#ifndef PRECOMPILEDHEADER_H #define PRECOMPILEDHEADER_H #include #include #include #include #include #include #include #include #include "config.h" #include "DebugRoutines.h" #include #ifdef WP8 #if !defined(WIN32_LEAN_AND_MEAN) #define WIN32_LEAN_AND_MEAN #endif #if !defined(NOMINMAX) #define NOMINMAX #endif #if defined(_XBOX_ONE) && defined(_TITLE) #include #define DCOMMON_H_INCLUDED #define NO_D3D11_DEBUG_NAME #else #include #endif #include #include #include #include #include #include #include #include #include #include #include #include // VS 2010's stdint.h conflicts with intsafe.h #pragma warning(push) #pragma warning(disable : 4005) #include #include #pragma warning(pop) #include #include "..\extra\dirent.h" namespace DirectX { #if (DIRECTX_MATH_VERSION < 305) && !defined(XM_CALLCONV) #define XM_CALLCONV __fastcall typedef const XMVECTOR& HXMVECTOR; typedef const XMMATRIX& FXMMATRIX; #endif } #else //WP8 #include #include #endif #include "JGE.h" #include "JFileSystem.h" #include "JLogger.h" #include "GameOptions.h" #if defined (WP8) || defined (IOS) || defined (ANDROID) || defined (QT_CONFIG) || defined (SDL_CONFIG) #define TOUCH_ENABLED #endif #endif //PRECOMPILEDHEADER_H