hand. You draw a card for each Forest and green card in it. mana={2}{U} type=Sorcery [/card] [card] name=Withering Hex target=creature auto=@cycled(*|hand):counter(0/0,1,Plague) all(this) auto=thisforeach(counter{0%0.1.Plague}>0) -1/-1 text=Enchant creature -- Whenever a player cycles a card, put a plague counter on Withering Hex. -- Enchanted creature gets -1/-1 for each plague counter on Withering Hex. mana={B} type=Enchantment subtype=Aura [/card] [card] name=Withering Wisps auto={B}:damage:1 all(creature,player) limit:type:swamp[snow]:mybattlefield auto=@each endofturn restriction{type(creature|battlefield)~lessthan~1}:sacrifice text=At the beginning of the end step, if no creatures are on the battlefield, sacrifice Withering Wisps. -- {B}: Withering Wisps deals 1 damage to each creature and each player. Activate this ability no more times each turn than the number of snow Swamps you control. mana={1}{B}{B} type=Enchantment [/card] [card] name=Witherscale Wurm auto=@combat(blocking,blocked) source(this) from(creature):all(trigger[from]) wither ueot auto=@damagefoeof(player) from(this):thisforeach(counter{-1/-1.1}) counter(-1/-1,-1) text=Whenever Witherscale Wurm blocks or becomes blocked by a creature, that creature gains wither until end of turn. (It deals damage to creatures in the form of -1/-1 counters.) -- Whenever Witherscale Wurm deals damage to an opponent, remove all -1/-1 counters from it. mana={4}{G}{G} type=Creature subtype=Wurm power=9 toughness=9 [/card] [card] name=Withstand Death target=creature auto=indestructible text=Target creature is indestructible this turn. mana={G} type=Instant [/card] [card] name=Withstand target=creature,player auto=prevent:3 auto=draw:1 controller text=Prevent the next 3 damage that would be dealt to target creature or player this turn. -- Draw a card. mana={2}{W} type=Instant [/card] [card] name=Witness of the Ages facedown={3} autofacedown={5}:morph text=Morph {5} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) mana={6} type=Artifact Creature subtype=Golem power=4 toughness=4 [/card] [card] name=Witness the End target=opponent auto=ability$!name(exile 2 cards from hand) target(<2>*|myhand) moveTo(exile)!$ targetedplayer auto=life:-2 text=Devoid (This card has no color.) -- Target opponent exiles two cards from his or her hand and loses 2 life. mana={3}{B} abilities=devoid type=Sorcery [/card] [card] name=Wit's End target=player auto=ability$!all(*|myhand) reject!$ targetedplayer text=Target player discards his or her hand. mana={5}{B}{B} type=Sorcery [/card] [card] name=Wizard Mentor auto={T}:moveTo(ownerhand) all(this) && moveTo(ownerhand) target(creature|myBattlefield) text={T}: Return Wizard Mentor and target creature you control to their owner's hand. mana={2}{U} type=Creature subtype=Human Wizard power=2 toughness=2 [/card] [card] name=Wizard Replica abilities=flying auto={U}{S}:name(counter spell) target(other *|stack) transforms((,newability[pay[[{2}]] name(pay 2 mana) donothing?fizzle])) forever text=Flying -- {U}, Sacrifice Wizard Replica: Counter target spell unless its controller pays {2}. mana={3} type=Artifact Creature subtype=Wizard power=1 toughness=3 [/card] [card] name=Wizards' School auto={T}:Add{1} auto={1}{T}:Add{U} auto={2}{T}:Add{W} auto={2}{T}:Add{B} text={T}: Add {1} to your mana pool. -- {1}, {T}: Add {U} to your mana pool. -- {2}, {T}: Add {W} or {B} to your mana pool. type=Land [/card] [card] name=Wizened Cenn auto=lord(other kithkin|myBattlefield) 1/1 text=Other Kithkin creatures you control get +1/+1. mana={W}{W} type=Creature subtype=Kithkin Cleric power=2 toughness=2 [/card] [card] name=Wizened Snitches abilities=flying,showfromtoplibrary,showopponenttoplibrary text=Flying -- Players play with the top card of their libraries revealed. mana={3}{U} type=Creature subtype=Faerie Rogue power=1 toughness=3 [/card] [card] name=Woebearer abilities=fear auto=@combatdamaged(player) from(this):may moveto(myhand) target(creature|myGraveyard) text=Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) -- Whenever Woebearer deals combat damage to a player, you may return target creature card from your graveyard to your hand. mana={4}{B} type=Creature subtype=Zombie power=2 toughness=3 [/card] [card] name=Woebringer Demon abilities=flying auto=@each my upkeep restriction{type(creature|mybattlefield)~morethan~1}:sacrifice notatarget(other creature|mybattlefield) auto=@each my upkeep restriction{type(creature|mybattlefield)~lessthan~2}:sacrifice auto=@each opponent upkeep restriction{type(creature|opponentbattlefield)~morethan~0}:ability$!name(sacrifice) sacrifice notatarget(other creature|mybattlefield)!$ opponent auto=@each opponent upkeep restriction{type(creature|opponentbattlefield)~lessthan~1}:sacrifice text=Flying -- At the beginning of each player's upkeep, that player sacrifices a creature. If the player can't, sacrifice Woebringer Demon. mana={3}{B}{B} type=Creature subtype=Demon power=4 toughness=4 [/card] [card] name=Woeleecher auto={W}{T}:counter(-1/-1,-1) target(creature) && life:2 controller text={W}, {T}: Remove a -1/-1 counter from target creature. If you do, you gain 2 life. mana={5}{W} type=Creature subtype=Elemental power=3 toughness=5 [/card] [card] name=Wojek Halberdiers auto=_BATTALION_first strike ueot text=Battalion -- Whenever Wojek Halberdiers and at least two other creatures attack, Wojek Halberdiers gains first strike until end of turn. mana={R}{W} type=Creature subtype=Human Soldier power=3 toughness=2 [/card] [card] name=Wojek Siren target=creature auto=all(creature[share!color!]) 1/1 ueot text=Radiance - Target creature and each other creature that shares a color with it get +1/+1 until end of turn. mana={W} type=Instant [/card] [card] name=Wolf of Devil's Breach auto=this(attacking) {1}{R}{D(*|myhand)}:damage:storedmanacost target(creature,planeswalker) text=Whenever Wolf of Devil's Breach attacks, you may pay {1}{R} and discard a card. If you do, Wolf of Devil's Breach deals damage to target creature or planeswalker equal to the discarded card's mana value. mana={3}{R}{R} type=Creature subtype=Elemental Wolf power=5 toughness=5 [/card] [card] name=Wolf Pack auto=_BLOCKED_may name(assign combat damage to defending player) damage:power opponent && fog from(this) text=You may have Wolf Pack assign its combat damage as though it weren't blocked. mana={6}{G}{G} type=Creature subtype=Wolf power=7 toughness=6 [/card] [card] name=Wolf T2 type=Creature subtype=Wolf power=2 toughness=2 color=green [/card] [card] name=Wolfbitten Captive backside=Krallenhorde Killer restriction=compare(isflipped)~equalto~0 anyzone={0}:doubleside(backside) auto={1}{G}:2/2 limit:1 auto=@each upkeep restriction{lastturn(*|stack)~lessthan~1}:name(Transform Human Werewolf) flip(backside) text={1}{G}: Wolfbitten Captive gets +2/+2 until end of turn. Activate this ability only once each turn. -- At the beginning of each upkeep, if no spells were cast last turn, transform Wolfbitten Captive. // Krallenhorde Killer mana={G} type=Creature subtype=Human Werewolf power=1 toughness=1 [/card] [card] name=Wolfbriar Elemental auto=if paid(kicker) then _WOLFTOKEN_*kicked kicker=multi{G} text=Multikicker {G} (You may pay an additional {G} any number of times as you cast this spell.) -- When Wolfbriar Elemental enters the battlefield, put a 2/2 green Wolf creature token onto the battlefield for each time it was kicked. mana={2}{G}{G} type=Creature subtype=Elemental power=4 toughness=4 [/card] [card] name=Wolfcaller's Howl auto=@each my upkeep restriction{type(*|opponenthand)~morethan~3}:_WOLFTOKEN_ text=At the beginning of your upkeep, put X 2/2 green Wolf creature tokens onto the battlefield, where X is the number of your opponents with four or more cards in hand. mana={3}{G} type=Enchantment [/card] [card] name=Wolf type=Creature subtype=Wolf power=2 toughness=2 color=green [/card] [card] name=Wolfhunter's Quiver auto={5}:equip auto=teach(creature) {T}:damage:1 target(creature,player) auto=teach(creature) {T}:damage:3 target(werewolf) text=Equipped creature has "{T}: This creature deals 1 damage to target creature or player" and "{T}: This creature deals 3 damage to target Werewolf creature." -- Equip {5} mana={1} type=Artifact subtype=Equipment [/card] [card] name=Wolfir Avenger abilities=flash auto={1}{G}:regenerate text=Flash (You may cast this spell any time you could cast an instant.) -- {1}{G}: Regenerate Wolfir Avenger. mana={1}{G}{G} type=Creature subtype=Wolf Warrior power=3 toughness=3 [/card] [card] name=Wolfir Silverheart auto=soulbond 4/4 abilities=soulbond text=Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) -- As long as Wolfir Silverheart is paired with another creature, each of those creatures gets +4/+4. mana={3}{G}{G} type=Creature subtype=Wolf Warrior power=4 toughness=4 [/card] [card] name=Wolfkin Bond auto=_WOLFTOKEN_ target=creature auto=teach(creature) 2/2 text=Enchant creature -- When Wolfkin Bond enters the battlefield, put a 2/2 green Wolf creature token onto the battlefield. -- Enchanted creature gets +2/+2. mana={4}{G} type=Enchantment subtype=Aura [/card] [card] name=Wolf-Skull Shaman aicode=activate if type(*[creature;zpos=1;share!types!]|mylibrary)~morethan~0 then _WOLFTOKEN_ auto=@each my upkeep:may name(Look top card) reveal:1 optionone if type(*[creature;share!types!]