/* A class for all interactive objects in the play area (cards, avatars, etc...) */ #ifndef _PLAYGUIOBJECT_H_ #define _PLAYGUIOBJECT_H_ #define GUI_AVATAR 1 #define GUI_CARD 2 #define GUI_GRAVEYARD 3 #define GUI_LIBRARY 4 #define GUI_OPPONENTHAND 5 #define GUI_EXILE 6 #define GUI_COMMANDZONE 7 #define GUI_SIDEBOARD 8 #include #include "WEvent.h" #include "Pos.h" class PlayGuiObject: public JGuiObject, public JGuiListener, public Pos { protected: public: int wave; float mHeight; float defaultHeight; bool mHasFocus; int type; virtual void Entering() { mHasFocus = true; zoom = 1.4f; } ; virtual bool Leaving(JButton) { mHasFocus = false; zoom = 1.0; return true; } ; virtual bool CheckUserInput(JButton) { return false; } ; virtual bool ButtonPressed() { return true; } ; virtual void Render(); virtual void Update(float dt); PlayGuiObject(float desiredHeight, float x, float y, int inID, bool hasFocus); PlayGuiObject(float desiredHeight, const Pos& ref, int inID, bool hasFocus); virtual void ButtonPressed(int, int) {} virtual bool getTopLeft(float& top, float& left) { top = actY; left = actX; return true; } ; virtual ~PlayGuiObject() {}; }; #endif