#ifndef _GUI_LAYERS_H_ #define _GUI_LAYERS_H_ #define DIR_DOWN 1 #define DIR_UP 2 #define DIR_LEFT 3 #define DIR_RIGHT 4 #include #include "WEvent.h" class GameObserver; class Player; class DuelLayers; class GuiLayer { protected: JButton mActionButton; GameObserver* observer; DuelLayers* mpDuelLayers; public: int mCurr; vector mObjects; vector manaObjects; void Add(JGuiObject * object); int Remove(JGuiObject * object); int modal; bool hasFocus; virtual void resetObjects(); int getMaxId(); GuiLayer(GameObserver *observer); GuiLayer(DuelLayers *duelLayers); virtual ~GuiLayer(); virtual void Update(float dt); virtual bool CheckUserInput(JButton) { return false; } int getIndexOf(JGuiObject * object); JGuiObject * getByIndex(int index); virtual void Render(); int empty() { if (mObjects.size()) return 0; return 1; } virtual int receiveEventPlus(WEvent *) { return 0; } virtual int receiveEventMinus(WEvent *) { return 0; } }; #endif