|reveal)~morethan~0 then _WOLFTOKEN_ optiononeend optiontwo name(Put Back On Top) target(<1>*|reveal) moveto(mylibrary) optiontwoend revealend text=Kinship - At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Wolf-Skull Shaman, you may reveal it. If you do, put a 2/2 green Wolf creature token onto the battlefield. mana={1}{G} type=Creature subtype=Elf Shaman power=2 toughness=2 [/card] [card] name=Wolverine Pack auto=rampage(2/2,1) text=Rampage 2 (Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.) mana={2}{G}{G} type=Creature subtype=Wolverine power=2 toughness=4 [/card] [card] name=Wonder abilities=flying autograveyard=aslongas(island|myBattlefield) lord(creature|myBattlefield) flying text=Flying -- As long as Wonder is in your graveyard and you control an Island, creatures you control have flying. mana={3}{U} type=Creature subtype=Incarnation power=2 toughness=2 [/card] [card] name=Wood Elemental auto=may target(forest[-tapped]|mybattlefield) sacrifice && counter(1/1) all(this) text=As Wood Elemental enters the battlefield, sacrifice any number of untapped Forests. Wood Elemental enters the battlefield with a +1/+1 counter for each Forest sacrificed this way. mana={3}{G} type=Creature subtype=Elemental power=0 toughness=0 [/card] [card] name=Wood Elves aicode=activate moveTo(myBattlefield) target(forest|myLibrary) auto=name(search card) reveal:plibrarycount optionone name(choose card) target(forest|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveto(ownerbattlefield))! afterrevealedend revealend text=When Wood Elves enters the battlefield, search your library for a Forest card and put that card onto the battlefield. Then shuffle your library. mana={2}{G} type=Creature subtype=Elf Scout power=1 toughness=1 [/card] [card] name=Woodborn Behemoth auto=aslongas(land|mybattlefield) 4/4 >7 auto=aslongas(land|mybattlefield) trample >7 text=As long as you control eight or more lands, Woodborn Behemoth gets +4/+4 and has trample. mana={3}{G}{G} type=Creature subtype=Elemental power=4 toughness=4 [/card] [card] name=Woodcloaker facedown={3} autofacedown={2}{G}{G}:morph autofaceup=trample target(creature) text=Morph {2}{G}{G} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -- When Woodcloaker is turned face up, target creature gains trample until end of turn. mana={5}{G} type=Creature subtype=Elf power=3 toughness=3 [/card] [card] name=Woodcutter's Grit target=creature|mybattlefield auto=3/3 ueot auto=opponentshroud ueot text=Target creature you control gets +3/+3 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.) mana={2}{G} type=Instant [/card] [card] name=Wooded Bastion auto={T}:Add{1} auto={GW}{T}:Add{G}{G} auto={GW}{T}:Add{G}{W} auto={GW}{T}:Add{W}{W} text={T}: Add {1} to your mana pool. -- {(g/w)}, {T}: Add {G}{G}, {G}{W}, or {W}{W} to your mana pool. type=Land [/card] [card] name=Wooded Foothills auto={T}{L:1}{S}:moveTo(myBattlefield) target(*[mountain;forest]|myLibrary) text={T}, Pay 1 life, Sacrifice Wooded Foothills: Search your library for a Mountain or Forest card and put it onto the battlefield. Then shuffle your library. type=Land [/card] [card] name=Wooden Sphere auto=@movedto(*[green]|stack):pay({1}) life:1 text=Whenever a player casts a green spell, you may pay {1}. If you do, you gain 1 life. mana={1} type=Artifact [/card] [card] name=Wooden Stake auto=teach(creature) 1/0 auto=@combat(blocking,blocked) source(mytgt) from(vampire):all(trigger[from]) bury auto={1}:equip text=Equipped creature gets +1/+0. -- Whenever equipped creature blocks or becomes blocked by a Vampire, destroy that creature. It can't be regenerated. -- Equip {1} mana={2} type=Artifact subtype=Equipment [/card] [card] name=Woodfall Primus abilities=persist,trample auto=destroy target(*[-creature]) text=Trample -- When Woodfall Primus enters the battlefield, destroy target noncreature permanent. -- Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) mana={5}{G}{G}{G} type=Creature subtype=Treefolk Shaman power=6 toughness=6 [/card] [card] name=Woodland Bellower aicode=activate moveTo(myBattlefield) target(creature[green;manacost<=3;-legendary]|myLibrary) auto=name(search card) reveal:plibrarycount optionone name(choose card) target(creature[green;manacost<=3;-legendary]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield))! afterrevealedend revealend text=When Woodland Bellower enters the battlefield, you may search your library for a nonlegendary green creature card with mana value 3 or less, put it onto the battlefield, then shuffle your library. mana={4}{G}{G} type=Creature subtype=Beast power=6 toughness=5 [/card] [card] name=Woodland Cemetery auto=aslongas(swamp,forest|myBattlefield) tap(noevent) <1 oneshot auto={T}:Add{B} auto={T}:Add{G} text=Woodland Cemetery enters the battlefield tapped unless you control an Swamp or Forest. -- {T}: Add {B} or {G} to your mana pool. type=Land [/card] [card] name=Woodland Changeling abilities=changeling text=Changeling (This card is every creature type at all times.) mana={1}{G} type=Creature subtype=Shapeshifter power=2 toughness=2 [/card] [card] name=Woodland Druid mana={G} type=Creature subtype=Human Druid power=1 toughness=2 [/card] [card] name=Woodland Patrol abilities=vigilance text=Vigilance mana={2}{G} type=Creature subtype=Human Scout power=3 toughness=2 [/card] [card] name=Woodland Sleuth auto=if morbid then moverandom(creature) from(mygraveyard) to(myhand) text=Morbid -- When Woodland Sleuth enters the battlefield, if a creature died this turn, return a creature card at random from your graveyard to your hand. mana={3}{G} type=Creature subtype=Human Scout power=2 toughness=3 [/card] [card] name=Woodland Stream auto=tap(noevent) auto={T}:add{G} auto={T}:add{U} text=Woodland Stream enters the battlefield tapped. -- {T}: Add {G} or {U} to your mana pool. type=Land [/card] [card] name=Woodland Wanderer abilities=vigilance,trample auto=counter(1/1,converge) text=Vigilance, trample -- Converge -- Woodland Wanderer enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it. mana={3}{G} type=Creature subtype=Elemental power=2 toughness=2 [/card] [card] name=Woodlot Crawler abilities=forestwalk,protection from green text=Forestwalk. -- Protection from green. mana={U}{B} type=Creature subtype=Insect power=2 toughness=1 [/card] [card] name=Woodlurker Mimic auto=@movedTo(*[Black&Green]|mystack) turnlimited:transforms((,setpower=4,settoughness=5,wither)) ueot text=Whenever you cast a spell that's both black and green, Woodlurker Mimic becomes 4/5 and gains wither until end of turn. (It deals damage to creatures in the form of -1/-1 counters.) mana={1}{BG} type=Creature subtype=Shapeshifter power=2 toughness=1 [/card] [card] name=Woodripper auto=fading:3 auto={1}{C(0/0,-1,Fade)}:destroy target(artifact) text=Fading 3 (This creature enters the battlefield with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) -- {1}, Remove a fade counter from Woodripper: Destroy target artifact. mana={3}{G}{G} type=Creature subtype=Beast power=4 toughness=6 [/card] [card] name=Woodweaver's Puzzleknot auto=life:3 && alterenergy:3 controller auto={2}{G}{S}:life:3 && alterenergy:3 controller text=When Woodweaver's Puzzleknot enters the battlefield, you gain 3 life and get {E}{E}{E} (three energy counters). -- {2}{G}, Sacrifice Woodweaver's Puzzleknot: You gain 3 life and get {E}{E}{E}. mana={2} type=Artifact [/card] [card] name=Woodwraith Corrupter auto={1}{B}{G}{T}:target(forest) transforms((Creature Elemental Horror,setpower=4,settoughness=4,black,green)) forever text={1}{B}{G}, {T}: Target Forest becomes a 4/4 black and green Elemental Horror creature. It's still a land. mana={3}{B}{B}{G} type=Creature subtype=Elemental Horror power=3 toughness=6 [/card] [card] name=Woodwraith Strangler auto={E(creature|mygraveyard)}:regenerate text=Exile a creature card from your graveyard: Regenerate Woodwraith Strangler. mana={2}{B}{G} type=Creature subtype=Plant Zombie power=2 toughness=2 [/card] [card] name=Woolly Loxodon facedown={3} autofacedown={5}{G}:morph text=Morph {5}{G} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) mana={5}{G}{G} type=Creature subtype=Elephant Warrior power=6 toughness=7 [/card] [card] name=Woolly Mammoths auto=aslongas(land[snow]|myBattlefield) trample text=Woolly Mammoths has trample as long as you control a snow land. mana={1}{G}{G} type=Creature subtype=Elephant power=3 toughness=2 [/card] [card] name=Woolly Razorback auto=counter(0/0,3,Ice) auto=this(counter{0/0.1.Ice}) defender auto=this(counter{0/0.1.Ice}) preventAllCombatDamage from(this) auto=@combat(blocking) source(this):counter(0/0,-1,Ice) text=Woolly Razorback enters the battlefield with three ice counters on it. -- As long as Woolly Razorback has an ice counter on it, it has defender and any combat damage it would deal is prevented. -- Whenever Woolly Razorback blocks, remove an ice counter from it. mana={2}{W}{W} type=Creature subtype=Boar Beast power=7 toughness=7 [/card] [card] name=Woolly Spider abilities=reach auto=@combat(blocking) source(this) from(creature[flying]):all(this) 0/2 ueot text=Reach (This creature can block creatures with flying.) -- Whenever Woolly Spider blocks a creature with flying, Woolly Spider gets +0/+2 until end of turn. mana={1}{G}{G} type=Creature subtype=Spider power=2 toughness=3 [/card] [card] name=Woolly Thoctar mana={R}{G}{W} type=Creature subtype=Beast power=5 toughness=4 [/card] [card] name=Word of Binding target=creature auto=tap text=Tap X target creatures. mana={X}{B}{B} type=Sorcery [/card] [card] name=Word of Blasting target=Wall auto=bury auto=dynamicability text=Destroy target Wall. It can't be regenerated. Word of Blasting deals damage equal to that Wall's mana value to the Wall's controller. mana={1}{R} type=Instant [/card] [card] name=Word of Seizing target=*|battlefield auto=moveto(mybattlefield) and!