#ifndef _PLAYER_DATA_H_ #define _PLAYER_DATA_H_ #include "MTGDeck.h" #include "Tasks.h" class PlayerData { protected: void init(); public: int credits; map storySaves; MTGDeck * collection; TaskList * taskList; PlayerData(); //This doesn't init the collection, do not use it to manipulate the player's collection PlayerData(MTGAllCards * allcards); ~PlayerData(); int save(); }; #endif