// // InteractiveButton.h // // Created by Michael Nguyen on 1/23/12. // Copyright (c) 2012 __MyCompanyName__. All rights reserved. // #ifndef wagic_InteractiveButton_h #define wagic_InteractiveButton_h #include #include #include #include "WResource_Fwd.h" #include "SimpleButton.h" using std::string; #define SCALE_SELECTED 1.2f #define SCALE_NORMAL 1.0f const int kDismissButtonId = 10000; const int kToggleDeckActionId = 10001; const int kSellCardActionId = 10002; const int kSBActionId = 10003; const int kMenuButtonId = 10004; const int kFilterButtonId = 10005; const int kNextStatsButtonId = 10006; const int kPrevStatsButtonId = 10007; const int kCycleCardsButtonId = 10008; const int kShowCardListButtonId = 10009; const int kSwitchViewButton = 10010; const int kToggleUpButton = 10011; const int kToggleDownButton = 10012; const int kToggleLeftButton = 10013; const int kToggleRightButton = 10014; class InteractiveButton: public SimpleButton { private: JQuadPtr buttonImage; JButton mActionKey; public: InteractiveButton(JGuiController* _parent, int id, int fontId, string text, float x, float y, JButton actionKey, bool hasFocus = false, bool autoTranslate = false); virtual void Entering(); virtual bool ButtonPressed(); virtual void setImage( const JQuadPtr imagePtr ); virtual void checkUserClick(); virtual void Render(); virtual ostream& toString(ostream& out) const; }; #endif