(transforms((,newability[phaseaction[endofturn sourceinplay] moveTo(previousbattlefield)],newability[untap],haste)) ueot)! text=Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) -- Untap target permanent and gain control of it until end of turn. It gains haste until end of turn. mana={3}{R}{R} type=Instant abilities=split second [/card] [card] name=Words of Wisdom auto=draw:2 controller auto=draw:1 opponent text=You draw two cards, then each other player draws a card. mana={1}{U} type=Instant [/card] [card] name=Workhorse auto=counter(1/1,4) auto={C(1/1,-1)}:add{1} text=Workhorse enters the battlefield with four +1/+1 counters on it. -- Remove a +1/+1 counter from Workhorse: Add {1} to your mana pool. mana={6} type=Artifact Creature subtype=Horse power=0 toughness=0 [/card] [card] name=Workshop Assistant auto=_DIES_moveTo(myhand) target(other artifact|mygraveyard) text=When Workshop Assistant dies, return another target artifact card from your graveyard to your hand. mana={3} type=Artifact Creature subtype=Construct power=1 toughness=2 [/card] [card] name=World at War auto=nextphasealter(add,combatphaseswithmain,controller,after) auto=all(creature|mybattlefield) transforms((,newability[@each my combatends turnlimited:phaseaction[combatbegins once sourceinplay] untap])) ueot auto=_REBOUND_ text=After the first postcombat main phase this turn, there's an additional combat phase followed by an additional main phase. At the beginning of that combat, untap all creatures that attacked this turn. -- Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.) mana={3}{R}{R} type=Sorcery [/card] [card] name=World Breaker abilities=reach autostack=if casted(this) then moveto(exile) target(artifact,enchantment,land) autograveyard={2}{c}{s(land|myBattlefield)}:moveTo(myhand) all(this) text=Devoid (This card has no color.) -- When you cast World Breaker, exile target artifact, enchantment, or land. -- Reach -- {2}{C}, Sacrifice a land: Return World Breaker from your graveyard to your hand. ({C} represents colorless mana.) mana={6}{G} abilities=devoid type=Creature subtype=Eldrazi power=5 toughness=7 [/card] [card] name=Worldfire auto=moveto(exile) all(*|battlefield,hand,graveyard) && all(player) lifeset:1 text=Exile all permanents. Exile all cards from all hands and graveyards. Each player's life total becomes 1. mana={6}{R}{R}{R} type=Sorcery [/card] [card] name=Worldgorger Dragon abilities=flying,trample auto=(blink)forsrc all(other *|myBattlefield) text=Flying, trample -- When Worldgorger Dragon enters the battlefield, exile all other permanents you control. -- When Worldgorger Dragon leaves the battlefield, return the exiled cards to the battlefield under their owners' control. mana={3}{R}{R}{R} type=Creature subtype=Nightmare Dragon power=7 toughness=7 [/card] [card] name=Worldheart Phoenix abilities=flying autograveyard={W}{U}{B}{R}{G}:moveTo(myBattlefield) && counter(1/1,2) text=Flying -- You may cast Worldheart Phoenix from your graveyard by paying {W}{U}{B}{R}{G} rather than paying its mana cost. If you do, it enters the battlefield with two +1/+1 counters on it. mana={3}{R} type=Creature subtype=Phoenix power=2 toughness=2 [/card] [card] name=Worldly Counsel aicode=activate target(*[zpos<=pbasiclandtypes]|mylibrary) moveto(myhand) auto=name(Look) reveal:pbasiclandtypes optionone name(Get a Card) target(<1>*|reveal) moveto(myhand) optiononeend optiontwo target(<10>*|reveal) bottomoflibrary optiontwoend revealend text=Domain - Look at the top X cards of your library, where X is the number of basic land types among lands you control. Put one of those cards into your hand and the rest on the bottom of your library in any order. mana={1}{U} type=Instant [/card] [card] name=Worldly Tutor aicode=activate target(creature|mylibrary) moveto(mylibrary) and!(moveto(mylibrary))! auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>creature|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(mylibrary)])) optiononeend optiontwo bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary )! optiontwoend revealend text=Search your library for a creature card and reveal that card. Shuffle your library, then put the revealed card back on top of it. mana={G} type=Instant [/card] [card] name=Worldslayer auto=@combatdamaged(player) from(mytgt[attacking]):destroy all(other *|battlefield) auto={5}:equip mana={5} text=Whenever equipped creature deals combat damage to a player, destroy all permanents other than Worldslayer. -- Equip {5} ({5}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.) type=Artifact subtype=Equipment [/card] [card] name=Worldspine Wurm auto=_DIES_token(Wurm,Creature Wurm,5/5,green,trample)*3 autograveyard=moveTo(ownerlibrary) && shuffle abilities=trample text=Trample -- When Worldspine Wurm dies, put three 5/5 green Wurm creature tokens with trample onto the battlefield. -- When Worldspine Wurm is put into a graveyard from anywhere, shuffle it into its owner's library. mana={8}{G}{G}{G} type=Creature subtype=Wurm power=15 toughness=15 [/card] [card] name=Worm Harvest auto=foreach(land|mygraveyard) token(Worm,creature worm,1/1,blackgreen) retrace={2}{BG}{BG}{BG}{D(land|myhand)} text=Put a 1/1 black and green Worm creature token onto the battlefield for each land card in your graveyard. -- Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.) mana={2}{BG}{BG}{BG} type=Sorcery [/card] [card] name=Wormfang Behemoth auto=hand(blink)forsrc all(*|myhand) text=When Wormfang Behemoth enters the battlefield, exile all cards from your hand. -- When Wormfang Behemoth leaves the battlefield, return the exiled cards to their owner's hand. mana={3}{U}{U} type=Creature subtype=Nightmare Fish Beast power=5 toughness=5 [/card] [card] name=Wormfang Drake abilities=flying auto=choice sacrifice auto=aslongas(other creature|mybattlefield) choice notatarget(other creature|mybattlefield) (blink)forsrc oneshot text=Flying -- When Wormfang Drake enters the battlefield, sacrifice it unless you exile a creature you control other than Wormfang Drake. -- When Wormfang Drake leaves the battlefield, return the exiled card to the battlefield under its owner's control. mana={2}{U} type=Creature subtype=Nightmare Drake power=3 toughness=4 [/card] [card] name=Wormfang Manta abilities=flying auto=turns:-1 controller auto=@movedTo(this|nonbattlezone) from(battlefield):turns:+1 controller text=Flying -- When Wormfang Manta enters the battlefield, you skip your next turn. -- When Wormfang Manta leaves the battlefield, you take an extra turn after this one. mana={5}{U}{U} type=Creature subtype=Nightmare Fish Beast power=6 toughness=1 [/card] [card] name=Wormfang Newt auto=(blink)forsrc target(land|mybattlefield) text=When Wormfang Newt enters the battlefield, exile a land you control. -- When Wormfang Newt leaves the battlefield, return the exiled card to the battlefield under its owner's control. mana={1}{U} type=Creature subtype=Nightmare Salamander Beast power=2 toughness=2 [/card] [card] name=Wormfang Turtle auto=(blink)forsrc target(land|mybattlefield) text=When Wormfang Turtle enters the battlefield, exile a land you control. -- When Wormfang Turtle leaves the battlefield, return the exiled card to the battlefield under its owner's control. mana={2}{U} type=Creature subtype=Nightmare Turtle Beast power=2 toughness=4 [/card] [card] name=Wormwood Dryad auto={G}:forestwalk && damage:1 controller auto={B}:swampwalk && damage:1 controller text={G}: Wormwood Dryad gains forestwalk until end of turn and deals 1 damage to you. -- {B}: Wormwood Dryad gains swampwalk until end of turn and deals 1 damage to you. mana={2}{G} type=Creature subtype=Dryad power=3 toughness=1 [/card] [card] name=Wormwood Treefolk auto={G}{G}:forestwalk && damage:2 controller auto={G}{G}:swampwalk && damage:2 controller text={G}{G}: Wormwood Treefolk gains forestwalk until end of turn and deals 2 damage to you. -- {B}{B}: Wormwood Treefolk gains swampwalk until end of turn and deals 2 damage to you. mana={3}{G}{G} type=Creature subtype=Treefolk power=4 toughness=4 [/card] [card] name=Worn Powerstone auto=tap(noevent) auto={T}:Add{2} text=Worn Powerstone enters the battlefield tapped. -- {T}: Add {2} to your mana pool. mana={3} type=Artifact [/card] [card] name=Worry Beads auto=@each my upkeep:deplete:1 controller auto=@each opponent upkeep:deplete:1 opponent text=At the beginning of each player's upkeep, that player puts the top card of his or her library into his or her graveyard. mana={3} type=Artifact [/card] [card] name=Worship auto=this(variable{worshipped} >= 1) transforms((,newability[reduceto:1])) text=If you control a creature, damage that would reduce your life total to less than 1 reduces it to 1 instead. mana={3}{W} type=Enchantment [/card] [card] name=Wort, Boggart Auntie abilities=fear auto=@each my upkeep:may moveto(myhand) target(goblin|mygraveyard) text=Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) -- At the beginning of your upkeep, you may return target Goblin card from your graveyard to your hand. mana={2}{B}{R} type=Legendary Creature subtype=Goblin Shaman power=3 toughness=3 [/card] [card] name=Worthy Cause auto=life:storedtoughness controller buyback={W}{S(creature|mybattlefield)}{2} text=Buyback {2} (You may pay an additional {2} as you cast this spell. If you do, put this card into your hand as it resolves.) -- As an additional cost to cast Worthy Cause, sacrifice a creature. -- You gain life equal to the sacrificed creature's toughness. mana={W}{S(creature|mybattlefield)} type=Instant [/card] [card] name=Wound Reflection auto=@each endofturn:life:-oplifelost opponent text=At the beginning of each end step, each opponent loses life equal to the life he or she lost this turn. (Damage causes loss of life.) mana={5}{B} type=Enchantment [/card] [card] name=Wrack with Madness target=creature auto=dynamicability text=Target creature deals damage to itself equal to its power. mana={3}{R} type=Sorcery [/card] [card] name=Wrangle target=creature[power<=4] auto=moveto(mybattlefield) and!(transforms((,newability[phaseaction[endofturn sourceinplay] moveTo(previousbattlefield)],newability[untap],haste)) ueot)! text=Gain control of target creature with power 4 or less until end of turn. Untap that creature. It gains haste until end of turn. mana={1}{R} type=Sorcery [/card] [card] name=Wrap in Flames target=creature auto=damage:1 auto=cantblock text=Wrap in Flames deals 1 damage to each of up to three target creatures. Those creatures can't block this turn. mana={3}{R} type=Sorcery [/card] [card] name=Wrap in Vigor auto=all(creature|mybattlefield) regenerate text=Regenerate each creature you control. mana={1}{G} type=Instant [/card] [card] name=Wrath of God auto=bury all(creature) text=Destroy all creatures. They can't be regenerated. mana={2}{W}{W} type=Sorcery [/card] [card] name=Wrath of Marit Lage auto=tap all(creature[red]) auto=lord(creature[red]) doesnotuntap text=When Wrath of Marit Lage enters the battlefield, tap all red creatures. -- Red creatures don't untap during their controllers' untap steps. mana={3}{U}{U} type=Enchantment [/card] [card] name=Wreak Havoc abilities=nofizzle target=artifact,land auto=destroy text=Wreak Havoc can't be countered by spells or abilities. -- Destroy target artifact or land. mana={2}{R}{G} type=Sorcery [/card] [card] name=Wreath of Geists target=creature auto=foreach(creature|mygraveyard) 1/1 text=Enchant creature -- Enchanted creature gets +X/+X, where X is the number of creature cards in your graveyard. mana={G} type=Enchantment subtype=Aura [/card] [card] name=Wrecking Ball target=creature,land auto=destroy text=Destroy target creature or land. mana={2}{B}{R} type=Instant [/card] [card] name=Wrecking Ogre abilities=double strike autohand={3}{R}{R}{discard}:name(bloodrush) target(creature[attacking]) double strike && 3/3 ueot text=Double strike -- Bloodrush -- {3}{R}{R}, Discard Wrecking Ogre: Target attacking creature gets +3/+3 and gains double strike until end of turn. mana={4}{R} type=Creature subtype=Ogre Warrior power=3 toughness=3 [/card] [card] name=Wrench Mind target=player auto=ability$! name(discard 2 cards) choice name(discard 2 cards) target(<2>*|myhand) reject _ if type(artifact|myhand)~morethan~0 then name(discard artifact) choice name(discard artifact) target(artifact|myhand) reject !$ targetedplayer text=Target player discards two cards unless he or she discards an artifact card. mana={B}{B} type=Sorcery [/card] [card] name=Wren's Run Packmaster auto=aslongas(other elf|mybattlefield) choice notatarget(other elf|mybattlefield) (blink)forsrc oneshot auto=choice sacrifice auto={2}{G}:_WOLFTOKEN_ auto=lord(wolf|mybattlefield) deathtouch text=Champion an Elf (When this enters the battlefield, sacrifice it unless you exile another Elf you control. When this leaves the battlefield, that card returns to the battlefield.) -- {2}{G}: Put a 2/2 green Wolf creature token onto the battlefield. -- Each Wolf you control has deathtouch. (Creatures dealt damage by those creatures are destroyed. You can divide their combat damage among any of the creatures blocking or blocked by it.) mana={3}{G} type=Creature subtype=Elf Warrior power=5 toughness=5 [/card] [card] name=Wretched Anurid auto=@movedTo(other creature|battlefield):life:-1 controller text=Whenever another creature enters the battlefield, you lose 1 life. mana={1}{B} type=Creature subtype=Zombie Frog Beast power=3 toughness=3 [/card] [card] name=Wretched Banquet target=creature auto=teach(creature[power=power:lowest:creature:battlefield]) destroy text=Destroy target creature if it has the least power or is tied for least power among creatures on the battlefield. mana={B} type=Sorcery [/card] [card] name=Wretched Gryff abilities=flying autostack=if casted(this) then draw:1 text=Emerge {5}{U} (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.) -- When you cast Wretched Gryff, draw a card. -- Flying mana={7} other={emerge}{5}{U} name(Emerge) otherrestriction=compare(ishuman)~morethan~0,type(creature|myBattlefield)~morethan~0 type=Creature subtype=Eldrazi Hippogriff power=3 toughness=4 [/card] [card] name=Wrexial, the Risen Deep abilities=islandwalk,swampwalk auto=@combatdamagefoeof(player) from(this):may target(*[instant;sorcery]|opponentgraveyard) castcard(restricted) and!(transforms((,newability[gainedexiledeath])) forever)! auto=@combatdamageof(player) from(this):may target(*[instant;sorcery]|mygraveyard) castcard(restricted) and!(transforms((,newability[gainedexiledeath])) forever)! text=Islandwalk, swampwalk -- Whenever Wrexial, the Risen Deep deals combat damage to a player, you may cast target instant or sorcery card from that player's graveyard without paying its mana cost. If that card would be put into a graveyard this turn, exile it instead. mana={3}{U}{U}{B} type=Legendary Creature subtype=Kraken power=5 toughness=8 [/card] [card] name=Wring Flesh target=creature auto=-3/-1 text=Target creature gets -3/-1 until end of turn. mana={B} type=Instant [/card] [card] name=Writ of Passage target=creature auto=teach(creature[power<=2]) unblockable autohand={1}{U}:unblockable target(creature[power<=1]) limit:1 myUpkeepOnly text=Enchant creature -- Whenever enchanted creature attacks, if its power is 2 or less, it's unblockable this turn. -- Forecast - {1}{U}, Reveal Writ of Passage from your hand: Target creature with power 2 or less is unblockable this turn. (Activate this ability only during your upkeep and only once each turn.) mana={U} type=Enchantment subtype=Aura [/card] [card] name=Wu Admiral auto=aslongas(island|opponentBattlefield) 1/1 text=Wu Admiral gets +1/+1 as long as an opponent controls an Island. mana={4}{U} type=Creature subtype=Human Soldier power=3 toughness=3 [/card] [card] name=Wu Elite Cavalry abilities=horsemanship text=Horsemanship (This creature can't be blocked except by creatures with horsemanship.) mana={3}{U} type=Creature subtype=Human Soldier power=2 toughness=3 [/card] [card] name=Wu Infantry mana={1}{U} type=Creature subtype=Human Soldier power=2 toughness=1 [/card] [card] name=Wu Light Cavalry abilities=horsemanship text=Horsemanship (This creature can't be blocked except by creatures with horsemanship.) mana={1}{U} type=Creature subtype=Human Soldier power=1 toughness=2 [/card] [card] name=Wu Longbowman auto={T}:damage:1 target(creature,player) restriction{during my turn,before attackers} text={T}: Wu Longbowman deals 1 damage to target creature or player. Activate this ability only during your turn, before attackers are declared. mana={2}{U} type=Creature subtype=Human Soldier Archer power=1 toughness=1 [/card] [card] name=Wu Scout abilities=horsemanship aicode=name(look) activate name(look) target(*|opponenthand) donothing auto=target(opponent) name(target opponent) reveal:ohandcount revealzone(opponenthand) optionone name(look) target(<1>*|reveal) moveto(ownerhand) and!(all(*|reveal) moveto(ownerhand))! optiononeend revealend text=Horsemanship (This creature can't be blocked except by creatures with horsemanship.) -- When Wu Scout enters the battlefield, look at target opponent's hand. mana={1}{U} type=Creature subtype=Human Soldier Scout power=1 toughness=1 [/card] [card] name=Wu Spy aicode=activate transforms((,newability[choice all(*[zpos=2]|targetedpersonslibrary) moveto(ownergraveyard)],newability[choice all(*[zpos=1]|targetedpersonslibrary) moveto(ownergraveyard)])) ueot auto=target(player) reveal:2 optionone name(Put in graveyard) target(*|reveal) moveto(ownergraveyard) optiononeend optiontwo name(put back) all(*|reveal) moveto(ownerlibrary) optiontwoend revealend text=When Wu Spy enters the battlefield, look at the top two cards of target player's library. Put one of them into his or her graveyard. mana={1}{U} type=Creature subtype=Human Soldier Rogue power=1 toughness=1 [/card] [card] name=Wu Warship auto=aslongas(island|opponentBattlefield) cantattack <1 auto=aslongas(island|opponentBattlefield) cantpwattack <1 text=Wu Warship can't attack unless defending player controls an Island. mana={2}{U} type=Creature subtype=Human Soldier power=3 toughness=3 [/card] [card] name=Wurm T1 type=Artifact Creature subtype=Phyrexian Wurm abilities=deathtouch text=Deathtouch power=3 toughness=3 [/card] [card] name=Wurm T2 type=Artifact Creature subtype=Phyrexian Wurm abilities=lifelink text=Lifelink power=3 toughness=3 [/card] [card] name=Wurm Token type=Creature subtype=Wurm power=6 toughness=6 color=Green [/card] [card] name=Wurmcalling auto=token(Wurm,Creature Wurm,X/X,green) buyback={X}{G}{2}{G} text=Buyback {2}{G} (You may pay an additional {2}{G} as you cast this spell. If you do, put this card into your hand as it resolves.) -- Put an X/X green Wurm creature token onto the battlefield. mana={X}{G} type=Sorcery [/card] [card] name=Wurmcoil Engine abilities=lifelink,deathtouch auto=_DIES_token(Wurm T1) && token(Wurm T2) text=Deathtouch, lifelink -- When Wurmcoil Engine dies, create a 3/3 colorless Phyrexian Wurm artifact creature token with deathtouch and a 3/3 colorless Phyrexian Wurm artifact creature token with lifelink. mana={6} type=Artifact Creature subtype=Phyrexian Wurm power=6 toughness=6 [/card] [card] name=Wurm's Tooth auto=@movedTo(*[green]|stack):may life:1 controller text=Whenever a player casts a green spell, you may gain 1 life. mana={2} type=Artifact [/card] [card] name=Wurmskin Forger auto=ability$!counter(1/1) target(creature)!$ controller && ability$!counter(1/1) target(creature)!$ controller && ability$!counter(1/1) target(creature)!$ controller text=When Wurmskin Forger enters the battlefield, distribute three +1/+1 counters among one, two, or three target creatures. mana={5}{G}{G} type=Creature subtype=Elf Warrior power=2 toughness=2 [/card] [card] name=Wurmweaver Coil target=creature[green] auto=6/6 auto={G}{G}{G}{S}:token(Wurm,creature wurm,6/6,green) text=Enchant green creature -- Enchanted creature gets +6/+6. -- {G}{G}{G}, Sacrifice Wurmweaver Coil: Put a 6/6 green Wurm creature token onto the battlefield. mana={4}{G}{G} type=Enchantment subtype=Aura [/card] [card] name=Wydwen, the Biting Gale abilities=flying,flash auto={L:1}{U}{B}:moveTo(ownerhand) text=Flash -- Flying -- {U}{B}, Pay 1 life: Return Wydwen, the Biting Gale to its owner's hand. mana={2}{U}{B} type=Legendary Creature subtype=Faerie Wizard power=3 toughness=3 [/card] [card] name=Wyluli Wolf auto={T}:1/1 target(creature) text={T}: Target creature gets +1/+1 until end of turn. mana={1}{G} type=Creature subtype=Wolf power=1 toughness=1 [/card] [card] name=Xanthic Statue auto={5}:transforms((Golem Artifact Creature,setpower=8,settoughness=8,trample)) ueot text={5}: Until end of turn, Xanthic Statue becomes an 8/8 Golem artifact creature with trample. mana={8} type=Artifact [/card] [card] name=Xantid Swarm abilities=flying auto=_ATTACKING_maxCast(*)0 opponent ueot text=Flying -- Whenever Xantid Swarm attacks, defending player can't cast spells this turn. mana={G} type=Creature subtype=Insect power=0 toughness=1 [/card] [card] name=Xathrid Demon abilities=flying,trample auto=@each my upkeep restriction{type(creature|myBattlefield)~morethan~1}:name(sacrifice a creature) notatarget(other creature|mybattlefield) dynamicability sacrifice auto=@each my upkeep restriction{type(creature|myBattlefield)~lessthan~2}:tap && damage:7 controller text=Flying, trample -- At the beginning of your upkeep, sacrifice a creature other than Xathrid Demon, then each opponent loses life equal to the sacrificed creature's power. If you can't sacrifice a creature, tap Xathrid Demon and you lose 7 life. mana={3}{B}{B}{B} type=Creature subtype=Demon power=7 toughness=7 [/card] [card] name=Xathrid Gorgon auto={2}{B}{T}:name(petrify) target(creature) transforms((artifact,artifact,newability[counter(0/0.1.Petrification) all(this)],newability[noactivatedability],newability[defender])) forever abilities=deathtouch text=Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) -- {2}{B}, {T}: Put a petrification counter on target creature. It gains defender and becomes a colorless artifact in addition to its other types. Its activated abilities can't be activated. (A creature with defender can't attack.) mana={5}{B} type=Creature subtype=Gorgon power=3 toughness=6 [/card] [card] name=Xathrid Necromancer autograveyard=_DIES__ZOMBIETOKEN_ and!( tap(noevent) )! controller auto=@movedTo(other human|graveyard) from(mybattlefield):_ZOMBIETOKEN_ and!( tap(noevent) )! controller text=Whenever Xathrid Necromancer or another Human creature you control dies, put a 2/2 black Zombie creature token onto the battlefield tapped. mana={2}{B} type=Creature subtype=Human Wizard power=2 toughness=2 [/card] [card] name=Xathrid Slyblade abilities=opponentshroud auto={3}{B}:name(Lose Hexproof to gain First Strike and Deathtouch) transforms((,newability[-opponentshroud],newability[first strike],newability[deathtouch])) ueot text=Hexproof. -- {3}{B}: Until end of turn, Xathrid Slyblade loses hexproof and gains first strike and deathtouch. mana={2}{B} type=Creature subtype=Human Assassin power=2 toughness=1 [/card] [card] name=Xenagos, God of Revels abilities=indestructible auto=@each my combatbegins:name(haste and +x/+x) target(other creature|mybattlefield) transforms((,newability[haste],newability[power/power])) ueot auto=this(variable{gruul}<7) transforms((removetypes,newability[becomes(Legendary Enchantment God)])) auto=this(variable{gruul}>6) transforms((Legendary Enchantment Creature)) text=Indestructible -- As long as your devotion to red and green is less than seven, Xenagos isn't a creature. -- At the beginning of combat on your turn, another target creature you control gains haste and gets +X/+X until end of turn, where X is that creature's power. mana={3}{R}{G} type=Legendary Enchantment Creature subtype=God power=6 toughness=5 [/card] [card] name=Xenograft auto=chooseatype lord(creature|mybattlefield) transforms((chosentype)) chooseend text=As Xenograft enters the battlefield, choose a creature type. Each creature you control is the chosen type in addition to its other types. mana={4}{U} type=Enchantment [/card] [card] name=Xiahou Dun, the One-Eyed abilities=horsemanship auto={S}:moveTo(ownerhand) target(other *[black]|mygraveyard) restriction{during my turn,before attackers} text=Horsemanship (This creature can't be blocked except by creatures with horsemanship.) -- Sacrifice Xiahou Dun, the One-Eyed: Return target black card from your graveyard to your hand. Activate this ability only during your turn, before attackers are declared. mana={2}{B}{B} type=Legendary Creature subtype=Human Soldier power=3 toughness=2 [/card] [card] name=Xira Arien abilities=flying auto={B}{R}{G}{T}:draw:1 target(player) text=Flying -- {B}{R}{G}, {T}: Target player draws a card. mana={B}{R}{G} type=Legendary Creature subtype=Insect Wizard power=1 toughness=2 [/card] [card] name=Xun Yu, Wei Advisor auto={T}:2/0 target(creature|myBattlefield) restriction{during my turn,before attackers} text={T}: Target creature you control gets +2/+0 until end of turn. Activate this ability only during your turn, before attackers are declared. mana={1}{B}{B} type=Legendary Creature subtype=Human Advisor power=1 toughness=1 [/card] [card] name=Yahenni, Undying Partisan abilities=haste auto=@movedto(creature|graveyard) from(opponentbattlefield):counter(1/1) auto={S(other creature|mybattlefield)}:indestructible ueot text=Haste -- Whenever a creature an opponent controls dies, put a +1/+1 counter on Yahenni, Undying Partisan. -- Sacrifice another creature: Yahenni gains indestructible until end of turn. mana={2}{B} type=Legendary Creature subtype=Aetherborn Vampire power=2 toughness=2 [/card] [card] name=Yahenni's Expertise auto=all(creature) -3/-3 ueot auto=may castcard(normal) notatarget(*[-land;manacost<=3]|myhand) text=All creatures get -3/-3 until end of turn. -- You may cast a card with mana value 3 or less from your hand without paying its mana cost. mana={2}{B}{B} type=Sorcery [/card] [card] name=Yamabushi's Flame target=creature,player auto=exiledeath auto=damage:3 text=Yamabushi's Flame deals 3 damage to target creature or player. If a creature dealt damage this way would die this turn, exile it instead. mana={2}{R} type=Instant [/card] [card] name=Yamabushi's Storm auto=all(creature) exiledeath ueot auto=damage:1 all(creature) text=Yamabushi's Storm deals 1 damage to each creature. If a creature dealt damage this way would die this turn, exile it instead. mana={1}{R} type=Sorcery [/card] [card] name=Yavimaya Ancients auto={G}:1/-2 text={G}: Yavimaya Ancients gets +1/-2 until end of turn. mana={3}{G}{G} type=Creature subtype=Treefolk power=2 toughness=7 [/card] [card] name=Yavimaya Ants abilities=trample,haste auto=cumulativeupcost[{G}{G}] sacrifice text=Trample, haste -- Cumulative upkeep {G}{G} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) mana={2}{G}{G} type=Creature subtype=Insect power=5 toughness=1 [/card] [card] name=Yavimaya Barbarian abilities=protection from blue text=Protection from blue mana={R}{G} type=Creature subtype=Elf Barbarian power=2 toughness=2 [/card] [card] name=Yavimaya Coast auto={T}:Add{1} auto={T}:Add{G} and!( damage:1 controller )! auto={T}:Add{U} and!( damage:1 controller )! text={T}: Add {1} to your mana pool. -- {T}: Add {G} or {U} to your mana pool. Yavimaya Coast deals 1 damage to you. type=Land [/card] [card] name=Yavimaya Dryad abilities=forestwalk aicode=activate moveto(targetedpersonsbattlefield) and!(tap(noevent))! target(forest|mylibrary) auto=name(target player) target(player) reveal:plibrarycount revealzone(mylibrary) optionone name(choose card) target(forest|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveto(targetedpersonsbattlefield) and!(tap(noevent))!)! afterrevealedend revealend text=Forestwalk -- When Yavimaya Dryad enters the battlefield, you may search your library for a Forest card and put it onto the battlefield tapped under target player's control. If you do, shuffle your library. mana={1}{G}{G} type=Creature subtype=Dryad power=2 toughness=1 [/card] [card] name=Yavimaya Elder auto={2}{S}:draw:1 aicode=activate moveTo(myHand) target(land[basic]|myLibrary) auto=_DIES_name(search card) reveal:plibrarycount optionone name(choose card) target(land[basic]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myhand))! afterrevealedend revealend text=When Yavimaya Elder dies, you may search your library for up to two basic land cards, reveal them, and put them into your hand. If you do, shuffle your library. -- {2}, Sacrifice Yavimaya Elder: Draw a card. mana={1}{G}{G} type=Creature subtype=Human Druid power=2 toughness=1 [/card] [card] name=Yavimaya Enchantress auto=foreach(enchantment|battlefield) 1/1 text=Yavimaya Enchantress gets +1/+1 for each enchantment on the battlefield. mana={2}{G} type=Creature subtype=Human Druid power=2 toughness=2 [/card] [card] name=Yavimaya Gnats abilities=flying auto={G}:regenerate text=Flying -- {G}: Regenerate Yavimaya Gnats. mana={2}{G} type=Creature subtype=Insect power=0 toughness=1 [/card] [card] name=Yavimaya Granger aicode=activate moveTo(myBattlefield) and!(tap(noevent))! target(land[basic]|myLibrary) auto=name(search card) reveal:plibrarycount optionone name(choose card) target(land[basic]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield) and!(tap(noevent))!)! afterrevealedend revealend auto=upcost[{2}{G};next upkeep] sacrifice text=Echo {2}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) -- When Yavimaya Granger enters the battlefield, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle your library. mana={2}{G} type=Creature subtype=Elf power=2 toughness=2 [/card] [card] name=Yavimaya Hollow auto={T}:Add{1} auto={G}{T}:regenerate target(creature) text={T}: Add {1} to your mana pool. -- {G}, {T}: Regenerate target creature. type=Legendary Land [/card] [card] name=Yavimaya Kavu anyzone=type:creature[red]:battlefield/type:creature[green]:battlefield cdaactive text=Yavimaya Kavu's power is equal to the number of red creatures on the battlefield. -- Yavimaya Kavu's toughness is equal to the number of green creatures on the battlefield. mana={2}{R}{G} type=Creature subtype=Kavu power=* toughness=* [/card] [card] name=Yavimaya Scion auto=protection from(artifact) text=Protection from artifacts mana={4}{G} type=Creature subtype=Treefolk power=4 toughness=4 [/card] [card] name=Yavimaya Wurm abilities=trample text=Trample mana={4}{G}{G} type=Creature subtype=Wurm power=6 toughness=4 [/card] [card] name=Yavimaya's Embrace target=creature auto=trample auto=2/2 alias=1194 text=Enchant creature -- You control enchanted creature. -- Enchanted creature gets +2/+2 and has trample. mana={5}{G}{U}{U} type=Enchantment subtype=Aura [/card] [card] name=Yawgmoth Demon abilities=flying,first strike auto=upcostmulti[{S(artifact|mybattlefield)}] tap && damage:2 controller text=Flying (This creature can't be blocked except by creatures with flying or reach.) -- First strike (This creature deals combat damage before creatures without first strike.) -- At the beginning of your upkeep, you may sacrifice an artifact. If you don't, tap Yawgmoth Demon and it deals 2 damage to you. mana={4}{B}{B} type=Creature subtype=Phyrexian Demon power=6 toughness=6 [/card] [card] name=Yawgmoth's Agenda abilities=mygraveexiler auto=lord(*|mygraveyard) canPlayFromGraveyard auto=maxCast(*)1 text=You can't cast more than one spell each turn. -- You may play cards from your graveyard. -- If a card would be put into your graveyard from anywhere, exile it instead. mana={3}{B}{B} type=Enchantment [/card] [card] name=Yawgmoth's Bargain auto=phasealter(remove,draw,controller) auto={L:1}:draw:1 controller text=Skip your draw step. -- Pay 1 life: Draw a card. mana={4}{B}{B} type=Enchantment [/card] [card] name=Yawgmoth's Edict auto=@movedTo(*[white]|opponentStack):life:-1 opponent auto=@movedTo(*[white]|opponentStack):life:1 controller text=Whenever an opponent casts a white spell, that player loses 1 life and you gain 1 life. mana={1}{B} type=Enchantment [/card] [card] name=Yawgmoth's Will auto=lord(*|mygraveyard) canPlayFromGraveyard auto=emblem transforms((,newability[@movedTo(*|mygraveyard):all(trigger[to]) moveTo(exile)])) ueot auto=moveTo(exile) text=Until end of turn, you may play cards from your graveyard. -- If a card would be put into your graveyard from anywhere this turn, exile that card instead. mana={2}{B} type=Sorcery [/card] [card] name=Yawning Fissure auto=ability$!name(sacrifice land) notatarget(land|mybattlefield) sacrifice!$ opponent text=Each opponent sacrifices a land. mana={4}{R} type=Sorcery [/card] [card] name=Yellow Scarves Cavalry abilities=horsemanship,cantblock text=Horsemanship (This creature can't be blocked except by creatures with horsemanship.) -- Yellow Scarves Cavalry can't block. mana={1}{R} type=Creature subtype=Human Soldier power=1 toughness=1 [/card] [card] name=Yellow Scarves General abilities=horsemanship,cantblock text=Horsemanship (This creature can't be blocked except by creatures with horsemanship.) -- Yellow Scarves General can't block. mana={3}{R} type=Creature subtype=Human Soldier power=2 toughness=2 [/card] [card] name=Yellow Scarves Troops abilities=cantblock text=Yellow Scarves Troops can't block. mana={1}{R} type=Creature subtype=Human Soldier power=2 toughness=2 [/card] [card] name=Yeva, Nature's Herald auto=lord(creature[green]|myhand,mylibrary,mygraveyard,myexile) asflash abilities=flash text=Flash (You may cast this spell any time you could cast an instant.) -- You may cast green creature cards as though they had flash. mana={2}{G}{G} type=Legendary Creature subtype=Elf Shaman power=4 toughness=4 [/card] [card] name=Yeva's Forcemage auto=2/2 target(creature) ueot text=When Yeva's Forcemage enters the battlefield, target creature gets +2/+2 until end of turn. mana={2}{G} type=Creature subtype=Elf Shaman power=2 toughness=2 [/card] [card] name=Yew Spirit auto={2}{G}{G}:power/power ueot text={2}{G}{G}: Yew Spirit gets +X/+X until end of turn, where X is its power. mana={4}{G} type=Creature subtype=Spirit Treefolk power=3 toughness=3 [/card] [card] name=Yidris, Maelstrom Wielder abilities=trample auto=@movedto(*|mystack) restriction{didcombatdamagetofoe}:all(trigger[to]) transforms((,newability[cascade:plibrarycount])) ueot text=Trample -- Whenever Yidris, Maelstrom Wielder deals combat damage to a player, as you cast spells from your hand this turn, they gain cascade. (When you cast the spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.) mana={U}{B}{R}{G} type=Legendary Creature subtype=Ogre Wizard power=5 toughness=4 [/card] [card] name=Yisan, the Wanderer Bard aicode=activate transforms((,newability[moveTo(myBattlefield) target(creature[manacost=counter{0%0.1.Verse}]|myLibrary)])) ueot auto={2}{G}{T}{C(0/0,1,Verse)}:name(search card) reveal:plibrarycount optionone name(choose card) target(<1>creature[manacost=counter{0%0.1.Verse}]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield))! afterrevealedend revealend text={2}{G}, {T}, Put a verse counter on Yisan, the Wanderer Bard: Search your library for a creature card with mana value equal to the number of verse counters on Yisan, put it onto the battlefield, then shuffle your library. mana={2}{G} type=Legendary Creature subtype=Human Rogue Bard power=2 toughness=3 [/card] [card] name=Yoke of the Damned target=creature auto=@movedTo(graveyard) from(creature|battlefield):destroy text=Enchant creature -- When a creature dies, destroy enchanted creature. mana={1}{B} type=Enchantment subtype=Aura [/card] [card] name=Yoked Ox mana={W} type=Creature subtype=Ox power=0 toughness=4 [/card] [card] name=Yoked Plowbeast abilities=cycling autohand=__CYCLING__({2}) text=Cycling {2} ({2}, Discard this card: Draw a card.) mana={5}{W}{W} type=Creature subtype=Beast power=5 toughness=5 [/card] [card] name=Yomiji, Who Bars the Way auto=@movedTo(graveyard) from(other *[legendary]|battlefield):all(trigger[to]) moveTo(hand) text=Whenever a legendary permanent other than Yomiji, Who Bars the Way dies, return that card to its owner's hand. mana={5}{W}{W} type=Legendary Creature subtype=Spirit power=4 toughness=4 [/card] [card] name=Yore-Tiller Nephilim auto=_ATTACKING_target(creature|mygraveyard) ninjutsu text=Whenever Yore-Tiller Nephilim attacks, return target creature card from your graveyard to the battlefield tapped and attacking. mana={W}{U}{B}{R} type=Creature subtype=Nephilim power=2 toughness=2 [/card] [card] name=Yotian Soldier abilities=vigilance text=Vigilance mana={3} type=Artifact Creature subtype=Soldier power=1 toughness=4 [/card] [card] name=Young Pyromancer auto=@movedTo(instant|mystack):token(Elemental,Creature Elemental, 1/1,red) controller auto=@movedTo(sorcery|mystack):token(Elemental,Creature Elemental, 1/1,red) controller text=Whenever you cast an instant or sorcery spell, put a 1/1 red Elemental creature token onto the battlefield. mana={1}{R} type=Creature subtype=Human Shaman power=2 toughness=1 [/card] [card] name=Young Wei Recruits abilities=cantblock text=Young Wei Recruits can't block. mana={1}{B} type=Creature subtype=Human Soldier power=2 toughness=2 [/card] [card] name=Young Wolf abilities=undying text=Undying mana={G} type=Creature subtype=Wolf power=1 toughness=1 [/card] [card] name=Youthful Knight abilities=first strike text=First strike (This creature deals combat damage before creatures without first strike.) mana={1}{W} type=Creature subtype=Human Knight power=2 toughness=1 [/card] [card] name=Youthful Scholar auto=_DIES_draw:2 controller text=When Youthful Scholar dies, draw two cards. mana={3}{U} type=Creature subtype=Human Wizard power=2 toughness=2 [/card] [card] name=Yuan Shao, the Indecisive abilities=horsemanship auto=lord(creature|myBattlefield) oneblocker text=Horsemanship (This creature can't be blocked except by creatures with horsemanship.) -- Each creature you control can't be blocked by more than one creature. mana={4}{R} type=Legendary Creature subtype=Human Soldier power=2 toughness=3 [/card] [card] name=Yuan Shao's Infantry auto=@combat(attackedalone) source(this):unblockable ueot text=Whenever Yuan Shao's Infantry attacks alone, Yuan Shao's Infantry is unblockable this combat. mana={3}{R} type=Creature subtype=Human Soldier power=2 toughness=2 [/card] [card] name=Yuki-Onna auto=destroy target(artifact) auto=@movedto(arcane,spirit|mystack):may moveto(ownerhand) text=When Yuki-Onna enters the battlefield, destroy target artifact. -- Whenever you cast a Spirit or Arcane spell, you may return Yuki-Onna to its owner's hand. mana={3}{R} type=Creature subtype=Spirit power=3 toughness=1 [/card] [card] name=Yukora, the Prisoner auto=@movedto(this|nonbattlezone) from(battlefield):moveTo(mygraveyard) all(creature[-ogre]|myBattlefield) text=When Yukora, the Prisoner leaves the battlefield, sacrifice all non-Ogre creatures you control. mana={2}{B}{B} type=Legendary Creature subtype=Demon Spirit power=5 toughness=5 [/card] [card] name=Zada's Commando abilities=first strike auto={T(ally|myBattlefield)}{t}:damage:1 target(opponent) text=First strike -- Cohort -- {T}, Tap an untapped Ally you control: Zada's Commando deals 1 damage to target opponent. mana={1}{R} type=Creature subtype=Goblin Archer Ally power=2 toughness=1 [/card] [card] name=Zameck Guildmage auto={G}{U}:name(1/1 counters) emblem transforms((,newability[@movedto(creature|myBattlefield):all(trigger[to]) counter(1/1)])) ueot auto={G}{U}{C(1/1,-1),*|mybattlefield}:name(remove a 1/1 counter) draw:1 text={G}{U}: This turn, each creature you control enters the battlefield with an additional +1/+1 counter on it. -- {G}{U}, Remove a +1/+1 counter from a creature you control: Draw a card. mana={G}{U} type=Creature subtype=Elf Wizard power=2 toughness=2 [/card] [card] name=Zanam Djinn abilities=flying auto=this(variable{commonblue}>0) -2/-2 text=Flying -- Zanam Djinn gets -2/-2 as long as blue is the most common color among all permanents or is tied for most common. mana={5}{U} type=Creature subtype=Djinn power=5 toughness=6 [/card] [card] name=Zanikev Locust autograveyard=_SCAVENGE_({2}{B}{B}{E}) abilities=flying text=Flying -- Scavenge {2}{B}{B} ({2}{B}{B}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.) mana={5}{B} type=Creature subtype=Insect power=3 toughness=3 [/card] [card] name=Zap target=creature,player auto=damage:1 auto=draw:1 controller text=Zap deals 1 damage to target creature or player. -- Draw a card. mana={2}{R} type=Instant [/card] [card] name=Zarichi Tiger auto={1}{W}{T}:life:2 controller text={1}{W}, {T}: You gain 2 life. mana={3}{W} type=Creature subtype=Cat power=2 toughness=3 [/card] [card] name=Zealot il-Vec abilities=shadow auto=@combat(notblocked) source(this):may damage:1 target(creature) && fog from(this) ueot text=Shadow (This creature can block or be blocked by only creatures with shadow.) -- Whenever Zealot il-Vec attacks and isn't blocked, you may have it deal 1 damage to target creature. If you do, prevent all combat damage Zealot il-Vec would deal this turn. mana={2}{W} type=Creature subtype=Human Rebel power=1 toughness=1 [/card] [card] name=Zealots en-Dal auto=@each my upkeep restriction{type(*[white]|myBattlefield)~equalto~type(*[-land]|myBattlefield)}:life:1 controller text=At the beginning of your upkeep, if all nonland permanents you control are white, you gain 1 life. mana={3}{W} type=Creature subtype=Human Soldier power=2 toughness=4 [/card] [card] name=Zealous Conscripts abilities=haste auto=name(gain control) target(*) moveto(mybattlefield) and!(transforms((,newability[untap],newability[haste],newability[phaseaction[endofturn sourceinplay once] moveTo(ownerbattlefield)])) oneshot)! text=Haste -- When Zealous Conscripts enters the battlefield, gain control of target permanent until end of turn. Untap that permanent. It gains haste until end of turn. mana={4}{R} type=Creature subtype=Human Warrior power=3 toughness=3 [/card] [card] name=Zealous Guardian abilities=flash text=Flash mana={WU} type=Creature subtype=Kithkin Soldier power=1 toughness=1 [/card] [card] name=Zealous Persecution auto=all(creature|myBattlefield) 1/1 ueot auto=all(creature|opponentBattlefield) -1/-1 ueot text=Until end of turn, creatures you control get +1/+1 and creatures your opponents control get -1/-1. mana={W}{B} type=Instant [/card] [card] name=Zealous Strike target=creature auto=2/2 ueot auto=first strike ueot text=Target creature gets +2/+2 and gains first strike until end of turn. mana={1}{W} type=Instant [/card] [card] name=Zebra Unicorn auto=spiritlink text=Whenever Zebra Unicorn deals damage, you gain that much life. mana={2}{G}{W} type=Creature subtype=Unicorn power=2 toughness=2 [/card] [card] name=Zektar Shrine Expedition auto=_LANDFALL_may counter(0/0,1,Quest) auto={C(0/0,-3,Quest)}{S}:token(Elemental,Creature Elemental,7/1,red,trample,haste,unearth) text=Landfall - Whenever a land enters the battlefield under your control, you may put a quest counter on Zektar Shrine Expedition. -- Remove three quest counters from Zektar Shrine Expedition and sacrifice it: Put a 7/1 red Elemental creature token with trample and haste onto the battlefield. Exile it at the beginning of the next end step. mana={1}{R} type=Enchantment [/card] [card] name=Zelyon Sword abilities=doesnotuntap auto=@each my untap sourcetap:may untap auto={3}{t}:target(creature) grant +2/+0 grantend text=You may choose not to untap Zelyon Sword during your untap step. -- {3}, {T}: Target creature gets +2/+0 for as long as Zelyon Sword remains tapped. mana={3} type=Artifact [/card] [card] name=Zendikar Farguide abilities=forestwalk text=Forestwalk mana={4}{G} type=Creature subtype=Elemental power=3 toughness=3 [/card] [card] name=Zendikar Incarnate anyzone=type:land:mybattlefield/4 cdaactive text=Zendikar Incarnate's power is equal to the number of lands you control. mana={2}{R}{G} type=Creature subtype=Elemental power=* toughness=4 [/card] [card] name=Zendikar Resurgent auto=@movedto(creature|mystack):draw:1 controller auto=lord(land|mybattlefield) transforms((,newability[producecolor:land],newability[producecolor:green],newability[producecolor:blue],newability[producecolor:red],newability[producecolor:black],newability[producecolor:white])) text=Whenever you tap a land for mana, add one mana to your mana pool of any type that land produced. (The types of mana are white, blue, black, red, green, and colorless.) -- Whenever you cast a creature spell, draw a card. mana={5}{G}{G} type=Enchantment [/card] [card] name=Zendikar's Roil auto=_LANDFALL_token(Elemental,Creature Elemental,2/2,green) controller text=Whenever a land enters the battlefield under your control, put a 2/2 green Elemental creature token onto the battlefield. mana={3}{G}{G} type=Enchantment [/card] [card] name=Zephid abilities=flying,shroud text=Flying; shroud (This permanent can't be the target of spells or abilities.) mana={4}{U}{U} type=Creature subtype=Illusion power=3 toughness=4 [/card] [card] name=Zephid's Embrace target=creature auto=2/2 auto=flying auto=shroud text=Enchant creature -- Enchanted creature gets +2/+2 and has flying and shroud. (It can't be the target of spells or abilities.) mana={2}{U}{U} type=Enchantment subtype=Aura [/card] [card] name=Zephyr Charge auto={1}{U}:flying target(creature) ueot text=Enchantment. -- {1}{U}: Target creature gains flying until end of turn. mana={1}{U} type=Enchantment [/card] [card] name=Zephyr Falcon abilities=flying,vigilance text=Flying, vigilance mana={1}{U} type=Creature subtype=Bird power=1 toughness=1 [/card] [card] name=Zephyr Net target=creature auto=flying auto=defender text=Enchant creature -- Enchanted creature has defender and flying. mana={1}{U} type=Enchantment subtype=Aura [/card] [card] name=Zephyr Scribe auto={U}{T}:_LOOT_ auto=@movedto(*[-creature]|mystack):untap all(this) text={U}, {T}: Draw a card, then discard a card. -- Whenever you cast a noncreature spell, untap Zephyr Scribe. mana={2}{U} type=Creature subtype=Human Monk power=2 toughness=1 [/card] [card] name=Zephyr Spirit auto=@combat(blocking) source(this):moveTo(ownerhand) text=When Zephyr Spirit blocks, return it to its owner's hand. mana={5}{U} type=Creature subtype=Spirit power=0 toughness=6 [/card] [card] name=Zephyr Sprite abilities=flying text=Flying mana={U} type=Creature subtype=Faerie power=1 toughness=1 [/card] [card] name=Zhalfirin Commander abilities=flanking auto={1}{W}{W}:1/1 target(knight) text=Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) -- {1}{W}{W}: Target Knight creature gets +1/+1 until end of turn. mana={2}{W} type=Creature subtype=Human Knight power=2 toughness=2 [/card] [card] name=Zhalfirin Knight abilities=flanking auto={W}{W}:first strike text=Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) -- {W}{W}: Zhalfirin Knight gains first strike until end of turn. mana={2}{W} type=Creature subtype=Human Knight power=2 toughness=2 [/card] [card] name=Zhang Fei, Fierce Warrior abilities=horsemanship,vigilance text=Vigilance; horsemanship (This creature can't be blocked except by creatures with horsemanship.) mana={4}{W}{W} type=Legendary Creature subtype=Human Soldier Warrior power=4 toughness=4 [/card] [card] name=Zhang He, Wei General abilities=horsemanship auto=_ATTACKING_all(other creature|myBattlefield) 1/0 ueot text=Horsemanship (This creature can't be blocked except by creatures with horsemanship.) -- Whenever Zhang He, Wei General attacks, each other creature you control gets +1/+0 until end of turn. mana={3}{B}{B} type=Legendary Creature subtype=Human Soldier power=4 toughness=2 [/card] [card] name=Zhang Liao, Hero of Hefei auto=@damagefoeof(player) from(this):ability$!name(discard) target(*|myhand) reject!$ opponent text=Whenever Zhang Liao, Hero of Hefei deals damage to an opponent, that opponent discards a card. mana={4}{B}{B} type=Legendary Creature subtype=Human Soldier power=3 toughness=3 [/card] [card] name=Zhao Zilong, Tiger General abilities=horsemanship auto=@combat(blocking) source(this):1/1 ueot text=Horsemanship (This creature can't be blocked except by creatures with horsemanship.) -- Whenever Zhao Zilong, Tiger General blocks, it gets +1/+1 until end of turn. mana={3}{W}{W} type=Legendary Creature subtype=Human Soldier Warrior power=3 toughness=3 [/card] [card] name=Zhou Yu, Chief Commander auto=aslongas(island|opponentBattlefield) cantattack <1 auto=aslongas(island|opponentBattlefield) cantpwattack <1 text=Zhou Yu, Chief Commander can't attack unless defending player controls an Island. mana={5}{U}{U} type=Legendary Creature subtype=Human Soldier power=8 toughness=8 [/card] [card] name=Zhuge Jin, Wu Strategist auto={T}:unblockable target(creature) restriction{during my turn,before attackers} text={T}: Target creature is unblockable this turn. Activate this ability only during your turn, before attackers are declared. mana={1}{U}{U} type=Legendary Creature subtype=Human Advisor power=1 toughness=1 [/card] [card] name=Zhur-Taa Ancient auto=lord(land) transforms((,newability[producecolor:land],newability[producecolor:green],newability[producecolor:blue],newability[producecolor:red],newability[producecolor:black],newability[producecolor:white])) text=Whenever a player taps a land for mana, that player adds one mana to his or her mana pool of any type that land produced. mana={3}{R}{G} type=Creature subtype=Beast power=7 toughness=5 [/card] [card] name=Zhur-Taa Druid auto={T}:Add{G} auto=@tappedformana(this):damage:1 opponent text={T}: Add {G} to your mana pool. Whenever you tap Zhur-Taa Druid for mana, it deals 1 damage to each opponent. mana={R}{G} type=Creature subtype=Human Druid power=1 toughness=1 [/card] [card] name=Zhur-Taa Swine autohand={1}{R}{G}{discard}:name(bloodrush) target(creature[attacking]) 5/4 ueot text=Bloodrush -- {1}{R}{G}, Discard Zhur-Taa Swine: Target attacking creature gets +5/+4 until end of turn. mana={3}{R}{G} type=Creature subtype=Boar power=5 toughness=4 [/card] [card] name=Zirilan of the Claw aicode=activate moveTo(myBattlefield) and!(transforms((,haste,unearth)) forever)! target(dragon|myLibrary) auto={1}{r}{r}{t}:name(search card) reveal:plibrarycount optionone name(choose card) target(dragon|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield) and!(transforms((,haste,unearth)) forever)!)! afterrevealedend revealend text={1}{R}{R}, {T}: Search your library for a Dragon permanent card and put that card onto the battlefield. Then shuffle your library. That Dragon gains haste until end of turn. Exile it at the beginning of the next end step. mana={3}{R}{R} type=Legendary Creature subtype=Viashino Shaman power=3 toughness=4 [/card] [card] name=Zodiac Dog abilities=mountainwalk text=Mountainwalk mana={2}{R} type=Creature subtype=Dog power=2 toughness=2 [/card] [card] name=Zodiac Dragon auto=@movedTo(mygraveyard) from(this|battlefield):may moveTo(myhand) notatarget(this|mygraveyard) text=When Zodiac Dragon is put into your graveyard from the battlefield, you may return it to your hand. mana={7}{R}{R} type=Creature subtype=Dragon power=8 toughness=8 [/card] [card] name=Zodiac Goat abilities=mountainwalk text=Mountainwalk mana={R} type=Creature subtype=Goat power=1 toughness=1 [/card] [card] name=Zodiac Horse abilities=islandwalk text=Islandwalk mana={3}{G} type=Creature subtype=Horse power=3 toughness=3 [/card] [card] name=Zodiac Monkey abilities=forestwalk text=Forestwalk (This creature is unblockable as long as defending player controls a Forest.) mana={1}{G} type=Creature subtype=Ape power=2 toughness=1 [/card] [card] name=Zodiac Ox abilities=swampwalk text=Swampwalk mana={3}{G} type=Creature subtype=Ox power=3 toughness=3 [/card] [card] name=Zodiac Pig abilities=swampwalk text=Swampwalk mana={3}{B} type=Creature subtype=Boar power=3 toughness=3 [/card] [card] name=Zodiac Rabbit abilities=forestwalk text=Forestwalk mana={G} type=Creature subtype=Rabbit power=1 toughness=1 [/card] [card] name=Zodiac Rat abilities=swampwalk text=Swampwalk mana={B} type=Creature subtype=Rat power=1 toughness=1 [/card] [card] name=Zodiac Rooster abilities=plainswalk text=Plainswalk mana={1}{G} type=Creature subtype=Bird power=2 toughness=1 [/card] [card] name=Zodiac Snake abilities=swampwalk text=Swampwalk mana={2}{B} type=Creature subtype=Snake power=2 toughness=2 [/card] [card] name=Zodiac Tiger abilities=forestwalk text=Forestwalk mana={2}{G}{G} type=Creature subtype=Cat power=3 toughness=4 [/card] [card] name=Zoetic Cavern facedown={3} autofacedown={2}:morph auto={T}:Add{1} text={T}: Add {1} to your mana pool. -- Morph {2} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) type=Land [/card] [card] name=Zof Shade auto={2}{B}:2/2 text={2}{B}:Zof Shade gets +2/+2 until end of turn. mana={3}{B} type=Creature subtype=Shade power=2 toughness=2 [/card] [card] name=Zombie Apocalypse auto=destroy all(human) auto=all(creature[zombie]|mygraveyard) moveTo(mybattlefield) and!(tap(noevent))! text=Return all Zombie creature cards from your graveyard to the battlefield tapped, then destroy all Humans. mana={3}{B}{B}{B} type=Sorcery [/card] [card] name=Zombie Assassin auto={T}{E(*|mygraveyard)}{E(*|mygraveyard)}{E}:bury target(other creature[-black]) text={T}, Exile two cards from your graveyard and Zombie Assassin: Destroy target nonblack creature. It can't be regenerated. mana={4}{B} type=Creature subtype=Zombie Assassin power=3 toughness=2 [/card] [card] name=Zombie Boa auto={1}{B}:activatechooseacolor transforms((,newability[@combat(blocked) source(this) from(creature[white]):all(trigger[from]) destroy])) ueot asSorcery activatechooseend text={1}{B}: Choose a color. Whenever Zombie Boa becomes blocked by a creature of that color this turn, destroy that creature. Activate this ability only any time you could cast a sorcery. mana={4}{B} type=Creature subtype=Zombie Snake power=3 toughness=3 [/card] [card] name=Zombie Brute abilities=trample aicode=activate target(*[zombie]|myhand) name(revealed card) moveto(myhand) name(revealed card) and!( all(this) counter(1/1) )! auto=Reveal:type:*:myhand revealzone(myhand) revealtype(*[Zombie]|myhand) optionone foreach(*[Zombie]|reveal) counter(1/1) optiononeend optiontwo all(*|reveal) moveto(myhand) optiontwoend revealend text=Amplify 1 (As this creature enters the battlefield, put a +1/+1 counter on it for each Zombie card you reveal in your hand.) -- Trample mana={6}{B} type=Creature subtype=Zombie power=5 toughness=4 [/card] [card] name=Zombie Cannibal auto=@combatdamagefoeof(player) from(this):may moveto(exile) target(*|opponentgraveyard) auto=@combatdamageof(player) from(this):may moveto(exile) target(*|mygraveyard) text=Whenever Zombie Cannibal deals combat damage to a player, you may exile target card from that player's graveyard. mana={B} type=Creature subtype=Zombie power=1 toughness=1 [/card] [card] name=Zombie Cutthroat facedown={3} autofacedown={L:5}:morph text=Morph - Pay 5 life. (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) mana={3}{B}{B} type=Creature subtype=Zombie power=3 toughness=4 [/card] [card] name=Zombie Goliath mana={4}{B} type=Creature subtype=Zombie Giant power=4 toughness=3 [/card] [card] name=Zombie Infestation auto={D(*|myhand)}{D(*|myhand)}:_ZOMBIETOKEN_ text=Discard two cards: Put a 2/2 black Zombie creature token onto the battlefield. mana={1}{B} type=Enchantment [/card] [card] name=Zombie Master auto=lord(zombie) swampwalk other auto=lord(zombie) {B}:regenerate other text=Other Zombie creatures have swampwalk. -- Other Zombies have "{B}: Regenerate this permanent." mana={1}{B}{B} type=Creature subtype=Zombie power=2 toughness=3 [/card] [card] name=Zombie Mob auto=counter(1/1,type:creature:mygraveyard) auto=moveto(exile) all(creature|mygraveyard) text=Zombie Mob enters the battlefield with a +1/+1 counter on it for each creature card in your graveyard. -- When Zombie Mob enters the battlefield, exile all creature cards from your graveyard. mana={2}{B}{B} type=Creature subtype=Zombie power=2 toughness=0 [/card] [card] name=Zombie Musher abilities=snowforestlandwalk,snowplainslandwalk,snowmountainlandwalk,snowislandlandwalk,snowswamplandwalk auto={i}:regenerate text=Snow landwalk -- {S}i}: Regenerate Zombie Musher. ({S}i} can be paid with one mana from a snow permanent.) mana={3}{B} type=Snow Creature subtype=Zombie power=2 toughness=3 [/card] [card] name=Zombie Outlander abilities=protection from green text=Protection from green mana={U}{B} type=Creature subtype=Zombie Scout power=2 toughness=2 [/card] [card] name=Zombie Scavengers auto={E(creature[zpos=type:*:mygraveyard]|mygraveyard)}:regenerate text=Exile the top creature card of your graveyard: Regenerate Zombie Scavengers. mana={2}{B} type=Creature subtype=Zombie power=3 toughness=1 [/card] [card] name=Zombie Trailblazer auto={T(zombie|mybattlefield)}:ueot name(land becomes a swamp) loseabilities && losesubtypesof(land) && transforms((swamp)) target(land) auto={T(zombie|mybattlefield)}:swampwalk target(creature) text=Tap an untapped Zombie you control: Target land becomes a Swamp until end of turn. -- Tap an untapped Zombie you control: Target creature gains swampwalk until end of turn. mana={B}{B}{B} type=Creature subtype=Zombie Scout power=2 toughness=2 [/card] [card] name=Zombify target=creature|mygraveyard auto=moveTo(myBattlefield) text=Return target creature card from your graveyard to the battlefield. mana={3}{B} type=Sorcery [/card] [card] name=Zoologist aicode=activate transforms((,newability[if type(creature[zpos=1]|mylibrary)~morethan~0 then target(creature[zpos=1]|mylibrary) moveto(ownerbattlefield) else target(*[zpos=1]|mylibrary) moveto(ownergraveyard)])) ueot auto={3}{g}{t}:reveal:1 optionone target(creature|reveal) moveto(mybattlefield) optiononeend optiontwo name(Put in grave) target(<1>*|reveal) moveto(mygraveyard) optiontwoend revealend text={3}{G}, {T}: Reveal the top card of your library. If it's a creature card, put it onto the battlefield. Otherwise, put it into your graveyard. mana={3}{G} type=Creature subtype=Human Druid power=1 toughness=2 [/card] [card] name=Zo-Zu the Punisher auto=_LANDFALL_damage:2 controller auto=@movedTo(land|opponentBattlefield):damage:2 opponent text=Whenever a land enters the battlefield, Zo-Zu the Punisher deals 2 damage to that land's controller. mana={1}{R}{R} type=Legendary Creature subtype=Goblin Warrior power=2 toughness=2 [/card] [card] name=Zuberi, Golden Feather abilities=flying auto=lord(other griffin) 1/1 text=Flying -- Other Griffin creatures get +1/+1. mana={4}{W} type=Legendary Creature subtype=Griffin power=3 toughness=3 [/card] [card] name=Zulaport Chainmage auto={T(ally|myBattlefield)}{t}:target(opponent) life:-2 text=Cohort -- {T}, Tap an untapped Ally you control: Target opponent loses 2 life. mana={3}{B} type=Creature subtype=Human Shaman Ally power=4 toughness=2 [/card] [card] name=Zulaport Cutthroat auto=@movedto(creature|graveyard) from(mybattlefield):life:-1 all(opponent) && life:1 controller text=Whenever Zulaport Cutthroat or another creature you control dies, each opponent loses 1 life and you gain 1 life. mana={1}{B} type=Creature subtype=Human Rogue Ally power=1 toughness=1 [/card] [card] name=Zulaport Enforcer auto={4}:counter(0/0,1,Level) asSorcery auto=this(counter{0/0.1.Level}) 2/2 auto=this(counter{0/0.3.Level}) cantbeblockedby(creature[-black]) auto=this(counter{0/0.3.Level}) 2/2 text=Level up {4} ({4}: Put a Level counter on this. Level up only as a sorcery.) -- [Level 1-2]: (3/3) -- [Level 3+]: Zulaport Enforcer can't be blocked except by black creatures. (5/5) mana={B} type=Creature subtype=Human Warrior auto=maxlevel:3 power=1 toughness=1 [/card] [card] name=Zuo Ci, the Mocking Sage abilities=opponentshroud auto=cantbeblockedby(creature[horsemanship]) text=Zuo Ci, the Mocking Sage can't be blocked by creatures with horsemanship. -- Zuo Ci can't be the target of spells or abilities your opponents control. mana={1}{G}{G} type=Legendary Creature subtype=Human Advisor power=1 toughness=2 [/card] [card] name=Zur the Enchanter abilities=flying aicode=activate moveTo(myBattlefield) target(enchantment[manacost<=3]|myLibrary) auto=_ATTACKING_name(search card) reveal:plibrarycount optionone name(choose card) target(enchantment[manacost<=3]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveto(ownerbattlefield))! afterrevealedend revealend text=Flying -- Whenever Zur the Enchanter attacks, you may search your library for an enchantment card with mana value 3 or less and put it onto the battlefield. If you do, shuffle your library. mana={1}{W}{U}{B} type=Legendary Creature subtype=Human Wizard power=1 toughness=4 [/card] [card] name=Zuran Enchanter auto={2}{B}{T}:target(player) ability$!name(discard) target(*|myhand) reject!$ targetedplayer myTurnOnly text={2}{B}, {T}: Target player discards a card. Activate this ability only during your turn. mana={1}{U} type=Creature subtype=Human Wizard power=1 toughness=1 [/card] [card] name=Zuran Orb auto={S(land|myBattlefield)}:life:2 text=Sacrifice a land: You gain 2 life. mana={0} type=Artifact [/card] [card] name=Zuran Spellcaster auto={T}:damage:1 target(creature,player) text={T}: Zuran Spellcaster deals 1 damage to target creature or player. mana={2}{U} type=Creature subtype=Human Wizard power=1 toughness=1 [/card] [card] name=Zurgo Bellstriker auto=cantbeblockerof(creature[power>=2]) other={1}{R} name(Dash) auto=if paid(alternative) then transforms((,newability[haste],newability[phaseaction[endofturn sourceinplay] moveto(ownerhand) all(this)])) forever text=Zurgo Bellstriker can't block creatures with power 2 or greater. -- Dash {1}{R} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.) mana={R} type=Legendary Creature subtype=Orc Warrior power=2 toughness=2 [/card] [card] name=Zurgo Helmsmasher abilities=haste,mustattack auto=this(variable{controllerturn}>0) indestructible auto=@vampired(creature) from(this):counter(1/1) all(this) text=Haste. -- Zurgo Helmsmasher attacks each combat if able. -- Zurgo Helmsmasher has indestructible as long as it is your turn. -- Whenever a creature dealt damage by Zurgo Helmsmasher dies, put a +1/+1 counter on Zurgo Helmsmasher. mana={2}{R}{W}{B} type=Legendary Creature subtype=Orc Warrior power=7 toughness=2 [/card] ##due to card type association dryad arbor is placed at the end. any other card that associates 2 super types in this manner should also ##be in the end of the primitive to avoid abilities like changeling thinking that "forest" is a creature type. [card] name=Dryad Arbor text=(Dryad Arbor isn't a spell, it's affected by summoning sickness, and it has "{T}: Add {G} to your mana pool.") -- Dryad Arbor is green. color=green type=Land Creature subtype=Forest Dryad power=1 toughness=1 [/card]